raspberry_games_server_game_logic 1.8.431 → 1.8.432

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/Kosi-Kaverit-kaverit.js +2 -2
  2. package/Kosi-Kodein-kodein-di.js +16 -16
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +152 -152
  4. package/Logic_Debertz-ai_module.js +193 -193
  5. package/Logic_Debertz-core.js +536 -536
  6. package/Logic_Debertz-engine.js +3667 -3649
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +1 -0
  9. package/Logic_Debertz-game_server.js +187 -187
  10. package/kotlin-kotlin-stdlib.js +546 -540
  11. package/kotlin-kotlin-stdlib.js.map +1 -1
  12. package/kotlinx-atomicfu.js +13 -13
  13. package/kotlinx-coroutines-core.js +2160 -2160
  14. package/kotlinx-io-kotlinx-io-core.js +314 -314
  15. package/kotlinx-serialization-kotlinx-serialization-core.js +1739 -1739
  16. package/kotlinx-serialization-kotlinx-serialization-core.js.map +1 -1
  17. package/kotlinx-serialization-kotlinx-serialization-json.js +1316 -1316
  18. package/ktor-ktor-client-content-negotiation.js +123 -123
  19. package/ktor-ktor-client-core.js +1442 -1442
  20. package/ktor-ktor-client-logging.js +265 -265
  21. package/ktor-ktor-events.js +6 -6
  22. package/ktor-ktor-http.js +590 -590
  23. package/ktor-ktor-io.js +1241 -1241
  24. package/ktor-ktor-serialization-kotlinx-json.js +6 -6
  25. package/ktor-ktor-serialization-kotlinx.js +132 -132
  26. package/ktor-ktor-serialization.js +61 -61
  27. package/ktor-ktor-utils.js +483 -483
  28. package/ktor-ktor-websockets.js +42 -42
  29. package/package.json +1 -1
  30. package/random-library-crypto-rand.js +1 -1
  31. package/random-library-secure-random.js +2 -2
  32. package/raspberry-cardgame-lib-core.js +7 -7
  33. package/raspberry-cardgame-lib-logger.js +90 -90
  34. package/raspberry-cardgame-lib-random.js +794 -794
  35. package/raspberry-cardgame-lib-random.js.map +1 -1
  36. package/uuid.js +12 -12
@@ -611,14 +611,14 @@
611
611
  this.u9q_1 = this$0;
612
612
  CoroutineImpl.call(this, resultContinuation);
613
613
  }
614
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
615
- var tmp = this.x2h(value, $completion);
614
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, $completion) {
615
+ var tmp = this.y2h(value, $completion);
616
616
  tmp.u8_1 = Unit_instance;
617
617
  tmp.v8_1 = null;
618
618
  return tmp.a9();
619
619
  };
620
620
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).i9 = function (p1, $completion) {
621
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
621
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
622
622
  };
623
623
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).a9 = function () {
624
624
  var suspendResult = this.u8_1;
@@ -631,7 +631,7 @@
631
631
  var tmp0 = this.t9q_1;
632
632
  var value = this.v9q_1;
633
633
  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.u9q_1)), this);
634
+ suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.u9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
636
  return suspendResult;
637
637
  }
@@ -653,7 +653,7 @@
653
653
  }
654
654
  while (true);
655
655
  };
656
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
656
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2h = function (value, completion) {
657
657
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.t9q_1, this.u9q_1, completion);
658
658
  i.v9q_1 = value;
659
659
  return i;
@@ -661,7 +661,7 @@
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
662
662
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation);
663
663
  var l = function (value, $completion) {
664
- return i.w2h(value, $completion);
664
+ return i.x2h(value, $completion);
665
665
  };
666
666
  l.$arity = 1;
667
667
  return l;
@@ -682,7 +682,7 @@
682
682
  var $this$unsafeFlow = this.f9r_1;
683
683
  this.s8_1 = 1;
684
684
  var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9r_1.h9r_1, null);
685
- suspendResult = this.e9r_1.g9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
685
+ suspendResult = this.e9r_1.g9r_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -708,14 +708,14 @@
708
708
  this.g9r_1 = $this;
709
709
  this.h9r_1 = this$0;
710
710
  }
711
- protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
711
+ protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
713
713
  tmp.u8_1 = Unit_instance;
714
714
  tmp.v8_1 = null;
715
715
  return tmp.a9();
716
716
  };
717
- protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).n27 = function (collector, $completion) {
718
- return this.o28(collector, $completion);
717
+ protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o27 = function (collector, $completion) {
718
+ return this.p28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
721
  this.q9r_1 = $subscriber;
@@ -766,14 +766,14 @@
766
766
  this.d9s_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
770
- var tmp = this.x2h(value, $completion);
769
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, $completion) {
770
+ var tmp = this.y2h(value, $completion);
771
771
  tmp.u8_1 = Unit_instance;
772
772
  tmp.v8_1 = null;
773
773
  return tmp.a9();
774
774
  };
775
775
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).i9 = function (p1, $completion) {
776
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
776
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
777
777
  };
778
778
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).a9 = function () {
779
779
  var suspendResult = this.u8_1;
@@ -786,7 +786,7 @@
786
786
  var tmp0 = this.c9s_1;
787
787
  var value = this.e9s_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.d9s_1.id, value), this);
789
+ suspendResult = tmp0.o28(new ActionsStateUpdate(this.d9s_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -808,7 +808,7 @@
808
808
  }
809
809
  while (true);
810
810
  };
811
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
811
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2h = function (value, completion) {
812
812
  var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.c9s_1, this.d9s_1, completion);
813
813
  i.e9s_1 = value;
814
814
  return i;
@@ -816,7 +816,7 @@
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
817
817
  var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation);
818
818
  var l = function (value, $completion) {
819
- return i.w2h(value, $completion);
819
+ return i.x2h(value, $completion);
820
820
  };
821
821
  l.$arity = 1;
822
822
  return l;
@@ -837,7 +837,7 @@
837
837
  var $this$unsafeFlow = this.o9s_1;
838
838
  this.s8_1 = 1;
839
839
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.n9s_1.q9s_1, null);
840
- suspendResult = this.n9s_1.p9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
840
+ suspendResult = this.n9s_1.p9s_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -863,14 +863,14 @@
863
863
  this.p9s_1 = $this;
864
864
  this.q9s_1 = $table;
865
865
  }
866
- protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
