rayvo 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -4507,6 +4507,8 @@ declare class WorldStore {
4507
4507
  * @returns 是否有表真正降了 capacity
4508
4508
  */
4509
4509
  shrinkToFit(targetCapacity?: number): boolean;
4510
+ /** 共享几何的包围盒槽跟着 mesh 走。mesh 已卸掉时归还,便于下一份 Store 再绑。 */
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+ releaseIdleBounds(): void;
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  dispose(): void;
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  }
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@@ -6650,6 +6652,11 @@ declare class BufferGeometry {
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  weakSelf: WeakRef<this>;
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  worldStore: WorldStore | null;
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  switchStore(worldStore: WorldStore | null): void;
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+ /**
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+ * 已无存活 mesh 时归还包围盒槽。
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+ * 共享几何离开当前 WorldStore 后才能进入下一个;仍被引用时不动。
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+ */
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+ releaseStoreIfIdle(): void;
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  transfer(): void;
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  constructor();
6655
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  /** @internal MorphAttributeMap 的结构脏入口。 */
@@ -7995,15 +8002,6 @@ declare class LineSegments extends Line {
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  computeLineDistances(): this;
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  }
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8004
 
7998
- /**
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- * 点列表。画几何自己的顶点或索引,不把三角形收成点。
8000
- * WebGPU point-list 光栅点固定 1 像素,与 glTF POINTS 一致。
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- */
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- declare class Points extends Mesh {
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- type: string;
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- readonly topology = GPUPrimitiveTopology.PointList;
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- }
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-
8007
8005
  /**
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  * 始终朝向相机的四边形。画面由 SpriteMaterial 在观察空间摆好,网格旋转不转画面。
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8007
  * 默认锚点 (0.5, 0.5) 共用一张几何,同材质的精灵进同一 family 批。
@@ -8055,6 +8053,21 @@ declare class ClippingMesh extends Object3D {
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  dispose(): void;
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  }
8057
8055
 
8056
+ declare class Points extends Mesh {
8057
+ type: string;
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+ readonly isPoints: true;
8059
+ readonly topology: GPUPrimitiveTopology;
8060
+ constructor(geometry?: BufferGeometry, material?: MaterialNode);
8061
+ /**
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+ * 点拾取。threshold 对齐 Three `raycaster.params.Points.threshold`(默认 1)。
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+ * @hot 射线拾取
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+ * @noalloc 未命中零分配
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+ */
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+ raycast(raycaster: RaycasterLike, intersects: Intersection[]): void;
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+ /** Mesh.raycast 若被直接调到,仍走点测距而非三角面。 */
8068
+ protected _computeIntersections(raycaster: RaycasterLike, intersects: Intersection[], rayOriginLocal: Vector3, rayDirectionLocal: Vector3): void;
8069
+ }
8070
+
8058
8071
  /**
8059
8072
  * WebGPU 有效像素点尺寸的点云。
8060
8073
  *
@@ -8505,6 +8518,236 @@ declare class CustomLight extends Light {
8505
8518
  registerShareWgsl(): void;
8506
