raspberry_games_server_game_logic 1.8.437 → 1.8.439

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -212,6 +212,8 @@
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  var ContinueGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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  var System_instance = kotlin_kotlin.$_$.u4;
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  var PlayerConnectionState_DISCONNECTING_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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+ var PlayerConnectionState_WAITING_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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  var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
@@ -288,9 +290,7 @@
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  var PlayerConnectionState_DELETED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var PlayerTurnTimerTag = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
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- var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_core.$_$.w4;
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- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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- var PlayerConnectionState_WAITING_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_core.$_$.w4;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
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  var singleOrNull = kotlin_kotlin.$_$.c9;
@@ -402,10 +402,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ta8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ya8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ta8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ya8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -413,10 +413,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.va8(newRid);
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+ this.aa9(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.va8.call(this, newRid);
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+ tmp = $super.aa9.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -424,16 +424,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.wa8(reason, roomId);
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+ this.ba9(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.wa8.call(this, reason, roomId);
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+ tmp = $super.ba9.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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- function playerLeft(playerId, permanently, $super) {
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+ function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.sa8(playerId, permanently) : $super.sa8.call(this, playerId, permanently);
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+ return $super === VOID ? this.xa8(playerId, roomId, permanently) : $super.xa8.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -507,7 +507,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.xae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.xae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.eaf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.eaf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -520,17 +520,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.m9q_1 = $subscriber;
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+ this.o9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9q = function (it, $completion) {
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- var tmp = this.p9q(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9q = function (it, $completion) {
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+ var tmp = this.r9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.o9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.q9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -539,7 +539,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
542
- this.m9q_1(this.n9q_1);
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+ this.o9q_1(this.p9q_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -550,31 +550,31 @@
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  }
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  while (true);
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  };
553
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9q = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9q_1, completion);
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- i.n9q_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9q = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9q_1, completion);
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+ i.p9q_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
560
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  var l = function (it, $completion) {
561
- return i.o9q(it, $completion);
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+ return i.q9q(it, $completion);
562
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.y9q_1 = $subscriber;
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+ this.a9r_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
570
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9r = function (it, $completion) {
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- var tmp = this.b9r(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9r = function (it, $completion) {
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+ var tmp = this.d9r(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.a9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.c9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -583,7 +583,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.y9q_1(this.z9q_1);
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+ this.a9r_1(this.b9r_1);
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  return Unit_instance;
588
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -594,22 +594,22 @@
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  }
595
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  while (true);
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  };
597
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9r = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9q_1, completion);
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- i.z9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9r = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9r_1, completion);
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+ i.b9r_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
605
- return i.a9r(it, $completion);
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+ return i.c9r(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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- this.k9r_1 = $$this$unsafeFlow;
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- this.l9r_1 = this$0;
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+ this.m9r_1 = $$this$unsafeFlow;
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+ this.n9r_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -629,10 +629,10 @@
629
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  switch (tmp) {
630
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  case 0:
631
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  this.t8_1 = 2;
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- var tmp0 = this.k9r_1;
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- var value = this.m9r_1;
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+ var tmp0 = this.m9r_1;
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+ var value = this.o9r_1;
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  this.s8_1 = 1;
635
- suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.l9r_1)), this);
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+ suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9r_1)), this);
636
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
638
638
  }
@@ -655,8 +655,8 @@
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  while (true);
656
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  };
657
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2h = function (value, completion) {
658
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.k9r_1, this.l9r_1, completion);
659
- i.m9r_1 = value;
658
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9r_1, this.n9r_1, completion);
659
+ i.o9r_1 = value;
660
660
  return i;
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -669,8 +669,8 @@
669
669
  }
670
670
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
671
671
  CoroutineImpl.call(this, resultContinuation);
672
- this.v9r_1 = _this__u8e3s4;
673
- this.w9r_1 = collector;
672
+ this.x9r_1 = _this__u8e3s4;
673
+ this.y9r_1 = collector;
674
674
  }
675
675
  protoOf($collectCOROUTINE$).a9 = function () {
676
676
  var suspendResult = this.u8_1;
@@ -680,10 +680,10 @@
680
680
  switch (tmp) {
681
681
  case 0:
682
682
  this.t8_1 = 2;
683
- var $this$unsafeFlow = this.w9r_1;
683
+ var $this$unsafeFlow = this.y9r_1;
684
684
  this.s8_1 = 1;
685
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.v9r_1.y9r_1, null);
686
- suspendResult = this.v9r_1.x9r_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
685
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9r_1.a9s_1, null);
686
+ suspendResult = this.x9r_1.z9r_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
687
687
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
688
688
  return suspendResult;
689
689
  }
@@ -706,8 +706,8 @@
706
706
  while (true);
707
707
  };
708
708
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
709
- this.x9r_1 = $this;
710
- this.y9r_1 = this$0;
709
+ this.z9r_1 = $this;
710
+ this.a9s_1 = this$0;
711
711
  }
712
712
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p28 = function (collector, $completion) {
713
713
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -719,17 +719,17 @@
719
719
  return this.p28(collector, $completion);
720
720
  };
721
721
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
722
- this.h9s_1 = $subscriber;
722
+ this.j9s_1 = $subscriber;
723
723
  CoroutineImpl.call(this, resultContinuation);
724
724
  }
725
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9s = function (it, $completion) {
726
- var tmp = this.k9s(it, $completion);
725
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9s = function (it, $completion) {
726
+ var tmp = this.m9s(it, $completion);
727
727
  tmp.u8_1 = Unit_instance;
728
728
  tmp.v8_1 = null;
729
729
  return tmp.a9();
730
730
  };
731
731
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
732
- return this.j9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
+ return this.l9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
733
733
  };
734
734
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
735
735
  var suspendResult = this.u8_1;
@@ -738,7 +738,7 @@
738
738
  var tmp = this.s8_1;
739
739
  if (tmp === 0) {
740
740
  this.t8_1 = 1;
741
- this.h9s_1(this.i9s_1);
741
+ this.j9s_1(this.k9s_1);
742
742
  return Unit_instance;
743
743
  } else if (tmp === 1) {
744
744
  throw this.v8_1;
@@ -749,22 +749,22 @@
749
749
  }
750
750
  while (true);
751
751
  };
752
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9s = function (it, completion) {
753
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.h9s_1, completion);
754
- i.i9s_1 = it;
752
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9s = function (it, completion) {
753
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9s_1, completion);
754
+ i.k9s_1 = it;
755
755
  return i;
756
756
  };
757
757
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
758
758
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
759
759
  var l = function (it, $completion) {
760
- return i.j9s(it, $completion);
760
+ return i.l9s(it, $completion);
761
761
  };
762
762
  l.$arity = 1;
763
763
  return l;
764
764
  }
765
765
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
766
- this.t9s_1 = $$this$unsafeFlow;
767
- this.u9s_1 = $table;
766
+ this.v9s_1 = $$this$unsafeFlow;
767
+ this.w9s_1 = $table;
768
768
  CoroutineImpl.call(this, resultContinuation);
769
769
  }
770
770
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -784,10 +784,10 @@
784
784
  switch (tmp) {
785
785
  case 0:
786
786
  this.t8_1 = 2;
787
- var tmp0 = this.t9s_1;
788
- var value = this.v9s_1;
787
+ var tmp0 = this.v9s_1;
788
+ var value = this.x9s_1;
789
789
  this.s8_1 = 1;
790
- suspendResult = tmp0.o28(new ActionsStateUpdate(this.u9s_1.id, value), this);
790
+ suspendResult = tmp0.o28(new ActionsStateUpdate(this.w9s_1.id, value), this);
791
791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
792
  return suspendResult;
793
793
  }
@@ -810,8 +810,8 @@
810
810
  while (true);
811
811
  };
812
812
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2h = function (value, completion) {
813
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.t9s_1, this.u9s_1, completion);
814
- i.v9s_1 = value;
813
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9s_1, this.w9s_1, completion);
814
+ i.x9s_1 = value;
815
815
  return i;
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -824,8 +824,8 @@
824
824
  }
825
825
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
826
826
  CoroutineImpl.call(this, resultContinuation);
827
- this.e9t_1 = _this__u8e3s4;
828
- this.f9t_1 = collector;
827
+ this.g9t_1 = _this__u8e3s4;
828
+ this.h9t_1 = collector;
829
829
  }
830
830
  protoOf($collectCOROUTINE$_0).a9 = function () {
831
831
  var suspendResult = this.u8_1;
@@ -835,10 +835,10 @@
835
835
  switch (tmp) {
836
836
  case 0:
837
837
  this.t8_1 = 2;
838
- var $this$unsafeFlow = this.f9t_1;
838
+ var $this$unsafeFlow = this.h9t_1;
839
839
  this.s8_1 = 1;
840
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9t_1.h9t_1, null);
841
- suspendResult = this.e9t_1.g9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
840
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.g9t_1.j9t_1, null);
841
+ suspendResult = this.g9t_1.i9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
842
842
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
843
  return suspendResult;
844
844
  }
@@ -861,8 +861,8 @@
861
861
  while (true);
862
862
  };
863
863
  function _no_name_provided__qut3iv($this, $table) {
864
- this.g9t_1 = $this;
865
- this.h9t_1 = $table;
864
+ this.i9t_1 = $this;
865
+ this.j9t_1 = $table;
866
866
  }
867
867
  protoOf(_no_name_provided__qut3iv).p28 = function (collector, $completion) {
868
868
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -874,18 +874,18 @@
874
874
  return this.p28(collector, $completion);
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
877
- this.q9t_1 = $table;
878
- this.r9t_1 = this$0;
877
+ this.s9t_1 = $table;
878
+ this.t9t_1 = this$0;
879
879
  CoroutineImpl.call(this, resultContinuation);
880
880
  }
881
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9t = function ($this$flow, $completion) {
882
- var tmp = this.u9t($this$flow, $completion);
881
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9t = function ($this$flow, $completion) {
882
+ var tmp = this.w9t($this$flow, $completion);
883
883
  tmp.u8_1 = Unit_instance;
884
884
  tmp.v8_1 = null;
885
885
  return tmp.a9();
886
886
  };
887
887
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
888
- return this.t9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
+ return this.v9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
889
889
  };
890
890
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
891
891
  var suspendResult = this.u8_1;
@@ -896,7 +896,7 @@
896
896
  case 0:
897
897
  this.t8_1 = 3;
898
898
  this.s8_1 = 1;
899
- suspendResult = this.s9t_1.o28(new TableStateUpdate(this.q9t_1.id, this.q9t_1), this);
899
+ suspendResult = this.u9t_1.o28(new TableStateUpdate(this.s9t_1.id, this.s9t_1), this);
900
900
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
901
901
  return suspendResult;
902
902
  }
@@ -904,8 +904,8 @@
904
904
  continue $sm;
905
905
  case 1:
906
906
  this.s8_1 = 2;
907
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9t_1).c8s(), fromInt(_get_serverReduxConfig__rprcrm(this.r9t_1).serverStateUpdateIntervalMillis));
908
- suspendResult = emitAll(this.s9t_1, new _no_name_provided__qut3iv(this_0, this.q9t_1), this);
907
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.t9t_1).c8s(), fromInt(_get_serverReduxConfig__rprcrm(this.t9t_1).serverStateUpdateIntervalMillis));
908
+ suspendResult = emitAll(this.u9t_1, new _no_name_provided__qut3iv(this_0, this.s9t_1), this);
909
909
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
910
910
  return suspendResult;
911
911
  }
@@ -927,22 +927,22 @@
927
927
  }
928
928
  while (true);
929
929
  };
930
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9t = function ($this$flow, completion) {
931
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9t_1, this.r9t_1, completion);
932
- i.s9t_1 = $this$flow;
930
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9t = function ($this$flow, completion) {
931
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.s9t_1, this.t9t_1, completion);
932
+ i.u9t_1 = $this$flow;
933
933
  return i;
934
934
  };
935
935
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
936
936
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
937
937
  var l = function ($this$flow, $completion) {
938
- return i.t9t($this$flow, $completion);
938
+ return i.v9t($this$flow, $completion);
939
939
  };
940
940
  l.$arity = 1;
941
941
  return l;
942
942
  }
943
943
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
944
- this.d9u_1 = $$this$unsafeFlow;
945
- this.e9u_1 = this$0;
944
+ this.f9u_1 = $$this$unsafeFlow;
945
+ this.g9u_1 = this$0;
946
946
  CoroutineImpl.call(this, resultContinuation);
947
947
  }
948
948
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, $completion) {
@@ -963,16 +963,16 @@
963
963
  case 0:
964
964
  this.t8_1 = 5;
965
965
  var tmp_0 = this;
966
- tmp_0.j9u_1 = this.d9u_1;
966
+ tmp_0.l9u_1 = this.f9u_1;
967
967
  var tmp_1 = this;
968
- tmp_1.i9u_1 = this.f9u_1;
968
+ tmp_1.k9u_1 = this.h9u_1;
969
969
  this.s8_1 = 1;
970
970
  continue $sm;
971
971
  case 1:
972
- this.g9u_1 = this.j9u_1;
973
- var it = this.i9u_1;
972
+ this.i9u_1 = this.l9u_1;
973
+ var it = this.k9u_1;
974
974
  var tmp_2;
975
- if (get_isCreated(this.e9u_1.x66())) {
975
+ if (get_isCreated(this.g9u_1.x66())) {
976
976
  tmp_2 = it;
977
977
  } else {
978
978
  tmp_2 = null;
@@ -984,15 +984,15 @@
984
984
  var tmp_3 = this;
985
985
  continue $sm;
986
986
  } else {
987
- this.h9u_1 = tmp0_elvis_lhs;
987
+ this.j9u_1 = tmp0_elvis_lhs;
988
988
  this.s8_1 = 2;
989
989
  continue $sm;
990
990
  }
991
991
 
992
992
  case 2:
993
- var transformed = this.h9u_1;
993
+ var transformed = this.j9u_1;
994
994
  this.s8_1 = 3;
995
- suspendResult = this.g9u_1.o28(transformed, this);
995
+ suspendResult = this.i9u_1.o28(transformed, this);
996
996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
997
997
  return suspendResult;
998
998
  }
@@ -1023,8 +1023,8 @@
1023
1023
  while (true);
1024
1024
  };
1025
1025
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2h = function (value, completion) {
1026
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.d9u_1, this.e9u_1, completion);
1027
- i.f9u_1 = value;
1026
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.f9u_1, this.g9u_1, completion);
1027
+ i.h9u_1 = value;
1028
1028
  return i;
1029
1029
  };
1030
1030
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1037,8 +1037,8 @@
1037
1037
  }
1038
1038
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1039
1039
  CoroutineImpl.call(this, resultContinuation);
1040
- this.s9u_1 = _this__u8e3s4;
1041
- this.t9u_1 = collector;
1040
+ this.u9u_1 = _this__u8e3s4;
1041
+ this.v9u_1 = collector;
1042
1042
  }
1043
1043
  protoOf($collectCOROUTINE$_1).a9 = function () {
1044
1044
  var suspendResult = this.u8_1;
@@ -1048,10 +1048,10 @@
1048
1048
  switch (tmp) {
1049
1049
  case 0:
1050
1050
  this.t8_1 = 2;
1051
- var $this$unsafeFlow = this.t9u_1;
1051
+ var $this$unsafeFlow = this.v9u_1;
1052
1052
  this.s8_1 = 1;
1053
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.s9u_1.v9u_1, null);
1054
- suspendResult = this.s9u_1.u9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1053
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.u9u_1.x9u_1, null);
1054
+ suspendResult = this.u9u_1.w9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1055
1055
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1056
1056
  return suspendResult;
1057
1057
  }
@@ -1074,7 +1074,7 @@
1074
1074
  while (true);
1075
1075
  };
1076
1076
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1077
- this.e9v_1 = $$this$unsafeFlow;
1077
+ this.g9v_1 = $$this$unsafeFlow;
1078
1078
  CoroutineImpl.call(this, resultContinuation);
1079
1079
  }
1080
1080
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, $completion) {
@@ -1095,28 +1095,28 @@
1095
1095
  case 0:
1096
1096
  this.t8_1 = 5;
1097
1097
  var tmp_0 = this;
1098
- tmp_0.j9v_1 = this.e9v_1;
1098
+ tmp_0.l9v_1 = this.g9v_1;
1099
1099
  var tmp_1 = this;
1100
- tmp_1.i9v_1 = this.f9v_1;
1100
+ tmp_1.k9v_1 = this.h9v_1;
1101
1101
  this.s8_1 = 1;
1102
1102
  continue $sm;
1103
1103
  case 1:
1104
- this.g9v_1 = this.j9v_1;
1105
- var tmp0_elvis_lhs = this.i9v_1.tableOrNull;
1104
+ this.i9v_1 = this.l9v_1;
1105
+ var tmp0_elvis_lhs = this.k9v_1.tableOrNull;
1106
1106
  if (tmp0_elvis_lhs == null) {
1107
1107
  this.s8_1 = 4;
1108
1108
  var tmp_2 = this;
1109
1109
  continue $sm;
1110
1110
  } else {
1111
- this.h9v_1 = tmp0_elvis_lhs;
1111
+ this.j9v_1 = tmp0_elvis_lhs;
1112
1112
  this.s8_1 = 2;
1113
1113
  continue $sm;
1114
1114
  }
1115
1115
 
1116
1116
  case 2:
1117
- var transformed = this.h9v_1;
1117
+ var transformed = this.j9v_1;
1118
1118
  this.s8_1 = 3;
1119
- suspendResult = this.g9v_1.o28(transformed, this);
1119
+ suspendResult = this.i9v_1.o28(transformed, this);
1120
1120
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1121
1121
  return suspendResult;
1122
1122
  }
@@ -1147,8 +1147,8 @@
1147
1147
  while (true);
1148
1148
  };
1149
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9v_1, completion);
1151
- i.f9v_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9v_1, completion);
1151
+ i.h9v_1 = value;
1152
1152
  return i;
1153
1153
  };
1154
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1161,8 @@
1161
1161
  }
1162
1162
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
- this.s9v_1 = _this__u8e3s4;
1165
- this.t9v_1 = collector;
1164
+ this.u9v_1 = _this__u8e3s4;
1165
+ this.v9v_1 = collector;
1166
1166
  }
1167
1167
  protoOf($collectCOROUTINE$_2).a9 = function () {
1168
1168
  var suspendResult = this.u8_1;
@@ -1172,10 +1172,10 @@
1172
1172
  switch (tmp) {
1173
1173
  case 0:
1174
1174
  this.t8_1 = 2;
1175
- var $this$unsafeFlow = this.t9v_1;
1175
+ var $this$unsafeFlow = this.v9v_1;
1176
1176
  this.s8_1 = 1;
1177
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1178
- suspendResult = this.s9v_1.u9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.u9v_1.w9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1180
  return suspendResult;
1181
1181
  }
@@ -1198,7 +1198,7 @@
1198
1198
  while (true);
1199
1199
  };
1200
1200
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1201
- this.d9w_1 = $$this$unsafeFlow;
1201
+ this.f9w_1 = $$this$unsafeFlow;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
1204
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, $completion) {
@@ -1218,8 +1218,8 @@
1218
1218
  switch (tmp) {
1219
1219
  case 0:
1220
1220
  this.t8_1 = 2;
1221
- var tmp0 = this.d9w_1;
1222
- var value = this.e9w_1;
1221
+ var tmp0 = this.f9w_1;
1222
+ var value = this.g9w_1;
1223
1223
  this.s8_1 = 1;
1224
1224
  suspendResult = tmp0.o28(to(value.gameInfo.roundNumberTotal, value), this);
1225
1225
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1244,8 +1244,8 @@
1244
1244
  while (true);
1245
1245
  };
1246
1246
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2h = function (value, completion) {
1247
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9w_1, completion);
1248
- i.e9w_1 = value;
1247
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9w_1, completion);
1248
+ i.g9w_1 = value;
1249
1249
  return i;
1250
1250
  };
1251
1251
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1258,8 +1258,8 @@
1258
1258
  }
1259
1259
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
- this.n9w_1 = _this__u8e3s4;
1262
- this.o9w_1 = collector;
1261
+ this.p9w_1 = _this__u8e3s4;
1262
+ this.q9w_1 = collector;
1263
1263
  }
1264
1264
  protoOf($collectCOROUTINE$_3).a9 = function () {
1265
1265
  var suspendResult = this.u8_1;
@@ -1269,10 +1269,10 @@
1269
1269
  switch (tmp) {
1270
1270
  case 0:
1271
1271
  this.t8_1 = 2;
1272
- var $this$unsafeFlow = this.o9w_1;
1272
+ var $this$unsafeFlow = this.q9w_1;
1273
1273
  this.s8_1 = 1;
1274
1274
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1275
- suspendResult = this.n9w_1.p9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
+ suspendResult = this.p9w_1.r9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
1276
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1277
1277
  return suspendResult;
1278
1278
  }
@@ -1295,7 +1295,7 @@
1295
1295
  while (true);
1296
1296
  };
1297
1297
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1298
- this.y9w_1 = $$this$unsafeFlow;
1298
+ this.a9x_1 = $$this$unsafeFlow;
1299
1299
  CoroutineImpl.call(this, resultContinuation);
1300
1300
  }
1301
1301
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, $completion) {
@@ -1315,8 +1315,8 @@
1315
1315
  switch (tmp) {
1316
1316
  case 0:
1317
1317
  this.t8_1 = 2;
1318
- var tmp0 = this.y9w_1;
1319
- var value = this.z9w_1;
1318
+ var tmp0 = this.a9x_1;
1319
+ var value = this.b9x_1;
1320
1320
  this.s8_1 = 1;
1321
1321
  suspendResult = tmp0.o28(value.ne_1, this);
1322
1322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1341,8 +1341,8 @@
1341
1341
  while (true);
1342
1342
  };
1343
1343
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2h = function (value, completion) {
1344
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9w_1, completion);
1345
- i.z9w_1 = value;
1344
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9x_1, completion);
1345
+ i.b9x_1 = value;
1346
1346
  return i;
1347
1347
  };
1348
1348
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1355,8 +1355,8 @@
1355
1355
  }
1356
1356
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
- this.i9x_1 = _this__u8e3s4;
1359
- this.j9x_1 = collector;
1358
+ this.k9x_1 = _this__u8e3s4;
1359
+ this.l9x_1 = collector;
1360
1360
  }
1361
1361
  protoOf($collectCOROUTINE$_4).a9 = function () {
1362
1362
  var suspendResult = this.u8_1;
@@ -1366,10 +1366,10 @@
1366
1366
  switch (tmp) {
1367
1367
  case 0:
1368
1368
  this.t8_1 = 2;
1369
- var $this$unsafeFlow = this.j9x_1;
1369
+ var $this$unsafeFlow = this.l9x_1;
1370
1370
  this.s8_1 = 1;
1371
1371
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1372
- suspendResult = this.i9x_1.k9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
+ suspendResult = this.k9x_1.m9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
1373
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1374
1374
  return suspendResult;
1375
1375
  }
@@ -1392,17 +1392,17 @@
1392
1392
  while (true);
1393
1393
  };
1394
1394
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1395
- this.t9x_1 = $subscriber;
1395
+ this.v9x_1 = $subscriber;
