raspberry_games_server_game_logic 1.8.417 → 1.8.418
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +1288 -1256
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +24 -0
- package/Logic_Debertz-game_server.js +851 -851
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +2 -2
- package/package.json +1 -1
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@@ -401,10 +401,10 @@
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spectators = tmp;
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var tmp_0;
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if ($super === VOID) {
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-
this.
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this.ta7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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tmp_0 = Unit_instance;
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} else {
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tmp_0 = $super.
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tmp_0 = $super.ta7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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}
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return tmp_0;
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}
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@@ -412,25 +412,25 @@
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newRid = newRid === VOID ? null : newRid;
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var tmp;
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if ($super === VOID) {
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this.
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this.ua7(newRid);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.ua7.call(this, newRid);
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}
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return tmp;
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}
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function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.
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return $super === VOID ? this.sa7(playerId, permanently) : $super.sa7.call(this, playerId, permanently);
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}
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function shutdown(reason, roomId, $super) {
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roomId = roomId === VOID ? null : roomId;
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var tmp;
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if ($super === VOID) {
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this.
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this.va7(reason, roomId);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.va7.call(this, reason, roomId);
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}
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return tmp;
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}
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@@ -506,7 +506,7 @@
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ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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return $super === VOID ? this.
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return $super === VOID ? this.uad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.uad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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}
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initMetadataForInterface(GameEngineController, 'GameEngineController');
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initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
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@@ -519,17 +519,17 @@
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initMetadataForClass(GameMetadata, 'GameMetadata');
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//endregion
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function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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this.
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this.m9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9p = function (it, $completion) {
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var tmp = this.p9p(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.o9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -538,7 +538,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.m9p_1(this.n9p_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -549,31 +549,31 @@
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}
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while (true);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, completion) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9p_1, completion);
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i.n9p_1 = it;
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return i;
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};
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function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.o9p(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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this.y9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9q = function (it, $completion) {
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var tmp = this.b9q(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.a9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -582,7 +582,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.y9p_1(this.z9p_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -593,22 +593,22 @@
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9p_1, completion);
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i.z9p_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.a9q(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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this.k9q_1 = $$this$unsafeFlow;
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this.l9q_1 = this$0;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var value = this.
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var tmp0 = this.k9q_1;
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var value = this.m9q_1;
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this.s8_1 = 1;
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.l9q_1)), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.k9q_1, this.l9q_1, completion);
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i.m9q_1 = value;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
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}
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function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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CoroutineImpl.call(this, resultContinuation);
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this.v9q_1 = _this__u8e3s4;
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this.w9q_1 = collector;
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}
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protoOf($collectCOROUTINE$).a9 = function () {
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var suspendResult = this.u8_1;
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var $this$unsafeFlow = this.
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var $this$unsafeFlow = this.w9q_1;
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this.s8_1 = 1;
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.
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suspendResult = this.x9q_1.
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.v9q_1.y9q_1, null);
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suspendResult = this.v9q_1.x9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
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this.x9q_1 = $this;
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this.y9q_1 = this$0;
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
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var tmp = new $collectCOROUTINE$(this, collector, $completion);
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return this.o28(collector, $completion);
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
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this.h9r_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9r = function (it, $completion) {
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var tmp = this.k9r(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.j9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.h9r_1(this.i9r_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.h9r_1, completion);
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i.i9r_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.j9r(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
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this.t9r_1 = $$this$unsafeFlow;
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|
+
this.u9r_1 = $table;
|
|
767
767
|
CoroutineImpl.call(this, resultContinuation);
|
|
768
768
|
}
|
|
769
769
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -783,10 +783,10 @@
|
|
|
783
783
|
switch (tmp) {
|
|
784
784
|
case 0:
|
|
785
785
|
this.t8_1 = 2;
|
|
786
|
-
var tmp0 = this.
|
|
787
|
-
var value = this.
|
|
786
|
+
var tmp0 = this.t9r_1;
|
|
787
|
+
var value = this.v9r_1;
|
|
788
788
|
this.s8_1 = 1;
|
|
789
|
-
suspendResult = tmp0.n28(new ActionsStateUpdate(this.
|
|
789
|
+
suspendResult = tmp0.n28(new ActionsStateUpdate(this.u9r_1.id, value), this);
|
|
790
790
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
791
791
|
return suspendResult;
|
|
792
792
|
}
|
|
@@ -809,8 +809,8 @@
|
|
|
809
809
|
while (true);
|
|
810
810
|
};
|
|
811
811
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
|
|
812
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.
|
|
813
|
-
i.
|
|
812
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.t9r_1, this.u9r_1, completion);
|
|
813
|
+
i.v9r_1 = value;
|
|
814
814
|
return i;
|
|
815
815
|
};
|
|
816
816
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
|
|
@@ -823,8 +823,8 @@
|
|
|
823
823
|
}
|
|
824
824
|
function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
|
|
825
825
|
CoroutineImpl.call(this, resultContinuation);
|
|
826
|
-
this.
|
|
827
|
-
this.
|
|
826
|
+
this.e9s_1 = _this__u8e3s4;
|
|
827
|
+
this.f9s_1 = collector;
|
|
828
828
|
}
|
|
829
829
|
protoOf($collectCOROUTINE$_0).a9 = function () {
|
|
830
830
|
var suspendResult = this.u8_1;
|
|
@@ -834,10 +834,10 @@
|
|
|
834
834
|
switch (tmp) {
|
|
835
835
|
case 0:
|
|
836
836
|
this.t8_1 = 2;
|
|
837
|
-
var $this$unsafeFlow = this.
|
|
837
|
+
var $this$unsafeFlow = this.f9s_1;
|
|
838
838
|
this.s8_1 = 1;
|
|
839
|
-
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.
|
|
840
|
-
suspendResult = this.g9s_1.
|
|
839
|
+
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9s_1.h9s_1, null);
|
|
840
|
+
suspendResult = this.e9s_1.g9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
841
841
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
842
842
|
return suspendResult;
|
|
843
843
|
}
|
|
@@ -860,8 +860,8 @@
|
|
|
860
860
|
while (true);
|
|
861
861
|
};
|
|
862
862
|
function _no_name_provided__qut3iv($this, $table) {
|
|
863
|
-
this.
|
|
864
|
-
this.
|
|
863
|
+
this.g9s_1 = $this;
|
|
864
|
+
this.h9s_1 = $table;
|
|
865
865
|
}
|
|
866
866
|
protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
|
|
867
867
|
var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
|
|
@@ -873,18 +873,18 @@
|
|
|
873
873
|
return this.o28(collector, $completion);
|
|
874
874
|
};
|
|
875
875
|
function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
|
|
876
|
-
this.
|
|
877
|
-
this.
|
|
876
|
+
this.q9s_1 = $table;
|
|
877
|
+
this.r9s_1 = this$0;
|
|
878
878
|
CoroutineImpl.call(this, resultContinuation);
|
|
879
879
|
}
|
|
880
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
881
|
-
var tmp = this.
|
|
880
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9s = function ($this$flow, $completion) {
|
|
881
|
+
var tmp = this.u9s($this$flow, $completion);
|
|
882
882
|
tmp.u8_1 = Unit_instance;
|
|
883
883
|
tmp.v8_1 = null;
|
|
884
884
|
return tmp.a9();
|
|
885
885
|
};
|
|
886
886
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
|
|
887
|
-
return this.
|
|
887
|
+
return this.t9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
888
888
|
};
|
|
889
889
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
|
|
890
890
|
var suspendResult = this.u8_1;
|
|
@@ -895,7 +895,7 @@
|
|
|
895
895
|
case 0:
|
|
896
896
|
this.t8_1 = 3;
|
|
897
897
|
this.s8_1 = 1;
|
|
898
|
-
suspendResult = this.
|
|
898
|
+
suspendResult = this.s9s_1.n28(new TableStateUpdate(this.q9s_1.id, this.q9s_1), this);
|
|
899
899
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
900
900
|
return suspendResult;
|
|
901
901
|
}
|
|
@@ -903,8 +903,8 @@
|
|
|
903
903
|
continue $sm;
|
|
904
904
|
case 1:
|
|
905
905
|
this.s8_1 = 2;
|
|
906
|
-
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.
|
|
907
|
-
suspendResult = emitAll(this.
|
|
906
|
+
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.r9s_1).serverStateUpdateIntervalMillis));
|
|
907
|
+
suspendResult = emitAll(this.s9s_1, new _no_name_provided__qut3iv(this_0, this.q9s_1), this);
|
|
908
908
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
909
909
|
return suspendResult;
|
|
910
910
|
}
|
|
@@ -926,22 +926,22 @@
|
|
|
926
926
|
}
|
|
927
927
|
while (true);
|
|
928
928
|
};
|
|
929
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
930
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.
|
|
931
|
-
i.
|
|
929
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, completion) {
|
|
930
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9s_1, this.r9s_1, completion);
|
|
931
|
+
i.s9s_1 = $this$flow;
|
|
932
932
|
return i;
|
|
933
933
|
};
|
|
934
934
|
function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
|
|
935
935
|
var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
|
|
936
936
|
var l = function ($this$flow, $completion) {
|
|
937
|
-
return i.
|
|
937
|
+
return i.t9s($this$flow, $completion);
|
|
938
938
|
};
|
|
939
939
|
l.$arity = 1;
|
|
940
940
|
return l;
|
|
941
941
|
}
|
|
942
942
|
function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
|
|
943
|
-
this.
|
|
944
|
-
this.
|
|
943
|
+
this.d9t_1 = $$this$unsafeFlow;
|
|
944
|
+
this.e9t_1 = this$0;
|
|
945
945
|
CoroutineImpl.call(this, resultContinuation);
|
|
946
946
|
}
|
|
947
947
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -962,16 +962,16 @@
|
|
|
962
962
|
case 0:
|
|
963
963
|
this.t8_1 = 5;
|
|
964
964
|
var tmp_0 = this;
|
|
965
|
-
tmp_0.
|
|
965
|
+
tmp_0.j9t_1 = this.d9t_1;
|
|
966
966
|
var tmp_1 = this;
|
|
967
|
-
tmp_1.
|
|
967
|
+
tmp_1.i9t_1 = this.f9t_1;
|
|
968
968
|
this.s8_1 = 1;
|
|
969
969
|
continue $sm;
|
|
970
970
|
case 1:
|
|
971
|
-
this.
|
|
972
|
-
var it = this.
|
|
971
|
+
this.g9t_1 = this.j9t_1;
|
|
972
|
+
var it = this.i9t_1;
|
|
973
973
|
var tmp_2;
|
|
974
|
-
if (get_isCreated(this.
|
|
974
|
+
if (get_isCreated(this.e9t_1.t66())) {
|
|
975
975
|
tmp_2 = it;
|
|
976
976
|
} else {
|
|
977
977
|
tmp_2 = null;
|
|
@@ -983,15 +983,15 @@
|
|
|
983
983
|
var tmp_3 = this;
|
|
984
984
|
continue $sm;
|
|
985
985
|
} else {
|
|
986
|
-
this.
|
|
986
|
+
this.h9t_1 = tmp0_elvis_lhs;
|
|
987
987
|
this.s8_1 = 2;
|
|
988
988
|
continue $sm;
|
|
989
989
|
}
|
|
990
990
|
|
|
991
991
|
case 2:
|
|
992
|
-
var transformed = this.
|
|
992
|
+
var transformed = this.h9t_1;
|
|
993
993
|
this.s8_1 = 3;
|
|
994
|
-
suspendResult = this.
|
|
994
|
+
suspendResult = this.g9t_1.n28(transformed, this);
|
|
995
995
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
996
996
|
return suspendResult;
|
|
997
997
|
}
|
|
@@ -1022,8 +1022,8 @@
|
|
|
1022
1022
|
while (true);
|
|
1023
1023
|
};
|
|
1024
1024
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
|
|
1025
|
-
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.
|
|
1026
|
-
i.
|
|
1025
|
+
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.d9t_1, this.e9t_1, completion);
|
|
1026
|
+
i.f9t_1 = value;
|
|
1027
1027
|
return i;
|
|
1028
1028
|
};
|
|
1029
1029
|
function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
|
|
@@ -1036,8 +1036,8 @@
|
|
|
1036
1036
|
}
|
|
1037
1037
|
function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
|
|
1038
1038
|
CoroutineImpl.call(this, resultContinuation);
|
|
1039
|
-
this.
|
|
1040
|
-
this.
|
|
1039
|
+
this.s9t_1 = _this__u8e3s4;
|
|
1040
|
+
this.t9t_1 = collector;
|
|
1041
1041
|
}
|
|
1042
1042
|
protoOf($collectCOROUTINE$_1).a9 = function () {
|
|
1043
1043
|
var suspendResult = this.u8_1;
|
|
@@ -1047,10 +1047,10 @@
|
|
|
1047
1047
|
switch (tmp) {
|
|
1048
1048
|
case 0:
|
|
1049
1049
|
this.t8_1 = 2;
|
|
1050
|
-
var $this$unsafeFlow = this.
|
|
1050
|
+
var $this$unsafeFlow = this.t9t_1;
|
|
1051
1051
|
this.s8_1 = 1;
|
|
1052
|
-
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.
|
|
1053
|
-
suspendResult = this.u9t_1.
|
|
1052
|
+
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.s9t_1.v9t_1, null);
|
|
1053
|
+
suspendResult = this.s9t_1.u9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
1054
1054
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1055
1055
|
return suspendResult;
|
|
1056
1056
|
}
|
|
@@ -1073,7 +1073,7 @@
|
|
|
1073
1073
|
while (true);
|
|
1074
1074
|
};
|
|
1075
1075
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
|
|
1076
|
-
this.
|
|
1076
|
+
this.e9u_1 = $$this$unsafeFlow;
|
|
1077
1077
|
CoroutineImpl.call(this, resultContinuation);
|
|
1078
1078
|
}
|
|
1079
1079
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -1094,28 +1094,28 @@
|
|
|
1094
1094
|
case 0:
|
|
1095
1095
|
this.t8_1 = 5;
|
|
1096
1096
|
var tmp_0 = this;
|
|
1097
|
-
tmp_0.
|
|
1097
|
+
tmp_0.j9u_1 = this.e9u_1;
|
|
1098
1098
|
var tmp_1 = this;
|
|
1099
|
-
tmp_1.
|
|
1099
|
+
tmp_1.i9u_1 = this.f9u_1;
|
|
1100
1100
|
this.s8_1 = 1;
|
|
1101
1101
|
continue $sm;
|
|
1102
1102
|
case 1:
|
|
1103
|
-
this.
|
|
1104
|
-
var tmp0_elvis_lhs = this.
|
|
1103
|
+
this.g9u_1 = this.j9u_1;
|
|
1104
|
+
var tmp0_elvis_lhs = this.i9u_1.tableOrNull;
|
|
1105
1105
|
if (tmp0_elvis_lhs == null) {
|
|
1106
1106
|
this.s8_1 = 4;
|
|
1107
1107
|
var tmp_2 = this;
|
|
1108
1108
|
continue $sm;
|
|
1109
1109
|
} else {
|
|
1110
|
-
this.
|
|
1110
|
+
this.h9u_1 = tmp0_elvis_lhs;
|
|
1111
1111
|
this.s8_1 = 2;
|
|
1112
1112
|
continue $sm;
|
|
1113
1113
|
}
|
|
1114
1114
|
|
|
1115
1115
|
case 2:
|
|
1116
|
-
var transformed = this.
|
|
1116
|
+
var transformed = this.h9u_1;
|
|
1117
1117
|
this.s8_1 = 3;
|
|
1118
|
-
suspendResult = this.
|
|
1118
|
+
suspendResult = this.g9u_1.n28(transformed, this);
|
|
1119
1119
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1120
1120
|
return suspendResult;
|
|
1121
1121
|
}
|
|
@@ -1146,8 +1146,8 @@
|
|
|
1146
1146
|
while (true);
|
|
1147
1147
|
};
|
|
1148
1148
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
|
|
1149
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.
|
|
1150
|
-
i.
|
|
1149
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9u_1, completion);
|
|
1150
|
+
i.f9u_1 = value;
|
|
1151
1151
|
return i;
|
|
1152
1152
|
};
|
|
1153
1153
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1160,8 +1160,8 @@
|
|
|
1160
1160
|
}
|
|
1161
1161
|
function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
|
|
1162
1162
|
CoroutineImpl.call(this, resultContinuation);
|
|
1163
|
-
this.
|
|
1164
|
-
this.
|
|
1163
|
+
this.s9u_1 = _this__u8e3s4;
|
|
1164
|
+
this.t9u_1 = collector;
|
|
1165
1165
|
}
|
|
1166
1166
|
protoOf($collectCOROUTINE$_2).a9 = function () {
|
|
1167
1167
|
var suspendResult = this.u8_1;
|
|
@@ -1171,10 +1171,10 @@
|
|
|
1171
1171
|
switch (tmp) {
|
|
1172
1172
|
case 0:
|
|
1173
1173
|
this.t8_1 = 2;
|
|
1174
|
-
var $this$unsafeFlow = this.
|
|
1174
|
+
var $this$unsafeFlow = this.t9u_1;
|
|
1175
1175
|
this.s8_1 = 1;
|
|
1176
1176
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
|
|
1177
|
-
suspendResult = this.u9u_1.
|
|
1177
|
+
suspendResult = this.s9u_1.u9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1178
1178
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1179
1179
|
return suspendResult;
|
|
1180
1180
|
}
|
|
@@ -1197,7 +1197,7 @@
|
|
|
1197
1197
|
while (true);
|
|
1198
1198
|
};
|
|
1199
1199
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
|
|
1200
|
-
this.
|
|
1200
|
+
this.d9v_1 = $$this$unsafeFlow;
|
|
1201
1201
|
CoroutineImpl.call(this, resultContinuation);
|
|
1202
1202
|
}
|
|
1203
1203
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
|
|
@@ -1217,8 +1217,8 @@
|
|
|
1217
1217
|
switch (tmp) {
|
|
1218
1218
|
case 0:
|
|
1219
1219
|
this.t8_1 = 2;
|
|
1220
|
-
var tmp0 = this.
|
|
1221
|
-
var value = this.
|
|
1220
|
+
var tmp0 = this.d9v_1;
|
|
1221
|
+
var value = this.e9v_1;
|
|
1222
1222
|
this.s8_1 = 1;
|
|
1223
1223
|
suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
|
|
1224
1224
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1243,8 +1243,8 @@
|
|
|
1243
1243
|
while (true);
|
|
1244
1244
|
};
|
|
1245
1245
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
|
|
1246
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.
|
|
1247
|
-
i.
|
|
1246
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9v_1, completion);
|
|
1247
|
+
i.e9v_1 = value;
|
|
1248
1248
|
return i;
|
|
1249
1249
|
};
|
|
1250
1250
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1257,8 +1257,8 @@
|
|
|
1257
1257
|
}
|
|
1258
1258
|
function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
|
|
1259
1259
|
CoroutineImpl.call(this, resultContinuation);
|
|
1260
|
-
this.
|
|
1261
|
-
this.
|
|
1260
|
+
this.n9v_1 = _this__u8e3s4;
|
|
1261
|
+
this.o9v_1 = collector;
|
|
1262
1262
|
}
|
|
1263
1263
|
protoOf($collectCOROUTINE$_3).a9 = function () {
|
|
1264
1264
|
var suspendResult = this.u8_1;
|
|
@@ -1268,10 +1268,10 @@
|
|
|
1268
1268
|
switch (tmp) {
|
|
1269
1269
|
case 0:
|
|
1270
1270
|
this.t8_1 = 2;
|
|
1271
|
-
var $this$unsafeFlow = this.
|
|
1271
|
+
var $this$unsafeFlow = this.o9v_1;
|
|
1272
1272
|
this.s8_1 = 1;
|
|
1273
1273
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
|
|
1274
|
-
suspendResult = this.p9v_1.
|
|
1274
|
+
suspendResult = this.n9v_1.p9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1275
1275
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1276
1276
|
return suspendResult;
|
|
1277
1277
|
}
|
|
@@ -1294,7 +1294,7 @@
|
|
|
1294
1294
|
while (true);
|
|
1295
1295
|
};
|
|
1296
1296
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
|
|
1297
|
-
this.
|
|
1297
|
+
this.y9v_1 = $$this$unsafeFlow;
|
|
1298
1298
|
CoroutineImpl.call(this, resultContinuation);
|
|
1299
1299
|
}
|
|
1300
1300
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
|
|
@@ -1314,8 +1314,8 @@
|
|
|
1314
1314
|
switch (tmp) {
|
|
1315
1315
|
case 0:
|
|
1316
1316
|
this.t8_1 = 2;
|
|
1317
|
-
var tmp0 = this.
|
|
1318
|
-
var value = this.
|
|
1317
|
+
var tmp0 = this.y9v_1;
|
|
1318
|
+
var value = this.z9v_1;
|
|
1319
1319
|
this.s8_1 = 1;
|
|
1320
1320
|
suspendResult = tmp0.n28(value.ne_1, this);
|
|
1321
1321
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1340,8 +1340,8 @@
|
|
|
1340
1340
|
while (true);
|
|
1341
1341
|
};
|
|
1342
1342
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
|
|
1343
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.
|
|
1344
|
-
i.
|
|
1343
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9v_1, completion);
|
|
1344
|
+
i.z9v_1 = value;
|
|
1345
1345
|
return i;
|
|
1346
1346
|
};
|
|
1347
1347
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1354,8 +1354,8 @@
|
|
|
1354
1354
|
}
|
|
1355
1355
|
function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
|
|
1356
1356
|
CoroutineImpl.call(this, resultContinuation);
|
|
1357
|
-
this.
|
|
1358
|
-
this.
|
|
1357
|
+
this.i9w_1 = _this__u8e3s4;
|
|
1358
|
+
this.j9w_1 = collector;
|
|
1359
1359
|
}
|
|
1360
1360
|
protoOf($collectCOROUTINE$_4).a9 = function () {
|
|
1361
1361
|
var suspendResult = this.u8_1;
|
|
@@ -1365,10 +1365,10 @@
|
|
|
1365
1365
|
switch (tmp) {
|
|
1366
1366
|
case 0:
|
|
1367
1367
|
this.t8_1 = 2;
|
|
1368
|
-
var $this$unsafeFlow = this.
|
|
1368
|
+
var $this$unsafeFlow = this.j9w_1;
|
|
1369
1369
|
this.s8_1 = 1;
|
|
1370
1370
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
|
|
1371
|
-
suspendResult = this.k9w_1.
|
|
1371
|
+
suspendResult = this.i9w_1.k9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1372
1372
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1373
1373
|
return suspendResult;
|
|
1374
1374
|
}
|
|
@@ -1391,17 +1391,17 @@
|
|
|
1391
1391
|
while (true);
|
|
1392
1392
|
};
|
|
1393
1393
|
function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
|
|
1394
|
-
this.
|
|
1394
|
+
this.t9w_1 = $subscriber;
|
|
1395
1395
|
CoroutineImpl.call(this, resultContinuation);
|
|
1396
1396
|
}
|
|
1397
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1398
|
-
var tmp = this.
|
|
1397
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).v9w = function (it, $completion) {
|
|
1398
|
+
var tmp = this.w9w(it, $completion);
|
|
1399
1399
|
tmp.u8_1 = Unit_instance;
|
|
1400
1400
|
tmp.v8_1 = null;
|
|
1401
1401
|
return tmp.a9();
|
|
1402
1402
|
};
|
|
1403
1403
|
protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
|
|
1404
|
-
return this.
|
|
1404
|
+
return this.v9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
|
|
1405
1405
|
};
|
|
1406
1406
|
protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
|
|
1407
1407
|
var suspendResult = this.u8_1;
|
|
@@ -1410,7 +1410,7 @@
|
|
|
1410
1410
|
var tmp = this.s8_1;
|
|
1411
1411
|
if (tmp === 0) {
|
|
1412
1412
|
this.t8_1 = 1;
|
|
1413
|
-
this.
|
|
1413
|
+
this.t9w_1(this.u9w_1);
|
|
1414
1414
|
return Unit_instance;
|
|
1415
1415
|
} else if (tmp === 1) {
|
|
1416
1416
|
throw this.v8_1;
|
|
@@ -1421,91 +1421,91 @@
|
|
|
1421
1421
|
}
|
|
1422
1422
|
while (true);
|
|
1423
1423
|
};
|
|
1424
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1425
|
-
var i = new GameServer$subscribeWith$slambda$slambda(this.
|
|
1426
|
-
i.
|
|
1424
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, completion) {
|
|
1425
|
+
var i = new GameServer$subscribeWith$slambda$slambda(this.t9w_1, completion);
|
|
1426
|
+
i.u9w_1 = it;
|
|
1427
1427
|
return i;
|
|
1428
1428
|
};
|
|
1429
1429
|
function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
|
|
1430
1430
|
var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
|
|
1431
1431
|
var l = function (it, $completion) {
|
|
1432
|
-
return i.
|
|
1432
|
+
return i.v9w(it, $completion);
|
|
1433
1433
|
};
|
|
1434
1434
|
l.$arity = 1;
|
|
1435
1435
|
return l;
|
|
1436
1436
|
}
|
|
1437
1437
|
function _get_toClientEventsObserver__6rp51y($this) {
|
|
1438
|
-
var tmp0 = $this.
|
|
1438
|
+
var tmp0 = $this.b9x_1;
|
|
1439
1439
|
var tmp = KProperty1;
|
|
1440
1440
|
// Inline function 'kotlin.getValue' call
|
|
1441
1441
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
|
|
1442
1442
|
return tmp0.x();
|
|
1443
1443
|
}
|
|
1444
1444
|
function _get_fromClientEventsObserver__a7vzd3($this) {
|
|
1445
|
-
var tmp0 = $this.
|
|
1445
|
+
var tmp0 = $this.c9x_1;
|
|
1446
1446
|
var tmp = KProperty1;
|
|
1447
1447
|
// Inline function 'kotlin.getValue' call
|
|
1448
1448
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
|
|
1449
1449
|
return tmp0.x();
|
|
1450
1450
|
}
|
|
1451
1451
|
function _get_playerConnectionInteractor__si6cxf($this) {
|
|
1452
|
-
var tmp0 = $this.
|
|
1452
|
+
var tmp0 = $this.d9x_1;
|
|
1453
1453
|
var tmp = KProperty1;
|
|
1454
1454
|
// Inline function 'kotlin.getValue' call
|
|
1455
1455
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
|
|
1456
1456
|
return tmp0.x();
|
|
1457
1457
|
}
|
|
1458
1458
|
function _get_teamsLogicProvider__u10pm6($this) {
|
|
1459
|
-
var tmp0 = $this.
|
|
1459
|
+
var tmp0 = $this.e9x_1;
|
|
1460
1460
|
var tmp = KProperty1;
|
|
1461
1461
|
// Inline function 'kotlin.getValue' call
|
|
1462
1462
|
getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
|
|
1463
1463
|
return tmp0.x();
|
|
1464
1464
|
}
|
|
1465
1465
|
function _get_userRatingInteractor__a09mdy($this) {
|
|
1466
|
-
var tmp0 = $this.
|
|
1466
|
+
var tmp0 = $this.f9x_1;
|
|
1467
1467
|
var tmp = KProperty1;
|
|
1468
1468
|
// Inline function 'kotlin.getValue' call
|
|
1469
1469
|
getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
|
|
1470
1470
|
return tmp0.x();
|
|
1471
1471
|
}
|
|
1472
1472
|
function _get_random__h29cgo($this) {
|
|
1473
|
-
var tmp0 = $this.
|
|
1473
|
+
var tmp0 = $this.g9x_1;
|
|
1474
1474
|
var tmp = KProperty1;
|
|
1475
1475
|
// Inline function 'kotlin.getValue' call
|
|
1476
1476
|
getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
|
|
1477
1477
|
return tmp0.x();
|
|
1478
1478
|
}
|
|
1479
1479
|
function _get_idsProvider__fnfajc($this) {
|
|
1480
|
-
var tmp0 = $this.
|
|
1480
|
+
var tmp0 = $this.h9x_1;
|
|
1481
1481
|
var tmp = KProperty1;
|
|
1482
1482
|
// Inline function 'kotlin.getValue' call
|
|
1483
1483
|
getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
|
|
1484
1484
|
return tmp0.x();
|
|
1485
1485
|
}
|
|
1486
1486
|
function _get_serverReduxConfig__rprcrm($this) {
|
|
1487
|
-
var tmp0 = $this.
