rayzee 5.3.2 → 5.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/rayzee.es.js CHANGED
@@ -13122,7 +13122,7 @@ var Jc = new Float32Array(3), Yc = {
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  }
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  }, ol = class extends E {
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  constructor(e, t = {}) {
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- super(), this.canvas = e, this._autoResize = t.autoResize !== !1, this._showStats = t.showStats !== !1, this._statsContainer = t.statsContainer || null, this.settings = new kc(X), this.renderer = null, this.scene = null, this.meshScene = null, this._sceneHelpers = null, this.assetLoader = null, this._sdf = null, this._animRefitInFlight = !1, this.pipeline = null, this.stages = {}, this.cameraManager = null, this.lightManager = null, this.denoisingManager = null, this.overlayManager = null, this.interactionManager = null, this.transformManager = null, this.animationManager = new il(), this.environmentManager = null, this.isInitialized = !1, this.pauseRendering = !1, this.pathTracerEnabled = !0, this.animationManagerId = null, this.needsReset = !1, this._loadingInProgress = !1, this._needsDisplayRefresh = !1, this._paused = !1, this.completion = new Cc(), this._resizeDebounceTimer = null, this._resizeObserver = null, this._lastObservedWidth = 0, this._lastObservedHeight = 0;
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+ super(), this.canvas = e, this._autoResize = t.autoResize !== !1, this._showStats = t.showStats !== !1, this._statsContainer = t.statsContainer || null, this.settings = new kc(X), this.renderer = null, this.scene = null, this.meshScene = null, this._sceneHelpers = null, this.assetLoader = null, this._sdf = null, this._animRefitInFlight = !1, this.pipeline = null, this.stages = {}, this.cameraManager = null, this.lightManager = null, this.denoisingManager = null, this.overlayManager = null, this.interactionManager = null, this.transformManager = null, this.animationManager = new il(), this.environmentManager = null, this.isInitialized = !1, this.pauseRendering = !1, this.pathTracerEnabled = !0, this.animationManagerId = null, this.needsReset = !1, this._loadingInProgress = !1, this._needsDisplayRefresh = !1, this._paused = !1, this.completion = new Cc(), this._resizeDebounceTimer = null;
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  }
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  async init() {
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  return await this._initRenderer(), this._initCameraManager(), this._initScenes(), this._initAssetPipeline(), this._initPipeline(), this._initManagers(), this._wireEvents(), this.stages.pathTracer.setTriangleData(new Float32Array(32), 0), this.stages.pathTracer.setBVHData(new Float32Array(16)), this.stages.pathTracer.materialData.setMaterialData(new Float32Array(16)), this.stages.pathTracer.setupMaterial(), this._showStats && this._initStats(), this.isInitialized = !0, console.log("WebGPU Path Tracer App initialized"), this;
@@ -13183,7 +13183,7 @@ var Jc = new Float32Array(3), Yc = {
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  this.completion.reset(), this.wake(), this.dispatchEvent({ type: "RenderReset" }), this.dispatchEvent({ type: vn.RENDER_RESET });
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  }
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  dispose() {
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- this.animationManager?.dispose(), this.stopAnimation(), bn(null), this.assetLoader && this._onAssetLoaded && this.assetLoader.removeEventListener("load", this._onAssetLoaded), this.transformManager?.dispose(), this.overlayManager?.dispose(), this._sceneHelpers?.clear(), this.denoisingManager?.dispose(), this.pipeline?.dispose(), this.interactionManager?.dispose(), this.cameraManager?.dispose(), this.renderer?.dispose(), this._stats &&= (this._stats.dom.remove(), null), clearTimeout(this._resizeDebounceTimer), this._resizeObserver?.disconnect(), this.isInitialized = !1;
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+ this.animationManager?.dispose(), this.stopAnimation(), bn(null), this.assetLoader && this._onAssetLoaded && this.assetLoader.removeEventListener("load", this._onAssetLoaded), this.transformManager?.dispose(), this.overlayManager?.dispose(), this._sceneHelpers?.clear(), this.denoisingManager?.dispose(), this.pipeline?.dispose(), this.interactionManager?.dispose(), this.cameraManager?.dispose(), this.renderer?.dispose(), this._stats &&= (this._stats.dom.remove(), null), clearTimeout(this._resizeDebounceTimer), window.removeEventListener("resize", this.resizeHandler), this.isInitialized = !1;
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  }
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  async loadModel(e) {
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  await this._loadWithSceneRebuild(() => this.assetLoader.loadModel(e), {
@@ -13254,8 +13254,8 @@ var Jc = new Float32Array(3), Yc = {
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  }
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  onResize() {
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  let e = this.canvas.clientWidth, t = this.canvas.clientHeight;
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- if (e === 0 || t === 0 || e === this._lastObservedWidth && t === this._lastObservedHeight) return;
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- this._lastObservedWidth = e, this._lastObservedHeight = t, this.renderer.setPixelRatio(1), this.renderer.setSize(e, t, !1), this.cameraManager.camera.aspect = e / t, this.cameraManager.camera.updateProjectionMatrix(), this.denoisingManager?.syncCanvasStyle(e, t);
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+ if (e === 0 || t === 0) return;
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+ this.renderer.setPixelRatio(1), this.renderer.setSize(e, t, !1), this.cameraManager.camera.aspect = e / t, this.cameraManager.camera.updateProjectionMatrix(), this.denoisingManager?.syncCanvasStyle(e, t);
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  let n = window.devicePixelRatio || 1;
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  this.overlayManager?.setSize(Math.round(e * n), Math.round(t * n));
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  let r = this.denoisingManager?._lastRenderWidth ?? 0, i = this.denoisingManager?._lastRenderHeight ?? 0;
@@ -13271,7 +13271,7 @@ var Jc = new Float32Array(3), Yc = {
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  });
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  }
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  setCanvasSize(e, t) {
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- this.canvas.style.width = `${e}px`, this.canvas.style.height = `${t}px`, this.denoisingManager?.syncCanvasStyle(e, t), !(e === 0 || t === 0) && (this.renderer.setPixelRatio(1), this.renderer.setSize(e, t, !1), this.cameraManager.camera.aspect = e / t, this.cameraManager.camera.updateProjectionMatrix(), clearTimeout(this._resizeDebounceTimer), this._applyRenderResize(e, t));
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+ this.denoisingManager?.syncCanvasStyle(e, t), !(e === 0 || t === 0) && (this.renderer.setPixelRatio(1), this.renderer.setSize(e, t, !1), this.cameraManager.camera.aspect = e / t, this.cameraManager.camera.updateProjectionMatrix(), clearTimeout(this._resizeDebounceTimer), this._applyRenderResize(e, t));
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  }
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  configureForMode(e, t = {}) {
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  if (e === "results") {
@@ -13425,7 +13425,7 @@ var Jc = new Float32Array(3), Yc = {
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  stages: this.stages,
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  resetCallback: () => this.reset(),
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  reconcileCompletion: () => this._reconcileCompletion()
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- }), this.onResize(), this._autoResize && (this._resizeObserver = new ResizeObserver(() => this.onResize()), this._resizeObserver.observe(this.canvas)), this._onAssetLoaded = async (e) => {
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+ }), this.onResize(), this.resizeHandler = () => this.onResize(), this._autoResize && window.addEventListener("resize", this.resizeHandler), this._onAssetLoaded = async (e) => {
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  if (!this._loadingInProgress) {
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  if (e.model) await this.loadSceneData();
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  else if (e.texture) {