rayzee 7.15.1 → 7.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,7 +1,7 @@
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  # Rayzee Engine
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  [![npm](https://img.shields.io/npm/v/rayzee?label=npm)](https://www.npmjs.com/package/rayzee)
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- [![minzipped size](https://img.shields.io/badge/minzipped-169.6%20KB-blue)](https://www.npmjs.com/package/rayzee)
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+ [![minzipped size](https://img.shields.io/badge/minzipped-170.1%20KB-blue)](https://www.npmjs.com/package/rayzee)
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  [![downloads](https://img.shields.io/npm/dw/rayzee?label=downloads)](https://www.npmjs.com/package/rayzee)
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  [![jsDelivr](https://img.shields.io/jsdelivr/npm/hm/rayzee?label=jsDelivr)](https://www.jsdelivr.com/package/npm/rayzee)
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package/dist/rayzee.es.js CHANGED
@@ -6026,48 +6026,49 @@ function qs(e, t) {
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  //#region src/Processor/EmissiveTriangleBuilder.js
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  var Js = class {
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  constructor() {
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- this.emissiveTriangles = [], this.emissiveCount = 0, this.totalEmissivePower = 0, this.emissiveIndicesArray = null, this.emissivePowerArray = null, this.cdfArray = null, this.lightBVHNodeData = null, this.lightBVHNodeCount = 0, this.emissiveBitTrailMap = null, this._totalTriangleCount = 0;
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+ this.emissiveTriangles = [], this.emissiveCount = 0, this.totalEmissivePower = 0, this.emissiveIndicesArray = null, this.emissivePowerArray = null, this.cdfArray = null, this.lightBVHNodeData = null, this.lightBVHNodeCount = 0, this.emissiveBitTrailMap = null, this._totalTriangleCount = 0, this._hiddenMeshes = /* @__PURE__ */ new Set();
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  }
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  extractEmissiveTriangles(e, t, n) {
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  console.log("[EmissiveTriangleBuilder] Extracting emissive triangles..."), this.emissiveTriangles = [], this.totalEmissivePower = 0, this._totalTriangleCount = n;
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- let r = Z.FLOATS_PER_TRIANGLE, i = Z.UV_C_MAT_OFFSET + 2;
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- for (let a = 0; a < n; a++) {
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- let n = a * r, o = Math.floor(e[n + i]), s = t[o];
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- if (!s) continue;
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- let c = s.emissive || {
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+ let r = Z.FLOATS_PER_TRIANGLE, i = Z.UV_C_MAT_OFFSET + 2, a = Z.UV_C_MAT_OFFSET + 3;
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+ for (let o = 0; o < n; o++) {
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+ let n = o * r, s = Math.floor(e[n + i]), c = Math.floor(e[n + a]), l = t[s];
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+ if (!l) continue;
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+ let u = l.emissive || {
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  r: 0,
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  g: 0,
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  b: 0
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- }, l = s.emissiveIntensity || 0;
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- if (l > 0 && (c.r > 0 || c.g > 0 || c.b > 0)) {
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- let t = e[n + 0], r = e[n + 1], i = e[n + 2], u = e[n + 4], d = e[n + 5], f = e[n + 6], p = e[n + 8], m = e[n + 9], h = e[n + 10], g = this._calculateTriangleArea(t, r, i, u, d, f, p, m, h), _ = (.2126 * c.r + .7152 * c.g + .0722 * c.b) * l * g, v = (d - r) * (h - i) - (f - i) * (m - r), y = (f - i) * (p - t) - (u - t) * (h - i), b = (u - t) * (m - r) - (d - r) * (p - t), x = Math.sqrt(v * v + y * y + b * b) || 1, S = s.side === 1 ? -1 : 1;