|
|
1487
|
+
var tmp0 = $this.i9x_1;
|
|
1488
1488
|
var tmp = KProperty1;
|
|
1489
1489
|
// Inline function 'kotlin.getValue' call
|
|
1490
1490
|
getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
|
|
1491
1491
|
return tmp0.x();
|
|
1492
1492
|
}
|
|
1493
1493
|
function _get_encoderDecoderProvider__qqgrji($this) {
|
|
1494
|
-
var tmp0 = $this.
|
|
1494
|
+
var tmp0 = $this.j9x_1;
|
|
1495
1495
|
var tmp = KProperty1;
|
|
1496
1496
|
// Inline function 'kotlin.getValue' call
|
|
1497
1497
|
getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
|
|
1498
1498
|
return tmp0.x();
|
|
1499
1499
|
}
|
|
1500
1500
|
function _get_engineLogicConfig__l11qpf($this) {
|
|
1501
|
-
var tmp0 = $this.
|
|
1501
|
+
var tmp0 = $this.k9x_1;
|
|
1502
1502
|
var tmp = KProperty1;
|
|
1503
1503
|
// Inline function 'kotlin.getValue' call
|
|
1504
1504
|
getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
|
|
1505
1505
|
return tmp0.x();
|
|
1506
1506
|
}
|
|
1507
1507
|
function _get_botChatInteractor__17f3on($this) {
|
|
1508
|
-
var tmp0 = $this.
|
|
1508
|
+
var tmp0 = $this.l9x_1;
|
|
1509
1509
|
var tmp = KProperty1;
|
|
1510
1510
|
// Inline function 'kotlin.getValue' call
|
|
1511
1511
|
getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
|
|
@@ -1638,20 +1638,20 @@
|
|
|
1638
1638
|
return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
|
|
1639
1639
|
}
|
|
1640
1640
|
function Companion() {
|
|
1641
|
-
this.
|
|
1641
|
+
this.n9x_1 = 'GameEngine_API';
|
|
1642
1642
|
}
|
|
1643
1643
|
var Companion_instance_9;
|
|
1644
1644
|
function Companion_getInstance_0() {
|
|
1645
1645
|
return Companion_instance_9;
|
|
1646
1646
|
}
|
|
1647
1647
|
function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
|
|
1648
|
-
this.
|
|
1648
|
+
this.o9x_1 = function_0;
|
|
1649
1649
|
}
|
|
1650
1650
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
|
|
1651
|
-
return this.
|
|
1651
|
+
return this.o9x_1(value, $completion);
|
|
1652
1652
|
};
|
|
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1653
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
|
|
1654
|
-
return this.
|
|
1654
|
+
return this.o9x_1;
|
|
1655
1655
|
};
|
|
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1656
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
|
|
1657
1657
|
var tmp;
|
|
@@ -1672,13 +1672,13 @@
|
|
|
1672
1672
|
return hashCode(this.b3());
|
|
1673
1673
|
};
|
|
1674
1674
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
|
|
1675
|
-
this.
|
|
1675
|
+
this.p9x_1 = function_0;
|
|
1676
1676
|
}
|
|
1677
1677
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
|
|
1678
|
-
return this.
|
|
1678
|
+
return this.p9x_1(value, $completion);
|
|
1679
1679
|
};
|
|
1680
1680
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
|
|
1681
|
-
return this.
|
|
1681
|
+
return this.p9x_1;
|
|
1682
1682
|
};
|
|
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1683
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
|
|
1684
1684
|
var tmp;
|
|
@@ -1699,13 +1699,13 @@
|
|
|
1699
1699
|
return hashCode(this.b3());
|
|
1700
1700
|
};
|
|
1701
1701
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
|
|
1702
|
-
this.
|
|
1702
|
+
this.q9x_1 = function_0;
|
|
1703
1703
|
}
|
|
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1704
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
|
|
1705
|
-
return this.
|
|
1705
|
+
return this.q9x_1(value, $completion);
|
|
1706
1706
|
};
|
|
1707
1707
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
|
|
1708
|
-
return this.
|
|
1708
|
+
return this.q9x_1;
|
|
1709
1709
|
};
|
|
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1710
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
|
|
1711
1711
|
var tmp;
|
|
@@ -1726,13 +1726,13 @@
|
|
|
1726
1726
|
return hashCode(this.b3());
|
|
1727
1727
|
};
|
|
1728
1728
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
|
|
1729
|
-
this.
|
|
1729
|
+
this.r9x_1 = function_0;
|
|
1730
1730
|
}
|
|
1731
1731
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
|
|
1732
|
-
return this.
|
|
1732
|
+
return this.r9x_1(value, $completion);
|
|
1733
1733
|
};
|
|
1734
1734
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
|
|
1735
|
-
return this.
|
|
1735
|
+
return this.r9x_1;
|
|
1736
1736
|
};
|
|
1737
1737
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
|
|
1738
1738
|
var tmp;
|
|
@@ -1753,13 +1753,13 @@
|
|
|
1753
1753
|
return hashCode(this.b3());
|
|
1754
1754
|
};
|
|
1755
1755
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
|
|
1756
|
-
this.
|
|
1756
|
+
this.s9x_1 = function_0;
|
|
1757
1757
|
}
|
|
1758
1758
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
|
|
1759
|
-
return this.
|
|
1759
|
+
return this.s9x_1(value, $completion);
|
|
1760
1760
|
};
|
|
1761
1761
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
|
|
1762
|
-
return this.
|
|
1762
|
+
return this.s9x_1;
|
|
1763
1763
|
};
|
|
1764
1764
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
|
|
1765
1765
|
var tmp;
|
|
@@ -1780,13 +1780,13 @@
|
|
|
1780
1780
|
return hashCode(this.b3());
|
|
1781
1781
|
};
|
|
1782
1782
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
|
|
1783
|
-
this.
|
|
1783
|
+
this.t9x_1 = function_0;
|
|
1784
1784
|
}
|
|
1785
1785
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
|
|
1786
|
-
return this.
|
|
1786
|
+
return this.t9x_1(value, $completion);
|
|
1787
1787
|
};
|
|
1788
1788
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
|
|
1789
|
-
return this.
|
|
1789
|
+
return this.t9x_1;
|
|
1790
1790
|
};
|
|
1791
1791
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
|
|
1792
1792
|
var tmp;
|
|
@@ -1917,8 +1917,8 @@
|
|
|
1917
1917
|
};
|
|
1918
1918
|
}
|
|
1919
1919
|
function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
|
|
1920
|
-
this.
|
|
1921
|
-
this.
|
|
1920
|
+
this.c9y_1 = this$0;
|
|
1921
|
+
this.d9y_1 = $subscriber;
|
|
1922
1922
|
CoroutineImpl.call(this, resultContinuation);
|
|
1923
1923
|
}
|
|
1924
1924
|
protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1939,8 +1939,8 @@
|
|
|
1939
1939
|
case 0:
|
|
1940
1940
|
this.t8_1 = 2;
|
|
1941
1941
|
this.s8_1 = 1;
|
|
1942
|
-
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.
|
|
1943
|
-
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.
|
|
1942
|
+
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9y_1).f9y();
|
|
1943
|
+
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9y_1, null);
|
|
1944
1944
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
|
|
1945
1945
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1946
1946
|
return suspendResult;
|
|
@@ -1964,8 +1964,8 @@
|
|
|
1964
1964
|
while (true);
|
|
1965
1965
|
};
|
|
1966
1966
|
protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
|
|
1967
|
-
var i = new GameServer$subscribeToClientAction$slambda(this.
|
|
1968
|
-
i.
|
|
1967
|
+
var i = new GameServer$subscribeToClientAction$slambda(this.c9y_1, this.d9y_1, completion);
|
|
1968
|
+
i.e9y_1 = $this$launchDefault;
|
|
1969
1969
|
return i;
|
|
1970
1970
|
};
|
|
1971
1971
|
function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -1977,8 +1977,8 @@
|
|
|
1977
1977
|
return l;
|
|
1978
1978
|
}
|
|
1979
1979
|
function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
|
|
1980
|
-
this.
|
|
1981
|
-
this.
|
|
1980
|
+
this.o9y_1 = this$0;
|
|
1981
|
+
this.p9y_1 = $subscriber;
|
|
1982
1982
|
CoroutineImpl.call(this, resultContinuation);
|
|
1983
1983
|
}
|
|
1984
1984
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1999,8 +1999,8 @@
|
|
|
1999
1999
|
case 0:
|
|
2000
2000
|
this.t8_1 = 2;
|
|
2001
2001
|
this.s8_1 = 1;
|
|
2002
|
-
var tmp_0 = observeTableStateUpdates(this.
|
|
2003
|
-
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.
|
|
2002
|
+
var tmp_0 = observeTableStateUpdates(this.o9y_1);
|
|
2003
|
+
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9y_1, null);
|
|
2004
2004
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
|
|
2005
2005
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2006
2006
|
return suspendResult;
|
|
@@ -2024,8 +2024,8 @@
|
|
|
2024
2024
|
while (true);
|
|
2025
2025
|
};
|
|
2026
2026
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2027
|
-
var i = new GameServer$subscribeServerStateUpdate$slambda(this.
|
|
2028
|
-
i.
|
|
2027
|
+
var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9y_1, this.p9y_1, completion);
|
|
2028
|
+
i.q9y_1 = $this$launchDefault;
|
|
2029
2029
|
return i;
|
|
2030
2030
|
};
|
|
2031
2031
|
function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2037,8 +2037,8 @@
|
|
|
2037
2037
|
return l;
|
|
2038
2038
|
}
|
|
2039
2039
|
function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
|
|
2040
|
-
this.
|
|
2041
|
-
this.
|
|
2040
|
+
this.z9y_1 = this$0;
|
|
2041
|
+
this.a9z_1 = $subscriber;
|
|
2042
2042
|
CoroutineImpl.call(this, resultContinuation);
|
|
2043
2043
|
}
|
|
2044
2044
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2059,9 +2059,9 @@
|
|
|
2059
2059
|
case 0:
|
|
2060
2060
|
this.t8_1 = 2;
|
|
2061
2061
|
this.s8_1 = 1;
|
|
2062
|
-
var this_0 = observeTableStateUpdates(this.
|
|
2063
|
-
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.
|
|
2064
|
-
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.
|
|
2062
|
+
var this_0 = observeTableStateUpdates(this.z9y_1);
|
|
2063
|
+
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9y_1);
|
|
2064
|
+
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.a9z_1, null);
|
|
2065
2065
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
|
|
2066
2066
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2067
2067
|
return suspendResult;
|
|
@@ -2085,8 +2085,8 @@
|
|
|
2085
2085
|
while (true);
|
|
2086
2086
|
};
|
|
2087
2087
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2088
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.
|
|
2089
|
-
i.
|
|
2088
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9y_1, this.a9z_1, completion);
|
|
2089
|
+
i.b9z_1 = $this$launchDefault;
|
|
2090
2090
|
return i;
|
|
2091
2091
|
};
|
|
2092
2092
|
function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2098,18 +2098,18 @@
|
|
|
2098
2098
|
return l;
|
|
2099
2099
|
}
|
|
2100
2100
|
function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
|
|
2101
|
-
this.
|
|
2101
|
+
this.k9z_1 = this$0;
|
|
2102
2102
|
CoroutineImpl.call(this, resultContinuation);
|
|
2103
2103
|
}
|
|
2104
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2105
|
-
var tmp = this.
|
|
2104
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).n9z = function ($this$transformLatest, it, $completion) {
|
|
2105
|
+
var tmp = this.o9z($this$transformLatest, it, $completion);
|
|
2106
2106
|
tmp.u8_1 = Unit_instance;
|
|
2107
2107
|
tmp.v8_1 = null;
|
|
2108
2108
|
return tmp.a9();
|
|
2109
2109
|
};
|
|
2110
2110
|
protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
|
|
2111
2111
|
var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
|
|
2112
|
-
return this.
|
|
2112
|
+
return this.n9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
|
|
2113
2113
|
};
|
|
2114
2114
|
protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
|
|
2115
2115
|
var suspendResult = this.u8_1;
|
|
@@ -2120,8 +2120,8 @@
|
|
|
2120
2120
|
case 0:
|
|
2121
2121
|
this.t8_1 = 2;
|
|
2122
2122
|
this.s8_1 = 1;
|
|
2123
|
-
var table = this.
|
|
2124
|
-
suspendResult = emitAll(this.
|
|
2123
|
+
var table = this.m9z_1;
|
|
2124
|
+
suspendResult = emitAll(this.l9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.k9z_1, null)), this);
|
|
2125
2125
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2126
2126
|
return suspendResult;
|
|
2127
2127
|
}
|
|
@@ -2143,23 +2143,23 @@
|
|
|
2143
2143
|
}
|
|
2144
2144
|
while (true);
|
|
2145
2145
|
};
|
|
2146
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2147
|
-
var i = new GameServer$observeTableStateUpdates$slambda(this.
|
|
2148
|
-
i.
|
|
2149
|
-
i.
|
|
2146
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, completion) {
|
|
2147
|
+
var i = new GameServer$observeTableStateUpdates$slambda(this.k9z_1, completion);
|
|
2148
|
+
i.l9z_1 = $this$transformLatest;
|
|
2149
|
+
i.m9z_1 = it;
|
|
2150
2150
|
return i;
|
|
2151
2151
|
};
|
|
2152
2152
|
function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
|
|
2153
2153
|
var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
|
|
2154
2154
|
var l = function ($this$transformLatest, it, $completion) {
|
|
2155
|
-
return i.
|
|
2155
|
+
return i.n9z($this$transformLatest, it, $completion);
|
|
2156
2156
|
};
|
|
2157
2157
|
l.$arity = 2;
|
|
2158
2158
|
return l;
|
|
2159
2159
|
}
|
|
2160
2160
|
function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
|
|
2161
|
-
this.
|
|
2162
|
-
this.
|
|
2161
|
+
this.u9t_1 = $this;
|
|
2162
|
+
this.v9t_1 = this$0;
|
|
2163
2163
|
}
|
|
2164
2164
|
protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2165
2165
|
var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
|
|
@@ -2171,7 +2171,7 @@
|
|
|
2171
2171
|
return this.o28(collector, $completion);
|
|
2172
2172
|
};
|
|
2173
2173
|
function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
|
|
2174
|
-
this.
|
|
2174
|
+
this.u9u_1 = $this;
|
|
2175
2175
|
}
|
|
2176
2176
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2177
2177
|
var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
|
|
@@ -2183,7 +2183,7 @@
|
|
|
2183
2183
|
return this.o28(collector, $completion);
|
|
2184
2184
|
};
|
|
2185
2185
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
|
|
2186
|
-
this.
|
|
2186
|
+
this.p9v_1 = $this;
|
|
2187
2187
|
}
|
|
2188
2188
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
|
|
2189
2189
|
var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
|
|
@@ -2198,7 +2198,7 @@
|
|
|
2198
2198
|
return old.me_1 === new_0.me_1;
|
|
2199
2199
|
}
|
|
2200
2200
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
|
|
2201
|
-
this.
|
|
2201
|
+
this.k9w_1 = $this;
|
|
2202
2202
|
}
|
|
2203
2203
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
|
|
2204
2204
|
var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
|
|
@@ -2210,8 +2210,8 @@
|
|
|
2210
2210
|
return this.o28(collector, $completion);
|
|
2211
2211
|
};
|
|
2212
2212
|
function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
|
|
2213
|
-
this.
|
|
2214
|
-
this.
|
|
2213
|
+
this.x9z_1 = this$0;
|
|
2214
|
+
this.y9z_1 = $subscriber;
|
|
2215
2215
|
CoroutineImpl.call(this, resultContinuation);
|
|
2216
2216
|
}
|
|
2217
2217
|
protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2232,8 +2232,8 @@
|
|
|
2232
2232
|
case 0:
|
|
2233
2233
|
this.t8_1 = 2;
|
|
2234
2234
|
this.s8_1 = 1;
|
|
2235
|
-
var tmp_0 = distinctUntilChanged(this.
|
|
2236
|
-
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.
|
|
2235
|
+
var tmp_0 = distinctUntilChanged(this.x9z_1.w6q());
|
|
2236
|
+
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9z_1, null);
|
|
2237
2237
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
|
|
2238
2238
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2239
2239
|
return suspendResult;
|
|
@@ -2257,8 +2257,8 @@
|
|
|
2257
2257
|
while (true);
|
|
2258
2258
|
};
|
|
2259
2259
|
protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2260
|
-
var i = new GameServer$subscribeWith$slambda(this.
|
|
2261
|
-
i.
|
|
2260
|
+
var i = new GameServer$subscribeWith$slambda(this.x9z_1, this.y9z_1, completion);
|
|
2261
|
+
i.z9z_1 = $this$launchDefault;
|
|
2262
2262
|
return i;
|
|
2263
2263
|
};
|
|
2264
2264
|
function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2270,18 +2270,18 @@
|
|
|
2270
2270
|
return l;
|
|
2271
2271
|
}
|
|
2272
2272
|
function GameServer$fromClientEvent$slambda($action, resultContinuation) {
|
|
2273
|
-
this.
|
|
2273
|
+
this.ia0_1 = $action;
|
|
2274
2274
|
CoroutineImpl.call(this, resultContinuation);
|
|
2275
2275
|
}
|
|
2276
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2277
|
-
var tmp = this.
|
|
2276
|
+
protoOf(GameServer$fromClientEvent$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2277
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2278
2278
|
tmp.u8_1 = Unit_instance;
|
|
2279
2279
|
tmp.v8_1 = null;
|
|
2280
2280
|
return tmp.a9();
|
|
2281
2281
|
};
|
|
2282
2282
|
protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
|
|
2283
2283
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2284
|
-
return this.
|
|
2284
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2285
2285
|
};
|
|
2286
2286
|
protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
|
|
2287
2287
|
var suspendResult = this.u8_1;
|
|
@@ -2290,11 +2290,11 @@
|
|
|
2290
2290
|
var tmp = this.s8_1;
|
|
2291
2291
|
if (tmp === 0) {
|
|
2292
2292
|
this.t8_1 = 1;
|
|
2293
|
-
if (this.
|
|
2294
|
-
if (!get_isCreated(this.
|
|
2293
|
+
if (this.ia0_1 instanceof PlayerReadyFromClientAction)
|
|
2294
|
+
if (!get_isCreated(this.ka0_1.state)) {
|
|
2295
2295
|
return Unit_instance;
|
|
2296
2296
|
}
|
|
2297
|
-
this.
|
|
2297
|
+
this.ka0_1.dispatch(this.ia0_1);
|
|
2298
2298
|
return Unit_instance;
|
|
2299
2299
|
} else if (tmp === 1) {
|
|
2300
2300
|
throw this.v8_1;
|
|
@@ -2305,33 +2305,33 @@
|
|
|
2305
2305
|
}
|
|
2306
2306
|
while (true);
|
|
2307
2307
|
};
|
|
2308
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2309
|
-
var i = new GameServer$fromClientEvent$slambda(this.
|
|
2310
|
-
i.
|
|
2311
|
-
i.
|
|
2308
|
+
protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2309
|
+
var i = new GameServer$fromClientEvent$slambda(this.ia0_1, completion);
|
|
2310
|
+
i.ja0_1 = $this$dispatchAsync;
|
|
2311
|
+
i.ka0_1 = store;
|
|
2312
2312
|
return i;
|
|
2313
2313
|
};
|
|
2314
2314
|
function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
|
|
2315
2315
|
var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
|
|
2316
2316
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2317
|
-
return i.
|
|
2317
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2318
2318
|
};
|
|
2319
2319
|
l.$arity = 2;
|
|
2320
2320
|
return l;
|
|
2321
2321
|
}
|
|
2322
2322
|
function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
|
|
2323
|
-
this.
|
|
2323
|
+
this.va0_1 = $playerId;
|
|
2324
2324
|
CoroutineImpl.call(this, resultContinuation);
|
|
2325
2325
|
}
|
|
2326
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2327
|
-
var tmp = this.
|
|
2326
|
+
protoOf(GameServer$playerLostConnection$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2327
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2328
2328
|
tmp.u8_1 = Unit_instance;
|
|
2329
2329
|
tmp.v8_1 = null;
|
|
2330
2330
|
return tmp.a9();
|
|
2331
2331
|
};
|
|
2332
2332
|
protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
|
|
2333
2333
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2334
|
-
return this.
|
|
2334
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2335
2335
|
};
|
|
2336
2336
|
protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
|
|
2337
2337
|
var suspendResult = this.u8_1;
|
|
@@ -2340,12 +2340,12 @@
|
|
|
2340
2340
|
var tmp = this.s8_1;
|
|
2341
2341
|
if (tmp === 0) {
|
|
2342
2342
|
this.t8_1 = 1;
|
|
2343
|
-
if (!get_isCreated(this.
|
|
2343
|
+
if (!get_isCreated(this.xa0_1.state)) {
|
|
2344
2344
|
return Unit_instance;
|
|
2345
2345
|
}
|
|
2346
|
-
var tmp_0 = this.
|
|
2346
|
+
var tmp_0 = this.xa0_1.dispatch;
|
|
2347
2347
|
var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
2348
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2348
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va0_1));
|
|
2349
2349
|
return Unit_instance;
|
|
2350
2350
|
} else if (tmp === 1) {
|
|
2351
2351
|
throw this.v8_1;
|
|
@@ -2356,34 +2356,34 @@
|
|
|
2356
2356
|
}
|
|
2357
2357
|
while (true);
|
|
2358
2358
|
};
|
|
2359
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2360
|
-
var i = new GameServer$playerLostConnection$slambda(this.
|
|
2361
|
-
i.
|
|
2362
|
-
i.
|
|
2359
|
+
protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2360
|
+
var i = new GameServer$playerLostConnection$slambda(this.va0_1, completion);
|
|
2361
|
+
i.wa0_1 = $this$dispatchAsync;
|
|
2362
|
+
i.xa0_1 = store;
|
|
2363
2363
|
return i;
|
|
2364
2364
|
};
|
|
2365
2365
|
function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
|
|
2366
2366
|
var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
|
|
2367
2367
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2368
|
-
return i.
|
|
2368
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2369
2369
|
};
|
|
2370
2370
|
l.$arity = 2;
|
|
2371
2371
|
return l;
|
|
2372
2372
|
}
|
|
2373
2373
|
function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
|
|
2374
|
-
this.
|
|
2375
|
-
this.
|
|
2374
|
+
this.ga1_1 = this$0;
|
|
2375
|
+
this.ha1_1 = $playerId;
|
|
2376
2376
|
CoroutineImpl.call(this, resultContinuation);
|
|
2377
2377
|
}
|
|
2378
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2379
|
-
var tmp = this.
|
|
2378
|
+
protoOf(GameServer$playerLive$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2379
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2380
2380
|
tmp.u8_1 = Unit_instance;
|
|
2381
2381
|
tmp.v8_1 = null;
|
|
2382
2382
|
return tmp.a9();
|
|
2383
2383
|
};
|
|
2384
2384
|
protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
|
|
2385
2385
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2386
|
-
return this.
|
|
2386
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2387
2387
|
};
|
|
2388
2388
|
protoOf(GameServer$playerLive$slambda).a9 = function () {
|
|
2389
2389
|
var suspendResult = this.u8_1;
|
|
@@ -2392,16 +2392,16 @@
|
|
|
2392
2392
|
var tmp = this.s8_1;
|
|
2393
2393
|
if (tmp === 0) {
|
|
2394
2394
|
this.t8_1 = 1;
|
|
2395
|
-
if (get_isFinished(this.
|
|
2395
|
+
if (get_isFinished(this.ja1_1.state) || get_isFinishing(this.ja1_1.state)) {
|
|
2396
2396
|
return Unit_instance;
|
|
2397
2397
|
}
|
|
2398
|
-
if (!_get_serverReduxConfig__rprcrm(this.
|
|
2399
|
-
this.
|
|
2398
|
+
if (!_get_serverReduxConfig__rprcrm(this.ga1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ja1_1.state) || !this.ga1_1.t66().z6r())) {
|
|
2399
|
+
this.ga1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ha1_1 + ' before game is created');
|
|
2400
2400
|
return Unit_instance;
|
|
2401
2401
|
}
|
|
2402
|
-
var tmp_0 = this.
|
|
2402
|
+
var tmp_0 = this.ja1_1.dispatch;
|
|
2403
2403
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2404
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2404
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ha1_1));
|
|
2405
2405
|
return Unit_instance;
|
|
2406
2406
|
} else if (tmp === 1) {
|
|
2407
2407
|
throw this.v8_1;
|
|
@@ -2412,35 +2412,35 @@
|
|
|
2412
2412
|
}
|
|
2413
2413
|
while (true);
|
|
2414
2414
|
};
|
|
2415
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2416
|
-
var i = new GameServer$playerLive$slambda(this.
|
|
2417
|
-
i.
|
|
2418
|
-
i.
|
|
2415
|
+
protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2416
|
+
var i = new GameServer$playerLive$slambda(this.ga1_1, this.ha1_1, completion);
|
|
2417
|
+
i.ia1_1 = $this$dispatchAsync;
|
|
2418
|
+
i.ja1_1 = store;
|
|
2419
2419
|
return i;
|
|
2420
2420
|
};
|
|
2421
2421
|
function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
|
|
2422
2422
|
var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
|
|
2423
2423
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2424
|
-
return i.
|
|
2424
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2425
2425
|
};
|
|
2426
2426
|
l.$arity = 2;
|
|
2427
2427
|
return l;
|
|
2428
2428
|
}
|
|
2429
2429
|
function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
|
|
2430
|
-
this.
|
|
2431
|
-
this.
|
|
2432
|
-
this.
|
|
2430
|
+
this.sa1_1 = this$0;
|
|
2431
|
+
this.ta1_1 = $playerId;
|
|
2432
|
+
this.ua1_1 = $permanently;
|
|
2433
2433
|
CoroutineImpl.call(this, resultContinuation);
|
|
2434
2434
|
}
|
|
2435
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2436
|
-
var tmp = this.
|
|
2435
|
+
protoOf(GameServer$playerLeft$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2436
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2437
2437
|
tmp.u8_1 = Unit_instance;
|
|
2438
2438
|
tmp.v8_1 = null;
|
|
2439
2439
|
return tmp.a9();
|
|
2440
2440
|
};
|
|
2441
2441
|
protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
|
|
2442
2442
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2443
|
-
return this.
|
|
2443
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2444
2444
|
};
|
|
2445
2445
|
protoOf(GameServer$playerLeft$slambda).a9 = function () {
|
|
2446
2446
|
var suspendResult = this.u8_1;
|
|
@@ -2449,22 +2449,22 @@
|
|
|
2449
2449
|
var tmp = this.s8_1;
|
|
2450
2450
|
if (tmp === 0) {
|
|
2451
2451
|
this.t8_1 = 1;
|
|
2452
|
-
if (get_isFinished(this.
|
|
2452
|
+
if (get_isFinished(this.wa1_1.state) || get_isFinishing(this.wa1_1.state)) {
|
|
2453
2453
|
return Unit_instance;
|
|
2454
2454
|
}
|
|
2455
|
-
if (!get_isCreated(this.
|
|
2456
|
-
this.
|
|
2455
|
+
if (!get_isCreated(this.wa1_1.state) || !this.sa1_1.t66().z6r()) {
|
|
2456
|
+
this.sa1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ta1_1 + ' before game is created');
|
|
2457
2457
|
return Unit_instance;
|
|
2458
2458
|
}
|
|
2459
|
-
var tmp_0 = this.
|
|
2459
|
+
var tmp_0 = this.wa1_1.dispatch;
|
|
2460
2460
|
var tmp_1;
|
|
2461
|
-
if (this.
|
|
2461
|
+
if (this.ua1_1) {
|
|
2462
2462
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2463
2463
|
} else {
|
|
2464
2464
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2465
2465
|
}
|
|
2466
2466
|
var tmp0_connectionState = tmp_1;
|
|
2467
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2467
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta1_1));
|
|
2468
2468
|
return Unit_instance;
|
|
2469
2469
|
} else if (tmp === 1) {
|
|
2470
2470
|
throw this.v8_1;
|
|
@@ -2475,39 +2475,39 @@
|
|
|
2475
2475
|
}
|
|
2476
2476
|
while (true);
|
|
2477
2477
|
};
|
|
2478
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2479
|
-
var i = new GameServer$playerLeft$slambda(this.
|
|
2480
|
-
i.
