raspberry_games_server_game_logic 1.8.418 → 1.8.420
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-ai_module.js.map +1 -1
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +866 -849
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +13 -11
- package/Logic_Debertz-game_server.js +885 -889
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +7 -7
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -140,6 +140,9 @@
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var plus = kotlin_kotlin.$_$.r8;
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var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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var toString_0 = kotlin_kotlin.$_$.si;
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var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
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var mapOf = kotlin_kotlin.$_$.j8;
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var Enum = kotlin_kotlin.$_$.eh;
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@@ -173,7 +176,6 @@
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var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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var single = kotlin_kotlin.$_$.d9;
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var copyToArray = kotlin_kotlin.$_$.y6;
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var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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@@ -187,8 +189,7 @@
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var Companion_getInstance = kotlin_kotlin.$_$.v4;
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var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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var toDuration = kotlin_kotlin.$_$.wg;
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var
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var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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var listOf = kotlin_kotlin.$_$.f8;
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var plus_0 = kotlin_kotlin.$_$.s8;
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var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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@@ -199,10 +200,9 @@
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var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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var
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var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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@@ -401,10 +401,10 @@
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spectators = tmp;
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var tmp_0;
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if ($super === VOID) {
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-
this.
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this.ua7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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tmp_0 = Unit_instance;
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} else {
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tmp_0 = $super.
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tmp_0 = $super.ua7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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}
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return tmp_0;
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}
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@@ -412,28 +412,28 @@
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newRid = newRid === VOID ? null : newRid;
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var tmp;
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if ($super === VOID) {
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this.
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this.wa7(newRid);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.wa7.call(this, newRid);
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}
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return tmp;
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}
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-
function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.sa7(playerId, permanently) : $super.sa7.call(this, playerId, permanently);
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}
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function shutdown(reason, roomId, $super) {
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roomId = roomId === VOID ? null : roomId;
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var tmp;
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if ($super === VOID) {
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this.
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this.xa7(reason, roomId);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.xa7.call(this, reason, roomId);
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}
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return tmp;
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}
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function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.ta7(playerId, permanently) : $super.ta7.call(this, playerId, permanently);
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}
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initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
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@@ -506,7 +506,7 @@
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ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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return $super === VOID ? this.
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return $super === VOID ? this.wad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.wad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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}
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initMetadataForInterface(GameEngineController, 'GameEngineController');
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initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
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@@ -519,17 +519,17 @@
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initMetadataForClass(GameMetadata, 'GameMetadata');
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//endregion
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function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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this.
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this.n9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
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var tmp = this.q9p(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -538,7 +538,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.n9p_1(this.o9p_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -549,31 +549,31 @@
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}
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while (true);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
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i.o9p_1 = it;
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return i;
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};
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function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.p9p(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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this.z9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
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var tmp = this.c9q(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.z9p_1(this.a9q_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
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i.a9q_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.b9q(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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this.l9q_1 = $$this$unsafeFlow;
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this.m9q_1 = this$0;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var value = this.
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var tmp0 = this.l9q_1;
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var value = this.n9q_1;
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this.s8_1 = 1;
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
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i.n9q_1 = value;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
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}
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function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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CoroutineImpl.call(this, resultContinuation);
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this.w9q_1 = _this__u8e3s4;
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this.x9q_1 = collector;
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}
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protoOf($collectCOROUTINE$).a9 = function () {
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var suspendResult = this.u8_1;
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var $this$unsafeFlow = this.
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var $this$unsafeFlow = this.x9q_1;
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this.s8_1 = 1;
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.
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suspendResult = this.
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9q_1.z9q_1, null);
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suspendResult = this.w9q_1.y9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
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this.y9q_1 = $this;
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|
709
|
+
this.z9q_1 = this$0;
|
|
710
710
|
}
|
|
711
711
|
protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
|
|
712
712
|
var tmp = new $collectCOROUTINE$(this, collector, $completion);
|
|
@@ -718,17 +718,17 @@
|
|
|
718
718
|
return this.o28(collector, $completion);
|
|
719
719
|
};
|
|
720
720
|
function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
|
|
721
|
-
this.
|
|
721
|
+
this.i9r_1 = $subscriber;
|
|
722
722
|
CoroutineImpl.call(this, resultContinuation);
|
|
723
723
|
}
|
|
724
|
-
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
|
|
725
|
-
var tmp = this.
|
|
724
|
+
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, $completion) {
|
|
725
|
+
var tmp = this.l9r(it, $completion);
|
|
726
726
|
tmp.u8_1 = Unit_instance;
|
|
727
727
|
tmp.v8_1 = null;
|
|
728
728
|
return tmp.a9();
|
|
729
729
|
};
|
|
730
730
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
|
|
731
|
-
return this.
|
|
731
|
+
return this.k9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
|
|
732
732
|
};
|
|
733
733
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
|
|
734
734
|
var suspendResult = this.u8_1;
|
|
@@ -737,7 +737,7 @@
|
|
|
737
737
|
var tmp = this.s8_1;
|
|
738
738
|
if (tmp === 0) {
|
|
739
739
|
this.t8_1 = 1;
|
|
740
|
-
this.
|
|
740
|
+
this.i9r_1(this.j9r_1);
|
|
741
741
|
return Unit_instance;
|
|
742
742
|
} else if (tmp === 1) {
|
|
743
743
|
throw this.v8_1;
|
|
@@ -748,22 +748,22 @@
|
|
|
748
748
|
}
|
|
749
749
|
while (true);
|
|
750
750
|
};
|
|
751
|
-
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
|
|
752
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.
|
|
753
|
-
i.
|
|
751
|
+
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, completion) {
|
|
752
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9r_1, completion);
|
|
753
|
+
i.j9r_1 = it;
|
|
754
754
|
return i;
|
|
755
755
|
};
|
|
756
756
|
function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
|
|
757
757
|
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
|
|
758
758
|
var l = function (it, $completion) {
|
|
759
|
-
return i.
|
|
759
|
+
return i.k9r(it, $completion);
|
|
760
760
|
};
|
|
761
761
|
l.$arity = 1;
|
|
762
762
|
return l;
|
|
763
763
|
}
|
|
764
764
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
|
|
765
|
-
this.
|
|
766
|
-
this.
|
|
765
|
+
this.u9r_1 = $$this$unsafeFlow;
|
|
766
|
+
this.v9r_1 = $table;
|
|
767
767
|
CoroutineImpl.call(this, resultContinuation);
|
|
768
768
|
}
|
|
769
769
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -783,10 +783,10 @@
|
|
|
783
783
|
switch (tmp) {
|
|
784
784
|
case 0:
|
|
785
785
|
this.t8_1 = 2;
|
|
786
|
-
var tmp0 = this.
|
|
787
|
-
var value = this.
|
|
786
|
+
var tmp0 = this.u9r_1;
|
|
787
|
+
var value = this.w9r_1;
|
|
788
788
|
this.s8_1 = 1;
|
|
789
|
-
suspendResult = tmp0.n28(new ActionsStateUpdate(this.
|
|
789
|
+
suspendResult = tmp0.n28(new ActionsStateUpdate(this.v9r_1.id, value), this);
|
|
790
790
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
791
791
|
return suspendResult;
|
|
792
792
|
}
|
|
@@ -809,8 +809,8 @@
|
|
|
809
809
|
while (true);
|
|
810
810
|
};
|
|
811
811
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
|
|
812
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.
|
|
813
|
-
i.
|
|
812
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9r_1, this.v9r_1, completion);
|
|
813
|
+
i.w9r_1 = value;
|
|
814
814
|
return i;
|
|
815
815
|
};
|
|
816
816
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
|
|
@@ -823,8 +823,8 @@
|
|
|
823
823
|
}
|
|
824
824
|
function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
|
|
825
825
|
CoroutineImpl.call(this, resultContinuation);
|
|
826
|
-
this.
|
|
827
|
-
this.
|
|
826
|
+
this.f9s_1 = _this__u8e3s4;
|
|
827
|
+
this.g9s_1 = collector;
|
|
828
828
|
}
|
|
829
829
|
protoOf($collectCOROUTINE$_0).a9 = function () {
|
|
830
830
|
var suspendResult = this.u8_1;
|
|
@@ -834,10 +834,10 @@
|
|
|
834
834
|
switch (tmp) {
|
|
835
835
|
case 0:
|
|
836
836
|
this.t8_1 = 2;
|
|
837
|
-
var $this$unsafeFlow = this.
|
|
837
|
+
var $this$unsafeFlow = this.g9s_1;
|
|
838
838
|
this.s8_1 = 1;
|
|
839
|
-
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.
|
|
840
|
-
suspendResult = this.
|
|
839
|
+
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9s_1.i9s_1, null);
|
|
840
|
+
suspendResult = this.f9s_1.h9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
841
841
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
842
842
|
return suspendResult;
|
|
843
843
|
}
|
|
@@ -860,8 +860,8 @@
|
|
|
860
860
|
while (true);
|
|
861
861
|
};
|
|
862
862
|
function _no_name_provided__qut3iv($this, $table) {
|
|
863
|
-
this.
|
|
864
|
-
this.
|
|
863
|
+
this.h9s_1 = $this;
|
|
864
|
+
this.i9s_1 = $table;
|
|
865
865
|
}
|
|
866
866
|
protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
|
|
867
867
|
var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
|
|
@@ -873,18 +873,18 @@
|
|
|
873
873
|
return this.o28(collector, $completion);
|
|
874
874
|
};
|
|
875
875
|
function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
|
|
876
|
-
this.
|
|
877
|
-
this.
|
|
876
|
+
this.r9s_1 = $table;
|
|
877
|
+
this.s9s_1 = this$0;
|
|
878
878
|
CoroutineImpl.call(this, resultContinuation);
|
|
879
879
|
}
|
|
880
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
881
|
-
var tmp = this.
|
|
880
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, $completion) {
|
|
881
|
+
var tmp = this.v9s($this$flow, $completion);
|
|
882
882
|
tmp.u8_1 = Unit_instance;
|
|
883
883
|
tmp.v8_1 = null;
|
|
884
884
|
return tmp.a9();
|
|
885
885
|
};
|
|
886
886
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
|
|
887
|
-
return this.
|
|
887
|
+
return this.u9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
888
888
|
};
|
|
889
889
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
|
|
890
890
|
var suspendResult = this.u8_1;
|
|
@@ -895,7 +895,7 @@
|
|
|
895
895
|
case 0:
|
|
896
896
|
this.t8_1 = 3;
|
|
897
897
|
this.s8_1 = 1;
|
|
898
|
-
suspendResult = this.
|
|
898
|
+
suspendResult = this.t9s_1.n28(new TableStateUpdate(this.r9s_1.id, this.r9s_1), this);
|
|
899
899
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
900
900
|
return suspendResult;
|
|
901
901
|
}
|
|
@@ -903,8 +903,8 @@
|
|
|
903
903
|
continue $sm;
|
|
904
904
|
case 1:
|
|
905
905
|
this.s8_1 = 2;
|
|
906
|
-
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.
|
|
907
|
-
suspendResult = emitAll(this.
|
|
906
|
+
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.s9s_1).serverStateUpdateIntervalMillis));
|
|
907
|
+
suspendResult = emitAll(this.t9s_1, new _no_name_provided__qut3iv(this_0, this.r9s_1), this);
|
|
908
908
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
909
909
|
return suspendResult;
|
|
910
910
|
}
|
|
@@ -926,22 +926,22 @@
|
|
|
926
926
|
}
|
|
927
927
|
while (true);
|
|
928
928
|
};
|
|
929
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
930
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.
|
|
931
|
-
i.
|
|
929
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, completion) {
|
|
930
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9s_1, this.s9s_1, completion);
|
|
931
|
+
i.t9s_1 = $this$flow;
|
|
932
932
|
return i;
|
|
933
933
|
};
|
|
934
934
|
function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
|
|
935
935
|
var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
|
|
936
936
|
var l = function ($this$flow, $completion) {
|
|
937
|
-
return i.
|
|
937
|
+
return i.u9s($this$flow, $completion);
|
|
938
938
|
};
|
|
939
939
|
l.$arity = 1;
|
|
940
940
|
return l;
|
|
941
941
|
}
|
|
942
942
|
function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
|
|
943
|
-
this.
|
|
944
|
-
this.
|
|
943
|
+
this.e9t_1 = $$this$unsafeFlow;
|
|
944
|
+
this.f9t_1 = this$0;
|
|
945
945
|
CoroutineImpl.call(this, resultContinuation);
|
|
946
946
|
}
|
|
947
947
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -962,16 +962,16 @@
|
|
|
962
962
|
case 0:
|
|
963
963
|
this.t8_1 = 5;
|
|
964
964
|
var tmp_0 = this;
|
|
965
|
-
tmp_0.
|
|
965
|
+
tmp_0.k9t_1 = this.e9t_1;
|
|
966
966
|
var tmp_1 = this;
|
|
967
|
-
tmp_1.
|
|
967
|
+
tmp_1.j9t_1 = this.g9t_1;
|
|
968
968
|
this.s8_1 = 1;
|
|
969
969
|
continue $sm;
|
|
970
970
|
case 1:
|
|
971
|
-
this.
|
|
972
|
-
var it = this.
|
|
971
|
+
this.h9t_1 = this.k9t_1;
|
|
972
|
+
var it = this.j9t_1;
|
|
973
973
|
var tmp_2;
|
|
974
|
-
if (get_isCreated(this.
|
|
974
|
+
if (get_isCreated(this.f9t_1.t66())) {
|
|
975
975
|
tmp_2 = it;
|
|
976
976
|
} else {
|
|
977
977
|
tmp_2 = null;
|
|
@@ -983,15 +983,15 @@
|
|
|
983
983
|
var tmp_3 = this;
|
|
984
984
|
continue $sm;
|
|
985
985
|
} else {
|
|
986
|
-
this.
|
|
986
|
+
this.i9t_1 = tmp0_elvis_lhs;
|
|
987
987
|
this.s8_1 = 2;
|
|
988
988
|
continue $sm;
|
|
989
989
|
}
|
|
990
990
|
|
|
991
991
|
case 2:
|
|
992
|
-
var transformed = this.
|
|
992
|
+
var transformed = this.i9t_1;
|
|
993
993
|
this.s8_1 = 3;
|
|
994
|
-
suspendResult = this.
|
|
994
|
+
suspendResult = this.h9t_1.n28(transformed, this);
|
|
995
995
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
996
996
|
return suspendResult;
|
|
997
997
|
}
|
|
@@ -1022,8 +1022,8 @@
|
|
|
1022
1022
|
while (true);
|
|
1023
1023
|
};
|
|
1024
1024
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
|
|
1025
|
-
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.
|
|
1026
|
-
i.
|
|
1025
|
+
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9t_1, this.f9t_1, completion);
|
|
1026
|
+
i.g9t_1 = value;
|
|
1027
1027
|
return i;
|
|
1028
1028
|
};
|
|
1029
1029
|
function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
|
|
@@ -1036,8 +1036,8 @@
|
|
|
1036
1036
|
}
|
|
1037
1037
|
function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
|
|
1038
1038
|
CoroutineImpl.call(this, resultContinuation);
|
|
1039
|
-
this.
|
|
1040
|
-
this.
|
|
1039
|
+
this.t9t_1 = _this__u8e3s4;
|
|
1040
|
+
this.u9t_1 = collector;
|
|
1041
1041
|
}
|
|
1042
1042
|
protoOf($collectCOROUTINE$_1).a9 = function () {
|
|
1043
1043
|
var suspendResult = this.u8_1;
|
|
@@ -1047,10 +1047,10 @@
|
|
|
1047
1047
|
switch (tmp) {
|
|
1048
1048
|
case 0:
|
|
1049
1049
|
this.t8_1 = 2;
|
|
1050
|
-
var $this$unsafeFlow = this.
|
|
1050
|
+
var $this$unsafeFlow = this.u9t_1;
|
|
1051
1051
|
this.s8_1 = 1;
|
|
1052
|
-
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.
|
|
1053
|
-
suspendResult = this.
|
|
1052
|
+
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9t_1.w9t_1, null);
|
|
1053
|
+
suspendResult = this.t9t_1.v9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
1054
1054
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1055
1055
|
return suspendResult;
|
|
1056
1056
|
}
|
|
@@ -1073,7 +1073,7 @@
|
|
|
1073
1073
|
while (true);
|
|
1074
1074
|
};
|
|
1075
1075
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
|
|
1076
|
-
this.
|
|
1076
|
+
this.f9u_1 = $$this$unsafeFlow;
|
|
1077
1077
|
CoroutineImpl.call(this, resultContinuation);
|
|
1078
1078
|
}
|
|
1079
1079
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -1094,28 +1094,28 @@
|
|
|
1094
1094
|
case 0:
|
|
1095
1095
|
this.t8_1 = 5;
|
|
1096
1096
|
var tmp_0 = this;
|
|
1097
|
-
tmp_0.
|
|
1097
|
+
tmp_0.k9u_1 = this.f9u_1;
|
|
1098
1098
|
var tmp_1 = this;
|
|
1099
|
-
tmp_1.
|
|
1099
|
+
tmp_1.j9u_1 = this.g9u_1;
|
|
1100
1100
|
this.s8_1 = 1;
|
|
1101
1101
|
continue $sm;
|
|
1102
1102
|
case 1:
|
|
1103
|
-
this.
|
|
1104
|
-
var tmp0_elvis_lhs = this.
|
|
1103
|
+
this.h9u_1 = this.k9u_1;
|
|
1104
|
+
var tmp0_elvis_lhs = this.j9u_1.tableOrNull;
|
|
1105
1105
|
if (tmp0_elvis_lhs == null) {
|
|
1106
1106
|
this.s8_1 = 4;
|
|
1107
1107
|
var tmp_2 = this;
|
|
1108
1108
|
continue $sm;
|
|
1109
1109
|
} else {
|
|
1110
|
-
this.
|
|
1110
|
+
this.i9u_1 = tmp0_elvis_lhs;
|
|
1111
1111
|
this.s8_1 = 2;
|
|
1112
1112
|
continue $sm;
|
|
1113
1113
|
}
|
|
1114
1114
|
|
|
1115
1115
|
case 2:
|
|
1116
|
-
var transformed = this.
|
|
1116
|
+
var transformed = this.i9u_1;
|
|
1117
1117
|
this.s8_1 = 3;
|
|
1118
|
-
suspendResult = this.
|
|
1118
|
+
suspendResult = this.h9u_1.n28(transformed, this);
|
|
1119
1119
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1120
1120
|
return suspendResult;
|
|
1121
1121
|
}
|
|
@@ -1146,8 +1146,8 @@
|
|
|
1146
1146
|
while (true);
|
|
1147
1147
|
};
|
|
1148
1148
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
|
|
1149
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.
|
|
1150
|
-
i.
|
|
1149
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9u_1, completion);
|
|
1150
|
+
i.g9u_1 = value;
|
|
1151
1151
|
return i;
|
|
1152
1152
|
};
|
|
1153
1153
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1160,8 +1160,8 @@
|
|
|
1160
1160
|
}
|
|
1161
1161
|
function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
|
|
1162
1162
|
CoroutineImpl.call(this, resultContinuation);
|
|
1163
|
-
this.
|
|
1164
|
-
this.
|
|
1163
|
+
this.t9u_1 = _this__u8e3s4;
|
|
1164
|
+
this.u9u_1 = collector;
|
|
1165
1165
|
}
|
|
1166
1166
|
protoOf($collectCOROUTINE$_2).a9 = function () {
|
|
1167
1167
|
var suspendResult = this.u8_1;
|
|
@@ -1171,10 +1171,10 @@
|
|
|
1171
1171
|
switch (tmp) {
|
|
1172
1172
|
case 0:
|
|
1173
1173
|
this.t8_1 = 2;
|
|
1174
|
-
var $this$unsafeFlow = this.
|
|
1174
|
+
var $this$unsafeFlow = this.u9u_1;
|
|
1175
1175
|
this.s8_1 = 1;
|
|
1176
1176
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
|
|
1177
|
-
suspendResult = this.
|
|
1177
|
+
suspendResult = this.t9u_1.v9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1178
1178
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1179
1179
|
return suspendResult;
|
|
1180
1180
|
}
|
|
@@ -1197,7 +1197,7 @@
|
|
|
1197
1197
|
while (true);
|
|
1198
1198
|
};
|
|
1199
1199
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
|
|
1200
|
-
this.
|
|
1200
|
+
this.e9v_1 = $$this$unsafeFlow;
|
|
1201
1201
|
CoroutineImpl.call(this, resultContinuation);
|
|
1202
1202
|
}
|
|
1203
1203
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
|
|
@@ -1217,8 +1217,8 @@
|
|
|
1217
1217
|
switch (tmp) {
|
|
1218
1218
|
case 0:
|
|
1219
1219
|
this.t8_1 = 2;
|
|
1220
|
-
var tmp0 = this.
|
|
1221
|
-
var value = this.
|
|
1220
|
+
var tmp0 = this.e9v_1;
|
|
1221
|
+
var value = this.f9v_1;
|
|
1222
1222
|
this.s8_1 = 1;
|
|
1223
1223
|
suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
|
|
1224
1224
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1243,8 +1243,8 @@
|
|
|
1243
1243
|
while (true);
|
|
1244
1244
|
};
|
|
1245
1245
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
|
|
1246
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.
|
|
1247
|
-
i.
|
|
1246
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9v_1, completion);
|
|
1247
|
+
i.f9v_1 = value;
|
|
1248
1248
|
return i;
|
|
1249
1249
|
};
|
|
1250
1250
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1257,8 +1257,8 @@
|
|
|
1257
1257
|
}
|
|
1258
1258
|
function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
|
|
1259
1259
|
CoroutineImpl.call(this, resultContinuation);
|
|
1260
|
-
this.
|
|
1261
|
-
this.
|
|
1260
|
+
this.o9v_1 = _this__u8e3s4;
|
|
1261
|
+
this.p9v_1 = collector;
|
|
1262
1262
|
}
|
|
1263
1263
|
protoOf($collectCOROUTINE$_3).a9 = function () {
|
|
1264
1264
|
var suspendResult = this.u8_1;
|
|
@@ -1268,10 +1268,10 @@
|
|
|
1268
1268
|
switch (tmp) {
|
|
1269
1269
|
case 0:
|
|
1270
1270
|
this.t8_1 = 2;
|
|
1271
|
-
var $this$unsafeFlow = this.
|
|
1271
|
+
var $this$unsafeFlow = this.p9v_1;
|
|
1272
1272
|
this.s8_1 = 1;
|
|
1273
1273
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
|
|
1274
|
-
suspendResult = this.
|
|
1274
|
+
suspendResult = this.o9v_1.q9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1275
1275
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1276
1276
|
return suspendResult;
|
|
1277
1277
|
}
|
|
@@ -1294,7 +1294,7 @@
|
|
|
1294
1294
|
while (true);
|
|
1295
1295
|
};
|
|
1296
1296
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
|
|
1297
|
-
this.
|
|
1297
|
+
this.z9v_1 = $$this$unsafeFlow;
|
|
1298
1298
|
CoroutineImpl.call(this, resultContinuation);
|
|
1299
1299
|
}
|
|
1300
1300
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
|
|
@@ -1314,8 +1314,8 @@
|
|
|
1314
1314
|
switch (tmp) {
|
|
1315
1315
|
case 0:
|
|
1316
1316
|
this.t8_1 = 2;
|
|
1317
|
-
var tmp0 = this.
|
|
1318
|
-
var value = this.
|
|
1317
|
+
var tmp0 = this.z9v_1;
|
|
1318
|
+
var value = this.a9w_1;
|
|
1319
1319
|
this.s8_1 = 1;
|
|
1320
1320
|
suspendResult = tmp0.n28(value.ne_1, this);
|
|
1321
1321
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1340,8 +1340,8 @@
|
|
|
1340
1340
|
while (true);
|
|
1341
1341
|
};
|
|
1342
1342
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
|
|
1343
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.
|
|
1344
|
-
i.
|
|
1343
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9v_1, completion);
|
|
1344
|
+
i.a9w_1 = value;
|
|
1345
1345
|
return i;
|
|
1346
1346
|
};
|
|
1347
1347
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1354,8 +1354,8 @@
|
|
|
1354
1354
|
}
|
|
1355
1355
|
function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
|
|
1356
1356
|
CoroutineImpl.call(this, resultContinuation);
|
|
1357
|
-
this.
|
|
1358
|
-
this.
|
|
1357
|
+
this.j9w_1 = _this__u8e3s4;
|
|
1358
|
+
this.k9w_1 = collector;
|
|
1359
1359
|
}
|
|
1360
1360
|
protoOf($collectCOROUTINE$_4).a9 = function () {
|
|
1361
1361
|
var suspendResult = this.u8_1;
|
|
@@ -1365,10 +1365,10 @@
|
|
|
1365
1365
|
switch (tmp) {
|
|
1366
1366
|
case 0:
|
|
1367
1367
|
this.t8_1 = 2;
|
|
1368
|
-
var $this$unsafeFlow = this.
|
|
1368
|
+
var $this$unsafeFlow = this.k9w_1;
|
|
1369
1369
|
this.s8_1 = 1;
|
|
1370
1370
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
|
|
1371
|
-
suspendResult = this.
|
|
1371
|
+
suspendResult = this.j9w_1.l9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1372
1372
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1373
1373
|
return suspendResult;
|
|
1374
1374
|
}
|
|
@@ -1391,17 +1391,17 @@
|
|
|
1391
1391
|
while (true);
|
|
1392
1392
|
};
|
|
1393
1393
|
function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
|
|
1394
|
-
this.
|
|
1394
|
+
this.u9w_1 = $subscriber;
|
|
1395
1395
|
CoroutineImpl.call(this, resultContinuation);
|
|
1396
1396
|
}
|
|
1397
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1398
|
-
var tmp = this.
|
|
1397
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, $completion) {
|
|
1398
|
+
var tmp = this.x9w(it, $completion);
|
|
1399
1399
|
tmp.u8_1 = Unit_instance;
|
|
1400
1400
|
tmp.v8_1 = null;
|
|
1401
1401
|
return tmp.a9();
|
|
1402
1402
|
};
|
|
1403
1403
|
protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
|
|
1404
|
-
return this.
|
|
1404
|
+
return this.w9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
|
|
1405
1405
|
};
|
|
1406
1406
|
protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
|
|
1407
1407
|
var suspendResult = this.u8_1;
|
|
@@ -1410,7 +1410,7 @@
|
|
|
1410
1410
|
var tmp = this.s8_1;
|
|
1411
1411
|
if (tmp === 0) {
|
|
1412
1412
|
this.t8_1 = 1;
|
|
1413
|
-
this.
|
|
1413
|
+
this.u9w_1(this.v9w_1);
|
|
1414
1414
|
return Unit_instance;
|
|
1415
1415
|
} else if (tmp === 1) {
|
|
1416
1416
|
throw this.v8_1;
|
|
@@ -1421,91 +1421,91 @@
|
|
|
1421
1421
|
}
|
|
1422
1422
|
while (true);
|
|
1423
1423
|
};
|
|
1424
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1425
|
-
var i = new GameServer$subscribeWith$slambda$slambda(this.
|
|
1426
|
-
i.
|
|
1424
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, completion) {
|
|
1425
|
+
var i = new GameServer$subscribeWith$slambda$slambda(this.u9w_1, completion);
|
|
1426
|
+
i.v9w_1 = it;
|
|
1427
1427
|
return i;
|
|
1428
1428
|
};
|
|
1429
1429
|
function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
|
|
1430
1430
|
var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
|
|
1431
1431
|
var l = function (it, $completion) {
|
|
1432
|
-
return i.
|
|
1432
|
+
return i.w9w(it, $completion);
|
|
1433
1433
|
};
|
|
1434
1434
|
l.$arity = 1;
|
|
1435
1435
|
return l;
|
|
1436
1436
|
}
|
|
1437
1437
|
function _get_toClientEventsObserver__6rp51y($this) {
|
|
1438
|
-
var tmp0 = $this.
|
|
1438
|
+
var tmp0 = $this.c9x_1;
|
|
1439
1439
|
var tmp = KProperty1;
|
|
1440
1440
|
// Inline function 'kotlin.getValue' call
|
|
1441
1441
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
|
|
1442
1442
|
return tmp0.x();
|
|
1443
1443
|
}
|
|
1444
1444
|
function _get_fromClientEventsObserver__a7vzd3($this) {
|
|
1445
|
-
var tmp0 = $this.
|
|
1445
|
+
var tmp0 = $this.d9x_1;
|
|
1446
1446
|
var tmp = KProperty1;
|
|
1447
1447
|
// Inline function 'kotlin.getValue' call
|
|
1448
1448
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
|
|
1449
1449
|
return tmp0.x();
|
|
1450
1450
|
}
|
|
1451
1451
|
function _get_playerConnectionInteractor__si6cxf($this) {
|
|
1452
|
-
var tmp0 = $this.
