rayzee 5.8.1 → 5.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rayzee.es.js +28 -34
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +1 -1
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/Stages/ASVGF.js +62 -248
package/dist/rayzee.umd.js
CHANGED
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@@ -528,7 +528,7 @@
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528
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let ndcDepth = clipPos.z / clipPos.w * 0.5f + 0.5f;
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return clamp( ndcDepth, 0.0f, 1.0f );
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}
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531
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-
`),ca=(0,n.Fn)(([e,t,r,i,a])=>{let o=(0,n.texture)(r,e.div(t),0),s=(0,n.int)(0).toVar();return(0,n.If)(o.b.greaterThan(.5),()=>{s.assign(0)}).Else(()=>{let e=(0,n.int)((0,n.floor)(o.r.mul((0,n.float)(a)).add(.5)));s.assign((0,n.clamp)(e,i,a))}),s}),la=e=>{let{pixelCoord:t,writeColorTex:r,writeNDTex:i,writeAlbedoTex:a,resolution:o,frame:s,samplesPerPixel:c,visMode:l,cameraWorldMatrix:u,cameraProjectionMatrixInverse:d,cameraViewMatrix:f,cameraProjectionMatrix:p,bvhBuffer:m,triangleBuffer:h,materialBuffer:g,albedoMaps:_,normalMaps:v,bumpMaps:y,metalnessMaps:b,roughnessMaps:x,emissiveMaps:S,displacementMaps:C,directionalLightsBuffer:w,numDirectionalLights:T,areaLightsBuffer:E,numAreaLights:D,pointLightsBuffer:O,numPointLights:k,spotLightsBuffer:A,numSpotLights:j,envTexture:M,environmentIntensity:N,envMatrix:ee,envCDFBuffer:te,envTotalSum:ne,envCompensationDelta:re,envResolution:ie,enableEnvironmentLight:oe,useEnvMapIS:se,maxBounceCount:P,transmissiveBounces:ce,showBackground:le,transparentBackground:ue,backgroundIntensity:de,fireflyThreshold:fe,globalIlluminationIntensity:pe,totalTriangleCount:me,enableEmissiveTriangleSampling:he,emissiveTriangleBuffer:F,emissiveVec4Offset:I,emissiveTriangleCount:ve,emissiveTotalPower:ye,emissiveBoost:L,lightBVHBuffer:be,lightBVHNodeCount:xe,debugVisScale:Se,enableAccumulation:R,hasPreviousAccumulated:Ce,prevAccumTexture:we,prevNormalDepthTexture:Te,prevAlbedoTexture:Ee,accumulationAlpha:De,cameraIsMoving:Oe,useAdaptiveSampling:ke,adaptiveSamplingTexture:Ae,adaptiveSamplingMin:je,adaptiveSamplingMax:Me,enableDOF:Ne,focalLength:z,aperture:Pe,focusDistance:Fe,sceneScale:Ie,apertureScale:Le,anamorphicRatio:Re}=e,ze=(0,n.uvec2)((0,n.uint)((0,n.int)(t.x)),(0,n.uint)((0,n.int)(t.y))),B=t.div(o),V=t.div(o).mul(2).sub(1).toVar();V.y.assign(V.y.negate());let H=(0,n.vec4)(0).toVar(),U=(0,n.int)(0).toVar(),Be=_e({pixelCoord:t,rayIndex:(0,n.int)(0),frame:s}).toVar(),Ve=(0,n.int)(t.y).mul((0,n.int)(o.x)).add((0,n.int)(t.x)).toVar(),W=(0,n.vec3)(0,0,1).toVar(),He=(0,n.float)(1).toVar(),Ue=(0,n.float)(0).toVar(),G=(0,n.int)(c).toVar();(0,n.If)(s.greaterThan((0,n.uint)(2)).and(ke),()=>{let e=ca(t,o,Ae,je,Me);G.assign(e),(0,n.If)(G.equal((0,n.int)(0)),()=>{(0,n.If)(R.and(Ce),()=>{let e=(0,n.texture)(we,B,0);H.assign(e),Ue.assign(e.w);let t=(0,n.texture)(Te,B,0);W.assign(t.xyz.mul(2).sub(1)),He.assign(t.w)}).Else(()=>{G.assign(1)})})});let We=(0,n.vec3)(0).toVar(),Ge=(0,n.vec3)(0).toVar(),Ke=(0,n.float)(-1e3).toVar(),qe=(0,n.vec2)(2).div(o).toVar();(0,n.Loop)({start:(0,n.int)(0),end:G,type:`int`,condition:`<`},({i:e})=>{let r=ae({state:Be.add((0,n.uint)(e))}).toVar(),i=ge(t,e,G,r,o,s).toVar();(0,n.If)(l.equal((0,n.int)(9)),()=>{H.assign((0,n.vec4)(i,1,1)),U.assign(1),(0,n.Break)()});let a=i.sub(.5).mul(qe),c=V.add(a),_e=Dt.wrap(Cn(c,r,u,d,Ne,z,Pe,Fe,Ie,Le,Re)),R=(0,n.vec4)(0).toVar();(0,n.If)(l.greaterThan((0,n.int)(0)),()=>{R.assign(oa(_e.origin,_e.direction,m,h,g,M,ee,N,oe,l,Se,t,o,_,v,y,b,x,S,p,f,s))}).Else(()=>{let i=Yi.wrap(na(_e,r,e,Ve,m,h,g,_,v,y,b,x,S,C,w,T,E,D,O,k,A,j,M,N,ee,te,ne,re,ie,oe,se,P,ce,de,le,ue,fe,pe,me,he,F,I,ve,ye,L,be,xe,t,o,s));R.assign(i.radiance),(0,n.If)(e.equal((0,n.int)(0)),()=>{We.assign(i.objectNormal),Ge.assign(i.objectColor),Ke.assign(i.objectID),(0,n.If)(i.firstHitDistance.lessThan(1e9),()=>{W.assign((0,n.normalize)(i.objectNormal)),He.assign(sa({worldPos:i.firstHitPoint,cameraProjectionMatrix:p,cameraViewMatrix:f}))})})}),H.addAssign(R),Ue.addAssign(R.w),U.addAssign(1)}),(0,n.If)(U.greaterThan((0,n.int)(0)),()=>{H.divAssign((0,n.float)(U)),Ue.divAssign((0,n.float)(U))});let Je=H.xyz.toVar(),Ye=(0,n.vec4)(W.mul(.5).add(.5),He).toVar(),Xe=(0,n.vec3)(Ge).toVar(),Ze=(0,n.select)(ue,Ue,(0,n.float)(1)).toVar();(0,n.If)(R.and(Oe.not()).and(s.greaterThan((0,n.uint)(0))).and(Ce),()=>{let e=(0,n.texture)(we,B,0).toVar();Je.assign((0,n.mix)(e.xyz,H.xyz,De)),Ye.assign((0,n.mix)((0,n.texture)(Te,B,0),Ye,De)),Xe.assign((0,n.mix)((0,n.texture)(Ee,B,0).xyz,Xe,De)),(0,n.If)(ue,()=>{Ze.assign((0,n.mix)(e.w,Ue,De))})}),(0,n.textureStore)(r,ze,(0,n.vec4)(Je.xyz,Ze)).toWriteOnly(),(0,n.textureStore)(i,ze,Ye).toWriteOnly(),(0,n.textureStore)(a,ze,(0,n.vec4)(Xe,1)).toWriteOnly()},ua=class{constructor(e=`Build`){this.label=e,this.entries=new Map,this.order=[],this.totalStart=performance.now()}start(e){return this.entries.set(e,{start:performance.now(),end:null}),this.order.includes(e)||this.order.push(e),this}end(e){let t=this.entries.get(e);return t&&(t.end=performance.now(),t.duration=t.end-t.start),this}getDuration(e){return this.entries.get(e)?.duration??0}print(){let e=performance.now()-this.totalStart,t=this.order.map(e=>{let t=this.entries.get(e)?.duration??0;return t>=1?`${e} ${Math.round(t)}ms`:null}).filter(Boolean);return console.log(`[${this.label}] ${Math.round(e)}ms`+(t.length?` | ${t.join(` · `)}`:``)),{steps:Object.fromEntries(this.order.map(e=>[e,Math.round(this.entries.get(e)?.duration??0)])),total:Math.round(e)}}},da=8,fa=class{constructor(){this.computeNode=null,this.prevColorTexNode=null,this.prevNormalDepthTexNode=null,this.prevAlbedoTexNode=null,this.adaptiveSamplingTexNode=null,this.tileOffsetX=(0,n.uniform)(0,`int`),this.tileOffsetY=(0,n.uniform)(0,`int`),this.renderWidth=(0,n.uniform)(1920,`int`),this.renderHeight=(0,n.uniform)(1080,`int`),this._dispatchX=0,this._dispatchY=0,this._dispatchSize=[0,0,1],this._sceneTextureNodes=null,this._compiled=!1}setupCompute(e){let{stage:t,storageTextures:n}=e,r=new ua(`setupCompute`);r.start(`Create texture nodes`);let i=this._createTextureNodes(t,n);r.end(`Create texture nodes`),r.start(`Build compute node (TSL)`);let a=n.renderWidth,o=n.renderHeight;this._dispatchX=Math.ceil(a/da),this._dispatchY=Math.ceil(o/da),this.renderWidth.value=a,this.renderHeight.value=o;let s=n.getWriteTextures();this.computeNode=this._buildComputeNode(t,i,s.color,s.normalDepth,s.albedo),this._compiled=!1,r.end(`Build compute node (TSL)`),r.print()}updateSceneTextures(e){let t=this._sceneTextureNodes,n=e.environment,r=e.materialData;n.environmentTexture&&t.envTex&&(t.envTex.value=n.environmentTexture),r.albedoMaps&&t.albedoMapsTex&&(t.albedoMapsTex.value=r.albedoMaps),r.normalMaps&&t.normalMapsTex&&(t.normalMapsTex.value=r.normalMaps),r.bumpMaps&&t.bumpMapsTex&&(t.bumpMapsTex.value=r.bumpMaps),r.metalnessMaps&&t.metalnessMapsTex&&(t.metalnessMapsTex.value=r.metalnessMaps),r.roughnessMaps&&t.roughnessMapsTex&&(t.roughnessMapsTex.value=r.roughnessMaps),r.emissiveMaps&&t.emissiveMapsTex&&(t.emissiveMapsTex.value=r.emissiveMaps),r.displacementMaps&&t.displacementMapsTex&&(t.displacementMapsTex.value=r.displacementMaps),console.log(`ShaderBuilder: Scene textures updated in-place`)}getSceneTextureNodes(){return this._sceneTextureNodes}setSize(e,t){this._dispatchX=Math.ceil(e/da),this._dispatchY=Math.ceil(t/da),this.computeNode&&(this._dispatchSize[0]=this._dispatchX,this._dispatchSize[1]=this._dispatchY,this.computeNode.dispatchSize=this._dispatchSize),this.renderWidth.value=e,this.renderHeight.value=t,this.tileOffsetX.value=0,this.tileOffsetY.value=0}setTileDispatch(e,t,n,r){this.tileOffsetX.value=e,this.tileOffsetY.value=t;let i=Math.ceil(n/da),a=Math.ceil(r/da);this.computeNode&&(this._dispatchSize[0]=i,this._dispatchSize[1]=a,this.computeNode.dispatchSize=this._dispatchSize)}setFullScreenDispatch(){this.tileOffsetX.value=0,this.tileOffsetY.value=0,this.computeNode&&(this._dispatchSize[0]=this._dispatchX,this._dispatchSize[1]=this._dispatchY,this.computeNode.dispatchSize=this._dispatchSize)}forceCompile(e){this._compiled||!this.computeNode||!e||(this._compiled=!0,e.compute(this.computeNode))}_createTextureNodes(e,i){let a=e.triangleStorageNode,o=e.bvhStorageNode,s=e.materialData.materialStorageNode,c=e.lightStorageNode;$r(e.uniforms.get(`enableAlphaShadows`));let l=(0,n.texture)(e.environment.environmentTexture),u=new t.TextureNode;this.adaptiveSamplingTexNode=u;let d=e.environment.envCDFStorageNode,f=i.getReadTextures();this.prevColorTexNode=(0,n.texture)(f.color),this.prevNormalDepthTexNode=(0,n.texture)(f.normalDepth),this.prevAlbedoTexNode=(0,n.texture)(f.albedo);let p=()=>{let e=new r.DataArrayTexture(new Uint8Array([255,255,255,255]),1,1,1);return e.minFilter=r.LinearFilter,e.magFilter=r.LinearFilter,e.generateMipmaps=!1,e.needsUpdate=!0,(0,n.texture)(e)},m=e.materialData,h=m.albedoMaps?(0,n.texture)(m.albedoMaps):p(),g=m.normalMaps?(0,n.texture)(m.normalMaps):p(),_=m.bumpMaps?(0,n.texture)(m.bumpMaps):p(),v=m.metalnessMaps?(0,n.texture)(m.metalnessMaps):p(),y=m.roughnessMaps?(0,n.texture)(m.roughnessMaps):p(),b=m.emissiveMaps?(0,n.texture)(m.emissiveMaps):p(),x=m.displacementMaps?(0,n.texture)(m.displacementMaps):p();Qr(h);let S={triStorage:a,bvhStorage:o,matStorage:s,lightBufferStorage:c,envTex:l,adaptiveSamplingTex:u,envCDFStorage:d,albedoMapsTex:h,normalMapsTex:g,bumpMapsTex:_,metalnessMapsTex:v,roughnessMapsTex:y,emissiveMapsTex:b,displacementMapsTex:x};return this._sceneTextureNodes=S,S}_buildComputeNode(e,t,r,i,a){let{triStorage:o,bvhStorage:s,matStorage:c,lightBufferStorage:l,envTex:u,adaptiveSamplingTex:d,envCDFStorage:f,albedoMapsTex:p,normalMapsTex:m,bumpMapsTex:h,metalnessMapsTex:g,roughnessMapsTex:_,emissiveMapsTex:v,displacementMapsTex:y}=t,b=this.tileOffsetX,x=this.tileOffsetY,S=this.renderWidth,C=this.renderHeight,w=this.prevColorTexNode,T=this.prevNormalDepthTexNode,E=this.prevAlbedoTexNode;return(0,n.Fn)(()=>{let t=b.add((0,n.int)(n.workgroupId.x).mul(da)).add((0,n.int)(n.localId.x)),D=x.add((0,n.int)(n.workgroupId.y).mul(da)).add((0,n.int)(n.localId.y));(0,n.If)(t.lessThan(S).and(D.lessThan(C)),()=>{la({pixelCoord:(0,n.vec2)((0,n.float)(t).add(.5),(0,n.float)(D).add(.5)),writeColorTex:r,writeNDTex:i,writeAlbedoTex:a,prevAccumTexture:w,prevNormalDepthTexture:T,prevAlbedoTexture:E,resolution:e.resolution,frame:e.frame,samplesPerPixel:e.samplesPerPixel,visMode:e.visMode,cameraWorldMatrix:e.cameraWorldMatrix,cameraProjectionMatrixInverse:e.cameraProjectionMatrixInverse,cameraViewMatrix:e.cameraViewMatrix,cameraProjectionMatrix:e.cameraProjectionMatrix,bvhBuffer:s,triangleBuffer:o,materialBuffer:c,albedoMaps:p,normalMaps:m,bumpMaps:h,metalnessMaps:g,roughnessMaps:_,emissiveMaps:v,displacementMaps:y,directionalLightsBuffer:e.directionalLightsBufferNode,numDirectionalLights:e.numDirectionalLights,areaLightsBuffer:e.areaLightsBufferNode,numAreaLights:e.numAreaLights,pointLightsBuffer:e.pointLightsBufferNode,numPointLights:e.numPointLights,spotLightsBuffer:e.spotLightsBufferNode,numSpotLights:e.numSpotLights,envTexture:u,environmentIntensity:e.environmentIntensity,envMatrix:e.environmentMatrix,envCDFBuffer:f,envTotalSum:e.envTotalSum,envCompensationDelta:e.envCompensationDelta,envResolution:e.envResolution,enableEnvironmentLight:e.enableEnvironment,useEnvMapIS:e.useEnvMapIS,maxBounceCount:e.maxBounces,transmissiveBounces:e.transmissiveBounces,showBackground:e.showBackground,transparentBackground:e.transparentBackground,backgroundIntensity:e.backgroundIntensity,fireflyThreshold:e.fireflyThreshold,globalIlluminationIntensity:e.globalIlluminationIntensity,totalTriangleCount:e.totalTriangleCount,enableEmissiveTriangleSampling:e.enableEmissiveTriangleSampling,emissiveTriangleBuffer:l,emissiveTriangleCount:e.emissiveTriangleCount,emissiveTotalPower:e.emissiveTotalPower,emissiveBoost:e.emissiveBoost,emissiveVec4Offset:e.emissiveVec4Offset,lightBVHBuffer:l,lightBVHNodeCount:e.lightBVHNodeCount,debugVisScale:e.debugVisScale,enableAccumulation:e.enableAccumulation,hasPreviousAccumulated:e.hasPreviousAccumulated,accumulationAlpha:e.accumulationAlpha,cameraIsMoving:e.cameraIsMoving,useAdaptiveSampling:e.useAdaptiveSampling,adaptiveSamplingTexture:d,adaptiveSamplingMin:e.adaptiveSamplingMin,adaptiveSamplingMax:e.adaptiveSamplingMax,enableDOF:e.enableDOF,focalLength:e.focalLength,aperture:e.aperture,focusDistance:e.focusDistance,sceneScale:e.sceneScale,apertureScale:e.apertureScale,anamorphicRatio:e.anamorphicRatio})})})().compute([this._dispatchX,this._dispatchY,1],[da,da,1])}dispose(){this.computeNode?.dispose(),this.computeNode=null,this.prevColorTexNode=null,this.prevNormalDepthTexNode=null,this.prevAlbedoTexNode=null,this.adaptiveSamplingTexNode=null,this._sceneTextureNodes=null,this._compiled=!1}},pa=class{constructor(e,t){this.traversalCost=e,this.intersectionCost=t,this.maxTreeletLeaves=7,this.minImprovement=.02,this.topologyCache=new Map;for(let e=3;e<=this.maxTreeletLeaves;e++)this.topologyCache.set(e,this.generateTopologies(e));this.stats={treeletsProcessed:0,treeletsImproved:0,totalSAHImprovement:0,averageSAHImprovement:0,optimizationTime:0}}generateTopologies(e){if(e===1)return[0];if(e===2)return[[0,1]];let t=[];for(let n=1;n<e;n++){let r=this.generateTopologies(n),i=this.generateTopologies(e-n);for(let e of r)for(let r of i)t.push([e,this.offsetTopology(r,n)])}return t}offsetTopology(e,t){return typeof e==`number`?e+t:[this.offsetTopology(e[0],t),this.offsetTopology(e[1],t)]}optimizeBVH(e){let t=performance.now();this.stats={treeletsProcessed:0,treeletsImproved:0,totalSAHImprovement:0,averageSAHImprovement:0,optimizationTime:0};let n=this.identifyTreeletRoots(e);for(let e=0;e<n.length;e++){if(performance.now()-t>3e4){console.warn(`TreeletOptimizer: timeout after ${e}/${n.length} treelets`);break}this.optimizeTreelet(n[e])}return this.stats.optimizationTime=performance.now()-t,this.stats.averageSAHImprovement=this.stats.treeletsProcessed>0?this.stats.totalSAHImprovement/this.stats.treeletsProcessed:0,e}identifyTreeletRoots(e){let t=[],n=new Set,r=[{node:e,visited:!1}];for(;r.length>0;){let e=r[r.length-1];if(e.visited){r.pop();let i=e.node;if(i.triangleCount>0||n.has(i))continue;let a=this.countLeaves(i);a>=3&&a<=this.maxTreeletLeaves&&(t.push(i),this.markSubtree(i,n))}else{e.visited=!0;let t=e.node;if(t.triangleCount>0)continue;t.rightChild&&r.push({node:t.rightChild,visited:!1}),t.leftChild&&r.push({node:t.leftChild,visited:!1})}}return t}countLeaves(e){return e?e.triangleCount>0?1:this.countLeaves(e.leftChild)+this.countLeaves(e.rightChild):0}markSubtree(e,t){e&&(t.add(e),!(e.triangleCount>0)&&(this.markSubtree(e.leftChild,t),this.markSubtree(e.rightChild,t)))}optimizeTreelet(e){let t=[];this.extractLeaves(e,t);let n=t.length;if(n<3||n>this.maxTreeletLeaves)return;this.stats.treeletsProcessed++;let r=this.evaluateSubtreeSAH(e),i=this.topologyCache.get(n);if(!i||i.length===0)return;let a=r,o=null,s=null;if(n<=5){let e=this.generatePermutations(n);for(let n of i)for(let r of e){let e=this.evaluateTopology(n,t,r);e<a&&(a=e,o=n,s=r)}}else{let e=Array.from({length:n},(e,t)=>t);for(let n of i){let r=this.evaluateTopology(n,t,e);r<a&&(a=r,o=n,s=e);let i=this.greedySwapOptimize(n,t,e,r);i.cost<a&&(a=i.cost,o=n,s=i.perm)}}let c=(r-a)/r;o&&c>this.minImprovement&&(this.reconstructTreelet(e,o,t,s),this.stats.treeletsImproved++,this.stats.totalSAHImprovement+=c)}extractLeaves(e,t){if(e){if(e.triangleCount>0){t.push({minX:e.minX,minY:e.minY,minZ:e.minZ,maxX:e.maxX,maxY:e.maxY,maxZ:e.maxZ,triangleOffset:e.triangleOffset,triangleCount:e.triangleCount});return}this.extractLeaves(e.leftChild,t),this.extractLeaves(e.rightChild,t)}}evaluateSubtreeSAH(e){if(!e)return 0;if(e.triangleCount>0)return this.surfaceAreaFlat(e.minX,e.minY,e.minZ,e.maxX,e.maxY,e.maxZ)*e.triangleCount*this.intersectionCost;let t=this.evaluateSubtreeSAH(e.leftChild),n=this.evaluateSubtreeSAH(e.rightChild);return this.surfaceAreaFlat(e.minX,e.minY,e.minZ,e.maxX,e.maxY,e.maxZ)*this.traversalCost+t+n}evaluateTopology(e,t,n){return this.evalTopoRecursive(e,t,n).cost}evalTopoRecursive(e,t,n){if(typeof e==`number`){let r=t[n[e]];return{cost:this.surfaceAreaFlat(r.minX,r.minY,r.minZ,r.maxX,r.maxY,r.maxZ)*r.triangleCount*this.intersectionCost,minX:r.minX,minY:r.minY,minZ:r.minZ,maxX:r.maxX,maxY:r.maxY,maxZ:r.maxZ}}let r=this.evalTopoRecursive(e[0],t,n),i=this.evalTopoRecursive(e[1],t,n),a=Math.min(r.minX,i.minX),o=Math.min(r.minY,i.minY),s=Math.min(r.minZ,i.minZ),c=Math.max(r.maxX,i.maxX),l=Math.max(r.maxY,i.maxY),u=Math.max(r.maxZ,i.maxZ);return{cost:this.surfaceAreaFlat(a,o,s,c,l,u)*this.traversalCost+r.cost+i.cost,minX:a,minY:o,minZ:s,maxX:c,maxY:l,maxZ:u}}surfaceAreaFlat(e,t,n,r,i,a){let o=r-e,s=i-t,c=a-n;return 2*(o*s+s*c+c*o)}generatePermutations(e){let t=[],n=Array.from({length:e},(e,t)=>t),r=i=>{if(i===e){t.push([...n]);return}for(let t=i;t<e;t++)[n[i],n[t]]=[n[t],n[i]],r(i+1),[n[i],n[t]]=[n[t],n[i]]};return r(0),t}greedySwapOptimize(e,t,n,r){let i=[...n],a=r,o=!0;for(;o;){o=!1;for(let n=0;n<i.length-1;n++)for(let r=n+1;r<i.length;r++){[i[n],i[r]]=[i[r],i[n]];let s=this.evaluateTopology(e,t,i);s<a?(a=s,o=!0):[i[n],i[r]]=[i[r],i[n]]}}return{perm:i,cost:a}}reconstructTreelet(e,t,n,r){let i=this.buildSubtree(t,n,r);e.minX=i.minX,e.minY=i.minY,e.minZ=i.minZ,e.maxX=i.maxX,e.maxY=i.maxY,e.maxZ=i.maxZ,e.leftChild=i.leftChild,e.rightChild=i.rightChild,e.triangleOffset=i.triangleOffset,e.triangleCount=i.triangleCount}buildSubtree(e,t,n){if(typeof e==`number`){let r=t[n[e]],i=new ma;return i.minX=r.minX,i.minY=r.minY,i.minZ=r.minZ,i.maxX=r.maxX,i.maxY=r.maxY,i.maxZ=r.maxZ,i.triangleOffset=r.triangleOffset,i.triangleCount=r.triangleCount,i}let r=this.buildSubtree(e[0],t,n),i=this.buildSubtree(e[1],t,n),a=new ma;return a.leftChild=r,a.rightChild=i,a.minX=Math.min(r.minX,i.minX),a.minY=Math.min(r.minY,i.minY),a.minZ=Math.min(r.minZ,i.minZ),a.maxX=Math.max(r.maxX,i.maxX),a.maxY=Math.max(r.maxY,i.maxY),a.maxZ=Math.max(r.maxZ,i.maxZ),a}setTreeletSize(e){this.maxTreeletLeaves=Math.max(3,Math.min(7,e));for(let e=3;e<=this.maxTreeletLeaves;e++)this.topologyCache.has(e)||this.topologyCache.set(e,this.generateTopologies(e))}setMinImprovement(e){this.minImprovement=Math.max(.001,e)}setMaxTreelets(){}getStatistics(){return{...this.stats}}},ma=class{constructor(){this.minX=0,this.minY=0,this.minZ=0,this.maxX=0,this.maxY=0,this.maxZ=0,this.leftChild=null,this.rightChild=null,this.triangleOffset=0,this.triangleCount=0}},ha=class{constructor(e,t){this.traversalCost=e,this.intersectionCost=t,this.batchSizeRatio=.02,this.maxIterations=2,this.timeBudgetMs=15e3,this.stats={reinsertionsApplied:0,iterations:0,timeMs:0}}setBatchSizeRatio(e){this.batchSizeRatio=Math.max(.005,Math.min(.1,e))}setMaxIterations(e){this.maxIterations=Math.max(1,Math.min(5,e))}getStatistics(){return{...this.stats}}surfaceArea(e){let t=e.maxX-e.minX,n=e.maxY-e.minY,r=e.maxZ-e.minZ;return t*n+n*r+r*t}buildParentMap(e){let t=new Map;t.set(e,{parent:null,isLeft:!1});let n=[e];for(;n.length>0;){let e=n.pop();e.triangleCount>0||(e.leftChild&&(t.set(e.leftChild,{parent:e,isLeft:!0}),n.push(e.leftChild)),e.rightChild&&(t.set(e.rightChild,{parent:e,isLeft:!1}),n.push(e.rightChild)))}return t}findCandidates(e,t,n){let r=[],i=[e];for(;i.length>0;){let a=i.pop();if(a!==e&&n.get(a).parent!==e){let e=this.surfaceArea(a);r.length<t?(r.push({node:a,cost:e}),r.length===t&&this._heapify(r)):e>r[0].cost&&(r[0]={node:a,cost:e},this._siftDown(r,0))}a.triangleCount===0&&(a.leftChild&&i.push(a.leftChild),a.rightChild&&i.push(a.rightChild))}return r}_heapify(e){for(let t=(e.length>>1)-1;t>=0;t--)this._siftDown(e,t)}_siftDown(e,t){let n=e.length;for(;;){let r=t,i=2*t+1,a=2*t+2;if(i<n&&e[i].cost<e[r].cost&&(r=i),a<n&&e[a].cost<e[r].cost&&(r=a),r===t)break;let o=e[t];e[t]=e[r],e[r]=o,t=r}}findReinsertion(e,t,n){let r=n.get(e),i=r.parent;if(!i)return null;let a=r.isLeft?i.rightChild:i.leftChild,o=this.surfaceArea(e),s=this.surfaceArea(i),c=null,l=0,u=s,d=a.minX,f=a.minY,p=a.minZ,m=a.maxX,h=a.maxY,g=a.maxZ,_=a,v=i,y=[];do{for(y.length=0,y.push(u,_);y.length>0;){let t=y.pop(),n=y.pop();if(n-o<=l)continue;let r=Math.min(t.minX,e.minX),i=Math.min(t.minY,e.minY),a=Math.min(t.minZ,e.minZ),s=Math.max(t.maxX,e.maxX),u=Math.max(t.maxY,e.maxY),d=Math.max(t.maxZ,e.maxZ),f=s-r,p=u-i,m=d-a,h=n-(f*p+p*m+m*f);if(h>l&&(c=t,l=h),t.triangleCount===0&&t.leftChild&&t.rightChild){let e=h+this.surfaceArea(t);y.push(e,t.leftChild),y.push(e,t.rightChild)}}let t=n.get(v);if(!t||t.parent===null)break;if(v!==i){d=Math.min(d,_.minX),f=Math.min(f,_.minY),p=Math.min(p,_.minZ),m=Math.max(m,_.maxX),h=Math.max(h,_.maxY),g=Math.max(g,_.maxZ);let e=m-d,t=h-f,n=g-p,r=e*t+t*n+n*e;u+=this.surfaceArea(v)-r}let r=t.parent;_=t.isLeft?r.rightChild:r.leftChild,v=r}while(n.get(v).parent!==null);return c===a||c===i?null:c?{from:e,to:c,areaDiff:l}:null}getConflicts(e,t,n){let r=n.get(e);return[t,e,r.isLeft?r.parent.rightChild:r.parent.leftChild,n.get(t).parent,r.parent]}reinsertNode(e,t,n){let r=n.get(e),i=r.parent,a=r.isLeft?i.rightChild:i.leftChild,o=n.get(i),s=o.parent,c=n.get(t),l=c.parent;o.isLeft?s.leftChild=a:s.rightChild=a,i.leftChild=e,i.rightChild=t,i.triangleOffset=0,i.triangleCount=0,i.minX=Math.min(e.minX,t.minX),i.minY=Math.min(e.minY,t.minY),i.minZ=Math.min(e.minZ,t.minZ),i.maxX=Math.max(e.maxX,t.maxX),i.maxY=Math.max(e.maxY,t.maxY),i.maxZ=Math.max(e.maxZ,t.maxZ),c.isLeft?l.leftChild=i:l.rightChild=i,n.set(a,{parent:s,isLeft:o.isLeft}),n.set(i,{parent:l,isLeft:c.isLeft}),n.set(e,{parent:i,isLeft:!0}),n.set(t,{parent:i,isLeft:!1}),this.refitFrom(s,n),this.refitFrom(l,n)}refitFrom(e,t){let n=e;for(;n;){if(n.triangleCount===0&&n.leftChild&&n.rightChild){let e=n.leftChild,t=n.rightChild;n.minX=Math.min(e.minX,t.minX),n.minY=Math.min(e.minY,t.minY),n.minZ=Math.min(e.minZ,t.minZ),n.maxX=Math.max(e.maxX,t.maxX),n.maxY=Math.max(e.maxY,t.maxY),n.maxZ=Math.max(e.maxZ,t.maxZ)}let e=t.get(n);n=e?e.parent:null}}optimizeBVH(e,t){let n=performance.now();this.stats={reinsertionsApplied:0,iterations:0,timeMs:0};for(let r=0;r<this.maxIterations&&!(performance.now()-n>this.timeBudgetMs);r++){let i=this.buildParentMap(e),a=i.size,o=Math.max(1,Math.floor(a*this.batchSizeRatio));t&&t(`Reinsertion iter ${r+1}/${this.maxIterations}: selecting ${o} candidates`);let s=this.findCandidates(e,o,i),c=[];for(let t=0;t<s.length&&!(performance.now()-n>this.timeBudgetMs);t++){let n=this.findReinsertion(s[t].node,e,i);n&&n.areaDiff>0&&c.push(n)}c.sort((e,t)=>t.areaDiff-e.areaDiff);let l=new Set,u=0;for(let e of c){let t=this.getConflicts(e.from,e.to,i);if(!t.some(e=>l.has(e))){for(let e of t)l.add(e);this.reinsertNode(e.from,e.to,i),u++}}if(this.stats.reinsertionsApplied+=u,this.stats.iterations=r+1,t&&t(`Reinsertion iter ${r+1}: applied ${u} reinsertions`),u===0)break}return this.stats.timeMs=performance.now()-n,this.stats}},ga=``+(typeof document>`u`&&typeof location>`u`?require(`url`).pathToFileURL(__dirname+`/assets/BVHWorker-CNJ0UBQz.js`).href:new URL(`assets/BVHWorker-CNJ0UBQz.js`,typeof document>`u`?location.href:document.currentScript&&document.currentScript.tagName.toUpperCase()===`SCRIPT`&&document.currentScript.src||document.baseURI).href),_a={FLOATS_PER_TRIANGLE:32,POSITION_A_OFFSET:0,POSITION_B_OFFSET:4,POSITION_C_OFFSET:8,NORMAL_A_OFFSET:12,NORMAL_B_OFFSET:16,NORMAL_C_OFFSET:20,UV_AB_OFFSET:24,UV_C_MAT_OFFSET:28},va=_a.FLOATS_PER_TRIANGLE,ya=class{constructor(){this.minX=0,this.minY=0,this.minZ=0,this.maxX=0,this.maxY=0,this.maxZ=0,this.leftChild=null,this.rightChild=null,this.triangleOffset=0,this.triangleCount=0}},ba=class{constructor(){this.useWorker=!0,this.maxLeafSize=8,this.numBins=32,this.minBins=8,this.maxBins=64,this.totalNodes=0,this.processedTriangles=0,this.totalTriangles=0,this.lastProgressUpdate=0,this.progressUpdateInterval=100,this.traversalCost=1,this.intersectionCost=2.5,this.useMortonCodes=!0,this.mortonBits=10,this.mortonClusterThreshold=128,this.enableObjectMedianFallback=!0,this.enableSpatialMedianFallback=!0,this.splitStats={sahSplits:0,objectMedianSplits:0,spatialMedianSplits:0,failedSplits:0,avgBinsUsed:0,totalSplitAttempts:0,mortonSortTime:0,totalBuildTime:0,treeletOptimizationTime:0,treeletsProcessed:0,treeletsImproved:0,averageSAHImprovement:0,reinsertionOptimizationTime:0,reinsertionsApplied:0,reinsertionIterations:0},this.enableTreeletOptimization=!0,this.treeletSize=5,this.treeletOptimizationPasses=1,this.treeletMinImprovement=.02,this.maxTreeletDepth=3,this.maxTreeletsPerScene=20,this.treeletComplexityThreshold=5e4,this.enableReinsertionOptimization=!0,this.reinsertionBatchSizeRatio=.02,this.reinsertionMaxIterations=2,this.initializeBinArrays(),this._partResult={mid:0,lMinX:0,lMinY:0,lMinZ:0,lMaxX:0,lMaxY:0,lMaxZ:0,rMinX:0,rMinY:0,rMinZ:0,rMaxX:0,rMaxY:0,rMaxZ:0},this.centroids=null,this.bMin=null,this.bMax=null,this.indices=null,this.mortonCodes=null,this.triangles=null,this.reorderedTriangleData=null}initializeBinArrays(){let e=this.maxBins;this.binBoundsMin=new Float32Array(e*3),this.binBoundsMax=new Float32Array(e*3),this.binCounts=new Uint32Array(e),this.leftPrefixMin=new Float32Array(e*3),this.leftPrefixMax=new Float32Array(e*3),this.leftPrefixCount=new Uint32Array(e),this.rightPrefixMin=new Float32Array(e*3),this.rightPrefixMax=new Float32Array(e*3),this.rightPrefixCount=new Uint32Array(e)}getOptimalBinCount(e){return e<=16?this.minBins:e<=64?16:e<=256?32:e<=1024?48:this.maxBins}setAdaptiveBinConfig(e){e.minBins!==void 0&&(this.minBins=Math.max(4,e.minBins)),e.maxBins!==void 0&&(this.maxBins=Math.min(128,e.maxBins)),e.baseBins!==void 0&&(this.numBins=e.baseBins),e.maxBins!==void 0&&this.initializeBinArrays()}setMortonConfig(e){e.enabled!==void 0&&(this.useMortonCodes=e.enabled),e.bits!==void 0&&(this.mortonBits=Math.max(6,Math.min(10,e.bits))),e.threshold!==void 0&&(this.mortonClusterThreshold=Math.max(16,e.threshold))}setFallbackConfig(e){e.objectMedian!==void 0&&(this.enableObjectMedianFallback=e.objectMedian),e.spatialMedian!==void 0&&(this.enableSpatialMedianFallback=e.spatialMedian)}setTreeletConfig(e){e.enabled!==void 0&&(this.enableTreeletOptimization=e.enabled),e.size!==void 0&&(this.treeletSize=Math.max(3,Math.min(12,e.size))),e.passes!==void 0&&(this.treeletOptimizationPasses=Math.max(1,Math.min(3,e.passes))),e.minImprovement!==void 0&&(this.treeletMinImprovement=Math.max(.001,e.minImprovement))}disableTreeletOptimization(){this.enableTreeletOptimization=!1}setReinsertionConfig(e){e.enabled!==void 0&&(this.enableReinsertionOptimization=e.enabled),e.batchSizeRatio!==void 0&&(this.reinsertionBatchSizeRatio=Math.max(.005,Math.min(.1,e.batchSizeRatio))),e.maxIterations!==void 0&&(this.reinsertionMaxIterations=Math.max(1,Math.min(5,e.maxIterations)))}initializeTriangleArrays(){let e=this.totalTriangles,t=this.triangles,n=_a.POSITION_A_OFFSET,r=_a.POSITION_B_OFFSET,i=_a.POSITION_C_OFFSET;for(let a=0;a<e;a++){let e=a*va,o=t[e+n],s=t[e+n+1],c=t[e+n+2],l=t[e+r],u=t[e+r+1],d=t[e+r+2],f=t[e+i],p=t[e+i+1],m=t[e+i+2],h=a*3;this.centroids[h]=(o+l+f)/3,this.centroids[h+1]=(s+u+p)/3,this.centroids[h+2]=(c+d+m)/3,this.bMin[h]=o<l?o<f?o:f:l<f?l:f,this.bMin[h+1]=s<u?s<p?s:p:u<p?u:p,this.bMin[h+2]=c<d?c<m?c:m:d<m?d:m,this.bMax[h]=o>l?o>f?o:f:l>f?l:f,this.bMax[h+1]=s>u?s>p?s:p:u>p?u:p,this.bMax[h+2]=c>d?c>m?c:m:d>m?d:m,this.indices[a]=a}}expandBits(e){return e=e*65537&4278190335,e=e*257&251719695,e=e*17&3272356035,e=e*5&1227133513,e}morton3D(e,t,n){return(this.expandBits(n)<<2)+(this.expandBits(t)<<1)+this.expandBits(e)}computeMortonCodeForIndex(e,t,n,r,i,a,o){let s=this.centroids,c=e*3,l=(1<<this.mortonBits)-1,u=i>0?(s[c]-t)/i:0,d=a>0?(s[c+1]-n)/a:0,f=o>0?(s[c+2]-r)/o:0,p=Math.max(0,Math.min(l,Math.floor(u*l))),m=Math.max(0,Math.min(l,Math.floor(d*l))),h=Math.max(0,Math.min(l,Math.floor(f*l)));return this.morton3D(p,m,h)}sortTrianglesByMortonCode(){let e=this.totalTriangles;if(!this.useMortonCodes||e<this.mortonClusterThreshold)return;let t=performance.now(),n=this.centroids,r=this.indices,i=1/0,a=1/0,o=1/0,s=-1/0,c=-1/0,l=-1/0;for(let t=0;t<e;t++){let e=r[t]*3,u=n[e],d=n[e+1],f=n[e+2];u<i&&(i=u),d<a&&(a=d),f<o&&(o=f),u>s&&(s=u),d>c&&(c=d),f>l&&(l=f)}let u=s-i,d=c-a,f=l-o,p=this.mortonCodes,m=(1<<this.mortonBits)-1,h=u>0?m/u:0,g=d>0?m/d:0,_=f>0?m/f:0;for(let t=0;t<e;t++){let e=r[t],s=e*3,c=(n[s]-i)*h,l=(n[s+1]-a)*g,u=(n[s+2]-o)*_;c=c<0?0:(c>m?m:c)|0,l=l<0?0:(l>m?m:l)|0,u=u<0?0:(u>m?m:u)|0,c=c*65537&4278190335,c=c*257&251719695,c=c*17&3272356035,c=c*5&1227133513,l=l*65537&4278190335,l=l*257&251719695,l=l*17&3272356035,l=l*5&1227133513,u=u*65537&4278190335,u=u*257&251719695,u=u*17&3272356035,u=u*5&1227133513,p[e]=(u<<2)+(l<<1)+c}let v=new Uint32Array(e),y=new Uint32Array(256);for(let t=0;t<32;t+=8){y.fill(0);for(let n=0;n<e;n++)y[p[r[n]]>>>t&255]++;let n=0;for(let e=0;e<256;e++){let t=y[e];y[e]=n,n+=t}for(let n=0;n<e;n++){let e=p[r[n]]>>>t&255;v[y[e]++]=r[n]}r.set(v)}this.splitStats.mortonSortTime+=performance.now()-t}build(e,t=30,n=null){return this.totalTriangles=e.byteLength/(va*4),this.processedTriangles=0,this.lastProgressUpdate=performance.now(),this.useWorker&&typeof Worker<`u`?new Promise((r,i)=>{let a=a=>{let o=this.totalTriangles,s=typeof SharedArrayBuffer<`u`;console.log(`[BVHBuilder] SharedArrayBuffer: ${s?`enabled`:`unavailable (using transfer fallback)`}`);let c=s?new SharedArrayBuffer(o*va*4):null;a.onmessage=e=>{let{bvhData:t,triangles:o,originalToBvh:s,error:l,progress:u,treeletStats:d}=e.data;if(l){a.terminate(),i(Error(l));return}if(u!==void 0&&n){n(u);return}d&&(this.splitStats=d),a.terminate(),r({bvhData:t,bvhRoot:!0,reorderedTriangles:c?new Float32Array(c):o,originalToBvh:s||null})},a.onerror=e=>{a.terminate(),i(e)};let l=e.buffer,u={triangleData:l,triangleByteOffset:e.byteOffset,triangleByteLength:e.byteLength,triangleCount:o,depth:t,reportProgress:!!n,sharedReorderBuffer:c,treeletOptimization:{enabled:this.enableTreeletOptimization,size:this.treeletSize,passes:this.treeletOptimizationPasses,minImprovement:this.treeletMinImprovement},reinsertionOptimization:{enabled:this.enableReinsertionOptimization,batchSizeRatio:this.reinsertionBatchSizeRatio,maxIterations:this.reinsertionMaxIterations}};a.postMessage(u,[l])};try{a(new Worker(ga,{type:`module`}))}catch(i){i.name===`SecurityError`?Xe(ga).then(a).catch(()=>{console.warn(`Worker fetch fallback failed, using synchronous build`),r(this._buildSyncAndFlatten(e,t,n))}):(console.warn(`Worker creation failed, falling back to synchronous build:`,i),r(this._buildSyncAndFlatten(e,t,n)))}}):new Promise(r=>{r(this._buildSyncAndFlatten(e,t,n))})}_buildSyncAndFlatten(e,t,n){let r=this.buildSync(e,t,n);return{bvhData:this.flattenBVH(r),bvhRoot:!0,reorderedTriangles:this.reorderedTriangleData||null,originalToBvh:this.originalToBvhMap||null}}buildSync(e,t=30,n=null,r=null){let i=performance.now();this.totalNodes=0,this.processedTriangles=0,this.triangles=e,this.totalTriangles=e.byteLength/(va*4),this.lastProgressUpdate=performance.now(),this.splitStats={sahSplits:0,objectMedianSplits:0,spatialMedianSplits:0,failedSplits:0,avgBinsUsed:0,totalSplitAttempts:0,mortonSortTime:0,totalBuildTime:0,treeletOptimizationTime:0,treeletsProcessed:0,treeletsImproved:0,averageSAHImprovement:0,reinsertionOptimizationTime:0,reinsertionsApplied:0,reinsertionIterations:0,saOrderTime:0,initTime:0,sahBuildTime:0,reorderTime:0};let a=this.totalTriangles,o=performance.now();this.centroids=new Float32Array(a*3),this.bMin=new Float32Array(a*3),this.bMax=new Float32Array(a*3),this.indices=new Uint32Array(a),this.mortonCodes=new Uint32Array(a),this.initializeTriangleArrays(),this.splitStats.initTime=performance.now()-o,this.sortTrianglesByMortonCode();let s=performance.now(),c=this.buildNodeRecursive(0,a,t,n);if(this.splitStats.sahBuildTime=performance.now()-s,this.enableTreeletOptimization&&this.totalTriangles>1e3){let e=this.totalTriangles>this.treeletComplexityThreshold,t=e?3:this.treeletSize,r=e?10:this.maxTreeletsPerScene,i=new pa(this.traversalCost,this.intersectionCost);i.setTreeletSize(t),i.setMinImprovement(this.treeletMinImprovement),i.setMaxTreelets(r);let a=performance.now();for(let e=0;e<this.treeletOptimizationPasses;e++){let t=n?t=>{n(`Treelet optimization pass ${e+1}/${this.treeletOptimizationPasses}: ${t}`)}:null;try{i.optimizeBVH(c,t)}catch(t){console.error(`TreeletOptimizer: Error in pass ${e+1}:`,t);break}let r=i.getStatistics(),o=performance.now()-a;if(r.treeletsImproved===0&&e>0||o>15e3)break}let o=performance.now()-a;this.splitStats.treeletOptimizationTime=o;let s=i.getStatistics();this.splitStats.treeletsProcessed=s.treeletsProcessed,this.splitStats.treeletsImproved=s.treeletsImproved,this.splitStats.averageSAHImprovement=s.averageSAHImprovement}if(this.enableReinsertionOptimization&&this.totalTriangles>1e3){let e=new ha(this.traversalCost,this.intersectionCost);e.setBatchSizeRatio(this.reinsertionBatchSizeRatio),e.setMaxIterations(this.reinsertionMaxIterations);let t=n?e=>{n(e)}:null;try{e.optimizeBVH(c,t)}catch(e){console.error(`ReinsertionOptimizer: Error:`,e)}let r=e.getStatistics();this.splitStats.reinsertionOptimizationTime=r.timeMs,this.splitStats.reinsertionsApplied=r.reinsertionsApplied,this.splitStats.reinsertionIterations=r.iterations}let l=performance.now();this.applySAOrdering(c),this.splitStats.saOrderTime=performance.now()-l;let u=performance.now(),d=this.triangles,f=r||new Float32Array(a*va);for(let e=0;e<a;e++){let t=this.indices[e]*va,n=e*va;f.set(d.subarray(t,t+va),n)}this.reorderedTriangleData=f;let p=new Uint32Array(a);for(let e=0;e<a;e++)p[this.indices[e]]=e;this.originalToBvhMap=p,this.splitStats.reorderTime=performance.now()-u,this.splitStats.totalBuildTime=performance.now()-i;let m=this.splitStats.totalBuildTime,h=this.splitStats;return console.log(`[BVH] ${a.toLocaleString()} tris → ${this.totalNodes} nodes in ${Math.round(m)}ms | SAH ${h.sahSplits} objMed ${h.objectMedianSplits} spatMed ${h.spatialMedianSplits} failed ${h.failedSplits}`+(h.treeletsProcessed?` | treelets ${h.treeletsImproved}/${h.treeletsProcessed} improved`:``)+(h.reinsertionsApplied?` | reinsertions ${h.reinsertionsApplied}`:``)),n&&n(100),this.centroids=null,this.bMin=null,this.bMax=null,this.mortonCodes=null,c}updateProgress(e,t){if(!t)return;this.processedTriangles+=e;let n=performance.now();n-this.lastProgressUpdate<this.progressUpdateInterval||(this.lastProgressUpdate=n,t(Math.min(Math.floor(this.processedTriangles/this.totalTriangles*100),99)))}buildNodeRecursiveToDepth(e,t,n,r,i,a,o,s,c,l,u){let d=new ya;this.totalNodes++;let f=t-e;if(a===void 0?this.updateNodeBounds(d,e,t):(d.minX=a,d.minY=o,d.minZ=s,d.maxX=c,d.maxY=l,d.maxZ=u),f<=this.maxLeafSize||n<=0)return d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d;if(r<=0&&f>this.maxLeafSize*16){let r=this.frontierTasks.length;return d.triangleOffset=e,d.triangleCount=f,d.isFrontier=!0,d.frontierTaskId=r,this.frontierTasks.push({taskId:r,start:e,end:t,depth:n,preMinX:d.minX,preMinY:d.minY,preMinZ:d.minZ,preMaxX:d.maxX,preMaxY:d.maxY,preMaxZ:d.maxZ}),d}let p=this.findBestSplitPositionSAH(e,t,d);if(!p.success){if(this.splitStats.failedSplits++,r>0||f<=this.maxLeafSize*16)return d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d;let a=this.frontierTasks.length;return d.triangleOffset=e,d.triangleCount=f,d.isFrontier=!0,d.frontierTaskId=a,this.frontierTasks.push({taskId:a,start:e,end:t,depth:n,preMinX:d.minX,preMinY:d.minY,preMinZ:d.minZ,preMaxX:d.maxX,preMaxY:d.maxY,preMaxZ:d.maxZ}),d}p.method===`SAH`?this.splitStats.sahSplits++:p.method===`object_median`?this.splitStats.objectMedianSplits++:p.method===`spatial_median`&&this.splitStats.spatialMedianSplits++,this.partitionWithBounds(e,t,p.axis,p.pos);let m=this._partResult,h=m.mid,g=m.lMinX,_=m.lMinY,v=m.lMinZ,y=m.lMaxX,b=m.lMaxY,x=m.lMaxZ,S=m.rMinX,C=m.rMinY,w=m.rMinZ,T=m.rMaxX,E=m.rMaxY,D=m.rMaxZ;return h===e||h===t?(d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d):(d.leftChild=this.buildNodeRecursiveToDepth(e,h,n-1,r-1,i,g,_,v,y,b,x),d.rightChild=this.buildNodeRecursiveToDepth(h,t,n-1,r-1,i,S,C,w,T,E,D),d)}buildNodeRecursive(e,t,n,r,i,a,o,s,c,l){let u=new ya;this.totalNodes++;let d=t-e;if(i===void 0?this.updateNodeBounds(u,e,t):(u.minX=i,u.minY=a,u.minZ=o,u.maxX=s,u.maxY=c,u.maxZ=l),d<=this.maxLeafSize||n<=0)return u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u;let f=this.findBestSplitPositionSAH(e,t,u);if(!f.success)return this.splitStats.failedSplits++,u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u;f.method===`SAH`?this.splitStats.sahSplits++:f.method===`object_median`?this.splitStats.objectMedianSplits++:f.method===`spatial_median`&&this.splitStats.spatialMedianSplits++,this.partitionWithBounds(e,t,f.axis,f.pos);let p=this._partResult,m=p.mid,h=p.lMinX,g=p.lMinY,_=p.lMinZ,v=p.lMaxX,y=p.lMaxY,b=p.lMaxZ,x=p.rMinX,S=p.rMinY,C=p.rMinZ,w=p.rMaxX,T=p.rMaxY,E=p.rMaxZ;return m===e||m===t?(u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u):(u.leftChild=this.buildNodeRecursive(e,m,n-1,r,h,g,_,v,y,b),u.rightChild=this.buildNodeRecursive(m,t,n-1,r,x,S,C,w,T,E),u)}partitionWithBounds(e,t,n,r){let i=this.indices,a=this.centroids,o=this.bMin,s=this.bMax,c=e,l=t-1,u=1/0,d=1/0,f=1/0,p=-1/0,m=-1/0,h=-1/0,g=1/0,_=1/0,v=1/0,y=-1/0,b=-1/0,x=-1/0;for(;c<=l;){let e=i[c],t=e*3;a[t+n]<=r?(o[t]<u&&(u=o[t]),o[t+1]<d&&(d=o[t+1]),o[t+2]<f&&(f=o[t+2]),s[t]>p&&(p=s[t]),s[t+1]>m&&(m=s[t+1]),s[t+2]>h&&(h=s[t+2]),c++):(o[t]<g&&(g=o[t]),o[t+1]<_&&(_=o[t+1]),o[t+2]<v&&(v=o[t+2]),s[t]>y&&(y=s[t]),s[t+1]>b&&(b=s[t+1]),s[t+2]>x&&(x=s[t+2]),i[c]=i[l],i[l]=e,l--)}let S=this._partResult;return S.mid=c,S.lMinX=u,S.lMinY=d,S.lMinZ=f,S.lMaxX=p,S.lMaxY=m,S.lMaxZ=h,S.rMinX=g,S.rMinY=_,S.rMinZ=v,S.rMaxX=y,S.rMaxY=b,S.rMaxZ=x,S}updateNodeBounds(e,t,n){let r=1/0,i=1/0,a=1/0,o=-1/0,s=-1/0,c=-1/0,l=this.indices,u=this.bMin,d=this.bMax;for(let e=t;e<n;e++){let t=l[e]*3;u[t]<r&&(r=u[t]),u[t+1]<i&&(i=u[t+1]),u[t+2]<a&&(a=u[t+2]),d[t]>o&&(o=d[t]),d[t+1]>s&&(s=d[t+1]),d[t+2]>c&&(c=d[t+2])}e.minX=r,e.minY=i,e.minZ=a,e.maxX=o,e.maxY=s,e.maxZ=c}findBestSplitPositionSAH(e,t,n){let r=1/0,i=-1,a=0,o=this.computeSurfaceAreaFlat(n.minX,n.minY,n.minZ,n.maxX,n.maxY,n.maxZ),s=t-e,c=this.intersectionCost*s,l=this.getOptimalBinCount(s);this.splitStats.totalSplitAttempts++,this.splitStats.avgBinsUsed=(this.splitStats.avgBinsUsed*(this.splitStats.totalSplitAttempts-1)+l)/this.splitStats.totalSplitAttempts;let u=this.indices,d=this.centroids,f=this.bMin,p=this.bMax,m=this.binBoundsMin,h=this.binBoundsMax,g=this.binCounts,_=this.leftPrefixMin,v=this.leftPrefixMax,y=this.leftPrefixCount,b=this.rightPrefixMin,x=this.rightPrefixMax,S=this.rightPrefixCount,C=1/0,w=-1/0,T=1/0,E=-1/0,D=1/0,O=-1/0;for(let n=e;n<t;n++){let e=u[n]*3,t=d[e],r=d[e+1],i=d[e+2];t<C&&(C=t),t>w&&(w=t),r<T&&(T=r),r>E&&(E=r),i<D&&(D=i),i>O&&(O=i)}let k=[C,T,D],A=[w,E,O];for(let n=0;n<3;n++){let s=k[n],C=A[n];if(C-s<1e-6)continue;for(let e=0;e<l;e++){g[e]=0;let t=e*3;m[t]=1/0,m[t+1]=1/0,m[t+2]=1/0,h[t]=-1/0,h[t+1]=-1/0,h[t+2]=-1/0}let w=l/(C-s);for(let r=e;r<t;r++){let e=u[r],t=d[e*3+n],i=Math.floor((t-s)*w);i>=l&&(i=l-1),g[i]++;let a=i*3,o=e*3;f[o]<m[a]&&(m[a]=f[o]),f[o+1]<m[a+1]&&(m[a+1]=f[o+1]),f[o+2]<m[a+2]&&(m[a+2]=f[o+2]),p[o]>h[a]&&(h[a]=p[o]),p[o+1]>h[a+1]&&(h[a+1]=p[o+1]),p[o+2]>h[a+2]&&(h[a+2]=p[o+2])}y[0]=g[0],_[0]=m[0],_[1]=m[1],_[2]=m[2],v[0]=h[0],v[1]=h[1],v[2]=h[2];for(let e=1;e<l;e++){let t=e*3,n=(e-1)*3;y[e]=y[e-1]+g[e];let r=_[n],i=m[t],a=_[n+1],o=m[t+1],s=_[n+2],c=m[t+2];_[t]=r<i?r:i,_[t+1]=a<o?a:o,_[t+2]=s<c?s:c;let l=v[n],u=h[t],d=v[n+1],f=h[t+1],p=v[n+2],b=h[t+2];v[t]=l>u?l:u,v[t+1]=d>f?d:f,v[t+2]=p>b?p:b}let T=l-1,E=T*3;S[T]=g[T],b[E]=m[E],b[E+1]=m[E+1],b[E+2]=m[E+2],x[E]=h[E],x[E+1]=h[E+1],x[E+2]=h[E+2];for(let e=T-1;e>=0;e--){let t=e*3,n=(e+1)*3;S[e]=S[e+1]+g[e];let r=b[n],i=m[t],a=b[n+1],o=m[t+1],s=b[n+2],c=m[t+2];b[t]=r<i?r:i,b[t+1]=a<o?a:o,b[t+2]=s<c?s:c;let l=x[n],u=h[t],d=x[n+1],f=h[t+1],p=x[n+2],_=h[t+2];x[t]=l>u?l:u,x[t+1]=d>f?d:f,x[t+2]=p>_?p:_}for(let e=1;e<l;e++){let t=(e-1)*3,u=e*3,d=y[e-1],f=S[e];if(d===0||f===0)continue;let p=v[t]-_[t],m=v[t+1]-_[t+1],h=v[t+2]-_[t+2],g=2*(p*m+m*h+h*p),w=x[u]-b[u],T=x[u+1]-b[u+1],E=x[u+2]-b[u+2],D=2*(w*T+T*E+E*w),O=this.traversalCost+g/o*d*this.intersectionCost+D/o*f*this.intersectionCost;O<r&&O<c&&(r=O,i=n,a=s+(C-s)*e/l)}}return i===-1?this.enableObjectMedianFallback?this.findObjectMedianSplit(e,t):this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`fallbacks_disabled`}:{success:!0,axis:i,pos:a,method:`SAH`,binsUsed:l}}findObjectMedianSplit(e,t){let n=this.indices,r=this.centroids,i=-1,a=-1;for(let o=0;o<3;o++){let s=1/0,c=-1/0;for(let i=e;i<t;i++){let e=r[n[i]*3+o];e<s&&(s=e),e>c&&(c=e)}let l=c-s;l>a&&(a=l,i=o)}if(i===-1||a<1e-10)return this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`object_median_failed`};let o=t-e,s=e+Math.floor(o/2);this.quickselect(e,t,s,i);let c=r[n[s]*3+i],l=!0;for(let e=s+1;e<t;e++)if(r[n[e]*3+i]>c){l=!1;break}if(l){let a=-1/0;for(let t=e;t<s;t++){let e=r[n[t]*3+i];e>a&&(a=e)}if(a<c)c=(a+c)*.5;else return this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`object_median_degenerate`}}return{success:!0,axis:i,pos:c,method:`object_median`}}findSpatialMedianSplit(e,t){let n=this.indices,r=this.centroids,i=this.bMin,a=this.bMax,o=-1,s=-1,c=0,l=0;for(let r=0;r<3;r++){let u=1/0,d=-1/0;for(let o=e;o<t;o++){let e=n[o]*3+r;i[e]<u&&(u=i[e]),a[e]>d&&(d=a[e])}let f=d-u;f>s&&(s=f,o=r,c=u,l=d)}if(o===-1||s<1e-12)return{success:!1,method:`spatial_median_failed`};let u=(c+l)*.5,d=t-e,f=0;for(let i=e;i<t;i++)r[n[i]*3+o]<=u&&f++;if(f===0||f===d){let i=e+Math.floor(d/2);this.quickselect(e,t,i,o);let a=r[n[i]*3+o],s=!0;for(let i=e;i<t;i++)if(r[n[i]*3+o]!