rayzee 7.14.0 → 7.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -17
- package/dist/rayzee.es.js +65 -27
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +2 -2
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/EngineDefaults.js +1 -1
- package/src/PathTracerApp.js +1 -0
- package/src/managers/InteractionManager.js +56 -3
- package/src/managers/TransformManager.js +124 -2
package/README.md
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# Rayzee Engine
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[](https://www.npmjs.com/package/rayzee)
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[](https://www.npmjs.com/package/rayzee)
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[](https://www.npmjs.com/package/rayzee)
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[](https://www.jsdelivr.com/package/npm/rayzee)
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A real-time WebGPU path tracing engine built on Three.js. Framework-agnostic — use it with React, Vue, vanilla JS, or any other setup.
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🌐 **[Live Demo](https://atul-mourya.github.io/RayTracing/)** — the same demo app linked from the root monorepo README, built on this engine.
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## Table of Contents
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- [Installation](#installation)
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- [Getting Started](#getting-started)
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- [Vanilla JS with Vite](#vanilla-js-with-vite)
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- [Vanilla JS (no bundler)](#vanilla-js-no-bundler)
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- [React](#react)
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- [Integrating Alongside an Existing Three.js App](#integrating-alongside-an-existing-threejs-app)
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- [Vite tip](#vite-tip)
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- [API Reference](#api-reference)
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- [Configuring Assets (CDN URLs & cache namespace)](#configuring-assets-cdn-urls--cache-namespace)
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- [PathTracerApp](#pathtracerapp)
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- [engine.cameraManager](#enginecameramanager)
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- [engine.lightManager](#enginelightmanager)
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- [engine.animationManager](#engineanimationmanager)
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- [Materials](#materials)
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- [engine.environmentManager](#engineenvironmentmanager)
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- [engine.denoisingManager](#enginedenoisingmanager)
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- [engine.interactionManager](#engineinteractionmanager)
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- [engine.transformManager](#enginetransformmanager)
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- [Output Methods](#output-methods)
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- [Memory Monitoring](#memory-monitoring)
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- [Events](#events)
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- [Advanced: Custom Pipeline Stages](#advanced-custom-pipeline-stages)
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- [All Exports](#all-exports)
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- [Browser Requirements](#browser-requirements)
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- [Optional Dependencies](#optional-dependencies)
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- [Enabling OIDN (Intel Open Image Denoise)](#enabling-oidn-intel-open-image-denoise)
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- [Enabling the AI Upscaler](#enabling-the-ai-upscaler)
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- [Troubleshooting](#troubleshooting)
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- [License](#license)
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## Installation
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```bash
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npm install rayzee three
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```
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`three` (>=0.
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`three` (>=0.185.0) is a required peer dependency.
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## Getting Started
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// Tweak settings
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engine.settings.set('
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engine.settings.set('maxBounces', 8);
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engine.settings.set('exposure', 1.2);
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// Use namespaced APIs and direct methods
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.
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"three/tsl": "https://cdn.jsdelivr.net/npm/three@0.
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"three/webgpu": "https://cdn.jsdelivr.net/npm/three@0.
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.
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"three": "https://cdn.jsdelivr.net/npm/three@0.185.0/build/three.webgpu.js",
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"three/tsl": "https://cdn.jsdelivr.net/npm/three@0.185.0/build/three.tsl.js",
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"three/webgpu": "https://cdn.jsdelivr.net/npm/three@0.185.0/build/three.webgpu.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.185.0/examples/jsm/",
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"oidn-web": "https://cdn.jsdelivr.net/npm/oidn-web@0.3.5/dist/oidn.js",
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"rayzee": "https://cdn.jsdelivr.net/npm/rayzee/dist/rayzee.es.js"
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}
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#### Loading Assets
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```js
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await engine.loadModel(url)
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await engine.loadObject3D(object3d)
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await engine.loadEnvironment(url)
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await engine.loadModel(url) // Load GLB/GLTF/FBX/OBJ/STL/PLY/DAE/3MF/USDZ/ZIP
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await engine.loadObject3D(object3d, name?) // Load a Three.js Object3D directly (name is optional, defaults to 'object3d')
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await engine.loadEnvironment(url) // Load HDR/EXR environment map
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engine.cancelLoad() // Abort an in-flight download (network phase only; no-op once processing starts)
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```
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`loadModel` / `loadObject3D` **replace** the current scene. To add or remove objects from a live scene without a full reload (and without reframing the camera):
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```js
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const id = await engine.addModel(url, { name }) // Append a model, rebuild in place
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const id = await engine.addModelFromObject3D(object3d, { name }) // Append a caller-owned Object3D (caller retains ownership)
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await engine.removeSceneObject(id) // Remove by id — returns false if not found
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engine.setSceneObjectVisibility(id, visible) // Toggle visibility with an O(1) BVH-leaf patch, no rebuild
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```
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`id` is the appended root's `Object3D.uuid`, returned by `addModel`/`addModelFromObject3D`. The built-in ground plane is permanent and can't be removed.
