raspberry_games_server_game_logic 1.8.420 → 1.8.421

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -401,10 +401,10 @@
401
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  spectators = tmp;
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  var tmp_0;
403
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  if ($super === VOID) {
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- this.ua7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.xa7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ua7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.xa7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -412,10 +412,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.wa7(newRid);
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+ this.za7(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.wa7.call(this, newRid);
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+ tmp = $super.za7.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -423,16 +423,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.xa7(reason, roomId);
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+ this.aa8(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.xa7.call(this, reason, roomId);
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+ tmp = $super.aa8.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.ta7(playerId, permanently) : $super.ta7.call(this, playerId, permanently);
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+ return $super === VOID ? this.wa7(playerId, permanently) : $super.wa7.call(this, playerId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -506,7 +506,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.wad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.wad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.aae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.aae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
510
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.n9p_1 = $subscriber;
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+ this.q9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
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- var tmp = this.q9p(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9p = function (it, $completion) {
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+ var tmp = this.t9p(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.s9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.n9p_1(this.o9p_1);
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+ this.q9p_1(this.r9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -549,31 +549,31 @@
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  }
550
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  while (true);
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  };
552
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
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- i.o9p_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9p = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.q9p_1, completion);
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+ i.r9p_1 = it;
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  return i;
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  };
557
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
558
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.p9p(it, $completion);
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+ return i.s9p(it, $completion);
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  };
562
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  l.$arity = 1;
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  return l;
564
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  }
565
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.z9p_1 = $subscriber;
566
+ this.c9q_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
568
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  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
570
- var tmp = this.c9q(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).e9q = function (it, $completion) {
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+ var tmp = this.f9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.e9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
578
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
582
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  var tmp = this.s8_1;
583
583
  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.z9p_1(this.a9q_1);
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+ this.c9q_1(this.d9q_1);
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  return Unit_instance;
587
587
  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -593,22 +593,22 @@
593
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  }
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  while (true);
595
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  };
596
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
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- i.a9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9q = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.c9q_1, completion);
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+ i.d9q_1 = it;
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  return i;
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  };
601
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
602
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
603
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  var l = function (it, $completion) {
604
- return i.b9q(it, $completion);
604
+ return i.e9q(it, $completion);
605
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  };
606
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  l.$arity = 1;
607
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  return l;
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  }
609
609
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.l9q_1 = $$this$unsafeFlow;
611
- this.m9q_1 = this$0;
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+ this.o9q_1 = $$this$unsafeFlow;
611
+ this.p9q_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
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  this.t8_1 = 2;
631
- var tmp0 = this.l9q_1;
632
- var value = this.n9q_1;
631
+ var tmp0 = this.o9q_1;
632
+ var value = this.q9q_1;
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  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
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+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.p9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
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  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
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  while (true);
655
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  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
658
- i.n9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.o9q_1, this.p9q_1, completion);
658
+ i.q9q_1 = value;
659
659
  return i;
660
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  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
668
  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.w9q_1 = _this__u8e3s4;
672
- this.x9q_1 = collector;
671
+ this.z9q_1 = _this__u8e3s4;
672
+ this.a9r_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.x9q_1;
682
+ var $this$unsafeFlow = this.a9r_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9q_1.z9q_1, null);
685
- suspendResult = this.w9q_1.y9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.z9q_1.c9r_1, null);
685
+ suspendResult = this.z9q_1.b9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.y9q_1 = $this;
709
- this.z9q_1 = this$0;
708
+ this.b9r_1 = $this;
709
+ this.c9r_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.i9r_1 = $subscriber;
721
+ this.l9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, $completion) {
725
- var tmp = this.l9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).n9r = function (it, $completion) {
725
+ var tmp = this.o9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.k9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.n9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.i9r_1(this.j9r_1);
740
+ this.l9r_1(this.m9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9r_1, completion);
753
- i.j9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.l9r_1, completion);
753
+ i.m9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.k9r(it, $completion);
759
+ return i.n9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.u9r_1 = $$this$unsafeFlow;
766
- this.v9r_1 = $table;
765
+ this.x9r_1 = $$this$unsafeFlow;
766
+ this.y9r_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.u9r_1;
787
- var value = this.w9r_1;
786
+ var tmp0 = this.x9r_1;
787
+ var value = this.z9r_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.v9r_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.y9r_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9r_1, this.v9r_1, completion);
813
- i.w9r_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.x9r_1, this.y9r_1, completion);
813
+ i.z9r_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.f9s_1 = _this__u8e3s4;
827
- this.g9s_1 = collector;
826
+ this.i9s_1 = _this__u8e3s4;
827
+ this.j9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.g9s_1;
837
+ var $this$unsafeFlow = this.j9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9s_1.i9s_1, null);
840
- suspendResult = this.f9s_1.h9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.i9s_1.l9s_1, null);
840
+ suspendResult = this.i9s_1.k9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.h9s_1 = $this;
864
- this.i9s_1 = $table;
863
+ this.k9s_1 = $this;
864
+ this.l9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.r9s_1 = $table;
877
- this.s9s_1 = this$0;
876
+ this.u9s_1 = $table;
877
+ this.v9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, $completion) {
881
- var tmp = this.v9s($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9s = function ($this$flow, $completion) {
881
+ var tmp = this.y9s($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.u9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.x9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.t9s_1.n28(new TableStateUpdate(this.r9s_1.id, this.r9s_1), this);
898
+ suspendResult = this.w9s_1.n28(new TableStateUpdate(this.u9s_1.id, this.u9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.s9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.t9s_1, new _no_name_provided__qut3iv(this_0, this.r9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.v9s_1).j8r(), fromInt(_get_serverReduxConfig__rprcrm(this.v9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.w9s_1, new _no_name_provided__qut3iv(this_0, this.u9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9s_1, this.s9s_1, completion);
931
- i.t9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9s = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.u9s_1, this.v9s_1, completion);
931
+ i.w9s_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.u9s($this$flow, $completion);
937
+ return i.x9s($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.e9t_1 = $$this$unsafeFlow;
944
- this.f9t_1 = this$0;
943
+ this.h9t_1 = $$this$unsafeFlow;
944
+ this.i9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.k9t_1 = this.e9t_1;
965
+ tmp_0.n9t_1 = this.h9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.j9t_1 = this.g9t_1;
967
+ tmp_1.m9t_1 = this.j9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.h9t_1 = this.k9t_1;
972
- var it = this.j9t_1;
971
+ this.k9t_1 = this.n9t_1;
972
+ var it = this.m9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.f9t_1.t66())) {
974
+ if (get_isCreated(this.i9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.i9t_1 = tmp0_elvis_lhs;
986
+ this.l9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.i9t_1;
992
+ var transformed = this.l9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.h9t_1.n28(transformed, this);
994
+ suspendResult = this.k9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9t_1, this.f9t_1, completion);
1026
- i.g9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.h9t_1, this.i9t_1, completion);
1026
+ i.j9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.t9t_1 = _this__u8e3s4;
1040
- this.u9t_1 = collector;
1039
+ this.w9t_1 = _this__u8e3s4;
1040
+ this.x9t_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.u9t_1;
1050
+ var $this$unsafeFlow = this.x9t_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9t_1.w9t_1, null);
1053
- suspendResult = this.t9t_1.v9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.w9t_1.z9t_1, null);
1053
+ suspendResult = this.w9t_1.y9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.f9u_1 = $$this$unsafeFlow;
1076
+ this.i9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.k9u_1 = this.f9u_1;
1097
+ tmp_0.n9u_1 = this.i9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.j9u_1 = this.g9u_1;
1099
+ tmp_1.m9u_1 = this.j9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.h9u_1 = this.k9u_1;
1104
- var tmp0_elvis_lhs = this.j9u_1.tableOrNull;
1103
+ this.k9u_1 = this.n9u_1;
1104
+ var tmp0_elvis_lhs = this.m9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.i9u_1 = tmp0_elvis_lhs;
1110
+ this.l9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.i9u_1;
1116
+ var transformed = this.l9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.h9u_1.n28(transformed, this);
1118
+ suspendResult = this.k9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9u_1, completion);
1150
- i.g9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9u_1, completion);
1150
+ i.j9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.t9u_1 = _this__u8e3s4;
1164
- this.u9u_1 = collector;
1163
+ this.w9u_1 = _this__u8e3s4;
1164
+ this.x9u_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.u9u_1;
1174
+ var $this$unsafeFlow = this.x9u_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.t9u_1.v9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.w9u_1.y9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.e9v_1 = $$this$unsafeFlow;
1200
+ this.h9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.e9v_1;
1221
- var value = this.f9v_1;
1220
+ var tmp0 = this.h9v_1;
1221
+ var value = this.i9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9v_1, completion);
1247
- i.f9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9v_1, completion);
1247
+ i.i9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.o9v_1 = _this__u8e3s4;
1261
- this.p9v_1 = collector;
1260
+ this.r9v_1 = _this__u8e3s4;
1261
+ this.s9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.p9v_1;
1271
+ var $this$unsafeFlow = this.s9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.o9v_1.q9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.r9v_1.t9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.z9v_1 = $$this$unsafeFlow;
1297
+ this.c9w_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.z9v_1;
1318
- var value = this.a9w_1;
1317
+ var tmp0 = this.c9w_1;
1318
+ var value = this.d9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9v_1, completion);
1344
- i.a9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9w_1, completion);
1344
+ i.d9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.j9w_1 = _this__u8e3s4;
1358
- this.k9w_1 = collector;
1357
+ this.m9w_1 = _this__u8e3s4;
1358
+ this.n9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.k9w_1;
1368
+ var $this$unsafeFlow = this.n9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.j9w_1.l9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.m9w_1.o9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.u9w_1 = $subscriber;
1394
+ this.x9w_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, $completion) {
1398
- var tmp = this.x9w(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).z9w = function (it, $completion) {
1398
+ var tmp = this.a9x(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.w9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.z9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.u9w_1(this.v9w_1);
1413
+ this.x9w_1(this.y9w_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.u9w_1, completion);
1426
- i.v9w_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9x = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.x9w_1, completion);
1426
+ i.y9w_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.w9w(it, $completion);
1432
+ return i.z9w(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.c9x_1;
1438
+ var tmp0 = $this.f9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.d9x_1;
1445
+ var tmp0 = $this.g9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.e9x_1;
1452
+ var tmp0 = $this.h9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.f9x_1;
1459
+ var tmp0 = $this.i9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.g9x_1;
1466
+ var tmp0 = $this.j9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.h9x_1;
1473
+ var tmp0 = $this.k9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.i9x_1;
1480
+ var tmp0 = $this.l9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.j9x_1;
1487
+ var tmp0 = $this.m9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.k9x_1;
1494
+ var tmp0 = $this.n9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.l9x_1;
1501
+ var tmp0 = $this.o9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.m9x_1;
1508
+ var tmp0 = $this.p9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1541,7 +1541,7 @@
1541
1541
  var player = getPlayer(table.players, playerId);
1542
1542
  var tmp;
1543
1543
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1544
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).a8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1544
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).c8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
1545
  var tmp_0;
1546
1546
  if (tmp0_safe_receiver == null) {
1547
1547
  tmp_0 = null;
@@ -1604,7 +1604,7 @@
1604
1604
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1605
1605
  destination.j(tmp$ret$3);
1606
1606
  }
1607
- var previousTeams = tmp.b8r(destination);
1607
+ var previousTeams = tmp.d8r(destination);
1608
1608
  // Inline function 'kotlin.collections.filterNot' call
1609
1609
  // Inline function 'kotlin.collections.filterNotTo' call
1610
1610
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1635,23 +1635,23 @@
1635
1635
  destination_1.j(destination_2);
1636
1636
  }
1637
1637
  var updatedTeams = destination_1;
1638
- return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
1638
+ return _get_teamsLogicProvider__u10pm6($this).e8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.o9x_1 = 'GameEngine_API';
1641
+ this.r9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.p9x_1 = function_0;
1648
+ this.s9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.p9x_1(value, $completion);
1651
+ return this.s9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.p9x_1;
1654
+ return this.s9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.q9x_1 = function_0;
1675
+ this.t9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.q9x_1(value, $completion);
1678
+ return this.t9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.q9x_1;
1681
+ return this.t9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.r9x_1 = function_0;
1702
+ this.u9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.r9x_1(value, $completion);
1705
+ return this.u9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.r9x_1;
1708
+ return this.u9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.s9x_1 = function_0;
1729
+ this.v9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.s9x_1(value, $completion);
1732
+ return this.v9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.s9x_1;
1735
+ return this.v9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.t9x_1 = function_0;
1756
+ this.w9x_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.t9x_1(value, $completion);
