raspberry_games_server_game_logic 1.8.430 → 1.8.431

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -401,10 +401,10 @@
401
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  spectators = tmp;
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  var tmp_0;
403
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  if ($super === VOID) {
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- this.ba8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ca8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ba8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ca8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -412,10 +412,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.da8(newRid);
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+ this.ea8(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.da8.call(this, newRid);
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+ tmp = $super.ea8.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -423,16 +423,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ea8(reason, roomId);
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+ this.fa8(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ea8.call(this, reason, roomId);
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+ tmp = $super.fa8.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.aa8(playerId, permanently) : $super.aa8.call(this, playerId, permanently);
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+ return $super === VOID ? this.ba8(playerId, permanently) : $super.ba8.call(this, playerId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -506,7 +506,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.fae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.fae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.gae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.gae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.u9p_1 = $subscriber;
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+ this.v9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9p = function (it, $completion) {
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- var tmp = this.x9p(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9p = function (it, $completion) {
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+ var tmp = this.y9p(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.w9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.x9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
534
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.u9p_1(this.v9p_1);
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+ this.v9p_1(this.w9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -549,31 +549,31 @@
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  }
550
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  while (true);
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  };
552
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9p = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.u9p_1, completion);
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- i.v9p_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9p = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.v9p_1, completion);
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+ i.w9p_1 = it;
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  return i;
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  };
557
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
558
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
559
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  var l = function (it, $completion) {
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- return i.w9p(it, $completion);
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+ return i.x9p(it, $completion);
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  };
562
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  l.$arity = 1;
563
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  return l;
564
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  }
565
565
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.g9q_1 = $subscriber;
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+ this.h9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
568
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  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9q = function (it, $completion) {
570
- var tmp = this.j9q(it, $completion);
569
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9q = function (it, $completion) {
570
+ var tmp = this.k9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
572
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
575
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.i9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.j9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
578
578
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
582
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  var tmp = this.s8_1;
583
583
  if (tmp === 0) {
584
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  this.t8_1 = 1;
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- this.g9q_1(this.h9q_1);
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+ this.h9q_1(this.i9q_1);
586
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  return Unit_instance;
587
587
  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -593,22 +593,22 @@
593
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  }
594
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  while (true);
595
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  };
596
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9q = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.g9q_1, completion);
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- i.h9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9q = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.h9q_1, completion);
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+ i.i9q_1 = it;
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  return i;
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  };
601
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
602
602
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
603
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  var l = function (it, $completion) {
604
- return i.i9q(it, $completion);
604
+ return i.j9q(it, $completion);
605
605
  };
606
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  l.$arity = 1;
607
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  return l;
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  }
609
609
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.s9q_1 = $$this$unsafeFlow;
611
- this.t9q_1 = this$0;
610
+ this.t9q_1 = $$this$unsafeFlow;
611
+ this.u9q_1 = this$0;
612
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  CoroutineImpl.call(this, resultContinuation);
613
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  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
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  this.t8_1 = 2;
631
- var tmp0 = this.s9q_1;
632
- var value = this.u9q_1;
631
+ var tmp0 = this.t9q_1;
632
+ var value = this.v9q_1;
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  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.t9q_1)), this);
634
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.u9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
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  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
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  while (true);
655
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  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.s9q_1, this.t9q_1, completion);
658
- i.u9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.t9q_1, this.u9q_1, completion);
658
+ i.v9q_1 = value;
659
659
  return i;
660
660
  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
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  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.d9r_1 = _this__u8e3s4;
672
- this.e9r_1 = collector;
671
+ this.e9r_1 = _this__u8e3s4;
672
+ this.f9r_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.e9r_1;
682
+ var $this$unsafeFlow = this.f9r_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.d9r_1.g9r_1, null);
685
- suspendResult = this.d9r_1.f9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9r_1.h9r_1, null);
685
+ suspendResult = this.e9r_1.g9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.f9r_1 = $this;
709
- this.g9r_1 = this$0;
708
+ this.g9r_1 = $this;
709
+ this.h9r_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.p9r_1 = $subscriber;
721
+ this.q9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9r = function (it, $completion) {
725
- var tmp = this.s9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).s9r = function (it, $completion) {
725
+ var tmp = this.t9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.r9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.s9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.p9r_1(this.q9r_1);
740
+ this.q9r_1(this.r9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).s9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.p9r_1, completion);
753
- i.q9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.q9r_1, completion);
753
+ i.r9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.r9r(it, $completion);
759
+ return i.s9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.b9s_1 = $$this$unsafeFlow;
766
- this.c9s_1 = $table;
765
+ this.c9s_1 = $$this$unsafeFlow;
766
+ this.d9s_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.b9s_1;
787
- var value = this.d9s_1;
786
+ var tmp0 = this.c9s_1;
787
+ var value = this.e9s_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.c9s_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.d9s_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.b9s_1, this.c9s_1, completion);
813
- i.d9s_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.c9s_1, this.d9s_1, completion);
813
+ i.e9s_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.m9s_1 = _this__u8e3s4;
827
- this.n9s_1 = collector;
826
+ this.n9s_1 = _this__u8e3s4;
827
+ this.o9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.n9s_1;
837
+ var $this$unsafeFlow = this.o9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.m9s_1.p9s_1, null);
840
- suspendResult = this.m9s_1.o9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.n9s_1.q9s_1, null);
840
+ suspendResult = this.n9s_1.p9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.o9s_1 = $this;
864
- this.p9s_1 = $table;
863
+ this.p9s_1 = $this;
864
+ this.q9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.y9s_1 = $table;
877
- this.z9s_1 = this$0;
876
+ this.z9s_1 = $table;
877
+ this.a9t_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9t = function ($this$flow, $completion) {
881
- var tmp = this.c9t($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).c9t = function ($this$flow, $completion) {
881
+ var tmp = this.d9t($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.b9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.c9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.a9t_1.n28(new TableStateUpdate(this.y9s_1.id, this.y9s_1), this);
898
+ suspendResult = this.b9t_1.n28(new TableStateUpdate(this.z9s_1.id, this.z9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.z9s_1).n8r(), fromInt(_get_serverReduxConfig__rprcrm(this.z9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.a9t_1, new _no_name_provided__qut3iv(this_0, this.y9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9t_1).o8r(), fromInt(_get_serverReduxConfig__rprcrm(this.a9t_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.b9t_1, new _no_name_provided__qut3iv(this_0, this.z9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).c9t = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.y9s_1, this.z9s_1, completion);
931
- i.a9t_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).d9t = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.z9s_1, this.a9t_1, completion);
931
+ i.b9t_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.b9t($this$flow, $completion);
937
+ return i.c9t($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.l9t_1 = $$this$unsafeFlow;
944
- this.m9t_1 = this$0;
943
+ this.m9t_1 = $$this$unsafeFlow;
944
+ this.n9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.r9t_1 = this.l9t_1;
965
+ tmp_0.s9t_1 = this.m9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.q9t_1 = this.n9t_1;
967
+ tmp_1.r9t_1 = this.o9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.o9t_1 = this.r9t_1;
972
- var it = this.q9t_1;
971
+ this.p9t_1 = this.s9t_1;
972
+ var it = this.r9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.m9t_1.t66())) {
974
+ if (get_isCreated(this.n9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.p9t_1 = tmp0_elvis_lhs;
986
+ this.q9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.p9t_1;
992
+ var transformed = this.q9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.o9t_1.n28(transformed, this);
994
+ suspendResult = this.p9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.l9t_1, this.m9t_1, completion);
1026
- i.n9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.m9t_1, this.n9t_1, completion);
1026
+ i.o9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.a9u_1 = _this__u8e3s4;
1040
- this.b9u_1 = collector;
1039
+ this.b9u_1 = _this__u8e3s4;
1040
+ this.c9u_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.b9u_1;
1050
+ var $this$unsafeFlow = this.c9u_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.a9u_1.d9u_1, null);
1053
- suspendResult = this.a9u_1.c9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.b9u_1.e9u_1, null);
1053
+ suspendResult = this.b9u_1.d9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.m9u_1 = $$this$unsafeFlow;
1076
+ this.n9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.r9u_1 = this.m9u_1;
1097
+ tmp_0.s9u_1 = this.n9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.q9u_1 = this.n9u_1;
1099
+ tmp_1.r9u_1 = this.o9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.o9u_1 = this.r9u_1;
1104
- var tmp0_elvis_lhs = this.q9u_1.tableOrNull;
1103
+ this.p9u_1 = this.s9u_1;
1104
+ var tmp0_elvis_lhs = this.r9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.p9u_1 = tmp0_elvis_lhs;
1110
+ this.q9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.p9u_1;
1116
+ var transformed = this.q9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.o9u_1.n28(transformed, this);
1118
+ suspendResult = this.p9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.m9u_1, completion);
1150
- i.n9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9u_1, completion);
1150
+ i.o9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.a9v_1 = _this__u8e3s4;
1164
- this.b9v_1 = collector;
1163
+ this.b9v_1 = _this__u8e3s4;
1164
+ this.c9v_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.b9v_1;
1174
+ var $this$unsafeFlow = this.c9v_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.a9v_1.c9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.b9v_1.d9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.l9v_1 = $$this$unsafeFlow;
1200
+ this.m9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.l9v_1;
1221
- var value = this.m9v_1;
1220
+ var tmp0 = this.m9v_1;
1221
+ var value = this.n9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.l9v_1, completion);
1247
- i.m9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.m9v_1, completion);
1247
+ i.n9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.v9v_1 = _this__u8e3s4;
1261
- this.w9v_1 = collector;
1260
+ this.w9v_1 = _this__u8e3s4;
1261
+ this.x9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.w9v_1;
1271
+ var $this$unsafeFlow = this.x9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.v9v_1.x9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.w9v_1.y9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.g9w_1 = $$this$unsafeFlow;
1297
+ this.h9w_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.g9w_1;
1318
- var value = this.h9w_1;
1317
+ var tmp0 = this.h9w_1;
1318
+ var value = this.i9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.g9w_1, completion);
1344
- i.h9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.h9w_1, completion);
1344
+ i.i9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.q9w_1 = _this__u8e3s4;
1358
- this.r9w_1 = collector;
1357
+ this.r9w_1 = _this__u8e3s4;
1358
+ this.s9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.r9w_1;
1368
+ var $this$unsafeFlow = this.s9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.q9w_1.s9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.r9w_1.t9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.b9x_1 = $subscriber;
1394
+ this.c9x_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).d9x = function (it, $completion) {
1398
- var tmp = this.e9x(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).e9x = function (it, $completion) {
1398
+ var tmp = this.f9x(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.d9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.e9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.b9x_1(this.c9x_1);
1413
+ this.c9x_1(this.d9x_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).e9x = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.b9x_1, completion);
1426
- i.c9x_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).f9x = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.c9x_1, completion);
1426
+ i.d9x_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.d9x(it, $completion);
1432
+ return i.e9x(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.j9x_1;
1438
+ var tmp0 = $this.k9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.k9x_1;
1445
+ var tmp0 = $this.l9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.l9x_1;
1452
+ var tmp0 = $this.m9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.m9x_1;
1459
+ var tmp0 = $this.n9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.n9x_1;
1466
+ var tmp0 = $this.o9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.o9x_1;
1473
+ var tmp0 = $this.p9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.p9x_1;
1480
+ var tmp0 = $this.q9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.q9x_1;
1487
+ var tmp0 = $this.r9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.r9x_1;
1494
+ var tmp0 = $this.s9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.s9x_1;
1501
+ var tmp0 = $this.t9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.t9x_1;
1508
+ var tmp0 = $this.u9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1541,7 +1541,7 @@
1541
1541
  var player = getPlayer(table.players, playerId);
1542
1542
  var tmp;
1543
1543
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1544
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).g8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1544
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).h8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
1545
  var tmp_0;
1546
1546
  if (tmp0_safe_receiver == null) {
1547
1547
  tmp_0 = null;
@@ -1604,7 +1604,7 @@
1604
1604
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1605
1605
  destination.j(tmp$ret$3);
1606
1606
  }
1607
- var previousTeams = tmp.h8r(destination);
1607
+ var previousTeams = tmp.i8r(destination);
1608
1608
  // Inline function 'kotlin.collections.filterNot' call
1609
1609
  // Inline function 'kotlin.collections.filterNotTo' call
1610
1610
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1635,23 +1635,23 @@
1635
1635
  destination_1.j(destination_2);
1636
1636
  }
1637
1637
  var updatedTeams = destination_1;
1638
- return _get_teamsLogicProvider__u10pm6($this).i8r(updatedTeams);
1638
+ return _get_teamsLogicProvider__u10pm6($this).j8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.v9x_1 = 'GameEngine_API';
1641
+ this.w9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.w9x_1 = function_0;
1648
+ this.x9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.w9x_1(value, $completion);
1651