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#### Settings
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```js
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engine.settings.set('
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engine.settings.set('maxBounces', 8) // Set a single parameter
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engine.settings.setMany({ // Set multiple parameters at once
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maxBounces: 8,
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maxSamples: 60,
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exposure: 1.0
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})
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engine.settings.get('
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engine.settings.get('maxBounces') // Read a parameter
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engine.settings.getAll() // Get all current settings
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```
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| Setting | Type | Default | Description |
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| `maxBounces` | `number` | 3 | Max ray bounce depth |
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| `maxSamples` | `number` | 60 | Max accumulated samples before stopping |
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| `exposure` | `number` | 1.0 | Exposure value |
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| `saturation` | `number` | 1.2 | Color saturation |
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| `enableEnvironment` | `boolean` | true | Use environment lighting |
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| `environmentIntensity` | `number` | 1.0 | Environment light strength |
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| `environmentRotation` | `number` | 270 | Environment Y-rotation (degrees) |
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| `showBackground` | `boolean` | true | Show the environment as a visible backdrop for camera-miss rays (vs. a solid/transparent background) |
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| `samplingTechnique` | `number` | 3 | Light-sampling / MIS technique selector |
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| `fireflyThreshold` | `number` | 3.0 | Firefly clamping threshold |
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| `transmissiveBounces` | `number` | 5 | Max bounces for transmissive materials |
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| `maxSubsurfaceSteps` | `number` | 8 | Max random-walk steps for subsurface scattering (raised to 64 by `configureForMode('production')`) |
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| `enableAlphaShadows` | `boolean` | false | Alpha-tested shadow rays (enabled by `configureForMode('production')`) |
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| `enableDOF` | `boolean` | false | Enable depth of field |
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| `focusDistance` | `number` | 0.8 | DOF focus distance |
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| `aperture` | `number` | 5.6 | DOF aperture (f-stop) |
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| `focalLength` | `number` | 50 | DOF focal length (mm) |
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| `transparentBackground` | `boolean` | false | Transparent canvas background |
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| `interactionModeEnabled` | `boolean` | true | Lower quality during camera movement for smoother navigation |
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| `renderMode` | `number` | 0 | Internal preview(0)/production(1) flag driving accumulation & ASVGF behavior — normally set via `configureForMode()`, not written directly |
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| `visMode` | `number` | 0 | Debug visualization mode (0 = off) |
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| `environmentMode` | `string` | 'hdri' | Sky mode: `'hdri'` \| `'procedural'` \| `'gradient'` \| `'color'` — not routed through `engine.settings`; use `engine.environmentManager.setMode()` instead |
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| `useAdaptiveSampling` | `boolean` | true | Whole-frame early-stop once convergence reaches `adaptiveStopFraction` |
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| `noiseThreshold` | `number` | 0.02 | Relative-error threshold below which a pixel is considered converged |
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| `darkNoiseFloor` | `number` | 0.003 | Absolute-error floor so dim pixels don't stall convergence |
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| `adaptiveMinSamples` | `number` | 8 | Minimum samples before adaptive sampling can trigger |
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| `adaptiveStopFraction` | `number` | 0.95 | Fraction of pixels that must converge before the frame retires |
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| `usePixelFreeze` | `boolean` | false | Per-pixel freeze (Tier-2): skip individually-converged pixels via active-list compaction |
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| `pixelFreezeThreshold` | `number` | 0.02 | Relative-error threshold for a pixel to become a freeze candidate |
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| `pixelFreezeStability` | `number` | 8 | Consecutive candidate frames required before a pixel freezes |
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See `ENGINE_DEFAULTS` for the full list with default values.
