raspberry_games_server_game_logic 1.8.444 → 1.8.445

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -47,7 +47,7 @@
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  var Unit_instance = kotlin_kotlin.$_$.f5;
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  var protoOf = kotlin_kotlin.$_$.ld;
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  var THROW_CCE = kotlin_kotlin.$_$.oh;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.pc;
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  var VOID = kotlin_kotlin.$_$.b;
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  var isInterface = kotlin_kotlin.$_$.zc;
@@ -59,18 +59,18 @@
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  var fromInt = kotlin_kotlin.$_$.gb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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  var to = kotlin_kotlin.$_$.ti;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var KProperty1 = kotlin_kotlin.$_$.ke;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.ic;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var PlayerAchievements = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var mapToGameAnalytics = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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- var PlayerLeftResult = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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+ var PlayerAchievements = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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+ var mapToGameAnalytics = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var PlayerLeftResult = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var toString = kotlin_kotlin.$_$.od;
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  var ensureNotNull = kotlin_kotlin.$_$.fi;
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  var toMutableList = kotlin_kotlin.$_$.r9;
@@ -88,39 +88,39 @@
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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  var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var toList = kotlin_kotlin.$_$.o9;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.e5;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.g5;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.h5;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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  var defineProp = kotlin_kotlin.$_$.dc;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.m1;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
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- var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.c5;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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+ var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.e5;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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- var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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+ var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.mi;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var getKClass = kotlin_kotlin.$_$.ge;
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  var arrayOf = kotlin_kotlin.$_$.ci;
@@ -128,22 +128,23 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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- var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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- var UserRatingInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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+ var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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+ var UserRatingInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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  var lazy = kotlin_kotlin.$_$.li;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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- var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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- var BotChatInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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+ var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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+ var LeaguesConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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+ var BotChatInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var InstanceOrNull = kotlin_org_kodein_di_kodein_di.$_$.e;
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  var plus = kotlin_kotlin.$_$.r8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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  var toString_0 = kotlin_kotlin.$_$.si;
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  var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.f5;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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  var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
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  var mapOf = kotlin_kotlin.$_$.j8;
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  var Enum = kotlin_kotlin.$_$.eh;
@@ -160,26 +161,26 @@
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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  var objectCreate = kotlin_kotlin.$_$.kd;
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  var getStringHashCode = kotlin_kotlin.$_$.jc;
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- var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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- var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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+ var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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+ var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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- var GameLifecycleInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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+ var GameLifecycleInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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  var KtList = kotlin_kotlin.$_$.n5;
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  var Long = kotlin_kotlin.$_$.jh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
@@ -191,25 +192,25 @@
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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  var toDuration = kotlin_kotlin.$_$.wg;
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  var Duration__compareTo_impl_pchp0f = kotlin_kotlin.$_$.e2;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.c5;
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  var listOf = kotlin_kotlin.$_$.f8;
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  var plus_0 = kotlin_kotlin.$_$.s8;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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  var listOf_0 = kotlin_kotlin.$_$.g8;
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- var PlayerTurnTimerTag_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.a5;
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+ var PlayerTurnTimerTag_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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  var StopTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
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  var _Duration___get_inWholeMilliseconds__impl__msfiry = kotlin_kotlin.$_$.g2;
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  var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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- var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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+ var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.a5;
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  var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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- var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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- var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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+ var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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+ var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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+ var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var PlayerReturnsReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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- var ContinueGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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+ var ContinueGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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  var System_instance = kotlin_kotlin.$_$.u4;
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  var PlayerConnectionState_DISCONNECTING_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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  var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
@@ -217,102 +218,103 @@
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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  var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
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+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.w4;
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  var listOfNotNull = kotlin_kotlin.$_$.d8;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.e8;
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- var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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- var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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+ var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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  var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.w4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
251
- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
252
- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
253
- var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
254
- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
255
- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
256
- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
257
- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
258
- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
259
- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
260
- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
261
- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
262
- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
263
- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
264
- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
265
- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
266
- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
267
- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
268
- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
269
- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
270
- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
271
- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
272
- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
273
- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
274
- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
275
- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
276
- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
277
- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
278
- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
279
- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
280
- var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
281
- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
282
- var mapToClient_19 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
245
+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
246
+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
247
+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
248
+ var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
249
+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
250
+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
251
+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
252
+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
253
+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
254
+ var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
255
+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
256
+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
257
+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
258
+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
259
+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
260
+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
261
+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
262
+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
263
+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
264
+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
265
+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
266
+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
267
+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
268
+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
269
+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
270
+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
271
+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
272
+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
273
+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
274
+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
275
+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
276
+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
277
+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
278
+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
279
+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
280
+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
281
+ var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
282
+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
283
+ var mapToClient_19 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
283
284
  var ignoreValidation = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
284
- var ignoreTimerResetValidation = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
285
+ var ignoreTimerResetValidation = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
285
286
  var NotValidateIfGameFinished = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
286
- var NotValidateTimerReset = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
287
+ var NotValidateTimerReset = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
287
288
  var TimerTickAction = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
288
- var FirstMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
289
+ var FirstMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
289
290
  var PlayerConnectionState_TIMEOUT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
290
291
  var PlayerConnectionState_DELETED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
291
- var PlayerTurnTimerTag = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
292
+ var PlayerTurnTimerTag = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
292
293
  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
293
294
  var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_core.$_$.w4;
294
- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
295
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
295
+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
296
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
296
297
  var singleOrNull = kotlin_kotlin.$_$.c9;
297
298
  var Collection = kotlin_kotlin.$_$.h5;
298
299
  var toSet = kotlin_kotlin.$_$.u9;
299
- var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
300
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
301
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.g5;
300
+ var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
301
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
302
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.i5;
302
303
  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
304
+ var Companion_instance_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
303
305
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
304
306
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
305
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
307
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
306
308
  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
307
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
308
- var Companion_instance_6 = kotlin_org_kodein_di_kodein_di.$_$.b;
309
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
310
+ var Companion_instance_7 = kotlin_org_kodein_di_kodein_di.$_$.b;
309
311
  var mutableListOf = kotlin_kotlin.$_$.m8;
310
312
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
311
313
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
312
314
  var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
313
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
314
- var Companion_instance_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.f5;
315
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
315
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
316
+ var Companion_instance_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.h5;
317
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
316
318
  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
317
319
  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
318
320
  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
@@ -323,18 +325,18 @@
323
325
  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
324
326
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
325
327
  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
326
- var Companion_instance_8 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
328
+ var Companion_instance_9 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
327
329
  var toList_0 = kotlin_kotlin.$_$.n9;
328
330
  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
329
331
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
330
- var engineGameLogicModule = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
331
- var engineGameBotModule = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
332
+ var engineGameLogicModule = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
333
+ var engineGameBotModule = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
332
334
  var emptyMap = kotlin_kotlin.$_$.e7;
333
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
334
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
335
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
336
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
337
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
335
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
336
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
337
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
338
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
339
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
338
340
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
339
341
  //endregion
340
342
  //region block: pre-declaration
@@ -403,10 +405,10 @@
403
405
  spectators = tmp;
404
406
  var tmp_0;
405
407
  if ($super === VOID) {
406
- this.na9(roomId, gameCreatorId, config, usersArray, transition, spectators);
408
+ this.oa9(roomId, gameCreatorId, config, usersArray, transition, spectators);
407
409
  tmp_0 = Unit_instance;
408
410
  } else {
409
- tmp_0 = $super.na9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
411
+ tmp_0 = $super.oa9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
410
412
  }
411
413
  return tmp_0;
412
414
  }
@@ -414,10 +416,10 @@
414
416
  newRid = newRid === VOID ? null : newRid;
415
417
  var tmp;
416
418
  if ($super === VOID) {
417
- this.pa9(newRid);
419
+ this.qa9(newRid);
418
420
  tmp = Unit_instance;
419
421
  } else {
420
- tmp = $super.pa9.call(this, newRid);
422
+ tmp = $super.qa9.call(this, newRid);
421
423
  }
422
424
  return tmp;
423
425
  }
@@ -425,16 +427,16 @@
425
427
  roomId = roomId === VOID ? null : roomId;
426
428
  var tmp;
427
429
  if ($super === VOID) {
428
- this.qa9(reason, roomId);
430
+ this.ra9(reason, roomId);
429
431
  tmp = Unit_instance;
430
432
  } else {
431
- tmp = $super.qa9.call(this, reason, roomId);
433
+ tmp = $super.ra9.call(this, reason, roomId);
432
434
  }
433
435
  return tmp;
434
436
  }
435
437
  function playerLeft(playerId, roomId, permanently, $super) {
436
438
  permanently = permanently === VOID ? true : permanently;
437
- return $super === VOID ? this.ma9(playerId, roomId, permanently) : $super.ma9.call(this, playerId, roomId, permanently);
439
+ return $super === VOID ? this.na9(playerId, roomId, permanently) : $super.na9.call(this, playerId, roomId, permanently);
438
440
  }
439
441
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
440
442
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -485,7 +487,7 @@
485
487
  initMetadataForClass(playerConnectionUpdateReducer$$inlined$reducerForActionType$1, VOID, VOID, VOID, [Reducer]);
486
488
  initMetadataForCompanion(Companion_6);
487
489
  initMetadataForClass(ServerStatePayload, 'ServerStatePayload', VOID, VOID, [AppStatePayload]);
488
- function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig, $super) {
490
+ function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig, $super) {
489
491
  var tmp;
490
492
  if (reducers === VOID) {
491
493
  // Inline function 'kotlin.emptyArray' call
@@ -506,9 +508,10 @@
506
508
  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
507
509
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
508
510
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
511
+ leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
509
512
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
510
513
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
511
- return $super === VOID ? this.taf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.taf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
514
+ return $super === VOID ? this.uaf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.uaf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
512
515
  }
513
516
  initMetadataForInterface(GameEngineController, 'GameEngineController');
514
517
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -1506,10 +1509,17 @@
1506
1509
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1507
1510
  return tmp0.x();
1508
1511
  }
1509
- function _get_botChatInteractor__17f3on($this) {
1512
+ function _get_leaguesConfig__hvzxf9($this) {
1510
1513
  var tmp0 = $this.r9y_1;
1511
1514
  var tmp = KProperty1;
1512
1515
  // Inline function 'kotlin.getValue' call
1516
+ getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1517
+ return tmp0.x();
1518
+ }
1519
+ function _get_botChatInteractor__17f3on($this) {
1520
+ var tmp0 = $this.s9y_1;
1521
+ var tmp = KProperty1;
1522
+ // Inline function 'kotlin.getValue' call
1513
1523
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
1514
1524
  return tmp0.x();
1515
1525
  }
@@ -1543,7 +1553,7 @@
1543
1553
  var player = getPlayer(table.players, playerId);
1544
1554
  var tmp;
1545
1555
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1546
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).t8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1556
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).s8z(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1547
1557
  var tmp_0;
1548
1558
  if (tmp0_safe_receiver == null) {
1549
1559
  tmp_0 = null;
@@ -1640,20 +1650,20 @@
1640
1650
  return _get_teamsLogicProvider__u10pm6($this).b8s(updatedTeams);
1641
1651
  }
1642
1652
  function Companion() {
1643
- this.t9y_1 = 'GameEngine_API';
1653
+ this.u9y_1 = 'GameEngine_API';
1644
1654
  }
1645
- var Companion_instance_9;
1655
+ var Companion_instance_10;
1646
1656
  function Companion_getInstance_0() {
1647
- return Companion_instance_9;
1657
+ return Companion_instance_10;
1648
1658
  }
1649
1659
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1650
- this.u9y_1 = function_0;
1660
+ this.v9y_1 = function_0;
1651
1661
  }
1652
1662
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1653
- return this.u9y_1(value, $completion);
1663
+ return this.v9y_1(value, $completion);
1654
1664
  };
1655
1665
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1656
- return this.u9y_1;
1666
+ return this.v9y_1;
1657
1667
  };
1658
1668
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1659
1669
  var tmp;
@@ -1674,13 +1684,13 @@
1674
1684
