raspberry_games_server_game_logic 1.8.479 → 1.8.481

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -429,10 +429,10 @@
429
429
  spectators = tmp;
430
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  var tmp_0;
431
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  if ($super === VOID) {
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- this.obc(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ubc(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.obc.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ubc.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -440,10 +440,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.qbc(newRid);
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+ this.wbc(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.qbc.call(this, newRid);
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+ tmp = $super.wbc.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -451,16 +451,16 @@
451
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.rbc(reason, roomId);
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+ this.xbc(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.rbc.call(this, reason, roomId);
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+ tmp = $super.xbc.call(this, reason, roomId);
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  }
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  return tmp;
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  }
461
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.nbc(playerId, roomId, permanently) : $super.nbc.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.tbc(playerId, roomId, permanently) : $super.tbc.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -488,7 +488,7 @@
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  initMetadataForClass(ToClientEventsObserverImpl, 'ToClientEventsObserverImpl', VOID, VOID, [ToClientEventsObserver], [1, 0]);
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  function getToClientContinueAction$default(sendToPlayer, table, previousConnectionState, $super) {
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  previousConnectionState = previousConnectionState === VOID ? null : previousConnectionState;
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- return $super === VOID ? this.qbf(sendToPlayer, table, previousConnectionState) : $super.qbf.call(this, sendToPlayer, table, previousConnectionState);
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+ return $super === VOID ? this.wbf(sendToPlayer, table, previousConnectionState) : $super.wbf.call(this, sendToPlayer, table, previousConnectionState);
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  }
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  initMetadataForInterface(PlayerConnectionInteractor, 'PlayerConnectionInteractor');
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  initMetadataForClass(PlayerConnectionInteractorImpl, 'PlayerConnectionInteractorImpl', VOID, VOID, [PlayerConnectionInteractor]);
@@ -539,7 +539,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
542
- return $super === VOID ? this.xbi(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.xbi.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.dbj(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.dbj.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -552,17 +552,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.rat_1 = $subscriber;
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+ this.xat_1 = $subscriber;
556
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  CoroutineImpl.call(this, resultContinuation);
557
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  }
558
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).tat = function (it, $completion) {
559
- var tmp = this.uat(it, $completion);
558
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).zat = function (it, $completion) {
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+ var tmp = this.aau(it, $completion);
560
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  tmp.k9_1 = Unit_instance;
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  tmp.l9_1 = null;
562
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  return tmp.q9();
563
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  };
564
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ca = function (p1, $completion) {
565
- return this.tat(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
565
+ return this.zat(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
566
566
  };
567
567
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9 = function () {
568
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  var suspendResult = this.k9_1;
@@ -571,7 +571,7 @@
571
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  var tmp = this.i9_1;
572
572
  if (tmp === 0) {
573
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  this.j9_1 = 1;
574
- this.rat_1(this.sat_1);
574
+ this.xat_1(this.yat_1);
575
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  return Unit_instance;
576
576
  } else if (tmp === 1) {
577
577
  throw this.l9_1;
@@ -582,31 +582,31 @@
582
582
  }
583
583
  while (true);
584
584
  };
585
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).uat = function (it, completion) {
586
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.rat_1, completion);
587
- i.sat_1 = it;
585
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).aau = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.xat_1, completion);
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+ i.yat_1 = it;
588
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  return i;
589
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  };
590
590
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
591
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
592
592
  var l = function (it, $completion) {
593
- return i.tat(it, $completion);
593
+ return i.zat(it, $completion);
594
594
  };
595
595
  l.$arity = 1;
596
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  return l;
597
597
  }
598
598
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
599
- this.dau_1 = $subscriber;
599
+ this.jau_1 = $subscriber;
600
600
  CoroutineImpl.call(this, resultContinuation);
601
601
  }
602
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).fau = function (it, $completion) {
603
- var tmp = this.gau(it, $completion);
602
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).lau = function (it, $completion) {
603
+ var tmp = this.mau(it, $completion);
604
604
  tmp.k9_1 = Unit_instance;
605
605
  tmp.l9_1 = null;
606
606
  return tmp.q9();
607
607
  };
608
608
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, $completion) {
609
- return this.fau((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
609
+ return this.lau((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
610
610
  };
611
611
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9 = function () {
612
612
  var suspendResult = this.k9_1;
@@ -615,7 +615,7 @@
615
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  var tmp = this.i9_1;
616
616
  if (tmp === 0) {
617
617
  this.j9_1 = 1;
618
- this.dau_1(this.eau_1);
618
+ this.jau_1(this.kau_1);
619
619
  return Unit_instance;
620
620
  } else if (tmp === 1) {
621
621
  throw this.l9_1;
@@ -626,22 +626,22 @@
626
626
  }
627
627
  while (true);
628
628
  };
629
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).gau = function (it, completion) {
630
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.dau_1, completion);
631
- i.eau_1 = it;
629
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).mau = function (it, completion) {
630
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.jau_1, completion);
631
+ i.kau_1 = it;
632
632
  return i;
633
633
  };
634
634
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
635
635
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
636
636
  var l = function (it, $completion) {
637
- return i.fau(it, $completion);
637
+ return i.lau(it, $completion);
638
638
  };
639
639
  l.$arity = 1;
640
640
  return l;
641
641
  }
642
642
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
643
- this.pau_1 = $$this$unsafeFlow;
644
- this.qau_1 = this$0;
643
+ this.vau_1 = $$this$unsafeFlow;
644
+ this.wau_1 = this$0;
645
645
  CoroutineImpl.call(this, resultContinuation);
646
646
  }
647
647
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).c2k = function (value, $completion) {
@@ -661,10 +661,10 @@
661
661
  switch (tmp) {
662
662
  case 0:
663
663
  this.j9_1 = 2;
664
- var tmp0 = this.pau_1;
665
- var value = this.rau_1;
664
+ var tmp0 = this.vau_1;
665
+ var value = this.xau_1;
666
666
  this.i9_1 = 1;
667
- suspendResult = tmp0.t2a(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.qau_1)), this);
667
+ suspendResult = tmp0.t2a(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.wau_1)), this);
668
668
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
669
669
  return suspendResult;
670
670
  }
@@ -687,8 +687,8 @@
687
687
  while (true);
688
688
  };
689
689
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2k = function (value, completion) {
690
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.pau_1, this.qau_1, completion);
691
- i.rau_1 = value;
690
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.vau_1, this.wau_1, completion);
691
+ i.xau_1 = value;
692
692
  return i;
693
693
  };
694
694
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -701,8 +701,8 @@
701
701
  }
702
702
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
703
703
  CoroutineImpl.call(this, resultContinuation);
704
- this.aav_1 = _this__u8e3s4;
705
- this.bav_1 = collector;
704
+ this.gav_1 = _this__u8e3s4;
705
+ this.hav_1 = collector;
706
706
  }
707
707
  protoOf($collectCOROUTINE$).q9 = function () {
708
708
  var suspendResult = this.k9_1;
@@ -712,10 +712,10 @@
712
712
  switch (tmp) {
713
713
  case 0:
714
714
  this.j9_1 = 2;
715
- var $this$unsafeFlow = this.bav_1;
715
+ var $this$unsafeFlow = this.hav_1;
716
716
  this.i9_1 = 1;
717
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.aav_1.dav_1, null);
718
- suspendResult = this.aav_1.cav_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
717
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.gav_1.jav_1, null);
718
+ suspendResult = this.gav_1.iav_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
719
719
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
720
720
  return suspendResult;
721
721
  }
@@ -738,8 +738,8 @@
738
738
  while (true);
739
739
  };
740
740
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
741
- this.cav_1 = $this;
742
- this.dav_1 = this$0;
741
+ this.iav_1 = $this;
742
+ this.jav_1 = this$0;
743
743
  }
744
744
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).u2a = function (collector, $completion) {
745
745
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -751,17 +751,17 @@
751
751
  return this.u2a(collector, $completion);
752
752
  };
753
753
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
754
- this.mav_1 = $subscriber;
754
+ this.sav_1 = $subscriber;
755
755
  CoroutineImpl.call(this, resultContinuation);
756
756
  }
757
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).oav = function (it, $completion) {
758
- var tmp = this.pav(it, $completion);
757
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).uav = function (it, $completion) {
758
+ var tmp = this.vav(it, $completion);
759
759
  tmp.k9_1 = Unit_instance;
760
760
  tmp.l9_1 = null;
761
761
  return tmp.q9();
762
762
  };
763
763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ca = function (p1, $completion) {
764
- return this.oav((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
764
+ return this.uav((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
765
765
  };
766
766
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9 = function () {
767
767
  var suspendResult = this.k9_1;
@@ -770,7 +770,7 @@
770
770
  var tmp = this.i9_1;
771
771
  if (tmp === 0) {
772
772
  this.j9_1 = 1;
773
- this.mav_1(this.nav_1);
773
+ this.sav_1(this.tav_1);
774
774
  return Unit_instance;
775
775
  } else if (tmp === 1) {
776
776
  throw this.l9_1;
@@ -781,22 +781,22 @@
781
781
  }
782
782
  while (true);
783
783
  };
784
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).pav = function (it, completion) {
785
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.mav_1, completion);
786
- i.nav_1 = it;
784
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).vav = function (it, completion) {
785
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.sav_1, completion);
786
+ i.tav_1 = it;
787
787
  return i;
788
788
  };
789
789
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
790
790
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
791
791
  var l = function (it, $completion) {
792
- return i.oav(it, $completion);
792
+ return i.uav(it, $completion);
793
793
  };
794
794
  l.$arity = 1;
795
795
  return l;
796
796
  }
797
797
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
798
- this.yav_1 = $$this$unsafeFlow;
799
- this.zav_1 = $table;
798
+ this.eaw_1 = $$this$unsafeFlow;
799
+ this.faw_1 = $table;
800
800
  CoroutineImpl.call(this, resultContinuation);
801
801
  }
802
802
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).c2k = function (value, $completion) {
@@ -816,10 +816,10 @@
816
816
  switch (tmp) {
817
817
  case 0:
818
818
  this.j9_1 = 2;
819
- var tmp0 = this.yav_1;
820
- var value = this.aaw_1;
819
+ var tmp0 = this.eaw_1;
820
+ var value = this.gaw_1;
821
821
  this.i9_1 = 1;
822
- suspendResult = tmp0.t2a(new ActionsStateUpdate(this.zav_1.id, copyToArray(value)), this);
822
+ suspendResult = tmp0.t2a(new ActionsStateUpdate(this.faw_1.id, copyToArray(value)), this);
823
823
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
824
824
  return suspendResult;
825
825
  }
@@ -842,8 +842,8 @@
842
842
  while (true);
843
843
  };
844
844
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2k = function (value, completion) {
845
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.yav_1, this.zav_1, completion);
846
- i.aaw_1 = value;
845
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.eaw_1, this.faw_1, completion);
846
+ i.gaw_1 = value;
847
847
  return i;
848
848
  };
849
849
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -856,8 +856,8 @@
856
856
  }
857
857
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
858
858
  CoroutineImpl.call(this, resultContinuation);
859
- this.jaw_1 = _this__u8e3s4;
860
- this.kaw_1 = collector;
859
+ this.paw_1 = _this__u8e3s4;
860
+ this.qaw_1 = collector;
861
861
  }
862
862
  protoOf($collectCOROUTINE$_0).q9 = function () {
863
863
  var suspendResult = this.k9_1;
@@ -867,10 +867,10 @@
867
867
  switch (tmp) {
868
868
  case 0:
869
869
  this.j9_1 = 2;
870
- var $this$unsafeFlow = this.kaw_1;
870
+ var $this$unsafeFlow = this.qaw_1;
871
871
  this.i9_1 = 1;
872
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.jaw_1.maw_1, null);
873
- suspendResult = this.jaw_1.law_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
872
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.paw_1.saw_1, null);
873
+ suspendResult = this.paw_1.raw_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
874
874
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
875
875
  return suspendResult;
876
876
  }
@@ -893,8 +893,8 @@
893
893
  while (true);
894
894
  };
895
895
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
896
- this.law_1 = $this;
897
- this.maw_1 = $table;
896
+ this.raw_1 = $this;
897
+ this.saw_1 = $table;
898
898
  }
899
899
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).u2a = function (collector, $completion) {
900
900
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -906,18 +906,18 @@
906
906
  return this.u2a(collector, $completion);
907
907
  };
908
908
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
909
- this.vaw_1 = $table;
910
- this.waw_1 = this$0;
909
+ this.bax_1 = $table;
910
+ this.cax_1 = this$0;
911
911
  CoroutineImpl.call(this, resultContinuation);
912
912
  }
913
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).yaw = function ($this$flow, $completion) {
914
- var tmp = this.zaw($this$flow, $completion);
913
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).eax = function ($this$flow, $completion) {
914
+ var tmp = this.fax($this$flow, $completion);
915
915
  tmp.k9_1 = Unit_instance;
916
916
  tmp.l9_1 = null;
917
917
  return tmp.q9();
918
918
  };
919
919
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ca = function (p1, $completion) {
920
- return this.yaw((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
920
+ return this.eax((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
921
921
  };
922
922
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).q9 = function () {
923
923
  var suspendResult = this.k9_1;
@@ -928,7 +928,7 @@
928
928
  case 0:
929
929
  this.j9_1 = 3;
930
930
  this.i9_1 = 1;
931
- suspendResult = this.xaw_1.t2a(new TableStateUpdate(this.vaw_1.id, this.vaw_1), this);
931
+ suspendResult = this.dax_1.t2a(new TableStateUpdate(this.bax_1.id, this.bax_1), this);
932
932
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
933
933
  return suspendResult;
934
934
  }
@@ -936,8 +936,8 @@
936
936
  continue $sm;
937
937
  case 1:
938
938
  this.i9_1 = 2;
939
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.waw_1).r9m(), fromInt(_get_serverReduxConfig__rprcrm(this.waw_1).serverStateUpdateIntervalMillis));
940
- suspendResult = emitAll(this.xaw_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.vaw_1), this);
939
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.cax_1).x9m(), fromInt(_get_serverReduxConfig__rprcrm(this.cax_1).serverStateUpdateIntervalMillis));
940
+ suspendResult = emitAll(this.dax_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.bax_1), this);
941
941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
942
942
  return suspendResult;
943
943
  }
@@ -959,22 +959,22 @@
959
959
  }
960
960
  while (true);
961
961
  };
962
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).zaw = function ($this$flow, completion) {
963
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.vaw_1, this.waw_1, completion);
964
- i.xaw_1 = $this$flow;
962
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).fax = function ($this$flow, completion) {
963
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.bax_1, this.cax_1, completion);
964
+ i.dax_1 = $this$flow;
965
965
  return i;
966
966
  };
967
967
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
968
968
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
969
969
  var l = function ($this$flow, $completion) {
970
- return i.yaw($this$flow, $completion);
970
+ return i.eax($this$flow, $completion);
971
971
  };
972
972
  l.$arity = 1;
973
973
  return l;
974
974
  }
975
975
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
976
- this.iax_1 = $$this$unsafeFlow;
977
- this.jax_1 = this$0;
976
+ this.pax_1 = $$this$unsafeFlow;
977
+ this.qax_1 = this$0;
978
978
  CoroutineImpl.call(this, resultContinuation);
979
979
  }
980
980
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).c2k = function (value, $completion) {
@@ -994,15 +994,15 @@
994
994
  switch (tmp) {
995
995
  case 0:
996
996
  this.j9_1 = 5;
997
- this.pax_1 = this.iax_1;
998
- this.oax_1 = this.kax_1;
997
+ this.vax_1 = this.pax_1;
998
+ this.uax_1 = this.rax_1;
999
999
  this.i9_1 = 1;
1000
1000
  continue $sm;
1001
1001
  case 1:
1002
- this.lax_1 = this.pax_1;
1003
- var it = this.oax_1;
1002
+ this.sax_1 = this.vax_1;
1003
+ var it = this.uax_1;
1004
1004
  var tmp_0;
1005
- if (get_isCreated(this.jax_1.m6y())) {
1005
+ if (get_isCreated(this.qax_1.m6y())) {
1006
1006
  tmp_0 = it;
1007
1007
  } else {
1008
1008
  tmp_0 = null;
@@ -1014,15 +1014,15 @@
1014
1014
  var tmp_1 = this;
1015
1015
  continue $sm;
1016
1016
  } else {
1017
- this.nax_1 = tmp0_elvis_lhs;
1017
+ this.tax_1 = tmp0_elvis_lhs;
1018
1018
  this.i9_1 = 2;
1019
1019
  continue $sm;
1020
1020
  }
1021
1021
 
1022
1022
  case 2:
1023
- var transformed = this.nax_1;
1023
+ var transformed = this.tax_1;
1024
1024
  this.i9_1 = 3;
1025
- suspendResult = this.lax_1.t2a(transformed, this);
1025
+ suspendResult = this.sax_1.t2a(transformed, this);
1026
1026
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1027
1027
  return suspendResult;
1028
1028
  }
@@ -1053,8 +1053,8 @@
1053
1053
  while (true);
1054
1054
  };
1055
1055
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).d2k = function (value, completion) {
1056
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.iax_1, this.jax_1, completion);
1057
- i.kax_1 = value;
1056
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.pax_1, this.qax_1, completion);
1057
+ i.rax_1 = value;
1058
1058
  return i;
1059
1059
  };
1060
1060
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1067,8 +1067,8 @@
1067
1067
  }
1068
1068
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1069
1069
  CoroutineImpl.call(this, resultContinuation);
1070
- this.yax_1 = _this__u8e3s4;
1071
- this.zax_1 = collector;
1070
+ this.eay_1 = _this__u8e3s4;
1071
+ this.fay_1 = collector;
1072
1072
  }
1073
1073
  protoOf($collectCOROUTINE$_1).q9 = function () {
1074
1074
  var suspendResult = this.k9_1;
@@ -1078,10 +1078,10 @@
1078
1078
  switch (tmp) {
1079
1079
  case 0:
1080
1080
  this.j9_1 = 2;
1081
- var $this$unsafeFlow = this.zax_1;
1081
+ var $this$unsafeFlow = this.fay_1;
1082
1082
  this.i9_1 = 1;
1083
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.yax_1.bay_1, null);
1084
- suspendResult = this.yax_1.aay_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1083
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.eay_1.hay_1, null);
1084
+ suspendResult = this.eay_1.gay_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1085
1085
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1086
1086
  return suspendResult;
1087
1087
  }
@@ -1104,7 +1104,7 @@
1104
1104
  while (true);
1105
1105
  };
1106
1106
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1107
- this.kay_1 = $$this$unsafeFlow;
1107
+ this.qay_1 = $$this$unsafeFlow;
1108
1108
  CoroutineImpl.call(this, resultContinuation);
1109
1109
  }
1110
1110
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).c2k = function (value, $completion) {
@@ -1124,27 +1124,27 @@
1124
1124
  switch (tmp) {
1125
1125
  case 0:
1126
1126
  this.j9_1 = 5;
1127
- this.pay_1 = this.kay_1;
1128
- this.oay_1 = this.lay_1;
1127
+ this.vay_1 = this.qay_1;
1128
+ this.uay_1 = this.ray_1;
1129
1129
  this.i9_1 = 1;
1130
1130
  continue $sm;
1131
1131
  case 1:
1132
- this.may_1 = this.pay_1;
1133
- var tmp0_elvis_lhs = this.oay_1.tableOrNull;
1132
+ this.say_1 = this.vay_1;
1133
+ var tmp0_elvis_lhs = this.uay_1.tableOrNull;
1134
1134
  if (tmp0_elvis_lhs == null) {
1135
1135
  this.i9_1 = 4;
1136
1136
  var tmp_0 = this;
1137
1137
  continue $sm;
1138
1138
  } else {
1139
- this.nay_1 = tmp0_elvis_lhs;
1139
+ this.tay_1 = tmp0_elvis_lhs;
1140
1140
  this.i9_1 = 2;
1141
1141
  continue $sm;
1142
1142
  }
1143
1143
 
1144
1144
  case 2:
1145
- var transformed = this.nay_1;
1145
+ var transformed = this.tay_1;
1146
1146
  this.i9_1 = 3;
1147
- suspendResult = this.may_1.t2a(transformed, this);
1147
+ suspendResult = this.say_1.t2a(transformed, this);
1148
1148
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1149
1149
  return suspendResult;
1150
1150
  }
@@ -1175,8 +1175,8 @@
1175
1175
  while (true);
1176
1176
  };
1177
1177
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2k = function (value, completion) {
1178
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.kay_1, completion);
1179
- i.lay_1 = value;
1178
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.qay_1, completion);
1179
+ i.ray_1 = value;
1180
1180
  return i;
1181
1181
  };
1182
1182
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1189,8 +1189,8 @@
1189
1189
  }
1190
1190
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1191
1191
  CoroutineImpl.call(this, resultContinuation);
1192
- this.yay_1 = _this__u8e3s4;
1193
- this.zay_1 = collector;
1192
+ this.eaz_1 = _this__u8e3s4;
1193
+ this.faz_1 = collector;
1194
1194
  }
1195
1195
  protoOf($collectCOROUTINE$_2).q9 = function () {
1196
1196
  var suspendResult = this.k9_1;
@@ -1200,10 +1200,10 @@
1200
1200
  switch (tmp) {
1201
1201
  case 0:
1202
1202
  this.j9_1 = 2;
1203
- var $this$unsafeFlow = this.zay_1;
1203
+ var $this$unsafeFlow = this.faz_1;
1204
1204
  this.i9_1 = 1;
1205
1205
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1206
- suspendResult = this.yay_1.aaz_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1206
+ suspendResult = this.eaz_1.gaz_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1207
1207
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1208
1208
  return suspendResult;
1209
1209
  }
@@ -1226,7 +1226,7 @@
1226
1226
  while (true);
1227
1227
  };
1228
1228
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1229
- this.jaz_1 = $$this$unsafeFlow;
1229
+ this.paz_1 = $$this$unsafeFlow;
1230
1230
  CoroutineImpl.call(this, resultContinuation);
1231
1231
  }
1232
1232
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).c2k = function (value, $completion) {
@@ -1246,8 +1246,8 @@
1246
1246
  switch (tmp) {
1247
1247
  case 0:
1248
1248
  this.j9_1 = 2;
1249
- var tmp0 = this.jaz_1;
1250
- var value = this.kaz_1;
1249
+ var tmp0 = this.paz_1;
1250
+ var value = this.qaz_1;
1251
1251
  this.i9_1 = 1;
1252
1252
  suspendResult = tmp0.t2a(to(value.gameInfo.roundNumberTotal, value), this);
1253
1253
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1272,8 +1272,8 @@
1272
1272
  while (true);
1273
1273
  };
1274
1274
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2k = function (value, completion) {
1275
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.jaz_1, completion);
1276
- i.kaz_1 = value;
1275
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.paz_1, completion);
1276
+ i.qaz_1 = value;
1277
1277
  return i;
1278
1278
  };
1279
1279
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1286,8 +1286,8 @@
1286
1286
  }
1287
1287
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1288
1288
  CoroutineImpl.call(this, resultContinuation);
1289
- this.taz_1 = _this__u8e3s4;
1290
- this.uaz_1 = collector;
1289
+ this.zaz_1 = _this__u8e3s4;
1290
+ this.ab0_1 = collector;
1291
1291
  }
1292
1292
  protoOf($collectCOROUTINE$_3).q9 = function () {
1293
1293
  var suspendResult = this.k9_1;
@@ -1297,10 +1297,10 @@
1297
1297
  switch (tmp) {
1298
1298
  case 0:
1299
1299
  this.j9_1 = 2;
1300
- var $this$unsafeFlow = this.uaz_1;
1300
+ var $this$unsafeFlow = this.ab0_1;
1301
1301
  this.i9_1 = 1;
1302
1302
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1303
- suspendResult = this.taz_1.vaz_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1303
+ suspendResult = this.zaz_1.bb0_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1304
1304
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1305
1305
  return suspendResult;
1306
1306
  }
@@ -1323,7 +1323,7 @@
1323
1323
  while (true);
1324
1324
  };
1325
1325
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1326
- this.eb0_1 = $$this$unsafeFlow;
1326
+ this.kb0_1 = $$this$unsafeFlow;
1327
1327
  CoroutineImpl.call(this, resultContinuation);
1328
1328
  }
1329
1329
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).c2k = function (value, $completion) {
@@ -1343,8 +1343,8 @@
1343
1343
  switch (tmp) {
1344
1344
  case 0:
1345
1345
  this.j9_1 = 2;
1346
- var tmp0 = this.eb0_1;
1347
- var value = this.fb0_1;
1346
+ var tmp0 = this.kb0_1;
1347
+ var value = this.lb0_1;
1348
1348
  this.i9_1 = 1;
1349
1349
  suspendResult = tmp0.t2a(value.second, this);
1350
1350
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1369,8 +1369,8 @@
1369
1369
  while (true);
1370
1370
  };
1371
1371
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2k = function (value, completion) {
1372
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.eb0_1, completion);
1373
- i.fb0_1 = value;
1372
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.kb0_1, completion);
1373
+ i.lb0_1 = value;
1374
1374
  return i;
1375
1375
  };
1376
1376
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1383,8 +1383,8 @@
1383
1383
  }
1384
1384
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1385
1385
  CoroutineImpl.call(this, resultContinuation);
1386
- this.ob0_1 = _this__u8e3s4;
1387
- this.pb0_1 = collector;
1386
+ this.ub0_1 = _this__u8e3s4;
1387
+ this.vb0_1 = collector;
1388
1388
  }
1389
1389