+ return this.x9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.w9x_1;
1654
+ return this.x9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.x9x_1 = function_0;
1675
+ this.y9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.x9x_1(value, $completion);
1678
+ return this.y9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.x9x_1;
1681
+ return this.y9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.y9x_1 = function_0;
1702
+ this.z9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.y9x_1(value, $completion);
1705
+ return this.z9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.y9x_1;
1708
+ return this.z9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.z9x_1 = function_0;
1729
+ this.a9y_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.z9x_1(value, $completion);
1732
+ return this.a9y_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.z9x_1;
1735
+ return this.a9y_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.a9y_1 = function_0;
1756
+ this.b9y_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.a9y_1(value, $completion);
1759
+ return this.b9y_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.a9y_1;
1762
+ return this.b9y_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.b9y_1 = function_0;
1783
+ this.c9y_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.b9y_1(value, $completion);
1786
+ return this.c9y_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.b9y_1;
1789
+ return this.c9y_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.k9y_1 = this$0;
1921
- this.l9y_1 = $subscriber;
1920
+ this.l9y_1 = this$0;
1921
+ this.m9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k9y_1).n9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.l9y_1).o9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.m9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.k9y_1, this.l9y_1, completion);
1968
- i.m9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.l9y_1, this.m9y_1, completion);
1968
+ i.n9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.w9y_1 = this$0;
1981
- this.x9y_1 = $subscriber;
1980
+ this.x9y_1 = this$0;
1981
+ this.y9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.w9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.x9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.x9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.y9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.w9y_1, this.x9y_1, completion);
2028
- i.y9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.x9y_1, this.y9y_1, completion);
2028
+ i.z9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.h9z_1 = this$0;
2041
- this.i9z_1 = $subscriber;
2040
+ this.i9z_1 = this$0;
2041
+ this.j9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.h9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.h9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.i9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.i9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.i9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.j9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.h9z_1, this.i9z_1, completion);
2089
- i.j9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.i9z_1, this.j9z_1, completion);
2089
+ i.k9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.s9z_1 = this$0;
2101
+ this.t9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).v9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.w9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).w9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.x9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.v9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.w9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.u9z_1;
2124
- suspendResult = emitAll(this.t9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.s9z_1, null)), this);
2123
+ var table = this.v9z_1;
2124
+ suspendResult = emitAll(this.u9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.t9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).w9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.s9z_1, completion);
2148
- i.t9z_1 = $this$transformLatest;
2149
- i.u9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).x9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.t9z_1, completion);
2148
+ i.u9z_1 = $this$transformLatest;
2149
+ i.v9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.v9z($this$transformLatest, it, $completion);
2155
+ return i.w9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.c9u_1 = $this;
2162
- this.d9u_1 = this$0;
2161
+ this.d9u_1 = $this;
2162
+ this.e9u_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.c9v_1 = $this;
2174
+ this.d9v_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.x9v_1 = $this;
2186
+ this.y9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.s9w_1 = $this;
2201
+ this.t9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.fa0_1 = this$0;
2214
- this.ga0_1 = $subscriber;
2213
+ this.ga0_1 = this$0;
2214
+ this.ha0_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.fa0_1.y6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ga0_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.ga0_1.y6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ha0_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.fa0_1, this.ga0_1, completion);
2261
- i.ha0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.ga0_1, this.ha0_1, completion);
2261
+ i.ia0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.qa0_1 = $action;
2273
+ this.ra0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.qa0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.sa0_1.state)) {
2293
+ if (this.ra0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.ta0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.sa0_1.dispatch(this.qa0_1);
2297
+ this.ta0_1.dispatch(this.ra0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.qa0_1, completion);
2310
- i.ra0_1 = $this$dispatchAsync;
2311
- i.sa0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.ra0_1, completion);
2310
+ i.sa0_1 = $this$dispatchAsync;
2311
+ i.ta0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.ta0($this$dispatchAsync, store, $completion);
2317
+ return i.ua0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.da1_1 = $playerId;
2323
+ this.ea1_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.fa1_1.state)) {
2343
+ if (!get_isCreated(this.ga1_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.fa1_1.dispatch;
2346
+ var tmp_0 = this.ga1_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.da1_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ea1_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.da1_1, completion);
2361
- i.ea1_1 = $this$dispatchAsync;
2362
- i.fa1_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.ea1_1, completion);
2361
+ i.fa1_1 = $this$dispatchAsync;
2362
+ i.ga1_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.ta0($this$dispatchAsync, store, $completion);
2368
+ return i.ua0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.oa1_1 = this$0;
2375
- this.pa1_1 = $playerId;
2374
+ this.pa1_1 = this$0;
2375
+ this.qa1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.ra1_1.state) || get_isFinishing(this.ra1_1.state)) {
2395
+ if (get_isFinished(this.sa1_1.state) || get_isFinishing(this.sa1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.oa1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ra1_1.state) || !this.oa1_1.t66().b6s())) {
2399
- this.oa1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.pa1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.pa1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.sa1_1.state) || !this.pa1_1.t66().b6s())) {
2399
+ this.pa1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.qa1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.ra1_1.dispatch;
2402
+ var tmp_0 = this.sa1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qa1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.oa1_1, this.pa1_1, completion);
2417
- i.qa1_1 = $this$dispatchAsync;
2418
- i.ra1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.pa1_1, this.qa1_1, completion);
2417
+ i.ra1_1 = $this$dispatchAsync;
2418
+ i.sa1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.ta0($this$dispatchAsync, store, $completion);
2424
+ return i.ua0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.aa2_1 = this$0;
2431
- this.ba2_1 = $playerId;
2432
- this.ca2_1 = $permanently;
2430
+ this.ba2_1 = this$0;
2431
+ this.ca2_1 = $playerId;
2432
+ this.da2_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.ea2_1.state) || get_isFinishing(this.ea2_1.state)) {
2452
+ if (get_isFinished(this.fa2_1.state) || get_isFinishing(this.fa2_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.ea2_1.state) || !this.aa2_1.t66().b6s()) {
2456
- this.aa2_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ba2_1 + ' before game is created');
2455
+ if (!get_isCreated(this.fa2_1.state) || !this.ba2_1.t66().b6s()) {
2456
+ this.ba2_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ca2_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.ea2_1.dispatch;
2459
+ var tmp_0 = this.fa2_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.ca2_1) {
2461
+ if (this.da2_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ba2_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ca2_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.aa2_1, this.ba2_1, this.ca2_1, completion);
2480
- i.da2_1 = $this$dispatchAsync;
2481
- i.ea2_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.ba2_1, this.ca2_1, this.da2_1, completion);
2480
+ i.ea2_1 = $this$dispatchAsync;
2481
+ i.fa2_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.ta0($this$dispatchAsync, store, $completion);
2487
+ return i.ua0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.na2_1 = $usersArray;
2494
- this.oa2_1 = this$0;
2495
- this.pa2_1 = $config;
2496
- this.qa2_1 = $roomId;
2497
- this.ra2_1 = $transition;
2498
- this.sa2_1 = $gameCreatorId;
2499
- this.ta2_1 = $spectators;
2493
+ this.oa2_1 = $usersArray;
2494
+ this.pa2_1 = this$0;
2495
+ this.qa2_1 = $config;
2496
+ this.ra2_1 = $roomId;
2497
+ this.sa2_1 = $transition;
2498
+ this.ta2_1 = $gameCreatorId;
2499
+ this.ua2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.na2_1);
2520
- if (!validatePlayerCount(this.oa2_1, this.pa2_1, users, this.qa2_1)) {
2521
- this.va2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.oa2_1.table.isGameFinished, this.oa2_1.table));
2519
+ var users = toList(this.oa2_1);
2520
+ if (!validatePlayerCount(this.pa2_1, this.qa2_1, users, this.ra2_1)) {
2521
+ this.wa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.pa2_1.table.isGameFinished, this.pa2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.oa2_1, users, this.pa2_1, this.ra2_1);
2525
- var gameCreatorUser = getPlayer(users, this.sa2_1);
2526
- var tmp_0 = this.va2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.pa2_1, users, this.qa2_1, this.sa2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.ta2_1);
2526
+ var tmp_0 = this.wa2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.ta2_1);
2530
- tmp_0(new StartGameMechanicAction(this.pa2_1, this.qa2_1, tmp0_version, this.sa2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.ua2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.qa2_1, this.ra2_1, tmp0_version, this.ta2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.na2_1, this.oa2_1, this.pa2_1, this.qa2_1, this.ra2_1, this.sa2_1, this.ta2_1, completion);
2543
- i.ua2_1 = $this$dispatchAsync;
2544
- i.va2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.oa2_1, this.pa2_1, this.qa2_1, this.ra2_1, this.sa2_1, this.ta2_1, this.ua2_1, completion);
2543
+ i.va2_1 = $this$dispatchAsync;
2544
+ i.wa2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.ta0($this$dispatchAsync, store, $completion);
2550
+ return i.ua0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.wa2_1 = $playerId;
2556
+ this.xa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.wa2_1;
2559
+ return this.xa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.fa3_1 = $state;
2562
+ this.ga3_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).ia3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.ua0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ja3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.va0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.ia3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ja3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.ha3_1.state)) {
2583
- var tmp_0 = this.ha3_1.dispatch;
2582
+ if (get_isCreating(this.ia3_1.state)) {
2583
+ var tmp_0 = this.ia3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.fa3_1.table;
2585
+ var tmp1_table = this.ga3_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).ua0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.fa3_1, completion);
2601
- i.ga3_1 = $this$dispatchAwait;
2602
- i.ha3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).va0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ga3_1, completion);
2601
+ i.ha3_1 = $this$dispatchAwait;
2602
+ i.ia3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.ia3($this$dispatchAwait, store, $completion);
2608
+ return i.ja3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.ra3_1 = $isCreated;
2615
- this.sa3_1 = $state;
2614
+ this.sa3_1 = $isCreated;
2615
+ this.ta3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ta0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ua0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.ra3_1.z1t(this);
2637
+ suspendResult = this.sa3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.sa3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.ta3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.ua3_1.dispatch(element);
2648
+ this.va3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ua0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ra3_1, this.sa3_1, completion);
2675
- i.ta3_1 = $this$dispatchAsync;
2676
- i.ua3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).va0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.sa3_1, this.ta3_1, completion);
2675
+ i.ua3_1 = $this$dispatchAsync;
2676
+ i.va3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.ta0($this$dispatchAsync, store, $completion);
2682
+ return i.ua0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.da4_1 = $tableLite;
2689
- this.ea4_1 = $roomId;
2690
- this.fa4_1 = this$0;
2688
+ this.ea4_1 = $tableLite;
2689
+ this.fa4_1 = $roomId;
2690
+ this.ga4_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.ha4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.da4_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.ea4_1, _get_idsProvider__fnfajc(this.fa4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.da4_1);
2710
+ var tmp_0 = this.ia4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.ea4_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.fa4_1, _get_idsProvider__fnfajc(this.ga4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.ea4_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.da4_1, this.ea4_1, this.fa4_1, completion);
2726
- i.ga4_1 = $this$dispatchAsync;
2727
- i.ha4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ea4_1, this.fa4_1, this.ga4_1, completion);
2726
+ i.ha4_1 = $this$dispatchAsync;
2727
+ i.ia4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.ta0($this$dispatchAsync, store, $completion);
2733
+ return i.ua0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ta0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ua0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.ra4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.sa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ua0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).va0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.qa4_1 = $this$dispatchAsync;
2772
- i.ra4_1 = store;
2771
+ i.ra4_1 = $this$dispatchAsync;
2772
+ i.sa4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.ta0($this$dispatchAsync, store, $completion);
2778
+ return i.ua0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.aa5_1 = $spectators;
2784
+ this.ba5_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.ca5_1.dispatch(new AddSpectatorsAction(toList(this.aa5_1)));
2804
+ this.da5_1.dispatch(new AddSpectatorsAction(toList(this.ba5_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.aa5_1, completion);
2817
- i.ba5_1 = $this$dispatchAsync;
2818
- i.ca5_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ba5_1, completion);
2817
+ i.ca5_1 = $this$dispatchAsync;
2818
+ i.da5_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.ta0($this$dispatchAsync, store, $completion);
2824
+ return i.ua0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.la5_1 = $spectators;
2830
+ this.ma5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.na5_1.dispatch(new RemoveSpectatorsAction(toList(this.la5_1)));
2850
+ this.oa5_1.dispatch(new RemoveSpectatorsAction(toList(this.ma5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.la5_1, completion);
2863
- i.ma5_1 = $this$dispatchAsync;
2864
- i.na5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ma5_1, completion);
2863
+ i.na5_1 = $this$dispatchAsync;
2864
+ i.oa5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.ta0($this$dispatchAsync, store, $completion);
2870
+ return i.ua0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.wa5_1 = $playerId;
2877
- this.xa5_1 = this$0;
2876
+ this.xa5_1 = $playerId;
2877
+ this.ya5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.za5_1.state.z6r();
2898
- var player = getPlayer(table.players, this.wa5_1);
2897
+ var table = this.aa6_1.state.z6r();
2898
+ var player = getPlayer(table.players, this.xa5_1);
2899
2899
  if (player.k6v_1.a69().n67_1.isLive) {
2900
- this.za5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xa5_1).aa6(player, table));
2900
+ this.aa6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ya5_1).ba6(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.za5_1.dispatch;
2902
+ var tmp_0 = this.aa6_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.wa5_1, this.xa5_1, completion);
2918
- i.ya5_1 = $this$dispatchAsync;
2919
- i.za5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.xa5_1, this.ya5_1, completion);
2918
+ i.za5_1 = $this$dispatchAsync;
2919
+ i.aa6_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.ta0($this$dispatchAsync, store, $completion);
2925
+ return i.ua0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.ja6_1 = this$0;
2932
- this.ka6_1 = $newRid;
2931
+ this.ka6_1 = this$0;
2932
+ this.la6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,27 +2949,27 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.ja6_1.t66().z6q_1;
2952
+ var it = this.ka6_1.t66().z6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ja6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ka6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
2959
2959
  }
2960
2960
  var terminationState = tmp_0;
2961
- var gameTransition = terminationState.z92_1;
2961
+ var gameTransition = terminationState.a93_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ka6_1;
2964
+ var tmp0_elvis_lhs = this.la6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ma6_1.dispatch;
2971
- var tmp0_reason = terminationState.y92_1;
2972
- var tmp1_isGameFinished = this.ja6_1.t66().z6r().isGameFinished;
2970
+ var tmp_2 = this.na6_1.dispatch;
2971
+ var tmp0_reason = terminationState.z92_1;
2972
+ var tmp1_isGameFinished = this.ka6_1.t66().z6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.ja6_1, this.ka6_1, completion);
2986
- i.la6_1 = $this$dispatchAsync;
2987
- i.ma6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).va0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ka6_1, this.la6_1, completion);
2986
+ i.ma6_1 = $this$dispatchAsync;
2987
+ i.na6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.ta0($this$dispatchAsync, store, $completion);
2993
+ return i.ua0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.va6_1 = $enabled;
2999
+ this.wa6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.xa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.xa6_1.state).config.copy(VOID, !this.va6_1)));
3019
