rayzee 7.17.0 → 7.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/README.md +1 -1
  2. package/dist/assets/BVHSubtreeWorker-D7KMbrQ-.js +2 -0
  3. package/dist/assets/BVHSubtreeWorker-D7KMbrQ-.js.map +1 -0
  4. package/dist/assets/BVHWorker-DOaGn6uN.js +2 -0
  5. package/dist/assets/BVHWorker-DOaGn6uN.js.map +1 -0
  6. package/dist/rayzee.es.js +2388 -2138
  7. package/dist/rayzee.es.js.map +1 -1
  8. package/dist/rayzee.umd.js +49 -49
  9. package/dist/rayzee.umd.js.map +1 -1
  10. package/package.json +1 -1
  11. package/src/EngineDefaults.js +7 -6
  12. package/src/Passes/OIDNDenoiser.js +17 -14
  13. package/src/PathTracerApp.js +63 -56
  14. package/src/Processor/BVHBuilder.js +11 -7
  15. package/src/Processor/BuildTimer.js +20 -6
  16. package/src/Processor/EmissiveTriangleBuilder.js +11 -7
  17. package/src/Processor/GeometryExtractor.js +11 -5
  18. package/src/Processor/KernelManager.js +48 -1
  19. package/src/Processor/PackedRayBuffer.js +20 -12
  20. package/src/Processor/ParallelBVHBuilder.js +9 -6
  21. package/src/Processor/QueueManager.js +6 -8
  22. package/src/Processor/SceneProcessor.js +47 -21
  23. package/src/Processor/ShaderBuilder.js +4 -1
  24. package/src/Processor/StorageTexturePool.js +4 -1
  25. package/src/Processor/Workers/BVHWorker.js +12 -6
  26. package/src/Processor/utils.js +30 -0
  27. package/src/RenderSettings.js +1 -1
  28. package/src/SceneHelpers.js +11 -1
  29. package/src/Stages/PathTracer.js +15 -4
  30. package/src/Stages/PathTracerStage.js +17 -14
  31. package/src/TSL/FinalWriteKernel.js +11 -6
  32. package/src/TSL/ShadeKernel.js +46 -24
  33. package/src/TSL/TextureSampling.js +12 -2
  34. package/src/index.js +3 -0
  35. package/src/managers/EnvironmentManager.js +12 -8
  36. package/src/managers/MaterialDataManager.js +12 -9
  37. package/src/managers/OverlayManager.js +105 -48
  38. package/src/managers/UniformManager.js +1 -1
  39. package/src/managers/helpers/OutlineHelper.js +42 -40
  40. package/src/managers/helpers/TransformGizmoHelper.js +61 -0
  41. package/src/managers/helpers/ViewOverlayRenderer.js +140 -0
  42. package/src/managers/helpers/overlaySurface.js +53 -0
  43. package/src/utils/Logger.js +291 -0
  44. package/dist/assets/BVHSubtreeWorker-sNzvxn66.js +0 -2
  45. package/dist/assets/BVHSubtreeWorker-sNzvxn66.js.map +0 -1
  46. package/dist/assets/BVHWorker-CiVdFrwe.js +0 -2
  47. package/dist/assets/BVHWorker-CiVdFrwe.js.map +0 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "rayzee",
3
- "version": "7.17.0",
3
+ "version": "7.19.0",
4
4
  "type": "module",
5
5
  "description": "Real-time WebGPU path tracing engine built on Three.js",
6
6
  "main": "dist/rayzee.umd.js",
@@ -84,15 +84,16 @@ export const ENGINE_DEFAULTS = {
84
84
  transmissiveBounces: 5,
85
85
  maxSubsurfaceSteps: 8, // interactive default: low cap (bounded random-walk SSS)
86
86
 
87
+ maxTransparentBounces: 32, // guard: alpha skips are free bounces, else cutout foliage eats the loop budget
88
+
87
89
  // Adaptive sampling (Blender-style): stop the frame once enough pixels drop below the noise threshold.
88
90
  useAdaptiveSampling: true,
89
- noiseThreshold: 0.02, // per-pixel noise below which a pixel is converged
90
- darkNoiseFloor: 0.003, // extra absolute-noise floor so dark pixels can converge too
91
+ noiseThreshold: 0.02, // √-luminance-normalized per-pixel noise below which a pixel is converged
91
92
  adaptiveMinSamples: 8, // min samples before adaptive sampling can trigger
92
93
  adaptiveStopFraction: 0.95, // retire the frame once this fraction of pixels has converged
93
94
  // Per-pixel freeze: skip tracing pixels that individually converged (noise threshold only — no dark floor,
94
95
  // which would bake dim regions too dark). Naturally engages only on static/idle views.
95
- usePixelFreeze: false,
96
+ usePixelFreeze: true,
96
97
  pixelFreezeThreshold: 0.02, // per-pixel noise below which a pixel becomes a freeze candidate
97
98
  pixelFreezeStability: 8, // consecutive candidate frames before a pixel freezes
98
99
 