  protoOf($collectCOROUTINE$_4).q9 = function () {
1390
1390
  var suspendResult = this.k9_1;
@@ -1394,10 +1394,10 @@
1394
1394
  switch (tmp) {
1395
1395
  case 0:
1396
1396
  this.j9_1 = 2;
1397
- var $this$unsafeFlow = this.pb0_1;
1397
+ var $this$unsafeFlow = this.vb0_1;
1398
1398
  this.i9_1 = 1;
1399
1399
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1400
- suspendResult = this.ob0_1.qb0_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1400
+ suspendResult = this.ub0_1.wb0_1.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1401
1401
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1402
1402
  return suspendResult;
1403
1403
  }
@@ -1420,17 +1420,17 @@
1420
1420
  while (true);
1421
1421
  };
1422
1422
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1423
- this.zb0_1 = $subscriber;
1423
+ this.fb1_1 = $subscriber;
1424
1424
  CoroutineImpl.call(this, resultContinuation);
1425
1425
  }
1426
- protoOf(GameServer$subscribeWith$slambda$slambda).bb1 = function (it, $completion) {
1427
- var tmp = this.cb1(it, $completion);
1426
+ protoOf(GameServer$subscribeWith$slambda$slambda).hb1 = function (it, $completion) {
1427
+ var tmp = this.ib1(it, $completion);
1428
1428
  tmp.k9_1 = Unit_instance;
1429
1429
  tmp.l9_1 = null;
1430
1430
  return tmp.q9();
1431
1431
  };
1432
1432
  protoOf(GameServer$subscribeWith$slambda$slambda).ca = function (p1, $completion) {
1433
- return this.bb1(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1433
+ return this.hb1(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1434
1434
  };
1435
1435
  protoOf(GameServer$subscribeWith$slambda$slambda).q9 = function () {
1436
1436
  var suspendResult = this.k9_1;
@@ -1439,7 +1439,7 @@
1439
1439
  var tmp = this.i9_1;
1440
1440
  if (tmp === 0) {
1441
1441
  this.j9_1 = 1;
1442
- this.zb0_1(this.ab1_1);
1442
+ this.fb1_1(this.gb1_1);
1443
1443
  return Unit_instance;
1444
1444
  } else if (tmp === 1) {
1445
1445
  throw this.l9_1;
@@ -1450,98 +1450,98 @@
1450
1450
  }
1451
1451
  while (true);
1452
1452
  };
1453
- protoOf(GameServer$subscribeWith$slambda$slambda).cb1 = function (it, completion) {
1454
- var i = new GameServer$subscribeWith$slambda$slambda(this.zb0_1, completion);
1455
- i.ab1_1 = it;
1453
+ protoOf(GameServer$subscribeWith$slambda$slambda).ib1 = function (it, completion) {
1454
+ var i = new GameServer$subscribeWith$slambda$slambda(this.fb1_1, completion);
1455
+ i.gb1_1 = it;
1456
1456
  return i;
1457
1457
  };
1458
1458
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1459
1459
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1460
1460
  var l = function (it, $completion) {
1461
- return i.bb1(it, $completion);
1461
+ return i.hb1(it, $completion);
1462
1462
  };
1463
1463
  l.$arity = 1;
1464
1464
  return l;
1465
1465
  }
1466
1466
  function _get_toClientEventsObserver__6rp51y($this) {
1467
- var tmp0 = $this.hb1_1;
1467
+ var tmp0 = $this.nb1_1;
1468
1468
  var tmp = KProperty1;
1469
1469
  // Inline function 'kotlin.getValue' call
1470
1470
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1471
1471
  return tmp0.o1();
1472
1472
  }
1473
1473
  function _get_fromClientEventsObserver__a7vzd3($this) {
1474
- var tmp0 = $this.ib1_1;
1474
+ var tmp0 = $this.ob1_1;
1475
1475
  var tmp = KProperty1;
1476
1476
  // Inline function 'kotlin.getValue' call
1477
1477
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1478
1478
  return tmp0.o1();
1479
1479
  }
1480
1480
  function _get_playerConnectionInteractor__si6cxf($this) {
1481
- var tmp0 = $this.jb1_1;
1481
+ var tmp0 = $this.pb1_1;
1482
1482
  var tmp = KProperty1;
1483
1483
  // Inline function 'kotlin.getValue' call
1484
1484
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1485
1485
  return tmp0.o1();
1486
1486
  }
1487
1487
  function _get_teamsLogicProvider__u10pm6($this) {
1488
- var tmp0 = $this.kb1_1;
1488
+ var tmp0 = $this.qb1_1;
1489
1489
  var tmp = KProperty1;
1490
1490
  // Inline function 'kotlin.getValue' call
1491
1491
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1492
1492
  return tmp0.o1();
1493
1493
  }
1494
1494
  function _get_userRatingInteractor__a09mdy($this) {
1495
- var tmp0 = $this.lb1_1;
1495
+ var tmp0 = $this.rb1_1;
1496
1496
  var tmp = KProperty1;
1497
1497
  // Inline function 'kotlin.getValue' call
1498
1498
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1499
1499
  return tmp0.o1();
1500
1500
  }
1501
1501
  function _get_random__h29cgo($this) {
1502
- var tmp0 = $this.mb1_1;
1502
+ var tmp0 = $this.sb1_1;
1503
1503
  var tmp = KProperty1;
1504
1504
  // Inline function 'kotlin.getValue' call
1505
1505
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1506
1506
  return tmp0.o1();
1507
1507
  }
1508
1508
  function _get_idsProvider__fnfajc($this) {
1509
- var tmp0 = $this.nb1_1;
1509
+ var tmp0 = $this.tb1_1;
1510
1510
  var tmp = KProperty1;
1511
1511
  // Inline function 'kotlin.getValue' call
1512
1512
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1513
1513
  return tmp0.o1();
1514
1514
  }
1515
1515
  function _get_serverReduxConfig__rprcrm($this) {
1516
- var tmp0 = $this.ob1_1;
1516
+ var tmp0 = $this.ub1_1;
1517
1517
  var tmp = KProperty1;
1518
1518
  // Inline function 'kotlin.getValue' call
1519
1519
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1520
1520
  return tmp0.o1();
1521
1521
  }
1522
1522
  function _get_encoderDecoderProvider__qqgrji($this) {
1523
- var tmp0 = $this.pb1_1;
1523
+ var tmp0 = $this.vb1_1;
1524
1524
  var tmp = KProperty1;
1525
1525
  // Inline function 'kotlin.getValue' call
1526
1526
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1527
1527
  return tmp0.o1();
1528
1528
  }
1529
1529
  function _get_engineLogicConfig__l11qpf($this) {
1530
- var tmp0 = $this.qb1_1;
1530
+ var tmp0 = $this.wb1_1;
1531
1531
  var tmp = KProperty1;
1532
1532
  // Inline function 'kotlin.getValue' call
1533
1533
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1534
1534
  return tmp0.o1();
1535
1535
  }
1536
1536
  function _get_leaguesConfig__hvzxf9($this) {
1537
- var tmp0 = $this.rb1_1;
1537
+ var tmp0 = $this.xb1_1;
1538
1538
  var tmp = KProperty1;
1539
1539
  // Inline function 'kotlin.getValue' call
1540
1540
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1541
1541
  return tmp0.o1();
1542
1542
  }
1543
1543
  function _get_botChatInteractor__17f3on($this) {
1544
- var tmp0 = $this.sb1_1;
1544
+ var tmp0 = $this.yb1_1;
1545
1545
  var tmp = KProperty1;
1546
1546
  // Inline function 'kotlin.getValue' call
1547
1547
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1577,7 +1577,7 @@
1577
1577
  var player = getPlayer(table.players, playerId);
1578
1578
  var tmp;
1579
1579
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1580
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).w9u(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1580
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).c9v(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1581
1581
  var tmp_0;
1582
1582
  if (tmp0_safe_receiver == null) {
1583
1583
  tmp_0 = null;
@@ -1640,7 +1640,7 @@
1640
1640
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1641
1641
  destination.e1(tmp$ret$3);
1642
1642
  }
1643
- var previousTeams = tmp.l9m(destination);
1643
+ var previousTeams = tmp.r9m(destination);
1644
1644
  // Inline function 'kotlin.collections.filterNot' call
1645
1645
  // Inline function 'kotlin.collections.filterNotTo' call
1646
1646
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1671,23 +1671,23 @@
1671
1671
  destination_1.e1(destination_2);
1672
1672
  }
1673
1673
  var updatedTeams = destination_1;
1674
- return _get_teamsLogicProvider__u10pm6($this).m9m(updatedTeams);
1674
+ return _get_teamsLogicProvider__u10pm6($this).s9m(updatedTeams);
1675
1675
  }
1676
1676
  function Companion() {
1677
- this.ub1_1 = 'GameEngine_API';
1677
+ this.ab2_1 = 'GameEngine_API';
1678
1678
  }
1679
1679
  var Companion_instance_10;
1680
1680
  function Companion_getInstance_0() {
1681
1681
  return Companion_instance_10;
1682
1682
  }
1683
1683
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1684
- this.vb1_1 = function_0;
1684
+ this.bb2_1 = function_0;
1685
1685
  }
1686
1686
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).t2a = function (value, $completion) {
1687
- return this.vb1_1(value, $completion);
1687
+ return this.bb2_1(value, $completion);
1688
1688
  };
1689
1689
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1690
- return this.vb1_1;
1690
+ return this.bb2_1;
1691
1691
  };
1692
1692
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1693
1693
  var tmp;
@@ -1708,13 +1708,13 @@
1708
1708
  return hashCode(this.s3());
1709
1709
  };
1710
1710
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1711
- this.wb1_1 = function_0;
1711
+ this.cb2_1 = function_0;
1712
1712
  }
1713
1713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).t2a = function (value, $completion) {
1714
- return this.wb1_1(value, $completion);
1714
+ return this.cb2_1(value, $completion);
1715
1715
  };
1716
1716
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1717
- return this.wb1_1;
1717
+ return this.cb2_1;
1718
1718
  };
1719
1719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1720
1720
  var tmp;
@@ -1735,13 +1735,13 @@
1735
1735
  return hashCode(this.s3());
1736
1736
  };
1737
1737
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1738
- this.xb1_1 = function_0;
1738
+ this.db2_1 = function_0;
1739
1739
  }
1740
1740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).t2a = function (value, $completion) {
1741
- return this.xb1_1(value, $completion);
1741
+ return this.db2_1(value, $completion);
1742
1742
  };
1743
1743
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1744
- return this.xb1_1;
1744
+ return this.db2_1;
1745
1745
  };
1746
1746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1747
1747
  var tmp;
@@ -1762,13 +1762,13 @@
1762
1762
  return hashCode(this.s3());
1763
1763
  };
1764
1764
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1765
- this.yb1_1 = function_0;
1765
+ this.eb2_1 = function_0;
1766
1766
  }
1767
1767
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).t2a = function (value, $completion) {
1768
- return this.yb1_1(value, $completion);
1768
+ return this.eb2_1(value, $completion);
1769
1769
  };
1770
1770
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1771
- return this.yb1_1;
1771
+ return this.eb2_1;
1772
1772
  };
1773
1773
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1774
1774
  var tmp;
@@ -1789,13 +1789,13 @@
1789
1789
  return hashCode(this.s3());
1790
1790
  };
1791
1791
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1792
- this.zb1_1 = function_0;
1792
+ this.fb2_1 = function_0;
1793
1793
  }
1794
1794
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).t2a = function (value, $completion) {
1795
- return this.zb1_1(value, $completion);
1795
+ return this.fb2_1(value, $completion);
1796
1796
  };
1797
1797
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1798
- return this.zb1_1;
1798
+ return this.fb2_1;
1799
1799
  };
1800
1800
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1801
1801
  var tmp;
@@ -1816,13 +1816,13 @@
1816
1816
  return hashCode(this.s3());
1817
1817
  };
1818
1818
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1819
- this.ab2_1 = function_0;
1819
+ this.gb2_1 = function_0;
1820
1820
  }
1821
1821
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).t2a = function (value, $completion) {
1822
- return this.ab2_1(value, $completion);
1822
+ return this.gb2_1(value, $completion);
1823
1823
  };
1824
1824
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1825
- return this.ab2_1;
1825
+ return this.gb2_1;
1826
1826
  };
1827
1827
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1828
1828
  var tmp;
@@ -1963,8 +1963,8 @@
1963
1963
  };
1964
1964
  }
1965
1965
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1966
- this.jb2_1 = this$0;
1967
- this.kb2_1 = $subscriber;
1966
+ this.pb2_1 = this$0;
1967
+ this.qb2_1 = $subscriber;
1968
1968
  CoroutineImpl.call(this, resultContinuation);
1969
1969
  }
1970
1970
  protoOf(GameServer$subscribeToClientAction$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -1985,8 +1985,8 @@
1985
1985
  case 0:
1986
1986
  this.j9_1 = 2;
1987
1987
  this.i9_1 = 1;
1988
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.jb2_1).mb2();
1989
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.kb2_1, null);
1988
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.pb2_1).sb2();
1989
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.qb2_1, null);
1990
1990
  suspendResult = tmp_0.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1991
1991
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1992
1992
  return suspendResult;
@@ -2010,8 +2010,8 @@
2010
2010
  while (true);
2011
2011
  };
2012
2012
  protoOf(GameServer$subscribeToClientAction$slambda).i2f = function ($this$launchDefault, completion) {
2013
- var i = new GameServer$subscribeToClientAction$slambda(this.jb2_1, this.kb2_1, completion);
2014
- i.lb2_1 = $this$launchDefault;
2013
+ var i = new GameServer$subscribeToClientAction$slambda(this.pb2_1, this.qb2_1, completion);
2014
+ i.rb2_1 = $this$launchDefault;
2015
2015
  return i;
2016
2016
  };
2017
2017
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2023,8 +2023,8 @@
2023
2023
  return l;
2024
2024
  }
2025
2025
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2026
- this.vb2_1 = this$0;
2027
- this.wb2_1 = $subscriber;
2026
+ this.bb3_1 = this$0;
2027
+ this.cb3_1 = $subscriber;
2028
2028
  CoroutineImpl.call(this, resultContinuation);
2029
2029
  }
2030
2030
  protoOf(GameServer$subscribeServerStateUpdate$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -2045,8 +2045,8 @@
2045
2045
  case 0:
2046
2046
  this.j9_1 = 2;
2047
2047
  this.i9_1 = 1;
2048
- var tmp_0 = observeTableStateUpdates(this.vb2_1);
2049
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.wb2_1, null);
2048
+ var tmp_0 = observeTableStateUpdates(this.bb3_1);
2049
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.cb3_1, null);
2050
2050
  suspendResult = tmp_0.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2051
2051
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2052
2052
  return suspendResult;
@@ -2070,8 +2070,8 @@
2070
2070
  while (true);
2071
2071
  };
2072
2072
  protoOf(GameServer$subscribeServerStateUpdate$slambda).i2f = function ($this$launchDefault, completion) {
2073
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.vb2_1, this.wb2_1, completion);
2074
- i.xb2_1 = $this$launchDefault;
2073
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.bb3_1, this.cb3_1, completion);
2074
+ i.db3_1 = $this$launchDefault;
2075
2075
  return i;
2076
2076
  };
2077
2077
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2083,8 +2083,8 @@
2083
2083
  return l;
2084
2084
  }
2085
2085
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2086
- this.gb3_1 = this$0;
2087
- this.hb3_1 = $subscriber;
2086
+ this.mb3_1 = this$0;
2087
+ this.nb3_1 = $subscriber;
2088
2088
  CoroutineImpl.call(this, resultContinuation);
2089
2089
  }
2090
2090
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -2105,9 +2105,9 @@
2105
2105
  case 0:
2106
2106
  this.j9_1 = 2;
2107
2107
  this.i9_1 = 1;
2108
- var this_0 = observeTableStateUpdates(this.gb3_1);
2109
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.gb3_1);
2110
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.hb3_1, null);
2108
+ var this_0 = observeTableStateUpdates(this.mb3_1);
2109
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.mb3_1);
2110
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.nb3_1, null);
2111
2111
  suspendResult = tmp_0.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2112
2112
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2113
2113
  return suspendResult;
@@ -2131,8 +2131,8 @@
2131
2131
  while (true);
2132
2132
  };
2133
2133
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).i2f = function ($this$launchDefault, completion) {
2134
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.gb3_1, this.hb3_1, completion);
2135
- i.ib3_1 = $this$launchDefault;
2134
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.mb3_1, this.nb3_1, completion);
2135
+ i.ob3_1 = $this$launchDefault;
2136
2136
  return i;
2137
2137
  };
2138
2138
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2144,8 +2144,8 @@
2144
2144
  return l;
2145
2145
  }
2146
2146
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2147
- this.rb3_1 = this$0;
2148
- this.sb3_1 = $callback;
2147
+ this.xb3_1 = this$0;
2148
+ this.yb3_1 = $callback;
2149
2149
  CoroutineImpl.call(this, resultContinuation);
2150
2150
  }
2151
2151
  protoOf(GameServer$getServerTableState$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -2164,11 +2164,11 @@
2164
2164
  var tmp = this.i9_1;
2165
2165
  if (tmp === 0) {
2166
2166
  this.j9_1 = 1;
2167
- if (!this.rb3_1.isTableExists) {
2167
+ if (!this.xb3_1.isTableExists) {
2168
2168
  return Unit_instance;
2169
2169
  }
2170
- var dto = mapToDto_3(new TableStateUpdate(this.rb3_1.table.id, this.rb3_1.table), _get_encoderDecoderProvider__qqgrji(this.rb3_1));
2171
- this.sb3_1(dto);
2170
+ var dto = mapToDto_3(new TableStateUpdate(this.xb3_1.table.id, this.xb3_1.table), _get_encoderDecoderProvider__qqgrji(this.xb3_1));
2171
+ this.yb3_1(dto);
2172
2172
  return Unit_instance;
2173
2173
  } else if (tmp === 1) {
2174
2174
  throw this.l9_1;
@@ -2180,8 +2180,8 @@
2180
2180
  while (true);
2181
2181
  };
2182
2182
  protoOf(GameServer$getServerTableState$slambda).i2f = function ($this$launchDefault, completion) {
2183
- var i = new GameServer$getServerTableState$slambda(this.rb3_1, this.sb3_1, completion);
2184
- i.tb3_1 = $this$launchDefault;
2183
+ var i = new GameServer$getServerTableState$slambda(this.xb3_1, this.yb3_1, completion);
2184
+ i.zb3_1 = $this$launchDefault;
2185
2185
  return i;
2186
2186
  };
2187
2187
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2193,18 +2193,18 @@
2193
2193
  return l;
2194
2194
  }
2195
2195
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2196
- this.cb4_1 = this$0;
2196
+ this.ib4_1 = this$0;
2197
2197
  CoroutineImpl.call(this, resultContinuation);
2198
2198
  }
2199
- protoOf(GameServer$observeTableStateUpdates$slambda).fb4 = function ($this$transformLatest, it, $completion) {
2200
- var tmp = this.gb4($this$transformLatest, it, $completion);
2199
+ protoOf(GameServer$observeTableStateUpdates$slambda).lb4 = function ($this$transformLatest, it, $completion) {
2200
+ var tmp = this.mb4($this$transformLatest, it, $completion);
2201
2201
  tmp.k9_1 = Unit_instance;
2202
2202
  tmp.l9_1 = null;
2203
2203
  return tmp.q9();
2204
2204
  };
2205
2205
  protoOf(GameServer$observeTableStateUpdates$slambda).da = function (p1, p2, $completion) {
2206
2206
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2207
- return this.fb4(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2207
+ return this.lb4(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2208
2208
  };
2209
2209
  protoOf(GameServer$observeTableStateUpdates$slambda).q9 = function () {
2210
2210
  var suspendResult = this.k9_1;
@@ -2215,8 +2215,8 @@
2215
2215
  case 0:
2216
2216
  this.j9_1 = 2;
2217
2217
  this.i9_1 = 1;
2218
- var table = this.eb4_1;
2219
- suspendResult = emitAll(this.db4_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.cb4_1, null)), this);
2218
+ var table = this.kb4_1;
2219
+ suspendResult = emitAll(this.jb4_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ib4_1, null)), this);
2220
2220
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2221
2221
  return suspendResult;
2222
2222
  }
@@ -2238,23 +2238,23 @@
2238
2238
  }
2239
2239
  while (true);
2240
2240
  };
2241
- protoOf(GameServer$observeTableStateUpdates$slambda).gb4 = function ($this$transformLatest, it, completion) {
2242
- var i = new GameServer$observeTableStateUpdates$slambda(this.cb4_1, completion);
2243
- i.db4_1 = $this$transformLatest;
2244
- i.eb4_1 = it;
2241
+ protoOf(GameServer$observeTableStateUpdates$slambda).mb4 = function ($this$transformLatest, it, completion) {
2242
+ var i = new GameServer$observeTableStateUpdates$slambda(this.ib4_1, completion);
2243
+ i.jb4_1 = $this$transformLatest;
2244
+ i.kb4_1 = it;
2245
2245
  return i;
2246
2246
  };
2247
2247
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2248
2248
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2249
2249
  var l = function ($this$transformLatest, it, $completion) {
2250
- return i.fb4($this$transformLatest, it, $completion);
2250
+ return i.lb4($this$transformLatest, it, $completion);
2251
2251
  };
2252
2252
  l.$arity = 2;
2253
2253
  return l;
2254
2254
  }
2255
2255
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2256
- this.aay_1 = $this;
2257
- this.bay_1 = this$0;
2256
+ this.gay_1 = $this;
2257
+ this.hay_1 = this$0;
2258
2258
  }
2259
2259
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).u2a = function (collector, $completion) {
2260
2260
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2266,7 +2266,7 @@
2266
2266
  return this.u2a(collector, $completion);
2267
2267
  };
2268
2268
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2269
- this.aaz_1 = $this;
2269
+ this.gaz_1 = $this;
2270
2270
  }
2271
2271
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).u2a = function (collector, $completion) {
2272
2272
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2278,7 +2278,7 @@
2278
2278
  return this.u2a(collector, $completion);
2279
2279
  };
2280
2280
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2281
- this.vaz_1 = $this;
2281
+ this.bb0_1 = $this;
2282
2282
  }
2283
2283
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).u2a = function (collector, $completion) {
2284
2284
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2293,7 +2293,7 @@
2293
2293
  return old.first === new_0.first;
2294
2294
  }
2295
2295
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2296
- this.qb0_1 = $this;
2296
+ this.wb0_1 = $this;
2297
2297
  }
2298
2298
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).u2a = function (collector, $completion) {
2299
2299
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2305,8 +2305,8 @@
2305
2305
  return this.u2a(collector, $completion);
2306
2306
  };
2307
2307
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2308
- this.pb4_1 = this$0;
2309
- this.qb4_1 = $subscriber;
2308
+ this.vb4_1 = this$0;
2309
+ this.wb4_1 = $subscriber;
2310
2310
  CoroutineImpl.call(this, resultContinuation);
2311
2311
  }
2312
2312
  protoOf(GameServer$subscribeWith$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -2327,8 +2327,8 @@
2327
2327
  case 0:
2328
2328
  this.j9_1 = 2;
2329
2329
  this.i9_1 = 1;
2330
- var tmp_0 = distinctUntilChanged(this.pb4_1.l7j());
2331
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.qb4_1, null);
2330
+ var tmp_0 = distinctUntilChanged(this.vb4_1.l7j());
2331
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.wb4_1, null);
2332
2332
  suspendResult = tmp_0.t29(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2333
2333
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2334
2334
  return suspendResult;
@@ -2352,8 +2352,8 @@
2352
2352
  while (true);
2353
2353
  };
2354
2354
  protoOf(GameServer$subscribeWith$slambda).i2f = function ($this$launchDefault, completion) {
2355
- var i = new GameServer$subscribeWith$slambda(this.pb4_1, this.qb4_1, completion);
2356
- i.rb4_1 = $this$launchDefault;
2355
+ var i = new GameServer$subscribeWith$slambda(this.vb4_1, this.wb4_1, completion);
2356
+ i.xb4_1 = $this$launchDefault;
2357
2357
  return i;
2358
2358
  };
2359
2359
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2365,18 +2365,18 @@
2365
2365
  return l;
2366
2366
  }
2367
2367
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2368
- this.ab5_1 = $action;
2368
+ this.gb5_1 = $action;
2369
2369
  CoroutineImpl.call(this, resultContinuation);
2370
2370
  }
2371
- protoOf(GameServer$fromClientEvent$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2372
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2371
+ protoOf(GameServer$fromClientEvent$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2372
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2373
2373
  tmp.k9_1 = Unit_instance;
2374
2374
  tmp.l9_1 = null;
2375
2375
  return tmp.q9();
2376
2376
  };
2377
2377
  protoOf(GameServer$fromClientEvent$slambda).da = function (p1, p2, $completion) {
2378
2378
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2379
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2379
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2380
2380
  };
2381
2381
  protoOf(GameServer$fromClientEvent$slambda).q9 = function () {
2382
2382
  var suspendResult = this.k9_1;
@@ -2385,11 +2385,11 @@
2385
2385
  var tmp = this.i9_1;
2386
2386
  if (tmp === 0) {
2387
2387
  this.j9_1 = 1;
2388
- if (this.ab5_1 instanceof PlayerReadyFromClientAction)
2389
- if (!get_isCreated(this.cb5_1.state)) {
2388
+ if (this.gb5_1 instanceof PlayerReadyFromClientAction)
2389
+ if (!get_isCreated(this.ib5_1.state)) {
2390
2390
  return Unit_instance;
2391
2391
  }
2392
- this.cb5_1.dispatch(this.ab5_1);
2392
+ this.ib5_1.dispatch(this.gb5_1);
2393
2393
  return Unit_instance;
2394
2394
  } else if (tmp === 1) {
2395
2395
  throw this.l9_1;
@@ -2400,34 +2400,34 @@
2400
2400
  }
2401
2401
  while (true);
2402
2402
  };
2403
- protoOf(GameServer$fromClientEvent$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2404
- var i = new GameServer$fromClientEvent$slambda(this.ab5_1, completion);
2405
- i.bb5_1 = $this$dispatchAsync;
2406
- i.cb5_1 = store;
2403
+ protoOf(GameServer$fromClientEvent$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2404
+ var i = new GameServer$fromClientEvent$slambda(this.gb5_1, completion);
2405
+ i.hb5_1 = $this$dispatchAsync;
2406
+ i.ib5_1 = store;
2407
2407
  return i;
2408
2408
  };
2409
2409
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2410
2410
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2411
2411
  var l = function ($this$dispatchAsync, store, $completion) {
2412
- return i.db5($this$dispatchAsync, store, $completion);
2412
+ return i.jb5($this$dispatchAsync, store, $completion);
2413
2413
  };
2414
2414
  l.$arity = 2;
2415
2415
  return l;
2416
2416
  }
2417
2417
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2418
- this.nb5_1 = $playerId;
2419
- this.ob5_1 = $roomId;
2418
+ this.tb5_1 = $playerId;
2419
+ this.ub5_1 = $roomId;
2420
2420
  CoroutineImpl.call(this, resultContinuation);
2421
2421
  }
2422
- protoOf(GameServer$playerLostConnection$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2423
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2422
+ protoOf(GameServer$playerLostConnection$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2423
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2424
2424
  tmp.k9_1 = Unit_instance;
2425
2425
  tmp.l9_1 = null;
2426
2426
  return tmp.q9();
2427
2427
  };
2428
2428
  protoOf(GameServer$playerLostConnection$slambda).da = function (p1, p2, $completion) {
2429
2429
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2430
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2431
2431
  };
2432
2432
  protoOf(GameServer$playerLostConnection$slambda).q9 = function () {
2433
2433
  var suspendResult = this.k9_1;
@@ -2436,12 +2436,12 @@
2436
2436
  var tmp = this.i9_1;
2437
2437
  if (tmp === 0) {
2438
2438
  this.j9_1 = 1;
2439
- if (!get_isCreated(this.qb5_1.state)) {
2439
+ if (!get_isCreated(this.wb5_1.state)) {
2440
2440
  return Unit_instance;
2441
2441
  }
2442
- var tmp_0 = this.qb5_1.dispatch;
2442
+ var tmp_0 = this.wb5_1.dispatch;
2443
2443
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2444
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.nb5_1, this.ob5_1));
2444
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.tb5_1, this.ub5_1));
2445
2445
  return Unit_instance;
2446
2446
  } else if (tmp === 1) {
2447
2447
  throw this.l9_1;
@@ -2452,35 +2452,35 @@
2452
2452
  }
2453
2453
  while (true);
2454
2454
  };
2455
- protoOf(GameServer$playerLostConnection$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2456
- var i = new GameServer$playerLostConnection$slambda(this.nb5_1, this.ob5_1, completion);
2457
- i.pb5_1 = $this$dispatchAsync;
2458
- i.qb5_1 = store;
2455
+ protoOf(GameServer$playerLostConnection$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2456
+ var i = new GameServer$playerLostConnection$slambda(this.tb5_1, this.ub5_1, completion);
2457
+ i.vb5_1 = $this$dispatchAsync;
2458