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- v = v / x * S, y = y / x * S, b = b / x * S;
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- let C = s.side === 2, w = (t + u + p) / 3, T = (r + d + m) / 3, E = (i + f + h) / 3, D = Math.min(t, u, p), O = Math.min(r, d, m), k = Math.min(i, f, h), A = Math.max(t, u, p), j = Math.max(r, d, m), M = Math.max(i, f, h);
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+ }, d = l.emissiveIntensity || 0;
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+ if (d > 0 && (u.r > 0 || u.g > 0 || u.b > 0)) {
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+ let t = e[n + 0], r = e[n + 1], i = e[n + 2], a = e[n + 4], f = e[n + 5], p = e[n + 6], m = e[n + 8], h = e[n + 9], g = e[n + 10], _ = this._calculateTriangleArea(t, r, i, a, f, p, m, h, g), v = (.2126 * u.r + .7152 * u.g + .0722 * u.b) * d * _, y = (f - r) * (g - i) - (p - i) * (h - r), b = (p - i) * (m - t) - (a - t) * (g - i), x = (a - t) * (h - r) - (f - r) * (m - t), S = Math.sqrt(y * y + b * b + x * x) || 1, C = l.side === 1 ? -1 : 1;
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+ y = y / S * C, b = b / S * C, x = x / S * C;
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+ let w = l.side === 2, T = (t + a + m) / 3, E = (r + f + h) / 3, D = (i + p + g) / 3, O = Math.min(t, a, m), k = Math.min(r, f, h), A = Math.min(i, p, g), j = Math.max(t, a, m), M = Math.max(r, f, h), ee = Math.max(i, p, g);
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  this.emissiveTriangles.push({
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- triangleIndex: a,
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- materialIndex: o,
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- power: _,
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- area: g,
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+ triangleIndex: o,
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+ materialIndex: s,
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+ meshIndex: c,
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+ power: v,
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+ area: _,
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  emissive: {
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- r: c.r,
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- g: c.g,
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- b: c.b
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+ r: u.r,
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+ g: u.g,
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+ b: u.b
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  },
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- emissiveIntensity: l,
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- cx: w,
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- cy: T,
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- cz: E,
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- bMinX: D,
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- bMinY: O,
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- bMinZ: k,
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- bMaxX: A,
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- bMaxY: j,
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- bMaxZ: M,
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- nx: v,
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- ny: y,
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- nz: b,
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- twoSided: C
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- }), this.totalEmissivePower += _;
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+ emissiveIntensity: d,
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+ cx: T,
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+ cy: E,
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+ cz: D,
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+ bMinX: O,
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+ bMinY: k,
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+ bMinZ: A,