@@ -590,11 +591,11 @@ export const PRODUCTION_RENDER_CONFIG = {
590
591
  renderMode: 1, enableAlphaShadows: true,
591
592
  enableOIDN: true, oidnQuality: 'balance',
592
593
  interactionModeEnabled: false,
593
- // Looser thresholds + stop at 90%, leaning on OIDN to clean the residual tail.
594
+ // √-norm convergence reaches a true ~all-converged gate, so stop at 0.98 — Cycles-faithful, leaving
595
+ // the unbiased residual for OIDN.
594
596
  useAdaptiveSampling: true,
595
597
  noiseThreshold: 0.1,
596
- darkNoiseFloor: 0.01,
597
- adaptiveStopFraction: 0.9,
598
+ adaptiveStopFraction: 0.98,
598
599
  usePixelFreeze: true,
599
600
  };
600
601
 
@@ -1,4 +1,7 @@
1
1
  import { EventDispatcher, ACESFilmicToneMapping } from 'three';
2
+ import { createLogger, fmt } from '../utils/Logger.js';
3
+
4
+ const log = createLogger( 'oidn' );
2
5
 
3
6
  let _initUNetFromURL = null;
4
7
  let _tfEngine = null;
@@ -36,7 +39,7 @@ function removeOidnTfjsBackend() {
36
39
 
37
40
  } catch ( e ) {
38
41
 
39
- console.warn( 'OIDNDenoiser: failed to clear cached TFJS backend', e );
42
+ log.warn( 'failed to clear cached TFJS backend', e );
40
43
 
41
44
  }
42
45
 
@@ -149,7 +152,7 @@ export class OIDNDenoiser extends EventDispatcher {
149
152
  // Initialize asynchronously
150
153
  this._initialize().catch( error => {
151
154
 
152
- console.error( 'Failed to initialize OIDNDenoiser:', error );
155
+ log.error( 'init failed:', error );
153
156
  this.dispatchEvent( { type: 'error', error } );
154
157
 
155
158
  } );
@@ -249,11 +252,11 @@ export class OIDNDenoiser extends EventDispatcher {
249
252
 
250
253
  this.currentTZAUrl = tzaUrl;
251
254
  this.dispatchEvent( { type: 'loaded' } );
252
- console.log( 'UNet denoiser loaded successfully:', tzaUrl );
255
+ log.debug( 'UNet weights loaded:', tzaUrl );
253
256
 
254
257
  } catch ( error ) {
255
258
 
256
- console.error( 'Failed to load UNet denoiser:', error );
259
+ log.error( 'UNet weights failed to load:', error );
257
260
  this.dispatchEvent( { type: 'error', error: new Error( `Denoiser loading failed: ${error.message}` ) } );
258
261
 
259
262
  } finally {
@@ -340,7 +343,7 @@ export class OIDNDenoiser extends EventDispatcher {
340
343
  this.input.style.opacity = '0';
341
344
 
342
345
  const duration = performance.now() - startTime;
343
- console.log( `Denoising completed in ${duration.toFixed( 1 )}ms (quality: ${this.quality})` );
346
+ log.debug( `denoise complete in ${fmt.ms( duration )} · quality ${this.quality}` );
344
347
 
345
348
  }
346
349
 
@@ -367,11 +370,11 @@ export class OIDNDenoiser extends EventDispatcher {
367
370
 
368
371
  if ( error.name === 'AbortError' ) {
369
372
 
370
- console.log( 'Denoising was aborted' );
373
+ log.debug( 'denoise aborted' );
371
374
 
372
375
  } else {
373
376
 
374
- console.error( 'Denoising error:', error );
377
+ log.error( 'denoise error:', error );
375
378
 
376
379
  }
377
380
 
@@ -408,7 +411,7 @@ export class OIDNDenoiser extends EventDispatcher {
408
411
 
409
412
  if ( ! this.getGPUTextures ) {
410
413
 
411
- console.warn( 'OIDNDenoiser: GPU mode enabled but getGPUTextures not provided' );
414
+ log.warn( 'GPU mode enabled but getGPUTextures not provided' );
412
415
  return false;
413
416
 
414
417
  }
@@ -416,7 +419,7 @@ export class OIDNDenoiser extends EventDispatcher {
416
419
  const textures = this.getGPUTextures();
417
420
  if ( ! textures?.color ) {
418
421
 
419
- console.warn( 'OIDNDenoiser: GPU textures not ready yet' );
422
+ log.warn( 'GPU textures not ready yet' );
420
423
  return false;
421
424
 
