raspberry_games_server_game_logic 1.8.441 → 1.8.442

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -402,10 +402,10 @@
402
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  spectators = tmp;
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  var tmp_0;
404
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  if ($super === VOID) {
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- this.aa9(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ba9(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.aa9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ba9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -413,10 +413,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.ca9(newRid);
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+ this.da9(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ca9.call(this, newRid);
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+ tmp = $super.da9.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -424,16 +424,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.da9(reason, roomId);
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+ this.ea9(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.da9.call(this, reason, roomId);
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+ tmp = $super.ea9.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.za8(playerId, roomId, permanently) : $super.za8.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.aa9(playerId, roomId, permanently) : $super.aa9.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -507,7 +507,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.gaf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.gaf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.haf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.haf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -520,17 +520,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.q9q_1 = $subscriber;
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+ this.r9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9q = function (it, $completion) {
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- var tmp = this.t9q(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9q = function (it, $completion) {
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+ var tmp = this.u9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.s9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.t9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -539,7 +539,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.q9q_1(this.r9q_1);
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+ this.r9q_1(this.s9q_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -550,31 +550,31 @@
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  }
551
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  while (true);
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  };
553
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9q = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.q9q_1, completion);
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- i.r9q_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9q = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9q_1, completion);
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+ i.s9q_1 = it;
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  return i;
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  };
558
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
560
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  var l = function (it, $completion) {
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- return i.s9q(it, $completion);
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+ return i.t9q(it, $completion);
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  };
563
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  l.$arity = 1;
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  return l;
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  }
566
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.c9r_1 = $subscriber;
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+ this.d9r_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
569
569
  }
570
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).e9r = function (it, $completion) {
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- var tmp = this.f9r(it, $completion);
570
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9r = function (it, $completion) {
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+ var tmp = this.g9r(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.e9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.f9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -583,7 +583,7 @@
583
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  var tmp = this.s8_1;
584
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.c9r_1(this.d9r_1);
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+ this.d9r_1(this.e9r_1);
587
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  return Unit_instance;
588
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -594,22 +594,22 @@
594
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  }
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  while (true);
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  };
597
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9r = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.c9r_1, completion);
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- i.d9r_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9r = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9r_1, completion);
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+ i.e9r_1 = it;
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  return i;
601
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  };
602
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
603
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
604
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  var l = function (it, $completion) {
605
- return i.e9r(it, $completion);
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+ return i.f9r(it, $completion);
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  };
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  l.$arity = 1;
608
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  return l;
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  }
610
610
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
611
- this.o9r_1 = $$this$unsafeFlow;
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- this.p9r_1 = this$0;
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+ this.p9r_1 = $$this$unsafeFlow;
612
+ this.q9r_1 = this$0;
613
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  CoroutineImpl.call(this, resultContinuation);
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  }
615
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -629,10 +629,10 @@
629
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  switch (tmp) {
630
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  case 0:
631
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  this.t8_1 = 2;
632
- var tmp0 = this.o9r_1;
633
- var value = this.q9r_1;
632
+ var tmp0 = this.p9r_1;
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+ var value = this.r9r_1;
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  this.s8_1 = 1;
635
- suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.p9r_1)), this);
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+ suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9r_1)), this);
636
636
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
637
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  return suspendResult;
638
638
  }
@@ -655,8 +655,8 @@
655
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  while (true);
656
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  };
657
657
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2h = function (value, completion) {
658
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.o9r_1, this.p9r_1, completion);
659
- i.q9r_1 = value;
658
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9r_1, this.q9r_1, completion);
659
+ i.r9r_1 = value;
660
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  return i;
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -669,8 +669,8 @@
669
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  }
670
670
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
671
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  CoroutineImpl.call(this, resultContinuation);
672
- this.z9r_1 = _this__u8e3s4;
673
- this.a9s_1 = collector;
672
+ this.a9s_1 = _this__u8e3s4;
673
+ this.b9s_1 = collector;
674
674
  }
675
675
  protoOf($collectCOROUTINE$).a9 = function () {
676
676
  var suspendResult = this.u8_1;
@@ -680,10 +680,10 @@
680
680
  switch (tmp) {
681
681
  case 0:
682
682
  this.t8_1 = 2;
683
- var $this$unsafeFlow = this.a9s_1;
683
+ var $this$unsafeFlow = this.b9s_1;
684
684
  this.s8_1 = 1;
685
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.z9r_1.c9s_1, null);
686
- suspendResult = this.z9r_1.b9s_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
685
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9s_1.d9s_1, null);
686
+ suspendResult = this.a9s_1.c9s_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
687
687
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
688
688
  return suspendResult;
689
689
  }
@@ -706,8 +706,8 @@
706
706
  while (true);
707
707
  };
708
708
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
709
- this.b9s_1 = $this;
710
- this.c9s_1 = this$0;
709
+ this.c9s_1 = $this;
710
+ this.d9s_1 = this$0;
711
711
  }
712
712
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p28 = function (collector, $completion) {
713
713
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -719,17 +719,17 @@
719
719
  return this.p28(collector, $completion);
720
720
  };
721
721
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
722
- this.l9s_1 = $subscriber;
722
+ this.m9s_1 = $subscriber;
723
723
  CoroutineImpl.call(this, resultContinuation);
724
724
  }
725
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).n9s = function (it, $completion) {
726
- var tmp = this.o9s(it, $completion);
725
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9s = function (it, $completion) {
726
+ var tmp = this.p9s(it, $completion);
727
727
  tmp.u8_1 = Unit_instance;
728
728
  tmp.v8_1 = null;
729
729
  return tmp.a9();
730
730
  };
731
731
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
732
- return this.n9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
+ return this.o9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
733
733
  };
734
734
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
735
735
  var suspendResult = this.u8_1;
@@ -738,7 +738,7 @@
738
738
  var tmp = this.s8_1;
739
739
  if (tmp === 0) {
740
740
  this.t8_1 = 1;
741
- this.l9s_1(this.m9s_1);
741
+ this.m9s_1(this.n9s_1);
742
742
  return Unit_instance;
743
743
  } else if (tmp === 1) {
744
744
  throw this.v8_1;
@@ -749,22 +749,22 @@
749
749
  }
750
750
  while (true);
751
751
  };
752
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9s = function (it, completion) {
753
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.l9s_1, completion);
754
- i.m9s_1 = it;
752
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9s = function (it, completion) {
753
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9s_1, completion);
754
+ i.n9s_1 = it;
755
755
  return i;
756
756
  };
757
757
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
758
758
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
759
759
  var l = function (it, $completion) {
760
- return i.n9s(it, $completion);
760
+ return i.o9s(it, $completion);
761
761
  };
762
762
  l.$arity = 1;
763
763
  return l;
764
764
  }
765
765
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
766
- this.x9s_1 = $$this$unsafeFlow;
767
- this.y9s_1 = $table;
766
+ this.y9s_1 = $$this$unsafeFlow;
767
+ this.z9s_1 = $table;
768
768
  CoroutineImpl.call(this, resultContinuation);
769
769
  }
770
770
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -784,10 +784,10 @@
784
784
  switch (tmp) {
785
785
  case 0:
786
786
  this.t8_1 = 2;
787
- var tmp0 = this.x9s_1;
788
- var value = this.z9s_1;
787
+ var tmp0 = this.y9s_1;
788
+ var value = this.a9t_1;
789
789
  this.s8_1 = 1;
790
- suspendResult = tmp0.o28(new ActionsStateUpdate(this.y9s_1.id, value), this);
790
+ suspendResult = tmp0.o28(new ActionsStateUpdate(this.z9s_1.id, value), this);
791
791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
792
  return suspendResult;
793
793
  }
@@ -810,8 +810,8 @@
810
810
  while (true);
811
811
  };
812
812
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2h = function (value, completion) {
813
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.x9s_1, this.y9s_1, completion);
814
- i.z9s_1 = value;
813
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9s_1, this.z9s_1, completion);
814
+ i.a9t_1 = value;
815
815
  return i;
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -824,8 +824,8 @@
824
824
  }
825
825
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
826
826
  CoroutineImpl.call(this, resultContinuation);
827
- this.i9t_1 = _this__u8e3s4;
828
- this.j9t_1 = collector;
827
+ this.j9t_1 = _this__u8e3s4;
828
+ this.k9t_1 = collector;
829
829
  }
830
830
  protoOf($collectCOROUTINE$_0).a9 = function () {
831
831
  var suspendResult = this.u8_1;
@@ -835,10 +835,10 @@
835
835
  switch (tmp) {
836
836
  case 0:
837
837
  this.t8_1 = 2;
838
- var $this$unsafeFlow = this.j9t_1;
838
+ var $this$unsafeFlow = this.k9t_1;
839
839
  this.s8_1 = 1;
840
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.i9t_1.l9t_1, null);
841
- suspendResult = this.i9t_1.k9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
840
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.j9t_1.m9t_1, null);
841
+ suspendResult = this.j9t_1.l9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
842
842
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
843
  return suspendResult;
844
844
  }
@@ -861,8 +861,8 @@
861
861
  while (true);
862
862
  };
863
863
  function _no_name_provided__qut3iv($this, $table) {
864
- this.k9t_1 = $this;
865
- this.l9t_1 = $table;
864
+ this.l9t_1 = $this;
865
+ this.m9t_1 = $table;
866
866
  }
867
867
  protoOf(_no_name_provided__qut3iv).p28 = function (collector, $completion) {
868
868
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -874,18 +874,18 @@
874
874
  return this.p28(collector, $completion);
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
877
- this.u9t_1 = $table;
878
- this.v9t_1 = this$0;
877
+ this.v9t_1 = $table;
878
+ this.w9t_1 = this$0;
879
879
  CoroutineImpl.call(this, resultContinuation);
880
880
  }
881
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9t = function ($this$flow, $completion) {
882
- var tmp = this.y9t($this$flow, $completion);
881
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9t = function ($this$flow, $completion) {
882
+ var tmp = this.z9t($this$flow, $completion);
883
883
  tmp.u8_1 = Unit_instance;
884
884
  tmp.v8_1 = null;
885
885
  return tmp.a9();
886
886
  };
887
887
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
888
- return this.x9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
+ return this.y9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
889
889
  };
890
890
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
891
891
  var suspendResult = this.u8_1;
@@ -896,7 +896,7 @@
896
896
  case 0:
897
897
  this.t8_1 = 3;
898
898
  this.s8_1 = 1;
899
- suspendResult = this.w9t_1.o28(new TableStateUpdate(this.u9t_1.id, this.u9t_1), this);
899
+ suspendResult = this.x9t_1.o28(new TableStateUpdate(this.v9t_1.id, this.v9t_1), this);
900
900
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
901
901
  return suspendResult;
902
902
  }
@@ -904,8 +904,8 @@
904
904
  continue $sm;
905
905
  case 1:
906
906
  this.s8_1 = 2;
907
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.v9t_1).e8s(), fromInt(_get_serverReduxConfig__rprcrm(this.v9t_1).serverStateUpdateIntervalMillis));
908
- suspendResult = emitAll(this.w9t_1, new _no_name_provided__qut3iv(this_0, this.u9t_1), this);
907
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9t_1).f8s(), fromInt(_get_serverReduxConfig__rprcrm(this.w9t_1).serverStateUpdateIntervalMillis));
908
+ suspendResult = emitAll(this.x9t_1, new _no_name_provided__qut3iv(this_0, this.v9t_1), this);
909
909
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
910
910
  return suspendResult;
911
911
  }
@@ -927,22 +927,22 @@
927
927
  }
928
928
  while (true);
929
929
  };
930
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9t = function ($this$flow, completion) {
931
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.u9t_1, this.v9t_1, completion);
932
- i.w9t_1 = $this$flow;
930
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9t = function ($this$flow, completion) {
931
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9t_1, this.w9t_1, completion);
932
+ i.x9t_1 = $this$flow;
933
933
  return i;
934
934
  };
935
935
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
936
936
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
937
937
  var l = function ($this$flow, $completion) {
938
- return i.x9t($this$flow, $completion);
938
+ return i.y9t($this$flow, $completion);
939
939
  };
940
940
  l.$arity = 1;
941
941
  return l;
942
942
  }
943
943
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
944
- this.h9u_1 = $$this$unsafeFlow;
945
- this.i9u_1 = this$0;
944
+ this.i9u_1 = $$this$unsafeFlow;
945
+ this.j9u_1 = this$0;
946
946
  CoroutineImpl.call(this, resultContinuation);
947
947
  }
948
948
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, $completion) {
@@ -963,16 +963,16 @@
963
963
  case 0:
964
964
  this.t8_1 = 5;
965
965
  var tmp_0 = this;
966
- tmp_0.n9u_1 = this.h9u_1;
966
+ tmp_0.o9u_1 = this.i9u_1;
967
967
  var tmp_1 = this;
968
- tmp_1.m9u_1 = this.j9u_1;
968
+ tmp_1.n9u_1 = this.k9u_1;
969
969
  this.s8_1 = 1;
970
970
  continue $sm;
971
971
  case 1:
972
- this.k9u_1 = this.n9u_1;
973
- var it = this.m9u_1;
972
+ this.l9u_1 = this.o9u_1;
973
+ var it = this.n9u_1;
974
974
  var tmp_2;
975
- if (get_isCreated(this.i9u_1.x66())) {
975
+ if (get_isCreated(this.j9u_1.x66())) {
976
976
  tmp_2 = it;
977
977
  } else {
978
978
  tmp_2 = null;
@@ -984,15 +984,15 @@
984
984
  var tmp_3 = this;
985
985
  continue $sm;
986
986
  } else {
987
- this.l9u_1 = tmp0_elvis_lhs;
987
+ this.m9u_1 = tmp0_elvis_lhs;
988
988
  this.s8_1 = 2;
989
989
  continue $sm;
990
990
  }
991
991
 
992
992
  case 2:
993
- var transformed = this.l9u_1;
993
+ var transformed = this.m9u_1;
994
994
  this.s8_1 = 3;
995
- suspendResult = this.k9u_1.o28(transformed, this);
995
+ suspendResult = this.l9u_1.o28(transformed, this);
996
996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
997
997
  return suspendResult;
998
998
  }
@@ -1023,8 +1023,8 @@
1023
1023
  while (true);
1024
1024
  };
1025
1025
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2h = function (value, completion) {
1026
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.h9u_1, this.i9u_1, completion);
1027
- i.j9u_1 = value;
1026
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.i9u_1, this.j9u_1, completion);
1027
+ i.k9u_1 = value;
1028
1028
  return i;
1029
1029
  };
1030
1030
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1037,8 +1037,8 @@
1037
1037
  }
1038
1038
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1039
1039
  CoroutineImpl.call(this, resultContinuation);
1040
- this.w9u_1 = _this__u8e3s4;
1041
- this.x9u_1 = collector;
1040
+ this.x9u_1 = _this__u8e3s4;
1041
+ this.y9u_1 = collector;
1042
1042
  }
1043
1043
  protoOf($collectCOROUTINE$_1).a9 = function () {
1044
1044
  var suspendResult = this.u8_1;
@@ -1048,10 +1048,10 @@
1048
1048
  switch (tmp) {
1049
1049
  case 0:
1050
1050
  this.t8_1 = 2;
1051
- var $this$unsafeFlow = this.x9u_1;
1051
+ var $this$unsafeFlow = this.y9u_1;
1052
1052
  this.s8_1 = 1;
1053
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.w9u_1.z9u_1, null);
1054
- suspendResult = this.w9u_1.y9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1053
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.x9u_1.a9v_1, null);
1054
+ suspendResult = this.x9u_1.z9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1055
1055
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1056
1056
  return suspendResult;
1057
1057
  }
@@ -1074,7 +1074,7 @@
1074
1074
  while (true);
1075
1075
  };
1076
1076
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1077
- this.i9v_1 = $$this$unsafeFlow;
1077
+ this.j9v_1 = $$this$unsafeFlow;
1078
1078
  CoroutineImpl.call(this, resultContinuation);
1079
1079
  }
1080
1080
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, $completion) {
@@ -1095,28 +1095,28 @@
1095
1095
  case 0:
1096
1096
  this.t8_1 = 5;
1097
1097
  var tmp_0 = this;
1098
- tmp_0.n9v_1 = this.i9v_1;
1098
+ tmp_0.o9v_1 = this.j9v_1;
1099
1099
  var tmp_1 = this;
1100
- tmp_1.m9v_1 = this.j9v_1;
1100
+ tmp_1.n9v_1 = this.k9v_1;
1101
1101
  this.s8_1 = 1;
1102
1102
  continue $sm;
1103
1103
  case 1:
1104
- this.k9v_1 = this.n9v_1;
1105
- var tmp0_elvis_lhs = this.m9v_1.tableOrNull;
1104
+ this.l9v_1 = this.o9v_1;
1105
+ var tmp0_elvis_lhs = this.n9v_1.tableOrNull;
1106
1106
  if (tmp0_elvis_lhs == null) {
1107
1107
  this.s8_1 = 4;
1108
1108
  var tmp_2 = this;
1109
1109
  continue $sm;
1110
1110
  } else {
1111
- this.l9v_1 = tmp0_elvis_lhs;
1111
+ this.m9v_1 = tmp0_elvis_lhs;
1112
1112
  this.s8_1 = 2;
1113
1113
  continue $sm;
1114
1114
  }
1115
1115
 
1116
1116
  case 2:
1117
- var transformed = this.l9v_1;
1117
+ var transformed = this.m9v_1;
1118
1118
  this.s8_1 = 3;
1119
- suspendResult = this.k9v_1.o28(transformed, this);
1119
+ suspendResult = this.l9v_1.o28(transformed, this);
1120
1120
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1121
1121
  return suspendResult;
1122
1122
  }
@@ -1147,8 +1147,8 @@
1147
1147
  while (true);
1148
1148
  };
1149
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9v_1, completion);
1151
- i.j9v_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9v_1, completion);
1151
+ i.k9v_1 = value;
1152
1152
  return i;
1153
1153
  };
1154
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1161,8 @@
1161
1161
  }
1162
1162
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
- this.w9v_1 = _this__u8e3s4;
1165
- this.x9v_1 = collector;
1164
+ this.x9v_1 = _this__u8e3s4;
1165
+ this.y9v_1 = collector;
1166
1166
  }
1167
1167
  protoOf($collectCOROUTINE$_2).a9 = function () {
1168
1168
  var suspendResult = this.u8_1;
@@ -1172,10 +1172,10 @@
1172
1172
  switch (tmp) {
1173
1173
  case 0:
1174
1174
  this.t8_1 = 2;
1175
- var $this$unsafeFlow = this.x9v_1;
1175
+ var $this$unsafeFlow = this.y9v_1;
1176
1176
  this.s8_1 = 1;
1177
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1178
- suspendResult = this.w9v_1.y9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.x9v_1.z9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1180
  return suspendResult;
1181
1181
  }
@@ -1198,7 +1198,7 @@
1198
1198
  while (true);
1199
1199
  };
1200
1200
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1201
- this.h9w_1 = $$this$unsafeFlow;
1201
+ this.i9w_1 = $$this$unsafeFlow;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
1204
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, $completion) {
@@ -1218,8 +1218,8 @@
1218
1218
  switch (tmp) {
1219
1219
  case 0:
1220
1220
  this.t8_1 = 2;
1221
- var tmp0 = this.h9w_1;
1222
- var value = this.i9w_1;
1221
+ var tmp0 = this.i9w_1;
1222
+ var value = this.j9w_1;
1223
1223
  this.s8_1 = 1;
1224
1224
  suspendResult = tmp0.o28(to(value.gameInfo.roundNumberTotal, value), this);
1225
1225
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1244,8 +1244,8 @@
1244
1244
  while (true);
1245
1245
  };
1246
1246
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2h = function (value, completion) {
1247
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9w_1, completion);
1248
- i.i9w_1 = value;
1247
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9w_1, completion);
1248
+ i.j9w_1 = value;
1249
1249
  return i;
1250
1250
  };
1251
1251
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1258,8 +1258,8 @@
1258
1258
  }
1259
1259
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
- this.r9w_1 = _this__u8e3s4;
1262
- this.s9w_1 = collector;
1261
+ this.s9w_1 = _this__u8e3s4;
1262
+ this.t9w_1 = collector;
1263
1263
  }
1264
1264
  protoOf($collectCOROUTINE$_3).a9 = function () {
1265
1265
  var suspendResult = this.u8_1;
@@ -1269,10 +1269,10 @@
1269
1269
  switch (tmp) {
1270
1270
  case 0:
1271
1271
  this.t8_1 = 2;
1272
- var $this$unsafeFlow = this.s9w_1;
1272
+ var $this$unsafeFlow = this.t9w_1;
1273
1273
  this.s8_1 = 1;
1274
1274
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1275
- suspendResult = this.r9w_1.t9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
+ suspendResult = this.s9w_1.u9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
1276
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1277
1277
  return suspendResult;
1278
1278
  }
@@ -1295,7 +1295,7 @@
1295
1295
  while (true);
1296
1296
  };
1297
1297
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1298
- this.c9x_1 = $$this$unsafeFlow;
1298
+ this.d9x_1 = $$this$unsafeFlow;
1299
1299
  CoroutineImpl.call(this, resultContinuation);
1300
1300
  }
1301
1301
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, $completion) {
@@ -1315,8 +1315,8 @@
1315
1315
  switch (tmp) {
1316
1316
  case 0:
1317
1317
  this.t8_1 = 2;
1318
- var tmp0 = this.c9x_1;
1319
- var value = this.d9x_1;
1318
+ var tmp0 = this.d9x_1;
1319
+ var value = this.e9x_1;
1320
1320
  this.s8_1 = 1;
1321
1321
  suspendResult = tmp0.o28(value.ne_1, this);
1322
1322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1341,8 +1341,8 @@
1341
1341
  while (true);
1342
1342
  };
1343
1343
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2h = function (value, completion) {
1344
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9x_1, completion);
1345
- i.d9x_1 = value;
1344
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9x_1, completion);
1345
+ i.e9x_1 = value;
1346
1346
  return i;
1347
1347
  };
1348
1348
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1355,8 +1355,8 @@
1355
1355
  }
1356
1356
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
- this.m9x_1 = _this__u8e3s4;
1359
- this.n9x_1 = collector;
1358
+ this.n9x_1 = _this__u8e3s4;
1359
+ this.o9x_1 = collector;
1360
1360
  }
1361
1361
  protoOf($collectCOROUTINE$_4).a9 = function () {
1362
1362
  var suspendResult = this.u8_1;
@@ -1366,10 +1366,10 @@
1366
1366
  switch (tmp) {
1367
1367
  case 0:
1368