866
+ protoOf(_no_name_provided__qut3iv).p28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
868
868
  tmp.u8_1 = Unit_instance;
869
869
  tmp.v8_1 = null;
870
870
  return tmp.a9();
871
871
  };
872
- protoOf(_no_name_provided__qut3iv).n27 = function (collector, $completion) {
873
- return this.o28(collector, $completion);
872
+ protoOf(_no_name_provided__qut3iv).o27 = function (collector, $completion) {
873
+ return this.p28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
876
  this.z9s_1 = $table;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.b9t_1.n28(new TableStateUpdate(this.z9s_1.id, this.z9s_1), this);
898
+ suspendResult = this.b9t_1.o28(new TableStateUpdate(this.z9s_1.id, this.z9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -944,14 +944,14 @@
944
944
  this.n9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
- protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
948
- var tmp = this.x2h(value, $completion);
947
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, $completion) {
948
+ var tmp = this.y2h(value, $completion);
949
949
  tmp.u8_1 = Unit_instance;
950
950
  tmp.v8_1 = null;
951
951
  return tmp.a9();
952
952
  };
953
953
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).i9 = function (p1, $completion) {
954
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
954
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
955
955
  };
956
956
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).a9 = function () {
957
957
  var suspendResult = this.u8_1;
@@ -991,7 +991,7 @@
991
991
  case 2:
992
992
  var transformed = this.q9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.p9t_1.n28(transformed, this);
994
+ suspendResult = this.p9t_1.o28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1021,7 +1021,7 @@
1021
1021
  }
1022
1022
  while (true);
1023
1023
  };
1024
- protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1024
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2h = function (value, completion) {
1025
1025
  var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.m9t_1, this.n9t_1, completion);
1026
1026
  i.o9t_1 = value;
1027
1027
  return i;
@@ -1029,7 +1029,7 @@
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
1030
1030
  var i = new GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation);
1031
1031
  var l = function (value, $completion) {
1032
- return i.w2h(value, $completion);
1032
+ return i.x2h(value, $completion);
1033
1033
  };
1034
1034
  l.$arity = 1;
1035
1035
  return l;
@@ -1050,7 +1050,7 @@
1050
1050
  var $this$unsafeFlow = this.c9u_1;
1051
1051
  this.s8_1 = 1;
1052
1052
  var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.b9u_1.e9u_1, null);
1053
- suspendResult = this.b9u_1.d9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1053
+ suspendResult = this.b9u_1.d9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1076,14 +1076,14 @@
1076
1076
  this.n9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
1080
- var tmp = this.x2h(value, $completion);
1079
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, $completion) {
1080
+ var tmp = this.y2h(value, $completion);
1081
1081
  tmp.u8_1 = Unit_instance;
1082
1082
  tmp.v8_1 = null;
1083
1083
  return tmp.a9();
1084
1084
  };
1085
1085
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).i9 = function (p1, $completion) {
1086
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1086
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1087
1087
  };
1088
1088
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).a9 = function () {
1089
1089
  var suspendResult = this.u8_1;
@@ -1115,7 +1115,7 @@
1115
1115
  case 2:
1116
1116
  var transformed = this.q9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.p9u_1.n28(transformed, this);
1118
+ suspendResult = this.p9u_1.o28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1145,7 +1145,7 @@
1145
1145
  }
1146
1146
  while (true);
1147
1147
  };
1148
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1148
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2h = function (value, completion) {
1149
1149
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9u_1, completion);
1150
1150
  i.o9u_1 = value;
1151
1151
  return i;
@@ -1153,7 +1153,7 @@
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
1154
1154
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation);
1155
1155
  var l = function (value, $completion) {
1156
- return i.w2h(value, $completion);
1156
+ return i.x2h(value, $completion);
1157
1157
  };
1158
1158
  l.$arity = 1;
1159
1159
  return l;
@@ -1174,7 +1174,7 @@
1174
1174
  var $this$unsafeFlow = this.c9v_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.b9v_1.d9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.b9v_1.d9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1200,14 +1200,14 @@
1200
1200
  this.m9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
1204
- var tmp = this.x2h(value, $completion);
1203
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, $completion) {
1204
+ var tmp = this.y2h(value, $completion);
1205
1205
  tmp.u8_1 = Unit_instance;
1206
1206
  tmp.v8_1 = null;
1207
1207
  return tmp.a9();
1208
1208
  };
1209
1209
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).i9 = function (p1, $completion) {
1210
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1210
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1211
1211
  };
1212
1212
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).a9 = function () {
1213
1213
  var suspendResult = this.u8_1;
@@ -1220,7 +1220,7 @@
1220
1220
  var tmp0 = this.m9v_1;
1221
1221
  var value = this.n9v_1;
1222
1222
  this.s8_1 = 1;
1223
- suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1223
+ suspendResult = tmp0.o28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1225
1225
  return suspendResult;
1226
1226
  }
@@ -1242,7 +1242,7 @@
1242
1242
  }
1243
1243
  while (true);
1244
1244
  };
1245
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1245
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2h = function (value, completion) {
1246
1246
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.m9v_1, completion);
1247
1247
  i.n9v_1 = value;
1248
1248
  return i;
@@ -1250,7 +1250,7 @@
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
1251
1251
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation);
1252
1252
  var l = function (value, $completion) {
1253
- return i.w2h(value, $completion);
1253
+ return i.x2h(value, $completion);
1254
1254
  };
1255
1255
  l.$arity = 1;
1256
1256
  return l;
@@ -1271,7 +1271,7 @@
1271
1271
  var $this$unsafeFlow = this.x9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.w9v_1.y9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.w9v_1.y9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1297,14 +1297,14 @@
1297
1297
  this.h9w_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
1301
- var tmp = this.x2h(value, $completion);