422
425
  }
@@ -424,7 +427,7 @@ export class OIDNDenoiser extends EventDispatcher {
424
427
  const device = this.gpuDevice;
425
428
  if ( ! device ) {
426
429
 
427
- console.warn( 'OIDNDenoiser: gpuDevice not available' );
430
+ log.warn( 'gpuDevice not available' );
428
431
  return false;
429
432
 
430
433
  }
@@ -828,7 +831,7 @@ export class OIDNDenoiser extends EventDispatcher {
828
831
  const device = this.gpuDevice;
829
832
  if ( ! device ) {
830
833
 
831
- console.error( 'OIDNDenoiser: gpuDevice not available for output readback' );
834
+ log.error( 'gpuDevice not available for output readback' );
832
835
  return;
833
836
 
834
837
  }
@@ -909,7 +912,7 @@ export class OIDNDenoiser extends EventDispatcher {
909
912
  this.state.isDenoising = false;
910
913
  this.dispatchEvent( { type: 'end' } );
911
914
 
912
- console.log( 'Denoising aborted' );
915
+ log.debug( 'denoise aborted' );
913
916
 
914
917
  }
915
918
 
@@ -927,7 +930,7 @@ export class OIDNDenoiser extends EventDispatcher {
927
930
  // Reinitialize denoiser if tile size changes relative to image size
928
931
  this._setupUNetDenoiser().catch( error => {
929
932
 
930
- console.error( 'Failed to reinitialize denoiser after size change:', error );
933
+ log.error( 'reinitialize after size change failed:', error );
931
934
 
932
935
  } );
933
936
 
@@ -975,7 +978,7 @@ export class OIDNDenoiser extends EventDispatcher {
975
978
  // Remove all event listeners
976
979
  this.removeAllListeners?.();
977
980
 
978
- console.log( 'OIDNDenoiser disposed' );
981
+ log.debug( 'disposed' );
979
982
 
980
983
  }
981
984
 
@@ -17,8 +17,9 @@ import { Compositor } from './Stages/Compositor.js';
17
17
  import { RenderPipeline } from './Pipeline/RenderPipeline.js';
18
18
  import { CompletionTracker } from './Pipeline/CompletionTracker.js';
19
19
  import { ENGINE_DEFAULTS as DEFAULT_STATE, PRODUCTION_RENDER_CONFIG, INTERACTIVE_RENDER_CONFIG, MAX_STORAGE_TEXTURE_SIZE, MAX_RESERVABLE_RENDER_SIZE, setReservedRenderSize } from './EngineDefaults.js';
20
- import { updateStats, updateLoading, resetLoading, setStatusCallback, getDisplaySamples, disposeObjectFromMemory } from './Processor/utils.js';
20
+ import { updateStats, updateLoading, resetLoading, setStatusCallback, getDisplaySamples, disposeObjectFromMemory, disposeRenderer } from './Processor/utils.js';
21
21
  import { BuildTimer } from './Processor/BuildTimer.js';
22
+ import { createLogger, fmt } from './utils/Logger.js';
22
23
  import { InteractionManager } from './managers/InteractionManager.js';
23
24
  import { EngineEvents } from './EngineEvents.js';
24
25
  import { AssetLoader } from './Processor/AssetLoader.js';
@@ -34,6 +35,7 @@ import { DenoisingManager } from './managers/DenoisingManager.js';
34
35
  import { OverlayManager } from './managers/OverlayManager.js';
35
36
  import { AnimationManager } from './managers/AnimationManager.js';
36
37
  import { TransformManager } from './managers/TransformManager.js';
38
+ import { TransformGizmoHelper } from './managers/helpers/TransformGizmoHelper.js';
37
39
 
38
40
  // One app per canvas — auto-dispose a prior owner if the caller double-
39
41
  // instantiates (StrictMode, HMR, etc.) so its rAF loop can't burn CPU.
@@ -57,6 +59,9 @@ const _appsByCanvas = new WeakMap();
57
59
  *
58
60
  * Extends EventDispatcher for event-driven communication with stores/UI.
59
61
  */
62
+
63
+ const log = createLogger( 'engine' );
64
+
60
65
  export class PathTracerApp extends EventDispatcher {
61
66
 
62
67
  /**
@@ -79,7 +84,7 @@ export class PathTracerApp extends EventDispatcher {
79
84
 
80
85
  } catch ( err ) {
81
86
 
82
- console.warn( 'PathTracerApp: prior canvas owner dispose failed', err );
87
+ log.warn( 'prior canvas owner dispose failed', err );
83
88
 
84
89
  }
85
90
 
@@ -188,7 +193,7 @@ export class PathTracerApp extends EventDispatcher {
188
193
 
189
194
  } catch ( err ) {
190
195
 
191
- console.warn( 'PathTracerApp: failed to remove listener', type, err );
196
+ log.warn( 'failed to remove listener', type, err );
192
197
 