  return hashCode(this.b3());
1675
1685
  };
1676
1686
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1677
- this.v9y_1 = function_0;
1687
+ this.w9y_1 = function_0;
1678
1688
  }
1679
1689
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1680
- return this.v9y_1(value, $completion);
1690
+ return this.w9y_1(value, $completion);
1681
1691
  };
1682
1692
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1683
- return this.v9y_1;
1693
+ return this.w9y_1;
1684
1694
  };
1685
1695
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1686
1696
  var tmp;
@@ -1701,13 +1711,13 @@
1701
1711
  return hashCode(this.b3());
1702
1712
  };
1703
1713
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1704
- this.w9y_1 = function_0;
1714
+ this.x9y_1 = function_0;
1705
1715
  }
1706
1716
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1707
- return this.w9y_1(value, $completion);
1717
+ return this.x9y_1(value, $completion);
1708
1718
  };
1709
1719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1710
- return this.w9y_1;
1720
+ return this.x9y_1;
1711
1721
  };
1712
1722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1713
1723
  var tmp;
@@ -1728,13 +1738,13 @@
1728
1738
  return hashCode(this.b3());
1729
1739
  };
1730
1740
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1731
- this.x9y_1 = function_0;
1741
+ this.y9y_1 = function_0;
1732
1742
  }
1733
1743
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1734
- return this.x9y_1(value, $completion);
1744
+ return this.y9y_1(value, $completion);
1735
1745
  };
1736
1746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1737
- return this.x9y_1;
1747
+ return this.y9y_1;
1738
1748
  };
1739
1749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1740
1750
  var tmp;
@@ -1755,13 +1765,13 @@
1755
1765
  return hashCode(this.b3());
1756
1766
  };
1757
1767
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1758
- this.y9y_1 = function_0;
1768
+ this.z9y_1 = function_0;
1759
1769
  }
1760
1770
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1761
- return this.y9y_1(value, $completion);
1771
+ return this.z9y_1(value, $completion);
1762
1772
  };
1763
1773
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1764
- return this.y9y_1;
1774
+ return this.z9y_1;
1765
1775
  };
1766
1776
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1767
1777
  var tmp;
@@ -1782,13 +1792,13 @@
1782
1792
  return hashCode(this.b3());
1783
1793
  };
1784
1794
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1785
- this.z9y_1 = function_0;
1795
+ this.a9z_1 = function_0;
1786
1796
  }
1787
1797
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1788
- return this.z9y_1(value, $completion);
1798
+ return this.a9z_1(value, $completion);
1789
1799
  };
1790
1800
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1791
- return this.z9y_1;
1801
+ return this.a9z_1;
1792
1802
  };
1793
1803
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1794
1804
  var tmp;
@@ -1908,6 +1918,16 @@
1908
1918
  return _get_engineLogicConfig__l11qpf(p0);
1909
1919
  };
1910
1920
  }
1921
+ function GameServer$_get_leaguesConfig_$ref_fi951n() {
1922
+ return function (p0) {
1923
+ return _get_leaguesConfig__hvzxf9(p0);
1924
+ };
1925
+ }
1926
+ function GameServer$_get_leaguesConfig_$ref_fi951n_0() {
1927
+ return function (p0) {
1928
+ return _get_leaguesConfig__hvzxf9(p0);
1929
+ };
1930
+ }
1911
1931
  function GameServer$_get_botChatInteractor_$ref_zf10ih() {
1912
1932
  return function (p0) {
1913
1933
  return _get_botChatInteractor__17f3on(p0);
@@ -1919,8 +1939,8 @@
1919
1939
  };
1920
1940
  }
1921
1941
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1922
- this.i9z_1 = this$0;
1923
- this.j9z_1 = $subscriber;
1942
+ this.j9z_1 = this$0;
1943
+ this.k9z_1 = $subscriber;
1924
1944
  CoroutineImpl.call(this, resultContinuation);
1925
1945
  }
1926
1946
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -1941,8 +1961,8 @@
1941
1961
  case 0:
1942
1962
  this.t8_1 = 2;
1943
1963
  this.s8_1 = 1;
1944
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9z_1).l9z();
1945
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9z_1, null);
1964
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.j9z_1).m9z();
1965
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.k9z_1, null);
1946
1966
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1947
1967
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1948
1968
  return suspendResult;
@@ -1966,8 +1986,8 @@
1966
1986
  while (true);
1967
1987
  };
1968
1988
  protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1969
- var i = new GameServer$subscribeToClientAction$slambda(this.i9z_1, this.j9z_1, completion);
1970
- i.k9z_1 = $this$launchDefault;
1989
+ var i = new GameServer$subscribeToClientAction$slambda(this.j9z_1, this.k9z_1, completion);
1990
+ i.l9z_1 = $this$launchDefault;
1971
1991
  return i;
1972
1992
  };
1973
1993
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1979,8 +1999,8 @@
1979
1999
  return l;
1980
2000
  }
1981
2001
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1982
- this.u9z_1 = this$0;
1983
- this.v9z_1 = $subscriber;
2002
+ this.v9z_1 = this$0;
2003
+ this.w9z_1 = $subscriber;
1984
2004
  CoroutineImpl.call(this, resultContinuation);
1985
2005
  }
1986
2006
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2001,8 +2021,8 @@
2001
2021
  case 0:
2002
2022
  this.t8_1 = 2;
2003
2023
  this.s8_1 = 1;
2004
- var tmp_0 = observeTableStateUpdates(this.u9z_1);
2005
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9z_1, null);
2024
+ var tmp_0 = observeTableStateUpdates(this.v9z_1);
2025
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.w9z_1, null);
2006
2026
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2007
2027
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2008
2028
  return suspendResult;
@@ -2026,8 +2046,8 @@
2026
2046
  while (true);
2027
2047
  };
2028
2048
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2029
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9z_1, this.v9z_1, completion);
2030
- i.w9z_1 = $this$launchDefault;
2049
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.v9z_1, this.w9z_1, completion);
2050
+ i.x9z_1 = $this$launchDefault;
2031
2051
  return i;
2032
2052
  };
2033
2053
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2039,8 +2059,8 @@
2039
2059
  return l;
2040
2060
  }
2041
2061
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2042
- this.fa0_1 = this$0;
2043
- this.ga0_1 = $subscriber;
2062
+ this.ga0_1 = this$0;
2063
+ this.ha0_1 = $subscriber;
2044
2064
  CoroutineImpl.call(this, resultContinuation);
2045
2065
  }
2046
2066
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2061,9 +2081,9 @@
2061
2081
  case 0:
2062
2082
  this.t8_1 = 2;
2063
2083
  this.s8_1 = 1;
2064
- var this_0 = observeTableStateUpdates(this.fa0_1);
2065
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.fa0_1);
2066
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ga0_1, null);
2084
+ var this_0 = observeTableStateUpdates(this.ga0_1);
2085
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ga0_1);
2086
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ha0_1, null);
2067
2087
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2068
2088
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2069
2089
  return suspendResult;
@@ -2087,8 +2107,8 @@
2087
2107
  while (true);
2088
2108
  };
2089
2109
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2090
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.fa0_1, this.ga0_1, completion);
2091
- i.ha0_1 = $this$launchDefault;
2110
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ga0_1, this.ha0_1, completion);
2111
+ i.ia0_1 = $this$launchDefault;
2092
2112
  return i;
2093
2113
  };
2094
2114
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2100,8 +2120,8 @@
2100
2120
  return l;
2101
2121
  }
2102
2122
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2103
- this.qa0_1 = this$0;
2104
- this.ra0_1 = $callback;
2123
+ this.ra0_1 = this$0;
2124
+ this.sa0_1 = $callback;
2105
2125
  CoroutineImpl.call(this, resultContinuation);
2106
2126
  }
2107
2127
  protoOf(GameServer$getServerTableState$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2120,11 +2140,11 @@
2120
2140
  var tmp = this.s8_1;
2121
2141
  if (tmp === 0) {
2122
2142
  this.t8_1 = 1;
2123
- if (!this.qa0_1.isTableExists) {
2143
+ if (!this.ra0_1.isTableExists) {
2124
2144
  return Unit_instance;
2125
2145
  }
2126
- var dto = mapToDto_3(new TableStateUpdate(this.qa0_1.table.id, this.qa0_1.table), _get_encoderDecoderProvider__qqgrji(this.qa0_1));
2127
- this.ra0_1(dto);
2146
+ var dto = mapToDto_3(new TableStateUpdate(this.ra0_1.table.id, this.ra0_1.table), _get_encoderDecoderProvider__qqgrji(this.ra0_1));
2147
+ this.sa0_1(dto);
2128
2148
  return Unit_instance;
2129
2149
  } else if (tmp === 1) {
2130
2150
  throw this.v8_1;
@@ -2136,8 +2156,8 @@
2136
2156
  while (true);
2137
2157
  };
2138
2158
  protoOf(GameServer$getServerTableState$slambda).d2d = function ($this$launchDefault, completion) {
2139
- var i = new GameServer$getServerTableState$slambda(this.qa0_1, this.ra0_1, completion);
2140
- i.sa0_1 = $this$launchDefault;
2159
+ var i = new GameServer$getServerTableState$slambda(this.ra0_1, this.sa0_1, completion);
2160
+ i.ta0_1 = $this$launchDefault;
2141
2161
  return i;
2142
2162
  };
2143
2163
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2149,18 +2169,18 @@
2149
2169
  return l;
2150
2170
  }
2151
2171
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2152
- this.ba1_1 = this$0;
2172
+ this.ca1_1 = this$0;
2153
2173
  CoroutineImpl.call(this, resultContinuation);
2154
2174
  }
2155
- protoOf(GameServer$observeTableStateUpdates$slambda).ea1 = function ($this$transformLatest, it, $completion) {
2156
- var tmp = this.fa1($this$transformLatest, it, $completion);
2175
+ protoOf(GameServer$observeTableStateUpdates$slambda).fa1 = function ($this$transformLatest, it, $completion) {
2176
+ var tmp = this.ga1($this$transformLatest, it, $completion);
2157
2177
  tmp.u8_1 = Unit_instance;
2158
2178
  tmp.v8_1 = null;
2159
2179
  return tmp.a9();
2160
2180
  };
2161
2181
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2162
2182
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2163
- return this.ea1(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2183
+ return this.fa1(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2164
2184
  };
2165
2185
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2166
2186
  var suspendResult = this.u8_1;
@@ -2171,8 +2191,8 @@
2171
2191
  case 0:
2172
2192
  this.t8_1 = 2;
2173
2193
  this.s8_1 = 1;
2174
- var table = this.da1_1;
2175
- suspendResult = emitAll(this.ca1_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ba1_1, null)), this);
2194
+ var table = this.ea1_1;
2195
+ suspendResult = emitAll(this.da1_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ca1_1, null)), this);
2176
2196
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2177
2197
  return suspendResult;
2178
2198
  }
@@ -2194,16 +2214,16 @@
2194
2214
  }
2195
2215
  while (true);
2196
2216
  };
2197
- protoOf(GameServer$observeTableStateUpdates$slambda).fa1 = function ($this$transformLatest, it, completion) {
2198
- var i = new GameServer$observeTableStateUpdates$slambda(this.ba1_1, completion);
2199
- i.ca1_1 = $this$transformLatest;
2200
- i.da1_1 = it;
2217
+ protoOf(GameServer$observeTableStateUpdates$slambda).ga1 = function ($this$transformLatest, it, completion) {
2218
+ var i = new GameServer$observeTableStateUpdates$slambda(this.ca1_1, completion);
2219
+ i.da1_1 = $this$transformLatest;
2220
+ i.ea1_1 = it;
2201
2221
  return i;
2202
2222
  };
2203
2223
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2204
2224
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2205
2225
  var l = function ($this$transformLatest, it, $completion) {
2206
- return i.ea1($this$transformLatest, it, $completion);
2226
+ return i.fa1($this$transformLatest, it, $completion);
2207
2227
  };
2208
2228
  l.$arity = 2;
2209
2229
  return l;
@@ -2261,8 +2281,8 @@
2261
2281
  return this.p28(collector, $completion);
2262
2282
  };
2263
2283
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2264
- this.oa1_1 = this$0;
2265
- this.pa1_1 = $subscriber;
2284
+ this.pa1_1 = this$0;
2285
+ this.qa1_1 = $subscriber;
2266
2286
  CoroutineImpl.call(this, resultContinuation);
2267
2287
  }
2268
2288
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2283,8 +2303,8 @@
2283
2303
  case 0:
2284
2304
  this.t8_1 = 2;
2285
2305
  this.s8_1 = 1;
2286
- var tmp_0 = distinctUntilChanged(this.oa1_1.b6r());
2287
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.pa1_1, null);
2306
+ var tmp_0 = distinctUntilChanged(this.pa1_1.b6r());
2307
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.qa1_1, null);
2288
2308
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2289
2309
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2290
2310
  return suspendResult;
@@ -2308,8 +2328,8 @@
2308
2328
  while (true);
2309
2329
  };
2310
2330
  protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2311
- var i = new GameServer$subscribeWith$slambda(this.oa1_1, this.pa1_1, completion);
2312
- i.qa1_1 = $this$launchDefault;
2331
+ var i = new GameServer$subscribeWith$slambda(this.pa1_1, this.qa1_1, completion);
2332
+ i.ra1_1 = $this$launchDefault;
2313
2333
  return i;
2314
2334
  };
2315
2335
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2321,18 +2341,18 @@
2321
2341
  return l;
2322
2342
  }
2323
2343
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2324
- this.za1_1 = $action;
2344
+ this.aa2_1 = $action;
2325
2345
  CoroutineImpl.call(this, resultContinuation);
2326
2346
  }
2327
- protoOf(GameServer$fromClientEvent$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2328
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2347
+ protoOf(GameServer$fromClientEvent$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2348
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2329
2349
  tmp.u8_1 = Unit_instance;
2330
2350
  tmp.v8_1 = null;
2331
2351
  return tmp.a9();
2332
2352
  };
2333
2353
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2334
2354
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2335
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2355
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2336
2356
  };
2337
2357
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2338
2358
  var suspendResult = this.u8_1;
@@ -2341,11 +2361,11 @@
2341
2361
  var tmp = this.s8_1;
2342
2362
  if (tmp === 0) {
2343
2363
  this.t8_1 = 1;
2344
- if (this.za1_1 instanceof PlayerReadyFromClientAction)
2345
- if (!get_isCreated(this.ba2_1.state)) {
2364
+ if (this.aa2_1 instanceof PlayerReadyFromClientAction)
2365
+ if (!get_isCreated(this.ca2_1.state)) {
2346
2366
  return Unit_instance;
2347
2367
  }
2348
- this.ba2_1.dispatch(this.za1_1);
2368
+ this.ca2_1.dispatch(this.aa2_1);
2349
2369
  return Unit_instance;
2350
2370
  } else if (tmp === 1) {
2351
2371
  throw this.v8_1;
@@ -2356,34 +2376,34 @@
2356
2376
  }
2357
2377
  while (true);
2358
2378
  };
2359
- protoOf(GameServer$fromClientEvent$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$fromClientEvent$slambda(this.za1_1, completion);
2361
- i.aa2_1 = $this$dispatchAsync;
2362
- i.ba2_1 = store;
2379
+ protoOf(GameServer$fromClientEvent$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2380
+ var i = new GameServer$fromClientEvent$slambda(this.aa2_1, completion);
2381
+ i.ba2_1 = $this$dispatchAsync;
2382
+ i.ca2_1 = store;
2363
2383
  return i;
2364
2384
  };
2365
2385
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2366
2386
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2367
2387
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.ca2($this$dispatchAsync, store, $completion);
2388
+ return i.da2($this$dispatchAsync, store, $completion);
2369
2389
  };
2370
2390
  l.$arity = 2;
2371
2391
  return l;
2372
2392
  }
2373
2393
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2374
- this.ma2_1 = $playerId;
2375
- this.na2_1 = $roomId;
2394
+ this.na2_1 = $playerId;
2395
+ this.oa2_1 = $roomId;
2376
2396
  CoroutineImpl.call(this, resultContinuation);
2377
2397
  }
2378
- protoOf(GameServer$playerLostConnection$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2398
+ protoOf(GameServer$playerLostConnection$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2399
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2380
2400
  tmp.u8_1 = Unit_instance;
2381
2401
  tmp.v8_1 = null;
2382
2402
  return tmp.a9();
2383
2403
  };
2384
2404
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2385
2405
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2406
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2407
  };
2388
2408
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2389
2409
  var suspendResult = this.u8_1;
@@ -2392,12 +2412,12 @@
2392
2412
  var tmp = this.s8_1;
2393
2413
  if (tmp === 0) {
2394
2414
  this.t8_1 = 1;
2395
- if (!get_isCreated(this.pa2_1.state)) {
2415
+ if (!get_isCreated(this.qa2_1.state)) {
2396
2416
  return Unit_instance;
2397
2417
  }
2398
- var tmp_0 = this.pa2_1.dispatch;
2418
+ var tmp_0 = this.qa2_1.dispatch;
2399
2419
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2400
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma2_1, this.na2_1));
2420
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na2_1, this.oa2_1));
2401
2421
  return Unit_instance;
2402
2422
  } else if (tmp === 1) {
2403
2423
  throw this.v8_1;
@@ -2408,35 +2428,35 @@
2408
2428
  }
2409
2429
  while (true);
2410
2430
  };
2411
- protoOf(GameServer$playerLostConnection$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2412
- var i = new GameServer$playerLostConnection$slambda(this.ma2_1, this.na2_1, completion);
2413
- i.oa2_1 = $this$dispatchAsync;
2414
- i.pa2_1 = store;
2431
+ protoOf(GameServer$playerLostConnection$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2432
+ var i = new GameServer$playerLostConnection$slambda(this.na2_1, this.oa2_1, completion);
2433
+ i.pa2_1 = $this$dispatchAsync;
2434
+ i.qa2_1 = store;
2415
2435
  return i;
2416
2436
  };
2417
2437
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2418
2438
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2419
2439
  var l = function ($this$dispatchAsync, store, $completion) {
2420
- return i.ca2($this$dispatchAsync, store, $completion);
2440
+ return i.da2($this$dispatchAsync, store, $completion);
2421
2441
  };
2422
2442
  l.$arity = 2;
2423
2443
  return l;
2424
2444
  }
2425
2445
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2426
- this.ya2_1 = this$0;
2427
- this.za2_1 = $playerId;
2428
- this.aa3_1 = $roomId;
2446
+ this.za2_1 = this$0;
2447
+ this.aa3_1 = $playerId;
2448
+ this.ba3_1 = $roomId;
2429
2449
  CoroutineImpl.call(this, resultContinuation);
2430
2450
  }
2431
- protoOf(GameServer$playerLive$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2432
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2451
+ protoOf(GameServer$playerLive$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2452
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2433
2453
  tmp.u8_1 = Unit_instance;
2434
2454
  tmp.v8_1 = null;
2435
2455
  return tmp.a9();
2436
2456
  };
2437
2457
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2438
2458
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2439
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2459
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2440
2460
  };
2441
2461
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2442
2462
  var suspendResult = this.u8_1;
@@ -2445,16 +2465,16 @@
2445
2465
  var tmp = this.s8_1;
2446
2466
  if (tmp === 0) {
2447
2467
  this.t8_1 = 1;
2448
- if (get_isFinished(this.ca3_1.state) || get_isFinishing(this.ca3_1.state)) {
2468
+ if (get_isFinished(this.da3_1.state) || get_isFinishing(this.da3_1.state)) {
2449
2469
  return Unit_instance;
2450
2470
  }
2451
- if (!_get_serverReduxConfig__rprcrm(this.ya2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ca3_1.state) || !this.ya2_1.x66().e6s())) {
2452
- this.ya2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.za2_1 + ' before game is created');
2471
+ if (!_get_serverReduxConfig__rprcrm(this.za2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.da3_1.state) || !this.za2_1.x66().e6s())) {
2472
+ this.za2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.aa3_1 + ' before game is created');
2453
2473
  return Unit_instance;
2454
2474
  }
2455
- var tmp_0 = this.ca3_1.dispatch;
2475
+ var tmp_0 = this.da3_1.dispatch;
2456
2476
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2457
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za2_1, this.aa3_1));
2477
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa3_1, this.ba3_1));
2458
2478
  return Unit_instance;
2459
2479
  } else if (tmp === 1) {
2460
2480
  throw this.v8_1;
@@ -2465,36 +2485,36 @@
2465
2485
  }
2466
2486
  while (true);
2467
2487
  };
2468
- protoOf(GameServer$playerLive$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2469
- var i = new GameServer$playerLive$slambda(this.ya2_1, this.za2_1, this.aa3_1, completion);
2470
- i.ba3_1 = $this$dispatchAsync;
2471
- i.ca3_1 = store;
2488
+ protoOf(GameServer$playerLive$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2489
+ var i = new GameServer$playerLive$slambda(this.za2_1, this.aa3_1, this.ba3_1, completion);
2490
+ i.ca3_1 = $this$dispatchAsync;
2491
+ i.da3_1 = store;
2472
2492
  return i;
2473
2493
  };
2474
2494
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2475
2495
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2476
2496
  var l = function ($this$dispatchAsync, store, $completion) {
2477
- return i.ca2($this$dispatchAsync, store, $completion);
2497
+ return i.da2($this$dispatchAsync, store, $completion);
2478
2498
  };
2479
2499
  l.$arity = 2;
2480
2500
  return l;
2481
2501
  }
2482
2502
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2483
- this.la3_1 = this$0;
2484
- this.ma3_1 = $playerId;
2485
- this.na3_1 = $permanently;
2486
- this.oa3_1 = $roomId;
2503
+ this.ma3_1 = this$0;
2504
+ this.na3_1 = $playerId;
2505
+ this.oa3_1 = $permanently;
2506
+ this.pa3_1 = $roomId;
2487
2507
  CoroutineImpl.call(this, resultContinuation);
2488
2508
  }
2489
- protoOf(GameServer$playerLeft$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2490
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2509
+ protoOf(GameServer$playerLeft$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2510
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2491
2511
  tmp.u8_1 = Unit_instance;
2492
2512
  tmp.v8_1 = null;
2493
2513
  return tmp.a9();
2494
2514
  };
2495
2515
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2496
2516
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2497
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2517
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2498
2518
  };
2499
2519
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2500
2520
  var suspendResult = this.u8_1;
@@ -2503,22 +2523,22 @@
2503
2523
  var tmp = this.s8_1;
2504
2524
  if (tmp === 0) {
2505
2525
  this.t8_1 = 1;
2506
- if (get_isFinished(this.qa3_1.state) || get_isFinishing(this.qa3_1.state)) {
2526
+ if (get_isFinished(this.ra3_1.state) || get_isFinishing(this.ra3_1.state)) {
2507
2527
  return Unit_instance;
2508
2528
  }
2509
- if (!get_isCreated(this.qa3_1.state) || !this.la3_1.x66().e6s()) {
2510
- this.la3_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ma3_1 + ' before game is created');
2529
+ if (!get_isCreated(this.ra3_1.state) || !this.ma3_1.x66().e6s()) {
2530
+ this.ma3_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.na3_1 + ' before game is created');
2511
2531
  return Unit_instance;
2512
2532
  }
2513
- var tmp_0 = this.qa3_1.dispatch;
2533
+ var tmp_0 = this.ra3_1.dispatch;
2514
2534
  var tmp_1;
2515
- if (this.na3_1) {
2535
+ if (this.oa3_1) {
2516
2536
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2517
2537
  } else {
2518
2538
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2519
2539
  }
2520
2540
  var tmp0_connectionState = tmp_1;
2521
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma3_1, this.oa3_1));
2541
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na3_1, this.pa3_1));
2522
2542
  return Unit_instance;
2523
2543
  } else if (tmp === 1) {
2524
2544
  throw this.v8_1;
@@ -2529,39 +2549,39 @@
2529
2549
  }
2530
2550
  while (true);
2531
2551
  };
2532
- protoOf(GameServer$playerLeft$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2533
- var i = new GameServer$playerLeft$slambda(this.la3_1, this.ma3_1, this.na3_1, this.oa3_1, completion);
2534
- i.pa3_1 = $this$dispatchAsync;
2535
- i.qa3_1 = store;
2552
+ protoOf(GameServer$playerLeft$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2553
+ var i = new GameServer$playerLeft$slambda(this.ma3_1, this.na3_1, this.oa3_1, this.pa3_1, completion);
2554
+ i.qa3_1 = $this$dispatchAsync;
2555
+ i.ra3_1 = store;
2536
2556
  return i;
2537
2557
  };
2538
2558
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2539
2559
