raspberry_games_server_game_logic 1.8.423 → 1.8.424

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -401,10 +401,10 @@
401
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  spectators = tmp;
402
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  var tmp_0;
403
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  if ($super === VOID) {
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- this.za7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ba8(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.za7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ba8.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -412,10 +412,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.ba8(newRid);
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+ this.da8(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ba8.call(this, newRid);
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+ tmp = $super.da8.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -423,16 +423,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ca8(reason, roomId);
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+ this.ea8(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ca8.call(this, reason, roomId);
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+ tmp = $super.ea8.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.ya7(playerId, permanently) : $super.ya7.call(this, playerId, permanently);
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+ return $super === VOID ? this.aa8(playerId, permanently) : $super.aa8.call(this, playerId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -506,7 +506,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.cae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.cae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.eae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.eae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
510
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.s9p_1 = $subscriber;
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+ this.u9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9p = function (it, $completion) {
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- var tmp = this.v9p(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9p = function (it, $completion) {
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+ var tmp = this.x9p(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.u9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.w9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.s9p_1(this.t9p_1);
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+ this.u9p_1(this.v9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -549,31 +549,31 @@
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  }
550
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  while (true);
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  };
552
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9p = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9p_1, completion);
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- i.t9p_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9p = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.u9p_1, completion);
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+ i.v9p_1 = it;
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  return i;
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  };
557
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
558
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.u9p(it, $completion);
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+ return i.w9p(it, $completion);
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  };
562
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  l.$arity = 1;
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  return l;
564
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  }
565
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.e9q_1 = $subscriber;
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+ this.g9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
568
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  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9q = function (it, $completion) {
570
- var tmp = this.h9q(it, $completion);
569
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9q = function (it, $completion) {
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+ var tmp = this.j9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.g9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.i9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
578
578
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
582
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  var tmp = this.s8_1;
583
583
  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.e9q_1(this.f9q_1);
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+ this.g9q_1(this.h9q_1);
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  return Unit_instance;
587
587
  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -593,22 +593,22 @@
593
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  }
594
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  while (true);
595
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  };
596
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9q = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9q_1, completion);
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- i.f9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9q = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.g9q_1, completion);
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+ i.h9q_1 = it;
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  return i;
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  };
601
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
602
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
603
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  var l = function (it, $completion) {
604
- return i.g9q(it, $completion);
604
+ return i.i9q(it, $completion);
605
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  };
606
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  l.$arity = 1;
607
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  return l;
608
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  }
609
609
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.q9q_1 = $$this$unsafeFlow;
611
- this.r9q_1 = this$0;
610
+ this.s9q_1 = $$this$unsafeFlow;
611
+ this.t9q_1 = this$0;
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612
  CoroutineImpl.call(this, resultContinuation);
613
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  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
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  this.t8_1 = 2;
631
- var tmp0 = this.q9q_1;
632
- var value = this.s9q_1;
631
+ var tmp0 = this.s9q_1;
632
+ var value = this.u9q_1;
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  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9q_1)), this);
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+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.t9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
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  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
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  while (true);
655
655
  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9q_1, this.r9q_1, completion);
658
- i.s9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.s9q_1, this.t9q_1, completion);
658
+ i.u9q_1 = value;
659
659
  return i;
660
660
  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
668
  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.b9r_1 = _this__u8e3s4;
672
- this.c9r_1 = collector;
671
+ this.d9r_1 = _this__u8e3s4;
672
+ this.e9r_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.c9r_1;
682
+ var $this$unsafeFlow = this.e9r_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9r_1.e9r_1, null);
685
- suspendResult = this.b9r_1.d9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.d9r_1.g9r_1, null);
685
+ suspendResult = this.d9r_1.f9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.d9r_1 = $this;
709
- this.e9r_1 = this$0;
708
+ this.f9r_1 = $this;
709
+ this.g9r_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.n9r_1 = $subscriber;
721
+ this.p9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9r = function (it, $completion) {
725
- var tmp = this.q9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9r = function (it, $completion) {
725
+ var tmp = this.s9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.p9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.r9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.n9r_1(this.o9r_1);
740
+ this.p9r_1(this.q9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9r_1, completion);
753
- i.o9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).s9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.p9r_1, completion);
753
+ i.q9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.p9r(it, $completion);
759
+ return i.r9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.z9r_1 = $$this$unsafeFlow;
766
- this.a9s_1 = $table;
765
+ this.b9s_1 = $$this$unsafeFlow;
766
+ this.c9s_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.z9r_1;
787
- var value = this.b9s_1;
786
+ var tmp0 = this.b9s_1;
787
+ var value = this.d9s_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.a9s_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.c9s_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9r_1, this.a9s_1, completion);
813
- i.b9s_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.b9s_1, this.c9s_1, completion);
813
+ i.d9s_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.k9s_1 = _this__u8e3s4;
827
- this.l9s_1 = collector;
826
+ this.m9s_1 = _this__u8e3s4;
827
+ this.n9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.l9s_1;
837
+ var $this$unsafeFlow = this.n9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9s_1.n9s_1, null);
840
- suspendResult = this.k9s_1.m9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.m9s_1.p9s_1, null);
840
+ suspendResult = this.m9s_1.o9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.m9s_1 = $this;
864
- this.n9s_1 = $table;
863
+ this.o9s_1 = $this;
864
+ this.p9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.w9s_1 = $table;
877
- this.x9s_1 = this$0;
876
+ this.y9s_1 = $table;
877
+ this.z9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9s = function ($this$flow, $completion) {
881
- var tmp = this.a9t($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9t = function ($this$flow, $completion) {
881
+ var tmp = this.c9t($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.z9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.b9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.y9s_1.n28(new TableStateUpdate(this.w9s_1.id, this.w9s_1), this);
898
+ suspendResult = this.a9t_1.n28(new TableStateUpdate(this.y9s_1.id, this.y9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9s_1).m8r(), fromInt(_get_serverReduxConfig__rprcrm(this.x9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.y9s_1, new _no_name_provided__qut3iv(this_0, this.w9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.z9s_1).n8r(), fromInt(_get_serverReduxConfig__rprcrm(this.z9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.a9t_1, new _no_name_provided__qut3iv(this_0, this.y9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9t = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9s_1, this.x9s_1, completion);
931
- i.y9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).c9t = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.y9s_1, this.z9s_1, completion);
931
+ i.a9t_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.z9s($this$flow, $completion);
937
+ return i.b9t($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.j9t_1 = $$this$unsafeFlow;
944
- this.k9t_1 = this$0;
943
+ this.l9t_1 = $$this$unsafeFlow;
944
+ this.m9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.p9t_1 = this.j9t_1;
965
+ tmp_0.r9t_1 = this.l9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.o9t_1 = this.l9t_1;
967
+ tmp_1.q9t_1 = this.n9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.m9t_1 = this.p9t_1;
972
- var it = this.o9t_1;
971
+ this.o9t_1 = this.r9t_1;
972
+ var it = this.q9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.k9t_1.t66())) {
974
+ if (get_isCreated(this.m9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.n9t_1 = tmp0_elvis_lhs;
986
+ this.p9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.n9t_1;
992
+ var transformed = this.p9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.m9t_1.n28(transformed, this);
994
+ suspendResult = this.o9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.j9t_1, this.k9t_1, completion);
1026
- i.l9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.l9t_1, this.m9t_1, completion);
1026
+ i.n9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.y9t_1 = _this__u8e3s4;
1040
- this.z9t_1 = collector;
1039
+ this.a9u_1 = _this__u8e3s4;
1040
+ this.b9u_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.z9t_1;
1050
+ var $this$unsafeFlow = this.b9u_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.y9t_1.b9u_1, null);
1053
- suspendResult = this.y9t_1.a9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.a9u_1.d9u_1, null);
1053
+ suspendResult = this.a9u_1.c9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.k9u_1 = $$this$unsafeFlow;
1076
+ this.m9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.p9u_1 = this.k9u_1;
1097
+ tmp_0.r9u_1 = this.m9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.o9u_1 = this.l9u_1;
1099
+ tmp_1.q9u_1 = this.n9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.m9u_1 = this.p9u_1;
1104
- var tmp0_elvis_lhs = this.o9u_1.tableOrNull;
1103
+ this.o9u_1 = this.r9u_1;
1104
+ var tmp0_elvis_lhs = this.q9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.n9u_1 = tmp0_elvis_lhs;
1110
+ this.p9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.n9u_1;
1116
+ var transformed = this.p9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.m9u_1.n28(transformed, this);
1118
+ suspendResult = this.o9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9u_1, completion);
1150
- i.l9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.m9u_1, completion);
1150
+ i.n9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.y9u_1 = _this__u8e3s4;
1164
- this.z9u_1 = collector;
1163
+ this.a9v_1 = _this__u8e3s4;
1164
+ this.b9v_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.z9u_1;
1174
+ var $this$unsafeFlow = this.b9v_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.y9u_1.a9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.a9v_1.c9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.j9v_1 = $$this$unsafeFlow;
1200
+ this.l9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.j9v_1;
1221
- var value = this.k9v_1;
1220
+ var tmp0 = this.l9v_1;
1221
+ var value = this.m9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9v_1, completion);
1247
- i.k9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.l9v_1, completion);
1247
+ i.m9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.t9v_1 = _this__u8e3s4;
1261
- this.u9v_1 = collector;
1260
+ this.v9v_1 = _this__u8e3s4;
1261
+ this.w9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.u9v_1;
1271
+ var $this$unsafeFlow = this.w9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.t9v_1.v9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.v9v_1.x9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.e9w_1 = $$this$unsafeFlow;
1297
+ this.g9w_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.e9w_1;
1318
- var value = this.f9w_1;
1317
+ var tmp0 = this.g9w_1;
1318
+ var value = this.h9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9w_1, completion);
1344
- i.f9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.g9w_1, completion);
1344
+ i.h9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.o9w_1 = _this__u8e3s4;
1358
- this.p9w_1 = collector;
1357
+ this.q9w_1 = _this__u8e3s4;
1358
+ this.r9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.p9w_1;
1368
+ var $this$unsafeFlow = this.r9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.o9w_1.q9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.q9w_1.s9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.z9w_1 = $subscriber;
1394
+ this.b9x_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).b9x = function (it, $completion) {
1398
- var tmp = this.c9x(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).d9x = function (it, $completion) {
1398
+ var tmp = this.e9x(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.b9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.d9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.z9w_1(this.a9x_1);
1413
+ this.b9x_1(this.c9x_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).c9x = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.z9w_1, completion);
1426
- i.a9x_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).e9x = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.b9x_1, completion);
1426
+ i.c9x_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.b9x(it, $completion);
1432
+ return i.d9x(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.h9x_1;
1438
+ var tmp0 = $this.j9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.i9x_1;
1445
+ var tmp0 = $this.k9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.j9x_1;
1452
+ var tmp0 = $this.l9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.k9x_1;
1459
+ var tmp0 = $this.m9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.l9x_1;
1466
+ var tmp0 = $this.n9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.m9x_1;
1473
+ var tmp0 = $this.o9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.n9x_1;
1480
+ var tmp0 = $this.p9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.o9x_1;
1487
+ var tmp0 = $this.q9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.p9x_1;
1494
+ var tmp0 = $this.r9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.q9x_1;
1501
+ var tmp0 = $this.s9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.r9x_1;
1508
+ var tmp0 = $this.t9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1541,7 +1541,7 @@
1541
1541
  var player = getPlayer(table.players, playerId);
1542
1542
  var tmp;
1543
1543
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1544
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).f8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1544
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).g8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
1545
  var tmp_0;
1546
1546
  if (tmp0_safe_receiver == null) {
1547
1547
  tmp_0 = null;
@@ -1604,7 +1604,7 @@
1604
1604
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1605
1605
  destination.j(tmp$ret$3);
1606
1606
  }
1607
- var previousTeams = tmp.g8r(destination);
1607
+ var previousTeams = tmp.h8r(destination);
1608
1608
  // Inline function 'kotlin.collections.filterNot' call
1609
1609
  // Inline function 'kotlin.collections.filterNotTo' call
1610
1610
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1635,23 +1635,23 @@
1635
1635
  destination_1.j(destination_2);
1636
1636
  }
1637
1637
  var updatedTeams = destination_1;
1638
- return _get_teamsLogicProvider__u10pm6($this).h8r(updatedTeams);
1638
+ return _get_teamsLogicProvider__u10pm6($this).i8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.t9x_1 = 'GameEngine_API';
1641
+ this.v9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.u9x_1 = function_0;
1648
+ this.w9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.u9x_1(value, $completion);
1651