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#### Rendering Modes
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```js
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engine.configureForMode('production') // High quality (
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engine.configureForMode('production') // High quality (full-frame, 20 bounces, OIDN, controls disabled)
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engine.configureForMode('interactive') // Real-time navigation (3 bounces, controls enabled)
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```
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engine.stages.pathTracer.materialData.updateMaterial(index, mat) // Replace a material
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await engine.rebuildMaterials(scene) // Full rebuild (after texture changes)
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// Cap the longest edge of processed material textures (clamped to the hardware max).
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// Larger = sharper textures, ~quadratic VRAM. Reprocesses the current scene by default.
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await engine.setMaxTextureSize(2048)
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await engine.setMaxTextureSize(4096, { reprocess: false })
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// Per-mesh visibility — recommended UUID-based API (handles lookup + sync internally)
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engine.setMeshVisibilityByUuid(uuid, true) // explicit set
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engine.setMeshVisibilityByUuid(uuid, prev => !prev) // toggle via updater fn
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| `ANIMATION_STARTED` / `ANIMATION_PAUSED` / `ANIMATION_STOPPED` / `ANIMATION_FINISHED` | Animation lifecycle |
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| `VIDEO_RENDER_PROGRESS` / `VIDEO_RENDER_COMPLETE` | Video export progress |
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| `DEVICE_LOST` | The GPU device was lost (driver crash/reset) — rendering halts instead of throwing into a dead device |
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| `DISPOSE` | Engine is being disposed (fires before teardown begins, so listeners can release their own references) |
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### Advanced: Custom Pipeline Stages
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RenderSettings,
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CameraManager,
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LightManager,
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GoboManager,
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IESManager,
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OverlayManager,
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AnimationManager,
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| `oidn-web` | Intel Open Image Denoise for high-quality final renders | Yes — `npm install oidn-web` |
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| `onnxruntime-web` | AI-powered upscaling | No — loaded from CDN at runtime |
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> **Note:** `onnxruntime-web` is also listed in `package.json` under `optionalDependencies` for bundler compatibility, but the engine's own runtime path always fetches it from a CDN (see `ortRuntimeUrl` / `ortWasmPaths` in [Configuring Assets](#configuring-assets-cdn-urls--cache-namespace)) rather than importing the installed package — installing it locally has no effect unless you also override those URLs to point at your own copy.
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### Enabling OIDN (Intel Open Image Denoise)