|
|
2481
|
-
i.
|
|
2478
|
+
protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2479
|
+
var i = new GameServer$playerLeft$slambda(this.sa1_1, this.ta1_1, this.ua1_1, completion);
|
|
2480
|
+
i.va1_1 = $this$dispatchAsync;
|
|
2481
|
+
i.wa1_1 = store;
|
|
2482
2482
|
return i;
|
|
2483
2483
|
};
|
|
2484
2484
|
function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
|
|
2485
2485
|
var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
|
|
2486
2486
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2487
|
-
return i.
|
|
2487
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2488
2488
|
};
|
|
2489
2489
|
l.$arity = 2;
|
|
2490
2490
|
return l;
|
|
2491
2491
|
}
|
|
2492
2492
|
function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2493
|
-
this.
|
|
2494
|
-
this.
|
|
2495
|
-
this.
|
|
2496
|
-
this.
|
|
2497
|
-
this.
|
|
2498
|
-
this.
|
|
2499
|
-
this.
|
|
2493
|
+
this.fa2_1 = $usersArray;
|
|
2494
|
+
this.ga2_1 = this$0;
|
|
2495
|
+
this.ha2_1 = $config;
|
|
2496
|
+
this.ia2_1 = $roomId;
|
|
2497
|
+
this.ja2_1 = $transition;
|
|
2498
|
+
this.ka2_1 = $gameCreatorId;
|
|
2499
|
+
this.la2_1 = $spectators;
|
|
2500
2500
|
CoroutineImpl.call(this, resultContinuation);
|
|
2501
2501
|
}
|
|
2502
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2503
|
-
var tmp = this.
|
|
2502
|
+
protoOf(GameServer$roomOnCreate$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2503
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2504
2504
|
tmp.u8_1 = Unit_instance;
|
|
2505
2505
|
tmp.v8_1 = null;
|
|
2506
2506
|
return tmp.a9();
|
|
2507
2507
|
};
|
|
2508
2508
|
protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
|
|
2509
2509
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2510
|
-
return this.
|
|
2510
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2511
2511
|
};
|
|
2512
2512
|
protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
|
|
2513
2513
|
var suspendResult = this.u8_1;
|
|
@@ -2516,18 +2516,18 @@
|
|
|
2516
2516
|
var tmp = this.s8_1;
|
|
2517
2517
|
if (tmp === 0) {
|
|
2518
2518
|
this.t8_1 = 1;
|
|
2519
|
-
var users = toList(this.
|
|
2520
|
-
if (!validatePlayerCount(this.
|
|
2521
|
-
this.
|
|
2519
|
+
var users = toList(this.fa2_1);
|
|
2520
|
+
if (!validatePlayerCount(this.ga2_1, this.ha2_1, users, this.ia2_1)) {
|
|
2521
|
+
this.na2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ga2_1.table.isGameFinished, this.ga2_1.table));
|
|
2522
2522
|
return Unit_instance;
|
|
2523
2523
|
}
|
|
2524
|
-
var orderedUsers = orderUsers(this.
|
|
2525
|
-
var gameCreatorUser = getPlayer(users, this.
|
|
2526
|
-
var tmp_0 = this.
|
|
2524
|
+
var orderedUsers = orderUsers(this.ga2_1, users, this.ha2_1, this.ja2_1);
|
|
2525
|
+
var gameCreatorUser = getPlayer(users, this.ka2_1);
|
|
2526
|
+
var tmp_0 = this.na2_1.dispatch;
|
|
2527
2527
|
var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
|
|
2528
2528
|
var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
|
|
2529
|
-
var tmp2_spectators = toList(this.
|
|
2530
|
-
tmp_0(new StartGameMechanicAction(this.
|
|
2529
|
+
var tmp2_spectators = toList(this.la2_1);
|
|
2530
|
+
tmp_0(new StartGameMechanicAction(this.ha2_1, this.ia2_1, tmp0_version, this.ka2_1, tmp1_users, VOID, tmp2_spectators));
|
|
2531
2531
|
return Unit_instance;
|
|
2532
2532
|
} else if (tmp === 1) {
|
|
2533
2533
|
throw this.v8_1;
|
|
@@ -2538,39 +2538,39 @@
|
|
|
2538
2538
|
}
|
|
2539
2539
|
while (true);
|
|
2540
2540
|
};
|
|
2541
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2542
|
-
var i = new GameServer$roomOnCreate$slambda(this.
|
|
2543
|
-
i.
|
|
2544
|
-
i.
|
|
2541
|
+
protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2542
|
+
var i = new GameServer$roomOnCreate$slambda(this.fa2_1, this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, completion);
|
|
2543
|
+
i.ma2_1 = $this$dispatchAsync;
|
|
2544
|
+
i.na2_1 = store;
|
|
2545
2545
|
return i;
|
|
2546
2546
|
};
|
|
2547
2547
|
function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2548
2548
|
var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
|
|
2549
2549
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2550
|
-
return i.
|
|
2550
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2551
2551
|
};
|
|
2552
2552
|
l.$arity = 2;
|
|
2553
2553
|
return l;
|
|
2554
2554
|
}
|
|
2555
2555
|
function GameServer$preserveTeams$previousTeams$1($playerId) {
|
|
2556
|
-
this.
|
|
2556
|
+
this.oa2_1 = $playerId;
|
|
2557
2557
|
}
|
|
2558
2558
|
protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
|
|
2559
|
-
return this.
|
|
2559
|
+
return this.oa2_1;
|
|
2560
2560
|
};
|
|
2561
2561
|
function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
|
|
2562
|
-
this.
|
|
2562
|
+
this.xa2_1 = $state;
|
|
2563
2563
|
CoroutineImpl.call(this, resultContinuation);
|
|
2564
2564
|
}
|
|
2565
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2566
|
-
var tmp = this.
|
|
2565
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).aa3 = function ($this$dispatchAwait, store, $completion) {
|
|
2566
|
+
var tmp = this.ma0($this$dispatchAwait, store, $completion);
|
|
2567
2567
|
tmp.u8_1 = Unit_instance;
|
|
2568
2568
|
tmp.v8_1 = null;
|
|
2569
2569
|
return tmp.a9();
|
|
2570
2570
|
};
|
|
2571
2571
|
protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
|
|
2572
2572
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2573
|
-
return this.
|
|
2573
|
+
return this.aa3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2574
2574
|
};
|
|
2575
2575
|
protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
|
|
2576
2576
|
var suspendResult = this.u8_1;
|
|
@@ -2579,10 +2579,10 @@
|
|
|
2579
2579
|
var tmp = this.s8_1;
|
|
2580
2580
|
if (tmp === 0) {
|
|
2581
2581
|
this.t8_1 = 1;
|
|
2582
|
-
if (get_isCreating(this.
|
|
2583
|
-
var tmp_0 = this.
|
|
2582
|
+
if (get_isCreating(this.za2_1.state)) {
|
|
2583
|
+
var tmp_0 = this.za2_1.dispatch;
|
|
2584
2584
|
var tmp0_reason = new RestartRoundReason(null);
|
|
2585
|
-
var tmp1_table = this.
|
|
2585
|
+
var tmp1_table = this.xa2_1.table;
|
|
2586
2586
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2587
2587
|
return true;
|
|
2588
2588
|
}
|
|
@@ -2596,34 +2596,34 @@
|
|
|
2596
2596
|
}
|
|
2597
2597
|
while (true);
|
|
2598
2598
|
};
|
|
2599
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2600
|
-
var i = new GameServer$roomOnContinueFromState$slambda(this.
|
|
2601
|
-
i.
|
|
2602
|
-
i.
|
|
2599
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).ma0 = function ($this$dispatchAwait, store, completion) {
|
|
2600
|
+
var i = new GameServer$roomOnContinueFromState$slambda(this.xa2_1, completion);
|
|
2601
|
+
i.ya2_1 = $this$dispatchAwait;
|
|
2602
|
+
i.za2_1 = store;
|
|
2603
2603
|
return i;
|
|
2604
2604
|
};
|
|
2605
2605
|
function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
|
|
2606
2606
|
var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
|
|
2607
2607
|
var l = function ($this$dispatchAwait, store, $completion) {
|
|
2608
|
-
return i.
|
|
2608
|
+
return i.aa3($this$dispatchAwait, store, $completion);
|
|
2609
2609
|
};
|
|
2610
2610
|
l.$arity = 2;
|
|
2611
2611
|
return l;
|
|
2612
2612
|
}
|
|
2613
2613
|
function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
|
|
2614
|
-
this.
|
|
2615
|
-
this.
|
|
2614
|
+
this.ja3_1 = $isCreated;
|
|
2615
|
+
this.ka3_1 = $state;
|
|
2616
2616
|
CoroutineImpl.call(this, resultContinuation);
|
|
2617
2617
|
}
|
|
2618
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2619
|
-
var tmp = this.
|
|
2618
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2619
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2620
2620
|
tmp.u8_1 = Unit_instance;
|
|
2621
2621
|
tmp.v8_1 = null;
|
|
2622
2622
|
return tmp.a9();
|
|
2623
2623
|
};
|
|
2624
2624
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2625
2625
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2626
|
-
return this.
|
|
2626
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2627
2627
|
};
|
|
2628
2628
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
|
|
2629
2629
|
var suspendResult = this.u8_1;
|
|
@@ -2634,7 +2634,7 @@
|
|
|
2634
2634
|
case 0:
|
|
2635
2635
|
this.t8_1 = 3;
|
|
2636
2636
|
this.s8_1 = 1;
|
|
2637
|
-
suspendResult = this.
|
|
2637
|
+
suspendResult = this.ja3_1.z1t(this);
|
|
2638
2638
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2639
2639
|
return suspendResult;
|
|
2640
2640
|
}
|
|
@@ -2642,10 +2642,10 @@
|
|
|
2642
2642
|
continue $sm;
|
|
2643
2643
|
case 1:
|
|
2644
2644
|
if (suspendResult) {
|
|
2645
|
-
var _iterator__ex2g4s = this.
|
|
2645
|
+
var _iterator__ex2g4s = this.ka3_1.actions.l();
|
|
2646
2646
|
while (_iterator__ex2g4s.m()) {
|
|
2647
2647
|
var element = _iterator__ex2g4s.n();
|
|
2648
|
-
this.
|
|
2648
|
+
this.ma3_1.dispatch(element);
|
|
2649
2649
|
}
|
|
2650
2650
|
this.s8_1 = 2;
|
|
2651
2651
|
continue $sm;
|
|
@@ -2670,35 +2670,35 @@
|
|
|
2670
2670
|
}
|
|
2671
2671
|
while (true);
|
|
2672
2672
|
};
|
|
2673
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2674
|
-
var i = new GameServer$roomOnContinueFromState$slambda_1(this.
|
|
2675
|
-
i.
|
|
2676
|
-
i.
|
|
2673
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2674
|
+
var i = new GameServer$roomOnContinueFromState$slambda_1(this.ja3_1, this.ka3_1, completion);
|
|
2675
|
+
i.la3_1 = $this$dispatchAsync;
|
|
2676
|
+
i.ma3_1 = store;
|
|
2677
2677
|
return i;
|
|
2678
2678
|
};
|
|
2679
2679
|
function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
|
|
2680
2680
|
var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
|
|
2681
2681
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2682
|
-
return i.
|
|
2682
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2683
2683
|
};
|
|
2684
2684
|
l.$arity = 2;
|
|
2685
2685
|
return l;
|
|
2686
2686
|
}
|
|
2687
2687
|
function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
|
|
2688
|
-
this.
|
|
2689
|
-
this.
|
|
2690
|
-
this.
|
|
2688
|
+
this.va3_1 = $tableLite;
|
|
2689
|
+
this.wa3_1 = $roomId;
|
|
2690
|
+
this.xa3_1 = this$0;
|
|
2691
2691
|
CoroutineImpl.call(this, resultContinuation);
|
|
2692
2692
|
}
|
|
2693
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2694
|
-
var tmp = this.
|
|
2693
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2694
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2695
2695
|
tmp.u8_1 = Unit_instance;
|
|
2696
2696
|
tmp.v8_1 = null;
|
|
2697
2697
|
return tmp.a9();
|
|
2698
2698
|
};
|
|
2699
2699
|
protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
|
|
2700
2700
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2701
|
-
return this.
|
|
2701
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2702
2702
|
};
|
|
2703
2703
|
protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
|
|
2704
2704
|
var suspendResult = this.u8_1;
|
|
@@ -2707,9 +2707,9 @@
|
|
|
2707
2707
|
var tmp = this.s8_1;
|
|
2708
2708
|
if (tmp === 0) {
|
|
2709
2709
|
this.t8_1 = 1;
|
|
2710
|
-
var tmp_0 = this.
|
|
2711
|
-
var tmp0_reason = new RestartRoundReason(this.
|
|
2712
|
-
var tmp1_table = Companion_instance_0.restartRound(this.
|
|
2710
|
+
var tmp_0 = this.za3_1.dispatch;
|
|
2711
|
+
var tmp0_reason = new RestartRoundReason(this.va3_1.gameInfo.round.roundNumber);
|
|
2712
|
+
var tmp1_table = Companion_instance_0.restartRound(this.wa3_1, _get_idsProvider__fnfajc(this.xa3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.va3_1);
|
|
2713
2713
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2714
2714
|
return Unit_instance;
|
|
2715
2715
|
} else if (tmp === 1) {
|
|
@@ -2721,16 +2721,16 @@
|
|
|
2721
2721
|
}
|
|
2722
2722
|
while (true);
|
|
2723
2723
|
};
|
|
2724
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2725
|
-
var i = new GameServer$roomOnContinueFromRound$slambda(this.
|
|
2726
|
-
i.
|
|
2727
|
-
i.
|
|
2724
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2725
|
+
var i = new GameServer$roomOnContinueFromRound$slambda(this.va3_1, this.wa3_1, this.xa3_1, completion);
|
|
2726
|
+
i.ya3_1 = $this$dispatchAsync;
|
|
2727
|
+
i.za3_1 = store;
|
|
2728
2728
|
return i;
|
|
2729
2729
|
};
|
|
2730
2730
|
function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
|
|
2731
2731
|
var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
|
|
2732
2732
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2733
|
-
return i.
|
|
2733
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2734
2734
|
};
|
|
2735
2735
|
l.$arity = 2;
|
|
2736
2736
|
return l;
|
|
@@ -2738,15 +2738,15 @@
|
|
|
2738
2738
|
function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
|
|
2739
2739
|
CoroutineImpl.call(this, resultContinuation);
|
|
2740
2740
|
}
|
|
2741
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2742
|
-
var tmp = this.
|
|
2741
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2742
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2743
2743
|
tmp.u8_1 = Unit_instance;
|
|
2744
2744
|
tmp.v8_1 = null;
|
|
2745
2745
|
return tmp.a9();
|
|
2746
2746
|
};
|
|
2747
2747
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2748
2748
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2749
|
-
return this.
|
|
2749
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2750
2750
|
};
|
|
2751
2751
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
|
|
2752
2752
|
var suspendResult = this.u8_1;
|
|
@@ -2755,7 +2755,7 @@
|
|
|
2755
2755
|
var tmp = this.s8_1;
|
|
2756
2756
|
if (tmp === 0) {
|
|
2757
2757
|
this.t8_1 = 1;
|
|
2758
|
-
this.
|
|
2758
|
+
this.ja4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
|
|
2759
2759
|
return Unit_instance;
|
|
2760
2760
|
} else if (tmp === 1) {
|
|
2761
2761
|
throw this.v8_1;
|
|
@@ -2766,33 +2766,33 @@
|
|
|
2766
2766
|
}
|
|
2767
2767
|
while (true);
|
|
2768
2768
|
};
|
|
2769
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2769
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2770
2770
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
|
|
2771
|
-
i.
|
|
2772
|
-
i.
|
|
2771
|
+
i.ia4_1 = $this$dispatchAsync;
|
|
2772
|
+
i.ja4_1 = store;
|
|
2773
2773
|
return i;
|
|
2774
2774
|
};
|
|
2775
2775
|
function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
|
|
2776
2776
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
|
|
2777
2777
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2778
|
-
return i.
|
|
2778
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2779
2779
|
};
|
|
2780
2780
|
l.$arity = 2;
|
|
2781
2781
|
return l;
|
|
2782
2782
|
}
|
|
2783
2783
|
function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
|
|
2784
|
-
this.
|
|
2784
|
+
this.sa4_1 = $spectators;
|
|
2785
2785
|
CoroutineImpl.call(this, resultContinuation);
|
|
2786
2786
|
}
|
|
2787
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2788
|
-
var tmp = this.
|
|
2787
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2788
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2789
2789
|
tmp.u8_1 = Unit_instance;
|
|
2790
2790
|
tmp.v8_1 = null;
|
|
2791
2791
|
return tmp.a9();
|
|
2792
2792
|
};
|
|
2793
2793
|
protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2794
2794
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2795
|
-
return this.
|
|
2795
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2796
2796
|
};
|
|
2797
2797
|
protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
|
|
2798
2798
|
var suspendResult = this.u8_1;
|
|
@@ -2801,7 +2801,7 @@
|
|
|
2801
2801
|
var tmp = this.s8_1;
|
|
2802
2802
|
if (tmp === 0) {
|
|
2803
2803
|
this.t8_1 = 1;
|
|
2804
|
-
this.
|
|
2804
|
+
this.ua4_1.dispatch(new AddSpectatorsAction(toList(this.sa4_1)));
|
|
2805
2805
|
return Unit_instance;
|
|
2806
2806
|
} else if (tmp === 1) {
|
|
2807
2807
|
throw this.v8_1;
|
|
@@ -2812,33 +2812,33 @@
|
|
|
2812
2812
|
}
|
|
2813
2813
|
while (true);
|
|
2814
2814
|
};
|
|
2815
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2816
|
-
var i = new GameServer$addSpectatorsToRoom$slambda(this.
|
|
2817
|
-
i.
|
|
2818
|
-
i.
|
|
2815
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2816
|
+
var i = new GameServer$addSpectatorsToRoom$slambda(this.sa4_1, completion);
|
|
2817
|
+
i.ta4_1 = $this$dispatchAsync;
|
|
2818
|
+
i.ua4_1 = store;
|
|
2819
2819
|
return i;
|
|
2820
2820
|
};
|
|
2821
2821
|
function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
|
|
2822
2822
|
var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
|
|
2823
2823
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2824
|
-
return i.
|
|
2824
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2825
2825
|
};
|
|
2826
2826
|
l.$arity = 2;
|
|
2827
2827
|
return l;
|
|
2828
2828
|
}
|
|
2829
2829
|
function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
|
|
2830
|
-
this.
|
|
2830
|
+
this.da5_1 = $spectators;
|
|
2831
2831
|
CoroutineImpl.call(this, resultContinuation);
|
|
2832
2832
|
}
|
|
2833
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2834
|
-
var tmp = this.
|
|
2833
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2834
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2835
2835
|
tmp.u8_1 = Unit_instance;
|
|
2836
2836
|
tmp.v8_1 = null;
|
|
2837
2837
|
return tmp.a9();
|
|
2838
2838
|
};
|
|
2839
2839
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2840
2840
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2841
|
-
return this.
|
|
2841
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2842
2842
|
};
|
|
2843
2843
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
|
|
2844
2844
|
var suspendResult = this.u8_1;
|
|
@@ -2847,7 +2847,7 @@
|
|
|
2847
2847
|
var tmp = this.s8_1;
|
|
2848
2848
|
if (tmp === 0) {
|
|
2849
2849
|
this.t8_1 = 1;
|
|
2850
|
-
this.
|
|
2850
|
+
this.fa5_1.dispatch(new RemoveSpectatorsAction(toList(this.da5_1)));
|
|
2851
2851
|
return Unit_instance;
|
|
2852
2852
|
} else if (tmp === 1) {
|
|
2853
2853
|
throw this.v8_1;
|
|
@@ -2858,34 +2858,34 @@
|
|
|
2858
2858
|
}
|
|
2859
2859
|
while (true);
|
|
2860
2860
|
};
|
|
2861
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2862
|
-
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.
|
|
2863
|
-
i.
|
|
2864
|
-
i.
|
|
2861
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2862
|
+
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.da5_1, completion);
|
|
2863
|
+
i.ea5_1 = $this$dispatchAsync;
|
|
2864
|
+
i.fa5_1 = store;
|
|
2865
2865
|
return i;
|
|
2866
2866
|
};
|
|
2867
2867
|
function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
|
|
2868
2868
|
var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
|
|
2869
2869
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2870
|
-
return i.
|
|
2870
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2871
2871
|
};
|
|
2872
2872
|
l.$arity = 2;
|
|
2873
2873
|
return l;
|
|
2874
2874
|
}
|
|
2875
2875
|
function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
|
|
2876
|
-
this.
|
|
2877
|
-
this.
|
|
2876
|
+
this.oa5_1 = $playerId;
|
|
2877
|
+
this.pa5_1 = this$0;
|
|
2878
2878
|
CoroutineImpl.call(this, resultContinuation);
|
|
2879
2879
|
}
|
|
2880
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2881
|
-
var tmp = this.
|
|
2880
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2881
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2882
2882
|
tmp.u8_1 = Unit_instance;
|
|
2883
2883
|
tmp.v8_1 = null;
|
|
2884
2884
|
return tmp.a9();
|
|
2885
2885
|
};
|
|
2886
2886
|
protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
|
|
2887
2887
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2888
|
-
return this.
|
|
2888
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2889
2889
|
};
|
|
2890
2890
|
protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
|
|
2891
2891
|
var suspendResult = this.u8_1;
|
|
@@ -2894,14 +2894,14 @@
|
|
|
2894
2894
|
var tmp = this.s8_1;
|
|
2895
2895
|
if (tmp === 0) {
|
|
2896
2896
|
this.t8_1 = 1;
|
|
2897
|
-
var table = this.
|
|
2898
|
-
var player = getPlayer(table.players, this.
|
|
2897
|
+
var table = this.ra5_1.state.x6r();
|
|
2898
|
+
var player = getPlayer(table.players, this.oa5_1);
|
|
2899
2899
|
if (player.i6v_1.z68().n67_1.isLive) {
|
|
2900
|
-
this.
|
|
2900
|
+
this.ra5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pa5_1).sa5(player, table));
|
|
2901
2901
|
} else {
|
|
2902
|
-
var tmp_0 = this.
|
|
2902
|
+
var tmp_0 = this.ra5_1.dispatch;
|
|
2903
2903
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2904
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2904
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa5_1));
|
|
2905
2905
|
}
|
|
2906
2906
|
return Unit_instance;
|
|
2907
2907
|
} else if (tmp === 1) {
|
|
@@ -2913,34 +2913,34 @@
|
|
|
2913
2913
|
}
|
|
2914
2914
|
while (true);
|
|
2915
2915
|
};
|
|
2916
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2917
|
-
var i = new GameServer$roomRefreshPlayerState$slambda(this.
|
|
2918
|
-
i.
|
|
2919
|
-
i.
|
|
2916
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2917
|
+
var i = new GameServer$roomRefreshPlayerState$slambda(this.oa5_1, this.pa5_1, completion);
|
|
2918
|
+
i.qa5_1 = $this$dispatchAsync;
|
|
2919
|
+
i.ra5_1 = store;
|
|
2920
2920
|
return i;
|
|
2921
2921
|
};
|
|
2922
2922
|
function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
|
|
2923
2923
|
var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
|
|
2924
2924
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2925
|
-
return i.
|
|
2925
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2926
2926
|
};
|
|
2927
2927
|
l.$arity = 2;
|
|
2928
2928
|
return l;
|
|
2929
2929
|
}
|
|
2930
2930
|
function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
|
|
2931
|
-
this.
|
|
2932
|
-
this.
|
|
2931
|
+
this.ba6_1 = this$0;
|
|
2932
|
+
this.ca6_1 = $newRid;
|
|
2933
2933
|
CoroutineImpl.call(this, resultContinuation);
|
|
2934
2934
|
}
|
|
2935
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2936
|
-
var tmp = this.
|
|
2935
|
+
protoOf(GameServer$roomOnDelete$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
2936
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
2937
2937
|
tmp.u8_1 = Unit_instance;
|
|
2938
2938
|
tmp.v8_1 = null;
|
|
2939
2939
|
return tmp.a9();
|
|
2940
2940
|
};
|
|
2941
2941
|
protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
|
|
2942
2942
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2943
|
-
return this.
|
|
2943
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2944
2944
|
};
|
|
2945
2945
|
protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
|
|
2946
2946
|
var suspendResult = this.u8_1;
|
|
@@ -2949,10 +2949,10 @@
|
|
|
2949
2949
|
var tmp = this.s8_1;
|
|
2950
2950
|
if (tmp === 0) {
|
|
2951
2951
|
this.t8_1 = 1;
|
|
2952
|
-
var it = this.
|
|
2952
|
+
var it = this.ba6_1.t66().x6q_1;
|
|
2953
2953
|
var tmp_0;
|
|
2954
2954
|
if (it == null) {
|
|
2955
|
-
this.
|
|
2955
|
+
this.ba6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
|
|
2956
2956
|
tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
|
|
2957
2957
|
} else {
|
|
2958
2958
|
tmp_0 = it;
|
|
@@ -2961,15 +2961,15 @@
|
|
|
2961
2961
|
var gameTransition = terminationState.t92_1;
|
|
2962
2962
|
var tmp_1;
|
|
2963
2963
|
if (gameTransition instanceof GameToRoomTransition) {
|
|
2964
|
-
var tmp0_elvis_lhs = this.
|
|
2964
|
+
var tmp0_elvis_lhs = this.ca6_1;
|
|
2965
2965
|
tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
|
|
2966
2966
|
} else {
|
|
2967
2967
|
tmp_1 = gameTransition;
|
|
2968
2968
|
}
|
|
2969
2969
|
var transition = tmp_1;
|
|
2970
|
-
var tmp_2 = this.
|
|
2970
|
+
var tmp_2 = this.ea6_1.dispatch;
|
|
2971
2971
|
var tmp0_reason = terminationState.s92_1;
|
|
2972
|
-
var tmp1_isGameFinished = this.
|
|
2972
|
+
var tmp1_isGameFinished = this.ba6_1.t66().x6r().isGameFinished;
|
|
2973
2973
|
tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
|
|
2974
2974
|
return Unit_instance;
|
|
2975
2975
|
} else if (tmp === 1) {
|
|
@@ -2981,33 +2981,33 @@
|
|
|
2981
2981
|
}
|
|
2982
2982
|
while (true);
|
|
2983
2983
|
};
|
|
2984
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2985
|
-
var i = new GameServer$roomOnDelete$slambda(this.
|
|
2986
|
-
i.
|
|
2987
|
-
i.
|
|
2984
|
+
protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
2985
|
+
var i = new GameServer$roomOnDelete$slambda(this.ba6_1, this.ca6_1, completion);
|
|
2986
|
+
i.da6_1 = $this$dispatchAsync;
|
|
2987
|
+
i.ea6_1 = store;
|
|
2988
2988
|
return i;
|
|
2989
2989
|
};
|
|
2990
2990
|
function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
|
|
2991
2991
|
var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
|
|
2992
2992
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2993
|
-
return i.
|
|
2993
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
2994
2994
|
};
|
|
2995
2995
|
l.$arity = 2;
|
|
2996
2996
|
return l;
|
|
2997
2997
|
}
|
|
2998
2998
|
function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
|
|
2999
|
-
this.
|
|
2999
|
+
this.na6_1 = $enabled;
|
|
3000
3000
|
CoroutineImpl.call(this, resultContinuation);
|
|
3001
3001
|
}
|
|
3002
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3003
|
-
var tmp = this.
|
|
3002
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
3003
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
3004
3004
|
tmp.u8_1 = Unit_instance;
|
|
3005
3005
|
tmp.v8_1 = null;
|
|
3006
3006
|
return tmp.a9();
|
|
3007
3007
|
};
|
|
3008
3008
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
|
|
3009
3009
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3010
|
-
return this.
|
|
3010
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3011
3011
|
};
|
|
3012
3012
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
|
|
3013
3013
|
var suspendResult = this.u8_1;
|
|
@@ -3016,7 +3016,7 @@
|
|
|
3016
3016
|
var tmp = this.s8_1;
|
|
3017
3017
|
if (tmp === 0) {
|
|
3018
3018
|
this.t8_1 = 1;
|
|
3019
|
-
this.
