raspberry_games_server_game_logic 1.8.418 → 1.8.419

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -140,6 +140,9 @@
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  var plus = kotlin_kotlin.$_$.r8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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  var toString_0 = kotlin_kotlin.$_$.si;
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+ var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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  var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
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  var mapOf = kotlin_kotlin.$_$.j8;
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  var Enum = kotlin_kotlin.$_$.eh;
@@ -173,7 +176,6 @@
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  var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
@@ -187,8 +189,7 @@
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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  var toDuration = kotlin_kotlin.$_$.wg;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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- var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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  var listOf = kotlin_kotlin.$_$.f8;
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  var plus_0 = kotlin_kotlin.$_$.s8;
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  var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
@@ -199,10 +200,9 @@
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  var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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  var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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+ var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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  var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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  var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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  var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
@@ -401,10 +401,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ta7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ua7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ta7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ua7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -412,28 +412,28 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.ua7(newRid);
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+ this.wa7(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ua7.call(this, newRid);
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+ tmp = $super.wa7.call(this, newRid);
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  }
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  return tmp;
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  }
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- function playerLeft(playerId, permanently, $super) {
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- permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.sa7(playerId, permanently) : $super.sa7.call(this, playerId, permanently);
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- }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.va7(reason, roomId);
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+ this.xa7(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.va7.call(this, reason, roomId);
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+ tmp = $super.xa7.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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+ function playerLeft(playerId, permanently, $super) {
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+ permanently = permanently === VOID ? true : permanently;
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+ return $super === VOID ? this.ta7(playerId, permanently) : $super.ta7.call(this, playerId, permanently);
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+ }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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  initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
@@ -506,7 +506,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.uad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.uad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.wad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.wad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.m9p_1 = $subscriber;
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+ this.n9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9p = function (it, $completion) {
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- var tmp = this.p9p(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
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+ var tmp = this.q9p(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.o9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.m9p_1(this.n9p_1);
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+ this.n9p_1(this.o9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -549,31 +549,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9p_1, completion);
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- i.n9p_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
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+ i.o9p_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.o9p(it, $completion);
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+ return i.p9p(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.y9p_1 = $subscriber;
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+ this.z9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9q = function (it, $completion) {
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- var tmp = this.b9q(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
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+ var tmp = this.c9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.a9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.y9p_1(this.z9p_1);
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+ this.z9p_1(this.a9q_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -593,22 +593,22 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9p_1, completion);
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- i.z9p_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
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+ i.a9q_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
604
- return i.a9q(it, $completion);
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+ return i.b9q(it, $completion);
605
605
  };
606
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.k9q_1 = $$this$unsafeFlow;
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- this.l9q_1 = this$0;
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+ this.l9q_1 = $$this$unsafeFlow;
611
+ this.m9q_1 = this$0;
612
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  CoroutineImpl.call(this, resultContinuation);
613
613
  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
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  switch (tmp) {
629
629
  case 0:
630
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  this.t8_1 = 2;
631
- var tmp0 = this.k9q_1;
632
- var value = this.m9q_1;
631
+ var tmp0 = this.l9q_1;
632
+ var value = this.n9q_1;
633
633
  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.l9q_1)), this);
634
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
636
  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
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  while (true);
655
655
  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.k9q_1, this.l9q_1, completion);
658
- i.m9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
658
+ i.n9q_1 = value;
659
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  return i;
660
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  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
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  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.v9q_1 = _this__u8e3s4;
672
- this.w9q_1 = collector;
671
+ this.w9q_1 = _this__u8e3s4;
672
+ this.x9q_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.w9q_1;
682
+ var $this$unsafeFlow = this.x9q_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.v9q_1.y9q_1, null);
685
- suspendResult = this.v9q_1.x9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9q_1.z9q_1, null);
685
+ suspendResult = this.w9q_1.y9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.x9q_1 = $this;
709
- this.y9q_1 = this$0;
708
+ this.y9q_1 = $this;
709
+ this.z9q_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.h9r_1 = $subscriber;
721
+ this.i9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9r = function (it, $completion) {
725
- var tmp = this.k9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, $completion) {
725
+ var tmp = this.l9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.j9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.k9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.h9r_1(this.i9r_1);
740
+ this.i9r_1(this.j9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.h9r_1, completion);
753
- i.i9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9r_1, completion);
753
+ i.j9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.j9r(it, $completion);
759
+ return i.k9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.t9r_1 = $$this$unsafeFlow;
766
- this.u9r_1 = $table;
765
+ this.u9r_1 = $$this$unsafeFlow;
766
+ this.v9r_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.t9r_1;
787
- var value = this.v9r_1;
786
+ var tmp0 = this.u9r_1;
787
+ var value = this.w9r_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.u9r_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.v9r_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.t9r_1, this.u9r_1, completion);
813
- i.v9r_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9r_1, this.v9r_1, completion);
813
+ i.w9r_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.e9s_1 = _this__u8e3s4;
827
- this.f9s_1 = collector;
826
+ this.f9s_1 = _this__u8e3s4;
827
+ this.g9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.f9s_1;
837
+ var $this$unsafeFlow = this.g9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9s_1.h9s_1, null);
840
- suspendResult = this.e9s_1.g9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9s_1.i9s_1, null);
840
+ suspendResult = this.f9s_1.h9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.g9s_1 = $this;
864
- this.h9s_1 = $table;
863
+ this.h9s_1 = $this;
864
+ this.i9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.q9s_1 = $table;
877
- this.r9s_1 = this$0;
876
+ this.r9s_1 = $table;
877
+ this.s9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9s = function ($this$flow, $completion) {
881
- var tmp = this.u9s($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, $completion) {
881
+ var tmp = this.v9s($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.t9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.u9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.s9s_1.n28(new TableStateUpdate(this.q9s_1.id, this.q9s_1), this);
898
+ suspendResult = this.t9s_1.n28(new TableStateUpdate(this.r9s_1.id, this.r9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.r9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.s9s_1, new _no_name_provided__qut3iv(this_0, this.q9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.s9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.t9s_1, new _no_name_provided__qut3iv(this_0, this.r9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9s_1, this.r9s_1, completion);
931
- i.s9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9s_1, this.s9s_1, completion);
931
+ i.t9s_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.t9s($this$flow, $completion);
937
+ return i.u9s($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.d9t_1 = $$this$unsafeFlow;
944
- this.e9t_1 = this$0;
943
+ this.e9t_1 = $$this$unsafeFlow;
944
+ this.f9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.j9t_1 = this.d9t_1;
965
+ tmp_0.k9t_1 = this.e9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.i9t_1 = this.f9t_1;
967
+ tmp_1.j9t_1 = this.g9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.g9t_1 = this.j9t_1;
972
- var it = this.i9t_1;
971
+ this.h9t_1 = this.k9t_1;
972
+ var it = this.j9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.e9t_1.t66())) {
974
+ if (get_isCreated(this.f9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.h9t_1 = tmp0_elvis_lhs;
986
+ this.i9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.h9t_1;
992
+ var transformed = this.i9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.g9t_1.n28(transformed, this);
994
+ suspendResult = this.h9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.d9t_1, this.e9t_1, completion);
1026
- i.f9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9t_1, this.f9t_1, completion);
1026
+ i.g9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.s9t_1 = _this__u8e3s4;
1040
- this.t9t_1 = collector;
1039
+ this.t9t_1 = _this__u8e3s4;
1040
+ this.u9t_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.t9t_1;
1050
+ var $this$unsafeFlow = this.u9t_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.s9t_1.v9t_1, null);
1053
- suspendResult = this.s9t_1.u9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9t_1.w9t_1, null);
1053
+ suspendResult = this.t9t_1.v9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.e9u_1 = $$this$unsafeFlow;
1076
+ this.f9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.j9u_1 = this.e9u_1;
1097
+ tmp_0.k9u_1 = this.f9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.i9u_1 = this.f9u_1;
1099
+ tmp_1.j9u_1 = this.g9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.g9u_1 = this.j9u_1;
1104
- var tmp0_elvis_lhs = this.i9u_1.tableOrNull;
1103
+ this.h9u_1 = this.k9u_1;
1104
+ var tmp0_elvis_lhs = this.j9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.h9u_1 = tmp0_elvis_lhs;
1110
+ this.i9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.h9u_1;
1116
+ var transformed = this.i9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.g9u_1.n28(transformed, this);
1118
+ suspendResult = this.h9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9u_1, completion);
1150
- i.f9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9u_1, completion);
1150
+ i.g9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.s9u_1 = _this__u8e3s4;
1164
- this.t9u_1 = collector;
1163
+ this.t9u_1 = _this__u8e3s4;
1164
+ this.u9u_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.t9u_1;
1174
+ var $this$unsafeFlow = this.u9u_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.s9u_1.u9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.t9u_1.v9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.d9v_1 = $$this$unsafeFlow;
1200
+ this.e9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.d9v_1;
1221
- var value = this.e9v_1;
1220
+ var tmp0 = this.e9v_1;
1221
+ var value = this.f9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9v_1, completion);
1247
- i.e9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9v_1, completion);
1247
+ i.f9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.n9v_1 = _this__u8e3s4;
1261
- this.o9v_1 = collector;
1260
+ this.o9v_1 = _this__u8e3s4;
1261
+ this.p9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.o9v_1;
1271
+ var $this$unsafeFlow = this.p9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.n9v_1.p9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.o9v_1.q9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.y9v_1 = $$this$unsafeFlow;
1297
+ this.z9v_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.y9v_1;
1318
- var value = this.z9v_1;
1317
+ var tmp0 = this.z9v_1;
1318
+ var value = this.a9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9v_1, completion);
1344
- i.z9v_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9v_1, completion);
1344
+ i.a9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.i9w_1 = _this__u8e3s4;
1358
- this.j9w_1 = collector;
1357
+ this.j9w_1 = _this__u8e3s4;
1358
+ this.k9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.j9w_1;
1368
+ var $this$unsafeFlow = this.k9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.i9w_1.k9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.j9w_1.l9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.t9w_1 = $subscriber;
1394
+ this.u9w_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).v9w = function (it, $completion) {
1398
- var tmp = this.w9w(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, $completion) {
1398
+ var tmp = this.x9w(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.v9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.w9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.t9w_1(this.u9w_1);
1413
+ this.u9w_1(this.v9w_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.t9w_1, completion);
1426
- i.u9w_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.u9w_1, completion);
1426
+ i.v9w_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.v9w(it, $completion);
1432
+ return i.w9w(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.b9x_1;
1438
+ var tmp0 = $this.c9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.c9x_1;
1445
+ var tmp0 = $this.d9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.d9x_1;
1452
+ var tmp0 = $this.e9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.e9x_1;
1459
+ var tmp0 = $this.f9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.f9x_1;
1466
+ var tmp0 = $this.g9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.g9x_1;
1473
+ var tmp0 = $this.h9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.h9x_1;
1480
+ var tmp0 = $this.i9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.i9x_1;
1487
+ var tmp0 = $this.j9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.j9x_1;
1494
+ var tmp0 = $this.k9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.k9x_1;
1501
+ var tmp0 = $this.l9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.l9x_1;
1508
+ var tmp0 = $this.m9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1638,20 +1638,20 @@
1638
1638
  return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.n9x_1 = 'GameEngine_API';
1641
+ this.o9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.o9x_1 = function_0;
1648
+ this.p9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.o9x_1(value, $completion);
1651
+ return this.p9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.o9x_1;
1654
+ return this.p9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.p9x_1 = function_0;
1675
+ this.q9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.p9x_1(value, $completion);
1678
+ return this.q9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.p9x_1;
1681
+ return this.q9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.q9x_1 = function_0;