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OIDN provides high-quality AI denoising for final renders. It runs automatically after the render converges (reaches `maxSamples`).
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}, Cd = class extends st {
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constructor({ scene: e, camera: t, canvas: n, assetLoader: r, pathTracer: i, floorPlane: a }) {
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super(), this.scene = e, this.camera = t, this.canvas = n, this.assetLoader = r, this.pathTracer = i, this.floorPlane = a, this.raycaster = new zt(), this.focusMode = !1, this.focusPointIndicator = null, this.afPointPlacementMode = !1, this.handleAFPointClick = this.handleAFPointClick.bind(this), this.selectedObject = null, this.selectMode = !1, this.clickTimeout = null, this.mouseDownPosition = null, this.dragThreshold = 5, this.handleFocusClick = this.handleFocusClick.bind(this), this.handleSelectClick = this.handleSelectClick.bind(this), this.handleSelectDoubleClick = this.handleSelectDoubleClick.bind(this), this.handleMouseDown = this.handleMouseDown.bind(this), this.handleMouseUp = this.handleMouseUp.bind(this), this.handleContextMenu = this.handleContextMenu.bind(this), this.handleContextPointerDown = this.handleContextPointerDown.bind(this), this.handleContextPointerUp = this.handleContextPointerUp.bind(this), this.contextPointerDownPosition = null, this.canvas.addEventListener("pointerdown", this.handleContextPointerDown), this.canvas.addEventListener("pointerup", this.handleContextPointerUp), this.canvas.addEventListener("contextmenu", this.handleContextMenu), this._overlayManager = null, this._transformManager = null, this._appDispatch = null, this._orbitControls = null;
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super(), this.scene = e, this.camera = t, this.canvas = n, this.assetLoader = r, this.pathTracer = i, this.floorPlane = a, this.raycaster = new zt(), this.focusMode = !1, this.focusPointIndicator = null, this.afPointPlacementMode = !1, this.handleAFPointClick = this.handleAFPointClick.bind(this), this.selectedObject = null, this.selectMode = !1, this.clickTimeout = null, this.mouseDownPosition = null, this.dragThreshold = 5, this.handleFocusClick = this.handleFocusClick.bind(this), this.handleSelectClick = this.handleSelectClick.bind(this), this.handleSelectDoubleClick = this.handleSelectDoubleClick.bind(this), this.handleMouseDown = this.handleMouseDown.bind(this), this.handleMouseUp = this.handleMouseUp.bind(this), this.handleContextMenu = this.handleContextMenu.bind(this), this.handleContextPointerDown = this.handleContextPointerDown.bind(this), this.handleContextPointerUp = this.handleContextPointerUp.bind(this), this.contextPointerDownPosition = null, this.canvas.addEventListener("pointerdown", this.handleContextPointerDown), this.canvas.addEventListener("pointerup", this.handleContextPointerUp), this.canvas.addEventListener("contextmenu", this.handleContextMenu), this._overlayManager = null, this._transformManager = null, this._appDispatch = null, this._orbitControls = null, this._helperScene = null;
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setDependencies({ overlayManager: e, transformManager: t, appDispatch: n, orbitControls: r }) {
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setDependencies({ overlayManager: e, transformManager: t, appDispatch: n, orbitControls: r, helperScene: i }) {
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this._overlayManager = e || null, this._transformManager = t || null, this._appDispatch = n || null, this._orbitControls = r || null, this._helperScene = i || null;
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}
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select(e) {
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this.raycaster.setFromCamera(t, this.camera);