+ this.ya6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ya6_1.state).config.copy(VOID, !this.wa6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.va6_1, completion);
3032
- i.wa6_1 = $this$dispatchAsync;
3033
- i.xa6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).va0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.wa6_1, completion);
3032
+ i.xa6_1 = $this$dispatchAsync;
3033
+ i.ya6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.ta0($this$dispatchAsync, store, $completion);
3039
+ return i.ua0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.ga7_1 = $reason;
3046
- this.ha7_1 = this$0;
3047
- this.ia7_1 = $roomId;
3045
+ this.ha7_1 = $reason;
3046
+ this.ia7_1 = this$0;
3047
+ this.ja7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ka7_1.store.state;
3067
+ var state = this.la7_1.store.state;
3068
3068
  if (state.b6s()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ga7_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ha7_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ka7_1.dispatch;
3071
+ var tmp_0 = this.la7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,12 +3082,12 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ha7_1.table.isGameFinished, this.ha7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ia7_1.table.isGameFinished, this.ia7_1.table));
3086
3086
  } else {
3087
- this.ha7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ia7_1);
3088
- var tmp_3 = this.ka7_1.dispatch;
3087
+ this.ia7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ja7_1);
3088
+ var tmp_3 = this.la7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.z6q_1;
3090
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.z92_1));
3090
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a93_1));
3091
3091
  }
3092
3092
  return Unit_instance;
3093
3093
  } else if (tmp === 1) {
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.ga7_1, this.ha7_1, this.ia7_1, completion);
3104
- i.ja7_1 = $this$dispatchAsync;
3105
- i.ka7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).va0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.ha7_1, this.ia7_1, this.ja7_1, completion);
3104
+ i.ka7_1 = $this$dispatchAsync;
3105
+ i.la7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.ta0($this$dispatchAsync, store, $completion);
3111
+ return i.ua0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.ta7_1 = $botChatInteractor;
3118
- this.ua7_1 = $message;
3119
- this.va7_1 = $fromPlayerId;
3120
- this.wa7_1 = $onMessageGenerated;
3121
- this.xa7_1 = this$0;
3117
+ this.ua7_1 = $botChatInteractor;
3118
+ this.va7_1 = $message;
3119
+ this.wa7_1 = $fromPlayerId;
3120
+ this.xa7_1 = $onMessageGenerated;
3121
+ this.ya7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.ua0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).ua0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.va0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.ua0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,20 +3139,20 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.za7_1.store.state;
3142
+ var state = this.aa8_1.store.state;
3143
3143
  if (state.b6s()) {
3144
3144
  var tmp0_table = state.z6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.ta7_1.u8r(tmp0_table, this.ua7_1, this.va7_1, VOID, this);
3146
+ suspendResult = this.ua7_1.v8r(tmp0_table, this.va7_1, this.wa7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.xa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.va7_1);
3153
- var tmp_0 = this.za7_1.dispatch;
3152
+ this.ya7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.wa7_1);
3153
+ var tmp_0 = this.aa8_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.z6q_1;
3155
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.z92_1));
3155
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.a93_1));
3156
3156
  this.s8_1 = 2;
3157
3157
  continue $sm;
3158
3158
  }
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.wa7_1(message);
3163
+ this.xa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.ta7_1, this.ua7_1, this.va7_1, this.wa7_1, this.xa7_1, completion);
3186
- i.ya7_1 = $this$dispatchAsync;
3187
- i.za7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).va0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.ua7_1, this.va7_1, this.wa7_1, this.xa7_1, this.ya7_1, completion);
3186
+ i.za7_1 = $this$dispatchAsync;
3187
+ i.aa8_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.ta0($this$dispatchAsync, store, $completion);
3193
+ return i.ua0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.j9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.k9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.k9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.l9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.l9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.m9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.m9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.n9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.n9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.o9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.o9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.p9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.p9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.q9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.q9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.r9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.r9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.s9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.s9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.t9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,16 +3295,16 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.t9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.u9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.q97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.p97(), externalReducers);
3302
- tmp_42.u9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.r97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.q97(), externalReducers);
3302
+ tmp_42.v9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).p6q = function () {
3305
- return this.u9x_1;
3305
+ return this.v9x_1;
3306
3306
  };
3307
- protoOf(GameServer).e8m = function () {
3307
+ protoOf(GameServer).f8m = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
3309
3309
  };
3310
3310
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3350,17 +3350,17 @@
3350
3350
  };
3351
3351
  protoOf(GameServer).fromClientEvent = function (action) {
3352
3352
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3353
- this.u9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3353
+ this.v9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3354
3354
  };
3355
3355
  protoOf(GameServer).playerLostConnection = function (playerId) {
3356
3356
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3357
- this.u9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3357
+ this.v9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3358
3358
  };
3359
3359
  protoOf(GameServer).playerLive = function (playerId) {
3360
3360
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3361
- this.u9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3361
+ this.v9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3362
3362
  };
3363
- protoOf(GameServer).aa8 = function (playerId, permanently) {
3363
+ protoOf(GameServer).ba8 = function (playerId, permanently) {
3364
3364
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3365
3365
  var tmp;
3366
3366
  if (this.t66().b6s()) {
@@ -3369,32 +3369,33 @@
3369
3369
  tmp = null;
3370
3370
  }
3371
3371
  var result = tmp;
3372
- this.u9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3372
+ this.v9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3373
+ this.h4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3373
3374
  return result;
3374
3375
  };
3375
- protoOf(GameServer).ba8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3376
+ protoOf(GameServer).ca8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3376
3377
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3377
- this.u9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3378
+ this.v9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3378
3379
  };
3379
3380
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3380
3381
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3381
- var isCreated = this.u9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3382
- this.u9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3382
+ var isCreated = this.v9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3383
+ this.v9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3383
3384
  };
3384
3385
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3385
3386
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3386
- this.u9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3387
- this.u9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3387
+ this.v9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3388
+ this.v9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3388
3389
  };
3389
3390
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3390
- this.u9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3391
+ this.v9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3391
3392
  };
3392
3393
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3393
- this.u9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3394
+ this.v9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3394
3395
  };
3395
3396
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3396
3397
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3397
- this.u9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3398
+ this.v9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3398
3399
  };
3399
3400
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3400
3401
  if (!this.isTableExists) {
@@ -3404,24 +3405,24 @@
3404
3405
  var table = this.table;
3405
3406
  var player = getPlayer(table.players, playerId);
3406
3407
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.k6v_1.a69().n67_1.toString() + ', ') + ('isBot = ' + player.j6v_1.isBot));
3407
- var actions = _get_playerConnectionInteractor__si6cxf(this).ca8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3408
+ var actions = _get_playerConnectionInteractor__si6cxf(this).da8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3408
3409
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3409
3410
  if (actions.r()) {
3410
3411
  return null;
3411
3412
  }
3412
3413
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e6e(), table.id, playerId));
3413
3414
  };
3414
- protoOf(GameServer).da8 = function (newRid) {
3415
+ protoOf(GameServer).ea8 = function (newRid) {
3415
3416
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3416
- this.u9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3417
+ this.v9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3417
3418
  };
3418
3419
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3419
3420
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3420
- this.u9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3421
+ this.v9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3421
3422
  };
3422
- protoOf(GameServer).ea8 = function (reason, roomId) {
3423
+ protoOf(GameServer).fa8 = function (reason, roomId) {
3423
3424
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3424
- this.u9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3425
+ this.v9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3425
3426
  };
3426
3427
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3427
3428
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3433,7 +3434,7 @@
3433
3434
  }
3434
3435
  var botChatInteractor = tmp;
3435
3436
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3436
- this.u9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3437
+ this.v9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3437
3438
  };
3438
3439
  protoOf(GameServer).clear = function () {
3439
3440
  return this.i2();
@@ -3487,13 +3488,13 @@
3487
3488
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3488
3489
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3489
3490
  }
3490
- protoOf(ServerConfig).fa8 = function () {
3491
+ protoOf(ServerConfig).ga8 = function () {
3491
3492
  return this.fromRound;
3492
3493
  };
3493
- protoOf(ServerConfig).ga8 = function () {
3494
+ protoOf(ServerConfig).ha8 = function () {
3494
3495
  return this.shouldFinishGameWhenDeploy;
3495
3496
  };
3496
- protoOf(ServerConfig).ha8 = function () {
3497
+ protoOf(ServerConfig).ia8 = function () {
3497
3498
  return this.shouldFinishGameWithBots;
3498
3499
  };
3499
3500
  protoOf(ServerConfig).oe = function () {
@@ -3505,14 +3506,14 @@
3505
3506
  protoOf(ServerConfig).xl = function () {
3506
3507
  return this.shouldFinishGameWithBots;
3507
3508
  };
3508
- protoOf(ServerConfig).ia8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3509
+ protoOf(ServerConfig).ja8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3509
3510
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3510
3511
  };
3511
3512
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3512
3513
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3513
3514
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3514
3515
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3515
- return $super === VOID ? this.ia8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ia8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3516
+ return $super === VOID ? this.ja8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ja8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3516
3517
  };
3517
3518
  protoOf(ServerConfig).toString = function () {
3518
3519
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3577,20 +3578,20 @@
3577
3578
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3578
3579
  tmp0_serialDesc.gz('roomId', false);
3579
3580
  tmp0_serialDesc.gz('table', false);
3580
- this.ja8_1 = tmp0_serialDesc;
3581
+ this.ka8_1 = tmp0_serialDesc;
3581
3582
  }
3582
- protoOf($serializer).ka8 = function (encoder, value) {
3583
- var tmp0_desc = this.ja8_1;
3583
+ protoOf($serializer).la8 = function (encoder, value) {
3584
+ var tmp0_desc = this.ka8_1;
3584
3585
  var tmp1_output = encoder.or(tmp0_desc);
3585
- tmp1_output.dt(tmp0_desc, 0, value.la8_1);
3586
+ tmp1_output.dt(tmp0_desc, 0, value.ma8_1);
3586
3587
  tmp1_output.dt(tmp0_desc, 1, value.table);
3587
3588
  tmp1_output.pr(tmp0_desc);
3588
3589
  };
3589
3590
  protoOf($serializer).co = function (encoder, value) {
3590
- return this.ka8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3591
+ return this.la8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3591
3592
  };
3592
3593
  protoOf($serializer).do = function (decoder) {
3593
- var tmp0_desc = this.ja8_1;
3594
+ var tmp0_desc = this.ka8_1;
3594
3595
  var tmp1_flag = true;
3595
3596
  var tmp2_index = 0;
3596
3597
  var tmp3_bitMask0 = 0;
@@ -3625,7 +3626,7 @@
3625
3626
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3626
3627
  };
3627
3628
  protoOf($serializer).bo = function () {
3628
- return this.ja8_1;
3629
+ return this.ka8_1;
3629
3630
  };
3630
3631
  protoOf($serializer).vz = function () {
3631
3632
  // Inline function 'kotlin.arrayOf' call
@@ -3641,9 +3642,9 @@
3641
3642
  }
3642
3643
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3643
3644
  if (!(3 === (3 & seen0))) {
3644
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ja8_1);
3645
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ka8_1);
3645
3646
  }
3646
- $this.la8_1 = roomId;
3647
+ $this.ma8_1 = roomId;
3647
3648
  $this.table = table;
3648
3649
  return $this;
3649
3650
  }
@@ -3651,17 +3652,17 @@
3651
3652
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3652
3653
  }
3653
3654
  function TableStateUpdateDto(roomId, table) {
3654
- this.la8_1 = roomId;
3655
+ this.ma8_1 = roomId;
3655
3656
  this.table = table;
3656
3657
  }
3657
- protoOf(TableStateUpdateDto).y8i = function () {
3658
- return this.la8_1;
3658
+ protoOf(TableStateUpdateDto).z8i = function () {
3659
+ return this.ma8_1;
3659
3660
  };
3660
3661
  protoOf(TableStateUpdateDto).z6r = function () {
3661
3662
  return this.table;
3662
3663
  };
3663
3664
  protoOf(TableStateUpdateDto).oe = function () {
3664
- return this.la8_1;
3665
+ return this.ma8_1;
3665
3666
  };
3666
3667
  protoOf(TableStateUpdateDto).pe = function () {
3667
3668
  return this.table;
@@ -3670,15 +3671,15 @@
3670
3671
  return new TableStateUpdateDto(roomId, table);
3671
3672
  };
3672
3673
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3673
- roomId = roomId === VOID ? this.la8_1 : roomId;
3674
+ roomId = roomId === VOID ? this.ma8_1 : roomId;
3674
3675
  table = table === VOID ? this.table : table;
3675
3676
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3676
3677
  };
3677
3678
  protoOf(TableStateUpdateDto).toString = function () {
3678
- return 'TableStateUpdateDto(roomId=' + this.la8_1 + ', table=' + this.table + ')';
3679
+ return 'TableStateUpdateDto(roomId=' + this.ma8_1 + ', table=' + this.table + ')';
3679
3680
  };
3680
3681
  protoOf(TableStateUpdateDto).hashCode = function () {
3681
- var result = getStringHashCode(this.la8_1);
3682
+ var result = getStringHashCode(this.ma8_1);
3682
3683
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3683
3684
  return result;
3684
3685
  };
@@ -3687,7 +3688,7 @@
3687
3688
  return true;
3688
3689
  if (!(other instanceof TableStateUpdateDto))
3689
3690
  return false;
3690
- if (!(this.la8_1 === other.la8_1))
3691
+ if (!(this.ma8_1 === other.ma8_1))
3691
3692
  return false;
3692
3693
  if (!(this.table === other.table))
3693
3694
  return false;
@@ -3707,20 +3708,20 @@
3707
3708
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3708
3709
  tmp0_serialDesc.gz('roomId', false);
3709
3710
  tmp0_serialDesc.gz('actions', false);
3710
- this.ma8_1 = tmp0_serialDesc;
3711
+ this.na8_1 = tmp0_serialDesc;
3711
3712
  }
3712
- protoOf($serializer_0).na8 = function (encoder, value) {
3713
- var tmp0_desc = this.ma8_1;
3713
+ protoOf($serializer_0).oa8 = function (encoder, value) {
3714
+ var tmp0_desc = this.na8_1;
3714
3715
  var tmp1_output = encoder.or(tmp0_desc);
3715
- tmp1_output.dt(tmp0_desc, 0, value.oa8_1);
3716
+ tmp1_output.dt(tmp0_desc, 0, value.pa8_1);
3716
3717
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3717
3718
  tmp1_output.pr(tmp0_desc);
3718
3719
  };
3719
3720
  protoOf($serializer_0).co = function (encoder, value) {
3720
- return this.na8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3721
+ return this.oa8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3721
3722
  };
3722
3723
  protoOf($serializer_0).do = function (decoder) {
3723
- var tmp0_desc = this.ma8_1;
3724
+ var tmp0_desc = this.na8_1;
3724
3725
  var tmp1_flag = true;
3725
3726
  var tmp2_index = 0;
3726
3727
  var tmp3_bitMask0 = 0;
@@ -3755,7 +3756,7 @@
3755
3756
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3756
3757
  };
3757
3758
  protoOf($serializer_0).bo = function () {
3758
- return this.ma8_1;
3759
+ return this.na8_1;
3759
3760
  };
3760
3761
  protoOf($serializer_0).vz = function () {
3761
3762
  // Inline function 'kotlin.arrayOf' call
@@ -3771,9 +3772,9 @@
3771
3772
  }
3772
3773
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3773
3774
  if (!(3 === (3 & seen0))) {
3774
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ma8_1);
3775
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().na8_1);
3775
3776
  }
3776
- $this.oa8_1 = roomId;
3777
+ $this.pa8_1 = roomId;
3777
3778
  $this.actions = actions;
3778
3779
  return $this;
3779
3780
  }
@@ -3781,17 +3782,17 @@
3781
3782
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3782
3783
  }
3783
3784
  function ActionsStateUpdateDto(roomId, actions) {
3784
- this.oa8_1 = roomId;
3785
+ this.pa8_1 = roomId;
3785
3786
  this.actions = actions;
3786
3787
  }
3787
- protoOf(ActionsStateUpdateDto).y8i = function () {
3788
- return this.oa8_1;
3788
+ protoOf(ActionsStateUpdateDto).z8i = function () {