+ i.wb5_1 = store;
2459
2459
  return i;
2460
2460
  };
2461
2461
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2462
2462
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2463
2463
  var l = function ($this$dispatchAsync, store, $completion) {
2464
- return i.db5($this$dispatchAsync, store, $completion);
2464
+ return i.jb5($this$dispatchAsync, store, $completion);
2465
2465
  };
2466
2466
  l.$arity = 2;
2467
2467
  return l;
2468
2468
  }
2469
2469
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2470
- this.zb5_1 = this$0;
2471
- this.ab6_1 = $playerId;
2472
- this.bb6_1 = $roomId;
2470
+ this.fb6_1 = this$0;
2471
+ this.gb6_1 = $playerId;
2472
+ this.hb6_1 = $roomId;
2473
2473
  CoroutineImpl.call(this, resultContinuation);
2474
2474
  }
2475
- protoOf(GameServer$playerLive$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2476
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2475
+ protoOf(GameServer$playerLive$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2476
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2477
2477
  tmp.k9_1 = Unit_instance;
2478
2478
  tmp.l9_1 = null;
2479
2479
  return tmp.q9();
2480
2480
  };
2481
2481
  protoOf(GameServer$playerLive$slambda).da = function (p1, p2, $completion) {
2482
2482
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2483
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2483
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2484
2484
  };
2485
2485
  protoOf(GameServer$playerLive$slambda).q9 = function () {
2486
2486
  var suspendResult = this.k9_1;
@@ -2489,16 +2489,16 @@
2489
2489
  var tmp = this.i9_1;
2490
2490
  if (tmp === 0) {
2491
2491
  this.j9_1 = 1;
2492
- if (get_isFinished(this.db6_1.state) || get_isFinishing(this.db6_1.state)) {
2492
+ if (get_isFinished(this.jb6_1.state) || get_isFinishing(this.jb6_1.state)) {
2493
2493
  return Unit_instance;
2494
2494
  }
2495
- if (!_get_serverReduxConfig__rprcrm(this.zb5_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.db6_1.state) || !this.zb5_1.m6y().o7k())) {
2496
- this.zb5_1.s5a().v('GameEngine_API', 'playerLive: ' + this.ab6_1 + ' before game is created');
2495
+ if (!_get_serverReduxConfig__rprcrm(this.fb6_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.jb6_1.state) || !this.fb6_1.m6y().o7k())) {
2496
+ this.fb6_1.s5a().v('GameEngine_API', 'playerLive: ' + this.gb6_1 + ' before game is created');
2497
2497
  return Unit_instance;
2498
2498
  }
2499
- var tmp_0 = this.db6_1.dispatch;
2499
+ var tmp_0 = this.jb6_1.dispatch;
2500
2500
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2501
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ab6_1, this.bb6_1));
2501
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.gb6_1, this.hb6_1));
2502
2502
  return Unit_instance;
2503
2503
  } else if (tmp === 1) {
2504
2504
  throw this.l9_1;
@@ -2509,36 +2509,36 @@
2509
2509
  }
2510
2510
  while (true);
2511
2511
  };
2512
- protoOf(GameServer$playerLive$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2513
- var i = new GameServer$playerLive$slambda(this.zb5_1, this.ab6_1, this.bb6_1, completion);
2514
- i.cb6_1 = $this$dispatchAsync;
2515
- i.db6_1 = store;
2512
+ protoOf(GameServer$playerLive$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2513
+ var i = new GameServer$playerLive$slambda(this.fb6_1, this.gb6_1, this.hb6_1, completion);
2514
+ i.ib6_1 = $this$dispatchAsync;
2515
+ i.jb6_1 = store;
2516
2516
  return i;
2517
2517
  };
2518
2518
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2519
2519
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2520
2520
  var l = function ($this$dispatchAsync, store, $completion) {
2521
- return i.db5($this$dispatchAsync, store, $completion);
2521
+ return i.jb5($this$dispatchAsync, store, $completion);
2522
2522
  };
2523
2523
  l.$arity = 2;
2524
2524
  return l;
2525
2525
  }
2526
2526
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2527
- this.mb6_1 = this$0;
2528
- this.nb6_1 = $playerId;
2529
- this.ob6_1 = $permanently;
2530
- this.pb6_1 = $roomId;
2527
+ this.sb6_1 = this$0;
2528
+ this.tb6_1 = $playerId;
2529
+ this.ub6_1 = $permanently;
2530
+ this.vb6_1 = $roomId;
2531
2531
  CoroutineImpl.call(this, resultContinuation);
2532
2532
  }
2533
- protoOf(GameServer$playerLeft$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2534
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2533
+ protoOf(GameServer$playerLeft$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2534
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2535
2535
  tmp.k9_1 = Unit_instance;
2536
2536
  tmp.l9_1 = null;
2537
2537
  return tmp.q9();
2538
2538
  };
2539
2539
  protoOf(GameServer$playerLeft$slambda).da = function (p1, p2, $completion) {
2540
2540
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2541
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2541
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2542
2542
  };
2543
2543
  protoOf(GameServer$playerLeft$slambda).q9 = function () {
2544
2544
  var suspendResult = this.k9_1;
@@ -2547,22 +2547,22 @@
2547
2547
  var tmp = this.i9_1;
2548
2548
  if (tmp === 0) {
2549
2549
  this.j9_1 = 1;
2550
- if (get_isFinished(this.rb6_1.state) || get_isFinishing(this.rb6_1.state)) {
2550
+ if (get_isFinished(this.xb6_1.state) || get_isFinishing(this.xb6_1.state)) {
2551
2551
  return Unit_instance;
2552
2552
  }
2553
- if (!get_isCreated(this.rb6_1.state) || !this.mb6_1.m6y().o7k()) {
2554
- this.mb6_1.s5a().w('GameEngine_API', 'playerLeft: ' + this.nb6_1 + ' before game is created');
2553
+ if (!get_isCreated(this.xb6_1.state) || !this.sb6_1.m6y().o7k()) {
2554
+ this.sb6_1.s5a().w('GameEngine_API', 'playerLeft: ' + this.tb6_1 + ' before game is created');
2555
2555
  return Unit_instance;
2556
2556
  }
2557
- var tmp_0 = this.rb6_1.dispatch;
2557
+ var tmp_0 = this.xb6_1.dispatch;
2558
2558
  var tmp_1;
2559
- if (this.ob6_1) {
2559
+ if (this.ub6_1) {
2560
2560
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2561
2561
  } else {
2562
2562
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2563
2563
  }
2564
2564
  var tmp0_connectionState = tmp_1;
2565
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.nb6_1, this.pb6_1));
2565
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.tb6_1, this.vb6_1));
2566
2566
  return Unit_instance;
2567
2567
  } else if (tmp === 1) {
2568
2568
  throw this.l9_1;
@@ -2573,39 +2573,39 @@
2573
2573
  }
2574
2574
  while (true);
2575
2575
  };
2576
- protoOf(GameServer$playerLeft$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2577
- var i = new GameServer$playerLeft$slambda(this.mb6_1, this.nb6_1, this.ob6_1, this.pb6_1, completion);
2578
- i.qb6_1 = $this$dispatchAsync;
2579
- i.rb6_1 = store;
2576
+ protoOf(GameServer$playerLeft$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2577
+ var i = new GameServer$playerLeft$slambda(this.sb6_1, this.tb6_1, this.ub6_1, this.vb6_1, completion);
2578
+ i.wb6_1 = $this$dispatchAsync;
2579
+ i.xb6_1 = store;
2580
2580
  return i;
2581
2581
  };
2582
2582
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2583
2583
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2584
2584
  var l = function ($this$dispatchAsync, store, $completion) {
2585
- return i.db5($this$dispatchAsync, store, $completion);
2585
+ return i.jb5($this$dispatchAsync, store, $completion);
2586
2586
  };
2587
2587
  l.$arity = 2;
2588
2588
  return l;
2589
2589
  }
2590
2590
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2591
- this.ab7_1 = $usersArray;
2592
- this.bb7_1 = this$0;
2593
- this.cb7_1 = $config;
2594
- this.db7_1 = $roomId;
2595
- this.eb7_1 = $transition;
2596
- this.fb7_1 = $gameCreatorId;
2597
- this.gb7_1 = $spectators;
2591
+ this.gb7_1 = $usersArray;
2592
+ this.hb7_1 = this$0;
2593
+ this.ib7_1 = $config;
2594
+ this.jb7_1 = $roomId;
2595
+ this.kb7_1 = $transition;
2596
+ this.lb7_1 = $gameCreatorId;
2597
+ this.mb7_1 = $spectators;
2598
2598
  CoroutineImpl.call(this, resultContinuation);
2599
2599
  }
2600
- protoOf(GameServer$roomOnCreate$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2601
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2600
+ protoOf(GameServer$roomOnCreate$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2601
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2602
2602
  tmp.k9_1 = Unit_instance;
2603
2603
  tmp.l9_1 = null;
2604
2604
  return tmp.q9();
2605
2605
  };
2606
2606
  protoOf(GameServer$roomOnCreate$slambda).da = function (p1, p2, $completion) {
2607
2607
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2608
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2609
2609
  };
2610
2610
  protoOf(GameServer$roomOnCreate$slambda).q9 = function () {
2611
2611
  var suspendResult = this.k9_1;
@@ -2614,18 +2614,18 @@
2614
2614
  var tmp = this.i9_1;
2615
2615
  if (tmp === 0) {
2616
2616
  this.j9_1 = 1;
2617
- var users = toList(this.ab7_1);
2618
- if (!validatePlayerCount(this.bb7_1, this.cb7_1, users, this.db7_1)) {
2619
- this.ib7_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.bb7_1.table.isGameFinished, this.bb7_1.table));
2617
+ var users = toList(this.gb7_1);
2618
+ if (!validatePlayerCount(this.hb7_1, this.ib7_1, users, this.jb7_1)) {
2619
+ this.ob7_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.hb7_1.table.isGameFinished, this.hb7_1.table));
2620
2620
  return Unit_instance;
2621
2621
  }
2622
- var orderedUsers = orderUsers(this.bb7_1, users, this.cb7_1, this.eb7_1);
2623
- var gameCreatorUser = getPlayer(users, this.fb7_1);
2624
- var tmp_0 = this.ib7_1.dispatch;
2622
+ var orderedUsers = orderUsers(this.hb7_1, users, this.ib7_1, this.kb7_1);
2623
+ var gameCreatorUser = getPlayer(users, this.lb7_1);
2624
+ var tmp_0 = this.ob7_1.dispatch;
2625
2625
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2626
2626
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2627
- var tmp2_spectators = toList(this.gb7_1);
2628
- tmp_0(new StartGameMechanicAction(this.cb7_1, this.db7_1, tmp0_version, this.fb7_1, tmp1_users, VOID, tmp2_spectators));
2627
+ var tmp2_spectators = toList(this.mb7_1);
2628
+ tmp_0(new StartGameMechanicAction(this.ib7_1, this.jb7_1, tmp0_version, this.lb7_1, tmp1_users, VOID, tmp2_spectators));
2629
2629
  return Unit_instance;
2630
2630
  } else if (tmp === 1) {
2631
2631
  throw this.l9_1;
@@ -2636,39 +2636,39 @@
2636
2636
  }
2637
2637
  while (true);
2638
2638
  };
2639
- protoOf(GameServer$roomOnCreate$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2640
- var i = new GameServer$roomOnCreate$slambda(this.ab7_1, this.bb7_1, this.cb7_1, this.db7_1, this.eb7_1, this.fb7_1, this.gb7_1, completion);
2641
- i.hb7_1 = $this$dispatchAsync;
2642
- i.ib7_1 = store;
2639
+ protoOf(GameServer$roomOnCreate$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2640
+ var i = new GameServer$roomOnCreate$slambda(this.gb7_1, this.hb7_1, this.ib7_1, this.jb7_1, this.kb7_1, this.lb7_1, this.mb7_1, completion);
2641
+ i.nb7_1 = $this$dispatchAsync;
2642
+ i.ob7_1 = store;
2643
2643
  return i;
2644
2644
  };
2645
2645
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2646
2646
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2647
2647
  var l = function ($this$dispatchAsync, store, $completion) {
2648
- return i.db5($this$dispatchAsync, store, $completion);
2648
+ return i.jb5($this$dispatchAsync, store, $completion);
2649
2649
  };
2650
2650
  l.$arity = 2;
2651
2651
  return l;
2652
2652
  }
2653
2653
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2654
- this.jb7_1 = $playerId;
2654
+ this.pb7_1 = $playerId;
2655
2655
  }
2656
2656
  protoOf(GameServer$preserveTeams$previousTeams$1).p6x = function () {
2657
- return this.jb7_1;
2657
+ return this.pb7_1;
2658
2658
  };
2659
2659
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2660
- this.sb7_1 = $state;
2660
+ this.yb7_1 = $state;
2661
2661
  CoroutineImpl.call(this, resultContinuation);
2662
2662
  }
2663
- protoOf(GameServer$roomOnContinueFromState$slambda).vb7 = function ($this$dispatchAwait, store, $completion) {
2664
- var tmp = this.eb5($this$dispatchAwait, store, $completion);
2663
+ protoOf(GameServer$roomOnContinueFromState$slambda).bb8 = function ($this$dispatchAwait, store, $completion) {
2664
+ var tmp = this.kb5($this$dispatchAwait, store, $completion);
2665
2665
  tmp.k9_1 = Unit_instance;
2666
2666
  tmp.l9_1 = null;
2667
2667
  return tmp.q9();
2668
2668
  };
2669
2669
  protoOf(GameServer$roomOnContinueFromState$slambda).da = function (p1, p2, $completion) {
2670
2670
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2671
- return this.vb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2671
+ return this.bb8(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2672
2672
  };
2673
2673
  protoOf(GameServer$roomOnContinueFromState$slambda).q9 = function () {
2674
2674
  var suspendResult = this.k9_1;
@@ -2677,10 +2677,10 @@
2677
2677
  var tmp = this.i9_1;
2678
2678
  if (tmp === 0) {
2679
2679
  this.j9_1 = 1;
2680
- if (get_isCreating(this.ub7_1.state)) {
2681
- var tmp_0 = this.ub7_1.dispatch;
2680
+ if (get_isCreating(this.ab8_1.state)) {
2681
+ var tmp_0 = this.ab8_1.dispatch;
2682
2682
  var tmp0_reason = new RestartRoundReason(null);
2683
- var tmp1_table = this.sb7_1.table;
2683
+ var tmp1_table = this.yb7_1.table;
2684
2684
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2685
2685
  return true;
2686
2686
  }
@@ -2694,34 +2694,34 @@
2694
2694
  }
2695
2695
  while (true);
2696
2696
  };
2697
- protoOf(GameServer$roomOnContinueFromState$slambda).eb5 = function ($this$dispatchAwait, store, completion) {
2698
- var i = new GameServer$roomOnContinueFromState$slambda(this.sb7_1, completion);
2699
- i.tb7_1 = $this$dispatchAwait;
2700
- i.ub7_1 = store;
2697
+ protoOf(GameServer$roomOnContinueFromState$slambda).kb5 = function ($this$dispatchAwait, store, completion) {
2698
+ var i = new GameServer$roomOnContinueFromState$slambda(this.yb7_1, completion);
2699
+ i.zb7_1 = $this$dispatchAwait;
2700
+ i.ab8_1 = store;
2701
2701
  return i;
2702
2702
  };
2703
2703
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2704
2704
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2705
2705
  var l = function ($this$dispatchAwait, store, $completion) {
2706
- return i.vb7($this$dispatchAwait, store, $completion);
2706
+ return i.bb8($this$dispatchAwait, store, $completion);
2707
2707
  };
2708
2708
  l.$arity = 2;
2709
2709
  return l;
2710
2710
  }
2711
2711
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2712
- this.eb8_1 = $isCreated;
2713
- this.fb8_1 = $state;
2712
+ this.kb8_1 = $isCreated;
2713
+ this.lb8_1 = $state;
2714
2714
  CoroutineImpl.call(this, resultContinuation);
2715
2715
  }
2716
- protoOf(GameServer$roomOnContinueFromState$slambda_1).db5 = function ($this$dispatchAsync, store, $completion) {
2717
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2716
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).jb5 = function ($this$dispatchAsync, store, $completion) {
2717
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2718
2718
  tmp.k9_1 = Unit_instance;
2719
2719
  tmp.l9_1 = null;
2720
2720
  return tmp.q9();
2721
2721
  };
2722
2722
  protoOf(GameServer$roomOnContinueFromState$slambda_1).da = function (p1, p2, $completion) {
2723
2723
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2724
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2724
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2725
2725
  };
2726
2726
  protoOf(GameServer$roomOnContinueFromState$slambda_1).q9 = function () {
2727
2727
  var suspendResult = this.k9_1;
@@ -2732,7 +2732,7 @@
2732
2732
  case 0:
2733
2733
  this.j9_1 = 3;
2734
2734
  this.i9_1 = 1;
2735
- suspendResult = this.eb8_1.c1w(this);
2735
+ suspendResult = this.kb8_1.c1w(this);
2736
2736
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2737
2737
  return suspendResult;
2738
2738
  }
@@ -2740,10 +2740,10 @@
2740
2740
  continue $sm;
2741
2741
  case 1:
2742
2742
  if (suspendResult) {
2743
- var _iterator__ex2g4s = this.fb8_1.actions.t();
2743
+ var _iterator__ex2g4s = this.lb8_1.actions.t();
2744
2744
  while (_iterator__ex2g4s.u()) {
2745
2745
  var element = _iterator__ex2g4s.v();
2746
- this.hb8_1.dispatch(element);
2746
+ this.nb8_1.dispatch(element);
2747
2747
  }
2748
2748
  this.i9_1 = 2;
2749
2749
  continue $sm;
@@ -2768,35 +2768,35 @@
2768
2768
  }
2769
2769
  while (true);
2770
2770
  };
2771
- protoOf(GameServer$roomOnContinueFromState$slambda_1).eb5 = function ($this$dispatchAsync, store, completion) {
2772
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.eb8_1, this.fb8_1, completion);
2773
- i.gb8_1 = $this$dispatchAsync;
2774
- i.hb8_1 = store;
2771
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).kb5 = function ($this$dispatchAsync, store, completion) {
2772
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.kb8_1, this.lb8_1, completion);
2773
+ i.mb8_1 = $this$dispatchAsync;
2774
+ i.nb8_1 = store;
2775
2775
  return i;
2776
2776
  };
2777
2777
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2778
2778
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2779
2779
  var l = function ($this$dispatchAsync, store, $completion) {
2780
- return i.db5($this$dispatchAsync, store, $completion);
2780
+ return i.jb5($this$dispatchAsync, store, $completion);
2781
2781
  };
2782
2782
  l.$arity = 2;
2783
2783
  return l;
2784
2784
  }
2785
2785
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2786
- this.qb8_1 = $tableLite;
2787
- this.rb8_1 = $roomId;
2788
- this.sb8_1 = this$0;
2786
+ this.wb8_1 = $tableLite;
2787
+ this.xb8_1 = $roomId;
2788
+ this.yb8_1 = this$0;
2789
2789
  CoroutineImpl.call(this, resultContinuation);
2790
2790
  }
2791
- protoOf(GameServer$roomOnContinueFromRound$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2792
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$roomOnContinueFromRound$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2793
2793
  tmp.k9_1 = Unit_instance;
2794
2794
  tmp.l9_1 = null;
2795
2795
  return tmp.q9();
2796
2796
  };
2797
2797
  protoOf(GameServer$roomOnContinueFromRound$slambda).da = function (p1, p2, $completion) {
2798
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2799
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2800
2800
  };
2801
2801
  protoOf(GameServer$roomOnContinueFromRound$slambda).q9 = function () {
2802
2802
  var suspendResult = this.k9_1;
@@ -2805,9 +2805,9 @@
2805
2805
  var tmp = this.i9_1;
2806
2806
  if (tmp === 0) {
2807
2807
  this.j9_1 = 1;
2808
- var tmp_0 = this.ub8_1.dispatch;
2809
- var tmp0_reason = new RestartRoundReason(this.qb8_1.gameInfo.round.roundNumber);
2810
- var tmp1_table = Companion_instance_0.restartRound(this.rb8_1, _get_idsProvider__fnfajc(this.sb8_1).e76(), get_versionOrDefault(GameEngineConfig_instance), this.qb8_1);
2808
+ var tmp_0 = this.ab9_1.dispatch;
2809
+ var tmp0_reason = new RestartRoundReason(this.wb8_1.gameInfo.round.roundNumber);
2810
+ var tmp1_table = Companion_instance_0.restartRound(this.xb8_1, _get_idsProvider__fnfajc(this.yb8_1).e76(), get_versionOrDefault(GameEngineConfig_instance), this.wb8_1);
2811
2811
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2812
2812
  return Unit_instance;
2813
2813
  } else if (tmp === 1) {
@@ -2819,16 +2819,16 @@
2819
2819
  }
2820
2820
  while (true);
2821
2821
  };
2822
- protoOf(GameServer$roomOnContinueFromRound$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2823
- var i = new GameServer$roomOnContinueFromRound$slambda(this.qb8_1, this.rb8_1, this.sb8_1, completion);
2824
- i.tb8_1 = $this$dispatchAsync;
2825
- i.ub8_1 = store;
2822
+ protoOf(GameServer$roomOnContinueFromRound$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2823
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.wb8_1, this.xb8_1, this.yb8_1, completion);
2824
+ i.zb8_1 = $this$dispatchAsync;
2825
+ i.ab9_1 = store;
2826
2826
  return i;
2827
2827
  };
2828
2828
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2829
2829
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2830
2830
  var l = function ($this$dispatchAsync, store, $completion) {
2831
- return i.db5($this$dispatchAsync, store, $completion);
2831
+ return i.jb5($this$dispatchAsync, store, $completion);
2832
2832
  };
2833
2833
  l.$arity = 2;
2834
2834
  return l;
@@ -2836,15 +2836,15 @@
2836
2836
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2837
2837
  CoroutineImpl.call(this, resultContinuation);
2838
2838
  }
2839
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).db5 = function ($this$dispatchAsync, store, $completion) {
2840
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2839
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).jb5 = function ($this$dispatchAsync, store, $completion) {
2840
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2841
2841
  tmp.k9_1 = Unit_instance;
2842
2842
  tmp.l9_1 = null;
2843
2843
  return tmp.q9();
2844
2844
  };
2845
2845
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).da = function (p1, p2, $completion) {
2846
2846
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2847
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2847
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2848
2848
  };
2849
2849
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).q9 = function () {
2850
2850
  var suspendResult = this.k9_1;
@@ -2853,7 +2853,7 @@
2853
2853
  var tmp = this.i9_1;
2854
2854
  if (tmp === 0) {
2855
2855
  this.j9_1 = 1;
2856
- this.eb9_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2856
+ this.kb9_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2857
2857
  return Unit_instance;
2858
2858
  } else if (tmp === 1) {
2859
2859
  throw this.l9_1;
@@ -2864,33 +2864,33 @@
2864
2864
  }
2865
2865
  while (true);
2866
2866
  };
2867
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).eb5 = function ($this$dispatchAsync, store, completion) {
2867
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).kb5 = function ($this$dispatchAsync, store, completion) {
2868
2868
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2869
- i.db9_1 = $this$dispatchAsync;
2870
- i.eb9_1 = store;
2869
+ i.jb9_1 = $this$dispatchAsync;
2870
+ i.kb9_1 = store;
2871
2871
  return i;
2872
2872
  };
2873
2873
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2874
2874
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2875
2875
  var l = function ($this$dispatchAsync, store, $completion) {
2876
- return i.db5($this$dispatchAsync, store, $completion);
2876
+ return i.jb5($this$dispatchAsync, store, $completion);
2877
2877
  };
2878
2878
  l.$arity = 2;
2879
2879
  return l;
2880
2880
  }
2881
2881
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2882
- this.nb9_1 = $spectators;
2882
+ this.tb9_1 = $spectators;
2883
2883
  CoroutineImpl.call(this, resultContinuation);
2884
2884
  }
2885
- protoOf(GameServer$addSpectatorsToRoom$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2886
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2885
+ protoOf(GameServer$addSpectatorsToRoom$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2886
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2887
2887
  tmp.k9_1 = Unit_instance;
2888
2888
  tmp.l9_1 = null;
2889
2889
  return tmp.q9();
2890
2890
  };
2891
2891
  protoOf(GameServer$addSpectatorsToRoom$slambda).da = function (p1, p2, $completion) {
2892
2892
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2893
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2893
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2894
2894
  };
2895
2895
  protoOf(GameServer$addSpectatorsToRoom$slambda).q9 = function () {
2896
2896
  var suspendResult = this.k9_1;
@@ -2899,7 +2899,7 @@
2899
2899
  var tmp = this.i9_1;
2900
2900
  if (tmp === 0) {
2901
2901
  this.j9_1 = 1;
2902
- this.pb9_1.dispatch(new AddSpectatorsAction(toList(this.nb9_1)));
2902
+ this.vb9_1.dispatch(new AddSpectatorsAction(toList(this.tb9_1)));
2903
2903
  return Unit_instance;
2904
2904
  } else if (tmp === 1) {
2905
2905
  throw this.l9_1;
@@ -2910,33 +2910,33 @@
2910
2910
  }
2911
2911
  while (true);
2912
2912
  };
2913
- protoOf(GameServer$addSpectatorsToRoom$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2914
- var i = new GameServer$addSpectatorsToRoom$slambda(this.nb9_1, completion);
2915
- i.ob9_1 = $this$dispatchAsync;
2916
- i.pb9_1 = store;
2913
+ protoOf(GameServer$addSpectatorsToRoom$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2914
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.tb9_1, completion);
2915
+ i.ub9_1 = $this$dispatchAsync;
2916
+ i.vb9_1 = store;
2917
2917
  return i;
2918
2918
  };
2919
2919
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2920
2920
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2921
2921
  var l = function ($this$dispatchAsync, store, $completion) {
2922
- return i.db5($this$dispatchAsync, store, $completion);
2922
+ return i.jb5($this$dispatchAsync, store, $completion);
2923
2923
  };
2924
2924
  l.$arity = 2;
2925
2925
  return l;
2926
2926
  }
2927
2927
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2928
- this.yb9_1 = $spectators;
2928
+ this.eba_1 = $spectators;
2929
2929
  CoroutineImpl.call(this, resultContinuation);
2930
2930
  }
2931
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2932
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2931
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2932
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2933
2933
  tmp.k9_1 = Unit_instance;
2934
2934
  tmp.l9_1 = null;
2935
2935
  return tmp.q9();
2936
2936
  };
2937
2937
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).da = function (p1, p2, $completion) {
2938
2938
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2939
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2939
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2940
2940
  };
2941
2941
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).q9 = function () {
2942
2942
  var suspendResult = this.k9_1;
@@ -2945,7 +2945,7 @@
2945
2945
  var tmp = this.i9_1;
2946
2946
  if (tmp === 0) {
2947
2947
  this.j9_1 = 1;
2948
- this.aba_1.dispatch(new RemoveSpectatorsAction(toList(this.yb9_1)));
2948
+ this.gba_1.dispatch(new RemoveSpectatorsAction(toList(this.eba_1)));
2949
2949
  return Unit_instance;
2950
2950
  } else if (tmp === 1) {
2951
2951
  throw this.l9_1;
@@ -2956,34 +2956,34 @@
2956
2956
  }
2957
2957
  while (true);
2958
2958
  };
2959
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
2960
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.yb9_1, completion);
2961
- i.zb9_1 = $this$dispatchAsync;
2962
- i.aba_1 = store;
2959
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
2960
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.eba_1, completion);
2961
+ i.fba_1 = $this$dispatchAsync;
2962
+ i.gba_1 = store;
2963
2963
  return i;
2964
2964
  };
2965
2965
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2966
2966
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2967
2967
  var l = function ($this$dispatchAsync, store, $completion) {
2968
- return i.db5($this$dispatchAsync, store, $completion);
2968
+ return i.jb5($this$dispatchAsync, store, $completion);
2969
2969
  };
2970
2970
  l.$arity = 2;
2971
2971
  return l;
2972
2972
  }
2973
2973
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2974
- this.jba_1 = $playerId;
2975
- this.kba_1 = this$0;
2974
+ this.pba_1 = $playerId;
2975
+ this.qba_1 = this$0;
2976
2976
  CoroutineImpl.call(this, resultContinuation);
2977
2977
  }
2978
- protoOf(GameServer$roomRefreshPlayerState$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
2979
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
2978
+ protoOf(GameServer$roomRefreshPlayerState$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
2979
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
2980
2980
  tmp.k9_1 = Unit_instance;
2981
2981
  tmp.l9_1 = null;
2982
2982
  return tmp.q9();
2983
2983
  };
2984
2984
  protoOf(GameServer$roomRefreshPlayerState$slambda).da = function (p1, p2, $completion) {
2985
2985
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2986
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2986
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2987
2987
  };
2988
2988
  protoOf(GameServer$roomRefreshPlayerState$slambda).q9 = function () {
2989
2989
  var suspendResult = this.k9_1;
@@ -2992,14 +2992,14 @@
2992
2992
  var tmp = this.i9_1;
2993
2993
  if (tmp === 0) {
2994
2994
  this.j9_1 = 1;
2995
- var table = this.mba_1.state.m7k();
2996
- var player = getPlayer(table.players, this.jba_1);
2995
+ var table = this.sba_1.state.m7k();
2996
+ var player = getPlayer(table.players, this.pba_1);