==a){s=!1;break}if(s)return{success:!1,method:`spatial_median_degenerate`};let c=-1/0;for(let t=e;t<i;t++){let e=r[n[t]*3+o];e>c&&(c=e)}if(c<a)u=(c+a)*.5;else{let e=1/0;for(let a=i+1;a<t;a++){let t=r[n[a]*3+o];t<e&&(e=t)}u=(a+e)*.5}}return{success:!0,axis:o,pos:u,method:`spatial_median`}}quickselect(e,t,n,r){let i=this.indices,a=this.centroids,o=e,s=t-1;for(;o<s;){let e=o+s>>>1,t=a[i[o]*3+r],c=a[i[e]*3+r],l=a[i[s]*3+r];if(t>c){let t=i[o];i[o]=i[e],i[e]=t}if(t>l){let e=i[o];i[o]=i[s],i[s]=e}if(c>l){let t=i[e];i[e]=i[s],i[s]=t}let u=a[i[e]*3+r],d=o,f=s;for(;d<=f;){for(;a[i[d]*3+r]<u;)d++;for(;a[i[f]*3+r]>u;)f--;if(d<=f){let e=i[d];i[d]=i[f],i[f]=e,d++,f--}}f<n&&(o=d),d>n&&(s=f)}}applySAOrdering(e){if(!e||!e.leftChild)return;let t=[e],n=[];for(;t.length>0;){let e=t.pop();!e.leftChild||!e.rightChild||(n.push(e),t.push(e.leftChild),t.push(e.rightChild))}for(let e=n.length-1;e>=0;e--){let t=n[e],r=t.leftChild,i=t.rightChild,a=r.maxX-r.minX,o=r.maxY-r.minY,s=r.maxZ-r.minZ,c=i.maxX-i.minX,l=i.maxY-i.minY,u=i.maxZ-i.minZ;c*l+l*u+u*c>a*o+o*s+s*a&&(t.leftChild=i,t.rightChild=r)}}flattenBVH(e){let t=[],n=[e];for(;n.length>0;){let e=n.pop();e._flatIndex=t.length,t.push(e),e.rightChild&&n.push(e.rightChild),e.leftChild&&n.push(e.leftChild)}let r=new Float32Array(t.length*16);for(let e=0;e<t.length;e++){let n=t[e],i=e*16;if(n.leftChild){let e=n.leftChild,t=n.rightChild;r[i]=e.minX,r[i+1]=e.minY,r[i+2]=e.minZ,r[i+3]=e._flatIndex,r[i+4]=e.maxX,r[i+5]=e.maxY,r[i+6]=e.maxZ,r[i+7]=t._flatIndex,r[i+8]=t.minX,r[i+9]=t.minY,r[i+10]=t.minZ,r[i+12]=t.maxX,r[i+13]=t.maxY,r[i+14]=t.maxZ}else r[i]=n.triangleOffset,r[i+1]=n.triangleCount,r[i+3]=-1}return r}flattenBVHWithFrontier(e){let t=[],n=[e];for(;n.length>0;){let e=n.pop();e._flatIndex=t.length,t.push(e),e.rightChild&&n.push(e.rightChild),e.leftChild&&n.push(e.leftChild)}let r=new Float32Array(t.length*16),i=[];for(let e=0;e<t.length;e++){let n=t[e],a=e*16;if(n.leftChild){let e=n.leftChild,t=n.rightChild;r[a]=e.minX,r[a+1]=e.minY,r[a+2]=e.minZ,r[a+3]=e._flatIndex,r[a+4]=e.maxX,r[a+5]=e.maxY,r[a+6]=e.maxZ,r[a+7]=t._flatIndex,r[a+8]=t.minX,r[a+9]=t.minY,r[a+10]=t.minZ,r[a+12]=t.maxX,r[a+13]=t.maxY,r[a+14]=t.maxZ}else if(n.isFrontier){let t=n.frontierTaskId;r[a]=n.triangleOffset,r[a+1]=n.triangleCount,r[a+2]=t,r[a+3]=-2,i.push({taskId:t,flatIndex:e})}else r[a]=n.triangleOffset,r[a+1]=n.triangleCount,r[a+3]=-1}return{flatData:r,frontierMap:i,nodeCount:t.length}}assembleParallelBVH(e,t,n,r){let i=[...r].sort((e,t)=>e.taskId-t.taskId),a=t;for(let e=0;e<i.length;e++)a+=i[e].nodeCount;let o=new Float32Array(a*16);o.set(e);let s=new Map;for(let e of n)s.set(e.taskId,e.flatIndex);let c=t;for(let e=0;e<i.length;e++){let t=i[e],n=t.flatData,r=t.nodeCount,a=c*16;o.set(n,a);for(let e=0;e<r;e++){let t=a+e*16;o[t+3]!==-1&&(o[t+3]+=c,o[t+7]+=c)}let l=s.get(t.taskId);if(l!==void 0){let e=l*16,t=a;for(let n=0;n<16;n++)o[e+n]=o[t+n]}c+=r}return o}computeSurfaceAreaFlat(e,t,n,r,i,a){let o=r-e,s=i-t,c=a-n;return 2*(o*s+s*c+c*o)}},Z={FLOATS_PER_TRIANGLE:32,POSITION_A_OFFSET:0,POSITION_B_OFFSET:4,POSITION_C_OFFSET:8,NORMAL_A_OFFSET:12,NORMAL_B_OFFSET:16,NORMAL_C_OFFSET:20},xa=Z.FLOATS_PER_TRIANGLE,Sa=16,Ca=-1,wa=-2,Ta=class{constructor(){this._bounds=null,this._boundsNodeCount=0}updateTrianglePositions(e,t,n){let r=n.length;for(let i=0;i<r;i++){let r=n[i],a=i*xa,o=r*9,s=t[o],c=t[o+1],l=t[o+2],u=t[o+3],d=t[o+4],f=t[o+5],p=t[o+6],m=t[o+7],h=t[o+8];e[a+Z.POSITION_A_OFFSET]=s,e[a+Z.POSITION_A_OFFSET+1]=c,e[a+Z.POSITION_A_OFFSET+2]=l,e[a+Z.POSITION_B_OFFSET]=u,e[a+Z.POSITION_B_OFFSET+1]=d,e[a+Z.POSITION_B_OFFSET+2]=f,e[a+Z.POSITION_C_OFFSET]=p,e[a+Z.POSITION_C_OFFSET+1]=m,e[a+Z.POSITION_C_OFFSET+2]=h;let g=u-s,_=d-c,v=f-l,y=p-s,b=m-c,x=h-l,S=_*x-v*b,C=v*y-g*x,w=g*b-_*y;e[a+Z.NORMAL_A_OFFSET]=S,e[a+Z.NORMAL_A_OFFSET+1]=C,e[a+Z.NORMAL_A_OFFSET+2]=w,e[a+Z.NORMAL_B_OFFSET]=S,e[a+Z.NORMAL_B_OFFSET+1]=C,e[a+Z.NORMAL_B_OFFSET+2]=w,e[a+Z.NORMAL_C_OFFSET]=S,e[a+Z.NORMAL_C_OFFSET+1]=C,e[a+Z.NORMAL_C_OFFSET+2]=w}}refitRange(e,t,n,r){r>this._boundsNodeCount&&(this._bounds=new Float32Array(r*6),this._boundsNodeCount=r);let i=this._bounds,a=n+r;for(let r=a-1;r>=n;r--){let a=r*Sa,o=(r-n)*6;if(e[a+3]===Ca){let n=e[a],r=e[a+1],s=1/0,c=1/0,l=1/0,u=-1/0,d=-1/0,f=-1/0;for(let e=0;e<r;e++){let 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Original error: ${e.message}`)}}return this.memoryUsage>this.maxMemoryUsage*He.CLEANUP_THRESHOLD&&this.cleanup(),this.checkMemoryHealth(),i.byteOffset+e*t.BYTES_PER_ELEMENT>i.buffer.byteLength&&(i=new t(e),this.memoryUsage+=i.byteLength),new t(i.buffer,i.byteOffset,e)}releaseBuffer(e,t=Float32Array){let n=(e.buffer.byteLength-e.byteOffset)/t.BYTES_PER_ELEMENT,r=this.getOptimalSize(n),i=`${t.name}-${r}`,a=this.pools.get(i)||[];a.length<U.BUFFER_POOL_SIZE?(a.push(new t(e.buffer,e.byteOffset,n)),this.pools.set(i,a)):this.allocatedBuffers.has(e)&&(this.memoryUsage-=e.byteLength,this.allocatedBuffers.delete(e))}cleanup(){let e=Array.from(this.pools.entries());e.slice(0,Math.floor(e.length/2)).forEach(([e,t])=>{t.forEach(e=>{this.allocatedBuffers.has(e)&&(this.memoryUsage-=e.byteLength,this.allocatedBuffers.delete(e))}),this.pools.delete(e)})}dispose(){this.pools.forEach(e=>{e.forEach(e=>{this.allocatedBuffers.has(e)&&this.allocatedBuffers.delete(e)})}),this.pools.clear(),this.memoryUsage=0}getMemoryStats(){return{currentUsage:this.memoryUsage,maxUsage:this.maxMemoryUsage,utilizationPercentage:this.memoryUsage/this.maxMemoryUsage*100,poolCount:this.pools.size,allocatedBufferCount:this.allocatedBuffers&&this.allocatedBuffers.size||0}}checkMemoryHealth(){let e=this.getMemoryStats();return e.utilizationPercentage>90?(console.warn(`Memory pool critical: ${e.utilizationPercentage.toFixed(1)}% used (${(e.currentUsage/(1024*1024)).toFixed(1)}MB / ${(e.maxUsage/(1024*1024)).toFixed(1)}MB)`),`critical`):e.utilizationPercentage>70?(console.warn(`Memory pool high: ${e.utilizationPercentage.toFixed(1)}% used (${(e.currentUsage/(1024*1024)).toFixed(1)}MB / ${(e.maxUsage/(1024*1024)).toFixed(1)}MB)`),`high`):`normal`}},Va=class{constructor(e=U.CACHE_SIZE_LIMIT){this.cache=new Map,this.accessOrder=[],this.maxSize=e}generateHash(e){let t=``;for(let n of e)if(n?.image){let e=n.image.width||0,r=n.image.height||0,i=n.image.src||n.uuid||``;t+=`${e}x${r}_${i.slice(-8)}_`}return t+e.length}get(e){if(this.cache.has(e)){let t=this.accessOrder.indexOf(e);return t>-1&&this.accessOrder.splice(t,1),this.accessOrder.push(e),this.cache.get(e)}return null}set(e,t){if(this.cache.has(e)){let t=this.accessOrder.indexOf(e);t>-1&&this.accessOrder.splice(t,1)}else this.cache.size>=this.maxSize&&this.evictLRU();this.cache.set(e,t),this.accessOrder.push(e)}evictLRU(){if(this.accessOrder.length>0){let e=this.accessOrder.shift(),t=this.cache.get(e);t&&t.dispose&&t.dispose(),this.cache.delete(e)}}dispose(){this.cache.forEach(e=>{e&&e.dispose&&e.dispose()}),this.cache.clear(),this.accessOrder=[]}},Ha=class{constructor(e={}){this.useWorkers=typeof Worker<`u`,this.maxConcurrentWorkers=U.MAX_CONCURRENT_WORKERS,this.activeWorkers=0,this.canvasPool=new za,this.bufferPool=new Ba({maxMemory:e.maxBufferMemory||He.MAX_BUFFER_MEMORY,sizeStrategy:e.bufferSizeStrategy||`adaptive`}),this.textureCache=new Va,this.capabilities=this.detectCapabilities(),this.optimalMethod=this.selectOptimalMethod()}detectCapabilities(){return{offscreenCanvas:typeof OffscreenCanvas<`u`,imageBitmap:typeof createImageBitmap<`u`,workers:typeof Worker<`u`,hardwareConcurrency:navigator.hardwareConcurrency||4}}selectOptimalMethod(){return this.capabilities.workers&&this.capabilities.offscreenCanvas?`worker-offscreen`:this.capabilities.imageBitmap?`imageBitmap`:`canvas`}async createTexturesToDataTexture(e){if(!e||e.length===0)return null;let t=this.textureCache.generateHash(e),n=this.textureCache.get(t);if(n)return n;let{normalized:r,bitmapsToClose:i}=await this._normalizeTexturesForProcessing(e),a=this.selectProcessingStrategy(r),o;try{switch(a.method){case`worker-direct`:o=await this.processWithWorkerDirect(r);break;case`worker-chunked`:o=await this.processWithWorkerChunked(r,a.chunkSize);break;case`main-batch`:o=await this.processOnMainThreadBatch(r,a.batchSize);break;case`main-streaming`:o=await this.processOnMainThreadStreaming(r);break;default:o=await this.processOnMainThreadSync(r)}return o&&this.textureCache.set(t,o),o}catch(e){return console.warn(`Texture processing failed, trying fallback:`,e),await this.processOnMainThreadSync(r)}finally{for(let e of i)e.close()}}selectProcessingStrategy(e){let t=e.reduce((e,t)=>e+(t.image?.width||0)*(t.image?.height||0),0),n=t*4;return this.capabilities.workers&&n>He.MAX_TEXTURE_MEMORY?{method:`worker-chunked`,chunkSize:Math.max(1,Math.floor(e.length/4))}:this.capabilities.workers&&t>2097152?{method:`worker-direct`}:t>524288?{method:`main-batch`,batchSize:Math.min(4,e.length)}:e.length>8?{method:`main-streaming`}:{method:`main-sync`}}async processWithWorkerDirect(e){for(;this.activeWorkers>=this.maxConcurrentWorkers;)await new Promise(e=>setTimeout(e,10));this.activeWorkers++;try{let t;try{t=new Worker(Ra,{type:`module`})}catch(e){if(e.name!==`SecurityError`)throw e;t=await Xe(Ra)}let n=await this.prepareTexturesForWorkerDirect(e),r=await new Promise((e,r)=>{t.onmessage=t=>{t.data.error?r(Error(t.data.error)):e(t.data)},t.onerror=r;let i=[];n.forEach(e=>{e.data instanceof ArrayBuffer?i.push(e.data):e.bitmap&&i.push(e.bitmap)}),t.postMessage({textures:n,maxTextureSize:U.MAX_TEXTURE_SIZE,method:`direct-transfer`},i)});return t.terminate(),this.createDataArrayTextureFromResult(r)}finally{this.activeWorkers--}}async prepareTexturesForWorkerDirect(e){let t=[];for(let n of e)if(n?.image)try{if(typeof createImageBitmap<`u`&&n.image instanceof HTMLImageElement){let e=await createImageBitmap(n.image);t.push({bitmap:e,width:n.image.width,height:n.image.height,isDirect:!0})}else{let e=this.canvasPool.getCanvasWithContext(n.image.width,n.image.height);e.context.drawImage(n.image,0,0);let r=e.context.getImageData(0,0,n.image.width,n.image.height);t.push({data:r.data.buffer,width:n.image.width,height:n.image.height,isImageData:!0}),this.canvasPool.releaseCanvasWithContext(e)}}catch(e){console.warn(`Failed to prepare texture for worker:`,e)}return t}async processWithWorkerChunked(e,t){let n=[];for(let r=0;r<e.length;r+=t){let i=e.slice(r,r+t),a=await this.processWithWorkerDirect(i);n.push(a)}return this.combineTextureResults(n)}async processOnMainThreadBatch(e,t){let n=e.filter(e=>e?.image);if(n.length===0)return this.createFallbackTexture();let{maxWidth:r,maxHeight:i}=this.calculateOptimalDimensions(n),a=n.length,o=this.bufferPool.getBuffer(r*i*a*4,Uint8Array);for(let e=0;e<n.length;e+=t){let a=Math.min(e+t,n.length),s=[];for(let t=e;t<a;t++){let e=n[t],a=createImageBitmap(e.image,{resizeWidth:r,resizeHeight:i,resizeQuality:`high`});s.push(a.then(e=>({bitmap:e,index:t})))}let c=await Promise.all(s),l=this.canvasPool.getCanvasWithContext(r,i);l.context.imageSmoothingEnabled=!1;for(let{bitmap:e,index:t}of c){l.context.clearRect(0,0,r,i),l.context.drawImage(e,0,0);let n=l.context.getImageData(0,0,r,i),a=r*i*4*t;o.set(n.data,a),e.close()}this.canvasPool.releaseCanvasWithContext(l)}return this.createDataArrayTextureFromBuffer(o,r,i,a)}async processOnMainThreadStreaming(e){let t=e.filter(e=>e?.image);if(t.length===0)return this.createFallbackTexture();let{maxWidth:n,maxHeight:r}=this.calculateOptimalDimensions(t),i=t.length,a=this.bufferPool.getBuffer(n*r*i*4,Uint8Array),o=this.canvasPool.getCanvasWithContext(n,r);o.context.imageSmoothingEnabled=!0,o.context.imageSmoothingQuality=`high`;for(let e=0;e<t.length;e++){let i=t[e];o.context.clearRect(0,0,n,r),o.context.drawImage(i.image,0,0,n,r);let s=o.context.getImageData(0,0,n,r),c=n*r*4*e;a.set(s.data,c),e%He.STREAM_BATCH_SIZE===0&&await new Promise(e=>setTimeout(e,0))}return this.canvasPool.releaseCanvasWithContext(o),this.createDataArrayTextureFromBuffer(a,n,r,i)}async processOnMainThreadSync(e){let t=e.filter(e=>e?.image);if(t.length===0)return this.createFallbackTexture();let{maxWidth:n,maxHeight:r}=this.calculateOptimalDimensions(t),i=t.length,a=this.bufferPool.getBuffer(n*r*i*4,Uint8Array),o=this.canvasPool.getCanvasWithContext(n,r);o.context.imageSmoothingEnabled=!0,o.context.imageSmoothingQuality=`high`;for(let e=0;e<t.length;e++){let i=t[e];o.context.clearRect(0,0,n,r),o.context.drawImage(i.image,0,0,n,r);let s=o.context.getImageData(0,0,n,r),c=n*r*4*e;a.set(s.data,c)}return this.canvasPool.releaseCanvasWithContext(o),this.createDataArrayTextureFromBuffer(a,n,r,i)}createMaterialRawData(e){let t=V.FLOATS_PER_MATERIAL,n=e.length,r=n*t,i=new Float32Array(r);for(let r=0;r<n;r++){let n=e[r],a=r*t,o=n.mapMatrix??Be,s=n.normalMapMatrices??Be,c=n.roughnessMapMatrices??Be,l=n.metalnessMapMatrices??Be,u=n.emissiveMapMatrices??Be,d=n.bumpMapMatrices??Be,f=n.displacementMapMatrices??Be,p=[n.ior,n.transmission,n.thickness,n.emissiveIntensity,n.attenuationColor.r,n.attenuationColor.g,n.attenuationColor.b,n.attenuationDistance,n.opacity,n.side,n.transparent,n.alphaTest,n.alphaMode,n.depthWrite,n.normalScale?.x??1,n.normalScale?.y??1,n.color.r,n.color.g,n.color.b,n.metalness,n.emissive.r,n.emissive.g,n.emissive.b,n.roughness,n.map,n.normalMap,n.roughnessMap,n.metalnessMap,n.emissiveMap,n.bumpMap,n.clearcoat,n.clearcoatRoughness,n.dispersion,n.visible,n.sheen,n.sheenRoughness,n.sheenColor.r,n.sheenColor.g,n.sheenColor.b,1,n.specularIntensity,n.specularColor.r,n.specularColor.g,n.specularColor.b,n.iridescence,n.iridescenceIOR,n.iridescenceThicknessRange[0],n.iridescenceThicknessRange[1],n.bumpScale,n.displacementScale,n.displacementMap,0,o[0],o[1],o[2],o[3],o[4],o[5],o[6],1,s[0],s[1],s[2],s[3],s[4],s[5],s[6],1,c[0],c[1],c[2],c[3],c[4],c[5],c[6],1,l[0],l[1],l[2],l[3],l[4],l[5],l[6],1,u[0],u[1],u[2],u[3],u[4],u[5],u[6],1,d[0],d[1],d[2],d[3],d[4],d[5],d[6],1,f[0],f[1],f[2],f[3],f[4],f[5],f[6],1];i.set(p,a)}return i}createBVHRawData(e){let t=[],n=e=>{let r=t.length;if(t.push(e),e.leftChild){let t=n(e.leftChild),r=n(e.rightChild);e.leftChild=t,e.rightChild=r}return r};n(e);let r=U.VEC4_PER_BVH_NODE*U.FLOATS_PER_VEC4,i=t.length*r,a=new Float32Array(i);for(let e=0;e<t.length;e++){let n=e*r,i=t[e];if(i.leftChild!==null){let e=i.leftChild,r=i.rightChild,o=t[e],s=t[r];a[n]=o.boundsMin.x,a[n+1]=o.boundsMin.y,a[n+2]=o.boundsMin.z,a[n+3]=e,a[n+4]=o.boundsMax.x,a[n+5]=o.boundsMax.y,a[n+6]=o.boundsMax.z,a[n+7]=r,a[n+8]=s.boundsMin.x,a[n+9]=s.boundsMin.y,a[n+10]=s.boundsMin.z,a[n+12]=s.boundsMax.x,a[n+13]=s.boundsMax.y,a[n+14]=s.boundsMax.z}else a[n]=i.triangleOffset,a[n+1]=i.triangleCount,a[n+3]=-1}return a}async createMaterialTextures(e){let{materials:t,maps:n,normalMaps:i,bumpMaps:a,roughnessMaps:o,metalnessMaps:s,emissiveMaps:c,displacementMaps:l}=e;console.log(`[TextureCreator] Creating material textures only`);let u=performance.now();try{if(!t||t.length===0)throw Error(`No materials provided for texture creation`);this.textureCache.dispose(),this.textureCache=new Va;let e=[];n&&n.length>0&&e.push(this.createTexturesToDataTexture(n).then(e=>({type:`albedo`,texture:e})).catch(e=>(console.warn(`Failed to create albedo textures:`,e),{type:`albedo`,texture:null}))),i&&i.length>0&&e.push(this.createTexturesToDataTexture(i).then(e=>({type:`normal`,texture:e})).catch(e=>(console.warn(`Failed to create normal textures:`,e),{type:`normal`,texture:null}))),a&&a.length>0&&e.push(this.createTexturesToDataTexture(a).then(e=>({type:`bump`,texture:e})).catch(e=>(console.warn(`Failed to create bump textures:`,e),{type:`bump`,texture:null}))),o&&o.length>0&&e.push(this.createTexturesToDataTexture(o).then(e=>({type:`roughness`,texture:e})).catch(e=>(console.warn(`Failed to create roughness textures:`,e),{type:`roughness`,texture:null}))),s&&s.length>0&&e.push(this.createTexturesToDataTexture(s).then(e=>({type:`metalness`,texture:e})).catch(e=>(console.warn(`Failed to create metalness textures:`,e),{type:`metalness`,texture:null}))),c&&c.length>0&&e.push(this.createTexturesToDataTexture(c).then(e=>({type:`emissive`,texture:e})).catch(e=>(console.warn(`Failed to create emissive textures:`,e),{type:`emissive`,texture:null}))),l&&l.length>0&&e.push(this.createTexturesToDataTexture(l).then(e=>({type:`displacement`,texture:e})).catch(e=>(console.warn(`Failed to create displacement textures:`,e),{type:`displacement`,texture:null})));let d=await Promise.allSettled(e),f={};d.forEach(e=>{if(e.status===`fulfilled`&&e.value){let{type:t,texture:n}=e.value;if(n)switch(t){case`albedo`:n.colorSpace=r.SRGBColorSpace,f.albedoTexture=n;break;case`normal`:f.normalTexture=n;break;case`bump`:f.bumpTexture=n;break;case`roughness`:f.roughnessTexture=n;break;case`metalness`:f.metalnessTexture=n;break;case`emissive`:n.colorSpace=r.SRGBColorSpace,f.emissiveTexture=n;break;case`displacement`:f.displacementTexture=n;break}}});let p=performance.now()-u;return console.log(`[TextureCreator] Material texture creation complete (${p.toFixed(2)}ms)`),f}catch(e){throw console.error(`[TextureCreator] Material texture creation error:`,e),Error(`Material texture creation failed: ${e.message}`)}}calculateOptimalDimensions(e){let t=0,n=0;for(let r of e)t=Math.max(t,r.image.width),n=Math.max(n,r.image.height);for(t=2**Math.ceil(Math.log2(t)),n=2**Math.ceil(Math.log2(n));t>=U.MAX_TEXTURE_SIZE/2||n>=U.MAX_TEXTURE_SIZE/2;)t=Math.max(1,Math.floor(t/2)),n=Math.max(1,Math.floor(n/2));return{maxWidth:t,maxHeight:n}}createDataArrayTextureFromResult(e){let t=(e.data instanceof ArrayBuffer,new Uint8Array(e.data));return this.createDataArrayTextureFromBuffer(t,e.width,e.height,e.depth)}createDataArrayTextureFromBuffer(e,t,n,i){let a=new r.DataArrayTexture(e,t,n,i);a.minFilter=r.LinearFilter,a.magFilter=r.LinearFilter,a.format=r.RGBAFormat,a.type=r.UnsignedByteType,a.needsUpdate=!0,a.generateMipmaps=!1,a.userData={buffer:e,bufferType:Uint8Array};let o=a.dispose.bind(a);return a.dispose=()=>{a.userData.buffer&&(this.bufferPool.releaseBuffer(a.userData.buffer,a.userData.bufferType),a.userData.buffer=null),o()},a}async _normalizeTexturesForProcessing(e){let t=[],n=[],i=[];for(let n of e)if(n?.image){if(n.isCompressedTexture&&n.format===r.RGBAFormat&&n.mipmaps?.[0]?.data){let e=n.mipmaps[0],r=t.length;t.push(null),i.push({index:r,promise:Ua(e.data,e.width,e.height)});continue}if(n.isCompressedTexture){console.warn(`[TextureCreator] GPU-compressed texture in mixed group — using placeholder`),t.push(null);continue}if(n.image.data&&!(n.image instanceof HTMLImageElement)&&!(n.image instanceof HTMLCanvasElement)&&!(typeof ImageBitmap<`u`&&n.image instanceof ImageBitmap)){let e=t.length;t.push(null),i.push({index:e,promise:Ua(n.image.data,n.image.width,n.image.height)});continue}t.push(n)}if(i.length>0){let e=await Promise.allSettled(i.map(e=>e.promise));for(let r=0;r<i.length;r++){let{index:a}=i[r],o=e[r];if(o.status===`fulfilled`){let e=o.value;n.push(e),t[a]={image:e}}else console.warn(`[TextureCreator] Failed to create ImageBitmap:`,o.reason)}}for(let e=0;e<t.length;e++)if(t[e]===null){let r=new Uint8ClampedArray([255,255,255,255]),i=await createImageBitmap(new ImageData(r,1,1));n.push(i),t[e]={image:i}}return{normalized:t,bitmapsToClose:n}}createFallbackTexture(){let e=new r.DataArrayTexture(new Uint8Array([255,255,255,255]),1,1,1);return e.minFilter=r.LinearFilter,e.magFilter=r.LinearFilter,e.format=r.RGBAFormat,e.type=r.UnsignedByteType,e.needsUpdate=!0,e.generateMipmaps=!1,e}combineTextureResults(e){return e[0]}dispose(){this.canvasPool.dispose(),this.bufferPool.dispose(),this.textureCache.dispose()}};function Ua(e,t,n){let r=new Uint8ClampedArray(e.buffer,e.byteOffset,e.byteLength);return createImageBitmap(new ImageData(r,t,n))}var Wa=128,Ga=class{constructor(){this._vectorPool={vec3:Array(9).fill().map(()=>new r.Vector3),vec2:[,,,,,,].fill().map(()=>new r.Vector2)},this._matrixPool={mat3:new r.Matrix3,mat4:new r.Matrix4},this.resetArrays(),this.triangleCount=0,this.currentTriangleIndex=0}_getVec3(e=0){return this._vectorPool.vec3[e%this._vectorPool.vec3.length]}_getVec2(e=0){return this._vectorPool.vec2[e%this._vectorPool.vec2.length]}extract(e){return this.resetArrays(),this._triangleCapacity=1024,this.triangleData=new Float32Array(this._triangleCapacity*B.FLOATS_PER_TRIANGLE),this.currentTriangleIndex=0,this.traverseObject(e),this.logStats(),this.getExtractedData()}_ensureCapacity(e){if(e<=this._triangleCapacity)return;let t=this._triangleCapacity;for(;t<e;)t*=2;let n=new Float32Array(t*B.FLOATS_PER_TRIANGLE);n.set(this.triangleData),this.triangleData=n,this._triangleCapacity=t}traverseObject(e){if(e.isMesh?this.processMesh(e):e.isDirectionalLight?this.directionalLights.push(e):e.isCamera&&this.cameras.push(e),e.children)for(let t of e.children)this.traverseObject(t)}processMesh(e){if(!e.geometry||!e.material){console.warn(`Skipping mesh with missing geometry or material:`,e);return}let t=this.processMaterial(e.material);e.userData.materialIndex=t;let n=this.meshes.length;this.meshes.push(e),e.userData.meshIndex=n;let r=this.currentTriangleIndex;this.extractGeometry(e,t,n),this.meshTriangleRanges.push({start:r,count:this.currentTriangleIndex-r})}processMaterial(e){let t=this._materialUuidMap.get(e.uuid)??-1;if(t===-1){e.depthWrite===!1&&(e.depthWrite=!0,console.warn(`Depth write is disabled in material, enabling it for rastered rendering`));let n=this.createMaterialObject(e);this.materials.push(n),t=this.materials.length-1,this._materialUuidMap.set(e.uuid,t),n.clearcoat>0&&(this.sceneFeatures.hasClearcoat=!0),n.transmission>0&&(this.sceneFeatures.hasTransmission=!0),n.dispersion>0&&(this.sceneFeatures.hasDispersion=!0),n.iridescence>0&&(this.sceneFeatures.hasIridescence=!0),n.sheen>0&&(this.sceneFeatures.hasSheen=!0),(n.transparent||n.opacity<1||n.alphaTest>0)&&(this.sceneFeatures.hasTransparency=!0),[n.clearcoat>0,n.transmission>0,n.iridescence>0,n.sheen>0].filter(Boolean).length>=2&&(this.sceneFeatures.hasMultiLobeMaterials=!0)}return t}getMaterialAlphaMode(e){if(e.userData?.gltfExtensions?.KHR_materials_unlit?.alphaMode){let t=e.userData.gltfExtensions.KHR_materials_unlit.alphaMode;return t===`BLEND`?2:+(t===`MASK`)}return e.alphaTest>0?1:e.transparent&&e.opacity<1||e.map&&e.map.format===r.RGBAFormat&&e.transparent?2:0}getMaterialType(e){return e.isMeshPhysicalMaterial?`physical`:e.isMeshStandardMaterial?`standard`:e.isMeshPhongMaterial?`phong`:e.isMeshLambertMaterial?`lambert`:e.isMeshBasicMaterial?`basic`:e.isMeshToonMaterial?`toon`:`unknown`}getPhysicalDefaults(){return{emissive:new r.Color(0,0,0),emissiveIntensity:1,roughness:1,metalness:0,ior:1.5,opacity:1,transmission:0,thickness:.1,attenuationColor:new r.Color(16777215),attenuationDistance:1/0,dispersion:0,sheen:0,sheenRoughness:1,sheenColor:new r.Color(0),specularIntensity:1,specularColor:new r.Color(16777215),clearcoat:0,clearcoatRoughness:0,iridescence:0,iridescenceIOR:1.3,iridescenceThicknessRange:[100,400],normalScale:{x:1,y:1},bumpScale:1,displacementScale:1,alphaTest:0}}mapLegacyMaterialToPhysical(e,t){let n={};switch(t){case`basic`:n.emissive=e.color.clone(),n.emissiveIntensity=1,n.color=new r.Color(0),n.roughness=1,n.metalness=0;break;case`lambert`:n.roughness=1,n.metalness=0,n.specularIntensity=0;break;case`phong`:{let t=e.shininess||30;n.roughness=Math.sqrt(2/(t+2)),n.metalness=0}if(e.specular){let t=e.specular.r*.299+e.specular.g*.587+e.specular.b*.114;n.specularIntensity=Math.min(t*2,1),n.specularColor=e.specular.clone()}break;case`toon`:n.roughness=.9,n.metalness=0;break;case`standard`:case`physical`:break}return n}createMaterialObject(e){let t=this.getPhysicalDefaults(),n=this.getMaterialType(e),i=this.mapLegacyMaterialToPhysical(e,n),a=(e.metalness??i.metalness??0)>.1,o=t.ior;a?o=2.5:e.transmission>0&&(o=1.5);let s=e.color||new r.Color(16777215);return n===`basic`&&!e.map&&(s=new r.Color(0)),{uuid:e.uuid,color:s,emissive:i.emissive??e.emissive??t.emissive,emissiveIntensity:i.emissiveIntensity??e.emissiveIntensity??t.emissiveIntensity,roughness:Math.max(.05,i.roughness??e.roughness??t.roughness),metalness:i.metalness??e.metalness??t.metalness,ior:e.ior??o,opacity:e.opacity??t.opacity,transmission:e.transmission??t.transmission,thickness:e.thickness??t.thickness,attenuationColor:e.attenuationColor??t.attenuationColor,attenuationDistance:e.attenuationDistance??t.attenuationDistance,dispersion:e.dispersion??t.dispersion,sheen:e.sheen??t.sheen,sheenRoughness:e.sheenRoughness??t.sheenRoughness,sheenColor:e.sheenColor??t.sheenColor,clearcoat:e.clearcoat??t.clearcoat,clearcoatRoughness:e.clearcoatRoughness??t.clearcoatRoughness,iridescence:e.iridescence??t.iridescence,iridescenceIOR:e.iridescenceIOR??t.iridescenceIOR,iridescenceThicknessRange:e.iridescenceThicknessRange??t.iridescenceThicknessRange,specularIntensity:i.specularIntensity??e.specularIntensity??t.specularIntensity,specularColor:i.specularColor??e.specularColor??t.specularColor,normalScale:e.normalScale??t.normalScale,bumpScale:e.bumpScale??t.bumpScale,displacementScale:e.displacementScale??t.displacementScale,transparent:+!!e.transparent,alphaTest:e.alphaTest??t.alphaTest,alphaMode:this.getMaterialAlphaMode(e),side:this.getMaterialSide(e),depthWrite:e.depthWrite??!0?1:0,map:this.processTexture(e.map,this.maps),normalMap:this.processTexture(e.normalMap,this.normalMaps),bumpMap:this.processTexture(e.bumpMap,this.bumpMaps),roughnessMap:this.processTexture(e.roughnessMap,this.roughnessMaps),metalnessMap:this.processTexture(e.metalnessMap,this.metalnessMaps),emissiveMap:this.processTexture(e.emissiveMap,this.emissiveMaps),displacementMap:this.processTexture(e.displacementMap,this.displacementMaps),clearcoatMap:this.processTexture(e.clearcoatMap,[]),clearcoatRoughnessMap:this.processTexture(e.clearcoatRoughnessMap,[]),transmissionMap:this.processTexture(e.transmissionMap,[]),thicknessMap:this.processTexture(e.thicknessMap,[]),sheenColorMap:this.processTexture(e.sheenColorMap,[]),sheenRoughnessMap:this.processTexture(e.sheenRoughnessMap,[]),specularIntensityMap:this.processTexture(e.specularIntensityMap,[]),specularColorMap:this.processTexture(e.specularColorMap,[]),iridescenceMap:this.processTexture(e.iridescenceMap,[]),iridescenceThicknessMap:this.processTexture(e.iridescenceThicknessMap,[]),mapMatrix:this.getTextureMatrix(e.map),normalMapMatrices:this.getTextureMatrix(e.normalMap),bumpMapMatrices:this.getTextureMatrix(e.bumpMap),roughnessMapMatrices:this.getTextureMatrix(e.roughnessMap),metalnessMapMatrices:this.getTextureMatrix(e.metalnessMap),emissiveMapMatrices:this.getTextureMatrix(e.emissiveMap),displacementMapMatrices:this.getTextureMatrix(e.displacementMap),originalType:n}}getTextureMatrix(e){return e?(e.updateMatrix(),e.matrix.elements):new r.Matrix3().elements}getMaterialSide(e){if(e.transmission>0)return 2;switch(e.side){case r.FrontSide:return 0;case r.BackSide:return 1;case r.DoubleSide:return 2;default:return 0}}processTexture(e,t){if(!e)return-1;let n=this._textureIndexCache.get(t);n||(n=new Map,this._textureIndexCache.set(t,n));let r=e.source.uuid,i=n.get(r);if(i!==void 0)return i;if(t.length<Wa){t.push(e);let i=t.length-1;return n.set(r,i),i}return-1}extractGeometry(e,t,n){e.updateMatrix(),e.updateMatrixWorld();let r=e.geometry;r.attributes.normal||r.computeVertexNormals();let i=r.attributes.position,a=r.attributes.normal,o=r.attributes.uv,s=r.index?r.index.array:null;this._matrixPool.mat4.copy(e.matrixWorld),this._matrixPool.mat3.getNormalMatrix(this._matrixPool.mat4);let c=s?s.length/3:i.count/3;this.extractTrianglesInBatch(i,a,o,s,c,t,n)}extractTrianglesInBatch(e,t,n,r,i,a,o){let s=this._getVec3(0),c=this._getVec3(1),l=this._getVec3(2),u=this._getVec3(3),d=this._getVec3(4),f=this._getVec3(5),p=this._getVec2(0),m=this._getVec2(1),h=this._getVec2(2);this._ensureCapacity(this.currentTriangleIndex+i);for(let g=0;g<i;g++){let i=g*3,_=r?r[i+0]:i+0,v=r?r[i+1]:i+1,y=r?r[i+2]:i+2;this.getVertex(e,_,s),this.getVertex(e,v,c),this.getVertex(e,y,l),this.getVertex(t,_,u),this.getVertex(t,v,d),this.getVertex(t,y,f),n?(this.getVertex(n,_,p),this.getVertex(n,v,m),this.getVertex(n,y,h)):(p.set(0,0),m.set(0,0),h.set(0,0)),s.applyMatrix4(this._matrixPool.mat4),c.applyMatrix4(this._matrixPool.mat4),l.applyMatrix4(this._matrixPool.mat4),u.applyMatrix3(this._matrixPool.mat3).normalize(),d.applyMatrix3(this._matrixPool.mat3).normalize(),f.applyMatrix3(this._matrixPool.mat3).normalize(),this.packTriangleDataTextureFormat(this.currentTriangleIndex,s,c,l,u,d,f,p,m,h,a,o),this.currentTriangleIndex++}}packTriangleDataTextureFormat(e,t,n,r,i,a,o,s,c,l,u,d){let f=e*B.FLOATS_PER_TRIANGLE;this.triangleData[f+B.POSITION_A_OFFSET+0]=t.x,this.triangleData[f+B.POSITION_A_OFFSET+1]=t.y,this.triangleData[f+B.POSITION_A_OFFSET+2]=t.z,this.triangleData[f+B.POSITION_A_OFFSET+3]=0,this.triangleData[f+B.POSITION_B_OFFSET+0]=n.x,this.triangleData[f+B.POSITION_B_OFFSET+1]=n.y,this.triangleData[f+B.POSITION_B_OFFSET+2]=n.z,this.triangleData[f+B.POSITION_B_OFFSET+3]=0,this.triangleData[f+B.POSITION_C_OFFSET+0]=r.x,this.triangleData[f+B.POSITION_C_OFFSET+1]=r.y,this.triangleData[f+B.POSITION_C_OFFSET+2]=r.z,this.triangleData[f+B.POSITION_C_OFFSET+3]=0,this.triangleData[f+B.NORMAL_A_OFFSET+0]=i.x,this.triangleData[f+B.NORMAL_A_OFFSET+1]=i.y,this.triangleData[f+B.NORMAL_A_OFFSET+2]=i.z;{let e=this.materials[u],t=e&&!(e.alphaMode|0)&&!(e.transparent|0)&&(e.transmission||0)===0&&(e.opacity??1)>=1?1:0;this.triangleData[f+B.NORMAL_A_OFFSET+3]=t}this.triangleData[f+B.NORMAL_B_OFFSET+0]=a.x,this.triangleData[f+B.NORMAL_B_OFFSET+1]=a.y,this.triangleData[f+B.NORMAL_B_OFFSET+2]=a.z,this.triangleData[f+B.NORMAL_B_OFFSET+3]=0,this.triangleData[f+B.NORMAL_C_OFFSET+0]=o.x,this.triangleData[f+B.NORMAL_C_OFFSET+1]=o.y,this.triangleData[f+B.NORMAL_C_OFFSET+2]=o.z,this.triangleData[f+B.NORMAL_C_OFFSET+3]=this.materials[u]?.side??0,this.triangleData[f+B.UV_AB_OFFSET+0]=s.x,this.triangleData[f+B.UV_AB_OFFSET+1]=s.y,this.triangleData[f+B.UV_AB_OFFSET+2]=c.x,this.triangleData[f+B.UV_AB_OFFSET+3]=c.y,this.triangleData[f+B.UV_C_MAT_OFFSET+0]=l.x,this.triangleData[f+B.UV_C_MAT_OFFSET+1]=l.y,this.triangleData[f+B.UV_C_MAT_OFFSET+2]=u,this.triangleData[f+B.UV_C_MAT_OFFSET+3]=d}getTriangleData(){return this.triangleData?this.triangleData.subarray(0,this.currentTriangleIndex*B.FLOATS_PER_TRIANGLE):null}getTriangleCount(){return this.currentTriangleIndex}getVertex(e,t,n){return e.itemSize===2?(n.x=e.getX(t),n.y=e.getY(t)):e.itemSize>=3&&(n.x=e.getX(t),n.y=e.getY(t),n.z=e.getZ(t)),n}logStats(){let e=this.currentTriangleIndex*B.FLOATS_PER_TRIANGLE*4;console.log(`materials:`,this.materials.length),console.log(`triangles:`,this.currentTriangleIndex),console.log(`triangle data size (MB):`,(e/(1024*1024)).toFixed(2)),console.log(`maps:`,this.maps.length)}extractMaterialsOnly(e){return this.resetArrays(),this._traverseMaterialsOnly(e),this.getExtractedData()}_traverseMaterialsOnly(e){if(e.isMesh&&e.geometry&&e.material){let t=this.processMaterial(e.material);e.userData.materialIndex=t;let n=this.meshes.length;this.meshes.push(e),e.userData.meshIndex=n}else e.isDirectionalLight?this.directionalLights.push(e):e.isCamera&&this.cameras.push(e);if(e.children)for(let t of e.children)this._traverseMaterialsOnly(t)}resetArrays(){this.triangleData=null,this.triangleCount=0,this.currentTriangleIndex=0,this.materials=[],this.meshes=[],this.meshTriangleRanges=[],this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.roughnessMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this._materialUuidMap=new Map,this._textureIndexCache=new WeakMap,this.sceneFeatures={hasClearcoat:!1,hasTransmission:!1,hasDispersion:!1,hasIridescence:!1,hasSheen:!1,hasTransparency:!1,hasMultiLobeMaterials:!1,hasMRTOutputs:!0}}getExtractedData(){return{triangleData:this.getTriangleData(),triangleCount:this.getTriangleCount(),materials:this.materials,meshes:this.meshes,meshTriangleRanges:this.meshTriangleRanges,maps:this.maps,normalMaps:this.normalMaps,bumpMaps:this.bumpMaps,metalnessMaps:this.metalnessMaps,emissiveMaps:this.emissiveMaps,roughnessMaps:this.roughnessMaps,displacementMaps:this.displacementMaps,directionalLights:this.directionalLights,cameras:this.cameras,sceneFeatures:this.sceneFeatures}}},Ka=class{constructor(){this.maxLeafSize=8}build(e){let t=e.length;if(t===0){let e=new Float32Array(16);return e[7]=1,{nodeData:e,nodeCount:1,sortedPerm:new Int32Array}}let n=new Int32Array(t);for(let e=0;e<t;e++)n[e]=e;let r=2*t+4,i=new Float32Array(r*16),a=0,o=(t,r)=>{let s=a++,c=s*16,l=1/0,u=1/0,d=1/0,f=-1/0,p=-1/0,m=-1/0,h=0,g=1/0,_=1/0,v=1/0,y=-1/0,b=-1/0,x=-1/0;for(let i=t;i<r;i++){let t=e[n[i]];l=Math.min(l,t.bMinX),u=Math.min(u,t.bMinY),d=Math.min(d,t.bMinZ),f=Math.max(f,t.bMaxX),p=Math.max(p,t.bMaxY),m=Math.max(m,t.bMaxZ),h+=t.power,g=Math.min(g,t.cx),_=Math.min(_,t.cy),v=Math.min(v,t.cz),y=Math.max(y,t.cx),b=Math.max(b,t.cy),x=Math.max(x,t.cz)}i[c+0]=l,i[c+1]=u,i[c+2]=d,i[c+3]=h,i[c+4]=f,i[c+5]=p,i[c+6]=m,i[c+12]=0,i[c+13]=0,i[c+14]=0,i[c+15]=0;let S=r-t;if(S<=this.maxLeafSize)i[c+7]=1,i[c+8]=t,i[c+9]=S,i[c+10]=0,i[c+11]=0;else{let a=y-g,s=b-_,l=x-v,u;u=a>=s&&a>=l?0:s>=l?1:2;let d=[`cx`,`cy`,`cz`][u],f=t+r>>1;this._nthElement(n,e,t,r,f,d),i[c+7]=0;let p=o(t,f),m=o(f,r);i[c+8]=p,i[c+9]=m,i[c+10]=0,i[c+11]=0}return s};o(0,t);let s=new Int32Array(t);for(let e=0;e<t;e++)s[e]=n[e];let c=new Float32Array(a*16);return c.set(i.subarray(0,a*16)),console.log(`[LightBVHBuilder] Built BVH: ${a} nodes for ${t} emissive triangles`),{nodeData:c,nodeCount:a,sortedPerm:s}}_nthElement(e,t,n,r,i,a){for(;n<r-1;){let o=n+r>>1,s=t[e[o]][a],c=e[o];e[o]=e[r-1],e[r-1]=c;let l=n;for(let i=n;i<r-1;i++)t[e[i]][a]<s&&(c=e[i],e[i]=e[l],e[l]=c,l++);if(c=e[l],e[l]=e[r-1],e[r-1]=c,l===i)return;l<i?n=l+1:r=l}}},qa=class{constructor(){this.emissiveTriangles=[],this.emissiveCount=0,this.totalEmissivePower=0,this.emissiveIndicesArray=null,this.emissivePowerArray=null,this.cdfArray=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0}extractEmissiveTriangles(e,t,n){console.log(`[EmissiveTriangleBuilder] Extracting emissive triangles...`),this.emissiveTriangles=[],this.totalEmissivePower=0;let r=B.FLOATS_PER_TRIANGLE,i=B.UV_C_MAT_OFFSET+2;for(let a=0;a<n;a++){let n=a*r,o=Math.floor(e[n+i]),s=t[o];if(!s)continue;let c=s.emissive||{r:0,g:0,b:0},l=s.emissiveIntensity||0;if(l>0&&(c.r>0||c.g>0||c.b>0)){let t=e[n+0],r=e[n+1],i=e[n+2],s=e[n+4],u=e[n+5],d=e[n+6],f=e[n+8],p=e[n+9],m=e[n+10],h=this._calculateTriangleArea(t,r,i,s,u,d,f,p,m),g=(c.r+c.g+c.b)/3*l*h,_=(t+s+f)/3,v=(r+u+p)/3,y=(i+d+m)/3,b=Math.min(t,s,f),x=Math.min(r,u,p),S=Math.min(i,d,m),C=Math.max(t,s,f),w=Math.max(r,u,p),T=Math.max(i,d,m);this.emissiveTriangles.push({triangleIndex:a,materialIndex:o,power:g,area:h,emissive:{r:c.r,g:c.g,b:c.b},emissiveIntensity:l,cx:_,cy:v,cz:y,bMinX:b,bMinY:x,bMinZ:S,bMaxX:C,bMaxY:w,bMaxZ:T}),this.totalEmissivePower+=g}}return this.emissiveCount=this.emissiveTriangles.length,console.log(`[EmissiveTriangleBuilder] Found ${this.emissiveCount} emissive triangles (${(this.emissiveCount/n*100).toFixed(2)}%)`),console.log(`[EmissiveTriangleBuilder] Total emissive power: ${this.totalEmissivePower.toFixed(2)}`),this._buildDataArrays(),this.emissiveCount}_calculateTriangleArea(e,t,n,r,i,a,o,s,c){let l=r-e,u=i-t,d=a-n,f=o-e,p=s-t,m=c-n,h=u*m-d*p,g=d*f-l*m,_=l*p-u*f;return Math.sqrt(h*h+g*g+_*_)*.5}_buildDataArrays(){this.emissiveIndicesArray=new Int32Array(this.emissiveCount),this.emissivePowerArray=new Float32Array(this.emissiveCount);for(let e=0;e<this.emissiveCount;e++)this.emissiveIndicesArray[e]=this.emissiveTriangles[e].triangleIndex,this.emissivePowerArray[e]=this.emissiveTriangles[e].power;this._buildCDF()}_buildCDF(){if(this.emissiveCount===0){this.cdfArray=new Float32Array(1),this.cdfArray[0]=0;return}this.cdfArray=new Float32Array(this.emissiveCount);let e=0;for(let t=0;t<this.emissiveCount;t++)e+=this.emissivePowerArray[t],this.cdfArray[t]=e;if(e>0)for(let t=0;t<this.emissiveCount;t++)this.cdfArray[t]/=e}sampleCDF(e){if(this.emissiveCount===0)return-1;if(this.emissiveCount===1)return 0;let t=0,n=this.emissiveCount-1;for(;t<n;){let r=Math.floor((t+n)/2);this.cdfArray[r]<e?t=r+1:n=r}return t}getGPUData(){return{emissiveIndices:this.emissiveIndicesArray,emissivePower:this.emissivePowerArray,emissiveCDF:this.cdfArray,emissiveCount:this.emissiveCount,totalPower:this.totalEmissivePower}}createEmissiveTexture(){if(this.emissiveCount===0)return new r.DataTexture(new Float32Array(4),1,1,r.RGBAFormat,r.FloatType);let e=new Float32Array(this.emissiveCount*4);for(let t=0;t<this.emissiveCount;t++){let n=t*4;e[n+0]=this.emissiveIndicesArray[t],e[n+1]=this.emissivePowerArray[t],e[n+2]=this.cdfArray[t],e[n+3]=0}let t=Math.ceil(Math.sqrt(this.emissiveCount)),n=Math.ceil(this.emissiveCount/t),i=t*n*4,a=new Float32Array(i);a.set(e);let o=new r.DataTexture(a,t,n,r.RGBAFormat,r.FloatType);return o.needsUpdate=!0,o.generateMipmaps=!1,o.minFilter=r.NearestFilter,o.magFilter=r.NearestFilter,console.log(`[EmissiveTriangleBuilder] Created ${t}x${n} emissive texture (${this.emissiveCount} emissives)`),o}createEmissiveRawData(){if(this.emissiveCount===0)return new Float32Array(8);let e=new Float32Array(this.emissiveCount*8);for(let t=0;t<this.emissiveCount;t++){let n=this.emissiveTriangles[t],r=t*8;e[r+0]=n.triangleIndex,e[r+1]=n.power,e[r+2]=this.cdfArray[t],e[r+3]=this.totalEmissivePower>0?n.power/this.totalEmissivePower:0,e[r+4]=n.emissive.r*n.emissiveIntensity,e[r+5]=n.emissive.g*n.emissiveIntensity,e[r+6]=n.emissive.b*n.emissiveIntensity,e[r+7]=n.area}return console.log(`[EmissiveTriangleBuilder] Created emissive raw data: ${this.emissiveCount} entries (${e.byteLength} bytes)`),e}getStats(){if(this.emissiveCount===0)return{count:0,totalPower:0,averagePower:0,minPower:0,maxPower:0};let e=1/0,t=-1/0;for(let n=0;n<this.emissiveCount;n++){let r=this.emissivePowerArray[n];e=Math.min(e,r),t=Math.max(t,r)}return{count:this.emissiveCount,totalPower:this.totalEmissivePower,averagePower:this.totalEmissivePower/this.emissiveCount,minPower:e,maxPower:t}}updateMaterialEmissive(e,t,n,r,i){let a=t.emissive||{r:0,g:0,b:0},o=t.emissiveIntensity||0,s=o>0&&(a.r>0||a.g>0||a.b>0);if(s!