rayzee 5.4.0 → 5.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rayzee.es.js +2723 -2726
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +53 -53
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/PathTracerApp.js +1 -2
- package/src/Processor/AssetLoader.js +40 -18
- package/src/Processor/EquirectHDRInfo.js +38 -29
- package/src/Processor/InstanceTable.js +16 -0
- package/src/Processor/SceneProcessor.js +22 -33
- package/src/Processor/ShaderBuilder.js +14 -17
- package/src/Processor/TLASBuilder.js +9 -4
- package/src/Stages/PathTracer.js +87 -43
- package/src/TSL/BVHTraversal.js +15 -63
- package/src/TSL/Clearcoat.js +1 -1
- package/src/TSL/Displacement.js +1 -1
- package/src/TSL/EmissiveSampling.js +17 -13
- package/src/TSL/Environment.js +12 -9
- package/src/TSL/LightBVHSampling.js +3 -2
- package/src/TSL/LightsCore.js +1 -1
- package/src/TSL/LightsDirect.js +1 -1
- package/src/TSL/LightsIndirect.js +0 -1
- package/src/TSL/LightsSampling.js +2 -2
- package/src/TSL/MaterialTransmission.js +1 -1
- package/src/TSL/PathTracer.js +4 -4
- package/src/TSL/PathTracerCore.js +6 -6
- package/src/TSL/Struct.js +1 -1
- package/src/TSL/patches.js +145 -0
- package/src/index.js +1 -1
- package/src/managers/EnvironmentManager.js +32 -56
- package/src/managers/UniformManager.js +3 -0
- package/src/TSL/structProxy.js +0 -87
- package/src/TSL/wgslGlobalVarsPatch.js +0 -60
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@@ -43,11 +43,11 @@ export class EnvironmentManager {
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this.environmentTexture = this._envPlaceholder;
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this.envTexSize = new Vector2();
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// CDF storage
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this.
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this.
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// CDF storage buffer (marginal + conditional packed into one buffer).
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// Layout: [ marginal (envResolution.y floats) | conditional (envResolution.x * envResolution.y floats) ]
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// Conditional offset is the marginal length, which equals envResolution.y at runtime.
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this.envCDFStorageAttr = null;
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this.envCDFStorageNode = null;
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this._initCDFStorageBuffers();
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// Environment rotation
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@@ -177,74 +177,52 @@ export class EnvironmentManager {
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}
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// ===== CDF STORAGE
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// ===== CDF STORAGE BUFFER =====
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/**
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* Initialize CDF storage
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* Must be called before shader compilation so the
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* Initialize the packed CDF storage buffer with placeholder data.
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* Must be called before shader compilation so the node exists in the graph.
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*
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* Layout: [ marginal (size = envResolution.y) | conditional (size = envResolution.x * envResolution.y) ]
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* Placeholder shape is a 1x2 env map: marginal=[0,1], conditional=[0,0,1,1].
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* @private
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*/
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_initCDFStorageBuffers() {
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this.
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this.envMarginalStorageNode = storage( this.envMarginalStorageAttr, 'float', 2 ).toReadOnly();
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// Conditional: 1 float per entry, default placeholder
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const conditionalPlaceholder = new Float32Array( [ 0, 0, 1, 1 ] );
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this.envConditionalStorageAttr = new StorageInstancedBufferAttribute( conditionalPlaceholder, 1 );
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this.envConditionalStorageNode = storage( this.envConditionalStorageAttr, 'float', 4 ).toReadOnly();
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}
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/**
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* Update marginal CDF storage buffer from Float32Array.
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*/
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setEnvMarginalData( floatData ) {
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if ( ! floatData ) return;
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this.envMarginalStorageAttr = new StorageInstancedBufferAttribute( floatData, 1 );
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this.envMarginalStorageNode.value = this.envMarginalStorageAttr;
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this.envMarginalStorageNode.bufferCount = floatData.length;
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}
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/**
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* Update conditional CDF storage buffer from Float32Array.
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*/
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setEnvConditionalData( floatData ) {
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if ( ! floatData ) return;
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this.envConditionalStorageAttr = new StorageInstancedBufferAttribute( floatData, 1 );
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this.envConditionalStorageNode.value = this.envConditionalStorageAttr;
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this.envConditionalStorageNode.bufferCount = floatData.length;
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const placeholder = new Float32Array( [ 0, 1, 0, 0, 1, 1 ] );
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this.envCDFStorageAttr = new StorageInstancedBufferAttribute( placeholder, 1 );
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this.envCDFStorageNode = storage( this.envCDFStorageAttr, 'float', placeholder.length ).toReadOnly();
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}
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/**
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* Update
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* Update the packed CDF storage buffer from equirectHdrInfo.
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* Concatenates marginal + conditional into one buffer.
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* @private
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*/
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_updateCDFStorageBuffers() {
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const marginal = this.equirectHdrInfo.marginalData;
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const conditional = this.equirectHdrInfo.conditionalData;
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if ( ! marginal || ! conditional ) return;
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const combined = new Float32Array( marginal.length + conditional.length );
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combined.set( marginal, 0 );
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combined.set( conditional, marginal.length );
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this.envCDFStorageAttr = new StorageInstancedBufferAttribute( combined, 1 );
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this.envCDFStorageNode.value = this.envCDFStorageAttr;
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this.envCDFStorageNode.bufferCount = combined.length;
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}
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/**
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* Get CDF storage
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* @returns {{
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* Get the packed CDF storage node for shader graph.