1702
+ this.r9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.q9x_1(value, $completion);
1705
+ return this.r9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.q9x_1;
1708
+ return this.r9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.r9x_1 = function_0;
1729
+ this.s9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.r9x_1(value, $completion);
1732
+ return this.s9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.r9x_1;
1735
+ return this.s9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.s9x_1 = function_0;
1756
+ this.t9x_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.s9x_1(value, $completion);
1759
+ return this.t9x_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.s9x_1;
1762
+ return this.t9x_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.t9x_1 = function_0;
1783
+ this.u9x_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.t9x_1(value, $completion);
1786
+ return this.u9x_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.t9x_1;
1789
+ return this.u9x_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.c9y_1 = this$0;
1921
- this.d9y_1 = $subscriber;
1920
+ this.d9y_1 = this$0;
1921
+ this.e9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9y_1).f9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9y_1).g9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.c9y_1, this.d9y_1, completion);
1968
- i.e9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.d9y_1, this.e9y_1, completion);
1968
+ i.f9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.o9y_1 = this$0;
1981
- this.p9y_1 = $subscriber;
1980
+ this.p9y_1 = this$0;
1981
+ this.q9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.o9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.p9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9y_1, this.p9y_1, completion);
2028
- i.q9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9y_1, this.q9y_1, completion);
2028
+ i.r9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.z9y_1 = this$0;
2041
- this.a9z_1 = $subscriber;
2040
+ this.a9z_1 = this$0;
2041
+ this.b9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.z9y_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9y_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.a9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.a9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9y_1, this.a9z_1, completion);
2089
- i.b9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9z_1, this.b9z_1, completion);
2089
+ i.c9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.k9z_1 = this$0;
2101
+ this.l9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).n9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.o9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.p9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.n9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.o9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.m9z_1;
2124
- suspendResult = emitAll(this.l9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.k9z_1, null)), this);
2123
+ var table = this.n9z_1;
2124
+ suspendResult = emitAll(this.m9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.k9z_1, completion);
2148
- i.l9z_1 = $this$transformLatest;
2149
- i.m9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.l9z_1, completion);
2148
+ i.m9z_1 = $this$transformLatest;
2149
+ i.n9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.n9z($this$transformLatest, it, $completion);
2155
+ return i.o9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.u9t_1 = $this;
2162
- this.v9t_1 = this$0;
2161
+ this.v9t_1 = $this;
2162
+ this.w9t_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.u9u_1 = $this;
2174
+ this.v9u_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.p9v_1 = $this;
2186
+ this.q9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.k9w_1 = $this;
2201
+ this.l9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.x9z_1 = this$0;
2214
- this.y9z_1 = $subscriber;
2213
+ this.y9z_1 = this$0;
2214
+ this.z9z_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.x9z_1.w6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9z_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.y9z_1.w6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9z_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.x9z_1, this.y9z_1, completion);
2261
- i.z9z_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.y9z_1, this.z9z_1, completion);
2261
+ i.aa0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.ia0_1 = $action;
2273
+ this.ja0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.ia0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.ka0_1.state)) {
2293
+ if (this.ja0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.la0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.ka0_1.dispatch(this.ia0_1);
2297
+ this.la0_1.dispatch(this.ja0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.ia0_1, completion);
2310
- i.ja0_1 = $this$dispatchAsync;
2311
- i.ka0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.ja0_1, completion);
2310
+ i.ka0_1 = $this$dispatchAsync;
2311
+ i.la0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.la0($this$dispatchAsync, store, $completion);
2317
+ return i.ma0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.va0_1 = $playerId;
2323
+ this.wa0_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.xa0_1.state)) {
2343
+ if (!get_isCreated(this.ya0_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.xa0_1.dispatch;
2346
+ var tmp_0 = this.ya0_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va0_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa0_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.va0_1, completion);
2361
- i.wa0_1 = $this$dispatchAsync;
2362
- i.xa0_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.wa0_1, completion);
2361
+ i.xa0_1 = $this$dispatchAsync;
2362
+ i.ya0_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.la0($this$dispatchAsync, store, $completion);
2368
+ return i.ma0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.ga1_1 = this$0;
2375
- this.ha1_1 = $playerId;
2374
+ this.ha1_1 = this$0;
2375
+ this.ia1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.ja1_1.state) || get_isFinishing(this.ja1_1.state)) {
2395
+ if (get_isFinished(this.ka1_1.state) || get_isFinishing(this.ka1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.ga1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ja1_1.state) || !this.ga1_1.t66().z6r())) {
2399
- this.ga1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ha1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.ha1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka1_1.state) || !this.ha1_1.t66().z6r())) {
2399
+ this.ha1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ia1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.ja1_1.dispatch;
2402
+ var tmp_0 = this.ka1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ha1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.ga1_1, this.ha1_1, completion);
2417
- i.ia1_1 = $this$dispatchAsync;
2418
- i.ja1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.ha1_1, this.ia1_1, completion);
2417
+ i.ja1_1 = $this$dispatchAsync;
2418
+ i.ka1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.la0($this$dispatchAsync, store, $completion);
2424
+ return i.ma0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.sa1_1 = this$0;
2431
- this.ta1_1 = $playerId;
2432
- this.ua1_1 = $permanently;
2430
+ this.ta1_1 = this$0;
2431
+ this.ua1_1 = $playerId;
2432
+ this.va1_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.wa1_1.state) || get_isFinishing(this.wa1_1.state)) {
2452
+ if (get_isFinished(this.xa1_1.state) || get_isFinishing(this.xa1_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.wa1_1.state) || !this.sa1_1.t66().z6r()) {
2456
- this.sa1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ta1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.xa1_1.state) || !this.ta1_1.t66().z6r()) {
2456
+ this.ta1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ua1_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.wa1_1.dispatch;
2459
+ var tmp_0 = this.xa1_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.ua1_1) {
2461
+ if (this.va1_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua1_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.sa1_1, this.ta1_1, this.ua1_1, completion);
2480
- i.va1_1 = $this$dispatchAsync;
2481
- i.wa1_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.ta1_1, this.ua1_1, this.va1_1, completion);
2480
+ i.wa1_1 = $this$dispatchAsync;
2481
+ i.xa1_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.la0($this$dispatchAsync, store, $completion);
2487
+ return i.ma0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.fa2_1 = $usersArray;
2494
- this.ga2_1 = this$0;
2495
- this.ha2_1 = $config;
2496
- this.ia2_1 = $roomId;
2497
- this.ja2_1 = $transition;
2498
- this.ka2_1 = $gameCreatorId;
2499
- this.la2_1 = $spectators;
2493
+ this.ga2_1 = $usersArray;
2494
+ this.ha2_1 = this$0;
2495
+ this.ia2_1 = $config;
2496
+ this.ja2_1 = $roomId;
2497
+ this.ka2_1 = $transition;
2498
+ this.la2_1 = $gameCreatorId;
2499
+ this.ma2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.fa2_1);
2520
- if (!validatePlayerCount(this.ga2_1, this.ha2_1, users, this.ia2_1)) {
2521
- this.na2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ga2_1.table.isGameFinished, this.ga2_1.table));
2519
+ var users = toList(this.ga2_1);
2520
+ if (!validatePlayerCount(this.ha2_1, this.ia2_1, users, this.ja2_1)) {
2521
+ this.oa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha2_1.table.isGameFinished, this.ha2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.ga2_1, users, this.ha2_1, this.ja2_1);
2525
- var gameCreatorUser = getPlayer(users, this.ka2_1);
2526
- var tmp_0 = this.na2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.ha2_1, users, this.ia2_1, this.ka2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.la2_1);
2526
+ var tmp_0 = this.oa2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.la2_1);
2530
- tmp_0(new StartGameMechanicAction(this.ha2_1, this.ia2_1, tmp0_version, this.ka2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.ma2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.ia2_1, this.ja2_1, tmp0_version, this.la2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.fa2_1, this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, completion);
2543
- i.ma2_1 = $this$dispatchAsync;
2544
- i.na2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, completion);
2543
+ i.na2_1 = $this$dispatchAsync;
2544
+ i.oa2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.la0($this$dispatchAsync, store, $completion);
2550
+ return i.ma0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.oa2_1 = $playerId;
2556
+ this.pa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.oa2_1;
2559
+ return this.pa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.xa2_1 = $state;
2562
+ this.ya2_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).aa3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.ma0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ba3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.na0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.aa3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ba3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.za2_1.state)) {
2583
- var tmp_0 = this.za2_1.dispatch;
2582
+ if (get_isCreating(this.aa3_1.state)) {
2583
+ var tmp_0 = this.aa3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.xa2_1.table;
2585
+ var tmp1_table = this.ya2_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).ma0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.xa2_1, completion);
2601
- i.ya2_1 = $this$dispatchAwait;
2602
- i.za2_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).na0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ya2_1, completion);
2601
+ i.za2_1 = $this$dispatchAwait;
2602
+ i.aa3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.aa3($this$dispatchAwait, store, $completion);
2608
+ return i.ba3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.ja3_1 = $isCreated;
2615
- this.ka3_1 = $state;
2614
+ this.ka3_1 = $isCreated;
2615
+ this.la3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.ja3_1.z1t(this);
2637
+ suspendResult = this.ka3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.ka3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.la3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.ma3_1.dispatch(element);
2648
+ this.na3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ja3_1, this.ka3_1, completion);
2675
- i.la3_1 = $this$dispatchAsync;
2676
- i.ma3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka3_1, this.la3_1, completion);
2675
+ i.ma3_1 = $this$dispatchAsync;
2676
+ i.na3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.la0($this$dispatchAsync, store, $completion);
2682
+ return i.ma0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.va3_1 = $tableLite;
2689
- this.wa3_1 = $roomId;
2690
- this.xa3_1 = this$0;
2688
+ this.wa3_1 = $tableLite;
2689
+ this.xa3_1 = $roomId;
2690
+ this.ya3_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.za3_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.va3_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.wa3_1, _get_idsProvider__fnfajc(this.xa3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.va3_1);
2710
+ var tmp_0 = this.aa4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.wa3_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.xa3_1, _get_idsProvider__fnfajc(this.ya3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa3_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.va3_1, this.wa3_1, this.xa3_1, completion);
2726
- i.ya3_1 = $this$dispatchAsync;
2727
- i.za3_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.wa3_1, this.xa3_1, this.ya3_1, completion);
2726
+ i.za3_1 = $this$dispatchAsync;
2727
+ i.aa4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.la0($this$dispatchAsync, store, $completion);
2733
+ return i.ma0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.ja4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.ka4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.ia4_1 = $this$dispatchAsync;
2772
- i.ja4_1 = store;
2771
+ i.ja4_1 = $this$dispatchAsync;
2772
+ i.ka4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.la0($this$dispatchAsync, store, $completion);
2778
+ return i.ma0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.sa4_1 = $spectators;
2784
+ this.ta4_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.ua4_1.dispatch(new AddSpectatorsAction(toList(this.sa4_1)));
2804
+ this.va4_1.dispatch(new AddSpectatorsAction(toList(this.ta4_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.sa4_1, completion);
2817
- i.ta4_1 = $this$dispatchAsync;
2818
- i.ua4_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ta4_1, completion);
2817
+ i.ua4_1 = $this$dispatchAsync;
2818
+ i.va4_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.la0($this$dispatchAsync, store, $completion);
2824
+ return i.ma0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.da5_1 = $spectators;
2830
+ this.ea5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.fa5_1.dispatch(new RemoveSpectatorsAction(toList(this.da5_1)));
2850
+ this.ga5_1.dispatch(new RemoveSpectatorsAction(toList(this.ea5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.da5_1, completion);
2863
- i.ea5_1 = $this$dispatchAsync;
2864
- i.fa5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea5_1, completion);
2863
+ i.fa5_1 = $this$dispatchAsync;
2864
+ i.ga5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.la0($this$dispatchAsync, store, $completion);
2870
+ return i.ma0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.oa5_1 = $playerId;
2877
- this.pa5_1 = this$0;
2876
+ this.pa5_1 = $playerId;
2877
+ this.qa5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.ra5_1.state.x6r();
2898
- var player = getPlayer(table.players, this.oa5_1);
2897
+ var table = this.sa5_1.state.x6r();
2898
+ var player = getPlayer(table.players, this.pa5_1);
2899
2899
  if (player.i6v_1.z68().n67_1.isLive) {
2900
- this.ra5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pa5_1).sa5(player, table));
2900
+ this.sa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa5_1).ta5(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.ra5_1.dispatch;
2902
+ var tmp_0 = this.sa5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.oa5_1, this.pa5_1, completion);
2918
- i.qa5_1 = $this$dispatchAsync;
2919
- i.ra5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.pa5_1, this.qa5_1, completion);
2918
+ i.ra5_1 = $this$dispatchAsync;
2919
+ i.sa5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.la0($this$dispatchAsync, store, $completion);
2925
+ return i.ma0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.ba6_1 = this$0;
2932
- this.ca6_1 = $newRid;
2931
+ this.ca6_1 = this$0;
2932
+ this.da6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,10 +2949,10 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.ba6_1.t66().x6q_1;
2952
+ var it = this.ca6_1.t66().x6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ba6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ca6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
@@ -2961,15 +2961,15 @@
2961
2961
  var gameTransition = terminationState.t92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ca6_1;
2964
+ var tmp0_elvis_lhs = this.da6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ea6_1.dispatch;
2970
+ var tmp_2 = this.fa6_1.dispatch;
2971
2971
  var tmp0_reason = terminationState.s92_1;
2972
- var tmp1_isGameFinished = this.ba6_1.t66().x6r().isGameFinished;
2972
+ var tmp1_isGameFinished = this.ca6_1.t66().x6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.ba6_1, this.ca6_1, completion);
2986
- i.da6_1 = $this$dispatchAsync;
2987
- i.ea6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ca6_1, this.da6_1, completion);
2986
+ i.ea6_1 = $this$dispatchAsync;
2987
+ i.fa6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.la0($this$dispatchAsync, store, $completion);
2993
+ return i.ma0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.na6_1 = $enabled;
2999
+ this.oa6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.pa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.pa6_1.state).config.copy(VOID, !this.na6_1)));
3019
+ this.qa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa6_1.state).config.copy(VOID, !this.oa6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.na6_1, completion);
3032
- i.oa6_1 = $this$dispatchAsync;
3033
- i.pa6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa6_1, completion);
3032
+ i.pa6_1 = $this$dispatchAsync;
3033
+ i.qa6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.la0($this$dispatchAsync, store, $completion);
3039
+ return i.ma0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.ya6_1 = $reason;
3046
- this.za6_1 = this$0;
3047
- this.aa7_1 = $roomId;
3045
+ this.za6_1 = $reason;
3046
+ this.aa7_1 = this$0;
3047
