raspberry_games_server_game_logic 1.8.437 → 1.8.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -402,10 +402,10 @@
402
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ta8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ua8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ta8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ua8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -413,10 +413,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.va8(newRid);
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+ this.wa8(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.va8.call(this, newRid);
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+ tmp = $super.wa8.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -424,16 +424,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.wa8(reason, roomId);
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+ this.xa8(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.wa8.call(this, reason, roomId);
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+ tmp = $super.xa8.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.sa8(playerId, permanently) : $super.sa8.call(this, playerId, permanently);
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+ return $super === VOID ? this.ta8(playerId, permanently) : $super.ta8.call(this, playerId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -507,7 +507,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.xae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.xae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.yae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.yae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -520,17 +520,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.m9q_1 = $subscriber;
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+ this.n9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9q = function (it, $completion) {
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- var tmp = this.p9q(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9q = function (it, $completion) {
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+ var tmp = this.q9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.o9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.p9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -539,7 +539,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.m9q_1(this.n9q_1);
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+ this.n9q_1(this.o9q_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -550,31 +550,31 @@
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  }
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  while (true);
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  };
553
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9q = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9q_1, completion);
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- i.n9q_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9q = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9q_1, completion);
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+ i.o9q_1 = it;
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  return i;
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  };
558
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
560
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  var l = function (it, $completion) {
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- return i.o9q(it, $completion);
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+ return i.p9q(it, $completion);
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  };
563
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  l.$arity = 1;
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  return l;
565
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  }
566
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.y9q_1 = $subscriber;
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+ this.z9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
569
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  }
570
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9r = function (it, $completion) {
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- var tmp = this.b9r(it, $completion);
570
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9r = function (it, $completion) {
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+ var tmp = this.c9r(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.a9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.b9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
579
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -583,7 +583,7 @@
583
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  var tmp = this.s8_1;
584
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.y9q_1(this.z9q_1);
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+ this.z9q_1(this.a9r_1);
587
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  return Unit_instance;
588
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -594,22 +594,22 @@
594
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  }
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  while (true);
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  };
597
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9r = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9q_1, completion);
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- i.z9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9r = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9q_1, completion);
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+ i.a9r_1 = it;
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  return i;
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  };
602
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
603
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
604
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  var l = function (it, $completion) {
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- return i.a9r(it, $completion);
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+ return i.b9r(it, $completion);
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  };
607
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  l.$arity = 1;
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  return l;
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  }
610
610
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
611
- this.k9r_1 = $$this$unsafeFlow;
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- this.l9r_1 = this$0;
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+ this.l9r_1 = $$this$unsafeFlow;
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+ this.m9r_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -629,10 +629,10 @@
629
629
  switch (tmp) {
630
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  case 0:
631
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  this.t8_1 = 2;
632
- var tmp0 = this.k9r_1;
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- var value = this.m9r_1;
632
+ var tmp0 = this.l9r_1;
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+ var value = this.n9r_1;
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  this.s8_1 = 1;
635
- suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.l9r_1)), this);
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+ suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9r_1)), this);
636
636
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
638
638
  }
@@ -655,8 +655,8 @@
655
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  while (true);
656
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  };
657
657
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2h = function (value, completion) {
658
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.k9r_1, this.l9r_1, completion);
659
- i.m9r_1 = value;
658
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9r_1, this.m9r_1, completion);
659
+ i.n9r_1 = value;
660
660
  return i;
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -669,8 +669,8 @@
669
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  }
670
670
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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671
  CoroutineImpl.call(this, resultContinuation);
672
- this.v9r_1 = _this__u8e3s4;
673
- this.w9r_1 = collector;
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+ this.w9r_1 = _this__u8e3s4;
673
+ this.x9r_1 = collector;
674
674
  }
675
675
  protoOf($collectCOROUTINE$).a9 = function () {
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676
  var suspendResult = this.u8_1;
@@ -680,10 +680,10 @@
680
680
  switch (tmp) {
681
681
  case 0:
682
682
  this.t8_1 = 2;
683
- var $this$unsafeFlow = this.w9r_1;
683
+ var $this$unsafeFlow = this.x9r_1;
684
684
  this.s8_1 = 1;
685
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.v9r_1.y9r_1, null);
686
- suspendResult = this.v9r_1.x9r_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
685
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9r_1.z9r_1, null);
686
+ suspendResult = this.w9r_1.y9r_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
687
687
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
688
688
  return suspendResult;
689
689
  }
@@ -706,8 +706,8 @@
706
706
  while (true);
707
707
  };
708
708
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
709
- this.x9r_1 = $this;
710
- this.y9r_1 = this$0;
709
+ this.y9r_1 = $this;
710
+ this.z9r_1 = this$0;
711
711
  }
712
712
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p28 = function (collector, $completion) {
713
713
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -719,17 +719,17 @@
719
719
  return this.p28(collector, $completion);
720
720
  };
721
721
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
722
- this.h9s_1 = $subscriber;
722
+ this.i9s_1 = $subscriber;
723
723
  CoroutineImpl.call(this, resultContinuation);
724
724
  }
725
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9s = function (it, $completion) {
726
- var tmp = this.k9s(it, $completion);
725
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9s = function (it, $completion) {
726
+ var tmp = this.l9s(it, $completion);
727
727
  tmp.u8_1 = Unit_instance;
728
728
  tmp.v8_1 = null;
729
729
  return tmp.a9();
730
730
  };
731
731
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
732
- return this.j9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
+ return this.k9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
733
733
  };
734
734
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
735
735
  var suspendResult = this.u8_1;
@@ -738,7 +738,7 @@
738
738
  var tmp = this.s8_1;
739
739
  if (tmp === 0) {
740
740
  this.t8_1 = 1;
741
- this.h9s_1(this.i9s_1);
741
+ this.i9s_1(this.j9s_1);
742
742
  return Unit_instance;
743
743
  } else if (tmp === 1) {
744
744
  throw this.v8_1;
@@ -749,22 +749,22 @@
749
749
  }
750
750
  while (true);
751
751
  };
752
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9s = function (it, completion) {
753
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.h9s_1, completion);
754
- i.i9s_1 = it;
752
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9s = function (it, completion) {
753
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9s_1, completion);
754
+ i.j9s_1 = it;
755
755
  return i;
756
756
  };
757
757
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
758
758
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
759
759
  var l = function (it, $completion) {
760
- return i.j9s(it, $completion);
760
+ return i.k9s(it, $completion);
761
761
  };
762
762
  l.$arity = 1;
763
763
  return l;
764
764
  }
765
765
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
766
- this.t9s_1 = $$this$unsafeFlow;
767
- this.u9s_1 = $table;
766
+ this.u9s_1 = $$this$unsafeFlow;
767
+ this.v9s_1 = $table;
768
768
  CoroutineImpl.call(this, resultContinuation);
769
769
  }
770
770
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -784,10 +784,10 @@
784
784
  switch (tmp) {
785
785
  case 0:
786
786
  this.t8_1 = 2;
787
- var tmp0 = this.t9s_1;
788
- var value = this.v9s_1;
787
+ var tmp0 = this.u9s_1;
788
+ var value = this.w9s_1;
789
789
  this.s8_1 = 1;
790
- suspendResult = tmp0.o28(new ActionsStateUpdate(this.u9s_1.id, value), this);
790
+ suspendResult = tmp0.o28(new ActionsStateUpdate(this.v9s_1.id, value), this);
791
791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
792
  return suspendResult;
793
793
  }
@@ -810,8 +810,8 @@
810
810
  while (true);
811
811
  };
812
812
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2h = function (value, completion) {
813
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.t9s_1, this.u9s_1, completion);
814
- i.v9s_1 = value;
813
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9s_1, this.v9s_1, completion);
814
+ i.w9s_1 = value;
815
815
  return i;
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -824,8 +824,8 @@
824
824
  }
825
825
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
826
826
  CoroutineImpl.call(this, resultContinuation);
827
- this.e9t_1 = _this__u8e3s4;
828
- this.f9t_1 = collector;
827
+ this.f9t_1 = _this__u8e3s4;
828
+ this.g9t_1 = collector;
829
829
  }
830
830
  protoOf($collectCOROUTINE$_0).a9 = function () {
831
831
  var suspendResult = this.u8_1;
@@ -835,10 +835,10 @@
835
835
  switch (tmp) {
836
836
  case 0:
837
837
  this.t8_1 = 2;
838
- var $this$unsafeFlow = this.f9t_1;
838
+ var $this$unsafeFlow = this.g9t_1;
839
839
  this.s8_1 = 1;
840
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9t_1.h9t_1, null);
841
- suspendResult = this.e9t_1.g9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
840
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9t_1.i9t_1, null);
841
+ suspendResult = this.f9t_1.h9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
842
842
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
843
  return suspendResult;
844
844
  }
@@ -861,8 +861,8 @@
861
861
  while (true);
862
862
  };
863
863
  function _no_name_provided__qut3iv($this, $table) {
864
- this.g9t_1 = $this;
865
- this.h9t_1 = $table;
864
+ this.h9t_1 = $this;
865
+ this.i9t_1 = $table;
866
866
  }
867
867
  protoOf(_no_name_provided__qut3iv).p28 = function (collector, $completion) {
868
868
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -874,18 +874,18 @@
874
874
  return this.p28(collector, $completion);
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
877
- this.q9t_1 = $table;
878
- this.r9t_1 = this$0;
877
+ this.r9t_1 = $table;
878
+ this.s9t_1 = this$0;
879
879
  CoroutineImpl.call(this, resultContinuation);
880
880
  }
881
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9t = function ($this$flow, $completion) {
882
- var tmp = this.u9t($this$flow, $completion);
881
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9t = function ($this$flow, $completion) {
882
+ var tmp = this.v9t($this$flow, $completion);
883
883
  tmp.u8_1 = Unit_instance;
884
884
  tmp.v8_1 = null;
885
885
  return tmp.a9();
886
886
  };
887
887
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
888
- return this.t9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
+ return this.u9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
889
889
  };
890
890
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
891
891
  var suspendResult = this.u8_1;
@@ -896,7 +896,7 @@
896
896
  case 0:
897
897
  this.t8_1 = 3;
898
898
  this.s8_1 = 1;
899
- suspendResult = this.s9t_1.o28(new TableStateUpdate(this.q9t_1.id, this.q9t_1), this);
899
+ suspendResult = this.t9t_1.o28(new TableStateUpdate(this.r9t_1.id, this.r9t_1), this);
900
900
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
901
901
  return suspendResult;
902
902
  }
@@ -904,8 +904,8 @@
904
904
  continue $sm;
905
905
  case 1:
906
906
  this.s8_1 = 2;
907
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9t_1).c8s(), fromInt(_get_serverReduxConfig__rprcrm(this.r9t_1).serverStateUpdateIntervalMillis));
908
- suspendResult = emitAll(this.s9t_1, new _no_name_provided__qut3iv(this_0, this.q9t_1), this);
907
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9t_1).c8s(), fromInt(_get_serverReduxConfig__rprcrm(this.s9t_1).serverStateUpdateIntervalMillis));
908
+ suspendResult = emitAll(this.t9t_1, new _no_name_provided__qut3iv(this_0, this.r9t_1), this);
909
909
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
910
910
  return suspendResult;
911
911
  }
@@ -927,22 +927,22 @@
927
927
  }
928
928
  while (true);
929
929
  };
930
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9t = function ($this$flow, completion) {
931
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9t_1, this.r9t_1, completion);
932
- i.s9t_1 = $this$flow;
930
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9t = function ($this$flow, completion) {
931
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9t_1, this.s9t_1, completion);
932
+ i.t9t_1 = $this$flow;
933
933
  return i;
934
934
  };
935
935
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
936
936
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
937
937
  var l = function ($this$flow, $completion) {
938
- return i.t9t($this$flow, $completion);
938
+ return i.u9t($this$flow, $completion);
939
939
  };
940
940
  l.$arity = 1;
941
941
  return l;
942
942
  }
943
943
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
944
- this.d9u_1 = $$this$unsafeFlow;
945
- this.e9u_1 = this$0;
944
+ this.e9u_1 = $$this$unsafeFlow;
945
+ this.f9u_1 = this$0;
946
946
  CoroutineImpl.call(this, resultContinuation);
947
947
  }
948
948
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, $completion) {
@@ -963,16 +963,16 @@
963
963
  case 0:
964
964
  this.t8_1 = 5;
965
965
  var tmp_0 = this;
966
- tmp_0.j9u_1 = this.d9u_1;
966
+ tmp_0.k9u_1 = this.e9u_1;
967
967
  var tmp_1 = this;
968
- tmp_1.i9u_1 = this.f9u_1;
968
+ tmp_1.j9u_1 = this.g9u_1;
969
969
  this.s8_1 = 1;
970
970
  continue $sm;
971
971
  case 1:
972
- this.g9u_1 = this.j9u_1;
973
- var it = this.i9u_1;
972
+ this.h9u_1 = this.k9u_1;
973
+ var it = this.j9u_1;
974
974
  var tmp_2;
975
- if (get_isCreated(this.e9u_1.x66())) {
975
+ if (get_isCreated(this.f9u_1.x66())) {
976
976
  tmp_2 = it;
977
977
  } else {
978
978
  tmp_2 = null;
@@ -984,15 +984,15 @@
984
984
  var tmp_3 = this;
985
985
  continue $sm;
986
986
  } else {
987
- this.h9u_1 = tmp0_elvis_lhs;
987
+ this.i9u_1 = tmp0_elvis_lhs;
988
988
  this.s8_1 = 2;
989
989
  continue $sm;
990
990
  }
991
991
 
992
992
  case 2:
993
- var transformed = this.h9u_1;
993
+ var transformed = this.i9u_1;
994
994
  this.s8_1 = 3;
995
- suspendResult = this.g9u_1.o28(transformed, this);
995
+ suspendResult = this.h9u_1.o28(transformed, this);
996
996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
997
997
  return suspendResult;
998
998
  }
@@ -1023,8 +1023,8 @@
1023
1023
  while (true);
1024
1024
  };
1025
1025
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2h = function (value, completion) {
1026
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.d9u_1, this.e9u_1, completion);
1027
- i.f9u_1 = value;
1026
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9u_1, this.f9u_1, completion);
1027
+ i.g9u_1 = value;
1028
1028
  return i;
1029
1029
  };
1030
1030
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1037,8 +1037,8 @@
1037
1037
  }
1038
1038
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1039
1039
  CoroutineImpl.call(this, resultContinuation);
1040
- this.s9u_1 = _this__u8e3s4;
1041
- this.t9u_1 = collector;
1040
+ this.t9u_1 = _this__u8e3s4;
1041
+ this.u9u_1 = collector;
1042
1042
  }
1043
1043
  protoOf($collectCOROUTINE$_1).a9 = function () {
1044
1044
  var suspendResult = this.u8_1;
@@ -1048,10 +1048,10 @@
1048
1048
  switch (tmp) {
1049
1049
  case 0:
1050
1050
  this.t8_1 = 2;
1051
- var $this$unsafeFlow = this.t9u_1;
1051
+ var $this$unsafeFlow = this.u9u_1;
1052
1052
  this.s8_1 = 1;
1053
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.s9u_1.v9u_1, null);
1054
- suspendResult = this.s9u_1.u9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1053
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9u_1.w9u_1, null);
1054
+ suspendResult = this.t9u_1.v9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1055
1055
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1056
1056
  return suspendResult;
1057
1057
  }
@@ -1074,7 +1074,7 @@
1074
1074
  while (true);
1075
1075
  };
1076
1076
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1077
- this.e9v_1 = $$this$unsafeFlow;
1077
+ this.f9v_1 = $$this$unsafeFlow;
1078
1078
  CoroutineImpl.call(this, resultContinuation);
1079
1079
  }
1080
1080
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, $completion) {
@@ -1095,28 +1095,28 @@
1095
1095
  case 0:
1096
1096
  this.t8_1 = 5;
1097
1097
  var tmp_0 = this;
1098
- tmp_0.j9v_1 = this.e9v_1;
1098
+ tmp_0.k9v_1 = this.f9v_1;
1099
1099
  var tmp_1 = this;
1100
- tmp_1.i9v_1 = this.f9v_1;
1100
+ tmp_1.j9v_1 = this.g9v_1;
1101
1101
  this.s8_1 = 1;
1102
1102
  continue $sm;
1103
1103
  case 1:
1104
- this.g9v_1 = this.j9v_1;
1105
- var tmp0_elvis_lhs = this.i9v_1.tableOrNull;
1104
+ this.h9v_1 = this.k9v_1;
1105
+ var tmp0_elvis_lhs = this.j9v_1.tableOrNull;
1106
1106
  if (tmp0_elvis_lhs == null) {
1107
1107
  this.s8_1 = 4;
1108
1108
  var tmp_2 = this;
1109
1109
  continue $sm;
1110
1110
  } else {
1111
- this.h9v_1 = tmp0_elvis_lhs;
1111
+ this.i9v_1 = tmp0_elvis_lhs;
1112
1112
  this.s8_1 = 2;
1113
1113
  continue $sm;
1114
1114
  }
1115
1115
 
1116
1116
  case 2:
1117
- var transformed = this.h9v_1;
1117
+ var transformed = this.i9v_1;
1118
1118
  this.s8_1 = 3;
1119
- suspendResult = this.g9v_1.o28(transformed, this);
1119
+ suspendResult = this.h9v_1.o28(transformed, this);
1120
1120
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1121
1121
  return suspendResult;
1122
1122
  }
@@ -1147,8 +1147,8 @@
1147
1147
  while (true);
1148
1148
  };
1149
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9v_1, completion);
1151
- i.f9v_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9v_1, completion);
1151
+ i.g9v_1 = value;
1152
1152
  return i;
1153
1153
  };
1154
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1161,8 @@
1161
1161
  }
1162
1162
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
- this.s9v_1 = _this__u8e3s4;
1165
- this.t9v_1 = collector;
1164
+ this.t9v_1 = _this__u8e3s4;
1165
+ this.u9v_1 = collector;
1166
1166
  }
1167
1167
  protoOf($collectCOROUTINE$_2).a9 = function () {
1168
1168
  var suspendResult = this.u8_1;
@@ -1172,10 +1172,10 @@
1172
1172
  switch (tmp) {
1173
1173
  case 0:
1174
1174
  this.t8_1 = 2;
1175
- var $this$unsafeFlow = this.t9v_1;
1175
+ var $this$unsafeFlow = this.u9v_1;
1176
1176
  this.s8_1 = 1;
1177
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1178
- suspendResult = this.s9v_1.u9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.t9v_1.v9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1180
  return suspendResult;
1181
1181
  }
@@ -1198,7 +1198,7 @@
1198
1198
  while (true);
1199
1199
  };
1200
1200
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1201
- this.d9w_1 = $$this$unsafeFlow;
1201
+ this.e9w_1 = $$this$unsafeFlow;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
1204
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, $completion) {
@@ -1218,8 +1218,8 @@
1218
1218
  switch (tmp) {
1219
1219
  case 0:
1220
1220
  this.t8_1 = 2;
1221
- var tmp0 = this.d9w_1;
1222
- var value = this.e9w_1;
1221
+ var tmp0 = this.e9w_1;
1222
+ var value = this.f9w_1;
1223
1223
  this.s8_1 = 1;
1224
1224
  suspendResult = tmp0.o28(to(value.gameInfo.roundNumberTotal, value), this);
1225
1225
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1244,8 +1244,8 @@
1244
1244
  while (true);
1245
1245
  };
1246
1246
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2h = function (value, completion) {
1247
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9w_1, completion);
1248
- i.e9w_1 = value;
1247
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9w_1, completion);
1248
+ i.f9w_1 = value;
1249
1249
  return i;
1250
1250
  };
1251
1251
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1258,8 +1258,8 @@
1258
1258
  }
1259
1259
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
- this.n9w_1 = _this__u8e3s4;
1262
- this.o9w_1 = collector;
1261
+ this.o9w_1 = _this__u8e3s4;
1262
+ this.p9w_1 = collector;
1263
1263
  }
1264
1264
  protoOf($collectCOROUTINE$_3).a9 = function () {
1265
1265
  var suspendResult = this.u8_1;
@@ -1269,10 +1269,10 @@
1269
1269
  switch (tmp) {
1270
1270
  case 0:
1271
1271
  this.t8_1 = 2;
1272
- var $this$unsafeFlow = this.o9w_1;
1272
+ var $this$unsafeFlow = this.p9w_1;
1273
1273
  this.s8_1 = 1;
1274
1274
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1275
- suspendResult = this.n9w_1.p9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
+ suspendResult = this.o9w_1.q9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
1276
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1277
1277
  return suspendResult;
1278
1278
  }
@@ -1295,7 +1295,7 @@
1295
1295
  while (true);
1296
1296
  };
1297
1297
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1298
- this.y9w_1 = $$this$unsafeFlow;
1298
+ this.z9w_1 = $$this$unsafeFlow;
1299
1299
  CoroutineImpl.call(this, resultContinuation);
1300
1300
  }
1301
1301
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, $completion) {
@@ -1315,8 +1315,8 @@
1315
1315
  switch (tmp) {
1316
1316
  case 0:
1317
1317
  this.t8_1 = 2;
1318
- var tmp0 = this.y9w_1;
1319
- var value = this.z9w_1;
1318
+ var tmp0 = this.z9w_1;
1319
+ var value = this.a9x_1;
1320
1320
  this.s8_1 = 1;
1321
1321
  suspendResult = tmp0.o28(value.ne_1, this);
1322
1322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1341,8 +1341,8 @@
1341
1341
  while (true);
1342
1342
  };
1343
1343
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2h = function (value, completion) {
1344
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9w_1, completion);
1345
- i.z9w_1 = value;
1344
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9w_1, completion);
1345
+ i.a9x_1 = value;
1346
1346
  return i;
1347
1347
  };
1348
1348
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1355,8 +1355,8 @@