|
|
3019
|
+
this.pa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.pa6_1.state).config.copy(VOID, !this.na6_1)));
|
|
3020
3020
|
return Unit_instance;
|
|
3021
3021
|
} else if (tmp === 1) {
|
|
3022
3022
|
throw this.v8_1;
|
|
@@ -3027,35 +3027,35 @@
|
|
|
3027
3027
|
}
|
|
3028
3028
|
while (true);
|
|
3029
3029
|
};
|
|
3030
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3031
|
-
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.
|
|
3032
|
-
i.
|
|
3033
|
-
i.
|
|
3030
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
3031
|
+
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.na6_1, completion);
|
|
3032
|
+
i.oa6_1 = $this$dispatchAsync;
|
|
3033
|
+
i.pa6_1 = store;
|
|
3034
3034
|
return i;
|
|
3035
3035
|
};
|
|
3036
3036
|
function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
|
|
3037
3037
|
var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
|
|
3038
3038
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3039
|
-
return i.
|
|
3039
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
3040
3040
|
};
|
|
3041
3041
|
l.$arity = 2;
|
|
3042
3042
|
return l;
|
|
3043
3043
|
}
|
|
3044
3044
|
function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
|
|
3045
|
-
this.
|
|
3046
|
-
this.
|
|
3047
|
-
this.
|
|
3045
|
+
this.ya6_1 = $reason;
|
|
3046
|
+
this.za6_1 = this$0;
|
|
3047
|
+
this.aa7_1 = $roomId;
|
|
3048
3048
|
CoroutineImpl.call(this, resultContinuation);
|
|
3049
3049
|
}
|
|
3050
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3051
|
-
var tmp = this.
|
|
3050
|
+
protoOf(GameServer$shutdown$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
3051
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
3052
3052
|
tmp.u8_1 = Unit_instance;
|
|
3053
3053
|
tmp.v8_1 = null;
|
|
3054
3054
|
return tmp.a9();
|
|
3055
3055
|
};
|
|
3056
3056
|
protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
|
|
3057
3057
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3058
|
-
return this.
|
|
3058
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3059
3059
|
};
|
|
3060
3060
|
protoOf(GameServer$shutdown$slambda).a9 = function () {
|
|
3061
3061
|
var suspendResult = this.u8_1;
|
|
@@ -3064,11 +3064,11 @@
|
|
|
3064
3064
|
var tmp = this.s8_1;
|
|
3065
3065
|
if (tmp === 0) {
|
|
3066
3066
|
this.t8_1 = 1;
|
|
3067
|
-
var state = this.
|
|
3067
|
+
var state = this.ca7_1.store.state;
|
|
3068
3068
|
if (state.z6r()) {
|
|
3069
|
-
var tmp0_elvis_lhs = toDomainEnumSafe(this.
|
|
3069
|
+
var tmp0_elvis_lhs = toDomainEnumSafe(this.ya6_1, get_serverShutdownReasonMapping());
|
|
3070
3070
|
var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
|
|
3071
|
-
var tmp_0 = this.
|
|
3071
|
+
var tmp_0 = this.ca7_1.dispatch;
|
|
3072
3072
|
var tmp_1 = Companion_instance;
|
|
3073
3073
|
var tmp_2;
|
|
3074
3074
|
switch (shutdownReason.q2_1) {
|
|
@@ -3082,10 +3082,10 @@
|
|
|
3082
3082
|
noWhenBranchMatchedException();
|
|
3083
3083
|
break;
|
|
3084
3084
|
}
|
|
3085
|
-
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.
|
|
3085
|
+
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.za6_1.table.isGameFinished, this.za6_1.table));
|
|
3086
3086
|
} else {
|
|
3087
|
-
this.
|
|
3088
|
-
var tmp_3 = this.
|
|
3087
|
+
this.za6_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.aa7_1);
|
|
3088
|
+
var tmp_3 = this.ca7_1.dispatch;
|
|
3089
3089
|
var tmp2_safe_receiver = state.x6q_1;
|
|
3090
3090
|
tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
|
|
3091
3091
|
}
|
|
@@ -3099,37 +3099,37 @@
|
|
|
3099
3099
|
}
|
|
3100
3100
|
while (true);
|
|
3101
3101
|
};
|
|
3102
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3103
|
-
var i = new GameServer$shutdown$slambda(this.
|
|
3104
|
-
i.
|
|
3105
|
-
i.
|
|
3102
|
+
protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
3103
|
+
var i = new GameServer$shutdown$slambda(this.ya6_1, this.za6_1, this.aa7_1, completion);
|
|
3104
|
+
i.ba7_1 = $this$dispatchAsync;
|
|
3105
|
+
i.ca7_1 = store;
|
|
3106
3106
|
return i;
|
|
3107
3107
|
};
|
|
3108
3108
|
function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
|
|
3109
3109
|
var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
|
|
3110
3110
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3111
|
-
return i.
|
|
3111
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
3112
3112
|
};
|
|
3113
3113
|
l.$arity = 2;
|
|
3114
3114
|
return l;
|
|
3115
3115
|
}
|
|
3116
3116
|
function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3117
|
-
this.
|
|
3118
|
-
this.
|
|
3119
|
-
this.
|
|
3120
|
-
this.
|
|
3121
|
-
this.
|
|
3117
|
+
this.la7_1 = $botChatInteractor;
|
|
3118
|
+
this.ma7_1 = $message;
|
|
3119
|
+
this.na7_1 = $fromPlayerId;
|
|
3120
|
+
this.oa7_1 = $onMessageGenerated;
|
|
3121
|
+
this.pa7_1 = this$0;
|
|
3122
3122
|
CoroutineImpl.call(this, resultContinuation);
|
|
3123
3123
|
}
|
|
3124
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3125
|
-
var tmp = this.
|
|
3124
|
+
protoOf(GameServer$handlePlayerMessage$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
|
|
3125
|
+
var tmp = this.ma0($this$dispatchAsync, store, $completion);
|
|
3126
3126
|
tmp.u8_1 = Unit_instance;
|
|
3127
3127
|
tmp.v8_1 = null;
|
|
3128
3128
|
return tmp.a9();
|
|
3129
3129
|
};
|
|
3130
3130
|
protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
|
|
3131
3131
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3132
|
-
return this.
|
|
3132
|
+
return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3133
3133
|
};
|
|
3134
3134
|
protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
|
|
3135
3135
|
var suspendResult = this.u8_1;
|
|
@@ -3139,18 +3139,18 @@
|
|
|
3139
3139
|
switch (tmp) {
|
|
3140
3140
|
case 0:
|
|
3141
3141
|
this.t8_1 = 3;
|
|
3142
|
-
var state = this.
|
|
3142
|
+
var state = this.ra7_1.store.state;
|
|
3143
3143
|
if (state.z6r()) {
|
|
3144
3144
|
var tmp0_table = state.x6r();
|
|
3145
3145
|
this.s8_1 = 1;
|
|
3146
|
-
suspendResult = this.
|
|
3146
|
+
suspendResult = this.la7_1.o8r(tmp0_table, this.ma7_1, this.na7_1, VOID, this);
|
|
3147
3147
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
3148
3148
|
return suspendResult;
|
|
3149
3149
|
}
|
|
3150
3150
|
continue $sm;
|
|
3151
3151
|
} else {
|
|
3152
|
-
this.
|
|
3153
|
-
var tmp_0 = this.
|
|
3152
|
+
this.pa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.na7_1);
|
|
3153
|
+
var tmp_0 = this.ra7_1.dispatch;
|
|
3154
3154
|
var tmp1_safe_receiver = state.x6q_1;
|
|
3155
3155
|
tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
|
|
3156
3156
|
this.s8_1 = 2;
|
|
@@ -3160,7 +3160,7 @@
|
|
|
3160
3160
|
case 1:
|
|
3161
3161
|
var message = suspendResult;
|
|
3162
3162
|
if (!(message == null)) {
|
|
3163
|
-
this.
|
|
3163
|
+
this.oa7_1(message);
|
|
3164
3164
|
}
|
|
3165
3165
|
|
|
3166
3166
|
this.s8_1 = 2;
|
|
@@ -3181,16 +3181,16 @@
|
|
|
3181
3181
|
}
|
|
3182
3182
|
while (true);
|
|
3183
3183
|
};
|
|
3184
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3185
|
-
var i = new GameServer$handlePlayerMessage$slambda(this.
|
|
3186
|
-
i.
|
|
3187
|
-
i.
|
|
3184
|
+
protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
|
|
3185
|
+
var i = new GameServer$handlePlayerMessage$slambda(this.la7_1, this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, completion);
|
|
3186
|
+
i.qa7_1 = $this$dispatchAsync;
|
|
3187
|
+
i.ra7_1 = store;
|
|
3188
3188
|
return i;
|
|
3189
3189
|
};
|
|
3190
3190
|
function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3191
3191
|
var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
|
|
3192
3192
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3193
|
-
return i.
|
|
3193
|
+
return i.la0($this$dispatchAsync, store, $completion);
|
|
3194
3194
|
};
|
|
3195
3195
|
l.$arity = 2;
|
|
3196
3196
|
return l;
|
|
@@ -3221,7 +3221,7 @@
|
|
|
3221
3221
|
var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
3222
3222
|
var tmp_3 = Instance(di, tmp$ret$2, null);
|
|
3223
3223
|
var tmp_4 = KProperty1;
|
|
3224
|
-
tmp_1.
|
|
3224
|
+
tmp_1.b9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
|
|
3225
3225
|
var tmp_5 = this;
|
|
3226
3226
|
// Inline function 'org.kodein.di.instance' call
|
|
3227
3227
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3229,7 +3229,7 @@
|
|
|
3229
3229
|
var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
|
|
3230
3230
|
var tmp_7 = Instance(di, tmp$ret$4, null);
|
|
3231
3231
|
var tmp_8 = KProperty1;
|
|
3232
|
-
tmp_5.
|
|
3232
|
+
tmp_5.c9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
|
|
3233
3233
|
var tmp_9 = this;
|
|
3234
3234
|
// Inline function 'org.kodein.di.instance' call
|
|
3235
3235
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3237,7 +3237,7 @@
|
|
|
3237
3237
|
var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
|
|
3238
3238
|
var tmp_11 = Instance(di, tmp$ret$6, null);
|
|
3239
3239
|
var tmp_12 = KProperty1;
|
|
3240
|
-
tmp_9.
|
|
3240
|
+
tmp_9.d9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
|
|
3241
3241
|
var tmp_13 = this;
|
|
3242
3242
|
// Inline function 'org.kodein.di.instance' call
|
|
3243
3243
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3245,7 +3245,7 @@
|
|
|
3245
3245
|
var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
|
|
3246
3246
|
var tmp_15 = Instance(di, tmp$ret$8, null);
|
|
3247
3247
|
var tmp_16 = KProperty1;
|
|
3248
|
-
tmp_13.
|
|
3248
|
+
tmp_13.e9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
|
|
3249
3249
|
var tmp_17 = this;
|
|
3250
3250
|
// Inline function 'org.kodein.di.instance' call
|
|
3251
3251
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3253,9 +3253,9 @@
|
|
|
3253
3253
|
var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
|
|
3254
3254
|
var tmp_19 = Instance(di, tmp$ret$10, null);
|
|
3255
3255
|
var tmp_20 = KProperty1;
|
|
3256
|
-
tmp_17.
|
|
3256
|
+
tmp_17.f9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
|
|
3257
3257
|
var tmp_21 = this;
|
|
3258
|
-
tmp_21.
|
|
3258
|
+
tmp_21.g9x_1 = lazy(GameServer$random$delegate$lambda(this));
|
|
3259
3259
|
var tmp_22 = this;
|
|
3260
3260
|
// Inline function 'org.kodein.di.instance' call
|
|
3261
3261
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3263,7 +3263,7 @@
|
|
|
3263
3263
|
var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
|
|
3264
3264
|
var tmp_24 = Instance(di, tmp$ret$12, null);
|
|
3265
3265
|
var tmp_25 = KProperty1;
|
|
3266
|
-
tmp_22.
|
|
3266
|
+
tmp_22.h9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
|
|
3267
3267
|
var tmp_26 = this;
|
|
3268
3268
|
// Inline function 'org.kodein.di.instance' call
|
|
3269
3269
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3271,7 +3271,7 @@
|
|
|
3271
3271
|
var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
|
|
3272
3272
|
var tmp_28 = Instance(di, tmp$ret$14, null);
|
|
3273
3273
|
var tmp_29 = KProperty1;
|
|
3274
|
-
tmp_26.
|
|
3274
|
+
tmp_26.i9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
|
|
3275
3275
|
var tmp_30 = this;
|
|
3276
3276
|
// Inline function 'org.kodein.di.instance' call
|
|
3277
3277
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3279,7 +3279,7 @@
|
|
|
3279
3279
|
var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
|
|
3280
3280
|
var tmp_32 = Instance(di, tmp$ret$16, null);
|
|
3281
3281
|
var tmp_33 = KProperty1;
|
|
3282
|
-
tmp_30.
|
|
3282
|
+
tmp_30.j9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
|
|
3283
3283
|
var tmp_34 = this;
|
|
3284
3284
|
// Inline function 'org.kodein.di.instance' call
|
|
3285
3285
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3287,7 +3287,7 @@
|
|
|
3287
3287
|
var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
|
|
3288
3288
|
var tmp_36 = Instance(di, tmp$ret$18, null);
|
|
3289
3289
|
var tmp_37 = KProperty1;
|
|
3290
|
-
tmp_34.
|
|
3290
|
+
tmp_34.k9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
|
|
3291
3291
|
var tmp_38 = this;
|
|
3292
3292
|
// Inline function 'org.kodein.di.instanceOrNull' call
|
|
3293
3293
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3295,14 +3295,14 @@
|
|
|
3295
3295
|
var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
|
|
3296
3296
|
var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
|
|
3297
3297
|
var tmp_41 = KProperty1;
|
|
3298
|
-
tmp_38.
|
|
3298
|
+
tmp_38.l9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
|
|
3299
3299
|
var tmp_42 = this;
|
|
3300
|
-
var tmp0_externalMiddlewares = plus(storeContract.
|
|
3301
|
-
var tmp1_externalReducers = plus(storeContract.
|
|
3302
|
-
tmp_42.
|
|
3300
|
+
var tmp0_externalMiddlewares = plus(storeContract.i97(), externalMiddlewares);
|
|
3301
|
+
var tmp1_externalReducers = plus(storeContract.h97(), externalReducers);
|
|
3302
|
+
tmp_42.m9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
|
|
3303
3303
|
}
|
|
3304
3304
|
protoOf(GameServer).n6q = function () {
|
|
3305
|
-
return this.
|
|
3305
|
+
return this.m9x_1;
|
|
3306
3306
|
};
|
|
3307
3307
|
protoOf(GameServer).z8l = function () {
|
|
3308
3308
|
return get_serverStatePayload_0(this.t66()).metadata;
|
|
@@ -3357,17 +3357,17 @@
|
|
|
3357
3357
|
};
|
|
3358
3358
|
protoOf(GameServer).fromClientEvent = function (action) {
|
|
3359
3359
|
this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
|
|
3360
|
-
this.
|
|
3360
|
+
this.m9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
|
|
3361
3361
|
};
|
|
3362
3362
|
protoOf(GameServer).playerLostConnection = function (playerId) {
|
|
3363
3363
|
this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
|
|
3364
|
-
this.
|
|
3364
|
+
this.m9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
|
|
3365
3365
|
};
|
|
3366
3366
|
protoOf(GameServer).playerLive = function (playerId) {
|
|
3367
3367
|
this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
|
|
3368
|
-
this.
|
|
3368
|
+
this.m9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
|
|
3369
3369
|
};
|
|
3370
|
-
protoOf(GameServer).
|
|
3370
|
+
protoOf(GameServer).sa7 = function (playerId, permanently) {
|
|
3371
3371
|
this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
|
|
3372
3372
|
var tmp;
|
|
3373
3373
|
if (this.t66().z6r()) {
|
|
@@ -3376,44 +3376,44 @@
|
|
|
3376
3376
|
tmp = new PlayerLeftResult(null, null);
|
|
3377
3377
|
}
|
|
3378
3378
|
var result = tmp;
|
|
3379
|
-
this.
|
|
3379
|
+
this.m9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
|
|
3380
3380
|
return result;
|
|
3381
3381
|
};
|
|
3382
|
-
protoOf(GameServer).
|
|
3382
|
+
protoOf(GameServer).ta7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
|
|
3383
3383
|
this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
|
|
3384
|
-
this.
|
|
3384
|
+
this.m9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
|
|
3385
3385
|
};
|
|
3386
3386
|
protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
|
|
3387
3387
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
|
|
3388
|
-
var isCreated = this.
|
|
3389
|
-
this.
|
|
3388
|
+
var isCreated = this.m9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
|
|
3389
|
+
this.m9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
|
|
3390
3390
|
};
|
|
3391
3391
|
protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
|
|
3392
3392
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
|
|
3393
|
-
this.
|
|
3394
|
-
this.
|
|
3393
|
+
this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
|
|
3394
|
+
this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
|
|
3395
3395
|
};
|
|
3396
3396
|
protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
|
|
3397
|
-
this.
|
|
3397
|
+
this.m9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
|
|
3398
3398
|
};
|
|
3399
3399
|
protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
|
|
3400
|
-
this.
|
|
3400
|
+
this.m9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
|
|
3401
3401
|
};
|
|
3402
3402
|
protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
|
|
3403
3403
|
this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
|
|
3404
|
-
this.
|
|
3404
|
+
this.m9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
|
|
3405
3405
|
};
|
|
3406
|
-
protoOf(GameServer).
|
|
3406
|
+
protoOf(GameServer).ua7 = function (newRid) {
|
|
3407
3407
|
this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
|
|
3408
|
-
this.
|
|
3408
|
+
this.m9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
|
|
3409
3409
|
};
|
|
3410
3410
|
protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
|
|
3411
3411
|
this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
|
|
3412
|
-
this.
|
|
3412
|
+
this.m9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
|
|
3413
3413
|
};
|
|
3414
|
-
protoOf(GameServer).
|
|
3414
|
+
protoOf(GameServer).va7 = function (reason, roomId) {
|
|
3415
3415
|
this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
|
|
3416
|
-
this.
|
|
3416
|
+
this.m9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
|
|
3417
3417
|
};
|
|
3418
3418
|
protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
|
|
3419
3419
|
var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
|
|
@@ -3425,7 +3425,7 @@
|
|
|
3425
3425
|
}
|
|
3426
3426
|
var botChatInteractor = tmp;
|
|
3427
3427
|
this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
|
|
3428
|
-
this.
|
|
3428
|
+
this.m9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
|
|
3429
3429
|
};
|
|
3430
3430
|
protoOf(GameServer).clear = function () {
|
|
3431
3431
|
return this.i2();
|
|
@@ -3479,13 +3479,13 @@
|
|
|
3479
3479
|
this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
|
|
3480
3480
|
this.shouldFinishGameWithBots = shouldFinishGameWithBots;
|
|
3481
3481
|
}
|
|
3482
|
-
protoOf(ServerConfig).
|
|
3482
|
+
protoOf(ServerConfig).wa7 = function () {
|
|
3483
3483
|
return this.fromRound;
|
|
3484
3484
|
};
|
|
3485
|
-
protoOf(ServerConfig).
|
|
3485
|
+
protoOf(ServerConfig).xa7 = function () {
|
|
3486
3486
|
return this.shouldFinishGameWhenDeploy;
|
|
3487
3487
|
};
|
|
3488
|
-
protoOf(ServerConfig).
|
|
3488
|
+
protoOf(ServerConfig).ya7 = function () {
|
|
3489
3489
|
return this.shouldFinishGameWithBots;
|
|
3490
3490
|
};
|
|
3491
3491
|
protoOf(ServerConfig).oe = function () {
|
|
@@ -3497,14 +3497,14 @@
|
|
|
3497
3497
|
protoOf(ServerConfig).xl = function () {
|
|
3498
3498
|
return this.shouldFinishGameWithBots;
|
|
3499
3499
|
};
|
|
3500
|
-
protoOf(ServerConfig).
|
|
3500
|
+
protoOf(ServerConfig).za7 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
|
|
3501
3501
|
return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3502
3502
|
};
|
|
3503
3503
|
protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
|
|
3504
3504
|
fromRound = fromRound === VOID ? this.fromRound : fromRound;
|
|
3505
3505
|
shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
|
|
3506
3506
|
shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
|
|
3507
|
-
return $super === VOID ? this.
|
|
3507
|
+
return $super === VOID ? this.za7(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.za7.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3508
3508
|
};
|
|
3509
3509
|
protoOf(ServerConfig).toString = function () {
|
|
3510
3510
|
return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
|
|
@@ -3569,20 +3569,20 @@
|
|
|
3569
3569
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
|
|
3570
3570
|
tmp0_serialDesc.gz('roomId', false);
|
|
3571
3571
|
tmp0_serialDesc.gz('table', false);
|
|
3572
|
-
this.
|
|
3572
|
+
this.aa8_1 = tmp0_serialDesc;
|
|
3573
3573
|
}
|
|
3574
|
-
protoOf($serializer).
|
|
3575
|
-
var tmp0_desc = this.
|
|
3574
|
+
protoOf($serializer).ba8 = function (encoder, value) {
|
|
3575
|
+
var tmp0_desc = this.aa8_1;
|
|
3576
3576
|
var tmp1_output = encoder.or(tmp0_desc);
|
|
3577
|
-
tmp1_output.dt(tmp0_desc, 0, value.
|
|
3577
|
+
tmp1_output.dt(tmp0_desc, 0, value.ca8_1);
|
|
3578
3578
|
tmp1_output.dt(tmp0_desc, 1, value.table);
|
|
3579
3579
|
tmp1_output.pr(tmp0_desc);
|
|
3580
3580
|
};
|
|
3581
3581
|
protoOf($serializer).co = function (encoder, value) {
|
|
3582
|
-
return this.
|
|
3582
|
+
return this.ba8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
|
|
3583
3583
|
};
|
|
3584
3584
|
protoOf($serializer).do = function (decoder) {
|
|
3585
|
-
var tmp0_desc = this.
|
|
3585
|
+
var tmp0_desc = this.aa8_1;
|
|
3586
3586
|
var tmp1_flag = true;
|
|
3587
3587
|
var tmp2_index = 0;
|
|
3588
3588
|
var tmp3_bitMask0 = 0;
|
|
@@ -3617,7 +3617,7 @@
|
|
|
3617
3617
|
return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3618
3618
|
};
|
|
3619
3619
|
protoOf($serializer).bo = function () {
|
|
3620
|
-
return this.
|
|
3620
|
+
return this.aa8_1;
|
|
3621
3621
|
};
|
|
3622
3622
|
protoOf($serializer).vz = function () {
|
|
3623
3623
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3633,9 +3633,9 @@
|
|
|
3633
3633
|
}
|
|
3634
3634
|
function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
|
|
3635
3635
|
if (!(3 === (3 & seen0))) {
|
|
3636
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance().
|
|
3636
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance().aa8_1);
|
|
3637
3637
|
}
|
|
3638
|
-
$this.
|
|
3638
|
+
$this.ca8_1 = roomId;
|
|
3639
3639
|
$this.table = table;
|
|
3640
3640
|
return $this;
|
|
3641
3641
|
}
|
|
@@ -3643,17 +3643,17 @@
|
|
|
3643
3643
|
return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
|
|
3644
3644
|
}
|
|
3645
3645
|
function TableStateUpdateDto(roomId, table) {
|
|
3646
|
-
this.
|
|
3646
|
+
this.ca8_1 = roomId;
|
|
3647
3647
|
this.table = table;
|
|
3648
3648
|
}
|
|
3649
3649
|
protoOf(TableStateUpdateDto).s8i = function () {
|
|
3650
|
-
return this.
|
|
3650
|
+
return this.ca8_1;
|
|
3651
3651
|
};
|
|
3652
3652
|
protoOf(TableStateUpdateDto).x6r = function () {
|
|
3653
3653
|
return this.table;
|
|
3654
3654
|
};
|
|
3655
3655
|
protoOf(TableStateUpdateDto).oe = function () {
|
|
3656
|
-
return this.
|
|
3656
|
+
return this.ca8_1;
|
|
3657
3657
|
};
|
|
3658
3658
|
protoOf(TableStateUpdateDto).pe = function () {
|
|
3659
3659
|
return this.table;
|
|
@@ -3662,15 +3662,15 @@
|
|
|
3662
3662
|
return new TableStateUpdateDto(roomId, table);
|
|
3663
3663
|
};
|
|
3664
3664
|
protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
|
|
3665
|
-
roomId = roomId === VOID ? this.
|
|
3665
|
+
roomId = roomId === VOID ? this.ca8_1 : roomId;
|
|
3666
3666
|
table = table === VOID ? this.table : table;
|
|
3667
3667
|
return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
|
|
3668
3668
|
};
|
|
3669
3669
|
protoOf(TableStateUpdateDto).toString = function () {
|
|
3670
|
-
return 'TableStateUpdateDto(roomId=' + this.
|
|
3670
|
+
return 'TableStateUpdateDto(roomId=' + this.ca8_1 + ', table=' + this.table + ')';
|
|
3671
3671
|
};
|
|
3672
3672
|
protoOf(TableStateUpdateDto).hashCode = function () {
|
|
3673
|
-
var result = getStringHashCode(this.
|
|
3673
|
+
var result = getStringHashCode(this.ca8_1);
|
|
3674
3674
|
result = imul(result, 31) + getStringHashCode(this.table) | 0;
|
|
3675
3675
|
return result;
|
|
3676
3676
|
};
|
|
@@ -3679,7 +3679,7 @@
|
|
|
3679
3679
|
return true;
|
|
3680
3680
|
if (!(other instanceof TableStateUpdateDto))
|
|
3681
3681
|
return false;
|
|
3682
|
-
if (!(this.
|
|
3682
|
+
if (!(this.ca8_1 === other.ca8_1))
|
|
3683
3683
|
return false;
|
|
3684
3684
|
if (!(this.table === other.table))
|
|
3685
3685
|
return false;
|
|
@@ -3699,20 +3699,20 @@
|
|
|
3699
3699
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
|
|
3700
3700
|
tmp0_serialDesc.gz('roomId', false);
|
|
3701
3701
|
tmp0_serialDesc.gz('actions', false);
|
|
3702
|
-
this.
|
|
3702
|
+
this.da8_1 = tmp0_serialDesc;
|
|
3703
3703
|
}
|
|
3704
|
-
protoOf($serializer_0).
|
|
3705
|
-
var tmp0_desc = this.
|
|
3704
|
+
protoOf($serializer_0).ea8 = function (encoder, value) {
|
|
3705
|
+
var tmp0_desc = this.da8_1;
|
|
3706
3706
|
var tmp1_output = encoder.or(tmp0_desc);
|
|
3707
|
-
tmp1_output.dt(tmp0_desc, 0, value.
|
|
3707
|
+
tmp1_output.dt(tmp0_desc, 0, value.fa8_1);
|
|
3708
3708
|
tmp1_output.dt(tmp0_desc, 1, value.actions);
|
|
3709
3709
|
tmp1_output.pr(tmp0_desc);
|
|
3710
3710
|
};
|
|
3711
3711
|
protoOf($serializer_0).co = function (encoder, value) {
|
|
3712
|
-
return this.
|
|
3712
|
+
return this.ea8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
|
|
3713
3713
|
};
|
|
3714
3714
|
protoOf($serializer_0).do = function (decoder) {
|
|
3715
|
-
var tmp0_desc = this.
|
|
3715
|
+
var tmp0_desc = this.da8_1;
|
|
3716
3716
|
var tmp1_flag = true;
|
|
3717
3717
|
var tmp2_index = 0;
|
|
3718
3718
|
var tmp3_bitMask0 = 0;
|
|
@@ -3747,7 +3747,7 @@
|
|
|
3747
3747
|
return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3748
3748
|
};
|
|
3749
3749
|
protoOf($serializer_0).bo = function () {
|
|
3750
|
-
return this.
|
|
3750
|
+
return this.da8_1;
|
|
3751
3751
|
};
|
|
3752
3752
|
protoOf($serializer_0).vz = function () {
|
|
3753
3753
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3763,9 +3763,9 @@
|
|
|
3763
3763
|
}
|
|
3764
3764
|
function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
|
|
3765
3765
|
if (!(3 === (3 & seen0))) {
|
|
3766
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().