1759
+ return this.w9x_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.t9x_1;
1762
+ return this.w9x_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.u9x_1 = function_0;
1783
+ this.x9x_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.u9x_1(value, $completion);
1786
+ return this.x9x_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.u9x_1;
1789
+ return this.x9x_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.d9y_1 = this$0;
1921
- this.e9y_1 = $subscriber;
1920
+ this.g9y_1 = this$0;
1921
+ this.h9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9y_1).g9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.g9y_1).j9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.h9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.d9y_1, this.e9y_1, completion);
1968
- i.f9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.g9y_1, this.h9y_1, completion);
1968
+ i.i9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.p9y_1 = this$0;
1981
- this.q9y_1 = $subscriber;
1980
+ this.s9y_1 = this$0;
1981
+ this.t9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.p9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.s9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.t9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9y_1, this.q9y_1, completion);
2028
- i.r9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.s9y_1, this.t9y_1, completion);
2028
+ i.u9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.a9z_1 = this$0;
2041
- this.b9z_1 = $subscriber;
2040
+ this.d9z_1 = this$0;
2041
+ this.e9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.a9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.d9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.d9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.e9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9z_1, this.b9z_1, completion);
2089
- i.c9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.d9z_1, this.e9z_1, completion);
2089
+ i.f9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.l9z_1 = this$0;
2101
+ this.o9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.p9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).r9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.s9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.o9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.r9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.n9z_1;
2124
- suspendResult = emitAll(this.m9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9z_1, null)), this);
2123
+ var table = this.q9z_1;
2124
+ suspendResult = emitAll(this.p9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.o9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.l9z_1, completion);
2148
- i.m9z_1 = $this$transformLatest;
2149
- i.n9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).s9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.o9z_1, completion);
2148
+ i.p9z_1 = $this$transformLatest;
2149
+ i.q9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.o9z($this$transformLatest, it, $completion);
2155
+ return i.r9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.v9t_1 = $this;
2162
- this.w9t_1 = this$0;
2161
+ this.y9t_1 = $this;
2162
+ this.z9t_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.v9u_1 = $this;
2174
+ this.y9u_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.q9v_1 = $this;
2186
+ this.t9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.l9w_1 = $this;
2201
+ this.o9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.y9z_1 = this$0;
2214
- this.z9z_1 = $subscriber;
2213
+ this.ba0_1 = this$0;
2214
+ this.ca0_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.y9z_1.w6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9z_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.ba0_1.w6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ca0_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.y9z_1, this.z9z_1, completion);
2261
- i.aa0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.ba0_1, this.ca0_1, completion);
2261
+ i.da0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.ja0_1 = $action;
2273
+ this.ma0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.ja0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.la0_1.state)) {
2293
+ if (this.ma0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.oa0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.la0_1.dispatch(this.ja0_1);
2297
+ this.oa0_1.dispatch(this.ma0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.ja0_1, completion);
2310
- i.ka0_1 = $this$dispatchAsync;
2311
- i.la0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.ma0_1, completion);
2310
+ i.na0_1 = $this$dispatchAsync;
2311
+ i.oa0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.ma0($this$dispatchAsync, store, $completion);
2317
+ return i.pa0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.wa0_1 = $playerId;
2323
+ this.za0_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.ya0_1.state)) {
2343
+ if (!get_isCreated(this.ba1_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.ya0_1.dispatch;
2346
+ var tmp_0 = this.ba1_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa0_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za0_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.wa0_1, completion);
2361
- i.xa0_1 = $this$dispatchAsync;
2362
- i.ya0_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.za0_1, completion);
2361
+ i.aa1_1 = $this$dispatchAsync;
2362
+ i.ba1_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.ma0($this$dispatchAsync, store, $completion);
2368
+ return i.pa0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.ha1_1 = this$0;
2375
- this.ia1_1 = $playerId;
2374
+ this.ka1_1 = this$0;
2375
+ this.la1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.ka1_1.state) || get_isFinishing(this.ka1_1.state)) {
2395
+ if (get_isFinished(this.na1_1.state) || get_isFinishing(this.na1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.ha1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka1_1.state) || !this.ha1_1.t66().z6r())) {
2399
- this.ha1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ia1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.ka1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.na1_1.state) || !this.ka1_1.t66().z6r())) {
2399
+ this.ka1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.la1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.ka1_1.dispatch;
2402
+ var tmp_0 = this.na1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.la1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.ha1_1, this.ia1_1, completion);
2417
- i.ja1_1 = $this$dispatchAsync;
2418
- i.ka1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.ka1_1, this.la1_1, completion);
2417
+ i.ma1_1 = $this$dispatchAsync;
2418
+ i.na1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.ma0($this$dispatchAsync, store, $completion);
2424
+ return i.pa0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.ta1_1 = this$0;
2431
- this.ua1_1 = $playerId;
2432
- this.va1_1 = $permanently;
2430
+ this.wa1_1 = this$0;
2431
+ this.xa1_1 = $playerId;
2432
+ this.ya1_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.xa1_1.state) || get_isFinishing(this.xa1_1.state)) {
2452
+ if (get_isFinished(this.aa2_1.state) || get_isFinishing(this.aa2_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.xa1_1.state) || !this.ta1_1.t66().z6r()) {
2456
- this.ta1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ua1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.aa2_1.state) || !this.wa1_1.t66().z6r()) {
2456
+ this.wa1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.xa1_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.xa1_1.dispatch;
2459
+ var tmp_0 = this.aa2_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.va1_1) {
2461
+ if (this.ya1_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa1_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.ta1_1, this.ua1_1, this.va1_1, completion);
2480
- i.wa1_1 = $this$dispatchAsync;
2481
- i.xa1_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.wa1_1, this.xa1_1, this.ya1_1, completion);
2480
+ i.za1_1 = $this$dispatchAsync;
2481
+ i.aa2_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.ma0($this$dispatchAsync, store, $completion);
2487
+ return i.pa0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.ga2_1 = $usersArray;
2494
- this.ha2_1 = this$0;
2495
- this.ia2_1 = $config;
2496
- this.ja2_1 = $roomId;
2497
- this.ka2_1 = $transition;
2498
- this.la2_1 = $gameCreatorId;
2499
- this.ma2_1 = $spectators;
2493
+ this.ja2_1 = $usersArray;
2494
+ this.ka2_1 = this$0;
2495
+ this.la2_1 = $config;
2496
+ this.ma2_1 = $roomId;
2497
+ this.na2_1 = $transition;
2498
+ this.oa2_1 = $gameCreatorId;
2499
+ this.pa2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.ga2_1);
2520
- if (!validatePlayerCount(this.ha2_1, this.ia2_1, users, this.ja2_1)) {
2521
- this.oa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha2_1.table.isGameFinished, this.ha2_1.table));
2519
+ var users = toList(this.ja2_1);
2520
+ if (!validatePlayerCount(this.ka2_1, this.la2_1, users, this.ma2_1)) {
2521
+ this.ra2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ka2_1.table.isGameFinished, this.ka2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.ha2_1, users, this.ia2_1, this.ka2_1);
2525
- var gameCreatorUser = getPlayer(users, this.la2_1);
2526
- var tmp_0 = this.oa2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.ka2_1, users, this.la2_1, this.na2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.oa2_1);
2526
+ var tmp_0 = this.ra2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.ma2_1);
2530
- tmp_0(new StartGameMechanicAction(this.ia2_1, this.ja2_1, tmp0_version, this.la2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.pa2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.la2_1, this.ma2_1, tmp0_version, this.oa2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, completion);
2543
- i.na2_1 = $this$dispatchAsync;
2544
- i.oa2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, this.na2_1, this.oa2_1, this.pa2_1, completion);
2543
+ i.qa2_1 = $this$dispatchAsync;
2544
+ i.ra2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.ma0($this$dispatchAsync, store, $completion);
2550
+ return i.pa0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.pa2_1 = $playerId;
2556
+ this.sa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.pa2_1;
2559
+ return this.sa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.ya2_1 = $state;
2562
+ this.ba3_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).ba3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.na0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ea3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.qa0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.ba3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ea3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.aa3_1.state)) {
2583
- var tmp_0 = this.aa3_1.dispatch;
2582
+ if (get_isCreating(this.da3_1.state)) {
2583
+ var tmp_0 = this.da3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.ya2_1.table;
2585
+ var tmp1_table = this.ba3_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).na0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.ya2_1, completion);
2601
- i.za2_1 = $this$dispatchAwait;
2602
- i.aa3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).qa0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ba3_1, completion);
2601
+ i.ca3_1 = $this$dispatchAwait;
2602
+ i.da3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.ba3($this$dispatchAwait, store, $completion);
2608
+ return i.ea3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.ka3_1 = $isCreated;
2615
- this.la3_1 = $state;
2614
+ this.na3_1 = $isCreated;
2615
+ this.oa3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).pa0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.ka3_1.z1t(this);
2637
+ suspendResult = this.na3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.la3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.oa3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.na3_1.dispatch(element);
2648
+ this.qa3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka3_1, this.la3_1, completion);
2675
- i.ma3_1 = $this$dispatchAsync;
2676
- i.na3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).qa0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.na3_1, this.oa3_1, completion);
2675
+ i.pa3_1 = $this$dispatchAsync;
2676
+ i.qa3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.ma0($this$dispatchAsync, store, $completion);
2682
+ return i.pa0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.wa3_1 = $tableLite;
2689
- this.xa3_1 = $roomId;
2690
- this.ya3_1 = this$0;
2688
+ this.za3_1 = $tableLite;
2689
+ this.aa4_1 = $roomId;
2690
+ this.ba4_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.aa4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.wa3_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.xa3_1, _get_idsProvider__fnfajc(this.ya3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa3_1);
2710
+ var tmp_0 = this.da4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.za3_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.aa4_1, _get_idsProvider__fnfajc(this.ba4_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.za3_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.wa3_1, this.xa3_1, this.ya3_1, completion);
2726
- i.za3_1 = $this$dispatchAsync;
2727
- i.aa4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.za3_1, this.aa4_1, this.ba4_1, completion);
2726
+ i.ca4_1 = $this$dispatchAsync;
2727
+ i.da4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.ma0($this$dispatchAsync, store, $completion);
2733
+ return i.pa0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).pa0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.ka4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.na4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).qa0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.ja4_1 = $this$dispatchAsync;
2772
- i.ka4_1 = store;
2771
+ i.ma4_1 = $this$dispatchAsync;
2772
+ i.na4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.ma0($this$dispatchAsync, store, $completion);
2778
+ return i.pa0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.ta4_1 = $spectators;
2784
+ this.wa4_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.va4_1.dispatch(new AddSpectatorsAction(toList(this.ta4_1)));
2804
+ this.ya4_1.dispatch(new AddSpectatorsAction(toList(this.wa4_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ta4_1, completion);
2817
- i.ua4_1 = $this$dispatchAsync;
2818
- i.va4_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.wa4_1, completion);
2817
+ i.xa4_1 = $this$dispatchAsync;
2818
+ i.ya4_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.ma0($this$dispatchAsync, store, $completion);
2824
+ return i.pa0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.ea5_1 = $spectators;
2830
+ this.ha5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.ga5_1.dispatch(new RemoveSpectatorsAction(toList(this.ea5_1)));
2850
+ this.ja5_1.dispatch(new RemoveSpectatorsAction(toList(this.ha5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea5_1, completion);
2863
- i.fa5_1 = $this$dispatchAsync;
2864
- i.ga5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ha5_1, completion);
2863
+ i.ia5_1 = $this$dispatchAsync;
2864
+ i.ja5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.ma0($this$dispatchAsync, store, $completion);
2870
+ return i.pa0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.pa5_1 = $playerId;
2877
- this.qa5_1 = this$0;
2876
+ this.sa5_1 = $playerId;
2877
+ this.ta5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.sa5_1.state.x6r();
2898
- var player = getPlayer(table.players, this.pa5_1);
2897
+ var table = this.va5_1.state.x6r();
2898
+ var player = getPlayer(table.players, this.sa5_1);
2899
2899
  if (player.i6v_1.z68().n67_1.isLive) {
2900
- this.sa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa5_1).ta5(player, table));
2900
+ this.va5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ta5_1).wa5(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.sa5_1.dispatch;
2902
+ var tmp_0 = this.va5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.pa5_1, this.qa5_1, completion);
2918
- i.ra5_1 = $this$dispatchAsync;
2919
- i.sa5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.sa5_1, this.ta5_1, completion);
2918
+ i.ua5_1 = $this$dispatchAsync;
2919
+ i.va5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.ma0($this$dispatchAsync, store, $completion);
2925
+ return i.pa0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.ca6_1 = this$0;
2932
- this.da6_1 = $newRid;
2931
+ this.fa6_1 = this$0;
2932
+ this.ga6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.na0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,27 +2949,27 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.ca6_1.t66().x6q_1;
2952
+ var it = this.fa6_1.t66().x6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ca6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.fa6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
2959
2959
  }
2960
2960
  var terminationState = tmp_0;
2961
- var gameTransition = terminationState.t92_1;
2961
+ var gameTransition = terminationState.v92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.da6_1;
2964
+ var tmp0_elvis_lhs = this.ga6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.fa6_1.dispatch;
2971
- var tmp0_reason = terminationState.s92_1;
2972
- var tmp1_isGameFinished = this.ca6_1.t66().x6r().isGameFinished;
2970
+ var tmp_2 = this.ia6_1.dispatch;
2971
+ var tmp0_reason = terminationState.u92_1;
2972
+ var tmp1_isGameFinished = this.fa6_1.t66().x6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.ca6_1, this.da6_1, completion);
2986
- i.ea6_1 = $this$dispatchAsync;
2987
- i.fa6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.fa6_1, this.ga6_1, completion);
2986
+ i.ha6_1 = $this$dispatchAsync;
2987
+ i.ia6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.ma0($this$dispatchAsync, store, $completion);
2993
+ return i.pa0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.oa6_1 = $enabled;
2999
+ this.ra6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.na0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.qa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa6_1.state).config.copy(VOID, !this.oa6_1)));
3019
+ this.ta6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ta6_1.state).config.copy(VOID, !this.ra6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa6_1, completion);
3032
- i.pa6_1 = $this$dispatchAsync;
3033
- i.qa6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ra6_1, completion);
3032
+ i.sa6_1 = $this$dispatchAsync;
3033
+ i.ta6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.ma0($this$dispatchAsync, store, $completion);
3039
+ return i.pa0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.za6_1 = $reason;
3046
- this.aa7_1 = this$0;
3047
- this.ba7_1 = $roomId;
3045
+ this.ca7_1 = $reason;
3046
+ this.da7_1 = this$0;
3047
+ this.ea7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.na0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.da7_1.store.state;
3067
+ var state = this.ga7_1.store.state;
3068
3068
  if (state.z6r()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.za6_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ca7_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.da7_1.dispatch;
3071
+ var tmp_0 = this.ga7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,12 +3082,12 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa7_1.table.isGameFinished, this.aa7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.da7_1.table.isGameFinished, this.da7_1.table));
3086
3086
  } else {
3087
- this.aa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba7_1);
3088
- var tmp_3 = this.da7_1.dispatch;
3087
+ this.da7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ea7_1);
3088