1355
1355
  }
1356
1356
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
- this.i9x_1 = _this__u8e3s4;
1359
- this.j9x_1 = collector;
1358
+ this.j9x_1 = _this__u8e3s4;
1359
+ this.k9x_1 = collector;
1360
1360
  }
1361
1361
  protoOf($collectCOROUTINE$_4).a9 = function () {
1362
1362
  var suspendResult = this.u8_1;
@@ -1366,10 +1366,10 @@
1366
1366
  switch (tmp) {
1367
1367
  case 0:
1368
1368
  this.t8_1 = 2;
1369
- var $this$unsafeFlow = this.j9x_1;
1369
+ var $this$unsafeFlow = this.k9x_1;
1370
1370
  this.s8_1 = 1;
1371
1371
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1372
- suspendResult = this.i9x_1.k9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
+ suspendResult = this.j9x_1.l9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
1373
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1374
1374
  return suspendResult;
1375
1375
  }
@@ -1392,17 +1392,17 @@
1392
1392
  while (true);
1393
1393
  };
1394
1394
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1395
- this.t9x_1 = $subscriber;
1395
+ this.u9x_1 = $subscriber;
1396
1396
  CoroutineImpl.call(this, resultContinuation);
1397
1397
  }
1398
- protoOf(GameServer$subscribeWith$slambda$slambda).v9x = function (it, $completion) {
1399
- var tmp = this.w9x(it, $completion);
1398
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9x = function (it, $completion) {
1399
+ var tmp = this.x9x(it, $completion);
1400
1400
  tmp.u8_1 = Unit_instance;
1401
1401
  tmp.v8_1 = null;
1402
1402
  return tmp.a9();
1403
1403
  };
1404
1404
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1405
- return this.v9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
+ return this.w9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
1406
  };
1407
1407
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1408
1408
  var suspendResult = this.u8_1;
@@ -1411,7 +1411,7 @@
1411
1411
  var tmp = this.s8_1;
1412
1412
  if (tmp === 0) {
1413
1413
  this.t8_1 = 1;
1414
- this.t9x_1(this.u9x_1);
1414
+ this.u9x_1(this.v9x_1);
1415
1415
  return Unit_instance;
1416
1416
  } else if (tmp === 1) {
1417
1417
  throw this.v8_1;
@@ -1422,91 +1422,91 @@
1422
1422
  }
1423
1423
  while (true);
1424
1424
  };
1425
- protoOf(GameServer$subscribeWith$slambda$slambda).w9x = function (it, completion) {
1426
- var i = new GameServer$subscribeWith$slambda$slambda(this.t9x_1, completion);
1427
- i.u9x_1 = it;
1425
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9x = function (it, completion) {
1426
+ var i = new GameServer$subscribeWith$slambda$slambda(this.u9x_1, completion);
1427
+ i.v9x_1 = it;
1428
1428
  return i;
1429
1429
  };
1430
1430
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1431
1431
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1432
1432
  var l = function (it, $completion) {
1433
- return i.v9x(it, $completion);
1433
+ return i.w9x(it, $completion);
1434
1434
  };
1435
1435
  l.$arity = 1;
1436
1436
  return l;
1437
1437
  }
1438
1438
  function _get_toClientEventsObserver__6rp51y($this) {
1439
- var tmp0 = $this.b9y_1;
1439
+ var tmp0 = $this.c9y_1;
1440
1440
  var tmp = KProperty1;
1441
1441
  // Inline function 'kotlin.getValue' call
1442
1442
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1443
1443
  return tmp0.x();
1444
1444
  }
1445
1445
  function _get_fromClientEventsObserver__a7vzd3($this) {
1446
- var tmp0 = $this.c9y_1;
1446
+ var tmp0 = $this.d9y_1;
1447
1447
  var tmp = KProperty1;
1448
1448
  // Inline function 'kotlin.getValue' call
1449
1449
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1450
1450
  return tmp0.x();
1451
1451
  }
1452
1452
  function _get_playerConnectionInteractor__si6cxf($this) {
1453
- var tmp0 = $this.d9y_1;
1453
+ var tmp0 = $this.e9y_1;
1454
1454
  var tmp = KProperty1;
1455
1455
  // Inline function 'kotlin.getValue' call
1456
1456
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1457
1457
  return tmp0.x();
1458
1458
  }
1459
1459
  function _get_teamsLogicProvider__u10pm6($this) {
1460
- var tmp0 = $this.e9y_1;
1460
+ var tmp0 = $this.f9y_1;
1461
1461
  var tmp = KProperty1;
1462
1462
  // Inline function 'kotlin.getValue' call
1463
1463
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1464
1464
  return tmp0.x();
1465
1465
  }
1466
1466
  function _get_userRatingInteractor__a09mdy($this) {
1467
- var tmp0 = $this.f9y_1;
1467
+ var tmp0 = $this.g9y_1;
1468
1468
  var tmp = KProperty1;
1469
1469
  // Inline function 'kotlin.getValue' call
1470
1470
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1471
1471
  return tmp0.x();
1472
1472
  }
1473
1473
  function _get_random__h29cgo($this) {
1474
- var tmp0 = $this.g9y_1;
1474
+ var tmp0 = $this.h9y_1;
1475
1475
  var tmp = KProperty1;
1476
1476
  // Inline function 'kotlin.getValue' call
1477
1477
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1478
1478
  return tmp0.x();
1479
1479
  }
1480
1480
  function _get_idsProvider__fnfajc($this) {
1481
- var tmp0 = $this.h9y_1;
1481
+ var tmp0 = $this.i9y_1;
1482
1482
  var tmp = KProperty1;
1483
1483
  // Inline function 'kotlin.getValue' call
1484
1484
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1485
1485
  return tmp0.x();
1486
1486
  }
1487
1487
  function _get_serverReduxConfig__rprcrm($this) {
1488
- var tmp0 = $this.i9y_1;
1488
+ var tmp0 = $this.j9y_1;
1489
1489
  var tmp = KProperty1;
1490
1490
  // Inline function 'kotlin.getValue' call
1491
1491
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1492
1492
  return tmp0.x();
1493
1493
  }
1494
1494
  function _get_encoderDecoderProvider__qqgrji($this) {
1495
- var tmp0 = $this.j9y_1;
1495
+ var tmp0 = $this.k9y_1;
1496
1496
  var tmp = KProperty1;
1497
1497
  // Inline function 'kotlin.getValue' call
1498
1498
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1499
1499
  return tmp0.x();
1500
1500
  }
1501
1501
  function _get_engineLogicConfig__l11qpf($this) {
1502
- var tmp0 = $this.k9y_1;
1502
+ var tmp0 = $this.l9y_1;
1503
1503
  var tmp = KProperty1;
1504
1504
  // Inline function 'kotlin.getValue' call
1505
1505
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1506
1506
  return tmp0.x();
1507
1507
  }
1508
1508
  function _get_botChatInteractor__17f3on($this) {
1509
- var tmp0 = $this.l9y_1;
1509
+ var tmp0 = $this.m9y_1;
1510
1510
  var tmp = KProperty1;
1511
1511
  // Inline function 'kotlin.getValue' call
1512
1512
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1542,7 +1542,7 @@
1542
1542
  var player = getPlayer(table.players, playerId);
1543
1543
  var tmp;
1544
1544
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1545
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).v8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).p8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1546
1546
  var tmp_0;
1547
1547
  if (tmp0_safe_receiver == null) {
1548
1548
  tmp_0 = null;
@@ -1639,20 +1639,20 @@
1639
1639
  return _get_teamsLogicProvider__u10pm6($this).x8r(updatedTeams);
1640
1640
  }
1641
1641
  function Companion() {
1642
- this.n9y_1 = 'GameEngine_API';
1642
+ this.o9y_1 = 'GameEngine_API';
1643
1643
  }
1644
1644
  var Companion_instance_9;
1645
1645
  function Companion_getInstance_0() {
1646
1646
  return Companion_instance_9;
1647
1647
  }
1648
1648
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1649
- this.o9y_1 = function_0;
1649
+ this.p9y_1 = function_0;
1650
1650
  }
1651
1651
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1652
- return this.o9y_1(value, $completion);
1652
+ return this.p9y_1(value, $completion);
1653
1653
  };
1654
1654
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1655
- return this.o9y_1;
1655
+ return this.p9y_1;
1656
1656
  };
1657
1657
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1658
1658
  var tmp;
@@ -1673,13 +1673,13 @@
1673
1673
  return hashCode(this.b3());
1674
1674
  };
1675
1675
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1676
- this.p9y_1 = function_0;
1676
+ this.q9y_1 = function_0;
1677
1677
  }
1678
1678
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1679
- return this.p9y_1(value, $completion);
1679
+ return this.q9y_1(value, $completion);
1680
1680
  };
1681
1681
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1682
- return this.p9y_1;
1682
+ return this.q9y_1;
1683
1683
  };
1684
1684
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1685
1685
  var tmp;
@@ -1700,13 +1700,13 @@
1700
1700
  return hashCode(this.b3());
1701
1701
  };
1702
1702
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1703
- this.q9y_1 = function_0;
1703
+ this.r9y_1 = function_0;
1704
1704
  }
1705
1705
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1706
- return this.q9y_1(value, $completion);
1706
+ return this.r9y_1(value, $completion);
1707
1707
  };
1708
1708
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1709
- return this.q9y_1;
1709
+ return this.r9y_1;
1710
1710
  };
1711
1711
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1712
1712
  var tmp;
@@ -1727,13 +1727,13 @@
1727
1727
  return hashCode(this.b3());
1728
1728
  };
1729
1729
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1730
- this.r9y_1 = function_0;
1730
+ this.s9y_1 = function_0;
1731
1731
  }
1732
1732
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1733
- return this.r9y_1(value, $completion);
1733
+ return this.s9y_1(value, $completion);
1734
1734
  };
1735
1735
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1736
- return this.r9y_1;
1736
+ return this.s9y_1;
1737
1737
  };
1738
1738
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1739
1739
  var tmp;
@@ -1754,13 +1754,13 @@
1754
1754
  return hashCode(this.b3());
1755
1755
  };
1756
1756
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1757
- this.s9y_1 = function_0;
1757
+ this.t9y_1 = function_0;
1758
1758
  }
1759
1759
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1760
- return this.s9y_1(value, $completion);
1760
+ return this.t9y_1(value, $completion);
1761
1761
  };
1762
1762
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1763
- return this.s9y_1;
1763
+ return this.t9y_1;
1764
1764
  };
1765
1765
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1766
1766
  var tmp;
@@ -1781,13 +1781,13 @@
1781
1781
  return hashCode(this.b3());
1782
1782
  };
1783
1783
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1784
- this.t9y_1 = function_0;
1784
+ this.u9y_1 = function_0;
1785
1785
  }
1786
1786
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1787
- return this.t9y_1(value, $completion);
1787
+ return this.u9y_1(value, $completion);
1788
1788
  };
1789
1789
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1790
- return this.t9y_1;
1790
+ return this.u9y_1;
1791
1791
  };
1792
1792
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1793
1793
  var tmp;
@@ -1918,8 +1918,8 @@
1918
1918
  };
1919
1919
  }
1920
1920
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1921
- this.c9z_1 = this$0;
1922
- this.d9z_1 = $subscriber;
1921
+ this.d9z_1 = this$0;
1922
+ this.e9z_1 = $subscriber;
1923
1923
  CoroutineImpl.call(this, resultContinuation);
1924
1924
  }
1925
1925
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -1940,8 +1940,8 @@
1940
1940
  case 0:
1941
1941
  this.t8_1 = 2;
1942
1942
  this.s8_1 = 1;
1943
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9z_1).f9z();
1944
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9z_1, null);
1943
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9z_1).g9z();
1944
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9z_1, null);
1945
1945
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1946
1946
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1947
1947
  return suspendResult;
@@ -1965,8 +1965,8 @@
1965
1965
  while (true);
1966
1966
  };
1967
1967
  protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1968
- var i = new GameServer$subscribeToClientAction$slambda(this.c9z_1, this.d9z_1, completion);
1969
- i.e9z_1 = $this$launchDefault;
1968
+ var i = new GameServer$subscribeToClientAction$slambda(this.d9z_1, this.e9z_1, completion);
1969
+ i.f9z_1 = $this$launchDefault;
1970
1970
  return i;
1971
1971
  };
1972
1972
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1978,8 +1978,8 @@
1978
1978
  return l;
1979
1979
  }
1980
1980
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1981
- this.o9z_1 = this$0;
1982
- this.p9z_1 = $subscriber;
1981
+ this.p9z_1 = this$0;
1982
+ this.q9z_1 = $subscriber;
1983
1983
  CoroutineImpl.call(this, resultContinuation);
1984
1984
  }
1985
1985
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2000,8 +2000,8 @@
2000
2000
  case 0:
2001
2001
  this.t8_1 = 2;
2002
2002
  this.s8_1 = 1;
2003
- var tmp_0 = observeTableStateUpdates(this.o9z_1);
2004
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9z_1, null);
2003
+ var tmp_0 = observeTableStateUpdates(this.p9z_1);
2004
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9z_1, null);
2005
2005
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2006
2006
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2007
2007
  return suspendResult;
@@ -2025,8 +2025,8 @@
2025
2025
  while (true);
2026
2026
  };
2027
2027
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2028
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9z_1, this.p9z_1, completion);
2029
- i.q9z_1 = $this$launchDefault;
2028
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9z_1, this.q9z_1, completion);
2029
+ i.r9z_1 = $this$launchDefault;
2030
2030
  return i;
2031
2031
  };
2032
2032
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2038,8 +2038,8 @@
2038
2038
  return l;
2039
2039
  }
2040
2040
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2041
- this.z9z_1 = this$0;
2042
- this.aa0_1 = $subscriber;
2041
+ this.aa0_1 = this$0;
2042
+ this.ba0_1 = $subscriber;
2043
2043
  CoroutineImpl.call(this, resultContinuation);
2044
2044
  }
2045
2045
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2060,9 +2060,9 @@
2060
2060
  case 0:
2061
2061
  this.t8_1 = 2;
2062
2062
  this.s8_1 = 1;
2063
- var this_0 = observeTableStateUpdates(this.z9z_1);
2064
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9z_1);
2065
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.aa0_1, null);
2063
+ var this_0 = observeTableStateUpdates(this.aa0_1);
2064
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.aa0_1);
2065
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ba0_1, null);
2066
2066
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2067
2067
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2068
2068
  return suspendResult;
@@ -2086,8 +2086,8 @@
2086
2086
  while (true);
2087
2087
  };
2088
2088
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2089
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9z_1, this.aa0_1, completion);
2090
- i.ba0_1 = $this$launchDefault;
2089
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.aa0_1, this.ba0_1, completion);
2090
+ i.ca0_1 = $this$launchDefault;
2091
2091
  return i;
2092
2092
  };
2093
2093
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2099,18 +2099,18 @@
2099
2099
  return l;
2100
2100
  }
2101
2101
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2102
- this.ka0_1 = this$0;
2102
+ this.la0_1 = this$0;
2103
2103
  CoroutineImpl.call(this, resultContinuation);
2104
2104
  }
2105
- protoOf(GameServer$observeTableStateUpdates$slambda).na0 = function ($this$transformLatest, it, $completion) {
2106
- var tmp = this.oa0($this$transformLatest, it, $completion);
2105
+ protoOf(GameServer$observeTableStateUpdates$slambda).oa0 = function ($this$transformLatest, it, $completion) {
2106
+ var tmp = this.pa0($this$transformLatest, it, $completion);
2107
2107
  tmp.u8_1 = Unit_instance;
2108
2108
  tmp.v8_1 = null;
2109
2109
  return tmp.a9();
2110
2110
  };
2111
2111
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2112
2112
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2113
- return this.na0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
+ return this.oa0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2114
2114
  };
2115
2115
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2116
2116
  var suspendResult = this.u8_1;
@@ -2121,8 +2121,8 @@
2121
2121
  case 0:
2122
2122
  this.t8_1 = 2;
2123
2123
  this.s8_1 = 1;
2124
- var table = this.ma0_1;
2125
- suspendResult = emitAll(this.la0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ka0_1, null)), this);
2124
+ var table = this.na0_1;
2125
+ suspendResult = emitAll(this.ma0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.la0_1, null)), this);
2126
2126
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2127
2127
  return suspendResult;
2128
2128
  }
@@ -2144,23 +2144,23 @@
2144
2144
  }
2145
2145
  while (true);
2146
2146
  };
2147
- protoOf(GameServer$observeTableStateUpdates$slambda).oa0 = function ($this$transformLatest, it, completion) {
2148
- var i = new GameServer$observeTableStateUpdates$slambda(this.ka0_1, completion);
2149
- i.la0_1 = $this$transformLatest;
2150
- i.ma0_1 = it;
2147
+ protoOf(GameServer$observeTableStateUpdates$slambda).pa0 = function ($this$transformLatest, it, completion) {
2148
+ var i = new GameServer$observeTableStateUpdates$slambda(this.la0_1, completion);
2149
+ i.ma0_1 = $this$transformLatest;
2150
+ i.na0_1 = it;
2151
2151
  return i;
2152
2152
  };
2153
2153
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2154
2154
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2155
2155
  var l = function ($this$transformLatest, it, $completion) {
2156
- return i.na0($this$transformLatest, it, $completion);
2156
+ return i.oa0($this$transformLatest, it, $completion);
2157
2157
  };
2158
2158
  l.$arity = 2;
2159
2159
  return l;
2160
2160
  }
2161
2161
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2162
- this.u9u_1 = $this;
2163
- this.v9u_1 = this$0;
2162
+ this.v9u_1 = $this;
2163
+ this.w9u_1 = this$0;
2164
2164
  }
2165
2165
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2166
2166
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2172,7 +2172,7 @@
2172
2172
  return this.p28(collector, $completion);
2173
2173
  };
2174
2174
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2175
- this.u9v_1 = $this;
2175
+ this.v9v_1 = $this;
2176
2176
  }
2177
2177
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2178
2178
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2184,7 +2184,7 @@
2184
2184
  return this.p28(collector, $completion);
2185
2185
  };
2186
2186
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2187
- this.p9w_1 = $this;
2187
+ this.q9w_1 = $this;
2188
2188
  }
2189
2189
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p28 = function (collector, $completion) {
2190
2190
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2199,7 +2199,7 @@
2199
2199
  return old.me_1 === new_0.me_1;
2200
2200
  }
2201
2201
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2202
- this.k9x_1 = $this;
2202
+ this.l9x_1 = $this;
2203
2203
  }
2204
2204
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p28 = function (collector, $completion) {
2205
2205
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2211,8 +2211,8 @@
2211
2211
  return this.p28(collector, $completion);
2212
2212
  };
2213
2213
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2214
- this.xa0_1 = this$0;
2215
- this.ya0_1 = $subscriber;
2214
+ this.ya0_1 = this$0;
2215
+ this.za0_1 = $subscriber;
2216
2216
  CoroutineImpl.call(this, resultContinuation);
2217
2217
  }
2218
2218
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2233,8 +2233,8 @@
2233
2233
  case 0:
2234
2234
  this.t8_1 = 2;
2235
2235
  this.s8_1 = 1;
2236
- var tmp_0 = distinctUntilChanged(this.xa0_1.b6r());
2237
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ya0_1, null);
2236
+ var tmp_0 = distinctUntilChanged(this.ya0_1.b6r());
2237
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.za0_1, null);
2238
2238
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2239
2239
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2240
2240
  return suspendResult;
@@ -2258,8 +2258,8 @@
2258
2258
  while (true);
2259
2259
  };
2260
2260
  protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2261
- var i = new GameServer$subscribeWith$slambda(this.xa0_1, this.ya0_1, completion);
2262
- i.za0_1 = $this$launchDefault;
2261
+ var i = new GameServer$subscribeWith$slambda(this.ya0_1, this.za0_1, completion);
2262
+ i.aa1_1 = $this$launchDefault;
2263
2263
  return i;
2264
2264
  };
2265
2265
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2271,18 +2271,18 @@
2271
2271
  return l;
2272
2272
  }
2273
2273
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2274
- this.ia1_1 = $action;
2274
+ this.ja1_1 = $action;
2275
2275
  CoroutineImpl.call(this, resultContinuation);
2276
2276
  }
2277
- protoOf(GameServer$fromClientEvent$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2278
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2277
+ protoOf(GameServer$fromClientEvent$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2278
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2279
2279
  tmp.u8_1 = Unit_instance;
2280
2280
  tmp.v8_1 = null;
2281
2281
  return tmp.a9();
2282
2282
  };
2283
2283
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2284
2284
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2285
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2286
2286
  };
2287
2287
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2288
2288
  var suspendResult = this.u8_1;
@@ -2291,11 +2291,11 @@
2291
2291
  var tmp = this.s8_1;
2292
2292
  if (tmp === 0) {
2293
2293
  this.t8_1 = 1;
2294
- if (this.ia1_1 instanceof PlayerReadyFromClientAction)
2295
- if (!get_isCreated(this.ka1_1.state)) {
2294
+ if (this.ja1_1 instanceof PlayerReadyFromClientAction)
2295
+ if (!get_isCreated(this.la1_1.state)) {
2296
2296
  return Unit_instance;
2297
2297
  }
2298
- this.ka1_1.dispatch(this.ia1_1);
2298
+ this.la1_1.dispatch(this.ja1_1);
2299
2299
  return Unit_instance;
2300
2300
  } else if (tmp === 1) {
2301
2301
  throw this.v8_1;
@@ -2306,33 +2306,33 @@
2306
2306
  }
2307
2307
  while (true);
2308
2308
  };
2309
- protoOf(GameServer$fromClientEvent$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2310
- var i = new GameServer$fromClientEvent$slambda(this.ia1_1, completion);
2311
- i.ja1_1 = $this$dispatchAsync;
2312
- i.ka1_1 = store;
2309
+ protoOf(GameServer$fromClientEvent$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2310
+ var i = new GameServer$fromClientEvent$slambda(this.ja1_1, completion);
2311
+ i.ka1_1 = $this$dispatchAsync;
2312
+ i.la1_1 = store;
2313
2313
  return i;
2314
2314
  };
2315
2315
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2316
2316
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2317
2317
  var l = function ($this$dispatchAsync, store, $completion) {
2318
- return i.la1($this$dispatchAsync, store, $completion);
2318
+ return i.ma1($this$dispatchAsync, store, $completion);
2319
2319
  };
2320
2320
  l.$arity = 2;
2321
2321
  return l;
2322
2322
  }
2323
2323
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2324
- this.va1_1 = $playerId;
2324
+ this.wa1_1 = $playerId;
2325
2325
  CoroutineImpl.call(this, resultContinuation);
2326
2326
  }
2327
- protoOf(GameServer$playerLostConnection$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2328
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2327
+ protoOf(GameServer$playerLostConnection$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2328
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2329
2329
  tmp.u8_1 = Unit_instance;
2330
2330
  tmp.v8_1 = null;
2331
2331
  return tmp.a9();
2332
2332
  };
2333
2333
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2334
2334
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2335
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2336
2336
  };
2337
2337
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2338
2338
  var suspendResult = this.u8_1;
@@ -2341,12 +2341,12 @@
2341
2341
  var tmp = this.s8_1;
2342
2342
  if (tmp === 0) {
2343
2343
  this.t8_1 = 1;
2344
- if (!get_isCreated(this.xa1_1.state)) {
2344
+ if (!get_isCreated(this.ya1_1.state)) {
2345
2345
  return Unit_instance;
2346
2346
  }
2347
- var tmp_0 = this.xa1_1.dispatch;
2347
+ var tmp_0 = this.ya1_1.dispatch;
2348
2348
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2349
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va1_1));
2349
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa1_1));
2350
2350
  return Unit_instance;
2351
2351
  } else if (tmp === 1) {
2352
2352
  throw this.v8_1;
@@ -2357,34 +2357,34 @@
2357
2357
  }
2358
2358
  while (true);
2359
2359
  };
2360
- protoOf(GameServer$playerLostConnection$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2361
- var i = new GameServer$playerLostConnection$slambda(this.va1_1, completion);
2362
- i.wa1_1 = $this$dispatchAsync;
2363
- i.xa1_1 = store;
2360
+ protoOf(GameServer$playerLostConnection$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2361
+ var i = new GameServer$playerLostConnection$slambda(this.wa1_1, completion);
2362
+ i.xa1_1 = $this$dispatchAsync;
2363
+ i.ya1_1 = store;
2364
2364
  return i;
2365
2365
  };
2366
2366
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2367
2367
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2368
2368
  var l = function ($this$dispatchAsync, store, $completion) {
2369
- return i.la1($this$dispatchAsync, store, $completion);
2369
+ return i.ma1($this$dispatchAsync, store, $completion);
2370
2370
  };
2371
2371
  l.$arity = 2;
2372
2372
  return l;
2373
2373
  }
2374
2374
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2375
- this.ga2_1 = this$0;
2376
- this.ha2_1 = $playerId;
2375
+ this.ha2_1 = this$0;
2376
+ this.ia2_1 = $playerId;
2377
2377
  CoroutineImpl.call(this, resultContinuation);
2378
2378
  }
2379
- protoOf(GameServer$playerLive$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2380
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2379
+ protoOf(GameServer$playerLive$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2380
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2381
2381
  tmp.u8_1 = Unit_instance;
2382
2382
  tmp.v8_1 = null;
2383
2383
  return tmp.a9();
2384
2384
  };
2385
2385
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2386