==this.emissiveTriangles.some(t=>t.materialIndex===e))return this.extractEmissiveTriangles(n,r,i),!0;if(!s)return!1;let c=(a.r+a.g+a.b)/3;this.totalEmissivePower=0;for(let t=0;t<this.emissiveCount;t++){let n=this.emissiveTriangles[t];n.materialIndex===e&&(n.power=c*o*n.area,n.emissive={r:a.r,g:a.g,b:a.b},n.emissiveIntensity=o,this.emissivePowerArray[t]=n.power),this.totalEmissivePower+=this.emissiveTriangles[t].power}return this._buildCDF(),!0}buildLightBVH(){if(this.emissiveCount===0)return this.lightBVHNodeData=new Float32Array(16),this.lightBVHNodeData[7]=1,this.lightBVHNodeCount=1,1;let{nodeData:e,nodeCount:t,sortedPerm:n}=new Ka().build(this.emissiveTriangles);return this.lightBVHNodeData=e,this.lightBVHNodeCount=t,this._rebuildSortedEmissiveData(n),t}_rebuildSortedEmissiveData(e){let t=e.length;this.emissiveIndicesArray=new Int32Array(t),this.emissivePowerArray=new Float32Array(t);for(let n=0;n<t;n++){let t=e[n];this.emissiveIndicesArray[n]=this.emissiveTriangles[t].triangleIndex,this.emissivePowerArray[n]=this.emissiveTriangles[t].power}this._buildCDF();let n=new Float32Array(t*8);for(let r=0;r<t;r++){let t=e[r],i=this.emissiveTriangles[t],a=r*8;n[a+0]=i.triangleIndex,n[a+1]=i.power,n[a+2]=this.cdfArray[r],n[a+3]=this.totalEmissivePower>0?i.power/this.totalEmissivePower:0,n[a+4]=i.emissive.r*i.emissiveIntensity,n[a+5]=i.emissive.g*i.emissiveIntensity,n[a+6]=i.emissive.b*i.emissiveIntensity,n[a+7]=i.area}this.emissiveTriangleData=n,console.log(`[EmissiveTriangleBuilder] Rebuilt sorted emissive data: ${t} entries`)}clear(){this.emissiveTriangles=[],this.emissiveCount=0,this.totalEmissivePower=0,this.emissiveIndicesArray=null,this.emissivePowerArray=null,this.cdfArray=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0}},Ja=``+(typeof document>`u`&&typeof location>`u`?require(`url`).pathToFileURL(__dirname+`/assets/BVHRefitWorker-GkmNJYvb.js`).href:new URL(`assets/BVHRefitWorker-GkmNJYvb.js`,typeof document>`u`?location.href:document.currentScript&&document.currentScript.tagName.toUpperCase()===`SCRIPT`&&document.currentScript.src||document.baseURI).href),Ya=class{constructor(e={}){this.config={useWorkers:!0,bvhDepth:30,maxLeafSize:4,verbose:!1,useFloat32Array:!0,textureQuality:`adaptive`,enableTextureCache:!0,maxConcurrentTextureTasks:Math.min(navigator.hardwareConcurrency||4,6),treeletSize:7,treeletOptimizationPasses:1,treeletMinImprovement:.01,...e},this.triangleData=null,this.triangleCount=0,this.materials=[],this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.roughnessMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this.spheres=[],this.bvhRoot=null,this.bvhData=null,this.materialData=null,this.instanceTable=null,this.originalToBvhMap=null,this._refitWorker=null,this._refitSharedBuffers=null,this._rebuildGeneration=0,this._pendingRebuilds=new Map,this.albedoTextures=null,this.normalTextures=null,this.bumpTextures=null,this.roughnessTextures=null,this.metalnessTextures=null,this.emissiveTextures=null,this.displacementTextures=null,this.emissiveTriangleData=null,this.emissiveTriangleCount=0,this.lightBVHNodeData=null,this.lightBVHNodeCount=0,this._initProcessors(),this.isProcessing=!1,this.processingStage=null,this.performanceMetrics={textureCreationTime:0,geometryExtractionTime:0,bvhBuildTime:0,totalProcessingTime:0}}_initProcessors(){this.geometryExtractor=new Ga,this.bvhBuilder=new ba,this.bvhBuilder.maxLeafSize=this.config.maxLeafSize,this.bvhBuilder.setTreeletConfig({enabled:this.config.enableTreeletOptimization,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement}),this.textureCreator=new Ha,this.emissiveTriangleBuilder=new qa,this.tlasBuilder=new Ia}_log(e,t){this.config.verbose&&console.log(`[SceneProcessor] ${e}`,t||``)}async buildBVH(e){if(this.isProcessing)throw Error(`Already processing a scene. Call dispose() first.`);this.isProcessing=!0,this.processingStage=`init`;let t=new ua(`SceneProcessor (${e.name||`scene`})`);try{this._reset(),this._log(`Starting scene processing`),this.processingStage=`extraction`,t.start(`Geometry extraction`),await this._extractGeometry(e),t.end(`Geometry extraction`),this.performanceMetrics.geometryExtractionTime=t.getDuration(`Geometry extraction`),this.processingStage=`bvh`,t.start(`BVH construction (worker)`),t.start(`Material textures (parallel)`);let n=!1,r=this._buildBVH().then(()=>t.end(`BVH construction (worker)`)),i=this._createMaterialTextures().then(()=>{t.end(`Material textures (parallel)`),n=!0});return await r,R({status:`Building light data...`,progress:77}),t.start(`Emissive extraction + Light BVH`),this._buildEmissiveData(),t.end(`Emissive extraction + Light BVH`),n||R({status:`Processing material textures...`,progress:80}),await i,this.performanceMetrics.bvhBuildTime=t.getDuration(`BVH construction (worker)`),this.performanceMetrics.textureCreationTime=t.getDuration(`Material textures (parallel)`),this.processingStage=`finalize`,t.start(`BVH data packing`),this.bvhRoot&&!this.bvhData&&(this.bvhData=this.textureCreator.createBVHRawData(this.bvhRoot)),t.end(`BVH data packing`),this.spheres=this._createSpheres(),this.performanceMetrics.totalProcessingTime=performance.now()-t.totalStart,t.print(),this.processingStage=`complete`,R({status:`Scene data ready`,progress:85}),this}catch(e){throw this.processingStage=`error`,console.error(`[SceneProcessor] Processing error:`,e),R({status:`Error: ${e.message}`,progress:100}),e}finally{this.isProcessing=!1}}async _extractGeometry(e){R({isLoading:!0,title:`Processing`,status:`Extracting geometry...`,progress:15}),await new Promise(e=>setTimeout(e,0)),this._log(`Extracting geometry`);let t=performance.now();try{let n=this.geometryExtractor.extract(e);this.triangleData=n.triangleData,this.triangleCount=n.triangleCount,this._log(`Using Float32Array format: ${this.triangleCount} triangles, ${(this.triangleData.byteLength/(1024*1024)).toFixed(2)}MB`),this.materials=n.materials,this.materialCount=this.materials.length,this.meshes=n.meshes,this.meshTriangleRanges=n.meshTriangleRanges,this.maps=n.maps,this.normalMaps=n.normalMaps,this.bumpMaps=n.bumpMaps,this.roughnessMaps=n.roughnessMaps,this.metalnessMaps=n.metalnessMaps,this.emissiveMaps=n.emissiveMaps,this.displacementMaps=n.displacementMaps,this.directionalLights=n.directionalLights,this.cameras=n.cameras,this.sceneFeatures=n.sceneFeatures;let r=performance.now()-t;this._log(`Geometry extraction complete (${r.toFixed(2)}ms)`,{triangleCount:this.triangleCount,materials:this.materials.length}),R({status:`Extracted ${this.triangleCount.toLocaleString()} triangles`,progress:25})}catch(e){throw console.error(`[SceneProcessor] Geometry extraction error:`,e),R({status:`Extraction error: ${e.message}`,progress:25}),e}}async _buildBVH(){if(R({status:`Building BVH...`,progress:25}),this.triangleCount===0)throw Error(`No triangles to build BVH from`);this._log(`Building two-level BVH (TLAS/BLAS)`);let e=performance.now();try{let t=B.FLOATS_PER_TRIANGLE,n=this.meshTriangleRanges;if(!n||n.length===0)throw Error(`No mesh triangle ranges available for TLAS/BLAS build`);this.instanceTable=new La,this.instanceTable.allocate(n.length);let r=n.length,i=this.config.enableTreeletOptimization,a=[],o=[];for(let e=0;e<r;e++){let t=n[e];t.count!==0&&(t.count>=2e5&&Na(t.count)?o.push({m:e,range:t}):a.push({m:e,range:t}))}let s={depth:this.config.bvhDepth,treeletOptimization:{enabled:i!==!1,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement},reinsertionOptimization:{enabled:this.bvhBuilder.enableReinsertionOptimization,batchSizeRatio:this.bvhBuilder.reinsertionBatchSizeRatio,maxIterations:this.bvhBuilder.reinsertionMaxIterations}},c=a.length+o.length,l=this._buildBLASesWithPool(a,s,e=>{R({status:`Building BLAS ${e+o.length}/${c}...`,progress:25+Math.floor(e/c*45)})}),u=o.map(({m:e,range:n})=>Aa(this.triangleData.slice(n.start*t,(n.start+n.count)*t),this.config.bvhDepth,null,{maxLeafSize:this.bvhBuilder.maxLeafSize,numBins:this.bvhBuilder.numBins,maxBins:this.bvhBuilder.maxBins,minBins:this.bvhBuilder.minBins,...s}).then(t=>({m:e,range:n,result:t}))),[d,f]=await Promise.all([l,Promise.all(u)]);for(let{m:e,range:n,result:r}of[...d,...f])r.reorderedTriangles&&this.triangleData.set(r.reorderedTriangles,n.start*t),this.instanceTable.setEntry({meshIndex:e,blasNodeCount:r.bvhData.length/16,triOffset:n.start,triCount:n.count,originalToBvhMap:r.originalToBvh||null,bvhData:r.bvhData});R({status:`Built all BLASes`,progress:70}),R({status:`Building TLAS...`,progress:72});let p=this.instanceTable.entries.filter(e=>e!==null);this.instanceTable.computeAABBs(this.triangleData);let{root:m,nodeCount:h}=this.tlasBuilder.build(p);this.instanceTable.assignOffsets(h);let g=this.instanceTable.totalNodeCount,_=this.tlasBuilder.flatten(m,p);this.bvhData=new Float32Array(g*16),this.bvhData.set(_);for(let e of p){let t=e.blasOffset*16;this.bvhData.set(e.bvhData,t),this._offsetBLASInPlace(t,e.bvhData.length/16,e.blasOffset,e.triOffset)}this._buildGlobalOriginalToBvhMap();for(let e of p)e.originalToBvhMap=null,e.bvhData=null;this.bvhRoot=!0,this._disposeRefitWorker();let v=performance.now()-e;this._log(`BVH complete: ${p.length} mesh(es), ${this.bvhData.length/16} nodes (${v.toFixed(2)}ms)`),R({status:`BVH construction complete`,progress:75})}catch(e){throw console.error(`[SceneProcessor] BVH building error:`,e),R({status:`BVH error: ${e.message}`,progress:75}),e}}_offsetBLASInPlace(e,t,n,r){for(let i=0;i<t;i++){let t=e+i*16;this.bvhData[t+3]===-1?this.bvhData[t]+=r:(this.bvhData[t+3]+=n,this.bvhData[t+7]+=n)}}_buildBLASesWithPool(e,t,n){if(e.length===0)return Promise.resolve([]);let r=B.FLOATS_PER_TRIANGLE,i=Math.min(e.length,this.config.maxConcurrentTextureTasks||4),a=[],o=0,s=0;return new Promise((c,l)=>{let u=[],d=n=>{if(o>=e.length){n.terminate(),u.splice(u.indexOf(n),1),u.length===0&&c(a);return}let{m:i,range:s}=e[o++],l=this.triangleData.slice(s.start*r,(s.start+s.count)*r),d=s.count,f=d<=500?{...t.treeletOptimization,enabled:!1}:t.treeletOptimization;n._currentTask={m:i,range:s},n.postMessage({triangleData:l.buffer,triangleByteOffset:l.byteOffset,triangleByteLength:l.byteLength,triangleCount:d,depth:t.depth,reportProgress:!1,sharedReorderBuffer:null,treeletOptimization:f,reinsertionOptimization:t.reinsertionOptimization},[l.buffer])},f=(e,t)=>{let r=t.data;if(r.error){u.forEach(e=>e.terminate()),l(Error(r.error));return}if(r.progress!==void 0)return;let{m:i,range:o}=e._currentTask;a.push({m:i,range:o,result:{bvhData:r.bvhData,reorderedTriangles:r.triangles||null,originalToBvh:r.originalToBvh||null}}),s++,n?.(s),d(e)};(async()=>{for(let e=0;e<i;e++){let e;try{e=new Worker(ga,{type:`module`})}catch(t){if(t.name!==`SecurityError`){l(t);return}e=await Xe(ga)}e.onmessage=t=>f(e,t),e.onerror=e=>{u.forEach(e=>e.terminate()),l(e)},u.push(e),d(e)}})().catch(l)})}_buildGlobalOriginalToBvhMap(){this.originalToBvhMap=new Uint32Array(this.triangleCount);for(let e of this.instanceTable.entries){if(!e)continue;let t=new Uint32Array(e.triCount);if(e.originalToBvhMap)for(let n=0;n<e.triCount;n++){let r=e.originalToBvhMap[n];this.originalToBvhMap[e.triOffset+n]=e.triOffset+r,t[r]=n}else for(let n=0;n<e.triCount;n++)this.originalToBvhMap[e.triOffset+n]=e.triOffset+n,t[n]=n;e.bvhToOriginal=t}}async _createMaterialTextures(){this._log(`Creating material textures (parallel with BVH)`);try{this.materials?.length&&(this.materialData=this.textureCreator.createMaterialRawData(this.materials));let e=[{data:this.maps,prop:`albedoTextures`},{data:this.normalMaps,prop:`normalTextures`},{data:this.bumpMaps,prop:`bumpTextures`},{data:this.roughnessMaps,prop:`roughnessTextures`},{data:this.metalnessMaps,prop:`metalnessTextures`},{data:this.emissiveMaps,prop:`emissiveTextures`},{data:this.displacementMaps,prop:`displacementTextures`}];await Promise.all(e.filter(({data:e})=>e?.length>0).map(({data:e,prop:t})=>this.textureCreator.createTexturesToDataTexture(e).then(e=>{this[t]=e}))),this._log(`Material textures complete`,{materialData:!!this.materialData})}catch(e){throw console.error(`[SceneProcessor] Texture creation error:`,e),e}}_buildEmissiveData(){this.emissiveTriangleCount=this.emissiveTriangleBuilder.extractEmissiveTriangles(this.triangleData,this.materials,this.triangleCount),this.emissiveTriangleData=this.emissiveTriangleBuilder.createEmissiveRawData(),this.emissiveTotalPower=this.emissiveTriangleBuilder.totalEmissivePower,this._log(`Emissive triangle extraction complete`,this.emissiveTriangleBuilder.getStats()),this.emissiveTriangleBuilder.buildLightBVH(),this.lightBVHNodeData=this.emissiveTriangleBuilder.lightBVHNodeData,this.lightBVHNodeCount=this.emissiveTriangleBuilder.lightBVHNodeCount,this.emissiveTriangleData=this.emissiveTriangleBuilder.emissiveTriangleData||this.emissiveTriangleData}_createSpheres(){return[]}_reset(){this._disposeTextures(),this.triangles=[],this.triangleData=null,this.triangleCount=0,this.materials=[],this.meshTriangleRanges=null,this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.roughnessMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this.spheres=[],this.bvhRoot=null,this.bvhData=null,this.instanceTable=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0,this.performanceMetrics={textureCreationTime:0,geometryExtractionTime:0,bvhBuildTime:0,totalProcessingTime:0}}_disposeTextures(){[`albedoTextures`,`normalTextures`,`bumpTextures`,`roughnessTextures`,`metalnessTextures`,`emissiveTextures`,`displacementTextures`].forEach(e=>{this[e]&&(typeof this[e].dispose==`function`&&this[e].dispose(),this[e]=null)})}async rebuildMaterials(e){if(this.isProcessing)throw Error(`Already processing. Cannot rebuild materials during processing.`);this._log(`Rebuilding materials and textures`);let t=performance.now();try{this.isProcessing=!0;let n=this.geometryExtractor.extractMaterialsOnly(e);this._disposeMaterialTextures(),this.materials=n.materials,this.materialCount=this.materials.length,this.meshes=n.meshes,this.maps=n.maps,this.normalMaps=n.normalMaps,this.bumpMaps=n.bumpMaps,this.roughnessMaps=n.roughnessMaps,this.metalnessMaps=n.metalnessMaps,this.emissiveMaps=n.emissiveMaps,this.displacementMaps=n.displacementMaps,this.sceneFeatures=n.sceneFeatures;let r={materials:this.materials,triangles:this.triangleData,maps:this.maps,normalMaps:this.normalMaps,bumpMaps:this.bumpMaps,roughnessMaps:this.roughnessMaps,metalnessMaps:this.metalnessMaps,emissiveMaps:this.emissiveMaps,displacementMaps:this.displacementMaps,bvhRoot:this.bvhRoot},i=await this.textureCreator.createMaterialTextures(r);this.materialData=this.textureCreator.createMaterialRawData(this.materials),this.albedoTextures=i.albedoTexture,this.normalTextures=i.normalTexture,this.bumpTextures=i.bumpTexture,this.roughnessTextures=i.roughnessTexture,this.metalnessTextures=i.metalnessTexture,this.emissiveTextures=i.emissiveTexture,this.displacementTextures=i.displacementTexture;let a=performance.now()-t;return this._log(`Material rebuild complete (${a.toFixed(2)}ms)`,{materials:this.materials.length,textures:this.maps.length}),this}catch(e){throw console.error(`[SceneProcessor] Material rebuild error:`,e),e}finally{this.isProcessing=!1}}_disposeMaterialTextures(){[`albedoTextures`,`normalTextures`,`bumpTextures`,`roughnessTextures`,`metalnessTextures`,`emissiveTextures`,`displacementTextures`].forEach(e=>{if(this[e])try{typeof this[e].dispose==`function`&&this[e].dispose()}catch(t){console.warn(`[SceneProcessor] Error disposing ${e}:`,t)}finally{this[e]=null}}),this.textureCreator&&this.textureCreator.textureCache&&(this.textureCreator.textureCache.dispose(),this.textureCreator.textureCache=new this.textureCreator.textureCache.constructor)}getStatistics(){let e={triangleCount:this.triangleCount,materialCount:this.materials.length,textureCount:this.maps.length,lightCount:this.directionalLights.length,cameraCount:this.cameras.length,processingComplete:this.processingStage===`complete`,hasBVH:!!this.bvhRoot,hasTextures:!!this.materialData&&!!this.bvhData,useFloat32Array:this.config.useFloat32Array,triangleDataSize:this.triangleData?(this.triangleData.byteLength/(1024*1024)).toFixed(2)+`MB`:`0MB`};return this.performanceMetrics.totalProcessingTime>0&&(e.performance={totalTime:this.performanceMetrics.totalProcessingTime,textureTime:this.performanceMetrics.textureCreationTime,bvhTime:this.performanceMetrics.bvhBuildTime,extractionTime:this.performanceMetrics.geometryExtractionTime,texturePercentage:(this.performanceMetrics.textureCreationTime/this.performanceMetrics.totalProcessingTime*100).toFixed(1)+`%`}),this.textureCreator&&this.textureCreator.capabilities&&(e.textureCapabilities=this.textureCreator.capabilities),e}updateConfig(e){Object.assign(this.config,e),this.bvhBuilder&&(this.bvhBuilder.maxLeafSize=this.config.maxLeafSize,this.bvhBuilder.setTreeletConfig({enabled:this.config.enableTreeletOptimization,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement})),this._log(`Configuration updated`,this.config)}async refitBVH(e,t){if(!this.bvhData||!this.triangleData||!this.originalToBvhMap)throw Error(`No BVH data available for refit. Run buildBVH() first.`);if(!this._refitWorker)try{this._refitWorker=new Worker(Ja,{type:`module`})}catch(e){if(e.name!==`SecurityError`)throw e;this._refitWorker=await Xe(Ja)}if(!this._refitSharedBuffers){let t=new SharedArrayBuffer(this.bvhData.byteLength),n=new SharedArrayBuffer(this.triangleData.byteLength),r=new SharedArrayBuffer(e.byteLength),i=new Float32Array(t),a=new Float32Array(n);i.set(this.bvhData),a.set(this.triangleData),this.bvhData=i,this.triangleData=a;let o=this.originalToBvhMap.length,s=new Uint32Array(o);for(let e=0;e<o;e++)s[this.originalToBvhMap[e]]=e;this._refitSharedBuffers={bvhBuf:t,triBuf:n,posBuf:r,posView:new Float32Array(r)},this._refitWorker.postMessage({type:`init`,sharedBvhBuf:t,sharedTriBuf:n,sharedPosBuf:r,bvhToOriginal:s},[s.buffer])}return this._refitSharedBuffers.posView.set(e),new Promise((e,n)=>{this._refitWorker.onmessage=r=>{let i=r.data;i.type===`refitComplete`?(t&&this._patchSmoothNormals(t),e({refitTimeMs:i.refitTimeMs})):i.type===`error`&&n(Error(i.error))},this._refitWorker.postMessage({type:`refit`})})}_patchSmoothNormals(e){this._patchNormalsRange(e,0,this.originalToBvhMap.length)}refitBLASes(e,t,n){if(!this.instanceTable||!this.bvhData||!this.triangleData)throw Error(`No TLAS/BLAS data available. Run buildBVH() first.`);let r=performance.now();this._blasRefitter||=new Ta;for(let r of e){let e=this.instanceTable.entries[r];e&&(this._updateMeshTrianglePositions(e,t),n&&this._patchMeshSmoothNormals(e,n),this._blasRefitter.refitRange(this.bvhData,this.triangleData,e.blasOffset,e.blasNodeCount),this.instanceTable.recomputeAABB(r,this.bvhData,this.triangleData))}return this._refitTLAS(),{refitTimeMs:performance.now()-r}}computeBLASDirtyRanges(e){let t=B.FLOATS_PER_TRIANGLE,n=[],r=[];for(let i of e){let e=this.instanceTable.entries[i];e&&(n.push({offset:e.triOffset*t,count:e.triCount*t}),r.push({offset:e.blasOffset*16,count:e.blasNodeCount*16}))}return r.push({offset:0,count:this.instanceTable.tlasNodeCount*16}),{triRanges:n,bvhRanges:r}}uploadToPathTracer(e,t,n,r){return this.triangleData?(e.setTriangleData(this.triangleData,this.triangleCount),this.bvhData?(e.setBVHData(this.bvhData),e.setInstanceTable(this.instanceTable),this.materialData?e.materialData.setMaterialData(this.materialData):console.warn(`SceneProcessor: No material data, using defaults`),r&&e.environment.setEnvironmentTexture(r),e.materialData.setMaterialTextures({albedoMaps:this.albedoTextures,normalMaps:this.normalTextures,bumpMaps:this.bumpTextures,roughnessMaps:this.roughnessTextures,metalnessMaps:this.metalnessTextures,emissiveMaps:this.emissiveTextures,displacementMaps:this.displacementTextures}),this.emissiveTriangleData&&e.setEmissiveTriangleData(this.emissiveTriangleData,this.emissiveTriangleCount,this.emissiveTotalPower),this.lightBVHNodeData&&e.setLightBVHData(this.lightBVHNodeData,this.lightBVHNodeCount),t.transferSceneLights(n),!0):(console.error(`SceneProcessor: Failed to get BVH data`),!1)):(console.error(`SceneProcessor: Failed to get triangle data`),!1)}updateMaterialEmissive(e,t,n){if(!this.emissiveTriangleBuilder)return null;let r=this.materials[e];return!r||(t===`emissive`?r.emissive=n:t===`emissiveIntensity`&&(r.emissiveIntensity=n),!this.emissiveTriangleBuilder.updateMaterialEmissive(e,r,this.triangleData,this.materials,this.triangleCount))?null:{rawData:this.emissiveTriangleBuilder.createEmissiveRawData(),emissiveCount:this.emissiveTriangleBuilder.emissiveCount,totalPower:this.emissiveTriangleBuilder.totalEmissivePower}}_updateMeshTrianglePositions(e,t){let n=B.FLOATS_PER_TRIANGLE,r=B.POSITION_A_OFFSET,i=B.POSITION_B_OFFSET,a=B.POSITION_C_OFFSET,o=B.NORMAL_A_OFFSET,s=B.NORMAL_B_OFFSET,c=B.NORMAL_C_OFFSET,l=e.bvhToOriginal;for(let u=0;u<e.triCount;u++){let d=l[u],f=(e.triOffset+u)*n,p=(e.triOffset+d)*9,m=t[p],h=t[p+1],g=t[p+2],_=t[p+3],v=t[p+4],y=t[p+5],b=t[p+6],x=t[p+7],S=t[p+8];this.triangleData[f+r]=m,this.triangleData[f+r+1]=h,this.triangleData[f+r+2]=g,this.triangleData[f+i]=_,this.triangleData[f+i+1]=v,this.triangleData[f+i+2]=y,this.triangleData[f+a]=b,this.triangleData[f+a+1]=x,this.triangleData[f+a+2]=S;let C=_-m,w=v-h,T=y-g,E=b-m,D=x-h,O=S-g,k=w*O-T*D,A=T*E-C*O,j=C*D-w*E;this.triangleData[f+o]=k,this.triangleData[f+o+1]=A,this.triangleData[f+o+2]=j,this.triangleData[f+s]=k,this.triangleData[f+s+1]=A,this.triangleData[f+s+2]=j,this.triangleData[f+c]=k,this.triangleData[f+c+1]=A,this.triangleData[f+c+2]=j}}_patchMeshSmoothNormals(e,t){this._patchNormalsRange(t,e.triOffset,e.triCount)}_patchNormalsRange(e,t,n){let r=B.FLOATS_PER_TRIANGLE,i=B.NORMAL_A_OFFSET,a=B.NORMAL_B_OFFSET,o=B.NORMAL_C_OFFSET;for(let s=0;s<n;s++){let n=t+s,c=this.originalToBvhMap[n]*r,l=n*9;this.triangleData[c+i]=e[l],this.triangleData[c+i+1]=e[l+1],this.triangleData[c+i+2]=e[l+2],this.triangleData[c+a]=e[l+3],this.triangleData[c+a+1]=e[l+4],this.triangleData[c+a+2]=e[l+5],this.triangleData[c+o]=e[l+6],this.triangleData[c+o+1]=e[l+7],this.triangleData[c+o+2]=e[l+8]}}_refitTLAS(){let e=this.instanceTable.tlasNodeCount;(!this._tlasBounds||this._tlasBounds.length<e*6)&&(this._tlasBounds=new Float32Array(e*6)),this._blasOffsetMap||=new Map,this._blasOffsetMap.clear();for(let e of this.instanceTable.entries)e&&this._blasOffsetMap.set(e.blasOffset,e);for(let t=e-1;t>=0;t--){let e=t*16,n=this.bvhData[e+3];if(n===-2){let n=this.bvhData[e],r=this._blasOffsetMap.get(n);if(r&&r.worldAABB){let e=t*6;this._tlasBounds[e]=r.worldAABB.minX,this._tlasBounds[e+1]=r.worldAABB.minY,this._tlasBounds[e+2]=r.worldAABB.minZ,this._tlasBounds[e+3]=r.worldAABB.maxX,this._tlasBounds[e+4]=r.worldAABB.maxY,this._tlasBounds[e+5]=r.worldAABB.maxZ}}else if(n>=0){let n=this.bvhData[e+3],r=this.bvhData[e+7],i=n*6,a=r*6,o=this._tlasBounds;this.bvhData[e]=o[i],this.bvhData[e+1]=o[i+1],this.bvhData[e+2]=o[i+2],this.bvhData[e+4]=o[i+3],this.bvhData[e+5]=o[i+4],this.bvhData[e+6]=o[i+5],this.bvhData[e+8]=o[a],this.bvhData[e+9]=o[a+1],this.bvhData[e+10]=o[a+2],this.bvhData[e+12]=o[a+3],this.bvhData[e+13]=o[a+4],this.bvhData[e+14]=o[a+5];let s=t*6;o[s]=Math.min(o[i],o[a]),o[s+1]=Math.min(o[i+1],o[a+1]),o[s+2]=Math.min(o[i+2],o[a+2]),o[s+3]=Math.max(o[i+3],o[a+3]),o[s+4]=Math.max(o[i+4],o[a+4]),o[s+5]=Math.max(o[i+5],o[a+5])}}}scheduleBackgroundRebuild(e,t){if(!this.instanceTable||!this.triangleData)return;let n=B.FLOATS_PER_TRIANGLE;this._rebuildGeneration++;let r=this._rebuildGeneration,i=(e,i,a)=>{let o=this.triangleData.slice(i.triOffset*n,(i.triOffset+i.triCount)*n);this._pendingRebuilds.set(e,a),a.onmessage=n=>{let o=n.data;if(a.terminate(),this._pendingRebuilds.delete(e),o.error){console.error(`Background BLAS rebuild error (mesh ${e}):`,o.error);return}r===this._rebuildGeneration&&this._swapBLAS(e,i,o,t)},a.onerror=t=>{console.error(`Background BLAS rebuild worker error (mesh ${e}):`,t),a.terminate(),this._pendingRebuilds.delete(e)};let s=i.triCount>500;a.postMessage({triangleData:o.buffer,triangleByteOffset:o.byteOffset,triangleByteLength:o.byteLength,triangleCount:i.triCount,depth:this.config.bvhDepth,reportProgress:!1,sharedReorderBuffer:null,treeletOptimization:{enabled:s,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement},reinsertionOptimization:{enabled:this.bvhBuilder.enableReinsertionOptimization,batchSizeRatio:this.bvhBuilder.reinsertionBatchSizeRatio,maxIterations:this.bvhBuilder.reinsertionMaxIterations}},[o.buffer])};for(let t of e){let e=this.instanceTable.entries[t];if(!e)continue;let n=this._pendingRebuilds.get(t);n&&n.terminate();let r;try{r=new Worker(ga,{type:`module`}),i(t,e,r)}catch(n){if(n.name!==`SecurityError`)throw n;Xe(ga).then(n=>i(t,e,n))}}}_swapBLAS(e,t,n,r){let i=n.bvhData,a=i.length/16;if(a!==t.blasNodeCount){console.warn(`Background rebuild: node count mismatch for mesh ${e} (${a} vs ${t.blasNodeCount}), skipping swap`);return}let o=t.blasOffset*16;this.bvhData.set(i,o),this._offsetBLASInPlace(o,a,t.blasOffset,t.triOffset);let s=B.FLOATS_PER_TRIANGLE,c=n.triangles;c&&this.triangleData.set(c,t.triOffset*s);let l=n.originalToBvh;if(l){for(let e=0;e<t.triCount;e++)this.originalToBvhMap[t.triOffset+e]=t.triOffset+l[e];let e=new Uint32Array(t.triCount);for(let n=0;n<t.triCount;n++)e[l[n]]=n;t.bvhToOriginal=e}this.instanceTable.recomputeAABB(e,this.bvhData,this.triangleData),this._refitTLAS(),this._log(`Background BLAS rebuild complete for mesh ${e}`),r?.()}cancelBackgroundRebuilds(){for(let e of this._pendingRebuilds.values())e.terminate();this._pendingRebuilds.clear()}_disposeRefitWorker(){this._refitWorker&&=(this._refitWorker.terminate(),null),this._refitSharedBuffers=null,this.cancelBackgroundRebuilds()}dispose(){this._log(`Disposing resources`),this._disposeRefitWorker(),this._disposeTextures(),this._reset(),this.textureCreator&&=(this.textureCreator.dispose(),null),this.geometryExtractor=null,this.bvhBuilder=null,this.tlasBuilder=null,this._blasRefitter=null}},Xa=class{constructor(){this.lightData={directional:[],rectArea:[],point:[],spot:[]},this.directionalLightCache=[],this.areaLightCache=[],this.pointLightCache=[],this.spotLightCache=[]}clear(){this.lightData.directional=[],this.lightData.rectArea=[],this.lightData.point=[],this.lightData.spot=[],this.directionalLightCache=[],this.areaLightCache=[],this.pointLightCache=[],this.spotLightCache=[]}calculateLightImportance(e,t=`directional`){let n=.2126*e.color.r+.7152*e.color.g+.0722*e.color.b,r=e.intensity*n;if(t===`area`){let t=e.width*e.height;r*=Math.sqrt(t)}else if(t===`point`)r*=Math.sqrt(e.distance||100);else if(t===`spot`){let t=Math.sin(e.angle||Math.PI/4);r*=Math.sqrt(e.distance||100)*t}return r}addDirectionalLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n;if(e.target){e.target.updateMatrixWorld();let i=e.target.getWorldPosition(new r.Vector3);n=t.sub(i).normalize()}else n=t.normalize();let i=this.calculateLightImportance(e,`directional`),a=e.userData.angle||e.angle||0;this.directionalLightCache.push({data:[n.x,n.y,n.z,e.color.r,e.color.g,e.color.b,e.intensity,a],importance:i,light:e})}addRectAreaLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=e.getWorldQuaternion(new r.Quaternion),i=e.getWorldScale(new r.Vector3),a=e.width*i.x*.5,o=e.height*i.y*.5,s=new r.Vector3(a,0,0).applyQuaternion(n),c=new r.Vector3(0,-o,0).applyQuaternion(n),l=this.calculateLightImportance(e,`area`);this.areaLightCache.push({data:[t.x,t.y,t.z,s.x,s.y,s.z,c.x,c.y,c.z,e.color.r,e.color.g,e.color.b,e.intensity],importance:l,light:e})}addPointLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=this.calculateLightImportance(e,`point`);this.pointLightCache.push({data:[t.x,t.y,t.z,e.color.r,e.color.g,e.color.b,e.intensity,e.distance||0,e.decay===void 0?2:e.decay],importance:n,light:e})}addSpotLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=(e.target?e.target.getWorldPosition(new r.Vector3):new r.Vector3(0,0,-1)).sub(t).normalize(),i=this.calculateLightImportance(e,`spot`);this.spotLightCache.push({data:[t.x,t.y,t.z,n.x,n.y,n.z,e.color.r,e.color.g,e.color.b,e.intensity,e.angle||Math.PI/4,e.penumbra||0,e.distance||0,e.decay===void 0?2:e.decay],importance:i,light:e})}preprocessLights(){this.directionalLightCache.sort((e,t)=>t.importance-e.importance),this.areaLightCache.sort((e,t)=>t.importance-e.importance),this.pointLightCache.sort((e,t)=>t.importance-e.importance),this.spotLightCache.sort((e,t)=>t.importance-e.importance),this.lightData.directional=[],this.lightData.rectArea=[],this.lightData.point=[],this.lightData.spot=[],this.directionalLightCache.forEach(e=>{this.lightData.directional.push(...e.data)}),this.areaLightCache.forEach(e=>{this.lightData.rectArea.push(...e.data)}),this.pointLightCache.forEach(e=>{this.lightData.point.push(...e.data)}),this.spotLightCache.forEach(e=>{this.lightData.spot.push(...e.data)}),this.areaLightCache.length>0&&console.log(`Preprocessed ${this.areaLightCache.length} area lights by importance`),this.pointLightCache.length>0&&console.log(`Preprocessed ${this.pointLightCache.length} point lights by importance`),this.spotLightCache.length>0&&console.log(`Preprocessed ${this.spotLightCache.length} spot lights by importance`)}updateShaderUniforms(e){let t=Math.floor(this.lightData.directional.length/8),n=Math.floor(this.lightData.rectArea.length/13),r=Math.floor(this.lightData.point.length/9),i=Math.floor(this.lightData.spot.length/14);e.defines.MAX_DIRECTIONAL_LIGHTS=t,e.defines.MAX_AREA_LIGHTS=n,e.defines.MAX_POINT_LIGHTS=r,e.defines.MAX_SPOT_LIGHTS=i,e.uniforms.directionalLights.value=new Float32Array(this.lightData.directional),e.uniforms.areaLights.value=new Float32Array(this.lightData.rectArea),e.uniforms.pointLights.value=new Float32Array(this.lightData.point),e.uniforms.spotLights.value=new Float32Array(this.lightData.spot),e.needsUpdate=!0}processSceneLights(e,t){this.clear(),e.traverse(e=>{e.isDirectionalLight?this.addDirectionalLight(e):e.isRectAreaLight?this.addRectAreaLight(e):e.isPointLight?this.addPointLight(e):e.isSpotLight&&this.addSpotLight(e)}),this.preprocessLights(),this.updateShaderUniforms(t)}getLightStatistics(){return{directionalLights:this.directionalLightCache.map(e=>({intensity:e.light.intensity,importance:e.importance,color:e.light.color})),areaLights:this.areaLightCache.map(e=>({intensity:e.light.intensity,importance:e.importance,color:e.light.color,size:e.light.width*e.light.height}))}}},Za=`https://assets.rayzee.atulmourya.com/noise/stbn_scalar_atlas.png`,Qa=`https://assets.rayzee.atulmourya.com/noise/stbn_vec2_atlas.png`,$a=4,eo=class extends I{constructor(e,t,n,i={}){super(`PathTracer`,{...i,executionMode:F.ALWAYS});let a=i.width||1920,o=i.height||1080;this.camera=n,this.width=a,this.height=o,this.renderer=e,this.scene=t,this.tileManager=new ve(a,o,z.tiles),this.sdfs=new Ya,this.lightSerializer=new Xa,this.accumulationEnabled=!0,this.isComplete=!1,this.cameras=[],this.performanceMonitor=je(),this.completionThreshold=0,this.renderLimitMode=`frames`,this._initDataTextures(),this.storageTextures=new Ne(0,0),this.uniforms=new G(a,o),this._defineUniformGetters(),this.materialData=new Ye(this.sdfs),this.materialData.callbacks.onReset=()=>this.reset(),this.materialData.callbacks.getTriangleData=()=>({array:this.triangleStorageAttr?.array,count:this.triangleCount}),this.materialData.callbacks.onTriangleDataChanged=()=>{this.triangleStorageAttr&&(this.triangleStorageAttr.needsUpdate=!0)},this.environment=new Et(this.scene,this.uniforms),this.environment.callbacks.onReset=()=>this.reset(),this.environment.callbacks.getSceneTextureNodes=()=>this.shaderBuilder.getSceneTextureNodes(),this.shaderBuilder=new fa,this._initRenderingState(),this.setupBlueNoise(),this.tempVector2=new r.Vector2,this.lastCameraMatrix=new r.Matrix4,this.lastProjectionMatrix=new r.Matrix4,this.lastRenderMode=-1,this.tileCompletionFrame=0,this.renderModeChangeTimeout=null,this.renderModeChangeDelay=50,this.pendingRenderMode=null,this.adaptiveSamplingFrameToggle=!1,this.lastInteractionModeState=!1,this.cameraChanged=!1,this.tileChanged=!1,this.updateCompletionThreshold()}_initDataTextures(){this.triangleStorageAttr=null,this.triangleStorageNode=null,this.triangleCount=0,this.bvhStorageAttr=null,this.bvhStorageNode=null,this.bvhNodeCount=0,this.directionalLightsData=null,this.pointLightsData=null,this.spotLightsData=null,this.areaLightsData=null,this.stbnScalarTexture=null,this.stbnVec2Texture=null,this.lightStorageAttr=new t.StorageInstancedBufferAttribute(new Float32Array(16),4),this.lightStorageNode=(0,n.storage)(this.lightStorageAttr,`vec4`,1).toReadOnly(),this._lbvhDataCache=null,this._emissiveDataCache=null,this._instanceTable=null,this.adaptiveSamplingTexture=null,this.spheres=[]}_defineUniformGetters(){let e=this.uniforms;for(let t of e.keys())Object.defineProperty(this,t,{get:()=>e.get(t),configurable:!0});let t=e.getLightBufferNodes();for(let[e,n]of Object.entries(t))Object.defineProperty(this,`${e}LightsBufferNode`,{get:()=>n,configurable:!0})}_initRenderingState(){this.isReady=!1,this.frameCount=0}_initCameraOptimizer(){let e=this;this.cameraOptimizer=new ye(this.renderer,{uniforms:{maxBounceCount:{get value(){return e.maxBounces.value},set value(t){e.maxBounces.value=t}},numRaysPerPixel:{get value(){return e.samplesPerPixel.value},set value(t){e.samplesPerPixel.value=t}},useAdaptiveSampling:{get value(){return e.useAdaptiveSampling.value},set value(t){e.useAdaptiveSampling.value=t}},useEnvMapIS:{get value(){return e.useEnvMapIS.value},set value(t){e.useEnvMapIS.value=t}},enableAccumulation:{get value(){return e.enableAccumulation.value},set value(t){e.enableAccumulation.value=t}},enableEmissiveTriangleSampling:{get value(){return e.enableEmissiveTriangleSampling.value},set value(t){e.enableEmissiveTriangleSampling.value=t}},cameraIsMoving:{get value(){return e.cameraIsMoving.value},set value(t){e.cameraIsMoving.value=t}}}},{enabled:z.interactionModeEnabled,qualitySettings:{maxBounceCount:1,numRaysPerPixel:1,useAdaptiveSampling:!1,useEnvMapIS:!1,enableAccumulation:!1,enableEmissiveTriangleSampling:!1},onReset:()=>{this.reset(),this.emit(`pathtracer:viewpointChanged`)}})}setupBlueNoise(){let e=new r.TextureLoader;e.setCrossOrigin(`anonymous`);let t=e=>(e.minFilter=r.NearestFilter,e.magFilter=r.NearestFilter,e.wrapS=r.RepeatWrapping,e.wrapT=r.RepeatWrapping,e.generateMipmaps=!1,e);e.load(Za,e=>{this.stbnScalarTexture=t(e),ee.value=e,console.log(`PathTracer: STBN scalar atlas loaded ${e.image.width}x${e.image.height}`)}),e.load(Qa,e=>{this.stbnVec2Texture=t(e),te.value=e,console.log(`PathTracer: STBN vec2 atlas loaded ${e.image.width}x${e.image.height}`)})}setupEventListeners(){this.on(`pipeline:reset`,()=>{this.reset()}),this.on(`pipeline:resize`,e=>{e&&e.width&&e.height&&this.setSize(e.width,e.height)}),this.on(`pathtracer:setCompletionThreshold`,e=>{e&&e.threshold!==void 0&&(this.completionThreshold=e.threshold)})}async build(e){this.dispose(),this.scene=e,await this.sdfs.buildBVH(e),this.cameras=this.sdfs.cameras,this.materialData.injectMaterialFeatureDefines(),this.updateSceneUniforms(),this.updateLights(),this._initCameraOptimizer(),this.setupMaterial()}updateSceneUniforms(){this.setTriangleData(this.sdfs.triangleData,this.sdfs.triangleCount),this.setBVHData(this.sdfs.bvhData),this.setInstanceTable(this.sdfs.instanceTable),this.materialData.setMaterialData(this.sdfs.materialData),this.totalTriangleCount.value=this.sdfs.triangleCount||0,this.materialData.loadTexturesFromSdfs(),this.sdfs.emissiveTriangleData?this.setEmissiveTriangleData(this.sdfs.emissiveTriangleData,this.sdfs.emissiveTriangleCount||0):this.emissiveTriangleCount.value=0,this.sdfs.lightBVHNodeData?this.setLightBVHData(this.sdfs.lightBVHNodeData,this.sdfs.lightBVHNodeCount||0):this.lightBVHNodeCount.value=0,this._meshRefs=this._collectMeshRefs(this.scene),this.setMeshVisibilityData(this._meshRefs),this.spheres=this.sdfs.spheres||[]}updateLights(){let e={uniforms:{directionalLights:{value:null},pointLights:{value:null},spotLights:{value:null},areaLights:{value:null}},defines:{}};if(this.lightSerializer.processSceneLights(this.scene,e),this.directionalLightsData=e.uniforms.directionalLights.value,this.pointLightsData=e.uniforms.pointLights.value,this.spotLightsData=e.uniforms.spotLights.value,this.areaLightsData=e.uniforms.areaLights.value,this.hasSun.value){let t=this.environment.envParams.skySunIntensity*950,n={intensity:t,color:{r:1,g:1,b:1},userData:{angle:this.sunAngularSize.value},updateMatrixWorld:()=>{},getWorldPosition:e=>{let t=this.sunDirection.value;return e.set(t.x,t.y,t.z).multiplyScalar(1e10)}};this.lightSerializer.addDirectionalLight(n),this.lightSerializer.preprocessLights(),this.lightSerializer.updateShaderUniforms(e),this.directionalLightsData=e.uniforms.directionalLights.value,console.log(`Sun added as directional light (intensity: ${t.toFixed(2)})`)}this._updateLightBufferNodes()}_updateLightBufferNodes(){this.directionalLightsData&&this.directionalLightsData.length>0?(this.directionalLightsBufferNode.array=Array.from(this.directionalLightsData),this.numDirectionalLights.value=Math.floor(this.directionalLightsData.length/8)):this.numDirectionalLights.value=0,this.areaLightsData&&this.areaLightsData.length>0?(this.areaLightsBufferNode.array=Array.from(this.areaLightsData),this.numAreaLights.value=Math.floor(this.areaLightsData.length/13)):this.numAreaLights.value=0,this.pointLightsData&&this.pointLightsData.length>0?(this.pointLightsBufferNode.array=Array.from(this.pointLightsData),this.numPointLights.value=Math.floor(this.pointLightsData.length/9)):this.numPointLights.value=0,this.spotLightsData&&this.spotLightsData.length>0?(this.spotLightsBufferNode.array=Array.from(this.spotLightsData),this.numSpotLights.value=Math.floor(this.spotLightsData.length/14)):this.numSpotLights.value=0}reset(){this.frameCount=0,this.frame.value=0,this.hasPreviousAccumulated.value=0,this.storageTextures.currentTarget=0,this.tileManager.spiralOrder=this.tileManager.generateSpiralOrder(this.tileManager.tiles),this.updateCompletionThreshold(),this.isComplete=!1,this.performanceMonitor?.reset(),this.lastRenderMode=-1,this.tileCompletionFrame=0,this.lastInteractionModeState=!1}setTileCount(e){this.tileManager.setTileCount(e),this.updateCompletionThreshold(),this.reset()}setSize(e,t){this.width=e,this.height=t,this.resolution.value.set(e,t),this.tileManager.setSize(e,t),this.createStorageTextures(e,t),this.shaderBuilder.setSize(e,t)}setAccumulationEnabled(e){this.accumulationEnabled=e,this.enableAccumulation.value=+!!e}enterInteractionMode(){this.cameraOptimizer?.enterInteractionMode()}setInteractionModeEnabled(e){this.cameraOptimizer?.setInteractionModeEnabled(e)}get tiles(){return this.tileManager.tiles}get interactionMode(){return this.cameraOptimizer?.isInInteractionMode()??!1}setTriangleData(e,r){if(!e)return;let i=e.length/4;this.triangleStorageNode?(this.triangleStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.triangleStorageNode.value=this.triangleStorageAttr,this.triangleStorageNode.bufferCount=i):(this.triangleStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.triangleStorageNode=(0,n.storage)(this.triangleStorageAttr,`vec4`,i).toReadOnly()),this.triangleCount=r,console.log(`PathTracer: ${this.triangleCount} triangles (storage buffer)`)}setBVHData(e){if(!e)return;let r=e.length/4;this.bvhStorageNode?(this.bvhStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.bvhStorageNode.value=this.bvhStorageAttr,this.bvhStorageNode.bufferCount=r):(this.bvhStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.bvhStorageNode=(0,n.storage)(this.bvhStorageAttr,`vec4`,r).toReadOnly()),this.bvhNodeCount=Math.floor(r/$a),console.log(`PathTracer: ${this.bvhNodeCount} BVH nodes (storage buffer)`)}setInstanceTable(e){this._instanceTable=e}setMeshVisibilityData(e){if(!(!e||e.length===0||!this._instanceTable)){for(let t=0;t<e.length;t++)this._patchTLASLeafVisibility(t,this._isWorldVisible(e[t]));this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}}updateMeshVisibility(e,t){this._patchTLASLeafVisibility(e,t)&&this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}updateAllMeshVisibility(){if(!(!this._meshRefs||!this._instanceTable)){for(let e=0;e<this._meshRefs.length;e++)this._patchTLASLeafVisibility(e,this._isWorldVisible(this._meshRefs[e]));this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}}_patchTLASLeafVisibility(e,t){let n=this._instanceTable?.entries?.[e];return!n||n.tlasLeafIndex<0||!this.bvhStorageAttr?!1:(n.visible=t,this.bvhStorageAttr.array[n.tlasLeafIndex*16+2]=+!!t,!0)}_collectMeshRefs(e){if(!e)return[];let t=[];return e.traverse(e=>{e.isMesh&&e.userData.meshIndex!