raspberry_games_server_game_logic 1.8.413 → 1.8.415

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@@ -507,36 +507,40 @@ export declare namespace com.logic.data.models.player {
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  export declare namespace com.logic.data.models.player {
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  abstract class PlayerConnectionState {
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  private constructor();
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+ static get WAITING(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "WAITING";
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+ get ordinal(): 0;
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+ };
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  static get LIVE(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LIVE";
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- get ordinal(): 0;
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+ get ordinal(): 1;
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  };
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  static get TIMEOUT(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "TIMEOUT";
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- get ordinal(): 1;
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+ get ordinal(): 2;
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  };
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  static get LOST_CONNECTION(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LOST_CONNECTION";
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- get ordinal(): 2;
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+ get ordinal(): 3;
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  };
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  static get LEFT(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LEFT";
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- get ordinal(): 3;
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+ get ordinal(): 4;
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  };
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  static get LEFT_PERMANENTLY(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LEFT_PERMANENTLY";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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  static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DISCONNECTING";
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- get ordinal(): 5;
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+ get ordinal(): 6;
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  };
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  static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DELETED";
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- get ordinal(): 6;
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+ get ordinal(): 7;
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  };
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- get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
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+ get name(): "WAITING" | "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
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  get isLive(): boolean;
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  get isTimeOut(): boolean;
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  get isLostConnection(): boolean;
@@ -549,6 +553,7 @@ export declare namespace com.logic.data.models.player {
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  get isClientDisconnectReason(): boolean;
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  get isServerDisconnectReason(): boolean;
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  get canReconnect(): boolean;
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+ get canUpdateRating(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  }
@@ -934,8 +939,9 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class ServerReduxConfig {
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- constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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+ constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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  get finishGameWhenNotLiveStrategy(): any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */;
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+ get waitForPlayerToConnectOnStart(): boolean;
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  get waitForPlayerToReconnect(): boolean;
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  get waitForPlayerToReconnectTimeOutMillis(): number;
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  get reconnectionCheckDurationMillis(): number;
@@ -945,7 +951,7 @@ export declare namespace games.jass.logic.data.models.config {
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  get delayToAskBotMillis(): number;
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  get combinedEventsIntervalMillis(): number;
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  get serverStateUpdateIntervalMillis(): number;
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- copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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+ copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2989,7 +2995,8 @@ export declare namespace games.jass.logic.server.data.models.state {
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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- canReconnectPlayer(player: string): boolean;
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+ canReconnectPlayer(playerId: string): boolean;
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+ canUpdatePlayerRating(playerId: string): boolean;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
@@ -3015,10 +3022,11 @@ export declare namespace games.jass.logic.server.domain {
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  }
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  export declare namespace games.jass.logic.server.redux.state {
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  class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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- constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: games.jass.logic.server.data.models.RoomMetadata);
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+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: games.jass.logic.server.data.models.RoomMetadata, connectedPlayers: kotlin.collections.KtList<string>);
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  get config(): games.jass.logic.server.data.models.config.ServerConfig;
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  get metadata(): games.jass.logic.server.data.models.RoomMetadata;
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- copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata): games.jass.logic.server.redux.state.ServerStatePayload;
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+ get connectedPlayers(): kotlin.collections.KtList<string>;
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+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata, connectedPlayers?: kotlin.collections.KtList<string>): games.jass.logic.server.redux.state.ServerStatePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;