+ var tmp_3 = this.ga7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.x6q_1;
3090
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
3090
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.v92_1));
3091
3091
  }
3092
3092
  return Unit_instance;
3093
3093
  } else if (tmp === 1) {
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.za6_1, this.aa7_1, this.ba7_1, completion);
3104
- i.ca7_1 = $this$dispatchAsync;
3105
- i.da7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.ca7_1, this.da7_1, this.ea7_1, completion);
3104
+ i.fa7_1 = $this$dispatchAsync;
3105
+ i.ga7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.ma0($this$dispatchAsync, store, $completion);
3111
+ return i.pa0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.ma7_1 = $botChatInteractor;
3118
- this.na7_1 = $message;
3119
- this.oa7_1 = $fromPlayerId;
3120
- this.pa7_1 = $onMessageGenerated;
3121
- this.qa7_1 = this$0;
3117
+ this.pa7_1 = $botChatInteractor;
3118
+ this.qa7_1 = $message;
3119
+ this.ra7_1 = $fromPlayerId;
3120
+ this.sa7_1 = $onMessageGenerated;
3121
+ this.ta7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.na0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).pa0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.qa0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.pa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,20 +3139,20 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.sa7_1.store.state;
3142
+ var state = this.va7_1.store.state;
3143
3143
  if (state.z6r()) {
3144
3144
  var tmp0_table = state.x6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.ma7_1.o8r(tmp0_table, this.na7_1, this.oa7_1, VOID, this);
3146
+ suspendResult = this.pa7_1.q8r(tmp0_table, this.qa7_1, this.ra7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.qa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa7_1);
3153
- var tmp_0 = this.sa7_1.dispatch;
3152
+ this.ta7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ra7_1);
3153
+ var tmp_0 = this.va7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.x6q_1;
3155
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
3155
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.v92_1));
3156
3156
  this.s8_1 = 2;
3157
3157
  continue $sm;
3158
3158
  }
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.pa7_1(message);
3163
+ this.sa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, completion);
3186
- i.ra7_1 = $this$dispatchAsync;
3187
- i.sa7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).qa0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.pa7_1, this.qa7_1, this.ra7_1, this.sa7_1, this.ta7_1, completion);
3186
+ i.ua7_1 = $this$dispatchAsync;
3187
+ i.va7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.ma0($this$dispatchAsync, store, $completion);
3193
+ return i.pa0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.c9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.f9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.d9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.g9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.e9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.h9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.f9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.i9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.g9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.j9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.k9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.i9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.l9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.j9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.m9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.k9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.n9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.l9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.o9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,16 +3295,16 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.m9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.p9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.j97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.i97(), externalReducers);
3302
- tmp_42.n9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.m97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.l97(), externalReducers);
3302
+ tmp_42.q9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).n6q = function () {
3305
- return this.n9x_1;
3305
+ return this.q9x_1;
3306
3306
  };
3307
- protoOf(GameServer).z8l = function () {
3307
+ protoOf(GameServer).b8m = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
3309
3309
  };
3310
3310
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3357,17 +3357,17 @@
3357
3357
  };
3358
3358
  protoOf(GameServer).fromClientEvent = function (action) {
3359
3359
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3360
- this.n9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3360
+ this.q9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3361
3361
  };
3362
3362
  protoOf(GameServer).playerLostConnection = function (playerId) {
3363
3363
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3364
- this.n9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3364
+ this.q9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3365
3365
  };
3366
3366
  protoOf(GameServer).playerLive = function (playerId) {
3367
3367
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3368
- this.n9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3368
+ this.q9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3369
3369
  };
3370
- protoOf(GameServer).ta7 = function (playerId, permanently) {
3370
+ protoOf(GameServer).wa7 = function (playerId, permanently) {
3371
3371
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3372
3372
  var tmp;
3373
3373
  if (this.t66().z6r()) {
@@ -3376,34 +3376,34 @@
3376
3376
  tmp = new PlayerLeftResult(null, null);
3377
3377
  }
3378
3378
  var result = tmp;
3379
- this.n9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3379
+ this.q9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3380
3380
  return result;
3381
3381
  };
3382
- protoOf(GameServer).ua7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3382
+ protoOf(GameServer).xa7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3383
3383
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3384
- this.n9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3384
+ this.q9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3385
3385
  };
3386
3386
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3387
3387
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3388
- var isCreated = this.n9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
- this.n9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
+ var isCreated = this.q9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
+ this.q9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3390
3390
  };
3391
3391
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3392
3392
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3393
- this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
- this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
+ this.q9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
+ this.q9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3395
3395
  };
3396
3396
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3397
- this.n9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3397
+ this.q9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3398
3398
  };
3399
3399
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3400
- this.n9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3400
+ this.q9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3401
3401
  };
3402
3402
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3403
3403
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3404
- this.n9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3404
+ this.q9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3405
3405
  };
3406
- protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, originState) {
3406
+ protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3407
3407
  if (!this.isTableExists) {
3408
3408
  this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
3409
3409
  return null;
@@ -3411,24 +3411,24 @@
3411
3411
  var table = this.table;
3412
3412
  var player = getPlayer(table.players, playerId);
3413
3413
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.i6v_1.z68().n67_1.toString() + ', ') + ('isBot = ' + player.h6v_1.isBot));
3414
- var actions = _get_playerConnectionInteractor__si6cxf(this).va7(playerId, player.i6v_1.z68().n67_1.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3414
+ var actions = _get_playerConnectionInteractor__si6cxf(this).ya7(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3415
3415
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3416
3416
  if (actions.r()) {
3417
3417
  return null;
3418
3418
  }
3419
3419
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6e(), table.id, playerId));
3420
3420
  };
3421
- protoOf(GameServer).wa7 = function (newRid) {
3421
+ protoOf(GameServer).za7 = function (newRid) {
3422
3422
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3423
- this.n9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3423
+ this.q9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3424
3424
  };
3425
3425
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3426
3426
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3427
- this.n9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3427
+ this.q9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3428
3428
  };
3429
- protoOf(GameServer).xa7 = function (reason, roomId) {
3429
+ protoOf(GameServer).aa8 = function (reason, roomId) {
3430
3430
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3431
- this.n9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3431
+ this.q9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3432
3432
  };
3433
3433
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3434
3434
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3440,7 +3440,7 @@
3440
3440
  }
3441
3441
  var botChatInteractor = tmp;
3442
3442
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3443
- this.n9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3443
+ this.q9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3444
3444
  };
3445
3445
  protoOf(GameServer).clear = function () {
3446
3446
  return this.i2();
@@ -3494,13 +3494,13 @@
3494
3494
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3495
3495
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3496
3496
  }
3497
- protoOf(ServerConfig).ya7 = function () {
3497
+ protoOf(ServerConfig).ba8 = function () {
3498
3498
  return this.fromRound;
3499
3499
  };
3500
- protoOf(ServerConfig).za7 = function () {
3500
+ protoOf(ServerConfig).ca8 = function () {
3501
3501
  return this.shouldFinishGameWhenDeploy;
3502
3502
  };
3503
- protoOf(ServerConfig).aa8 = function () {
3503
+ protoOf(ServerConfig).da8 = function () {
3504
3504
  return this.shouldFinishGameWithBots;
3505
3505
  };
3506
3506
  protoOf(ServerConfig).oe = function () {
@@ -3512,14 +3512,14 @@
3512
3512
  protoOf(ServerConfig).xl = function () {
3513
3513
  return this.shouldFinishGameWithBots;
3514
3514
  };
3515
- protoOf(ServerConfig).ba8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3515
+ protoOf(ServerConfig).ea8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3516
3516
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3517
3517
  };
3518
3518
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3519
3519
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3520
3520
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3521
3521
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3522
- return $super === VOID ? this.ba8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3522
+ return $super === VOID ? this.ea8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ea8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3523
3523
  };
3524
3524
  protoOf(ServerConfig).toString = function () {
3525
3525
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3584,20 +3584,20 @@
3584
3584
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3585
3585
  tmp0_serialDesc.gz('roomId', false);
3586
3586
  tmp0_serialDesc.gz('table', false);
3587
- this.ca8_1 = tmp0_serialDesc;
3587
+ this.fa8_1 = tmp0_serialDesc;
3588
3588
  }
3589
- protoOf($serializer).da8 = function (encoder, value) {
3590
- var tmp0_desc = this.ca8_1;
3589
+ protoOf($serializer).ga8 = function (encoder, value) {
3590
+ var tmp0_desc = this.fa8_1;
3591
3591
  var tmp1_output = encoder.or(tmp0_desc);
3592
- tmp1_output.dt(tmp0_desc, 0, value.ea8_1);
3592
+ tmp1_output.dt(tmp0_desc, 0, value.ha8_1);
3593
3593
  tmp1_output.dt(tmp0_desc, 1, value.table);
3594
3594
  tmp1_output.pr(tmp0_desc);
3595
3595
  };
3596
3596
  protoOf($serializer).co = function (encoder, value) {
3597
- return this.da8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3597
+ return this.ga8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3598
3598
  };
3599
3599
  protoOf($serializer).do = function (decoder) {
3600
- var tmp0_desc = this.ca8_1;
3600
+ var tmp0_desc = this.fa8_1;
3601
3601
  var tmp1_flag = true;
3602
3602
  var tmp2_index = 0;
3603
3603
  var tmp3_bitMask0 = 0;
@@ -3632,7 +3632,7 @@
3632
3632
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3633
3633
  };
3634
3634
  protoOf($serializer).bo = function () {
3635
- return this.ca8_1;
3635
+ return this.fa8_1;
3636
3636
  };
3637
3637
  protoOf($serializer).vz = function () {
3638
3638
  // Inline function 'kotlin.arrayOf' call
@@ -3648,9 +3648,9 @@
3648
3648
  }
3649
3649
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3650
3650
  if (!(3 === (3 & seen0))) {
3651
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ca8_1);
3651
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().fa8_1);
3652
3652
  }
3653
- $this.ea8_1 = roomId;
3653
+ $this.ha8_1 = roomId;
3654
3654
  $this.table = table;
3655
3655
  return $this;
3656
3656
  }
@@ -3658,17 +3658,17 @@
3658
3658
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3659
3659
  }
3660
3660
  function TableStateUpdateDto(roomId, table) {
3661
- this.ea8_1 = roomId;
3661
+ this.ha8_1 = roomId;
3662
3662
  this.table = table;
3663
3663
  }
3664
- protoOf(TableStateUpdateDto).s8i = function () {
3665
- return this.ea8_1;
3664
+ protoOf(TableStateUpdateDto).u8i = function () {
3665
+ return this.ha8_1;
3666
3666
  };
3667
3667
  protoOf(TableStateUpdateDto).x6r = function () {
3668
3668
  return this.table;
3669
3669
  };
3670
3670
  protoOf(TableStateUpdateDto).oe = function () {
3671
- return this.ea8_1;
3671
+ return this.ha8_1;
3672
3672
  };
3673
3673
  protoOf(TableStateUpdateDto).pe = function () {
3674
3674
  return this.table;
@@ -3677,15 +3677,15 @@
3677
3677
  return new TableStateUpdateDto(roomId, table);
3678
3678
  };
3679
3679
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3680
- roomId = roomId === VOID ? this.ea8_1 : roomId;
3680
+ roomId = roomId === VOID ? this.ha8_1 : roomId;
3681
3681
  table = table === VOID ? this.table : table;
3682
3682
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3683
3683
  };
3684
3684
  protoOf(TableStateUpdateDto).toString = function () {
3685
- return 'TableStateUpdateDto(roomId=' + this.ea8_1 + ', table=' + this.table + ')';
3685
+ return 'TableStateUpdateDto(roomId=' + this.ha8_1 + ', table=' + this.table + ')';
3686
3686
  };
3687
3687
  protoOf(TableStateUpdateDto).hashCode = function () {
3688
- var result = getStringHashCode(this.ea8_1);
3688
+ var result = getStringHashCode(this.ha8_1);
3689
3689
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3690
3690
  return result;
3691
3691
  };
@@ -3694,7 +3694,7 @@
3694
3694
  return true;
3695
3695
  if (!(other instanceof TableStateUpdateDto))
3696
3696
  return false;
3697
- if (!(this.ea8_1 === other.ea8_1))
3697
+ if (!(this.ha8_1 === other.ha8_1))
3698
3698
  return false;
3699
3699
  if (!(this.table === other.table))
3700
3700
  return false;
@@ -3714,20 +3714,20 @@
3714
3714
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3715
3715
  tmp0_serialDesc.gz('roomId', false);
3716
3716
  tmp0_serialDesc.gz('actions', false);
3717
- this.fa8_1 = tmp0_serialDesc;
3717
+ this.ia8_1 = tmp0_serialDesc;
3718
3718
  }
3719
- protoOf($serializer_0).ga8 = function (encoder, value) {
3720
- var tmp0_desc = this.fa8_1;
3719
+ protoOf($serializer_0).ja8 = function (encoder, value) {
3720
+ var tmp0_desc = this.ia8_1;
3721
3721
  var tmp1_output = encoder.or(tmp0_desc);
3722
- tmp1_output.dt(tmp0_desc, 0, value.ha8_1);
3722
+ tmp1_output.dt(tmp0_desc, 0, value.ka8_1);
3723
3723
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3724
3724
  tmp1_output.pr(tmp0_desc);
3725
3725
  };
3726
3726
  protoOf($serializer_0).co = function (encoder, value) {
3727
- return this.ga8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3727
+ return this.ja8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3728
3728
  };
3729
3729
  protoOf($serializer_0).do = function (decoder) {
3730
- var tmp0_desc = this.fa8_1;
3730
+ var tmp0_desc = this.ia8_1;
3731
3731
  var tmp1_flag = true;
3732
3732
  var tmp2_index = 0;
3733
3733
  var tmp3_bitMask0 = 0;
@@ -3762,7 +3762,7 @@
3762
3762
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3763
3763
  };
3764
3764
  protoOf($serializer_0).bo = function () {
3765
- return this.fa8_1;
3765
+ return this.ia8_1;
3766
3766
  };
3767
3767
  protoOf($serializer_0).vz = function () {
3768
3768
  // Inline function 'kotlin.arrayOf' call
@@ -3778,9 +3778,9 @@
3778
3778
  }
3779
3779
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3780
3780
  if (!(3 === (3 & seen0))) {
3781
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa8_1);
3781
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ia8_1);
3782
3782
  }
3783
- $this.ha8_1 = roomId;
3783
+ $this.ka8_1 = roomId;
3784
3784
  $this.actions = actions;
3785
3785
  return $this;
3786
3786
  }
@@ -3788,17 +3788,17 @@
3788
3788
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3789
3789
  }
3790
3790
  function ActionsStateUpdateDto(roomId, actions) {
3791
- this.ha8_1 = roomId;
3791
+ this.ka8_1 = roomId;
3792
3792
  this.actions = actions;
3793
3793
  }
3794
- protoOf(ActionsStateUpdateDto).s8i = function () {
3795
- return this.ha8_1;
3794
+ protoOf(ActionsStateUpdateDto).u8i = function () {
3795
+ return this.ka8_1;
3796
3796
  };
3797
- protoOf(ActionsStateUpdateDto).g8j = function () {
3797
+ protoOf(ActionsStateUpdateDto).i8j = function () {
3798
3798
  return this.actions;
3799
3799
  };
3800
3800
  protoOf(ActionsStateUpdateDto).oe = function () {
3801
- return this.ha8_1;
3801
+ return this.ka8_1;
3802
3802
  };
3803
3803
  protoOf(ActionsStateUpdateDto).pe = function () {
3804
3804
  return this.actions;
@@ -3807,15 +3807,15 @@
3807
3807
  return new ActionsStateUpdateDto(roomId, actions);
3808
3808
  };
3809
3809
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3810
- roomId = roomId === VOID ? this.ha8_1 : roomId;
3810
+ roomId = roomId === VOID ? this.ka8_1 : roomId;
3811
3811
  actions = actions === VOID ? this.actions : actions;
3812
3812
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3813
3813
  };
3814
3814
  protoOf(ActionsStateUpdateDto).toString = function () {
3815
- return 'ActionsStateUpdateDto(roomId=' + this.ha8_1 + ', actions=' + this.actions + ')';
3815
+ return 'ActionsStateUpdateDto(roomId=' + this.ka8_1 + ', actions=' + this.actions + ')';
3816
3816
  };
3817
3817
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3818
- var result = getStringHashCode(this.ha8_1);
3818
+ var result = getStringHashCode(this.ka8_1);
3819
3819
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3820
3820
  return result;
3821
3821
  };
@@ -3824,7 +3824,7 @@
3824
3824
  return true;
3825
3825
  if (!(other instanceof ActionsStateUpdateDto))
3826
3826