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2540
2560
  var l = function ($this$dispatchAsync, store, $completion) {
2541
- return i.ca2($this$dispatchAsync, store, $completion);
2561
+ return i.da2($this$dispatchAsync, store, $completion);
2542
2562
  };
2543
2563
  l.$arity = 2;
2544
2564
  return l;
2545
2565
  }
2546
2566
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2547
- this.za3_1 = $usersArray;
2548
- this.aa4_1 = this$0;
2549
- this.ba4_1 = $config;
2550
- this.ca4_1 = $roomId;
2551
- this.da4_1 = $transition;
2552
- this.ea4_1 = $gameCreatorId;
2553
- this.fa4_1 = $spectators;
2567
+ this.aa4_1 = $usersArray;
2568
+ this.ba4_1 = this$0;
2569
+ this.ca4_1 = $config;
2570
+ this.da4_1 = $roomId;
2571
+ this.ea4_1 = $transition;
2572
+ this.fa4_1 = $gameCreatorId;
2573
+ this.ga4_1 = $spectators;
2554
2574
  CoroutineImpl.call(this, resultContinuation);
2555
2575
  }
2556
- protoOf(GameServer$roomOnCreate$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2557
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomOnCreate$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2558
2578
  tmp.u8_1 = Unit_instance;
2559
2579
  tmp.v8_1 = null;
2560
2580
  return tmp.a9();
2561
2581
  };
2562
2582
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2563
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2564
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2565
2585
  };
2566
2586
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2567
2587
  var suspendResult = this.u8_1;
@@ -2570,18 +2590,18 @@
2570
2590
  var tmp = this.s8_1;
2571
2591
  if (tmp === 0) {
2572
2592
  this.t8_1 = 1;
2573
- var users = toList(this.za3_1);
2574
- if (!validatePlayerCount(this.aa4_1, this.ba4_1, users, this.ca4_1)) {
2575
- this.ha4_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.aa4_1.table.isGameFinished, this.aa4_1.table));
2593
+ var users = toList(this.aa4_1);
2594
+ if (!validatePlayerCount(this.ba4_1, this.ca4_1, users, this.da4_1)) {
2595
+ this.ia4_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ba4_1.table.isGameFinished, this.ba4_1.table));
2576
2596
  return Unit_instance;
2577
2597
  }
2578
- var orderedUsers = orderUsers(this.aa4_1, users, this.ba4_1, this.da4_1);
2579
- var gameCreatorUser = getPlayer(users, this.ea4_1);
2580
- var tmp_0 = this.ha4_1.dispatch;
2598
+ var orderedUsers = orderUsers(this.ba4_1, users, this.ca4_1, this.ea4_1);
2599
+ var gameCreatorUser = getPlayer(users, this.fa4_1);
2600
+ var tmp_0 = this.ia4_1.dispatch;
2581
2601
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2582
2602
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2583
- var tmp2_spectators = toList(this.fa4_1);
2584
- tmp_0(new StartGameMechanicAction(this.ba4_1, this.ca4_1, tmp0_version, this.ea4_1, tmp1_users, VOID, tmp2_spectators));
2603
+ var tmp2_spectators = toList(this.ga4_1);
2604
+ tmp_0(new StartGameMechanicAction(this.ca4_1, this.da4_1, tmp0_version, this.fa4_1, tmp1_users, VOID, tmp2_spectators));
2585
2605
  return Unit_instance;
2586
2606
  } else if (tmp === 1) {
2587
2607
  throw this.v8_1;
@@ -2592,39 +2612,39 @@
2592
2612
  }
2593
2613
  while (true);
2594
2614
  };
2595
- protoOf(GameServer$roomOnCreate$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2596
- var i = new GameServer$roomOnCreate$slambda(this.za3_1, this.aa4_1, this.ba4_1, this.ca4_1, this.da4_1, this.ea4_1, this.fa4_1, completion);
2597
- i.ga4_1 = $this$dispatchAsync;
2598
- i.ha4_1 = store;
2615
+ protoOf(GameServer$roomOnCreate$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2616
+ var i = new GameServer$roomOnCreate$slambda(this.aa4_1, this.ba4_1, this.ca4_1, this.da4_1, this.ea4_1, this.fa4_1, this.ga4_1, completion);
2617
+ i.ha4_1 = $this$dispatchAsync;
2618
+ i.ia4_1 = store;
2599
2619
  return i;
2600
2620
  };
2601
2621
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2602
2622
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2603
2623
  var l = function ($this$dispatchAsync, store, $completion) {
2604
- return i.ca2($this$dispatchAsync, store, $completion);
2624
+ return i.da2($this$dispatchAsync, store, $completion);
2605
2625
  };
2606
2626
  l.$arity = 2;
2607
2627
  return l;
2608
2628
  }
2609
2629
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2610
- this.ia4_1 = $playerId;
2630
+ this.ja4_1 = $playerId;
2611
2631
  }
2612
2632
  protoOf(GameServer$preserveTeams$previousTeams$1).z65 = function () {
2613
- return this.ia4_1;
2633
+ return this.ja4_1;
2614
2634
  };
2615
2635
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2616
- this.ra4_1 = $state;
2636
+ this.sa4_1 = $state;
2617
2637
  CoroutineImpl.call(this, resultContinuation);
2618
2638
  }
2619
- protoOf(GameServer$roomOnContinueFromState$slambda).ua4 = function ($this$dispatchAwait, store, $completion) {
2620
- var tmp = this.da2($this$dispatchAwait, store, $completion);
2639
+ protoOf(GameServer$roomOnContinueFromState$slambda).va4 = function ($this$dispatchAwait, store, $completion) {
2640
+ var tmp = this.ea2($this$dispatchAwait, store, $completion);
2621
2641
  tmp.u8_1 = Unit_instance;
2622
2642
  tmp.v8_1 = null;
2623
2643
  return tmp.a9();
2624
2644
  };
2625
2645
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2626
2646
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2627
- return this.ua4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2647
+ return this.va4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2628
2648
  };
2629
2649
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2630
2650
  var suspendResult = this.u8_1;
@@ -2633,10 +2653,10 @@
2633
2653
  var tmp = this.s8_1;
2634
2654
  if (tmp === 0) {
2635
2655
  this.t8_1 = 1;
2636
- if (get_isCreating(this.ta4_1.state)) {
2637
- var tmp_0 = this.ta4_1.dispatch;
2656
+ if (get_isCreating(this.ua4_1.state)) {
2657
+ var tmp_0 = this.ua4_1.dispatch;
2638
2658
  var tmp0_reason = new RestartRoundReason(null);
2639
- var tmp1_table = this.ra4_1.table;
2659
+ var tmp1_table = this.sa4_1.table;
2640
2660
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2641
2661
  return true;
2642
2662
  }
@@ -2650,34 +2670,34 @@
2650
2670
  }
2651
2671
  while (true);
2652
2672
  };
2653
- protoOf(GameServer$roomOnContinueFromState$slambda).da2 = function ($this$dispatchAwait, store, completion) {
2654
- var i = new GameServer$roomOnContinueFromState$slambda(this.ra4_1, completion);
2655
- i.sa4_1 = $this$dispatchAwait;
2656
- i.ta4_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda).ea2 = function ($this$dispatchAwait, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda(this.sa4_1, completion);
2675
+ i.ta4_1 = $this$dispatchAwait;
2676
+ i.ua4_1 = store;
2657
2677
  return i;
2658
2678
  };
2659
2679
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2660
2680
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2661
2681
  var l = function ($this$dispatchAwait, store, $completion) {
2662
- return i.ua4($this$dispatchAwait, store, $completion);
2682
+ return i.va4($this$dispatchAwait, store, $completion);
2663
2683
  };
2664
2684
  l.$arity = 2;
2665
2685
  return l;
2666
2686
  }
2667
2687
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2668
- this.da5_1 = $isCreated;
2669
- this.ea5_1 = $state;
2688
+ this.ea5_1 = $isCreated;
2689
+ this.fa5_1 = $state;
2670
2690
  CoroutineImpl.call(this, resultContinuation);
2671
2691
  }
2672
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ca2 = function ($this$dispatchAsync, store, $completion) {
2673
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2692
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).da2 = function ($this$dispatchAsync, store, $completion) {
2693
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2674
2694
  tmp.u8_1 = Unit_instance;
2675
2695
  tmp.v8_1 = null;
2676
2696
  return tmp.a9();
2677
2697
  };
2678
2698
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2679
2699
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2680
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2700
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2681
2701
  };
2682
2702
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2683
2703
  var suspendResult = this.u8_1;
@@ -2688,7 +2708,7 @@
2688
2708
  case 0:
2689
2709
  this.t8_1 = 3;
2690
2710
  this.s8_1 = 1;
2691
- suspendResult = this.da5_1.a1u(this);
2711
+ suspendResult = this.ea5_1.a1u(this);
2692
2712
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2693
2713
  return suspendResult;
2694
2714
  }
@@ -2696,10 +2716,10 @@
2696
2716
  continue $sm;
2697
2717
  case 1:
2698
2718
  if (suspendResult) {
2699
- var _iterator__ex2g4s = this.ea5_1.actions.l();
2719
+ var _iterator__ex2g4s = this.fa5_1.actions.l();
2700
2720
  while (_iterator__ex2g4s.m()) {
2701
2721
  var element = _iterator__ex2g4s.n();
2702
- this.ga5_1.dispatch(element);
2722
+ this.ha5_1.dispatch(element);
2703
2723
  }
2704
2724
  this.s8_1 = 2;
2705
2725
  continue $sm;
@@ -2724,35 +2744,35 @@
2724
2744
  }
2725
2745
  while (true);
2726
2746
  };
2727
- protoOf(GameServer$roomOnContinueFromState$slambda_1).da2 = function ($this$dispatchAsync, store, completion) {
2728
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.da5_1, this.ea5_1, completion);
2729
- i.fa5_1 = $this$dispatchAsync;
2730
- i.ga5_1 = store;
2747
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ea2 = function ($this$dispatchAsync, store, completion) {
2748
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ea5_1, this.fa5_1, completion);
2749
+ i.ga5_1 = $this$dispatchAsync;
2750
+ i.ha5_1 = store;
2731
2751
  return i;
2732
2752
  };
2733
2753
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2734
2754
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2735
2755
  var l = function ($this$dispatchAsync, store, $completion) {
2736
- return i.ca2($this$dispatchAsync, store, $completion);
2756
+ return i.da2($this$dispatchAsync, store, $completion);
2737
2757
  };
2738
2758
  l.$arity = 2;
2739
2759
  return l;
2740
2760
  }
2741
2761
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2742
- this.pa5_1 = $tableLite;
2743
- this.qa5_1 = $roomId;
2744
- this.ra5_1 = this$0;
2762
+ this.qa5_1 = $tableLite;
2763
+ this.ra5_1 = $roomId;
2764
+ this.sa5_1 = this$0;
2745
2765
  CoroutineImpl.call(this, resultContinuation);
2746
2766
  }
2747
- protoOf(GameServer$roomOnContinueFromRound$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2748
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2767
+ protoOf(GameServer$roomOnContinueFromRound$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2768
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2749
2769
  tmp.u8_1 = Unit_instance;
2750
2770
  tmp.v8_1 = null;
2751
2771
  return tmp.a9();
2752
2772
  };
2753
2773
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2754
2774
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2755
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2775
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2756
2776
  };
2757
2777
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2758
2778
  var suspendResult = this.u8_1;
@@ -2761,9 +2781,9 @@
2761
2781
  var tmp = this.s8_1;
2762
2782
  if (tmp === 0) {
2763
2783
  this.t8_1 = 1;
2764
- var tmp_0 = this.ta5_1.dispatch;
2765
- var tmp0_reason = new RestartRoundReason(this.pa5_1.gameInfo.round.roundNumber);
2766
- var tmp1_table = Companion_instance_0.restartRound(this.qa5_1, _get_idsProvider__fnfajc(this.ra5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.pa5_1);
2784
+ var tmp_0 = this.ua5_1.dispatch;
2785
+ var tmp0_reason = new RestartRoundReason(this.qa5_1.gameInfo.round.roundNumber);
2786
+ var tmp1_table = Companion_instance_0.restartRound(this.ra5_1, _get_idsProvider__fnfajc(this.sa5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.qa5_1);
2767
2787
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2768
2788
  return Unit_instance;
2769
2789
  } else if (tmp === 1) {
@@ -2775,16 +2795,16 @@
2775
2795
  }
2776
2796
  while (true);
2777
2797
  };
2778
- protoOf(GameServer$roomOnContinueFromRound$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2779
- var i = new GameServer$roomOnContinueFromRound$slambda(this.pa5_1, this.qa5_1, this.ra5_1, completion);
2780
- i.sa5_1 = $this$dispatchAsync;
2781
- i.ta5_1 = store;
2798
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.qa5_1, this.ra5_1, this.sa5_1, completion);
2800
+ i.ta5_1 = $this$dispatchAsync;
2801
+ i.ua5_1 = store;
2782
2802
  return i;
2783
2803
  };
2784
2804
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2785
2805
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2786
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2787
- return i.ca2($this$dispatchAsync, store, $completion);
2807
+ return i.da2($this$dispatchAsync, store, $completion);
2788
2808
  };
2789
2809
  l.$arity = 2;
2790
2810
  return l;
@@ -2792,15 +2812,15 @@
2792
2812
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2793
2813
  CoroutineImpl.call(this, resultContinuation);
2794
2814
  }
2795
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca2 = function ($this$dispatchAsync, store, $completion) {
2796
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2815
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).da2 = function ($this$dispatchAsync, store, $completion) {
2816
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2797
2817
  tmp.u8_1 = Unit_instance;
2798
2818
  tmp.v8_1 = null;
2799
2819
  return tmp.a9();
2800
2820
  };
2801
2821
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2802
2822
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2803
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2823
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2804
2824
  };
2805
2825
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2806
2826
  var suspendResult = this.u8_1;
@@ -2809,7 +2829,7 @@
2809
2829
  var tmp = this.s8_1;
2810
2830
  if (tmp === 0) {
2811
2831
  this.t8_1 = 1;
2812
- this.da6_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2832
+ this.ea6_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2813
2833
  return Unit_instance;
2814
2834
  } else if (tmp === 1) {
2815
2835
  throw this.v8_1;
@@ -2820,33 +2840,33 @@
2820
2840
  }
2821
2841
  while (true);
2822
2842
  };
2823
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).da2 = function ($this$dispatchAsync, store, completion) {
2843
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea2 = function ($this$dispatchAsync, store, completion) {
2824
2844
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2825
- i.ca6_1 = $this$dispatchAsync;
2826
- i.da6_1 = store;
2845
+ i.da6_1 = $this$dispatchAsync;
2846
+ i.ea6_1 = store;
2827
2847
  return i;
2828
2848
  };
2829
2849
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2830
2850
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2831
2851
  var l = function ($this$dispatchAsync, store, $completion) {
2832
- return i.ca2($this$dispatchAsync, store, $completion);
2852
+ return i.da2($this$dispatchAsync, store, $completion);
2833
2853
  };
2834
2854
  l.$arity = 2;
2835
2855
  return l;
2836
2856
  }
2837
2857
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2838
- this.ma6_1 = $spectators;
2858
+ this.na6_1 = $spectators;
2839
2859
  CoroutineImpl.call(this, resultContinuation);
2840
2860
  }
2841
- protoOf(GameServer$addSpectatorsToRoom$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2842
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2861
+ protoOf(GameServer$addSpectatorsToRoom$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2862
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2843
2863
  tmp.u8_1 = Unit_instance;
2844
2864
  tmp.v8_1 = null;
2845
2865
  return tmp.a9();
2846
2866
  };
2847
2867
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2848
2868
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2849
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2869
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2850
2870
  };
2851
2871
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2852
2872
  var suspendResult = this.u8_1;
@@ -2855,7 +2875,7 @@
2855
2875
  var tmp = this.s8_1;
2856
2876
  if (tmp === 0) {
2857
2877
  this.t8_1 = 1;
2858
- this.oa6_1.dispatch(new AddSpectatorsAction(toList(this.ma6_1)));
2878
+ this.pa6_1.dispatch(new AddSpectatorsAction(toList(this.na6_1)));
2859
2879
  return Unit_instance;
2860
2880
  } else if (tmp === 1) {
2861
2881
  throw this.v8_1;
@@ -2866,33 +2886,33 @@
2866
2886
  }
2867
2887
  while (true);
2868
2888
  };
2869
- protoOf(GameServer$addSpectatorsToRoom$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2870
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ma6_1, completion);
2871
- i.na6_1 = $this$dispatchAsync;
2872
- i.oa6_1 = store;
2889
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2890
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.na6_1, completion);
2891
+ i.oa6_1 = $this$dispatchAsync;
2892
+ i.pa6_1 = store;
2873
2893
  return i;
2874
2894
  };
2875
2895
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2876
2896
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2877
2897
  var l = function ($this$dispatchAsync, store, $completion) {
2878
- return i.ca2($this$dispatchAsync, store, $completion);
2898
+ return i.da2($this$dispatchAsync, store, $completion);
2879
2899
  };
2880
2900
  l.$arity = 2;
2881
2901
  return l;
2882
2902
  }
2883
2903
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2884
- this.xa6_1 = $spectators;
2904
+ this.ya6_1 = $spectators;
2885
2905
  CoroutineImpl.call(this, resultContinuation);
2886
2906
  }
2887
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2888
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2907
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2908
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2889
2909
  tmp.u8_1 = Unit_instance;
2890
2910
  tmp.v8_1 = null;
2891
2911
  return tmp.a9();
2892
2912
  };
2893
2913
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2894
2914
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2895
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2915
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2896
2916
  };
2897
2917
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2898
2918
  var suspendResult = this.u8_1;
@@ -2901,7 +2921,7 @@
2901
2921
  var tmp = this.s8_1;
2902
2922
  if (tmp === 0) {
2903
2923
  this.t8_1 = 1;
2904
- this.za6_1.dispatch(new RemoveSpectatorsAction(toList(this.xa6_1)));
2924
+ this.aa7_1.dispatch(new RemoveSpectatorsAction(toList(this.ya6_1)));
2905
2925
  return Unit_instance;
2906
2926
  } else if (tmp === 1) {
2907
2927
  throw this.v8_1;
@@ -2912,34 +2932,34 @@
2912
2932
  }
2913
2933
  while (true);
2914
2934
  };
2915
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2916
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.xa6_1, completion);
2917
- i.ya6_1 = $this$dispatchAsync;
2918
- i.za6_1 = store;
2935
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2936
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ya6_1, completion);
2937
+ i.za6_1 = $this$dispatchAsync;
2938
+ i.aa7_1 = store;
2919
2939
  return i;
2920
2940
  };
2921
2941
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2922
2942
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2923
2943
  var l = function ($this$dispatchAsync, store, $completion) {
2924
- return i.ca2($this$dispatchAsync, store, $completion);
2944
+ return i.da2($this$dispatchAsync, store, $completion);
2925
2945
  };
2926
2946
  l.$arity = 2;
2927
2947
  return l;
2928
2948
  }
2929
2949
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2930
- this.ia7_1 = $playerId;
2931
- this.ja7_1 = this$0;
2950
+ this.ja7_1 = $playerId;
2951
+ this.ka7_1 = this$0;
2932
2952
  CoroutineImpl.call(this, resultContinuation);
2933
2953
  }
2934
- protoOf(GameServer$roomRefreshPlayerState$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2935
- var tmp = this.da2($this$dispatchAsync, store, $completion);
2954
+ protoOf(GameServer$roomRefreshPlayerState$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
2955
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2936
2956
  tmp.u8_1 = Unit_instance;
2937
2957
  tmp.v8_1 = null;
2938
2958
  return tmp.a9();
2939
2959
  };
2940
2960
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2941
2961
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2942
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2962
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
2963
  };
2944
2964
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2945
2965
  var suspendResult = this.u8_1;
@@ -2948,14 +2968,14 @@
2948
2968
  var tmp = this.s8_1;
2949
2969
  if (tmp === 0) {
2950
2970
  this.t8_1 = 1;
2951
- var table = this.la7_1.state.c6s();
2952
- var player = getPlayer(table.players, this.ia7_1);
2971
+ var table = this.ma7_1.state.c6s();
2972
+ var player = getPlayer(table.players, this.ja7_1);
2953
2973
  if (player.q6v_1.d69().n67_1.isLive) {
2954
- this.la7_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ja7_1).ma7(player, table));
2974
+ this.ma7_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ka7_1).na7(player, table));
2955
2975
  } else {
2956
- var tmp_0 = this.la7_1.dispatch;
2976
+ var tmp_0 = this.ma7_1.dispatch;
2957
2977
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2958
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia7_1));
2978
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja7_1));
2959
2979
  }
2960
2980
  return Unit_instance;
2961
2981
  } else if (tmp === 1) {
@@ -2967,34 +2987,34 @@
2967
2987
  }
2968
2988
  while (true);
2969
2989
  };
2970
- protoOf(GameServer$roomRefreshPlayerState$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2971
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ia7_1, this.ja7_1, completion);
2972
- i.ka7_1 = $this$dispatchAsync;
2973
- i.la7_1 = store;
2990
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
2991
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ja7_1, this.ka7_1, completion);
2992
+ i.la7_1 = $this$dispatchAsync;
2993
+ i.ma7_1 = store;
2974
2994
  return i;
2975
2995
  };
2976
2996
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2977
2997
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2978
2998
  var l = function ($this$dispatchAsync, store, $completion) {
2979
- return i.ca2($this$dispatchAsync, store, $completion);
2999
+ return i.da2($this$dispatchAsync, store, $completion);
2980
3000
  };
2981
3001
  l.$arity = 2;
2982
3002
  return l;
2983
3003
  }
2984
3004
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2985
- this.va7_1 = this$0;
2986
- this.wa7_1 = $newRid;
3005
+ this.wa7_1 = this$0;
3006
+ this.xa7_1 = $newRid;
2987
3007
  CoroutineImpl.call(this, resultContinuation);
2988
3008
  }
2989
- protoOf(GameServer$roomOnDelete$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2990
- var tmp = this.da2($this$dispatchAsync, store, $completion);
3009
+ protoOf(GameServer$roomOnDelete$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
3010
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
2991
3011
  tmp.u8_1 = Unit_instance;
2992
3012
  tmp.v8_1 = null;
2993
3013
  return tmp.a9();
2994
3014
  };
2995
3015
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2996
3016
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2997
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3017
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2998
3018
  };
2999
3019
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
3000
3020
  var suspendResult = this.u8_1;
@@ -3003,10 +3023,10 @@
3003
3023
  var tmp = this.s8_1;
3004
3024
  if (tmp === 0) {
3005
3025
  this.t8_1 = 1;
3006
- var it = this.va7_1.x66().c6r_1;
3026
+ var it = this.wa7_1.x66().c6r_1;
3007
3027
  var tmp_0;
3008
3028
  if (it == null) {
3009
- this.va7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
3029
+ this.wa7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
3010
3030
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3011
3031
  } else {
3012
3032
  tmp_0 = it;
@@ -3015,15 +3035,15 @@
3015
3035
  var gameTransition = terminationState.t93_1;
3016
3036
  var tmp_1;
3017
3037
  if (gameTransition instanceof GameToRoomTransition) {
3018
- var tmp0_elvis_lhs = this.wa7_1;
3038
+ var tmp0_elvis_lhs = this.xa7_1;
3019
3039
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3020
3040
  } else {
3021
3041
  tmp_1 = gameTransition;
3022
3042
  }
3023
3043
  var transition = tmp_1;
3024
- var tmp_2 = this.ya7_1.dispatch;
3044
+ var tmp_2 = this.za7_1.dispatch;
3025
3045
  var tmp0_reason = terminationState.s93_1;
3026
- var tmp1_isGameFinished = this.va7_1.x66().c6s().isGameFinished;
3046
+ var tmp1_isGameFinished = this.wa7_1.x66().c6s().isGameFinished;
3027
3047
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3028
3048
  return Unit_instance;
3029
3049
  } else if (tmp === 1) {
@@ -3035,33 +3055,33 @@
3035
3055
  }
3036
3056
  while (true);
3037
3057
  };
3038
- protoOf(GameServer$roomOnDelete$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3039
- var i = new GameServer$roomOnDelete$slambda(this.va7_1, this.wa7_1, completion);
3040
- i.xa7_1 = $this$dispatchAsync;
3041
- i.ya7_1 = store;
3058