193
198
  }
194
199
 
@@ -212,7 +217,7 @@ export class PathTracerApp extends EventDispatcher {
212
217
  this._initScenes();
213
218
  this._initAssetPipeline();
214
219
  this._initPipeline();
215
- this._initManagers();
220
+ await this._initManagers();
216
221
  this._wireEvents();
217
222
 
218
223
  // Seed path tracer with minimal empty scene data
@@ -222,7 +227,7 @@ export class PathTracerApp extends EventDispatcher {
222
227
  this.stages.pathTracer.setupMaterial();
223
228
 
224
229
  this.isInitialized = true;
225
- console.log( 'WebGPU Path Tracer App initialized' );
230
+ log.debug( 'WebGPU path tracer app initialized' );
226
231
 
227
232
  return this;
228
233
 
@@ -256,7 +261,7 @@ export class PathTracerApp extends EventDispatcher {
256
261
 
257
262
  this._animRefitInFlight = true;
258
263
  this.refitBVH( positions )
259
- .catch( err => console.error( 'Animation refit error:', err ) )
264
+ .catch( err => log.error( 'animation refit error:', err ) )
260
265
  .finally( () => {
261
266
 
262
267
  this._animRefitInFlight = false;
@@ -384,7 +389,7 @@ export class PathTracerApp extends EventDispatcher {
384
389
 
385
390
  if ( this._deviceLost ) return;
386
391
  this._deviceLost = true;
387
- console.error( `WebGPU device lost (${info?.reason || 'unknown'}): ${info?.message || ''}` );
392
+ log.error( `WebGPU device lost (${info?.reason || 'unknown'}): ${info?.message || ''}` );
388
393
  this.stopAnimation();
389
394
  this.dispatchEvent( { type: EngineEvents.DEVICE_LOST, reason: info?.reason, message: info?.message } );
390
395
 
@@ -507,35 +512,19 @@ export class PathTracerApp extends EventDispatcher {
507
512
  this.scene?.clear();
508
513
  this.scene = null;
509
514
 
510
- // Three.js 0.184 leaks (confirmed via heap-snapshot retainer analysis):
511
- //
512
- // 1) Renderer.dispose() does not remove the 'resize' listener it installs on
513
- // _canvasTarget. The bound handler closes over the renderer, pinning the
514
- // entire WebGPU graph (Backend, Nodes, Bindings, Pipelines, GPUDevice,
515
- // every TSL node) alive indefinitely.
516
- // See three/src/renderers/common/Renderer.js:292 (attach) and
517
- // :2503 (dispose — missing removal).
515
+ // Three.js 0.184 leak (confirmed via heap-snapshot retainer analysis): the
516
+ // Textures manager (one per renderer) registers a per-texture 'dispose'
517
+ // listener that closes over `this = Textures` — which transitively captures
518
+ // backend → renderer. These listeners are removed only when the texture
519
+ // itself is destroyed. For module-level singletons like EmptyTexture (new
520
+ // Texture in TextureNode.js) and its CubeTexture counterpart, the texture is
521
+ // never destroyed, so every renderer ever created leaks through the
522
+ // singleton's listener array.
518
523
  //
519
- // 2) Textures manager (one per renderer) registers a per-texture 'dispose'
520
- // listener that closes over `this = Textures` — which transitively
521
- // captures backend → renderer. These listeners are removed only when
522
- // the texture itself is destroyed. For module-level singletons like
523
- // EmptyTexture (new Texture in TextureNode.js) and its CubeTexture
524
- // counterpart, the texture is never destroyed, so every renderer ever
525
- // created leaks through the singleton's listener array.
526
- //
527
- // Both workarounds are safe when only a single PathTracerApp is active at a
528
- // time. If you run multiple in parallel, reset listeners only on the renderer
529
- // being disposed (not the shared singletons).
530
- if ( this.renderer?._canvasTarget && this.renderer._onCanvasTargetResize ) {
531
-
532
- this.renderer._canvasTarget.removeEventListener(
533
- 'resize',
534
- this.renderer._onCanvasTargetResize
535
- );
536
-
537
- }
538
-
524
+ // Safe when only a single PathTracerApp is active at a time. If you run
525
+ // multiple in parallel, reset listeners only on the renderer being disposed
526
+ // (not the shared singletons). The sibling _canvasTarget leak is handled by
527
+ // disposeRenderer().
539
528
  try {
540
529
 
541
530
  const emptyTex = _tslTexture().value;
@@ -545,12 +534,11 @@ export class PathTracerApp extends EventDispatcher {
545
534
 
546
535
  } catch ( err ) {
547
536
 
548
- console.warn( 'PathTracerApp: failed to clear TSL texture singleton listeners', err );
537
+ log.warn( 'failed to clear TSL texture singleton listeners', err );
549
538
 