1396
1396
  CoroutineImpl.call(this, resultContinuation);
1397
1397
  }
1398
- protoOf(GameServer$subscribeWith$slambda$slambda).v9x = function (it, $completion) {
1399
- var tmp = this.w9x(it, $completion);
1398
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9x = function (it, $completion) {
1399
+ var tmp = this.y9x(it, $completion);
1400
1400
  tmp.u8_1 = Unit_instance;
1401
1401
  tmp.v8_1 = null;
1402
1402
  return tmp.a9();
1403
1403
  };
1404
1404
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1405
- return this.v9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
+ return this.x9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
1406
  };
1407
1407
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1408
1408
  var suspendResult = this.u8_1;
@@ -1411,7 +1411,7 @@
1411
1411
  var tmp = this.s8_1;
1412
1412
  if (tmp === 0) {
1413
1413
  this.t8_1 = 1;
1414
- this.t9x_1(this.u9x_1);
1414
+ this.v9x_1(this.w9x_1);
1415
1415
  return Unit_instance;
1416
1416
  } else if (tmp === 1) {
1417
1417
  throw this.v8_1;
@@ -1422,91 +1422,91 @@
1422
1422
  }
1423
1423
  while (true);
1424
1424
  };
1425
- protoOf(GameServer$subscribeWith$slambda$slambda).w9x = function (it, completion) {
1426
- var i = new GameServer$subscribeWith$slambda$slambda(this.t9x_1, completion);
1427
- i.u9x_1 = it;
1425
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9x = function (it, completion) {
1426
+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9x_1, completion);
1427
+ i.w9x_1 = it;
1428
1428
  return i;
1429
1429
  };
1430
1430
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1431
1431
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1432
1432
  var l = function (it, $completion) {
1433
- return i.v9x(it, $completion);
1433
+ return i.x9x(it, $completion);
1434
1434
  };
1435
1435
  l.$arity = 1;
1436
1436
  return l;
1437
1437
  }
1438
1438
  function _get_toClientEventsObserver__6rp51y($this) {
1439
- var tmp0 = $this.b9y_1;
1439
+ var tmp0 = $this.d9y_1;
1440
1440
  var tmp = KProperty1;
1441
1441
  // Inline function 'kotlin.getValue' call
1442
1442
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1443
1443
  return tmp0.x();
1444
1444
  }
1445
1445
  function _get_fromClientEventsObserver__a7vzd3($this) {
1446
- var tmp0 = $this.c9y_1;
1446
+ var tmp0 = $this.e9y_1;
1447
1447
  var tmp = KProperty1;
1448
1448
  // Inline function 'kotlin.getValue' call
1449
1449
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1450
1450
  return tmp0.x();
1451
1451
  }
1452
1452
  function _get_playerConnectionInteractor__si6cxf($this) {
1453
- var tmp0 = $this.d9y_1;
1453
+ var tmp0 = $this.f9y_1;
1454
1454
  var tmp = KProperty1;
1455
1455
  // Inline function 'kotlin.getValue' call
1456
1456
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1457
1457
  return tmp0.x();
1458
1458
  }
1459
1459
  function _get_teamsLogicProvider__u10pm6($this) {
1460
- var tmp0 = $this.e9y_1;
1460
+ var tmp0 = $this.g9y_1;
1461
1461
  var tmp = KProperty1;
1462
1462
  // Inline function 'kotlin.getValue' call
1463
1463
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1464
1464
  return tmp0.x();
1465
1465
  }
1466
1466
  function _get_userRatingInteractor__a09mdy($this) {
1467
- var tmp0 = $this.f9y_1;
1467
+ var tmp0 = $this.h9y_1;
1468
1468
  var tmp = KProperty1;
1469
1469
  // Inline function 'kotlin.getValue' call
1470
1470
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1471
1471
  return tmp0.x();
1472
1472
  }
1473
1473
  function _get_random__h29cgo($this) {
1474
- var tmp0 = $this.g9y_1;
1474
+ var tmp0 = $this.i9y_1;
1475
1475
  var tmp = KProperty1;
1476
1476
  // Inline function 'kotlin.getValue' call
1477
1477
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1478
1478
  return tmp0.x();
1479
1479
  }
1480
1480
  function _get_idsProvider__fnfajc($this) {
1481
- var tmp0 = $this.h9y_1;
1481
+ var tmp0 = $this.j9y_1;
1482
1482
  var tmp = KProperty1;
1483
1483
  // Inline function 'kotlin.getValue' call
1484
1484
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1485
1485
  return tmp0.x();
1486
1486
  }
1487
1487
  function _get_serverReduxConfig__rprcrm($this) {
1488
- var tmp0 = $this.i9y_1;
1488
+ var tmp0 = $this.k9y_1;
1489
1489
  var tmp = KProperty1;
1490
1490
  // Inline function 'kotlin.getValue' call
1491
1491
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1492
1492
  return tmp0.x();
1493
1493
  }
1494
1494
  function _get_encoderDecoderProvider__qqgrji($this) {
1495
- var tmp0 = $this.j9y_1;
1495
+ var tmp0 = $this.l9y_1;
1496
1496
  var tmp = KProperty1;
1497
1497
  // Inline function 'kotlin.getValue' call
1498
1498
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1499
1499
  return tmp0.x();
1500
1500
  }
1501
1501
  function _get_engineLogicConfig__l11qpf($this) {
1502
- var tmp0 = $this.k9y_1;
1502
+ var tmp0 = $this.m9y_1;
1503
1503
  var tmp = KProperty1;
1504
1504
  // Inline function 'kotlin.getValue' call
1505
1505
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1506
1506
  return tmp0.x();
1507
1507
  }
1508
1508
  function _get_botChatInteractor__17f3on($this) {
1509
- var tmp0 = $this.l9y_1;
1509
+ var tmp0 = $this.n9y_1;
1510
1510
  var tmp = KProperty1;
1511
1511
  // Inline function 'kotlin.getValue' call
1512
1512
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1542,7 +1542,7 @@
1542
1542
  var player = getPlayer(table.players, playerId);
1543
1543
  var tmp;
1544
1544
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1545
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).v8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).p8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1546
1546
  var tmp_0;
1547
1547
  if (tmp0_safe_receiver == null) {
1548
1548
  tmp_0 = null;
@@ -1639,20 +1639,20 @@
1639
1639
  return _get_teamsLogicProvider__u10pm6($this).x8r(updatedTeams);
1640
1640
  }
1641
1641
  function Companion() {
1642
- this.n9y_1 = 'GameEngine_API';
1642
+ this.p9y_1 = 'GameEngine_API';
1643
1643
  }
1644
1644
  var Companion_instance_9;
1645
1645
  function Companion_getInstance_0() {
1646
1646
  return Companion_instance_9;
1647
1647
  }
1648
1648
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1649
- this.o9y_1 = function_0;
1649
+ this.q9y_1 = function_0;
1650
1650
  }
1651
1651
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1652
- return this.o9y_1(value, $completion);
1652
+ return this.q9y_1(value, $completion);
1653
1653
  };
1654
1654
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1655
- return this.o9y_1;
1655
+ return this.q9y_1;
1656
1656
  };
1657
1657
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1658
1658
  var tmp;
@@ -1673,13 +1673,13 @@
1673
1673
  return hashCode(this.b3());
1674
1674
  };
1675
1675
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1676
- this.p9y_1 = function_0;
1676
+ this.r9y_1 = function_0;
1677
1677
  }
1678
1678
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1679
- return this.p9y_1(value, $completion);
1679
+ return this.r9y_1(value, $completion);
1680
1680
  };
1681
1681
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1682
- return this.p9y_1;
1682
+ return this.r9y_1;
1683
1683
  };
1684
1684
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1685
1685
  var tmp;
@@ -1700,13 +1700,13 @@
1700
1700
  return hashCode(this.b3());
1701
1701
  };
1702
1702
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1703
- this.q9y_1 = function_0;
1703
+ this.s9y_1 = function_0;
1704
1704
  }
1705
1705
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1706
- return this.q9y_1(value, $completion);
1706
+ return this.s9y_1(value, $completion);
1707
1707
  };
1708
1708
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1709
- return this.q9y_1;
1709
+ return this.s9y_1;
1710
1710
  };
1711
1711
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1712
1712
  var tmp;
@@ -1727,13 +1727,13 @@
1727
1727
  return hashCode(this.b3());
1728
1728
  };
1729
1729
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1730
- this.r9y_1 = function_0;
1730
+ this.t9y_1 = function_0;
1731
1731
  }
1732
1732
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1733
- return this.r9y_1(value, $completion);
1733
+ return this.t9y_1(value, $completion);
1734
1734
  };
1735
1735
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1736
- return this.r9y_1;
1736
+ return this.t9y_1;
1737
1737
  };
1738
1738
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1739
1739
  var tmp;
@@ -1754,13 +1754,13 @@
1754
1754
  return hashCode(this.b3());
1755
1755
  };
1756
1756
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1757
- this.s9y_1 = function_0;
1757
+ this.u9y_1 = function_0;
1758
1758
  }
1759
1759
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1760
- return this.s9y_1(value, $completion);
1760
+ return this.u9y_1(value, $completion);
1761
1761
  };
1762
1762
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1763
- return this.s9y_1;
1763
+ return this.u9y_1;
1764
1764
  };
1765
1765
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1766
1766
  var tmp;
@@ -1781,13 +1781,13 @@
1781
1781
  return hashCode(this.b3());
1782
1782
  };
1783
1783
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1784
- this.t9y_1 = function_0;
1784
+ this.v9y_1 = function_0;
1785
1785
  }
1786
1786
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1787
- return this.t9y_1(value, $completion);
1787
+ return this.v9y_1(value, $completion);
1788
1788
  };
1789
1789
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1790
- return this.t9y_1;
1790
+ return this.v9y_1;
1791
1791
  };
1792
1792
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1793
1793
  var tmp;
@@ -1918,8 +1918,8 @@
1918
1918
  };
1919
1919
  }
1920
1920
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1921
- this.c9z_1 = this$0;
1922
- this.d9z_1 = $subscriber;
1921
+ this.e9z_1 = this$0;
1922
+ this.f9z_1 = $subscriber;
1923
1923
  CoroutineImpl.call(this, resultContinuation);
1924
1924
  }
1925
1925
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -1940,8 +1940,8 @@
1940
1940
  case 0:
1941
1941
  this.t8_1 = 2;
1942
1942
  this.s8_1 = 1;
1943
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9z_1).f9z();
1944
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9z_1, null);
1943
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9z_1).h9z();
1944
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9z_1, null);
1945
1945
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1946
1946
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1947
1947
  return suspendResult;
@@ -1965,8 +1965,8 @@
1965
1965
  while (true);
1966
1966
  };
1967
1967
  protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1968
- var i = new GameServer$subscribeToClientAction$slambda(this.c9z_1, this.d9z_1, completion);
1969
- i.e9z_1 = $this$launchDefault;
1968
+ var i = new GameServer$subscribeToClientAction$slambda(this.e9z_1, this.f9z_1, completion);
1969
+ i.g9z_1 = $this$launchDefault;
1970
1970
  return i;
1971
1971
  };
1972
1972
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1978,8 +1978,8 @@
1978
1978
  return l;
1979
1979
  }
1980
1980
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1981
- this.o9z_1 = this$0;
1982
- this.p9z_1 = $subscriber;
1981
+ this.q9z_1 = this$0;
1982
+ this.r9z_1 = $subscriber;
1983
1983
  CoroutineImpl.call(this, resultContinuation);
1984
1984
  }
1985
1985
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2000,8 +2000,8 @@
2000
2000
  case 0:
2001
2001
  this.t8_1 = 2;
2002
2002
  this.s8_1 = 1;
2003
- var tmp_0 = observeTableStateUpdates(this.o9z_1);
2004
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9z_1, null);
2003
+ var tmp_0 = observeTableStateUpdates(this.q9z_1);
2004
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9z_1, null);
2005
2005
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2006
2006
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2007
2007
  return suspendResult;
@@ -2025,8 +2025,8 @@
2025
2025
  while (true);
2026
2026
  };
2027
2027
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2028
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9z_1, this.p9z_1, completion);
2029
- i.q9z_1 = $this$launchDefault;
2028
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9z_1, this.r9z_1, completion);
2029
+ i.s9z_1 = $this$launchDefault;
2030
2030
  return i;
2031
2031
  };
2032
2032
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2038,8 +2038,8 @@
2038
2038
  return l;
2039
2039
  }
2040
2040
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2041
- this.z9z_1 = this$0;
2042
- this.aa0_1 = $subscriber;
2041
+ this.ba0_1 = this$0;
2042
+ this.ca0_1 = $subscriber;
2043
2043
  CoroutineImpl.call(this, resultContinuation);
2044
2044
  }
2045
2045
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2060,9 +2060,9 @@
2060
2060
  case 0:
2061
2061
  this.t8_1 = 2;
2062
2062
  this.s8_1 = 1;
2063
- var this_0 = observeTableStateUpdates(this.z9z_1);
2064
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9z_1);
2065
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.aa0_1, null);
2063
+ var this_0 = observeTableStateUpdates(this.ba0_1);
2064
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ba0_1);
2065
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ca0_1, null);
2066
2066
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2067
2067
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2068
2068
  return suspendResult;
@@ -2086,8 +2086,8 @@
2086
2086
  while (true);
2087
2087
  };
2088
2088
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2089
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9z_1, this.aa0_1, completion);
2090
- i.ba0_1 = $this$launchDefault;
2089
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ba0_1, this.ca0_1, completion);
2090
+ i.da0_1 = $this$launchDefault;
2091
2091
  return i;
2092
2092
  };
2093
2093
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2099,18 +2099,18 @@
2099
2099
  return l;
2100
2100
  }
2101
2101
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2102
- this.ka0_1 = this$0;
2102
+ this.ma0_1 = this$0;
2103
2103
  CoroutineImpl.call(this, resultContinuation);
2104
2104
  }
2105
- protoOf(GameServer$observeTableStateUpdates$slambda).na0 = function ($this$transformLatest, it, $completion) {
2106
- var tmp = this.oa0($this$transformLatest, it, $completion);
2105
+ protoOf(GameServer$observeTableStateUpdates$slambda).pa0 = function ($this$transformLatest, it, $completion) {
2106
+ var tmp = this.qa0($this$transformLatest, it, $completion);
2107
2107
  tmp.u8_1 = Unit_instance;
2108
2108
  tmp.v8_1 = null;
2109
2109
  return tmp.a9();
2110
2110
  };
2111
2111
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2112
2112
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2113
- return this.na0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
+ return this.pa0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2114
2114
  };
2115
2115
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2116
2116
  var suspendResult = this.u8_1;
@@ -2121,8 +2121,8 @@
2121
2121
  case 0:
2122
2122
  this.t8_1 = 2;
2123
2123
  this.s8_1 = 1;
2124
- var table = this.ma0_1;
2125
- suspendResult = emitAll(this.la0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ka0_1, null)), this);
2124
+ var table = this.oa0_1;
2125
+ suspendResult = emitAll(this.na0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ma0_1, null)), this);
2126
2126
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2127
2127
  return suspendResult;
2128
2128
  }
@@ -2144,23 +2144,23 @@
2144
2144
  }
2145
2145
  while (true);
2146
2146
  };
2147
- protoOf(GameServer$observeTableStateUpdates$slambda).oa0 = function ($this$transformLatest, it, completion) {
2148
- var i = new GameServer$observeTableStateUpdates$slambda(this.ka0_1, completion);
2149
- i.la0_1 = $this$transformLatest;
2150
- i.ma0_1 = it;
2147
+ protoOf(GameServer$observeTableStateUpdates$slambda).qa0 = function ($this$transformLatest, it, completion) {
2148
+ var i = new GameServer$observeTableStateUpdates$slambda(this.ma0_1, completion);
2149
+ i.na0_1 = $this$transformLatest;
2150
+ i.oa0_1 = it;
2151
2151
  return i;
2152
2152
  };
2153
2153
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2154
2154
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2155
2155
  var l = function ($this$transformLatest, it, $completion) {
2156
- return i.na0($this$transformLatest, it, $completion);
2156
+ return i.pa0($this$transformLatest, it, $completion);
2157
2157
  };
2158
2158
  l.$arity = 2;
2159
2159
  return l;
2160
2160
  }
2161
2161
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2162
- this.u9u_1 = $this;
2163
- this.v9u_1 = this$0;
2162
+ this.w9u_1 = $this;
2163
+ this.x9u_1 = this$0;
2164
2164
  }
2165
2165
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2166
2166
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2172,7 +2172,7 @@
2172
2172
  return this.p28(collector, $completion);
2173
2173
  };
2174
2174
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2175
- this.u9v_1 = $this;
2175
+ this.w9v_1 = $this;
2176
2176
  }
2177
2177
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2178
2178
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2184,7 +2184,7 @@
2184
2184
  return this.p28(collector, $completion);
2185
2185
  };
2186
2186
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2187
- this.p9w_1 = $this;
2187
+ this.r9w_1 = $this;
2188
2188
  }
2189
2189
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p28 = function (collector, $completion) {
2190
2190
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2199,7 +2199,7 @@
2199
2199
  return old.me_1 === new_0.me_1;
2200
2200
  }
2201
2201
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2202
- this.k9x_1 = $this;
2202
+ this.m9x_1 = $this;
2203
2203
  }
2204
2204
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p28 = function (collector, $completion) {
2205
2205
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2211,8 +2211,8 @@
2211
2211
  return this.p28(collector, $completion);
2212
2212
  };
2213
2213
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2214
- this.xa0_1 = this$0;
2215
- this.ya0_1 = $subscriber;
2214
+ this.za0_1 = this$0;
2215
+ this.aa1_1 = $subscriber;
2216
2216
  CoroutineImpl.call(this, resultContinuation);
2217
2217
  }
2218
2218
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2233,8 +2233,8 @@
2233
2233
  case 0:
2234
2234
  this.t8_1 = 2;
2235
2235
  this.s8_1 = 1;
2236
- var tmp_0 = distinctUntilChanged(this.xa0_1.b6r());
2237
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ya0_1, null);
2236
+ var tmp_0 = distinctUntilChanged(this.za0_1.b6r());
2237
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.aa1_1, null);
2238
2238
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2239
2239
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2240
2240
  return suspendResult;
@@ -2258,8 +2258,8 @@
2258
2258
  while (true);
2259
2259
  };
2260
2260
  protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2261
- var i = new GameServer$subscribeWith$slambda(this.xa0_1, this.ya0_1, completion);
2262
- i.za0_1 = $this$launchDefault;
2261
+ var i = new GameServer$subscribeWith$slambda(this.za0_1, this.aa1_1, completion);
2262
+ i.ba1_1 = $this$launchDefault;
2263
2263
  return i;
2264
2264
  };
2265
2265
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2271,18 +2271,18 @@
2271
2271
  return l;
2272
2272
  }
2273
2273
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2274
- this.ia1_1 = $action;
2274
+ this.ka1_1 = $action;
2275
2275
  CoroutineImpl.call(this, resultContinuation);
2276
2276
  }
2277
- protoOf(GameServer$fromClientEvent$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2278
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2277
+ protoOf(GameServer$fromClientEvent$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2278
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2279
2279
  tmp.u8_1 = Unit_instance;
2280
2280
  tmp.v8_1 = null;
2281
2281
  return tmp.a9();
2282
2282
  };
2283
2283
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2284
2284
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2285
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2286
2286
  };
2287
2287
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2288
2288
  var suspendResult = this.u8_1;
@@ -2291,11 +2291,11 @@
2291
2291
  var tmp = this.s8_1;
2292
2292
  if (tmp === 0) {
2293
2293
  this.t8_1 = 1;
2294
- if (this.ia1_1 instanceof PlayerReadyFromClientAction)
2295
- if (!get_isCreated(this.ka1_1.state)) {
2294
+ if (this.ka1_1 instanceof PlayerReadyFromClientAction)
2295
+ if (!get_isCreated(this.ma1_1.state)) {
2296
2296
  return Unit_instance;
2297
2297
  }
2298
- this.ka1_1.dispatch(this.ia1_1);
2298
+ this.ma1_1.dispatch(this.ka1_1);
2299
2299
  return Unit_instance;
2300
2300
  } else if (tmp === 1) {
2301
2301
  throw this.v8_1;
@@ -2306,33 +2306,34 @@
2306
2306
  }
2307
2307
  while (true);
2308
2308
  };
2309
- protoOf(GameServer$fromClientEvent$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2310
- var i = new GameServer$fromClientEvent$slambda(this.ia1_1, completion);
2311
- i.ja1_1 = $this$dispatchAsync;
2312
- i.ka1_1 = store;
2309
+ protoOf(GameServer$fromClientEvent$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2310
+ var i = new GameServer$fromClientEvent$slambda(this.ka1_1, completion);
2311
+ i.la1_1 = $this$dispatchAsync;
2312
+ i.ma1_1 = store;
2313
2313
  return i;
2314
2314
  };
2315
2315
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2316
2316
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2317
2317
  var l = function ($this$dispatchAsync, store, $completion) {
2318
- return i.la1($this$dispatchAsync, store, $completion);
2318
+ return i.na1($this$dispatchAsync, store, $completion);
2319
2319
  };
2320
2320
  l.$arity = 2;
2321
2321
  return l;
2322
2322
  }
2323
- function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2324
- this.va1_1 = $playerId;
2323
+ function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2324
+ this.xa1_1 = $playerId;
2325
+ this.ya1_1 = $roomId;
2325
2326
  CoroutineImpl.call(this, resultContinuation);
2326
2327
  }
2327
- protoOf(GameServer$playerLostConnection$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2328
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2328
+ protoOf(GameServer$playerLostConnection$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2329
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2329
2330
  tmp.u8_1 = Unit_instance;
2330
2331
  tmp.v8_1 = null;
2331
2332
  return tmp.a9();
2332
2333
  };
2333
2334
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2334
2335
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2335
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2336
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2336
2337
  };
2337
2338
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2338
2339
  var suspendResult = this.u8_1;
@@ -2341,12 +2342,12 @@
2341
2342
  var tmp = this.s8_1;
2342
2343
  if (tmp === 0) {
2343
2344
  this.t8_1 = 1;
2344
- if (!get_isCreated(this.xa1_1.state)) {
2345
+ if (!get_isCreated(this.aa2_1.state)) {
2345
2346
  return Unit_instance;
2346
2347
  }
2347
- var tmp_0 = this.xa1_1.dispatch;
2348
+ var tmp_0 = this.aa2_1.dispatch;
2348
2349
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2349
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va1_1));
2350
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa1_1, this.ya1_1));
2350
2351
  return Unit_instance;
2351
2352
  } else if (tmp === 1) {
2352
2353
  throw this.v8_1;
@@ -2357,34 +2358,35 @@
2357
2358
  }
2358
2359
  while (true);
2359
2360
  };
2360
- protoOf(GameServer$playerLostConnection$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2361
- var i = new GameServer$playerLostConnection$slambda(this.va1_1, completion);
2362
- i.wa1_1 = $this$dispatchAsync;
2363
- i.xa1_1 = store;
2361
+ protoOf(GameServer$playerLostConnection$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2362
+ var i = new GameServer$playerLostConnection$slambda(this.xa1_1, this.ya1_1, completion);
2363
+ i.za1_1 = $this$dispatchAsync;
2364
+ i.aa2_1 = store;
2364
2365
  return i;
2365
2366
  };
2366
- function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2367
- var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
+ function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2368
+ var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2368
2369
  var l = function ($this$dispatchAsync, store, $completion) {
2369
- return i.la1($this$dispatchAsync, store, $completion);
2370
+ return i.na1($this$dispatchAsync, store, $completion);
2370
2371
  };
2371
2372
  l.$arity = 2;
2372
2373
  return l;
2373
2374
  }
2374
- function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2375
- this.ga2_1 = this$0;
2376
- this.ha2_1 = $playerId;
2375
+ function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2376
+ this.ja2_1 = this$0;
2377
+ this.ka2_1 = $playerId;
2378
+ this.la2_1 = $roomId;
2377
2379
  CoroutineImpl.call(this, resultContinuation);
2378
2380
  }
2379
- protoOf(GameServer$playerLive$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2380
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2381
+ protoOf(GameServer$playerLive$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2382
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2381
2383
  tmp.u8_1 = Unit_instance;
2382
2384
  tmp.v8_1 = null;
2383
2385
  return tmp.a9();
2384
2386
  };
2385
2387
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2386
2388
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2387
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2389
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2388
2390
  };
2389
2391
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2390
2392
  var suspendResult = this.u8_1;
@@ -2393,16 +2395,16 @@
2393
2395
  var tmp = this.s8_1;
2394
2396
  if (tmp === 0) {
2395
2397
  this.t8_1 = 1;
2396
- if (get_isFinished(this.ja2_1.state) || get_isFinishing(this.ja2_1.state)) {
2398
+ if (get_isFinished(this.na2_1.state) || get_isFinishing(this.na2_1.state)) {
2397
2399
  return Unit_instance;
2398
2400
  }
2399
- if (!_get_serverReduxConfig__rprcrm(this.ga2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ja2_1.state) || !this.ga2_1.x66().e6s())) {
2400
- this.ga2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.ha2_1 + ' before game is created');
2401
+ if (!_get_serverReduxConfig__rprcrm(this.ja2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.na2_1.state) || !this.ja2_1.x66().e6s())) {
2402
+ this.ja2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.ka2_1 + ' before game is created');
2401
2403
  return Unit_instance;
2402
2404
  }
2403
- var tmp_0 = this.ja2_1.dispatch;
2405
+ var tmp_0 = this.na2_1.dispatch;
2404
2406
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2405
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ha2_1));
2407
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ka2_1, this.la2_1));
2406
2408
  return Unit_instance;
2407
2409
  } else if (tmp === 1) {
2408
2410
  throw this.v8_1;
@@ -2413,35 +2415,36 @@
2413
2415
  }
2414
2416
  while (true);
2415
2417
  };
2416
- protoOf(GameServer$playerLive$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2417
- var i = new GameServer$playerLive$slambda(this.ga2_1, this.ha2_1, completion);
2418
- i.ia2_1 = $this$dispatchAsync;
2419
- i.ja2_1 = store;
2418
+ protoOf(GameServer$playerLive$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2419
+ var i = new GameServer$playerLive$slambda(this.ja2_1, this.ka2_1, this.la2_1, completion);
