raspberry_games_server_game_logic 1.8.411 → 1.8.413

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -47,7 +47,7 @@
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  var Unit_instance = kotlin_kotlin.$_$.f5;
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  var protoOf = kotlin_kotlin.$_$.ld;
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  var THROW_CCE = kotlin_kotlin.$_$.oh;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.pc;
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  var VOID = kotlin_kotlin.$_$.b;
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  var isInterface = kotlin_kotlin.$_$.zc;
@@ -59,9 +59,9 @@
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  var fromInt = kotlin_kotlin.$_$.gb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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  var to = kotlin_kotlin.$_$.ti;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var defineProp = kotlin_kotlin.$_$.dc;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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  var KProperty1 = kotlin_kotlin.$_$.ke;
@@ -69,6 +69,10 @@
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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+ var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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+ var PlayerAchievements = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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+ var mapToGameAnalytics = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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+ var PlayerLeftResult = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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  var initMetadataForCompanion = kotlin_kotlin.$_$.mc;
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  var equals = kotlin_kotlin.$_$.ec;
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  var FunctionAdapter = kotlin_kotlin.$_$.rb;
@@ -76,18 +80,18 @@
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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  var toList = kotlin_kotlin.$_$.o9;
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  var toString = kotlin_kotlin.$_$.od;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
@@ -95,26 +99,25 @@
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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  var toMutableList = kotlin_kotlin.$_$.r9;
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- var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.b5;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.g5;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.m1;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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- var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.b3;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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+ var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.mi;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var getKClass = kotlin_kotlin.$_$.ge;
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  var arrayOf = kotlin_kotlin.$_$.ci;
@@ -122,15 +125,17 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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- var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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- var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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+ var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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+ var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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+ var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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+ var UserRatingInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var lazy = kotlin_kotlin.$_$.li;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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- var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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+ var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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  var plus = kotlin_kotlin.$_$.r8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var toString_0 = kotlin_kotlin.$_$.si;
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  var mapOf = kotlin_kotlin.$_$.j8;
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  var Enum = kotlin_kotlin.$_$.eh;
@@ -147,27 +152,26 @@
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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  var objectCreate = kotlin_kotlin.$_$.kd;
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  var getStringHashCode = kotlin_kotlin.$_$.jc;
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- var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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- var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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+ var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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  var KtList = kotlin_kotlin.$_$.n5;
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  var Long = kotlin_kotlin.$_$.jh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
@@ -175,132 +179,132 @@
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
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  var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
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- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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- var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.s2;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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+ var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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  var listOf = kotlin_kotlin.$_$.g8;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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  var listOfNotNull = kotlin_kotlin.$_$.d8;
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- var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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- var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.e8;
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- var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var listOf_0 = kotlin_kotlin.$_$.f8;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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- var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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- var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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+ var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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- var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
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- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
229
- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
230
- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
231
- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
232
- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
233
- var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
234
- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
235
- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
236
- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
237
- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
238
- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
239
- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
240
- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
241
- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
242
- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
243
- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
244
- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
245
- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
246
- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
247
- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
248
- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
249
- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
250
- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
251
- var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
252
- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
253
- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.q4;
254
- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
219
+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
220
+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
221
+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
222
+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
223
+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
224
+ var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
225
+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
226
+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
227
+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
228
+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
229
+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
230
+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
231
+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
232
+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
233
+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
234
+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
235
+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
236
+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
237
+ var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
238
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
239
+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
240
+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
241
+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
242
+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
243
+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
244
+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
245
+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
246
+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
247
+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
248
+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
249
+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
250
+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
251
+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
252
+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
253
+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
254
+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
255
+ var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
256
+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
257
+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
258
+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
255
259
  var Companion_getInstance = kotlin_kotlin.$_$.v4;
256
260
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
257
261
  var toDuration = kotlin_kotlin.$_$.wg;
258
- var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
259
- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
260
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
262
+ var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
263
+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
264
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
261
265
  var singleOrNull = kotlin_kotlin.$_$.c9;
262
266
  var Collection = kotlin_kotlin.$_$.h5;
263
267
  var toSet = kotlin_kotlin.$_$.u9;
264
- var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
265
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
268
+ var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
269
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
266
270
  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
267
- var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
271
+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
268
272
  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
269
273
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
270
274
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
271
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
275
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
272
276
  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
273
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
277
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
274
278
  var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
275
279
  var mutableListOf = kotlin_kotlin.$_$.m8;
276
280
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
277
281
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
278
- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
279
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
280
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
281
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
282
- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
283
- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
284
- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