|
|
3766
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().da8_1);
|
|
3767
3767
|
}
|
|
3768
|
-
$this.
|
|
3768
|
+
$this.fa8_1 = roomId;
|
|
3769
3769
|
$this.actions = actions;
|
|
3770
3770
|
return $this;
|
|
3771
3771
|
}
|
|
@@ -3773,17 +3773,17 @@
|
|
|
3773
3773
|
return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
|
|
3774
3774
|
}
|
|
3775
3775
|
function ActionsStateUpdateDto(roomId, actions) {
|
|
3776
|
-
this.
|
|
3776
|
+
this.fa8_1 = roomId;
|
|
3777
3777
|
this.actions = actions;
|
|
3778
3778
|
}
|
|
3779
3779
|
protoOf(ActionsStateUpdateDto).s8i = function () {
|
|
3780
|
-
return this.
|
|
3780
|
+
return this.fa8_1;
|
|
3781
3781
|
};
|
|
3782
3782
|
protoOf(ActionsStateUpdateDto).g8j = function () {
|
|
3783
3783
|
return this.actions;
|
|
3784
3784
|
};
|
|
3785
3785
|
protoOf(ActionsStateUpdateDto).oe = function () {
|
|
3786
|
-
return this.
|
|
3786
|
+
return this.fa8_1;
|
|
3787
3787
|
};
|
|
3788
3788
|
protoOf(ActionsStateUpdateDto).pe = function () {
|
|
3789
3789
|
return this.actions;
|
|
@@ -3792,15 +3792,15 @@
|
|
|
3792
3792
|
return new ActionsStateUpdateDto(roomId, actions);
|
|
3793
3793
|
};
|
|
3794
3794
|
protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
|
|
3795
|
-
roomId = roomId === VOID ? this.
|
|
3795
|
+
roomId = roomId === VOID ? this.fa8_1 : roomId;
|
|
3796
3796
|
actions = actions === VOID ? this.actions : actions;
|
|
3797
3797
|
return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
|
|
3798
3798
|
};
|
|
3799
3799
|
protoOf(ActionsStateUpdateDto).toString = function () {
|
|
3800
|
-
return 'ActionsStateUpdateDto(roomId=' + this.
|
|
3800
|
+
return 'ActionsStateUpdateDto(roomId=' + this.fa8_1 + ', actions=' + this.actions + ')';
|
|
3801
3801
|
};
|
|
3802
3802
|
protoOf(ActionsStateUpdateDto).hashCode = function () {
|
|
3803
|
-
var result = getStringHashCode(this.
|
|
3803
|
+
var result = getStringHashCode(this.fa8_1);
|
|
3804
3804
|
result = imul(result, 31) + getStringHashCode(this.actions) | 0;
|
|
3805
3805
|
return result;
|
|
3806
3806
|
};
|
|
@@ -3809,7 +3809,7 @@
|
|
|
3809
3809
|
return true;
|
|
3810
3810
|
if (!(other instanceof ActionsStateUpdateDto))
|
|
3811
3811
|
return false;
|
|
3812
|
-
if (!(this.
|
|
3812
|
+
if (!(this.fa8_1 === other.fa8_1))
|
|
3813
3813
|
return false;
|
|
3814
3814
|
if (!(this.actions === other.actions))
|
|
3815
3815
|
return false;
|
|
@@ -3839,42 +3839,42 @@
|
|
|
3839
3839
|
var tmp$ret$0 = mapToDto(item);
|
|
3840
3840
|
destination.j(tmp$ret$0);
|
|
3841
3841
|
}
|
|
3842
|
-
return new ActionsStateUpdateDto(_this__u8e3s4.
|
|
3842
|
+
return new ActionsStateUpdateDto(_this__u8e3s4.ga8_1, encoderDecoderProvider.i8q(destination));
|
|
3843
3843
|
}
|
|
3844
3844
|
function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
|
|
3845
|
-
return new TableStateUpdateDto(_this__u8e3s4.
|
|
3845
|
+
return new TableStateUpdateDto(_this__u8e3s4.ha8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
|
|
3846
3846
|
}
|
|
3847
3847
|
function ServerStateUpdate() {
|
|
3848
3848
|
}
|
|
3849
3849
|
function TableStateUpdate(roomId, table) {
|
|
3850
|
-
this.
|
|
3850
|
+
this.ha8_1 = roomId;
|
|
3851
3851
|
this.table = table;
|
|
3852
3852
|
}
|
|
3853
3853
|
protoOf(TableStateUpdate).s8i = function () {
|
|
3854
|
-
return this.
|
|
3854
|
+
return this.ha8_1;
|
|
3855
3855
|
};
|
|
3856
3856
|
protoOf(TableStateUpdate).x6r = function () {
|
|
3857
3857
|
return this.table;
|
|
3858
3858
|
};
|
|
3859
3859
|
protoOf(TableStateUpdate).oe = function () {
|
|
3860
|
-
return this.
|
|
3860
|
+
return this.ha8_1;
|
|
3861
3861
|
};
|
|
3862
3862
|
protoOf(TableStateUpdate).pe = function () {
|
|
3863
3863
|
return this.table;
|
|
3864
3864
|
};
|
|
3865
|
-
protoOf(TableStateUpdate).
|
|
3865
|
+
protoOf(TableStateUpdate).ia8 = function (roomId, table) {
|
|
3866
3866
|
return new TableStateUpdate(roomId, table);
|
|
3867
3867
|
};
|
|
3868
3868
|
protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
|
|
3869
|
-
roomId = roomId === VOID ? this.
|
|
3869
|
+
roomId = roomId === VOID ? this.ha8_1 : roomId;
|
|
3870
3870
|
table = table === VOID ? this.table : table;
|
|
3871
|
-
return $super === VOID ? this.
|
|
3871
|
+
return $super === VOID ? this.ia8(roomId, table) : $super.ia8.call(this, roomId, table);
|
|
3872
3872
|
};
|
|
3873
3873
|
protoOf(TableStateUpdate).toString = function () {
|
|
3874
|
-
return 'TableStateUpdate(roomId=' + this.
|
|
3874
|
+
return 'TableStateUpdate(roomId=' + this.ha8_1 + ', table=' + this.table.toString() + ')';
|
|
3875
3875
|
};
|
|
3876
3876
|
protoOf(TableStateUpdate).hashCode = function () {
|
|
3877
|
-
var result = getStringHashCode(this.
|
|
3877
|
+
var result = getStringHashCode(this.ha8_1);
|
|
3878
3878
|
result = imul(result, 31) + this.table.hashCode() | 0;
|
|
3879
3879
|
return result;
|
|
3880
3880
|
};
|
|
@@ -3883,41 +3883,41 @@
|
|
|
3883
3883
|
return true;
|
|
3884
3884
|
if (!(other instanceof TableStateUpdate))
|
|
3885
3885
|
return false;
|
|
3886
|
-
if (!(this.
|
|
3886
|
+
if (!(this.ha8_1 === other.ha8_1))
|
|
3887
3887
|
return false;
|
|
3888
3888
|
if (!this.table.equals(other.table))
|
|
3889
3889
|
return false;
|
|
3890
3890
|
return true;
|
|
3891
3891
|
};
|
|
3892
3892
|
function ActionsStateUpdate(roomId, actions) {
|
|
3893
|
-
this.
|
|
3893
|
+
this.ga8_1 = roomId;
|
|
3894
3894
|
this.actions = actions;
|
|
3895
3895
|
}
|
|
3896
3896
|
protoOf(ActionsStateUpdate).s8i = function () {
|
|
3897
|
-
return this.
|
|
3897
|
+
return this.ga8_1;
|
|
3898
3898
|
};
|
|
3899
3899
|
protoOf(ActionsStateUpdate).g8j = function () {
|
|
3900
3900
|
return this.actions;
|
|
3901
3901
|
};
|
|
3902
3902
|
protoOf(ActionsStateUpdate).oe = function () {
|
|
3903
|
-
return this.
|
|
3903
|
+
return this.ga8_1;
|
|
3904
3904
|
};
|
|
3905
3905
|
protoOf(ActionsStateUpdate).pe = function () {
|
|
3906
3906
|
return this.actions;
|
|
3907
3907
|
};
|
|
3908
|
-
protoOf(ActionsStateUpdate).
|
|
3908
|
+
protoOf(ActionsStateUpdate).ja8 = function (roomId, actions) {
|
|
3909
3909
|
return new ActionsStateUpdate(roomId, actions);
|
|
3910
3910
|
};
|
|
3911
3911
|
protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
|
|
3912
|
-
roomId = roomId === VOID ? this.
|
|
3912
|
+
roomId = roomId === VOID ? this.ga8_1 : roomId;
|
|
3913
3913
|
actions = actions === VOID ? this.actions : actions;
|
|
3914
|
-
return $super === VOID ? this.
|
|
3914
|
+
return $super === VOID ? this.ja8(roomId, actions) : $super.ja8.call(this, roomId, actions);
|
|
3915
3915
|
};
|
|
3916
3916
|
protoOf(ActionsStateUpdate).toString = function () {
|
|
3917
|
-
return 'ActionsStateUpdate(roomId=' + this.
|
|
3917
|
+
return 'ActionsStateUpdate(roomId=' + this.ga8_1 + ', actions=' + toString(this.actions) + ')';
|
|
3918
3918
|
};
|
|
3919
3919
|
protoOf(ActionsStateUpdate).hashCode = function () {
|
|
3920
|
-
var result = getStringHashCode(this.
|
|
3920
|
+
var result = getStringHashCode(this.ga8_1);
|
|
3921
3921
|
result = imul(result, 31) + hashCode(this.actions) | 0;
|
|
3922
3922
|
return result;
|
|
3923
3923
|
};
|
|
@@ -3926,7 +3926,7 @@
|
|
|
3926
3926
|
return true;
|
|
3927
3927
|
if (!(other instanceof ActionsStateUpdate))
|
|
3928
3928
|
return false;
|
|
3929
|
-
if (!(this.
|
|
3929
|
+
if (!(this.ga8_1 === other.ga8_1))
|
|
3930
3930
|
return false;
|
|
3931
3931
|
if (!equals(this.actions, other.actions))
|
|
3932
3932
|
return false;
|
|
@@ -4166,18 +4166,18 @@
|
|
|
4166
4166
|
function ToClientEventsObserver() {
|
|
4167
4167
|
}
|
|
4168
4168
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
|
|
4169
|
-
this.
|
|
4170
|
-
this.
|
|
4169
|
+
this.ta8_1 = this$0;
|
|
4170
|
+
this.ua8_1 = $actions;
|
|
4171
4171
|
CoroutineImpl.call(this, resultContinuation);
|
|
4172
4172
|
}
|
|
4173
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4174
|
-
var tmp = this.
|
|
4173
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).xa8 = function ($this$flow, $completion) {
|
|
4174
|
+
var tmp = this.ya8($this$flow, $completion);
|
|
4175
4175
|
tmp.u8_1 = Unit_instance;
|
|
4176
4176
|
tmp.v8_1 = null;
|
|
4177
4177
|
return tmp.a9();
|
|
4178
4178
|
};
|
|
4179
4179
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
|
|
4180
|
-
return this.
|
|
4180
|
+
return this.xa8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
4181
4181
|
};
|
|
4182
4182
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
|
|
4183
4183
|
var suspendResult = this.u8_1;
|
|
@@ -4187,19 +4187,19 @@
|
|
|
4187
4187
|
switch (tmp) {
|
|
4188
4188
|
case 0:
|
|
4189
4189
|
this.t8_1 = 4;
|
|
4190
|
-
this.
|
|
4191
|
-
this.
|
|
4190
|
+
this.ta8_1.da9_1;
|
|
4191
|
+
this.wa8_1 = transformToEmits(this.ta8_1, this.ua8_1).l();
|
|
4192
4192
|
this.s8_1 = 1;
|
|
4193
4193
|
continue $sm;
|
|
4194
4194
|
case 1:
|
|
4195
|
-
if (!this.
|
|
4195
|
+
if (!this.wa8_1.m()) {
|
|
4196
4196
|
this.s8_1 = 3;
|
|
4197
4197
|
continue $sm;
|
|
4198
4198
|
}
|
|
4199
4199
|
|
|
4200
|
-
var element = this.
|
|
4200
|
+
var element = this.wa8_1.n();
|
|
4201
4201
|
this.s8_1 = 2;
|
|
4202
|
-
suspendResult = this.
|
|
4202
|
+
suspendResult = this.va8_1.n28(element, this);
|
|
4203
4203
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4204
4204
|
return suspendResult;
|
|
4205
4205
|
}
|
|
@@ -4209,11 +4209,11 @@
|
|
|
4209
4209
|
this.s8_1 = 1;
|
|
4210
4210
|
continue $sm;
|
|
4211
4211
|
case 3:
|
|
4212
|
-
var tmp0 = this.
|
|
4212
|
+
var tmp0 = this.ta8_1.ca9_1;
|
|
4213
4213
|
l$ret$1: do {
|
|
4214
4214
|
while (true) {
|
|
4215
4215
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
4216
|
-
var upd = cur - this.
|
|
4216
|
+
var upd = cur - this.ua8_1.o() | 0;
|
|
4217
4217
|
if (tmp0.atomicfu$compareAndSet(cur, upd)) {
|
|
4218
4218
|
break l$ret$1;
|
|
4219
4219
|
}
|
|
@@ -4235,15 +4235,15 @@
|
|
|
4235
4235
|
}
|
|
4236
4236
|
while (true);
|
|
4237
4237
|
};
|
|
4238
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4239
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.
|
|
4240
|
-
i.
|
|
4238
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya8 = function ($this$flow, completion) {
|
|
4239
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ta8_1, this.ua8_1, completion);
|
|
4240
|
+
i.va8_1 = $this$flow;
|
|
4241
4241
|
return i;
|
|
4242
4242
|
};
|
|
4243
4243
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
|
|
4244
4244
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
|
|
4245
4245
|
var l = function ($this$flow, $completion) {
|
|
4246
|
-
return i.
|
|
4246
|
+
return i.xa8($this$flow, $completion);
|
|
4247
4247
|
};
|
|
4248
4248
|
l.$arity = 1;
|
|
4249
4249
|
return l;
|
|
@@ -4313,29 +4313,29 @@
|
|
|
4313
4313
|
return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
|
|
4314
4314
|
}
|
|
4315
4315
|
function mapFromGroupKey($this, _this__u8e3s4) {
|
|
4316
|
-
var tmp = $this.
|
|
4316
|
+
var tmp = $this.ba9_1.d6e();
|
|
4317
4317
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4318
|
-
var this_0 = _this__u8e3s4.
|
|
4318
|
+
var this_0 = _this__u8e3s4.ga9_1;
|
|
4319
4319
|
var tmp_0 = copyToArray(this_0);
|
|
4320
4320
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4321
|
-
var this_1 = _this__u8e3s4.
|
|
4321
|
+
var this_1 = _this__u8e3s4.ha9_1;
|
|
4322
4322
|
var tmp$ret$1 = copyToArray(this_1);
|
|
4323
|
-
return new ActionDeliveryPayload(_this__u8e3s4.
|
|
4323
|
+
return new ActionDeliveryPayload(_this__u8e3s4.fa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ia9_1);
|
|
4324
4324
|
}
|
|
4325
4325
|
function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
|
|
4326
|
-
this.
|
|
4327
|
-
this.
|
|
4328
|
-
this.
|
|
4329
|
-
this.
|
|
4326
|
+
this.fa9_1 = tableId;
|
|
4327
|
+
this.ga9_1 = includePlayers;
|
|
4328
|
+
this.ha9_1 = excludePlayers;
|
|
4329
|
+
this.ia9_1 = deliveryType;
|
|
4330
4330
|
}
|
|
4331
4331
|
protoOf(GroupKey).toString = function () {
|
|
4332
|
-
return 'GroupKey(tableId=' + this.
|
|
4332
|
+
return 'GroupKey(tableId=' + this.fa9_1 + ', includePlayers=' + toString(this.ga9_1) + ', excludePlayers=' + toString(this.ha9_1) + ', deliveryType=' + this.ia9_1.toString() + ')';
|
|
4333
4333
|
};
|
|
4334
4334
|
protoOf(GroupKey).hashCode = function () {
|
|
4335
|
-
var result = getStringHashCode(this.
|
|
4336
|
-
result = imul(result, 31) + hashCode(this.
|
|
4337
|
-
result = imul(result, 31) + hashCode(this.
|
|
4338
|
-
result = imul(result, 31) + this.
|
|
4335
|
+
var result = getStringHashCode(this.fa9_1);
|
|
4336
|
+
result = imul(result, 31) + hashCode(this.ga9_1) | 0;
|
|
4337
|
+
result = imul(result, 31) + hashCode(this.ha9_1) | 0;
|
|
4338
|
+
result = imul(result, 31) + this.ia9_1.hashCode() | 0;
|
|
4339
4339
|
return result;
|
|
4340
4340
|
};
|
|
4341
4341
|
protoOf(GroupKey).equals = function (other) {
|
|
@@ -4343,35 +4343,35 @@
|
|
|
4343
4343
|
return true;
|
|
4344
4344
|
if (!(other instanceof GroupKey))
|
|
4345
4345
|
return false;
|
|
4346
|
-
if (!(this.
|
|
4346
|
+
if (!(this.fa9_1 === other.fa9_1))
|
|
4347
4347
|
return false;
|
|
4348
|
-
if (!equals(this.
|
|
4348
|
+
if (!equals(this.ga9_1, other.ga9_1))
|
|
4349
4349
|
return false;
|
|
4350
|
-
if (!equals(this.
|
|
4350
|
+
if (!equals(this.ha9_1, other.ha9_1))
|
|
4351
4351
|
return false;
|
|
4352
|
-
if (!this.
|
|
4352
|
+
if (!this.ia9_1.equals(other.ia9_1))
|
|
4353
4353
|
return false;
|
|
4354
4354
|
return true;
|
|
4355
4355
|
};
|
|
4356
4356
|
function Companion_4() {
|
|
4357
|
-
this.
|
|
4357
|
+
this.ja9_1 = 6;
|
|
4358
4358
|
}
|
|
4359
4359
|
var Companion_instance_14;
|
|
4360
4360
|
function Companion_getInstance_5() {
|
|
4361
4361
|
return Companion_instance_14;
|
|
4362
4362
|
}
|
|
4363
4363
|
function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
|
|
4364
|
-
this.
|
|
4364
|
+
this.sa9_1 = this$0;
|
|
4365
4365
|
CoroutineImpl.call(this, resultContinuation);
|
|
4366
4366
|
}
|
|
4367
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4368
|
-
var tmp = this.
|
|
4367
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ua9 = function (actions, $completion) {
|
|
4368
|
+
var tmp = this.va9(actions, $completion);
|
|
4369
4369
|
tmp.u8_1 = Unit_instance;
|
|
4370
4370
|
tmp.v8_1 = null;
|
|
4371
4371
|
return tmp.a9();
|
|
4372
4372
|
};
|
|
4373
4373
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
|
|
4374
|
-
return this.
|
|
4374
|
+
return this.ua9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
|
|
4375
4375
|
};
|
|
4376
4376
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
|
|
4377
4377
|
var suspendResult = this.u8_1;
|
|
@@ -4380,7 +4380,7 @@
|
|
|
4380
4380
|
var tmp = this.s8_1;
|
|
4381
4381
|
if (tmp === 0) {
|
|
4382
4382
|
this.t8_1 = 1;
|
|
4383
|
-
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.
|
|
4383
|
+
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.sa9_1, this.ta9_1, null));
|
|
4384
4384
|
} else if (tmp === 1) {
|
|
4385
4385
|
throw this.v8_1;
|
|
4386
4386
|
}
|
|
@@ -4390,23 +4390,23 @@
|
|
|
4390
4390
|
}
|
|
4391
4391
|
while (true);
|
|
4392
4392
|
};
|
|
4393
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4394
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.
|
|
4395
|
-
i.
|
|
4393
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).va9 = function (actions, completion) {
|
|
4394
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.sa9_1, completion);
|
|
4395
|
+
i.ta9_1 = actions;
|
|
4396
4396
|
return i;
|
|
4397
4397
|
};
|
|
4398
4398
|
function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
|
|
4399
4399
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
|
|
4400
4400
|
var l = function (actions, $completion) {
|
|
4401
|
-
return i.
|
|
4401
|
+
return i.ua9(actions, $completion);
|
|
4402
4402
|
};
|
|
4403
4403
|
l.$arity = 1;
|
|
4404
4404
|
return l;
|
|
4405
4405
|
}
|
|
4406
4406
|
function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
|
|
4407
4407
|
CoroutineImpl.call(this, resultContinuation);
|
|
4408
|
-
this.
|
|
4409
|
-
this.
|
|
4408
|
+
this.eaa_1 = _this__u8e3s4;
|
|
4409
|
+
this.faa_1 = fromEvent;
|
|
4410
4410
|
}
|
|
4411
4411
|
protoOf($sentEventCOROUTINE$).a9 = function () {
|
|
4412
4412
|
var suspendResult = this.u8_1;
|
|
@@ -4416,8 +4416,8 @@
|
|
|
4416
4416
|
switch (tmp) {
|
|
4417
4417
|
case 0:
|
|
4418
4418
|
this.t8_1 = 2;
|
|
4419
|
-
this.
|
|
4420
|
-
var tmp0 = this.
|
|
4419
|
+
this.eaa_1.da9_1;
|
|
4420
|
+
var tmp0 = this.eaa_1.ca9_1;
|
|
4421
4421
|
l$ret$1: do {
|
|
4422
4422
|
while (true) {
|
|
4423
4423
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
@@ -4429,7 +4429,7 @@
|
|
|
4429
4429
|
}
|
|
4430
4430
|
while (false);
|
|
4431
4431
|
this.s8_1 = 1;
|
|
4432
|
-
suspendResult = this.
|
|
4432
|
+
suspendResult = this.eaa_1.ea9_1.n28(this.faa_1, this);
|
|
4433
4433
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4434
4434
|
return suspendResult;
|
|
4435
4435
|
}
|
|
@@ -4453,7 +4453,7 @@
|
|
|
4453
4453
|
};
|
|
4454
4454
|
function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
|
|
4455
4455
|
CoroutineImpl.call(this, resultContinuation);
|
|
4456
|
-
this.
|
|
4456
|
+
this.oaa_1 = _this__u8e3s4;
|
|
4457
4457
|
}
|
|
4458
4458
|
protoOf($waitForCOROUTINE$).a9 = function () {
|
|
4459
4459
|
var suspendResult = this.u8_1;
|
|
@@ -4463,12 +4463,12 @@
|
|
|
4463
4463
|
switch (tmp) {
|
|
4464
4464
|
case 0:
|
|
4465
4465
|
this.t8_1 = 5;
|
|
4466
|
-
this.
|
|
4467
|
-
this.
|
|
4466
|
+
this.oaa_1.da9_1;
|
|
4467
|
+
this.paa_1 = 0;
|
|
4468
4468
|
this.s8_1 = 1;
|
|
4469
4469
|
continue $sm;
|
|
4470
4470
|
case 1:
|
|
4471
|
-
if (!!(this.
|
|
4471
|
+
if (!!(this.oaa_1.ca9_1.kotlinx$atomicfu$value === 0)) {
|
|
4472
4472
|
this.s8_1 = 4;
|
|
4473
4473
|
continue $sm;
|
|
4474
4474
|
}
|
|
@@ -4481,9 +4481,9 @@
|
|
|
4481
4481
|
|
|
4482
4482
|
continue $sm;
|
|
4483
4483
|
case 2:
|
|
4484
|
-
this.
|
|
4485
|
-
if (this.
|
|
4486
|
-
this.
|
|
4484
|
+
this.paa_1 = this.paa_1 + 1 | 0;
|
|
4485
|
+
if (this.paa_1 > 6) {
|
|
4486
|
+
this.oaa_1.aa9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.oaa_1.ca9_1.kotlinx$atomicfu$value);
|
|
4487
4487
|
this.s8_1 = 4;
|
|
4488
4488
|
continue $sm;
|
|
4489
4489
|
} else {
|
|
@@ -4511,42 +4511,42 @@
|
|
|
4511
4511
|
while (true);
|
|
4512
4512
|
};
|
|
4513
4513
|
function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
|
|
4514
|
-
this.
|
|
4515
|
-
this.
|
|
4516
|
-
this.
|
|
4517
|
-
this.
|
|
4514
|
+
this.za8_1 = serverReduxConfig;
|
|
4515
|
+
this.aa9_1 = logger;
|
|
4516
|
+
this.ba9_1 = idsProvider;
|
|
4517
|
+
this.ca9_1 = atomic$ref$1(0);
|
|
4518
4518
|
var tmp = this;
|
|
4519
4519
|
// Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
|
|
4520
|
-
tmp.
|
|
4521
|
-
this.
|
|
4520
|
+
tmp.da9_1 = get_atomicfu$reentrantLock();
|
|
4521
|
+
this.ea9_1 = MutableSharedFlow();
|
|
4522
4522
|
}
|
|
4523
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4523
|
+
protoOf(ToClientEventsObserverImpl).ka8 = function (fromEvent, $completion) {
|
|
4524
4524
|
var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
|
|
4525
4525
|
tmp.u8_1 = Unit_instance;
|
|
4526
4526
|
tmp.v8_1 = null;
|
|
4527
4527
|
return tmp.a9();
|
|
4528
4528
|
};
|
|
4529
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4529
|
+
protoOf(ToClientEventsObserverImpl).c9h = function ($completion) {
|
|
4530
4530
|
var tmp = new $waitForCOROUTINE$(this, $completion);
|
|
4531
4531
|
tmp.u8_1 = Unit_instance;
|
|
4532
4532
|
tmp.v8_1 = null;
|
|
4533
4533
|
return tmp.a9();
|
|
4534
4534
|
};
|
|
4535
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4536
|
-
if (!this.
|
|
4537
|
-
return this.
|
|
4535
|
+
protoOf(ToClientEventsObserverImpl).f9y = function () {
|
|
4536
|
+
if (!this.za8_1.enabledCombinedEvents) {
|
|
4537
|
+
return this.ea9_1;
|
|
4538
4538
|
}
|
|
4539
|
-
var tmp = windowedByInterval(this.
|
|
4539
|
+
var tmp = windowedByInterval(this.ea9_1, fromInt(this.za8_1.combinedEventsIntervalMillis));
|
|
4540
4540
|
return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
|
|
4541
4541
|
};
|
|
4542
4542
|
function PlayerConnectionInteractor() {
|
|
4543
4543
|
}
|
|
4544
4544
|
function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions) {
|
|
4545
|
-
if (waitForPlayer && $this.
|
|
4545
|
+
if (waitForPlayer && $this.saa_1.waitForPlayerToReconnect) {
|
|
4546
4546
|
var tmp = player.i6v_1.z68();
|
|
4547
4547
|
Companion_getInstance();
|
|
4548
4548
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4549
|
-
var this_0 = $this.
|
|
4549
|
+
var this_0 = $this.saa_1.reconnectionCheckDurationMillis;
|
|
4550
4550
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4551
4551
|
var noRecentReconnects = tmp.u67(tmp$ret$0);
|
|
4552
4552
|
if (noRecentReconnects) {
|
|
@@ -4556,13 +4556,13 @@
|
|
|
4556
4556
|
return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
|
|
4557
4557
|
}
|
|
4558
4558
|
}
|
|
4559
|
-
var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.
|
|
4559
|
+
var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.saa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
|
|
4560
4560
|
if (canRemoveGameWhenNoPlayers) {
|
|
4561
|
-
return listOf($this.
|
|
4561
|
+
return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
|
|
4562
4562
|
}
|
|
4563
4563
|
if (table.sceneInfo.b7g()) {
|
|
4564
|
-
if (!$this.
|
|
4565
|
-
return listOf($this.
|
|
4564
|
+
if (!$this.taa_1.openRoomIfFinished) {
|
|
4565
|
+
return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
|
|
4566
4566
|
}
|
|
4567
4567
|
// Inline function 'kotlin.collections.filter' call
|
|
4568
4568
|
var tmp0 = table.players;
|
|
@@ -4637,18 +4637,18 @@
|
|
|
4637
4637
|
}
|
|
4638
4638
|
var readyLivePlayers = destination_3;
|
|
4639
4639
|
var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
|
|
4640
|
-
if ($this.
|
|
4641
|
-
return listOf($this.