+ return this.w9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.u9x_1;
1654
+ return this.w9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.v9x_1 = function_0;
1675
+ this.x9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.v9x_1(value, $completion);
1678
+ return this.x9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.v9x_1;
1681
+ return this.x9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.w9x_1 = function_0;
1702
+ this.y9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.w9x_1(value, $completion);
1705
+ return this.y9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.w9x_1;
1708
+ return this.y9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.x9x_1 = function_0;
1729
+ this.z9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.x9x_1(value, $completion);
1732
+ return this.z9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.x9x_1;
1735
+ return this.z9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.y9x_1 = function_0;
1756
+ this.a9y_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.y9x_1(value, $completion);
1759
+ return this.a9y_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.y9x_1;
1762
+ return this.a9y_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.z9x_1 = function_0;
1783
+ this.b9y_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.z9x_1(value, $completion);
1786
+ return this.b9y_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.z9x_1;
1789
+ return this.b9y_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.i9y_1 = this$0;
1921
- this.j9y_1 = $subscriber;
1920
+ this.k9y_1 = this$0;
1921
+ this.l9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9y_1).l9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k9y_1).n9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.i9y_1, this.j9y_1, completion);
1968
- i.k9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.k9y_1, this.l9y_1, completion);
1968
+ i.m9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.u9y_1 = this$0;
1981
- this.v9y_1 = $subscriber;
1980
+ this.w9y_1 = this$0;
1981
+ this.x9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.u9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.w9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.x9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9y_1, this.v9y_1, completion);
2028
- i.w9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.w9y_1, this.x9y_1, completion);
2028
+ i.y9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.f9z_1 = this$0;
2041
- this.g9z_1 = $subscriber;
2040
+ this.h9z_1 = this$0;
2041
+ this.i9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.f9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.f9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.g9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.h9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.h9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.i9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.f9z_1, this.g9z_1, completion);
2089
- i.h9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.h9z_1, this.i9z_1, completion);
2089
+ i.j9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.q9z_1 = this$0;
2101
+ this.s9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).t9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.u9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).v9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.w9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.t9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.v9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.s9z_1;
2124
- suspendResult = emitAll(this.r9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.q9z_1, null)), this);
2123
+ var table = this.u9z_1;
2124
+ suspendResult = emitAll(this.t9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.s9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).u9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.q9z_1, completion);
2148
- i.r9z_1 = $this$transformLatest;
2149
- i.s9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).w9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.s9z_1, completion);
2148
+ i.t9z_1 = $this$transformLatest;
2149
+ i.u9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.t9z($this$transformLatest, it, $completion);
2155
+ return i.v9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.a9u_1 = $this;
2162
- this.b9u_1 = this$0;
2161
+ this.c9u_1 = $this;
2162
+ this.d9u_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.a9v_1 = $this;
2174
+ this.c9v_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.v9v_1 = $this;
2186
+ this.x9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.q9w_1 = $this;
2201
+ this.s9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.da0_1 = this$0;
2214
- this.ea0_1 = $subscriber;
2213
+ this.fa0_1 = this$0;
2214
+ this.ga0_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.da0_1.y6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ea0_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.fa0_1.y6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ga0_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.da0_1, this.ea0_1, completion);
2261
- i.fa0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.fa0_1, this.ga0_1, completion);
2261
+ i.ha0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.oa0_1 = $action;
2273
+ this.qa0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.oa0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.qa0_1.state)) {
2293
+ if (this.qa0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.sa0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.qa0_1.dispatch(this.oa0_1);
2297
+ this.sa0_1.dispatch(this.qa0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.oa0_1, completion);
2310
- i.pa0_1 = $this$dispatchAsync;
2311
- i.qa0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.qa0_1, completion);
2310
+ i.ra0_1 = $this$dispatchAsync;
2311
+ i.sa0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.ra0($this$dispatchAsync, store, $completion);
2317
+ return i.ta0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.ba1_1 = $playerId;
2323
+ this.da1_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.da1_1.state)) {
2343
+ if (!get_isCreated(this.fa1_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.da1_1.dispatch;
2346
+ var tmp_0 = this.fa1_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ba1_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.da1_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.ba1_1, completion);
2361
- i.ca1_1 = $this$dispatchAsync;
2362
- i.da1_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.da1_1, completion);
2361
+ i.ea1_1 = $this$dispatchAsync;
2362
+ i.fa1_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.ra0($this$dispatchAsync, store, $completion);
2368
+ return i.ta0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.ma1_1 = this$0;
2375
- this.na1_1 = $playerId;
2374
+ this.oa1_1 = this$0;
2375
+ this.pa1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.pa1_1.state) || get_isFinishing(this.pa1_1.state)) {
2395
+ if (get_isFinished(this.ra1_1.state) || get_isFinishing(this.ra1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.ma1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.pa1_1.state) || !this.ma1_1.t66().b6s())) {
2399
- this.ma1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.na1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.oa1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ra1_1.state) || !this.oa1_1.t66().b6s())) {
2399
+ this.oa1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.pa1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.pa1_1.dispatch;
2402
+ var tmp_0 = this.ra1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.ma1_1, this.na1_1, completion);
2417
- i.oa1_1 = $this$dispatchAsync;
2418
- i.pa1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.oa1_1, this.pa1_1, completion);
2417
+ i.qa1_1 = $this$dispatchAsync;
2418
+ i.ra1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.ra0($this$dispatchAsync, store, $completion);
2424
+ return i.ta0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.ya1_1 = this$0;
2431
- this.za1_1 = $playerId;
2432
- this.aa2_1 = $permanently;
2430
+ this.aa2_1 = this$0;
2431
+ this.ba2_1 = $playerId;
2432
+ this.ca2_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.ca2_1.state) || get_isFinishing(this.ca2_1.state)) {
2452
+ if (get_isFinished(this.ea2_1.state) || get_isFinishing(this.ea2_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.ca2_1.state) || !this.ya1_1.t66().b6s()) {
2456
- this.ya1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.za1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.ea2_1.state) || !this.aa2_1.t66().b6s()) {
2456
+ this.aa2_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ba2_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.ca2_1.dispatch;
2459
+ var tmp_0 = this.ea2_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.aa2_1) {
2461
+ if (this.ca2_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ba2_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.ya1_1, this.za1_1, this.aa2_1, completion);
2480
- i.ba2_1 = $this$dispatchAsync;
2481
- i.ca2_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.aa2_1, this.ba2_1, this.ca2_1, completion);
2480
+ i.da2_1 = $this$dispatchAsync;
2481
+ i.ea2_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.ra0($this$dispatchAsync, store, $completion);
2487
+ return i.ta0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.la2_1 = $usersArray;
2494
- this.ma2_1 = this$0;
2495
- this.na2_1 = $config;
2496
- this.oa2_1 = $roomId;
2497
- this.pa2_1 = $transition;
2498
- this.qa2_1 = $gameCreatorId;
2499
- this.ra2_1 = $spectators;
2493
+ this.na2_1 = $usersArray;
2494
+ this.oa2_1 = this$0;
2495
+ this.pa2_1 = $config;
2496
+ this.qa2_1 = $roomId;
2497
+ this.ra2_1 = $transition;
2498
+ this.sa2_1 = $gameCreatorId;
2499
+ this.ta2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.la2_1);
2520
- if (!validatePlayerCount(this.ma2_1, this.na2_1, users, this.oa2_1)) {
2521
- this.ta2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ma2_1.table.isGameFinished, this.ma2_1.table));
2519
+ var users = toList(this.na2_1);
2520
+ if (!validatePlayerCount(this.oa2_1, this.pa2_1, users, this.qa2_1)) {
2521
+ this.va2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.oa2_1.table.isGameFinished, this.oa2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.ma2_1, users, this.na2_1, this.pa2_1);
2525
- var gameCreatorUser = getPlayer(users, this.qa2_1);
2526
- var tmp_0 = this.ta2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.oa2_1, users, this.pa2_1, this.ra2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.sa2_1);
2526
+ var tmp_0 = this.va2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.ra2_1);
2530
- tmp_0(new StartGameMechanicAction(this.na2_1, this.oa2_1, tmp0_version, this.qa2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.ta2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.pa2_1, this.qa2_1, tmp0_version, this.sa2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.la2_1, this.ma2_1, this.na2_1, this.oa2_1, this.pa2_1, this.qa2_1, this.ra2_1, completion);
2543
- i.sa2_1 = $this$dispatchAsync;
2544
- i.ta2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.na2_1, this.oa2_1, this.pa2_1, this.qa2_1, this.ra2_1, this.sa2_1, this.ta2_1, completion);
2543
+ i.ua2_1 = $this$dispatchAsync;
2544
+ i.va2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.ra0($this$dispatchAsync, store, $completion);
2550
+ return i.ta0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.ua2_1 = $playerId;
2556
+ this.wa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.ua2_1;
2559
+ return this.wa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.da3_1 = $state;
2562
+ this.fa3_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).ga3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.sa0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ia3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.ua0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.ga3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ia3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.fa3_1.state)) {
2583
- var tmp_0 = this.fa3_1.dispatch;
2582
+ if (get_isCreating(this.ha3_1.state)) {
2583
+ var tmp_0 = this.ha3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.da3_1.table;
2585
+ var tmp1_table = this.fa3_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).sa0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.da3_1, completion);
2601
- i.ea3_1 = $this$dispatchAwait;
2602
- i.fa3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).ua0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.fa3_1, completion);
2601
+ i.ga3_1 = $this$dispatchAwait;
2602
+ i.ha3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.ga3($this$dispatchAwait, store, $completion);
2608
+ return i.ia3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.pa3_1 = $isCreated;
2615
- this.qa3_1 = $state;
2614
+ this.ra3_1 = $isCreated;
2615
+ this.sa3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ra0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ta0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.pa3_1.z1t(this);
2637
+ suspendResult = this.ra3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.qa3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.sa3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.sa3_1.dispatch(element);
2648
+ this.ua3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).sa0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.pa3_1, this.qa3_1, completion);
2675
- i.ra3_1 = $this$dispatchAsync;
2676
- i.sa3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ua0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ra3_1, this.sa3_1, completion);
2675
+ i.ta3_1 = $this$dispatchAsync;
2676
+ i.ua3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.ra0($this$dispatchAsync, store, $completion);
2682
+ return i.ta0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.ba4_1 = $tableLite;
2689
- this.ca4_1 = $roomId;
2690
- this.da4_1 = this$0;
2688
+ this.da4_1 = $tableLite;
2689
+ this.ea4_1 = $roomId;
2690
+ this.fa4_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.fa4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.ba4_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.ca4_1, _get_idsProvider__fnfajc(this.da4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.ba4_1);
2710
+ var tmp_0 = this.ha4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.da4_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.ea4_1, _get_idsProvider__fnfajc(this.fa4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.da4_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.ba4_1, this.ca4_1, this.da4_1, completion);
2726
- i.ea4_1 = $this$dispatchAsync;
2727
- i.fa4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.da4_1, this.ea4_1, this.fa4_1, completion);
2726
+ i.ga4_1 = $this$dispatchAsync;
2727
+ i.ha4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.ra0($this$dispatchAsync, store, $completion);
2733
+ return i.ta0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ra0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ta0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.pa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.ra4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).sa0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ua0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.oa4_1 = $this$dispatchAsync;
2772
- i.pa4_1 = store;
2771
+ i.qa4_1 = $this$dispatchAsync;
2772
+ i.ra4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.ra0($this$dispatchAsync, store, $completion);
2778
+ return i.ta0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.ya4_1 = $spectators;
2784
+ this.aa5_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.aa5_1.dispatch(new AddSpectatorsAction(toList(this.ya4_1)));
2804
+ this.ca5_1.dispatch(new AddSpectatorsAction(toList(this.aa5_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ya4_1, completion);
2817
- i.za4_1 = $this$dispatchAsync;
2818
- i.aa5_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.aa5_1, completion);
2817
+ i.ba5_1 = $this$dispatchAsync;
2818
+ i.ca5_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.ra0($this$dispatchAsync, store, $completion);
2824
+ return i.ta0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.ja5_1 = $spectators;
2830
+ this.la5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.la5_1.dispatch(new RemoveSpectatorsAction(toList(this.ja5_1)));
2850
+ this.na5_1.dispatch(new RemoveSpectatorsAction(toList(this.la5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ja5_1, completion);
2863
- i.ka5_1 = $this$dispatchAsync;
2864
- i.la5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.la5_1, completion);
2863
+ i.ma5_1 = $this$dispatchAsync;
2864
+ i.na5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.ra0($this$dispatchAsync, store, $completion);
2870
+ return i.ta0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.ua5_1 = $playerId;
2877
- this.va5_1 = this$0;
2876
+ this.wa5_1 = $playerId;
2877
+ this.xa5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.xa5_1.state.z6r();
2898
- var player = getPlayer(table.players, this.ua5_1);
2897
+ var table = this.za5_1.state.z6r();
2898
+ var player = getPlayer(table.players, this.wa5_1);
2899
2899
  if (player.k6v_1.a69().n67_1.isLive) {
2900
- this.xa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.va5_1).ya5(player, table));
2900
+ this.za5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xa5_1).aa6(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.xa5_1.dispatch;
2902
+ var tmp_0 = this.za5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ua5_1, this.va5_1, completion);
2918
- i.wa5_1 = $this$dispatchAsync;
2919
- i.xa5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.wa5_1, this.xa5_1, completion);
2918
+ i.ya5_1 = $this$dispatchAsync;
2919
+ i.za5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.ra0($this$dispatchAsync, store, $completion);
2925
+ return i.ta0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.ha6_1 = this$0;
2932
- this.ia6_1 = $newRid;
2931
+ this.ja6_1 = this$0;
2932
+ this.ka6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,27 +2949,27 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.ha6_1.t66().z6q_1;
2952
+ var it = this.ja6_1.t66().z6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ha6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ja6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
2959
2959
  }
2960
2960
  var terminationState = tmp_0;
2961
- var gameTransition = terminationState.y92_1;
2961
+ var gameTransition = terminationState.z92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ia6_1;
2964
+ var tmp0_elvis_lhs = this.ka6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ka6_1.dispatch;
2971
- var tmp0_reason = terminationState.x92_1;
2972
- var tmp1_isGameFinished = this.ha6_1.t66().z6r().isGameFinished;
2970
+ var tmp_2 = this.ma6_1.dispatch;
2971
+ var tmp0_reason = terminationState.y92_1;
2972
+ var tmp1_isGameFinished = this.ja6_1.t66().z6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.ha6_1, this.ia6_1, completion);
2986
- i.ja6_1 = $this$dispatchAsync;
2987
- i.ka6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ja6_1, this.ka6_1, completion);
2986
+ i.la6_1 = $this$dispatchAsync;
2987
+ i.ma6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.ra0($this$dispatchAsync, store, $completion);
2993
+ return i.ta0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.ta6_1 = $enabled;
2999
+ this.va6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.va6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.va6_1.state).config.copy(VOID, !this.ta6_1)));
