raspberry_games_server_game_logic 1.8.425 → 1.8.427
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- package/Kosi-Kaverit-kaverit.js +21 -21
- package/Kosi-Kodein-kodein-di.js +52 -52
- package/Kotlin-DateTime-library-kotlinx-datetime.js +124 -124
- package/Logic_Debertz-ai_module.js +46 -46
- package/Logic_Debertz-core.js +78 -78
- package/Logic_Debertz-engine.js +207 -240
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +1 -1
- package/Logic_Debertz-game_server.js +188 -182
- package/Logic_Debertz-game_server.js.map +1 -1
- package/error-library-error.js +6 -6
- package/kotlin-kotlin-stdlib.js +469 -470
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-atomicfu.js +9 -9
- package/kotlinx-coroutines-core.js +99 -99
- package/kotlinx-io-kotlinx-io-core.js +41 -41
- package/kotlinx-serialization-kotlinx-serialization-core.js +180 -180
- package/kotlinx-serialization-kotlinx-serialization-json.js +123 -123
- package/ktor-ktor-client-content-negotiation.js +27 -27
- package/ktor-ktor-client-core.js +83 -83
- package/ktor-ktor-client-logging.js +28 -28
- package/ktor-ktor-events.js +6 -6
- package/ktor-ktor-http.js +98 -98
- package/ktor-ktor-io.js +62 -62
- package/ktor-ktor-serialization-kotlinx-json.js +1 -1
- package/ktor-ktor-serialization-kotlinx.js +27 -27
- package/ktor-ktor-serialization.js +17 -17
- package/ktor-ktor-utils.js +73 -73
- package/ktor-ktor-websockets.js +16 -16
- package/package.json +1 -1
- package/random-library-crypto-rand.js +12 -12
- package/random-library-secure-random.js +8 -8
- package/raspberry-cardgame-lib-core.js +52 -52
- package/raspberry-cardgame-lib-logger.js +14 -14
- package/raspberry-cardgame-lib-random.js +59 -59
- package/uuid.js +20 -20
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@@ -3122,7 +3122,7 @@ export declare namespace games.jass.logic.server.domain {
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shutdown(reason: string, roomId?: Nullable<string>): void;
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3123
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playerLostConnection(playerId: string): void;
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playerLive(playerId: string): void;
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3125
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-
playerLeft(playerId: string, permanently?: boolean): games.jass.logic.data.models.player.state.PlayerLeftResult
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+
playerLeft(playerId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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roomRefreshPlayerState(playerId: string): void;
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getToClientFinishActionBeforeDisconnect(playerId: string, previousState: com.logic.data.models.player.PlayerConnectionState, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;
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