rayzee 7.12.0 → 7.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/rayzee.es.js +14 -4
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +7 -1
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/PathTracerApp.js +38 -0
- package/src/TSL/PathTracerCore.js +6 -0
package/README.md
CHANGED
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@@ -1,7 +1,7 @@
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# Rayzee Engine
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[](https://www.npmjs.com/package/rayzee)
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-
[](https://www.npmjs.com/package/rayzee)
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[](https://www.npmjs.com/package/rayzee)
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[](https://www.jsdelivr.com/package/npm/rayzee)
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package/dist/rayzee.es.js
CHANGED
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@@ -8722,7 +8722,7 @@ var vl = /* @__PURE__ */ G("\n fn equirectDirectionToUv( direction: vec3f, envir
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value: d,
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pdf: f
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});
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-
}), Kl = /* @__PURE__ */ G("\n fn regularizePathContribution( contribution: vec3f, pathLength: f32, fireflyThreshold: f32, frame: i32 ) -> vec3f {\n let threshold = calculateFireflyThreshold( fireflyThreshold, i32( pathLength ), frame );\n return applySoftSuppressionRGB( contribution, threshold, 0.5f );\n }\n", [na, ia]), ql = /* @__PURE__ */ G("\n fn computeNDCDepth( worldPos: vec3f, cameraProjectionMatrix: mat4x4f, cameraViewMatrix: mat4x4f ) -> f32 {\n let clipPos = cameraProjectionMatrix * cameraViewMatrix * vec4f( worldPos, 1.0f );\n let ndcDepth = clipPos.z / clipPos.w * 0.5f + 0.5f;\n return clamp( ndcDepth, 0.0f, 1.0f );\n }\n"), Jl = f(([e, t, n, r, i, a, o]) => {
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}), Kl = /* @__PURE__ */ G("\n fn regularizePathContribution( contribution: vec3f, pathLength: f32, fireflyThreshold: f32, frame: i32 ) -> vec3f {\n // Indirect-only clamp: pathLength 0 is a direct/primary contribution (bounce-0 hit, direct NEE,\n // or a directly-viewed backdrop/sun) — that is signal, not a firefly, and clamping it darkens\n // legitimately bright pixels. Fireflies arise on indirect bounces, so only suppress pathLength>=1.\n if ( pathLength < 0.5 ) {\n return contribution;\n }\n let threshold = calculateFireflyThreshold( fireflyThreshold, i32( pathLength ), frame );\n return applySoftSuppressionRGB( contribution, threshold, 0.5f );\n }\n", [na, ia]), ql = /* @__PURE__ */ G("\n fn computeNDCDepth( worldPos: vec3f, cameraProjectionMatrix: mat4x4f, cameraViewMatrix: mat4x4f ) -> f32 {\n let clipPos = cameraProjectionMatrix * cameraViewMatrix * vec4f( worldPos, 1.0f );\n let ndcDepth = clipPos.z / clipPos.w * 0.5f + 0.5f;\n return clamp( ndcDepth, 0.0f, 1.0f );\n }\n"), Jl = f(([e, t, n, r, i, a, o]) => {
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let s = M(1).toVar();
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return p(e.greaterThanEqual(N(3)), () => {
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let c = F(F(F(t.x, t.y), t.z), 0).toVar();
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@@ -16142,7 +16142,7 @@ var Yf = {
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} catch (e) {
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console.warn("PathTracerApp: prior canvas owner dispose failed", e);
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}
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rp.set(e, this), this.canvas = e, this._autoResize = t.autoResize !== !1, this._container = t.container || null, this.settings = new cf(X), this.renderer = null, this.scene = null, this.meshScene = null, this._sceneHelpers = null, this.assetLoader = null, this._sdf = null, this._animRefitInFlight = !1, this._maxTextureSize = X.maxTextureSize, this.pipeline = null, this.stages = {}, this.cameraManager = null, this.lightManager = null, this.goboManager = null, this.iesManager = null, this.denoisingManager = null, this.overlayManager = null, this.interactionManager = null, this.transformManager = null, this.animationManager = new tp(), this.environmentManager = null, this.isInitialized = !1, this.pauseRendering = !1, this.pathTracerEnabled = !0, this.animationManagerId = null, this.needsReset = !1, this._loadingInProgress = !1, this._needsDisplayRefresh = !1, this._paused = !1, this.completion = new Sd(), this._resizeDebounceTimer = null, this._trackedListeners = [], this._disposed = !1, this._deviceLost = !1;