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+ bMaxX: j,
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+ bMaxY: M,
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+ bMaxZ: ee,
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+ nx: y,
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+ ny: b,
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+ nz: x,
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+ twoSided: w
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+ }), this.totalEmissivePower += v;
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  }
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  }
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  return this.emissiveCount = this.emissiveTriangles.length, console.log(`[EmissiveTriangleBuilder] Found ${this.emissiveCount} emissive triangles (${(this.emissiveCount / n * 100).toFixed(2)}%)`), console.log(`[EmissiveTriangleBuilder] Total emissive power: ${this.totalEmissivePower.toFixed(2)}`), this._buildDataArrays(), this.emissiveCount;
@@ -6161,44 +6162,57 @@ var Js = class {
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  if (s !== this.emissiveTriangles.some((t) => t.materialIndex === e)) return this.extractEmissiveTriangles(n, r, i), !0;
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  if (!s) return !1;
6163
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  let c = .2126 * a.r + .7152 * a.g + .0722 * a.b;
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- this.totalEmissivePower = 0;
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- for (let t = 0; t < this.emissiveCount; t++) {
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- let n = this.emissiveTriangles[t];
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- n.materialIndex === e && (n.power = c * o * n.area, n.emissive = {
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- r: a.r,
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- g: a.g,
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- b: a.b
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- }, n.emissiveIntensity = o, this.emissivePowerArray[t] = n.power), this.totalEmissivePower += this.emissiveTriangles[t].power;
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+ for (let t of this.emissiveTriangles) t.materialIndex === e && (t.power = c * o * t.area, t.emissive = {
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+ r: a.r,
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+ g: a.g,
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+ b: a.b
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+ }, t.emissiveIntensity = o);
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+ return !0;
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+ }
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+ setHiddenMeshes(e) {
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+ let t = /* @__PURE__ */ new Set();
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+ for (let e of this.emissiveTriangles) t.add(e.meshIndex);
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+ let n = /* @__PURE__ */ new Set();
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+ for (let r of e) t.has(r) && n.add(r);
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+ let r = this._hiddenMeshes, i = n.size !== r.size;
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+ if (!i) {
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+ for (let e of n) if (!r.has(e)) {
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+ i = !0;
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+ break;
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+ }
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  }
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- return this._buildCDF(), !0;
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+ return this._hiddenMeshes = n, i;
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  }
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  buildLightBVH() {
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- if (this.emissiveCount === 0) return this.lightBVHNodeData = new Float32Array(16), this.lightBVHNodeData[7] = 1, this.lightBVHNodeData[14] = 1, this.lightBVHNodeData[15] = -1, this.lightBVHNodeCount = 1, this.emissiveBitTrailMap = new Float32Array(Math.max(this._totalTriangleCount, 1)).fill(-1), 1;