|
|
1452
|
+
var tmp0 = $this.e9x_1;
|
|
1453
1453
|
var tmp = KProperty1;
|
|
1454
1454
|
// Inline function 'kotlin.getValue' call
|
|
1455
1455
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
|
|
1456
1456
|
return tmp0.x();
|
|
1457
1457
|
}
|
|
1458
1458
|
function _get_teamsLogicProvider__u10pm6($this) {
|
|
1459
|
-
var tmp0 = $this.
|
|
1459
|
+
var tmp0 = $this.f9x_1;
|
|
1460
1460
|
var tmp = KProperty1;
|
|
1461
1461
|
// Inline function 'kotlin.getValue' call
|
|
1462
1462
|
getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
|
|
1463
1463
|
return tmp0.x();
|
|
1464
1464
|
}
|
|
1465
1465
|
function _get_userRatingInteractor__a09mdy($this) {
|
|
1466
|
-
var tmp0 = $this.
|
|
1466
|
+
var tmp0 = $this.g9x_1;
|
|
1467
1467
|
var tmp = KProperty1;
|
|
1468
1468
|
// Inline function 'kotlin.getValue' call
|
|
1469
1469
|
getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
|
|
1470
1470
|
return tmp0.x();
|
|
1471
1471
|
}
|
|
1472
1472
|
function _get_random__h29cgo($this) {
|
|
1473
|
-
var tmp0 = $this.
|
|
1473
|
+
var tmp0 = $this.h9x_1;
|
|
1474
1474
|
var tmp = KProperty1;
|
|
1475
1475
|
// Inline function 'kotlin.getValue' call
|
|
1476
1476
|
getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
|
|
1477
1477
|
return tmp0.x();
|
|
1478
1478
|
}
|
|
1479
1479
|
function _get_idsProvider__fnfajc($this) {
|
|
1480
|
-
var tmp0 = $this.
|
|
1480
|
+
var tmp0 = $this.i9x_1;
|
|
1481
1481
|
var tmp = KProperty1;
|
|
1482
1482
|
// Inline function 'kotlin.getValue' call
|
|
1483
1483
|
getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
|
|
1484
1484
|
return tmp0.x();
|
|
1485
1485
|
}
|
|
1486
1486
|
function _get_serverReduxConfig__rprcrm($this) {
|
|
1487
|
-
var tmp0 = $this.
|
|
1487
|
+
var tmp0 = $this.j9x_1;
|
|
1488
1488
|
var tmp = KProperty1;
|
|
1489
1489
|
// Inline function 'kotlin.getValue' call
|
|
1490
1490
|
getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
|
|
1491
1491
|
return tmp0.x();
|
|
1492
1492
|
}
|
|
1493
1493
|
function _get_encoderDecoderProvider__qqgrji($this) {
|
|
1494
|
-
var tmp0 = $this.
|
|
1494
|
+
var tmp0 = $this.k9x_1;
|
|
1495
1495
|
var tmp = KProperty1;
|
|
1496
1496
|
// Inline function 'kotlin.getValue' call
|
|
1497
1497
|
getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
|
|
1498
1498
|
return tmp0.x();
|
|
1499
1499
|
}
|
|
1500
1500
|
function _get_engineLogicConfig__l11qpf($this) {
|
|
1501
|
-
var tmp0 = $this.
|
|
1501
|
+
var tmp0 = $this.l9x_1;
|
|
1502
1502
|
var tmp = KProperty1;
|
|
1503
1503
|
// Inline function 'kotlin.getValue' call
|
|
1504
1504
|
getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
|
|
1505
1505
|
return tmp0.x();
|
|
1506
1506
|
}
|
|
1507
1507
|
function _get_botChatInteractor__17f3on($this) {
|
|
1508
|
-
var tmp0 = $this.
|
|
1508
|
+
var tmp0 = $this.m9x_1;
|
|
1509
1509
|
var tmp = KProperty1;
|
|
1510
1510
|
// Inline function 'kotlin.getValue' call
|
|
1511
1511
|
getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
|
|
@@ -1638,20 +1638,20 @@
|
|
|
1638
1638
|
return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
|
|
1639
1639
|
}
|
|
1640
1640
|
function Companion() {
|
|
1641
|
-
this.
|
|
1641
|
+
this.o9x_1 = 'GameEngine_API';
|
|
1642
1642
|
}
|
|
1643
1643
|
var Companion_instance_9;
|
|
1644
1644
|
function Companion_getInstance_0() {
|
|
1645
1645
|
return Companion_instance_9;
|
|
1646
1646
|
}
|
|
1647
1647
|
function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
|
|
1648
|
-
this.
|
|
1648
|
+
this.p9x_1 = function_0;
|
|
1649
1649
|
}
|
|
1650
1650
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
|
|
1651
|
-
return this.
|
|
1651
|
+
return this.p9x_1(value, $completion);
|
|
1652
1652
|
};
|
|
1653
1653
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
|
|
1654
|
-
return this.
|
|
1654
|
+
return this.p9x_1;
|
|
1655
1655
|
};
|
|
1656
1656
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
|
|
1657
1657
|
var tmp;
|
|
@@ -1672,13 +1672,13 @@
|
|
|
1672
1672
|
return hashCode(this.b3());
|
|
1673
1673
|
};
|
|
1674
1674
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
|
|
1675
|
-
this.
|
|
1675
|
+
this.q9x_1 = function_0;
|
|
1676
1676
|
}
|
|
1677
1677
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
|
|
1678
|
-
return this.
|
|
1678
|
+
return this.q9x_1(value, $completion);
|
|
1679
1679
|
};
|
|
1680
1680
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
|
|
1681
|
-
return this.
|
|
1681
|
+
return this.q9x_1;
|
|
1682
1682
|
};
|
|
1683
1683
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
|
|
1684
1684
|
var tmp;
|
|
@@ -1699,13 +1699,13 @@
|
|
|
1699
1699
|
return hashCode(this.b3());
|
|
1700
1700
|
};
|
|
1701
1701
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
|
|
1702
|
-
this.
|
|
1702
|
+
this.r9x_1 = function_0;
|
|
1703
1703
|
}
|
|
1704
1704
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
|
|
1705
|
-
return this.
|
|
1705
|
+
return this.r9x_1(value, $completion);
|
|
1706
1706
|
};
|
|
1707
1707
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
|
|
1708
|
-
return this.
|
|
1708
|
+
return this.r9x_1;
|
|
1709
1709
|
};
|
|
1710
1710
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
|
|
1711
1711
|
var tmp;
|
|
@@ -1726,13 +1726,13 @@
|
|
|
1726
1726
|
return hashCode(this.b3());
|
|
1727
1727
|
};
|
|
1728
1728
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
|
|
1729
|
-
this.
|
|
1729
|
+
this.s9x_1 = function_0;
|
|
1730
1730
|
}
|
|
1731
1731
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
|
|
1732
|
-
return this.
|
|
1732
|
+
return this.s9x_1(value, $completion);
|
|
1733
1733
|
};
|
|
1734
1734
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
|
|
1735
|
-
return this.
|
|
1735
|
+
return this.s9x_1;
|
|
1736
1736
|
};
|
|
1737
1737
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
|
|
1738
1738
|
var tmp;
|
|
@@ -1753,13 +1753,13 @@
|
|
|
1753
1753
|
return hashCode(this.b3());
|
|
1754
1754
|
};
|
|
1755
1755
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
|
|
1756
|
-
this.
|
|
1756
|
+
this.t9x_1 = function_0;
|
|
1757
1757
|
}
|
|
1758
1758
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
|
|
1759
|
-
return this.
|
|
1759
|
+
return this.t9x_1(value, $completion);
|
|
1760
1760
|
};
|
|
1761
1761
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
|
|
1762
|
-
return this.
|
|
1762
|
+
return this.t9x_1;
|
|
1763
1763
|
};
|
|
1764
1764
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
|
|
1765
1765
|
var tmp;
|
|
@@ -1780,13 +1780,13 @@
|
|
|
1780
1780
|
return hashCode(this.b3());
|
|
1781
1781
|
};
|
|
1782
1782
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
|
|
1783
|
-
this.
|
|
1783
|
+
this.u9x_1 = function_0;
|
|
1784
1784
|
}
|
|
1785
1785
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
|
|
1786
|
-
return this.
|
|
1786
|
+
return this.u9x_1(value, $completion);
|
|
1787
1787
|
};
|
|
1788
1788
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
|
|
1789
|
-
return this.
|
|
1789
|
+
return this.u9x_1;
|
|
1790
1790
|
};
|
|
1791
1791
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
|
|
1792
1792
|
var tmp;
|
|
@@ -1917,8 +1917,8 @@
|
|
|
1917
1917
|
};
|
|
1918
1918
|
}
|
|
1919
1919
|
function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
|
|
1920
|
-
this.
|
|
1921
|
-
this.
|
|
1920
|
+
this.d9y_1 = this$0;
|
|
1921
|
+
this.e9y_1 = $subscriber;
|
|
1922
1922
|
CoroutineImpl.call(this, resultContinuation);
|
|
1923
1923
|
}
|
|
1924
1924
|
protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1939,8 +1939,8 @@
|
|
|
1939
1939
|
case 0:
|
|
1940
1940
|
this.t8_1 = 2;
|
|
1941
1941
|
this.s8_1 = 1;
|
|
1942
|
-
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.
|
|
1943
|
-
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.
|
|
1942
|
+
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9y_1).g9y();
|
|
1943
|
+
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9y_1, null);
|
|
1944
1944
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
|
|
1945
1945
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1946
1946
|
return suspendResult;
|
|
@@ -1964,8 +1964,8 @@
|
|
|
1964
1964
|
while (true);
|
|
1965
1965
|
};
|
|
1966
1966
|
protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
|
|
1967
|
-
var i = new GameServer$subscribeToClientAction$slambda(this.
|
|
1968
|
-
i.
|
|
1967
|
+
var i = new GameServer$subscribeToClientAction$slambda(this.d9y_1, this.e9y_1, completion);
|
|
1968
|
+
i.f9y_1 = $this$launchDefault;
|
|
1969
1969
|
return i;
|
|
1970
1970
|
};
|
|
1971
1971
|
function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -1977,8 +1977,8 @@
|
|
|
1977
1977
|
return l;
|
|
1978
1978
|
}
|
|
1979
1979
|
function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
|
|
1980
|
-
this.
|
|
1981
|
-
this.
|
|
1980
|
+
this.p9y_1 = this$0;
|
|
1981
|
+
this.q9y_1 = $subscriber;
|
|
1982
1982
|
CoroutineImpl.call(this, resultContinuation);
|
|
1983
1983
|
}
|
|
1984
1984
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1999,8 +1999,8 @@
|
|
|
1999
1999
|
case 0:
|
|
2000
2000
|
this.t8_1 = 2;
|
|
2001
2001
|
this.s8_1 = 1;
|
|
2002
|
-
var tmp_0 = observeTableStateUpdates(this.
|
|
2003
|
-
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.
|
|
2002
|
+
var tmp_0 = observeTableStateUpdates(this.p9y_1);
|
|
2003
|
+
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9y_1, null);
|
|
2004
2004
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
|
|
2005
2005
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2006
2006
|
return suspendResult;
|
|
@@ -2024,8 +2024,8 @@
|
|
|
2024
2024
|
while (true);
|
|
2025
2025
|
};
|
|
2026
2026
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2027
|
-
var i = new GameServer$subscribeServerStateUpdate$slambda(this.
|
|
2028
|
-
i.
|
|
2027
|
+
var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9y_1, this.q9y_1, completion);
|
|
2028
|
+
i.r9y_1 = $this$launchDefault;
|
|
2029
2029
|
return i;
|
|
2030
2030
|
};
|
|
2031
2031
|
function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2037,8 +2037,8 @@
|
|
|
2037
2037
|
return l;
|
|
2038
2038
|
}
|
|
2039
2039
|
function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
|
|
2040
|
-
this.
|
|
2041
|
-
this.
|
|
2040
|
+
this.a9z_1 = this$0;
|
|
2041
|
+
this.b9z_1 = $subscriber;
|
|
2042
2042
|
CoroutineImpl.call(this, resultContinuation);
|
|
2043
2043
|
}
|
|
2044
2044
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2059,9 +2059,9 @@
|
|
|
2059
2059
|
case 0:
|
|
2060
2060
|
this.t8_1 = 2;
|
|
2061
2061
|
this.s8_1 = 1;
|
|
2062
|
-
var this_0 = observeTableStateUpdates(this.
|
|
2063
|
-
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.
|
|
2064
|
-
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.
|
|
2062
|
+
var this_0 = observeTableStateUpdates(this.a9z_1);
|
|
2063
|
+
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9z_1);
|
|
2064
|
+
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9z_1, null);
|
|
2065
2065
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
|
|
2066
2066
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2067
2067
|
return suspendResult;
|
|
@@ -2085,8 +2085,8 @@
|
|
|
2085
2085
|
while (true);
|
|
2086
2086
|
};
|
|
2087
2087
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2088
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.
|
|
2089
|
-
i.
|
|
2088
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9z_1, this.b9z_1, completion);
|
|
2089
|
+
i.c9z_1 = $this$launchDefault;
|
|
2090
2090
|
return i;
|
|
2091
2091
|
};
|
|
2092
2092
|
function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2098,18 +2098,18 @@
|
|
|
2098
2098
|
return l;
|
|
2099
2099
|
}
|
|
2100
2100
|
function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
|
|
2101
|
-
this.
|
|
2101
|
+
this.l9z_1 = this$0;
|
|
2102
2102
|
CoroutineImpl.call(this, resultContinuation);
|
|
2103
2103
|
}
|
|
2104
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2105
|
-
var tmp = this.
|
|
2104
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, $completion) {
|
|
2105
|
+
var tmp = this.p9z($this$transformLatest, it, $completion);
|
|
2106
2106
|
tmp.u8_1 = Unit_instance;
|
|
2107
2107
|
tmp.v8_1 = null;
|
|
2108
2108
|
return tmp.a9();
|
|
2109
2109
|
};
|
|
2110
2110
|
protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
|
|
2111
2111
|
var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
|
|
2112
|
-
return this.
|
|
2112
|
+
return this.o9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
|
|
2113
2113
|
};
|
|
2114
2114
|
protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
|
|
2115
2115
|
var suspendResult = this.u8_1;
|
|
@@ -2120,8 +2120,8 @@
|
|
|
2120
2120
|
case 0:
|
|
2121
2121
|
this.t8_1 = 2;
|
|
2122
2122
|
this.s8_1 = 1;
|
|
2123
|
-
var table = this.
|
|
2124
|
-
suspendResult = emitAll(this.
|
|
2123
|
+
var table = this.n9z_1;
|
|
2124
|
+
suspendResult = emitAll(this.m9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9z_1, null)), this);
|
|
2125
2125
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2126
2126
|
return suspendResult;
|
|
2127
2127
|
}
|
|
@@ -2143,23 +2143,23 @@
|
|
|
2143
2143
|
}
|
|
2144
2144
|
while (true);
|
|
2145
2145
|
};
|
|
2146
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2147
|
-
var i = new GameServer$observeTableStateUpdates$slambda(this.
|
|
2148
|
-
i.
|
|
2149
|
-
i.
|
|
2146
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, completion) {
|
|
2147
|
+
var i = new GameServer$observeTableStateUpdates$slambda(this.l9z_1, completion);
|
|
2148
|
+
i.m9z_1 = $this$transformLatest;
|
|
2149
|
+
i.n9z_1 = it;
|
|
2150
2150
|
return i;
|
|
2151
2151
|
};
|
|
2152
2152
|
function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
|
|
2153
2153
|
var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
|
|
2154
2154
|
var l = function ($this$transformLatest, it, $completion) {
|
|
2155
|
-
return i.
|
|
2155
|
+
return i.o9z($this$transformLatest, it, $completion);
|
|
2156
2156
|
};
|
|
2157
2157
|
l.$arity = 2;
|
|
2158
2158
|
return l;
|
|
2159
2159
|
}
|
|
2160
2160
|
function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
|
|
2161
|
-
this.
|
|
2162
|
-
this.
|
|
2161
|
+
this.v9t_1 = $this;
|
|
2162
|
+
this.w9t_1 = this$0;
|
|
2163
2163
|
}
|
|
2164
2164
|
protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2165
2165
|
var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
|
|
@@ -2171,7 +2171,7 @@
|
|
|
2171
2171
|
return this.o28(collector, $completion);
|
|
2172
2172
|
};
|
|
2173
2173
|
function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
|
|
2174
|
-
this.
|
|
2174
|
+
this.v9u_1 = $this;
|
|
2175
2175
|
}
|
|
2176
2176
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2177
2177
|
var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
|
|
@@ -2183,7 +2183,7 @@
|
|
|
2183
2183
|
return this.o28(collector, $completion);
|
|
2184
2184
|
};
|
|
2185
2185
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
|
|
2186
|
-
this.
|
|
2186
|
+
this.q9v_1 = $this;
|
|
2187
2187
|
}
|
|
2188
2188
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
|
|
2189
2189
|
var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
|
|
@@ -2198,7 +2198,7 @@
|
|
|
2198
2198
|
return old.me_1 === new_0.me_1;
|
|
2199
2199
|
}
|
|
2200
2200
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
|
|
2201
|
-
this.
|
|
2201
|
+
this.l9w_1 = $this;
|
|
2202
2202
|
}
|
|
2203
2203
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
|
|
2204
2204
|
var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
|
|
@@ -2210,8 +2210,8 @@
|
|
|
2210
2210
|
return this.o28(collector, $completion);
|
|
2211
2211
|
};
|
|
2212
2212
|
function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
|
|
2213
|
-
this.
|
|
2214
|
-
this.
|
|
2213
|
+
this.y9z_1 = this$0;
|
|
2214
|
+
this.z9z_1 = $subscriber;
|
|
2215
2215
|
CoroutineImpl.call(this, resultContinuation);
|
|
2216
2216
|
}
|
|
2217
2217
|
protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2232,8 +2232,8 @@
|
|
|
2232
2232
|
case 0:
|
|
2233
2233
|
this.t8_1 = 2;
|
|
2234
2234
|
this.s8_1 = 1;
|
|
2235
|
-
var tmp_0 = distinctUntilChanged(this.
|
|
2236
|
-
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.
|
|
2235
|
+
var tmp_0 = distinctUntilChanged(this.y9z_1.w6q());
|
|
2236
|
+
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9z_1, null);
|
|
2237
2237
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
|
|
2238
2238
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2239
2239
|
return suspendResult;
|
|
@@ -2257,8 +2257,8 @@
|
|
|
2257
2257
|
while (true);
|
|
2258
2258
|
};
|
|
2259
2259
|
protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2260
|
-
var i = new GameServer$subscribeWith$slambda(this.
|
|
2261
|
-
i.
|
|
2260
|
+
var i = new GameServer$subscribeWith$slambda(this.y9z_1, this.z9z_1, completion);
|
|
2261
|
+
i.aa0_1 = $this$launchDefault;
|
|
2262
2262
|
return i;
|
|
2263
2263
|
};
|
|
2264
2264
|
function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2270,18 +2270,18 @@
|
|
|
2270
2270
|
return l;
|
|
2271
2271
|
}
|
|
2272
2272
|
function GameServer$fromClientEvent$slambda($action, resultContinuation) {
|
|
2273
|
-
this.
|
|
2273
|
+
this.ja0_1 = $action;
|
|
2274
2274
|
CoroutineImpl.call(this, resultContinuation);
|
|
2275
2275
|
}
|
|
2276
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2277
|
-
var tmp = this.
|
|
2276
|
+
protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2277
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2278
2278
|
tmp.u8_1 = Unit_instance;
|
|
2279
2279
|
tmp.v8_1 = null;
|
|
2280
2280
|
return tmp.a9();
|
|
2281
2281
|
};
|
|
2282
2282
|
protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
|
|
2283
2283
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2284
|
-
return this.
|
|
2284
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2285
2285
|
};
|
|
2286
2286
|
protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
|
|
2287
2287
|
var suspendResult = this.u8_1;
|
|
@@ -2290,11 +2290,11 @@
|
|
|
2290
2290
|
var tmp = this.s8_1;
|
|
2291
2291
|
if (tmp === 0) {
|
|
2292
2292
|
this.t8_1 = 1;
|
|
2293
|
-
if (this.
|
|
2294
|
-
if (!get_isCreated(this.
|
|
2293
|
+
if (this.ja0_1 instanceof PlayerReadyFromClientAction)
|
|
2294
|
+
if (!get_isCreated(this.la0_1.state)) {
|
|
2295
2295
|
return Unit_instance;
|
|
2296
2296
|
}
|
|
2297
|
-
this.
|
|
2297
|
+
this.la0_1.dispatch(this.ja0_1);
|
|
2298
2298
|
return Unit_instance;
|
|
2299
2299
|
} else if (tmp === 1) {
|
|
2300
2300
|
throw this.v8_1;
|
|
@@ -2305,33 +2305,33 @@
|
|
|
2305
2305
|
}
|
|
2306
2306
|
while (true);
|
|
2307
2307
|
};
|
|
2308
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2309
|
-
var i = new GameServer$fromClientEvent$slambda(this.
|
|
2310
|
-
i.
|
|
2311
|
-
i.
|
|
2308
|
+
protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2309
|
+
var i = new GameServer$fromClientEvent$slambda(this.ja0_1, completion);
|
|
2310
|
+
i.ka0_1 = $this$dispatchAsync;
|
|
2311
|
+
i.la0_1 = store;
|
|
2312
2312
|
return i;
|
|
2313
2313
|
};
|
|
2314
2314
|
function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
|
|
2315
2315
|
var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
|
|
2316
2316
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2317
|
-
return i.
|
|
2317
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2318
2318
|
};
|
|
2319
2319
|
l.$arity = 2;
|
|
2320
2320
|
return l;
|
|
2321
2321
|
}
|
|
2322
2322
|
function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
|
|
2323
|
-
this.
|
|
2323
|
+
this.wa0_1 = $playerId;
|
|
2324
2324
|
CoroutineImpl.call(this, resultContinuation);
|
|
2325
2325
|
}
|
|
2326
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2327
|
-
var tmp = this.
|
|
2326
|
+
protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2327
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2328
2328
|
tmp.u8_1 = Unit_instance;
|
|
2329
2329
|
tmp.v8_1 = null;
|
|
2330
2330
|
return tmp.a9();
|
|
2331
2331
|
};
|
|
2332
2332
|
protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
|
|
2333
2333
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2334
|
-
return this.
|
|
2334
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2335
2335
|
};
|
|
2336
2336
|
protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
|
|
2337
2337
|
var suspendResult = this.u8_1;
|
|
@@ -2340,12 +2340,12 @@
|
|
|
2340
2340
|
var tmp = this.s8_1;
|
|
2341
2341
|
if (tmp === 0) {
|
|
2342
2342
|
this.t8_1 = 1;
|
|
2343
|
-
if (!get_isCreated(this.
|
|
2343
|
+
if (!get_isCreated(this.ya0_1.state)) {
|
|
2344
2344
|
return Unit_instance;
|
|
2345
2345
|
}
|
|
2346
|
-
var tmp_0 = this.
|
|
2346
|
+
var tmp_0 = this.ya0_1.dispatch;
|
|
2347
2347
|
var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
2348
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2348
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa0_1));
|
|
2349
2349
|
return Unit_instance;
|
|
2350
2350
|
} else if (tmp === 1) {
|
|
2351
2351
|
throw this.v8_1;
|
|
@@ -2356,34 +2356,34 @@
|
|
|
2356
2356
|
}
|
|
2357
2357
|
while (true);
|
|
2358
2358
|
};
|
|
2359
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2360
|
-
var i = new GameServer$playerLostConnection$slambda(this.
|
|
2361
|
-
i.
|
|
2362
|
-
i.
|
|
2359
|
+
protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2360
|
+
var i = new GameServer$playerLostConnection$slambda(this.wa0_1, completion);
|
|
2361
|
+
i.xa0_1 = $this$dispatchAsync;
|
|
2362
|
+
i.ya0_1 = store;
|
|
2363
2363
|
return i;
|
|
2364
2364
|
};
|
|
2365
2365
|
function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
|
|
2366
2366
|
var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
|
|
2367
2367
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2368
|
-
return i.
|
|
2368
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2369
2369
|
};
|
|
2370
2370
|
l.$arity = 2;
|
|
2371
2371
|
return l;
|
|
2372
2372
|
}
|
|
2373
2373
|
function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
|
|
2374
|
-
this.
|
|
2375
|
-
this.
|
|
2374
|
+
this.ha1_1 = this$0;
|
|
2375
|
+
this.ia1_1 = $playerId;
|
|
2376
2376
|
CoroutineImpl.call(this, resultContinuation);
|
|
2377
2377
|
}
|
|
2378
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2379
|
-
var tmp = this.
|
|
2378
|
+
protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2379
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2380
2380
|
tmp.u8_1 = Unit_instance;
|
|
2381
2381
|
tmp.v8_1 = null;
|
|
2382
2382
|
return tmp.a9();
|
|
2383
2383
|
};
|
|
2384
2384
|
protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
|
|
2385
2385
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2386
|
-
return this.
|
|
2386
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2387
2387
|
};
|
|
2388
2388
|
protoOf(GameServer$playerLive$slambda).a9 = function () {
|
|
2389
2389
|
var suspendResult = this.u8_1;
|
|
@@ -2392,16 +2392,16 @@
|
|
|
2392
2392
|
var tmp = this.s8_1;
|
|
2393
2393
|
if (tmp === 0) {
|
|
2394
2394
|
this.t8_1 = 1;
|
|
2395
|
-
if (get_isFinished(this.
|
|
2395
|
+
if (get_isFinished(this.ka1_1.state) || get_isFinishing(this.ka1_1.state)) {
|
|
2396
2396
|
return Unit_instance;
|
|
2397
2397
|
}
|
|
2398
|
-
if (!_get_serverReduxConfig__rprcrm(this.
|
|
2399
|
-
this.
|
|
2398
|
+
if (!_get_serverReduxConfig__rprcrm(this.ha1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka1_1.state) || !this.ha1_1.t66().z6r())) {
|
|
2399
|
+
this.ha1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ia1_1 + ' before game is created');
|
|
2400
2400
|
return Unit_instance;
|
|
2401
2401
|
}
|
|
2402
|
-
var tmp_0 = this.
|
|
2402
|
+
var tmp_0 = this.ka1_1.dispatch;
|
|
2403
2403
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2404
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2404
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia1_1));
|
|
2405
2405
|
return Unit_instance;
|
|
2406
2406
|
} else if (tmp === 1) {
|
|
2407
2407
|
throw this.v8_1;
|
|
@@ -2412,35 +2412,35 @@
|
|
|
2412
2412
|
}
|
|
2413
2413
|
while (true);
|
|
2414
2414
|
};
|
|
2415
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2416
|
-
var i = new GameServer$playerLive$slambda(this.
|
|
2417
|
-
i.
|
|
2418
|
-
i.
|
|
2415
|
+
protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2416
|
+
var i = new GameServer$playerLive$slambda(this.ha1_1, this.ia1_1, completion);
|
|
2417
|
+
i.ja1_1 = $this$dispatchAsync;
|
|
2418
|
+
i.ka1_1 = store;
|
|
2419
2419
|
return i;
|
|
2420
2420
|
};
|
|
2421
2421
|
function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
|
|
2422
2422
|
var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
|
|
2423
2423
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2424
|
-
return i.
|
|
2424
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2425
2425
|
};
|
|
2426
2426
|
l.$arity = 2;
|
|
2427
2427
|
return l;
|
|
2428
2428
|
}
|
|
2429
2429
|
function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
|
|
2430
|
-
this.
|
|
2431
|
-
this.
|
|
2432
|
-
this.
|
|
2430
|
+
this.ta1_1 = this$0;
|
|
2431
|
+
this.ua1_1 = $playerId;
|
|
2432
|
+
this.va1_1 = $permanently;
|
|
2433
2433
|
CoroutineImpl.call(this, resultContinuation);
|
|
2434
2434
|
}
|
|
2435
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2436
|
-
var tmp = this.
|
|
2435
|
+
protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2436
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2437
2437
|
tmp.u8_1 = Unit_instance;
|
|
2438
2438
|
tmp.v8_1 = null;
|
|
2439
2439
|
return tmp.a9();
|
|
2440
2440
|
};
|
|
2441
2441
|
protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
|
|
2442
2442
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2443
|
-
return this.