  return false;
3827
- if (!(this.ha8_1 === other.ha8_1))
3827
+ if (!(this.ka8_1 === other.ka8_1))
3828
3828
  return false;
3829
3829
  if (!(this.actions === other.actions))
3830
3830
  return false;
@@ -3854,42 +3854,42 @@
3854
3854
  var tmp$ret$0 = mapToDto(item);
3855
3855
  destination.j(tmp$ret$0);
3856
3856
  }
3857
- return new ActionsStateUpdateDto(_this__u8e3s4.ia8_1, encoderDecoderProvider.i8q(destination));
3857
+ return new ActionsStateUpdateDto(_this__u8e3s4.la8_1, encoderDecoderProvider.k8q(destination));
3858
3858
  }
3859
3859
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3860
- return new TableStateUpdateDto(_this__u8e3s4.ja8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
3860
+ return new TableStateUpdateDto(_this__u8e3s4.ma8_1, encoderDecoderProvider.i8q(mapToDto_0(_this__u8e3s4.table)));
3861
3861
  }
3862
3862
  function ServerStateUpdate() {
3863
3863
  }
3864
3864
  function TableStateUpdate(roomId, table) {
3865
- this.ja8_1 = roomId;
3865
+ this.ma8_1 = roomId;
3866
3866
  this.table = table;
3867
3867
  }
3868
- protoOf(TableStateUpdate).s8i = function () {
3869
- return this.ja8_1;
3868
+ protoOf(TableStateUpdate).u8i = function () {
3869
+ return this.ma8_1;
3870
3870
  };
3871
3871
  protoOf(TableStateUpdate).x6r = function () {
3872
3872
  return this.table;
3873
3873
  };
3874
3874
  protoOf(TableStateUpdate).oe = function () {
3875
- return this.ja8_1;
3875
+ return this.ma8_1;
3876
3876
  };
3877
3877
  protoOf(TableStateUpdate).pe = function () {
3878
3878
  return this.table;
3879
3879
  };
3880
- protoOf(TableStateUpdate).ka8 = function (roomId, table) {
3880
+ protoOf(TableStateUpdate).na8 = function (roomId, table) {
3881
3881
  return new TableStateUpdate(roomId, table);
3882
3882
  };
3883
3883
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3884
- roomId = roomId === VOID ? this.ja8_1 : roomId;
3884
+ roomId = roomId === VOID ? this.ma8_1 : roomId;
3885
3885
  table = table === VOID ? this.table : table;
3886
- return $super === VOID ? this.ka8(roomId, table) : $super.ka8.call(this, roomId, table);
3886
+ return $super === VOID ? this.na8(roomId, table) : $super.na8.call(this, roomId, table);
3887
3887
  };
3888
3888
  protoOf(TableStateUpdate).toString = function () {
3889
- return 'TableStateUpdate(roomId=' + this.ja8_1 + ', table=' + this.table.toString() + ')';
3889
+ return 'TableStateUpdate(roomId=' + this.ma8_1 + ', table=' + this.table.toString() + ')';
3890
3890
  };
3891
3891
  protoOf(TableStateUpdate).hashCode = function () {
3892
- var result = getStringHashCode(this.ja8_1);
3892
+ var result = getStringHashCode(this.ma8_1);
3893
3893
  result = imul(result, 31) + this.table.hashCode() | 0;
3894
3894
  return result;
3895
3895
  };
@@ -3898,41 +3898,41 @@
3898
3898
  return true;
3899
3899
  if (!(other instanceof TableStateUpdate))
3900
3900
  return false;
3901
- if (!(this.ja8_1 === other.ja8_1))
3901
+ if (!(this.ma8_1 === other.ma8_1))
3902
3902
  return false;
3903
3903
  if (!this.table.equals(other.table))
3904
3904
  return false;
3905
3905
  return true;
3906
3906
  };
3907
3907
  function ActionsStateUpdate(roomId, actions) {
3908
- this.ia8_1 = roomId;
3908
+ this.la8_1 = roomId;
3909
3909
  this.actions = actions;
3910
3910
  }
3911
- protoOf(ActionsStateUpdate).s8i = function () {
3912
- return this.ia8_1;
3911
+ protoOf(ActionsStateUpdate).u8i = function () {
3912
+ return this.la8_1;
3913
3913
  };
3914
- protoOf(ActionsStateUpdate).g8j = function () {
3914
+ protoOf(ActionsStateUpdate).i8j = function () {
3915
3915
  return this.actions;
3916
3916
  };
3917
3917
  protoOf(ActionsStateUpdate).oe = function () {
3918
- return this.ia8_1;
3918
+ return this.la8_1;
3919
3919
  };
3920
3920
  protoOf(ActionsStateUpdate).pe = function () {
3921
3921
  return this.actions;
3922
3922
  };
3923
- protoOf(ActionsStateUpdate).la8 = function (roomId, actions) {
3923
+ protoOf(ActionsStateUpdate).oa8 = function (roomId, actions) {
3924
3924
  return new ActionsStateUpdate(roomId, actions);
3925
3925
  };
3926
3926
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3927
- roomId = roomId === VOID ? this.ia8_1 : roomId;
3927
+ roomId = roomId === VOID ? this.la8_1 : roomId;
3928
3928
  actions = actions === VOID ? this.actions : actions;
3929
- return $super === VOID ? this.la8(roomId, actions) : $super.la8.call(this, roomId, actions);
3929
+ return $super === VOID ? this.oa8(roomId, actions) : $super.oa8.call(this, roomId, actions);
3930
3930
  };
3931
3931
  protoOf(ActionsStateUpdate).toString = function () {
3932
- return 'ActionsStateUpdate(roomId=' + this.ia8_1 + ', actions=' + toString(this.actions) + ')';
3932
+ return 'ActionsStateUpdate(roomId=' + this.la8_1 + ', actions=' + toString(this.actions) + ')';
3933
3933
  };
3934
3934
  protoOf(ActionsStateUpdate).hashCode = function () {
3935
- var result = getStringHashCode(this.ia8_1);
3935
+ var result = getStringHashCode(this.la8_1);
3936
3936
  result = imul(result, 31) + hashCode(this.actions) | 0;
3937
3937
  return result;
3938
3938
  };
@@ -3941,7 +3941,7 @@
3941
3941
  return true;
3942
3942
  if (!(other instanceof ActionsStateUpdate))
3943
3943
  return false;
3944
- if (!(this.ia8_1 === other.ia8_1))
3944
+ if (!(this.la8_1 === other.la8_1))
3945
3945
  return false;
3946
3946
  if (!equals(this.actions, other.actions))
3947
3947
  return false;
@@ -4181,18 +4181,18 @@
4181
4181
  function ToClientEventsObserver() {
4182
4182
  }
4183
4183
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4184
- this.va8_1 = this$0;
4185
- this.wa8_1 = $actions;
4184
+ this.ya8_1 = this$0;
4185
+ this.za8_1 = $actions;
4186
4186
  CoroutineImpl.call(this, resultContinuation);
4187
4187
  }
4188
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za8 = function ($this$flow, $completion) {
4189
- var tmp = this.aa9($this$flow, $completion);
4188
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca9 = function ($this$flow, $completion) {
4189
+ var tmp = this.da9($this$flow, $completion);
4190
4190
  tmp.u8_1 = Unit_instance;
4191
4191
  tmp.v8_1 = null;
4192
4192
  return tmp.a9();
4193
4193
  };
4194
4194
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4195
- return this.za8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4195
+ return this.ca9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4196
4196
  };
4197
4197
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4198
4198
  var suspendResult = this.u8_1;
@@ -4202,19 +4202,19 @@
4202
4202
  switch (tmp) {
4203
4203
  case 0:
4204
4204
  this.t8_1 = 4;
4205
- this.va8_1.fa9_1;
4206
- this.ya8_1 = transformToEmits(this.va8_1, this.wa8_1).l();
4205
+ this.ya8_1.ia9_1;
4206
+ this.ba9_1 = transformToEmits(this.ya8_1, this.za8_1).l();
4207
4207
  this.s8_1 = 1;
4208
4208
  continue $sm;
4209
4209
  case 1:
4210
- if (!this.ya8_1.m()) {
4210
+ if (!this.ba9_1.m()) {
4211
4211
  this.s8_1 = 3;
4212
4212
  continue $sm;
4213
4213
  }
4214
4214
 
4215
- var element = this.ya8_1.n();
4215
+ var element = this.ba9_1.n();
4216
4216
  this.s8_1 = 2;
4217
- suspendResult = this.xa8_1.n28(element, this);
4217
+ suspendResult = this.aa9_1.n28(element, this);
4218
4218
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4219
4219
  return suspendResult;
4220
4220
  }
@@ -4224,11 +4224,11 @@
4224
4224
  this.s8_1 = 1;
4225
4225
  continue $sm;
4226
4226
  case 3:
4227
- var tmp0 = this.va8_1.ea9_1;
4227
+ var tmp0 = this.ya8_1.ha9_1;
4228
4228
  l$ret$1: do {
4229
4229
  while (true) {
4230
4230
  var cur = tmp0.kotlinx$atomicfu$value;
4231
- var upd = cur - this.wa8_1.o() | 0;
4231
+ var upd = cur - this.za8_1.o() | 0;
4232
4232
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4233
4233
  break l$ret$1;
4234
4234
  }
@@ -4250,15 +4250,15 @@
4250
4250
  }
4251
4251
  while (true);
4252
4252
  };
4253
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa9 = function ($this$flow, completion) {
4254
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va8_1, this.wa8_1, completion);
4255
- i.xa8_1 = $this$flow;
4253
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da9 = function ($this$flow, completion) {
4254
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ya8_1, this.za8_1, completion);
4255
+ i.aa9_1 = $this$flow;
4256
4256
  return i;
4257
4257
  };
4258
4258
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4259
4259
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4260
4260
  var l = function ($this$flow, $completion) {
4261
- return i.za8($this$flow, $completion);
4261
+ return i.ca9($this$flow, $completion);
4262
4262
  };
4263
4263
  l.$arity = 1;
4264
4264
  return l;
@@ -4328,29 +4328,29 @@
4328
4328
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4329
4329
  }
4330
4330
  function mapFromGroupKey($this, _this__u8e3s4) {
4331
- var tmp = $this.da9_1.d6e();
4331
+ var tmp = $this.ga9_1.d6e();
4332
4332
  // Inline function 'kotlin.collections.toTypedArray' call
4333
- var this_0 = _this__u8e3s4.ia9_1;
4333
+ var this_0 = _this__u8e3s4.la9_1;
4334
4334
  var tmp_0 = copyToArray(this_0);
4335
4335
  // Inline function 'kotlin.collections.toTypedArray' call
4336
- var this_1 = _this__u8e3s4.ja9_1;
4336
+ var this_1 = _this__u8e3s4.ma9_1;
4337
4337
  var tmp$ret$1 = copyToArray(this_1);
4338
- return new ActionDeliveryPayload(_this__u8e3s4.ha9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka9_1);
4338
+ return new ActionDeliveryPayload(_this__u8e3s4.ka9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.na9_1);
4339
4339
  }
4340
4340
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4341
- this.ha9_1 = tableId;
4342
- this.ia9_1 = includePlayers;
4343
- this.ja9_1 = excludePlayers;
4344
- this.ka9_1 = deliveryType;
4341
+ this.ka9_1 = tableId;
4342
+ this.la9_1 = includePlayers;
4343
+ this.ma9_1 = excludePlayers;
4344
+ this.na9_1 = deliveryType;
4345
4345
  }
4346
4346
  protoOf(GroupKey).toString = function () {
4347
- return 'GroupKey(tableId=' + this.ha9_1 + ', includePlayers=' + toString(this.ia9_1) + ', excludePlayers=' + toString(this.ja9_1) + ', deliveryType=' + this.ka9_1.toString() + ')';
4347
+ return 'GroupKey(tableId=' + this.ka9_1 + ', includePlayers=' + toString(this.la9_1) + ', excludePlayers=' + toString(this.ma9_1) + ', deliveryType=' + this.na9_1.toString() + ')';
4348
4348
  };
4349
4349
  protoOf(GroupKey).hashCode = function () {
4350
- var result = getStringHashCode(this.ha9_1);
4351
- result = imul(result, 31) + hashCode(this.ia9_1) | 0;
4352
- result = imul(result, 31) + hashCode(this.ja9_1) | 0;
4353
- result = imul(result, 31) + this.ka9_1.hashCode() | 0;
4350
+ var result = getStringHashCode(this.ka9_1);
4351
+ result = imul(result, 31) + hashCode(this.la9_1) | 0;
4352
+ result = imul(result, 31) + hashCode(this.ma9_1) | 0;
4353
+ result = imul(result, 31) + this.na9_1.hashCode() | 0;
4354
4354
  return result;
4355
4355
  };
4356
4356
  protoOf(GroupKey).equals = function (other) {
@@ -4358,35 +4358,35 @@
4358
4358
  return true;
4359
4359
  if (!(other instanceof GroupKey))
4360
4360
  return false;
4361
- if (!(this.ha9_1 === other.ha9_1))
4361
+ if (!(this.ka9_1 === other.ka9_1))
4362
4362
  return false;
4363
- if (!equals(this.ia9_1, other.ia9_1))
4363
+ if (!equals(this.la9_1, other.la9_1))
4364
4364
  return false;
4365
- if (!equals(this.ja9_1, other.ja9_1))
4365
+ if (!equals(this.ma9_1, other.ma9_1))
4366
4366
  return false;
4367
- if (!this.ka9_1.equals(other.ka9_1))
4367
+ if (!this.na9_1.equals(other.na9_1))
4368
4368
  return false;
4369
4369
  return true;
4370
4370
  };
4371
4371
  function Companion_4() {
4372
- this.la9_1 = 6;
4372
+ this.oa9_1 = 6;
4373
4373
  }
4374
4374
  var Companion_instance_14;
4375
4375
  function Companion_getInstance_5() {
4376
4376
  return Companion_instance_14;
4377
4377
  }
4378
4378
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4379
- this.ua9_1 = this$0;
4379
+ this.xa9_1 = this$0;
4380
4380
  CoroutineImpl.call(this, resultContinuation);
4381
4381
  }
4382
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa9 = function (actions, $completion) {
4383
- var tmp = this.xa9(actions, $completion);
4382
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).za9 = function (actions, $completion) {
4383
+ var tmp = this.aaa(actions, $completion);
4384
4384
  tmp.u8_1 = Unit_instance;
4385
4385
  tmp.v8_1 = null;
4386
4386
  return tmp.a9();
4387
4387
  };
4388
4388
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4389
- return this.wa9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4389
+ return this.za9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4390
4390
  };
4391
4391
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4392
4392
  var suspendResult = this.u8_1;
@@ -4395,7 +4395,7 @@
4395
4395
  var tmp = this.s8_1;
4396
4396
  if (tmp === 0) {
4397
4397
  this.t8_1 = 1;
4398
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua9_1, this.va9_1, null));
4398
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.xa9_1, this.ya9_1, null));
4399
4399
  } else if (tmp === 1) {
4400
4400
  throw this.v8_1;
4401
4401
  }
@@ -4405,23 +4405,23 @@
4405
4405
  }
4406
4406
  while (true);
4407
4407
  };
4408
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa9 = function (actions, completion) {
4409
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua9_1, completion);
4410
- i.va9_1 = actions;
4408
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aaa = function (actions, completion) {
4409
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.xa9_1, completion);
4410
+ i.ya9_1 = actions;
4411
4411
  return i;
4412
4412
  };
4413
4413
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4414
4414
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4415
4415
  var l = function (actions, $completion) {
4416
- return i.wa9(actions, $completion);
4416
+ return i.za9(actions, $completion);
4417
4417
  };
4418
4418
  l.$arity = 1;
4419
4419
  return l;
4420
4420
  }
4421
4421
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4422
4422
  CoroutineImpl.call(this, resultContinuation);
4423
- this.gaa_1 = _this__u8e3s4;
4424
- this.haa_1 = fromEvent;
4423
+ this.jaa_1 = _this__u8e3s4;
4424
+ this.kaa_1 = fromEvent;
4425
4425
  }
4426
4426
  protoOf($sentEventCOROUTINE$).a9 = function () {
4427
4427
  var suspendResult = this.u8_1;
@@ -4431,8 +4431,8 @@
4431
4431
  switch (tmp) {
4432
4432
  case 0:
4433
4433
  this.t8_1 = 2;
4434
- this.gaa_1.fa9_1;
4435
- var tmp0 = this.gaa_1.ea9_1;
4434
+ this.jaa_1.ia9_1;
4435
+ var tmp0 = this.jaa_1.ha9_1;
4436
4436
  l$ret$1: do {
4437
4437
  while (true) {
4438
4438
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4444,7 +4444,7 @@
4444
4444
  }
4445
4445
  while (false);
4446
4446
  this.s8_1 = 1;
4447
- suspendResult = this.gaa_1.ga9_1.n28(this.haa_1, this);
4447
+ suspendResult = this.jaa_1.ja9_1.n28(this.kaa_1, this);
4448
4448
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4449
4449
  return suspendResult;
4450
4450
  }
@@ -4468,7 +4468,7 @@
4468
4468
  };
4469
4469
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4470
4470
  CoroutineImpl.call(this, resultContinuation);
4471
- this.qaa_1 = _this__u8e3s4;
4471
+ this.taa_1 = _this__u8e3s4;
4472
4472
  }
4473
4473
  protoOf($waitForCOROUTINE$).a9 = function () {
4474
4474
  var suspendResult = this.u8_1;
@@ -4478,12 +4478,12 @@
4478
4478
  switch (tmp) {
4479
4479
  case 0:
4480
4480
  this.t8_1 = 5;
4481
- this.qaa_1.fa9_1;
4482
- this.raa_1 = 0;
4481
+ this.taa_1.ia9_1;
4482
+ this.uaa_1 = 0;
4483
4483
  this.s8_1 = 1;
4484
4484
  continue $sm;
4485
4485
  case 1:
4486
- if (!!(this.qaa_1.ea9_1.kotlinx$atomicfu$value === 0)) {
4486
+ if (!!(this.taa_1.ha9_1.kotlinx$atomicfu$value === 0)) {
4487
4487
  this.s8_1 = 4;
4488
4488
  continue $sm;
4489
4489
  }
@@ -4496,9 +4496,9 @@
4496
4496
 
4497
4497
  continue $sm;
4498
4498
  case 2:
4499
- this.raa_1 = this.raa_1 + 1 | 0;
4500
- if (this.raa_1 > 6) {
4501
- this.qaa_1.ca9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qaa_1.ea9_1.kotlinx$atomicfu$value);
4499
+ this.uaa_1 = this.uaa_1 + 1 | 0;
4500
+ if (this.uaa_1 > 6) {
4501
+ this.taa_1.fa9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.taa_1.ha9_1.kotlinx$atomicfu$value);
4502
4502
  this.s8_1 = 4;
4503
4503
  continue $sm;
4504
4504
  } else {
@@ -4526,55 +4526,55 @@
4526
4526
  while (true);
4527
4527
  };
4528
4528
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4529
- this.ba9_1 = serverReduxConfig;
4530
- this.ca9_1 = logger;
4531
- this.da9_1 = idsProvider;
4532
- this.ea9_1 = atomic$ref$1(0);
4529
+ this.ea9_1 = serverReduxConfig;
4530
+ this.fa9_1 = logger;
4531
+ this.ga9_1 = idsProvider;
4532
+ this.ha9_1 = atomic$ref$1(0);
4533
4533
  var tmp = this;
4534
4534
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4535
- tmp.fa9_1 = get_atomicfu$reentrantLock();
4536
- this.ga9_1 = MutableSharedFlow();
4535
+ tmp.ia9_1 = get_atomicfu$reentrantLock();
4536
+ this.ja9_1 = MutableSharedFlow();
4537
4537
  }
4538
- protoOf(ToClientEventsObserverImpl).ma8 = function (fromEvent, $completion) {
4538
+ protoOf(ToClientEventsObserverImpl).pa8 = function (fromEvent, $completion) {
4539
4539
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4540
4540
  tmp.u8_1 = Unit_instance;
4541
4541
  tmp.v8_1 = null;
4542
4542
  return tmp.a9();
4543
4543
  };
4544
- protoOf(ToClientEventsObserverImpl).d9h = function ($completion) {
4544
+ protoOf(ToClientEventsObserverImpl).g9h = function ($completion) {
4545
4545
  var tmp = new $waitForCOROUTINE$(this, $completion);
4546
4546
  tmp.u8_1 = Unit_instance;
4547
4547
  tmp.v8_1 = null;
4548
4548
  return tmp.a9();
4549
4549
  };
4550
- protoOf(ToClientEventsObserverImpl).g9y = function () {
4551
- if (!this.ba9_1.enabledCombinedEvents) {
4552
- return this.ga9_1;
4550
+ protoOf(ToClientEventsObserverImpl).j9y = function () {
4551
+ if (!this.ea9_1.enabledCombinedEvents) {
4552
+ return this.ja9_1;
4553
4553
  }
4554
- var tmp = windowedByInterval(this.ga9_1, fromInt(this.ba9_1.combinedEventsIntervalMillis));
4554
+ var tmp = windowedByInterval(this.ja9_1, fromInt(this.ea9_1.combinedEventsIntervalMillis));
4555
4555
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4556
4556
  };
4557
4557
  function PlayerConnectionInteractor() {
4558
4558
  }
4559
- function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer) {
4560
- if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
4559
+ function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4560
+ if (waitForPlayer && $this.xaa_1.waitForPlayerToReconnect) {
4561
4561
  var tmp = player.i6v_1.z68();
4562
4562
  Companion_getInstance();
4563
4563
  // Inline function 'kotlin.time.Companion.milliseconds' call
4564
- var this_0 = $this.uaa_1.reconnectionCheckDurationMillis;
4564
+ var this_0 = $this.xaa_1.reconnectionCheckDurationMillis;
4565
4565
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4566
4566
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4567
4567
  if (noRecentReconnects) {
4568
- return $this.taa(player.playerId, newConnectionState);
4568
+ return $this.waa(player.playerId, newConnectionState, previousConnectionState);
4569
4569
  }
4570
4570
  }
4571
- var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4571
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.xaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4572
4572
  if (canRemoveGameWhenNoPlayers) {
4573
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4573
+ return listOf($this.bab_1.i8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4574
4574
  }
4575
4575
  if (table.sceneInfo.b7g()) {
4576
- if (!$this.vaa_1.openRoomIfFinished) {
4577
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4576
+ if (!$this.yaa_1.openRoomIfFinished) {
4577
+ return listOf($this.bab_1.i8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4578
4578
  }
4579
4579
  // Inline function 'kotlin.collections.filter' call
4580
4580
  var tmp0 = table.players;
@@ -4649,68 +4649,67 @@
4649
4649
  }
4650
4650
  var readyLivePlayers = destination_3;