2997
2997
  if (player.d7o_1.s70().c6z_1.isLive) {
2998
- this.mba_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.kba_1).nba(player, table));
2998
+ this.sba_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qba_1).tba(player, table));
2999
2999
  } else {
3000
- var tmp_0 = this.mba_1.dispatch;
3000
+ var tmp_0 = this.sba_1.dispatch;
3001
3001
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
3002
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.jba_1));
3002
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pba_1));
3003
3003
  }
3004
3004
  return Unit_instance;
3005
3005
  } else if (tmp === 1) {
@@ -3011,34 +3011,34 @@
3011
3011
  }
3012
3012
  while (true);
3013
3013
  };
3014
- protoOf(GameServer$roomRefreshPlayerState$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
3015
- var i = new GameServer$roomRefreshPlayerState$slambda(this.jba_1, this.kba_1, completion);
3016
- i.lba_1 = $this$dispatchAsync;
3017
- i.mba_1 = store;
3014
+ protoOf(GameServer$roomRefreshPlayerState$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
3015
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.pba_1, this.qba_1, completion);
3016
+ i.rba_1 = $this$dispatchAsync;
3017
+ i.sba_1 = store;
3018
3018
  return i;
3019
3019
  };
3020
3020
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
3021
3021
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
3022
3022
  var l = function ($this$dispatchAsync, store, $completion) {
3023
- return i.db5($this$dispatchAsync, store, $completion);
3023
+ return i.jb5($this$dispatchAsync, store, $completion);
3024
3024
  };
3025
3025
  l.$arity = 2;
3026
3026
  return l;
3027
3027
  }
3028
3028
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3029
- this.wba_1 = this$0;
3030
- this.xba_1 = $newRid;
3029
+ this.cbb_1 = this$0;
3030
+ this.dbb_1 = $newRid;
3031
3031
  CoroutineImpl.call(this, resultContinuation);
3032
3032
  }
3033
- protoOf(GameServer$roomOnDelete$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
3034
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
3033
+ protoOf(GameServer$roomOnDelete$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
3034
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
3035
3035
  tmp.k9_1 = Unit_instance;
3036
3036
  tmp.l9_1 = null;
3037
3037
  return tmp.q9();
3038
3038
  };
3039
3039
  protoOf(GameServer$roomOnDelete$slambda).da = function (p1, p2, $completion) {
3040
3040
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3041
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3041
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3042
3042
  };
3043
3043
  protoOf(GameServer$roomOnDelete$slambda).q9 = function () {
3044
3044
  var suspendResult = this.k9_1;
@@ -3047,27 +3047,27 @@
3047
3047
  var tmp = this.i9_1;
3048
3048
  if (tmp === 0) {
3049
3049
  this.j9_1 = 1;
3050
- var it = this.wba_1.m6y().m7j_1;
3050
+ var it = this.cbb_1.m6y().m7j_1;
3051
3051
  var tmp_0;
3052
3052
  if (it == null) {
3053
- this.wba_1.s5a().w('GameEngine_API', "GameServer: Termination reason can't be null");
3053
+ this.cbb_1.s5a().w('GameEngine_API', "GameServer: Termination reason can't be null");
3054
3054
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3055
3055
  } else {
3056
3056
  tmp_0 = it;
3057
3057
  }
3058
3058
  var terminationState = tmp_0;
3059
- var gameTransition = terminationState.x9y_1;
3059
+ var gameTransition = terminationState.d9z_1;
3060
3060
  var tmp_1;
3061
3061
  if (gameTransition instanceof GameToRoomTransition) {
3062
- var tmp0_elvis_lhs = this.xba_1;
3062
+ var tmp0_elvis_lhs = this.dbb_1;
3063
3063
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3064
3064
  } else {
3065
3065
  tmp_1 = gameTransition;
3066
3066
  }
3067
3067
  var transition = tmp_1;
3068
- var tmp_2 = this.zba_1.dispatch;
3069
- var tmp0_reason = terminationState.w9y_1;
3070
- var tmp1_isGameFinished = this.wba_1.m6y().m7k().isGameFinished;
3068
+ var tmp_2 = this.fbb_1.dispatch;
3069
+ var tmp0_reason = terminationState.c9z_1;
3070
+ var tmp1_isGameFinished = this.cbb_1.m6y().m7k().isGameFinished;
3071
3071
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3072
3072
  return Unit_instance;
3073
3073
  } else if (tmp === 1) {
@@ -3079,33 +3079,33 @@
3079
3079
  }
3080
3080
  while (true);
3081
3081
  };
3082
- protoOf(GameServer$roomOnDelete$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
3083
- var i = new GameServer$roomOnDelete$slambda(this.wba_1, this.xba_1, completion);
3084
- i.yba_1 = $this$dispatchAsync;
3085
- i.zba_1 = store;
3082
+ protoOf(GameServer$roomOnDelete$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
3083
+ var i = new GameServer$roomOnDelete$slambda(this.cbb_1, this.dbb_1, completion);
3084
+ i.ebb_1 = $this$dispatchAsync;
3085
+ i.fbb_1 = store;
3086
3086
  return i;
3087
3087
  };
3088
3088
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3089
3089
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3090
3090
  var l = function ($this$dispatchAsync, store, $completion) {
3091
- return i.db5($this$dispatchAsync, store, $completion);
3091
+ return i.jb5($this$dispatchAsync, store, $completion);
3092
3092
  };
3093
3093
  l.$arity = 2;
3094
3094
  return l;
3095
3095
  }
3096
3096
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3097
- this.ibb_1 = $enabled;
3097
+ this.obb_1 = $enabled;
3098
3098
  CoroutineImpl.call(this, resultContinuation);
3099
3099
  }
3100
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
3101
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
3100
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
3101
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
3102
3102
  tmp.k9_1 = Unit_instance;
3103
3103
  tmp.l9_1 = null;
3104
3104
  return tmp.q9();
3105
3105
  };
3106
3106
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).da = function (p1, p2, $completion) {
3107
3107
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3108
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3108
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3109
3109
  };
3110
3110
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).q9 = function () {
3111
3111
  var suspendResult = this.k9_1;
@@ -3114,7 +3114,7 @@
3114
3114
  var tmp = this.i9_1;
3115
3115
  if (tmp === 0) {
3116
3116
  this.j9_1 = 1;
3117
- this.kbb_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.kbb_1.state).config.copy(VOID, !this.ibb_1)));
3117
+ this.qbb_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qbb_1.state).config.copy(VOID, !this.obb_1)));
3118
3118
  return Unit_instance;
3119
3119
  } else if (tmp === 1) {
3120
3120
  throw this.l9_1;
@@ -3125,35 +3125,35 @@
3125
3125
  }
3126
3126
  while (true);
3127
3127
  };
3128
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
3129
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ibb_1, completion);
3130
- i.jbb_1 = $this$dispatchAsync;
3131
- i.kbb_1 = store;
3128
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
3129
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.obb_1, completion);
3130
+ i.pbb_1 = $this$dispatchAsync;
3131
+ i.qbb_1 = store;
3132
3132
  return i;
3133
3133
  };
3134
3134
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3135
3135
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3136
3136
  var l = function ($this$dispatchAsync, store, $completion) {
3137
- return i.db5($this$dispatchAsync, store, $completion);
3137
+ return i.jb5($this$dispatchAsync, store, $completion);
3138
3138
  };
3139
3139
  l.$arity = 2;
3140
3140
  return l;
3141
3141
  }
3142
3142
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3143
- this.tbb_1 = $reason;
3144
- this.ubb_1 = this$0;
3145
- this.vbb_1 = $roomId;
3143
+ this.zbb_1 = $reason;
3144
+ this.abc_1 = this$0;
3145
+ this.bbc_1 = $roomId;
3146
3146
  CoroutineImpl.call(this, resultContinuation);
3147
3147
  }
3148
- protoOf(GameServer$shutdown$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
3149
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
3148
+ protoOf(GameServer$shutdown$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
3149
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
3150
3150
  tmp.k9_1 = Unit_instance;
3151
3151
  tmp.l9_1 = null;
3152
3152
  return tmp.q9();
3153
3153
  };
3154
3154
  protoOf(GameServer$shutdown$slambda).da = function (p1, p2, $completion) {
3155
3155
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3156
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3156
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3157
3157
  };
3158
3158
  protoOf(GameServer$shutdown$slambda).q9 = function () {
3159
3159
  var suspendResult = this.k9_1;
@@ -3162,11 +3162,11 @@
3162
3162
  var tmp = this.i9_1;
3163
3163
  if (tmp === 0) {
3164
3164
  this.j9_1 = 1;
3165
- var state = this.xbb_1.store.state;
3165
+ var state = this.dbc_1.store.state;
3166
3166
  if (state.o7k()) {
3167
- var tmp0_elvis_lhs = toDomainEnumSafe(this.tbb_1, get_serverShutdownReasonMapping());
3167
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.zbb_1, get_serverShutdownReasonMapping());
3168
3168
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3169
- var tmp_0 = this.xbb_1.dispatch;
3169
+ var tmp_0 = this.dbc_1.dispatch;
3170
3170
  var tmp_1 = Companion_instance;
3171
3171
  var tmp_2;
3172
3172
  switch (shutdownReason.a1_1) {
@@ -3180,12 +3180,12 @@
3180
3180
  noWhenBranchMatchedException();
3181
3181
  break;
3182
3182
  }
3183
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ubb_1.table.isGameFinished, this.ubb_1.table));
3183
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.abc_1.table.isGameFinished, this.abc_1.table));
3184
3184
  } else {
3185
- this.ubb_1.s5a().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.vbb_1);
3186
- var tmp_3 = this.xbb_1.dispatch;
3185
+ this.abc_1.s5a().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.bbc_1);
3186
+ var tmp_3 = this.dbc_1.dispatch;
3187
3187
  var tmp2_safe_receiver = state.m7j_1;
3188
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.x9y_1));
3188
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.d9z_1));
3189
3189
  }
3190
3190
  return Unit_instance;
3191
3191
  } else if (tmp === 1) {
@@ -3197,37 +3197,37 @@
3197
3197
  }
3198
3198
  while (true);
3199
3199
  };
3200
- protoOf(GameServer$shutdown$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
3201
- var i = new GameServer$shutdown$slambda(this.tbb_1, this.ubb_1, this.vbb_1, completion);
3202
- i.wbb_1 = $this$dispatchAsync;
3203
- i.xbb_1 = store;
3200
+ protoOf(GameServer$shutdown$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
3201
+ var i = new GameServer$shutdown$slambda(this.zbb_1, this.abc_1, this.bbc_1, completion);
3202
+ i.cbc_1 = $this$dispatchAsync;
3203
+ i.dbc_1 = store;
3204
3204
  return i;
3205
3205
  };
3206
3206
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3207
3207
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3208
3208
  var l = function ($this$dispatchAsync, store, $completion) {
3209
- return i.db5($this$dispatchAsync, store, $completion);
3209
+ return i.jb5($this$dispatchAsync, store, $completion);
3210
3210
  };
3211
3211
  l.$arity = 2;
3212
3212
  return l;
3213
3213
  }
3214
3214
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3215
- this.gbc_1 = $botChatInteractor;
3216
- this.hbc_1 = $message;
3217
- this.ibc_1 = $fromPlayerId;
3218
- this.jbc_1 = $onMessageGenerated;
3219
- this.kbc_1 = this$0;
3215
+ this.mbc_1 = $botChatInteractor;
3216
+ this.nbc_1 = $message;
3217
+ this.obc_1 = $fromPlayerId;
3218
+ this.pbc_1 = $onMessageGenerated;
3219
+ this.qbc_1 = this$0;
3220
3220
  CoroutineImpl.call(this, resultContinuation);
3221
3221
  }
3222
- protoOf(GameServer$handlePlayerMessage$slambda).db5 = function ($this$dispatchAsync, store, $completion) {
3223
- var tmp = this.eb5($this$dispatchAsync, store, $completion);
3222
+ protoOf(GameServer$handlePlayerMessage$slambda).jb5 = function ($this$dispatchAsync, store, $completion) {
3223
+ var tmp = this.kb5($this$dispatchAsync, store, $completion);
3224
3224
  tmp.k9_1 = Unit_instance;
3225
3225
  tmp.l9_1 = null;
3226
3226
  return tmp.q9();
3227
3227
  };
3228
3228
  protoOf(GameServer$handlePlayerMessage$slambda).da = function (p1, p2, $completion) {
3229
3229
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3230
- return this.db5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3230
+ return this.jb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3231
3231
  };
3232
3232
  protoOf(GameServer$handlePlayerMessage$slambda).q9 = function () {
3233
3233
  var suspendResult = this.k9_1;
@@ -3237,20 +3237,20 @@
3237
3237
  switch (tmp) {
3238
3238
  case 0:
3239
3239
  this.j9_1 = 3;
3240
- var state = this.mbc_1.store.state;
3240
+ var state = this.sbc_1.store.state;
3241
3241
  if (state.o7k()) {
3242
3242
  var tmp0_table = state.m7k();
3243
3243
  this.i9_1 = 1;
3244
- suspendResult = this.gbc_1.y9m(tmp0_table, this.hbc_1, this.ibc_1, VOID, this);
3244
+ suspendResult = this.mbc_1.e9n(tmp0_table, this.nbc_1, this.obc_1, VOID, this);
3245
3245
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3246
3246
  return suspendResult;
3247
3247
  }
3248
3248
  continue $sm;
3249
3249
  } else {
3250
- this.kbc_1.s5a().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ibc_1);
3251
- var tmp_0 = this.mbc_1.dispatch;
3250
+ this.qbc_1.s5a().w('GameEngine_API', "GameServer: can't generate message without table, " + this.obc_1);
3251
+ var tmp_0 = this.sbc_1.dispatch;
3252
3252
  var tmp1_safe_receiver = state.m7j_1;
3253
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.x9y_1));
3253
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.d9z_1));
3254
3254
  this.i9_1 = 2;
3255
3255
  continue $sm;
3256
3256
  }
@@ -3258,7 +3258,7 @@
3258
3258
  case 1:
3259
3259
  var message = suspendResult;
3260
3260
  if (!(message == null)) {
3261
- this.jbc_1(message);
3261
+ this.pbc_1(message);
3262
3262
  }
3263
3263
 
3264
3264
  this.i9_1 = 2;
@@ -3279,16 +3279,16 @@
3279
3279
  }
3280
3280
  while (true);
3281
3281
  };
3282
- protoOf(GameServer$handlePlayerMessage$slambda).eb5 = function ($this$dispatchAsync, store, completion) {
3283
- var i = new GameServer$handlePlayerMessage$slambda(this.gbc_1, this.hbc_1, this.ibc_1, this.jbc_1, this.kbc_1, completion);
3284
- i.lbc_1 = $this$dispatchAsync;
3285
- i.mbc_1 = store;
3282
+ protoOf(GameServer$handlePlayerMessage$slambda).kb5 = function ($this$dispatchAsync, store, completion) {
3283
+ var i = new GameServer$handlePlayerMessage$slambda(this.mbc_1, this.nbc_1, this.obc_1, this.pbc_1, this.qbc_1, completion);
3284
+ i.rbc_1 = $this$dispatchAsync;
3285
+ i.sbc_1 = store;
3286
3286
  return i;
3287
3287
  };
3288
3288
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3289
3289
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3290
3290
  var l = function ($this$dispatchAsync, store, $completion) {
3291
- return i.db5($this$dispatchAsync, store, $completion);
3291
+ return i.jb5($this$dispatchAsync, store, $completion);
3292
3292
  };
3293
3293
  l.$arity = 2;
3294
3294
  return l;
@@ -3319,7 +3319,7 @@
3319
3319
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3320
3320
  var tmp_3 = Instance(di, tmp$ret$2, null);
3321
3321
  var tmp_4 = KProperty1;
3322
- tmp_1.hb1_1 = tmp_3.e6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3322
+ tmp_1.nb1_1 = tmp_3.e6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3323
3323
  var tmp_5 = this;
3324
3324
  // Inline function 'org.kodein.di.instance' call
3325
3325
  // Inline function 'org.kodein.type.generic' call
@@ -3327,7 +3327,7 @@
3327
3327
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3328
3328
  var tmp_7 = Instance(di, tmp$ret$4, null);
3329
3329
  var tmp_8 = KProperty1;
3330
- tmp_5.ib1_1 = tmp_7.e6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3330
+ tmp_5.ob1_1 = tmp_7.e6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3331
3331
  var tmp_9 = this;
3332
3332
  // Inline function 'org.kodein.di.instance' call
3333
3333
  // Inline function 'org.kodein.type.generic' call
@@ -3335,7 +3335,7 @@
3335
3335
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3336
3336
  var tmp_11 = Instance(di, tmp$ret$6, null);
3337
3337
  var tmp_12 = KProperty1;
3338
- tmp_9.jb1_1 = tmp_11.e6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3338
+ tmp_9.pb1_1 = tmp_11.e6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3339
3339
  var tmp_13 = this;
3340
3340
  // Inline function 'org.kodein.di.instance' call
3341
3341
  // Inline function 'org.kodein.type.generic' call
@@ -3343,7 +3343,7 @@
3343
3343
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3344
3344
  var tmp_15 = Instance(di, tmp$ret$8, null);
3345
3345
  var tmp_16 = KProperty1;
3346
- tmp_13.kb1_1 = tmp_15.e6w(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3346
+ tmp_13.qb1_1 = tmp_15.e6w(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3347
3347
  var tmp_17 = this;
3348
3348
  // Inline function 'org.kodein.di.instance' call
3349
3349
  // Inline function 'org.kodein.type.generic' call
@@ -3351,9 +3351,9 @@
3351
3351
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3352
3352
  var tmp_19 = Instance(di, tmp$ret$10, null);
3353
3353
  var tmp_20 = KProperty1;
3354
- tmp_17.lb1_1 = tmp_19.e6w(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3354
+ tmp_17.rb1_1 = tmp_19.e6w(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3355
3355
  var tmp_21 = this;
3356
- tmp_21.mb1_1 = lazy(GameServer$random$delegate$lambda(this));
3356
+ tmp_21.sb1_1 = lazy(GameServer$random$delegate$lambda(this));
3357
3357
  var tmp_22 = this;
3358
3358
  // Inline function 'org.kodein.di.instance' call
3359
3359
  // Inline function 'org.kodein.type.generic' call
@@ -3361,7 +3361,7 @@
3361
3361
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3362
3362
  var tmp_24 = Instance(di, tmp$ret$12, null);
3363
3363
  var tmp_25 = KProperty1;
3364
- tmp_22.nb1_1 = tmp_24.e6w(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3364
+ tmp_22.tb1_1 = tmp_24.e6w(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3365
3365
  var tmp_26 = this;
3366
3366
  // Inline function 'org.kodein.di.instance' call
3367
3367
  // Inline function 'org.kodein.type.generic' call
@@ -3369,7 +3369,7 @@
3369
3369
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3370
3370
  var tmp_28 = Instance(di, tmp$ret$14, null);
3371
3371
  var tmp_29 = KProperty1;
3372
- tmp_26.ob1_1 = tmp_28.e6w(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3372
+ tmp_26.ub1_1 = tmp_28.e6w(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3373
3373
  var tmp_30 = this;
3374
3374
  // Inline function 'org.kodein.di.instance' call
3375
3375
  // Inline function 'org.kodein.type.generic' call
@@ -3377,7 +3377,7 @@
3377
3377
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3378
3378
  var tmp_32 = Instance(di, tmp$ret$16, null);
3379
3379
  var tmp_33 = KProperty1;
3380
- tmp_30.pb1_1 = tmp_32.e6w(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3380
+ tmp_30.vb1_1 = tmp_32.e6w(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3381
3381
  var tmp_34 = this;
3382
3382
  // Inline function 'org.kodein.di.instance' call
3383
3383
  // Inline function 'org.kodein.type.generic' call
@@ -3385,7 +3385,7 @@
3385
3385
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3386
3386
  var tmp_36 = Instance(di, tmp$ret$18, null);
3387
3387
  var tmp_37 = KProperty1;
3388
- tmp_34.qb1_1 = tmp_36.e6w(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3388
+ tmp_34.wb1_1 = tmp_36.e6w(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3389
3389
  var tmp_38 = this;
3390
3390
  // Inline function 'org.kodein.di.instance' call
3391
3391
  // Inline function 'org.kodein.type.generic' call
@@ -3393,7 +3393,7 @@
3393
3393
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3394
3394
  var tmp_40 = Instance(di, tmp$ret$20, null);
3395
3395
  var tmp_41 = KProperty1;
3396
- tmp_38.rb1_1 = tmp_40.e6w(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3396
+ tmp_38.xb1_1 = tmp_40.e6w(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3397
3397
  var tmp_42 = this;
3398
3398
  // Inline function 'org.kodein.di.instanceOrNull' call
3399
3399
  // Inline function 'org.kodein.type.generic' call
@@ -3401,16 +3401,16 @@
3401
3401
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3402
3402
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3403
3403
  var tmp_45 = KProperty1;
3404
- tmp_42.sb1_1 = tmp_44.e6w(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3404
+ tmp_42.yb1_1 = tmp_44.e6w(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3405
3405
  var tmp_46 = this;
3406
- var tmp0_externalMiddlewares = plus(storeContract.pa3(), externalMiddlewares);
3407
- var tmp1_externalReducers = plus(storeContract.oa3(), externalReducers);
3408
- tmp_46.tb1_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3406
+ var tmp0_externalMiddlewares = plus(storeContract.va3(), externalMiddlewares);
3407
+ var tmp1_externalReducers = plus(storeContract.ua3(), externalReducers);
3408
+ tmp_46.zb1_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3409
3409
  }
3410
3410
  protoOf(GameServer).c7j = function () {
3411
- return this.tb1_1;
3411
+ return this.zb1_1;
3412
3412
  };
3413
- protoOf(GameServer).l9h = function () {
3413
+ protoOf(GameServer).r9h = function () {
3414
3414
  return get_serverStatePayload_0(this.m6y()).metadata;
3415
3415
  };
3416
3416
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3460,17 +3460,17 @@
3460
3460
  };
3461
3461
  protoOf(GameServer).fromClientEvent = function (action) {
3462
3462
  this.s5a().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3463
- this.tb1_1.k7k(GameServer$fromClientEvent$slambda_0(action, null));
3463
+ this.zb1_1.k7k(GameServer$fromClientEvent$slambda_0(action, null));
3464
3464
  };
3465
3465
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3466
3466
  this.s5a().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3467
- this.tb1_1.k7k(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3467
+ this.zb1_1.k7k(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3468
3468
  };
3469
3469
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3470
3470
  this.s5a().d('GameEngine_API', 'playerLive: ' + playerId);
3471
- this.tb1_1.k7k(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3471
+ this.zb1_1.k7k(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3472
3472
  };
3473
- protoOf(GameServer).nbc = function (playerId, roomId, permanently) {
3473
+ protoOf(GameServer).tbc = function (playerId, roomId, permanently) {
3474
3474
  this.s5a().d('GameEngine_API', 'playerLeft: ' + playerId);
3475
3475
  var tmp;
3476
3476
  if (this.m6y().o7k() && !this.m6y().m7k().isGameFinished) {
@@ -3479,33 +3479,33 @@
3479
3479
  tmp = null;
3480
3480
  }
3481
3481
  var result = tmp;
3482
- this.tb1_1.k7k(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3482
+ this.zb1_1.k7k(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3483
3483
  this.s5a().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3484
3484
  return result;
3485
3485
  };
3486
- protoOf(GameServer).obc = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3486
+ protoOf(GameServer).ubc = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3487
3487
  this.s5a().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3488
- this.tb1_1.k7k(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3488
+ this.zb1_1.k7k(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3489
3489
  };
3490
3490
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3491
3491
  this.s5a().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3492
- var isCreated = this.tb1_1.l7k(GameServer$roomOnContinueFromState$slambda_0(state, null));
3493
- this.tb1_1.k7k(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3492
+ var isCreated = this.zb1_1.l7k(GameServer$roomOnContinueFromState$slambda_0(state, null));
3493
+ this.zb1_1.k7k(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3494
3494
  };
3495
3495
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3496
3496
  this.s5a().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3497
- this.tb1_1.k7k(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3498
- this.tb1_1.k7k(GameServer$roomOnContinueFromRound$slambda_2(null));
3497
+ this.zb1_1.k7k(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3498
+ this.zb1_1.k7k(GameServer$roomOnContinueFromRound$slambda_2(null));
3499
3499
  };
3500
3500
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3501
- this.tb1_1.k7k(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3501
+ this.zb1_1.k7k(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3502
3502
  };
3503
3503
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3504
- this.tb1_1.k7k(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3504
+ this.zb1_1.k7k(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3505
3505
  };
3506
3506
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3507
3507
  this.s5a().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3508
- this.tb1_1.k7k(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3508
+ this.zb1_1.k7k(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3509
3509
  };
3510
3510
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3511
3511
  if (!this.isTableExists) {
@@ -3515,24 +3515,24 @@
3515
3515
  var table = this.table;
3516
3516
  var player = getPlayer(table.players, playerId);
3517
3517
  this.s5a().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.d7o_1.s70().c6z_1.toString() + ', ') + ('isBot = ' + player.c7o_1.isBot));
3518
- var actions = _get_playerConnectionInteractor__si6cxf(this).pbc(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3518
+ var actions = _get_playerConnectionInteractor__si6cxf(this).vbc(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3519
3519
  this.s5a().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3520
3520
  if (actions.r()) {
3521
3521
  return null;
3522
3522
  }
3523
3523
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e76(), table.id, playerId));
3524
3524
  };
3525
- protoOf(GameServer).qbc = function (newRid) {
3525
+ protoOf(GameServer).wbc = function (newRid) {
3526
3526
  this.s5a().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3527
- this.tb1_1.k7k(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3527
+ this.zb1_1.k7k(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3528
3528
  };
3529
3529
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3530
3530
  this.s5a().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3531
- this.tb1_1.k7k(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3531
+ this.zb1_1.k7k(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3532
3532
  };
3533
- protoOf(GameServer).rbc = function (reason, roomId) {
3533
+ protoOf(GameServer).xbc = function (reason, roomId) {
3534
3534
  this.s5a().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3535
- this.tb1_1.k7k(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3535
+ this.zb1_1.k7k(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3536
3536
  };
3537
3537
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3538
3538
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3544,7 +3544,7 @@
3544
3544
  }
3545
3545
  var botChatInteractor = tmp;
3546
3546
  this.s5a().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3547
- this.tb1_1.k7k(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3547
+ this.zb1_1.k7k(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3548
3548
  };
3549
3549
  protoOf(GameServer).clear = function () {
3550
3550
  return this.c3();
@@ -3598,13 +3598,13 @@
3598
3598
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3599
3599
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3600
3600
  }
3601
- protoOf(ServerConfig).sbc = function () {
3601
+ protoOf(ServerConfig).ybc = function () {
3602
3602
  return this.fromRound;
3603
3603
  };
3604
- protoOf(ServerConfig).tbc = function () {
3604
+ protoOf(ServerConfig).zbc = function () {
3605
3605
  return this.shouldFinishGameWhenDeploy;
3606
3606
  };
3607
- protoOf(ServerConfig).ubc = function () {
3607
+ protoOf(ServerConfig).abd = function () {
3608
3608
  return this.shouldFinishGameWithBots;
3609
3609
  };
3610
3610
  protoOf(ServerConfig).of = function () {
@@ -3616,14 +3616,14 @@
3616
3616
  protoOf(ServerConfig).um = function () {
3617
3617
  return this.shouldFinishGameWithBots;
3618
3618
  };
3619
- protoOf(ServerConfig).vbc = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3619
+ protoOf(ServerConfig).bbd = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3620