|
|
4640
|
+
if ($this.taa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
|
|
4641
|
+
return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
|
|
4642
4642
|
}
|
|
4643
4643
|
var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
|
|
4644
4644
|
if (allPlayersMadeDecision) {
|
|
4645
|
-
var tmp3_$this = $this.
|
|
4645
|
+
var tmp3_$this = $this.waa_1;
|
|
4646
4646
|
var tmp4_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
|
|
4647
4647
|
return listOf(tmp3_$this.f8x(tmp4_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
|
|
4648
4648
|
}
|
|
4649
4649
|
}
|
|
4650
|
-
if (!$this.
|
|
4651
|
-
return listOf($this.
|
|
4650
|
+
if (!$this.saa_1.botReplacesPlayerAfterTimeout) {
|
|
4651
|
+
return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
|
|
4652
4652
|
}
|
|
4653
4653
|
return getPlayerDisconnectedActions($this, newConnectionState, table.id, player, table.playersConnections, sendFinishToClientActions, table.isGameFinished);
|
|
4654
4654
|
}
|
|
@@ -4659,9 +4659,9 @@
|
|
|
4659
4659
|
function getPlayerConnectedActions($this, player, table) {
|
|
4660
4660
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4661
4661
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4662
|
-
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.
|
|
4662
|
+
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.sa5(player, table)]));
|
|
4663
4663
|
if (player.i6v_1.i67()) {
|
|
4664
|
-
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.
|
|
4664
|
+
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.uaa_1.f9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
|
|
4665
4665
|
}
|
|
4666
4666
|
return actionsList;
|
|
4667
4667
|
}
|
|
@@ -4681,9 +4681,9 @@
|
|
|
4681
4681
|
if (!isLive) {
|
|
4682
4682
|
return emptyList();
|
|
4683
4683
|
}
|
|
4684
|
-
var tmp0_deliveryPayload = Companion_instance_2.user($this.
|
|
4684
|
+
var tmp0_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
|
|
4685
4685
|
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4686
|
-
var tmp1_deliveryPayload = Companion_instance_2.user($this.
|
|
4686
|
+
var tmp1_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
|
|
4687
4687
|
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4688
4688
|
}
|
|
4689
4689
|
function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
|
|
@@ -4692,17 +4692,17 @@
|
|
|
4692
4692
|
if (finishToClientActions) {
|
|
4693
4693
|
actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
|
|
4694
4694
|
}
|
|
4695
|
-
actionsList.q($this.
|
|
4695
|
+
actionsList.q($this.raa(player.playerId, newConnectionState));
|
|
4696
4696
|
return actionsList;
|
|
4697
4697
|
}
|
|
4698
4698
|
function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
|
|
4699
|
-
this.
|
|
4700
|
-
this.
|
|
4701
|
-
this.
|
|
4702
|
-
this.
|
|
4703
|
-
this.
|
|
4699
|
+
this.saa_1 = serverConfig;
|
|
4700
|
+
this.taa_1 = engineLogicConfig;
|
|
4701
|
+
this.uaa_1 = playerTurnMechanicReducer;
|
|
4702
|
+
this.vaa_1 = idsProvider;
|
|
4703
|
+
this.waa_1 = gameLifecycleInteractor;
|
|
4704
4704
|
}
|
|
4705
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4705
|
+
protoOf(PlayerConnectionInteractorImpl).qaa = function (newConnectionState, playerId, table, afterReconnection) {
|
|
4706
4706
|
var player = getPlayer(table.players, playerId);
|
|
4707
4707
|
var tmp;
|
|
4708
4708
|
switch (newConnectionState.q2_1) {
|
|
@@ -4734,9 +4734,9 @@
|
|
|
4734
4734
|
}
|
|
4735
4735
|
return tmp;
|
|
4736
4736
|
};
|
|
4737
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4738
|
-
var updatedTable = this.
|
|
4739
|
-
var aid = this.
|
|
4737
|
+
protoOf(PlayerConnectionInteractorImpl).sa5 = function (sendToPlayer, table) {
|
|
4738
|
+
var updatedTable = this.uaa_1.g9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
|
|
4739
|
+
var aid = this.vaa_1.d6e();
|
|
4740
4740
|
var tmp4_deliveryPayload = Companion_instance_2.userFromTable(aid, updatedTable, sendToPlayer.playerId);
|
|
4741
4741
|
var tmp0_playerId = sendToPlayer.playerId;
|
|
4742
4742
|
var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
|
|
@@ -4755,164 +4755,164 @@
|
|
|
4755
4755
|
var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
|
|
4756
4756
|
return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
|
|
4757
4757
|
};
|
|
4758
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4758
|
+
protoOf(PlayerConnectionInteractorImpl).raa = function (playerId, newConnectionState) {
|
|
4759
4759
|
var tmp = System_instance.ck();
|
|
4760
4760
|
Companion_getInstance();
|
|
4761
4761
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4762
|
-
var this_0 = this.
|
|
4762
|
+
var this_0 = this.saa_1.waitForPlayerToReconnectTimeOutMillis;
|
|
4763
4763
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4764
4764
|
var reconnectUntilTime = tmp.rk(tmp$ret$0);
|
|
4765
|
-
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.
|
|
4765
|
+
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.saa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
|
|
4766
4766
|
};
|
|
4767
4767
|
function UpdateServerConfigAction(serverConfig) {
|
|
4768
|
-
this.
|
|
4768
|
+
this.xaa_1 = serverConfig;
|
|
4769
4769
|
}
|
|
4770
4770
|
protoOf(UpdateServerConfigAction).toString = function () {
|
|
4771
|
-
return 'UpdateServerConfigAction(serverConfig=' + this.
|
|
4771
|
+
return 'UpdateServerConfigAction(serverConfig=' + this.xaa_1.toString() + ')';
|
|
4772
4772
|
};
|
|
4773
4773
|
protoOf(UpdateServerConfigAction).hashCode = function () {
|
|
4774
|
-
return this.
|
|
4774
|
+
return this.xaa_1.hashCode();
|
|
4775
4775
|
};
|
|
4776
4776
|
protoOf(UpdateServerConfigAction).equals = function (other) {
|
|
4777
4777
|
if (this === other)
|
|
4778
4778
|
return true;
|
|
4779
4779
|
if (!(other instanceof UpdateServerConfigAction))
|
|
4780
4780
|
return false;
|
|
4781
|
-
if (!this.
|
|
4781
|
+
if (!this.xaa_1.equals(other.xaa_1))
|
|
4782
4782
|
return false;
|
|
4783
4783
|
return true;
|
|
4784
4784
|
};
|
|
4785
4785
|
function SpectatorsAction() {
|
|
4786
4786
|
}
|
|
4787
4787
|
function AddSpectatorsAction(spectators) {
|
|
4788
|
-
this.
|
|
4788
|
+
this.yaa_1 = spectators;
|
|
4789
4789
|
}
|
|
4790
4790
|
protoOf(AddSpectatorsAction).toString = function () {
|
|
4791
|
-
return 'AddSpectatorsAction(spectators=' + toString(this.
|
|
4791
|
+
return 'AddSpectatorsAction(spectators=' + toString(this.yaa_1) + ')';
|
|
4792
4792
|
};
|
|
4793
4793
|
protoOf(AddSpectatorsAction).hashCode = function () {
|
|
4794
|
-
return hashCode(this.
|
|
4794
|
+
return hashCode(this.yaa_1);
|
|
4795
4795
|
};
|
|
4796
4796
|
protoOf(AddSpectatorsAction).equals = function (other) {
|
|
4797
4797
|
if (this === other)
|
|
4798
4798
|
return true;
|
|
4799
4799
|
if (!(other instanceof AddSpectatorsAction))
|
|
4800
4800
|
return false;
|
|
4801
|
-
if (!equals(this.
|
|
4801
|
+
if (!equals(this.yaa_1, other.yaa_1))
|
|
4802
4802
|
return false;
|
|
4803
4803
|
return true;
|
|
4804
4804
|
};
|
|
4805
4805
|
function RemoveSpectatorsAction(spectators) {
|
|
4806
|
-
this.
|
|
4806
|
+
this.zaa_1 = spectators;
|
|
4807
4807
|
}
|
|
4808
4808
|
protoOf(RemoveSpectatorsAction).toString = function () {
|
|
4809
|
-
return 'RemoveSpectatorsAction(spectators=' + toString(this.
|
|
4809
|
+
return 'RemoveSpectatorsAction(spectators=' + toString(this.zaa_1) + ')';
|
|
4810
4810
|
};
|
|
4811
4811
|
protoOf(RemoveSpectatorsAction).hashCode = function () {
|
|
4812
|
-
return hashCode(this.
|
|
4812
|
+
return hashCode(this.zaa_1);
|
|
4813
4813
|
};
|
|
4814
4814
|
protoOf(RemoveSpectatorsAction).equals = function (other) {
|
|
4815
4815
|
if (this === other)
|
|
4816
4816
|
return true;
|
|
4817
4817
|
if (!(other instanceof RemoveSpectatorsAction))
|
|
4818
4818
|
return false;
|
|
4819
|
-
if (!equals(this.
|
|
4819
|
+
if (!equals(this.zaa_1, other.zaa_1))
|
|
4820
4820
|
return false;
|
|
4821
4821
|
return true;
|
|
4822
4822
|
};
|
|
4823
4823
|
function _get_asyncProvider__jbpyhw($this) {
|
|
4824
|
-
var tmp0 = $this.
|
|
4824
|
+
var tmp0 = $this.fab_1;
|
|
4825
4825
|
var tmp = KProperty1;
|
|
4826
4826
|
// Inline function 'kotlin.getValue' call
|
|
4827
4827
|
getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
|
|
4828
4828
|
return tmp0.x();
|
|
4829
4829
|
}
|
|
4830
4830
|
function _get_logger__rkp4sl($this) {
|
|
4831
|
-
var tmp0 = $this.
|
|
4831
|
+
var tmp0 = $this.gab_1;
|
|
4832
4832
|
var tmp = KProperty1;
|
|
4833
4833
|
// Inline function 'kotlin.getValue' call
|
|
4834
4834
|
getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
|
|
4835
4835
|
return tmp0.x();
|
|
4836
4836
|
}
|
|
4837
4837
|
function _get_playerConnectionInteractor__si6cxf_0($this) {
|
|
4838
|
-
var tmp0 = $this.
|
|
4838
|
+
var tmp0 = $this.hab_1;
|
|
4839
4839
|
var tmp = KProperty1;
|
|
4840
4840
|
// Inline function 'kotlin.getValue' call
|
|
4841
4841
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
|
|
4842
4842
|
return tmp0.x();
|
|
4843
4843
|
}
|
|
4844
4844
|
function _get_lastCardInteractor__h6lq3w($this) {
|
|
4845
|
-
var tmp0 = $this.
|
|
4845
|
+
var tmp0 = $this.iab_1;
|
|
4846
4846
|
var tmp = KProperty1;
|
|
4847
4847
|
// Inline function 'kotlin.getValue' call
|
|
4848
4848
|
getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
|
|
4849
4849
|
return tmp0.x();
|
|
4850
4850
|
}
|
|
4851
4851
|
function _get_serverConfig__rk2g06($this) {
|
|
4852
|
-
var tmp0 = $this.
|
|
4852
|
+
var tmp0 = $this.jab_1;
|
|
4853
4853
|
var tmp = KProperty1;
|
|
4854
4854
|
// Inline function 'kotlin.getValue' call
|
|
4855
4855
|
getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
|
|
4856
4856
|
return tmp0.x();
|
|
4857
4857
|
}
|
|
4858
4858
|
function _get_logicConfig__52ww9d($this) {
|
|
4859
|
-
var tmp0 = $this.
|
|
4859
|
+
var tmp0 = $this.kab_1;
|
|
4860
4860
|
var tmp = KProperty1;
|
|
4861
4861
|
// Inline function 'kotlin.getValue' call
|
|
4862
4862
|
getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
|
|
4863
4863
|
return tmp0.x();
|
|
4864
4864
|
}
|
|
4865
4865
|
function _get_idsProvider__fnfajc_0($this) {
|
|
4866
|
-
var tmp0 = $this.
|
|
4866
|
+
var tmp0 = $this.lab_1;
|
|
4867
4867
|
var tmp = KProperty1;
|
|
4868
4868
|
// Inline function 'kotlin.getValue' call
|
|
4869
4869
|
getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
|
|
4870
4870
|
return tmp0.x();
|
|
4871
4871
|
}
|
|
4872
4872
|
function _get_botConfig__cpaxzc($this) {
|
|
4873
|
-
var tmp0 = $this.
|
|
4873
|
+
var tmp0 = $this.mab_1;
|
|
4874
4874
|
var tmp = KProperty1;
|
|
4875
4875
|
// Inline function 'kotlin.getValue' call
|
|
4876
4876
|
getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
|
|
4877
4877
|
return tmp0.x();
|
|
4878
4878
|
}
|
|
4879
4879
|
function _get_scenePositionProvider__kn0n1n($this) {
|
|
4880
|
-
var tmp0 = $this.
|
|
4880
|
+
var tmp0 = $this.nab_1;
|
|
4881
4881
|
var tmp = KProperty1;
|
|
4882
4882
|
// Inline function 'kotlin.getValue' call
|
|
4883
4883
|
getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
|
|
4884
4884
|
return tmp0.x();
|
|
4885
4885
|
}
|
|
4886
4886
|
function _get_toClientEventsObserver__6rp51y_0($this) {
|
|
4887
|
-
var tmp0 = $this.
|
|
4887
|
+
var tmp0 = $this.oab_1;
|
|
4888
4888
|
var tmp = KProperty1;
|
|
4889
4889
|
// Inline function 'kotlin.getValue' call
|
|
4890
4890
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
|
|
4891
4891
|
return tmp0.x();
|
|
4892
4892
|
}
|
|
4893
4893
|
function _get_fromClientEventsObserver__a7vzd3_0($this) {
|
|
4894
|
-
var tmp0 = $this.
|
|
4894
|
+
var tmp0 = $this.pab_1;
|
|
4895
4895
|
var tmp = KProperty1;
|
|
4896
4896
|
// Inline function 'kotlin.getValue' call
|
|
4897
4897
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
|
|
4898
4898
|
return tmp0.x();
|
|
4899
4899
|
}
|
|
4900
4900
|
function _get_dealerConfig__183ci8($this) {
|
|
4901
|
-
var tmp0 = $this.
|
|
4901
|
+
var tmp0 = $this.qab_1;
|
|
4902
4902
|
var tmp = KProperty1;
|
|
4903
4903
|
// Inline function 'kotlin.getValue' call
|
|
4904
4904
|
getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
|
|
4905
4905
|
return tmp0.x();
|
|
4906
4906
|
}
|
|
4907
4907
|
function _get_poolProvider__tqti6a($this) {
|
|
4908
|
-
var tmp0 = $this.
|
|
4908
|
+
var tmp0 = $this.rab_1;
|
|
4909
4909
|
var tmp = KProperty1;
|
|
4910
4910
|
// Inline function 'kotlin.getValue' call
|
|
4911
4911
|
getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
|
|
4912
4912
|
return tmp0.x();
|
|
4913
4913
|
}
|
|
4914
4914
|
function _get_cardsDealerProvider__bekjpg($this) {
|
|
4915
|
-
var tmp0 = $this.
|
|
4915
|
+
var tmp0 = $this.sab_1;
|
|
4916
4916
|
var tmp = KProperty1;
|
|
4917
4917
|
// Inline function 'kotlin.getValue' call
|
|
4918
4918
|
getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
|
|
@@ -5076,11 +5076,11 @@
|
|
|
5076
5076
|
tmp = fileLoggerStoreContract;
|
|
5077
5077
|
}
|
|
5078
5078
|
fileLoggerStoreContract = tmp;
|
|
5079
|
-
this.
|
|
5080
|
-
this.
|
|
5081
|
-
this.
|
|
5082
|
-
this.
|
|
5083
|
-
this.
|
|
5079
|
+
this.aab_1 = validationStoreContract;
|
|
5080
|
+
this.bab_1 = timersStoreContract;
|
|
5081
|
+
this.cab_1 = botGameStoreContract;
|
|
5082
|
+
this.dab_1 = gameMechanicStoreContract;
|
|
5083
|
+
this.eab_1 = fileLoggerStoreContract;
|
|
5084
5084
|
var tmp_0 = this;
|
|
5085
5085
|
// Inline function 'org.kodein.di.instance' call
|
|
5086
5086
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5088,7 +5088,7 @@
|
|
|
5088
5088
|
var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
|
|
5089
5089
|
var tmp_2 = Instance(di, tmp$ret$0, null);
|
|
5090
5090
|
var tmp_3 = KProperty1;
|
|
5091
|
-
tmp_0.
|
|
5091
|
+
tmp_0.fab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
|
|
5092
5092
|
var tmp_4 = this;
|
|
5093
5093
|
// Inline function 'org.kodein.di.instance' call
|
|
5094
5094
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5096,7 +5096,7 @@
|
|
|
5096
5096
|
var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
|
|
5097
5097
|
var tmp_6 = Instance(di, tmp$ret$2, null);
|
|
5098
5098
|
var tmp_7 = KProperty1;
|
|
5099
|
-
tmp_4.
|
|
5099
|
+
tmp_4.gab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
|
|
5100
5100
|
var tmp_8 = this;
|
|
5101
5101
|
// Inline function 'org.kodein.di.instance' call
|
|
5102
5102
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5104,7 +5104,7 @@
|
|
|
5104
5104
|
var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
|
|
5105
5105
|
var tmp_10 = Instance(di, tmp$ret$4, null);
|
|
5106
5106
|
var tmp_11 = KProperty1;
|
|
5107
|
-
tmp_8.
|
|
5107
|
+
tmp_8.hab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
|
|
5108
5108
|
var tmp_12 = this;
|
|
5109
5109
|
// Inline function 'org.kodein.di.instance' call
|
|
5110
5110
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5112,7 +5112,7 @@
|
|
|
5112
5112
|
var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
|
|
5113
5113
|
var tmp_14 = Instance(di, tmp$ret$6, null);
|
|
5114
5114
|
var tmp_15 = KProperty1;
|
|
5115
|
-
tmp_12.
|
|
5115
|
+
tmp_12.iab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
|
|
5116
5116
|
var tmp_16 = this;
|
|
5117
5117
|
// Inline function 'org.kodein.di.instance' call
|
|
5118
5118
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5120,7 +5120,7 @@
|
|
|
5120
5120
|
var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
|
|
5121
5121
|
var tmp_18 = Instance(di, tmp$ret$8, null);
|
|
5122
5122
|
var tmp_19 = KProperty1;
|
|
5123
|
-
tmp_16.
|
|
5123
|
+
tmp_16.jab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
|
|
5124
5124
|
var tmp_20 = this;
|
|
5125
5125
|
// Inline function 'org.kodein.di.instance' call
|
|
5126
5126
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5128,7 +5128,7 @@
|
|
|
5128
5128
|
var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
|
|
5129
5129
|
var tmp_22 = Instance(di, tmp$ret$10, null);
|
|
5130
5130
|
var tmp_23 = KProperty1;
|
|
5131
|
-
tmp_20.
|
|
5131
|
+
tmp_20.kab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
|
|
5132
5132
|
var tmp_24 = this;
|
|
5133
5133
|
// Inline function 'org.kodein.di.instance' call
|
|
5134
5134
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5136,7 +5136,7 @@
|
|
|
5136
5136
|
var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
|
|
5137
5137
|
var tmp_26 = Instance(di, tmp$ret$12, null);
|
|
5138
5138
|
var tmp_27 = KProperty1;
|
|
5139
|
-
tmp_24.
|
|
5139
|
+
tmp_24.lab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
|
|
5140
5140
|
var tmp_28 = this;
|
|
5141
5141
|
// Inline function 'org.kodein.di.instance' call
|
|
5142
5142
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5144,7 +5144,7 @@
|
|
|
5144
5144
|
var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
|
|
5145
5145
|
var tmp_30 = Instance(di, tmp$ret$14, null);
|
|
5146
5146
|
var tmp_31 = KProperty1;
|
|
5147
|
-
tmp_28.
|
|
5147
|
+
tmp_28.mab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
|
|
5148
5148
|
var tmp_32 = this;
|
|
5149
5149
|
// Inline function 'org.kodein.di.instance' call
|
|
5150
5150
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5152,7 +5152,7 @@
|
|
|
5152
5152
|
var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
|
|
5153
5153
|
var tmp_34 = Instance(di, tmp$ret$16, null);
|
|
5154
5154
|
var tmp_35 = KProperty1;
|
|
5155
|
-
tmp_32.
|
|
5155
|
+
tmp_32.nab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
|
|
5156
5156
|
var tmp_36 = this;
|
|
5157
5157
|
// Inline function 'org.kodein.di.instance' call
|
|
5158
5158
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5160,7 +5160,7 @@
|
|
|
5160
5160
|
var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
|
|
5161
5161
|
var tmp_38 = Instance(di, tmp$ret$18, null);
|
|
5162
5162
|
var tmp_39 = KProperty1;
|
|
5163
|
-
tmp_36.
|
|
5163
|
+
tmp_36.oab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
|
|
5164
5164
|
var tmp_40 = this;
|
|
5165
5165
|
// Inline function 'org.kodein.di.instance' call
|
|
5166
5166
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5168,7 +5168,7 @@
|
|
|
5168
5168
|
var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
|
|
5169
5169
|
var tmp_42 = Instance(di, tmp$ret$20, null);
|
|
5170
5170
|
var tmp_43 = KProperty1;
|
|
5171
|
-
tmp_40.
|
|
5171
|
+
tmp_40.pab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
|
|
5172
5172
|
var tmp_44 = this;
|
|
5173
5173
|
// Inline function 'org.kodein.di.instance' call
|
|
5174
5174
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5176,7 +5176,7 @@
|
|
|
5176
5176
|
var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
|
|
5177
5177
|
var tmp_46 = Instance(di, tmp$ret$22, null);
|
|
5178
5178
|
var tmp_47 = KProperty1;
|
|
5179
|
-
tmp_44.
|
|
5179
|
+
tmp_44.qab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
|
|
5180
5180
|
var tmp_48 = this;
|
|
5181
5181
|
// Inline function 'org.kodein.di.instance' call
|
|
5182
5182
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5184,7 +5184,7 @@
|
|
|
5184
5184
|
var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
|
|
5185
5185
|
var tmp_50 = Instance(di, tmp$ret$24, null);
|
|
5186
5186
|
var tmp_51 = KProperty1;
|
|
5187
|
-
tmp_48.
|
|
5187
|
+
tmp_48.rab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
|
|
5188
5188
|
var tmp_52 = this;
|
|
5189
5189
|
// Inline function 'org.kodein.di.instance' call
|
|
5190
5190
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5192,20 +5192,20 @@
|
|
|
5192
5192
|
var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
|
|
5193
5193
|
var tmp_54 = Instance(di, tmp$ret$26, null);
|
|
5194
5194
|
var tmp_55 = KProperty1;
|
|
5195
|
-
tmp_52.
|
|
5195
|
+
tmp_52.sab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
|
|
5196
5196
|
}
|
|
5197
|
-
protoOf(ServerGameStoreContract).
|
|
5198
|
-
return plus(plus(plus(plus(plus(this.
|
|
5197
|
+
protoOf(ServerGameStoreContract).h97 = function () {
|
|
5198
|
+
return plus(plus(plus(plus(plus(this.aab_1.h97(), this.dab_1.h97()), this.bab_1.h97()), this.cab_1.h97()), this.eab_1.h97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
|
|
5199
5199
|
};
|
|
5200
|
-
protoOf(ServerGameStoreContract).
|
|
5201
|
-
var tmp = this.
|
|
5200
|
+
protoOf(ServerGameStoreContract).i97 = function () {
|
|
5201
|
+
var tmp = this.aab_1.i97();
|
|
5202
5202
|
var tmp_0;
|
|
5203
5203
|
if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
|
|
5204
5204
|
tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
|
|
5205
5205
|
} else {
|
|
5206
5206
|
tmp_0 = null;
|
|
5207
5207
|
}
|
|
5208
|
-
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.
|
|
5208
|
+
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.dab_1.i97()), this.bab_1.i97()), this.cab_1.i97()), this.eab_1.i97());
|
|
5209
5209
|
var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5210
5210
|
var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5211
5211
|
var tmp_4;
|
|
@@ -5214,7 +5214,7 @@
|
|
|
5214
5214
|
} else {
|
|
5215
5215
|
tmp_4 = null;
|
|
5216
5216
|
}
|
|
5217
|
-
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).
|
|
5217
|
+
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o99(), finishingGameWhenCantStartNewMiddleware()]));
|
|
5218
5218
|
var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
|
|
5219
5219
|
var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
|
|
5220
5220
|
var tmp1_logger = _get_logger__rkp4sl(this);
|
|
@@ -5265,7 +5265,7 @@
|
|
|
5265
5265
|
return this.u6h(store, next, action);
|
|
5266
5266
|
};
|
|
5267
5267
|
function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
|
|
5268
|
-
this.
|
|
5268
|
+
this.vab_1 = this$0;
|
|
5269
5269
|
}
|
|
5270
5270
|
protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5271
5271
|
return action instanceof MechanicAction;
|
|
@@ -5276,7 +5276,7 @@
|
|
|
5276
5276
|
// Inline function 'kotlin.with' call
|
|
5277
5277
|
var tmp;
|
|
5278
5278
|
if (action_0 instanceof StartGameMechanicAction) {
|
|
5279
|
-
var tmp0 = this.
|
|
5279
|
+
var tmp0 = this.vab_1;
|
|
5280
5280
|
var tmp2 = action_0.q93_1;
|
|
5281
5281
|
var tmp4 = action_0.s93_1;
|
|
5282
5282
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -5316,7 +5316,7 @@
|
|
|
5316
5316
|
var _iterator__ex2g4s_2 = destination_1.l();
|
|
5317
5317
|
while (_iterator__ex2g4s_2.m()) {
|
|
5318
5318
|
var element_0 = _iterator__ex2g4s_2.n();
|
|
5319
|
-
var tmp0_aid = tmp0.
|
|
5319
|
+
var tmp0_aid = tmp0.uab_1.d6e();
|
|
5320
5320
|
// Inline function 'kotlin.collections.map' call
|
|
5321
5321
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5322
5322
|
var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
|
|
@@ -5338,16 +5338,16 @@
|
|
|
5338
5338
|
tmp = destination_2;
|
|
5339
5339
|
} else {
|
|
5340
5340
|
if (action_0 instanceof StartNewGameMechanicAction) {
|
|
5341
|
-
var tmp0_0 = this.
|
|
5341
|
+
var tmp0_0 = this.vab_1;
|
|
5342
5342
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5343
5343
|
var table = state.x6r();
|
|
5344
|
-
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.
|
|
5344
|
+
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.uab_1.d6e(), table.id, null);
|
|
5345
5345
|
var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
|
|
5346
5346
|
tmp = listOfNotNull(tmp$ret$21);
|
|
5347
5347
|
} else {
|
|
5348
5348
|
if (action_0 instanceof ContinueGameMechanicAction) {
|
|
5349
|
-
var tmp0_1 = this.
|
|
5350
|
-
var tmp2_0 = action_0.
|
|
5349
|
+
var tmp0_1 = this.vab_1;
|
|
5350
|
+
var tmp2_0 = action_0.table.id;
|
|
5351
5351
|
var tmp4_0 = action_0.gameCreatorPlayerId;
|
|
5352
5352
|
// Inline function 'kotlin.collections.map' call
|
|
5353
5353
|
var this_1 = action_0.users;
|
|
@@ -5386,7 +5386,7 @@
|
|
|
5386
5386
|
var _iterator__ex2g4s_7 = destination_6.l();
|
|
5387
5387
|
while (_iterator__ex2g4s_7.m()) {
|
|
5388
5388
|
var element_2 = _iterator__ex2g4s_7.n();
|
|
5389
|
-
var tmp0_aid_0 = tmp0_1.
|
|
5389
|
+
var tmp0_aid_0 = tmp0_1.uab_1.d6e();
|
|
5390
5390
|
// Inline function 'kotlin.collections.map' call
|
|
5391
5391
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5392
5392
|
var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
|
|
@@ -5408,39 +5408,39 @@
|
|
|
5408
5408
|
tmp = destination_7;
|
|
5409
5409
|
} else {
|
|
5410
5410
|
if (action_0 instanceof FinishingGameMechanicAction) {
|
|
5411
|
-
var tmp0_2 = this.