3789
+ return this.pa8_1;
3789
3790
  };
3790
- protoOf(ActionsStateUpdateDto).l8j = function () {
3791
+ protoOf(ActionsStateUpdateDto).m8j = function () {
3791
3792
  return this.actions;
3792
3793
  };
3793
3794
  protoOf(ActionsStateUpdateDto).oe = function () {
3794
- return this.oa8_1;
3795
+ return this.pa8_1;
3795
3796
  };
3796
3797
  protoOf(ActionsStateUpdateDto).pe = function () {
3797
3798
  return this.actions;
@@ -3800,15 +3801,15 @@
3800
3801
  return new ActionsStateUpdateDto(roomId, actions);
3801
3802
  };
3802
3803
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3803
- roomId = roomId === VOID ? this.oa8_1 : roomId;
3804
+ roomId = roomId === VOID ? this.pa8_1 : roomId;
3804
3805
  actions = actions === VOID ? this.actions : actions;
3805
3806
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3806
3807
  };
3807
3808
  protoOf(ActionsStateUpdateDto).toString = function () {
3808
- return 'ActionsStateUpdateDto(roomId=' + this.oa8_1 + ', actions=' + this.actions + ')';
3809
+ return 'ActionsStateUpdateDto(roomId=' + this.pa8_1 + ', actions=' + this.actions + ')';
3809
3810
  };
3810
3811
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3811
- var result = getStringHashCode(this.oa8_1);
3812
+ var result = getStringHashCode(this.pa8_1);
3812
3813
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3813
3814
  return result;
3814
3815
  };
@@ -3817,7 +3818,7 @@
3817
3818
  return true;
3818
3819
  if (!(other instanceof ActionsStateUpdateDto))
3819
3820
  return false;
3820
- if (!(this.oa8_1 === other.oa8_1))
3821
+ if (!(this.pa8_1 === other.pa8_1))
3821
3822
  return false;
3822
3823
  if (!(this.actions === other.actions))
3823
3824
  return false;
@@ -3847,42 +3848,42 @@
3847
3848
  var tmp$ret$0 = mapToDto(item);
3848
3849
  destination.j(tmp$ret$0);
3849
3850
  }
3850
- return new ActionsStateUpdateDto(_this__u8e3s4.pa8_1, encoderDecoderProvider.o8q(destination));
3851
+ return new ActionsStateUpdateDto(_this__u8e3s4.qa8_1, encoderDecoderProvider.p8q(destination));
3851
3852
  }
3852
3853
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3853
- return new TableStateUpdateDto(_this__u8e3s4.qa8_1, encoderDecoderProvider.m8q(mapToDto_0(_this__u8e3s4.table)));
3854
+ return new TableStateUpdateDto(_this__u8e3s4.ra8_1, encoderDecoderProvider.n8q(mapToDto_0(_this__u8e3s4.table)));
3854
3855
  }
3855
3856
  function ServerStateUpdate() {
3856
3857
  }
3857
3858
  function TableStateUpdate(roomId, table) {
3858
- this.qa8_1 = roomId;
3859
+ this.ra8_1 = roomId;
3859
3860
  this.table = table;
3860
3861
  }
3861
- protoOf(TableStateUpdate).y8i = function () {
3862
- return this.qa8_1;
3862
+ protoOf(TableStateUpdate).z8i = function () {
3863
+ return this.ra8_1;
3863
3864
  };
3864
3865
  protoOf(TableStateUpdate).z6r = function () {
3865
3866
  return this.table;
3866
3867
  };
3867
3868
  protoOf(TableStateUpdate).oe = function () {
3868
- return this.qa8_1;
3869
+ return this.ra8_1;
3869
3870
  };
3870
3871
  protoOf(TableStateUpdate).pe = function () {
3871
3872
  return this.table;
3872
3873
  };
3873
- protoOf(TableStateUpdate).ra8 = function (roomId, table) {
3874
+ protoOf(TableStateUpdate).sa8 = function (roomId, table) {
3874
3875
  return new TableStateUpdate(roomId, table);
3875
3876
  };
3876
3877
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3877
- roomId = roomId === VOID ? this.qa8_1 : roomId;
3878
+ roomId = roomId === VOID ? this.ra8_1 : roomId;
3878
3879
  table = table === VOID ? this.table : table;
3879
- return $super === VOID ? this.ra8(roomId, table) : $super.ra8.call(this, roomId, table);
3880
+ return $super === VOID ? this.sa8(roomId, table) : $super.sa8.call(this, roomId, table);
3880
3881
  };
3881
3882
  protoOf(TableStateUpdate).toString = function () {
3882
- return 'TableStateUpdate(roomId=' + this.qa8_1 + ', table=' + this.table.toString() + ')';
3883
+ return 'TableStateUpdate(roomId=' + this.ra8_1 + ', table=' + this.table.toString() + ')';
3883
3884
  };
3884
3885
  protoOf(TableStateUpdate).hashCode = function () {
3885
- var result = getStringHashCode(this.qa8_1);
3886
+ var result = getStringHashCode(this.ra8_1);
3886
3887
  result = imul(result, 31) + this.table.hashCode() | 0;
3887
3888
  return result;
3888
3889
  };
@@ -3891,41 +3892,41 @@
3891
3892
  return true;
3892
3893
  if (!(other instanceof TableStateUpdate))
3893
3894
  return false;
3894
- if (!(this.qa8_1 === other.qa8_1))
3895
+ if (!(this.ra8_1 === other.ra8_1))
3895
3896
  return false;
3896
3897
  if (!this.table.equals(other.table))
3897
3898
  return false;
3898
3899
  return true;
3899
3900
  };
3900
3901
  function ActionsStateUpdate(roomId, actions) {
3901
- this.pa8_1 = roomId;
3902
+ this.qa8_1 = roomId;
3902
3903
  this.actions = actions;
3903
3904
  }
3904
- protoOf(ActionsStateUpdate).y8i = function () {
3905
- return this.pa8_1;
3905
+ protoOf(ActionsStateUpdate).z8i = function () {
3906
+ return this.qa8_1;
3906
3907
  };
3907
- protoOf(ActionsStateUpdate).l8j = function () {
3908
+ protoOf(ActionsStateUpdate).m8j = function () {
3908
3909
  return this.actions;
3909
3910
  };
3910
3911
  protoOf(ActionsStateUpdate).oe = function () {
3911
- return this.pa8_1;
3912
+ return this.qa8_1;
3912
3913
  };
3913
3914
  protoOf(ActionsStateUpdate).pe = function () {
3914
3915
  return this.actions;
3915
3916
  };
3916
- protoOf(ActionsStateUpdate).sa8 = function (roomId, actions) {
3917
+ protoOf(ActionsStateUpdate).ta8 = function (roomId, actions) {
3917
3918
  return new ActionsStateUpdate(roomId, actions);
3918
3919
  };
3919
3920
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3920
- roomId = roomId === VOID ? this.pa8_1 : roomId;
3921
+ roomId = roomId === VOID ? this.qa8_1 : roomId;
3921
3922
  actions = actions === VOID ? this.actions : actions;
3922
- return $super === VOID ? this.sa8(roomId, actions) : $super.sa8.call(this, roomId, actions);
3923
+ return $super === VOID ? this.ta8(roomId, actions) : $super.ta8.call(this, roomId, actions);
3923
3924
  };
3924
3925
  protoOf(ActionsStateUpdate).toString = function () {
3925
- return 'ActionsStateUpdate(roomId=' + this.pa8_1 + ', actions=' + toString(this.actions) + ')';
3926
+ return 'ActionsStateUpdate(roomId=' + this.qa8_1 + ', actions=' + toString(this.actions) + ')';
3926
3927
  };
3927
3928
  protoOf(ActionsStateUpdate).hashCode = function () {
3928
- var result = getStringHashCode(this.pa8_1);
3929
+ var result = getStringHashCode(this.qa8_1);
3929
3930
  result = imul(result, 31) + hashCode(this.actions) | 0;
3930
3931
  return result;
3931
3932
  };
@@ -3934,7 +3935,7 @@
3934
3935
  return true;
3935
3936
  if (!(other instanceof ActionsStateUpdate))
3936
3937
  return false;
3937
- if (!(this.pa8_1 === other.pa8_1))
3938
+ if (!(this.qa8_1 === other.qa8_1))
3938
3939
  return false;
3939
3940
  if (!equals(this.actions, other.actions))
3940
3941
  return false;
@@ -4174,18 +4175,18 @@
4174
4175
  function ToClientEventsObserver() {
4175
4176
  }
4176
4177
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4177
- this.ca9_1 = this$0;
4178
- this.da9_1 = $actions;
4178
+ this.da9_1 = this$0;
4179
+ this.ea9_1 = $actions;
4179
4180
  CoroutineImpl.call(this, resultContinuation);
4180
4181
  }
4181
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ga9 = function ($this$flow, $completion) {
4182
- var tmp = this.ha9($this$flow, $completion);
4182
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ha9 = function ($this$flow, $completion) {
4183
+ var tmp = this.ia9($this$flow, $completion);
4183
4184
  tmp.u8_1 = Unit_instance;
4184
4185
  tmp.v8_1 = null;
4185
4186
  return tmp.a9();
4186
4187
  };
4187
4188
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4188
- return this.ga9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4189
+ return this.ha9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4189
4190
  };
4190
4191
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4191
4192
  var suspendResult = this.u8_1;
@@ -4195,19 +4196,19 @@
4195
4196
  switch (tmp) {
4196
4197
  case 0:
4197
4198
  this.t8_1 = 4;
4198
- this.ca9_1.ma9_1;
4199
- this.fa9_1 = transformToEmits(this.ca9_1, this.da9_1).l();
4199
+ this.da9_1.na9_1;
4200
+ this.ga9_1 = transformToEmits(this.da9_1, this.ea9_1).l();
4200
4201
  this.s8_1 = 1;
4201
4202
  continue $sm;
4202
4203
  case 1:
4203
- if (!this.fa9_1.m()) {
4204
+ if (!this.ga9_1.m()) {
4204
4205
  this.s8_1 = 3;
4205
4206
  continue $sm;
4206
4207
  }
4207
4208
 
4208
- var element = this.fa9_1.n();
4209
+ var element = this.ga9_1.n();
4209
4210
  this.s8_1 = 2;
4210
- suspendResult = this.ea9_1.n28(element, this);
4211
+ suspendResult = this.fa9_1.n28(element, this);
4211
4212
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4212
4213
  return suspendResult;
4213
4214
  }
@@ -4217,11 +4218,11 @@
4217
4218
  this.s8_1 = 1;
4218
4219
  continue $sm;
4219
4220
  case 3:
4220
- var tmp0 = this.ca9_1.la9_1;
4221
+ var tmp0 = this.da9_1.ma9_1;
4221
4222
  l$ret$1: do {
4222
4223
  while (true) {
4223
4224
  var cur = tmp0.kotlinx$atomicfu$value;
4224
- var upd = cur - this.da9_1.o() | 0;
4225
+ var upd = cur - this.ea9_1.o() | 0;
4225
4226
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4226
4227
  break l$ret$1;
4227
4228
  }
@@ -4243,15 +4244,15 @@
4243
4244
  }
4244
4245
  while (true);
4245
4246
  };
4246
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ha9 = function ($this$flow, completion) {
4247
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ca9_1, this.da9_1, completion);
4248
- i.ea9_1 = $this$flow;
4247
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ia9 = function ($this$flow, completion) {
4248
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.da9_1, this.ea9_1, completion);
4249
+ i.fa9_1 = $this$flow;
4249
4250
  return i;
4250
4251
  };
4251
4252
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4252
4253
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4253
4254
  var l = function ($this$flow, $completion) {
4254
- return i.ga9($this$flow, $completion);
4255
+ return i.ha9($this$flow, $completion);
4255
4256
  };
4256
4257
  l.$arity = 1;
4257
4258
  return l;
@@ -4321,29 +4322,29 @@
4321
4322
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4322
4323
  }
4323
4324
  function mapFromGroupKey($this, _this__u8e3s4) {
4324
- var tmp = $this.ka9_1.e6e();
4325
+ var tmp = $this.la9_1.e6e();
4325
4326
  // Inline function 'kotlin.collections.toTypedArray' call
4326
- var this_0 = _this__u8e3s4.pa9_1;
4327
+ var this_0 = _this__u8e3s4.qa9_1;
4327
4328
  var tmp_0 = copyToArray(this_0);
4328
4329
  // Inline function 'kotlin.collections.toTypedArray' call
4329
- var this_1 = _this__u8e3s4.qa9_1;
4330
+ var this_1 = _this__u8e3s4.ra9_1;
4330
4331
  var tmp$ret$1 = copyToArray(this_1);
4331
- return new ActionDeliveryPayload(_this__u8e3s4.oa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ra9_1);
4332
+ return new ActionDeliveryPayload(_this__u8e3s4.pa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.sa9_1);
4332
4333
  }
4333
4334
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4334
- this.oa9_1 = tableId;
4335
- this.pa9_1 = includePlayers;
4336
- this.qa9_1 = excludePlayers;
4337
- this.ra9_1 = deliveryType;
4335
+ this.pa9_1 = tableId;
4336
+ this.qa9_1 = includePlayers;
4337
+ this.ra9_1 = excludePlayers;
4338
+ this.sa9_1 = deliveryType;
4338
4339
  }
4339
4340
  protoOf(GroupKey).toString = function () {
4340
- return 'GroupKey(tableId=' + this.oa9_1 + ', includePlayers=' + toString(this.pa9_1) + ', excludePlayers=' + toString(this.qa9_1) + ', deliveryType=' + this.ra9_1.toString() + ')';
4341
+ return 'GroupKey(tableId=' + this.pa9_1 + ', includePlayers=' + toString(this.qa9_1) + ', excludePlayers=' + toString(this.ra9_1) + ', deliveryType=' + this.sa9_1.toString() + ')';
4341
4342
  };
4342
4343
  protoOf(GroupKey).hashCode = function () {
4343
- var result = getStringHashCode(this.oa9_1);
4344
- result = imul(result, 31) + hashCode(this.pa9_1) | 0;
4344
+ var result = getStringHashCode(this.pa9_1);
4345
4345
  result = imul(result, 31) + hashCode(this.qa9_1) | 0;
4346
- result = imul(result, 31) + this.ra9_1.hashCode() | 0;
4346
+ result = imul(result, 31) + hashCode(this.ra9_1) | 0;
4347
+ result = imul(result, 31) + this.sa9_1.hashCode() | 0;
4347
4348
  return result;
4348
4349
  };
4349
4350
  protoOf(GroupKey).equals = function (other) {
@@ -4351,35 +4352,35 @@
4351
4352
  return true;
4352
4353
  if (!(other instanceof GroupKey))
4353
4354
  return false;
4354
- if (!(this.oa9_1 === other.oa9_1))
4355
- return false;
4356
- if (!equals(this.pa9_1, other.pa9_1))
4355
+ if (!(this.pa9_1 === other.pa9_1))
4357
4356
  return false;
4358
4357
  if (!equals(this.qa9_1, other.qa9_1))
4359
4358
  return false;
4360
- if (!this.ra9_1.equals(other.ra9_1))
4359
+ if (!equals(this.ra9_1, other.ra9_1))
4360
+ return false;
4361
+ if (!this.sa9_1.equals(other.sa9_1))
4361
4362
  return false;
4362
4363
  return true;
4363
4364
  };
4364
4365
  function Companion_4() {
4365
- this.sa9_1 = 6;
4366
+ this.ta9_1 = 6;
4366
4367
  }
4367
4368
  var Companion_instance_14;
4368
4369
  function Companion_getInstance_5() {
4369
4370
  return Companion_instance_14;
4370
4371
  }
4371
4372
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4372
- this.baa_1 = this$0;
4373
+ this.caa_1 = this$0;
4373
4374
  CoroutineImpl.call(this, resultContinuation);
4374
4375
  }
4375
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).daa = function (actions, $completion) {
4376
- var tmp = this.eaa(actions, $completion);
4376
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).eaa = function (actions, $completion) {
4377
+ var tmp = this.faa(actions, $completion);
4377
4378
  tmp.u8_1 = Unit_instance;
4378
4379
  tmp.v8_1 = null;
4379
4380
  return tmp.a9();
4380
4381
  };
4381
4382
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4382
- return this.daa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4383
+ return this.eaa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4383
4384
  };
4384
4385
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4385
4386
  var suspendResult = this.u8_1;
@@ -4388,7 +4389,7 @@
4388
4389
  var tmp = this.s8_1;
4389
4390
  if (tmp === 0) {
4390
4391
  this.t8_1 = 1;
4391
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.baa_1, this.caa_1, null));
4392
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.caa_1, this.daa_1, null));
4392
4393
  } else if (tmp === 1) {
4393
4394
  throw this.v8_1;
4394
4395
  }
@@ -4398,23 +4399,23 @@
4398
4399
  }
4399
4400
  while (true);
4400
4401
  };
4401
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).eaa = function (actions, completion) {
4402
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.baa_1, completion);
4403
- i.caa_1 = actions;
4402
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).faa = function (actions, completion) {
4403
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.caa_1, completion);
4404
+ i.daa_1 = actions;
4404
4405
  return i;
4405
4406
  };
4406
4407
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4407
4408
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4408
4409
  var l = function (actions, $completion) {
4409
- return i.daa(actions, $completion);
4410
+ return i.eaa(actions, $completion);
4410
4411
  };
4411
4412
  l.$arity = 1;
4412
4413
  return l;
4413
4414
  }
4414
4415
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4415
4416
  CoroutineImpl.call(this, resultContinuation);
4416
- this.naa_1 = _this__u8e3s4;
4417
- this.oaa_1 = fromEvent;
4417
+ this.oaa_1 = _this__u8e3s4;
4418
+ this.paa_1 = fromEvent;
4418
4419
  }
4419
4420
  protoOf($sentEventCOROUTINE$).a9 = function () {
4420
4421
  var suspendResult = this.u8_1;
@@ -4424,8 +4425,8 @@
4424
4425
  switch (tmp) {
4425
4426
  case 0:
4426
4427
  this.t8_1 = 2;
4427
- this.naa_1.ma9_1;
4428
- var tmp0 = this.naa_1.la9_1;
4428
+ this.oaa_1.na9_1;
4429
+ var tmp0 = this.oaa_1.ma9_1;
4429
4430
  l$ret$1: do {
4430
4431
  while (true) {
4431
4432
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4437,7 +4438,7 @@
4437
4438
  }
4438
4439
  while (false);
4439
4440
  this.s8_1 = 1;
4440
- suspendResult = this.naa_1.na9_1.n28(this.oaa_1, this);
4441
+ suspendResult = this.oaa_1.oa9_1.n28(this.paa_1, this);
4441
4442
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4442
4443
  return suspendResult;
4443
4444
  }
@@ -4461,7 +4462,7 @@
4461
4462
  };
4462
4463
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4463
4464
  CoroutineImpl.call(this, resultContinuation);
4464
- this.xaa_1 = _this__u8e3s4;
4465
+ this.yaa_1 = _this__u8e3s4;
4465
4466
  }
4466
4467
  protoOf($waitForCOROUTINE$).a9 = function () {
4467
4468
  var suspendResult = this.u8_1;
@@ -4471,12 +4472,12 @@
4471
4472
  switch (tmp) {
4472
4473
  case 0:
4473
4474
  this.t8_1 = 5;
4474
- this.xaa_1.ma9_1;
4475
- this.yaa_1 = 0;
4475
+ this.yaa_1.na9_1;
4476
+ this.zaa_1 = 0;
4476
4477
  this.s8_1 = 1;
4477
4478
  continue $sm;
4478
4479
  case 1:
4479
- if (!!(this.xaa_1.la9_1.kotlinx$atomicfu$value === 0)) {
4480
+ if (!!(this.yaa_1.ma9_1.kotlinx$atomicfu$value === 0)) {
4480
4481
  this.s8_1 = 4;
4481
4482
  continue $sm;
4482
4483
  }
@@ -4489,9 +4490,9 @@
4489
4490
 
4490
4491
  continue $sm;
4491
4492
  case 2:
4492
- this.yaa_1 = this.yaa_1 + 1 | 0;
4493
- if (this.yaa_1 > 6) {
4494
- this.xaa_1.ja9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xaa_1.la9_1.kotlinx$atomicfu$value);
4493
+ this.zaa_1 = this.zaa_1 + 1 | 0;
4494
+ if (this.zaa_1 > 6) {
4495
+ this.yaa_1.ka9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.yaa_1.ma9_1.kotlinx$atomicfu$value);
4495
4496
  this.s8_1 = 4;
4496
4497
  continue $sm;
4497
4498
  } else {
@@ -4519,55 +4520,55 @@
4519
4520
  while (true);
4520
4521
  };
4521
4522
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4522
- this.ia9_1 = serverReduxConfig;
4523
- this.ja9_1 = logger;
4524
- this.ka9_1 = idsProvider;
4525
- this.la9_1 = atomic$ref$1(0);
4523
+ this.ja9_1 = serverReduxConfig;
4524
+ this.ka9_1 = logger;
4525
+ this.la9_1 = idsProvider;
4526
+ this.ma9_1 = atomic$ref$1(0);
4526
4527
  var tmp = this;
4527
4528
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4528
- tmp.ma9_1 = get_atomicfu$reentrantLock();
4529
- this.na9_1 = MutableSharedFlow();
4529
+ tmp.na9_1 = get_atomicfu$reentrantLock();
4530
+ this.oa9_1 = MutableSharedFlow();
4530
4531
  }
4531
- protoOf(ToClientEventsObserverImpl).ta8 = function (fromEvent, $completion) {
4532
+ protoOf(ToClientEventsObserverImpl).ua8 = function (fromEvent, $completion) {
4532
4533
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4533
4534
  tmp.u8_1 = Unit_instance;
4534
4535
  tmp.v8_1 = null;
4535
4536
  return tmp.a9();
4536
4537
  };
4537
- protoOf(ToClientEventsObserverImpl).k9h = function ($completion) {
4538
+ protoOf(ToClientEventsObserverImpl).l9h = function ($completion) {
4538
4539
  var tmp = new $waitForCOROUTINE$(this, $completion);
4539
4540
  tmp.u8_1 = Unit_instance;
4540
4541
  tmp.v8_1 = null;
4541
4542
  return tmp.a9();
4542
4543
  };
4543
- protoOf(ToClientEventsObserverImpl).n9y = function () {
4544
- if (!this.ia9_1.enabledCombinedEvents) {
4545
- return this.na9_1;
4544
+ protoOf(ToClientEventsObserverImpl).o9y = function () {
4545
+ if (!this.ja9_1.enabledCombinedEvents) {
4546
+ return this.oa9_1;
4546
4547
  }
4547
- var tmp = windowedByInterval(this.na9_1, fromInt(this.ia9_1.combinedEventsIntervalMillis));
4548
+ var tmp = windowedByInterval(this.oa9_1, fromInt(this.ja9_1.combinedEventsIntervalMillis));
4548
4549
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4549
4550
  };
4550
4551
  function PlayerConnectionInteractor() {
4551
4552
  }
4552
4553
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4553
- if (waitForPlayer && $this.bab_1.waitForPlayerToReconnect) {
4554
+ if (waitForPlayer && $this.cab_1.waitForPlayerToReconnect) {
4554
4555
  var tmp = player.k6v_1.a69();
4555
4556
  Companion_getInstance();
4556
4557
  // Inline function 'kotlin.time.Companion.milliseconds' call
4557
- var this_0 = $this.bab_1.reconnectionCheckDurationMillis;