285
- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d5;
286
- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
287
- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
282
+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
283
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
284
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
285
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
286
+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
287
+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
288
+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
289
+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i5;
290
+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
291
+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
288
292
  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
289
293
  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
290
294
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
291
295
  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
292
296
  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
293
297
  var toList_0 = kotlin_kotlin.$_$.n9;
294
- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
298
+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
295
299
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
296
- var botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
300
+ var botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
297
301
  var emptyMap = kotlin_kotlin.$_$.e7;
298
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
299
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
300
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
301
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
302
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
303
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
304
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
305
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
302
306
  var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
303
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
307
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
304
308
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
305
309
  //endregion
306
310
  //region block: pre-declaration
@@ -367,10 +371,10 @@
367
371
  spectators = tmp;
368
372
  var tmp_0;
369
373
  if ($super === VOID) {
370
- this.va5(roomId, gameCreatorId, config, usersArray, transition, spectators);
374
+ this.ua6(roomId, gameCreatorId, config, usersArray, transition, spectators);
371
375
  tmp_0 = Unit_instance;
372
376
  } else {
373
- tmp_0 = $super.va5.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
377
+ tmp_0 = $super.ua6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
374
378
  }
375
379
  return tmp_0;
376
380
  }
@@ -378,32 +382,25 @@
378
382
  newRid = newRid === VOID ? null : newRid;
379
383
  var tmp;
380
384
  if ($super === VOID) {
381
- this.wa5(newRid);
385
+ this.va6(newRid);
382
386
  tmp = Unit_instance;
383
387
  } else {
384
- tmp = $super.wa5.call(this, newRid);
388
+ tmp = $super.va6.call(this, newRid);
385
389
  }
386
390
  return tmp;
387
391
  }
388
392
  function playerLeft(playerId, permanently, $super) {
389
393
  permanently = permanently === VOID ? true : permanently;
390
- var tmp;
391
- if ($super === VOID) {
392
- this.ua5(playerId, permanently);
393
- tmp = Unit_instance;
394
- } else {
395
- tmp = $super.ua5.call(this, playerId, permanently);
396
- }
397
- return tmp;
394
+ return $super === VOID ? this.ta6(playerId, permanently) : $super.ta6.call(this, playerId, permanently);
398
395
  }
399
396
  function shutdown(reason, roomId, $super) {
400
397
  roomId = roomId === VOID ? null : roomId;
401
398
  var tmp;
402
399
  if ($super === VOID) {
403
- this.xa5(reason, roomId);
400
+ this.wa6(reason, roomId);
404
401
  tmp = Unit_instance;
405
402
  } else {
406
- tmp = $super.xa5.call(this, reason, roomId);
403
+ tmp = $super.wa6.call(this, reason, roomId);
407
404
  }
408
405
  return tmp;
409
406
  }
@@ -470,7 +467,7 @@
470
467
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
471
468
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
472
469
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
473
- return $super === VOID ? this.raa(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.raa.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
470
+ return $super === VOID ? this.qab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.qab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
474
471
  }
475
472
  initMetadataForInterface(GameEngineController, 'GameEngineController');
476
473
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -483,17 +480,17 @@
483
480
  initMetadataForClass(GameMetadata, 'GameMetadata');
484
481
  //endregion
485
482
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
486
- this.h9o_1 = $subscriber;
483
+ this.e9p_1 = $subscriber;
487
484
  CoroutineImpl.call(this, resultContinuation);
488
485
  }
489
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).j9o = function (it, $completion) {
490
- var tmp = this.k9o(it, $completion);
486
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).g9p = function (it, $completion) {
487
+ var tmp = this.h9p(it, $completion);
491
488
  tmp.u8_1 = Unit_instance;
492
489
  tmp.v8_1 = null;
493
490
  return tmp.a9();
494
491
  };
495
492
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
496
- return this.j9o(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
493
+ return this.g9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
497
494
  };
498
495
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
499
496
  var suspendResult = this.u8_1;
@@ -502,7 +499,7 @@
502
499
  var tmp = this.s8_1;
503
500
  if (tmp === 0) {
504
501
  this.t8_1 = 1;
505
- this.h9o_1(this.i9o_1);
502
+ this.e9p_1(this.f9p_1);
506
503
  return Unit_instance;
507
504
  } else if (tmp === 1) {
508
505
  throw this.v8_1;
@@ -513,31 +510,31 @@
513
510
  }
514
511
  while (true);
515
512
  };
516
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).k9o = function (it, completion) {
517
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.h9o_1, completion);
518
- i.i9o_1 = it;
513
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9p = function (it, completion) {
514
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.e9p_1, completion);
515
+ i.f9p_1 = it;
519
516
  return i;
520
517
  };
521
518
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
522
519
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
523
520
  var l = function (it, $completion) {
524
- return i.j9o(it, $completion);
521
+ return i.g9p(it, $completion);
525
522
  };
526
523
  l.$arity = 1;
527
524
  return l;
528
525
  }
529
526
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
530
- this.t9o_1 = $subscriber;
527
+ this.q9p_1 = $subscriber;
531
528
  CoroutineImpl.call(this, resultContinuation);
532
529
  }
533
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).v9o = function (it, $completion) {
534
- var tmp = this.w9o(it, $completion);
530
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).s9p = function (it, $completion) {
531
+ var tmp = this.t9p(it, $completion);
535
532
  tmp.u8_1 = Unit_instance;
536
533
  tmp.v8_1 = null;
537
534
  return tmp.a9();
538
535
  };
539
536
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
540
- return this.v9o((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
537
+ return this.s9p((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
541
538
  };
542
539
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
543
540
  var suspendResult = this.u8_1;
@@ -546,7 +543,7 @@
546
543
  var tmp = this.s8_1;
547
544
  if (tmp === 0) {
548
545
  this.t8_1 = 1;
549
- this.t9o_1(this.u9o_1);
546
+ this.q9p_1(this.r9p_1);
550
547
  return Unit_instance;
551
548
  } else if (tmp === 1) {
552
549
  throw this.v8_1;
@@ -557,22 +554,22 @@
557
554
  }
558
555
  while (true);
559
556
  };
560
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9o = function (it, completion) {
561
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.t9o_1, completion);
562
- i.u9o_1 = it;
557
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).t9p = function (it, completion) {
558
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.q9p_1, completion);
559
+ i.r9p_1 = it;
563
560
  return i;
564
561
  };
565
562
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
566
563
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
567
564
  var l = function (it, $completion) {
568
- return i.v9o(it, $completion);
565
+ return i.s9p(it, $completion);
569
566
  };
570
567
  l.$arity = 1;
571
568
  return l;
572
569
  }
573
570
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
574
- this.f9p_1 = $$this$unsafeFlow;
575
- this.g9p_1 = this$0;
571
+ this.c9q_1 = $$this$unsafeFlow;
572
+ this.d9q_1 = this$0;
576
573
  CoroutineImpl.call(this, resultContinuation);
577
574
  }
578
575
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -592,10 +589,10 @@
592
589
  switch (tmp) {
593
590
  case 0:
594
591
  this.t8_1 = 2;
595
- var tmp0 = this.f9p_1;
596
- var value = this.h9p_1;
592
+ var tmp0 = this.c9q_1;
593
+ var value = this.e9q_1;
597
594
  this.s8_1 = 1;
598
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.g9p_1)), this);
595
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.d9q_1)), this);
599
596
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
600
597
  return suspendResult;
601
598
  }
@@ -618,8 +615,8 @@
618
615
  while (true);
619
616
  };
620
617
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
621
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.f9p_1, this.g9p_1, completion);
622
- i.h9p_1 = value;
618
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.c9q_1, this.d9q_1, completion);
619
+ i.e9q_1 = value;
623
620
  return i;
624
621
  };
625
622
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -632,8 +629,8 @@
632
629
  }
633
630
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
634
631
  CoroutineImpl.call(this, resultContinuation);
635
- this.q9p_1 = _this__u8e3s4;
636
- this.r9p_1 = collector;
632
+ this.n9q_1 = _this__u8e3s4;
633
+ this.o9q_1 = collector;
637
634
  }
638
635
  protoOf($collectCOROUTINE$).a9 = function () {
639
636
  var suspendResult = this.u8_1;
@@ -643,10 +640,10 @@
643
640
  switch (tmp) {
644
641
  case 0:
645
642
  this.t8_1 = 2;
646
- var $this$unsafeFlow = this.r9p_1;
643
+ var $this$unsafeFlow = this.o9q_1;
647
644
  this.s8_1 = 1;
648
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.q9p_1.t9p_1, null);
649
- suspendResult = this.q9p_1.s9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
645
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.n9q_1.q9q_1, null);
646
+ suspendResult = this.n9q_1.p9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
650
647
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
651
648
  return suspendResult;
652
649
  }
@@ -669,8 +666,8 @@
669
666
  while (true);
670
667
  };
671
668
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
672
- this.s9p_1 = $this;
673
- this.t9p_1 = this$0;
669
+ this.p9q_1 = $this;
670
+ this.q9q_1 = this$0;
674
671
  }
675
672
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
676
673
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -682,17 +679,17 @@
682
679
  return this.o28(collector, $completion);
683
680
  };
684
681
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
685
- this.c9q_1 = $subscriber;
682
+ this.z9q_1 = $subscriber;
686
683
  CoroutineImpl.call(this, resultContinuation);
687
684
  }
688
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).e9q = function (it, $completion) {
689
- var tmp = this.f9q(it, $completion);
685
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).b9r = function (it, $completion) {
686
+ var tmp = this.c9r(it, $completion);
690
687
  tmp.u8_1 = Unit_instance;
691
688
  tmp.v8_1 = null;
692
689
  return tmp.a9();
693
690
  };
694
691
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
695
- return this.e9q((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
692
+ return this.b9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
696
693
  };
697
694
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
698
695
  var suspendResult = this.u8_1;
@@ -701,7 +698,7 @@
701
698
  var tmp = this.s8_1;
702
699
  if (tmp === 0) {
703
700
  this.t8_1 = 1;
704
- this.c9q_1(this.d9q_1);
701
+ this.z9q_1(this.a9r_1);
705
702
  return Unit_instance;
706
703
  } else if (tmp === 1) {
707
704
  throw this.v8_1;
@@ -712,22 +709,22 @@
712
709
  }
713
710
  while (true);
714
711
  };
715
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).f9q = function (it, completion) {
716
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.c9q_1, completion);
717
- i.d9q_1 = it;
712
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).c9r = function (it, completion) {
713
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.z9q_1, completion);
714
+ i.a9r_1 = it;
718
715
  return i;
719
716
  };
720
717
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
721
718
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
722
719
  var l = function (it, $completion) {
723
- return i.e9q(it, $completion);
720
+ return i.b9r(it, $completion);
724
721
  };
725
722
  l.$arity = 1;
726
723
  return l;
727
724
  }
728
725