2420
+ i.ma2_1 = $this$dispatchAsync;
2421
+ i.na2_1 = store;
2420
2422
  return i;
2421
2423
  };
2422
- function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2423
- var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2424
+ function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2425
+ var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2424
2426
  var l = function ($this$dispatchAsync, store, $completion) {
2425
- return i.la1($this$dispatchAsync, store, $completion);
2427
+ return i.na1($this$dispatchAsync, store, $completion);
2426
2428
  };
2427
2429
  l.$arity = 2;
2428
2430
  return l;
2429
2431
  }
2430
- function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2431
- this.sa2_1 = this$0;
2432
- this.ta2_1 = $playerId;
2433
- this.ua2_1 = $permanently;
2432
+ function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2433
+ this.wa2_1 = this$0;
2434
+ this.xa2_1 = $playerId;
2435
+ this.ya2_1 = $permanently;
2436
+ this.za2_1 = $roomId;
2434
2437
  CoroutineImpl.call(this, resultContinuation);
2435
2438
  }
2436
- protoOf(GameServer$playerLeft$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2437
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2439
+ protoOf(GameServer$playerLeft$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2440
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2438
2441
  tmp.u8_1 = Unit_instance;
2439
2442
  tmp.v8_1 = null;
2440
2443
  return tmp.a9();
2441
2444
  };
2442
2445
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2443
2446
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2444
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2447
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
2448
  };
2446
2449
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2447
2450
  var suspendResult = this.u8_1;
@@ -2450,22 +2453,22 @@
2450
2453
  var tmp = this.s8_1;
2451
2454
  if (tmp === 0) {
2452
2455
  this.t8_1 = 1;
2453
- if (get_isFinished(this.wa2_1.state) || get_isFinishing(this.wa2_1.state)) {
2456
+ if (get_isFinished(this.ba3_1.state) || get_isFinishing(this.ba3_1.state)) {
2454
2457
  return Unit_instance;
2455
2458
  }
2456
- if (!get_isCreated(this.wa2_1.state) || !this.sa2_1.x66().e6s()) {
2457
- this.sa2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ta2_1 + ' before game is created');
2459
+ if (!get_isCreated(this.ba3_1.state) || !this.wa2_1.x66().e6s()) {
2460
+ this.wa2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.xa2_1 + ' before game is created');
2458
2461
  return Unit_instance;
2459
2462
  }
2460
- var tmp_0 = this.wa2_1.dispatch;
2463
+ var tmp_0 = this.ba3_1.dispatch;
2461
2464
  var tmp_1;
2462
- if (this.ua2_1) {
2465
+ if (this.ya2_1) {
2463
2466
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2464
2467
  } else {
2465
2468
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2466
2469
  }
2467
2470
  var tmp0_connectionState = tmp_1;
2468
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta2_1));
2471
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa2_1, this.za2_1));
2469
2472
  return Unit_instance;
2470
2473
  } else if (tmp === 1) {
2471
2474
  throw this.v8_1;
@@ -2476,39 +2479,39 @@
2476
2479
  }
2477
2480
  while (true);
2478
2481
  };
2479
- protoOf(GameServer$playerLeft$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2480
- var i = new GameServer$playerLeft$slambda(this.sa2_1, this.ta2_1, this.ua2_1, completion);
2481
- i.va2_1 = $this$dispatchAsync;
2482
- i.wa2_1 = store;
2482
+ protoOf(GameServer$playerLeft$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2483
+ var i = new GameServer$playerLeft$slambda(this.wa2_1, this.xa2_1, this.ya2_1, this.za2_1, completion);
2484
+ i.aa3_1 = $this$dispatchAsync;
2485
+ i.ba3_1 = store;
2483
2486
  return i;
2484
2487
  };
2485
- function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2486
- var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2488
+ function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2489
+ var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2487
2490
  var l = function ($this$dispatchAsync, store, $completion) {
2488
- return i.la1($this$dispatchAsync, store, $completion);
2491
+ return i.na1($this$dispatchAsync, store, $completion);
2489
2492
  };
2490
2493
  l.$arity = 2;
2491
2494
  return l;
2492
2495
  }
2493
2496
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2494
- this.fa3_1 = $usersArray;
2495
- this.ga3_1 = this$0;
2496
- this.ha3_1 = $config;
2497
- this.ia3_1 = $roomId;
2498
- this.ja3_1 = $transition;
2499
- this.ka3_1 = $gameCreatorId;
2500
- this.la3_1 = $spectators;
2497
+ this.ka3_1 = $usersArray;
2498
+ this.la3_1 = this$0;
2499
+ this.ma3_1 = $config;
2500
+ this.na3_1 = $roomId;
2501
+ this.oa3_1 = $transition;
2502
+ this.pa3_1 = $gameCreatorId;
2503
+ this.qa3_1 = $spectators;
2501
2504
  CoroutineImpl.call(this, resultContinuation);
2502
2505
  }
2503
- protoOf(GameServer$roomOnCreate$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2504
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2506
+ protoOf(GameServer$roomOnCreate$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2507
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2505
2508
  tmp.u8_1 = Unit_instance;
2506
2509
  tmp.v8_1 = null;
2507
2510
  return tmp.a9();
2508
2511
  };
2509
2512
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2510
2513
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2511
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2514
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2512
2515
  };
2513
2516
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2514
2517
  var suspendResult = this.u8_1;
@@ -2517,18 +2520,18 @@
2517
2520
  var tmp = this.s8_1;
2518
2521
  if (tmp === 0) {
2519
2522
  this.t8_1 = 1;
2520
- var users = toList(this.fa3_1);
2521
- if (!validatePlayerCount(this.ga3_1, this.ha3_1, users, this.ia3_1)) {
2522
- this.na3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ga3_1.table.isGameFinished, this.ga3_1.table));
2523
+ var users = toList(this.ka3_1);
2524
+ if (!validatePlayerCount(this.la3_1, this.ma3_1, users, this.na3_1)) {
2525
+ this.sa3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.la3_1.table.isGameFinished, this.la3_1.table));
2523
2526
  return Unit_instance;
2524
2527
  }
2525
- var orderedUsers = orderUsers(this.ga3_1, users, this.ha3_1, this.ja3_1);
2526
- var gameCreatorUser = getPlayer(users, this.ka3_1);
2527
- var tmp_0 = this.na3_1.dispatch;
2528
+ var orderedUsers = orderUsers(this.la3_1, users, this.ma3_1, this.oa3_1);
2529
+ var gameCreatorUser = getPlayer(users, this.pa3_1);
2530
+ var tmp_0 = this.sa3_1.dispatch;
2528
2531
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2529
2532
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2530
- var tmp2_spectators = toList(this.la3_1);
2531
- tmp_0(new StartGameMechanicAction(this.ha3_1, this.ia3_1, tmp0_version, this.ka3_1, tmp1_users, VOID, tmp2_spectators));
2533
+ var tmp2_spectators = toList(this.qa3_1);
2534
+ tmp_0(new StartGameMechanicAction(this.ma3_1, this.na3_1, tmp0_version, this.pa3_1, tmp1_users, VOID, tmp2_spectators));
2532
2535
  return Unit_instance;
2533
2536
  } else if (tmp === 1) {
2534
2537
  throw this.v8_1;
@@ -2539,39 +2542,39 @@
2539
2542
  }
2540
2543
  while (true);
2541
2544
  };
2542
- protoOf(GameServer$roomOnCreate$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2543
- var i = new GameServer$roomOnCreate$slambda(this.fa3_1, this.ga3_1, this.ha3_1, this.ia3_1, this.ja3_1, this.ka3_1, this.la3_1, completion);
2544
- i.ma3_1 = $this$dispatchAsync;
2545
- i.na3_1 = store;
2545
+ protoOf(GameServer$roomOnCreate$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2546
+ var i = new GameServer$roomOnCreate$slambda(this.ka3_1, this.la3_1, this.ma3_1, this.na3_1, this.oa3_1, this.pa3_1, this.qa3_1, completion);
2547
+ i.ra3_1 = $this$dispatchAsync;
2548
+ i.sa3_1 = store;
2546
2549
  return i;
2547
2550
  };
2548
2551
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2549
2552
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2550
2553
  var l = function ($this$dispatchAsync, store, $completion) {
2551
- return i.la1($this$dispatchAsync, store, $completion);
2554
+ return i.na1($this$dispatchAsync, store, $completion);
2552
2555
  };
2553
2556
  l.$arity = 2;
2554
2557
  return l;
2555
2558
  }
2556
2559
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2557
- this.oa3_1 = $playerId;
2560
+ this.ta3_1 = $playerId;
2558
2561
  }
2559
2562
  protoOf(GameServer$preserveTeams$previousTeams$1).z65 = function () {
2560
- return this.oa3_1;
2563
+ return this.ta3_1;
2561
2564
  };
2562
2565
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2563
- this.xa3_1 = $state;
2566
+ this.ca4_1 = $state;
2564
2567
  CoroutineImpl.call(this, resultContinuation);
2565
2568
  }
2566
- protoOf(GameServer$roomOnContinueFromState$slambda).aa4 = function ($this$dispatchAwait, store, $completion) {
2567
- var tmp = this.ma1($this$dispatchAwait, store, $completion);
2569
+ protoOf(GameServer$roomOnContinueFromState$slambda).fa4 = function ($this$dispatchAwait, store, $completion) {
2570
+ var tmp = this.oa1($this$dispatchAwait, store, $completion);
2568
2571
  tmp.u8_1 = Unit_instance;
2569
2572
  tmp.v8_1 = null;
2570
2573
  return tmp.a9();
2571
2574
  };
2572
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2573
2576
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2574
- return this.aa4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2577
+ return this.fa4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2575
2578
  };
2576
2579
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2577
2580
  var suspendResult = this.u8_1;
@@ -2580,10 +2583,10 @@
2580
2583
  var tmp = this.s8_1;
2581
2584
  if (tmp === 0) {
2582
2585
  this.t8_1 = 1;
2583
- if (get_isCreating(this.za3_1.state)) {
2584
- var tmp_0 = this.za3_1.dispatch;
2586
+ if (get_isCreating(this.ea4_1.state)) {
2587
+ var tmp_0 = this.ea4_1.dispatch;
2585
2588
  var tmp0_reason = new RestartRoundReason(null);
2586
- var tmp1_table = this.xa3_1.table;
2589
+ var tmp1_table = this.ca4_1.table;
2587
2590
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2588
2591
  return true;
2589
2592
  }
@@ -2597,34 +2600,34 @@
2597
2600
  }
2598
2601
  while (true);
2599
2602
  };
2600
- protoOf(GameServer$roomOnContinueFromState$slambda).ma1 = function ($this$dispatchAwait, store, completion) {
2601
- var i = new GameServer$roomOnContinueFromState$slambda(this.xa3_1, completion);
2602
- i.ya3_1 = $this$dispatchAwait;
2603
- i.za3_1 = store;
2603
+ protoOf(GameServer$roomOnContinueFromState$slambda).oa1 = function ($this$dispatchAwait, store, completion) {
2604
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ca4_1, completion);
2605
+ i.da4_1 = $this$dispatchAwait;
2606
+ i.ea4_1 = store;
2604
2607
  return i;
2605
2608
  };
2606
2609
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2607
2610
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2608
2611
  var l = function ($this$dispatchAwait, store, $completion) {
2609
- return i.aa4($this$dispatchAwait, store, $completion);
2612
+ return i.fa4($this$dispatchAwait, store, $completion);
2610
2613
  };
2611
2614
  l.$arity = 2;
2612
2615
  return l;
2613
2616
  }
2614
2617
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2615
- this.ja4_1 = $isCreated;
2616
- this.ka4_1 = $state;
2618
+ this.oa4_1 = $isCreated;
2619
+ this.pa4_1 = $state;
2617
2620
  CoroutineImpl.call(this, resultContinuation);
2618
2621
  }
2619
- protoOf(GameServer$roomOnContinueFromState$slambda_1).la1 = function ($this$dispatchAsync, store, $completion) {
2620
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2622
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).na1 = function ($this$dispatchAsync, store, $completion) {
2623
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2621
2624
  tmp.u8_1 = Unit_instance;
2622
2625
  tmp.v8_1 = null;
2623
2626
  return tmp.a9();
2624
2627
  };
2625
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2626
2629
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2627
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2630
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2628
2631
  };
2629
2632
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2630
2633
  var suspendResult = this.u8_1;
@@ -2635,7 +2638,7 @@
2635
2638
  case 0:
2636
2639
  this.t8_1 = 3;
2637
2640
  this.s8_1 = 1;
2638
- suspendResult = this.ja4_1.a1u(this);
2641
+ suspendResult = this.oa4_1.a1u(this);
2639
2642
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2640
2643
  return suspendResult;
2641
2644
  }
@@ -2643,10 +2646,10 @@
2643
2646
  continue $sm;
2644
2647
  case 1:
2645
2648
  if (suspendResult) {
2646
- var _iterator__ex2g4s = this.ka4_1.actions.l();
2649
+ var _iterator__ex2g4s = this.pa4_1.actions.l();
2647
2650
  while (_iterator__ex2g4s.m()) {
2648
2651
  var element = _iterator__ex2g4s.n();
2649
- this.ma4_1.dispatch(element);
2652
+ this.ra4_1.dispatch(element);
2650
2653
  }
2651
2654
  this.s8_1 = 2;
2652
2655
  continue $sm;
@@ -2671,35 +2674,35 @@
2671
2674
  }
2672
2675
  while (true);
2673
2676
  };
2674
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ma1 = function ($this$dispatchAsync, store, completion) {
2675
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ja4_1, this.ka4_1, completion);
2676
- i.la4_1 = $this$dispatchAsync;
2677
- i.ma4_1 = store;
2677
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).oa1 = function ($this$dispatchAsync, store, completion) {
2678
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.oa4_1, this.pa4_1, completion);
2679
+ i.qa4_1 = $this$dispatchAsync;
2680
+ i.ra4_1 = store;
2678
2681
  return i;
2679
2682
  };
2680
2683
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2681
2684
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2682
2685
  var l = function ($this$dispatchAsync, store, $completion) {
2683
- return i.la1($this$dispatchAsync, store, $completion);
2686
+ return i.na1($this$dispatchAsync, store, $completion);
2684
2687
  };
2685
2688
  l.$arity = 2;
2686
2689
  return l;
2687
2690
  }
2688
2691
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2689
- this.va4_1 = $tableLite;
2690
- this.wa4_1 = $roomId;
2691
- this.xa4_1 = this$0;
2692
+ this.aa5_1 = $tableLite;
2693
+ this.ba5_1 = $roomId;
2694
+ this.ca5_1 = this$0;
2692
2695
  CoroutineImpl.call(this, resultContinuation);
2693
2696
  }
2694
- protoOf(GameServer$roomOnContinueFromRound$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2695
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2697
+ protoOf(GameServer$roomOnContinueFromRound$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2698
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2696
2699
  tmp.u8_1 = Unit_instance;
2697
2700
  tmp.v8_1 = null;
2698
2701
  return tmp.a9();
2699
2702
  };
2700
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2701
2704
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2702
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2705
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2703
2706
  };
2704
2707
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2705
2708
  var suspendResult = this.u8_1;
@@ -2708,9 +2711,9 @@
2708
2711
  var tmp = this.s8_1;
2709
2712
  if (tmp === 0) {
2710
2713
  this.t8_1 = 1;
2711
- var tmp_0 = this.za4_1.dispatch;
2712
- var tmp0_reason = new RestartRoundReason(this.va4_1.gameInfo.round.roundNumber);
2713
- var tmp1_table = Companion_instance_0.restartRound(this.wa4_1, _get_idsProvider__fnfajc(this.xa4_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.va4_1);
2714
+ var tmp_0 = this.ea5_1.dispatch;
2715
+ var tmp0_reason = new RestartRoundReason(this.aa5_1.gameInfo.round.roundNumber);
2716
+ var tmp1_table = Companion_instance_0.restartRound(this.ba5_1, _get_idsProvider__fnfajc(this.ca5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.aa5_1);
2714
2717
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2715
2718
  return Unit_instance;
2716
2719
  } else if (tmp === 1) {
@@ -2722,16 +2725,16 @@
2722
2725
  }
2723
2726
  while (true);
2724
2727
  };
2725
- protoOf(GameServer$roomOnContinueFromRound$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2726
- var i = new GameServer$roomOnContinueFromRound$slambda(this.va4_1, this.wa4_1, this.xa4_1, completion);
2727
- i.ya4_1 = $this$dispatchAsync;
2728
- i.za4_1 = store;
2728
+ protoOf(GameServer$roomOnContinueFromRound$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2729
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.aa5_1, this.ba5_1, this.ca5_1, completion);
2730
+ i.da5_1 = $this$dispatchAsync;
2731
+ i.ea5_1 = store;
2729
2732
  return i;
2730
2733
  };
2731
2734
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2732
2735
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2733
2736
  var l = function ($this$dispatchAsync, store, $completion) {
2734
- return i.la1($this$dispatchAsync, store, $completion);
2737
+ return i.na1($this$dispatchAsync, store, $completion);
2735
2738
  };
2736
2739
  l.$arity = 2;
2737
2740
  return l;
@@ -2739,15 +2742,15 @@
2739
2742
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2740
2743
  CoroutineImpl.call(this, resultContinuation);
2741
2744
  }
2742
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).la1 = function ($this$dispatchAsync, store, $completion) {
2743
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2745
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).na1 = function ($this$dispatchAsync, store, $completion) {
2746
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2744
2747
  tmp.u8_1 = Unit_instance;
2745
2748
  tmp.v8_1 = null;
2746
2749
  return tmp.a9();
2747
2750
  };
2748
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2749
2752
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2750
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2753
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
2754
  };
2752
2755
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2753
2756
  var suspendResult = this.u8_1;
@@ -2756,7 +2759,7 @@
2756
2759
  var tmp = this.s8_1;
2757
2760
  if (tmp === 0) {
2758
2761
  this.t8_1 = 1;
2759
- this.ja5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2762
+ this.oa5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2760
2763
  return Unit_instance;
2761
2764
  } else if (tmp === 1) {
2762
2765
  throw this.v8_1;
@@ -2767,33 +2770,33 @@
2767
2770
  }
2768
2771
  while (true);
2769
2772
  };
2770
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma1 = function ($this$dispatchAsync, store, completion) {
2773
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).oa1 = function ($this$dispatchAsync, store, completion) {
2771
2774
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2772
- i.ia5_1 = $this$dispatchAsync;
2773
- i.ja5_1 = store;
2775
+ i.na5_1 = $this$dispatchAsync;
2776
+ i.oa5_1 = store;
2774
2777
  return i;
2775
2778
  };
2776
2779
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2777
2780
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2778
2781
  var l = function ($this$dispatchAsync, store, $completion) {
2779
- return i.la1($this$dispatchAsync, store, $completion);
2782
+ return i.na1($this$dispatchAsync, store, $completion);
2780
2783
  };
2781
2784
  l.$arity = 2;
2782
2785
  return l;
2783
2786
  }
2784
2787
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2785
- this.sa5_1 = $spectators;
2788
+ this.xa5_1 = $spectators;
2786
2789
  CoroutineImpl.call(this, resultContinuation);
2787
2790
  }
2788
- protoOf(GameServer$addSpectatorsToRoom$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2789
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$addSpectatorsToRoom$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2790
2793
  tmp.u8_1 = Unit_instance;
2791
2794
  tmp.v8_1 = null;
2792
2795
  return tmp.a9();
2793
2796
  };
2794
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2795
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2796
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2797
2800
  };
2798
2801
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2799
2802
  var suspendResult = this.u8_1;
@@ -2802,7 +2805,7 @@
2802
2805
  var tmp = this.s8_1;
2803
2806
  if (tmp === 0) {
2804
2807
  this.t8_1 = 1;
2805
- this.ua5_1.dispatch(new AddSpectatorsAction(toList(this.sa5_1)));
2808
+ this.za5_1.dispatch(new AddSpectatorsAction(toList(this.xa5_1)));
2806
2809
  return Unit_instance;
2807
2810
  } else if (tmp === 1) {
2808
2811
  throw this.v8_1;
@@ -2813,33 +2816,33 @@
2813
2816
  }
2814
2817
  while (true);
2815
2818
  };
2816
- protoOf(GameServer$addSpectatorsToRoom$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2817
- var i = new GameServer$addSpectatorsToRoom$slambda(this.sa5_1, completion);
2818
- i.ta5_1 = $this$dispatchAsync;
2819
- i.ua5_1 = store;
2819
+ protoOf(GameServer$addSpectatorsToRoom$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2820
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.xa5_1, completion);
2821
+ i.ya5_1 = $this$dispatchAsync;
2822
+ i.za5_1 = store;
2820
2823
  return i;
2821
2824
  };
2822
2825
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2823
2826
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2824
2827
  var l = function ($this$dispatchAsync, store, $completion) {
2825
- return i.la1($this$dispatchAsync, store, $completion);
2828
+ return i.na1($this$dispatchAsync, store, $completion);
2826
2829
  };
2827
2830
  l.$arity = 2;
2828
2831
  return l;
2829
2832
  }
2830
2833
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2831
- this.da6_1 = $spectators;
2834
+ this.ia6_1 = $spectators;
2832
2835
  CoroutineImpl.call(this, resultContinuation);
2833
2836
  }
2834
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2835
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2837
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2838
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2836
2839
  tmp.u8_1 = Unit_instance;
2837
2840
  tmp.v8_1 = null;
2838
2841
  return tmp.a9();
2839
2842
  };
2840
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2841
2844
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2842
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2845
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2843
2846
  };
2844
2847
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2845
2848
  var suspendResult = this.u8_1;
@@ -2848,7 +2851,7 @@
2848
2851
  var tmp = this.s8_1;
2849
2852
  if (tmp === 0) {
2850
2853
  this.t8_1 = 1;
2851
- this.fa6_1.dispatch(new RemoveSpectatorsAction(toList(this.da6_1)));
2854
+ this.ka6_1.dispatch(new RemoveSpectatorsAction(toList(this.ia6_1)));
2852
2855
  return Unit_instance;
2853
2856
  } else if (tmp === 1) {
2854
2857
  throw this.v8_1;
@@ -2859,34 +2862,34 @@
2859
2862
  }
2860
2863
  while (true);
2861
2864
  };
2862
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2863
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.da6_1, completion);
2864
- i.ea6_1 = $this$dispatchAsync;
2865
- i.fa6_1 = store;
2865
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2866
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ia6_1, completion);
2867
+ i.ja6_1 = $this$dispatchAsync;
2868
+ i.ka6_1 = store;
2866
2869
  return i;
2867
2870
  };
2868
2871
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2869
2872
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2870
2873
  var l = function ($this$dispatchAsync, store, $completion) {
2871
- return i.la1($this$dispatchAsync, store, $completion);
2874
+ return i.na1($this$dispatchAsync, store, $completion);
2872
2875
  };
2873
2876
  l.$arity = 2;
2874
2877
  return l;
2875
2878
  }
2876
2879
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2877
- this.oa6_1 = $playerId;
2878
- this.pa6_1 = this$0;
2880
+ this.ta6_1 = $playerId;
2881
+ this.ua6_1 = this$0;
2879
2882
  CoroutineImpl.call(this, resultContinuation);
2880
2883
  }
2881
- protoOf(GameServer$roomRefreshPlayerState$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2882
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2884
+ protoOf(GameServer$roomRefreshPlayerState$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2885
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2883
2886
  tmp.u8_1 = Unit_instance;
2884
2887
  tmp.v8_1 = null;
2885
2888
  return tmp.a9();
2886
2889
  };
2887
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2888
2891
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2889
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2892
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2890
2893
  };
2891
2894
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2892
2895
  var suspendResult = this.u8_1;
@@ -2895,14 +2898,14 @@
2895
2898
  var tmp = this.s8_1;
2896
2899
  if (tmp === 0) {
2897
2900
  this.t8_1 = 1;
2898
- var table = this.ra6_1.state.c6s();
2899
- var player = getPlayer(table.players, this.oa6_1);
2901
+ var table = this.wa6_1.state.c6s();
2902
+ var player = getPlayer(table.players, this.ta6_1);
2900
2903
  if (player.n6v_1.d69().n67_1.isLive) {
2901
- this.ra6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pa6_1).sa6(player, table));
2904
+ this.wa6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ua6_1).xa6(player, table));
2902
2905
  } else {
2903
- var tmp_0 = this.ra6_1.dispatch;
2906
+ var tmp_0 = this.wa6_1.dispatch;
2904
2907
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2905
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa6_1));
2908
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta6_1));
2906
2909
  }
2907
2910
  return Unit_instance;
2908
2911
  } else if (tmp === 1) {
@@ -2914,34 +2917,34 @@
2914
2917
  }
2915
2918
  while (true);
2916
2919
  };
2917
- protoOf(GameServer$roomRefreshPlayerState$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2918
- var i = new GameServer$roomRefreshPlayerState$slambda(this.oa6_1, this.pa6_1, completion);
2919
- i.qa6_1 = $this$dispatchAsync;
2920
- i.ra6_1 = store;
2920
+ protoOf(GameServer$roomRefreshPlayerState$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2921
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ta6_1, this.ua6_1, completion);
2922
+ i.va6_1 = $this$dispatchAsync;
2923
+ i.wa6_1 = store;
2921
2924
  return i;
2922
2925
  };
2923
2926
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2924
2927
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2925
2928
  var l = function ($this$dispatchAsync, store, $completion) {
2926
- return i.la1($this$dispatchAsync, store, $completion);
2929
+ return i.na1($this$dispatchAsync, store, $completion);
2927
2930
  };
2928
2931
  l.$arity = 2;
2929
2932
  return l;
2930
2933
  }
2931
2934
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2932
- this.ba7_1 = this$0;
2933
- this.ca7_1 = $newRid;
2935
+ this.ga7_1 = this$0;
2936
+ this.ha7_1 = $newRid;
2934
2937
  CoroutineImpl.call(this, resultContinuation);
2935
2938
  }
2936
- protoOf(GameServer$roomOnDelete$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2937
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2939
+ protoOf(GameServer$roomOnDelete$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
2940
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
2938
2941
  tmp.u8_1 = Unit_instance;
2939
2942
  tmp.v8_1 = null;
2940
2943
  return tmp.a9();
2941
2944
  };
2942
2945
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2943
2946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2944
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2947
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2945
2948
  };
2946
2949
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2947