|
|
5411
|
+
var tmp0_2 = this.vab_1;
|
|
5412
5412
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5413
5413
|
var table_0 = state.x6r();
|
|
5414
|
-
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.
|
|
5414
|
+
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.uab_1.d6e(), table_0.id, null);
|
|
5415
5415
|
var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
|
|
5416
5416
|
tmp = listOfNotNull(tmp$ret$44);
|
|
5417
5417
|
} else {
|
|
5418
5418
|
if (action_0 instanceof FinishGameMechanicAction) {
|
|
5419
|
-
var tmp0_3 = this.
|
|
5419
|
+
var tmp0_3 = this.vab_1;
|
|
5420
5420
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5421
5421
|
var table_1 = state.x6r();
|
|
5422
|
-
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.
|
|
5422
|
+
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.uab_1.d6e(), table_1.id, null);
|
|
5423
5423
|
var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
|
|
5424
5424
|
tmp = listOfNotNull(tmp$ret$46);
|
|
5425
5425
|
} else {
|
|
5426
5426
|
if (action_0 instanceof RestartGameMechanicAction) {
|
|
5427
|
-
var tmp0_4 = this.
|
|
5427
|
+
var tmp0_4 = this.vab_1;
|
|
5428
5428
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5429
5429
|
var table_2 = state.x6r();
|
|
5430
|
-
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.
|
|
5430
|
+
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.uab_1.d6e(), table_2.id, null);
|
|
5431
5431
|
var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
|
|
5432
5432
|
tmp = listOfNotNull(tmp$ret$48);
|
|
5433
5433
|
} else {
|
|
5434
5434
|
if (action_0 instanceof ErrorAction) {
|
|
5435
|
-
var tmp0_5 = this.
|
|
5435
|
+
var tmp0_5 = this.vab_1;
|
|
5436
5436
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5437
5437
|
var table_3 = state.x6r();
|
|
5438
|
-
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.
|
|
5438
|
+
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.uab_1.d6e(), table_3.id, null);
|
|
5439
5439
|
var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
|
|
5440
5440
|
tmp = listOfNotNull(tmp$ret$50);
|
|
5441
5441
|
} else {
|
|
5442
5442
|
if (action_0 instanceof SceneMechanicAction) {
|
|
5443
|
-
var tmp0_6 = this.
|
|
5443
|
+
var tmp0_6 = this.vab_1;
|
|
5444
5444
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5445
5445
|
var table_4 = state.x6r();
|
|
5446
5446
|
var tmp2_1 = table_4.id;
|
|
@@ -5473,7 +5473,7 @@
|
|
|
5473
5473
|
var _iterator__ex2g4s_11 = destination_10.l();
|
|
5474
5474
|
while (_iterator__ex2g4s_11.m()) {
|
|
5475
5475
|
var element_4 = _iterator__ex2g4s_11.n();
|
|
5476
|
-
var tmp0_aid_1 = tmp0_6.
|
|
5476
|
+
var tmp0_aid_1 = tmp0_6.uab_1.d6e();
|
|
5477
5477
|
// Inline function 'kotlin.collections.map' call
|
|
5478
5478
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5479
5479
|
var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
|
|
@@ -5495,7 +5495,7 @@
|
|
|
5495
5495
|
tmp = destination_11;
|
|
5496
5496
|
} else {
|
|
5497
5497
|
if (action_0 instanceof SceneActMechanicAction) {
|
|
5498
|
-
var tmp0_7 = this.
|
|
5498
|
+
var tmp0_7 = this.vab_1;
|
|
5499
5499
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5500
5500
|
var table_5 = state.x6r();
|
|
5501
5501
|
var tmp2_2 = table_5.id;
|
|
@@ -5528,7 +5528,7 @@
|
|
|
5528
5528
|
var _iterator__ex2g4s_15 = destination_14.l();
|
|
5529
5529
|
while (_iterator__ex2g4s_15.m()) {
|
|
5530
5530
|
var element_6 = _iterator__ex2g4s_15.n();
|
|
5531
|
-
var tmp0_aid_2 = tmp0_7.
|
|
5531
|
+
var tmp0_aid_2 = tmp0_7.uab_1.d6e();
|
|
5532
5532
|
// Inline function 'kotlin.collections.map' call
|
|
5533
5533
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5534
5534
|
var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
|
|
@@ -5550,7 +5550,7 @@
|
|
|
5550
5550
|
tmp = destination_15;
|
|
5551
5551
|
} else {
|
|
5552
5552
|
if (action_0 instanceof TeamsDataMechanicAction) {
|
|
5553
|
-
var tmp0_8 = this.
|
|
5553
|
+
var tmp0_8 = this.vab_1;
|
|
5554
5554
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5555
5555
|
var table_6 = state.x6r();
|
|
5556
5556
|
var tmp2_3 = table_6.id;
|
|
@@ -5583,7 +5583,7 @@
|
|
|
5583
5583
|
var _iterator__ex2g4s_19 = destination_18.l();
|
|
5584
5584
|
while (_iterator__ex2g4s_19.m()) {
|
|
5585
5585
|
var element_8 = _iterator__ex2g4s_19.n();
|
|
5586
|
-
var tmp0_aid_3 = tmp0_8.
|
|
5586
|
+
var tmp0_aid_3 = tmp0_8.uab_1.d6e();
|
|
5587
5587
|
// Inline function 'kotlin.collections.map' call
|
|
5588
5588
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5589
5589
|
var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
|
|
@@ -5595,7 +5595,7 @@
|
|
|
5595
5595
|
}
|
|
5596
5596
|
var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
|
|
5597
5597
|
var tmp_0;
|
|
5598
|
-
if (this.
|
|
5598
|
+
if (this.vab_1.tab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
|
|
5599
5599
|
tmp_0 = null;
|
|
5600
5600
|
} else {
|
|
5601
5601
|
tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
|
|
@@ -5611,81 +5611,81 @@
|
|
|
5611
5611
|
tmp = destination_19;
|
|
5612
5612
|
} else {
|
|
5613
5613
|
if (action_0 instanceof PlayerReadyMechanicAction) {
|
|
5614
|
-
var tmp0_9 = this.
|
|
5614
|
+
var tmp0_9 = this.vab_1;
|
|
5615
5615
|
var tmp2_4 = state.x6r();
|
|
5616
5616
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5617
|
-
var exceptPlayerId = this.
|
|
5618
|
-
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.
|
|
5617
|
+
var exceptPlayerId = this.vab_1.tab_1.supportBackwardActions ? action_0.j94_1 : null;
|
|
5618
|
+
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.uab_1.d6e(), tmp2_4.id, exceptPlayerId);
|
|
5619
5619
|
var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
|
|
5620
5620
|
tmp = listOfNotNull(tmp$ret$109);
|
|
5621
5621
|
} else {
|
|
5622
5622
|
if (action_0 instanceof SuitChoiceMechanicAction) {
|
|
5623
|
-
var tmp0_10 = this.
|
|
5623
|
+
var tmp0_10 = this.vab_1;
|
|
5624
5624
|
var tmp2_5 = state.x6r();
|
|
5625
5625
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5626
|
-
var exceptPlayerId_0 = this.
|
|
5627
|
-
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.
|
|
5626
|
+
var exceptPlayerId_0 = this.vab_1.tab_1.supportBackwardActions ? action_0.r8z_1 : null;
|
|
5627
|
+
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.uab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
|
|
5628
5628
|
var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
|
|
5629
5629
|
tmp = listOfNotNull(tmp$ret$111);
|
|
5630
5630
|
} else {
|
|
5631
5631
|
if (action_0 instanceof TrumpMechanicAction) {
|
|
5632
|
-
var tmp0_11 = this.
|
|
5632
|
+
var tmp0_11 = this.vab_1;
|
|
5633
5633
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5634
5634
|
var table_7 = state.x6r();
|
|
5635
|
-
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.
|
|
5635
|
+
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.uab_1.d6e(), table_7.id, null);
|
|
5636
5636
|
var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
|
|
5637
5637
|
tmp = listOfNotNull(tmp$ret$113);
|
|
5638
5638
|
} else {
|
|
5639
5639
|
if (action_0 instanceof CombinationChoiceMechanicAction) {
|
|
5640
|
-
var tmp0_12 = this.
|
|
5640
|
+
var tmp0_12 = this.vab_1;
|
|
5641
5641
|
var tmp2_6 = state.x6r();
|
|
5642
5642
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5643
|
-
var exceptPlayerId_1 = this.
|
|
5644
|
-
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.
|
|
5643
|
+
var exceptPlayerId_1 = this.vab_1.tab_1.supportBackwardActions ? action_0.p94_1 : null;
|
|
5644
|
+
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.uab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
|
|
5645
5645
|
var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
|
|
5646
5646
|
tmp = listOfNotNull(tmp$ret$115);
|
|
5647
5647
|
} else {
|
|
5648
5648
|
if (action_0 instanceof PutCardMechanicAction) {
|
|
5649
|
-
var tmp0_13 = this.
|
|
5649
|
+
var tmp0_13 = this.vab_1;
|
|
5650
5650
|
var tmp2_7 = state.x6r();
|
|
5651
5651
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5652
|
-
var exceptPlayerId_2 = this.
|
|
5653
|
-
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.
|
|
5652
|
+
var exceptPlayerId_2 = this.vab_1.tab_1.supportBackwardActions ? action_0.x8z_1 : null;
|
|
5653
|
+
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.uab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
|
|
5654
5654
|
var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
|
|
5655
5655
|
tmp = listOfNotNull(tmp$ret$117);
|
|
5656
5656
|
} else {
|
|
5657
5657
|
if (action_0 instanceof PickUpBribeMechanicAction) {
|
|
5658
|
-
var tmp0_14 = this.
|
|
5658
|
+
var tmp0_14 = this.vab_1;
|
|
5659
5659
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5660
5660
|
var table_8 = state.x6r();
|
|
5661
|
-
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.
|
|
5661
|
+
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.uab_1.d6e(), table_8.id, null);
|
|
5662
5662
|
var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
|
|
5663
5663
|
tmp = listOfNotNull(tmp$ret$119);
|
|
5664
5664
|
} else {
|
|
5665
5665
|
if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
|
|
5666
|
-
var tmp0_15 = this.
|
|
5666
|
+
var tmp0_15 = this.vab_1;
|
|
5667
5667
|
var tmp2_8 = state.x6r();
|
|
5668
5668
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5669
|
-
var exceptPlayerId_3 = this.
|
|
5670
|
-
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.
|
|
5669
|
+
var exceptPlayerId_3 = this.vab_1.tab_1.supportBackwardActions ? action_0.r94_1 : null;
|
|
5670
|
+
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.uab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
|
|
5671
5671
|
var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
|
|
5672
5672
|
tmp = listOfNotNull(tmp$ret$121);
|
|
5673
5673
|
} else {
|
|
5674
5674
|
if (action_0 instanceof WinnerCombinationsMechanicAction) {
|
|
5675
|
-
var tmp0_16 = this.
|
|
5675
|
+
var tmp0_16 = this.vab_1;
|
|
5676
5676
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5677
5677
|
var table_9 = state.x6r();
|
|
5678
|
-
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.
|
|
5678
|
+
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.uab_1.d6e(), table_9.id, null);
|
|
5679
5679
|
var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
|
|
5680
5680
|
tmp = listOfNotNull(tmp$ret$123);
|
|
5681
5681
|
} else {
|
|
5682
5682
|
if (action_0 instanceof MessageMechanicAction) {
|
|
5683
5683
|
var message = action_0.message;
|
|
5684
|
-
var tmp0_17 = this.
|
|
5684
|
+
var tmp0_17 = this.vab_1;
|
|
5685
5685
|
var tmp2_9 = state.x6r();
|
|
5686
5686
|
var tmp_1;
|
|
5687
5687
|
var tmp_2;
|
|
5688
|
-
if (this.
|
|
5688
|
+
if (this.vab_1.tab_1.supportBackwardActions) {
|
|
5689
5689
|
tmp_2 = isInterface(message, UserMessage);
|
|
5690
5690
|
} else {
|
|
5691
5691
|
tmp_2 = false;
|
|
@@ -5697,16 +5697,16 @@
|
|
|
5697
5697
|
}
|
|
5698
5698
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5699
5699
|
var exceptPlayerId_4 = tmp_1;
|
|
5700
|
-
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.
|
|
5700
|
+
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.uab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
|
|
5701
5701
|
var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
|
|
5702
5702
|
tmp = listOfNotNull(tmp$ret$125);
|
|
5703
5703
|
} else {
|
|
5704
5704
|
if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
|
|
5705
|
-
var tmp0_18 = this.
|
|
5705
|
+
var tmp0_18 = this.vab_1;
|
|
5706
5706
|
var tmp2_10 = state.x6r();
|
|
5707
5707
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5708
5708
|
var exceptPlayerId_5 = action_0.playerId;
|
|
5709
|
-
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.
|
|
5709
|
+
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.uab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
|
|
5710
5710
|
var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
|
|
5711
5711
|
tmp = listOfNotNull(tmp$ret$127);
|
|
5712
5712
|
} else {
|
|
@@ -5744,10 +5744,10 @@
|
|
|
5744
5744
|
return this.u6h(store, next, action);
|
|
5745
5745
|
};
|
|
5746
5746
|
function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
|
|
5747
|
-
this.
|
|
5748
|
-
this.
|
|
5747
|
+
this.tab_1 = logicConfig;
|
|
5748
|
+
this.uab_1 = idsProvider;
|
|
5749
5749
|
}
|
|
5750
|
-
protoOf(ServerMapMechanicToClientActionMiddleware).
|
|
5750
|
+
protoOf(ServerMapMechanicToClientActionMiddleware).o99 = function () {
|
|
5751
5751
|
// Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
|
|
5752
5752
|
return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
|
|
5753
5753
|
};
|
|
@@ -5756,7 +5756,7 @@
|
|
|
5756
5756
|
return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5757
5757
|
}
|
|
5758
5758
|
function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5759
|
-
this.
|
|
5759
|
+
this.wab_1 = $playerConnectionInteractor;
|
|
5760
5760
|
}
|
|
5761
5761
|
protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5762
5762
|
return action instanceof PlayerConnectionUpdateAction;
|
|
@@ -5792,7 +5792,7 @@
|
|
|
5792
5792
|
var _iterator__ex2g4s_0 = destination.l();
|
|
5793
5793
|
while (_iterator__ex2g4s_0.m()) {
|
|
5794
5794
|
var element_0 = _iterator__ex2g4s_0.n();
|
|
5795
|
-
if (element_0.
|
|
5795
|
+
if (element_0.xab_1 === tmp4.z92_1) {
|
|
5796
5796
|
if (found) {
|
|
5797
5797
|
tmp$ret$4 = null;
|
|
5798
5798
|
break $l$block_2;
|
|
@@ -5811,7 +5811,7 @@
|
|
|
5811
5811
|
if (!(reconnectionTimerTag == null)) {
|
|
5812
5812
|
store.dispatch(new StopTimerAction(reconnectionTimerTag));
|
|
5813
5813
|
}
|
|
5814
|
-
var actions = this.
|
|
5814
|
+
var actions = this.wab_1.qaa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
|
|
5815
5815
|
// Inline function 'kotlin.collections.forEach' call
|
|
5816
5816
|
var _iterator__ex2g4s_1 = actions.l();
|
|
5817
5817
|
while (_iterator__ex2g4s_1.m()) {
|
|
@@ -5828,15 +5828,15 @@
|
|
|
5828
5828
|
return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5829
5829
|
}
|
|
5830
5830
|
function PlayerReconnectionWaitingTimerTag(playerId, state) {
|
|
5831
|
-
this.
|
|
5832
|
-
this.
|
|
5831
|
+
this.xab_1 = playerId;
|
|
5832
|
+
this.yab_1 = state;
|
|
5833
5833
|
}
|
|
5834
5834
|
protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
|
|
5835
|
-
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.
|
|
5835
|
+
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.xab_1 + ', state=' + this.yab_1.toString() + ')';
|
|
5836
5836
|
};
|
|
5837
5837
|
protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
|
|
5838
|
-
var result = getStringHashCode(this.
|
|
5839
|
-
result = imul(result, 31) + this.
|
|
5838
|
+
var result = getStringHashCode(this.xab_1);
|
|
5839
|
+
result = imul(result, 31) + this.yab_1.hashCode() | 0;
|
|
5840
5840
|
return result;
|
|
5841
5841
|
};
|
|
5842
5842
|
protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
|
|
@@ -5844,14 +5844,14 @@
|
|
|
5844
5844
|
return true;
|
|
5845
5845
|
if (!(other instanceof PlayerReconnectionWaitingTimerTag))
|
|
5846
5846
|
return false;
|
|
5847
|
-
if (!(this.
|
|
5847
|
+
if (!(this.xab_1 === other.xab_1))
|
|
5848
5848
|
return false;
|
|
5849
|
-
if (!this.
|
|
5849
|
+
if (!this.yab_1.equals(other.yab_1))
|
|
5850
5850
|
return false;
|
|
5851
5851
|
return true;
|
|
5852
5852
|
};
|
|
5853
5853
|
function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5854
|
-
this.
|
|
5854
|
+
this.zab_1 = $playerConnectionInteractor;
|
|
5855
5855
|
}
|
|
5856
5856
|
protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5857
5857
|
return action instanceof TimerTickAction;
|
|
@@ -5865,7 +5865,7 @@
|
|
|
5865
5865
|
var timerTag = tmp4.b6g_1;
|
|
5866
5866
|
if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
|
|
5867
5867
|
var state = store.state;
|
|
5868
|
-
var actions = this.
|
|
5868
|
+
var actions = this.zab_1.qaa(timerTag.yab_1, timerTag.xab_1, state.x6r(), true);
|
|
5869
5869
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
5870
5870
|
if (!actions.r()) {
|
|
5871
5871
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -5887,7 +5887,7 @@
|
|
|
5887
5887
|
return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5888
5888
|
}
|
|
5889
5889
|
function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5890
|
-
this.
|
|
5890
|
+
this.aac_1 = $playerConnectionInteractor;
|
|
5891
5891
|
}
|
|
5892
5892
|
protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5893
5893
|
return isInterface(action, FirstMechanicAction);
|
|
@@ -5914,7 +5914,7 @@
|
|
|
5914
5914
|
var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
5915
5915
|
var tmp1_playerId = element_0.playerId;
|
|
5916
5916
|
// Inline function 'kotlin.collections.forEach' call
|
|
5917
|
-
var _iterator__ex2g4s_1 = this.
|
|
5917
|
+
var _iterator__ex2g4s_1 = this.aac_1.raa(tmp1_playerId, tmp0_newConnectionState).l();
|
|
5918
5918
|
while (_iterator__ex2g4s_1.m()) {
|
|
5919
5919
|
var element_1 = _iterator__ex2g4s_1.n();
|
|
5920
5920
|
store.dispatch(element_1);
|
|
@@ -5929,8 +5929,8 @@
|
|
|
5929
5929
|
return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
|
|
5930
5930
|
}
|
|
5931
5931
|
function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
|
|
5932
|
-
this.
|
|
5933
|
-
this.
|
|
5932
|
+
this.jac_1 = $provider;
|
|
5933
|
+
this.kac_1 = $action;
|
|
5934
5934
|
CoroutineImpl.call(this, resultContinuation);
|
|
5935
5935
|
}
|
|
5936
5936
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -5951,7 +5951,7 @@
|
|
|
5951
5951
|
case 0:
|
|
5952
5952
|
this.t8_1 = 2;
|
|
5953
5953
|
this.s8_1 = 1;
|
|
5954
|
-
suspendResult = this.
|
|
5954
|
+
suspendResult = this.jac_1.ka8(this.kac_1, this);
|
|
5955
5955
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
5956
5956
|
return suspendResult;
|
|
5957
5957
|
}
|
|
@@ -5974,8 +5974,8 @@
|
|
|
5974
5974
|
while (true);
|
|
5975
5975
|
};
|
|
5976
5976
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
|
|
5977
|
-
var i = new sendToClientActionMiddleware$o$handle$slambda(this.
|
|
5978
|
-
i.
|
|
5977
|
+
var i = new sendToClientActionMiddleware$o$handle$slambda(this.jac_1, this.kac_1, completion);
|
|
5978
|
+
i.lac_1 = $this$launchDefault;
|
|
5979
5979
|
return i;
|
|
5980
5980
|
};
|
|
5981
5981
|
function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
|
|
@@ -5987,15 +5987,15 @@
|
|
|
5987
5987
|
return l;
|
|
5988
5988
|
}
|
|
5989
5989
|
function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
|
|
5990
|
-
this.
|
|
5991
|
-
this.
|
|
5990
|
+
this.mac_1 = $asyncProvider;
|
|
5991
|
+
this.nac_1 = $provider;
|
|
5992
5992
|
}
|
|
5993
5993
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
5994
5994
|
return action instanceof ToClientAction;
|
|
5995
5995
|
};
|
|
5996
5996
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
|
|
5997
5997
|
var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
|
|
5998
|
-
this.
|
|
5998
|
+
this.mac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.nac_1, action_0, null));
|
|
5999
5999
|
next(action_0);
|
|
6000
6000
|
};
|
|
6001
6001
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
|
|
@@ -6006,11 +6006,11 @@
|
|
|
6006
6006
|
return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
|
|
6007
6007
|
}
|
|
6008
6008
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
6009
|
-
this.
|
|
6010
|
-
this.
|
|
6011
|
-
this.
|
|
6012
|
-
this.
|
|
6013
|
-
this.
|
|
6009
|
+
this.wac_1 = $store;
|
|
6010
|
+
this.xac_1 = $timerTag;
|
|
6011
|
+
this.yac_1 = $serverConfig;
|
|
6012
|
+
this.zac_1 = $logger;
|
|
6013
|
+
this.aad_1 = $action;
|
|
6014
6014
|
CoroutineImpl.call(this, resultContinuation);
|
|
6015
6015
|
}
|
|
6016
6016
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
|
|
@@ -6029,13 +6029,13 @@
|
|
|
6029
6029
|
var tmp = this.s8_1;
|
|
6030
6030
|
if (tmp === 0) {
|
|
6031
6031
|
this.t8_1 = 1;
|
|
6032
|
-
var table = this.
|
|
6033
|
-
var player = getPlayer(table.players, this.
|
|
6032
|
+
var table = this.wac_1.state.x6r();
|
|
6033
|
+
var player = getPlayer(table.players, this.xac_1.v65());
|
|
6034
6034
|
var connectionState = player.i6v_1.z68().n67_1;
|
|
6035
6035
|
var tmp_0;
|
|
6036
6036
|
switch (connectionState.q2_1) {
|
|
6037
6037
|
case 1:
|
|
6038
|
-
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.
|
|
6038
|
+
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.xac_1.k9g_1));
|
|
6039
6039
|
break;
|
|
6040
6040
|
case 6:
|
|
6041
6041
|
tmp_0 = emptyList();
|
|
@@ -6045,8 +6045,8 @@
|
|
|
6045
6045
|
case 3:
|
|
6046
6046
|
case 2:
|
|
6047
6047
|
var tmp_1;
|
|
6048
|
-
if (table.sceneInfo.b7g() && this.
|
|
6049
|
-
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.
|
|
6048
|
+
if (table.sceneInfo.b7g() && this.yac_1.closeIfBotsAtFinish) {
|
|
6049
|
+
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.xac_1.k9g_1);
|
|
6050
6050
|
} else {
|
|
6051
6051
|
tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
|
|
6052
6052
|
}
|
|
@@ -6055,7 +6055,7 @@
|
|
|
6055
6055
|
break;
|
|
6056
6056
|
case 0:
|
|
6057
6057
|
case 7:
|
|
6058
|
-
this.
|
|
6058
|
+
this.zac_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.aad_1.toString()));
|
|
6059
6059
|
tmp_0 = emptyList();
|
|
6060
6060
|
break;
|
|
6061
6061
|
default:
|
|
@@ -6067,7 +6067,7 @@
|
|
|
6067
6067
|
var _iterator__ex2g4s = actions.l();
|
|
6068
6068
|
while (_iterator__ex2g4s.m()) {
|
|
6069
6069
|
var element = _iterator__ex2g4s.n();
|
|
6070
|
-
this.
|
|
6070
|
+
this.wac_1.dispatch(element);
|
|
6071
6071
|
}
|
|
6072
6072
|
}
|
|
6073
6073
|
return Unit_instance;
|
|
@@ -6081,8 +6081,8 @@
|
|
|
6081
6081
|
while (true);
|
|
6082
6082
|
};
|
|
6083
6083
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
|
|
6084
|
-
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.
|
|
6085
|
-
i.
|
|
6084
|
+
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.wac_1, this.xac_1, this.yac_1, this.zac_1, this.aad_1, completion);
|
|
6085
|
+
i.bad_1 = $this$launchDefaultWithLock;
|
|
6086
6086
|
return i;
|
|
6087
6087
|
};
|
|
6088
6088
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
@@ -6094,9 +6094,9 @@
|
|
|
6094
6094
|
return l;
|
|
6095
6095
|
}
|
|
6096
6096
|
function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
|
|
6097
|
-
this.
|
|
6098
|
-
this.
|
|
6099
|
-
this.
|
|
6097
|
+
this.cad_1 = $asyncProvider;
|
|
6098
|
+
this.dad_1 = $serverConfig;
|
|
6099
|
+
this.ead_1 = $logger;
|
|
6100
6100
|
}
|
|
6101
6101
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
|
|
6102
6102
|
return action instanceof TimerTickAction;
|
|
@@ -6105,7 +6105,7 @@
|
|
|
6105
6105
|
var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
|
|
6106
6106
|
var timerTag = action_0.b6g_1;
|
|
6107
6107
|
if (timerTag instanceof PlayerTurnTimerTag) {
|
|
6108
|
-
this.
|
|
6108
|
+
this.cad_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.dad_1, this.ead_1, action_0, null));
|
|
6109
6109
|
}
|
|
6110
6110
|
next(action_0);
|
|
6111
6111
|
};
|
|
@@ -6121,19 +6121,19 @@
|
|
|
6121
6121
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6122
6122
|
return action instanceof UpdateServerConfigAction;
|
|
6123
6123
|
};
|
|
6124
|
-
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).
|
|
6124
|
+
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
|
|
6125
6125
|
var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
|
|
6126
|
-
return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.
|
|
6126
|
+
return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.xaa_1));
|
|
6127
6127
|
};
|
|
6128
6128
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6129
|
-
return this.
|
|
6129
|
+
return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6130
6130
|
};
|
|
6131
6131
|
function addRoomMetadata($this, _this__u8e3s4, gameId) {
|
|
6132
6132
|
_this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
|
|
6133
6133
|
return _this__u8e3s4.metadata;
|
|
6134
6134
|
}
|
|
6135
6135
|
function Companion_5() {
|
|
6136
|
-
this.
|
|
6136
|
+
this.fad_1 = 'ServerMechanicLifecycleReducer';
|
|
6137
6137
|
}
|
|
6138
6138
|
var Companion_instance_15;
|
|
6139
6139
|
function Companion_getInstance_6() {
|
|
@@ -6147,7 +6147,7 @@
|
|
|
6147
6147
|
tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
|
|
6148
6148
|
} else {
|
|
6149
6149
|
var tmp_1;
|
|
6150
|
-
if (this$0.
|
|
6150
|
+
if (this$0.jad_1.waitForPlayerToConnectOnStart) {
|
|
6151
6151
|
var tmp_2 = Companion_instance_4;
|
|
6152
6152
|
var tmp_3;
|
|
6153
6153
|
if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
|
|
@@ -6177,39 +6177,39 @@
|
|
|
6177
6177
|
}
|
|
6178
6178
|
function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
|
|
6179
6179
|
BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
|
|
6180
|
-
this.
|
|
6181
|
-
this.
|
|
6180
|
+
this.iad_1 = logger;
|
|
6181
|
+
this.jad_1 = serverReduxConfig;
|
|
6182
6182
|
}
|
|
6183
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6184
|
-
this.
|
|
6183
|
+
protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
|
|
6184
|
+
this.iad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6185
6185
|
var tableId = action.q93_1;
|
|
6186
6186
|
var serverState = get_serverStatePayload_0(state);
|
|
6187
6187
|
var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
|
|
6188
6188
|
var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6189
|
-
var tmp0_$this = this.