+ protoOf(GameServer$roomOnDelete$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
3059
+ var i = new GameServer$roomOnDelete$slambda(this.wa7_1, this.xa7_1, completion);
3060
+ i.ya7_1 = $this$dispatchAsync;
3061
+ i.za7_1 = store;
3042
3062
  return i;
3043
3063
  };
3044
3064
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3045
3065
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3046
3066
  var l = function ($this$dispatchAsync, store, $completion) {
3047
- return i.ca2($this$dispatchAsync, store, $completion);
3067
+ return i.da2($this$dispatchAsync, store, $completion);
3048
3068
  };
3049
3069
  l.$arity = 2;
3050
3070
  return l;
3051
3071
  }
3052
3072
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3053
- this.ha8_1 = $enabled;
3073
+ this.ia8_1 = $enabled;
3054
3074
  CoroutineImpl.call(this, resultContinuation);
3055
3075
  }
3056
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3057
- var tmp = this.da2($this$dispatchAsync, store, $completion);
3076
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
3077
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
3058
3078
  tmp.u8_1 = Unit_instance;
3059
3079
  tmp.v8_1 = null;
3060
3080
  return tmp.a9();
3061
3081
  };
3062
3082
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3063
3083
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3064
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3084
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3065
3085
  };
3066
3086
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3067
3087
  var suspendResult = this.u8_1;
@@ -3070,7 +3090,7 @@
3070
3090
  var tmp = this.s8_1;
3071
3091
  if (tmp === 0) {
3072
3092
  this.t8_1 = 1;
3073
- this.ja8_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ja8_1.state).config.copy(VOID, !this.ha8_1)));
3093
+ this.ka8_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ka8_1.state).config.copy(VOID, !this.ia8_1)));
3074
3094
  return Unit_instance;
3075
3095
  } else if (tmp === 1) {
3076
3096
  throw this.v8_1;
@@ -3081,35 +3101,35 @@
3081
3101
  }
3082
3102
  while (true);
3083
3103
  };
3084
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3085
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ha8_1, completion);
3086
- i.ia8_1 = $this$dispatchAsync;
3087
- i.ja8_1 = store;
3104
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
3105
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ia8_1, completion);
3106
+ i.ja8_1 = $this$dispatchAsync;
3107
+ i.ka8_1 = store;
3088
3108
  return i;
3089
3109
  };
3090
3110
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3091
3111
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3092
3112
  var l = function ($this$dispatchAsync, store, $completion) {
3093
- return i.ca2($this$dispatchAsync, store, $completion);
3113
+ return i.da2($this$dispatchAsync, store, $completion);
3094
3114
  };
3095
3115
  l.$arity = 2;
3096
3116
  return l;
3097
3117
  }
3098
3118
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3099
- this.sa8_1 = $reason;
3100
- this.ta8_1 = this$0;
3101
- this.ua8_1 = $roomId;
3119
+ this.ta8_1 = $reason;
3120
+ this.ua8_1 = this$0;
3121
+ this.va8_1 = $roomId;
3102
3122
  CoroutineImpl.call(this, resultContinuation);
3103
3123
  }
3104
- protoOf(GameServer$shutdown$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3105
- var tmp = this.da2($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$shutdown$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
3106
3126
  tmp.u8_1 = Unit_instance;
3107
3127
  tmp.v8_1 = null;
3108
3128
  return tmp.a9();
3109
3129
  };
3110
3130
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3111
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3112
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3113
3133
  };
3114
3134
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3115
3135
  var suspendResult = this.u8_1;
@@ -3118,11 +3138,11 @@
3118
3138
  var tmp = this.s8_1;
3119
3139
  if (tmp === 0) {
3120
3140
  this.t8_1 = 1;
3121
- var state = this.wa8_1.store.state;
3141
+ var state = this.xa8_1.store.state;
3122
3142
  if (state.e6s()) {
3123
- var tmp0_elvis_lhs = toDomainEnumSafe(this.sa8_1, get_serverShutdownReasonMapping());
3143
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ta8_1, get_serverShutdownReasonMapping());
3124
3144
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3125
- var tmp_0 = this.wa8_1.dispatch;
3145
+ var tmp_0 = this.xa8_1.dispatch;
3126
3146
  var tmp_1 = Companion_instance;
3127
3147
  var tmp_2;
3128
3148
  switch (shutdownReason.q2_1) {
@@ -3136,10 +3156,10 @@
3136
3156
  noWhenBranchMatchedException();
3137
3157
  break;
3138
3158
  }
3139
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ta8_1.table.isGameFinished, this.ta8_1.table));
3159
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ua8_1.table.isGameFinished, this.ua8_1.table));
3140
3160
  } else {
3141
- this.ta8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ua8_1);
3142
- var tmp_3 = this.wa8_1.dispatch;
3161
+ this.ua8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.va8_1);
3162
+ var tmp_3 = this.xa8_1.dispatch;
3143
3163
  var tmp2_safe_receiver = state.c6r_1;
3144
3164
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t93_1));
3145
3165
  }
@@ -3153,37 +3173,37 @@
3153
3173
  }
3154
3174
  while (true);
3155
3175
  };
3156
- protoOf(GameServer$shutdown$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3157
- var i = new GameServer$shutdown$slambda(this.sa8_1, this.ta8_1, this.ua8_1, completion);
3158
- i.va8_1 = $this$dispatchAsync;
3159
- i.wa8_1 = store;
3176
+ protoOf(GameServer$shutdown$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
3177
+ var i = new GameServer$shutdown$slambda(this.ta8_1, this.ua8_1, this.va8_1, completion);
3178
+ i.wa8_1 = $this$dispatchAsync;
3179
+ i.xa8_1 = store;
3160
3180
  return i;
3161
3181
  };
3162
3182
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3163
3183
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3164
3184
  var l = function ($this$dispatchAsync, store, $completion) {
3165
- return i.ca2($this$dispatchAsync, store, $completion);
3185
+ return i.da2($this$dispatchAsync, store, $completion);
3166
3186
  };
3167
3187
  l.$arity = 2;
3168
3188
  return l;
3169
3189
  }
3170
3190
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3171
- this.fa9_1 = $botChatInteractor;
3172
- this.ga9_1 = $message;
3173
- this.ha9_1 = $fromPlayerId;
3174
- this.ia9_1 = $onMessageGenerated;
3175
- this.ja9_1 = this$0;
3191
+ this.ga9_1 = $botChatInteractor;
3192
+ this.ha9_1 = $message;
3193
+ this.ia9_1 = $fromPlayerId;
3194
+ this.ja9_1 = $onMessageGenerated;
3195
+ this.ka9_1 = this$0;
3176
3196
  CoroutineImpl.call(this, resultContinuation);
3177
3197
  }
3178
- protoOf(GameServer$handlePlayerMessage$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3179
- var tmp = this.da2($this$dispatchAsync, store, $completion);
3198
+ protoOf(GameServer$handlePlayerMessage$slambda).da2 = function ($this$dispatchAsync, store, $completion) {
3199
+ var tmp = this.ea2($this$dispatchAsync, store, $completion);
3180
3200
  tmp.u8_1 = Unit_instance;
3181
3201
  tmp.v8_1 = null;
3182
3202
  return tmp.a9();
3183
3203
  };
3184
3204
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3185
3205
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3186
- return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3206
+ return this.da2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3187
3207
  };
3188
3208
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3189
3209
  var suspendResult = this.u8_1;
@@ -3193,18 +3213,18 @@
3193
3213
  switch (tmp) {
3194
3214
  case 0:
3195
3215
  this.t8_1 = 3;
3196
- var state = this.la9_1.store.state;
3216
+ var state = this.ma9_1.store.state;
3197
3217
  if (state.e6s()) {
3198
3218
  var tmp0_table = state.c6s();
3199
3219
  this.s8_1 = 1;
3200
- suspendResult = this.fa9_1.n8s(tmp0_table, this.ga9_1, this.ha9_1, VOID, this);
3220
+ suspendResult = this.ga9_1.n8s(tmp0_table, this.ha9_1, this.ia9_1, VOID, this);
3201
3221
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3202
3222
  return suspendResult;
3203
3223
  }
3204
3224
  continue $sm;
3205
3225
  } else {
3206
- this.ja9_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ha9_1);
3207
- var tmp_0 = this.la9_1.dispatch;
3226
+ this.ka9_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ia9_1);
3227
+ var tmp_0 = this.ma9_1.dispatch;
3208
3228
  var tmp1_safe_receiver = state.c6r_1;
3209
3229
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t93_1));
3210
3230
  this.s8_1 = 2;
@@ -3214,7 +3234,7 @@
3214
3234
  case 1:
3215
3235
  var message = suspendResult;
3216
3236
  if (!(message == null)) {
3217
- this.ia9_1(message);
3237
+ this.ja9_1(message);
3218
3238
  }
3219
3239
 
3220
3240
  this.s8_1 = 2;
@@ -3235,22 +3255,22 @@
3235
3255
  }
3236
3256
  while (true);
3237
3257
  };
3238
- protoOf(GameServer$handlePlayerMessage$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3239
- var i = new GameServer$handlePlayerMessage$slambda(this.fa9_1, this.ga9_1, this.ha9_1, this.ia9_1, this.ja9_1, completion);
3240
- i.ka9_1 = $this$dispatchAsync;
3241
- i.la9_1 = store;
3258
+ protoOf(GameServer$handlePlayerMessage$slambda).ea2 = function ($this$dispatchAsync, store, completion) {
3259
+ var i = new GameServer$handlePlayerMessage$slambda(this.ga9_1, this.ha9_1, this.ia9_1, this.ja9_1, this.ka9_1, completion);
3260
+ i.la9_1 = $this$dispatchAsync;
3261
+ i.ma9_1 = store;
3242
3262
  return i;
3243
3263
  };
3244
3264
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3245
3265
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3246
3266
  var l = function ($this$dispatchAsync, store, $completion) {
3247
- return i.ca2($this$dispatchAsync, store, $completion);
3267
+ return i.da2($this$dispatchAsync, store, $completion);
3248
3268
  };
3249
3269
  l.$arity = 2;
3250
3270
  return l;
3251
3271
  }
3252
3272
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
3253
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_16.initial()) : preloadedState;
3273
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_17.initial()) : preloadedState;
3254
3274
  var tmp;
3255
3275
  if (externalReducers === VOID) {
3256
3276
  // Inline function 'kotlin.collections.listOf' call
@@ -3343,20 +3363,28 @@
3343
3363
  var tmp_37 = KProperty1;
3344
3364
  tmp_34.q9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3345
3365
  var tmp_38 = this;
3346
- // Inline function 'org.kodein.di.instanceOrNull' call
3366
+ // Inline function 'org.kodein.di.instance' call
3347
3367
  // Inline function 'org.kodein.type.generic' call
3348
- var tmp_39 = typeToken(createKType(getKClass(BotChatInteractor), arrayOf([]), false));
3368
+ var tmp_39 = typeToken(createKType(getKClass(LeaguesConfig), arrayOf([]), false));
3349
3369
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3350
- var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3370
+ var tmp_40 = Instance(di, tmp$ret$20, null);
3351
3371
  var tmp_41 = KProperty1;
3352
- tmp_38.r9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3372
+ tmp_38.r9y_1 = tmp_40.a65(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3353
3373
  var tmp_42 = this;
3374
+ // Inline function 'org.kodein.di.instanceOrNull' call
3375
+ // Inline function 'org.kodein.type.generic' call
3376
+ var tmp_43 = typeToken(createKType(getKClass(BotChatInteractor), arrayOf([]), false));
3377
+ var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3378
+ var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3379
+ var tmp_45 = KProperty1;
3380
+ tmp_42.s9y_1 = tmp_44.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3381
+ var tmp_46 = this;
3354
3382
  var tmp0_externalMiddlewares = plus(storeContract.l98(), externalMiddlewares);
3355
3383
  var tmp1_externalReducers = plus(storeContract.k98(), externalReducers);
3356
- tmp_42.s9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3384
+ tmp_46.t9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3357
3385
  }
3358
3386
  protoOf(GameServer).s6q = function () {
3359
- return this.s9y_1;
3387
+ return this.t9y_1;
3360
3388
  };
3361
3389
  protoOf(GameServer).x8m = function () {
3362
3390
  return get_serverStatePayload_0(this.x66()).metadata;
@@ -3408,17 +3436,17 @@
3408
3436
  };
3409
3437
  protoOf(GameServer).fromClientEvent = function (action) {
3410
3438
  this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3411
- this.s9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3439
+ this.t9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3412
3440
  };
3413
3441
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3414
3442
  this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3415
- this.s9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3443
+ this.t9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3416
3444
  };
3417
3445
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3418
3446
  this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3419
- this.s9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3447
+ this.t9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3420
3448
  };
3421
- protoOf(GameServer).ma9 = function (playerId, roomId, permanently) {
3449
+ protoOf(GameServer).na9 = function (playerId, roomId, permanently) {
3422
3450
  this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3423
3451
  var tmp;
3424
3452
  if (this.x66().e6s()) {
@@ -3427,33 +3455,33 @@
3427
3455
  tmp = null;
3428
3456
  }
3429
3457
  var result = tmp;
3430
- this.s9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3458
+ this.t9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3431
3459
  this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3432
3460
  return result;
3433
3461
  };
3434
- protoOf(GameServer).na9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3462
+ protoOf(GameServer).oa9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3435
3463
  this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3436
- this.s9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3464
+ this.t9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3437
3465
  };
3438
3466
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3439
3467
  this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3440
- var isCreated = this.s9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3441
- this.s9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3468
+ var isCreated = this.t9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3469
+ this.t9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3442
3470
  };
3443
3471
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3444
3472
  this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3445
- this.s9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3446
- this.s9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3473
+ this.t9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3474
+ this.t9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3447
3475
  };
3448
3476
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3449
- this.s9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3477
+ this.t9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3450
3478
  };
3451
3479
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3452
- this.s9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3480
+ this.t9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3453
3481
  };
3454
3482
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3455
3483
  this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3456
- this.s9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3484
+ this.t9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3457
3485
  };
3458
3486
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3459
3487
  if (!this.isTableExists) {
@@ -3463,24 +3491,24 @@
3463
3491
  var table = this.table;
3464
3492
  var player = getPlayer(table.players, playerId);
3465
3493
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.q6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.p6v_1.isBot));
3466
- var actions = _get_playerConnectionInteractor__si6cxf(this).oa9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3494
+ var actions = _get_playerConnectionInteractor__si6cxf(this).pa9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3467
3495
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3468
3496
  if (actions.r()) {
3469
3497
  return null;
3470
3498
  }
3471
3499
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).h6e(), table.id, playerId));
3472
3500
  };
3473
- protoOf(GameServer).pa9 = function (newRid) {
3501
+ protoOf(GameServer).qa9 = function (newRid) {
3474
3502
  this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3475
- this.s9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3503
+ this.t9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3476
3504
  };
3477
3505
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3478
3506
  this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3479
- this.s9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3507
+ this.t9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3480
3508
  };
3481
- protoOf(GameServer).qa9 = function (reason, roomId) {
3509
+ protoOf(GameServer).ra9 = function (reason, roomId) {
3482
3510
  this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3483
- this.s9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3511
+ this.t9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3484
3512
  };
3485
3513
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3486
3514
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3492,7 +3520,7 @@
3492
3520
  }
3493
3521
  var botChatInteractor = tmp;
3494
3522
  this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3495
- this.s9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3523
+ this.t9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3496
3524
  };
3497
3525
  protoOf(GameServer).clear = function () {
3498
3526
  return this.i2();
@@ -3535,9 +3563,9 @@
3535
3563
  protoOf(Companion_0).initial = function (fromRound) {
3536
3564
  return new ServerConfig(fromRound, false, false);
3537
3565
  };
3538
- var Companion_instance_10;
3566
+ var Companion_instance_11;
3539
3567
  function Companion_getInstance_1() {
3540
- return Companion_instance_10;
3568
+ return Companion_instance_11;
3541
3569
  }
3542
3570
  function ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3543
3571
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? false : shouldFinishGameWhenDeploy;
@@ -3546,13 +3574,13 @@
3546
3574
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3547
3575
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3548
3576
  }
3549
- protoOf(ServerConfig).ra9 = function () {
3577
+ protoOf(ServerConfig).sa9 = function () {
3550
3578
  return this.fromRound;
3551
3579
  };
3552
- protoOf(ServerConfig).sa9 = function () {
3580
+ protoOf(ServerConfig).ta9 = function () {
3553
3581
  return this.shouldFinishGameWhenDeploy;
3554
3582
  };
3555
- protoOf(ServerConfig).ta9 = function () {
3583
+ protoOf(ServerConfig).ua9 = function () {
3556
3584
  return this.shouldFinishGameWithBots;
3557
3585
  };
3558
3586
  protoOf(ServerConfig).oe = function () {
@@ -3564,14 +3592,14 @@
3564
3592
  protoOf(ServerConfig).yl = function () {
3565
3593
  return this.shouldFinishGameWithBots;
3566
3594
  };
3567
- protoOf(ServerConfig).ua9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3595
+ protoOf(ServerConfig).va9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3568
3596
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3569
3597
  };
3570
3598
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3571
3599
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3572
3600
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3573
3601
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3574
- return $super === VOID ? this.ua9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ua9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3602
+ return $super === VOID ? this.va9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.va9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3575
3603
  };
3576
3604
  protoOf(ServerConfig).toString = function () {
3577
3605
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3616,9 +3644,9 @@
3616
3644
  protoOf(Companion_1).h10 = function (typeParamsSerializers) {
3617
3645
  return this.b1c();
3618
3646
  };
3619
- var Companion_instance_11;
3647
+ var Companion_instance_12;
3620
3648
  function Companion_getInstance_2() {
3621
- return Companion_instance_11;
3649
+ return Companion_instance_12;
3622
3650
  }
3623
3651
  function ServerStateUpdateDto() {
3624
3652
  }
@@ -3627,29 +3655,29 @@
3627
3655
  protoOf(Companion_2).b1c = function () {
3628
3656
  return $serializer_getInstance();
3629
3657
  };
3630
- var Companion_instance_12;
3658
+ var Companion_instance_13;
3631
3659
  function Companion_getInstance_3() {
3632
- return Companion_instance_12;
3660
+ return Companion_instance_13;
3633
3661
  }
3634
3662
  function $serializer() {
3635
3663
  $serializer_instance = this;
3636
3664
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3637
3665
  tmp0_serialDesc.hz('roomId', false);
3638
3666
  tmp0_serialDesc.hz('table', false);
3639
- this.va9_1 = tmp0_serialDesc;
3667
+ this.wa9_1 = tmp0_serialDesc;
3640
3668
  }
3641
- protoOf($serializer).wa9 = function (encoder, value) {
3642
- var tmp0_desc = this.va9_1;
3669
+ protoOf($serializer).xa9 = function (encoder, value) {
3670
+ var tmp0_desc = this.wa9_1;
3643
3671
  var tmp1_output = encoder.pr(tmp0_desc);
3644
- tmp1_output.et(tmp0_desc, 0, value.xa9_1);
3672
+ tmp1_output.et(tmp0_desc, 0, value.ya9_1);
3645
3673
  tmp1_output.et(tmp0_desc, 1, value.table);
3646
3674
  tmp1_output.qr(tmp0_desc);
3647
3675
  };
3648
3676
  protoOf($serializer).do = function (encoder, value) {
3649
- return this.wa9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3677
+ return this.xa9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3650
3678
  };
3651
3679
  protoOf($serializer).eo = function (decoder) {
3652
- var tmp0_desc = this.va9_1;
3680
+ var tmp0_desc = this.wa9_1;
3653
3681
  var tmp1_flag = true;
3654
3682
  var tmp2_index = 0;
3655
3683
  var tmp3_bitMask0 = 0;
@@ -3684,7 +3712,7 @@
3684
3712
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3685
3713
  };
3686
3714
  protoOf($serializer).co = function () {
3687
- return this.va9_1;
3715
+ return this.wa9_1;
3688
3716
  };
3689
3717
  protoOf($serializer).wz = function () {
3690
3718
  // Inline function 'kotlin.arrayOf' call
@@ -3700,9 +3728,9 @@
3700
3728
  }
3701
3729
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3702
3730
  if (!(3 === (3 & seen0))) {
3703
- throwMissingFieldException(seen0, 3, $serializer_getInstance().va9_1);
3731
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().wa9_1);
3704
3732
  }
3705
- $this.xa9_1 = roomId;
3733
+ $this.ya9_1 = roomId;
3706
3734
  $this.table = table;
3707
3735
  return $this;
3708
3736
  }
@@ -3710,17 +3738,17 @@
3710
3738
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3711
3739
  }
3712
3740
  function TableStateUpdateDto(roomId, table) {
3713
- this.xa9_1 = roomId;
3741
+ this.ya9_1 = roomId;
3714
3742
  this.table = table;
3715
3743
  }
3716
3744
  protoOf(TableStateUpdateDto).r8j = function () {
3717
- return this.xa9_1;
3745
+ return this.ya9_1;
3718
3746
  };
3719
3747
  protoOf(TableStateUpdateDto).c6s = function () {
3720
3748
  return this.table;
3721
3749
  };
3722
3750
  protoOf(TableStateUpdateDto).oe = function () {
3723
- return this.xa9_1;
3751
+ return this.ya9_1;
3724
3752
  };
3725
3753
  protoOf(TableStateUpdateDto).pe = function () {
3726
3754
  return this.table;
@@ -3729,15 +3757,15 @@
3729
3757
  return new TableStateUpdateDto(roomId, table);
3730
3758
  };
3731
3759
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3732
- roomId = roomId === VOID ? this.xa9_1 : roomId;
3760
+ roomId = roomId === VOID ? this.ya9_1 : roomId;
3733
3761
  table = table === VOID ? this.table : table;
3734
3762
  return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3735
3763
  };
3736
3764
  protoOf(TableStateUpdateDto).toString = function () {
3737
- return 'TableStateUpdateDto(roomId=' + this.xa9_1 + ', table=' + this.table + ')';
3765
+ return 'TableStateUpdateDto(roomId=' + this.ya9_1 + ', table=' + this.table + ')';
3738
3766
  };
3739
3767
  protoOf(TableStateUpdateDto).hashCode = function () {
3740
- var result = getStringHashCode(this.xa9_1);
3768
+ var result = getStringHashCode(this.ya9_1);
3741
3769
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3742
3770
  return result;
3743
3771
  };
@@ -3746,7 +3774,7 @@
3746
3774
  return true;
3747
3775
  if (!(other instanceof TableStateUpdateDto))
3748
3776
  return false;
3749
- if (!(this.xa9_1 === other.xa9_1))
3777
+ if (!(this.ya9_1 === other.ya9_1))
3750
3778
  return false;
3751
3779
  if (!(this.table === other.table))
3752
3780
  return false;
@@ -3757,29 +3785,29 @@
3757
3785
  protoOf(Companion_3).b1c = function () {
3758
3786
  return $serializer_getInstance_0();
3759
3787
  };
3760
- var Companion_instance_13;
3788