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
729
- this.o9q_1 = $$this$unsafeFlow;
730
- this.p9q_1 = $table;
726
+ this.l9r_1 = $$this$unsafeFlow;
727
+ this.m9r_1 = $table;
731
728
  CoroutineImpl.call(this, resultContinuation);
732
729
  }
733
730
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -747,10 +744,10 @@
747
744
  switch (tmp) {
748
745
  case 0:
749
746
  this.t8_1 = 2;
750
- var tmp0 = this.o9q_1;
751
- var value = this.q9q_1;
747
+ var tmp0 = this.l9r_1;
748
+ var value = this.n9r_1;
752
749
  this.s8_1 = 1;
753
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.p9q_1.id, value), this);
750
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.m9r_1.id, value), this);
754
751
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
755
752
  return suspendResult;
756
753
  }
@@ -773,8 +770,8 @@
773
770
  while (true);
774
771
  };
775
772
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
776
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.o9q_1, this.p9q_1, completion);
777
- i.q9q_1 = value;
773
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.l9r_1, this.m9r_1, completion);
774
+ i.n9r_1 = value;
778
775
  return i;
779
776
  };
780
777
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -787,8 +784,8 @@
787
784
  }
788
785
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
789
786
  CoroutineImpl.call(this, resultContinuation);
790
- this.z9q_1 = _this__u8e3s4;
791
- this.a9r_1 = collector;
787
+ this.w9r_1 = _this__u8e3s4;
788
+ this.x9r_1 = collector;
792
789
  }
793
790
  protoOf($collectCOROUTINE$_0).a9 = function () {
794
791
  var suspendResult = this.u8_1;
@@ -798,10 +795,10 @@
798
795
  switch (tmp) {
799
796
  case 0:
800
797
  this.t8_1 = 2;
801
- var $this$unsafeFlow = this.a9r_1;
798
+ var $this$unsafeFlow = this.x9r_1;
802
799
  this.s8_1 = 1;
803
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.z9q_1.c9r_1, null);
804
- suspendResult = this.z9q_1.b9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
800
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9r_1.z9r_1, null);
801
+ suspendResult = this.w9r_1.y9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
805
802
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
806
803
  return suspendResult;
807
804
  }
@@ -824,8 +821,8 @@
824
821
  while (true);
825
822
  };
826
823
  function _no_name_provided__qut3iv($this, $table) {
827
- this.b9r_1 = $this;
828
- this.c9r_1 = $table;
824
+ this.y9r_1 = $this;
825
+ this.z9r_1 = $table;
829
826
  }
830
827
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
831
828
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -837,18 +834,18 @@
837
834
  return this.o28(collector, $completion);
838
835
  };
839
836
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
840
- this.l9r_1 = $table;
841
- this.m9r_1 = this$0;
837
+ this.i9s_1 = $table;
838
+ this.j9s_1 = this$0;
842
839
  CoroutineImpl.call(this, resultContinuation);
843
840
  }
844
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).o9r = function ($this$flow, $completion) {
845
- var tmp = this.p9r($this$flow, $completion);
841
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).l9s = function ($this$flow, $completion) {
842
+ var tmp = this.m9s($this$flow, $completion);
846
843
  tmp.u8_1 = Unit_instance;
847
844
  tmp.v8_1 = null;
848
845
  return tmp.a9();
849
846
  };
850
847
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
851
- return this.o9r((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
848
+ return this.l9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
852
849
  };
853
850
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
854
851
  var suspendResult = this.u8_1;
@@ -859,7 +856,7 @@
859
856
  case 0:
860
857
  this.t8_1 = 3;
861
858
  this.s8_1 = 1;
862
- suspendResult = this.n9r_1.n28(new TableStateUpdate(this.l9r_1.id, this.l9r_1), this);
859
+ suspendResult = this.k9s_1.n28(new TableStateUpdate(this.i9s_1.id, this.i9s_1), this);
863
860
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
864
861
  return suspendResult;
865
862
  }
@@ -867,8 +864,8 @@
867
864
  continue $sm;
868
865
  case 1:
869
866
  this.s8_1 = 2;
870
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.m9r_1).w8p(), fromInt(_get_serverReduxConfig__rprcrm(this.m9r_1).serverStateUpdateIntervalMillis));
871
- suspendResult = emitAll(this.n9r_1, new _no_name_provided__qut3iv(this_0, this.l9r_1), this);
867
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9s_1).p8q(), fromInt(_get_serverReduxConfig__rprcrm(this.j9s_1).serverStateUpdateIntervalMillis));
868
+ suspendResult = emitAll(this.k9s_1, new _no_name_provided__qut3iv(this_0, this.i9s_1), this);
872
869
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
873
870
  return suspendResult;
874
871
  }
@@ -890,22 +887,22 @@
890
887
  }
891
888
  while (true);
892
889
  };
893
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).p9r = function ($this$flow, completion) {
894
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.l9r_1, this.m9r_1, completion);
895
- i.n9r_1 = $this$flow;
890
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).m9s = function ($this$flow, completion) {
891
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.i9s_1, this.j9s_1, completion);
892
+ i.k9s_1 = $this$flow;
896
893
  return i;
897
894
  };
898
895
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
899
896
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
900
897
  var l = function ($this$flow, $completion) {
901
- return i.o9r($this$flow, $completion);
898
+ return i.l9s($this$flow, $completion);
902
899
  };
903
900
  l.$arity = 1;
904
901
  return l;
905
902
  }
906
903
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
907
- this.y9r_1 = $$this$unsafeFlow;
908
- this.z9r_1 = this$0;
904
+ this.v9s_1 = $$this$unsafeFlow;
905
+ this.w9s_1 = this$0;
909
906
  CoroutineImpl.call(this, resultContinuation);
910
907
  }
911
908
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -926,16 +923,16 @@
926
923
  case 0:
927
924
  this.t8_1 = 5;
928
925
  var tmp_0 = this;
929
- tmp_0.e9s_1 = this.y9r_1;
926
+ tmp_0.b9t_1 = this.v9s_1;
930
927
  var tmp_1 = this;
931
- tmp_1.d9s_1 = this.a9s_1;
928
+ tmp_1.a9t_1 = this.x9s_1;
932
929
  this.s8_1 = 1;
933
930
  continue $sm;
934
931
  case 1:
935
- this.b9s_1 = this.e9s_1;
936
- var it = this.d9s_1;
932
+ this.y9s_1 = this.b9t_1;
933
+ var it = this.a9t_1;
937
934
  var tmp_2;
938
- if (get_isCreated(this.z9r_1.t66())) {
935
+ if (get_isCreated(this.w9s_1.t66())) {
939
936
  tmp_2 = it;
940
937
  } else {
941
938
  tmp_2 = null;
@@ -947,15 +944,15 @@
947
944
  var tmp_3 = this;
948
945
  continue $sm;
949
946
  } else {
950
- this.c9s_1 = tmp0_elvis_lhs;
947
+ this.z9s_1 = tmp0_elvis_lhs;
951
948
  this.s8_1 = 2;
952
949
  continue $sm;
953
950
  }
954
951
 
955
952
  case 2:
956
- var transformed = this.c9s_1;
953
+ var transformed = this.z9s_1;
957
954
  this.s8_1 = 3;
958
- suspendResult = this.b9s_1.n28(transformed, this);
955
+ suspendResult = this.y9s_1.n28(transformed, this);
959
956
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
960
957
  return suspendResult;
961
958
  }
@@ -986,8 +983,8 @@
986
983
  while (true);
987
984
  };
988
985
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
989
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.y9r_1, this.z9r_1, completion);
990
- i.a9s_1 = value;
986
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.v9s_1, this.w9s_1, completion);
987
+ i.x9s_1 = value;
991
988
  return i;
992
989
  };
993
990
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1000,8 +997,8 @@
1000
997
  }
1001
998
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1002
999
  CoroutineImpl.call(this, resultContinuation);
1003
- this.n9s_1 = _this__u8e3s4;
1004
- this.o9s_1 = collector;
1000
+ this.k9t_1 = _this__u8e3s4;
1001
+ this.l9t_1 = collector;
1005
1002
  }
1006
1003
  protoOf($collectCOROUTINE$_1).a9 = function () {
1007
1004
  var suspendResult = this.u8_1;
@@ -1011,10 +1008,10 @@
1011
1008
  switch (tmp) {
1012
1009
  case 0:
1013
1010
  this.t8_1 = 2;
1014
- var $this$unsafeFlow = this.o9s_1;
1011
+ var $this$unsafeFlow = this.l9t_1;
1015
1012
  this.s8_1 = 1;
1016
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.n9s_1.q9s_1, null);
1017
- suspendResult = this.n9s_1.p9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1013
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.k9t_1.n9t_1, null);
1014
+ suspendResult = this.k9t_1.m9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1018
1015
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1019
1016
  return suspendResult;
1020
1017
  }
@@ -1037,7 +1034,7 @@
1037
1034
  while (true);
1038
1035
  };
1039
1036
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1040
- this.z9s_1 = $$this$unsafeFlow;
1037
+ this.w9t_1 = $$this$unsafeFlow;
1041
1038
  CoroutineImpl.call(this, resultContinuation);
1042
1039
  }
1043
1040
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1058,28 +1055,28 @@
1058
1055
  case 0:
1059
1056
  this.t8_1 = 5;
1060
1057
  var tmp_0 = this;
1061
- tmp_0.e9t_1 = this.z9s_1;
1058
+ tmp_0.b9u_1 = this.w9t_1;
1062
1059
  var tmp_1 = this;
1063
- tmp_1.d9t_1 = this.a9t_1;
1060
+ tmp_1.a9u_1 = this.x9t_1;
1064
1061
  this.s8_1 = 1;
1065
1062
  continue $sm;
1066
1063
  case 1:
1067
- this.b9t_1 = this.e9t_1;
1068
- var tmp0_elvis_lhs = this.d9t_1.tableOrNull;
1064
+ this.y9t_1 = this.b9u_1;
1065
+ var tmp0_elvis_lhs = this.a9u_1.tableOrNull;
1069
1066
  if (tmp0_elvis_lhs == null) {
1070
1067
  this.s8_1 = 4;
1071
1068
  var tmp_2 = this;
1072
1069
  continue $sm;
1073
1070
  } else {
1074
- this.c9t_1 = tmp0_elvis_lhs;
1071
+ this.z9t_1 = tmp0_elvis_lhs;
1075
1072
  this.s8_1 = 2;
1076
1073
  continue $sm;
1077
1074
  }
1078
1075
 
1079
1076
  case 2:
1080
- var transformed = this.c9t_1;
1077
+ var transformed = this.z9t_1;
1081
1078
  this.s8_1 = 3;
1082
- suspendResult = this.b9t_1.n28(transformed, this);
1079
+ suspendResult = this.y9t_1.n28(transformed, this);
1083
1080
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1084
1081
  return suspendResult;
1085
1082
  }
@@ -1110,8 +1107,8 @@
1110
1107
  while (true);
1111
1108
  };
1112
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1113
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.z9s_1, completion);
1114
- i.a9t_1 = value;
1110
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.w9t_1, completion);
1111
+ i.x9t_1 = value;
1115
1112
  return i;
1116
1113
  };
1117
1114
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1124,8 +1121,8 @@
1124
1121
  }
1125
1122
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1126
1123
  CoroutineImpl.call(this, resultContinuation);
1127
- this.n9t_1 = _this__u8e3s4;
1128
- this.o9t_1 = collector;
1124
+ this.k9u_1 = _this__u8e3s4;
1125
+ this.l9u_1 = collector;
1129
1126
  }
1130
1127
  protoOf($collectCOROUTINE$_2).a9 = function () {
1131
1128
  var suspendResult = this.u8_1;
@@ -1135,10 +1132,10 @@
1135
1132
  switch (tmp) {
1136
1133
  case 0:
1137
1134
  this.t8_1 = 2;
1138
- var $this$unsafeFlow = this.o9t_1;
1135
+ var $this$unsafeFlow = this.l9u_1;
1139
1136
  this.s8_1 = 1;
1140
1137
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1141
- suspendResult = this.n9t_1.p9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1138
+ suspendResult = this.k9u_1.m9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1142
1139
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1143
1140
  return suspendResult;
1144
1141
  }
@@ -1161,7 +1158,7 @@
1161
1158
  while (true);
1162
1159
  };
1163
1160
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1164
- this.y9t_1 = $$this$unsafeFlow;
1161
+ this.v9u_1 = $$this$unsafeFlow;
1165
1162
  CoroutineImpl.call(this, resultContinuation);
1166
1163
  }
1167
1164
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1181,8 +1178,8 @@
1181
1178
  switch (tmp) {
1182
1179
  case 0:
1183
1180
  this.t8_1 = 2;
1184
- var tmp0 = this.y9t_1;
1185
- var value = this.z9t_1;
1181
+ var tmp0 = this.v9u_1;
1182
+ var value = this.w9u_1;
1186
1183
  this.s8_1 = 1;
1187
1184
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1188
1185
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1207,8 +1204,8 @@
1207
1204
  while (true);
1208
1205
  };
1209
1206
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1210
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.y9t_1, completion);
1211
- i.z9t_1 = value;
1207
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.v9u_1, completion);
1208
+ i.w9u_1 = value;
1212
1209
  return i;
1213
1210
  };
1214
1211
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1221,8 +1218,8 @@
1221
1218
  }
1222
1219
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1223
1220
  CoroutineImpl.call(this, resultContinuation);
1224
- this.i9u_1 = _this__u8e3s4;
1225
- this.j9u_1 = collector;
1221
+ this.f9v_1 = _this__u8e3s4;
1222
+ this.g9v_1 = collector;
1226
1223
  }
1227
1224
  protoOf($collectCOROUTINE$_3).a9 = function () {
1228
1225
  var suspendResult = this.u8_1;
@@ -1232,10 +1229,10 @@
1232
1229
  switch (tmp) {
1233
1230
  case 0:
1234
1231
  this.t8_1 = 2;
1235
- var $this$unsafeFlow = this.j9u_1;
1232
+ var $this$unsafeFlow = this.g9v_1;
1236
1233
  this.s8_1 = 1;
1237
1234
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1238
- suspendResult = this.i9u_1.k9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1235