1368
  this.t8_1 = 2;
1369
- var $this$unsafeFlow = this.n9x_1;
1369
+ var $this$unsafeFlow = this.o9x_1;
1370
1370
  this.s8_1 = 1;
1371
1371
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1372
- suspendResult = this.m9x_1.o9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
+ suspendResult = this.n9x_1.p9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
1373
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1374
1374
  return suspendResult;
1375
1375
  }
@@ -1392,17 +1392,17 @@
1392
1392
  while (true);
1393
1393
  };
1394
1394
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1395
- this.x9x_1 = $subscriber;
1395
+ this.y9x_1 = $subscriber;
1396
1396
  CoroutineImpl.call(this, resultContinuation);
1397
1397
  }
1398
- protoOf(GameServer$subscribeWith$slambda$slambda).z9x = function (it, $completion) {
1399
- var tmp = this.a9y(it, $completion);
1398
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9y = function (it, $completion) {
1399
+ var tmp = this.b9y(it, $completion);
1400
1400
  tmp.u8_1 = Unit_instance;
1401
1401
  tmp.v8_1 = null;
1402
1402
  return tmp.a9();
1403
1403
  };
1404
1404
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1405
- return this.z9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
+ return this.a9y(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
1406
  };
1407
1407
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1408
1408
  var suspendResult = this.u8_1;
@@ -1411,7 +1411,7 @@
1411
1411
  var tmp = this.s8_1;
1412
1412
  if (tmp === 0) {
1413
1413
  this.t8_1 = 1;
1414
- this.x9x_1(this.y9x_1);
1414
+ this.y9x_1(this.z9x_1);
1415
1415
  return Unit_instance;
1416
1416
  } else if (tmp === 1) {
1417
1417
  throw this.v8_1;
@@ -1422,91 +1422,91 @@
1422
1422
  }
1423
1423
  while (true);
1424
1424
  };
1425
- protoOf(GameServer$subscribeWith$slambda$slambda).a9y = function (it, completion) {
1426
- var i = new GameServer$subscribeWith$slambda$slambda(this.x9x_1, completion);
1427
- i.y9x_1 = it;
1425
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9y = function (it, completion) {
1426
+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9x_1, completion);
1427
+ i.z9x_1 = it;
1428
1428
  return i;
1429
1429
  };
1430
1430
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1431
1431
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1432
1432
  var l = function (it, $completion) {
1433
- return i.z9x(it, $completion);
1433
+ return i.a9y(it, $completion);
1434
1434
  };
1435
1435
  l.$arity = 1;
1436
1436
  return l;
1437
1437
  }
1438
1438
  function _get_toClientEventsObserver__6rp51y($this) {
1439
- var tmp0 = $this.f9y_1;
1439
+ var tmp0 = $this.g9y_1;
1440
1440
  var tmp = KProperty1;
1441
1441
  // Inline function 'kotlin.getValue' call
1442
1442
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1443
1443
  return tmp0.x();
1444
1444
  }
1445
1445
  function _get_fromClientEventsObserver__a7vzd3($this) {
1446
- var tmp0 = $this.g9y_1;
1446
+ var tmp0 = $this.h9y_1;
1447
1447
  var tmp = KProperty1;
1448
1448
  // Inline function 'kotlin.getValue' call
1449
1449
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1450
1450
  return tmp0.x();
1451
1451
  }
1452
1452
  function _get_playerConnectionInteractor__si6cxf($this) {
1453
- var tmp0 = $this.h9y_1;
1453
+ var tmp0 = $this.i9y_1;
1454
1454
  var tmp = KProperty1;
1455
1455
  // Inline function 'kotlin.getValue' call
1456
1456
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1457
1457
  return tmp0.x();
1458
1458
  }
1459
1459
  function _get_teamsLogicProvider__u10pm6($this) {
1460
- var tmp0 = $this.i9y_1;
1460
+ var tmp0 = $this.j9y_1;
1461
1461
  var tmp = KProperty1;
1462
1462
  // Inline function 'kotlin.getValue' call
1463
1463
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1464
1464
  return tmp0.x();
1465
1465
  }
1466
1466
  function _get_userRatingInteractor__a09mdy($this) {
1467
- var tmp0 = $this.j9y_1;
1467
+ var tmp0 = $this.k9y_1;
1468
1468
  var tmp = KProperty1;
1469
1469
  // Inline function 'kotlin.getValue' call
1470
1470
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1471
1471
  return tmp0.x();
1472
1472
  }
1473
1473
  function _get_random__h29cgo($this) {
1474
- var tmp0 = $this.k9y_1;
1474
+ var tmp0 = $this.l9y_1;
1475
1475
  var tmp = KProperty1;
1476
1476
  // Inline function 'kotlin.getValue' call
1477
1477
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1478
1478
  return tmp0.x();
1479
1479
  }
1480
1480
  function _get_idsProvider__fnfajc($this) {
1481
- var tmp0 = $this.l9y_1;
1481
+ var tmp0 = $this.m9y_1;
1482
1482
  var tmp = KProperty1;
1483
1483
  // Inline function 'kotlin.getValue' call
1484
1484
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1485
1485
  return tmp0.x();
1486
1486
  }
1487
1487
  function _get_serverReduxConfig__rprcrm($this) {
1488
- var tmp0 = $this.m9y_1;
1488
+ var tmp0 = $this.n9y_1;
1489
1489
  var tmp = KProperty1;
1490
1490
  // Inline function 'kotlin.getValue' call
1491
1491
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1492
1492
  return tmp0.x();
1493
1493
  }
1494
1494
  function _get_encoderDecoderProvider__qqgrji($this) {
1495
- var tmp0 = $this.n9y_1;
1495
+ var tmp0 = $this.o9y_1;
1496
1496
  var tmp = KProperty1;
1497
1497
  // Inline function 'kotlin.getValue' call
1498
1498
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1499
1499
  return tmp0.x();
1500
1500
  }
1501
1501
  function _get_engineLogicConfig__l11qpf($this) {
1502
- var tmp0 = $this.o9y_1;
1502
+ var tmp0 = $this.p9y_1;
1503
1503
  var tmp = KProperty1;
1504
1504
  // Inline function 'kotlin.getValue' call
1505
1505
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1506
1506
  return tmp0.x();
1507
1507
  }
1508
1508
  function _get_botChatInteractor__17f3on($this) {
1509
- var tmp0 = $this.p9y_1;
1509
+ var tmp0 = $this.q9y_1;
1510
1510
  var tmp = KProperty1;
1511
1511
  // Inline function 'kotlin.getValue' call
1512
1512
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1542,7 +1542,7 @@
1542
1542
  var player = getPlayer(table.players, playerId);
1543
1543
  var tmp;
1544
1544
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1545
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).r8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1545
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).s8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1546
1546
  var tmp_0;
1547
1547
  if (tmp0_safe_receiver == null) {
1548
1548
  tmp_0 = null;
@@ -1605,7 +1605,7 @@
1605
1605
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1606
1606
  destination.j(tmp$ret$3);
1607
1607
  }
1608
- var previousTeams = tmp.y8r(destination);
1608
+ var previousTeams = tmp.z8r(destination);
1609
1609
  // Inline function 'kotlin.collections.filterNot' call
1610
1610
  // Inline function 'kotlin.collections.filterNotTo' call
1611
1611
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1636,23 +1636,23 @@
1636
1636
  destination_1.j(destination_2);
1637
1637
  }
1638
1638
  var updatedTeams = destination_1;
1639
- return _get_teamsLogicProvider__u10pm6($this).z8r(updatedTeams);
1639
+ return _get_teamsLogicProvider__u10pm6($this).a8s(updatedTeams);
1640
1640
  }
1641
1641
  function Companion() {
1642
- this.r9y_1 = 'GameEngine_API';
1642
+ this.s9y_1 = 'GameEngine_API';
1643
1643
  }
1644
1644
  var Companion_instance_9;
1645
1645
  function Companion_getInstance_0() {
1646
1646
  return Companion_instance_9;
1647
1647
  }
1648
1648
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1649
- this.s9y_1 = function_0;
1649
+ this.t9y_1 = function_0;
1650
1650
  }
1651
1651
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1652
- return this.s9y_1(value, $completion);
1652
+ return this.t9y_1(value, $completion);
1653
1653
  };
1654
1654
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1655
- return this.s9y_1;
1655
+ return this.t9y_1;
1656
1656
  };
1657
1657
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1658
1658
  var tmp;
@@ -1673,13 +1673,13 @@
1673
1673
  return hashCode(this.b3());
1674
1674
  };
1675
1675
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1676
- this.t9y_1 = function_0;
1676
+ this.u9y_1 = function_0;
1677
1677
  }
1678
1678
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1679
- return this.t9y_1(value, $completion);
1679
+ return this.u9y_1(value, $completion);
1680
1680
  };
1681
1681
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1682
- return this.t9y_1;
1682
+ return this.u9y_1;
1683
1683
  };
1684
1684
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1685
1685
  var tmp;
@@ -1700,13 +1700,13 @@
1700
1700
  return hashCode(this.b3());
1701
1701
  };
1702
1702
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1703
- this.u9y_1 = function_0;
1703
+ this.v9y_1 = function_0;
1704
1704
  }
1705
1705
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1706
- return this.u9y_1(value, $completion);
1706
+ return this.v9y_1(value, $completion);
1707
1707
  };
1708
1708
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1709
- return this.u9y_1;
1709
+ return this.v9y_1;
1710
1710
  };
1711
1711
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1712
1712
  var tmp;
@@ -1727,13 +1727,13 @@
1727
1727
  return hashCode(this.b3());
1728
1728
  };
1729
1729
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1730
- this.v9y_1 = function_0;
1730
+ this.w9y_1 = function_0;
1731
1731
  }
1732
1732
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1733
- return this.v9y_1(value, $completion);
1733
+ return this.w9y_1(value, $completion);
1734
1734
  };
1735
1735
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1736
- return this.v9y_1;
1736
+ return this.w9y_1;
1737
1737
  };
1738
1738
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1739
1739
  var tmp;
@@ -1754,13 +1754,13 @@
1754
1754
  return hashCode(this.b3());
1755
1755
  };
1756
1756
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1757
- this.w9y_1 = function_0;
1757
+ this.x9y_1 = function_0;
1758
1758
  }
1759
1759
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1760
- return this.w9y_1(value, $completion);
1760
+ return this.x9y_1(value, $completion);
1761
1761
  };
1762
1762
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1763
- return this.w9y_1;
1763
+ return this.x9y_1;
1764
1764
  };
1765
1765
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1766
1766
  var tmp;
@@ -1781,13 +1781,13 @@
1781
1781
  return hashCode(this.b3());
1782
1782
  };
1783
1783
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1784
- this.x9y_1 = function_0;
1784
+ this.y9y_1 = function_0;
1785
1785
  }
1786
1786
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1787
- return this.x9y_1(value, $completion);
1787
+ return this.y9y_1(value, $completion);
1788
1788
  };
1789
1789
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1790
- return this.x9y_1;
1790
+ return this.y9y_1;
1791
1791
  };
1792
1792
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1793
1793
  var tmp;
@@ -1918,8 +1918,8 @@
1918
1918
  };
1919
1919
  }
1920
1920
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1921
- this.g9z_1 = this$0;
1922
- this.h9z_1 = $subscriber;
1921
+ this.h9z_1 = this$0;
1922
+ this.i9z_1 = $subscriber;
1923
1923
  CoroutineImpl.call(this, resultContinuation);
1924
1924
  }
1925
1925
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -1940,8 +1940,8 @@
1940
1940
  case 0:
1941
1941
  this.t8_1 = 2;
1942
1942
  this.s8_1 = 1;
1943
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.g9z_1).j9z();
1944
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.h9z_1, null);
1943
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.h9z_1).k9z();
1944
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.i9z_1, null);
1945
1945
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1946
1946
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1947
1947
  return suspendResult;
@@ -1965,8 +1965,8 @@
1965
1965
  while (true);
1966
1966
  };
1967
1967
  protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1968
- var i = new GameServer$subscribeToClientAction$slambda(this.g9z_1, this.h9z_1, completion);
1969
- i.i9z_1 = $this$launchDefault;
1968
+ var i = new GameServer$subscribeToClientAction$slambda(this.h9z_1, this.i9z_1, completion);
1969
+ i.j9z_1 = $this$launchDefault;
1970
1970
  return i;
1971
1971
  };
1972
1972
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1978,8 +1978,8 @@
1978
1978
  return l;
1979
1979
  }
1980
1980
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1981
- this.s9z_1 = this$0;
1982
- this.t9z_1 = $subscriber;
1981
+ this.t9z_1 = this$0;
1982
+ this.u9z_1 = $subscriber;
1983
1983
  CoroutineImpl.call(this, resultContinuation);
1984
1984
  }
1985
1985
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2000,8 +2000,8 @@
2000
2000
  case 0:
2001
2001
  this.t8_1 = 2;
2002
2002
  this.s8_1 = 1;
2003
- var tmp_0 = observeTableStateUpdates(this.s9z_1);
2004
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.t9z_1, null);
2003
+ var tmp_0 = observeTableStateUpdates(this.t9z_1);
2004
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.u9z_1, null);
2005
2005
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2006
2006
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2007
2007
  return suspendResult;
@@ -2025,8 +2025,8 @@
2025
2025
  while (true);
2026
2026
  };
2027
2027
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2028
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.s9z_1, this.t9z_1, completion);
2029
- i.u9z_1 = $this$launchDefault;
2028
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.t9z_1, this.u9z_1, completion);
2029
+ i.v9z_1 = $this$launchDefault;
2030
2030
  return i;
2031
2031
  };
2032
2032
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2038,8 +2038,8 @@
2038
2038
  return l;
2039
2039
  }
2040
2040
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2041
- this.da0_1 = this$0;
2042
- this.ea0_1 = $subscriber;
2041
+ this.ea0_1 = this$0;
2042
+ this.fa0_1 = $subscriber;
2043
2043
  CoroutineImpl.call(this, resultContinuation);
2044
2044
  }
2045
2045
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2060,9 +2060,9 @@
2060
2060
  case 0:
2061
2061
  this.t8_1 = 2;
2062
2062
  this.s8_1 = 1;
2063
- var this_0 = observeTableStateUpdates(this.da0_1);
2064
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.da0_1);
2065
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ea0_1, null);
2063
+ var this_0 = observeTableStateUpdates(this.ea0_1);
2064
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ea0_1);
2065
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.fa0_1, null);
2066
2066
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2067
2067
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2068
2068
  return suspendResult;
@@ -2086,8 +2086,8 @@
2086
2086
  while (true);
2087
2087
  };
2088
2088
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2089
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.da0_1, this.ea0_1, completion);
2090
- i.fa0_1 = $this$launchDefault;
2089
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ea0_1, this.fa0_1, completion);
2090
+ i.ga0_1 = $this$launchDefault;
2091
2091
  return i;
2092
2092
  };
2093
2093
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2099,18 +2099,18 @@
2099
2099
  return l;
2100
2100
  }
2101
2101
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2102
- this.oa0_1 = this$0;
2102
+ this.pa0_1 = this$0;
2103
2103
  CoroutineImpl.call(this, resultContinuation);
2104
2104
  }
2105
- protoOf(GameServer$observeTableStateUpdates$slambda).ra0 = function ($this$transformLatest, it, $completion) {
2106
- var tmp = this.sa0($this$transformLatest, it, $completion);
2105
+ protoOf(GameServer$observeTableStateUpdates$slambda).sa0 = function ($this$transformLatest, it, $completion) {
2106
+ var tmp = this.ta0($this$transformLatest, it, $completion);
2107
2107
  tmp.u8_1 = Unit_instance;
2108
2108
  tmp.v8_1 = null;
2109
2109
  return tmp.a9();
2110
2110
  };
2111
2111
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2112
2112
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2113
- return this.ra0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
+ return this.sa0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2114
2114
  };
2115
2115
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2116
2116
  var suspendResult = this.u8_1;
@@ -2121,8 +2121,8 @@
2121
2121
  case 0:
2122
2122
  this.t8_1 = 2;
2123
2123
  this.s8_1 = 1;
2124
- var table = this.qa0_1;
2125
- suspendResult = emitAll(this.pa0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.oa0_1, null)), this);
2124
+ var table = this.ra0_1;
2125
+ suspendResult = emitAll(this.qa0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.pa0_1, null)), this);
2126
2126
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2127
2127
  return suspendResult;
2128
2128
  }
@@ -2144,23 +2144,23 @@
2144
2144
  }
2145
2145
  while (true);
2146
2146
  };
2147
- protoOf(GameServer$observeTableStateUpdates$slambda).sa0 = function ($this$transformLatest, it, completion) {
2148
- var i = new GameServer$observeTableStateUpdates$slambda(this.oa0_1, completion);
2149
- i.pa0_1 = $this$transformLatest;
2150
- i.qa0_1 = it;
2147
+ protoOf(GameServer$observeTableStateUpdates$slambda).ta0 = function ($this$transformLatest, it, completion) {
2148
+ var i = new GameServer$observeTableStateUpdates$slambda(this.pa0_1, completion);
2149
+ i.qa0_1 = $this$transformLatest;
2150
+ i.ra0_1 = it;
2151
2151
  return i;
2152
2152
  };
2153
2153
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2154
2154
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2155
2155
  var l = function ($this$transformLatest, it, $completion) {
2156
- return i.ra0($this$transformLatest, it, $completion);
2156
+ return i.sa0($this$transformLatest, it, $completion);
2157
2157
  };
2158
2158
  l.$arity = 2;
2159
2159
  return l;
2160
2160
  }
2161
2161
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2162
- this.y9u_1 = $this;
2163
- this.z9u_1 = this$0;
2162
+ this.z9u_1 = $this;
2163
+ this.a9v_1 = this$0;
2164
2164
  }
2165
2165
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2166
2166
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2172,7 +2172,7 @@
2172
2172
  return this.p28(collector, $completion);
2173
2173
  };
2174
2174
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2175
- this.y9v_1 = $this;
2175
+ this.z9v_1 = $this;
2176
2176
  }
2177
2177
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2178
2178
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2184,7 +2184,7 @@
2184
2184
  return this.p28(collector, $completion);
2185
2185
  };
2186
2186
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2187
- this.t9w_1 = $this;
2187
+ this.u9w_1 = $this;
2188
2188
  }
2189
2189
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p28 = function (collector, $completion) {
2190
2190
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2199,7 +2199,7 @@
2199
2199
  return old.me_1 === new_0.me_1;
2200
2200
  }
2201
2201
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2202
- this.o9x_1 = $this;
2202
+ this.p9x_1 = $this;
2203
2203
  }
2204
2204
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p28 = function (collector, $completion) {
2205
2205
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2211,8 +2211,8 @@
2211
2211
  return this.p28(collector, $completion);
2212
2212
  };
2213
2213
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2214
- this.ba1_1 = this$0;
2215
- this.ca1_1 = $subscriber;
2214
+ this.ca1_1 = this$0;
2215
+ this.da1_1 = $subscriber;
2216
2216
  CoroutineImpl.call(this, resultContinuation);
2217
2217
  }
2218
2218
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2233,8 +2233,8 @@
2233
2233
  case 0:
2234
2234
  this.t8_1 = 2;
2235
2235
  this.s8_1 = 1;
2236
- var tmp_0 = distinctUntilChanged(this.ba1_1.b6r());
2237
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ca1_1, null);
2236
+ var tmp_0 = distinctUntilChanged(this.ca1_1.b6r());
2237
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.da1_1, null);
2238
2238
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2239
2239
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2240
2240
  return suspendResult;
@@ -2258,8 +2258,8 @@
2258
2258
  while (true);
2259
2259
  };
2260
2260
  protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2261
- var i = new GameServer$subscribeWith$slambda(this.ba1_1, this.ca1_1, completion);
2262
- i.da1_1 = $this$launchDefault;
2261
+ var i = new GameServer$subscribeWith$slambda(this.ca1_1, this.da1_1, completion);
2262
+ i.ea1_1 = $this$launchDefault;
2263
2263
  return i;
2264
2264
  };
2265
2265
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2271,18 +2271,18 @@
2271
2271
  return l;
2272
2272
  }
2273
2273
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2274
- this.ma1_1 = $action;
2274
+ this.na1_1 = $action;
2275
2275
  CoroutineImpl.call(this, resultContinuation);
2276
2276
  }
2277
- protoOf(GameServer$fromClientEvent$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2278
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2277
+ protoOf(GameServer$fromClientEvent$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2278
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2279
2279
  tmp.u8_1 = Unit_instance;
2280
2280
  tmp.v8_1 = null;
2281
2281
  return tmp.a9();
2282
2282
  };
2283
2283
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2284
2284
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2285
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2286
2286
  };
2287
2287
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2288
2288
  var suspendResult = this.u8_1;
@@ -2291,11 +2291,11 @@
2291
2291
  var tmp = this.s8_1;
2292
2292
  if (tmp === 0) {
2293
2293
  this.t8_1 = 1;
2294
- if (this.ma1_1 instanceof PlayerReadyFromClientAction)
2295
- if (!get_isCreated(this.oa1_1.state)) {
2294
+ if (this.na1_1 instanceof PlayerReadyFromClientAction)
2295
+ if (!get_isCreated(this.pa1_1.state)) {
2296
2296
  return Unit_instance;
2297
2297
  }
2298
- this.oa1_1.dispatch(this.ma1_1);
2298
+ this.pa1_1.dispatch(this.na1_1);
2299
2299
  return Unit_instance;
2300
2300
  } else if (tmp === 1) {
2301
2301
  throw this.v8_1;
@@ -2306,34 +2306,34 @@
2306
2306
  }
2307
2307
  while (true);
2308
2308
  };
2309
- protoOf(GameServer$fromClientEvent$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2310
- var i = new GameServer$fromClientEvent$slambda(this.ma1_1, completion);
2311
- i.na1_1 = $this$dispatchAsync;
2312
- i.oa1_1 = store;
2309
+ protoOf(GameServer$fromClientEvent$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2310
+ var i = new GameServer$fromClientEvent$slambda(this.na1_1, completion);
2311
+ i.oa1_1 = $this$dispatchAsync;
2312
+ i.pa1_1 = store;
2313
2313
  return i;
2314
2314
  };
2315
2315
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2316
2316
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2317
2317
  var l = function ($this$dispatchAsync, store, $completion) {
2318
- return i.pa1($this$dispatchAsync, store, $completion);
2318
+ return i.qa1($this$dispatchAsync, store, $completion);
2319
2319
  };
2320
2320
  l.$arity = 2;
2321
2321
  return l;
2322
2322
  }
2323
2323
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2324
- this.za1_1 = $playerId;
2325
- this.aa2_1 = $roomId;
2324
+ this.aa2_1 = $playerId;
2325
+ this.ba2_1 = $roomId;
2326
2326
  CoroutineImpl.call(this, resultContinuation);
2327
2327
  }
2328
- protoOf(GameServer$playerLostConnection$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2329
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2328
+ protoOf(GameServer$playerLostConnection$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2329
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2330
2330
  tmp.u8_1 = Unit_instance;
2331
2331
  tmp.v8_1 = null;
2332
2332
  return tmp.a9();
2333
2333
  };
2334
2334
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2335
2335
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2336
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2336
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2337
2337
  };
2338
2338
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2339
2339
  var suspendResult = this.u8_1;
@@ -2342,12 +2342,12 @@
2342
2342
  var tmp = this.s8_1;
2343
2343
  if (tmp === 0) {
2344
2344
  this.t8_1 = 1;
2345
- if (!get_isCreated(this.ca2_1.state)) {
2345
+ if (!get_isCreated(this.da2_1.state)) {
2346
2346
  return Unit_instance;
2347
2347
  }
2348
- var tmp_0 = this.ca2_1.dispatch;
2348
+ var tmp_0 = this.da2_1.dispatch;
2349
2349
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2350
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za1_1, this.aa2_1));
2350
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa2_1, this.ba2_1));
2351
2351
  return Unit_instance;
2352
2352
  } else if (tmp === 1) {
2353
2353
  throw this.v8_1;
@@ -2358,35 +2358,35 @@
2358
2358
  }
2359
2359
  while (true);
2360
2360
  };
2361
- protoOf(GameServer$playerLostConnection$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2362
- var i = new GameServer$playerLostConnection$slambda(this.za1_1, this.aa2_1, completion);
2363
- i.ba2_1 = $this$dispatchAsync;
2364
- i.ca2_1 = store;
2361
+ protoOf(GameServer$playerLostConnection$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2362
+ var i = new GameServer$playerLostConnection$slambda(this.aa2_1, this.ba2_1, completion);
2363
+ i.ca2_1 = $this$dispatchAsync;
2364
+ i.da2_1 = store;
2365
2365
  return i;
2366
2366
  };
2367
2367
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2368
2368
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2369
2369
  var l = function ($this$dispatchAsync, store, $completion) {
2370
- return i.pa1($this$dispatchAsync, store, $completion);
2370
+ return i.qa1($this$dispatchAsync, store, $completion);
2371
2371
  };
2372
2372
  l.$arity = 2;
2373
2373
  return l;
2374
2374
  }
2375
2375
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2376
- this.la2_1 = this$0;
2377
- this.ma2_1 = $playerId;
2378
- this.na2_1 = $roomId;
2376
+ this.ma2_1 = this$0;
2377
+ this.na2_1 = $playerId;
2378
+ this.oa2_1 = $roomId;
2379
2379
  CoroutineImpl.call(this, resultContinuation);
2380
2380
  }
2381
- protoOf(GameServer$playerLive$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2382
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2381
+ protoOf(GameServer$playerLive$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2382
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2383
2383
  tmp.u8_1 = Unit_instance;
2384
2384
  tmp.v8_1 = null;
2385
2385
  return tmp.a9();
2386
2386
  };
2387
2387
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2388
2388
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2389
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2389