8519
  }
8507
8520
 
8521
+ /**
8522
+ * 三维线段。
8523
+ */
8524
+
8525
+ declare class Line3 {
8526
+ start: Vector3;
8527
+ end: Vector3;
8528
+ constructor(start?: Vector3, end?: Vector3);
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+ set(start: Vector3, end: Vector3): this;
8530
+ copy(line: Line3): this;
8531
+ clone(): Line3;
8532
+ getCenter(target: Vector3): Vector3;
8533
+ delta(target: Vector3): Vector3;
8534
+ distanceSq(): number;
8535
+ distance(): number;
8536
+ at(t: number, target: Vector3): Vector3;
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+ closestPointToPointParameter(point: Vector3, clampToLine: boolean): number;
8538
+ closestPointToPoint(point: Vector3, clampToLine: boolean, target: Vector3): Vector3;
8539
+ /**
8540
+ * 两线段最近点的平方距离。c1 / c2 收到各自线段上的最近点。
8541
+ * Ericson, Real-Time Collision Detection 5.1.9。
8542
+ */
8543
+ distanceSqToLine3(line: Line3, c1?: Vector3, c2?: Vector3): number;
8544
+ applyMatrix4(matrix: Matrix4): this;
8545
+ equals(line: Line3): boolean;
8546
+ }
8547
+
8548
+ /**
8549
+ * 平面,Hessian 法式:n 为单位法线,constant 是原点到平面的有符号距离(n·p + constant = 0)。
8550
+ */
8551
+
8552
+ declare class Plane {
8553
+ normal: Vector3;
8554
+ constant: number;
8555
+ constructor(normal?: Vector3, constant?: number);
8556
+ set(normal: Vector3, constant: number): this;
8557
+ setComponents(x: number, y: number, z: number, w: number): this;
8558
+ setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): this;
8559
+ setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): this;
8560
+ copy(plane: Plane): this;
8561
+ clone(): Plane;
8562
+ normalize(): this;
8563
+ negate(): this;
8564
+ distanceToPoint(point: Vector3): number;
8565
+ distanceToSphere(sphere: Sphere): number;
8566
+ projectPoint(point: Vector3, target: Vector3): Vector3;
8567
+ /** 线段与平面交点。平行且共面时返回起点;不相交返回 null。 */
8568
+ intersectLine(line: Line3, target: Vector3, clampToLine?: boolean): Vector3 | null;
8569
+ intersectsLine(line: Line3): boolean;
8570
+ intersectsBox(box: Box3): boolean;
8571
+ intersectsSphere(sphere: Sphere): boolean;
8572
+ coplanarPoint(target: Vector3): Vector3;
8573
+ applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): this;
8574
+ translate(offset: Vector3): this;
8575
+ equals(plane: Plane): boolean;
8576
+ }
8577
+
8578
+ /**
8579
+ * 球。radius < 0 表示空,半径 0 只含球心。
8580
+ */
8581
+
8582
+ declare class Sphere {
8583
+ center: Vector3;
8584
+ radius: number;
8585
+ constructor(center?: Vector3, radius?: number);
8586
+ set(center: Vector3, radius: number): this;
8587
+ setFromPoints(points: ArrayLike<Vector3>, optionalCenter?: Vector3): this;
8588
+ copy(sphere: Sphere): this;
8589
+ clone(): Sphere;
8590
+ isEmpty(): boolean;
8591
+ makeEmpty(): this;
8592
+ containsPoint(point: Vector3): boolean;
8593
+ distanceToPoint(point: Vector3): number;
8594
+ intersectsSphere(sphere: Sphere): boolean;
8595
+ intersectsBox(box: Box3): boolean;
8596
+ intersectsPlane(plane: Plane): boolean;
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+ clampPoint(point: Vector3, target: Vector3): Vector3;
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+ getBoundingBox(target: Box3): Box3;
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+ applyMatrix4(matrix: Matrix4): this;
8600
+ translate(offset: Vector3): this;
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+ expandByPoint(point: Vector3): this;
8602
+ union(sphere: Sphere): this;
8603
+ equals(sphere: Sphere): boolean;
8604
+ }
8605
+
8606
+ /**
8607
+ * 三角形。重心坐标 (a, b, c) 之和为 1。
8608
+ */
8609
+
8610
+ declare class Triangle {
8611
+ a: Vector3;
8612
+ b: Vector3;
8613
+ c: Vector3;
8614
+ constructor(a?: Vector3, b?: Vector3, c?: Vector3);
8615
+ static getNormal(a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3;
8616
+ /** 退化三角形返回 null,target 被写成 0。结果是 (wa, wb, wc)。 */
8617
+ static getBarycoord(point: Vector3, a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3 | null;