|
|
2443
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2444
2444
|
};
|
|
2445
2445
|
protoOf(GameServer$playerLeft$slambda).a9 = function () {
|
|
2446
2446
|
var suspendResult = this.u8_1;
|
|
@@ -2449,22 +2449,22 @@
|
|
|
2449
2449
|
var tmp = this.s8_1;
|
|
2450
2450
|
if (tmp === 0) {
|
|
2451
2451
|
this.t8_1 = 1;
|
|
2452
|
-
if (get_isFinished(this.
|
|
2452
|
+
if (get_isFinished(this.xa1_1.state) || get_isFinishing(this.xa1_1.state)) {
|
|
2453
2453
|
return Unit_instance;
|
|
2454
2454
|
}
|
|
2455
|
-
if (!get_isCreated(this.
|
|
2456
|
-
this.
|
|
2455
|
+
if (!get_isCreated(this.xa1_1.state) || !this.ta1_1.t66().z6r()) {
|
|
2456
|
+
this.ta1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ua1_1 + ' before game is created');
|
|
2457
2457
|
return Unit_instance;
|
|
2458
2458
|
}
|
|
2459
|
-
var tmp_0 = this.
|
|
2459
|
+
var tmp_0 = this.xa1_1.dispatch;
|
|
2460
2460
|
var tmp_1;
|
|
2461
|
-
if (this.
|
|
2461
|
+
if (this.va1_1) {
|
|
2462
2462
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2463
2463
|
} else {
|
|
2464
2464
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2465
2465
|
}
|
|
2466
2466
|
var tmp0_connectionState = tmp_1;
|
|
2467
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2467
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua1_1));
|
|
2468
2468
|
return Unit_instance;
|
|
2469
2469
|
} else if (tmp === 1) {
|
|
2470
2470
|
throw this.v8_1;
|
|
@@ -2475,39 +2475,39 @@
|
|
|
2475
2475
|
}
|
|
2476
2476
|
while (true);
|
|
2477
2477
|
};
|
|
2478
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2479
|
-
var i = new GameServer$playerLeft$slambda(this.
|
|
2480
|
-
i.
|
|
2481
|
-
i.
|
|
2478
|
+
protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2479
|
+
var i = new GameServer$playerLeft$slambda(this.ta1_1, this.ua1_1, this.va1_1, completion);
|
|
2480
|
+
i.wa1_1 = $this$dispatchAsync;
|
|
2481
|
+
i.xa1_1 = store;
|
|
2482
2482
|
return i;
|
|
2483
2483
|
};
|
|
2484
2484
|
function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
|
|
2485
2485
|
var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
|
|
2486
2486
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2487
|
-
return i.
|
|
2487
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2488
2488
|
};
|
|
2489
2489
|
l.$arity = 2;
|
|
2490
2490
|
return l;
|
|
2491
2491
|
}
|
|
2492
2492
|
function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2493
|
-
this.
|
|
2494
|
-
this.
|
|
2495
|
-
this.
|
|
2496
|
-
this.
|
|
2497
|
-
this.
|
|
2498
|
-
this.
|
|
2499
|
-
this.
|
|
2493
|
+
this.ga2_1 = $usersArray;
|
|
2494
|
+
this.ha2_1 = this$0;
|
|
2495
|
+
this.ia2_1 = $config;
|
|
2496
|
+
this.ja2_1 = $roomId;
|
|
2497
|
+
this.ka2_1 = $transition;
|
|
2498
|
+
this.la2_1 = $gameCreatorId;
|
|
2499
|
+
this.ma2_1 = $spectators;
|
|
2500
2500
|
CoroutineImpl.call(this, resultContinuation);
|
|
2501
2501
|
}
|
|
2502
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2503
|
-
var tmp = this.
|
|
2502
|
+
protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2503
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2504
2504
|
tmp.u8_1 = Unit_instance;
|
|
2505
2505
|
tmp.v8_1 = null;
|
|
2506
2506
|
return tmp.a9();
|
|
2507
2507
|
};
|
|
2508
2508
|
protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
|
|
2509
2509
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2510
|
-
return this.
|
|
2510
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2511
2511
|
};
|
|
2512
2512
|
protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
|
|
2513
2513
|
var suspendResult = this.u8_1;
|
|
@@ -2516,18 +2516,18 @@
|
|
|
2516
2516
|
var tmp = this.s8_1;
|
|
2517
2517
|
if (tmp === 0) {
|
|
2518
2518
|
this.t8_1 = 1;
|
|
2519
|
-
var users = toList(this.
|
|
2520
|
-
if (!validatePlayerCount(this.
|
|
2521
|
-
this.
|
|
2519
|
+
var users = toList(this.ga2_1);
|
|
2520
|
+
if (!validatePlayerCount(this.ha2_1, this.ia2_1, users, this.ja2_1)) {
|
|
2521
|
+
this.oa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha2_1.table.isGameFinished, this.ha2_1.table));
|
|
2522
2522
|
return Unit_instance;
|
|
2523
2523
|
}
|
|
2524
|
-
var orderedUsers = orderUsers(this.
|
|
2525
|
-
var gameCreatorUser = getPlayer(users, this.
|
|
2526
|
-
var tmp_0 = this.
|
|
2524
|
+
var orderedUsers = orderUsers(this.ha2_1, users, this.ia2_1, this.ka2_1);
|
|
2525
|
+
var gameCreatorUser = getPlayer(users, this.la2_1);
|
|
2526
|
+
var tmp_0 = this.oa2_1.dispatch;
|
|
2527
2527
|
var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
|
|
2528
2528
|
var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
|
|
2529
|
-
var tmp2_spectators = toList(this.
|
|
2530
|
-
tmp_0(new StartGameMechanicAction(this.
|
|
2529
|
+
var tmp2_spectators = toList(this.ma2_1);
|
|
2530
|
+
tmp_0(new StartGameMechanicAction(this.ia2_1, this.ja2_1, tmp0_version, this.la2_1, tmp1_users, VOID, tmp2_spectators));
|
|
2531
2531
|
return Unit_instance;
|
|
2532
2532
|
} else if (tmp === 1) {
|
|
2533
2533
|
throw this.v8_1;
|
|
@@ -2538,39 +2538,39 @@
|
|
|
2538
2538
|
}
|
|
2539
2539
|
while (true);
|
|
2540
2540
|
};
|
|
2541
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2542
|
-
var i = new GameServer$roomOnCreate$slambda(this.
|
|
2543
|
-
i.
|
|
2544
|
-
i.
|
|
2541
|
+
protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2542
|
+
var i = new GameServer$roomOnCreate$slambda(this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, completion);
|
|
2543
|
+
i.na2_1 = $this$dispatchAsync;
|
|
2544
|
+
i.oa2_1 = store;
|
|
2545
2545
|
return i;
|
|
2546
2546
|
};
|
|
2547
2547
|
function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2548
2548
|
var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
|
|
2549
2549
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2550
|
-
return i.
|
|
2550
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2551
2551
|
};
|
|
2552
2552
|
l.$arity = 2;
|
|
2553
2553
|
return l;
|
|
2554
2554
|
}
|
|
2555
2555
|
function GameServer$preserveTeams$previousTeams$1($playerId) {
|
|
2556
|
-
this.
|
|
2556
|
+
this.pa2_1 = $playerId;
|
|
2557
2557
|
}
|
|
2558
2558
|
protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
|
|
2559
|
-
return this.
|
|
2559
|
+
return this.pa2_1;
|
|
2560
2560
|
};
|
|
2561
2561
|
function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
|
|
2562
|
-
this.
|
|
2562
|
+
this.ya2_1 = $state;
|
|
2563
2563
|
CoroutineImpl.call(this, resultContinuation);
|
|
2564
2564
|
}
|
|
2565
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2566
|
-
var tmp = this.
|
|
2565
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).ba3 = function ($this$dispatchAwait, store, $completion) {
|
|
2566
|
+
var tmp = this.na0($this$dispatchAwait, store, $completion);
|
|
2567
2567
|
tmp.u8_1 = Unit_instance;
|
|
2568
2568
|
tmp.v8_1 = null;
|
|
2569
2569
|
return tmp.a9();
|
|
2570
2570
|
};
|
|
2571
2571
|
protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
|
|
2572
2572
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2573
|
-
return this.
|
|
2573
|
+
return this.ba3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2574
2574
|
};
|
|
2575
2575
|
protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
|
|
2576
2576
|
var suspendResult = this.u8_1;
|
|
@@ -2579,10 +2579,10 @@
|
|
|
2579
2579
|
var tmp = this.s8_1;
|
|
2580
2580
|
if (tmp === 0) {
|
|
2581
2581
|
this.t8_1 = 1;
|
|
2582
|
-
if (get_isCreating(this.
|
|
2583
|
-
var tmp_0 = this.
|
|
2582
|
+
if (get_isCreating(this.aa3_1.state)) {
|
|
2583
|
+
var tmp_0 = this.aa3_1.dispatch;
|
|
2584
2584
|
var tmp0_reason = new RestartRoundReason(null);
|
|
2585
|
-
var tmp1_table = this.
|
|
2585
|
+
var tmp1_table = this.ya2_1.table;
|
|
2586
2586
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2587
2587
|
return true;
|
|
2588
2588
|
}
|
|
@@ -2596,34 +2596,34 @@
|
|
|
2596
2596
|
}
|
|
2597
2597
|
while (true);
|
|
2598
2598
|
};
|
|
2599
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2600
|
-
var i = new GameServer$roomOnContinueFromState$slambda(this.
|
|
2601
|
-
i.
|
|
2602
|
-
i.
|
|
2599
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).na0 = function ($this$dispatchAwait, store, completion) {
|
|
2600
|
+
var i = new GameServer$roomOnContinueFromState$slambda(this.ya2_1, completion);
|
|
2601
|
+
i.za2_1 = $this$dispatchAwait;
|
|
2602
|
+
i.aa3_1 = store;
|
|
2603
2603
|
return i;
|
|
2604
2604
|
};
|
|
2605
2605
|
function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
|
|
2606
2606
|
var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
|
|
2607
2607
|
var l = function ($this$dispatchAwait, store, $completion) {
|
|
2608
|
-
return i.
|
|
2608
|
+
return i.ba3($this$dispatchAwait, store, $completion);
|
|
2609
2609
|
};
|
|
2610
2610
|
l.$arity = 2;
|
|
2611
2611
|
return l;
|
|
2612
2612
|
}
|
|
2613
2613
|
function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
|
|
2614
|
-
this.
|
|
2615
|
-
this.
|
|
2614
|
+
this.ka3_1 = $isCreated;
|
|
2615
|
+
this.la3_1 = $state;
|
|
2616
2616
|
CoroutineImpl.call(this, resultContinuation);
|
|
2617
2617
|
}
|
|
2618
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2619
|
-
var tmp = this.
|
|
2618
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2619
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2620
2620
|
tmp.u8_1 = Unit_instance;
|
|
2621
2621
|
tmp.v8_1 = null;
|
|
2622
2622
|
return tmp.a9();
|
|
2623
2623
|
};
|
|
2624
2624
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2625
2625
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2626
|
-
return this.
|
|
2626
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2627
2627
|
};
|
|
2628
2628
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
|
|
2629
2629
|
var suspendResult = this.u8_1;
|
|
@@ -2634,7 +2634,7 @@
|
|
|
2634
2634
|
case 0:
|
|
2635
2635
|
this.t8_1 = 3;
|
|
2636
2636
|
this.s8_1 = 1;
|
|
2637
|
-
suspendResult = this.
|
|
2637
|
+
suspendResult = this.ka3_1.z1t(this);
|
|
2638
2638
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2639
2639
|
return suspendResult;
|
|
2640
2640
|
}
|
|
@@ -2642,10 +2642,10 @@
|
|
|
2642
2642
|
continue $sm;
|
|
2643
2643
|
case 1:
|
|
2644
2644
|
if (suspendResult) {
|
|
2645
|
-
var _iterator__ex2g4s = this.
|
|
2645
|
+
var _iterator__ex2g4s = this.la3_1.actions.l();
|
|
2646
2646
|
while (_iterator__ex2g4s.m()) {
|
|
2647
2647
|
var element = _iterator__ex2g4s.n();
|
|
2648
|
-
this.
|
|
2648
|
+
this.na3_1.dispatch(element);
|
|
2649
2649
|
}
|
|
2650
2650
|
this.s8_1 = 2;
|
|
2651
2651
|
continue $sm;
|
|
@@ -2670,35 +2670,35 @@
|
|
|
2670
2670
|
}
|
|
2671
2671
|
while (true);
|
|
2672
2672
|
};
|
|
2673
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2674
|
-
var i = new GameServer$roomOnContinueFromState$slambda_1(this.
|
|
2675
|
-
i.
|
|
2676
|
-
i.
|
|
2673
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2674
|
+
var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka3_1, this.la3_1, completion);
|
|
2675
|
+
i.ma3_1 = $this$dispatchAsync;
|
|
2676
|
+
i.na3_1 = store;
|
|
2677
2677
|
return i;
|
|
2678
2678
|
};
|
|
2679
2679
|
function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
|
|
2680
2680
|
var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
|
|
2681
2681
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2682
|
-
return i.
|
|
2682
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2683
2683
|
};
|
|
2684
2684
|
l.$arity = 2;
|
|
2685
2685
|
return l;
|
|
2686
2686
|
}
|
|
2687
2687
|
function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
|
|
2688
|
-
this.
|
|
2689
|
-
this.
|
|
2690
|
-
this.
|
|
2688
|
+
this.wa3_1 = $tableLite;
|
|
2689
|
+
this.xa3_1 = $roomId;
|
|
2690
|
+
this.ya3_1 = this$0;
|
|
2691
2691
|
CoroutineImpl.call(this, resultContinuation);
|
|
2692
2692
|
}
|
|
2693
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2694
|
-
var tmp = this.
|
|
2693
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2694
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2695
2695
|
tmp.u8_1 = Unit_instance;
|
|
2696
2696
|
tmp.v8_1 = null;
|
|
2697
2697
|
return tmp.a9();
|
|
2698
2698
|
};
|
|
2699
2699
|
protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
|
|
2700
2700
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2701
|
-
return this.
|
|
2701
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2702
2702
|
};
|
|
2703
2703
|
protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
|
|
2704
2704
|
var suspendResult = this.u8_1;
|
|
@@ -2707,9 +2707,9 @@
|
|
|
2707
2707
|
var tmp = this.s8_1;
|
|
2708
2708
|
if (tmp === 0) {
|
|
2709
2709
|
this.t8_1 = 1;
|
|
2710
|
-
var tmp_0 = this.
|
|
2711
|
-
var tmp0_reason = new RestartRoundReason(this.
|
|
2712
|
-
var tmp1_table = Companion_instance_0.restartRound(this.
|
|
2710
|
+
var tmp_0 = this.aa4_1.dispatch;
|
|
2711
|
+
var tmp0_reason = new RestartRoundReason(this.wa3_1.gameInfo.round.roundNumber);
|
|
2712
|
+
var tmp1_table = Companion_instance_0.restartRound(this.xa3_1, _get_idsProvider__fnfajc(this.ya3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa3_1);
|
|
2713
2713
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2714
2714
|
return Unit_instance;
|
|
2715
2715
|
} else if (tmp === 1) {
|
|
@@ -2721,16 +2721,16 @@
|
|
|
2721
2721
|
}
|
|
2722
2722
|
while (true);
|
|
2723
2723
|
};
|
|
2724
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2725
|
-
var i = new GameServer$roomOnContinueFromRound$slambda(this.
|
|
2726
|
-
i.
|
|
2727
|
-
i.
|
|
2724
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2725
|
+
var i = new GameServer$roomOnContinueFromRound$slambda(this.wa3_1, this.xa3_1, this.ya3_1, completion);
|
|
2726
|
+
i.za3_1 = $this$dispatchAsync;
|
|
2727
|
+
i.aa4_1 = store;
|
|
2728
2728
|
return i;
|
|
2729
2729
|
};
|
|
2730
2730
|
function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
|
|
2731
2731
|
var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
|
|
2732
2732
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2733
|
-
return i.
|
|
2733
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2734
2734
|
};
|
|
2735
2735
|
l.$arity = 2;
|
|
2736
2736
|
return l;
|
|
@@ -2738,15 +2738,15 @@
|
|
|
2738
2738
|
function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
|
|
2739
2739
|
CoroutineImpl.call(this, resultContinuation);
|
|
2740
2740
|
}
|
|
2741
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2742
|
-
var tmp = this.
|
|
2741
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2742
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2743
2743
|
tmp.u8_1 = Unit_instance;
|
|
2744
2744
|
tmp.v8_1 = null;
|
|
2745
2745
|
return tmp.a9();
|
|
2746
2746
|
};
|
|
2747
2747
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2748
2748
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2749
|
-
return this.
|
|
2749
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2750
2750
|
};
|
|
2751
2751
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
|
|
2752
2752
|
var suspendResult = this.u8_1;
|
|
@@ -2755,7 +2755,7 @@
|
|
|
2755
2755
|
var tmp = this.s8_1;
|
|
2756
2756
|
if (tmp === 0) {
|
|
2757
2757
|
this.t8_1 = 1;
|
|
2758
|
-
this.
|
|
2758
|
+
this.ka4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
|
|
2759
2759
|
return Unit_instance;
|
|
2760
2760
|
} else if (tmp === 1) {
|
|
2761
2761
|
throw this.v8_1;
|
|
@@ -2766,33 +2766,33 @@
|
|
|
2766
2766
|
}
|
|
2767
2767
|
while (true);
|
|
2768
2768
|
};
|
|
2769
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2769
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2770
2770
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
|
|
2771
|
-
i.
|
|
2772
|
-
i.
|
|
2771
|
+
i.ja4_1 = $this$dispatchAsync;
|
|
2772
|
+
i.ka4_1 = store;
|
|
2773
2773
|
return i;
|
|
2774
2774
|
};
|
|
2775
2775
|
function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
|
|
2776
2776
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
|
|
2777
2777
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2778
|
-
return i.
|
|
2778
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2779
2779
|
};
|
|
2780
2780
|
l.$arity = 2;
|
|
2781
2781
|
return l;
|
|
2782
2782
|
}
|
|
2783
2783
|
function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
|
|
2784
|
-
this.
|
|
2784
|
+
this.ta4_1 = $spectators;
|
|
2785
2785
|
CoroutineImpl.call(this, resultContinuation);
|
|
2786
2786
|
}
|
|
2787
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2788
|
-
var tmp = this.
|
|
2787
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2788
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2789
2789
|
tmp.u8_1 = Unit_instance;
|
|
2790
2790
|
tmp.v8_1 = null;
|
|
2791
2791
|
return tmp.a9();
|
|
2792
2792
|
};
|
|
2793
2793
|
protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2794
2794
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2795
|
-
return this.
|
|
2795
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2796
2796
|
};
|
|
2797
2797
|
protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
|
|
2798
2798
|
var suspendResult = this.u8_1;
|
|
@@ -2801,7 +2801,7 @@
|
|
|
2801
2801
|
var tmp = this.s8_1;
|
|
2802
2802
|
if (tmp === 0) {
|
|
2803
2803
|
this.t8_1 = 1;
|
|
2804
|
-
this.
|
|
2804
|
+
this.va4_1.dispatch(new AddSpectatorsAction(toList(this.ta4_1)));
|
|
2805
2805
|
return Unit_instance;
|
|
2806
2806
|
} else if (tmp === 1) {
|
|
2807
2807
|
throw this.v8_1;
|
|
@@ -2812,33 +2812,33 @@
|
|
|
2812
2812
|
}
|
|
2813
2813
|
while (true);
|
|
2814
2814
|
};
|
|
2815
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2816
|
-
var i = new GameServer$addSpectatorsToRoom$slambda(this.
|
|
2817
|
-
i.
|
|
2818
|
-
i.
|
|
2815
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2816
|
+
var i = new GameServer$addSpectatorsToRoom$slambda(this.ta4_1, completion);
|
|
2817
|
+
i.ua4_1 = $this$dispatchAsync;
|
|
2818
|
+
i.va4_1 = store;
|
|
2819
2819
|
return i;
|
|
2820
2820
|
};
|
|
2821
2821
|
function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
|
|
2822
2822
|
var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
|
|
2823
2823
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2824
|
-
return i.
|
|
2824
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2825
2825
|
};
|
|
2826
2826
|
l.$arity = 2;
|
|
2827
2827
|
return l;
|
|
2828
2828
|
}
|
|
2829
2829
|
function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
|
|
2830
|
-
this.
|
|
2830
|
+
this.ea5_1 = $spectators;
|
|
2831
2831
|
CoroutineImpl.call(this, resultContinuation);
|
|
2832
2832
|
}
|
|
2833
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2834
|
-
var tmp = this.
|
|
2833
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2834
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2835
2835
|
tmp.u8_1 = Unit_instance;
|
|
2836
2836
|
tmp.v8_1 = null;
|
|
2837
2837
|
return tmp.a9();
|
|
2838
2838
|
};
|
|
2839
2839
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2840
2840
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2841
|
-
return this.
|
|
2841
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2842
2842
|
};
|
|
2843
2843
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
|
|
2844
2844
|
var suspendResult = this.u8_1;
|
|
@@ -2847,7 +2847,7 @@
|
|
|
2847
2847
|
var tmp = this.s8_1;
|
|
2848
2848
|
if (tmp === 0) {
|
|
2849
2849
|
this.t8_1 = 1;
|
|
2850
|
-
this.
|
|
2850
|
+
this.ga5_1.dispatch(new RemoveSpectatorsAction(toList(this.ea5_1)));
|
|
2851
2851
|
return Unit_instance;
|
|
2852
2852
|
} else if (tmp === 1) {
|
|
2853
2853
|
throw this.v8_1;
|
|
@@ -2858,34 +2858,34 @@
|
|
|
2858
2858
|
}
|
|
2859
2859
|
while (true);
|
|
2860
2860
|
};
|
|
2861
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2862
|
-
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.
|
|
2863
|
-
i.
|
|
2864
|
-
i.
|
|
2861
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2862
|
+
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea5_1, completion);
|
|
2863
|
+
i.fa5_1 = $this$dispatchAsync;
|
|
2864
|
+
i.ga5_1 = store;
|
|
2865
2865
|
return i;
|
|
2866
2866
|
};
|
|
2867
2867
|
function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
|
|
2868
2868
|
var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
|
|
2869
2869
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2870
|
-
return i.
|
|
2870
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2871
2871
|
};
|
|
2872
2872
|
l.$arity = 2;
|
|
2873
2873
|
return l;
|
|
2874
2874
|
}
|
|
2875
2875
|
function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
|
|
2876
|
-
this.
|
|
2877
|
-
this.
|
|
2876
|
+
this.pa5_1 = $playerId;
|
|
2877
|
+
this.qa5_1 = this$0;
|
|
2878
2878
|
CoroutineImpl.call(this, resultContinuation);
|
|
2879
2879
|
}
|
|
2880
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2881
|
-
var tmp = this.
|
|
2880
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2881
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2882
2882
|
tmp.u8_1 = Unit_instance;
|
|
2883
2883
|
tmp.v8_1 = null;
|
|
2884
2884
|
return tmp.a9();
|
|
2885
2885
|
};
|
|
2886
2886
|
protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
|
|
2887
2887
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2888
|
-
return this.
|
|
2888
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2889
2889
|
};
|
|
2890
2890
|
protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
|
|
2891
2891
|
var suspendResult = this.u8_1;
|
|
@@ -2894,14 +2894,14 @@
|
|
|
2894
2894
|
var tmp = this.s8_1;
|
|
2895
2895
|
if (tmp === 0) {
|
|
2896
2896
|
this.t8_1 = 1;
|
|
2897
|
-
var table = this.
|
|
2898
|
-
var player = getPlayer(table.players, this.
|
|
2897
|
+
var table = this.sa5_1.state.x6r();
|
|
2898
|
+
var player = getPlayer(table.players, this.pa5_1);
|
|
2899
2899
|
if (player.i6v_1.z68().n67_1.isLive) {
|
|
2900
|
-
this.
|
|
2900
|
+
this.sa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa5_1).ta5(player, table));
|
|
2901
2901
|
} else {
|
|
2902
|
-
var tmp_0 = this.
|
|
2902
|
+
var tmp_0 = this.sa5_1.dispatch;
|
|
2903
2903
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2904
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2904
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa5_1));
|
|
2905
2905
|
}
|
|
2906
2906
|
return Unit_instance;
|
|
2907
2907
|
} else if (tmp === 1) {
|
|
@@ -2913,34 +2913,34 @@
|
|
|
2913
2913
|
}
|
|
2914
2914
|
while (true);
|
|
2915
2915
|
};
|
|
2916
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2917
|
-
var i = new GameServer$roomRefreshPlayerState$slambda(this.
|
|
2918
|
-
i.
|
|
2919
|
-
i.
|
|
2916
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2917
|
+
var i = new GameServer$roomRefreshPlayerState$slambda(this.pa5_1, this.qa5_1, completion);
|
|
2918
|
+
i.ra5_1 = $this$dispatchAsync;
|
|
2919
|
+
i.sa5_1 = store;
|
|
2920
2920
|
return i;
|
|
2921
2921
|
};
|
|
2922
2922
|
function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
|
|
2923
2923
|
var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
|
|
2924
2924
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2925
|
-
return i.
|
|
2925
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2926
2926
|
};
|
|
2927
2927
|
l.$arity = 2;
|
|
2928
2928
|
return l;
|
|
2929
2929
|
}
|
|
2930
2930
|
function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
|
|
2931
|
-
this.
|
|
2932
|
-
this.
|
|
2931
|
+
this.ca6_1 = this$0;
|
|
2932
|
+
this.da6_1 = $newRid;
|
|
2933
2933
|
CoroutineImpl.call(this, resultContinuation);
|
|
2934
2934
|
}
|
|
2935
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2936
|
-
var tmp = this.
|
|
2935
|
+
protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2936
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2937
2937
|
tmp.u8_1 = Unit_instance;
|
|
2938
2938
|
tmp.v8_1 = null;
|
|
2939
2939
|
return tmp.a9();
|
|
2940
2940
|
};
|
|
2941
2941
|
protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
|
|
2942
2942
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2943
|
-
return this.
|
|
2943
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2944
2944
|
};
|
|
2945
2945
|
protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
|
|
2946
2946
|
var suspendResult = this.u8_1;
|
|
@@ -2949,10 +2949,10 @@
|
|
|
2949
2949
|
var tmp = this.s8_1;
|
|
2950
2950
|
if (tmp === 0) {
|
|
2951
2951
|
this.t8_1 = 1;
|
|
2952
|
-
var it = this.
|
|
2952
|
+
var it = this.ca6_1.t66().x6q_1;
|
|
2953
2953
|
var tmp_0;
|
|
2954
2954
|
if (it == null) {
|
|
2955
|
-
this.
|
|
2955
|
+
this.ca6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
|
|
2956
2956
|
tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
|
|
2957
2957
|
} else {
|
|
2958
2958
|
tmp_0 = it;
|
|
@@ -2961,15 +2961,15 @@
|
|
|
2961
2961
|
var gameTransition = terminationState.t92_1;
|
|
2962
2962
|
var tmp_1;
|
|
2963
2963
|
if (gameTransition instanceof GameToRoomTransition) {
|
|
2964
|
-
var tmp0_elvis_lhs = this.
|
|
2964
|
+
var tmp0_elvis_lhs = this.da6_1;
|
|
2965
2965
|
tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
|
|
2966
2966
|
} else {
|
|
2967
2967
|
tmp_1 = gameTransition;
|
|
2968
2968
|
}
|
|
2969
2969
|
var transition = tmp_1;
|
|
2970
|
-
var tmp_2 = this.
|
|
2970
|
+
var tmp_2 = this.fa6_1.dispatch;
|
|
2971
2971
|
var tmp0_reason = terminationState.s92_1;
|
|
2972
|
-
var tmp1_isGameFinished = this.
|
|
2972
|
+
var tmp1_isGameFinished = this.ca6_1.t66().x6r().isGameFinished;
|
|
2973
2973
|
tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
|
|
2974
2974
|
return Unit_instance;
|
|
2975
2975
|
} else if (tmp === 1) {
|
|
@@ -2981,33 +2981,33 @@
|
|
|
2981
2981
|
}
|
|
2982
2982
|
while (true);
|
|
2983
2983
|
};
|
|
2984
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2985
|
-
var i = new GameServer$roomOnDelete$slambda(this.
|
|
2986
|
-
i.
|
|
2987
|
-
i.
|
|
2984
|
+
protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2985
|
+
var i = new GameServer$roomOnDelete$slambda(this.ca6_1, this.da6_1, completion);
|
|
2986
|
+
i.ea6_1 = $this$dispatchAsync;
|
|
2987
|
+
i.fa6_1 = store;
|
|
2988
2988
|
return i;
|
|
2989
2989
|
};
|
|
2990
2990
|
function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
|
|
2991
2991
|
var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
|
|
2992
2992
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2993
|
-
return i.