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- let { nodeData: e, nodeCount: t, sortedPerm: n, bitTrails: r } = new Gs().build(this.emissiveTriangles);
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- this.lightBVHNodeData = e, this.lightBVHNodeCount = t, this._rebuildSortedEmissiveData(n), this.emissiveBitTrailMap = new Float32Array(Math.max(this._totalTriangleCount, 1)).fill(-1);
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- for (let e = 0; e < n.length; e++) {
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- let t = this.emissiveTriangles[n[e]].triangleIndex;
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- this.emissiveBitTrailMap[t] = r[e];
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+ let e = this._hiddenMeshes.size === 0 ? this.emissiveTriangles : this.emissiveTriangles.filter((e) => !this._hiddenMeshes.has(e.meshIndex));
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+ this.emissiveCount = e.length, this.totalEmissivePower = 0;
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+ for (let t of e) this.totalEmissivePower += t.power;
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+ if (e.length === 0) return this.lightBVHNodeData = new Float32Array(16), this.lightBVHNodeData[7] = 1, this.lightBVHNodeData[14] = 1, this.lightBVHNodeData[15] = -1, this.lightBVHNodeCount = 1, this.emissiveBitTrailMap = new Float32Array(Math.max(this._totalTriangleCount, 1)).fill(-1), this.emissiveIndicesArray = new Int32Array(), this.emissivePowerArray = new Float32Array(), this._buildCDF(), this.emissiveTriangleData = new Float32Array(8), 1;
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+ let { nodeData: t, nodeCount: n, sortedPerm: r, bitTrails: i } = new Gs().build(e);
6192
+ this.lightBVHNodeData = t, this.lightBVHNodeCount = n, this._rebuildSortedEmissiveData(r, e), this.emissiveBitTrailMap = new Float32Array(Math.max(this._totalTriangleCount, 1)).fill(-1);
6193
+ for (let t = 0; t < r.length; t++) {
6194
+ let n = e[r[t]].triangleIndex;
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+ this.emissiveBitTrailMap[n] = i[t];
6182
6196
  }
6183
- return t;
6197
+ return n;
6184
6198
  }
6185
- _rebuildSortedEmissiveData(e) {
6186
- let t = e.length;
6187
- this.emissiveIndicesArray = new Int32Array(t), this.emissivePowerArray = new Float32Array(t);
6188
- for (let n = 0; n < t; n++) {
6189
- let t = e[n];
6190
- this.emissiveIndicesArray[n] = this.emissiveTriangles[t].triangleIndex, this.emissivePowerArray[n] = this.emissiveTriangles[t].power;
6199
+ _rebuildSortedEmissiveData(e, t) {
6200
+ let n = e.length;
6201
+ this.emissiveIndicesArray = new Int32Array(n), this.emissivePowerArray = new Float32Array(n);
6202
+ for (let r = 0; r < n; r++) {
6203
+ let n = e[r];
6204
+ this.emissiveIndicesArray[r] = t[n].triangleIndex, this.emissivePowerArray[r] = t[n].power;
6191
6205
  }
6192
6206
  this._buildCDF();
6193
- let n = new Float32Array(t * 8);
6194
- for (let r = 0; r < t; r++) {
6195
- let t = e[r], i = this.emissiveTriangles[t], a = r * 8;
6196
- n[a + 0] = i.triangleIndex, n[a + 1] = i.power, n[a + 2] = this.cdfArray[r], n[a + 3] = this.totalEmissivePower > 0 ? i.power / this.totalEmissivePower : 0, n[a + 4] = i.emissive.r * i.emissiveIntensity, n[a + 5] = i.emissive.g * i.emissiveIntensity, n[a + 6] = i.emissive.b * i.emissiveIntensity, n[a + 7] = i.area;
6207
+ let r = new Float32Array(n * 8);
6208
+ for (let i = 0; i < n; i++) {
6209
+ let n = t[e[i]], a = i * 8;
6210
+ r[a + 0] = n.triangleIndex, r[a + 1] = n.power, r[a + 2] = this.cdfArray[i], r[a + 3] = this.totalEmissivePower > 0 ? n.power / this.totalEmissivePower : 0, r[a + 4] = n.emissive.r * n.emissiveIntensity, r[a + 5] = n.emissive.g * n.emissiveIntensity, r[a + 6] = n.emissive.b * n.emissiveIntensity, r[a + 7] = n.area;
6197
6211
  }
6198
- this.emissiveTriangleData = n, console.log(`[EmissiveTriangleBuilder] Rebuilt sorted emissive data: ${t} entries`);
6212
+ this.emissiveTriangleData = r, console.log(`[EmissiveTriangleBuilder] Rebuilt sorted emissive data: ${n} entries`);