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2390
2390
  };
2391
2391
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2392
2392
  var suspendResult = this.u8_1;
@@ -2395,16 +2395,16 @@
2395
2395
  var tmp = this.s8_1;
2396
2396
  if (tmp === 0) {
2397
2397
  this.t8_1 = 1;
2398
- if (get_isFinished(this.pa2_1.state) || get_isFinishing(this.pa2_1.state)) {
2398
+ if (get_isFinished(this.qa2_1.state) || get_isFinishing(this.qa2_1.state)) {
2399
2399
  return Unit_instance;
2400
2400
  }
2401
- if (!_get_serverReduxConfig__rprcrm(this.la2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.pa2_1.state) || !this.la2_1.x66().e6s())) {
2402
- this.la2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.ma2_1 + ' before game is created');
2401
+ if (!_get_serverReduxConfig__rprcrm(this.ma2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.qa2_1.state) || !this.ma2_1.x66().e6s())) {
2402
+ this.ma2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.na2_1 + ' before game is created');
2403
2403
  return Unit_instance;
2404
2404
  }
2405
- var tmp_0 = this.pa2_1.dispatch;
2405
+ var tmp_0 = this.qa2_1.dispatch;
2406
2406
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2407
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma2_1, this.na2_1));
2407
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na2_1, this.oa2_1));
2408
2408
  return Unit_instance;
2409
2409
  } else if (tmp === 1) {
2410
2410
  throw this.v8_1;
@@ -2415,36 +2415,36 @@
2415
2415
  }
2416
2416
  while (true);
2417
2417
  };
2418
- protoOf(GameServer$playerLive$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2419
- var i = new GameServer$playerLive$slambda(this.la2_1, this.ma2_1, this.na2_1, completion);
2420
- i.oa2_1 = $this$dispatchAsync;
2421
- i.pa2_1 = store;
2418
+ protoOf(GameServer$playerLive$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2419
+ var i = new GameServer$playerLive$slambda(this.ma2_1, this.na2_1, this.oa2_1, completion);
2420
+ i.pa2_1 = $this$dispatchAsync;
2421
+ i.qa2_1 = store;
2422
2422
  return i;
2423
2423
  };
2424
2424
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2425
2425
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2426
2426
  var l = function ($this$dispatchAsync, store, $completion) {
2427
- return i.pa1($this$dispatchAsync, store, $completion);
2427
+ return i.qa1($this$dispatchAsync, store, $completion);
2428
2428
  };
2429
2429
  l.$arity = 2;
2430
2430
  return l;
2431
2431
  }
2432
2432
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2433
- this.ya2_1 = this$0;
2434
- this.za2_1 = $playerId;
2435
- this.aa3_1 = $permanently;
2436
- this.ba3_1 = $roomId;
2433
+ this.za2_1 = this$0;
2434
+ this.aa3_1 = $playerId;
2435
+ this.ba3_1 = $permanently;
2436
+ this.ca3_1 = $roomId;
2437
2437
  CoroutineImpl.call(this, resultContinuation);
2438
2438
  }
2439
- protoOf(GameServer$playerLeft$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2440
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2439
+ protoOf(GameServer$playerLeft$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2440
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2441
2441
  tmp.u8_1 = Unit_instance;
2442
2442
  tmp.v8_1 = null;
2443
2443
  return tmp.a9();
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2446
2446
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2447
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2447
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2448
2448
  };
2449
2449
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2450
2450
  var suspendResult = this.u8_1;
@@ -2453,22 +2453,22 @@
2453
2453
  var tmp = this.s8_1;
2454
2454
  if (tmp === 0) {
2455
2455
  this.t8_1 = 1;
2456
- if (get_isFinished(this.da3_1.state) || get_isFinishing(this.da3_1.state)) {
2456
+ if (get_isFinished(this.ea3_1.state) || get_isFinishing(this.ea3_1.state)) {
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- if (!get_isCreated(this.da3_1.state) || !this.ya2_1.x66().e6s()) {
2460
- this.ya2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.za2_1 + ' before game is created');
2459
+ if (!get_isCreated(this.ea3_1.state) || !this.za2_1.x66().e6s()) {
2460
+ this.za2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.aa3_1 + ' before game is created');
2461
2461
  return Unit_instance;
2462
2462
  }
2463
- var tmp_0 = this.da3_1.dispatch;
2463
+ var tmp_0 = this.ea3_1.dispatch;
2464
2464
  var tmp_1;
2465
- if (this.aa3_1) {
2465
+ if (this.ba3_1) {
2466
2466
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2467
2467
  } else {
2468
2468
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2469
2469
  }
2470
2470
  var tmp0_connectionState = tmp_1;
2471
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za2_1, this.ba3_1));
2471
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa3_1, this.ca3_1));
2472
2472
  return Unit_instance;
2473
2473
  } else if (tmp === 1) {
2474
2474
  throw this.v8_1;
@@ -2479,39 +2479,39 @@
2479
2479
  }
2480
2480
  while (true);
2481
2481
  };
2482
- protoOf(GameServer$playerLeft$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2483
- var i = new GameServer$playerLeft$slambda(this.ya2_1, this.za2_1, this.aa3_1, this.ba3_1, completion);
2484
- i.ca3_1 = $this$dispatchAsync;
2485
- i.da3_1 = store;
2482
+ protoOf(GameServer$playerLeft$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2483
+ var i = new GameServer$playerLeft$slambda(this.za2_1, this.aa3_1, this.ba3_1, this.ca3_1, completion);
2484
+ i.da3_1 = $this$dispatchAsync;
2485
+ i.ea3_1 = store;
2486
2486
  return i;
2487
2487
  };
2488
2488
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2489
2489
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2490
2490
  var l = function ($this$dispatchAsync, store, $completion) {
2491
- return i.pa1($this$dispatchAsync, store, $completion);
2491
+ return i.qa1($this$dispatchAsync, store, $completion);
2492
2492
  };
2493
2493
  l.$arity = 2;
2494
2494
  return l;
2495
2495
  }
2496
2496
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2497
- this.ma3_1 = $usersArray;
2498
- this.na3_1 = this$0;
2499
- this.oa3_1 = $config;
2500
- this.pa3_1 = $roomId;
2501
- this.qa3_1 = $transition;
2502
- this.ra3_1 = $gameCreatorId;
2503
- this.sa3_1 = $spectators;
2497
+ this.na3_1 = $usersArray;
2498
+ this.oa3_1 = this$0;
2499
+ this.pa3_1 = $config;
2500
+ this.qa3_1 = $roomId;
2501
+ this.ra3_1 = $transition;
2502
+ this.sa3_1 = $gameCreatorId;
2503
+ this.ta3_1 = $spectators;
2504
2504
  CoroutineImpl.call(this, resultContinuation);
2505
2505
  }
2506
- protoOf(GameServer$roomOnCreate$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2507
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2506
+ protoOf(GameServer$roomOnCreate$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2507
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2508
2508
  tmp.u8_1 = Unit_instance;
2509
2509
  tmp.v8_1 = null;
2510
2510
  return tmp.a9();
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2513
2513
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2514
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2514
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2515
2515
  };
2516
2516
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2517
2517
  var suspendResult = this.u8_1;
@@ -2520,18 +2520,18 @@
2520
2520
  var tmp = this.s8_1;
2521
2521
  if (tmp === 0) {
2522
2522
  this.t8_1 = 1;
2523
- var users = toList(this.ma3_1);
2524
- if (!validatePlayerCount(this.na3_1, this.oa3_1, users, this.pa3_1)) {
2525
- this.ua3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.na3_1.table.isGameFinished, this.na3_1.table));
2523
+ var users = toList(this.na3_1);
2524
+ if (!validatePlayerCount(this.oa3_1, this.pa3_1, users, this.qa3_1)) {
2525
+ this.va3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.oa3_1.table.isGameFinished, this.oa3_1.table));
2526
2526
  return Unit_instance;
2527
2527
  }
2528
- var orderedUsers = orderUsers(this.na3_1, users, this.oa3_1, this.qa3_1);
2529
- var gameCreatorUser = getPlayer(users, this.ra3_1);
2530
- var tmp_0 = this.ua3_1.dispatch;
2528
+ var orderedUsers = orderUsers(this.oa3_1, users, this.pa3_1, this.ra3_1);
2529
+ var gameCreatorUser = getPlayer(users, this.sa3_1);
2530
+ var tmp_0 = this.va3_1.dispatch;
2531
2531
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2532
2532
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2533
- var tmp2_spectators = toList(this.sa3_1);
2534
- tmp_0(new StartGameMechanicAction(this.oa3_1, this.pa3_1, tmp0_version, this.ra3_1, tmp1_users, VOID, tmp2_spectators));
2533
+ var tmp2_spectators = toList(this.ta3_1);
2534
+ tmp_0(new StartGameMechanicAction(this.pa3_1, this.qa3_1, tmp0_version, this.sa3_1, tmp1_users, VOID, tmp2_spectators));
2535
2535
  return Unit_instance;
2536
2536
  } else if (tmp === 1) {
2537
2537
  throw this.v8_1;
@@ -2542,39 +2542,39 @@
2542
2542
  }
2543
2543
  while (true);
2544
2544
  };
2545
- protoOf(GameServer$roomOnCreate$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2546
- var i = new GameServer$roomOnCreate$slambda(this.ma3_1, this.na3_1, this.oa3_1, this.pa3_1, this.qa3_1, this.ra3_1, this.sa3_1, completion);
2547
- i.ta3_1 = $this$dispatchAsync;
2548
- i.ua3_1 = store;
2545
+ protoOf(GameServer$roomOnCreate$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2546
+ var i = new GameServer$roomOnCreate$slambda(this.na3_1, this.oa3_1, this.pa3_1, this.qa3_1, this.ra3_1, this.sa3_1, this.ta3_1, completion);
2547
+ i.ua3_1 = $this$dispatchAsync;
2548
+ i.va3_1 = store;
2549
2549
  return i;
2550
2550
  };
2551
2551
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2552
2552
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2553
2553
  var l = function ($this$dispatchAsync, store, $completion) {
2554
- return i.pa1($this$dispatchAsync, store, $completion);
2554
+ return i.qa1($this$dispatchAsync, store, $completion);
2555
2555
  };
2556
2556
  l.$arity = 2;
2557
2557
  return l;
2558
2558
  }
2559
2559
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2560
- this.va3_1 = $playerId;
2560
+ this.wa3_1 = $playerId;
2561
2561
  }
2562
2562
  protoOf(GameServer$preserveTeams$previousTeams$1).z65 = function () {
2563
- return this.va3_1;
2563
+ return this.wa3_1;
2564
2564
  };
2565
2565
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2566
- this.ea4_1 = $state;
2566
+ this.fa4_1 = $state;
2567
2567
  CoroutineImpl.call(this, resultContinuation);
2568
2568
  }
2569
- protoOf(GameServer$roomOnContinueFromState$slambda).ha4 = function ($this$dispatchAwait, store, $completion) {
2570
- var tmp = this.qa1($this$dispatchAwait, store, $completion);
2569
+ protoOf(GameServer$roomOnContinueFromState$slambda).ia4 = function ($this$dispatchAwait, store, $completion) {
2570
+ var tmp = this.ra1($this$dispatchAwait, store, $completion);
2571
2571
  tmp.u8_1 = Unit_instance;
2572
2572
  tmp.v8_1 = null;
2573
2573
  return tmp.a9();
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2576
2576
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2577
- return this.ha4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2577
+ return this.ia4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2578
2578
  };
2579
2579
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2580
2580
  var suspendResult = this.u8_1;
@@ -2583,10 +2583,10 @@
2583
2583
  var tmp = this.s8_1;
2584
2584
  if (tmp === 0) {
2585
2585
  this.t8_1 = 1;
2586
- if (get_isCreating(this.ga4_1.state)) {
2587
- var tmp_0 = this.ga4_1.dispatch;
2586
+ if (get_isCreating(this.ha4_1.state)) {
2587
+ var tmp_0 = this.ha4_1.dispatch;
2588
2588
  var tmp0_reason = new RestartRoundReason(null);
2589
- var tmp1_table = this.ea4_1.table;
2589
+ var tmp1_table = this.fa4_1.table;
2590
2590
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2591
2591
  return true;
2592
2592
  }
@@ -2600,34 +2600,34 @@
2600
2600
  }
2601
2601
  while (true);
2602
2602
  };
2603
- protoOf(GameServer$roomOnContinueFromState$slambda).qa1 = function ($this$dispatchAwait, store, completion) {
2604
- var i = new GameServer$roomOnContinueFromState$slambda(this.ea4_1, completion);
2605
- i.fa4_1 = $this$dispatchAwait;
2606
- i.ga4_1 = store;
2603
+ protoOf(GameServer$roomOnContinueFromState$slambda).ra1 = function ($this$dispatchAwait, store, completion) {
2604
+ var i = new GameServer$roomOnContinueFromState$slambda(this.fa4_1, completion);
2605
+ i.ga4_1 = $this$dispatchAwait;
2606
+ i.ha4_1 = store;
2607
2607
  return i;
2608
2608
  };
2609
2609
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2610
2610
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2611
2611
  var l = function ($this$dispatchAwait, store, $completion) {
2612
- return i.ha4($this$dispatchAwait, store, $completion);
2612
+ return i.ia4($this$dispatchAwait, store, $completion);
2613
2613
  };
2614
2614
  l.$arity = 2;
2615
2615
  return l;
2616
2616
  }
2617
2617
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2618
- this.qa4_1 = $isCreated;
2619
- this.ra4_1 = $state;
2618
+ this.ra4_1 = $isCreated;
2619
+ this.sa4_1 = $state;
2620
2620
  CoroutineImpl.call(this, resultContinuation);
2621
2621
  }
2622
- protoOf(GameServer$roomOnContinueFromState$slambda_1).pa1 = function ($this$dispatchAsync, store, $completion) {
2623
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2622
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).qa1 = function ($this$dispatchAsync, store, $completion) {
2623
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2624
2624
  tmp.u8_1 = Unit_instance;
2625
2625
  tmp.v8_1 = null;
2626
2626
  return tmp.a9();
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2629
2629
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2630
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2630
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2631
2631
  };
2632
2632
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2633
2633
  var suspendResult = this.u8_1;
@@ -2638,7 +2638,7 @@
2638
2638
  case 0:
2639
2639
  this.t8_1 = 3;
2640
2640
  this.s8_1 = 1;
2641
- suspendResult = this.qa4_1.a1u(this);
2641
+ suspendResult = this.ra4_1.a1u(this);
2642
2642
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2643
2643
  return suspendResult;
2644
2644
  }
@@ -2646,10 +2646,10 @@
2646
2646
  continue $sm;
2647
2647
  case 1:
2648
2648
  if (suspendResult) {
2649
- var _iterator__ex2g4s = this.ra4_1.actions.l();
2649
+ var _iterator__ex2g4s = this.sa4_1.actions.l();
2650
2650
  while (_iterator__ex2g4s.m()) {
2651
2651
  var element = _iterator__ex2g4s.n();
2652
- this.ta4_1.dispatch(element);
2652
+ this.ua4_1.dispatch(element);
2653
2653
  }
2654
2654
  this.s8_1 = 2;
2655
2655
  continue $sm;
@@ -2674,35 +2674,35 @@
2674
2674
  }
2675
2675
  while (true);
2676
2676
  };
2677
- protoOf(GameServer$roomOnContinueFromState$slambda_1).qa1 = function ($this$dispatchAsync, store, completion) {
2678
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.qa4_1, this.ra4_1, completion);
2679
- i.sa4_1 = $this$dispatchAsync;
2680
- i.ta4_1 = store;
2677
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ra1 = function ($this$dispatchAsync, store, completion) {
2678
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ra4_1, this.sa4_1, completion);
2679
+ i.ta4_1 = $this$dispatchAsync;
2680
+ i.ua4_1 = store;
2681
2681
  return i;
2682
2682
  };
2683
2683
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2684
2684
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2685
2685
  var l = function ($this$dispatchAsync, store, $completion) {
2686
- return i.pa1($this$dispatchAsync, store, $completion);
2686
+ return i.qa1($this$dispatchAsync, store, $completion);
2687
2687
  };
2688
2688
  l.$arity = 2;
2689
2689
  return l;
2690
2690
  }
2691
2691
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2692
- this.ca5_1 = $tableLite;
2693
- this.da5_1 = $roomId;
2694
- this.ea5_1 = this$0;
2692
+ this.da5_1 = $tableLite;
2693
+ this.ea5_1 = $roomId;
2694
+ this.fa5_1 = this$0;
2695
2695
  CoroutineImpl.call(this, resultContinuation);
2696
2696
  }
2697
- protoOf(GameServer$roomOnContinueFromRound$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2698
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2697
+ protoOf(GameServer$roomOnContinueFromRound$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2698
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2699
2699
  tmp.u8_1 = Unit_instance;
2700
2700
  tmp.v8_1 = null;
2701
2701
  return tmp.a9();
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2704
2704
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2705
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2705
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
2706
  };
2707
2707
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2708
2708
  var suspendResult = this.u8_1;
@@ -2711,9 +2711,9 @@
2711
2711
  var tmp = this.s8_1;
2712
2712
  if (tmp === 0) {
2713
2713
  this.t8_1 = 1;
2714
- var tmp_0 = this.ga5_1.dispatch;
2715
- var tmp0_reason = new RestartRoundReason(this.ca5_1.gameInfo.round.roundNumber);
2716
- var tmp1_table = Companion_instance_0.restartRound(this.da5_1, _get_idsProvider__fnfajc(this.ea5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.ca5_1);
2714
+ var tmp_0 = this.ha5_1.dispatch;
2715
+ var tmp0_reason = new RestartRoundReason(this.da5_1.gameInfo.round.roundNumber);
2716
+ var tmp1_table = Companion_instance_0.restartRound(this.ea5_1, _get_idsProvider__fnfajc(this.fa5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.da5_1);
2717
2717
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2718
2718
  return Unit_instance;
2719
2719
  } else if (tmp === 1) {
@@ -2725,16 +2725,16 @@
2725
2725
  }
2726
2726
  while (true);
2727
2727
  };
2728
- protoOf(GameServer$roomOnContinueFromRound$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2729
- var i = new GameServer$roomOnContinueFromRound$slambda(this.ca5_1, this.da5_1, this.ea5_1, completion);
2730
- i.fa5_1 = $this$dispatchAsync;
2731
- i.ga5_1 = store;
2728
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2729
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.da5_1, this.ea5_1, this.fa5_1, completion);
2730
+ i.ga5_1 = $this$dispatchAsync;
2731
+ i.ha5_1 = store;
2732
2732
  return i;
2733
2733
  };
2734
2734
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2735
2735
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2736
2736
  var l = function ($this$dispatchAsync, store, $completion) {
2737
- return i.pa1($this$dispatchAsync, store, $completion);
2737
+ return i.qa1($this$dispatchAsync, store, $completion);
2738
2738
  };
2739
2739
  l.$arity = 2;
2740
2740
  return l;
@@ -2742,15 +2742,15 @@
2742
2742
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2743
2743
  CoroutineImpl.call(this, resultContinuation);
2744
2744
  }
2745
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).pa1 = function ($this$dispatchAsync, store, $completion) {
2746
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2745
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).qa1 = function ($this$dispatchAsync, store, $completion) {
2746
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2747
2747
  tmp.u8_1 = Unit_instance;
2748
2748
  tmp.v8_1 = null;
2749
2749
  return tmp.a9();
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2752
2752
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2753
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2753
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
2754
  };
2755
2755
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2756
2756
  var suspendResult = this.u8_1;
@@ -2759,7 +2759,7 @@
2759
2759
  var tmp = this.s8_1;
2760
2760
  if (tmp === 0) {
2761
2761
  this.t8_1 = 1;
2762
- this.qa5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2762
+ this.ra5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2763
2763
  return Unit_instance;
2764
2764
  } else if (tmp === 1) {
2765
2765
  throw this.v8_1;
@@ -2770,33 +2770,33 @@
2770
2770
  }
2771
2771
  while (true);
2772
2772
  };
2773
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).qa1 = function ($this$dispatchAsync, store, completion) {
2773
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ra1 = function ($this$dispatchAsync, store, completion) {
2774
2774
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2775
- i.pa5_1 = $this$dispatchAsync;
2776
- i.qa5_1 = store;
2775
+ i.qa5_1 = $this$dispatchAsync;
2776
+ i.ra5_1 = store;
2777
2777
  return i;
2778
2778
  };
2779
2779
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2780
2780
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2781
2781
  var l = function ($this$dispatchAsync, store, $completion) {
2782
- return i.pa1($this$dispatchAsync, store, $completion);
2782
+ return i.qa1($this$dispatchAsync, store, $completion);
2783
2783
  };
2784
2784
  l.$arity = 2;
2785
2785
  return l;
2786
2786
  }
2787
2787
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2788
- this.za5_1 = $spectators;
2788
+ this.aa6_1 = $spectators;
2789
2789
  CoroutineImpl.call(this, resultContinuation);
2790
2790
  }
2791
- protoOf(GameServer$addSpectatorsToRoom$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2792
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$addSpectatorsToRoom$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2793
2793
  tmp.u8_1 = Unit_instance;
2794
2794
  tmp.v8_1 = null;
2795
2795
  return tmp.a9();
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2798
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2799
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2800
2800
  };
2801
2801
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2802
2802
  var suspendResult = this.u8_1;
@@ -2805,7 +2805,7 @@
2805
2805
  var tmp = this.s8_1;
2806
2806
  if (tmp === 0) {
2807
2807
  this.t8_1 = 1;
2808
- this.ba6_1.dispatch(new AddSpectatorsAction(toList(this.za5_1)));
2808
+ this.ca6_1.dispatch(new AddSpectatorsAction(toList(this.aa6_1)));
2809
2809
  return Unit_instance;
2810
2810
  } else if (tmp === 1) {
2811
2811
  throw this.v8_1;
@@ -2816,33 +2816,33 @@
2816
2816
  }
2817
2817
  while (true);
2818
2818
  };
2819
- protoOf(GameServer$addSpectatorsToRoom$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2820
- var i = new GameServer$addSpectatorsToRoom$slambda(this.za5_1, completion);
2821
- i.aa6_1 = $this$dispatchAsync;
2822
- i.ba6_1 = store;
2819
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2820
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.aa6_1, completion);
2821
+ i.ba6_1 = $this$dispatchAsync;
2822
+ i.ca6_1 = store;
2823
2823
  return i;
2824
2824
  };
2825
2825
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2826
2826
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2827
2827
  var l = function ($this$dispatchAsync, store, $completion) {
2828
- return i.pa1($this$dispatchAsync, store, $completion);
2828
+ return i.qa1($this$dispatchAsync, store, $completion);
2829
2829
  };
2830
2830
  l.$arity = 2;
2831
2831
  return l;
2832
2832
  }
2833
2833
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2834
- this.ka6_1 = $spectators;
2834
+ this.la6_1 = $spectators;
2835
2835
  CoroutineImpl.call(this, resultContinuation);
2836
2836
  }
2837
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2838
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2837
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2838
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2839
2839
  tmp.u8_1 = Unit_instance;
2840
2840
  tmp.v8_1 = null;
2841
2841
  return tmp.a9();
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2844
2844
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2845
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2845
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2846
2846
  };
2847
2847
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2848
2848
  var suspendResult = this.u8_1;
@@ -2851,7 +2851,7 @@
2851
2851
  var tmp = this.s8_1;
2852
2852
  if (tmp === 0) {
2853
2853
  this.t8_1 = 1;
2854
- this.ma6_1.dispatch(new RemoveSpectatorsAction(toList(this.ka6_1)));
2854
+ this.na6_1.dispatch(new RemoveSpectatorsAction(toList(this.la6_1)));
2855
2855
  return Unit_instance;
2856
2856
  } else if (tmp === 1) {
2857
2857
  throw this.v8_1;
@@ -2862,34 +2862,34 @@
2862
2862
  }
2863
2863
  while (true);
2864
2864
  };
2865
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2866
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ka6_1, completion);
2867
- i.la6_1 = $this$dispatchAsync;
2868
- i.ma6_1 = store;
2865
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2866
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.la6_1, completion);
2867
+ i.ma6_1 = $this$dispatchAsync;
2868
+ i.na6_1 = store;
2869
2869
  return i;
2870
2870
  };
2871
2871
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2872
2872
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2873
2873
  var l = function ($this$dispatchAsync, store, $completion) {
2874
- return i.pa1($this$dispatchAsync, store, $completion);
2874
+ return i.qa1($this$dispatchAsync, store, $completion);
2875
2875
  };
2876
2876
  l.$arity = 2;
2877
2877
  return l;
2878
2878
  }
2879
2879
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2880
- this.va6_1 = $playerId;
2881
- this.wa6_1 = this$0;
2880
+ this.wa6_1 = $playerId;
2881
+ this.xa6_1 = this$0;
2882
2882
  CoroutineImpl.call(this, resultContinuation);
2883
2883
  }
2884
- protoOf(GameServer$roomRefreshPlayerState$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2885
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2884
+ protoOf(GameServer$roomRefreshPlayerState$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2885
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2886
2886
  tmp.u8_1 = Unit_instance;
2887
2887
  tmp.v8_1 = null;
2888
2888
  return tmp.a9();
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2891
2891
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2892
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2892
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2893
2893
  };
2894
2894
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2895
2895
  var suspendResult = this.u8_1;
@@ -2898,14 +2898,14 @@
2898
2898
  var tmp = this.s8_1;
2899
2899
  if (tmp === 0) {
2900
2900
  this.t8_1 = 1;
2901
- var table = this.ya6_1.state.c6s();
2902
- var player = getPlayer(table.players, this.va6_1);
2901
+ var table = this.za6_1.state.c6s();
2902
+ var player = getPlayer(table.players, this.wa6_1);
2903
2903
  if (player.o6v_1.d69().n67_1.isLive) {
2904
- this.ya6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.wa6_1).za6(player, table));
2904
+ this.za6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xa6_1).aa7(player, table));
2905
2905
  } else {
2906
- var tmp_0 = this.ya6_1.dispatch;
2906
+ var tmp_0 = this.za6_1.dispatch;
2907
2907
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2908
