raspberry_games_server_game_logic 1.8.446 → 1.8.448

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -349,6 +349,10 @@
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  initMetadataForClass(StartTimerAction, 'StartTimerAction', VOID, TimerAction);
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  initMetadataForClass(TimerType, 'TimerType', VOID, Enum);
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  initMetadataForClass(TimerTickAction, 'TimerTickAction', VOID, TimerAction, [TimerAction, NotValidateIfGameFinished]);
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+ function ignoreValidation_1() {
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+ return true;
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+ }
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+ initMetadataForInterface(NotValidateIfGameNotCreated, 'NotValidateIfGameNotCreated');
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  initMetadataForLambda(timerMiddleware$o$handle$slambda$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(timerMiddleware$o$handle$slambda$slambda_1, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(timerMiddleware$o$handle$slambda, CoroutineImpl, VOID, [1]);
@@ -402,7 +406,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.446';
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+ this.version = '1.8.448';
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  }
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  protoOf(GameEngineConfig).b3w = function () {
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  return this.version;
@@ -5193,6 +5197,8 @@
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  }
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  function NotValidateIfGameFinishing() {
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  }
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+ function NotValidateIfGameNotCreated() {
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+ }
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  function applyCatcher(logger) {
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  return applyCatcher$lambda(logger);
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  }
@@ -7593,6 +7599,11 @@
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  var $com = _.com || (_.com = {});
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  var $com$logic = $com.logic || ($com.logic = {});
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  var $com$logic$redux = $com$logic.redux || ($com$logic.redux = {});
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+ var $com$logic$redux$actions = $com$logic$redux.actions || ($com$logic$redux.actions = {});
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+ var $com$logic$redux$actions$validation = $com$logic$redux$actions.validation || ($com$logic$redux$actions.validation = {});
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+ var $com = _.com || (_.com = {});
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+ var $com$logic = $com.logic || ($com.logic = {});
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+ var $com$logic$redux = $com$logic.redux || ($com$logic.redux = {});
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  var $com$logic$redux$store = $com$logic$redux.store || ($com$logic$redux.store = {});
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  var $com$logic$redux$store$definitions = $com$logic$redux$store.definitions || ($com$logic$redux$store.definitions = {});
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  var $com = _.com || (_.com = {});
@@ -7673,98 +7684,99 @@
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  _.$_$.t1 = NotValidateIfGameFinished;
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  _.$_$.u1 = ignoreValidation;
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  _.$_$.v1 = NotValidateIfGameFinishing;
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- _.$_$.w1 = BufferedAction;
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- _.$_$.x1 = IgnoreBufferForAction;
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- _.$_$.y1 = ignoreInterception;
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- _.$_$.z1 = get_isAutoStartTimer;
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- _.$_$.a2 = manualExpectantHandling;
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- _.$_$.b2 = waitForExpectantAnimation;
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- _.$_$.c2 = InterceptableAction;
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- _.$_$.d2 = ReleaseBufferTriggerAction;
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- _.$_$.e2 = StartTimerAction;
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- _.$_$.f2 = StopTimerAction;
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- _.$_$.g2 = TimerAction;
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- _.$_$.h2 = TimerTickAction;
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- _.$_$.i2 = applyCatcher;
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- _.$_$.j2 = applyMiddleware;
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- _.$_$.k2 = timerMiddleware;
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- _.$_$.l2 = get_actionTag;
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- _.$_$.m2 = Action;
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- _.$_$.n2 = Middleware;
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- _.$_$.o2 = Reducer;
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- _.$_$.p2 = Store;
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- _.$_$.q2 = combineReducers;
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- _.$_$.r2 = middleware;
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- _.$_$.s2 = parseActionName;
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- _.$_$.t2 = compose;
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- _.$_$.u2 = createStore;
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- _.$_$.v2 = get_entries_1;
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- _.$_$.w2 = LoggerOutputDataDto;
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- _.$_$.x2 = ServerLoggerKey;
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- _.$_$.y2 = enumToStringSafe;
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- _.$_$.z2 = enumToString;
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- _.$_$.a3 = mapOfObject;
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- _.$_$.b3 = nextToOrNull;
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- _.$_$.c3 = nextTo;
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- _.$_$.d3 = previousToOrNull;
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- _.$_$.e3 = sortWithItem;
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- _.$_$.f3 = swap;
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- _.$_$.g3 = toDomainEnumSafe;