4558
+ var this_0 = $this.cab_1.reconnectionCheckDurationMillis;
4558
4559
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4559
4560
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4560
4561
  if (noRecentReconnects) {
4561
- return $this.aab(player.playerId, newConnectionState, previousConnectionState);
4562
+ return $this.bab(player.playerId, newConnectionState, previousConnectionState);
4562
4563
  }
4563
4564
  }
4564
- var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.bab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4565
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.cab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4565
4566
  if (canRemoveGameWhenNoPlayers) {
4566
- return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4567
+ return listOf($this.gab_1.n8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4567
4568
  }
4568
- if (table.sceneInfo.f7g()) {
4569
- if (!$this.cab_1.openRoomIfFinished) {
4570
- return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4569
+ if (table.sceneInfo.g7g()) {
4570
+ if (!$this.dab_1.openRoomIfFinished) {
4571
+ return listOf($this.gab_1.n8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4571
4572
  }
4572
4573
  // Inline function 'kotlin.collections.filter' call
4573
4574
  var tmp0 = table.players;
@@ -4642,27 +4643,27 @@
4642
4643
  }
4643
4644
  var readyLivePlayers = destination_3;
4644
4645
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4645
- if ($this.cab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4646
- return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4646
+ if ($this.dab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4647
+ return listOf($this.gab_1.n8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4647
4648
  }
4648
4649
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4649
4650
  if (allPlayersMadeDecision) {
4650
- var tmp0_$this = $this.fab_1;
4651
+ var tmp0_$this = $this.gab_1;
4651
4652
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4652
- return listOf(tmp0_$this.l8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4653
+ return listOf(tmp0_$this.m8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4653
4654
  }
4654
4655
  }
4655
- if (!$this.bab_1.botReplacesPlayerAfterTimeout) {
4656
- return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4656
+ if (!$this.cab_1.botReplacesPlayerAfterTimeout) {
4657
+ return listOf($this.gab_1.n8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4657
4658
  }
4658
4659
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4659
4660
  }
4660
4661
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4661
4662
  // Inline function 'kotlin.collections.mutableListOf' call
4662
4663
  var actionsList = ArrayList_init_$Create$_0();
4663
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.aa6(player, table)]));
4664
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ba6(player, table)]));
4664
4665
  if (player.k6v_1.i67()) {
4665
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.dab_1.n9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4666
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.eab_1.o9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4666
4667
  }
4667
4668
  return actionsList;
4668
4669
  }
@@ -4676,13 +4677,13 @@
4676
4677
  return actionsList;
4677
4678
  }
4678
4679
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4679
- this.bab_1 = serverConfig;
4680
- this.cab_1 = engineLogicConfig;
4681
- this.dab_1 = playerTurnMechanicReducer;
4682
- this.eab_1 = idsProvider;
4683
- this.fab_1 = gameLifecycleInteractor;
4680
+ this.cab_1 = serverConfig;
4681
+ this.dab_1 = engineLogicConfig;
4682
+ this.eab_1 = playerTurnMechanicReducer;
4683
+ this.fab_1 = idsProvider;
4684
+ this.gab_1 = gameLifecycleInteractor;
4684
4685
  }
4685
- protoOf(PlayerConnectionInteractorImpl).zaa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4686
+ protoOf(PlayerConnectionInteractorImpl).aab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4686
4687
  var tmp;
4687
4688
  switch (newConnectionState.q2_1) {
4688
4689
  case 1:
@@ -4690,7 +4691,7 @@
4690
4691
  break;
4691
4692
  case 4:
4692
4693
  case 5:
4693
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.f7g() && table.config.isPrivate;
4694
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.g7g() && table.config.isPrivate;
4694
4695
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4695
4696
  break;
4696
4697
  case 2:
@@ -4713,18 +4714,18 @@
4713
4714
  }
4714
4715
  return tmp;
4715
4716
  };
4716
- protoOf(PlayerConnectionInteractorImpl).ca8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4717
+ protoOf(PlayerConnectionInteractorImpl).da8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4717
4718
  if (!isLive) {
4718
4719
  return emptyList();
4719
4720
  }
4720
- var tmp0_deliveryPayload = Companion_instance_1.user(this.eab_1.e6e(), tableId, sendToPlayerId);
4721
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.fab_1.e6e(), tableId, sendToPlayerId);
4721
4722
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4722
- var tmp1_deliveryPayload = Companion_instance_1.user(this.eab_1.e6e(), tableId, sendToPlayerId);
4723
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.fab_1.e6e(), tableId, sendToPlayerId);
4723
4724
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4724
4725
  };
4725
- protoOf(PlayerConnectionInteractorImpl).aa6 = function (sendToPlayer, table) {
4726
- var updatedTable = this.dab_1.o9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4727
- var aid = this.eab_1.e6e();
4726
+ protoOf(PlayerConnectionInteractorImpl).ba6 = function (sendToPlayer, table) {
4727
+ var updatedTable = this.eab_1.p9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4728
+ var aid = this.fab_1.e6e();
4728
4729
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4729
4730
  var tmp0_playerId = sendToPlayer.playerId;
4730
4731
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4743,166 +4744,166 @@
4743
4744
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4744
4745
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4745
4746
  };
4746
- protoOf(PlayerConnectionInteractorImpl).aab = function (playerId, newConnectionState, previousConnectionState) {
4747
+ protoOf(PlayerConnectionInteractorImpl).bab = function (playerId, newConnectionState, previousConnectionState) {
4747
4748
  var tmp = System_instance.ck();
4748
4749
  Companion_getInstance();
4749
4750
  // Inline function 'kotlin.time.Companion.milliseconds' call
4750
- var this_0 = this.bab_1.waitForPlayerToReconnectTimeOutMillis;
4751
+ var this_0 = this.cab_1.waitForPlayerToReconnectTimeOutMillis;
4751
4752
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4752
4753
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4753
4754
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4754
4755
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4755
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.bab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4756
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.cab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4756
4757
  };
4757
4758
  function UpdateServerConfigAction(serverConfig) {
4758
- this.gab_1 = serverConfig;
4759
+ this.hab_1 = serverConfig;
4759
4760
  }
4760
4761
  protoOf(UpdateServerConfigAction).toString = function () {
4761
- return 'UpdateServerConfigAction(serverConfig=' + this.gab_1.toString() + ')';
4762
+ return 'UpdateServerConfigAction(serverConfig=' + this.hab_1.toString() + ')';
4762
4763
  };
4763
4764
  protoOf(UpdateServerConfigAction).hashCode = function () {
4764
- return this.gab_1.hashCode();
4765
+ return this.hab_1.hashCode();
4765
4766
  };
4766
4767
  protoOf(UpdateServerConfigAction).equals = function (other) {
4767
4768
  if (this === other)
4768
4769
  return true;
4769
4770
  if (!(other instanceof UpdateServerConfigAction))
4770
4771
  return false;
4771
- if (!this.gab_1.equals(other.gab_1))
4772
+ if (!this.hab_1.equals(other.hab_1))
4772
4773
  return false;
4773
4774
  return true;
4774
4775
  };
4775
4776
  function SpectatorsAction() {
4776
4777
  }
4777
4778
  function AddSpectatorsAction(spectators) {
4778
- this.hab_1 = spectators;
4779
+ this.iab_1 = spectators;
4779
4780
  }
4780
4781
  protoOf(AddSpectatorsAction).toString = function () {
4781
- return 'AddSpectatorsAction(spectators=' + toString(this.hab_1) + ')';
4782
+ return 'AddSpectatorsAction(spectators=' + toString(this.iab_1) + ')';
4782
4783
  };
4783
4784
  protoOf(AddSpectatorsAction).hashCode = function () {
4784
- return hashCode(this.hab_1);
4785
+ return hashCode(this.iab_1);
4785
4786
  };
4786
4787
  protoOf(AddSpectatorsAction).equals = function (other) {
4787
4788
  if (this === other)
4788
4789
  return true;
4789
4790
  if (!(other instanceof AddSpectatorsAction))
4790
4791
  return false;
4791
- if (!equals(this.hab_1, other.hab_1))
4792
+ if (!equals(this.iab_1, other.iab_1))
4792
4793
  return false;
4793
4794
  return true;
4794
4795
  };
4795
4796
  function RemoveSpectatorsAction(spectators) {
4796
- this.iab_1 = spectators;
4797
+ this.jab_1 = spectators;
4797
4798
  }
4798
4799
  protoOf(RemoveSpectatorsAction).toString = function () {
4799
- return 'RemoveSpectatorsAction(spectators=' + toString(this.iab_1) + ')';
4800
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.jab_1) + ')';
4800
4801
  };
4801
4802
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4802
- return hashCode(this.iab_1);
4803
+ return hashCode(this.jab_1);
4803
4804
  };
4804
4805
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4805
4806
  if (this === other)
4806
4807
  return true;
4807
4808
  if (!(other instanceof RemoveSpectatorsAction))
4808
4809
  return false;
4809
- if (!equals(this.iab_1, other.iab_1))
4810
+ if (!equals(this.jab_1, other.jab_1))
4810
4811
  return false;
4811
4812
  return true;
4812
4813
  };
4813
4814
  function _get_asyncProvider__jbpyhw($this) {
4814
- var tmp0 = $this.oab_1;
4815
+ var tmp0 = $this.pab_1;
4815
4816
  var tmp = KProperty1;
4816
4817
  // Inline function 'kotlin.getValue' call
4817
4818
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4818
4819
  return tmp0.x();
4819
4820
  }
4820
4821
  function _get_logger__rkp4sl($this) {
4821
- var tmp0 = $this.pab_1;
4822
+ var tmp0 = $this.qab_1;
4822
4823
  var tmp = KProperty1;
4823
4824
  // Inline function 'kotlin.getValue' call
4824
4825
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4825
4826
  return tmp0.x();
4826
4827
  }
4827
4828
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4828
- var tmp0 = $this.qab_1;
4829
+ var tmp0 = $this.rab_1;
4829
4830
  var tmp = KProperty1;
4830
4831
  // Inline function 'kotlin.getValue' call
4831
4832
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4832
4833
  return tmp0.x();
4833
4834
  }
4834
4835
  function _get_lastCardInteractor__h6lq3w($this) {
4835
- var tmp0 = $this.rab_1;
4836
+ var tmp0 = $this.sab_1;
4836
4837
  var tmp = KProperty1;
4837
4838
  // Inline function 'kotlin.getValue' call
4838
4839
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4839
4840
  return tmp0.x();
4840
4841
  }
4841
4842
  function _get_serverConfig__rk2g06($this) {
4842
- var tmp0 = $this.sab_1;
4843
+ var tmp0 = $this.tab_1;
4843
4844
  var tmp = KProperty1;
4844
4845
  // Inline function 'kotlin.getValue' call
4845
4846
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4846
4847
  return tmp0.x();
4847
4848
  }
4848
4849
  function _get_logicConfig__52ww9d($this) {
4849
- var tmp0 = $this.tab_1;
4850
+ var tmp0 = $this.uab_1;
4850
4851
  var tmp = KProperty1;
4851
4852
  // Inline function 'kotlin.getValue' call
4852
4853
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4853
4854
  return tmp0.x();
4854
4855
  }
4855
4856
  function _get_idsProvider__fnfajc_0($this) {
4856
- var tmp0 = $this.uab_1;
4857
+ var tmp0 = $this.vab_1;
4857
4858
  var tmp = KProperty1;
4858
4859
  // Inline function 'kotlin.getValue' call
4859
4860
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4860
4861
  return tmp0.x();
4861
4862
  }
4862
4863
  function _get_botConfig__cpaxzc($this) {
4863
- var tmp0 = $this.vab_1;
4864
+ var tmp0 = $this.wab_1;
4864
4865
  var tmp = KProperty1;
4865
4866
  // Inline function 'kotlin.getValue' call
4866
4867
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4867
4868
  return tmp0.x();
4868
4869
  }
4869
4870
  function _get_scenePositionProvider__kn0n1n($this) {
4870
- var tmp0 = $this.wab_1;
4871
+ var tmp0 = $this.xab_1;
4871
4872
  var tmp = KProperty1;
4872
4873
  // Inline function 'kotlin.getValue' call
4873
4874
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4874
4875
  return tmp0.x();
4875
4876
  }
4876
4877
  function _get_toClientEventsObserver__6rp51y_0($this) {
4877
- var tmp0 = $this.xab_1;
4878
+ var tmp0 = $this.yab_1;
4878
4879
  var tmp = KProperty1;
4879
4880
  // Inline function 'kotlin.getValue' call
4880
4881
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4881
4882
  return tmp0.x();
4882
4883
  }
4883
4884
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4884
- var tmp0 = $this.yab_1;
4885
+ var tmp0 = $this.zab_1;
4885
4886
  var tmp = KProperty1;
4886
4887
  // Inline function 'kotlin.getValue' call
4887
4888
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4888
4889
  return tmp0.x();
4889
4890
  }
4890
4891
  function _get_dealerConfig__183ci8($this) {
4891
- var tmp0 = $this.zab_1;
4892
+ var tmp0 = $this.aac_1;
4892
4893
  var tmp = KProperty1;
4893
4894
  // Inline function 'kotlin.getValue' call
4894
4895
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4895
4896
  return tmp0.x();
4896
4897
  }
4897
4898
  function _get_poolProvider__tqti6a($this) {
4898
- var tmp0 = $this.aac_1;
4899
+ var tmp0 = $this.bac_1;
4899
4900
  var tmp = KProperty1;
4900
4901
  // Inline function 'kotlin.getValue' call
4901
4902
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4902
4903
  return tmp0.x();
4903
4904
  }
4904
4905
  function _get_cardsDealerProvider__bekjpg($this) {
4905
- var tmp0 = $this.bac_1;
4906
+ var tmp0 = $this.cac_1;
4906
4907
  var tmp = KProperty1;
4907
4908
  // Inline function 'kotlin.getValue' call
4908
4909
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5066,11 +5067,11 @@
5066
5067
  tmp = fileLoggerStoreContract;
5067
5068
  }
5068
5069
  fileLoggerStoreContract = tmp;
5069
- this.jab_1 = validationStoreContract;
5070
- this.kab_1 = timersStoreContract;
5071
- this.lab_1 = botGameStoreContract;
5072
- this.mab_1 = gameMechanicStoreContract;
5073
- this.nab_1 = fileLoggerStoreContract;
5070
+ this.kab_1 = validationStoreContract;
5071
+ this.lab_1 = timersStoreContract;
5072
+ this.mab_1 = botGameStoreContract;
5073
+ this.nab_1 = gameMechanicStoreContract;
5074
+ this.oab_1 = fileLoggerStoreContract;
5074
5075
  var tmp_0 = this;
5075
5076
  // Inline function 'org.kodein.di.instance' call
5076
5077
  // Inline function 'org.kodein.type.generic' call
@@ -5078,7 +5079,7 @@
5078
5079
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5079
5080
  var tmp_2 = Instance(di, tmp$ret$0, null);
5080
5081
  var tmp_3 = KProperty1;
5081
- tmp_0.oab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5082
+ tmp_0.pab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5082
5083
  var tmp_4 = this;
5083
5084
  // Inline function 'org.kodein.di.instance' call
5084
5085
  // Inline function 'org.kodein.type.generic' call
@@ -5086,7 +5087,7 @@
5086
5087
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5087
5088
  var tmp_6 = Instance(di, tmp$ret$2, null);
5088
5089
  var tmp_7 = KProperty1;
5089
- tmp_4.pab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5090
+ tmp_4.qab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5090
5091
  var tmp_8 = this;
5091
5092
  // Inline function 'org.kodein.di.instance' call
5092
5093
  // Inline function 'org.kodein.type.generic' call
@@ -5094,7 +5095,7 @@
5094
5095
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5095
5096
  var tmp_10 = Instance(di, tmp$ret$4, null);
5096
5097
  var tmp_11 = KProperty1;
5097
- tmp_8.qab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5098
+ tmp_8.rab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5098
5099
  var tmp_12 = this;
5099
5100
  // Inline function 'org.kodein.di.instance' call
5100
5101
  // Inline function 'org.kodein.type.generic' call
@@ -5102,7 +5103,7 @@
5102
5103
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5103
5104
  var tmp_14 = Instance(di, tmp$ret$6, null);
5104
5105
  var tmp_15 = KProperty1;
5105
- tmp_12.rab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5106
+ tmp_12.sab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5106
5107
  var tmp_16 = this;
5107
5108
  // Inline function 'org.kodein.di.instance' call
5108
5109
  // Inline function 'org.kodein.type.generic' call
@@ -5110,7 +5111,7 @@
5110
5111
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5111
5112
  var tmp_18 = Instance(di, tmp$ret$8, null);
5112
5113
  var tmp_19 = KProperty1;
5113
- tmp_16.sab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5114
+ tmp_16.tab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5114
5115
  var tmp_20 = this;
5115
5116
  // Inline function 'org.kodein.di.instance' call
5116
5117
  // Inline function 'org.kodein.type.generic' call
@@ -5118,7 +5119,7 @@
5118
5119
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5119
5120
  var tmp_22 = Instance(di, tmp$ret$10, null);
5120
5121
  var tmp_23 = KProperty1;
5121
- tmp_20.tab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5122
+ tmp_20.uab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5122
5123
  var tmp_24 = this;
5123
5124
  // Inline function 'org.kodein.di.instance' call
5124
5125
  // Inline function 'org.kodein.type.generic' call
@@ -5126,7 +5127,7 @@
5126
5127
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5127
5128
  var tmp_26 = Instance(di, tmp$ret$12, null);
5128
5129
  var tmp_27 = KProperty1;
5129
- tmp_24.uab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5130
+ tmp_24.vab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5130
5131
  var tmp_28 = this;
5131
5132
  // Inline function 'org.kodein.di.instance' call
5132
5133
  // Inline function 'org.kodein.type.generic' call
@@ -5134,7 +5135,7 @@
5134
5135
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5135
5136
  var tmp_30 = Instance(di, tmp$ret$14, null);
5136
5137
  var tmp_31 = KProperty1;
5137
- tmp_28.vab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5138
+ tmp_28.wab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5138
5139
  var tmp_32 = this;
5139
5140
  // Inline function 'org.kodein.di.instance' call
5140
5141
  // Inline function 'org.kodein.type.generic' call
@@ -5142,7 +5143,7 @@
5142
5143
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5143
5144
  var tmp_34 = Instance(di, tmp$ret$16, null);
5144
5145
  var tmp_35 = KProperty1;
5145
- tmp_32.wab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5146
+ tmp_32.xab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5146
5147
  var tmp_36 = this;
5147
5148
  // Inline function 'org.kodein.di.instance' call
5148
5149
  // Inline function 'org.kodein.type.generic' call
@@ -5150,7 +5151,7 @@
5150
5151
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5151
5152
  var tmp_38 = Instance(di, tmp$ret$18, null);
5152
5153
  var tmp_39 = KProperty1;
5153
- tmp_36.xab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5154
+ tmp_36.yab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5154
5155
  var tmp_40 = this;
5155
5156
  // Inline function 'org.kodein.di.instance' call
5156
5157
  // Inline function 'org.kodein.type.generic' call
@@ -5158,7 +5159,7 @@
5158
5159
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5159
5160
  var tmp_42 = Instance(di, tmp$ret$20, null);
5160
5161
  var tmp_43 = KProperty1;
5161
- tmp_40.yab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5162
+ tmp_40.zab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5162
5163
  var tmp_44 = this;
5163
5164
  // Inline function 'org.kodein.di.instance' call
5164
5165