8618
+ static containsPoint(point: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean;
8619
+ static getInterpolation(point: Vector3, p1: Vector3, p2: Vector3, p3: Vector3, v1: Vector3, v2: Vector3, v3: Vector3, target: Vector3): Vector3 | null;
8620
+ static isFrontFacing(a: Vector3, b: Vector3, c: Vector3, direction: Vector3): boolean;
8621
+ set(a: Vector3, b: Vector3, c: Vector3): this;
8622
+ setFromPointsAndIndices(points: ArrayLike<Vector3>, i0: number, i1: number, i2: number): this;
8623
+ copy(triangle: Triangle): this;
8624
+ clone(): Triangle;
8625
+ getArea(): number;
8626
+ getMidpoint(target: Vector3): Vector3;
8627
+ getNormal(target: Vector3): Vector3;
8628
+ getPlane(target: Plane): Plane;
8629
+ getBarycoord(point: Vector3, target: Vector3): Vector3 | null;
8630
+ getInterpolation(point: Vector3, v1: Vector3, v2: Vector3, v3: Vector3, target: Vector3): Vector3 | null;
8631
+ containsPoint(point: Vector3): boolean;
8632
+ isFrontFacing(direction: Vector3): boolean;
8633
+ intersectsBox(box: Box3): boolean;
8634
+ /** Ericson 5.1.5,按 Voronoi 区域落到顶点、边或面。 */
8635
+ closestPointToPoint(p: Vector3, target: Vector3): Vector3;
8636
+ equals(triangle: Triangle): boolean;
8637
+ }
8638
+
8639
+ /**
8640
+ * 三维轴对齐包围盒。空盒是任一轴 max < min。
8641
+ * applyMatrix4 直接扫 8 个角,不分配临时点。
8642
+ */
8643
+
8644
+ declare class Box3 {
8645
+ min: Vector3;
8646
+ max: Vector3;
8647
+ constructor(min?: Vector3, max?: Vector3);
8648
+ set(min: Vector3, max: Vector3): this;
8649
+ /** 扁平 xyz。stride 默认 3。 */
8650
+ setFromArray(array: ArrayLike<number>, stride?: number): this;
8651
+ setFromPoints(points: ArrayLike<Vector3>): this;
8652
+ setFromCenterAndSize(center: Vector3, size: Vector3): this;
8653
+ copy(box: Box3): this;
8654
+ clone(): Box3;
8655
+ makeEmpty(): this;
8656
+ isEmpty(): boolean;
8657
+ getCenter(target: Vector3): Vector3;
8658
+ getSize(target: Vector3): Vector3;
8659
+ expandByPoint(point: Vector3): this;
8660
+ expandByVector(vector: Vector3): this;
8661
+ expandByScalar(scalar: number): this;
8662
+ containsPoint(point: Vector3): boolean;
8663
+ containsBox(box: Box3): boolean;
8664
+ getParameter(point: Vector3, target: Vector3): Vector3;
8665
+ intersectsBox(box: Box3): boolean;
8666
+ intersectsSphere(sphere: Sphere): boolean;
8667
+ intersectsPlane(plane: Plane): boolean;
8668
+ /** Akenine-Möller SAT。分离轴上无重叠才算不相交。 */
8669
+ intersectsTriangle(triangle: Triangle): boolean;
8670
+ clampPoint(point: Vector3, target: Vector3): Vector3;
8671
+ distanceToPoint(point: Vector3): number;
8672
+ getBoundingSphere(target: Sphere): Sphere;
8673
+ intersect(box: Box3): this;
8674
+ union(box: Box3): this;
8675
+ applyMatrix4(matrix: Matrix4): this;
8676
+ translate(offset: Vector3): this;
8677
+ equals(box: Box3): boolean;
8678
+ }
8679
+
8680
+ /**
8681
+ * 柱坐标。radius 是到 Y 轴的距离,theta 从 +Z 朝 +X。
8682
+ */
8683
+
8684
+ declare class Cylindrical {
8685
+ radius: number;
8686
+ theta: number;
8687
+ y: number;
8688
+ constructor(radius?: number, theta?: number, y?: number);
8689
+ set(radius: number, theta: number, y: number): this;
8690
+ copy(other: Cylindrical): this;
8691
+ clone(): Cylindrical;
8692
+ setFromVector3(v: Vector3): this;
8693
+ setFromCartesianCoords(x: number, y: number, z: number): this;
8694
+ toVector3(target: Vector3): Vector3;
8695
+ }
8696
+
8697
+ /**
8698
+ * 射线。三角形相交用 watertight 算法,避免共享边漏测。
8699
+ */
8700
+
8701
+ declare class Ray {
8702
+ origin: Vector3;
8703
+ direction: Vector3;
8704
+ constructor(origin?: Vector3, direction?: Vector3);
8705
+ set(origin: Vector3, direction: Vector3): this;
8706
+ copy(ray: Ray): this;
8707
+ clone(): Ray;
8708
+ at(t: number, target: Vector3): Vector3;
8709
+ lookAt(v: Vector3): this;
8710
+ recast(t: number): this;
8711
+ closestPointToPoint(point: Vector3, target: Vector3): Vector3;
8712
+ distanceToPoint(point: Vector3): number;
8713
+ distanceSqToPoint(point: Vector3): number;