2386
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2387
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2388
2388
  };
2389
2389
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2390
2390
  var suspendResult = this.u8_1;
@@ -2393,16 +2393,16 @@
2393
2393
  var tmp = this.s8_1;
2394
2394
  if (tmp === 0) {
2395
2395
  this.t8_1 = 1;
2396
- if (get_isFinished(this.ja2_1.state) || get_isFinishing(this.ja2_1.state)) {
2396
+ if (get_isFinished(this.ka2_1.state) || get_isFinishing(this.ka2_1.state)) {
2397
2397
  return Unit_instance;
2398
2398
  }
2399
- if (!_get_serverReduxConfig__rprcrm(this.ga2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ja2_1.state) || !this.ga2_1.x66().e6s())) {
2400
- this.ga2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.ha2_1 + ' before game is created');
2399
+ if (!_get_serverReduxConfig__rprcrm(this.ha2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka2_1.state) || !this.ha2_1.x66().e6s())) {
2400
+ this.ha2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.ia2_1 + ' before game is created');
2401
2401
  return Unit_instance;
2402
2402
  }
2403
- var tmp_0 = this.ja2_1.dispatch;
2403
+ var tmp_0 = this.ka2_1.dispatch;
2404
2404
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2405
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ha2_1));
2405
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia2_1));
2406
2406
  return Unit_instance;
2407
2407
  } else if (tmp === 1) {
2408
2408
  throw this.v8_1;
@@ -2413,35 +2413,35 @@
2413
2413
  }
2414
2414
  while (true);
2415
2415
  };
2416
- protoOf(GameServer$playerLive$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2417
- var i = new GameServer$playerLive$slambda(this.ga2_1, this.ha2_1, completion);
2418
- i.ia2_1 = $this$dispatchAsync;
2419
- i.ja2_1 = store;
2416
+ protoOf(GameServer$playerLive$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2417
+ var i = new GameServer$playerLive$slambda(this.ha2_1, this.ia2_1, completion);
2418
+ i.ja2_1 = $this$dispatchAsync;
2419
+ i.ka2_1 = store;
2420
2420
  return i;
2421
2421
  };
2422
2422
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2423
2423
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2424
2424
  var l = function ($this$dispatchAsync, store, $completion) {
2425
- return i.la1($this$dispatchAsync, store, $completion);
2425
+ return i.ma1($this$dispatchAsync, store, $completion);
2426
2426
  };
2427
2427
  l.$arity = 2;
2428
2428
  return l;
2429
2429
  }
2430
2430
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2431
- this.sa2_1 = this$0;
2432
- this.ta2_1 = $playerId;
2433
- this.ua2_1 = $permanently;
2431
+ this.ta2_1 = this$0;
2432
+ this.ua2_1 = $playerId;
2433
+ this.va2_1 = $permanently;
2434
2434
  CoroutineImpl.call(this, resultContinuation);
2435
2435
  }
2436
- protoOf(GameServer$playerLeft$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2437
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2436
+ protoOf(GameServer$playerLeft$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2437
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2438
2438
  tmp.u8_1 = Unit_instance;
2439
2439
  tmp.v8_1 = null;
2440
2440
  return tmp.a9();
2441
2441
  };
2442
2442
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2443
2443
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2444
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
2445
  };
2446
2446
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2447
2447
  var suspendResult = this.u8_1;
@@ -2450,22 +2450,22 @@
2450
2450
  var tmp = this.s8_1;
2451
2451
  if (tmp === 0) {
2452
2452
  this.t8_1 = 1;
2453
- if (get_isFinished(this.wa2_1.state) || get_isFinishing(this.wa2_1.state)) {
2453
+ if (get_isFinished(this.xa2_1.state) || get_isFinishing(this.xa2_1.state)) {
2454
2454
  return Unit_instance;
2455
2455
  }
2456
- if (!get_isCreated(this.wa2_1.state) || !this.sa2_1.x66().e6s()) {
2457
- this.sa2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ta2_1 + ' before game is created');
2456
+ if (!get_isCreated(this.xa2_1.state) || !this.ta2_1.x66().e6s()) {
2457
+ this.ta2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ua2_1 + ' before game is created');
2458
2458
  return Unit_instance;
2459
2459
  }
2460
- var tmp_0 = this.wa2_1.dispatch;
2460
+ var tmp_0 = this.xa2_1.dispatch;
2461
2461
  var tmp_1;
2462
- if (this.ua2_1) {
2462
+ if (this.va2_1) {
2463
2463
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2464
2464
  } else {
2465
2465
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2466
2466
  }
2467
2467
  var tmp0_connectionState = tmp_1;
2468
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta2_1));
2468
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua2_1));
2469
2469
  return Unit_instance;
2470
2470
  } else if (tmp === 1) {
2471
2471
  throw this.v8_1;
@@ -2476,39 +2476,39 @@
2476
2476
  }
2477
2477
  while (true);
2478
2478
  };
2479
- protoOf(GameServer$playerLeft$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2480
- var i = new GameServer$playerLeft$slambda(this.sa2_1, this.ta2_1, this.ua2_1, completion);
2481
- i.va2_1 = $this$dispatchAsync;
2482
- i.wa2_1 = store;
2479
+ protoOf(GameServer$playerLeft$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2480
+ var i = new GameServer$playerLeft$slambda(this.ta2_1, this.ua2_1, this.va2_1, completion);
2481
+ i.wa2_1 = $this$dispatchAsync;
2482
+ i.xa2_1 = store;
2483
2483
  return i;
2484
2484
  };
2485
2485
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2486
2486
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2487
2487
  var l = function ($this$dispatchAsync, store, $completion) {
2488
- return i.la1($this$dispatchAsync, store, $completion);
2488
+ return i.ma1($this$dispatchAsync, store, $completion);
2489
2489
  };
2490
2490
  l.$arity = 2;
2491
2491
  return l;
2492
2492
  }
2493
2493
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2494
- this.fa3_1 = $usersArray;
2495
- this.ga3_1 = this$0;
2496
- this.ha3_1 = $config;
2497
- this.ia3_1 = $roomId;
2498
- this.ja3_1 = $transition;
2499
- this.ka3_1 = $gameCreatorId;
2500
- this.la3_1 = $spectators;
2494
+ this.ga3_1 = $usersArray;
2495
+ this.ha3_1 = this$0;
2496
+ this.ia3_1 = $config;
2497
+ this.ja3_1 = $roomId;
2498
+ this.ka3_1 = $transition;
2499
+ this.la3_1 = $gameCreatorId;
2500
+ this.ma3_1 = $spectators;
2501
2501
  CoroutineImpl.call(this, resultContinuation);
2502
2502
  }
2503
- protoOf(GameServer$roomOnCreate$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2504
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2503
+ protoOf(GameServer$roomOnCreate$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2504
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2505
2505
  tmp.u8_1 = Unit_instance;
2506
2506
  tmp.v8_1 = null;
2507
2507
  return tmp.a9();
2508
2508
  };
2509
2509
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2510
2510
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2511
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2512
2512
  };
2513
2513
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2514
2514
  var suspendResult = this.u8_1;
@@ -2517,18 +2517,18 @@
2517
2517
  var tmp = this.s8_1;
2518
2518
  if (tmp === 0) {
2519
2519
  this.t8_1 = 1;
2520
- var users = toList(this.fa3_1);
2521
- if (!validatePlayerCount(this.ga3_1, this.ha3_1, users, this.ia3_1)) {
2522
- this.na3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ga3_1.table.isGameFinished, this.ga3_1.table));
2520
+ var users = toList(this.ga3_1);
2521
+ if (!validatePlayerCount(this.ha3_1, this.ia3_1, users, this.ja3_1)) {
2522
+ this.oa3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha3_1.table.isGameFinished, this.ha3_1.table));
2523
2523
  return Unit_instance;
2524
2524
  }
2525
- var orderedUsers = orderUsers(this.ga3_1, users, this.ha3_1, this.ja3_1);
2526
- var gameCreatorUser = getPlayer(users, this.ka3_1);
2527
- var tmp_0 = this.na3_1.dispatch;
2525
+ var orderedUsers = orderUsers(this.ha3_1, users, this.ia3_1, this.ka3_1);
2526
+ var gameCreatorUser = getPlayer(users, this.la3_1);
2527
+ var tmp_0 = this.oa3_1.dispatch;
2528
2528
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2529
2529
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2530
- var tmp2_spectators = toList(this.la3_1);
2531
- tmp_0(new StartGameMechanicAction(this.ha3_1, this.ia3_1, tmp0_version, this.ka3_1, tmp1_users, VOID, tmp2_spectators));
2530
+ var tmp2_spectators = toList(this.ma3_1);
2531
+ tmp_0(new StartGameMechanicAction(this.ia3_1, this.ja3_1, tmp0_version, this.la3_1, tmp1_users, VOID, tmp2_spectators));
2532
2532
  return Unit_instance;
2533
2533
  } else if (tmp === 1) {
2534
2534
  throw this.v8_1;
@@ -2539,39 +2539,39 @@
2539
2539
  }
2540
2540
  while (true);
2541
2541
  };
2542
- protoOf(GameServer$roomOnCreate$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2543
- var i = new GameServer$roomOnCreate$slambda(this.fa3_1, this.ga3_1, this.ha3_1, this.ia3_1, this.ja3_1, this.ka3_1, this.la3_1, completion);
2544
- i.ma3_1 = $this$dispatchAsync;
2545
- i.na3_1 = store;
2542
+ protoOf(GameServer$roomOnCreate$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2543
+ var i = new GameServer$roomOnCreate$slambda(this.ga3_1, this.ha3_1, this.ia3_1, this.ja3_1, this.ka3_1, this.la3_1, this.ma3_1, completion);
2544
+ i.na3_1 = $this$dispatchAsync;
2545
+ i.oa3_1 = store;
2546
2546
  return i;
2547
2547
  };
2548
2548
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2549
2549
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2550
2550
  var l = function ($this$dispatchAsync, store, $completion) {
2551
- return i.la1($this$dispatchAsync, store, $completion);
2551
+ return i.ma1($this$dispatchAsync, store, $completion);
2552
2552
  };
2553
2553
  l.$arity = 2;
2554
2554
  return l;
2555
2555
  }
2556
2556
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2557
- this.oa3_1 = $playerId;
2557
+ this.pa3_1 = $playerId;
2558
2558
  }
2559
2559
  protoOf(GameServer$preserveTeams$previousTeams$1).z65 = function () {
2560
- return this.oa3_1;
2560
+ return this.pa3_1;
2561
2561
  };
2562
2562
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2563
- this.xa3_1 = $state;
2563
+ this.ya3_1 = $state;
2564
2564
  CoroutineImpl.call(this, resultContinuation);
2565
2565
  }
2566
- protoOf(GameServer$roomOnContinueFromState$slambda).aa4 = function ($this$dispatchAwait, store, $completion) {
2567
- var tmp = this.ma1($this$dispatchAwait, store, $completion);
2566
+ protoOf(GameServer$roomOnContinueFromState$slambda).ba4 = function ($this$dispatchAwait, store, $completion) {
2567
+ var tmp = this.na1($this$dispatchAwait, store, $completion);
2568
2568
  tmp.u8_1 = Unit_instance;
2569
2569
  tmp.v8_1 = null;
2570
2570
  return tmp.a9();
2571
2571
  };
2572
2572
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2573
2573
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2574
- return this.aa4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
+ return this.ba4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2575
2575
  };
2576
2576
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2577
2577
  var suspendResult = this.u8_1;
@@ -2580,10 +2580,10 @@
2580
2580
  var tmp = this.s8_1;
2581
2581
  if (tmp === 0) {
2582
2582
  this.t8_1 = 1;
2583
- if (get_isCreating(this.za3_1.state)) {
2584
- var tmp_0 = this.za3_1.dispatch;
2583
+ if (get_isCreating(this.aa4_1.state)) {
2584
+ var tmp_0 = this.aa4_1.dispatch;
2585
2585
  var tmp0_reason = new RestartRoundReason(null);
2586
- var tmp1_table = this.xa3_1.table;
2586
+ var tmp1_table = this.ya3_1.table;
2587
2587
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2588
2588
  return true;
2589
2589
  }
@@ -2597,34 +2597,34 @@
2597
2597
  }
2598
2598
  while (true);
2599
2599
  };
2600
- protoOf(GameServer$roomOnContinueFromState$slambda).ma1 = function ($this$dispatchAwait, store, completion) {
2601
- var i = new GameServer$roomOnContinueFromState$slambda(this.xa3_1, completion);
2602
- i.ya3_1 = $this$dispatchAwait;
2603
- i.za3_1 = store;
2600
+ protoOf(GameServer$roomOnContinueFromState$slambda).na1 = function ($this$dispatchAwait, store, completion) {
2601
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ya3_1, completion);
2602
+ i.za3_1 = $this$dispatchAwait;
2603
+ i.aa4_1 = store;
2604
2604
  return i;
2605
2605
  };
2606
2606
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2607
2607
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2608
2608
  var l = function ($this$dispatchAwait, store, $completion) {
2609
- return i.aa4($this$dispatchAwait, store, $completion);
2609
+ return i.ba4($this$dispatchAwait, store, $completion);
2610
2610
  };
2611
2611
  l.$arity = 2;
2612
2612
  return l;
2613
2613
  }
2614
2614
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2615
- this.ja4_1 = $isCreated;
2616
- this.ka4_1 = $state;
2615
+ this.ka4_1 = $isCreated;
2616
+ this.la4_1 = $state;
2617
2617
  CoroutineImpl.call(this, resultContinuation);
2618
2618
  }
2619
- protoOf(GameServer$roomOnContinueFromState$slambda_1).la1 = function ($this$dispatchAsync, store, $completion) {
2620
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2619
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ma1 = function ($this$dispatchAsync, store, $completion) {
2620
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2621
2621
  tmp.u8_1 = Unit_instance;
2622
2622
  tmp.v8_1 = null;
2623
2623
  return tmp.a9();
2624
2624
  };
2625
2625
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2626
2626
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2627
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2628
2628
  };
2629
2629
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2630
2630
  var suspendResult = this.u8_1;
@@ -2635,7 +2635,7 @@
2635
2635
  case 0:
2636
2636
  this.t8_1 = 3;
2637
2637
  this.s8_1 = 1;
2638
- suspendResult = this.ja4_1.a1u(this);
2638
+ suspendResult = this.ka4_1.a1u(this);
2639
2639
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2640
2640
  return suspendResult;
2641
2641
  }
@@ -2643,10 +2643,10 @@
2643
2643
  continue $sm;
2644
2644
  case 1:
2645
2645
  if (suspendResult) {
2646
- var _iterator__ex2g4s = this.ka4_1.actions.l();
2646
+ var _iterator__ex2g4s = this.la4_1.actions.l();
2647
2647
  while (_iterator__ex2g4s.m()) {
2648
2648
  var element = _iterator__ex2g4s.n();
2649
- this.ma4_1.dispatch(element);
2649
+ this.na4_1.dispatch(element);
2650
2650
  }
2651
2651
  this.s8_1 = 2;
2652
2652
  continue $sm;
@@ -2671,35 +2671,35 @@
2671
2671
  }
2672
2672
  while (true);
2673
2673
  };
2674
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ma1 = function ($this$dispatchAsync, store, completion) {
2675
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ja4_1, this.ka4_1, completion);
2676
- i.la4_1 = $this$dispatchAsync;
2677
- i.ma4_1 = store;
2674
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).na1 = function ($this$dispatchAsync, store, completion) {
2675
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka4_1, this.la4_1, completion);
2676
+ i.ma4_1 = $this$dispatchAsync;
2677
+ i.na4_1 = store;
2678
2678
  return i;
2679
2679
  };
2680
2680
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2681
2681
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2682
2682
  var l = function ($this$dispatchAsync, store, $completion) {
2683
- return i.la1($this$dispatchAsync, store, $completion);
2683
+ return i.ma1($this$dispatchAsync, store, $completion);
2684
2684
  };
2685
2685
  l.$arity = 2;
2686
2686
  return l;
2687
2687
  }
2688
2688
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2689
- this.va4_1 = $tableLite;
2690
- this.wa4_1 = $roomId;
2691
- this.xa4_1 = this$0;
2689
+ this.wa4_1 = $tableLite;
2690
+ this.xa4_1 = $roomId;
2691
+ this.ya4_1 = this$0;
2692
2692
  CoroutineImpl.call(this, resultContinuation);
2693
2693
  }
2694
- protoOf(GameServer$roomOnContinueFromRound$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2695
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2694
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2695
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2696
2696
  tmp.u8_1 = Unit_instance;
2697
2697
  tmp.v8_1 = null;
2698
2698
  return tmp.a9();
2699
2699
  };
2700
2700
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2701
2701
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2702
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2703
2703
  };
2704
2704
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2705
2705
  var suspendResult = this.u8_1;
@@ -2708,9 +2708,9 @@
2708
2708
  var tmp = this.s8_1;
2709
2709
  if (tmp === 0) {
2710
2710
  this.t8_1 = 1;
2711
- var tmp_0 = this.za4_1.dispatch;
2712
- var tmp0_reason = new RestartRoundReason(this.va4_1.gameInfo.round.roundNumber);
2713
- var tmp1_table = Companion_instance_0.restartRound(this.wa4_1, _get_idsProvider__fnfajc(this.xa4_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.va4_1);
2711
+ var tmp_0 = this.aa5_1.dispatch;
2712
+ var tmp0_reason = new RestartRoundReason(this.wa4_1.gameInfo.round.roundNumber);
2713
+ var tmp1_table = Companion_instance_0.restartRound(this.xa4_1, _get_idsProvider__fnfajc(this.ya4_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa4_1);
2714
2714
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2715
2715
  return Unit_instance;
2716
2716
  } else if (tmp === 1) {
@@ -2722,16 +2722,16 @@
2722
2722
  }
2723
2723
  while (true);
2724
2724
  };
2725
- protoOf(GameServer$roomOnContinueFromRound$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2726
- var i = new GameServer$roomOnContinueFromRound$slambda(this.va4_1, this.wa4_1, this.xa4_1, completion);
2727
- i.ya4_1 = $this$dispatchAsync;
2728
- i.za4_1 = store;
2725
+ protoOf(GameServer$roomOnContinueFromRound$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2726
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.wa4_1, this.xa4_1, this.ya4_1, completion);
2727
+ i.za4_1 = $this$dispatchAsync;
2728
+ i.aa5_1 = store;
2729
2729
  return i;
2730
2730
  };
2731
2731
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2732
2732
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2733
2733
  var l = function ($this$dispatchAsync, store, $completion) {
2734
- return i.la1($this$dispatchAsync, store, $completion);
2734
+ return i.ma1($this$dispatchAsync, store, $completion);
2735
2735
  };
2736
2736
  l.$arity = 2;
2737
2737
  return l;
@@ -2739,15 +2739,15 @@
2739
2739
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2740
2740
  CoroutineImpl.call(this, resultContinuation);
2741
2741
  }
2742
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).la1 = function ($this$dispatchAsync, store, $completion) {
2743
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2742
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma1 = function ($this$dispatchAsync, store, $completion) {
2743
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2744
2744
  tmp.u8_1 = Unit_instance;
2745
2745
  tmp.v8_1 = null;
2746
2746
  return tmp.a9();
2747
2747
  };
2748
2748
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2749
2749
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2750
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
2751
  };
2752
2752
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2753
2753
  var suspendResult = this.u8_1;
@@ -2756,7 +2756,7 @@
2756
2756
  var tmp = this.s8_1;
2757
2757
  if (tmp === 0) {
2758
2758
  this.t8_1 = 1;
2759
- this.ja5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
+ this.ka5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2760
2760
  return Unit_instance;
2761
2761
  } else if (tmp === 1) {
2762
2762
  throw this.v8_1;
@@ -2767,33 +2767,33 @@
2767
2767
  }
2768
2768
  while (true);
2769
2769
  };
2770
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma1 = function ($this$dispatchAsync, store, completion) {
2770
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).na1 = function ($this$dispatchAsync, store, completion) {
2771
2771
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2772
- i.ia5_1 = $this$dispatchAsync;
2773
- i.ja5_1 = store;
2772
+ i.ja5_1 = $this$dispatchAsync;
2773
+ i.ka5_1 = store;
2774
2774
  return i;
2775
2775
  };
2776
2776
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2777
2777
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2778
2778
  var l = function ($this$dispatchAsync, store, $completion) {
2779
- return i.la1($this$dispatchAsync, store, $completion);
2779
+ return i.ma1($this$dispatchAsync, store, $completion);
2780
2780
  };
2781
2781
  l.$arity = 2;
2782
2782
  return l;
2783
2783
  }
2784
2784
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2785
- this.sa5_1 = $spectators;
2785
+ this.ta5_1 = $spectators;
2786
2786
  CoroutineImpl.call(this, resultContinuation);
2787
2787
  }
2788
- protoOf(GameServer$addSpectatorsToRoom$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2789
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2788
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2789
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2790
2790
  tmp.u8_1 = Unit_instance;
2791
2791
  tmp.v8_1 = null;
2792
2792
  return tmp.a9();
2793
2793
  };
2794
2794
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2795
2795
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2796
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2797
2797
  };
2798
2798
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2799
2799
  var suspendResult = this.u8_1;
@@ -2802,7 +2802,7 @@
2802
2802
  var tmp = this.s8_1;
2803
2803
  if (tmp === 0) {
2804
2804
  this.t8_1 = 1;
2805
- this.ua5_1.dispatch(new AddSpectatorsAction(toList(this.sa5_1)));
2805
+ this.va5_1.dispatch(new AddSpectatorsAction(toList(this.ta5_1)));
2806
2806
  return Unit_instance;
2807
2807
  } else if (tmp === 1) {
2808
2808
  throw this.v8_1;
@@ -2813,33 +2813,33 @@
2813
2813
  }
2814
2814
  while (true);
2815
2815
  };
2816
- protoOf(GameServer$addSpectatorsToRoom$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2817
- var i = new GameServer$addSpectatorsToRoom$slambda(this.sa5_1, completion);
2818
- i.ta5_1 = $this$dispatchAsync;
2819
- i.ua5_1 = store;
2816
+ protoOf(GameServer$addSpectatorsToRoom$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2817
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ta5_1, completion);
2818
+ i.ua5_1 = $this$dispatchAsync;
2819
+ i.va5_1 = store;
2820
2820
  return i;
2821
2821
  };
2822
2822
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2823
2823
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2824
2824
  var l = function ($this$dispatchAsync, store, $completion) {
2825
- return i.la1($this$dispatchAsync, store, $completion);
2825
+ return i.ma1($this$dispatchAsync, store, $completion);
2826
2826
  };
2827
2827
  l.$arity = 2;
2828
2828
  return l;
2829
2829
  }
2830
2830
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2831
- this.da6_1 = $spectators;
2831
+ this.ea6_1 = $spectators;
2832
2832
  CoroutineImpl.call(this, resultContinuation);
2833
2833
  }
2834
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2835
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2834
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2835
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2836
2836
  tmp.u8_1 = Unit_instance;
2837
2837
  tmp.v8_1 = null;
2838
2838
  return tmp.a9();
2839
2839
  };
2840
2840
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2841
2841
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2842
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2843
2843
  };
2844
2844
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2845
2845
  var suspendResult = this.u8_1;
@@ -2848,7 +2848,7 @@
2848
2848
  var tmp = this.s8_1;
2849
2849
  if (tmp === 0) {
2850
2850
  this.t8_1 = 1;
2851
- this.fa6_1.dispatch(new RemoveSpectatorsAction(toList(this.da6_1)));
2851
+ this.ga6_1.dispatch(new RemoveSpectatorsAction(toList(this.ea6_1)));
2852
2852
  return Unit_instance;
2853
2853
  } else if (tmp === 1) {
2854
2854
  throw this.v8_1;
@@ -2859,34 +2859,34 @@
2859
2859
  }
2860
2860
  while (true);
2861
2861
  };
2862
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2863
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.da6_1, completion);
2864
- i.ea6_1 = $this$dispatchAsync;
2865
- i.fa6_1 = store;
2862
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2863
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea6_1, completion);
2864
+ i.fa6_1 = $this$dispatchAsync;
2865
+ i.ga6_1 = store;
2866
2866
  return i;
2867
2867
  };
2868
2868
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2869
2869
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2870
2870
  var l = function ($this$dispatchAsync, store, $completion) {
2871
- return i.la1($this$dispatchAsync, store, $completion);
2871
+ return i.ma1($this$dispatchAsync, store, $completion);
2872
2872
  };
2873
2873
  l.$arity = 2;
2874
2874
  return l;
2875
2875
  }
2876
2876
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2877
- this.oa6_1 = $playerId;
2878
- this.pa6_1 = this$0;
2877
+ this.pa6_1 = $playerId;
2878
+ this.qa6_1 = this$0;
2879
2879
  CoroutineImpl.call(this, resultContinuation);
2880
2880
  }
2881
- protoOf(GameServer$roomRefreshPlayerState$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2882
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2881
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2882
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2883
2883
  tmp.u8_1 = Unit_instance;
2884
2884
  tmp.v8_1 = null;
2885
2885
  return tmp.a9();
2886
2886
  };
2887
2887
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2888
2888
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2889
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2890
2890
  };
2891
2891
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2892
2892
  var suspendResult = this.u8_1;
@@ -2895,14 +2895,14 @@
2895
2895
  var tmp = this.s8_1;
2896
2896
  if (tmp === 0) {
2897
2897
  this.t8_1 = 1;
2898
- var table = this.ra6_1.state.c6s();
2899
- var player = getPlayer(table.players, this.oa6_1);
2898
+ var table = this.sa6_1.state.c6s();
2899
+ var player = getPlayer(table.players, this.pa6_1);
2900
2900
