raspberry_games_server_game_logic 1.8.438 → 1.8.440

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@@ -3143,9 +3143,9 @@ export declare namespace games.jass.logic.server.domain {
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  roomOnDelete(newRid?: Nullable<string>): void;
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  clear(): void;
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  shutdown(reason: string, roomId?: Nullable<string>): void;
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- playerLostConnection(playerId: string): void;
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- playerLive(playerId: string): void;
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- playerLeft(playerId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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+ playerLostConnection(playerId: string, roomId: string): void;
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+ playerLive(playerId: string, roomId: string): void;
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+ playerLeft(playerId: string, roomId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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  roomRefreshPlayerState(playerId: string): void;
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  getToClientFinishActionBeforeDisconnect(playerId: string, previousState: com.logic.data.models.player.PlayerConnectionState, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;