550
539
  }
551
540
 
552
- this.renderer?.dispose();
553
- if ( this.renderer ) this.renderer._canvasTarget = null;
541
+ disposeRenderer( this.renderer );
554
542
  this.renderer = null;
555
543
 
556
544
  this.stages = {};
@@ -803,7 +791,7 @@ export class PathTracerApp extends EventDispatcher {
803
791
  // Tag the primary (replace-loaded) model so it appears in the scene-object list.
804
792
  this._tagPrimarySceneObject();
805
793
 
806
- const timer = new BuildTimer( 'loadSceneData' );
794
+ const timer = new BuildTimer( '', { namespace: 'scene', level: 'info' } );
807
795
  const environmentTexture = this.meshScene.environment;
808
796
 
809
797
  // Environment CDF build in parallel with BVH
@@ -856,7 +844,7 @@ export class PathTracerApp extends EventDispatcher {
856
844
 
857
845
  } catch ( err ) {
858
846
 
859
- console.warn( 'PathTracerApp: raster fallback precompile failed', err );
847
+ log.warn( 'raster fallback precompile failed', err );
860
848
 
861
849
  }
862
850
 
@@ -896,7 +884,7 @@ export class PathTracerApp extends EventDispatcher {
896
884
  this.stages.compositor.setTransparentBackground( this.settings.get( 'transparentBackground' ) );
897
885
  timer.end( 'Apply settings' );
898
886
 
899
- timer.print();
887
+ timer.print( this._sceneSummaryParts() );
900
888
  resetLoading();
901
889
 
902
890
  this._initAnimationAndTransforms();
@@ -906,6 +894,23 @@ export class PathTracerApp extends EventDispatcher {
906
894
 
907
895
  }
908
896
 
897
+ /** Counts for the single `[scene]` summary line emitted after a scene build. */
898
+ _sceneSummaryParts() {
899
+
900
+ const pt = this.stages.pathTracer;
901
+ const meshes = this._sdf?.instanceTable?.entries?.filter( Boolean ).length ?? 0;
902
+ const maps = this._sdf?.geometryExtractor?.maps?.length ?? 0;
903
+
904
+ return [
905
+ fmt.count( pt.triangleCount, 'tri' ),
906
+ meshes ? fmt.count( meshes, 'mesh', 'meshes' ) : null,
907
+ fmt.count( pt.materialData.materialCount, 'material' ),
908
+ maps ? fmt.count( maps, 'map' ) : null,
909
+ fmt.count( pt.bvhNodeCount, 'BVH node' ),
910
+ ];
911
+
912
+ }
913
+
909
914
  // ═══════════════════════════════════════════════════════════════
910
915
  // Dynamic scene objects (add / remove / list / visibility)
911
916
  //
@@ -1262,7 +1267,7 @@ export class PathTracerApp extends EventDispatcher {
1262
1267
 
1263
1268
  if ( width > MAX_STORAGE_TEXTURE_SIZE || height > MAX_STORAGE_TEXTURE_SIZE ) {
1264
1269
 
1265
- console.warn( `[Rayzee] Render resolution ${width}×${height} exceeds the ${MAX_STORAGE_TEXTURE_SIZE}px limit (compute storage textures are pre-allocated at ${MAX_STORAGE_TEXTURE_SIZE}px). Ignoring resize — use a resolution ≤ ${MAX_STORAGE_TEXTURE_SIZE}.` );
1270
+ log.warn( `render resolution ${width}×${height} exceeds the ${MAX_STORAGE_TEXTURE_SIZE}px limit (compute storage textures are pre-allocated at ${MAX_STORAGE_TEXTURE_SIZE}px). Ignoring resize — use a resolution ≤ ${MAX_STORAGE_TEXTURE_SIZE}.` );
1266
1271
  return false;
1267
1272
 
1268
1273
  }
@@ -1283,13 +1288,6 @@ export class PathTracerApp extends EventDispatcher {
1283
1288
  this.cameraManager.camera.aspect = width / height;
1284
1289
  this.cameraManager.camera.updateProjectionMatrix();
1285
1290
 