|
|
6189
|
+
var tmp0_$this = this.l9k_1;
|
|
6190
6190
|
var tmp1_version = action.r93_1;
|
|
6191
6191
|
var tmp2_config = action.p93_1;
|
|
6192
6192
|
var tmp3_users = action.t93_1;
|
|
6193
6193
|
var tmp4_spectators = action.spectators;
|
|
6194
6194
|
var tmp5_gameCreatorPlayerId = action.s93_1;
|
|
6195
|
-
var tmp7_tableOrNull = tmp0_$this.
|
|
6195
|
+
var tmp7_tableOrNull = tmp0_$this.t9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
|
|
6196
6196
|
return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
|
|
6197
6197
|
};
|
|
6198
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6199
|
-
this.
|
|
6198
|
+
protoOf(ServerMechanicLifecycleReducer).i9k = function (state, action) {
|
|
6199
|
+
this.iad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6200
6200
|
var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6201
|
-
var tmp2_tableOrNull = action.
|
|
6201
|
+
var tmp2_tableOrNull = action.table;
|
|
6202
6202
|
var tmp = Companion_instance_16;
|
|
6203
6203
|
var tmp_0 = get_serverStatePayload_0(state).config;
|
|
6204
|
-
var tmp_1 = action.
|
|
6204
|
+
var tmp_1 = action.reason;
|
|
6205
6205
|
var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
|
|
6206
|
-
var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.
|
|
6206
|
+
var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
|
|
6207
6207
|
return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
|
|
6208
6208
|
};
|
|
6209
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6210
|
-
this.
|
|
6209
|
+
protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
|
|
6210
|
+
this.m9k_1.n58(action.previousGameId);
|
|
6211
6211
|
var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6212
|
-
var tmp1_tableOrNull = this.
|
|
6212
|
+
var tmp1_tableOrNull = this.l9k_1.u9l(state.x6r(), action.gameId);
|
|
6213
6213
|
var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
|
|
6214
6214
|
return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
|
|
6215
6215
|
};
|
|
@@ -6218,18 +6218,18 @@
|
|
|
6218
6218
|
return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
|
|
6219
6219
|
}
|
|
6220
6220
|
function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
|
|
6221
|
-
this.
|
|
6221
|
+
this.kad_1 = $logger;
|
|
6222
6222
|
}
|
|
6223
6223
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6224
6224
|
return isInterface(action, SpectatorsAction);
|
|
6225
6225
|
};
|
|
6226
|
-
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).
|
|
6226
|
+
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
|
|
6227
6227
|
var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
|
|
6228
6228
|
var table = state.x6r();
|
|
6229
6229
|
var tmp;
|
|
6230
6230
|
if (action_0 instanceof AddSpectatorsAction) {
|
|
6231
6231
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6232
|
-
var tmp0 = action_0.
|
|
6232
|
+
var tmp0 = action_0.yaa_1;
|
|
6233
6233
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6234
6234
|
var destination = ArrayList_init_$Create$_0();
|
|
6235
6235
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6248,9 +6248,9 @@
|
|
|
6248
6248
|
var tmp_0;
|
|
6249
6249
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6250
6250
|
if (!sameSpectators.r()) {
|
|
6251
|
-
this.
|
|
6251
|
+
this.kad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
|
|
6252
6252
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6253
|
-
var tmp0_0 = action_0.
|
|
6253
|
+
var tmp0_0 = action_0.yaa_1;
|
|
6254
6254
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6255
6255
|
var destination_0 = ArrayList_init_$Create$_0();
|
|
6256
6256
|
var _iterator__ex2g4s_0 = tmp0_0.l();
|
|
@@ -6285,7 +6285,7 @@
|
|
|
6285
6285
|
}
|
|
6286
6286
|
tmp_0 = destination_0;
|
|
6287
6287
|
} else {
|
|
6288
|
-
tmp_0 = action_0.
|
|
6288
|
+
tmp_0 = action_0.yaa_1;
|
|
6289
6289
|
}
|
|
6290
6290
|
// Inline function 'kotlin.collections.map' call
|
|
6291
6291
|
var this_0 = tmp_0;
|
|
@@ -6302,7 +6302,7 @@
|
|
|
6302
6302
|
} else {
|
|
6303
6303
|
if (action_0 instanceof RemoveSpectatorsAction) {
|
|
6304
6304
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6305
|
-
var tmp0_1 = action_0.
|
|
6305
|
+
var tmp0_1 = action_0.zaa_1;
|
|
6306
6306
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6307
6307
|
var destination_2 = ArrayList_init_$Create$_0();
|
|
6308
6308
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6321,9 +6321,9 @@
|
|
|
6321
6321
|
var tmp_2;
|
|
6322
6322
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6323
6323
|
if (!sameSpectators_0.r()) {
|
|
6324
|
-
this.
|
|
6324
|
+
this.kad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
|
|
6325
6325
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6326
|
-
var tmp0_2 = action_0.
|
|
6326
|
+
var tmp0_2 = action_0.zaa_1;
|
|
6327
6327
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6328
6328
|
var destination_3 = ArrayList_init_$Create$_0();
|
|
6329
6329
|
var _iterator__ex2g4s_4 = tmp0_2.l();
|
|
@@ -6358,7 +6358,7 @@
|
|
|
6358
6358
|
}
|
|
6359
6359
|
tmp_2 = destination_3;
|
|
6360
6360
|
} else {
|
|
6361
|
-
tmp_2 = action_0.
|
|
6361
|
+
tmp_2 = action_0.zaa_1;
|
|
6362
6362
|
}
|
|
6363
6363
|
var spectatorsToRemove = toSet(tmp_2);
|
|
6364
6364
|
// Inline function 'kotlin.collections.filterNot' call
|
|
@@ -6403,7 +6403,7 @@
|
|
|
6403
6403
|
return tmp;
|
|
6404
6404
|
};
|
|
6405
6405
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6406
|
-
return this.
|
|
6406
|
+
return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6407
6407
|
};
|
|
6408
6408
|
function playerConnectionUpdateReducer() {
|
|
6409
6409
|
// Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
|
|
@@ -6414,7 +6414,7 @@
|
|
|
6414
6414
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6415
6415
|
return action instanceof PlayerConnectionUpdateAction;
|
|
6416
6416
|
};
|
|
6417
|
-
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).
|
|
6417
|
+
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
|
|
6418
6418
|
var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
|
|
6419
6419
|
var statePayload = get_serverStatePayload_0(state);
|
|
6420
6420
|
var tmp;
|
|
@@ -6426,17 +6426,17 @@
|
|
|
6426
6426
|
return tmp;
|
|
6427
6427
|
};
|
|
6428
6428
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6429
|
-
return this.
|
|
6429
|
+
return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6430
6430
|
};
|
|
6431
6431
|
function Companion_6() {
|
|
6432
6432
|
}
|
|
6433
|
-
protoOf(Companion_6).
|
|
6433
|
+
protoOf(Companion_6).lad = function (config, metadata) {
|
|
6434
6434
|
return new ServerStatePayload(config, metadata, emptyList());
|
|
6435
6435
|
};
|
|
6436
6436
|
protoOf(Companion_6).initial = function (config, metadata, $super) {
|
|
6437
6437
|
config = config === VOID ? Companion_instance_10.initial(null) : config;
|
|
6438
6438
|
metadata = metadata === VOID ? new RoomMetadata() : metadata;
|
|
6439
|
-
return $super === VOID ? this.
|
|
6439
|
+
return $super === VOID ? this.lad(config, metadata) : $super.lad.call(this, config, metadata);
|
|
6440
6440
|
};
|
|
6441
6441
|
var Companion_instance_16;
|
|
6442
6442
|
function Companion_getInstance_7() {
|
|
@@ -6453,7 +6453,7 @@
|
|
|
6453
6453
|
protoOf(ServerStatePayload).z8l = function () {
|
|
6454
6454
|
return this.metadata;
|
|
6455
6455
|
};
|
|
6456
|
-
protoOf(ServerStatePayload).
|
|
6456
|
+
protoOf(ServerStatePayload).mad = function () {
|
|
6457
6457
|
return this.connectedPlayers;
|
|
6458
6458
|
};
|
|
6459
6459
|
protoOf(ServerStatePayload).oe = function () {
|
|
@@ -6465,14 +6465,14 @@
|
|
|
6465
6465
|
protoOf(ServerStatePayload).xl = function () {
|
|
6466
6466
|
return this.connectedPlayers;
|
|
6467
6467
|
};
|
|
6468
|
-
protoOf(ServerStatePayload).
|
|
6468
|
+
protoOf(ServerStatePayload).nad = function (config, metadata, connectedPlayers) {
|
|
6469
6469
|
return new ServerStatePayload(config, metadata, connectedPlayers);
|
|
6470
6470
|
};
|
|
6471
6471
|
protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
|
|
6472
6472
|
config = config === VOID ? this.config : config;
|
|
6473
6473
|
metadata = metadata === VOID ? this.metadata : metadata;
|
|
6474
6474
|
connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
|
|
6475
|
-
return $super === VOID ? this.
|
|
6475
|
+
return $super === VOID ? this.nad(config, metadata, connectedPlayers) : $super.nad.call(this, config, metadata, connectedPlayers);
|
|
6476
6476
|
};
|
|
6477
6477
|
protoOf(ServerStatePayload).toString = function () {
|
|
6478
6478
|
return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
|
|
@@ -6520,7 +6520,7 @@
|
|
|
6520
6520
|
return new ServerLoggerKey(_this__u8e3s4.gameId);
|
|
6521
6521
|
}
|
|
6522
6522
|
function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
|
|
6523
|
-
var gameId = Companion_instance_5.
|
|
6523
|
+
var gameId = Companion_instance_5.v9n(payload);
|
|
6524
6524
|
var tmp;
|
|
6525
6525
|
if (!(gameId == null)) {
|
|
6526
6526
|
tmp = new ServerLoggerKey(gameId);
|
|
@@ -6537,14 +6537,14 @@
|
|
|
6537
6537
|
return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
|
|
6538
6538
|
}
|
|
6539
6539
|
function _get_logger__rkp4sl_0($this) {
|
|
6540
|
-
var tmp0 = $this.
|
|
6540
|
+
var tmp0 = $this.xad_1;
|
|
6541
6541
|
var tmp = KProperty1;
|
|
6542
6542
|
// Inline function 'kotlin.getValue' call
|
|
6543
6543
|
getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
|
|
6544
6544
|
return tmp0.x();
|
|
6545
6545
|
}
|
|
6546
6546
|
function _get_di__ndbzja($this) {
|
|
6547
|
-
var tmp0 = $this.
|
|
6547
|
+
var tmp0 = $this.yad_1;
|
|
6548
6548
|
var tmp = KProperty1;
|
|
6549
6549
|
// Inline function 'kotlin.getValue' call
|
|
6550
6550
|
getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
|
|
@@ -6561,8 +6561,8 @@
|
|
|
6561
6561
|
}
|
|
6562
6562
|
function createCallbackOutput($this, gameServer) {
|
|
6563
6563
|
var tmp;
|
|
6564
|
-
if (!($this.
|
|
6565
|
-
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.
|
|
6564
|
+
if (!($this.vad_1 == null)) {
|
|
6565
|
+
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vad_1);
|
|
6566
6566
|
tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
|
|
6567
6567
|
} else {
|
|
6568
6568
|
tmp = null;
|
|
@@ -6576,11 +6576,11 @@
|
|
|
6576
6576
|
function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
|
|
6577
6577
|
return function () {
|
|
6578
6578
|
var tmp;
|
|
6579
|
-
if (this$0.
|
|
6579
|
+
if (this$0.vad_1 == null) {
|
|
6580
6580
|
tmp = null;
|
|
6581
6581
|
} else {
|
|
6582
6582
|
// Inline function 'kotlin.let' call
|
|
6583
|
-
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.
|
|
6583
|
+
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vad_1)]));
|
|
6584
6584
|
}
|
|
6585
6585
|
var tmp1_elvis_lhs = tmp;
|
|
6586
6586
|
return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
|
|
@@ -6613,7 +6613,7 @@
|
|
|
6613
6613
|
tmp_0.z62(tmp$ret$3);
|
|
6614
6614
|
$this$DI.d5z(jsonModule());
|
|
6615
6615
|
$this$DI.d5z(serverHelpersModule());
|
|
6616
|
-
$this$DI.d5z(randomOrgModule(this$0.
|
|
6616
|
+
$this$DI.d5z(randomOrgModule(this$0.wad_1));
|
|
6617
6617
|
return Unit_instance;
|
|
6618
6618
|
};
|
|
6619
6619
|
}
|
|
@@ -6689,16 +6689,16 @@
|
|
|
6689
6689
|
};
|
|
6690
6690
|
}
|
|
6691
6691
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
|
|
6692
|
-
this.
|
|
6692
|
+
this.fae_1 = $reducer;
|
|
6693
6693
|
}
|
|
6694
6694
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
|
|
6695
6695
|
return isInterface(action, Action);
|
|
6696
6696
|
};
|
|
6697
|
-
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).
|
|
6698
|
-
return this.
|
|
6697
|
+
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t9i = function (state, action) {
|
|
6698
|
+
return this.fae_1(state, isInterface(action, Action) ? action : THROW_CCE());
|
|
6699
6699
|
};
|
|
6700
6700
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
|
|
6701
|
-
return this.
|
|
6701
|
+
return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6702
6702
|
};
|
|
6703
6703
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
|
|
6704
6704
|
return function () {
|
|
@@ -6778,7 +6778,7 @@
|
|
|
6778
6778
|
}
|
|
6779
6779
|
function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
|
|
6780
6780
|
return function (it) {
|
|
6781
|
-
var payload = Companion_instance_7.
|
|
6781
|
+
var payload = Companion_instance_7.h9m(it);
|
|
6782
6782
|
var tmp;
|
|
6783
6783
|
if (!(payload == null)) {
|
|
6784
6784
|
return payload;
|
|
@@ -6799,7 +6799,7 @@
|
|
|
6799
6799
|
// Inline function 'kotlin.let' call
|
|
6800
6800
|
$this$DI.d5z(tmp0_safe_receiver);
|
|
6801
6801
|
}
|
|
6802
|
-
$this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.
|
|
6802
|
+
$this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.wad_1));
|
|
6803
6803
|
$this$DI.d5z(coreModule($coreConfig));
|
|
6804
6804
|
$this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
|
|
6805
6805
|
return Unit_instance;
|
|
@@ -6808,8 +6808,8 @@
|
|
|
6808
6808
|
function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
|
|
6809
6809
|
loggerCallback = loggerCallback === VOID ? null : loggerCallback;
|
|
6810
6810
|
production = production === VOID ? true : production;
|
|
6811
|
-
this.
|
|
6812
|
-
this.
|
|
6811
|
+
this.vad_1 = loggerCallback;
|
|
6812
|
+
this.wad_1 = randomOrgConfig;
|
|
6813
6813
|
var tmp = AppEnvironment_getInstance();
|
|
6814
6814
|
var tmp_0;
|
|
6815
6815
|
if (production) {
|
|
@@ -6819,9 +6819,9 @@
|
|
|
6819
6819
|
}
|
|
6820
6820
|
tmp.c6m(tmp_0);
|
|
6821
6821
|
var tmp_1 = this;
|
|
6822
|
-
tmp_1.
|
|
6822
|
+
tmp_1.xad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
|
|
6823
6823
|
var tmp_2 = this;
|
|
6824
|
-
tmp_2.
|
|
6824
|
+
tmp_2.yad_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
|
|
6825
6825
|
var tmp_3 = this;
|
|
6826
6826
|
// Inline function 'org.kodein.di.instance' call
|
|
6827
6827
|
var this_0 = _get_di__ndbzja(this);
|
|
@@ -6830,7 +6830,7 @@
|
|
|
6830
6830
|
var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
|
|
6831
6831
|
var tmp_5 = Instance(this_0, tmp$ret$0, null);
|
|
6832
6832
|
var tmp_6 = KProperty1;
|
|
6833
|
-
tmp_3.
|
|
6833
|
+
tmp_3.zad_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
|
|
6834
6834
|
var tmp_7 = this;
|
|
6835
6835
|
// Inline function 'org.kodein.di.instance' call
|
|
6836
6836
|
var this_1 = _get_di__ndbzja(this);
|
|
@@ -6839,7 +6839,7 @@
|
|
|
6839
6839
|
var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
|
|
6840
6840
|
var tmp_9 = Instance(this_1, tmp$ret$2, null);
|
|
6841
6841
|
var tmp_10 = KProperty1;
|
|
6842
|
-
tmp_7.
|
|
6842
|
+
tmp_7.aae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
|
|
6843
6843
|
var tmp_11 = this;
|
|
6844
6844
|
// Inline function 'org.kodein.di.instance' call
|
|
6845
6845
|
var this_2 = _get_di__ndbzja(this);
|
|
@@ -6848,7 +6848,7 @@
|
|
|
6848
6848
|
var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
|
|
6849
6849
|
var tmp_13 = Instance(this_2, tmp$ret$4, null);
|
|
6850
6850
|
var tmp_14 = KProperty1;
|
|
6851
|
-
tmp_11.
|
|
6851
|
+
tmp_11.bae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
|
|
6852
6852
|
var tmp_15 = this;
|
|
6853
6853
|
// Inline function 'org.kodein.di.instance' call
|
|
6854
6854
|
var this_3 = _get_di__ndbzja(this);
|
|
@@ -6857,7 +6857,7 @@
|
|
|
6857
6857
|
var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
|
|
6858
6858
|
var tmp_17 = Instance(this_3, tmp$ret$6, null);
|
|
6859
6859
|
var tmp_18 = KProperty1;
|
|
6860
|
-
tmp_15.
|
|
6860
|
+
tmp_15.cae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
|
|
6861
6861
|
var tmp_19 = this;
|
|
6862
6862
|
// Inline function 'org.kodein.di.instance' call
|
|
6863
6863
|
var this_4 = _get_di__ndbzja(this);
|
|
@@ -6866,7 +6866,7 @@
|
|
|
6866
6866
|
var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
|
|
6867
6867
|
var tmp_21 = Instance(this_4, tmp$ret$8, null);
|
|
6868
6868
|
var tmp_22 = KProperty1;
|
|
6869
|
-
tmp_19.
|
|
6869
|
+
tmp_19.dae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
|
|
6870
6870
|
var tmp_23 = this;
|
|
6871
6871
|
// Inline function 'org.kodein.di.instance' call
|
|
6872
6872
|
var this_5 = _get_di__ndbzja(this);
|
|
@@ -6875,45 +6875,45 @@
|
|
|
6875
6875
|
var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
|
|
6876
6876
|
var tmp_25 = Instance(this_5, tmp$ret$10, null);
|
|
6877
6877
|
var tmp_26 = KProperty1;
|
|
6878
|
-
tmp_23.
|
|
6878
|
+
tmp_23.eae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
|
|
6879
6879
|
}
|
|
6880
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6881
|
-
var tmp0 = this.
|
|
6880
|
+
protoOf(GameServerEngineControllerImpl).oad = function () {
|
|
6881
|
+
var tmp0 = this.zad_1;
|
|
6882
6882
|
var tmp = KProperty1;
|
|
6883
6883
|
// Inline function 'kotlin.getValue' call
|
|
6884
6884
|
getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
|
|
6885
6885
|
return tmp0.x();
|
|
6886
6886
|
};
|
|
6887
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6888
|
-
var tmp0 = this.
|
|
6887
|
+
protoOf(GameServerEngineControllerImpl).qad = function () {
|
|
6888
|
+
var tmp0 = this.aae_1;
|
|
6889
6889
|
var tmp = KProperty1;
|
|
6890
6890
|
// Inline function 'kotlin.getValue' call
|
|
6891
6891
|
getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
|
|
6892
6892
|
return tmp0.x();
|
|
6893
6893
|
};
|
|
6894
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6895
|
-
var tmp0 = this.
|
|
6894
|
+
protoOf(GameServerEngineControllerImpl).rad = function () {
|
|
6895
|
+
var tmp0 = this.bae_1;
|
|
6896
6896
|
var tmp = KProperty1;
|
|
6897
6897
|
// Inline function 'kotlin.getValue' call
|
|
6898
6898
|
getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
|
|
6899
6899
|
return tmp0.x();
|
|
6900
6900
|
};
|
|
6901
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6902
|
-
var tmp0 = this.
|
|
6901
|
+
protoOf(GameServerEngineControllerImpl).sad = function () {
|
|
6902
|
+
var tmp0 = this.cae_1;
|
|
6903
6903
|
var tmp = KProperty1;
|
|
6904
6904
|
// Inline function 'kotlin.getValue' call
|
|
6905
6905
|
getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
|
|
6906
6906
|
return tmp0.x();
|
|
6907
6907
|
};
|
|
6908
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6909
|
-
var tmp0 = this.
|
|
6908
|
+
protoOf(GameServerEngineControllerImpl).pad = function () {
|
|
6909
|
+
var tmp0 = this.dae_1;
|
|
6910
6910
|
var tmp = KProperty1;
|
|
6911
6911
|
// Inline function 'kotlin.getValue' call
|
|
6912
6912
|
getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
|
|
6913
6913
|
return tmp0.x();
|
|
6914
6914
|
};
|
|
6915
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6916
|
-
var tmp0 = this.
|
|
6915
|
+
protoOf(GameServerEngineControllerImpl).tad = function () {
|
|
6916
|
+
var tmp0 = this.eae_1;
|
|
6917
6917
|
var tmp = KProperty1;
|
|
6918
6918
|
// Inline function 'kotlin.getValue' call
|
|
6919
6919
|
getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
|
|
@@ -6925,7 +6925,7 @@
|
|
|
6925
6925
|
protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
|
|
6926
6926
|
return this.createGameEngineWithLogic();
|
|
6927
6927
|
};
|
|
6928
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6928
|
+
protoOf(GameServerEngineControllerImpl).uad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
|
|
6929
6929
|
var combinedLogger = Companion_instance_8.mx();
|
|
6930
6930
|
var gameServer = {_v: null};
|
|
6931
6931
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -6973,7 +6973,7 @@
|
|
|
6973
6973
|
function TestHelper() {
|
|
6974
6974
|
}
|
|
6975
6975
|
function _get_playerAnswerInteractor__msggz1($this) {
|
|
6976
|
-
var tmp0 = $this.
|
|
6976
|
+
var tmp0 = $this.iae_1;
|
|
6977
6977
|
var tmp = KProperty1;
|
|
6978
6978
|
// Inline function 'kotlin.getValue' call
|
|
6979
6979
|
getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
|
|
@@ -6981,7 +6981,7 @@
|
|
|
6981
6981
|
}
|
|
6982
6982
|
function TestHelperImpl$di$lambda$lambda(this$0) {
|
|
6983
6983
|
return function ($this$singleton) {
|
|
6984
|
-
return this$0.
|
|
6984
|
+
return this$0.gae_1;
|
|
6985
6985
|
};
|
|
6986
6986
|
}
|
|
6987
6987
|
function TestHelperImpl$di$lambda(this$0) {
|
|
@@ -7021,19 +7021,19 @@
|
|
|
7021
7021
|
return emptyMap();
|
|
7022
7022
|
}
|
|
7023
7023
|
function TestHelperImpl(logger) {
|
|
7024
|
-
this.
|
|
7024
|
+
this.gae_1 = logger;
|
|
7025
7025
|
var tmp = this;
|
|
7026
7026
|
var tmp_0 = Companion_instance_6;
|
|
7027
|
-
tmp.
|
|
7027
|
+
tmp.hae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
|
|
7028
7028
|
var tmp_1 = this;
|
|
7029
7029
|
// Inline function 'org.kodein.di.instance' call
|
|
7030
|
-
var this_0 = this.
|
|
7030
|
+
var this_0 = this.hae_1;
|
|
7031
7031
|
// Inline function 'org.kodein.type.generic' call
|
|
7032
7032
|
var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
|
|
7033
7033
|
var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
7034
7034
|
var tmp_3 = Instance(this_0, tmp$ret$0, null);
|
|
7035
7035
|
var tmp_4 = KProperty1;
|
|
7036
|
-
tmp_1.
|
|
7036
|
+
tmp_1.iae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
|
|
7037
7037
|
}
|
|
7038
7038
|
protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
|
|
7039
7039
|
return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
|
|
@@ -7041,7 +7041,7 @@
|
|
|
7041
7041
|
protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
|
|
7042
7042
|
var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
|
|
7043
7043
|
if (isInterface(mechanicAction, NextPlayerTurnAction)) {
|
|
7044
|
-
var tmp0 = mechanicAction.
|
|
7044
|
+
var tmp0 = mechanicAction.e96();
|
|
7045
7045
|
var tmp$ret$0;
|
|
7046
7046
|
$l$block_0: {
|
|
7047
7047
|
// Inline function 'kotlin.collections.any' call
|
|
@@ -7073,7 +7073,7 @@
|
|
|
7073
7073
|
};
|
|
7074
7074
|
protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
|
|
7075
7075
|
if (isInterface(action, NextPlayerTurnAction)) {
|
|
7076
|
-
var tmp0 = action.
|
|
7076
|
+
var tmp0 = action.e96();
|
|
7077
7077
|
var tmp$ret$0;
|
|
7078
7078
|
$l$block_0: {
|
|
7079
7079
|
// Inline function 'kotlin.collections.any' call
|
|
@@ -7106,14 +7106,14 @@
|
|
|
7106
7106
|
function RoomMetadata() {
|
|
7107
7107
|
var tmp = this;
|
|
7108
7108
|
// Inline function 'kotlin.collections.mutableMapOf' call
|
|
7109
|
-
tmp.
|
|
7109
|
+
tmp.jae_1 = LinkedHashMap_init_$Create$();
|
|
7110
7110
|
this.extras = {};
|
|
7111
|
-
this.extras = this.
|
|
7111
|
+
this.extras = this.jae_1;
|
|
7112
7112
|
}
|
|
7113
|
-
protoOf(RoomMetadata).
|
|
7113
|
+
protoOf(RoomMetadata).kae = function () {
|
|
7114
7114
|
return this.extras;
|
|
7115
7115
|
};
|
|
7116
|
-
protoOf(RoomMetadata).
|
|
7116
|
+
protoOf(RoomMetadata).kae = function () {
|
|
7117
7117
|
return this.extras;
|
|
7118
7118
|
};
|
|
7119
7119
|
protoOf(RoomMetadata).getGame = function (gameId) {
|
|
@@ -7131,7 +7131,7 @@
|
|
|
7131
7131
|
};
|
|
7132
7132
|
protoOf(RoomMetadata).addGame = function (gameId, game) {
|
|
7133
7133
|
// Inline function 'kotlin.collections.set' call
|
|
7134
|
-
this.
|
|
7134
|
+
this.jae_1.f2(gameId, game);
|
|
7135
7135
|
};
|
|
7136
7136
|
function GameMetadata(gameId) {
|
|
7137
7137
|
this.gameId = gameId;
|
|
@@ -7140,7 +7140,7 @@
|
|
|
7140
7140
|
protoOf(GameMetadata).c54 = function () {
|
|
7141
7141
|
return this.gameId;
|
|
7142
7142
|
};
|
|
7143
|
-
protoOf(GameMetadata).
|
|
7143
|
+
protoOf(GameMetadata).kae = function () {
|
|
7144
7144
|
return this.extras;
|
|
7145
7145
|
};
|
|
7146
7146
|
function serverHelpersModule() {
|
|
@@ -7249,22 +7249,22 @@
|
|
|
7249
7249
|
protoOf(PlayerReconnectionWaitingTimerTag).b92 = ignoreTimerResetValidation;
|
|
7250
7250
|
protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
|
|
7251
7251
|
defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
|
|
7252
|
-
return this.
|
|
7252
|
+
return this.oad();
|
|
7253
7253
|
});
|
|
7254
7254
|
defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
|
|
7255
|
-
return this.
|
|
7255
|
+
return this.qad();
|
|
7256
7256
|
});
|
|
7257
7257
|
defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
|
|
7258
|
-
return this.
|
|
7258
|
+
return this.rad();
|
|
7259
7259
|
});
|
|
7260
7260
|
defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
|
|
7261
|
-
return this.
|
|
7261
|
+
return this.sad();
|
|
7262
7262
|
});
|
|
7263
7263
|
defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
|
|
7264
|
-
return this.
|
|
7264
|
+
return this.pad();
|
|
7265
7265
|
});
|
|
7266
7266
|
defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
|
|
7267
|
-
return this.
|
|
7267
|
+
return this.tad();
|
|
7268
7268
|
});
|
|
7269
7269
|
//endregion
|
|
7270
7270
|
//region block: init
|