1300
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, $completion) {
1301
+ var tmp = this.y2h(value, $completion);
1302
1302
  tmp.u8_1 = Unit_instance;
1303
1303
  tmp.v8_1 = null;
1304
1304
  return tmp.a9();
1305
1305
  };
1306
1306
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).i9 = function (p1, $completion) {
1307
- return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1307
+ return this.x2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1308
1308
  };
1309
1309
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).a9 = function () {
1310
1310
  var suspendResult = this.u8_1;
@@ -1317,7 +1317,7 @@
1317
1317
  var tmp0 = this.h9w_1;
1318
1318
  var value = this.i9w_1;
1319
1319
  this.s8_1 = 1;
1320
- suspendResult = tmp0.n28(value.ne_1, this);
1320
+ suspendResult = tmp0.o28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1322
1322
  return suspendResult;
1323
1323
  }
@@ -1339,7 +1339,7 @@
1339
1339
  }
1340
1340
  while (true);
1341
1341
  };
1342
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1342
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2h = function (value, completion) {
1343
1343
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.h9w_1, completion);
1344
1344
  i.i9w_1 = value;
1345
1345
  return i;
@@ -1347,7 +1347,7 @@
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
1348
1348
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation);
1349
1349
  var l = function (value, $completion) {
1350
- return i.w2h(value, $completion);
1350
+ return i.x2h(value, $completion);
1351
1351
  };
1352
1352
  l.$arity = 1;
1353
1353
  return l;
@@ -1368,7 +1368,7 @@
1368
1368
  var $this$unsafeFlow = this.s9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.r9w_1.t9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.r9w_1.t9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1559,7 +1559,7 @@
1559
1559
  }
1560
1560
  function validatePlayerCount($this, config, users, roomId) {
1561
1561
  if (!(config.playersMode.count === users.o())) {
1562
- $this.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + roomId + ', config = ' + config.toString() + ', users = ' + toString(users));
1562
+ $this.i4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + roomId + ', config = ' + config.toString() + ', users = ' + toString(users));
1563
1563
  return false;
1564
1564
  }
1565
1565
  return true;
@@ -1647,7 +1647,7 @@
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
1648
  this.x9x_1 = function_0;
1649
1649
  }
1650
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1650
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1651
1651
  return this.x9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
@@ -1674,7 +1674,7 @@
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
1675
  this.y9x_1 = function_0;
1676
1676
  }
1677
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1677
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1678
1678
  return this.y9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
@@ -1701,7 +1701,7 @@
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
1702
  this.z9x_1 = function_0;
1703
1703
  }
1704
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1704
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1705
1705
  return this.z9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
@@ -1728,7 +1728,7 @@
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
1729
  this.a9y_1 = function_0;
1730
1730
  }
1731
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1731
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1732
1732
  return this.a9y_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
@@ -1755,7 +1755,7 @@
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
1756
  this.b9y_1 = function_0;
1757
1757
  }
1758
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1758
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1759
1759
  return this.b9y_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
@@ -1782,7 +1782,7 @@
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
1783
  this.c9y_1 = function_0;
1784
1784
  }
1785
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1785
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1786
1786
  return this.c9y_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
@@ -1858,7 +1858,7 @@
1858
1858
  }
1859
1859
  function GameServer$random$delegate$lambda(this$0) {
1860
1860
  return function () {
1861
- return new SecureRandom(this$0.h4q());
1861
+ return new SecureRandom(this$0.i4q());
1862
1862
  };
1863
1863
  }
1864
1864
  function GameServer$_get_random_$ref_fottnq() {
@@ -1921,14 +1921,14 @@
1921
1921
  this.m9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
- protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
1925
- var tmp = this.c2d($this$launchDefault, $completion);
1924
+ protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
1925
+ var tmp = this.d2d($this$launchDefault, $completion);
1926
1926
  tmp.u8_1 = Unit_instance;
1927
1927
  tmp.v8_1 = null;
1928
1928
  return tmp.a9();
1929
1929
  };
1930
1930
  protoOf(GameServer$subscribeToClientAction$slambda).i9 = function (p1, $completion) {
1931
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1931
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1932
1932
  };
1933
1933
  protoOf(GameServer$subscribeToClientAction$slambda).a9 = function () {
1934
1934
  var suspendResult = this.u8_1;
@@ -1941,7 +1941,7 @@
1941
1941
  this.s8_1 = 1;
1942
1942
  var tmp_0 = _get_toClientEventsObserver__6rp51y(this.l9y_1).o9y();
1943
1943
  var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.m9y_1, null);
1944
- suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1944
+ suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
1947
1947
  }
@@ -1963,7 +1963,7 @@
1963
1963
  }
1964
1964
  while (true);
1965
1965
  };
1966
- protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1966
+ protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1967
1967
  var i = new GameServer$subscribeToClientAction$slambda(this.l9y_1, this.m9y_1, completion);
1968
1968
  i.n9y_1 = $this$launchDefault;
1969
1969
  return i;
@@ -1971,7 +1971,7 @@
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
1972
1972
  var i = new GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation);
1973
1973
  var l = function ($this$launchDefault, $completion) {
1974
- return i.b2d($this$launchDefault, $completion);
1974
+ return i.c2d($this$launchDefault, $completion);
1975
1975
  };
1976
1976
  l.$arity = 1;
1977
1977
  return l;
@@ -1981,14 +1981,14 @@
1981
1981
  this.y9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
- protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
1985
- var tmp = this.c2d($this$launchDefault, $completion);
1984
+ protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
1985
+ var tmp = this.d2d($this$launchDefault, $completion);
1986
1986
  tmp.u8_1 = Unit_instance;