3620
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3621
3621
  };
3622
3622
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3623
3623
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3624
3624
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3625
3625
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3626
- return $super === VOID ? this.vbc(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.vbc.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3626
+ return $super === VOID ? this.bbd(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.bbd.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3627
3627
  };
3628
3628
  protoOf(ServerConfig).toString = function () {
3629
3629
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3685,20 +3685,20 @@
3685
3685
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3686
3686
  tmp0_serialDesc.zz('roomId', false);
3687
3687
  tmp0_serialDesc.zz('table', false);
3688
- this.wbc_1 = tmp0_serialDesc;
3688
+ this.cbd_1 = tmp0_serialDesc;
3689
3689
  }
3690
- protoOf($serializer).xbc = function (encoder, value) {
3691
- var tmp0_desc = this.wbc_1;
3690
+ protoOf($serializer).dbd = function (encoder, value) {
3691
+ var tmp0_desc = this.cbd_1;
3692
3692
  var tmp1_output = encoder.hs(tmp0_desc);
3693
- tmp1_output.wt(tmp0_desc, 0, value.ybc_1);
3693
+ tmp1_output.wt(tmp0_desc, 0, value.ebd_1);
3694
3694
  tmp1_output.wt(tmp0_desc, 1, value.table);
3695
3695
  tmp1_output.is(tmp0_desc);
3696
3696
  };
3697
3697
  protoOf($serializer).vo = function (encoder, value) {
3698
- return this.xbc(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3698
+ return this.dbd(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3699
3699
  };
3700
3700
  protoOf($serializer).wo = function (decoder) {
3701
- var tmp0_desc = this.wbc_1;
3701
+ var tmp0_desc = this.cbd_1;
3702
3702
  var tmp1_flag = true;
3703
3703
  var tmp2_index = 0;
3704
3704
  var tmp3_bitMask0 = 0;
@@ -3733,7 +3733,7 @@
3733
3733
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3734
3734
  };
3735
3735
  protoOf($serializer).uo = function () {
3736
- return this.wbc_1;
3736
+ return this.cbd_1;
3737
3737
  };
3738
3738
  protoOf($serializer).o10 = function () {
3739
3739
  // Inline function 'kotlin.arrayOf' call
@@ -3749,9 +3749,9 @@
3749
3749
  }
3750
3750
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3751
3751
  if (!(3 === (3 & seen0))) {
3752
- throwMissingFieldException(seen0, 3, $serializer_getInstance().wbc_1);
3752
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().cbd_1);
3753
3753
  }
3754
- $this.ybc_1 = roomId;
3754
+ $this.ebd_1 = roomId;
3755
3755
  $this.table = table;
3756
3756
  return $this;
3757
3757
  }
@@ -3759,17 +3759,17 @@
3759
3759
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3760
3760
  }
3761
3761
  function TableStateUpdateDto(roomId, table) {
3762
- this.ybc_1 = roomId;
3762
+ this.ebd_1 = roomId;
3763
3763
  this.table = table;
3764
3764
  }
3765
- protoOf(TableStateUpdateDto).z9d = function () {
3766
- return this.ybc_1;
3765
+ protoOf(TableStateUpdateDto).f9e = function () {
3766
+ return this.ebd_1;
3767
3767
  };
3768
3768
  protoOf(TableStateUpdateDto).m7k = function () {
3769
3769
  return this.table;
3770
3770
  };
3771
3771
  protoOf(TableStateUpdateDto).of = function () {
3772
- return this.ybc_1;
3772
+ return this.ebd_1;
3773
3773
  };
3774
3774
  protoOf(TableStateUpdateDto).pf = function () {
3775
3775
  return this.table;
@@ -3778,15 +3778,15 @@
3778
3778
  return new TableStateUpdateDto(roomId, table);
3779
3779
  };
3780
3780
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3781
- roomId = roomId === VOID ? this.ybc_1 : roomId;
3781
+ roomId = roomId === VOID ? this.ebd_1 : roomId;
3782
3782
  table = table === VOID ? this.table : table;
3783
3783
  return $super === VOID ? this.f5v(roomId, table) : $super.f5v.call(this, roomId, table);
3784
3784
  };
3785
3785
  protoOf(TableStateUpdateDto).toString = function () {
3786
- return 'TableStateUpdateDto(roomId=' + this.ybc_1 + ', table=' + this.table + ')';
3786
+ return 'TableStateUpdateDto(roomId=' + this.ebd_1 + ', table=' + this.table + ')';
3787
3787
  };
3788
3788
  protoOf(TableStateUpdateDto).hashCode = function () {
3789
- var result = getStringHashCode(this.ybc_1);
3789
+ var result = getStringHashCode(this.ebd_1);
3790
3790
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3791
3791
  return result;
3792
3792
  };
@@ -3795,7 +3795,7 @@
3795
3795
  return true;
3796
3796
  if (!(other instanceof TableStateUpdateDto))
3797
3797
  return false;
3798
- if (!(this.ybc_1 === other.ybc_1))
3798
+ if (!(this.ebd_1 === other.ebd_1))
3799
3799
  return false;
3800
3800
  if (!(this.table === other.table))
3801
3801
  return false;
@@ -3811,7 +3811,7 @@
3811
3811
  // Inline function 'kotlin.arrayOf' call
3812
3812
  // Inline function 'kotlin.js.unsafeCast' call
3813
3813
  // Inline function 'kotlin.js.asDynamic' call
3814
- tmp.zbc_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3814
+ tmp.fbd_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3815
3815
  }
3816
3816
  var Companion_instance_14;
3817
3817
  function Companion_getInstance_4() {
@@ -3824,28 +3824,28 @@
3824
3824
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3825
3825
  tmp0_serialDesc.zz('roomId', false);
3826
3826
  tmp0_serialDesc.zz('actions', false);
3827
- this.abd_1 = tmp0_serialDesc;
3827
+ this.gbd_1 = tmp0_serialDesc;
3828
3828
  }
3829
- protoOf($serializer_0).bbd = function (encoder, value) {
3830
- var tmp0_desc = this.abd_1;
3829
+ protoOf($serializer_0).hbd = function (encoder, value) {
3830
+ var tmp0_desc = this.gbd_1;
3831
3831
  var tmp1_output = encoder.hs(tmp0_desc);
3832
- var tmp2_cached = Companion_getInstance_4().zbc_1;
3833
- tmp1_output.wt(tmp0_desc, 0, value.cbd_1);
3832
+ var tmp2_cached = Companion_getInstance_4().fbd_1;
3833
+ tmp1_output.wt(tmp0_desc, 0, value.ibd_1);
3834
3834
  tmp1_output.yt(tmp0_desc, 1, tmp2_cached[1].o1(), value.actions);
3835
3835
  tmp1_output.is(tmp0_desc);
3836
3836
  };
3837
3837
  protoOf($serializer_0).vo = function (encoder, value) {
3838
- return this.bbd(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3838
+ return this.hbd(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3839
3839
  };
3840
3840
  protoOf($serializer_0).wo = function (decoder) {
3841
- var tmp0_desc = this.abd_1;
3841
+ var tmp0_desc = this.gbd_1;
3842
3842
  var tmp1_flag = true;
3843
3843
  var tmp2_index = 0;
3844
3844
  var tmp3_bitMask0 = 0;
3845
3845
  var tmp4_local0 = null;
3846
3846
  var tmp5_local1 = null;
3847
3847
  var tmp6_input = decoder.hs(tmp0_desc);
3848
- var tmp7_cached = Companion_getInstance_4().zbc_1;
3848
+ var tmp7_cached = Companion_getInstance_4().fbd_1;
3849
3849
  if (tmp6_input.xs()) {
3850
3850
  tmp4_local0 = tmp6_input.rs(tmp0_desc, 0);
3851
3851
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
@@ -3874,10 +3874,10 @@
3874
3874
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3875
3875
  };
3876
3876
  protoOf($serializer_0).uo = function () {
3877
- return this.abd_1;
3877
+ return this.gbd_1;
3878
3878
  };
3879
3879
  protoOf($serializer_0).o10 = function () {
3880
- var tmp0_cached = Companion_getInstance_4().zbc_1;
3880
+ var tmp0_cached = Companion_getInstance_4().fbd_1;
3881
3881
  // Inline function 'kotlin.arrayOf' call
3882
3882
  // Inline function 'kotlin.js.unsafeCast' call
3883
3883
  // Inline function 'kotlin.js.asDynamic' call
@@ -3891,9 +3891,9 @@
3891
3891
  }
3892
3892
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3893
3893
  if (!(3 === (3 & seen0))) {
3894
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().abd_1);
3894
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().gbd_1);
3895
3895
  }
3896
- $this.cbd_1 = roomId;
3896
+ $this.ibd_1 = roomId;
3897
3897
  $this.actions = actions;
3898
3898
  return $this;
3899
3899
  }
@@ -3902,13 +3902,13 @@
3902
3902
  }
3903
3903
  function ActionsStateUpdateDto(roomId, actions) {
3904
3904
  Companion_getInstance_4();
3905
- this.cbd_1 = roomId;
3905
+ this.ibd_1 = roomId;
3906
3906
  this.actions = actions;
3907
3907
  }
3908
- protoOf(ActionsStateUpdateDto).z9d = function () {
3909
- return this.cbd_1;
3908
+ protoOf(ActionsStateUpdateDto).f9e = function () {
3909
+ return this.ibd_1;
3910
3910
  };
3911
- protoOf(ActionsStateUpdateDto).m9e = function () {
3911
+ protoOf(ActionsStateUpdateDto).s9e = function () {
3912
3912
  return this.actions;
3913
3913
  };
3914
3914
  protoOf(ActionsStateUpdateDto).equals = function (other) {
@@ -3918,33 +3918,33 @@
3918
3918
  return false;
3919
3919
  if (!(other instanceof ActionsStateUpdateDto))
3920
3920
  THROW_CCE();
3921
- if (!(this.cbd_1 === other.cbd_1))
3921
+ if (!(this.ibd_1 === other.ibd_1))
3922
3922
  return false;
3923
3923
  if (!contentEquals(this.actions, other.actions))
3924
3924
  return false;
3925
3925
  return true;
3926
3926
  };
3927
3927
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3928
- var result = getStringHashCode(this.cbd_1);
3928
+ var result = getStringHashCode(this.ibd_1);
3929
3929
  result = imul(31, result) + contentHashCode(this.actions) | 0;
3930
3930
  return result;
3931
3931
  };
3932
3932
  protoOf(ActionsStateUpdateDto).of = function () {
3933
- return this.cbd_1;
3933
+ return this.ibd_1;
3934
3934
  };
3935
3935
  protoOf(ActionsStateUpdateDto).pf = function () {
3936
3936
  return this.actions;
3937
3937
  };
3938
- protoOf(ActionsStateUpdateDto).dbd = function (roomId, actions) {
3938
+ protoOf(ActionsStateUpdateDto).jbd = function (roomId, actions) {
3939
3939
  return new ActionsStateUpdateDto(roomId, actions);
3940
3940
  };
3941
3941
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3942
- roomId = roomId === VOID ? this.cbd_1 : roomId;
3942
+ roomId = roomId === VOID ? this.ibd_1 : roomId;
3943
3943
  actions = actions === VOID ? this.actions : actions;
3944
- return $super === VOID ? this.dbd(roomId, actions) : $super.dbd.call(this, roomId, actions);
3944
+ return $super === VOID ? this.jbd(roomId, actions) : $super.jbd.call(this, roomId, actions);
3945
3945
  };
3946
3946
  protoOf(ActionsStateUpdateDto).toString = function () {
3947
- return 'ActionsStateUpdateDto(roomId=' + this.cbd_1 + ', actions=' + toString(this.actions) + ')';
3947
+ return 'ActionsStateUpdateDto(roomId=' + this.ibd_1 + ', actions=' + toString(this.actions) + ')';
3948
3948
  };
3949
3949
  function mapToDto_1(_this__u8e3s4, encoderDecoderProvider) {
3950
3950
  var tmp;
@@ -3969,47 +3969,47 @@
3969
3969
  while (inductionVariable < last) {
3970
3970
  var item = this_0[inductionVariable];
3971
3971
  inductionVariable = inductionVariable + 1 | 0;
3972
- var tmp$ret$0 = encoderDecoderProvider.q9l(mapToDto(item));
3972
+ var tmp$ret$0 = encoderDecoderProvider.w9l(mapToDto(item));
3973
3973
  destination.e1(tmp$ret$0);
3974
3974
  }
3975
3975
  // Inline function 'kotlin.collections.toTypedArray' call
3976
3976
  var tmp$ret$3 = copyToArray(destination);
3977
- return new ActionsStateUpdateDto(_this__u8e3s4.ebd_1, tmp$ret$3);
3977
+ return new ActionsStateUpdateDto(_this__u8e3s4.kbd_1, tmp$ret$3);
3978
3978
  }
3979
3979
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3980
- return new TableStateUpdateDto(_this__u8e3s4.fbd_1, encoderDecoderProvider.p9l(mapToDto_0(_this__u8e3s4.table)));
3980
+ return new TableStateUpdateDto(_this__u8e3s4.lbd_1, encoderDecoderProvider.v9l(mapToDto_0(_this__u8e3s4.table)));
3981
3981
  }
3982
3982
  function ServerStateUpdate() {
3983
3983
  }
3984
3984
  function TableStateUpdate(roomId, table) {
3985
- this.fbd_1 = roomId;
3985
+ this.lbd_1 = roomId;
3986
3986
  this.table = table;
3987
3987
  }
3988
- protoOf(TableStateUpdate).z9d = function () {
3989
- return this.fbd_1;
3988
+ protoOf(TableStateUpdate).f9e = function () {
3989
+ return this.lbd_1;
3990
3990
  };
3991
3991
  protoOf(TableStateUpdate).m7k = function () {
3992
3992
  return this.table;
3993
3993
  };
3994
3994
  protoOf(TableStateUpdate).of = function () {
3995
- return this.fbd_1;
3995
+ return this.lbd_1;
3996
3996
  };
3997
3997
  protoOf(TableStateUpdate).pf = function () {
3998
3998
  return this.table;
3999
3999
  };
4000
- protoOf(TableStateUpdate).gbd = function (roomId, table) {
4000
+ protoOf(TableStateUpdate).mbd = function (roomId, table) {
4001
4001
  return new TableStateUpdate(roomId, table);
4002
4002
  };
4003
4003
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
4004
- roomId = roomId === VOID ? this.fbd_1 : roomId;
4004
+ roomId = roomId === VOID ? this.lbd_1 : roomId;
4005
4005
  table = table === VOID ? this.table : table;
4006
- return $super === VOID ? this.gbd(roomId, table) : $super.gbd.call(this, roomId, table);
4006
+ return $super === VOID ? this.mbd(roomId, table) : $super.mbd.call(this, roomId, table);
4007
4007
  };
4008
4008
  protoOf(TableStateUpdate).toString = function () {
4009
- return 'TableStateUpdate(roomId=' + this.fbd_1 + ', table=' + this.table.toString() + ')';
4009
+ return 'TableStateUpdate(roomId=' + this.lbd_1 + ', table=' + this.table.toString() + ')';
4010
4010
  };
4011
4011
  protoOf(TableStateUpdate).hashCode = function () {
4012
- var result = getStringHashCode(this.fbd_1);
4012
+ var result = getStringHashCode(this.lbd_1);
4013
4013
  result = imul(result, 31) + this.table.hashCode() | 0;
4014
4014
  return result;
4015
4015
  };
@@ -4018,20 +4018,20 @@
4018
4018
  return true;
4019
4019
  if (!(other instanceof TableStateUpdate))
4020
4020
  return false;
4021
- if (!(this.fbd_1 === other.fbd_1))
4021
+ if (!(this.lbd_1 === other.lbd_1))
4022
4022
  return false;
4023
4023
  if (!this.table.equals(other.table))
4024
4024
  return false;
4025
4025
  return true;
4026
4026
  };
4027
4027
  function ActionsStateUpdate(roomId, actions) {
4028
- this.ebd_1 = roomId;
4028
+ this.kbd_1 = roomId;
4029
4029
  this.actions = actions;
4030
4030
  }
4031
- protoOf(ActionsStateUpdate).z9d = function () {
4032
- return this.ebd_1;
4031
+ protoOf(ActionsStateUpdate).f9e = function () {
4032
+ return this.kbd_1;
4033
4033
  };
4034
- protoOf(ActionsStateUpdate).m9e = function () {
4034
+ protoOf(ActionsStateUpdate).s9e = function () {
4035
4035
  return this.actions;
4036
4036
  };
4037
4037
  protoOf(ActionsStateUpdate).equals = function (other) {
@@ -4041,33 +4041,33 @@
4041
4041
  return false;
4042
4042
  if (!(other instanceof ActionsStateUpdate))
4043
4043
  THROW_CCE();
4044
- if (!(this.ebd_1 === other.ebd_1))
4044
+ if (!(this.kbd_1 === other.kbd_1))
4045
4045
  return false;
4046
4046
  if (!contentEquals(this.actions, other.actions))
4047
4047
  return false;
4048
4048
  return true;
4049
4049
  };
4050
4050
  protoOf(ActionsStateUpdate).hashCode = function () {
4051
- var result = getStringHashCode(this.ebd_1);
4051
+ var result = getStringHashCode(this.kbd_1);
4052
4052
  result = imul(31, result) + contentHashCode(this.actions) | 0;
4053
4053
  return result;
4054
4054
  };
4055
4055
  protoOf(ActionsStateUpdate).of = function () {
4056
- return this.ebd_1;
4056
+ return this.kbd_1;
4057
4057
  };
4058
4058
  protoOf(ActionsStateUpdate).pf = function () {
4059
4059
  return this.actions;
4060
4060
  };
4061
- protoOf(ActionsStateUpdate).hbd = function (roomId, actions) {
4061
+ protoOf(ActionsStateUpdate).nbd = function (roomId, actions) {
4062
4062
  return new ActionsStateUpdate(roomId, actions);
4063
4063
  };
4064
4064
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4065
- roomId = roomId === VOID ? this.ebd_1 : roomId;
4065
+ roomId = roomId === VOID ? this.kbd_1 : roomId;
4066
4066
  actions = actions === VOID ? this.actions : actions;
4067
- return $super === VOID ? this.hbd(roomId, actions) : $super.hbd.call(this, roomId, actions);
4067
+ return $super === VOID ? this.nbd(roomId, actions) : $super.nbd.call(this, roomId, actions);
4068
4068
  };
4069
4069
  protoOf(ActionsStateUpdate).toString = function () {
4070
- return 'ActionsStateUpdate(roomId=' + this.ebd_1 + ', actions=' + toString(this.actions) + ')';
4070
+ return 'ActionsStateUpdate(roomId=' + this.kbd_1 + ', actions=' + toString(this.actions) + ')';
4071
4071
  };
4072
4072
  function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig, leaguesConfig, botModelProvider) {
4073
4073
  botModelProvider = botModelProvider === VOID ? null : botModelProvider;
@@ -4396,18 +4396,18 @@
4396
4396
  function ToClientEventsObserver() {
4397
4397
  }
4398
4398
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4399
- this.rbd_1 = this$0;
4400
- this.sbd_1 = $actions;
4399
+ this.xbd_1 = this$0;
4400
+ this.ybd_1 = $actions;
4401
4401
  CoroutineImpl.call(this, resultContinuation);
4402
4402
  }
4403
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).vbd = function ($this$flow, $completion) {
4404
- var tmp = this.wbd($this$flow, $completion);
4403
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).bbe = function ($this$flow, $completion) {
4404
+ var tmp = this.cbe($this$flow, $completion);
4405
4405
  tmp.k9_1 = Unit_instance;
4406
4406
  tmp.l9_1 = null;
4407
4407
  return tmp.q9();
4408
4408
  };
4409
4409
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca = function (p1, $completion) {
4410
- return this.vbd((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4410
+ return this.bbe((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4411
4411
  };
4412
4412
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9 = function () {
4413
4413
  var suspendResult = this.k9_1;
@@ -4417,19 +4417,19 @@
4417
4417
  switch (tmp) {
4418
4418
  case 0:
4419
4419
  this.j9_1 = 4;
4420
- this.rbd_1.bbe_1;
4421
- this.ubd_1 = transformToEmits(this.rbd_1, this.sbd_1).t();
4420
+ this.xbd_1.hbe_1;
4421
+ this.abe_1 = transformToEmits(this.xbd_1, this.ybd_1).t();
4422
4422
  this.i9_1 = 1;
4423
4423
  continue $sm;
4424
4424
  case 1:
4425
- if (!this.ubd_1.u()) {
4425
+ if (!this.abe_1.u()) {
4426
4426
  this.i9_1 = 3;
4427
4427
  continue $sm;
4428
4428
  }
4429
4429
 
4430
- var element = this.ubd_1.v();
4430
+ var element = this.abe_1.v();
4431
4431
  this.i9_1 = 2;
4432
- suspendResult = this.tbd_1.t2a(element, this);
4432
+ suspendResult = this.zbd_1.t2a(element, this);
4433
4433
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4434
4434
  return suspendResult;
4435
4435
  }
@@ -4439,11 +4439,11 @@
4439
4439
  this.i9_1 = 1;
4440
4440
  continue $sm;
4441
4441
  case 3:
4442
- var tmp0 = this.rbd_1.abe_1;
4442
+ var tmp0 = this.xbd_1.gbe_1;
4443
4443
  l$ret$1: do {
4444
4444
  while (true) {
4445
4445
  var cur = tmp0.kotlinx$atomicfu$value;
4446
- var upd = cur - this.sbd_1.g1() | 0;
4446
+ var upd = cur - this.ybd_1.g1() | 0;
4447
4447
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4448
4448
  break l$ret$1;
4449
4449
  }
@@ -4465,15 +4465,15 @@
4465
4465
  }
4466
4466
  while (true);
4467
4467
  };
4468
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).wbd = function ($this$flow, completion) {
4469
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.rbd_1, this.sbd_1, completion);
4470
- i.tbd_1 = $this$flow;
4468
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).cbe = function ($this$flow, completion) {
4469
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.xbd_1, this.ybd_1, completion);
4470
+ i.zbd_1 = $this$flow;
4471
4471
  return i;
4472
4472
  };
4473
4473
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4474
4474
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4475
4475
  var l = function ($this$flow, $completion) {
4476
- return i.vbd($this$flow, $completion);
4476
+ return i.bbe($this$flow, $completion);
4477
4477
  };
4478
4478
  l.$arity = 1;
4479
4479
  return l;
@@ -4543,29 +4543,29 @@
4543
4543
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4544
4544
  }
4545
4545
  function mapFromGroupKey($this, _this__u8e3s4) {
4546
- var tmp = $this.zbd_1.e76();
4546
+ var tmp = $this.fbe_1.e76();
4547
4547
  // Inline function 'kotlin.collections.toTypedArray' call
4548
- var this_0 = _this__u8e3s4.ebe_1;
4548
+ var this_0 = _this__u8e3s4.kbe_1;
4549
4549
  var tmp_0 = copyToArray(this_0);
4550
4550
  // Inline function 'kotlin.collections.toTypedArray' call
4551
- var this_1 = _this__u8e3s4.fbe_1;
4551
+ var this_1 = _this__u8e3s4.lbe_1;
4552
4552
  var tmp$ret$1 = copyToArray(this_1);
4553
- return new ActionDeliveryPayload(_this__u8e3s4.dbe_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.gbe_1);
4553
+ return new ActionDeliveryPayload(_this__u8e3s4.jbe_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.mbe_1);
4554
4554
  }
4555
4555
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4556
- this.dbe_1 = tableId;
4557
- this.ebe_1 = includePlayers;
4558
- this.fbe_1 = excludePlayers;
4559
- this.gbe_1 = deliveryType;
4556
+ this.jbe_1 = tableId;
4557
+ this.kbe_1 = includePlayers;
4558
+ this.lbe_1 = excludePlayers;
4559
+ this.mbe_1 = deliveryType;
4560
4560
  }
4561
4561
  protoOf(GroupKey).toString = function () {
4562
- return 'GroupKey(tableId=' + this.dbe_1 + ', includePlayers=' + toString(this.ebe_1) + ', excludePlayers=' + toString(this.fbe_1) + ', deliveryType=' + this.gbe_1.toString() + ')';
4562
+ return 'GroupKey(tableId=' + this.jbe_1 + ', includePlayers=' + toString(this.kbe_1) + ', excludePlayers=' + toString(this.lbe_1) + ', deliveryType=' + this.mbe_1.toString() + ')';
4563
4563
  };
4564
4564
  protoOf(GroupKey).hashCode = function () {
4565
- var result = getStringHashCode(this.dbe_1);
4566
- result = imul(result, 31) + hashCode(this.ebe_1) | 0;
4567
- result = imul(result, 31) + hashCode(this.fbe_1) | 0;
4568
- result = imul(result, 31) + this.gbe_1.hashCode() | 0;
4565
+ var result = getStringHashCode(this.jbe_1);
4566
+ result = imul(result, 31) + hashCode(this.kbe_1) | 0;
4567
+ result = imul(result, 31) + hashCode(this.lbe_1) | 0;
4568
+ result = imul(result, 31) + this.mbe_1.hashCode() | 0;
4569
4569
  return result;
4570
4570
  };
4571
4571
  protoOf(GroupKey).equals = function (other) {
@@ -4573,35 +4573,35 @@
4573
4573
  return true;
4574
4574
  if (!(other instanceof GroupKey))
4575
4575
  return false;
4576
- if (!(this.dbe_1 === other.dbe_1))
4576
+ if (!(this.jbe_1 === other.jbe_1))
4577
4577
  return false;
4578
- if (!equals(this.ebe_1, other.ebe_1))
4578
+ if (!equals(this.kbe_1, other.kbe_1))
4579
4579
  return false;
4580
- if (!equals(this.fbe_1, other.fbe_1))
4580
+ if (!equals(this.lbe_1, other.lbe_1))
4581
4581
  return false;
4582
- if (!this.gbe_1.equals(other.gbe_1))
4582
+ if (!this.mbe_1.equals(other.mbe_1))
4583
4583
  return false;
4584
4584
  return true;
4585
4585
  };
4586
4586
  function Companion_4() {
4587
- this.hbe_1 = 6;
4587
+ this.nbe_1 = 6;
4588
4588
  }
4589
4589
  var Companion_instance_15;
4590
4590
  function Companion_getInstance_5() {
4591
4591
  return Companion_instance_15;
4592
4592
  }
4593
4593
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4594
- this.qbe_1 = this$0;
4594
+ this.wbe_1 = this$0;
4595
4595
  CoroutineImpl.call(this, resultContinuation);
4596
4596
  }
4597
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).sbe = function (actions, $completion) {
4598
- var tmp = this.tbe(actions, $completion);
4597
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ybe = function (actions, $completion) {
4598
+ var tmp = this.zbe(actions, $completion);
4599
4599
  tmp.k9_1 = Unit_instance;
4600
4600
  tmp.l9_1 = null;
4601
4601
  return tmp.q9();
4602
4602
  };
4603
4603
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca = function (p1, $completion) {
4604
- return this.sbe((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4604
+ return this.ybe((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4605
4605
  };
4606
4606
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9 = function () {
4607
4607
  var suspendResult = this.k9_1;
@@ -4610,7 +4610,7 @@
4610
4610
  var tmp = this.i9_1;
4611
4611
  if (tmp === 0) {
4612
4612
  this.j9_1 = 1;
4613
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.qbe_1, this.rbe_1, null));
4613
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.wbe_1, this.xbe_1, null));
4614
4614
  } else if (tmp === 1) {
4615
4615
  throw this.l9_1;
4616
4616
  }
@@ -4620,23 +4620,23 @@
4620
4620
  }
4621
4621
  while (true);
4622
4622
  };
4623
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).tbe = function (actions, completion) {
4624
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.qbe_1, completion);
4625
- i.rbe_1 = actions;
4623
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).zbe = function (actions, completion) {
4624
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.wbe_1, completion);
4625
+ i.xbe_1 = actions;
4626
4626
  return i;
4627
4627
  };
4628
4628
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4629
4629
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4630
4630
  var l = function (actions, $completion) {
4631
- return i.sbe(actions, $completion);
4631
+ return i.ybe(actions, $completion);
4632
4632
  };
4633
4633
  l.$arity = 1;
4634
4634
  return l;
4635
4635
  }
4636
4636
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4637
4637
  CoroutineImpl.call(this, resultContinuation);
4638
- this.cbf_1 = _this__u8e3s4;
4639
- this.dbf_1 = fromEvent;
4638
+ this.ibf_1 = _this__u8e3s4;
4639
+ this.jbf_1 = fromEvent;
4640
4640
  }
4641
4641
  protoOf($sentEventCOROUTINE$).q9 = function () {
4642
4642
  var suspendResult = this.k9_1;
@@ -4646,8 +4646,8 @@
4646
4646
  switch (tmp) {
4647
4647
  case 0:
4648
4648
  this.j9_1 = 2;
4649
- this.cbf_1.bbe_1;
4650
- var tmp0 = this.cbf_1.abe_1;
4649
+ this.ibf_1.hbe_1;
4650
+ var tmp0 = this.ibf_1.gbe_1;
4651
4651
  l$ret$1: do {
4652
4652
  while (true) {
4653
4653
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4659,7 +4659,7 @@
4659
4659
  }
4660
4660
  while (false);
4661
4661
  this.i9_1 = 1;
4662
- suspendResult = this.cbf_1.cbe_1.t2a(this.dbf_1, this);
4662
+ suspendResult = this.ibf_1.ibe_1.t2a(this.jbf_1, this);
4663
4663
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4664
4664
  return suspendResult;
4665
4665
  }
@@ -4683,7 +4683,7 @@
4683
4683
  };
4684
4684
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4685
4685
  CoroutineImpl.call(this, resultContinuation);
4686
- this.mbf_1 = _this__u8e3s4;
4686
+ this.sbf_1 = _this__u8e3s4;
4687
4687
  }
4688
4688
  protoOf($waitForCOROUTINE$).q9 = function () {
4689
4689
  var suspendResult = this.k9_1;
@@ -4693,12 +4693,12 @@
4693
4693
  switch (tmp) {
4694
4694
  case 0:
4695
4695
  this.j9_1 = 5;
4696
- this.mbf_1.bbe_1;
4697
- this.nbf_1 = 0;
4696
+ this.sbf_1.hbe_1;
4697
+ this.tbf_1 = 0;
4698
4698
  this.i9_1 = 1;
4699
4699
  continue $sm;
4700
4700
  case 1:
4701
- if (!!(this.mbf_1.abe_1.kotlinx$atomicfu$value === 0)) {
4701
+ if (!!(this.sbf_1.gbe_1.kotlinx$atomicfu$value === 0)) {
4702
4702
  this.i9_1 = 4;
4703
4703
  continue $sm;
4704
4704
  }
@@ -4711,9 +4711,9 @@
4711
4711
 
4712
4712
  continue $sm;
4713
4713
  case 2:
4714
- this.nbf_1 = this.nbf_1 + 1 | 0;
4715
- if (this.nbf_1 > 6) {
4716
- this.mbf_1.ybd_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.mbf_1.abe_1.kotlinx$atomicfu$value);
4714
+ this.tbf_1 = this.tbf_1 + 1 | 0;
4715
+ if (this.tbf_1 > 6) {
4716
+ this.sbf_1.ebe_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.sbf_1.gbe_1.kotlinx$atomicfu$value));
4717
4717
  this.i9_1 = 4;
4718
4718
  continue $sm;
4719
4719
  } else {
@@ -4741,54 +4741,54 @@
4741
4741
  while (true);
4742
4742
  };
4743
4743
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4744
- this.xbd_1 = serverReduxConfig;
4745
- this.ybd_1 = logger;
4746
- this.zbd_1 = idsProvider;
4747
- this.abe_1 = atomic$ref$1(0);
4744
+ this.dbe_1 = serverReduxConfig;
4745
+ this.ebe_1 = logger;
4746
+ this.fbe_1 = idsProvider;
4747
+ this.gbe_1 = atomic$ref$1(0);
4748
4748
  var tmp = this;
4749
4749
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4750
- tmp.bbe_1 = get_atomicfu$reentrantLock();
4751
- this.cbe_1 = MutableSharedFlow();
4750
+ tmp.hbe_1 = get_atomicfu$reentrantLock();
4751
+ this.ibe_1 = MutableSharedFlow();
4752
4752
  }
4753
- protoOf(ToClientEventsObserverImpl).ibd = function (fromEvent, $completion) {
4753
+ protoOf(ToClientEventsObserverImpl).obd = function (fromEvent, $completion) {
4754
4754
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4755
4755
  tmp.k9_1 = Unit_instance;
4756
4756
  tmp.l9_1 = null;
4757
4757
  return tmp.q9();
4758
4758
  };
4759
- protoOf(ToClientEventsObserverImpl).pac = function ($completion) {
4759
+ protoOf(ToClientEventsObserverImpl).vac = function ($completion) {
4760
4760
  var tmp = new $waitForCOROUTINE$(this, $completion);
4761
4761
  tmp.k9_1 = Unit_instance;