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va6_1));
2908
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa6_1));
2909
2909
  }
2910
2910
  return Unit_instance;
2911
2911
  } else if (tmp === 1) {
@@ -2917,34 +2917,34 @@
2917
2917
  }
2918
2918
  while (true);
2919
2919
  };
2920
- protoOf(GameServer$roomRefreshPlayerState$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2921
- var i = new GameServer$roomRefreshPlayerState$slambda(this.va6_1, this.wa6_1, completion);
2922
- i.xa6_1 = $this$dispatchAsync;
2923
- i.ya6_1 = store;
2920
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2921
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.wa6_1, this.xa6_1, completion);
2922
+ i.ya6_1 = $this$dispatchAsync;
2923
+ i.za6_1 = store;
2924
2924
  return i;
2925
2925
  };
2926
2926
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2927
2927
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2928
2928
  var l = function ($this$dispatchAsync, store, $completion) {
2929
- return i.pa1($this$dispatchAsync, store, $completion);
2929
+ return i.qa1($this$dispatchAsync, store, $completion);
2930
2930
  };
2931
2931
  l.$arity = 2;
2932
2932
  return l;
2933
2933
  }
2934
2934
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2935
- this.ia7_1 = this$0;
2936
- this.ja7_1 = $newRid;
2935
+ this.ja7_1 = this$0;
2936
+ this.ka7_1 = $newRid;
2937
2937
  CoroutineImpl.call(this, resultContinuation);
2938
2938
  }
2939
- protoOf(GameServer$roomOnDelete$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
2940
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
2939
+ protoOf(GameServer$roomOnDelete$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2940
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
2941
2941
  tmp.u8_1 = Unit_instance;
2942
2942
  tmp.v8_1 = null;
2943
2943
  return tmp.a9();
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2946
2946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2947
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2947
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2948
2948
  };
2949
2949
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2950
2950
  var suspendResult = this.u8_1;
@@ -2953,27 +2953,27 @@
2953
2953
  var tmp = this.s8_1;
2954
2954
  if (tmp === 0) {
2955
2955
  this.t8_1 = 1;
2956
- var it = this.ia7_1.x66().c6r_1;
2956
+ var it = this.ja7_1.x66().c6r_1;
2957
2957
  var tmp_0;
2958
2958
  if (it == null) {
2959
- this.ia7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2959
+ this.ja7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2960
2960
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2961
2961
  } else {
2962
2962
  tmp_0 = it;
2963
2963
  }
2964
2964
  var terminationState = tmp_0;
2965
- var gameTransition = terminationState.r93_1;
2965
+ var gameTransition = terminationState.s93_1;
2966
2966
  var tmp_1;
2967
2967
  if (gameTransition instanceof GameToRoomTransition) {
2968
- var tmp0_elvis_lhs = this.ja7_1;
2968
+ var tmp0_elvis_lhs = this.ka7_1;
2969
2969
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2970
2970
  } else {
2971
2971
  tmp_1 = gameTransition;
2972
2972
  }
2973
2973
  var transition = tmp_1;
2974
- var tmp_2 = this.la7_1.dispatch;
2975
- var tmp0_reason = terminationState.q93_1;
2976
- var tmp1_isGameFinished = this.ia7_1.x66().c6s().isGameFinished;
2974
+ var tmp_2 = this.ma7_1.dispatch;
2975
+ var tmp0_reason = terminationState.r93_1;
2976
+ var tmp1_isGameFinished = this.ja7_1.x66().c6s().isGameFinished;
2977
2977
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2978
2978
  return Unit_instance;
2979
2979
  } else if (tmp === 1) {
@@ -2985,33 +2985,33 @@
2985
2985
  }
2986
2986
  while (true);
2987
2987
  };
2988
- protoOf(GameServer$roomOnDelete$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
2989
- var i = new GameServer$roomOnDelete$slambda(this.ia7_1, this.ja7_1, completion);
2990
- i.ka7_1 = $this$dispatchAsync;
2991
- i.la7_1 = store;
2988
+ protoOf(GameServer$roomOnDelete$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2989
+ var i = new GameServer$roomOnDelete$slambda(this.ja7_1, this.ka7_1, completion);
2990
+ i.la7_1 = $this$dispatchAsync;
2991
+ i.ma7_1 = store;
2992
2992
  return i;
2993
2993
  };
2994
2994
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2995
2995
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2996
2996
  var l = function ($this$dispatchAsync, store, $completion) {
2997
- return i.pa1($this$dispatchAsync, store, $completion);
2997
+ return i.qa1($this$dispatchAsync, store, $completion);
2998
2998
  };
2999
2999
  l.$arity = 2;
3000
3000
  return l;
3001
3001
  }
3002
3002
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3003
- this.ua7_1 = $enabled;
3003
+ this.va7_1 = $enabled;
3004
3004
  CoroutineImpl.call(this, resultContinuation);
3005
3005
  }
3006
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
3007
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
3006
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3007
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
3008
3008
  tmp.u8_1 = Unit_instance;
3009
3009
  tmp.v8_1 = null;
3010
3010
  return tmp.a9();
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3013
3013
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3014
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3014
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3015
3015
  };
3016
3016
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3017
3017
  var suspendResult = this.u8_1;
@@ -3020,7 +3020,7 @@
3020
3020
  var tmp = this.s8_1;
3021
3021
  if (tmp === 0) {
3022
3022
  this.t8_1 = 1;
3023
- this.wa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.wa7_1.state).config.copy(VOID, !this.ua7_1)));
3023
+ this.xa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.xa7_1.state).config.copy(VOID, !this.va7_1)));
3024
3024
  return Unit_instance;
3025
3025
  } else if (tmp === 1) {
3026
3026
  throw this.v8_1;
@@ -3031,35 +3031,35 @@
3031
3031
  }
3032
3032
  while (true);
3033
3033
  };
3034
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
3035
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ua7_1, completion);
3036
- i.va7_1 = $this$dispatchAsync;
3037
- i.wa7_1 = store;
3034
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3035
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.va7_1, completion);
3036
+ i.wa7_1 = $this$dispatchAsync;
3037
+ i.xa7_1 = store;
3038
3038
  return i;
3039
3039
  };
3040
3040
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3041
3041
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3042
3042
  var l = function ($this$dispatchAsync, store, $completion) {
3043
- return i.pa1($this$dispatchAsync, store, $completion);
3043
+ return i.qa1($this$dispatchAsync, store, $completion);
3044
3044
  };
3045
3045
  l.$arity = 2;
3046
3046
  return l;
3047
3047
  }
3048
3048
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3049
- this.fa8_1 = $reason;
3050
- this.ga8_1 = this$0;
3051
- this.ha8_1 = $roomId;
3049
+ this.ga8_1 = $reason;
3050
+ this.ha8_1 = this$0;
3051
+ this.ia8_1 = $roomId;
3052
3052
  CoroutineImpl.call(this, resultContinuation);
3053
3053
  }
3054
- protoOf(GameServer$shutdown$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
3055
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
3054
+ protoOf(GameServer$shutdown$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3055
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
3056
3056
  tmp.u8_1 = Unit_instance;
3057
3057
  tmp.v8_1 = null;
3058
3058
  return tmp.a9();
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3061
3061
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3062
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3062
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3063
3063
  };
3064
3064
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3065
3065
  var suspendResult = this.u8_1;
@@ -3068,11 +3068,11 @@
3068
3068
  var tmp = this.s8_1;
3069
3069
  if (tmp === 0) {
3070
3070
  this.t8_1 = 1;
3071
- var state = this.ja8_1.store.state;
3071
+ var state = this.ka8_1.store.state;
3072
3072
  if (state.e6s()) {
3073
- var tmp0_elvis_lhs = toDomainEnumSafe(this.fa8_1, get_serverShutdownReasonMapping());
3073
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ga8_1, get_serverShutdownReasonMapping());
3074
3074
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3075
- var tmp_0 = this.ja8_1.dispatch;
3075
+ var tmp_0 = this.ka8_1.dispatch;
3076
3076
  var tmp_1 = Companion_instance;
3077
3077
  var tmp_2;
3078
3078
  switch (shutdownReason.q2_1) {
@@ -3086,12 +3086,12 @@
3086
3086
  noWhenBranchMatchedException();
3087
3087
  break;
3088
3088
  }
3089
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ga8_1.table.isGameFinished, this.ga8_1.table));
3089
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ha8_1.table.isGameFinished, this.ha8_1.table));
3090
3090
  } else {
3091
- this.ga8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ha8_1);
3092
- var tmp_3 = this.ja8_1.dispatch;
3091
+ this.ha8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ia8_1);
3092
+ var tmp_3 = this.ka8_1.dispatch;
3093
3093
  var tmp2_safe_receiver = state.c6r_1;
3094
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.r93_1));
3094
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s93_1));
3095
3095
  }
3096
3096
  return Unit_instance;
3097
3097
  } else if (tmp === 1) {
@@ -3103,37 +3103,37 @@
3103
3103
  }
3104
3104
  while (true);
3105
3105
  };
3106
- protoOf(GameServer$shutdown$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
3107
- var i = new GameServer$shutdown$slambda(this.fa8_1, this.ga8_1, this.ha8_1, completion);
3108
- i.ia8_1 = $this$dispatchAsync;
3109
- i.ja8_1 = store;
3106
+ protoOf(GameServer$shutdown$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3107
+ var i = new GameServer$shutdown$slambda(this.ga8_1, this.ha8_1, this.ia8_1, completion);
3108
+ i.ja8_1 = $this$dispatchAsync;
3109
+ i.ka8_1 = store;
3110
3110
  return i;
3111
3111
  };
3112
3112
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3113
3113
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3114
3114
  var l = function ($this$dispatchAsync, store, $completion) {
3115
- return i.pa1($this$dispatchAsync, store, $completion);
3115
+ return i.qa1($this$dispatchAsync, store, $completion);
3116
3116
  };
3117
3117
  l.$arity = 2;
3118
3118
  return l;
3119
3119
  }
3120
3120
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3121
- this.sa8_1 = $botChatInteractor;
3122
- this.ta8_1 = $message;
3123
- this.ua8_1 = $fromPlayerId;
3124
- this.va8_1 = $onMessageGenerated;
3125
- this.wa8_1 = this$0;
3121
+ this.ta8_1 = $botChatInteractor;
3122
+ this.ua8_1 = $message;
3123
+ this.va8_1 = $fromPlayerId;
3124
+ this.wa8_1 = $onMessageGenerated;
3125
+ this.xa8_1 = this$0;
3126
3126
  CoroutineImpl.call(this, resultContinuation);
3127
3127
  }
3128
- protoOf(GameServer$handlePlayerMessage$slambda).pa1 = function ($this$dispatchAsync, store, $completion) {
3129
- var tmp = this.qa1($this$dispatchAsync, store, $completion);
3128
+ protoOf(GameServer$handlePlayerMessage$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3129
+ var tmp = this.ra1($this$dispatchAsync, store, $completion);
3130
3130
  tmp.u8_1 = Unit_instance;
3131
3131
  tmp.v8_1 = null;
3132
3132
  return tmp.a9();
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3135
3135
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3136
- return this.pa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3136
+ return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3137
3137
  };
3138
3138
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3139
3139
  var suspendResult = this.u8_1;
@@ -3143,20 +3143,20 @@
3143
3143
  switch (tmp) {
3144
3144
  case 0:
3145
3145
  this.t8_1 = 3;
3146
- var state = this.ya8_1.store.state;
3146
+ var state = this.za8_1.store.state;
3147
3147
  if (state.e6s()) {
3148
3148
  var tmp0_table = state.c6s();
3149
3149
  this.s8_1 = 1;
3150
- suspendResult = this.sa8_1.l8s(tmp0_table, this.ta8_1, this.ua8_1, VOID, this);
3150
+ suspendResult = this.ta8_1.m8s(tmp0_table, this.ua8_1, this.va8_1, VOID, this);
3151
3151
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3152
3152
  return suspendResult;
3153
3153
  }
3154
3154
  continue $sm;
3155
3155
  } else {
3156
- this.wa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ua8_1);
3157
- var tmp_0 = this.ya8_1.dispatch;
3156
+ this.xa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.va8_1);
3157
+ var tmp_0 = this.za8_1.dispatch;
3158
3158
  var tmp1_safe_receiver = state.c6r_1;
3159
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.r93_1));
3159
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.s93_1));
3160
3160
  this.s8_1 = 2;
3161
3161
  continue $sm;
3162
3162
  }
@@ -3164,7 +3164,7 @@
3164
3164
  case 1:
3165
3165
  var message = suspendResult;
3166
3166
  if (!(message == null)) {
3167
- this.va8_1(message);
3167
+ this.wa8_1(message);
3168
3168
  }
3169
3169
 
3170
3170
  this.s8_1 = 2;
@@ -3185,16 +3185,16 @@
3185
3185
  }
3186
3186
  while (true);
3187
3187
  };
3188
- protoOf(GameServer$handlePlayerMessage$slambda).qa1 = function ($this$dispatchAsync, store, completion) {
3189
- var i = new GameServer$handlePlayerMessage$slambda(this.sa8_1, this.ta8_1, this.ua8_1, this.va8_1, this.wa8_1, completion);
3190
- i.xa8_1 = $this$dispatchAsync;
3191
- i.ya8_1 = store;
3188
+ protoOf(GameServer$handlePlayerMessage$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3189
+ var i = new GameServer$handlePlayerMessage$slambda(this.ta8_1, this.ua8_1, this.va8_1, this.wa8_1, this.xa8_1, completion);
3190
+ i.ya8_1 = $this$dispatchAsync;
3191
+ i.za8_1 = store;
3192
3192
  return i;
3193
3193
  };
3194
3194
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3195
3195
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3196
3196
  var l = function ($this$dispatchAsync, store, $completion) {
3197
- return i.pa1($this$dispatchAsync, store, $completion);
3197
+ return i.qa1($this$dispatchAsync, store, $completion);
3198
3198
  };
3199
3199
  l.$arity = 2;
3200
3200
  return l;
@@ -3225,7 +3225,7 @@
3225
3225
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3226
3226
  var tmp_3 = Instance(di, tmp$ret$2, null);
3227
3227
  var tmp_4 = KProperty1;
3228
- tmp_1.f9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3228
+ tmp_1.g9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3229
3229
  var tmp_5 = this;
3230
3230
  // Inline function 'org.kodein.di.instance' call
3231
3231
  // Inline function 'org.kodein.type.generic' call
@@ -3233,7 +3233,7 @@
3233
3233
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3234
3234
  var tmp_7 = Instance(di, tmp$ret$4, null);
3235
3235
  var tmp_8 = KProperty1;
3236
- tmp_5.g9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3236
+ tmp_5.h9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3237
3237
  var tmp_9 = this;
3238
3238
  // Inline function 'org.kodein.di.instance' call
3239
3239
  // Inline function 'org.kodein.type.generic' call
@@ -3241,7 +3241,7 @@
3241
3241
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3242
3242
  var tmp_11 = Instance(di, tmp$ret$6, null);
3243
3243
  var tmp_12 = KProperty1;
3244
- tmp_9.h9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3244
+ tmp_9.i9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3245
3245
  var tmp_13 = this;
3246
3246
  // Inline function 'org.kodein.di.instance' call
3247
3247
  // Inline function 'org.kodein.type.generic' call
@@ -3249,7 +3249,7 @@
3249
3249
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3250
3250
  var tmp_15 = Instance(di, tmp$ret$8, null);
3251
3251
  var tmp_16 = KProperty1;
3252
- tmp_13.i9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3252
+ tmp_13.j9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3253
3253
  var tmp_17 = this;
3254
3254
  // Inline function 'org.kodein.di.instance' call
3255
3255
  // Inline function 'org.kodein.type.generic' call
@@ -3257,9 +3257,9 @@
3257
3257
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3258
3258
  var tmp_19 = Instance(di, tmp$ret$10, null);
3259
3259
  var tmp_20 = KProperty1;
3260
- tmp_17.j9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3260
+ tmp_17.k9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3261
3261
  var tmp_21 = this;
3262
- tmp_21.k9y_1 = lazy(GameServer$random$delegate$lambda(this));
3262
+ tmp_21.l9y_1 = lazy(GameServer$random$delegate$lambda(this));
3263
3263
  var tmp_22 = this;
3264
3264
  // Inline function 'org.kodein.di.instance' call
3265
3265
  // Inline function 'org.kodein.type.generic' call
@@ -3267,7 +3267,7 @@
3267
3267
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3268
3268
  var tmp_24 = Instance(di, tmp$ret$12, null);
3269
3269
  var tmp_25 = KProperty1;
3270
- tmp_22.l9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3270
+ tmp_22.m9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3271
3271
  var tmp_26 = this;
3272
3272
  // Inline function 'org.kodein.di.instance' call
3273
3273
  // Inline function 'org.kodein.type.generic' call
@@ -3275,7 +3275,7 @@
3275
3275
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3276
3276
  var tmp_28 = Instance(di, tmp$ret$14, null);
3277
3277
  var tmp_29 = KProperty1;
3278
- tmp_26.m9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3278
+ tmp_26.n9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3279
3279
  var tmp_30 = this;
3280
3280
  // Inline function 'org.kodein.di.instance' call
3281
3281
  // Inline function 'org.kodein.type.generic' call
@@ -3283,7 +3283,7 @@
3283
3283
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3284
3284
  var tmp_32 = Instance(di, tmp$ret$16, null);
3285
3285
  var tmp_33 = KProperty1;
3286
- tmp_30.n9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3286
+ tmp_30.o9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3287
3287
  var tmp_34 = this;
3288
3288
  // Inline function 'org.kodein.di.instance' call
3289
3289
  // Inline function 'org.kodein.type.generic' call
@@ -3291,7 +3291,7 @@
3291
3291
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3292
3292
  var tmp_36 = Instance(di, tmp$ret$18, null);
3293
3293
  var tmp_37 = KProperty1;
3294
- tmp_34.o9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3294
+ tmp_34.p9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3295
3295
  var tmp_38 = this;
3296
3296
  // Inline function 'org.kodein.di.instanceOrNull' call
3297
3297
  // Inline function 'org.kodein.type.generic' call
@@ -3299,16 +3299,16 @@
3299
3299
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3300
3300
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3301
3301
  var tmp_41 = KProperty1;
3302
- tmp_38.p9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3302
+ tmp_38.q9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3303
3303
  var tmp_42 = this;
3304
- var tmp0_externalMiddlewares = plus(storeContract.j98(), externalMiddlewares);
3305
- var tmp1_externalReducers = plus(storeContract.i98(), externalReducers);
3306
- tmp_42.q9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3304
+ var tmp0_externalMiddlewares = plus(storeContract.k98(), externalMiddlewares);
3305
+ var tmp1_externalReducers = plus(storeContract.j98(), externalReducers);
3306
+ tmp_42.r9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3307
3307
  }
3308
3308
  protoOf(GameServer).s6q = function () {
3309
- return this.q9y_1;
3309
+ return this.r9y_1;
3310
3310
  };
3311
- protoOf(GameServer).v8m = function () {
3311
+ protoOf(GameServer).w8m = function () {
3312
3312
  return get_serverStatePayload_0(this.x66()).metadata;
3313
3313
  };
3314
3314
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3354,17 +3354,17 @@
3354
3354
  };
3355
3355
  protoOf(GameServer).fromClientEvent = function (action) {
3356
3356
  this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3357
- this.q9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3357
+ this.r9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3358
3358
  };
3359
3359
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3360
3360
  this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3361
- this.q9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3361
+ this.r9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3362
3362
  };
3363
3363
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3364
3364
  this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3365
- this.q9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3365
+ this.r9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3366
3366
  };
3367
- protoOf(GameServer).za8 = function (playerId, roomId, permanently) {
3367
+ protoOf(GameServer).aa9 = function (playerId, roomId, permanently) {
3368
3368
  this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3369
3369
  var tmp;
3370
3370
  if (this.x66().e6s()) {
@@ -3373,33 +3373,33 @@
3373
3373
  tmp = null;
3374
3374
  }
3375
3375
  var result = tmp;
3376
- this.q9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3376
+ this.r9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3377
3377
  this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3378
3378
  return result;
3379
3379
  };
3380
- protoOf(GameServer).aa9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3380
+ protoOf(GameServer).ba9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3381
3381
  this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3382
- this.q9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3382
+ this.r9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3383
3383
  };
3384
3384
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3385
3385
  this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3386
- var isCreated = this.q9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3387
- this.q9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3386
+ var isCreated = this.r9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3387
+ this.r9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
3388
  };
3389
3389
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3390
3390
  this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3391
- this.q9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3392
- this.q9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3391
+ this.r9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3392
+ this.r9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
3393
  };
3394
3394
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3395
- this.q9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3395
+ this.r9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3396
3396
  };
3397
3397
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3398
- this.q9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3398
+ this.r9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3399
3399
  };
3400
3400
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3401
3401
  this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3402
- this.q9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3402
+ this.r9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3403
3403
  };
3404
3404
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3405
3405
  if (!this.isTableExists) {
@@ -3409,24 +3409,24 @@
3409
3409
  var table = this.table;
3410
3410
  var player = getPlayer(table.players, playerId);
3411
3411
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.o6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.n6v_1.isBot));
3412
- var actions = _get_playerConnectionInteractor__si6cxf(this).ba9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3412
+ var actions = _get_playerConnectionInteractor__si6cxf(this).ca9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3413
3413
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3414
3414
  if (actions.r()) {
3415
3415
  return null;
3416
3416
  }
3417
3417
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).h6e(), table.id, playerId));
3418
3418
  };
3419
- protoOf(GameServer).ca9 = function (newRid) {
3419
+ protoOf(GameServer).da9 = function (newRid) {
3420
3420
  this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3421
- this.q9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3421
+ this.r9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3422
3422
  };
3423
3423
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3424
3424
  this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3425
- this.q9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3425
+ this.r9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3426
3426
  };
3427
- protoOf(GameServer).da9 = function (reason, roomId) {
3427
+ protoOf(GameServer).ea9 = function (reason, roomId) {
3428
3428
  this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3429
- this.q9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3429
+ this.r9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3430
3430
  };
3431
3431
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3432
3432
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3438,7 +3438,7 @@
3438
3438
  }
3439
3439
  var botChatInteractor = tmp;
3440
3440
  this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3441
- this.q9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3441
+ this.r9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3442
3442
  };
3443
3443
  protoOf(GameServer).clear = function () {
3444
3444
  return this.i2();
@@ -3492,13 +3492,13 @@
3492
3492
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3493
3493
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3494
3494
  }
3495
- protoOf(ServerConfig).ea9 = function () {
3495
+ protoOf(ServerConfig).fa9 = function () {
3496
3496
  return this.fromRound;
3497
3497
  };
3498
- protoOf(ServerConfig).fa9 = function () {
3498
+ protoOf(ServerConfig).ga9 = function () {
3499
3499
  return this.shouldFinishGameWhenDeploy;
3500
3500
  };
3501
- protoOf(ServerConfig).ga9 = function () {
3501
+ protoOf(ServerConfig).ha9 = function () {
3502
3502
  return this.shouldFinishGameWithBots;
3503
3503
  };
3504
3504
  protoOf(ServerConfig).oe = function () {
@@ -3510,14 +3510,14 @@
3510
3510
  protoOf(ServerConfig).yl = function () {
3511
3511
  return this.shouldFinishGameWithBots;
3512
3512
  };
3513
- protoOf(ServerConfig).ha9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3513
+ protoOf(ServerConfig).ia9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3514
3514
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3515
3515
  };
3516
3516
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3517
3517
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3518
3518
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3519
3519
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3520