+ this.ba7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ca7_1.store.state;
3067
+ var state = this.da7_1.store.state;
3068
3068
  if (state.z6r()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ya6_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.za6_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ca7_1.dispatch;
3071
+ var tmp_0 = this.da7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,10 +3082,10 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.za6_1.table.isGameFinished, this.za6_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa7_1.table.isGameFinished, this.aa7_1.table));
3086
3086
  } else {
3087
- this.za6_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.aa7_1);
3088
- var tmp_3 = this.ca7_1.dispatch;
3087
+ this.aa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba7_1);
3088
+ var tmp_3 = this.da7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.x6q_1;
3090
3090
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
3091
3091
  }
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.ya6_1, this.za6_1, this.aa7_1, completion);
3104
- i.ba7_1 = $this$dispatchAsync;
3105
- i.ca7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.za6_1, this.aa7_1, this.ba7_1, completion);
3104
+ i.ca7_1 = $this$dispatchAsync;
3105
+ i.da7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.la0($this$dispatchAsync, store, $completion);
3111
+ return i.ma0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.la7_1 = $botChatInteractor;
3118
- this.ma7_1 = $message;
3119
- this.na7_1 = $fromPlayerId;
3120
- this.oa7_1 = $onMessageGenerated;
3121
- this.pa7_1 = this$0;
3117
+ this.ma7_1 = $botChatInteractor;
3118
+ this.na7_1 = $message;
3119
+ this.oa7_1 = $fromPlayerId;
3120
+ this.pa7_1 = $onMessageGenerated;
3121
+ this.qa7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.ma0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,18 +3139,18 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.ra7_1.store.state;
3142
+ var state = this.sa7_1.store.state;
3143
3143
  if (state.z6r()) {
3144
3144
  var tmp0_table = state.x6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.la7_1.o8r(tmp0_table, this.ma7_1, this.na7_1, VOID, this);
3146
+ suspendResult = this.ma7_1.o8r(tmp0_table, this.na7_1, this.oa7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.pa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.na7_1);
3153
- var tmp_0 = this.ra7_1.dispatch;
3152
+ this.qa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa7_1);
3153
+ var tmp_0 = this.sa7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.x6q_1;
3155
3155
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
3156
3156
  this.s8_1 = 2;
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.oa7_1(message);
3163
+ this.pa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.la7_1, this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, completion);
3186
- i.qa7_1 = $this$dispatchAsync;
3187
- i.ra7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, completion);
3186
+ i.ra7_1 = $this$dispatchAsync;
3187
+ i.sa7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.la0($this$dispatchAsync, store, $completion);
3193
+ return i.ma0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.b9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.c9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.c9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.d9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.d9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.e9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.e9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.f9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.f9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.g9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.g9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.h9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.i9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.i9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.j9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.j9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.k9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.k9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.l9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,14 +3295,14 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.l9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.m9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.i97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.h97(), externalReducers);
3302
- tmp_42.m9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.j97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.i97(), externalReducers);
3302
+ tmp_42.n9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).n6q = function () {
3305
- return this.m9x_1;
3305
+ return this.n9x_1;
3306
3306
  };
3307
3307
  protoOf(GameServer).z8l = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
@@ -3357,17 +3357,17 @@
3357
3357
  };
3358
3358
  protoOf(GameServer).fromClientEvent = function (action) {
3359
3359
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3360
- this.m9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3360
+ this.n9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3361
3361
  };
3362
3362
  protoOf(GameServer).playerLostConnection = function (playerId) {
3363
3363
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3364
- this.m9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3364
+ this.n9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3365
3365
  };
3366
3366
  protoOf(GameServer).playerLive = function (playerId) {
3367
3367
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3368
- this.m9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3368
+ this.n9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3369
3369
  };
3370
- protoOf(GameServer).sa7 = function (playerId, permanently) {
3370
+ protoOf(GameServer).ta7 = function (playerId, permanently) {
3371
3371
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3372
3372
  var tmp;
3373
3373
  if (this.t66().z6r()) {
@@ -3376,44 +3376,58 @@
3376
3376
  tmp = new PlayerLeftResult(null, null);
3377
3377
  }
3378
3378
  var result = tmp;
3379
- this.m9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3379
+ this.n9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3380
3380
  return result;
3381
3381
  };
3382
- protoOf(GameServer).ta7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3382
+ protoOf(GameServer).ua7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3383
3383
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3384
- this.m9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3384
+ this.n9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3385
3385
  };
3386
3386
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3387
3387
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3388
- var isCreated = this.m9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
- this.m9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
+ var isCreated = this.n9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
+ this.n9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3390
3390
  };
3391
3391
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3392
3392
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3393
- this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
- this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
+ this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
+ this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3395
3395
  };
3396
3396
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3397
- this.m9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3397
+ this.n9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3398
3398
  };
3399
3399
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3400
- this.m9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3400
+ this.n9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3401
3401
  };
3402
3402
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3403
3403
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3404
- this.m9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3404
+ this.n9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3405
+ };
3406
+ protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, originState) {
3407
+ this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId);
3408
+ if (!this.isTableExists) {
3409
+ this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
3410
+ return null;
3411
+ }
3412
+ var table = this.table;
3413
+ var player = getPlayer(table.players, playerId);
3414
+ var actions = _get_playerConnectionInteractor__si6cxf(this).va7(playerId, player.c68(), table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3415
+ if (actions.r()) {
3416
+ return null;
3417
+ }
3418
+ return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6e(), table.id, playerId));
3405
3419
  };
3406
- protoOf(GameServer).ua7 = function (newRid) {
3420
+ protoOf(GameServer).wa7 = function (newRid) {
3407
3421
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3408
- this.m9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3422
+ this.n9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3409
3423
  };
3410
3424
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3411
3425
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3412
- this.m9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3426
+ this.n9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3413
3427
  };
3414
- protoOf(GameServer).va7 = function (reason, roomId) {
3428
+ protoOf(GameServer).xa7 = function (reason, roomId) {
3415
3429
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3416
- this.m9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3430
+ this.n9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3417
3431
  };
3418
3432
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3419
3433
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3425,7 +3439,7 @@
3425
3439
  }
3426
3440
  var botChatInteractor = tmp;
3427
3441
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3428
- this.m9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3442
+ this.n9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3429
3443
  };
3430
3444
  protoOf(GameServer).clear = function () {
3431
3445
  return this.i2();
@@ -3479,13 +3493,13 @@
3479
3493
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3480
3494
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3481
3495
  }
3482
- protoOf(ServerConfig).wa7 = function () {
3496
+ protoOf(ServerConfig).ya7 = function () {
3483
3497
  return this.fromRound;
3484
3498
  };
3485
- protoOf(ServerConfig).xa7 = function () {
3499
+ protoOf(ServerConfig).za7 = function () {
3486
3500
  return this.shouldFinishGameWhenDeploy;
3487
3501
  };
3488
- protoOf(ServerConfig).ya7 = function () {
3502
+ protoOf(ServerConfig).aa8 = function () {
3489
3503
  return this.shouldFinishGameWithBots;
3490
3504
  };
3491
3505
  protoOf(ServerConfig).oe = function () {
@@ -3497,14 +3511,14 @@
3497
3511
  protoOf(ServerConfig).xl = function () {
3498
3512
  return this.shouldFinishGameWithBots;
3499
3513
  };
3500
- protoOf(ServerConfig).za7 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3514
+ protoOf(ServerConfig).ba8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3501
3515
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3502
3516
  };
3503
3517
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3504
3518
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3505
3519
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3506
3520
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3507
- return $super === VOID ? this.za7(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.za7.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3521
+ return $super === VOID ? this.ba8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3508
3522
  };
3509
3523
  protoOf(ServerConfig).toString = function () {
3510
3524
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3569,20 +3583,20 @@
3569
3583
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3570
3584
  tmp0_serialDesc.gz('roomId', false);
3571
3585
  tmp0_serialDesc.gz('table', false);
3572
- this.aa8_1 = tmp0_serialDesc;
3586
+ this.ca8_1 = tmp0_serialDesc;
3573
3587
  }
3574
- protoOf($serializer).ba8 = function (encoder, value) {
3575
- var tmp0_desc = this.aa8_1;
3588
+ protoOf($serializer).da8 = function (encoder, value) {
3589
+ var tmp0_desc = this.ca8_1;
3576
3590
  var tmp1_output = encoder.or(tmp0_desc);
3577
- tmp1_output.dt(tmp0_desc, 0, value.ca8_1);
3591
+ tmp1_output.dt(tmp0_desc, 0, value.ea8_1);
3578
3592
  tmp1_output.dt(tmp0_desc, 1, value.table);
3579
3593
  tmp1_output.pr(tmp0_desc);
3580
3594
  };
3581
3595
  protoOf($serializer).co = function (encoder, value) {
3582
- return this.ba8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3596
+ return this.da8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3583
3597
  };
3584
3598
  protoOf($serializer).do = function (decoder) {
3585
- var tmp0_desc = this.aa8_1;
3599
+ var tmp0_desc = this.ca8_1;
3586
3600
  var tmp1_flag = true;
3587
3601
  var tmp2_index = 0;
3588
3602
  var tmp3_bitMask0 = 0;
@@ -3617,7 +3631,7 @@
3617
3631
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3618
3632
  };
3619
3633
  protoOf($serializer).bo = function () {
3620
- return this.aa8_1;
3634
+ return this.ca8_1;
3621
3635
  };
3622
3636
  protoOf($serializer).vz = function () {
3623
3637
  // Inline function 'kotlin.arrayOf' call
@@ -3633,9 +3647,9 @@
3633
3647
  }
3634
3648
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3635
3649
  if (!(3 === (3 & seen0))) {
3636
- throwMissingFieldException(seen0, 3, $serializer_getInstance().aa8_1);
3650
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ca8_1);
3637
3651
  }
3638
- $this.ca8_1 = roomId;
3652
+ $this.ea8_1 = roomId;
3639
3653
  $this.table = table;
3640
3654
  return $this;
3641
3655
  }
@@ -3643,17 +3657,17 @@
3643
3657
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3644
3658
  }
3645
3659
  function TableStateUpdateDto(roomId, table) {
3646
- this.ca8_1 = roomId;
3660
+ this.ea8_1 = roomId;
3647
3661
  this.table = table;
3648
3662
  }
3649
3663
  protoOf(TableStateUpdateDto).s8i = function () {
3650
- return this.ca8_1;
3664
+ return this.ea8_1;
3651
3665
  };
3652
3666
  protoOf(TableStateUpdateDto).x6r = function () {
3653
3667
  return this.table;
3654
3668
  };
3655
3669
  protoOf(TableStateUpdateDto).oe = function () {
3656
- return this.ca8_1;
3670
+ return this.ea8_1;
3657
3671
  };
3658
3672
  protoOf(TableStateUpdateDto).pe = function () {
3659
3673
  return this.table;
@@ -3662,15 +3676,15 @@
3662
3676
  return new TableStateUpdateDto(roomId, table);
3663
3677
  };
3664
3678
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3665
- roomId = roomId === VOID ? this.ca8_1 : roomId;
3679
+ roomId = roomId === VOID ? this.ea8_1 : roomId;
3666
3680
  table = table === VOID ? this.table : table;
3667
3681
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3668
3682
  };
3669
3683
  protoOf(TableStateUpdateDto).toString = function () {
3670
- return 'TableStateUpdateDto(roomId=' + this.ca8_1 + ', table=' + this.table + ')';
3684
+ return 'TableStateUpdateDto(roomId=' + this.ea8_1 + ', table=' + this.table + ')';
3671
3685
  };
3672
3686
  protoOf(TableStateUpdateDto).hashCode = function () {
3673
- var result = getStringHashCode(this.ca8_1);
3687
+ var result = getStringHashCode(this.ea8_1);
3674
3688
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3675
3689
  return result;
3676
3690
  };
@@ -3679,7 +3693,7 @@
3679
3693
  return true;
3680
3694
  if (!(other instanceof TableStateUpdateDto))
3681
3695
  return false;
3682
- if (!(this.ca8_1 === other.ca8_1))
3696
+ if (!(this.ea8_1 === other.ea8_1))
3683
3697
  return false;
3684
3698
  if (!(this.table === other.table))
3685
3699
  return false;
@@ -3699,20 +3713,20 @@
3699
3713
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3700
3714
  tmp0_serialDesc.gz('roomId', false);
3701
3715
  tmp0_serialDesc.gz('actions', false);
3702
- this.da8_1 = tmp0_serialDesc;
3716
+ this.fa8_1 = tmp0_serialDesc;
3703
3717
  }
3704
- protoOf($serializer_0).ea8 = function (encoder, value) {
3705
- var tmp0_desc = this.da8_1;
3718
+ protoOf($serializer_0).ga8 = function (encoder, value) {
3719
+ var tmp0_desc = this.fa8_1;
3706
3720
  var tmp1_output = encoder.or(tmp0_desc);
3707
- tmp1_output.dt(tmp0_desc, 0, value.fa8_1);
3721
+ tmp1_output.dt(tmp0_desc, 0, value.ha8_1);
3708
3722
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3709
3723
  tmp1_output.pr(tmp0_desc);
3710
3724
  };
3711
3725
  protoOf($serializer_0).co = function (encoder, value) {
3712
- return this.ea8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3726
+ return this.ga8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3713
3727
  };
3714
3728
  protoOf($serializer_0).do = function (decoder) {
3715
- var tmp0_desc = this.da8_1;
3729
+ var tmp0_desc = this.fa8_1;
3716
3730
  var tmp1_flag = true;
3717
3731
  var tmp2_index = 0;
3718
3732
  var tmp3_bitMask0 = 0;
@@ -3747,7 +3761,7 @@
3747
3761
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3748
3762
  };
3749
3763
  protoOf($serializer_0).bo = function () {
3750
- return this.da8_1;
3764
+ return this.fa8_1;
3751
3765
  };
3752
3766
  protoOf($serializer_0).vz = function () {
3753
3767
  // Inline function 'kotlin.arrayOf' call
@@ -3763,9 +3777,9 @@
3763
3777
  }
3764
3778
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3765
3779
  if (!(3 === (3 & seen0))) {
3766
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().da8_1);
3780
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa8_1);
3767
3781
  }
3768
- $this.fa8_1 = roomId;
3782
+ $this.ha8_1 = roomId;
3769
3783
  $this.actions = actions;
3770
3784
  return $this;
3771
3785
  }
@@ -3773,17 +3787,17 @@
3773
3787
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3774
3788
  }
3775
3789
  function ActionsStateUpdateDto(roomId, actions) {
3776
- this.fa8_1 = roomId;
3790
+ this.ha8_1 = roomId;
3777
3791
  this.actions = actions;
3778
3792
  }
3779
3793
  protoOf(ActionsStateUpdateDto).s8i = function () {
3780
- return this.fa8_1;
3794
+ return this.ha8_1;
3781
3795
  };
3782
3796
  protoOf(ActionsStateUpdateDto).g8j = function () {
3783
3797
  return this.actions;
3784
3798
  };
3785
3799
  protoOf(ActionsStateUpdateDto).oe = function () {
3786
- return this.fa8_1;
3800
+ return this.ha8_1;
3787
3801
  };
3788
3802
  protoOf(ActionsStateUpdateDto).pe = function () {
3789
3803
  return this.actions;
@@ -3792,15 +3806,15 @@
3792
3806
  return new ActionsStateUpdateDto(roomId, actions);
3793
3807
  };
3794
3808
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3795
- roomId = roomId === VOID ? this.fa8_1 : roomId;
3809
+ roomId = roomId === VOID ? this.ha8_1 : roomId;
3796
3810
  actions = actions === VOID ? this.actions : actions;
3797
3811