  if (player.n6v_1.d69().n67_1.isLive) {
2901
- this.ra6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pa6_1).sa6(player, table));
2901
+ this.sa6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa6_1).ta6(player, table));
2902
2902
  } else {
2903
- var tmp_0 = this.ra6_1.dispatch;
2903
+ var tmp_0 = this.sa6_1.dispatch;
2904
2904
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2905
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa6_1));
2905
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa6_1));
2906
2906
  }
2907
2907
  return Unit_instance;
2908
2908
  } else if (tmp === 1) {
@@ -2914,34 +2914,34 @@
2914
2914
  }
2915
2915
  while (true);
2916
2916
  };
2917
- protoOf(GameServer$roomRefreshPlayerState$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2918
- var i = new GameServer$roomRefreshPlayerState$slambda(this.oa6_1, this.pa6_1, completion);
2919
- i.qa6_1 = $this$dispatchAsync;
2920
- i.ra6_1 = store;
2917
+ protoOf(GameServer$roomRefreshPlayerState$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2918
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.pa6_1, this.qa6_1, completion);
2919
+ i.ra6_1 = $this$dispatchAsync;
2920
+ i.sa6_1 = store;
2921
2921
  return i;
2922
2922
  };
2923
2923
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2924
2924
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2925
2925
  var l = function ($this$dispatchAsync, store, $completion) {
2926
- return i.la1($this$dispatchAsync, store, $completion);
2926
+ return i.ma1($this$dispatchAsync, store, $completion);
2927
2927
  };
2928
2928
  l.$arity = 2;
2929
2929
  return l;
2930
2930
  }
2931
2931
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2932
- this.ba7_1 = this$0;
2933
- this.ca7_1 = $newRid;
2932
+ this.ca7_1 = this$0;
2933
+ this.da7_1 = $newRid;
2934
2934
  CoroutineImpl.call(this, resultContinuation);
2935
2935
  }
2936
- protoOf(GameServer$roomOnDelete$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
2937
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
2936
+ protoOf(GameServer$roomOnDelete$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
2937
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
2938
2938
  tmp.u8_1 = Unit_instance;
2939
2939
  tmp.v8_1 = null;
2940
2940
  return tmp.a9();
2941
2941
  };
2942
2942
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2943
2943
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2944
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2945
2945
  };
2946
2946
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2947
2947
  var suspendResult = this.u8_1;
@@ -2950,27 +2950,27 @@
2950
2950
  var tmp = this.s8_1;
2951
2951
  if (tmp === 0) {
2952
2952
  this.t8_1 = 1;
2953
- var it = this.ba7_1.x66().c6r_1;
2953
+ var it = this.ca7_1.x66().c6r_1;
2954
2954
  var tmp_0;
2955
2955
  if (it == null) {
2956
- this.ba7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
+ this.ca7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2957
2957
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2958
2958
  } else {
2959
2959
  tmp_0 = it;
2960
2960
  }
2961
2961
  var terminationState = tmp_0;
2962
- var gameTransition = terminationState.o93_1;
2962
+ var gameTransition = terminationState.p93_1;
2963
2963
  var tmp_1;
2964
2964
  if (gameTransition instanceof GameToRoomTransition) {
2965
- var tmp0_elvis_lhs = this.ca7_1;
2965
+ var tmp0_elvis_lhs = this.da7_1;
2966
2966
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2967
2967
  } else {
2968
2968
  tmp_1 = gameTransition;
2969
2969
  }
2970
2970
  var transition = tmp_1;
2971
- var tmp_2 = this.ea7_1.dispatch;
2972
- var tmp0_reason = terminationState.n93_1;
2973
- var tmp1_isGameFinished = this.ba7_1.x66().c6s().isGameFinished;
2971
+ var tmp_2 = this.fa7_1.dispatch;
2972
+ var tmp0_reason = terminationState.o93_1;
2973
+ var tmp1_isGameFinished = this.ca7_1.x66().c6s().isGameFinished;
2974
2974
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2975
2975
  return Unit_instance;
2976
2976
  } else if (tmp === 1) {
@@ -2982,33 +2982,33 @@
2982
2982
  }
2983
2983
  while (true);
2984
2984
  };
2985
- protoOf(GameServer$roomOnDelete$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
2986
- var i = new GameServer$roomOnDelete$slambda(this.ba7_1, this.ca7_1, completion);
2987
- i.da7_1 = $this$dispatchAsync;
2988
- i.ea7_1 = store;
2985
+ protoOf(GameServer$roomOnDelete$slambda).na1 = function ($this$dispatchAsync, store, completion) {
2986
+ var i = new GameServer$roomOnDelete$slambda(this.ca7_1, this.da7_1, completion);
2987
+ i.ea7_1 = $this$dispatchAsync;
2988
+ i.fa7_1 = store;
2989
2989
  return i;
2990
2990
  };
2991
2991
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2992
2992
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2993
2993
  var l = function ($this$dispatchAsync, store, $completion) {
2994
- return i.la1($this$dispatchAsync, store, $completion);
2994
+ return i.ma1($this$dispatchAsync, store, $completion);
2995
2995
  };
2996
2996
  l.$arity = 2;
2997
2997
  return l;
2998
2998
  }
2999
2999
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3000
- this.na7_1 = $enabled;
3000
+ this.oa7_1 = $enabled;
3001
3001
  CoroutineImpl.call(this, resultContinuation);
3002
3002
  }
3003
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3004
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3003
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
3004
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
3005
3005
  tmp.u8_1 = Unit_instance;
3006
3006
  tmp.v8_1 = null;
3007
3007
  return tmp.a9();
3008
3008
  };
3009
3009
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3010
3010
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3011
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3012
3012
  };
3013
3013
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3014
3014
  var suspendResult = this.u8_1;
@@ -3017,7 +3017,7 @@
3017
3017
  var tmp = this.s8_1;
3018
3018
  if (tmp === 0) {
3019
3019
  this.t8_1 = 1;
3020
- this.pa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.pa7_1.state).config.copy(VOID, !this.na7_1)));
3020
+ this.qa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa7_1.state).config.copy(VOID, !this.oa7_1)));
3021
3021
  return Unit_instance;
3022
3022
  } else if (tmp === 1) {
3023
3023
  throw this.v8_1;
@@ -3028,35 +3028,35 @@
3028
3028
  }
3029
3029
  while (true);
3030
3030
  };
3031
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3032
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.na7_1, completion);
3033
- i.oa7_1 = $this$dispatchAsync;
3034
- i.pa7_1 = store;
3031
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).na1 = function ($this$dispatchAsync, store, completion) {
3032
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa7_1, completion);
3033
+ i.pa7_1 = $this$dispatchAsync;
3034
+ i.qa7_1 = store;
3035
3035
  return i;
3036
3036
  };
3037
3037
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3038
3038
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3039
3039
  var l = function ($this$dispatchAsync, store, $completion) {
3040
- return i.la1($this$dispatchAsync, store, $completion);
3040
+ return i.ma1($this$dispatchAsync, store, $completion);
3041
3041
  };
3042
3042
  l.$arity = 2;
3043
3043
  return l;
3044
3044
  }
3045
3045
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3046
- this.ya7_1 = $reason;
3047
- this.za7_1 = this$0;
3048
- this.aa8_1 = $roomId;
3046
+ this.za7_1 = $reason;
3047
+ this.aa8_1 = this$0;
3048
+ this.ba8_1 = $roomId;
3049
3049
  CoroutineImpl.call(this, resultContinuation);
3050
3050
  }
3051
- protoOf(GameServer$shutdown$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3052
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3051
+ protoOf(GameServer$shutdown$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
3052
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
3053
3053
  tmp.u8_1 = Unit_instance;
3054
3054
  tmp.v8_1 = null;
3055
3055
  return tmp.a9();
3056
3056
  };
3057
3057
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3058
3058
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3059
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3060
3060
  };
3061
3061
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3062
3062
  var suspendResult = this.u8_1;
@@ -3065,11 +3065,11 @@
3065
3065
  var tmp = this.s8_1;
3066
3066
  if (tmp === 0) {
3067
3067
  this.t8_1 = 1;
3068
- var state = this.ca8_1.store.state;
3068
+ var state = this.da8_1.store.state;
3069
3069
  if (state.e6s()) {
3070
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ya7_1, get_serverShutdownReasonMapping());
3070
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.za7_1, get_serverShutdownReasonMapping());
3071
3071
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3072
- var tmp_0 = this.ca8_1.dispatch;
3072
+ var tmp_0 = this.da8_1.dispatch;
3073
3073
  var tmp_1 = Companion_instance;
3074
3074
  var tmp_2;
3075
3075
  switch (shutdownReason.q2_1) {
@@ -3083,12 +3083,12 @@
3083
3083
  noWhenBranchMatchedException();
3084
3084
  break;
3085
3085
  }
3086
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.za7_1.table.isGameFinished, this.za7_1.table));
3086
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa8_1.table.isGameFinished, this.aa8_1.table));
3087
3087
  } else {
3088
- this.za7_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.aa8_1);
3089
- var tmp_3 = this.ca8_1.dispatch;
3088
+ this.aa8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba8_1);
3089
+ var tmp_3 = this.da8_1.dispatch;
3090
3090
  var tmp2_safe_receiver = state.c6r_1;
3091
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.o93_1));
3091
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.p93_1));
3092
3092
  }
3093
3093
  return Unit_instance;
3094
3094
  } else if (tmp === 1) {
@@ -3100,37 +3100,37 @@
3100
3100
  }
3101
3101
  while (true);
3102
3102
  };
3103
- protoOf(GameServer$shutdown$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3104
- var i = new GameServer$shutdown$slambda(this.ya7_1, this.za7_1, this.aa8_1, completion);
3105
- i.ba8_1 = $this$dispatchAsync;
3106
- i.ca8_1 = store;
3103
+ protoOf(GameServer$shutdown$slambda).na1 = function ($this$dispatchAsync, store, completion) {
3104
+ var i = new GameServer$shutdown$slambda(this.za7_1, this.aa8_1, this.ba8_1, completion);
3105
+ i.ca8_1 = $this$dispatchAsync;
3106
+ i.da8_1 = store;
3107
3107
  return i;
3108
3108
  };
3109
3109
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3110
3110
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3111
3111
  var l = function ($this$dispatchAsync, store, $completion) {
3112
- return i.la1($this$dispatchAsync, store, $completion);
3112
+ return i.ma1($this$dispatchAsync, store, $completion);
3113
3113
  };
3114
3114
  l.$arity = 2;
3115
3115
  return l;
3116
3116
  }
3117
3117
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3118
- this.la8_1 = $botChatInteractor;
3119
- this.ma8_1 = $message;
3120
- this.na8_1 = $fromPlayerId;
3121
- this.oa8_1 = $onMessageGenerated;
3122
- this.pa8_1 = this$0;
3118
+ this.ma8_1 = $botChatInteractor;
3119
+ this.na8_1 = $message;
3120
+ this.oa8_1 = $fromPlayerId;
3121
+ this.pa8_1 = $onMessageGenerated;
3122
+ this.qa8_1 = this$0;
3123
3123
  CoroutineImpl.call(this, resultContinuation);
3124
3124
  }
3125
- protoOf(GameServer$handlePlayerMessage$slambda).la1 = function ($this$dispatchAsync, store, $completion) {
3126
- var tmp = this.ma1($this$dispatchAsync, store, $completion);
3125
+ protoOf(GameServer$handlePlayerMessage$slambda).ma1 = function ($this$dispatchAsync, store, $completion) {
3126
+ var tmp = this.na1($this$dispatchAsync, store, $completion);
3127
3127
  tmp.u8_1 = Unit_instance;
3128
3128
  tmp.v8_1 = null;
3129
3129
  return tmp.a9();
3130
3130
  };
3131
3131
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3132
3132
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3133
- return this.la1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
+ return this.ma1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3134
3134
  };
3135
3135
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3136
3136
  var suspendResult = this.u8_1;
@@ -3140,20 +3140,20 @@
3140
3140
  switch (tmp) {
3141
3141
  case 0:
3142
3142
  this.t8_1 = 3;
3143
- var state = this.ra8_1.store.state;
3143
+ var state = this.sa8_1.store.state;
3144
3144
  if (state.e6s()) {
3145
3145
  var tmp0_table = state.c6s();
3146
3146
  this.s8_1 = 1;
3147
- suspendResult = this.la8_1.j8s(tmp0_table, this.ma8_1, this.na8_1, VOID, this);
3147
+ suspendResult = this.ma8_1.j8s(tmp0_table, this.na8_1, this.oa8_1, VOID, this);
3148
3148
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3149
3149
  return suspendResult;
3150
3150
  }
3151
3151
  continue $sm;
3152
3152
  } else {
3153
- this.pa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.na8_1);
3154
- var tmp_0 = this.ra8_1.dispatch;
3153
+ this.qa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa8_1);
3154
+ var tmp_0 = this.sa8_1.dispatch;
3155
3155
  var tmp1_safe_receiver = state.c6r_1;
3156
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.o93_1));
3156
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.p93_1));
3157
3157
  this.s8_1 = 2;
3158
3158
  continue $sm;
3159
3159
  }
@@ -3161,7 +3161,7 @@
3161
3161
  case 1:
3162
3162
  var message = suspendResult;
3163
3163
  if (!(message == null)) {
3164
- this.oa8_1(message);
3164
+ this.pa8_1(message);
3165
3165
  }
3166
3166
 
3167
3167
  this.s8_1 = 2;
@@ -3182,16 +3182,16 @@
3182
3182
  }
3183
3183
  while (true);
3184
3184
  };
3185
- protoOf(GameServer$handlePlayerMessage$slambda).ma1 = function ($this$dispatchAsync, store, completion) {
3186
- var i = new GameServer$handlePlayerMessage$slambda(this.la8_1, this.ma8_1, this.na8_1, this.oa8_1, this.pa8_1, completion);
3187
- i.qa8_1 = $this$dispatchAsync;
3188
- i.ra8_1 = store;
3185
+ protoOf(GameServer$handlePlayerMessage$slambda).na1 = function ($this$dispatchAsync, store, completion) {
3186
+ var i = new GameServer$handlePlayerMessage$slambda(this.ma8_1, this.na8_1, this.oa8_1, this.pa8_1, this.qa8_1, completion);
3187
+ i.ra8_1 = $this$dispatchAsync;
3188
+ i.sa8_1 = store;
3189
3189
  return i;
3190
3190
  };
3191
3191
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3192
3192
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3193
3193
  var l = function ($this$dispatchAsync, store, $completion) {
3194
- return i.la1($this$dispatchAsync, store, $completion);
3194
+ return i.ma1($this$dispatchAsync, store, $completion);
3195
3195
  };
3196
3196
  l.$arity = 2;
3197
3197
  return l;
@@ -3222,7 +3222,7 @@
3222
3222
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3223
3223
  var tmp_3 = Instance(di, tmp$ret$2, null);
3224
3224
  var tmp_4 = KProperty1;
3225
- tmp_1.b9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
+ tmp_1.c9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3226
3226
  var tmp_5 = this;
3227
3227
  // Inline function 'org.kodein.di.instance' call
3228
3228
  // Inline function 'org.kodein.type.generic' call
@@ -3230,7 +3230,7 @@
3230
3230
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3231
3231
  var tmp_7 = Instance(di, tmp$ret$4, null);
3232
3232
  var tmp_8 = KProperty1;
3233
- tmp_5.c9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
+ tmp_5.d9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3234
3234
  var tmp_9 = this;
3235
3235
  // Inline function 'org.kodein.di.instance' call
3236
3236
  // Inline function 'org.kodein.type.generic' call
@@ -3238,7 +3238,7 @@
3238
3238
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3239
3239
  var tmp_11 = Instance(di, tmp$ret$6, null);
3240
3240
  var tmp_12 = KProperty1;
3241
- tmp_9.d9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
+ tmp_9.e9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3242
3242
  var tmp_13 = this;
3243
3243
  // Inline function 'org.kodein.di.instance' call
3244
3244
  // Inline function 'org.kodein.type.generic' call
@@ -3246,7 +3246,7 @@
3246
3246
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3247
3247
  var tmp_15 = Instance(di, tmp$ret$8, null);
3248
3248
  var tmp_16 = KProperty1;
3249
- tmp_13.e9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
+ tmp_13.f9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3250
3250
  var tmp_17 = this;
3251
3251
  // Inline function 'org.kodein.di.instance' call
3252
3252
  // Inline function 'org.kodein.type.generic' call
@@ -3254,9 +3254,9 @@
3254
3254
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3255
3255
  var tmp_19 = Instance(di, tmp$ret$10, null);
3256
3256
  var tmp_20 = KProperty1;
3257
- tmp_17.f9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
+ tmp_17.g9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3258
3258
  var tmp_21 = this;
3259
- tmp_21.g9y_1 = lazy(GameServer$random$delegate$lambda(this));
3259
+ tmp_21.h9y_1 = lazy(GameServer$random$delegate$lambda(this));
3260
3260
  var tmp_22 = this;
3261
3261
  // Inline function 'org.kodein.di.instance' call
3262
3262
  // Inline function 'org.kodein.type.generic' call
@@ -3264,7 +3264,7 @@
3264
3264
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3265
3265
  var tmp_24 = Instance(di, tmp$ret$12, null);
3266
3266
  var tmp_25 = KProperty1;
3267
- tmp_22.h9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
+ tmp_22.i9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3268
3268
  var tmp_26 = this;
3269
3269
  // Inline function 'org.kodein.di.instance' call
3270
3270
  // Inline function 'org.kodein.type.generic' call
@@ -3272,7 +3272,7 @@
3272
3272
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3273
3273
  var tmp_28 = Instance(di, tmp$ret$14, null);
3274
3274
  var tmp_29 = KProperty1;
3275
- tmp_26.i9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
+ tmp_26.j9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3276
3276
  var tmp_30 = this;
3277
3277
  // Inline function 'org.kodein.di.instance' call
3278
3278
  // Inline function 'org.kodein.type.generic' call
@@ -3280,7 +3280,7 @@
3280
3280
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3281
3281
  var tmp_32 = Instance(di, tmp$ret$16, null);
3282
3282
  var tmp_33 = KProperty1;
3283
- tmp_30.j9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
+ tmp_30.k9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3284
3284
  var tmp_34 = this;
3285
3285
  // Inline function 'org.kodein.di.instance' call
3286
3286
  // Inline function 'org.kodein.type.generic' call
@@ -3288,7 +3288,7 @@
3288
3288
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3289
3289
  var tmp_36 = Instance(di, tmp$ret$18, null);
3290
3290
  var tmp_37 = KProperty1;
3291
- tmp_34.k9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
+ tmp_34.l9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3292
3292
  var tmp_38 = this;
3293
3293
  // Inline function 'org.kodein.di.instanceOrNull' call
3294
3294
  // Inline function 'org.kodein.type.generic' call
@@ -3296,14 +3296,14 @@
3296
3296
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3297
3297
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3298
3298
  var tmp_41 = KProperty1;
3299
- tmp_38.l9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
+ tmp_38.m9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3300
3300
  var tmp_42 = this;
3301
- var tmp0_externalMiddlewares = plus(storeContract.f98(), externalMiddlewares);
3302
- var tmp1_externalReducers = plus(storeContract.e98(), externalReducers);
3303
- tmp_42.m9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3301
+ var tmp0_externalMiddlewares = plus(storeContract.g98(), externalMiddlewares);
3302
+ var tmp1_externalReducers = plus(storeContract.f98(), externalReducers);
3303
+ tmp_42.n9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3304
3304
  }
3305
3305
  protoOf(GameServer).s6q = function () {
3306
- return this.m9y_1;
3306
+ return this.n9y_1;
3307
3307
  };
3308
3308
  protoOf(GameServer).t8m = function () {
3309
3309
  return get_serverStatePayload_0(this.x66()).metadata;
@@ -3351,17 +3351,17 @@
3351
3351
  };
3352
3352
  protoOf(GameServer).fromClientEvent = function (action) {
3353
3353
  this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3354
- this.m9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3354
+ this.n9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3355
3355
  };
3356
3356
  protoOf(GameServer).playerLostConnection = function (playerId) {
3357
3357
  this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3358
- this.m9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, null));
3358
+ this.n9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, null));
3359
3359
  };
3360
3360
  protoOf(GameServer).playerLive = function (playerId) {
3361
3361
  this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3362
- this.m9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, null));
3362
+ this.n9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, null));
3363
3363
  };
3364
- protoOf(GameServer).sa8 = function (playerId, permanently) {
3364
+ protoOf(GameServer).ta8 = function (playerId, permanently) {
3365
3365
  this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3366
3366
  var tmp;
3367
3367
  if (this.x66().e6s()) {
@@ -3370,33 +3370,33 @@
3370
3370
  tmp = null;
3371
3371
  }
3372
3372
  var result = tmp;
3373
- this.m9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3373
+ this.n9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3374
3374
  this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3375
3375
  return result;
3376
3376
  };
3377
- protoOf(GameServer).ta8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3377
+ protoOf(GameServer).ua8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3378
3378
  this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3379
- this.m9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3379
+ this.n9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3380
3380
  };
3381
3381
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3382
3382
  this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3383
- var isCreated = this.m9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3384
- this.m9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3383
+ var isCreated = this.n9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3384
+ this.n9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3385
3385
  };
3386
3386
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3387
3387
  this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3388
- this.m9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3389
- this.m9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3388
+ this.n9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3389
+ this.n9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3390
3390
  };
3391
3391
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3392
- this.m9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3392
+ this.n9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3393
3393
  };
3394
3394
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3395
- this.m9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3395
+ this.n9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3396
3396
  };
3397
3397
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3398
3398
  this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3399
- this.m9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3399
+ this.n9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3400
3400
  };
3401
3401
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3402
3402
  if (!this.isTableExists) {
@@ -3406,24 +3406,24 @@
3406
3406
  var table = this.table;
3407
3407
  var player = getPlayer(table.players, playerId);
3408
3408
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.n6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.m6v_1.isBot));
3409
- var actions = _get_playerConnectionInteractor__si6cxf(this).ua8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3409
+ var actions = _get_playerConnectionInteractor__si6cxf(this).va8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3410
3410
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3411
3411
  if (actions.r()) {
3412
3412
  return null;
3413
3413
  }
3414
3414
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).h6e(), table.id, playerId));
3415
3415
  };
3416
- protoOf(GameServer).va8 = function (newRid) {
3416
+ protoOf(GameServer).wa8 = function (newRid) {
3417
3417
  this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3418
- this.m9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3418
+ this.n9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3419
3419
  };
3420
3420
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3421
3421
  this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3422
- this.m9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3422
+ this.n9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3423
3423
  };
3424
- protoOf(GameServer).wa8 = function (reason, roomId) {
3424
+ protoOf(GameServer).xa8 = function (reason, roomId) {
3425
3425
  this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3426
- this.m9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3426
+ this.n9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3427
3427
  };
3428
3428
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3429
3429
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3435,7 +3435,7 @@
3435
3435
  }
3436
3436
  var botChatInteractor = tmp;
3437
3437
  this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3438
- this.m9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3438
+ this.n9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3439
3439
  };
3440
3440
  protoOf(GameServer).clear = function () {
3441
3441
  return this.i2();
@@ -3489,13 +3489,13 @@
3489
3489
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3490
3490
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3491
3491
  }
3492
- protoOf(ServerConfig).xa8 = function () {
3492
+ protoOf(ServerConfig).ya8 = function () {
3493
3493
  return this.fromRound;
3494
3494
  };
3495
- protoOf(ServerConfig).ya8 = function () {
3495
+ protoOf(ServerConfig).za8 = function () {
3496
3496
  return this.shouldFinishGameWhenDeploy;