3019
+ this.xa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.xa6_1.state).config.copy(VOID, !this.va6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ta6_1, completion);
3032
- i.ua6_1 = $this$dispatchAsync;
3033
- i.va6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.va6_1, completion);
3032
+ i.wa6_1 = $this$dispatchAsync;
3033
+ i.xa6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.ra0($this$dispatchAsync, store, $completion);
3039
+ return i.ta0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.ea7_1 = $reason;
3046
- this.fa7_1 = this$0;
3047
- this.ga7_1 = $roomId;
3045
+ this.ga7_1 = $reason;
3046
+ this.ha7_1 = this$0;
3047
+ this.ia7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ia7_1.store.state;
3067
+ var state = this.ka7_1.store.state;
3068
3068
  if (state.b6s()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ea7_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ga7_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ia7_1.dispatch;
3071
+ var tmp_0 = this.ka7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,12 +3082,12 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.fa7_1.table.isGameFinished, this.fa7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ha7_1.table.isGameFinished, this.ha7_1.table));
3086
3086
  } else {
3087
- this.fa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ga7_1);
3088
- var tmp_3 = this.ia7_1.dispatch;
3087
+ this.ha7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ia7_1);
3088
+ var tmp_3 = this.ka7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.z6q_1;
3090
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.y92_1));
3090
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.z92_1));
3091
3091
  }
3092
3092
  return Unit_instance;
3093
3093
  } else if (tmp === 1) {
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.ea7_1, this.fa7_1, this.ga7_1, completion);
3104
- i.ha7_1 = $this$dispatchAsync;
3105
- i.ia7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.ga7_1, this.ha7_1, this.ia7_1, completion);
3104
+ i.ja7_1 = $this$dispatchAsync;
3105
+ i.ka7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.ra0($this$dispatchAsync, store, $completion);
3111
+ return i.ta0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.ra7_1 = $botChatInteractor;
3118
- this.sa7_1 = $message;
3119
- this.ta7_1 = $fromPlayerId;
3120
- this.ua7_1 = $onMessageGenerated;
3121
- this.va7_1 = this$0;
3117
+ this.ta7_1 = $botChatInteractor;
3118
+ this.ua7_1 = $message;
3119
+ this.va7_1 = $fromPlayerId;
3120
+ this.wa7_1 = $onMessageGenerated;
3121
+ this.xa7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.sa0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).ta0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.ua0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.ta0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,20 +3139,20 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.xa7_1.store.state;
3142
+ var state = this.za7_1.store.state;
3143
3143
  if (state.b6s()) {
3144
3144
  var tmp0_table = state.z6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.ra7_1.t8r(tmp0_table, this.sa7_1, this.ta7_1, VOID, this);
3146
+ suspendResult = this.ta7_1.u8r(tmp0_table, this.ua7_1, this.va7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.va7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ta7_1);
3153
- var tmp_0 = this.xa7_1.dispatch;
3152
+ this.xa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.va7_1);
3153
+ var tmp_0 = this.za7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.z6q_1;
3155
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.y92_1));
3155
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.z92_1));
3156
3156
  this.s8_1 = 2;
3157
3157
  continue $sm;
3158
3158
  }
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.ua7_1(message);
3163
+ this.wa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.ra7_1, this.sa7_1, this.ta7_1, this.ua7_1, this.va7_1, completion);
3186
- i.wa7_1 = $this$dispatchAsync;
3187
- i.xa7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).ua0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.ta7_1, this.ua7_1, this.va7_1, this.wa7_1, this.xa7_1, completion);
3186
+ i.ya7_1 = $this$dispatchAsync;
3187
+ i.za7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.ra0($this$dispatchAsync, store, $completion);
3193
+ return i.ta0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.h9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.j9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.i9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.k9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.j9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.l9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.k9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.m9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.l9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.n9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.m9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.o9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.n9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.p9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.o9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.q9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.p9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.r9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.q9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.s9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,14 +3295,14 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.r9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.t9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.o97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.n97(), externalReducers);
3302
- tmp_42.s9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.q97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.p97(), externalReducers);
3302
+ tmp_42.u9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).p6q = function () {
3305
- return this.s9x_1;
3305
+ return this.u9x_1;
3306
3306
  };
3307
3307
  protoOf(GameServer).e8m = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
@@ -3350,17 +3350,17 @@
3350
3350
  };
3351
3351
  protoOf(GameServer).fromClientEvent = function (action) {
3352
3352
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3353
- this.s9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3353
+ this.u9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3354
3354
  };
3355
3355
  protoOf(GameServer).playerLostConnection = function (playerId) {
3356
3356
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3357
- this.s9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3357
+ this.u9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3358
3358
  };
3359
3359
  protoOf(GameServer).playerLive = function (playerId) {
3360
3360
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3361
- this.s9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3361
+ this.u9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3362
3362
  };
3363
- protoOf(GameServer).ya7 = function (playerId, permanently) {
3363
+ protoOf(GameServer).aa8 = function (playerId, permanently) {
3364
3364
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3365
3365
  var tmp;
3366
3366
  if (this.t66().b6s()) {
@@ -3369,32 +3369,32 @@
3369
3369
  tmp = new PlayerLeftResult(null, null);
3370
3370
  }
3371
3371
  var result = tmp;
3372
- this.s9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3372
+ this.u9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3373
3373
  return result;
3374
3374
  };
3375
- protoOf(GameServer).za7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3375
+ protoOf(GameServer).ba8 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3376
3376
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3377
- this.s9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3377
+ this.u9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3378
3378
  };
3379
3379
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3380
3380
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3381
- var isCreated = this.s9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3382
- this.s9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3381
+ var isCreated = this.u9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3382
+ this.u9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3383
3383
  };
3384
3384
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3385
3385
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3386
- this.s9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3387
- this.s9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3386
+ this.u9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3387
+ this.u9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3388
3388
  };
3389
3389
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3390
- this.s9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3390
+ this.u9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3391
3391
  };
3392
3392
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3393
- this.s9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3393
+ this.u9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3394
3394
  };
3395
3395
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3396
3396
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3397
- this.s9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3397
+ this.u9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3398
3398
  };
3399
3399
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3400
3400
  if (!this.isTableExists) {
@@ -3404,24 +3404,24 @@
3404
3404
  var table = this.table;
3405
3405
  var player = getPlayer(table.players, playerId);
3406
3406
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.k6v_1.a69().n67_1.toString() + ', ') + ('isBot = ' + player.j6v_1.isBot));
3407
- var actions = _get_playerConnectionInteractor__si6cxf(this).aa8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3407
+ var actions = _get_playerConnectionInteractor__si6cxf(this).ca8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3408
3408
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3409
3409
  if (actions.r()) {
3410
3410
  return null;
3411
3411
  }
3412
3412
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e6e(), table.id, playerId));
3413
3413
  };
3414
- protoOf(GameServer).ba8 = function (newRid) {
3414
+ protoOf(GameServer).da8 = function (newRid) {
3415
3415
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3416
- this.s9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3416
+ this.u9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3417
3417
  };
3418
3418
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3419
3419
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3420
- this.s9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3420
+ this.u9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3421
3421
  };
3422
- protoOf(GameServer).ca8 = function (reason, roomId) {
3422
+ protoOf(GameServer).ea8 = function (reason, roomId) {
3423
3423
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3424
- this.s9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3424
+ this.u9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3425
3425
  };
3426
3426
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3427
3427
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3433,7 +3433,7 @@
3433
3433
  }
3434
3434
  var botChatInteractor = tmp;
3435
3435
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3436
- this.s9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3436
+ this.u9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3437
3437
  };
3438
3438
  protoOf(GameServer).clear = function () {
3439
3439
  return this.i2();
@@ -3487,13 +3487,13 @@
3487
3487
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3488
3488
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3489
3489
  }
3490
- protoOf(ServerConfig).da8 = function () {
3490
+ protoOf(ServerConfig).fa8 = function () {
3491
3491
  return this.fromRound;
3492
3492
  };
3493
- protoOf(ServerConfig).ea8 = function () {
3493
+ protoOf(ServerConfig).ga8 = function () {
3494
3494
  return this.shouldFinishGameWhenDeploy;
3495
3495
  };
3496
- protoOf(ServerConfig).fa8 = function () {
3496
+ protoOf(ServerConfig).ha8 = function () {
3497
3497
  return this.shouldFinishGameWithBots;
3498
3498
  };
3499
3499
  protoOf(ServerConfig).oe = function () {
@@ -3505,14 +3505,14 @@
3505
3505
  protoOf(ServerConfig).xl = function () {
3506
3506
  return this.shouldFinishGameWithBots;
3507
3507
  };
3508
- protoOf(ServerConfig).ga8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3508
+ protoOf(ServerConfig).ia8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3509
3509
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3510
3510
  };
3511
3511
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3512
3512
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3513
3513
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3514
3514
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3515
- return $super === VOID ? this.ga8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ga8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3515
+ return $super === VOID ? this.ia8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ia8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3516
3516
  };
3517
3517
  protoOf(ServerConfig).toString = function () {
3518
3518
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3577,20 +3577,20 @@
3577
3577
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3578
3578
  tmp0_serialDesc.gz('roomId', false);
3579
3579
  tmp0_serialDesc.gz('table', false);
3580
- this.ha8_1 = tmp0_serialDesc;
3580
+ this.ja8_1 = tmp0_serialDesc;
3581
3581
  }
3582
- protoOf($serializer).ia8 = function (encoder, value) {
3583
- var tmp0_desc = this.ha8_1;
3582
+ protoOf($serializer).ka8 = function (encoder, value) {
3583
+ var tmp0_desc = this.ja8_1;
3584
3584
  var tmp1_output = encoder.or(tmp0_desc);
3585
- tmp1_output.dt(tmp0_desc, 0, value.ja8_1);
3585
+ tmp1_output.dt(tmp0_desc, 0, value.la8_1);
3586
3586
  tmp1_output.dt(tmp0_desc, 1, value.table);
3587
3587
  tmp1_output.pr(tmp0_desc);
3588
3588
  };
3589
3589
  protoOf($serializer).co = function (encoder, value) {
3590
- return this.ia8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3590
+ return this.ka8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3591
3591
  };
3592
3592
  protoOf($serializer).do = function (decoder) {
3593
- var tmp0_desc = this.ha8_1;
3593
+ var tmp0_desc = this.ja8_1;
3594
3594
  var tmp1_flag = true;
3595
3595
  var tmp2_index = 0;
3596
3596
  var tmp3_bitMask0 = 0;
@@ -3625,7 +3625,7 @@
3625
3625
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3626
3626
  };
3627
3627
  protoOf($serializer).bo = function () {
3628
- return this.ha8_1;
3628
+ return this.ja8_1;
3629
3629
  };
3630
3630
  protoOf($serializer).vz = function () {
3631
3631
  // Inline function 'kotlin.arrayOf' call
@@ -3641,9 +3641,9 @@
3641
3641
  }
3642
3642
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3643
3643
  if (!(3 === (3 & seen0))) {
3644
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ha8_1);
3644
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ja8_1);
3645
3645
  }
3646
- $this.ja8_1 = roomId;
3646
+ $this.la8_1 = roomId;
3647
3647
  $this.table = table;
3648
3648
  return $this;
3649
3649
  }
@@ -3651,17 +3651,17 @@
3651
3651
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3652
3652
  }
3653
3653
  function TableStateUpdateDto(roomId, table) {
3654
- this.ja8_1 = roomId;
3654
+ this.la8_1 = roomId;
3655
3655
  this.table = table;
3656
3656
  }
3657
3657
  protoOf(TableStateUpdateDto).x8i = function () {
3658
- return this.ja8_1;
3658
+ return this.la8_1;
3659
3659
  };
3660
3660
  protoOf(TableStateUpdateDto).z6r = function () {
3661
3661
  return this.table;
3662
3662
  };
3663
3663
  protoOf(TableStateUpdateDto).oe = function () {
3664
- return this.ja8_1;
3664
+ return this.la8_1;
3665
3665
  };
3666
3666
  protoOf(TableStateUpdateDto).pe = function () {
3667
3667
  return this.table;
@@ -3670,15 +3670,15 @@
3670
3670
  return new TableStateUpdateDto(roomId, table);
3671
3671
  };
3672
3672
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3673
- roomId = roomId === VOID ? this.ja8_1 : roomId;
3673
+ roomId = roomId === VOID ? this.la8_1 : roomId;
3674
3674
  table = table === VOID ? this.table : table;
3675
3675
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3676
3676
  };
3677
3677
  protoOf(TableStateUpdateDto).toString = function () {
3678
- return 'TableStateUpdateDto(roomId=' + this.ja8_1 + ', table=' + this.table + ')';
3678
+ return 'TableStateUpdateDto(roomId=' + this.la8_1 + ', table=' + this.table + ')';
3679
3679
  };
3680
3680
  protoOf(TableStateUpdateDto).hashCode = function () {
3681
- var result = getStringHashCode(this.ja8_1);
3681
+ var result = getStringHashCode(this.la8_1);
3682
3682
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3683
3683
  return result;
3684
3684
  };
@@ -3687,7 +3687,7 @@
3687
3687
  return true;
3688
3688
  if (!(other instanceof TableStateUpdateDto))
3689
3689
  return false;
3690
- if (!(this.ja8_1 === other.ja8_1))
3690
+ if (!(this.la8_1 === other.la8_1))
3691
3691
  return false;
3692
3692
  if (!(this.table === other.table))
3693
3693
  return false;
@@ -3707,20 +3707,20 @@
3707
3707
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3708
3708
  tmp0_serialDesc.gz('roomId', false);
3709
3709
  tmp0_serialDesc.gz('actions', false);
3710
- this.ka8_1 = tmp0_serialDesc;
3710
+ this.ma8_1 = tmp0_serialDesc;
3711
3711
  }
3712
- protoOf($serializer_0).la8 = function (encoder, value) {
3713
- var tmp0_desc = this.ka8_1;
3712
+ protoOf($serializer_0).na8 = function (encoder, value) {
3713
+ var tmp0_desc = this.ma8_1;
3714
3714
  var tmp1_output = encoder.or(tmp0_desc);
3715
- tmp1_output.dt(tmp0_desc, 0, value.ma8_1);
3715
+ tmp1_output.dt(tmp0_desc, 0, value.oa8_1);
3716
3716
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3717
3717
  tmp1_output.pr(tmp0_desc);
3718
3718
  };
3719
3719
  protoOf($serializer_0).co = function (encoder, value) {
3720
- return this.la8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3720
+ return this.na8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3721
3721
  };
3722
3722
  protoOf($serializer_0).do = function (decoder) {
3723
- var tmp0_desc = this.ka8_1;
3723
+ var tmp0_desc = this.ma8_1;
3724
3724
  var tmp1_flag = true;
3725
3725
  var tmp2_index = 0;
3726
3726
  var tmp3_bitMask0 = 0;
@@ -3755,7 +3755,7 @@
3755
3755
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3756
3756
  };
3757
3757
  protoOf($serializer_0).bo = function () {
3758
- return this.ka8_1;
3758
+ return this.ma8_1;
3759
3759
  };
3760
3760
  protoOf($serializer_0).vz = function () {
3761
3761
  // Inline function 'kotlin.arrayOf' call
@@ -3771,9 +3771,9 @@
3771
3771
  }
3772
3772
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3773
3773
  if (!(3 === (3 & seen0))) {
3774
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ka8_1);
3774
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ma8_1);
3775
3775
  }
3776
- $this.ma8_1 = roomId;
3776
+ $this.oa8_1 = roomId;
3777
3777
  $this.actions = actions;
3778
3778
  return $this;
3779
3779
  }
@@ -3781,17 +3781,17 @@
3781
3781
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3782
3782
  }
3783
3783
  function ActionsStateUpdateDto(roomId, actions) {
3784
- this.ma8_1 = roomId;
3784
+ this.oa8_1 = roomId;
3785
3785
  this.actions = actions;
3786
3786
  }
3787
3787
  protoOf(ActionsStateUpdateDto).x8i = function () {