==void 0&&(t[e.userData.meshIndex]=e)}),t}_isWorldVisible(e){for(;e;){if(!e.visible)return!1;e=e.parent}return!0}_updateStorageBuffer(e,t){e&&(e.array.set(t),e.needsUpdate=!0)}updateTriangleData(e){this._updateStorageBuffer(this.triangleStorageAttr,e)}updateBVHData(e){this._updateStorageBuffer(this.bvhStorageAttr,e)}updateBufferRanges(e,t){if(this.triangleStorageAttr&&e.length>0){this.triangleStorageAttr.clearUpdateRanges();for(let t of e)this.triangleStorageAttr.addUpdateRange(t.offset,t.count);this.triangleStorageAttr.version++}if(this.bvhStorageAttr&&t.length>0){this.bvhStorageAttr.clearUpdateRanges();for(let e of t)this.bvhStorageAttr.addUpdateRange(e.offset,e.count);this.bvhStorageAttr.version++}}createStorageTextures(e,t){this.storageTextures.writeColor?this.storageTextures.setSize(e,t):this.storageTextures.create(e,t),this.resolution.value.set(e,t)}setupMaterial(){if(this.cameraOptimizer||this._initCameraOptimizer(),!this.triangleStorageNode){console.error(`PathTracer: Triangle data required`);return}if(!this.bvhStorageNode){console.error(`PathTracer: BVH data required`);return}if(this.isReady&&this.shaderBuilder.getSceneTextureNodes()){this.shaderBuilder.updateSceneTextures(this);return}this._ensureStorageTextures(),this.shaderBuilder.setupCompute({stage:this,storageTextures:this.storageTextures}),this.isReady=!0}_ensureStorageTextures(){let e=this.renderer.domElement,t=Math.max(1,e.width||this.width),n=Math.max(1,e.height||this.height);this.storageTextures.ensureSize(t,n)&&this.resolution.value.set(t,n)}render(e,t){if(!this.isReady)return;if(this.isComplete||this.frameCount>=this.completionThreshold){this.isComplete||=!0;return}if(this.performanceMonitor?.start(),e&&this.shaderBuilder.adaptiveSamplingTexNode){let t=e.getTexture(`adaptiveSampling:output`);t&&(this.shaderBuilder.adaptiveSamplingTexNode.value=t)}let n=this.frameCount,r=this.renderMode.value,i=null,a=null;r===1&&n===0&&(i=this.maxBounces.value,a=this.samplesPerPixel.value,this.maxBounces.value=1,this.samplesPerPixel.value=1),this._handleResize(),this.manageASVGFForRenderMode(r,n);let o=this.tileManager.handleTileRendering(this.renderer,r,n,null);if(e&&e.setState(`tileRenderingComplete`,o.isCompleteCycle),o.tileIndex>=0){let e=this.tileManager.calculateTileBounds(o.tileIndex,this.tileManager.tiles,this.width,this.height);this.emit(`tile:changed`,{tileIndex:o.tileIndex,tileBounds:e,renderMode:r}),this.tileChanged=!0}this.cameraChanged=this._updateCameraUniforms(),this.cameraOptimizer?.updateInteractionMode(this.cameraChanged),this._updateAccumulationUniforms(n,r),this.frame.value=n,o.tileIndex>=0&&o.tileBounds?this.shaderBuilder.setTileDispatch(o.tileBounds.x,o.tileBounds.y,o.tileBounds.width,o.tileBounds.height):this.shaderBuilder.setFullScreenDispatch();let s=this.storageTextures.getReadTextures();this.shaderBuilder.prevColorTexNode&&(this.shaderBuilder.prevColorTexNode.value=s.color,this.shaderBuilder.prevNormalDepthTexNode.value=s.normalDepth,this.shaderBuilder.prevAlbedoTexNode.value=s.albedo),this.renderer.compute(this.shaderBuilder.computeNode),this.storageTextures.copyToReadTargets(this.renderer);let c=this.storageTextures.getReadTextures();e&&this._publishTexturesToContext(e,c),this._emitStateEvents(),this.cameraOptimizer?.isInInteractionMode()||this.frameCount++,i!==null&&(this.maxBounces.value=i),a!==null&&(this.samplesPerPixel.value=a),this.performanceMonitor?.end()}_handleResize(){let{width:e,height:t}=this.renderer.domElement;(e!==this.storageTextures.renderWidth||t!==this.storageTextures.renderHeight)&&(this.createStorageTextures(e,t),this.shaderBuilder.setSize(e,t),this.frameCount=0),this.resolution.value.set(e,t)}_matricesApproxEqual(e,t,n=1e-10){let r=e.elements,i=t.elements;for(let e=0;e<16;e++)if(Math.abs(r[e]-i[e])>n)return!1;return!0}_updateCameraUniforms(){return!this._matricesApproxEqual(this.lastCameraMatrix,this.camera.matrixWorld)||!this._matricesApproxEqual(this.lastProjectionMatrix,this.camera.projectionMatrixInverse)?(this.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this.cameraViewMatrix.value.copy(this.camera.matrixWorldInverse),this.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.lastCameraMatrix.copy(this.camera.matrixWorld),this.lastProjectionMatrix.copy(this.camera.projectionMatrixInverse),!0):!1}_updateAccumulationUniforms(e,t){let n=this.cameraOptimizer?.isInInteractionMode()??!1;this.lastInteractionModeState=n,this.accumulationEnabled?n?(this.accumulationAlpha.value=1,this.hasPreviousAccumulated.value=0):(this.accumulationAlpha.value=Ae(e,t,this.tileManager.totalTilesCache,!1),this.hasPreviousAccumulated.value=+(e>0)):(this.accumulationAlpha.value=1,this.hasPreviousAccumulated.value=0)}_publishTexturesToContext(e,t){e.setTexture(`pathtracer:color`,t.color),e.setTexture(`pathtracer:normalDepth`,t.normalDepth),e.setTexture(`pathtracer:albedo`,t.albedo),e.setState(`interactionMode`,this.cameraOptimizer?.isInInteractionMode()??!1),e.setState(`renderMode`,this.renderMode.value),e.setState(`tiles`,this.tileManager.tiles)}_emitStateEvents(){this.emit(`pathtracer:frameComplete`,{frame:this.frameCount,isComplete:this.isComplete}),this.cameraChanged&&=(this.emit(`camera:moved`),!1)}updateCompletionThreshold(){let e=this.renderMode.value,t=this.maxSamples.value;this.renderLimitMode===`time`?this.completionThreshold=1/0:this.completionThreshold=ke(e,t,this.tileManager.totalTilesCache)}setRenderLimitMode(e){this.renderLimitMode=e,this.updateCompletionThreshold()}manageASVGFForRenderMode(e,t){e!==this.lastRenderMode&&(this.renderModeChangeTimeout&&clearTimeout(this.renderModeChangeTimeout),this.pendingRenderMode=e,this.renderModeChangeTimeout=setTimeout(()=>{this.pendingRenderMode!==null&&this.pendingRenderMode!==this.lastRenderMode&&(this.lastRenderMode=this.pendingRenderMode,this._onRenderModeChanged(this.pendingRenderMode)),this.renderModeChangeTimeout=null,this.pendingRenderMode=null},this.renderModeChangeDelay)),e===1?this._handleTiledASVGF(t):this._handleFullQuadASVGF()}_onRenderModeChanged(e){e===1?this.emit(`asvgf:updateParameters`,{enableDebug:!1,temporalAlpha:.15}):this.emit(`asvgf:updateParameters`,{temporalAlpha:.1}),this.emit(`asvgf:reset`)}_handleTiledASVGF(e){let t=e===0,n=(t?-1:(e-1)%this.tileManager.totalTilesCache)==this.tileManager.totalTilesCache-1;t?this.emit(`asvgf:setTemporal`,{enabled:!0}):n?(this.emit(`asvgf:setTemporal`,{enabled:!0}),this.tileCompletionFrame=e):this.emit(`asvgf:setTemporal`,{enabled:!1})}_handleFullQuadASVGF(){this.emit(`asvgf:setTemporal`,{enabled:!0})}setUniform(e,t){this.uniforms.set(e,t)}setBlueNoiseTexture(e){this.stbnScalarTexture=e,e&&(ee.value=e)}_rebuildLightBuffer(){let e=this._lbvhDataCache,n=this._emissiveDataCache,r=e?e.length:0,i=n?n.length:0,a=Math.max(r+i,4),o=new Float32Array(a);e&&o.set(e,0),n&&o.set(n,r),this.lightStorageAttr=new t.StorageInstancedBufferAttribute(o,4),this.lightStorageNode.value=this.lightStorageAttr,this.lightStorageNode.bufferCount=o.length/4,this.emissiveVec4Offset.value=(this.lightBVHNodeCount.value||0)*4}setEmissiveTriangleData(e,t,n=0){e&&(this._emissiveDataCache=e,this.emissiveTriangleCount.value=t,this.emissiveTotalPower.value=n,this._rebuildLightBuffer(),console.log(`PathTracer: ${t} emissive triangles, totalPower=${n.toFixed(4)} (storage buffer)`))}setLightBVHData(e,t){e&&(this._lbvhDataCache=e,this.lightBVHNodeCount.value=t,this._rebuildLightBuffer(),console.log(`PathTracer: Light BVH ${t} nodes`))}updateUniforms(e){let t=!1;for(let[n,r]of Object.entries(e))this[n]&&this[n].value!==void 0&&this[n].value!==r&&(this[n].value=r,t=!0);t&&this.reset()}async rebuildMaterials(e){if(!this.sdfs)throw Error(`Scene not built yet. Call build() first.`);try{console.log(`PathTracer: Starting material rebuild...`),await this.sdfs.rebuildMaterials(e),this.updateSceneUniforms(),this.shaderBuilder.updateSceneTextures(this),this.updateLights(),this.reset(),console.log(`PathTracer materials rebuilt successfully`)}catch(e){console.error(`Error rebuilding PathTracer materials:`,e);try{console.warn(`Attempting recovery by resetting path tracer...`),this.reset()}catch(e){console.error(`Recovery failed:`,e)}throw e}}dispose(){this.renderModeChangeTimeout&&=(clearTimeout(this.renderModeChangeTimeout),null),this.tileManager?.dispose(),this.cameraOptimizer?.dispose(),this.materialData?.dispose(),this.environment?.dispose(),this.shaderBuilder?.dispose(),this.uniforms?.dispose(),this.storageTextures?.dispose(),this.stbnScalarTexture?.dispose(),this.stbnVec2Texture?.dispose(),this.placeholderTexture?.dispose(),this.triangleStorageAttr=null,this.triangleStorageNode=null,this.bvhStorageAttr=null,this.bvhStorageNode=null,this.placeholderTexture=null,this.isReady=!1}},to=class extends I{constructor(e,i={}){super(`NormalDepth`,{...i,executionMode:F.ALWAYS}),this.renderer=e,this.pathTracer=i.pathTracer,this._dirty=!0,this.cameraWorldMatrix=(0,n.uniform)(new r.Matrix4,`mat4`),this.cameraProjectionMatrixInverse=(0,n.uniform)(new r.Matrix4,`mat4`),this.resolutionWidth=(0,n.uniform)(i.width||1),this.resolutionHeight=(0,n.uniform)(i.height||1);let a=i.width||1,o=i.height||1;this._outputStorageTex=new t.StorageTexture(a,o),this._outputStorageTex.type=r.HalfFloatType,this._outputStorageTex.format=r.RGBAFormat,this._outputStorageTex.minFilter=r.NearestFilter,this._outputStorageTex.magFilter=r.NearestFilter,this.renderTarget=new t.RenderTarget(a,o,{type:r.HalfFloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1}),this._dispatchX=Math.ceil(a/8),this._dispatchY=Math.ceil(o/8),this._triStorageNode=null,this._bvhStorageNode=null,this._matStorageNode=null,this._lastTriAttr=null,this._lastBvhAttr=null,this._lastMatAttr=null,this._computeNode=null,this._computeBuilt=!1}setupEventListeners(){this.on(`camera:moved`,()=>{this._dirty=!0}),this.on(`pipeline:reset`,()=>{this._dirty=!0})}_syncStorageBuffers(){let e=this.pathTracer;if(!e)return!1;let t=e.materialData.materialStorageAttr,r=e.triangleStorageAttr&&e.triangleStorageAttr!==this._lastTriAttr,i=e.bvhStorageAttr&&e.bvhStorageAttr!==this._lastBvhAttr,a=t&&t!==this._lastMatAttr;return(r||i||a)&&(this._computeNode?.dispose?.(),this._computeNode=null,this._computeBuilt=!1,this._triStorageNode=null,this._bvhStorageNode=null,this._matStorageNode=null,this._dirty=!0),e.triangleStorageAttr&&!this._triStorageNode&&(this._triStorageNode=(0,n.storage)(e.triangleStorageAttr,`vec4`,e.triangleStorageAttr.count).toReadOnly()),e.bvhStorageAttr&&!this._bvhStorageNode&&(this._bvhStorageNode=(0,n.storage)(e.bvhStorageAttr,`vec4`,e.bvhStorageAttr.count).toReadOnly()),t&&!this._matStorageNode&&(this._matStorageNode=(0,n.storage)(t,`vec4`,t.count).toReadOnly()),this._lastTriAttr=e.triangleStorageAttr||this._lastTriAttr,this._lastBvhAttr=e.bvhStorageAttr||this._lastBvhAttr,this._lastMatAttr=t||this._lastMatAttr,!!(this._triStorageNode&&this._bvhStorageNode&&this._matStorageNode)}_buildCompute(){let e=this._triStorageNode,t=this._bvhStorageNode,r=this._matStorageNode,i=this.cameraWorldMatrix,a=this.cameraProjectionMatrixInverse,o=this.resolutionWidth,s=this.resolutionHeight,c=this._outputStorageTex;this._computeNode=(0,n.Fn)(([i,a])=>{let l=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),u=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(l.lessThan((0,n.int)(o)).and(u.lessThan((0,n.int)(s))),()=>{let d=(0,n.vec3)((0,n.float)(l).add(.5).div(o).mul(2).sub(1),(0,n.float)(u).add(.5).div(s).mul(2).sub(1).negate(),1),f=a.mul((0,n.vec4)(d,1)),p=(0,n.normalize)((0,n.mat3)(i[0].xyz,i[1].xyz,i[2].xyz).mul(f.xyz.div(f.w))),m=Dt({origin:(0,n.vec3)(i[3]),direction:p}),h=At.wrap(xn(m,t,e,r)),g=h.normal.mul(.5).add(.5),_=h.dst,v=h.didHit.select((0,n.vec4)(g,_),(0,n.vec4)(0,0,0,(0,n.float)(1e6)));(0,n.textureStore)(c,(0,n.uvec2)((0,n.uint)(l),(0,n.uint)(u)),v).toWriteOnly()})})(i,a).compute([this._dispatchX,this._dispatchY,1],[8,8,1]),this._computeBuilt=!0}render(e){if(!this.enabled||!this._syncStorageBuffers())return;this._computeBuilt||this._buildCompute();let t=this.pathTracer;if(t&&(this.cameraWorldMatrix.value.copy(t.uniforms.get(`cameraWorldMatrix`).value),this.cameraProjectionMatrixInverse.value.copy(t.uniforms.get(`cameraProjectionMatrixInverse`).value)),!this._dirty&&this.renderTarget.texture){e.setTexture(`pathtracer:normalDepth`,this.renderTarget.texture);return}let n=e.getTexture(`pathtracer:color`);if(n&&n.image){let e=n.image;e.width>0&&e.height>0&&(e.width!==this.renderTarget.width||e.height!==this.renderTarget.height)&&this.setSize(e.width,e.height)}this.renderer.compute(this._computeNode),this.renderer.copyTextureToTexture(this._outputStorageTex,this.renderTarget.texture),e.setTexture(`pathtracer:normalDepth`,this.renderTarget.texture),this._dirty=!1}reset(){this._dirty=!0}setSize(e,t){this._outputStorageTex.setSize(e,t),this.renderTarget.setSize(e,t),this.renderTarget.texture.needsUpdate=!0,this.resolutionWidth.value=e,this.resolutionHeight.value=t,this._dispatchX=Math.ceil(e/8),this._dispatchY=Math.ceil(t/8),this._computeNode&&(this._computeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]),this._dirty=!0}dispose(){this._computeNode?.dispose(),this._outputStorageTex?.dispose(),this.renderTarget?.dispose()}},no=class extends I{constructor(e,i,a={}){super(`MotionVector`,{...a,executionMode:F.ALWAYS}),this.renderer=e,this.camera=i,this.pathTracer=a.pathTracer||null;let o=a.width||1,s=a.height||1;this.prevViewProjectionMatrix=new r.Matrix4,this.currentViewProjectionMatrix=new r.Matrix4,this.matricesInitialized=!1,this.isFirstFrame=!0,this.frameCount=0,this.cameraWorldMatrix=(0,n.uniform)(new r.Matrix4,`mat4`),this.cameraProjectionMatrixInverse=(0,n.uniform)(new r.Matrix4,`mat4`),this.prevVP=(0,n.uniform)(new r.Matrix4,`mat4`),this.isFirstFrameU=(0,n.uniform)(1),this.deltaTime=(0,n.uniform)(1/60),this.velocityScale=(0,n.uniform)(1),this.resolutionWidth=(0,n.uniform)(o),this.resolutionHeight=(0,n.uniform)(s),this._normalDepthTexNode=new t.TextureNode,this._screenSpaceStorageTex=new t.StorageTexture(o,s),this._screenSpaceStorageTex.type=r.HalfFloatType,this._screenSpaceStorageTex.format=r.RGBAFormat,this._screenSpaceStorageTex.minFilter=r.NearestFilter,this._screenSpaceStorageTex.magFilter=r.NearestFilter,this._worldSpaceStorageTex=new t.StorageTexture(o,s),this._worldSpaceStorageTex.type=r.HalfFloatType,this._worldSpaceStorageTex.format=r.RGBAFormat,this._worldSpaceStorageTex.minFilter=r.NearestFilter,this._worldSpaceStorageTex.magFilter=r.NearestFilter;let c={type:r.HalfFloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1};this.screenSpaceTarget=new t.RenderTarget(o,s,c),this.worldSpaceTarget=new t.RenderTarget(o,s,c),this._dispatchX=Math.ceil(o/16),this._dispatchY=Math.ceil(s/16),this._buildScreenSpaceCompute(),this._buildWorldSpaceCompute()}_buildScreenSpaceCompute(){let e=this._normalDepthTexNode,t=this.cameraWorldMatrix,r=this.cameraProjectionMatrixInverse,i=this.prevVP,a=this.resolutionWidth,o=this.resolutionHeight,s=this._screenSpaceStorageTex;this._screenSpaceComputeNode=(0,n.Fn)(([t,r])=>{let c=(0,n.int)(n.workgroupId.x).mul(16).add((0,n.int)(n.localId.x)),l=(0,n.int)(n.workgroupId.y).mul(16).add((0,n.int)(n.localId.y));(0,n.If)(c.lessThan((0,n.int)(a)).and(l.lessThan((0,n.int)(o))),()=>{let u=(0,n.textureLoad)(e,(0,n.ivec2)(c,l)).w,d=(0,n.vec2)((0,n.float)(c).add(.5).div(a),(0,n.float)(l).add(.5).div(o)),f=(0,n.vec4)(0,0,u,1).toVar();(0,n.If)(u.lessThan((0,n.float)(1e5)),()=>{let e=(0,n.vec3)((0,n.float)(c).add(.5).div(a).mul(2).sub(1),(0,n.float)(l).add(.5).div(o).mul(2).sub(1).negate(),1),s=r.mul((0,n.vec4)(e,1)),p=(0,n.normalize)((0,n.mat3)(t[0].xyz,t[1].xyz,t[2].xyz).mul(s.xyz.div(s.w))),m=(0,n.vec3)(t[3]).add(p.mul(u)),h=i.mul((0,n.vec4)(m,1)),g=h.xy.div(h.w),_=(0,n.vec2)(g.x.mul(.5).add(.5),g.y.mul(-.5).add(.5)),v=d.sub(_),y=_.x.greaterThanEqual(0).and(_.x.lessThanEqual(1)).and(_.y.greaterThanEqual(0)).and(_.y.lessThanEqual(1));f.assign(y.select((0,n.vec4)(v,u,1),(0,n.vec4)((0,n.float)(1e3),(0,n.float)(1e3),u,0)))}),(0,n.textureStore)(s,(0,n.uvec2)((0,n.uint)(c),(0,n.uint)(l)),f).toWriteOnly()})})(t,r).compute([this._dispatchX,this._dispatchY,1],[16,16,1])}_buildWorldSpaceCompute(){let e=this._normalDepthTexNode,t=this.cameraWorldMatrix,r=this.cameraProjectionMatrixInverse,i=this.prevVP,a=this.isFirstFrameU,o=this.deltaTime,s=this.velocityScale,c=this.resolutionWidth,l=this.resolutionHeight,u=this._worldSpaceStorageTex;this._worldSpaceComputeNode=(0,n.Fn)(([t,r])=>{let d=(0,n.int)(n.workgroupId.x).mul(16).add((0,n.int)(n.localId.x)),f=(0,n.int)(n.workgroupId.y).mul(16).add((0,n.int)(n.localId.y));(0,n.If)(d.lessThan((0,n.int)(c)).and(f.lessThan((0,n.int)(l))),()=>{let p=(0,n.textureLoad)(e,(0,n.ivec2)(d,f)).w,m=(0,n.vec4)(0,0,0,0).toVar();(0,n.If)(a.lessThan(.5).and(p.lessThan((0,n.float)(1e5))),()=>{let e=(0,n.vec3)((0,n.float)(d).add(.5).div(c).mul(2).sub(1),(0,n.float)(f).add(.5).div(l).mul(2).sub(1).negate(),1),a=r.mul((0,n.vec4)(e,1)),u=(0,n.normalize)((0,n.mat3)(t[0].xyz,t[1].xyz,t[2].xyz).mul(a.xyz.div(a.w))),h=(0,n.vec3)(t[3]).add(u.mul(p)),g=(0,n.vec2)((0,n.float)(d).add(.5).div(c),(0,n.float)(f).add(.5).div(l)),_=i.mul((0,n.vec4)(h,1)),v=_.xy.div(_.w),y=(0,n.vec2)(v.x.mul(.5).add(.5),v.y.mul(-.5).add(.5)),b=y.x.greaterThanEqual(0).and(y.x.lessThanEqual(1)).and(y.y.greaterThanEqual(0)).and(y.y.lessThanEqual(1)),x=g.sub(y),S=(0,n.vec3)(x.x.div(o).mul(s),x.y.div(o).mul(s),0);m.assign(b.select((0,n.vec4)(S,1),(0,n.vec4)(0,0,0,.5)))}),(0,n.textureStore)(u,(0,n.uvec2)((0,n.uint)(d),(0,n.uint)(f)),m).toWriteOnly()})})(t,r).compute([this._dispatchX,this._dispatchY,1],[16,16,1])}_updateCameraMatrices(){let e=this.pathTracer,t,n,r,i;if(e&&e.uniforms)t=e.uniforms.get(`cameraWorldMatrix`).value,n=e.uniforms.get(`cameraViewMatrix`).value,r=e.uniforms.get(`cameraProjectionMatrix`).value,i=e.uniforms.get(`cameraProjectionMatrixInverse`).value;else{let e=this.camera;if(!e)return;t=e.matrixWorld,n=e.matrixWorldInverse,r=e.projectionMatrix,i=e.projectionMatrixInverse}this.matricesInitialized?this.prevViewProjectionMatrix.copy(this.currentViewProjectionMatrix):(this.currentViewProjectionMatrix.multiplyMatrices(r,n),this.prevViewProjectionMatrix.copy(this.currentViewProjectionMatrix),this.matricesInitialized=!0),this.currentViewProjectionMatrix.multiplyMatrices(r,n),this.cameraWorldMatrix.value.copy(t),this.cameraProjectionMatrixInverse.value.copy(i),this.prevVP.value.copy(this.prevViewProjectionMatrix)}setupEventListeners(){this.on(`pipeline:reset`,()=>{this.reset()})}render(e){if(!this.enabled)return;let t=e.getTexture(`pathtracer:normalDepth`);if(!t)return;this._updateCameraMatrices(),this.isFirstFrameU.value=+!!this.isFirstFrame,this.frameCount++;let n=t.image;n&&n.width>0&&n.height>0&&(n.width!==this.screenSpaceTarget.width||n.height!==this.screenSpaceTarget.height)&&this.setSize(n.width,n.height),this._normalDepthTexNode.value=t,this.renderer.compute(this._screenSpaceComputeNode),this.renderer.compute(this._worldSpaceComputeNode),this.renderer.copyTextureToTexture(this._screenSpaceStorageTex,this.screenSpaceTarget.texture),this.renderer.copyTextureToTexture(this._worldSpaceStorageTex,this.worldSpaceTarget.texture),e.setTexture(`motionVector:screenSpace`,this.screenSpaceTarget.texture),e.setTexture(`motionVector:worldSpace`,this.worldSpaceTarget.texture),e.setTexture(`motionVector:motion`,this.screenSpaceTarget.texture),this.emit(`motionvector:computed`,{frame:this.frameCount,isFirstFrame:this.isFirstFrame}),this.isFirstFrame=!1}reset(){this.matricesInitialized||(this.isFirstFrame=!0),this.frameCount=0}setSize(e,t){this._screenSpaceStorageTex.setSize(e,t),this._worldSpaceStorageTex.setSize(e,t),this.screenSpaceTarget.setSize(e,t),this.screenSpaceTarget.texture.needsUpdate=!0,this.worldSpaceTarget.setSize(e,t),this.worldSpaceTarget.texture.needsUpdate=!0,this.resolutionWidth.value=e,this.resolutionHeight.value=t,this._dispatchX=Math.ceil(e/16),this._dispatchY=Math.ceil(t/16),this._screenSpaceComputeNode&&(this._screenSpaceComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]),this._worldSpaceComputeNode&&(this._worldSpaceComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1])}setVelocityScale(e){this.velocityScale.value=e}setDeltaTime(e){this.deltaTime.value=e}dispose(){this._screenSpaceComputeNode?.dispose(),this._worldSpaceComputeNode?.dispose(),this._screenSpaceStorageTex?.dispose(),this._worldSpaceStorageTex?.dispose(),this.screenSpaceTarget?.dispose(),this.worldSpaceTarget?.dispose(),this._normalDepthTexNode?.dispose()}};function ro(e,t,n={}){let r=n.textureIndex||0,i=t.isTexture===!0,a;i?(console.warn(`RenderTargetHelper: Direct Texture input is not supported. Pass a RenderTarget instead.`),a=null):a=t;let o={width:n.width||200,height:n.height||200,position:n.position||`bottom-right`,flipX:n.flipX===void 0?!1:n.flipX,flipY:n.flipY===void 0?!1:n.flipY,autoUpdate:n.autoUpdate||!1,theme:n.theme||`dark`,title:n.title||a?.name||`Render Target`},s=document.createElement(`div`);s.className=`render-target-helper`;let c={"bottom-right":{bottom:`48px`,right:`10px`},"bottom-left":{bottom:`10px`,left:`10px`},"top-right":{top:`10px`,right:`10px`},"top-left":{top:`10px`,left:`10px`}},l={light:{backgroundColor:`white`,border:`1px solid #ddd`,color:`#333`},dark:{backgroundColor:`#1e293b`,border:`1px solid #334155`,color:`#f8fafc`}};Object.assign(s.style,{display:`flex`,flexDirection:`column`,position:`fixed`,resize:`both`,overflow:`hidden`,padding:`8px`,borderRadius:`4px`,boxShadow:`0 5px 15px rgba(0,0,0,0.3)`,transition:`opacity 0.2s ease`,zIndex:`1000`,minWidth:`100px`,minHeight:`100px`,maxWidth:`500px`,maxHeight:`500px`,width:`${o.width}px`,height:`${o.height}px`,...c[o.position],...l[o.theme]});let u=document.createElement(`div`);u.style.display=`flex`,u.style.justifyContent=`space-between`,u.style.alignItems=`center`,u.style.marginBottom=`4px`,u.style.cursor=`move`,u.style.userSelect=`none`;let d=document.createElement(`span`);d.textContent=o.title,d.style.fontSize=`12px`,d.style.fontFamily=`monospace`,d.style.color=l[o.theme].color;let f=document.createElement(`div`),p=document.createElement(`button`);p.innerHTML=`×`,p.style.background=`none`,p.style.border=`none`,p.style.cursor=`pointer`,p.style.fontSize=`16px`,p.style.color=l[o.theme].color,p.style.padding=`0 4px`,p.title=`Close`,p.onclick=()=>{s.style.display=`none`,o.autoUpdate&&(cancelAnimationFrame(M),M=null)};let m=document.createElement(`button`);m.innerHTML=`⟳`,m.style.background=`none`,m.style.border=`none`,m.style.cursor=`pointer`,m.style.fontSize=`14px`,m.style.color=l[o.theme].color,m.style.padding=`0 4px`,m.title=`Refresh`,m.onclick=()=>{s.update()},f.appendChild(m),f.appendChild(p),u.appendChild(d),u.appendChild(f),s.appendChild(u);let h=document.createElement(`canvas`);h.style.width=`100%`,h.style.height=`calc(100% - 20px)`;let g=``;o.flipX&&(g+=`scaleX(-1) `),o.flipY&&(g+=`scaleY(-1) `),h.style.transform=g.trim(),s.appendChild(h);let _=a?a.width:1,v=a?a.height:1;h.width=_,h.height=v;let y=h.getContext(`2d`),b=new Uint8ClampedArray(4*_*v),x=!1,S=!1,C=0,w=0;u.addEventListener(`pointerdown`,e=>{S=!0,C=e.clientX-s.offsetLeft,w=e.clientY-s.offsetTop,document.body.style.userSelect=`none`});function T(e){if(!S)return;let t=e.clientX-C,n=e.clientY-w,r=window.innerWidth-s.offsetWidth,i=window.innerHeight-s.offsetHeight;s.style.left=`${Math.max(0,Math.min(t,r))}px`,s.style.top=`${Math.max(0,Math.min(n,i))}px`,s.style.bottom=`auto`,s.style.right=`auto`}function E(){S=!1,document.body.style.userSelect=``}window.addEventListener(`pointermove`,T),window.addEventListener(`pointerup`,E);function D(){if(!a)return;let e=a.width,t=a.height;(_!==e||v!==t)&&(_=e,v=t,h.width=_,h.height=v,b=new Uint8ClampedArray(4*_*v)),d.textContent=`${o.title} (${_}×${v})`}function O(e){let t=(e&32768)>>15,n=(e&31744)>>10,r=e&1023;return n===0?(t?-1:1)*2**-14*(r/1024):n===31?r?NaN:t?-1/0:1/0:(t?-1:1)*2**(n-15)*(1+r/1024)}function k(e){let t=Math.min(e.length,b.length);if(e instanceof Uint8Array||e instanceof Uint8ClampedArray)b.set(e.subarray(0,t));else if(e instanceof Uint16Array)for(let n=0;n<t;n++){let t=O(e[n]);b[n]=Math.min(255,Math.max(0,(t||0)*255))}else for(let n=0;n<t;n++)b[n]=Math.min(255,Math.max(0,e[n]*255));if(_===0||v===0)return;let n=new ImageData(b,_,v);y.putImageData(n,0,0)}s.update=function(){if(a){D();try{if(x)return;x=!0,e.readRenderTargetPixelsAsync(a,0,0,_,v,r).then(e=>{x=!1,k(e)}).catch(e=>{x=!1,console.error(`RenderTargetHelper: readback error:`,e)})}catch(e){console.error(`Error updating render target helper:`,e)}}};function A(){window.addEventListener(`mousemove`,D)}function j(){window.removeEventListener(`mousemove`,D)}s.addEventListener(`mousedown`,A),window.addEventListener(`mouseup`,j),window.addEventListener(`resize`,D);let M=null;return s.show=function(){s.style.display=`flex`,o.autoUpdate&&!M&&s.startAutoUpdate()},s.hide=function(){s.style.display=`none`,o.autoUpdate&&M&&(cancelAnimationFrame(M),M=null)},s.toggle=function(){return s.style.display===`none`?s.show():s.hide(),s.style.display!==`none`},s.startAutoUpdate=function(){if(M)return;let e=()=>{s.update(),M=requestAnimationFrame(e)};M=requestAnimationFrame(e)},s.stopAutoUpdate=function(){M&&=(cancelAnimationFrame(M),null)},s.dispose=function(){M&&=(cancelAnimationFrame(M),null),window.removeEventListener(`pointermove`,T),window.removeEventListener(`pointerup`,E),window.removeEventListener(`mouseup`,j),window.removeEventListener(`mousemove`,D),window.removeEventListener(`resize`,D),s.parentNode&&s.parentNode.removeChild(s),s.startAutoUpdate=null,s.stopAutoUpdate=null,s.show=null,s.hide=null,s.toggle=null,s.update=null,s.dispose=null,h&&(h.width=0,h.height=0),b=null},o.autoUpdate&&s.startAutoUpdate(),s.style.display===`none`&&(s.style.display=`flex`),s}var io=class extends I{constructor(e,i={}){super(`ASVGF`,{...i,executionMode:F.PER_CYCLE}),this.renderer=e,this.debugContainer=i.debugContainer||null,this.temporalAlpha=(0,n.uniform)(i.temporalAlpha??.1),this.gradientScale=(0,n.uniform)(i.gradientScale??2),this.gradientMin=(0,n.uniform)(i.gradientMin??.01),this.gradientMax=(0,n.uniform)(i.gradientMax??.5),this.phiColor=(0,n.uniform)(i.phiColor??10),this.phiNormal=(0,n.uniform)(i.phiNormal??128),this.phiDepth=(0,n.uniform)(i.phiDepth??1),this.maxAccumFrames=(0,n.uniform)(i.maxAccumFrames??32),this.varianceClip=(0,n.uniform)(i.varianceClip??1),this.resW=(0,n.uniform)(i.width||1),this.resH=(0,n.uniform)(i.height||1),this.temporalEnabled=!0,this.temporalEnabledU=(0,n.uniform)(1),this._colorTexNode=new t.TextureNode,this._normalDepthTexNode=new t.TextureNode,this._motionTexNode=new t.TextureNode,this._readTemporalTexNode=new t.TextureNode,this._readPrevNDTexNode=new t.TextureNode,this._gradientReadTexNode=new t.TextureNode;let a=i.width||1,o=i.height||1;this._temporalTexA=new t.StorageTexture(a,o),this._temporalTexA.type=r.HalfFloatType,this._temporalTexA.format=r.RGBAFormat,this._temporalTexA.minFilter=r.LinearFilter,this._temporalTexA.magFilter=r.LinearFilter,this._temporalTexB=new t.StorageTexture(a,o),this._temporalTexB.type=r.HalfFloatType,this._temporalTexB.format=r.RGBAFormat,this._temporalTexB.minFilter=r.LinearFilter,this._temporalTexB.magFilter=r.LinearFilter,this._prevNDTexA=new t.StorageTexture(a,o),this._prevNDTexA.type=r.HalfFloatType,this._prevNDTexA.format=r.RGBAFormat,this._prevNDTexA.minFilter=r.LinearFilter,this._prevNDTexA.magFilter=r.LinearFilter,this._prevNDTexB=new t.StorageTexture(a,o),this._prevNDTexB.type=r.HalfFloatType,this._prevNDTexB.format=r.RGBAFormat,this._prevNDTexB.minFilter=r.LinearFilter,this._prevNDTexB.magFilter=r.LinearFilter,this._gradientStorageTex=new t.StorageTexture(a,o),this._gradientStorageTex.type=r.HalfFloatType,this._gradientStorageTex.format=r.RGBAFormat,this._gradientStorageTex.minFilter=r.LinearFilter,this._gradientStorageTex.magFilter=r.LinearFilter,this.currentMoments=0,this._compiled=!1,this._dispatchX=Math.ceil(a/8),this._dispatchY=Math.ceil(o/8),this._buildGradientCompute(),this._buildTemporalCompute(),this.showHeatmap=!1,this.debugMode=(0,n.uniform)(0,`int`),this._heatmapStorageTex=new t.StorageTexture(a,o),this._heatmapStorageTex.type=r.FloatType,this._heatmapStorageTex.format=r.RGBAFormat,this._heatmapStorageTex.minFilter=r.NearestFilter,this._heatmapStorageTex.magFilter=r.NearestFilter,this.heatmapTarget=new t.RenderTarget(a,o,{type:r.FloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1}),this._heatmapRawColorTexNode=new t.TextureNode,this._heatmapColorTexNode=new t.TextureNode,this._heatmapTemporalTexNode=new t.TextureNode,this._heatmapNDTexNode=new t.TextureNode,this._heatmapMotionTexNode=new t.TextureNode,this._heatmapGradientTexNode=new t.TextureNode,this._buildHeatmapCompute(),this.heatmapHelper=ro(this.renderer,this.heatmapTarget,{width:400,height:400,position:`bottom-right`,theme:`dark`,title:`ASVGF Debug`,autoUpdate:!1}),this.heatmapHelper.hide(),(this.debugContainer||document.body).appendChild(this.heatmapHelper),this.frameCount=0}_buildGradientCompute(){let e=this._colorTexNode,t=this._motionTexNode,r=this._readTemporalTexNode,i=this._gradientStorageTex,a=this.resW,o=this.resH,s=(0,n.workgroupArray)(`float`,100);this._gradientNode=(0,n.Fn)(()=>{let c=n.localId.x,l=n.localId.y,u=l.mul(8).add(c),d=(0,n.int)(n.workgroupId.x).mul(8).sub(1),f=(0,n.int)(n.workgroupId.y).mul(8).sub(1),p=u.mod(10),m=u.div(10),h=(0,n.textureLoad)(e,(0,n.ivec2)(d.add((0,n.int)(p)).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),f.add((0,n.int)(m)).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz;s.element(u).assign(Qt(h)),(0,n.If)(u.lessThan((0,n.uint)(36)),()=>{let t=u.add((0,n.uint)(64)),r=t.mod(10),i=t.div(10),c=(0,n.textureLoad)(e,(0,n.ivec2)(d.add((0,n.int)(r)).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),f.add((0,n.int)(i)).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz;s.element(t).assign(Qt(c))}),(0,n.workgroupBarrier)();let g=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(c)),_=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(l));(0,n.If)(g.lessThan((0,n.int)(a)).and(_.lessThan((0,n.int)(o))),()=>{let e=(0,n.float)(-1).toVar(),u=(0,n.int)(0).toVar(),d=(0,n.int)(0).toVar();for(let t=-1;t<=1;t++)for(let r=-1;r<=1;r++){let i=s.element(l.add(1+t).mul(10).add(c.add(1+r)));(0,n.If)(i.greaterThan(e),()=>{e.assign(i),u.assign((0,n.int)(r)),d.assign((0,n.int)(t))})}let f=g.add(u).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),p=_.add(d).clamp((0,n.int)(0),(0,n.int)(o).sub(1)),m=(0,n.textureLoad)(t,(0,n.ivec2)(f,p)),h=(0,n.float)(f).sub(m.x.mul(a)),v=(0,n.float)(p).sub(m.y.mul(o)),y=(0,n.textureLoad)(r,(0,n.ivec2)((0,n.int)(h).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),(0,n.int)(v).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz,b=Qt(y),x=(0,n.abs)(e.sub(b)).div((0,n.max)(e,(0,n.float)(.001))).clamp(0,1);(0,n.textureStore)(i,(0,n.uvec2)((0,n.uint)(g),(0,n.uint)(_)),(0,n.vec4)(x,e,b,1)).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}_buildTemporalCompute(){this._temporalNodeA=this._buildTemporalForDirection(this._temporalTexA,this._prevNDTexA),this._temporalNodeB=this._buildTemporalForDirection(this._temporalTexB,this._prevNDTexB)}_buildTemporalForDirection(e,t){let r=this._colorTexNode,i=this._normalDepthTexNode,a=this._motionTexNode,o=this._readTemporalTexNode,s=this._readPrevNDTexNode;this._gradientReadTexNode;let c=this.temporalAlpha;this.gradientScale,this.gradientMin,this.gradientMax;let l=this.phiNormal,u=this.phiDepth,d=this.maxAccumFrames,f=this.varianceClip,p=this.temporalEnabledU,m=this.resW,h=this.resH;return(0,n.Fn)(()=>{let g=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),_=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(g.lessThan((0,n.int)(m)).and(_.lessThan((0,n.int)(h))),()=>{let v=(0,n.ivec2)(g,_),y=(0,n.textureLoad)(r,v).xyz,b=(0,n.textureLoad)(i,v),x=(0,n.vec4)(y,1).toVar();(0,n.If)(p.greaterThan(.5),()=>{let e=(0,n.textureLoad)(a,v),t=e.w.greaterThan(.5),i=(0,n.float)(g).sub(e.x.mul(m)),p=(0,n.float)(_).sub(e.y.mul(h)),S=i.greaterThanEqual(0).and(i.lessThan((0,n.float)(m))).and(p.greaterThanEqual(0)).and(p.lessThan((0,n.float)(h)));(0,n.If)(t.and(S),()=>{let e=(0,n.ivec2)((0,n.int)(i).clamp((0,n.int)(0),(0,n.int)(m).sub(1)),(0,n.int)(p).clamp((0,n.int)(0),(0,n.int)(h).sub(1))),t=b.xyz.mul(2).sub(1),a=(0,n.textureLoad)(s,e);fn(t,a.xyz.mul(2).sub(1),b.w,a.w,l,u);let v=(0,n.textureLoad)(o,e),S=v.xyz,C=v.w,w=C.div(d).clamp(0,1),T=(0,n.vec3)(1e10).toVar(),E=(0,n.vec3)(-1e10).toVar(),D=(0,n.vec3)(0).toVar();for(let e=-1;e<=1;e++)for(let t=-1;t<=1;t++){let i=(0,n.textureLoad)(r,(0,n.ivec2)(g.add(t).clamp((0,n.int)(0),(0,n.int)(m).sub(1)),_.add(e).clamp((0,n.int)(0),(0,n.int)(h).sub(1)))).xyz;T.assign((0,n.min)(T,i)),E.assign((0,n.max)(E,i)),D.addAssign(i)}D.divAssign(9);let O=(0,n.float)(1).add(w.mul(3)),k=E.sub(T).mul(f).mul(O),A=T.sub(k),j=E.add(k),M=(0,n.mix)(S.clamp(A,j),y,(0,n.max)((0,n.float)(1).div(C.add(1)),c)),N=(0,n.min)(C.add(1),d);x.assign((0,n.vec4)(M,N))}).Else(()=>{x.assign((0,n.vec4)(y,1))})}),(0,n.textureStore)(e,(0,n.uvec2)((0,n.uint)(g),(0,n.uint)(_)),x).toWriteOnly(),(0,n.textureStore)(t,(0,n.uvec2)((0,n.uint)(g),(0,n.uint)(_)),b).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}_buildHeatmapCompute(){let e=this._heatmapRawColorTexNode,t=this._heatmapColorTexNode,r=this._heatmapTemporalTexNode,i=this._heatmapNDTexNode,a=this._heatmapMotionTexNode,o=this._heatmapGradientTexNode,s=this._heatmapStorageTex,c=this.debugMode,l=this.resW,u=this.resH;this._heatmapComputeNode=(0,n.Fn)(()=>{let d=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),f=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(d.lessThan((0,n.int)(l)).and(f.lessThan((0,n.int)(u))),()=>{let p=(0,n.ivec2)(d,f),m=(0,n.vec4)(0,0,0,1).toVar();(0,n.If)(c.equal((0,n.int)(0)),()=>{let e=(0,n.textureLoad)(t,p).xyz;m.assign((0,n.vec4)(e,1))}).ElseIf(c.equal((0,n.int)(1)),()=>{let t=(0,n.float)(0).toVar(),r=(0,n.float)(0).toVar();for(let i=-1;i<=1;i++)for(let a=-1;a<=1;a++){let o=(0,n.textureLoad)(e,(0,n.ivec2)(d.add(a).clamp((0,n.int)(0),(0,n.int)(l).sub(1)),f.add(i).clamp((0,n.int)(0),(0,n.int)(u).sub(1)))).xyz,s=(0,n.dot)(o,(0,n.vec3)(.2126,.7152,.0722));t.addAssign(s),r.addAssign(s.mul(s))}t.divAssign(9),r.divAssign(9);let i=(0,n.max)(r.sub(t.mul(t)),(0,n.float)(0)).div((0,n.max)(t.mul(t),(0,n.float)(1e-4))).mul(10).clamp(0,1),a=i.sub(.5).mul(4).clamp(0,1),o=i.mul(4).clamp(0,1).sub(i.sub(.75).mul(4).clamp(0,1)),s=(0,n.float)(1).sub(i.sub(.25).mul(4).clamp(0,1));m.assign((0,n.vec4)(a,o,s,1))}).ElseIf(c.equal((0,n.int)(2)),()=>{let e=(0,n.textureLoad)(r,p).w.div(32).clamp(0,1);m.assign((0,n.vec4)((0,n.float)(1).sub(e),e,(0,n.float)(.2),1))}).ElseIf(c.equal((0,n.int)(3)),()=>{let e=(0,n.textureLoad)(a,p),t=(0,n.abs)(e.x).mul(100).clamp(0,1),r=(0,n.abs)(e.y).mul(100).clamp(0,1),i=t.add(r).clamp(0,1);m.assign((0,n.vec4)(t,r,i.mul(.3),1))}).ElseIf(c.equal((0,n.int)(4)),()=>{let e=(0,n.textureLoad)(i,p);m.assign((0,n.vec4)(e.xyz,1))}).Else(()=>{let e=(0,n.textureLoad)(o,p).x.mul(5).clamp(0,1);m.assign((0,n.vec4)(e,e.mul(.5),(0,n.float)(1).sub(e),1))}),(0,n.textureStore)(s,(0,n.uvec2)((0,n.uint)(d),(0,n.uint)(f)),m).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}setupEventListeners(){this.on(`asvgf:reset`,()=>this.resetTemporalData()),this.on(`asvgf:setTemporal`,e=>{e&&e.enabled!==void 0&&(this.temporalEnabled=e.enabled,this.temporalEnabledU.value=+!!e.enabled)}),this.on(`asvgf:updateParameters`,e=>{e&&(e.temporalAlpha!==void 0&&(this.temporalAlpha.value=e.temporalAlpha),e.gradientScale!==void 0&&(this.gradientScale.value=e.gradientScale),e.phiColor!==void 0&&(this.phiColor.value=e.phiColor),e.phiNormal!==void 0&&(this.phiNormal.value=e.phiNormal),e.phiDepth!==void 0&&(this.phiDepth.value=e.phiDepth))})}render(e){if(!this.enabled)return;let t=e.getTexture(`pathtracer:color`),n=e.getTexture(`pathtracer:normalDepth`),r=e.getTexture(`motionVector:screenSpace`);if(!t)return;let i=t.image;i&&i.width>0&&i.height>0&&(i.width!==this._temporalTexA.image.width||i.height!==this._temporalTexA.image.height)&&this.setSize(i.width,i.height),this._colorTexNode.value=t,n&&(this._normalDepthTexNode.value=n),r&&(this._motionTexNode.value=r),this._compiled||=(this.renderer.compute(this._gradientNode),this.renderer.compute(this._temporalNodeA),this.renderer.compute(this._temporalNodeB),!0);let a=this.currentMoments===0?this._temporalTexB:this._temporalTexA,o=this.currentMoments===0?this._prevNDTexB:this._prevNDTexA,s=this.currentMoments===0?this._temporalNodeA:this._temporalNodeB,c=this.currentMoments===0?this._temporalTexA:this._temporalTexB;this._readTemporalTexNode.value=a,this.renderer.compute(this._gradientNode),this._gradientReadTexNode.value=this._gradientStorageTex,this._readPrevNDTexNode.value=o,this.renderer.compute(s),e.setTexture(`asvgf:output`,c),e.setTexture(`asvgf:temporalColor`,c),this.currentMoments=1-this.currentMoments,this.showHeatmap&&(this._heatmapRawColorTexNode.value=t,this._heatmapColorTexNode.value=c,this._heatmapTemporalTexNode.value=c,n&&(this._heatmapNDTexNode.value=n),r&&(this._heatmapMotionTexNode.value=r),this._heatmapGradientTexNode.value=this._gradientStorageTex,this.renderer.compute(this._heatmapComputeNode),this.renderer.copyTextureToTexture(this._heatmapStorageTex,this.heatmapTarget.texture),this.heatmapHelper.update()),this.frameCount++}toggleHeatmap(e){this.showHeatmap=e,e?this.heatmapHelper.show():this.heatmapHelper.hide()}setTemporalEnabled(e){this.temporalEnabled=e}updateParameters(e){e&&(e.temporalAlpha!==void 0&&(this.temporalAlpha.value=e.temporalAlpha),e.gradientScale!==void 0&&(this.gradientScale.value=e.gradientScale),e.phiColor!==void 0&&(this.phiColor.value=e.phiColor),e.phiNormal!==void 0&&(this.phiNormal.value=e.phiNormal),e.phiDepth!==void 0&&(this.phiDepth.value=e.phiDepth),e.debugMode!==void 0&&(this.debugMode.value=e.debugMode))}resetTemporalData(){this.frameCount=0,this.currentMoments=0}setSize(e,t){this._temporalTexA.setSize(e,t),this._temporalTexB.setSize(e,t),this._prevNDTexA.setSize(e,t),this._prevNDTexB.setSize(e,t),this._gradientStorageTex.setSize(e,t),this._heatmapStorageTex.setSize(e,t),this.heatmapTarget.setSize(e,t),this.heatmapTarget.texture.needsUpdate=!0,this.resW.value=e,this.resH.value=t,this._dispatchX=Math.ceil(e/8),this._dispatchY=Math.ceil(t/8),this._gradientNode.dispatchSize=[this._dispatchX,this._dispatchY,1],this._temporalNodeA.dispatchSize=[this._dispatchX,this._dispatchY,1],this._temporalNodeB.dispatchSize=[this._dispatchX,this._dispatchY,1],this._heatmapComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]}reset(){}dispose(){this._gradientNode?.dispose(),this._temporalNodeA?.dispose(),this._temporalNodeB?.dispose(),this._temporalTexA?.dispose(),this._temporalTexB?.dispose(),this._prevNDTexA?.dispose(),this._prevNDTexB?.dispose(),this._gradientStorageTex?.dispose(),this._heatmapComputeNode?.dispose(),this._heatmapStorageTex?.dispose(),this.heatmapTarget?.dispose(),this._colorTexNode?.dispose(),this._normalDepthTexNode?.dispose(),this._motionTexNode?.dispose(),this._readTemporalTexNode?.dispose(),this._readPrevNDTexNode?.dispose(),this._gradientReadTexNode?.dispose(),this._heatmapRawColorTexNode?.dispose(),this._heatmapColorTexNode?.dispose(),this._heatmapTemporalTexNode?.dispose(),this._heatmapNDTexNode?.dispose(),this._heatmapMotionTexNode?.dispose(),this._heatmapGradientTexNode?.dispose(),this.heatmapHelper?.dispose()}},ao=(0,n.wgslFn)(`
|
|
531
|
+