- return $super === VOID ? this.ha9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ha9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3520
+ return $super === VOID ? this.ia9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ia9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3521
3521
  };
3522
3522
  protoOf(ServerConfig).toString = function () {
3523
3523
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3582,20 +3582,20 @@
3582
3582
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3583
3583
  tmp0_serialDesc.hz('roomId', false);
3584
3584
  tmp0_serialDesc.hz('table', false);
3585
- this.ia9_1 = tmp0_serialDesc;
3585
+ this.ja9_1 = tmp0_serialDesc;
3586
3586
  }
3587
- protoOf($serializer).ja9 = function (encoder, value) {
3588
- var tmp0_desc = this.ia9_1;
3587
+ protoOf($serializer).ka9 = function (encoder, value) {
3588
+ var tmp0_desc = this.ja9_1;
3589
3589
  var tmp1_output = encoder.pr(tmp0_desc);
3590
- tmp1_output.et(tmp0_desc, 0, value.ka9_1);
3590
+ tmp1_output.et(tmp0_desc, 0, value.la9_1);
3591
3591
  tmp1_output.et(tmp0_desc, 1, value.table);
3592
3592
  tmp1_output.qr(tmp0_desc);
3593
3593
  };
3594
3594
  protoOf($serializer).do = function (encoder, value) {
3595
- return this.ja9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3595
+ return this.ka9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3596
3596
  };
3597
3597
  protoOf($serializer).eo = function (decoder) {
3598
- var tmp0_desc = this.ia9_1;
3598
+ var tmp0_desc = this.ja9_1;
3599
3599
  var tmp1_flag = true;
3600
3600
  var tmp2_index = 0;
3601
3601
  var tmp3_bitMask0 = 0;
@@ -3630,7 +3630,7 @@
3630
3630
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3631
3631
  };
3632
3632
  protoOf($serializer).co = function () {
3633
- return this.ia9_1;
3633
+ return this.ja9_1;
3634
3634
  };
3635
3635
  protoOf($serializer).wz = function () {
3636
3636
  // Inline function 'kotlin.arrayOf' call
@@ -3646,9 +3646,9 @@
3646
3646
  }
3647
3647
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3648
3648
  if (!(3 === (3 & seen0))) {
3649
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ia9_1);
3649
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ja9_1);
3650
3650
  }
3651
- $this.ka9_1 = roomId;
3651
+ $this.la9_1 = roomId;
3652
3652
  $this.table = table;
3653
3653
  return $this;
3654
3654
  }
@@ -3656,17 +3656,17 @@
3656
3656
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3657
3657
  }
3658
3658
  function TableStateUpdateDto(roomId, table) {
3659
- this.ka9_1 = roomId;
3659
+ this.la9_1 = roomId;
3660
3660
  this.table = table;
3661
3661
  }
3662
- protoOf(TableStateUpdateDto).p8j = function () {
3663
- return this.ka9_1;
3662
+ protoOf(TableStateUpdateDto).q8j = function () {
3663
+ return this.la9_1;
3664
3664
  };
3665
3665
  protoOf(TableStateUpdateDto).c6s = function () {
3666
3666
  return this.table;
3667
3667
  };
3668
3668
  protoOf(TableStateUpdateDto).oe = function () {
3669
- return this.ka9_1;
3669
+ return this.la9_1;
3670
3670
  };
3671
3671
  protoOf(TableStateUpdateDto).pe = function () {
3672
3672
  return this.table;
@@ -3675,15 +3675,15 @@
3675
3675
  return new TableStateUpdateDto(roomId, table);
3676
3676
  };
3677
3677
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3678
- roomId = roomId === VOID ? this.ka9_1 : roomId;
3678
+ roomId = roomId === VOID ? this.la9_1 : roomId;
3679
3679
  table = table === VOID ? this.table : table;
3680
3680
  return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3681
3681
  };
3682
3682
  protoOf(TableStateUpdateDto).toString = function () {
3683
- return 'TableStateUpdateDto(roomId=' + this.ka9_1 + ', table=' + this.table + ')';
3683
+ return 'TableStateUpdateDto(roomId=' + this.la9_1 + ', table=' + this.table + ')';
3684
3684
  };
3685
3685
  protoOf(TableStateUpdateDto).hashCode = function () {
3686
- var result = getStringHashCode(this.ka9_1);
3686
+ var result = getStringHashCode(this.la9_1);
3687
3687
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3688
3688
  return result;
3689
3689
  };
@@ -3692,7 +3692,7 @@
3692
3692
  return true;
3693
3693
  if (!(other instanceof TableStateUpdateDto))
3694
3694
  return false;
3695
- if (!(this.ka9_1 === other.ka9_1))
3695
+ if (!(this.la9_1 === other.la9_1))
3696
3696
  return false;
3697
3697
  if (!(this.table === other.table))
3698
3698
  return false;
@@ -3712,20 +3712,20 @@
3712
3712
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3713
3713
  tmp0_serialDesc.hz('roomId', false);
3714
3714
  tmp0_serialDesc.hz('actions', false);
3715
- this.la9_1 = tmp0_serialDesc;
3715
+ this.ma9_1 = tmp0_serialDesc;
3716
3716
  }
3717
- protoOf($serializer_0).ma9 = function (encoder, value) {
3718
- var tmp0_desc = this.la9_1;
3717
+ protoOf($serializer_0).na9 = function (encoder, value) {
3718
+ var tmp0_desc = this.ma9_1;
3719
3719
  var tmp1_output = encoder.pr(tmp0_desc);
3720
- tmp1_output.et(tmp0_desc, 0, value.na9_1);
3720
+ tmp1_output.et(tmp0_desc, 0, value.oa9_1);
3721
3721
  tmp1_output.et(tmp0_desc, 1, value.actions);
3722
3722
  tmp1_output.qr(tmp0_desc);
3723
3723
  };
3724
3724
  protoOf($serializer_0).do = function (encoder, value) {
3725
- return this.ma9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3725
+ return this.na9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3726
3726
  };
3727
3727
  protoOf($serializer_0).eo = function (decoder) {
3728
- var tmp0_desc = this.la9_1;
3728
+ var tmp0_desc = this.ma9_1;
3729
3729
  var tmp1_flag = true;
3730
3730
  var tmp2_index = 0;
3731
3731
  var tmp3_bitMask0 = 0;
@@ -3760,7 +3760,7 @@
3760
3760
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3761
3761
  };
3762
3762
  protoOf($serializer_0).co = function () {
3763
- return this.la9_1;
3763
+ return this.ma9_1;
3764
3764
  };
3765
3765
  protoOf($serializer_0).wz = function () {
3766
3766
  // Inline function 'kotlin.arrayOf' call
@@ -3776,9 +3776,9 @@
3776
3776
  }
3777
3777
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3778
3778
  if (!(3 === (3 & seen0))) {
3779
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().la9_1);
3779
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ma9_1);
3780
3780
  }
3781
- $this.na9_1 = roomId;
3781
+ $this.oa9_1 = roomId;
3782
3782
  $this.actions = actions;
3783
3783
  return $this;
3784
3784
  }
@@ -3786,17 +3786,17 @@
3786
3786
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3787
3787
  }
3788
3788
  function ActionsStateUpdateDto(roomId, actions) {
3789
- this.na9_1 = roomId;
3789
+ this.oa9_1 = roomId;
3790
3790
  this.actions = actions;
3791
3791
  }
3792
- protoOf(ActionsStateUpdateDto).p8j = function () {
3793
- return this.na9_1;
3792
+ protoOf(ActionsStateUpdateDto).q8j = function () {
3793
+ return this.oa9_1;
3794
3794
  };
3795
- protoOf(ActionsStateUpdateDto).c8k = function () {
3795
+ protoOf(ActionsStateUpdateDto).d8k = function () {
3796
3796
  return this.actions;
3797
3797
  };
3798
3798
  protoOf(ActionsStateUpdateDto).oe = function () {
3799
- return this.na9_1;
3799
+ return this.oa9_1;
3800
3800
  };
3801
3801
  protoOf(ActionsStateUpdateDto).pe = function () {
3802
3802
  return this.actions;
@@ -3805,15 +3805,15 @@
3805
3805
  return new ActionsStateUpdateDto(roomId, actions);
3806
3806
  };
3807
3807
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3808
- roomId = roomId === VOID ? this.na9_1 : roomId;
3808
+ roomId = roomId === VOID ? this.oa9_1 : roomId;
3809
3809
  actions = actions === VOID ? this.actions : actions;
3810
3810
  return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3811
3811
  };
3812
3812
  protoOf(ActionsStateUpdateDto).toString = function () {
3813
- return 'ActionsStateUpdateDto(roomId=' + this.na9_1 + ', actions=' + this.actions + ')';
3813
+ return 'ActionsStateUpdateDto(roomId=' + this.oa9_1 + ', actions=' + this.actions + ')';
3814
3814
  };
3815
3815
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3816
- var result = getStringHashCode(this.na9_1);
3816
+ var result = getStringHashCode(this.oa9_1);
3817
3817
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3818
3818
  return result;
3819
3819
  };
@@ -3822,7 +3822,7 @@
3822
3822
  return true;
3823
3823
  if (!(other instanceof ActionsStateUpdateDto))
3824
3824
  return false;
3825
- if (!(this.na9_1 === other.na9_1))
3825
+ if (!(this.oa9_1 === other.oa9_1))
3826
3826
  return false;
3827
3827
  if (!(this.actions === other.actions))
3828
3828
  return false;
@@ -3852,42 +3852,42 @@
3852
3852
  var tmp$ret$0 = mapToDto(item);
3853
3853
  destination.j(tmp$ret$0);
3854
3854
  }
3855
- return new ActionsStateUpdateDto(_this__u8e3s4.oa9_1, encoderDecoderProvider.f8r(destination));
3855
+ return new ActionsStateUpdateDto(_this__u8e3s4.pa9_1, encoderDecoderProvider.g8r(destination));
3856
3856
  }
3857
3857
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3858
- return new TableStateUpdateDto(_this__u8e3s4.pa9_1, encoderDecoderProvider.d8r(mapToDto_0(_this__u8e3s4.table)));
3858
+ return new TableStateUpdateDto(_this__u8e3s4.qa9_1, encoderDecoderProvider.e8r(mapToDto_0(_this__u8e3s4.table)));
3859
3859
  }
3860
3860
  function ServerStateUpdate() {
3861
3861
  }
3862
3862
  function TableStateUpdate(roomId, table) {
3863
- this.pa9_1 = roomId;
3863
+ this.qa9_1 = roomId;
3864
3864
  this.table = table;
3865
3865
  }
3866
- protoOf(TableStateUpdate).p8j = function () {
3867
- return this.pa9_1;
3866
+ protoOf(TableStateUpdate).q8j = function () {
3867
+ return this.qa9_1;
3868
3868
  };
3869
3869
  protoOf(TableStateUpdate).c6s = function () {
3870
3870
  return this.table;
3871
3871
  };
3872
3872
  protoOf(TableStateUpdate).oe = function () {
3873
- return this.pa9_1;
3873
+ return this.qa9_1;
3874
3874
  };
3875
3875
  protoOf(TableStateUpdate).pe = function () {
3876
3876
  return this.table;
3877
3877
  };
3878
- protoOf(TableStateUpdate).qa9 = function (roomId, table) {
3878
+ protoOf(TableStateUpdate).ra9 = function (roomId, table) {
3879
3879
  return new TableStateUpdate(roomId, table);
3880
3880
  };
3881
3881
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3882
- roomId = roomId === VOID ? this.pa9_1 : roomId;
3882
+ roomId = roomId === VOID ? this.qa9_1 : roomId;
3883
3883
  table = table === VOID ? this.table : table;
3884
- return $super === VOID ? this.qa9(roomId, table) : $super.qa9.call(this, roomId, table);
3884
+ return $super === VOID ? this.ra9(roomId, table) : $super.ra9.call(this, roomId, table);
3885
3885
  };
3886
3886
  protoOf(TableStateUpdate).toString = function () {
3887
- return 'TableStateUpdate(roomId=' + this.pa9_1 + ', table=' + this.table.toString() + ')';
3887
+ return 'TableStateUpdate(roomId=' + this.qa9_1 + ', table=' + this.table.toString() + ')';
3888
3888
  };
3889
3889
  protoOf(TableStateUpdate).hashCode = function () {
3890
- var result = getStringHashCode(this.pa9_1);
3890
+ var result = getStringHashCode(this.qa9_1);
3891
3891
  result = imul(result, 31) + this.table.hashCode() | 0;
3892
3892
  return result;
3893
3893
  };
@@ -3896,41 +3896,41 @@
3896
3896
  return true;
3897
3897
  if (!(other instanceof TableStateUpdate))
3898
3898
  return false;
3899
- if (!(this.pa9_1 === other.pa9_1))
3899
+ if (!(this.qa9_1 === other.qa9_1))
3900
3900
  return false;
3901
3901
  if (!this.table.equals(other.table))
3902
3902
  return false;
3903
3903
  return true;
3904
3904
  };
3905
3905
  function ActionsStateUpdate(roomId, actions) {
3906
- this.oa9_1 = roomId;
3906
+ this.pa9_1 = roomId;
3907
3907
  this.actions = actions;
3908
3908
  }
3909
- protoOf(ActionsStateUpdate).p8j = function () {
3910
- return this.oa9_1;
3909
+ protoOf(ActionsStateUpdate).q8j = function () {
3910
+ return this.pa9_1;
3911
3911
  };
3912
- protoOf(ActionsStateUpdate).c8k = function () {
3912
+ protoOf(ActionsStateUpdate).d8k = function () {
3913
3913
  return this.actions;
3914
3914
  };
3915
3915
  protoOf(ActionsStateUpdate).oe = function () {
3916
- return this.oa9_1;
3916
+ return this.pa9_1;
3917
3917
  };
3918
3918
  protoOf(ActionsStateUpdate).pe = function () {
3919
3919
  return this.actions;
3920
3920
  };
3921
- protoOf(ActionsStateUpdate).ra9 = function (roomId, actions) {
3921
+ protoOf(ActionsStateUpdate).sa9 = function (roomId, actions) {
3922
3922
  return new ActionsStateUpdate(roomId, actions);
3923
3923
  };
3924
3924
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3925
- roomId = roomId === VOID ? this.oa9_1 : roomId;
3925
+ roomId = roomId === VOID ? this.pa9_1 : roomId;
3926
3926
  actions = actions === VOID ? this.actions : actions;
3927
- return $super === VOID ? this.ra9(roomId, actions) : $super.ra9.call(this, roomId, actions);
3927
+ return $super === VOID ? this.sa9(roomId, actions) : $super.sa9.call(this, roomId, actions);
3928
3928
  };
3929
3929
  protoOf(ActionsStateUpdate).toString = function () {
3930
- return 'ActionsStateUpdate(roomId=' + this.oa9_1 + ', actions=' + toString(this.actions) + ')';
3930
+ return 'ActionsStateUpdate(roomId=' + this.pa9_1 + ', actions=' + toString(this.actions) + ')';
3931
3931
  };
3932
3932
  protoOf(ActionsStateUpdate).hashCode = function () {
3933
- var result = getStringHashCode(this.oa9_1);
3933
+ var result = getStringHashCode(this.pa9_1);
3934
3934
  result = imul(result, 31) + hashCode(this.actions) | 0;
3935
3935
  return result;
3936
3936
  };
@@ -3939,7 +3939,7 @@
3939
3939
  return true;
3940
3940
  if (!(other instanceof ActionsStateUpdate))
3941
3941
  return false;
3942
- if (!(this.oa9_1 === other.oa9_1))
3942
+ if (!(this.pa9_1 === other.pa9_1))
3943
3943
  return false;
3944
3944
  if (!equals(this.actions, other.actions))
3945
3945
  return false;
@@ -4179,18 +4179,18 @@
4179
4179
  function ToClientEventsObserver() {
4180
4180
  }
4181
4181
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4182
- this.baa_1 = this$0;
4183
- this.caa_1 = $actions;
4182
+ this.caa_1 = this$0;
4183
+ this.daa_1 = $actions;
4184
4184
  CoroutineImpl.call(this, resultContinuation);
4185
4185
  }
4186
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).faa = function ($this$flow, $completion) {
4187
- var tmp = this.gaa($this$flow, $completion);
4186
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gaa = function ($this$flow, $completion) {
4187
+ var tmp = this.haa($this$flow, $completion);
4188
4188
  tmp.u8_1 = Unit_instance;
4189
4189
  tmp.v8_1 = null;
4190
4190
  return tmp.a9();
4191
4191
  };
4192
4192
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4193
- return this.faa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4193
+ return this.gaa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4194
4194
  };
4195
4195
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4196
4196
  var suspendResult = this.u8_1;
@@ -4200,19 +4200,19 @@
4200
4200
  switch (tmp) {
4201
4201
  case 0:
4202
4202
  this.t8_1 = 4;
4203
- this.baa_1.laa_1;
4204
- this.eaa_1 = transformToEmits(this.baa_1, this.caa_1).l();
4203
+ this.caa_1.maa_1;
4204
+ this.faa_1 = transformToEmits(this.caa_1, this.daa_1).l();
4205
4205
  this.s8_1 = 1;
4206
4206
  continue $sm;
4207
4207
  case 1:
4208
- if (!this.eaa_1.m()) {
4208
+ if (!this.faa_1.m()) {
4209
4209
  this.s8_1 = 3;
4210
4210
  continue $sm;
4211
4211
  }
4212
4212
 
4213
- var element = this.eaa_1.n();
4213
+ var element = this.faa_1.n();
4214
4214
  this.s8_1 = 2;
4215
- suspendResult = this.daa_1.o28(element, this);
4215
+ suspendResult = this.eaa_1.o28(element, this);
4216
4216
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4217
4217
  return suspendResult;
4218
4218
  }
@@ -4222,11 +4222,11 @@
4222
4222
  this.s8_1 = 1;
4223
4223
  continue $sm;
4224
4224
  case 3:
4225
- var tmp0 = this.baa_1.kaa_1;
4225
+ var tmp0 = this.caa_1.laa_1;
4226
4226
  l$ret$1: do {
4227
4227
  while (true) {
4228
4228
  var cur = tmp0.kotlinx$atomicfu$value;
4229
- var upd = cur - this.caa_1.o() | 0;
4229
+ var upd = cur - this.daa_1.o() | 0;
4230
4230
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4231
4231
  break l$ret$1;
4232
4232
  }
@@ -4248,15 +4248,15 @@
4248
4248
  }
4249
4249
  while (true);
4250
4250
  };
4251
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gaa = function ($this$flow, completion) {
4252
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.baa_1, this.caa_1, completion);
4253
- i.daa_1 = $this$flow;
4251
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).haa = function ($this$flow, completion) {
4252
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.caa_1, this.daa_1, completion);
4253
+ i.eaa_1 = $this$flow;
4254
4254
  return i;
4255
4255
  };
4256
4256
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4257
4257
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4258
4258
  var l = function ($this$flow, $completion) {
4259
- return i.faa($this$flow, $completion);
4259
+ return i.gaa($this$flow, $completion);
4260
4260
  };
4261
4261
  l.$arity = 1;
4262
4262
  return l;
@@ -4326,29 +4326,29 @@
4326
4326
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4327
4327
  }
4328
4328
  function mapFromGroupKey($this, _this__u8e3s4) {
4329
- var tmp = $this.jaa_1.h6e();
4329
+ var tmp = $this.kaa_1.h6e();
4330
4330
  // Inline function 'kotlin.collections.toTypedArray' call
4331
- var this_0 = _this__u8e3s4.oaa_1;
4331
+ var this_0 = _this__u8e3s4.paa_1;
4332
4332
  var tmp_0 = copyToArray(this_0);
4333
4333
  // Inline function 'kotlin.collections.toTypedArray' call
4334
- var this_1 = _this__u8e3s4.paa_1;
4334
+ var this_1 = _this__u8e3s4.qaa_1;
4335
4335
  var tmp$ret$1 = copyToArray(this_1);
4336
- return new ActionDeliveryPayload(_this__u8e3s4.naa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qaa_1);
4336
+ return new ActionDeliveryPayload(_this__u8e3s4.oaa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.raa_1);
4337
4337
  }
4338
4338
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4339
- this.naa_1 = tableId;
4340
- this.oaa_1 = includePlayers;
4341
- this.paa_1 = excludePlayers;
4342
- this.qaa_1 = deliveryType;
4339
+ this.oaa_1 = tableId;
4340
+ this.paa_1 = includePlayers;
4341
+ this.qaa_1 = excludePlayers;
4342
+ this.raa_1 = deliveryType;
4343
4343
  }
4344
4344
  protoOf(GroupKey).toString = function () {
4345
- return 'GroupKey(tableId=' + this.naa_1 + ', includePlayers=' + toString(this.oaa_1) + ', excludePlayers=' + toString(this.paa_1) + ', deliveryType=' + this.qaa_1.toString() + ')';
4345
+ return 'GroupKey(tableId=' + this.oaa_1 + ', includePlayers=' + toString(this.paa_1) + ', excludePlayers=' + toString(this.qaa_1) + ', deliveryType=' + this.raa_1.toString() + ')';
4346
4346
  };
4347
4347
  protoOf(GroupKey).hashCode = function () {
4348
- var result = getStringHashCode(this.naa_1);
4349
- result = imul(result, 31) + hashCode(this.oaa_1) | 0;
4348
+ var result = getStringHashCode(this.oaa_1);
4350
4349
  result = imul(result, 31) + hashCode(this.paa_1) | 0;
4351
- result = imul(result, 31) + this.qaa_1.hashCode() | 0;
4350
+ result = imul(result, 31) + hashCode(this.qaa_1) | 0;
4351
+ result = imul(result, 31) + this.raa_1.hashCode() | 0;
4352
4352
  return result;
4353
4353
  };
4354
4354
  protoOf(GroupKey).equals = function (other) {
@@ -4356,35 +4356,35 @@
4356
4356
  return true;
4357
4357
  if (!(other instanceof GroupKey))
4358
4358
  return false;
4359
- if (!(this.naa_1 === other.naa_1))
4360
- return false;
4361
- if (!equals(this.oaa_1, other.oaa_1))
4359
+ if (!(this.oaa_1 === other.oaa_1))
4362
4360
  return false;
4363
4361
  if (!equals(this.paa_1, other.paa_1))
4364
4362
  return false;
4365
- if (!this.qaa_1.equals(other.qaa_1))
4363
+ if (!equals(this.qaa_1, other.qaa_1))
4364
+ return false;
4365
+ if (!this.raa_1.equals(other.raa_1))
4366
4366
  return false;
4367
4367
  return true;
4368
4368
  };
4369
4369
  function Companion_4() {
4370
- this.raa_1 = 6;
4370
+ this.saa_1 = 6;
4371
4371
  }
4372
4372
  var Companion_instance_14;
4373
4373
  function Companion_getInstance_5() {
4374
4374
  return Companion_instance_14;
4375
4375
  }
4376
4376
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4377
- this.aab_1 = this$0;
4377
+ this.bab_1 = this$0;
4378
4378
  CoroutineImpl.call(this, resultContinuation);
4379
4379
  }
4380
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).cab = function (actions, $completion) {
4381
- var tmp = this.dab(actions, $completion);
4380
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dab = function (actions, $completion) {
4381
+ var tmp = this.eab(actions, $completion);
4382
4382
  tmp.u8_1 = Unit_instance;
4383
4383
  tmp.v8_1 = null;
4384
4384
  return tmp.a9();
4385
4385
  };
4386
4386
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4387
- return this.cab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4387
+ return this.dab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4388
4388
  };
4389
4389
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4390
4390
  var suspendResult = this.u8_1;
@@ -4393,7 +4393,7 @@
4393
4393
  var tmp = this.s8_1;
4394
4394
  if (tmp === 0) {
4395
4395
  this.t8_1 = 1;
4396
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aab_1, this.bab_1, null));
4396
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.bab_1, this.cab_1, null));
4397
4397
  } else if (tmp === 1) {
4398
4398
  throw this.v8_1;
4399
4399
  }
@@ -4403,23 +4403,23 @@
4403
4403
  }
4404
4404
  while (true);
4405
4405
  };
4406
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dab = function (actions, completion) {
4407
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aab_1, completion);
4408
- i.bab_1 = actions;
4406
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).eab = function (actions, completion) {
4407
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.bab_1, completion);
4408
+ i.cab_1 = actions;
4409
4409
  return i;
4410
4410
  };
4411
4411
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4412
4412
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4413
4413
  var l = function (actions, $completion) {
4414
- return i.cab(actions, $completion);
4414
+ return i.dab(actions, $completion);
4415
4415
  };
4416
4416
  l.$arity = 1;
4417
4417
  return l;
4418
4418
  }
4419
4419
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4420
4420
  CoroutineImpl.call(this, resultContinuation);
4421
- this.mab_1 = _this__u8e3s4;
4422
- this.nab_1 = fromEvent;
4421
+ this.nab_1 = _this__u8e3s4;
4422
+ this.oab_1 = fromEvent;
4423
4423
  }
4424
4424
  protoOf($sentEventCOROUTINE$).a9 = function () {
4425
4425
  var suspendResult = this.u8_1;
@@ -4429,8 +4429,8 @@
4429
4429
  switch (tmp) {
4430
4430
  case 0:
4431
4431
  this.t8_1 = 2;
4432
- this.mab_1.laa_1;
4433
- var tmp0 = this.mab_1.kaa_1;
4432
+ this.nab_1.maa_1;
4433
+ var tmp0 = this.nab_1.laa_1;
4434
4434
  l$ret$1: do {
4435
4435
  while (true) {
4436
4436
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4442,7 +4442,7 @@
4442
4442
  }
4443
4443
  while (false);
4444
4444
  this.s8_1 = 1;
4445
- suspendResult = this.mab_1.maa_1.o28(this.nab_1, this);
4445
+ suspendResult = this.nab_1.naa_1.o28(this.oab_1, this);
4446
4446
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4447
4447
  return suspendResult;
4448
4448
  }
@@ -4466,7 +4466,7 @@
4466
4466
  };
4467
4467
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4468
4468
  CoroutineImpl.call(this, resultContinuation);
4469
- this.wab_1 = _this__u8e3s4;
4469
+ this.xab_1 = _this__u8e3s4;
4470
4470
  }
4471
4471
  protoOf($waitForCOROUTINE$).a9 = function () {
4472
4472
  var suspendResult = this.u8_1;
@@ -4476,12 +4476,12 @@
4476
4476
  switch (tmp) {
4477
4477
  case 0:
4478
4478
  this.t8_1 = 5;
4479
- this.wab_1.laa_1;
4480
- this.xab_1 = 0;
4479
+ this.xab_1.maa_1;
4480
+ this.yab_1 = 0;
4481
4481
  this.s8_1 = 1;
4482
4482
  continue $sm;
4483
4483
  case 1:
4484
- if (!!(this.wab_1.kaa_1.kotlinx$atomicfu$value === 0)) {
4484
+ if (!!(this.xab_1.laa_1.kotlinx$atomicfu$value === 0)) {
4485
4485
  this.s8_1 = 4;
4486
4486
  continue $sm;
4487
4487
  }
@@ -4494,9 +4494,9 @@
4494
4494
 
4495
4495
  continue $sm;
4496
4496
  case 2:
4497
- this.xab_1 = this.xab_1 + 1 | 0;
4498
- if (this.xab_1 > 6) {
4499
- this.wab_1.iaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wab_1.kaa_1.kotlinx$atomicfu$value);
4497
+ this.yab_1 = this.yab_1 + 1 | 0;
4498
+ if (this.yab_1 > 6) {
4499
+ this.xab_1.jaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xab_1.laa_1.kotlinx$atomicfu$value);
4500
4500
  this.s8_1 = 4;
4501
4501
  continue $sm;
4502
4502
  } else {
@@ -4524,54 +4524,54 @@
4524
4524
  while (true);
4525
4525
  };
4526
4526
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4527
- this.haa_1 = serverReduxConfig;
4528
- this.iaa_1 = logger;
4529
- this.jaa_1 = idsProvider;
4530
- this.kaa_1 = atomic$ref$1(0);
4527
+ this.iaa_1 = serverReduxConfig;
4528
+ this.jaa_1 = logger;
4529
+ this.kaa_1 = idsProvider;
4530
+ this.laa_1 = atomic$ref$1(0);
4531
4531
  var tmp = this;
4532
4532
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4533
- tmp.laa_1 = get_atomicfu$reentrantLock();
4534
- this.maa_1 = MutableSharedFlow();
4533
+ tmp.maa_1 = get_atomicfu$reentrantLock();
4534
+ this.naa_1 = MutableSharedFlow();
4535
4535
  }
4536
- protoOf(ToClientEventsObserverImpl).sa9 = function (fromEvent, $completion) {
4536
+ protoOf(ToClientEventsObserverImpl).ta9 = function (fromEvent, $completion) {
4537
4537
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4538
4538
  tmp.u8_1 = Unit_instance;
4539
4539
  tmp.v8_1 = null;
4540
4540
  return tmp.a9();
4541
4541
  };
4542
- protoOf(ToClientEventsObserverImpl).d9i = function ($completion) {
4542
+ protoOf(ToClientEventsObserverImpl).e9i = function ($completion) {
4543
4543
  var tmp = new $waitForCOROUTINE$(this, $completion);
4544
4544
  tmp.u8_1 = Unit_instance;
4545
4545
  tmp.v8_1 = null;
4546
4546
  return tmp.a9();
4547
4547
  };
4548
- protoOf(ToClientEventsObserverImpl).j9z = function () {
4549
- if (!this.haa_1.enabledCombinedEvents) {
4550
- return this.maa_1;
4548
+ protoOf(ToClientEventsObserverImpl).k9z = function () {
4549
+ if (!this.iaa_1.enabledCombinedEvents) {
4550
+ return this.naa_1;
4551
4551
  }
4552
- var tmp = windowedByInterval(this.maa_1, fromInt(this.haa_1.combinedEventsIntervalMillis));
4552
+ var tmp = windowedByInterval(this.naa_1, fromInt(this.iaa_1.combinedEventsIntervalMillis));
4553
4553
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4554
4554
  };
4555
4555
  function PlayerConnectionInteractor() {
4556
4556
  }
4557
4557
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4558
- if (waitForPlayer && $this.bac_1.waitForPlayerToReconnect) {
4558
+ if (waitForPlayer && $this.cac_1.waitForPlayerToReconnect) {
4559
4559
  Companion_getInstance();
4560
4560
  // Inline function 'kotlin.time.Companion.milliseconds' call
4561
- var this_0 = $this.bac_1.reconnectionCheckDurationMillis;
4561
+ var this_0 = $this.cac_1.reconnectionCheckDurationMillis;
4562
4562
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4563
4563
