rayzee 4.8.12 → 4.8.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -0
- package/dist/rayzee.es.js +48 -48
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +3 -3
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/Processor/AssetLoader.js +1 -1
- package/src/TSL/BVHTraversal.js +2 -1
- package/src/TSL/LightsDirect.js +8 -4
package/package.json
CHANGED
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@@ -1214,7 +1214,7 @@ export class AssetLoader extends EventDispatcher {
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1214
1214
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1215
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const light = new RectAreaLight(
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1216
1216
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new Color( ...userData.color ),
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1217
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-
userData.intensity,
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1217
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+
userData.intensity / Math.PI, // Adjust intensity for better visual results
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1218
1218
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userData.width,
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1219
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userData.height
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1220
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);
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package/src/TSL/BVHTraversal.js
CHANGED
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@@ -391,11 +391,12 @@ export const traverseBVHShadow = Fn( ( [
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391
391
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bvhBuffer,
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triangleBuffer,
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393
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materialBuffer,
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394
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+
maxShadowDist,
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] ) => {
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const closestHit = HitInfo( {
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didHit: false,
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398
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-
dst:
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399
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+
dst: maxShadowDist,
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hitPoint: vec3( 0.0 ),
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normal: vec3( 0.0 ),
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uv: vec2( 0.0 ),
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package/src/TSL/LightsDirect.js
CHANGED
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@@ -79,6 +79,7 @@ export const traceShadowRay = Fn( ( [
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79
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const transmittance = float( 1.0 ).toVar();
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81
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const rayOrigin = origin.toVar();
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82
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+
const remainingDist = float( maxDist ).toVar();
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const MAX_SHADOW_TRANSMISSIONS = 8;
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85
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@@ -91,10 +92,11 @@ export const traceShadowRay = Fn( ( [
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bvhBuffer,
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triangleBuffer,
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materialBuffer,
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+
remainingDist,
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) );
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96
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-
// No hit
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-
If( shadowHit.didHit.not()
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98
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+
// No hit within remaining distance to light
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+
If( shadowHit.didHit.not(), () => {
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Break();
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@@ -139,8 +141,9 @@ export const traceShadowRay = Fn( ( [
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} );
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-
// Continue ray
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+
// Continue ray past transmissive surface
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rayOrigin.assign( shadowHit.hitPoint.add( dir.mul( 0.001 ) ) );
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+
remainingDist.subAssign( shadowHit.dst.add( 0.001 ) );
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} ).ElseIf( shadowMaterial.transparent, () => {
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@@ -154,8 +157,9 @@ export const traceShadowRay = Fn( ( [
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} );
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-
// Continue ray
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+
// Continue ray past transparent surface
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rayOrigin.assign( shadowHit.hitPoint.add( dir.mul( 0.001 ) ) );
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+
remainingDist.subAssign( shadowHit.dst.add( 0.001 ) );
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} ).Else( () => {
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