3788
- return this.ma8_1;
3788
+ return this.oa8_1;
3789
3789
  };
3790
3790
  protoOf(ActionsStateUpdateDto).l8j = function () {
3791
3791
  return this.actions;
3792
3792
  };
3793
3793
  protoOf(ActionsStateUpdateDto).oe = function () {
3794
- return this.ma8_1;
3794
+ return this.oa8_1;
3795
3795
  };
3796
3796
  protoOf(ActionsStateUpdateDto).pe = function () {
3797
3797
  return this.actions;
@@ -3800,15 +3800,15 @@
3800
3800
  return new ActionsStateUpdateDto(roomId, actions);
3801
3801
  };
3802
3802
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3803
- roomId = roomId === VOID ? this.ma8_1 : roomId;
3803
+ roomId = roomId === VOID ? this.oa8_1 : roomId;
3804
3804
  actions = actions === VOID ? this.actions : actions;
3805
3805
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3806
3806
  };
3807
3807
  protoOf(ActionsStateUpdateDto).toString = function () {
3808
- return 'ActionsStateUpdateDto(roomId=' + this.ma8_1 + ', actions=' + this.actions + ')';
3808
+ return 'ActionsStateUpdateDto(roomId=' + this.oa8_1 + ', actions=' + this.actions + ')';
3809
3809
  };
3810
3810
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3811
- var result = getStringHashCode(this.ma8_1);
3811
+ var result = getStringHashCode(this.oa8_1);
3812
3812
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3813
3813
  return result;
3814
3814
  };
@@ -3817,7 +3817,7 @@
3817
3817
  return true;
3818
3818
  if (!(other instanceof ActionsStateUpdateDto))
3819
3819
  return false;
3820
- if (!(this.ma8_1 === other.ma8_1))
3820
+ if (!(this.oa8_1 === other.oa8_1))
3821
3821
  return false;
3822
3822
  if (!(this.actions === other.actions))
3823
3823
  return false;
@@ -3847,42 +3847,42 @@
3847
3847
  var tmp$ret$0 = mapToDto(item);
3848
3848
  destination.j(tmp$ret$0);
3849
3849
  }
3850
- return new ActionsStateUpdateDto(_this__u8e3s4.na8_1, encoderDecoderProvider.n8q(destination));
3850
+ return new ActionsStateUpdateDto(_this__u8e3s4.pa8_1, encoderDecoderProvider.o8q(destination));
3851
3851
  }
3852
3852
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3853
- return new TableStateUpdateDto(_this__u8e3s4.oa8_1, encoderDecoderProvider.l8q(mapToDto_0(_this__u8e3s4.table)));
3853
+ return new TableStateUpdateDto(_this__u8e3s4.qa8_1, encoderDecoderProvider.m8q(mapToDto_0(_this__u8e3s4.table)));
3854
3854
  }
3855
3855
  function ServerStateUpdate() {
3856
3856
  }
3857
3857
  function TableStateUpdate(roomId, table) {
3858
- this.oa8_1 = roomId;
3858
+ this.qa8_1 = roomId;
3859
3859
  this.table = table;
3860
3860
  }
3861
3861
  protoOf(TableStateUpdate).x8i = function () {
3862
- return this.oa8_1;
3862
+ return this.qa8_1;
3863
3863
  };
3864
3864
  protoOf(TableStateUpdate).z6r = function () {
3865
3865
  return this.table;
3866
3866
  };
3867
3867
  protoOf(TableStateUpdate).oe = function () {
3868
- return this.oa8_1;
3868
+ return this.qa8_1;
3869
3869
  };
3870
3870
  protoOf(TableStateUpdate).pe = function () {
3871
3871
  return this.table;
3872
3872
  };
3873
- protoOf(TableStateUpdate).pa8 = function (roomId, table) {
3873
+ protoOf(TableStateUpdate).ra8 = function (roomId, table) {
3874
3874
  return new TableStateUpdate(roomId, table);
3875
3875
  };
3876
3876
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3877
- roomId = roomId === VOID ? this.oa8_1 : roomId;
3877
+ roomId = roomId === VOID ? this.qa8_1 : roomId;
3878
3878
  table = table === VOID ? this.table : table;
3879
- return $super === VOID ? this.pa8(roomId, table) : $super.pa8.call(this, roomId, table);
3879
+ return $super === VOID ? this.ra8(roomId, table) : $super.ra8.call(this, roomId, table);
3880
3880
  };
3881
3881
  protoOf(TableStateUpdate).toString = function () {
3882
- return 'TableStateUpdate(roomId=' + this.oa8_1 + ', table=' + this.table.toString() + ')';
3882
+ return 'TableStateUpdate(roomId=' + this.qa8_1 + ', table=' + this.table.toString() + ')';
3883
3883
  };
3884
3884
  protoOf(TableStateUpdate).hashCode = function () {
3885
- var result = getStringHashCode(this.oa8_1);
3885
+ var result = getStringHashCode(this.qa8_1);
3886
3886
  result = imul(result, 31) + this.table.hashCode() | 0;
3887
3887
  return result;
3888
3888
  };
@@ -3891,41 +3891,41 @@
3891
3891
  return true;
3892
3892
  if (!(other instanceof TableStateUpdate))
3893
3893
  return false;
3894
- if (!(this.oa8_1 === other.oa8_1))
3894
+ if (!(this.qa8_1 === other.qa8_1))
3895
3895
  return false;
3896
3896
  if (!this.table.equals(other.table))
3897
3897
  return false;
3898
3898
  return true;
3899
3899
  };
3900
3900
  function ActionsStateUpdate(roomId, actions) {
3901
- this.na8_1 = roomId;
3901
+ this.pa8_1 = roomId;
3902
3902
  this.actions = actions;
3903
3903
  }
3904
3904
  protoOf(ActionsStateUpdate).x8i = function () {
3905
- return this.na8_1;
3905
+ return this.pa8_1;
3906
3906
  };
3907
3907
  protoOf(ActionsStateUpdate).l8j = function () {
3908
3908
  return this.actions;
3909
3909
  };
3910
3910
  protoOf(ActionsStateUpdate).oe = function () {
3911
- return this.na8_1;
3911
+ return this.pa8_1;
3912
3912
  };
3913
3913
  protoOf(ActionsStateUpdate).pe = function () {
3914
3914
  return this.actions;
3915
3915
  };
3916
- protoOf(ActionsStateUpdate).qa8 = function (roomId, actions) {
3916
+ protoOf(ActionsStateUpdate).sa8 = function (roomId, actions) {
3917
3917
  return new ActionsStateUpdate(roomId, actions);
3918
3918
  };
3919
3919
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3920
- roomId = roomId === VOID ? this.na8_1 : roomId;
3920
+ roomId = roomId === VOID ? this.pa8_1 : roomId;
3921
3921
  actions = actions === VOID ? this.actions : actions;
3922
- return $super === VOID ? this.qa8(roomId, actions) : $super.qa8.call(this, roomId, actions);
3922
+ return $super === VOID ? this.sa8(roomId, actions) : $super.sa8.call(this, roomId, actions);
3923
3923
  };
3924
3924
  protoOf(ActionsStateUpdate).toString = function () {
3925
- return 'ActionsStateUpdate(roomId=' + this.na8_1 + ', actions=' + toString(this.actions) + ')';
3925
+ return 'ActionsStateUpdate(roomId=' + this.pa8_1 + ', actions=' + toString(this.actions) + ')';
3926
3926
  };
3927
3927
  protoOf(ActionsStateUpdate).hashCode = function () {
3928
- var result = getStringHashCode(this.na8_1);
3928
+ var result = getStringHashCode(this.pa8_1);
3929
3929
  result = imul(result, 31) + hashCode(this.actions) | 0;
3930
3930
  return result;
3931
3931
  };
@@ -3934,7 +3934,7 @@
3934
3934
  return true;
3935
3935
  if (!(other instanceof ActionsStateUpdate))
3936
3936
  return false;
3937
- if (!(this.na8_1 === other.na8_1))
3937
+ if (!(this.pa8_1 === other.pa8_1))
3938
3938
  return false;
3939
3939
  if (!equals(this.actions, other.actions))
3940
3940
  return false;
@@ -4174,18 +4174,18 @@
4174
4174
  function ToClientEventsObserver() {
4175
4175
  }
4176
4176
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4177
- this.aa9_1 = this$0;
4178
- this.ba9_1 = $actions;
4177
+ this.ca9_1 = this$0;
4178
+ this.da9_1 = $actions;
4179
4179
  CoroutineImpl.call(this, resultContinuation);
4180
4180
  }
4181
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea9 = function ($this$flow, $completion) {
4182
- var tmp = this.fa9($this$flow, $completion);
4181
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ga9 = function ($this$flow, $completion) {
4182
+ var tmp = this.ha9($this$flow, $completion);
4183
4183
  tmp.u8_1 = Unit_instance;
4184
4184
  tmp.v8_1 = null;
4185
4185
  return tmp.a9();
4186
4186
  };
4187
4187
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4188
- return this.ea9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4188
+ return this.ga9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4189
4189
  };
4190
4190
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4191
4191
  var suspendResult = this.u8_1;
@@ -4195,19 +4195,19 @@
4195
4195
  switch (tmp) {
4196
4196
  case 0:
4197
4197
  this.t8_1 = 4;
4198
- this.aa9_1.ka9_1;
4199
- this.da9_1 = transformToEmits(this.aa9_1, this.ba9_1).l();
4198
+ this.ca9_1.ma9_1;
4199
+ this.fa9_1 = transformToEmits(this.ca9_1, this.da9_1).l();
4200
4200
  this.s8_1 = 1;
4201
4201
  continue $sm;
4202
4202
  case 1:
4203
- if (!this.da9_1.m()) {
4203
+ if (!this.fa9_1.m()) {
4204
4204
  this.s8_1 = 3;
4205
4205
  continue $sm;
4206
4206
  }
4207
4207
 
4208
- var element = this.da9_1.n();
4208
+ var element = this.fa9_1.n();
4209
4209
  this.s8_1 = 2;
4210
- suspendResult = this.ca9_1.n28(element, this);
4210
+ suspendResult = this.ea9_1.n28(element, this);
4211
4211
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4212
4212
  return suspendResult;
4213
4213
  }
@@ -4217,11 +4217,11 @@
4217
4217
  this.s8_1 = 1;
4218
4218
  continue $sm;
4219
4219
  case 3:
4220
- var tmp0 = this.aa9_1.ja9_1;
4220
+ var tmp0 = this.ca9_1.la9_1;
4221
4221
  l$ret$1: do {
4222
4222
  while (true) {
4223
4223
  var cur = tmp0.kotlinx$atomicfu$value;
4224
- var upd = cur - this.ba9_1.o() | 0;
4224
+ var upd = cur - this.da9_1.o() | 0;
4225
4225
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4226
4226
  break l$ret$1;
4227
4227
  }
@@ -4243,15 +4243,15 @@
4243
4243
  }
4244
4244
  while (true);
4245
4245
  };
4246
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).fa9 = function ($this$flow, completion) {
4247
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.aa9_1, this.ba9_1, completion);
4248
- i.ca9_1 = $this$flow;
4246
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ha9 = function ($this$flow, completion) {
4247
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ca9_1, this.da9_1, completion);
4248
+ i.ea9_1 = $this$flow;
4249
4249
  return i;
4250
4250
  };
4251
4251
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4252
4252
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4253
4253
  var l = function ($this$flow, $completion) {
4254
- return i.ea9($this$flow, $completion);
4254
+ return i.ga9($this$flow, $completion);
4255
4255
  };
4256
4256
  l.$arity = 1;
4257
4257
  return l;
@@ -4321,29 +4321,29 @@
4321
4321
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4322
4322
  }
4323
4323
  function mapFromGroupKey($this, _this__u8e3s4) {
4324
- var tmp = $this.ia9_1.e6e();
4324
+ var tmp = $this.ka9_1.e6e();
4325
4325
  // Inline function 'kotlin.collections.toTypedArray' call
4326
- var this_0 = _this__u8e3s4.na9_1;
4326
+ var this_0 = _this__u8e3s4.pa9_1;
4327
4327
  var tmp_0 = copyToArray(this_0);
4328
4328
  // Inline function 'kotlin.collections.toTypedArray' call
4329
- var this_1 = _this__u8e3s4.oa9_1;
4329
+ var this_1 = _this__u8e3s4.qa9_1;
4330
4330
  var tmp$ret$1 = copyToArray(this_1);
4331
- return new ActionDeliveryPayload(_this__u8e3s4.ma9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.pa9_1);
4331
+ return new ActionDeliveryPayload(_this__u8e3s4.oa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ra9_1);
4332
4332
  }
4333
4333
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4334
- this.ma9_1 = tableId;
4335
- this.na9_1 = includePlayers;
4336
- this.oa9_1 = excludePlayers;
4337
- this.pa9_1 = deliveryType;
4334
+ this.oa9_1 = tableId;
4335
+ this.pa9_1 = includePlayers;
4336
+ this.qa9_1 = excludePlayers;
4337
+ this.ra9_1 = deliveryType;
4338
4338
  }
4339
4339
  protoOf(GroupKey).toString = function () {
4340
- return 'GroupKey(tableId=' + this.ma9_1 + ', includePlayers=' + toString(this.na9_1) + ', excludePlayers=' + toString(this.oa9_1) + ', deliveryType=' + this.pa9_1.toString() + ')';
4340
+ return 'GroupKey(tableId=' + this.oa9_1 + ', includePlayers=' + toString(this.pa9_1) + ', excludePlayers=' + toString(this.qa9_1) + ', deliveryType=' + this.ra9_1.toString() + ')';
4341
4341
  };
4342
4342
  protoOf(GroupKey).hashCode = function () {
4343
- var result = getStringHashCode(this.ma9_1);
4344
- result = imul(result, 31) + hashCode(this.na9_1) | 0;
4345
- result = imul(result, 31) + hashCode(this.oa9_1) | 0;
4346
- result = imul(result, 31) + this.pa9_1.hashCode() | 0;
4343
+ var result = getStringHashCode(this.oa9_1);
4344
+ result = imul(result, 31) + hashCode(this.pa9_1) | 0;
4345
+ result = imul(result, 31) + hashCode(this.qa9_1) | 0;
4346
+ result = imul(result, 31) + this.ra9_1.hashCode() | 0;
4347
4347
  return result;
4348
4348
  };
4349
4349
  protoOf(GroupKey).equals = function (other) {
@@ -4351,35 +4351,35 @@
4351
4351
  return true;
4352
4352
  if (!(other instanceof GroupKey))
4353
4353
  return false;
4354
- if (!(this.ma9_1 === other.ma9_1))
4354
+ if (!(this.oa9_1 === other.oa9_1))
4355
4355
  return false;
4356
- if (!equals(this.na9_1, other.na9_1))
4356
+ if (!equals(this.pa9_1, other.pa9_1))
4357
4357
  return false;
4358
- if (!equals(this.oa9_1, other.oa9_1))
4358
+ if (!equals(this.qa9_1, other.qa9_1))
4359
4359
  return false;
4360
- if (!this.pa9_1.equals(other.pa9_1))
4360
+ if (!this.ra9_1.equals(other.ra9_1))
4361
4361
  return false;
4362
4362
  return true;
4363
4363
  };
4364
4364
  function Companion_4() {
4365
- this.qa9_1 = 6;
4365
+ this.sa9_1 = 6;
4366
4366
  }
4367
4367
  var Companion_instance_14;
4368
4368
  function Companion_getInstance_5() {
4369
4369
  return Companion_instance_14;
4370
4370
  }
4371
4371
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4372
- this.za9_1 = this$0;
4372
+ this.baa_1 = this$0;
4373
4373
  CoroutineImpl.call(this, resultContinuation);
4374
4374
  }
4375
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).baa = function (actions, $completion) {
4376
- var tmp = this.caa(actions, $completion);
4375
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).daa = function (actions, $completion) {
4376
+ var tmp = this.eaa(actions, $completion);
4377
4377
  tmp.u8_1 = Unit_instance;
4378
4378
  tmp.v8_1 = null;
4379
4379
  return tmp.a9();
4380
4380
  };
4381
4381
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4382
- return this.baa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4382
+ return this.daa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4383
4383
  };
4384
4384
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4385
4385
  var suspendResult = this.u8_1;
@@ -4388,7 +4388,7 @@
4388
4388
  var tmp = this.s8_1;
4389
4389
  if (tmp === 0) {
4390
4390
  this.t8_1 = 1;
4391
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.za9_1, this.aaa_1, null));
4391
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.baa_1, this.caa_1, null));
4392
4392
  } else if (tmp === 1) {
4393
4393
  throw this.v8_1;
4394
4394
  }
@@ -4398,23 +4398,23 @@
4398
4398
  }
4399
4399
  while (true);
4400
4400
  };
4401
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).caa = function (actions, completion) {
4402
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.za9_1, completion);
4403
- i.aaa_1 = actions;
4401
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).eaa = function (actions, completion) {
4402
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.baa_1, completion);
4403
+ i.caa_1 = actions;
4404
4404
  return i;
4405
4405
  };
4406
4406
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4407
4407
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4408
4408
  var l = function (actions, $completion) {
4409
- return i.baa(actions, $completion);
4409
+ return i.daa(actions, $completion);
4410
4410
  };
4411
4411
  l.$arity = 1;
4412
4412
  return l;
4413
4413
  }
4414
4414
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4415
4415
  CoroutineImpl.call(this, resultContinuation);
4416
- this.laa_1 = _this__u8e3s4;
4417
- this.maa_1 = fromEvent;
4416
+ this.naa_1 = _this__u8e3s4;
4417
+ this.oaa_1 = fromEvent;
4418
4418
  }
4419
4419
  protoOf($sentEventCOROUTINE$).a9 = function () {
4420
4420
  var suspendResult = this.u8_1;
@@ -4424,8 +4424,8 @@
4424
4424
  switch (tmp) {
4425
4425
  case 0:
4426
4426
  this.t8_1 = 2;
4427
- this.laa_1.ka9_1;
4428
- var tmp0 = this.laa_1.ja9_1;
4427
+ this.naa_1.ma9_1;
4428
+ var tmp0 = this.naa_1.la9_1;
4429
4429
  l$ret$1: do {
4430
4430
  while (true) {
4431
4431
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4437,7 +4437,7 @@
4437
4437
  }
4438
4438
  while (false);
4439
4439
  this.s8_1 = 1;
4440
- suspendResult = this.laa_1.la9_1.n28(this.maa_1, this);
4440
+ suspendResult = this.naa_1.na9_1.n28(this.oaa_1, this);
4441
4441
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4442
4442
  return suspendResult;
4443
4443
  }
@@ -4461,7 +4461,7 @@
4461
4461
  };
4462
4462
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4463
4463
  CoroutineImpl.call(this, resultContinuation);
4464
- this.vaa_1 = _this__u8e3s4;
4464
+ this.xaa_1 = _this__u8e3s4;
4465
4465
  }
4466
4466
  protoOf($waitForCOROUTINE$).a9 = function () {
4467
4467
  var suspendResult = this.u8_1;
@@ -4471,12 +4471,12 @@
4471
4471
  switch (tmp) {
4472
4472
  case 0:
4473
4473
  this.t8_1 = 5;
4474
- this.vaa_1.ka9_1;
4475
- this.waa_1 = 0;
4474
+ this.xaa_1.ma9_1;
4475
+ this.yaa_1 = 0;
4476
4476
  this.s8_1 = 1;
4477
4477
  continue $sm;
4478
4478
  case 1:
4479
- if (!!(this.vaa_1.ja9_1.kotlinx$atomicfu$value === 0)) {
4479
+ if (!!(this.xaa_1.la9_1.kotlinx$atomicfu$value === 0)) {
4480
4480
  this.s8_1 = 4;
4481
4481
  continue $sm;
4482
4482
  }
@@ -4489,9 +4489,9 @@
4489
4489
 
4490
4490
  continue $sm;
4491
4491
  case 2:
4492
- this.waa_1 = this.waa_1 + 1 | 0;
4493
- if (this.waa_1 > 6) {
4494
- this.vaa_1.ha9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.vaa_1.ja9_1.kotlinx$atomicfu$value);
4492
+ this.yaa_1 = this.yaa_1 + 1 | 0;
4493
+ if (this.yaa_1 > 6) {
4494
+ this.xaa_1.ja9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xaa_1.la9_1.kotlinx$atomicfu$value);
4495
4495
  this.s8_1 = 4;
4496
4496
  continue $sm;
4497
4497
  } else {
@@ -4519,55 +4519,55 @@
4519
4519
  while (true);
4520
4520
  };
4521
4521
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4522
- this.ga9_1 = serverReduxConfig;
4523
- this.ha9_1 = logger;
4524
- this.ia9_1 = idsProvider;
4525
- this.ja9_1 = atomic$ref$1(0);
4522
+ this.ia9_1 = serverReduxConfig;
4523
+ this.ja9_1 = logger;
4524
+ this.ka9_1 = idsProvider;
4525
+ this.la9_1 = atomic$ref$1(0);
4526
4526
  var tmp = this;
4527
4527
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4528
- tmp.ka9_1 = get_atomicfu$reentrantLock();
4529
- this.la9_1 = MutableSharedFlow();
4528
+ tmp.ma9_1 = get_atomicfu$reentrantLock();
4529
+ this.na9_1 = MutableSharedFlow();
4530
4530
  }
4531
- protoOf(ToClientEventsObserverImpl).ra8 = function (fromEvent, $completion) {
4531
+ protoOf(ToClientEventsObserverImpl).ta8 = function (fromEvent, $completion) {
4532
4532
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4533
4533
  tmp.u8_1 = Unit_instance;
4534
4534
  tmp.v8_1 = null;
4535
4535
  return tmp.a9();
4536
4536
  };
4537
- protoOf(ToClientEventsObserverImpl).i9h = function ($completion) {
4537
+ protoOf(ToClientEventsObserverImpl).k9h = function ($completion) {
4538
4538
  var tmp = new $waitForCOROUTINE$(this, $completion);
4539
4539
  tmp.u8_1 = Unit_instance;
4540
4540
  tmp.v8_1 = null;
4541
4541
  return tmp.a9();
4542
4542
  };
4543
- protoOf(ToClientEventsObserverImpl).l9y = function () {
4544
- if (!this.ga9_1.enabledCombinedEvents) {
4545
- return this.la9_1;
4543
+ protoOf(ToClientEventsObserverImpl).n9y = function () {
4544
+ if (!this.ia9_1.enabledCombinedEvents) {
4545
+ return this.na9_1;
4546
4546
  }
4547
- var tmp = windowedByInterval(this.la9_1, fromInt(this.ga9_1.combinedEventsIntervalMillis));
4547
+ var tmp = windowedByInterval(this.na9_1, fromInt(this.ia9_1.combinedEventsIntervalMillis));
4548
4548
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4549
4549
  };
4550
4550
  function PlayerConnectionInteractor() {
4551
4551
  }
4552
4552
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4553
- if (waitForPlayer && $this.zaa_1.waitForPlayerToReconnect) {
4553