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.o6v_1.d69().x67(reconnectionCheckDurationMillis);
4564
4564
  if (noRecentReconnects) {
4565
- return $this.zab(player.playerId, newConnectionState, previousConnectionState);
4565
+ return $this.aac(player.playerId, newConnectionState, previousConnectionState);
4566
4566
  }
4567
4567
  }
4568
- var canRemoveGameWhenNoPlayers = Companion_instance_2.m6v($this.bac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4568
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.m6v($this.cac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4569
4569
  if (canRemoveGameWhenNoPlayers) {
4570
- return listOf($this.fac_1.d8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4570
+ return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4571
4571
  }
4572
- if (table.sceneInfo.l7g()) {
4573
- if (!$this.cac_1.openRoomIfFinished) {
4574
- return listOf($this.fac_1.d8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4572
+ if (table.sceneInfo.m7g()) {
4573
+ if (!$this.dac_1.openRoomIfFinished) {
4574
+ return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4575
4575
  }
4576
4576
  // Inline function 'kotlin.collections.filter' call
4577
4577
  var tmp0 = table.players;
@@ -4646,27 +4646,27 @@
4646
4646
  }
4647
4647
  var readyLivePlayers = destination_3;
4648
4648
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4649
- if ($this.cac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4650
- return listOf($this.fac_1.d8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4649
+ if ($this.dac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4650
+ return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4651
4651
  }
4652
4652
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4653
4653
  if (allPlayersMadeDecision) {
4654
- var tmp0_$this = $this.fac_1;
4654
+ var tmp0_$this = $this.gac_1;
4655
4655
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4656
- return listOf(tmp0_$this.c8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4656
+ return listOf(tmp0_$this.d8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4657
4657
  }
4658
4658
  }
4659
- if (!$this.bac_1.botReplacesPlayerAfterTimeout) {
4660
- return listOf($this.fac_1.d8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4659
+ if (!$this.cac_1.botReplacesPlayerAfterTimeout) {
4660
+ return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4661
4661
  }
4662
4662
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4663
4663
  }
4664
4664
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4665
4665
  // Inline function 'kotlin.collections.mutableListOf' call
4666
4666
  var actionsList = ArrayList_init_$Create$_0();
4667
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.za6(player, table)]));
4667
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.aa7(player, table)]));
4668
4668
  if (player.o6v_1.m67()) {
4669
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.dac_1.g9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4669
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.eac_1.h9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4670
4670
  }
4671
4671
  return actionsList;
4672
4672
  }
@@ -4680,13 +4680,13 @@
4680
4680
  return actionsList;
4681
4681
  }
4682
4682
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4683
- this.bac_1 = serverConfig;
4684
- this.cac_1 = engineLogicConfig;
4685
- this.dac_1 = playerTurnMechanicReducer;
4686
- this.eac_1 = idsProvider;
4687
- this.fac_1 = gameLifecycleInteractor;
4683
+ this.cac_1 = serverConfig;
4684
+ this.dac_1 = engineLogicConfig;
4685
+ this.eac_1 = playerTurnMechanicReducer;
4686
+ this.fac_1 = idsProvider;
4687
+ this.gac_1 = gameLifecycleInteractor;
4688
4688
  }
4689
- protoOf(PlayerConnectionInteractorImpl).yab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4689
+ protoOf(PlayerConnectionInteractorImpl).zab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4690
4690
  var tmp;
4691
4691
  switch (newConnectionState.q2_1) {
4692
4692
  case 1:
@@ -4694,7 +4694,7 @@
4694
4694
  break;
4695
4695
  case 4:
4696
4696
  case 5:
4697
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.l7g() && table.config.isPrivate;
4697
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.m7g() && table.config.isPrivate;
4698
4698
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4699
4699
  break;
4700
4700
  case 2:
@@ -4717,18 +4717,18 @@
4717
4717
  }
4718
4718
  return tmp;
4719
4719
  };
4720
- protoOf(PlayerConnectionInteractorImpl).ba9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4720
+ protoOf(PlayerConnectionInteractorImpl).ca9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4721
4721
  if (!isLive) {
4722
4722
  return emptyList();
4723
4723
  }
4724
- var tmp0_deliveryPayload = Companion_instance_1.user(this.eac_1.h6e(), tableId, sendToPlayerId);
4724
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.fac_1.h6e(), tableId, sendToPlayerId);
4725
4725
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4726
- var tmp1_deliveryPayload = Companion_instance_1.user(this.eac_1.h6e(), tableId, sendToPlayerId);
4726
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.fac_1.h6e(), tableId, sendToPlayerId);
4727
4727
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4728
4728
  };
4729
- protoOf(PlayerConnectionInteractorImpl).za6 = function (sendToPlayer, table) {
4730
- var updatedTable = this.dac_1.h9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4731
- var aid = this.eac_1.h6e();
4729
+ protoOf(PlayerConnectionInteractorImpl).aa7 = function (sendToPlayer, table) {
4730
+ var updatedTable = this.eac_1.i9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4731
+ var aid = this.fac_1.h6e();
4732
4732
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4733
4733
  var tmp0_playerId = sendToPlayer.playerId;
4734
4734
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4747,24 +4747,24 @@
4747
4747
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4748
4748
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4749
4749
  };
4750
- protoOf(PlayerConnectionInteractorImpl).zab = function (playerId, newConnectionState, previousConnectionState) {
4750
+ protoOf(PlayerConnectionInteractorImpl).aac = function (playerId, newConnectionState, previousConnectionState) {
4751
4751
  var tmp = System_instance.dk();
4752
4752
  Companion_getInstance();
4753
4753
  // Inline function 'kotlin.time.Companion.milliseconds' call
4754
- var this_0 = this.bac_1.waitForPlayerToReconnectTimeOutMillis;
4754
+ var this_0 = this.cac_1.waitForPlayerToReconnectTimeOutMillis;
4755
4755
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4756
4756
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4757
4757
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4758
4758
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4759
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.bac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4759
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.cac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4760
4760
  };
4761
- protoOf(PlayerConnectionInteractorImpl).aac = function (isBot, playerId, connectedPlayers) {
4761
+ protoOf(PlayerConnectionInteractorImpl).bac = function (isBot, playerId, connectedPlayers) {
4762
4762
  var tmp;
4763
4763
  if (isBot) {
4764
4764
  tmp = Companion_instance_3.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4765
4765
  } else {
4766
4766
  var tmp_0;
4767
- if (this.bac_1.waitForPlayerToConnectOnStart) {
4767
+ if (this.cac_1.waitForPlayerToConnectOnStart) {
4768
4768
  var tmp_1;
4769
4769
  if (connectedPlayers.u1(playerId)) {
4770
4770
  tmp_1 = Companion_instance_3.s67(PlayerConnectionState_LIVE_getInstance());
@@ -4780,154 +4780,154 @@
4780
4780
  return tmp;
4781
4781
  };
4782
4782
  function UpdateServerConfigAction(serverConfig) {
4783
- this.gac_1 = serverConfig;
4783
+ this.hac_1 = serverConfig;
4784
4784
  }
4785
4785
  protoOf(UpdateServerConfigAction).toString = function () {
4786
- return 'UpdateServerConfigAction(serverConfig=' + this.gac_1.toString() + ')';
4786
+ return 'UpdateServerConfigAction(serverConfig=' + this.hac_1.toString() + ')';
4787
4787
  };
4788
4788
  protoOf(UpdateServerConfigAction).hashCode = function () {
4789
- return this.gac_1.hashCode();
4789
+ return this.hac_1.hashCode();
4790
4790
  };
4791
4791
  protoOf(UpdateServerConfigAction).equals = function (other) {
4792
4792
  if (this === other)
4793
4793
  return true;
4794
4794
  if (!(other instanceof UpdateServerConfigAction))
4795
4795
  return false;
4796
- if (!this.gac_1.equals(other.gac_1))
4796
+ if (!this.hac_1.equals(other.hac_1))
4797
4797
  return false;
4798
4798
  return true;
4799
4799
  };
4800
4800
  function SpectatorsAction() {
4801
4801
  }
4802
4802
  function AddSpectatorsAction(spectators) {
4803
- this.hac_1 = spectators;
4803
+ this.iac_1 = spectators;
4804
4804
  }
4805
4805
  protoOf(AddSpectatorsAction).toString = function () {
4806
- return 'AddSpectatorsAction(spectators=' + toString(this.hac_1) + ')';
4806
+ return 'AddSpectatorsAction(spectators=' + toString(this.iac_1) + ')';
4807
4807
  };
4808
4808
  protoOf(AddSpectatorsAction).hashCode = function () {
4809
- return hashCode(this.hac_1);
4809
+ return hashCode(this.iac_1);
4810
4810
  };
4811
4811
  protoOf(AddSpectatorsAction).equals = function (other) {
4812
4812
  if (this === other)
4813
4813
  return true;
4814
4814
  if (!(other instanceof AddSpectatorsAction))
4815
4815
  return false;
4816
- if (!equals(this.hac_1, other.hac_1))
4816
+ if (!equals(this.iac_1, other.iac_1))
4817
4817
  return false;
4818
4818
  return true;
4819
4819
  };
4820
4820
  function RemoveSpectatorsAction(spectators) {
4821
- this.iac_1 = spectators;
4821
+ this.jac_1 = spectators;
4822
4822
  }
4823
4823
  protoOf(RemoveSpectatorsAction).toString = function () {
4824
- return 'RemoveSpectatorsAction(spectators=' + toString(this.iac_1) + ')';
4824
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.jac_1) + ')';
4825
4825
  };
4826
4826
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4827
- return hashCode(this.iac_1);
4827
+ return hashCode(this.jac_1);
4828
4828
  };
4829
4829
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4830
4830
  if (this === other)
4831
4831
  return true;
4832
4832
  if (!(other instanceof RemoveSpectatorsAction))
4833
4833
  return false;
4834
- if (!equals(this.iac_1, other.iac_1))
4834
+ if (!equals(this.jac_1, other.jac_1))
4835
4835
  return false;
4836
4836
  return true;
4837
4837
  };
4838
4838
  function _get_asyncProvider__jbpyhw($this) {
4839
- var tmp0 = $this.oac_1;
4839
+ var tmp0 = $this.pac_1;
4840
4840
  var tmp = KProperty1;
4841
4841
  // Inline function 'kotlin.getValue' call
4842
4842
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4843
4843
  return tmp0.x();
4844
4844
  }
4845
4845
  function _get_logger__rkp4sl($this) {
4846
- var tmp0 = $this.pac_1;
4846
+ var tmp0 = $this.qac_1;
4847
4847
  var tmp = KProperty1;
4848
4848
  // Inline function 'kotlin.getValue' call
4849
4849
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4850
4850
  return tmp0.x();
4851
4851
  }
4852
4852
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4853
- var tmp0 = $this.qac_1;
4853
+ var tmp0 = $this.rac_1;
4854
4854
  var tmp = KProperty1;
4855
4855
  // Inline function 'kotlin.getValue' call
4856
4856
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4857
4857
  return tmp0.x();
4858
4858
  }
4859
4859
  function _get_lastCardInteractor__h6lq3w($this) {
4860
- var tmp0 = $this.rac_1;
4860
+ var tmp0 = $this.sac_1;
4861
4861
  var tmp = KProperty1;
4862
4862
  // Inline function 'kotlin.getValue' call
4863
4863
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4864
4864
  return tmp0.x();
4865
4865
  }
4866
4866
  function _get_serverConfig__rk2g06($this) {
4867
- var tmp0 = $this.sac_1;
4867
+ var tmp0 = $this.tac_1;
4868
4868
  var tmp = KProperty1;
4869
4869
  // Inline function 'kotlin.getValue' call
4870
4870
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4871
4871
  return tmp0.x();
4872
4872
  }
4873
4873
  function _get_logicConfig__52ww9d($this) {
4874
- var tmp0 = $this.tac_1;
4874
+ var tmp0 = $this.uac_1;
4875
4875
  var tmp = KProperty1;
4876
4876
  // Inline function 'kotlin.getValue' call
4877
4877
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4878
4878
  return tmp0.x();
4879
4879
  }
4880
4880
  function _get_idsProvider__fnfajc_0($this) {
4881
- var tmp0 = $this.uac_1;
4881
+ var tmp0 = $this.vac_1;
4882
4882
  var tmp = KProperty1;
4883
4883
  // Inline function 'kotlin.getValue' call
4884
4884
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4885
4885
  return tmp0.x();
4886
4886
  }
4887
4887
  function _get_botConfig__cpaxzc($this) {
4888
- var tmp0 = $this.vac_1;
4888
+ var tmp0 = $this.wac_1;
4889
4889
  var tmp = KProperty1;
4890
4890
  // Inline function 'kotlin.getValue' call
4891
4891
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4892
4892
  return tmp0.x();
4893
4893
  }
4894
4894
  function _get_scenePositionProvider__kn0n1n($this) {
4895
- var tmp0 = $this.wac_1;
4895
+ var tmp0 = $this.xac_1;
4896
4896
  var tmp = KProperty1;
4897
4897
  // Inline function 'kotlin.getValue' call
4898
4898
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4899
4899
  return tmp0.x();
4900
4900
  }
4901
4901
  function _get_toClientEventsObserver__6rp51y_0($this) {
4902
- var tmp0 = $this.xac_1;
4902
+ var tmp0 = $this.yac_1;
4903
4903
  var tmp = KProperty1;
4904
4904
  // Inline function 'kotlin.getValue' call
4905
4905
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4906
4906
  return tmp0.x();
4907
4907
  }
4908
4908
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4909
- var tmp0 = $this.yac_1;
4909
+ var tmp0 = $this.zac_1;
4910
4910
  var tmp = KProperty1;
4911
4911
  // Inline function 'kotlin.getValue' call
4912
4912
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4913
4913
  return tmp0.x();
4914
4914
  }
4915
4915
  function _get_dealerConfig__183ci8($this) {
4916
- var tmp0 = $this.zac_1;
4916
+ var tmp0 = $this.aad_1;
4917
4917
  var tmp = KProperty1;
4918
4918
  // Inline function 'kotlin.getValue' call
4919
4919
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4920
4920
  return tmp0.x();
4921
4921
  }
4922
4922
  function _get_poolProvider__tqti6a($this) {
4923
- var tmp0 = $this.aad_1;
4923
+ var tmp0 = $this.bad_1;
4924
4924
  var tmp = KProperty1;
4925
4925
  // Inline function 'kotlin.getValue' call
4926
4926
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4927
4927
  return tmp0.x();
4928
4928
  }
4929
4929
  function _get_cardsDealerProvider__bekjpg($this) {
4930
- var tmp0 = $this.bad_1;
4930
+ var tmp0 = $this.cad_1;
4931
4931
  var tmp = KProperty1;
4932
4932
  // Inline function 'kotlin.getValue' call
4933
4933
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5091,11 +5091,11 @@
5091
5091
  tmp = fileLoggerStoreContract;
5092
5092
  }
5093
5093
  fileLoggerStoreContract = tmp;
5094
- this.jac_1 = validationStoreContract;
5095
- this.kac_1 = timersStoreContract;
5096
- this.lac_1 = botGameStoreContract;
5097
- this.mac_1 = gameMechanicStoreContract;
5098
- this.nac_1 = fileLoggerStoreContract;
5094
+ this.kac_1 = validationStoreContract;
5095
+ this.lac_1 = timersStoreContract;
5096
+ this.mac_1 = botGameStoreContract;
5097
+ this.nac_1 = gameMechanicStoreContract;
5098
+ this.oac_1 = fileLoggerStoreContract;
5099
5099
  var tmp_0 = this;
5100
5100
  // Inline function 'org.kodein.di.instance' call
5101
5101
  // Inline function 'org.kodein.type.generic' call
@@ -5103,7 +5103,7 @@
5103
5103
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5104
5104
  var tmp_2 = Instance(di, tmp$ret$0, null);
5105
5105
  var tmp_3 = KProperty1;
5106
- tmp_0.oac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5106
+ tmp_0.pac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5107
5107
  var tmp_4 = this;
5108
5108
  // Inline function 'org.kodein.di.instance' call
5109
5109
  // Inline function 'org.kodein.type.generic' call
@@ -5111,7 +5111,7 @@
5111
5111
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5112
5112
  var tmp_6 = Instance(di, tmp$ret$2, null);
5113
5113
  var tmp_7 = KProperty1;
5114
- tmp_4.pac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5114
+ tmp_4.qac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5115
5115
  var tmp_8 = this;
5116
5116
  // Inline function 'org.kodein.di.instance' call
5117
5117
  // Inline function 'org.kodein.type.generic' call
@@ -5119,7 +5119,7 @@
5119
5119
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5120
5120
  var tmp_10 = Instance(di, tmp$ret$4, null);
5121
5121
  var tmp_11 = KProperty1;
5122
- tmp_8.qac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5122
+ tmp_8.rac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5123
5123
  var tmp_12 = this;
5124
5124
  // Inline function 'org.kodein.di.instance' call
5125
5125
  // Inline function 'org.kodein.type.generic' call
@@ -5127,7 +5127,7 @@
5127
5127
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5128
5128
  var tmp_14 = Instance(di, tmp$ret$6, null);
5129
5129
  var tmp_15 = KProperty1;
5130
- tmp_12.rac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5130
+ tmp_12.sac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5131
5131
  var tmp_16 = this;
5132
5132
  // Inline function 'org.kodein.di.instance' call
5133
5133
  // Inline function 'org.kodein.type.generic' call
@@ -5135,7 +5135,7 @@
5135
5135
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5136
5136
  var tmp_18 = Instance(di, tmp$ret$8, null);
5137
5137
  var tmp_19 = KProperty1;
5138
- tmp_16.sac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5138
+ tmp_16.tac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5139
5139
  var tmp_20 = this;
5140
5140
  // Inline function 'org.kodein.di.instance' call
5141
5141
  // Inline function 'org.kodein.type.generic' call
@@ -5143,7 +5143,7 @@
5143
5143
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5144
5144
  var tmp_22 = Instance(di, tmp$ret$10, null);
5145
5145
  var tmp_23 = KProperty1;
5146
- tmp_20.tac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5146
+ tmp_20.uac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5147
5147
  var tmp_24 = this;
5148
5148
  // Inline function 'org.kodein.di.instance' call
5149
5149
  // Inline function 'org.kodein.type.generic' call
@@ -5151,7 +5151,7 @@
5151
5151
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5152
5152
  var tmp_26 = Instance(di, tmp$ret$12, null);
5153
5153
  var tmp_27 = KProperty1;
5154
- tmp_24.uac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5154
+ tmp_24.vac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5155
5155
  var tmp_28 = this;
5156
5156
  // Inline function 'org.kodein.di.instance' call
5157
5157
  // Inline function 'org.kodein.type.generic' call
@@ -5159,7 +5159,7 @@
5159
5159
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5160
5160
  var tmp_30 = Instance(di, tmp$ret$14, null);
5161
5161
  var tmp_31 = KProperty1;
5162
- tmp_28.vac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5162
+ tmp_28.wac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5163
5163
  var tmp_32 = this;
5164
5164
  // Inline function 'org.kodein.di.instance' call
5165
5165
  // Inline function 'org.kodein.type.generic' call
@@ -5167,7 +5167,7 @@
5167
5167
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5168
5168
  var tmp_34 = Instance(di, tmp$ret$16, null);
5169
5169
  var tmp_35 = KProperty1;
5170
- tmp_32.wac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5170
+ tmp_32.xac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5171
5171
  var tmp_36 = this;
5172
5172
  // Inline function 'org.kodein.di.instance' call
5173
5173
  // Inline function 'org.kodein.type.generic' call
@@ -5175,7 +5175,7 @@
5175
5175
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5176
5176
  var tmp_38 = Instance(di, tmp$ret$18, null);
5177
5177
  var tmp_39 = KProperty1;
5178
- tmp_36.xac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5178
+ tmp_36.yac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5179
5179
  var tmp_40 = this;
5180
5180
  // Inline function 'org.kodein.di.instance' call
5181
5181
  // Inline function 'org.kodein.type.generic' call
@@ -5183,7 +5183,7 @@
5183
5183
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5184
5184
  var tmp_42 = Instance(di, tmp$ret$20, null);
5185
5185
  var tmp_43 = KProperty1;
5186
- tmp_40.yac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5186
+ tmp_40.zac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5187
5187
  var tmp_44 = this;
5188
5188
  // Inline function 'org.kodein.di.instance' call
5189
5189
  // Inline function 'org.kodein.type.generic' call
@@ -5191,7 +5191,7 @@
5191
5191
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5192
5192
  var tmp_46 = Instance(di, tmp$ret$22, null);
5193
5193
  var tmp_47 = KProperty1;
5194
- tmp_44.zac_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5194
+ tmp_44.aad_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5195
5195
  var tmp_48 = this;
5196
5196
  // Inline function 'org.kodein.di.instance' call
5197
5197
  // Inline function 'org.kodein.type.generic' call
@@ -5199,7 +5199,7 @@
5199
5199
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5200
5200
  var tmp_50 = Instance(di, tmp$ret$24, null);
5201
5201
  var tmp_51 = KProperty1;
5202
- tmp_48.aad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5202
+ tmp_48.bad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5203
5203
  var tmp_52 = this;
5204
5204
  // Inline function 'org.kodein.di.instance' call
5205
5205
  // Inline function 'org.kodein.type.generic' call
@@ -5207,20 +5207,20 @@
5207
5207
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5208
5208
  var tmp_54 = Instance(di, tmp$ret$26, null);
5209
5209
  var tmp_55 = KProperty1;
5210
- tmp_52.bad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5210
+ tmp_52.cad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5211
5211
  }
5212
- protoOf(ServerGameStoreContract).i98 = function () {
5213
- return plus(plus(plus(plus(plus(this.jac_1.i98(), this.mac_1.i98()), this.kac_1.i98()), this.lac_1.i98()), this.nac_1.i98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5214
- };
5215
5212
  protoOf(ServerGameStoreContract).j98 = function () {
5216
- var tmp = this.jac_1.j98();
5213
+ return plus(plus(plus(plus(plus(this.kac_1.j98(), this.nac_1.j98()), this.lac_1.j98()), this.mac_1.j98()), this.oac_1.j98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5214
+ };
5215
+ protoOf(ServerGameStoreContract).k98 = function () {
5216
+ var tmp = this.kac_1.k98();
5217
5217
  var tmp_0;
5218
5218
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5219
5219
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5220
5220
  } else {
5221
5221
  tmp_0 = null;
5222
5222
  }
5223
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.mac_1.j98()), this.kac_1.j98()), this.lac_1.j98()), this.nac_1.j98());
5223
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.nac_1.k98()), this.lac_1.k98()), this.mac_1.k98()), this.oac_1.k98());
5224
5224
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5225
5225
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5226
5226
  var tmp_4;
@@ -5229,7 +5229,7 @@
5229
5229
  } else {
5230
5230
  tmp_4 = null;
5231
5231
  }
5232
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).p9a(), finishingGameWhenCantStartNewMiddleware()]));
5232
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).q9a(), finishingGameWhenCantStartNewMiddleware()]));
5233
5233
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5234
5234
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5235
5235
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5280,7 +5280,7 @@
5280
5280
  return this.y6h(store, next, action);
5281
5281
  };
5282
5282
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5283
- this.fad_1 = this$0;
5283
+ this.gad_1 = this$0;
5284
5284
  }
5285
5285
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5286
5286
  return action instanceof MechanicAction;
@@ -5291,17 +5291,17 @@
5291
5291
  // Inline function 'kotlin.with' call
5292
5292
  var tmp;
5293
5293
  if (action_0 instanceof StartGameMechanicAction) {
5294
- var tmp0 = this.fad_1;
5295
- var tmp2 = action_0.p94_1;
5296
- var tmp4 = action_0.r94_1;
5294
+ var tmp0 = this.gad_1;
5295
+ var tmp2 = action_0.q94_1;
5296
+ var tmp4 = action_0.s94_1;
5297
5297
  // Inline function 'kotlin.collections.map' call
5298
- var this_0 = action_0.s94_1;
5298
+ var this_0 = action_0.t94_1;
5299
5299
  // Inline function 'kotlin.collections.mapTo' call
5300
5300
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5301
5301
  var _iterator__ex2g4s = this_0.l();
5302
5302
  while (_iterator__ex2g4s.m()) {
5303
5303
  var item = _iterator__ex2g4s.n();
5304
- var tmp$ret$0 = to(item.n66_1, this.fad_1.ead_1.aac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5304
+ var tmp$ret$0 = to(item.n66_1, this.gad_1.fad_1.bac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5305
5305
  destination.j(tmp$ret$0);
5306
5306
  }
5307
5307
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5331,7 +5331,7 @@
5331
5331
  var _iterator__ex2g4s_2 = destination_1.l();
5332
5332
  while (_iterator__ex2g4s_2.m()) {
5333
5333
  var element_0 = _iterator__ex2g4s_2.n();
5334
- var tmp0_aid = tmp0.dad_1.h6e();
5334
+ var tmp0_aid = tmp0.ead_1.h6e();
5335
5335
  // Inline function 'kotlin.collections.map' call
5336
5336
  // Inline function 'kotlin.collections.mapTo' call
5337
5337
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5353,15 +5353,15 @@
5353
5353
  tmp = destination_2;
5354
5354
  } else {
5355
5355
  if (action_0 instanceof StartNewGameMechanicAction) {
5356
- var tmp0_0 = this.fad_1;
5356
+ var tmp0_0 = this.gad_1;
5357
5357
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5358
5358
  var tableId = state.c6s().id;
5359
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.dad_1.h6e(), tableId, null);
5359
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ead_1.h6e(), tableId, null);
5360
5360
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5361
5361
  tmp = listOfNotNull(tmp$ret$21);
5362
5362
  } else {
5363
5363
  if (action_0 instanceof ContinueGameMechanicAction) {
5364
- var tmp0_1 = this.fad_1;
5364
+ var tmp0_1 = this.gad_1;
5365
5365
  var tmp2_0 = action_0.table.id;
5366
5366
  var tmp4_0 = action_0.gameCreatorPlayerId;
5367
5367
  // Inline function 'kotlin.collections.map' call
@@ -5401,7 +5401,7 @@
5401
5401
  var _iterator__ex2g4s_7 = destination_6.l();
5402
5402
  while (_iterator__ex2g4s_7.m()) {
5403
5403
  var element_2 = _iterator__ex2g4s_7.n();
5404
- var tmp0_aid_0 = tmp0_1.dad_1.h6e();
5404
+ var tmp0_aid_0 = tmp0_1.ead_1.h6e();
5405
5405
  // Inline function 'kotlin.collections.map' call