4762
4762
  tmp.l9_1 = null;
4763
4763
  return tmp.q9();
4764
4764
  };
4765
- protoOf(ToClientEventsObserverImpl).mb2 = function () {
4766
- if (!this.xbd_1.enabledCombinedEvents) {
4767
- return this.cbe_1;
4765
+ protoOf(ToClientEventsObserverImpl).sb2 = function () {
4766
+ if (!this.dbe_1.enabledCombinedEvents) {
4767
+ return this.ibe_1;
4768
4768
  }
4769
- var tmp = windowedByInterval(this.cbe_1, fromInt(this.xbd_1.combinedEventsIntervalMillis));
4769
+ var tmp = windowedByInterval(this.ibe_1, fromInt(this.dbe_1.combinedEventsIntervalMillis));
4770
4770
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4771
4771
  };
4772
4772
  function PlayerConnectionInteractor() {
4773
4773
  }
4774
4774
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4775
- if (waitForPlayer && $this.sbf_1.waitForPlayerToReconnect) {
4775
+ if (waitForPlayer && $this.ybf_1.waitForPlayerToReconnect) {
4776
4776
  Companion_getInstance();
4777
4777
  // Inline function 'kotlin.time.Companion.milliseconds' call
4778
- var this_0 = $this.sbf_1.reconnectionCheckDurationMillis;
4778
+ var this_0 = $this.ybf_1.reconnectionCheckDurationMillis;
4779
4779
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4780
4780
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.d7o_1.s70().m6z(reconnectionCheckDurationMillis);
4781
4781
  if (noRecentReconnects) {
4782
- return $this.pbf(player.playerId, newConnectionState, previousConnectionState);
4782
+ return $this.vbf(player.playerId, newConnectionState, previousConnectionState);
4783
4783
  }
4784
4784
  }
4785
- var canRemoveGameWhenNoPlayers = Companion_instance_2.b7o($this.sbf_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4785
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.b7o($this.ybf_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4786
4786
  if (canRemoveGameWhenNoPlayers) {
4787
- return listOf($this.wbf_1.u9s(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4787
+ return listOf($this.cbg_1.a9t(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4788
4788
  }
4789
- if (table.sceneInfo.m8a()) {
4790
- if (!$this.tbf_1.openRoomIfFinished) {
4791
- return listOf($this.wbf_1.u9s(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4789
+ if (table.sceneInfo.s8a()) {
4790
+ if (!$this.zbf_1.openRoomIfFinished) {
4791
+ return listOf($this.cbg_1.a9t(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4792
4792
  }
4793
4793
  // Inline function 'kotlin.collections.filter' call
4794
4794
  var tmp0 = table.players;
@@ -4863,27 +4863,27 @@
4863
4863
  }
4864
4864
  var readyLivePlayers = destination_3;
4865
4865
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4866
- if ($this.tbf_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4867
- return listOf($this.wbf_1.u9s(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4866
+ if ($this.zbf_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4867
+ return listOf($this.cbg_1.a9t(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4868
4868
  }
4869
4869
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4870
4870
  if (allPlayersMadeDecision) {
4871
- var tmp0_$this = $this.wbf_1;
4871
+ var tmp0_$this = $this.cbg_1;
4872
4872
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4873
- return listOf(tmp0_$this.t9s(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4873
+ return listOf(tmp0_$this.z9s(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4874
4874
  }
4875
4875
  }
4876
- if (!$this.sbf_1.botReplacesPlayerAfterTimeout) {
4877
- return listOf($this.wbf_1.u9s(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4876
+ if (!$this.ybf_1.botReplacesPlayerAfterTimeout) {
4877
+ return listOf($this.cbg_1.a9t(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4878
4878
  }
4879
4879
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4880
4880
  }
4881
4881
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4882
4882
  // Inline function 'kotlin.collections.mutableListOf' call
4883
4883
  var actionsList = ArrayList_init_$Create$_0();
4884
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.qbf(player, table, previousConnectionState)]));
4884
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.wbf(player, table, previousConnectionState)]));
4885
4885
  if (player.d7o_1.b6z()) {
4886
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.d7o_1.i70())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.d7o_1.i70(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.ubf_1.hai(table.config)), VOID, TimerType_DELAY_getInstance())]));
4886
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.d7o_1.i70())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.d7o_1.i70(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.abg_1.nai(table.config)), VOID, TimerType_DELAY_getInstance())]));
4887
4887
  }
4888
4888
  return actionsList;
4889
4889
  }
@@ -4897,20 +4897,20 @@
4897
4897
  return actionsList;
4898
4898
  }
4899
4899
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4900
- this.sbf_1 = serverConfig;
4901
- this.tbf_1 = engineLogicConfig;
4902
- this.ubf_1 = playerTurnMechanicReducer;
4903
- this.vbf_1 = idsProvider;
4904
- this.wbf_1 = gameLifecycleInteractor;
4900
+ this.ybf_1 = serverConfig;
4901
+ this.zbf_1 = engineLogicConfig;
4902
+ this.abg_1 = playerTurnMechanicReducer;
4903
+ this.bbg_1 = idsProvider;
4904
+ this.cbg_1 = gameLifecycleInteractor;
4905
4905
  }
4906
- protoOf(PlayerConnectionInteractorImpl).obf = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4906
+ protoOf(PlayerConnectionInteractorImpl).ubf = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4907
4907
  var tmp;
4908
4908
  switch (newConnectionState.a1_1) {
4909
4909
  case 1:
4910
4910
  tmp = getPlayerConnectedActions(this, player, table, previousConnectionState);
4911
4911
  break;
4912
4912
  case 4:
4913
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.m8a() && table.config.isPrivate;
4913
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.s8a() && table.config.isPrivate;
4914
4914
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4915
4915
  break;
4916
4916
  case 5:
@@ -4936,18 +4936,18 @@
4936
4936
  }
4937
4937
  return tmp;
4938
4938
  };
4939
- protoOf(PlayerConnectionInteractorImpl).pbc = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4939
+ protoOf(PlayerConnectionInteractorImpl).vbc = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4940
4940
  if (!isLive) {
4941
4941
  return emptyList();
4942
4942
  }
4943
- var tmp0_deliveryPayload = Companion_instance_1.user(this.vbf_1.e76(), tableId, sendToPlayerId);
4943
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.bbg_1.e76(), tableId, sendToPlayerId);
4944
4944
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4945
- var tmp1_deliveryPayload = Companion_instance_1.user(this.vbf_1.e76(), tableId, sendToPlayerId);
4945
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.bbg_1.e76(), tableId, sendToPlayerId);
4946
4946
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4947
4947
  };
4948
- protoOf(PlayerConnectionInteractorImpl).qbf = function (sendToPlayer, table, previousConnectionState) {
4949
- var updatedTable = this.ubf_1.hag(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4950
- var aid = this.vbf_1.e76();
4948
+ protoOf(PlayerConnectionInteractorImpl).wbf = function (sendToPlayer, table, previousConnectionState) {
4949
+ var updatedTable = this.abg_1.nag(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4950
+ var aid = this.bbg_1.e76();
4951
4951
  var tmp;
4952
4952
  if (equals(previousConnectionState, PlayerConnectionState_WAITING_getInstance())) {
4953
4953
  tmp = GameStartReason_getInstance();
@@ -4972,24 +4972,24 @@
4972
4972
  var tmp5_table = mapToClient(updatedTable, UserActionPayload_init_$Create$(aid, tmp2_tableId, tmp1_gameCreatorPlayerId, tmp0_playerId, destination));
4973
4973
  return new ContinueGameToClientAction(tmp5_table, reason, null, tmp4_deliveryPayload);
4974
4974
  };
4975
- protoOf(PlayerConnectionInteractorImpl).pbf = function (playerId, newConnectionState, previousConnectionState) {
4975
+ protoOf(PlayerConnectionInteractorImpl).vbf = function (playerId, newConnectionState, previousConnectionState) {
4976
4976
  var tmp = System_instance.ok();
4977
4977
  Companion_getInstance();
4978
4978
  // Inline function 'kotlin.time.Companion.milliseconds' call
4979
- var this_0 = this.sbf_1.waitForPlayerToReconnectTimeOutMillis;
4979
+ var this_0 = this.ybf_1.waitForPlayerToReconnectTimeOutMillis;
4980
4980
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4981
4981
  var reconnectUntilTime = tmp.ml(tmp$ret$0);
4982
4982
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4983
4983
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4984
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.sbf_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4984
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.ybf_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4985
4985
  };
4986
- protoOf(PlayerConnectionInteractorImpl).rbf = function (isBot, playerId, connectedPlayers) {
4986
+ protoOf(PlayerConnectionInteractorImpl).xbf = function (isBot, playerId, connectedPlayers) {
4987
4987
  var tmp;
4988
4988
  if (isBot) {
4989
4989
  tmp = Companion_instance_3.h6z(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4990
4990
  } else {
4991
4991
  var tmp_0;
4992
- if (this.sbf_1.waitForPlayerToConnectOnStart) {
4992
+ if (this.ybf_1.waitForPlayerToConnectOnStart) {
4993
4993
  var tmp_1;
4994
4994
  if (connectedPlayers.m2(playerId)) {
4995
4995
  tmp_1 = Companion_instance_3.h6z(PlayerConnectionState_LIVE_getInstance());
@@ -5005,154 +5005,154 @@
5005
5005
  return tmp;
5006
5006
  };
5007
5007
  function UpdateServerConfigAction(serverConfig) {
5008
- this.xbf_1 = serverConfig;
5008
+ this.dbg_1 = serverConfig;
5009
5009
  }
5010
5010
  protoOf(UpdateServerConfigAction).toString = function () {
5011
- return 'UpdateServerConfigAction(serverConfig=' + this.xbf_1.toString() + ')';
5011
+ return 'UpdateServerConfigAction(serverConfig=' + this.dbg_1.toString() + ')';
5012
5012
  };
5013
5013
  protoOf(UpdateServerConfigAction).hashCode = function () {
5014
- return this.xbf_1.hashCode();
5014
+ return this.dbg_1.hashCode();
5015
5015
  };
5016
5016
  protoOf(UpdateServerConfigAction).equals = function (other) {
5017
5017
  if (this === other)
5018
5018
  return true;
5019
5019
  if (!(other instanceof UpdateServerConfigAction))
5020
5020
  return false;
5021
- if (!this.xbf_1.equals(other.xbf_1))
5021
+ if (!this.dbg_1.equals(other.dbg_1))
5022
5022
  return false;
5023
5023
  return true;
5024
5024
  };
5025
5025
  function SpectatorsAction() {
5026
5026
  }
5027
5027
  function AddSpectatorsAction(spectators) {
5028
- this.ybf_1 = spectators;
5028
+ this.ebg_1 = spectators;
5029
5029
  }
5030
5030
  protoOf(AddSpectatorsAction).toString = function () {
5031
- return 'AddSpectatorsAction(spectators=' + toString(this.ybf_1) + ')';
5031
+ return 'AddSpectatorsAction(spectators=' + toString(this.ebg_1) + ')';
5032
5032
  };
5033
5033
  protoOf(AddSpectatorsAction).hashCode = function () {
5034
- return hashCode(this.ybf_1);
5034
+ return hashCode(this.ebg_1);
5035
5035
  };
5036
5036
  protoOf(AddSpectatorsAction).equals = function (other) {
5037
5037
  if (this === other)
5038
5038
  return true;
5039
5039
  if (!(other instanceof AddSpectatorsAction))
5040
5040
  return false;
5041
- if (!equals(this.ybf_1, other.ybf_1))
5041
+ if (!equals(this.ebg_1, other.ebg_1))
5042
5042
  return false;
5043
5043
  return true;
5044
5044
  };
5045
5045
  function RemoveSpectatorsAction(spectators) {
5046
- this.zbf_1 = spectators;
5046
+ this.fbg_1 = spectators;
5047
5047
  }
5048
5048
  protoOf(RemoveSpectatorsAction).toString = function () {
5049
- return 'RemoveSpectatorsAction(spectators=' + toString(this.zbf_1) + ')';
5049
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.fbg_1) + ')';
5050
5050
  };
5051
5051
  protoOf(RemoveSpectatorsAction).hashCode = function () {
5052
- return hashCode(this.zbf_1);
5052
+ return hashCode(this.fbg_1);
5053
5053
  };
5054
5054
  protoOf(RemoveSpectatorsAction).equals = function (other) {
5055
5055
  if (this === other)
5056
5056
  return true;
5057
5057
  if (!(other instanceof RemoveSpectatorsAction))
5058
5058
  return false;
5059
- if (!equals(this.zbf_1, other.zbf_1))
5059
+ if (!equals(this.fbg_1, other.fbg_1))
5060
5060
  return false;
5061
5061
  return true;
5062
5062
  };
5063
5063
  function _get_asyncProvider__jbpyhw($this) {
5064
- var tmp0 = $this.fbg_1;
5064
+ var tmp0 = $this.lbg_1;
5065
5065
  var tmp = KProperty1;
5066
5066
  // Inline function 'kotlin.getValue' call
5067
5067
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
5068
5068
  return tmp0.o1();
5069
5069
  }
5070
5070
  function _get_logger__rkp4sl($this) {
5071
- var tmp0 = $this.gbg_1;
5071
+ var tmp0 = $this.mbg_1;
5072
5072
  var tmp = KProperty1;
5073
5073
  // Inline function 'kotlin.getValue' call
5074
5074
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
5075
5075
  return tmp0.o1();
5076
5076
  }
5077
5077
  function _get_playerConnectionInteractor__si6cxf_0($this) {
5078
- var tmp0 = $this.hbg_1;
5078
+ var tmp0 = $this.nbg_1;
5079
5079
  var tmp = KProperty1;
5080
5080
  // Inline function 'kotlin.getValue' call
5081
5081
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
5082
5082
  return tmp0.o1();
5083
5083
  }
5084
5084
  function _get_lastCardInteractor__h6lq3w($this) {
5085
- var tmp0 = $this.ibg_1;
5085
+ var tmp0 = $this.obg_1;
5086
5086
  var tmp = KProperty1;
5087
5087
  // Inline function 'kotlin.getValue' call
5088
5088
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
5089
5089
  return tmp0.o1();
5090
5090
  }
5091
5091
  function _get_serverConfig__rk2g06($this) {
5092
- var tmp0 = $this.jbg_1;
5092
+ var tmp0 = $this.pbg_1;
5093
5093
  var tmp = KProperty1;
5094
5094
  // Inline function 'kotlin.getValue' call
5095
5095
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
5096
5096
  return tmp0.o1();
5097
5097
  }
5098
5098
  function _get_logicConfig__52ww9d($this) {
5099
- var tmp0 = $this.kbg_1;
5099
+ var tmp0 = $this.qbg_1;
5100
5100
  var tmp = KProperty1;
5101
5101
  // Inline function 'kotlin.getValue' call
5102
5102
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
5103
5103
  return tmp0.o1();
5104
5104
  }
5105
5105
  function _get_idsProvider__fnfajc_0($this) {
5106
- var tmp0 = $this.lbg_1;
5106
+ var tmp0 = $this.rbg_1;
5107
5107
  var tmp = KProperty1;
5108
5108
  // Inline function 'kotlin.getValue' call
5109
5109
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
5110
5110
  return tmp0.o1();
5111
5111
  }
5112
5112
  function _get_botConfig__cpaxzc($this) {
5113
- var tmp0 = $this.mbg_1;
5113
+ var tmp0 = $this.sbg_1;
5114
5114
  var tmp = KProperty1;
5115
5115
  // Inline function 'kotlin.getValue' call
5116
5116
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
5117
5117
  return tmp0.o1();
5118
5118
  }
5119
5119
  function _get_scenePositionProvider__kn0n1n($this) {
5120
- var tmp0 = $this.nbg_1;
5120
+ var tmp0 = $this.tbg_1;
5121
5121
  var tmp = KProperty1;
5122
5122
  // Inline function 'kotlin.getValue' call
5123
5123
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
5124
5124
  return tmp0.o1();
5125
5125
  }
5126
5126
  function _get_toClientEventsObserver__6rp51y_0($this) {
5127
- var tmp0 = $this.obg_1;
5127
+ var tmp0 = $this.ubg_1;
5128
5128
  var tmp = KProperty1;
5129
5129
  // Inline function 'kotlin.getValue' call
5130
5130
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
5131
5131
  return tmp0.o1();
5132
5132
  }
5133
5133
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
5134
- var tmp0 = $this.pbg_1;
5134
+ var tmp0 = $this.vbg_1;
5135
5135
  var tmp = KProperty1;
5136
5136
  // Inline function 'kotlin.getValue' call
5137
5137
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
5138
5138
  return tmp0.o1();
5139
5139
  }
5140
5140
  function _get_dealerConfig__183ci8($this) {
5141
- var tmp0 = $this.qbg_1;
5141
+ var tmp0 = $this.wbg_1;
5142
5142
  var tmp = KProperty1;
5143
5143
  // Inline function 'kotlin.getValue' call
5144
5144
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5145
5145
  return tmp0.o1();
5146
5146
  }
5147
5147
  function _get_poolProvider__tqti6a($this) {
5148
- var tmp0 = $this.rbg_1;
5148
+ var tmp0 = $this.xbg_1;
5149
5149
  var tmp = KProperty1;
5150
5150
  // Inline function 'kotlin.getValue' call
5151
5151
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5152
5152
  return tmp0.o1();
5153
5153
  }
5154
5154
  function _get_cardsDealerProvider__bekjpg($this) {
5155
- var tmp0 = $this.sbg_1;
5155
+ var tmp0 = $this.ybg_1;
5156
5156
  var tmp = KProperty1;
5157
5157
  // Inline function 'kotlin.getValue' call
5158
5158
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5316,11 +5316,11 @@
5316
5316
  tmp = fileLoggerStoreContract;
5317
5317
  }
5318
5318
  fileLoggerStoreContract = tmp;
5319
- this.abg_1 = validationStoreContract;
5320
- this.bbg_1 = timersStoreContract;
5321
- this.cbg_1 = botGameStoreContract;
5322
- this.dbg_1 = gameMechanicStoreContract;
5323
- this.ebg_1 = fileLoggerStoreContract;
5319
+ this.gbg_1 = validationStoreContract;
5320
+ this.hbg_1 = timersStoreContract;
5321
+ this.ibg_1 = botGameStoreContract;
5322
+ this.jbg_1 = gameMechanicStoreContract;
5323
+ this.kbg_1 = fileLoggerStoreContract;
5324
5324
  var tmp_0 = this;
5325
5325
  // Inline function 'org.kodein.di.instance' call
5326
5326
  // Inline function 'org.kodein.type.generic' call
@@ -5328,7 +5328,7 @@
5328
5328
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5329
5329
  var tmp_2 = Instance(di, tmp$ret$0, null);
5330
5330
  var tmp_3 = KProperty1;
5331
- tmp_0.fbg_1 = tmp_2.e6w(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5331
+ tmp_0.lbg_1 = tmp_2.e6w(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5332
5332
  var tmp_4 = this;
5333
5333
  // Inline function 'org.kodein.di.instance' call
5334
5334
  // Inline function 'org.kodein.type.generic' call
@@ -5336,7 +5336,7 @@
5336
5336
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5337
5337
  var tmp_6 = Instance(di, tmp$ret$2, null);
5338
5338
  var tmp_7 = KProperty1;
5339
- tmp_4.gbg_1 = tmp_6.e6w(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5339
+ tmp_4.mbg_1 = tmp_6.e6w(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5340
5340
  var tmp_8 = this;
5341
5341
  // Inline function 'org.kodein.di.instance' call
5342
5342
  // Inline function 'org.kodein.type.generic' call
@@ -5344,7 +5344,7 @@
5344
5344
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5345
5345
  var tmp_10 = Instance(di, tmp$ret$4, null);
5346
5346
  var tmp_11 = KProperty1;
5347
- tmp_8.hbg_1 = tmp_10.e6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5347
+ tmp_8.nbg_1 = tmp_10.e6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5348
5348
  var tmp_12 = this;
5349
5349
  // Inline function 'org.kodein.di.instance' call
5350
5350
  // Inline function 'org.kodein.type.generic' call
@@ -5352,7 +5352,7 @@
5352
5352
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5353
5353
  var tmp_14 = Instance(di, tmp$ret$6, null);
5354
5354
  var tmp_15 = KProperty1;
5355
- tmp_12.ibg_1 = tmp_14.e6w(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5355
+ tmp_12.obg_1 = tmp_14.e6w(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5356
5356
  var tmp_16 = this;
5357
5357
  // Inline function 'org.kodein.di.instance' call
5358
5358
  // Inline function 'org.kodein.type.generic' call
@@ -5360,7 +5360,7 @@
5360
5360
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5361
5361
  var tmp_18 = Instance(di, tmp$ret$8, null);
5362
5362
  var tmp_19 = KProperty1;
5363
- tmp_16.jbg_1 = tmp_18.e6w(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5363
+ tmp_16.pbg_1 = tmp_18.e6w(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5364
5364
  var tmp_20 = this;
5365
5365
  // Inline function 'org.kodein.di.instance' call
5366
5366
  // Inline function 'org.kodein.type.generic' call
@@ -5368,7 +5368,7 @@
5368
5368
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5369
5369
  var tmp_22 = Instance(di, tmp$ret$10, null);
5370
5370
  var tmp_23 = KProperty1;
5371
- tmp_20.kbg_1 = tmp_22.e6w(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5371
+ tmp_20.qbg_1 = tmp_22.e6w(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5372
5372
  var tmp_24 = this;
5373
5373
  // Inline function 'org.kodein.di.instance' call
5374
5374
  // Inline function 'org.kodein.type.generic' call
@@ -5376,7 +5376,7 @@
5376
5376
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5377
5377
  var tmp_26 = Instance(di, tmp$ret$12, null);
5378
5378
  var tmp_27 = KProperty1;
5379
- tmp_24.lbg_1 = tmp_26.e6w(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5379
+ tmp_24.rbg_1 = tmp_26.e6w(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5380
5380
  var tmp_28 = this;
5381
5381
  // Inline function 'org.kodein.di.instance' call
5382
5382
  // Inline function 'org.kodein.type.generic' call
@@ -5384,7 +5384,7 @@
5384
5384
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5385
5385
  var tmp_30 = Instance(di, tmp$ret$14, null);
5386
5386
  var tmp_31 = KProperty1;
5387
- tmp_28.mbg_1 = tmp_30.e6w(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5387
+ tmp_28.sbg_1 = tmp_30.e6w(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5388
5388
  var tmp_32 = this;
5389
5389
  // Inline function 'org.kodein.di.instance' call
5390
5390
  // Inline function 'org.kodein.type.generic' call
@@ -5392,7 +5392,7 @@
5392
5392
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5393
5393
  var tmp_34 = Instance(di, tmp$ret$16, null);
5394
5394
  var tmp_35 = KProperty1;
5395
- tmp_32.nbg_1 = tmp_34.e6w(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5395
+ tmp_32.tbg_1 = tmp_34.e6w(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5396
5396
  var tmp_36 = this;
5397
5397
  // Inline function 'org.kodein.di.instance' call
5398
5398
  // Inline function 'org.kodein.type.generic' call
@@ -5400,7 +5400,7 @@
5400
5400
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5401
5401
  var tmp_38 = Instance(di, tmp$ret$18, null);
5402
5402
  var tmp_39 = KProperty1;
5403
- tmp_36.obg_1 = tmp_38.e6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5403
+ tmp_36.ubg_1 = tmp_38.e6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5404
5404
  var tmp_40 = this;
5405
5405
  // Inline function 'org.kodein.di.instance' call
5406
5406
  // Inline function 'org.kodein.type.generic' call
@@ -5408,7 +5408,7 @@
5408
5408
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5409
5409
  var tmp_42 = Instance(di, tmp$ret$20, null);
5410
5410
  var tmp_43 = KProperty1;
5411
- tmp_40.pbg_1 = tmp_42.e6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5411
+ tmp_40.vbg_1 = tmp_42.e6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5412
5412
  var tmp_44 = this;
5413
5413
  // Inline function 'org.kodein.di.instance' call
5414
5414
  // Inline function 'org.kodein.type.generic' call
@@ -5416,7 +5416,7 @@
5416
5416
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5417
5417
  var tmp_46 = Instance(di, tmp$ret$22, null);
5418
5418
  var tmp_47 = KProperty1;
5419
- tmp_44.qbg_1 = tmp_46.e6w(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5419
+ tmp_44.wbg_1 = tmp_46.e6w(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5420
5420
  var tmp_48 = this;
5421
5421
  // Inline function 'org.kodein.di.instance' call
5422
5422
  // Inline function 'org.kodein.type.generic' call
@@ -5424,7 +5424,7 @@
5424
5424
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5425
5425
  var tmp_50 = Instance(di, tmp$ret$24, null);
5426
5426
  var tmp_51 = KProperty1;
5427
- tmp_48.rbg_1 = tmp_50.e6w(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5427
+ tmp_48.xbg_1 = tmp_50.e6w(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5428
5428
  var tmp_52 = this;
5429
5429
  // Inline function 'org.kodein.di.instance' call
5430
5430
  // Inline function 'org.kodein.type.generic' call
@@ -5432,20 +5432,20 @@
5432
5432
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5433
5433
  var tmp_54 = Instance(di, tmp$ret$26, null);
5434
5434
  var tmp_55 = KProperty1;
5435
- tmp_52.sbg_1 = tmp_54.e6w(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5435
+ tmp_52.ybg_1 = tmp_54.e6w(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5436
5436
  }
5437
- protoOf(ServerGameStoreContract).oa3 = function () {
5438
- return plus(plus(plus(plus(plus(this.abg_1.oa3(), this.dbg_1.oa3()), this.bbg_1.oa3()), this.cbg_1.oa3()), this.ebg_1.oa3()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5437
+ protoOf(ServerGameStoreContract).ua3 = function () {
5438
+ return plus(plus(plus(plus(plus(this.gbg_1.ua3(), this.jbg_1.ua3()), this.hbg_1.ua3()), this.ibg_1.ua3()), this.kbg_1.ua3()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5439
5439
  };
5440
- protoOf(ServerGameStoreContract).pa3 = function () {
5441
- var tmp = this.abg_1.pa3();
5440
+ protoOf(ServerGameStoreContract).va3 = function () {
5441
+ var tmp = this.gbg_1.va3();
5442
5442
  var tmp_0;
5443
5443
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5444
5444
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5445
5445
  } else {
5446
5446
  tmp_0 = null;
5447
5447
  }
5448
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.dbg_1.pa3()), this.bbg_1.pa3()), this.cbg_1.pa3()), this.ebg_1.pa3());
5448
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.jbg_1.va3()), this.hbg_1.va3()), this.ibg_1.va3()), this.kbg_1.va3());
5449
5449
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5450
5450
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5451
5451
  var tmp_4;
@@ -5454,13 +5454,13 @@
5454
5454
  } else {
5455
5455
  tmp_4 = null;
5456
5456
  }
5457
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).xa5(), finishingGameWhenCantStartNewMiddleware()]));
5457
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).da6(), finishingGameWhenCantStartNewMiddleware()]));
5458
5458
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5459
5459
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5460
5460
  var tmp1_logger = _get_logger__rkp4sl(this);
5461
5461
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5462
5462
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5463
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.ebg_1.ya3()]));
5463
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.kbg_1.ea4()]));
5464
5464
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5465
5465
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5466
5466
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5505,7 +5505,7 @@
5505
5505
  return this.i7a(store, next, action);
5506
5506
  };
5507
5507
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5508
- this.wbg_1 = this$0;
5508
+ this.cbh_1 = this$0;
5509
5509
  }
5510
5510
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).t78 = function (action) {
5511
5511
  return action instanceof MechanicAction;
@@ -5516,17 +5516,17 @@
5516
5516
  // Inline function 'kotlin.with' call
5517
5517
  var tmp;
5518
5518
  if (action_0 instanceof StartGameMechanicAction) {
5519
- var tmp0 = this.wbg_1;
5520
- var tmp2 = action_0.v9z_1;
5521
- var tmp4 = action_0.x9z_1;
5519
+ var tmp0 = this.cbh_1;
5520
+ var tmp2 = action_0.ba0_1;
5521
+ var tmp4 = action_0.da0_1;
5522
5522
  // Inline function 'kotlin.collections.map' call
5523
- var this_0 = action_0.y9z_1;
5523
+ var this_0 = action_0.ea0_1;
5524
5524
  // Inline function 'kotlin.collections.mapTo' call
5525
5525
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5526
5526
  var _iterator__ex2g4s = this_0.t();
5527
5527
  while (_iterator__ex2g4s.u()) {
5528
5528
  var item = _iterator__ex2g4s.v();
5529
- var tmp$ret$0 = to(item.d6y_1, this.wbg_1.vbg_1.rbf(item.isBot, item.d6y_1, get_serverStatePayload_0(state).connectedPlayers).c6z_1);
5529
+ var tmp$ret$0 = to(item.d6y_1, this.cbh_1.bbh_1.xbf(item.isBot, item.d6y_1, get_serverStatePayload_0(state).connectedPlayers).c6z_1);
5530
5530
  destination.e1(tmp$ret$0);
5531
5531
  }
5532
5532
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5556,7 +5556,7 @@
5556
5556
  var _iterator__ex2g4s_2 = destination_1.t();
5557
5557
  while (_iterator__ex2g4s_2.u()) {
5558
5558
  var element_0 = _iterator__ex2g4s_2.v();
5559
- var tmp0_aid = tmp0.ubg_1.e76();
5559
+ var tmp0_aid = tmp0.abh_1.e76();
5560
5560
  // Inline function 'kotlin.collections.map' call
5561
5561
  // Inline function 'kotlin.collections.mapTo' call
5562
5562
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5578,15 +5578,15 @@