2950
  var suspendResult = this.u8_1;
@@ -2950,27 +2953,27 @@
2950
2953
  var tmp = this.s8_1;
2951
2954
  if (tmp === 0) {
2952
2955
  this.t8_1 = 1;
2953
- var it = this.ba7_1.x66().c6r_1;
2956
+ var it = this.ga7_1.x66().c6r_1;
2954
2957
  var tmp_0;
2955
2958
  if (it == null) {
2956
- this.ba7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2959
+ this.ga7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2957
2960
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2958
2961
  } else {
2959
2962
  tmp_0 = it;
2960
2963
  }
2961
2964
  var terminationState = tmp_0;
2962
- var gameTransition = terminationState.o93_1;
2965
+ var gameTransition = terminationState.p93_1;
2963
2966
  var tmp_1;
2964
2967
  if (gameTransition instanceof GameToRoomTransition) {
2965
- var tmp0_elvis_lhs = this.ca7_1;
2968
+ var tmp0_elvis_lhs = this.ha7_1;
2966
2969
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2967
2970
  } else {
2968
2971
  tmp_1 = gameTransition;
2969
2972
  }
2970
2973
  var transition = tmp_1;
2971
- var tmp_2 = this.ea7_1.dispatch;
2972
- var tmp0_reason = terminationState.n93_1;
2973
- var tmp1_isGameFinished = this.ba7_1.x66().c6s().isGameFinished;
2974
+ var tmp_2 = this.ja7_1.dispatch;
2975
+ var tmp0_reason = terminationState.o93_1;
2976
+ var tmp1_isGameFinished = this.ga7_1.x66().c6s().isGameFinished;
2974
2977
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2975
2978
  return Unit_instance;
2976
2979
  } else if (tmp === 1) {
@@ -2982,33 +2985,33 @@
2982
2985
  }
2983
2986
  while (true);
2984
2987
  };
2985
- protoOf(GameServer$roomOnDelete$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2986
- var i = new GameServer$roomOnDelete$slambda(this.ba7_1, this.ca7_1, completion);
2987
- i.da7_1 = $this$dispatchAsync;
2988
- i.ea7_1 = store;
2988
+ protoOf(GameServer$roomOnDelete$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
2989
+ var i = new GameServer$roomOnDelete$slambda(this.ga7_1, this.ha7_1, completion);
2990
+ i.ia7_1 = $this$dispatchAsync;
2991
+ i.ja7_1 = store;
2989
2992
  return i;
2990
2993
  };
2991
2994
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2992
2995
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2993
2996
  var l = function ($this$dispatchAsync, store, $completion) {
2994
- return i.la1($this$dispatchAsync, store, $completion);
2997
+ return i.na1($this$dispatchAsync, store, $completion);
2995
2998
  };
2996
2999
  l.$arity = 2;
2997
3000
  return l;
2998
3001
  }
2999
3002
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3000
- this.na7_1 = $enabled;
3003
+ this.sa7_1 = $enabled;
3001
3004
  CoroutineImpl.call(this, resultContinuation);
3002
3005
  }
3003
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3004
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3006
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
3007
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
3005
3008
  tmp.u8_1 = Unit_instance;
3006
3009
  tmp.v8_1 = null;
3007
3010
  return tmp.a9();
3008
3011
  };
3009
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3010
3013
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3011
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3014
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3012
3015
  };
3013
3016
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3014
3017
  var suspendResult = this.u8_1;
@@ -3017,7 +3020,7 @@
3017
3020
  var tmp = this.s8_1;
3018
3021
  if (tmp === 0) {
3019
3022
  this.t8_1 = 1;
3020
- this.pa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.pa7_1.state).config.copy(VOID, !this.na7_1)));
3023
+ this.ua7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ua7_1.state).config.copy(VOID, !this.sa7_1)));
3021
3024
  return Unit_instance;
3022
3025
  } else if (tmp === 1) {
3023
3026
  throw this.v8_1;
@@ -3028,35 +3031,35 @@
3028
3031
  }
3029
3032
  while (true);
3030
3033
  };
3031
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3032
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.na7_1, completion);
3033
- i.oa7_1 = $this$dispatchAsync;
3034
- i.pa7_1 = store;
3034
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
3035
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.sa7_1, completion);
3036
+ i.ta7_1 = $this$dispatchAsync;
3037
+ i.ua7_1 = store;
3035
3038
  return i;
3036
3039
  };
3037
3040
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3038
3041
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3039
3042
  var l = function ($this$dispatchAsync, store, $completion) {
3040
- return i.la1($this$dispatchAsync, store, $completion);
3043
+ return i.na1($this$dispatchAsync, store, $completion);
3041
3044
  };
3042
3045
  l.$arity = 2;
3043
3046
  return l;
3044
3047
  }
3045
3048
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3046
- this.ya7_1 = $reason;
3047
- this.za7_1 = this$0;
3048
- this.aa8_1 = $roomId;
3049
+ this.da8_1 = $reason;
3050
+ this.ea8_1 = this$0;
3051
+ this.fa8_1 = $roomId;
3049
3052
  CoroutineImpl.call(this, resultContinuation);
3050
3053
  }
3051
- protoOf(GameServer$shutdown$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3052
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3054
+ protoOf(GameServer$shutdown$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
3055
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
3053
3056
  tmp.u8_1 = Unit_instance;
3054
3057
  tmp.v8_1 = null;
3055
3058
  return tmp.a9();
3056
3059
  };
3057
3060
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3058
3061
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3059
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3062
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3060
3063
  };
3061
3064
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3062
3065
  var suspendResult = this.u8_1;
@@ -3065,11 +3068,11 @@
3065
3068
  var tmp = this.s8_1;
3066
3069
  if (tmp === 0) {
3067
3070
  this.t8_1 = 1;
3068
- var state = this.ca8_1.store.state;
3071
+ var state = this.ha8_1.store.state;
3069
3072
  if (state.e6s()) {
3070
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ya7_1, get_serverShutdownReasonMapping());
3073
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.da8_1, get_serverShutdownReasonMapping());
3071
3074
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3072
- var tmp_0 = this.ca8_1.dispatch;
3075
+ var tmp_0 = this.ha8_1.dispatch;
3073
3076
  var tmp_1 = Companion_instance;
3074
3077
  var tmp_2;
3075
3078
  switch (shutdownReason.q2_1) {
@@ -3083,12 +3086,12 @@
3083
3086
  noWhenBranchMatchedException();
3084
3087
  break;
3085
3088
  }
3086
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.za7_1.table.isGameFinished, this.za7_1.table));
3089
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ea8_1.table.isGameFinished, this.ea8_1.table));
3087
3090
  } else {
3088
- this.za7_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.aa8_1);
3089
- var tmp_3 = this.ca8_1.dispatch;
3091
+ this.ea8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.fa8_1);
3092
+ var tmp_3 = this.ha8_1.dispatch;
3090
3093
  var tmp2_safe_receiver = state.c6r_1;
3091
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.o93_1));
3094
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.p93_1));
3092
3095
  }
3093
3096
  return Unit_instance;
3094
3097
  } else if (tmp === 1) {
@@ -3100,37 +3103,37 @@
3100
3103
  }
3101
3104
  while (true);
3102
3105
  };
3103
- protoOf(GameServer$shutdown$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3104
- var i = new GameServer$shutdown$slambda(this.ya7_1, this.za7_1, this.aa8_1, completion);
3105
- i.ba8_1 = $this$dispatchAsync;
3106
- i.ca8_1 = store;
3106
+ protoOf(GameServer$shutdown$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
3107
+ var i = new GameServer$shutdown$slambda(this.da8_1, this.ea8_1, this.fa8_1, completion);
3108
+ i.ga8_1 = $this$dispatchAsync;
3109
+ i.ha8_1 = store;
3107
3110
  return i;
3108
3111
  };
3109
3112
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3110
3113
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3111
3114
  var l = function ($this$dispatchAsync, store, $completion) {
3112
- return i.la1($this$dispatchAsync, store, $completion);
3115
+ return i.na1($this$dispatchAsync, store, $completion);
3113
3116
  };
3114
3117
  l.$arity = 2;
3115
3118
  return l;
3116
3119
  }
3117
3120
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3118
- this.la8_1 = $botChatInteractor;
3119
- this.ma8_1 = $message;
3120
- this.na8_1 = $fromPlayerId;
3121
- this.oa8_1 = $onMessageGenerated;
3122
- this.pa8_1 = this$0;
3121
+ this.qa8_1 = $botChatInteractor;
3122
+ this.ra8_1 = $message;
3123
+ this.sa8_1 = $fromPlayerId;
3124
+ this.ta8_1 = $onMessageGenerated;
3125
+ this.ua8_1 = this$0;
3123
3126
  CoroutineImpl.call(this, resultContinuation);
3124
3127
  }
3125
- protoOf(GameServer$handlePlayerMessage$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3126
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3128
+ protoOf(GameServer$handlePlayerMessage$slambda).na1 = function ($this$dispatchAsync, store, $completion) {
3129
+ var tmp = this.oa1($this$dispatchAsync, store, $completion);
3127
3130
  tmp.u8_1 = Unit_instance;
3128
3131
  tmp.v8_1 = null;
3129
3132
  return tmp.a9();
3130
3133
  };
3131
3134
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3132
3135
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3133
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3136
+ return this.na1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3134
3137
  };
3135
3138
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3136
3139
  var suspendResult = this.u8_1;
@@ -3140,20 +3143,20 @@
3140
3143
  switch (tmp) {
3141
3144
  case 0:
3142
3145
  this.t8_1 = 3;
3143
- var state = this.ra8_1.store.state;
3146
+ var state = this.wa8_1.store.state;
3144
3147
  if (state.e6s()) {
3145
3148
  var tmp0_table = state.c6s();
3146
3149
  this.s8_1 = 1;
3147
- suspendResult = this.la8_1.j8s(tmp0_table, this.ma8_1, this.na8_1, VOID, this);
3150
+ suspendResult = this.qa8_1.j8s(tmp0_table, this.ra8_1, this.sa8_1, VOID, this);
3148
3151
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3149
3152
  return suspendResult;
3150
3153
  }
3151
3154
  continue $sm;
3152
3155
  } else {
3153
- this.pa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.na8_1);
3154
- var tmp_0 = this.ra8_1.dispatch;
3156
+ this.ua8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.sa8_1);
3157
+ var tmp_0 = this.wa8_1.dispatch;
3155
3158
  var tmp1_safe_receiver = state.c6r_1;
3156
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.o93_1));
3159
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.p93_1));
3157
3160
  this.s8_1 = 2;
3158
3161
  continue $sm;
3159
3162
  }
@@ -3161,7 +3164,7 @@
3161
3164
  case 1:
3162
3165
  var message = suspendResult;
3163
3166
  if (!(message == null)) {
3164
- this.oa8_1(message);
3167
+ this.ta8_1(message);
3165
3168
  }
3166
3169
 
3167
3170
  this.s8_1 = 2;
@@ -3182,16 +3185,16 @@
3182
3185
  }
3183
3186
  while (true);
3184
3187
  };
3185
- protoOf(GameServer$handlePlayerMessage$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3186
- var i = new GameServer$handlePlayerMessage$slambda(this.la8_1, this.ma8_1, this.na8_1, this.oa8_1, this.pa8_1, completion);
3187
- i.qa8_1 = $this$dispatchAsync;
3188
- i.ra8_1 = store;
3188
+ protoOf(GameServer$handlePlayerMessage$slambda).oa1 = function ($this$dispatchAsync, store, completion) {
3189
+ var i = new GameServer$handlePlayerMessage$slambda(this.qa8_1, this.ra8_1, this.sa8_1, this.ta8_1, this.ua8_1, completion);
3190
+ i.va8_1 = $this$dispatchAsync;
3191
+ i.wa8_1 = store;
3189
3192
  return i;
3190
3193
  };
3191
3194
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3192
3195
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3193
3196
  var l = function ($this$dispatchAsync, store, $completion) {
3194
- return i.la1($this$dispatchAsync, store, $completion);
3197
+ return i.na1($this$dispatchAsync, store, $completion);
3195
3198
  };
3196
3199
  l.$arity = 2;
3197
3200
  return l;
@@ -3222,7 +3225,7 @@
3222
3225
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3223
3226
  var tmp_3 = Instance(di, tmp$ret$2, null);
3224
3227
  var tmp_4 = KProperty1;
3225
- tmp_1.b9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3228
+ tmp_1.d9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3226
3229
  var tmp_5 = this;
3227
3230
  // Inline function 'org.kodein.di.instance' call
3228
3231
  // Inline function 'org.kodein.type.generic' call
@@ -3230,7 +3233,7 @@
3230
3233
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3231
3234
  var tmp_7 = Instance(di, tmp$ret$4, null);
3232
3235
  var tmp_8 = KProperty1;
3233
- tmp_5.c9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3236
+ tmp_5.e9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3234
3237
  var tmp_9 = this;
3235
3238
  // Inline function 'org.kodein.di.instance' call
3236
3239
  // Inline function 'org.kodein.type.generic' call
@@ -3238,7 +3241,7 @@
3238
3241
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3239
3242
  var tmp_11 = Instance(di, tmp$ret$6, null);
3240
3243
  var tmp_12 = KProperty1;
3241
- tmp_9.d9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3244
+ tmp_9.f9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3242
3245
  var tmp_13 = this;
3243
3246
  // Inline function 'org.kodein.di.instance' call
3244
3247
  // Inline function 'org.kodein.type.generic' call
@@ -3246,7 +3249,7 @@
3246
3249
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3247
3250
  var tmp_15 = Instance(di, tmp$ret$8, null);
3248
3251
  var tmp_16 = KProperty1;
3249
- tmp_13.e9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3252
+ tmp_13.g9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3250
3253
  var tmp_17 = this;
3251
3254
  // Inline function 'org.kodein.di.instance' call
3252
3255
  // Inline function 'org.kodein.type.generic' call
@@ -3254,9 +3257,9 @@
3254
3257
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3255
3258
  var tmp_19 = Instance(di, tmp$ret$10, null);
3256
3259
  var tmp_20 = KProperty1;
3257
- tmp_17.f9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3260
+ tmp_17.h9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3258
3261
  var tmp_21 = this;
3259
- tmp_21.g9y_1 = lazy(GameServer$random$delegate$lambda(this));
3262
+ tmp_21.i9y_1 = lazy(GameServer$random$delegate$lambda(this));
3260
3263
  var tmp_22 = this;
3261
3264
  // Inline function 'org.kodein.di.instance' call
3262
3265
  // Inline function 'org.kodein.type.generic' call
@@ -3264,7 +3267,7 @@
3264
3267
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3265
3268
  var tmp_24 = Instance(di, tmp$ret$12, null);
3266
3269
  var tmp_25 = KProperty1;
3267
- tmp_22.h9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3270
+ tmp_22.j9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3268
3271
  var tmp_26 = this;
3269
3272
  // Inline function 'org.kodein.di.instance' call
3270
3273
  // Inline function 'org.kodein.type.generic' call
@@ -3272,7 +3275,7 @@
3272
3275
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3273
3276
  var tmp_28 = Instance(di, tmp$ret$14, null);
3274
3277
  var tmp_29 = KProperty1;
3275
- tmp_26.i9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3278
+ tmp_26.k9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3276
3279
  var tmp_30 = this;
3277
3280
  // Inline function 'org.kodein.di.instance' call
3278
3281
  // Inline function 'org.kodein.type.generic' call
@@ -3280,7 +3283,7 @@
3280
3283
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3281
3284
  var tmp_32 = Instance(di, tmp$ret$16, null);
3282
3285
  var tmp_33 = KProperty1;
3283
- tmp_30.j9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3286
+ tmp_30.l9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3284
3287
  var tmp_34 = this;
3285
3288
  // Inline function 'org.kodein.di.instance' call
3286
3289
  // Inline function 'org.kodein.type.generic' call
@@ -3288,7 +3291,7 @@
3288
3291
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3289
3292
  var tmp_36 = Instance(di, tmp$ret$18, null);
3290
3293
  var tmp_37 = KProperty1;
3291
- tmp_34.k9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3294
+ tmp_34.m9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3292
3295
  var tmp_38 = this;
3293
3296
  // Inline function 'org.kodein.di.instanceOrNull' call
3294
3297
  // Inline function 'org.kodein.type.generic' call
@@ -3296,14 +3299,14 @@
3296
3299
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3297
3300
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3298
3301
  var tmp_41 = KProperty1;
3299
- tmp_38.l9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3302
+ tmp_38.n9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3300
3303
  var tmp_42 = this;
3301
- var tmp0_externalMiddlewares = plus(storeContract.f98(), externalMiddlewares);
3302
- var tmp1_externalReducers = plus(storeContract.e98(), externalReducers);
3303
- tmp_42.m9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3304
+ var tmp0_externalMiddlewares = plus(storeContract.h98(), externalMiddlewares);
3305
+ var tmp1_externalReducers = plus(storeContract.g98(), externalReducers);
3306
+ tmp_42.o9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3304
3307
  }
3305
3308
  protoOf(GameServer).s6q = function () {
3306
- return this.m9y_1;
3309
+ return this.o9y_1;
3307
3310
  };
3308
3311
  protoOf(GameServer).t8m = function () {
3309
3312
  return get_serverStatePayload_0(this.x66()).metadata;
@@ -3351,17 +3354,17 @@
3351
3354
  };
3352
3355
  protoOf(GameServer).fromClientEvent = function (action) {
3353
3356
  this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3354
- this.m9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3357
+ this.o9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3355
3358
  };
3356
- protoOf(GameServer).playerLostConnection = function (playerId) {
3359
+ protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3357
3360
  this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3358
- this.m9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, null));
3361
+ this.o9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3359
3362
  };
3360
- protoOf(GameServer).playerLive = function (playerId) {
3363
+ protoOf(GameServer).playerLive = function (playerId, roomId) {
3361
3364
  this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3362
- this.m9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, null));
3365
+ this.o9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3363
3366
  };
3364
- protoOf(GameServer).sa8 = function (playerId, permanently) {
3367
+ protoOf(GameServer).xa8 = function (playerId, roomId, permanently) {
3365
3368
  this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3366
3369
  var tmp;
3367
3370
  if (this.x66().e6s()) {
@@ -3370,33 +3373,33 @@
3370
3373
  tmp = null;
3371
3374
  }
3372
3375
  var result = tmp;
3373
- this.m9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3376
+ this.o9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3374
3377
  this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3375
3378
  return result;
3376
3379
  };
3377
- protoOf(GameServer).ta8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3380
+ protoOf(GameServer).ya8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3378
3381
  this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3379
- this.m9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3382
+ this.o9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3380
3383
  };
3381
3384
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3382
3385
  this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3383
- var isCreated = this.m9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3384
- this.m9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3386
+ var isCreated = this.o9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3387
+ this.o9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3385
3388
  };
3386
3389
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3387
3390
  this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3388
- this.m9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3389
- this.m9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3391
+ this.o9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3392
+ this.o9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3390
3393
  };
3391
3394
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3392
- this.m9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3395
+ this.o9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3393
3396
  };
3394
3397
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3395
- this.m9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3398
+ this.o9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3396
3399
  };
3397
3400
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3398
3401
  this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3399
- this.m9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3402
+ this.o9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3400
3403
  };
3401
3404
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3402
3405
  if (!this.isTableExists) {
@@ -3406,24 +3409,24 @@
3406
3409
  var table = this.table;
3407
3410
  var player = getPlayer(table.players, playerId);
3408
3411
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.n6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.m6v_1.isBot));
3409
- var actions = _get_playerConnectionInteractor__si6cxf(this).ua8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3412
+ var actions = _get_playerConnectionInteractor__si6cxf(this).za8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3410
3413
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3411
3414
  if (actions.r()) {
3412
3415
  return null;
3413
3416
  }
3414
3417
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).h6e(), table.id, playerId));
3415
3418
  };
3416
- protoOf(GameServer).va8 = function (newRid) {
3419
+ protoOf(GameServer).aa9 = function (newRid) {
3417
3420
  this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3418
- this.m9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3421
+ this.o9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3419
3422
  };
3420
3423
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3421
3424
  this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3422
- this.m9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3425
+ this.o9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3423
3426
  };
3424
- protoOf(GameServer).wa8 = function (reason, roomId) {
3427
+ protoOf(GameServer).ba9 = function (reason, roomId) {
3425
3428
  this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3426
- this.m9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3429
+ this.o9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3427
3430
  };
3428
3431
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3429
3432
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3435,7 +3438,7 @@
3435
3438
  }
3436
3439
  var botChatInteractor = tmp;
3437
3440
  this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3438
- this.m9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3441
+ this.o9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3439
3442
  };
3440
3443
  protoOf(GameServer).clear = function () {
3441
3444
  return this.i2();
@@ -3489,13 +3492,13 @@
3489
3492
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3490
3493
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3491
3494
  }
3492
- protoOf(ServerConfig).xa8 = function () {
3495
+ protoOf(ServerConfig).ca9 = function () {
3493
3496
  return this.fromRound;
3494
3497
  };
3495
- protoOf(ServerConfig).ya8 = function () {
3498
+ protoOf(ServerConfig).da9 = function () {
3496
3499
  return this.shouldFinishGameWhenDeploy;
3497
3500
  };
3498
- protoOf(ServerConfig).za8 = function () {
3501
+ protoOf(ServerConfig).ea9 = function () {
3499
3502
  return this.shouldFinishGameWithBots;
3500
3503
  };
3501
3504
  protoOf(ServerConfig).oe = function () {
@@ -3507,14 +3510,14 @@
3507
3510
  protoOf(ServerConfig).yl = function () {
3508
3511
  return this.shouldFinishGameWithBots;
3509
3512
  };
3510
- protoOf(ServerConfig).aa9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3513
+ protoOf(ServerConfig).fa9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3511
3514
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3512
3515
  };
3513
3516
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3514
3517
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3515
3518
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3516
3519
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3517
- return $super === VOID ? this.aa9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.aa9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3520
+ return $super === VOID ? this.fa9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fa9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3518
3521
  };
3519
3522
  protoOf(ServerConfig).toString = function () {
3520
3523
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3579,20 +3582,20 @@
3579
3582
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3580
3583
  tmp0_serialDesc.hz('roomId', false);
3581
3584
  tmp0_serialDesc.hz('table', false);
3582
- this.ba9_1 = tmp0_serialDesc;
3585
+ this.ga9_1 = tmp0_serialDesc;
3583
3586
  }
3584
- protoOf($serializer).ca9 = function (encoder, value) {
3585
- var tmp0_desc = this.ba9_1;
3587
+ protoOf($serializer).ha9 = function (encoder, value) {
3588
+ var tmp0_desc = this.ga9_1;
3586
3589
  var tmp1_output = encoder.pr(tmp0_desc);
3587
- tmp1_output.et(tmp0_desc, 0, value.da9_1);
3590
+ tmp1_output.et(tmp0_desc, 0, value.ia9_1);
3588
3591
  tmp1_output.et(tmp0_desc, 1, value.table);
3589
3592
  tmp1_output.qr(tmp0_desc);
3590
3593
  };
3591
3594
  protoOf($serializer).do = function (encoder, value) {
3592
- return this.ca9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3595
+ return this.ha9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3593
3596
  };
3594
3597
  protoOf($serializer).eo = function (decoder) {
3595
- var tmp0_desc = this.ba9_1;
3598
+ var tmp0_desc = this.ga9_1;
3596
3599
  var tmp1_flag = true;
3597
3600
  var tmp2_index = 0;
3598
3601
  var tmp3_bitMask0 = 0;
@@ -3627,7 +3630,7 @@
3627
3630
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3628
3631
  };
3629
3632
  protoOf($serializer).co = function () {
3630
- return this.ba9_1;
3633
+ return this.ga9_1;
3631
3634
  };
3632
3635
  protoOf($serializer).wz = function () {
3633
3636
  // Inline function 'kotlin.arrayOf' call
@@ -3643,9 +3646,9 @@
3643
3646
  }
3644
3647
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3645
3648
  if (!(3 === (3 & seen0))) {
3646
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ba9_1);
3649
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ga9_1);
3647
3650
  }
3648
- $this.da9_1 = roomId;
3651
+ $this.ia9_1 = roomId;
3649
3652
  $this.table = table;
3650
3653
  return $this;
3651
3654
  }
@@ -3653,17 +3656,17 @@
3653
3656
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3654
3657
  }
3655
3658
  function TableStateUpdateDto(roomId, table) {
3656
- this.da9_1 = roomId;
3659
+ this.ia9_1 = roomId;
3657
3660
  this.table = table;
3658
3661
  }
3659
3662
  protoOf(TableStateUpdateDto).n8j = function () {
3660
- return this.da9_1;
3663
+ return this.ia9_1;
3661
3664
  };
3662
3665
  protoOf(TableStateUpdateDto).c6s = function () {
3663
3666
  return this.table;
3664
3667
  };
3665
3668
  protoOf(TableStateUpdateDto).oe = function () {
3666
- return this.da9_1;