+ var Companion_instance_14;
3761
3789
  function Companion_getInstance_4() {
3762
- return Companion_instance_13;
3790
+ return Companion_instance_14;
3763
3791
  }
3764
3792
  function $serializer_0() {
3765
3793
  $serializer_instance_0 = this;
3766
3794
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3767
3795
  tmp0_serialDesc.hz('roomId', false);
3768
3796
  tmp0_serialDesc.hz('actions', false);
3769
- this.ya9_1 = tmp0_serialDesc;
3797
+ this.za9_1 = tmp0_serialDesc;
3770
3798
  }
3771
- protoOf($serializer_0).za9 = function (encoder, value) {
3772
- var tmp0_desc = this.ya9_1;
3799
+ protoOf($serializer_0).aaa = function (encoder, value) {
3800
+ var tmp0_desc = this.za9_1;
3773
3801
  var tmp1_output = encoder.pr(tmp0_desc);
3774
- tmp1_output.et(tmp0_desc, 0, value.aaa_1);
3802
+ tmp1_output.et(tmp0_desc, 0, value.baa_1);
3775
3803
  tmp1_output.et(tmp0_desc, 1, value.actions);
3776
3804
  tmp1_output.qr(tmp0_desc);
3777
3805
  };
3778
3806
  protoOf($serializer_0).do = function (encoder, value) {
3779
- return this.za9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3807
+ return this.aaa(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3780
3808
  };
3781
3809
  protoOf($serializer_0).eo = function (decoder) {
3782
- var tmp0_desc = this.ya9_1;
3810
+ var tmp0_desc = this.za9_1;
3783
3811
  var tmp1_flag = true;
3784
3812
  var tmp2_index = 0;
3785
3813
  var tmp3_bitMask0 = 0;
@@ -3814,7 +3842,7 @@
3814
3842
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3815
3843
  };
3816
3844
  protoOf($serializer_0).co = function () {
3817
- return this.ya9_1;
3845
+ return this.za9_1;
3818
3846
  };
3819
3847
  protoOf($serializer_0).wz = function () {
3820
3848
  // Inline function 'kotlin.arrayOf' call
@@ -3830,9 +3858,9 @@
3830
3858
  }
3831
3859
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3832
3860
  if (!(3 === (3 & seen0))) {
3833
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ya9_1);
3861
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().za9_1);
3834
3862
  }
3835
- $this.aaa_1 = roomId;
3863
+ $this.baa_1 = roomId;
3836
3864
  $this.actions = actions;
3837
3865
  return $this;
3838
3866
  }
@@ -3840,17 +3868,17 @@
3840
3868
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3841
3869
  }
3842
3870
  function ActionsStateUpdateDto(roomId, actions) {
3843
- this.aaa_1 = roomId;
3871
+ this.baa_1 = roomId;
3844
3872
  this.actions = actions;
3845
3873
  }
3846
3874
  protoOf(ActionsStateUpdateDto).r8j = function () {
3847
- return this.aaa_1;
3875
+ return this.baa_1;
3848
3876
  };
3849
3877
  protoOf(ActionsStateUpdateDto).e8k = function () {
3850
3878
  return this.actions;
3851
3879
  };
3852
3880
  protoOf(ActionsStateUpdateDto).oe = function () {
3853
- return this.aaa_1;
3881
+ return this.baa_1;
3854
3882
  };
3855
3883
  protoOf(ActionsStateUpdateDto).pe = function () {
3856
3884
  return this.actions;
@@ -3859,15 +3887,15 @@
3859
3887
  return new ActionsStateUpdateDto(roomId, actions);
3860
3888
  };
3861
3889
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3862
- roomId = roomId === VOID ? this.aaa_1 : roomId;
3890
+ roomId = roomId === VOID ? this.baa_1 : roomId;
3863
3891
  actions = actions === VOID ? this.actions : actions;
3864
3892
  return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3865
3893
  };
3866
3894
  protoOf(ActionsStateUpdateDto).toString = function () {
3867
- return 'ActionsStateUpdateDto(roomId=' + this.aaa_1 + ', actions=' + this.actions + ')';
3895
+ return 'ActionsStateUpdateDto(roomId=' + this.baa_1 + ', actions=' + this.actions + ')';
3868
3896
  };
3869
3897
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3870
- var result = getStringHashCode(this.aaa_1);
3898
+ var result = getStringHashCode(this.baa_1);
3871
3899
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3872
3900
  return result;
3873
3901
  };
@@ -3876,7 +3904,7 @@
3876
3904
  return true;
3877
3905
  if (!(other instanceof ActionsStateUpdateDto))
3878
3906
  return false;
3879
- if (!(this.aaa_1 === other.aaa_1))
3907
+ if (!(this.baa_1 === other.baa_1))
3880
3908
  return false;
3881
3909
  if (!(this.actions === other.actions))
3882
3910
  return false;
@@ -3906,42 +3934,42 @@
3906
3934
  var tmp$ret$0 = mapToDto(item);
3907
3935
  destination.j(tmp$ret$0);
3908
3936
  }
3909
- return new ActionsStateUpdateDto(_this__u8e3s4.baa_1, encoderDecoderProvider.h8r(destination));
3937
+ return new ActionsStateUpdateDto(_this__u8e3s4.caa_1, encoderDecoderProvider.h8r(destination));
3910
3938
  }
3911
3939
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3912
- return new TableStateUpdateDto(_this__u8e3s4.caa_1, encoderDecoderProvider.f8r(mapToDto_0(_this__u8e3s4.table)));
3940
+ return new TableStateUpdateDto(_this__u8e3s4.daa_1, encoderDecoderProvider.f8r(mapToDto_0(_this__u8e3s4.table)));
3913
3941
  }
3914
3942
  function ServerStateUpdate() {
3915
3943
  }
3916
3944
  function TableStateUpdate(roomId, table) {
3917
- this.caa_1 = roomId;
3945
+ this.daa_1 = roomId;
3918
3946
  this.table = table;
3919
3947
  }
3920
3948
  protoOf(TableStateUpdate).r8j = function () {
3921
- return this.caa_1;
3949
+ return this.daa_1;
3922
3950
  };
3923
3951
  protoOf(TableStateUpdate).c6s = function () {
3924
3952
  return this.table;
3925
3953
  };
3926
3954
  protoOf(TableStateUpdate).oe = function () {
3927
- return this.caa_1;
3955
+ return this.daa_1;
3928
3956
  };
3929
3957
  protoOf(TableStateUpdate).pe = function () {
3930
3958
  return this.table;
3931
3959
  };
3932
- protoOf(TableStateUpdate).daa = function (roomId, table) {
3960
+ protoOf(TableStateUpdate).eaa = function (roomId, table) {
3933
3961
  return new TableStateUpdate(roomId, table);
3934
3962
  };
3935
3963
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3936
- roomId = roomId === VOID ? this.caa_1 : roomId;
3964
+ roomId = roomId === VOID ? this.daa_1 : roomId;
3937
3965
  table = table === VOID ? this.table : table;
3938
- return $super === VOID ? this.daa(roomId, table) : $super.daa.call(this, roomId, table);
3966
+ return $super === VOID ? this.eaa(roomId, table) : $super.eaa.call(this, roomId, table);
3939
3967
  };
3940
3968
  protoOf(TableStateUpdate).toString = function () {
3941
- return 'TableStateUpdate(roomId=' + this.caa_1 + ', table=' + this.table.toString() + ')';
3969
+ return 'TableStateUpdate(roomId=' + this.daa_1 + ', table=' + this.table.toString() + ')';
3942
3970
  };
3943
3971
  protoOf(TableStateUpdate).hashCode = function () {
3944
- var result = getStringHashCode(this.caa_1);
3972
+ var result = getStringHashCode(this.daa_1);
3945
3973
  result = imul(result, 31) + this.table.hashCode() | 0;
3946
3974
  return result;
3947
3975
  };
@@ -3950,41 +3978,41 @@
3950
3978
  return true;
3951
3979
  if (!(other instanceof TableStateUpdate))
3952
3980
  return false;
3953
- if (!(this.caa_1 === other.caa_1))
3981
+ if (!(this.daa_1 === other.daa_1))
3954
3982
  return false;
3955
3983
  if (!this.table.equals(other.table))
3956
3984
  return false;
3957
3985
  return true;
3958
3986
  };
3959
3987
  function ActionsStateUpdate(roomId, actions) {
3960
- this.baa_1 = roomId;
3988
+ this.caa_1 = roomId;
3961
3989
  this.actions = actions;
3962
3990
  }
3963
3991
  protoOf(ActionsStateUpdate).r8j = function () {
3964
- return this.baa_1;
3992
+ return this.caa_1;
3965
3993
  };
3966
3994
  protoOf(ActionsStateUpdate).e8k = function () {
3967
3995
  return this.actions;
3968
3996
  };
3969
3997
  protoOf(ActionsStateUpdate).oe = function () {
3970
- return this.baa_1;
3998
+ return this.caa_1;
3971
3999
  };
3972
4000
  protoOf(ActionsStateUpdate).pe = function () {
3973
4001
  return this.actions;
3974
4002
  };
3975
- protoOf(ActionsStateUpdate).eaa = function (roomId, actions) {
4003
+ protoOf(ActionsStateUpdate).faa = function (roomId, actions) {
3976
4004
  return new ActionsStateUpdate(roomId, actions);
3977
4005
  };
3978
4006
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3979
- roomId = roomId === VOID ? this.baa_1 : roomId;
4007
+ roomId = roomId === VOID ? this.caa_1 : roomId;
3980
4008
  actions = actions === VOID ? this.actions : actions;
3981
- return $super === VOID ? this.eaa(roomId, actions) : $super.eaa.call(this, roomId, actions);
4009
+ return $super === VOID ? this.faa(roomId, actions) : $super.faa.call(this, roomId, actions);
3982
4010
  };
3983
4011
  protoOf(ActionsStateUpdate).toString = function () {
3984
- return 'ActionsStateUpdate(roomId=' + this.baa_1 + ', actions=' + toString(this.actions) + ')';
4012
+ return 'ActionsStateUpdate(roomId=' + this.caa_1 + ', actions=' + toString(this.actions) + ')';
3985
4013
  };
3986
4014
  protoOf(ActionsStateUpdate).hashCode = function () {
3987
- var result = getStringHashCode(this.baa_1);
4015
+ var result = getStringHashCode(this.caa_1);
3988
4016
  result = imul(result, 31) + hashCode(this.actions) | 0;
3989
4017
  return result;
3990
4018
  };
@@ -3993,19 +4021,19 @@
3993
4021
  return true;
3994
4022
  if (!(other instanceof ActionsStateUpdate))
3995
4023
  return false;
3996
- if (!(this.baa_1 === other.baa_1))
4024
+ if (!(this.caa_1 === other.caa_1))
3997
4025
  return false;
3998
4026
  if (!equals(this.actions, other.actions))
3999
4027
  return false;
4000
4028
  return true;
4001
4029
  };
4002
- function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig) {
4003
- return Module_init_$Create$('Server Game engine module', VOID, VOID, getServerEngineGameDI$lambda(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig));
4030
+ function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig, leaguesConfig) {
4031
+ return Module_init_$Create$('Server Game engine module', VOID, VOID, getServerEngineGameDI$lambda(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig, leaguesConfig));
4004
4032
  }
4005
- function createGameServerDI(serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares) {
4033
+ function createGameServerDI(serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares) {
4006
4034
  externalReducers = externalReducers === VOID ? emptyList() : externalReducers;
4007
4035
  externalMiddlewares = externalMiddlewares === VOID ? emptyList() : externalMiddlewares;
4008
- return Module_init_$Create$('Server Game DI module', VOID, VOID, createGameServerDI$lambda(engineBotConfig, logicConfig, dealerConfig, ratingConfig, serverConfig, externalReducers, externalMiddlewares));
4036
+ return Module_init_$Create$('Server Game DI module', VOID, VOID, createGameServerDI$lambda(engineBotConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, serverConfig, externalReducers, externalMiddlewares));
4009
4037
  }
4010
4038
  function getServerEngineGameDI$lambda$lambda($this$provider) {
4011
4039
  // Inline function 'org.kodein.di.instance' call
@@ -4088,10 +4116,10 @@
4088
4116
  var tmp$ret$5 = tmp_5.r60(tmp$ret$4, null);
4089
4117
  return new ToClientEventsObserverImpl(tmp_1, tmp_4, tmp$ret$5);
4090
4118
  }
4091
- function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig) {
4119
+ function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig, $leaguesConfig) {
4092
4120
  return function ($this$Module) {
4093
4121
  $this$Module.h5z(jsonModule(emptyList()));
4094
- $this$Module.h5z(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig));
4122
+ $this$Module.h5z(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig, $leaguesConfig));
4095
4123
  // Inline function 'org.kodein.di.bind' call
4096
4124
  // Inline function 'org.kodein.type.generic' call
4097
4125
  var tmp = typeToken(createKType(getKClass(MechanicLifecycleReducer), arrayOf([]), false));
@@ -4164,7 +4192,7 @@
4164
4192
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4165
4193
  return tmp.r60(tmp$ret$0, null);
4166
4194
  }
4167
- function createGameServerDI$lambda($engineBotConfig, $logicConfig, $dealerConfig, $ratingConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
4195
+ function createGameServerDI$lambda($engineBotConfig, $logicConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
4168
4196
  return function ($this$Module) {
4169
4197
  // Inline function 'org.kodein.di.bind' call
4170
4198
  // Inline function 'org.kodein.type.generic' call
@@ -4181,7 +4209,7 @@
4181
4209
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4182
4210
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
4183
4211
  tmp_0.d63(tmp$ret$3);
4184
- $this$Module.h5z(getServerEngineGameDI($engineBotConfig, $logicConfig, $dealerConfig, $ratingConfig));
4212
+ $this$Module.h5z(getServerEngineGameDI($engineBotConfig, $logicConfig, $dealerConfig, $ratingConfig, $leaguesConfig));
4185
4213
  // Inline function 'org.kodein.di.bind' call
4186
4214
  // Inline function 'org.kodein.type.generic' call
4187
4215
  var tmp_5 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
@@ -4233,18 +4261,18 @@
4233
4261
  function ToClientEventsObserver() {
4234
4262
  }
4235
4263
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4236
- this.oaa_1 = this$0;
4237
- this.paa_1 = $actions;
4264
+ this.paa_1 = this$0;
4265
+ this.qaa_1 = $actions;
4238
4266
  CoroutineImpl.call(this, resultContinuation);
4239
4267
  }
4240
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).saa = function ($this$flow, $completion) {
4241
- var tmp = this.taa($this$flow, $completion);
4268
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).taa = function ($this$flow, $completion) {
4269
+ var tmp = this.uaa($this$flow, $completion);
4242
4270
  tmp.u8_1 = Unit_instance;
4243
4271
  tmp.v8_1 = null;
4244
4272
  return tmp.a9();
4245
4273
  };
4246
4274
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4247
- return this.saa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4275
+ return this.taa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4248
4276
  };
4249
4277
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4250
4278
  var suspendResult = this.u8_1;
@@ -4254,19 +4282,19 @@
4254
4282
  switch (tmp) {
4255
4283
  case 0:
4256
4284
  this.t8_1 = 4;
4257
- this.oaa_1.yaa_1;
4258
- this.raa_1 = transformToEmits(this.oaa_1, this.paa_1).l();
4285
+ this.paa_1.zaa_1;
4286
+ this.saa_1 = transformToEmits(this.paa_1, this.qaa_1).l();
4259
4287
  this.s8_1 = 1;
4260
4288
  continue $sm;
4261
4289
  case 1:
4262
- if (!this.raa_1.m()) {
4290
+ if (!this.saa_1.m()) {
4263
4291
  this.s8_1 = 3;
4264
4292
  continue $sm;
4265
4293
  }
4266
4294
 
4267
- var element = this.raa_1.n();
4295
+ var element = this.saa_1.n();
4268
4296
  this.s8_1 = 2;
4269
- suspendResult = this.qaa_1.o28(element, this);
4297
+ suspendResult = this.raa_1.o28(element, this);
4270
4298
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4271
4299
  return suspendResult;
4272
4300
  }
@@ -4276,11 +4304,11 @@
4276
4304
  this.s8_1 = 1;
4277
4305
  continue $sm;
4278
4306
  case 3:
4279
- var tmp0 = this.oaa_1.xaa_1;
4307
+ var tmp0 = this.paa_1.yaa_1;
4280
4308
  l$ret$1: do {
4281
4309
  while (true) {
4282
4310
  var cur = tmp0.kotlinx$atomicfu$value;
4283
- var upd = cur - this.paa_1.o() | 0;
4311
+ var upd = cur - this.qaa_1.o() | 0;
4284
4312
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4285
4313
  break l$ret$1;
4286
4314
  }
@@ -4302,15 +4330,15 @@
4302
4330
  }
4303
4331
  while (true);
4304
4332
  };
4305
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).taa = function ($this$flow, completion) {
4306
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.oaa_1, this.paa_1, completion);
4307
- i.qaa_1 = $this$flow;
4333
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).uaa = function ($this$flow, completion) {
4334
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.paa_1, this.qaa_1, completion);
4335
+ i.raa_1 = $this$flow;
4308
4336
  return i;
4309
4337
  };
4310
4338
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4311
4339
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4312
4340
  var l = function ($this$flow, $completion) {
4313
- return i.saa($this$flow, $completion);
4341
+ return i.taa($this$flow, $completion);
4314
4342
  };
4315
4343
  l.$arity = 1;
4316
4344
  return l;
@@ -4380,29 +4408,29 @@
4380
4408
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4381
4409
  }
4382
4410
  function mapFromGroupKey($this, _this__u8e3s4) {
4383
- var tmp = $this.waa_1.h6e();
4411
+ var tmp = $this.xaa_1.h6e();
4384
4412
  // Inline function 'kotlin.collections.toTypedArray' call
4385
- var this_0 = _this__u8e3s4.bab_1;
4413
+ var this_0 = _this__u8e3s4.cab_1;
4386
4414
  var tmp_0 = copyToArray(this_0);
4387
4415
  // Inline function 'kotlin.collections.toTypedArray' call
4388
- var this_1 = _this__u8e3s4.cab_1;
4416
+ var this_1 = _this__u8e3s4.dab_1;
4389
4417
  var tmp$ret$1 = copyToArray(this_1);
4390
- return new ActionDeliveryPayload(_this__u8e3s4.aab_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.dab_1);
4418
+ return new ActionDeliveryPayload(_this__u8e3s4.bab_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.eab_1);
4391
4419
  }
4392
4420
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4393
- this.aab_1 = tableId;
4394
- this.bab_1 = includePlayers;
4395
- this.cab_1 = excludePlayers;
4396
- this.dab_1 = deliveryType;
4421
+ this.bab_1 = tableId;
4422
+ this.cab_1 = includePlayers;
4423
+ this.dab_1 = excludePlayers;
4424
+ this.eab_1 = deliveryType;
4397
4425
  }
4398
4426
  protoOf(GroupKey).toString = function () {
4399
- return 'GroupKey(tableId=' + this.aab_1 + ', includePlayers=' + toString(this.bab_1) + ', excludePlayers=' + toString(this.cab_1) + ', deliveryType=' + this.dab_1.toString() + ')';
4427
+ return 'GroupKey(tableId=' + this.bab_1 + ', includePlayers=' + toString(this.cab_1) + ', excludePlayers=' + toString(this.dab_1) + ', deliveryType=' + this.eab_1.toString() + ')';
4400
4428
  };
4401
4429
  protoOf(GroupKey).hashCode = function () {
4402
- var result = getStringHashCode(this.aab_1);
4403
- result = imul(result, 31) + hashCode(this.bab_1) | 0;
4430
+ var result = getStringHashCode(this.bab_1);
4404
4431
  result = imul(result, 31) + hashCode(this.cab_1) | 0;
4405
- result = imul(result, 31) + this.dab_1.hashCode() | 0;
4432
+ result = imul(result, 31) + hashCode(this.dab_1) | 0;
4433
+ result = imul(result, 31) + this.eab_1.hashCode() | 0;
4406
4434
  return result;
4407
4435
  };
4408
4436
  protoOf(GroupKey).equals = function (other) {
@@ -4410,35 +4438,35 @@
4410
4438
  return true;
4411
4439
  if (!(other instanceof GroupKey))
4412
4440
  return false;
4413
- if (!(this.aab_1 === other.aab_1))
4414
- return false;
4415
- if (!equals(this.bab_1, other.bab_1))
4441
+ if (!(this.bab_1 === other.bab_1))
4416
4442
  return false;
4417
4443
  if (!equals(this.cab_1, other.cab_1))
4418
4444
  return false;
4419
- if (!this.dab_1.equals(other.dab_1))
4445
+ if (!equals(this.dab_1, other.dab_1))
4446
+ return false;
4447
+ if (!this.eab_1.equals(other.eab_1))
4420
4448
  return false;
4421
4449
  return true;
4422
4450
  };
4423
4451
  function Companion_4() {
4424
- this.eab_1 = 6;
4452
+ this.fab_1 = 6;
4425
4453
  }
4426
- var Companion_instance_14;
4454
+ var Companion_instance_15;
4427
4455
  function Companion_getInstance_5() {
4428
- return Companion_instance_14;
4456
+ return Companion_instance_15;
4429
4457
  }
4430
4458
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4431
- this.nab_1 = this$0;
4459
+ this.oab_1 = this$0;
4432
4460
  CoroutineImpl.call(this, resultContinuation);
4433
4461
  }
4434
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).pab = function (actions, $completion) {
4435
- var tmp = this.qab(actions, $completion);
4462
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).qab = function (actions, $completion) {
4463
+ var tmp = this.rab(actions, $completion);
4436
4464
  tmp.u8_1 = Unit_instance;
4437
4465
  tmp.v8_1 = null;
4438
4466
  return tmp.a9();
4439
4467
  };
4440
4468
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4441
- return this.pab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4469
+ return this.qab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4442
4470
  };
4443
4471
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4444
4472
  var suspendResult = this.u8_1;
@@ -4447,7 +4475,7 @@
4447
4475
  var tmp = this.s8_1;
4448
4476
  if (tmp === 0) {
4449
4477
  this.t8_1 = 1;
4450
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.nab_1, this.oab_1, null));
4478
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.oab_1, this.pab_1, null));
4451
4479
  } else if (tmp === 1) {
4452
4480
  throw this.v8_1;
4453
4481
  }
@@ -4457,23 +4485,23 @@
4457
4485
  }
4458
4486
  while (true);
4459
4487
  };
4460
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).qab = function (actions, completion) {
4461
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.nab_1, completion);
4462
- i.oab_1 = actions;
4488
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).rab = function (actions, completion) {
4489
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.oab_1, completion);
4490
+ i.pab_1 = actions;
4463
4491
  return i;
4464
4492
  };
4465
4493
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4466
4494
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4467
4495
  var l = function (actions, $completion) {
4468
- return i.pab(actions, $completion);
4496
+ return i.qab(actions, $completion);
4469
4497
  };
4470
4498
  l.$arity = 1;
4471
4499
  return l;
4472
4500
  }
4473
4501
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4474
4502
  CoroutineImpl.call(this, resultContinuation);
4475
- this.zab_1 = _this__u8e3s4;
4476
- this.aac_1 = fromEvent;
4503
+ this.aac_1 = _this__u8e3s4;
4504
+ this.bac_1 = fromEvent;
4477
4505
  }
4478
4506
  protoOf($sentEventCOROUTINE$).a9 = function () {
4479
4507
  var suspendResult = this.u8_1;
@@ -4483,8 +4511,8 @@
4483
4511
  switch (tmp) {
4484
4512
  case 0:
4485
4513
  this.t8_1 = 2;
4486
- this.zab_1.yaa_1;
4487
- var tmp0 = this.zab_1.xaa_1;
4514
+ this.aac_1.zaa_1;
4515
+ var tmp0 = this.aac_1.yaa_1;
4488
4516
  l$ret$1: do {
4489
4517
  while (true) {
4490
4518
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4496,7 +4524,7 @@
4496
4524
  }
4497
4525
  while (false);
4498
4526
  this.s8_1 = 1;
4499
- suspendResult = this.zab_1.zaa_1.o28(this.aac_1, this);
4527
+ suspendResult = this.aac_1.aab_1.o28(this.bac_1, this);
4500
4528
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4501
4529
  return suspendResult;
4502
4530
  }
@@ -4520,7 +4548,7 @@
4520
4548
  };
4521
4549
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4522
4550
  CoroutineImpl.call(this, resultContinuation);
4523
- this.jac_1 = _this__u8e3s4;
4551
+ this.kac_1 = _this__u8e3s4;
4524
4552
  }
4525
4553
  protoOf($waitForCOROUTINE$).a9 = function () {
4526
4554
  var suspendResult = this.u8_1;
@@ -4530,12 +4558,12 @@
4530
4558
  switch (tmp) {
4531
4559
  case 0:
4532
4560
  this.t8_1 = 5;
4533
- this.jac_1.yaa_1;
4534
- this.kac_1 = 0;
4561
+ this.kac_1.zaa_1;
4562
+ this.lac_1 = 0;
4535
4563
  this.s8_1 = 1;
4536
4564
  continue $sm;
4537
4565
  case 1:
4538
- if (!!(this.jac_1.xaa_1.kotlinx$atomicfu$value === 0)) {
4566
+ if (!!(this.kac_1.yaa_1.kotlinx$atomicfu$value === 0)) {
4539
4567
  this.s8_1 = 4;
4540
4568
  continue $sm;
4541
4569
  }
@@ -4548,9 +4576,9 @@
4548
4576
 
4549
4577
  continue $sm;
4550
4578
  case 2:
4551
- this.kac_1 = this.kac_1 + 1 | 0;
4552
- if (this.kac_1 > 6) {
4553
- this.jac_1.vaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.jac_1.xaa_1.kotlinx$atomicfu$value);
4579
+ this.lac_1 = this.lac_1 + 1 | 0;
4580
+ if (this.lac_1 > 6) {
4581
+ this.kac_1.waa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.kac_1.yaa_1.kotlinx$atomicfu$value);
4554
4582
  this.s8_1 = 4;
4555
4583
  continue $sm;
4556
4584
  } else {
@@ -4578,16 +4606,16 @@
4578
4606
  while (true);
4579
4607
  };
4580
4608
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4581
- this.uaa_1 = serverReduxConfig;
4582
- this.vaa_1 = logger;
4583
- this.waa_1 = idsProvider;
4584
- this.xaa_1 = atomic$ref$1(0);
4609
+ this.vaa_1 = serverReduxConfig;
4610
+ this.waa_1 = logger;
4611
+ this.xaa_1 = idsProvider;
4612
+ this.yaa_1 = atomic$ref$1(0);
4585
4613
  var tmp = this;
4586
4614
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4587
- tmp.yaa_1 = get_atomicfu$reentrantLock();
4588
- this.zaa_1 = MutableSharedFlow();
4615
+ tmp.zaa_1 = get_atomicfu$reentrantLock();
4616
+ this.aab_1 = MutableSharedFlow();
4589
4617
  }
4590
- protoOf(ToClientEventsObserverImpl).faa = function (fromEvent, $completion) {
4618
+ protoOf(ToClientEventsObserverImpl).gaa = function (fromEvent, $completion) {
4591
4619
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4592
4620
  tmp.u8_1 = Unit_instance;
4593
4621
  tmp.v8_1 = null;
@@ -4599,33 +4627,33 @@
4599
4627
  tmp.v8_1 = null;
4600
4628
  return tmp.a9();
4601
4629
  };
4602
- protoOf(ToClientEventsObserverImpl).l9z = function () {
4603
- if (!this.uaa_1.enabledCombinedEvents) {
4604
- return this.zaa_1;
4630
+ protoOf(ToClientEventsObserverImpl).m9z = function () {
4631
+ if (!this.vaa_1.enabledCombinedEvents) {
4632
+ return this.aab_1;
4605
4633
  }
4606
- var tmp = windowedByInterval(this.zaa_1, fromInt(this.uaa_1.combinedEventsIntervalMillis));
4634
+ var tmp = windowedByInterval(this.aab_1, fromInt(this.vaa_1.combinedEventsIntervalMillis));