5578
5578
  tmp = destination_2;
5579
5579
  } else {
5580
5580
  if (action_0 instanceof StartNewGameMechanicAction) {
5581
- var tmp0_0 = this.wbg_1;
5581
+ var tmp0_0 = this.cbh_1;
5582
5582
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5583
5583
  var tableId = state.m7k().id;
5584
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ubg_1.e76(), tableId, null);
5584
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.abh_1.e76(), tableId, null);
5585
5585
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5586
5586
  tmp = listOfNotNull(tmp$ret$21);
5587
5587
  } else {
5588
5588
  if (action_0 instanceof ContinueGameMechanicAction) {
5589
- var tmp0_1 = this.wbg_1;
5589
+ var tmp0_1 = this.cbh_1;
5590
5590
  var tmp2_0 = action_0.table.id;
5591
5591
  var tmp4_0 = action_0.gameCreatorPlayerId;
5592
5592
  // Inline function 'kotlin.collections.map' call
@@ -5626,7 +5626,7 @@
5626
5626
  var _iterator__ex2g4s_7 = destination_6.t();
5627
5627
  while (_iterator__ex2g4s_7.u()) {
5628
5628
  var element_2 = _iterator__ex2g4s_7.v();
5629
- var tmp0_aid_0 = tmp0_1.ubg_1.e76();
5629
+ var tmp0_aid_0 = tmp0_1.abh_1.e76();
5630
5630
  // Inline function 'kotlin.collections.map' call
5631
5631
  // Inline function 'kotlin.collections.mapTo' call
5632
5632
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5648,39 +5648,39 @@
5648
5648
  tmp = destination_7;
5649
5649
  } else {
5650
5650
  if (action_0 instanceof FinishingGameMechanicAction) {
5651
- var tmp0_2 = this.wbg_1;
5651
+ var tmp0_2 = this.cbh_1;
5652
5652
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5653
5653
  var tableId_0 = state.m7k().id;
5654
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ubg_1.e76(), tableId_0, null);
5654
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.abh_1.e76(), tableId_0, null);
5655
5655
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5656
5656
  tmp = listOfNotNull(tmp$ret$44);
5657
5657
  } else {
5658
5658
  if (action_0 instanceof FinishGameMechanicAction) {
5659
- var tmp0_3 = this.wbg_1;
5659
+ var tmp0_3 = this.cbh_1;
5660
5660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5661
5661
  var tableId_1 = state.m7k().id;
5662
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ubg_1.e76(), tableId_1, null);
5662
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.abh_1.e76(), tableId_1, null);
5663
5663
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5664
5664
  tmp = listOfNotNull(tmp$ret$46);
5665
5665
  } else {
5666
5666
  if (action_0 instanceof RestartGameMechanicAction) {
5667
- var tmp0_4 = this.wbg_1;
5667
+ var tmp0_4 = this.cbh_1;
5668
5668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5669
5669
  var tableId_2 = state.m7k().id;
5670
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ubg_1.e76(), tableId_2, null);
5670
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.abh_1.e76(), tableId_2, null);
5671
5671
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5672
5672
  tmp = listOfNotNull(tmp$ret$48);
5673
5673
  } else {
5674
5674
  if (action_0 instanceof ErrorAction) {
5675
- var tmp0_5 = this.wbg_1;
5675
+ var tmp0_5 = this.cbh_1;
5676
5676
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5677
5677
  var tableId_3 = state.m7k().id;
5678
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ubg_1.e76(), tableId_3, null);
5678
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.abh_1.e76(), tableId_3, null);
5679
5679
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5680
5680
  tmp = listOfNotNull(tmp$ret$50);
5681
5681
  } else {
5682
5682
  if (action_0 instanceof SceneMechanicAction) {
5683
- var tmp0_6 = this.wbg_1;
5683
+ var tmp0_6 = this.cbh_1;
5684
5684
  var tmp2_1 = state.m7k().id;
5685
5685
  var tmp4_1 = state.m7k().playersConnections;
5686
5686
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5712,7 +5712,7 @@
5712
5712
  var _iterator__ex2g4s_11 = destination_10.t();
5713
5713
  while (_iterator__ex2g4s_11.u()) {
5714
5714
  var element_4 = _iterator__ex2g4s_11.v();
5715
- var tmp0_aid_1 = tmp0_6.ubg_1.e76();
5715
+ var tmp0_aid_1 = tmp0_6.abh_1.e76();
5716
5716
  // Inline function 'kotlin.collections.map' call
5717
5717
  // Inline function 'kotlin.collections.mapTo' call
5718
5718
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5734,7 +5734,7 @@
5734
5734
  tmp = destination_11;
5735
5735
  } else {
5736
5736
  if (action_0 instanceof SceneActMechanicAction) {
5737
- var tmp0_7 = this.wbg_1;
5737
+ var tmp0_7 = this.cbh_1;
5738
5738
  var tmp2_2 = state.m7k().id;
5739
5739
  var tmp4_2 = state.m7k().playersConnections;
5740
5740
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5766,7 +5766,7 @@
5766
5766
  var _iterator__ex2g4s_15 = destination_14.t();
5767
5767
  while (_iterator__ex2g4s_15.u()) {
5768
5768
  var element_6 = _iterator__ex2g4s_15.v();
5769
- var tmp0_aid_2 = tmp0_7.ubg_1.e76();
5769
+ var tmp0_aid_2 = tmp0_7.abh_1.e76();
5770
5770
  // Inline function 'kotlin.collections.map' call
5771
5771
  // Inline function 'kotlin.collections.mapTo' call
5772
5772
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5788,7 +5788,7 @@
5788
5788
  tmp = destination_15;
5789
5789
  } else {
5790
5790
  if (action_0 instanceof TeamsDataMechanicAction) {
5791
- var tmp0_8 = this.wbg_1;
5791
+ var tmp0_8 = this.cbh_1;
5792
5792
  var tmp2_3 = state.m7k().id;
5793
5793
  var tmp4_3 = state.m7k().playersConnections;
5794
5794
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5820,7 +5820,7 @@
5820
5820
  var _iterator__ex2g4s_19 = destination_18.t();
5821
5821
  while (_iterator__ex2g4s_19.u()) {
5822
5822
  var element_8 = _iterator__ex2g4s_19.v();
5823
- var tmp0_aid_3 = tmp0_8.ubg_1.e76();
5823
+ var tmp0_aid_3 = tmp0_8.abh_1.e76();
5824
5824
  // Inline function 'kotlin.collections.map' call
5825
5825
  // Inline function 'kotlin.collections.mapTo' call
5826
5826
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5832,7 +5832,7 @@
5832
5832
  }
5833
5833
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5834
5834
  var tmp_0;
5835
- if (this.wbg_1.tbg_1.supportBackwardActions && getPlayer(state.m7k().players, sendToPlayer_8.f8b_1).f7o_1.t7s_1) {
5835
+ if (this.cbh_1.zbg_1.supportBackwardActions && getPlayer(state.m7k().players, sendToPlayer_8.l8b_1).f7o_1.t7s_1) {
5836
5836
  tmp_0 = null;
5837
5837
  } else {
5838
5838
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5848,81 +5848,81 @@
5848
5848
  tmp = destination_19;
5849
5849
  } else {
5850
5850
  if (action_0 instanceof PlayerReadyMechanicAction) {
5851
- var tmp0_9 = this.wbg_1;
5851
+ var tmp0_9 = this.cbh_1;
5852
5852
  var tmp2_4 = state.m7k().id;
5853
5853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5854
- var exceptPlayerId = this.wbg_1.tbg_1.supportBackwardActions ? action_0.oa0_1 : null;
5855
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ubg_1.e76(), tmp2_4, exceptPlayerId);
5854
+ var exceptPlayerId = this.cbh_1.zbg_1.supportBackwardActions ? action_0.ua0_1 : null;
5855
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.abh_1.e76(), tmp2_4, exceptPlayerId);
5856
5856
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5857
5857
  tmp = listOfNotNull(tmp$ret$109);
5858
5858
  } else {
5859
5859
  if (action_0 instanceof SuitChoiceMechanicAction) {
5860
- var tmp0_10 = this.wbg_1;
5860
+ var tmp0_10 = this.cbh_1;
5861
5861
  var tmp2_5 = state.m7k().id;
5862
5862
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5863
- var exceptPlayerId_0 = this.wbg_1.tbg_1.supportBackwardActions ? action_0.u9v_1 : null;
5864
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ubg_1.e76(), tmp2_5, exceptPlayerId_0);
5863
+ var exceptPlayerId_0 = this.cbh_1.zbg_1.supportBackwardActions ? action_0.a9w_1 : null;
5864
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.abh_1.e76(), tmp2_5, exceptPlayerId_0);
5865
5865
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5866
5866
  tmp = listOfNotNull(tmp$ret$111);
5867
5867
  } else {
5868
5868
  if (action_0 instanceof TrumpMechanicAction) {
5869
- var tmp0_11 = this.wbg_1;
5869
+ var tmp0_11 = this.cbh_1;
5870
5870
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5871
5871
  var tableId_4 = state.m7k().id;
5872
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ubg_1.e76(), tableId_4, null);
5872
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.abh_1.e76(), tableId_4, null);
5873
5873
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5874
5874
  tmp = listOfNotNull(tmp$ret$113);
5875
5875
  } else {
5876
5876
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5877
- var tmp0_12 = this.wbg_1;
5877
+ var tmp0_12 = this.cbh_1;
5878
5878
  var tmp2_6 = state.m7k().id;
5879
5879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5880
- var exceptPlayerId_1 = this.wbg_1.tbg_1.supportBackwardActions ? action_0.ua0_1 : null;
5881
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ubg_1.e76(), tmp2_6, exceptPlayerId_1);
5880
+ var exceptPlayerId_1 = this.cbh_1.zbg_1.supportBackwardActions ? action_0.aa1_1 : null;
5881
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.abh_1.e76(), tmp2_6, exceptPlayerId_1);
5882
5882
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5883
5883
  tmp = listOfNotNull(tmp$ret$115);
5884
5884
  } else {
5885
5885
  if (action_0 instanceof PutCardMechanicAction) {
5886
- var tmp0_13 = this.wbg_1;
5886
+ var tmp0_13 = this.cbh_1;
5887
5887
  var tmp2_7 = state.m7k().id;
5888
5888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5889
- var exceptPlayerId_2 = this.wbg_1.tbg_1.supportBackwardActions ? action_0.a9w_1 : null;
5890
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ubg_1.e76(), tmp2_7, exceptPlayerId_2);
5889
+ var exceptPlayerId_2 = this.cbh_1.zbg_1.supportBackwardActions ? action_0.g9w_1 : null;
5890
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.abh_1.e76(), tmp2_7, exceptPlayerId_2);
5891
5891
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5892
5892
  tmp = listOfNotNull(tmp$ret$117);
5893
5893
  } else {
5894
5894
  if (action_0 instanceof PickUpBribeMechanicAction) {
5895
- var tmp0_14 = this.wbg_1;
5895
+ var tmp0_14 = this.cbh_1;
5896
5896
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5897
5897
  var tableId_5 = state.m7k().id;
5898
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ubg_1.e76(), tableId_5, null);
5898
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.abh_1.e76(), tableId_5, null);
5899
5899
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5900
5900
  tmp = listOfNotNull(tmp$ret$119);
5901
5901
  } else {
5902
5902
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5903
- var tmp0_15 = this.wbg_1;
5903
+ var tmp0_15 = this.cbh_1;
5904
5904
  var tmp2_8 = state.m7k().id;
5905
5905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5906
- var exceptPlayerId_3 = this.wbg_1.tbg_1.supportBackwardActions ? action_0.wa0_1 : null;
5907
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ubg_1.e76(), tmp2_8, exceptPlayerId_3);
5906
+ var exceptPlayerId_3 = this.cbh_1.zbg_1.supportBackwardActions ? action_0.ca1_1 : null;
5907
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.abh_1.e76(), tmp2_8, exceptPlayerId_3);
5908
5908
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5909
5909
  tmp = listOfNotNull(tmp$ret$121);
5910
5910
  } else {
5911
5911
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5912
- var tmp0_16 = this.wbg_1;
5912
+ var tmp0_16 = this.cbh_1;
5913
5913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5914
5914
  var tableId_6 = state.m7k().id;
5915
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ubg_1.e76(), tableId_6, null);
5915
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.abh_1.e76(), tableId_6, null);
5916
5916
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5917
5917
  tmp = listOfNotNull(tmp$ret$123);
5918
5918
  } else {
5919
5919
  if (action_0 instanceof MessageMechanicAction) {
5920
5920
  var message = action_0.message;
5921
- var tmp0_17 = this.wbg_1;
5921
+ var tmp0_17 = this.cbh_1;
5922
5922
  var tmp2_9 = state.m7k().id;
5923
5923
  var tmp_1;
5924
5924
  var tmp_2;
5925
- if (this.wbg_1.tbg_1.supportBackwardActions) {
5925
+ if (this.cbh_1.zbg_1.supportBackwardActions) {
5926
5926
  tmp_2 = isInterface(message, UserMessage);
5927
5927
  } else {
5928
5928
  tmp_2 = false;
@@ -5934,16 +5934,16 @@
5934
5934
  }
5935
5935
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5936
5936
  var exceptPlayerId_4 = tmp_1;
5937
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ubg_1.e76(), tmp2_9, exceptPlayerId_4);
5937
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.abh_1.e76(), tmp2_9, exceptPlayerId_4);
5938
5938
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5939
5939
  tmp = listOfNotNull(tmp$ret$125);
5940
5940
  } else {
5941
5941
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5942
- var tmp0_18 = this.wbg_1;
5942
+ var tmp0_18 = this.cbh_1;
5943
5943
  var tmp2_10 = state.m7k().id;
5944
5944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5945
5945
  var exceptPlayerId_5 = action_0.playerId;
5946
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.ubg_1.e76(), tmp2_10, exceptPlayerId_5);
5946
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.abh_1.e76(), tmp2_10, exceptPlayerId_5);
5947
5947
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5948
5948
  tmp = listOfNotNull(tmp$ret$127);
5949
5949
  } else {
@@ -5981,11 +5981,11 @@
5981
5981
  return this.i7a(store, next, action);
5982
5982
  };
5983
5983
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5984
- this.tbg_1 = logicConfig;
5985
- this.ubg_1 = idsProvider;
5986
- this.vbg_1 = playerConnectionInteractor;
5984
+ this.zbg_1 = logicConfig;
5985
+ this.abh_1 = idsProvider;
5986
+ this.bbh_1 = playerConnectionInteractor;
5987
5987
  }
5988
- protoOf(ServerMapMechanicToClientActionMiddleware).xa5 = function () {
5988
+ protoOf(ServerMapMechanicToClientActionMiddleware).da6 = function () {
5989
5989
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5990
5990
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5991
5991
  };
@@ -5994,8 +5994,8 @@
5994
5994
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5995
5995
  }
5996
5996
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5997
- this.xbg_1 = $logger;
5998
- this.ybg_1 = $playerConnectionInteractor;
5997
+ this.dbh_1 = $logger;
5998
+ this.ebh_1 = $playerConnectionInteractor;
5999
5999
  }
6000
6000
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).t78 = function (action) {
6001
6001
  return action instanceof PlayerConnectionUpdateAction;
@@ -6008,15 +6008,15 @@
6008
6008
  if (!get_isCreated(state)) {
6009
6009
  break $l$block_1;
6010
6010
  }
6011
- var player = getPlayer(state.m7k().players, tmp4.d9z_1);
6012
- if (tmp4.c9z_1.isVisibleDisconnectedReason) {
6011
+ var player = getPlayer(state.m7k().players, tmp4.j9z_1);
6012
+ if (tmp4.i9z_1.isVisibleDisconnectedReason) {
6013
6013
  if (player.d7o_1.s70().c6z_1.isDisconnecting) {
6014
- if (tmp4.c9z_1.canReconnect) {
6014
+ if (tmp4.i9z_1.canReconnect) {
6015
6015
  break $l$block_1;
6016
6016
  }
6017
6017
  }
6018
6018
  if (player.d7o_1.s70().c6z_1.isLeftPermanently) {
6019
- this.xbg_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6019
+ this.dbh_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6020
6020
  break $l$block_1;
6021
6021
  }
6022
6022
  }
@@ -6039,7 +6039,7 @@
6039
6039
  var _iterator__ex2g4s_0 = destination.t();
6040
6040
  while (_iterator__ex2g4s_0.u()) {
6041
6041
  var element_0 = _iterator__ex2g4s_0.v();
6042
- if (element_0.zbg_1 === tmp4.d9z_1) {
6042
+ if (element_0.fbh_1 === tmp4.j9z_1) {
6043
6043
  if (found) {
6044
6044
  tmp$ret$4 = null;
6045
6045
  break $l$block_3;
@@ -6058,7 +6058,7 @@
6058
6058
  if (!(reconnectionTimerTag == null)) {
6059
6059
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
6060
6060
  }
6061
- var actions = this.ybg_1.obf(tmp4.c9z_1, player.d7o_1.s70().c6z_1, player, store.state.m7k(), tmp4.f9z_1);
6061
+ var actions = this.ebh_1.ubf(tmp4.i9z_1, player.d7o_1.s70().c6z_1, player, store.state.m7k(), tmp4.l9z_1);
6062
6062
  // Inline function 'kotlin.collections.forEach' call
6063
6063
  var _iterator__ex2g4s_1 = actions.t();
6064
6064
  while (_iterator__ex2g4s_1.u()) {
@@ -6075,17 +6075,17 @@
6075
6075
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6076
6076
  }
6077
6077
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
6078
- this.zbg_1 = playerId;
6079
- this.abh_1 = state;
6080
- this.bbh_1 = previousState;
6078
+ this.fbh_1 = playerId;
6079
+ this.gbh_1 = state;
6080
+ this.hbh_1 = previousState;
6081
6081
  }
6082
6082
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
6083
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zbg_1 + ', state=' + this.abh_1.toString() + ', previousState=' + this.bbh_1.toString() + ')';
6083
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.fbh_1 + ', state=' + this.gbh_1.toString() + ', previousState=' + this.hbh_1.toString() + ')';
6084
6084
  };
6085
6085
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
6086
- var result = getStringHashCode(this.zbg_1);
6087
- result = imul(result, 31) + this.abh_1.hashCode() | 0;
6088
- result = imul(result, 31) + this.bbh_1.hashCode() | 0;
6086
+ var result = getStringHashCode(this.fbh_1);
6087
+ result = imul(result, 31) + this.gbh_1.hashCode() | 0;
6088
+ result = imul(result, 31) + this.hbh_1.hashCode() | 0;
6089
6089
  return result;
6090
6090
  };
6091
6091
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -6093,16 +6093,16 @@
6093
6093
  return true;
6094
6094
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
6095
6095
  return false;
6096
- if (!(this.zbg_1 === other.zbg_1))
6096
+ if (!(this.fbh_1 === other.fbh_1))
6097
6097
  return false;
6098
- if (!this.abh_1.equals(other.abh_1))
6098
+ if (!this.gbh_1.equals(other.gbh_1))
6099
6099
  return false;
6100
- if (!this.bbh_1.equals(other.bbh_1))
6100
+ if (!this.hbh_1.equals(other.hbh_1))
6101
6101
  return false;
6102
6102
  return true;
6103
6103
  };
6104
6104
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6105
- this.cbh_1 = $playerConnectionInteractor;
6105
+ this.ibh_1 = $playerConnectionInteractor;
6106
6106
  }
6107
6107
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).t78 = function (action) {
6108
6108
  return action instanceof TimerTickAction;
@@ -6116,8 +6116,8 @@
6116
6116
  var timerTag = tmp4.p78_1;
6117
6117
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
6118
6118
  var state = store.state;
6119
- var player = getPlayer(state.m7k().players, timerTag.zbg_1);
6120
- var actions = this.cbh_1.obf(timerTag.abh_1, timerTag.bbh_1, player, state.m7k(), true);
6119
+ var player = getPlayer(state.m7k().players, timerTag.fbh_1);
6120
+ var actions = this.ibh_1.ubf(timerTag.gbh_1, timerTag.hbh_1, player, state.m7k(), true);
6121
6121
  // Inline function 'kotlin.collections.isNotEmpty' call
6122
6122
  if (!actions.r()) {
6123
6123
  // Inline function 'kotlin.collections.forEach' call
@@ -6139,7 +6139,7 @@
6139
6139
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6140
6140
  }
6141
6141
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6142
- this.dbh_1 = $playerConnectionInteractor;
6142
+ this.jbh_1 = $playerConnectionInteractor;
6143
6143
  }
6144
6144
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).t78 = function (action) {
6145
6145
  return isInterface(action, FirstMechanicAction);
@@ -6167,7 +6167,7 @@
6167
6167
  var tmp1_previousConnectionState = element_0.d7o_1.s70().c6z_1;
6168
6168
  var tmp2_playerId = element_0.playerId;
6169
6169
  // Inline function 'kotlin.collections.forEach' call
6170
- var _iterator__ex2g4s_1 = this.dbh_1.pbf(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6170
+ var _iterator__ex2g4s_1 = this.jbh_1.vbf(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6171
6171
  while (_iterator__ex2g4s_1.u()) {
6172
6172
  var element_1 = _iterator__ex2g4s_1.v();
6173
6173
  store.dispatch(element_1);
@@ -6182,8 +6182,8 @@
6182
6182
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6183
6183
  }
6184
6184
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6185
- this.mbh_1 = $provider;
6186
- this.nbh_1 = $action;
6185
+ this.sbh_1 = $provider;
6186
+ this.tbh_1 = $action;
6187
6187
  CoroutineImpl.call(this, resultContinuation);
6188
6188
  }
6189
6189
  protoOf(sendToClientActionMiddleware$o$handle$slambda).h2f = function ($this$launchDefault, $completion) {
@@ -6204,7 +6204,7 @@
6204
6204
  case 0:
6205
6205
  this.j9_1 = 2;
6206
6206
  this.i9_1 = 1;
6207
- suspendResult = this.mbh_1.ibd(this.nbh_1, this);
6207
+ suspendResult = this.sbh_1.obd(this.tbh_1, this);
6208
6208
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6209
6209
  return suspendResult;
6210
6210
  }
@@ -6227,8 +6227,8 @@
6227
6227
  while (true);
6228
6228
  };
6229
6229
  protoOf(sendToClientActionMiddleware$o$handle$slambda).i2f = function ($this$launchDefault, completion) {
6230
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.mbh_1, this.nbh_1, completion);
6231
- i.obh_1 = $this$launchDefault;
6230
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.sbh_1, this.tbh_1, completion);
6231
+ i.ubh_1 = $this$launchDefault;
6232
6232
  return i;
6233
6233
  };
6234
6234
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6240,15 +6240,15 @@
6240
6240
  return l;
6241
6241
  }
6242
6242
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6243
- this.pbh_1 = $asyncProvider;
6244
- this.qbh_1 = $provider;
6243
+ this.vbh_1 = $asyncProvider;
6244
+ this.wbh_1 = $provider;
6245
6245
  }
6246
6246
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).t78 = function (action) {
6247
6247
  return action instanceof ToClientAction;
6248
6248
  };
6249
6249
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i7a = function (store, next, action) {
6250
6250
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6251
- this.pbh_1.j74(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qbh_1, action_0, null));
6251
+ this.vbh_1.j74(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.wbh_1, action_0, null));
6252
6252
  next(action_0);
6253
6253
  };
6254
6254
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s78 = function (store, next, action) {
@@ -6259,11 +6259,11 @@
6259
6259
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6260
6260
  }
6261
6261
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6262
- this.zbh_1 = $store;
6263
- this.abi_1 = $timerTag;
6264
- this.bbi_1 = $serverConfig;
6265
- this.cbi_1 = $logger;
6266
- this.dbi_1 = $action;
6262
+ this.fbi_1 = $store;
6263
+ this.gbi_1 = $timerTag;
6264
+ this.hbi_1 = $serverConfig;
6265
+ this.ibi_1 = $logger;
6266
+ this.jbi_1 = $action;
6267
6267
  CoroutineImpl.call(this, resultContinuation);
6268
6268
  }
6269
6269
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).h2f = function ($this$launchDefaultWithLock, $completion) {
@@ -6282,13 +6282,13 @@
6282
6282
  var tmp = this.i9_1;
6283
6283
  if (tmp === 0) {
6284
6284
  this.j9_1 = 1;
6285
- var table = this.zbh_1.state.m7k();
6286
- var player = getPlayer(table.players, this.abi_1.p6x());
6285
+ var table = this.fbi_1.state.m7k();
6286
+ var player = getPlayer(table.players, this.gbi_1.p6x());
6287
6287
  var connectionState = player.d7o_1.s70().c6z_1;
6288
6288
  var tmp_0;
6289
6289
  switch (connectionState.a1_1) {
6290
6290
  case 1:
6291
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.abi_1.mad_1));
6291
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.gbi_1.sad_1));
6292
6292
  break;
6293
6293
  case 6:
6294
6294
  tmp_0 = emptyList();
@@ -6299,8 +6299,8 @@
6299
6299
  case 2:
6300
6300
  case 0:
6301
6301
  var tmp_1;
6302
- if (table.sceneInfo.m8a() && this.bbi_1.closeIfBotsAtFinish) {
6303
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.abi_1.mad_1);
6302
+ if (table.sceneInfo.s8a() && this.hbi_1.closeIfBotsAtFinish) {
6303
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.gbi_1.sad_1);
6304
6304
  } else {
6305
6305
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6306
6306
  }
@@ -6308,7 +6308,7 @@
6308
6308
  tmp_0 = listOf(tmp_1);
6309
6309
  break;
6310
6310
  case 7:
6311
- this.cbi_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.dbi_1.toString()));
6311
+ this.ibi_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.jbi_1.toString()));
6312
6312
  tmp_0 = emptyList();
6313
6313
  break;
6314
6314
  default:
@@ -6320,7 +6320,7 @@
6320
6320
  var _iterator__ex2g4s = actions.t();
6321
6321
  while (_iterator__ex2g4s.u()) {
6322
6322
  var element = _iterator__ex2g4s.v();
6323
- this.zbh_1.dispatch(element);
6323
+ this.fbi_1.dispatch(element);
6324
6324
  }
6325
6325
  }
6326
6326
  return Unit_instance;
@@ -6334,8 +6334,8 @@
6334
6334
  while (true);
6335
6335
  };
6336
6336
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).i2f = function ($this$launchDefaultWithLock, completion) {
6337
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.zbh_1, this.abi_1, this.bbi_1, this.cbi_1, this.dbi_1, completion);
6338
- i.ebi_1 = $this$launchDefaultWithLock;
6337
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.fbi_1, this.gbi_1, this.hbi_1, this.ibi_1, this.jbi_1, completion);
6338
+ i.kbi_1 = $this$launchDefaultWithLock;
6339
6339
  return i;
6340
6340
  };
6341
6341
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6347,9 +6347,9 @@
6347
6347
  return l;
6348
6348
  }
6349
6349
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6350
- this.fbi_1 = $asyncProvider;
6351
- this.gbi_1 = $serverConfig;
6352
- this.hbi_1 = $logger;
6350
+ this.lbi_1 = $asyncProvider;
6351
+ this.mbi_1 = $serverConfig;
6352
+ this.nbi_1 = $logger;
6353
6353
  }
6354
6354
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).t78 = function (action) {
6355
6355
  return action instanceof TimerTickAction;
@@ -6358,7 +6358,7 @@
6358
6358
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6359
6359
  var timerTag = action_0.p78_1;
6360
6360
  if (timerTag instanceof PlayerTurnTimerTag) {
6361
- this.fbi_1.l74(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.gbi_1, this.hbi_1, action_0, null));
6361
+ this.lbi_1.l74(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.mbi_1, this.nbi_1, action_0, null));
6362
6362
  }
6363
6363
  next(action_0);
6364
6364
  };
@@ -6374,19 +6374,19 @@
6374
6374
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t78 = function (action) {
6375
6375
  return action instanceof UpdateServerConfigAction;
6376
6376
  };
6377
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).uaf = function (state, action) {
6377
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).aag = function (state, action) {
6378
6378
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6379
- return state.v9y(VOID, get_serverStatePayload_0(state).copy(action_0.xbf_1));
6379
+ return state.b9z(VOID, get_serverStatePayload_0(state).copy(action_0.dbg_1));
6380
6380
  };
6381
6381
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j7a = function (state, action) {
6382
- return this.uaf((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6382
+ return this.aag((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6383
6383
  };
6384
6384
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6385
6385
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6386
6386
  return _this__u8e3s4.metadata;
6387
6387
  }
6388
6388
  function Companion_5() {
6389
- this.ibi_1 = 'ServerMechanicLifecycleReducer';
6389
+ this.obi_1 = 'ServerMechanicLifecycleReducer';
6390
6390
  }
6391
6391
  var Companion_instance_16;
6392
6392
  function Companion_getInstance_6() {
@@ -6394,31 +6394,31 @@
6394
6394
  }
6395
6395
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6396
6396
  return function (it) {
6397
- return Companion_instance_4.o70(this$0.mbi_1.rbf(it.isBot, it.d6y_1, $updatedServerPayload.connectedPlayers));
6397
+ return Companion_instance_4.o70(this$0.sbi_1.xbf(it.isBot, it.d6y_1, $updatedServerPayload.connectedPlayers));
6398
6398
  };
6399
6399
  }
6400
6400
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6401
6401
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6402
- this.lbi_1 = logger;
6403
- this.mbi_1 = connectionInteractor;
6402
+ this.rbi_1 = logger;
6403
+ this.sbi_1 = connectionInteractor;
6404
6404
  }
6405
- protoOf(ServerMechanicLifecycleReducer).mah = function (state, action) {
6405
+ protoOf(ServerMechanicLifecycleReducer).sah = function (state, action) {
6406
6406
  var serverState = get_serverStatePayload_0(state);
6407
- this.lbi_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6408
- var tableId = action.v9z_1;
6407