4651
4651
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4652
- if ($this.vaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4653
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4652
+ if ($this.yaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4653
+ return listOf($this.bab_1.i8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4654
4654
  }
4655
4655
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4656
4656
  if (allPlayersMadeDecision) {
4657
- var tmp0_$this = $this.yaa_1;
4657
+ var tmp0_$this = $this.bab_1;
4658
4658
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4659
- return listOf(tmp0_$this.f8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4659
+ return listOf(tmp0_$this.h8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4660
4660
  }
4661
4661
  }
4662
- if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
4663
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4662
+ if (!$this.xaa_1.botReplacesPlayerAfterTimeout) {
4663
+ return listOf($this.bab_1.i8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4664
4664
  }
4665
- return getPlayerDisconnectedActions($this, newConnectionState, player);
4665
+ return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4666
4666
  }
4667
- function getPlayerConnectedActions($this, player, table) {
4667
+ function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4668
4668
  // Inline function 'kotlin.collections.mutableListOf' call
4669
4669
  var actionsList = ArrayList_init_$Create$_0();
4670
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ta5(player, table)]));
4670
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.wa5(player, table)]));
4671
4671
  if (player.i6v_1.i67()) {
4672
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.g9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4672
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.zaa_1.j9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4673
4673
  }
4674
4674
  return actionsList;
4675
4675
  }
4676
- function getPlayerDisconnectedActions($this, connectionState, player) {
4676
+ function getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player) {
4677
4677
  // Inline function 'kotlin.collections.mutableListOf' call
4678
4678
  var actionsList = ArrayList_init_$Create$_0();
4679
- actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, connectionState));
4679
+ actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, newConnectionState, previousConnectionState));
4680
4680
  if (player.i6v_1.i67()) {
4681
4681
  actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
4682
4682
  }
4683
4683
  return actionsList;
4684
4684
  }
4685
4685
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4686
- this.uaa_1 = serverConfig;
4687
- this.vaa_1 = engineLogicConfig;
4688
- this.waa_1 = playerTurnMechanicReducer;
4689
- this.xaa_1 = idsProvider;
4690
- this.yaa_1 = gameLifecycleInteractor;
4686
+ this.xaa_1 = serverConfig;
4687
+ this.yaa_1 = engineLogicConfig;
4688
+ this.zaa_1 = playerTurnMechanicReducer;
4689
+ this.aab_1 = idsProvider;
4690
+ this.bab_1 = gameLifecycleInteractor;
4691
4691
  }
4692
- protoOf(PlayerConnectionInteractorImpl).saa = function (newConnectionState, playerId, table, afterReconnection) {
4693
- var player = getPlayer(table.players, playerId);
4692
+ protoOf(PlayerConnectionInteractorImpl).vaa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4694
4693
  var tmp;
4695
4694
  switch (newConnectionState.q2_1) {
4696
4695
  case 1:
4697
- tmp = getPlayerConnectedActions(this, player, table);
4696
+ tmp = getPlayerConnectedActions(this, player, table, previousConnectionState);
4698
4697
  break;
4699
4698
  case 4:
4700
4699
  case 5:
4701
4700
  var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.b7g() && table.config.isPrivate;
4702
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp1_waitForPlayer);
4701
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4703
4702
  break;
4704
4703
  case 2:
4705
4704
  var tmp2_waitForPlayer = !afterReconnection;
4706
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp2_waitForPlayer);
4705
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp2_waitForPlayer);
4707
4706
  break;
4708
4707
  case 3:
4709
4708
  var tmp3_waitForPlayer = !afterReconnection;
4710
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer);
4709
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp3_waitForPlayer);
4711
4710
  break;
4712
4711
  case 7:
4713
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false);
4712
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, false);
4714
4713
  break;
4715
4714
  case 0:
4716
4715
  case 6:
@@ -4721,18 +4720,18 @@
4721
4720
  }
4722
4721
  return tmp;
4723
4722
  };
4724
- protoOf(PlayerConnectionInteractorImpl).va7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4723
+ protoOf(PlayerConnectionInteractorImpl).ya7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4725
4724
  if (!isLive) {
4726
4725
  return emptyList();
4727
4726
  }
4728
- var tmp0_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4727
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.aab_1.d6e(), tableId, sendToPlayerId);
4729
4728
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4730
- var tmp1_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4729
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.aab_1.d6e(), tableId, sendToPlayerId);
4731
4730
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4732
4731
  };
4733
- protoOf(PlayerConnectionInteractorImpl).ta5 = function (sendToPlayer, table) {
4734
- var updatedTable = this.waa_1.h9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4735
- var aid = this.xaa_1.d6e();
4732
+ protoOf(PlayerConnectionInteractorImpl).wa5 = function (sendToPlayer, table) {
4733
+ var updatedTable = this.zaa_1.k9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4734
+ var aid = this.aab_1.d6e();
4736
4735
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4737
4736
  var tmp0_playerId = sendToPlayer.playerId;
4738
4737
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4751,164 +4750,166 @@
4751
4750
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4752
4751
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4753
4752
  };
4754
- protoOf(PlayerConnectionInteractorImpl).taa = function (playerId, newConnectionState) {
4753
+ protoOf(PlayerConnectionInteractorImpl).waa = function (playerId, newConnectionState, previousConnectionState) {
4755
4754
  var tmp = System_instance.ck();
4756
4755
  Companion_getInstance();
4757
4756
  // Inline function 'kotlin.time.Companion.milliseconds' call
4758
- var this_0 = this.uaa_1.waitForPlayerToReconnectTimeOutMillis;
4757
+ var this_0 = this.xaa_1.waitForPlayerToReconnectTimeOutMillis;
4759
4758
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4760
4759
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4761
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.uaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4760
+ var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4761
+ var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4762
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.xaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4762
4763
  };
4763
4764
  function UpdateServerConfigAction(serverConfig) {
4764
- this.zaa_1 = serverConfig;
4765
+ this.cab_1 = serverConfig;
4765
4766
  }
4766
4767
  protoOf(UpdateServerConfigAction).toString = function () {
4767
- return 'UpdateServerConfigAction(serverConfig=' + this.zaa_1.toString() + ')';
4768
+ return 'UpdateServerConfigAction(serverConfig=' + this.cab_1.toString() + ')';
4768
4769
  };
4769
4770
  protoOf(UpdateServerConfigAction).hashCode = function () {
4770
- return this.zaa_1.hashCode();
4771
+ return this.cab_1.hashCode();
4771
4772
  };
4772
4773
  protoOf(UpdateServerConfigAction).equals = function (other) {
4773
4774
  if (this === other)
4774
4775
  return true;
4775
4776
  if (!(other instanceof UpdateServerConfigAction))
4776
4777
  return false;
4777
- if (!this.zaa_1.equals(other.zaa_1))
4778
+ if (!this.cab_1.equals(other.cab_1))
4778
4779
  return false;
4779
4780
  return true;
4780
4781
  };
4781
4782
  function SpectatorsAction() {
4782
4783
  }
4783
4784
  function AddSpectatorsAction(spectators) {
4784
- this.aab_1 = spectators;
4785
+ this.dab_1 = spectators;
4785
4786
  }
4786
4787
  protoOf(AddSpectatorsAction).toString = function () {
4787
- return 'AddSpectatorsAction(spectators=' + toString(this.aab_1) + ')';
4788
+ return 'AddSpectatorsAction(spectators=' + toString(this.dab_1) + ')';
4788
4789
  };
4789
4790
  protoOf(AddSpectatorsAction).hashCode = function () {
4790
- return hashCode(this.aab_1);
4791
+ return hashCode(this.dab_1);
4791
4792
  };
4792
4793
  protoOf(AddSpectatorsAction).equals = function (other) {
4793
4794
  if (this === other)
4794
4795
  return true;
4795
4796
  if (!(other instanceof AddSpectatorsAction))
4796
4797
  return false;
4797
- if (!equals(this.aab_1, other.aab_1))
4798
+ if (!equals(this.dab_1, other.dab_1))
4798
4799
  return false;
4799
4800
  return true;
4800
4801
  };
4801
4802
  function RemoveSpectatorsAction(spectators) {
4802
- this.bab_1 = spectators;
4803
+ this.eab_1 = spectators;
4803
4804
  }
4804
4805
  protoOf(RemoveSpectatorsAction).toString = function () {
4805
- return 'RemoveSpectatorsAction(spectators=' + toString(this.bab_1) + ')';
4806
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.eab_1) + ')';
4806
4807
  };
4807
4808
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4808
- return hashCode(this.bab_1);
4809
+ return hashCode(this.eab_1);
4809
4810
  };
4810
4811
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4811
4812
  if (this === other)
4812
4813
  return true;
4813
4814
  if (!(other instanceof RemoveSpectatorsAction))
4814
4815
  return false;
4815
- if (!equals(this.bab_1, other.bab_1))
4816
+ if (!equals(this.eab_1, other.eab_1))
4816
4817
  return false;
4817
4818
  return true;
4818
4819
  };
4819
4820
  function _get_asyncProvider__jbpyhw($this) {
4820
- var tmp0 = $this.hab_1;
4821
+ var tmp0 = $this.kab_1;
4821
4822
  var tmp = KProperty1;
4822
4823
  // Inline function 'kotlin.getValue' call
4823
4824
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4824
4825
  return tmp0.x();
4825
4826
  }
4826
4827
  function _get_logger__rkp4sl($this) {
4827
- var tmp0 = $this.iab_1;
4828
+ var tmp0 = $this.lab_1;
4828
4829
  var tmp = KProperty1;
4829
4830
  // Inline function 'kotlin.getValue' call
4830
4831
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4831
4832
  return tmp0.x();
4832
4833
  }
4833
4834
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4834
- var tmp0 = $this.jab_1;
4835
+ var tmp0 = $this.mab_1;
4835
4836
  var tmp = KProperty1;
4836
4837
  // Inline function 'kotlin.getValue' call
4837
4838
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4838
4839
  return tmp0.x();
4839
4840
  }
4840
4841
  function _get_lastCardInteractor__h6lq3w($this) {
4841
- var tmp0 = $this.kab_1;
4842
+ var tmp0 = $this.nab_1;
4842
4843
  var tmp = KProperty1;
4843
4844
  // Inline function 'kotlin.getValue' call
4844
4845
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4845
4846
  return tmp0.x();
4846
4847
  }
4847
4848
  function _get_serverConfig__rk2g06($this) {
4848
- var tmp0 = $this.lab_1;
4849
+ var tmp0 = $this.oab_1;
4849
4850
  var tmp = KProperty1;
4850
4851
  // Inline function 'kotlin.getValue' call
4851
4852
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4852
4853
  return tmp0.x();
4853
4854
  }
4854
4855
  function _get_logicConfig__52ww9d($this) {
4855
- var tmp0 = $this.mab_1;
4856
+ var tmp0 = $this.pab_1;
4856
4857
  var tmp = KProperty1;
4857
4858
  // Inline function 'kotlin.getValue' call
4858
4859
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4859
4860
  return tmp0.x();
4860
4861
  }
4861
4862
  function _get_idsProvider__fnfajc_0($this) {
4862
- var tmp0 = $this.nab_1;
4863
+ var tmp0 = $this.qab_1;
4863
4864
  var tmp = KProperty1;
4864
4865
  // Inline function 'kotlin.getValue' call
4865
4866
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4866
4867
  return tmp0.x();
4867
4868
  }
4868
4869
  function _get_botConfig__cpaxzc($this) {
4869
- var tmp0 = $this.oab_1;
4870
+ var tmp0 = $this.rab_1;
4870
4871
  var tmp = KProperty1;
4871
4872
  // Inline function 'kotlin.getValue' call
4872
4873
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4873
4874
  return tmp0.x();
4874
4875
  }
4875
4876
  function _get_scenePositionProvider__kn0n1n($this) {
4876
- var tmp0 = $this.pab_1;
4877
+ var tmp0 = $this.sab_1;
4877
4878
  var tmp = KProperty1;
4878
4879
  // Inline function 'kotlin.getValue' call
4879
4880
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4880
4881
  return tmp0.x();
4881
4882
  }
4882
4883
  function _get_toClientEventsObserver__6rp51y_0($this) {
4883
- var tmp0 = $this.qab_1;
4884
+ var tmp0 = $this.tab_1;
4884
4885
  var tmp = KProperty1;
4885
4886
  // Inline function 'kotlin.getValue' call
4886
4887
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4887
4888
  return tmp0.x();
4888
4889
  }
4889
4890
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4890
- var tmp0 = $this.rab_1;
4891
+ var tmp0 = $this.uab_1;
4891
4892
  var tmp = KProperty1;
4892
4893
  // Inline function 'kotlin.getValue' call
4893
4894
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4894
4895
  return tmp0.x();
4895
4896
  }
4896
4897
  function _get_dealerConfig__183ci8($this) {
4897
- var tmp0 = $this.sab_1;
4898
+ var tmp0 = $this.vab_1;
4898
4899
  var tmp = KProperty1;
4899
4900
  // Inline function 'kotlin.getValue' call
4900
4901
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4901
4902
  return tmp0.x();
4902
4903
  }
4903
4904
  function _get_poolProvider__tqti6a($this) {
4904
- var tmp0 = $this.tab_1;
4905
+ var tmp0 = $this.wab_1;
4905
4906
  var tmp = KProperty1;
4906
4907
  // Inline function 'kotlin.getValue' call
4907
4908
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4908
4909
  return tmp0.x();
4909
4910
  }
4910
4911
  function _get_cardsDealerProvider__bekjpg($this) {
4911
- var tmp0 = $this.uab_1;
4912
+ var tmp0 = $this.xab_1;
4912
4913
  var tmp = KProperty1;
4913
4914
  // Inline function 'kotlin.getValue' call
4914
4915
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5072,11 +5073,11 @@
5072
5073
  tmp = fileLoggerStoreContract;
5073
5074
  }
5074
5075
  fileLoggerStoreContract = tmp;
5075
- this.cab_1 = validationStoreContract;
5076
- this.dab_1 = timersStoreContract;
5077
- this.eab_1 = botGameStoreContract;
5078
- this.fab_1 = gameMechanicStoreContract;
5079
- this.gab_1 = fileLoggerStoreContract;
5076
+ this.fab_1 = validationStoreContract;
5077
+ this.gab_1 = timersStoreContract;
5078
+ this.hab_1 = botGameStoreContract;
5079
+ this.iab_1 = gameMechanicStoreContract;
5080
+ this.jab_1 = fileLoggerStoreContract;
5080
5081
  var tmp_0 = this;
5081
5082
  // Inline function 'org.kodein.di.instance' call
5082
5083
  // Inline function 'org.kodein.type.generic' call
@@ -5084,7 +5085,7 @@
5084
5085
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5085
5086
  var tmp_2 = Instance(di, tmp$ret$0, null);
5086
5087
  var tmp_3 = KProperty1;
5087
- tmp_0.hab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5088
+ tmp_0.kab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5088
5089
  var tmp_4 = this;
5089
5090
  // Inline function 'org.kodein.di.instance' call
5090
5091
  // Inline function 'org.kodein.type.generic' call
@@ -5092,7 +5093,7 @@
5092
5093
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5093
5094
  var tmp_6 = Instance(di, tmp$ret$2, null);
5094
5095
  var tmp_7 = KProperty1;
5095
- tmp_4.iab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5096
+ tmp_4.lab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5096
5097
  var tmp_8 = this;
5097
5098
  // Inline function 'org.kodein.di.instance' call
5098
5099
  // Inline function 'org.kodein.type.generic' call
@@ -5100,7 +5101,7 @@
5100
5101
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5101
5102
  var tmp_10 = Instance(di, tmp$ret$4, null);
5102
5103
  var tmp_11 = KProperty1;
5103
- tmp_8.jab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5104
+ tmp_8.mab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5104
5105
  var tmp_12 = this;
5105
5106
  // Inline function 'org.kodein.di.instance' call
5106
5107
  // Inline function 'org.kodein.type.generic' call
@@ -5108,7 +5109,7 @@
5108
5109
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5109
5110
  var tmp_14 = Instance(di, tmp$ret$6, null);
5110
5111
  var tmp_15 = KProperty1;
5111
- tmp_12.kab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5112
+ tmp_12.nab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5112
5113
  var tmp_16 = this;
5113
5114
  // Inline function 'org.kodein.di.instance' call
5114
5115
  // Inline function 'org.kodein.type.generic' call
@@ -5116,7 +5117,7 @@
5116
5117
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5117
5118
  var tmp_18 = Instance(di, tmp$ret$8, null);
5118
5119
  var tmp_19 = KProperty1;
5119
- tmp_16.lab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5120
+ tmp_16.oab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5120
5121
  var tmp_20 = this;
5121
5122
  // Inline function 'org.kodein.di.instance' call
5122
5123
  // Inline function 'org.kodein.type.generic' call
@@ -5124,7 +5125,7 @@
5124
5125
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5125
5126
  var tmp_22 = Instance(di, tmp$ret$10, null);
5126
5127
  var tmp_23 = KProperty1;
5127
- tmp_20.mab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5128
+ tmp_20.pab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5128
5129
  var tmp_24 = this;
5129
5130
  // Inline function 'org.kodein.di.instance' call
5130
5131
  // Inline function 'org.kodein.type.generic' call
@@ -5132,7 +5133,7 @@
5132
5133
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5133
5134
  var tmp_26 = Instance(di, tmp$ret$12, null);
5134
5135
  var tmp_27 = KProperty1;
5135
- tmp_24.nab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5136
+ tmp_24.qab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5136
5137
  var tmp_28 = this;
5137
5138
  // Inline function 'org.kodein.di.instance' call
5138
5139
  // Inline function 'org.kodein.type.generic' call
@@ -5140,7 +5141,7 @@
5140
5141
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5141
5142
  var tmp_30 = Instance(di, tmp$ret$14, null);
5142
5143
  var tmp_31 = KProperty1;
5143
- tmp_28.oab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5144
+ tmp_28.rab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5144
5145
  var tmp_32 = this;
5145
5146
  // Inline function 'org.kodein.di.instance' call
5146
5147
  // Inline function 'org.kodein.type.generic' call
@@ -5148,7 +5149,7 @@
5148
5149
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5149
5150
  var tmp_34 = Instance(di, tmp$ret$16, null);
5150
5151
  var tmp_35 = KProperty1;
5151
- tmp_32.pab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5152
+ tmp_32.sab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5152
5153
  var tmp_36 = this;
5153
5154
  // Inline function 'org.kodein.di.instance' call
5154
5155
  // Inline function 'org.kodein.type.generic' call
@@ -5156,7 +5157,7 @@
5156
5157
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5157
5158
  var tmp_38 = Instance(di, tmp$ret$18, null);
5158
5159
  var tmp_39 = KProperty1;
5159
- tmp_36.qab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5160
+ tmp_36.tab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5160
5161
  var tmp_40 = this;
5161
5162
  // Inline function 'org.kodein.di.instance' call
5162
5163
  // Inline function 'org.kodein.type.generic' call
@@ -5164,7 +5165,7 @@
5164
5165
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5165
5166
  var tmp_42 = Instance(di, tmp$ret$20, null);
5166
5167
  var tmp_43 = KProperty1;
5167