1286
- // Overlay helpers always render at display resolution
1287
- const dpr = window.devicePixelRatio || 1;
1288
- this.overlayManager?.setSize(
1289
- Math.round( width * dpr ),
1290
- Math.round( height * dpr )
1291
- );
1292
-
1293
1291
  const lastW = this.denoisingManager?._lastRenderWidth ?? 0;
1294
1292
  const lastH = this.denoisingManager?._lastRenderHeight ?? 0;
1295
1293
  if ( width === lastW && height === lastH ) return;
@@ -1361,7 +1359,6 @@ export class PathTracerApp extends EventDispatcher {
1361
1359
  // engine defaults when a config doesn't override them.
1362
1360
  this.stages.pathTracer?.setUniform( 'useAdaptiveSampling', config.useAdaptiveSampling ?? false );
1363
1361
  this.stages.pathTracer?.setUniform( 'noiseThreshold', config.noiseThreshold ?? DEFAULT_STATE.noiseThreshold );
1364
- this.stages.pathTracer?.setUniform( 'darkNoiseFloor', config.darkNoiseFloor ?? DEFAULT_STATE.darkNoiseFloor );
1365
1362
  this.stages.pathTracer?.setUniform( 'adaptiveStopFraction', config.adaptiveStopFraction ?? DEFAULT_STATE.adaptiveStopFraction );
1366
1363
  this.stages.pathTracer?.setUniform( 'adaptiveMinSamples', config.adaptiveMinSamples ?? DEFAULT_STATE.adaptiveMinSamples );
1367
1364
 
@@ -1819,7 +1816,7 @@ export class PathTracerApp extends EventDispatcher {
1819
1816
  this._handleDeviceLost( info );
1820
1817
 
1821
1818
  } );
1822
- gpuDevice.onuncapturederror = ( event ) => console.error( 'WebGPU uncaptured error:', event.error );
1819
+ gpuDevice.onuncapturederror = ( event ) => log.error( 'WebGPU uncaptured error:', event.error );
1823
1820
 
1824
1821
  }
1825
1822
 
@@ -1885,7 +1882,7 @@ export class PathTracerApp extends EventDispatcher {
1885
1882
 
1886
1883
  }
1887
1884
 
1888
- _initManagers() {
1885
+ async _initManagers() {
1889
1886
 
1890
1887
  this.interactionManager = new InteractionManager( {
1891
1888
  scene: this.meshScene,
@@ -1909,7 +1906,7 @@ export class PathTracerApp extends EventDispatcher {
1909
1906
  onReset: () => this.reset(),
1910
1907
  } );
1911
1908
  this._setupDenoisingManager();
1912
- this._setupOverlayManager();
1909
+ await this._setupOverlayManager();
1913
1910
 
1914
1911
  this.transformManager = new TransformManager( {
1915
1912
  camera: this.cameraManager.camera,
@@ -1918,6 +1915,10 @@ export class PathTracerApp extends EventDispatcher {
1918
1915
  app: this,
1919
1916
  } );
1920
1917
 
1918
+ // The gizmo is part of the scene overlay layer, so it draws on the same
1919
+ // view-resolution surface as the light helpers and the outline.
1920
+ this.overlayManager.register( 'transform', new TransformGizmoHelper( this.transformManager ) );
1921
+
1921
1922
  // Wire cross-manager dependencies
1922
1923
  this.interactionManager.setDependencies( {
1923
1924
  overlayManager: this.overlayManager,
@@ -2189,13 +2190,12 @@ export class PathTracerApp extends EventDispatcher {
2189
2190
 
2190
2191
  this.scene.updateMatrixWorld();
2191
2192
  this.overlayManager?.render();
2192
- this.transformManager?.render( this.renderer );
2193
2193
 
2194
2194
  }
2195
2195
 
2196
- _setupOverlayManager() {
2196
+ async _setupOverlayManager() {
2197
2197
 
2198
- this.overlayManager = new OverlayManager( this.renderer, this.cameraManager.camera );
2198
+ this.overlayManager = new OverlayManager( this.cameraManager.camera );
2199
2199
  this.overlayManager.setupDefaultHelpers( {
2200
2200
  helperScene: this._sceneHelpers,
2201
2201
  meshScene: this.meshScene,
@@ -2206,6 +2206,13 @@ export class PathTracerApp extends EventDispatcher {
2206
2206
  renderHeight: this.denoisingManager?._lastRenderHeight || this.canvas.clientHeight || 1,
2207
2207
  } );
2208
2208
 
2209
+ // Helpers draw at the size the canvas is displayed at, not the size it is
2210
+ // rendered at. Shares the main device, so this is a swapchain, not a context.
2211
+ await this.overlayManager.initViewRenderer( {
2212
+ device: this.renderer.backend?.device,
2213
+ sizeSource: this.canvas,
2214
+ } );
2215
+
2209
2216
  this._container = this._container || this.canvas.parentNode || null;
2210
2217
  this.overlayManager.mount( this._container );
2211
2218
 
@@ -2,6 +2,10 @@ import { TreeletOptimizer } from './TreeletOptimizer.js';
2
2
  import { ReinsertionOptimizer } from './ReinsertionOptimizer.js';
3
3
  import { fetchAsWorker } from './Workers/fetchAsWorker.js';
4
4
  import BVH_WORKER_URL from './Workers/BVHWorker.js?worker&url';
5
+ // Logger is worker-safe (globalThis only, storage access guarded), unlike Constants.js below.
6
+ import { createLogger, fmt } from '../utils/Logger.js';
7
+
8
+ const log = createLogger( 'bvh' );
5
9
 