6199
6213
  }
6200
6214
  clear() {
6201
- this.emissiveTriangles = [], this.emissiveCount = 0, this.totalEmissivePower = 0, this.emissiveIndicesArray = null, this.emissivePowerArray = null, this.cdfArray = null, this.lightBVHNodeData = null, this.lightBVHNodeCount = 0, this.emissiveBitTrailMap = null, this._totalTriangleCount = 0;
6215
+ this.emissiveTriangles = [], this.emissiveCount = 0, this.totalEmissivePower = 0, this.emissiveIndicesArray = null, this.emissivePowerArray = null, this.cdfArray = null, this.lightBVHNodeData = null, this.lightBVHNodeCount = 0, this.emissiveBitTrailMap = null, this._totalTriangleCount = 0, this._hiddenMeshes = /* @__PURE__ */ new Set();
6202
6216
  }
6203
6217
  }, Ys = class {
6204
6218
  constructor(e = "Build") {
@@ -6558,7 +6572,7 @@ var Js = class {
6558
6572
  for (let n of this.materials) n.map = t(n.map, e.albedo), n.emissiveMap = t(n.emissiveMap, e.emissive), n.normalMap = t(n.normalMap, e.normal), n.bumpMap = t(n.bumpMap, e.bump), n.roughnessMap = t(n.roughnessMap, e.roughness), n.metalnessMap = t(n.metalnessMap, e.metalness), n.displacementMap = t(n.displacementMap, e.displacement), n.anisotropyMap = t(n.anisotropyMap, e.anisotropy), n.transmissionMap = t(n.transmissionMap, e.transmission), n.clearcoatMap = t(n.clearcoatMap, e.clearcoat), n.clearcoatRoughnessMap = t(n.clearcoatRoughnessMap, e.clearcoatRoughness), n.sheenColorMap = t(n.sheenColorMap, e.sheenColor), n.sheenRoughnessMap = t(n.sheenRoughnessMap, e.sheenRoughness), n.iridescenceMap = t(n.iridescenceMap, e.iridescence), n.iridescenceThicknessMap = t(n.iridescenceThicknessMap, e.iridescenceThickness), n.specularIntensityMap = t(n.specularIntensityMap, e.specularIntensity), n.specularColorMap = t(n.specularColorMap, e.specularColor);
6559
6573
  }
6560
6574
  _buildEmissiveData() {
6561
- this.emissiveTriangleCount = this.emissiveTriangleBuilder.extractEmissiveTriangles(this.triangleData, this.materials, this.triangleCount), this.emissiveTriangleData = this.emissiveTriangleBuilder.createEmissiveRawData(), this.emissiveTotalPower = this.emissiveTriangleBuilder.totalEmissivePower, this._log("Emissive triangle extraction complete", this.emissiveTriangleBuilder.getStats()), this.emissiveTriangleBuilder.buildLightBVH(), this.lightBVHNodeData = this.emissiveTriangleBuilder.lightBVHNodeData, this.lightBVHNodeCount = this.emissiveTriangleBuilder.lightBVHNodeCount, this.emissiveTriangleData = this.emissiveTriangleBuilder.emissiveTriangleData || this.emissiveTriangleData, this.emissiveBitTrailMap = this.emissiveTriangleBuilder.emissiveBitTrailMap;
6575
+ this.emissiveTriangleCount = this.emissiveTriangleBuilder.extractEmissiveTriangles(this.triangleData, this.materials, this.triangleCount), this.emissiveTriangleData = this.emissiveTriangleBuilder.createEmissiveRawData(), this.emissiveTotalPower = this.emissiveTriangleBuilder.totalEmissivePower, this._log("Emissive triangle extraction complete", this.emissiveTriangleBuilder.getStats()), this.emissiveTriangleBuilder.buildLightBVH(), this.lightBVHNodeData = this.emissiveTriangleBuilder.lightBVHNodeData, this.lightBVHNodeCount = this.emissiveTriangleBuilder.lightBVHNodeCount, this.emissiveTriangleData = this.emissiveTriangleBuilder.emissiveTriangleData || this.emissiveTriangleData, this.emissiveBitTrailMap = this.emissiveTriangleBuilder.emissiveBitTrailMap, this.emissiveTriangleCount = this.emissiveTriangleBuilder.emissiveCount, this.emissiveTotalPower = this.emissiveTriangleBuilder.totalEmissivePower;
6562
6576
  }
6563
6577
  _createSpheres() {
6564
6578
  return [];
@@ -6713,14 +6727,20 @@ var Js = class {
6713
6727
  updateMaterialEmissive(e, t, n) {
6714
6728
  if (!this.emissiveTriangleBuilder) return null;
6715
6729
  let r = this.materials[e];
6716
- return !r || (t === "emissive" ? r.emissive = n : t === "emissiveIntensity" && (r.emissiveIntensity = n), !this.emissiveTriangleBuilder.updateMaterialEmissive(e, r, this.triangleData, this.materials, this.triangleCount)) ? null : (this.emissiveTriangleBuilder.buildLightBVH(), this.lightBVHNodeData = this.emissiveTriangleBuilder.lightBVHNodeData, this.lightBVHNodeCount = this.emissiveTriangleBuilder.lightBVHNodeCount, this.emissiveTriangleData = this.emissiveTriangleBuilder.emissiveTriangleData, this.emissiveBitTrailMap = this.emissiveTriangleBuilder.emissiveBitTrailMap, this.emissiveTriangleCount = this.emissiveTriangleBuilder.emissiveCount, this.emissiveTotalPower = this.emissiveTriangleBuilder.totalEmissivePower, {