3669
+ return this.ia9_1;
3667
3670
  };
3668
3671
  protoOf(TableStateUpdateDto).pe = function () {
3669
3672
  return this.table;
@@ -3672,15 +3675,15 @@
3672
3675
  return new TableStateUpdateDto(roomId, table);
3673
3676
  };
3674
3677
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3675
- roomId = roomId === VOID ? this.da9_1 : roomId;
3678
+ roomId = roomId === VOID ? this.ia9_1 : roomId;
3676
3679
  table = table === VOID ? this.table : table;
3677
3680
  return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3678
3681
  };
3679
3682
  protoOf(TableStateUpdateDto).toString = function () {
3680
- return 'TableStateUpdateDto(roomId=' + this.da9_1 + ', table=' + this.table + ')';
3683
+ return 'TableStateUpdateDto(roomId=' + this.ia9_1 + ', table=' + this.table + ')';
3681
3684
  };
3682
3685
  protoOf(TableStateUpdateDto).hashCode = function () {
3683
- var result = getStringHashCode(this.da9_1);
3686
+ var result = getStringHashCode(this.ia9_1);
3684
3687
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3685
3688
  return result;
3686
3689
  };
@@ -3689,7 +3692,7 @@
3689
3692
  return true;
3690
3693
  if (!(other instanceof TableStateUpdateDto))
3691
3694
  return false;
3692
- if (!(this.da9_1 === other.da9_1))
3695
+ if (!(this.ia9_1 === other.ia9_1))
3693
3696
  return false;
3694
3697
  if (!(this.table === other.table))
3695
3698
  return false;
@@ -3709,20 +3712,20 @@
3709
3712
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3710
3713
  tmp0_serialDesc.hz('roomId', false);
3711
3714
  tmp0_serialDesc.hz('actions', false);
3712
- this.ea9_1 = tmp0_serialDesc;
3715
+ this.ja9_1 = tmp0_serialDesc;
3713
3716
  }
3714
- protoOf($serializer_0).fa9 = function (encoder, value) {
3715
- var tmp0_desc = this.ea9_1;
3717
+ protoOf($serializer_0).ka9 = function (encoder, value) {
3718
+ var tmp0_desc = this.ja9_1;
3716
3719
  var tmp1_output = encoder.pr(tmp0_desc);
3717
- tmp1_output.et(tmp0_desc, 0, value.ga9_1);
3720
+ tmp1_output.et(tmp0_desc, 0, value.la9_1);
3718
3721
  tmp1_output.et(tmp0_desc, 1, value.actions);
3719
3722
  tmp1_output.qr(tmp0_desc);
3720
3723
  };
3721
3724
  protoOf($serializer_0).do = function (encoder, value) {
3722
- return this.fa9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3725
+ return this.ka9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3723
3726
  };
3724
3727
  protoOf($serializer_0).eo = function (decoder) {
3725
- var tmp0_desc = this.ea9_1;
3728
+ var tmp0_desc = this.ja9_1;
3726
3729
  var tmp1_flag = true;
3727
3730
  var tmp2_index = 0;
3728
3731
  var tmp3_bitMask0 = 0;
@@ -3757,7 +3760,7 @@
3757
3760
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3758
3761
  };
3759
3762
  protoOf($serializer_0).co = function () {
3760
- return this.ea9_1;
3763
+ return this.ja9_1;
3761
3764
  };
3762
3765
  protoOf($serializer_0).wz = function () {
3763
3766
  // Inline function 'kotlin.arrayOf' call
@@ -3773,9 +3776,9 @@
3773
3776
  }
3774
3777
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3775
3778
  if (!(3 === (3 & seen0))) {
3776
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ea9_1);
3779
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja9_1);
3777
3780
  }
3778
- $this.ga9_1 = roomId;
3781
+ $this.la9_1 = roomId;
3779
3782
  $this.actions = actions;
3780
3783
  return $this;
3781
3784
  }
@@ -3783,17 +3786,17 @@
3783
3786
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3784
3787
  }
3785
3788
  function ActionsStateUpdateDto(roomId, actions) {
3786
- this.ga9_1 = roomId;
3789
+ this.la9_1 = roomId;
3787
3790
  this.actions = actions;
3788
3791
  }
3789
3792
  protoOf(ActionsStateUpdateDto).n8j = function () {
3790
- return this.ga9_1;
3793
+ return this.la9_1;
3791
3794
  };
3792
3795
  protoOf(ActionsStateUpdateDto).a8k = function () {
3793
3796
  return this.actions;
3794
3797
  };
3795
3798
  protoOf(ActionsStateUpdateDto).oe = function () {
3796
- return this.ga9_1;
3799
+ return this.la9_1;
3797
3800
  };
3798
3801
  protoOf(ActionsStateUpdateDto).pe = function () {
3799
3802
  return this.actions;
@@ -3802,15 +3805,15 @@
3802
3805
  return new ActionsStateUpdateDto(roomId, actions);
3803
3806
  };
3804
3807
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3805
- roomId = roomId === VOID ? this.ga9_1 : roomId;
3808
+ roomId = roomId === VOID ? this.la9_1 : roomId;
3806
3809
  actions = actions === VOID ? this.actions : actions;
3807
3810
  return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3808
3811
  };
3809
3812
  protoOf(ActionsStateUpdateDto).toString = function () {
3810
- return 'ActionsStateUpdateDto(roomId=' + this.ga9_1 + ', actions=' + this.actions + ')';
3813
+ return 'ActionsStateUpdateDto(roomId=' + this.la9_1 + ', actions=' + this.actions + ')';
3811
3814
  };
3812
3815
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3813
- var result = getStringHashCode(this.ga9_1);
3816
+ var result = getStringHashCode(this.la9_1);
3814
3817
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3815
3818
  return result;
3816
3819
  };
@@ -3819,7 +3822,7 @@
3819
3822
  return true;
3820
3823
  if (!(other instanceof ActionsStateUpdateDto))
3821
3824
  return false;
3822
- if (!(this.ga9_1 === other.ga9_1))
3825
+ if (!(this.la9_1 === other.la9_1))
3823
3826
  return false;
3824
3827
  if (!(this.actions === other.actions))
3825
3828
  return false;
@@ -3849,42 +3852,42 @@
3849
3852
  var tmp$ret$0 = mapToDto(item);
3850
3853
  destination.j(tmp$ret$0);
3851
3854
  }
3852
- return new ActionsStateUpdateDto(_this__u8e3s4.ha9_1, encoderDecoderProvider.d8r(destination));
3855
+ return new ActionsStateUpdateDto(_this__u8e3s4.ma9_1, encoderDecoderProvider.d8r(destination));
3853
3856
  }
3854
3857
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3855
- return new TableStateUpdateDto(_this__u8e3s4.ia9_1, encoderDecoderProvider.b8r(mapToDto_0(_this__u8e3s4.table)));
3858
+ return new TableStateUpdateDto(_this__u8e3s4.na9_1, encoderDecoderProvider.b8r(mapToDto_0(_this__u8e3s4.table)));
3856
3859
  }
3857
3860
  function ServerStateUpdate() {
3858
3861
  }
3859
3862
  function TableStateUpdate(roomId, table) {
3860
- this.ia9_1 = roomId;
3863
+ this.na9_1 = roomId;
3861
3864
  this.table = table;
3862
3865
  }
3863
3866
  protoOf(TableStateUpdate).n8j = function () {
3864
- return this.ia9_1;
3867
+ return this.na9_1;
3865
3868
  };
3866
3869
  protoOf(TableStateUpdate).c6s = function () {
3867
3870
  return this.table;
3868
3871
  };
3869
3872
  protoOf(TableStateUpdate).oe = function () {
3870
- return this.ia9_1;
3873
+ return this.na9_1;
3871
3874
  };
3872
3875
  protoOf(TableStateUpdate).pe = function () {
3873
3876
  return this.table;
3874
3877
  };
3875
- protoOf(TableStateUpdate).ja9 = function (roomId, table) {
3878
+ protoOf(TableStateUpdate).oa9 = function (roomId, table) {
3876
3879
  return new TableStateUpdate(roomId, table);
3877
3880
  };
3878
3881
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3879
- roomId = roomId === VOID ? this.ia9_1 : roomId;
3882
+ roomId = roomId === VOID ? this.na9_1 : roomId;
3880
3883
  table = table === VOID ? this.table : table;
3881
- return $super === VOID ? this.ja9(roomId, table) : $super.ja9.call(this, roomId, table);
3884
+ return $super === VOID ? this.oa9(roomId, table) : $super.oa9.call(this, roomId, table);
3882
3885
  };
3883
3886
  protoOf(TableStateUpdate).toString = function () {
3884
- return 'TableStateUpdate(roomId=' + this.ia9_1 + ', table=' + this.table.toString() + ')';
3887
+ return 'TableStateUpdate(roomId=' + this.na9_1 + ', table=' + this.table.toString() + ')';
3885
3888
  };
3886
3889
  protoOf(TableStateUpdate).hashCode = function () {
3887
- var result = getStringHashCode(this.ia9_1);
3890
+ var result = getStringHashCode(this.na9_1);
3888
3891
  result = imul(result, 31) + this.table.hashCode() | 0;
3889
3892
  return result;
3890
3893
  };
@@ -3893,41 +3896,41 @@
3893
3896
  return true;
3894
3897
  if (!(other instanceof TableStateUpdate))
3895
3898
  return false;
3896
- if (!(this.ia9_1 === other.ia9_1))
3899
+ if (!(this.na9_1 === other.na9_1))
3897
3900
  return false;
3898
3901
  if (!this.table.equals(other.table))
3899
3902
  return false;
3900
3903
  return true;
3901
3904
  };
3902
3905
  function ActionsStateUpdate(roomId, actions) {
3903
- this.ha9_1 = roomId;
3906
+ this.ma9_1 = roomId;
3904
3907
  this.actions = actions;
3905
3908
  }
3906
3909
  protoOf(ActionsStateUpdate).n8j = function () {
3907
- return this.ha9_1;
3910
+ return this.ma9_1;
3908
3911
  };
3909
3912
  protoOf(ActionsStateUpdate).a8k = function () {
3910
3913
  return this.actions;
3911
3914
  };
3912
3915
  protoOf(ActionsStateUpdate).oe = function () {
3913
- return this.ha9_1;
3916
+ return this.ma9_1;
3914
3917
  };
3915
3918
  protoOf(ActionsStateUpdate).pe = function () {
3916
3919
  return this.actions;
3917
3920
  };
3918
- protoOf(ActionsStateUpdate).ka9 = function (roomId, actions) {
3921
+ protoOf(ActionsStateUpdate).pa9 = function (roomId, actions) {
3919
3922
  return new ActionsStateUpdate(roomId, actions);
3920
3923
  };
3921
3924
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3922
- roomId = roomId === VOID ? this.ha9_1 : roomId;
3925
+ roomId = roomId === VOID ? this.ma9_1 : roomId;
3923
3926
  actions = actions === VOID ? this.actions : actions;
3924
- return $super === VOID ? this.ka9(roomId, actions) : $super.ka9.call(this, roomId, actions);
3927
+ return $super === VOID ? this.pa9(roomId, actions) : $super.pa9.call(this, roomId, actions);
3925
3928
  };
3926
3929
  protoOf(ActionsStateUpdate).toString = function () {
3927
- return 'ActionsStateUpdate(roomId=' + this.ha9_1 + ', actions=' + toString(this.actions) + ')';
3930
+ return 'ActionsStateUpdate(roomId=' + this.ma9_1 + ', actions=' + toString(this.actions) + ')';
3928
3931
  };
3929
3932
  protoOf(ActionsStateUpdate).hashCode = function () {
3930
- var result = getStringHashCode(this.ha9_1);
3933
+ var result = getStringHashCode(this.ma9_1);
3931
3934
  result = imul(result, 31) + hashCode(this.actions) | 0;
3932
3935
  return result;
3933
3936
  };
@@ -3936,7 +3939,7 @@
3936
3939
  return true;
3937
3940
  if (!(other instanceof ActionsStateUpdate))
3938
3941
  return false;
3939
- if (!(this.ha9_1 === other.ha9_1))
3942
+ if (!(this.ma9_1 === other.ma9_1))
3940
3943
  return false;
3941
3944
  if (!equals(this.actions, other.actions))
3942
3945
  return false;
@@ -3956,26 +3959,26 @@
3956
3959
  // Inline function 'org.kodein.type.generic' call
3957
3960
  var tmp_0 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3958
3961
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3959
- var tmp0_logger = tmp.r60(tmp$ret$0, null);
3962
+ var tmp_1 = tmp.r60(tmp$ret$0, null);
3960
3963
  // Inline function 'org.kodein.di.instance' call
3961
- var tmp_1 = $this$provider.s60();
3964
+ var tmp_2 = $this$provider.s60();
3962
3965
  // Inline function 'org.kodein.type.generic' call
3963
- var tmp_2 = typeToken(createKType(getKClass(TableLifecycleReducer), arrayOf([]), false));
3964
- var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3965
- var tmp1_tableLifecycleReducer = tmp_1.r60(tmp$ret$2, null);
3966
+ var tmp_3 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3967
+ var tmp$ret$2 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
3968
+ var tmp_4 = tmp_2.r60(tmp$ret$2, null);
3966
3969
  // Inline function 'org.kodein.di.instance' call
3967
- var tmp_3 = $this$provider.s60();
3970
+ var tmp_5 = $this$provider.s60();
3968
3971
  // Inline function 'org.kodein.type.generic' call
3969
- var tmp_4 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3970
- var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3971
- var tmp2_randomPoolProvider = tmp_3.r60(tmp$ret$4, null);
3972
+ var tmp_6 = typeToken(createKType(getKClass(TableLifecycleReducer), arrayOf([]), false));
3973
+ var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3974
+ var tmp_7 = tmp_5.r60(tmp$ret$4, null);
3972
3975
  // Inline function 'org.kodein.di.instance' call
3973
- var tmp_5 = $this$provider.s60();
3976
+ var tmp_8 = $this$provider.s60();
3974
3977
  // Inline function 'org.kodein.type.generic' call
3975
- var tmp_6 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3976
- var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3977
- var tmp3_serverReduxConfig = tmp_5.r60(tmp$ret$6, null);
3978
- return new ServerMechanicLifecycleReducer(tmp0_logger, tmp3_serverReduxConfig, tmp1_tableLifecycleReducer, tmp2_randomPoolProvider);
3978
+ var tmp_9 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3979
+ var tmp$ret$6 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
3980
+ var tmp$ret$7 = tmp_8.r60(tmp$ret$6, null);
3981
+ return new ServerMechanicLifecycleReducer(tmp_1, tmp_4, tmp_7, tmp$ret$7);
3979
3982
  }
3980
3983
  function getServerEngineGameDI$lambda$lambda_0($this$provider) {
3981
3984
  // Inline function 'org.kodein.di.instance' call
@@ -4176,18 +4179,18 @@
4176
4179
  function ToClientEventsObserver() {
4177
4180
  }
4178
4181
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4179
- this.ua9_1 = this$0;
4180
- this.va9_1 = $actions;
4182
+ this.za9_1 = this$0;
4183
+ this.aaa_1 = $actions;
4181
4184
  CoroutineImpl.call(this, resultContinuation);
4182
4185
  }
4183
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya9 = function ($this$flow, $completion) {
4184
- var tmp = this.za9($this$flow, $completion);
4186
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).daa = function ($this$flow, $completion) {
4187
+ var tmp = this.eaa($this$flow, $completion);
4185
4188
  tmp.u8_1 = Unit_instance;
4186
4189
  tmp.v8_1 = null;
4187
4190
  return tmp.a9();
4188
4191
  };
4189
4192
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4190
- return this.ya9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4193
+ return this.daa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4191
4194
  };
4192
4195
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4193
4196
  var suspendResult = this.u8_1;
@@ -4197,19 +4200,19 @@
4197
4200
  switch (tmp) {
4198
4201
  case 0:
4199
4202
  this.t8_1 = 4;
4200
- this.ua9_1.eaa_1;
4201
- this.xa9_1 = transformToEmits(this.ua9_1, this.va9_1).l();
4203
+ this.za9_1.jaa_1;
4204
+ this.caa_1 = transformToEmits(this.za9_1, this.aaa_1).l();
4202
4205
  this.s8_1 = 1;
4203
4206
  continue $sm;
4204
4207
  case 1:
4205
- if (!this.xa9_1.m()) {
4208
+ if (!this.caa_1.m()) {
4206
4209
  this.s8_1 = 3;
4207
4210
  continue $sm;
4208
4211
  }
4209
4212
 
4210
- var element = this.xa9_1.n();
4213
+ var element = this.caa_1.n();
4211
4214
  this.s8_1 = 2;
4212
- suspendResult = this.wa9_1.o28(element, this);
4215
+ suspendResult = this.baa_1.o28(element, this);
4213
4216
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4214
4217
  return suspendResult;
4215
4218
  }
@@ -4219,11 +4222,11 @@
4219
4222
  this.s8_1 = 1;
4220
4223
  continue $sm;
4221
4224
  case 3:
4222
- var tmp0 = this.ua9_1.daa_1;
4225
+ var tmp0 = this.za9_1.iaa_1;
4223
4226
  l$ret$1: do {
4224
4227
  while (true) {
4225
4228
  var cur = tmp0.kotlinx$atomicfu$value;
4226
- var upd = cur - this.va9_1.o() | 0;
4229
+ var upd = cur - this.aaa_1.o() | 0;
4227
4230
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4228
4231
  break l$ret$1;
4229
4232
  }
@@ -4245,15 +4248,15 @@
4245
4248
  }
4246
4249
  while (true);
4247
4250
  };
4248
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za9 = function ($this$flow, completion) {
4249
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ua9_1, this.va9_1, completion);
4250
- i.wa9_1 = $this$flow;
4251
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).eaa = function ($this$flow, completion) {
4252
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za9_1, this.aaa_1, completion);
4253
+ i.baa_1 = $this$flow;
4251
4254
  return i;
4252
4255
  };
4253
4256
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4254
4257
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4255
4258
  var l = function ($this$flow, $completion) {
4256
- return i.ya9($this$flow, $completion);
4259
+ return i.daa($this$flow, $completion);
4257
4260
  };
4258
4261
  l.$arity = 1;
4259
4262
  return l;
@@ -4323,29 +4326,29 @@
4323
4326
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4324
4327
  }
4325
4328
  function mapFromGroupKey($this, _this__u8e3s4) {
4326
- var tmp = $this.caa_1.h6e();
4329
+ var tmp = $this.haa_1.h6e();
4327
4330
  // Inline function 'kotlin.collections.toTypedArray' call
4328
- var this_0 = _this__u8e3s4.haa_1;
4331
+ var this_0 = _this__u8e3s4.maa_1;
4329
4332
  var tmp_0 = copyToArray(this_0);
4330
4333
  // Inline function 'kotlin.collections.toTypedArray' call
4331
- var this_1 = _this__u8e3s4.iaa_1;
4334
+ var this_1 = _this__u8e3s4.naa_1;
4332
4335
  var tmp$ret$1 = copyToArray(this_1);
4333
- return new ActionDeliveryPayload(_this__u8e3s4.gaa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.jaa_1);
4336
+ return new ActionDeliveryPayload(_this__u8e3s4.laa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oaa_1);
4334
4337
  }
4335
4338
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4336
- this.gaa_1 = tableId;
4337
- this.haa_1 = includePlayers;
4338
- this.iaa_1 = excludePlayers;
4339
- this.jaa_1 = deliveryType;
4339
+ this.laa_1 = tableId;
4340
+ this.maa_1 = includePlayers;
4341
+ this.naa_1 = excludePlayers;
4342
+ this.oaa_1 = deliveryType;
4340
4343
  }
4341
4344
  protoOf(GroupKey).toString = function () {
4342
- return 'GroupKey(tableId=' + this.gaa_1 + ', includePlayers=' + toString(this.haa_1) + ', excludePlayers=' + toString(this.iaa_1) + ', deliveryType=' + this.jaa_1.toString() + ')';
4345
+ return 'GroupKey(tableId=' + this.laa_1 + ', includePlayers=' + toString(this.maa_1) + ', excludePlayers=' + toString(this.naa_1) + ', deliveryType=' + this.oaa_1.toString() + ')';
4343
4346
  };
4344
4347
  protoOf(GroupKey).hashCode = function () {
4345
- var result = getStringHashCode(this.gaa_1);
4346
- result = imul(result, 31) + hashCode(this.haa_1) | 0;
4347
- result = imul(result, 31) + hashCode(this.iaa_1) | 0;
4348
- result = imul(result, 31) + this.jaa_1.hashCode() | 0;
4348
+ var result = getStringHashCode(this.laa_1);
4349
+ result = imul(result, 31) + hashCode(this.maa_1) | 0;
4350
+ result = imul(result, 31) + hashCode(this.naa_1) | 0;
4351
+ result = imul(result, 31) + this.oaa_1.hashCode() | 0;
4349
4352
  return result;
4350
4353
  };
4351
4354
  protoOf(GroupKey).equals = function (other) {
@@ -4353,35 +4356,35 @@
4353
4356
  return true;
4354
4357
  if (!(other instanceof GroupKey))
4355
4358
  return false;
4356
- if (!(this.gaa_1 === other.gaa_1))
4359
+ if (!(this.laa_1 === other.laa_1))
4357
4360
  return false;
4358
- if (!equals(this.haa_1, other.haa_1))
4361
+ if (!equals(this.maa_1, other.maa_1))
4359
4362
  return false;
4360
- if (!equals(this.iaa_1, other.iaa_1))
4363
+ if (!equals(this.naa_1, other.naa_1))
4361
4364
  return false;
4362
- if (!this.jaa_1.equals(other.jaa_1))
4365
+ if (!this.oaa_1.equals(other.oaa_1))
4363
4366
  return false;
4364
4367
  return true;
4365
4368
  };
4366
4369
  function Companion_4() {
4367
- this.kaa_1 = 6;
4370
+ this.paa_1 = 6;
4368
4371
  }
4369
4372
  var Companion_instance_14;
4370
4373
  function Companion_getInstance_5() {
4371
4374
  return Companion_instance_14;
4372
4375
  }
4373
4376
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4374
- this.taa_1 = this$0;
4377
+ this.yaa_1 = this$0;
4375
4378
  CoroutineImpl.call(this, resultContinuation);
4376
4379
  }
4377
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).vaa = function (actions, $completion) {
4378
- var tmp = this.waa(actions, $completion);
4380
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aab = function (actions, $completion) {
4381
+ var tmp = this.bab(actions, $completion);
4379
4382
  tmp.u8_1 = Unit_instance;
4380
4383
  tmp.v8_1 = null;
4381
4384
  return tmp.a9();
4382
4385
  };
4383
4386
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4384
- return this.vaa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4387
+ return this.aab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4385
4388
  };
4386
4389
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4387
4390
  var suspendResult = this.u8_1;
@@ -4390,7 +4393,7 @@
4390
4393
  var tmp = this.s8_1;
4391
4394
  if (tmp === 0) {
4392
4395
  this.t8_1 = 1;
4393
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.taa_1, this.uaa_1, null));
4396
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.yaa_1, this.zaa_1, null));
4394
4397
  } else if (tmp === 1) {
4395
4398
  throw this.v8_1;
4396
4399
  }
@@ -4400,23 +4403,23 @@
4400
4403
  }
4401
4404
  while (true);
4402
4405
  };
4403
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).waa = function (actions, completion) {
4404
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.taa_1, completion);
4405
- i.uaa_1 = actions;
4406
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).bab = function (actions, completion) {
4407
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.yaa_1, completion);
4408
+ i.zaa_1 = actions;
4406
4409
  return i;
4407
4410
  };
4408
4411
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4409
4412
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4410
4413
  var l = function (actions, $completion) {
4411
- return i.vaa(actions, $completion);
4414
+ return i.aab(actions, $completion);
4412
4415
  };
4413
4416
  l.$arity = 1;
4414
4417
  return l;
4415
4418
  }
4416
4419
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4417
4420
  CoroutineImpl.call(this, resultContinuation);
4418
- this.fab_1 = _this__u8e3s4;
4419
- this.gab_1 = fromEvent;
4421
+ this.kab_1 = _this__u8e3s4;
4422
+ this.lab_1 = fromEvent;
4420
4423
  }
4421
4424
  protoOf($sentEventCOROUTINE$).a9 = function () {
4422
4425
  var suspendResult = this.u8_1;
@@ -4426,8 +4429,8 @@
4426
4429
  switch (tmp) {
4427
4430
  case 0:
4428
4431
  this.t8_1 = 2;
4429
- this.fab_1.eaa_1;
4430
- var tmp0 = this.fab_1.daa_1;
4432
+ this.kab_1.jaa_1;
4433
+ var tmp0 = this.kab_1.iaa_1;
4431
4434
  l$ret$1: do {
4432
4435
  while (true) {
4433
4436
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4439,7 +4442,7 @@
4439
4442
  }
4440
4443
  while (false);
4441
4444
  this.s8_1 = 1;
4442
- suspendResult = this.fab_1.faa_1.o28(this.gab_1, this);
4445
+ suspendResult = this.kab_1.kaa_1.o28(this.lab_1, this);
4443
4446
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4444
4447
  return suspendResult;
4445
4448
  }
@@ -4463,7 +4466,7 @@
4463
4466
  };
4464
4467
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4465
4468
  CoroutineImpl.call(this, resultContinuation);
4466
- this.pab_1 = _this__u8e3s4;
4469
+ this.uab_1 = _this__u8e3s4;
4467
4470
  }
4468
4471
  protoOf($waitForCOROUTINE$).a9 = function () {
4469
4472
  var suspendResult = this.u8_1;
@@ -4473,12 +4476,12 @@
4473
4476
  switch (tmp) {
4474
4477
  case 0:
4475
4478
  this.t8_1 = 5;
4476
- this.pab_1.eaa_1;
4477
- this.qab_1 = 0;
4479
+ this.uab_1.jaa_1;
4480
+ this.vab_1 = 0;
4478
4481
  this.s8_1 = 1;
4479
4482
  continue $sm;
4480
4483
  case 1:
4481
- if (!!(this.pab_1.daa_1.kotlinx$atomicfu$value === 0)) {
4484
+ if (!!(this.uab_1.iaa_1.kotlinx$atomicfu$value === 0)) {
4482
4485
  this.s8_1 = 4;
4483
4486
  continue $sm;
4484
4487
  }
@@ -4491,9 +4494,9 @@
4491
4494
 
4492
4495
  continue $sm;
4493
4496
  case 2:
4494
- this.qab_1 = this.qab_1 + 1 | 0;
4495
- if (this.qab_1 > 6) {
4496
- this.pab_1.baa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.pab_1.daa_1.kotlinx$atomicfu$value);
4497
+ this.vab_1 = this.vab_1 + 1 | 0;
4498
+ if (this.vab_1 > 6) {
4499
+ this.uab_1.gaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.uab_1.iaa_1.kotlinx$atomicfu$value);
4497
4500
  this.s8_1 = 4;
4498
4501
  continue $sm;
4499
4502
  } else {
@@ -4521,54 +4524,54 @@
4521
4524
  while (true);
4522
4525
  };
4523
4526
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4524
- this.aaa_1 = serverReduxConfig;
4525
- this.baa_1 = logger;
4526
- this.caa_1 = idsProvider;
4527
- this.daa_1 = atomic$ref$1(0);
4527
+ this.faa_1 = serverReduxConfig;
4528
+ this.gaa_1 = logger;
4529
+ this.haa_1 = idsProvider;
4530
+ this.iaa_1 = atomic$ref$1(0);
4528
4531
  var tmp = this;
4529
4532
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4530
- tmp.eaa_1 = get_atomicfu$reentrantLock();
4531
- this.faa_1 = MutableSharedFlow();
4533
+ tmp.jaa_1 = get_atomicfu$reentrantLock();
4534
+ this.kaa_1 = MutableSharedFlow();
4532
4535
  }
4533
- protoOf(ToClientEventsObserverImpl).la9 = function (fromEvent, $completion) {
4536
+ protoOf(ToClientEventsObserverImpl).qa9 = function (fromEvent, $completion) {
4534
4537
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4535
4538
  tmp.u8_1 = Unit_instance;
4536
4539
  tmp.v8_1 = null;
4537
4540
  return tmp.a9();
4538
4541
  };
4539
- protoOf(ToClientEventsObserverImpl).z9h = function ($completion) {
4542
+ protoOf(ToClientEventsObserverImpl).b9i = function ($completion) {
4540
4543
  var tmp = new $waitForCOROUTINE$(this, $completion);
4541
4544
  tmp.u8_1 = Unit_instance;
4542
4545
  tmp.v8_1 = null;
4543
4546
  return tmp.a9();
4544
4547
  };
4545
- protoOf(ToClientEventsObserverImpl).f9z = function () {
4546
- if (!this.aaa_1.enabledCombinedEvents) {
4547
- return this.faa_1;
4548
+ protoOf(ToClientEventsObserverImpl).h9z = function () {
4549
+ if (!this.faa_1.enabledCombinedEvents) {
4550
+ return this.kaa_1;
4548
4551
  }
4549
- var tmp = windowedByInterval(this.faa_1, fromInt(this.aaa_1.combinedEventsIntervalMillis));
4552
+ var tmp = windowedByInterval(this.kaa_1, fromInt(this.faa_1.combinedEventsIntervalMillis));
4550
4553
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4551
4554
  };
4552
4555
  function PlayerConnectionInteractor() {
4553
4556
  }
4554
4557
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4555
- if (waitForPlayer && $this.tab_1.waitForPlayerToReconnect) {
4558
+ if (waitForPlayer && $this.zab_1.waitForPlayerToReconnect) {
4556
4559
  Companion_getInstance();
4557
4560
  // Inline function 'kotlin.time.Companion.milliseconds' call
4558
- var this_0 = $this.tab_1.reconnectionCheckDurationMillis;
4561
+ var this_0 = $this.zab_1.reconnectionCheckDurationMillis;
4559
4562
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4560
4563
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.n6v_1.d69().x67(reconnectionCheckDurationMillis);
4561
4564
  if (noRecentReconnects) {
4562
- return $this.sab(player.playerId, newConnectionState, previousConnectionState);
4565
+ return $this.xab(player.playerId, newConnectionState, previousConnectionState);
4563
4566
  }
4564
4567
  }
4565
- var canRemoveGameWhenNoPlayers = Companion_instance_2.l6v($this.tab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4568
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.l6v($this.zab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4566
4569
  if (canRemoveGameWhenNoPlayers) {
4567
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4570
+ return listOf($this.dac_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4568
4571
  }
4569
4572
  if (table.sceneInfo.k7g()) {
4570
- if (!$this.uab_1.openRoomIfFinished) {
4571
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4573
+ if (!$this.aac_1.openRoomIfFinished) {
4574
+ return listOf($this.dac_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4572
4575
  }
4573
4576
  // Inline function 'kotlin.collections.filter' call
4574
4577
  var tmp0 = table.players;
@@ -4643,27 +4646,27 @@
4643
4646
  }
4644
4647
  var readyLivePlayers = destination_3;
4645
4648
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4646