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rp.set(e, this), this.canvas = e, this._autoResize = t.autoResize !== !1, this._container = t.container || null, this.settings = new cf(X), this.renderer = null, this.scene = null, this.meshScene = null, this._sceneHelpers = null, this.assetLoader = null, this._sdf = null, this._animRefitInFlight = !1, this._maxTextureSize = X.maxTextureSize, this.pipeline = null, this.stages = {}, this.cameraManager = null, this.lightManager = null, this.goboManager = null, this.iesManager = null, this.denoisingManager = null, this.overlayManager = null, this.interactionManager = null, this.transformManager = null, this.animationManager = new tp(), this.environmentManager = null, this.isInitialized = !1, this.pauseRendering = !1, this.pathTracerEnabled = !0, this.animationManagerId = null, this.needsReset = !1, this._loadingInProgress = !1, this._needsDisplayRefresh = !1, this._paused = !1, this._emissiveSamplingUserSet = !1, this.completion = new Sd(), this._resizeDebounceTimer = null, this._trackedListeners = [], this._disposed = !1, this._deviceLost = !1;
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}
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_addTrackedListener(e, t, n) {
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e && (e.addEventListener(t, n), this._trackedListeners.push({
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@@ -16306,7 +16306,7 @@ var Yf = {
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if (this._loadingInProgress) throw Error("PathTracerApp: another load is already in progress");
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this._loadingInProgress = !0;
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try {
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await e(), this._clearAppendedModels(), this._syncControlsAfterLoad(), await this.loadSceneData(), this.pipeline?.eventBus.emit("autoexposure:resetHistory"), this.reset(), this.cameraManager.currentCameraIndex = 0, this.dispatchEvent(t), this.dispatchEvent({
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await e(), this._emissiveSamplingUserSet = !1, this._clearAppendedModels(), this._syncControlsAfterLoad(), await this.loadSceneData(), this.pipeline?.eventBus.emit("autoexposure:resetHistory"), this.reset(), this.cameraManager.currentCameraIndex = 0, this.dispatchEvent(t), this.dispatchEvent({
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type: "CamerasUpdated",
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cameras: this.cameraManager.cameras,
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cameraNames: this.cameraManager.getCameraNames()
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@@ -16336,7 +16336,11 @@ var Yf = {
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progress: 95
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}), await n, this.stages.pathTracer.environment.applyCDFResults());
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let r = this.getSceneMinY();
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if (this.settings.set("groundProjectionLevel", r, { reset: !1 }), this.settings.set("groundCatcherHeight", r, { reset: !1 }), !this._emissiveSamplingUserSet) {
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let e = (this._sdf?.emissiveTriangleCount ?? 0) > 0;
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this.settings.set("enableEmissiveTriangleSampling", e, { reset: !1 });
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}
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return e.start("Apply settings"), this.settings.applyAll(), this.stages.compositor.setTransparentBackground(this.settings.get("transparentBackground")), e.end("Apply settings"), e.print(), rr(), this._initAnimationAndTransforms(), this.dispatchEvent({ type: "SceneRebuild" }), !0;
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}
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_tagPrimarySceneObject() {
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let e = this.assetLoader?.targetModel;
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@@ -16517,6 +16521,12 @@ var Yf = {
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}
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this.reset();
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}
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setEmissiveTriangleSampling(e) {
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this._emissiveSamplingUserSet = !0, this.settings.set("enableEmissiveTriangleSampling", e);
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}
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hasEmissiveGeometry() {
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return (this._sdf?.emissiveTriangleCount ?? 0) > 0;
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}
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setMeshVisibility(e, t) {
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this.stages.pathTracer?.updateMeshVisibility(e, t), this.reset();
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}
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