6717
- rawData: this.emissiveTriangleBuilder.emissiveTriangleData,
6718
- emissiveCount: this.emissiveTriangleBuilder.emissiveCount,
6719
- totalPower: this.emissiveTriangleBuilder.totalEmissivePower,
6730
+ return !r || (t === "emissive" ? r.emissive = n : t === "emissiveIntensity" && (r.emissiveIntensity = n), !this.emissiveTriangleBuilder.updateMaterialEmissive(e, r, this.triangleData, this.materials, this.triangleCount)) ? null : this._collectEmissivePayload();
6731
+ }
6732
+ rebuildEmissiveForVisibility(e, t = !1) {
6733
+ return !this.emissiveTriangleBuilder || !this.emissiveTriangleBuilder.setHiddenMeshes(e) && !t ? null : this._collectEmissivePayload();
6734
+ }
6735
+ _collectEmissivePayload() {
6736
+ return this.emissiveTriangleBuilder.buildLightBVH(), this.lightBVHNodeData = this.emissiveTriangleBuilder.lightBVHNodeData, this.lightBVHNodeCount = this.emissiveTriangleBuilder.lightBVHNodeCount, this.emissiveTriangleData = this.emissiveTriangleBuilder.emissiveTriangleData, this.emissiveBitTrailMap = this.emissiveTriangleBuilder.emissiveBitTrailMap, this.emissiveTriangleCount = this.emissiveTriangleBuilder.emissiveCount, this.emissiveTotalPower = this.emissiveTriangleBuilder.totalEmissivePower, {
6737
+ rawData: this.emissiveTriangleData,
6738
+ emissiveCount: this.emissiveTriangleCount,
6739
+ totalPower: this.emissiveTotalPower,
6720
6740
  bitTrailMap: this.emissiveBitTrailMap,
6721
6741
  lightBVHNodeData: this.lightBVHNodeData,
6722
6742
  lightBVHNodeCount: this.lightBVHNodeCount
6723
- });
6743
+ };
6724
6744
  }
6725
6745
  _updateMeshTrianglePositions(e, t) {
6726
6746
  let n = Z.FLOATS_PER_TRIANGLE, r = Z.POSITION_A_OFFSET, i = Z.POSITION_B_OFFSET, a = Z.POSITION_C_OFFSET, o = Z.NORMAL_A_OFFSET, s = Z.NORMAL_B_OFFSET, c = Z.NORMAL_C_OFFSET, l = e.bvhToOriginal;
@@ -7188,7 +7208,7 @@ var cc = 4, lc = class extends $n {
7188
7208
  }, this.environment = new _i(this.scene, this.uniforms), this.environment.callbacks.onReset = () => this.reset(), this.environment.callbacks.getSceneTextureNodes = () => this.shaderBuilder.getSceneTextureNodes(), this.shaderBuilder = new us(), this._initRenderingState(), this.setupBlueNoise(), this.tempVector2 = new nn(), this.lastCameraMatrix = new bt(), this.lastProjectionMatrix = new bt(), this.lastRenderMode = -1, this.renderModeChangeTimeout = null, this.renderModeChangeDelay = 50, this.pendingRenderMode = null, this.lastInteractionModeState = !1, this.cameraChanged = !1, this.updateCompletionThreshold();
7189
7209
  }
7190
7210
  _initDataTextures() {
7191
- this.triangleStorageAttr = null, this.triangleStorageNode = null, this.triangleCount = 0, this.bvhStorageAttr = null, this.bvhStorageNode = null, this.bvhNodeCount = 0, this.directionalLightsData = null, this.pointLightsData = null, this.spotLightsData = null, this.areaLightsData = null, this.goboMaps = null, this.iesProfiles = null, this.stbnScalarTexture = null, this.stbnVec2Texture = null, this.lightStorageAttr = new o(new Float32Array(16), 4), this.lightStorageNode = Se(this.lightStorageAttr, "vec4", 1).toReadOnly(), this._lbvhDataCache = null, this._emissiveDataCache = null, this._bitTrailMapCache = null, this._instanceTable = null, this.spheres = [];
7211
+ this.triangleStorageAttr = null, this.triangleStorageNode = null, this.triangleCount = 0, this.bvhStorageAttr = null, this.bvhStorageNode = null, this.bvhNodeCount = 0, this.directionalLightsData = null, this.pointLightsData = null, this.spotLightsData = null, this.areaLightsData = null, this.goboMaps = null, this.iesProfiles = null, this.stbnScalarTexture = null, this.stbnVec2Texture = null, this.lightStorageAttr = new o(new Float32Array(16), 4), this.lightStorageNode = Se(this.lightStorageAttr, "vec4", 1).toReadOnly(), this._lightBufferRealloc = !1, this._lbvhDataCache = null, this._emissiveDataCache = null, this._bitTrailMapCache = null, this._instanceTable = null, this.spheres = [];
7192
7212
  }
7193