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3798
3812
  };
3799
3813
  protoOf(ActionsStateUpdateDto).toString = function () {
3800
- return 'ActionsStateUpdateDto(roomId=' + this.fa8_1 + ', actions=' + this.actions + ')';
3814
+ return 'ActionsStateUpdateDto(roomId=' + this.ha8_1 + ', actions=' + this.actions + ')';
3801
3815
  };
3802
3816
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3803
- var result = getStringHashCode(this.fa8_1);
3817
+ var result = getStringHashCode(this.ha8_1);
3804
3818
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3805
3819
  return result;
3806
3820
  };
@@ -3809,7 +3823,7 @@
3809
3823
  return true;
3810
3824
  if (!(other instanceof ActionsStateUpdateDto))
3811
3825
  return false;
3812
- if (!(this.fa8_1 === other.fa8_1))
3826
+ if (!(this.ha8_1 === other.ha8_1))
3813
3827
  return false;
3814
3828
  if (!(this.actions === other.actions))
3815
3829
  return false;
@@ -3839,42 +3853,42 @@
3839
3853
  var tmp$ret$0 = mapToDto(item);
3840
3854
  destination.j(tmp$ret$0);
3841
3855
  }
3842
- return new ActionsStateUpdateDto(_this__u8e3s4.ga8_1, encoderDecoderProvider.i8q(destination));
3856
+ return new ActionsStateUpdateDto(_this__u8e3s4.ia8_1, encoderDecoderProvider.i8q(destination));
3843
3857
  }
3844
3858
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3845
- return new TableStateUpdateDto(_this__u8e3s4.ha8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
3859
+ return new TableStateUpdateDto(_this__u8e3s4.ja8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
3846
3860
  }
3847
3861
  function ServerStateUpdate() {
3848
3862
  }
3849
3863
  function TableStateUpdate(roomId, table) {
3850
- this.ha8_1 = roomId;
3864
+ this.ja8_1 = roomId;
3851
3865
  this.table = table;
3852
3866
  }
3853
3867
  protoOf(TableStateUpdate).s8i = function () {
3854
- return this.ha8_1;
3868
+ return this.ja8_1;
3855
3869
  };
3856
3870
  protoOf(TableStateUpdate).x6r = function () {
3857
3871
  return this.table;
3858
3872
  };
3859
3873
  protoOf(TableStateUpdate).oe = function () {
3860
- return this.ha8_1;
3874
+ return this.ja8_1;
3861
3875
  };
3862
3876
  protoOf(TableStateUpdate).pe = function () {
3863
3877
  return this.table;
3864
3878
  };
3865
- protoOf(TableStateUpdate).ia8 = function (roomId, table) {
3879
+ protoOf(TableStateUpdate).ka8 = function (roomId, table) {
3866
3880
  return new TableStateUpdate(roomId, table);
3867
3881
  };
3868
3882
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3869
- roomId = roomId === VOID ? this.ha8_1 : roomId;
3883
+ roomId = roomId === VOID ? this.ja8_1 : roomId;
3870
3884
  table = table === VOID ? this.table : table;
3871
- return $super === VOID ? this.ia8(roomId, table) : $super.ia8.call(this, roomId, table);
3885
+ return $super === VOID ? this.ka8(roomId, table) : $super.ka8.call(this, roomId, table);
3872
3886
  };
3873
3887
  protoOf(TableStateUpdate).toString = function () {
3874
- return 'TableStateUpdate(roomId=' + this.ha8_1 + ', table=' + this.table.toString() + ')';
3888
+ return 'TableStateUpdate(roomId=' + this.ja8_1 + ', table=' + this.table.toString() + ')';
3875
3889
  };
3876
3890
  protoOf(TableStateUpdate).hashCode = function () {
3877
- var result = getStringHashCode(this.ha8_1);
3891
+ var result = getStringHashCode(this.ja8_1);
3878
3892
  result = imul(result, 31) + this.table.hashCode() | 0;
3879
3893
  return result;
3880
3894
  };
@@ -3883,41 +3897,41 @@
3883
3897
  return true;
3884
3898
  if (!(other instanceof TableStateUpdate))
3885
3899
  return false;
3886
- if (!(this.ha8_1 === other.ha8_1))
3900
+ if (!(this.ja8_1 === other.ja8_1))
3887
3901
  return false;
3888
3902
  if (!this.table.equals(other.table))
3889
3903
  return false;
3890
3904
  return true;
3891
3905
  };
3892
3906
  function ActionsStateUpdate(roomId, actions) {
3893
- this.ga8_1 = roomId;
3907
+ this.ia8_1 = roomId;
3894
3908
  this.actions = actions;
3895
3909
  }
3896
3910
  protoOf(ActionsStateUpdate).s8i = function () {
3897
- return this.ga8_1;
3911
+ return this.ia8_1;
3898
3912
  };
3899
3913
  protoOf(ActionsStateUpdate).g8j = function () {
3900
3914
  return this.actions;
3901
3915
  };
3902
3916
  protoOf(ActionsStateUpdate).oe = function () {
3903
- return this.ga8_1;
3917
+ return this.ia8_1;
3904
3918
  };
3905
3919
  protoOf(ActionsStateUpdate).pe = function () {
3906
3920
  return this.actions;
3907
3921
  };
3908
- protoOf(ActionsStateUpdate).ja8 = function (roomId, actions) {
3922
+ protoOf(ActionsStateUpdate).la8 = function (roomId, actions) {
3909
3923
  return new ActionsStateUpdate(roomId, actions);
3910
3924
  };
3911
3925
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3912
- roomId = roomId === VOID ? this.ga8_1 : roomId;
3926
+ roomId = roomId === VOID ? this.ia8_1 : roomId;
3913
3927
  actions = actions === VOID ? this.actions : actions;
3914
- return $super === VOID ? this.ja8(roomId, actions) : $super.ja8.call(this, roomId, actions);
3928
+ return $super === VOID ? this.la8(roomId, actions) : $super.la8.call(this, roomId, actions);
3915
3929
  };
3916
3930
  protoOf(ActionsStateUpdate).toString = function () {
3917
- return 'ActionsStateUpdate(roomId=' + this.ga8_1 + ', actions=' + toString(this.actions) + ')';
3931
+ return 'ActionsStateUpdate(roomId=' + this.ia8_1 + ', actions=' + toString(this.actions) + ')';
3918
3932
  };
3919
3933
  protoOf(ActionsStateUpdate).hashCode = function () {
3920
- var result = getStringHashCode(this.ga8_1);
3934
+ var result = getStringHashCode(this.ia8_1);
3921
3935
  result = imul(result, 31) + hashCode(this.actions) | 0;
3922
3936
  return result;
3923
3937
  };
@@ -3926,7 +3940,7 @@
3926
3940
  return true;
3927
3941
  if (!(other instanceof ActionsStateUpdate))
3928
3942
  return false;
3929
- if (!(this.ga8_1 === other.ga8_1))
3943
+ if (!(this.ia8_1 === other.ia8_1))
3930
3944
  return false;
3931
3945
  if (!equals(this.actions, other.actions))
3932
3946
  return false;
@@ -4166,18 +4180,18 @@
4166
4180
  function ToClientEventsObserver() {
4167
4181
  }
4168
4182
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4169
- this.ta8_1 = this$0;
4170
- this.ua8_1 = $actions;
4183
+ this.va8_1 = this$0;
4184
+ this.wa8_1 = $actions;
4171
4185
  CoroutineImpl.call(this, resultContinuation);
4172
4186
  }
4173
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).xa8 = function ($this$flow, $completion) {
4174
- var tmp = this.ya8($this$flow, $completion);
4187
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za8 = function ($this$flow, $completion) {
4188
+ var tmp = this.aa9($this$flow, $completion);
4175
4189
  tmp.u8_1 = Unit_instance;
4176
4190
  tmp.v8_1 = null;
4177
4191
  return tmp.a9();
4178
4192
  };
4179
4193
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4180
- return this.xa8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4194
+ return this.za8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4181
4195
  };
4182
4196
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4183
4197
  var suspendResult = this.u8_1;
@@ -4187,19 +4201,19 @@
4187
4201
  switch (tmp) {
4188
4202
  case 0:
4189
4203
  this.t8_1 = 4;
4190
- this.ta8_1.da9_1;
4191
- this.wa8_1 = transformToEmits(this.ta8_1, this.ua8_1).l();
4204
+ this.va8_1.fa9_1;
4205
+ this.ya8_1 = transformToEmits(this.va8_1, this.wa8_1).l();
4192
4206
  this.s8_1 = 1;
4193
4207
  continue $sm;
4194
4208
  case 1:
4195
- if (!this.wa8_1.m()) {
4209
+ if (!this.ya8_1.m()) {
4196
4210
  this.s8_1 = 3;
4197
4211
  continue $sm;
4198
4212
  }
4199
4213
 
4200
- var element = this.wa8_1.n();
4214
+ var element = this.ya8_1.n();
4201
4215
  this.s8_1 = 2;
4202
- suspendResult = this.va8_1.n28(element, this);
4216
+ suspendResult = this.xa8_1.n28(element, this);
4203
4217
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4204
4218
  return suspendResult;
4205
4219
  }
@@ -4209,11 +4223,11 @@
4209
4223
  this.s8_1 = 1;
4210
4224
  continue $sm;
4211
4225
  case 3:
4212
- var tmp0 = this.ta8_1.ca9_1;
4226
+ var tmp0 = this.va8_1.ea9_1;
4213
4227
  l$ret$1: do {
4214
4228
  while (true) {
4215
4229
  var cur = tmp0.kotlinx$atomicfu$value;
4216
- var upd = cur - this.ua8_1.o() | 0;
4230
+ var upd = cur - this.wa8_1.o() | 0;
4217
4231
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4218
4232
  break l$ret$1;
4219
4233
  }
@@ -4235,15 +4249,15 @@
4235
4249
  }
4236
4250
  while (true);
4237
4251
  };
4238
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya8 = function ($this$flow, completion) {
4239
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ta8_1, this.ua8_1, completion);
4240
- i.va8_1 = $this$flow;
4252
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa9 = function ($this$flow, completion) {
4253
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va8_1, this.wa8_1, completion);
4254
+ i.xa8_1 = $this$flow;
4241
4255
  return i;
4242
4256
  };
4243
4257
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4244
4258
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4245
4259
  var l = function ($this$flow, $completion) {
4246
- return i.xa8($this$flow, $completion);
4260
+ return i.za8($this$flow, $completion);
4247
4261
  };
4248
4262
  l.$arity = 1;
4249
4263
  return l;
@@ -4313,29 +4327,29 @@
4313
4327
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4314
4328
  }
4315
4329
  function mapFromGroupKey($this, _this__u8e3s4) {
4316
- var tmp = $this.ba9_1.d6e();
4330
+ var tmp = $this.da9_1.d6e();
4317
4331
  // Inline function 'kotlin.collections.toTypedArray' call
4318
- var this_0 = _this__u8e3s4.ga9_1;
4332
+ var this_0 = _this__u8e3s4.ia9_1;
4319
4333
  var tmp_0 = copyToArray(this_0);
4320
4334
  // Inline function 'kotlin.collections.toTypedArray' call
4321
- var this_1 = _this__u8e3s4.ha9_1;
4335
+ var this_1 = _this__u8e3s4.ja9_1;
4322
4336
  var tmp$ret$1 = copyToArray(this_1);
4323
- return new ActionDeliveryPayload(_this__u8e3s4.fa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ia9_1);
4337
+ return new ActionDeliveryPayload(_this__u8e3s4.ha9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka9_1);
4324
4338
  }
4325
4339
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4326
- this.fa9_1 = tableId;
4327
- this.ga9_1 = includePlayers;
4328
- this.ha9_1 = excludePlayers;
4329
- this.ia9_1 = deliveryType;
4340
+ this.ha9_1 = tableId;
4341
+ this.ia9_1 = includePlayers;
4342
+ this.ja9_1 = excludePlayers;
4343
+ this.ka9_1 = deliveryType;
4330
4344
  }
4331
4345
  protoOf(GroupKey).toString = function () {
4332
- return 'GroupKey(tableId=' + this.fa9_1 + ', includePlayers=' + toString(this.ga9_1) + ', excludePlayers=' + toString(this.ha9_1) + ', deliveryType=' + this.ia9_1.toString() + ')';
4346
+ return 'GroupKey(tableId=' + this.ha9_1 + ', includePlayers=' + toString(this.ia9_1) + ', excludePlayers=' + toString(this.ja9_1) + ', deliveryType=' + this.ka9_1.toString() + ')';
4333
4347
  };
4334
4348
  protoOf(GroupKey).hashCode = function () {
4335
- var result = getStringHashCode(this.fa9_1);
4336
- result = imul(result, 31) + hashCode(this.ga9_1) | 0;
4337
- result = imul(result, 31) + hashCode(this.ha9_1) | 0;
4338
- result = imul(result, 31) + this.ia9_1.hashCode() | 0;
4349
+ var result = getStringHashCode(this.ha9_1);
4350
+ result = imul(result, 31) + hashCode(this.ia9_1) | 0;
4351
+ result = imul(result, 31) + hashCode(this.ja9_1) | 0;
4352
+ result = imul(result, 31) + this.ka9_1.hashCode() | 0;
4339
4353
  return result;
4340
4354
  };
4341
4355
  protoOf(GroupKey).equals = function (other) {
@@ -4343,35 +4357,35 @@
4343
4357
  return true;
4344
4358
  if (!(other instanceof GroupKey))
4345
4359
  return false;
4346
- if (!(this.fa9_1 === other.fa9_1))
4360
+ if (!(this.ha9_1 === other.ha9_1))
4347
4361
  return false;
4348
- if (!equals(this.ga9_1, other.ga9_1))
4362
+ if (!equals(this.ia9_1, other.ia9_1))
4349
4363
  return false;
4350
- if (!equals(this.ha9_1, other.ha9_1))
4364
+ if (!equals(this.ja9_1, other.ja9_1))
4351
4365
  return false;
4352
- if (!this.ia9_1.equals(other.ia9_1))
4366
+ if (!this.ka9_1.equals(other.ka9_1))
4353
4367
  return false;
4354
4368
  return true;
4355
4369
  };
4356
4370
  function Companion_4() {
4357
- this.ja9_1 = 6;
4371
+ this.la9_1 = 6;
4358
4372
  }
4359
4373
  var Companion_instance_14;
4360
4374
  function Companion_getInstance_5() {
4361
4375
  return Companion_instance_14;
4362
4376
  }
4363
4377
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4364
- this.sa9_1 = this$0;
4378
+ this.ua9_1 = this$0;
4365
4379
  CoroutineImpl.call(this, resultContinuation);
4366
4380
  }
4367
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ua9 = function (actions, $completion) {
4368
- var tmp = this.va9(actions, $completion);
4381
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa9 = function (actions, $completion) {
4382
+ var tmp = this.xa9(actions, $completion);
4369
4383
  tmp.u8_1 = Unit_instance;
4370
4384
  tmp.v8_1 = null;
4371
4385
  return tmp.a9();
4372
4386
  };
4373
4387
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4374
- return this.ua9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4388
+ return this.wa9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4375
4389
  };
4376
4390
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4377
4391
  var suspendResult = this.u8_1;
@@ -4380,7 +4394,7 @@
4380
4394
  var tmp = this.s8_1;
4381
4395
  if (tmp === 0) {
4382
4396
  this.t8_1 = 1;
4383
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.sa9_1, this.ta9_1, null));
4397
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua9_1, this.va9_1, null));
4384
4398
  } else if (tmp === 1) {
4385
4399
  throw this.v8_1;
4386
4400
  }
@@ -4390,23 +4404,23 @@
4390
4404
  }
4391
4405
  while (true);
4392
4406
  };
4393
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).va9 = function (actions, completion) {
4394
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.sa9_1, completion);
4395
- i.ta9_1 = actions;
4407
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa9 = function (actions, completion) {
4408
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua9_1, completion);
4409
+ i.va9_1 = actions;
4396
4410
  return i;
4397
4411
  };
4398
4412
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4399
4413
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4400
4414
  var l = function (actions, $completion) {
4401
- return i.ua9(actions, $completion);
4415
+ return i.wa9(actions, $completion);
4402
4416
  };
4403
4417
  l.$arity = 1;
4404
4418
  return l;
4405
4419
  }
4406
4420
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4407
4421
  CoroutineImpl.call(this, resultContinuation);
4408
- this.eaa_1 = _this__u8e3s4;
4409
- this.faa_1 = fromEvent;
4422
+ this.gaa_1 = _this__u8e3s4;
4423
+ this.haa_1 = fromEvent;
4410
4424
  }
4411
4425
  protoOf($sentEventCOROUTINE$).a9 = function () {
4412
4426
  var suspendResult = this.u8_1;
@@ -4416,8 +4430,8 @@
4416
4430
  switch (tmp) {
4417
4431
  case 0:
4418
4432
  this.t8_1 = 2;
4419
- this.eaa_1.da9_1;
4420
- var tmp0 = this.eaa_1.ca9_1;
4433
+ this.gaa_1.fa9_1;
4434
+ var tmp0 = this.gaa_1.ea9_1;
4421
4435
  l$ret$1: do {
4422
4436
  while (true) {
4423
4437
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4429,7 +4443,7 @@
4429
4443
  }
4430
4444
  while (false);
4431
4445
  this.s8_1 = 1;
4432
- suspendResult = this.eaa_1.ea9_1.n28(this.faa_1, this);
4446
+ suspendResult = this.gaa_1.ga9_1.n28(this.haa_1, this);
4433
4447
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4434
4448
  return suspendResult;
4435
4449
  }
@@ -4453,7 +4467,7 @@
4453
4467
  };
4454
4468
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4455
4469
  CoroutineImpl.call(this, resultContinuation);
4456
- this.oaa_1 = _this__u8e3s4;
4470
+ this.qaa_1 = _this__u8e3s4;
4457
4471
  }
4458
4472
  protoOf($waitForCOROUTINE$).a9 = function () {
4459
4473
  var suspendResult = this.u8_1;
@@ -4463,12 +4477,12 @@
4463
4477
  switch (tmp) {
4464
4478
  case 0:
4465
4479
  this.t8_1 = 5;
4466
- this.oaa_1.da9_1;
4467
- this.paa_1 = 0;
4480
+ this.qaa_1.fa9_1;
4481
+ this.raa_1 = 0;
4468
4482
  this.s8_1 = 1;
4469
4483
  continue $sm;
4470
4484
  case 1:
4471
- if (!!(this.oaa_1.ca9_1.kotlinx$atomicfu$value === 0)) {
4485
+ if (!!(this.qaa_1.ea9_1.kotlinx$atomicfu$value === 0)) {
4472
4486
  this.s8_1 = 4;
4473
4487
  continue $sm;
4474
4488
  }
@@ -4481,9 +4495,9 @@
4481
4495
 
4482
4496
  continue $sm;
4483
4497
  case 2:
4484
- this.paa_1 = this.paa_1 + 1 | 0;
4485
- if (this.paa_1 > 6) {
4486
- this.oaa_1.aa9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.oaa_1.ca9_1.kotlinx$atomicfu$value);
4498
+ this.raa_1 = this.raa_1 + 1 | 0;
4499
+ if (this.raa_1 > 6) {
4500
+ this.qaa_1.ca9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qaa_1.ea9_1.kotlinx$atomicfu$value);
4487
4501
  this.s8_1 = 4;
4488
4502
  continue $sm;
4489
4503
  } else {
@@ -4511,58 +4525,55 @@
4511
4525
  while (true);
4512
4526
  };
4513
4527
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4514
- this.za8_1 = serverReduxConfig;
4515
- this.aa9_1 = logger;
4516
- this.ba9_1 = idsProvider;
4517
- this.ca9_1 = atomic$ref$1(0);
4528
+ this.ba9_1 = serverReduxConfig;
4529
+ this.ca9_1 = logger;
4530
+ this.da9_1 = idsProvider;
4531
+ this.ea9_1 = atomic$ref$1(0);
4518
4532
  var tmp = this;
4519
4533
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4520
- tmp.da9_1 = get_atomicfu$reentrantLock();
4521
- this.ea9_1 = MutableSharedFlow();
4534
+ tmp.fa9_1 = get_atomicfu$reentrantLock();
4535
+ this.ga9_1 = MutableSharedFlow();
4522
4536
  }
4523
- protoOf(ToClientEventsObserverImpl).ka8 = function (fromEvent, $completion) {
4537
+ protoOf(ToClientEventsObserverImpl).ma8 = function (fromEvent, $completion) {
4524
4538
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4525
4539
  tmp.u8_1 = Unit_instance;
4526
4540
  tmp.v8_1 = null;
4527
4541
  return tmp.a9();
4528
4542
  };
4529
- protoOf(ToClientEventsObserverImpl).c9h = function ($completion) {
4543
+ protoOf(ToClientEventsObserverImpl).d9h = function ($completion) {
4530
4544
  var tmp = new $waitForCOROUTINE$(this, $completion);
4531
4545
  tmp.u8_1 = Unit_instance;
4532
4546
  tmp.v8_1 = null;
4533
4547
  return tmp.a9();
4534
4548
  };
4535
- protoOf(ToClientEventsObserverImpl).f9y = function () {
4536
- if (!this.za8_1.enabledCombinedEvents) {
4537
- return this.ea9_1;
4549
+ protoOf(ToClientEventsObserverImpl).g9y = function () {
4550
+ if (!this.ba9_1.enabledCombinedEvents) {
4551
+ return this.ga9_1;
4538
4552
  }
4539
- var tmp = windowedByInterval(this.ea9_1, fromInt(this.za8_1.combinedEventsIntervalMillis));
4553
+ var tmp = windowedByInterval(this.ga9_1, fromInt(this.ba9_1.combinedEventsIntervalMillis));
4540
4554
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4541
4555
  };
4542
4556
  function PlayerConnectionInteractor() {
4543
4557
  }
4544
- function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions) {
4545
- if (waitForPlayer && $this.saa_1.waitForPlayerToReconnect) {
4558
+ function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer) {
4559