|
|
2993
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2994
2994
|
};
|
|
2995
2995
|
l.$arity = 2;
|
|
2996
2996
|
return l;
|
|
2997
2997
|
}
|
|
2998
2998
|
function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
|
|
2999
|
-
this.
|
|
2999
|
+
this.oa6_1 = $enabled;
|
|
3000
3000
|
CoroutineImpl.call(this, resultContinuation);
|
|
3001
3001
|
}
|
|
3002
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3003
|
-
var tmp = this.
|
|
3002
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3003
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3004
3004
|
tmp.u8_1 = Unit_instance;
|
|
3005
3005
|
tmp.v8_1 = null;
|
|
3006
3006
|
return tmp.a9();
|
|
3007
3007
|
};
|
|
3008
3008
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
|
|
3009
3009
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3010
|
-
return this.
|
|
3010
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3011
3011
|
};
|
|
3012
3012
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
|
|
3013
3013
|
var suspendResult = this.u8_1;
|
|
@@ -3016,7 +3016,7 @@
|
|
|
3016
3016
|
var tmp = this.s8_1;
|
|
3017
3017
|
if (tmp === 0) {
|
|
3018
3018
|
this.t8_1 = 1;
|
|
3019
|
-
this.
|
|
3019
|
+
this.qa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa6_1.state).config.copy(VOID, !this.oa6_1)));
|
|
3020
3020
|
return Unit_instance;
|
|
3021
3021
|
} else if (tmp === 1) {
|
|
3022
3022
|
throw this.v8_1;
|
|
@@ -3027,35 +3027,35 @@
|
|
|
3027
3027
|
}
|
|
3028
3028
|
while (true);
|
|
3029
3029
|
};
|
|
3030
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3031
|
-
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.
|
|
3032
|
-
i.
|
|
3033
|
-
i.
|
|
3030
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3031
|
+
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa6_1, completion);
|
|
3032
|
+
i.pa6_1 = $this$dispatchAsync;
|
|
3033
|
+
i.qa6_1 = store;
|
|
3034
3034
|
return i;
|
|
3035
3035
|
};
|
|
3036
3036
|
function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
|
|
3037
3037
|
var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
|
|
3038
3038
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3039
|
-
return i.
|
|
3039
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3040
3040
|
};
|
|
3041
3041
|
l.$arity = 2;
|
|
3042
3042
|
return l;
|
|
3043
3043
|
}
|
|
3044
3044
|
function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
|
|
3045
|
-
this.
|
|
3046
|
-
this.
|
|
3047
|
-
this.
|
|
3045
|
+
this.za6_1 = $reason;
|
|
3046
|
+
this.aa7_1 = this$0;
|
|
3047
|
+
this.ba7_1 = $roomId;
|
|
3048
3048
|
CoroutineImpl.call(this, resultContinuation);
|
|
3049
3049
|
}
|
|
3050
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3051
|
-
var tmp = this.
|
|
3050
|
+
protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3051
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3052
3052
|
tmp.u8_1 = Unit_instance;
|
|
3053
3053
|
tmp.v8_1 = null;
|
|
3054
3054
|
return tmp.a9();
|
|
3055
3055
|
};
|
|
3056
3056
|
protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
|
|
3057
3057
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3058
|
-
return this.
|
|
3058
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3059
3059
|
};
|
|
3060
3060
|
protoOf(GameServer$shutdown$slambda).a9 = function () {
|
|
3061
3061
|
var suspendResult = this.u8_1;
|
|
@@ -3064,11 +3064,11 @@
|
|
|
3064
3064
|
var tmp = this.s8_1;
|
|
3065
3065
|
if (tmp === 0) {
|
|
3066
3066
|
this.t8_1 = 1;
|
|
3067
|
-
var state = this.
|
|
3067
|
+
var state = this.da7_1.store.state;
|
|
3068
3068
|
if (state.z6r()) {
|
|
3069
|
-
var tmp0_elvis_lhs = toDomainEnumSafe(this.
|
|
3069
|
+
var tmp0_elvis_lhs = toDomainEnumSafe(this.za6_1, get_serverShutdownReasonMapping());
|
|
3070
3070
|
var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
|
|
3071
|
-
var tmp_0 = this.
|
|
3071
|
+
var tmp_0 = this.da7_1.dispatch;
|
|
3072
3072
|
var tmp_1 = Companion_instance;
|
|
3073
3073
|
var tmp_2;
|
|
3074
3074
|
switch (shutdownReason.q2_1) {
|
|
@@ -3082,10 +3082,10 @@
|
|
|
3082
3082
|
noWhenBranchMatchedException();
|
|
3083
3083
|
break;
|
|
3084
3084
|
}
|
|
3085
|
-
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.
|
|
3085
|
+
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa7_1.table.isGameFinished, this.aa7_1.table));
|
|
3086
3086
|
} else {
|
|
3087
|
-
this.
|
|
3088
|
-
var tmp_3 = this.
|
|
3087
|
+
this.aa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba7_1);
|
|
3088
|
+
var tmp_3 = this.da7_1.dispatch;
|
|
3089
3089
|
var tmp2_safe_receiver = state.x6q_1;
|
|
3090
3090
|
tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
|
|
3091
3091
|
}
|
|
@@ -3099,37 +3099,37 @@
|
|
|
3099
3099
|
}
|
|
3100
3100
|
while (true);
|
|
3101
3101
|
};
|
|
3102
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3103
|
-
var i = new GameServer$shutdown$slambda(this.
|
|
3104
|
-
i.
|
|
3105
|
-
i.
|
|
3102
|
+
protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3103
|
+
var i = new GameServer$shutdown$slambda(this.za6_1, this.aa7_1, this.ba7_1, completion);
|
|
3104
|
+
i.ca7_1 = $this$dispatchAsync;
|
|
3105
|
+
i.da7_1 = store;
|
|
3106
3106
|
return i;
|
|
3107
3107
|
};
|
|
3108
3108
|
function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
|
|
3109
3109
|
var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
|
|
3110
3110
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3111
|
-
return i.
|
|
3111
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3112
3112
|
};
|
|
3113
3113
|
l.$arity = 2;
|
|
3114
3114
|
return l;
|
|
3115
3115
|
}
|
|
3116
3116
|
function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3117
|
-
this.
|
|
3118
|
-
this.
|
|
3119
|
-
this.
|
|
3120
|
-
this.
|
|
3121
|
-
this.
|
|
3117
|
+
this.ma7_1 = $botChatInteractor;
|
|
3118
|
+
this.na7_1 = $message;
|
|
3119
|
+
this.oa7_1 = $fromPlayerId;
|
|
3120
|
+
this.pa7_1 = $onMessageGenerated;
|
|
3121
|
+
this.qa7_1 = this$0;
|
|
3122
3122
|
CoroutineImpl.call(this, resultContinuation);
|
|
3123
3123
|
}
|
|
3124
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3125
|
-
var tmp = this.
|
|
3124
|
+
protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3125
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3126
3126
|
tmp.u8_1 = Unit_instance;
|
|
3127
3127
|
tmp.v8_1 = null;
|
|
3128
3128
|
return tmp.a9();
|
|
3129
3129
|
};
|
|
3130
3130
|
protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
|
|
3131
3131
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3132
|
-
return this.
|
|
3132
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3133
3133
|
};
|
|
3134
3134
|
protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
|
|
3135
3135
|
var suspendResult = this.u8_1;
|
|
@@ -3139,18 +3139,18 @@
|
|
|
3139
3139
|
switch (tmp) {
|
|
3140
3140
|
case 0:
|
|
3141
3141
|
this.t8_1 = 3;
|
|
3142
|
-
var state = this.
|
|
3142
|
+
var state = this.sa7_1.store.state;
|
|
3143
3143
|
if (state.z6r()) {
|
|
3144
3144
|
var tmp0_table = state.x6r();
|
|
3145
3145
|
this.s8_1 = 1;
|
|
3146
|
-
suspendResult = this.
|
|
3146
|
+
suspendResult = this.ma7_1.o8r(tmp0_table, this.na7_1, this.oa7_1, VOID, this);
|
|
3147
3147
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
3148
3148
|
return suspendResult;
|
|
3149
3149
|
}
|
|
3150
3150
|
continue $sm;
|
|
3151
3151
|
} else {
|
|
3152
|
-
this.
|
|
3153
|
-
var tmp_0 = this.
|
|
3152
|
+
this.qa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa7_1);
|
|
3153
|
+
var tmp_0 = this.sa7_1.dispatch;
|
|
3154
3154
|
var tmp1_safe_receiver = state.x6q_1;
|
|
3155
3155
|
tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
|
|
3156
3156
|
this.s8_1 = 2;
|
|
@@ -3160,7 +3160,7 @@
|
|
|
3160
3160
|
case 1:
|
|
3161
3161
|
var message = suspendResult;
|
|
3162
3162
|
if (!(message == null)) {
|
|
3163
|
-
this.
|
|
3163
|
+
this.pa7_1(message);
|
|
3164
3164
|
}
|
|
3165
3165
|
|
|
3166
3166
|
this.s8_1 = 2;
|
|
@@ -3181,16 +3181,16 @@
|
|
|
3181
3181
|
}
|
|
3182
3182
|
while (true);
|
|
3183
3183
|
};
|
|
3184
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3185
|
-
var i = new GameServer$handlePlayerMessage$slambda(this.
|
|
3186
|
-
i.
|
|
3187
|
-
i.
|
|
3184
|
+
protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3185
|
+
var i = new GameServer$handlePlayerMessage$slambda(this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, completion);
|
|
3186
|
+
i.ra7_1 = $this$dispatchAsync;
|
|
3187
|
+
i.sa7_1 = store;
|
|
3188
3188
|
return i;
|
|
3189
3189
|
};
|
|
3190
3190
|
function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3191
3191
|
var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
|
|
3192
3192
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3193
|
-
return i.
|
|
3193
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3194
3194
|
};
|
|
3195
3195
|
l.$arity = 2;
|
|
3196
3196
|
return l;
|
|
@@ -3221,7 +3221,7 @@
|
|
|
3221
3221
|
var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
3222
3222
|
var tmp_3 = Instance(di, tmp$ret$2, null);
|
|
3223
3223
|
var tmp_4 = KProperty1;
|
|
3224
|
-
tmp_1.
|
|
3224
|
+
tmp_1.c9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
|
|
3225
3225
|
var tmp_5 = this;
|
|
3226
3226
|
// Inline function 'org.kodein.di.instance' call
|
|
3227
3227
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3229,7 +3229,7 @@
|
|
|
3229
3229
|
var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
|
|
3230
3230
|
var tmp_7 = Instance(di, tmp$ret$4, null);
|
|
3231
3231
|
var tmp_8 = KProperty1;
|
|
3232
|
-
tmp_5.
|
|
3232
|
+
tmp_5.d9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
|
|
3233
3233
|
var tmp_9 = this;
|
|
3234
3234
|
// Inline function 'org.kodein.di.instance' call
|
|
3235
3235
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3237,7 +3237,7 @@
|
|
|
3237
3237
|
var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
|
|
3238
3238
|
var tmp_11 = Instance(di, tmp$ret$6, null);
|
|
3239
3239
|
var tmp_12 = KProperty1;
|
|
3240
|
-
tmp_9.
|
|
3240
|
+
tmp_9.e9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
|
|
3241
3241
|
var tmp_13 = this;
|
|
3242
3242
|
// Inline function 'org.kodein.di.instance' call
|
|
3243
3243
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3245,7 +3245,7 @@
|
|
|
3245
3245
|
var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
|
|
3246
3246
|
var tmp_15 = Instance(di, tmp$ret$8, null);
|
|
3247
3247
|
var tmp_16 = KProperty1;
|
|
3248
|
-
tmp_13.
|
|
3248
|
+
tmp_13.f9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
|
|
3249
3249
|
var tmp_17 = this;
|
|
3250
3250
|
// Inline function 'org.kodein.di.instance' call
|
|
3251
3251
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3253,9 +3253,9 @@
|
|
|
3253
3253
|
var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
|
|
3254
3254
|
var tmp_19 = Instance(di, tmp$ret$10, null);
|
|
3255
3255
|
var tmp_20 = KProperty1;
|
|
3256
|
-
tmp_17.
|
|
3256
|
+
tmp_17.g9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
|
|
3257
3257
|
var tmp_21 = this;
|
|
3258
|
-
tmp_21.
|
|
3258
|
+
tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
|
|
3259
3259
|
var tmp_22 = this;
|
|
3260
3260
|
// Inline function 'org.kodein.di.instance' call
|
|
3261
3261
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3263,7 +3263,7 @@
|
|
|
3263
3263
|
var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
|
|
3264
3264
|
var tmp_24 = Instance(di, tmp$ret$12, null);
|
|
3265
3265
|
var tmp_25 = KProperty1;
|
|
3266
|
-
tmp_22.
|
|
3266
|
+
tmp_22.i9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
|
|
3267
3267
|
var tmp_26 = this;
|
|
3268
3268
|
// Inline function 'org.kodein.di.instance' call
|
|
3269
3269
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3271,7 +3271,7 @@
|
|
|
3271
3271
|
var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
|
|
3272
3272
|
var tmp_28 = Instance(di, tmp$ret$14, null);
|
|
3273
3273
|
var tmp_29 = KProperty1;
|
|
3274
|
-
tmp_26.
|
|
3274
|
+
tmp_26.j9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
|
|
3275
3275
|
var tmp_30 = this;
|
|
3276
3276
|
// Inline function 'org.kodein.di.instance' call
|
|
3277
3277
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3279,7 +3279,7 @@
|
|
|
3279
3279
|
var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
|
|
3280
3280
|
var tmp_32 = Instance(di, tmp$ret$16, null);
|
|
3281
3281
|
var tmp_33 = KProperty1;
|
|
3282
|
-
tmp_30.
|
|
3282
|
+
tmp_30.k9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
|
|
3283
3283
|
var tmp_34 = this;
|
|
3284
3284
|
// Inline function 'org.kodein.di.instance' call
|
|
3285
3285
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3287,7 +3287,7 @@
|
|
|
3287
3287
|
var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
|
|
3288
3288
|
var tmp_36 = Instance(di, tmp$ret$18, null);
|
|
3289
3289
|
var tmp_37 = KProperty1;
|
|
3290
|
-
tmp_34.
|
|
3290
|
+
tmp_34.l9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
|
|
3291
3291
|
var tmp_38 = this;
|
|
3292
3292
|
// Inline function 'org.kodein.di.instanceOrNull' call
|
|
3293
3293
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3295,14 +3295,14 @@
|
|
|
3295
3295
|
var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
|
|
3296
3296
|
var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
|
|
3297
3297
|
var tmp_41 = KProperty1;
|
|
3298
|
-
tmp_38.
|
|
3298
|
+
tmp_38.m9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
|
|
3299
3299
|
var tmp_42 = this;
|
|
3300
|
-
var tmp0_externalMiddlewares = plus(storeContract.
|
|
3301
|
-
var tmp1_externalReducers = plus(storeContract.
|
|
3302
|
-
tmp_42.
|
|
3300
|
+
var tmp0_externalMiddlewares = plus(storeContract.j97(), externalMiddlewares);
|
|
3301
|
+
var tmp1_externalReducers = plus(storeContract.i97(), externalReducers);
|
|
3302
|
+
tmp_42.n9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
|
|
3303
3303
|
}
|
|
3304
3304
|
protoOf(GameServer).n6q = function () {
|
|
3305
|
-
return this.
|
|
3305
|
+
return this.n9x_1;
|
|
3306
3306
|
};
|
|
3307
3307
|
protoOf(GameServer).z8l = function () {
|
|
3308
3308
|
return get_serverStatePayload_0(this.t66()).metadata;
|
|
@@ -3357,17 +3357,17 @@
|
|
|
3357
3357
|
};
|
|
3358
3358
|
protoOf(GameServer).fromClientEvent = function (action) {
|
|
3359
3359
|
this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
|
|
3360
|
-
this.
|
|
3360
|
+
this.n9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
|
|
3361
3361
|
};
|
|
3362
3362
|
protoOf(GameServer).playerLostConnection = function (playerId) {
|
|
3363
3363
|
this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
|
|
3364
|
-
this.
|
|
3364
|
+
this.n9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
|
|
3365
3365
|
};
|
|
3366
3366
|
protoOf(GameServer).playerLive = function (playerId) {
|
|
3367
3367
|
this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
|
|
3368
|
-
this.
|
|
3368
|
+
this.n9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
|
|
3369
3369
|
};
|
|
3370
|
-
protoOf(GameServer).
|
|
3370
|
+
protoOf(GameServer).ta7 = function (playerId, permanently) {
|
|
3371
3371
|
this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
|
|
3372
3372
|
var tmp;
|
|
3373
3373
|
if (this.t66().z6r()) {
|
|
@@ -3376,44 +3376,59 @@
|
|
|
3376
3376
|
tmp = new PlayerLeftResult(null, null);
|
|
3377
3377
|
}
|
|
3378
3378
|
var result = tmp;
|
|
3379
|
-
this.
|
|
3379
|
+
this.n9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
|
|
3380
3380
|
return result;
|
|
3381
3381
|
};
|
|
3382
|
-
protoOf(GameServer).
|
|
3382
|
+
protoOf(GameServer).ua7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
|
|
3383
3383
|
this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
|
|
3384
|
-
this.
|
|
3384
|
+
this.n9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
|
|
3385
3385
|
};
|
|
3386
3386
|
protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
|
|
3387
3387
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
|
|
3388
|
-
var isCreated = this.
|
|
3389
|
-
this.
|
|
3388
|
+
var isCreated = this.n9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
|
|
3389
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
|
|
3390
3390
|
};
|
|
3391
3391
|
protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
|
|
3392
3392
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
|
|
3393
|
-
this.
|
|
3394
|
-
this.
|
|
3393
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
|
|
3394
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
|
|
3395
3395
|
};
|
|
3396
3396
|
protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
|
|
3397
|
-
this.
|
|
3397
|
+
this.n9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
|
|
3398
3398
|
};
|
|
3399
3399
|
protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
|
|
3400
|
-
this.
|
|
3400
|
+
this.n9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
|
|
3401
3401
|
};
|
|
3402
3402
|
protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
|
|
3403
3403
|
this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
|
|
3404
|
-
this.
|
|
3404
|
+
this.n9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
|
|
3405
|
+
};
|
|
3406
|
+
protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, originState) {
|
|
3407
|
+
if (!this.isTableExists) {
|
|
3408
|
+
this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
|
|
3409
|
+
return null;
|
|
3410
|
+
}
|
|
3411
|
+
var table = this.table;
|
|
3412
|
+
var player = getPlayer(table.players, playerId);
|
|
3413
|
+
this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.i6v_1.z68().n67_1.toString() + ', ') + ('isBot = ' + player.h6v_1.isBot));
|
|
3414
|
+
var actions = _get_playerConnectionInteractor__si6cxf(this).va7(playerId, player.i6v_1.z68().n67_1.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
|
|
3415
|
+
this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
|
|
3416
|
+
if (actions.r()) {
|
|
3417
|
+
return null;
|
|
3418
|
+
}
|
|
3419
|
+
return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6e(), table.id, playerId));
|
|
3405
3420
|
};
|
|
3406
|
-
protoOf(GameServer).
|
|
3421
|
+
protoOf(GameServer).wa7 = function (newRid) {
|
|
3407
3422
|
this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
|
|
3408
|
-
this.
|
|
3423
|
+
this.n9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
|
|
3409
3424
|
};
|
|
3410
3425
|
protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
|
|
3411
3426
|
this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
|
|
3412
|
-
this.
|
|
3427
|
+
this.n9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
|
|
3413
3428
|
};
|
|
3414
|
-
protoOf(GameServer).
|
|
3429
|
+
protoOf(GameServer).xa7 = function (reason, roomId) {
|
|
3415
3430
|
this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
|
|
3416
|
-
this.
|
|
3431
|
+
this.n9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
|
|
3417
3432
|
};
|
|
3418
3433
|
protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
|
|
3419
3434
|
var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
|
|
@@ -3425,7 +3440,7 @@
|
|
|
3425
3440
|
}
|
|
3426
3441
|
var botChatInteractor = tmp;
|
|
3427
3442
|
this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
|
|
3428
|
-
this.
|
|
3443
|
+
this.n9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
|
|
3429
3444
|
};
|
|
3430
3445
|
protoOf(GameServer).clear = function () {
|
|
3431
3446
|
return this.i2();
|
|
@@ -3479,13 +3494,13 @@
|
|
|
3479
3494
|
this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
|
|
3480
3495
|
this.shouldFinishGameWithBots = shouldFinishGameWithBots;
|
|
3481
3496
|
}
|
|
3482
|
-
protoOf(ServerConfig).
|
|
3497
|
+
protoOf(ServerConfig).ya7 = function () {
|
|
3483
3498
|
return this.fromRound;
|
|
3484
3499
|
};
|
|
3485
|
-
protoOf(ServerConfig).
|
|
3500
|
+
protoOf(ServerConfig).za7 = function () {
|
|
3486
3501
|
return this.shouldFinishGameWhenDeploy;
|
|
3487
3502
|
};
|
|
3488
|
-
protoOf(ServerConfig).
|
|
3503
|
+
protoOf(ServerConfig).aa8 = function () {
|
|
3489
3504
|
return this.shouldFinishGameWithBots;
|
|
3490
3505
|
};
|
|
3491
3506
|
protoOf(ServerConfig).oe = function () {
|
|
@@ -3497,14 +3512,14 @@
|
|
|
3497
3512
|
protoOf(ServerConfig).xl = function () {
|
|
3498
3513
|
return this.shouldFinishGameWithBots;
|
|
3499
3514
|
};
|
|
3500
|
-
protoOf(ServerConfig).
|
|
3515
|
+
protoOf(ServerConfig).ba8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
|
|
3501
3516
|
return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3502
3517
|
};
|
|
3503
3518
|
protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
|
|
3504
3519
|
fromRound = fromRound === VOID ? this.fromRound : fromRound;
|
|
3505
3520
|
shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
|
|
3506
3521
|
shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
|
|
3507
|
-
return $super === VOID ? this.
|
|
3522
|
+
return $super === VOID ? this.ba8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3508
3523
|
};
|
|
3509
3524
|
protoOf(ServerConfig).toString = function () {
|
|
3510
3525
|
return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
|
|
@@ -3569,20 +3584,20 @@
|
|
|
3569
3584
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
|
|
3570
3585
|
tmp0_serialDesc.gz('roomId', false);
|
|
3571
3586
|
tmp0_serialDesc.gz('table', false);
|
|
3572
|
-
this.
|
|
3587
|
+
this.ca8_1 = tmp0_serialDesc;
|
|
3573
3588
|
}
|
|
3574
|
-
protoOf($serializer).
|
|
3575
|
-
var tmp0_desc = this.
|
|
3589
|
+
protoOf($serializer).da8 = function (encoder, value) {
|
|
3590
|
+
var tmp0_desc = this.ca8_1;
|
|
3576
3591
|
var tmp1_output = encoder.or(tmp0_desc);
|
|
3577
|
-
tmp1_output.dt(tmp0_desc, 0, value.
|
|
3592
|
+
tmp1_output.dt(tmp0_desc, 0, value.ea8_1);
|
|
3578
3593
|
tmp1_output.dt(tmp0_desc, 1, value.table);
|
|
3579
3594
|
tmp1_output.pr(tmp0_desc);
|
|
3580
3595
|
};
|
|
3581
3596
|
protoOf($serializer).co = function (encoder, value) {
|
|
3582
|
-
return this.
|
|
3597
|
+
return this.da8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
|
|
3583
3598
|
};
|
|
3584
3599
|
protoOf($serializer).do = function (decoder) {
|
|
3585
|
-
var tmp0_desc = this.
|
|
3600
|
+
var tmp0_desc = this.ca8_1;
|
|
3586
3601
|
var tmp1_flag = true;
|
|
3587
3602
|
var tmp2_index = 0;
|
|
3588
3603
|
var tmp3_bitMask0 = 0;
|
|
@@ -3617,7 +3632,7 @@
|
|
|
3617
3632
|
return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3618
3633
|
};
|
|
3619
3634
|
protoOf($serializer).bo = function () {
|
|
3620
|
-
return this.
|
|
3635
|
+
return this.ca8_1;
|
|
3621
3636
|
};
|
|
3622
3637
|
protoOf($serializer).vz = function () {
|
|
3623
3638
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3633,9 +3648,9 @@
|
|
|
3633
3648
|
}
|
|
3634
3649
|
function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
|
|
3635
3650
|
if (!(3 === (3 & seen0))) {
|
|
3636
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance().
|
|
3651
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance().ca8_1);
|
|
3637
3652
|
}
|
|
3638
|
-
$this.
|
|
3653
|
+
$this.ea8_1 = roomId;
|
|
3639
3654
|
$this.table = table;
|
|
3640
3655
|
return $this;
|
|
3641
3656
|
}
|
|
@@ -3643,17 +3658,17 @@
|
|
|
3643
3658
|
return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
|
|
3644
3659
|
}
|
|
3645
3660
|
function TableStateUpdateDto(roomId, table) {
|
|
3646
|
-
this.
|
|
3661
|
+
this.ea8_1 = roomId;
|
|
3647
3662
|
this.table = table;
|
|
3648
3663
|
}
|
|
3649
3664
|
protoOf(TableStateUpdateDto).s8i = function () {
|
|
3650
|
-
return this.
|
|
3665
|
+
return this.ea8_1;
|
|
3651
3666
|
};
|
|
3652
3667
|
protoOf(TableStateUpdateDto).x6r = function () {
|
|
3653
3668
|
return this.table;
|
|
3654
3669
|
};
|
|
3655
3670
|
protoOf(TableStateUpdateDto).oe = function () {
|
|
3656
|
-
return this.
|
|
3671
|
+
return this.ea8_1;
|
|
3657
3672
|
};
|
|
3658
3673
|
protoOf(TableStateUpdateDto).pe = function () {
|
|
3659
3674
|
return this.table;
|
|
@@ -3662,15 +3677,15 @@
|
|
|
3662
3677
|
return new TableStateUpdateDto(roomId, table);
|
|
3663
3678
|
};
|
|
3664
3679
|
protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
|
|
3665
|
-
roomId = roomId === VOID ? this.
|
|
3680
|
+
roomId = roomId === VOID ? this.ea8_1 : roomId;
|
|
3666
3681
|
table = table === VOID ? this.table : table;
|
|
3667
3682
|
return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
|
|
3668
3683
|
};
|
|
3669
3684
|
protoOf(TableStateUpdateDto).toString = function () {
|
|
3670
|
-
return 'TableStateUpdateDto(roomId=' + this.
|
|
3685
|
+
return 'TableStateUpdateDto(roomId=' + this.ea8_1 + ', table=' + this.table + ')';
|
|
3671
3686
|
};
|
|
3672
3687
|
protoOf(TableStateUpdateDto).hashCode = function () {
|
|
3673
|
-
var result = getStringHashCode(this.
|
|
3688
|
+
var result = getStringHashCode(this.ea8_1);
|
|
3674
3689
|
result = imul(result, 31) + getStringHashCode(this.table) | 0;
|
|
3675
3690
|
return result;
|
|
3676
3691
|
};
|
|
@@ -3679,7 +3694,7 @@
|
|
|
3679
3694
|
return true;
|
|
3680
3695
|
if (!(other instanceof TableStateUpdateDto))
|
|
3681
3696
|
return false;
|
|
3682
|
-
if (!(this.
|
|
3697
|
+
if (!(this.ea8_1 === other.ea8_1))
|
|
3683
3698
|
return false;
|
|
3684
3699
|
if (!(this.table === other.table))
|
|
3685
3700
|
return false;
|
|
@@ -3699,20 +3714,20 @@
|
|
|
3699
3714
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
|
|
3700
3715
|
tmp0_serialDesc.gz('roomId', false);
|
|
3701
3716
|
tmp0_serialDesc.gz('actions', false);
|
|
3702
|
-
this.
|
|
3717
|
+
this.fa8_1 = tmp0_serialDesc;
|
|
3703
3718
|
}
|
|
3704
|
-
protoOf($serializer_0).
|
|
3705
|
-
var tmp0_desc = this.
|
|
3719
|
+
protoOf($serializer_0).ga8 = function (encoder, value) {
|
|
3720
|
+
var tmp0_desc = this.fa8_1;
|
|
3706
3721
|
var tmp1_output = encoder.or(tmp0_desc);
|
|
3707
|
-
tmp1_output.dt(tmp0_desc, 0, value.