`),ca=(0,n.Fn)(([e,t,r,i,a])=>{let o=(0,n.texture)(r,e.div(t),0),s=(0,n.int)(0).toVar();return(0,n.If)(o.b.greaterThan(.5),()=>{s.assign(0)}).Else(()=>{let e=(0,n.int)((0,n.floor)(o.r.mul((0,n.float)(a)).add(.5)));s.assign((0,n.clamp)(e,i,a))}),s}),la=e=>{let{pixelCoord:t,writeColorTex:r,writeNDTex:i,writeAlbedoTex:a,resolution:o,frame:s,samplesPerPixel:c,visMode:l,cameraWorldMatrix:u,cameraProjectionMatrixInverse:d,cameraViewMatrix:f,cameraProjectionMatrix:p,bvhBuffer:m,triangleBuffer:h,materialBuffer:g,albedoMaps:_,normalMaps:v,bumpMaps:y,metalnessMaps:b,roughnessMaps:x,emissiveMaps:S,displacementMaps:C,directionalLightsBuffer:w,numDirectionalLights:T,areaLightsBuffer:E,numAreaLights:D,pointLightsBuffer:O,numPointLights:k,spotLightsBuffer:A,numSpotLights:j,envTexture:M,environmentIntensity:N,envMatrix:ee,envCDFBuffer:te,envTotalSum:ne,envCompensationDelta:re,envResolution:ie,enableEnvironmentLight:oe,useEnvMapIS:se,maxBounceCount:P,transmissiveBounces:ce,showBackground:le,transparentBackground:ue,backgroundIntensity:de,fireflyThreshold:fe,globalIlluminationIntensity:pe,totalTriangleCount:me,enableEmissiveTriangleSampling:he,emissiveTriangleBuffer:F,emissiveVec4Offset:I,emissiveTriangleCount:ve,emissiveTotalPower:ye,emissiveBoost:L,lightBVHBuffer:be,lightBVHNodeCount:xe,debugVisScale:Se,enableAccumulation:R,hasPreviousAccumulated:Ce,prevAccumTexture:we,prevNormalDepthTexture:Te,prevAlbedoTexture:Ee,accumulationAlpha:De,cameraIsMoving:Oe,useAdaptiveSampling:ke,adaptiveSamplingTexture:Ae,adaptiveSamplingMin:je,adaptiveSamplingMax:Me,enableDOF:Ne,focalLength:z,aperture:Pe,focusDistance:Fe,sceneScale:Ie,apertureScale:Le,anamorphicRatio:Re}=e,ze=(0,n.uvec2)((0,n.uint)((0,n.int)(t.x)),(0,n.uint)((0,n.int)(t.y))),B=t.div(o),V=t.div(o).mul(2).sub(1).toVar();V.y.assign(V.y.negate());let H=(0,n.vec4)(0).toVar(),U=(0,n.int)(0).toVar(),Be=_e({pixelCoord:t,rayIndex:(0,n.int)(0),frame:s}).toVar(),Ve=(0,n.int)(t.y).mul((0,n.int)(o.x)).add((0,n.int)(t.x)).toVar(),W=(0,n.vec3)(0,0,1).toVar(),He=(0,n.float)(1).toVar(),Ue=(0,n.float)(0).toVar(),G=(0,n.int)(c).toVar();(0,n.If)(s.greaterThan((0,n.uint)(2)).and(ke),()=>{let e=ca(t,o,Ae,je,Me);G.assign(e),(0,n.If)(G.equal((0,n.int)(0)),()=>{(0,n.If)(R.and(Ce),()=>{let e=(0,n.texture)(we,B,0);H.assign(e),Ue.assign(e.w);let t=(0,n.texture)(Te,B,0);W.assign(t.xyz.mul(2).sub(1)),He.assign(t.w)}).Else(()=>{G.assign(1)})})});let We=(0,n.vec3)(0).toVar(),Ge=(0,n.vec3)(0).toVar(),Ke=(0,n.float)(-1e3).toVar(),qe=(0,n.vec2)(2).div(o).toVar();(0,n.Loop)({start:(0,n.int)(0),end:G,type:`int`,condition:`<`},({i:e})=>{let r=ae({state:Be.add((0,n.uint)(e))}).toVar(),i=ge(t,e,G,r,o,s).toVar();(0,n.If)(l.equal((0,n.int)(9)),()=>{H.assign((0,n.vec4)(i,1,1)),U.assign(1),(0,n.Break)()});let a=i.sub(.5).mul(qe),c=V.add(a),_e=Dt.wrap(Cn(c,r,u,d,Ne,z,Pe,Fe,Ie,Le,Re)),R=(0,n.vec4)(0).toVar();(0,n.If)(l.greaterThan((0,n.int)(0)),()=>{R.assign(oa(_e.origin,_e.direction,m,h,g,M,ee,N,oe,l,Se,t,o,_,v,y,b,x,S,p,f,s))}).Else(()=>{let i=Yi.wrap(na(_e,r,e,Ve,m,h,g,_,v,y,b,x,S,C,w,T,E,D,O,k,A,j,M,N,ee,te,ne,re,ie,oe,se,P,ce,de,le,ue,fe,pe,me,he,F,I,ve,ye,L,be,xe,t,o,s));R.assign(i.radiance),(0,n.If)(e.equal((0,n.int)(0)),()=>{We.assign(i.objectNormal),Ge.assign(i.objectColor),Ke.assign(i.objectID),(0,n.If)(i.firstHitDistance.lessThan(1e9),()=>{W.assign((0,n.normalize)(i.objectNormal)),He.assign(sa({worldPos:i.firstHitPoint,cameraProjectionMatrix:p,cameraViewMatrix:f}))})})}),H.addAssign(R),Ue.addAssign(R.w),U.addAssign(1)}),(0,n.If)(U.greaterThan((0,n.int)(0)),()=>{H.divAssign((0,n.float)(U)),Ue.divAssign((0,n.float)(U))});let Je=H.xyz.toVar(),Ye=(0,n.vec4)(W.mul(.5).add(.5),He).toVar(),Xe=(0,n.vec3)(Ge).toVar(),Ze=(0,n.select)(ue,Ue,(0,n.float)(1)).toVar();(0,n.If)(R.and(Oe.not()).and(s.greaterThan((0,n.uint)(0))).and(Ce),()=>{let e=(0,n.texture)(we,B,0).toVar();Je.assign((0,n.mix)(e.xyz,H.xyz,De)),Ye.assign((0,n.mix)((0,n.texture)(Te,B,0),Ye,De)),Xe.assign((0,n.mix)((0,n.texture)(Ee,B,0).xyz,Xe,De)),(0,n.If)(ue,()=>{Ze.assign((0,n.mix)(e.w,Ue,De))})}),(0,n.textureStore)(r,ze,(0,n.vec4)(Je.xyz,Ze)).toWriteOnly(),(0,n.textureStore)(i,ze,Ye).toWriteOnly(),(0,n.textureStore)(a,ze,(0,n.vec4)(Xe,1)).toWriteOnly()},ua=class{constructor(e=`Build`){this.label=e,this.entries=new Map,this.order=[],this.totalStart=performance.now()}start(e){return this.entries.set(e,{start:performance.now(),end:null}),this.order.includes(e)||this.order.push(e),this}end(e){let t=this.entries.get(e);return t&&(t.end=performance.now(),t.duration=t.end-t.start),this}getDuration(e){return this.entries.get(e)?.duration??0}print(){let e=performance.now()-this.totalStart,t=this.order.map(e=>{let t=this.entries.get(e)?.duration??0;return t>=1?`${e} ${Math.round(t)}ms`:null}).filter(Boolean);return console.log(`[${this.label}] ${Math.round(e)}ms`+(t.length?` | ${t.join(` · `)}`:``)),{steps:Object.fromEntries(this.order.map(e=>[e,Math.round(this.entries.get(e)?.duration??0)])),total:Math.round(e)}}},da=8,fa=class{constructor(){this.computeNode=null,this.prevColorTexNode=null,this.prevNormalDepthTexNode=null,this.prevAlbedoTexNode=null,this.adaptiveSamplingTexNode=null,this.tileOffsetX=(0,n.uniform)(0,`int`),this.tileOffsetY=(0,n.uniform)(0,`int`),this.renderWidth=(0,n.uniform)(1920,`int`),this.renderHeight=(0,n.uniform)(1080,`int`),this._dispatchX=0,this._dispatchY=0,this._dispatchSize=[0,0,1],this._sceneTextureNodes=null,this._compiled=!1}setupCompute(e){let{stage:t,storageTextures:n}=e,r=new ua(`setupCompute`);r.start(`Create texture nodes`);let i=this._createTextureNodes(t,n);r.end(`Create texture nodes`),r.start(`Build compute node (TSL)`);let a=n.renderWidth,o=n.renderHeight;this._dispatchX=Math.ceil(a/da),this._dispatchY=Math.ceil(o/da),this.renderWidth.value=a,this.renderHeight.value=o;let s=n.getWriteTextures();this.computeNode=this._buildComputeNode(t,i,s.color,s.normalDepth,s.albedo),this._compiled=!1,r.end(`Build compute node (TSL)`),r.print()}updateSceneTextures(e){let t=this._sceneTextureNodes,n=e.environment,r=e.materialData;n.environmentTexture&&t.envTex&&(t.envTex.value=n.environmentTexture),r.albedoMaps&&t.albedoMapsTex&&(t.albedoMapsTex.value=r.albedoMaps),r.normalMaps&&t.normalMapsTex&&(t.normalMapsTex.value=r.normalMaps),r.bumpMaps&&t.bumpMapsTex&&(t.bumpMapsTex.value=r.bumpMaps),r.metalnessMaps&&t.metalnessMapsTex&&(t.metalnessMapsTex.value=r.metalnessMaps),r.roughnessMaps&&t.roughnessMapsTex&&(t.roughnessMapsTex.value=r.roughnessMaps),r.emissiveMaps&&t.emissiveMapsTex&&(t.emissiveMapsTex.value=r.emissiveMaps),r.displacementMaps&&t.displacementMapsTex&&(t.displacementMapsTex.value=r.displacementMaps),console.log(`ShaderBuilder: Scene textures updated in-place`)}getSceneTextureNodes(){return this._sceneTextureNodes}setSize(e,t){this._dispatchX=Math.ceil(e/da),this._dispatchY=Math.ceil(t/da),this.computeNode&&(this._dispatchSize[0]=this._dispatchX,this._dispatchSize[1]=this._dispatchY,this.computeNode.dispatchSize=this._dispatchSize),this.renderWidth.value=e,this.renderHeight.value=t,this.tileOffsetX.value=0,this.tileOffsetY.value=0}setTileDispatch(e,t,n,r){this.tileOffsetX.value=e,this.tileOffsetY.value=t;let i=Math.ceil(n/da),a=Math.ceil(r/da);this.computeNode&&(this._dispatchSize[0]=i,this._dispatchSize[1]=a,this.computeNode.dispatchSize=this._dispatchSize)}setFullScreenDispatch(){this.tileOffsetX.value=0,this.tileOffsetY.value=0,this.computeNode&&(this._dispatchSize[0]=this._dispatchX,this._dispatchSize[1]=this._dispatchY,this.computeNode.dispatchSize=this._dispatchSize)}forceCompile(e){this._compiled||!this.computeNode||!e||(this._compiled=!0,e.compute(this.computeNode))}_createTextureNodes(e,i){let a=e.triangleStorageNode,o=e.bvhStorageNode,s=e.materialData.materialStorageNode,c=e.lightStorageNode;$r(e.uniforms.get(`enableAlphaShadows`));let l=(0,n.texture)(e.environment.environmentTexture),u=new t.TextureNode;this.adaptiveSamplingTexNode=u;let d=e.environment.envCDFStorageNode,f=i.getReadTextures();this.prevColorTexNode=(0,n.texture)(f.color),this.prevNormalDepthTexNode=(0,n.texture)(f.normalDepth),this.prevAlbedoTexNode=(0,n.texture)(f.albedo);let p=()=>{let e=new r.DataArrayTexture(new Uint8Array([255,255,255,255]),1,1,1);return e.minFilter=r.LinearFilter,e.magFilter=r.LinearFilter,e.generateMipmaps=!1,e.needsUpdate=!0,(0,n.texture)(e)},m=e.materialData,h=m.albedoMaps?(0,n.texture)(m.albedoMaps):p(),g=m.normalMaps?(0,n.texture)(m.normalMaps):p(),_=m.bumpMaps?(0,n.texture)(m.bumpMaps):p(),v=m.metalnessMaps?(0,n.texture)(m.metalnessMaps):p(),y=m.roughnessMaps?(0,n.texture)(m.roughnessMaps):p(),b=m.emissiveMaps?(0,n.texture)(m.emissiveMaps):p(),x=m.displacementMaps?(0,n.texture)(m.displacementMaps):p();Qr(h);let S={triStorage:a,bvhStorage:o,matStorage:s,lightBufferStorage:c,envTex:l,adaptiveSamplingTex:u,envCDFStorage:d,albedoMapsTex:h,normalMapsTex:g,bumpMapsTex:_,metalnessMapsTex:v,roughnessMapsTex:y,emissiveMapsTex:b,displacementMapsTex:x};return this._sceneTextureNodes=S,S}_buildComputeNode(e,t,r,i,a){let{triStorage:o,bvhStorage:s,matStorage:c,lightBufferStorage:l,envTex:u,adaptiveSamplingTex:d,envCDFStorage:f,albedoMapsTex:p,normalMapsTex:m,bumpMapsTex:h,metalnessMapsTex:g,roughnessMapsTex:_,emissiveMapsTex:v,displacementMapsTex:y}=t,b=this.tileOffsetX,x=this.tileOffsetY,S=this.renderWidth,C=this.renderHeight,w=this.prevColorTexNode,T=this.prevNormalDepthTexNode,E=this.prevAlbedoTexNode;return(0,n.Fn)(()=>{let t=b.add((0,n.int)(n.workgroupId.x).mul(da)).add((0,n.int)(n.localId.x)),D=x.add((0,n.int)(n.workgroupId.y).mul(da)).add((0,n.int)(n.localId.y));(0,n.If)(t.lessThan(S).and(D.lessThan(C)),()=>{la({pixelCoord:(0,n.vec2)((0,n.float)(t).add(.5),(0,n.float)(D).add(.5)),writeColorTex:r,writeNDTex:i,writeAlbedoTex:a,prevAccumTexture:w,prevNormalDepthTexture:T,prevAlbedoTexture:E,resolution:e.resolution,frame:e.frame,samplesPerPixel:e.samplesPerPixel,visMode:e.visMode,cameraWorldMatrix:e.cameraWorldMatrix,cameraProjectionMatrixInverse:e.cameraProjectionMatrixInverse,cameraViewMatrix:e.cameraViewMatrix,cameraProjectionMatrix:e.cameraProjectionMatrix,bvhBuffer:s,triangleBuffer:o,materialBuffer:c,albedoMaps:p,normalMaps:m,bumpMaps:h,metalnessMaps:g,roughnessMaps:_,emissiveMaps:v,displacementMaps:y,directionalLightsBuffer:e.directionalLightsBufferNode,numDirectionalLights:e.numDirectionalLights,areaLightsBuffer:e.areaLightsBufferNode,numAreaLights:e.numAreaLights,pointLightsBuffer:e.pointLightsBufferNode,numPointLights:e.numPointLights,spotLightsBuffer:e.spotLightsBufferNode,numSpotLights:e.numSpotLights,envTexture:u,environmentIntensity:e.environmentIntensity,envMatrix:e.environmentMatrix,envCDFBuffer:f,envTotalSum:e.envTotalSum,envCompensationDelta:e.envCompensationDelta,envResolution:e.envResolution,enableEnvironmentLight:e.enableEnvironment,useEnvMapIS:e.useEnvMapIS,maxBounceCount:e.maxBounces,transmissiveBounces:e.transmissiveBounces,showBackground:e.showBackground,transparentBackground:e.transparentBackground,backgroundIntensity:e.backgroundIntensity,fireflyThreshold:e.fireflyThreshold,globalIlluminationIntensity:e.globalIlluminationIntensity,totalTriangleCount:e.totalTriangleCount,enableEmissiveTriangleSampling:e.enableEmissiveTriangleSampling,emissiveTriangleBuffer:l,emissiveTriangleCount:e.emissiveTriangleCount,emissiveTotalPower:e.emissiveTotalPower,emissiveBoost:e.emissiveBoost,emissiveVec4Offset:e.emissiveVec4Offset,lightBVHBuffer:l,lightBVHNodeCount:e.lightBVHNodeCount,debugVisScale:e.debugVisScale,enableAccumulation:e.enableAccumulation,hasPreviousAccumulated:e.hasPreviousAccumulated,accumulationAlpha:e.accumulationAlpha,cameraIsMoving:e.cameraIsMoving,useAdaptiveSampling:e.useAdaptiveSampling,adaptiveSamplingTexture:d,adaptiveSamplingMin:e.adaptiveSamplingMin,adaptiveSamplingMax:e.adaptiveSamplingMax,enableDOF:e.enableDOF,focalLength:e.focalLength,aperture:e.aperture,focusDistance:e.focusDistance,sceneScale:e.sceneScale,apertureScale:e.apertureScale,anamorphicRatio:e.anamorphicRatio})})})().compute([this._dispatchX,this._dispatchY,1],[da,da,1])}dispose(){this.computeNode?.dispose(),this.computeNode=null,this.prevColorTexNode=null,this.prevNormalDepthTexNode=null,this.prevAlbedoTexNode=null,this.adaptiveSamplingTexNode=null,this._sceneTextureNodes=null,this._compiled=!1}},pa=class{constructor(e,t){this.traversalCost=e,this.intersectionCost=t,this.maxTreeletLeaves=7,this.minImprovement=.02,this.topologyCache=new Map;for(let e=3;e<=this.maxTreeletLeaves;e++)this.topologyCache.set(e,this.generateTopologies(e));this.stats={treeletsProcessed:0,treeletsImproved:0,totalSAHImprovement:0,averageSAHImprovement:0,optimizationTime:0}}generateTopologies(e){if(e===1)return[0];if(e===2)return[[0,1]];let t=[];for(let n=1;n<e;n++){let r=this.generateTopologies(n),i=this.generateTopologies(e-n);for(let e of r)for(let r of i)t.push([e,this.offsetTopology(r,n)])}return t}offsetTopology(e,t){return typeof e==`number`?e+t:[this.offsetTopology(e[0],t),this.offsetTopology(e[1],t)]}optimizeBVH(e){let t=performance.now();this.stats={treeletsProcessed:0,treeletsImproved:0,totalSAHImprovement:0,averageSAHImprovement:0,optimizationTime:0};let n=this.identifyTreeletRoots(e);for(let e=0;e<n.length;e++){if(performance.now()-t>3e4){console.warn(`TreeletOptimizer: timeout after ${e}/${n.length} treelets`);break}this.optimizeTreelet(n[e])}return this.stats.optimizationTime=performance.now()-t,this.stats.averageSAHImprovement=this.stats.treeletsProcessed>0?this.stats.totalSAHImprovement/this.stats.treeletsProcessed:0,e}identifyTreeletRoots(e){let t=[],n=new Set,r=[{node:e,visited:!1}];for(;r.length>0;){let e=r[r.length-1];if(e.visited){r.pop();let i=e.node;if(i.triangleCount>0||n.has(i))continue;let a=this.countLeaves(i);a>=3&&a<=this.maxTreeletLeaves&&(t.push(i),this.markSubtree(i,n))}else{e.visited=!0;let t=e.node;if(t.triangleCount>0)continue;t.rightChild&&r.push({node:t.rightChild,visited:!1}),t.leftChild&&r.push({node:t.leftChild,visited:!1})}}return t}countLeaves(e){return e?e.triangleCount>0?1:this.countLeaves(e.leftChild)+this.countLeaves(e.rightChild):0}markSubtree(e,t){e&&(t.add(e),!(e.triangleCount>0)&&(this.markSubtree(e.leftChild,t),this.markSubtree(e.rightChild,t)))}optimizeTreelet(e){let t=[];this.extractLeaves(e,t);let n=t.length;if(n<3||n>this.maxTreeletLeaves)return;this.stats.treeletsProcessed++;let r=this.evaluateSubtreeSAH(e),i=this.topologyCache.get(n);if(!i||i.length===0)return;let a=r,o=null,s=null;if(n<=5){let e=this.generatePermutations(n);for(let n of i)for(let r of e){let e=this.evaluateTopology(n,t,r);e<a&&(a=e,o=n,s=r)}}else{let e=Array.from({length:n},(e,t)=>t);for(let n of i){let r=this.evaluateTopology(n,t,e);r<a&&(a=r,o=n,s=e);let i=this.greedySwapOptimize(n,t,e,r);i.cost<a&&(a=i.cost,o=n,s=i.perm)}}let c=(r-a)/r;o&&c>this.minImprovement&&(this.reconstructTreelet(e,o,t,s),this.stats.treeletsImproved++,this.stats.totalSAHImprovement+=c)}extractLeaves(e,t){if(e){if(e.triangleCount>0){t.push({minX:e.minX,minY:e.minY,minZ:e.minZ,maxX:e.maxX,maxY:e.maxY,maxZ:e.maxZ,triangleOffset:e.triangleOffset,triangleCount:e.triangleCount});return}this.extractLeaves(e.leftChild,t),this.extractLeaves(e.rightChild,t)}}evaluateSubtreeSAH(e){if(!e)return 0;if(e.triangleCount>0)return this.surfaceAreaFlat(e.minX,e.minY,e.minZ,e.maxX,e.maxY,e.maxZ)*e.triangleCount*this.intersectionCost;let t=this.evaluateSubtreeSAH(e.leftChild),n=this.evaluateSubtreeSAH(e.rightChild);return this.surfaceAreaFlat(e.minX,e.minY,e.minZ,e.maxX,e.maxY,e.maxZ)*this.traversalCost+t+n}evaluateTopology(e,t,n){return this.evalTopoRecursive(e,t,n).cost}evalTopoRecursive(e,t,n){if(typeof e==`number`){let r=t[n[e]];return{cost:this.surfaceAreaFlat(r.minX,r.minY,r.minZ,r.maxX,r.maxY,r.maxZ)*r.triangleCount*this.intersectionCost,minX:r.minX,minY:r.minY,minZ:r.minZ,maxX:r.maxX,maxY:r.maxY,maxZ:r.maxZ}}let r=this.evalTopoRecursive(e[0],t,n),i=this.evalTopoRecursive(e[1],t,n),a=Math.min(r.minX,i.minX),o=Math.min(r.minY,i.minY),s=Math.min(r.minZ,i.minZ),c=Math.max(r.maxX,i.maxX),l=Math.max(r.maxY,i.maxY),u=Math.max(r.maxZ,i.maxZ);return{cost:this.surfaceAreaFlat(a,o,s,c,l,u)*this.traversalCost+r.cost+i.cost,minX:a,minY:o,minZ:s,maxX:c,maxY:l,maxZ:u}}surfaceAreaFlat(e,t,n,r,i,a){let o=r-e,s=i-t,c=a-n;return 2*(o*s+s*c+c*o)}generatePermutations(e){let t=[],n=Array.from({length:e},(e,t)=>t),r=i=>{if(i===e){t.push([...n]);return}for(let t=i;t<e;t++)[n[i],n[t]]=[n[t],n[i]],r(i+1),[n[i],n[t]]=[n[t],n[i]]};return r(0),t}greedySwapOptimize(e,t,n,r){let i=[...n],a=r,o=!0;for(;o;){o=!1;for(let n=0;n<i.length-1;n++)for(let r=n+1;r<i.length;r++){[i[n],i[r]]=[i[r],i[n]];let s=this.evaluateTopology(e,t,i);s<a?(a=s,o=!0):[i[n],i[r]]=[i[r],i[n]]}}return{perm:i,cost:a}}reconstructTreelet(e,t,n,r){let i=this.buildSubtree(t,n,r);e.minX=i.minX,e.minY=i.minY,e.minZ=i.minZ,e.maxX=i.maxX,e.maxY=i.maxY,e.maxZ=i.maxZ,e.leftChild=i.leftChild,e.rightChild=i.rightChild,e.triangleOffset=i.triangleOffset,e.triangleCount=i.triangleCount}buildSubtree(e,t,n){if(typeof e==`number`){let r=t[n[e]],i=new ma;return i.minX=r.minX,i.minY=r.minY,i.minZ=r.minZ,i.maxX=r.maxX,i.maxY=r.maxY,i.maxZ=r.maxZ,i.triangleOffset=r.triangleOffset,i.triangleCount=r.triangleCount,i}let r=this.buildSubtree(e[0],t,n),i=this.buildSubtree(e[1],t,n),a=new ma;return a.leftChild=r,a.rightChild=i,a.minX=Math.min(r.minX,i.minX),a.minY=Math.min(r.minY,i.minY),a.minZ=Math.min(r.minZ,i.minZ),a.maxX=Math.max(r.maxX,i.maxX),a.maxY=Math.max(r.maxY,i.maxY),a.maxZ=Math.max(r.maxZ,i.maxZ),a}setTreeletSize(e){this.maxTreeletLeaves=Math.max(3,Math.min(7,e));for(let e=3;e<=this.maxTreeletLeaves;e++)this.topologyCache.has(e)||this.topologyCache.set(e,this.generateTopologies(e))}setMinImprovement(e){this.minImprovement=Math.max(.001,e)}setMaxTreelets(){}getStatistics(){return{...this.stats}}},ma=class{constructor(){this.minX=0,this.minY=0,this.minZ=0,this.maxX=0,this.maxY=0,this.maxZ=0,this.leftChild=null,this.rightChild=null,this.triangleOffset=0,this.triangleCount=0}},ha=class{constructor(e,t){this.traversalCost=e,this.intersectionCost=t,this.batchSizeRatio=.02,this.maxIterations=2,this.timeBudgetMs=15e3,this.stats={reinsertionsApplied:0,iterations:0,timeMs:0}}setBatchSizeRatio(e){this.batchSizeRatio=Math.max(.005,Math.min(.1,e))}setMaxIterations(e){this.maxIterations=Math.max(1,Math.min(5,e))}getStatistics(){return{...this.stats}}surfaceArea(e){let t=e.maxX-e.minX,n=e.maxY-e.minY,r=e.maxZ-e.minZ;return t*n+n*r+r*t}buildParentMap(e){let t=new Map;t.set(e,{parent:null,isLeft:!1});let n=[e];for(;n.length>0;){let e=n.pop();e.triangleCount>0||(e.leftChild&&(t.set(e.leftChild,{parent:e,isLeft:!0}),n.push(e.leftChild)),e.rightChild&&(t.set(e.rightChild,{parent:e,isLeft:!1}),n.push(e.rightChild)))}return t}findCandidates(e,t,n){let r=[],i=[e];for(;i.length>0;){let a=i.pop();if(a!==e&&n.get(a).parent!==e){let e=this.surfaceArea(a);r.length<t?(r.push({node:a,cost:e}),r.length===t&&this._heapify(r)):e>r[0].cost&&(r[0]={node:a,cost:e},this._siftDown(r,0))}a.triangleCount===0&&(a.leftChild&&i.push(a.leftChild),a.rightChild&&i.push(a.rightChild))}return r}_heapify(e){for(let t=(e.length>>1)-1;t>=0;t--)this._siftDown(e,t)}_siftDown(e,t){let n=e.length;for(;;){let r=t,i=2*t+1,a=2*t+2;if(i<n&&e[i].cost<e[r].cost&&(r=i),a<n&&e[a].cost<e[r].cost&&(r=a),r===t)break;let o=e[t];e[t]=e[r],e[r]=o,t=r}}findReinsertion(e,t,n){let r=n.get(e),i=r.parent;if(!i)return null;let a=r.isLeft?i.rightChild:i.leftChild,o=this.surfaceArea(e),s=this.surfaceArea(i),c=null,l=0,u=s,d=a.minX,f=a.minY,p=a.minZ,m=a.maxX,h=a.maxY,g=a.maxZ,_=a,v=i,y=[];do{for(y.length=0,y.push(u,_);y.length>0;){let t=y.pop(),n=y.pop();if(n-o<=l)continue;let r=Math.min(t.minX,e.minX),i=Math.min(t.minY,e.minY),a=Math.min(t.minZ,e.minZ),s=Math.max(t.maxX,e.maxX),u=Math.max(t.maxY,e.maxY),d=Math.max(t.maxZ,e.maxZ),f=s-r,p=u-i,m=d-a,h=n-(f*p+p*m+m*f);if(h>l&&(c=t,l=h),t.triangleCount===0&&t.leftChild&&t.rightChild){let e=h+this.surfaceArea(t);y.push(e,t.leftChild),y.push(e,t.rightChild)}}let t=n.get(v);if(!t||t.parent===null)break;if(v!==i){d=Math.min(d,_.minX),f=Math.min(f,_.minY),p=Math.min(p,_.minZ),m=Math.max(m,_.maxX),h=Math.max(h,_.maxY),g=Math.max(g,_.maxZ);let e=m-d,t=h-f,n=g-p,r=e*t+t*n+n*e;u+=this.surfaceArea(v)-r}let r=t.parent;_=t.isLeft?r.rightChild:r.leftChild,v=r}while(n.get(v).parent!==null);return c===a||c===i?null:c?{from:e,to:c,areaDiff:l}:null}getConflicts(e,t,n){let r=n.get(e);return[t,e,r.isLeft?r.parent.rightChild:r.parent.leftChild,n.get(t).parent,r.parent]}reinsertNode(e,t,n){let r=n.get(e),i=r.parent,a=r.isLeft?i.rightChild:i.leftChild,o=n.get(i),s=o.parent,c=n.get(t),l=c.parent;o.isLeft?s.leftChild=a:s.rightChild=a,i.leftChild=e,i.rightChild=t,i.triangleOffset=0,i.triangleCount=0,i.minX=Math.min(e.minX,t.minX),i.minY=Math.min(e.minY,t.minY),i.minZ=Math.min(e.minZ,t.minZ),i.maxX=Math.max(e.maxX,t.maxX),i.maxY=Math.max(e.maxY,t.maxY),i.maxZ=Math.max(e.maxZ,t.maxZ),c.isLeft?l.leftChild=i:l.rightChild=i,n.set(a,{parent:s,isLeft:o.isLeft}),n.set(i,{parent:l,isLeft:c.isLeft}),n.set(e,{parent:i,isLeft:!0}),n.set(t,{parent:i,isLeft:!1}),this.refitFrom(s,n),this.refitFrom(l,n)}refitFrom(e,t){let n=e;for(;n;){if(n.triangleCount===0&&n.leftChild&&n.rightChild){let e=n.leftChild,t=n.rightChild;n.minX=Math.min(e.minX,t.minX),n.minY=Math.min(e.minY,t.minY),n.minZ=Math.min(e.minZ,t.minZ),n.maxX=Math.max(e.maxX,t.maxX),n.maxY=Math.max(e.maxY,t.maxY),n.maxZ=Math.max(e.maxZ,t.maxZ)}let e=t.get(n);n=e?e.parent:null}}optimizeBVH(e,t){let n=performance.now();this.stats={reinsertionsApplied:0,iterations:0,timeMs:0};for(let r=0;r<this.maxIterations&&!(performance.now()-n>this.timeBudgetMs);r++){let i=this.buildParentMap(e),a=i.size,o=Math.max(1,Math.floor(a*this.batchSizeRatio));t&&t(`Reinsertion iter ${r+1}/${this.maxIterations}: selecting ${o} candidates`);let s=this.findCandidates(e,o,i),c=[];for(let t=0;t<s.length&&!(performance.now()-n>this.timeBudgetMs);t++){let n=this.findReinsertion(s[t].node,e,i);n&&n.areaDiff>0&&c.push(n)}c.sort((e,t)=>t.areaDiff-e.areaDiff);let l=new Set,u=0;for(let e of c){let t=this.getConflicts(e.from,e.to,i);if(!t.some(e=>l.has(e))){for(let e of t)l.add(e);this.reinsertNode(e.from,e.to,i),u++}}if(this.stats.reinsertionsApplied+=u,this.stats.iterations=r+1,t&&t(`Reinsertion iter ${r+1}: applied ${u} reinsertions`),u===0)break}return this.stats.timeMs=performance.now()-n,this.stats}},ga=``+(typeof document>`u`&&typeof location>`u`?require(`url`).pathToFileURL(__dirname+`/assets/BVHWorker-CNJ0UBQz.js`).href:new URL(`assets/BVHWorker-CNJ0UBQz.js`,typeof document>`u`?location.href:document.currentScript&&document.currentScript.tagName.toUpperCase()===`SCRIPT`&&document.currentScript.src||document.baseURI).href),_a={FLOATS_PER_TRIANGLE:32,POSITION_A_OFFSET:0,POSITION_B_OFFSET:4,POSITION_C_OFFSET:8,NORMAL_A_OFFSET:12,NORMAL_B_OFFSET:16,NORMAL_C_OFFSET:20,UV_AB_OFFSET:24,UV_C_MAT_OFFSET:28},va=_a.FLOATS_PER_TRIANGLE,ya=class{constructor(){this.minX=0,this.minY=0,this.minZ=0,this.maxX=0,this.maxY=0,this.maxZ=0,this.leftChild=null,this.rightChild=null,this.triangleOffset=0,this.triangleCount=0}},ba=class{constructor(){this.useWorker=!0,this.maxLeafSize=8,this.numBins=32,this.minBins=8,this.maxBins=64,this.totalNodes=0,this.processedTriangles=0,this.totalTriangles=0,this.lastProgressUpdate=0,this.progressUpdateInterval=100,this.traversalCost=1,this.intersectionCost=2.5,this.useMortonCodes=!0,this.mortonBits=10,this.mortonClusterThreshold=128,this.enableObjectMedianFallback=!0,this.enableSpatialMedianFallback=!0,this.splitStats={sahSplits:0,objectMedianSplits:0,spatialMedianSplits:0,failedSplits:0,avgBinsUsed:0,totalSplitAttempts:0,mortonSortTime:0,totalBuildTime:0,treeletOptimizationTime:0,treeletsProcessed:0,treeletsImproved:0,averageSAHImprovement:0,reinsertionOptimizationTime:0,reinsertionsApplied:0,reinsertionIterations:0},this.enableTreeletOptimization=!0,this.treeletSize=5,this.treeletOptimizationPasses=1,this.treeletMinImprovement=.02,this.maxTreeletDepth=3,this.maxTreeletsPerScene=20,this.treeletComplexityThreshold=5e4,this.enableReinsertionOptimization=!0,this.reinsertionBatchSizeRatio=.02,this.reinsertionMaxIterations=2,this.initializeBinArrays(),this._partResult={mid:0,lMinX:0,lMinY:0,lMinZ:0,lMaxX:0,lMaxY:0,lMaxZ:0,rMinX:0,rMinY:0,rMinZ:0,rMaxX:0,rMaxY:0,rMaxZ:0},this.centroids=null,this.bMin=null,this.bMax=null,this.indices=null,this.mortonCodes=null,this.triangles=null,this.reorderedTriangleData=null}initializeBinArrays(){let e=this.maxBins;this.binBoundsMin=new Float32Array(e*3),this.binBoundsMax=new Float32Array(e*3),this.binCounts=new Uint32Array(e),this.leftPrefixMin=new Float32Array(e*3),this.leftPrefixMax=new Float32Array(e*3),this.leftPrefixCount=new Uint32Array(e),this.rightPrefixMin=new Float32Array(e*3),this.rightPrefixMax=new Float32Array(e*3),this.rightPrefixCount=new Uint32Array(e)}getOptimalBinCount(e){return e<=16?this.minBins:e<=64?16:e<=256?32:e<=1024?48:this.maxBins}setAdaptiveBinConfig(e){e.minBins!==void 0&&(this.minBins=Math.max(4,e.minBins)),e.maxBins!==void 0&&(this.maxBins=Math.min(128,e.maxBins)),e.baseBins!==void 0&&(this.numBins=e.baseBins),e.maxBins!==void 0&&this.initializeBinArrays()}setMortonConfig(e){e.enabled!==void 0&&(this.useMortonCodes=e.enabled),e.bits!==void 0&&(this.mortonBits=Math.max(6,Math.min(10,e.bits))),e.threshold!==void 0&&(this.mortonClusterThreshold=Math.max(16,e.threshold))}setFallbackConfig(e){e.objectMedian!==void 0&&(this.enableObjectMedianFallback=e.objectMedian),e.spatialMedian!==void 0&&(this.enableSpatialMedianFallback=e.spatialMedian)}setTreeletConfig(e){e.enabled!==void 0&&(this.enableTreeletOptimization=e.enabled),e.size!==void 0&&(this.treeletSize=Math.max(3,Math.min(12,e.size))),e.passes!==void 0&&(this.treeletOptimizationPasses=Math.max(1,Math.min(3,e.passes))),e.minImprovement!==void 0&&(this.treeletMinImprovement=Math.max(.001,e.minImprovement))}disableTreeletOptimization(){this.enableTreeletOptimization=!1}setReinsertionConfig(e){e.enabled!==void 0&&(this.enableReinsertionOptimization=e.enabled),e.batchSizeRatio!==void 0&&(this.reinsertionBatchSizeRatio=Math.max(.005,Math.min(.1,e.batchSizeRatio))),e.maxIterations!==void 0&&(this.reinsertionMaxIterations=Math.max(1,Math.min(5,e.maxIterations)))}initializeTriangleArrays(){let e=this.totalTriangles,t=this.triangles,n=_a.POSITION_A_OFFSET,r=_a.POSITION_B_OFFSET,i=_a.POSITION_C_OFFSET;for(let a=0;a<e;a++){let e=a*va,o=t[e+n],s=t[e+n+1],c=t[e+n+2],l=t[e+r],u=t[e+r+1],d=t[e+r+2],f=t[e+i],p=t[e+i+1],m=t[e+i+2],h=a*3;this.centroids[h]=(o+l+f)/3,this.centroids[h+1]=(s+u+p)/3,this.centroids[h+2]=(c+d+m)/3,this.bMin[h]=o<l?o<f?o:f:l<f?l:f,this.bMin[h+1]=s<u?s<p?s:p:u<p?u:p,this.bMin[h+2]=c<d?c<m?c:m:d<m?d:m,this.bMax[h]=o>l?o>f?o:f:l>f?l:f,this.bMax[h+1]=s>u?s>p?s:p:u>p?u:p,this.bMax[h+2]=c>d?c>m?c:m:d>m?d:m,this.indices[a]=a}}expandBits(e){return e=e*65537&4278190335,e=e*257&251719695,e=e*17&3272356035,e=e*5&1227133513,e}morton3D(e,t,n){return(this.expandBits(n)<<2)+(this.expandBits(t)<<1)+this.expandBits(e)}computeMortonCodeForIndex(e,t,n,r,i,a,o){let s=this.centroids,c=e*3,l=(1<<this.mortonBits)-1,u=i>0?(s[c]-t)/i:0,d=a>0?(s[c+1]-n)/a:0,f=o>0?(s[c+2]-r)/o:0,p=Math.max(0,Math.min(l,Math.floor(u*l))),m=Math.max(0,Math.min(l,Math.floor(d*l))),h=Math.max(0,Math.min(l,Math.floor(f*l)));return this.morton3D(p,m,h)}sortTrianglesByMortonCode(){let e=this.totalTriangles;if(!this.useMortonCodes||e<this.mortonClusterThreshold)return;let t=performance.now(),n=this.centroids,r=this.indices,i=1/0,a=1/0,o=1/0,s=-1/0,c=-1/0,l=-1/0;for(let t=0;t<e;t++){let e=r[t]*3,u=n[e],d=n[e+1],f=n[e+2];u<i&&(i=u),d<a&&(a=d),f<o&&(o=f),u>s&&(s=u),d>c&&(c=d),f>l&&(l=f)}let u=s-i,d=c-a,f=l-o,p=this.mortonCodes,m=(1<<this.mortonBits)-1,h=u>0?m/u:0,g=d>0?m/d:0,_=f>0?m/f:0;for(let t=0;t<e;t++){let e=r[t],s=e*3,c=(n[s]-i)*h,l=(n[s+1]-a)*g,u=(n[s+2]-o)*_;c=c<0?0:(c>m?m:c)|0,l=l<0?0:(l>m?m:l)|0,u=u<0?0:(u>m?m:u)|0,c=c*65537&4278190335,c=c*257&251719695,c=c*17&3272356035,c=c*5&1227133513,l=l*65537&4278190335,l=l*257&251719695,l=l*17&3272356035,l=l*5&1227133513,u=u*65537&4278190335,u=u*257&251719695,u=u*17&3272356035,u=u*5&1227133513,p[e]=(u<<2)+(l<<1)+c}let v=new Uint32Array(e),y=new Uint32Array(256);for(let t=0;t<32;t+=8){y.fill(0);for(let n=0;n<e;n++)y[p[r[n]]>>>t&255]++;let n=0;for(let e=0;e<256;e++){let t=y[e];y[e]=n,n+=t}for(let n=0;n<e;n++){let e=p[r[n]]>>>t&255;v[y[e]++]=r[n]}r.set(v)}this.splitStats.mortonSortTime+=performance.now()-t}build(e,t=30,n=null){return this.totalTriangles=e.byteLength/(va*4),this.processedTriangles=0,this.lastProgressUpdate=performance.now(),this.useWorker&&typeof Worker<`u`?new Promise((r,i)=>{let a=a=>{let o=this.totalTriangles,s=typeof SharedArrayBuffer<`u`;console.log(`[BVHBuilder] SharedArrayBuffer: ${s?`enabled`:`unavailable (using transfer fallback)`}`);let c=s?new SharedArrayBuffer(o*va*4):null;a.onmessage=e=>{let{bvhData:t,triangles:o,originalToBvh:s,error:l,progress:u,treeletStats:d}=e.data;if(l){a.terminate(),i(Error(l));return}if(u!==void 0&&n){n(u);return}d&&(this.splitStats=d),a.terminate(),r({bvhData:t,bvhRoot:!0,reorderedTriangles:c?new Float32Array(c):o,originalToBvh:s||null})},a.onerror=e=>{a.terminate(),i(e)};let l=e.buffer,u={triangleData:l,triangleByteOffset:e.byteOffset,triangleByteLength:e.byteLength,triangleCount:o,depth:t,reportProgress:!!n,sharedReorderBuffer:c,treeletOptimization:{enabled:this.enableTreeletOptimization,size:this.treeletSize,passes:this.treeletOptimizationPasses,minImprovement:this.treeletMinImprovement},reinsertionOptimization:{enabled:this.enableReinsertionOptimization,batchSizeRatio:this.reinsertionBatchSizeRatio,maxIterations:this.reinsertionMaxIterations}};a.postMessage(u,[l])};try{a(new Worker(ga,{type:`module`}))}catch(i){i.name===`SecurityError`?Xe(ga).then(a).catch(()=>{console.warn(`Worker fetch fallback failed, using synchronous build`),r(this._buildSyncAndFlatten(e,t,n))}):(console.warn(`Worker creation failed, falling back to synchronous build:`,i),r(this._buildSyncAndFlatten(e,t,n)))}}):new Promise(r=>{r(this._buildSyncAndFlatten(e,t,n))})}_buildSyncAndFlatten(e,t,n){let r=this.buildSync(e,t,n);return{bvhData:this.flattenBVH(r),bvhRoot:!0,reorderedTriangles:this.reorderedTriangleData||null,originalToBvh:this.originalToBvhMap||null}}buildSync(e,t=30,n=null,r=null){let i=performance.now();this.totalNodes=0,this.processedTriangles=0,this.triangles=e,this.totalTriangles=e.byteLength/(va*4),this.lastProgressUpdate=performance.now(),this.splitStats={sahSplits:0,objectMedianSplits:0,spatialMedianSplits:0,failedSplits:0,avgBinsUsed:0,totalSplitAttempts:0,mortonSortTime:0,totalBuildTime:0,treeletOptimizationTime:0,treeletsProcessed:0,treeletsImproved:0,averageSAHImprovement:0,reinsertionOptimizationTime:0,reinsertionsApplied:0,reinsertionIterations:0,saOrderTime:0,initTime:0,sahBuildTime:0,reorderTime:0};let a=this.totalTriangles,o=performance.now();this.centroids=new Float32Array(a*3),this.bMin=new Float32Array(a*3),this.bMax=new Float32Array(a*3),this.indices=new Uint32Array(a),this.mortonCodes=new Uint32Array(a),this.initializeTriangleArrays(),this.splitStats.initTime=performance.now()-o,this.sortTrianglesByMortonCode();let s=performance.now(),c=this.buildNodeRecursive(0,a,t,n);if(this.splitStats.sahBuildTime=performance.now()-s,this.enableTreeletOptimization&&this.totalTriangles>1e3){let e=this.totalTriangles>this.treeletComplexityThreshold,t=e?3:this.treeletSize,r=e?10:this.maxTreeletsPerScene,i=new pa(this.traversalCost,this.intersectionCost);i.setTreeletSize(t),i.setMinImprovement(this.treeletMinImprovement),i.setMaxTreelets(r);let a=performance.now();for(let e=0;e<this.treeletOptimizationPasses;e++){let t=n?t=>{n(`Treelet optimization pass ${e+1}/${this.treeletOptimizationPasses}: ${t}`)}:null;try{i.optimizeBVH(c,t)}catch(t){console.error(`TreeletOptimizer: Error in pass ${e+1}:`,t);break}let r=i.getStatistics(),o=performance.now()-a;if(r.treeletsImproved===0&&e>0||o>15e3)break}let o=performance.now()-a;this.splitStats.treeletOptimizationTime=o;let s=i.getStatistics();this.splitStats.treeletsProcessed=s.treeletsProcessed,this.splitStats.treeletsImproved=s.treeletsImproved,this.splitStats.averageSAHImprovement=s.averageSAHImprovement}if(this.enableReinsertionOptimization&&this.totalTriangles>1e3){let e=new ha(this.traversalCost,this.intersectionCost);e.setBatchSizeRatio(this.reinsertionBatchSizeRatio),e.setMaxIterations(this.reinsertionMaxIterations);let t=n?e=>{n(e)}:null;try{e.optimizeBVH(c,t)}catch(e){console.error(`ReinsertionOptimizer: Error:`,e)}let r=e.getStatistics();this.splitStats.reinsertionOptimizationTime=r.timeMs,this.splitStats.reinsertionsApplied=r.reinsertionsApplied,this.splitStats.reinsertionIterations=r.iterations}let l=performance.now();this.applySAOrdering(c),this.splitStats.saOrderTime=performance.now()-l;let u=performance.now(),d=this.triangles,f=r||new Float32Array(a*va);for(let e=0;e<a;e++){let t=this.indices[e]*va,n=e*va;f.set(d.subarray(t,t+va),n)}this.reorderedTriangleData=f;let p=new Uint32Array(a);for(let e=0;e<a;e++)p[this.indices[e]]=e;this.originalToBvhMap=p,this.splitStats.reorderTime=performance.now()-u,this.splitStats.totalBuildTime=performance.now()-i;let m=this.splitStats.totalBuildTime,h=this.splitStats;return console.log(`[BVH] ${a.toLocaleString()} tris → ${this.totalNodes} nodes in ${Math.round(m)}ms | SAH ${h.sahSplits} objMed ${h.objectMedianSplits} spatMed ${h.spatialMedianSplits} failed ${h.failedSplits}`+(h.treeletsProcessed?` | treelets ${h.treeletsImproved}/${h.treeletsProcessed} improved`:``)+(h.reinsertionsApplied?` | reinsertions ${h.reinsertionsApplied}`:``)),n&&n(100),this.centroids=null,this.bMin=null,this.bMax=null,this.mortonCodes=null,c}updateProgress(e,t){if(!t)return;this.processedTriangles+=e;let n=performance.now();n-this.lastProgressUpdate<this.progressUpdateInterval||(this.lastProgressUpdate=n,t(Math.min(Math.floor(this.processedTriangles/this.totalTriangles*100),99)))}buildNodeRecursiveToDepth(e,t,n,r,i,a,o,s,c,l,u){let d=new ya;this.totalNodes++;let f=t-e;if(a===void 0?this.updateNodeBounds(d,e,t):(d.minX=a,d.minY=o,d.minZ=s,d.maxX=c,d.maxY=l,d.maxZ=u),f<=this.maxLeafSize||n<=0)return d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d;if(r<=0&&f>this.maxLeafSize*16){let r=this.frontierTasks.length;return d.triangleOffset=e,d.triangleCount=f,d.isFrontier=!0,d.frontierTaskId=r,this.frontierTasks.push({taskId:r,start:e,end:t,depth:n,preMinX:d.minX,preMinY:d.minY,preMinZ:d.minZ,preMaxX:d.maxX,preMaxY:d.maxY,preMaxZ:d.maxZ}),d}let p=this.findBestSplitPositionSAH(e,t,d);if(!p.success){if(this.splitStats.failedSplits++,r>0||f<=this.maxLeafSize*16)return d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d;let a=this.frontierTasks.length;return d.triangleOffset=e,d.triangleCount=f,d.isFrontier=!0,d.frontierTaskId=a,this.frontierTasks.push({taskId:a,start:e,end:t,depth:n,preMinX:d.minX,preMinY:d.minY,preMinZ:d.minZ,preMaxX:d.maxX,preMaxY:d.maxY,preMaxZ:d.maxZ}),d}p.method===`SAH`?this.splitStats.sahSplits++:p.method===`object_median`?this.splitStats.objectMedianSplits++:p.method===`spatial_median`&&this.splitStats.spatialMedianSplits++,this.partitionWithBounds(e,t,p.axis,p.pos);let m=this._partResult,h=m.mid,g=m.lMinX,_=m.lMinY,v=m.lMinZ,y=m.lMaxX,b=m.lMaxY,x=m.lMaxZ,S=m.rMinX,C=m.rMinY,w=m.rMinZ,T=m.rMaxX,E=m.rMaxY,D=m.rMaxZ;return h===e||h===t?(d.triangleOffset=e,d.triangleCount=f,this.updateProgress(f,i),d):(d.leftChild=this.buildNodeRecursiveToDepth(e,h,n-1,r-1,i,g,_,v,y,b,x),d.rightChild=this.buildNodeRecursiveToDepth(h,t,n-1,r-1,i,S,C,w,T,E,D),d)}buildNodeRecursive(e,t,n,r,i,a,o,s,c,l){let u=new ya;this.totalNodes++;let d=t-e;if(i===void 0?this.updateNodeBounds(u,e,t):(u.minX=i,u.minY=a,u.minZ=o,u.maxX=s,u.maxY=c,u.maxZ=l),d<=this.maxLeafSize||n<=0)return u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u;let f=this.findBestSplitPositionSAH(e,t,u);if(!f.success)return this.splitStats.failedSplits++,u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u;f.method===`SAH`?this.splitStats.sahSplits++:f.method===`object_median`?this.splitStats.objectMedianSplits++:f.method===`spatial_median`&&this.splitStats.spatialMedianSplits++,this.partitionWithBounds(e,t,f.axis,f.pos);let p=this._partResult,m=p.mid,h=p.lMinX,g=p.lMinY,_=p.lMinZ,v=p.lMaxX,y=p.lMaxY,b=p.lMaxZ,x=p.rMinX,S=p.rMinY,C=p.rMinZ,w=p.rMaxX,T=p.rMaxY,E=p.rMaxZ;return m===e||m===t?(u.triangleOffset=e,u.triangleCount=d,this.updateProgress(d,r),u):(u.leftChild=this.buildNodeRecursive(e,m,n-1,r,h,g,_,v,y,b),u.rightChild=this.buildNodeRecursive(m,t,n-1,r,x,S,C,w,T,E),u)}partitionWithBounds(e,t,n,r){let i=this.indices,a=this.centroids,o=this.bMin,s=this.bMax,c=e,l=t-1,u=1/0,d=1/0,f=1/0,p=-1/0,m=-1/0,h=-1/0,g=1/0,_=1/0,v=1/0,y=-1/0,b=-1/0,x=-1/0;for(;c<=l;){let e=i[c],t=e*3;a[t+n]<=r?(o[t]<u&&(u=o[t]),o[t+1]<d&&(d=o[t+1]),o[t+2]<f&&(f=o[t+2]),s[t]>p&&(p=s[t]),s[t+1]>m&&(m=s[t+1]),s[t+2]>h&&(h=s[t+2]),c++):(o[t]<g&&(g=o[t]),o[t+1]<_&&(_=o[t+1]),o[t+2]<v&&(v=o[t+2]),s[t]>y&&(y=s[t]),s[t+1]>b&&(b=s[t+1]),s[t+2]>x&&(x=s[t+2]),i[c]=i[l],i[l]=e,l--)}let S=this._partResult;return S.mid=c,S.lMinX=u,S.lMinY=d,S.lMinZ=f,S.lMaxX=p,S.lMaxY=m,S.lMaxZ=h,S.rMinX=g,S.rMinY=_,S.rMinZ=v,S.rMaxX=y,S.rMaxY=b,S.rMaxZ=x,S}updateNodeBounds(e,t,n){let r=1/0,i=1/0,a=1/0,o=-1/0,s=-1/0,c=-1/0,l=this.indices,u=this.bMin,d=this.bMax;for(let e=t;e<n;e++){let t=l[e]*3;u[t]<r&&(r=u[t]),u[t+1]<i&&(i=u[t+1]),u[t+2]<a&&(a=u[t+2]),d[t]>o&&(o=d[t]),d[t+1]>s&&(s=d[t+1]),d[t+2]>c&&(c=d[t+2])}e.minX=r,e.minY=i,e.minZ=a,e.maxX=o,e.maxY=s,e.maxZ=c}findBestSplitPositionSAH(e,t,n){let r=1/0,i=-1,a=0,o=this.computeSurfaceAreaFlat(n.minX,n.minY,n.minZ,n.maxX,n.maxY,n.maxZ),s=t-e,c=this.intersectionCost*s,l=this.getOptimalBinCount(s);this.splitStats.totalSplitAttempts++,this.splitStats.avgBinsUsed=(this.splitStats.avgBinsUsed*(this.splitStats.totalSplitAttempts-1)+l)/this.splitStats.totalSplitAttempts;let u=this.indices,d=this.centroids,f=this.bMin,p=this.bMax,m=this.binBoundsMin,h=this.binBoundsMax,g=this.binCounts,_=this.leftPrefixMin,v=this.leftPrefixMax,y=this.leftPrefixCount,b=this.rightPrefixMin,x=this.rightPrefixMax,S=this.rightPrefixCount,C=1/0,w=-1/0,T=1/0,E=-1/0,D=1/0,O=-1/0;for(let n=e;n<t;n++){let e=u[n]*3,t=d[e],r=d[e+1],i=d[e+2];t<C&&(C=t),t>w&&(w=t),r<T&&(T=r),r>E&&(E=r),i<D&&(D=i),i>O&&(O=i)}let k=[C,T,D],A=[w,E,O];for(let n=0;n<3;n++){let s=k[n],C=A[n];if(C-s<1e-6)continue;for(let e=0;e<l;e++){g[e]=0;let t=e*3;m[t]=1/0,m[t+1]=1/0,m[t+2]=1/0,h[t]=-1/0,h[t+1]=-1/0,h[t+2]=-1/0}let w=l/(C-s);for(let r=e;r<t;r++){let e=u[r],t=d[e*3+n],i=Math.floor((t-s)*w);i>=l&&(i=l-1),g[i]++;let a=i*3,o=e*3;f[o]<m[a]&&(m[a]=f[o]),f[o+1]<m[a+1]&&(m[a+1]=f[o+1]),f[o+2]<m[a+2]&&(m[a+2]=f[o+2]),p[o]>h[a]&&(h[a]=p[o]),p[o+1]>h[a+1]&&(h[a+1]=p[o+1]),p[o+2]>h[a+2]&&(h[a+2]=p[o+2])}y[0]=g[0],_[0]=m[0],_[1]=m[1],_[2]=m[2],v[0]=h[0],v[1]=h[1],v[2]=h[2];for(let e=1;e<l;e++){let t=e*3,n=(e-1)*3;y[e]=y[e-1]+g[e];let r=_[n],i=m[t],a=_[n+1],o=m[t+1],s=_[n+2],c=m[t+2];_[t]=r<i?r:i,_[t+1]=a<o?a:o,_[t+2]=s<c?s:c;let l=v[n],u=h[t],d=v[n+1],f=h[t+1],p=v[n+2],b=h[t+2];v[t]=l>u?l:u,v[t+1]=d>f?d:f,v[t+2]=p>b?p:b}let T=l-1,E=T*3;S[T]=g[T],b[E]=m[E],b[E+1]=m[E+1],b[E+2]=m[E+2],x[E]=h[E],x[E+1]=h[E+1],x[E+2]=h[E+2];for(let e=T-1;e>=0;e--){let t=e*3,n=(e+1)*3;S[e]=S[e+1]+g[e];let r=b[n],i=m[t],a=b[n+1],o=m[t+1],s=b[n+2],c=m[t+2];b[t]=r<i?r:i,b[t+1]=a<o?a:o,b[t+2]=s<c?s:c;let l=x[n],u=h[t],d=x[n+1],f=h[t+1],p=x[n+2],_=h[t+2];x[t]=l>u?l:u,x[t+1]=d>f?d:f,x[t+2]=p>_?p:_}for(let e=1;e<l;e++){let t=(e-1)*3,u=e*3,d=y[e-1],f=S[e];if(d===0||f===0)continue;let p=v[t]-_[t],m=v[t+1]-_[t+1],h=v[t+2]-_[t+2],g=2*(p*m+m*h+h*p),w=x[u]-b[u],T=x[u+1]-b[u+1],E=x[u+2]-b[u+2],D=2*(w*T+T*E+E*w),O=this.traversalCost+g/o*d*this.intersectionCost+D/o*f*this.intersectionCost;O<r&&O<c&&(r=O,i=n,a=s+(C-s)*e/l)}}return i===-1?this.enableObjectMedianFallback?this.findObjectMedianSplit(e,t):this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`fallbacks_disabled`}:{success:!0,axis:i,pos:a,method:`SAH`,binsUsed:l}}findObjectMedianSplit(e,t){let n=this.indices,r=this.centroids,i=-1,a=-1;for(let o=0;o<3;o++){let s=1/0,c=-1/0;for(let i=e;i<t;i++){let e=r[n[i]*3+o];e<s&&(s=e),e>c&&(c=e)}let l=c-s;l>a&&(a=l,i=o)}if(i===-1||a<1e-10)return this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`object_median_failed`};let o=t-e,s=e+Math.floor(o/2);this.quickselect(e,t,s,i);let c=r[n[s]*3+i],l=!0;for(let e=s+1;e<t;e++)if(r[n[e]*3+i]>c){l=!1;break}if(l){let a=-1/0;for(let t=e;t<s;t++){let e=r[n[t]*3+i];e>a&&(a=e)}if(a<c)c=(a+c)*.5;else return this.enableSpatialMedianFallback?this.findSpatialMedianSplit(e,t):{success:!1,method:`object_median_degenerate`}}return{success:!0,axis:i,pos:c,method:`object_median`}}findSpatialMedianSplit(e,t){let n=this.indices,r=this.centroids,i=this.bMin,a=this.bMax,o=-1,s=-1,c=0,l=0;for(let r=0;r<3;r++){let u=1/0,d=-1/0;for(let o=e;o<t;o++){let e=n[o]*3+r;i[e]<u&&(u=i[e]),a[e]>d&&(d=a[e])}let f=d-u;f>s&&(s=f,o=r,c=u,l=d)}if(o===-1||s<1e-12)return{success:!1,method:`spatial_median_failed`};let u=(c+l)*.5,d=t-e,f=0;for(let i=e;i<t;i++)r[n[i]*3+o]<=u&&f++;if(f===0||f===d){let i=e+Math.floor(d/2);this.quickselect(e,t,i,o);let a=r[n[i]*3+o],s=!0;for(let i=e;i<t;i++)if(r[n[i]*3+o]!