3497
3497
  };
3498
- protoOf(ServerConfig).za8 = function () {
3498
+ protoOf(ServerConfig).aa9 = function () {
3499
3499
  return this.shouldFinishGameWithBots;
3500
3500
  };
3501
3501
  protoOf(ServerConfig).oe = function () {
@@ -3507,14 +3507,14 @@
3507
3507
  protoOf(ServerConfig).yl = function () {
3508
3508
  return this.shouldFinishGameWithBots;
3509
3509
  };
3510
- protoOf(ServerConfig).aa9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3510
+ protoOf(ServerConfig).ba9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3511
3511
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3512
3512
  };
3513
3513
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3514
3514
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3515
3515
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3516
3516
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3517
- return $super === VOID ? this.aa9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.aa9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3517
+ return $super === VOID ? this.ba9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3518
3518
  };
3519
3519
  protoOf(ServerConfig).toString = function () {
3520
3520
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3579,20 +3579,20 @@
3579
3579
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3580
3580
  tmp0_serialDesc.hz('roomId', false);
3581
3581
  tmp0_serialDesc.hz('table', false);
3582
- this.ba9_1 = tmp0_serialDesc;
3582
+ this.ca9_1 = tmp0_serialDesc;
3583
3583
  }
3584
- protoOf($serializer).ca9 = function (encoder, value) {
3585
- var tmp0_desc = this.ba9_1;
3584
+ protoOf($serializer).da9 = function (encoder, value) {
3585
+ var tmp0_desc = this.ca9_1;
3586
3586
  var tmp1_output = encoder.pr(tmp0_desc);
3587
- tmp1_output.et(tmp0_desc, 0, value.da9_1);
3587
+ tmp1_output.et(tmp0_desc, 0, value.ea9_1);
3588
3588
  tmp1_output.et(tmp0_desc, 1, value.table);
3589
3589
  tmp1_output.qr(tmp0_desc);
3590
3590
  };
3591
3591
  protoOf($serializer).do = function (encoder, value) {
3592
- return this.ca9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3592
+ return this.da9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3593
3593
  };
3594
3594
  protoOf($serializer).eo = function (decoder) {
3595
- var tmp0_desc = this.ba9_1;
3595
+ var tmp0_desc = this.ca9_1;
3596
3596
  var tmp1_flag = true;
3597
3597
  var tmp2_index = 0;
3598
3598
  var tmp3_bitMask0 = 0;
@@ -3627,7 +3627,7 @@
3627
3627
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3628
3628
  };
3629
3629
  protoOf($serializer).co = function () {
3630
- return this.ba9_1;
3630
+ return this.ca9_1;
3631
3631
  };
3632
3632
  protoOf($serializer).wz = function () {
3633
3633
  // Inline function 'kotlin.arrayOf' call
@@ -3643,9 +3643,9 @@
3643
3643
  }
3644
3644
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3645
3645
  if (!(3 === (3 & seen0))) {
3646
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ba9_1);
3646
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ca9_1);
3647
3647
  }
3648
- $this.da9_1 = roomId;
3648
+ $this.ea9_1 = roomId;
3649
3649
  $this.table = table;
3650
3650
  return $this;
3651
3651
  }
@@ -3653,17 +3653,17 @@
3653
3653
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3654
3654
  }
3655
3655
  function TableStateUpdateDto(roomId, table) {
3656
- this.da9_1 = roomId;
3656
+ this.ea9_1 = roomId;
3657
3657
  this.table = table;
3658
3658
  }
3659
3659
  protoOf(TableStateUpdateDto).n8j = function () {
3660
- return this.da9_1;
3660
+ return this.ea9_1;
3661
3661
  };
3662
3662
  protoOf(TableStateUpdateDto).c6s = function () {
3663
3663
  return this.table;
3664
3664
  };
3665
3665
  protoOf(TableStateUpdateDto).oe = function () {
3666
- return this.da9_1;
3666
+ return this.ea9_1;
3667
3667
  };
3668
3668
  protoOf(TableStateUpdateDto).pe = function () {
3669
3669
  return this.table;
@@ -3672,15 +3672,15 @@
3672
3672
  return new TableStateUpdateDto(roomId, table);
3673
3673
  };
3674
3674
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3675
- roomId = roomId === VOID ? this.da9_1 : roomId;
3675
+ roomId = roomId === VOID ? this.ea9_1 : roomId;
3676
3676
  table = table === VOID ? this.table : table;
3677
3677
  return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3678
3678
  };
3679
3679
  protoOf(TableStateUpdateDto).toString = function () {
3680
- return 'TableStateUpdateDto(roomId=' + this.da9_1 + ', table=' + this.table + ')';
3680
+ return 'TableStateUpdateDto(roomId=' + this.ea9_1 + ', table=' + this.table + ')';
3681
3681
  };
3682
3682
  protoOf(TableStateUpdateDto).hashCode = function () {
3683
- var result = getStringHashCode(this.da9_1);
3683
+ var result = getStringHashCode(this.ea9_1);
3684
3684
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3685
3685
  return result;
3686
3686
  };
@@ -3689,7 +3689,7 @@
3689
3689
  return true;
3690
3690
  if (!(other instanceof TableStateUpdateDto))
3691
3691
  return false;
3692
- if (!(this.da9_1 === other.da9_1))
3692
+ if (!(this.ea9_1 === other.ea9_1))
3693
3693
  return false;
3694
3694
  if (!(this.table === other.table))
3695
3695
  return false;
@@ -3709,20 +3709,20 @@
3709
3709
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3710
3710
  tmp0_serialDesc.hz('roomId', false);
3711
3711
  tmp0_serialDesc.hz('actions', false);
3712
- this.ea9_1 = tmp0_serialDesc;
3712
+ this.fa9_1 = tmp0_serialDesc;
3713
3713
  }
3714
- protoOf($serializer_0).fa9 = function (encoder, value) {
3715
- var tmp0_desc = this.ea9_1;
3714
+ protoOf($serializer_0).ga9 = function (encoder, value) {
3715
+ var tmp0_desc = this.fa9_1;
3716
3716
  var tmp1_output = encoder.pr(tmp0_desc);
3717
- tmp1_output.et(tmp0_desc, 0, value.ga9_1);
3717
+ tmp1_output.et(tmp0_desc, 0, value.ha9_1);
3718
3718
  tmp1_output.et(tmp0_desc, 1, value.actions);
3719
3719
  tmp1_output.qr(tmp0_desc);
3720
3720
  };
3721
3721
  protoOf($serializer_0).do = function (encoder, value) {
3722
- return this.fa9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3722
+ return this.ga9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3723
3723
  };
3724
3724
  protoOf($serializer_0).eo = function (decoder) {
3725
- var tmp0_desc = this.ea9_1;
3725
+ var tmp0_desc = this.fa9_1;
3726
3726
  var tmp1_flag = true;
3727
3727
  var tmp2_index = 0;
3728
3728
  var tmp3_bitMask0 = 0;
@@ -3757,7 +3757,7 @@
3757
3757
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3758
3758
  };
3759
3759
  protoOf($serializer_0).co = function () {
3760
- return this.ea9_1;
3760
+ return this.fa9_1;
3761
3761
  };
3762
3762
  protoOf($serializer_0).wz = function () {
3763
3763
  // Inline function 'kotlin.arrayOf' call
@@ -3773,9 +3773,9 @@
3773
3773
  }
3774
3774
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3775
3775
  if (!(3 === (3 & seen0))) {
3776
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ea9_1);
3776
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa9_1);
3777
3777
  }
3778
- $this.ga9_1 = roomId;
3778
+ $this.ha9_1 = roomId;
3779
3779
  $this.actions = actions;
3780
3780
  return $this;
3781
3781
  }
@@ -3783,17 +3783,17 @@
3783
3783
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3784
3784
  }
3785
3785
  function ActionsStateUpdateDto(roomId, actions) {
3786
- this.ga9_1 = roomId;
3786
+ this.ha9_1 = roomId;
3787
3787
  this.actions = actions;
3788
3788
  }
3789
3789
  protoOf(ActionsStateUpdateDto).n8j = function () {
3790
- return this.ga9_1;
3790
+ return this.ha9_1;
3791
3791
  };
3792
3792
  protoOf(ActionsStateUpdateDto).a8k = function () {
3793
3793
  return this.actions;
3794
3794
  };
3795
3795
  protoOf(ActionsStateUpdateDto).oe = function () {
3796
- return this.ga9_1;
3796
+ return this.ha9_1;
3797
3797
  };
3798
3798
  protoOf(ActionsStateUpdateDto).pe = function () {
3799
3799
  return this.actions;
@@ -3802,15 +3802,15 @@
3802
3802
  return new ActionsStateUpdateDto(roomId, actions);
3803
3803
  };
3804
3804
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3805
- roomId = roomId === VOID ? this.ga9_1 : roomId;
3805
+ roomId = roomId === VOID ? this.ha9_1 : roomId;
3806
3806
  actions = actions === VOID ? this.actions : actions;
3807
3807
  return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3808
3808
  };
3809
3809
  protoOf(ActionsStateUpdateDto).toString = function () {
3810
- return 'ActionsStateUpdateDto(roomId=' + this.ga9_1 + ', actions=' + this.actions + ')';
3810
+ return 'ActionsStateUpdateDto(roomId=' + this.ha9_1 + ', actions=' + this.actions + ')';
3811
3811
  };
3812
3812
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3813
- var result = getStringHashCode(this.ga9_1);
3813
+ var result = getStringHashCode(this.ha9_1);
3814
3814
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3815
3815
  return result;
3816
3816
  };
@@ -3819,7 +3819,7 @@
3819
3819
  return true;
3820
3820
  if (!(other instanceof ActionsStateUpdateDto))
3821
3821
  return false;
3822
- if (!(this.ga9_1 === other.ga9_1))
3822
+ if (!(this.ha9_1 === other.ha9_1))
3823
3823
  return false;
3824
3824
  if (!(this.actions === other.actions))
3825
3825
  return false;
@@ -3849,42 +3849,42 @@
3849
3849
  var tmp$ret$0 = mapToDto(item);
3850
3850
  destination.j(tmp$ret$0);
3851
3851
  }
3852
- return new ActionsStateUpdateDto(_this__u8e3s4.ha9_1, encoderDecoderProvider.d8r(destination));
3852
+ return new ActionsStateUpdateDto(_this__u8e3s4.ia9_1, encoderDecoderProvider.d8r(destination));
3853
3853
  }
3854
3854
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3855
- return new TableStateUpdateDto(_this__u8e3s4.ia9_1, encoderDecoderProvider.b8r(mapToDto_0(_this__u8e3s4.table)));
3855
+ return new TableStateUpdateDto(_this__u8e3s4.ja9_1, encoderDecoderProvider.b8r(mapToDto_0(_this__u8e3s4.table)));
3856
3856
  }
3857
3857
  function ServerStateUpdate() {
3858
3858
  }
3859
3859
  function TableStateUpdate(roomId, table) {
3860
- this.ia9_1 = roomId;
3860
+ this.ja9_1 = roomId;
3861
3861
  this.table = table;
3862
3862
  }
3863
3863
  protoOf(TableStateUpdate).n8j = function () {
3864
- return this.ia9_1;
3864
+ return this.ja9_1;
3865
3865
  };
3866
3866
  protoOf(TableStateUpdate).c6s = function () {
3867
3867
  return this.table;
3868
3868
  };
3869
3869
  protoOf(TableStateUpdate).oe = function () {
3870
- return this.ia9_1;
3870
+ return this.ja9_1;
3871
3871
  };
3872
3872
  protoOf(TableStateUpdate).pe = function () {
3873
3873
  return this.table;
3874
3874
  };
3875
- protoOf(TableStateUpdate).ja9 = function (roomId, table) {
3875
+ protoOf(TableStateUpdate).ka9 = function (roomId, table) {
3876
3876
  return new TableStateUpdate(roomId, table);
3877
3877
  };
3878
3878
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3879
- roomId = roomId === VOID ? this.ia9_1 : roomId;
3879
+ roomId = roomId === VOID ? this.ja9_1 : roomId;
3880
3880
  table = table === VOID ? this.table : table;
3881
- return $super === VOID ? this.ja9(roomId, table) : $super.ja9.call(this, roomId, table);
3881
+ return $super === VOID ? this.ka9(roomId, table) : $super.ka9.call(this, roomId, table);
3882
3882
  };
3883
3883
  protoOf(TableStateUpdate).toString = function () {
3884
- return 'TableStateUpdate(roomId=' + this.ia9_1 + ', table=' + this.table.toString() + ')';
3884
+ return 'TableStateUpdate(roomId=' + this.ja9_1 + ', table=' + this.table.toString() + ')';
3885
3885
  };
3886
3886
  protoOf(TableStateUpdate).hashCode = function () {
3887
- var result = getStringHashCode(this.ia9_1);
3887
+ var result = getStringHashCode(this.ja9_1);
3888
3888
  result = imul(result, 31) + this.table.hashCode() | 0;
3889
3889
  return result;
3890
3890
  };
@@ -3893,41 +3893,41 @@
3893
3893
  return true;
3894
3894
  if (!(other instanceof TableStateUpdate))
3895
3895
  return false;
3896
- if (!(this.ia9_1 === other.ia9_1))
3896
+ if (!(this.ja9_1 === other.ja9_1))
3897
3897
  return false;
3898
3898
  if (!this.table.equals(other.table))
3899
3899
  return false;
3900
3900
  return true;
3901
3901
  };
3902
3902
  function ActionsStateUpdate(roomId, actions) {
3903
- this.ha9_1 = roomId;
3903
+ this.ia9_1 = roomId;
3904
3904
  this.actions = actions;
3905
3905
  }
3906
3906
  protoOf(ActionsStateUpdate).n8j = function () {
3907
- return this.ha9_1;
3907
+ return this.ia9_1;
3908
3908
  };
3909
3909
  protoOf(ActionsStateUpdate).a8k = function () {
3910
3910
  return this.actions;
3911
3911
  };
3912
3912
  protoOf(ActionsStateUpdate).oe = function () {
3913
- return this.ha9_1;
3913
+ return this.ia9_1;
3914
3914
  };
3915
3915
  protoOf(ActionsStateUpdate).pe = function () {
3916
3916
  return this.actions;
3917
3917
  };
3918
- protoOf(ActionsStateUpdate).ka9 = function (roomId, actions) {
3918
+ protoOf(ActionsStateUpdate).la9 = function (roomId, actions) {
3919
3919
  return new ActionsStateUpdate(roomId, actions);
3920
3920
  };
3921
3921
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3922
- roomId = roomId === VOID ? this.ha9_1 : roomId;
3922
+ roomId = roomId === VOID ? this.ia9_1 : roomId;
3923
3923
  actions = actions === VOID ? this.actions : actions;
3924
- return $super === VOID ? this.ka9(roomId, actions) : $super.ka9.call(this, roomId, actions);
3924
+ return $super === VOID ? this.la9(roomId, actions) : $super.la9.call(this, roomId, actions);
3925
3925
  };
3926
3926
  protoOf(ActionsStateUpdate).toString = function () {
3927
- return 'ActionsStateUpdate(roomId=' + this.ha9_1 + ', actions=' + toString(this.actions) + ')';
3927
+ return 'ActionsStateUpdate(roomId=' + this.ia9_1 + ', actions=' + toString(this.actions) + ')';
3928
3928
  };
3929
3929
  protoOf(ActionsStateUpdate).hashCode = function () {
3930
- var result = getStringHashCode(this.ha9_1);
3930
+ var result = getStringHashCode(this.ia9_1);
3931
3931
  result = imul(result, 31) + hashCode(this.actions) | 0;
3932
3932
  return result;
3933
3933
  };
@@ -3936,7 +3936,7 @@
3936
3936
  return true;
3937
3937
  if (!(other instanceof ActionsStateUpdate))
3938
3938
  return false;
3939
- if (!(this.ha9_1 === other.ha9_1))
3939
+ if (!(this.ia9_1 === other.ia9_1))
3940
3940
  return false;
3941
3941
  if (!equals(this.actions, other.actions))
3942
3942
  return false;
@@ -4176,18 +4176,18 @@
4176
4176
  function ToClientEventsObserver() {
4177
4177
  }
4178
4178
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4179
- this.ua9_1 = this$0;
4180
- this.va9_1 = $actions;
4179
+ this.va9_1 = this$0;
4180
+ this.wa9_1 = $actions;
4181
4181
  CoroutineImpl.call(this, resultContinuation);
4182
4182
  }
4183
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya9 = function ($this$flow, $completion) {
4184
- var tmp = this.za9($this$flow, $completion);
4183
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za9 = function ($this$flow, $completion) {
4184
+ var tmp = this.aaa($this$flow, $completion);
4185
4185
  tmp.u8_1 = Unit_instance;
4186
4186
  tmp.v8_1 = null;
4187
4187
  return tmp.a9();
4188
4188
  };
4189
4189
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4190
- return this.ya9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4190
+ return this.za9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4191
4191
  };
4192
4192
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4193
4193
  var suspendResult = this.u8_1;
@@ -4197,19 +4197,19 @@
4197
4197
  switch (tmp) {
4198
4198
  case 0:
4199
4199
  this.t8_1 = 4;
4200
- this.ua9_1.eaa_1;
4201
- this.xa9_1 = transformToEmits(this.ua9_1, this.va9_1).l();
4200
+ this.va9_1.faa_1;
4201
+ this.ya9_1 = transformToEmits(this.va9_1, this.wa9_1).l();
4202
4202
  this.s8_1 = 1;
4203
4203
  continue $sm;
4204
4204
  case 1:
4205
- if (!this.xa9_1.m()) {
4205
+ if (!this.ya9_1.m()) {
4206
4206
  this.s8_1 = 3;
4207
4207
  continue $sm;
4208
4208
  }
4209
4209
 
4210
- var element = this.xa9_1.n();
4210
+ var element = this.ya9_1.n();
4211
4211
  this.s8_1 = 2;
4212
- suspendResult = this.wa9_1.o28(element, this);
4212
+ suspendResult = this.xa9_1.o28(element, this);
4213
4213
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4214
4214
  return suspendResult;
4215
4215
  }
@@ -4219,11 +4219,11 @@
4219
4219
  this.s8_1 = 1;
4220
4220
  continue $sm;
4221
4221
  case 3:
4222
- var tmp0 = this.ua9_1.daa_1;
4222
+ var tmp0 = this.va9_1.eaa_1;
4223
4223
  l$ret$1: do {
4224
4224
  while (true) {
4225
4225
  var cur = tmp0.kotlinx$atomicfu$value;
4226
- var upd = cur - this.va9_1.o() | 0;
4226
+ var upd = cur - this.wa9_1.o() | 0;
4227
4227
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4228
4228
  break l$ret$1;
4229
4229
  }
@@ -4245,15 +4245,15 @@
4245
4245
  }
4246
4246
  while (true);
4247
4247
  };
4248
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za9 = function ($this$flow, completion) {
4249
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ua9_1, this.va9_1, completion);
4250
- i.wa9_1 = $this$flow;
4248
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aaa = function ($this$flow, completion) {
4249
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va9_1, this.wa9_1, completion);
4250
+ i.xa9_1 = $this$flow;
4251
4251
  return i;
4252
4252
  };
4253
4253
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4254
4254
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4255
4255
  var l = function ($this$flow, $completion) {
4256
- return i.ya9($this$flow, $completion);
4256
+ return i.za9($this$flow, $completion);
4257
4257
  };
4258
4258
  l.$arity = 1;
4259
4259
  return l;
@@ -4323,29 +4323,29 @@
4323
4323
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4324
4324
  }
4325
4325
  function mapFromGroupKey($this, _this__u8e3s4) {
4326
- var tmp = $this.caa_1.h6e();
4326
+ var tmp = $this.daa_1.h6e();
4327
4327
  // Inline function 'kotlin.collections.toTypedArray' call
4328
- var this_0 = _this__u8e3s4.haa_1;
4328
+ var this_0 = _this__u8e3s4.iaa_1;
4329
4329
  var tmp_0 = copyToArray(this_0);
4330
4330
  // Inline function 'kotlin.collections.toTypedArray' call
4331
- var this_1 = _this__u8e3s4.iaa_1;
4331
+ var this_1 = _this__u8e3s4.jaa_1;
4332
4332
  var tmp$ret$1 = copyToArray(this_1);
4333
- return new ActionDeliveryPayload(_this__u8e3s4.gaa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.jaa_1);
4333
+ return new ActionDeliveryPayload(_this__u8e3s4.haa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.kaa_1);
4334
4334
  }
4335
4335
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4336
- this.gaa_1 = tableId;
4337
- this.haa_1 = includePlayers;
4338
- this.iaa_1 = excludePlayers;
4339
- this.jaa_1 = deliveryType;
4336
+ this.haa_1 = tableId;
4337
+ this.iaa_1 = includePlayers;
4338
+ this.jaa_1 = excludePlayers;
4339
+ this.kaa_1 = deliveryType;
4340
4340
  }
4341
4341
  protoOf(GroupKey).toString = function () {
4342
- return 'GroupKey(tableId=' + this.gaa_1 + ', includePlayers=' + toString(this.haa_1) + ', excludePlayers=' + toString(this.iaa_1) + ', deliveryType=' + this.jaa_1.toString() + ')';
4342
+ return 'GroupKey(tableId=' + this.haa_1 + ', includePlayers=' + toString(this.iaa_1) + ', excludePlayers=' + toString(this.jaa_1) + ', deliveryType=' + this.kaa_1.toString() + ')';
4343
4343
  };
4344
4344
  protoOf(GroupKey).hashCode = function () {
4345
- var result = getStringHashCode(this.gaa_1);
4346
- result = imul(result, 31) + hashCode(this.haa_1) | 0;
4345
+ var result = getStringHashCode(this.haa_1);
4347
4346
  result = imul(result, 31) + hashCode(this.iaa_1) | 0;
4348
- result = imul(result, 31) + this.jaa_1.hashCode() | 0;
4347
+ result = imul(result, 31) + hashCode(this.jaa_1) | 0;
4348
+ result = imul(result, 31) + this.kaa_1.hashCode() | 0;
4349
4349
  return result;
4350
4350
  };
4351
4351
  protoOf(GroupKey).equals = function (other) {
@@ -4353,35 +4353,35 @@
4353
4353
  return true;
4354
4354
  if (!(other instanceof GroupKey))
4355
4355
  return false;
4356
- if (!(this.gaa_1 === other.gaa_1))
4357
- return false;
4358
- if (!equals(this.haa_1, other.haa_1))
4356
+ if (!(this.haa_1 === other.haa_1))
4359
4357
  return false;
4360
4358
  if (!equals(this.iaa_1, other.iaa_1))
4361
4359
  return false;
4362
- if (!this.jaa_1.equals(other.jaa_1))
4360
+ if (!equals(this.jaa_1, other.jaa_1))
4361
+ return false;
4362
+ if (!this.kaa_1.equals(other.kaa_1))
4363
4363
  return false;
4364
4364
  return true;
4365
4365
  };
4366
4366
  function Companion_4() {
4367
- this.kaa_1 = 6;
4367
+ this.laa_1 = 6;
4368
4368
  }
4369
4369
  var Companion_instance_14;
4370
4370
  function Companion_getInstance_5() {
4371
4371
  return Companion_instance_14;
4372
4372
  }
4373
4373
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4374
- this.taa_1 = this$0;
4374
+ this.uaa_1 = this$0;
4375
4375
  CoroutineImpl.call(this, resultContinuation);
4376
4376
  }
4377
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).vaa = function (actions, $completion) {
4378
- var tmp = this.waa(actions, $completion);
4377
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).waa = function (actions, $completion) {
4378
+ var tmp = this.xaa(actions, $completion);
4379
4379
  tmp.u8_1 = Unit_instance;
4380
4380
  tmp.v8_1 = null;
4381
4381
  return tmp.a9();
4382
4382
  };
4383
4383
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4384
- return this.vaa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4384
+ return this.waa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4385
4385
  };
4386
4386
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4387
4387
  var suspendResult = this.u8_1;
@@ -4390,7 +4390,7 @@
4390
4390
  var tmp = this.s8_1;
4391
4391
  if (tmp === 0) {
4392
4392
  this.t8_1 = 1;
4393
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.taa_1, this.uaa_1, null));
4393
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.uaa_1, this.vaa_1, null));
4394
4394
  } else if (tmp === 1) {
4395
4395
  throw this.v8_1;
4396
4396
  }
@@ -4400,23 +4400,23 @@
4400
4400
  }
4401
4401
  while (true);
4402
4402
  };
4403
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).waa = function (actions, completion) {
4404
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.taa_1, completion);
4405
- i.uaa_1 = actions;
4403
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xaa = function (actions, completion) {
4404
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.uaa_1, completion);
4405
+ i.vaa_1 = actions;
4406
4406
  return i;
4407
4407
  };
4408
4408
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4409
4409
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4410
4410
  var l = function (actions, $completion) {
4411
- return i.vaa(actions, $completion);
4411
+ return i.waa(actions, $completion);
4412
4412
  };
4413
4413
  l.$arity = 1;
4414
4414
  return l;
4415
4415
  }
4416
4416
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4417
4417
  CoroutineImpl.call(this, resultContinuation);
4418
- this.fab_1 = _this__u8e3s4;
4419
- this.gab_1 = fromEvent;
4418
+ this.gab_1 = _this__u8e3s4;
4419
+ this.hab_1 = fromEvent;
4420
4420
  }
4421
4421
  protoOf($sentEventCOROUTINE$).a9 = function () {
4422
4422
  var suspendResult = this.u8_1;
@@ -4426,8 +4426,8 @@
4426
4426
  switch (tmp) {
4427
4427
  case 0:
4428
4428
  this.t8_1 = 2;
4429
- this.fab_1.eaa_1;
4430
- var tmp0 = this.fab_1.daa_1;
4429
+ this.gab_1.faa_1;
4430
+ var tmp0 = this.gab_1.eaa_1;
4431
4431
  l$ret$1: do {
4432
4432
  while (true) {
4433
4433
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4439,7 +4439,7 @@
4439
4439
  }
4440
4440
  while (false);
4441
4441
  this.s8_1 = 1;
4442
- suspendResult = this.fab_1.faa_1.o28(this.gab_1, this);
4442
+ suspendResult = this.gab_1.gaa_1.o28(this.hab_1, this);
4443
4443
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4444
4444
  return suspendResult;
4445
4445
  }
@@ -4463,7 +4463,7 @@
4463
4463
  };
4464
4464
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4465
4465
  CoroutineImpl.call(this, resultContinuation);
4466
- this.pab_1 = _this__u8e3s4;
4466
+ this.qab_1 = _this__u8e3s4;
4467
4467
  }
4468
4468
  protoOf($waitForCOROUTINE$).a9 = function () {
4469
4469
  var suspendResult = this.u8_1;
@@ -4473,12 +4473,12 @@
4473
4473
  switch (tmp) {
4474
4474
  case 0:
4475
4475
  this.t8_1 = 5;
4476
- this.pab_1.eaa_1;
4477
- this.qab_1 = 0;
4476
+ this.qab_1.faa_1;
4477
+ this.rab_1 = 0;
4478
4478
  this.s8_1 = 1;
4479
4479
  continue $sm;
4480
4480
  case 1:
4481
- if (!!(this.pab_1.daa_1.kotlinx$atomicfu$value === 0)) {
4481
+ if (!!(this.qab_1.eaa_1.kotlinx$atomicfu$value === 0)) {
4482
4482
  this.s8_1 = 4;
4483
4483
  continue $sm;
4484
4484
  }
@@ -4491,9 +4491,9 @@
4491
4491
 
4492
4492
  continue $sm;
4493
4493
  case 2:
4494
- this.qab_1 = this.qab_1 + 1 | 0;
4495
- if (this.qab_1 > 6) {
4496
- this.pab_1.baa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.pab_1.daa_1.kotlinx$atomicfu$value);
4494
+ this.rab_1 = this.rab_1 + 1 | 0;
4495
+ if (this.rab_1 > 6) {
4496
+ this.qab_1.caa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qab_1.eaa_1.kotlinx$atomicfu$value);
4497
4497
  this.s8_1 = 4;
4498
4498
  continue $sm;
4499
4499
  } else {
@@ -4521,54 +4521,54 @@
4521
4521
  while (true);
4522
4522
  };
4523
4523
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4524
- this.aaa_1 = serverReduxConfig;
4525
- this.baa_1 = logger;
4526
- this.caa_1 = idsProvider;
4527
- this.daa_1 = atomic$ref$1(0);
4524
+ this.baa_1 = serverReduxConfig;
4525
+ this.caa_1 = logger;
4526
+ this.daa_1 = idsProvider;
4527
+ this.eaa_1 = atomic$ref$1(0);
4528
4528
  var tmp = this;
4529
4529
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4530
- tmp.eaa_1 = get_atomicfu$reentrantLock();
4531
- this.faa_1 = MutableSharedFlow();
4530
+ tmp.faa_1 = get_atomicfu$reentrantLock();
4531
+ this.gaa_1 = MutableSharedFlow();
4532
4532
  }
4533
- protoOf(ToClientEventsObserverImpl).la9 = function (fromEvent, $completion) {
4533
+ protoOf(ToClientEventsObserverImpl).ma9 = function (fromEvent, $completion) {
4534
4534
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4535
4535
  tmp.u8_1 = Unit_instance;
4536
4536
  tmp.v8_1 = null;
4537
4537
  return tmp.a9();
4538
4538
  };
4539
- protoOf(ToClientEventsObserverImpl).z9h = function ($completion) {
4539
+ protoOf(ToClientEventsObserverImpl).a9i = function ($completion) {
4540
4540
  var tmp = new $waitForCOROUTINE$(this, $completion);
4541
4541
  tmp.u8_1 = Unit_instance;
4542
4542
  tmp.v8_1 = null;