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* @returns {{ cdfNode: StorageNode }}
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*/
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getCDFStorageNodes() {
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return {
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marginalNode: this.envMarginalStorageNode,
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conditionalNode: this.envConditionalStorageNode,
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};
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return { cdfNode: this.envCDFStorageNode };
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}
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@@ -559,10 +537,8 @@ export class EnvironmentManager {
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this.proceduralSkyRenderer = null;
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this.simpleSkyRenderer = null;
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this.
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this.
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this.envConditionalStorageAttr = null;
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this.envConditionalStorageNode = null;
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this.envCDFStorageAttr = null;
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this.envCDFStorageNode = null;
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this._envPlaceholder?.dispose();
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this._envPlaceholder = null;
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this.environmentTexture = null;
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@@ -237,6 +237,9 @@ export class UniformManager {
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u( 'emissiveTriangleCount', 0, 'int' );
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u( 'emissiveTotalPower', 0.0, 'float' );
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u( 'lightBVHNodeCount', 0, 'int' );
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// Offset (in vec4 elements) within the packed light buffer where emissive
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// triangle data starts. Equals lightBVHNodeCount * LBVH_STRIDE; computed on upload.
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u( 'emissiveVec4Offset', 0, 'int' );
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// Render mode
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u( 'renderMode', DEFAULT_STATE.renderMode, 'int' );
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package/src/TSL/structProxy.js
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/**
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* Proxy-enhanced struct factory for TSL.
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*
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* TSL structs require `.get('fieldName')` for member access, but GLSL-style
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* dot notation (`.fieldName`) is more natural and matches the ported code.
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*
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* This utility wraps TSL's `struct()` so that:
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* - Direct construction: `MyStruct({...}).toVar('x')` → `.fieldName` works automatically
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* - Fn return values: `MyStruct.wrap(someFn(...))` → `.fieldName` works automatically
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*
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* Internally, property access for known struct member names is redirected to `.get('name')`.
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* Swizzle properties (x, y, z, w, etc.), Node methods (.add, .assign, etc.), and other
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* standard properties pass through to the underlying node unmodified.
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*/
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import { struct as _struct } from 'three/tsl';
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/**
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* Creates a Proxy around a TSL node that redirects struct member access to `.get('name')`.
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* Also intercepts `.toVar()` to ensure the resulting VarNode is also proxy-wrapped.
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*/
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function createStructProxy( node, memberSet ) {
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return new Proxy( node, {
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get( target, prop, receiver ) {
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// Intercept known struct member names
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if ( typeof prop === 'string' && memberSet.has( prop ) ) {
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return target.get( prop );
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}
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const val = Reflect.get( target, prop, receiver );
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// Intercept .toVar() to proxy-wrap the result
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if ( prop === 'toVar' && typeof val === 'function' ) {
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return ( ...args ) => createStructProxy( val.apply( target, args ), memberSet );
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}
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return val;
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}
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} );
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}
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*
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* - Has `.layout` and `.isStruct` matching the original TSL struct API
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*
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* @param {Object} members - Struct member layout (e.g., { didHit: 'bool', dst: 'float' })
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* @returns {Function} Enhanced struct factory
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*/
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export function struct( members, name = null ) {
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const factory = _struct( members, name );
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const memberSet = new Set( Object.keys( members ) );
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const wrappedFactory = ( ...args ) => {
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return createStructProxy( node, memberSet );
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};
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wrappedFactory.isStruct = true;
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/**
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* Wrap an existing node (e.g., Fn return value) with struct field access proxy.
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}
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* Monkey-patch to disable WGSL global-variable promotion for compute shaders.
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*
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* Three.js r184 introduced `WGSLNodeBuilder.allowGlobalVariables = true` which
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* emits `.toVar()` declarations at WGSL module scope as `var<private> name : T`
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* instead of function-local `var name : T` inside `fn main()` (as r183 did).
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*
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* For shaders with hundreds of `.toVar()` calls inside loops (e.g. our BVH
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* traversal + BRDF path tracer), `var<private>` increases GPU register pressure
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* because the Dawn/Chromium WGSL compiler cannot aggressively register-allocate
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* variables with a stable per-invocation memory address. We measured a ~8% fps
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* regression (120 → 110) on the path tracer after upgrading r183 → r184 that
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* traced entirely to GPU execution, not CPU.
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*
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* This patch wraps `WebGPUBackend.createNodeBuilder` so every newly constructed
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* node builder reports `allowGlobalVariables = false`, restoring r183's
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* function-scoped `var` emission inside `fn main()`. No behavior change —
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* WGSL spec guarantees `var<private>` and function-local `var` are semantically
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* - `node_modules/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.js:247`
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* - `...WGSLNodeBuilder.js:2458` (module-scope vars block)
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* - `...WGSLNodeBuilder.js:2467` (function-body vars block)
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*
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* Import this module once at app startup (side-effect only).
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*/
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import { WebGPUBackend } from 'three/webgpu';
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const _origCreateNodeBuilder = WebGPUBackend.prototype.createNodeBuilder;
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// WGSLNodeBuilder's `allowGlobalVariables` switch is ONLY consumed by the
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// compute-shader template (see `_getWGSLComputeCode`). The vertex/fragment
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// "Invalid ShaderModule"). We install a per-instance accessor that returns
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// `false` only when the builder is for a compute node (material === null)
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// and `true` otherwise, so render pipelines keep r184 behavior untouched.
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WebGPUBackend.prototype.createNodeBuilder = function ( object, renderer ) {
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const builder = _origCreateNodeBuilder.call( this, object, renderer );
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Object.defineProperty( builder, 'allowGlobalVariables', {
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get() {
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return this.material !== null;
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},
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set() { /* ignore — the value is derived from material presence */ },
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configurable: true,
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} );
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};
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