8714
+ /** 射线到线段的平方距离。可选写出两边的最近点。 */
8715
+ distanceSqToSegment(v0: Vector3, v1: Vector3, pointOnRay?: Vector3, pointOnSegment?: Vector3): number;
8716
+ intersectSphere(sphere: Sphere, target: Vector3): Vector3 | null;
8717
+ intersectsSphere(sphere: Sphere): boolean;
8718
+ distanceToPlane(plane: Plane): number | null;
8719
+ intersectPlane(plane: Plane, target: Vector3): Vector3 | null;
8720
+ intersectsPlane(plane: Plane): boolean;
8721
+ intersectBox(box: Box3, target: Vector3): Vector3 | null;
8722
+ intersectsBox(box: Box3): boolean;
8723
+ /**
8724
+ * Woop / Benthin / Wald, Watertight Ray/Triangle Intersection。
8725
+ * backfaceCulling 为 true 时丢掉背面。
8726
+ */
8727
+ intersectTriangle(a: Vector3, b: Vector3, c: Vector3, backfaceCulling: boolean, target: Vector3): Vector3 | null;
8728
+ applyMatrix4(matrix: Matrix4): this;
8729
+ equals(ray: Ray): boolean;
8730
+ }
8731
+
8732
+ /**
8733
+ * 球坐标。phi 从 +Y 量起,theta 绕 Y、从 +Z 朝 +X。
8734
+ */
8735
+
8736
+ declare class Spherical {
8737
+ radius: number;
8738
+ phi: number;
8739
+ theta: number;
8740
+ constructor(radius?: number, phi?: number, theta?: number);
8741
+ set(radius: number, phi: number, theta: number): this;
8742
+ copy(other: Spherical): this;
8743
+ clone(): Spherical;
8744
+ makeSafe(): this;
8745
+ setFromVector3(v: Vector3): this;
8746
+ setFromCartesianCoords(x: number, y: number, z: number): this;
8747
+ /** 写到笛卡尔向量。Vector3 不另挂 setFromSpherical。 */
8748
+ toVector3(target: Vector3): Vector3;
8749
+ }
8750
+
8508
8751
  /** 主↔Worker 输入协议。可克隆 POD,不是 DOM Event。 */
8509
8752
  declare const INPUT_IN = "sail-in";
8510
8753
  declare const INPUT_OUT = "sail-out";
@@ -10233,165 +10476,6 @@ declare class AxesHelper extends LineSegments {
10233
10476
  dispose(): void;
10234
10477
  }
10235
10478
 
10236
- /**
10237
- * 三维线段。
10238
- */
10239
-
10240
- declare class Line3 {
10241
- start: Vector3;
10242
- end: Vector3;
10243
- constructor(start?: Vector3, end?: Vector3);
10244
- set(start: Vector3, end: Vector3): this;
10245
- copy(line: Line3): this;
10246
- clone(): Line3;
10247
- getCenter(target: Vector3): Vector3;
10248
- delta(target: Vector3): Vector3;
10249
- distanceSq(): number;
10250
- distance(): number;
10251
- at(t: number, target: Vector3): Vector3;
10252
- closestPointToPointParameter(point: Vector3, clampToLine: boolean): number;
10253
- closestPointToPoint(point: Vector3, clampToLine: boolean, target: Vector3): Vector3;
10254
- /**
10255
- * 两线段最近点的平方距离。c1 / c2 收到各自线段上的最近点。
10256
- * Ericson, Real-Time Collision Detection 5.1.9。
10257
- */
10258
- distanceSqToLine3(line: Line3, c1?: Vector3, c2?: Vector3): number;
10259
- applyMatrix4(matrix: Matrix4): this;
10260
- equals(line: Line3): boolean;
10261
- }
10262
-
10263
- /**
10264
- * 平面,Hessian 法式:n 为单位法线,constant 是原点到平面的有符号距离(n·p + constant = 0)。
10265
- */
10266
-
10267
- declare class Plane {
10268
- normal: Vector3;
10269
- constant: number;
10270
- constructor(normal?: Vector3, constant?: number);
10271
- set(normal: Vector3, constant: number): this;
10272
- setComponents(x: number, y: number, z: number, w: number): this;
10273
- setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): this;
10274
- setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): this;
10275
- copy(plane: Plane): this;
10276
- clone(): Plane;
10277
- normalize(): this;
10278
- negate(): this;
10279
- distanceToPoint(point: Vector3): number;
10280
- distanceToSphere(sphere: Sphere): number;
10281
- projectPoint(point: Vector3, target: Vector3): Vector3;
10282
- /** 线段与平面交点。平行且共面时返回起点;不相交返回 null。 */
10283
- intersectLine(line: Line3, target: Vector3, clampToLine?: boolean): Vector3 | null;
10284
- intersectsLine(line: Line3): boolean;
10285
- intersectsBox(box: Box3): boolean;
10286
- intersectsSphere(sphere: Sphere): boolean;
10287
- coplanarPoint(target: Vector3): Vector3;
10288
- applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): this;