+ suspendResult = this.f9v_1.h9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1239
1236
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1240
1237
  return suspendResult;
1241
1238
  }
@@ -1258,7 +1255,7 @@
1258
1255
  while (true);
1259
1256
  };
1260
1257
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1261
- this.t9u_1 = $$this$unsafeFlow;
1258
+ this.q9v_1 = $$this$unsafeFlow;
1262
1259
  CoroutineImpl.call(this, resultContinuation);
1263
1260
  }
1264
1261
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1278,8 +1275,8 @@
1278
1275
  switch (tmp) {
1279
1276
  case 0:
1280
1277
  this.t8_1 = 2;
1281
- var tmp0 = this.t9u_1;
1282
- var value = this.u9u_1;
1278
+ var tmp0 = this.q9v_1;
1279
+ var value = this.r9v_1;
1283
1280
  this.s8_1 = 1;
1284
1281
  suspendResult = tmp0.n28(value.ne_1, this);
1285
1282
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1304,8 +1301,8 @@
1304
1301
  while (true);
1305
1302
  };
1306
1303
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1307
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.t9u_1, completion);
1308
- i.u9u_1 = value;
1304
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.q9v_1, completion);
1305
+ i.r9v_1 = value;
1309
1306
  return i;
1310
1307
  };
1311
1308
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1318,8 +1315,8 @@
1318
1315
  }
1319
1316
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1320
1317
  CoroutineImpl.call(this, resultContinuation);
1321
- this.d9v_1 = _this__u8e3s4;
1322
- this.e9v_1 = collector;
1318
+ this.a9w_1 = _this__u8e3s4;
1319
+ this.b9w_1 = collector;
1323
1320
  }
1324
1321
  protoOf($collectCOROUTINE$_4).a9 = function () {
1325
1322
  var suspendResult = this.u8_1;
@@ -1329,10 +1326,10 @@
1329
1326
  switch (tmp) {
1330
1327
  case 0:
1331
1328
  this.t8_1 = 2;
1332
- var $this$unsafeFlow = this.e9v_1;
1329
+ var $this$unsafeFlow = this.b9w_1;
1333
1330
  this.s8_1 = 1;
1334
1331
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1335
- suspendResult = this.d9v_1.f9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1332
+ suspendResult = this.a9w_1.c9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1336
1333
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1337
1334
  return suspendResult;
1338
1335
  }
@@ -1355,17 +1352,17 @@
1355
1352
  while (true);
1356
1353
  };
1357
1354
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1358
- this.o9v_1 = $subscriber;
1355
+ this.l9w_1 = $subscriber;
1359
1356
  CoroutineImpl.call(this, resultContinuation);
1360
1357
  }
1361
- protoOf(GameServer$subscribeWith$slambda$slambda).q9v = function (it, $completion) {
1362
- var tmp = this.r9v(it, $completion);
1358
+ protoOf(GameServer$subscribeWith$slambda$slambda).n9w = function (it, $completion) {
1359
+ var tmp = this.o9w(it, $completion);
1363
1360
  tmp.u8_1 = Unit_instance;
1364
1361
  tmp.v8_1 = null;
1365
1362
  return tmp.a9();
1366
1363
  };
1367
1364
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1368
- return this.q9v(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1365
+ return this.n9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1369
1366
  };
1370
1367
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1371
1368
  var suspendResult = this.u8_1;
@@ -1374,7 +1371,7 @@
1374
1371
  var tmp = this.s8_1;
1375
1372
  if (tmp === 0) {
1376
1373
  this.t8_1 = 1;
1377
- this.o9v_1(this.p9v_1);
1374
+ this.l9w_1(this.m9w_1);
1378
1375
  return Unit_instance;
1379
1376
  } else if (tmp === 1) {
1380
1377
  throw this.v8_1;
@@ -1385,84 +1382,98 @@
1385
1382
  }
1386
1383
  while (true);
1387
1384
  };
1388
- protoOf(GameServer$subscribeWith$slambda$slambda).r9v = function (it, completion) {
1389
- var i = new GameServer$subscribeWith$slambda$slambda(this.o9v_1, completion);
1390
- i.p9v_1 = it;
1385
+ protoOf(GameServer$subscribeWith$slambda$slambda).o9w = function (it, completion) {
1386
+ var i = new GameServer$subscribeWith$slambda$slambda(this.l9w_1, completion);
1387
+ i.m9w_1 = it;
1391
1388
  return i;
1392
1389
  };
1393
1390
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1394
1391
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1395
1392
  var l = function (it, $completion) {
1396
- return i.q9v(it, $completion);
1393
+ return i.n9w(it, $completion);
1397
1394
  };
1398
1395
  l.$arity = 1;
1399
1396
  return l;
1400
1397
  }
1401
1398
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1402
- this.s9v_1 = $playerId;
1399
+ this.p9w_1 = $playerId;
1403
1400
  }
1404
1401
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1405
- return this.s9v_1;
1402
+ return this.p9w_1;
1406
1403
  };
1407
1404
  function _get_toClientEventsObserver__6rp51y($this) {
1408
- var tmp0 = $this.x9v_1;
1405
+ var tmp0 = $this.u9w_1;
1409
1406
  var tmp = KProperty1;
1410
1407
  // Inline function 'kotlin.getValue' call
1411
1408
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1412
1409
  return tmp0.x();
1413
1410
  }
1414
1411
  function _get_fromClientEventsObserver__a7vzd3($this) {
1415
- var tmp0 = $this.y9v_1;
1412
+ var tmp0 = $this.v9w_1;
1416
1413
  var tmp = KProperty1;
1417
1414
  // Inline function 'kotlin.getValue' call
1418
1415
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1419
1416
  return tmp0.x();
1420
1417
  }
1421
1418
  function _get_playerConnectionInteractor__si6cxf($this) {
1422
- var tmp0 = $this.z9v_1;
1419
+ var tmp0 = $this.w9w_1;
1423
1420
  var tmp = KProperty1;
1424
1421
  // Inline function 'kotlin.getValue' call
1425
1422
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1426
1423
  return tmp0.x();
1427
1424
  }
1428
1425
  function _get_teamsLogicProvider__u10pm6($this) {
1429
- var tmp0 = $this.a9w_1;
1426
+ var tmp0 = $this.x9w_1;
1430
1427
  var tmp = KProperty1;
1431
1428
  // Inline function 'kotlin.getValue' call
1432
1429
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1433
1430
  return tmp0.x();
1434
1431
  }
1432
+ function _get_userRatingInteractor__a09mdy($this) {
1433
+ var tmp0 = $this.y9w_1;
1434
+ var tmp = KProperty1;
1435
+ // Inline function 'kotlin.getValue' call
1436
+ getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1437
+ return tmp0.x();
1438
+ }
1435
1439
  function _get_random__h29cgo($this) {
1436
- var tmp0 = $this.b9w_1;
1440
+ var tmp0 = $this.z9w_1;
1437
1441
  var tmp = KProperty1;
1438
1442
  // Inline function 'kotlin.getValue' call
1439
1443
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1440
1444
  return tmp0.x();
1441
1445
  }
1442
1446
  function _get_idsProvider__fnfajc($this) {
1443
- var tmp0 = $this.c9w_1;
1447
+ var tmp0 = $this.a9x_1;
1444
1448
  var tmp = KProperty1;
1445
1449
  // Inline function 'kotlin.getValue' call
1446
1450
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1447
1451
  return tmp0.x();
1448
1452
  }
1449
1453
  function _get_serverReduxConfig__rprcrm($this) {
1450
- var tmp0 = $this.d9w_1;
1454
+ var tmp0 = $this.b9x_1;
1451
1455
  var tmp = KProperty1;
1452
1456
  // Inline function 'kotlin.getValue' call
1453
1457
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1454
1458
  return tmp0.x();
1455
1459
  }
1456
1460
  function _get_encoderDecoderProvider__qqgrji($this) {
1457
- var tmp0 = $this.e9w_1;
1461
+ var tmp0 = $this.c9x_1;
1458
1462
  var tmp = KProperty1;
1459
1463
  // Inline function 'kotlin.getValue' call
1460
1464
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1461
1465
  return tmp0.x();
1462
1466
  }
1467
+ function _get_engineLogicConfig__l11qpf($this) {
1468
+ var tmp0 = $this.d9x_1;
1469
+ var tmp = KProperty1;
1470
+ // Inline function 'kotlin.getValue' call
1471
+ getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1472
+ return tmp0.x();
1473
+ }
1463
1474
  function observeTableStateUpdates($this) {
1464
1475
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1465
- var this_0 = observeTableWhenRoundChanges($this, $this.v6q());
1476
+ var this_0 = observeTableWhenRoundChanges($this, $this.z6q());
1466
1477
  // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
1467
1478
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1468
1479
  var this_1 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
@@ -1485,21 +1496,42 @@
1485
1496
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
1486
1497
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1487
1498
  }
1499
+ function calculatePlayerLeftResult($this, playerId) {
1500
+ var table = $this.t66().a6s();
1501
+ var player = getPlayer(table.players, playerId);
1502
+ var tmp;
1503
+ if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1504
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).x8w(player, table.players, table.config.playersMode, table.config.pointsMode);
1505
+ var tmp_0;
1506
+ if (tmp0_safe_receiver == null) {
1507
+ tmp_0 = null;
1508
+ } else {
1509
+ // Inline function 'kotlin.let' call
1510
+ tmp_0 = new PlayerAchievements(tmp0_safe_receiver.e76_1, tmp0_safe_receiver.f76_1, tmp0_safe_receiver.g76_1);
1511
+ }
1512
+ tmp = tmp_0;
1513
+ } else {
1514
+ tmp = null;
1515
+ }
1516
+ var playerAchievements = tmp;
1517
+ var playerAnalytics = mapToGameAnalytics(player, table.gameDuration);
1518
+ return new PlayerLeftResult(playerAchievements, playerAnalytics);
1519
+ }
1488
1520
  function Companion() {
1489
- this.g9w_1 = 'GameEngine_API';
1521
+ this.f9x_1 = 'GameEngine_API';
1490
1522
  }
1491
1523
  var Companion_instance_7;
1492
1524
  function Companion_getInstance_0() {
1493
1525
  return Companion_instance_7;
1494
1526
  }
1495
1527
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1496
- this.h9w_1 = function_0;
1528
+ this.g9x_1 = function_0;
1497
1529
  }
1498
1530
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1499
- return this.h9w_1(value, $completion);
1531
+ return this.g9x_1(value, $completion);
1500
1532
  };
1501
1533
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1502
- return this.h9w_1;
1534
+ return this.g9x_1;
1503
1535
  };
1504
1536
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1505
1537
  var tmp;
@@ -1520,13 +1552,13 @@
1520
1552
  return hashCode(this.b3());
1521
1553
  };
1522
1554
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1523
- this.i9w_1 = function_0;
1555
+ this.h9x_1 = function_0;
1524
1556
  }
1525
1557
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1526
- return this.i9w_1(value, $completion);
1558
+ return this.h9x_1(value, $completion);
1527
1559
  };
1528
1560
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1529
- return this.i9w_1;
1561
+ return this.h9x_1;
1530
1562
  };
1531
1563
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1532
1564
  var tmp;
@@ -1547,13 +1579,13 @@
1547
1579
  return hashCode(this.b3());
1548
1580
  };
1549
1581
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1550
- this.j9w_1 = function_0;
1582
+ this.i9x_1 = function_0;
1551
1583
  }
1552
1584
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1553
- return this.j9w_1(value, $completion);
1585
+ return this.i9x_1(value, $completion);
1554
1586
  };
1555
1587
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1556
- return this.j9w_1;
1588
+ return this.i9x_1;
1557
1589
  };
1558
1590
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1559
1591
  var tmp;
@@ -1574,13 +1606,13 @@
1574
1606
  return hashCode(this.b3());
1575
1607
  };
1576
1608
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1577
- this.k9w_1 = function_0;
1609
+ this.j9x_1 = function_0;
1578
1610
  }
1579
1611
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1580
- return this.k9w_1(value, $completion);
1612
+ return this.j9x_1(value, $completion);
1581
1613
  };
1582
1614
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1583
- return this.k9w_1;
1615
+ return this.j9x_1;
1584
1616
  };
1585
1617
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1586
1618
  var tmp;
@@ -1601,13 +1633,13 @@
1601
1633
  return hashCode(this.b3());
1602
1634
  };
1603
1635
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1604
- this.l9w_1 = function_0;
1636
+ this.k9x_1 = function_0;
1605
1637
  }
1606
1638
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1607
- return this.l9w_1(value, $completion);
1639
+ return this.k9x_1(value, $completion);
1608
1640
  };
1609
1641
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1610
- return this.l9w_1;
1642
+ return this.k9x_1;
1611
1643
  };
1612
1644
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1613
1645
  var tmp;
@@ -1628,13 +1660,13 @@
1628
1660
  return hashCode(this.b3());
1629
1661
  };
1630
1662
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1631
- this.m9w_1 = function_0;
1663
+ this.l9x_1 = function_0;
1632
1664
  }
1633
1665
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1634
- return this.m9w_1(value, $completion);
1666
+ return this.l9x_1(value, $completion);
1635
1667
  };
1636
1668
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1637
- return this.m9w_1;
1669
+ return this.l9x_1;
1638
1670
  };
1639
1671
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1640
1672
  var tmp;
@@ -1694,6 +1726,16 @@
1694
1726
  return _get_teamsLogicProvider__u10pm6(p0);
1695
1727
  };
1696
1728
  }
1729
+ function GameServer$_get_userRatingInteractor_$ref_8uo6aw() {
1730
+ return function (p0) {
1731
+ return _get_userRatingInteractor__a09mdy(p0);
1732
+ };
1733
+ }
1734
+ function GameServer$_get_userRatingInteractor_$ref_8uo6aw_0() {