4607
4635
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4608
4636
  };
4609
4637
  function PlayerConnectionInteractor() {
4610
4638
  }
4611
4639
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4612
- if (waitForPlayer && $this.oac_1.waitForPlayerToReconnect) {
4640
+ if (waitForPlayer && $this.pac_1.waitForPlayerToReconnect) {
4613
4641
  Companion_getInstance();
4614
4642
  // Inline function 'kotlin.time.Companion.milliseconds' call
4615
- var this_0 = $this.oac_1.reconnectionCheckDurationMillis;
4643
+ var this_0 = $this.pac_1.reconnectionCheckDurationMillis;
4616
4644
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4617
4645
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.q6v_1.d69().x67(reconnectionCheckDurationMillis);
4618
4646
  if (noRecentReconnects) {
4619
- return $this.mac(player.playerId, newConnectionState, previousConnectionState);
4647
+ return $this.nac(player.playerId, newConnectionState, previousConnectionState);
4620
4648
  }
4621
4649
  }
4622
- var canRemoveGameWhenNoPlayers = Companion_instance_2.o6v($this.oac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4650
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.o6v($this.pac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4623
4651
  if (canRemoveGameWhenNoPlayers) {
4624
- return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4652
+ return listOf($this.tac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4625
4653
  }
4626
4654
  if (table.sceneInfo.n7g()) {
4627
- if (!$this.pac_1.openRoomIfFinished) {
4628
- return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4655
+ if (!$this.qac_1.openRoomIfFinished) {
4656
+ return listOf($this.tac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4629
4657
  }
4630
4658
  // Inline function 'kotlin.collections.filter' call
4631
4659
  var tmp0 = table.players;
@@ -4700,27 +4728,27 @@
4700
4728
  }
4701
4729
  var readyLivePlayers = destination_3;
4702
4730
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4703
- if ($this.pac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4704
- return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4731
+ if ($this.qac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4732
+ return listOf($this.tac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4705
4733
  }
4706
4734
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4707
4735
  if (allPlayersMadeDecision) {
4708
- var tmp0_$this = $this.sac_1;
4736
+ var tmp0_$this = $this.tac_1;
4709
4737
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4710
4738
  return listOf(tmp0_$this.e8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4711
4739
  }
4712
4740
  }
4713
- if (!$this.oac_1.botReplacesPlayerAfterTimeout) {
4714
- return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4741
+ if (!$this.pac_1.botReplacesPlayerAfterTimeout) {
4742
+ return listOf($this.tac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4715
4743
  }
4716
4744
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4717
4745
  }
4718
4746
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4719
4747
  // Inline function 'kotlin.collections.mutableListOf' call
4720
4748
  var actionsList = ArrayList_init_$Create$_0();
4721
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ma7(player, table)]));
4749
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.na7(player, table)]));
4722
4750
  if (player.q6v_1.m67()) {
4723
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.qac_1.i9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4751
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.rac_1.i9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4724
4752
  }
4725
4753
  return actionsList;
4726
4754
  }
@@ -4734,13 +4762,13 @@
4734
4762
  return actionsList;
4735
4763
  }
4736
4764
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4737
- this.oac_1 = serverConfig;
4738
- this.pac_1 = engineLogicConfig;
4739
- this.qac_1 = playerTurnMechanicReducer;
4740
- this.rac_1 = idsProvider;
4741
- this.sac_1 = gameLifecycleInteractor;
4765
+ this.pac_1 = serverConfig;
4766
+ this.qac_1 = engineLogicConfig;
4767
+ this.rac_1 = playerTurnMechanicReducer;
4768
+ this.sac_1 = idsProvider;
4769
+ this.tac_1 = gameLifecycleInteractor;
4742
4770
  }
4743
- protoOf(PlayerConnectionInteractorImpl).lac = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4771
+ protoOf(PlayerConnectionInteractorImpl).mac = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4744
4772
  var tmp;
4745
4773
  switch (newConnectionState.q2_1) {
4746
4774
  case 1:
@@ -4771,18 +4799,18 @@
4771
4799
  }
4772
4800
  return tmp;
4773
4801
  };
4774
- protoOf(PlayerConnectionInteractorImpl).oa9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4802
+ protoOf(PlayerConnectionInteractorImpl).pa9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4775
4803
  if (!isLive) {
4776
4804
  return emptyList();
4777
4805
  }
4778
- var tmp0_deliveryPayload = Companion_instance_1.user(this.rac_1.h6e(), tableId, sendToPlayerId);
4806
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.sac_1.h6e(), tableId, sendToPlayerId);
4779
4807
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4780
- var tmp1_deliveryPayload = Companion_instance_1.user(this.rac_1.h6e(), tableId, sendToPlayerId);
4808
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.sac_1.h6e(), tableId, sendToPlayerId);
4781
4809
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4782
4810
  };
4783
- protoOf(PlayerConnectionInteractorImpl).ma7 = function (sendToPlayer, table) {
4784
- var updatedTable = this.qac_1.j9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4785
- var aid = this.rac_1.h6e();
4811
+ protoOf(PlayerConnectionInteractorImpl).na7 = function (sendToPlayer, table) {
4812
+ var updatedTable = this.rac_1.j9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4813
+ var aid = this.sac_1.h6e();
4786
4814
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4787
4815
  var tmp0_playerId = sendToPlayer.playerId;
4788
4816
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4801,24 +4829,24 @@
4801
4829
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4802
4830
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4803
4831
  };
4804
- protoOf(PlayerConnectionInteractorImpl).mac = function (playerId, newConnectionState, previousConnectionState) {
4832
+ protoOf(PlayerConnectionInteractorImpl).nac = function (playerId, newConnectionState, previousConnectionState) {
4805
4833
  var tmp = System_instance.dk();
4806
4834
  Companion_getInstance();
4807
4835
  // Inline function 'kotlin.time.Companion.milliseconds' call
4808
- var this_0 = this.oac_1.waitForPlayerToReconnectTimeOutMillis;
4836
+ var this_0 = this.pac_1.waitForPlayerToReconnectTimeOutMillis;
4809
4837
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4810
4838
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4811
4839
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4812
4840
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4813
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.oac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4841
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.pac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4814
4842
  };
4815
- protoOf(PlayerConnectionInteractorImpl).nac = function (isBot, playerId, connectedPlayers) {
4843
+ protoOf(PlayerConnectionInteractorImpl).oac = function (isBot, playerId, connectedPlayers) {
4816
4844
  var tmp;
4817
4845
  if (isBot) {
4818
4846
  tmp = Companion_instance_3.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4819
4847
  } else {
4820
4848
  var tmp_0;
4821
- if (this.oac_1.waitForPlayerToConnectOnStart) {
4849
+ if (this.pac_1.waitForPlayerToConnectOnStart) {
4822
4850
  var tmp_1;
4823
4851
  if (connectedPlayers.u1(playerId)) {
4824
4852
  tmp_1 = Companion_instance_3.s67(PlayerConnectionState_LIVE_getInstance());
@@ -4834,154 +4862,154 @@
4834
4862
  return tmp;
4835
4863
  };
4836
4864
  function UpdateServerConfigAction(serverConfig) {
4837
- this.tac_1 = serverConfig;
4865
+ this.uac_1 = serverConfig;
4838
4866
  }
4839
4867
  protoOf(UpdateServerConfigAction).toString = function () {
4840
- return 'UpdateServerConfigAction(serverConfig=' + this.tac_1.toString() + ')';
4868
+ return 'UpdateServerConfigAction(serverConfig=' + this.uac_1.toString() + ')';
4841
4869
  };
4842
4870
  protoOf(UpdateServerConfigAction).hashCode = function () {
4843
- return this.tac_1.hashCode();
4871
+ return this.uac_1.hashCode();
4844
4872
  };
4845
4873
  protoOf(UpdateServerConfigAction).equals = function (other) {
4846
4874
  if (this === other)
4847
4875
  return true;
4848
4876
  if (!(other instanceof UpdateServerConfigAction))
4849
4877
  return false;
4850
- if (!this.tac_1.equals(other.tac_1))
4878
+ if (!this.uac_1.equals(other.uac_1))
4851
4879
  return false;
4852
4880
  return true;
4853
4881
  };
4854
4882
  function SpectatorsAction() {
4855
4883
  }
4856
4884
  function AddSpectatorsAction(spectators) {
4857
- this.uac_1 = spectators;
4885
+ this.vac_1 = spectators;
4858
4886
  }
4859
4887
  protoOf(AddSpectatorsAction).toString = function () {
4860
- return 'AddSpectatorsAction(spectators=' + toString(this.uac_1) + ')';
4888
+ return 'AddSpectatorsAction(spectators=' + toString(this.vac_1) + ')';
4861
4889
  };
4862
4890
  protoOf(AddSpectatorsAction).hashCode = function () {
4863
- return hashCode(this.uac_1);
4891
+ return hashCode(this.vac_1);
4864
4892
  };
4865
4893
  protoOf(AddSpectatorsAction).equals = function (other) {
4866
4894
  if (this === other)
4867
4895
  return true;
4868
4896
  if (!(other instanceof AddSpectatorsAction))
4869
4897
  return false;
4870
- if (!equals(this.uac_1, other.uac_1))
4898
+ if (!equals(this.vac_1, other.vac_1))
4871
4899
  return false;
4872
4900
  return true;
4873
4901
  };
4874
4902
  function RemoveSpectatorsAction(spectators) {
4875
- this.vac_1 = spectators;
4903
+ this.wac_1 = spectators;
4876
4904
  }
4877
4905
  protoOf(RemoveSpectatorsAction).toString = function () {
4878
- return 'RemoveSpectatorsAction(spectators=' + toString(this.vac_1) + ')';
4906
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.wac_1) + ')';
4879
4907
  };
4880
4908
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4881
- return hashCode(this.vac_1);
4909
+ return hashCode(this.wac_1);
4882
4910
  };
4883
4911
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4884
4912
  if (this === other)
4885
4913
  return true;
4886
4914
  if (!(other instanceof RemoveSpectatorsAction))
4887
4915
  return false;
4888
- if (!equals(this.vac_1, other.vac_1))
4916
+ if (!equals(this.wac_1, other.wac_1))
4889
4917
  return false;
4890
4918
  return true;
4891
4919
  };
4892
4920
  function _get_asyncProvider__jbpyhw($this) {
4893
- var tmp0 = $this.bad_1;
4921
+ var tmp0 = $this.cad_1;
4894
4922
  var tmp = KProperty1;
4895
4923
  // Inline function 'kotlin.getValue' call
4896
4924
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4897
4925
  return tmp0.x();
4898
4926
  }
4899
4927
  function _get_logger__rkp4sl($this) {
4900
- var tmp0 = $this.cad_1;
4928
+ var tmp0 = $this.dad_1;
4901
4929
  var tmp = KProperty1;
4902
4930
  // Inline function 'kotlin.getValue' call
4903
4931
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4904
4932
  return tmp0.x();
4905
4933
  }
4906
4934
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4907
- var tmp0 = $this.dad_1;
4935
+ var tmp0 = $this.ead_1;
4908
4936
  var tmp = KProperty1;
4909
4937
  // Inline function 'kotlin.getValue' call
4910
4938
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4911
4939
  return tmp0.x();
4912
4940
  }
4913
4941
  function _get_lastCardInteractor__h6lq3w($this) {
4914
- var tmp0 = $this.ead_1;
4942
+ var tmp0 = $this.fad_1;
4915
4943
  var tmp = KProperty1;
4916
4944
  // Inline function 'kotlin.getValue' call
4917
4945
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4918
4946
  return tmp0.x();
4919
4947
  }
4920
4948
  function _get_serverConfig__rk2g06($this) {
4921
- var tmp0 = $this.fad_1;
4949
+ var tmp0 = $this.gad_1;
4922
4950
  var tmp = KProperty1;
4923
4951
  // Inline function 'kotlin.getValue' call
4924
4952
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4925
4953
  return tmp0.x();
4926
4954
  }
4927
4955
  function _get_logicConfig__52ww9d($this) {
4928
- var tmp0 = $this.gad_1;
4956
+ var tmp0 = $this.had_1;
4929
4957
  var tmp = KProperty1;
4930
4958
  // Inline function 'kotlin.getValue' call
4931
4959
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4932
4960
  return tmp0.x();
4933
4961
  }
4934
4962
  function _get_idsProvider__fnfajc_0($this) {
4935
- var tmp0 = $this.had_1;
4963
+ var tmp0 = $this.iad_1;
4936
4964
  var tmp = KProperty1;
4937
4965
  // Inline function 'kotlin.getValue' call
4938
4966
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4939
4967
  return tmp0.x();
4940
4968
  }
4941
4969
  function _get_botConfig__cpaxzc($this) {
4942
- var tmp0 = $this.iad_1;
4970
+ var tmp0 = $this.jad_1;
4943
4971
  var tmp = KProperty1;
4944
4972
  // Inline function 'kotlin.getValue' call
4945
4973
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4946
4974
  return tmp0.x();
4947
4975
  }
4948
4976
  function _get_scenePositionProvider__kn0n1n($this) {
4949
- var tmp0 = $this.jad_1;
4977
+ var tmp0 = $this.kad_1;
4950
4978
  var tmp = KProperty1;
4951
4979
  // Inline function 'kotlin.getValue' call
4952
4980
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4953
4981
  return tmp0.x();
4954
4982
  }
4955
4983
  function _get_toClientEventsObserver__6rp51y_0($this) {
4956
- var tmp0 = $this.kad_1;
4984
+ var tmp0 = $this.lad_1;
4957
4985
  var tmp = KProperty1;
4958
4986
  // Inline function 'kotlin.getValue' call
4959
4987
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4960
4988
  return tmp0.x();
4961
4989
  }
4962
4990
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4963
- var tmp0 = $this.lad_1;
4991
+ var tmp0 = $this.mad_1;
4964
4992
  var tmp = KProperty1;
4965
4993
  // Inline function 'kotlin.getValue' call
4966
4994
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4967
4995
  return tmp0.x();
4968
4996
  }
4969
4997
  function _get_dealerConfig__183ci8($this) {
4970
- var tmp0 = $this.mad_1;
4998
+ var tmp0 = $this.nad_1;
4971
4999
  var tmp = KProperty1;
4972
5000
  // Inline function 'kotlin.getValue' call
4973
5001
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4974
5002
  return tmp0.x();
4975
5003
  }
4976
5004
  function _get_poolProvider__tqti6a($this) {
4977
- var tmp0 = $this.nad_1;
5005
+ var tmp0 = $this.oad_1;
4978
5006
  var tmp = KProperty1;
4979
5007
  // Inline function 'kotlin.getValue' call
4980
5008
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4981
5009
  return tmp0.x();
4982
5010
  }
4983
5011
  function _get_cardsDealerProvider__bekjpg($this) {
4984
- var tmp0 = $this.oad_1;
5012
+ var tmp0 = $this.pad_1;
4985
5013
  var tmp = KProperty1;
4986
5014
  // Inline function 'kotlin.getValue' call
4987
5015
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5145,11 +5173,11 @@
5145
5173
  tmp = fileLoggerStoreContract;
5146
5174
  }
5147
5175
  fileLoggerStoreContract = tmp;
5148
- this.wac_1 = validationStoreContract;
5149
- this.xac_1 = timersStoreContract;
5150
- this.yac_1 = botGameStoreContract;
5151
- this.zac_1 = gameMechanicStoreContract;
5152
- this.aad_1 = fileLoggerStoreContract;
5176
+ this.xac_1 = validationStoreContract;
5177
+ this.yac_1 = timersStoreContract;
5178
+ this.zac_1 = botGameStoreContract;
5179
+ this.aad_1 = gameMechanicStoreContract;
5180
+ this.bad_1 = fileLoggerStoreContract;
5153
5181
  var tmp_0 = this;
5154
5182
  // Inline function 'org.kodein.di.instance' call
5155
5183
  // Inline function 'org.kodein.type.generic' call
@@ -5157,7 +5185,7 @@
5157
5185
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5158
5186
  var tmp_2 = Instance(di, tmp$ret$0, null);
5159
5187
  var tmp_3 = KProperty1;
5160
- tmp_0.bad_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5188
+ tmp_0.cad_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5161
5189
  var tmp_4 = this;
5162
5190
  // Inline function 'org.kodein.di.instance' call
5163
5191
  // Inline function 'org.kodein.type.generic' call
@@ -5165,7 +5193,7 @@
5165
5193
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5166
5194
  var tmp_6 = Instance(di, tmp$ret$2, null);
5167
5195
  var tmp_7 = KProperty1;
5168
- tmp_4.cad_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5196
+ tmp_4.dad_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5169
5197
  var tmp_8 = this;
5170
5198
  // Inline function 'org.kodein.di.instance' call
5171
5199
  // Inline function 'org.kodein.type.generic' call
@@ -5173,7 +5201,7 @@
5173
5201
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5174
5202
  var tmp_10 = Instance(di, tmp$ret$4, null);
5175
5203
  var tmp_11 = KProperty1;
5176
- tmp_8.dad_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5204
+ tmp_8.ead_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5177
5205
  var tmp_12 = this;
5178
5206
  // Inline function 'org.kodein.di.instance' call
5179
5207
  // Inline function 'org.kodein.type.generic' call
@@ -5181,7 +5209,7 @@
5181
5209
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5182
5210
  var tmp_14 = Instance(di, tmp$ret$6, null);
5183
5211
  var tmp_15 = KProperty1;
5184
- tmp_12.ead_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5212
+ tmp_12.fad_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5185
5213
  var tmp_16 = this;
5186
5214
  // Inline function 'org.kodein.di.instance' call
5187
5215
  // Inline function 'org.kodein.type.generic' call
@@ -5189,7 +5217,7 @@
5189
5217
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5190
5218
  var tmp_18 = Instance(di, tmp$ret$8, null);
5191
5219
  var tmp_19 = KProperty1;
5192
- tmp_16.fad_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5220
+ tmp_16.gad_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5193
5221
  var tmp_20 = this;
5194
5222
  // Inline function 'org.kodein.di.instance' call
5195
5223
  // Inline function 'org.kodein.type.generic' call
@@ -5197,7 +5225,7 @@
5197
5225
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5198
5226
  var tmp_22 = Instance(di, tmp$ret$10, null);
5199
5227
  var tmp_23 = KProperty1;
5200
- tmp_20.gad_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5228
+ tmp_20.had_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5201
5229
  var tmp_24 = this;
5202
5230
  // Inline function 'org.kodein.di.instance' call
5203
5231
  // Inline function 'org.kodein.type.generic' call
@@ -5205,7 +5233,7 @@
5205
5233
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5206
5234
  var tmp_26 = Instance(di, tmp$ret$12, null);
5207
5235
  var tmp_27 = KProperty1;
5208
- tmp_24.had_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5236
+ tmp_24.iad_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5209
5237
  var tmp_28 = this;
5210
5238
  // Inline function 'org.kodein.di.instance' call
5211
5239
  // Inline function 'org.kodein.type.generic' call
@@ -5213,7 +5241,7 @@
5213
5241
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5214
5242
  var tmp_30 = Instance(di, tmp$ret$14, null);
5215
5243
  var tmp_31 = KProperty1;
5216
- tmp_28.iad_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5244
+ tmp_28.jad_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5217
5245
  var tmp_32 = this;
5218
5246
  // Inline function 'org.kodein.di.instance' call
5219
5247
  // Inline function 'org.kodein.type.generic' call
@@ -5221,7 +5249,7 @@
5221
5249
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5222
5250
  var tmp_34 = Instance(di, tmp$ret$16, null);
5223
5251
  var tmp_35 = KProperty1;
5224
- tmp_32.jad_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5252
+ tmp_32.kad_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5225
5253
  var tmp_36 = this;
5226
5254
  // Inline function 'org.kodein.di.instance' call
5227
5255
  // Inline function 'org.kodein.type.generic' call
@@ -5229,7 +5257,7 @@
5229
5257
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5230
5258
  var tmp_38 = Instance(di, tmp$ret$18, null);
5231
5259
  var tmp_39 = KProperty1;
5232
- tmp_36.kad_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5260
+ tmp_36.lad_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5233
5261
  var tmp_40 = this;
5234
5262
  // Inline function 'org.kodein.di.instance' call
5235
5263
  // Inline function 'org.kodein.type.generic' call
@@ -5237,7 +5265,7 @@
5237
5265
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5238
5266
  var tmp_42 = Instance(di, tmp$ret$20, null);
5239
5267
  var tmp_43 = KProperty1;
5240
- tmp_40.lad_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5268
+ tmp_40.mad_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5241
5269
  var tmp_44 = this;
5242
5270
  // Inline function 'org.kodein.di.instance' call
5243
5271
  // Inline function 'org.kodein.type.generic' call
@@ -5245,7 +5273,7 @@
5245
5273
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5246
5274
  var tmp_46 = Instance(di, tmp$ret$22, null);
5247
5275
  var tmp_47 = KProperty1;
5248
- tmp_44.mad_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5276
+ tmp_44.nad_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5249
5277
  var tmp_48 = this;
5250
5278
  // Inline function 'org.kodein.di.instance' call
5251
5279
  // Inline function 'org.kodein.type.generic' call
@@ -5253,7 +5281,7 @@
5253
5281
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5254
5282
  var tmp_50 = Instance(di, tmp$ret$24, null);
5255
5283
  var tmp_51 = KProperty1;
5256
- tmp_48.nad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5284
+ tmp_48.oad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5257
5285
  var tmp_52 = this;
5258
5286
  // Inline function 'org.kodein.di.instance' call
5259
5287
  // Inline function 'org.kodein.type.generic' call
@@ -5261,20 +5289,20 @@
5261
5289
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5262
5290
  var tmp_54 = Instance(di, tmp$ret$26, null);
5263
5291
  var tmp_55 = KProperty1;
5264
- tmp_52.oad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5292
+ tmp_52.pad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5265
5293
  }
5266
5294
  protoOf(ServerGameStoreContract).k98 = function () {
5267
- return plus(plus(plus(plus(plus(this.wac_1.k98(), this.zac_1.k98()), this.xac_1.k98()), this.yac_1.k98()), this.aad_1.k98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5295
+ return plus(plus(plus(plus(plus(this.xac_1.k98(), this.aad_1.k98()), this.yac_1.k98()), this.zac_1.k98()), this.bad_1.k98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5268
5296
  };
5269
5297
  protoOf(ServerGameStoreContract).l98 = function () {
5270
- var tmp = this.wac_1.l98();
5298
+ var tmp = this.xac_1.l98();
5271
5299
  var tmp_0;
5272
5300
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5273
5301
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5274
5302
  } else {
5275
5303
  tmp_0 = null;
5276
5304
  }
5277
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.zac_1.l98()), this.xac_1.l98()), this.yac_1.l98()), this.aad_1.l98());
5305
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.aad_1.l98()), this.yac_1.l98()), this.zac_1.l98()), this.bad_1.l98());
5278
5306
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5279
5307
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5280
5308
  var tmp_4;
@@ -5334,7 +5362,7 @@
5334
5362
  return this.y6h(store, next, action);
5335
5363
  };
5336
5364
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5337
- this.sad_1 = this$0;
5365
+ this.tad_1 = this$0;
5338
5366
  }
5339
5367
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5340
5368
  return action instanceof MechanicAction;
@@ -5345,7 +5373,7 @@
5345
5373
  // Inline function 'kotlin.with' call
5346
5374
  var tmp;
5347
5375
  if (action_0 instanceof StartGameMechanicAction) {
5348
- var tmp0 = this.sad_1;
5376
+ var tmp0 = this.tad_1;
5349
5377
  var tmp2 = action_0.r94_1;
5350
5378
  var tmp4 = action_0.t94_1;
5351
5379
  // Inline function 'kotlin.collections.map' call
@@ -5355,7 +5383,7 @@
5355
5383
  var _iterator__ex2g4s = this_0.l();
5356
5384
  while (_iterator__ex2g4s.m()) {
5357
5385
  var item = _iterator__ex2g4s.n();
5358
- var tmp$ret$0 = to(item.n66_1, this.sad_1.rad_1.nac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5386
+ var tmp$ret$0 = to(item.n66_1, this.tad_1.sad_1.oac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5359
5387
  destination.j(tmp$ret$0);
5360
5388
  }
5361
5389
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5385,7 +5413,7 @@
5385
5413
  var _iterator__ex2g4s_2 = destination_1.l();
5386
5414
  while (_iterator__ex2g4s_2.m()) {
5387
5415
  var element_0 = _iterator__ex2g4s_2.n();
5388
- var tmp0_aid = tmp0.qad_1.h6e();
5416
+ var tmp0_aid = tmp0.rad_1.h6e();
5389
5417
  // Inline function 'kotlin.collections.map' call
5390
5418
  // Inline function 'kotlin.collections.mapTo' call
5391
5419
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5407,15 +5435,15 @@
5407
5435
  tmp = destination_2;
5408
5436
  } else {
5409
5437