4543
4543
  return tmp.a9();
4544
4544
  };
4545
- protoOf(ToClientEventsObserverImpl).f9z = function () {
4546
- if (!this.aaa_1.enabledCombinedEvents) {
4547
- return this.faa_1;
4545
+ protoOf(ToClientEventsObserverImpl).g9z = function () {
4546
+ if (!this.baa_1.enabledCombinedEvents) {
4547
+ return this.gaa_1;
4548
4548
  }
4549
- var tmp = windowedByInterval(this.faa_1, fromInt(this.aaa_1.combinedEventsIntervalMillis));
4549
+ var tmp = windowedByInterval(this.gaa_1, fromInt(this.baa_1.combinedEventsIntervalMillis));
4550
4550
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4551
4551
  };
4552
4552
  function PlayerConnectionInteractor() {
4553
4553
  }
4554
4554
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4555
- if (waitForPlayer && $this.tab_1.waitForPlayerToReconnect) {
4555
+ if (waitForPlayer && $this.uab_1.waitForPlayerToReconnect) {
4556
4556
  Companion_getInstance();
4557
4557
  // Inline function 'kotlin.time.Companion.milliseconds' call
4558
- var this_0 = $this.tab_1.reconnectionCheckDurationMillis;
4558
+ var this_0 = $this.uab_1.reconnectionCheckDurationMillis;
4559
4559
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4560
4560
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.n6v_1.d69().x67(reconnectionCheckDurationMillis);
4561
4561
  if (noRecentReconnects) {
4562
- return $this.sab(player.playerId, newConnectionState, previousConnectionState);
4562
+ return $this.tab(player.playerId, newConnectionState, previousConnectionState);
4563
4563
  }
4564
4564
  }
4565
- var canRemoveGameWhenNoPlayers = Companion_instance_2.l6v($this.tab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4565
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.l6v($this.uab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4566
4566
  if (canRemoveGameWhenNoPlayers) {
4567
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4567
+ return listOf($this.yab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4568
4568
  }
4569
4569
  if (table.sceneInfo.k7g()) {
4570
- if (!$this.uab_1.openRoomIfFinished) {
4571
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4570
+ if (!$this.vab_1.openRoomIfFinished) {
4571
+ return listOf($this.yab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4572
4572
  }
4573
4573
  // Inline function 'kotlin.collections.filter' call
4574
4574
  var tmp0 = table.players;
@@ -4643,27 +4643,27 @@
4643
4643
  }
4644
4644
  var readyLivePlayers = destination_3;
4645
4645
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4646
- if ($this.uab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4647
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4646
+ if ($this.vab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4647
+ return listOf($this.yab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4648
4648
  }
4649
4649
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4650
4650
  if (allPlayersMadeDecision) {
4651
- var tmp0_$this = $this.xab_1;
4651
+ var tmp0_$this = $this.yab_1;
4652
4652
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4653
4653
  return listOf(tmp0_$this.a8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4654
4654
  }
4655
4655
  }
4656
- if (!$this.tab_1.botReplacesPlayerAfterTimeout) {
4657
- return listOf($this.xab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4656
+ if (!$this.uab_1.botReplacesPlayerAfterTimeout) {
4657
+ return listOf($this.yab_1.b8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4658
4658
  }
4659
4659
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4660
4660
  }
4661
4661
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4662
4662
  // Inline function 'kotlin.collections.mutableListOf' call
4663
4663
  var actionsList = ArrayList_init_$Create$_0();
4664
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.sa6(player, table)]));
4664
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ta6(player, table)]));
4665
4665
  if (player.n6v_1.m67()) {
4666
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.vab_1.c9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4666
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.n6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.wab_1.d9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4667
4667
  }
4668
4668
  return actionsList;
4669
4669
  }
@@ -4677,13 +4677,13 @@
4677
4677
  return actionsList;
4678
4678
  }
4679
4679
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4680
- this.tab_1 = serverConfig;
4681
- this.uab_1 = engineLogicConfig;
4682
- this.vab_1 = playerTurnMechanicReducer;
4683
- this.wab_1 = idsProvider;
4684
- this.xab_1 = gameLifecycleInteractor;
4680
+ this.uab_1 = serverConfig;
4681
+ this.vab_1 = engineLogicConfig;
4682
+ this.wab_1 = playerTurnMechanicReducer;
4683
+ this.xab_1 = idsProvider;
4684
+ this.yab_1 = gameLifecycleInteractor;
4685
4685
  }
4686
- protoOf(PlayerConnectionInteractorImpl).rab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4686
+ protoOf(PlayerConnectionInteractorImpl).sab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4687
4687
  var tmp;
4688
4688
  switch (newConnectionState.q2_1) {
4689
4689
  case 1:
@@ -4714,18 +4714,18 @@
4714
4714
  }
4715
4715
  return tmp;
4716
4716
  };
4717
- protoOf(PlayerConnectionInteractorImpl).ua8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4717
+ protoOf(PlayerConnectionInteractorImpl).va8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4718
4718
  if (!isLive) {
4719
4719
  return emptyList();
4720
4720
  }
4721
- var tmp0_deliveryPayload = Companion_instance_1.user(this.wab_1.h6e(), tableId, sendToPlayerId);
4721
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.xab_1.h6e(), tableId, sendToPlayerId);
4722
4722
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4723
- var tmp1_deliveryPayload = Companion_instance_1.user(this.wab_1.h6e(), tableId, sendToPlayerId);
4723
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.xab_1.h6e(), tableId, sendToPlayerId);
4724
4724
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4725
4725
  };
4726
- protoOf(PlayerConnectionInteractorImpl).sa6 = function (sendToPlayer, table) {
4727
- var updatedTable = this.vab_1.d9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4728
- var aid = this.wab_1.h6e();
4726
+ protoOf(PlayerConnectionInteractorImpl).ta6 = function (sendToPlayer, table) {
4727
+ var updatedTable = this.wab_1.e9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4728
+ var aid = this.xab_1.h6e();
4729
4729
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4730
4730
  var tmp0_playerId = sendToPlayer.playerId;
4731
4731
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4744,166 +4744,166 @@
4744
4744
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4745
4745
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4746
4746
  };
4747
- protoOf(PlayerConnectionInteractorImpl).sab = function (playerId, newConnectionState, previousConnectionState) {
4747
+ protoOf(PlayerConnectionInteractorImpl).tab = function (playerId, newConnectionState, previousConnectionState) {
4748
4748
  var tmp = System_instance.dk();
4749
4749
  Companion_getInstance();
4750
4750
  // Inline function 'kotlin.time.Companion.milliseconds' call
4751
- var this_0 = this.tab_1.waitForPlayerToReconnectTimeOutMillis;
4751
+ var this_0 = this.uab_1.waitForPlayerToReconnectTimeOutMillis;
4752
4752
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4753
4753
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4754
4754
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4755
4755
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4756
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.tab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4756
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.uab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4757
4757
  };
4758
4758
  function UpdateServerConfigAction(serverConfig) {
4759
- this.yab_1 = serverConfig;
4759
+ this.zab_1 = serverConfig;
4760
4760
  }
4761
4761
  protoOf(UpdateServerConfigAction).toString = function () {
4762
- return 'UpdateServerConfigAction(serverConfig=' + this.yab_1.toString() + ')';
4762
+ return 'UpdateServerConfigAction(serverConfig=' + this.zab_1.toString() + ')';
4763
4763
  };
4764
4764
  protoOf(UpdateServerConfigAction).hashCode = function () {
4765
- return this.yab_1.hashCode();
4765
+ return this.zab_1.hashCode();
4766
4766
  };
4767
4767
  protoOf(UpdateServerConfigAction).equals = function (other) {
4768
4768
  if (this === other)
4769
4769
  return true;
4770
4770
  if (!(other instanceof UpdateServerConfigAction))
4771
4771
  return false;
4772
- if (!this.yab_1.equals(other.yab_1))
4772
+ if (!this.zab_1.equals(other.zab_1))
4773
4773
  return false;
4774
4774
  return true;
4775
4775
  };
4776
4776
  function SpectatorsAction() {
4777
4777
  }
4778
4778
  function AddSpectatorsAction(spectators) {
4779
- this.zab_1 = spectators;
4779
+ this.aac_1 = spectators;
4780
4780
  }
4781
4781
  protoOf(AddSpectatorsAction).toString = function () {
4782
- return 'AddSpectatorsAction(spectators=' + toString(this.zab_1) + ')';
4782
+ return 'AddSpectatorsAction(spectators=' + toString(this.aac_1) + ')';
4783
4783
  };
4784
4784
  protoOf(AddSpectatorsAction).hashCode = function () {
4785
- return hashCode(this.zab_1);
4785
+ return hashCode(this.aac_1);
4786
4786
  };
4787
4787
  protoOf(AddSpectatorsAction).equals = function (other) {
4788
4788
  if (this === other)
4789
4789
  return true;
4790
4790
  if (!(other instanceof AddSpectatorsAction))
4791
4791
  return false;
4792
- if (!equals(this.zab_1, other.zab_1))
4792
+ if (!equals(this.aac_1, other.aac_1))
4793
4793
  return false;
4794
4794
  return true;
4795
4795
  };
4796
4796
  function RemoveSpectatorsAction(spectators) {
4797
- this.aac_1 = spectators;
4797
+ this.bac_1 = spectators;
4798
4798
  }
4799
4799
  protoOf(RemoveSpectatorsAction).toString = function () {
4800
- return 'RemoveSpectatorsAction(spectators=' + toString(this.aac_1) + ')';
4800
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.bac_1) + ')';
4801
4801
  };
4802
4802
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4803
- return hashCode(this.aac_1);
4803
+ return hashCode(this.bac_1);
4804
4804
  };
4805
4805
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4806
4806
  if (this === other)
4807
4807
  return true;
4808
4808
  if (!(other instanceof RemoveSpectatorsAction))
4809
4809
  return false;
4810
- if (!equals(this.aac_1, other.aac_1))
4810
+ if (!equals(this.bac_1, other.bac_1))
4811
4811
  return false;
4812
4812
  return true;
4813
4813
  };
4814
4814
  function _get_asyncProvider__jbpyhw($this) {
4815
- var tmp0 = $this.gac_1;
4815
+ var tmp0 = $this.hac_1;
4816
4816
  var tmp = KProperty1;
4817
4817
  // Inline function 'kotlin.getValue' call
4818
4818
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4819
4819
  return tmp0.x();
4820
4820
  }
4821
4821
  function _get_logger__rkp4sl($this) {
4822
- var tmp0 = $this.hac_1;
4822
+ var tmp0 = $this.iac_1;
4823
4823
  var tmp = KProperty1;
4824
4824
  // Inline function 'kotlin.getValue' call
4825
4825
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4826
4826
  return tmp0.x();
4827
4827
  }
4828
4828
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4829
- var tmp0 = $this.iac_1;
4829
+ var tmp0 = $this.jac_1;
4830
4830
  var tmp = KProperty1;
4831
4831
  // Inline function 'kotlin.getValue' call
4832
4832
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4833
4833
  return tmp0.x();
4834
4834
  }
4835
4835
  function _get_lastCardInteractor__h6lq3w($this) {
4836
- var tmp0 = $this.jac_1;
4836
+ var tmp0 = $this.kac_1;
4837
4837
  var tmp = KProperty1;
4838
4838
  // Inline function 'kotlin.getValue' call
4839
4839
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4840
4840
  return tmp0.x();
4841
4841
  }
4842
4842
  function _get_serverConfig__rk2g06($this) {
4843
- var tmp0 = $this.kac_1;
4843
+ var tmp0 = $this.lac_1;
4844
4844
  var tmp = KProperty1;
4845
4845
  // Inline function 'kotlin.getValue' call
4846
4846
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4847
4847
  return tmp0.x();
4848
4848
  }
4849
4849
  function _get_logicConfig__52ww9d($this) {
4850
- var tmp0 = $this.lac_1;
4850
+ var tmp0 = $this.mac_1;
4851
4851
  var tmp = KProperty1;
4852
4852
  // Inline function 'kotlin.getValue' call
4853
4853
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4854
4854
  return tmp0.x();
4855
4855
  }
4856
4856
  function _get_idsProvider__fnfajc_0($this) {
4857
- var tmp0 = $this.mac_1;
4857
+ var tmp0 = $this.nac_1;
4858
4858
  var tmp = KProperty1;
4859
4859
  // Inline function 'kotlin.getValue' call
4860
4860
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4861
4861
  return tmp0.x();
4862
4862
  }
4863
4863
  function _get_botConfig__cpaxzc($this) {
4864
- var tmp0 = $this.nac_1;
4864
+ var tmp0 = $this.oac_1;
4865
4865
  var tmp = KProperty1;
4866
4866
  // Inline function 'kotlin.getValue' call
4867
4867
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4868
4868
  return tmp0.x();
4869
4869
  }
4870
4870
  function _get_scenePositionProvider__kn0n1n($this) {
4871
- var tmp0 = $this.oac_1;
4871
+ var tmp0 = $this.pac_1;
4872
4872
  var tmp = KProperty1;
4873
4873
  // Inline function 'kotlin.getValue' call
4874
4874
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4875
4875
  return tmp0.x();
4876
4876
  }
4877
4877
  function _get_toClientEventsObserver__6rp51y_0($this) {
4878
- var tmp0 = $this.pac_1;
4878
+ var tmp0 = $this.qac_1;
4879
4879
  var tmp = KProperty1;
4880
4880
  // Inline function 'kotlin.getValue' call
4881
4881
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4882
4882
  return tmp0.x();
4883
4883
  }
4884
4884
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4885
- var tmp0 = $this.qac_1;
4885
+ var tmp0 = $this.rac_1;
4886
4886
  var tmp = KProperty1;
4887
4887
  // Inline function 'kotlin.getValue' call
4888
4888
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4889
4889
  return tmp0.x();
4890
4890
  }
4891
4891
  function _get_dealerConfig__183ci8($this) {
4892
- var tmp0 = $this.rac_1;
4892
+ var tmp0 = $this.sac_1;
4893
4893
  var tmp = KProperty1;
4894
4894
  // Inline function 'kotlin.getValue' call
4895
4895
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4896
4896
  return tmp0.x();
4897
4897
  }
4898
4898
  function _get_poolProvider__tqti6a($this) {
4899
- var tmp0 = $this.sac_1;
4899
+ var tmp0 = $this.tac_1;
4900
4900
  var tmp = KProperty1;
4901
4901
  // Inline function 'kotlin.getValue' call
4902
4902
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4903
4903
  return tmp0.x();
4904
4904
  }
4905
4905
  function _get_cardsDealerProvider__bekjpg($this) {
4906
- var tmp0 = $this.tac_1;
4906
+ var tmp0 = $this.uac_1;
4907
4907
  var tmp = KProperty1;
4908
4908
  // Inline function 'kotlin.getValue' call
4909
4909
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5067,11 +5067,11 @@
5067
5067
  tmp = fileLoggerStoreContract;
5068
5068
  }
5069
5069
  fileLoggerStoreContract = tmp;
5070
- this.bac_1 = validationStoreContract;
5071
- this.cac_1 = timersStoreContract;
5072
- this.dac_1 = botGameStoreContract;
5073
- this.eac_1 = gameMechanicStoreContract;
5074
- this.fac_1 = fileLoggerStoreContract;
5070
+ this.cac_1 = validationStoreContract;
5071
+ this.dac_1 = timersStoreContract;
5072
+ this.eac_1 = botGameStoreContract;
5073
+ this.fac_1 = gameMechanicStoreContract;
5074
+ this.gac_1 = fileLoggerStoreContract;
5075
5075
  var tmp_0 = this;
5076
5076
  // Inline function 'org.kodein.di.instance' call
5077
5077
  // Inline function 'org.kodein.type.generic' call
@@ -5079,7 +5079,7 @@
5079
5079
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5080
5080
  var tmp_2 = Instance(di, tmp$ret$0, null);
5081
5081
  var tmp_3 = KProperty1;
5082
- tmp_0.gac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5082
+ tmp_0.hac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5083
5083
  var tmp_4 = this;
5084
5084
  // Inline function 'org.kodein.di.instance' call
5085
5085
  // Inline function 'org.kodein.type.generic' call
@@ -5087,7 +5087,7 @@
5087
5087
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5088
5088
  var tmp_6 = Instance(di, tmp$ret$2, null);
5089
5089
  var tmp_7 = KProperty1;
5090
- tmp_4.hac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5090
+ tmp_4.iac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5091
5091
  var tmp_8 = this;
5092
5092
  // Inline function 'org.kodein.di.instance' call
5093
5093
  // Inline function 'org.kodein.type.generic' call
@@ -5095,7 +5095,7 @@
5095
5095
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5096
5096
  var tmp_10 = Instance(di, tmp$ret$4, null);
5097
5097
  var tmp_11 = KProperty1;
5098
- tmp_8.iac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5098
+ tmp_8.jac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5099
5099
  var tmp_12 = this;
5100
5100
  // Inline function 'org.kodein.di.instance' call
5101
5101
  // Inline function 'org.kodein.type.generic' call
@@ -5103,7 +5103,7 @@
5103
5103
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5104
5104
  var tmp_14 = Instance(di, tmp$ret$6, null);
5105
5105
  var tmp_15 = KProperty1;
5106
- tmp_12.jac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5106
+ tmp_12.kac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5107
5107
  var tmp_16 = this;
5108
5108
  // Inline function 'org.kodein.di.instance' call
5109
5109
  // Inline function 'org.kodein.type.generic' call
@@ -5111,7 +5111,7 @@
5111
5111
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5112
5112
  var tmp_18 = Instance(di, tmp$ret$8, null);
5113
5113
  var tmp_19 = KProperty1;
5114
- tmp_16.kac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5114
+ tmp_16.lac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5115
5115
  var tmp_20 = this;
5116
5116
  // Inline function 'org.kodein.di.instance' call
5117
5117
  // Inline function 'org.kodein.type.generic' call
@@ -5119,7 +5119,7 @@
5119
5119
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5120
5120
  var tmp_22 = Instance(di, tmp$ret$10, null);
5121
5121
  var tmp_23 = KProperty1;
5122
- tmp_20.lac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5122
+ tmp_20.mac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5123
5123
  var tmp_24 = this;
5124
5124
  // Inline function 'org.kodein.di.instance' call
5125
5125
  // Inline function 'org.kodein.type.generic' call
@@ -5127,7 +5127,7 @@
5127
5127
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5128
5128
  var tmp_26 = Instance(di, tmp$ret$12, null);
5129
5129
  var tmp_27 = KProperty1;
5130
- tmp_24.mac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5130
+ tmp_24.nac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5131
5131
  var tmp_28 = this;
5132
5132
  // Inline function 'org.kodein.di.instance' call
5133
5133
  // Inline function 'org.kodein.type.generic' call
@@ -5135,7 +5135,7 @@
5135
5135
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5136
5136
  var tmp_30 = Instance(di, tmp$ret$14, null);
5137
5137
  var tmp_31 = KProperty1;
5138
- tmp_28.nac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5138
+ tmp_28.oac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5139
5139
  var tmp_32 = this;
5140
5140
  // Inline function 'org.kodein.di.instance' call
5141
5141
  // Inline function 'org.kodein.type.generic' call
@@ -5143,7 +5143,7 @@
5143
5143
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5144
5144
  var tmp_34 = Instance(di, tmp$ret$16, null);
5145
5145
  var tmp_35 = KProperty1;
5146
- tmp_32.oac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5146
+ tmp_32.pac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5147
5147
  var tmp_36 = this;
5148
5148
  // Inline function 'org.kodein.di.instance' call
5149
5149
  // Inline function 'org.kodein.type.generic' call
@@ -5151,7 +5151,7 @@
5151
5151
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5152
5152
  var tmp_38 = Instance(di, tmp$ret$18, null);
5153
5153
  var tmp_39 = KProperty1;
5154
- tmp_36.pac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5154
+ tmp_36.qac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5155
5155
  var tmp_40 = this;
5156
5156
  // Inline function 'org.kodein.di.instance' call
5157
5157
  // Inline function 'org.kodein.type.generic' call
@@ -5159,7 +5159,7 @@
5159
5159
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5160
5160
  var tmp_42 = Instance(di, tmp$ret$20, null);
5161
5161
  var tmp_43 = KProperty1;
5162
- tmp_40.qac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5162
+ tmp_40.rac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5163
5163
  var tmp_44 = this;
5164
5164
  // Inline function 'org.kodein.di.instance' call
5165
5165
  // Inline function 'org.kodein.type.generic' call
@@ -5167,7 +5167,7 @@
5167
5167
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5168
5168
  var tmp_46 = Instance(di, tmp$ret$22, null);
5169
5169
  var tmp_47 = KProperty1;
5170
- tmp_44.rac_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5170
+ tmp_44.sac_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5171
5171
  var tmp_48 = this;
5172
5172
  // Inline function 'org.kodein.di.instance' call
5173
5173
  // Inline function 'org.kodein.type.generic' call
@@ -5175,7 +5175,7 @@
5175
5175
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5176
5176
  var tmp_50 = Instance(di, tmp$ret$24, null);
5177
5177
  var tmp_51 = KProperty1;
5178
- tmp_48.sac_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5178
+ tmp_48.tac_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5179
5179
  var tmp_52 = this;
5180
5180
  // Inline function 'org.kodein.di.instance' call
5181
5181
  // Inline function 'org.kodein.type.generic' call
@@ -5183,20 +5183,20 @@
5183
5183
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5184
5184
  var tmp_54 = Instance(di, tmp$ret$26, null);
5185
5185
  var tmp_55 = KProperty1;
5186
- tmp_52.tac_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5186
+ tmp_52.uac_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5187
5187
  }
5188
- protoOf(ServerGameStoreContract).e98 = function () {
5189
- return plus(plus(plus(plus(plus(this.bac_1.e98(), this.eac_1.e98()), this.cac_1.e98()), this.dac_1.e98()), this.fac_1.e98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5190
- };
5191
5188
  protoOf(ServerGameStoreContract).f98 = function () {
5192
- var tmp = this.bac_1.f98();
5189
+ return plus(plus(plus(plus(plus(this.cac_1.f98(), this.fac_1.f98()), this.dac_1.f98()), this.eac_1.f98()), this.gac_1.f98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5190
+ };
5191
+ protoOf(ServerGameStoreContract).g98 = function () {
5192
+ var tmp = this.cac_1.g98();
5193
5193
  var tmp_0;
5194
5194
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5195
5195
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5196
5196
  } else {
5197
5197
  tmp_0 = null;
5198
5198
  }
5199
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.eac_1.f98()), this.cac_1.f98()), this.dac_1.f98()), this.fac_1.f98());
5199
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fac_1.g98()), this.dac_1.g98()), this.eac_1.g98()), this.gac_1.g98());
5200
5200
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5201
5201
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5202
5202
  var tmp_4;
@@ -5205,7 +5205,7 @@
5205
5205
  } else {
5206
5206
  tmp_4 = null;
5207
5207
  }
5208
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l9a(), finishingGameWhenCantStartNewMiddleware()]));
5208
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m9a(), finishingGameWhenCantStartNewMiddleware()]));
5209
5209
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5210
5210
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5211
5211
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5256,7 +5256,7 @@
5256
5256
  return this.y6h(store, next, action);
5257
5257
  };
5258
5258
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5259
- this.wac_1 = this$0;
5259
+ this.xac_1 = this$0;
5260
5260
  }
5261
5261
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5262
5262
  return action instanceof MechanicAction;
@@ -5267,11 +5267,11 @@
5267
5267
  // Inline function 'kotlin.with' call
5268
5268
  var tmp;
5269
5269
  if (action_0 instanceof StartGameMechanicAction) {
5270
- var tmp0 = this.wac_1;
5271
- var tmp2 = action_0.l94_1;
5272
- var tmp4 = action_0.n94_1;
5270
+ var tmp0 = this.xac_1;
5271
+ var tmp2 = action_0.m94_1;
5272
+ var tmp4 = action_0.o94_1;
5273
5273
  // Inline function 'kotlin.collections.map' call
5274
- var this_0 = action_0.o94_1;
5274
+ var this_0 = action_0.p94_1;
5275
5275
  // Inline function 'kotlin.collections.mapTo' call
5276
5276
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5277
5277
  var _iterator__ex2g4s = this_0.l();
@@ -5307,7 +5307,7 @@
5307
5307
  var _iterator__ex2g4s_2 = destination_1.l();
5308
5308
  while (_iterator__ex2g4s_2.m()) {
5309
5309
  var element_0 = _iterator__ex2g4s_2.n();
5310
- var tmp0_aid = tmp0.vac_1.h6e();
5310
+ var tmp0_aid = tmp0.wac_1.h6e();
5311
5311
  // Inline function 'kotlin.collections.map' call
5312
5312
  // Inline function 'kotlin.collections.mapTo' call
5313
5313
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5329,15 +5329,15 @@
5329
5329
  tmp = destination_2;
5330
5330
  } else {
5331
5331
  if (action_0 instanceof StartNewGameMechanicAction) {
5332
- var tmp0_0 = this.wac_1;
5332
+ var tmp0_0 = this.xac_1;
5333
5333
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5334
5334
  var table = state.c6s();
5335
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.vac_1.h6e(), table.id, null);
5335
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.wac_1.h6e(), table.id, null);
5336
5336
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5337
5337
  tmp = listOfNotNull(tmp$ret$21);
5338
5338
  } else {
5339
5339
  if (action_0 instanceof ContinueGameMechanicAction) {
5340
- var tmp0_1 = this.wac_1;
5340
+ var tmp0_1 = this.xac_1;
5341
5341
  var tmp2_0 = action_0.table.id;
5342
5342
  var tmp4_0 = action_0.gameCreatorPlayerId;
5343
5343
  // Inline function 'kotlin.collections.map' call
@@ -5377,7 +5377,7 @@
5377
5377
  var _iterator__ex2g4s_7 = destination_6.l();