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let n = this.raycaster.intersectObjects(this.scene.children, !0), r = this.filterValidIntersects(n);
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if (r.length > 0) {
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let n = this.raycaster.intersectObjects(this.scene.children, !0), r = this.filterValidIntersects(n), i = this._pickLightHelper(), a = null;
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+
if (r.length > 0 && i ? a = r[0].distance <= i.distance ? r[0].object : i.light : r.length > 0 ? a = r[0].object : i && (a = i.light), a) {
|
|
11758
|
+
let e = this.selectedObject;
|
|
11759
|
+
e && e.uuid === a.uuid ? this.dispatchEvent({
|
|
11760
11760
|
type: "objectDeselected",
|
|
11761
|
-
object:
|
|
11762
|
-
uuid:
|
|
11761
|
+
object: a,
|
|
11762
|
+
uuid: a.uuid
|
|
11763
11763
|
}) : this.dispatchEvent({
|
|
11764
11764
|
type: "objectSelected",
|
|
11765
|
-
object:
|
|
11766
|
-
uuid:
|
|
11765
|
+
object: a,
|
|
11766
|
+
uuid: a.uuid
|
|
11767
11767
|
});
|
|
11768
11768
|
} else this.dispatchEvent({ type: "objectDeselected" });
|
|
11769
11769
|
}, 250);
|
|
@@ -11827,6 +11827,21 @@ var Yu = class extends lc {
|
|
|
11827
11827
|
return t !== this.focusPointIndicator && t !== this.floorPlane && !t.name.includes("Helper") && t.type === "Mesh";
|
|
11828
11828
|
});
|
|
11829
11829
|
}
|
|
11830
|
+
_pickLightHelper() {
|
|
11831
|
+
if (!this._helperScene || this._helperScene.children.length === 0) return null;
|
|
11832
|
+
let e = this.raycaster.intersectObjects(this._helperScene.children, !0);
|
|
11833
|
+
for (let t of e) {
|
|
11834
|
+
let e = t.object;
|
|
11835
|
+
for (; e;) {
|
|
11836
|
+
if (e.light) return {
|
|
11837
|
+
distance: t.distance,
|
|
11838
|
+
light: e.light
|
|
11839
|
+
};
|
|
11840
|
+
e = e.parent;
|
|
11841
|
+
}
|
|
11842
|
+
}
|
|
11843
|
+
return null;
|
|
11844
|
+
}
|
|
11830
11845
|
updateDependencies({ scene: e, camera: t, floorPlane: n }) {
|
|
11831
11846
|
e && (this.scene = e), t && (this.camera = t), n && (this.floorPlane = n);
|
|
11832
11847
|
}
|
|
@@ -16024,9 +16039,9 @@ var Yf = {
|
|
|
16024
16039
|
dispose() {
|
|
16025
16040
|
this.mixer &&= (this.mixer.stopAllAction(), this.mixer.uncacheRoot(this._mixerRoot), null), this.actions = [], this.isPlaying = !1, this.timer.reset(), this._scene = null, this._mixerRoot = null, this._meshes = null, this._meshTriRanges = null, this._posBuffer = null, this._skinnedCache = null, this._clipsCache = null;
|
|
16026
16041
|
}
|
|
16027
|
-
}, np = class {
|
|
16042
|
+
}, np = new rn(0, 0, -1), rp = class {
|
|
16028
16043
|
constructor({ camera: e, canvas: t, orbitControls: n, app: r }) {
|
|
16029
|
-
this._app = r, this._orbitControls = n, this._camera = e, this._controls = new vn(e, t), this._gizmoScene = new Gt(), this._gizmoScene.add(this._controls.getHelper()), this._attached = null, this._isDragging = !1, this._meshes = null, this._meshTriRanges = null, this._posBuffer = null, this._normalBuffer = null, this._skinnedCache = null, this._normalCache = null, this._tempVec = new rn(), this._normalMatrix = new yt(), this._refitInFlight = !1, this._baselineComputed = !1, this._onDraggingChanged = this._onDraggingChanged.bind(this), this._onObjectChange = this._onObjectChange.bind(this), this._controls.addEventListener("dragging-changed", this._onDraggingChanged), this._controls.addEventListener("objectChange", this._onObjectChange);
|
|
16044
|
+