  if (action_0 instanceof StartNewGameMechanicAction) {
5410
- var tmp0_0 = this.sad_1;
5438
+ var tmp0_0 = this.tad_1;
5411
5439
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5412
5440
  var tableId = state.c6s().id;
5413
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.qad_1.h6e(), tableId, null);
5441
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.rad_1.h6e(), tableId, null);
5414
5442
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5415
5443
  tmp = listOfNotNull(tmp$ret$21);
5416
5444
  } else {
5417
5445
  if (action_0 instanceof ContinueGameMechanicAction) {
5418
- var tmp0_1 = this.sad_1;
5446
+ var tmp0_1 = this.tad_1;
5419
5447
  var tmp2_0 = action_0.table.id;
5420
5448
  var tmp4_0 = action_0.gameCreatorPlayerId;
5421
5449
  // Inline function 'kotlin.collections.map' call
@@ -5455,7 +5483,7 @@
5455
5483
  var _iterator__ex2g4s_7 = destination_6.l();
5456
5484
  while (_iterator__ex2g4s_7.m()) {
5457
5485
  var element_2 = _iterator__ex2g4s_7.n();
5458
- var tmp0_aid_0 = tmp0_1.qad_1.h6e();
5486
+ var tmp0_aid_0 = tmp0_1.rad_1.h6e();
5459
5487
  // Inline function 'kotlin.collections.map' call
5460
5488
  // Inline function 'kotlin.collections.mapTo' call
5461
5489
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5477,39 +5505,39 @@
5477
5505
  tmp = destination_7;
5478
5506
  } else {
5479
5507
  if (action_0 instanceof FinishingGameMechanicAction) {
5480
- var tmp0_2 = this.sad_1;
5508
+ var tmp0_2 = this.tad_1;
5481
5509
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5482
5510
  var tableId_0 = state.c6s().id;
5483
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.qad_1.h6e(), tableId_0, null);
5511
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.rad_1.h6e(), tableId_0, null);
5484
5512
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5485
5513
  tmp = listOfNotNull(tmp$ret$44);
5486
5514
  } else {
5487
5515
  if (action_0 instanceof FinishGameMechanicAction) {
5488
- var tmp0_3 = this.sad_1;
5516
+ var tmp0_3 = this.tad_1;
5489
5517
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5490
5518
  var tableId_1 = state.c6s().id;
5491
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.qad_1.h6e(), tableId_1, null);
5519
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.rad_1.h6e(), tableId_1, null);
5492
5520
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5493
5521
  tmp = listOfNotNull(tmp$ret$46);
5494
5522
  } else {
5495
5523
  if (action_0 instanceof RestartGameMechanicAction) {
5496
- var tmp0_4 = this.sad_1;
5524
+ var tmp0_4 = this.tad_1;
5497
5525
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5498
5526
  var tableId_2 = state.c6s().id;
5499
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.qad_1.h6e(), tableId_2, null);
5527
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.rad_1.h6e(), tableId_2, null);
5500
5528
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5501
5529
  tmp = listOfNotNull(tmp$ret$48);
5502
5530
  } else {
5503
5531
  if (action_0 instanceof ErrorAction) {
5504
- var tmp0_5 = this.sad_1;
5532
+ var tmp0_5 = this.tad_1;
5505
5533
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5506
5534
  var tableId_3 = state.c6s().id;
5507
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.qad_1.h6e(), tableId_3, null);
5535
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.rad_1.h6e(), tableId_3, null);
5508
5536
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5509
5537
  tmp = listOfNotNull(tmp$ret$50);
5510
5538
  } else {
5511
5539
  if (action_0 instanceof SceneMechanicAction) {
5512
- var tmp0_6 = this.sad_1;
5540
+ var tmp0_6 = this.tad_1;
5513
5541
  var tmp2_1 = state.c6s().id;
5514
5542
  var tmp4_1 = state.c6s().playersConnections;
5515
5543
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5541,7 +5569,7 @@
5541
5569
  var _iterator__ex2g4s_11 = destination_10.l();
5542
5570
  while (_iterator__ex2g4s_11.m()) {
5543
5571
  var element_4 = _iterator__ex2g4s_11.n();
5544
- var tmp0_aid_1 = tmp0_6.qad_1.h6e();
5572
+ var tmp0_aid_1 = tmp0_6.rad_1.h6e();
5545
5573
  // Inline function 'kotlin.collections.map' call
5546
5574
  // Inline function 'kotlin.collections.mapTo' call
5547
5575
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5563,7 +5591,7 @@
5563
5591
  tmp = destination_11;
5564
5592
  } else {
5565
5593
  if (action_0 instanceof SceneActMechanicAction) {
5566
- var tmp0_7 = this.sad_1;
5594
+ var tmp0_7 = this.tad_1;
5567
5595
  var tmp2_2 = state.c6s().id;
5568
5596
  var tmp4_2 = state.c6s().playersConnections;
5569
5597
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5595,7 +5623,7 @@
5595
5623
  var _iterator__ex2g4s_15 = destination_14.l();
5596
5624
  while (_iterator__ex2g4s_15.m()) {
5597
5625
  var element_6 = _iterator__ex2g4s_15.n();
5598
- var tmp0_aid_2 = tmp0_7.qad_1.h6e();
5626
+ var tmp0_aid_2 = tmp0_7.rad_1.h6e();
5599
5627
  // Inline function 'kotlin.collections.map' call
5600
5628
  // Inline function 'kotlin.collections.mapTo' call
5601
5629
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5617,7 +5645,7 @@
5617
5645
  tmp = destination_15;
5618
5646
  } else {
5619
5647
  if (action_0 instanceof TeamsDataMechanicAction) {
5620
- var tmp0_8 = this.sad_1;
5648
+ var tmp0_8 = this.tad_1;
5621
5649
  var tmp2_3 = state.c6s().id;
5622
5650
  var tmp4_3 = state.c6s().playersConnections;
5623
5651
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5649,7 +5677,7 @@
5649
5677
  var _iterator__ex2g4s_19 = destination_18.l();
5650
5678
  while (_iterator__ex2g4s_19.m()) {
5651
5679
  var element_8 = _iterator__ex2g4s_19.n();
5652
- var tmp0_aid_3 = tmp0_8.qad_1.h6e();
5680
+ var tmp0_aid_3 = tmp0_8.rad_1.h6e();
5653
5681
  // Inline function 'kotlin.collections.map' call
5654
5682
  // Inline function 'kotlin.collections.mapTo' call
5655
5683
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5661,7 +5689,7 @@
5661
5689
  }
5662
5690
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5663
5691
  var tmp_0;
5664
- if (this.sad_1.pad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.g7h_1).s6v_1.d70_1) {
5692
+ if (this.tad_1.qad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.g7h_1).s6v_1.d70_1) {
5665
5693
  tmp_0 = null;
5666
5694
  } else {
5667
5695
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5677,81 +5705,81 @@
5677
5705
  tmp = destination_19;
5678
5706
  } else {
5679
5707
  if (action_0 instanceof PlayerReadyMechanicAction) {
5680
- var tmp0_9 = this.sad_1;
5708
+ var tmp0_9 = this.tad_1;
5681
5709
  var tmp2_4 = state.c6s().id;
5682
5710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5683
- var exceptPlayerId = this.sad_1.pad_1.supportBackwardActions ? action_0.k95_1 : null;
5684
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.qad_1.h6e(), tmp2_4, exceptPlayerId);
5711
+ var exceptPlayerId = this.tad_1.qad_1.supportBackwardActions ? action_0.k95_1 : null;
5712
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.rad_1.h6e(), tmp2_4, exceptPlayerId);
5685
5713
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5686
5714
  tmp = listOfNotNull(tmp$ret$109);
5687
5715
  } else {
5688
5716
  if (action_0 instanceof SuitChoiceMechanicAction) {
5689
- var tmp0_10 = this.sad_1;
5717
+ var tmp0_10 = this.tad_1;
5690
5718
  var tmp2_5 = state.c6s().id;
5691
5719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5692
- var exceptPlayerId_0 = this.sad_1.pad_1.supportBackwardActions ? action_0.r90_1 : null;
5693
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.qad_1.h6e(), tmp2_5, exceptPlayerId_0);
5720
+ var exceptPlayerId_0 = this.tad_1.qad_1.supportBackwardActions ? action_0.q90_1 : null;
5721
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.rad_1.h6e(), tmp2_5, exceptPlayerId_0);
5694
5722
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5695
5723
  tmp = listOfNotNull(tmp$ret$111);
5696
5724
  } else {
5697
5725
  if (action_0 instanceof TrumpMechanicAction) {
5698
- var tmp0_11 = this.sad_1;
5726
+ var tmp0_11 = this.tad_1;
5699
5727
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5700
5728
  var tableId_4 = state.c6s().id;
5701
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.qad_1.h6e(), tableId_4, null);
5729
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.rad_1.h6e(), tableId_4, null);
5702
5730
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5703
5731
  tmp = listOfNotNull(tmp$ret$113);
5704
5732
  } else {
5705
5733
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5706
- var tmp0_12 = this.sad_1;
5734
+ var tmp0_12 = this.tad_1;
5707
5735
  var tmp2_6 = state.c6s().id;
5708
5736
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5709
- var exceptPlayerId_1 = this.sad_1.pad_1.supportBackwardActions ? action_0.q95_1 : null;
5710
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.qad_1.h6e(), tmp2_6, exceptPlayerId_1);
5737
+ var exceptPlayerId_1 = this.tad_1.qad_1.supportBackwardActions ? action_0.q95_1 : null;
5738
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.rad_1.h6e(), tmp2_6, exceptPlayerId_1);
5711
5739
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5712
5740
  tmp = listOfNotNull(tmp$ret$115);
5713
5741
  } else {
5714
5742
  if (action_0 instanceof PutCardMechanicAction) {
5715
- var tmp0_13 = this.sad_1;
5743
+ var tmp0_13 = this.tad_1;
5716
5744
  var tmp2_7 = state.c6s().id;
5717
5745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5718
- var exceptPlayerId_2 = this.sad_1.pad_1.supportBackwardActions ? action_0.x90_1 : null;
5719
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.qad_1.h6e(), tmp2_7, exceptPlayerId_2);
5746
+ var exceptPlayerId_2 = this.tad_1.qad_1.supportBackwardActions ? action_0.w90_1 : null;
5747
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.rad_1.h6e(), tmp2_7, exceptPlayerId_2);
5720
5748
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5721
5749
  tmp = listOfNotNull(tmp$ret$117);
5722
5750
  } else {
5723
5751
  if (action_0 instanceof PickUpBribeMechanicAction) {
5724
- var tmp0_14 = this.sad_1;
5752
+ var tmp0_14 = this.tad_1;
5725
5753
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5726
5754
  var tableId_5 = state.c6s().id;
5727
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.qad_1.h6e(), tableId_5, null);
5755
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.rad_1.h6e(), tableId_5, null);
5728
5756
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5729
5757
  tmp = listOfNotNull(tmp$ret$119);
5730
5758
  } else {
5731
5759
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5732
- var tmp0_15 = this.sad_1;
5760
+ var tmp0_15 = this.tad_1;
5733
5761
  var tmp2_8 = state.c6s().id;
5734
5762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5735
- var exceptPlayerId_3 = this.sad_1.pad_1.supportBackwardActions ? action_0.s95_1 : null;
5736
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.qad_1.h6e(), tmp2_8, exceptPlayerId_3);
5763
+ var exceptPlayerId_3 = this.tad_1.qad_1.supportBackwardActions ? action_0.s95_1 : null;
5764
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.rad_1.h6e(), tmp2_8, exceptPlayerId_3);
5737
5765
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5738
5766
  tmp = listOfNotNull(tmp$ret$121);
5739
5767
  } else {
5740
5768
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5741
- var tmp0_16 = this.sad_1;
5769
+ var tmp0_16 = this.tad_1;
5742
5770
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5743
5771
  var tableId_6 = state.c6s().id;
5744
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.qad_1.h6e(), tableId_6, null);
5772
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.rad_1.h6e(), tableId_6, null);
5745
5773
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5746
5774
  tmp = listOfNotNull(tmp$ret$123);
5747
5775
  } else {
5748
5776
  if (action_0 instanceof MessageMechanicAction) {
5749
5777
  var message = action_0.message;
5750
- var tmp0_17 = this.sad_1;
5778
+ var tmp0_17 = this.tad_1;
5751
5779
  var tmp2_9 = state.c6s().id;
5752
5780
  var tmp_1;
5753
5781
  var tmp_2;
5754
- if (this.sad_1.pad_1.supportBackwardActions) {
5782
+ if (this.tad_1.qad_1.supportBackwardActions) {
5755
5783
  tmp_2 = isInterface(message, UserMessage);
5756
5784
  } else {
5757
5785
  tmp_2 = false;
@@ -5763,16 +5791,16 @@
5763
5791
  }
5764
5792
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5765
5793
  var exceptPlayerId_4 = tmp_1;
5766
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.qad_1.h6e(), tmp2_9, exceptPlayerId_4);
5794
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.rad_1.h6e(), tmp2_9, exceptPlayerId_4);
5767
5795
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5768
5796
  tmp = listOfNotNull(tmp$ret$125);
5769
5797
  } else {
5770
5798
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5771
- var tmp0_18 = this.sad_1;
5799
+ var tmp0_18 = this.tad_1;
5772
5800
  var tmp2_10 = state.c6s().id;
5773
5801
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5774
5802
  var exceptPlayerId_5 = action_0.playerId;
5775
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.qad_1.h6e(), tmp2_10, exceptPlayerId_5);
5803
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.rad_1.h6e(), tmp2_10, exceptPlayerId_5);
5776
5804
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5777
5805
  tmp = listOfNotNull(tmp$ret$127);
5778
5806
  } else {
@@ -5810,9 +5838,9 @@
5810
5838
  return this.y6h(store, next, action);
5811
5839
  };
5812
5840
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5813
- this.pad_1 = logicConfig;
5814
- this.qad_1 = idsProvider;
5815
- this.rad_1 = playerConnectionInteractor;
5841
+ this.qad_1 = logicConfig;
5842
+ this.rad_1 = idsProvider;
5843
+ this.sad_1 = playerConnectionInteractor;
5816
5844
  }
5817
5845
  protoOf(ServerMapMechanicToClientActionMiddleware).r9a = function () {
5818
5846
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5823,8 +5851,8 @@
5823
5851
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5824
5852
  }
5825
5853
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5826
- this.tad_1 = $logger;
5827
- this.uad_1 = $playerConnectionInteractor;
5854
+ this.uad_1 = $logger;
5855
+ this.vad_1 = $playerConnectionInteractor;
5828
5856
  }
5829
5857
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5830
5858
  return action instanceof PlayerConnectionUpdateAction;
@@ -5843,7 +5871,7 @@
5843
5871
  break $l$block_1;
5844
5872
  }
5845
5873
  if (player.q6v_1.d69().n67_1.isLeftPermanently) {
5846
- this.tad_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5874
+ this.uad_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5847
5875
  break $l$block_1;
5848
5876
  }
5849
5877
  }
@@ -5866,7 +5894,7 @@
5866
5894
  var _iterator__ex2g4s_0 = destination.l();
5867
5895
  while (_iterator__ex2g4s_0.m()) {
5868
5896
  var element_0 = _iterator__ex2g4s_0.n();
5869
- if (element_0.vad_1 === tmp4.z93_1) {
5897
+ if (element_0.wad_1 === tmp4.z93_1) {
5870
5898
  if (found) {
5871
5899
  tmp$ret$4 = null;
5872
5900
  break $l$block_3;
@@ -5885,7 +5913,7 @@
5885
5913
  if (!(reconnectionTimerTag == null)) {
5886
5914
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5887
5915
  }
5888
- var actions = this.uad_1.lac(tmp4.y93_1, player.q6v_1.d69().n67_1, player, store.state.c6s(), tmp4.b94_1);
5916
+ var actions = this.vad_1.mac(tmp4.y93_1, player.q6v_1.d69().n67_1, player, store.state.c6s(), tmp4.b94_1);
5889
5917
  // Inline function 'kotlin.collections.forEach' call
5890
5918
  var _iterator__ex2g4s_1 = actions.l();
5891
5919
  while (_iterator__ex2g4s_1.m()) {
@@ -5902,17 +5930,17 @@
5902
5930
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5903
5931
  }
5904
5932
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5905
- this.vad_1 = playerId;
5906
- this.wad_1 = state;
5907
- this.xad_1 = previousState;
5933
+ this.wad_1 = playerId;
5934
+ this.xad_1 = state;
5935
+ this.yad_1 = previousState;
5908
5936
  }
5909
5937
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5910
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.vad_1 + ', state=' + this.wad_1.toString() + ', previousState=' + this.xad_1.toString() + ')';
5938
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.wad_1 + ', state=' + this.xad_1.toString() + ', previousState=' + this.yad_1.toString() + ')';
5911
5939
  };
5912
5940
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5913
- var result = getStringHashCode(this.vad_1);
5914
- result = imul(result, 31) + this.wad_1.hashCode() | 0;
5941
+ var result = getStringHashCode(this.wad_1);
5915
5942
  result = imul(result, 31) + this.xad_1.hashCode() | 0;
5943
+ result = imul(result, 31) + this.yad_1.hashCode() | 0;
5916
5944
  return result;
5917
5945
  };
5918
5946
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5920,16 +5948,16 @@
5920
5948
  return true;
5921
5949
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5922
5950
  return false;
5923
- if (!(this.vad_1 === other.vad_1))
5924
- return false;
5925
- if (!this.wad_1.equals(other.wad_1))
5951
+ if (!(this.wad_1 === other.wad_1))
5926
5952
  return false;
5927
5953
  if (!this.xad_1.equals(other.xad_1))
5928
5954
  return false;
5955
+ if (!this.yad_1.equals(other.yad_1))
5956
+ return false;
5929
5957
  return true;
5930
5958
  };
5931
5959
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5932
- this.yad_1 = $playerConnectionInteractor;
5960
+ this.zad_1 = $playerConnectionInteractor;
5933
5961
  }
5934
5962
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5935
5963
  return action instanceof TimerTickAction;
@@ -5943,8 +5971,8 @@
5943
5971
  var timerTag = tmp4.f6g_1;
5944
5972
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5945
5973
  var state = store.state;
5946
- var player = getPlayer(state.c6s().players, timerTag.vad_1);
5947
- var actions = this.yad_1.lac(timerTag.wad_1, timerTag.xad_1, player, state.c6s(), true);
5974
+ var player = getPlayer(state.c6s().players, timerTag.wad_1);
5975
+ var actions = this.zad_1.mac(timerTag.xad_1, timerTag.yad_1, player, state.c6s(), true);
5948
5976
  // Inline function 'kotlin.collections.isNotEmpty' call
5949
5977
  if (!actions.r()) {
5950
5978
  // Inline function 'kotlin.collections.forEach' call
@@ -5966,7 +5994,7 @@
5966
5994
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5967
5995
  }
5968
5996
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5969
- this.zad_1 = $playerConnectionInteractor;
5997
+ this.aae_1 = $playerConnectionInteractor;
5970
5998
  }
5971
5999
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5972
6000
  return isInterface(action, FirstMechanicAction);
@@ -5994,7 +6022,7 @@
5994
6022
  var tmp1_previousConnectionState = element_0.q6v_1.d69().n67_1;
5995
6023
  var tmp2_playerId = element_0.playerId;
5996
6024
  // Inline function 'kotlin.collections.forEach' call
5997
- var _iterator__ex2g4s_1 = this.zad_1.mac(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
6025
+ var _iterator__ex2g4s_1 = this.aae_1.nac(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5998
6026
  while (_iterator__ex2g4s_1.m()) {
5999
6027
  var element_1 = _iterator__ex2g4s_1.n();
6000
6028
  store.dispatch(element_1);
@@ -6009,8 +6037,8 @@
6009
6037
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6010
6038
  }
6011
6039
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6012
- this.iae_1 = $provider;
6013
- this.jae_1 = $action;
6040
+ this.jae_1 = $provider;
6041
+ this.kae_1 = $action;
6014
6042
  CoroutineImpl.call(this, resultContinuation);
6015
6043
  }
6016
6044
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -6031,7 +6059,7 @@
6031
6059
  case 0:
6032
6060
  this.t8_1 = 2;
6033
6061
  this.s8_1 = 1;
6034
- suspendResult = this.iae_1.faa(this.jae_1, this);
6062
+ suspendResult = this.jae_1.gaa(this.kae_1, this);
6035
6063
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6036
6064
  return suspendResult;
6037
6065
  }
@@ -6054,8 +6082,8 @@
6054
6082
  while (true);
6055
6083
  };
6056
6084
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
6057
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.iae_1, this.jae_1, completion);
6058
- i.kae_1 = $this$launchDefault;
6085
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.jae_1, this.kae_1, completion);
6086
+ i.lae_1 = $this$launchDefault;
6059
6087
  return i;
6060
6088
  };
6061
6089
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6067,15 +6095,15 @@
6067
6095
  return l;
6068
6096
  }
6069
6097
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6070
- this.lae_1 = $asyncProvider;
6071
- this.mae_1 = $provider;
6098
+ this.mae_1 = $asyncProvider;
6099
+ this.nae_1 = $provider;
6072
6100
  }
6073
6101
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6074
6102
  return action instanceof ToClientAction;
6075
6103
  };
6076
6104
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6h = function (store, next, action) {
6077
6105
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6078
- this.lae_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.mae_1, action_0, null));
6106
+ this.mae_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.nae_1, action_0, null));
6079
6107
  next(action_0);
6080
6108
  };
6081
6109
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
@@ -6086,11 +6114,11 @@
6086
6114
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6087
6115
  }
6088
6116
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6089
- this.vae_1 = $store;
6090
- this.wae_1 = $timerTag;
6091
- this.xae_1 = $serverConfig;
6092
- this.yae_1 = $logger;
6093
- this.zae_1 = $action;
6117
+ this.wae_1 = $store;
6118
+ this.xae_1 = $timerTag;
6119
+ this.yae_1 = $serverConfig;
6120
+ this.zae_1 = $logger;
6121
+ this.aaf_1 = $action;
6094
6122
  CoroutineImpl.call(this, resultContinuation);
6095
6123
  }
6096
6124
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6109,13 +6137,13 @@
6109
6137
  var tmp = this.s8_1;
6110
6138
  if (tmp === 0) {
6111
6139
  this.t8_1 = 1;
6112
- var table = this.vae_1.state.c6s();
6113
- var player = getPlayer(table.players, this.wae_1.z65());
6140
+ var table = this.wae_1.state.c6s();
6141
+ var player = getPlayer(table.players, this.xae_1.z65());
6114
6142
  var connectionState = player.q6v_1.d69().n67_1;
6115
6143
  var tmp_0;
6116
6144
  switch (connectionState.q2_1) {
6117
6145
  case 1:
6118
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.wae_1.n9h_1));
6146
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.xae_1.n9h_1));
6119
6147
  break;
6120
6148
  case 6:
6121
6149
  tmp_0 = emptyList();
@@ -6125,8 +6153,8 @@
6125
6153
  case 3:
6126
6154
  case 2:
6127
6155
  var tmp_1;
6128
- if (table.sceneInfo.n7g() && this.xae_1.closeIfBotsAtFinish) {
6129
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.wae_1.n9h_1);
6156
+ if (table.sceneInfo.n7g() && this.yae_1.closeIfBotsAtFinish) {
6157
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.xae_1.n9h_1);
6130
6158
  } else {
6131
6159
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6132
6160
  }
@@ -6135,7 +6163,7 @@
6135
6163
  break;
6136
6164
  case 0:
6137
6165
  case 7:
6138
- this.yae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.zae_1.toString()));
6166
+ this.zae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.aaf_1.toString()));
6139
6167
  tmp_0 = emptyList();
6140
6168
  break;
6141
6169
  default:
@@ -6147,7 +6175,7 @@
6147
6175
  var _iterator__ex2g4s = actions.l();
6148
6176
  while (_iterator__ex2g4s.m()) {
6149
6177
  var element = _iterator__ex2g4s.n();
6150
- this.vae_1.dispatch(element);
6178
+ this.wae_1.dispatch(element);
6151
6179
  }
6152
6180
  }
6153
6181
  return Unit_instance;
@@ -6161,8 +6189,8 @@
6161
6189
  while (true);
6162
6190
  };
6163
6191
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6164
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.vae_1, this.wae_1, this.xae_1, this.yae_1, this.zae_1, completion);
6165
- i.aaf_1 = $this$launchDefaultWithLock;
6192
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.wae_1, this.xae_1, this.yae_1, this.zae_1, this.aaf_1, completion);
6193
+ i.baf_1 = $this$launchDefaultWithLock;
6166
6194
  return i;
6167
6195
  };
6168
6196
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6174,9 +6202,9 @@
6174
6202
  return l;
6175
6203
  }
6176
6204
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6177
- this.baf_1 = $asyncProvider;
6178
- this.caf_1 = $serverConfig;
6179
- this.daf_1 = $logger;
6205
+ this.caf_1 = $asyncProvider;
6206
+ this.daf_1 = $serverConfig;
6207
+ this.eaf_1 = $logger;
6180
6208
  }
6181
6209
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6182
6210
  return action instanceof TimerTickAction;
@@ -6185,7 +6213,7 @@
6185
6213
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6186
6214
  var timerTag = action_0.f6g_1;
6187
6215
  if (timerTag instanceof PlayerTurnTimerTag) {
6188
- this.baf_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.caf_1, this.daf_1, action_0, null));
6216
+ this.caf_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.daf_1, this.eaf_1, action_0, null));
6189
6217
  }
6190
6218
  next(action_0);
6191
6219
  };
@@ -6203,7 +6231,7 @@
6203
6231
  };
6204
6232
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w9j = function (state, action) {
6205
6233
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6206
