raspberry_games_server_game_logic 1.8.507 → 1.8.508

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@@ -380,7 +380,7 @@
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  function addFormatStructureForTime(structure) {
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  this.u6c(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -431,7 +431,7 @@
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  initMetadataForClass(BrowserCompressionService, 'BrowserCompressionService', BrowserCompressionService, VOID, [CompressionService], [2]);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.507';
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+ this.version = '1.8.508';
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  }
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  protoOf(GameEngineConfig).s43 = function () {
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  return this.version;
@@ -2740,6 +2740,10 @@
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  serverStateUpdateIntervalMillis = serverStateUpdateIntervalMillis === VOID ? 3000 : serverStateUpdateIntervalMillis;
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  return $super === VOID ? this.m7o(botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) : $super.m7o.call(this, botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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  };
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+ protoOf(Companion_5).getServerEngineTestMode = function () {
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+ var tmp0_finishGameWhenNotLiveStrategy = FinishGameWhenNotLiveStrategy_DISABLED_getInstance();
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+ return new ServerReduxConfig(tmp0_finishGameWhenNotLiveStrategy, true, VOID, 15000, 90000, false, true, true, 2000, 150, 3000);
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+ };
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  var Companion_instance_10;
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  function Companion_getInstance_14() {
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  return Companion_instance_10;
@@ -3018,6 +3022,10 @@
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  FinishGameWhenNotLiveStrategy_initEntries();
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  return FinishGameWhenNotLiveStrategy_ALL_REPLACED_AND_NOT_NATIVE_BOT_instance;
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  }
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+ function FinishGameWhenNotLiveStrategy_DISABLED_getInstance() {
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+ FinishGameWhenNotLiveStrategy_initEntries();
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+ return FinishGameWhenNotLiveStrategy_DISABLED_instance;
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+ }
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  function RandomData(signature, id, indexes, cardsInCycle, provider, cardDeck) {
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  this.signature = signature;
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  this.id = id;