1987
1987
  tmp.v8_1 = null;
1988
1988
  return tmp.a9();
1989
1989
  };
1990
1990
  protoOf(GameServer$subscribeServerStateUpdate$slambda).i9 = function (p1, $completion) {
1991
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1991
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1992
1992
  };
1993
1993
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a9 = function () {
1994
1994
  var suspendResult = this.u8_1;
@@ -2001,7 +2001,7 @@
2001
2001
  this.s8_1 = 1;
2002
2002
  var tmp_0 = observeTableStateUpdates(this.x9y_1);
2003
2003
  var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.y9y_1, null);
2004
- suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2004
+ suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
2007
2007
  }
@@ -2023,7 +2023,7 @@
2023
2023
  }
2024
2024
  while (true);
2025
2025
  };
2026
- protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2026
+ protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2027
2027
  var i = new GameServer$subscribeServerStateUpdate$slambda(this.x9y_1, this.y9y_1, completion);
2028
2028
  i.z9y_1 = $this$launchDefault;
2029
2029
  return i;
@@ -2031,7 +2031,7 @@
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
2032
2032
  var i = new GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation);
2033
2033
  var l = function ($this$launchDefault, $completion) {
2034
- return i.b2d($this$launchDefault, $completion);
2034
+ return i.c2d($this$launchDefault, $completion);
2035
2035
  };
2036
2036
  l.$arity = 1;
2037
2037
  return l;
@@ -2041,14 +2041,14 @@
2041
2041
  this.j9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
2045
- var tmp = this.c2d($this$launchDefault, $completion);
2044
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
2045
+ var tmp = this.d2d($this$launchDefault, $completion);
2046
2046
  tmp.u8_1 = Unit_instance;
2047
2047
  tmp.v8_1 = null;
2048
2048
  return tmp.a9();
2049
2049
  };
2050
2050
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).i9 = function (p1, $completion) {
2051
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
2051
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
2052
2052
  };
2053
2053
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a9 = function () {
2054
2054
  var suspendResult = this.u8_1;
@@ -2062,7 +2062,7 @@
2062
2062
  var this_0 = observeTableStateUpdates(this.i9z_1);
2063
2063
  var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.i9z_1);
2064
2064
  var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.j9z_1, null);
2065
- suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2065
+ suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
2068
2068
  }
@@ -2084,7 +2084,7 @@
2084
2084
  }
2085
2085
  while (true);
2086
2086
  };
2087
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2087
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2088
2088
  var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.i9z_1, this.j9z_1, completion);
2089
2089
  i.k9z_1 = $this$launchDefault;
2090
2090
  return i;
@@ -2092,7 +2092,7 @@
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
2093
2093
  var i = new GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation);
2094
2094
  var l = function ($this$launchDefault, $completion) {
2095
- return i.b2d($this$launchDefault, $completion);
2095
+ return i.c2d($this$launchDefault, $completion);
2096
2096
  };
2097
2097
  l.$arity = 1;
2098
2098
  return l;
@@ -2161,38 +2161,38 @@
2161
2161
  this.d9u_1 = $this;
2162
2162
  this.e9u_1 = this$0;
2163
2163
  }
2164
- protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2164
+ protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
2166
2166
  tmp.u8_1 = Unit_instance;
2167
2167
  tmp.v8_1 = null;
2168
2168
  return tmp.a9();
2169
2169
  };
2170
- protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).n27 = function (collector, $completion) {
2171
- return this.o28(collector, $completion);
2170
+ protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o27 = function (collector, $completion) {
2171
+ return this.p28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
2174
  this.d9v_1 = $this;
2175
2175
  }
2176
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2176
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
2178
2178
  tmp.u8_1 = Unit_instance;
2179
2179
  tmp.v8_1 = null;
2180
2180
  return tmp.a9();
2181
2181
  };
2182
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).n27 = function (collector, $completion) {
2183
- return this.o28(collector, $completion);
2182
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o27 = function (collector, $completion) {
2183
+ return this.p28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
2186
  this.y9v_1 = $this;
2187
2187
  }
2188
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2188
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
2190
2190
  tmp.u8_1 = Unit_instance;
2191
2191
  tmp.v8_1 = null;
2192
2192
  return tmp.a9();
2193
2193
  };
2194
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).n27 = function (collector, $completion) {
2195
- return this.o28(collector, $completion);
2194
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o27 = function (collector, $completion) {
2195
+ return this.p28(collector, $completion);
2196
2196
  };
2197
2197
  function GameServer$observeTableWhenRoundChanges$lambda(old, new_0) {
2198
2198
  return old.me_1 === new_0.me_1;
@@ -2200,28 +2200,28 @@
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
2201
  this.t9w_1 = $this;
2202
2202
  }
2203
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2203
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
2205
2205
  tmp.u8_1 = Unit_instance;
2206
2206
  tmp.v8_1 = null;
2207
2207
  return tmp.a9();
2208
2208
  };
2209
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).n27 = function (collector, $completion) {
2210
- return this.o28(collector, $completion);
2209
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o27 = function (collector, $completion) {
2210
+ return this.p28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
2213
  this.ga0_1 = this$0;
2214
2214
  this.ha0_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
- protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
2218
- var tmp = this.c2d($this$launchDefault, $completion);
2217
+ protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
2218
+ var tmp = this.d2d($this$launchDefault, $completion);
2219
2219
  tmp.u8_1 = Unit_instance;
2220
2220
  tmp.v8_1 = null;
2221
2221
  return tmp.a9();
2222
2222
  };
2223
2223
  protoOf(GameServer$subscribeWith$slambda).i9 = function (p1, $completion) {
2224
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
2224
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
2225
2225
  };
2226
2226
  protoOf(GameServer$subscribeWith$slambda).a9 = function () {
2227
2227
  var suspendResult = this.u8_1;
@@ -2234,7 +2234,7 @@
2234
2234
  this.s8_1 = 1;
2235
2235