- return state.r93(VOID, get_serverStatePayload_0(state).copy(action_0.tac_1));
6234
+ return state.r93(VOID, get_serverStatePayload_0(state).copy(action_0.uac_1));
6207
6235
  };
6208
6236
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6209
6237
  return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -6213,25 +6241,25 @@
6213
6241
  return _this__u8e3s4.metadata;
6214
6242
  }
6215
6243
  function Companion_5() {
6216
- this.eaf_1 = 'ServerMechanicLifecycleReducer';
6244
+ this.faf_1 = 'ServerMechanicLifecycleReducer';
6217
6245
  }
6218
- var Companion_instance_15;
6246
+ var Companion_instance_16;
6219
6247
  function Companion_getInstance_6() {
6220
- return Companion_instance_15;
6248
+ return Companion_instance_16;
6221
6249
  }
6222
6250
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6223
6251
  return function (it) {
6224
- return Companion_instance_4.z68(this$0.iaf_1.nac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6252
+ return Companion_instance_4.z68(this$0.jaf_1.oac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6225
6253
  };
6226
6254
  }
6227
6255
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6228
6256
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6229
- this.haf_1 = logger;
6230
- this.iaf_1 = connectionInteractor;
6257
+ this.iaf_1 = logger;
6258
+ this.jaf_1 = connectionInteractor;
6231
6259
  }
6232
6260
  protoOf(ServerMechanicLifecycleReducer).n9l = function (state, action) {
6233
6261
  var serverState = get_serverStatePayload_0(state);
6234
- this.haf_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6262
+ this.iaf_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6235
6263
  var tableId = action.r94_1;
6236
6264
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6237
6265
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
@@ -6245,10 +6273,10 @@
6245
6273
  return state.r93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6246
6274
  };
6247
6275
  protoOf(ServerMechanicLifecycleReducer).l9l = function (state, action) {
6248
- this.haf_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6276
+ this.iaf_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6249
6277
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6250
6278
  var tmp2_tableOrNull = action.table;
6251
- var tmp = Companion_instance_16;
6279
+ var tmp = Companion_instance_17;
6252
6280
  var tmp_0 = get_serverStatePayload_0(state).config;
6253
6281
  var tmp_1 = action.reason;
6254
6282
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
@@ -6267,7 +6295,7 @@
6267
6295
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6268
6296
  }
6269
6297
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6270
- this.jaf_1 = $logger;
6298
+ this.kaf_1 = $logger;
6271
6299
  }
6272
6300
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6273
6301
  return isInterface(action, SpectatorsAction);
@@ -6278,7 +6306,7 @@
6278
6306
  var tmp;
6279
6307
  if (action_0 instanceof AddSpectatorsAction) {
6280
6308
  // Inline function 'kotlin.collections.mapNotNull' call
6281
- var tmp0 = action_0.uac_1;
6309
+ var tmp0 = action_0.vac_1;
6282
6310
  // Inline function 'kotlin.collections.mapNotNullTo' call
6283
6311
  var destination = ArrayList_init_$Create$_0();
6284
6312
  // Inline function 'kotlin.collections.forEach' call
@@ -6297,9 +6325,9 @@
6297
6325
  var tmp_0;
6298
6326
  // Inline function 'kotlin.collections.isNotEmpty' call
6299
6327
  if (!sameSpectators.r()) {
6300
- this.jaf_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6328
+ this.kaf_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6301
6329
  // Inline function 'kotlin.collections.filterNot' call
6302
- var tmp0_0 = action_0.uac_1;
6330
+ var tmp0_0 = action_0.vac_1;
6303
6331
  // Inline function 'kotlin.collections.filterNotTo' call
6304
6332
  var destination_0 = ArrayList_init_$Create$_0();
6305
6333
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6334,7 +6362,7 @@
6334
6362
  }
6335
6363
  tmp_0 = destination_0;
6336
6364
  } else {
6337
- tmp_0 = action_0.uac_1;
6365
+ tmp_0 = action_0.vac_1;
6338
6366
  }
6339
6367
  // Inline function 'kotlin.collections.map' call
6340
6368
  var this_0 = tmp_0;
@@ -6351,7 +6379,7 @@
6351
6379
  } else {
6352
6380
  if (action_0 instanceof RemoveSpectatorsAction) {
6353
6381
  // Inline function 'kotlin.collections.mapNotNull' call
6354
- var tmp0_1 = action_0.vac_1;
6382
+ var tmp0_1 = action_0.wac_1;
6355
6383
  // Inline function 'kotlin.collections.mapNotNullTo' call
6356
6384
  var destination_2 = ArrayList_init_$Create$_0();
6357
6385
  // Inline function 'kotlin.collections.forEach' call
@@ -6370,9 +6398,9 @@
6370
6398
  var tmp_2;
6371
6399
  // Inline function 'kotlin.collections.isNotEmpty' call
6372
6400
  if (!sameSpectators_0.r()) {
6373
- this.jaf_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6401
+ this.kaf_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6374
6402
  // Inline function 'kotlin.collections.filterNot' call
6375
- var tmp0_2 = action_0.vac_1;
6403
+ var tmp0_2 = action_0.wac_1;
6376
6404
  // Inline function 'kotlin.collections.filterNotTo' call
6377
6405
  var destination_3 = ArrayList_init_$Create$_0();
6378
6406
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6407,7 +6435,7 @@
6407
6435
  }
6408
6436
  tmp_2 = destination_3;
6409
6437
  } else {
6410
- tmp_2 = action_0.vac_1;
6438
+ tmp_2 = action_0.wac_1;
6411
6439
  }
6412
6440
  var spectatorsToRemove = toSet(tmp_2);
6413
6441
  // Inline function 'kotlin.collections.filterNot' call
@@ -6479,17 +6507,17 @@
6479
6507
  };
6480
6508
  function Companion_6() {
6481
6509
  }
6482
- protoOf(Companion_6).kaf = function (config, metadata) {
6510
+ protoOf(Companion_6).laf = function (config, metadata) {
6483
6511
  return new ServerStatePayload(config, metadata, emptyList());
6484
6512
  };
6485
6513
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6486
- config = config === VOID ? Companion_instance_10.initial(null) : config;
6514
+ config = config === VOID ? Companion_instance_11.initial(null) : config;
6487
6515
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6488
- return $super === VOID ? this.kaf(config, metadata) : $super.kaf.call(this, config, metadata);
6516
+ return $super === VOID ? this.laf(config, metadata) : $super.laf.call(this, config, metadata);
6489
6517
  };
6490
- var Companion_instance_16;
6518
+ var Companion_instance_17;
6491
6519
  function Companion_getInstance_7() {
6492
- return Companion_instance_16;
6520
+ return Companion_instance_17;
6493
6521
  }
6494
6522
  function ServerStatePayload(config, metadata, connectedPlayers) {
6495
6523
  this.config = config;
@@ -6502,7 +6530,7 @@
6502
6530
  protoOf(ServerStatePayload).x8m = function () {
6503
6531
  return this.metadata;
6504
6532
  };
6505
- protoOf(ServerStatePayload).laf = function () {
6533
+ protoOf(ServerStatePayload).maf = function () {
6506
6534
  return this.connectedPlayers;
6507
6535
  };
6508
6536
  protoOf(ServerStatePayload).oe = function () {
@@ -6514,14 +6542,14 @@
6514
6542
  protoOf(ServerStatePayload).yl = function () {
6515
6543
  return this.connectedPlayers;
6516
6544
  };
6517
- protoOf(ServerStatePayload).maf = function (config, metadata, connectedPlayers) {
6545
+ protoOf(ServerStatePayload).naf = function (config, metadata, connectedPlayers) {
6518
6546
  return new ServerStatePayload(config, metadata, connectedPlayers);
6519
6547
  };
6520
6548
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6521
6549
  config = config === VOID ? this.config : config;
6522
6550
  metadata = metadata === VOID ? this.metadata : metadata;
6523
6551
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6524
- return $super === VOID ? this.maf(config, metadata, connectedPlayers) : $super.maf.call(this, config, metadata, connectedPlayers);
6552
+ return $super === VOID ? this.naf(config, metadata, connectedPlayers) : $super.naf.call(this, config, metadata, connectedPlayers);
6525
6553
  };
6526
6554
  protoOf(ServerStatePayload).toString = function () {
6527
6555
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6586,14 +6614,14 @@
6586
6614
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6587
6615
  }
6588
6616
  function _get_logger__rkp4sl_0($this) {
6589
- var tmp0 = $this.waf_1;
6617
+ var tmp0 = $this.xaf_1;
6590
6618
  var tmp = KProperty1;
6591
6619
  // Inline function 'kotlin.getValue' call
6592
6620
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6593
6621
  return tmp0.x();
6594
6622
  }
6595
6623
  function _get_di__ndbzja($this) {
6596
- var tmp0 = $this.xaf_1;
6624
+ var tmp0 = $this.yaf_1;
6597
6625
  var tmp = KProperty1;
6598
6626
  // Inline function 'kotlin.getValue' call
6599
6627
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6610,26 +6638,26 @@
6610
6638
  }
6611
6639
  function createCallbackOutput($this, gameServer) {
6612
6640
  var tmp;
6613
- if (!($this.uaf_1 == null)) {
6614
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.uaf_1);
6641
+ if (!($this.vaf_1 == null)) {
6642
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vaf_1);
6615
6643
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6616
6644
  } else {
6617
6645
  tmp = null;
6618
6646
  }
6619
6647
  return tmp;
6620
6648
  }
6621
- function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares, externalModule) {
6622
- var tmp = Companion_instance_6;
6623
- return tmp.o5z(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares));
6649
+ function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares, externalModule) {
6650
+ var tmp = Companion_instance_7;
6651
+ return tmp.o5z(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares));
6624
6652
  }
6625
6653
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6626
6654
  return function () {
6627
6655
  var tmp;
6628
- if (this$0.uaf_1 == null) {
6656
+ if (this$0.vaf_1 == null) {
6629
6657
  tmp = null;
6630
6658
  } else {
6631
6659
  // Inline function 'kotlin.let' call
6632
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.uaf_1)]));
6660
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vaf_1)]));
6633
6661
  }
6634
6662
  var tmp1_elvis_lhs = tmp;
6635
6663
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6662,13 +6690,13 @@
6662
6690
  tmp_0.d63(tmp$ret$3);
6663
6691
  $this$DI.h5z(jsonModule());
6664
6692
  $this$DI.h5z(serverHelpersModule());
6665
- $this$DI.h5z(randomOrgModule(this$0.vaf_1));
6693
+ $this$DI.h5z(randomOrgModule(this$0.waf_1));
6666
6694
  return Unit_instance;
6667
6695
  };
6668
6696
  }
6669
6697
  function GameServerEngineControllerImpl$di$delegate$lambda(this$0) {
6670
6698
  return function () {
6671
- var tmp = Companion_instance_6;
6699
+ var tmp = Companion_instance_7;
6672
6700
  return tmp.o5z(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
6673
6701
  };
6674
6702
  }
@@ -6738,13 +6766,13 @@
6738
6766
  };
6739
6767
  }
6740
6768
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6741
- this.eag_1 = $reducer;
6769
+ this.fag_1 = $reducer;
6742
6770
  }
6743
6771
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j6g = function (action) {
6744
6772
  return isInterface(action, Action);
6745
6773
  };
6746
6774
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w9j = function (state, action) {
6747
- return this.eag_1(state, isInterface(action, Action) ? action : THROW_CCE());
6775
+ return this.fag_1(state, isInterface(action, Action) ? action : THROW_CCE());
6748
6776
  };
6749
6777
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z6h = function (state, action) {
6750
6778
  return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -6827,7 +6855,7 @@
6827
6855
  }
6828
6856
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6829
6857
  return function (it) {
6830
- var payload = Companion_instance_7.k9n(it);
6858
+ var payload = Companion_instance_8.k9n(it);
6831
6859
  var tmp;
6832
6860
  if (!(payload == null)) {
6833
6861
  return payload;
@@ -6838,7 +6866,7 @@
6838
6866
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
6839
6867
  };
6840
6868
  }
6841
- function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares) {
6869
+ function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares) {
6842
6870
  return function ($this$DI) {
6843
6871
  $this$DI.h5z(combinedLoggerModule($combinedLogger));
6844
6872
  var tmp0_safe_receiver = $externalModule;
@@ -6848,17 +6876,17 @@
6848
6876
  // Inline function 'kotlin.let' call
6849
6877
  $this$DI.h5z(tmp0_safe_receiver);
6850
6878
  }
6851
- $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.vaf_1));
6879
+ $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.waf_1));
6852
6880
  $this$DI.h5z(coreModule($coreConfig));
6853
- $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6881
+ $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares));
6854
6882
  return Unit_instance;
6855
6883
  };
6856
6884
  }
6857
6885
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6858
6886
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6859
6887
  production = production === VOID ? true : production;
6860
- this.uaf_1 = loggerCallback;
6861
- this.vaf_1 = randomOrgConfig;
6888
+ this.vaf_1 = loggerCallback;
6889
+ this.waf_1 = randomOrgConfig;
6862
6890
  var tmp = AppEnvironment_getInstance();
6863
6891
  var tmp_0;
6864
6892
  if (production) {
@@ -6868,9 +6896,9 @@
6868
6896
  }
6869
6897
  tmp.g6m(tmp_0);
6870
6898
  var tmp_1 = this;
6871
- tmp_1.waf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6899
+ tmp_1.xaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6872
6900
  var tmp_2 = this;
6873
- tmp_2.xaf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6901
+ tmp_2.yaf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6874
6902
  var tmp_3 = this;
6875
6903
  // Inline function 'org.kodein.di.instance' call
6876
6904
  var this_0 = _get_di__ndbzja(this);
@@ -6879,7 +6907,7 @@
6879
6907
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6880
6908
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6881
6909
  var tmp_6 = KProperty1;
6882
- tmp_3.yaf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6910
+ tmp_3.zaf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6883
6911
  var tmp_7 = this;
6884
6912
  // Inline function 'org.kodein.di.instance' call
6885
6913
  var this_1 = _get_di__ndbzja(this);
@@ -6888,7 +6916,7 @@
6888
6916
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6889
6917
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6890
6918
  var tmp_10 = KProperty1;
6891
- tmp_7.zaf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6919
+ tmp_7.aag_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6892
6920
  var tmp_11 = this;
6893
6921
  // Inline function 'org.kodein.di.instance' call
6894
6922
  var this_2 = _get_di__ndbzja(this);
@@ -6897,7 +6925,7 @@
6897
6925
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6898
6926
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6899
6927
  var tmp_14 = KProperty1;
6900
- tmp_11.aag_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6928
+ tmp_11.bag_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6901
6929
  var tmp_15 = this;
6902
6930
  // Inline function 'org.kodein.di.instance' call
6903
6931
  var this_3 = _get_di__ndbzja(this);
@@ -6906,7 +6934,7 @@
6906
6934
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6907
6935
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6908
6936
  var tmp_18 = KProperty1;
6909
- tmp_15.bag_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6937
+ tmp_15.cag_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6910
6938
  var tmp_19 = this;
6911
6939
  // Inline function 'org.kodein.di.instance' call
6912
6940
  var this_4 = _get_di__ndbzja(this);
@@ -6915,7 +6943,7 @@
6915
6943
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6916
6944
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6917
6945
  var tmp_22 = KProperty1;
6918
- tmp_19.cag_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6946
+ tmp_19.dag_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6919
6947
  var tmp_23 = this;
6920
6948
  // Inline function 'org.kodein.di.instance' call
6921
6949
  var this_5 = _get_di__ndbzja(this);
@@ -6924,45 +6952,45 @@
6924
6952
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6925
6953
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6926
6954
  var tmp_26 = KProperty1;
6927
- tmp_23.dag_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6955
+ tmp_23.eag_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6928
6956
  }
6929
- protoOf(GameServerEngineControllerImpl).naf = function () {
6930
- var tmp0 = this.yaf_1;
6957
+ protoOf(GameServerEngineControllerImpl).oaf = function () {
6958
+ var tmp0 = this.zaf_1;
6931
6959
  var tmp = KProperty1;
6932
6960
  // Inline function 'kotlin.getValue' call
6933
6961
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6934
6962
  return tmp0.x();
6935
6963
  };
6936
- protoOf(GameServerEngineControllerImpl).paf = function () {
6937
- var tmp0 = this.zaf_1;
6964
+ protoOf(GameServerEngineControllerImpl).qaf = function () {
6965
+ var tmp0 = this.aag_1;
6938
6966
  var tmp = KProperty1;
6939
6967
  // Inline function 'kotlin.getValue' call
6940
6968
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6941
6969
  return tmp0.x();
6942
6970
  };
6943
- protoOf(GameServerEngineControllerImpl).qaf = function () {
6944
- var tmp0 = this.aag_1;
6971
+ protoOf(GameServerEngineControllerImpl).raf = function () {
6972
+ var tmp0 = this.bag_1;
6945
6973
  var tmp = KProperty1;
6946
6974
  // Inline function 'kotlin.getValue' call
6947
6975
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6948
6976
  return tmp0.x();
6949
6977
  };
6950
- protoOf(GameServerEngineControllerImpl).raf = function () {
6951
- var tmp0 = this.bag_1;
6978
+ protoOf(GameServerEngineControllerImpl).saf = function () {
6979
+ var tmp0 = this.cag_1;
6952
6980
  var tmp = KProperty1;
6953
6981
  // Inline function 'kotlin.getValue' call
6954
6982
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6955
6983
  return tmp0.x();
6956
6984
  };
6957
- protoOf(GameServerEngineControllerImpl).oaf = function () {
6958
- var tmp0 = this.cag_1;
6985
+ protoOf(GameServerEngineControllerImpl).paf = function () {
6986
+ var tmp0 = this.dag_1;
6959
6987
  var tmp = KProperty1;
6960
6988
  // Inline function 'kotlin.getValue' call
6961
6989
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6962
6990
  return tmp0.x();
6963
6991
  };
6964
- protoOf(GameServerEngineControllerImpl).saf = function () {
6965
- var tmp0 = this.dag_1;
6992
+ protoOf(GameServerEngineControllerImpl).taf = function () {
6993
+ var tmp0 = this.eag_1;
6966
6994
  var tmp = KProperty1;
6967
6995
  // Inline function 'kotlin.getValue' call
6968
6996
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6974,8 +7002,8 @@
6974
7002
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6975
7003
  return this.createGameEngineWithLogic();
6976
7004
  };
6977
- protoOf(GameServerEngineControllerImpl).taf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6978
- var combinedLogger = Companion_instance_8.nx();
7005
+ protoOf(GameServerEngineControllerImpl).uaf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7006
+ var combinedLogger = Companion_instance_9.nx();
6979
7007
  var gameServer = {_v: null};
6980
7008
  // Inline function 'kotlin.collections.map' call
6981
7009
  // Inline function 'kotlin.collections.mapTo' call
@@ -7003,7 +7031,7 @@
7003
7031
  }
7004
7032
  var tmp1_externalMiddlewares = toList_0(destination_0);
7005
7033
  var tmp2_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(this, coreConfig, combinedLogger, gameServer));
7006
- var engineDI = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, tmp0_externalReducers, tmp1_externalMiddlewares, tmp2_externalModule);
7034
+ var engineDI = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, leaguesConfig, tmp0_externalReducers, tmp1_externalMiddlewares, tmp2_externalModule);
7007
7035
  // Inline function 'org.kodein.di.instance' call
7008
7036
  var tmp = get_direct(engineDI).s60();
7009
7037
  // Inline function 'org.kodein.type.generic' call
@@ -7022,7 +7050,7 @@
7022
7050
  function TestHelper() {
7023
7051
  }
7024
7052
  function _get_playerAnswerInteractor__msggz1($this) {
7025
- var tmp0 = $this.hag_1;
7053
+ var tmp0 = $this.iag_1;
7026
7054
  var tmp = KProperty1;
7027
7055
  // Inline function 'kotlin.getValue' call
7028
7056
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7030,7 +7058,7 @@
7030
7058
  }
7031
7059
  function TestHelperImpl$di$lambda$lambda(this$0) {
7032
7060
  return function ($this$singleton) {
7033
- return this$0.fag_1;
7061
+ return this$0.gag_1;
7034
7062
  };
7035
7063
  }
7036
7064
  function TestHelperImpl$di$lambda(this$0) {
@@ -7070,19 +7098,19 @@
7070
7098
  return emptyMap();
7071
7099
  }
7072
7100
  function TestHelperImpl(logger) {
7073
- this.fag_1 = logger;
7101
+ this.gag_1 = logger;
7074
7102
  var tmp = this;
7075
- var tmp_0 = Companion_instance_6;
7076
- tmp.gag_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7103
+ var tmp_0 = Companion_instance_7;
7104
+ tmp.hag_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7077
7105
  var tmp_1 = this;
7078
7106
  // Inline function 'org.kodein.di.instance' call
7079
- var this_0 = this.gag_1;
7107
+ var this_0 = this.hag_1;
7080
7108
  // Inline function 'org.kodein.type.generic' call
7081
7109
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7082
7110
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7083
7111
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7084
7112
  var tmp_4 = KProperty1;
7085
- tmp_1.hag_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7113
+ tmp_1.iag_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7086
7114
  }
7087
7115
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7088
7116
  return _get_playerAnswerInteractor__msggz1(this).e8u(playerId, table, botConfig);
@@ -7155,14 +7183,14 @@
7155
7183
  function RoomMetadata() {
7156
7184
  var tmp = this;
7157
7185
  // Inline function 'kotlin.collections.mutableMapOf' call
7158
- tmp.iag_1 = LinkedHashMap_init_$Create$();
7186
+ tmp.jag_1 = LinkedHashMap_init_$Create$();
7159
7187
  this.extras = {};
7160
- this.extras = this.iag_1;
7188
+ this.extras = this.jag_1;
7161
7189
  }
7162
- protoOf(RoomMetadata).jag = function () {
7190
+ protoOf(RoomMetadata).kag = function () {
7163
7191
  return this.extras;
7164
7192
  };
7165
- protoOf(RoomMetadata).jag = function () {
7193
+ protoOf(RoomMetadata).kag = function () {
7166
7194
  return this.extras;
7167
7195
  };
7168
7196
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7180,7 +7208,7 @@
7180
7208
  };
7181
7209
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7182
7210
  // Inline function 'kotlin.collections.set' call
7183
- this.iag_1.f2(gameId, game);
7211
+ this.jag_1.f2(gameId, game);
7184
7212
  };
7185
7213
  function GameMetadata(gameId) {
7186
7214
  this.gameId = gameId;
@@ -7189,7 +7217,7 @@
7189
7217
  protoOf(GameMetadata).d54 = function () {
7190
7218
  return this.gameId;
7191
7219
  };
7192
- protoOf(GameMetadata).jag = function () {
7220
+ protoOf(GameMetadata).kag = function () {
7193
7221
  return this.extras;
7194
7222
  };
7195
7223
  function serverHelpersModule() {
@@ -7298,33 +7326,33 @@
7298
7326
  protoOf(PlayerReconnectionWaitingTimerTag).b93 = ignoreTimerResetValidation;
7299
7327
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7300
7328
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7301
- return this.naf();
7329
+ return this.oaf();
7302
7330
  });
7303
7331
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7304
- return this.paf();
7332
+ return this.qaf();
7305
7333
  });
7306
7334
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7307
- return this.qaf();
7335
+ return this.raf();
7308
7336
  });
7309
7337
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7310
- return this.raf();
7338
+ return this.saf();
7311
7339
  });
7312
7340
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7313
- return this.oaf();
7341
+ return this.paf();
7314
7342
  });
7315
7343
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7316
- return this.saf();
7344
+ return this.taf();
7317
7345
  });
7318
7346
  //endregion
7319
7347
  //region block: init
7320
- Companion_instance_9 = new Companion();
7321
- Companion_instance_10 = new Companion_0();
7322
- Companion_instance_11 = new Companion_1();
7323
- Companion_instance_12 = new Companion_2();
7324
- Companion_instance_13 = new Companion_3();
7325
- Companion_instance_14 = new Companion_4();
7326
- Companion_instance_15 = new Companion_5();
7327
- Companion_instance_16 = new Companion_6();
7348
+ Companion_instance_10 = new Companion();
7349
+ Companion_instance_11 = new Companion_0();
7350
+ Companion_instance_12 = new Companion_1();
7351
+ Companion_instance_13 = new Companion_2();
7352
+ Companion_instance_14 = new Companion_3();
7353
+ Companion_instance_15 = new Companion_4();
7354
+ Companion_instance_16 = new Companion_5();
7355
+ Companion_instance_17 = new Companion_6();
7328
7356
  //endregion
7329
7357
  //region block: exports
7330
7358
  function $jsExportAll$(_) {