10289
- translate(offset: Vector3): this;
10290
- equals(plane: Plane): boolean;
10291
- }
10292
-
10293
- /**
10294
- * 球。radius < 0 表示空,半径 0 只含球心。
10295
- */
10296
-
10297
- declare class Sphere {
10298
- center: Vector3;
10299
- radius: number;
10300
- constructor(center?: Vector3, radius?: number);
10301
- set(center: Vector3, radius: number): this;
10302
- setFromPoints(points: ArrayLike<Vector3>, optionalCenter?: Vector3): this;
10303
- copy(sphere: Sphere): this;
10304
- clone(): Sphere;
10305
- isEmpty(): boolean;
10306
- makeEmpty(): this;
10307
- containsPoint(point: Vector3): boolean;
10308
- distanceToPoint(point: Vector3): number;
10309
- intersectsSphere(sphere: Sphere): boolean;
10310
- intersectsBox(box: Box3): boolean;
10311
- intersectsPlane(plane: Plane): boolean;
10312
- clampPoint(point: Vector3, target: Vector3): Vector3;
10313
- getBoundingBox(target: Box3): Box3;
10314
- applyMatrix4(matrix: Matrix4): this;
10315
- translate(offset: Vector3): this;
10316
- expandByPoint(point: Vector3): this;
10317
- union(sphere: Sphere): this;
10318
- equals(sphere: Sphere): boolean;
10319
- }
10320
-
10321
- /**
10322
- * 三角形。重心坐标 (a, b, c) 之和为 1。
10323
- */
10324
-
10325
- declare class Triangle {
10326
- a: Vector3;
10327
- b: Vector3;
10328
- c: Vector3;
10329
- constructor(a?: Vector3, b?: Vector3, c?: Vector3);
10330
- static getNormal(a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3;
10331
- /** 退化三角形返回 null,target 被写成 0。结果是 (wa, wb, wc)。 */
10332
- static getBarycoord(point: Vector3, a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3 | null;
10333
- static containsPoint(point: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean;
10334
- static getInterpolation(point: Vector3, p1: Vector3, p2: Vector3, p3: Vector3, v1: Vector3, v2: Vector3, v3: Vector3, target: Vector3): Vector3 | null;
10335
- static isFrontFacing(a: Vector3, b: Vector3, c: Vector3, direction: Vector3): boolean;
10336
- set(a: Vector3, b: Vector3, c: Vector3): this;
10337
- setFromPointsAndIndices(points: ArrayLike<Vector3>, i0: number, i1: number, i2: number): this;
10338
- copy(triangle: Triangle): this;
10339
- clone(): Triangle;
10340
- getArea(): number;
10341
- getMidpoint(target: Vector3): Vector3;
10342
- getNormal(target: Vector3): Vector3;
10343
- getPlane(target: Plane): Plane;
10344
- getBarycoord(point: Vector3, target: Vector3): Vector3 | null;
10345
- getInterpolation(point: Vector3, v1: Vector3, v2: Vector3, v3: Vector3, target: Vector3): Vector3 | null;
10346
- containsPoint(point: Vector3): boolean;
10347
- isFrontFacing(direction: Vector3): boolean;
10348
- intersectsBox(box: Box3): boolean;
10349
- /** Ericson 5.1.5,按 Voronoi 区域落到顶点、边或面。 */
10350
- closestPointToPoint(p: Vector3, target: Vector3): Vector3;
10351
- equals(triangle: Triangle): boolean;
10352
- }
10353
-
10354
- /**
10355
- * 三维轴对齐包围盒。空盒是任一轴 max < min。
10356
- * applyMatrix4 直接扫 8 个角,不分配临时点。
10357
- */
10358
-
10359
- declare class Box3 {
10360
- min: Vector3;
10361
- max: Vector3;
10362
- constructor(min?: Vector3, max?: Vector3);
10363
- set(min: Vector3, max: Vector3): this;
10364
- /** 扁平 xyz。stride 默认 3。 */
10365
- setFromArray(array: ArrayLike<number>, stride?: number): this;
10366
- setFromPoints(points: ArrayLike<Vector3>): this;
10367
- setFromCenterAndSize(center: Vector3, size: Vector3): this;
10368
- copy(box: Box3): this;
10369
- clone(): Box3;
10370
- makeEmpty(): this;
10371
- isEmpty(): boolean;
10372
- getCenter(target: Vector3): Vector3;
10373
- getSize(target: Vector3): Vector3;
10374
- expandByPoint(point: Vector3): this;
10375
- expandByVector(vector: Vector3): this;
10376
- expandByScalar(scalar: number): this;
10377
- containsPoint(point: Vector3): boolean;
10378
- containsBox(box: Box3): boolean;
10379
- getParameter(point: Vector3, target: Vector3): Vector3;
10380
- intersectsBox(box: Box3): boolean;
10381
- intersectsSphere(sphere: Sphere): boolean;