  var tmp_0 = distinctUntilChanged(this.ga0_1.y6q());
2236
2236
  var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ha0_1, null);
2237
- suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2237
+ suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
2240
2240
  }
@@ -2256,7 +2256,7 @@
2256
2256
  }
2257
2257
  while (true);
2258
2258
  };
2259
- protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2259
+ protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2260
2260
  var i = new GameServer$subscribeWith$slambda(this.ga0_1, this.ha0_1, completion);
2261
2261
  i.ia0_1 = $this$launchDefault;
2262
2262
  return i;
@@ -2264,7 +2264,7 @@
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
2265
2265
  var i = new GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation);
2266
2266
  var l = function ($this$launchDefault, $completion) {
2267
- return i.b2d($this$launchDefault, $completion);
2267
+ return i.c2d($this$launchDefault, $completion);
2268
2268
  };
2269
2269
  l.$arity = 1;
2270
2270
  return l;
@@ -2396,7 +2396,7 @@
2396
2396
  return Unit_instance;
2397
2397
  }
2398
2398
  if (!_get_serverReduxConfig__rprcrm(this.pa1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.sa1_1.state) || !this.pa1_1.t66().b6s())) {
2399
- this.pa1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.qa1_1 + ' before game is created');
2399
+ this.pa1_1.i4q().v('GameEngine_API', 'playerLive: ' + this.qa1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
2402
  var tmp_0 = this.sa1_1.dispatch;
@@ -2453,7 +2453,7 @@
2453
2453
  return Unit_instance;
2454
2454
  }
2455
2455
  if (!get_isCreated(this.fa2_1.state) || !this.ba2_1.t66().b6s()) {
2456
- this.ba2_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ca2_1 + ' before game is created');
2456
+ this.ba2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ca2_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
2459
  var tmp_0 = this.fa2_1.dispatch;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.sa3_1.z1t(this);
2637
+ suspendResult = this.sa3_1.a1u(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2952,7 +2952,7 @@
2952
2952
  var it = this.ka6_1.t66().z6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ka6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ka6_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
@@ -3084,7 +3084,7 @@
3084
3084
  }
3085
3085
  tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ia7_1.table.isGameFinished, this.ia7_1.table));
3086
3086
  } else {
3087
- this.ia7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ja7_1);
3087
+ this.ia7_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ja7_1);
3088
3088
  var tmp_3 = this.la7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.z6q_1;
3090
3090
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a93_1));
@@ -3149,7 +3149,7 @@
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.ya7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.wa7_1);
3152
+ this.ya7_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.wa7_1);
3153
3153
  var tmp_0 = this.aa8_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.z6q_1;
3155
3155
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.a93_1));
@@ -3317,7 +3317,7 @@
3317
3317
  }
3318
3318
  return player.k6v_1.a69().n67_1.canReconnect;
3319
3319
  };
3320
- protoOf(GameServer).y53 = function () {
3320
+ protoOf(GameServer).z53 = function () {
3321
3321
  return this.t66().z6r().id;
3322
3322
  };
3323
3323
  protoOf(GameServer).z6r = function () {
@@ -3349,19 +3349,19 @@
3349
3349
  tmp.j6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3350
3350
  };
3351
3351
  protoOf(GameServer).fromClientEvent = function (action) {
3352
- this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3352
+ this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3353
3353
  this.v9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3354
3354
  };
3355
3355
  protoOf(GameServer).playerLostConnection = function (playerId) {
3356
- this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3356
+ this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3357
3357
  this.v9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3358
3358
  };
3359
3359
  protoOf(GameServer).playerLive = function (playerId) {
3360
- this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3360
+ this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3361
3361
  this.v9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3362
3362
  };
3363
3363
  protoOf(GameServer).ba8 = function (playerId, permanently) {
3364
- this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3364
+ this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3365
3365
  var tmp;
3366
3366
  if (this.t66().b6s()) {
3367
3367
  tmp = calculatePlayerLeftResult(this, playerId);
@@ -3370,20 +3370,20 @@
3370
3370
  }
3371
3371
  var result = tmp;
3372
3372
  this.v9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3373
- this.h4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3373
+ this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3374
3374
  return result;
3375
3375
  };
3376
3376
  protoOf(GameServer).ca8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3377
- this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3377
+ this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3378
3378
  this.v9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3379
3379
  };
3380
3380
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3381
- this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3381
+ this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3382
3382
  var isCreated = this.v9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3383
3383
  this.v9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3384
3384
  };
3385
3385
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3386
- this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3386
+ this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3387
3387
  this.v9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3388
3388
  this.v9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3389
3389
  };
@@ -3394,34 +3394,34 @@
3394
3394
  this.v9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3395
3395
  };
3396
3396
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3397
- this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3397
+ this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3398
3398
  this.v9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3399
3399
  };
3400
3400
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3401
3401
  if (!this.isTableExists) {
3402
- this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
3402
+ this.i4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
3403
3403
  return null;
3404
3404
  }
3405
3405
  var table = this.table;
3406
3406
  var player = getPlayer(table.players, playerId);
3407