- if ($this.uab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4647
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4649
+ if ($this.aac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4650
+ return listOf($this.dac_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4648
4651
  }
4649
4652
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4650
4653
  if (allPlayersMadeDecision) {
4651
- var tmp0_$this = $this.xab_1;
4654
+ var tmp0_$this = $this.dac_1;
4652
4655
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4653
4656
  return listOf(tmp0_$this.a8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4654
4657
  }
4655
4658
  }
4656
- if (!$this.tab_1.botReplacesPlayerAfterTimeout) {
4657
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4659
+ if (!$this.zab_1.botReplacesPlayerAfterTimeout) {
4660
+ return listOf($this.dac_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4658
4661
  }
4659
4662
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4660
4663
  }
4661
4664
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4662
4665
  // Inline function 'kotlin.collections.mutableListOf' call
4663
4666
  var actionsList = ArrayList_init_$Create$_0();
4664
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.sa6(player, table)]));
4667
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.xa6(player, table)]));
4665
4668
  if (player.n6v_1.m67()) {
4666
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.vab_1.c9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4669
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.bac_1.e9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4667
4670
  }
4668
4671
  return actionsList;
4669
4672
  }
@@ -4677,13 +4680,13 @@
4677
4680
  return actionsList;
4678
4681
  }
4679
4682
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4680
- this.tab_1 = serverConfig;
4681
- this.uab_1 = engineLogicConfig;
4682
- this.vab_1 = playerTurnMechanicReducer;
4683
- this.wab_1 = idsProvider;
4684
- this.xab_1 = gameLifecycleInteractor;
4683
+ this.zab_1 = serverConfig;
4684
+ this.aac_1 = engineLogicConfig;
4685
+ this.bac_1 = playerTurnMechanicReducer;
4686
+ this.cac_1 = idsProvider;
4687
+ this.dac_1 = gameLifecycleInteractor;
4685
4688
  }
4686
- protoOf(PlayerConnectionInteractorImpl).rab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4689
+ protoOf(PlayerConnectionInteractorImpl).wab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4687
4690
  var tmp;
4688
4691
  switch (newConnectionState.q2_1) {
4689
4692
  case 1:
@@ -4714,18 +4717,18 @@
4714
4717
  }
4715
4718
  return tmp;
4716
4719
  };
4717
- protoOf(PlayerConnectionInteractorImpl).ua8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4720
+ protoOf(PlayerConnectionInteractorImpl).za8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4718
4721
  if (!isLive) {
4719
4722
  return emptyList();
4720
4723
  }
4721
- var tmp0_deliveryPayload = Companion_instance_1.user(this.wab_1.h6e(), tableId, sendToPlayerId);
4724
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.cac_1.h6e(), tableId, sendToPlayerId);
4722
4725
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4723
- var tmp1_deliveryPayload = Companion_instance_1.user(this.wab_1.h6e(), tableId, sendToPlayerId);
4726
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.cac_1.h6e(), tableId, sendToPlayerId);
4724
4727
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4725
4728
  };
4726
- protoOf(PlayerConnectionInteractorImpl).sa6 = function (sendToPlayer, table) {
4727
- var updatedTable = this.vab_1.d9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4728
- var aid = this.wab_1.h6e();
4729
+ protoOf(PlayerConnectionInteractorImpl).xa6 = function (sendToPlayer, table) {
4730
+ var updatedTable = this.bac_1.f9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4731
+ var aid = this.cac_1.h6e();
4729
4732
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4730
4733
  var tmp0_playerId = sendToPlayer.playerId;
4731
4734
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4744,166 +4747,187 @@
4744
4747
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4745
4748
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4746
4749
  };
4747
- protoOf(PlayerConnectionInteractorImpl).sab = function (playerId, newConnectionState, previousConnectionState) {
4750
+ protoOf(PlayerConnectionInteractorImpl).xab = function (playerId, newConnectionState, previousConnectionState) {
4748
4751
  var tmp = System_instance.dk();
4749
4752
  Companion_getInstance();
4750
4753
  // Inline function 'kotlin.time.Companion.milliseconds' call
4751
- var this_0 = this.tab_1.waitForPlayerToReconnectTimeOutMillis;
4754
+ var this_0 = this.zab_1.waitForPlayerToReconnectTimeOutMillis;
4752
4755
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4753
4756
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4754
4757
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4755
4758
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4756
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.tab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4759
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.zab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4760
+ };
4761
+ protoOf(PlayerConnectionInteractorImpl).yab = function (isBot, playerId, connectedPlayers) {
4762
+ var tmp;
4763
+ if (isBot) {
4764
+ tmp = Companion_instance_3.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4765
+ } else {
4766
+ var tmp_0;
4767
+ if (this.zab_1.waitForPlayerToConnectOnStart) {
4768
+ var tmp_1;
4769
+ if (connectedPlayers.u1(playerId)) {
4770
+ tmp_1 = Companion_instance_3.s67(PlayerConnectionState_LIVE_getInstance());
4771
+ } else {
4772
+ tmp_1 = Companion_instance_3.s67(PlayerConnectionState_WAITING_getInstance());
4773
+ }
4774
+ tmp_0 = tmp_1;
4775
+ } else {
4776
+ tmp_0 = Companion_instance_3.s67(PlayerConnectionState_LIVE_getInstance());
4777
+ }
4778
+ tmp = tmp_0;
4779
+ }
4780
+ return tmp;
4757
4781
  };
4758
4782
  function UpdateServerConfigAction(serverConfig) {
4759
- this.yab_1 = serverConfig;
4783
+ this.eac_1 = serverConfig;
4760
4784
  }
4761
4785
  protoOf(UpdateServerConfigAction).toString = function () {
4762
- return 'UpdateServerConfigAction(serverConfig=' + this.yab_1.toString() + ')';
4786
+ return 'UpdateServerConfigAction(serverConfig=' + this.eac_1.toString() + ')';
4763
4787
  };
4764
4788
  protoOf(UpdateServerConfigAction).hashCode = function () {
4765
- return this.yab_1.hashCode();
4789
+ return this.eac_1.hashCode();
4766
4790
  };
4767
4791
  protoOf(UpdateServerConfigAction).equals = function (other) {
4768
4792
  if (this === other)
4769
4793
  return true;
4770
4794
  if (!(other instanceof UpdateServerConfigAction))
4771
4795
  return false;
4772
- if (!this.yab_1.equals(other.yab_1))
4796
+ if (!this.eac_1.equals(other.eac_1))
4773
4797
  return false;
4774
4798
  return true;
4775
4799
  };
4776
4800
  function SpectatorsAction() {
4777
4801
  }
4778
4802
  function AddSpectatorsAction(spectators) {
4779
- this.zab_1 = spectators;
4803
+ this.fac_1 = spectators;
4780
4804
  }
4781
4805
  protoOf(AddSpectatorsAction).toString = function () {
4782
- return 'AddSpectatorsAction(spectators=' + toString(this.zab_1) + ')';
4806
+ return 'AddSpectatorsAction(spectators=' + toString(this.fac_1) + ')';
4783
4807
  };
4784
4808
  protoOf(AddSpectatorsAction).hashCode = function () {
4785
- return hashCode(this.zab_1);
4809
+ return hashCode(this.fac_1);
4786
4810
  };
4787
4811
  protoOf(AddSpectatorsAction).equals = function (other) {
4788
4812
  if (this === other)
4789
4813
  return true;
4790
4814
  if (!(other instanceof AddSpectatorsAction))
4791
4815
  return false;
4792
- if (!equals(this.zab_1, other.zab_1))
4816
+ if (!equals(this.fac_1, other.fac_1))
4793
4817
  return false;
4794
4818
  return true;
4795
4819
  };
4796
4820
  function RemoveSpectatorsAction(spectators) {
4797
- this.aac_1 = spectators;
4821
+ this.gac_1 = spectators;
4798
4822
  }
4799
4823
  protoOf(RemoveSpectatorsAction).toString = function () {
4800
- return 'RemoveSpectatorsAction(spectators=' + toString(this.aac_1) + ')';
4824
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.gac_1) + ')';
4801
4825
  };
4802
4826
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4803
- return hashCode(this.aac_1);
4827
+ return hashCode(this.gac_1);
4804
4828
  };
4805
4829
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4806
4830
  if (this === other)
4807
4831
  return true;
4808
4832
  if (!(other instanceof RemoveSpectatorsAction))
4809
4833
  return false;
4810
- if (!equals(this.aac_1, other.aac_1))
4834
+ if (!equals(this.gac_1, other.gac_1))
4811
4835
  return false;
4812
4836
  return true;
4813
4837
  };
4814
4838
  function _get_asyncProvider__jbpyhw($this) {
4815
- var tmp0 = $this.gac_1;
4839
+ var tmp0 = $this.mac_1;
4816
4840
  var tmp = KProperty1;
4817
4841
  // Inline function 'kotlin.getValue' call
4818
4842
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4819
4843
  return tmp0.x();
4820
4844
  }
4821
4845
  function _get_logger__rkp4sl($this) {
4822
- var tmp0 = $this.hac_1;
4846
+ var tmp0 = $this.nac_1;
4823
4847
  var tmp = KProperty1;
4824
4848
  // Inline function 'kotlin.getValue' call
4825
4849
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4826
4850
  return tmp0.x();
4827
4851
  }
4828
4852
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4829
- var tmp0 = $this.iac_1;
4853
+ var tmp0 = $this.oac_1;
4830
4854
  var tmp = KProperty1;
4831
4855
  // Inline function 'kotlin.getValue' call
4832
4856
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4833
4857
  return tmp0.x();
4834
4858
  }
4835
4859
  function _get_lastCardInteractor__h6lq3w($this) {
4836
- var tmp0 = $this.jac_1;
4860
+ var tmp0 = $this.pac_1;
4837
4861
  var tmp = KProperty1;
4838
4862
  // Inline function 'kotlin.getValue' call
4839
4863
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4840
4864
  return tmp0.x();
4841
4865
  }
4842
4866
  function _get_serverConfig__rk2g06($this) {
4843
- var tmp0 = $this.kac_1;
4867
+ var tmp0 = $this.qac_1;
4844
4868
  var tmp = KProperty1;
4845
4869
  // Inline function 'kotlin.getValue' call
4846
4870
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4847
4871
  return tmp0.x();
4848
4872
  }
4849
4873
  function _get_logicConfig__52ww9d($this) {
4850
- var tmp0 = $this.lac_1;
4874
+ var tmp0 = $this.rac_1;
4851
4875
  var tmp = KProperty1;
4852
4876
  // Inline function 'kotlin.getValue' call
4853
4877
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4854
4878
  return tmp0.x();
4855
4879
  }
4856
4880
  function _get_idsProvider__fnfajc_0($this) {
4857
- var tmp0 = $this.mac_1;
4881
+ var tmp0 = $this.sac_1;
4858
4882
  var tmp = KProperty1;
4859
4883
  // Inline function 'kotlin.getValue' call
4860
4884
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4861
4885
  return tmp0.x();
4862
4886
  }
4863
4887
  function _get_botConfig__cpaxzc($this) {
4864
- var tmp0 = $this.nac_1;
4888
+ var tmp0 = $this.tac_1;
4865
4889
  var tmp = KProperty1;
4866
4890
  // Inline function 'kotlin.getValue' call
4867
4891
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4868
4892
  return tmp0.x();
4869
4893
  }
4870
4894
  function _get_scenePositionProvider__kn0n1n($this) {
4871
- var tmp0 = $this.oac_1;
4895
+ var tmp0 = $this.uac_1;
4872
4896
  var tmp = KProperty1;
4873
4897
  // Inline function 'kotlin.getValue' call
4874
4898
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4875
4899
  return tmp0.x();
4876
4900
  }
4877
4901
  function _get_toClientEventsObserver__6rp51y_0($this) {
4878
- var tmp0 = $this.pac_1;
4902
+ var tmp0 = $this.vac_1;
4879
4903
  var tmp = KProperty1;
4880
4904
  // Inline function 'kotlin.getValue' call
4881
4905
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4882
4906
  return tmp0.x();
4883
4907
  }
4884
4908
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4885
- var tmp0 = $this.qac_1;
4909
+ var tmp0 = $this.wac_1;
4886
4910
  var tmp = KProperty1;
4887
4911
  // Inline function 'kotlin.getValue' call
4888
4912
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4889
4913
  return tmp0.x();
4890
4914
  }
4891
4915
  function _get_dealerConfig__183ci8($this) {
4892
- var tmp0 = $this.rac_1;
4916
+ var tmp0 = $this.xac_1;
4893
4917
  var tmp = KProperty1;
4894
4918
  // Inline function 'kotlin.getValue' call
4895
4919
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4896
4920
  return tmp0.x();
4897
4921
  }
4898
4922
  function _get_poolProvider__tqti6a($this) {
4899
- var tmp0 = $this.sac_1;
4923
+ var tmp0 = $this.yac_1;
4900
4924
  var tmp = KProperty1;
4901
4925
  // Inline function 'kotlin.getValue' call
4902
4926
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4903
4927
  return tmp0.x();
4904
4928
  }
4905
4929
  function _get_cardsDealerProvider__bekjpg($this) {
4906
- var tmp0 = $this.tac_1;
4930
+ var tmp0 = $this.zac_1;
4907
4931
  var tmp = KProperty1;
4908
4932
  // Inline function 'kotlin.getValue' call
4909
4933
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5067,11 +5091,11 @@
5067
5091
  tmp = fileLoggerStoreContract;
5068
5092
  }
5069
5093
  fileLoggerStoreContract = tmp;
5070
- this.bac_1 = validationStoreContract;
5071
- this.cac_1 = timersStoreContract;
5072
- this.dac_1 = botGameStoreContract;
5073
- this.eac_1 = gameMechanicStoreContract;
5074
- this.fac_1 = fileLoggerStoreContract;
5094
+ this.hac_1 = validationStoreContract;
5095
+ this.iac_1 = timersStoreContract;
5096
+ this.jac_1 = botGameStoreContract;
5097
+ this.kac_1 = gameMechanicStoreContract;
5098
+ this.lac_1 = fileLoggerStoreContract;
5075
5099
  var tmp_0 = this;
5076
5100
  // Inline function 'org.kodein.di.instance' call
5077
5101
  // Inline function 'org.kodein.type.generic' call
@@ -5079,7 +5103,7 @@
5079
5103
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5080
5104
  var tmp_2 = Instance(di, tmp$ret$0, null);
5081
5105
  var tmp_3 = KProperty1;
5082
- tmp_0.gac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5106
+ tmp_0.mac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5083
5107
  var tmp_4 = this;
5084
5108
  // Inline function 'org.kodein.di.instance' call
5085
5109
  // Inline function 'org.kodein.type.generic' call
@@ -5087,7 +5111,7 @@
5087
5111
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5088
5112
  var tmp_6 = Instance(di, tmp$ret$2, null);
5089
5113
  var tmp_7 = KProperty1;
5090
- tmp_4.hac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5114
+ tmp_4.nac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5091
5115
  var tmp_8 = this;
5092
5116
  // Inline function 'org.kodein.di.instance' call
5093
5117
  // Inline function 'org.kodein.type.generic' call
@@ -5095,7 +5119,7 @@
5095
5119
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5096
5120
  var tmp_10 = Instance(di, tmp$ret$4, null);
5097
5121
  var tmp_11 = KProperty1;
5098
- tmp_8.iac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5122
+ tmp_8.oac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5099
5123
  var tmp_12 = this;
5100
5124
  // Inline function 'org.kodein.di.instance' call
5101
5125
  // Inline function 'org.kodein.type.generic' call
@@ -5103,7 +5127,7 @@
5103
5127
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5104
5128
  var tmp_14 = Instance(di, tmp$ret$6, null);
5105
5129
  var tmp_15 = KProperty1;
5106
- tmp_12.jac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5130
+ tmp_12.pac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5107
5131
  var tmp_16 = this;
5108
5132
  // Inline function 'org.kodein.di.instance' call
5109
5133
  // Inline function 'org.kodein.type.generic' call
@@ -5111,7 +5135,7 @@
5111
5135
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5112
5136
  var tmp_18 = Instance(di, tmp$ret$8, null);
5113
5137
  var tmp_19 = KProperty1;
5114
- tmp_16.kac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5138
+ tmp_16.qac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5115
5139
  var tmp_20 = this;
5116
5140
  // Inline function 'org.kodein.di.instance' call
5117
5141
  // Inline function 'org.kodein.type.generic' call
@@ -5119,7 +5143,7 @@
5119
5143
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5120
5144
  var tmp_22 = Instance(di, tmp$ret$10, null);
5121
5145
  var tmp_23 = KProperty1;
5122
- tmp_20.lac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5146
+ tmp_20.rac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5123
5147
  var tmp_24 = this;
5124
5148
  // Inline function 'org.kodein.di.instance' call
5125
5149
  // Inline function 'org.kodein.type.generic' call
@@ -5127,7 +5151,7 @@
5127
5151
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5128
5152
  var tmp_26 = Instance(di, tmp$ret$12, null);
5129
5153
  var tmp_27 = KProperty1;
5130
- tmp_24.mac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5154
+ tmp_24.sac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5131
5155
  var tmp_28 = this;
5132
5156
  // Inline function 'org.kodein.di.instance' call
5133
5157
  // Inline function 'org.kodein.type.generic' call
@@ -5135,7 +5159,7 @@
5135
5159
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5136
5160
  var tmp_30 = Instance(di, tmp$ret$14, null);
5137
5161
  var tmp_31 = KProperty1;
5138
- tmp_28.nac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5162
+ tmp_28.tac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5139
5163
  var tmp_32 = this;
5140
5164
  // Inline function 'org.kodein.di.instance' call
5141
5165
  // Inline function 'org.kodein.type.generic' call
@@ -5143,7 +5167,7 @@
5143
5167
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5144
5168
  var tmp_34 = Instance(di, tmp$ret$16, null);
5145
5169
  var tmp_35 = KProperty1;
5146
- tmp_32.oac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5170
+ tmp_32.uac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5147
5171
  var tmp_36 = this;
5148
5172
  // Inline function 'org.kodein.di.instance' call
5149
5173
  // Inline function 'org.kodein.type.generic' call
@@ -5151,7 +5175,7 @@
5151
5175
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5152
5176
  var tmp_38 = Instance(di, tmp$ret$18, null);
5153
5177
  var tmp_39 = KProperty1;
5154
- tmp_36.pac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5178
+ tmp_36.vac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5155
5179
  var tmp_40 = this;
5156
5180
  // Inline function 'org.kodein.di.instance' call
5157
5181
  // Inline function 'org.kodein.type.generic' call
@@ -5159,7 +5183,7 @@
5159
5183
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5160
5184
  var tmp_42 = Instance(di, tmp$ret$20, null);
5161
5185
  var tmp_43 = KProperty1;
5162
- tmp_40.qac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5186
+ tmp_40.wac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5163
5187
  var tmp_44 = this;
5164
5188
  // Inline function 'org.kodein.di.instance' call
5165
5189
  // Inline function 'org.kodein.type.generic' call
@@ -5167,7 +5191,7 @@
5167
5191
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5168
5192
  var tmp_46 = Instance(di, tmp$ret$22, null);
5169
5193
  var tmp_47 = KProperty1;
5170
- tmp_44.rac_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5194
+ tmp_44.xac_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5171
5195
  var tmp_48 = this;
5172
5196
  // Inline function 'org.kodein.di.instance' call
5173
5197
  // Inline function 'org.kodein.type.generic' call
@@ -5175,7 +5199,7 @@
5175
5199
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5176
5200
  var tmp_50 = Instance(di, tmp$ret$24, null);
5177
5201
  var tmp_51 = KProperty1;
5178
- tmp_48.sac_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5202
+ tmp_48.yac_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5179
5203
  var tmp_52 = this;
5180
5204
  // Inline function 'org.kodein.di.instance' call
5181
5205
  // Inline function 'org.kodein.type.generic' call
@@ -5183,20 +5207,20 @@
5183
5207
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5184
5208
  var tmp_54 = Instance(di, tmp$ret$26, null);
5185
5209
  var tmp_55 = KProperty1;
5186
- tmp_52.tac_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5210
+ tmp_52.zac_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5187
5211
  }
5188
- protoOf(ServerGameStoreContract).e98 = function () {
5189
- return plus(plus(plus(plus(plus(this.bac_1.e98(), this.eac_1.e98()), this.cac_1.e98()), this.dac_1.e98()), this.fac_1.e98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5212
+ protoOf(ServerGameStoreContract).g98 = function () {
5213
+ return plus(plus(plus(plus(plus(this.hac_1.g98(), this.kac_1.g98()), this.iac_1.g98()), this.jac_1.g98()), this.lac_1.g98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5190
5214
  };
5191
- protoOf(ServerGameStoreContract).f98 = function () {
5192
- var tmp = this.bac_1.f98();
5215
+ protoOf(ServerGameStoreContract).h98 = function () {
5216
+ var tmp = this.hac_1.h98();
5193
5217
  var tmp_0;
5194
5218
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5195
5219
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5196
5220
  } else {
5197
5221
  tmp_0 = null;
5198
5222
  }
5199
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.eac_1.f98()), this.cac_1.f98()), this.dac_1.f98()), this.fac_1.f98());
5223
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.kac_1.h98()), this.iac_1.h98()), this.jac_1.h98()), this.lac_1.h98());
5200
5224
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5201
5225
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5202
5226
  var tmp_4;
@@ -5205,7 +5229,7 @@
5205
5229
  } else {
5206
5230
  tmp_4 = null;
5207
5231
  }
5208
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l9a(), finishingGameWhenCantStartNewMiddleware()]));
5232
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).n9a(), finishingGameWhenCantStartNewMiddleware()]));
5209
5233
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5210
5234
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5211
5235
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5256,7 +5280,7 @@
5256
5280
  return this.y6h(store, next, action);
5257
5281
  };
5258
5282
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5259
- this.wac_1 = this$0;
5283
+ this.dad_1 = this$0;
5260
5284
  }
5261
5285
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5262
5286
  return action instanceof MechanicAction;
@@ -5267,17 +5291,17 @@
5267
5291
  // Inline function 'kotlin.with' call
5268
5292
  var tmp;
5269
5293
  if (action_0 instanceof StartGameMechanicAction) {
5270
- var tmp0 = this.wac_1;
5271
- var tmp2 = action_0.l94_1;
5272
- var tmp4 = action_0.n94_1;
5294
+ var tmp0 = this.dad_1;
5295
+ var tmp2 = action_0.n94_1;
5296
+ var tmp4 = action_0.p94_1;
5273
5297
  // Inline function 'kotlin.collections.map' call
5274
- var this_0 = action_0.o94_1;
5298
+ var this_0 = action_0.q94_1;
5275
5299
  // Inline function 'kotlin.collections.mapTo' call
5276
5300
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5277
5301
  var _iterator__ex2g4s = this_0.l();
5278
5302
  while (_iterator__ex2g4s.m()) {
5279
5303
  var item = _iterator__ex2g4s.n();
5280
- var tmp$ret$0 = to(item.n66_1, PlayerConnectionState_LIVE_getInstance());
5304
+ var tmp$ret$0 = to(item.n66_1, this.dad_1.cad_1.yab(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5281
5305
  destination.j(tmp$ret$0);
5282
5306
  }
5283
5307
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5307,7 +5331,7 @@
5307
5331
  var _iterator__ex2g4s_2 = destination_1.l();
5308
5332
  while (_iterator__ex2g4s_2.m()) {
5309
5333
  var element_0 = _iterator__ex2g4s_2.n();
5310
- var tmp0_aid = tmp0.vac_1.h6e();
5334
+ var tmp0_aid = tmp0.bad_1.h6e();
5311
5335
  // Inline function 'kotlin.collections.map' call
5312
5336
  // Inline function 'kotlin.collections.mapTo' call
5313
5337
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5329,15 +5353,15 @@
5329
5353
  tmp = destination_2;
5330
5354
  } else {
5331
5355
  if (action_0 instanceof StartNewGameMechanicAction) {
5332
- var tmp0_0 = this.wac_1;
5356
+ var tmp0_0 = this.dad_1;
5333
5357
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5334
- var table = state.c6s();
5335
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.vac_1.h6e(), table.id, null);
5358
+ var tableId = state.c6s().id;
5359
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.bad_1.h6e(), tableId, null);
5336
5360
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5337
5361
  tmp = listOfNotNull(tmp$ret$21);
5338
5362
  } else {
5339
5363
  if (action_0 instanceof ContinueGameMechanicAction) {
5340
- var tmp0_1 = this.wac_1;
5364
+ var tmp0_1 = this.dad_1;
5341
5365
  var tmp2_0 = action_0.table.id;
5342
5366
  var tmp4_0 = action_0.gameCreatorPlayerId;
5343
5367
  // Inline function 'kotlin.collections.map' call
@@ -5377,7 +5401,7 @@
5377
5401
  var _iterator__ex2g4s_7 = destination_6.l();
5378
5402
  while (_iterator__ex2g4s_7.m()) {
5379
5403
  var element_2 = _iterator__ex2g4s_7.n();
5380
- var tmp0_aid_0 = tmp0_1.vac_1.h6e();
5404
+ var tmp0_aid_0 = tmp0_1.bad_1.h6e();
5381
5405
  // Inline function 'kotlin.collections.map' call
5382
5406
  // Inline function 'kotlin.collections.mapTo' call
5383
5407
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5399,49 +5423,48 @@
5399
5423
  tmp = destination_7;
5400
5424
  } else {
5401
5425
  if (action_0 instanceof FinishingGameMechanicAction) {
5402
- var tmp0_2 = this.wac_1;
5426
+ var tmp0_2 = this.dad_1;
5403
5427
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5404
- var table_0 = state.c6s();
5405
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.vac_1.h6e(), table_0.id, null);
5428
+ var tableId_0 = state.c6s().id;
5429
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.bad_1.h6e(), tableId_0, null);
5406
5430
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5407
5431
  tmp = listOfNotNull(tmp$ret$44);
5408
5432
  } else {
5409
5433
  if (action_0 instanceof FinishGameMechanicAction) {
5410
- var tmp0_3 = this.wac_1;
5434
+ var tmp0_3 = this.dad_1;
5411
5435
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5412
- var table_1 = state.c6s();
5413
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.vac_1.h6e(), table_1.id, null);
5436
+ var tableId_1 = state.c6s().id;
5437
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.bad_1.h6e(), tableId_1, null);
5414
5438
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5415
5439
  tmp = listOfNotNull(tmp$ret$46);
5416
5440
  } else {
5417
5441
  if (action_0 instanceof RestartGameMechanicAction) {
5418
- var tmp0_4 = this.wac_1;
5442
+ var tmp0_4 = this.dad_1;
5419
5443
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5420
- var table_2 = state.c6s();
5421
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.vac_1.h6e(), table_2.id, null);
5444
+ var tableId_2 = state.c6s().id;
5445
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.bad_1.h6e(), tableId_2, null);
5422
5446
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5423
5447
  tmp = listOfNotNull(tmp$ret$48);
5424
5448
  } else {
5425
5449
  if (action_0 instanceof ErrorAction) {
5426
- var tmp0_5 = this.wac_1;
5450
+ var tmp0_5 = this.dad_1;
5427
5451
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5428
- var table_3 = state.c6s();
5429
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.vac_1.h6e(), table_3.id, null);
5452
+ var tableId_3 = state.c6s().id;
5453
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.bad_1.h6e(), tableId_3, null);
5430
5454
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5431
5455
  tmp = listOfNotNull(tmp$ret$50);
5432
5456
  } else {
5433
5457
  if (action_0 instanceof SceneMechanicAction) {
5434
- var tmp0_6 = this.wac_1;
5458
