raspberry_games_server_game_logic 1.8.414 → 1.8.415

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@@ -553,6 +553,7 @@ export declare namespace com.logic.data.models.player {
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  get isClientDisconnectReason(): boolean;
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  get isServerDisconnectReason(): boolean;
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  get canReconnect(): boolean;
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+ get canUpdateRating(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  }
@@ -2994,7 +2995,8 @@ export declare namespace games.jass.logic.server.data.models.state {
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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- canReconnectPlayer(player: string): boolean;
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+ canReconnectPlayer(playerId: string): boolean;
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+ canUpdatePlayerRating(playerId: string): boolean;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;