+ if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
4546
4560
  var tmp = player.i6v_1.z68();
4547
4561
  Companion_getInstance();
4548
4562
  // Inline function 'kotlin.time.Companion.milliseconds' call
4549
- var this_0 = $this.saa_1.reconnectionCheckDurationMillis;
4563
+ var this_0 = $this.uaa_1.reconnectionCheckDurationMillis;
4550
4564
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4551
4565
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4552
4566
  if (noRecentReconnects) {
4553
- var tmp0_tableId = table.id;
4554
- var tmp1_players = table.playersConnections;
4555
- var tmp2_isGameFinished = table.isGameFinished;
4556
- return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
4567
+ return $this.taa(player.playerId, newConnectionState);
4557
4568
  }
4558
4569
  }
4559
- var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.saa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4570
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4560
4571
  if (canRemoveGameWhenNoPlayers) {
4561
- return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4572
+ return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4562
4573
  }
4563
4574
  if (table.sceneInfo.b7g()) {
4564
- if (!$this.taa_1.openRoomIfFinished) {
4565
- return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4575
+ if (!$this.vaa_1.openRoomIfFinished) {
4576
+ return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4566
4577
  }
4567
4578
  // Inline function 'kotlin.collections.filter' call
4568
4579
  var tmp0 = table.players;
@@ -4637,72 +4648,47 @@
4637
4648
  }
4638
4649
  var readyLivePlayers = destination_3;
4639
4650
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4640
- if ($this.taa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4641
- return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4651
+ if ($this.vaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4652
+ return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4642
4653
  }
4643
4654
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4644
4655
  if (allPlayersMadeDecision) {
4645
- var tmp3_$this = $this.waa_1;
4646
- var tmp4_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4647
- return listOf(tmp3_$this.f8x(tmp4_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4656
+ var tmp0_$this = $this.yaa_1;
4657
+ var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4658
+ return listOf(tmp0_$this.f8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4648
4659
  }
4649
4660
  }
4650
- if (!$this.saa_1.botReplacesPlayerAfterTimeout) {
4651
- return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4661
+ if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
4662
+ return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4652
4663
  }
4653
- return getPlayerDisconnectedActions($this, newConnectionState, table.id, player, table.playersConnections, sendFinishToClientActions, table.isGameFinished);
4654
- }
4655
- function waitPlayerOrDisconnect$default($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions, $super) {
4656
- sendFinishToClientActions = sendFinishToClientActions === VOID ? true : sendFinishToClientActions;
4657
- return waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions);
4664
+ return getPlayerDisconnectedActions($this, newConnectionState, player);
4658
4665
  }
4659
4666
  function getPlayerConnectedActions($this, player, table) {
4660
4667
  // Inline function 'kotlin.collections.mutableListOf' call
4661
4668
  var actionsList = ArrayList_init_$Create$_0();
4662
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.sa5(player, table)]));
4669
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ta5(player, table)]));
4663
4670
  if (player.i6v_1.i67()) {
4664
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.uaa_1.f9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4671
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.g9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4665
4672
  }
4666
4673
  return actionsList;
4667
4674
  }
4668
- function getPlayerDisconnectedActions($this, connectionState, tableId, player, players, finishToClientActions, isGameFinished) {
4675
+ function getPlayerDisconnectedActions($this, connectionState, player) {
4669
4676
  // Inline function 'kotlin.collections.mutableListOf' call
4670
4677
  var actionsList = ArrayList_init_$Create$_0();
4671
- if (finishToClientActions) {
4672
- actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(connectionState, player, players), isGameFinished));
4673
- }
4674
4678
  actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, connectionState));
4675
4679
  if (player.i6v_1.i67()) {
4676
4680
  actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
4677
4681
  }
4678
4682
  return actionsList;
4679
4683
  }
4680
- function getFinishToClientActions($this, sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4681
- if (!isLive) {
4682
- return emptyList();
4683
- }
4684
- var tmp0_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
4685
- var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4686
- var tmp1_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
4687
- return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4688
- }
4689
- function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
4690
- // Inline function 'kotlin.collections.mutableListOf' call
4691
- var actionsList = ArrayList_init_$Create$_0();
4692
- if (finishToClientActions) {
4693
- actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
4694
- }
4695
- actionsList.q($this.raa(player.playerId, newConnectionState));
4696
- return actionsList;
4697
- }
4698
4684
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4699
- this.saa_1 = serverConfig;
4700
- this.taa_1 = engineLogicConfig;
4701
- this.uaa_1 = playerTurnMechanicReducer;
4702
- this.vaa_1 = idsProvider;
4703
- this.waa_1 = gameLifecycleInteractor;
4685
+ this.uaa_1 = serverConfig;
4686
+ this.vaa_1 = engineLogicConfig;
4687
+ this.waa_1 = playerTurnMechanicReducer;
4688
+ this.xaa_1 = idsProvider;
4689
+ this.yaa_1 = gameLifecycleInteractor;
4704
4690
  }
4705
- protoOf(PlayerConnectionInteractorImpl).qaa = function (newConnectionState, playerId, table, afterReconnection) {
4691
+ protoOf(PlayerConnectionInteractorImpl).saa = function (newConnectionState, playerId, table, afterReconnection) {
4706
4692
  var player = getPlayer(table.players, playerId);
4707
4693
  var tmp;
4708
4694
  switch (newConnectionState.q2_1) {
@@ -4712,18 +4698,18 @@
4712
4698
  case 4:
4713
4699
  case 5:
4714
4700
  var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.b7g() && table.config.isPrivate;
4715
- tmp = waitPlayerOrDisconnect$default(this, newConnectionState, table, player, tmp1_waitForPlayer);
4701
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp1_waitForPlayer);
4716
4702
  break;
4717
4703
  case 2:
4718
4704
  var tmp2_waitForPlayer = !afterReconnection;
4719
- tmp = waitPlayerOrDisconnect$default(this, newConnectionState, table, player, tmp2_waitForPlayer);
4705
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp2_waitForPlayer);
4720
4706
  break;
4721
4707
  case 3:
4722
4708
  var tmp3_waitForPlayer = !afterReconnection;
4723
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer, false);
4709
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer);
4724
4710
  break;
4725
4711
  case 7:
4726
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false, false);
4712
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false);
4727
4713
  break;
4728
4714
  case 0:
4729
4715
  case 6:
@@ -4734,10 +4720,19 @@
4734
4720
  }
4735
4721
  return tmp;
4736
4722
  };
4737
- protoOf(PlayerConnectionInteractorImpl).sa5 = function (sendToPlayer, table) {
4738
- var updatedTable = this.uaa_1.g9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4739
- var aid = this.vaa_1.d6e();
4740
- var tmp4_deliveryPayload = Companion_instance_2.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4723
+ protoOf(PlayerConnectionInteractorImpl).va7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4724
+ if (!isLive) {
4725
+ return emptyList();
4726
+ }
4727
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4728
+ var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4729
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4730
+ return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4731
+ };
4732
+ protoOf(PlayerConnectionInteractorImpl).ta5 = function (sendToPlayer, table) {
4733
+ var updatedTable = this.waa_1.h9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4734
+ var aid = this.xaa_1.d6e();
4735
+ var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4741
4736
  var tmp0_playerId = sendToPlayer.playerId;
4742
4737
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
4743
4738
  var tmp2_tableId = updatedTable.id;
@@ -4755,164 +4750,164 @@
4755
4750
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4756
4751
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4757
4752
  };
4758
- protoOf(PlayerConnectionInteractorImpl).raa = function (playerId, newConnectionState) {
4753
+ protoOf(PlayerConnectionInteractorImpl).taa = function (playerId, newConnectionState) {
4759
4754
  var tmp = System_instance.ck();
4760
4755
  Companion_getInstance();
4761
4756
  // Inline function 'kotlin.time.Companion.milliseconds' call
4762
- var this_0 = this.saa_1.waitForPlayerToReconnectTimeOutMillis;
4757
+ var this_0 = this.uaa_1.waitForPlayerToReconnectTimeOutMillis;
4763
4758
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4764
4759
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4765
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.saa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4760
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.uaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4766
4761
  };
4767
4762
  function UpdateServerConfigAction(serverConfig) {
4768
- this.xaa_1 = serverConfig;
4763
+ this.zaa_1 = serverConfig;
4769
4764
  }
4770
4765
  protoOf(UpdateServerConfigAction).toString = function () {
4771
- return 'UpdateServerConfigAction(serverConfig=' + this.xaa_1.toString() + ')';
4766
+ return 'UpdateServerConfigAction(serverConfig=' + this.zaa_1.toString() + ')';
4772
4767
  };
4773
4768
  protoOf(UpdateServerConfigAction).hashCode = function () {
4774
- return this.xaa_1.hashCode();
4769
+ return this.zaa_1.hashCode();
4775
4770
  };
4776
4771
  protoOf(UpdateServerConfigAction).equals = function (other) {
4777
4772
  if (this === other)
4778
4773
  return true;
4779
4774
  if (!(other instanceof UpdateServerConfigAction))
4780
4775
  return false;
4781
- if (!this.xaa_1.equals(other.xaa_1))
4776
+ if (!this.zaa_1.equals(other.zaa_1))
4782
4777
  return false;
4783
4778
  return true;
4784
4779
  };
4785
4780
  function SpectatorsAction() {
4786
4781
  }
4787
4782
  function AddSpectatorsAction(spectators) {
4788
- this.yaa_1 = spectators;
4783
+ this.aab_1 = spectators;
4789
4784
  }
4790
4785
  protoOf(AddSpectatorsAction).toString = function () {
4791
- return 'AddSpectatorsAction(spectators=' + toString(this.yaa_1) + ')';
4786
+ return 'AddSpectatorsAction(spectators=' + toString(this.aab_1) + ')';
4792
4787
  };
4793
4788
  protoOf(AddSpectatorsAction).hashCode = function () {
4794
- return hashCode(this.yaa_1);
4789
+ return hashCode(this.aab_1);
4795
4790
  };
4796
4791
  protoOf(AddSpectatorsAction).equals = function (other) {
4797
4792
  if (this === other)
4798
4793
  return true;
4799
4794
  if (!(other instanceof AddSpectatorsAction))
4800
4795
  return false;
4801
- if (!equals(this.yaa_1, other.yaa_1))
4796
+ if (!equals(this.aab_1, other.aab_1))
4802
4797
  return false;
4803
4798
  return true;
4804
4799
  };
4805
4800
  function RemoveSpectatorsAction(spectators) {
4806
- this.zaa_1 = spectators;
4801
+ this.bab_1 = spectators;
4807
4802
  }
4808
4803
  protoOf(RemoveSpectatorsAction).toString = function () {
4809
- return 'RemoveSpectatorsAction(spectators=' + toString(this.zaa_1) + ')';
4804
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.bab_1) + ')';
4810
4805
  };
4811
4806
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4812
- return hashCode(this.zaa_1);
4807
+ return hashCode(this.bab_1);
4813
4808
  };
4814
4809
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4815
4810
  if (this === other)
4816
4811
  return true;
4817
4812
  if (!(other instanceof RemoveSpectatorsAction))
4818
4813
  return false;
4819
- if (!equals(this.zaa_1, other.zaa_1))
4814
+ if (!equals(this.bab_1, other.bab_1))
4820
4815
  return false;
4821
4816
  return true;
4822
4817
  };
4823
4818
  function _get_asyncProvider__jbpyhw($this) {
4824
- var tmp0 = $this.fab_1;
4819
+ var tmp0 = $this.hab_1;
4825
4820
  var tmp = KProperty1;
4826
4821
  // Inline function 'kotlin.getValue' call
4827
4822
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4828
4823
  return tmp0.x();
4829
4824
  }
4830
4825
  function _get_logger__rkp4sl($this) {
4831
- var tmp0 = $this.gab_1;
4826
+ var tmp0 = $this.iab_1;
4832
4827
  var tmp = KProperty1;
4833
4828
  // Inline function 'kotlin.getValue' call
4834
4829
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4835
4830
  return tmp0.x();
4836
4831
  }
4837
4832
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4838
- var tmp0 = $this.hab_1;
4833
+ var tmp0 = $this.jab_1;
4839
4834
  var tmp = KProperty1;
4840
4835
  // Inline function 'kotlin.getValue' call
4841
4836
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4842
4837
  return tmp0.x();
4843
4838
  }
4844
4839
  function _get_lastCardInteractor__h6lq3w($this) {
4845
- var tmp0 = $this.iab_1;
4840
+ var tmp0 = $this.kab_1;
4846
4841
  var tmp = KProperty1;
4847
4842
  // Inline function 'kotlin.getValue' call
4848
4843
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4849
4844
  return tmp0.x();
4850
4845
  }
4851
4846
  function _get_serverConfig__rk2g06($this) {
4852
- var tmp0 = $this.jab_1;
4847
+ var tmp0 = $this.lab_1;
4853
4848
  var tmp = KProperty1;
4854
4849
  // Inline function 'kotlin.getValue' call
4855
4850
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4856
4851
  return tmp0.x();
4857
4852
  }
4858
4853
  function _get_logicConfig__52ww9d($this) {
4859
- var tmp0 = $this.kab_1;
4854
+ var tmp0 = $this.mab_1;
4860
4855
  var tmp = KProperty1;
4861
4856
  // Inline function 'kotlin.getValue' call
4862
4857
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4863
4858
  return tmp0.x();
4864
4859
  }
4865
4860
  function _get_idsProvider__fnfajc_0($this) {
4866
- var tmp0 = $this.lab_1;
4861
+ var tmp0 = $this.nab_1;
4867
4862
  var tmp = KProperty1;
4868
4863
  // Inline function 'kotlin.getValue' call
4869
4864
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4870
4865
  return tmp0.x();
4871
4866
  }
4872
4867
  function _get_botConfig__cpaxzc($this) {
4873
- var tmp0 = $this.mab_1;
4868
+ var tmp0 = $this.oab_1;
4874
4869
  var tmp = KProperty1;
4875
4870
  // Inline function 'kotlin.getValue' call
4876
4871
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4877
4872
  return tmp0.x();
4878
4873
  }
4879
4874
  function _get_scenePositionProvider__kn0n1n($this) {
4880
- var tmp0 = $this.nab_1;
4875
+ var tmp0 = $this.pab_1;
4881
4876
  var tmp = KProperty1;
4882
4877
  // Inline function 'kotlin.getValue' call
4883
4878
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4884
4879
  return tmp0.x();
4885
4880
  }
4886
4881
  function _get_toClientEventsObserver__6rp51y_0($this) {
4887
- var tmp0 = $this.oab_1;
4882
+ var tmp0 = $this.qab_1;
4888
4883
  var tmp = KProperty1;
4889
4884
  // Inline function 'kotlin.getValue' call
4890
4885
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4891
4886
  return tmp0.x();
4892
4887
  }
4893
4888
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4894
- var tmp0 = $this.pab_1;
4889
+ var tmp0 = $this.rab_1;
4895
4890
  var tmp = KProperty1;
4896
4891
  // Inline function 'kotlin.getValue' call
4897
4892
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4898
4893
  return tmp0.x();
4899
4894
  }
4900
4895
  function _get_dealerConfig__183ci8($this) {
4901
- var tmp0 = $this.qab_1;
4896
+ var tmp0 = $this.sab_1;
4902
4897
  var tmp = KProperty1;
4903
4898
  // Inline function 'kotlin.getValue' call
4904
4899
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4905
4900
  return tmp0.x();
4906
4901
  }
4907
4902
  function _get_poolProvider__tqti6a($this) {
4908
- var tmp0 = $this.rab_1;
4903
+ var tmp0 = $this.tab_1;
4909
4904
  var tmp = KProperty1;
4910
4905
  // Inline function 'kotlin.getValue' call
4911
4906
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4912
4907
  return tmp0.x();
4913
4908
  }
4914
4909
  function _get_cardsDealerProvider__bekjpg($this) {
4915
- var tmp0 = $this.sab_1;
4910
+ var tmp0 = $this.uab_1;
4916
4911
  var tmp = KProperty1;
4917
4912
  // Inline function 'kotlin.getValue' call
4918
4913
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5076,11 +5071,11 @@
5076
5071
  tmp = fileLoggerStoreContract;
5077
5072
  }
5078
5073
  fileLoggerStoreContract = tmp;
5079
- this.aab_1 = validationStoreContract;
5080
- this.bab_1 = timersStoreContract;
5081
- this.cab_1 = botGameStoreContract;
5082
- this.dab_1 = gameMechanicStoreContract;
5083
- this.eab_1 = fileLoggerStoreContract;
5074
+ this.cab_1 = validationStoreContract;
5075
+ this.dab_1 = timersStoreContract;
5076
+ this.eab_1 = botGameStoreContract;
5077
+ this.fab_1 = gameMechanicStoreContract;
5078
+ this.gab_1 = fileLoggerStoreContract;
5084
5079
  var tmp_0 = this;
5085
5080
  // Inline function 'org.kodein.di.instance' call
5086
5081
  // Inline function 'org.kodein.type.generic' call
@@ -5088,7 +5083,7 @@
5088
5083
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5089
5084
  var tmp_2 = Instance(di, tmp$ret$0, null);
5090
5085
  var tmp_3 = KProperty1;
5091
- tmp_0.fab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5086
+ tmp_0.hab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5092
5087
  var tmp_4 = this;
5093
5088
  // Inline function 'org.kodein.di.instance' call
5094
5089
  // Inline function 'org.kodein.type.generic' call
@@ -5096,7 +5091,7 @@
5096
5091
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5097
5092
  var tmp_6 = Instance(di, tmp$ret$2, null);
5098
5093
  var tmp_7 = KProperty1;
5099
- tmp_4.gab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5094
+ tmp_4.iab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5100
5095
  var tmp_8 = this;
5101
5096
  // Inline function 'org.kodein.di.instance' call
5102
5097
  // Inline function 'org.kodein.type.generic' call
@@ -5104,7 +5099,7 @@
5104
5099
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5105
5100
  var tmp_10 = Instance(di, tmp$ret$4, null);
5106
5101
  var tmp_11 = KProperty1;
5107
- tmp_8.hab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5102
+ tmp_8.jab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5108
5103
  var tmp_12 = this;
5109
5104
  // Inline function 'org.kodein.di.instance' call
5110
5105