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- _.$_$.h3 = toDomainEnum;
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- _.$_$.i3 = updateItem;
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- _.$_$.j3 = updateLastItem;
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- _.$_$.k3 = updateOrAddItems;
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- _.$_$.l3 = updated;
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- _.$_$.m3 = combinedLoggerModule;
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- _.$_$.n3 = coreModule;
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- _.$_$.o3 = dealerModule;
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- _.$_$.p3 = randomOrgModule;
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- _.$_$.q3 = assertIfMainThread;
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- _.$_$.r3 = get_versionOrDefault;
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- _.$_$.s3 = AgentType_BOT_NATIVE_getInstance;
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- _.$_$.t3 = AgentType_BOT_REPLACEMENT_getInstance;
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- _.$_$.u3 = AgentType_HUMAN_getInstance;
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- _.$_$.v3 = PlayerConnectionState_DELETED_getInstance;
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- _.$_$.w3 = PlayerConnectionState_DISCONNECTING_getInstance;
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- _.$_$.x3 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance;
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- _.$_$.y3 = PlayerConnectionState_LEFT_getInstance;
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- _.$_$.z3 = PlayerConnectionState_LIVE_getInstance;
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- _.$_$.a4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
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- _.$_$.b4 = PlayerConnectionState_TIMEOUT_getInstance;
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- _.$_$.c4 = PlayerConnectionState_WAITING_getInstance;
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- _.$_$.d4 = PlayerWaitingState_IN_PROGRESS_getInstance;
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- _.$_$.e4 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
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- _.$_$.f4 = Reason_GAME_NOT_EXISTS_getInstance_0;
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- _.$_$.g4 = Reason_PLAYER_DISCONNECTED_getInstance;
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- _.$_$.h4 = Reason_SERVER_ERROR_getInstance;
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- _.$_$.i4 = Reason_WRONG_PLAYER_TURN_getInstance;
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- _.$_$.j4 = Reason_DEPLOY_getInstance;
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- _.$_$.k4 = Reason_FINISHED_getInstance;
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- _.$_$.l4 = Reason_REVENGED_getInstance;
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- _.$_$.m4 = TimerType_DELAY_getInstance;
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- _.$_$.n4 = LogType_DEBUG_getInstance;
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- _.$_$.o4 = LogType_ERROR_getInstance;
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- _.$_$.p4 = LogType_INFO_getInstance;
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- _.$_$.q4 = LogType_VERBOSE_getInstance;
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- _.$_$.r4 = LogType_WARN_getInstance;
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- _.$_$.s4 = AppEnvironmentValue_DEVELOPMENT_getInstance;
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- _.$_$.t4 = AppEnvironmentValue_PRODUCTION_getInstance;
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- _.$_$.u4 = Companion_instance_8;
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- _.$_$.v4 = Companion_getInstance_10;
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- _.$_$.w4 = Companion_instance_11;
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- _.$_$.x4 = Companion_getInstance_11;
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- _.$_$.y4 = $serializer_getInstance_6;
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- _.$_$.z4 = $serializer_getInstance_8;
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- _.$_$.a5 = $serializer_getInstance_9;
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- _.$_$.b5 = ProcessingReasonDto_getInstance;
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- _.$_$.c5 = Companion_getInstance_13;
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- _.$_$.d5 = Companion_getInstance_2;
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- _.$_$.e5 = Companion_instance_5;
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- _.$_$.f5 = ProcessingReason_getInstance;
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- _.$_$.g5 = RestartGameReason_getInstance;
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- _.$_$.h5 = GameEngineConfig_instance;
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- _.$_$.i5 = Toggles_instance;
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- _.$_$.j5 = AppEnvironment_getInstance;
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+ _.$_$.w1 = NotValidateIfGameNotCreated;
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+ _.$_$.x1 = BufferedAction;
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+ _.$_$.y1 = IgnoreBufferForAction;
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+ _.$_$.z1 = ignoreInterception;
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+ _.$_$.a2 = get_isAutoStartTimer;
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+ _.$_$.b2 = manualExpectantHandling;
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+ _.$_$.c2 = waitForExpectantAnimation;
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+ _.$_$.d2 = InterceptableAction;
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+ _.$_$.e2 = ReleaseBufferTriggerAction;
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+ _.$_$.f2 = StartTimerAction;
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+ _.$_$.g2 = StopTimerAction;
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+ _.$_$.h2 = TimerAction;
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+ _.$_$.i2 = TimerTickAction;
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+ _.$_$.j2 = applyCatcher;
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+ _.$_$.k2 = applyMiddleware;
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+ _.$_$.l2 = timerMiddleware;
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+ _.$_$.m2 = get_actionTag;
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+ _.$_$.n2 = Action;
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+ _.$_$.o2 = Middleware;
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+ _.$_$.p2 = Reducer;