+ var tmp0_6 = this.dad_1;
5459
+ var tmp2_1 = state.c6s().id;
5460
+ var tmp4_1 = state.c6s().playersConnections;
5435
5461
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5436
- var table_4 = state.c6s();
5437
- var tmp2_1 = table_4.id;
5438
- var tmp4_1 = getGameCreator(table_4.players).playerId;
5439
5462
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
5440
- var players = table_4.playersConnections;
5463
+ var gameCreatorPlayerId = getGameCreator(state.c6s().players).playerId;
5441
5464
  // Inline function 'kotlin.collections.filter' call
5442
5465
  // Inline function 'kotlin.collections.filterTo' call
5443
5466
  var destination_9 = ArrayList_init_$Create$_0();
5444
- var _iterator__ex2g4s_9 = players.l();
5467
+ var _iterator__ex2g4s_9 = tmp4_1.l();
5445
5468
  while (_iterator__ex2g4s_9.m()) {
5446
5469
  var element_3 = _iterator__ex2g4s_9.n();
5447
5470
  if (element_3.ne_1.isLive) {
@@ -5464,17 +5487,17 @@
5464
5487
  var _iterator__ex2g4s_11 = destination_10.l();
5465
5488
  while (_iterator__ex2g4s_11.m()) {
5466
5489
  var element_4 = _iterator__ex2g4s_11.n();
5467
- var tmp0_aid_1 = tmp0_6.vac_1.h6e();
5490
+ var tmp0_aid_1 = tmp0_6.bad_1.h6e();
5468
5491
  // Inline function 'kotlin.collections.map' call
5469
5492
  // Inline function 'kotlin.collections.mapTo' call
5470
- var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
5471
- var _iterator__ex2g4s_12 = players.l();
5493
+ var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
5494
+ var _iterator__ex2g4s_12 = tmp4_1.l();
5472
5495
  while (_iterator__ex2g4s_12.m()) {
5473
5496
  var item_6 = _iterator__ex2g4s_12.n();
5474
5497
  var tmp$ret$58 = item_6.me_1;
5475
5498
  destination_12.j(tmp$ret$58);
5476
5499
  }
5477
- var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tmp2_1, tmp4_1, element_4, destination_12);
5500
+ var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tmp2_1, gameCreatorPlayerId, element_4, destination_12);
5478
5501
  var tmp0_safe_receiver_1 = mapToClient_12(action_0, sendToPlayer_6);
5479
5502
  if (tmp0_safe_receiver_1 == null)
5480
5503
  null;
@@ -5486,17 +5509,16 @@
5486
5509
  tmp = destination_11;
5487
5510
  } else {
5488
5511
  if (action_0 instanceof SceneActMechanicAction) {
5489
- var tmp0_7 = this.wac_1;
5512
+ var tmp0_7 = this.dad_1;
5513
+ var tmp2_2 = state.c6s().id;
5514
+ var tmp4_2 = state.c6s().playersConnections;
5490
5515
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5491
- var table_5 = state.c6s();
5492
- var tmp2_2 = table_5.id;
5493
- var tmp4_2 = getGameCreator(table_5.players).playerId;
5494
5516
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
5495
- var players_0 = table_5.playersConnections;
5517
+ var gameCreatorPlayerId_0 = getGameCreator(state.c6s().players).playerId;
5496
5518
  // Inline function 'kotlin.collections.filter' call
5497
5519
  // Inline function 'kotlin.collections.filterTo' call
5498
5520
  var destination_13 = ArrayList_init_$Create$_0();
5499
- var _iterator__ex2g4s_13 = players_0.l();
5521
+ var _iterator__ex2g4s_13 = tmp4_2.l();
5500
5522
  while (_iterator__ex2g4s_13.m()) {
5501
5523
  var element_5 = _iterator__ex2g4s_13.n();
5502
5524
  if (element_5.ne_1.isLive) {
@@ -5519,17 +5541,17 @@
5519
5541
  var _iterator__ex2g4s_15 = destination_14.l();
5520
5542
  while (_iterator__ex2g4s_15.m()) {
5521
5543
  var element_6 = _iterator__ex2g4s_15.n();
5522
- var tmp0_aid_2 = tmp0_7.vac_1.h6e();
5544
+ var tmp0_aid_2 = tmp0_7.bad_1.h6e();
5523
5545
  // Inline function 'kotlin.collections.map' call
5524
5546
  // Inline function 'kotlin.collections.mapTo' call
5525
- var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
5526
- var _iterator__ex2g4s_16 = players_0.l();
5547
+ var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
5548
+ var _iterator__ex2g4s_16 = tmp4_2.l();
5527
5549
  while (_iterator__ex2g4s_16.m()) {
5528
5550
  var item_8 = _iterator__ex2g4s_16.n();
5529
5551
  var tmp$ret$77 = item_8.me_1;
5530
5552
  destination_16.j(tmp$ret$77);
5531
5553
  }
5532
- var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tmp2_2, tmp4_2, element_6, destination_16);
5554
+ var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tmp2_2, gameCreatorPlayerId_0, element_6, destination_16);
5533
5555
  var tmp0_safe_receiver_2 = mapToClient_11(action_0, sendToPlayer_7);
5534
5556
  if (tmp0_safe_receiver_2 == null)
5535
5557
  null;
@@ -5541,17 +5563,16 @@
5541
5563
  tmp = destination_15;
5542
5564
  } else {
5543
5565
  if (action_0 instanceof TeamsDataMechanicAction) {
5544
- var tmp0_8 = this.wac_1;
5566
+ var tmp0_8 = this.dad_1;
5567
+ var tmp2_3 = state.c6s().id;
5568
+ var tmp4_3 = state.c6s().playersConnections;
5545
5569
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5546
- var table_6 = state.c6s();
5547
- var tmp2_3 = table_6.id;
5548
- var tmp4_3 = getGameCreator(table_6.players).playerId;
5549
5570
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
5550
- var players_1 = table_6.playersConnections;
5571
+ var gameCreatorPlayerId_1 = getGameCreator(state.c6s().players).playerId;
5551
5572
  // Inline function 'kotlin.collections.filter' call
5552
5573
  // Inline function 'kotlin.collections.filterTo' call
5553
5574
  var destination_17 = ArrayList_init_$Create$_0();
5554
- var _iterator__ex2g4s_17 = players_1.l();
5575
+ var _iterator__ex2g4s_17 = tmp4_3.l();
5555
5576
  while (_iterator__ex2g4s_17.m()) {
5556
5577
  var element_7 = _iterator__ex2g4s_17.n();
5557
5578
  if (element_7.ne_1.isLive) {
@@ -5574,19 +5595,19 @@
5574
5595
  var _iterator__ex2g4s_19 = destination_18.l();
5575
5596
  while (_iterator__ex2g4s_19.m()) {
5576
5597
  var element_8 = _iterator__ex2g4s_19.n();
5577
- var tmp0_aid_3 = tmp0_8.vac_1.h6e();
5598
+ var tmp0_aid_3 = tmp0_8.bad_1.h6e();
5578
5599
  // Inline function 'kotlin.collections.map' call
5579
5600
  // Inline function 'kotlin.collections.mapTo' call
5580
- var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
5581
- var _iterator__ex2g4s_20 = players_1.l();
5601
+ var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
5602
+ var _iterator__ex2g4s_20 = tmp4_3.l();
5582
5603
  while (_iterator__ex2g4s_20.m()) {
5583
5604
  var item_10 = _iterator__ex2g4s_20.n();
5584
5605
  var tmp$ret$96 = item_10.me_1;
5585
5606
  destination_20.j(tmp$ret$96);
5586
5607
  }
5587
- var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5608
+ var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5588
5609
  var tmp_0;
5589
- if (this.wac_1.uac_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.d7h_1).p6v_1.a70_1) {
5610
+ if (this.dad_1.aad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.d7h_1).p6v_1.a70_1) {
5590
5611
  tmp_0 = null;
5591
5612
  } else {
5592
5613
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5602,81 +5623,81 @@
5602
5623
  tmp = destination_19;
5603
5624
  } else {
5604
5625
  if (action_0 instanceof PlayerReadyMechanicAction) {
5605
- var tmp0_9 = this.wac_1;
5606
- var tmp2_4 = state.c6s();
5626
+ var tmp0_9 = this.dad_1;
5627
+ var tmp2_4 = state.c6s().id;
5607
5628
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5608
- var exceptPlayerId = this.wac_1.uac_1.supportBackwardActions ? action_0.e95_1 : null;
5609
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.vac_1.h6e(), tmp2_4.id, exceptPlayerId);
5629
+ var exceptPlayerId = this.dad_1.aad_1.supportBackwardActions ? action_0.g95_1 : null;
5630
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.bad_1.h6e(), tmp2_4, exceptPlayerId);
5610
5631
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5611
5632
  tmp = listOfNotNull(tmp$ret$109);
5612
5633
  } else {
5613
5634
  if (action_0 instanceof SuitChoiceMechanicAction) {
5614
- var tmp0_10 = this.wac_1;
5615
- var tmp2_5 = state.c6s();
5635
+ var tmp0_10 = this.dad_1;
5636
+ var tmp2_5 = state.c6s().id;
5616
5637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5617
- var exceptPlayerId_0 = this.wac_1.uac_1.supportBackwardActions ? action_0.m90_1 : null;
5618
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.vac_1.h6e(), tmp2_5.id, exceptPlayerId_0);
5638
+ var exceptPlayerId_0 = this.dad_1.aad_1.supportBackwardActions ? action_0.n90_1 : null;
5639
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.bad_1.h6e(), tmp2_5, exceptPlayerId_0);
5619
5640
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5620
5641
  tmp = listOfNotNull(tmp$ret$111);
5621
5642
  } else {
5622
5643
  if (action_0 instanceof TrumpMechanicAction) {
5623
- var tmp0_11 = this.wac_1;
5644
+ var tmp0_11 = this.dad_1;
5624
5645
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5625
- var table_7 = state.c6s();
5626
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.vac_1.h6e(), table_7.id, null);
5646
+ var tableId_4 = state.c6s().id;
5647
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.bad_1.h6e(), tableId_4, null);
5627
5648
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5628
5649
  tmp = listOfNotNull(tmp$ret$113);
5629
5650
  } else {
5630
5651
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5631
- var tmp0_12 = this.wac_1;
5632
- var tmp2_6 = state.c6s();
5652
+ var tmp0_12 = this.dad_1;
5653
+ var tmp2_6 = state.c6s().id;
5633
5654
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5634
- var exceptPlayerId_1 = this.wac_1.uac_1.supportBackwardActions ? action_0.k95_1 : null;
5635
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.vac_1.h6e(), tmp2_6.id, exceptPlayerId_1);
5655
+ var exceptPlayerId_1 = this.dad_1.aad_1.supportBackwardActions ? action_0.m95_1 : null;
5656
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.bad_1.h6e(), tmp2_6, exceptPlayerId_1);
5636
5657
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5637
5658
  tmp = listOfNotNull(tmp$ret$115);
5638
5659
  } else {
5639
5660
  if (action_0 instanceof PutCardMechanicAction) {
5640
- var tmp0_13 = this.wac_1;
5641
- var tmp2_7 = state.c6s();
5661
+ var tmp0_13 = this.dad_1;
5662
+ var tmp2_7 = state.c6s().id;
5642
5663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5643
- var exceptPlayerId_2 = this.wac_1.uac_1.supportBackwardActions ? action_0.s90_1 : null;
5644
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.vac_1.h6e(), tmp2_7.id, exceptPlayerId_2);
5664
+ var exceptPlayerId_2 = this.dad_1.aad_1.supportBackwardActions ? action_0.t90_1 : null;
5665
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.bad_1.h6e(), tmp2_7, exceptPlayerId_2);
5645
5666
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5646
5667
  tmp = listOfNotNull(tmp$ret$117);
5647
5668
  } else {
5648
5669
  if (action_0 instanceof PickUpBribeMechanicAction) {
5649
- var tmp0_14 = this.wac_1;
5670
+ var tmp0_14 = this.dad_1;
5650
5671
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5651
- var table_8 = state.c6s();
5652
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.vac_1.h6e(), table_8.id, null);
5672
+ var tableId_5 = state.c6s().id;
5673
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.bad_1.h6e(), tableId_5, null);
5653
5674
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5654
5675
  tmp = listOfNotNull(tmp$ret$119);
5655
5676
  } else {
5656
5677
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5657
- var tmp0_15 = this.wac_1;
5658
- var tmp2_8 = state.c6s();
5678
+ var tmp0_15 = this.dad_1;
5679
+ var tmp2_8 = state.c6s().id;
5659
5680
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5660
- var exceptPlayerId_3 = this.wac_1.uac_1.supportBackwardActions ? action_0.m95_1 : null;
5661
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.vac_1.h6e(), tmp2_8.id, exceptPlayerId_3);
5681
+ var exceptPlayerId_3 = this.dad_1.aad_1.supportBackwardActions ? action_0.o95_1 : null;
5682
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.bad_1.h6e(), tmp2_8, exceptPlayerId_3);
5662
5683
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5663
5684
  tmp = listOfNotNull(tmp$ret$121);
5664
5685
  } else {
5665
5686
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5666
- var tmp0_16 = this.wac_1;
5687
+ var tmp0_16 = this.dad_1;
5667
5688
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5668
- var table_9 = state.c6s();
5669
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.vac_1.h6e(), table_9.id, null);
5689
+ var tableId_6 = state.c6s().id;
5690
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.bad_1.h6e(), tableId_6, null);
5670
5691
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5671
5692
  tmp = listOfNotNull(tmp$ret$123);
5672
5693
  } else {
5673
5694
  if (action_0 instanceof MessageMechanicAction) {
5674
5695
  var message = action_0.message;
5675
- var tmp0_17 = this.wac_1;
5676
- var tmp2_9 = state.c6s();
5696
+ var tmp0_17 = this.dad_1;
5697
+ var tmp2_9 = state.c6s().id;
5677
5698
  var tmp_1;
5678
5699
  var tmp_2;
5679
- if (this.wac_1.uac_1.supportBackwardActions) {
5700
+ if (this.dad_1.aad_1.supportBackwardActions) {
5680
5701
  tmp_2 = isInterface(message, UserMessage);
5681
5702
  } else {
5682
5703
  tmp_2 = false;
@@ -5688,16 +5709,16 @@
5688
5709
  }
5689
5710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5690
5711
  var exceptPlayerId_4 = tmp_1;
5691
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.vac_1.h6e(), tmp2_9.id, exceptPlayerId_4);
5712
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.bad_1.h6e(), tmp2_9, exceptPlayerId_4);
5692
5713
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5693
5714
  tmp = listOfNotNull(tmp$ret$125);
5694
5715
  } else {
5695
5716
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5696
- var tmp0_18 = this.wac_1;
5697
- var tmp2_10 = state.c6s();
5717
+ var tmp0_18 = this.dad_1;
5718
+ var tmp2_10 = state.c6s().id;
5698
5719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5699
5720
  var exceptPlayerId_5 = action_0.playerId;
5700
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.vac_1.h6e(), tmp2_10.id, exceptPlayerId_5);
5721
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.bad_1.h6e(), tmp2_10, exceptPlayerId_5);
5701
5722
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5702
5723
  tmp = listOfNotNull(tmp$ret$127);
5703
5724
  } else {
@@ -5734,11 +5755,12 @@
5734
5755
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
5735
5756
  return this.y6h(store, next, action);
5736
5757
  };
5737
- function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5738
- this.uac_1 = logicConfig;
5739
- this.vac_1 = idsProvider;
5758
+ function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5759
+ this.aad_1 = logicConfig;
5760
+ this.bad_1 = idsProvider;
5761
+ this.cad_1 = playerConnectionInteractor;
5740
5762
  }
5741
- protoOf(ServerMapMechanicToClientActionMiddleware).l9a = function () {
5763
+ protoOf(ServerMapMechanicToClientActionMiddleware).n9a = function () {
5742
5764
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5743
5765
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5744
5766
  };
@@ -5747,8 +5769,8 @@
5747
5769
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5748
5770
  }
5749
5771
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5750
- this.xac_1 = $logger;
5751
- this.yac_1 = $playerConnectionInteractor;
5772
+ this.ead_1 = $logger;
5773
+ this.fad_1 = $playerConnectionInteractor;
5752
5774
  }
5753
5775
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5754
5776
  return action instanceof PlayerConnectionUpdateAction;
@@ -5761,13 +5783,13 @@
5761
5783
  if (!get_isCreated(state)) {
5762
5784
  break $l$block_1;
5763
5785
  }
5764
- var player = getPlayer(state.c6s().players, tmp4.u93_1);
5765
- if (tmp4.t93_1.isVisibleDisconnectedReason) {
5786
+ var player = getPlayer(state.c6s().players, tmp4.v93_1);
5787
+ if (tmp4.u93_1.isVisibleDisconnectedReason) {
5766
5788
  if (player.n6v_1.d69().n67_1.isDisconnecting) {
5767
5789
  break $l$block_1;
5768
5790
  }
5769
5791
  if (player.n6v_1.d69().n67_1.isLeftPermanently) {
5770
- this.xac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5792
+ this.ead_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5771
5793
  break $l$block_1;
5772
5794
  }
5773
5795
  }
@@ -5790,7 +5812,7 @@
5790
5812
  var _iterator__ex2g4s_0 = destination.l();
5791
5813
  while (_iterator__ex2g4s_0.m()) {
5792
5814
  var element_0 = _iterator__ex2g4s_0.n();
5793
- if (element_0.zac_1 === tmp4.u93_1) {
5815
+ if (element_0.gad_1 === tmp4.v93_1) {
5794
5816
  if (found) {
5795
5817
  tmp$ret$4 = null;
5796
5818
  break $l$block_3;
@@ -5809,7 +5831,7 @@
5809
5831
  if (!(reconnectionTimerTag == null)) {
5810
5832
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5811
5833
  }
5812
- var actions = this.yac_1.rab(tmp4.t93_1, player.n6v_1.d69().n67_1, player, store.state.c6s(), tmp4.v93_1);
5834
+ var actions = this.fad_1.wab(tmp4.u93_1, player.n6v_1.d69().n67_1, player, store.state.c6s(), tmp4.x93_1);
5813
5835
  // Inline function 'kotlin.collections.forEach' call
5814
5836
  var _iterator__ex2g4s_1 = actions.l();
5815
5837
  while (_iterator__ex2g4s_1.m()) {
@@ -5826,17 +5848,17 @@
5826
5848
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5827
5849
  }
5828
5850
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5829
- this.zac_1 = playerId;
5830
- this.aad_1 = state;
5831
- this.bad_1 = previousState;
5851
+ this.gad_1 = playerId;
5852
+ this.had_1 = state;
5853
+ this.iad_1 = previousState;
5832
5854
  }
5833
5855
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5834
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zac_1 + ', state=' + this.aad_1.toString() + ', previousState=' + this.bad_1.toString() + ')';
5856
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.gad_1 + ', state=' + this.had_1.toString() + ', previousState=' + this.iad_1.toString() + ')';
5835
5857
  };
5836
5858
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5837
- var result = getStringHashCode(this.zac_1);
5838
- result = imul(result, 31) + this.aad_1.hashCode() | 0;
5839
- result = imul(result, 31) + this.bad_1.hashCode() | 0;
5859
+ var result = getStringHashCode(this.gad_1);
5860
+ result = imul(result, 31) + this.had_1.hashCode() | 0;
5861
+ result = imul(result, 31) + this.iad_1.hashCode() | 0;
5840
5862
  return result;
5841
5863
  };
5842
5864
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5844,16 +5866,16 @@
5844
5866
  return true;
5845
5867
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5846
5868
  return false;
5847
- if (!(this.zac_1 === other.zac_1))
5869
+ if (!(this.gad_1 === other.gad_1))
5848
5870
  return false;
5849
- if (!this.aad_1.equals(other.aad_1))
5871
+ if (!this.had_1.equals(other.had_1))
5850
5872
  return false;
5851
- if (!this.bad_1.equals(other.bad_1))
5873
+ if (!this.iad_1.equals(other.iad_1))
5852
5874
  return false;
5853
5875
  return true;
5854
5876
  };
5855
5877
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5856
- this.cad_1 = $playerConnectionInteractor;
5878
+ this.jad_1 = $playerConnectionInteractor;
5857
5879
  }
5858
5880
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5859
5881
  return action instanceof TimerTickAction;
@@ -5867,8 +5889,8 @@
5867
5889
  var timerTag = tmp4.f6g_1;
5868
5890
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5869
5891
  var state = store.state;
5870
- var player = getPlayer(state.c6s().players, timerTag.zac_1);
5871
- var actions = this.cad_1.rab(timerTag.aad_1, timerTag.bad_1, player, state.c6s(), true);
5892
+ var player = getPlayer(state.c6s().players, timerTag.gad_1);
5893
+ var actions = this.jad_1.wab(timerTag.had_1, timerTag.iad_1, player, state.c6s(), true);
5872
5894
  // Inline function 'kotlin.collections.isNotEmpty' call
5873
5895
  if (!actions.r()) {
5874
5896
  // Inline function 'kotlin.collections.forEach' call
@@ -5890,7 +5912,7 @@
5890
5912
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5891
5913
  }
5892
5914
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5893
- this.dad_1 = $playerConnectionInteractor;
5915
+ this.kad_1 = $playerConnectionInteractor;
5894
5916
  }
5895
5917
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5896
5918
  return isInterface(action, FirstMechanicAction);
@@ -5914,11 +5936,11 @@
5914
5936
  var _iterator__ex2g4s_0 = destination.l();
5915
5937
  while (_iterator__ex2g4s_0.m()) {
5916
5938
  var element_0 = _iterator__ex2g4s_0.n();
5917
- var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
5939
+ var tmp0_newConnectionState = PlayerConnectionState_WAITING_getInstance();
5918
5940
  var tmp1_previousConnectionState = element_0.n6v_1.d69().n67_1;
5919
5941
  var tmp2_playerId = element_0.playerId;
5920
5942
  // Inline function 'kotlin.collections.forEach' call
5921
- var _iterator__ex2g4s_1 = this.dad_1.sab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5943
+ var _iterator__ex2g4s_1 = this.kad_1.xab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5922
5944
  while (_iterator__ex2g4s_1.m()) {
5923
5945
  var element_1 = _iterator__ex2g4s_1.n();
5924
5946
  store.dispatch(element_1);
@@ -5933,8 +5955,8 @@
5933
5955
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5934
5956
  }
5935
5957
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5936
- this.mad_1 = $provider;
5937
- this.nad_1 = $action;
5958
+ this.tad_1 = $provider;
5959
+ this.uad_1 = $action;
5938
5960
  CoroutineImpl.call(this, resultContinuation);
5939
5961
  }
5940
5962
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -5955,7 +5977,7 @@
5955
5977
  case 0:
5956
5978
  this.t8_1 = 2;
5957
5979
  this.s8_1 = 1;
5958
- suspendResult = this.mad_1.la9(this.nad_1, this);
5980
+ suspendResult = this.tad_1.qa9(this.uad_1, this);
5959
5981
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5960
5982
  return suspendResult;
5961
5983
  }
@@ -5978,8 +6000,8 @@
5978
6000
  while (true);
5979
6001
  };
5980
6002
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
5981
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.mad_1, this.nad_1, completion);
5982
- i.oad_1 = $this$launchDefault;
6003
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.tad_1, this.uad_1, completion);
6004
+ i.vad_1 = $this$launchDefault;
5983
6005
  return i;
5984
6006
  };
5985
6007
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5991,15 +6013,15 @@
5991
6013
  return l;
5992
6014
  }
5993
6015
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5994
- this.pad_1 = $asyncProvider;
5995
- this.qad_1 = $provider;
6016
+ this.wad_1 = $asyncProvider;
6017
+ this.xad_1 = $provider;
5996
6018
  }
5997
6019
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5998
6020
  return action instanceof ToClientAction;
5999
6021
  };
6000
6022
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6h = function (store, next, action) {
6001
6023
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6002
- this.pad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qad_1, action_0, null));
6024
+ this.wad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xad_1, action_0, null));
6003
6025
  next(action_0);
6004
6026
  };
6005
6027
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
@@ -6010,11 +6032,11 @@
6010
6032
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6011
6033
  }
6012
6034
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6013
- this.zad_1 = $store;
6014
- this.aae_1 = $timerTag;
6015
- this.bae_1 = $serverConfig;
6016
- this.cae_1 = $logger;
6017
- this.dae_1 = $action;
6035
+ this.gae_1 = $store;
6036
+ this.hae_1 = $timerTag;
6037
+ this.iae_1 = $serverConfig;
6038
+ this.jae_1 = $logger;
6039
+ this.kae_1 = $action;
6018
6040
  CoroutineImpl.call(this, resultContinuation);
6019
6041
  }
6020
6042
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6033,13 +6055,13 @@
6033
6055
  var tmp = this.s8_1;
6034
6056
  if (tmp === 0) {
6035
6057
  this.t8_1 = 1;
6036
- var table = this.zad_1.state.c6s();
6037
- var player = getPlayer(table.players, this.aae_1.z65());
6058
+ var table = this.gae_1.state.c6s();
6059
+ var player = getPlayer(table.players, this.hae_1.z65());
6038
6060
  var connectionState = player.n6v_1.d69().n67_1;
6039
6061
  var tmp_0;
6040
6062
  switch (connectionState.q2_1) {
6041
6063
  case 1:
6042
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.aae_1.h9h_1));
6064
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.hae_1.j9h_1));
6043
6065
  break;
6044
6066
  case 6:
6045
6067
  tmp_0 = emptyList();
@@ -6049,8 +6071,8 @@
6049
6071
  case 3:
6050
6072
  case 2:
6051
6073
  var tmp_1;
6052
- if (table.sceneInfo.k7g() && this.bae_1.closeIfBotsAtFinish) {
6053
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.aae_1.h9h_1);
6074
+ if (table.sceneInfo.k7g() && this.iae_1.closeIfBotsAtFinish) {
6075
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.hae_1.j9h_1);
6054
6076
  } else {
6055
6077
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6056
6078
  }
@@ -6059,7 +6081,7 @@
6059
6081
  break;
6060
6082
  case 0:
6061
6083
  case 7:
6062
- this.cae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.dae_1.toString()));
6084
+ this.jae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.kae_1.toString()));
6063
6085
  tmp_0 = emptyList();
6064
6086
  break;
6065
6087
  default:
@@ -6071,7 +6093,7 @@
6071
6093
  var _iterator__ex2g4s = actions.l();
6072
6094
  while (_iterator__ex2g4s.m()) {
6073
6095
  var element = _iterator__ex2g4s.n();
6074
- this.zad_1.dispatch(element);
6096
+ this.gae_1.dispatch(element);
6075
6097
  }
6076
6098
  }
6077
6099
  return Unit_instance;
@@ -6085,8 +6107,8 @@
6085
6107
  while (true);
6086
6108
  };
6087
6109
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6088
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.zad_1, this.aae_1, this.bae_1, this.cae_1, this.dae_1, completion);
6089
- i.eae_1 = $this$launchDefaultWithLock;
6110
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.gae_1, this.hae_1, this.iae_1, this.jae_1, this.kae_1, completion);
6111
+ i.lae_1 = $this$launchDefaultWithLock;
6090
6112
  return i;
6091
6113
  };
6092
6114
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6098,9 +6120,9 @@
6098
6120
  return l;
6099
6121
  }
6100
6122
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6101
- this.fae_1 = $asyncProvider;
6102
- this.gae_1 = $serverConfig;
6103
- this.hae_1 = $logger;
6123
+ this.mae_1 = $asyncProvider;
6124
+ this.nae_1 = $serverConfig;
6125
+ this.oae_1 = $logger;
6104
6126
  }
6105
6127
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6106
6128
  return action instanceof TimerTickAction;
@@ -6109,7 +6131,7 @@
6109
6131
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6110
6132
  var timerTag = action_0.f6g_1;
6111
6133
  if (timerTag instanceof PlayerTurnTimerTag) {
6112
- this.fae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.gae_1, this.hae_1, action_0, null));
6134
+ this.mae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.nae_1, this.oae_1, action_0, null));
6113
6135
  }
6114
6136
  next(action_0);
6115
6137
  };
@@ -6125,19 +6147,19 @@
6125
6147
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6126
6148
  return action instanceof UpdateServerConfigAction;
6127
6149
  };
6128
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6150
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).s9j = function (state, action) {
6129
6151
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6130
- return state.m93(VOID, get_serverStatePayload_0(state).copy(action_0.yab_1));
6152
+ return state.n93(VOID, get_serverStatePayload_0(state).copy(action_0.eac_1));
6131
6153
  };
6132
6154
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6133
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6155
+ return this.s9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6134
6156
  };
6135
6157
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6136
6158
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6137
