raspberry_games_server_game_logic 1.8.414 → 1.8.415
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-ai_module.js +309 -309
- package/Logic_Debertz-core.js +738 -716
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +10534 -10649
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +3 -1
- package/Logic_Debertz-game_server.js +1183 -1026
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +4 -4
- package/package.json +1 -1
|
@@ -553,6 +553,7 @@ export declare namespace com.logic.data.models.player {
|
|
|
553
553
|
get isClientDisconnectReason(): boolean;
|
|
554
554
|
get isServerDisconnectReason(): boolean;
|
|
555
555
|
get canReconnect(): boolean;
|
|
556
|
+
get canUpdateRating(): boolean;
|
|
556
557
|
static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
|
|
557
558
|
static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
|
|
558
559
|
}
|
|
@@ -2994,7 +2995,8 @@ export declare namespace games.jass.logic.server.data.models.state {
|
|
|
2994
2995
|
export declare namespace games.jass.logic.server.domain {
|
|
2995
2996
|
interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
|
|
2996
2997
|
readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
|
|
2997
|
-
canReconnectPlayer(
|
|
2998
|
+
canReconnectPlayer(playerId: string): boolean;
|
|
2999
|
+
canUpdatePlayerRating(playerId: string): boolean;
|
|
2998
3000
|
roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
|
|
2999
3001
|
roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
|
|
3000
3002
|
roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
|