==a){s=!1;break}if(s)return{success:!1,method:`spatial_median_degenerate`};let c=-1/0;for(let t=e;t<i;t++){let e=r[n[t]*3+o];e>c&&(c=e)}if(c<a)u=(c+a)*.5;else{let e=1/0;for(let a=i+1;a<t;a++){let t=r[n[a]*3+o];t<e&&(e=t)}u=(a+e)*.5}}return{success:!0,axis:o,pos:u,method:`spatial_median`}}quickselect(e,t,n,r){let i=this.indices,a=this.centroids,o=e,s=t-1;for(;o<s;){let e=o+s>>>1,t=a[i[o]*3+r],c=a[i[e]*3+r],l=a[i[s]*3+r];if(t>c){let t=i[o];i[o]=i[e],i[e]=t}if(t>l){let e=i[o];i[o]=i[s],i[s]=e}if(c>l){let t=i[e];i[e]=i[s],i[s]=t}let u=a[i[e]*3+r],d=o,f=s;for(;d<=f;){for(;a[i[d]*3+r]<u;)d++;for(;a[i[f]*3+r]>u;)f--;if(d<=f){let e=i[d];i[d]=i[f],i[f]=e,d++,f--}}f<n&&(o=d),d>n&&(s=f)}}applySAOrdering(e){if(!e||!e.leftChild)return;let t=[e],n=[];for(;t.length>0;){let e=t.pop();!e.leftChild||!e.rightChild||(n.push(e),t.push(e.leftChild),t.push(e.rightChild))}for(let e=n.length-1;e>=0;e--){let t=n[e],r=t.leftChild,i=t.rightChild,a=r.maxX-r.minX,o=r.maxY-r.minY,s=r.maxZ-r.minZ,c=i.maxX-i.minX,l=i.maxY-i.minY,u=i.maxZ-i.minZ;c*l+l*u+u*c>a*o+o*s+s*a&&(t.leftChild=i,t.rightChild=r)}}flattenBVH(e){let t=[],n=[e];for(;n.length>0;){let e=n.pop();e._flatIndex=t.length,t.push(e),e.rightChild&&n.push(e.rightChild),e.leftChild&&n.push(e.leftChild)}let r=new Float32Array(t.length*16);for(let e=0;e<t.length;e++){let n=t[e],i=e*16;if(n.leftChild){let e=n.leftChild,t=n.rightChild;r[i]=e.minX,r[i+1]=e.minY,r[i+2]=e.minZ,r[i+3]=e._flatIndex,r[i+4]=e.maxX,r[i+5]=e.maxY,r[i+6]=e.maxZ,r[i+7]=t._flatIndex,r[i+8]=t.minX,r[i+9]=t.minY,r[i+10]=t.minZ,r[i+12]=t.maxX,r[i+13]=t.maxY,r[i+14]=t.maxZ}else r[i]=n.triangleOffset,r[i+1]=n.triangleCount,r[i+3]=-1}return r}flattenBVHWithFrontier(e){let t=[],n=[e];for(;n.length>0;){let e=n.pop();e._flatIndex=t.length,t.push(e),e.rightChild&&n.push(e.rightChild),e.leftChild&&n.push(e.leftChild)}let r=new Float32Array(t.length*16),i=[];for(let e=0;e<t.length;e++){let n=t[e],a=e*16;if(n.leftChild){let e=n.leftChild,t=n.rightChild;r[a]=e.minX,r[a+1]=e.minY,r[a+2]=e.minZ,r[a+3]=e._flatIndex,r[a+4]=e.maxX,r[a+5]=e.maxY,r[a+6]=e.maxZ,r[a+7]=t._flatIndex,r[a+8]=t.minX,r[a+9]=t.minY,r[a+10]=t.minZ,r[a+12]=t.maxX,r[a+13]=t.maxY,r[a+14]=t.maxZ}else if(n.isFrontier){let t=n.frontierTaskId;r[a]=n.triangleOffset,r[a+1]=n.triangleCount,r[a+2]=t,r[a+3]=-2,i.push({taskId:t,flatIndex:e})}else r[a]=n.triangleOffset,r[a+1]=n.triangleCount,r[a+3]=-1}return{flatData:r,frontierMap:i,nodeCount:t.length}}assembleParallelBVH(e,t,n,r){let i=[...r].sort((e,t)=>e.taskId-t.taskId),a=t;for(let e=0;e<i.length;e++)a+=i[e].nodeCount;let o=new Float32Array(a*16);o.set(e);let s=new Map;for(let e of n)s.set(e.taskId,e.flatIndex);let c=t;for(let e=0;e<i.length;e++){let t=i[e],n=t.flatData,r=t.nodeCount,a=c*16;o.set(n,a);for(let e=0;e<r;e++){let t=a+e*16;o[t+3]!==-1&&(o[t+3]+=c,o[t+7]+=c)}let l=s.get(t.taskId);if(l!==void 0){let e=l*16,t=a;for(let n=0;n<16;n++)o[e+n]=o[t+n]}c+=r}return 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l=e.buffer;o.postMessage({triangleData:l,triangleByteOffset:e.byteOffset,triangleByteLength:e.byteLength,triangleCount:s,depth:t,reportProgress:!!n,sharedReorderBuffer:c,treeletOptimization:r.treeletOptimization,reinsertionOptimization:r.reinsertionOptimization},[l])})().catch(e=>{console.warn(`[ParallelBVH] Single worker fallback failed:`,e),a(e)})})}function Na(e){return typeof Worker<`u`&&typeof SharedArrayBuffer<`u`&&e>=Oa}var Pa=16,Fa=class{constructor(){this.minX=0,this.minY=0,this.minZ=0,this.maxX=0,this.maxY=0,this.maxZ=0,this.leftChild=null,this.rightChild=null,this.entryIndex=-1}},Ia=class{constructor(){this._flatBuffer=null,this._flatBufferCapacity=0}build(e){if(e.length===0)return{root:null,nodeCount:0};let t=[];for(let n=0;n<e.length;n++)t.push(n);let n=this._buildRecursive(e,t);return{root:n,nodeCount:this._countNodes(n)}}_buildRecursive(e,t){let n=new Fa;if(t.length===1){let r=e[t[0]].worldAABB;return 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t}},La=class{constructor(){this.entries=[],this.totalBLASNodes=0,this.tlasNodeCount=0}allocate(e){this.entries=Array(e).fill(null)}setEntry({meshIndex:e,blasNodeCount:t,triOffset:n,triCount:r,originalToBvhMap:i,bvhData:a}){this.entries[e]={meshIndex:e,blasOffset:0,blasNodeCount:t,triOffset:n,triCount:r,worldAABB:null,originalToBvhMap:i,bvhData:a,visible:!0,tlasLeafIndex:-1}}setVisibility(e,t){let n=this.entries[e];n&&(n.visible=t)}computeAABBs(e){for(let t of this.entries)t&&(t.worldAABB=this._readRootAABB(t.bvhData,t,e))}recomputeAABB(e,t,n){let r=this.entries[e],i=t.subarray(r.blasOffset*16,r.blasOffset*16+16);r.worldAABB=this._readRootAABB(i,r,n)}_readRootAABB(e,t,n){if(e[3]===-1)return this._computeAABBFromTriangles(t,n);let r=e[0],i=e[1],a=e[2],o=e[4],s=e[5],c=e[6],l=e[8],u=e[9],d=e[10],f=e[12],p=e[13],m=e[14];return{minX:Math.min(r,l),minY:Math.min(i,u),minZ:Math.min(a,d),maxX:Math.max(o,f),maxY:Math.max(s,p),maxZ:Math.max(c,m)}}_computeAABBFromTriangles(e,t){let n=B.FLOATS_PER_TRIANGLE,r=1/0,i=1/0,a=1/0,o=-1/0,s=-1/0,c=-1/0;for(let l=0;l<e.triCount;l++){let u=(e.triOffset+l)*n;for(let e=0;e<=8;e+=4){let n=t[u+e],l=t[u+e+1],d=t[u+e+2];n<r&&(r=n),l<i&&(i=l),d<a&&(a=d),n>o&&(o=n),l>s&&(s=l),d>c&&(c=d)}}return{minX:r,minY:i,minZ:a,maxX:o,maxY:s,maxZ:c}}assignOffsets(e){this.tlasNodeCount=e;let t=e;for(let e of this.entries)e&&(e.blasOffset=t,t+=e.blasNodeCount);this.totalBLASNodes=t-e}get totalNodeCount(){return this.tlasNodeCount+this.totalBLASNodes}get count(){return this.entries.length}clear(){this.entries=[],this.totalBLASNodes=0,this.tlasNodeCount=0}},Ra=``+(typeof document>`u`&&typeof location>`u`?require(`url`).pathToFileURL(__dirname+`/assets/TexturesWorker-DBqGmVdR.js`).href:new URL(`assets/TexturesWorker-DBqGmVdR.js`,typeof document>`u`?location.href:document.currentScript&&document.currentScript.tagName.toUpperCase()===`SCRIPT`&&document.currentScript.src||document.baseURI).href),za=class{constructor(){this.canvasContextPairs=[],this.maxPoolSize=U.CANVAS_POOL_SIZE}getCanvasWithContext(e,t,n=!1,r={}){let i={willReadFrequently:!0,alpha:!0,desynchronized:!0,...r},a=this.canvasContextPairs.pop();if(!a){let r;r=n&&typeof OffscreenCanvas<`u`?new OffscreenCanvas(e,t):document.createElement(`canvas`);let o=r.getContext(`2d`,i);a={canvas:r,context:o}}return a.canvas.width=e,a.canvas.height=t,a}releaseCanvasWithContext(e){this.canvasContextPairs.length<this.maxPoolSize&&(e.context.globalAlpha=1,e.context.globalCompositeOperation=`source-over`,e.context.imageSmoothingEnabled=!0,e.context.clearRect(0,0,e.canvas.width,e.canvas.height),e.canvas.width=1,e.canvas.height=1,this.canvasContextPairs.push(e))}getCanvas(e,t,n=!1){return this.getCanvasWithContext(e,t,n).canvas}getContext(e,t={}){let n=this.canvasContextPairs.find(t=>t.canvas===e);return n?n.context:e.getContext(`2d`,{willReadFrequently:!0,alpha:!0,desynchronized:!0,...t})}dispose(){this.canvasContextPairs=[]}},Ba=class{constructor(e={}){this.pools=new Map,this.memoryUsage=0,this.maxMemoryUsage=e.maxMemory||He.MAX_BUFFER_MEMORY,this.allocatedBuffers=new WeakMap,this.sizeStrategy=e.sizeStrategy||`adaptive`}getOptimalSize(e){switch(this.sizeStrategy){case`exact`:return e;case`power2`:return 2**Math.ceil(Math.log2(e));default:return e<1024?e:e<1024*1024?Math.ceil(e/1024)*1024:2**Math.ceil(Math.log2(e))}}getBuffer(e,t=Float32Array){let n=this.getOptimalSize(e),r=`${t.name}-${n}`,i=(this.pools.get(r)||[]).pop();if(!i)try{i=new t(n),this.memoryUsage+=i.byteLength,this.allocatedBuffers.set(i,!0)}catch{this.cleanup();try{i=new t(n),this.memoryUsage+=i.byteLength,this.allocatedBuffers.set(i,!0)}catch(e){let r=n*t.BYTES_PER_ELEMENT/(1024*1024),i=this.memoryUsage/(1024*1024);throw Error(`Buffer allocation failed: requested ${r.toFixed(1)}MB, current usage: ${i.toFixed(1)}MB, max: ${(this.maxMemoryUsage/(1024*1024)).toFixed(1)}MB. Original error: ${e.message}`)}}return this.memoryUsage>this.maxMemoryUsage*He.CLEANUP_THRESHOLD&&this.cleanup(),this.checkMemoryHealth(),i.byteOffset+e*t.BYTES_PER_ELEMENT>i.buffer.byteLength&&(i=new t(e),this.memoryUsage+=i.byteLength),new t(i.buffer,i.byteOffset,e)}releaseBuffer(e,t=Float32Array){let n=(e.buffer.byteLength-e.byteOffset)/t.BYTES_PER_ELEMENT,r=this.getOptimalSize(n),i=`${t.name}-${r}`,a=this.pools.get(i)||[];a.length<U.BUFFER_POOL_SIZE?(a.push(new t(e.buffer,e.byteOffset,n)),this.pools.set(i,a)):this.allocatedBuffers.has(e)&&(this.memoryUsage-=e.byteLength,this.allocatedBuffers.delete(e))}cleanup(){let e=Array.from(this.pools.entries());e.slice(0,Math.floor(e.length/2)).forEach(([e,t])=>{t.forEach(e=>{this.allocatedBuffers.has(e)&&(this.memoryUsage-=e.byteLength,this.allocatedBuffers.delete(e))}),this.pools.delete(e)})}dispose(){this.pools.forEach(e=>{e.forEach(e=>{this.allocatedBuffers.has(e)&&this.allocatedBuffers.delete(e)})}),this.pools.clear(),this.memoryUsage=0}getMemoryStats(){return{currentUsage:this.memoryUsage,maxUsage:this.maxMemoryUsage,utilizationPercentage:this.memoryUsage/this.maxMemoryUsage*100,poolCount:this.pools.size,allocatedBufferCount:this.allocatedBuffers&&this.allocatedBuffers.size||0}}checkMemoryHealth(){let e=this.getMemoryStats();return e.utilizationPercentage>90?(console.warn(`Memory pool critical: ${e.utilizationPercentage.toFixed(1)}% used (${(e.currentUsage/(1024*1024)).toFixed(1)}MB / ${(e.maxUsage/(1024*1024)).toFixed(1)}MB)`),`critical`):e.utilizationPercentage>70?(console.warn(`Memory pool high: ${e.utilizationPercentage.toFixed(1)}% used (${(e.currentUsage/(1024*1024)).toFixed(1)}MB / ${(e.maxUsage/(1024*1024)).toFixed(1)}MB)`),`high`):`normal`}},Va=class{constructor(e=U.CACHE_SIZE_LIMIT){this.cache=new Map,this.accessOrder=[],this.maxSize=e}generateHash(e){let t=``;for(let n of e)if(n?.image){let e=n.image.width||0,r=n.image.height||0,i=n.image.src||n.uuid||``;t+=`${e}x${r}_${i.slice(-8)}_`}return t+e.length}get(e){if(this.cache.has(e)){let t=this.accessOrder.indexOf(e);return t>-1&&this.accessOrder.splice(t,1),this.accessOrder.push(e),this.cache.get(e)}return null}set(e,t){if(this.cache.has(e)){let t=this.accessOrder.indexOf(e);t>-1&&this.accessOrder.splice(t,1)}else this.cache.size>=this.maxSize&&this.evictLRU();this.cache.set(e,t),this.accessOrder.push(e)}evictLRU(){if(this.accessOrder.length>0){let e=this.accessOrder.shift(),t=this.cache.get(e);t&&t.dispose&&t.dispose(),this.cache.delete(e)}}dispose(){this.cache.forEach(e=>{e&&e.dispose&&e.dispose()}),this.cache.clear(),this.accessOrder=[]}},Ha=class{constructor(e={}){this.useWorkers=typeof Worker<`u`,this.maxConcurrentWorkers=U.MAX_CONCURRENT_WORKERS,this.activeWorkers=0,this.canvasPool=new za,this.bufferPool=new Ba({maxMemory:e.maxBufferMemory||He.MAX_BUFFER_MEMORY,sizeStrategy:e.bufferSizeStrategy||`adaptive`}),this.textureCache=new Va,this.capabilities=this.detectCapabilities(),this.optimalMethod=this.selectOptimalMethod()}detectCapabilities(){return{offscreenCanvas:typeof OffscreenCanvas<`u`,imageBitmap:typeof createImageBitmap<`u`,workers:typeof Worker<`u`,hardwareConcurrency:navigator.hardwareConcurrency||4}}selectOptimalMethod(){return this.capabilities.workers&&this.capabilities.offscreenCanvas?`worker-offscreen`:this.capabilities.imageBitmap?`imageBitmap`:`canvas`}async createTexturesToDataTexture(e){if(!e||e.length===0)return null;let t=this.textureCache.generateHash(e),n=this.textureCache.get(t);if(n)return n;let{normalized:r,bitmapsToClose:i}=await this._normalizeTexturesForProcessing(e),a=this.selectProcessingStrategy(r),o;try{switch(a.method){case`worker-direct`:o=await this.processWithWorkerDirect(r);break;case`worker-chunked`:o=await this.processWithWorkerChunked(r,a.chunkSize);break;case`main-batch`:o=await this.processOnMainThreadBatch(r,a.batchSize);break;case`main-streaming`:o=await this.processOnMainThreadStreaming(r);break;default:o=await this.processOnMainThreadSync(r)}return o&&this.textureCache.set(t,o),o}catch(e){return console.warn(`Texture processing failed, trying fallback:`,e),await this.processOnMainThreadSync(r)}finally{for(let e of i)e.close()}}selectProcessingStrategy(e){let t=e.reduce((e,t)=>e+(t.image?.width||0)*(t.image?.height||0),0),n=t*4;return this.capabilities.workers&&n>He.MAX_TEXTURE_MEMORY?{method:`worker-chunked`,chunkSize:Math.max(1,Math.floor(e.length/4))}:this.capabilities.workers&&t>2097152?{method:`worker-direct`}:t>524288?{method:`main-batch`,batchSize:Math.min(4,e.length)}:e.length>8?{method:`main-streaming`}:{method:`main-sync`}}async processWithWorkerDirect(e){for(;this.activeWorkers>=this.maxConcurrentWorkers;)await new Promise(e=>setTimeout(e,10));this.activeWorkers++;try{let t;try{t=new Worker(Ra,{type:`module`})}catch(e){if(e.name!==`SecurityError`)throw e;t=await Xe(Ra)}let n=await this.prepareTexturesForWorkerDirect(e),r=await new Promise((e,r)=>{t.onmessage=t=>{t.data.error?r(Error(t.data.error)):e(t.data)},t.onerror=r;let i=[];n.forEach(e=>{e.data instanceof ArrayBuffer?i.push(e.data):e.bitmap&&i.push(e.bitmap)}),t.postMessage({textures:n,maxTextureSize:U.MAX_TEXTURE_SIZE,method:`direct-transfer`},i)});return t.terminate(),this.createDataArrayTextureFromResult(r)}finally{this.activeWorkers--}}async prepareTexturesForWorkerDirect(e){let t=[];for(let n of e)if(n?.image)try{if(typeof createImageBitmap<`u`&&n.image instanceof HTMLImageElement){let e=await createImageBitmap(n.image);t.push({bitmap:e,width:n.image.width,height:n.image.height,isDirect:!0})}else{let e=this.canvasPool.getCanvasWithContext(n.image.width,n.image.height);e.context.drawImage(n.image,0,0);let r=e.context.getImageData(0,0,n.image.width,n.image.height);t.push({data:r.data.buffer,width:n.image.width,height:n.image.height,isImageData:!0}),this.canvasPool.releaseCanvasWithContext(e)}}catch(e){console.warn(`Failed to prepare texture for worker:`,e)}return t}async processWithWorkerChunked(e,t){let n=[];for(let r=0;r<e.length;r+=t){let i=e.slice(r,r+t),a=await this.processWithWorkerDirect(i);n.push(a)}return this.combineTextureResults(n)}async processOnMainThreadBatch(e,t){let n=e.filter(e=>e?.image);if(n.length===0)return this.createFallbackTexture();let{maxWidth:r,maxHeight:i}=this.calculateOptimalDimensions(n),a=n.length,o=this.bufferPool.getBuffer(r*i*a*4,Uint8Array);for(let e=0;e<n.length;e+=t){let a=Math.min(e+t,n.length),s=[];for(let t=e;t<a;t++){let e=n[t],a=createImageBitmap(e.image,{resizeWidth:r,resizeHeight:i,resizeQuality:`high`});s.push(a.then(e=>({bitmap:e,index:t})))}let c=await Promise.all(s),l=this.canvasPool.getCanvasWithContext(r,i);l.context.imageSmoothingEnabled=!1;for(let{bitmap:e,index:t}of c){l.context.clearRect(0,0,r,i),l.context.drawImage(e,0,0);let n=l.context.getImageData(0,0,r,i),a=r*i*4*t;o.set(n.data,a),e.close()}this.canvasPool.releaseCanvasWithContext(l)}return this.createDataArrayTextureFromBuffer(o,r,i,a)}async processOnMainThreadStreaming(e){let t=e.filter(e=>e?.image);if(t.length===0)return this.createFallbackTexture();let{maxWidth:n,maxHeight:r}=this.calculateOptimalDimensions(t),i=t.length,a=this.bufferPool.getBuffer(n*r*i*4,Uint8Array),o=this.canvasPool.getCanvasWithContext(n,r);o.context.imageSmoothingEnabled=!0,o.context.imageSmoothingQuality=`high`;for(let e=0;e<t.length;e++){let i=t[e];o.context.clearRect(0,0,n,r),o.context.drawImage(i.image,0,0,n,r);let s=o.context.getImageData(0,0,n,r),c=n*r*4*e;a.set(s.data,c),e%He.STREAM_BATCH_SIZE===0&&await new Promise(e=>setTimeout(e,0))}return this.canvasPool.releaseCanvasWithContext(o),this.createDataArrayTextureFromBuffer(a,n,r,i)}async processOnMainThreadSync(e){let t=e.filter(e=>e?.image);if(t.length===0)return this.createFallbackTexture();let{maxWidth:n,maxHeight:r}=this.calculateOptimalDimensions(t),i=t.length,a=this.bufferPool.getBuffer(n*r*i*4,Uint8Array),o=this.canvasPool.getCanvasWithContext(n,r);o.context.imageSmoothingEnabled=!0,o.context.imageSmoothingQuality=`high`;for(let e=0;e<t.length;e++){let i=t[e];o.context.clearRect(0,0,n,r),o.context.drawImage(i.image,0,0,n,r);let s=o.context.getImageData(0,0,n,r),c=n*r*4*e;a.set(s.data,c)}return this.canvasPool.releaseCanvasWithContext(o),this.createDataArrayTextureFromBuffer(a,n,r,i)}createMaterialRawData(e){let t=V.FLOATS_PER_MATERIAL,n=e.length,r=n*t,i=new Float32Array(r);for(let r=0;r<n;r++){let n=e[r],a=r*t,o=n.mapMatrix??Be,s=n.normalMapMatrices??Be,c=n.roughnessMapMatrices??Be,l=n.metalnessMapMatrices??Be,u=n.emissiveMapMatrices??Be,d=n.bumpMapMatrices??Be,f=n.displacementMapMatrices??Be,p=[n.ior,n.transmission,n.thickness,n.emissiveIntensity,n.attenuationColor.r,n.attenuationColor.g,n.attenuationColor.b,n.attenuationDistance,n.opacity,n.side,n.transparent,n.alphaTest,n.alphaMode,n.depthWrite,n.normalScale?.x??1,n.normalScale?.y??1,n.color.r,n.color.g,n.color.b,n.metalness,n.emissive.r,n.emissive.g,n.emissive.b,n.roughness,n.map,n.normalMap,n.roughnessMap,n.metalnessMap,n.emissiveMap,n.bumpMap,n.clearcoat,n.clearcoatRoughness,n.dispersion,n.visible,n.sheen,n.sheenRoughness,n.sheenColor.r,n.sheenColor.g,n.sheenColor.b,1,n.specularIntensity,n.specularColor.r,n.specularColor.g,n.specularColor.b,n.iridescence,n.iridescenceIOR,n.iridescenceThicknessRange[0],n.iridescenceThicknessRange[1],n.bumpScale,n.displacementScale,n.displacementMap,0,o[0],o[1],o[2],o[3],o[4],o[5],o[6],1,s[0],s[1],s[2],s[3],s[4],s[5],s[6],1,c[0],c[1],c[2],c[3],c[4],c[5],c[6],1,l[0],l[1],l[2],l[3],l[4],l[5],l[6],1,u[0],u[1],u[2],u[3],u[4],u[5],u[6],1,d[0],d[1],d[2],d[3],d[4],d[5],d[6],1,f[0],f[1],f[2],f[3],f[4],f[5],f[6],1];i.set(p,a)}return i}createBVHRawData(e){let t=[],n=e=>{let r=t.length;if(t.push(e),e.leftChild){let t=n(e.leftChild),r=n(e.rightChild);e.leftChild=t,e.rightChild=r}return r};n(e);let r=U.VEC4_PER_BVH_NODE*U.FLOATS_PER_VEC4,i=t.length*r,a=new Float32Array(i);for(let e=0;e<t.length;e++){let n=e*r,i=t[e];if(i.leftChild!==null){let e=i.leftChild,r=i.rightChild,o=t[e],s=t[r];a[n]=o.boundsMin.x,a[n+1]=o.boundsMin.y,a[n+2]=o.boundsMin.z,a[n+3]=e,a[n+4]=o.boundsMax.x,a[n+5]=o.boundsMax.y,a[n+6]=o.boundsMax.z,a[n+7]=r,a[n+8]=s.boundsMin.x,a[n+9]=s.boundsMin.y,a[n+10]=s.boundsMin.z,a[n+12]=s.boundsMax.x,a[n+13]=s.boundsMax.y,a[n+14]=s.boundsMax.z}else a[n]=i.triangleOffset,a[n+1]=i.triangleCount,a[n+3]=-1}return a}async createMaterialTextures(e){let{materials:t,maps:n,normalMaps:i,bumpMaps:a,roughnessMaps:o,metalnessMaps:s,emissiveMaps:c,displacementMaps:l}=e;console.log(`[TextureCreator] Creating material textures only`);let u=performance.now();try{if(!t||t.length===0)throw Error(`No materials provided for texture creation`);this.textureCache.dispose(),this.textureCache=new Va;let e=[];n&&n.length>0&&e.push(this.createTexturesToDataTexture(n).then(e=>({type:`albedo`,texture:e})).catch(e=>(console.warn(`Failed to create albedo textures:`,e),{type:`albedo`,texture:null}))),i&&i.length>0&&e.push(this.createTexturesToDataTexture(i).then(e=>({type:`normal`,texture:e})).catch(e=>(console.warn(`Failed to create normal textures:`,e),{type:`normal`,texture:null}))),a&&a.length>0&&e.push(this.createTexturesToDataTexture(a).then(e=>({type:`bump`,texture:e})).catch(e=>(console.warn(`Failed to create bump textures:`,e),{type:`bump`,texture:null}))),o&&o.length>0&&e.push(this.createTexturesToDataTexture(o).then(e=>({type:`roughness`,texture:e})).catch(e=>(console.warn(`Failed to create roughness textures:`,e),{type:`roughness`,texture:null}))),s&&s.length>0&&e.push(this.createTexturesToDataTexture(s).then(e=>({type:`metalness`,texture:e})).catch(e=>(console.warn(`Failed to create metalness textures:`,e),{type:`metalness`,texture:null}))),c&&c.length>0&&e.push(this.createTexturesToDataTexture(c).then(e=>({type:`emissive`,texture:e})).catch(e=>(console.warn(`Failed to create emissive textures:`,e),{type:`emissive`,texture:null}))),l&&l.length>0&&e.push(this.createTexturesToDataTexture(l).then(e=>({type:`displacement`,texture:e})).catch(e=>(console.warn(`Failed to create displacement textures:`,e),{type:`displacement`,texture:null})));let d=await Promise.allSettled(e),f={};d.forEach(e=>{if(e.status===`fulfilled`&&e.value){let{type:t,texture:n}=e.value;if(n)switch(t){case`albedo`:n.colorSpace=r.SRGBColorSpace,f.albedoTexture=n;break;case`normal`:f.normalTexture=n;break;case`bump`:f.bumpTexture=n;break;case`roughness`:f.roughnessTexture=n;break;case`metalness`:f.metalnessTexture=n;break;case`emissive`:n.colorSpace=r.SRGBColorSpace,f.emissiveTexture=n;break;case`displacement`:f.displacementTexture=n;break}}});let p=performance.now()-u;return console.log(`[TextureCreator] Material texture creation complete (${p.toFixed(2)}ms)`),f}catch(e){throw console.error(`[TextureCreator] Material texture creation error:`,e),Error(`Material texture creation failed: ${e.message}`)}}calculateOptimalDimensions(e){let t=0,n=0;for(let r of e)t=Math.max(t,r.image.width),n=Math.max(n,r.image.height);for(t=2**Math.ceil(Math.log2(t)),n=2**Math.ceil(Math.log2(n));t>=U.MAX_TEXTURE_SIZE/2||n>=U.MAX_TEXTURE_SIZE/2;)t=Math.max(1,Math.floor(t/2)),n=Math.max(1,Math.floor(n/2));return{maxWidth:t,maxHeight:n}}createDataArrayTextureFromResult(e){let t=(e.data instanceof ArrayBuffer,new Uint8Array(e.data));return this.createDataArrayTextureFromBuffer(t,e.width,e.height,e.depth)}createDataArrayTextureFromBuffer(e,t,n,i){let a=new r.DataArrayTexture(e,t,n,i);a.minFilter=r.LinearFilter,a.magFilter=r.LinearFilter,a.format=r.RGBAFormat,a.type=r.UnsignedByteType,a.needsUpdate=!0,a.generateMipmaps=!1,a.userData={buffer:e,bufferType:Uint8Array};let o=a.dispose.bind(a);return a.dispose=()=>{a.userData.buffer&&(this.bufferPool.releaseBuffer(a.userData.buffer,a.userData.bufferType),a.userData.buffer=null),o()},a}async _normalizeTexturesForProcessing(e){let t=[],n=[],i=[];for(let n of e)if(n?.image){if(n.isCompressedTexture&&n.format===r.RGBAFormat&&n.mipmaps?.[0]?.data){let e=n.mipmaps[0],r=t.length;t.push(null),i.push({index:r,promise:Ua(e.data,e.width,e.height)});continue}if(n.isCompressedTexture){console.warn(`[TextureCreator] GPU-compressed texture in mixed group — using placeholder`),t.push(null);continue}if(n.image.data&&!(n.image instanceof HTMLImageElement)&&!(n.image instanceof HTMLCanvasElement)&&!(typeof ImageBitmap<`u`&&n.image instanceof ImageBitmap)){let e=t.length;t.push(null),i.push({index:e,promise:Ua(n.image.data,n.image.width,n.image.height)});continue}t.push(n)}if(i.length>0){let e=await Promise.allSettled(i.map(e=>e.promise));for(let r=0;r<i.length;r++){let{index:a}=i[r],o=e[r];if(o.status===`fulfilled`){let e=o.value;n.push(e),t[a]={image:e}}else console.warn(`[TextureCreator] Failed to create ImageBitmap:`,o.reason)}}for(let e=0;e<t.length;e++)if(t[e]===null){let r=new Uint8ClampedArray([255,255,255,255]),i=await createImageBitmap(new ImageData(r,1,1));n.push(i),t[e]={image:i}}return{normalized:t,bitmapsToClose:n}}createFallbackTexture(){let e=new r.DataArrayTexture(new Uint8Array([255,255,255,255]),1,1,1);return e.minFilter=r.LinearFilter,e.magFilter=r.LinearFilter,e.format=r.RGBAFormat,e.type=r.UnsignedByteType,e.needsUpdate=!0,e.generateMipmaps=!1,e}combineTextureResults(e){return e[0]}dispose(){this.canvasPool.dispose(),this.bufferPool.dispose(),this.textureCache.dispose()}};function Ua(e,t,n){let r=new Uint8ClampedArray(e.buffer,e.byteOffset,e.byteLength);return createImageBitmap(new ImageData(r,t,n))}var Wa=128,Ga=class{constructor(){this._vectorPool={vec3:Array(9).fill().map(()=>new r.Vector3),vec2:[,,,,,,].fill().map(()=>new r.Vector2)},this._matrixPool={mat3:new r.Matrix3,mat4:new r.Matrix4},this.resetArrays(),this.triangleCount=0,this.currentTriangleIndex=0}_getVec3(e=0){return this._vectorPool.vec3[e%this._vectorPool.vec3.length]}_getVec2(e=0){return this._vectorPool.vec2[e%this._vectorPool.vec2.length]}extract(e){return this.resetArrays(),this._triangleCapacity=1024,this.triangleData=new Float32Array(this._triangleCapacity*B.FLOATS_PER_TRIANGLE),this.currentTriangleIndex=0,this.traverseObject(e),this.logStats(),this.getExtractedData()}_ensureCapacity(e){if(e<=this._triangleCapacity)return;let t=this._triangleCapacity;for(;t<e;)t*=2;let n=new Float32Array(t*B.FLOATS_PER_TRIANGLE);n.set(this.triangleData),this.triangleData=n,this._triangleCapacity=t}traverseObject(e){if(e.isMesh?this.processMesh(e):e.isDirectionalLight?this.directionalLights.push(e):e.isCamera&&this.cameras.push(e),e.children)for(let t of e.children)this.traverseObject(t)}processMesh(e){if(!e.geometry||!e.material){console.warn(`Skipping mesh with missing geometry or material:`,e);return}let t=this.processMaterial(e.material);e.userData.materialIndex=t;let n=this.meshes.length;this.meshes.push(e),e.userData.meshIndex=n;let r=this.currentTriangleIndex;this.extractGeometry(e,t,n),this.meshTriangleRanges.push({start:r,count:this.currentTriangleIndex-r})}processMaterial(e){let t=this._materialUuidMap.get(e.uuid)??-1;if(t===-1){e.depthWrite===!1&&(e.depthWrite=!0,console.warn(`Depth write is disabled in material, enabling it for rastered rendering`));let n=this.createMaterialObject(e);this.materials.push(n),t=this.materials.length-1,this._materialUuidMap.set(e.uuid,t),n.clearcoat>0&&(this.sceneFeatures.hasClearcoat=!0),n.transmission>0&&(this.sceneFeatures.hasTransmission=!0),n.dispersion>0&&(this.sceneFeatures.hasDispersion=!0),n.iridescence>0&&(this.sceneFeatures.hasIridescence=!0),n.sheen>0&&(this.sceneFeatures.hasSheen=!0),(n.transparent||n.opacity<1||n.alphaTest>0)&&(this.sceneFeatures.hasTransparency=!0),[n.clearcoat>0,n.transmission>0,n.iridescence>0,n.sheen>0].filter(Boolean).length>=2&&(this.sceneFeatures.hasMultiLobeMaterials=!0)}return t}getMaterialAlphaMode(e){if(e.userData?.gltfExtensions?.KHR_materials_unlit?.alphaMode){let t=e.userData.gltfExtensions.KHR_materials_unlit.alphaMode;return t===`BLEND`?2:+(t===`MASK`)}return e.alphaTest>0?1:e.transparent&&e.opacity<1||e.map&&e.map.format===r.RGBAFormat&&e.transparent?2:0}getMaterialType(e){return e.isMeshPhysicalMaterial?`physical`:e.isMeshStandardMaterial?`standard`:e.isMeshPhongMaterial?`phong`:e.isMeshLambertMaterial?`lambert`:e.isMeshBasicMaterial?`basic`:e.isMeshToonMaterial?`toon`:`unknown`}getPhysicalDefaults(){return{emissive:new r.Color(0,0,0),emissiveIntensity:1,roughness:1,metalness:0,ior:1.5,opacity:1,transmission:0,thickness:.1,attenuationColor:new r.Color(16777215),attenuationDistance:1/0,dispersion:0,sheen:0,sheenRoughness:1,sheenColor:new r.Color(0),specularIntensity:1,specularColor:new r.Color(16777215),clearcoat:0,clearcoatRoughness:0,iridescence:0,iridescenceIOR:1.3,iridescenceThicknessRange:[100,400],normalScale:{x:1,y:1},bumpScale:1,displacementScale:1,alphaTest:0}}mapLegacyMaterialToPhysical(e,t){let n={};switch(t){case`basic`:n.emissive=e.color.clone(),n.emissiveIntensity=1,n.color=new r.Color(0),n.roughness=1,n.metalness=0;break;case`lambert`:n.roughness=1,n.metalness=0,n.specularIntensity=0;break;case`phong`:{let t=e.shininess||30;n.roughness=Math.sqrt(2/(t+2)),n.metalness=0}if(e.specular){let t=e.specular.r*.299+e.specular.g*.587+e.specular.b*.114;n.specularIntensity=Math.min(t*2,1),n.specularColor=e.specular.clone()}break;case`toon`:n.roughness=.9,n.metalness=0;break;case`standard`:case`physical`:break}return n}createMaterialObject(e){let t=this.getPhysicalDefaults(),n=this.getMaterialType(e),i=this.mapLegacyMaterialToPhysical(e,n),a=(e.metalness??i.metalness??0)>.1,o=t.ior;a?o=2.5:e.transmission>0&&(o=1.5);let s=e.color||new r.Color(16777215);return n===`basic`&&!e.map&&(s=new r.Color(0)),{uuid:e.uuid,color:s,emissive:i.emissive??e.emissive??t.emissive,emissiveIntensity:i.emissiveIntensity??e.emissiveIntensity??t.emissiveIntensity,roughness:Math.max(.05,i.roughness??e.roughness??t.roughness),metalness:i.metalness??e.metalness??t.metalness,ior:e.ior??o,opacity:e.opacity??t.opacity,transmission:e.transmission??t.transmission,thickness:e.thickness??t.thickness,attenuationColor:e.attenuationColor??t.attenuationColor,attenuationDistance:e.attenuationDistance??t.attenuationDistance,dispersion:e.dispersion??t.dispersion,sheen:e.sheen??t.sheen,sheenRoughness:e.sheenRoughness??t.sheenRoughness,sheenColor:e.sheenColor??t.sheenColor,clearcoat:e.clearcoat??t.clearcoat,clearcoatRoughness:e.clearcoatRoughness??t.clearcoatRoughness,iridescence:e.iridescence??t.iridescence,iridescenceIOR:e.iridescenceIOR??t.iridescenceIOR,iridescenceThicknessRange:e.iridescenceThicknessRange??t.iridescenceThicknessRange,specularIntensity:i.specularIntensity??e.specularIntensity??t.specularIntensity,specularColor:i.specularColor??e.specularColor??t.specularColor,normalScale:e.normalScale??t.normalScale,bumpScale:e.bumpScale??t.bumpScale,displacementScale:e.displacementScale??t.displacementScale,transparent:+!!e.transparent,alphaTest:e.alphaTest??t.alphaTest,alphaMode:this.getMaterialAlphaMode(e),side:this.getMaterialSide(e),depthWrite:e.depthWrite??!0?1:0,map:this.processTexture(e.map,this.maps),normalMap:this.processTexture(e.normalMap,this.normalMaps),bumpMap:this.processTexture(e.bumpMap,this.bumpMaps),roughnessMap:this.processTexture(e.roughnessMap,this.roughnessMaps),metalnessMap:this.processTexture(e.metalnessMap,this.metalnessMaps),emissiveMap:this.processTexture(e.emissiveMap,this.emissiveMaps),displacementMap:this.processTexture(e.displacementMap,this.displacementMaps),clearcoatMap:this.processTexture(e.clearcoatMap,[]),clearcoatRoughnessMap:this.processTexture(e.clearcoatRoughnessMap,[]),transmissionMap:this.processTexture(e.transmissionMap,[]),thicknessMap:this.processTexture(e.thicknessMap,[]),sheenColorMap:this.processTexture(e.sheenColorMap,[]),sheenRoughnessMap:this.processTexture(e.sheenRoughnessMap,[]),specularIntensityMap:this.processTexture(e.specularIntensityMap,[]),specularColorMap:this.processTexture(e.specularColorMap,[]),iridescenceMap:this.processTexture(e.iridescenceMap,[]),iridescenceThicknessMap:this.processTexture(e.iridescenceThicknessMap,[]),mapMatrix:this.getTextureMatrix(e.map),normalMapMatrices:this.getTextureMatrix(e.normalMap),bumpMapMatrices:this.getTextureMatrix(e.bumpMap),roughnessMapMatrices:this.getTextureMatrix(e.roughnessMap),metalnessMapMatrices:this.getTextureMatrix(e.metalnessMap),emissiveMapMatrices:this.getTextureMatrix(e.emissiveMap),displacementMapMatrices:this.getTextureMatrix(e.displacementMap),originalType:n}}getTextureMatrix(e){return e?(e.updateMatrix(),e.matrix.elements):new r.Matrix3().elements}getMaterialSide(e){if(e.transmission>0)return 2;switch(e.side){case r.FrontSide:return 0;case r.BackSide:return 1;case r.DoubleSide:return 2;default:return 0}}processTexture(e,t){if(!e)return-1;let n=this._textureIndexCache.get(t);n||(n=new Map,this._textureIndexCache.set(t,n));let r=e.source.uuid,i=n.get(r);if(i!==void 0)return i;if(t.length<Wa){t.push(e);let i=t.length-1;return n.set(r,i),i}return-1}extractGeometry(e,t,n){e.updateMatrix(),e.updateMatrixWorld();let r=e.geometry;r.attributes.normal||r.computeVertexNormals();let i=r.attributes.position,a=r.attributes.normal,o=r.attributes.uv,s=r.index?r.index.array:null;this._matrixPool.mat4.copy(e.matrixWorld),this._matrixPool.mat3.getNormalMatrix(this._matrixPool.mat4);let c=s?s.length/3:i.count/3;this.extractTrianglesInBatch(i,a,o,s,c,t,n)}extractTrianglesInBatch(e,t,n,r,i,a,o){let s=this._getVec3(0),c=this._getVec3(1),l=this._getVec3(2),u=this._getVec3(3),d=this._getVec3(4),f=this._getVec3(5),p=this._getVec2(0),m=this._getVec2(1),h=this._getVec2(2);this._ensureCapacity(this.currentTriangleIndex+i);for(let g=0;g<i;g++){let i=g*3,_=r?r[i+0]:i+0,v=r?r[i+1]:i+1,y=r?r[i+2]:i+2;this.getVertex(e,_,s),this.getVertex(e,v,c),this.getVertex(e,y,l),this.getVertex(t,_,u),this.getVertex(t,v,d),this.getVertex(t,y,f),n?(this.getVertex(n,_,p),this.getVertex(n,v,m),this.getVertex(n,y,h)):(p.set(0,0),m.set(0,0),h.set(0,0)),s.applyMatrix4(this._matrixPool.mat4),c.applyMatrix4(this._matrixPool.mat4),l.applyMatrix4(this._matrixPool.mat4),u.applyMatrix3(this._matrixPool.mat3).normalize(),d.applyMatrix3(this._matrixPool.mat3).normalize(),f.applyMatrix3(this._matrixPool.mat3).normalize(),this.packTriangleDataTextureFormat(this.currentTriangleIndex,s,c,l,u,d,f,p,m,h,a,o),this.currentTriangleIndex++}}packTriangleDataTextureFormat(e,t,n,r,i,a,o,s,c,l,u,d){let f=e*B.FLOATS_PER_TRIANGLE;this.triangleData[f+B.POSITION_A_OFFSET+0]=t.x,this.triangleData[f+B.POSITION_A_OFFSET+1]=t.y,this.triangleData[f+B.POSITION_A_OFFSET+2]=t.z,this.triangleData[f+B.POSITION_A_OFFSET+3]=0,this.triangleData[f+B.POSITION_B_OFFSET+0]=n.x,this.triangleData[f+B.POSITION_B_OFFSET+1]=n.y,this.triangleData[f+B.POSITION_B_OFFSET+2]=n.z,this.triangleData[f+B.POSITION_B_OFFSET+3]=0,this.triangleData[f+B.POSITION_C_OFFSET+0]=r.x,this.triangleData[f+B.POSITION_C_OFFSET+1]=r.y,this.triangleData[f+B.POSITION_C_OFFSET+2]=r.z,this.triangleData[f+B.POSITION_C_OFFSET+3]=0,this.triangleData[f+B.NORMAL_A_OFFSET+0]=i.x,this.triangleData[f+B.NORMAL_A_OFFSET+1]=i.y,this.triangleData[f+B.NORMAL_A_OFFSET+2]=i.z;{let e=this.materials[u],t=e&&!(e.alphaMode|0)&&!(e.transparent|0)&&(e.transmission||0)===0&&(e.opacity??1)>=1?1:0;this.triangleData[f+B.NORMAL_A_OFFSET+3]=t}this.triangleData[f+B.NORMAL_B_OFFSET+0]=a.x,this.triangleData[f+B.NORMAL_B_OFFSET+1]=a.y,this.triangleData[f+B.NORMAL_B_OFFSET+2]=a.z,this.triangleData[f+B.NORMAL_B_OFFSET+3]=0,this.triangleData[f+B.NORMAL_C_OFFSET+0]=o.x,this.triangleData[f+B.NORMAL_C_OFFSET+1]=o.y,this.triangleData[f+B.NORMAL_C_OFFSET+2]=o.z,this.triangleData[f+B.NORMAL_C_OFFSET+3]=this.materials[u]?.side??0,this.triangleData[f+B.UV_AB_OFFSET+0]=s.x,this.triangleData[f+B.UV_AB_OFFSET+1]=s.y,this.triangleData[f+B.UV_AB_OFFSET+2]=c.x,this.triangleData[f+B.UV_AB_OFFSET+3]=c.y,this.triangleData[f+B.UV_C_MAT_OFFSET+0]=l.x,this.triangleData[f+B.UV_C_MAT_OFFSET+1]=l.y,this.triangleData[f+B.UV_C_MAT_OFFSET+2]=u,this.triangleData[f+B.UV_C_MAT_OFFSET+3]=d}getTriangleData(){return this.triangleData?this.triangleData.subarray(0,this.currentTriangleIndex*B.FLOATS_PER_TRIANGLE):null}getTriangleCount(){return this.currentTriangleIndex}getVertex(e,t,n){return e.itemSize===2?(n.x=e.getX(t),n.y=e.getY(t)):e.itemSize>=3&&(n.x=e.getX(t),n.y=e.getY(t),n.z=e.getZ(t)),n}logStats(){let e=this.currentTriangleIndex*B.FLOATS_PER_TRIANGLE*4;console.log(`materials:`,this.materials.length),console.log(`triangles:`,this.currentTriangleIndex),console.log(`triangle data size (MB):`,(e/(1024*1024)).toFixed(2)),console.log(`maps:`,this.maps.length)}extractMaterialsOnly(e){return this.resetArrays(),this._traverseMaterialsOnly(e),this.getExtractedData()}_traverseMaterialsOnly(e){if(e.isMesh&&e.geometry&&e.material){let t=this.processMaterial(e.material);e.userData.materialIndex=t;let n=this.meshes.length;this.meshes.push(e),e.userData.meshIndex=n}else e.isDirectionalLight?this.directionalLights.push(e):e.isCamera&&this.cameras.push(e);if(e.children)for(let t of e.children)this._traverseMaterialsOnly(t)}resetArrays(){this.triangleData=null,this.triangleCount=0,this.currentTriangleIndex=0,this.materials=[],this.meshes=[],this.meshTriangleRanges=[],this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.roughnessMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this._materialUuidMap=new Map,this._textureIndexCache=new WeakMap,this.sceneFeatures={hasClearcoat:!1,hasTransmission:!1,hasDispersion:!1,hasIridescence:!1,hasSheen:!1,hasTransparency:!1,hasMultiLobeMaterials:!1,hasMRTOutputs:!0}}getExtractedData(){return{triangleData:this.getTriangleData(),triangleCount:this.getTriangleCount(),materials:this.materials,meshes:this.meshes,meshTriangleRanges:this.meshTriangleRanges,maps:this.maps,normalMaps:this.normalMaps,bumpMaps:this.bumpMaps,metalnessMaps:this.metalnessMaps,emissiveMaps:this.emissiveMaps,roughnessMaps:this.roughnessMaps,displacementMaps:this.displacementMaps,directionalLights:this.directionalLights,cameras:this.cameras,sceneFeatures:this.sceneFeatures}}},Ka=class{constructor(){this.maxLeafSize=8}build(e){let t=e.length;if(t===0){let e=new Float32Array(16);return e[7]=1,{nodeData:e,nodeCount:1,sortedPerm:new Int32Array}}let n=new Int32Array(t);for(let e=0;e<t;e++)n[e]=e;let r=2*t+4,i=new Float32Array(r*16),a=0,o=(t,r)=>{let s=a++,c=s*16,l=1/0,u=1/0,d=1/0,f=-1/0,p=-1/0,m=-1/0,h=0,g=1/0,_=1/0,v=1/0,y=-1/0,b=-1/0,x=-1/0;for(let i=t;i<r;i++){let t=e[n[i]];l=Math.min(l,t.bMinX),u=Math.min(u,t.bMinY),d=Math.min(d,t.bMinZ),f=Math.max(f,t.bMaxX),p=Math.max(p,t.bMaxY),m=Math.max(m,t.bMaxZ),h+=t.power,g=Math.min(g,t.cx),_=Math.min(_,t.cy),v=Math.min(v,t.cz),y=Math.max(y,t.cx),b=Math.max(b,t.cy),x=Math.max(x,t.cz)}i[c+0]=l,i[c+1]=u,i[c+2]=d,i[c+3]=h,i[c+4]=f,i[c+5]=p,i[c+6]=m,i[c+12]=0,i[c+13]=0,i[c+14]=0,i[c+15]=0;let S=r-t;if(S<=this.maxLeafSize)i[c+7]=1,i[c+8]=t,i[c+9]=S,i[c+10]=0,i[c+11]=0;else{let a=y-g,s=b-_,l=x-v,u;u=a>=s&&a>=l?0:s>=l?1:2;let d=[`cx`,`cy`,`cz`][u],f=t+r>>1;this._nthElement(n,e,t,r,f,d),i[c+7]=0;let p=o(t,f),m=o(f,r);i[c+8]=p,i[c+9]=m,i[c+10]=0,i[c+11]=0}return s};o(0,t);let s=new Int32Array(t);for(let e=0;e<t;e++)s[e]=n[e];let c=new Float32Array(a*16);return c.set(i.subarray(0,a*16)),console.log(`[LightBVHBuilder] Built BVH: ${a} nodes for ${t} emissive triangles`),{nodeData:c,nodeCount:a,sortedPerm:s}}_nthElement(e,t,n,r,i,a){for(;n<r-1;){let o=n+r>>1,s=t[e[o]][a],c=e[o];e[o]=e[r-1],e[r-1]=c;let l=n;for(let i=n;i<r-1;i++)t[e[i]][a]<s&&(c=e[i],e[i]=e[l],e[l]=c,l++);if(c=e[l],e[l]=e[r-1],e[r-1]=c,l===i)return;l<i?n=l+1:r=l}}},qa=class{constructor(){this.emissiveTriangles=[],this.emissiveCount=0,this.totalEmissivePower=0,this.emissiveIndicesArray=null,this.emissivePowerArray=null,this.cdfArray=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0}extractEmissiveTriangles(e,t,n){console.log(`[EmissiveTriangleBuilder] Extracting emissive triangles...`),this.emissiveTriangles=[],this.totalEmissivePower=0;let r=B.FLOATS_PER_TRIANGLE,i=B.UV_C_MAT_OFFSET+2;for(let a=0;a<n;a++){let n=a*r,o=Math.floor(e[n+i]),s=t[o];if(!s)continue;let c=s.emissive||{r:0,g:0,b:0},l=s.emissiveIntensity||0;if(l>0&&(c.r>0||c.g>0||c.b>0)){let t=e[n+0],r=e[n+1],i=e[n+2],s=e[n+4],u=e[n+5],d=e[n+6],f=e[n+8],p=e[n+9],m=e[n+10],h=this._calculateTriangleArea(t,r,i,s,u,d,f,p,m),g=(c.r+c.g+c.b)/3*l*h,_=(t+s+f)/3,v=(r+u+p)/3,y=(i+d+m)/3,b=Math.min(t,s,f),x=Math.min(r,u,p),S=Math.min(i,d,m),C=Math.max(t,s,f),w=Math.max(r,u,p),T=Math.max(i,d,m);this.emissiveTriangles.push({triangleIndex:a,materialIndex:o,power:g,area:h,emissive:{r:c.r,g:c.g,b:c.b},emissiveIntensity:l,cx:_,cy:v,cz:y,bMinX:b,bMinY:x,bMinZ:S,bMaxX:C,bMaxY:w,bMaxZ:T}),this.totalEmissivePower+=g}}return this.emissiveCount=this.emissiveTriangles.length,console.log(`[EmissiveTriangleBuilder] Found ${this.emissiveCount} emissive triangles (${(this.emissiveCount/n*100).toFixed(2)}%)`),console.log(`[EmissiveTriangleBuilder] Total emissive power: ${this.totalEmissivePower.toFixed(2)}`),this._buildDataArrays(),this.emissiveCount}_calculateTriangleArea(e,t,n,r,i,a,o,s,c){let l=r-e,u=i-t,d=a-n,f=o-e,p=s-t,m=c-n,h=u*m-d*p,g=d*f-l*m,_=l*p-u*f;return Math.sqrt(h*h+g*g+_*_)*.5}_buildDataArrays(){this.emissiveIndicesArray=new Int32Array(this.emissiveCount),this.emissivePowerArray=new Float32Array(this.emissiveCount);for(let e=0;e<this.emissiveCount;e++)this.emissiveIndicesArray[e]=this.emissiveTriangles[e].triangleIndex,this.emissivePowerArray[e]=this.emissiveTriangles[e].power;this._buildCDF()}_buildCDF(){if(this.emissiveCount===0){this.cdfArray=new Float32Array(1),this.cdfArray[0]=0;return}this.cdfArray=new Float32Array(this.emissiveCount);let e=0;for(let t=0;t<this.emissiveCount;t++)e+=this.emissivePowerArray[t],this.cdfArray[t]=e;if(e>0)for(let t=0;t<this.emissiveCount;t++)this.cdfArray[t]/=e}sampleCDF(e){if(this.emissiveCount===0)return-1;if(this.emissiveCount===1)return 0;let t=0,n=this.emissiveCount-1;for(;t<n;){let r=Math.floor((t+n)/2);this.cdfArray[r]<e?t=r+1:n=r}return t}getGPUData(){return{emissiveIndices:this.emissiveIndicesArray,emissivePower:this.emissivePowerArray,emissiveCDF:this.cdfArray,emissiveCount:this.emissiveCount,totalPower:this.totalEmissivePower}}createEmissiveTexture(){if(this.emissiveCount===0)return new r.DataTexture(new Float32Array(4),1,1,r.RGBAFormat,r.FloatType);let e=new Float32Array(this.emissiveCount*4);for(let t=0;t<this.emissiveCount;t++){let n=t*4;e[n+0]=this.emissiveIndicesArray[t],e[n+1]=this.emissivePowerArray[t],e[n+2]=this.cdfArray[t],e[n+3]=0}let t=Math.ceil(Math.sqrt(this.emissiveCount)),n=Math.ceil(this.emissiveCount/t),i=t*n*4,a=new Float32Array(i);a.set(e);let o=new r.DataTexture(a,t,n,r.RGBAFormat,r.FloatType);return o.needsUpdate=!0,o.generateMipmaps=!1,o.minFilter=r.NearestFilter,o.magFilter=r.NearestFilter,console.log(`[EmissiveTriangleBuilder] Created ${t}x${n} emissive texture (${this.emissiveCount} emissives)`),o}createEmissiveRawData(){if(this.emissiveCount===0)return new Float32Array(8);let e=new Float32Array(this.emissiveCount*8);for(let t=0;t<this.emissiveCount;t++){let n=this.emissiveTriangles[t],r=t*8;e[r+0]=n.triangleIndex,e[r+1]=n.power,e[r+2]=this.cdfArray[t],e[r+3]=this.totalEmissivePower>0?n.power/this.totalEmissivePower:0,e[r+4]=n.emissive.r*n.emissiveIntensity,e[r+5]=n.emissive.g*n.emissiveIntensity,e[r+6]=n.emissive.b*n.emissiveIntensity,e[r+7]=n.area}return console.log(`[EmissiveTriangleBuilder] Created emissive raw data: ${this.emissiveCount} entries (${e.byteLength} bytes)`),e}getStats(){if(this.emissiveCount===0)return{count:0,totalPower:0,averagePower:0,minPower:0,maxPower:0};let e=1/0,t=-1/0;for(let n=0;n<this.emissiveCount;n++){let r=this.emissivePowerArray[n];e=Math.min(e,r),t=Math.max(t,r)}return{count:this.emissiveCount,totalPower:this.totalEmissivePower,averagePower:this.totalEmissivePower/this.emissiveCount,minPower:e,maxPower:t}}updateMaterialEmissive(e,t,n,r,i){let a=t.emissive||{r:0,g:0,b:0},o=t.emissiveIntensity||0,s=o>0&&(a.r>0||a.g>0||a.b>0);if(s!