  // Inline function 'org.kodein.type.generic' call
@@ -5166,7 +5167,7 @@
5166
5167
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5167
5168
  var tmp_46 = Instance(di, tmp$ret$22, null);
5168
5169
  var tmp_47 = KProperty1;
5169
- tmp_44.zab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5170
+ tmp_44.aac_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5170
5171
  var tmp_48 = this;
5171
5172
  // Inline function 'org.kodein.di.instance' call
5172
5173
  // Inline function 'org.kodein.type.generic' call
@@ -5174,7 +5175,7 @@
5174
5175
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5175
5176
  var tmp_50 = Instance(di, tmp$ret$24, null);
5176
5177
  var tmp_51 = KProperty1;
5177
- tmp_48.aac_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5178
+ tmp_48.bac_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5178
5179
  var tmp_52 = this;
5179
5180
  // Inline function 'org.kodein.di.instance' call
5180
5181
  // Inline function 'org.kodein.type.generic' call
@@ -5182,20 +5183,20 @@
5182
5183
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5183
5184
  var tmp_54 = Instance(di, tmp$ret$26, null);
5184
5185
  var tmp_55 = KProperty1;
5185
- tmp_52.bac_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5186
+ tmp_52.cac_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5186
5187
  }
5187
- protoOf(ServerGameStoreContract).p97 = function () {
5188
- return plus(plus(plus(plus(plus(this.jab_1.p97(), this.mab_1.p97()), this.kab_1.p97()), this.lab_1.p97()), this.nab_1.p97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5189
- };
5190
5188
  protoOf(ServerGameStoreContract).q97 = function () {
5191
- var tmp = this.jab_1.q97();
5189
+ return plus(plus(plus(plus(plus(this.kab_1.q97(), this.nab_1.q97()), this.lab_1.q97()), this.mab_1.q97()), this.oab_1.q97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5190
+ };
5191
+ protoOf(ServerGameStoreContract).r97 = function () {
5192
+ var tmp = this.kab_1.r97();
5192
5193
  var tmp_0;
5193
5194
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5194
5195
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5195
5196
  } else {
5196
5197
  tmp_0 = null;
5197
5198
  }
5198
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.mab_1.q97()), this.kab_1.q97()), this.lab_1.q97()), this.nab_1.q97());
5199
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.nab_1.r97()), this.lab_1.r97()), this.mab_1.r97()), this.oab_1.r97());
5199
5200
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5200
5201
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5201
5202
  var tmp_4;
@@ -5204,7 +5205,7 @@
5204
5205
  } else {
5205
5206
  tmp_4 = null;
5206
5207
  }
5207
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).w99(), finishingGameWhenCantStartNewMiddleware()]));
5208
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).x99(), finishingGameWhenCantStartNewMiddleware()]));
5208
5209
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5209
5210
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5210
5211
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5255,7 +5256,7 @@
5255
5256
  return this.v6h(store, next, action);
5256
5257
  };
5257
5258
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5258
- this.eac_1 = this$0;
5259
+ this.fac_1 = this$0;
5259
5260
  }
5260
5261
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5261
5262
  return action instanceof MechanicAction;
@@ -5266,11 +5267,11 @@
5266
5267
  // Inline function 'kotlin.with' call
5267
5268
  var tmp;
5268
5269
  if (action_0 instanceof StartGameMechanicAction) {
5269
- var tmp0 = this.eac_1;
5270
- var tmp2 = action_0.w93_1;
5271
- var tmp4 = action_0.y93_1;
5270
+ var tmp0 = this.fac_1;
5271
+ var tmp2 = action_0.x93_1;
5272
+ var tmp4 = action_0.z93_1;
5272
5273
  // Inline function 'kotlin.collections.map' call
5273
- var this_0 = action_0.z93_1;
5274
+ var this_0 = action_0.a94_1;
5274
5275
  // Inline function 'kotlin.collections.mapTo' call
5275
5276
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5276
5277
  var _iterator__ex2g4s = this_0.l();
@@ -5306,7 +5307,7 @@
5306
5307
  var _iterator__ex2g4s_2 = destination_1.l();
5307
5308
  while (_iterator__ex2g4s_2.m()) {
5308
5309
  var element_0 = _iterator__ex2g4s_2.n();
5309
- var tmp0_aid = tmp0.dac_1.e6e();
5310
+ var tmp0_aid = tmp0.eac_1.e6e();
5310
5311
  // Inline function 'kotlin.collections.map' call
5311
5312
  // Inline function 'kotlin.collections.mapTo' call
5312
5313
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5328,15 +5329,15 @@
5328
5329
  tmp = destination_2;
5329
5330
  } else {
5330
5331
  if (action_0 instanceof StartNewGameMechanicAction) {
5331
- var tmp0_0 = this.eac_1;
5332
+ var tmp0_0 = this.fac_1;
5332
5333
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5333
5334
  var table = state.z6r();
5334
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.dac_1.e6e(), table.id, null);
5335
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.eac_1.e6e(), table.id, null);
5335
5336
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5336
5337
  tmp = listOfNotNull(tmp$ret$21);
5337
5338
  } else {
5338
5339
  if (action_0 instanceof ContinueGameMechanicAction) {
5339
- var tmp0_1 = this.eac_1;
5340
+ var tmp0_1 = this.fac_1;
5340
5341
  var tmp2_0 = action_0.table.id;
5341
5342
  var tmp4_0 = action_0.gameCreatorPlayerId;
5342
5343
  // Inline function 'kotlin.collections.map' call
@@ -5376,7 +5377,7 @@
5376
5377
  var _iterator__ex2g4s_7 = destination_6.l();
5377
5378
  while (_iterator__ex2g4s_7.m()) {
5378
5379
  var element_2 = _iterator__ex2g4s_7.n();
5379
- var tmp0_aid_0 = tmp0_1.dac_1.e6e();
5380
+ var tmp0_aid_0 = tmp0_1.eac_1.e6e();
5380
5381
  // Inline function 'kotlin.collections.map' call
5381
5382
  // Inline function 'kotlin.collections.mapTo' call
5382
5383
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5398,39 +5399,39 @@
5398
5399
  tmp = destination_7;
5399
5400
  } else {
5400
5401
  if (action_0 instanceof FinishingGameMechanicAction) {
5401
- var tmp0_2 = this.eac_1;
5402
+ var tmp0_2 = this.fac_1;
5402
5403
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5403
5404
  var table_0 = state.z6r();
5404
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.dac_1.e6e(), table_0.id, null);
5405
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.eac_1.e6e(), table_0.id, null);
5405
5406
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5406
5407
  tmp = listOfNotNull(tmp$ret$44);
5407
5408
  } else {
5408
5409
  if (action_0 instanceof FinishGameMechanicAction) {
5409
- var tmp0_3 = this.eac_1;
5410
+ var tmp0_3 = this.fac_1;
5410
5411
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5411
5412
  var table_1 = state.z6r();
5412
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.dac_1.e6e(), table_1.id, null);
5413
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.eac_1.e6e(), table_1.id, null);
5413
5414
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5414
5415
  tmp = listOfNotNull(tmp$ret$46);
5415
5416
  } else {
5416
5417
  if (action_0 instanceof RestartGameMechanicAction) {
5417
- var tmp0_4 = this.eac_1;
5418
+ var tmp0_4 = this.fac_1;
5418
5419
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5419
5420
  var table_2 = state.z6r();
5420
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.dac_1.e6e(), table_2.id, null);
5421
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.eac_1.e6e(), table_2.id, null);
5421
5422
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5422
5423
  tmp = listOfNotNull(tmp$ret$48);
5423
5424
  } else {
5424
5425
  if (action_0 instanceof ErrorAction) {
5425
- var tmp0_5 = this.eac_1;
5426
+ var tmp0_5 = this.fac_1;
5426
5427
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5427
5428
  var table_3 = state.z6r();
5428
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.dac_1.e6e(), table_3.id, null);
5429
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.eac_1.e6e(), table_3.id, null);
5429
5430
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5430
5431
  tmp = listOfNotNull(tmp$ret$50);
5431
5432
  } else {
5432
5433
  if (action_0 instanceof SceneMechanicAction) {
5433
- var tmp0_6 = this.eac_1;
5434
+ var tmp0_6 = this.fac_1;
5434
5435
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5435
5436
  var table_4 = state.z6r();
5436
5437
  var tmp2_1 = table_4.id;
@@ -5463,7 +5464,7 @@
5463
5464
  var _iterator__ex2g4s_11 = destination_10.l();
5464
5465
  while (_iterator__ex2g4s_11.m()) {
5465
5466
  var element_4 = _iterator__ex2g4s_11.n();
5466
- var tmp0_aid_1 = tmp0_6.dac_1.e6e();
5467
+ var tmp0_aid_1 = tmp0_6.eac_1.e6e();
5467
5468
  // Inline function 'kotlin.collections.map' call
5468
5469
  // Inline function 'kotlin.collections.mapTo' call
5469
5470
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5485,7 +5486,7 @@
5485
5486
  tmp = destination_11;
5486
5487
  } else {
5487
5488
  if (action_0 instanceof SceneActMechanicAction) {
5488
- var tmp0_7 = this.eac_1;
5489
+ var tmp0_7 = this.fac_1;
5489
5490
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5490
5491
  var table_5 = state.z6r();
5491
5492
  var tmp2_2 = table_5.id;
@@ -5518,7 +5519,7 @@
5518
5519
  var _iterator__ex2g4s_15 = destination_14.l();
5519
5520
  while (_iterator__ex2g4s_15.m()) {
5520
5521
  var element_6 = _iterator__ex2g4s_15.n();
5521
- var tmp0_aid_2 = tmp0_7.dac_1.e6e();
5522
+ var tmp0_aid_2 = tmp0_7.eac_1.e6e();
5522
5523
  // Inline function 'kotlin.collections.map' call
5523
5524
  // Inline function 'kotlin.collections.mapTo' call
5524
5525
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5540,7 +5541,7 @@
5540
5541
  tmp = destination_15;
5541
5542
  } else {
5542
5543
  if (action_0 instanceof TeamsDataMechanicAction) {
5543
- var tmp0_8 = this.eac_1;
5544
+ var tmp0_8 = this.fac_1;
5544
5545
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5545
5546
  var table_6 = state.z6r();
5546
5547
  var tmp2_3 = table_6.id;
@@ -5573,7 +5574,7 @@
5573
5574
  var _iterator__ex2g4s_19 = destination_18.l();
5574
5575
  while (_iterator__ex2g4s_19.m()) {
5575
5576
  var element_8 = _iterator__ex2g4s_19.n();
5576
- var tmp0_aid_3 = tmp0_8.dac_1.e6e();
5577
+ var tmp0_aid_3 = tmp0_8.eac_1.e6e();
5577
5578
  // Inline function 'kotlin.collections.map' call
5578
5579
  // Inline function 'kotlin.collections.mapTo' call
5579
5580
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5585,7 +5586,7 @@
5585
5586
  }
5586
5587
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5587
5588
  var tmp_0;
5588
- if (this.eac_1.cac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.y7g_1).m6v_1.w6z_1) {
5589
+ if (this.fac_1.dac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.z7g_1).m6v_1.w6z_1) {
5589
5590
  tmp_0 = null;
5590
5591
  } else {
5591
5592
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5601,81 +5602,81 @@
5601
5602
  tmp = destination_19;
5602
5603
  } else {
5603
5604
  if (action_0 instanceof PlayerReadyMechanicAction) {
5604
- var tmp0_9 = this.eac_1;
5605
+ var tmp0_9 = this.fac_1;
5605
5606
  var tmp2_4 = state.z6r();
5606
5607
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5607
- var exceptPlayerId = this.eac_1.cac_1.supportBackwardActions ? action_0.p94_1 : null;
5608
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.dac_1.e6e(), tmp2_4.id, exceptPlayerId);
5608
+ var exceptPlayerId = this.fac_1.dac_1.supportBackwardActions ? action_0.q94_1 : null;
5609
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.eac_1.e6e(), tmp2_4.id, exceptPlayerId);
5609
5610
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5610
5611
  tmp = listOfNotNull(tmp$ret$109);
5611
5612
  } else {
5612
5613
  if (action_0 instanceof SuitChoiceMechanicAction) {
5613
- var tmp0_10 = this.eac_1;
5614
+ var tmp0_10 = this.fac_1;
5614
5615
  var tmp2_5 = state.z6r();
5615
5616
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5616
- var exceptPlayerId_0 = this.eac_1.cac_1.supportBackwardActions ? action_0.x8z_1 : null;
5617
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.dac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5617
+ var exceptPlayerId_0 = this.fac_1.dac_1.supportBackwardActions ? action_0.y8z_1 : null;
5618
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.eac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5618
5619
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5619
5620
  tmp = listOfNotNull(tmp$ret$111);
5620
5621
  } else {
5621
5622
  if (action_0 instanceof TrumpMechanicAction) {
5622
- var tmp0_11 = this.eac_1;
5623
+ var tmp0_11 = this.fac_1;
5623
5624
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5624
5625
  var table_7 = state.z6r();
5625
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.dac_1.e6e(), table_7.id, null);
5626
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.eac_1.e6e(), table_7.id, null);
5626
5627
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5627
5628
  tmp = listOfNotNull(tmp$ret$113);
5628
5629
  } else {
5629
5630
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5630
- var tmp0_12 = this.eac_1;
5631
+ var tmp0_12 = this.fac_1;
5631
5632
  var tmp2_6 = state.z6r();
5632
5633
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5633
- var exceptPlayerId_1 = this.eac_1.cac_1.supportBackwardActions ? action_0.v94_1 : null;
5634
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.dac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5634
+ var exceptPlayerId_1 = this.fac_1.dac_1.supportBackwardActions ? action_0.w94_1 : null;
5635
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.eac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5635
5636
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5636
5637
  tmp = listOfNotNull(tmp$ret$115);
5637
5638
  } else {
5638
5639
  if (action_0 instanceof PutCardMechanicAction) {
5639
- var tmp0_13 = this.eac_1;
5640
+ var tmp0_13 = this.fac_1;
5640
5641
  var tmp2_7 = state.z6r();
5641
5642
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5642
- var exceptPlayerId_2 = this.eac_1.cac_1.supportBackwardActions ? action_0.d90_1 : null;
5643
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.dac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5643
+ var exceptPlayerId_2 = this.fac_1.dac_1.supportBackwardActions ? action_0.e90_1 : null;
5644
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.eac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5644
5645
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5645
5646
  tmp = listOfNotNull(tmp$ret$117);
5646
5647
  } else {
5647
5648
  if (action_0 instanceof PickUpBribeMechanicAction) {
5648
- var tmp0_14 = this.eac_1;
5649
+ var tmp0_14 = this.fac_1;
5649
5650
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5650
5651
  var table_8 = state.z6r();
5651
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.dac_1.e6e(), table_8.id, null);
5652
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.eac_1.e6e(), table_8.id, null);
5652
5653
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5653
5654
  tmp = listOfNotNull(tmp$ret$119);
5654
5655
  } else {
5655
5656
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5656
- var tmp0_15 = this.eac_1;
5657
+ var tmp0_15 = this.fac_1;
5657
5658
  var tmp2_8 = state.z6r();
5658
5659
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5659
- var exceptPlayerId_3 = this.eac_1.cac_1.supportBackwardActions ? action_0.x94_1 : null;
5660
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.dac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5660
+ var exceptPlayerId_3 = this.fac_1.dac_1.supportBackwardActions ? action_0.y94_1 : null;
5661
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.eac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5661
5662
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5662
5663
  tmp = listOfNotNull(tmp$ret$121);
5663
5664
  } else {
5664
5665
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5665
- var tmp0_16 = this.eac_1;
5666
+ var tmp0_16 = this.fac_1;
5666
5667
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5667
5668
  var table_9 = state.z6r();
5668
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.dac_1.e6e(), table_9.id, null);
5669
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.eac_1.e6e(), table_9.id, null);
5669
5670
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5670
5671
  tmp = listOfNotNull(tmp$ret$123);
5671
5672
  } else {
5672
5673
  if (action_0 instanceof MessageMechanicAction) {
5673
5674
  var message = action_0.message;
5674
- var tmp0_17 = this.eac_1;
5675
+ var tmp0_17 = this.fac_1;
5675
5676
  var tmp2_9 = state.z6r();
5676
5677
  var tmp_1;
5677
5678
  var tmp_2;
5678
- if (this.eac_1.cac_1.supportBackwardActions) {
5679
+ if (this.fac_1.dac_1.supportBackwardActions) {
5679
5680
  tmp_2 = isInterface(message, UserMessage);
5680
5681
  } else {
5681
5682
  tmp_2 = false;
@@ -5687,16 +5688,16 @@
5687
5688
  }
5688
5689
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5689
5690
  var exceptPlayerId_4 = tmp_1;
5690
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.dac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5691
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.eac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5691
5692
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5692
5693
  tmp = listOfNotNull(tmp$ret$125);
5693
5694
  } else {
5694
5695
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5695
- var tmp0_18 = this.eac_1;
5696
+ var tmp0_18 = this.fac_1;
5696
5697
  var tmp2_10 = state.z6r();
5697
5698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5698
5699
  var exceptPlayerId_5 = action_0.playerId;
5699
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.dac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5700
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.eac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5700
5701
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5701
5702
  tmp = listOfNotNull(tmp$ret$127);
5702
5703
  } else {
@@ -5734,10 +5735,10 @@
5734
5735
  return this.v6h(store, next, action);
5735
5736
  };
5736
5737
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5737
- this.cac_1 = logicConfig;
5738
- this.dac_1 = idsProvider;
5738
+ this.dac_1 = logicConfig;
5739
+ this.eac_1 = idsProvider;
5739
5740
  }
5740
- protoOf(ServerMapMechanicToClientActionMiddleware).w99 = function () {
5741
+ protoOf(ServerMapMechanicToClientActionMiddleware).x99 = function () {
5741
5742
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5742
5743
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5743
5744
  };
@@ -5746,8 +5747,8 @@
5746
5747
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5747
5748
  }
5748
5749
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5749
- this.fac_1 = $logger;
5750
- this.gac_1 = $playerConnectionInteractor;
5750
+ this.gac_1 = $logger;
5751
+ this.hac_1 = $playerConnectionInteractor;
5751
5752
  }
5752
5753
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5753
5754
  return action instanceof PlayerConnectionUpdateAction;
@@ -5760,13 +5761,13 @@
5760
5761
  if (!get_isCreated(state)) {
5761
5762
  break $l$block_1;
5762
5763
  }
5763
- var player = getPlayer(state.z6r().players, tmp4.f93_1);
5764
- if (tmp4.e93_1.isVisibleDisconnectedReason) {
5764
+ var player = getPlayer(state.z6r().players, tmp4.g93_1);
5765
+ if (tmp4.f93_1.isVisibleDisconnectedReason) {
5765
5766
  if (player.k6v_1.a69().n67_1.isDisconnecting) {
5766
5767
  break $l$block_1;
5767
5768
  }
5768
5769
  if (player.k6v_1.a69().n67_1.isLeftPermanently) {
5769
- this.fac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5770
+ this.gac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5770
5771
  break $l$block_1;
5771
5772
  }
5772
5773
  }
@@ -5789,7 +5790,7 @@
5789
5790
  var _iterator__ex2g4s_0 = destination.l();
5790
5791
  while (_iterator__ex2g4s_0.m()) {
5791
5792
  var element_0 = _iterator__ex2g4s_0.n();
5792
- if (element_0.hac_1 === tmp4.f93_1) {
5793
+ if (element_0.iac_1 === tmp4.g93_1) {
5793
5794
  if (found) {
5794
5795
  tmp$ret$4 = null;
5795
5796
  break $l$block_3;
@@ -5808,7 +5809,7 @@
5808
5809