  // Inline function 'org.kodein.type.generic' call
@@ -5112,7 +5107,7 @@
5112
5107
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5113
5108
  var tmp_14 = Instance(di, tmp$ret$6, null);
5114
5109
  var tmp_15 = KProperty1;
5115
- tmp_12.iab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5110
+ tmp_12.kab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5116
5111
  var tmp_16 = this;
5117
5112
  // Inline function 'org.kodein.di.instance' call
5118
5113
  // Inline function 'org.kodein.type.generic' call
@@ -5120,7 +5115,7 @@
5120
5115
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5121
5116
  var tmp_18 = Instance(di, tmp$ret$8, null);
5122
5117
  var tmp_19 = KProperty1;
5123
- tmp_16.jab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5118
+ tmp_16.lab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5124
5119
  var tmp_20 = this;
5125
5120
  // Inline function 'org.kodein.di.instance' call
5126
5121
  // Inline function 'org.kodein.type.generic' call
@@ -5128,7 +5123,7 @@
5128
5123
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5129
5124
  var tmp_22 = Instance(di, tmp$ret$10, null);
5130
5125
  var tmp_23 = KProperty1;
5131
- tmp_20.kab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5126
+ tmp_20.mab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5132
5127
  var tmp_24 = this;
5133
5128
  // Inline function 'org.kodein.di.instance' call
5134
5129
  // Inline function 'org.kodein.type.generic' call
@@ -5136,7 +5131,7 @@
5136
5131
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5137
5132
  var tmp_26 = Instance(di, tmp$ret$12, null);
5138
5133
  var tmp_27 = KProperty1;
5139
- tmp_24.lab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5134
+ tmp_24.nab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5140
5135
  var tmp_28 = this;
5141
5136
  // Inline function 'org.kodein.di.instance' call
5142
5137
  // Inline function 'org.kodein.type.generic' call
@@ -5144,7 +5139,7 @@
5144
5139
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5145
5140
  var tmp_30 = Instance(di, tmp$ret$14, null);
5146
5141
  var tmp_31 = KProperty1;
5147
- tmp_28.mab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5142
+ tmp_28.oab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5148
5143
  var tmp_32 = this;
5149
5144
  // Inline function 'org.kodein.di.instance' call
5150
5145
  // Inline function 'org.kodein.type.generic' call
@@ -5152,7 +5147,7 @@
5152
5147
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5153
5148
  var tmp_34 = Instance(di, tmp$ret$16, null);
5154
5149
  var tmp_35 = KProperty1;
5155
- tmp_32.nab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5150
+ tmp_32.pab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5156
5151
  var tmp_36 = this;
5157
5152
  // Inline function 'org.kodein.di.instance' call
5158
5153
  // Inline function 'org.kodein.type.generic' call
@@ -5160,7 +5155,7 @@
5160
5155
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5161
5156
  var tmp_38 = Instance(di, tmp$ret$18, null);
5162
5157
  var tmp_39 = KProperty1;
5163
- tmp_36.oab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5158
+ tmp_36.qab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5164
5159
  var tmp_40 = this;
5165
5160
  // Inline function 'org.kodein.di.instance' call
5166
5161
  // Inline function 'org.kodein.type.generic' call
@@ -5168,7 +5163,7 @@
5168
5163
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5169
5164
  var tmp_42 = Instance(di, tmp$ret$20, null);
5170
5165
  var tmp_43 = KProperty1;
5171
- tmp_40.pab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5166
+ tmp_40.rab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5172
5167
  var tmp_44 = this;
5173
5168
  // Inline function 'org.kodein.di.instance' call
5174
5169
  // Inline function 'org.kodein.type.generic' call
@@ -5176,7 +5171,7 @@
5176
5171
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5177
5172
  var tmp_46 = Instance(di, tmp$ret$22, null);
5178
5173
  var tmp_47 = KProperty1;
5179
- tmp_44.qab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5174
+ tmp_44.sab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5180
5175
  var tmp_48 = this;
5181
5176
  // Inline function 'org.kodein.di.instance' call
5182
5177
  // Inline function 'org.kodein.type.generic' call
@@ -5184,7 +5179,7 @@
5184
5179
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5185
5180
  var tmp_50 = Instance(di, tmp$ret$24, null);
5186
5181
  var tmp_51 = KProperty1;
5187
- tmp_48.rab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5182
+ tmp_48.tab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5188
5183
  var tmp_52 = this;
5189
5184
  // Inline function 'org.kodein.di.instance' call
5190
5185
  // Inline function 'org.kodein.type.generic' call
@@ -5192,20 +5187,20 @@
5192
5187
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5193
5188
  var tmp_54 = Instance(di, tmp$ret$26, null);
5194
5189
  var tmp_55 = KProperty1;
5195
- tmp_52.sab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5190
+ tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5196
5191
  }
5197
- protoOf(ServerGameStoreContract).h97 = function () {
5198
- return plus(plus(plus(plus(plus(this.aab_1.h97(), this.dab_1.h97()), this.bab_1.h97()), this.cab_1.h97()), this.eab_1.h97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5199
- };
5200
5192
  protoOf(ServerGameStoreContract).i97 = function () {
5201
- var tmp = this.aab_1.i97();
5193
+ return plus(plus(plus(plus(plus(this.cab_1.i97(), this.fab_1.i97()), this.dab_1.i97()), this.eab_1.i97()), this.gab_1.i97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5194
+ };
5195
+ protoOf(ServerGameStoreContract).j97 = function () {
5196
+ var tmp = this.cab_1.j97();
5202
5197
  var tmp_0;
5203
5198
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5204
5199
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5205
5200
  } else {
5206
5201
  tmp_0 = null;
5207
5202
  }
5208
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.dab_1.i97()), this.bab_1.i97()), this.cab_1.i97()), this.eab_1.i97());
5203
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97());
5209
5204
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5210
5205
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5211
5206
  var tmp_4;
@@ -5214,7 +5209,7 @@
5214
5209
  } else {
5215
5210
  tmp_4 = null;
5216
5211
  }
5217
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o99(), finishingGameWhenCantStartNewMiddleware()]));
5212
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).p99(), finishingGameWhenCantStartNewMiddleware()]));
5218
5213
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5219
5214
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5220
5215
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5265,7 +5260,7 @@
5265
5260
  return this.u6h(store, next, action);
5266
5261
  };
5267
5262
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5268
- this.vab_1 = this$0;
5263
+ this.xab_1 = this$0;
5269
5264
  }
5270
5265
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5271
5266
  return action instanceof MechanicAction;
@@ -5276,7 +5271,7 @@
5276
5271
  // Inline function 'kotlin.with' call
5277
5272
  var tmp;
5278
5273
  if (action_0 instanceof StartGameMechanicAction) {
5279
- var tmp0 = this.vab_1;
5274
+ var tmp0 = this.xab_1;
5280
5275
  var tmp2 = action_0.q93_1;
5281
5276
  var tmp4 = action_0.s93_1;
5282
5277
  // Inline function 'kotlin.collections.map' call
@@ -5316,7 +5311,7 @@
5316
5311
  var _iterator__ex2g4s_2 = destination_1.l();
5317
5312
  while (_iterator__ex2g4s_2.m()) {
5318
5313
  var element_0 = _iterator__ex2g4s_2.n();
5319
- var tmp0_aid = tmp0.uab_1.d6e();
5314
+ var tmp0_aid = tmp0.wab_1.d6e();
5320
5315
  // Inline function 'kotlin.collections.map' call
5321
5316
  // Inline function 'kotlin.collections.mapTo' call
5322
5317
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5338,15 +5333,15 @@
5338
5333
  tmp = destination_2;
5339
5334
  } else {
5340
5335
  if (action_0 instanceof StartNewGameMechanicAction) {
5341
- var tmp0_0 = this.vab_1;
5336
+ var tmp0_0 = this.xab_1;
5342
5337
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5343
5338
  var table = state.x6r();
5344
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.uab_1.d6e(), table.id, null);
5339
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.wab_1.d6e(), table.id, null);
5345
5340
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5346
5341
  tmp = listOfNotNull(tmp$ret$21);
5347
5342
  } else {
5348
5343
  if (action_0 instanceof ContinueGameMechanicAction) {
5349
- var tmp0_1 = this.vab_1;
5344
+ var tmp0_1 = this.xab_1;
5350
5345
  var tmp2_0 = action_0.table.id;
5351
5346
  var tmp4_0 = action_0.gameCreatorPlayerId;
5352
5347
  // Inline function 'kotlin.collections.map' call
@@ -5386,7 +5381,7 @@
5386
5381
  var _iterator__ex2g4s_7 = destination_6.l();
5387
5382
  while (_iterator__ex2g4s_7.m()) {
5388
5383
  var element_2 = _iterator__ex2g4s_7.n();
5389
- var tmp0_aid_0 = tmp0_1.uab_1.d6e();
5384
+ var tmp0_aid_0 = tmp0_1.wab_1.d6e();
5390
5385
  // Inline function 'kotlin.collections.map' call
5391
5386
  // Inline function 'kotlin.collections.mapTo' call
5392
5387
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5408,39 +5403,39 @@
5408
5403
  tmp = destination_7;
5409
5404
  } else {
5410
5405
  if (action_0 instanceof FinishingGameMechanicAction) {
5411
- var tmp0_2 = this.vab_1;
5406
+ var tmp0_2 = this.xab_1;
5412
5407
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5413
5408
  var table_0 = state.x6r();
5414
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.uab_1.d6e(), table_0.id, null);
5409
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.wab_1.d6e(), table_0.id, null);
5415
5410
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5416
5411
  tmp = listOfNotNull(tmp$ret$44);
5417
5412
  } else {
5418
5413
  if (action_0 instanceof FinishGameMechanicAction) {
5419
- var tmp0_3 = this.vab_1;
5414
+ var tmp0_3 = this.xab_1;
5420
5415
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5421
5416
  var table_1 = state.x6r();
5422
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.uab_1.d6e(), table_1.id, null);
5417
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.wab_1.d6e(), table_1.id, null);
5423
5418
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5424
5419
  tmp = listOfNotNull(tmp$ret$46);
5425
5420
  } else {
5426
5421
  if (action_0 instanceof RestartGameMechanicAction) {
5427
- var tmp0_4 = this.vab_1;
5422
+ var tmp0_4 = this.xab_1;
5428
5423
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5429
5424
  var table_2 = state.x6r();
5430
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.uab_1.d6e(), table_2.id, null);
5425
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.wab_1.d6e(), table_2.id, null);
5431
5426
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5432
5427
  tmp = listOfNotNull(tmp$ret$48);
5433
5428
  } else {
5434
5429
  if (action_0 instanceof ErrorAction) {
5435
- var tmp0_5 = this.vab_1;
5430
+ var tmp0_5 = this.xab_1;
5436
5431
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5437
5432
  var table_3 = state.x6r();
5438
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.uab_1.d6e(), table_3.id, null);
5433
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.wab_1.d6e(), table_3.id, null);
5439
5434
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5440
5435
  tmp = listOfNotNull(tmp$ret$50);
5441
5436
  } else {
5442
5437
  if (action_0 instanceof SceneMechanicAction) {
5443
- var tmp0_6 = this.vab_1;
5438
+ var tmp0_6 = this.xab_1;
5444
5439
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5445
5440
  var table_4 = state.x6r();
5446
5441
  var tmp2_1 = table_4.id;
@@ -5473,7 +5468,7 @@
5473
5468
  var _iterator__ex2g4s_11 = destination_10.l();
5474
5469
  while (_iterator__ex2g4s_11.m()) {
5475
5470
  var element_4 = _iterator__ex2g4s_11.n();
5476
- var tmp0_aid_1 = tmp0_6.uab_1.d6e();
5471
+ var tmp0_aid_1 = tmp0_6.wab_1.d6e();
5477
5472
  // Inline function 'kotlin.collections.map' call
5478
5473
  // Inline function 'kotlin.collections.mapTo' call
5479
5474
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5495,7 +5490,7 @@
5495
5490
  tmp = destination_11;
5496
5491
  } else {
5497
5492
  if (action_0 instanceof SceneActMechanicAction) {
5498
- var tmp0_7 = this.vab_1;
5493
+ var tmp0_7 = this.xab_1;
5499
5494
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5500
5495
  var table_5 = state.x6r();
5501
5496
  var tmp2_2 = table_5.id;
@@ -5528,7 +5523,7 @@
5528
5523
  var _iterator__ex2g4s_15 = destination_14.l();
5529
5524
  while (_iterator__ex2g4s_15.m()) {
5530
5525
  var element_6 = _iterator__ex2g4s_15.n();
5531
- var tmp0_aid_2 = tmp0_7.uab_1.d6e();
5526
+ var tmp0_aid_2 = tmp0_7.wab_1.d6e();
5532
5527
  // Inline function 'kotlin.collections.map' call
5533
5528
  // Inline function 'kotlin.collections.mapTo' call
5534
5529
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5550,7 +5545,7 @@
5550
5545
  tmp = destination_15;
5551
5546
  } else {
5552
5547
  if (action_0 instanceof TeamsDataMechanicAction) {
5553
- var tmp0_8 = this.vab_1;
5548
+ var tmp0_8 = this.xab_1;
5554
5549
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5555
5550
  var table_6 = state.x6r();
5556
5551
  var tmp2_3 = table_6.id;
@@ -5583,7 +5578,7 @@
5583
5578
  var _iterator__ex2g4s_19 = destination_18.l();
5584
5579
  while (_iterator__ex2g4s_19.m()) {
5585
5580
  var element_8 = _iterator__ex2g4s_19.n();
5586
- var tmp0_aid_3 = tmp0_8.uab_1.d6e();
5581
+ var tmp0_aid_3 = tmp0_8.wab_1.d6e();
5587
5582
  // Inline function 'kotlin.collections.map' call
5588
5583
  // Inline function 'kotlin.collections.mapTo' call
5589
5584
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5595,7 +5590,7 @@
5595
5590
  }
5596
5591
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5597
5592
  var tmp_0;
5598
- if (this.vab_1.tab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5593
+ if (this.xab_1.vab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5599
5594
  tmp_0 = null;
5600
5595
  } else {
5601
5596
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5611,81 +5606,81 @@
5611
5606
  tmp = destination_19;
5612
5607
  } else {
5613
5608
  if (action_0 instanceof PlayerReadyMechanicAction) {
5614
- var tmp0_9 = this.vab_1;
5609
+ var tmp0_9 = this.xab_1;
5615
5610
  var tmp2_4 = state.x6r();
5616
5611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5617
- var exceptPlayerId = this.vab_1.tab_1.supportBackwardActions ? action_0.j94_1 : null;
5618
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.uab_1.d6e(), tmp2_4.id, exceptPlayerId);
5612
+ var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.j94_1 : null;
5613
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
5619
5614
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5620
5615
  tmp = listOfNotNull(tmp$ret$109);
5621
5616
  } else {
5622
5617
  if (action_0 instanceof SuitChoiceMechanicAction) {
5623
- var tmp0_10 = this.vab_1;
5618
+ var tmp0_10 = this.xab_1;
5624
5619
  var tmp2_5 = state.x6r();
5625
5620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5626
- var exceptPlayerId_0 = this.vab_1.tab_1.supportBackwardActions ? action_0.r8z_1 : null;
5627
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.uab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5621
+ var exceptPlayerId_0 = this.xab_1.vab_1.supportBackwardActions ? action_0.r8z_1 : null;
5622
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.wab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5628
5623
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5629
5624
  tmp = listOfNotNull(tmp$ret$111);
5630
5625
  } else {
5631
5626
  if (action_0 instanceof TrumpMechanicAction) {
5632
- var tmp0_11 = this.vab_1;
5627
+ var tmp0_11 = this.xab_1;
5633
5628
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5634
5629
  var table_7 = state.x6r();
5635
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.uab_1.d6e(), table_7.id, null);
5630
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.wab_1.d6e(), table_7.id, null);
5636
5631
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5637
5632
  tmp = listOfNotNull(tmp$ret$113);
5638
5633
  } else {
5639
5634
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5640
- var tmp0_12 = this.vab_1;
5635
+ var tmp0_12 = this.xab_1;
5641
5636
  var tmp2_6 = state.x6r();
5642
5637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5643
- var exceptPlayerId_1 = this.vab_1.tab_1.supportBackwardActions ? action_0.p94_1 : null;
5644
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.uab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5638
+ var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.p94_1 : null;
5639
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5645
5640
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5646
5641
  tmp = listOfNotNull(tmp$ret$115);
5647
5642
  } else {
5648
5643
  if (action_0 instanceof PutCardMechanicAction) {
5649
- var tmp0_13 = this.vab_1;
5644
+ var tmp0_13 = this.xab_1;
5650
5645
  var tmp2_7 = state.x6r();
5651
5646
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5652
- var exceptPlayerId_2 = this.vab_1.tab_1.supportBackwardActions ? action_0.x8z_1 : null;
5653
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.uab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5647
+ var exceptPlayerId_2 = this.xab_1.vab_1.supportBackwardActions ? action_0.x8z_1 : null;
5648
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.wab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5654
5649
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5655
5650
  tmp = listOfNotNull(tmp$ret$117);
5656
5651
  } else {
5657
5652
  if (action_0 instanceof PickUpBribeMechanicAction) {
5658
- var tmp0_14 = this.vab_1;
5653
+ var tmp0_14 = this.xab_1;
5659
5654
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5660
5655
  var table_8 = state.x6r();
5661
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.uab_1.d6e(), table_8.id, null);
5656
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.wab_1.d6e(), table_8.id, null);
5662
5657
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5663
5658
  tmp = listOfNotNull(tmp$ret$119);
5664
5659
  } else {
5665
5660
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5666
- var tmp0_15 = this.vab_1;
5661
+ var tmp0_15 = this.xab_1;
5667
5662
  var tmp2_8 = state.x6r();
5668
5663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5669
- var exceptPlayerId_3 = this.vab_1.tab_1.supportBackwardActions ? action_0.r94_1 : null;
5670
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.uab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5664
+ var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.r94_1 : null;
5665
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5671
5666
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5672
5667
  tmp = listOfNotNull(tmp$ret$121);
5673
5668
  } else {
5674
5669
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5675