6
10
  // Inline copy of TRIANGLE_DATA_LAYOUT (mirrors Constants.js).
7
11
  // Cannot import Constants.js because BVHBuilder runs inside BVHWorker
@@ -403,7 +407,7 @@ export class BVHBuilder {
403
407
 
404
408
  const triangleCount = this.totalTriangles;
405
409
  const useShared = typeof SharedArrayBuffer !== 'undefined';
406
- console.log( `[BVHBuilder] SharedArrayBuffer: ${useShared ? 'enabled' : 'unavailable (using transfer fallback)'}` );
410
+ log.debug( `SharedArrayBuffer ${useShared ? 'enabled' : 'unavailable (using transfer fallback)'}` );
407
411
 
408
412
  // Pre-allocate SharedArrayBuffer for reordered output so worker
409
413
  // writes directly to shared memory (no transfer needed on return).
@@ -491,14 +495,14 @@ export class BVHBuilder {
491
495
 
492
496
  fetchAsWorker( BVH_WORKER_URL ).then( setupWorker ).catch( () => {
493
497
 
494
- console.warn( 'Worker fetch fallback failed, using synchronous build' );
498
+ log.warn( 'worker fetch fallback failed, using synchronous build' );
495
499
  resolve( this._buildSyncAndFlatten( triangles, depth, progressCallback ) );
496
500
 
497
501
  } );
498
502
 
499
503
  } else {
500
504
 
501
- console.warn( 'Worker creation failed, falling back to synchronous build:', error );
505
+ log.warn( 'worker creation failed, falling back to synchronous build:', error );
502
506
  resolve( this._buildSyncAndFlatten( triangles, depth, progressCallback ) );
503
507
 
504
508
  }
@@ -619,7 +623,7 @@ export class BVHBuilder {
619
623
 
620
624
  } catch ( error ) {
621
625
 
622
- console.error( `TreeletOptimizer: Error in pass ${pass + 1}:`, error );
626
+ log.error( `treelet optimizer failed in pass ${pass + 1}:`, error );
623
627
  break;
624
628
 
625
629
  }
@@ -663,7 +667,7 @@ export class BVHBuilder {
663
667
 
664
668
  } catch ( error ) {
665
669
 
666
- console.error( 'ReinsertionOptimizer: Error:', error );
670
+ log.error( 'reinsertion optimizer failed:', error );
667
671
 
668
672
  }
669
673
 
@@ -710,8 +714,8 @@ export class BVHBuilder {
710
714
 
711
715
  const total = this.splitStats.totalBuildTime;
712
716
  const s = this.splitStats;
713
- console.log(
714
- `[BVH] ${n.toLocaleString()} tris → ${this.totalNodes} nodes in ${Math.round( total )}ms` +
717
+ log.debug(
718
+ `${fmt.n( n )} tris → ${fmt.n( this.totalNodes )} nodes in ${fmt.ms( total )}` +
715
719
  ` | SAH ${s.sahSplits} objMed ${s.objectMedianSplits} spatMed ${s.spatialMedianSplits} failed ${s.failedSplits}` +
716
720
  ( s.treeletsProcessed ? ` | treelets ${s.treeletsImproved}/${s.treeletsProcessed} improved` : '' ) +
717
721
  ( s.reinsertionsApplied ? ` | reinsertions ${s.reinsertionsApplied}` : '' )
@@ -1,17 +1,25 @@
1
+ import { createLogger, fmt } from '../utils/Logger.js';
2
+
1
3
  /**
2
4
  * BuildTimer - Tracks and logs timing for all build pipeline steps.
5
+ *
6
+ * Nested timers default to `debug` so a normal load only shows the top-level
7
+ * summary; pass `{ level: 'info' }` for the one phase worth a visible line.
8
+ *
3
9
  * Usage:
4
- * const timer = new BuildTimer();
10
+ * const timer = new BuildTimer( '', { namespace: 'scene', level: 'info' } );
5
11
  * timer.start('stepName');
6
12
  * // ... work ...
7
13
  * timer.end('stepName');
8
- * timer.print(); // logs summary table
14
+ * timer.print( [ '18,016 tris' ] ); // one summary line, steps folded into a group
9
15
  */
10
16
  export class BuildTimer {
11
17
 
12
- constructor( label = 'Build' ) {
18
+ constructor( label = 'Build', { namespace = 'build', level = 'debug' } = {} ) {
13
19
 
14
20
  this.label = label;
21
+ this.level = level;
22
+ this.logger = createLogger( namespace );
15
23
  this.entries = new Map();
16
24
  this.order = [];
17
25
  this.totalStart = performance.now();
@@ -47,11 +55,14 @@ export class BuildTimer {
47
55
 