6159
  return _this__u8e3s4.metadata;
6138
6160
  }
6139
6161
  function Companion_5() {
6140
- this.iae_1 = 'ServerMechanicLifecycleReducer';
6162
+ this.pae_1 = 'ServerMechanicLifecycleReducer';
6141
6163
  }
6142
6164
  var Companion_instance_15;
6143
6165
  function Companion_getInstance_6() {
@@ -6145,50 +6167,31 @@
6145
6167
  }
6146
6168
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6147
6169
  return function (it) {
6148
- var tmp = Companion_instance_3;
6149
- var tmp_0;
6150
- if (it.isBot) {
6151
- tmp_0 = Companion_instance_4.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6152
- } else {
6153
- var tmp_1;
6154
- if (this$0.mae_1.waitForPlayerToConnectOnStart) {
6155
- var tmp_2;
6156
- if ($updatedServerPayload.connectedPlayers.u1(it.n66_1)) {
6157
- tmp_2 = Companion_instance_4.s67(PlayerConnectionState_LIVE_getInstance());
6158
- } else {
6159
- tmp_2 = Companion_instance_4.s67(PlayerConnectionState_WAITING_getInstance());
6160
- }
6161
- tmp_1 = tmp_2;
6162
- } else {
6163
- tmp_1 = Companion_instance_4.s67(PlayerConnectionState_LIVE_getInstance());
6164
- }
6165
- tmp_0 = tmp_1;
6166
- }
6167
- return tmp.z68(tmp_0);
6170
+ return Companion_instance_4.z68(this$0.tae_1.yab(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6168
6171
  };
6169
6172
  }
6170
- function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6173
+ function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6171
6174
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6172
- this.lae_1 = logger;
6173
- this.mae_1 = serverReduxConfig;
6175
+ this.sae_1 = logger;
6176
+ this.tae_1 = connectionInteractor;
6174
6177
  }
6175
- protoOf(ServerMechanicLifecycleReducer).h9l = function (state, action) {
6176
- this.lae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6177
- var tableId = action.l94_1;
6178
+ protoOf(ServerMechanicLifecycleReducer).j9l = function (state, action) {
6178
6179
  var serverState = get_serverStatePayload_0(state);
6180
+ this.sae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6181
+ var tableId = action.n94_1;
6179
6182
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6180
6183
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6181
- var tmp0_$this = this.i9l_1;
6182
- var tmp1_version = action.m94_1;
6183
- var tmp2_config = action.k94_1;
6184
- var tmp3_users = action.o94_1;
6184
+ var tmp0_$this = this.k9l_1;
6185
+ var tmp1_version = action.o94_1;
6186
+ var tmp2_config = action.m94_1;
6187
+ var tmp3_users = action.q94_1;
6185
6188
  var tmp4_spectators = action.spectators;
6186
- var tmp5_gameCreatorPlayerId = action.n94_1;
6187
- var tmp7_tableOrNull = tmp0_$this.q9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6188
- return state.m93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6189
+ var tmp5_gameCreatorPlayerId = action.p94_1;
6190
+ var tmp7_tableOrNull = tmp0_$this.s9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6191
+ return state.n93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6189
6192
  };
6190
- protoOf(ServerMechanicLifecycleReducer).f9l = function (state, action) {
6191
- this.lae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6193
+ protoOf(ServerMechanicLifecycleReducer).h9l = function (state, action) {
6194
+ this.sae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6192
6195
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6193
6196
  var tmp2_tableOrNull = action.table;
6194
6197
  var tmp = Companion_instance_16;
@@ -6196,32 +6199,32 @@
6196
6199
  var tmp_1 = action.reason;
6197
6200
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6198
6201
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.j65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6199
- return state.m93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6202
+ return state.n93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6200
6203
  };
6201
- protoOf(ServerMechanicLifecycleReducer).g9l = function (state, action) {
6202
- this.j9l_1.o58(action.previousGameId);
6204
+ protoOf(ServerMechanicLifecycleReducer).i9l = function (state, action) {
6205
+ this.l9l_1.o58(action.previousGameId);
6203
6206
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6204
- var tmp1_tableOrNull = this.i9l_1.r9m(state.c6s(), action.gameId);
6207
+ var tmp1_tableOrNull = this.k9l_1.t9m(state.c6s(), action.gameId);
6205
6208
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6206
- return state.m93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6209
+ return state.n93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6207
6210
  };
6208
6211
  function spectatorsReducer(logger) {
6209
6212
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6210
6213
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6211
6214
  }
6212
6215
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6213
- this.nae_1 = $logger;
6216
+ this.uae_1 = $logger;
6214
6217
  }
6215
6218
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6216
6219
  return isInterface(action, SpectatorsAction);
6217
6220
  };
6218
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6221
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).s9j = function (state, action) {
6219
6222
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6220
6223
  var table = state.c6s();
6221
6224
  var tmp;
6222
6225
  if (action_0 instanceof AddSpectatorsAction) {
6223
6226
  // Inline function 'kotlin.collections.mapNotNull' call
6224
- var tmp0 = action_0.zab_1;
6227
+ var tmp0 = action_0.fac_1;
6225
6228
  // Inline function 'kotlin.collections.mapNotNullTo' call
6226
6229
  var destination = ArrayList_init_$Create$_0();
6227
6230
  // Inline function 'kotlin.collections.forEach' call
@@ -6240,9 +6243,9 @@
6240
6243
  var tmp_0;
6241
6244
  // Inline function 'kotlin.collections.isNotEmpty' call
6242
6245
  if (!sameSpectators.r()) {
6243
- this.nae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6246
+ this.uae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6244
6247
  // Inline function 'kotlin.collections.filterNot' call
6245
- var tmp0_0 = action_0.zab_1;
6248
+ var tmp0_0 = action_0.fac_1;
6246
6249
  // Inline function 'kotlin.collections.filterNotTo' call
6247
6250
  var destination_0 = ArrayList_init_$Create$_0();
6248
6251
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6277,7 +6280,7 @@
6277
6280
  }
6278
6281
  tmp_0 = destination_0;
6279
6282
  } else {
6280
- tmp_0 = action_0.zab_1;
6283
+ tmp_0 = action_0.fac_1;
6281
6284
  }
6282
6285
  // Inline function 'kotlin.collections.map' call
6283
6286
  var this_0 = tmp_0;
@@ -6290,11 +6293,11 @@
6290
6293
  destination_1.j(tmp$ret$13);
6291
6294
  }
6292
6295
  var spectatorsToAdd = toSet(destination_1);
6293
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6296
+ tmp = state.n93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6294
6297
  } else {
6295
6298
  if (action_0 instanceof RemoveSpectatorsAction) {
6296
6299
  // Inline function 'kotlin.collections.mapNotNull' call
6297
- var tmp0_1 = action_0.aac_1;
6300
+ var tmp0_1 = action_0.gac_1;
6298
6301
  // Inline function 'kotlin.collections.mapNotNullTo' call
6299
6302
  var destination_2 = ArrayList_init_$Create$_0();
6300
6303
  // Inline function 'kotlin.collections.forEach' call
@@ -6313,9 +6316,9 @@
6313
6316
  var tmp_2;
6314
6317
  // Inline function 'kotlin.collections.isNotEmpty' call
6315
6318
  if (!sameSpectators_0.r()) {
6316
- this.nae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6319
+ this.uae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6317
6320
  // Inline function 'kotlin.collections.filterNot' call
6318
- var tmp0_2 = action_0.aac_1;
6321
+ var tmp0_2 = action_0.gac_1;
6319
6322
  // Inline function 'kotlin.collections.filterNotTo' call
6320
6323
  var destination_3 = ArrayList_init_$Create$_0();
6321
6324
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6350,7 +6353,7 @@
6350
6353
  }
6351
6354
  tmp_2 = destination_3;
6352
6355
  } else {
6353
- tmp_2 = action_0.aac_1;
6356
+ tmp_2 = action_0.gac_1;
6354
6357
  }
6355
6358
  var spectatorsToRemove = toSet(tmp_2);
6356
6359
  // Inline function 'kotlin.collections.filterNot' call
@@ -6387,7 +6390,7 @@
6387
6390
  destination_4.j(element_5);
6388
6391
  }
6389
6392
  }
6390
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6393
+ tmp = state.n93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6391
6394
  } else {
6392
6395
  noWhenBranchMatchedException();
6393
6396
  }
@@ -6395,7 +6398,7 @@
6395
6398
  return tmp;
6396
6399
  };
6397
6400
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6398
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6401
+ return this.s9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6399
6402
  };
6400
6403
  function playerConnectionUpdateReducer() {
6401
6404
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6406,29 +6409,29 @@
6406
6409
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6407
6410
  return action instanceof PlayerConnectionUpdateAction;
6408
6411
  };
6409
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6412
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).s9j = function (state, action) {
6410
6413
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6411
6414
  var statePayload = get_serverStatePayload_0(state);
6412
6415
  var tmp;
6413
- if (action_0.t93_1.isLive) {
6414
- tmp = state.m93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.u93_1)));
6416
+ if (action_0.u93_1.isLive) {
6417
+ tmp = state.n93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.v93_1)));
6415
6418
  } else {
6416
6419
  tmp = state;
6417
6420
  }
6418
6421
  return tmp;
6419
6422
  };
6420
6423
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6421
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6424
+ return this.s9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6422
6425
  };
6423
6426
  function Companion_6() {
6424
6427
  }
6425
- protoOf(Companion_6).oae = function (config, metadata) {
6428
+ protoOf(Companion_6).vae = function (config, metadata) {
6426
6429
  return new ServerStatePayload(config, metadata, emptyList());
6427
6430
  };
6428
6431
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6429
6432
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6430
6433
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6431
- return $super === VOID ? this.oae(config, metadata) : $super.oae.call(this, config, metadata);
6434
+ return $super === VOID ? this.vae(config, metadata) : $super.vae.call(this, config, metadata);
6432
6435
  };
6433
6436
  var Companion_instance_16;
6434
6437
  function Companion_getInstance_7() {
@@ -6445,7 +6448,7 @@
6445
6448
  protoOf(ServerStatePayload).t8m = function () {
6446
6449
  return this.metadata;
6447
6450
  };
6448
- protoOf(ServerStatePayload).pae = function () {
6451
+ protoOf(ServerStatePayload).wae = function () {
6449
6452
  return this.connectedPlayers;
6450
6453
  };
6451
6454
  protoOf(ServerStatePayload).oe = function () {
@@ -6457,14 +6460,14 @@
6457
6460
  protoOf(ServerStatePayload).yl = function () {
6458
6461
  return this.connectedPlayers;
6459
6462
  };
6460
- protoOf(ServerStatePayload).qae = function (config, metadata, connectedPlayers) {
6463
+ protoOf(ServerStatePayload).xae = function (config, metadata, connectedPlayers) {
6461
6464
  return new ServerStatePayload(config, metadata, connectedPlayers);
6462
6465
  };
6463
6466
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6464
6467
  config = config === VOID ? this.config : config;
6465
6468
  metadata = metadata === VOID ? this.metadata : metadata;
6466
6469
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6467
- return $super === VOID ? this.qae(config, metadata, connectedPlayers) : $super.qae.call(this, config, metadata, connectedPlayers);
6470
+ return $super === VOID ? this.xae(config, metadata, connectedPlayers) : $super.xae.call(this, config, metadata, connectedPlayers);
6468
6471
  };
6469
6472
  protoOf(ServerStatePayload).toString = function () {
6470
6473
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6512,7 +6515,7 @@
6512
6515
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6513
6516
  }
6514
6517
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6515
- var gameId = Companion_instance_5.s9o(payload);
6518
+ var gameId = Companion_instance_5.u9o(payload);
6516
6519
  var tmp;
6517
6520
  if (!(gameId == null)) {
6518
6521
  tmp = new ServerLoggerKey(gameId);
@@ -6529,14 +6532,14 @@
6529
6532
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6530
6533
  }
6531
6534
  function _get_logger__rkp4sl_0($this) {
6532
- var tmp0 = $this.aaf_1;
6535
+ var tmp0 = $this.haf_1;
6533
6536
  var tmp = KProperty1;
6534
6537
  // Inline function 'kotlin.getValue' call
6535
6538
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6536
6539
  return tmp0.x();
6537
6540
  }
6538
6541
  function _get_di__ndbzja($this) {
6539
- var tmp0 = $this.baf_1;
6542
+ var tmp0 = $this.iaf_1;
6540
6543
  var tmp = KProperty1;
6541
6544
  // Inline function 'kotlin.getValue' call
6542
6545
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6553,8 +6556,8 @@
6553
6556
  }
6554
6557
  function createCallbackOutput($this, gameServer) {
6555
6558
  var tmp;
6556
- if (!($this.yae_1 == null)) {
6557
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.yae_1);
6559
+ if (!($this.faf_1 == null)) {
6560
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.faf_1);
6558
6561
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6559
6562
  } else {
6560
6563
  tmp = null;
@@ -6568,11 +6571,11 @@
6568
6571
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6569
6572
  return function () {
6570
6573
  var tmp;
6571
- if (this$0.yae_1 == null) {
6574
+ if (this$0.faf_1 == null) {
6572
6575
  tmp = null;
6573
6576
  } else {
6574
6577
  // Inline function 'kotlin.let' call
6575
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.yae_1)]));
6578
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.faf_1)]));
6576
6579
  }
6577
6580
  var tmp1_elvis_lhs = tmp;
6578
6581
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6605,7 +6608,7 @@
6605
6608
  tmp_0.d63(tmp$ret$3);
6606
6609
  $this$DI.h5z(jsonModule());
6607
6610
  $this$DI.h5z(serverHelpersModule());
6608
- $this$DI.h5z(randomOrgModule(this$0.zae_1));
6611
+ $this$DI.h5z(randomOrgModule(this$0.gaf_1));
6609
6612
  return Unit_instance;
6610
6613
  };
6611
6614
  }
@@ -6681,16 +6684,16 @@
6681
6684
  };
6682
6685
  }
6683
6686
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6684
- this.iaf_1 = $reducer;
6687
+ this.paf_1 = $reducer;
6685
6688
  }
6686
6689
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j6g = function (action) {
6687
6690
  return isInterface(action, Action);
6688
6691
  };
6689
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q9j = function (state, action) {
6690
- return this.iaf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6692
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).s9j = function (state, action) {
6693
+ return this.paf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6691
6694
  };
6692
6695
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z6h = function (state, action) {
6693
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6696
+ return this.s9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6694
6697
  };
6695
6698
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6696
6699
  return function () {
@@ -6770,7 +6773,7 @@
6770
6773
  }
6771
6774
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6772
6775
  return function (it) {
6773
- var payload = Companion_instance_7.e9n(it);
6776
+ var payload = Companion_instance_7.g9n(it);
6774
6777
  var tmp;
6775
6778
  if (!(payload == null)) {
6776
6779
  return payload;
@@ -6791,7 +6794,7 @@
6791
6794
  // Inline function 'kotlin.let' call
6792
6795
  $this$DI.h5z(tmp0_safe_receiver);
6793
6796
  }
6794
- $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.zae_1));
6797
+ $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.gaf_1));
6795
6798
  $this$DI.h5z(coreModule($coreConfig));
6796
6799
  $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6797
6800
  return Unit_instance;
@@ -6800,8 +6803,8 @@
6800
6803
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6801
6804
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6802
6805
  production = production === VOID ? true : production;
6803
- this.yae_1 = loggerCallback;
6804
- this.zae_1 = randomOrgConfig;
6806
+ this.faf_1 = loggerCallback;
6807
+ this.gaf_1 = randomOrgConfig;
6805
6808
  var tmp = AppEnvironment_getInstance();
6806
6809
  var tmp_0;
6807
6810
  if (production) {
@@ -6811,9 +6814,9 @@
6811
6814
  }
6812
6815
  tmp.g6m(tmp_0);
6813
6816
  var tmp_1 = this;
6814
- tmp_1.aaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6817
+ tmp_1.haf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6815
6818
  var tmp_2 = this;
6816
- tmp_2.baf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6819
+ tmp_2.iaf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6817
6820
  var tmp_3 = this;
6818
6821
  // Inline function 'org.kodein.di.instance' call
6819
6822
  var this_0 = _get_di__ndbzja(this);
@@ -6822,7 +6825,7 @@
6822
6825
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6823
6826
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6824
6827
  var tmp_6 = KProperty1;
6825
- tmp_3.caf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6828
+ tmp_3.jaf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6826
6829
  var tmp_7 = this;
6827
6830
  // Inline function 'org.kodein.di.instance' call
6828
6831
  var this_1 = _get_di__ndbzja(this);
@@ -6831,7 +6834,7 @@
6831
6834
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6832
6835
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6833
6836
  var tmp_10 = KProperty1;
6834
- tmp_7.daf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6837
+ tmp_7.kaf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6835
6838
  var tmp_11 = this;
6836
6839
  // Inline function 'org.kodein.di.instance' call
6837
6840
  var this_2 = _get_di__ndbzja(this);
@@ -6840,7 +6843,7 @@
6840
6843
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6841
6844
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6842
6845
  var tmp_14 = KProperty1;
6843
- tmp_11.eaf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6846
+ tmp_11.laf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6844
6847
  var tmp_15 = this;
6845
6848
  // Inline function 'org.kodein.di.instance' call
6846
6849
  var this_3 = _get_di__ndbzja(this);
@@ -6849,7 +6852,7 @@
6849
6852
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6850
6853
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6851
6854
  var tmp_18 = KProperty1;
6852
- tmp_15.faf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6855
+ tmp_15.maf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6853
6856
  var tmp_19 = this;
6854
6857
  // Inline function 'org.kodein.di.instance' call
6855
6858
  var this_4 = _get_di__ndbzja(this);
@@ -6858,7 +6861,7 @@
6858
6861
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6859
6862
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6860
6863
  var tmp_22 = KProperty1;
6861
- tmp_19.gaf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6864
+ tmp_19.naf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6862
6865
  var tmp_23 = this;
6863
6866
  // Inline function 'org.kodein.di.instance' call
6864
6867
  var this_5 = _get_di__ndbzja(this);
@@ -6867,45 +6870,45 @@
6867
6870
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6868
6871
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6869
6872
  var tmp_26 = KProperty1;
6870
- tmp_23.haf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6873
+ tmp_23.oaf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6871
6874
  }
6872
- protoOf(GameServerEngineControllerImpl).rae = function () {
6873
- var tmp0 = this.caf_1;
6875
+ protoOf(GameServerEngineControllerImpl).yae = function () {
6876
+ var tmp0 = this.jaf_1;
6874
6877
  var tmp = KProperty1;
6875
6878
  // Inline function 'kotlin.getValue' call
6876
6879
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6877
6880
  return tmp0.x();
6878
6881
  };
6879
- protoOf(GameServerEngineControllerImpl).tae = function () {
6880
- var tmp0 = this.daf_1;
6882
+ protoOf(GameServerEngineControllerImpl).aaf = function () {
6883
+ var tmp0 = this.kaf_1;
6881
6884
  var tmp = KProperty1;
6882
6885
  // Inline function 'kotlin.getValue' call
6883
6886
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6884
6887
  return tmp0.x();
6885
6888
  };
6886
- protoOf(GameServerEngineControllerImpl).uae = function () {
6887
- var tmp0 = this.eaf_1;
6889
+ protoOf(GameServerEngineControllerImpl).baf = function () {
6890
+ var tmp0 = this.laf_1;
6888
6891
  var tmp = KProperty1;
6889
6892
  // Inline function 'kotlin.getValue' call
6890
6893
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6891
6894
  return tmp0.x();
6892
6895
  };
6893
- protoOf(GameServerEngineControllerImpl).vae = function () {
6894
- var tmp0 = this.faf_1;
6896
+ protoOf(GameServerEngineControllerImpl).caf = function () {
6897
+ var tmp0 = this.maf_1;
6895
6898
  var tmp = KProperty1;
6896
6899
  // Inline function 'kotlin.getValue' call
6897
6900
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6898
6901
  return tmp0.x();
6899
6902
  };
6900
- protoOf(GameServerEngineControllerImpl).sae = function () {
6901
- var tmp0 = this.gaf_1;
6903
+ protoOf(GameServerEngineControllerImpl).zae = function () {
6904
+ var tmp0 = this.naf_1;
6902
6905
  var tmp = KProperty1;
6903
6906
  // Inline function 'kotlin.getValue' call
6904
6907
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6905
6908
  return tmp0.x();
6906
6909
  };
6907
- protoOf(GameServerEngineControllerImpl).wae = function () {
6908
- var tmp0 = this.haf_1;
6910
+ protoOf(GameServerEngineControllerImpl).daf = function () {
6911
+ var tmp0 = this.oaf_1;
6909
6912
  var tmp = KProperty1;
6910
6913
  // Inline function 'kotlin.getValue' call
6911
6914
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6917,7 +6920,7 @@
6917
6920
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6918
6921
  return this.createGameEngineWithLogic();
6919
6922
  };
6920
- protoOf(GameServerEngineControllerImpl).xae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6923
+ protoOf(GameServerEngineControllerImpl).eaf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6921
6924
  var combinedLogger = Companion_instance_8.nx();
6922
6925
  var gameServer = {_v: null};
6923
6926
  // Inline function 'kotlin.collections.map' call
@@ -6965,7 +6968,7 @@
6965
6968
  function TestHelper() {
6966
6969
  }
6967
6970
  function _get_playerAnswerInteractor__msggz1($this) {
6968
- var tmp0 = $this.laf_1;
6971
+ var tmp0 = $this.saf_1;
6969
6972
  var tmp = KProperty1;
6970
6973
  // Inline function 'kotlin.getValue' call
6971
6974
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6973,7 +6976,7 @@
6973
6976
  }
6974
6977
  function TestHelperImpl$di$lambda$lambda(this$0) {
6975
6978
  return function ($this$singleton) {
6976
- return this$0.jaf_1;
6979
+ return this$0.qaf_1;
6977
6980
  };
6978
6981
  }
6979
6982
  function TestHelperImpl$di$lambda(this$0) {
@@ -7013,19 +7016,19 @@
7013
7016
  return emptyMap();
7014
7017
  }
7015
7018
  function TestHelperImpl(logger) {
7016
- this.jaf_1 = logger;
7019
+ this.qaf_1 = logger;
7017
7020
  var tmp = this;
7018
7021
  var tmp_0 = Companion_instance_6;
7019
- tmp.kaf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7022
+ tmp.raf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7020
7023
  var tmp_1 = this;
7021
7024
  // Inline function 'org.kodein.di.instance' call
7022
- var this_0 = this.kaf_1;
7025
+ var this_0 = this.raf_1;
7023
7026
  // Inline function 'org.kodein.type.generic' call
7024
7027
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7025
7028
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7026
7029
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7027
7030
  var tmp_4 = KProperty1;
7028
- tmp_1.laf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7031
+ tmp_1.saf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7029
7032
  }
7030
7033
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7031
7034
  return _get_playerAnswerInteractor__msggz1(this).a8u(playerId, table, botConfig);
@@ -7033,7 +7036,7 @@
7033
7036
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7034
7037
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7035
7038
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7036
- var tmp0 = mechanicAction.a97();
7039
+ var tmp0 = mechanicAction.c97();
7037
7040
  var tmp$ret$0;
7038
7041
  $l$block_0: {
7039
7042
  // Inline function 'kotlin.collections.any' call
@@ -7065,7 +7068,7 @@
7065
7068
  };
7066
7069
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7067
7070
  if (isInterface(action, NextPlayerTurnAction)) {
7068
- var tmp0 = action.a97();
7071
+ var tmp0 = action.c97();
7069
7072
  var tmp$ret$0;
7070
7073
  $l$block_0: {
7071
7074
  // Inline function 'kotlin.collections.any' call
@@ -7098,14 +7101,14 @@
7098
7101
  function RoomMetadata() {
7099
7102
  var tmp = this;
7100
7103
  // Inline function 'kotlin.collections.mutableMapOf' call
7101
- tmp.maf_1 = LinkedHashMap_init_$Create$();
7104
+ tmp.taf_1 = LinkedHashMap_init_$Create$();
7102
7105
  this.extras = {};
7103
- this.extras = this.maf_1;
7106
+ this.extras = this.taf_1;
7104
7107
  }
7105
- protoOf(RoomMetadata).naf = function () {
7108
+ protoOf(RoomMetadata).uaf = function () {
7106
7109
  return this.extras;
7107
7110
  };
7108
- protoOf(RoomMetadata).naf = function () {
7111
+ protoOf(RoomMetadata).uaf = function () {
7109
7112
  return this.extras;
7110
7113
  };
7111
7114
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7123,7 +7126,7 @@
7123
7126
  };
7124
7127
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7125
7128
  // Inline function 'kotlin.collections.set' call
7126
- this.maf_1.f2(gameId, game);
7129
+ this.taf_1.f2(gameId, game);
7127
7130
  };
7128
7131
  function GameMetadata(gameId) {
7129
7132
  this.gameId = gameId;
@@ -7132,7 +7135,7 @@
7132
7135
  protoOf(GameMetadata).d54 = function () {
7133
7136
  return this.gameId;
7134
7137
  };
7135
- protoOf(GameMetadata).naf = function () {
7138
+ protoOf(GameMetadata).uaf = function () {
7136
7139
  return this.extras;
7137
7140
  };
7138
7141
  function serverHelpersModule() {
@@ -7238,25 +7241,25 @@
7238
7241
  return this.v6f();
7239
7242
  });
7240
7243
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7241
- protoOf(PlayerReconnectionWaitingTimerTag).w92 = ignoreTimerResetValidation;
7244
+ protoOf(PlayerReconnectionWaitingTimerTag).x92 = ignoreTimerResetValidation;
7242
7245
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7243
7246
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7244
- return this.rae();
7247
+ return this.yae();
7245
7248
  });
7246
7249
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7247
- return this.tae();
7250
+ return this.aaf();
7248
7251
  });
7249
7252
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7250
- return this.uae();
7253
+ return this.baf();
7251
7254
  });
7252
7255
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7253
- return this.vae();
7256
+ return this.caf();
7254
7257
  });
7255
7258
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7256
- return this.sae();
7259
+ return this.zae();
7257
7260
  });
7258
7261
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7259
- return this.wae();
7262
+ return this.daf();
7260
7263
  });
7261
7264
  //endregion
7262
7265
  //region block: init