+ if (waitForPlayer && $this.bab_1.waitForPlayerToReconnect) {
4554
4554
  var tmp = player.k6v_1.a69();
4555
4555
  Companion_getInstance();
4556
4556
  // Inline function 'kotlin.time.Companion.milliseconds' call
4557
- var this_0 = $this.zaa_1.reconnectionCheckDurationMillis;
4557
+ var this_0 = $this.bab_1.reconnectionCheckDurationMillis;
4558
4558
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4559
4559
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4560
4560
  if (noRecentReconnects) {
4561
- return $this.yaa(player.playerId, newConnectionState, previousConnectionState);
4561
+ return $this.aab(player.playerId, newConnectionState, previousConnectionState);
4562
4562
  }
4563
4563
  }
4564
- var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.zaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4564
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.bab_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4565
4565
  if (canRemoveGameWhenNoPlayers) {
4566
- return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4566
+ return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4567
4567
  }
4568
4568
  if (table.sceneInfo.e7g()) {
4569
- if (!$this.aab_1.openRoomIfFinished) {
4570
- return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4569
+ if (!$this.cab_1.openRoomIfFinished) {
4570
+ return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4571
4571
  }
4572
4572
  // Inline function 'kotlin.collections.filter' call
4573
4573
  var tmp0 = table.players;
@@ -4642,27 +4642,27 @@
4642
4642
  }
4643
4643
  var readyLivePlayers = destination_3;
4644
4644
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4645
- if ($this.aab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4646
- return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4645
+ if ($this.cab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4646
+ return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4647
4647
  }
4648
4648
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4649
4649
  if (allPlayersMadeDecision) {
4650
- var tmp0_$this = $this.dab_1;
4650
+ var tmp0_$this = $this.fab_1;
4651
4651
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4652
- return listOf(tmp0_$this.k8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4652
+ return listOf(tmp0_$this.l8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4653
4653
  }
4654
4654
  }
4655
- if (!$this.zaa_1.botReplacesPlayerAfterTimeout) {
4656
- return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4655
+ if (!$this.bab_1.botReplacesPlayerAfterTimeout) {
4656
+ return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4657
4657
  }
4658
4658
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4659
4659
  }
4660
4660
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4661
4661
  // Inline function 'kotlin.collections.mutableListOf' call
4662
4662
  var actionsList = ArrayList_init_$Create$_0();
4663
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ya5(player, table)]));
4663
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.aa6(player, table)]));
4664
4664
  if (player.k6v_1.i67()) {
4665
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.bab_1.l9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4665
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.dab_1.n9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4666
4666
  }
4667
4667
  return actionsList;
4668
4668
  }
@@ -4676,13 +4676,13 @@
4676
4676
  return actionsList;
4677
4677
  }
4678
4678
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4679
- this.zaa_1 = serverConfig;
4680
- this.aab_1 = engineLogicConfig;
4681
- this.bab_1 = playerTurnMechanicReducer;
4682
- this.cab_1 = idsProvider;
4683
- this.dab_1 = gameLifecycleInteractor;
4679
+ this.bab_1 = serverConfig;
4680
+ this.cab_1 = engineLogicConfig;
4681
+ this.dab_1 = playerTurnMechanicReducer;
4682
+ this.eab_1 = idsProvider;
4683
+ this.fab_1 = gameLifecycleInteractor;
4684
4684
  }
4685
- protoOf(PlayerConnectionInteractorImpl).xaa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4685
+ protoOf(PlayerConnectionInteractorImpl).zaa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4686
4686
  var tmp;
4687
4687
  switch (newConnectionState.q2_1) {
4688
4688
  case 1:
@@ -4713,18 +4713,18 @@
4713
4713
  }
4714
4714
  return tmp;
4715
4715
  };
4716
- protoOf(PlayerConnectionInteractorImpl).aa8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4716
+ protoOf(PlayerConnectionInteractorImpl).ca8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4717
4717
  if (!isLive) {
4718
4718
  return emptyList();
4719
4719
  }
4720
- var tmp0_deliveryPayload = Companion_instance_1.user(this.cab_1.e6e(), tableId, sendToPlayerId);
4720
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.eab_1.e6e(), tableId, sendToPlayerId);
4721
4721
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4722
- var tmp1_deliveryPayload = Companion_instance_1.user(this.cab_1.e6e(), tableId, sendToPlayerId);
4722
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.eab_1.e6e(), tableId, sendToPlayerId);
4723
4723
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4724
4724
  };
4725
- protoOf(PlayerConnectionInteractorImpl).ya5 = function (sendToPlayer, table) {
4726
- var updatedTable = this.bab_1.m9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4727
- var aid = this.cab_1.e6e();
4725
+ protoOf(PlayerConnectionInteractorImpl).aa6 = function (sendToPlayer, table) {
4726
+ var updatedTable = this.dab_1.o9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4727
+ var aid = this.eab_1.e6e();
4728
4728
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4729
4729
  var tmp0_playerId = sendToPlayer.playerId;
4730
4730
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4743,166 +4743,166 @@
4743
4743
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4744
4744
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4745
4745
  };
4746
- protoOf(PlayerConnectionInteractorImpl).yaa = function (playerId, newConnectionState, previousConnectionState) {
4746
+ protoOf(PlayerConnectionInteractorImpl).aab = function (playerId, newConnectionState, previousConnectionState) {
4747
4747
  var tmp = System_instance.ck();
4748
4748
  Companion_getInstance();
4749
4749
  // Inline function 'kotlin.time.Companion.milliseconds' call
4750
- var this_0 = this.zaa_1.waitForPlayerToReconnectTimeOutMillis;
4750
+ var this_0 = this.bab_1.waitForPlayerToReconnectTimeOutMillis;
4751
4751
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4752
4752
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4753
4753
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4754
4754
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4755
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.zaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4755
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.bab_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4756
4756
  };
4757
4757
  function UpdateServerConfigAction(serverConfig) {
4758
- this.eab_1 = serverConfig;
4758
+ this.gab_1 = serverConfig;
4759
4759
  }
4760
4760
  protoOf(UpdateServerConfigAction).toString = function () {
4761
- return 'UpdateServerConfigAction(serverConfig=' + this.eab_1.toString() + ')';
4761
+ return 'UpdateServerConfigAction(serverConfig=' + this.gab_1.toString() + ')';
4762
4762
  };
4763
4763
  protoOf(UpdateServerConfigAction).hashCode = function () {
4764
- return this.eab_1.hashCode();
4764
+ return this.gab_1.hashCode();
4765
4765
  };
4766
4766
  protoOf(UpdateServerConfigAction).equals = function (other) {
4767
4767
  if (this === other)
4768
4768
  return true;
4769
4769
  if (!(other instanceof UpdateServerConfigAction))
4770
4770
  return false;
4771
- if (!this.eab_1.equals(other.eab_1))
4771
+ if (!this.gab_1.equals(other.gab_1))
4772
4772
  return false;
4773
4773
  return true;
4774
4774
  };
4775
4775
  function SpectatorsAction() {
4776
4776
  }
4777
4777
  function AddSpectatorsAction(spectators) {
4778
- this.fab_1 = spectators;
4778
+ this.hab_1 = spectators;
4779
4779
  }
4780
4780
  protoOf(AddSpectatorsAction).toString = function () {
4781
- return 'AddSpectatorsAction(spectators=' + toString(this.fab_1) + ')';
4781
+ return 'AddSpectatorsAction(spectators=' + toString(this.hab_1) + ')';
4782
4782
  };
4783
4783
  protoOf(AddSpectatorsAction).hashCode = function () {
4784
- return hashCode(this.fab_1);
4784
+ return hashCode(this.hab_1);
4785
4785
  };
4786
4786
  protoOf(AddSpectatorsAction).equals = function (other) {
4787
4787
  if (this === other)
4788
4788
  return true;
4789
4789
  if (!(other instanceof AddSpectatorsAction))
4790
4790
  return false;
4791
- if (!equals(this.fab_1, other.fab_1))
4791
+ if (!equals(this.hab_1, other.hab_1))
4792
4792
  return false;
4793
4793
  return true;
4794
4794
  };
4795
4795
  function RemoveSpectatorsAction(spectators) {
4796
- this.gab_1 = spectators;
4796
+ this.iab_1 = spectators;
4797
4797
  }
4798
4798
  protoOf(RemoveSpectatorsAction).toString = function () {
4799
- return 'RemoveSpectatorsAction(spectators=' + toString(this.gab_1) + ')';
4799
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.iab_1) + ')';
4800
4800
  };
4801
4801
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4802
- return hashCode(this.gab_1);
4802
+ return hashCode(this.iab_1);
4803
4803
  };
4804
4804
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4805
4805
  if (this === other)
4806
4806
  return true;
4807
4807
  if (!(other instanceof RemoveSpectatorsAction))
4808
4808
  return false;
4809
- if (!equals(this.gab_1, other.gab_1))
4809
+ if (!equals(this.iab_1, other.iab_1))
4810
4810
  return false;
4811
4811
  return true;
4812
4812
  };
4813
4813
  function _get_asyncProvider__jbpyhw($this) {
4814
- var tmp0 = $this.mab_1;
4814
+ var tmp0 = $this.oab_1;
4815
4815
  var tmp = KProperty1;
4816
4816
  // Inline function 'kotlin.getValue' call
4817
4817
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4818
4818
  return tmp0.x();
4819
4819
  }
4820
4820
  function _get_logger__rkp4sl($this) {
4821
- var tmp0 = $this.nab_1;
4821
+ var tmp0 = $this.pab_1;
4822
4822
  var tmp = KProperty1;
4823
4823
  // Inline function 'kotlin.getValue' call
4824
4824
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4825
4825
  return tmp0.x();
4826
4826
  }
4827
4827
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4828
- var tmp0 = $this.oab_1;
4828
+ var tmp0 = $this.qab_1;
4829
4829
  var tmp = KProperty1;
4830
4830
  // Inline function 'kotlin.getValue' call
4831
4831
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4832
4832
  return tmp0.x();
4833
4833
  }
4834
4834
  function _get_lastCardInteractor__h6lq3w($this) {
4835
- var tmp0 = $this.pab_1;
4835
+ var tmp0 = $this.rab_1;
4836
4836
  var tmp = KProperty1;
4837
4837
  // Inline function 'kotlin.getValue' call
4838
4838
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4839
4839
  return tmp0.x();
4840
4840
  }
4841
4841
  function _get_serverConfig__rk2g06($this) {
4842
- var tmp0 = $this.qab_1;
4842
+ var tmp0 = $this.sab_1;
4843
4843
  var tmp = KProperty1;
4844
4844
  // Inline function 'kotlin.getValue' call
4845
4845
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4846
4846
  return tmp0.x();
4847
4847
  }
4848
4848
  function _get_logicConfig__52ww9d($this) {
4849
- var tmp0 = $this.rab_1;
4849
+ var tmp0 = $this.tab_1;
4850
4850
  var tmp = KProperty1;
4851
4851
  // Inline function 'kotlin.getValue' call
4852
4852
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4853
4853
  return tmp0.x();
4854
4854
  }
4855
4855
  function _get_idsProvider__fnfajc_0($this) {
4856
- var tmp0 = $this.sab_1;
4856
+ var tmp0 = $this.uab_1;
4857
4857
  var tmp = KProperty1;
4858
4858
  // Inline function 'kotlin.getValue' call
4859
4859
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4860
4860
  return tmp0.x();
4861
4861
  }
4862
4862
  function _get_botConfig__cpaxzc($this) {
4863
- var tmp0 = $this.tab_1;
4863
+ var tmp0 = $this.vab_1;
4864
4864
  var tmp = KProperty1;
4865
4865
  // Inline function 'kotlin.getValue' call
4866
4866
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4867
4867
  return tmp0.x();
4868
4868
  }
4869
4869
  function _get_scenePositionProvider__kn0n1n($this) {
4870
- var tmp0 = $this.uab_1;
4870
+ var tmp0 = $this.wab_1;
4871
4871
  var tmp = KProperty1;
4872
4872
  // Inline function 'kotlin.getValue' call
4873
4873
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4874
4874
  return tmp0.x();
4875
4875
  }
4876
4876
  function _get_toClientEventsObserver__6rp51y_0($this) {
4877
- var tmp0 = $this.vab_1;
4877
+ var tmp0 = $this.xab_1;
4878
4878
  var tmp = KProperty1;
4879
4879
  // Inline function 'kotlin.getValue' call
4880
4880
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4881
4881
  return tmp0.x();
4882
4882
  }
4883
4883
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4884
- var tmp0 = $this.wab_1;
4884
+ var tmp0 = $this.yab_1;
4885
4885
  var tmp = KProperty1;
4886
4886
  // Inline function 'kotlin.getValue' call
4887
4887
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4888
4888
  return tmp0.x();
4889
4889
  }
4890
4890
  function _get_dealerConfig__183ci8($this) {
4891
- var tmp0 = $this.xab_1;
4891
+ var tmp0 = $this.zab_1;
4892
4892
  var tmp = KProperty1;
4893
4893
  // Inline function 'kotlin.getValue' call
4894
4894
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4895
4895
  return tmp0.x();
4896
4896
  }
4897
4897
  function _get_poolProvider__tqti6a($this) {
4898
- var tmp0 = $this.yab_1;
4898
+ var tmp0 = $this.aac_1;
4899
4899
  var tmp = KProperty1;
4900
4900
  // Inline function 'kotlin.getValue' call
4901
4901
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4902
4902
  return tmp0.x();
4903
4903
  }
4904
4904
  function _get_cardsDealerProvider__bekjpg($this) {
4905
- var tmp0 = $this.zab_1;
4905
+ var tmp0 = $this.bac_1;
4906
4906
  var tmp = KProperty1;
4907
4907
  // Inline function 'kotlin.getValue' call
4908
4908
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5066,11 +5066,11 @@
5066
5066
  tmp = fileLoggerStoreContract;
5067
5067
  }
5068
5068
  fileLoggerStoreContract = tmp;
5069
- this.hab_1 = validationStoreContract;
5070
- this.iab_1 = timersStoreContract;
5071
- this.jab_1 = botGameStoreContract;
5072
- this.kab_1 = gameMechanicStoreContract;
5073
- this.lab_1 = fileLoggerStoreContract;
5069
+ this.jab_1 = validationStoreContract;
5070
+ this.kab_1 = timersStoreContract;
5071
+ this.lab_1 = botGameStoreContract;
5072
+ this.mab_1 = gameMechanicStoreContract;
5073
+ this.nab_1 = fileLoggerStoreContract;
5074
5074
  var tmp_0 = this;
5075
5075
  // Inline function 'org.kodein.di.instance' call
5076
5076
  // Inline function 'org.kodein.type.generic' call
@@ -5078,7 +5078,7 @@
5078
5078
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5079
5079
  var tmp_2 = Instance(di, tmp$ret$0, null);
5080
5080
  var tmp_3 = KProperty1;
5081
- tmp_0.mab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5081
+ tmp_0.oab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5082
5082
  var tmp_4 = this;
5083
5083
  // Inline function 'org.kodein.di.instance' call
5084
5084
  // Inline function 'org.kodein.type.generic' call
@@ -5086,7 +5086,7 @@
5086
5086
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5087
5087
  var tmp_6 = Instance(di, tmp$ret$2, null);
5088
5088
  var tmp_7 = KProperty1;
5089
- tmp_4.nab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5089
+ tmp_4.pab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5090
5090
  var tmp_8 = this;
5091
5091
  // Inline function 'org.kodein.di.instance' call
5092
5092
  // Inline function 'org.kodein.type.generic' call
@@ -5094,7 +5094,7 @@
5094
5094
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5095
5095
  var tmp_10 = Instance(di, tmp$ret$4, null);
5096
5096
  var tmp_11 = KProperty1;
5097
- tmp_8.oab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5097
+ tmp_8.qab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5098
5098
  var tmp_12 = this;
5099
5099
  // Inline function 'org.kodein.di.instance' call
5100
5100
  // Inline function 'org.kodein.type.generic' call
@@ -5102,7 +5102,7 @@
5102
5102
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5103
5103
  var tmp_14 = Instance(di, tmp$ret$6, null);
5104
5104
  var tmp_15 = KProperty1;
5105
- tmp_12.pab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5105
+ tmp_12.rab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5106
5106
  var tmp_16 = this;
5107
5107
  // Inline function 'org.kodein.di.instance' call
5108
5108
  // Inline function 'org.kodein.type.generic' call
@@ -5110,7 +5110,7 @@
5110
5110
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5111
5111
  var tmp_18 = Instance(di, tmp$ret$8, null);
5112
5112
  var tmp_19 = KProperty1;
5113
- tmp_16.qab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5113
+ tmp_16.sab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5114
5114
  var tmp_20 = this;
5115
5115
  // Inline function 'org.kodein.di.instance' call
5116
5116
  // Inline function 'org.kodein.type.generic' call
@@ -5118,7 +5118,7 @@
5118
5118
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5119
5119
  var tmp_22 = Instance(di, tmp$ret$10, null);
5120
5120
  var tmp_23 = KProperty1;
5121
- tmp_20.rab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5121
+ tmp_20.tab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5122
5122
  var tmp_24 = this;
5123
5123
  // Inline function 'org.kodein.di.instance' call
5124
5124
  // Inline function 'org.kodein.type.generic' call
@@ -5126,7 +5126,7 @@
5126
5126
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5127
5127
  var tmp_26 = Instance(di, tmp$ret$12, null);
5128
5128
  var tmp_27 = KProperty1;
5129
- tmp_24.sab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5129
+ tmp_24.uab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5130
5130
  var tmp_28 = this;
5131
5131
  // Inline function 'org.kodein.di.instance' call
5132
5132
  // Inline function 'org.kodein.type.generic' call
@@ -5134,7 +5134,7 @@
5134
5134
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5135
5135
  var tmp_30 = Instance(di, tmp$ret$14, null);
5136
5136
  var tmp_31 = KProperty1;
5137
- tmp_28.tab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5137
+ tmp_28.vab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5138
5138
  var tmp_32 = this;
5139
5139
  // Inline function 'org.kodein.di.instance' call
5140
5140
  // Inline function 'org.kodein.type.generic' call
@@ -5142,7 +5142,7 @@
5142
5142
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5143
5143
  var tmp_34 = Instance(di, tmp$ret$16, null);
5144
5144
  var tmp_35 = KProperty1;
5145
- tmp_32.uab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5145
+ tmp_32.wab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5146
5146
  var tmp_36 = this;
5147
5147
  // Inline function 'org.kodein.di.instance' call
5148
5148
  // Inline function 'org.kodein.type.generic' call
@@ -5150,7 +5150,7 @@
5150
5150
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5151
5151
  var tmp_38 = Instance(di, tmp$ret$18, null);
5152
5152
  var tmp_39 = KProperty1;
5153
- tmp_36.vab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5153
+ tmp_36.xab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5154
5154
  var tmp_40 = this;
5155
5155
  // Inline function 'org.kodein.di.instance' call
5156
5156
  // Inline function 'org.kodein.type.generic' call
@@ -5158,7 +5158,7 @@
5158
5158
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5159
5159
  var tmp_42 = Instance(di, tmp$ret$20, null);
5160
5160
  var tmp_43 = KProperty1;
5161
- tmp_40.wab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5161
+ tmp_40.yab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5162