==this.emissiveTriangles.some(t=>t.materialIndex===e))return this.extractEmissiveTriangles(n,r,i),!0;if(!s)return!1;let c=(a.r+a.g+a.b)/3;this.totalEmissivePower=0;for(let t=0;t<this.emissiveCount;t++){let n=this.emissiveTriangles[t];n.materialIndex===e&&(n.power=c*o*n.area,n.emissive={r:a.r,g:a.g,b:a.b},n.emissiveIntensity=o,this.emissivePowerArray[t]=n.power),this.totalEmissivePower+=this.emissiveTriangles[t].power}return this._buildCDF(),!0}buildLightBVH(){if(this.emissiveCount===0)return this.lightBVHNodeData=new Float32Array(16),this.lightBVHNodeData[7]=1,this.lightBVHNodeCount=1,1;let{nodeData:e,nodeCount:t,sortedPerm:n}=new Ka().build(this.emissiveTriangles);return this.lightBVHNodeData=e,this.lightBVHNodeCount=t,this._rebuildSortedEmissiveData(n),t}_rebuildSortedEmissiveData(e){let t=e.length;this.emissiveIndicesArray=new Int32Array(t),this.emissivePowerArray=new Float32Array(t);for(let n=0;n<t;n++){let t=e[n];this.emissiveIndicesArray[n]=this.emissiveTriangles[t].triangleIndex,this.emissivePowerArray[n]=this.emissiveTriangles[t].power}this._buildCDF();let n=new Float32Array(t*8);for(let r=0;r<t;r++){let t=e[r],i=this.emissiveTriangles[t],a=r*8;n[a+0]=i.triangleIndex,n[a+1]=i.power,n[a+2]=this.cdfArray[r],n[a+3]=this.totalEmissivePower>0?i.power/this.totalEmissivePower:0,n[a+4]=i.emissive.r*i.emissiveIntensity,n[a+5]=i.emissive.g*i.emissiveIntensity,n[a+6]=i.emissive.b*i.emissiveIntensity,n[a+7]=i.area}this.emissiveTriangleData=n,console.log(`[EmissiveTriangleBuilder] Rebuilt sorted emissive data: ${t} entries`)}clear(){this.emissiveTriangles=[],this.emissiveCount=0,this.totalEmissivePower=0,this.emissiveIndicesArray=null,this.emissivePowerArray=null,this.cdfArray=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0}},Ja=``+(typeof document>`u`&&typeof location>`u`?require(`url`).pathToFileURL(__dirname+`/assets/BVHRefitWorker-GkmNJYvb.js`).href:new URL(`assets/BVHRefitWorker-GkmNJYvb.js`,typeof document>`u`?location.href:document.currentScript&&document.currentScript.tagName.toUpperCase()===`SCRIPT`&&document.currentScript.src||document.baseURI).href),Ya=class{constructor(e={}){this.config={useWorkers:!0,bvhDepth:30,maxLeafSize:4,verbose:!1,useFloat32Array:!0,textureQuality:`adaptive`,enableTextureCache:!0,maxConcurrentTextureTasks:Math.min(navigator.hardwareConcurrency||4,6),treeletSize:7,treeletOptimizationPasses:1,treeletMinImprovement:.01,...e},this.triangleData=null,this.triangleCount=0,this.materials=[],this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.roughnessMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this.spheres=[],this.bvhRoot=null,this.bvhData=null,this.materialData=null,this.instanceTable=null,this.originalToBvhMap=null,this._refitWorker=null,this._refitSharedBuffers=null,this._rebuildGeneration=0,this._pendingRebuilds=new Map,this.albedoTextures=null,this.normalTextures=null,this.bumpTextures=null,this.roughnessTextures=null,this.metalnessTextures=null,this.emissiveTextures=null,this.displacementTextures=null,this.emissiveTriangleData=null,this.emissiveTriangleCount=0,this.lightBVHNodeData=null,this.lightBVHNodeCount=0,this._initProcessors(),this.isProcessing=!1,this.processingStage=null,this.performanceMetrics={textureCreationTime:0,geometryExtractionTime:0,bvhBuildTime:0,totalProcessingTime:0}}_initProcessors(){this.geometryExtractor=new Ga,this.bvhBuilder=new ba,this.bvhBuilder.maxLeafSize=this.config.maxLeafSize,this.bvhBuilder.setTreeletConfig({enabled:this.config.enableTreeletOptimization,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement}),this.textureCreator=new Ha,this.emissiveTriangleBuilder=new qa,this.tlasBuilder=new Ia}_log(e,t){this.config.verbose&&console.log(`[SceneProcessor] ${e}`,t||``)}async buildBVH(e){if(this.isProcessing)throw Error(`Already processing a scene. Call dispose() first.`);this.isProcessing=!0,this.processingStage=`init`;let t=new ua(`SceneProcessor (${e.name||`scene`})`);try{this._reset(),this._log(`Starting scene processing`),this.processingStage=`extraction`,t.start(`Geometry extraction`),await this._extractGeometry(e),t.end(`Geometry extraction`),this.performanceMetrics.geometryExtractionTime=t.getDuration(`Geometry extraction`),this.processingStage=`bvh`,t.start(`BVH construction (worker)`),t.start(`Material textures (parallel)`);let n=!1,r=this._buildBVH().then(()=>t.end(`BVH construction (worker)`)),i=this._createMaterialTextures().then(()=>{t.end(`Material textures (parallel)`),n=!0});return await r,R({status:`Building light data...`,progress:77}),t.start(`Emissive extraction + Light BVH`),this._buildEmissiveData(),t.end(`Emissive extraction + Light BVH`),n||R({status:`Processing material textures...`,progress:80}),await i,this.performanceMetrics.bvhBuildTime=t.getDuration(`BVH construction (worker)`),this.performanceMetrics.textureCreationTime=t.getDuration(`Material textures (parallel)`),this.processingStage=`finalize`,t.start(`BVH data packing`),this.bvhRoot&&!this.bvhData&&(this.bvhData=this.textureCreator.createBVHRawData(this.bvhRoot)),t.end(`BVH data packing`),this.spheres=this._createSpheres(),this.performanceMetrics.totalProcessingTime=performance.now()-t.totalStart,t.print(),this.processingStage=`complete`,R({status:`Scene data ready`,progress:85}),this}catch(e){throw this.processingStage=`error`,console.error(`[SceneProcessor] Processing error:`,e),R({status:`Error: ${e.message}`,progress:100}),e}finally{this.isProcessing=!1}}async _extractGeometry(e){R({isLoading:!0,title:`Processing`,status:`Extracting geometry...`,progress:15}),await new Promise(e=>setTimeout(e,0)),this._log(`Extracting geometry`);let t=performance.now();try{let n=this.geometryExtractor.extract(e);this.triangleData=n.triangleData,this.triangleCount=n.triangleCount,this._log(`Using Float32Array format: ${this.triangleCount} triangles, ${(this.triangleData.byteLength/(1024*1024)).toFixed(2)}MB`),this.materials=n.materials,this.materialCount=this.materials.length,this.meshes=n.meshes,this.meshTriangleRanges=n.meshTriangleRanges,this.maps=n.maps,this.normalMaps=n.normalMaps,this.bumpMaps=n.bumpMaps,this.roughnessMaps=n.roughnessMaps,this.metalnessMaps=n.metalnessMaps,this.emissiveMaps=n.emissiveMaps,this.displacementMaps=n.displacementMaps,this.directionalLights=n.directionalLights,this.cameras=n.cameras,this.sceneFeatures=n.sceneFeatures;let r=performance.now()-t;this._log(`Geometry extraction complete (${r.toFixed(2)}ms)`,{triangleCount:this.triangleCount,materials:this.materials.length}),R({status:`Extracted ${this.triangleCount.toLocaleString()} triangles`,progress:25})}catch(e){throw console.error(`[SceneProcessor] Geometry extraction error:`,e),R({status:`Extraction error: ${e.message}`,progress:25}),e}}async _buildBVH(){if(R({status:`Building BVH...`,progress:25}),this.triangleCount===0)throw Error(`No triangles to build BVH from`);this._log(`Building two-level BVH (TLAS/BLAS)`);let e=performance.now();try{let t=B.FLOATS_PER_TRIANGLE,n=this.meshTriangleRanges;if(!n||n.length===0)throw Error(`No mesh triangle ranges available for TLAS/BLAS build`);this.instanceTable=new La,this.instanceTable.allocate(n.length);let r=n.length,i=this.config.enableTreeletOptimization,a=[],o=[];for(let e=0;e<r;e++){let t=n[e];t.count!==0&&(t.count>=2e5&&Na(t.count)?o.push({m:e,range:t}):a.push({m:e,range:t}))}let s={depth:this.config.bvhDepth,treeletOptimization:{enabled:i!==!1,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement},reinsertionOptimization:{enabled:this.bvhBuilder.enableReinsertionOptimization,batchSizeRatio:this.bvhBuilder.reinsertionBatchSizeRatio,maxIterations:this.bvhBuilder.reinsertionMaxIterations}},c=a.length+o.length,l=this._buildBLASesWithPool(a,s,e=>{R({status:`Building BLAS ${e+o.length}/${c}...`,progress:25+Math.floor(e/c*45)})}),u=o.map(({m:e,range:n})=>Aa(this.triangleData.slice(n.start*t,(n.start+n.count)*t),this.config.bvhDepth,null,{maxLeafSize:this.bvhBuilder.maxLeafSize,numBins:this.bvhBuilder.numBins,maxBins:this.bvhBuilder.maxBins,minBins:this.bvhBuilder.minBins,...s}).then(t=>({m:e,range:n,result:t}))),[d,f]=await Promise.all([l,Promise.all(u)]);for(let{m:e,range:n,result:r}of[...d,...f])r.reorderedTriangles&&this.triangleData.set(r.reorderedTriangles,n.start*t),this.instanceTable.setEntry({meshIndex:e,blasNodeCount:r.bvhData.length/16,triOffset:n.start,triCount:n.count,originalToBvhMap:r.originalToBvh||null,bvhData:r.bvhData});R({status:`Built all BLASes`,progress:70}),R({status:`Building TLAS...`,progress:72});let p=this.instanceTable.entries.filter(e=>e!==null);this.instanceTable.computeAABBs(this.triangleData);let{root:m,nodeCount:h}=this.tlasBuilder.build(p);this.instanceTable.assignOffsets(h);let g=this.instanceTable.totalNodeCount,_=this.tlasBuilder.flatten(m,p);this.bvhData=new Float32Array(g*16),this.bvhData.set(_);for(let e of p){let t=e.blasOffset*16;this.bvhData.set(e.bvhData,t),this._offsetBLASInPlace(t,e.bvhData.length/16,e.blasOffset,e.triOffset)}this._buildGlobalOriginalToBvhMap();for(let e of p)e.originalToBvhMap=null,e.bvhData=null;this.bvhRoot=!0,this._disposeRefitWorker();let v=performance.now()-e;this._log(`BVH complete: ${p.length} mesh(es), ${this.bvhData.length/16} nodes (${v.toFixed(2)}ms)`),R({status:`BVH construction complete`,progress:75})}catch(e){throw console.error(`[SceneProcessor] BVH building error:`,e),R({status:`BVH error: ${e.message}`,progress:75}),e}}_offsetBLASInPlace(e,t,n,r){for(let i=0;i<t;i++){let t=e+i*16;this.bvhData[t+3]===-1?this.bvhData[t]+=r:(this.bvhData[t+3]+=n,this.bvhData[t+7]+=n)}}_buildBLASesWithPool(e,t,n){if(e.length===0)return Promise.resolve([]);let r=B.FLOATS_PER_TRIANGLE,i=Math.min(e.length,this.config.maxConcurrentTextureTasks||4),a=[],o=0,s=0;return new Promise((c,l)=>{let u=[],d=n=>{if(o>=e.length){n.terminate(),u.splice(u.indexOf(n),1),u.length===0&&c(a);return}let{m:i,range:s}=e[o++],l=this.triangleData.slice(s.start*r,(s.start+s.count)*r),d=s.count,f=d<=500?{...t.treeletOptimization,enabled:!1}:t.treeletOptimization;n._currentTask={m:i,range:s},n.postMessage({triangleData:l.buffer,triangleByteOffset:l.byteOffset,triangleByteLength:l.byteLength,triangleCount:d,depth:t.depth,reportProgress:!1,sharedReorderBuffer:null,treeletOptimization:f,reinsertionOptimization:t.reinsertionOptimization},[l.buffer])},f=(e,t)=>{let r=t.data;if(r.error){u.forEach(e=>e.terminate()),l(Error(r.error));return}if(r.progress!==void 0)return;let{m:i,range:o}=e._currentTask;a.push({m:i,range:o,result:{bvhData:r.bvhData,reorderedTriangles:r.triangles||null,originalToBvh:r.originalToBvh||null}}),s++,n?.(s),d(e)};(async()=>{for(let e=0;e<i;e++){let e;try{e=new Worker(ga,{type:`module`})}catch(t){if(t.name!==`SecurityError`){l(t);return}e=await Xe(ga)}e.onmessage=t=>f(e,t),e.onerror=e=>{u.forEach(e=>e.terminate()),l(e)},u.push(e),d(e)}})().catch(l)})}_buildGlobalOriginalToBvhMap(){this.originalToBvhMap=new Uint32Array(this.triangleCount);for(let e of this.instanceTable.entries){if(!e)continue;let t=new Uint32Array(e.triCount);if(e.originalToBvhMap)for(let n=0;n<e.triCount;n++){let r=e.originalToBvhMap[n];this.originalToBvhMap[e.triOffset+n]=e.triOffset+r,t[r]=n}else for(let n=0;n<e.triCount;n++)this.originalToBvhMap[e.triOffset+n]=e.triOffset+n,t[n]=n;e.bvhToOriginal=t}}async _createMaterialTextures(){this._log(`Creating material textures (parallel with BVH)`);try{this.materials?.length&&(this.materialData=this.textureCreator.createMaterialRawData(this.materials));let e=[{data:this.maps,prop:`albedoTextures`},{data:this.normalMaps,prop:`normalTextures`},{data:this.bumpMaps,prop:`bumpTextures`},{data:this.roughnessMaps,prop:`roughnessTextures`},{data:this.metalnessMaps,prop:`metalnessTextures`},{data:this.emissiveMaps,prop:`emissiveTextures`},{data:this.displacementMaps,prop:`displacementTextures`}];await Promise.all(e.filter(({data:e})=>e?.length>0).map(({data:e,prop:t})=>this.textureCreator.createTexturesToDataTexture(e).then(e=>{this[t]=e}))),this._log(`Material textures complete`,{materialData:!!this.materialData})}catch(e){throw console.error(`[SceneProcessor] Texture creation error:`,e),e}}_buildEmissiveData(){this.emissiveTriangleCount=this.emissiveTriangleBuilder.extractEmissiveTriangles(this.triangleData,this.materials,this.triangleCount),this.emissiveTriangleData=this.emissiveTriangleBuilder.createEmissiveRawData(),this.emissiveTotalPower=this.emissiveTriangleBuilder.totalEmissivePower,this._log(`Emissive triangle extraction complete`,this.emissiveTriangleBuilder.getStats()),this.emissiveTriangleBuilder.buildLightBVH(),this.lightBVHNodeData=this.emissiveTriangleBuilder.lightBVHNodeData,this.lightBVHNodeCount=this.emissiveTriangleBuilder.lightBVHNodeCount,this.emissiveTriangleData=this.emissiveTriangleBuilder.emissiveTriangleData||this.emissiveTriangleData}_createSpheres(){return[]}_reset(){this._disposeTextures(),this.triangles=[],this.triangleData=null,this.triangleCount=0,this.materials=[],this.meshTriangleRanges=null,this.maps=[],this.normalMaps=[],this.bumpMaps=[],this.roughnessMaps=[],this.metalnessMaps=[],this.emissiveMaps=[],this.displacementMaps=[],this.directionalLights=[],this.cameras=[],this.spheres=[],this.bvhRoot=null,this.bvhData=null,this.instanceTable=null,this.lightBVHNodeData=null,this.lightBVHNodeCount=0,this.performanceMetrics={textureCreationTime:0,geometryExtractionTime:0,bvhBuildTime:0,totalProcessingTime:0}}_disposeTextures(){[`albedoTextures`,`normalTextures`,`bumpTextures`,`roughnessTextures`,`metalnessTextures`,`emissiveTextures`,`displacementTextures`].forEach(e=>{this[e]&&(typeof this[e].dispose==`function`&&this[e].dispose(),this[e]=null)})}async rebuildMaterials(e){if(this.isProcessing)throw Error(`Already processing. Cannot rebuild materials during processing.`);this._log(`Rebuilding materials and textures`);let t=performance.now();try{this.isProcessing=!0;let n=this.geometryExtractor.extractMaterialsOnly(e);this._disposeMaterialTextures(),this.materials=n.materials,this.materialCount=this.materials.length,this.meshes=n.meshes,this.maps=n.maps,this.normalMaps=n.normalMaps,this.bumpMaps=n.bumpMaps,this.roughnessMaps=n.roughnessMaps,this.metalnessMaps=n.metalnessMaps,this.emissiveMaps=n.emissiveMaps,this.displacementMaps=n.displacementMaps,this.sceneFeatures=n.sceneFeatures;let r={materials:this.materials,triangles:this.triangleData,maps:this.maps,normalMaps:this.normalMaps,bumpMaps:this.bumpMaps,roughnessMaps:this.roughnessMaps,metalnessMaps:this.metalnessMaps,emissiveMaps:this.emissiveMaps,displacementMaps:this.displacementMaps,bvhRoot:this.bvhRoot},i=await this.textureCreator.createMaterialTextures(r);this.materialData=this.textureCreator.createMaterialRawData(this.materials),this.albedoTextures=i.albedoTexture,this.normalTextures=i.normalTexture,this.bumpTextures=i.bumpTexture,this.roughnessTextures=i.roughnessTexture,this.metalnessTextures=i.metalnessTexture,this.emissiveTextures=i.emissiveTexture,this.displacementTextures=i.displacementTexture;let a=performance.now()-t;return this._log(`Material rebuild complete (${a.toFixed(2)}ms)`,{materials:this.materials.length,textures:this.maps.length}),this}catch(e){throw console.error(`[SceneProcessor] Material rebuild error:`,e),e}finally{this.isProcessing=!1}}_disposeMaterialTextures(){[`albedoTextures`,`normalTextures`,`bumpTextures`,`roughnessTextures`,`metalnessTextures`,`emissiveTextures`,`displacementTextures`].forEach(e=>{if(this[e])try{typeof this[e].dispose==`function`&&this[e].dispose()}catch(t){console.warn(`[SceneProcessor] Error disposing ${e}:`,t)}finally{this[e]=null}}),this.textureCreator&&this.textureCreator.textureCache&&(this.textureCreator.textureCache.dispose(),this.textureCreator.textureCache=new this.textureCreator.textureCache.constructor)}getStatistics(){let e={triangleCount:this.triangleCount,materialCount:this.materials.length,textureCount:this.maps.length,lightCount:this.directionalLights.length,cameraCount:this.cameras.length,processingComplete:this.processingStage===`complete`,hasBVH:!!this.bvhRoot,hasTextures:!!this.materialData&&!!this.bvhData,useFloat32Array:this.config.useFloat32Array,triangleDataSize:this.triangleData?(this.triangleData.byteLength/(1024*1024)).toFixed(2)+`MB`:`0MB`};return this.performanceMetrics.totalProcessingTime>0&&(e.performance={totalTime:this.performanceMetrics.totalProcessingTime,textureTime:this.performanceMetrics.textureCreationTime,bvhTime:this.performanceMetrics.bvhBuildTime,extractionTime:this.performanceMetrics.geometryExtractionTime,texturePercentage:(this.performanceMetrics.textureCreationTime/this.performanceMetrics.totalProcessingTime*100).toFixed(1)+`%`}),this.textureCreator&&this.textureCreator.capabilities&&(e.textureCapabilities=this.textureCreator.capabilities),e}updateConfig(e){Object.assign(this.config,e),this.bvhBuilder&&(this.bvhBuilder.maxLeafSize=this.config.maxLeafSize,this.bvhBuilder.setTreeletConfig({enabled:this.config.enableTreeletOptimization,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement})),this._log(`Configuration updated`,this.config)}async refitBVH(e,t){if(!this.bvhData||!this.triangleData||!this.originalToBvhMap)throw Error(`No BVH data available for refit. Run buildBVH() first.`);if(!this._refitWorker)try{this._refitWorker=new Worker(Ja,{type:`module`})}catch(e){if(e.name!==`SecurityError`)throw e;this._refitWorker=await Xe(Ja)}if(!this._refitSharedBuffers){let t=new SharedArrayBuffer(this.bvhData.byteLength),n=new SharedArrayBuffer(this.triangleData.byteLength),r=new SharedArrayBuffer(e.byteLength),i=new Float32Array(t),a=new Float32Array(n);i.set(this.bvhData),a.set(this.triangleData),this.bvhData=i,this.triangleData=a;let o=this.originalToBvhMap.length,s=new Uint32Array(o);for(let e=0;e<o;e++)s[this.originalToBvhMap[e]]=e;this._refitSharedBuffers={bvhBuf:t,triBuf:n,posBuf:r,posView:new Float32Array(r)},this._refitWorker.postMessage({type:`init`,sharedBvhBuf:t,sharedTriBuf:n,sharedPosBuf:r,bvhToOriginal:s},[s.buffer])}return this._refitSharedBuffers.posView.set(e),new Promise((e,n)=>{this._refitWorker.onmessage=r=>{let i=r.data;i.type===`refitComplete`?(t&&this._patchSmoothNormals(t),e({refitTimeMs:i.refitTimeMs})):i.type===`error`&&n(Error(i.error))},this._refitWorker.postMessage({type:`refit`})})}_patchSmoothNormals(e){this._patchNormalsRange(e,0,this.originalToBvhMap.length)}refitBLASes(e,t,n){if(!this.instanceTable||!this.bvhData||!this.triangleData)throw Error(`No TLAS/BLAS data available. Run buildBVH() first.`);let r=performance.now();this._blasRefitter||=new Ta;for(let r of e){let e=this.instanceTable.entries[r];e&&(this._updateMeshTrianglePositions(e,t),n&&this._patchMeshSmoothNormals(e,n),this._blasRefitter.refitRange(this.bvhData,this.triangleData,e.blasOffset,e.blasNodeCount),this.instanceTable.recomputeAABB(r,this.bvhData,this.triangleData))}return this._refitTLAS(),{refitTimeMs:performance.now()-r}}computeBLASDirtyRanges(e){let t=B.FLOATS_PER_TRIANGLE,n=[],r=[];for(let i of e){let e=this.instanceTable.entries[i];e&&(n.push({offset:e.triOffset*t,count:e.triCount*t}),r.push({offset:e.blasOffset*16,count:e.blasNodeCount*16}))}return r.push({offset:0,count:this.instanceTable.tlasNodeCount*16}),{triRanges:n,bvhRanges:r}}uploadToPathTracer(e,t,n,r){return this.triangleData?(e.setTriangleData(this.triangleData,this.triangleCount),this.bvhData?(e.setBVHData(this.bvhData),e.setInstanceTable(this.instanceTable),this.materialData?e.materialData.setMaterialData(this.materialData):console.warn(`SceneProcessor: No material data, using defaults`),r&&e.environment.setEnvironmentTexture(r),e.materialData.setMaterialTextures({albedoMaps:this.albedoTextures,normalMaps:this.normalTextures,bumpMaps:this.bumpTextures,roughnessMaps:this.roughnessTextures,metalnessMaps:this.metalnessTextures,emissiveMaps:this.emissiveTextures,displacementMaps:this.displacementTextures}),this.emissiveTriangleData&&e.setEmissiveTriangleData(this.emissiveTriangleData,this.emissiveTriangleCount,this.emissiveTotalPower),this.lightBVHNodeData&&e.setLightBVHData(this.lightBVHNodeData,this.lightBVHNodeCount),t.transferSceneLights(n),!0):(console.error(`SceneProcessor: Failed to get BVH data`),!1)):(console.error(`SceneProcessor: Failed to get triangle data`),!1)}updateMaterialEmissive(e,t,n){if(!this.emissiveTriangleBuilder)return null;let r=this.materials[e];return!r||(t===`emissive`?r.emissive=n:t===`emissiveIntensity`&&(r.emissiveIntensity=n),!this.emissiveTriangleBuilder.updateMaterialEmissive(e,r,this.triangleData,this.materials,this.triangleCount))?null:{rawData:this.emissiveTriangleBuilder.createEmissiveRawData(),emissiveCount:this.emissiveTriangleBuilder.emissiveCount,totalPower:this.emissiveTriangleBuilder.totalEmissivePower}}_updateMeshTrianglePositions(e,t){let n=B.FLOATS_PER_TRIANGLE,r=B.POSITION_A_OFFSET,i=B.POSITION_B_OFFSET,a=B.POSITION_C_OFFSET,o=B.NORMAL_A_OFFSET,s=B.NORMAL_B_OFFSET,c=B.NORMAL_C_OFFSET,l=e.bvhToOriginal;for(let u=0;u<e.triCount;u++){let d=l[u],f=(e.triOffset+u)*n,p=(e.triOffset+d)*9,m=t[p],h=t[p+1],g=t[p+2],_=t[p+3],v=t[p+4],y=t[p+5],b=t[p+6],x=t[p+7],S=t[p+8];this.triangleData[f+r]=m,this.triangleData[f+r+1]=h,this.triangleData[f+r+2]=g,this.triangleData[f+i]=_,this.triangleData[f+i+1]=v,this.triangleData[f+i+2]=y,this.triangleData[f+a]=b,this.triangleData[f+a+1]=x,this.triangleData[f+a+2]=S;let C=_-m,w=v-h,T=y-g,E=b-m,D=x-h,O=S-g,k=w*O-T*D,A=T*E-C*O,j=C*D-w*E;this.triangleData[f+o]=k,this.triangleData[f+o+1]=A,this.triangleData[f+o+2]=j,this.triangleData[f+s]=k,this.triangleData[f+s+1]=A,this.triangleData[f+s+2]=j,this.triangleData[f+c]=k,this.triangleData[f+c+1]=A,this.triangleData[f+c+2]=j}}_patchMeshSmoothNormals(e,t){this._patchNormalsRange(t,e.triOffset,e.triCount)}_patchNormalsRange(e,t,n){let r=B.FLOATS_PER_TRIANGLE,i=B.NORMAL_A_OFFSET,a=B.NORMAL_B_OFFSET,o=B.NORMAL_C_OFFSET;for(let s=0;s<n;s++){let n=t+s,c=this.originalToBvhMap[n]*r,l=n*9;this.triangleData[c+i]=e[l],this.triangleData[c+i+1]=e[l+1],this.triangleData[c+i+2]=e[l+2],this.triangleData[c+a]=e[l+3],this.triangleData[c+a+1]=e[l+4],this.triangleData[c+a+2]=e[l+5],this.triangleData[c+o]=e[l+6],this.triangleData[c+o+1]=e[l+7],this.triangleData[c+o+2]=e[l+8]}}_refitTLAS(){let e=this.instanceTable.tlasNodeCount;(!this._tlasBounds||this._tlasBounds.length<e*6)&&(this._tlasBounds=new Float32Array(e*6)),this._blasOffsetMap||=new Map,this._blasOffsetMap.clear();for(let e of this.instanceTable.entries)e&&this._blasOffsetMap.set(e.blasOffset,e);for(let t=e-1;t>=0;t--){let e=t*16,n=this.bvhData[e+3];if(n===-2){let n=this.bvhData[e],r=this._blasOffsetMap.get(n);if(r&&r.worldAABB){let e=t*6;this._tlasBounds[e]=r.worldAABB.minX,this._tlasBounds[e+1]=r.worldAABB.minY,this._tlasBounds[e+2]=r.worldAABB.minZ,this._tlasBounds[e+3]=r.worldAABB.maxX,this._tlasBounds[e+4]=r.worldAABB.maxY,this._tlasBounds[e+5]=r.worldAABB.maxZ}}else if(n>=0){let n=this.bvhData[e+3],r=this.bvhData[e+7],i=n*6,a=r*6,o=this._tlasBounds;this.bvhData[e]=o[i],this.bvhData[e+1]=o[i+1],this.bvhData[e+2]=o[i+2],this.bvhData[e+4]=o[i+3],this.bvhData[e+5]=o[i+4],this.bvhData[e+6]=o[i+5],this.bvhData[e+8]=o[a],this.bvhData[e+9]=o[a+1],this.bvhData[e+10]=o[a+2],this.bvhData[e+12]=o[a+3],this.bvhData[e+13]=o[a+4],this.bvhData[e+14]=o[a+5];let s=t*6;o[s]=Math.min(o[i],o[a]),o[s+1]=Math.min(o[i+1],o[a+1]),o[s+2]=Math.min(o[i+2],o[a+2]),o[s+3]=Math.max(o[i+3],o[a+3]),o[s+4]=Math.max(o[i+4],o[a+4]),o[s+5]=Math.max(o[i+5],o[a+5])}}}scheduleBackgroundRebuild(e,t){if(!this.instanceTable||!this.triangleData)return;let n=B.FLOATS_PER_TRIANGLE;this._rebuildGeneration++;let r=this._rebuildGeneration,i=(e,i,a)=>{let o=this.triangleData.slice(i.triOffset*n,(i.triOffset+i.triCount)*n);this._pendingRebuilds.set(e,a),a.onmessage=n=>{let o=n.data;if(a.terminate(),this._pendingRebuilds.delete(e),o.error){console.error(`Background BLAS rebuild error (mesh ${e}):`,o.error);return}r===this._rebuildGeneration&&this._swapBLAS(e,i,o,t)},a.onerror=t=>{console.error(`Background BLAS rebuild worker error (mesh ${e}):`,t),a.terminate(),this._pendingRebuilds.delete(e)};let s=i.triCount>500;a.postMessage({triangleData:o.buffer,triangleByteOffset:o.byteOffset,triangleByteLength:o.byteLength,triangleCount:i.triCount,depth:this.config.bvhDepth,reportProgress:!1,sharedReorderBuffer:null,treeletOptimization:{enabled:s,size:this.config.treeletSize,passes:this.config.treeletOptimizationPasses,minImprovement:this.config.treeletMinImprovement},reinsertionOptimization:{enabled:this.bvhBuilder.enableReinsertionOptimization,batchSizeRatio:this.bvhBuilder.reinsertionBatchSizeRatio,maxIterations:this.bvhBuilder.reinsertionMaxIterations}},[o.buffer])};for(let t of e){let e=this.instanceTable.entries[t];if(!e)continue;let n=this._pendingRebuilds.get(t);n&&n.terminate();let r;try{r=new Worker(ga,{type:`module`}),i(t,e,r)}catch(n){if(n.name!==`SecurityError`)throw n;Xe(ga).then(n=>i(t,e,n))}}}_swapBLAS(e,t,n,r){let i=n.bvhData,a=i.length/16;if(a!==t.blasNodeCount){console.warn(`Background rebuild: node count mismatch for mesh ${e} (${a} vs ${t.blasNodeCount}), skipping swap`);return}let o=t.blasOffset*16;this.bvhData.set(i,o),this._offsetBLASInPlace(o,a,t.blasOffset,t.triOffset);let s=B.FLOATS_PER_TRIANGLE,c=n.triangles;c&&this.triangleData.set(c,t.triOffset*s);let l=n.originalToBvh;if(l){for(let e=0;e<t.triCount;e++)this.originalToBvhMap[t.triOffset+e]=t.triOffset+l[e];let e=new Uint32Array(t.triCount);for(let n=0;n<t.triCount;n++)e[l[n]]=n;t.bvhToOriginal=e}this.instanceTable.recomputeAABB(e,this.bvhData,this.triangleData),this._refitTLAS(),this._log(`Background BLAS rebuild complete for mesh ${e}`),r?.()}cancelBackgroundRebuilds(){for(let e of this._pendingRebuilds.values())e.terminate();this._pendingRebuilds.clear()}_disposeRefitWorker(){this._refitWorker&&=(this._refitWorker.terminate(),null),this._refitSharedBuffers=null,this.cancelBackgroundRebuilds()}dispose(){this._log(`Disposing resources`),this._disposeRefitWorker(),this._disposeTextures(),this._reset(),this.textureCreator&&=(this.textureCreator.dispose(),null),this.geometryExtractor=null,this.bvhBuilder=null,this.tlasBuilder=null,this._blasRefitter=null}},Xa=class{constructor(){this.lightData={directional:[],rectArea:[],point:[],spot:[]},this.directionalLightCache=[],this.areaLightCache=[],this.pointLightCache=[],this.spotLightCache=[]}clear(){this.lightData.directional=[],this.lightData.rectArea=[],this.lightData.point=[],this.lightData.spot=[],this.directionalLightCache=[],this.areaLightCache=[],this.pointLightCache=[],this.spotLightCache=[]}calculateLightImportance(e,t=`directional`){let n=.2126*e.color.r+.7152*e.color.g+.0722*e.color.b,r=e.intensity*n;if(t===`area`){let t=e.width*e.height;r*=Math.sqrt(t)}else if(t===`point`)r*=Math.sqrt(e.distance||100);else if(t===`spot`){let t=Math.sin(e.angle||Math.PI/4);r*=Math.sqrt(e.distance||100)*t}return r}addDirectionalLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n;if(e.target){e.target.updateMatrixWorld();let i=e.target.getWorldPosition(new r.Vector3);n=t.sub(i).normalize()}else n=t.normalize();let i=this.calculateLightImportance(e,`directional`),a=e.userData.angle||e.angle||0;this.directionalLightCache.push({data:[n.x,n.y,n.z,e.color.r,e.color.g,e.color.b,e.intensity,a],importance:i,light:e})}addRectAreaLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=e.getWorldQuaternion(new r.Quaternion),i=e.getWorldScale(new r.Vector3),a=e.width*i.x*.5,o=e.height*i.y*.5,s=new r.Vector3(a,0,0).applyQuaternion(n),c=new r.Vector3(0,-o,0).applyQuaternion(n),l=this.calculateLightImportance(e,`area`);this.areaLightCache.push({data:[t.x,t.y,t.z,s.x,s.y,s.z,c.x,c.y,c.z,e.color.r,e.color.g,e.color.b,e.intensity],importance:l,light:e})}addPointLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=this.calculateLightImportance(e,`point`);this.pointLightCache.push({data:[t.x,t.y,t.z,e.color.r,e.color.g,e.color.b,e.intensity,e.distance||0,e.decay===void 0?2:e.decay],importance:n,light:e})}addSpotLight(e){if(e.intensity<=0)return;e.updateMatrixWorld();let t=e.getWorldPosition(new r.Vector3),n=(e.target?e.target.getWorldPosition(new r.Vector3):new r.Vector3(0,0,-1)).sub(t).normalize(),i=this.calculateLightImportance(e,`spot`);this.spotLightCache.push({data:[t.x,t.y,t.z,n.x,n.y,n.z,e.color.r,e.color.g,e.color.b,e.intensity,e.angle||Math.PI/4,e.penumbra||0,e.distance||0,e.decay===void 0?2:e.decay],importance:i,light:e})}preprocessLights(){this.directionalLightCache.sort((e,t)=>t.importance-e.importance),this.areaLightCache.sort((e,t)=>t.importance-e.importance),this.pointLightCache.sort((e,t)=>t.importance-e.importance),this.spotLightCache.sort((e,t)=>t.importance-e.importance),this.lightData.directional=[],this.lightData.rectArea=[],this.lightData.point=[],this.lightData.spot=[],this.directionalLightCache.forEach(e=>{this.lightData.directional.push(...e.data)}),this.areaLightCache.forEach(e=>{this.lightData.rectArea.push(...e.data)}),this.pointLightCache.forEach(e=>{this.lightData.point.push(...e.data)}),this.spotLightCache.forEach(e=>{this.lightData.spot.push(...e.data)}),this.areaLightCache.length>0&&console.log(`Preprocessed ${this.areaLightCache.length} area lights by importance`),this.pointLightCache.length>0&&console.log(`Preprocessed ${this.pointLightCache.length} point lights by importance`),this.spotLightCache.length>0&&console.log(`Preprocessed ${this.spotLightCache.length} spot lights by importance`)}updateShaderUniforms(e){let t=Math.floor(this.lightData.directional.length/8),n=Math.floor(this.lightData.rectArea.length/13),r=Math.floor(this.lightData.point.length/9),i=Math.floor(this.lightData.spot.length/14);e.defines.MAX_DIRECTIONAL_LIGHTS=t,e.defines.MAX_AREA_LIGHTS=n,e.defines.MAX_POINT_LIGHTS=r,e.defines.MAX_SPOT_LIGHTS=i,e.uniforms.directionalLights.value=new Float32Array(this.lightData.directional),e.uniforms.areaLights.value=new Float32Array(this.lightData.rectArea),e.uniforms.pointLights.value=new Float32Array(this.lightData.point),e.uniforms.spotLights.value=new Float32Array(this.lightData.spot),e.needsUpdate=!0}processSceneLights(e,t){this.clear(),e.traverse(e=>{e.isDirectionalLight?this.addDirectionalLight(e):e.isRectAreaLight?this.addRectAreaLight(e):e.isPointLight?this.addPointLight(e):e.isSpotLight&&this.addSpotLight(e)}),this.preprocessLights(),this.updateShaderUniforms(t)}getLightStatistics(){return{directionalLights:this.directionalLightCache.map(e=>({intensity:e.light.intensity,importance:e.importance,color:e.light.color})),areaLights:this.areaLightCache.map(e=>({intensity:e.light.intensity,importance:e.importance,color:e.light.color,size:e.light.width*e.light.height}))}}},Za=`https://assets.rayzee.atulmourya.com/noise/stbn_scalar_atlas.png`,Qa=`https://assets.rayzee.atulmourya.com/noise/stbn_vec2_atlas.png`,$a=4,eo=class extends I{constructor(e,t,n,i={}){super(`PathTracer`,{...i,executionMode:F.ALWAYS});let a=i.width||1920,o=i.height||1080;this.camera=n,this.width=a,this.height=o,this.renderer=e,this.scene=t,this.tileManager=new ve(a,o,z.tiles),this.sdfs=new Ya,this.lightSerializer=new Xa,this.accumulationEnabled=!0,this.isComplete=!1,this.cameras=[],this.performanceMonitor=je(),this.completionThreshold=0,this.renderLimitMode=`frames`,this._initDataTextures(),this.storageTextures=new Ne(0,0),this.uniforms=new G(a,o),this._defineUniformGetters(),this.materialData=new Ye(this.sdfs),this.materialData.callbacks.onReset=()=>this.reset(),this.materialData.callbacks.getTriangleData=()=>({array:this.triangleStorageAttr?.array,count:this.triangleCount}),this.materialData.callbacks.onTriangleDataChanged=()=>{this.triangleStorageAttr&&(this.triangleStorageAttr.needsUpdate=!0)},this.environment=new Et(this.scene,this.uniforms),this.environment.callbacks.onReset=()=>this.reset(),this.environment.callbacks.getSceneTextureNodes=()=>this.shaderBuilder.getSceneTextureNodes(),this.shaderBuilder=new fa,this._initRenderingState(),this.setupBlueNoise(),this.tempVector2=new r.Vector2,this.lastCameraMatrix=new r.Matrix4,this.lastProjectionMatrix=new r.Matrix4,this.lastRenderMode=-1,this.tileCompletionFrame=0,this.renderModeChangeTimeout=null,this.renderModeChangeDelay=50,this.pendingRenderMode=null,this.adaptiveSamplingFrameToggle=!1,this.lastInteractionModeState=!1,this.cameraChanged=!1,this.tileChanged=!1,this.updateCompletionThreshold()}_initDataTextures(){this.triangleStorageAttr=null,this.triangleStorageNode=null,this.triangleCount=0,this.bvhStorageAttr=null,this.bvhStorageNode=null,this.bvhNodeCount=0,this.directionalLightsData=null,this.pointLightsData=null,this.spotLightsData=null,this.areaLightsData=null,this.stbnScalarTexture=null,this.stbnVec2Texture=null,this.lightStorageAttr=new t.StorageInstancedBufferAttribute(new Float32Array(16),4),this.lightStorageNode=(0,n.storage)(this.lightStorageAttr,`vec4`,1).toReadOnly(),this._lbvhDataCache=null,this._emissiveDataCache=null,this._instanceTable=null,this.adaptiveSamplingTexture=null,this.spheres=[]}_defineUniformGetters(){let e=this.uniforms;for(let t of e.keys())Object.defineProperty(this,t,{get:()=>e.get(t),configurable:!0});let t=e.getLightBufferNodes();for(let[e,n]of Object.entries(t))Object.defineProperty(this,`${e}LightsBufferNode`,{get:()=>n,configurable:!0})}_initRenderingState(){this.isReady=!1,this.frameCount=0}_initCameraOptimizer(){let e=this;this.cameraOptimizer=new ye(this.renderer,{uniforms:{maxBounceCount:{get value(){return e.maxBounces.value},set value(t){e.maxBounces.value=t}},numRaysPerPixel:{get value(){return e.samplesPerPixel.value},set value(t){e.samplesPerPixel.value=t}},useAdaptiveSampling:{get value(){return e.useAdaptiveSampling.value},set value(t){e.useAdaptiveSampling.value=t}},useEnvMapIS:{get value(){return e.useEnvMapIS.value},set value(t){e.useEnvMapIS.value=t}},enableAccumulation:{get value(){return e.enableAccumulation.value},set value(t){e.enableAccumulation.value=t}},enableEmissiveTriangleSampling:{get value(){return e.enableEmissiveTriangleSampling.value},set value(t){e.enableEmissiveTriangleSampling.value=t}},cameraIsMoving:{get value(){return e.cameraIsMoving.value},set value(t){e.cameraIsMoving.value=t}}}},{enabled:z.interactionModeEnabled,qualitySettings:{maxBounceCount:1,numRaysPerPixel:1,useAdaptiveSampling:!1,useEnvMapIS:!1,enableAccumulation:!1,enableEmissiveTriangleSampling:!1},onReset:()=>{this.reset(),this.emit(`pathtracer:viewpointChanged`)}})}setupBlueNoise(){let e=new r.TextureLoader;e.setCrossOrigin(`anonymous`);let t=e=>(e.minFilter=r.NearestFilter,e.magFilter=r.NearestFilter,e.wrapS=r.RepeatWrapping,e.wrapT=r.RepeatWrapping,e.generateMipmaps=!1,e);e.load(Za,e=>{this.stbnScalarTexture=t(e),ee.value=e,console.log(`PathTracer: STBN scalar atlas loaded ${e.image.width}x${e.image.height}`)}),e.load(Qa,e=>{this.stbnVec2Texture=t(e),te.value=e,console.log(`PathTracer: STBN vec2 atlas loaded ${e.image.width}x${e.image.height}`)})}setupEventListeners(){this.on(`pipeline:reset`,()=>{this.reset()}),this.on(`pipeline:resize`,e=>{e&&e.width&&e.height&&this.setSize(e.width,e.height)}),this.on(`pathtracer:setCompletionThreshold`,e=>{e&&e.threshold!==void 0&&(this.completionThreshold=e.threshold)})}async build(e){this.dispose(),this.scene=e,await this.sdfs.buildBVH(e),this.cameras=this.sdfs.cameras,this.materialData.injectMaterialFeatureDefines(),this.updateSceneUniforms(),this.updateLights(),this._initCameraOptimizer(),this.setupMaterial()}updateSceneUniforms(){this.setTriangleData(this.sdfs.triangleData,this.sdfs.triangleCount),this.setBVHData(this.sdfs.bvhData),this.setInstanceTable(this.sdfs.instanceTable),this.materialData.setMaterialData(this.sdfs.materialData),this.totalTriangleCount.value=this.sdfs.triangleCount||0,this.materialData.loadTexturesFromSdfs(),this.sdfs.emissiveTriangleData?this.setEmissiveTriangleData(this.sdfs.emissiveTriangleData,this.sdfs.emissiveTriangleCount||0):this.emissiveTriangleCount.value=0,this.sdfs.lightBVHNodeData?this.setLightBVHData(this.sdfs.lightBVHNodeData,this.sdfs.lightBVHNodeCount||0):this.lightBVHNodeCount.value=0,this._meshRefs=this._collectMeshRefs(this.scene),this.setMeshVisibilityData(this._meshRefs),this.spheres=this.sdfs.spheres||[]}updateLights(){let e={uniforms:{directionalLights:{value:null},pointLights:{value:null},spotLights:{value:null},areaLights:{value:null}},defines:{}};if(this.lightSerializer.processSceneLights(this.scene,e),this.directionalLightsData=e.uniforms.directionalLights.value,this.pointLightsData=e.uniforms.pointLights.value,this.spotLightsData=e.uniforms.spotLights.value,this.areaLightsData=e.uniforms.areaLights.value,this.hasSun.value){let t=this.environment.envParams.skySunIntensity*950,n={intensity:t,color:{r:1,g:1,b:1},userData:{angle:this.sunAngularSize.value},updateMatrixWorld:()=>{},getWorldPosition:e=>{let t=this.sunDirection.value;return e.set(t.x,t.y,t.z).multiplyScalar(1e10)}};this.lightSerializer.addDirectionalLight(n),this.lightSerializer.preprocessLights(),this.lightSerializer.updateShaderUniforms(e),this.directionalLightsData=e.uniforms.directionalLights.value,console.log(`Sun added as directional light (intensity: ${t.toFixed(2)})`)}this._updateLightBufferNodes()}_updateLightBufferNodes(){this.directionalLightsData&&this.directionalLightsData.length>0?(this.directionalLightsBufferNode.array=Array.from(this.directionalLightsData),this.numDirectionalLights.value=Math.floor(this.directionalLightsData.length/8)):this.numDirectionalLights.value=0,this.areaLightsData&&this.areaLightsData.length>0?(this.areaLightsBufferNode.array=Array.from(this.areaLightsData),this.numAreaLights.value=Math.floor(this.areaLightsData.length/13)):this.numAreaLights.value=0,this.pointLightsData&&this.pointLightsData.length>0?(this.pointLightsBufferNode.array=Array.from(this.pointLightsData),this.numPointLights.value=Math.floor(this.pointLightsData.length/9)):this.numPointLights.value=0,this.spotLightsData&&this.spotLightsData.length>0?