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+ _.$_$.q2 = Store;
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+ _.$_$.r2 = combineReducers;
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+ _.$_$.s2 = middleware;
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+ _.$_$.t2 = parseActionName;
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+ _.$_$.u2 = compose;
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+ _.$_$.v2 = createStore;
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+ _.$_$.w2 = get_entries_1;
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+ _.$_$.x2 = LoggerOutputDataDto;
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+ _.$_$.y2 = ServerLoggerKey;
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+ _.$_$.z2 = enumToStringSafe;
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+ _.$_$.a3 = enumToString;
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+ _.$_$.b3 = mapOfObject;
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+ _.$_$.c3 = nextToOrNull;
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+ _.$_$.d3 = nextTo;
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+ _.$_$.e3 = previousToOrNull;
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+ _.$_$.f3 = sortWithItem;
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+ _.$_$.g3 = swap;
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+ _.$_$.h3 = toDomainEnumSafe;
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+ _.$_$.i3 = toDomainEnum;
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+ _.$_$.j3 = updateItem;
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+ _.$_$.k3 = updateLastItem;
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+ _.$_$.l3 = updateOrAddItems;
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+ _.$_$.m3 = updated;
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+ _.$_$.n3 = combinedLoggerModule;
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+ _.$_$.o3 = coreModule;
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+ _.$_$.p3 = dealerModule;
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+ _.$_$.q3 = randomOrgModule;
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+ _.$_$.r3 = assertIfMainThread;
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+ _.$_$.s3 = get_versionOrDefault;
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+ _.$_$.t3 = AgentType_BOT_NATIVE_getInstance;
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+ _.$_$.u3 = AgentType_BOT_REPLACEMENT_getInstance;
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+ _.$_$.v3 = AgentType_HUMAN_getInstance;
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+ _.$_$.w3 = PlayerConnectionState_DELETED_getInstance;
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+ _.$_$.x3 = PlayerConnectionState_DISCONNECTING_getInstance;
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+ _.$_$.y3 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance;
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+ _.$_$.z3 = PlayerConnectionState_LEFT_getInstance;
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+ _.$_$.a4 = PlayerConnectionState_LIVE_getInstance;
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+ _.$_$.b4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
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+ _.$_$.c4 = PlayerConnectionState_TIMEOUT_getInstance;
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+ _.$_$.d4 = PlayerConnectionState_WAITING_getInstance;
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+ _.$_$.e4 = PlayerWaitingState_IN_PROGRESS_getInstance;
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+ _.$_$.f4 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
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+ _.$_$.g4 = Reason_GAME_NOT_EXISTS_getInstance_0;
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+ _.$_$.h4 = Reason_PLAYER_DISCONNECTED_getInstance;
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+ _.$_$.i4 = Reason_SERVER_ERROR_getInstance;
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+ _.$_$.j4 = Reason_WRONG_PLAYER_TURN_getInstance;
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+ _.$_$.k4 = Reason_DEPLOY_getInstance;
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+ _.$_$.l4 = Reason_FINISHED_getInstance;
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+ _.$_$.m4 = Reason_REVENGED_getInstance;
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+ _.$_$.n4 = TimerType_DELAY_getInstance;
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+ _.$_$.o4 = LogType_DEBUG_getInstance;
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+ _.$_$.p4 = LogType_ERROR_getInstance;
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+ _.$_$.q4 = LogType_INFO_getInstance;
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+ _.$_$.r4 = LogType_VERBOSE_getInstance;
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+ _.$_$.s4 = LogType_WARN_getInstance;
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+ _.$_$.t4 = AppEnvironmentValue_DEVELOPMENT_getInstance;
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+ _.$_$.u4 = AppEnvironmentValue_PRODUCTION_getInstance;
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+ _.$_$.v4 = Companion_instance_8;
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+ _.$_$.w4 = Companion_getInstance_10;
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+ _.$_$.x4 = Companion_instance_11;
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+ _.$_$.y4 = Companion_getInstance_11;
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+ _.$_$.z4 = $serializer_getInstance_6;
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+ _.$_$.a5 = $serializer_getInstance_8;
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+ _.$_$.b5 = $serializer_getInstance_9;
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+ _.$_$.c5 = ProcessingReasonDto_getInstance;
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+ _.$_$.d5 = Companion_getInstance_13;
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+ _.$_$.e5 = Companion_getInstance_2;
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+ _.$_$.f5 = Companion_instance_5;
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+ _.$_$.g5 = ProcessingReason_getInstance;
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+ _.$_$.h5 = RestartGameReason_getInstance;
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+ _.$_$.i5 = GameEngineConfig_instance;
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+ _.$_$.j5 = Toggles_instance;
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+ _.$_$.k5 = AppEnvironment_getInstance;
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  //endregion
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  return _;
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  }));