raspberry_games_server_game_logic 1.8.420 → 1.8.422
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-ai_module.js +335 -314
- package/Logic_Debertz-ai_module.js.map +1 -1
- package/Logic_Debertz-core.js +743 -715
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +11008 -10970
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +7 -4
- package/Logic_Debertz-game_server.js +1031 -1024
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +4 -4
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/ktor-ktor-client-logging.js +4 -3
- package/ktor-ktor-client-logging.js.map +1 -1
- package/package.json +1 -1
- package/raspberry-cardgame-lib-random.js +3 -3
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@@ -550,7 +550,8 @@ export declare namespace com.logic.data.models.player {
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get isDisconnecting(): boolean;
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get isNotAlive(): boolean;
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get isVisibleDisconnectedReason(): boolean;
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get
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get isShouldBeDisconnectedFromSockets(): boolean;
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get isShouldBeUnsubscribedFromSockets(): boolean;
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get isServerDisconnectReason(): boolean;
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get canReconnect(): boolean;
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get canUpdateRating(): boolean;
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@@ -2855,18 +2856,20 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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const constructor: abstract new () => TeamsDataMechanicAction;
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}
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class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, previousState: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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get previousState(): com.logic.data.models.player.PlayerConnectionState;
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get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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get isNoneActivePlayers(): boolean;
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get reconnectUntilTime(): Nullable<string>;
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get aid(): Nullable<string>;
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get isShouldBeDisconnectedFromSockets(): boolean;
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get isShouldBeUnsubscribedFromSockets(): boolean;
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get originState(): com.logic.data.models.player.PlayerConnectionState;
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get isDeleted(): boolean;
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toString(): string;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, previousState?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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@@ -3117,7 +3120,7 @@ export declare namespace games.jass.logic.server.domain {
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playerLeft(playerId: string, permanently?: boolean): games.jass.logic.data.models.player.state.PlayerLeftResult;
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fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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roomRefreshPlayerState(playerId: string): void;
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getToClientFinishActionBeforeDisconnect(playerId: string, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;
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getToClientFinishActionBeforeDisconnect(playerId: string, previousState: com.logic.data.models.player.PlayerConnectionState, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;
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addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
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