  if (!(reconnectionTimerTag == null)) {
5809
5810
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5810
5811
  }
5811
- var actions = this.gac_1.zaa(tmp4.e93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.g93_1);
5812
+ var actions = this.hac_1.aab(tmp4.f93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.h93_1);
5812
5813
  // Inline function 'kotlin.collections.forEach' call
5813
5814
  var _iterator__ex2g4s_1 = actions.l();
5814
5815
  while (_iterator__ex2g4s_1.m()) {
@@ -5825,17 +5826,17 @@
5825
5826
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5826
5827
  }
5827
5828
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5828
- this.hac_1 = playerId;
5829
- this.iac_1 = state;
5830
- this.jac_1 = previousState;
5829
+ this.iac_1 = playerId;
5830
+ this.jac_1 = state;
5831
+ this.kac_1 = previousState;
5831
5832
  }
5832
5833
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5833
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.hac_1 + ', state=' + this.iac_1.toString() + ', previousState=' + this.jac_1.toString() + ')';
5834
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.iac_1 + ', state=' + this.jac_1.toString() + ', previousState=' + this.kac_1.toString() + ')';
5834
5835
  };
5835
5836
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5836
- var result = getStringHashCode(this.hac_1);
5837
- result = imul(result, 31) + this.iac_1.hashCode() | 0;
5837
+ var result = getStringHashCode(this.iac_1);
5838
5838
  result = imul(result, 31) + this.jac_1.hashCode() | 0;
5839
+ result = imul(result, 31) + this.kac_1.hashCode() | 0;
5839
5840
  return result;
5840
5841
  };
5841
5842
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5843,16 +5844,16 @@
5843
5844
  return true;
5844
5845
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5845
5846
  return false;
5846
- if (!(this.hac_1 === other.hac_1))
5847
- return false;
5848
- if (!this.iac_1.equals(other.iac_1))
5847
+ if (!(this.iac_1 === other.iac_1))
5849
5848
  return false;
5850
5849
  if (!this.jac_1.equals(other.jac_1))
5851
5850
  return false;
5851
+ if (!this.kac_1.equals(other.kac_1))
5852
+ return false;
5852
5853
  return true;
5853
5854
  };
5854
5855
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5855
- this.kac_1 = $playerConnectionInteractor;
5856
+ this.lac_1 = $playerConnectionInteractor;
5856
5857
  }
5857
5858
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5858
5859
  return action instanceof TimerTickAction;
@@ -5866,8 +5867,8 @@
5866
5867
  var timerTag = tmp4.c6g_1;
5867
5868
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5868
5869
  var state = store.state;
5869
- var player = getPlayer(state.z6r().players, timerTag.hac_1);
5870
- var actions = this.kac_1.zaa(timerTag.iac_1, timerTag.jac_1, player, state.z6r(), true);
5870
+ var player = getPlayer(state.z6r().players, timerTag.iac_1);
5871
+ var actions = this.lac_1.aab(timerTag.jac_1, timerTag.kac_1, player, state.z6r(), true);
5871
5872
  // Inline function 'kotlin.collections.isNotEmpty' call
5872
5873
  if (!actions.r()) {
5873
5874
  // Inline function 'kotlin.collections.forEach' call
@@ -5889,7 +5890,7 @@
5889
5890
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5890
5891
  }
5891
5892
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5892
- this.lac_1 = $playerConnectionInteractor;
5893
+ this.mac_1 = $playerConnectionInteractor;
5893
5894
  }
5894
5895
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5895
5896
  return isInterface(action, FirstMechanicAction);
@@ -5917,7 +5918,7 @@
5917
5918
  var tmp1_previousConnectionState = element_0.k6v_1.a69().n67_1;
5918
5919
  var tmp2_playerId = element_0.playerId;
5919
5920
  // Inline function 'kotlin.collections.forEach' call
5920
- var _iterator__ex2g4s_1 = this.lac_1.aab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5921
+ var _iterator__ex2g4s_1 = this.mac_1.bab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5921
5922
  while (_iterator__ex2g4s_1.m()) {
5922
5923
  var element_1 = _iterator__ex2g4s_1.n();
5923
5924
  store.dispatch(element_1);
@@ -5932,8 +5933,8 @@
5932
5933
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5933
5934
  }
5934
5935
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5935
- this.uac_1 = $provider;
5936
- this.vac_1 = $action;
5936
+ this.vac_1 = $provider;
5937
+ this.wac_1 = $action;
5937
5938
  CoroutineImpl.call(this, resultContinuation);
5938
5939
  }
5939
5940
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5954,7 +5955,7 @@
5954
5955
  case 0:
5955
5956
  this.t8_1 = 2;
5956
5957
  this.s8_1 = 1;
5957
- suspendResult = this.uac_1.ta8(this.vac_1, this);
5958
+ suspendResult = this.vac_1.ua8(this.wac_1, this);
5958
5959
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5959
5960
  return suspendResult;
5960
5961
  }
@@ -5977,8 +5978,8 @@
5977
5978
  while (true);
5978
5979
  };
5979
5980
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5980
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.uac_1, this.vac_1, completion);
5981
- i.wac_1 = $this$launchDefault;
5981
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.vac_1, this.wac_1, completion);
5982
+ i.xac_1 = $this$launchDefault;
5982
5983
  return i;
5983
5984
  };
5984
5985
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5990,15 +5991,15 @@
5990
5991
  return l;
5991
5992
  }
5992
5993
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5993
- this.xac_1 = $asyncProvider;
5994
- this.yac_1 = $provider;
5994
+ this.yac_1 = $asyncProvider;
5995
+ this.zac_1 = $provider;
5995
5996
  }
5996
5997
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5997
5998
  return action instanceof ToClientAction;
5998
5999
  };
5999
6000
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).v6h = function (store, next, action) {
6000
6001
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6001
- this.xac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.yac_1, action_0, null));
6002
+ this.yac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zac_1, action_0, null));
6002
6003
  next(action_0);
6003
6004
  };
6004
6005
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (store, next, action) {
@@ -6009,11 +6010,11 @@
6009
6010
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6010
6011
  }
6011
6012
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6012
- this.had_1 = $store;
6013
- this.iad_1 = $timerTag;
6014
- this.jad_1 = $serverConfig;
6015
- this.kad_1 = $logger;
6016
- this.lad_1 = $action;
6013
+ this.iad_1 = $store;
6014
+ this.jad_1 = $timerTag;
6015
+ this.kad_1 = $serverConfig;
6016
+ this.lad_1 = $logger;
6017
+ this.mad_1 = $action;
6017
6018
  CoroutineImpl.call(this, resultContinuation);
6018
6019
  }
6019
6020
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6032,13 +6033,13 @@
6032
6033
  var tmp = this.s8_1;
6033
6034
  if (tmp === 0) {
6034
6035
  this.t8_1 = 1;
6035
- var table = this.had_1.state.z6r();
6036
- var player = getPlayer(table.players, this.iad_1.v65());
6036
+ var table = this.iad_1.state.z6r();
6037
+ var player = getPlayer(table.players, this.jad_1.v65());
6037
6038
  var connectionState = player.k6v_1.a69().n67_1;
6038
6039
  var tmp_0;
6039
6040
  switch (connectionState.q2_1) {
6040
6041
  case 1:
6041
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.iad_1.s9g_1));
6042
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.jad_1.t9g_1));
6042
6043
  break;
6043
6044
  case 6:
6044
6045
  tmp_0 = emptyList();
@@ -6048,8 +6049,8 @@
6048
6049
  case 3:
6049
6050
  case 2:
6050
6051
  var tmp_1;
6051
- if (table.sceneInfo.f7g() && this.jad_1.closeIfBotsAtFinish) {
6052
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.iad_1.s9g_1);
6052
+ if (table.sceneInfo.g7g() && this.kad_1.closeIfBotsAtFinish) {
6053
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.jad_1.t9g_1);
6053
6054
  } else {
6054
6055
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6055
6056
  }
@@ -6058,7 +6059,7 @@
6058
6059
  break;
6059
6060
  case 0:
6060
6061
  case 7:
6061
- this.kad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.lad_1.toString()));
6062
+ this.lad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.mad_1.toString()));
6062
6063
  tmp_0 = emptyList();
6063
6064
  break;
6064
6065
  default:
@@ -6070,7 +6071,7 @@
6070
6071
  var _iterator__ex2g4s = actions.l();
6071
6072
  while (_iterator__ex2g4s.m()) {
6072
6073
  var element = _iterator__ex2g4s.n();
6073
- this.had_1.dispatch(element);
6074
+ this.iad_1.dispatch(element);
6074
6075
  }
6075
6076
  }
6076
6077
  return Unit_instance;
@@ -6084,8 +6085,8 @@
6084
6085
  while (true);
6085
6086
  };
6086
6087
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6087
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.had_1, this.iad_1, this.jad_1, this.kad_1, this.lad_1, completion);
6088
- i.mad_1 = $this$launchDefaultWithLock;
6088
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.iad_1, this.jad_1, this.kad_1, this.lad_1, this.mad_1, completion);
6089
+ i.nad_1 = $this$launchDefaultWithLock;
6089
6090
  return i;
6090
6091
  };
6091
6092
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6097,9 +6098,9 @@
6097
6098
  return l;
6098
6099
  }
6099
6100
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6100
- this.nad_1 = $asyncProvider;
6101
- this.oad_1 = $serverConfig;
6102
- this.pad_1 = $logger;
6101
+ this.oad_1 = $asyncProvider;
6102
+ this.pad_1 = $serverConfig;
6103
+ this.qad_1 = $logger;
6103
6104
  }
6104
6105
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
6105
6106
  return action instanceof TimerTickAction;
@@ -6108,7 +6109,7 @@
6108
6109
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6109
6110
  var timerTag = action_0.c6g_1;
6110
6111
  if (timerTag instanceof PlayerTurnTimerTag) {
6111
- this.nad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.oad_1, this.pad_1, action_0, null));
6112
+ this.oad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.pad_1, this.qad_1, action_0, null));
6112
6113
  }
6113
6114
  next(action_0);
6114
6115
  };
@@ -6124,19 +6125,19 @@
6124
6125
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6125
6126
  return action instanceof UpdateServerConfigAction;
6126
6127
  };
6127
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6128
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).c9j = function (state, action) {
6128
6129
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6129
- return state.x92(VOID, get_serverStatePayload_0(state).copy(action_0.gab_1));
6130
+ return state.y92(VOID, get_serverStatePayload_0(state).copy(action_0.hab_1));
6130
6131
  };
6131
6132
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6132
- return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6133
+ return this.c9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6133
6134
  };
6134
6135
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6135
6136
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6136
6137
  return _this__u8e3s4.metadata;
6137
6138
  }
6138
6139
  function Companion_5() {
6139
- this.qad_1 = 'ServerMechanicLifecycleReducer';
6140
+ this.rad_1 = 'ServerMechanicLifecycleReducer';
6140
6141
  }
6141
6142
  var Companion_instance_15;
6142
6143
  function Companion_getInstance_6() {
@@ -6150,7 +6151,7 @@
6150
6151
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6151
6152
  } else {
6152
6153
  var tmp_1;
6153
- if (this$0.uad_1.waitForPlayerToConnectOnStart) {
6154
+ if (this$0.vad_1.waitForPlayerToConnectOnStart) {
6154
6155
  var tmp_2 = Companion_instance_4;
6155
6156
  var tmp_3;
6156
6157
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6161,7 +6162,7 @@
6161
6162
  var tmp_4 = tmp_3;
6162
6163
  Companion_getInstance();
6163
6164
  // Inline function 'kotlin.time.Companion.milliseconds' call
6164
- var this_0 = $action.v93_1.timeoutTimeMillis;
6165
+ var this_0 = $action.w93_1.timeoutTimeMillis;
6165
6166
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
6166
6167
  tmp_1 = tmp_2.k67(tmp_4, tmp$ret$0);
6167
6168
  } else {
@@ -6169,7 +6170,7 @@
6169
6170
  var tmp_6 = PlayerConnectionState_LIVE_getInstance();
6170
6171
  Companion_getInstance();
6171
6172
  // Inline function 'kotlin.time.Companion.milliseconds' call
6172
- var this_1 = $action.v93_1.timeoutTimeMillis;
6173
+ var this_1 = $action.w93_1.timeoutTimeMillis;
6173
6174
  var tmp$ret$1 = toDuration(this_1, DurationUnit_MILLISECONDS_getInstance());
6174
6175
  tmp_1 = tmp_5.k67(tmp_6, tmp$ret$1);
6175
6176
  }
@@ -6180,26 +6181,26 @@
6180
6181
  }
6181
6182
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6182
6183
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6183
- this.tad_1 = logger;
6184
- this.uad_1 = serverReduxConfig;
6184
+ this.uad_1 = logger;
6185
+ this.vad_1 = serverReduxConfig;
6185
6186
  }
6186
- protoOf(ServerMechanicLifecycleReducer).s9k = function (state, action) {
6187
- this.tad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6188
- var tableId = action.w93_1;
6187
+ protoOf(ServerMechanicLifecycleReducer).t9k = function (state, action) {
6188
+ this.uad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6189
+ var tableId = action.x93_1;
6189
6190
  var serverState = get_serverStatePayload_0(state);
6190
6191
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6191
6192
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6192
- var tmp0_$this = this.t9k_1;
6193
- var tmp1_version = action.x93_1;
6194
- var tmp2_config = action.v93_1;
6195
- var tmp3_users = action.z93_1;
6193
+ var tmp0_$this = this.u9k_1;
6194
+ var tmp1_version = action.y93_1;
6195
+ var tmp2_config = action.w93_1;
6196
+ var tmp3_users = action.a94_1;
6196
6197
  var tmp4_spectators = action.spectators;
6197
- var tmp5_gameCreatorPlayerId = action.y93_1;
6198
- var tmp7_tableOrNull = tmp0_$this.b9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6199
- return state.x92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6198
+ var tmp5_gameCreatorPlayerId = action.z93_1;
6199
+ var tmp7_tableOrNull = tmp0_$this.c9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6200
+ return state.y92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6200
6201
  };
6201
- protoOf(ServerMechanicLifecycleReducer).q9k = function (state, action) {
6202
- this.tad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6202
+ protoOf(ServerMechanicLifecycleReducer).r9k = function (state, action) {
6203
+ this.uad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6203
6204
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6204
6205
  var tmp2_tableOrNull = action.table;
6205
6206
  var tmp = Companion_instance_16;
@@ -6207,32 +6208,32 @@
6207
6208
  var tmp_1 = action.reason;
6208
6209
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6209
6210
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6210
- return state.x92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6211
+ return state.y92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6211
6212
  };
6212
- protoOf(ServerMechanicLifecycleReducer).r9k = function (state, action) {
6213
- this.u9k_1.n58(action.previousGameId);
6213
+ protoOf(ServerMechanicLifecycleReducer).s9k = function (state, action) {
6214
+ this.v9k_1.n58(action.previousGameId);
6214
6215
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6215
- var tmp1_tableOrNull = this.t9k_1.c9m(state.z6r(), action.gameId);
6216
+ var tmp1_tableOrNull = this.u9k_1.d9m(state.z6r(), action.gameId);
6216
6217
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6217
- return state.x92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6218
+ return state.y92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6218
6219
  };
6219
6220
  function spectatorsReducer(logger) {
6220
6221
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6221
6222
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6222
6223
  }
6223
6224
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6224
- this.vad_1 = $logger;
6225
+ this.wad_1 = $logger;
6225
6226
  }
6226
6227
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6227
6228
  return isInterface(action, SpectatorsAction);
6228
6229
  };
6229
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6230
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).c9j = function (state, action) {
6230
6231
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6231
6232
  var table = state.z6r();
6232
6233
  var tmp;
6233
6234
  if (action_0 instanceof AddSpectatorsAction) {
6234
6235
  // Inline function 'kotlin.collections.mapNotNull' call
6235
- var tmp0 = action_0.hab_1;
6236
+ var tmp0 = action_0.iab_1;
6236
6237
  // Inline function 'kotlin.collections.mapNotNullTo' call
6237
6238
  var destination = ArrayList_init_$Create$_0();
6238
6239
  // Inline function 'kotlin.collections.forEach' call
@@ -6251,9 +6252,9 @@
6251
6252
  var tmp_0;
6252
6253
  // Inline function 'kotlin.collections.isNotEmpty' call
6253
6254
  if (!sameSpectators.r()) {
6254
- this.vad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6255
+ this.wad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6255
6256
  // Inline function 'kotlin.collections.filterNot' call
6256
- var tmp0_0 = action_0.hab_1;
6257
+ var tmp0_0 = action_0.iab_1;
6257
6258
  // Inline function 'kotlin.collections.filterNotTo' call
6258
6259
  var destination_0 = ArrayList_init_$Create$_0();
6259
6260
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6288,7 +6289,7 @@
6288
6289
  }
6289
6290
  tmp_0 = destination_0;
6290
6291
  } else {
6291
- tmp_0 = action_0.hab_1;
6292
+ tmp_0 = action_0.iab_1;
6292
6293
  }
6293
6294
  // Inline function 'kotlin.collections.map' call
6294
6295
  var this_0 = tmp_0;
@@ -6301,11 +6302,11 @@
6301
6302
  destination_1.j(tmp$ret$13);
6302
6303
  }
6303
6304
  var spectatorsToAdd = toSet(destination_1);
6304
- tmp = state.x92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6305
+ tmp = state.y92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6305
6306
  } else {
6306
6307
  if (action_0 instanceof RemoveSpectatorsAction) {
6307
6308
  // Inline function 'kotlin.collections.mapNotNull' call
6308
- var tmp0_1 = action_0.iab_1;
6309
+ var tmp0_1 = action_0.jab_1;
6309
6310
  // Inline function 'kotlin.collections.mapNotNullTo' call
6310
6311
  var destination_2 = ArrayList_init_$Create$_0();
6311
6312
  // Inline function 'kotlin.collections.forEach' call
@@ -6324,9 +6325,9 @@
6324
6325
  var tmp_2;
6325
6326
  // Inline function 'kotlin.collections.isNotEmpty' call
6326
6327
  if (!sameSpectators_0.r()) {
6327
- this.vad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6328
+ this.wad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6328
6329
  // Inline function 'kotlin.collections.filterNot' call
6329
- var tmp0_2 = action_0.iab_1;
6330
+ var tmp0_2 = action_0.jab_1;
6330
6331
  // Inline function 'kotlin.collections.filterNotTo' call
6331
6332
  var destination_3 = ArrayList_init_$Create$_0();
6332
6333
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6361,7 +6362,7 @@
6361
6362
  }
6362
6363
  tmp_2 = destination_3;
6363
6364
  } else {
6364
- tmp_2 = action_0.iab_1;
6365
+ tmp_2 = action_0.jab_1;
6365
6366
  }
6366
6367
  var spectatorsToRemove = toSet(tmp_2);
6367
6368
  // Inline function 'kotlin.collections.filterNot' call
@@ -6398,7 +6399,7 @@
6398
6399
  destination_4.j(element_5);
6399
6400
  }
6400
6401
  }
6401
- tmp = state.x92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6402
+ tmp = state.y92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6402
6403
  } else {
6403
6404
  noWhenBranchMatchedException();
6404
6405
  }
@@ -6406,7 +6407,7 @@
6406
6407
  return tmp;
6407
6408
  };
6408
6409
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6409
- return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6410
+ return this.c9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6410
6411
  };
6411
6412
  function playerConnectionUpdateReducer() {
6412
6413
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6417,29 +6418,29 @@
6417
6418
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6418
6419
  return action instanceof PlayerConnectionUpdateAction;
6419