1735
+ return function (p0) {
1736
+ return _get_userRatingInteractor__a09mdy(p0);
1737
+ };
1738
+ }
1697
1739
  function GameServer$random$delegate$lambda(this$0) {
1698
1740
  return function () {
1699
1741
  return new SecureRandom(this$0.h4q());
@@ -1734,9 +1776,19 @@
1734
1776
  return _get_encoderDecoderProvider__qqgrji(p0);
1735
1777
  };
1736
1778
  }
1779
+ function GameServer$_get_engineLogicConfig_$ref_nlkv2l() {
1780
+ return function (p0) {
1781
+ return _get_engineLogicConfig__l11qpf(p0);
1782
+ };
1783
+ }
1784
+ function GameServer$_get_engineLogicConfig_$ref_nlkv2l_0() {
1785
+ return function (p0) {
1786
+ return _get_engineLogicConfig__l11qpf(p0);
1787
+ };
1788
+ }
1737
1789
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1738
- this.v9w_1 = this$0;
1739
- this.w9w_1 = $subscriber;
1790
+ this.u9x_1 = this$0;
1791
+ this.v9x_1 = $subscriber;
1740
1792
  CoroutineImpl.call(this, resultContinuation);
1741
1793
  }
1742
1794
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1757,8 +1809,8 @@
1757
1809
  case 0:
1758
1810
  this.t8_1 = 2;
1759
1811
  this.s8_1 = 1;
1760
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9w_1).y9w();
1761
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9w_1, null);
1812
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.u9x_1).x9x();
1813
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.v9x_1, null);
1762
1814
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1763
1815
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1764
1816
  return suspendResult;
@@ -1782,8 +1834,8 @@
1782
1834
  while (true);
1783
1835
  };
1784
1836
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1785
- var i = new GameServer$subscribeToClientAction$slambda(this.v9w_1, this.w9w_1, completion);
1786
- i.x9w_1 = $this$launchDefault;
1837
+ var i = new GameServer$subscribeToClientAction$slambda(this.u9x_1, this.v9x_1, completion);
1838
+ i.w9x_1 = $this$launchDefault;
1787
1839
  return i;
1788
1840
  };
1789
1841
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1795,8 +1847,8 @@
1795
1847
  return l;
1796
1848
  }
1797
1849
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1798
- this.h9x_1 = this$0;
1799
- this.i9x_1 = $subscriber;
1850
+ this.g9y_1 = this$0;
1851
+ this.h9y_1 = $subscriber;
1800
1852
  CoroutineImpl.call(this, resultContinuation);
1801
1853
  }
1802
1854
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1817,8 +1869,8 @@
1817
1869
  case 0:
1818
1870
  this.t8_1 = 2;
1819
1871
  this.s8_1 = 1;
1820
- var tmp_0 = observeTableStateUpdates(this.h9x_1);
1821
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9x_1, null);
1872
+ var tmp_0 = observeTableStateUpdates(this.g9y_1);
1873
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.h9y_1, null);
1822
1874
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1823
1875
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1824
1876
  return suspendResult;
@@ -1842,8 +1894,8 @@
1842
1894
  while (true);
1843
1895
  };
1844
1896
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1845
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9x_1, this.i9x_1, completion);
1846
- i.j9x_1 = $this$launchDefault;
1897
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.g9y_1, this.h9y_1, completion);
1898
+ i.i9y_1 = $this$launchDefault;
1847
1899
  return i;
1848
1900
  };
1849
1901
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1855,8 +1907,8 @@
1855
1907
  return l;
1856
1908
  }
1857
1909
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1858
- this.s9x_1 = this$0;
1859
- this.t9x_1 = $subscriber;
1910
+ this.r9y_1 = this$0;
1911
+ this.s9y_1 = $subscriber;
1860
1912
  CoroutineImpl.call(this, resultContinuation);
1861
1913
  }
1862
1914
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1877,9 +1929,9 @@
1877
1929
  case 0:
1878
1930
  this.t8_1 = 2;
1879
1931
  this.s8_1 = 1;
1880
- var this_0 = observeTableStateUpdates(this.s9x_1);
1881
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.s9x_1);
1882
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.t9x_1, null);
1932
+ var this_0 = observeTableStateUpdates(this.r9y_1);
1933
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.r9y_1);
1934
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.s9y_1, null);
1883
1935
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1884
1936
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1885
1937
  return suspendResult;
@@ -1903,8 +1955,8 @@
1903
1955
  while (true);
1904
1956
  };
1905
1957
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1906
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.s9x_1, this.t9x_1, completion);
1907
- i.u9x_1 = $this$launchDefault;
1958
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.r9y_1, this.s9y_1, completion);
1959
+ i.t9y_1 = $this$launchDefault;
1908
1960
  return i;
1909
1961
  };
1910
1962
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1916,18 +1968,18 @@
1916
1968
  return l;
1917
1969
  }
1918
1970
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1919
- this.d9y_1 = this$0;
1971
+ this.c9z_1 = this$0;
1920
1972
  CoroutineImpl.call(this, resultContinuation);
1921
1973
  }
1922
- protoOf(GameServer$observeTableStateUpdates$slambda).g9y = function ($this$transformLatest, it, $completion) {
1923
- var tmp = this.h9y($this$transformLatest, it, $completion);
1974
+ protoOf(GameServer$observeTableStateUpdates$slambda).f9z = function ($this$transformLatest, it, $completion) {
1975
+ var tmp = this.g9z($this$transformLatest, it, $completion);
1924
1976
  tmp.u8_1 = Unit_instance;
1925
1977
  tmp.v8_1 = null;
1926
1978
  return tmp.a9();
1927
1979
  };
1928
1980
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
1929
1981
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1930
- return this.g9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1982
+ return this.f9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1931
1983
  };
1932
1984
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
1933
1985
  var suspendResult = this.u8_1;
@@ -1938,8 +1990,8 @@
1938
1990
  case 0:
1939
1991
  this.t8_1 = 2;
1940
1992
  this.s8_1 = 1;
1941
- var table = this.f9y_1;
1942
- suspendResult = emitAll(this.e9y_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.d9y_1, null)), this);
1993
+ var table = this.e9z_1;
1994
+ suspendResult = emitAll(this.d9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.c9z_1, null)), this);
1943
1995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1944
1996
  return suspendResult;
1945
1997
  }
@@ -1961,23 +2013,23 @@
1961
2013
  }
1962
2014
  while (true);
1963
2015
  };
1964
- protoOf(GameServer$observeTableStateUpdates$slambda).h9y = function ($this$transformLatest, it, completion) {
1965
- var i = new GameServer$observeTableStateUpdates$slambda(this.d9y_1, completion);
1966
- i.e9y_1 = $this$transformLatest;
1967
- i.f9y_1 = it;
2016
+ protoOf(GameServer$observeTableStateUpdates$slambda).g9z = function ($this$transformLatest, it, completion) {
2017
+ var i = new GameServer$observeTableStateUpdates$slambda(this.c9z_1, completion);
2018
+ i.d9z_1 = $this$transformLatest;
2019
+ i.e9z_1 = it;
1968
2020
  return i;
1969
2021
  };
1970
2022
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1971
2023
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1972
2024
  var l = function ($this$transformLatest, it, $completion) {
1973
- return i.g9y($this$transformLatest, it, $completion);
2025
+ return i.f9z($this$transformLatest, it, $completion);
1974
2026
  };
1975
2027
  l.$arity = 2;
1976
2028
  return l;
1977
2029
  }
1978
2030
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1979
- this.p9s_1 = $this;
1980
- this.q9s_1 = this$0;
2031
+ this.m9t_1 = $this;
2032
+ this.n9t_1 = this$0;
1981
2033
  }
1982
2034
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1983
2035
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1989,7 +2041,7 @@
1989
2041
  return this.o28(collector, $completion);
1990
2042
  };
1991
2043
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1992
- this.p9t_1 = $this;
2044
+ this.m9u_1 = $this;
1993
2045
  }
1994
2046
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1995
2047
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2001,7 +2053,7 @@
2001
2053
  return this.o28(collector, $completion);
2002
2054
  };
2003
2055
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2004
- this.k9u_1 = $this;
2056
+ this.h9v_1 = $this;
2005
2057
  }
2006
2058
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2007
2059
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2016,7 +2068,7 @@
2016
2068
  return old.me_1 === new_0.me_1;
2017
2069
  }
2018
2070
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2019
- this.f9v_1 = $this;
2071
+ this.c9w_1 = $this;
2020
2072
  }
2021
2073
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2022
2074
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2028,8 +2080,8 @@
2028
2080
  return this.o28(collector, $completion);
2029
2081
  };
2030
2082
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2031
- this.q9y_1 = this$0;
2032
- this.r9y_1 = $subscriber;
2083
+ this.p9z_1 = this$0;
2084
+ this.q9z_1 = $subscriber;
2033
2085
  CoroutineImpl.call(this, resultContinuation);
2034
2086
  }
2035
2087
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2050,8 +2102,8 @@
2050
2102
  case 0:
2051
2103
  this.t8_1 = 2;
2052
2104
  this.s8_1 = 1;
2053
- var tmp_0 = distinctUntilChanged(this.q9y_1.v6q());
2054
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.r9y_1, null);
2105
+ var tmp_0 = distinctUntilChanged(this.p9z_1.z6q());
2106
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.q9z_1, null);
2055
2107
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2056
2108
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2057
2109
  return suspendResult;
@@ -2075,8 +2127,8 @@
2075
2127
  while (true);
2076
2128
  };
2077
2129
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2078
- var i = new GameServer$subscribeWith$slambda(this.q9y_1, this.r9y_1, completion);
2079
- i.s9y_1 = $this$launchDefault;
2130
+ var i = new GameServer$subscribeWith$slambda(this.p9z_1, this.q9z_1, completion);
2131
+ i.r9z_1 = $this$launchDefault;
2080
2132
  return i;
2081
2133
  };
2082
2134
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2088,18 +2140,18 @@
2088
2140
  return l;
2089
2141
  }
2090
2142
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2091
- this.b9z_1 = $action;
2143
+ this.aa0_1 = $action;
2092
2144
  CoroutineImpl.call(this, resultContinuation);
2093
2145
  }
2094
- protoOf(GameServer$fromClientEvent$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2095
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2146
+ protoOf(GameServer$fromClientEvent$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2147
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2096
2148
  tmp.u8_1 = Unit_instance;
2097
2149
  tmp.v8_1 = null;
2098
2150
  return tmp.a9();
2099
2151
  };
2100
2152
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2101
2153
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2102
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2103
2155
  };
2104
2156
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2105
2157
  var suspendResult = this.u8_1;
@@ -2108,11 +2160,11 @@
2108
2160
  var tmp = this.s8_1;
2109
2161
  if (tmp === 0) {
2110
2162
  this.t8_1 = 1;
2111
- if (this.b9z_1 instanceof PlayerReadyFromClientAction)
2112
- if (!get_isCreated(this.d9z_1.state)) {
2163
+ if (this.aa0_1 instanceof PlayerReadyFromClientAction)
2164
+ if (!get_isCreated(this.ca0_1.state)) {
2113
2165
  return Unit_instance;
2114
2166
  }
2115
- this.d9z_1.dispatch(this.b9z_1);
2167
+ this.ca0_1.dispatch(this.aa0_1);
2116
2168
  return Unit_instance;
2117
2169
  } else if (tmp === 1) {
2118
2170
  throw this.v8_1;
@@ -2123,33 +2175,33 @@
2123
2175
  }
2124
2176
  while (true);
2125
2177
  };
2126
- protoOf(GameServer$fromClientEvent$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2127
- var i = new GameServer$fromClientEvent$slambda(this.b9z_1, completion);
2128
- i.c9z_1 = $this$dispatchAsync;
2129
- i.d9z_1 = store;
2178
+ protoOf(GameServer$fromClientEvent$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2179
+ var i = new GameServer$fromClientEvent$slambda(this.aa0_1, completion);
2180
+ i.ba0_1 = $this$dispatchAsync;
2181
+ i.ca0_1 = store;
2130
2182
  return i;
2131
2183
  };
2132
2184
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2133
2185
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2134
2186
  var l = function ($this$dispatchAsync, store, $completion) {
2135
- return i.e9z($this$dispatchAsync, store, $completion);
2187
+ return i.da0($this$dispatchAsync, store, $completion);
2136
2188
  };
2137
2189
  l.$arity = 2;
2138
2190
  return l;
2139
2191
  }
2140
2192
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2141
- this.o9z_1 = $playerId;
2193
+ this.na0_1 = $playerId;
2142
2194
  CoroutineImpl.call(this, resultContinuation);
2143
2195
  }
2144
- protoOf(GameServer$playerLostConnection$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2145
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2196
+ protoOf(GameServer$playerLostConnection$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2197
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2146
2198
  tmp.u8_1 = Unit_instance;