|
|
3722
|
+
tmp1_output.dt(tmp0_desc, 0, value.ha8_1);
|
|
3708
3723
|
tmp1_output.dt(tmp0_desc, 1, value.actions);
|
|
3709
3724
|
tmp1_output.pr(tmp0_desc);
|
|
3710
3725
|
};
|
|
3711
3726
|
protoOf($serializer_0).co = function (encoder, value) {
|
|
3712
|
-
return this.
|
|
3727
|
+
return this.ga8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
|
|
3713
3728
|
};
|
|
3714
3729
|
protoOf($serializer_0).do = function (decoder) {
|
|
3715
|
-
var tmp0_desc = this.
|
|
3730
|
+
var tmp0_desc = this.fa8_1;
|
|
3716
3731
|
var tmp1_flag = true;
|
|
3717
3732
|
var tmp2_index = 0;
|
|
3718
3733
|
var tmp3_bitMask0 = 0;
|
|
@@ -3747,7 +3762,7 @@
|
|
|
3747
3762
|
return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3748
3763
|
};
|
|
3749
3764
|
protoOf($serializer_0).bo = function () {
|
|
3750
|
-
return this.
|
|
3765
|
+
return this.fa8_1;
|
|
3751
3766
|
};
|
|
3752
3767
|
protoOf($serializer_0).vz = function () {
|
|
3753
3768
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3763,9 +3778,9 @@
|
|
|
3763
3778
|
}
|
|
3764
3779
|
function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
|
|
3765
3780
|
if (!(3 === (3 & seen0))) {
|
|
3766
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().
|
|
3781
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa8_1);
|
|
3767
3782
|
}
|
|
3768
|
-
$this.
|
|
3783
|
+
$this.ha8_1 = roomId;
|
|
3769
3784
|
$this.actions = actions;
|
|
3770
3785
|
return $this;
|
|
3771
3786
|
}
|
|
@@ -3773,17 +3788,17 @@
|
|
|
3773
3788
|
return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
|
|
3774
3789
|
}
|
|
3775
3790
|
function ActionsStateUpdateDto(roomId, actions) {
|
|
3776
|
-
this.
|
|
3791
|
+
this.ha8_1 = roomId;
|
|
3777
3792
|
this.actions = actions;
|
|
3778
3793
|
}
|
|
3779
3794
|
protoOf(ActionsStateUpdateDto).s8i = function () {
|
|
3780
|
-
return this.
|
|
3795
|
+
return this.ha8_1;
|
|
3781
3796
|
};
|
|
3782
3797
|
protoOf(ActionsStateUpdateDto).g8j = function () {
|
|
3783
3798
|
return this.actions;
|
|
3784
3799
|
};
|
|
3785
3800
|
protoOf(ActionsStateUpdateDto).oe = function () {
|
|
3786
|
-
return this.
|
|
3801
|
+
return this.ha8_1;
|
|
3787
3802
|
};
|
|
3788
3803
|
protoOf(ActionsStateUpdateDto).pe = function () {
|
|
3789
3804
|
return this.actions;
|
|
@@ -3792,15 +3807,15 @@
|
|
|
3792
3807
|
return new ActionsStateUpdateDto(roomId, actions);
|
|
3793
3808
|
};
|
|
3794
3809
|
protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
|
|
3795
|
-
roomId = roomId === VOID ? this.
|
|
3810
|
+
roomId = roomId === VOID ? this.ha8_1 : roomId;
|
|
3796
3811
|
actions = actions === VOID ? this.actions : actions;
|
|
3797
3812
|
return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
|
|
3798
3813
|
};
|
|
3799
3814
|
protoOf(ActionsStateUpdateDto).toString = function () {
|
|
3800
|
-
return 'ActionsStateUpdateDto(roomId=' + this.
|
|
3815
|
+
return 'ActionsStateUpdateDto(roomId=' + this.ha8_1 + ', actions=' + this.actions + ')';
|
|
3801
3816
|
};
|
|
3802
3817
|
protoOf(ActionsStateUpdateDto).hashCode = function () {
|
|
3803
|
-
var result = getStringHashCode(this.
|
|
3818
|
+
var result = getStringHashCode(this.ha8_1);
|
|
3804
3819
|
result = imul(result, 31) + getStringHashCode(this.actions) | 0;
|
|
3805
3820
|
return result;
|
|
3806
3821
|
};
|
|
@@ -3809,7 +3824,7 @@
|
|
|
3809
3824
|
return true;
|
|
3810
3825
|
if (!(other instanceof ActionsStateUpdateDto))
|
|
3811
3826
|
return false;
|
|
3812
|
-
if (!(this.
|
|
3827
|
+
if (!(this.ha8_1 === other.ha8_1))
|
|
3813
3828
|
return false;
|
|
3814
3829
|
if (!(this.actions === other.actions))
|
|
3815
3830
|
return false;
|
|
@@ -3839,42 +3854,42 @@
|
|
|
3839
3854
|
var tmp$ret$0 = mapToDto(item);
|
|
3840
3855
|
destination.j(tmp$ret$0);
|
|
3841
3856
|
}
|
|
3842
|
-
return new ActionsStateUpdateDto(_this__u8e3s4.
|
|
3857
|
+
return new ActionsStateUpdateDto(_this__u8e3s4.ia8_1, encoderDecoderProvider.i8q(destination));
|
|
3843
3858
|
}
|
|
3844
3859
|
function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
|
|
3845
|
-
return new TableStateUpdateDto(_this__u8e3s4.
|
|
3860
|
+
return new TableStateUpdateDto(_this__u8e3s4.ja8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
|
|
3846
3861
|
}
|
|
3847
3862
|
function ServerStateUpdate() {
|
|
3848
3863
|
}
|
|
3849
3864
|
function TableStateUpdate(roomId, table) {
|
|
3850
|
-
this.
|
|
3865
|
+
this.ja8_1 = roomId;
|
|
3851
3866
|
this.table = table;
|
|
3852
3867
|
}
|
|
3853
3868
|
protoOf(TableStateUpdate).s8i = function () {
|
|
3854
|
-
return this.
|
|
3869
|
+
return this.ja8_1;
|
|
3855
3870
|
};
|
|
3856
3871
|
protoOf(TableStateUpdate).x6r = function () {
|
|
3857
3872
|
return this.table;
|
|
3858
3873
|
};
|
|
3859
3874
|
protoOf(TableStateUpdate).oe = function () {
|
|
3860
|
-
return this.
|
|
3875
|
+
return this.ja8_1;
|
|
3861
3876
|
};
|
|
3862
3877
|
protoOf(TableStateUpdate).pe = function () {
|
|
3863
3878
|
return this.table;
|
|
3864
3879
|
};
|
|
3865
|
-
protoOf(TableStateUpdate).
|
|
3880
|
+
protoOf(TableStateUpdate).ka8 = function (roomId, table) {
|
|
3866
3881
|
return new TableStateUpdate(roomId, table);
|
|
3867
3882
|
};
|
|
3868
3883
|
protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
|
|
3869
|
-
roomId = roomId === VOID ? this.
|
|
3884
|
+
roomId = roomId === VOID ? this.ja8_1 : roomId;
|
|
3870
3885
|
table = table === VOID ? this.table : table;
|
|
3871
|
-
return $super === VOID ? this.
|
|
3886
|
+
return $super === VOID ? this.ka8(roomId, table) : $super.ka8.call(this, roomId, table);
|
|
3872
3887
|
};
|
|
3873
3888
|
protoOf(TableStateUpdate).toString = function () {
|
|
3874
|
-
return 'TableStateUpdate(roomId=' + this.
|
|
3889
|
+
return 'TableStateUpdate(roomId=' + this.ja8_1 + ', table=' + this.table.toString() + ')';
|
|
3875
3890
|
};
|
|
3876
3891
|
protoOf(TableStateUpdate).hashCode = function () {
|
|
3877
|
-
var result = getStringHashCode(this.
|
|
3892
|
+
var result = getStringHashCode(this.ja8_1);
|
|
3878
3893
|
result = imul(result, 31) + this.table.hashCode() | 0;
|
|
3879
3894
|
return result;
|
|
3880
3895
|
};
|
|
@@ -3883,41 +3898,41 @@
|
|
|
3883
3898
|
return true;
|
|
3884
3899
|
if (!(other instanceof TableStateUpdate))
|
|
3885
3900
|
return false;
|
|
3886
|
-
if (!(this.
|
|
3901
|
+
if (!(this.ja8_1 === other.ja8_1))
|
|
3887
3902
|
return false;
|
|
3888
3903
|
if (!this.table.equals(other.table))
|
|
3889
3904
|
return false;
|
|
3890
3905
|
return true;
|
|
3891
3906
|
};
|
|
3892
3907
|
function ActionsStateUpdate(roomId, actions) {
|
|
3893
|
-
this.
|
|
3908
|
+
this.ia8_1 = roomId;
|
|
3894
3909
|
this.actions = actions;
|
|
3895
3910
|
}
|
|
3896
3911
|
protoOf(ActionsStateUpdate).s8i = function () {
|
|
3897
|
-
return this.
|
|
3912
|
+
return this.ia8_1;
|
|
3898
3913
|
};
|
|
3899
3914
|
protoOf(ActionsStateUpdate).g8j = function () {
|
|
3900
3915
|
return this.actions;
|
|
3901
3916
|
};
|
|
3902
3917
|
protoOf(ActionsStateUpdate).oe = function () {
|
|
3903
|
-
return this.
|
|
3918
|
+
return this.ia8_1;
|
|
3904
3919
|
};
|
|
3905
3920
|
protoOf(ActionsStateUpdate).pe = function () {
|
|
3906
3921
|
return this.actions;
|
|
3907
3922
|
};
|
|
3908
|
-
protoOf(ActionsStateUpdate).
|
|
3923
|
+
protoOf(ActionsStateUpdate).la8 = function (roomId, actions) {
|
|
3909
3924
|
return new ActionsStateUpdate(roomId, actions);
|
|
3910
3925
|
};
|
|
3911
3926
|
protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
|
|
3912
|
-
roomId = roomId === VOID ? this.
|
|
3927
|
+
roomId = roomId === VOID ? this.ia8_1 : roomId;
|
|
3913
3928
|
actions = actions === VOID ? this.actions : actions;
|
|
3914
|
-
return $super === VOID ? this.
|
|
3929
|
+
return $super === VOID ? this.la8(roomId, actions) : $super.la8.call(this, roomId, actions);
|
|
3915
3930
|
};
|
|
3916
3931
|
protoOf(ActionsStateUpdate).toString = function () {
|
|
3917
|
-
return 'ActionsStateUpdate(roomId=' + this.
|
|
3932
|
+
return 'ActionsStateUpdate(roomId=' + this.ia8_1 + ', actions=' + toString(this.actions) + ')';
|
|
3918
3933
|
};
|
|
3919
3934
|
protoOf(ActionsStateUpdate).hashCode = function () {
|
|
3920
|
-
var result = getStringHashCode(this.
|
|
3935
|
+
var result = getStringHashCode(this.ia8_1);
|
|
3921
3936
|
result = imul(result, 31) + hashCode(this.actions) | 0;
|
|
3922
3937
|
return result;
|
|
3923
3938
|
};
|
|
@@ -3926,7 +3941,7 @@
|
|
|
3926
3941
|
return true;
|
|
3927
3942
|
if (!(other instanceof ActionsStateUpdate))
|
|
3928
3943
|
return false;
|
|
3929
|
-
if (!(this.
|
|
3944
|
+
if (!(this.ia8_1 === other.ia8_1))
|
|
3930
3945
|
return false;
|
|
3931
3946
|
if (!equals(this.actions, other.actions))
|
|
3932
3947
|
return false;
|
|
@@ -4166,18 +4181,18 @@
|
|
|
4166
4181
|
function ToClientEventsObserver() {
|
|
4167
4182
|
}
|
|
4168
4183
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
|
|
4169
|
-
this.
|
|
4170
|
-
this.
|
|
4184
|
+
this.va8_1 = this$0;
|
|
4185
|
+
this.wa8_1 = $actions;
|
|
4171
4186
|
CoroutineImpl.call(this, resultContinuation);
|
|
4172
4187
|
}
|
|
4173
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4174
|
-
var tmp = this.
|
|
4188
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za8 = function ($this$flow, $completion) {
|
|
4189
|
+
var tmp = this.aa9($this$flow, $completion);
|
|
4175
4190
|
tmp.u8_1 = Unit_instance;
|
|
4176
4191
|
tmp.v8_1 = null;
|
|
4177
4192
|
return tmp.a9();
|
|
4178
4193
|
};
|
|
4179
4194
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
|
|
4180
|
-
return this.
|
|
4195
|
+
return this.za8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
4181
4196
|
};
|
|
4182
4197
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
|
|
4183
4198
|
var suspendResult = this.u8_1;
|
|
@@ -4187,19 +4202,19 @@
|
|
|
4187
4202
|
switch (tmp) {
|
|
4188
4203
|
case 0:
|
|
4189
4204
|
this.t8_1 = 4;
|
|
4190
|
-
this.
|
|
4191
|
-
this.
|
|
4205
|
+
this.va8_1.fa9_1;
|
|
4206
|
+
this.ya8_1 = transformToEmits(this.va8_1, this.wa8_1).l();
|
|
4192
4207
|
this.s8_1 = 1;
|
|
4193
4208
|
continue $sm;
|
|
4194
4209
|
case 1:
|
|
4195
|
-
if (!this.
|
|
4210
|
+
if (!this.ya8_1.m()) {
|
|
4196
4211
|
this.s8_1 = 3;
|
|
4197
4212
|
continue $sm;
|
|
4198
4213
|
}
|
|
4199
4214
|
|
|
4200
|
-
var element = this.
|
|
4215
|
+
var element = this.ya8_1.n();
|
|
4201
4216
|
this.s8_1 = 2;
|
|
4202
|
-
suspendResult = this.
|
|
4217
|
+
suspendResult = this.xa8_1.n28(element, this);
|
|
4203
4218
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4204
4219
|
return suspendResult;
|
|
4205
4220
|
}
|
|
@@ -4209,11 +4224,11 @@
|
|
|
4209
4224
|
this.s8_1 = 1;
|
|
4210
4225
|
continue $sm;
|
|
4211
4226
|
case 3:
|
|
4212
|
-
var tmp0 = this.
|
|
4227
|
+
var tmp0 = this.va8_1.ea9_1;
|
|
4213
4228
|
l$ret$1: do {
|
|
4214
4229
|
while (true) {
|
|
4215
4230
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
4216
|
-
var upd = cur - this.
|
|
4231
|
+
var upd = cur - this.wa8_1.o() | 0;
|
|
4217
4232
|
if (tmp0.atomicfu$compareAndSet(cur, upd)) {
|
|
4218
4233
|
break l$ret$1;
|
|
4219
4234
|
}
|
|
@@ -4235,15 +4250,15 @@
|
|
|
4235
4250
|
}
|
|
4236
4251
|
while (true);
|
|
4237
4252
|
};
|
|
4238
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4239
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.
|
|
4240
|
-
i.
|
|
4253
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa9 = function ($this$flow, completion) {
|
|
4254
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va8_1, this.wa8_1, completion);
|
|
4255
|
+
i.xa8_1 = $this$flow;
|
|
4241
4256
|
return i;
|
|
4242
4257
|
};
|
|
4243
4258
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
|
|
4244
4259
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
|
|
4245
4260
|
var l = function ($this$flow, $completion) {
|
|
4246
|
-
return i.
|
|
4261
|
+
return i.za8($this$flow, $completion);
|
|
4247
4262
|
};
|
|
4248
4263
|
l.$arity = 1;
|
|
4249
4264
|
return l;
|
|
@@ -4313,29 +4328,29 @@
|
|
|
4313
4328
|
return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
|
|
4314
4329
|
}
|
|
4315
4330
|
function mapFromGroupKey($this, _this__u8e3s4) {
|
|
4316
|
-
var tmp = $this.
|
|
4331
|
+
var tmp = $this.da9_1.d6e();
|
|
4317
4332
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4318
|
-
var this_0 = _this__u8e3s4.
|
|
4333
|
+
var this_0 = _this__u8e3s4.ia9_1;
|
|
4319
4334
|
var tmp_0 = copyToArray(this_0);
|
|
4320
4335
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4321
|
-
var this_1 = _this__u8e3s4.
|
|
4336
|
+
var this_1 = _this__u8e3s4.ja9_1;
|
|
4322
4337
|
var tmp$ret$1 = copyToArray(this_1);
|
|
4323
|
-
return new ActionDeliveryPayload(_this__u8e3s4.
|
|
4338
|
+
return new ActionDeliveryPayload(_this__u8e3s4.ha9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka9_1);
|
|
4324
4339
|
}
|
|
4325
4340
|
function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
|
|
4326
|
-
this.
|
|
4327
|
-
this.
|
|
4328
|
-
this.
|
|
4329
|
-
this.
|
|
4341
|
+
this.ha9_1 = tableId;
|
|
4342
|
+
this.ia9_1 = includePlayers;
|
|
4343
|
+
this.ja9_1 = excludePlayers;
|
|
4344
|
+
this.ka9_1 = deliveryType;
|
|
4330
4345
|
}
|
|
4331
4346
|
protoOf(GroupKey).toString = function () {
|
|
4332
|
-
return 'GroupKey(tableId=' + this.
|
|
4347
|
+
return 'GroupKey(tableId=' + this.ha9_1 + ', includePlayers=' + toString(this.ia9_1) + ', excludePlayers=' + toString(this.ja9_1) + ', deliveryType=' + this.ka9_1.toString() + ')';
|
|
4333
4348
|
};
|
|
4334
4349
|
protoOf(GroupKey).hashCode = function () {
|
|
4335
|
-
var result = getStringHashCode(this.
|
|
4336
|
-
result = imul(result, 31) + hashCode(this.
|
|
4337
|
-
result = imul(result, 31) + hashCode(this.
|
|
4338
|
-
result = imul(result, 31) + this.
|
|
4350
|
+
var result = getStringHashCode(this.ha9_1);
|
|
4351
|
+
result = imul(result, 31) + hashCode(this.ia9_1) | 0;
|
|
4352
|
+
result = imul(result, 31) + hashCode(this.ja9_1) | 0;
|
|
4353
|
+
result = imul(result, 31) + this.ka9_1.hashCode() | 0;
|
|
4339
4354
|
return result;
|
|
4340
4355
|
};
|
|
4341
4356
|
protoOf(GroupKey).equals = function (other) {
|
|
@@ -4343,35 +4358,35 @@
|
|
|
4343
4358
|
return true;
|
|
4344
4359
|
if (!(other instanceof GroupKey))
|
|
4345
4360
|
return false;
|
|
4346
|
-
if (!(this.
|
|
4361
|
+
if (!(this.ha9_1 === other.ha9_1))
|
|
4347
4362
|
return false;
|
|
4348
|
-
if (!equals(this.
|
|
4363
|
+
if (!equals(this.ia9_1, other.ia9_1))
|
|
4349
4364
|
return false;
|
|
4350
|
-
if (!equals(this.
|
|
4365
|
+
if (!equals(this.ja9_1, other.ja9_1))
|
|
4351
4366
|
return false;
|
|
4352
|
-
if (!this.
|
|
4367
|
+
if (!this.ka9_1.equals(other.ka9_1))
|
|
4353
4368
|
return false;
|
|
4354
4369
|
return true;
|
|
4355
4370
|
};
|
|
4356
4371
|
function Companion_4() {
|
|
4357
|
-
this.
|
|
4372
|
+
this.la9_1 = 6;
|
|
4358
4373
|
}
|
|
4359
4374
|
var Companion_instance_14;
|
|
4360
4375
|
function Companion_getInstance_5() {
|
|
4361
4376
|
return Companion_instance_14;
|
|
4362
4377
|
}
|
|
4363
4378
|
function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
|
|
4364
|
-
this.
|
|
4379
|
+
this.ua9_1 = this$0;
|
|
4365
4380
|
CoroutineImpl.call(this, resultContinuation);
|
|
4366
4381
|
}
|
|
4367
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4368
|
-
var tmp = this.
|
|
4382
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa9 = function (actions, $completion) {
|
|
4383
|
+
var tmp = this.xa9(actions, $completion);
|
|
4369
4384
|
tmp.u8_1 = Unit_instance;
|
|
4370
4385
|
tmp.v8_1 = null;
|
|
4371
4386
|
return tmp.a9();
|
|
4372
4387
|
};
|
|
4373
4388
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
|
|
4374
|
-
return this.
|
|
4389
|
+
return this.wa9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
|
|
4375
4390
|
};
|
|
4376
4391
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
|
|
4377
4392
|
var suspendResult = this.u8_1;
|
|
@@ -4380,7 +4395,7 @@
|
|
|
4380
4395
|
var tmp = this.s8_1;
|
|
4381
4396
|
if (tmp === 0) {
|
|
4382
4397
|
this.t8_1 = 1;
|
|
4383
|
-
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.
|
|
4398
|
+
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua9_1, this.va9_1, null));
|
|
4384
4399
|
} else if (tmp === 1) {
|
|
4385
4400
|
throw this.v8_1;
|
|
4386
4401
|
}
|
|
@@ -4390,23 +4405,23 @@
|
|
|
4390
4405
|
}
|
|
4391
4406
|
while (true);
|
|
4392
4407
|
};
|
|
4393
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4394
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.
|
|
4395
|
-
i.
|
|
4408
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa9 = function (actions, completion) {
|
|
4409
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua9_1, completion);
|
|
4410
|
+
i.va9_1 = actions;
|
|
4396
4411
|
return i;
|
|
4397
4412
|
};
|
|
4398
4413
|
function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
|
|
4399
4414
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
|
|
4400
4415
|
var l = function (actions, $completion) {
|
|
4401
|
-
return i.
|
|
4416
|
+
return i.wa9(actions, $completion);
|
|
4402
4417
|
};
|
|
4403
4418
|
l.$arity = 1;
|
|
4404
4419
|
return l;
|
|
4405
4420
|
}
|
|
4406
4421
|
function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
|
|
4407
4422
|
CoroutineImpl.call(this, resultContinuation);
|
|
4408
|
-
this.
|
|
4409
|
-
this.
|
|
4423
|
+
this.gaa_1 = _this__u8e3s4;
|
|
4424
|
+
this.haa_1 = fromEvent;
|
|
4410
4425
|
}
|
|
4411
4426
|
protoOf($sentEventCOROUTINE$).a9 = function () {
|
|
4412
4427
|
var suspendResult = this.u8_1;
|
|
@@ -4416,8 +4431,8 @@
|
|
|
4416
4431
|
switch (tmp) {
|
|
4417
4432
|
case 0:
|
|
4418
4433
|
this.t8_1 = 2;
|
|
4419
|
-
this.
|
|
4420
|
-
var tmp0 = this.
|
|
4434
|
+
this.gaa_1.fa9_1;
|
|
4435
|
+
var tmp0 = this.gaa_1.ea9_1;
|
|
4421
4436
|
l$ret$1: do {
|
|
4422
4437
|
while (true) {
|
|
4423
4438
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
@@ -4429,7 +4444,7 @@
|
|
|
4429
4444
|
}
|
|
4430
4445
|
while (false);
|
|
4431
4446
|
this.s8_1 = 1;
|
|
4432
|
-
suspendResult = this.
|
|
4447
|
+
suspendResult = this.gaa_1.ga9_1.n28(this.haa_1, this);
|
|
4433
4448
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4434
4449
|
return suspendResult;
|
|
4435
4450
|
}
|
|
@@ -4453,7 +4468,7 @@
|
|
|
4453
4468
|
};
|
|
4454
4469
|
function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
|
|
4455
4470
|
CoroutineImpl.call(this, resultContinuation);
|
|
4456
|
-
this.
|
|
4471
|
+
this.qaa_1 = _this__u8e3s4;
|
|
4457
4472
|
}
|
|
4458
4473
|
protoOf($waitForCOROUTINE$).a9 = function () {
|
|
4459
4474
|
var suspendResult = this.u8_1;
|
|
@@ -4463,12 +4478,12 @@
|
|
|
4463
4478
|
switch (tmp) {
|
|
4464
4479
|
case 0:
|
|
4465
4480
|
this.t8_1 = 5;
|
|
4466
|
-
this.
|
|
4467
|
-
this.
|
|
4481
|
+
this.qaa_1.fa9_1;
|
|
4482
|
+
this.raa_1 = 0;
|
|
4468
4483
|
this.s8_1 = 1;
|
|
4469
4484
|
continue $sm;
|
|
4470
4485
|
case 1:
|
|
4471
|
-
if (!!(this.
|
|
4486
|
+
if (!!(this.qaa_1.ea9_1.kotlinx$atomicfu$value === 0)) {
|
|
4472
4487
|
this.s8_1 = 4;
|
|
4473
4488
|
continue $sm;
|
|
4474
4489
|
}
|
|
@@ -4481,9 +4496,9 @@
|
|
|
4481
4496
|
|
|
4482
4497
|
continue $sm;
|
|
4483
4498
|
case 2:
|
|
4484
|
-
this.
|
|
4485
|
-
if (this.
|
|
4486
|
-
this.
|
|
4499
|
+
this.raa_1 = this.raa_1 + 1 | 0;
|
|
4500
|
+
if (this.raa_1 > 6) {
|
|
4501
|
+
this.qaa_1.ca9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qaa_1.ea9_1.kotlinx$atomicfu$value);
|
|
4487
4502
|
this.s8_1 = 4;
|
|
4488
4503
|
continue $sm;
|
|
4489
4504
|
} else {
|
|
@@ -4511,58 +4526,55 @@
|
|
|
4511
4526
|
while (true);
|
|
4512
4527
|
};
|
|
4513
4528
|
function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
|
|
4514
|
-
this.
|
|
4515
|
-
this.
|
|
4516
|
-
this.
|
|
4517
|
-
this.
|
|
4529
|
+
this.ba9_1 = serverReduxConfig;
|
|
4530
|
+
this.ca9_1 = logger;
|
|
4531
|
+
this.da9_1 = idsProvider;
|
|
4532
|
+
this.ea9_1 = atomic$ref$1(0);
|
|
4518
4533
|
var tmp = this;
|
|
4519
4534
|
// Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
|
|
4520
|
-
tmp.
|
|
4521
|
-
this.
|
|
4535
|
+
tmp.fa9_1 = get_atomicfu$reentrantLock();
|
|
4536
|
+
this.ga9_1 = MutableSharedFlow();
|
|
4522
4537
|
}
|
|
4523
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4538
|
+
protoOf(ToClientEventsObserverImpl).ma8 = function (fromEvent, $completion) {
|
|
4524
4539
|
var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
|
|
4525
4540
|
tmp.u8_1 = Unit_instance;
|
|
4526
4541
|
tmp.v8_1 = null;
|
|
4527
4542
|
return tmp.a9();
|
|
4528
4543
|
};
|
|
4529
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4544
|
+
protoOf(ToClientEventsObserverImpl).d9h = function ($completion) {
|
|
4530
4545
|
var tmp = new $waitForCOROUTINE$(this, $completion);
|
|
4531
4546
|
tmp.u8_1 = Unit_instance;
|
|
4532
4547
|
tmp.v8_1 = null;
|
|
4533
4548
|
return tmp.a9();
|
|
4534
4549
|
};
|
|
4535
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4536
|
-
if (!this.
|
|
4537
|
-
return this.
|
|
4550
|
+
protoOf(ToClientEventsObserverImpl).g9y = function () {
|
|
4551
|
+
if (!this.ba9_1.enabledCombinedEvents) {
|
|
4552
|
+
return this.ga9_1;
|
|
4538
4553
|
}
|
|
4539
|
-
var tmp = windowedByInterval(this.
|
|
4554
|
+
var tmp = windowedByInterval(this.ga9_1, fromInt(this.ba9_1.combinedEventsIntervalMillis));
|
|
4540
4555
|
return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
|
|
4541
4556
|
};
|
|
4542
4557
|
function PlayerConnectionInteractor() {
|
|
4543
4558
|
}
|
|
4544
|
-
function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer
|
|
4545
|
-
if (waitForPlayer && $this.
|
|
4559
|
+
function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer) {
|
|
4560
|
+
if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
|
|
4546
4561
|
var tmp = player.i6v_1.z68();
|
|
4547
4562
|
Companion_getInstance();
|
|
4548
4563
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4549
|
-
var this_0 = $this.
|
|
4564
|
+
var this_0 = $this.uaa_1.reconnectionCheckDurationMillis;
|
|
4550
4565
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4551
4566
|
var noRecentReconnects = tmp.u67(tmp$ret$0);
|
|
4552
4567
|
if (noRecentReconnects) {
|
|
4553
|
-
|
|
4554
|
-
var tmp1_players = table.playersConnections;
|
|
4555
|
-
var tmp2_isGameFinished = table.isGameFinished;
|
|
4556
|
-
return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
|
|
4568
|
+
return $this.taa(player.playerId, newConnectionState);
|
|
4557
4569
|
}
|
|
4558
4570
|
}
|
|
4559
|
-
var canRemoveGameWhenNoPlayers =
|
|
4571
|
+
var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
|
|
4560
4572
|
if (canRemoveGameWhenNoPlayers) {
|
|
4561
|
-
return listOf($this.