- tmp_40.rab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5168
+ tmp_40.uab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5168
5169
  var tmp_44 = this;
5169
5170
  // Inline function 'org.kodein.di.instance' call
5170
5171
  // Inline function 'org.kodein.type.generic' call
@@ -5172,7 +5173,7 @@
5172
5173
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5173
5174
  var tmp_46 = Instance(di, tmp$ret$22, null);
5174
5175
  var tmp_47 = KProperty1;
5175
- tmp_44.sab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5176
+ tmp_44.vab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5176
5177
  var tmp_48 = this;
5177
5178
  // Inline function 'org.kodein.di.instance' call
5178
5179
  // Inline function 'org.kodein.type.generic' call
@@ -5180,7 +5181,7 @@
5180
5181
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5181
5182
  var tmp_50 = Instance(di, tmp$ret$24, null);
5182
5183
  var tmp_51 = KProperty1;
5183
- tmp_48.tab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5184
+ tmp_48.wab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5184
5185
  var tmp_52 = this;
5185
5186
  // Inline function 'org.kodein.di.instance' call
5186
5187
  // Inline function 'org.kodein.type.generic' call
@@ -5188,20 +5189,20 @@
5188
5189
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5189
5190
  var tmp_54 = Instance(di, tmp$ret$26, null);
5190
5191
  var tmp_55 = KProperty1;
5191
- tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5192
+ tmp_52.xab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5192
5193
  }
5193
- protoOf(ServerGameStoreContract).i97 = function () {
5194
- return plus(plus(plus(plus(plus(this.cab_1.i97(), this.fab_1.i97()), this.dab_1.i97()), this.eab_1.i97()), this.gab_1.i97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5194
+ protoOf(ServerGameStoreContract).l97 = function () {
5195
+ return plus(plus(plus(plus(plus(this.fab_1.l97(), this.iab_1.l97()), this.gab_1.l97()), this.hab_1.l97()), this.jab_1.l97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5195
5196
  };
5196
- protoOf(ServerGameStoreContract).j97 = function () {
5197
- var tmp = this.cab_1.j97();
5197
+ protoOf(ServerGameStoreContract).m97 = function () {
5198
+ var tmp = this.fab_1.m97();
5198
5199
  var tmp_0;
5199
5200
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5200
5201
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5201
5202
  } else {
5202
5203
  tmp_0 = null;
5203
5204
  }
5204
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97());
5205
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.iab_1.m97()), this.gab_1.m97()), this.hab_1.m97()), this.jab_1.m97());
5205
5206
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5206
5207
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5207
5208
  var tmp_4;
@@ -5210,7 +5211,7 @@
5210
5211
  } else {
5211
5212
  tmp_4 = null;
5212
5213
  }
5213
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).p99(), finishingGameWhenCantStartNewMiddleware()]));
5214
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s99(), finishingGameWhenCantStartNewMiddleware()]));
5214
5215
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5215
5216
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5216
5217
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5261,7 +5262,7 @@
5261
5262
  return this.u6h(store, next, action);
5262
5263
  };
5263
5264
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5264
- this.xab_1 = this$0;
5265
+ this.aac_1 = this$0;
5265
5266
  }
5266
5267
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5267
5268
  return action instanceof MechanicAction;
@@ -5272,11 +5273,11 @@
5272
5273
  // Inline function 'kotlin.with' call
5273
5274
  var tmp;
5274
5275
  if (action_0 instanceof StartGameMechanicAction) {
5275
- var tmp0 = this.xab_1;
5276
- var tmp2 = action_0.q93_1;
5277
- var tmp4 = action_0.s93_1;
5276
+ var tmp0 = this.aac_1;
5277
+ var tmp2 = action_0.s93_1;
5278
+ var tmp4 = action_0.u93_1;
5278
5279
  // Inline function 'kotlin.collections.map' call
5279
- var this_0 = action_0.t93_1;
5280
+ var this_0 = action_0.v93_1;
5280
5281
  // Inline function 'kotlin.collections.mapTo' call
5281
5282
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5282
5283
  var _iterator__ex2g4s = this_0.l();
@@ -5312,7 +5313,7 @@
5312
5313
  var _iterator__ex2g4s_2 = destination_1.l();
5313
5314
  while (_iterator__ex2g4s_2.m()) {
5314
5315
  var element_0 = _iterator__ex2g4s_2.n();
5315
- var tmp0_aid = tmp0.wab_1.d6e();
5316
+ var tmp0_aid = tmp0.zab_1.d6e();
5316
5317
  // Inline function 'kotlin.collections.map' call
5317
5318
  // Inline function 'kotlin.collections.mapTo' call
5318
5319
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5334,15 +5335,15 @@
5334
5335
  tmp = destination_2;
5335
5336
  } else {
5336
5337
  if (action_0 instanceof StartNewGameMechanicAction) {
5337
- var tmp0_0 = this.xab_1;
5338
+ var tmp0_0 = this.aac_1;
5338
5339
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5339
5340
  var table = state.x6r();
5340
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.wab_1.d6e(), table.id, null);
5341
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.zab_1.d6e(), table.id, null);
5341
5342
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5342
5343
  tmp = listOfNotNull(tmp$ret$21);
5343
5344
  } else {
5344
5345
  if (action_0 instanceof ContinueGameMechanicAction) {
5345
- var tmp0_1 = this.xab_1;
5346
+ var tmp0_1 = this.aac_1;
5346
5347
  var tmp2_0 = action_0.table.id;
5347
5348
  var tmp4_0 = action_0.gameCreatorPlayerId;
5348
5349
  // Inline function 'kotlin.collections.map' call
@@ -5382,7 +5383,7 @@
5382
5383
  var _iterator__ex2g4s_7 = destination_6.l();
5383
5384
  while (_iterator__ex2g4s_7.m()) {
5384
5385
  var element_2 = _iterator__ex2g4s_7.n();
5385
- var tmp0_aid_0 = tmp0_1.wab_1.d6e();
5386
+ var tmp0_aid_0 = tmp0_1.zab_1.d6e();
5386
5387
  // Inline function 'kotlin.collections.map' call
5387
5388
  // Inline function 'kotlin.collections.mapTo' call
5388
5389
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5404,39 +5405,39 @@
5404
5405
  tmp = destination_7;
5405
5406
  } else {
5406
5407
  if (action_0 instanceof FinishingGameMechanicAction) {
5407
- var tmp0_2 = this.xab_1;
5408
+ var tmp0_2 = this.aac_1;
5408
5409
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5409
5410
  var table_0 = state.x6r();
5410
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.wab_1.d6e(), table_0.id, null);
5411
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.zab_1.d6e(), table_0.id, null);
5411
5412
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5412
5413
  tmp = listOfNotNull(tmp$ret$44);
5413
5414
  } else {
5414
5415
  if (action_0 instanceof FinishGameMechanicAction) {
5415
- var tmp0_3 = this.xab_1;
5416
+ var tmp0_3 = this.aac_1;
5416
5417
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5417
5418
  var table_1 = state.x6r();
5418
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.wab_1.d6e(), table_1.id, null);
5419
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.zab_1.d6e(), table_1.id, null);
5419
5420
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5420
5421
  tmp = listOfNotNull(tmp$ret$46);
5421
5422
  } else {
5422
5423
  if (action_0 instanceof RestartGameMechanicAction) {
5423
- var tmp0_4 = this.xab_1;
5424
+ var tmp0_4 = this.aac_1;
5424
5425
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5425
5426
  var table_2 = state.x6r();
5426
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.wab_1.d6e(), table_2.id, null);
5427
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.zab_1.d6e(), table_2.id, null);
5427
5428
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5428
5429
  tmp = listOfNotNull(tmp$ret$48);
5429
5430
  } else {
5430
5431
  if (action_0 instanceof ErrorAction) {
5431
- var tmp0_5 = this.xab_1;
5432
+ var tmp0_5 = this.aac_1;
5432
5433
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5433
5434
  var table_3 = state.x6r();
5434
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.wab_1.d6e(), table_3.id, null);
5435
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.zab_1.d6e(), table_3.id, null);
5435
5436
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5436
5437
  tmp = listOfNotNull(tmp$ret$50);
5437
5438
  } else {
5438
5439
  if (action_0 instanceof SceneMechanicAction) {
5439
- var tmp0_6 = this.xab_1;
5440
+ var tmp0_6 = this.aac_1;
5440
5441
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5441
5442
  var table_4 = state.x6r();
5442
5443
  var tmp2_1 = table_4.id;
@@ -5469,7 +5470,7 @@
5469
5470
  var _iterator__ex2g4s_11 = destination_10.l();
5470
5471
  while (_iterator__ex2g4s_11.m()) {
5471
5472
  var element_4 = _iterator__ex2g4s_11.n();
5472
- var tmp0_aid_1 = tmp0_6.wab_1.d6e();
5473
+ var tmp0_aid_1 = tmp0_6.zab_1.d6e();
5473
5474
  // Inline function 'kotlin.collections.map' call
5474
5475
  // Inline function 'kotlin.collections.mapTo' call
5475
5476
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5491,7 +5492,7 @@
5491
5492
  tmp = destination_11;
5492
5493
  } else {
5493
5494
  if (action_0 instanceof SceneActMechanicAction) {
5494
- var tmp0_7 = this.xab_1;
5495
+ var tmp0_7 = this.aac_1;
5495
5496
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5496
5497
  var table_5 = state.x6r();
5497
5498
  var tmp2_2 = table_5.id;
@@ -5524,7 +5525,7 @@
5524
5525
  var _iterator__ex2g4s_15 = destination_14.l();
5525
5526
  while (_iterator__ex2g4s_15.m()) {
5526
5527
  var element_6 = _iterator__ex2g4s_15.n();
5527
- var tmp0_aid_2 = tmp0_7.wab_1.d6e();
5528
+ var tmp0_aid_2 = tmp0_7.zab_1.d6e();
5528
5529
  // Inline function 'kotlin.collections.map' call
5529
5530
  // Inline function 'kotlin.collections.mapTo' call
5530
5531
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5546,7 +5547,7 @@
5546
5547
  tmp = destination_15;
5547
5548
  } else {
5548
5549
  if (action_0 instanceof TeamsDataMechanicAction) {
5549
- var tmp0_8 = this.xab_1;
5550
+ var tmp0_8 = this.aac_1;
5550
5551
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5551
5552
  var table_6 = state.x6r();
5552
5553
  var tmp2_3 = table_6.id;
@@ -5579,7 +5580,7 @@
5579
5580
  var _iterator__ex2g4s_19 = destination_18.l();
5580
5581
  while (_iterator__ex2g4s_19.m()) {
5581
5582
  var element_8 = _iterator__ex2g4s_19.n();
5582
- var tmp0_aid_3 = tmp0_8.wab_1.d6e();
5583
+ var tmp0_aid_3 = tmp0_8.zab_1.d6e();
5583
5584
  // Inline function 'kotlin.collections.map' call
5584
5585
  // Inline function 'kotlin.collections.mapTo' call
5585
5586
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5591,7 +5592,7 @@
5591
5592
  }
5592
5593
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5593
5594
  var tmp_0;
5594
- if (this.xab_1.vab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5595
+ if (this.aac_1.yab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5595
5596
  tmp_0 = null;
5596
5597
  } else {
5597
5598
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5607,81 +5608,81 @@
5607
5608
  tmp = destination_19;
5608
5609
  } else {
5609
5610
  if (action_0 instanceof PlayerReadyMechanicAction) {
5610
- var tmp0_9 = this.xab_1;
5611
+ var tmp0_9 = this.aac_1;
5611
5612
  var tmp2_4 = state.x6r();
5612
5613
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5613
- var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.j94_1 : null;
5614
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
5614
+ var exceptPlayerId = this.aac_1.yab_1.supportBackwardActions ? action_0.l94_1 : null;
5615
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.zab_1.d6e(), tmp2_4.id, exceptPlayerId);
5615
5616
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5616
5617
  tmp = listOfNotNull(tmp$ret$109);
5617
5618
  } else {
5618
5619
  if (action_0 instanceof SuitChoiceMechanicAction) {
5619
- var tmp0_10 = this.xab_1;
5620
+ var tmp0_10 = this.aac_1;
5620
5621
  var tmp2_5 = state.x6r();
5621
5622
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5622
- var exceptPlayerId_0 = this.xab_1.vab_1.supportBackwardActions ? action_0.r8z_1 : null;
5623
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.wab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5623
+ var exceptPlayerId_0 = this.aac_1.yab_1.supportBackwardActions ? action_0.t8z_1 : null;
5624
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.zab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5624
5625
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5625
5626
  tmp = listOfNotNull(tmp$ret$111);
5626
5627
  } else {
5627
5628
  if (action_0 instanceof TrumpMechanicAction) {
5628
- var tmp0_11 = this.xab_1;
5629
+ var tmp0_11 = this.aac_1;
5629
5630
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5630
5631
  var table_7 = state.x6r();
5631
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.wab_1.d6e(), table_7.id, null);
5632
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.zab_1.d6e(), table_7.id, null);
5632
5633
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5633
5634
  tmp = listOfNotNull(tmp$ret$113);
5634
5635
  } else {
5635
5636
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5636
- var tmp0_12 = this.xab_1;
5637
+ var tmp0_12 = this.aac_1;
5637
5638
  var tmp2_6 = state.x6r();
5638
5639
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5639
- var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.p94_1 : null;
5640
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5640
+ var exceptPlayerId_1 = this.aac_1.yab_1.supportBackwardActions ? action_0.r94_1 : null;
5641
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.zab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5641
5642
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5642
5643
  tmp = listOfNotNull(tmp$ret$115);
5643
5644
  } else {
5644
5645
  if (action_0 instanceof PutCardMechanicAction) {
5645
- var tmp0_13 = this.xab_1;
5646
+ var tmp0_13 = this.aac_1;
5646
5647
  var tmp2_7 = state.x6r();
5647
5648
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5648
- var exceptPlayerId_2 = this.xab_1.vab_1.supportBackwardActions ? action_0.x8z_1 : null;
5649
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.wab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5649
+ var exceptPlayerId_2 = this.aac_1.yab_1.supportBackwardActions ? action_0.z8z_1 : null;
5650
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.zab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5650
5651
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5651
5652
  tmp = listOfNotNull(tmp$ret$117);
5652
5653
  } else {
5653
5654
  if (action_0 instanceof PickUpBribeMechanicAction) {
5654
- var tmp0_14 = this.xab_1;
5655
+ var tmp0_14 = this.aac_1;
5655
5656
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5656
5657
  var table_8 = state.x6r();
5657
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.wab_1.d6e(), table_8.id, null);
5658
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.zab_1.d6e(), table_8.id, null);
5658
5659
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5659
5660
  tmp = listOfNotNull(tmp$ret$119);
5660
5661
  } else {
5661
5662
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5662
- var tmp0_15 = this.xab_1;
5663
+ var tmp0_15 = this.aac_1;
5663
5664
  var tmp2_8 = state.x6r();
5664
5665
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5665
- var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.r94_1 : null;
5666
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5666
+ var exceptPlayerId_3 = this.aac_1.yab_1.supportBackwardActions ? action_0.t94_1 : null;
5667
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.zab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5667
5668
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5668
5669
  tmp = listOfNotNull(tmp$ret$121);
5669
5670
  } else {
5670
5671
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5671
- var tmp0_16 = this.xab_1;
5672
+ var tmp0_16 = this.aac_1;
5672
5673
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5673
5674
  var table_9 = state.x6r();
5674
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.wab_1.d6e(), table_9.id, null);
5675
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.zab_1.d6e(), table_9.id, null);
5675
5676
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5676
5677
  tmp = listOfNotNull(tmp$ret$123);
5677
5678
  } else {
5678
5679
  if (action_0 instanceof MessageMechanicAction) {
5679
5680
  var message = action_0.message;
5680
- var tmp0_17 = this.xab_1;
5681
+ var tmp0_17 = this.aac_1;
5681
5682
  var tmp2_9 = state.x6r();
5682
5683
  var tmp_1;
5683
5684
  var tmp_2;
5684
- if (this.xab_1.vab_1.supportBackwardActions) {
5685
+ if (this.aac_1.yab_1.supportBackwardActions) {
5685
5686
  tmp_2 = isInterface(message, UserMessage);
5686
5687
  } else {
5687
5688
  tmp_2 = false;
@@ -5693,16 +5694,16 @@
5693
5694
  }
5694
5695
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5695
5696
  var exceptPlayerId_4 = tmp_1;
5696
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.wab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5697
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.zab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5697
5698
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5698
5699
  tmp = listOfNotNull(tmp$ret$125);
5699
5700
  } else {
5700
5701
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5701
- var tmp0_18 = this.xab_1;
5702
+ var tmp0_18 = this.aac_1;
5702
5703
  var tmp2_10 = state.x6r();
5703
5704
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5704
5705
  var exceptPlayerId_5 = action_0.playerId;
5705
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.wab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5706
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.zab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5706
5707
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5707
5708
  tmp = listOfNotNull(tmp$ret$127);
5708
5709
  } else {
@@ -5740,10 +5741,10 @@
5740
5741
  return this.u6h(store, next, action);
5741
5742
  };
5742
5743
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5743
- this.vab_1 = logicConfig;
5744
- this.wab_1 = idsProvider;
5744
+ this.yab_1 = logicConfig;
5745
+ this.zab_1 = idsProvider;
5745
5746
  }
5746
- protoOf(ServerMapMechanicToClientActionMiddleware).p99 = function () {
5747
+ protoOf(ServerMapMechanicToClientActionMiddleware).s99 = function () {
5747
5748
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5748
5749
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5749
5750
  };
@@ -5752,7 +5753,7 @@
5752
5753
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5753
5754
  }
5754
5755
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5755
- this.yab_1 = $playerConnectionInteractor;
5756
+ this.bac_1 = $playerConnectionInteractor;
5756
5757
  }
5757
5758
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5758
5759
  return action instanceof PlayerConnectionUpdateAction;
@@ -5765,8 +5766,8 @@
5765
5766
  if (!get_isCreated(state)) {
5766
5767
  break $l$block_0;
5767
5768
  }
5768
- var player = getPlayer(state.x6r().players, tmp4.z92_1);
5769
- if (tmp4.y92_1.isVisibleDisconnectedReason && player.i6v_1.z68().n67_1.isDisconnecting) {
5769
+ var player = getPlayer(state.x6r().players, tmp4.b93_1);
5770
+ if (tmp4.a93_1.isVisibleDisconnectedReason && player.i6v_1.z68().n67_1.isDisconnecting) {
5770
5771
  break $l$block_0;
5771
5772
  }
5772
5773
  // Inline function 'kotlin.collections.filterIsInstance' call
@@ -5788,7 +5789,7 @@
5788
5789
  var _iterator__ex2g4s_0 = destination.l();
5789
5790
  while (_iterator__ex2g4s_0.m()) {
5790
5791
  var element_0 = _iterator__ex2g4s_0.n();
5791
- if (element_0.zab_1 === tmp4.z92_1) {
5792
+ if (element_0.cac_1 === tmp4.b93_1) {
5792
5793
  if (found) {
5793
5794
  tmp$ret$4 = null;
5794
5795
  break $l$block_2;
@@ -5807,7 +5808,7 @@
5807
5808
  if (!(reconnectionTimerTag == null)) {
5808
5809
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5809
5810
  }
5810
