rayzee 5.0.2 → 5.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -0
- package/dist/rayzee.es.js +737 -714
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +31 -40
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +2 -2
- package/src/PathTracerApp.js +30 -1
- package/src/Processor/EmissiveTriangleBuilder.js +3 -5
- package/src/Processor/GeometryExtractor.js +5 -7
- package/src/Processor/SceneProcessor.js +1 -2
- package/src/Processor/ShaderBuilder.js +4 -0
- package/src/Processor/TLASBuilder.js +1 -1
- package/src/Stages/PathTracer.js +111 -0
- package/src/TSL/BVHTraversal.js +99 -92
- package/src/TSL/Common.js +0 -1
- package/src/TSL/Struct.js +0 -1
- package/src/managers/MaterialDataManager.js +1 -2
package/README.md
CHANGED
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@@ -301,6 +301,11 @@ engine.setTextureTransform(index, name, transform) // Update texture transform
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engine.reset() // Re-upload all material data to GPU
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engine.stages.pathTracer.materialData.updateMaterial(index, mat) // Replace a material
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await engine.rebuildMaterials(scene) // Full rebuild (after texture changes)
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+
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// Per-mesh visibility (toggle Three.js object.visible, then sync to GPU)
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object.visible = false; // Set on any mesh or group
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engine.updateAllMeshVisibility() // Recompute all mesh visibility from scene hierarchy
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engine.setMeshVisibility(meshIndex, visible) // Update single mesh visibility
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```
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### engine.environmentManager
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