5162
  var tmp_44 = this;
5163
5163
  // Inline function 'org.kodein.di.instance' call
5164
5164
  // Inline function 'org.kodein.type.generic' call
@@ -5166,7 +5166,7 @@
5166
5166
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5167
5167
  var tmp_46 = Instance(di, tmp$ret$22, null);
5168
5168
  var tmp_47 = KProperty1;
5169
- tmp_44.xab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5169
+ tmp_44.zab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5170
5170
  var tmp_48 = this;
5171
5171
  // Inline function 'org.kodein.di.instance' call
5172
5172
  // Inline function 'org.kodein.type.generic' call
@@ -5174,7 +5174,7 @@
5174
5174
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5175
5175
  var tmp_50 = Instance(di, tmp$ret$24, null);
5176
5176
  var tmp_51 = KProperty1;
5177
- tmp_48.yab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5177
+ tmp_48.aac_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5178
5178
  var tmp_52 = this;
5179
5179
  // Inline function 'org.kodein.di.instance' call
5180
5180
  // Inline function 'org.kodein.type.generic' call
@@ -5182,20 +5182,20 @@
5182
5182
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5183
5183
  var tmp_54 = Instance(di, tmp$ret$26, null);
5184
5184
  var tmp_55 = KProperty1;
5185
- tmp_52.zab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5185
+ tmp_52.bac_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5186
5186
  }
5187
- protoOf(ServerGameStoreContract).n97 = function () {
5188
- return plus(plus(plus(plus(plus(this.hab_1.n97(), this.kab_1.n97()), this.iab_1.n97()), this.jab_1.n97()), this.lab_1.n97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5187
+ protoOf(ServerGameStoreContract).p97 = function () {
5188
+ return plus(plus(plus(plus(plus(this.jab_1.p97(), this.mab_1.p97()), this.kab_1.p97()), this.lab_1.p97()), this.nab_1.p97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5189
5189
  };
5190
- protoOf(ServerGameStoreContract).o97 = function () {
5191
- var tmp = this.hab_1.o97();
5190
+ protoOf(ServerGameStoreContract).q97 = function () {
5191
+ var tmp = this.jab_1.q97();
5192
5192
  var tmp_0;
5193
5193
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5194
5194
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5195
5195
  } else {
5196
5196
  tmp_0 = null;
5197
5197
  }
5198
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.kab_1.o97()), this.iab_1.o97()), this.jab_1.o97()), this.lab_1.o97());
5198
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.mab_1.q97()), this.kab_1.q97()), this.lab_1.q97()), this.nab_1.q97());
5199
5199
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5200
5200
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5201
5201
  var tmp_4;
@@ -5204,7 +5204,7 @@
5204
5204
  } else {
5205
5205
  tmp_4 = null;
5206
5206
  }
5207
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).u99(), finishingGameWhenCantStartNewMiddleware()]));
5207
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).w99(), finishingGameWhenCantStartNewMiddleware()]));
5208
5208
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5209
5209
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5210
5210
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5255,7 +5255,7 @@
5255
5255
  return this.v6h(store, next, action);
5256
5256
  };
5257
5257
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5258
- this.cac_1 = this$0;
5258
+ this.eac_1 = this$0;
5259
5259
  }
5260
5260
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5261
5261
  return action instanceof MechanicAction;
@@ -5266,11 +5266,11 @@
5266
5266
  // Inline function 'kotlin.with' call
5267
5267
  var tmp;
5268
5268
  if (action_0 instanceof StartGameMechanicAction) {
5269
- var tmp0 = this.cac_1;
5270
- var tmp2 = action_0.v93_1;
5271
- var tmp4 = action_0.x93_1;
5269
+ var tmp0 = this.eac_1;
5270
+ var tmp2 = action_0.w93_1;
5271
+ var tmp4 = action_0.y93_1;
5272
5272
  // Inline function 'kotlin.collections.map' call
5273
- var this_0 = action_0.y93_1;
5273
+ var this_0 = action_0.z93_1;
5274
5274
  // Inline function 'kotlin.collections.mapTo' call
5275
5275
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5276
5276
  var _iterator__ex2g4s = this_0.l();
@@ -5306,7 +5306,7 @@
5306
5306
  var _iterator__ex2g4s_2 = destination_1.l();
5307
5307
  while (_iterator__ex2g4s_2.m()) {
5308
5308
  var element_0 = _iterator__ex2g4s_2.n();
5309
- var tmp0_aid = tmp0.bac_1.e6e();
5309
+ var tmp0_aid = tmp0.dac_1.e6e();
5310
5310
  // Inline function 'kotlin.collections.map' call
5311
5311
  // Inline function 'kotlin.collections.mapTo' call
5312
5312
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5328,15 +5328,15 @@
5328
5328
  tmp = destination_2;
5329
5329
  } else {
5330
5330
  if (action_0 instanceof StartNewGameMechanicAction) {
5331
- var tmp0_0 = this.cac_1;
5331
+ var tmp0_0 = this.eac_1;
5332
5332
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5333
5333
  var table = state.z6r();
5334
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.bac_1.e6e(), table.id, null);
5334
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.dac_1.e6e(), table.id, null);
5335
5335
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5336
5336
  tmp = listOfNotNull(tmp$ret$21);
5337
5337
  } else {
5338
5338
  if (action_0 instanceof ContinueGameMechanicAction) {
5339
- var tmp0_1 = this.cac_1;
5339
+ var tmp0_1 = this.eac_1;
5340
5340
  var tmp2_0 = action_0.table.id;
5341
5341
  var tmp4_0 = action_0.gameCreatorPlayerId;
5342
5342
  // Inline function 'kotlin.collections.map' call
@@ -5376,7 +5376,7 @@
5376
5376
  var _iterator__ex2g4s_7 = destination_6.l();
5377
5377
  while (_iterator__ex2g4s_7.m()) {
5378
5378
  var element_2 = _iterator__ex2g4s_7.n();
5379
- var tmp0_aid_0 = tmp0_1.bac_1.e6e();
5379
+ var tmp0_aid_0 = tmp0_1.dac_1.e6e();
5380
5380
  // Inline function 'kotlin.collections.map' call
5381
5381
  // Inline function 'kotlin.collections.mapTo' call
5382
5382
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5398,39 +5398,39 @@
5398
5398
  tmp = destination_7;
5399
5399
  } else {
5400
5400
  if (action_0 instanceof FinishingGameMechanicAction) {
5401
- var tmp0_2 = this.cac_1;
5401
+ var tmp0_2 = this.eac_1;
5402
5402
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5403
5403
  var table_0 = state.z6r();
5404
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.bac_1.e6e(), table_0.id, null);
5404
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.dac_1.e6e(), table_0.id, null);
5405
5405
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5406
5406
  tmp = listOfNotNull(tmp$ret$44);
5407
5407
  } else {
5408
5408
  if (action_0 instanceof FinishGameMechanicAction) {
5409
- var tmp0_3 = this.cac_1;
5409
+ var tmp0_3 = this.eac_1;
5410
5410
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5411
5411
  var table_1 = state.z6r();
5412
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.bac_1.e6e(), table_1.id, null);
5412
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.dac_1.e6e(), table_1.id, null);
5413
5413
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5414
5414
  tmp = listOfNotNull(tmp$ret$46);
5415
5415
  } else {
5416
5416
  if (action_0 instanceof RestartGameMechanicAction) {
5417
- var tmp0_4 = this.cac_1;
5417
+ var tmp0_4 = this.eac_1;
5418
5418
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5419
5419
  var table_2 = state.z6r();
5420
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.bac_1.e6e(), table_2.id, null);
5420
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.dac_1.e6e(), table_2.id, null);
5421
5421
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5422
5422
  tmp = listOfNotNull(tmp$ret$48);
5423
5423
  } else {
5424
5424
  if (action_0 instanceof ErrorAction) {
5425
- var tmp0_5 = this.cac_1;
5425
+ var tmp0_5 = this.eac_1;
5426
5426
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5427
5427
  var table_3 = state.z6r();
5428
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.bac_1.e6e(), table_3.id, null);
5428
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.dac_1.e6e(), table_3.id, null);
5429
5429
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5430
5430
  tmp = listOfNotNull(tmp$ret$50);
5431
5431
  } else {
5432
5432
  if (action_0 instanceof SceneMechanicAction) {
5433
- var tmp0_6 = this.cac_1;
5433
+ var tmp0_6 = this.eac_1;
5434
5434
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5435
5435
  var table_4 = state.z6r();
5436
5436
  var tmp2_1 = table_4.id;
@@ -5463,7 +5463,7 @@
5463
5463
  var _iterator__ex2g4s_11 = destination_10.l();
5464
5464
  while (_iterator__ex2g4s_11.m()) {
5465
5465
  var element_4 = _iterator__ex2g4s_11.n();
5466
- var tmp0_aid_1 = tmp0_6.bac_1.e6e();
5466
+ var tmp0_aid_1 = tmp0_6.dac_1.e6e();
5467
5467
  // Inline function 'kotlin.collections.map' call
5468
5468
  // Inline function 'kotlin.collections.mapTo' call
5469
5469
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5485,7 +5485,7 @@
5485
5485
  tmp = destination_11;
5486
5486
  } else {
5487
5487
  if (action_0 instanceof SceneActMechanicAction) {
5488
- var tmp0_7 = this.cac_1;
5488
+ var tmp0_7 = this.eac_1;
5489
5489
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5490
5490
  var table_5 = state.z6r();
5491
5491
  var tmp2_2 = table_5.id;
@@ -5518,7 +5518,7 @@
5518
5518
  var _iterator__ex2g4s_15 = destination_14.l();
5519
5519
  while (_iterator__ex2g4s_15.m()) {
5520
5520
  var element_6 = _iterator__ex2g4s_15.n();
5521
- var tmp0_aid_2 = tmp0_7.bac_1.e6e();
5521
+ var tmp0_aid_2 = tmp0_7.dac_1.e6e();
5522
5522
  // Inline function 'kotlin.collections.map' call
5523
5523
  // Inline function 'kotlin.collections.mapTo' call
5524
5524
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5540,7 +5540,7 @@
5540
5540
  tmp = destination_15;
5541
5541
  } else {
5542
5542
  if (action_0 instanceof TeamsDataMechanicAction) {
5543
- var tmp0_8 = this.cac_1;
5543
+ var tmp0_8 = this.eac_1;
5544
5544
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5545
5545
  var table_6 = state.z6r();
5546
5546
  var tmp2_3 = table_6.id;
@@ -5573,7 +5573,7 @@
5573
5573
  var _iterator__ex2g4s_19 = destination_18.l();
5574
5574
  while (_iterator__ex2g4s_19.m()) {
5575
5575
  var element_8 = _iterator__ex2g4s_19.n();
5576
- var tmp0_aid_3 = tmp0_8.bac_1.e6e();
5576
+ var tmp0_aid_3 = tmp0_8.dac_1.e6e();
5577
5577
  // Inline function 'kotlin.collections.map' call
5578
5578
  // Inline function 'kotlin.collections.mapTo' call
5579
5579
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5585,7 +5585,7 @@
5585
5585
  }
5586
5586
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5587
5587
  var tmp_0;
5588
- if (this.cac_1.aac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.x7g_1).m6v_1.w6z_1) {
5588
+ if (this.eac_1.cac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.x7g_1).m6v_1.w6z_1) {
5589
5589
  tmp_0 = null;
5590
5590
  } else {
5591
5591
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5601,81 +5601,81 @@
5601
5601
  tmp = destination_19;
5602
5602
  } else {
5603
5603
  if (action_0 instanceof PlayerReadyMechanicAction) {
5604
- var tmp0_9 = this.cac_1;
5604
+ var tmp0_9 = this.eac_1;
5605
5605
  var tmp2_4 = state.z6r();
5606
5606
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5607
- var exceptPlayerId = this.cac_1.aac_1.supportBackwardActions ? action_0.o94_1 : null;
5608
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.bac_1.e6e(), tmp2_4.id, exceptPlayerId);
5607
+ var exceptPlayerId = this.eac_1.cac_1.supportBackwardActions ? action_0.p94_1 : null;
5608
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.dac_1.e6e(), tmp2_4.id, exceptPlayerId);
5609
5609
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5610
5610
  tmp = listOfNotNull(tmp$ret$109);
5611
5611
  } else {
5612
5612
  if (action_0 instanceof SuitChoiceMechanicAction) {
5613
- var tmp0_10 = this.cac_1;
5613
+ var tmp0_10 = this.eac_1;
5614
5614
  var tmp2_5 = state.z6r();
5615
5615
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5616
- var exceptPlayerId_0 = this.cac_1.aac_1.supportBackwardActions ? action_0.w8z_1 : null;
5617
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.bac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5616
+ var exceptPlayerId_0 = this.eac_1.cac_1.supportBackwardActions ? action_0.x8z_1 : null;
5617
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.dac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5618
5618
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5619
5619
  tmp = listOfNotNull(tmp$ret$111);
5620
5620
  } else {
5621
5621
  if (action_0 instanceof TrumpMechanicAction) {
5622
- var tmp0_11 = this.cac_1;
5622
+ var tmp0_11 = this.eac_1;
5623
5623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5624
5624
  var table_7 = state.z6r();
5625
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.bac_1.e6e(), table_7.id, null);
5625
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.dac_1.e6e(), table_7.id, null);
5626
5626
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5627
5627
  tmp = listOfNotNull(tmp$ret$113);
5628
5628
  } else {
5629
5629
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5630
- var tmp0_12 = this.cac_1;
5630
+ var tmp0_12 = this.eac_1;
5631
5631
  var tmp2_6 = state.z6r();
5632
5632
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5633
- var exceptPlayerId_1 = this.cac_1.aac_1.supportBackwardActions ? action_0.u94_1 : null;
5634
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.bac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5633
+ var exceptPlayerId_1 = this.eac_1.cac_1.supportBackwardActions ? action_0.v94_1 : null;
5634
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.dac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5635
5635
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5636
5636
  tmp = listOfNotNull(tmp$ret$115);
5637
5637
  } else {
5638
5638
  if (action_0 instanceof PutCardMechanicAction) {
5639
- var tmp0_13 = this.cac_1;
5639
+ var tmp0_13 = this.eac_1;
5640
5640
  var tmp2_7 = state.z6r();
5641
5641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5642
- var exceptPlayerId_2 = this.cac_1.aac_1.supportBackwardActions ? action_0.c90_1 : null;
5643
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.bac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5642
+ var exceptPlayerId_2 = this.eac_1.cac_1.supportBackwardActions ? action_0.d90_1 : null;
5643
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.dac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5644
5644
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5645
5645
  tmp = listOfNotNull(tmp$ret$117);
5646
5646
  } else {
5647
5647
  if (action_0 instanceof PickUpBribeMechanicAction) {
5648
- var tmp0_14 = this.cac_1;
5648
+ var tmp0_14 = this.eac_1;
5649
5649
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5650
5650
  var table_8 = state.z6r();
5651
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.bac_1.e6e(), table_8.id, null);
5651
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.dac_1.e6e(), table_8.id, null);
5652
5652
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5653
5653
  tmp = listOfNotNull(tmp$ret$119);
5654
5654
  } else {
5655
5655
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5656
- var tmp0_15 = this.cac_1;
5656
+ var tmp0_15 = this.eac_1;
5657
5657
  var tmp2_8 = state.z6r();
5658
5658
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5659
- var exceptPlayerId_3 = this.cac_1.aac_1.supportBackwardActions ? action_0.w94_1 : null;
5660
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.bac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5659
+ var exceptPlayerId_3 = this.eac_1.cac_1.supportBackwardActions ? action_0.x94_1 : null;
5660
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.dac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5661
5661
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5662
5662
  tmp = listOfNotNull(tmp$ret$121);
5663
5663
  } else {
5664
5664
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5665
- var tmp0_16 = this.cac_1;
5665
+ var tmp0_16 = this.eac_1;
5666
5666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5667
5667
  var table_9 = state.z6r();
5668
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.bac_1.e6e(), table_9.id, null);
5668
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.dac_1.e6e(), table_9.id, null);
5669
5669
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5670
5670
  tmp = listOfNotNull(tmp$ret$123);
5671
5671
  } else {
5672
5672
  if (action_0 instanceof MessageMechanicAction) {
5673
5673
  var message = action_0.message;
5674
- var tmp0_17 = this.cac_1;
5674
+ var tmp0_17 = this.eac_1;
5675
5675
  var tmp2_9 = state.z6r();
5676
5676
  var tmp_1;
5677
5677
  var tmp_2;
5678
- if (this.cac_1.aac_1.supportBackwardActions) {
5678
+ if (this.eac_1.cac_1.supportBackwardActions) {
5679
5679
  tmp_2 = isInterface(message, UserMessage);
5680
5680
  } else {
5681
5681
  tmp_2 = false;
@@ -5687,16 +5687,16 @@
5687
5687
  }
5688
5688
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5689
5689
  var exceptPlayerId_4 = tmp_1;
5690
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.bac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5690
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.dac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5691
5691
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5692
5692
  tmp = listOfNotNull(tmp$ret$125);
5693
5693
  } else {
5694
5694
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5695
- var tmp0_18 = this.cac_1;
5695
+ var tmp0_18 = this.eac_1;
5696
5696
  var tmp2_10 = state.z6r();
5697
5697
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5698
5698
  var exceptPlayerId_5 = action_0.playerId;
5699
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.bac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5699
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.dac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5700
5700
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5701
5701
  tmp = listOfNotNull(tmp$ret$127);
5702
5702
  } else {
@@ -5734,10 +5734,10 @@
5734
5734
  return this.v6h(store, next, action);
5735
5735
  };
5736
5736
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5737
- this.aac_1 = logicConfig;
5738
- this.bac_1 = idsProvider;
5737
+ this.cac_1 = logicConfig;
5738
+ this.dac_1 = idsProvider;
5739
5739
  }
5740
- protoOf(ServerMapMechanicToClientActionMiddleware).u99 = function () {
5740
+ protoOf(ServerMapMechanicToClientActionMiddleware).w99 = function () {
5741
5741
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5742
5742
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5743
5743
  };
@@ -5746,7 +5746,7 @@
5746
5746
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5747
5747
  }
5748
5748
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5749
- this.dac_1 = $playerConnectionInteractor;
5749
+ this.fac_1 = $playerConnectionInteractor;
5750
5750
  }
5751
5751
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5752
5752
  return action instanceof PlayerConnectionUpdateAction;
@@ -5759,8 +5759,8 @@
5759
5759
  if (!get_isCreated(state)) {
5760
5760
  break $l$block_0;
5761
5761
  }
5762
- var player = getPlayer(state.z6r().players, tmp4.e93_1);
5763
- if (tmp4.d93_1.isVisibleDisconnectedReason && player.k6v_1.a69().n67_1.isDisconnecting) {
5762
+ var player = getPlayer(state.z6r().players, tmp4.f93_1);
5763
+ if (tmp4.e93_1.isVisibleDisconnectedReason && player.k6v_1.a69().n67_1.isDisconnecting) {
5764
5764
  break $l$block_0;
5765
5765
  }
5766
5766
  // Inline function 'kotlin.collections.filterIsInstance' call
@@ -5782,7 +5782,7 @@
5782
5782
  var _iterator__ex2g4s_0 = destination.l();