2147
2199
  tmp.v8_1 = null;
2148
2200
  return tmp.a9();
2149
2201
  };
2150
2202
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2151
2203
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2152
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2204
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2153
2205
  };
2154
2206
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2155
2207
  var suspendResult = this.u8_1;
@@ -2158,12 +2210,12 @@
2158
2210
  var tmp = this.s8_1;
2159
2211
  if (tmp === 0) {
2160
2212
  this.t8_1 = 1;
2161
- if (!get_isCreated(this.q9z_1.state)) {
2213
+ if (!get_isCreated(this.pa0_1.state)) {
2162
2214
  return Unit_instance;
2163
2215
  }
2164
- var tmp_0 = this.q9z_1.dispatch;
2216
+ var tmp_0 = this.pa0_1.dispatch;
2165
2217
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2166
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9z_1));
2218
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na0_1));
2167
2219
  return Unit_instance;
2168
2220
  } else if (tmp === 1) {
2169
2221
  throw this.v8_1;
@@ -2174,34 +2226,34 @@
2174
2226
  }
2175
2227
  while (true);
2176
2228
  };
2177
- protoOf(GameServer$playerLostConnection$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2178
- var i = new GameServer$playerLostConnection$slambda(this.o9z_1, completion);
2179
- i.p9z_1 = $this$dispatchAsync;
2180
- i.q9z_1 = store;
2229
+ protoOf(GameServer$playerLostConnection$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2230
+ var i = new GameServer$playerLostConnection$slambda(this.na0_1, completion);
2231
+ i.oa0_1 = $this$dispatchAsync;
2232
+ i.pa0_1 = store;
2181
2233
  return i;
2182
2234
  };
2183
2235
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2184
2236
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2185
2237
  var l = function ($this$dispatchAsync, store, $completion) {
2186
- return i.e9z($this$dispatchAsync, store, $completion);
2238
+ return i.da0($this$dispatchAsync, store, $completion);
2187
2239
  };
2188
2240
  l.$arity = 2;
2189
2241
  return l;
2190
2242
  }
2191
2243
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2192
- this.z9z_1 = this$0;
2193
- this.aa0_1 = $playerId;
2244
+ this.ya0_1 = this$0;
2245
+ this.za0_1 = $playerId;
2194
2246
  CoroutineImpl.call(this, resultContinuation);
2195
2247
  }
2196
- protoOf(GameServer$playerLive$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2197
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2248
+ protoOf(GameServer$playerLive$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2249
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2198
2250
  tmp.u8_1 = Unit_instance;
2199
2251
  tmp.v8_1 = null;
2200
2252
  return tmp.a9();
2201
2253
  };
2202
2254
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2203
2255
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2204
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2256
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2205
2257
  };
2206
2258
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2207
2259
  var suspendResult = this.u8_1;
@@ -2210,16 +2262,16 @@
2210
2262
  var tmp = this.s8_1;
2211
2263
  if (tmp === 0) {
2212
2264
  this.t8_1 = 1;
2213
- if (get_isFinished(this.ca0_1.state) || get_isFinishing(this.ca0_1.state)) {
2265
+ if (get_isFinished(this.ba1_1.state) || get_isFinishing(this.ba1_1.state)) {
2214
2266
  return Unit_instance;
2215
2267
  }
2216
- if (!get_isCreated(this.ca0_1.state) || !this.z9z_1.t66().y6r()) {
2217
- this.z9z_1.h4q().v('GameEngine_API', 'playerLive: ' + this.aa0_1 + ' before game is created');
2268
+ if (!get_isCreated(this.ba1_1.state) || !this.ya0_1.t66().c6s()) {
2269
+ this.ya0_1.h4q().v('GameEngine_API', 'playerLive: ' + this.za0_1 + ' before game is created');
2218
2270
  return Unit_instance;
2219
2271
  }
2220
- var tmp_0 = this.ca0_1.dispatch;
2272
+ var tmp_0 = this.ba1_1.dispatch;
2221
2273
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2222
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa0_1));
2274
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za0_1));
2223
2275
  return Unit_instance;
2224
2276
  } else if (tmp === 1) {
2225
2277
  throw this.v8_1;
@@ -2230,35 +2282,35 @@
2230
2282
  }
2231
2283
  while (true);
2232
2284
  };
2233
- protoOf(GameServer$playerLive$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2234
- var i = new GameServer$playerLive$slambda(this.z9z_1, this.aa0_1, completion);
2235
- i.ba0_1 = $this$dispatchAsync;
2236
- i.ca0_1 = store;
2285
+ protoOf(GameServer$playerLive$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2286
+ var i = new GameServer$playerLive$slambda(this.ya0_1, this.za0_1, completion);
2287
+ i.aa1_1 = $this$dispatchAsync;
2288
+ i.ba1_1 = store;
2237
2289
  return i;
2238
2290
  };
2239
2291
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2240
2292
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2241
2293
  var l = function ($this$dispatchAsync, store, $completion) {
2242
- return i.e9z($this$dispatchAsync, store, $completion);
2294
+ return i.da0($this$dispatchAsync, store, $completion);
2243
2295
  };
2244
2296
  l.$arity = 2;
2245
2297
  return l;
2246
2298
  }
2247
2299
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2248
- this.la0_1 = this$0;
2249
- this.ma0_1 = $playerId;
2250
- this.na0_1 = $permanently;
2300
+ this.ka1_1 = this$0;
2301
+ this.la1_1 = $playerId;
2302
+ this.ma1_1 = $permanently;
2251
2303
  CoroutineImpl.call(this, resultContinuation);
2252
2304
  }
2253
- protoOf(GameServer$playerLeft$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2254
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2305
+ protoOf(GameServer$playerLeft$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2306
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2255
2307
  tmp.u8_1 = Unit_instance;
2256
2308
  tmp.v8_1 = null;
2257
2309
  return tmp.a9();
2258
2310
  };
2259
2311
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2260
2312
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2261
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2313
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2262
2314
  };
2263
2315
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2264
2316
  var suspendResult = this.u8_1;
@@ -2267,22 +2319,22 @@
2267
2319
  var tmp = this.s8_1;
2268
2320
  if (tmp === 0) {
2269
2321
  this.t8_1 = 1;
2270
- if (get_isFinished(this.pa0_1.state) || get_isFinishing(this.pa0_1.state)) {
2322
+ if (get_isFinished(this.oa1_1.state) || get_isFinishing(this.oa1_1.state)) {
2271
2323
  return Unit_instance;
2272
2324
  }
2273
- if (!get_isCreated(this.pa0_1.state) || !this.la0_1.t66().y6r()) {
2274
- this.la0_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ma0_1 + ' before game is created');
2325
+ if (!get_isCreated(this.oa1_1.state) || !this.ka1_1.t66().c6s()) {
2326
+ this.ka1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.la1_1 + ' before game is created');
2275
2327
  return Unit_instance;
2276
2328
  }
2277
- var tmp_0 = this.pa0_1.dispatch;
2329
+ var tmp_0 = this.oa1_1.dispatch;
2278
2330
  var tmp_1;
2279
- if (this.na0_1) {
2331
+ if (this.ma1_1) {
2280
2332
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2281
2333
  } else {
2282
2334
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2283
2335
  }
2284
2336
  var tmp0_connectionState = tmp_1;
2285
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma0_1));
2337
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.la1_1));
2286
2338
  return Unit_instance;
2287
2339
  } else if (tmp === 1) {
2288
2340
  throw this.v8_1;
@@ -2293,39 +2345,39 @@
2293
2345
  }
2294
2346
  while (true);
2295
2347
  };
2296
- protoOf(GameServer$playerLeft$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2297
- var i = new GameServer$playerLeft$slambda(this.la0_1, this.ma0_1, this.na0_1, completion);
2298
- i.oa0_1 = $this$dispatchAsync;
2299
- i.pa0_1 = store;
2348
+ protoOf(GameServer$playerLeft$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2349
+ var i = new GameServer$playerLeft$slambda(this.ka1_1, this.la1_1, this.ma1_1, completion);
2350
+ i.na1_1 = $this$dispatchAsync;
2351
+ i.oa1_1 = store;
2300
2352
  return i;
2301
2353
  };
2302
2354
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2303
2355
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2304
2356
  var l = function ($this$dispatchAsync, store, $completion) {
2305
- return i.e9z($this$dispatchAsync, store, $completion);
2357
+ return i.da0($this$dispatchAsync, store, $completion);
2306
2358
  };
2307
2359
  l.$arity = 2;
2308
2360
  return l;
2309
2361
  }
2310
2362
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2311
- this.ya0_1 = $usersArray;
2312
- this.za0_1 = $config;
2313
- this.aa1_1 = this$0;
2314
- this.ba1_1 = $roomId;
2315
- this.ca1_1 = $transition;
2316
- this.da1_1 = $gameCreatorId;
2317
- this.ea1_1 = $spectators;
2363
+ this.xa1_1 = $usersArray;
2364
+ this.ya1_1 = $config;
2365
+ this.za1_1 = this$0;
2366
+ this.aa2_1 = $roomId;
2367
+ this.ba2_1 = $transition;
2368
+ this.ca2_1 = $gameCreatorId;
2369
+ this.da2_1 = $spectators;
2318
2370
  CoroutineImpl.call(this, resultContinuation);
2319
2371
  }
2320
- protoOf(GameServer$roomOnCreate$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2321
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2372
+ protoOf(GameServer$roomOnCreate$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2373
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2322
2374
  tmp.u8_1 = Unit_instance;
2323
2375
  tmp.v8_1 = null;
2324
2376
  return tmp.a9();
2325
2377
  };
2326
2378
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2327
2379
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2328
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2380
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2329
2381
  };
2330
2382
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2331
2383
  var suspendResult = this.u8_1;
@@ -2334,28 +2386,28 @@
2334
2386
  var tmp = this.s8_1;
2335
2387
  if (tmp === 0) {
2336
2388
  this.t8_1 = 1;
2337
- var users = toList(this.ya0_1);
2338
- if (!(this.za0_1.playersMode.count === users.o())) {
2339
- this.aa1_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.ba1_1 + ', config = ' + this.za0_1.toString() + ', users = ' + toString(users));
2340
- this.ga1_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.aa1_1.table.isGameFinished, this.aa1_1.table));
2389
+ var users = toList(this.xa1_1);
2390
+ if (!(this.ya1_1.playersMode.count === users.o())) {
2391
+ this.za1_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.aa2_1 + ', config = ' + this.ya1_1.toString() + ', users = ' + toString(users));
2392
+ this.fa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.za1_1.table.isGameFinished, this.za1_1.table));
2341
2393
  return Unit_instance;
2342
2394
  }
2343
2395
  var tmp_0;
2344
- if (this.za0_1.mode.shufflePlayers && this.ca1_1 == null) {
2345
- tmp_0 = _get_random__h29cgo(this.aa1_1).q5d(toMutableList(users));
2396
+ if (this.ya1_1.mode.shufflePlayers && this.ba2_1 == null) {
2397
+ tmp_0 = _get_random__h29cgo(this.za1_1).q5d(toMutableList(users));
2346
2398
  } else {
2347
- var tmp0_safe_receiver = this.ca1_1;
2399
+ var tmp0_safe_receiver = this.ba2_1;
2348
2400
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2349
2401
  var tmp_1;
2350
- if (!(previousPlayers == null) && this.za0_1.playersMode.isTeamGame) {
2351
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.aa1_1);
2402
+ if (!(previousPlayers == null) && this.ya1_1.playersMode.isTeamGame) {
2403
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.za1_1);
2352
2404
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2353
2405
  var _iterator__ex2g4s = previousPlayers.l();
2354
2406
  while (_iterator__ex2g4s.m()) {
2355
2407
  var item = _iterator__ex2g4s.n();
2356
2408
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2357
2409
  }
2358
- var previousTeams = tmp_2.n8p(destination);
2410
+ var previousTeams = tmp_2.g8q(destination);
2359
2411
  var destination_0 = ArrayList_init_$Create$_0();
2360
2412
  var _iterator__ex2g4s_0 = users.l();
2361
2413
  while (_iterator__ex2g4s_0.m()) {
@@ -2379,19 +2431,19 @@
2379
2431
  destination_1.j(destination_2);
2380
2432
  }
2381
2433
  var updatedTeams = destination_1;
2382
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.aa1_1).r8p(updatedTeams);
2434
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.za1_1).k8q(updatedTeams);
2383
2435
  } else {
2384
2436
  tmp_1 = users;
2385
2437
  }
2386
2438
  tmp_0 = tmp_1;
2387
2439
  }
2388
2440
  var updatedUsers = tmp_0;
2389
- var gameCreatorUser = getPlayer(users, this.da1_1);
2390
- var tmp_3 = this.ga1_1.dispatch;
2441
+ var gameCreatorUser = getPlayer(users, this.ca2_1);
2442
+ var tmp_3 = this.fa2_1.dispatch;
2391
2443
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2392
2444
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2393
- var tmp3_spectators = toList(this.ea1_1);
2394
- tmp_3(new StartGameMechanicAction(this.za0_1, this.ba1_1, tmp1_version, this.da1_1, tmp2_users, VOID, tmp3_spectators));
2445
+ var tmp3_spectators = toList(this.da2_1);
2446
+ tmp_3(new StartGameMechanicAction(this.ya1_1, this.aa2_1, tmp1_version, this.ca2_1, tmp2_users, VOID, tmp3_spectators));
2395
2447
  return Unit_instance;
2396
2448
  } else if (tmp === 1) {
2397
2449