(this.spotLightsBufferNode.array=Array.from(this.spotLightsData),this.numSpotLights.value=Math.floor(this.spotLightsData.length/14)):this.numSpotLights.value=0}reset(){this.frameCount=0,this.frame.value=0,this.hasPreviousAccumulated.value=0,this.storageTextures.currentTarget=0,this.tileManager.spiralOrder=this.tileManager.generateSpiralOrder(this.tileManager.tiles),this.updateCompletionThreshold(),this.isComplete=!1,this.performanceMonitor?.reset(),this.lastRenderMode=-1,this.tileCompletionFrame=0,this.lastInteractionModeState=!1}setTileCount(e){this.tileManager.setTileCount(e),this.updateCompletionThreshold(),this.reset()}setSize(e,t){this.width=e,this.height=t,this.resolution.value.set(e,t),this.tileManager.setSize(e,t),this.createStorageTextures(e,t),this.shaderBuilder.setSize(e,t)}setAccumulationEnabled(e){this.accumulationEnabled=e,this.enableAccumulation.value=+!!e}enterInteractionMode(){this.cameraOptimizer?.enterInteractionMode()}setInteractionModeEnabled(e){this.cameraOptimizer?.setInteractionModeEnabled(e)}get tiles(){return this.tileManager.tiles}get interactionMode(){return this.cameraOptimizer?.isInInteractionMode()??!1}setTriangleData(e,r){if(!e)return;let i=e.length/4;this.triangleStorageNode?(this.triangleStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.triangleStorageNode.value=this.triangleStorageAttr,this.triangleStorageNode.bufferCount=i):(this.triangleStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.triangleStorageNode=(0,n.storage)(this.triangleStorageAttr,`vec4`,i).toReadOnly()),this.triangleCount=r,console.log(`PathTracer: ${this.triangleCount} triangles (storage buffer)`)}setBVHData(e){if(!e)return;let r=e.length/4;this.bvhStorageNode?(this.bvhStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.bvhStorageNode.value=this.bvhStorageAttr,this.bvhStorageNode.bufferCount=r):(this.bvhStorageAttr=new t.StorageInstancedBufferAttribute(e,4),this.bvhStorageNode=(0,n.storage)(this.bvhStorageAttr,`vec4`,r).toReadOnly()),this.bvhNodeCount=Math.floor(r/$a),console.log(`PathTracer: ${this.bvhNodeCount} BVH nodes (storage buffer)`)}setInstanceTable(e){this._instanceTable=e}setMeshVisibilityData(e){if(!(!e||e.length===0||!this._instanceTable)){for(let t=0;t<e.length;t++)this._patchTLASLeafVisibility(t,this._isWorldVisible(e[t]));this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}}updateMeshVisibility(e,t){this._patchTLASLeafVisibility(e,t)&&this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}updateAllMeshVisibility(){if(!(!this._meshRefs||!this._instanceTable)){for(let e=0;e<this._meshRefs.length;e++)this._patchTLASLeafVisibility(e,this._isWorldVisible(this._meshRefs[e]));this.bvhStorageAttr&&(this.bvhStorageAttr.needsUpdate=!0)}}_patchTLASLeafVisibility(e,t){let n=this._instanceTable?.entries?.[e];return!n||n.tlasLeafIndex<0||!this.bvhStorageAttr?!1:(n.visible=t,this.bvhStorageAttr.array[n.tlasLeafIndex*16+2]=+!!t,!0)}_collectMeshRefs(e){if(!e)return[];let t=[];return e.traverse(e=>{e.isMesh&&e.userData.meshIndex!==void 0&&(t[e.userData.meshIndex]=e)}),t}_isWorldVisible(e){for(;e;){if(!e.visible)return!1;e=e.parent}return!0}_updateStorageBuffer(e,t){e&&(e.array.set(t),e.needsUpdate=!0)}updateTriangleData(e){this._updateStorageBuffer(this.triangleStorageAttr,e)}updateBVHData(e){this._updateStorageBuffer(this.bvhStorageAttr,e)}updateBufferRanges(e,t){if(this.triangleStorageAttr&&e.length>0){this.triangleStorageAttr.clearUpdateRanges();for(let t of e)this.triangleStorageAttr.addUpdateRange(t.offset,t.count);this.triangleStorageAttr.version++}if(this.bvhStorageAttr&&t.length>0){this.bvhStorageAttr.clearUpdateRanges();for(let e of t)this.bvhStorageAttr.addUpdateRange(e.offset,e.count);this.bvhStorageAttr.version++}}createStorageTextures(e,t){this.storageTextures.writeColor?this.storageTextures.setSize(e,t):this.storageTextures.create(e,t),this.resolution.value.set(e,t)}setupMaterial(){if(this.cameraOptimizer||this._initCameraOptimizer(),!this.triangleStorageNode){console.error(`PathTracer: Triangle data required`);return}if(!this.bvhStorageNode){console.error(`PathTracer: BVH data required`);return}if(this.isReady&&this.shaderBuilder.getSceneTextureNodes()){this.shaderBuilder.updateSceneTextures(this);return}this._ensureStorageTextures(),this.shaderBuilder.setupCompute({stage:this,storageTextures:this.storageTextures}),this.isReady=!0}_ensureStorageTextures(){let e=this.renderer.domElement,t=Math.max(1,e.width||this.width),n=Math.max(1,e.height||this.height);this.storageTextures.ensureSize(t,n)&&this.resolution.value.set(t,n)}render(e,t){if(!this.isReady)return;if(this.isComplete||this.frameCount>=this.completionThreshold){this.isComplete||=!0;return}if(this.performanceMonitor?.start(),e&&this.shaderBuilder.adaptiveSamplingTexNode){let t=e.getTexture(`adaptiveSampling:output`);t&&(this.shaderBuilder.adaptiveSamplingTexNode.value=t)}let n=this.frameCount,r=this.renderMode.value,i=null,a=null;r===1&&n===0&&(i=this.maxBounces.value,a=this.samplesPerPixel.value,this.maxBounces.value=1,this.samplesPerPixel.value=1),this._handleResize(),this.manageASVGFForRenderMode(r,n);let o=this.tileManager.handleTileRendering(this.renderer,r,n,null);if(e&&e.setState(`tileRenderingComplete`,o.isCompleteCycle),o.tileIndex>=0){let e=this.tileManager.calculateTileBounds(o.tileIndex,this.tileManager.tiles,this.width,this.height);this.emit(`tile:changed`,{tileIndex:o.tileIndex,tileBounds:e,renderMode:r}),this.tileChanged=!0}this.cameraChanged=this._updateCameraUniforms(),this.cameraOptimizer?.updateInteractionMode(this.cameraChanged),this._updateAccumulationUniforms(n,r),this.frame.value=n,o.tileIndex>=0&&o.tileBounds?this.shaderBuilder.setTileDispatch(o.tileBounds.x,o.tileBounds.y,o.tileBounds.width,o.tileBounds.height):this.shaderBuilder.setFullScreenDispatch();let s=this.storageTextures.getReadTextures();this.shaderBuilder.prevColorTexNode&&(this.shaderBuilder.prevColorTexNode.value=s.color,this.shaderBuilder.prevNormalDepthTexNode.value=s.normalDepth,this.shaderBuilder.prevAlbedoTexNode.value=s.albedo),this.renderer.compute(this.shaderBuilder.computeNode),this.storageTextures.copyToReadTargets(this.renderer);let c=this.storageTextures.getReadTextures();e&&this._publishTexturesToContext(e,c),this._emitStateEvents(),this.cameraOptimizer?.isInInteractionMode()||this.frameCount++,i!==null&&(this.maxBounces.value=i),a!==null&&(this.samplesPerPixel.value=a),this.performanceMonitor?.end()}_handleResize(){let{width:e,height:t}=this.renderer.domElement;(e!==this.storageTextures.renderWidth||t!==this.storageTextures.renderHeight)&&(this.createStorageTextures(e,t),this.shaderBuilder.setSize(e,t),this.frameCount=0),this.resolution.value.set(e,t)}_matricesApproxEqual(e,t,n=1e-10){let r=e.elements,i=t.elements;for(let e=0;e<16;e++)if(Math.abs(r[e]-i[e])>n)return!1;return!0}_updateCameraUniforms(){return!this._matricesApproxEqual(this.lastCameraMatrix,this.camera.matrixWorld)||!this._matricesApproxEqual(this.lastProjectionMatrix,this.camera.projectionMatrixInverse)?(this.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this.cameraViewMatrix.value.copy(this.camera.matrixWorldInverse),this.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.lastCameraMatrix.copy(this.camera.matrixWorld),this.lastProjectionMatrix.copy(this.camera.projectionMatrixInverse),!0):!1}_updateAccumulationUniforms(e,t){let n=this.cameraOptimizer?.isInInteractionMode()??!1;this.lastInteractionModeState=n,this.accumulationEnabled?n?(this.accumulationAlpha.value=1,this.hasPreviousAccumulated.value=0):(this.accumulationAlpha.value=Ae(e,t,this.tileManager.totalTilesCache,!1),this.hasPreviousAccumulated.value=+(e>0)):(this.accumulationAlpha.value=1,this.hasPreviousAccumulated.value=0)}_publishTexturesToContext(e,t){e.setTexture(`pathtracer:color`,t.color),e.setTexture(`pathtracer:normalDepth`,t.normalDepth),e.setTexture(`pathtracer:albedo`,t.albedo),e.setState(`interactionMode`,this.cameraOptimizer?.isInInteractionMode()??!1),e.setState(`renderMode`,this.renderMode.value),e.setState(`tiles`,this.tileManager.tiles)}_emitStateEvents(){this.emit(`pathtracer:frameComplete`,{frame:this.frameCount,isComplete:this.isComplete}),this.cameraChanged&&=(this.emit(`camera:moved`),!1)}updateCompletionThreshold(){let e=this.renderMode.value,t=this.maxSamples.value;this.renderLimitMode===`time`?this.completionThreshold=1/0:this.completionThreshold=ke(e,t,this.tileManager.totalTilesCache)}setRenderLimitMode(e){this.renderLimitMode=e,this.updateCompletionThreshold()}manageASVGFForRenderMode(e,t){e!==this.lastRenderMode&&(this.renderModeChangeTimeout&&clearTimeout(this.renderModeChangeTimeout),this.pendingRenderMode=e,this.renderModeChangeTimeout=setTimeout(()=>{this.pendingRenderMode!==null&&this.pendingRenderMode!==this.lastRenderMode&&(this.lastRenderMode=this.pendingRenderMode,this._onRenderModeChanged(this.pendingRenderMode)),this.renderModeChangeTimeout=null,this.pendingRenderMode=null},this.renderModeChangeDelay)),e===1?this._handleTiledASVGF(t):this._handleFullQuadASVGF()}_onRenderModeChanged(e){e===1?this.emit(`asvgf:updateParameters`,{enableDebug:!1,temporalAlpha:.15}):this.emit(`asvgf:updateParameters`,{temporalAlpha:.1}),this.emit(`asvgf:reset`)}_handleTiledASVGF(e){let t=e===0,n=(t?-1:(e-1)%this.tileManager.totalTilesCache)==this.tileManager.totalTilesCache-1;t?this.emit(`asvgf:setTemporal`,{enabled:!0}):n?(this.emit(`asvgf:setTemporal`,{enabled:!0}),this.tileCompletionFrame=e):this.emit(`asvgf:setTemporal`,{enabled:!1})}_handleFullQuadASVGF(){this.emit(`asvgf:setTemporal`,{enabled:!0})}setUniform(e,t){this.uniforms.set(e,t)}setBlueNoiseTexture(e){this.stbnScalarTexture=e,e&&(ee.value=e)}_rebuildLightBuffer(){let e=this._lbvhDataCache,n=this._emissiveDataCache,r=e?e.length:0,i=n?n.length:0,a=Math.max(r+i,4),o=new Float32Array(a);e&&o.set(e,0),n&&o.set(n,r),this.lightStorageAttr=new t.StorageInstancedBufferAttribute(o,4),this.lightStorageNode.value=this.lightStorageAttr,this.lightStorageNode.bufferCount=o.length/4,this.emissiveVec4Offset.value=(this.lightBVHNodeCount.value||0)*4}setEmissiveTriangleData(e,t,n=0){e&&(this._emissiveDataCache=e,this.emissiveTriangleCount.value=t,this.emissiveTotalPower.value=n,this._rebuildLightBuffer(),console.log(`PathTracer: ${t} emissive triangles, totalPower=${n.toFixed(4)} (storage buffer)`))}setLightBVHData(e,t){e&&(this._lbvhDataCache=e,this.lightBVHNodeCount.value=t,this._rebuildLightBuffer(),console.log(`PathTracer: Light BVH ${t} nodes`))}updateUniforms(e){let t=!1;for(let[n,r]of Object.entries(e))this[n]&&this[n].value!==void 0&&this[n].value!==r&&(this[n].value=r,t=!0);t&&this.reset()}async rebuildMaterials(e){if(!this.sdfs)throw Error(`Scene not built yet. Call build() first.`);try{console.log(`PathTracer: Starting material rebuild...`),await this.sdfs.rebuildMaterials(e),this.updateSceneUniforms(),this.shaderBuilder.updateSceneTextures(this),this.updateLights(),this.reset(),console.log(`PathTracer materials rebuilt successfully`)}catch(e){console.error(`Error rebuilding PathTracer materials:`,e);try{console.warn(`Attempting recovery by resetting path tracer...`),this.reset()}catch(e){console.error(`Recovery failed:`,e)}throw e}}dispose(){this.renderModeChangeTimeout&&=(clearTimeout(this.renderModeChangeTimeout),null),this.tileManager?.dispose(),this.cameraOptimizer?.dispose(),this.materialData?.dispose(),this.environment?.dispose(),this.shaderBuilder?.dispose(),this.uniforms?.dispose(),this.storageTextures?.dispose(),this.stbnScalarTexture?.dispose(),this.stbnVec2Texture?.dispose(),this.placeholderTexture?.dispose(),this.triangleStorageAttr=null,this.triangleStorageNode=null,this.bvhStorageAttr=null,this.bvhStorageNode=null,this.placeholderTexture=null,this.isReady=!1}},to=class extends I{constructor(e,i={}){super(`NormalDepth`,{...i,executionMode:F.ALWAYS}),this.renderer=e,this.pathTracer=i.pathTracer,this._dirty=!0,this.cameraWorldMatrix=(0,n.uniform)(new r.Matrix4,`mat4`),this.cameraProjectionMatrixInverse=(0,n.uniform)(new r.Matrix4,`mat4`),this.resolutionWidth=(0,n.uniform)(i.width||1),this.resolutionHeight=(0,n.uniform)(i.height||1);let a=i.width||1,o=i.height||1;this._outputStorageTex=new t.StorageTexture(a,o),this._outputStorageTex.type=r.HalfFloatType,this._outputStorageTex.format=r.RGBAFormat,this._outputStorageTex.minFilter=r.NearestFilter,this._outputStorageTex.magFilter=r.NearestFilter,this.renderTarget=new t.RenderTarget(a,o,{type:r.HalfFloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1}),this._dispatchX=Math.ceil(a/8),this._dispatchY=Math.ceil(o/8),this._triStorageNode=null,this._bvhStorageNode=null,this._matStorageNode=null,this._lastTriAttr=null,this._lastBvhAttr=null,this._lastMatAttr=null,this._computeNode=null,this._computeBuilt=!1}setupEventListeners(){this.on(`camera:moved`,()=>{this._dirty=!0}),this.on(`pipeline:reset`,()=>{this._dirty=!0})}_syncStorageBuffers(){let e=this.pathTracer;if(!e)return!1;let t=e.materialData.materialStorageAttr,r=e.triangleStorageAttr&&e.triangleStorageAttr!==this._lastTriAttr,i=e.bvhStorageAttr&&e.bvhStorageAttr!==this._lastBvhAttr,a=t&&t!==this._lastMatAttr;return(r||i||a)&&(this._computeNode?.dispose?.(),this._computeNode=null,this._computeBuilt=!1,this._triStorageNode=null,this._bvhStorageNode=null,this._matStorageNode=null,this._dirty=!0),e.triangleStorageAttr&&!this._triStorageNode&&(this._triStorageNode=(0,n.storage)(e.triangleStorageAttr,`vec4`,e.triangleStorageAttr.count).toReadOnly()),e.bvhStorageAttr&&!this._bvhStorageNode&&(this._bvhStorageNode=(0,n.storage)(e.bvhStorageAttr,`vec4`,e.bvhStorageAttr.count).toReadOnly()),t&&!this._matStorageNode&&(this._matStorageNode=(0,n.storage)(t,`vec4`,t.count).toReadOnly()),this._lastTriAttr=e.triangleStorageAttr||this._lastTriAttr,this._lastBvhAttr=e.bvhStorageAttr||this._lastBvhAttr,this._lastMatAttr=t||this._lastMatAttr,!!(this._triStorageNode&&this._bvhStorageNode&&this._matStorageNode)}_buildCompute(){let e=this._triStorageNode,t=this._bvhStorageNode,r=this._matStorageNode,i=this.cameraWorldMatrix,a=this.cameraProjectionMatrixInverse,o=this.resolutionWidth,s=this.resolutionHeight,c=this._outputStorageTex;this._computeNode=(0,n.Fn)(([i,a])=>{let l=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),u=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(l.lessThan((0,n.int)(o)).and(u.lessThan((0,n.int)(s))),()=>{let d=(0,n.vec3)((0,n.float)(l).add(.5).div(o).mul(2).sub(1),(0,n.float)(u).add(.5).div(s).mul(2).sub(1).negate(),1),f=a.mul((0,n.vec4)(d,1)),p=(0,n.normalize)((0,n.mat3)(i[0].xyz,i[1].xyz,i[2].xyz).mul(f.xyz.div(f.w))),m=Dt({origin:(0,n.vec3)(i[3]),direction:p}),h=At.wrap(xn(m,t,e,r)),g=h.normal.mul(.5).add(.5),_=h.dst,v=h.didHit.select((0,n.vec4)(g,_),(0,n.vec4)(0,0,0,(0,n.float)(1e6)));(0,n.textureStore)(c,(0,n.uvec2)((0,n.uint)(l),(0,n.uint)(u)),v).toWriteOnly()})})(i,a).compute([this._dispatchX,this._dispatchY,1],[8,8,1]),this._computeBuilt=!0}render(e){if(!this.enabled||!this._syncStorageBuffers())return;this._computeBuilt||this._buildCompute();let t=this.pathTracer;if(t&&(this.cameraWorldMatrix.value.copy(t.uniforms.get(`cameraWorldMatrix`).value),this.cameraProjectionMatrixInverse.value.copy(t.uniforms.get(`cameraProjectionMatrixInverse`).value)),!this._dirty&&this.renderTarget.texture){e.setTexture(`pathtracer:normalDepth`,this.renderTarget.texture);return}let n=e.getTexture(`pathtracer:color`);if(n&&n.image){let e=n.image;e.width>0&&e.height>0&&(e.width!==this.renderTarget.width||e.height!==this.renderTarget.height)&&this.setSize(e.width,e.height)}this.renderer.compute(this._computeNode),this.renderer.copyTextureToTexture(this._outputStorageTex,this.renderTarget.texture),e.setTexture(`pathtracer:normalDepth`,this.renderTarget.texture),this._dirty=!1}reset(){this._dirty=!0}setSize(e,t){this._outputStorageTex.setSize(e,t),this.renderTarget.setSize(e,t),this.renderTarget.texture.needsUpdate=!0,this.resolutionWidth.value=e,this.resolutionHeight.value=t,this._dispatchX=Math.ceil(e/8),this._dispatchY=Math.ceil(t/8),this._computeNode&&(this._computeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]),this._dirty=!0}dispose(){this._computeNode?.dispose(),this._outputStorageTex?.dispose(),this.renderTarget?.dispose()}},no=class extends I{constructor(e,i,a={}){super(`MotionVector`,{...a,executionMode:F.ALWAYS}),this.renderer=e,this.camera=i,this.pathTracer=a.pathTracer||null;let o=a.width||1,s=a.height||1;this.prevViewProjectionMatrix=new r.Matrix4,this.currentViewProjectionMatrix=new r.Matrix4,this.matricesInitialized=!1,this.isFirstFrame=!0,this.frameCount=0,this.cameraWorldMatrix=(0,n.uniform)(new r.Matrix4,`mat4`),this.cameraProjectionMatrixInverse=(0,n.uniform)(new r.Matrix4,`mat4`),this.prevVP=(0,n.uniform)(new r.Matrix4,`mat4`),this.isFirstFrameU=(0,n.uniform)(1),this.deltaTime=(0,n.uniform)(1/60),this.velocityScale=(0,n.uniform)(1),this.resolutionWidth=(0,n.uniform)(o),this.resolutionHeight=(0,n.uniform)(s),this._normalDepthTexNode=new t.TextureNode,this._screenSpaceStorageTex=new t.StorageTexture(o,s),this._screenSpaceStorageTex.type=r.HalfFloatType,this._screenSpaceStorageTex.format=r.RGBAFormat,this._screenSpaceStorageTex.minFilter=r.NearestFilter,this._screenSpaceStorageTex.magFilter=r.NearestFilter,this._worldSpaceStorageTex=new t.StorageTexture(o,s),this._worldSpaceStorageTex.type=r.HalfFloatType,this._worldSpaceStorageTex.format=r.RGBAFormat,this._worldSpaceStorageTex.minFilter=r.NearestFilter,this._worldSpaceStorageTex.magFilter=r.NearestFilter;let c={type:r.HalfFloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1};this.screenSpaceTarget=new t.RenderTarget(o,s,c),this.worldSpaceTarget=new t.RenderTarget(o,s,c),this._dispatchX=Math.ceil(o/16),this._dispatchY=Math.ceil(s/16),this._buildScreenSpaceCompute(),this._buildWorldSpaceCompute()}_buildScreenSpaceCompute(){let e=this._normalDepthTexNode,t=this.cameraWorldMatrix,r=this.cameraProjectionMatrixInverse,i=this.prevVP,a=this.resolutionWidth,o=this.resolutionHeight,s=this._screenSpaceStorageTex;this._screenSpaceComputeNode=(0,n.Fn)(([t,r])=>{let c=(0,n.int)(n.workgroupId.x).mul(16).add((0,n.int)(n.localId.x)),l=(0,n.int)(n.workgroupId.y).mul(16).add((0,n.int)(n.localId.y));(0,n.If)(c.lessThan((0,n.int)(a)).and(l.lessThan((0,n.int)(o))),()=>{let u=(0,n.textureLoad)(e,(0,n.ivec2)(c,l)).w,d=(0,n.vec2)((0,n.float)(c).add(.5).div(a),(0,n.float)(l).add(.5).div(o)),f=(0,n.vec4)(0,0,u,1).toVar();(0,n.If)(u.lessThan((0,n.float)(1e5)),()=>{let e=(0,n.vec3)((0,n.float)(c).add(.5).div(a).mul(2).sub(1),(0,n.float)(l).add(.5).div(o).mul(2).sub(1).negate(),1),s=r.mul((0,n.vec4)(e,1)),p=(0,n.normalize)((0,n.mat3)(t[0].xyz,t[1].xyz,t[2].xyz).mul(s.xyz.div(s.w))),m=(0,n.vec3)(t[3]).add(p.mul(u)),h=i.mul((0,n.vec4)(m,1)),g=h.xy.div(h.w),_=(0,n.vec2)(g.x.mul(.5).add(.5),g.y.mul(-.5).add(.5)),v=d.sub(_),y=_.x.greaterThanEqual(0).and(_.x.lessThanEqual(1)).and(_.y.greaterThanEqual(0)).and(_.y.lessThanEqual(1));f.assign(y.select((0,n.vec4)(v,u,1),(0,n.vec4)((0,n.float)(1e3),(0,n.float)(1e3),u,0)))}),(0,n.textureStore)(s,(0,n.uvec2)((0,n.uint)(c),(0,n.uint)(l)),f).toWriteOnly()})})(t,r).compute([this._dispatchX,this._dispatchY,1],[16,16,1])}_buildWorldSpaceCompute(){let e=this._normalDepthTexNode,t=this.cameraWorldMatrix,r=this.cameraProjectionMatrixInverse,i=this.prevVP,a=this.isFirstFrameU,o=this.deltaTime,s=this.velocityScale,c=this.resolutionWidth,l=this.resolutionHeight,u=this._worldSpaceStorageTex;this._worldSpaceComputeNode=(0,n.Fn)(([t,r])=>{let d=(0,n.int)(n.workgroupId.x).mul(16).add((0,n.int)(n.localId.x)),f=(0,n.int)(n.workgroupId.y).mul(16).add((0,n.int)(n.localId.y));(0,n.If)(d.lessThan((0,n.int)(c)).and(f.lessThan((0,n.int)(l))),()=>{let p=(0,n.textureLoad)(e,(0,n.ivec2)(d,f)).w,m=(0,n.vec4)(0,0,0,0).toVar();(0,n.If)(a.lessThan(.5).and(p.lessThan((0,n.float)(1e5))),()=>{let e=(0,n.vec3)((0,n.float)(d).add(.5).div(c).mul(2).sub(1),(0,n.float)(f).add(.5).div(l).mul(2).sub(1).negate(),1),a=r.mul((0,n.vec4)(e,1)),u=(0,n.normalize)((0,n.mat3)(t[0].xyz,t[1].xyz,t[2].xyz).mul(a.xyz.div(a.w))),h=(0,n.vec3)(t[3]).add(u.mul(p)),g=(0,n.vec2)((0,n.float)(d).add(.5).div(c),(0,n.float)(f).add(.5).div(l)),_=i.mul((0,n.vec4)(h,1)),v=_.xy.div(_.w),y=(0,n.vec2)(v.x.mul(.5).add(.5),v.y.mul(-.5).add(.5)),b=y.x.greaterThanEqual(0).and(y.x.lessThanEqual(1)).and(y.y.greaterThanEqual(0)).and(y.y.lessThanEqual(1)),x=g.sub(y),S=(0,n.vec3)(x.x.div(o).mul(s),x.y.div(o).mul(s),0);m.assign(b.select((0,n.vec4)(S,1),(0,n.vec4)(0,0,0,.5)))}),(0,n.textureStore)(u,(0,n.uvec2)((0,n.uint)(d),(0,n.uint)(f)),m).toWriteOnly()})})(t,r).compute([this._dispatchX,this._dispatchY,1],[16,16,1])}_updateCameraMatrices(){let e=this.pathTracer,t,n,r,i;if(e&&e.uniforms)t=e.uniforms.get(`cameraWorldMatrix`).value,n=e.uniforms.get(`cameraViewMatrix`).value,r=e.uniforms.get(`cameraProjectionMatrix`).value,i=e.uniforms.get(`cameraProjectionMatrixInverse`).value;else{let e=this.camera;if(!e)return;t=e.matrixWorld,n=e.matrixWorldInverse,r=e.projectionMatrix,i=e.projectionMatrixInverse}this.matricesInitialized?this.prevViewProjectionMatrix.copy(this.currentViewProjectionMatrix):(this.currentViewProjectionMatrix.multiplyMatrices(r,n),this.prevViewProjectionMatrix.copy(this.currentViewProjectionMatrix),this.matricesInitialized=!0),this.currentViewProjectionMatrix.multiplyMatrices(r,n),this.cameraWorldMatrix.value.copy(t),this.cameraProjectionMatrixInverse.value.copy(i),this.prevVP.value.copy(this.prevViewProjectionMatrix)}setupEventListeners(){this.on(`pipeline:reset`,()=>{this.reset()})}render(e){if(!this.enabled)return;let t=e.getTexture(`pathtracer:normalDepth`);if(!t)return;this._updateCameraMatrices(),this.isFirstFrameU.value=+!!this.isFirstFrame,this.frameCount++;let n=t.image;n&&n.width>0&&n.height>0&&(n.width!==this.screenSpaceTarget.width||n.height!==this.screenSpaceTarget.height)&&this.setSize(n.width,n.height),this._normalDepthTexNode.value=t,this.renderer.compute(this._screenSpaceComputeNode),this.renderer.compute(this._worldSpaceComputeNode),this.renderer.copyTextureToTexture(this._screenSpaceStorageTex,this.screenSpaceTarget.texture),this.renderer.copyTextureToTexture(this._worldSpaceStorageTex,this.worldSpaceTarget.texture),e.setTexture(`motionVector:screenSpace`,this.screenSpaceTarget.texture),e.setTexture(`motionVector:worldSpace`,this.worldSpaceTarget.texture),e.setTexture(`motionVector:motion`,this.screenSpaceTarget.texture),this.emit(`motionvector:computed`,{frame:this.frameCount,isFirstFrame:this.isFirstFrame}),this.isFirstFrame=!1}reset(){this.matricesInitialized||(this.isFirstFrame=!0),this.frameCount=0}setSize(e,t){this._screenSpaceStorageTex.setSize(e,t),this._worldSpaceStorageTex.setSize(e,t),this.screenSpaceTarget.setSize(e,t),this.screenSpaceTarget.texture.needsUpdate=!0,this.worldSpaceTarget.setSize(e,t),this.worldSpaceTarget.texture.needsUpdate=!0,this.resolutionWidth.value=e,this.resolutionHeight.value=t,this._dispatchX=Math.ceil(e/16),this._dispatchY=Math.ceil(t/16),this._screenSpaceComputeNode&&(this._screenSpaceComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]),this._worldSpaceComputeNode&&(this._worldSpaceComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1])}setVelocityScale(e){this.velocityScale.value=e}setDeltaTime(e){this.deltaTime.value=e}dispose(){this._screenSpaceComputeNode?.dispose(),this._worldSpaceComputeNode?.dispose(),this._screenSpaceStorageTex?.dispose(),this._worldSpaceStorageTex?.dispose(),this.screenSpaceTarget?.dispose(),this.worldSpaceTarget?.dispose(),this._normalDepthTexNode?.dispose()}};function ro(e,t,n={}){let r=n.textureIndex||0,i=t.isTexture===!0,a;i?(console.warn(`RenderTargetHelper: Direct Texture input is not supported. Pass a RenderTarget instead.`),a=null):a=t;let o={width:n.width||200,height:n.height||200,position:n.position||`bottom-right`,flipX:n.flipX===void 0?!1:n.flipX,flipY:n.flipY===void 0?!1:n.flipY,autoUpdate:n.autoUpdate||!1,theme:n.theme||`dark`,title:n.title||a?.name||`Render Target`},s=document.createElement(`div`);s.className=`render-target-helper`;let c={"bottom-right":{bottom:`48px`,right:`10px`},"bottom-left":{bottom:`10px`,left:`10px`},"top-right":{top:`10px`,right:`10px`},"top-left":{top:`10px`,left:`10px`}},l={light:{backgroundColor:`white`,border:`1px solid #ddd`,color:`#333`},dark:{backgroundColor:`#1e293b`,border:`1px solid #334155`,color:`#f8fafc`}};Object.assign(s.style,{display:`flex`,flexDirection:`column`,position:`fixed`,resize:`both`,overflow:`hidden`,padding:`8px`,borderRadius:`4px`,boxShadow:`0 5px 15px rgba(0,0,0,0.3)`,transition:`opacity 0.2s ease`,zIndex:`1000`,minWidth:`100px`,minHeight:`100px`,maxWidth:`500px`,maxHeight:`500px`,width:`${o.width}px`,height:`${o.height}px`,...c[o.position],...l[o.theme]});let u=document.createElement(`div`);u.style.display=`flex`,u.style.justifyContent=`space-between`,u.style.alignItems=`center`,u.style.marginBottom=`4px`,u.style.cursor=`move`,u.style.userSelect=`none`;let d=document.createElement(`span`);d.textContent=o.title,d.style.fontSize=`12px`,d.style.fontFamily=`monospace`,d.style.color=l[o.theme].color;let f=document.createElement(`div`),p=document.createElement(`button`);p.innerHTML=`×`,p.style.background=`none`,p.style.border=`none`,p.style.cursor=`pointer`,p.style.fontSize=`16px`,p.style.color=l[o.theme].color,p.style.padding=`0 4px`,p.title=`Close`,p.onclick=()=>{s.style.display=`none`,o.autoUpdate&&(cancelAnimationFrame(M),M=null)};let m=document.createElement(`button`);m.innerHTML=`⟳`,m.style.background=`none`,m.style.border=`none`,m.style.cursor=`pointer`,m.style.fontSize=`14px`,m.style.color=l[o.theme].color,m.style.padding=`0 4px`,m.title=`Refresh`,m.onclick=()=>{s.update()},f.appendChild(m),f.appendChild(p),u.appendChild(d),u.appendChild(f),s.appendChild(u);let h=document.createElement(`canvas`);h.style.width=`100%`,h.style.height=`calc(100% - 20px)`;let g=``;o.flipX&&(g+=`scaleX(-1) `),o.flipY&&(g+=`scaleY(-1) `),h.style.transform=g.trim(),s.appendChild(h);let _=a?a.width:1,v=a?a.height:1;h.width=_,h.height=v;let y=h.getContext(`2d`),b=new Uint8ClampedArray(4*_*v),x=!1,S=!1,C=0,w=0;u.addEventListener(`pointerdown`,e=>{S=!0,C=e.clientX-s.offsetLeft,w=e.clientY-s.offsetTop,document.body.style.userSelect=`none`});function T(e){if(!S)return;let t=e.clientX-C,n=e.clientY-w,r=window.innerWidth-s.offsetWidth,i=window.innerHeight-s.offsetHeight;s.style.left=`${Math.max(0,Math.min(t,r))}px`,s.style.top=`${Math.max(0,Math.min(n,i))}px`,s.style.bottom=`auto`,s.style.right=`auto`}function E(){S=!1,document.body.style.userSelect=``}window.addEventListener(`pointermove`,T),window.addEventListener(`pointerup`,E);function D(){if(!a)return;let e=a.width,t=a.height;(_!==e||v!==t)&&(_=e,v=t,h.width=_,h.height=v,b=new Uint8ClampedArray(4*_*v)),d.textContent=`${o.title} (${_}×${v})`}function O(e){let t=(e&32768)>>15,n=(e&31744)>>10,r=e&1023;return n===0?(t?-1:1)*2**-14*(r/1024):n===31?r?NaN:t?-1/0:1/0:(t?-1:1)*2**(n-15)*(1+r/1024)}function k(e){let t=Math.min(e.length,b.length);if(e instanceof Uint8Array||e instanceof Uint8ClampedArray)b.set(e.subarray(0,t));else if(e instanceof Uint16Array)for(let n=0;n<t;n++){let t=O(e[n]);b[n]=Math.min(255,Math.max(0,(t||0)*255))}else for(let n=0;n<t;n++)b[n]=Math.min(255,Math.max(0,e[n]*255));if(_===0||v===0)return;let n=new ImageData(b,_,v);y.putImageData(n,0,0)}s.update=function(){if(a){D();try{if(x)return;x=!0,e.readRenderTargetPixelsAsync(a,0,0,_,v,r).then(e=>{x=!1,k(e)}).catch(e=>{x=!1,console.error(`RenderTargetHelper: readback error:`,e)})}catch(e){console.error(`Error updating render target helper:`,e)}}};function A(){window.addEventListener(`mousemove`,D)}function j(){window.removeEventListener(`mousemove`,D)}s.addEventListener(`mousedown`,A),window.addEventListener(`mouseup`,j),window.addEventListener(`resize`,D);let M=null;return s.show=function(){s.style.display=`flex`,o.autoUpdate&&!M&&s.startAutoUpdate()},s.hide=function(){s.style.display=`none`,o.autoUpdate&&M&&(cancelAnimationFrame(M),M=null)},s.toggle=function(){return s.style.display===`none`?s.show():s.hide(),s.style.display!==`none`},s.startAutoUpdate=function(){if(M)return;let e=()=>{s.update(),M=requestAnimationFrame(e)};M=requestAnimationFrame(e)},s.stopAutoUpdate=function(){M&&=(cancelAnimationFrame(M),null)},s.dispose=function(){M&&=(cancelAnimationFrame(M),null),window.removeEventListener(`pointermove`,T),window.removeEventListener(`pointerup`,E),window.removeEventListener(`mouseup`,j),window.removeEventListener(`mousemove`,D),window.removeEventListener(`resize`,D),s.parentNode&&s.parentNode.removeChild(s),s.startAutoUpdate=null,s.stopAutoUpdate=null,s.show=null,s.hide=null,s.toggle=null,s.update=null,s.dispose=null,h&&(h.width=0,h.height=0),b=null},o.autoUpdate&&s.startAutoUpdate(),s.style.display===`none`&&(s.style.display=`flex`),s}var io=class extends I{constructor(e,i={}){super(`ASVGF`,{...i,executionMode:F.PER_CYCLE}),this.renderer=e,this.debugContainer=i.debugContainer||null,this.temporalAlpha=(0,n.uniform)(i.temporalAlpha??.1),this.phiColor=(0,n.uniform)(i.phiColor??10),this.maxAccumFrames=(0,n.uniform)(i.maxAccumFrames??32),this.varianceClip=(0,n.uniform)(i.varianceClip??1),this.resW=(0,n.uniform)(i.width||1),this.resH=(0,n.uniform)(i.height||1),this.temporalEnabled=!0,this.temporalEnabledU=(0,n.uniform)(1),this._colorTexNode=new t.TextureNode,this._motionTexNode=new t.TextureNode,this._readTemporalTexNode=new t.TextureNode;let a=i.width||1,o=i.height||1;this._temporalTexA=new t.StorageTexture(a,o),this._temporalTexA.type=r.HalfFloatType,this._temporalTexA.format=r.RGBAFormat,this._temporalTexA.minFilter=r.LinearFilter,this._temporalTexA.magFilter=r.LinearFilter,this._temporalTexB=new t.StorageTexture(a,o),this._temporalTexB.type=r.HalfFloatType,this._temporalTexB.format=r.RGBAFormat,this._temporalTexB.minFilter=r.LinearFilter,this._temporalTexB.magFilter=r.LinearFilter,this._gradientStorageTex=new t.StorageTexture(a,o),this._gradientStorageTex.type=r.HalfFloatType,this._gradientStorageTex.format=r.RGBAFormat,this._gradientStorageTex.minFilter=r.LinearFilter,this._gradientStorageTex.magFilter=r.LinearFilter,this.currentMoments=0,this._compiled=!1,this._dispatchX=Math.ceil(a/8),this._dispatchY=Math.ceil(o/8),this._buildGradientCompute(),this._buildTemporalCompute(),this.showHeatmap=!1,this.debugMode=(0,n.uniform)(0,`int`),this._heatmapStorageTex=new t.StorageTexture(a,o),this._heatmapStorageTex.type=r.FloatType,this._heatmapStorageTex.format=r.RGBAFormat,this._heatmapStorageTex.minFilter=r.NearestFilter,this._heatmapStorageTex.magFilter=r.NearestFilter,this.heatmapTarget=new t.RenderTarget(a,o,{type:r.FloatType,format:r.RGBAFormat,minFilter:r.NearestFilter,magFilter:r.NearestFilter,depthBuffer:!1,stencilBuffer:!1}),this._heatmapRawColorTexNode=new t.TextureNode,this._heatmapColorTexNode=new t.TextureNode,this._heatmapTemporalTexNode=new t.TextureNode,this._heatmapNDTexNode=new t.TextureNode,this._heatmapMotionTexNode=new t.TextureNode,this._heatmapGradientTexNode=new t.TextureNode,this._buildHeatmapCompute(),this.heatmapHelper=ro(this.renderer,this.heatmapTarget,{width:400,height:400,position:`bottom-right`,theme:`dark`,title:`ASVGF Debug`,autoUpdate:!1}),this.heatmapHelper.hide(),(this.debugContainer||document.body).appendChild(this.heatmapHelper),this.frameCount=0}_buildGradientCompute(){let e=this._colorTexNode,t=this._motionTexNode,r=this._readTemporalTexNode,i=this._gradientStorageTex,a=this.resW,o=this.resH,s=(0,n.workgroupArray)(`float`,100);this._gradientNode=(0,n.Fn)(()=>{let c=n.localId.x,l=n.localId.y,u=l.mul(8).add(c),d=(0,n.int)(n.workgroupId.x).mul(8).sub(1),f=(0,n.int)(n.workgroupId.y).mul(8).sub(1),p=u.mod(10),m=u.div(10),h=(0,n.textureLoad)(e,(0,n.ivec2)(d.add((0,n.int)(p)).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),f.add((0,n.int)(m)).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz;s.element(u).assign(Qt(h)),(0,n.If)(u.lessThan((0,n.uint)(36)),()=>{let t=u.add((0,n.uint)(64)),r=t.mod(10),i=t.div(10),c=(0,n.textureLoad)(e,(0,n.ivec2)(d.add((0,n.int)(r)).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),f.add((0,n.int)(i)).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz;s.element(t).assign(Qt(c))}),(0,n.workgroupBarrier)();let g=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(c)),_=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(l));(0,n.If)(g.lessThan((0,n.int)(a)).and(_.lessThan((0,n.int)(o))),()=>{let e=(0,n.float)(-1).toVar(),u=(0,n.int)(0).toVar(),d=(0,n.int)(0).toVar();for(let t=-1;t<=1;t++)for(let r=-1;r<=1;r++){let i=s.element(l.add(1+t).mul(10).add(c.add(1+r)));(0,n.If)(i.greaterThan(e),()=>{e.assign(i),u.assign((0,n.int)(r)),d.assign((0,n.int)(t))})}let f=g.add(u).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),p=_.add(d).clamp((0,n.int)(0),(0,n.int)(o).sub(1)),m=(0,n.textureLoad)(t,(0,n.ivec2)(f,p)),h=(0,n.float)(f).sub(m.x.mul(a)),v=(0,n.float)(p).sub(m.y.mul(o)),y=(0,n.textureLoad)(r,(0,n.ivec2)((0,n.int)(h).clamp((0,n.int)(0),(0,n.int)(a).sub(1)),(0,n.int)(v).clamp((0,n.int)(0),(0,n.int)(o).sub(1)))).xyz,b=Qt(y),x=(0,n.abs)(e.sub(b)).div((0,n.max)(e,(0,n.float)(.001))).clamp(0,1);(0,n.textureStore)(i,(0,n.uvec2)((0,n.uint)(g),(0,n.uint)(_)),(0,n.vec4)(x,e,b,1)).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}_buildTemporalCompute(){this._temporalNodeA=this._buildTemporalForDirection(this._temporalTexA),this._temporalNodeB=this._buildTemporalForDirection(this._temporalTexB)}_buildTemporalForDirection(e){let t=this._colorTexNode,r=this._motionTexNode,i=this._readTemporalTexNode,a=this.temporalAlpha,o=this.maxAccumFrames,s=this.varianceClip,c=this.temporalEnabledU,l=this.resW,u=this.resH;return(0,n.Fn)(()=>{let d=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),f=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(d.lessThan((0,n.int)(l)).and(f.lessThan((0,n.int)(u))),()=>{let p=(0,n.ivec2)(d,f),m=(0,n.textureLoad)(t,p).xyz,h=(0,n.vec4)(m,1).toVar();(0,n.If)(c.greaterThan(.5),()=>{let e=(0,n.textureLoad)(r,p),c=e.w.greaterThan(.5),g=(0,n.float)(d).sub(e.x.mul(l)),_=(0,n.float)(f).sub(e.y.mul(u)),v=g.greaterThanEqual(0).and(g.lessThan((0,n.float)(l))).and(_.greaterThanEqual(0)).and(_.lessThan((0,n.float)(u)));(0,n.If)(c.and(v),()=>{let e=(0,n.textureLoad)(i,(0,n.ivec2)((0,n.int)(g).clamp((0,n.int)(0),(0,n.int)(l).sub(1)),(0,n.int)(_).clamp((0,n.int)(0),(0,n.int)(u).sub(1)))),r=e.xyz,c=e.w,p=(0,n.vec3)(0).toVar(),v=(0,n.vec3)(0).toVar();for(let e=-1;e<=1;e++)for(let r=-1;r<=1;r++){let i=(0,n.textureLoad)(t,(0,n.ivec2)(d.add(r).clamp((0,n.int)(0),(0,n.int)(l).sub(1)),f.add(e).clamp((0,n.int)(0),(0,n.int)(u).sub(1)))).xyz;p.addAssign(i),v.addAssign(i.mul(i))}p.divAssign(9),v.divAssign(9);let y=(0,n.dot)((0,n.max)(v.sub(p.mul(p)),(0,n.vec3)(0)),(0,n.vec3)(1)),b=r.sub(p),x=(0,n.dot)(b,b),S=y.mul(s.mul(s)),C=x.div((0,n.max)(S,(0,n.float)(1e-6))).clamp(0,1),w=(0,n.mix)(r,m,(0,n.mix)((0,n.max)((0,n.float)(1).div(c.add(1)),a),(0,n.float)(1),C)),T=(0,n.mix)((0,n.min)(c.add(1),o),(0,n.float)(1),C);h.assign((0,n.vec4)(w,T))}).Else(()=>{h.assign((0,n.vec4)(m,1))})}),(0,n.textureStore)(e,(0,n.uvec2)((0,n.uint)(d),(0,n.uint)(f)),h).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}_buildHeatmapCompute(){let e=this._heatmapRawColorTexNode,t=this._heatmapColorTexNode,r=this._heatmapTemporalTexNode,i=this._heatmapNDTexNode,a=this._heatmapMotionTexNode,o=this._heatmapGradientTexNode,s=this._heatmapStorageTex,c=this.debugMode,l=this.resW,u=this.resH;this._heatmapComputeNode=(0,n.Fn)(()=>{let d=(0,n.int)(n.workgroupId.x).mul(8).add((0,n.int)(n.localId.x)),f=(0,n.int)(n.workgroupId.y).mul(8).add((0,n.int)(n.localId.y));(0,n.If)(d.lessThan((0,n.int)(l)).and(f.lessThan((0,n.int)(u))),()=>{let p=(0,n.ivec2)(d,f),m=(0,n.vec4)(0,0,0,1).toVar();(0,n.If)(c.equal((0,n.int)(0)),()=>{let e=(0,n.textureLoad)(t,p).xyz;m.assign((0,n.vec4)(e,1))}).ElseIf(c.equal((0,n.int)(1)),()=>{let t=(0,n.float)(0).toVar(),r=(0,n.float)(0).toVar();for(let i=-1;i<=1;i++)for(let a=-1;a<=1;a++){let o=(0,n.textureLoad)(e,(0,n.ivec2)(d.add(a).clamp((0,n.int)(0),(0,n.int)(l).sub(1)),f.add(i).clamp((0,n.int)(0),(0,n.int)(u).sub(1)))).xyz,s=(0,n.dot)(o,(0,n.vec3)(.2126,.7152,.0722));t.addAssign(s),r.addAssign(s.mul(s))}t.divAssign(9),r.divAssign(9);let i=(0,n.max)(r.sub(t.mul(t)),(0,n.float)(0)).div((0,n.max)(t.mul(t),(0,n.float)(1e-4))).mul(10).clamp(0,1),a=i.sub(.5).mul(4).clamp(0,1),o=i.mul(4).clamp(0,1).sub(i.sub(.75).mul(4).clamp(0,1)),s=(0,n.float)(1).sub(i.sub(.25).mul(4).clamp(0,1));m.assign((0,n.vec4)(a,o,s,1))}).ElseIf(c.equal((0,n.int)(2)),()=>{let e=(0,n.textureLoad)(r,p).w.div(32).clamp(0,1);m.assign((0,n.vec4)((0,n.float)(1).sub(e),e,(0,n.float)(.2),1))}).ElseIf(c.equal((0,n.int)(3)),()=>{let e=(0,n.textureLoad)(a,p),t=(0,n.abs)(e.x).mul(100).clamp(0,1),r=(0,n.abs)(e.y).mul(100).clamp(0,1),i=t.add(r).clamp(0,1);m.assign((0,n.vec4)(t,r,i.mul(.3),1))}).ElseIf(c.equal((0,n.int)(4)),()=>{let e=(0,n.textureLoad)(i,p);m.assign((0,n.vec4)(e.xyz,1))}).Else(()=>{let e=(0,n.textureLoad)(o,p).x.mul(5).clamp(0,1);m.assign((0,n.vec4)(e,e.mul(.5),(0,n.float)(1).sub(e),1))}),(0,n.textureStore)(s,(0,n.uvec2)((0,n.uint)(d),(0,n.uint)(f)),m).toWriteOnly()})})().compute([this._dispatchX,this._dispatchY,1],[8,8,1])}setupEventListeners(){this.on(`asvgf:reset`,()=>this.resetTemporalData()),this.on(`asvgf:setTemporal`,e=>{e&&e.enabled!==void 0&&(this.temporalEnabled=e.enabled,this.temporalEnabledU.value=+!!e.enabled)}),this.on(`asvgf:updateParameters`,e=>{e&&(e.temporalAlpha!==void 0&&(this.temporalAlpha.value=e.temporalAlpha),e.phiColor!==void 0&&(this.phiColor.value=e.phiColor))})}render(e){if(!this.enabled)return;let t=e.getTexture(`pathtracer:color`),n=e.getTexture(`pathtracer:normalDepth`),r=e.getTexture(`motionVector:screenSpace`);if(!t)return;let i=t.image;i&&i.width>0&&i.height>0&&(i.width!==this._temporalTexA.image.width||i.height!==this._temporalTexA.image.height)&&this.setSize(i.width,i.height),this._colorTexNode.value=t,r&&(this._motionTexNode.value=r),this._compiled||=(this.renderer.compute(this._gradientNode),this.renderer.compute(this._temporalNodeA),this.renderer.compute(this._temporalNodeB),!0);let a=this.currentMoments===0?this._temporalTexB:this._temporalTexA,o=this.currentMoments===0?this._temporalNodeA:this._temporalNodeB,s=this.currentMoments===0?this._temporalTexA:this._temporalTexB;this._readTemporalTexNode.value=a,this.renderer.compute(o),e.setTexture(`asvgf:output`,s),e.setTexture(`asvgf:temporalColor`,s),this.currentMoments=1-this.currentMoments,this.showHeatmap&&(this.renderer.compute(this._gradientNode),this._heatmapRawColorTexNode.value=t,this._heatmapColorTexNode.value=s,this._heatmapTemporalTexNode.value=s,n&&(this._heatmapNDTexNode.value=n),r&&(this._heatmapMotionTexNode.value=r),this._heatmapGradientTexNode.value=this._gradientStorageTex,this.renderer.compute(this._heatmapComputeNode),this.renderer.copyTextureToTexture(this._heatmapStorageTex,this.heatmapTarget.texture),this.heatmapHelper.update()),this.frameCount++}toggleHeatmap(e){this.showHeatmap=e,e?this.heatmapHelper.show():this.heatmapHelper.hide()}setTemporalEnabled(e){this.temporalEnabled=e}updateParameters(e){e&&(e.temporalAlpha!==void 0&&(this.temporalAlpha.value=e.temporalAlpha),e.phiColor!==void 0&&(this.phiColor.value=e.phiColor),e.debugMode!==void 0&&(this.debugMode.value=e.debugMode))}resetTemporalData(){this.frameCount=0,this.currentMoments=0}setSize(e,t){this._temporalTexA.setSize(e,t),this._temporalTexB.setSize(e,t),this._gradientStorageTex.setSize(e,t),this._heatmapStorageTex.setSize(e,t),this.heatmapTarget.setSize(e,t),this.heatmapTarget.texture.needsUpdate=!0,this.resW.value=e,this.resH.value=t,this._dispatchX=Math.ceil(e/8),this._dispatchY=Math.ceil(t/8),this._gradientNode.dispatchSize=[this._dispatchX,this._dispatchY,1],this._temporalNodeA.dispatchSize=[this._dispatchX,this._dispatchY,1],this._temporalNodeB.dispatchSize=[this._dispatchX,this._dispatchY,1],this._heatmapComputeNode.dispatchSize=[this._dispatchX,this._dispatchY,1]}reset(){}dispose(){this._gradientNode?.dispose(),this._temporalNodeA?.dispose(),this._temporalNodeB?.dispose(),this._temporalTexA?.dispose(),this._temporalTexB?.dispose(),this._gradientStorageTex?.dispose(),this._heatmapComputeNode?.dispose(),this._heatmapStorageTex?.dispose(),this.heatmapTarget?.dispose(),this._colorTexNode?.dispose(),this._motionTexNode?.dispose(),this._readTemporalTexNode?.dispose(),this._heatmapRawColorTexNode?.dispose(),this._heatmapColorTexNode?.dispose(),this._heatmapTemporalTexNode?.dispose(),this._heatmapNDTexNode?.dispose(),this._heatmapMotionTexNode?.dispose(),this._heatmapGradientTexNode?.dispose(),this.heatmapHelper?.dispose()}},ao=(0,n.wgslFn)(`
|
|
532
532
|
fn temporalAccumulate(
|
|
533
533
|
lum: f32,
|
|
534
534
|
prevMean: f32,
|