6420
  };
6420
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6421
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).c9j = function (state, action) {
6421
6422
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6422
6423
  var statePayload = get_serverStatePayload_0(state);
6423
6424
  var tmp;
6424
- if (action_0.e93_1.isLive) {
6425
- tmp = state.x92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.f93_1)));
6425
+ if (action_0.f93_1.isLive) {
6426
+ tmp = state.y92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.g93_1)));
6426
6427
  } else {
6427
6428
  tmp = state;
6428
6429
  }
6429
6430
  return tmp;
6430
6431
  };
6431
6432
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6432
- return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6433
+ return this.c9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6433
6434
  };
6434
6435
  function Companion_6() {
6435
6436
  }
6436
- protoOf(Companion_6).wad = function (config, metadata) {
6437
+ protoOf(Companion_6).xad = function (config, metadata) {
6437
6438
  return new ServerStatePayload(config, metadata, emptyList());
6438
6439
  };
6439
6440
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6440
6441
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6441
6442
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6442
- return $super === VOID ? this.wad(config, metadata) : $super.wad.call(this, config, metadata);
6443
+ return $super === VOID ? this.xad(config, metadata) : $super.xad.call(this, config, metadata);
6443
6444
  };
6444
6445
  var Companion_instance_16;
6445
6446
  function Companion_getInstance_7() {
@@ -6453,10 +6454,10 @@
6453
6454
  protoOf(ServerStatePayload).z3s = function () {
6454
6455
  return this.config;
6455
6456
  };
6456
- protoOf(ServerStatePayload).e8m = function () {
6457
+ protoOf(ServerStatePayload).f8m = function () {
6457
6458
  return this.metadata;
6458
6459
  };
6459
- protoOf(ServerStatePayload).xad = function () {
6460
+ protoOf(ServerStatePayload).yad = function () {
6460
6461
  return this.connectedPlayers;
6461
6462
  };
6462
6463
  protoOf(ServerStatePayload).oe = function () {
@@ -6468,14 +6469,14 @@
6468
6469
  protoOf(ServerStatePayload).xl = function () {
6469
6470
  return this.connectedPlayers;
6470
6471
  };
6471
- protoOf(ServerStatePayload).yad = function (config, metadata, connectedPlayers) {
6472
+ protoOf(ServerStatePayload).zad = function (config, metadata, connectedPlayers) {
6472
6473
  return new ServerStatePayload(config, metadata, connectedPlayers);
6473
6474
  };
6474
6475
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6475
6476
  config = config === VOID ? this.config : config;
6476
6477
  metadata = metadata === VOID ? this.metadata : metadata;
6477
6478
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6478
- return $super === VOID ? this.yad(config, metadata, connectedPlayers) : $super.yad.call(this, config, metadata, connectedPlayers);
6479
+ return $super === VOID ? this.zad(config, metadata, connectedPlayers) : $super.zad.call(this, config, metadata, connectedPlayers);
6479
6480
  };
6480
6481
  protoOf(ServerStatePayload).toString = function () {
6481
6482
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6523,7 +6524,7 @@
6523
6524
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6524
6525
  }
6525
6526
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6526
- var gameId = Companion_instance_5.d9o(payload);
6527
+ var gameId = Companion_instance_5.e9o(payload);
6527
6528
  var tmp;
6528
6529
  if (!(gameId == null)) {
6529
6530
  tmp = new ServerLoggerKey(gameId);
@@ -6540,14 +6541,14 @@
6540
6541
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6541
6542
  }
6542
6543
  function _get_logger__rkp4sl_0($this) {
6543
- var tmp0 = $this.iae_1;
6544
+ var tmp0 = $this.jae_1;
6544
6545
  var tmp = KProperty1;
6545
6546
  // Inline function 'kotlin.getValue' call
6546
6547
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6547
6548
  return tmp0.x();
6548
6549
  }
6549
6550
  function _get_di__ndbzja($this) {
6550
- var tmp0 = $this.jae_1;
6551
+ var tmp0 = $this.kae_1;
6551
6552
  var tmp = KProperty1;
6552
6553
  // Inline function 'kotlin.getValue' call
6553
6554
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6564,8 +6565,8 @@
6564
6565
  }
6565
6566
  function createCallbackOutput($this, gameServer) {
6566
6567
  var tmp;
6567
- if (!($this.gae_1 == null)) {
6568
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.gae_1);
6568
+ if (!($this.hae_1 == null)) {
6569
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.hae_1);
6569
6570
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6570
6571
  } else {
6571
6572
  tmp = null;
@@ -6579,11 +6580,11 @@
6579
6580
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6580
6581
  return function () {
6581
6582
  var tmp;
6582
- if (this$0.gae_1 == null) {
6583
+ if (this$0.hae_1 == null) {
6583
6584
  tmp = null;
6584
6585
  } else {
6585
6586
  // Inline function 'kotlin.let' call
6586
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gae_1)]));
6587
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.hae_1)]));
6587
6588
  }
6588
6589
  var tmp1_elvis_lhs = tmp;
6589
6590
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6616,7 +6617,7 @@
6616
6617
  tmp_0.z62(tmp$ret$3);
6617
6618
  $this$DI.d5z(jsonModule());
6618
6619
  $this$DI.d5z(serverHelpersModule());
6619
- $this$DI.d5z(randomOrgModule(this$0.hae_1));
6620
+ $this$DI.d5z(randomOrgModule(this$0.iae_1));
6620
6621
  return Unit_instance;
6621
6622
  };
6622
6623
  }
@@ -6692,16 +6693,16 @@
6692
6693
  };
6693
6694
  }
6694
6695
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6695
- this.qae_1 = $reducer;
6696
+ this.rae_1 = $reducer;
6696
6697
  }
6697
6698
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).g6g = function (action) {
6698
6699
  return isInterface(action, Action);
6699
6700
  };
6700
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b9j = function (state, action) {
6701
- return this.qae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6701
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).c9j = function (state, action) {
6702
+ return this.rae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6702
6703
  };
6703
6704
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w6h = function (state, action) {
6704
- return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6705
+ return this.c9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6705
6706
  };
6706
6707
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6707
6708
  return function () {
@@ -6781,7 +6782,7 @@
6781
6782
  }
6782
6783
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6783
6784
  return function (it) {
6784
- var payload = Companion_instance_7.p9m(it);
6785
+ var payload = Companion_instance_7.q9m(it);
6785
6786
  var tmp;
6786
6787
  if (!(payload == null)) {
6787
6788
  return payload;
@@ -6802,7 +6803,7 @@
6802
6803
  // Inline function 'kotlin.let' call
6803
6804
  $this$DI.d5z(tmp0_safe_receiver);
6804
6805
  }
6805
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.hae_1));
6806
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.iae_1));
6806
6807
  $this$DI.d5z(coreModule($coreConfig));
6807
6808
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6808
6809
  return Unit_instance;
@@ -6811,8 +6812,8 @@
6811
6812
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6812
6813
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6813
6814
  production = production === VOID ? true : production;
6814
- this.gae_1 = loggerCallback;
6815
- this.hae_1 = randomOrgConfig;
6815
+ this.hae_1 = loggerCallback;
6816
+ this.iae_1 = randomOrgConfig;
6816
6817
  var tmp = AppEnvironment_getInstance();
6817
6818
  var tmp_0;
6818
6819
  if (production) {
@@ -6822,9 +6823,9 @@
6822
6823
  }
6823
6824
  tmp.d6m(tmp_0);
6824
6825
  var tmp_1 = this;
6825
- tmp_1.iae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6826
+ tmp_1.jae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6826
6827
  var tmp_2 = this;
6827
- tmp_2.jae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6828
+ tmp_2.kae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6828
6829
  var tmp_3 = this;
6829
6830
  // Inline function 'org.kodein.di.instance' call
6830
6831
  var this_0 = _get_di__ndbzja(this);
@@ -6833,7 +6834,7 @@
6833
6834
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6834
6835
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6835
6836
  var tmp_6 = KProperty1;
6836
- tmp_3.kae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6837
+ tmp_3.lae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6837
6838
  var tmp_7 = this;
6838
6839
  // Inline function 'org.kodein.di.instance' call
6839
6840
  var this_1 = _get_di__ndbzja(this);
@@ -6842,7 +6843,7 @@
6842
6843
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6843
6844
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6844
6845
  var tmp_10 = KProperty1;
6845
- tmp_7.lae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6846
+ tmp_7.mae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6846
6847
  var tmp_11 = this;
6847
6848
  // Inline function 'org.kodein.di.instance' call
6848
6849
  var this_2 = _get_di__ndbzja(this);
@@ -6851,7 +6852,7 @@
6851
6852
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6852
6853
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6853
6854
  var tmp_14 = KProperty1;
6854
- tmp_11.mae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6855
+ tmp_11.nae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6855
6856
  var tmp_15 = this;
6856
6857
  // Inline function 'org.kodein.di.instance' call
6857
6858
  var this_3 = _get_di__ndbzja(this);
@@ -6860,7 +6861,7 @@
6860
6861
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6861
6862
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6862
6863
  var tmp_18 = KProperty1;
6863
- tmp_15.nae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6864
+ tmp_15.oae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6864
6865
  var tmp_19 = this;
6865
6866
  // Inline function 'org.kodein.di.instance' call
6866
6867
  var this_4 = _get_di__ndbzja(this);
@@ -6869,7 +6870,7 @@
6869
6870
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6870
6871
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6871
6872
  var tmp_22 = KProperty1;
6872
- tmp_19.oae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6873
+ tmp_19.pae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6873
6874
  var tmp_23 = this;
6874
6875
  // Inline function 'org.kodein.di.instance' call
6875
6876
  var this_5 = _get_di__ndbzja(this);
@@ -6878,45 +6879,45 @@
6878
6879
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6879
6880
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6880
6881
  var tmp_26 = KProperty1;
6881
- tmp_23.pae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6882
+ tmp_23.qae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6882
6883
  }
6883
- protoOf(GameServerEngineControllerImpl).zad = function () {
6884
- var tmp0 = this.kae_1;
6884
+ protoOf(GameServerEngineControllerImpl).aae = function () {
6885
+ var tmp0 = this.lae_1;
6885
6886
  var tmp = KProperty1;
6886
6887
  // Inline function 'kotlin.getValue' call
6887
6888
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6888
6889
  return tmp0.x();
6889
6890
  };
6890
- protoOf(GameServerEngineControllerImpl).bae = function () {
6891
- var tmp0 = this.lae_1;
6891
+ protoOf(GameServerEngineControllerImpl).cae = function () {
6892
+ var tmp0 = this.mae_1;
6892
6893
  var tmp = KProperty1;
6893
6894
  // Inline function 'kotlin.getValue' call
6894
6895
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6895
6896
  return tmp0.x();
6896
6897
  };
6897
- protoOf(GameServerEngineControllerImpl).cae = function () {
6898
- var tmp0 = this.mae_1;
6898
+ protoOf(GameServerEngineControllerImpl).dae = function () {
6899
+ var tmp0 = this.nae_1;
6899
6900
  var tmp = KProperty1;
6900
6901
  // Inline function 'kotlin.getValue' call
6901
6902
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6902
6903
  return tmp0.x();
6903
6904
  };
6904
- protoOf(GameServerEngineControllerImpl).dae = function () {
6905
- var tmp0 = this.nae_1;
6905
+ protoOf(GameServerEngineControllerImpl).eae = function () {
6906
+ var tmp0 = this.oae_1;
6906
6907
  var tmp = KProperty1;
6907
6908
  // Inline function 'kotlin.getValue' call
6908
6909
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6909
6910
  return tmp0.x();
6910
6911
  };
6911
- protoOf(GameServerEngineControllerImpl).aae = function () {
6912
- var tmp0 = this.oae_1;
6912
+ protoOf(GameServerEngineControllerImpl).bae = function () {
6913
+ var tmp0 = this.pae_1;
6913
6914
  var tmp = KProperty1;
6914
6915
  // Inline function 'kotlin.getValue' call
6915
6916
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6916
6917
  return tmp0.x();
6917
6918
  };
6918
- protoOf(GameServerEngineControllerImpl).eae = function () {
6919
- var tmp0 = this.pae_1;
6919
+ protoOf(GameServerEngineControllerImpl).fae = function () {
6920
+ var tmp0 = this.qae_1;
6920
6921
  var tmp = KProperty1;
6921
6922
  // Inline function 'kotlin.getValue' call
6922
6923
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6928,7 +6929,7 @@
6928
6929
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6929
6930
  return this.createGameEngineWithLogic();
6930
6931
  };
6931
- protoOf(GameServerEngineControllerImpl).fae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6932
+ protoOf(GameServerEngineControllerImpl).gae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6932
6933
  var combinedLogger = Companion_instance_8.mx();
6933
6934
  var gameServer = {_v: null};
6934
6935
  // Inline function 'kotlin.collections.map' call
@@ -6976,7 +6977,7 @@
6976
6977
  function TestHelper() {
6977
6978
  }
6978
6979
  function _get_playerAnswerInteractor__msggz1($this) {
6979
- var tmp0 = $this.tae_1;
6980
+ var tmp0 = $this.uae_1;
6980
6981
  var tmp = KProperty1;
6981
6982
  // Inline function 'kotlin.getValue' call
6982
6983
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6984,7 +6985,7 @@
6984
6985
  }
6985
6986
  function TestHelperImpl$di$lambda$lambda(this$0) {
6986
6987
  return function ($this$singleton) {
6987
- return this$0.rae_1;
6988
+ return this$0.sae_1;
6988
6989
  };
6989
6990
  }
6990
6991
  function TestHelperImpl$di$lambda(this$0) {
@@ -7024,27 +7025,27 @@
7024
7025
  return emptyMap();
7025
7026
  }
7026
7027
  function TestHelperImpl(logger) {
7027
- this.rae_1 = logger;
7028
+ this.sae_1 = logger;
7028
7029
  var tmp = this;
7029
7030
  var tmp_0 = Companion_instance_6;
7030
- tmp.sae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7031
+ tmp.tae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7031
7032
  var tmp_1 = this;
7032
7033
  // Inline function 'org.kodein.di.instance' call
7033
- var this_0 = this.sae_1;
7034
+ var this_0 = this.tae_1;
7034
7035
  // Inline function 'org.kodein.type.generic' call
7035
7036
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7036
7037
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7037
7038
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7038
7039
  var tmp_4 = KProperty1;
7039
- tmp_1.tae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7040
+ tmp_1.uae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7040
7041
  }
7041
7042
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7042
- return _get_playerAnswerInteractor__msggz1(this).l8t(playerId, table, botConfig);
7043
+ return _get_playerAnswerInteractor__msggz1(this).m8t(playerId, table, botConfig);
7043
7044
  };
7044
7045
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7045
7046
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7046
7047
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7047
- var tmp0 = mechanicAction.l96();
7048
+ var tmp0 = mechanicAction.m96();
7048
7049
  var tmp$ret$0;
7049
7050
  $l$block_0: {
7050
7051
  // Inline function 'kotlin.collections.any' call
@@ -7076,7 +7077,7 @@
7076
7077
  };
7077
7078
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7078
7079
  if (isInterface(action, NextPlayerTurnAction)) {
7079
- var tmp0 = action.l96();
7080
+ var tmp0 = action.m96();
7080
7081
  var tmp$ret$0;
7081
7082
  $l$block_0: {
7082
7083
  // Inline function 'kotlin.collections.any' call
@@ -7109,14 +7110,14 @@
7109
7110
  function RoomMetadata() {
7110
7111
  var tmp = this;
7111
7112
  // Inline function 'kotlin.collections.mutableMapOf' call
7112
- tmp.uae_1 = LinkedHashMap_init_$Create$();
7113
+ tmp.vae_1 = LinkedHashMap_init_$Create$();
7113
7114
  this.extras = {};
7114
- this.extras = this.uae_1;
7115
+ this.extras = this.vae_1;
7115
7116
  }
7116
- protoOf(RoomMetadata).vae = function () {
7117
+ protoOf(RoomMetadata).wae = function () {
7117
7118
  return this.extras;
7118
7119
  };
7119
- protoOf(RoomMetadata).vae = function () {
7120
+ protoOf(RoomMetadata).wae = function () {
7120
7121
  return this.extras;
7121
7122
  };
7122
7123
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7134,7 +7135,7 @@
7134
7135
  };
7135
7136
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7136
7137
  // Inline function 'kotlin.collections.set' call
7137
- this.uae_1.f2(gameId, game);
7138
+ this.vae_1.f2(gameId, game);
7138
7139
  };
7139
7140
  function GameMetadata(gameId) {
7140
7141
  this.gameId = gameId;
@@ -7143,7 +7144,7 @@
7143
7144
  protoOf(GameMetadata).c54 = function () {
7144
7145
  return this.gameId;
7145
7146
  };
7146
- protoOf(GameMetadata).vae = function () {
7147
+ protoOf(GameMetadata).wae = function () {
7147
7148
  return this.extras;
7148
7149
  };
7149
7150
  function serverHelpersModule() {
@@ -7205,7 +7206,7 @@
7205
7206
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7206
7207
  protoOf(GameServer).shutdown = shutdown;
7207
7208
  defineProp(protoOf(GameServer), 'metadata', function () {
7208
- return this.e8m();
7209
+ return this.f8m();
7209
7210
  });
7210
7211
  defineProp(protoOf(GameServer), 'id', function () {
7211
7212
  return this.y53();
@@ -7224,17 +7225,17 @@
7224
7225
  });
7225
7226
  protoOf($serializer).wz = typeParametersSerializers;
7226
7227
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7227
- return this.y8i();
7228
+ return this.z8i();
7228
7229
  });
7229
7230
  protoOf($serializer_0).wz = typeParametersSerializers;
7230
7231
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7231
- return this.y8i();
7232
+ return this.z8i();
7232
7233
  });
7233
7234
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7234
- return this.y8i();
7235
+ return this.z8i();
7235
7236
  });
7236
7237
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7237
- return this.y8i();
7238
+ return this.z8i();
7238
7239
  });
7239
7240
  protoOf(UpdateServerConfigAction).s6f = get_actionTag;
7240
7241
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7249,25 +7250,25 @@
7249
7250
  return this.s6f();
7250
7251
  });
7251
7252
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7252
- protoOf(PlayerReconnectionWaitingTimerTag).h92 = ignoreTimerResetValidation;
7253
+ protoOf(PlayerReconnectionWaitingTimerTag).i92 = ignoreTimerResetValidation;
7253
7254
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7254
7255
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7255
- return this.zad();
7256
+ return this.aae();
7256
7257
  });
7257
7258
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7258
- return this.bae();
7259
+ return this.cae();
7259
7260
  });
7260
7261
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7261
- return this.cae();
7262
+ return this.dae();
7262
7263
  });
7263
7264
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7264
- return this.dae();
7265
+ return this.eae();
7265
7266
  });
7266
7267
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7267
- return this.aae();
7268
+ return this.bae();
7268
7269
  });
7269
7270
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7270
- return this.eae();
7271
+ return this.fae();
7271
7272
  });
7272
7273
  //endregion
7273
7274
  //region block: init