raspberry_games_server_game_logic 1.8.422 → 1.8.424

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@@ -1233,11 +1233,12 @@ export declare namespace games.jass.logic.data.models.player.achievements {
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  }
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  export declare namespace games.jass.logic.data.models.player.achievements {
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  class PlayerAchievements implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, oldRating: number, newRating: number);
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+ constructor(playerId: string, oldRating: number, newRating: number, canUpdatePlayerRating: boolean);
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  get playerId(): string;
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  get oldRating(): number;
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  get newRating(): number;
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- copy(playerId?: string, oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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+ get canUpdatePlayerRating(): boolean;
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+ copy(playerId?: string, oldRating?: number, newRating?: number, canUpdatePlayerRating?: boolean): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2343,6 +2344,7 @@ export declare namespace games.jass.logic.data.models.table.round {
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  get roundNumber(): number;
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  get numberOfBribe(): Nullable<number>;
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  get trump(): Nullable<any>/* Nullable<io.raspberryapps.card_game.core.data.models.cards.Suit> */;
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+ get isInitial(): boolean;
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  get selectedTrump(): any/* io.raspberryapps.card_game.core.data.models.cards.Suit */;
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  get numberOfBribeOrZero(): number;
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  get nextBribeNumber(): number;
@@ -2581,13 +2583,14 @@ export declare namespace games.jass.logic.redux.actions.game {
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  const constructor: abstract new () => RoundStartedAction;
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  }
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  class RoundEndedAction extends games.jass.logic.redux.actions.game.GameAction.$metadata$.constructor {
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- constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, playersGameAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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+ constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, gameLosers: Nullable<Array<string>>, gameWinners: Nullable<Array<string>>, leftPermanentlyPlayers: Nullable<Array<string>>, playersGameAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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  get id(): string;
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  get gameId(): string;
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  get roundNumber(): number;
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  get earnedBiggestPointPlayerId(): string;
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  get gameLosers(): Nullable<Array<string>>;
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  get gameWinners(): Nullable<Array<string>>;
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+ get leftPermanentlyPlayers(): Nullable<Array<string>>;
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  get playersGameAnalytics(): Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>;
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  get playersRoundAnalytics(): Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>;
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  get achievements(): Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>;
@@ -2596,7 +2599,7 @@ export declare namespace games.jass.logic.redux.actions.game {
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  toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, playersGameAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements?: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundEndedAction;
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+ copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, leftPermanentlyPlayers?: Nullable<Array<string>>, playersGameAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements?: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundEndedAction;
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  get actionTag(): string;
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -3108,7 +3111,6 @@ export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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  canReconnectPlayer(playerId: string): boolean;
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- canUpdatePlayerRating(playerId: string): boolean;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;