- this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.k6v_1.a69().n67_1.toString() + ', ') + ('isBot = ' + player.j6v_1.isBot));
3407
+ this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.k6v_1.a69().n67_1.toString() + ', ') + ('isBot = ' + player.j6v_1.isBot));
3408
3408
  var actions = _get_playerConnectionInteractor__si6cxf(this).da8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3409
- this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3409
+ this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3410
3410
  if (actions.r()) {
3411
3411
  return null;
3412
3412
  }
3413
3413
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e6e(), table.id, playerId));
3414
3414
  };
3415
3415
  protoOf(GameServer).ea8 = function (newRid) {
3416
- this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3416
+ this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3417
3417
  this.v9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3418
3418
  };
3419
3419
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3420
- this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3420
+ this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3421
3421
  this.v9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3422
3422
  };
3423
3423
  protoOf(GameServer).fa8 = function (reason, roomId) {
3424
- this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3424
+ this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3425
3425
  this.v9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3426
3426
  };
3427
3427
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
@@ -3433,7 +3433,7 @@
3433
3433
  tmp = tmp0_elvis_lhs;
3434
3434
  }
3435
3435
  var botChatInteractor = tmp;
3436
- this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3436
+ this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3437
3437
  this.v9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3438
3438
  };
3439
3439
  protoOf(GameServer).clear = function () {
@@ -3503,7 +3503,7 @@
3503
3503
  protoOf(ServerConfig).pe = function () {
3504
3504
  return this.shouldFinishGameWhenDeploy;
3505
3505
  };
3506
- protoOf(ServerConfig).xl = function () {
3506
+ protoOf(ServerConfig).yl = function () {
3507
3507
  return this.shouldFinishGameWithBots;
3508
3508
  };
3509
3509
  protoOf(ServerConfig).ja8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
@@ -3539,7 +3539,7 @@
3539
3539
  };
3540
3540
  function Companion_1() {
3541
3541
  }
3542
- protoOf(Companion_1).a1c = function () {
3542
+ protoOf(Companion_1).b1c = function () {
3543
3543
  var tmp = getKClass(ServerStateUpdateDto);
3544
3544
  // Inline function 'kotlin.arrayOf' call
3545
3545
  // Inline function 'kotlin.js.unsafeCast' call
@@ -3555,8 +3555,8 @@
3555
3555
  var tmp$ret$8 = [];
3556
3556
  return SealedClassSerializer_init_$Create$('games.jass.logic.server.data.models.serializable.ServerStateUpdateDto', tmp, tmp_0, tmp_1, tmp$ret$8);
3557
3557
  };
3558
- protoOf(Companion_1).g10 = function (typeParamsSerializers) {
3559
- return this.a1c();
3558
+ protoOf(Companion_1).h10 = function (typeParamsSerializers) {
3559
+ return this.b1c();
3560
3560
  };
3561
3561
  var Companion_instance_11;
3562
3562
  function Companion_getInstance_2() {
@@ -3566,7 +3566,7 @@
3566
3566
  }
3567
3567
  function Companion_2() {
3568
3568
  }
3569
- protoOf(Companion_2).a1c = function () {
3569
+ protoOf(Companion_2).b1c = function () {
3570
3570
  return $serializer_getInstance();
3571
3571
  };
3572
3572
  var Companion_instance_12;
@@ -3576,59 +3576,59 @@
3576
3576
  function $serializer() {
3577
3577
  $serializer_instance = this;
3578
3578
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3579
- tmp0_serialDesc.gz('roomId', false);
3580
- tmp0_serialDesc.gz('table', false);
3579
+ tmp0_serialDesc.hz('roomId', false);
3580
+ tmp0_serialDesc.hz('table', false);
3581
3581
  this.ka8_1 = tmp0_serialDesc;
3582
3582
  }
3583
3583
  protoOf($serializer).la8 = function (encoder, value) {
3584
3584
  var tmp0_desc = this.ka8_1;
3585
- var tmp1_output = encoder.or(tmp0_desc);
3586
- tmp1_output.dt(tmp0_desc, 0, value.ma8_1);
3587
- tmp1_output.dt(tmp0_desc, 1, value.table);
3588
- tmp1_output.pr(tmp0_desc);
3585
+ var tmp1_output = encoder.pr(tmp0_desc);
3586
+ tmp1_output.et(tmp0_desc, 0, value.ma8_1);
3587
+ tmp1_output.et(tmp0_desc, 1, value.table);
3588
+ tmp1_output.qr(tmp0_desc);
3589
3589
  };
3590
- protoOf($serializer).co = function (encoder, value) {
3590
+ protoOf($serializer).do = function (encoder, value) {
3591
3591
  return this.la8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3592
3592
  };
3593
- protoOf($serializer).do = function (decoder) {
3593
+ protoOf($serializer).eo = function (decoder) {
3594
3594
  var tmp0_desc = this.ka8_1;
3595
3595
  var tmp1_flag = true;
3596
3596
  var tmp2_index = 0;
3597
3597
  var tmp3_bitMask0 = 0;
3598
3598
  var tmp4_local0 = null;
3599
3599
  var tmp5_local1 = null;
3600
- var tmp6_input = decoder.or(tmp0_desc);
3601
- if (tmp6_input.es()) {
3602
- tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3600
+ var tmp6_input = decoder.pr(tmp0_desc);
3601
+ if (tmp6_input.fs()) {
3602
+ tmp4_local0 = tmp6_input.zr(tmp0_desc, 0);
3603
3603
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3604
- tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3604
+ tmp5_local1 = tmp6_input.zr(tmp0_desc, 1);
3605
3605
  tmp3_bitMask0 = tmp3_bitMask0 | 2;
3606
3606
  } else
3607
3607
  while (tmp1_flag) {
3608
- tmp2_index = tmp6_input.fs(tmp0_desc);
3608
+ tmp2_index = tmp6_input.gs(tmp0_desc);
3609
3609
  switch (tmp2_index) {
3610
3610
  case -1:
3611
3611
  tmp1_flag = false;
3612
3612
  break;
3613
3613
  case 0:
3614
- tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3614
+ tmp4_local0 = tmp6_input.zr(tmp0_desc, 0);
3615
3615
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3616
3616
  break;
3617
3617
  case 1:
3618
- tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3618
+ tmp5_local1 = tmp6_input.zr(tmp0_desc, 1);
3619
3619
  tmp3_bitMask0 = tmp3_bitMask0 | 2;
3620
3620
  break;
3621
3621
  default:
3622
3622
  throw UnknownFieldException_init_$Create$(tmp2_index);
3623
3623
  }
3624
3624
  }
3625
- tmp6_input.pr(tmp0_desc);
3625
+ tmp6_input.qr(tmp0_desc);
3626
3626
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3627
3627
  };
3628
- protoOf($serializer).bo = function () {
3628
+ protoOf($serializer).co = function () {
3629
3629
  return this.ka8_1;
3630
3630
  };
3631
- protoOf($serializer).vz = function () {
3631
+ protoOf($serializer).wz = function () {
3632
3632
  // Inline function 'kotlin.arrayOf' call
3633
3633
  // Inline function 'kotlin.js.unsafeCast' call
3634
3634
  // Inline function 'kotlin.js.asDynamic' call
@@ -3667,13 +3667,13 @@
3667
3667
  protoOf(TableStateUpdateDto).pe = function () {
3668
3668
  return this.table;
3669
3669
  };
3670
- protoOf(TableStateUpdateDto).e54 = function (roomId, table) {
3670
+ protoOf(TableStateUpdateDto).f54 = function (roomId, table) {