7213
  _defineUniformGetters() {
7194
7214
  let e = this.uniforms;
@@ -7478,8 +7498,15 @@ var cc = 4, lc = class extends $n {
7478
7498
  this.stbnScalarTexture = e, e && (Fn.value = e);
7479
7499
  }
7480
7500
  _rebuildLightBuffer() {
7481
- let e = this._lbvhDataCache, t = this._emissiveDataCache, n = this._bitTrailMapCache, r = e ? e.length : 0, i = t ? t.length : 0, a = n ? Math.ceil(n.length / 4) * 4 : 0, s = Math.max(r + i + a, 4), c = new Float32Array(s);
7482
- e && c.set(e, 0), t && c.set(t, r), n && c.set(n, r + i), this.lightStorageAttr = new o(c, 4), this.lightStorageNode.value = this.lightStorageAttr, this.lightStorageNode.bufferCount = c.length / 4, this.emissiveVec4Offset.value = (this.lightBVHNodeCount.value || 0) * 4, this.reverseMapVec4Offset.value = (r + i) / 4;
7501
+ let e = this._lbvhDataCache, t = this._emissiveDataCache, n = this._bitTrailMapCache, r = e ? e.length : 0, i = t ? t.length : 0, a = n ? Math.ceil(n.length / 4) * 4 : 0, s = Math.max(r + i + a, 4);
7502
+ if (this.lightStorageAttr && s <= this.lightStorageAttr.array.length) {
7503
+ let a = this.lightStorageAttr.array;
7504
+ e && a.set(e, 0), t && a.set(t, r), n && a.set(n, r + i), this.lightStorageAttr.needsUpdate = !0;
7505
+ } else {
7506
+ let a = new Float32Array(s);
7507
+ e && a.set(e, 0), t && a.set(t, r), n && a.set(n, r + i), this.lightStorageAttr = new o(a, 4), this.lightStorageNode.value = this.lightStorageAttr, this.lightStorageNode.bufferCount = a.length / 4, this._lightBufferRealloc = !0;
7508
+ }
7509
+ this.emissiveVec4Offset.value = (this.lightBVHNodeCount.value || 0) * 4, this.reverseMapVec4Offset.value = (r + i) / 4;
7483
7510
  }
7484
7511
  setEmissiveTriangleData(e, t, n = 0, r = null) {
7485
7512
  e && (this._emissiveDataCache = e, r && (this._bitTrailMapCache = r), this.emissiveTriangleCount.value = t, this.emissiveTotalPower.value = n, this._rebuildLightBuffer(), console.log(`PathTracer: ${t} emissive triangles, totalPower=${n.toFixed(4)} (storage buffer)`));
@@ -8896,8 +8923,8 @@ var vl = /* @__PURE__ */ G("\n fn equirectDirectionToUv( direction: vec3f, envir
8896
8923
  }), cu = f(([e, t, n, r]) => {
8897
8924
  let i = t.sub(e), a = n.sub(e), o = n.sub(t), s = F(A(i, i), F(A(a, a), A(o, o))), c = O(i, a), l = A(c, c), u = T(!1).toVar();
8898
8925
  return p(l.greaterThan(1e-20), () => {
8899
- let t = A(c, r.sub(e)), n = t.mul(t).div(l);
8900
- u.assign(s.greaterThan(n));
8926
+ let t = A(c, r.sub(e)), n = t.mul(t).div(l), i = s.mul(s).lessThan(l.mul(64));
8927
+ u.assign(s.greaterThan(n).and(i));
8901
8928
  }), u;
8902
8929
  }), lu = wn({
8903
8930
  direction: "vec3",
@@ -9818,7 +9845,7 @@ var Yu = class extends lc {
9818
9845
  super.setupMaterial(), this.materialData?.materialCount > 0 && (this._kernelManager && this._kernelManager.dispose(), this._wavefrontReady = !1, this._buildWavefrontKernels());
9819
9846
  }
9820
9847
  render(e) {
9821
- if (!this.isReady || !this._wavefrontReady) return;
9848
+ if (!this.isReady || !this._wavefrontReady || this._lightBufferRealloc && (this._kernelManager && this._kernelManager.dispose(), this._wavefrontReady = !1, this._buildWavefrontKernels(), !this._wavefrontReady)) return;
9822
9849
  if (this.isComplete || this.frameCount >= this.completionThreshold || this._isConvergedComplete()) {
9823
9850
  this.isComplete ||= !0;
9824
9851
  return;
@@ -9957,6 +9984,7 @@ var Yu = class extends lc {
9957
9984
  _buildWavefrontKernels() {
9958
9985
  let e = this.shaderBuilder.getSceneTextureNodes();
9959
9986
  if (!e) return;
9987
+ this._lightBufferRealloc = !1;
9960
9988
  let t = this.storageTextures.renderWidth, n = this.storageTextures.renderHeight, r = t * n;
9961
9989
  this._bounceEarlyExitThreshold !== -1 && (this._bounceEarlyExitThreshold = Math.max(100, Math.floor(r / 1e3))), this._packedBuffers ? this._packedBuffers.resize(r) : this._packedBuffers = new hc(r, this.renderer);
9962
9990
  let i = hc.requiredCapacity(r) * 1;
@@ -16360,7 +16388,7 @@ var Yf = {
16360
16388
  status: "Transferring data to GPU...",
16361
16389
  progress: 86
16362
16390
  }), await new Promise((e) => setTimeout(e, 0)), e.start("GPU data transfer"), !this._sdf.uploadToPathTracer(this.stages.pathTracer, this.lightManager, this.meshScene, t)) return !1;