|
|
4573
|
+
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
|
|
4562
4574
|
}
|
|
4563
4575
|
if (table.sceneInfo.b7g()) {
|
|
4564
|
-
if (!$this.
|
|
4565
|
-
return listOf($this.
|
|
4576
|
+
if (!$this.vaa_1.openRoomIfFinished) {
|
|
4577
|
+
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
|
|
4566
4578
|
}
|
|
4567
4579
|
// Inline function 'kotlin.collections.filter' call
|
|
4568
4580
|
var tmp0 = table.players;
|
|
@@ -4637,72 +4649,47 @@
|
|
|
4637
4649
|
}
|
|
4638
4650
|
var readyLivePlayers = destination_3;
|
|
4639
4651
|
var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
|
|
4640
|
-
if ($this.
|
|
4641
|
-
return listOf($this.
|
|
4652
|
+
if ($this.vaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
|
|
4653
|
+
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
|
|
4642
4654
|
}
|
|
4643
4655
|
var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
|
|
4644
4656
|
if (allPlayersMadeDecision) {
|
|
4645
|
-
var
|
|
4646
|
-
var
|
|
4647
|
-
return listOf(
|
|
4657
|
+
var tmp0_$this = $this.yaa_1;
|
|
4658
|
+
var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
|
|
4659
|
+
return listOf(tmp0_$this.f8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
|
|
4648
4660
|
}
|
|
4649
4661
|
}
|
|
4650
|
-
if (!$this.
|
|
4651
|
-
return listOf($this.
|
|
4662
|
+
if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
|
|
4663
|
+
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
|
|
4652
4664
|
}
|
|
4653
|
-
return getPlayerDisconnectedActions($this, newConnectionState,
|
|
4654
|
-
}
|
|
4655
|
-
function waitPlayerOrDisconnect$default($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions, $super) {
|
|
4656
|
-
sendFinishToClientActions = sendFinishToClientActions === VOID ? true : sendFinishToClientActions;
|
|
4657
|
-
return waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions);
|
|
4665
|
+
return getPlayerDisconnectedActions($this, newConnectionState, player);
|
|
4658
4666
|
}
|
|
4659
4667
|
function getPlayerConnectedActions($this, player, table) {
|
|
4660
4668
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4661
4669
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4662
|
-
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.
|
|
4670
|
+
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ta5(player, table)]));
|
|
4663
4671
|
if (player.i6v_1.i67()) {
|
|
4664
|
-
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.
|
|
4672
|
+
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.g9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
|
|
4665
4673
|
}
|
|
4666
4674
|
return actionsList;
|
|
4667
4675
|
}
|
|
4668
|
-
function getPlayerDisconnectedActions($this, connectionState,
|
|
4676
|
+
function getPlayerDisconnectedActions($this, connectionState, player) {
|
|
4669
4677
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4670
4678
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4671
|
-
if (finishToClientActions) {
|
|
4672
|
-
actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(connectionState, player, players), isGameFinished));
|
|
4673
|
-
}
|
|
4674
4679
|
actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, connectionState));
|
|
4675
4680
|
if (player.i6v_1.i67()) {
|
|
4676
4681
|
actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
|
|
4677
4682
|
}
|
|
4678
4683
|
return actionsList;
|
|
4679
4684
|
}
|
|
4680
|
-
function getFinishToClientActions($this, sendToPlayerId, isLive, tableId, reason, isGameFinished) {
|
|
4681
|
-
if (!isLive) {
|
|
4682
|
-
return emptyList();
|
|
4683
|
-
}
|
|
4684
|
-
var tmp0_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
|
|
4685
|
-
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4686
|
-
var tmp1_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
|
|
4687
|
-
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4688
|
-
}
|
|
4689
|
-
function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
|
|
4690
|
-
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4691
|
-
var actionsList = ArrayList_init_$Create$_0();
|
|
4692
|
-
if (finishToClientActions) {
|
|
4693
|
-
actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
|
|
4694
|
-
}
|
|
4695
|
-
actionsList.q($this.raa(player.playerId, newConnectionState));
|
|
4696
|
-
return actionsList;
|
|
4697
|
-
}
|
|
4698
4685
|
function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
|
|
4699
|
-
this.
|
|
4700
|
-
this.
|
|
4701
|
-
this.
|
|
4702
|
-
this.
|
|
4703
|
-
this.
|
|
4686
|
+
this.uaa_1 = serverConfig;
|
|
4687
|
+
this.vaa_1 = engineLogicConfig;
|
|
4688
|
+
this.waa_1 = playerTurnMechanicReducer;
|
|
4689
|
+
this.xaa_1 = idsProvider;
|
|
4690
|
+
this.yaa_1 = gameLifecycleInteractor;
|
|
4704
4691
|
}
|
|
4705
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4692
|
+
protoOf(PlayerConnectionInteractorImpl).saa = function (newConnectionState, playerId, table, afterReconnection) {
|
|
4706
4693
|
var player = getPlayer(table.players, playerId);
|
|
4707
4694
|
var tmp;
|
|
4708
4695
|
switch (newConnectionState.q2_1) {
|
|
@@ -4712,18 +4699,18 @@
|
|
|
4712
4699
|
case 4:
|
|
4713
4700
|
case 5:
|
|
4714
4701
|
var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.b7g() && table.config.isPrivate;
|
|
4715
|
-
tmp = waitPlayerOrDisconnect
|
|
4702
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp1_waitForPlayer);
|
|
4716
4703
|
break;
|
|
4717
4704
|
case 2:
|
|
4718
4705
|
var tmp2_waitForPlayer = !afterReconnection;
|
|
4719
|
-
tmp = waitPlayerOrDisconnect
|
|
4706
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp2_waitForPlayer);
|
|
4720
4707
|
break;
|
|
4721
4708
|
case 3:
|
|
4722
4709
|
var tmp3_waitForPlayer = !afterReconnection;
|
|
4723
|
-
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer
|
|
4710
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer);
|
|
4724
4711
|
break;
|
|
4725
4712
|
case 7:
|
|
4726
|
-
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false
|
|
4713
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false);
|
|
4727
4714
|
break;
|
|
4728
4715
|
case 0:
|
|
4729
4716
|
case 6:
|
|
@@ -4734,10 +4721,19 @@
|
|
|
4734
4721
|
}
|
|
4735
4722
|
return tmp;
|
|
4736
4723
|
};
|
|
4737
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4738
|
-
|
|
4739
|
-
|
|
4740
|
-
|
|
4724
|
+
protoOf(PlayerConnectionInteractorImpl).va7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
|
|
4725
|
+
if (!isLive) {
|
|
4726
|
+
return emptyList();
|
|
4727
|
+
}
|
|
4728
|
+
var tmp0_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4729
|
+
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4730
|
+
var tmp1_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4731
|
+
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4732
|
+
};
|
|
4733
|
+
protoOf(PlayerConnectionInteractorImpl).ta5 = function (sendToPlayer, table) {
|
|
4734
|
+
var updatedTable = this.waa_1.h9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
|
|
4735
|
+
var aid = this.xaa_1.d6e();
|
|
4736
|
+
var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
|
|
4741
4737
|
var tmp0_playerId = sendToPlayer.playerId;
|
|
4742
4738
|
var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
|
|
4743
4739
|
var tmp2_tableId = updatedTable.id;
|
|
@@ -4755,164 +4751,164 @@
|
|
|
4755
4751
|
var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
|
|
4756
4752
|
return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
|
|
4757
4753
|
};
|
|
4758
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4754
|
+
protoOf(PlayerConnectionInteractorImpl).taa = function (playerId, newConnectionState) {
|
|
4759
4755
|
var tmp = System_instance.ck();
|
|
4760
4756
|
Companion_getInstance();
|
|
4761
4757
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4762
|
-
var this_0 = this.
|
|
4758
|
+
var this_0 = this.uaa_1.waitForPlayerToReconnectTimeOutMillis;
|
|
4763
4759
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4764
4760
|
var reconnectUntilTime = tmp.rk(tmp$ret$0);
|
|
4765
|
-
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.
|
|
4761
|
+
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.uaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
|
|
4766
4762
|
};
|
|
4767
4763
|
function UpdateServerConfigAction(serverConfig) {
|
|
4768
|
-
this.
|
|
4764
|
+
this.zaa_1 = serverConfig;
|
|
4769
4765
|
}
|
|
4770
4766
|
protoOf(UpdateServerConfigAction).toString = function () {
|
|
4771
|
-
return 'UpdateServerConfigAction(serverConfig=' + this.
|
|
4767
|
+
return 'UpdateServerConfigAction(serverConfig=' + this.zaa_1.toString() + ')';
|
|
4772
4768
|
};
|
|
4773
4769
|
protoOf(UpdateServerConfigAction).hashCode = function () {
|
|
4774
|
-
return this.
|
|
4770
|
+
return this.zaa_1.hashCode();
|
|
4775
4771
|
};
|
|
4776
4772
|
protoOf(UpdateServerConfigAction).equals = function (other) {
|
|
4777
4773
|
if (this === other)
|
|
4778
4774
|
return true;
|
|
4779
4775
|
if (!(other instanceof UpdateServerConfigAction))
|
|
4780
4776
|
return false;
|
|
4781
|
-
if (!this.
|
|
4777
|
+
if (!this.zaa_1.equals(other.zaa_1))
|
|
4782
4778
|
return false;
|
|
4783
4779
|
return true;
|
|
4784
4780
|
};
|
|
4785
4781
|
function SpectatorsAction() {
|
|
4786
4782
|
}
|
|
4787
4783
|
function AddSpectatorsAction(spectators) {
|
|
4788
|
-
this.
|
|
4784
|
+
this.aab_1 = spectators;
|
|
4789
4785
|
}
|
|
4790
4786
|
protoOf(AddSpectatorsAction).toString = function () {
|
|
4791
|
-
return 'AddSpectatorsAction(spectators=' + toString(this.
|
|
4787
|
+
return 'AddSpectatorsAction(spectators=' + toString(this.aab_1) + ')';
|
|
4792
4788
|
};
|
|
4793
4789
|
protoOf(AddSpectatorsAction).hashCode = function () {
|
|
4794
|
-
return hashCode(this.
|
|
4790
|
+
return hashCode(this.aab_1);
|
|
4795
4791
|
};
|
|
4796
4792
|
protoOf(AddSpectatorsAction).equals = function (other) {
|
|
4797
4793
|
if (this === other)
|
|
4798
4794
|
return true;
|
|
4799
4795
|
if (!(other instanceof AddSpectatorsAction))
|
|
4800
4796
|
return false;
|
|
4801
|
-
if (!equals(this.
|
|
4797
|
+
if (!equals(this.aab_1, other.aab_1))
|
|
4802
4798
|
return false;
|
|
4803
4799
|
return true;
|
|
4804
4800
|
};
|
|
4805
4801
|
function RemoveSpectatorsAction(spectators) {
|
|
4806
|
-
this.
|
|
4802
|
+
this.bab_1 = spectators;
|
|
4807
4803
|
}
|
|
4808
4804
|
protoOf(RemoveSpectatorsAction).toString = function () {
|
|
4809
|
-
return 'RemoveSpectatorsAction(spectators=' + toString(this.
|
|
4805
|
+
return 'RemoveSpectatorsAction(spectators=' + toString(this.bab_1) + ')';
|
|
4810
4806
|
};
|
|
4811
4807
|
protoOf(RemoveSpectatorsAction).hashCode = function () {
|
|
4812
|
-
return hashCode(this.
|
|
4808
|
+
return hashCode(this.bab_1);
|
|
4813
4809
|
};
|
|
4814
4810
|
protoOf(RemoveSpectatorsAction).equals = function (other) {
|
|
4815
4811
|
if (this === other)
|
|
4816
4812
|
return true;
|
|
4817
4813
|
if (!(other instanceof RemoveSpectatorsAction))
|
|
4818
4814
|
return false;
|
|
4819
|
-
if (!equals(this.
|
|
4815
|
+
if (!equals(this.bab_1, other.bab_1))
|
|
4820
4816
|
return false;
|
|
4821
4817
|
return true;
|
|
4822
4818
|
};
|
|
4823
4819
|
function _get_asyncProvider__jbpyhw($this) {
|
|
4824
|
-
var tmp0 = $this.
|
|
4820
|
+
var tmp0 = $this.hab_1;
|
|
4825
4821
|
var tmp = KProperty1;
|
|
4826
4822
|
// Inline function 'kotlin.getValue' call
|
|
4827
4823
|
getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
|
|
4828
4824
|
return tmp0.x();
|
|
4829
4825
|
}
|
|
4830
4826
|
function _get_logger__rkp4sl($this) {
|
|
4831
|
-
var tmp0 = $this.
|
|
4827
|
+
var tmp0 = $this.iab_1;
|
|
4832
4828
|
var tmp = KProperty1;
|
|
4833
4829
|
// Inline function 'kotlin.getValue' call
|
|
4834
4830
|
getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
|
|
4835
4831
|
return tmp0.x();
|
|
4836
4832
|
}
|
|
4837
4833
|
function _get_playerConnectionInteractor__si6cxf_0($this) {
|
|
4838
|
-
var tmp0 = $this.
|
|
4834
|
+
var tmp0 = $this.jab_1;
|
|
4839
4835
|
var tmp = KProperty1;
|
|
4840
4836
|
// Inline function 'kotlin.getValue' call
|
|
4841
4837
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
|
|
4842
4838
|
return tmp0.x();
|
|
4843
4839
|
}
|
|
4844
4840
|
function _get_lastCardInteractor__h6lq3w($this) {
|
|
4845
|
-
var tmp0 = $this.
|
|
4841
|
+
var tmp0 = $this.kab_1;
|
|
4846
4842
|
var tmp = KProperty1;
|
|
4847
4843
|
// Inline function 'kotlin.getValue' call
|
|
4848
4844
|
getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
|
|
4849
4845
|
return tmp0.x();
|
|
4850
4846
|
}
|
|
4851
4847
|
function _get_serverConfig__rk2g06($this) {
|
|
4852
|
-
var tmp0 = $this.
|
|
4848
|
+
var tmp0 = $this.lab_1;
|
|
4853
4849
|
var tmp = KProperty1;
|
|
4854
4850
|
// Inline function 'kotlin.getValue' call
|
|
4855
4851
|
getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
|
|
4856
4852
|
return tmp0.x();
|
|
4857
4853
|
}
|
|
4858
4854
|
function _get_logicConfig__52ww9d($this) {
|
|
4859
|
-
var tmp0 = $this.
|
|
4855
|
+
var tmp0 = $this.mab_1;
|
|
4860
4856
|
var tmp = KProperty1;
|
|
4861
4857
|
// Inline function 'kotlin.getValue' call
|
|
4862
4858
|
getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
|
|
4863
4859
|
return tmp0.x();
|
|
4864
4860
|
}
|
|
4865
4861
|
function _get_idsProvider__fnfajc_0($this) {
|
|
4866
|
-
var tmp0 = $this.
|
|
4862
|
+
var tmp0 = $this.nab_1;
|
|
4867
4863
|
var tmp = KProperty1;
|
|
4868
4864
|
// Inline function 'kotlin.getValue' call
|
|
4869
4865
|
getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
|
|
4870
4866
|
return tmp0.x();
|
|
4871
4867
|
}
|
|
4872
4868
|
function _get_botConfig__cpaxzc($this) {
|
|
4873
|
-
var tmp0 = $this.
|
|
4869
|
+
var tmp0 = $this.oab_1;
|
|
4874
4870
|
var tmp = KProperty1;
|
|
4875
4871
|
// Inline function 'kotlin.getValue' call
|
|
4876
4872
|
getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
|
|
4877
4873
|
return tmp0.x();
|
|
4878
4874
|
}
|
|
4879
4875
|
function _get_scenePositionProvider__kn0n1n($this) {
|
|
4880
|
-
var tmp0 = $this.
|
|
4876
|
+
var tmp0 = $this.pab_1;
|
|
4881
4877
|
var tmp = KProperty1;
|
|
4882
4878
|
// Inline function 'kotlin.getValue' call
|
|
4883
4879
|
getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
|
|
4884
4880
|
return tmp0.x();
|
|
4885
4881
|
}
|
|
4886
4882
|
function _get_toClientEventsObserver__6rp51y_0($this) {
|
|
4887
|
-
var tmp0 = $this.
|
|
4883
|
+
var tmp0 = $this.qab_1;
|
|
4888
4884
|
var tmp = KProperty1;
|
|
4889
4885
|
// Inline function 'kotlin.getValue' call
|
|
4890
4886
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
|
|
4891
4887
|
return tmp0.x();
|
|
4892
4888
|
}
|
|
4893
4889
|
function _get_fromClientEventsObserver__a7vzd3_0($this) {
|
|
4894
|
-
var tmp0 = $this.
|
|
4890
|
+
var tmp0 = $this.rab_1;
|
|
4895
4891
|
var tmp = KProperty1;
|
|
4896
4892
|
// Inline function 'kotlin.getValue' call
|
|
4897
4893
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
|
|
4898
4894
|
return tmp0.x();
|
|
4899
4895
|
}
|
|
4900
4896
|
function _get_dealerConfig__183ci8($this) {
|
|
4901
|
-
var tmp0 = $this.
|
|
4897
|
+
var tmp0 = $this.sab_1;
|
|
4902
4898
|
var tmp = KProperty1;
|
|
4903
4899
|
// Inline function 'kotlin.getValue' call
|
|
4904
4900
|
getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
|
|
4905
4901
|
return tmp0.x();
|
|
4906
4902
|
}
|
|
4907
4903
|
function _get_poolProvider__tqti6a($this) {
|
|
4908
|
-
var tmp0 = $this.
|
|
4904
|
+
var tmp0 = $this.tab_1;
|
|
4909
4905
|
var tmp = KProperty1;
|
|
4910
4906
|
// Inline function 'kotlin.getValue' call
|
|
4911
4907
|
getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
|
|
4912
4908
|
return tmp0.x();
|
|
4913
4909
|
}
|
|
4914
4910
|
function _get_cardsDealerProvider__bekjpg($this) {
|
|
4915
|
-
var tmp0 = $this.
|
|
4911
|
+
var tmp0 = $this.uab_1;
|
|
4916
4912
|
var tmp = KProperty1;
|
|
4917
4913
|
// Inline function 'kotlin.getValue' call
|
|
4918
4914
|
getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
|
|
@@ -5076,11 +5072,11 @@
|
|
|
5076
5072
|
tmp = fileLoggerStoreContract;
|
|
5077
5073
|
}
|
|
5078
5074
|
fileLoggerStoreContract = tmp;
|
|
5079
|
-
this.
|
|
5080
|
-
this.
|
|
5081
|
-
this.
|
|
5082
|
-
this.
|
|
5083
|
-
this.
|
|
5075
|
+
this.cab_1 = validationStoreContract;
|
|
5076
|
+
this.dab_1 = timersStoreContract;
|
|
5077
|
+
this.eab_1 = botGameStoreContract;
|
|
5078
|
+
this.fab_1 = gameMechanicStoreContract;
|
|
5079
|
+
this.gab_1 = fileLoggerStoreContract;
|
|
5084
5080
|
var tmp_0 = this;
|
|
5085
5081
|
// Inline function 'org.kodein.di.instance' call
|
|
5086
5082
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5088,7 +5084,7 @@
|
|
|
5088
5084
|
var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
|
|
5089
5085
|
var tmp_2 = Instance(di, tmp$ret$0, null);
|
|
5090
5086
|
var tmp_3 = KProperty1;
|
|
5091
|
-
tmp_0.
|
|
5087
|
+
tmp_0.hab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
|
|
5092
5088
|
var tmp_4 = this;
|
|
5093
5089
|
// Inline function 'org.kodein.di.instance' call
|
|
5094
5090
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5096,7 +5092,7 @@
|
|
|
5096
5092
|
var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
|
|
5097
5093
|
var tmp_6 = Instance(di, tmp$ret$2, null);
|
|
5098
5094
|
var tmp_7 = KProperty1;
|
|
5099
|
-
tmp_4.
|
|
5095
|
+
tmp_4.iab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
|
|
5100
5096
|
var tmp_8 = this;
|
|
5101
5097
|
// Inline function 'org.kodein.di.instance' call
|
|
5102
5098
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5104,7 +5100,7 @@
|
|
|
5104
5100
|
var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
|
|
5105
5101
|
var tmp_10 = Instance(di, tmp$ret$4, null);
|
|
5106
5102
|
var tmp_11 = KProperty1;
|
|
5107
|
-
tmp_8.
|
|
5103
|
+
tmp_8.jab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
|
|
5108
5104
|
var tmp_12 = this;
|
|
5109
5105
|
// Inline function 'org.kodein.di.instance' call
|
|
5110
5106
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5112,7 +5108,7 @@
|
|
|
5112
5108
|
var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
|
|
5113
5109
|
var tmp_14 = Instance(di, tmp$ret$6, null);
|
|
5114
5110
|
var tmp_15 = KProperty1;
|
|
5115
|
-
tmp_12.
|
|
5111
|
+
tmp_12.kab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
|
|
5116
5112
|
var tmp_16 = this;
|
|
5117
5113
|
// Inline function 'org.kodein.di.instance' call
|
|
5118
5114
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5120,7 +5116,7 @@
|
|
|
5120
5116
|
var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
|
|
5121
5117
|
var tmp_18 = Instance(di, tmp$ret$8, null);
|
|
5122
5118
|
var tmp_19 = KProperty1;
|
|
5123
|
-
tmp_16.
|
|
5119
|
+
tmp_16.lab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
|
|
5124
5120
|
var tmp_20 = this;
|
|
5125
5121
|
// Inline function 'org.kodein.di.instance' call
|
|
5126
5122
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5128,7 +5124,7 @@
|
|
|
5128
5124
|
var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
|
|
5129
5125
|
var tmp_22 = Instance(di, tmp$ret$10, null);
|
|
5130
5126
|
var tmp_23 = KProperty1;
|
|
5131
|
-
tmp_20.
|
|
5127
|
+
tmp_20.mab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
|
|
5132
5128
|
var tmp_24 = this;
|
|
5133
5129
|
// Inline function 'org.kodein.di.instance' call
|
|
5134
5130
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5136,7 +5132,7 @@
|
|
|
5136
5132
|
var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
|
|
5137
5133
|
var tmp_26 = Instance(di, tmp$ret$12, null);
|
|
5138
5134
|
var tmp_27 = KProperty1;
|
|
5139
|
-
tmp_24.
|
|
5135
|
+
tmp_24.nab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
|
|
5140
5136
|
var tmp_28 = this;
|
|
5141
5137
|
// Inline function 'org.kodein.di.instance' call
|
|
5142
5138
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5144,7 +5140,7 @@
|
|
|
5144
5140
|
var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
|
|
5145
5141
|
var tmp_30 = Instance(di, tmp$ret$14, null);
|
|
5146
5142
|
var tmp_31 = KProperty1;
|
|
5147
|
-
tmp_28.
|
|
5143
|
+
tmp_28.oab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
|
|
5148
5144
|
var tmp_32 = this;
|
|
5149
5145
|
// Inline function 'org.kodein.di.instance' call
|
|
5150
5146
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5152,7 +5148,7 @@
|
|
|
5152
5148
|
var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
|
|
5153
5149
|
var tmp_34 = Instance(di, tmp$ret$16, null);
|
|
5154
5150
|
var tmp_35 = KProperty1;
|
|
5155
|
-
tmp_32.
|
|
5151
|
+
tmp_32.pab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
|
|
5156
5152
|
var tmp_36 = this;
|
|
5157
5153
|
// Inline function 'org.kodein.di.instance' call
|
|
5158
5154
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5160,7 +5156,7 @@
|
|
|
5160
5156
|
var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
|
|
5161
5157
|
var tmp_38 = Instance(di, tmp$ret$18, null);
|
|
5162
5158
|
var tmp_39 = KProperty1;
|
|
5163
|
-
tmp_36.
|
|
5159
|
+
tmp_36.qab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
|
|
5164
5160
|
var tmp_40 = this;
|
|
5165
5161
|
// Inline function 'org.kodein.di.instance' call
|
|
5166
5162
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5168,7 +5164,7 @@
|
|
|
5168
5164
|
var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
|
|
5169
5165
|
var tmp_42 = Instance(di, tmp$ret$20, null);
|
|
5170
5166
|
var tmp_43 = KProperty1;
|
|
5171
|
-
tmp_40.
|
|
5167
|
+
tmp_40.rab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
|
|
5172
5168
|
var tmp_44 = this;
|
|
5173
5169
|
// Inline function 'org.kodein.di.instance' call
|
|
5174
5170
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5176,7 +5172,7 @@
|
|
|
5176
5172
|
var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
|
|
5177
5173
|
var tmp_46 = Instance(di, tmp$ret$22, null);
|
|
5178
5174
|
var tmp_47 = KProperty1;
|
|
5179
|
-
tmp_44.
|
|
5175
|
+
tmp_44.sab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
|
|
5180
5176
|
var tmp_48 = this;
|
|
5181
5177
|
// Inline function 'org.kodein.di.instance' call
|
|
5182
5178
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5184,7 +5180,7 @@
|
|
|
5184
5180
|
var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
|
|
5185
5181
|
var tmp_50 = Instance(di, tmp$ret$24, null);
|
|
5186
5182
|
var tmp_51 = KProperty1;
|
|
5187
|
-
tmp_48.
|
|
5183
|
+
tmp_48.tab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
|
|
5188
5184
|
var tmp_52 = this;
|
|
5189
5185
|
// Inline function 'org.kodein.di.instance' call
|
|
5190
5186
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5192,20 +5188,20 @@
|
|
|
5192
5188
|
var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
|
|
5193
5189
|
var tmp_54 = Instance(di, tmp$ret$26, null);
|
|
5194
5190
|
var tmp_55 = KProperty1;
|
|
5195
|
-
tmp_52.
|
|
5191
|
+
tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
|
|
5196
5192
|
}
|
|
5197
|
-
protoOf(ServerGameStoreContract).h97 = function () {
|
|
5198
|
-
return plus(plus(plus(plus(plus(this.aab_1.h97(), this.dab_1.h97()), this.bab_1.h97()), this.cab_1.h97()), this.eab_1.h97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
|
|
5199
|
-
};
|
|
5200
5193
|
protoOf(ServerGameStoreContract).i97 = function () {
|
|
5201
|
-
|
|
5194
|
+
return plus(plus(plus(plus(plus(this.cab_1.i97(), this.fab_1.i97()), this.dab_1.i97()), this.eab_1.i97()), this.gab_1.i97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
|
|
5195
|
+
};
|
|
5196
|
+
protoOf(ServerGameStoreContract).j97 = function () {
|
|
5197
|
+
var tmp = this.cab_1.j97();
|
|
5202
5198
|
var tmp_0;
|
|
5203
5199
|
if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
|
|
5204
5200
|
tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
|
|
5205
5201
|
} else {
|
|
5206
5202
|
tmp_0 = null;
|
|
5207
5203
|
}
|
|
5208
|
-
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.
|
|
5204
|
+
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97());
|
|
5209
5205
|
var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5210
5206
|
var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5211
5207
|
var tmp_4;
|
|
@@ -5214,7 +5210,7 @@
|
|
|
5214
5210
|
} else {
|
|
5215
5211
|
tmp_4 = null;
|
|
5216
5212
|
}
|
|
5217
|
-
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).
|
|
5213
|
+
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).p99(), finishingGameWhenCantStartNewMiddleware()]));
|
|
5218
5214
|
var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
|
|
5219
5215
|
var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
|
|
5220
5216
|
var tmp1_logger = _get_logger__rkp4sl(this);
|
|
@@ -5265,7 +5261,7 @@
|
|
|
5265
5261
|
return this.u6h(store, next, action);
|
|
5266
5262
|
};
|
|
5267
5263
|
function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
|
|
5268
|
-
this.
|
|
5264
|
+
this.xab_1 = this$0;
|
|
5269
5265
|
}
|
|
5270
5266
|
protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5271
5267
|
return action instanceof MechanicAction;
|
|
@@ -5276,7 +5272,7 @@
|
|
|
5276
5272
|
// Inline function 'kotlin.with' call
|
|
5277
5273
|
var tmp;
|
|
5278
5274
|
if (action_0 instanceof StartGameMechanicAction) {
|
|
5279
|
-
var tmp0 = this.