- var tmp0_16 = this.vab_1;
5670
+ var tmp0_16 = this.xab_1;
5676
5671
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5677
5672
  var table_9 = state.x6r();
5678
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.uab_1.d6e(), table_9.id, null);
5673
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.wab_1.d6e(), table_9.id, null);
5679
5674
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5680
5675
  tmp = listOfNotNull(tmp$ret$123);
5681
5676
  } else {
5682
5677
  if (action_0 instanceof MessageMechanicAction) {
5683
5678
  var message = action_0.message;
5684
- var tmp0_17 = this.vab_1;
5679
+ var tmp0_17 = this.xab_1;
5685
5680
  var tmp2_9 = state.x6r();
5686
5681
  var tmp_1;
5687
5682
  var tmp_2;
5688
- if (this.vab_1.tab_1.supportBackwardActions) {
5683
+ if (this.xab_1.vab_1.supportBackwardActions) {
5689
5684
  tmp_2 = isInterface(message, UserMessage);
5690
5685
  } else {
5691
5686
  tmp_2 = false;
@@ -5697,16 +5692,16 @@
5697
5692
  }
5698
5693
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5699
5694
  var exceptPlayerId_4 = tmp_1;
5700
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.uab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5695
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.wab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5701
5696
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5702
5697
  tmp = listOfNotNull(tmp$ret$125);
5703
5698
  } else {
5704
5699
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5705
- var tmp0_18 = this.vab_1;
5700
+ var tmp0_18 = this.xab_1;
5706
5701
  var tmp2_10 = state.x6r();
5707
5702
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5708
5703
  var exceptPlayerId_5 = action_0.playerId;
5709
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.uab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5704
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.wab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5710
5705
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5711
5706
  tmp = listOfNotNull(tmp$ret$127);
5712
5707
  } else {
@@ -5744,10 +5739,10 @@
5744
5739
  return this.u6h(store, next, action);
5745
5740
  };
5746
5741
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5747
- this.tab_1 = logicConfig;
5748
- this.uab_1 = idsProvider;
5742
+ this.vab_1 = logicConfig;
5743
+ this.wab_1 = idsProvider;
5749
5744
  }
5750
- protoOf(ServerMapMechanicToClientActionMiddleware).o99 = function () {
5745
+ protoOf(ServerMapMechanicToClientActionMiddleware).p99 = function () {
5751
5746
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5752
5747
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5753
5748
  };
@@ -5756,7 +5751,7 @@
5756
5751
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5757
5752
  }
5758
5753
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5759
- this.wab_1 = $playerConnectionInteractor;
5754
+ this.yab_1 = $playerConnectionInteractor;
5760
5755
  }
5761
5756
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5762
5757
  return action instanceof PlayerConnectionUpdateAction;
@@ -5792,7 +5787,7 @@
5792
5787
  var _iterator__ex2g4s_0 = destination.l();
5793
5788
  while (_iterator__ex2g4s_0.m()) {
5794
5789
  var element_0 = _iterator__ex2g4s_0.n();
5795
- if (element_0.xab_1 === tmp4.z92_1) {
5790
+ if (element_0.zab_1 === tmp4.z92_1) {
5796
5791
  if (found) {
5797
5792
  tmp$ret$4 = null;
5798
5793
  break $l$block_2;
@@ -5811,7 +5806,7 @@
5811
5806
  if (!(reconnectionTimerTag == null)) {
5812
5807
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5813
5808
  }
5814
- var actions = this.wab_1.qaa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
5809
+ var actions = this.yab_1.saa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
5815
5810
  // Inline function 'kotlin.collections.forEach' call
5816
5811
  var _iterator__ex2g4s_1 = actions.l();
5817
5812
  while (_iterator__ex2g4s_1.m()) {
@@ -5828,15 +5823,15 @@
5828
5823
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5829
5824
  }
5830
5825
  function PlayerReconnectionWaitingTimerTag(playerId, state) {
5831
- this.xab_1 = playerId;
5832
- this.yab_1 = state;
5826
+ this.zab_1 = playerId;
5827
+ this.aac_1 = state;
5833
5828
  }
5834
5829
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5835
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.xab_1 + ', state=' + this.yab_1.toString() + ')';
5830
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zab_1 + ', state=' + this.aac_1.toString() + ')';
5836
5831
  };
5837
5832
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5838
- var result = getStringHashCode(this.xab_1);
5839
- result = imul(result, 31) + this.yab_1.hashCode() | 0;
5833
+ var result = getStringHashCode(this.zab_1);
5834
+ result = imul(result, 31) + this.aac_1.hashCode() | 0;
5840
5835
  return result;
5841
5836
  };
5842
5837
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5844,14 +5839,14 @@
5844
5839
  return true;
5845
5840
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5846
5841
  return false;
5847
- if (!(this.xab_1 === other.xab_1))
5842
+ if (!(this.zab_1 === other.zab_1))
5848
5843
  return false;
5849
- if (!this.yab_1.equals(other.yab_1))
5844
+ if (!this.aac_1.equals(other.aac_1))
5850
5845
  return false;
5851
5846
  return true;
5852
5847
  };
5853
5848
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5854
- this.zab_1 = $playerConnectionInteractor;
5849
+ this.bac_1 = $playerConnectionInteractor;
5855
5850
  }
5856
5851
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5857
5852
  return action instanceof TimerTickAction;
@@ -5865,7 +5860,7 @@
5865
5860
  var timerTag = tmp4.b6g_1;
5866
5861
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5867
5862
  var state = store.state;
5868
- var actions = this.zab_1.qaa(timerTag.yab_1, timerTag.xab_1, state.x6r(), true);
5863
+ var actions = this.bac_1.saa(timerTag.aac_1, timerTag.zab_1, state.x6r(), true);
5869
5864
  // Inline function 'kotlin.collections.isNotEmpty' call
5870
5865
  if (!actions.r()) {
5871
5866
  // Inline function 'kotlin.collections.forEach' call
@@ -5887,7 +5882,7 @@
5887
5882
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5888
5883
  }
5889
5884
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5890
- this.aac_1 = $playerConnectionInteractor;
5885
+ this.cac_1 = $playerConnectionInteractor;
5891
5886
  }
5892
5887
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5893
5888
  return isInterface(action, FirstMechanicAction);
@@ -5914,7 +5909,7 @@
5914
5909
  var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
5915
5910
  var tmp1_playerId = element_0.playerId;
5916
5911
  // Inline function 'kotlin.collections.forEach' call
5917
- var _iterator__ex2g4s_1 = this.aac_1.raa(tmp1_playerId, tmp0_newConnectionState).l();
5912
+ var _iterator__ex2g4s_1 = this.cac_1.taa(tmp1_playerId, tmp0_newConnectionState).l();
5918
5913
  while (_iterator__ex2g4s_1.m()) {
5919
5914
  var element_1 = _iterator__ex2g4s_1.n();
5920
5915
  store.dispatch(element_1);
@@ -5929,8 +5924,8 @@
5929
5924
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5930
5925
  }
5931
5926
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5932
- this.jac_1 = $provider;
5933
- this.kac_1 = $action;
5927
+ this.lac_1 = $provider;
5928
+ this.mac_1 = $action;
5934
5929
  CoroutineImpl.call(this, resultContinuation);
5935
5930
  }
5936
5931
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5951,7 +5946,7 @@
5951
5946
  case 0:
5952
5947
  this.t8_1 = 2;
5953
5948
  this.s8_1 = 1;
5954
- suspendResult = this.jac_1.ka8(this.kac_1, this);
5949
+ suspendResult = this.lac_1.ma8(this.mac_1, this);
5955
5950
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5956
5951
  return suspendResult;
5957
5952
  }
@@ -5974,8 +5969,8 @@
5974
5969
  while (true);
5975
5970
  };
5976
5971
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5977
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.jac_1, this.kac_1, completion);
5978
- i.lac_1 = $this$launchDefault;
5972
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.lac_1, this.mac_1, completion);
5973
+ i.nac_1 = $this$launchDefault;
5979
5974
  return i;
5980
5975
  };
5981
5976
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5987,15 +5982,15 @@
5987
5982
  return l;
5988
5983
  }
5989
5984
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5990
- this.mac_1 = $asyncProvider;
5991
- this.nac_1 = $provider;
5985
+ this.oac_1 = $asyncProvider;
5986
+ this.pac_1 = $provider;
5992
5987
  }
5993
5988
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5994
5989
  return action instanceof ToClientAction;
5995
5990
  };
5996
5991
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
5997
5992
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5998
- this.mac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.nac_1, action_0, null));
5993
+ this.oac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pac_1, action_0, null));
5999
5994
  next(action_0);
6000
5995
  };
6001
5996
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
@@ -6006,11 +6001,11 @@
6006
6001
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6007
6002
  }
6008
6003
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6009
- this.wac_1 = $store;
6010
- this.xac_1 = $timerTag;
6011
- this.yac_1 = $serverConfig;
6012
- this.zac_1 = $logger;
6013
- this.aad_1 = $action;
6004
+ this.yac_1 = $store;
6005
+ this.zac_1 = $timerTag;
6006
+ this.aad_1 = $serverConfig;
6007
+ this.bad_1 = $logger;
6008
+ this.cad_1 = $action;
6014
6009
  CoroutineImpl.call(this, resultContinuation);
6015
6010
  }
6016
6011
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6029,13 +6024,13 @@
6029
6024
  var tmp = this.s8_1;
6030
6025
  if (tmp === 0) {
6031
6026
  this.t8_1 = 1;
6032
- var table = this.wac_1.state.x6r();
6033
- var player = getPlayer(table.players, this.xac_1.v65());
6027
+ var table = this.yac_1.state.x6r();
6028
+ var player = getPlayer(table.players, this.zac_1.v65());
6034
6029
  var connectionState = player.i6v_1.z68().n67_1;
6035
6030
  var tmp_0;
6036
6031
  switch (connectionState.q2_1) {
6037
6032
  case 1:
6038
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.xac_1.k9g_1));
6033
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.l9g_1));
6039
6034
  break;
6040
6035
  case 6:
6041
6036
  tmp_0 = emptyList();
@@ -6045,8 +6040,8 @@
6045
6040
  case 3:
6046
6041
  case 2:
6047
6042
  var tmp_1;
6048
- if (table.sceneInfo.b7g() && this.yac_1.closeIfBotsAtFinish) {
6049
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.xac_1.k9g_1);
6043
+ if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
6044
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.l9g_1);
6050
6045
  } else {
6051
6046
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6052
6047
  }
@@ -6055,7 +6050,7 @@
6055
6050
  break;
6056
6051
  case 0:
6057
6052
  case 7:
6058
- this.zac_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.aad_1.toString()));
6053
+ this.bad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.cad_1.toString()));
6059
6054
  tmp_0 = emptyList();
6060
6055
  break;
6061
6056
  default:
@@ -6067,7 +6062,7 @@
6067
6062
  var _iterator__ex2g4s = actions.l();
6068
6063
  while (_iterator__ex2g4s.m()) {
6069
6064
  var element = _iterator__ex2g4s.n();
6070
- this.wac_1.dispatch(element);
6065
+ this.yac_1.dispatch(element);
6071
6066
  }
6072
6067
  }
6073
6068
  return Unit_instance;
@@ -6081,8 +6076,8 @@
6081
6076
  while (true);
6082
6077
  };
6083
6078
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6084
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.wac_1, this.xac_1, this.yac_1, this.zac_1, this.aad_1, completion);
6085
- i.bad_1 = $this$launchDefaultWithLock;
6079
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.yac_1, this.zac_1, this.aad_1, this.bad_1, this.cad_1, completion);
6080
+ i.dad_1 = $this$launchDefaultWithLock;
6086
6081
  return i;
6087
6082
  };
6088
6083
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6094,9 +6089,9 @@
6094
6089
  return l;
6095
6090
  }
6096
6091
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6097
- this.cad_1 = $asyncProvider;
6098
- this.dad_1 = $serverConfig;
6099
- this.ead_1 = $logger;
6092
+ this.ead_1 = $asyncProvider;
6093
+ this.fad_1 = $serverConfig;
6094
+ this.gad_1 = $logger;
6100
6095
  }
6101
6096
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
6102
6097
  return action instanceof TimerTickAction;
@@ -6105,7 +6100,7 @@
6105
6100
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6106
6101
  var timerTag = action_0.b6g_1;
6107
6102
  if (timerTag instanceof PlayerTurnTimerTag) {
6108
- this.cad_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.dad_1, this.ead_1, action_0, null));
6103
+ this.ead_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.fad_1, this.gad_1, action_0, null));
6109
6104
  }
6110
6105
  next(action_0);
6111
6106
  };
@@ -6121,19 +6116,19 @@
6121
6116
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6122
6117
  return action instanceof UpdateServerConfigAction;
6123
6118
  };
6124
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6119
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6125
6120
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6126
- return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.xaa_1));
6121
+ return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
6127
6122
  };
6128
6123
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6129
- return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6124
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6130
6125
  };
6131
6126
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6132
6127
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6133
6128
  return _this__u8e3s4.metadata;
6134
6129
  }
6135
6130
  function Companion_5() {
6136
- this.fad_1 = 'ServerMechanicLifecycleReducer';
6131
+ this.had_1 = 'ServerMechanicLifecycleReducer';
6137
6132
  }
6138
6133
  var Companion_instance_15;
6139
6134
  function Companion_getInstance_6() {
@@ -6147,7 +6142,7 @@
6147
6142
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6148
6143
  } else {
6149
6144
  var tmp_1;
6150
- if (this$0.jad_1.waitForPlayerToConnectOnStart) {
6145
+ if (this$0.lad_1.waitForPlayerToConnectOnStart) {
6151
6146
  var tmp_2 = Companion_instance_4;
6152
6147
  var tmp_3;
6153
6148
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6177,26 +6172,26 @@
6177
6172
  }
6178
6173
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6179
6174
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6180
- this.iad_1 = logger;
6181
- this.jad_1 = serverReduxConfig;
6175
+ this.kad_1 = logger;
6176
+ this.lad_1 = serverReduxConfig;
6182
6177
  }
6183
- protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6184
- this.iad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6178
+ protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
6179
+ this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6185
6180
  var tableId = action.q93_1;
6186
6181
  var serverState = get_serverStatePayload_0(state);
6187
6182
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6188
6183
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6189
- var tmp0_$this = this.l9k_1;
6184
+ var tmp0_$this = this.m9k_1;
6190
6185
  var tmp1_version = action.r93_1;
6191
6186
  var tmp2_config = action.p93_1;
6192
6187
  var tmp3_users = action.t93_1;
6193
6188
  var tmp4_spectators = action.spectators;
6194
6189
  var tmp5_gameCreatorPlayerId = action.s93_1;
6195
- var tmp7_tableOrNull = tmp0_$this.t9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6190
+ var tmp7_tableOrNull = tmp0_$this.u9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6196
6191
  return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6197
6192
  };
6198
- protoOf(ServerMechanicLifecycleReducer).i9k = function (state, action) {
6199
- this.iad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6193
+ protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
6194
+ this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6200
6195
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6201
6196
  var tmp2_tableOrNull = action.table;
6202
6197
  var tmp = Companion_instance_16;
@@ -6206,10 +6201,10 @@
6206
6201
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6207
6202
  return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6208
6203
  };
6209
- protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
6210
- this.m9k_1.n58(action.previousGameId);
6204
+ protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6205
+ this.n9k_1.n58(action.previousGameId);
6211
6206
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6212
- var tmp1_tableOrNull = this.l9k_1.u9l(state.x6r(), action.gameId);
6207
+ var tmp1_tableOrNull = this.m9k_1.v9l(state.x6r(), action.gameId);
6213
6208
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6214
6209
  return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6215
6210
  };
@@ -6218,18 +6213,18 @@
6218
6213
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6219
6214
  }
6220
6215
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6221
- this.kad_1 = $logger;
6216
+ this.mad_1 = $logger;
6222
6217
  }
6223
6218
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6224
6219
  return isInterface(action, SpectatorsAction);
6225
6220
  };
6226
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6221
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6227
6222
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6228
6223
  var table = state.x6r();
6229
6224
  var tmp;
6230
6225
  if (action_0 instanceof AddSpectatorsAction) {
6231
6226
  // Inline function 'kotlin.collections.mapNotNull' call
6232
- var tmp0 = action_0.yaa_1;
6227
+ var tmp0 = action_0.aab_1;
6233
6228
  // Inline function 'kotlin.collections.mapNotNullTo' call
6234
6229
  var destination = ArrayList_init_$Create$_0();
6235
6230
  // Inline function 'kotlin.collections.forEach' call
@@ -6248,9 +6243,9 @@
6248
6243
  var tmp_0;
6249
6244
  // Inline function 'kotlin.collections.isNotEmpty' call
6250
6245
  if (!sameSpectators.r()) {
6251
- this.kad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6246
+ this.mad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6252
6247
  // Inline function 'kotlin.collections.filterNot' call
6253
- var tmp0_0 = action_0.yaa_1;
6248
+ var tmp0_0 = action_0.aab_1;
6254
6249
  // Inline function 'kotlin.collections.filterNotTo' call
6255
6250
  var destination_0 = ArrayList_init_$Create$_0();
6256
6251
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6285,7 +6280,7 @@
6285
6280
  }
6286
6281
  tmp_0 = destination_0;
6287
6282
  } else {
6288
- tmp_0 = action_0.yaa_1;
6283
+ tmp_0 = action_0.aab_1;
6289
6284
  }
6290
6285
  // Inline function 'kotlin.collections.map' call
6291
6286
  var this_0 = tmp_0;
@@ -6302,7 +6297,7 @@
6302
6297
  } else {
6303
6298
  if (action_0 instanceof RemoveSpectatorsAction) {
6304
6299
  // Inline function 'kotlin.collections.mapNotNull' call