  throw this.v8_1;
@@ -2402,33 +2454,33 @@
2402
2454
  }
2403
2455
  while (true);
2404
2456
  };
2405
- protoOf(GameServer$roomOnCreate$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2406
- var i = new GameServer$roomOnCreate$slambda(this.ya0_1, this.za0_1, this.aa1_1, this.ba1_1, this.ca1_1, this.da1_1, this.ea1_1, completion);
2407
- i.fa1_1 = $this$dispatchAsync;
2408
- i.ga1_1 = store;
2457
+ protoOf(GameServer$roomOnCreate$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2458
+ var i = new GameServer$roomOnCreate$slambda(this.xa1_1, this.ya1_1, this.za1_1, this.aa2_1, this.ba2_1, this.ca2_1, this.da2_1, completion);
2459
+ i.ea2_1 = $this$dispatchAsync;
2460
+ i.fa2_1 = store;
2409
2461
  return i;
2410
2462
  };
2411
2463
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2412
2464
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2413
2465
  var l = function ($this$dispatchAsync, store, $completion) {
2414
- return i.e9z($this$dispatchAsync, store, $completion);
2466
+ return i.da0($this$dispatchAsync, store, $completion);
2415
2467
  };
2416
2468
  l.$arity = 2;
2417
2469
  return l;
2418
2470
  }
2419
2471
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2420
- this.pa1_1 = $state;
2472
+ this.oa2_1 = $state;
2421
2473
  CoroutineImpl.call(this, resultContinuation);
2422
2474
  }
2423
- protoOf(GameServer$roomOnContinueFromState$slambda).sa1 = function ($this$dispatchAwait, store, $completion) {
2424
- var tmp = this.f9z($this$dispatchAwait, store, $completion);
2475
+ protoOf(GameServer$roomOnContinueFromState$slambda).ra2 = function ($this$dispatchAwait, store, $completion) {
2476
+ var tmp = this.ea0($this$dispatchAwait, store, $completion);
2425
2477
  tmp.u8_1 = Unit_instance;
2426
2478
  tmp.v8_1 = null;
2427
2479
  return tmp.a9();
2428
2480
  };
2429
2481
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2430
2482
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2431
- return this.sa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2483
+ return this.ra2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2432
2484
  };
2433
2485
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2434
2486
  var suspendResult = this.u8_1;
@@ -2437,10 +2489,10 @@
2437
2489
  var tmp = this.s8_1;
2438
2490
  if (tmp === 0) {
2439
2491
  this.t8_1 = 1;
2440
- if (get_isCreating(this.ra1_1.state)) {
2441
- var tmp_0 = this.ra1_1.dispatch;
2492
+ if (get_isCreating(this.qa2_1.state)) {
2493
+ var tmp_0 = this.qa2_1.dispatch;
2442
2494
  var tmp0_reason = new RestartRoundReason(null);
2443
- var tmp1_table = this.pa1_1.table;
2495
+ var tmp1_table = this.oa2_1.table;
2444
2496
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2445
2497
  return true;
2446
2498
  }
@@ -2454,34 +2506,34 @@
2454
2506
  }
2455
2507
  while (true);
2456
2508
  };
2457
- protoOf(GameServer$roomOnContinueFromState$slambda).f9z = function ($this$dispatchAwait, store, completion) {
2458
- var i = new GameServer$roomOnContinueFromState$slambda(this.pa1_1, completion);
2459
- i.qa1_1 = $this$dispatchAwait;
2460
- i.ra1_1 = store;
2509
+ protoOf(GameServer$roomOnContinueFromState$slambda).ea0 = function ($this$dispatchAwait, store, completion) {
2510
+ var i = new GameServer$roomOnContinueFromState$slambda(this.oa2_1, completion);
2511
+ i.pa2_1 = $this$dispatchAwait;
2512
+ i.qa2_1 = store;
2461
2513
  return i;
2462
2514
  };
2463
2515
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2464
2516
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2465
2517
  var l = function ($this$dispatchAwait, store, $completion) {
2466
- return i.sa1($this$dispatchAwait, store, $completion);
2518
+ return i.ra2($this$dispatchAwait, store, $completion);
2467
2519
  };
2468
2520
  l.$arity = 2;
2469
2521
  return l;
2470
2522
  }
2471
2523
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2472
- this.ba2_1 = $isCreated;
2473
- this.ca2_1 = $state;
2524
+ this.aa3_1 = $isCreated;
2525
+ this.ba3_1 = $state;
2474
2526
  CoroutineImpl.call(this, resultContinuation);
2475
2527
  }
2476
- protoOf(GameServer$roomOnContinueFromState$slambda_1).e9z = function ($this$dispatchAsync, store, $completion) {
2477
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2528
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).da0 = function ($this$dispatchAsync, store, $completion) {
2529
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2478
2530
  tmp.u8_1 = Unit_instance;
2479
2531
  tmp.v8_1 = null;
2480
2532
  return tmp.a9();
2481
2533
  };
2482
2534
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2483
2535
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2484
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2536
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2485
2537
  };
2486
2538
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2487
2539
  var suspendResult = this.u8_1;
@@ -2492,7 +2544,7 @@
2492
2544
  case 0:
2493
2545
  this.t8_1 = 3;
2494
2546
  this.s8_1 = 1;
2495
- suspendResult = this.ba2_1.z1t(this);
2547
+ suspendResult = this.aa3_1.z1t(this);
2496
2548
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2497
2549
  return suspendResult;
2498
2550
  }
@@ -2500,10 +2552,10 @@
2500
2552
  continue $sm;
2501
2553
  case 1:
2502
2554
  if (suspendResult) {
2503
- var _iterator__ex2g4s = this.ca2_1.actions.l();
2555
+ var _iterator__ex2g4s = this.ba3_1.actions.l();
2504
2556
  while (_iterator__ex2g4s.m()) {
2505
2557
  var element = _iterator__ex2g4s.n();
2506
- this.ea2_1.dispatch(element);
2558
+ this.da3_1.dispatch(element);
2507
2559
  }
2508
2560
  this.s8_1 = 2;
2509
2561
  continue $sm;
@@ -2528,35 +2580,35 @@
2528
2580
  }
2529
2581
  while (true);
2530
2582
  };
2531
- protoOf(GameServer$roomOnContinueFromState$slambda_1).f9z = function ($this$dispatchAsync, store, completion) {
2532
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ba2_1, this.ca2_1, completion);
2533
- i.da2_1 = $this$dispatchAsync;
2534
- i.ea2_1 = store;
2583
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ea0 = function ($this$dispatchAsync, store, completion) {
2584
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.aa3_1, this.ba3_1, completion);
2585
+ i.ca3_1 = $this$dispatchAsync;
2586
+ i.da3_1 = store;
2535
2587
  return i;
2536
2588
  };
2537
2589
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2538
2590
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2539
2591
  var l = function ($this$dispatchAsync, store, $completion) {
2540
- return i.e9z($this$dispatchAsync, store, $completion);
2592
+ return i.da0($this$dispatchAsync, store, $completion);
2541
2593
  };
2542
2594
  l.$arity = 2;
2543
2595
  return l;
2544
2596
  }
2545
2597
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2546
- this.na2_1 = $tableLite;
2547
- this.oa2_1 = $roomId;
2548
- this.pa2_1 = this$0;
2598
+ this.ma3_1 = $tableLite;
2599
+ this.na3_1 = $roomId;
2600
+ this.oa3_1 = this$0;
2549
2601
  CoroutineImpl.call(this, resultContinuation);
2550
2602
  }
2551
- protoOf(GameServer$roomOnContinueFromRound$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2552
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2603
+ protoOf(GameServer$roomOnContinueFromRound$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2604
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2553
2605
  tmp.u8_1 = Unit_instance;
2554
2606
  tmp.v8_1 = null;
2555
2607
  return tmp.a9();
2556
2608
  };
2557
2609
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2558
2610
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2559
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2611
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2560
2612
  };
2561
2613
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2562
2614
  var suspendResult = this.u8_1;
@@ -2565,9 +2617,9 @@
2565
2617
  var tmp = this.s8_1;
2566
2618
  if (tmp === 0) {
2567
2619
  this.t8_1 = 1;
2568
- var tmp_0 = this.ra2_1.dispatch;
2569
- var tmp0_reason = new RestartRoundReason(this.na2_1.gameInfo.round.roundNumber);
2570
- var tmp1_table = Companion_instance_0.restartRound(this.oa2_1, _get_idsProvider__fnfajc(this.pa2_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.na2_1);
2620
+ var tmp_0 = this.qa3_1.dispatch;
2621
+ var tmp0_reason = new RestartRoundReason(this.ma3_1.gameInfo.round.roundNumber);
2622
+ var tmp1_table = Companion_instance_0.restartRound(this.na3_1, _get_idsProvider__fnfajc(this.oa3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.ma3_1);
2571
2623
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2572
2624
  return Unit_instance;
2573
2625
  } else if (tmp === 1) {
@@ -2579,16 +2631,16 @@
2579
2631
  }
2580
2632
  while (true);
2581
2633
  };
2582
- protoOf(GameServer$roomOnContinueFromRound$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2583
- var i = new GameServer$roomOnContinueFromRound$slambda(this.na2_1, this.oa2_1, this.pa2_1, completion);
2584
- i.qa2_1 = $this$dispatchAsync;
2585
- i.ra2_1 = store;
2634
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2635
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ma3_1, this.na3_1, this.oa3_1, completion);
2636
+ i.pa3_1 = $this$dispatchAsync;
2637
+ i.qa3_1 = store;
2586
2638
  return i;
2587
2639
  };
2588
2640
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2589
2641
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2590
2642
  var l = function ($this$dispatchAsync, store, $completion) {
2591
- return i.e9z($this$dispatchAsync, store, $completion);
2643
+ return i.da0($this$dispatchAsync, store, $completion);
2592
2644
  };
2593
2645
  l.$arity = 2;
2594
2646
  return l;
@@ -2596,15 +2648,15 @@
2596
2648
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2597
2649
  CoroutineImpl.call(this, resultContinuation);
2598
2650
  }
2599
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).e9z = function ($this$dispatchAsync, store, $completion) {
2600
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2651
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).da0 = function ($this$dispatchAsync, store, $completion) {
2652
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2601
2653
  tmp.u8_1 = Unit_instance;
2602
2654
  tmp.v8_1 = null;
2603
2655
  return tmp.a9();
2604
2656
  };
2605
2657
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2606
2658
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2607
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2659
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
2660
  };
2609
2661
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2610
2662
  var suspendResult = this.u8_1;
@@ -2613,7 +2665,7 @@
2613
2665
  var tmp = this.s8_1;
2614
2666
  if (tmp === 0) {
2615
2667
  this.t8_1 = 1;
2616
- this.ba3_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2668
+ this.aa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2617
2669
  return Unit_instance;
2618
2670
  } else if (tmp === 1) {
2619
2671
  throw this.v8_1;
@@ -2624,33 +2676,33 @@
2624
2676
  }
2625
2677
  while (true);
2626
2678
  };
2627
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).f9z = function ($this$dispatchAsync, store, completion) {
2679
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea0 = function ($this$dispatchAsync, store, completion) {
2628
2680
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2629
- i.aa3_1 = $this$dispatchAsync;
2630
- i.ba3_1 = store;
2681
+ i.za3_1 = $this$dispatchAsync;
2682
+ i.aa4_1 = store;
2631
2683
  return i;
2632
2684
  };
2633
2685
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2634
2686
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2635
2687
  var l = function ($this$dispatchAsync, store, $completion) {
2636
- return i.e9z($this$dispatchAsync, store, $completion);
2688
+ return i.da0($this$dispatchAsync, store, $completion);
2637
2689
  };
2638
2690
  l.$arity = 2;
2639
2691
  return l;
2640
2692
  }
2641
2693
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2642
- this.ka3_1 = $spectators;
2694
+ this.ja4_1 = $spectators;
2643
2695
  CoroutineImpl.call(this, resultContinuation);
2644
2696
  }
2645
- protoOf(GameServer$addSpectatorsToRoom$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2646
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2697
+ protoOf(GameServer$addSpectatorsToRoom$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2698
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2647
2699
  tmp.u8_1 = Unit_instance;
2648
2700
  tmp.v8_1 = null;
2649
2701
  return tmp.a9();
2650
2702
  };
2651
2703
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2652
2704
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2653
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2705
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2654
2706
  };
2655
2707
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2656
2708
  var suspendResult = this.u8_1;
@@ -2659,7 +2711,7 @@
2659
2711
  var tmp = this.s8_1;
2660
2712
  if (tmp === 0) {
2661
2713
  this.t8_1 = 1;
2662
- this.ma3_1.dispatch(new AddSpectatorsAction(toList(this.ka3_1)));
2714
+ this.la4_1.dispatch(new AddSpectatorsAction(toList(this.ja4_1)));
2663
2715
  return Unit_instance;
2664
2716
  } else if (tmp === 1) {
2665
2717
  throw this.v8_1;
@@ -2670,33 +2722,33 @@
2670
2722
  }
2671
2723
  while (true);
2672
2724
  };
2673
- protoOf(GameServer$addSpectatorsToRoom$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ka3_1, completion);