|
|
5275
|
+
var tmp0 = this.xab_1;
|
|
5280
5276
|
var tmp2 = action_0.q93_1;
|
|
5281
5277
|
var tmp4 = action_0.s93_1;
|
|
5282
5278
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -5316,7 +5312,7 @@
|
|
|
5316
5312
|
var _iterator__ex2g4s_2 = destination_1.l();
|
|
5317
5313
|
while (_iterator__ex2g4s_2.m()) {
|
|
5318
5314
|
var element_0 = _iterator__ex2g4s_2.n();
|
|
5319
|
-
var tmp0_aid = tmp0.
|
|
5315
|
+
var tmp0_aid = tmp0.wab_1.d6e();
|
|
5320
5316
|
// Inline function 'kotlin.collections.map' call
|
|
5321
5317
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5322
5318
|
var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
|
|
@@ -5338,15 +5334,15 @@
|
|
|
5338
5334
|
tmp = destination_2;
|
|
5339
5335
|
} else {
|
|
5340
5336
|
if (action_0 instanceof StartNewGameMechanicAction) {
|
|
5341
|
-
var tmp0_0 = this.
|
|
5337
|
+
var tmp0_0 = this.xab_1;
|
|
5342
5338
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5343
5339
|
var table = state.x6r();
|
|
5344
|
-
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.
|
|
5340
|
+
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.wab_1.d6e(), table.id, null);
|
|
5345
5341
|
var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
|
|
5346
5342
|
tmp = listOfNotNull(tmp$ret$21);
|
|
5347
5343
|
} else {
|
|
5348
5344
|
if (action_0 instanceof ContinueGameMechanicAction) {
|
|
5349
|
-
var tmp0_1 = this.
|
|
5345
|
+
var tmp0_1 = this.xab_1;
|
|
5350
5346
|
var tmp2_0 = action_0.table.id;
|
|
5351
5347
|
var tmp4_0 = action_0.gameCreatorPlayerId;
|
|
5352
5348
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -5386,7 +5382,7 @@
|
|
|
5386
5382
|
var _iterator__ex2g4s_7 = destination_6.l();
|
|
5387
5383
|
while (_iterator__ex2g4s_7.m()) {
|
|
5388
5384
|
var element_2 = _iterator__ex2g4s_7.n();
|
|
5389
|
-
var tmp0_aid_0 = tmp0_1.
|
|
5385
|
+
var tmp0_aid_0 = tmp0_1.wab_1.d6e();
|
|
5390
5386
|
// Inline function 'kotlin.collections.map' call
|
|
5391
5387
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5392
5388
|
var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
|
|
@@ -5408,39 +5404,39 @@
|
|
|
5408
5404
|
tmp = destination_7;
|
|
5409
5405
|
} else {
|
|
5410
5406
|
if (action_0 instanceof FinishingGameMechanicAction) {
|
|
5411
|
-
var tmp0_2 = this.
|
|
5407
|
+
var tmp0_2 = this.xab_1;
|
|
5412
5408
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5413
5409
|
var table_0 = state.x6r();
|
|
5414
|
-
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.
|
|
5410
|
+
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.wab_1.d6e(), table_0.id, null);
|
|
5415
5411
|
var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
|
|
5416
5412
|
tmp = listOfNotNull(tmp$ret$44);
|
|
5417
5413
|
} else {
|
|
5418
5414
|
if (action_0 instanceof FinishGameMechanicAction) {
|
|
5419
|
-
var tmp0_3 = this.
|
|
5415
|
+
var tmp0_3 = this.xab_1;
|
|
5420
5416
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5421
5417
|
var table_1 = state.x6r();
|
|
5422
|
-
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.
|
|
5418
|
+
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.wab_1.d6e(), table_1.id, null);
|
|
5423
5419
|
var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
|
|
5424
5420
|
tmp = listOfNotNull(tmp$ret$46);
|
|
5425
5421
|
} else {
|
|
5426
5422
|
if (action_0 instanceof RestartGameMechanicAction) {
|
|
5427
|
-
var tmp0_4 = this.
|
|
5423
|
+
var tmp0_4 = this.xab_1;
|
|
5428
5424
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5429
5425
|
var table_2 = state.x6r();
|
|
5430
|
-
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.
|
|
5426
|
+
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.wab_1.d6e(), table_2.id, null);
|
|
5431
5427
|
var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
|
|
5432
5428
|
tmp = listOfNotNull(tmp$ret$48);
|
|
5433
5429
|
} else {
|
|
5434
5430
|
if (action_0 instanceof ErrorAction) {
|
|
5435
|
-
var tmp0_5 = this.
|
|
5431
|
+
var tmp0_5 = this.xab_1;
|
|
5436
5432
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5437
5433
|
var table_3 = state.x6r();
|
|
5438
|
-
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.
|
|
5434
|
+
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.wab_1.d6e(), table_3.id, null);
|
|
5439
5435
|
var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
|
|
5440
5436
|
tmp = listOfNotNull(tmp$ret$50);
|
|
5441
5437
|
} else {
|
|
5442
5438
|
if (action_0 instanceof SceneMechanicAction) {
|
|
5443
|
-
var tmp0_6 = this.
|
|
5439
|
+
var tmp0_6 = this.xab_1;
|
|
5444
5440
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5445
5441
|
var table_4 = state.x6r();
|
|
5446
5442
|
var tmp2_1 = table_4.id;
|
|
@@ -5473,7 +5469,7 @@
|
|
|
5473
5469
|
var _iterator__ex2g4s_11 = destination_10.l();
|
|
5474
5470
|
while (_iterator__ex2g4s_11.m()) {
|
|
5475
5471
|
var element_4 = _iterator__ex2g4s_11.n();
|
|
5476
|
-
var tmp0_aid_1 = tmp0_6.
|
|
5472
|
+
var tmp0_aid_1 = tmp0_6.wab_1.d6e();
|
|
5477
5473
|
// Inline function 'kotlin.collections.map' call
|
|
5478
5474
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5479
5475
|
var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
|
|
@@ -5495,7 +5491,7 @@
|
|
|
5495
5491
|
tmp = destination_11;
|
|
5496
5492
|
} else {
|
|
5497
5493
|
if (action_0 instanceof SceneActMechanicAction) {
|
|
5498
|
-
var tmp0_7 = this.
|
|
5494
|
+
var tmp0_7 = this.xab_1;
|
|
5499
5495
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5500
5496
|
var table_5 = state.x6r();
|
|
5501
5497
|
var tmp2_2 = table_5.id;
|
|
@@ -5528,7 +5524,7 @@
|
|
|
5528
5524
|
var _iterator__ex2g4s_15 = destination_14.l();
|
|
5529
5525
|
while (_iterator__ex2g4s_15.m()) {
|
|
5530
5526
|
var element_6 = _iterator__ex2g4s_15.n();
|
|
5531
|
-
var tmp0_aid_2 = tmp0_7.
|
|
5527
|
+
var tmp0_aid_2 = tmp0_7.wab_1.d6e();
|
|
5532
5528
|
// Inline function 'kotlin.collections.map' call
|
|
5533
5529
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5534
5530
|
var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
|
|
@@ -5550,7 +5546,7 @@
|
|
|
5550
5546
|
tmp = destination_15;
|
|
5551
5547
|
} else {
|
|
5552
5548
|
if (action_0 instanceof TeamsDataMechanicAction) {
|
|
5553
|
-
var tmp0_8 = this.
|
|
5549
|
+
var tmp0_8 = this.xab_1;
|
|
5554
5550
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5555
5551
|
var table_6 = state.x6r();
|
|
5556
5552
|
var tmp2_3 = table_6.id;
|
|
@@ -5583,7 +5579,7 @@
|
|
|
5583
5579
|
var _iterator__ex2g4s_19 = destination_18.l();
|
|
5584
5580
|
while (_iterator__ex2g4s_19.m()) {
|
|
5585
5581
|
var element_8 = _iterator__ex2g4s_19.n();
|
|
5586
|
-
var tmp0_aid_3 = tmp0_8.
|
|
5582
|
+
var tmp0_aid_3 = tmp0_8.wab_1.d6e();
|
|
5587
5583
|
// Inline function 'kotlin.collections.map' call
|
|
5588
5584
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5589
5585
|
var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
|
|
@@ -5595,7 +5591,7 @@
|
|
|
5595
5591
|
}
|
|
5596
5592
|
var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
|
|
5597
5593
|
var tmp_0;
|
|
5598
|
-
if (this.vab_1.
|
|
5594
|
+
if (this.xab_1.vab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
|
|
5599
5595
|
tmp_0 = null;
|
|
5600
5596
|
} else {
|
|
5601
5597
|
tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
|
|
@@ -5611,81 +5607,81 @@
|
|
|
5611
5607
|
tmp = destination_19;
|
|
5612
5608
|
} else {
|
|
5613
5609
|
if (action_0 instanceof PlayerReadyMechanicAction) {
|
|
5614
|
-
var tmp0_9 = this.
|
|
5610
|
+
var tmp0_9 = this.xab_1;
|
|
5615
5611
|
var tmp2_4 = state.x6r();
|
|
5616
5612
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5617
|
-
var exceptPlayerId = this.vab_1.
|
|
5618
|
-
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.
|
|
5613
|
+
var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.j94_1 : null;
|
|
5614
|
+
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
|
|
5619
5615
|
var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
|
|
5620
5616
|
tmp = listOfNotNull(tmp$ret$109);
|
|
5621
5617
|
} else {
|
|
5622
5618
|
if (action_0 instanceof SuitChoiceMechanicAction) {
|
|
5623
|
-
var tmp0_10 = this.
|
|
5619
|
+
var tmp0_10 = this.xab_1;
|
|
5624
5620
|
var tmp2_5 = state.x6r();
|
|
5625
5621
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5626
|
-
var exceptPlayerId_0 = this.vab_1.
|
|
5627
|
-
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.
|
|
5622
|
+
var exceptPlayerId_0 = this.xab_1.vab_1.supportBackwardActions ? action_0.r8z_1 : null;
|
|
5623
|
+
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.wab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
|
|
5628
5624
|
var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
|
|
5629
5625
|
tmp = listOfNotNull(tmp$ret$111);
|
|
5630
5626
|
} else {
|
|
5631
5627
|
if (action_0 instanceof TrumpMechanicAction) {
|
|
5632
|
-
var tmp0_11 = this.
|
|
5628
|
+
var tmp0_11 = this.xab_1;
|
|
5633
5629
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5634
5630
|
var table_7 = state.x6r();
|
|
5635
|
-
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.
|
|
5631
|
+
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.wab_1.d6e(), table_7.id, null);
|
|
5636
5632
|
var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
|
|
5637
5633
|
tmp = listOfNotNull(tmp$ret$113);
|
|
5638
5634
|
} else {
|
|
5639
5635
|
if (action_0 instanceof CombinationChoiceMechanicAction) {
|
|
5640
|
-
var tmp0_12 = this.
|
|
5636
|
+
var tmp0_12 = this.xab_1;
|
|
5641
5637
|
var tmp2_6 = state.x6r();
|
|
5642
5638
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5643
|
-
var exceptPlayerId_1 = this.vab_1.
|
|
5644
|
-
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.
|
|
5639
|
+
var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.p94_1 : null;
|
|
5640
|
+
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
|
|
5645
5641
|
var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
|
|
5646
5642
|
tmp = listOfNotNull(tmp$ret$115);
|
|
5647
5643
|
} else {
|
|
5648
5644
|
if (action_0 instanceof PutCardMechanicAction) {
|
|
5649
|
-
var tmp0_13 = this.
|
|
5645
|
+
var tmp0_13 = this.xab_1;
|
|
5650
5646
|
var tmp2_7 = state.x6r();
|
|
5651
5647
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5652
|
-
var exceptPlayerId_2 = this.vab_1.
|
|
5653
|
-
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.
|
|
5648
|
+
var exceptPlayerId_2 = this.xab_1.vab_1.supportBackwardActions ? action_0.x8z_1 : null;
|
|
5649
|
+
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.wab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
|
|
5654
5650
|
var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
|
|
5655
5651
|
tmp = listOfNotNull(tmp$ret$117);
|
|
5656
5652
|
} else {
|
|
5657
5653
|
if (action_0 instanceof PickUpBribeMechanicAction) {
|
|
5658
|
-
var tmp0_14 = this.
|
|
5654
|
+
var tmp0_14 = this.xab_1;
|
|
5659
5655
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5660
5656
|
var table_8 = state.x6r();
|
|
5661
|
-
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.
|
|
5657
|
+
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.wab_1.d6e(), table_8.id, null);
|
|
5662
5658
|
var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
|
|
5663
5659
|
tmp = listOfNotNull(tmp$ret$119);
|
|
5664
5660
|
} else {
|
|
5665
5661
|
if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
|
|
5666
|
-
var tmp0_15 = this.
|
|
5662
|
+
var tmp0_15 = this.xab_1;
|
|
5667
5663
|
var tmp2_8 = state.x6r();
|
|
5668
5664
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5669
|
-
var exceptPlayerId_3 = this.vab_1.
|
|
5670
|
-
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.
|
|
5665
|
+
var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.r94_1 : null;
|
|
5666
|
+
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
|
|
5671
5667
|
var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
|
|
5672
5668
|
tmp = listOfNotNull(tmp$ret$121);
|
|
5673
5669
|
} else {
|
|
5674
5670
|
if (action_0 instanceof WinnerCombinationsMechanicAction) {
|
|
5675
|
-
var tmp0_16 = this.
|
|
5671
|
+
var tmp0_16 = this.xab_1;
|
|
5676
5672
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5677
5673
|
var table_9 = state.x6r();
|
|
5678
|
-
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.
|
|
5674
|
+
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.wab_1.d6e(), table_9.id, null);
|
|
5679
5675
|
var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
|
|
5680
5676
|
tmp = listOfNotNull(tmp$ret$123);
|
|
5681
5677
|
} else {
|
|
5682
5678
|
if (action_0 instanceof MessageMechanicAction) {
|
|
5683
5679
|
var message = action_0.message;
|
|
5684
|
-
var tmp0_17 = this.
|
|
5680
|
+
var tmp0_17 = this.xab_1;
|
|
5685
5681
|
var tmp2_9 = state.x6r();
|
|
5686
5682
|
var tmp_1;
|
|
5687
5683
|
var tmp_2;
|
|
5688
|
-
if (this.vab_1.
|
|
5684
|
+
if (this.xab_1.vab_1.supportBackwardActions) {
|
|
5689
5685
|
tmp_2 = isInterface(message, UserMessage);
|
|
5690
5686
|
} else {
|
|
5691
5687
|
tmp_2 = false;
|
|
@@ -5697,16 +5693,16 @@
|
|
|
5697
5693
|
}
|
|
5698
5694
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5699
5695
|
var exceptPlayerId_4 = tmp_1;
|
|
5700
|
-
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.
|
|
5696
|
+
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.wab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
|
|
5701
5697
|
var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
|
|
5702
5698
|
tmp = listOfNotNull(tmp$ret$125);
|
|
5703
5699
|
} else {
|
|
5704
5700
|
if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
|
|
5705
|
-
var tmp0_18 = this.
|
|
5701
|
+
var tmp0_18 = this.xab_1;
|
|
5706
5702
|
var tmp2_10 = state.x6r();
|
|
5707
5703
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5708
5704
|
var exceptPlayerId_5 = action_0.playerId;
|
|
5709
|
-
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.
|
|
5705
|
+
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.wab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
|
|
5710
5706
|
var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
|
|
5711
5707
|
tmp = listOfNotNull(tmp$ret$127);
|
|
5712
5708
|
} else {
|
|
@@ -5744,10 +5740,10 @@
|
|
|
5744
5740
|
return this.u6h(store, next, action);
|
|
5745
5741
|
};
|
|
5746
5742
|
function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
|
|
5747
|
-
this.
|
|
5748
|
-
this.
|
|
5743
|
+
this.vab_1 = logicConfig;
|
|
5744
|
+
this.wab_1 = idsProvider;
|
|
5749
5745
|
}
|
|
5750
|
-
protoOf(ServerMapMechanicToClientActionMiddleware).
|
|
5746
|
+
protoOf(ServerMapMechanicToClientActionMiddleware).p99 = function () {
|
|
5751
5747
|
// Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
|
|
5752
5748
|
return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
|
|
5753
5749
|
};
|
|
@@ -5756,7 +5752,7 @@
|
|
|
5756
5752
|
return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5757
5753
|
}
|
|
5758
5754
|
function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5759
|
-
this.
|
|
5755
|
+
this.yab_1 = $playerConnectionInteractor;
|
|
5760
5756
|
}
|
|
5761
5757
|
protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5762
5758
|
return action instanceof PlayerConnectionUpdateAction;
|
|
@@ -5792,7 +5788,7 @@
|
|
|
5792
5788
|
var _iterator__ex2g4s_0 = destination.l();
|
|
5793
5789
|
while (_iterator__ex2g4s_0.m()) {
|
|
5794
5790
|
var element_0 = _iterator__ex2g4s_0.n();
|
|
5795
|
-
if (element_0.
|
|
5791
|
+
if (element_0.zab_1 === tmp4.z92_1) {
|
|
5796
5792
|
if (found) {
|
|
5797
5793
|
tmp$ret$4 = null;
|
|
5798
5794
|
break $l$block_2;
|
|
@@ -5811,7 +5807,7 @@
|
|
|
5811
5807
|
if (!(reconnectionTimerTag == null)) {
|
|
5812
5808
|
store.dispatch(new StopTimerAction(reconnectionTimerTag));
|
|
5813
5809
|
}
|
|
5814
|
-
var actions = this.
|
|
5810
|
+
var actions = this.yab_1.saa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
|
|
5815
5811
|
// Inline function 'kotlin.collections.forEach' call
|
|
5816
5812
|
var _iterator__ex2g4s_1 = actions.l();
|
|
5817
5813
|
while (_iterator__ex2g4s_1.m()) {
|
|
@@ -5828,15 +5824,15 @@
|
|
|
5828
5824
|
return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5829
5825
|
}
|
|
5830
5826
|
function PlayerReconnectionWaitingTimerTag(playerId, state) {
|
|
5831
|
-
this.
|
|
5832
|
-
this.
|
|
5827
|
+
this.zab_1 = playerId;
|
|
5828
|
+
this.aac_1 = state;
|
|
5833
5829
|
}
|
|
5834
5830
|
protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
|
|
5835
|
-
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.
|
|
5831
|
+
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zab_1 + ', state=' + this.aac_1.toString() + ')';
|
|
5836
5832
|
};
|
|
5837
5833
|
protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
|
|
5838
|
-
var result = getStringHashCode(this.
|
|
5839
|
-
result = imul(result, 31) + this.
|
|
5834
|
+
var result = getStringHashCode(this.zab_1);
|
|
5835
|
+
result = imul(result, 31) + this.aac_1.hashCode() | 0;
|
|
5840
5836
|
return result;
|
|
5841
5837
|
};
|
|
5842
5838
|
protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
|
|
@@ -5844,14 +5840,14 @@
|
|
|
5844
5840
|
return true;
|
|
5845
5841
|
if (!(other instanceof PlayerReconnectionWaitingTimerTag))
|
|
5846
5842
|
return false;
|
|
5847
|
-
if (!(this.
|
|
5843
|
+
if (!(this.zab_1 === other.zab_1))
|
|
5848
5844
|
return false;
|
|
5849
|
-
if (!this.
|
|
5845
|
+
if (!this.aac_1.equals(other.aac_1))
|
|
5850
5846
|
return false;
|
|
5851
5847
|
return true;
|
|
5852
5848
|
};
|
|
5853
5849
|
function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5854
|
-
this.
|
|
5850
|
+
this.bac_1 = $playerConnectionInteractor;
|
|
5855
5851
|
}
|
|
5856
5852
|
protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5857
5853
|
return action instanceof TimerTickAction;
|
|
@@ -5865,7 +5861,7 @@
|
|
|
5865
5861
|
var timerTag = tmp4.b6g_1;
|
|
5866
5862
|
if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
|
|
5867
5863
|
var state = store.state;
|
|
5868
|
-
var actions = this.
|
|
5864
|
+
var actions = this.bac_1.saa(timerTag.aac_1, timerTag.zab_1, state.x6r(), true);
|
|
5869
5865
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
5870
5866
|
if (!actions.r()) {
|
|
5871
5867
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -5887,7 +5883,7 @@
|
|
|
5887
5883
|
return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5888
5884
|
}
|
|
5889
5885
|
function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5890
|
-
this.
|
|
5886
|
+
this.cac_1 = $playerConnectionInteractor;
|
|
5891
5887
|
}
|
|
5892
5888
|
protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5893
5889
|
return isInterface(action, FirstMechanicAction);
|
|
@@ -5914,7 +5910,7 @@
|
|
|
5914
5910
|
var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
5915
5911
|
var tmp1_playerId = element_0.playerId;
|
|
5916
5912
|
// Inline function 'kotlin.collections.forEach' call
|
|
5917
|
-
var _iterator__ex2g4s_1 = this.
|
|
5913
|
+
var _iterator__ex2g4s_1 = this.cac_1.taa(tmp1_playerId, tmp0_newConnectionState).l();
|
|
5918
5914
|
while (_iterator__ex2g4s_1.m()) {
|
|
5919
5915
|
var element_1 = _iterator__ex2g4s_1.n();
|
|
5920
5916
|
store.dispatch(element_1);
|
|
@@ -5929,8 +5925,8 @@
|
|
|
5929
5925
|
return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
|
|
5930
5926
|
}
|
|
5931
5927
|
function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
|
|
5932
|
-
this.
|
|
5933
|
-
this.
|
|
5928
|
+
this.lac_1 = $provider;
|
|
5929
|
+
this.mac_1 = $action;
|
|
5934
5930
|
CoroutineImpl.call(this, resultContinuation);
|
|
5935
5931
|
}
|
|
5936
5932
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -5951,7 +5947,7 @@
|
|
|
5951
5947
|
case 0:
|
|
5952
5948
|
this.t8_1 = 2;
|
|
5953
5949
|
this.s8_1 = 1;
|
|
5954
|
-
suspendResult = this.
|
|
5950
|
+
suspendResult = this.lac_1.ma8(this.mac_1, this);
|
|
5955
5951
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
5956
5952
|
return suspendResult;
|
|
5957
5953
|
}
|
|
@@ -5974,8 +5970,8 @@
|
|
|
5974
5970
|
while (true);
|
|
5975
5971
|
};
|
|
5976
5972
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
|
|
5977
|
-
var i = new sendToClientActionMiddleware$o$handle$slambda(this.
|
|
5978
|
-
i.
|
|
5973
|
+
var i = new sendToClientActionMiddleware$o$handle$slambda(this.lac_1, this.mac_1, completion);
|
|
5974
|
+
i.nac_1 = $this$launchDefault;
|
|
5979
5975
|
return i;
|
|
5980
5976
|
};
|
|
5981
5977
|
function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
|
|
@@ -5987,15 +5983,15 @@
|
|
|
5987
5983
|
return l;
|
|
5988
5984
|
}
|
|
5989
5985
|
function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
|
|
5990
|
-
this.
|
|
5991
|
-
this.
|
|
5986
|
+
this.oac_1 = $asyncProvider;
|
|
5987
|
+
this.pac_1 = $provider;
|
|
5992
5988
|
}
|
|
5993
5989
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5994
5990
|
return action instanceof ToClientAction;
|
|
5995
5991
|
};
|
|
5996
5992
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
|
|
5997
5993
|
var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
|
|
5998
|
-
this.
|
|
5994
|
+
this.oac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pac_1, action_0, null));
|
|
5999
5995
|
next(action_0);
|
|
6000
5996
|
};
|
|
6001
5997
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
|
|
@@ -6006,11 +6002,11 @@
|
|
|
6006
6002
|
return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
|
|
6007
6003
|
}
|
|
6008
6004
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
6009
|
-
this.
|
|
6010
|
-
this.
|
|
6011
|
-
this.
|
|
6012
|
-
this.
|
|
6013
|
-
this.
|
|
6005
|
+
this.yac_1 = $store;
|
|
6006
|
+
this.zac_1 = $timerTag;
|
|
6007
|
+
this.aad_1 = $serverConfig;
|
|
6008
|
+
this.bad_1 = $logger;
|
|
6009
|
+
this.cad_1 = $action;
|
|
6014
6010
|
CoroutineImpl.call(this, resultContinuation);
|
|
6015
6011
|
}
|
|
6016
6012
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
|
|
@@ -6029,13 +6025,13 @@
|
|
|
6029
6025
|
var tmp = this.s8_1;
|
|
6030
6026
|
if (tmp === 0) {
|
|
6031
6027
|
this.t8_1 = 1;
|
|
6032
|
-
var table = this.
|
|
6033
|
-
var player = getPlayer(table.players, this.
|
|
6028
|
+
var table = this.yac_1.state.x6r();
|
|
6029
|
+
var player = getPlayer(table.players, this.zac_1.v65());
|
|
6034
6030
|
var connectionState = player.i6v_1.z68().n67_1;
|
|
6035
6031
|
var tmp_0;
|
|
6036
6032
|
switch (connectionState.q2_1) {
|
|
6037
6033
|
case 1:
|
|
6038
|
-
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.
|
|
6034
|
+
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.l9g_1));
|
|
6039
6035
|
break;
|
|
6040
6036
|
case 6:
|
|
6041
6037
|
tmp_0 = emptyList();
|
|
@@ -6045,8 +6041,8 @@
|
|
|
6045
6041
|
case 3:
|
|
6046
6042
|
case 2:
|
|
6047
6043
|
var tmp_1;
|
|
6048
|
-
if (table.sceneInfo.b7g() && this.
|
|
6049
|
-
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.
|
|
6044
|
+
if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
|
|
6045
|
+
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.l9g_1);
|
|
6050
6046
|
} else {
|
|
6051
6047
|
tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
|
|
6052
6048
|
}
|
|
@@ -6055,7 +6051,7 @@
|
|
|
6055
6051
|
break;
|
|
6056
6052
|
case 0:
|
|
6057
6053
|
case 7:
|
|
6058
|
-
this.
|
|
6054
|
+
this.bad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.cad_1.toString()));
|
|
6059
6055
|
tmp_0 = emptyList();
|
|
6060
6056
|
break;
|
|
6061
6057
|
default:
|
|
@@ -6067,7 +6063,7 @@
|
|
|
6067
6063
|
var _iterator__ex2g4s = actions.l();
|
|
6068
6064
|
while (_iterator__ex2g4s.m()) {
|
|
6069
6065
|
var element = _iterator__ex2g4s.n();
|
|
6070
|
-
this.
|
|
6066
|
+
this.yac_1.dispatch(element);
|
|
6071
6067
|
}
|
|
6072
6068
|
}
|
|
6073
6069
|
return Unit_instance;
|
|
@@ -6081,8 +6077,8 @@
|
|
|
6081
6077
|
while (true);
|
|
6082
6078
|
};
|
|
6083
6079
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
|
|
6084
|
-
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.
|
|
6085
|
-
i.
|
|
6080
|
+
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.yac_1, this.zac_1, this.aad_1, this.bad_1, this.cad_1, completion);
|
|
6081
|
+
i.dad_1 = $this$launchDefaultWithLock;
|
|
6086
6082
|
return i;
|
|
6087
6083
|
};
|
|
6088
6084
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
@@ -6094,9 +6090,9 @@
|
|
|
6094
6090
|
return l;
|
|
6095
6091
|
}
|
|
6096
6092
|
function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
|
|
6097
|
-
this.
|
|
6098
|
-
this.
|
|
6099
|
-
this.
|
|
6093
|
+
this.ead_1 = $asyncProvider;
|
|
6094
|
+
this.fad_1 = $serverConfig;
|
|
6095
|
+
this.gad_1 = $logger;
|
|
6100
6096
|
}
|
|
6101
6097
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
6102
6098
|
return action instanceof TimerTickAction;
|
|
@@ -6105,7 +6101,7 @@
|
|
|
6105
6101
|
var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
|
|
6106
6102
|
var timerTag = action_0.b6g_1;
|
|
6107
6103
|
if (timerTag instanceof PlayerTurnTimerTag) {
|
|
6108
|
-
this.
|
|
6104
|
+
this.ead_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.fad_1, this.gad_1, action_0, null));
|
|
6109
6105
|
}
|
|
6110
6106
|
next(action_0);
|
|
6111
6107
|
};
|
|
@@ -6121,19 +6117,19 @@
|
|
|
6121
6117
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6122
6118
|
return action instanceof UpdateServerConfigAction;
|
|
6123
6119
|
};
|
|
6124
|
-
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).
|
|
6120
|
+
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6125
6121
|
var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
|
|
6126
|
-
return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.
|
|
6122
|
+
return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
|
|
6127
6123
|
};
|
|
6128
6124
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6129
|
-
return this.