10382
- intersectsPlane(plane: Plane): boolean;
10383
- /** Akenine-Möller SAT。分离轴上无重叠才算不相交。 */
10384
- intersectsTriangle(triangle: Triangle): boolean;
10385
- clampPoint(point: Vector3, target: Vector3): Vector3;
10386
- distanceToPoint(point: Vector3): number;
10387
- getBoundingSphere(target: Sphere): Sphere;
10388
- intersect(box: Box3): this;
10389
- union(box: Box3): this;
10390
- applyMatrix4(matrix: Matrix4): this;
10391
- translate(offset: Vector3): this;
10392
- equals(box: Box3): boolean;
10393
- }
10394
-
10395
10479
  /**
10396
10480
  * 显示一个 Box3。盒子在 helper 父空间里轴对齐。
10397
10481
  * 引擎不逐对象回调 updateMatrixWorld,盒子变化后调用 update()。
@@ -11864,5 +11948,5 @@ declare class PointChunkSet {
11864
11948
  private clearCells;
11865
11949
  }
11866
11950
 
11867
- export { AdmissionFailure, AmbientLight, ArcCurve, ArrayCamera, ArrowHelper, AudioEngine, AxesHelper, BGRABufferAttribute, BasicDepthPacking, Box3Helper, BoxGeometry, BoxHelper, BudgetAccount, BufferAttribute, BufferGeometry, CLIP_PLANE_INACTIVE_W, CachedChunkSource, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, ClippingMesh, Color, Color4, ColorSpace, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, ConeGeometry, Controls, CoverageCellFlags, CubeCamera, CubeConvolution, CubeTexture, CubicBezierCurve, CubicBezierCurve3, Curve, CurvePath, CustomLight, CylinderGeometry, DEG2RAD, DIRTY_FLAG_MASK, DIRTY_TYPE_MASK, Data3DTexture, DataArrayTexture, DataTexture, DataUtils, DepthTexture, DirectionalLight, DirectionalLightHelper, DodecahedronGeometry, EMPTY_ENTITY_ID, Earcut, EdgesGeometry, EllipseCurve, EntityFlags, EntityStore, Euler, EventBridge, ExtrudeGeometry, FXAA, Float16BufferAttribute, Float32BufferAttribute, FramebufferTexture, GLTFLoader, GPU, GPUAddressMode$1 as GPUAddressMode, GPUBindingAccessMap, GPUBlendFactor, GPUBlendOperation, GPUBufferUsage$1 as GPUBufferUsage, GPUColorWriteFlags, GPUCompareFunction$1 as GPUCompareFunction, GPUCompressSampleFormatMap, GPUCompressTextureFormatType, GPUCullMode, GPUFeatureName, GPUFilterMode$1 as GPUFilterMode, GPUFrontFace, GPUIndexFormat, GPULoadOp, GPUPrimitiveTopology, GPUSamplerBindingType, GPUShaderStage, GPUStoreOp, GPUTextureAspect, GPUTextureDataType, GPUTextureDimension$1 as GPUTextureDimension, GPUTextureFormatMap, GPUTextureFormatObject, GPUTextureFormatType, GPUTextureSampleFormatMap, GPUTextureSampleType$1 as GPUTextureSampleType, GPUTextureViewDimension$1 as GPUTextureViewDimension, GPUVertexFormatLib, GPUWgslTypeLib, GridHelper, GridManifest, Group, HemisphereLight, HemisphereLightHelper, INPUT_IN, INPUT_OUT, INVALID_ENTITY_REF, INVALID_ENTITY_SLOT, INVALID_MANIFEST_ID, IcosahedronGeometry, ImageUtils, Input, InputSurface, InstancedMesh, InstancedModel, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_UP, LatheGeometry, Light, LightHeaderRole, LightManager, Line, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, Loader, MOD_ALT, MOD_CTRL, MOD_META, MOD_SHIFT, MappedChunkSource, Mapping, MaterialNode, MaterialSide, Matrix2, Matrix3, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, Object3D, OctahedronGeometry, OrbitControls, OrthographicCamera, POINTER_CLICK_PX2, PageLane, PagePipeline, PageState, Path, PerspectiveCamera, PlanarReflection, PlaneGeometry, PlaneHelper, Planes, PointChunkSet, PointLight, PointLightHelper, PointerInteraction, Points, Points2, PointsMaterial, PointsMaterial2, PolarGridHelper, PolyhedronGeometry, PostProcessing, ProtoInstanceContent, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, RAD2DEG, RGBADepthPacking, RGBDepthPacking, RGDepthPacking, Raycaster, RectAreaLight, RenderContext, RingGeometry, SMAA, SSAO, Sampler, Scene, ShaderNode, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, SimulationState, Skeleton, SkeletonHelper, Slot, SphereGeometry, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StereoCamera, Storage3DTexture, StorageArrayTexture, StorageTexture, StreamingPageFlags, StructBufferAttribute, StructUnorm10Attribute, TetrahedronGeometry, Texture, TextureUtils, ToneMapping, TorusGeometry, TorusKnotGeometry, TransformFlags, TubeGeometry, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Unorm10BufferAttribute, Vector2, Vector3, Vector4, VertexStructBuffer, VideoFrameTexture, VideoTexture, VolumeMaterial, WebGPURenderer, WireframeGeometry, WorldRuntime, WorldViewFlags, addColumnCost, addStreamingCost, area, attach, bindHost, buildAttributeRows, buildGridManifest, buildSweptTube, catmullRom, checkColumnAdmission, checkStreamingAdmission, checkUploadSliceAdmission, clamp, commitLineDistance, commitSweptTube, contain, copyPacket, cover, createCurve, cubicBezier, curveConstructors, ellipseSweep, emptyColumnUsage, emptyStreamingUsage, evalCubic, fill, fromHalfFloat, getByteLength, hermite, isClockWise, isPowerOfTwo, lerp, listen, meshMorphWeightsActive, nearestPowerOfTwo, quadraticBezier, quadraticBezierPath, quoteProtoInstanceCost, registerMaterialShade, smoothstep, subColumnCost, subStreamingCost, toHalfFloat, triangulate, triangulateShape, validateGridManifestForBudget, validateStaticL0Cost, validateStreamingBudget, validateStreamingCost };
11951
+ export { AdmissionFailure, AmbientLight, ArcCurve, ArrayCamera, ArrowHelper, AudioEngine, AxesHelper, BGRABufferAttribute, BasicDepthPacking, Box3, Box3Helper, BoxGeometry, BoxHelper, BudgetAccount, BufferAttribute, BufferGeometry, CLIP_PLANE_INACTIVE_W, CachedChunkSource, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, ClippingMesh, Color, Color4, ColorSpace, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, ConeGeometry, Controls, CoverageCellFlags, CubeCamera, CubeConvolution, CubeTexture, CubicBezierCurve, CubicBezierCurve3, Curve, CurvePath, CustomLight, CylinderGeometry, Cylindrical, DEG2RAD, DIRTY_FLAG_MASK, DIRTY_TYPE_MASK, Data3DTexture, DataArrayTexture, DataTexture, DataUtils, DepthTexture, DirectionalLight, DirectionalLightHelper, DodecahedronGeometry, EMPTY_ENTITY_ID, Earcut, EdgesGeometry, EllipseCurve, EntityFlags, EntityStore, Euler, EventBridge, ExtrudeGeometry, FXAA, Float16BufferAttribute, Float32BufferAttribute, FramebufferTexture, GLTFLoader, GPU, GPUAddressMode$1 as GPUAddressMode, GPUBindingAccessMap, GPUBlendFactor, GPUBlendOperation, GPUBufferUsage$1 as GPUBufferUsage, GPUColorWriteFlags, GPUCompareFunction$1 as GPUCompareFunction, GPUCompressSampleFormatMap, GPUCompressTextureFormatType, GPUCullMode, GPUFeatureName, GPUFilterMode$1 as GPUFilterMode, GPUFrontFace, GPUIndexFormat, GPULoadOp, GPUPrimitiveTopology, GPUSamplerBindingType, GPUShaderStage, GPUStoreOp, GPUTextureAspect, GPUTextureDataType, GPUTextureDimension$1 as GPUTextureDimension, GPUTextureFormatMap, GPUTextureFormatObject, GPUTextureFormatType, GPUTextureSampleFormatMap, GPUTextureSampleType$1 as GPUTextureSampleType, GPUTextureViewDimension$1 as GPUTextureViewDimension, GPUVertexFormatLib, GPUWgslTypeLib, GridHelper, GridManifest, Group, HemisphereLight, HemisphereLightHelper, INPUT_IN, INPUT_OUT, INVALID_ENTITY_REF, INVALID_ENTITY_SLOT, INVALID_MANIFEST_ID, IcosahedronGeometry, ImageUtils, Input, InputSurface, InstancedMesh, InstancedModel, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_UP, LatheGeometry, Light, LightHeaderRole, LightManager, Line, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, Loader, MOD_ALT, MOD_CTRL, MOD_META, MOD_SHIFT, MappedChunkSource, Mapping, MaterialNode, MaterialSide, Matrix2, Matrix3, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, Object3D, OctahedronGeometry, OrbitControls, OrthographicCamera, POINTER_CLICK_PX2, PageLane, PagePipeline, PageState, Path, PerspectiveCamera, PlanarReflection, Plane, PlaneGeometry, PlaneHelper, Planes, PointChunkSet, PointLight, PointLightHelper, PointerInteraction, Points, Points2, PointsMaterial, PointsMaterial2, PolarGridHelper, PolyhedronGeometry, PostProcessing, ProtoInstanceContent, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, RAD2DEG, RGBADepthPacking, RGBDepthPacking, RGDepthPacking, Ray, Raycaster, RectAreaLight, RenderContext, RingGeometry, SMAA, SSAO, Sampler, Scene, ShaderNode, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, SimulationState, Skeleton, SkeletonHelper, Slot, Sphere, SphereGeometry, Spherical, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StereoCamera, Storage3DTexture, StorageArrayTexture, StorageTexture, StreamingPageFlags, StructBufferAttribute, StructUnorm10Attribute, TetrahedronGeometry, Texture, TextureUtils, ToneMapping, TorusGeometry, TorusKnotGeometry, TransformFlags, Triangle, TubeGeometry, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Unorm10BufferAttribute, Vector2, Vector3, Vector4, VertexStructBuffer, VideoFrameTexture, VideoTexture, VolumeMaterial, WebGPURenderer, WireframeGeometry, WorldRuntime, WorldViewFlags, addColumnCost, addStreamingCost, area, attach, bindHost, buildAttributeRows, buildGridManifest, buildSweptTube, catmullRom, checkColumnAdmission, checkStreamingAdmission, checkUploadSliceAdmission, clamp, commitLineDistance, commitSweptTube, contain, copyPacket, cover, createCurve, cubicBezier, curveConstructors, ellipseSweep, emptyColumnUsage, emptyStreamingUsage, evalCubic, fill, fromHalfFloat, getByteLength, hermite, isClockWise, isPowerOfTwo, lerp, listen, meshMorphWeightsActive, nearestPowerOfTwo, quadraticBezier, quadraticBezierPath, quoteProtoInstanceCost, registerMaterialShade, smoothstep, subColumnCost, subStreamingCost, toHalfFloat, triangulate, triangulateShape, validateGridManifestForBudget, validateStaticL0Cost, validateStreamingBudget, validateStreamingCost };
11868
11952
  export type { AudioNode, BridgeOptions, BufferAttributeType, CachedChunkSourceOptions, CatmullRomType, ChunkLoader, ChunkSource, ColumnUsage, ContentDecoder, CoverageCellTable, CoverageLayer, CubeConvolutionOptions, CurveJSON, CurveTypeName, DataNodeValue, DepthMaterialParameters, DepthPacking, DirtyFlags, DistanceMaterialParameters, EngineLastFrame, EntityId, EntityPatch, EntitySpawn, EulerOrder, ExtrudeOptions, ExtrudePath, ExtrudeShape, ExtrudeShapeInput, ExtrudeUVGenerator, ExtrudeVec2, ExtrudeVec3, FrameContext, FramePlugin, FrenetFrames, GLTFResult, GPUTextureFormatConfig, GridManifestBuildLimits, GridManifestData, GridManifestImport, HelperColor, ImportedBundle, ImportedPage, InputInMessage, InputOutMessage, InputPacket, InputType, Intersection, LambertMaterialParameters, LightClusterOptions, LightColorArg, LineBasicMaterialParameters, LineDashedMaterialParameters, MatcapMaterialParameters, MaterialParameters, MaterialShaderNodeParameters, MaterialVarying, NormalMaterialParameters, PagePipelineOptions, PhongMaterialParameters, PhysicalMaterialParameters, PlanarReflectionUpdateOptions, PlayOptions, PointCell, PointChunkOptions, PointGrid, PointLod, PointLodDecision, PointSample, PointSampleView, PointerHitEvent, PointerSnapshot, PointsMaterial2Parameters, PointsMaterialParameters, PostProcessingParameters, PreparedContent, RaycasterLike, RenderOptions, RendererConfig, ResizeSnapshot, ResourceBundleTable, RuntimeGridConfig, SamplerOptions, ShaderNodeParameters, ShadowMaterialParameters, ShapeContour, ShapeInput, ShapeVec2, SpriteMaterialParameters, StandardMaterialParameters, StaticBounds, StreamingBudget, StreamingCost, StreamingPageTable, StreamingUsage, SubmitState, SweptTubeBounds, TextureFit, TextureOptions, ToonMaterialParameters, TransparentPass, TubePath, TubeVec3, Type16Data, Type32Data, TypeDefInfo$1 as TypeDefInfo, VertexSlotSpec, Voice, VolumeMaterialParameters, WgslDepthTextureDim, WgslDepthTextureType, WgslExternalTextureType, WgslHandleType, WgslSampledTextureDim, WgslSampledTextureType, WgslSamplerType, WgslStorageAccess, WgslStorageTextureDim, WgslStorageTextureType, WgslTextureComponentType, WgslTextureType, WorldRuntimeOptions, WorldSpawn, WorldStats, WorldViewDemand, XY };