5783
5783
  while (_iterator__ex2g4s_0.m()) {
5784
5784
  var element_0 = _iterator__ex2g4s_0.n();
5785
- if (element_0.eac_1 === tmp4.e93_1) {
5785
+ if (element_0.gac_1 === tmp4.f93_1) {
5786
5786
  if (found) {
5787
5787
  tmp$ret$4 = null;
5788
5788
  break $l$block_2;
@@ -5801,7 +5801,7 @@
5801
5801
  if (!(reconnectionTimerTag == null)) {
5802
5802
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5803
5803
  }
5804
- var actions = this.dac_1.xaa(tmp4.d93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.f93_1);
5804
+ var actions = this.fac_1.zaa(tmp4.e93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.g93_1);
5805
5805
  // Inline function 'kotlin.collections.forEach' call
5806
5806
  var _iterator__ex2g4s_1 = actions.l();
5807
5807
  while (_iterator__ex2g4s_1.m()) {
@@ -5818,17 +5818,17 @@
5818
5818
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5819
5819
  }
5820
5820
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5821
- this.eac_1 = playerId;
5822
- this.fac_1 = state;
5823
- this.gac_1 = previousState;
5821
+ this.gac_1 = playerId;
5822
+ this.hac_1 = state;
5823
+ this.iac_1 = previousState;
5824
5824
  }
5825
5825
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5826
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.eac_1 + ', state=' + this.fac_1.toString() + ', previousState=' + this.gac_1.toString() + ')';
5826
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.gac_1 + ', state=' + this.hac_1.toString() + ', previousState=' + this.iac_1.toString() + ')';
5827
5827
  };
5828
5828
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5829
- var result = getStringHashCode(this.eac_1);
5830
- result = imul(result, 31) + this.fac_1.hashCode() | 0;
5831
- result = imul(result, 31) + this.gac_1.hashCode() | 0;
5829
+ var result = getStringHashCode(this.gac_1);
5830
+ result = imul(result, 31) + this.hac_1.hashCode() | 0;
5831
+ result = imul(result, 31) + this.iac_1.hashCode() | 0;
5832
5832
  return result;
5833
5833
  };
5834
5834
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5836,16 +5836,16 @@
5836
5836
  return true;
5837
5837
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5838
5838
  return false;
5839
- if (!(this.eac_1 === other.eac_1))
5839
+ if (!(this.gac_1 === other.gac_1))
5840
5840
  return false;
5841
- if (!this.fac_1.equals(other.fac_1))
5841
+ if (!this.hac_1.equals(other.hac_1))
5842
5842
  return false;
5843
- if (!this.gac_1.equals(other.gac_1))
5843
+ if (!this.iac_1.equals(other.iac_1))
5844
5844
  return false;
5845
5845
  return true;
5846
5846
  };
5847
5847
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5848
- this.hac_1 = $playerConnectionInteractor;
5848
+ this.jac_1 = $playerConnectionInteractor;
5849
5849
  }
5850
5850
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5851
5851
  return action instanceof TimerTickAction;
@@ -5859,8 +5859,8 @@
5859
5859
  var timerTag = tmp4.c6g_1;
5860
5860
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5861
5861
  var state = store.state;
5862
- var player = getPlayer(state.z6r().players, timerTag.eac_1);
5863
- var actions = this.hac_1.xaa(timerTag.fac_1, timerTag.gac_1, player, state.z6r(), true);
5862
+ var player = getPlayer(state.z6r().players, timerTag.gac_1);
5863
+ var actions = this.jac_1.zaa(timerTag.hac_1, timerTag.iac_1, player, state.z6r(), true);
5864
5864
  // Inline function 'kotlin.collections.isNotEmpty' call
5865
5865
  if (!actions.r()) {
5866
5866
  // Inline function 'kotlin.collections.forEach' call
@@ -5882,7 +5882,7 @@
5882
5882
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5883
5883
  }
5884
5884
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5885
- this.iac_1 = $playerConnectionInteractor;
5885
+ this.kac_1 = $playerConnectionInteractor;
5886
5886
  }
5887
5887
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5888
5888
  return isInterface(action, FirstMechanicAction);
@@ -5898,7 +5898,7 @@
5898
5898
  var _iterator__ex2g4s = tmp0.l();
5899
5899
  while (_iterator__ex2g4s.m()) {
5900
5900
  var element = _iterator__ex2g4s.n();
5901
- if (!connectedPlayers.u1(element.playerId)) {
5901
+ if (!(connectedPlayers.u1(element.playerId) || element.j6v_1.isBot)) {
5902
5902
  destination.j(element);
5903
5903
  }
5904
5904
  }
@@ -5910,7 +5910,7 @@
5910
5910
  var tmp1_previousConnectionState = element_0.k6v_1.a69().n67_1;
5911
5911
  var tmp2_playerId = element_0.playerId;
5912
5912
  // Inline function 'kotlin.collections.forEach' call
5913
- var _iterator__ex2g4s_1 = this.iac_1.yaa(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5913
+ var _iterator__ex2g4s_1 = this.kac_1.aab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5914
5914
  while (_iterator__ex2g4s_1.m()) {
5915
5915
  var element_1 = _iterator__ex2g4s_1.n();
5916
5916
  store.dispatch(element_1);
@@ -5925,8 +5925,8 @@
5925
5925
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5926
5926
  }
5927
5927
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5928
- this.rac_1 = $provider;
5929
- this.sac_1 = $action;
5928
+ this.tac_1 = $provider;
5929
+ this.uac_1 = $action;
5930
5930
  CoroutineImpl.call(this, resultContinuation);
5931
5931
  }
5932
5932
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5947,7 +5947,7 @@
5947
5947
  case 0:
5948
5948
  this.t8_1 = 2;
5949
5949
  this.s8_1 = 1;
5950
- suspendResult = this.rac_1.ra8(this.sac_1, this);
5950
+ suspendResult = this.tac_1.ta8(this.uac_1, this);
5951
5951
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5952
5952
  return suspendResult;
5953
5953
  }
@@ -5970,8 +5970,8 @@
5970
5970
  while (true);
5971
5971
  };
5972
5972
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5973
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.rac_1, this.sac_1, completion);
5974
- i.tac_1 = $this$launchDefault;
5973
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.tac_1, this.uac_1, completion);
5974
+ i.vac_1 = $this$launchDefault;
5975
5975
  return i;
5976
5976
  };
5977
5977
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5983,15 +5983,15 @@
5983
5983
  return l;
5984
5984
  }
5985
5985
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5986
- this.uac_1 = $asyncProvider;
5987
- this.vac_1 = $provider;
5986
+ this.wac_1 = $asyncProvider;
5987
+ this.xac_1 = $provider;
5988
5988
  }
5989
5989
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5990
5990
  return action instanceof ToClientAction;
5991
5991
  };
5992
5992
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).v6h = function (store, next, action) {
5993
5993
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5994
- this.uac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.vac_1, action_0, null));
5994
+ this.wac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xac_1, action_0, null));
5995
5995
  next(action_0);
5996
5996
  };
5997
5997
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (store, next, action) {
@@ -6002,11 +6002,11 @@
6002
6002
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6003
6003
  }
6004
6004
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6005
- this.ead_1 = $store;
6006
- this.fad_1 = $timerTag;
6007
- this.gad_1 = $serverConfig;
6008
- this.had_1 = $logger;
6009
- this.iad_1 = $action;
6005
+ this.gad_1 = $store;
6006
+ this.had_1 = $timerTag;
6007
+ this.iad_1 = $serverConfig;
6008
+ this.jad_1 = $logger;
6009
+ this.kad_1 = $action;
6010
6010
  CoroutineImpl.call(this, resultContinuation);
6011
6011
  }
6012
6012
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6025,13 +6025,13 @@
6025
6025
  var tmp = this.s8_1;
6026
6026
  if (tmp === 0) {
6027
6027
  this.t8_1 = 1;
6028
- var table = this.ead_1.state.z6r();
6029
- var player = getPlayer(table.players, this.fad_1.v65());
6028
+ var table = this.gad_1.state.z6r();
6029
+ var player = getPlayer(table.players, this.had_1.v65());
6030
6030
  var connectionState = player.k6v_1.a69().n67_1;
6031
6031
  var tmp_0;
6032
6032
  switch (connectionState.q2_1) {
6033
6033
  case 1:
6034
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.fad_1.q9g_1));
6034
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.had_1.s9g_1));
6035
6035
  break;
6036
6036
  case 6:
6037
6037
  tmp_0 = emptyList();
@@ -6041,8 +6041,8 @@
6041
6041
  case 3:
6042
6042
  case 2:
6043
6043
  var tmp_1;
6044
- if (table.sceneInfo.e7g() && this.gad_1.closeIfBotsAtFinish) {
6045
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.fad_1.q9g_1);
6044
+ if (table.sceneInfo.e7g() && this.iad_1.closeIfBotsAtFinish) {
6045
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.had_1.s9g_1);
6046
6046
  } else {
6047
6047
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6048
6048
  }
@@ -6051,7 +6051,7 @@
6051
6051
  break;
6052
6052
  case 0:
6053
6053
  case 7:
6054
- this.had_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.iad_1.toString()));
6054
+ this.jad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.kad_1.toString()));
6055
6055
  tmp_0 = emptyList();
6056
6056
  break;
6057
6057
  default:
@@ -6063,7 +6063,7 @@
6063
6063
  var _iterator__ex2g4s = actions.l();
6064
6064
  while (_iterator__ex2g4s.m()) {
6065
6065
  var element = _iterator__ex2g4s.n();
6066
- this.ead_1.dispatch(element);
6066
+ this.gad_1.dispatch(element);
6067
6067
  }
6068
6068
  }
6069
6069
  return Unit_instance;
@@ -6077,8 +6077,8 @@
6077
6077
  while (true);
6078
6078
  };
6079
6079
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6080
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.ead_1, this.fad_1, this.gad_1, this.had_1, this.iad_1, completion);
6081
- i.jad_1 = $this$launchDefaultWithLock;
6080
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.gad_1, this.had_1, this.iad_1, this.jad_1, this.kad_1, completion);
6081
+ i.lad_1 = $this$launchDefaultWithLock;
6082
6082
  return i;
6083
6083
  };
6084
6084
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6090,9 +6090,9 @@
6090
6090
  return l;
6091
6091
  }
6092
6092
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6093
- this.kad_1 = $asyncProvider;
6094
- this.lad_1 = $serverConfig;
6095
- this.mad_1 = $logger;
6093
+ this.mad_1 = $asyncProvider;
6094
+ this.nad_1 = $serverConfig;
6095
+ this.oad_1 = $logger;
6096
6096
  }
6097
6097
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
6098
6098
  return action instanceof TimerTickAction;
@@ -6101,7 +6101,7 @@
6101
6101
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6102
6102
  var timerTag = action_0.c6g_1;
6103
6103
  if (timerTag instanceof PlayerTurnTimerTag) {
6104
- this.kad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.lad_1, this.mad_1, action_0, null));
6104
+ this.mad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.nad_1, this.oad_1, action_0, null));
6105
6105
  }
6106
6106
  next(action_0);
6107
6107
  };
@@ -6117,19 +6117,19 @@
6117
6117
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6118
6118
  return action instanceof UpdateServerConfigAction;
6119
6119
  };
6120
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6120
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6121
6121
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6122
- return state.w92(VOID, get_serverStatePayload_0(state).copy(action_0.eab_1));
6122
+ return state.x92(VOID, get_serverStatePayload_0(state).copy(action_0.gab_1));
6123
6123
  };
6124
6124
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6125
- return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6125
+ return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6126
6126
  };
6127
6127
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6128
6128
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6129
6129
  return _this__u8e3s4.metadata;
6130
6130
  }
6131
6131
  function Companion_5() {
6132
- this.nad_1 = 'ServerMechanicLifecycleReducer';
6132
+ this.pad_1 = 'ServerMechanicLifecycleReducer';
6133
6133
  }
6134
6134
  var Companion_instance_15;
6135
6135
  function Companion_getInstance_6() {
@@ -6143,7 +6143,7 @@
6143
6143
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6144
6144
  } else {
6145
6145
  var tmp_1;
6146
- if (this$0.rad_1.waitForPlayerToConnectOnStart) {
6146
+ if (this$0.tad_1.waitForPlayerToConnectOnStart) {
6147
6147
  var tmp_2 = Companion_instance_4;
6148
6148
  var tmp_3;
6149
6149
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6154,7 +6154,7 @@
6154
6154
  var tmp_4 = tmp_3;
6155
6155
  Companion_getInstance();
6156
6156
  // Inline function 'kotlin.time.Companion.milliseconds' call
6157
- var this_0 = $action.u93_1.timeoutTimeMillis;
6157
+ var this_0 = $action.v93_1.timeoutTimeMillis;
6158
6158
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
6159
6159
  tmp_1 = tmp_2.k67(tmp_4, tmp$ret$0);
6160
6160
  } else {
@@ -6162,7 +6162,7 @@
6162
6162
  var tmp_6 = PlayerConnectionState_LIVE_getInstance();
6163
6163
  Companion_getInstance();
6164
6164
  // Inline function 'kotlin.time.Companion.milliseconds' call
6165
- var this_1 = $action.u93_1.timeoutTimeMillis;
6165
+ var this_1 = $action.v93_1.timeoutTimeMillis;
6166
6166
  var tmp$ret$1 = toDuration(this_1, DurationUnit_MILLISECONDS_getInstance());
6167
6167
  tmp_1 = tmp_5.k67(tmp_6, tmp$ret$1);
6168
6168
  }
@@ -6173,26 +6173,26 @@
6173
6173
  }
6174
6174
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6175
6175
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6176
- this.qad_1 = logger;
6177
- this.rad_1 = serverReduxConfig;
6176
+ this.sad_1 = logger;
6177
+ this.tad_1 = serverReduxConfig;
6178
6178
  }
6179
- protoOf(ServerMechanicLifecycleReducer).q9k = function (state, action) {
6180
- this.qad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6181
- var tableId = action.v93_1;
6179
+ protoOf(ServerMechanicLifecycleReducer).s9k = function (state, action) {
6180
+ this.sad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6181
+ var tableId = action.w93_1;
6182
6182
  var serverState = get_serverStatePayload_0(state);
6183
6183
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6184
6184
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6185
- var tmp0_$this = this.r9k_1;
6186
- var tmp1_version = action.w93_1;
6187
- var tmp2_config = action.u93_1;
6188
- var tmp3_users = action.y93_1;
6185
+ var tmp0_$this = this.t9k_1;
6186
+ var tmp1_version = action.x93_1;
6187
+ var tmp2_config = action.v93_1;
6188
+ var tmp3_users = action.z93_1;
6189
6189
  var tmp4_spectators = action.spectators;
6190
- var tmp5_gameCreatorPlayerId = action.x93_1;
6191
- var tmp7_tableOrNull = tmp0_$this.z9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6192
- return state.w92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6190
+ var tmp5_gameCreatorPlayerId = action.y93_1;
6191
+ var tmp7_tableOrNull = tmp0_$this.b9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6192
+ return state.x92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6193
6193
  };
6194
- protoOf(ServerMechanicLifecycleReducer).o9k = function (state, action) {
6195
- this.qad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6194
+ protoOf(ServerMechanicLifecycleReducer).q9k = function (state, action) {
6195
+ this.sad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6196
6196
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6197
6197
  var tmp2_tableOrNull = action.table;
6198
6198
  var tmp = Companion_instance_16;
@@ -6200,32 +6200,32 @@
6200
6200
  var tmp_1 = action.reason;
6201
6201
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6202
6202
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6203
- return state.w92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6203
+ return state.x92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6204
6204
  };
6205
- protoOf(ServerMechanicLifecycleReducer).p9k = function (state, action) {
6206
- this.s9k_1.n58(action.previousGameId);
6205
+ protoOf(ServerMechanicLifecycleReducer).r9k = function (state, action) {
6206
+ this.u9k_1.n58(action.previousGameId);
6207
6207
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6208
- var tmp1_tableOrNull = this.r9k_1.a9m(state.z6r(), action.gameId);
6208
+ var tmp1_tableOrNull = this.t9k_1.c9m(state.z6r(), action.gameId);
6209
6209
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6210
- return state.w92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6210
+ return state.x92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6211
6211
  };
6212
6212
  function spectatorsReducer(logger) {
6213
6213
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6214
6214
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6215
6215
  }
6216
6216
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6217
- this.sad_1 = $logger;
6217
+ this.uad_1 = $logger;
6218
6218
  }
6219
6219
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6220
6220
  return isInterface(action, SpectatorsAction);
6221
6221
  };
6222
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6222
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6223
6223
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6224
6224
  var table = state.z6r();
6225
6225
  var tmp;
6226
6226
  if (action_0 instanceof AddSpectatorsAction) {
6227
6227
  // Inline function 'kotlin.collections.mapNotNull' call
6228
- var tmp0 = action_0.fab_1;
6228
+ var tmp0 = action_0.hab_1;
6229
6229
  // Inline function 'kotlin.collections.mapNotNullTo' call
6230
6230
  var destination = ArrayList_init_$Create$_0();
6231
6231
  // Inline function 'kotlin.collections.forEach' call
@@ -6244,9 +6244,9 @@
6244
6244
  var tmp_0;
6245
6245
  // Inline function 'kotlin.collections.isNotEmpty' call
6246
6246
  if (!sameSpectators.r()) {
6247
- this.sad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6247
+ this.uad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6248
6248
  // Inline function 'kotlin.collections.filterNot' call
6249
- var tmp0_0 = action_0.fab_1;
6249
+ var tmp0_0 = action_0.hab_1;
6250
6250
  // Inline function 'kotlin.collections.filterNotTo' call
6251
6251
  var destination_0 = ArrayList_init_$Create$_0();
6252
6252
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6281,7 +6281,7 @@
6281
6281
  }
6282
6282
  tmp_0 = destination_0;
6283
6283
  } else {
6284
- tmp_0 = action_0.fab_1;
6284
+ tmp_0 = action_0.hab_1;
6285
6285
  }
6286
6286
  // Inline function 'kotlin.collections.map' call
6287
6287
  var this_0 = tmp_0;
@@ -6294,11 +6294,11 @@
6294
6294
  destination_1.j(tmp$ret$13);
6295
6295
  }
6296
6296
  var spectatorsToAdd = toSet(destination_1);
6297
- tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6297
+ tmp = state.x92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6298
6298
  } else {
6299
6299
  if (action_0 instanceof RemoveSpectatorsAction) {
6300
6300
  // Inline function 'kotlin.collections.mapNotNull' call
6301
- var tmp0_1 = action_0.gab_1;
6301
+ var tmp0_1 = action_0.iab_1;
6302
6302
  // Inline function 'kotlin.collections.mapNotNullTo' call
6303
6303
  var destination_2 = ArrayList_init_$Create$_0();
6304
6304
  // Inline function 'kotlin.collections.forEach' call
@@ -6317,9 +6317,9 @@
6317
6317
  var tmp_2;
6318
6318
  // Inline function 'kotlin.collections.isNotEmpty' call
6319
6319
  if (!sameSpectators_0.r()) {
6320
- this.sad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6320
+ this.uad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6321
6321
  // Inline function 'kotlin.collections.filterNot' call
6322
- var tmp0_2 = action_0.gab_1;
6322
+ var tmp0_2 = action_0.iab_1;
6323
6323
  // Inline function 'kotlin.collections.filterNotTo' call
6324
6324
  var destination_3 = ArrayList_init_$Create$_0();
6325
6325
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6354,7 +6354,7 @@
6354
6354
  }
6355
6355
  tmp_2 = destination_3;
6356
6356
  } else {
6357
- tmp_2 = action_0.gab_1;
6357