+ this.rbi_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6408
+ var tableId = action.ba0_1;
6409
6409
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6410
6410
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6411
- var tmp0_$this = this.nah_1;
6412
- var tmp1_version = action.w9z_1;
6413
- var tmp2_config = action.u9z_1;
6414
- var tmp3_users = action.y9z_1;
6411
+ var tmp0_$this = this.tah_1;
6412
+ var tmp1_version = action.ca0_1;
6413
+ var tmp2_config = action.aa0_1;
6414
+ var tmp3_users = action.ea0_1;
6415
6415
  var tmp4_spectators = action.spectators;
6416
- var tmp5_gameCreatorPlayerId = action.x9z_1;
6417
- var tmp7_tableOrNull = tmp0_$this.vai(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6418
- return state.v9y(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6416
+ var tmp5_gameCreatorPlayerId = action.da0_1;
6417
+ var tmp7_tableOrNull = tmp0_$this.baj(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6418
+ return state.b9z(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6419
6419
  };
6420
- protoOf(ServerMechanicLifecycleReducer).kah = function (state, action) {
6421
- this.lbi_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6420
+ protoOf(ServerMechanicLifecycleReducer).qah = function (state, action) {
6421
+ this.rbi_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6422
6422
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6423
6423
  var tmp2_tableOrNull = action.table;
6424
6424
  var tmp = Companion_instance_17;
@@ -6426,32 +6426,32 @@
6426
6426
  var tmp_1 = action.reason;
6427
6427
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6428
6428
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o6w_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6429
- return state.v9y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6429
+ return state.b9z(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6430
6430
  };
6431
- protoOf(ServerMechanicLifecycleReducer).lah = function (state, action) {
6432
- this.oah_1.o5z(action.previousGameId);
6431
+ protoOf(ServerMechanicLifecycleReducer).rah = function (state, action) {
6432
+ this.uah_1.o5z(action.previousGameId);
6433
6433
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6434
- var tmp1_tableOrNull = this.nah_1.wai(state.m7k(), action.gameId);
6434
+ var tmp1_tableOrNull = this.tah_1.caj(state.m7k(), action.gameId);
6435
6435
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6436
- return state.v9y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6436
+ return state.b9z(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6437
6437
  };
6438
6438
  function spectatorsReducer(logger) {
6439
6439
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6440
6440
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6441
6441
  }
6442
6442
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6443
- this.nbi_1 = $logger;
6443
+ this.tbi_1 = $logger;
6444
6444
  }
6445
6445
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t78 = function (action) {
6446
6446
  return isInterface(action, SpectatorsAction);
6447
6447
  };
6448
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).uaf = function (state, action) {
6448
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).aag = function (state, action) {
6449
6449
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6450
6450
  var table = state.m7k();
6451
6451
  var tmp;
6452
6452
  if (action_0 instanceof AddSpectatorsAction) {
6453
6453
  // Inline function 'kotlin.collections.mapNotNull' call
6454
- var tmp0 = action_0.ybf_1;
6454
+ var tmp0 = action_0.ebg_1;
6455
6455
  // Inline function 'kotlin.collections.mapNotNullTo' call
6456
6456
  var destination = ArrayList_init_$Create$_0();
6457
6457
  // Inline function 'kotlin.collections.forEach' call
@@ -6470,9 +6470,9 @@
6470
6470
  var tmp_0;
6471
6471
  // Inline function 'kotlin.collections.isNotEmpty' call
6472
6472
  if (!sameSpectators.r()) {
6473
- this.nbi_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6473
+ this.tbi_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6474
6474
  // Inline function 'kotlin.collections.filterNot' call
6475
- var tmp0_0 = action_0.ybf_1;
6475
+ var tmp0_0 = action_0.ebg_1;
6476
6476
  // Inline function 'kotlin.collections.filterNotTo' call
6477
6477
  var destination_0 = ArrayList_init_$Create$_0();
6478
6478
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6507,7 +6507,7 @@
6507
6507
  }
6508
6508
  tmp_0 = destination_0;
6509
6509
  } else {
6510
- tmp_0 = action_0.ybf_1;
6510
+ tmp_0 = action_0.ebg_1;
6511
6511
  }
6512
6512
  // Inline function 'kotlin.collections.map' call
6513
6513
  var this_0 = tmp_0;
@@ -6520,11 +6520,11 @@
6520
6520
  destination_1.e1(tmp$ret$13);
6521
6521
  }
6522
6522
  var spectatorsToAdd = toSet(destination_1);
6523
- tmp = state.v9y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6523
+ tmp = state.b9z(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6524
6524
  } else {
6525
6525
  if (action_0 instanceof RemoveSpectatorsAction) {
6526
6526
  // Inline function 'kotlin.collections.mapNotNull' call
6527
- var tmp0_1 = action_0.zbf_1;
6527
+ var tmp0_1 = action_0.fbg_1;
6528
6528
  // Inline function 'kotlin.collections.mapNotNullTo' call
6529
6529
  var destination_2 = ArrayList_init_$Create$_0();
6530
6530
  // Inline function 'kotlin.collections.forEach' call
@@ -6543,9 +6543,9 @@
6543
6543
  var tmp_2;
6544
6544
  // Inline function 'kotlin.collections.isNotEmpty' call
6545
6545
  if (!sameSpectators_0.r()) {
6546
- this.nbi_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6546
+ this.tbi_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6547
6547
  // Inline function 'kotlin.collections.filterNot' call
6548
- var tmp0_2 = action_0.zbf_1;
6548
+ var tmp0_2 = action_0.fbg_1;
6549
6549
  // Inline function 'kotlin.collections.filterNotTo' call
6550
6550
  var destination_3 = ArrayList_init_$Create$_0();
6551
6551
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6580,7 +6580,7 @@
6580
6580
  }
6581
6581
  tmp_2 = destination_3;
6582
6582
  } else {
6583
- tmp_2 = action_0.zbf_1;
6583
+ tmp_2 = action_0.fbg_1;
6584
6584
  }
6585
6585
  var spectatorsToRemove = toSet(tmp_2);
6586
6586
  // Inline function 'kotlin.collections.filterNot' call
@@ -6617,7 +6617,7 @@
6617
6617
  destination_4.e1(element_5);
6618
6618
  }
6619
6619
  }
6620
- tmp = state.v9y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6620
+ tmp = state.b9z(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6621
6621
  } else {
6622
6622
  noWhenBranchMatchedException();
6623
6623
  }
@@ -6625,7 +6625,7 @@
6625
6625
  return tmp;
6626
6626
  };
6627
6627
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j7a = function (state, action) {
6628
- return this.uaf((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6628
+ return this.aag((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6629
6629
  };
6630
6630
  function playerConnectionUpdateReducer() {
6631
6631
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6636,29 +6636,29 @@
6636
6636
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).t78 = function (action) {
6637
6637
  return action instanceof PlayerConnectionUpdateAction;
6638
6638
  };
6639
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).uaf = function (state, action) {
6639
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).aag = function (state, action) {
6640
6640
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6641
6641
  var statePayload = get_serverStatePayload_0(state);
6642
6642
  var tmp;
6643
- if (action_0.c9z_1.isLive) {
6644
- tmp = state.v9y(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.d9z_1)));
6643
+ if (action_0.i9z_1.isLive) {
6644
+ tmp = state.b9z(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.j9z_1)));
6645
6645
  } else {
6646
6646
  tmp = state;
6647
6647
  }
6648
6648
  return tmp;
6649
6649
  };
6650
6650
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j7a = function (state, action) {
6651
- return this.uaf((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6651
+ return this.aag((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6652
6652
  };
6653
6653
  function Companion_6() {
6654
6654
  }
6655
- protoOf(Companion_6).obi = function (config, metadata) {
6655
+ protoOf(Companion_6).ubi = function (config, metadata) {
6656
6656
  return new ServerStatePayload(config, metadata, emptyList());
6657
6657
  };
6658
6658
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6659
6659
  config = config === VOID ? Companion_instance_11.initial(null) : config;
6660
6660
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6661
- return $super === VOID ? this.obi(config, metadata) : $super.obi.call(this, config, metadata);
6661
+ return $super === VOID ? this.ubi(config, metadata) : $super.ubi.call(this, config, metadata);
6662
6662
  };
6663
6663
  var Companion_instance_17;
6664
6664
  function Companion_getInstance_7() {
@@ -6672,10 +6672,10 @@
6672
6672
  protoOf(ServerStatePayload).f41 = function () {
6673
6673
  return this.config;
6674
6674
  };
6675
- protoOf(ServerStatePayload).l9h = function () {
6675
+ protoOf(ServerStatePayload).r9h = function () {
6676
6676
  return this.metadata;
6677
6677
  };
6678
- protoOf(ServerStatePayload).pbi = function () {
6678
+ protoOf(ServerStatePayload).vbi = function () {
6679
6679
  return this.connectedPlayers;
6680
6680
  };
6681
6681
  protoOf(ServerStatePayload).of = function () {
@@ -6687,14 +6687,14 @@
6687
6687
  protoOf(ServerStatePayload).um = function () {
6688
6688
  return this.connectedPlayers;
6689
6689
  };
6690
- protoOf(ServerStatePayload).qbi = function (config, metadata, connectedPlayers) {
6690
+ protoOf(ServerStatePayload).wbi = function (config, metadata, connectedPlayers) {
6691
6691
  return new ServerStatePayload(config, metadata, connectedPlayers);
6692
6692
  };
6693
6693
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6694
6694
  config = config === VOID ? this.config : config;
6695
6695
  metadata = metadata === VOID ? this.metadata : metadata;
6696
6696
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6697
- return $super === VOID ? this.qbi(config, metadata, connectedPlayers) : $super.qbi.call(this, config, metadata, connectedPlayers);
6697
+ return $super === VOID ? this.wbi(config, metadata, connectedPlayers) : $super.wbi.call(this, config, metadata, connectedPlayers);
6698
6698
  };
6699
6699
  protoOf(ServerStatePayload).toString = function () {
6700
6700
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6742,7 +6742,7 @@
6742
6742
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6743
6743
  }
6744
6744
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6745
- var gameId = Companion_instance_5.wak(payload);
6745
+ var gameId = Companion_instance_5.cal(payload);
6746
6746
  var tmp;
6747
6747
  if (!(gameId == null)) {
6748
6748
  tmp = new ServerLoggerKey(gameId);
@@ -6759,14 +6759,14 @@
6759
6759
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6760
6760
  }
6761
6761
  function _get_logger__rkp4sl_0($this) {
6762
- var tmp0 = $this.bbj_1;
6762
+ var tmp0 = $this.hbj_1;
6763
6763
  var tmp = KProperty1;
6764
6764
  // Inline function 'kotlin.getValue' call
6765
6765
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6766
6766
  return tmp0.o1();
6767
6767
  }
6768
6768
  function _get_di__ndbzja($this) {
6769
- var tmp0 = $this.cbj_1;
6769
+ var tmp0 = $this.ibj_1;
6770
6770
  var tmp = KProperty1;
6771
6771
  // Inline function 'kotlin.getValue' call
6772
6772
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6783,8 +6783,8 @@
6783
6783
  }
6784
6784
  function createCallbackOutput($this, gameServer) {
6785
6785
  var tmp;
6786
- if (!($this.ybi_1 == null)) {
6787
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ybi_1);
6786
+ if (!($this.ebj_1 == null)) {
6787
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ebj_1);
6788
6788
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6789
6789
  } else {
6790
6790
  tmp = null;
@@ -6798,11 +6798,11 @@
6798
6798
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6799
6799
  return function () {
6800
6800
  var tmp;
6801
- if (this$0.ybi_1 == null) {
6801
+ if (this$0.ebj_1 == null) {
6802
6802
  tmp = null;
6803
6803
  } else {
6804
6804
  // Inline function 'kotlin.let' call
6805
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ybi_1)]));
6805
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ebj_1)]));
6806
6806
  }
6807
6807
  var tmp1_elvis_lhs = tmp;
6808
6808
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6835,7 +6835,7 @@
6835
6835
  tmp_0.h6u(tmp$ret$3);
6836
6836
  $this$DI.g6q(jsonModule());
6837
6837
  $this$DI.g6q(serverHelpersModule());
6838
- $this$DI.g6q(randomOrgModule(this$0.zbi_1));
6838
+ $this$DI.g6q(randomOrgModule(this$0.fbj_1));
6839
6839
  return Unit_instance;
6840
6840
  };
6841
6841
  }
@@ -6911,16 +6911,16 @@
6911
6911
  };
6912
6912
  }
6913
6913
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6914
- this.jbj_1 = $reducer;
6914
+ this.pbj_1 = $reducer;
6915
6915
  }
6916
6916
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t78 = function (action) {
6917
6917
  return isInterface(action, Action);
6918
6918
  };
6919
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).uaf = function (state, action) {
6920
- return this.jbj_1(state, isInterface(action, Action) ? action : THROW_CCE());
6919
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).aag = function (state, action) {
6920
+ return this.pbj_1(state, isInterface(action, Action) ? action : THROW_CCE());
6921
6921
  };
6922
6922
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j7a = function (state, action) {
6923
- return this.uaf((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6923
+ return this.aag((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6924
6924
  };
6925
6925
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6926
6926
  return function () {
@@ -7000,7 +7000,7 @@
7000
7000
  }
7001
7001
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
7002
7002
  return function (it) {
7003
- var payload = Companion_instance_8.jaj(it);
7003
+ var payload = Companion_instance_8.paj(it);
7004
7004
  var tmp;
7005
7005
  if (!(payload == null)) {
7006
7006
  return payload;
@@ -7021,18 +7021,18 @@
7021
7021
  // Inline function 'kotlin.let' call
7022
7022
  $this$DI.g6q(tmp0_safe_receiver);
7023
7023
  }
7024
- $this$DI.g6q(dealerModule(this$0.randomPoolProvider, this$0.zbi_1));
7024
+ $this$DI.g6q(dealerModule(this$0.randomPoolProvider, this$0.fbj_1));
7025
7025
  $this$DI.g6q(coreModule($coreConfig));
7026
- $this$DI.g6q(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.abj_1.vao() ? this$0.abj_1 : null));
7026
+ $this$DI.g6q(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.gbj_1.bap() ? this$0.gbj_1 : null));
7027
7027
  return Unit_instance;
7028
7028
  };
7029
7029
  }
7030
7030
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
7031
7031
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
7032
7032
  production = production === VOID ? true : production;
7033
- this.ybi_1 = loggerCallback;
7034
- this.zbi_1 = randomOrgConfig;
7035
- this.abj_1 = new BotModelRegistry();
7033
+ this.ebj_1 = loggerCallback;
7034
+ this.fbj_1 = randomOrgConfig;
7035
+ this.gbj_1 = new BotModelRegistry();
7036
7036
  var tmp = AppEnvironment_getInstance();
7037
7037
  var tmp_0;
7038
7038
  if (production) {
@@ -7042,9 +7042,9 @@
7042
7042
  }
7043
7043
  tmp.q7e(tmp_0);
7044
7044
  var tmp_1 = this;
7045
- tmp_1.bbj_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7045
+ tmp_1.hbj_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7046
7046
  var tmp_2 = this;
7047
- tmp_2.cbj_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7047
+ tmp_2.ibj_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7048
7048
  var tmp_3 = this;
7049
7049
  // Inline function 'org.kodein.di.instance' call
7050
7050
  var this_0 = _get_di__ndbzja(this);
@@ -7053,7 +7053,7 @@
7053
7053
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
7054
7054
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
7055
7055
  var tmp_6 = KProperty1;
7056
- tmp_3.dbj_1 = tmp_5.e6w(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7056
+ tmp_3.jbj_1 = tmp_5.e6w(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7057
7057
  var tmp_7 = this;
7058
7058
  // Inline function 'org.kodein.di.instance' call
7059
7059
  var this_1 = _get_di__ndbzja(this);
@@ -7062,7 +7062,7 @@
7062
7062
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
7063
7063
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
7064
7064
  var tmp_10 = KProperty1;
7065
- tmp_7.ebj_1 = tmp_9.e6w(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7065
+ tmp_7.kbj_1 = tmp_9.e6w(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7066
7066
  var tmp_11 = this;
7067
7067
  // Inline function 'org.kodein.di.instance' call
7068
7068
  var this_2 = _get_di__ndbzja(this);
@@ -7071,7 +7071,7 @@
7071
7071
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
7072
7072
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
7073
7073
  var tmp_14 = KProperty1;
7074
- tmp_11.fbj_1 = tmp_13.e6w(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7074
+ tmp_11.lbj_1 = tmp_13.e6w(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7075
7075
  var tmp_15 = this;
7076
7076
  // Inline function 'org.kodein.di.instance' call
7077
7077
  var this_3 = _get_di__ndbzja(this);
@@ -7080,7 +7080,7 @@
7080
7080
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
7081
7081
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
7082
7082
  var tmp_18 = KProperty1;
7083
- tmp_15.gbj_1 = tmp_17.e6w(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7083
+ tmp_15.mbj_1 = tmp_17.e6w(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7084
7084
  var tmp_19 = this;
7085
7085
  // Inline function 'org.kodein.di.instance' call
7086
7086
  var this_4 = _get_di__ndbzja(this);
@@ -7089,7 +7089,7 @@
7089
7089
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
7090
7090
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
7091
7091
  var tmp_22 = KProperty1;
7092
- tmp_19.hbj_1 = tmp_21.e6w(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7092
+ tmp_19.nbj_1 = tmp_21.e6w(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7093
7093
  var tmp_23 = this;
7094
7094
  // Inline function 'org.kodein.di.instance' call
7095
7095
  var this_5 = _get_di__ndbzja(this);
@@ -7098,52 +7098,52 @@
7098
7098
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
7099
7099
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
7100
7100
  var tmp_26 = KProperty1;
7101
- tmp_23.ibj_1 = tmp_25.e6w(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7101
+ tmp_23.obj_1 = tmp_25.e6w(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7102
7102
  }
7103
- protoOf(GameServerEngineControllerImpl).rbi = function () {
7104
- var tmp0 = this.dbj_1;
7103
+ protoOf(GameServerEngineControllerImpl).xbi = function () {
7104
+ var tmp0 = this.jbj_1;
7105
7105
  var tmp = KProperty1;
7106
7106
  // Inline function 'kotlin.getValue' call
7107
7107
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
7108
7108
  return tmp0.o1();
7109
7109
  };
7110
- protoOf(GameServerEngineControllerImpl).tbi = function () {
7111
- var tmp0 = this.ebj_1;
7110
+ protoOf(GameServerEngineControllerImpl).zbi = function () {
7111
+ var tmp0 = this.kbj_1;
7112
7112
  var tmp = KProperty1;
7113
7113
  // Inline function 'kotlin.getValue' call
7114
7114
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
7115
7115
  return tmp0.o1();
7116
7116
  };
7117
- protoOf(GameServerEngineControllerImpl).ubi = function () {
7118
- var tmp0 = this.fbj_1;
7117
+ protoOf(GameServerEngineControllerImpl).abj = function () {
7118
+ var tmp0 = this.lbj_1;
7119
7119
  var tmp = KProperty1;
7120
7120
  // Inline function 'kotlin.getValue' call
7121
7121
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
7122
7122
  return tmp0.o1();
7123
7123
  };
7124
- protoOf(GameServerEngineControllerImpl).vbi = function () {
7125
- var tmp0 = this.gbj_1;
7124
+ protoOf(GameServerEngineControllerImpl).bbj = function () {
7125
+ var tmp0 = this.mbj_1;
7126
7126
  var tmp = KProperty1;
7127
7127
  // Inline function 'kotlin.getValue' call
7128
7128
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
7129
7129
  return tmp0.o1();
7130
7130
  };
7131
- protoOf(GameServerEngineControllerImpl).sbi = function () {
7132
- var tmp0 = this.hbj_1;
7131
+ protoOf(GameServerEngineControllerImpl).ybi = function () {
7132
+ var tmp0 = this.nbj_1;
7133
7133
  var tmp = KProperty1;
7134
7134
  // Inline function 'kotlin.getValue' call
7135
7135
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
7136
7136
  return tmp0.o1();
7137
7137
  };
7138
- protoOf(GameServerEngineControllerImpl).wbi = function () {
7139
- var tmp0 = this.ibj_1;
7138
+ protoOf(GameServerEngineControllerImpl).cbj = function () {
7139
+ var tmp0 = this.obj_1;
7140
7140
  var tmp = KProperty1;
7141
7141
  // Inline function 'kotlin.getValue' call
7142
7142
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
7143
7143
  return tmp0.o1();
7144
7144
  };
7145
7145
  protoOf(GameServerEngineControllerImpl).loadModel = function (rulesSetType, playersMode, modelBytes) {
7146
- this.abj_1.tao(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7146
+ this.gbj_1.zao(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7147
7147
  };
7148
7148
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
7149
7149
  Logger_getInstance().z1l_1 = enabled;
@@ -7151,7 +7151,7 @@
7151
7151
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7152
7152
  return this.createGameEngineWithLogic();
7153
7153
  };
7154
- protoOf(GameServerEngineControllerImpl).xbi = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7154
+ protoOf(GameServerEngineControllerImpl).dbj = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7155
7155
  var combinedLogger = Companion_instance_9.fy();
7156
7156
  var gameServer = {_v: null};
7157
7157
  // Inline function 'kotlin.collections.map' call
@@ -7199,7 +7199,7 @@
7199
7199
  function TestHelper() {
7200
7200
  }
7201
7201
  function _get_playerAnswerInteractor__msggz1($this) {
7202
- var tmp0 = $this.mbj_1;
7202
+ var tmp0 = $this.sbj_1;
7203
7203
  var tmp = KProperty1;
7204
7204
  // Inline function 'kotlin.getValue' call
7205
7205
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7207,7 +7207,7 @@
7207
7207
  }
7208
7208
  function TestHelperImpl$di$lambda$lambda(this$0) {
7209
7209
  return function ($this$singleton) {
7210
- return this$0.kbj_1;
7210
+ return this$0.qbj_1;
7211
7211
  };
7212
7212
  }
7213
7213
  function TestHelperImpl$di$lambda(this$0) {
@@ -7247,27 +7247,27 @@
7247
7247
  return emptyMap();
7248
7248
  }
7249
7249
  function TestHelperImpl(logger) {
7250
- this.kbj_1 = logger;
7250
+ this.qbj_1 = logger;
7251
7251
  var tmp = this;
7252
7252
  var tmp_0 = Companion_instance_7;
7253
- tmp.lbj_1 = tmp_0.o6q(VOID, TestHelperImpl$di$lambda(this));
7253
+ tmp.rbj_1 = tmp_0.o6q(VOID, TestHelperImpl$di$lambda(this));
7254
7254
  var tmp_1 = this;
7255
7255
  // Inline function 'org.kodein.di.instance' call
7256
- var this_0 = this.lbj_1;
7256
+ var this_0 = this.rbj_1;
7257
7257
  // Inline function 'org.kodein.type.generic' call
7258
7258
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7259
7259
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7260
7260
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7261
7261
  var tmp_4 = KProperty1;
7262
- tmp_1.mbj_1 = tmp_3.e6w(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7262
+ tmp_1.sbj_1 = tmp_3.e6w(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7263
7263
  }
7264
7264
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7265
- return _get_playerAnswerInteractor__msggz1(this).p9o(playerId, table, botConfig);
7265
+ return _get_playerAnswerInteractor__msggz1(this).v9o(playerId, table, botConfig);
7266
7266
  };
7267
7267
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7268
7268
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7269
7269
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7270
- var tmp0 = mechanicAction.ka2();
7270
+ var tmp0 = mechanicAction.qa2();
7271
7271
  var tmp$ret$0;
7272
7272
  $l$block_0: {
7273
7273
  // Inline function 'kotlin.collections.any' call
@@ -7299,7 +7299,7 @@
7299
7299
  };
7300
7300
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7301
7301
  if (isInterface(action, NextPlayerTurnAction)) {
7302
- var tmp0 = action.ka2();
7302
+ var tmp0 = action.qa2();
7303
7303
  var tmp$ret$0;
7304
7304
  $l$block_0: {
7305
7305
  // Inline function 'kotlin.collections.any' call
@@ -7332,14 +7332,14 @@
7332
7332
  function RoomMetadata() {
7333
7333
  var tmp = this;
7334
7334
  // Inline function 'kotlin.collections.mutableMapOf' call
7335
- tmp.nbj_1 = LinkedHashMap_init_$Create$();
7335
+ tmp.tbj_1 = LinkedHashMap_init_$Create$();
7336
7336
  this.extras = {};
7337
- this.extras = this.nbj_1;
7337
+ this.extras = this.tbj_1;
7338
7338
  }
7339
- protoOf(RoomMetadata).obj = function () {
7339
+ protoOf(RoomMetadata).ubj = function () {
7340
7340
  return this.extras;
7341
7341
  };
7342
- protoOf(RoomMetadata).obj = function () {
7342
+ protoOf(RoomMetadata).ubj = function () {
7343
7343
  return this.extras;
7344
7344
  };
7345
7345
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7357,7 +7357,7 @@
7357
7357
  };
7358
7358
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7359
7359
  // Inline function 'kotlin.collections.set' call
7360
- this.nbj_1.z2(gameId, game);
7360
+ this.tbj_1.z2(gameId, game);
7361
7361
  };
7362
7362
  function GameMetadata(gameId) {
7363
7363
  this.gameId = gameId;
@@ -7366,7 +7366,7 @@
7366
7366
  protoOf(GameMetadata).d5v = function () {
7367
7367
  return this.gameId;
7368
7368
  };
7369
- protoOf(GameMetadata).obj = function () {
7369
+ protoOf(GameMetadata).ubj = function () {
7370
7370
  return this.extras;
7371
7371
  };
7372
7372
  function serverHelpersModule() {
@@ -7428,7 +7428,7 @@
7428
7428
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7429
7429
  protoOf(GameServer).shutdown = shutdown;
7430
7430
  defineProp(protoOf(GameServer), 'metadata', function () {
7431
- return this.l9h();
7431
+ return this.r9h();
7432
7432
  });
7433
7433
  defineProp(protoOf(GameServer), 'id', function () {
7434
7434
  return this.z5u();
@@ -7447,19 +7447,19 @@
7447
7447
  });
7448
7448
  protoOf($serializer).p10 = typeParametersSerializers;
7449
7449
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7450
- return this.z9d();
7450
+ return this.f9e();
7451
7451
  });
7452
7452
  protoOf($serializer_0).p10 = typeParametersSerializers;
7453
7453
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7454
- return this.z9d();
7454
+ return this.f9e();
7455
7455
  });
7456
7456
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7457
- return this.z9d();
7457
+ return this.f9e();
7458
7458
  });
7459
7459
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7460
- return this.z9d();
7460
+ return this.f9e();
7461
7461
  });
7462
- protoOf(PlayerConnectionInteractorImpl).nba = getToClientContinueAction$default;
7462
+ protoOf(PlayerConnectionInteractorImpl).tba = getToClientContinueAction$default;
7463
7463
  protoOf(UpdateServerConfigAction).f78 = get_actionTag;
7464
7464
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
7465
7465
  return this.f78();
@@ -7473,25 +7473,25 @@
7473
7473
  return this.f78();
7474
7474
  });
7475
7475
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7476
- protoOf(PlayerReconnectionWaitingTimerTag).f9y = ignoreTimerResetValidation;
7476
+ protoOf(PlayerReconnectionWaitingTimerTag).l9y = ignoreTimerResetValidation;
7477
7477
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7478
7478
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7479
- return this.rbi();
7479
+ return this.xbi();
7480
7480
  });
7481
7481
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7482
- return this.tbi();
7482
+ return this.zbi();
7483
7483
  });
7484
7484
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7485
- return this.ubi();
7485
+ return this.abj();
7486
7486
  });
7487
7487
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7488
- return this.vbi();
7488
+ return this.bbj();
7489
7489
  });
7490
7490
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7491
- return this.sbi();
7491
+ return this.ybi();
7492
7492
  });
7493
7493
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7494
- return this.wbi();
7494
+ return this.cbj();
7495
7495
  });
7496
7496
  //endregion
7497
7497
  //region block: init