- var actions = this.yab_1.saa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
5811
+ var actions = this.bac_1.vaa(tmp4.a93_1, player.i6v_1.z68().n67_1, player, store.state.x6r(), tmp4.c93_1);
5811
5812
  // Inline function 'kotlin.collections.forEach' call
5812
5813
  var _iterator__ex2g4s_1 = actions.l();
5813
5814
  while (_iterator__ex2g4s_1.m()) {
@@ -5823,16 +5824,18 @@
5823
5824
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5824
5825
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5825
5826
  }
5826
- function PlayerReconnectionWaitingTimerTag(playerId, state) {
5827
- this.zab_1 = playerId;
5828
- this.aac_1 = state;
5827
+ function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5828
+ this.cac_1 = playerId;
5829
+ this.dac_1 = state;
5830
+ this.eac_1 = previousState;
5829
5831
  }
5830
5832
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5831
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zab_1 + ', state=' + this.aac_1.toString() + ')';
5833
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.cac_1 + ', state=' + this.dac_1.toString() + ', previousState=' + this.eac_1.toString() + ')';
5832
5834
  };
5833
5835
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5834
- var result = getStringHashCode(this.zab_1);
5835
- result = imul(result, 31) + this.aac_1.hashCode() | 0;
5836
+ var result = getStringHashCode(this.cac_1);
5837
+ result = imul(result, 31) + this.dac_1.hashCode() | 0;
5838
+ result = imul(result, 31) + this.eac_1.hashCode() | 0;
5836
5839
  return result;
5837
5840
  };
5838
5841
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5840,14 +5843,16 @@
5840
5843
  return true;
5841
5844
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5842
5845
  return false;
5843
- if (!(this.zab_1 === other.zab_1))
5846
+ if (!(this.cac_1 === other.cac_1))
5847
+ return false;
5848
+ if (!this.dac_1.equals(other.dac_1))
5844
5849
  return false;
5845
- if (!this.aac_1.equals(other.aac_1))
5850
+ if (!this.eac_1.equals(other.eac_1))
5846
5851
  return false;
5847
5852
  return true;
5848
5853
  };
5849
5854
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5850
- this.bac_1 = $playerConnectionInteractor;
5855
+ this.fac_1 = $playerConnectionInteractor;
5851
5856
  }
5852
5857
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5853
5858
  return action instanceof TimerTickAction;
@@ -5861,7 +5866,8 @@
5861
5866
  var timerTag = tmp4.b6g_1;
5862
5867
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5863
5868
  var state = store.state;
5864
- var actions = this.bac_1.saa(timerTag.aac_1, timerTag.zab_1, state.x6r(), true);
5869
+ var player = getPlayer(state.x6r().players, timerTag.cac_1);
5870
+ var actions = this.fac_1.vaa(timerTag.dac_1, timerTag.eac_1, player, state.x6r(), true);
5865
5871
  // Inline function 'kotlin.collections.isNotEmpty' call
5866
5872
  if (!actions.r()) {
5867
5873
  // Inline function 'kotlin.collections.forEach' call
@@ -5883,7 +5889,7 @@
5883
5889
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5884
5890
  }
5885
5891
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5886
- this.cac_1 = $playerConnectionInteractor;
5892
+ this.gac_1 = $playerConnectionInteractor;
5887
5893
  }
5888
5894
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5889
5895
  return isInterface(action, FirstMechanicAction);
@@ -5908,9 +5914,10 @@
5908
5914
  while (_iterator__ex2g4s_0.m()) {
5909
5915
  var element_0 = _iterator__ex2g4s_0.n();
5910
5916
  var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
5911
- var tmp1_playerId = element_0.playerId;
5917
+ var tmp1_previousConnectionState = element_0.i6v_1.z68().n67_1;
5918
+ var tmp2_playerId = element_0.playerId;
5912
5919
  // Inline function 'kotlin.collections.forEach' call
5913
- var _iterator__ex2g4s_1 = this.cac_1.taa(tmp1_playerId, tmp0_newConnectionState).l();
5920
+ var _iterator__ex2g4s_1 = this.gac_1.waa(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5914
5921
  while (_iterator__ex2g4s_1.m()) {
5915
5922
  var element_1 = _iterator__ex2g4s_1.n();
5916
5923
  store.dispatch(element_1);
@@ -5925,8 +5932,8 @@
5925
5932
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5926
5933
  }
5927
5934
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5928
- this.lac_1 = $provider;
5929
- this.mac_1 = $action;
5935
+ this.pac_1 = $provider;
5936
+ this.qac_1 = $action;
5930
5937
  CoroutineImpl.call(this, resultContinuation);
5931
5938
  }
5932
5939
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5947,7 +5954,7 @@
5947
5954
  case 0:
5948
5955
  this.t8_1 = 2;
5949
5956
  this.s8_1 = 1;
5950
- suspendResult = this.lac_1.ma8(this.mac_1, this);
5957
+ suspendResult = this.pac_1.pa8(this.qac_1, this);
5951
5958
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5952
5959
  return suspendResult;
5953
5960
  }
@@ -5970,8 +5977,8 @@
5970
5977
  while (true);
5971
5978
  };
5972
5979
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5973
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.lac_1, this.mac_1, completion);
5974
- i.nac_1 = $this$launchDefault;
5980
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.pac_1, this.qac_1, completion);
5981
+ i.rac_1 = $this$launchDefault;
5975
5982
  return i;
5976
5983
  };
5977
5984
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5983,15 +5990,15 @@
5983
5990
  return l;
5984
5991
  }
5985
5992
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5986
- this.oac_1 = $asyncProvider;
5987
- this.pac_1 = $provider;
5993
+ this.sac_1 = $asyncProvider;
5994
+ this.tac_1 = $provider;
5988
5995
  }
5989
5996
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5990
5997
  return action instanceof ToClientAction;
5991
5998
  };
5992
5999
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
5993
6000
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5994
- this.oac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pac_1, action_0, null));
6001
+ this.sac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.tac_1, action_0, null));
5995
6002
  next(action_0);
5996
6003
  };
5997
6004
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
@@ -6002,11 +6009,11 @@
6002
6009
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6003
6010
  }
6004
6011
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6005
- this.yac_1 = $store;
6006
- this.zac_1 = $timerTag;
6007
- this.aad_1 = $serverConfig;
6008
- this.bad_1 = $logger;
6009
- this.cad_1 = $action;
6012
+ this.cad_1 = $store;
6013
+ this.dad_1 = $timerTag;
6014
+ this.ead_1 = $serverConfig;
6015
+ this.fad_1 = $logger;
6016
+ this.gad_1 = $action;
6010
6017
  CoroutineImpl.call(this, resultContinuation);
6011
6018
  }
6012
6019
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6025,13 +6032,13 @@
6025
6032
  var tmp = this.s8_1;
6026
6033
  if (tmp === 0) {
6027
6034
  this.t8_1 = 1;
6028
- var table = this.yac_1.state.x6r();
6029
- var player = getPlayer(table.players, this.zac_1.v65());
6035
+ var table = this.cad_1.state.x6r();
6036
+ var player = getPlayer(table.players, this.dad_1.v65());
6030
6037
  var connectionState = player.i6v_1.z68().n67_1;
6031
6038
  var tmp_0;
6032
6039
  switch (connectionState.q2_1) {
6033
6040
  case 1:
6034
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.l9g_1));
6041
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.dad_1.o9g_1));
6035
6042
  break;
6036
6043
  case 6:
6037
6044
  tmp_0 = emptyList();
@@ -6041,8 +6048,8 @@
6041
6048
  case 3:
6042
6049
  case 2:
6043
6050
  var tmp_1;
6044
- if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
6045
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.l9g_1);
6051
+ if (table.sceneInfo.b7g() && this.ead_1.closeIfBotsAtFinish) {
6052
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.dad_1.o9g_1);
6046
6053
  } else {
6047
6054
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6048
6055
  }
@@ -6051,7 +6058,7 @@
6051
6058
  break;
6052
6059
  case 0:
6053
6060
  case 7:
6054
- this.bad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.cad_1.toString()));
6061
+ this.fad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.gad_1.toString()));
6055
6062
  tmp_0 = emptyList();
6056
6063
  break;
6057
6064
  default:
@@ -6063,7 +6070,7 @@
6063
6070
  var _iterator__ex2g4s = actions.l();
6064
6071
  while (_iterator__ex2g4s.m()) {
6065
6072
  var element = _iterator__ex2g4s.n();
6066
- this.yac_1.dispatch(element);
6073
+ this.cad_1.dispatch(element);
6067
6074
  }
6068
6075
  }
6069
6076
  return Unit_instance;
@@ -6077,8 +6084,8 @@
6077
6084
  while (true);
6078
6085
  };
6079
6086
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6080
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.yac_1, this.zac_1, this.aad_1, this.bad_1, this.cad_1, completion);
6081
- i.dad_1 = $this$launchDefaultWithLock;
6087
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.cad_1, this.dad_1, this.ead_1, this.fad_1, this.gad_1, completion);
6088
+ i.had_1 = $this$launchDefaultWithLock;
6082
6089
  return i;
6083
6090
  };
6084
6091
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6090,9 +6097,9 @@
6090
6097
  return l;
6091
6098
  }
6092
6099
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6093
- this.ead_1 = $asyncProvider;
6094
- this.fad_1 = $serverConfig;
6095
- this.gad_1 = $logger;
6100
+ this.iad_1 = $asyncProvider;
6101
+ this.jad_1 = $serverConfig;
6102
+ this.kad_1 = $logger;
6096
6103
  }
6097
6104
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
6098
6105
  return action instanceof TimerTickAction;
@@ -6101,7 +6108,7 @@
6101
6108
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6102
6109
  var timerTag = action_0.b6g_1;
6103
6110
  if (timerTag instanceof PlayerTurnTimerTag) {
6104
- this.ead_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.fad_1, this.gad_1, action_0, null));
6111
+ this.iad_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.jad_1, this.kad_1, action_0, null));
6105
6112
  }
6106
6113
  next(action_0);
6107
6114
  };
@@ -6117,19 +6124,19 @@
6117
6124
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6118
6125
  return action instanceof UpdateServerConfigAction;
6119
6126
  };
6120
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6127
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x9i = function (state, action) {
6121
6128
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6122
- return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
6129
+ return state.t92(VOID, get_serverStatePayload_0(state).copy(action_0.cab_1));
6123
6130
  };
6124
6131
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6125
- return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6132
+ return this.x9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6126
6133
  };
6127
6134
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6128
6135
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6129
6136
  return _this__u8e3s4.metadata;
6130
6137
  }
6131
6138
  function Companion_5() {
6132
- this.had_1 = 'ServerMechanicLifecycleReducer';
6139
+ this.lad_1 = 'ServerMechanicLifecycleReducer';
6133
6140
  }
6134
6141
  var Companion_instance_15;
6135
6142
  function Companion_getInstance_6() {
@@ -6143,7 +6150,7 @@
6143
6150
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6144
6151
  } else {
6145
6152
  var tmp_1;
6146
- if (this$0.lad_1.waitForPlayerToConnectOnStart) {
6153
+ if (this$0.pad_1.waitForPlayerToConnectOnStart) {
6147
6154
  var tmp_2 = Companion_instance_4;
6148
6155
  var tmp_3;
6149
6156
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6154,7 +6161,7 @@
6154
6161
  var tmp_4 = tmp_3;
6155
6162
  Companion_getInstance();
6156
6163
  // Inline function 'kotlin.time.Companion.milliseconds' call
6157
- var this_0 = $action.p93_1.timeoutTimeMillis;
6164
+ var this_0 = $action.r93_1.timeoutTimeMillis;
6158
6165
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
6159
6166
  tmp_1 = tmp_2.k67(tmp_4, tmp$ret$0);
6160
6167
  } else {
@@ -6162,7 +6169,7 @@
6162
6169
  var tmp_6 = PlayerConnectionState_LIVE_getInstance();
6163
6170
  Companion_getInstance();
6164
6171
  // Inline function 'kotlin.time.Companion.milliseconds' call
6165
- var this_1 = $action.p93_1.timeoutTimeMillis;
6172
+ var this_1 = $action.r93_1.timeoutTimeMillis;
6166
6173
  var tmp$ret$1 = toDuration(this_1, DurationUnit_MILLISECONDS_getInstance());
6167
6174
  tmp_1 = tmp_5.k67(tmp_6, tmp$ret$1);
6168
6175
  }
@@ -6173,26 +6180,26 @@
6173
6180
  }
6174
6181
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6175
6182
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6176
- this.kad_1 = logger;
6177
- this.lad_1 = serverReduxConfig;
6183
+ this.oad_1 = logger;
6184
+ this.pad_1 = serverReduxConfig;
6178
6185
  }
6179
- protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
6180
- this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6181
- var tableId = action.q93_1;
6186
+ protoOf(ServerMechanicLifecycleReducer).o9k = function (state, action) {
6187
+ this.oad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6188
+ var tableId = action.s93_1;
6182
6189
  var serverState = get_serverStatePayload_0(state);
6183
6190
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6184
6191
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6185
- var tmp0_$this = this.m9k_1;
6186
- var tmp1_version = action.r93_1;
6187
- var tmp2_config = action.p93_1;
6188
- var tmp3_users = action.t93_1;
6192
+ var tmp0_$this = this.p9k_1;
6193
+ var tmp1_version = action.t93_1;
6194
+ var tmp2_config = action.r93_1;
6195
+ var tmp3_users = action.v93_1;
6189
6196
  var tmp4_spectators = action.spectators;
6190
- var tmp5_gameCreatorPlayerId = action.s93_1;
6191
- var tmp7_tableOrNull = tmp0_$this.u9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6192
- return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6197
+ var tmp5_gameCreatorPlayerId = action.u93_1;
6198
+ var tmp7_tableOrNull = tmp0_$this.x9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6199
+ return state.t92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6193
6200
  };
6194
- protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
6195
- this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6201
+ protoOf(ServerMechanicLifecycleReducer).m9k = function (state, action) {
6202
+ this.oad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6196
6203
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6197
6204
  var tmp2_tableOrNull = action.table;
6198
6205
  var tmp = Companion_instance_16;
@@ -6200,32 +6207,32 @@
6200
6207
  var tmp_1 = action.reason;
6201
6208
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6202
6209
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6203
- return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6210
+ return state.t92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6204
6211
  };
6205
- protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6206
- this.n9k_1.n58(action.previousGameId);
6212
+ protoOf(ServerMechanicLifecycleReducer).n9k = function (state, action) {
6213
+ this.q9k_1.n58(action.previousGameId);
6207
6214
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6208
- var tmp1_tableOrNull = this.m9k_1.v9l(state.x6r(), action.gameId);
6215
+ var tmp1_tableOrNull = this.p9k_1.y9l(state.x6r(), action.gameId);
6209
6216
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6210
- return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6217
+ return state.t92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6211
6218
  };
6212
6219
  function spectatorsReducer(logger) {
6213
6220
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6214
6221
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6215
6222
  }
6216
6223
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6217
- this.mad_1 = $logger;
6224
+ this.qad_1 = $logger;
6218
6225
  }
6219
6226
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6220
6227
  return isInterface(action, SpectatorsAction);
6221
6228
  };
6222
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6229
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x9i = function (state, action) {
6223
6230
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6224
6231
  var table = state.x6r();
6225
6232
  var tmp;
6226
6233
  if (action_0 instanceof AddSpectatorsAction) {
6227
6234
  // Inline function 'kotlin.collections.mapNotNull' call
6228
- var tmp0 = action_0.aab_1;
6235
+ var tmp0 = action_0.dab_1;
6229
6236
  // Inline function 'kotlin.collections.mapNotNullTo' call
6230
6237
  var destination = ArrayList_init_$Create$_0();
6231
6238
  // Inline function 'kotlin.collections.forEach' call
@@ -6244,9 +6251,9 @@
6244
6251
  var tmp_0;
6245
6252
  // Inline function 'kotlin.collections.isNotEmpty' call
6246
6253
  if (!sameSpectators.r()) {
6247
- this.mad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6254
+ this.qad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6248
6255
  // Inline function 'kotlin.collections.filterNot' call
6249
- var tmp0_0 = action_0.aab_1;
6256
+ var tmp0_0 = action_0.dab_1;
6250
6257
  // Inline function 'kotlin.collections.filterNotTo' call
6251
6258
  var destination_0 = ArrayList_init_$Create$_0();
6252
6259
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6281,7 +6288,7 @@
6281
6288
  }
6282
6289
  tmp_0 = destination_0;
6283
6290
  } else {
6284
- tmp_0 = action_0.aab_1;
6291
+ tmp_0 = action_0.dab_1;
6285
6292
  }
6286
6293
  // Inline function 'kotlin.collections.map' call
6287
6294
  var this_0 = tmp_0;
@@ -6294,11 +6301,11 @@
6294
6301
  destination_1.j(tmp$ret$13);
6295
6302
  }
6296
6303
  var spectatorsToAdd = toSet(destination_1);
6297
- tmp = state.r92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6304
+ tmp = state.t92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6298
6305
  } else {
6299
6306
  if (action_0 instanceof RemoveSpectatorsAction) {
6300
6307
  // Inline function 'kotlin.collections.mapNotNull' call
6301
- var tmp0_1 = action_0.bab_1;
6308
+ var tmp0_1 = action_0.eab_1;
6302
6309
  // Inline function 'kotlin.collections.mapNotNullTo' call
6303
6310
  var destination_2 = ArrayList_init_$Create$_0();
6304
6311
  // Inline function 'kotlin.collections.forEach' call
@@ -6317,9 +6324,9 @@
6317
6324
  var tmp_2;
6318
6325
  // Inline function 'kotlin.collections.isNotEmpty' call
6319
6326
  if (!sameSpectators_0.r()) {
6320
- this.mad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6327
+ this.qad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6321
6328
  // Inline function 'kotlin.collections.filterNot' call
6322
- var tmp0_2 = action_0.bab_1;
6329
+ var tmp0_2 = action_0.eab_1;
6323
6330
  // Inline function 'kotlin.collections.filterNotTo' call
6324
6331
  var destination_3 = ArrayList_init_$Create$_0();
6325
6332
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6354,7 +6361,7 @@
6354
6361
  }
6355
6362
  tmp_2 = destination_3;
6356
6363
  } else {
6357
- tmp_2 = action_0.bab_1;
6364
+ tmp_2 = action_0.eab_1;
6358
6365
  }
6359
6366
  var spectatorsToRemove = toSet(tmp_2);
6360
6367
  // Inline function 'kotlin.collections.filterNot' call
@@ -6391,7 +6398,7 @@
6391
6398
  destination_4.j(element_5);
6392
6399
  }
6393
6400
  }
6394
- tmp = state.r92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6401
+ tmp = state.t92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6395
6402
  } else {
6396
6403
  noWhenBranchMatchedException();
6397
6404
  }
@@ -6399,7 +6406,7 @@
6399
6406
  return tmp;
6400
6407
  };
6401
6408
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6402
- return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6409
+ return this.x9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6403
6410
  };
6404
6411
  function playerConnectionUpdateReducer() {
6405
6412
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6410,29 +6417,29 @@
6410
6417
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6411
6418
  return action instanceof PlayerConnectionUpdateAction;
6412
6419
  };
6413