+ tmp_2 = action_0.iab_1;
6358
6358
  }
6359
6359
  var spectatorsToRemove = toSet(tmp_2);
6360
6360
  // Inline function 'kotlin.collections.filterNot' call
@@ -6391,7 +6391,7 @@
6391
6391
  destination_4.j(element_5);
6392
6392
  }
6393
6393
  }
6394
- tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6394
+ tmp = state.x92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6395
6395
  } else {
6396
6396
  noWhenBranchMatchedException();
6397
6397
  }
@@ -6399,7 +6399,7 @@
6399
6399
  return tmp;
6400
6400
  };
6401
6401
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6402
- return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6402
+ return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6403
6403
  };
6404
6404
  function playerConnectionUpdateReducer() {
6405
6405
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6410,29 +6410,29 @@
6410
6410
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6411
6411
  return action instanceof PlayerConnectionUpdateAction;
6412
6412
  };
6413
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6413
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).b9j = function (state, action) {
6414
6414
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6415
6415
  var statePayload = get_serverStatePayload_0(state);
6416
6416
  var tmp;
6417
- if (action_0.d93_1.isLive) {
6418
- tmp = state.w92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.e93_1)));
6417
+ if (action_0.e93_1.isLive) {
6418
+ tmp = state.x92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.f93_1)));
6419
6419
  } else {
6420
6420
  tmp = state;
6421
6421
  }
6422
6422
  return tmp;
6423
6423
  };
6424
6424
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6425
- return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6425
+ return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6426
6426
  };
6427
6427
  function Companion_6() {
6428
6428
  }
6429
- protoOf(Companion_6).tad = function (config, metadata) {
6429
+ protoOf(Companion_6).vad = function (config, metadata) {
6430
6430
  return new ServerStatePayload(config, metadata, emptyList());
6431
6431
  };
6432
6432
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6433
6433
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6434
6434
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6435
- return $super === VOID ? this.tad(config, metadata) : $super.tad.call(this, config, metadata);
6435
+ return $super === VOID ? this.vad(config, metadata) : $super.vad.call(this, config, metadata);
6436
6436
  };
6437
6437
  var Companion_instance_16;
6438
6438
  function Companion_getInstance_7() {
@@ -6449,7 +6449,7 @@
6449
6449
  protoOf(ServerStatePayload).e8m = function () {
6450
6450
  return this.metadata;
6451
6451
  };
6452
- protoOf(ServerStatePayload).uad = function () {
6452
+ protoOf(ServerStatePayload).wad = function () {
6453
6453
  return this.connectedPlayers;
6454
6454
  };
6455
6455
  protoOf(ServerStatePayload).oe = function () {
@@ -6461,14 +6461,14 @@
6461
6461
  protoOf(ServerStatePayload).xl = function () {
6462
6462
  return this.connectedPlayers;
6463
6463
  };
6464
- protoOf(ServerStatePayload).vad = function (config, metadata, connectedPlayers) {
6464
+ protoOf(ServerStatePayload).xad = function (config, metadata, connectedPlayers) {
6465
6465
  return new ServerStatePayload(config, metadata, connectedPlayers);
6466
6466
  };
6467
6467
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6468
6468
  config = config === VOID ? this.config : config;
6469
6469
  metadata = metadata === VOID ? this.metadata : metadata;
6470
6470
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6471
- return $super === VOID ? this.vad(config, metadata, connectedPlayers) : $super.vad.call(this, config, metadata, connectedPlayers);
6471
+ return $super === VOID ? this.xad(config, metadata, connectedPlayers) : $super.xad.call(this, config, metadata, connectedPlayers);
6472
6472
  };
6473
6473
  protoOf(ServerStatePayload).toString = function () {
6474
6474
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6516,7 +6516,7 @@
6516
6516
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6517
6517
  }
6518
6518
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6519
- var gameId = Companion_instance_5.b9o(payload);
6519
+ var gameId = Companion_instance_5.d9o(payload);
6520
6520
  var tmp;
6521
6521
  if (!(gameId == null)) {
6522
6522
  tmp = new ServerLoggerKey(gameId);
@@ -6533,14 +6533,14 @@
6533
6533
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6534
6534
  }
6535
6535
  function _get_logger__rkp4sl_0($this) {
6536
- var tmp0 = $this.fae_1;
6536
+ var tmp0 = $this.hae_1;
6537
6537
  var tmp = KProperty1;
6538
6538
  // Inline function 'kotlin.getValue' call
6539
6539
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6540
6540
  return tmp0.x();
6541
6541
  }
6542
6542
  function _get_di__ndbzja($this) {
6543
- var tmp0 = $this.gae_1;
6543
+ var tmp0 = $this.iae_1;
6544
6544
  var tmp = KProperty1;
6545
6545
  // Inline function 'kotlin.getValue' call
6546
6546
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6557,8 +6557,8 @@
6557
6557
  }
6558
6558
  function createCallbackOutput($this, gameServer) {
6559
6559
  var tmp;
6560
- if (!($this.dae_1 == null)) {
6561
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.dae_1);
6560
+ if (!($this.fae_1 == null)) {
6561
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.fae_1);
6562
6562
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6563
6563
  } else {
6564
6564
  tmp = null;
@@ -6572,11 +6572,11 @@
6572
6572
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6573
6573
  return function () {
6574
6574
  var tmp;
6575
- if (this$0.dae_1 == null) {
6575
+ if (this$0.fae_1 == null) {
6576
6576
  tmp = null;
6577
6577
  } else {
6578
6578
  // Inline function 'kotlin.let' call
6579
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.dae_1)]));
6579
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fae_1)]));
6580
6580
  }
6581
6581
  var tmp1_elvis_lhs = tmp;
6582
6582
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6609,7 +6609,7 @@
6609
6609
  tmp_0.z62(tmp$ret$3);
6610
6610
  $this$DI.d5z(jsonModule());
6611
6611
  $this$DI.d5z(serverHelpersModule());
6612
- $this$DI.d5z(randomOrgModule(this$0.eae_1));
6612
+ $this$DI.d5z(randomOrgModule(this$0.gae_1));
6613
6613
  return Unit_instance;
6614
6614
  };
6615
6615
  }
@@ -6685,16 +6685,16 @@
6685
6685
  };
6686
6686
  }
6687
6687
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6688
- this.nae_1 = $reducer;
6688
+ this.pae_1 = $reducer;
6689
6689
  }
6690
6690
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).g6g = function (action) {
6691
6691
  return isInterface(action, Action);
6692
6692
  };
6693
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z9i = function (state, action) {
6694
- return this.nae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6693
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b9j = function (state, action) {
6694
+ return this.pae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6695
6695
  };
6696
6696
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w6h = function (state, action) {
6697
- return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6697
+ return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6698
6698
  };
6699
6699
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6700
6700
  return function () {
@@ -6774,7 +6774,7 @@
6774
6774
  }
6775
6775
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6776
6776
  return function (it) {
6777
- var payload = Companion_instance_7.n9m(it);
6777
+ var payload = Companion_instance_7.p9m(it);
6778
6778
  var tmp;
6779
6779
  if (!(payload == null)) {
6780
6780
  return payload;
@@ -6795,7 +6795,7 @@
6795
6795
  // Inline function 'kotlin.let' call
6796
6796
  $this$DI.d5z(tmp0_safe_receiver);
6797
6797
  }
6798
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.eae_1));
6798
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.gae_1));
6799
6799
  $this$DI.d5z(coreModule($coreConfig));
6800
6800
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6801
6801
  return Unit_instance;
@@ -6804,8 +6804,8 @@
6804
6804
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6805
6805
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6806
6806
  production = production === VOID ? true : production;
6807
- this.dae_1 = loggerCallback;
6808
- this.eae_1 = randomOrgConfig;
6807
+ this.fae_1 = loggerCallback;
6808
+ this.gae_1 = randomOrgConfig;
6809
6809
  var tmp = AppEnvironment_getInstance();
6810
6810
  var tmp_0;
6811
6811
  if (production) {
@@ -6815,9 +6815,9 @@
6815
6815
  }
6816
6816
  tmp.d6m(tmp_0);
6817
6817
  var tmp_1 = this;
6818
- tmp_1.fae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6818
+ tmp_1.hae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6819
6819
  var tmp_2 = this;
6820
- tmp_2.gae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6820
+ tmp_2.iae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6821
6821
  var tmp_3 = this;
6822
6822
  // Inline function 'org.kodein.di.instance' call
6823
6823
  var this_0 = _get_di__ndbzja(this);
@@ -6826,7 +6826,7 @@
6826
6826
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6827
6827
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6828
6828
  var tmp_6 = KProperty1;
6829
- tmp_3.hae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6829
+ tmp_3.jae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6830
6830
  var tmp_7 = this;
6831
6831
  // Inline function 'org.kodein.di.instance' call
6832
6832
  var this_1 = _get_di__ndbzja(this);
@@ -6835,7 +6835,7 @@
6835
6835
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6836
6836
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6837
6837
  var tmp_10 = KProperty1;
6838
- tmp_7.iae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6838
+ tmp_7.kae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6839
6839
  var tmp_11 = this;
6840
6840
  // Inline function 'org.kodein.di.instance' call
6841
6841
  var this_2 = _get_di__ndbzja(this);
@@ -6844,7 +6844,7 @@
6844
6844
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6845
6845
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6846
6846
  var tmp_14 = KProperty1;
6847
- tmp_11.jae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6847
+ tmp_11.lae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6848
6848
  var tmp_15 = this;
6849
6849
  // Inline function 'org.kodein.di.instance' call
6850
6850
  var this_3 = _get_di__ndbzja(this);
@@ -6853,7 +6853,7 @@
6853
6853
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6854
6854
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6855
6855
  var tmp_18 = KProperty1;
6856
- tmp_15.kae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6856
+ tmp_15.mae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6857
6857
  var tmp_19 = this;
6858
6858
  // Inline function 'org.kodein.di.instance' call
6859
6859
  var this_4 = _get_di__ndbzja(this);
@@ -6862,7 +6862,7 @@
6862
6862
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6863
6863
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6864
6864
  var tmp_22 = KProperty1;
6865
- tmp_19.lae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6865
+ tmp_19.nae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6866
6866
  var tmp_23 = this;
6867
6867
  // Inline function 'org.kodein.di.instance' call
6868
6868
  var this_5 = _get_di__ndbzja(this);
@@ -6871,45 +6871,45 @@
6871
6871
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6872
6872
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6873
6873
  var tmp_26 = KProperty1;
6874
- tmp_23.mae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6874
+ tmp_23.oae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6875
6875
  }
6876
- protoOf(GameServerEngineControllerImpl).wad = function () {
6877
- var tmp0 = this.hae_1;
6876
+ protoOf(GameServerEngineControllerImpl).yad = function () {
6877
+ var tmp0 = this.jae_1;
6878
6878
  var tmp = KProperty1;
6879
6879
  // Inline function 'kotlin.getValue' call
6880
6880
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6881
6881
  return tmp0.x();
6882
6882
  };
6883
- protoOf(GameServerEngineControllerImpl).yad = function () {
6884
- var tmp0 = this.iae_1;
6883
+ protoOf(GameServerEngineControllerImpl).aae = function () {
6884
+ var tmp0 = this.kae_1;
6885
6885
  var tmp = KProperty1;
6886
6886
  // Inline function 'kotlin.getValue' call
6887
6887
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6888
6888
  return tmp0.x();
6889
6889
  };
6890
- protoOf(GameServerEngineControllerImpl).zad = function () {
6891
- var tmp0 = this.jae_1;
6890
+ protoOf(GameServerEngineControllerImpl).bae = function () {
6891
+ var tmp0 = this.lae_1;
6892
6892
  var tmp = KProperty1;
6893
6893
  // Inline function 'kotlin.getValue' call
6894
6894
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6895
6895
  return tmp0.x();
6896
6896
  };
6897
- protoOf(GameServerEngineControllerImpl).aae = function () {
6898
- var tmp0 = this.kae_1;
6897
+ protoOf(GameServerEngineControllerImpl).cae = function () {
6898
+ var tmp0 = this.mae_1;
6899
6899
  var tmp = KProperty1;
6900
6900
  // Inline function 'kotlin.getValue' call
6901
6901
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6902
6902
  return tmp0.x();
6903
6903
  };
6904
- protoOf(GameServerEngineControllerImpl).xad = function () {
6905
- var tmp0 = this.lae_1;
6904
+ protoOf(GameServerEngineControllerImpl).zad = function () {
6905
+ var tmp0 = this.nae_1;
6906
6906
  var tmp = KProperty1;
6907
6907
  // Inline function 'kotlin.getValue' call
6908
6908
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6909
6909
  return tmp0.x();
6910
6910
  };
6911
- protoOf(GameServerEngineControllerImpl).bae = function () {
6912
- var tmp0 = this.mae_1;
6911
+ protoOf(GameServerEngineControllerImpl).dae = function () {
6912
+ var tmp0 = this.oae_1;
6913
6913
  var tmp = KProperty1;
6914
6914
  // Inline function 'kotlin.getValue' call
6915
6915
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6921,7 +6921,7 @@
6921
6921
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6922
6922
  return this.createGameEngineWithLogic();
6923
6923
  };
6924
- protoOf(GameServerEngineControllerImpl).cae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6924
+ protoOf(GameServerEngineControllerImpl).eae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6925
6925
  var combinedLogger = Companion_instance_8.mx();
6926
6926
  var gameServer = {_v: null};
6927
6927
  // Inline function 'kotlin.collections.map' call
@@ -6969,7 +6969,7 @@
6969
6969
  function TestHelper() {
6970
6970
  }
6971
6971
  function _get_playerAnswerInteractor__msggz1($this) {
6972
- var tmp0 = $this.qae_1;
6972
+ var tmp0 = $this.sae_1;
6973
6973
  var tmp = KProperty1;
6974
6974
  // Inline function 'kotlin.getValue' call
6975
6975
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6977,7 +6977,7 @@
6977
6977
  }
6978
6978
  function TestHelperImpl$di$lambda$lambda(this$0) {
6979
6979
  return function ($this$singleton) {
6980
- return this$0.oae_1;
6980
+ return this$0.qae_1;
6981
6981
  };
6982
6982
  }
6983
6983
  function TestHelperImpl$di$lambda(this$0) {
@@ -7017,27 +7017,27 @@
7017
7017
  return emptyMap();
7018
7018
  }
7019
7019
  function TestHelperImpl(logger) {
7020
- this.oae_1 = logger;
7020
+ this.qae_1 = logger;
7021
7021
  var tmp = this;
7022
7022
  var tmp_0 = Companion_instance_6;
7023
- tmp.pae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7023
+ tmp.rae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7024
7024
  var tmp_1 = this;
7025
7025
  // Inline function 'org.kodein.di.instance' call
7026
- var this_0 = this.pae_1;
7026
+ var this_0 = this.rae_1;
7027
7027
  // Inline function 'org.kodein.type.generic' call
7028
7028
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7029
7029
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7030
7030
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7031
7031
  var tmp_4 = KProperty1;
7032
- tmp_1.qae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7032
+ tmp_1.sae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7033
7033
  }
7034
7034
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7035
- return _get_playerAnswerInteractor__msggz1(this).k8t(playerId, table, botConfig);
7035
+ return _get_playerAnswerInteractor__msggz1(this).l8t(playerId, table, botConfig);
7036
7036
  };
7037
7037
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7038
7038
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7039
7039
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7040
- var tmp0 = mechanicAction.j96();
7040
+ var tmp0 = mechanicAction.l96();
7041
7041
  var tmp$ret$0;
7042
7042
  $l$block_0: {
7043
7043
  // Inline function 'kotlin.collections.any' call
@@ -7069,7 +7069,7 @@
7069
7069
  };
7070
7070
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7071
7071
  if (isInterface(action, NextPlayerTurnAction)) {
7072
- var tmp0 = action.j96();
7072
+ var tmp0 = action.l96();
7073
7073
  var tmp$ret$0;
7074
7074
  $l$block_0: {
7075
7075
  // Inline function 'kotlin.collections.any' call
@@ -7102,14 +7102,14 @@
7102
7102
  function RoomMetadata() {
7103
7103
  var tmp = this;
7104
7104
  // Inline function 'kotlin.collections.mutableMapOf' call
7105
- tmp.rae_1 = LinkedHashMap_init_$Create$();
7105
+ tmp.tae_1 = LinkedHashMap_init_$Create$();
7106
7106
  this.extras = {};
7107
- this.extras = this.rae_1;
7107
+ this.extras = this.tae_1;
7108
7108
  }
7109
- protoOf(RoomMetadata).sae = function () {
7109
+ protoOf(RoomMetadata).uae = function () {
7110
7110
  return this.extras;
7111
7111
  };
7112
- protoOf(RoomMetadata).sae = function () {
7112
+ protoOf(RoomMetadata).uae = function () {
7113
7113
  return this.extras;
7114
7114
  };
7115
7115
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7127,7 +7127,7 @@
7127
7127
  };
7128
7128
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7129
7129
  // Inline function 'kotlin.collections.set' call
7130
- this.rae_1.f2(gameId, game);
7130
+ this.tae_1.f2(gameId, game);
7131
7131
  };
7132
7132
  function GameMetadata(gameId) {
7133
7133
  this.gameId = gameId;
@@ -7136,7 +7136,7 @@
7136
7136
  protoOf(GameMetadata).c54 = function () {
7137
7137
  return this.gameId;
7138
7138
  };
7139
- protoOf(GameMetadata).sae = function () {
7139
+ protoOf(GameMetadata).uae = function () {
7140
7140
  return this.extras;
7141
7141
  };
7142
7142
  function serverHelpersModule() {
@@ -7242,25 +7242,25 @@
7242
7242
  return this.s6f();
7243
7243
  });
7244
7244
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7245
- protoOf(PlayerReconnectionWaitingTimerTag).g92 = ignoreTimerResetValidation;
7245
+ protoOf(PlayerReconnectionWaitingTimerTag).h92 = ignoreTimerResetValidation;
7246
7246
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7247
7247
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7248
- return this.wad();
7248
+ return this.yad();
7249
7249
  });
7250
7250
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7251
- return this.yad();
7251
+ return this.aae();
7252
7252
  });
7253
7253
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7254
- return this.zad();
7254
+ return this.bae();
7255
7255
  });
7256
7256
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7257
- return this.aae();
7257
+ return this.cae();
7258
7258
  });
7259
7259
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7260
- return this.xad();
7260
+ return this.zad();
7261
7261
  });
7262
7262
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7263
- return this.bae();
7263
+ return this.dae();
7264
7264
  });
7265
7265
  //endregion
7266
7266
  //region block: init