5378
5378
  while (_iterator__ex2g4s_7.m()) {
5379
5379
  var element_2 = _iterator__ex2g4s_7.n();
5380
- var tmp0_aid_0 = tmp0_1.vac_1.h6e();
5380
+ var tmp0_aid_0 = tmp0_1.wac_1.h6e();
5381
5381
  // Inline function 'kotlin.collections.map' call
5382
5382
  // Inline function 'kotlin.collections.mapTo' call
5383
5383
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5399,39 +5399,39 @@
5399
5399
  tmp = destination_7;
5400
5400
  } else {
5401
5401
  if (action_0 instanceof FinishingGameMechanicAction) {
5402
- var tmp0_2 = this.wac_1;
5402
+ var tmp0_2 = this.xac_1;
5403
5403
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5404
5404
  var table_0 = state.c6s();
5405
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.vac_1.h6e(), table_0.id, null);
5405
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.wac_1.h6e(), table_0.id, null);
5406
5406
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5407
5407
  tmp = listOfNotNull(tmp$ret$44);
5408
5408
  } else {
5409
5409
  if (action_0 instanceof FinishGameMechanicAction) {
5410
- var tmp0_3 = this.wac_1;
5410
+ var tmp0_3 = this.xac_1;
5411
5411
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5412
5412
  var table_1 = state.c6s();
5413
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.vac_1.h6e(), table_1.id, null);
5413
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.wac_1.h6e(), table_1.id, null);
5414
5414
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5415
5415
  tmp = listOfNotNull(tmp$ret$46);
5416
5416
  } else {
5417
5417
  if (action_0 instanceof RestartGameMechanicAction) {
5418
- var tmp0_4 = this.wac_1;
5418
+ var tmp0_4 = this.xac_1;
5419
5419
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5420
5420
  var table_2 = state.c6s();
5421
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.vac_1.h6e(), table_2.id, null);
5421
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.wac_1.h6e(), table_2.id, null);
5422
5422
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5423
5423
  tmp = listOfNotNull(tmp$ret$48);
5424
5424
  } else {
5425
5425
  if (action_0 instanceof ErrorAction) {
5426
- var tmp0_5 = this.wac_1;
5426
+ var tmp0_5 = this.xac_1;
5427
5427
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5428
5428
  var table_3 = state.c6s();
5429
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.vac_1.h6e(), table_3.id, null);
5429
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.wac_1.h6e(), table_3.id, null);
5430
5430
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5431
5431
  tmp = listOfNotNull(tmp$ret$50);
5432
5432
  } else {
5433
5433
  if (action_0 instanceof SceneMechanicAction) {
5434
- var tmp0_6 = this.wac_1;
5434
+ var tmp0_6 = this.xac_1;
5435
5435
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5436
5436
  var table_4 = state.c6s();
5437
5437
  var tmp2_1 = table_4.id;
@@ -5464,7 +5464,7 @@
5464
5464
  var _iterator__ex2g4s_11 = destination_10.l();
5465
5465
  while (_iterator__ex2g4s_11.m()) {
5466
5466
  var element_4 = _iterator__ex2g4s_11.n();
5467
- var tmp0_aid_1 = tmp0_6.vac_1.h6e();
5467
+ var tmp0_aid_1 = tmp0_6.wac_1.h6e();
5468
5468
  // Inline function 'kotlin.collections.map' call
5469
5469
  // Inline function 'kotlin.collections.mapTo' call
5470
5470
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5486,7 +5486,7 @@
5486
5486
  tmp = destination_11;
5487
5487
  } else {
5488
5488
  if (action_0 instanceof SceneActMechanicAction) {
5489
- var tmp0_7 = this.wac_1;
5489
+ var tmp0_7 = this.xac_1;
5490
5490
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5491
5491
  var table_5 = state.c6s();
5492
5492
  var tmp2_2 = table_5.id;
@@ -5519,7 +5519,7 @@
5519
5519
  var _iterator__ex2g4s_15 = destination_14.l();
5520
5520
  while (_iterator__ex2g4s_15.m()) {
5521
5521
  var element_6 = _iterator__ex2g4s_15.n();
5522
- var tmp0_aid_2 = tmp0_7.vac_1.h6e();
5522
+ var tmp0_aid_2 = tmp0_7.wac_1.h6e();
5523
5523
  // Inline function 'kotlin.collections.map' call
5524
5524
  // Inline function 'kotlin.collections.mapTo' call
5525
5525
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5541,7 +5541,7 @@
5541
5541
  tmp = destination_15;
5542
5542
  } else {
5543
5543
  if (action_0 instanceof TeamsDataMechanicAction) {
5544
- var tmp0_8 = this.wac_1;
5544
+ var tmp0_8 = this.xac_1;
5545
5545
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5546
5546
  var table_6 = state.c6s();
5547
5547
  var tmp2_3 = table_6.id;
@@ -5574,7 +5574,7 @@
5574
5574
  var _iterator__ex2g4s_19 = destination_18.l();
5575
5575
  while (_iterator__ex2g4s_19.m()) {
5576
5576
  var element_8 = _iterator__ex2g4s_19.n();
5577
- var tmp0_aid_3 = tmp0_8.vac_1.h6e();
5577
+ var tmp0_aid_3 = tmp0_8.wac_1.h6e();
5578
5578
  // Inline function 'kotlin.collections.map' call
5579
5579
  // Inline function 'kotlin.collections.mapTo' call
5580
5580
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5586,7 +5586,7 @@
5586
5586
  }
5587
5587
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5588
5588
  var tmp_0;
5589
- if (this.wac_1.uac_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.d7h_1).p6v_1.a70_1) {
5589
+ if (this.xac_1.vac_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.d7h_1).p6v_1.a70_1) {
5590
5590
  tmp_0 = null;
5591
5591
  } else {
5592
5592
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5602,81 +5602,81 @@
5602
5602
  tmp = destination_19;
5603
5603
  } else {
5604
5604
  if (action_0 instanceof PlayerReadyMechanicAction) {
5605
- var tmp0_9 = this.wac_1;
5605
+ var tmp0_9 = this.xac_1;
5606
5606
  var tmp2_4 = state.c6s();
5607
5607
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5608
- var exceptPlayerId = this.wac_1.uac_1.supportBackwardActions ? action_0.e95_1 : null;
5609
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.vac_1.h6e(), tmp2_4.id, exceptPlayerId);
5608
+ var exceptPlayerId = this.xac_1.vac_1.supportBackwardActions ? action_0.f95_1 : null;
5609
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wac_1.h6e(), tmp2_4.id, exceptPlayerId);
5610
5610
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5611
5611
  tmp = listOfNotNull(tmp$ret$109);
5612
5612
  } else {
5613
5613
  if (action_0 instanceof SuitChoiceMechanicAction) {
5614
- var tmp0_10 = this.wac_1;
5614
+ var tmp0_10 = this.xac_1;
5615
5615
  var tmp2_5 = state.c6s();
5616
5616
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5617
- var exceptPlayerId_0 = this.wac_1.uac_1.supportBackwardActions ? action_0.m90_1 : null;
5618
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.vac_1.h6e(), tmp2_5.id, exceptPlayerId_0);
5617
+ var exceptPlayerId_0 = this.xac_1.vac_1.supportBackwardActions ? action_0.n90_1 : null;
5618
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.wac_1.h6e(), tmp2_5.id, exceptPlayerId_0);
5619
5619
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5620
5620
  tmp = listOfNotNull(tmp$ret$111);
5621
5621
  } else {
5622
5622
  if (action_0 instanceof TrumpMechanicAction) {
5623
- var tmp0_11 = this.wac_1;
5623
+ var tmp0_11 = this.xac_1;
5624
5624
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5625
5625
  var table_7 = state.c6s();
5626
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.vac_1.h6e(), table_7.id, null);
5626
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.wac_1.h6e(), table_7.id, null);
5627
5627
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5628
5628
  tmp = listOfNotNull(tmp$ret$113);
5629
5629
  } else {
5630
5630
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5631
- var tmp0_12 = this.wac_1;
5631
+ var tmp0_12 = this.xac_1;
5632
5632
  var tmp2_6 = state.c6s();
5633
5633
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5634
- var exceptPlayerId_1 = this.wac_1.uac_1.supportBackwardActions ? action_0.k95_1 : null;
5635
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.vac_1.h6e(), tmp2_6.id, exceptPlayerId_1);
5634
+ var exceptPlayerId_1 = this.xac_1.vac_1.supportBackwardActions ? action_0.l95_1 : null;
5635
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wac_1.h6e(), tmp2_6.id, exceptPlayerId_1);
5636
5636
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5637
5637
  tmp = listOfNotNull(tmp$ret$115);
5638
5638
  } else {
5639
5639
  if (action_0 instanceof PutCardMechanicAction) {
5640
- var tmp0_13 = this.wac_1;
5640
+ var tmp0_13 = this.xac_1;
5641
5641
  var tmp2_7 = state.c6s();
5642
5642
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5643
- var exceptPlayerId_2 = this.wac_1.uac_1.supportBackwardActions ? action_0.s90_1 : null;
5644
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.vac_1.h6e(), tmp2_7.id, exceptPlayerId_2);
5643
+ var exceptPlayerId_2 = this.xac_1.vac_1.supportBackwardActions ? action_0.t90_1 : null;
5644
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.wac_1.h6e(), tmp2_7.id, exceptPlayerId_2);
5645
5645
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5646
5646
  tmp = listOfNotNull(tmp$ret$117);
5647
5647
  } else {
5648
5648
  if (action_0 instanceof PickUpBribeMechanicAction) {
5649
- var tmp0_14 = this.wac_1;
5649
+ var tmp0_14 = this.xac_1;
5650
5650
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5651
5651
  var table_8 = state.c6s();
5652
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.vac_1.h6e(), table_8.id, null);
5652
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.wac_1.h6e(), table_8.id, null);
5653
5653
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5654
5654
  tmp = listOfNotNull(tmp$ret$119);
5655
5655
  } else {
5656
5656
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5657
- var tmp0_15 = this.wac_1;
5657
+ var tmp0_15 = this.xac_1;
5658
5658
  var tmp2_8 = state.c6s();
5659
5659
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5660
- var exceptPlayerId_3 = this.wac_1.uac_1.supportBackwardActions ? action_0.m95_1 : null;
5661
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.vac_1.h6e(), tmp2_8.id, exceptPlayerId_3);
5660
+ var exceptPlayerId_3 = this.xac_1.vac_1.supportBackwardActions ? action_0.n95_1 : null;
5661
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wac_1.h6e(), tmp2_8.id, exceptPlayerId_3);
5662
5662
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5663
5663
  tmp = listOfNotNull(tmp$ret$121);
5664
5664
  } else {
5665
5665
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5666
- var tmp0_16 = this.wac_1;
5666
+ var tmp0_16 = this.xac_1;
5667
5667
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5668
5668
  var table_9 = state.c6s();
5669
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.vac_1.h6e(), table_9.id, null);
5669
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.wac_1.h6e(), table_9.id, null);
5670
5670
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5671
5671
  tmp = listOfNotNull(tmp$ret$123);
5672
5672
  } else {
5673
5673
  if (action_0 instanceof MessageMechanicAction) {
5674
5674
  var message = action_0.message;
5675
- var tmp0_17 = this.wac_1;
5675
+ var tmp0_17 = this.xac_1;
5676
5676
  var tmp2_9 = state.c6s();
5677
5677
  var tmp_1;
5678
5678
  var tmp_2;
5679
- if (this.wac_1.uac_1.supportBackwardActions) {
5679
+ if (this.xac_1.vac_1.supportBackwardActions) {
5680
5680
  tmp_2 = isInterface(message, UserMessage);
5681
5681
  } else {
5682
5682
  tmp_2 = false;
@@ -5688,16 +5688,16 @@
5688
5688
  }
5689
5689
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5690
5690
  var exceptPlayerId_4 = tmp_1;
5691
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.vac_1.h6e(), tmp2_9.id, exceptPlayerId_4);
5691
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.wac_1.h6e(), tmp2_9.id, exceptPlayerId_4);
5692
5692
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5693
5693
  tmp = listOfNotNull(tmp$ret$125);
5694
5694
  } else {
5695
5695
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5696
- var tmp0_18 = this.wac_1;
5696
+ var tmp0_18 = this.xac_1;
5697
5697
  var tmp2_10 = state.c6s();
5698
5698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5699
5699
  var exceptPlayerId_5 = action_0.playerId;
5700
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.vac_1.h6e(), tmp2_10.id, exceptPlayerId_5);
5700
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.wac_1.h6e(), tmp2_10.id, exceptPlayerId_5);
5701
5701
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5702
5702
  tmp = listOfNotNull(tmp$ret$127);
5703
5703
  } else {
@@ -5735,10 +5735,10 @@
5735
5735
  return this.y6h(store, next, action);
5736
5736
  };
5737
5737
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5738
- this.uac_1 = logicConfig;
5739
- this.vac_1 = idsProvider;
5738
+ this.vac_1 = logicConfig;
5739
+ this.wac_1 = idsProvider;
5740
5740
  }
5741
- protoOf(ServerMapMechanicToClientActionMiddleware).l9a = function () {
5741
+ protoOf(ServerMapMechanicToClientActionMiddleware).m9a = function () {
5742
5742
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5743
5743
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5744
5744
  };
@@ -5747,8 +5747,8 @@
5747
5747
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5748
5748
  }
5749
5749
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5750
- this.xac_1 = $logger;
5751
- this.yac_1 = $playerConnectionInteractor;
5750
+ this.yac_1 = $logger;
5751
+ this.zac_1 = $playerConnectionInteractor;
5752
5752
  }
5753
5753
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5754
5754
  return action instanceof PlayerConnectionUpdateAction;
@@ -5761,13 +5761,13 @@
5761
5761
  if (!get_isCreated(state)) {
5762
5762
  break $l$block_1;
5763
5763
  }
5764
- var player = getPlayer(state.c6s().players, tmp4.u93_1);
5765
- if (tmp4.t93_1.isVisibleDisconnectedReason) {
5764
+ var player = getPlayer(state.c6s().players, tmp4.v93_1);
5765
+ if (tmp4.u93_1.isVisibleDisconnectedReason) {
5766
5766
  if (player.n6v_1.d69().n67_1.isDisconnecting) {
5767
5767
  break $l$block_1;
5768
5768
  }
5769
5769
  if (player.n6v_1.d69().n67_1.isLeftPermanently) {
5770
- this.xac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5770
+ this.yac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5771
5771
  break $l$block_1;
5772
5772
  }
5773
5773
  }
@@ -5790,7 +5790,7 @@
5790
5790
  var _iterator__ex2g4s_0 = destination.l();
5791
5791
  while (_iterator__ex2g4s_0.m()) {
5792
5792
  var element_0 = _iterator__ex2g4s_0.n();
5793
- if (element_0.zac_1 === tmp4.u93_1) {
5793
+ if (element_0.aad_1 === tmp4.v93_1) {
5794
5794
  if (found) {
5795
5795
  tmp$ret$4 = null;
5796
5796
  break $l$block_3;
@@ -5809,7 +5809,7 @@
5809
5809
  if (!(reconnectionTimerTag == null)) {
5810
5810
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5811
5811
  }
5812
- var actions = this.yac_1.rab(tmp4.t93_1, player.n6v_1.d69().n67_1, player, store.state.c6s(), tmp4.v93_1);
5812
+ var actions = this.zac_1.sab(tmp4.u93_1, player.n6v_1.d69().n67_1, player, store.state.c6s(), tmp4.w93_1);
5813
5813
  // Inline function 'kotlin.collections.forEach' call
5814
5814
  var _iterator__ex2g4s_1 = actions.l();
5815
5815
  while (_iterator__ex2g4s_1.m()) {
@@ -5826,17 +5826,17 @@
5826
5826
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5827
5827
  }
5828
5828
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5829
- this.zac_1 = playerId;
5830
- this.aad_1 = state;
5831
- this.bad_1 = previousState;
5829
+ this.aad_1 = playerId;
5830
+ this.bad_1 = state;
5831
+ this.cad_1 = previousState;
5832
5832
  }
5833
5833
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5834
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zac_1 + ', state=' + this.aad_1.toString() + ', previousState=' + this.bad_1.toString() + ')';
5834
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.aad_1 + ', state=' + this.bad_1.toString() + ', previousState=' + this.cad_1.toString() + ')';
5835
5835
  };
5836
5836
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5837
- var result = getStringHashCode(this.zac_1);
5838
- result = imul(result, 31) + this.aad_1.hashCode() | 0;
5837
+ var result = getStringHashCode(this.aad_1);
5839
5838
  result = imul(result, 31) + this.bad_1.hashCode() | 0;
5839
+ result = imul(result, 31) + this.cad_1.hashCode() | 0;
5840
5840
  return result;
5841
5841
  };
5842
5842
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5844,16 +5844,16 @@
5844
5844
  return true;
5845
5845
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5846
5846
  return false;
5847
- if (!(this.zac_1 === other.zac_1))
5848
- return false;
5849
- if (!this.aad_1.equals(other.aad_1))
5847
+ if (!(this.aad_1 === other.aad_1))
5850
5848
  return false;
5851
5849
  if (!this.bad_1.equals(other.bad_1))
5852
5850
  return false;
5851
+ if (!this.cad_1.equals(other.cad_1))
5852
+ return false;
5853
5853
  return true;
5854
5854
  };
5855
5855
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5856
- this.cad_1 = $playerConnectionInteractor;
5856
+ this.dad_1 = $playerConnectionInteractor;
5857
5857
  }
5858
5858
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5859
5859
  return action instanceof TimerTickAction;
@@ -5867,8 +5867,8 @@
5867
5867
  var timerTag = tmp4.f6g_1;
5868
5868
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5869
5869
  var state = store.state;
5870
- var player = getPlayer(state.c6s().players, timerTag.zac_1);
5871
- var actions = this.cad_1.rab(timerTag.aad_1, timerTag.bad_1, player, state.c6s(), true);
5870
+ var player = getPlayer(state.c6s().players, timerTag.aad_1);
5871
+ var actions = this.dad_1.sab(timerTag.bad_1, timerTag.cad_1, player, state.c6s(), true);
5872
5872
  // Inline function 'kotlin.collections.isNotEmpty' call
5873
5873
  if (!actions.r()) {
5874
5874
  // Inline function 'kotlin.collections.forEach' call
@@ -5890,7 +5890,7 @@
5890
5890
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5891
5891
  }
5892
5892
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5893
- this.dad_1 = $playerConnectionInteractor;
5893
+ this.ead_1 = $playerConnectionInteractor;
5894
5894
  }
5895
5895
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5896
5896
  return isInterface(action, FirstMechanicAction);
@@ -5918,7 +5918,7 @@
5918
5918
  var tmp1_previousConnectionState = element_0.n6v_1.d69().n67_1;
5919
5919
  var tmp2_playerId = element_0.playerId;
5920
5920
  // Inline function 'kotlin.collections.forEach' call
5921
- var _iterator__ex2g4s_1 = this.dad_1.sab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5921
+ var _iterator__ex2g4s_1 = this.ead_1.tab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5922
5922
  while (_iterator__ex2g4s_1.m()) {
5923
5923
  var element_1 = _iterator__ex2g4s_1.n();
5924
5924
  store.dispatch(element_1);
@@ -5933,8 +5933,8 @@
5933
5933
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5934
5934
  }
5935
5935
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5936
- this.mad_1 = $provider;
5937
- this.nad_1 = $action;
5936
+ this.nad_1 = $provider;
5937
+ this.oad_1 = $action;
5938
5938
  CoroutineImpl.call(this, resultContinuation);
5939
5939
  }
5940
5940
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -5955,7 +5955,7 @@
5955
5955
  case 0:
5956
5956
  this.t8_1 = 2;
5957
5957
  this.s8_1 = 1;
5958
- suspendResult = this.mad_1.la9(this.nad_1, this);
5958
+ suspendResult = this.nad_1.ma9(this.oad_1, this);
5959
5959
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5960
5960
  return suspendResult;
5961
5961
  }
@@ -5978,8 +5978,8 @@
5978
5978
  while (true);
5979
5979
  };
5980
5980
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
5981
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.mad_1, this.nad_1, completion);
5982
- i.oad_1 = $this$launchDefault;
5981
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.nad_1, this.oad_1, completion);
5982
+ i.pad_1 = $this$launchDefault;
5983
5983
  return i;
5984
5984
  };
5985
5985
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5991,15 +5991,15 @@
5991
5991
  return l;
5992
5992
  }
5993
5993
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5994
- this.pad_1 = $asyncProvider;
5995
- this.qad_1 = $provider;
5994
+ this.qad_1 = $asyncProvider;
5995
+ this.rad_1 = $provider;
5996
5996
  }
5997
5997
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5998
5998
  return action instanceof ToClientAction;
5999
5999
  };
6000
6000
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6h = function (store, next, action) {
6001
6001
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6002
- this.pad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qad_1, action_0, null));
6002
+ this.qad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.rad_1, action_0, null));
6003
6003
  next(action_0);
6004
6004
  };
6005
6005
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
@@ -6010,11 +6010,11 @@
6010
6010
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6011
6011
  }
6012
6012
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6013
- this.zad_1 = $store;
6014
- this.aae_1 = $timerTag;
6015
- this.bae_1 = $serverConfig;
6016
- this.cae_1 = $logger;
6017
- this.dae_1 = $action;
6013
+ this.aae_1 = $store;
6014
+ this.bae_1 = $timerTag;
6015
+ this.cae_1 = $serverConfig;
6016
+ this.dae_1 = $logger;
6017
+ this.eae_1 = $action;
6018
6018
  CoroutineImpl.call(this, resultContinuation);
6019
6019
  }
6020
6020
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6033,13 +6033,13 @@
6033
6033
  var tmp = this.s8_1;
6034
6034
  if (tmp === 0) {
6035
6035
  this.t8_1 = 1;
6036
- var table = this.zad_1.state.c6s();
6037
- var player = getPlayer(table.players, this.aae_1.z65());
6036
+ var table = this.aae_1.state.c6s();
6037
+ var player = getPlayer(table.players, this.bae_1.z65());
6038
6038
  var connectionState = player.n6v_1.d69().n67_1;
6039
6039
  var tmp_0;
6040
6040
  switch (connectionState.q2_1) {
6041
6041
  case 1:
6042
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.aae_1.h9h_1));
6042
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.bae_1.i9h_1));
6043
6043
  break;
6044
6044
  case 6:
6045
6045
  tmp_0 = emptyList();
@@ -6049,8 +6049,8 @@
6049
6049
  case 3:
6050
6050
  case 2:
6051
6051
  var tmp_1;
6052
- if (table.sceneInfo.k7g() && this.bae_1.closeIfBotsAtFinish) {
6053
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.aae_1.h9h_1);
6052
+ if (table.sceneInfo.k7g() && this.cae_1.closeIfBotsAtFinish) {
6053
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.bae_1.i9h_1);
6054
6054
  } else {
6055
6055
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6056
6056
  }
@@ -6059,7 +6059,7 @@
6059
6059
  break;
6060
6060
  case 0:
6061
6061
  case 7:
6062
- this.cae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.dae_1.toString()));
6062
+ this.dae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.eae_1.toString()));
6063
6063
  tmp_0 = emptyList();
6064
6064
  break;
6065
6065
  default:
@@ -6071,7 +6071,7 @@
6071
6071
  var _iterator__ex2g4s = actions.l();
6072
6072
  while (_iterator__ex2g4s.m()) {
6073
6073
  var element = _iterator__ex2g4s.n();
6074
- this.zad_1.dispatch(element);
6074
+ this.aae_1.dispatch(element);
6075
6075
  }
6076
6076
  }
6077
6077
  return Unit_instance;
@@ -6085,8 +6085,8 @@
6085
6085
  while (true);
6086
6086
  };
6087
6087
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6088
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.zad_1, this.aae_1, this.bae_1, this.cae_1, this.dae_1, completion);
6089
- i.eae_1 = $this$launchDefaultWithLock;
6088
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.aae_1, this.bae_1, this.cae_1, this.dae_1, this.eae_1, completion);
6089
+ i.fae_1 = $this$launchDefaultWithLock;
6090
6090
  return i;
6091
6091
  };
6092
6092
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6098,9 +6098,9 @@
6098
6098
  return l;
6099
6099
  }
6100
6100
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6101
- this.fae_1 = $asyncProvider;
6102
- this.gae_1 = $serverConfig;
6103
- this.hae_1 = $logger;
6101
+ this.gae_1 = $asyncProvider;
6102
+ this.hae_1 = $serverConfig;
6103
+ this.iae_1 = $logger;
6104
6104
  }
6105
6105
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6106
6106
  return action instanceof TimerTickAction;
@@ -6109,7 +6109,7 @@
6109
6109
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6110
6110
  var timerTag = action_0.f6g_1;
6111
6111
  if (timerTag instanceof PlayerTurnTimerTag) {
6112
- this.fae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.gae_1, this.hae_1, action_0, null));
6112
+ this.gae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.hae_1, this.iae_1, action_0, null));
6113
6113
  }
6114
6114
  next(action_0);
6115
6115
  };
@@ -6125,19 +6125,19 @@
6125
6125
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6126
6126
  return action instanceof UpdateServerConfigAction;
6127
6127
  };
6128
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6128
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r9j = function (state, action) {
6129
6129
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6130
- return state.m93(VOID, get_serverStatePayload_0(state).copy(action_0.yab_1));
6130
+ return state.n93(VOID, get_serverStatePayload_0(state).copy(action_0.zab_1));
6131
6131
  };
6132
6132
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6133
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6133
+ return this.r9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6134
6134
  };
6135
6135
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6136
6136
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6137
6137
  return _this__u8e3s4.metadata;
6138
6138
  }
6139
6139
  function Companion_5() {
6140
- this.iae_1 = 'ServerMechanicLifecycleReducer';
6140
+ this.jae_1 = 'ServerMechanicLifecycleReducer';
6141
6141
  }
6142
6142
  var Companion_instance_15;
6143
6143
  function Companion_getInstance_6() {
@@ -6151,7 +6151,7 @@
6151
6151
  tmp_0 = Companion_instance_4.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6152
6152
  } else {
6153
6153
  var tmp_1;
6154
- if (this$0.mae_1.waitForPlayerToConnectOnStart) {
6154
+ if (this$0.nae_1.waitForPlayerToConnectOnStart) {
6155
6155
  var tmp_2;
6156
6156
  if ($updatedServerPayload.connectedPlayers.u1(it.n66_1)) {
6157
6157
  tmp_2 = Companion_instance_4.s67(PlayerConnectionState_LIVE_getInstance());
@@ -6169,26 +6169,26 @@
6169
6169
  }
6170
6170
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6171
6171