48
56
  }
49
57
 
50
- print() {
58
+ /**
59
+ * @param {string[]} [parts] - extra summary segments (counts, sizes) shown before the total
60
+ */
61
+ print( parts = [] ) {
51
62
 
52
63
  const totalDuration = performance.now() - this.totalStart;
53
64
 
54
- const parts = this.order
65
+ const steps = this.order
55
66
  .map( name => {
56
67
 
57
68
  const dur = this.entries.get( name )?.duration ?? 0;
@@ -60,7 +71,10 @@ export class BuildTimer {
60
71
  } )
61
72
  .filter( Boolean );
62
73
 
63
- console.log( `[${this.label}] ${Math.round( totalDuration )}ms` + ( parts.length ? ` | ${parts.join( ' · ' )}` : '' ) );
74
+ const headline = fmt.list( [ this.label, ...parts, fmt.ms( totalDuration ) ] );
75
+
76
+ if ( this.level === 'info' ) this.logger.summary( headline, steps );
77
+ else this.logger.debug( fmt.list( [ headline, steps.join( ' · ' ) ] ) );
64
78
 
65
79
  return { steps: Object.fromEntries( this.order.map( n => [ n, Math.round( this.entries.get( n )?.duration ?? 0 ) ] ) ), total: Math.round( totalDuration ) };
66
80
 
@@ -9,6 +9,9 @@
9
9
  import { DataTexture, RGBAFormat, FloatType, NearestFilter } from 'three';
10
10
  import { TRIANGLE_DATA_LAYOUT } from '../EngineDefaults.js';
11
11
  import { LightBVHBuilder } from './LightBVHBuilder.js';
12
+ import { createLogger, fmt } from '../utils/Logger.js';
13
+
14
+ const log = createLogger( 'emissive' );
12
15
 
13
16
  export class EmissiveTriangleBuilder {
14
17
 
@@ -41,8 +44,6 @@ export class EmissiveTriangleBuilder {
41
44
  */
42
45
  extractEmissiveTriangles( triangleData, materials, triangleCount ) {
43
46
 
44
- console.log( '[EmissiveTriangleBuilder] Extracting emissive triangles...' );
45
-
46
47
  this.emissiveTriangles = [];
47
48
  this.totalEmissivePower = 0;
48
49
  this._totalTriangleCount = triangleCount;
@@ -135,8 +136,11 @@ export class EmissiveTriangleBuilder {
135
136
 
136
137
  this.emissiveCount = this.emissiveTriangles.length;
137
138
 
138
- console.log( `[EmissiveTriangleBuilder] Found ${this.emissiveCount} emissive triangles (${( this.emissiveCount / triangleCount * 100 ).toFixed( 2 )}%)` );
139
- console.log( `[EmissiveTriangleBuilder] Total emissive power: ${this.totalEmissivePower.toFixed( 2 )}` );
139
+ if ( this.emissiveCount > 0 ) {
140
+
141
+ log.debug( `${fmt.n( this.emissiveCount )} emissive tris (${( this.emissiveCount / triangleCount * 100 ).toFixed( 2 )}%) · total power ${this.totalEmissivePower.toFixed( 2 )}` );
142
+
143
+ }
140
144
 
141
145
  // Build data arrays
142
146
  this._buildDataArrays();
@@ -333,7 +337,7 @@ export class EmissiveTriangleBuilder {
333
337
  texture.minFilter = NearestFilter;
334
338
  texture.magFilter = NearestFilter;
335
339
 
336
- console.log( `[EmissiveTriangleBuilder] Created ${width}x${height} emissive texture (${this.emissiveCount} emissives)` );
340
+ log.debug( `emissive texture ${fmt.px( width, height )} · ${fmt.n( this.emissiveCount )} entries` );
337
341
 
338
342
  return texture;
339
343
 
@@ -375,7 +379,7 @@ export class EmissiveTriangleBuilder {
375
379
 
376
380
  }
377
381
 
378
- console.log( `[EmissiveTriangleBuilder] Created emissive raw data: ${this.emissiveCount} entries (${data.byteLength} bytes)` );
382
+ log.debug( `emissive raw data ${fmt.n( this.emissiveCount )} entries (${fmt.mb( data.byteLength )})` );
379
383
 
380
384
  return data;
381
385
 
@@ -611,7 +615,7 @@ export class EmissiveTriangleBuilder {
611
615
  }
612
616
 
613
617
  this.emissiveTriangleData = data;
614
- console.log( `[EmissiveTriangleBuilder] Rebuilt sorted emissive data: ${n} entries` );
618
+ log.debug( `rebuilt sorted emissive data · ${fmt.n( n )} entries` );
615
619
 
616
620
  }
617
621