this._app = r, this._orbitControls = n, this._camera = e, this._controls = new vn(e, t), this._gizmoScene = new Gt(), this._gizmoScene.add(this._controls.getHelper()), this._attached = null, this._isDragging = !1, this._meshes = null, this._meshTriRanges = null, this._posBuffer = null, this._normalBuffer = null, this._skinnedCache = null, this._normalCache = null, this._tempVec = new rn(), this._normalMatrix = new yt(), this._refitInFlight = !1, this._baselineComputed = !1, this._tempForward = new rn(), this._lightTargetDistance = null, this._lastLightPosition = null, this._onDraggingChanged = this._onDraggingChanged.bind(this), this._onObjectChange = this._onObjectChange.bind(this), this._controls.addEventListener("dragging-changed", this._onDraggingChanged), this._controls.addEventListener("objectChange", this._onObjectChange);
|
|
16030
16045
|
}
|
|
16031
16046
|
setMeshData(e) {
|
|
16032
16047
|
this._meshes = e, this._meshTriRanges = [], this._skinnedCache = [], this._normalCache = [];
|
|
@@ -16043,19 +16058,22 @@ var Yf = {
|
|
|
16043
16058
|
this._posBuffer = new Float32Array(t * 9), this._normalBuffer = new Float32Array(t * 9), this._baselineComputed = !1;
|
|
16044
16059
|
}
|
|
16045
16060
|
attach(e) {
|
|
16046
|
-
this._attached !== e && (this._controls.attach(e), this._attached = e)
|
|
16061
|
+
if (this._attached !== e && (this._controls.attach(e), this._attached = e, this._lightTargetDistance = null, this._lastLightPosition = null, e.isLight && e.target)) {
|
|
16062
|
+
let t = e.target.position.clone().sub(e.position), n = t.length();
|
|
16063
|
+
n > 1e-4 ? (e.quaternion.setFromUnitVectors(np, t.normalize()), this._lightTargetDistance = n) : this._lightTargetDistance = 1, this._lastLightPosition = e.position.clone();
|
|
16064
|
+
}
|
|
16047
16065
|
}
|
|
16048
16066
|
detach() {
|
|
16049
|
-
this._attached
|
|
16067
|
+
this._attached && (this._controls.detach(), this._attached = null, this._lightTargetDistance = null, this._lastLightPosition = null);
|
|
16050
16068
|
}
|
|
16051
16069
|
setMode(e) {
|
|
16052
16070
|
this._controls.setMode(e), this._app?.dispatchEvent({
|
|
16053
16071
|
type: Y.TRANSFORM_MODE_CHANGED,
|
|
16054
16072
|
mode: e
|
|
16055
|
-
});
|
|
16073
|
+
}), this._app?.refreshFrame();
|
|
16056
16074
|
}
|
|
16057
16075
|
setSpace(e) {
|
|
16058
|
-
this._controls.setSpace(e);
|
|
16076
|
+
this._controls.setSpace(e), this._app?.refreshFrame();
|
|
16059
16077
|
}
|
|
16060
16078
|
get isDragging() {
|
|
16061
16079
|
return this._isDragging;
|
|
@@ -16072,10 +16090,29 @@ var Yf = {
|
|
|
16072
16090
|
e.autoClear = !1, e.clearDepth(), e.setRenderTarget(null), e.render(this._gizmoScene, this._camera), e.autoClear = t;
|
|
16073
16091
|
}
|
|
16074
16092
|
_onDraggingChanged(e) {
|
|
16075
|
-
this._isDragging = e.value, this._orbitControls && (this._orbitControls.enabled = !e.value), e.value ? this._app.dispatchEvent({ type: Y.OBJECT_TRANSFORM_START }) : (this._recomputeAndRefit(), this._app.dispatchEvent({ type: Y.OBJECT_TRANSFORM_END }));
|
|
16093
|
+
this._isDragging = e.value, this._orbitControls && (this._orbitControls.enabled = !e.value), e.value ? this._app.dispatchEvent({ type: Y.OBJECT_TRANSFORM_START }) : (this._attached?.isLight ? this._finalizeLightTransform() : this._recomputeAndRefit(), this._app.dispatchEvent({ type: Y.OBJECT_TRANSFORM_END }));
|
|
16076
16094
|
}
|
|
16077
16095
|
_onObjectChange() {
|
|
16078
|
-
this._app.needsReset = !0, this._app.wake();
|
|
16096
|
+
this._app.needsReset = !0, this._app.wake(), this._attached?.isLight && this._syncLightDuringDrag();
|
|
16097
|
+
}
|
|
16098
|
+
_syncLightDuringDrag() {
|
|
16099
|
+
let e = this._attached;
|
|
16100
|
+
if (e.target) {
|
|
16101
|
+
let t = this._controls.mode;
|
|
16102
|
+
if (t === "translate" && this._lastLightPosition) {
|
|
16103
|
+
let t = this._tempForward.copy(e.position).sub(this._lastLightPosition);
|
|
16104
|
+
e.target.position.add(t), e.target.updateMatrixWorld(!0);
|
|
16105
|
+
} else if (t === "rotate" && this._lightTargetDistance != null) {
|
|
16106
|
+
let t = this._tempForward.set(0, 0, -1).applyQuaternion(e.quaternion);
|
|
16107
|
+