3671
3671
  return new TableStateUpdateDto(roomId, table);
3672
3672
  };
3673
3673
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3674
3674
  roomId = roomId === VOID ? this.ma8_1 : roomId;
3675
3675
  table = table === VOID ? this.table : table;
3676
- return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3676
+ return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3677
3677
  };
3678
3678
  protoOf(TableStateUpdateDto).toString = function () {
3679
3679
  return 'TableStateUpdateDto(roomId=' + this.ma8_1 + ', table=' + this.table + ')';
@@ -3696,7 +3696,7 @@
3696
3696
  };
3697
3697
  function Companion_3() {
3698
3698
  }
3699
- protoOf(Companion_3).a1c = function () {
3699
+ protoOf(Companion_3).b1c = function () {
3700
3700
  return $serializer_getInstance_0();
3701
3701
  };
3702
3702
  var Companion_instance_13;
@@ -3706,59 +3706,59 @@
3706
3706
  function $serializer_0() {
3707
3707
  $serializer_instance_0 = this;
3708
3708
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3709
- tmp0_serialDesc.gz('roomId', false);
3710
- tmp0_serialDesc.gz('actions', false);
3709
+ tmp0_serialDesc.hz('roomId', false);
3710
+ tmp0_serialDesc.hz('actions', false);
3711
3711
  this.na8_1 = tmp0_serialDesc;
3712
3712
  }
3713
3713
  protoOf($serializer_0).oa8 = function (encoder, value) {
3714
3714
  var tmp0_desc = this.na8_1;
3715
- var tmp1_output = encoder.or(tmp0_desc);
3716
- tmp1_output.dt(tmp0_desc, 0, value.pa8_1);
3717
- tmp1_output.dt(tmp0_desc, 1, value.actions);
3718
- tmp1_output.pr(tmp0_desc);
3715
+ var tmp1_output = encoder.pr(tmp0_desc);
3716
+ tmp1_output.et(tmp0_desc, 0, value.pa8_1);
3717
+ tmp1_output.et(tmp0_desc, 1, value.actions);
3718
+ tmp1_output.qr(tmp0_desc);
3719
3719
  };
3720
- protoOf($serializer_0).co = function (encoder, value) {
3720
+ protoOf($serializer_0).do = function (encoder, value) {
3721
3721
  return this.oa8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3722
3722
  };
3723
- protoOf($serializer_0).do = function (decoder) {
3723
+ protoOf($serializer_0).eo = function (decoder) {
3724
3724
  var tmp0_desc = this.na8_1;
3725
3725
  var tmp1_flag = true;
3726
3726
  var tmp2_index = 0;
3727
3727
  var tmp3_bitMask0 = 0;
3728
3728
  var tmp4_local0 = null;
3729
3729
  var tmp5_local1 = null;
3730
- var tmp6_input = decoder.or(tmp0_desc);
3731
- if (tmp6_input.es()) {
3732
- tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3730
+ var tmp6_input = decoder.pr(tmp0_desc);
3731
+ if (tmp6_input.fs()) {
3732
+ tmp4_local0 = tmp6_input.zr(tmp0_desc, 0);
3733
3733
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3734
- tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3734
+ tmp5_local1 = tmp6_input.zr(tmp0_desc, 1);
3735
3735
  tmp3_bitMask0 = tmp3_bitMask0 | 2;
3736
3736
  } else
3737
3737
  while (tmp1_flag) {
3738
- tmp2_index = tmp6_input.fs(tmp0_desc);
3738
+ tmp2_index = tmp6_input.gs(tmp0_desc);
3739
3739
  switch (tmp2_index) {
3740
3740
  case -1:
3741
3741
  tmp1_flag = false;
3742
3742
  break;
3743
3743
  case 0:
3744
- tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3744
+ tmp4_local0 = tmp6_input.zr(tmp0_desc, 0);
3745
3745
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3746
3746
  break;
3747
3747
  case 1:
3748
- tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3748
+ tmp5_local1 = tmp6_input.zr(tmp0_desc, 1);
3749
3749
  tmp3_bitMask0 = tmp3_bitMask0 | 2;
3750
3750
  break;
3751
3751
  default:
3752
3752
  throw UnknownFieldException_init_$Create$(tmp2_index);
3753
3753
  }
3754
3754
  }
3755
- tmp6_input.pr(tmp0_desc);
3755
+ tmp6_input.qr(tmp0_desc);
3756
3756
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3757
3757
  };
3758
- protoOf($serializer_0).bo = function () {
3758
+ protoOf($serializer_0).co = function () {
3759
3759
  return this.na8_1;
3760
3760
  };
3761
- protoOf($serializer_0).vz = function () {
3761
+ protoOf($serializer_0).wz = function () {
3762
3762
  // Inline function 'kotlin.arrayOf' call
3763
3763
  // Inline function 'kotlin.js.unsafeCast' call
3764
3764
  // Inline function 'kotlin.js.asDynamic' call
@@ -3797,13 +3797,13 @@
3797
3797
  protoOf(ActionsStateUpdateDto).pe = function () {
3798
3798
  return this.actions;
3799
3799
  };
3800
- protoOf(ActionsStateUpdateDto).e54 = function (roomId, actions) {
3800
+ protoOf(ActionsStateUpdateDto).f54 = function (roomId, actions) {
3801
3801
  return new ActionsStateUpdateDto(roomId, actions);
3802
3802
  };
3803
3803
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3804
3804
  roomId = roomId === VOID ? this.pa8_1 : roomId;
3805
3805
  actions = actions === VOID ? this.actions : actions;
3806
- return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3806
+ return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3807
3807
  };
3808
3808
  protoOf(ActionsStateUpdateDto).toString = function () {
3809
3809
  return 'ActionsStateUpdateDto(roomId=' + this.pa8_1 + ', actions=' + this.actions + ')';
@@ -4208,7 +4208,7 @@
4208
4208
 
4209
4209
  var element = this.ga9_1.n();
4210
4210
  this.s8_1 = 2;
4211
- suspendResult = this.fa9_1.n28(element, this);
4211
+ suspendResult = this.fa9_1.o28(element, this);
4212
4212
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4213
4213
  return suspendResult;
4214
4214
  }
@@ -4438,7 +4438,7 @@
4438
4438
  }
4439
4439
  while (false);
4440
4440
  this.s8_1 = 1;
4441
- suspendResult = this.oaa_1.oa9_1.n28(this.paa_1, this);
4441
+ suspendResult = this.oaa_1.oa9_1.o28(this.paa_1, this);
4442
4442
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4443
4443
  return suspendResult;
4444
4444
  }
@@ -4745,12 +4745,12 @@
4745
4745
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4746
4746
  };
4747
4747
  protoOf(PlayerConnectionInteractorImpl).bab = function (playerId, newConnectionState, previousConnectionState) {
4748
- var tmp = System_instance.ck();
4748
+ var tmp = System_instance.dk();
4749
4749
  Companion_getInstance();
4750
4750
  // Inline function 'kotlin.time.Companion.milliseconds' call
4751
4751
  var this_0 = this.cab_1.waitForPlayerToReconnectTimeOutMillis;
4752
4752
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4753
- var reconnectUntilTime = tmp.rk(tmp$ret$0);
4753
+ var reconnectUntilTime = tmp.sk(tmp$ret$0);
4754
4754
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4755
4755
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4756
4756
  return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.cab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
@@ -5937,14 +5937,14 @@
5937
5937
  this.wac_1 = $action;
5938
5938
  CoroutineImpl.call(this, resultContinuation);
5939
5939
  }
5940
- protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
5941
- var tmp = this.c2d($this$launchDefault, $completion);
5940
+ protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
5941
+ var tmp = this.d2d($this$launchDefault, $completion);
5942
5942