5406
5406
  // Inline function 'kotlin.collections.mapTo' call
5407
5407
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5423,39 +5423,39 @@
5423
5423
  tmp = destination_7;
5424
5424
  } else {
5425
5425
  if (action_0 instanceof FinishingGameMechanicAction) {
5426
- var tmp0_2 = this.fad_1;
5426
+ var tmp0_2 = this.gad_1;
5427
5427
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5428
5428
  var tableId_0 = state.c6s().id;
5429
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.dad_1.h6e(), tableId_0, null);
5429
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ead_1.h6e(), tableId_0, null);
5430
5430
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5431
5431
  tmp = listOfNotNull(tmp$ret$44);
5432
5432
  } else {
5433
5433
  if (action_0 instanceof FinishGameMechanicAction) {
5434
- var tmp0_3 = this.fad_1;
5434
+ var tmp0_3 = this.gad_1;
5435
5435
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5436
5436
  var tableId_1 = state.c6s().id;
5437
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.dad_1.h6e(), tableId_1, null);
5437
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ead_1.h6e(), tableId_1, null);
5438
5438
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5439
5439
  tmp = listOfNotNull(tmp$ret$46);
5440
5440
  } else {
5441
5441
  if (action_0 instanceof RestartGameMechanicAction) {
5442
- var tmp0_4 = this.fad_1;
5442
+ var tmp0_4 = this.gad_1;
5443
5443
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5444
5444
  var tableId_2 = state.c6s().id;
5445
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.dad_1.h6e(), tableId_2, null);
5445
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ead_1.h6e(), tableId_2, null);
5446
5446
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5447
5447
  tmp = listOfNotNull(tmp$ret$48);
5448
5448
  } else {
5449
5449
  if (action_0 instanceof ErrorAction) {
5450
- var tmp0_5 = this.fad_1;
5450
+ var tmp0_5 = this.gad_1;
5451
5451
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5452
5452
  var tableId_3 = state.c6s().id;
5453
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.dad_1.h6e(), tableId_3, null);
5453
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ead_1.h6e(), tableId_3, null);
5454
5454
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5455
5455
  tmp = listOfNotNull(tmp$ret$50);
5456
5456
  } else {
5457
5457
  if (action_0 instanceof SceneMechanicAction) {
5458
- var tmp0_6 = this.fad_1;
5458
+ var tmp0_6 = this.gad_1;
5459
5459
  var tmp2_1 = state.c6s().id;
5460
5460
  var tmp4_1 = state.c6s().playersConnections;
5461
5461
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5487,7 +5487,7 @@
5487
5487
  var _iterator__ex2g4s_11 = destination_10.l();
5488
5488
  while (_iterator__ex2g4s_11.m()) {
5489
5489
  var element_4 = _iterator__ex2g4s_11.n();
5490
- var tmp0_aid_1 = tmp0_6.dad_1.h6e();
5490
+ var tmp0_aid_1 = tmp0_6.ead_1.h6e();
5491
5491
  // Inline function 'kotlin.collections.map' call
5492
5492
  // Inline function 'kotlin.collections.mapTo' call
5493
5493
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5509,7 +5509,7 @@
5509
5509
  tmp = destination_11;
5510
5510
  } else {
5511
5511
  if (action_0 instanceof SceneActMechanicAction) {
5512
- var tmp0_7 = this.fad_1;
5512
+ var tmp0_7 = this.gad_1;
5513
5513
  var tmp2_2 = state.c6s().id;
5514
5514
  var tmp4_2 = state.c6s().playersConnections;
5515
5515
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5541,7 +5541,7 @@
5541
5541
  var _iterator__ex2g4s_15 = destination_14.l();
5542
5542
  while (_iterator__ex2g4s_15.m()) {
5543
5543
  var element_6 = _iterator__ex2g4s_15.n();
5544
- var tmp0_aid_2 = tmp0_7.dad_1.h6e();
5544
+ var tmp0_aid_2 = tmp0_7.ead_1.h6e();
5545
5545
  // Inline function 'kotlin.collections.map' call
5546
5546
  // Inline function 'kotlin.collections.mapTo' call
5547
5547
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5563,7 +5563,7 @@
5563
5563
  tmp = destination_15;
5564
5564
  } else {
5565
5565
  if (action_0 instanceof TeamsDataMechanicAction) {
5566
- var tmp0_8 = this.fad_1;
5566
+ var tmp0_8 = this.gad_1;
5567
5567
  var tmp2_3 = state.c6s().id;
5568
5568
  var tmp4_3 = state.c6s().playersConnections;
5569
5569
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5595,7 +5595,7 @@
5595
5595
  var _iterator__ex2g4s_19 = destination_18.l();
5596
5596
  while (_iterator__ex2g4s_19.m()) {
5597
5597
  var element_8 = _iterator__ex2g4s_19.n();
5598
- var tmp0_aid_3 = tmp0_8.dad_1.h6e();
5598
+ var tmp0_aid_3 = tmp0_8.ead_1.h6e();
5599
5599
  // Inline function 'kotlin.collections.map' call
5600
5600
  // Inline function 'kotlin.collections.mapTo' call
5601
5601
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5607,7 +5607,7 @@
5607
5607
  }
5608
5608
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5609
5609
  var tmp_0;
5610
- if (this.fad_1.cad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.e7h_1).q6v_1.b70_1) {
5610
+ if (this.gad_1.dad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.f7h_1).q6v_1.b70_1) {
5611
5611
  tmp_0 = null;
5612
5612
  } else {
5613
5613
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5623,81 +5623,81 @@
5623
5623
  tmp = destination_19;
5624
5624
  } else {
5625
5625
  if (action_0 instanceof PlayerReadyMechanicAction) {
5626
- var tmp0_9 = this.fad_1;
5626
+ var tmp0_9 = this.gad_1;
5627
5627
  var tmp2_4 = state.c6s().id;
5628
5628
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5629
- var exceptPlayerId = this.fad_1.cad_1.supportBackwardActions ? action_0.i95_1 : null;
5630
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.dad_1.h6e(), tmp2_4, exceptPlayerId);
5629
+ var exceptPlayerId = this.gad_1.dad_1.supportBackwardActions ? action_0.j95_1 : null;
5630
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ead_1.h6e(), tmp2_4, exceptPlayerId);
5631
5631
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5632
5632
  tmp = listOfNotNull(tmp$ret$109);
5633
5633
  } else {
5634
5634
  if (action_0 instanceof SuitChoiceMechanicAction) {
5635
- var tmp0_10 = this.fad_1;
5635
+ var tmp0_10 = this.gad_1;
5636
5636
  var tmp2_5 = state.c6s().id;
5637
5637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5638
- var exceptPlayerId_0 = this.fad_1.cad_1.supportBackwardActions ? action_0.p90_1 : null;
5639
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.dad_1.h6e(), tmp2_5, exceptPlayerId_0);
5638
+ var exceptPlayerId_0 = this.gad_1.dad_1.supportBackwardActions ? action_0.q90_1 : null;
5639
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ead_1.h6e(), tmp2_5, exceptPlayerId_0);
5640
5640
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5641
5641
  tmp = listOfNotNull(tmp$ret$111);
5642
5642
  } else {
5643
5643
  if (action_0 instanceof TrumpMechanicAction) {
5644
- var tmp0_11 = this.fad_1;
5644
+ var tmp0_11 = this.gad_1;
5645
5645
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5646
5646
  var tableId_4 = state.c6s().id;
5647
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.dad_1.h6e(), tableId_4, null);
5647
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ead_1.h6e(), tableId_4, null);
5648
5648
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5649
5649
  tmp = listOfNotNull(tmp$ret$113);
5650
5650
  } else {
5651
5651
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5652
- var tmp0_12 = this.fad_1;
5652
+ var tmp0_12 = this.gad_1;
5653
5653
  var tmp2_6 = state.c6s().id;
5654
5654
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5655
- var exceptPlayerId_1 = this.fad_1.cad_1.supportBackwardActions ? action_0.o95_1 : null;
5656
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.dad_1.h6e(), tmp2_6, exceptPlayerId_1);
5655
+ var exceptPlayerId_1 = this.gad_1.dad_1.supportBackwardActions ? action_0.p95_1 : null;
5656
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ead_1.h6e(), tmp2_6, exceptPlayerId_1);
5657
5657
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5658
5658
  tmp = listOfNotNull(tmp$ret$115);
5659
5659
  } else {
5660
5660
  if (action_0 instanceof PutCardMechanicAction) {
5661
- var tmp0_13 = this.fad_1;
5661
+ var tmp0_13 = this.gad_1;
5662
5662
  var tmp2_7 = state.c6s().id;
5663
5663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5664
- var exceptPlayerId_2 = this.fad_1.cad_1.supportBackwardActions ? action_0.v90_1 : null;
5665
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.dad_1.h6e(), tmp2_7, exceptPlayerId_2);
5664
+ var exceptPlayerId_2 = this.gad_1.dad_1.supportBackwardActions ? action_0.w90_1 : null;
5665
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ead_1.h6e(), tmp2_7, exceptPlayerId_2);
5666
5666
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5667
5667
  tmp = listOfNotNull(tmp$ret$117);
5668
5668
  } else {
5669
5669
  if (action_0 instanceof PickUpBribeMechanicAction) {
5670
- var tmp0_14 = this.fad_1;
5670
+ var tmp0_14 = this.gad_1;
5671
5671
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5672
5672
  var tableId_5 = state.c6s().id;
5673
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.dad_1.h6e(), tableId_5, null);
5673
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ead_1.h6e(), tableId_5, null);
5674
5674
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5675
5675
  tmp = listOfNotNull(tmp$ret$119);
5676
5676
  } else {
5677
5677
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5678
- var tmp0_15 = this.fad_1;
5678
+ var tmp0_15 = this.gad_1;
5679
5679
  var tmp2_8 = state.c6s().id;
5680
5680
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5681
- var exceptPlayerId_3 = this.fad_1.cad_1.supportBackwardActions ? action_0.q95_1 : null;
5682
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.dad_1.h6e(), tmp2_8, exceptPlayerId_3);
5681
+ var exceptPlayerId_3 = this.gad_1.dad_1.supportBackwardActions ? action_0.r95_1 : null;
5682
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ead_1.h6e(), tmp2_8, exceptPlayerId_3);
5683
5683
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5684
5684
  tmp = listOfNotNull(tmp$ret$121);
5685
5685
  } else {
5686
5686
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5687
- var tmp0_16 = this.fad_1;
5687
+ var tmp0_16 = this.gad_1;
5688
5688
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5689
5689
  var tableId_6 = state.c6s().id;
5690
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.dad_1.h6e(), tableId_6, null);
5690
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ead_1.h6e(), tableId_6, null);
5691
5691
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5692
5692
  tmp = listOfNotNull(tmp$ret$123);
5693
5693
  } else {
5694
5694
  if (action_0 instanceof MessageMechanicAction) {
5695
5695
  var message = action_0.message;
5696
- var tmp0_17 = this.fad_1;
5696
+ var tmp0_17 = this.gad_1;
5697
5697
  var tmp2_9 = state.c6s().id;
5698
5698
  var tmp_1;
5699
5699
  var tmp_2;
5700
- if (this.fad_1.cad_1.supportBackwardActions) {
5700
+ if (this.gad_1.dad_1.supportBackwardActions) {
5701
5701
  tmp_2 = isInterface(message, UserMessage);
5702
5702
  } else {
5703
5703
  tmp_2 = false;
@@ -5709,16 +5709,16 @@
5709
5709
  }
5710
5710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5711
5711
  var exceptPlayerId_4 = tmp_1;
5712
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.dad_1.h6e(), tmp2_9, exceptPlayerId_4);
5712
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ead_1.h6e(), tmp2_9, exceptPlayerId_4);
5713
5713
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5714
5714
  tmp = listOfNotNull(tmp$ret$125);
5715
5715
  } else {
5716
5716
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5717
- var tmp0_18 = this.fad_1;
5717
+ var tmp0_18 = this.gad_1;
5718
5718
  var tmp2_10 = state.c6s().id;
5719
5719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5720
5720
  var exceptPlayerId_5 = action_0.playerId;
5721
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.dad_1.h6e(), tmp2_10, exceptPlayerId_5);
5721
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.ead_1.h6e(), tmp2_10, exceptPlayerId_5);
5722
5722
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5723
5723
  tmp = listOfNotNull(tmp$ret$127);
5724
5724
  } else {
@@ -5756,11 +5756,11 @@
5756
5756
  return this.y6h(store, next, action);
5757
5757
  };
5758
5758
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5759
- this.cad_1 = logicConfig;
5760
- this.dad_1 = idsProvider;
5761
- this.ead_1 = playerConnectionInteractor;
5759
+ this.dad_1 = logicConfig;
5760
+ this.ead_1 = idsProvider;
5761
+ this.fad_1 = playerConnectionInteractor;
5762
5762
  }
5763
- protoOf(ServerMapMechanicToClientActionMiddleware).p9a = function () {
5763
+ protoOf(ServerMapMechanicToClientActionMiddleware).q9a = function () {
5764
5764
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5765
5765
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5766
5766
  };
@@ -5769,8 +5769,8 @@
5769
5769
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5770
5770
  }
5771
5771
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5772
- this.gad_1 = $logger;
5773
- this.had_1 = $playerConnectionInteractor;
5772
+ this.had_1 = $logger;
5773
+ this.iad_1 = $playerConnectionInteractor;
5774
5774
  }
5775
5775
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5776
5776
  return action instanceof PlayerConnectionUpdateAction;
@@ -5783,13 +5783,13 @@
5783
5783
  if (!get_isCreated(state)) {
5784
5784
  break $l$block_1;
5785
5785
  }
5786
- var player = getPlayer(state.c6s().players, tmp4.x93_1);
5787
- if (tmp4.w93_1.isVisibleDisconnectedReason) {
5786
+ var player = getPlayer(state.c6s().players, tmp4.y93_1);
5787
+ if (tmp4.x93_1.isVisibleDisconnectedReason) {
5788
5788
  if (player.o6v_1.d69().n67_1.isDisconnecting) {
5789
5789
  break $l$block_1;
5790
5790
  }
5791
5791
  if (player.o6v_1.d69().n67_1.isLeftPermanently) {
5792
- this.gad_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5792
+ this.had_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5793
5793
  break $l$block_1;
5794
5794
  }
5795
5795
  }
@@ -5812,7 +5812,7 @@
5812
5812
  var _iterator__ex2g4s_0 = destination.l();
5813
5813
  while (_iterator__ex2g4s_0.m()) {
5814
5814
  var element_0 = _iterator__ex2g4s_0.n();
5815
- if (element_0.iad_1 === tmp4.x93_1) {
5815
+ if (element_0.jad_1 === tmp4.y93_1) {
5816
5816
  if (found) {
5817
5817
  tmp$ret$4 = null;
5818
5818
  break $l$block_3;
@@ -5831,7 +5831,7 @@
5831
5831
  if (!(reconnectionTimerTag == null)) {
5832
5832
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5833
5833
  }
5834
- var actions = this.had_1.yab(tmp4.w93_1, player.o6v_1.d69().n67_1, player, store.state.c6s(), tmp4.z93_1);
5834
+ var actions = this.iad_1.zab(tmp4.x93_1, player.o6v_1.d69().n67_1, player, store.state.c6s(), tmp4.a94_1);
5835
5835
  // Inline function 'kotlin.collections.forEach' call
5836
5836
  var _iterator__ex2g4s_1 = actions.l();
5837
5837
  while (_iterator__ex2g4s_1.m()) {
@@ -5848,17 +5848,17 @@
5848
5848
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5849
5849
  }
5850
5850
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5851
- this.iad_1 = playerId;
5852
- this.jad_1 = state;
5853
- this.kad_1 = previousState;
5851
+ this.jad_1 = playerId;
5852
+ this.kad_1 = state;
5853
+ this.lad_1 = previousState;
5854
5854
  }
5855
5855
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5856
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.iad_1 + ', state=' + this.jad_1.toString() + ', previousState=' + this.kad_1.toString() + ')';
5856
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.jad_1 + ', state=' + this.kad_1.toString() + ', previousState=' + this.lad_1.toString() + ')';
5857
5857
  };
5858
5858
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5859
- var result = getStringHashCode(this.iad_1);
5860
- result = imul(result, 31) + this.jad_1.hashCode() | 0;
5859
+ var result = getStringHashCode(this.jad_1);
5861
5860
  result = imul(result, 31) + this.kad_1.hashCode() | 0;
5861
+ result = imul(result, 31) + this.lad_1.hashCode() | 0;
5862
5862
  return result;
5863
5863
  };
5864
5864
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5866,16 +5866,16 @@
5866
5866
  return true;
5867
5867
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5868
5868
  return false;
5869
- if (!(this.iad_1 === other.iad_1))
5870
- return false;
5871
- if (!this.jad_1.equals(other.jad_1))
5869
+ if (!(this.jad_1 === other.jad_1))
5872
5870
  return false;
5873
5871
  if (!this.kad_1.equals(other.kad_1))
5874
5872
  return false;
5873
+ if (!this.lad_1.equals(other.lad_1))
5874
+ return false;
5875
5875
  return true;
5876
5876
  };
5877
5877
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5878
- this.lad_1 = $playerConnectionInteractor;
5878
+ this.mad_1 = $playerConnectionInteractor;
5879
5879
  }
5880
5880
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5881
5881
  return action instanceof TimerTickAction;
@@ -5889,8 +5889,8 @@
5889
5889
  var timerTag = tmp4.f6g_1;
5890
5890
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5891
5891
  var state = store.state;
5892
- var player = getPlayer(state.c6s().players, timerTag.iad_1);
5893
- var actions = this.lad_1.yab(timerTag.jad_1, timerTag.kad_1, player, state.c6s(), true);
5892
+ var player = getPlayer(state.c6s().players, timerTag.jad_1);
5893
+ var actions = this.mad_1.zab(timerTag.kad_1, timerTag.lad_1, player, state.c6s(), true);
5894
5894
  // Inline function 'kotlin.collections.isNotEmpty' call
5895
5895
  if (!actions.r()) {
5896
5896
  // Inline function 'kotlin.collections.forEach' call
@@ -5912,7 +5912,7 @@
5912
5912
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5913
5913
  }
5914
5914
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5915
- this.mad_1 = $playerConnectionInteractor;
5915
+ this.nad_1 = $playerConnectionInteractor;
5916
5916
  }
5917
5917
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5918
5918
  return isInterface(action, FirstMechanicAction);
@@ -5940,7 +5940,7 @@
5940
5940
  var tmp1_previousConnectionState = element_0.o6v_1.d69().n67_1;
5941
5941
  var tmp2_playerId = element_0.playerId;
5942
5942
  // Inline function 'kotlin.collections.forEach' call
5943
- var _iterator__ex2g4s_1 = this.mad_1.zab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5943
+ var _iterator__ex2g4s_1 = this.nad_1.aac(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5944
5944
  while (_iterator__ex2g4s_1.m()) {
5945
5945
  var element_1 = _iterator__ex2g4s_1.n();
5946
5946
  store.dispatch(element_1);
@@ -5955,8 +5955,8 @@
5955
5955
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5956
5956
  }
5957
5957
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5958
- this.vad_1 = $provider;
5959
- this.wad_1 = $action;
5958
+ this.wad_1 = $provider;
5959
+ this.xad_1 = $action;
5960
5960
  CoroutineImpl.call(this, resultContinuation);
5961
5961
  }
5962
5962
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -5977,7 +5977,7 @@
5977
5977
  case 0:
5978
5978
  this.t8_1 = 2;
5979
5979
  this.s8_1 = 1;
5980
- suspendResult = this.vad_1.sa9(this.wad_1, this);
5980
+ suspendResult = this.wad_1.ta9(this.xad_1, this);
5981
5981
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5982
5982
  return suspendResult;
5983
5983
  }
@@ -6000,8 +6000,8 @@
6000
6000
  while (true);
6001
6001
  };
6002
6002
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
6003
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.vad_1, this.wad_1, completion);
6004
- i.xad_1 = $this$launchDefault;
6003
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.wad_1, this.xad_1, completion);
6004
+ i.yad_1 = $this$launchDefault;
6005
6005
  return i;
6006
6006
  };
6007
6007
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6013,15 +6013,15 @@
6013
6013
  return l;
6014
6014
  }
6015
6015
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6016
- this.yad_1 = $asyncProvider;
6017
- this.zad_1 = $provider;
6016
+ this.zad_1 = $asyncProvider;
6017
+ this.aae_1 = $provider;
6018
6018
  }
6019
6019
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6020
6020
  return action instanceof ToClientAction;
6021
6021
  };
6022
6022
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6h = function (store, next, action) {
6023
6023
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6024
- this.yad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zad_1, action_0, null));
6024
+ this.zad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.aae_1, action_0, null));
6025
6025
  next(action_0);
6026
6026
  };
6027
6027
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
@@ -6032,11 +6032,11 @@
6032
6032
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6033
6033
  }
6034
6034
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6035
- this.iae_1 = $store;
6036
- this.jae_1 = $timerTag;
6037
- this.kae_1 = $serverConfig;
6038
- this.lae_1 = $logger;
6039
- this.mae_1 = $action;
6035
+ this.jae_1 = $store;
6036
+ this.kae_1 = $timerTag;
6037
+ this.lae_1 = $serverConfig;
6038
+ this.mae_1 = $logger;
6039
+ this.nae_1 = $action;
6040
6040
  CoroutineImpl.call(this, resultContinuation);
6041
6041
  }
6042
6042
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6055,13 +6055,13 @@
6055
6055
  var tmp = this.s8_1;
6056
6056
  if (tmp === 0) {
6057
6057
  this.t8_1 = 1;
6058
- var table = this.iae_1.state.c6s();
6059
- var player = getPlayer(table.players, this.jae_1.z65());
6058
+ var table = this.jae_1.state.c6s();
6059
+ var player = getPlayer(table.players, this.kae_1.z65());
6060
6060
  var connectionState = player.o6v_1.d69().n67_1;
6061
6061
  var tmp_0;
6062
6062
  switch (connectionState.q2_1) {
6063
6063
  case 1:
6064
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.jae_1.l9h_1));
6064
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.kae_1.m9h_1));
6065
6065
  break;
6066
6066
  case 6:
6067
6067
  tmp_0 = emptyList();
@@ -6071,8 +6071,8 @@
6071
6071
  case 3:
6072
6072
  case 2:
6073
6073
  var tmp_1;
6074
- if (table.sceneInfo.l7g() && this.kae_1.closeIfBotsAtFinish) {
6075
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.jae_1.l9h_1);
6074
+ if (table.sceneInfo.m7g() && this.lae_1.closeIfBotsAtFinish) {
6075
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.kae_1.m9h_1);
6076
6076
  } else {
6077
6077
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6078
6078
  }
@@ -6081,7 +6081,7 @@
6081
6081
  break;
6082
6082
  case 0:
6083
6083
  case 7:
6084
- this.lae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.mae_1.toString()));
6084
+ this.mae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.nae_1.toString()));
6085
6085
  tmp_0 = emptyList();
6086
6086
  break;
6087
6087
  default:
@@ -6093,7 +6093,7 @@
6093
6093
  var _iterator__ex2g4s = actions.l();
6094
6094
  while (_iterator__ex2g4s.m()) {
6095
6095
  var element = _iterator__ex2g4s.n();
6096
- this.iae_1.dispatch(element);
6096
+ this.jae_1.dispatch(element);
6097
6097
  }
6098
6098
  }
6099
6099
  return Unit_instance;
@@ -6107,8 +6107,8 @@
6107
6107
  while (true);
6108
6108
  };
6109
6109
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6110
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.iae_1, this.jae_1, this.kae_1, this.lae_1, this.mae_1, completion);
6111
- i.nae_1 = $this$launchDefaultWithLock;
6110
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.jae_1, this.kae_1, this.lae_1, this.mae_1, this.nae_1, completion);
6111
+ i.oae_1 = $this$launchDefaultWithLock;
6112
6112
  return i;
6113
6113
  };
6114
6114
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6120,9 +6120,9 @@
6120
6120
  return l;
6121
6121
  }
6122
6122
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6123
- this.oae_1 = $asyncProvider;
6124
- this.pae_1 = $serverConfig;
6125
- this.qae_1 = $logger;
6123
+ this.pae_1 = $asyncProvider;
6124
+ this.qae_1 = $serverConfig;
6125
+ this.rae_1 = $logger;
6126
6126
  }
6127
6127
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6128
6128
  return action instanceof TimerTickAction;
@@ -6131,7 +6131,7 @@
6131
6131
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6132
6132
  var timerTag = action_0.f6g_1;
6133
6133
  if (timerTag instanceof PlayerTurnTimerTag) {
6134
- this.oae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.pae_1, this.qae_1, action_0, null));
6134
+ this.pae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.qae_1, this.rae_1, action_0, null));
6135
6135
  }
6136
6136
  next(action_0);
6137
6137
  };
@@ -6147,19 +6147,19 @@
6147
6147
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6148
6148
  return action instanceof UpdateServerConfigAction;
6149
6149
  };
6150
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9j = function (state, action) {
6150
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6151
6151
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6152
- return state.p93(VOID, get_serverStatePayload_0(state).copy(action_0.gac_1));
6152
+ return state.q93(VOID, get_serverStatePayload_0(state).copy(action_0.hac_1));
6153
6153
  };
6154
6154
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6155
- return this.u9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6155
+ return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6156
6156
  };
6157
6157
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6158
6158
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6159
6159
  return _this__u8e3s4.metadata;
6160
6160
  }
6161
6161
  function Companion_5() {
6162
- this.rae_1 = 'ServerMechanicLifecycleReducer';
6162
+ this.sae_1 = 'ServerMechanicLifecycleReducer';
6163
6163
  }
6164
6164
  var Companion_instance_15;
6165
6165
  function Companion_getInstance_6() {
@@ -6167,31 +6167,31 @@
6167
6167
  }
6168
6168
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6169
6169
  return function (it) {
6170
- return Companion_instance_4.z68(this$0.vae_1.aac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6170
+ return Companion_instance_4.z68(this$0.wae_1.bac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6171
6171
  };
6172
6172
  }
6173
6173
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6174
6174
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6175
- this.uae_1 = logger;
6176
- this.vae_1 = connectionInteractor;
6175
+ this.vae_1 = logger;
6176
+ this.wae_1 = connectionInteractor;
6177
6177
  }
6178
- protoOf(ServerMechanicLifecycleReducer).l9l = function (state, action) {
6178
+ protoOf(ServerMechanicLifecycleReducer).m9l = function (state, action) {
6179
6179
  var serverState = get_serverStatePayload_0(state);
6180
- this.uae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6181
- var tableId = action.p94_1;
6180
+ this.vae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6181
+ var tableId = action.q94_1;
6182
6182
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6183
6183
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6184
- var tmp0_$this = this.m9l_1;
6185
- var tmp1_version = action.q94_1;