e.target.position.copy(e.position).addScaledVector(t, this._lightTargetDistance), e.target.updateMatrixWorld(!0);
|
|
16108
|
+
}
|
|
16109
|
+
this._lastLightPosition.copy(e.position);
|
|
16110
|
+
}
|
|
16111
|
+
this._app.lightManager?.updateLights();
|
|
16112
|
+
}
|
|
16113
|
+
_finalizeLightTransform() {
|
|
16114
|
+
let e = this._attached;
|
|
16115
|
+
e.isRectAreaLight && (e.scale.x !== 1 || e.scale.y !== 1) && (e.width *= e.scale.x, e.height *= e.scale.y, e.scale.set(1, 1, 1)), this._app.lightManager?.updateLights();
|
|
16079
16116
|
}
|
|
16080
16117
|
_recomputeAndRefit() {
|
|
16081
16118
|
if (!this._meshes || !this._posBuffer || this._refitInFlight || !this._attached) return;
|
|
@@ -16133,17 +16170,17 @@ var Yf = {
|
|
|
16133
16170
|
}
|
|
16134
16171
|
}
|
|
16135
16172
|
dispose() {
|
|
16136
|
-
this._controls.removeEventListener("dragging-changed", this._onDraggingChanged), this._controls.removeEventListener("objectChange", this._onObjectChange), this.detach(), this._gizmoScene.remove(this._controls.getHelper()), this._controls.dispose(), this._meshes = null, this._meshTriRanges = null, this._posBuffer = null, this._normalBuffer = null, this._skinnedCache = null, this._normalCache = null, this._baselineComputed = !1, this._app = null, this._orbitControls = null, this._camera = null, this._controls = null, this._gizmoScene = null;
|
|
16173
|
+
this._controls.removeEventListener("dragging-changed", this._onDraggingChanged), this._controls.removeEventListener("objectChange", this._onObjectChange), this.detach(), this._gizmoScene.remove(this._controls.getHelper()), this._controls.dispose(), this._meshes = null, this._meshTriRanges = null, this._posBuffer = null, this._normalBuffer = null, this._skinnedCache = null, this._normalCache = null, this._baselineComputed = !1, this._tempForward = null, this._lightTargetDistance = null, this._lastLightPosition = null, this._app = null, this._orbitControls = null, this._camera = null, this._controls = null, this._gizmoScene = null;
|
|
16137
16174
|
}
|
|
16138
|
-
},
|
|
16175
|
+
}, ip = /* @__PURE__ */ new WeakMap(), ap = class extends st {
|
|
16139
16176
|
constructor(e, t = {}) {
|
|
16140
16177
|
super();
|
|
16141
16178
|
try {
|
|
16142
|
-
|
|
16179
|
+
ip.get(e)?.dispose();
|
|
16143
16180
|
} catch (e) {
|
|
16144
16181
|
console.warn("PathTracerApp: prior canvas owner dispose failed", e);
|
|
16145
16182
|
}
|
|
16146
|
-
|
|
16183
|
+
ip.set(e, this), this.canvas = e, this._autoResize = t.autoResize !== !1, this._container = t.container || null, this.settings = new cf(X), this.renderer = null, this.scene = null, this.meshScene = null, this._sceneHelpers = null, this.assetLoader = null, this._sdf = null, this._animRefitInFlight = !1, this._maxTextureSize = X.maxTextureSize, this.pipeline = null, this.stages = {}, this.cameraManager = null, this.lightManager = null, this.goboManager = null, this.iesManager = null, this.denoisingManager = null, this.overlayManager = null, this.interactionManager = null, this.transformManager = null, this.animationManager = new tp(), this.environmentManager = null, this.isInitialized = !1, this.pauseRendering = !1, this.pathTracerEnabled = !0, this.animationManagerId = null, this.needsReset = !1, this._loadingInProgress = !1, this._needsDisplayRefresh = !1, this._paused = !1, this._emissiveSamplingUserSet = !1, this.completion = new Sd(), this._resizeDebounceTimer = null, this._trackedListeners = [], this._disposed = !1, this._deviceLost = !1;
|
|
16147
16184
|
}
|
|
16148
16185
|
_addTrackedListener(e, t, n) {
|
|
16149
16186
|
e && (e.addEventListener(t, n), this._trackedListeners.push({
|
|
@@ -16596,7 +16633,7 @@ var Yf = {
|
|
|
16596
16633
|
assetLoader: this.assetLoader,
|
|
16597
16634
|
pathTracer: null,
|
|
16598
16635
|
floorPlane: this.assetLoader.floorPlane
|
|
16599
|
-