  tmp.u8_1 = Unit_instance;
5943
5943
  tmp.v8_1 = null;
5944
5944
  return tmp.a9();
5945
5945
  };
5946
5946
  protoOf(sendToClientActionMiddleware$o$handle$slambda).i9 = function (p1, $completion) {
5947
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
5947
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
5948
5948
  };
5949
5949
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a9 = function () {
5950
5950
  var suspendResult = this.u8_1;
@@ -5977,7 +5977,7 @@
5977
5977
  }
5978
5978
  while (true);
5979
5979
  };
5980
- protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5980
+ protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
5981
5981
  var i = new sendToClientActionMiddleware$o$handle$slambda(this.vac_1, this.wac_1, completion);
5982
5982
  i.xac_1 = $this$launchDefault;
5983
5983
  return i;
@@ -5985,7 +5985,7 @@
5985
5985
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
5986
5986
  var i = new sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation);
5987
5987
  var l = function ($this$launchDefault, $completion) {
5988
- return i.b2d($this$launchDefault, $completion);
5988
+ return i.c2d($this$launchDefault, $completion);
5989
5989
  };
5990
5990
  l.$arity = 1;
5991
5991
  return l;
@@ -6017,14 +6017,14 @@
6017
6017
  this.mad_1 = $action;
6018
6018
  CoroutineImpl.call(this, resultContinuation);
6019
6019
  }
6020
- protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
6021
- var tmp = this.c2d($this$launchDefaultWithLock, $completion);
6020
+ protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
6021
+ var tmp = this.d2d($this$launchDefaultWithLock, $completion);
6022
6022
  tmp.u8_1 = Unit_instance;
6023
6023
  tmp.v8_1 = null;
6024
6024
  return tmp.a9();
6025
6025
  };
6026
6026
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).i9 = function (p1, $completion) {
6027
- return this.b2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
6027
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
6028
6028
  };
6029
6029
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).a9 = function () {
6030
6030
  var suspendResult = this.u8_1;
@@ -6084,7 +6084,7 @@
6084
6084
  }
6085
6085
  while (true);
6086
6086
  };
6087
- protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6087
+ protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6088
6088
  var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.iad_1, this.jad_1, this.kad_1, this.lad_1, this.mad_1, completion);
6089
6089
  i.nad_1 = $this$launchDefaultWithLock;
6090
6090
  return i;
@@ -6092,7 +6092,7 @@
6092
6092
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6093
6093
  var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation);
6094
6094
  var l = function ($this$launchDefaultWithLock, $completion) {
6095
- return i.b2d($this$launchDefaultWithLock, $completion);
6095
+ return i.c2d($this$launchDefaultWithLock, $completion);
6096
6096
  };
6097
6097
  l.$arity = 1;
6098
6098
  return l;
@@ -6211,7 +6211,7 @@
6211
6211
  return state.y92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6212
6212
  };
6213
6213
  protoOf(ServerMechanicLifecycleReducer).s9k = function (state, action) {
6214
- this.v9k_1.n58(action.previousGameId);
6214
+ this.v9k_1.o58(action.previousGameId);
6215
6215
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6216
6216
  var tmp1_tableOrNull = this.u9k_1.d9m(state.z6r(), action.gameId);
6217
6217
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
@@ -6451,7 +6451,7 @@
6451
6451
  this.metadata = metadata;
6452
6452
  this.connectedPlayers = connectedPlayers;
6453
6453
  }
6454
- protoOf(ServerStatePayload).z3s = function () {
6454
+ protoOf(ServerStatePayload).a3t = function () {
6455
6455
  return this.config;
6456
6456
  };
6457
6457
  protoOf(ServerStatePayload).f8m = function () {
@@ -6466,7 +6466,7 @@
6466
6466
  protoOf(ServerStatePayload).pe = function () {
6467
6467
  return this.metadata;
6468
6468
  };
6469
- protoOf(ServerStatePayload).xl = function () {
6469
+ protoOf(ServerStatePayload).yl = function () {
6470
6470
  return this.connectedPlayers;
6471
6471
  };
6472
6472
  protoOf(ServerStatePayload).zad = function (config, metadata, connectedPlayers) {
@@ -6731,7 +6731,7 @@
6731
6731
  null;
6732
6732
  else {
6733
6733
  // Inline function 'kotlin.also' call
6734
- $combinedLogger.w1k(tmp0_safe_receiver);
6734
+ $combinedLogger.x1k(tmp0_safe_receiver);
6735
6735
  // Inline function 'org.kodein.di.bind' call
6736
6736
  // Inline function 'org.kodein.type.generic' call
6737
6737
  var tmp = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
@@ -6753,7 +6753,7 @@
6753
6753
  null;
6754
6754
  else {
6755
6755
  // Inline function 'kotlin.also' call
6756
- $combinedLogger.w1k(tmp1_safe_receiver);
6756
+ $combinedLogger.x1k(tmp1_safe_receiver);
6757
6757
  // Inline function 'org.kodein.di.bind' call
6758
6758
  // Inline function 'org.kodein.type.generic' call
6759
6759
  var tmp_5 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
@@ -6924,13 +6924,13 @@
6924
6924
  return tmp0.x();
6925
6925
  };
6926
6926
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
6927
- Logger_getInstance().g1l_1 = enabled;
6927
+ Logger_getInstance().h1l_1 = enabled;
6928
6928
  };
6929
6929
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6930
6930
  return this.createGameEngineWithLogic();
6931
6931
  };
6932
6932
  protoOf(GameServerEngineControllerImpl).gae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6933
- var combinedLogger = Companion_instance_8.mx();
6933
+ var combinedLogger = Companion_instance_8.nx();
6934
6934
  var gameServer = {_v: null};
6935
6935
  // Inline function 'kotlin.collections.map' call
6936
6936
  // Inline function 'kotlin.collections.mapTo' call
@@ -7141,7 +7141,7 @@
7141
7141
  this.gameId = gameId;
7142
7142
  this.extras = {};
7143
7143
  }
7144
- protoOf(GameMetadata).c54 = function () {
7144
+ protoOf(GameMetadata).d54 = function () {
7145
7145
  return this.gameId;
7146
7146
  };
7147
7147
  protoOf(GameMetadata).wae = function () {
@@ -7209,7 +7209,7 @@
7209
7209
  return this.f8m();
7210
7210
  });
7211
7211
  defineProp(protoOf(GameServer), 'id', function () {
7212
- return this.y53();
7212
+ return this.z53();
7213
7213
  });
7214
7214
  defineProp(protoOf(GameServer), 'table', function () {
7215
7215
  return this.z6r();
@@ -7223,11 +7223,11 @@
7223
7223
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
7224
7224
  return this.c6s();
7225
7225
  });
7226
- protoOf($serializer).wz = typeParametersSerializers;
7226
+ protoOf($serializer).xz = typeParametersSerializers;
7227
7227
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7228
7228
  return this.z8i();
7229
7229
  });
7230
- protoOf($serializer_0).wz = typeParametersSerializers;
7230
+ protoOf($serializer_0).xz = typeParametersSerializers;
7231
7231
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7232
7232
  return this.z8i();
7233
7233
  });