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6172
- this.lae_1 = logger;
6173
- this.mae_1 = serverReduxConfig;
6172
+ this.mae_1 = logger;
6173
+ this.nae_1 = serverReduxConfig;
6174
6174
  }
6175
- protoOf(ServerMechanicLifecycleReducer).h9l = function (state, action) {
6176
- this.lae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6177
- var tableId = action.l94_1;
6175
+ protoOf(ServerMechanicLifecycleReducer).i9l = function (state, action) {
6176
+ this.mae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6177
+ var tableId = action.m94_1;
6178
6178
  var serverState = get_serverStatePayload_0(state);
6179
6179
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6180
6180
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6181
- var tmp0_$this = this.i9l_1;
6182
- var tmp1_version = action.m94_1;
6183
- var tmp2_config = action.k94_1;
6184
- var tmp3_users = action.o94_1;
6181
+ var tmp0_$this = this.j9l_1;
6182
+ var tmp1_version = action.n94_1;
6183
+ var tmp2_config = action.l94_1;
6184
+ var tmp3_users = action.p94_1;
6185
6185
  var tmp4_spectators = action.spectators;
6186
- var tmp5_gameCreatorPlayerId = action.n94_1;
6187
- var tmp7_tableOrNull = tmp0_$this.q9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6188
- return state.m93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6186
+ var tmp5_gameCreatorPlayerId = action.o94_1;
6187
+ var tmp7_tableOrNull = tmp0_$this.r9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6188
+ return state.n93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6189
6189
  };
6190
- protoOf(ServerMechanicLifecycleReducer).f9l = function (state, action) {
6191
- this.lae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6190
+ protoOf(ServerMechanicLifecycleReducer).g9l = function (state, action) {
6191
+ this.mae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6192
6192
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6193
6193
  var tmp2_tableOrNull = action.table;
6194
6194
  var tmp = Companion_instance_16;
@@ -6196,32 +6196,32 @@
6196
6196
  var tmp_1 = action.reason;
6197
6197
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6198
6198
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.j65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6199
- return state.m93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6199
+ return state.n93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6200
6200
  };
6201
- protoOf(ServerMechanicLifecycleReducer).g9l = function (state, action) {
6202
- this.j9l_1.o58(action.previousGameId);
6201
+ protoOf(ServerMechanicLifecycleReducer).h9l = function (state, action) {
6202
+ this.k9l_1.o58(action.previousGameId);
6203
6203
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6204
- var tmp1_tableOrNull = this.i9l_1.r9m(state.c6s(), action.gameId);
6204
+ var tmp1_tableOrNull = this.j9l_1.s9m(state.c6s(), action.gameId);
6205
6205
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6206
- return state.m93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6206
+ return state.n93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6207
6207
  };
6208
6208
  function spectatorsReducer(logger) {
6209
6209
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6210
6210
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6211
6211
  }
6212
6212
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6213
- this.nae_1 = $logger;
6213
+ this.oae_1 = $logger;
6214
6214
  }
6215
6215
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6216
6216
  return isInterface(action, SpectatorsAction);
6217
6217
  };
6218
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6218
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r9j = function (state, action) {
6219
6219
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6220
6220
  var table = state.c6s();
6221
6221
  var tmp;
6222
6222
  if (action_0 instanceof AddSpectatorsAction) {
6223
6223
  // Inline function 'kotlin.collections.mapNotNull' call
6224
- var tmp0 = action_0.zab_1;
6224
+ var tmp0 = action_0.aac_1;
6225
6225
  // Inline function 'kotlin.collections.mapNotNullTo' call
6226
6226
  var destination = ArrayList_init_$Create$_0();
6227
6227
  // Inline function 'kotlin.collections.forEach' call
@@ -6240,9 +6240,9 @@
6240
6240
  var tmp_0;
6241
6241
  // Inline function 'kotlin.collections.isNotEmpty' call
6242
6242
  if (!sameSpectators.r()) {
6243
- this.nae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6243
+ this.oae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6244
6244
  // Inline function 'kotlin.collections.filterNot' call
6245
- var tmp0_0 = action_0.zab_1;
6245
+ var tmp0_0 = action_0.aac_1;
6246
6246
  // Inline function 'kotlin.collections.filterNotTo' call
6247
6247
  var destination_0 = ArrayList_init_$Create$_0();
6248
6248
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6277,7 +6277,7 @@
6277
6277
  }
6278
6278
  tmp_0 = destination_0;
6279
6279
  } else {
6280
- tmp_0 = action_0.zab_1;
6280
+ tmp_0 = action_0.aac_1;
6281
6281
  }
6282
6282
  // Inline function 'kotlin.collections.map' call
6283
6283
  var this_0 = tmp_0;
@@ -6290,11 +6290,11 @@
6290
6290
  destination_1.j(tmp$ret$13);
6291
6291
  }
6292
6292
  var spectatorsToAdd = toSet(destination_1);
6293
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6293
+ tmp = state.n93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6294
6294
  } else {
6295
6295
  if (action_0 instanceof RemoveSpectatorsAction) {
6296
6296
  // Inline function 'kotlin.collections.mapNotNull' call
6297
- var tmp0_1 = action_0.aac_1;
6297
+ var tmp0_1 = action_0.bac_1;
6298
6298
  // Inline function 'kotlin.collections.mapNotNullTo' call
6299
6299
  var destination_2 = ArrayList_init_$Create$_0();
6300
6300
  // Inline function 'kotlin.collections.forEach' call
@@ -6313,9 +6313,9 @@
6313
6313
  var tmp_2;
6314
6314
  // Inline function 'kotlin.collections.isNotEmpty' call
6315
6315
  if (!sameSpectators_0.r()) {
6316
- this.nae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6316
+ this.oae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6317
6317
  // Inline function 'kotlin.collections.filterNot' call
6318
- var tmp0_2 = action_0.aac_1;
6318
+ var tmp0_2 = action_0.bac_1;
6319
6319
  // Inline function 'kotlin.collections.filterNotTo' call
6320
6320
  var destination_3 = ArrayList_init_$Create$_0();
6321
6321
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6350,7 +6350,7 @@
6350
6350
  }
6351
6351
  tmp_2 = destination_3;
6352
6352
  } else {
6353
- tmp_2 = action_0.aac_1;
6353
+ tmp_2 = action_0.bac_1;
6354
6354
  }
6355
6355
  var spectatorsToRemove = toSet(tmp_2);
6356
6356
  // Inline function 'kotlin.collections.filterNot' call
@@ -6387,7 +6387,7 @@
6387
6387
  destination_4.j(element_5);
6388
6388
  }
6389
6389
  }
6390
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6390
+ tmp = state.n93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6391
6391
  } else {
6392
6392
  noWhenBranchMatchedException();
6393
6393
  }
@@ -6395,7 +6395,7 @@
6395
6395
  return tmp;
6396
6396
  };
6397
6397
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6398
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6398
+ return this.r9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6399
6399
  };
6400
6400
  function playerConnectionUpdateReducer() {
6401
6401
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6406,29 +6406,29 @@
6406
6406
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6407
6407
  return action instanceof PlayerConnectionUpdateAction;
6408
6408
  };
6409
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).q9j = function (state, action) {
6409
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).r9j = function (state, action) {
6410
6410
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6411
6411
  var statePayload = get_serverStatePayload_0(state);
6412
6412
  var tmp;
6413
- if (action_0.t93_1.isLive) {
6414
- tmp = state.m93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.u93_1)));
6413
+ if (action_0.u93_1.isLive) {
6414
+ tmp = state.n93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.v93_1)));
6415
6415
  } else {
6416
6416
  tmp = state;
6417
6417
  }
6418
6418
  return tmp;
6419
6419
  };
6420
6420
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6421
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6421
+ return this.r9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6422
6422
  };
6423
6423
  function Companion_6() {
6424
6424
  }
6425
- protoOf(Companion_6).oae = function (config, metadata) {
6425
+ protoOf(Companion_6).pae = function (config, metadata) {
6426
6426
  return new ServerStatePayload(config, metadata, emptyList());
6427
6427
  };
6428
6428
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6429
6429
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6430
6430
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6431
- return $super === VOID ? this.oae(config, metadata) : $super.oae.call(this, config, metadata);
6431
+ return $super === VOID ? this.pae(config, metadata) : $super.pae.call(this, config, metadata);
6432
6432
  };
6433
6433
  var Companion_instance_16;
6434
6434
  function Companion_getInstance_7() {
@@ -6445,7 +6445,7 @@
6445
6445
  protoOf(ServerStatePayload).t8m = function () {
6446
6446
  return this.metadata;
6447
6447
  };
6448
- protoOf(ServerStatePayload).pae = function () {
6448
+ protoOf(ServerStatePayload).qae = function () {
6449
6449
  return this.connectedPlayers;
6450
6450
  };
6451
6451
  protoOf(ServerStatePayload).oe = function () {
@@ -6457,14 +6457,14 @@
6457
6457
  protoOf(ServerStatePayload).yl = function () {
6458
6458
  return this.connectedPlayers;
6459
6459
  };
6460
- protoOf(ServerStatePayload).qae = function (config, metadata, connectedPlayers) {
6460
+ protoOf(ServerStatePayload).rae = function (config, metadata, connectedPlayers) {
6461
6461
  return new ServerStatePayload(config, metadata, connectedPlayers);
6462
6462
  };
6463
6463
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6464
6464
  config = config === VOID ? this.config : config;
6465
6465
  metadata = metadata === VOID ? this.metadata : metadata;
6466
6466
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6467
- return $super === VOID ? this.qae(config, metadata, connectedPlayers) : $super.qae.call(this, config, metadata, connectedPlayers);
6467
+ return $super === VOID ? this.rae(config, metadata, connectedPlayers) : $super.rae.call(this, config, metadata, connectedPlayers);
6468
6468
  };
6469
6469
  protoOf(ServerStatePayload).toString = function () {
6470
6470
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6512,7 +6512,7 @@
6512
6512
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6513
6513
  }
6514
6514
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6515
- var gameId = Companion_instance_5.s9o(payload);
6515
+ var gameId = Companion_instance_5.t9o(payload);
6516
6516
  var tmp;
6517
6517
  if (!(gameId == null)) {
6518
6518
  tmp = new ServerLoggerKey(gameId);
@@ -6529,14 +6529,14 @@
6529
6529
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6530
6530
  }
6531
6531
  function _get_logger__rkp4sl_0($this) {
6532
- var tmp0 = $this.aaf_1;
6532
+ var tmp0 = $this.baf_1;
6533
6533
  var tmp = KProperty1;
6534
6534
  // Inline function 'kotlin.getValue' call
6535
6535
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6536
6536
  return tmp0.x();
6537
6537
  }
6538
6538
  function _get_di__ndbzja($this) {
6539
- var tmp0 = $this.baf_1;
6539
+ var tmp0 = $this.caf_1;
6540
6540
  var tmp = KProperty1;
6541
6541
  // Inline function 'kotlin.getValue' call
6542
6542
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6553,8 +6553,8 @@
6553
6553
  }
6554
6554
  function createCallbackOutput($this, gameServer) {
6555
6555
  var tmp;
6556
- if (!($this.yae_1 == null)) {
6557
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.yae_1);
6556
+ if (!($this.zae_1 == null)) {
6557
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.zae_1);
6558
6558
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6559
6559
  } else {
6560
6560
  tmp = null;
@@ -6568,11 +6568,11 @@
6568
6568
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6569
6569
  return function () {
6570
6570
  var tmp;
6571
- if (this$0.yae_1 == null) {
6571
+ if (this$0.zae_1 == null) {
6572
6572
  tmp = null;
6573
6573
  } else {
6574
6574
  // Inline function 'kotlin.let' call
6575
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.yae_1)]));
6575
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.zae_1)]));
6576
6576
  }
6577
6577
  var tmp1_elvis_lhs = tmp;
6578
6578
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6605,7 +6605,7 @@
6605
6605
  tmp_0.d63(tmp$ret$3);
6606
6606
  $this$DI.h5z(jsonModule());
6607
6607
  $this$DI.h5z(serverHelpersModule());
6608
- $this$DI.h5z(randomOrgModule(this$0.zae_1));
6608
+ $this$DI.h5z(randomOrgModule(this$0.aaf_1));
6609
6609
  return Unit_instance;
6610
6610
  };
6611
6611
  }
@@ -6681,16 +6681,16 @@
6681
6681
  };
6682
6682
  }
6683
6683
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6684
- this.iaf_1 = $reducer;
6684
+ this.jaf_1 = $reducer;
6685
6685
  }
6686
6686
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j6g = function (action) {
6687
6687
  return isInterface(action, Action);
6688
6688
  };
6689
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q9j = function (state, action) {
6690
- return this.iaf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6689
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r9j = function (state, action) {
6690
+ return this.jaf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6691
6691
  };
6692
6692
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z6h = function (state, action) {
6693
- return this.q9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6693
+ return this.r9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6694
6694
  };
6695
6695
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6696
6696
  return function () {
@@ -6770,7 +6770,7 @@
6770
6770
  }
6771
6771
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6772
6772
  return function (it) {
6773
- var payload = Companion_instance_7.e9n(it);
6773
+ var payload = Companion_instance_7.f9n(it);
6774
6774
  var tmp;
6775
6775
  if (!(payload == null)) {
6776
6776
  return payload;
@@ -6791,7 +6791,7 @@
6791
6791
  // Inline function 'kotlin.let' call
6792
6792
  $this$DI.h5z(tmp0_safe_receiver);
6793
6793
  }
6794
- $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.zae_1));
6794
+ $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.aaf_1));
6795
6795
  $this$DI.h5z(coreModule($coreConfig));
6796
6796
  $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6797
6797
  return Unit_instance;
@@ -6800,8 +6800,8 @@
6800
6800
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6801
6801
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6802
6802
  production = production === VOID ? true : production;
6803
- this.yae_1 = loggerCallback;
6804
- this.zae_1 = randomOrgConfig;
6803
+ this.zae_1 = loggerCallback;
6804
+ this.aaf_1 = randomOrgConfig;
6805
6805
  var tmp = AppEnvironment_getInstance();
6806
6806
  var tmp_0;
6807
6807
  if (production) {
@@ -6811,9 +6811,9 @@
6811
6811
  }
6812
6812
  tmp.g6m(tmp_0);
6813
6813
  var tmp_1 = this;
6814
- tmp_1.aaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6814
+ tmp_1.baf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6815
6815
  var tmp_2 = this;
6816
- tmp_2.baf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6816
+ tmp_2.caf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6817
6817
  var tmp_3 = this;
6818
6818
  // Inline function 'org.kodein.di.instance' call
6819
6819
  var this_0 = _get_di__ndbzja(this);
@@ -6822,7 +6822,7 @@
6822
6822
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6823
6823
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6824
6824
  var tmp_6 = KProperty1;
6825
- tmp_3.caf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6825
+ tmp_3.daf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6826
6826
  var tmp_7 = this;
6827
6827
  // Inline function 'org.kodein.di.instance' call
6828
6828
  var this_1 = _get_di__ndbzja(this);
@@ -6831,7 +6831,7 @@
6831
6831
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6832
6832
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6833
6833
  var tmp_10 = KProperty1;
6834
- tmp_7.daf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6834
+ tmp_7.eaf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6835
6835
  var tmp_11 = this;
6836
6836
  // Inline function 'org.kodein.di.instance' call
6837
6837
  var this_2 = _get_di__ndbzja(this);
@@ -6840,7 +6840,7 @@
6840
6840
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6841
6841
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6842
6842
  var tmp_14 = KProperty1;
6843
- tmp_11.eaf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6843
+ tmp_11.faf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6844
6844
  var tmp_15 = this;
6845
6845
  // Inline function 'org.kodein.di.instance' call
6846
6846
  var this_3 = _get_di__ndbzja(this);
@@ -6849,7 +6849,7 @@
6849
6849
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6850
6850
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6851
6851
  var tmp_18 = KProperty1;
6852
- tmp_15.faf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6852
+ tmp_15.gaf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6853
6853
  var tmp_19 = this;
6854
6854
  // Inline function 'org.kodein.di.instance' call
6855
6855
  var this_4 = _get_di__ndbzja(this);
@@ -6858,7 +6858,7 @@
6858
6858
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6859
6859
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6860
6860
  var tmp_22 = KProperty1;
6861
- tmp_19.gaf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6861
+ tmp_19.haf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6862
6862
  var tmp_23 = this;
6863
6863
  // Inline function 'org.kodein.di.instance' call
6864
6864
  var this_5 = _get_di__ndbzja(this);
@@ -6867,45 +6867,45 @@
6867
6867
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6868
6868
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6869
6869
  var tmp_26 = KProperty1;
6870
- tmp_23.haf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6870
+ tmp_23.iaf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6871
6871
  }
6872
- protoOf(GameServerEngineControllerImpl).rae = function () {
6873
- var tmp0 = this.caf_1;
6872
+ protoOf(GameServerEngineControllerImpl).sae = function () {
6873
+ var tmp0 = this.daf_1;
6874
6874
  var tmp = KProperty1;
6875
6875
  // Inline function 'kotlin.getValue' call
6876
6876
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6877
6877
  return tmp0.x();
6878
6878
  };
6879
- protoOf(GameServerEngineControllerImpl).tae = function () {
6880
- var tmp0 = this.daf_1;
6879
+ protoOf(GameServerEngineControllerImpl).uae = function () {
6880
+ var tmp0 = this.eaf_1;
6881
6881
  var tmp = KProperty1;
6882
6882
  // Inline function 'kotlin.getValue' call
6883
6883
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6884
6884
  return tmp0.x();
6885
6885
  };
6886
- protoOf(GameServerEngineControllerImpl).uae = function () {
6887
- var tmp0 = this.eaf_1;
6886
+ protoOf(GameServerEngineControllerImpl).vae = function () {
6887
+ var tmp0 = this.faf_1;
6888
6888
  var tmp = KProperty1;
6889
6889
  // Inline function 'kotlin.getValue' call
6890
6890
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6891
6891
  return tmp0.x();
6892
6892
  };
6893
- protoOf(GameServerEngineControllerImpl).vae = function () {
6894
- var tmp0 = this.faf_1;
6893
+ protoOf(GameServerEngineControllerImpl).wae = function () {
6894
+ var tmp0 = this.gaf_1;
6895
6895
  var tmp = KProperty1;
6896
6896
  // Inline function 'kotlin.getValue' call
6897
6897
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6898
6898
  return tmp0.x();
6899
6899
  };
6900
- protoOf(GameServerEngineControllerImpl).sae = function () {
6901
- var tmp0 = this.gaf_1;
6900
+ protoOf(GameServerEngineControllerImpl).tae = function () {
6901
+ var tmp0 = this.haf_1;
6902
6902
  var tmp = KProperty1;
6903
6903
  // Inline function 'kotlin.getValue' call
6904
6904
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6905
6905
  return tmp0.x();
6906
6906
  };
6907
- protoOf(GameServerEngineControllerImpl).wae = function () {
6908
- var tmp0 = this.haf_1;
6907
+ protoOf(GameServerEngineControllerImpl).xae = function () {
6908
+ var tmp0 = this.iaf_1;
6909
6909
  var tmp = KProperty1;
6910
6910
  // Inline function 'kotlin.getValue' call
6911
6911
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6917,7 +6917,7 @@
6917
6917
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6918
6918
  return this.createGameEngineWithLogic();
6919
6919
  };
6920
- protoOf(GameServerEngineControllerImpl).xae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6920
+ protoOf(GameServerEngineControllerImpl).yae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6921
6921
  var combinedLogger = Companion_instance_8.nx();
6922
6922
  var gameServer = {_v: null};
6923
6923
  // Inline function 'kotlin.collections.map' call
@@ -6965,7 +6965,7 @@
6965
6965
  function TestHelper() {
6966
6966
  }
6967
6967
  function _get_playerAnswerInteractor__msggz1($this) {
6968
- var tmp0 = $this.laf_1;
6968
+ var tmp0 = $this.maf_1;
6969
6969
  var tmp = KProperty1;
6970
6970
  // Inline function 'kotlin.getValue' call
6971
6971
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6973,7 +6973,7 @@
6973
6973
  }
6974
6974
  function TestHelperImpl$di$lambda$lambda(this$0) {
6975
6975
  return function ($this$singleton) {
6976
- return this$0.jaf_1;
6976
+ return this$0.kaf_1;
6977
6977
  };
6978
6978
  }
6979
6979
  function TestHelperImpl$di$lambda(this$0) {
@@ -7013,19 +7013,19 @@
7013
7013
  return emptyMap();
7014
7014
  }
7015
7015
  function TestHelperImpl(logger) {
7016
- this.jaf_1 = logger;
7016
+ this.kaf_1 = logger;
7017
7017
  var tmp = this;
7018
7018
  var tmp_0 = Companion_instance_6;
7019
- tmp.kaf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7019
+ tmp.laf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7020
7020
  var tmp_1 = this;
7021
7021
  // Inline function 'org.kodein.di.instance' call
7022
- var this_0 = this.kaf_1;
7022
+ var this_0 = this.laf_1;
7023
7023
  // Inline function 'org.kodein.type.generic' call
7024
7024
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7025
7025
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7026
7026
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7027
7027
  var tmp_4 = KProperty1;
7028
- tmp_1.laf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7028
+ tmp_1.maf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7029
7029
  }
7030
7030
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7031
7031
  return _get_playerAnswerInteractor__msggz1(this).a8u(playerId, table, botConfig);
@@ -7033,7 +7033,7 @@
7033
7033
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7034
7034
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7035
7035
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7036
- var tmp0 = mechanicAction.a97();
7036
+ var tmp0 = mechanicAction.b97();
7037
7037
  var tmp$ret$0;
7038
7038
  $l$block_0: {
7039
7039
  // Inline function 'kotlin.collections.any' call
@@ -7065,7 +7065,7 @@
7065
7065
  };
7066
7066
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7067
7067
  if (isInterface(action, NextPlayerTurnAction)) {
7068
- var tmp0 = action.a97();
7068
+ var tmp0 = action.b97();
7069
7069
  var tmp$ret$0;
7070
7070
  $l$block_0: {
7071
7071
  // Inline function 'kotlin.collections.any' call
@@ -7098,14 +7098,14 @@
7098
7098
  function RoomMetadata() {
7099
7099
  var tmp = this;
7100
7100
  // Inline function 'kotlin.collections.mutableMapOf' call
7101
- tmp.maf_1 = LinkedHashMap_init_$Create$();
7101
+ tmp.naf_1 = LinkedHashMap_init_$Create$();
7102
7102
  this.extras = {};
7103
- this.extras = this.maf_1;
7103
+ this.extras = this.naf_1;
7104
7104
  }
7105
- protoOf(RoomMetadata).naf = function () {
7105
+ protoOf(RoomMetadata).oaf = function () {
7106
7106
  return this.extras;
7107
7107
  };
7108
- protoOf(RoomMetadata).naf = function () {
7108
+ protoOf(RoomMetadata).oaf = function () {
7109
7109
  return this.extras;
7110
7110
  };
7111
7111
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7123,7 +7123,7 @@
7123
7123
  };
7124
7124
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7125
7125
  // Inline function 'kotlin.collections.set' call
7126
- this.maf_1.f2(gameId, game);
7126
+ this.naf_1.f2(gameId, game);
7127
7127
  };
7128
7128
  function GameMetadata(gameId) {
7129
7129
  this.gameId = gameId;
@@ -7132,7 +7132,7 @@
7132
7132
  protoOf(GameMetadata).d54 = function () {
7133
7133
  return this.gameId;
7134
7134
  };
7135
- protoOf(GameMetadata).naf = function () {
7135
+ protoOf(GameMetadata).oaf = function () {
7136
7136
  return this.extras;
7137
7137
  };
7138
7138
  function serverHelpersModule() {
@@ -7238,25 +7238,25 @@
7238
7238
  return this.v6f();
7239
7239
  });
7240
7240
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7241
- protoOf(PlayerReconnectionWaitingTimerTag).w92 = ignoreTimerResetValidation;
7241
+ protoOf(PlayerReconnectionWaitingTimerTag).x92 = ignoreTimerResetValidation;
7242
7242
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7243
7243
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7244
- return this.rae();
7244
+ return this.sae();
7245
7245
  });
7246
7246
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7247
- return this.tae();
7247
+ return this.uae();
7248
7248
  });
7249
7249
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7250
- return this.uae();
7250
+ return this.vae();
7251
7251
  });
7252
7252
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7253
- return this.vae();
7253
+ return this.wae();
7254
7254
  });
7255
7255
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7256
- return this.sae();
7256
+ return this.tae();
7257
7257
  });
7258
7258
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7259
- return this.wae();
7259
+ return this.xae();
7260
7260
  });
7261
7261
  //endregion
7262
7262
  //region block: init