6305
- var tmp0_1 = action_0.zaa_1;
6300
+ var tmp0_1 = action_0.bab_1;
6306
6301
  // Inline function 'kotlin.collections.mapNotNullTo' call
6307
6302
  var destination_2 = ArrayList_init_$Create$_0();
6308
6303
  // Inline function 'kotlin.collections.forEach' call
@@ -6321,9 +6316,9 @@
6321
6316
  var tmp_2;
6322
6317
  // Inline function 'kotlin.collections.isNotEmpty' call
6323
6318
  if (!sameSpectators_0.r()) {
6324
- this.kad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6319
+ this.mad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6325
6320
  // Inline function 'kotlin.collections.filterNot' call
6326
- var tmp0_2 = action_0.zaa_1;
6321
+ var tmp0_2 = action_0.bab_1;
6327
6322
  // Inline function 'kotlin.collections.filterNotTo' call
6328
6323
  var destination_3 = ArrayList_init_$Create$_0();
6329
6324
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6358,7 +6353,7 @@
6358
6353
  }
6359
6354
  tmp_2 = destination_3;
6360
6355
  } else {
6361
- tmp_2 = action_0.zaa_1;
6356
+ tmp_2 = action_0.bab_1;
6362
6357
  }
6363
6358
  var spectatorsToRemove = toSet(tmp_2);
6364
6359
  // Inline function 'kotlin.collections.filterNot' call
@@ -6403,7 +6398,7 @@
6403
6398
  return tmp;
6404
6399
  };
6405
6400
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6406
- return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6401
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6407
6402
  };
6408
6403
  function playerConnectionUpdateReducer() {
6409
6404
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6414,7 +6409,7 @@
6414
6409
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6415
6410
  return action instanceof PlayerConnectionUpdateAction;
6416
6411
  };
6417
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6412
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6418
6413
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6419
6414
  var statePayload = get_serverStatePayload_0(state);
6420
6415
  var tmp;
@@ -6426,17 +6421,17 @@
6426
6421
  return tmp;
6427
6422
  };
6428
6423
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6429
- return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6424
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6430
6425
  };
6431
6426
  function Companion_6() {
6432
6427
  }
6433
- protoOf(Companion_6).lad = function (config, metadata) {
6428
+ protoOf(Companion_6).nad = function (config, metadata) {
6434
6429
  return new ServerStatePayload(config, metadata, emptyList());
6435
6430
  };
6436
6431
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6437
6432
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6438
6433
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6439
- return $super === VOID ? this.lad(config, metadata) : $super.lad.call(this, config, metadata);
6434
+ return $super === VOID ? this.nad(config, metadata) : $super.nad.call(this, config, metadata);
6440
6435
  };
6441
6436
  var Companion_instance_16;
6442
6437
  function Companion_getInstance_7() {
@@ -6453,7 +6448,7 @@
6453
6448
  protoOf(ServerStatePayload).z8l = function () {
6454
6449
  return this.metadata;
6455
6450
  };
6456
- protoOf(ServerStatePayload).mad = function () {
6451
+ protoOf(ServerStatePayload).oad = function () {
6457
6452
  return this.connectedPlayers;
6458
6453
  };
6459
6454
  protoOf(ServerStatePayload).oe = function () {
@@ -6465,14 +6460,14 @@
6465
6460
  protoOf(ServerStatePayload).xl = function () {
6466
6461
  return this.connectedPlayers;
6467
6462
  };
6468
- protoOf(ServerStatePayload).nad = function (config, metadata, connectedPlayers) {
6463
+ protoOf(ServerStatePayload).pad = function (config, metadata, connectedPlayers) {
6469
6464
  return new ServerStatePayload(config, metadata, connectedPlayers);
6470
6465
  };
6471
6466
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6472
6467
  config = config === VOID ? this.config : config;
6473
6468
  metadata = metadata === VOID ? this.metadata : metadata;
6474
6469
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6475
- return $super === VOID ? this.nad(config, metadata, connectedPlayers) : $super.nad.call(this, config, metadata, connectedPlayers);
6470
+ return $super === VOID ? this.pad(config, metadata, connectedPlayers) : $super.pad.call(this, config, metadata, connectedPlayers);
6476
6471
  };
6477
6472
  protoOf(ServerStatePayload).toString = function () {
6478
6473
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6520,7 +6515,7 @@
6520
6515
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6521
6516
  }
6522
6517
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6523
- var gameId = Companion_instance_5.v9n(payload);
6518
+ var gameId = Companion_instance_5.w9n(payload);
6524
6519
  var tmp;
6525
6520
  if (!(gameId == null)) {
6526
6521
  tmp = new ServerLoggerKey(gameId);
@@ -6537,14 +6532,14 @@
6537
6532
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6538
6533
  }
6539
6534
  function _get_logger__rkp4sl_0($this) {
6540
- var tmp0 = $this.xad_1;
6535
+ var tmp0 = $this.zad_1;
6541
6536
  var tmp = KProperty1;
6542
6537
  // Inline function 'kotlin.getValue' call
6543
6538
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6544
6539
  return tmp0.x();
6545
6540
  }
6546
6541
  function _get_di__ndbzja($this) {
6547
- var tmp0 = $this.yad_1;
6542
+ var tmp0 = $this.aae_1;
6548
6543
  var tmp = KProperty1;
6549
6544
  // Inline function 'kotlin.getValue' call
6550
6545
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6561,8 +6556,8 @@
6561
6556
  }
6562
6557
  function createCallbackOutput($this, gameServer) {
6563
6558
  var tmp;
6564
- if (!($this.vad_1 == null)) {
6565
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vad_1);
6559
+ if (!($this.xad_1 == null)) {
6560
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.xad_1);
6566
6561
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6567
6562
  } else {
6568
6563
  tmp = null;
@@ -6576,11 +6571,11 @@
6576
6571
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6577
6572
  return function () {
6578
6573
  var tmp;
6579
- if (this$0.vad_1 == null) {
6574
+ if (this$0.xad_1 == null) {
6580
6575
  tmp = null;
6581
6576
  } else {
6582
6577
  // Inline function 'kotlin.let' call
6583
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vad_1)]));
6578
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xad_1)]));
6584
6579
  }
6585
6580
  var tmp1_elvis_lhs = tmp;
6586
6581
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6613,7 +6608,7 @@
6613
6608
  tmp_0.z62(tmp$ret$3);
6614
6609
  $this$DI.d5z(jsonModule());
6615
6610
  $this$DI.d5z(serverHelpersModule());
6616
- $this$DI.d5z(randomOrgModule(this$0.wad_1));
6611
+ $this$DI.d5z(randomOrgModule(this$0.yad_1));
6617
6612
  return Unit_instance;
6618
6613
  };
6619
6614
  }
@@ -6689,16 +6684,16 @@
6689
6684
  };
6690
6685
  }
6691
6686
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6692
- this.fae_1 = $reducer;
6687
+ this.hae_1 = $reducer;
6693
6688
  }
6694
6689
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
6695
6690
  return isInterface(action, Action);
6696
6691
  };
6697
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t9i = function (state, action) {
6698
- return this.fae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6692
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9i = function (state, action) {
6693
+ return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6699
6694
  };
6700
6695
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
6701
- return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6696
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6702
6697
  };
6703
6698
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6704
6699
  return function () {
@@ -6778,7 +6773,7 @@
6778
6773
  }
6779
6774
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6780
6775
  return function (it) {
6781
- var payload = Companion_instance_7.h9m(it);
6776
+ var payload = Companion_instance_7.i9m(it);
6782
6777
  var tmp;
6783
6778
  if (!(payload == null)) {
6784
6779
  return payload;
@@ -6799,7 +6794,7 @@
6799
6794
  // Inline function 'kotlin.let' call
6800
6795
  $this$DI.d5z(tmp0_safe_receiver);
6801
6796
  }
6802
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.wad_1));
6797
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.yad_1));
6803
6798
  $this$DI.d5z(coreModule($coreConfig));
6804
6799
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6805
6800
  return Unit_instance;
@@ -6808,8 +6803,8 @@
6808
6803
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6809
6804
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6810
6805
  production = production === VOID ? true : production;
6811
- this.vad_1 = loggerCallback;
6812
- this.wad_1 = randomOrgConfig;
6806
+ this.xad_1 = loggerCallback;
6807
+ this.yad_1 = randomOrgConfig;
6813
6808
  var tmp = AppEnvironment_getInstance();
6814
6809
  var tmp_0;
6815
6810
  if (production) {
@@ -6819,9 +6814,9 @@
6819
6814
  }
6820
6815
  tmp.c6m(tmp_0);
6821
6816
  var tmp_1 = this;
6822
- tmp_1.xad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6817
+ tmp_1.zad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6823
6818
  var tmp_2 = this;
6824
- tmp_2.yad_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6819
+ tmp_2.aae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6825
6820
  var tmp_3 = this;
6826
6821
  // Inline function 'org.kodein.di.instance' call
6827
6822
  var this_0 = _get_di__ndbzja(this);
@@ -6830,7 +6825,7 @@
6830
6825
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6831
6826
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6832
6827
  var tmp_6 = KProperty1;
6833
- tmp_3.zad_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6828
+ tmp_3.bae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6834
6829
  var tmp_7 = this;
6835
6830
  // Inline function 'org.kodein.di.instance' call
6836
6831
  var this_1 = _get_di__ndbzja(this);
@@ -6839,7 +6834,7 @@
6839
6834
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6840
6835
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6841
6836
  var tmp_10 = KProperty1;
6842
- tmp_7.aae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6837
+ tmp_7.cae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6843
6838
  var tmp_11 = this;
6844
6839
  // Inline function 'org.kodein.di.instance' call
6845
6840
  var this_2 = _get_di__ndbzja(this);
@@ -6848,7 +6843,7 @@
6848
6843
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6849
6844
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6850
6845
  var tmp_14 = KProperty1;
6851
- tmp_11.bae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6846
+ tmp_11.dae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6852
6847
  var tmp_15 = this;
6853
6848
  // Inline function 'org.kodein.di.instance' call
6854
6849
  var this_3 = _get_di__ndbzja(this);
@@ -6857,7 +6852,7 @@
6857
6852
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6858
6853
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6859
6854
  var tmp_18 = KProperty1;
6860
- tmp_15.cae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6855
+ tmp_15.eae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6861
6856
  var tmp_19 = this;
6862
6857
  // Inline function 'org.kodein.di.instance' call
6863
6858
  var this_4 = _get_di__ndbzja(this);
@@ -6866,7 +6861,7 @@
6866
6861
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6867
6862
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6868
6863
  var tmp_22 = KProperty1;
6869
- tmp_19.dae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6864
+ tmp_19.fae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6870
6865
  var tmp_23 = this;
6871
6866
  // Inline function 'org.kodein.di.instance' call
6872
6867
  var this_5 = _get_di__ndbzja(this);
@@ -6875,45 +6870,45 @@
6875
6870
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6876
6871
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6877
6872
  var tmp_26 = KProperty1;
6878
- tmp_23.eae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6873
+ tmp_23.gae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6879
6874
  }
6880
- protoOf(GameServerEngineControllerImpl).oad = function () {
6881
- var tmp0 = this.zad_1;
6875
+ protoOf(GameServerEngineControllerImpl).qad = function () {
6876
+ var tmp0 = this.bae_1;
6882
6877
  var tmp = KProperty1;
6883
6878
  // Inline function 'kotlin.getValue' call
6884
6879
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6885
6880
  return tmp0.x();
6886
6881
  };
6887
- protoOf(GameServerEngineControllerImpl).qad = function () {
6888
- var tmp0 = this.aae_1;
6882
+ protoOf(GameServerEngineControllerImpl).sad = function () {
6883
+ var tmp0 = this.cae_1;
6889
6884
  var tmp = KProperty1;
6890
6885
  // Inline function 'kotlin.getValue' call
6891
6886
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6892
6887
  return tmp0.x();
6893
6888
  };
6894
- protoOf(GameServerEngineControllerImpl).rad = function () {
6895
- var tmp0 = this.bae_1;
6889
+ protoOf(GameServerEngineControllerImpl).tad = function () {
6890
+ var tmp0 = this.dae_1;
6896
6891
  var tmp = KProperty1;
6897
6892
  // Inline function 'kotlin.getValue' call
6898
6893
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6899
6894
  return tmp0.x();
6900
6895
  };
6901
- protoOf(GameServerEngineControllerImpl).sad = function () {
6902
- var tmp0 = this.cae_1;
6896
+ protoOf(GameServerEngineControllerImpl).uad = function () {
6897
+ var tmp0 = this.eae_1;
6903
6898
  var tmp = KProperty1;
6904
6899
  // Inline function 'kotlin.getValue' call
6905
6900
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6906
6901
  return tmp0.x();
6907
6902
  };
6908
- protoOf(GameServerEngineControllerImpl).pad = function () {
6909
- var tmp0 = this.dae_1;
6903
+ protoOf(GameServerEngineControllerImpl).rad = function () {
6904
+ var tmp0 = this.fae_1;
6910
6905
  var tmp = KProperty1;
6911
6906
  // Inline function 'kotlin.getValue' call
6912
6907
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6913
6908
  return tmp0.x();
6914
6909
  };
6915
- protoOf(GameServerEngineControllerImpl).tad = function () {
6916
- var tmp0 = this.eae_1;
6910
+ protoOf(GameServerEngineControllerImpl).vad = function () {
6911
+ var tmp0 = this.gae_1;
6917
6912
  var tmp = KProperty1;
6918
6913
  // Inline function 'kotlin.getValue' call
6919
6914
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6925,7 +6920,7 @@
6925
6920
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6926
6921
  return this.createGameEngineWithLogic();
6927
6922
  };
6928
- protoOf(GameServerEngineControllerImpl).uad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6923
+ protoOf(GameServerEngineControllerImpl).wad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6929
6924
  var combinedLogger = Companion_instance_8.mx();
6930
6925
  var gameServer = {_v: null};
6931
6926
  // Inline function 'kotlin.collections.map' call
@@ -6973,7 +6968,7 @@
6973
6968
  function TestHelper() {
6974
6969
  }
6975
6970
  function _get_playerAnswerInteractor__msggz1($this) {
6976
- var tmp0 = $this.iae_1;
6971
+ var tmp0 = $this.kae_1;
6977
6972
  var tmp = KProperty1;
6978
6973
  // Inline function 'kotlin.getValue' call
6979
6974
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6981,7 +6976,7 @@
6981
6976
  }
6982
6977
  function TestHelperImpl$di$lambda$lambda(this$0) {
6983
6978
  return function ($this$singleton) {
6984
- return this$0.gae_1;
6979
+ return this$0.iae_1;
6985
6980
  };
6986
6981
  }
6987
6982
  function TestHelperImpl$di$lambda(this$0) {
@@ -7021,19 +7016,19 @@
7021
7016
  return emptyMap();
7022
7017
  }
7023
7018
  function TestHelperImpl(logger) {
7024
- this.gae_1 = logger;
7019
+ this.iae_1 = logger;
7025
7020
  var tmp = this;
7026
7021
  var tmp_0 = Companion_instance_6;
7027
- tmp.hae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7022
+ tmp.jae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7028
7023
  var tmp_1 = this;
7029
7024
  // Inline function 'org.kodein.di.instance' call
7030
- var this_0 = this.hae_1;
7025
+ var this_0 = this.jae_1;
7031
7026
  // Inline function 'org.kodein.type.generic' call
7032
7027
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7033
7028
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7034
7029
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7035
7030
  var tmp_4 = KProperty1;
7036
- tmp_1.iae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7031
+ tmp_1.kae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7037
7032
  }
7038
7033
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7039
7034
  return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
@@ -7106,14 +7101,14 @@
7106
7101
  function RoomMetadata() {
7107
7102
  var tmp = this;
7108
7103
  // Inline function 'kotlin.collections.mutableMapOf' call
7109
- tmp.jae_1 = LinkedHashMap_init_$Create$();
7104
+ tmp.lae_1 = LinkedHashMap_init_$Create$();
7110
7105
  this.extras = {};
7111
- this.extras = this.jae_1;
7106
+ this.extras = this.lae_1;
7112
7107
  }
7113
- protoOf(RoomMetadata).kae = function () {
7108
+ protoOf(RoomMetadata).mae = function () {
7114
7109
  return this.extras;
7115
7110
  };
7116
- protoOf(RoomMetadata).kae = function () {
7111
+ protoOf(RoomMetadata).mae = function () {
7117
7112
  return this.extras;
7118
7113
  };
7119
7114
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7131,7 +7126,7 @@
7131
7126
  };
7132
7127
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7133
7128
  // Inline function 'kotlin.collections.set' call
7134
- this.jae_1.f2(gameId, game);
7129
+ this.lae_1.f2(gameId, game);
7135
7130
  };
7136
7131
  function GameMetadata(gameId) {
7137
7132
  this.gameId = gameId;
@@ -7140,7 +7135,7 @@
7140
7135
  protoOf(GameMetadata).c54 = function () {
7141
7136
  return this.gameId;
7142
7137
  };
7143
- protoOf(GameMetadata).kae = function () {
7138
+ protoOf(GameMetadata).mae = function () {
7144
7139
  return this.extras;
7145
7140
  };
7146
7141
  function serverHelpersModule() {
@@ -7249,22 +7244,22 @@
7249
7244
  protoOf(PlayerReconnectionWaitingTimerTag).b92 = ignoreTimerResetValidation;
7250
7245
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7251
7246
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7252
- return this.oad();
7247
+ return this.qad();
7253
7248
  });
7254
7249
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7255
- return this.qad();
7250
+ return this.sad();
7256
7251
  });
7257
7252
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7258
- return this.rad();
7253
+ return this.tad();
7259
7254
  });
7260
7255
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7261
- return this.sad();
7256
+ return this.uad();
7262
7257
  });
7263
7258
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7264
- return this.pad();
7259
+ return this.rad();
7265
7260
  });
7266
7261
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7267
- return this.tad();
7262
+ return this.vad();
7268
7263
  });
7269
7264
  //endregion
7270
7265
  //region block: init