}), this.interactionManager.wireAppEvents(this), this.cameraManager.setInteractionManager(this.interactionManager), this.lightManager = new uf(this.scene, this._sceneHelpers, this.stages.pathTracer, { onReset: () => this.reset() }), this.goboManager = new df(this.stages.pathTracer, { onReset: () => this.reset() }), this.iesManager = new Sf(this.stages.pathTracer, { onReset: () => this.reset() }), this._setupDenoisingManager(), this._setupOverlayManager(), this.transformManager = new
|
|
16636
|
+
}), this.interactionManager.wireAppEvents(this), this.cameraManager.setInteractionManager(this.interactionManager), this.lightManager = new uf(this.scene, this._sceneHelpers, this.stages.pathTracer, { onReset: () => this.reset() }), this.goboManager = new df(this.stages.pathTracer, { onReset: () => this.reset() }), this.iesManager = new Sf(this.stages.pathTracer, { onReset: () => this.reset() }), this._setupDenoisingManager(), this._setupOverlayManager(), this.transformManager = new rp({
|
|
16600
16637
|
camera: this.cameraManager.camera,
|
|
16601
16638
|
canvas: this.canvas,
|
|
16602
16639
|
orbitControls: this.cameraManager.controls,
|
|
@@ -16605,7 +16642,8 @@ var Yf = {
|
|
|
16605
16642
|
overlayManager: this.overlayManager,
|
|
16606
16643
|
transformManager: this.transformManager,
|
|
16607
16644
|
appDispatch: (e) => this.dispatchEvent(e),
|
|
16608
|
-
orbitControls: this.cameraManager.controls
|
|
16645
|
+
orbitControls: this.cameraManager.controls,
|
|
16646
|
+
helperScene: this._sceneHelpers.scene
|
|
16609
16647
|
}), this.denoisingManager.setOverlayManager(this.overlayManager), this.denoisingManager.setResetCallback(() => this.reset()), this.denoisingManager.setSettings(this.settings), this.environmentManager = this.stages.pathTracer.environment, this.environmentManager.callbacks.onAutoExposureReset = () => this.pipeline.eventBus.emit("autoexposure:resetHistory");
|
|
16610
16648
|
}
|
|
16611
16649
|
_wireEvents() {
|
|
@@ -16740,7 +16778,7 @@ var Yf = {
|
|
|
16740
16778
|
_forwardEvents(e, t) {
|
|
16741
16779
|
if (e) for (let n of t) this._addTrackedListener(e, n, (e) => this.dispatchEvent(e));
|
|
16742
16780
|
}
|
|
16743
|
-
},
|
|
16781
|
+
}, op = class {
|
|
16744
16782
|
constructor(e) {
|
|
16745
16783
|
this._app = e, this._cancelled = !1, this._rendering = !1;
|
|
16746
16784
|
}
|
|
@@ -16838,6 +16876,6 @@ var Yf = {
|
|
|
16838
16876
|
}
|
|
16839
16877
|
};
|
|
16840
16878
|
//#endregion
|
|
16841
|
-
export { xr as AF_DEFAULTS, gr as ASVGF_QUALITY_PRESETS, br as AUTO_FOCUS_MODES, tp as AnimationManager, Sr as BVH_LEAF_MARKERS, yr as CAMERA_PRESETS, _r as CAMERA_RANGES, lf as CameraManager, Dr as DEFAULT_TEXTURE_MATRIX, Zf as DenoisingManager, X as ENGINE_DEFAULTS, Y as EngineEvents, df as GoboManager, Sf as IESManager, kr as INTERACTIVE_RENDER_CONFIG, Cd as InteractionManager, uf as LightManager, Ar as MEMORY_CONSTANTS, ep as OverlayManager, Or as PRODUCTION_RENDER_CONFIG,
|
|
16879
|
+
export { xr as AF_DEFAULTS, gr as ASVGF_QUALITY_PRESETS, br as AUTO_FOCUS_MODES, tp as AnimationManager, Sr as BVH_LEAF_MARKERS, yr as CAMERA_PRESETS, _r as CAMERA_RANGES, lf as CameraManager, Dr as DEFAULT_TEXTURE_MATRIX, Zf as DenoisingManager, X as ENGINE_DEFAULTS, Y as EngineEvents, df as GoboManager, Sf as IESManager, kr as INTERACTIVE_RENDER_CONFIG, Cd as InteractionManager, uf as LightManager, Ar as MEMORY_CONSTANTS, ep as OverlayManager, Or as PRODUCTION_RENDER_CONFIG, ap as PathTracerApp, yd as PipelineContext, xd as RenderPipeline, cf as RenderSettings, $n as RenderStage, vr as SKY_PRESETS, Qn as StageExecutionMode, Cr as TEXTURE_CONSTANTS, Z as TRIANGLE_DATA_LAYOUT, rp as TransformManager, $c as VRAMTracker, op as VideoRenderManager, Zc as bufferBytes, oc as configureAssets, sc as getAssetConfig, Qc as textureBytes };
|
|
16842
16880
|
|
|
16843
16881
|
//# sourceMappingURL=rayzee.es.js.map
|