rayzee 11.4.0 → 11.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (28) hide show
  1. package/README.md +1 -0
  2. package/dist/{ArchiveImporter-Cgyx5AF7.js → ArchiveImporter-iofnC8zB.js} +2 -2
  3. package/dist/{BidirectionalIntegrator-BKF-cwH2.js → BidirectionalIntegrator-CqAilt2I.js} +289 -289
  4. package/dist/{EngineEvents-Ci8dVWCP.js → EngineEvents-CLckhYbL.js} +1 -0
  5. package/dist/{NeuralRetouch-C3Q2XqbF.js → NeuralRetouch-DFI4pOjO.js} +2 -2
  6. package/dist/{NeuralSuperRes-DV5TtURP.js → NeuralSuperRes-ChCiiilS.js} +3 -3
  7. package/dist/{PathTracer-D3MvEaZK.js → PathTracer-BX4sJLx7.js} +3194 -3162
  8. package/dist/{PhysicalSky-CY4jiz6a.js → PhysicalSky-Biv39eTA.js} +1 -1
  9. package/dist/{RayzeeRenderer-D23m6NqG.js → RayzeeRenderer-D8XRKU3A.js} +406 -437
  10. package/dist/{ToneMapGPU-CTDBvmmS.js → ToneMapGPU-sAs8wdgI.js} +14 -1
  11. package/dist/addons/archives.es.js +1 -1
  12. package/dist/addons/bidirectional.es.js +1 -1
  13. package/dist/addons/physical-sky.es.js +1 -1
  14. package/dist/rayzee-core.es.js +5 -5
  15. package/dist/rayzee.es.js +544 -460
  16. package/dist/rayzee.umd.js +63 -55
  17. package/dist/{sceneCachePolicy-AKOEu2lf.js → sceneCachePolicy-W5PLbzuR.js} +2 -2
  18. package/package.json +2 -2
  19. package/src/EngineEvents.js +2 -0
  20. package/src/Passes/AIUpscaler.js +15 -12
  21. package/src/Passes/OIDNDenoiser.js +106 -98
  22. package/src/PathTracerApp.js +2 -2
  23. package/src/Processor/TextureReadback.js +18 -1
  24. package/src/Processor/ToneMapGPU.js +22 -3
  25. package/src/RayzeeRenderer.js +4 -4
  26. package/src/Stages/LocalExposure.js +25 -2
  27. package/src/Stages/PathTracer.js +2 -10
  28. package/src/managers/DenoisingManager.js +97 -19
package/README.md CHANGED
@@ -1518,6 +1518,7 @@ engine.addEventListener(EngineEvents.RENDER_COMPLETE, (e) => {
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  | `RENDER_RESET` | Accumulation buffer is reset |
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  | `FRAME` | Fires once per `animate()` tick — hook external instrumentation (stats panels, telemetry) here |
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  | `DENOISING_START` / `DENOISING_END` | Denoiser runs. `event.continuous` is `true` for a cadence denoise of the still-accumulating image, `false` for the one that ends a render |
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+ | `DENOISER_LOADING` | The denoiser fetches and builds a network (`event.loading` true, then false) — on first use and on a quality change. A denoise asked for meanwhile starts once it is ready |
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  | `UPSCALING_START` / `UPSCALING_PROGRESS` / `UPSCALING_END` | AI upscaler runs |
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  | `LOADING_UPDATE` / `LOADING_RESET` | Asset loading progress. A failed load ends with `failed: true` and the error as `status`; an archive that asks which parts to load ends with `LOADING_RESET` |
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  | `STATS_UPDATE` | Performance stats updated |
@@ -1,5 +1,5 @@
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- import { n as e } from "./BidirectionalIntegrator-BKF-cwH2.js";
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- import { A as t, T as n, at as r, n as i, r as a, v as o } from "./sceneCachePolicy-AKOEu2lf.js";
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+ import { n as e } from "./BidirectionalIntegrator-CqAilt2I.js";
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+ import { A as t, T as n, at as r, n as i, r as a, v as o } from "./sceneCachePolicy-W5PLbzuR.js";
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  import { n as s, r as c } from "./EngineIssues-CIZnXHsF.js";
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  import { r as l } from "./shared-BGBcSxBQ.js";
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  import { i as u, n as d, o as f, r as p } from "./identity-C1cLD1C0.js";