|
|
6125
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6130
6126
|
};
|
|
6131
6127
|
function addRoomMetadata($this, _this__u8e3s4, gameId) {
|
|
6132
6128
|
_this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
|
|
6133
6129
|
return _this__u8e3s4.metadata;
|
|
6134
6130
|
}
|
|
6135
6131
|
function Companion_5() {
|
|
6136
|
-
this.
|
|
6132
|
+
this.had_1 = 'ServerMechanicLifecycleReducer';
|
|
6137
6133
|
}
|
|
6138
6134
|
var Companion_instance_15;
|
|
6139
6135
|
function Companion_getInstance_6() {
|
|
@@ -6147,7 +6143,7 @@
|
|
|
6147
6143
|
tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
|
|
6148
6144
|
} else {
|
|
6149
6145
|
var tmp_1;
|
|
6150
|
-
if (this$0.
|
|
6146
|
+
if (this$0.lad_1.waitForPlayerToConnectOnStart) {
|
|
6151
6147
|
var tmp_2 = Companion_instance_4;
|
|
6152
6148
|
var tmp_3;
|
|
6153
6149
|
if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
|
|
@@ -6177,26 +6173,26 @@
|
|
|
6177
6173
|
}
|
|
6178
6174
|
function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
|
|
6179
6175
|
BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
|
|
6180
|
-
this.
|
|
6181
|
-
this.
|
|
6176
|
+
this.kad_1 = logger;
|
|
6177
|
+
this.lad_1 = serverReduxConfig;
|
|
6182
6178
|
}
|
|
6183
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6184
|
-
this.
|
|
6179
|
+
protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
|
|
6180
|
+
this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6185
6181
|
var tableId = action.q93_1;
|
|
6186
6182
|
var serverState = get_serverStatePayload_0(state);
|
|
6187
6183
|
var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
|
|
6188
6184
|
var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6189
|
-
var tmp0_$this = this.
|
|
6185
|
+
var tmp0_$this = this.m9k_1;
|
|
6190
6186
|
var tmp1_version = action.r93_1;
|
|
6191
6187
|
var tmp2_config = action.p93_1;
|
|
6192
6188
|
var tmp3_users = action.t93_1;
|
|
6193
6189
|
var tmp4_spectators = action.spectators;
|
|
6194
6190
|
var tmp5_gameCreatorPlayerId = action.s93_1;
|
|
6195
|
-
var tmp7_tableOrNull = tmp0_$this.
|
|
6191
|
+
var tmp7_tableOrNull = tmp0_$this.u9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
|
|
6196
6192
|
return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
|
|
6197
6193
|
};
|
|
6198
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6199
|
-
this.
|
|
6194
|
+
protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
|
|
6195
|
+
this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6200
6196
|
var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6201
6197
|
var tmp2_tableOrNull = action.table;
|
|
6202
6198
|
var tmp = Companion_instance_16;
|
|
@@ -6206,10 +6202,10 @@
|
|
|
6206
6202
|
var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
|
|
6207
6203
|
return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
|
|
6208
6204
|
};
|
|
6209
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6210
|
-
this.
|
|
6205
|
+
protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
|
|
6206
|
+
this.n9k_1.n58(action.previousGameId);
|
|
6211
6207
|
var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6212
|
-
var tmp1_tableOrNull = this.
|
|
6208
|
+
var tmp1_tableOrNull = this.m9k_1.v9l(state.x6r(), action.gameId);
|
|
6213
6209
|
var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
|
|
6214
6210
|
return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
|
|
6215
6211
|
};
|
|
@@ -6218,18 +6214,18 @@
|
|
|
6218
6214
|
return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
|
|
6219
6215
|
}
|
|
6220
6216
|
function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
|
|
6221
|
-
this.
|
|
6217
|
+
this.mad_1 = $logger;
|
|
6222
6218
|
}
|
|
6223
6219
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6224
6220
|
return isInterface(action, SpectatorsAction);
|
|
6225
6221
|
};
|
|
6226
|
-
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).
|
|
6222
|
+
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6227
6223
|
var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
|
|
6228
6224
|
var table = state.x6r();
|
|
6229
6225
|
var tmp;
|
|
6230
6226
|
if (action_0 instanceof AddSpectatorsAction) {
|
|
6231
6227
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6232
|
-
var tmp0 = action_0.
|
|
6228
|
+
var tmp0 = action_0.aab_1;
|
|
6233
6229
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6234
6230
|
var destination = ArrayList_init_$Create$_0();
|
|
6235
6231
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6248,9 +6244,9 @@
|
|
|
6248
6244
|
var tmp_0;
|
|
6249
6245
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6250
6246
|
if (!sameSpectators.r()) {
|
|
6251
|
-
this.
|
|
6247
|
+
this.mad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
|
|
6252
6248
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6253
|
-
var tmp0_0 = action_0.
|
|
6249
|
+
var tmp0_0 = action_0.aab_1;
|
|
6254
6250
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6255
6251
|
var destination_0 = ArrayList_init_$Create$_0();
|
|
6256
6252
|
var _iterator__ex2g4s_0 = tmp0_0.l();
|
|
@@ -6285,7 +6281,7 @@
|
|
|
6285
6281
|
}
|
|
6286
6282
|
tmp_0 = destination_0;
|
|
6287
6283
|
} else {
|
|
6288
|
-
tmp_0 = action_0.
|
|
6284
|
+
tmp_0 = action_0.aab_1;
|
|
6289
6285
|
}
|
|
6290
6286
|
// Inline function 'kotlin.collections.map' call
|
|
6291
6287
|
var this_0 = tmp_0;
|
|
@@ -6302,7 +6298,7 @@
|
|
|
6302
6298
|
} else {
|
|
6303
6299
|
if (action_0 instanceof RemoveSpectatorsAction) {
|
|
6304
6300
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6305
|
-
var tmp0_1 = action_0.
|
|
6301
|
+
var tmp0_1 = action_0.bab_1;
|
|
6306
6302
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6307
6303
|
var destination_2 = ArrayList_init_$Create$_0();
|
|
6308
6304
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6321,9 +6317,9 @@
|
|
|
6321
6317
|
var tmp_2;
|
|
6322
6318
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6323
6319
|
if (!sameSpectators_0.r()) {
|
|
6324
|
-
this.
|
|
6320
|
+
this.mad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
|
|
6325
6321
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6326
|
-
var tmp0_2 = action_0.
|
|
6322
|
+
var tmp0_2 = action_0.bab_1;
|
|
6327
6323
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6328
6324
|
var destination_3 = ArrayList_init_$Create$_0();
|
|
6329
6325
|
var _iterator__ex2g4s_4 = tmp0_2.l();
|
|
@@ -6358,7 +6354,7 @@
|
|
|
6358
6354
|
}
|
|
6359
6355
|
tmp_2 = destination_3;
|
|
6360
6356
|
} else {
|
|
6361
|
-
tmp_2 = action_0.
|
|
6357
|
+
tmp_2 = action_0.bab_1;
|
|
6362
6358
|
}
|
|
6363
6359
|
var spectatorsToRemove = toSet(tmp_2);
|
|
6364
6360
|
// Inline function 'kotlin.collections.filterNot' call
|
|
@@ -6403,7 +6399,7 @@
|
|
|
6403
6399
|
return tmp;
|
|
6404
6400
|
};
|
|
6405
6401
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6406
|
-
return this.
|
|
6402
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6407
6403
|
};
|
|
6408
6404
|
function playerConnectionUpdateReducer() {
|
|
6409
6405
|
// Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
|
|
@@ -6414,7 +6410,7 @@
|
|
|
6414
6410
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6415
6411
|
return action instanceof PlayerConnectionUpdateAction;
|
|
6416
6412
|
};
|
|
6417
|
-
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).
|
|
6413
|
+
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6418
6414
|
var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
|
|
6419
6415
|
var statePayload = get_serverStatePayload_0(state);
|
|
6420
6416
|
var tmp;
|
|
@@ -6426,17 +6422,17 @@
|
|
|
6426
6422
|
return tmp;
|
|
6427
6423
|
};
|
|
6428
6424
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6429
|
-
return this.
|
|
6425
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6430
6426
|
};
|
|
6431
6427
|
function Companion_6() {
|
|
6432
6428
|
}
|
|
6433
|
-
protoOf(Companion_6).
|
|
6429
|
+
protoOf(Companion_6).nad = function (config, metadata) {
|
|
6434
6430
|
return new ServerStatePayload(config, metadata, emptyList());
|
|
6435
6431
|
};
|
|
6436
6432
|
protoOf(Companion_6).initial = function (config, metadata, $super) {
|
|
6437
6433
|
config = config === VOID ? Companion_instance_10.initial(null) : config;
|
|
6438
6434
|
metadata = metadata === VOID ? new RoomMetadata() : metadata;
|
|
6439
|
-
return $super === VOID ? this.
|
|
6435
|
+
return $super === VOID ? this.nad(config, metadata) : $super.nad.call(this, config, metadata);
|
|
6440
6436
|
};
|
|
6441
6437
|
var Companion_instance_16;
|
|
6442
6438
|
function Companion_getInstance_7() {
|
|
@@ -6453,7 +6449,7 @@
|
|
|
6453
6449
|
protoOf(ServerStatePayload).z8l = function () {
|
|
6454
6450
|
return this.metadata;
|
|
6455
6451
|
};
|
|
6456
|
-
protoOf(ServerStatePayload).
|
|
6452
|
+
protoOf(ServerStatePayload).oad = function () {
|
|
6457
6453
|
return this.connectedPlayers;
|
|
6458
6454
|
};
|
|
6459
6455
|
protoOf(ServerStatePayload).oe = function () {
|
|
@@ -6465,14 +6461,14 @@
|
|
|
6465
6461
|
protoOf(ServerStatePayload).xl = function () {
|
|
6466
6462
|
return this.connectedPlayers;
|
|
6467
6463
|
};
|
|
6468
|
-
protoOf(ServerStatePayload).
|
|
6464
|
+
protoOf(ServerStatePayload).pad = function (config, metadata, connectedPlayers) {
|
|
6469
6465
|
return new ServerStatePayload(config, metadata, connectedPlayers);
|
|
6470
6466
|
};
|
|
6471
6467
|
protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
|
|
6472
6468
|
config = config === VOID ? this.config : config;
|
|
6473
6469
|
metadata = metadata === VOID ? this.metadata : metadata;
|
|
6474
6470
|
connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
|
|
6475
|
-
return $super === VOID ? this.
|
|
6471
|
+
return $super === VOID ? this.pad(config, metadata, connectedPlayers) : $super.pad.call(this, config, metadata, connectedPlayers);
|
|
6476
6472
|
};
|
|
6477
6473
|
protoOf(ServerStatePayload).toString = function () {
|
|
6478
6474
|
return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
|
|
@@ -6520,7 +6516,7 @@
|
|
|
6520
6516
|
return new ServerLoggerKey(_this__u8e3s4.gameId);
|
|
6521
6517
|
}
|
|
6522
6518
|
function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
|
|
6523
|
-
var gameId = Companion_instance_5.
|
|
6519
|
+
var gameId = Companion_instance_5.w9n(payload);
|
|
6524
6520
|
var tmp;
|
|
6525
6521
|
if (!(gameId == null)) {
|
|
6526
6522
|
tmp = new ServerLoggerKey(gameId);
|
|
@@ -6537,14 +6533,14 @@
|
|
|
6537
6533
|
return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
|
|
6538
6534
|
}
|
|
6539
6535
|
function _get_logger__rkp4sl_0($this) {
|
|
6540
|
-
var tmp0 = $this.
|
|
6536
|
+
var tmp0 = $this.zad_1;
|
|
6541
6537
|
var tmp = KProperty1;
|
|
6542
6538
|
// Inline function 'kotlin.getValue' call
|
|
6543
6539
|
getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
|
|
6544
6540
|
return tmp0.x();
|
|
6545
6541
|
}
|
|
6546
6542
|
function _get_di__ndbzja($this) {
|
|
6547
|
-
var tmp0 = $this.
|
|
6543
|
+
var tmp0 = $this.aae_1;
|
|
6548
6544
|
var tmp = KProperty1;
|
|
6549
6545
|
// Inline function 'kotlin.getValue' call
|
|
6550
6546
|
getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
|
|
@@ -6561,8 +6557,8 @@
|
|
|
6561
6557
|
}
|
|
6562
6558
|
function createCallbackOutput($this, gameServer) {
|
|
6563
6559
|
var tmp;
|
|
6564
|
-
if (!($this.
|
|
6565
|
-
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.
|
|
6560
|
+
if (!($this.xad_1 == null)) {
|
|
6561
|
+
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.xad_1);
|
|
6566
6562
|
tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
|
|
6567
6563
|
} else {
|
|
6568
6564
|
tmp = null;
|
|
@@ -6576,11 +6572,11 @@
|
|
|
6576
6572
|
function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
|
|
6577
6573
|
return function () {
|
|
6578
6574
|
var tmp;
|
|
6579
|
-
if (this$0.
|
|
6575
|
+
if (this$0.xad_1 == null) {
|
|
6580
6576
|
tmp = null;
|
|
6581
6577
|
} else {
|
|
6582
6578
|
// Inline function 'kotlin.let' call
|
|
6583
|
-
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.
|
|
6579
|
+
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xad_1)]));
|
|
6584
6580
|
}
|
|
6585
6581
|
var tmp1_elvis_lhs = tmp;
|
|
6586
6582
|
return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
|
|
@@ -6613,7 +6609,7 @@
|
|
|
6613
6609
|
tmp_0.z62(tmp$ret$3);
|
|
6614
6610
|
$this$DI.d5z(jsonModule());
|
|
6615
6611
|
$this$DI.d5z(serverHelpersModule());
|
|
6616
|
-
$this$DI.d5z(randomOrgModule(this$0.
|
|
6612
|
+
$this$DI.d5z(randomOrgModule(this$0.yad_1));
|
|
6617
6613
|
return Unit_instance;
|
|
6618
6614
|
};
|
|
6619
6615
|
}
|
|
@@ -6689,16 +6685,16 @@
|
|
|
6689
6685
|
};
|
|
6690
6686
|
}
|
|
6691
6687
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
|
|
6692
|
-
this.
|
|
6688
|
+
this.hae_1 = $reducer;
|
|
6693
6689
|
}
|
|
6694
6690
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
|
|
6695
6691
|
return isInterface(action, Action);
|
|
6696
6692
|
};
|
|
6697
|
-
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).
|
|
6698
|
-
return this.
|
|
6693
|
+
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9i = function (state, action) {
|
|
6694
|
+
return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
|
|
6699
6695
|
};
|
|
6700
6696
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
|
|
6701
|
-
return this.
|
|
6697
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6702
6698
|
};
|
|
6703
6699
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
|
|
6704
6700
|
return function () {
|
|
@@ -6778,7 +6774,7 @@
|
|
|
6778
6774
|
}
|
|
6779
6775
|
function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
|
|
6780
6776
|
return function (it) {
|
|
6781
|
-
var payload = Companion_instance_7.
|
|
6777
|
+
var payload = Companion_instance_7.i9m(it);
|
|
6782
6778
|
var tmp;
|
|
6783
6779
|
if (!(payload == null)) {
|
|
6784
6780
|
return payload;
|
|
@@ -6799,7 +6795,7 @@
|
|
|
6799
6795
|
// Inline function 'kotlin.let' call
|
|
6800
6796
|
$this$DI.d5z(tmp0_safe_receiver);
|
|
6801
6797
|
}
|
|
6802
|
-
$this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.
|
|
6798
|
+
$this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.yad_1));
|
|
6803
6799
|
$this$DI.d5z(coreModule($coreConfig));
|
|
6804
6800
|
$this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
|
|
6805
6801
|
return Unit_instance;
|
|
@@ -6808,8 +6804,8 @@
|
|
|
6808
6804
|
function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
|
|
6809
6805
|
loggerCallback = loggerCallback === VOID ? null : loggerCallback;
|
|
6810
6806
|
production = production === VOID ? true : production;
|
|
6811
|
-
this.
|
|
6812
|
-
this.
|
|
6807
|
+
this.xad_1 = loggerCallback;
|
|
6808
|
+
this.yad_1 = randomOrgConfig;
|
|
6813
6809
|
var tmp = AppEnvironment_getInstance();
|
|
6814
6810
|
var tmp_0;
|
|
6815
6811
|
if (production) {
|
|
@@ -6819,9 +6815,9 @@
|
|
|
6819
6815
|
}
|
|
6820
6816
|
tmp.c6m(tmp_0);
|
|
6821
6817
|
var tmp_1 = this;
|
|
6822
|
-
tmp_1.
|
|
6818
|
+
tmp_1.zad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
|
|
6823
6819
|
var tmp_2 = this;
|
|
6824
|
-
tmp_2.
|
|
6820
|
+
tmp_2.aae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
|
|
6825
6821
|
var tmp_3 = this;
|
|
6826
6822
|
// Inline function 'org.kodein.di.instance' call
|
|
6827
6823
|
var this_0 = _get_di__ndbzja(this);
|
|
@@ -6830,7 +6826,7 @@
|
|
|
6830
6826
|
var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
|
|
6831
6827
|
var tmp_5 = Instance(this_0, tmp$ret$0, null);
|
|
6832
6828
|
var tmp_6 = KProperty1;
|
|
6833
|
-
tmp_3.
|
|
6829
|
+
tmp_3.bae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
|
|
6834
6830
|
var tmp_7 = this;
|
|
6835
6831
|
// Inline function 'org.kodein.di.instance' call
|
|
6836
6832
|
var this_1 = _get_di__ndbzja(this);
|
|
@@ -6839,7 +6835,7 @@
|
|
|
6839
6835
|
var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
|
|
6840
6836
|
var tmp_9 = Instance(this_1, tmp$ret$2, null);
|
|
6841
6837
|
var tmp_10 = KProperty1;
|
|
6842
|
-
tmp_7.
|
|
6838
|
+
tmp_7.cae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
|
|
6843
6839
|
var tmp_11 = this;
|
|
6844
6840
|
// Inline function 'org.kodein.di.instance' call
|
|
6845
6841
|
var this_2 = _get_di__ndbzja(this);
|
|
@@ -6848,7 +6844,7 @@
|
|
|
6848
6844
|
var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
|
|
6849
6845
|
var tmp_13 = Instance(this_2, tmp$ret$4, null);
|
|
6850
6846
|
var tmp_14 = KProperty1;
|
|
6851
|
-
tmp_11.
|
|
6847
|
+
tmp_11.dae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
|
|
6852
6848
|
var tmp_15 = this;
|
|
6853
6849
|
// Inline function 'org.kodein.di.instance' call
|
|
6854
6850
|
var this_3 = _get_di__ndbzja(this);
|
|
@@ -6857,7 +6853,7 @@
|
|
|
6857
6853
|
var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
|
|
6858
6854
|
var tmp_17 = Instance(this_3, tmp$ret$6, null);
|
|
6859
6855
|
var tmp_18 = KProperty1;
|
|
6860
|
-
tmp_15.
|
|
6856
|
+
tmp_15.eae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
|
|
6861
6857
|
var tmp_19 = this;
|
|
6862
6858
|
// Inline function 'org.kodein.di.instance' call
|
|
6863
6859
|
var this_4 = _get_di__ndbzja(this);
|
|
@@ -6866,7 +6862,7 @@
|
|
|
6866
6862
|
var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
|
|
6867
6863
|
var tmp_21 = Instance(this_4, tmp$ret$8, null);
|
|
6868
6864
|
var tmp_22 = KProperty1;
|
|
6869
|
-
tmp_19.
|
|
6865
|
+
tmp_19.fae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
|
|
6870
6866
|
var tmp_23 = this;
|
|
6871
6867
|
// Inline function 'org.kodein.di.instance' call
|
|
6872
6868
|
var this_5 = _get_di__ndbzja(this);
|
|
@@ -6875,45 +6871,45 @@
|
|
|
6875
6871
|
var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
|
|
6876
6872
|
var tmp_25 = Instance(this_5, tmp$ret$10, null);
|
|
6877
6873
|
var tmp_26 = KProperty1;
|
|
6878
|
-
tmp_23.
|
|
6874
|
+
tmp_23.gae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
|
|
6879
6875
|
}
|
|
6880
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6881
|
-
var tmp0 = this.
|
|
6876
|
+
protoOf(GameServerEngineControllerImpl).qad = function () {
|
|
6877
|
+
var tmp0 = this.bae_1;
|
|
6882
6878
|
var tmp = KProperty1;
|
|
6883
6879
|
// Inline function 'kotlin.getValue' call
|
|
6884
6880
|
getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
|
|
6885
6881
|
return tmp0.x();
|
|
6886
6882
|
};
|
|
6887
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6888
|
-
var tmp0 = this.
|
|
6883
|
+
protoOf(GameServerEngineControllerImpl).sad = function () {
|
|
6884
|
+
var tmp0 = this.cae_1;
|
|
6889
6885
|
var tmp = KProperty1;
|
|
6890
6886
|
// Inline function 'kotlin.getValue' call
|
|
6891
6887
|
getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
|
|
6892
6888
|
return tmp0.x();
|
|
6893
6889
|
};
|
|
6894
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6895
|
-
var tmp0 = this.
|
|
6890
|
+
protoOf(GameServerEngineControllerImpl).tad = function () {
|
|
6891
|
+
var tmp0 = this.dae_1;
|
|
6896
6892
|
var tmp = KProperty1;
|
|
6897
6893
|
// Inline function 'kotlin.getValue' call
|
|
6898
6894
|
getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
|
|
6899
6895
|
return tmp0.x();
|
|
6900
6896
|
};
|
|
6901
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6902
|
-
var tmp0 = this.
|
|
6897
|
+
protoOf(GameServerEngineControllerImpl).uad = function () {
|
|
6898
|
+
var tmp0 = this.eae_1;
|
|
6903
6899
|
var tmp = KProperty1;
|
|
6904
6900
|
// Inline function 'kotlin.getValue' call
|
|
6905
6901
|
getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
|
|
6906
6902
|
return tmp0.x();
|
|
6907
6903
|
};
|
|
6908
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6909
|
-
var tmp0 = this.
|
|
6904
|
+
protoOf(GameServerEngineControllerImpl).rad = function () {
|
|
6905
|
+
var tmp0 = this.fae_1;
|
|
6910
6906
|
var tmp = KProperty1;
|
|
6911
6907
|
// Inline function 'kotlin.getValue' call
|
|
6912
6908
|
getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
|
|
6913
6909
|
return tmp0.x();
|
|
6914
6910
|
};
|
|
6915
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6916
|
-
var tmp0 = this.
|
|
6911
|
+
protoOf(GameServerEngineControllerImpl).vad = function () {
|
|
6912
|
+
var tmp0 = this.gae_1;
|
|
6917
6913
|
var tmp = KProperty1;
|
|
6918
6914
|
// Inline function 'kotlin.getValue' call
|
|
6919
6915
|
getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
|
|
@@ -6925,7 +6921,7 @@
|
|
|
6925
6921
|
protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
|
|
6926
6922
|
return this.createGameEngineWithLogic();
|
|
6927
6923
|
};
|
|
6928
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6924
|
+
protoOf(GameServerEngineControllerImpl).wad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
|
|
6929
6925
|
var combinedLogger = Companion_instance_8.mx();
|
|
6930
6926
|
var gameServer = {_v: null};
|
|
6931
6927
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -6973,7 +6969,7 @@
|
|
|
6973
6969
|
function TestHelper() {
|
|
6974
6970
|
}
|
|
6975
6971
|
function _get_playerAnswerInteractor__msggz1($this) {
|
|
6976
|
-
var tmp0 = $this.
|
|
6972
|
+
var tmp0 = $this.kae_1;
|
|
6977
6973
|
var tmp = KProperty1;
|
|
6978
6974
|
// Inline function 'kotlin.getValue' call
|
|
6979
6975
|
getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
|
|
@@ -6981,7 +6977,7 @@
|
|
|
6981
6977
|
}
|
|
6982
6978
|
function TestHelperImpl$di$lambda$lambda(this$0) {
|
|
6983
6979
|
return function ($this$singleton) {
|
|
6984
|
-
return this$0.
|
|
6980
|
+
return this$0.iae_1;
|
|
6985
6981
|
};
|
|
6986
6982
|
}
|
|
6987
6983
|
function TestHelperImpl$di$lambda(this$0) {
|
|
@@ -7021,19 +7017,19 @@
|
|
|
7021
7017
|
return emptyMap();
|
|
7022
7018
|
}
|
|
7023
7019
|
function TestHelperImpl(logger) {
|
|
7024
|
-
this.
|
|
7020
|
+
this.iae_1 = logger;
|
|
7025
7021
|
var tmp = this;
|
|
7026
7022
|
var tmp_0 = Companion_instance_6;
|
|
7027
|
-
tmp.
|
|
7023
|
+
tmp.jae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
|
|
7028
7024
|
var tmp_1 = this;
|
|
7029
7025
|
// Inline function 'org.kodein.di.instance' call
|
|
7030
|
-
var this_0 = this.
|
|
7026
|
+
var this_0 = this.jae_1;
|
|
7031
7027
|
// Inline function 'org.kodein.type.generic' call
|
|
7032
7028
|
var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
|
|
7033
7029
|
var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
7034
7030
|
var tmp_3 = Instance(this_0, tmp$ret$0, null);
|
|
7035
7031
|
var tmp_4 = KProperty1;
|
|
7036
|
-
tmp_1.
|
|
7032
|
+
tmp_1.kae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
|
|
7037
7033
|
}
|
|
7038
7034
|
protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
|
|
7039
7035
|
return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
|
|
@@ -7106,14 +7102,14 @@
|
|
|
7106
7102
|
function RoomMetadata() {
|
|
7107
7103
|
var tmp = this;
|
|
7108
7104
|
// Inline function 'kotlin.collections.mutableMapOf' call
|
|
7109
|
-
tmp.
|
|
7105
|
+
tmp.lae_1 = LinkedHashMap_init_$Create$();
|
|
7110
7106
|
this.extras = {};
|
|
7111
|
-
this.extras = this.
|
|
7107
|
+
this.extras = this.lae_1;
|
|
7112
7108
|
}
|
|
7113
|
-
protoOf(RoomMetadata).
|
|
7109
|
+
protoOf(RoomMetadata).mae = function () {
|
|
7114
7110
|
return this.extras;
|
|
7115
7111
|
};
|
|
7116
|
-
protoOf(RoomMetadata).
|
|
7112
|
+
protoOf(RoomMetadata).mae = function () {
|
|
7117
7113
|
return this.extras;
|
|
7118
7114
|
};
|
|
7119
7115
|
protoOf(RoomMetadata).getGame = function (gameId) {
|
|
@@ -7131,7 +7127,7 @@
|
|
|
7131
7127
|
};
|
|
7132
7128
|
protoOf(RoomMetadata).addGame = function (gameId, game) {
|
|
7133
7129
|
// Inline function 'kotlin.collections.set' call
|
|
7134
|
-
this.
|
|
7130
|
+
this.lae_1.f2(gameId, game);
|
|
7135
7131
|
};
|
|
7136
7132
|
function GameMetadata(gameId) {
|
|
7137
7133
|
this.gameId = gameId;
|
|
@@ -7140,7 +7136,7 @@
|
|
|
7140
7136
|
protoOf(GameMetadata).c54 = function () {
|
|
7141
7137
|
return this.gameId;
|
|
7142
7138
|
};
|
|
7143
|
-
protoOf(GameMetadata).
|
|
7139
|
+
protoOf(GameMetadata).mae = function () {
|
|
7144
7140
|
return this.extras;
|
|
7145
7141
|
};
|
|
7146
7142
|
function serverHelpersModule() {
|
|
@@ -7249,22 +7245,22 @@
|
|
|
7249
7245
|
protoOf(PlayerReconnectionWaitingTimerTag).b92 = ignoreTimerResetValidation;
|
|
7250
7246
|
protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
|
|
7251
7247
|
defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
|
|
7252
|
-
return this.
|
|
7248
|
+
return this.qad();
|
|
7253
7249
|
});
|
|
7254
7250
|
defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
|
|
7255
|
-
return this.
|
|
7251
|
+
return this.sad();
|
|
7256
7252
|
});
|
|
7257
7253
|
defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
|
|
7258
|
-
return this.
|
|
7254
|
+
return this.tad();
|
|
7259
7255
|
});
|
|
7260
7256
|
defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
|
|
7261
|
-
return this.
|
|
7257
|
+
return this.uad();
|
|
7262
7258
|
});
|
|
7263
7259
|
defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
|
|
7264
|
-
return this.
|
|
7260
|
+
return this.rad();
|
|
7265
7261
|
});
|
|
7266
7262
|
defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
|
|
7267
|
-
return this.
|
|
7263
|
+
return this.vad();
|
|
7268
7264
|
});
|
|
7269
7265
|
//endregion
|
|
7270
7266
|
//region block: init
|