16363
- this.stages.pathTracer._meshRefs = this.stages.pathTracer._collectMeshRefs(this.meshScene), this.stages.pathTracer.setMeshVisibilityData(this.stages.pathTracer._meshRefs), e.end("GPU data transfer"), ir({
16391
+ this.stages.pathTracer._meshRefs = this.stages.pathTracer._collectMeshRefs(this.meshScene), this.stages.pathTracer.setMeshVisibilityData(this.stages.pathTracer._meshRefs), this._refreshEmissiveForVisibility(), e.end("GPU data transfer"), ir({
16364
16392
  status: "Compiling shaders...",
16365
16393
  progress: 90
16366
16394
  }), await new Promise((e) => setTimeout(e, 0)), e.start("Material setup (TSL compile)"), this.stages.pathTracer.setupMaterial(), e.end("Material setup (TSL compile)"), e.start("Pipeline precompile");
@@ -16375,7 +16403,7 @@ var Yf = {
16375
16403
  }), await n, this.stages.pathTracer.environment.applyCDFResults());
16376
16404
  let r = this.getSceneMinY();
16377
16405
  if (this.settings.set("groundProjectionLevel", r, { reset: !1 }), this.settings.set("groundCatcherHeight", r, { reset: !1 }), !this._emissiveSamplingUserSet) {
16378
- let e = (this._sdf?.emissiveTriangleCount ?? 0) > 0;
16406
+ let e = (this._sdf?.emissiveTriangleBuilder?.emissiveTriangles?.length ?? this._sdf?.emissiveTriangleCount ?? 0) > 0;
16379
16407
  this.settings.set("enableEmissiveTriangleSampling", e, { reset: !1 });
16380
16408
  }
16381
16409
  return e.start("Apply settings"), this.settings.applyAll(), this.stages.compositor.setTransparentBackground(this.settings.get("transparentBackground")), e.end("Apply settings"), e.print(), rr(), this._initAnimationAndTransforms(), this.dispatchEvent({ type: "SceneRebuild" }), !0;
@@ -16553,23 +16581,29 @@ var Yf = {
16553
16581
  return Number.isFinite(e.min.y) ? e.min.y : 0;
16554
16582
  }
16555
16583
  setMaterialProperty(e, t, n) {
16556
- if (this.stages.pathTracer?.materialData.updateMaterialProperty(e, t, n), ["emissive", "emissiveIntensity"].includes(t) && this.stages.pathTracer?.enableEmissiveTriangleSampling?.value) {
16557
- let r = this._sdf.updateMaterialEmissive(e, t, n);
16558
- r && (this.stages.pathTracer.setEmissiveTriangleData(r.rawData, r.emissiveCount, r.totalPower, r.bitTrailMap), r.lightBVHNodeData && this.stages.pathTracer.setLightBVHData(r.lightBVHNodeData, r.lightBVHNodeCount));
16559
- }
16560
- this.reset();
16584
+ this.stages.pathTracer?.materialData.updateMaterialProperty(e, t, n), ["emissive", "emissiveIntensity"].includes(t) && this._sdf && this._uploadEmissivePayload(this._sdf.updateMaterialEmissive(e, t, n)), this.reset();
16585
+ }
16586
+ _uploadEmissivePayload(e) {
16587
+ !e || !this.stages.pathTracer || (this.stages.pathTracer.setEmissiveTriangleData(e.rawData, e.emissiveCount, e.totalPower, e.bitTrailMap), e.lightBVHNodeData && this.stages.pathTracer.setLightBVHData(e.lightBVHNodeData, e.lightBVHNodeCount));
16588
+ }
16589
+ _refreshEmissiveForVisibility() {
16590
+ let e = this._sdf?.instanceTable?.entries;
16591
+ if (!e) return;
16592
+ let t = /* @__PURE__ */ new Set();
16593
+ for (let n of e) n && n.visible === !1 && t.add(n.meshIndex);
16594
+ this._uploadEmissivePayload(this._sdf.rebuildEmissiveForVisibility(t));
16561
16595
  }
16562
16596
  setEmissiveTriangleSampling(e) {
16563
16597
  this._emissiveSamplingUserSet = !0, this.settings.set("enableEmissiveTriangleSampling", e);
16564
16598
  }
16565
16599
  hasEmissiveGeometry() {
16566
- return (this._sdf?.emissiveTriangleCount ?? 0) > 0;
16600
+ return (this._sdf?.emissiveTriangleBuilder?.emissiveTriangles?.length ?? this._sdf?.emissiveTriangleCount ?? 0) > 0;
16567
16601
  }
16568
16602
  setMeshVisibility(e, t) {
16569
- this.stages.pathTracer?.updateMeshVisibility(e, t), this.reset();
16603
+ this.stages.pathTracer?.updateMeshVisibility(e, t), this._refreshEmissiveForVisibility(), this.reset();
16570
16604
  }
16571
16605
  updateAllMeshVisibility() {
16572
- this.stages.pathTracer?.updateAllMeshVisibility(), this.reset();
16606
+ this.stages.pathTracer?.updateAllMeshVisibility(), this._refreshEmissiveForVisibility(), this.reset();
16573
16607
  }
16574
16608
  getScene() {
16575
16609
  return this.meshScene || this.scene;