6186
- var tmp2_config = action.o94_1;
6187
- var tmp3_users = action.s94_1;
6184
+ var tmp0_$this = this.n9l_1;
6185
+ var tmp1_version = action.r94_1;
6186
+ var tmp2_config = action.p94_1;
6187
+ var tmp3_users = action.t94_1;
6188
6188
  var tmp4_spectators = action.spectators;
6189
- var tmp5_gameCreatorPlayerId = action.r94_1;
6190
- var tmp7_tableOrNull = tmp0_$this.u9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6191
- return state.p93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6189
+ var tmp5_gameCreatorPlayerId = action.s94_1;
6190
+ var tmp7_tableOrNull = tmp0_$this.v9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6191
+ return state.q93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6192
6192
  };
6193
- protoOf(ServerMechanicLifecycleReducer).j9l = function (state, action) {
6194
- this.uae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6193
+ protoOf(ServerMechanicLifecycleReducer).k9l = function (state, action) {
6194
+ this.vae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6195
6195
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6196
6196
  var tmp2_tableOrNull = action.table;
6197
6197
  var tmp = Companion_instance_16;
@@ -6199,32 +6199,32 @@
6199
6199
  var tmp_1 = action.reason;
6200
6200
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6201
6201
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.j65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6202
- return state.p93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6202
+ return state.q93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6203
6203
  };
6204
- protoOf(ServerMechanicLifecycleReducer).k9l = function (state, action) {
6205
- this.n9l_1.o58(action.previousGameId);
6204
+ protoOf(ServerMechanicLifecycleReducer).l9l = function (state, action) {
6205
+ this.o9l_1.o58(action.previousGameId);
6206
6206
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6207
- var tmp1_tableOrNull = this.m9l_1.v9m(state.c6s(), action.gameId);
6207
+ var tmp1_tableOrNull = this.n9l_1.w9m(state.c6s(), action.gameId);
6208
6208
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6209
- return state.p93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6209
+ return state.q93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6210
6210
  };
6211
6211
  function spectatorsReducer(logger) {
6212
6212
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6213
6213
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6214
6214
  }
6215
6215
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6216
- this.wae_1 = $logger;
6216
+ this.xae_1 = $logger;
6217
6217
  }
6218
6218
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6219
6219
  return isInterface(action, SpectatorsAction);
6220
6220
  };
6221
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9j = function (state, action) {
6221
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6222
6222
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6223
6223
  var table = state.c6s();
6224
6224
  var tmp;
6225
6225
  if (action_0 instanceof AddSpectatorsAction) {
6226
6226
  // Inline function 'kotlin.collections.mapNotNull' call
6227
- var tmp0 = action_0.hac_1;
6227
+ var tmp0 = action_0.iac_1;
6228
6228
  // Inline function 'kotlin.collections.mapNotNullTo' call
6229
6229
  var destination = ArrayList_init_$Create$_0();
6230
6230
  // Inline function 'kotlin.collections.forEach' call
@@ -6243,9 +6243,9 @@
6243
6243
  var tmp_0;
6244
6244
  // Inline function 'kotlin.collections.isNotEmpty' call
6245
6245
  if (!sameSpectators.r()) {
6246
- this.wae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6246
+ this.xae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6247
6247
  // Inline function 'kotlin.collections.filterNot' call
6248
- var tmp0_0 = action_0.hac_1;
6248
+ var tmp0_0 = action_0.iac_1;
6249
6249
  // Inline function 'kotlin.collections.filterNotTo' call
6250
6250
  var destination_0 = ArrayList_init_$Create$_0();
6251
6251
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6280,7 +6280,7 @@
6280
6280
  }
6281
6281
  tmp_0 = destination_0;
6282
6282
  } else {
6283
- tmp_0 = action_0.hac_1;
6283
+ tmp_0 = action_0.iac_1;
6284
6284
  }
6285
6285
  // Inline function 'kotlin.collections.map' call
6286
6286
  var this_0 = tmp_0;
@@ -6293,11 +6293,11 @@
6293
6293
  destination_1.j(tmp$ret$13);
6294
6294
  }
6295
6295
  var spectatorsToAdd = toSet(destination_1);
6296
- tmp = state.p93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6296
+ tmp = state.q93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6297
6297
  } else {
6298
6298
  if (action_0 instanceof RemoveSpectatorsAction) {
6299
6299
  // Inline function 'kotlin.collections.mapNotNull' call
6300
- var tmp0_1 = action_0.iac_1;
6300
+ var tmp0_1 = action_0.jac_1;
6301
6301
  // Inline function 'kotlin.collections.mapNotNullTo' call
6302
6302
  var destination_2 = ArrayList_init_$Create$_0();
6303
6303
  // Inline function 'kotlin.collections.forEach' call
@@ -6316,9 +6316,9 @@
6316
6316
  var tmp_2;
6317
6317
  // Inline function 'kotlin.collections.isNotEmpty' call
6318
6318
  if (!sameSpectators_0.r()) {
6319
- this.wae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6319
+ this.xae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6320
6320
  // Inline function 'kotlin.collections.filterNot' call
6321
- var tmp0_2 = action_0.iac_1;
6321
+ var tmp0_2 = action_0.jac_1;
6322
6322
  // Inline function 'kotlin.collections.filterNotTo' call
6323
6323
  var destination_3 = ArrayList_init_$Create$_0();
6324
6324
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6353,7 +6353,7 @@
6353
6353
  }
6354
6354
  tmp_2 = destination_3;
6355
6355
  } else {
6356
- tmp_2 = action_0.iac_1;
6356
+ tmp_2 = action_0.jac_1;
6357
6357
  }
6358
6358
  var spectatorsToRemove = toSet(tmp_2);
6359
6359
  // Inline function 'kotlin.collections.filterNot' call
@@ -6390,7 +6390,7 @@
6390
6390
  destination_4.j(element_5);
6391
6391
  }
6392
6392
  }
6393
- tmp = state.p93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6393
+ tmp = state.q93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6394
6394
  } else {
6395
6395
  noWhenBranchMatchedException();
6396
6396
  }
@@ -6398,7 +6398,7 @@
6398
6398
  return tmp;
6399
6399
  };
6400
6400
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6401
- return this.u9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6401
+ return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6402
6402
  };
6403
6403
  function playerConnectionUpdateReducer() {
6404
6404
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6409,29 +6409,29 @@
6409
6409
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6410
6410
  return action instanceof PlayerConnectionUpdateAction;
6411
6411
  };
6412
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9j = function (state, action) {
6412
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6413
6413
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6414
6414
  var statePayload = get_serverStatePayload_0(state);
6415
6415
  var tmp;
6416
- if (action_0.w93_1.isLive) {
6417
- tmp = state.p93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.x93_1)));
6416
+ if (action_0.x93_1.isLive) {
6417
+ tmp = state.q93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.y93_1)));
6418
6418
  } else {
6419
6419
  tmp = state;
6420
6420
  }
6421
6421
  return tmp;
6422
6422
  };
6423
6423
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6424
- return this.u9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6424
+ return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6425
6425
  };
6426
6426
  function Companion_6() {
6427
6427
  }
6428
- protoOf(Companion_6).xae = function (config, metadata) {
6428
+ protoOf(Companion_6).yae = function (config, metadata) {
6429
6429
  return new ServerStatePayload(config, metadata, emptyList());
6430
6430
  };
6431
6431
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6432
6432
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6433
6433
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6434
- return $super === VOID ? this.xae(config, metadata) : $super.xae.call(this, config, metadata);
6434
+ return $super === VOID ? this.yae(config, metadata) : $super.yae.call(this, config, metadata);
6435
6435
  };
6436
6436
  var Companion_instance_16;
6437
6437
  function Companion_getInstance_7() {
@@ -6445,10 +6445,10 @@
6445
6445
  protoOf(ServerStatePayload).a3t = function () {
6446
6446
  return this.config;
6447
6447
  };
6448
- protoOf(ServerStatePayload).v8m = function () {
6448
+ protoOf(ServerStatePayload).w8m = function () {
6449
6449
  return this.metadata;
6450
6450
  };
6451
- protoOf(ServerStatePayload).yae = function () {
6451
+ protoOf(ServerStatePayload).zae = function () {
6452
6452
  return this.connectedPlayers;
6453
6453
  };
6454
6454
  protoOf(ServerStatePayload).oe = function () {
@@ -6460,14 +6460,14 @@
6460
6460
  protoOf(ServerStatePayload).yl = function () {
6461
6461
  return this.connectedPlayers;
6462
6462
  };
6463
- protoOf(ServerStatePayload).zae = function (config, metadata, connectedPlayers) {
6463
+ protoOf(ServerStatePayload).aaf = function (config, metadata, connectedPlayers) {
6464
6464
  return new ServerStatePayload(config, metadata, connectedPlayers);
6465
6465
  };
6466
6466
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6467
6467
  config = config === VOID ? this.config : config;
6468
6468
  metadata = metadata === VOID ? this.metadata : metadata;
6469
6469
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6470
- return $super === VOID ? this.zae(config, metadata, connectedPlayers) : $super.zae.call(this, config, metadata, connectedPlayers);
6470
+ return $super === VOID ? this.aaf(config, metadata, connectedPlayers) : $super.aaf.call(this, config, metadata, connectedPlayers);
6471
6471
  };
6472
6472
  protoOf(ServerStatePayload).toString = function () {
6473
6473
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6515,7 +6515,7 @@
6515
6515
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6516
6516
  }
6517
6517
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6518
- var gameId = Companion_instance_5.w9o(payload);
6518
+ var gameId = Companion_instance_5.x9o(payload);
6519
6519
  var tmp;
6520
6520
  if (!(gameId == null)) {
6521
6521
  tmp = new ServerLoggerKey(gameId);
@@ -6532,14 +6532,14 @@
6532
6532
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6533
6533
  }
6534
6534
  function _get_logger__rkp4sl_0($this) {
6535
- var tmp0 = $this.jaf_1;
6535
+ var tmp0 = $this.kaf_1;
6536
6536
  var tmp = KProperty1;
6537
6537
  // Inline function 'kotlin.getValue' call
6538
6538
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6539
6539
  return tmp0.x();
6540
6540
  }
6541
6541
  function _get_di__ndbzja($this) {
6542
- var tmp0 = $this.kaf_1;
6542
+ var tmp0 = $this.laf_1;
6543
6543
  var tmp = KProperty1;
6544
6544
  // Inline function 'kotlin.getValue' call
6545
6545
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6556,8 +6556,8 @@
6556
6556
  }
6557
6557
  function createCallbackOutput($this, gameServer) {
6558
6558
  var tmp;
6559
- if (!($this.haf_1 == null)) {
6560
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.haf_1);
6559
+ if (!($this.iaf_1 == null)) {
6560
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.iaf_1);
6561
6561
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6562
6562
  } else {
6563
6563
  tmp = null;
@@ -6571,11 +6571,11 @@
6571
6571
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6572
6572
  return function () {
6573
6573
  var tmp;
6574
- if (this$0.haf_1 == null) {
6574
+ if (this$0.iaf_1 == null) {
6575
6575
  tmp = null;
6576
6576
  } else {
6577
6577
  // Inline function 'kotlin.let' call
6578
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.haf_1)]));
6578
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.iaf_1)]));
6579
6579
  }
6580
6580
  var tmp1_elvis_lhs = tmp;
6581
6581
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6608,7 +6608,7 @@
6608
6608
  tmp_0.d63(tmp$ret$3);
6609
6609
  $this$DI.h5z(jsonModule());
6610
6610
  $this$DI.h5z(serverHelpersModule());
6611
- $this$DI.h5z(randomOrgModule(this$0.iaf_1));
6611
+ $this$DI.h5z(randomOrgModule(this$0.jaf_1));
6612
6612
  return Unit_instance;
6613
6613
  };
6614
6614
  }
@@ -6684,16 +6684,16 @@
6684
6684
  };
6685
6685
  }
6686
6686
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6687
- this.raf_1 = $reducer;
6687
+ this.saf_1 = $reducer;
6688
6688
  }
6689
6689
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j6g = function (action) {
6690
6690
  return isInterface(action, Action);
6691
6691
  };
6692
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9j = function (state, action) {
6693
- return this.raf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6692
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v9j = function (state, action) {
6693
+ return this.saf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6694
6694
  };
6695
6695
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z6h = function (state, action) {
6696
- return this.u9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6696
+ return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6697
6697
  };
6698
6698
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6699
6699
  return function () {
@@ -6773,7 +6773,7 @@
6773
6773
  }
6774
6774
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6775
6775
  return function (it) {
6776
- var payload = Companion_instance_7.i9n(it);
6776
+ var payload = Companion_instance_7.j9n(it);
6777
6777
  var tmp;
6778
6778
  if (!(payload == null)) {
6779
6779
  return payload;
@@ -6794,7 +6794,7 @@
6794
6794
  // Inline function 'kotlin.let' call
6795
6795
  $this$DI.h5z(tmp0_safe_receiver);
6796
6796
  }
6797
- $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.iaf_1));
6797
+ $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.jaf_1));
6798
6798
  $this$DI.h5z(coreModule($coreConfig));
6799
6799
  $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6800
6800
  return Unit_instance;
@@ -6803,8 +6803,8 @@
6803
6803
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6804
6804
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6805
6805
  production = production === VOID ? true : production;
6806
- this.haf_1 = loggerCallback;
6807
- this.iaf_1 = randomOrgConfig;
6806
+ this.iaf_1 = loggerCallback;
6807
+ this.jaf_1 = randomOrgConfig;
6808
6808
  var tmp = AppEnvironment_getInstance();
6809
6809
  var tmp_0;
6810
6810
  if (production) {
@@ -6814,9 +6814,9 @@
6814
6814
  }
6815
6815
  tmp.g6m(tmp_0);
6816
6816
  var tmp_1 = this;
6817
- tmp_1.jaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6817
+ tmp_1.kaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6818
6818
  var tmp_2 = this;
6819
- tmp_2.kaf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6819
+ tmp_2.laf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6820
6820
  var tmp_3 = this;
6821
6821
  // Inline function 'org.kodein.di.instance' call
6822
6822
  var this_0 = _get_di__ndbzja(this);
@@ -6825,7 +6825,7 @@
6825
6825
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6826
6826
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6827
6827
  var tmp_6 = KProperty1;
6828
- tmp_3.laf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6828
+ tmp_3.maf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6829
6829
  var tmp_7 = this;
6830
6830
  // Inline function 'org.kodein.di.instance' call
6831
6831
  var this_1 = _get_di__ndbzja(this);
@@ -6834,7 +6834,7 @@
6834
6834
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6835
6835
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6836
6836
  var tmp_10 = KProperty1;
6837
- tmp_7.maf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6837
+ tmp_7.naf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6838
6838
  var tmp_11 = this;
6839
6839
  // Inline function 'org.kodein.di.instance' call
6840
6840
  var this_2 = _get_di__ndbzja(this);
@@ -6843,7 +6843,7 @@
6843
6843
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6844
6844
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6845
6845
  var tmp_14 = KProperty1;
6846
- tmp_11.naf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6846
+ tmp_11.oaf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6847
6847
  var tmp_15 = this;
6848
6848
  // Inline function 'org.kodein.di.instance' call
6849
6849
  var this_3 = _get_di__ndbzja(this);
@@ -6852,7 +6852,7 @@
6852
6852
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6853
6853
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6854
6854
  var tmp_18 = KProperty1;
6855
- tmp_15.oaf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6855
+ tmp_15.paf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6856
6856
  var tmp_19 = this;
6857
6857
  // Inline function 'org.kodein.di.instance' call
6858
6858
  var this_4 = _get_di__ndbzja(this);
@@ -6861,7 +6861,7 @@
6861
6861
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6862
6862
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6863
6863
  var tmp_22 = KProperty1;
6864
- tmp_19.paf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6864
+ tmp_19.qaf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6865
6865
  var tmp_23 = this;
6866
6866
  // Inline function 'org.kodein.di.instance' call
6867
6867
  var this_5 = _get_di__ndbzja(this);
@@ -6870,45 +6870,45 @@
6870
6870
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6871
6871
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6872
6872
  var tmp_26 = KProperty1;
6873
- tmp_23.qaf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6873
+ tmp_23.raf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6874
6874
  }
6875
- protoOf(GameServerEngineControllerImpl).aaf = function () {
6876
- var tmp0 = this.laf_1;
6875
+ protoOf(GameServerEngineControllerImpl).baf = function () {
6876
+ var tmp0 = this.maf_1;
6877
6877
  var tmp = KProperty1;
6878
6878
  // Inline function 'kotlin.getValue' call
6879
6879
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6880
6880
  return tmp0.x();
6881
6881
  };
6882
- protoOf(GameServerEngineControllerImpl).caf = function () {
6883
- var tmp0 = this.maf_1;
6882
+ protoOf(GameServerEngineControllerImpl).daf = function () {
6883
+ var tmp0 = this.naf_1;
6884
6884
  var tmp = KProperty1;
6885
6885
  // Inline function 'kotlin.getValue' call
6886
6886
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6887
6887
  return tmp0.x();
6888
6888
  };
6889
- protoOf(GameServerEngineControllerImpl).daf = function () {
6890
- var tmp0 = this.naf_1;
6889
+ protoOf(GameServerEngineControllerImpl).eaf = function () {
6890
+ var tmp0 = this.oaf_1;
6891
6891
  var tmp = KProperty1;
6892
6892
  // Inline function 'kotlin.getValue' call
6893
6893
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6894
6894
  return tmp0.x();
6895
6895
  };
6896
- protoOf(GameServerEngineControllerImpl).eaf = function () {
6897
- var tmp0 = this.oaf_1;
6896
+ protoOf(GameServerEngineControllerImpl).faf = function () {
6897
+ var tmp0 = this.paf_1;
6898
6898
  var tmp = KProperty1;
6899
6899
  // Inline function 'kotlin.getValue' call
6900
6900
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6901
6901
  return tmp0.x();
6902
6902
  };
6903
- protoOf(GameServerEngineControllerImpl).baf = function () {
6904
- var tmp0 = this.paf_1;
6903
+ protoOf(GameServerEngineControllerImpl).caf = function () {
6904
+ var tmp0 = this.qaf_1;
6905
6905
  var tmp = KProperty1;
6906
6906
  // Inline function 'kotlin.getValue' call
6907
6907
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6908
6908
  return tmp0.x();
6909
6909
  };
6910
- protoOf(GameServerEngineControllerImpl).faf = function () {
6911
- var tmp0 = this.qaf_1;
6910
+ protoOf(GameServerEngineControllerImpl).gaf = function () {
6911
+ var tmp0 = this.raf_1;
6912
6912
  var tmp = KProperty1;
6913
6913
  // Inline function 'kotlin.getValue' call
6914
6914
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6920,7 +6920,7 @@
6920
6920
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6921
6921
  return this.createGameEngineWithLogic();
6922
6922
  };
6923
- protoOf(GameServerEngineControllerImpl).gaf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6923
+ protoOf(GameServerEngineControllerImpl).haf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6924
6924
  var combinedLogger = Companion_instance_8.nx();
6925
6925
  var gameServer = {_v: null};
6926
6926
  // Inline function 'kotlin.collections.map' call
@@ -6968,7 +6968,7 @@
6968
6968
  function TestHelper() {
6969
6969
  }
6970
6970
  function _get_playerAnswerInteractor__msggz1($this) {
6971
- var tmp0 = $this.uaf_1;
6971
+ var tmp0 = $this.vaf_1;
6972
6972
  var tmp = KProperty1;
6973
6973
  // Inline function 'kotlin.getValue' call
6974
6974
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6976,7 +6976,7 @@
6976
6976
  }
6977
6977
  function TestHelperImpl$di$lambda$lambda(this$0) {
6978
6978
  return function ($this$singleton) {
6979
- return this$0.saf_1;
6979
+ return this$0.taf_1;
6980
6980
  };
6981
6981
  }
6982
6982
  function TestHelperImpl$di$lambda(this$0) {
@@ -7016,27 +7016,27 @@
7016
7016
  return emptyMap();
7017
7017
  }
7018
7018
  function TestHelperImpl(logger) {
7019
- this.saf_1 = logger;
7019
+ this.taf_1 = logger;
7020
7020
  var tmp = this;
7021
7021
  var tmp_0 = Companion_instance_6;
7022
- tmp.taf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7022
+ tmp.uaf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7023
7023
  var tmp_1 = this;
7024
7024
  // Inline function 'org.kodein.di.instance' call
7025
- var this_0 = this.taf_1;
7025
+ var this_0 = this.uaf_1;
7026
7026
  // Inline function 'org.kodein.type.generic' call
7027
7027
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7028
7028
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7029
7029
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7030
7030
  var tmp_4 = KProperty1;
7031
- tmp_1.uaf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7031
+ tmp_1.vaf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7032
7032
  }
7033
7033
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7034
- return _get_playerAnswerInteractor__msggz1(this).c8u(playerId, table, botConfig);
7034
+ return _get_playerAnswerInteractor__msggz1(this).d8u(playerId, table, botConfig);
7035
7035
  };
7036
7036
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7037
7037
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7038
7038
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7039
- var tmp0 = mechanicAction.e97();
7039
+ var tmp0 = mechanicAction.f97();
7040
7040
  var tmp$ret$0;
7041
7041
  $l$block_0: {
7042
7042
  // Inline function 'kotlin.collections.any' call
@@ -7068,7 +7068,7 @@
7068
7068
  };
7069
7069
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7070
7070
  if (isInterface(action, NextPlayerTurnAction)) {
7071
- var tmp0 = action.e97();
7071
+ var tmp0 = action.f97();
7072
7072
  var tmp$ret$0;
7073
7073
  $l$block_0: {
7074
7074
  // Inline function 'kotlin.collections.any' call
@@ -7101,14 +7101,14 @@
7101
7101
  function RoomMetadata() {
7102
7102
  var tmp = this;
7103
7103
  // Inline function 'kotlin.collections.mutableMapOf' call
7104
- tmp.vaf_1 = LinkedHashMap_init_$Create$();
7104
+ tmp.waf_1 = LinkedHashMap_init_$Create$();
7105
7105
  this.extras = {};
7106
- this.extras = this.vaf_1;
7106
+ this.extras = this.waf_1;
7107
7107
  }
7108
- protoOf(RoomMetadata).waf = function () {
7108
+ protoOf(RoomMetadata).xaf = function () {
7109
7109
  return this.extras;
7110
7110
  };
7111
- protoOf(RoomMetadata).waf = function () {
7111
+ protoOf(RoomMetadata).xaf = function () {
7112
7112
  return this.extras;
7113
7113
  };
7114
7114
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7126,7 +7126,7 @@
7126
7126
  };
7127
7127
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7128
7128
  // Inline function 'kotlin.collections.set' call
7129
- this.vaf_1.f2(gameId, game);
7129
+ this.waf_1.f2(gameId, game);
7130
7130
  };
7131
7131
  function GameMetadata(gameId) {
7132
7132
  this.gameId = gameId;
@@ -7135,7 +7135,7 @@
7135
7135
  protoOf(GameMetadata).d54 = function () {
7136
7136
  return this.gameId;
7137
7137
  };
7138
- protoOf(GameMetadata).waf = function () {
7138
+ protoOf(GameMetadata).xaf = function () {
7139
7139
  return this.extras;
7140
7140
  };
7141
7141
  function serverHelpersModule() {
@@ -7197,7 +7197,7 @@
7197
7197
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7198
7198
  protoOf(GameServer).shutdown = shutdown;
7199
7199
  defineProp(protoOf(GameServer), 'metadata', function () {
7200
- return this.v8m();
7200
+ return this.w8m();
7201
7201
  });
7202
7202
  defineProp(protoOf(GameServer), 'id', function () {
7203
7203
  return this.z53();
@@ -7216,17 +7216,17 @@
7216
7216
  });
7217
7217
  protoOf($serializer).xz = typeParametersSerializers;
7218
7218
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7219
- return this.p8j();
7219
+ return this.q8j();
7220
7220
  });
7221
7221
  protoOf($serializer_0).xz = typeParametersSerializers;
7222
7222
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7223
- return this.p8j();
7223
+ return this.q8j();
7224
7224
  });
7225
7225
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7226
- return this.p8j();
7226
+ return this.q8j();
7227
7227
  });
7228
7228
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7229
- return this.p8j();
7229
+ return this.q8j();
7230
7230
  });
7231
7231
  protoOf(UpdateServerConfigAction).v6f = get_actionTag;
7232
7232
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7241,25 +7241,25 @@
7241
7241
  return this.v6f();
7242
7242
  });
7243
7243
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7244
- protoOf(PlayerReconnectionWaitingTimerTag).z92 = ignoreTimerResetValidation;
7244
+ protoOf(PlayerReconnectionWaitingTimerTag).a93 = ignoreTimerResetValidation;
7245
7245
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7246
7246
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7247
- return this.aaf();
7247
+ return this.baf();
7248
7248
  });
7249
7249
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7250
- return this.caf();
7250
+ return this.daf();
7251
7251
  });
7252
7252
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7253
- return this.daf();
7253
+ return this.eaf();
7254
7254
  });
7255
7255
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7256
- return this.eaf();
7256
+ return this.faf();
7257
7257
  });
7258
7258
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7259
- return this.baf();
7259
+ return this.caf();
7260
7260
  });
7261
7261
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7262
- return this.faf();
7262
+ return this.gaf();
7263
7263
  });
7264
7264
  //endregion
7265
7265
  //region block: init