raspberry_games_server_game_logic 1.8.411 → 1.8.414

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@@ -507,36 +507,40 @@ export declare namespace com.logic.data.models.player {
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  export declare namespace com.logic.data.models.player {
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  abstract class PlayerConnectionState {
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  private constructor();
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+ static get WAITING(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "WAITING";
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+ get ordinal(): 0;
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+ };
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  static get LIVE(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LIVE";
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- get ordinal(): 0;
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+ get ordinal(): 1;
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  };
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  static get TIMEOUT(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "TIMEOUT";
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- get ordinal(): 1;
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+ get ordinal(): 2;
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  };
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  static get LOST_CONNECTION(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LOST_CONNECTION";
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- get ordinal(): 2;
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+ get ordinal(): 3;
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  };
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  static get LEFT(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LEFT";
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- get ordinal(): 3;
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+ get ordinal(): 4;
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  };
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  static get LEFT_PERMANENTLY(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "LEFT_PERMANENTLY";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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  static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DISCONNECTING";
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- get ordinal(): 5;
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+ get ordinal(): 6;
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  };
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  static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DELETED";
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- get ordinal(): 6;
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+ get ordinal(): 7;
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  };
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- get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
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+ get name(): "WAITING" | "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
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  get isLive(): boolean;
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  get isTimeOut(): boolean;
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  get isLostConnection(): boolean;
@@ -568,6 +572,23 @@ export declare namespace com.logic.data.models.player {
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  }
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  }
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  }
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+ export declare namespace com.logic.data.models.player {
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+ class Team {
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+ constructor(playerIds: kotlin.collections.KtList<string>);
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+ get playerIds(): kotlin.collections.KtList<string>;
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+ containsPlayer(playerId: string): boolean;
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+ get first(): string;
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+ get second(): string;
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+ copy(playerIds?: kotlin.collections.KtList<string>): com.logic.data.models.player.Team;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace Team.$metadata$ {
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+ const constructor: abstract new () => Team;
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+ }
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+ }
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  export declare namespace com.logic.redux.actions {
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  interface BufferedAction extends com.logic.redux.store.definitions.Action {
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  readonly __doNotUseOrImplementIt: {
@@ -917,8 +938,9 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class ServerReduxConfig {
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- constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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+ constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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  get finishGameWhenNotLiveStrategy(): any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */;
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+ get waitForPlayerToConnectOnStart(): boolean;
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  get waitForPlayerToReconnect(): boolean;
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  get waitForPlayerToReconnectTimeOutMillis(): number;
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  get reconnectionCheckDurationMillis(): number;
@@ -928,7 +950,7 @@ export declare namespace games.jass.logic.data.models.config {
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  get delayToAskBotMillis(): number;
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  get combinedEventsIntervalMillis(): number;
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  get serverStateUpdateIntervalMillis(): number;
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- copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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+ copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1312,6 +1334,17 @@ export declare namespace games.jass.logic.data.models.player.points {
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  const constructor: abstract new () => PointsDistributeMode;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.player.state {
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+ class PlayerLeftResult {
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+ constructor(playerAchievements: Nullable<games.jass.logic.data.models.player.achievements.PlayerAchievements>, playerGameAnalytics: Nullable<games.jass.logic.data.models.player.analytics.PlayerAnalytics>);
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+ get playerAchievements(): Nullable<games.jass.logic.data.models.player.achievements.PlayerAchievements>;
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+ get playerGameAnalytics(): Nullable<games.jass.logic.data.models.player.analytics.PlayerAnalytics>;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace PlayerLeftResult.$metadata$ {
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+ const constructor: abstract new () => PlayerLeftResult;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.player.state {
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  abstract class RoundContractState {
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  private constructor();
@@ -2709,6 +2742,24 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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+ class TeamsDataMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.BufferedAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction/*, games.jass.logic.redux.actions.mechanic.InSceneAction, games.jass.logic.redux.actions.mechanic.PlayerTurnAnswerAction, com.logic.redux.actions.InterceptableAction */ {
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+ constructor(team1: com.logic.data.models.player.Team, team2: com.logic.data.models.player.Team, aid?: Nullable<string>);
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+ get team1(): com.logic.data.models.player.Team;
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+ get team2(): com.logic.data.models.player.Team;
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+ get aid(): Nullable<string>;
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+ get usersOrder(): kotlin.collections.KtList<string>;
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+ getSelectedPlayerId(gameCreatorPlayerId: string): string;
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+ copy(team1?: com.logic.data.models.player.Team, team2?: com.logic.data.models.player.Team, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.TeamsDataMechanicAction;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get actionTag(): string;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"];
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace TeamsDataMechanicAction.$metadata$ {
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+ const constructor: abstract new () => TeamsDataMechanicAction;
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+ }
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  class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
@@ -2791,6 +2842,7 @@ export declare interface RatingHelper {
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  isValidRatingForLeague(league: games.jass.logic.data.models.leagues.League, rating: number): boolean;
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  mapRatingToLeague(rating: number): games.jass.logic.data.models.leagues.League;
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  getLeaguesConfig(): games.jass.logic.data.models.leagues.LeaguesConfig;
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+ getLeaguesConfigJson(): string;
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  readonly __doNotUseOrImplementIt: {
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  readonly RatingHelper: unique symbol;
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  };
@@ -2952,7 +3004,7 @@ export declare namespace games.jass.logic.server.domain {
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  roomOnDelete(newRid?: Nullable<string>): void;
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  playerLostConnection(playerId: string): void;
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  playerLive(playerId: string): void;
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- playerLeft(playerId: string, permanently?: boolean): void;
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+ playerLeft(playerId: string, permanently?: boolean): games.jass.logic.data.models.player.state.PlayerLeftResult;
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  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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  subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
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  subscribeServerStateUpdate(subscriber: (p0: games.jass.logic.server.data.models.state.ServerStateUpdate) => void): void;
@@ -2968,10 +3020,11 @@ export declare namespace games.jass.logic.server.domain {
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  }
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  export declare namespace games.jass.logic.server.redux.state {
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  class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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- constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: games.jass.logic.server.data.models.RoomMetadata);
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+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: games.jass.logic.server.data.models.RoomMetadata, connectedPlayers: kotlin.collections.KtList<string>);
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  get config(): games.jass.logic.server.data.models.config.ServerConfig;
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  get metadata(): games.jass.logic.server.data.models.RoomMetadata;
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- copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata): games.jass.logic.server.redux.state.ServerStatePayload;
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+ get connectedPlayers(): kotlin.collections.KtList<string>;
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+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata, connectedPlayers?: kotlin.collections.KtList<string>): games.jass.logic.server.redux.state.ServerStatePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;