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6420
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).x9i = function (state, action) {
6414
6421
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6415
6422
  var statePayload = get_serverStatePayload_0(state);
6416
6423
  var tmp;
6417
- if (action_0.y92_1.isLive) {
6418
- tmp = state.r92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.z92_1)));
6424
+ if (action_0.a93_1.isLive) {
6425
+ tmp = state.t92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.b93_1)));
6419
6426
  } else {
6420
6427
  tmp = state;
6421
6428
  }
6422
6429
  return tmp;
6423
6430
  };
6424
6431
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6425
- return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6432
+ return this.x9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6426
6433
  };
6427
6434
  function Companion_6() {
6428
6435
  }
6429
- protoOf(Companion_6).nad = function (config, metadata) {
6436
+ protoOf(Companion_6).rad = function (config, metadata) {
6430
6437
  return new ServerStatePayload(config, metadata, emptyList());
6431
6438
  };
6432
6439
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6433
6440
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6434
6441
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6435
- return $super === VOID ? this.nad(config, metadata) : $super.nad.call(this, config, metadata);
6442
+ return $super === VOID ? this.rad(config, metadata) : $super.rad.call(this, config, metadata);
6436
6443
  };
6437
6444
  var Companion_instance_16;
6438
6445
  function Companion_getInstance_7() {
@@ -6446,10 +6453,10 @@
6446
6453
  protoOf(ServerStatePayload).z3s = function () {
6447
6454
  return this.config;
6448
6455
  };
6449
- protoOf(ServerStatePayload).z8l = function () {
6456
+ protoOf(ServerStatePayload).b8m = function () {
6450
6457
  return this.metadata;
6451
6458
  };
6452
- protoOf(ServerStatePayload).oad = function () {
6459
+ protoOf(ServerStatePayload).sad = function () {
6453
6460
  return this.connectedPlayers;
6454
6461
  };
6455
6462
  protoOf(ServerStatePayload).oe = function () {
@@ -6461,14 +6468,14 @@
6461
6468
  protoOf(ServerStatePayload).xl = function () {
6462
6469
  return this.connectedPlayers;
6463
6470
  };
6464
- protoOf(ServerStatePayload).pad = function (config, metadata, connectedPlayers) {
6471
+ protoOf(ServerStatePayload).tad = function (config, metadata, connectedPlayers) {
6465
6472
  return new ServerStatePayload(config, metadata, connectedPlayers);
6466
6473
  };
6467
6474
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6468
6475
  config = config === VOID ? this.config : config;
6469
6476
  metadata = metadata === VOID ? this.metadata : metadata;
6470
6477
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6471
- return $super === VOID ? this.pad(config, metadata, connectedPlayers) : $super.pad.call(this, config, metadata, connectedPlayers);
6478
+ return $super === VOID ? this.tad(config, metadata, connectedPlayers) : $super.tad.call(this, config, metadata, connectedPlayers);
6472
6479
  };
6473
6480
  protoOf(ServerStatePayload).toString = function () {
6474
6481
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6516,7 +6523,7 @@
6516
6523
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6517
6524
  }
6518
6525
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6519
- var gameId = Companion_instance_5.w9n(payload);
6526
+ var gameId = Companion_instance_5.z9n(payload);
6520
6527
  var tmp;
6521
6528
  if (!(gameId == null)) {
6522
6529
  tmp = new ServerLoggerKey(gameId);
@@ -6533,14 +6540,14 @@
6533
6540
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6534
6541
  }
6535
6542
  function _get_logger__rkp4sl_0($this) {
6536
- var tmp0 = $this.zad_1;
6543
+ var tmp0 = $this.dae_1;
6537
6544
  var tmp = KProperty1;
6538
6545
  // Inline function 'kotlin.getValue' call
6539
6546
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6540
6547
  return tmp0.x();
6541
6548
  }
6542
6549
  function _get_di__ndbzja($this) {
6543
- var tmp0 = $this.aae_1;
6550
+ var tmp0 = $this.eae_1;
6544
6551
  var tmp = KProperty1;
6545
6552
  // Inline function 'kotlin.getValue' call
6546
6553
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6557,8 +6564,8 @@
6557
6564
  }
6558
6565
  function createCallbackOutput($this, gameServer) {
6559
6566
  var tmp;
6560
- if (!($this.xad_1 == null)) {
6561
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.xad_1);
6567
+ if (!($this.bae_1 == null)) {
6568
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.bae_1);
6562
6569
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6563
6570
  } else {
6564
6571
  tmp = null;
@@ -6572,11 +6579,11 @@
6572
6579
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6573
6580
  return function () {
6574
6581
  var tmp;
6575
- if (this$0.xad_1 == null) {
6582
+ if (this$0.bae_1 == null) {
6576
6583
  tmp = null;
6577
6584
  } else {
6578
6585
  // Inline function 'kotlin.let' call
6579
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xad_1)]));
6586
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.bae_1)]));
6580
6587
  }
6581
6588
  var tmp1_elvis_lhs = tmp;
6582
6589
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6609,7 +6616,7 @@
6609
6616
  tmp_0.z62(tmp$ret$3);
6610
6617
  $this$DI.d5z(jsonModule());
6611
6618
  $this$DI.d5z(serverHelpersModule());
6612
- $this$DI.d5z(randomOrgModule(this$0.yad_1));
6619
+ $this$DI.d5z(randomOrgModule(this$0.cae_1));
6613
6620
  return Unit_instance;
6614
6621
  };
6615
6622
  }
@@ -6685,16 +6692,16 @@
6685
6692
  };
6686
6693
  }
6687
6694
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6688
- this.hae_1 = $reducer;
6695
+ this.lae_1 = $reducer;
6689
6696
  }
6690
6697
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
6691
6698
  return isInterface(action, Action);
6692
6699
  };
6693
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9i = function (state, action) {
6694
- return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6700
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x9i = function (state, action) {
6701
+ return this.lae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6695
6702
  };
6696
6703
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
6697
- return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6704
+ return this.x9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6698
6705
  };
6699
6706
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6700
6707
  return function () {
@@ -6774,7 +6781,7 @@
6774
6781
  }
6775
6782
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6776
6783
  return function (it) {
6777
- var payload = Companion_instance_7.i9m(it);
6784
+ var payload = Companion_instance_7.l9m(it);
6778
6785
  var tmp;
6779
6786
  if (!(payload == null)) {
6780
6787
  return payload;
@@ -6795,7 +6802,7 @@
6795
6802
  // Inline function 'kotlin.let' call
6796
6803
  $this$DI.d5z(tmp0_safe_receiver);
6797
6804
  }
6798
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.yad_1));
6805
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.cae_1));
6799
6806
  $this$DI.d5z(coreModule($coreConfig));
6800
6807
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6801
6808
  return Unit_instance;
@@ -6804,8 +6811,8 @@
6804
6811
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6805
6812
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6806
6813
  production = production === VOID ? true : production;
6807
- this.xad_1 = loggerCallback;
6808
- this.yad_1 = randomOrgConfig;
6814
+ this.bae_1 = loggerCallback;
6815
+ this.cae_1 = randomOrgConfig;
6809
6816
  var tmp = AppEnvironment_getInstance();
6810
6817
  var tmp_0;
6811
6818
  if (production) {
@@ -6815,9 +6822,9 @@
6815
6822
  }
6816
6823
  tmp.c6m(tmp_0);
6817
6824
  var tmp_1 = this;
6818
- tmp_1.zad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6825
+ tmp_1.dae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6819
6826
  var tmp_2 = this;
6820
- tmp_2.aae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6827
+ tmp_2.eae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6821
6828
  var tmp_3 = this;
6822
6829
  // Inline function 'org.kodein.di.instance' call
6823
6830
  var this_0 = _get_di__ndbzja(this);
@@ -6826,7 +6833,7 @@
6826
6833
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6827
6834
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6828
6835
  var tmp_6 = KProperty1;
6829
- tmp_3.bae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6836
+ tmp_3.fae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6830
6837
  var tmp_7 = this;
6831
6838
  // Inline function 'org.kodein.di.instance' call
6832
6839
  var this_1 = _get_di__ndbzja(this);
@@ -6835,7 +6842,7 @@
6835
6842
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6836
6843
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6837
6844
  var tmp_10 = KProperty1;
6838
- tmp_7.cae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6845
+ tmp_7.gae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6839
6846
  var tmp_11 = this;
6840
6847
  // Inline function 'org.kodein.di.instance' call
6841
6848
  var this_2 = _get_di__ndbzja(this);
@@ -6844,7 +6851,7 @@
6844
6851
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6845
6852
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6846
6853
  var tmp_14 = KProperty1;
6847
- tmp_11.dae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6854
+ tmp_11.hae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6848
6855
  var tmp_15 = this;
6849
6856
  // Inline function 'org.kodein.di.instance' call
6850
6857
  var this_3 = _get_di__ndbzja(this);
@@ -6853,7 +6860,7 @@
6853
6860
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6854
6861
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6855
6862
  var tmp_18 = KProperty1;
6856
- tmp_15.eae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6863
+ tmp_15.iae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6857
6864
  var tmp_19 = this;
6858
6865
  // Inline function 'org.kodein.di.instance' call
6859
6866
  var this_4 = _get_di__ndbzja(this);
@@ -6862,7 +6869,7 @@
6862
6869
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6863
6870
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6864
6871
  var tmp_22 = KProperty1;
6865
- tmp_19.fae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6872
+ tmp_19.jae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6866
6873
  var tmp_23 = this;
6867
6874
  // Inline function 'org.kodein.di.instance' call
6868
6875
  var this_5 = _get_di__ndbzja(this);
@@ -6871,45 +6878,45 @@
6871
6878
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6872
6879
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6873
6880
  var tmp_26 = KProperty1;
6874
- tmp_23.gae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6881
+ tmp_23.kae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6875
6882
  }
6876
- protoOf(GameServerEngineControllerImpl).qad = function () {
6877
- var tmp0 = this.bae_1;
6883
+ protoOf(GameServerEngineControllerImpl).uad = function () {
6884
+ var tmp0 = this.fae_1;
6878
6885
  var tmp = KProperty1;
6879
6886
  // Inline function 'kotlin.getValue' call
6880
6887
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6881
6888
  return tmp0.x();
6882
6889
  };
6883
- protoOf(GameServerEngineControllerImpl).sad = function () {
6884
- var tmp0 = this.cae_1;
6890
+ protoOf(GameServerEngineControllerImpl).wad = function () {
6891
+ var tmp0 = this.gae_1;
6885
6892
  var tmp = KProperty1;
6886
6893
  // Inline function 'kotlin.getValue' call
6887
6894
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6888
6895
  return tmp0.x();
6889
6896
  };
6890
- protoOf(GameServerEngineControllerImpl).tad = function () {
6891
- var tmp0 = this.dae_1;
6897
+ protoOf(GameServerEngineControllerImpl).xad = function () {
6898
+ var tmp0 = this.hae_1;
6892
6899
  var tmp = KProperty1;
6893
6900
  // Inline function 'kotlin.getValue' call
6894
6901
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6895
6902
  return tmp0.x();
6896
6903
  };
6897
- protoOf(GameServerEngineControllerImpl).uad = function () {
6898
- var tmp0 = this.eae_1;
6904
+ protoOf(GameServerEngineControllerImpl).yad = function () {
6905
+ var tmp0 = this.iae_1;
6899
6906
  var tmp = KProperty1;
6900
6907
  // Inline function 'kotlin.getValue' call
6901
6908
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6902
6909
  return tmp0.x();
6903
6910
  };
6904
- protoOf(GameServerEngineControllerImpl).rad = function () {
6905
- var tmp0 = this.fae_1;
6911
+ protoOf(GameServerEngineControllerImpl).vad = function () {
6912
+ var tmp0 = this.jae_1;
6906
6913
  var tmp = KProperty1;
6907
6914
  // Inline function 'kotlin.getValue' call
6908
6915
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6909
6916
  return tmp0.x();
6910
6917
  };
6911
- protoOf(GameServerEngineControllerImpl).vad = function () {
6912
- var tmp0 = this.gae_1;
6918
+ protoOf(GameServerEngineControllerImpl).zad = function () {
6919
+ var tmp0 = this.kae_1;
6913
6920
  var tmp = KProperty1;
6914
6921
  // Inline function 'kotlin.getValue' call
6915
6922
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6921,7 +6928,7 @@
6921
6928
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6922
6929
  return this.createGameEngineWithLogic();
6923
6930
  };
6924
- protoOf(GameServerEngineControllerImpl).wad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6931
+ protoOf(GameServerEngineControllerImpl).aae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6925
6932
  var combinedLogger = Companion_instance_8.mx();
6926
6933
  var gameServer = {_v: null};
6927
6934
  // Inline function 'kotlin.collections.map' call
@@ -6969,7 +6976,7 @@
6969
6976
  function TestHelper() {
6970
6977
  }
6971
6978
  function _get_playerAnswerInteractor__msggz1($this) {
6972
- var tmp0 = $this.kae_1;
6979
+ var tmp0 = $this.oae_1;
6973
6980
  var tmp = KProperty1;
6974
6981
  // Inline function 'kotlin.getValue' call
6975
6982
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6977,7 +6984,7 @@
6977
6984
  }
6978
6985
  function TestHelperImpl$di$lambda$lambda(this$0) {
6979
6986
  return function ($this$singleton) {
6980
- return this$0.iae_1;
6987
+ return this$0.mae_1;
6981
6988
  };
6982
6989
  }
6983
6990
  function TestHelperImpl$di$lambda(this$0) {
@@ -7017,27 +7024,27 @@
7017
7024
  return emptyMap();
7018
7025
  }
7019
7026
  function TestHelperImpl(logger) {
7020
- this.iae_1 = logger;
7027
+ this.mae_1 = logger;
7021
7028
  var tmp = this;
7022
7029
  var tmp_0 = Companion_instance_6;
7023
- tmp.jae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7030
+ tmp.nae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7024
7031
  var tmp_1 = this;
7025
7032
  // Inline function 'org.kodein.di.instance' call
7026
- var this_0 = this.jae_1;
7033
+ var this_0 = this.nae_1;
7027
7034
  // Inline function 'org.kodein.type.generic' call
7028
7035
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7029
7036
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7030
7037
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7031
7038
  var tmp_4 = KProperty1;
7032
- tmp_1.kae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7039
+ tmp_1.oae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7033
7040
  }
7034
7041
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7035
- return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
7042
+ return _get_playerAnswerInteractor__msggz1(this).h8t(playerId, table, botConfig);
7036
7043
  };
7037
7044
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7038
7045
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7039
7046
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7040
- var tmp0 = mechanicAction.e96();
7047
+ var tmp0 = mechanicAction.g96();
7041
7048
  var tmp$ret$0;
7042
7049
  $l$block_0: {
7043
7050
  // Inline function 'kotlin.collections.any' call
@@ -7069,7 +7076,7 @@
7069
7076
  };
7070
7077
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7071
7078
  if (isInterface(action, NextPlayerTurnAction)) {
7072
- var tmp0 = action.e96();
7079
+ var tmp0 = action.g96();
7073
7080
  var tmp$ret$0;
7074
7081
  $l$block_0: {
7075
7082
  // Inline function 'kotlin.collections.any' call
@@ -7102,14 +7109,14 @@
7102
7109
  function RoomMetadata() {
7103
7110
  var tmp = this;
7104
7111
  // Inline function 'kotlin.collections.mutableMapOf' call
7105
- tmp.lae_1 = LinkedHashMap_init_$Create$();
7112
+ tmp.pae_1 = LinkedHashMap_init_$Create$();
7106
7113
  this.extras = {};
7107
- this.extras = this.lae_1;
7114
+ this.extras = this.pae_1;
7108
7115
  }
7109
- protoOf(RoomMetadata).mae = function () {
7116
+ protoOf(RoomMetadata).qae = function () {
7110
7117
  return this.extras;
7111
7118
  };
7112
- protoOf(RoomMetadata).mae = function () {
7119
+ protoOf(RoomMetadata).qae = function () {
7113
7120
  return this.extras;
7114
7121
  };
7115
7122
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7127,7 +7134,7 @@
7127
7134
  };
7128
7135
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7129
7136
  // Inline function 'kotlin.collections.set' call
7130
- this.lae_1.f2(gameId, game);
7137
+ this.pae_1.f2(gameId, game);
7131
7138
  };
7132
7139
  function GameMetadata(gameId) {
7133
7140
  this.gameId = gameId;
@@ -7136,7 +7143,7 @@
7136
7143
  protoOf(GameMetadata).c54 = function () {
7137
7144
  return this.gameId;
7138
7145
  };
7139
- protoOf(GameMetadata).mae = function () {
7146
+ protoOf(GameMetadata).qae = function () {
7140
7147
  return this.extras;
7141
7148
  };
7142
7149
  function serverHelpersModule() {
@@ -7198,7 +7205,7 @@
7198
7205
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7199
7206
  protoOf(GameServer).shutdown = shutdown;
7200
7207
  defineProp(protoOf(GameServer), 'metadata', function () {
7201
- return this.z8l();
7208
+ return this.b8m();
7202
7209
  });
7203
7210
  defineProp(protoOf(GameServer), 'id', function () {
7204
7211
  return this.y53();
@@ -7217,17 +7224,17 @@
7217
7224
  });
7218
7225
  protoOf($serializer).wz = typeParametersSerializers;
7219
7226
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7220
- return this.s8i();
7227
+ return this.u8i();
7221
7228
  });
7222
7229
  protoOf($serializer_0).wz = typeParametersSerializers;
7223
7230
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7224
- return this.s8i();
7231
+ return this.u8i();
7225
7232
  });
7226
7233
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7227
- return this.s8i();
7234
+ return this.u8i();
7228
7235
  });
7229
7236
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7230
- return this.s8i();
7237
+ return this.u8i();
7231
7238
  });
7232
7239
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
7233
7240
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7242,25 +7249,25 @@
7242
7249
  return this.r6f();
7243
7250
  });
7244
7251
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7245
- protoOf(PlayerReconnectionWaitingTimerTag).b92 = ignoreTimerResetValidation;
7252
+ protoOf(PlayerReconnectionWaitingTimerTag).d92 = ignoreTimerResetValidation;
7246
7253
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7247
7254
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7248
- return this.qad();
7255
+ return this.uad();
7249
7256
  });
7250
7257
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7251
- return this.sad();
7258
+ return this.wad();
7252
7259
  });
7253
7260
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7254
- return this.tad();
7261
+ return this.xad();
7255
7262
  });
7256
7263
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7257
- return this.uad();
7264
+ return this.yad();
7258
7265
  });
7259
7266
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7260
- return this.rad();
7267
+ return this.vad();
7261
7268
  });
7262
7269
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7263
- return this.vad();
7270
+ return this.zad();
7264
7271
  });
7265
7272
  //endregion
7266
7273
  //region block: init