2675
- i.la3_1 = $this$dispatchAsync;
2676
- i.ma3_1 = store;
2725
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2726
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ja4_1, completion);
2727
+ i.ka4_1 = $this$dispatchAsync;
2728
+ i.la4_1 = store;
2677
2729
  return i;
2678
2730
  };
2679
2731
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2680
2732
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2681
2733
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.e9z($this$dispatchAsync, store, $completion);
2734
+ return i.da0($this$dispatchAsync, store, $completion);
2683
2735
  };
2684
2736
  l.$arity = 2;
2685
2737
  return l;
2686
2738
  }
2687
2739
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2688
- this.va3_1 = $spectators;
2740
+ this.ua4_1 = $spectators;
2689
2741
  CoroutineImpl.call(this, resultContinuation);
2690
2742
  }
2691
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2692
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2743
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2744
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2693
2745
  tmp.u8_1 = Unit_instance;
2694
2746
  tmp.v8_1 = null;
2695
2747
  return tmp.a9();
2696
2748
  };
2697
2749
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2698
2750
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2699
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2700
2752
  };
2701
2753
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2702
2754
  var suspendResult = this.u8_1;
@@ -2705,7 +2757,7 @@
2705
2757
  var tmp = this.s8_1;
2706
2758
  if (tmp === 0) {
2707
2759
  this.t8_1 = 1;
2708
- this.xa3_1.dispatch(new RemoveSpectatorsAction(toList(this.va3_1)));
2760
+ this.wa4_1.dispatch(new RemoveSpectatorsAction(toList(this.ua4_1)));
2709
2761
  return Unit_instance;
2710
2762
  } else if (tmp === 1) {
2711
2763
  throw this.v8_1;
@@ -2716,34 +2768,34 @@
2716
2768
  }
2717
2769
  while (true);
2718
2770
  };
2719
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2720
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.va3_1, completion);
2721
- i.wa3_1 = $this$dispatchAsync;
2722
- i.xa3_1 = store;
2771
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2772
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ua4_1, completion);
2773
+ i.va4_1 = $this$dispatchAsync;
2774
+ i.wa4_1 = store;
2723
2775
  return i;
2724
2776
  };
2725
2777
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2726
2778
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2727
2779
  var l = function ($this$dispatchAsync, store, $completion) {
2728
- return i.e9z($this$dispatchAsync, store, $completion);
2780
+ return i.da0($this$dispatchAsync, store, $completion);
2729
2781
  };
2730
2782
  l.$arity = 2;
2731
2783
  return l;
2732
2784
  }
2733
2785
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2734
- this.ga4_1 = $playerId;
2735
- this.ha4_1 = this$0;
2786
+ this.fa5_1 = $playerId;
2787
+ this.ga5_1 = this$0;
2736
2788
  CoroutineImpl.call(this, resultContinuation);
2737
2789
  }
2738
- protoOf(GameServer$roomRefreshPlayerState$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2739
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2790
+ protoOf(GameServer$roomRefreshPlayerState$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2791
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2740
2792
  tmp.u8_1 = Unit_instance;
2741
2793
  tmp.v8_1 = null;
2742
2794
  return tmp.a9();
2743
2795
  };
2744
2796
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2745
2797
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2746
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2798
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2747
2799
  };
2748
2800
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2749
2801
  var suspendResult = this.u8_1;
@@ -2752,14 +2804,14 @@
2752
2804
  var tmp = this.s8_1;
2753
2805
  if (tmp === 0) {
2754
2806
  this.t8_1 = 1;
2755
- var table = this.ja4_1.state.w6r();
2756
- var player = getPlayer(table.players, this.ga4_1);
2757
- if (player.g6v_1.y68().n67_1.isLive) {
2758
- this.ja4_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ha4_1).j8w(player, table));
2807
+ var table = this.ia5_1.state.a6s();
2808
+ var player = getPlayer(table.players, this.fa5_1);
2809
+ if (player.k6v_1.y68().n67_1.isLive) {
2810
+ this.ia5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ga5_1).f8x(player, table));
2759
2811
  } else {
2760
- var tmp_0 = this.ja4_1.dispatch;
2812
+ var tmp_0 = this.ia5_1.dispatch;
2761
2813
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2762
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ga4_1));
2814
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.fa5_1));
2763
2815
  }
2764
2816
  return Unit_instance;
2765
2817
  } else if (tmp === 1) {
@@ -2771,34 +2823,34 @@
2771
2823
  }
2772
2824
  while (true);
2773
2825
  };
2774
- protoOf(GameServer$roomRefreshPlayerState$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2775
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ga4_1, this.ha4_1, completion);
2776
- i.ia4_1 = $this$dispatchAsync;
2777
- i.ja4_1 = store;
2826
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2827
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.fa5_1, this.ga5_1, completion);
2828
+ i.ha5_1 = $this$dispatchAsync;
2829
+ i.ia5_1 = store;
2778
2830
  return i;
2779
2831
  };
2780
2832
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2781
2833
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2782
2834
  var l = function ($this$dispatchAsync, store, $completion) {
2783
- return i.e9z($this$dispatchAsync, store, $completion);
2835
+ return i.da0($this$dispatchAsync, store, $completion);
2784
2836
  };
2785
2837
  l.$arity = 2;
2786
2838
  return l;
2787
2839
  }
2788
2840
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2789
- this.sa4_1 = this$0;
2790
- this.ta4_1 = $newRid;
2841
+ this.ra5_1 = this$0;
2842
+ this.sa5_1 = $newRid;
2791
2843
  CoroutineImpl.call(this, resultContinuation);
2792
2844
  }
2793
- protoOf(GameServer$roomOnDelete$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2794
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2845
+ protoOf(GameServer$roomOnDelete$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2846
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2795
2847
  tmp.u8_1 = Unit_instance;
2796
2848
  tmp.v8_1 = null;
2797
2849
  return tmp.a9();
2798
2850
  };
2799
2851
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2800
2852
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2801
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2853
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2802
2854
  };
2803
2855
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2804
2856
  var suspendResult = this.u8_1;
@@ -2807,27 +2859,27 @@
2807
2859
  var tmp = this.s8_1;
2808
2860
  if (tmp === 0) {
2809
2861
  this.t8_1 = 1;
2810
- var it = this.sa4_1.t66().w6q_1;
2862
+ var it = this.ra5_1.t66().a6r_1;
2811
2863
  var tmp_0;
2812
2864
  if (it == null) {
2813
- this.sa4_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2865
+ this.ra5_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2814
2866
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2815
2867
  } else {
2816
2868
  tmp_0 = it;
2817
2869
  }
2818
2870
  var terminationState = tmp_0;
2819
- var gameTransition = terminationState.i90_1;
2871
+ var gameTransition = terminationState.e91_1;
2820
2872
  var tmp_1;
2821
2873
  if (gameTransition instanceof GameToRoomTransition) {
2822
- var tmp0_elvis_lhs = this.ta4_1;
2874
+ var tmp0_elvis_lhs = this.sa5_1;
2823
2875
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2824
2876
  } else {
2825
2877
  tmp_1 = gameTransition;
2826
2878
  }
2827
2879
  var transition = tmp_1;
2828
- var tmp_2 = this.va4_1.dispatch;
2829
- var tmp0_reason = terminationState.h90_1;
2830
- var tmp1_isGameFinished = this.sa4_1.t66().w6r().isGameFinished;
2880
+ var tmp_2 = this.ua5_1.dispatch;
2881
+ var tmp0_reason = terminationState.d91_1;
2882
+ var tmp1_isGameFinished = this.ra5_1.t66().a6s().isGameFinished;
2831
2883
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2832
2884
  return Unit_instance;
2833
2885
  } else if (tmp === 1) {
@@ -2839,33 +2891,33 @@
2839
2891
  }
2840
2892
  while (true);
2841
2893
  };
2842
- protoOf(GameServer$roomOnDelete$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2843
- var i = new GameServer$roomOnDelete$slambda(this.sa4_1, this.ta4_1, completion);
2844
- i.ua4_1 = $this$dispatchAsync;
2845
- i.va4_1 = store;
2894
+ protoOf(GameServer$roomOnDelete$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2895
+ var i = new GameServer$roomOnDelete$slambda(this.ra5_1, this.sa5_1, completion);
2896
+ i.ta5_1 = $this$dispatchAsync;
2897
+ i.ua5_1 = store;
2846
2898
  return i;
2847
2899
  };
2848
2900
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2849
2901
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2850
2902
  var l = function ($this$dispatchAsync, store, $completion) {
2851
- return i.e9z($this$dispatchAsync, store, $completion);
2903
+ return i.da0($this$dispatchAsync, store, $completion);
2852
2904
  };
2853
2905
  l.$arity = 2;
2854
2906
  return l;
2855
2907
  }
2856
2908
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2857
- this.ea5_1 = $enabled;
2909
+ this.da6_1 = $enabled;
2858
2910
  CoroutineImpl.call(this, resultContinuation);
2859
2911
  }
2860
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2861
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2912
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2913
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2862
2914
  tmp.u8_1 = Unit_instance;
2863
2915
  tmp.v8_1 = null;
2864
2916
  return tmp.a9();
2865
2917
  };
2866
2918
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
2867
2919
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2868
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2920
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2869
2921
  };
2870
2922
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
2871
2923
  var suspendResult = this.u8_1;
@@ -2874,7 +2926,7 @@
2874
2926
  var tmp = this.s8_1;
2875
2927
  if (tmp === 0) {
2876
2928
  this.t8_1 = 1;
2877
- this.ga5_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ga5_1.state).config.copy(VOID, !this.ea5_1)));
2929
+ this.fa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.fa6_1.state).config.copy(VOID, !this.da6_1)));
2878
2930
  return Unit_instance;
2879
2931
  } else if (tmp === 1) {
2880
2932
  throw this.v8_1;
@@ -2885,35 +2937,35 @@
2885
2937
  }
2886
2938
  while (true);
2887
2939
  };
2888
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2889
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ea5_1, completion);
2890
- i.fa5_1 = $this$dispatchAsync;
2891
- i.ga5_1 = store;
2940
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2941
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.da6_1, completion);
2942
+ i.ea6_1 = $this$dispatchAsync;
2943
+ i.fa6_1 = store;
2892
2944
  return i;
2893
2945
  };
2894
2946
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2895
2947
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2896
2948
  var l = function ($this$dispatchAsync, store, $completion) {
2897
- return i.e9z($this$dispatchAsync, store, $completion);
2949
+ return i.da0($this$dispatchAsync, store, $completion);
2898
2950
  };
2899
2951
  l.$arity = 2;
2900
2952
  return l;
2901
2953
  }
2902
2954
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2903
- this.pa5_1 = $reason;
2904
- this.qa5_1 = this$0;
2905
- this.ra5_1 = $roomId;
2955
+ this.oa6_1 = $reason;
2956
+ this.pa6_1 = this$0;
2957
+ this.qa6_1 = $roomId;
2906
2958
  CoroutineImpl.call(this, resultContinuation);
2907
2959
  }
2908
- protoOf(GameServer$shutdown$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2909
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2960
+ protoOf(GameServer$shutdown$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2961
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2910
2962
  tmp.u8_1 = Unit_instance;
2911
2963
  tmp.v8_1 = null;
2912
2964
  return tmp.a9();
2913
2965
  };
2914
2966
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
2915
2967
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2916
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2968
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2917
2969
  };
2918
2970
  protoOf(GameServer$shutdown$slambda).a9 = function () {
2919
2971
  var suspendResult = this.u8_1;
@@ -2922,11 +2974,11 @@
2922
2974
  var tmp = this.s8_1;
2923
2975
  if (tmp === 0) {
2924
2976
  this.t8_1 = 1;
2925
- var state = this.ta5_1.store.state;
2926
- if (state.y6r()) {
2927
- var tmp0_elvis_lhs = toDomainEnumSafe(this.pa5_1, get_serverShutdownReasonMapping());
2977
+ var state = this.sa6_1.store.state;
2978
+ if (state.c6s()) {
2979
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.oa6_1, get_serverShutdownReasonMapping());
2928
2980
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2929
- var tmp_0 = this.ta5_1.dispatch;
2981
+ var tmp_0 = this.sa6_1.dispatch;
2930
2982
  var tmp_1 = Companion_instance;
2931
2983
  var tmp_2;
2932
2984
  switch (shutdownReason.q2_1) {
@@ -2940,12 +2992,12 @@
2940
2992
  noWhenBranchMatchedException();
2941
2993
  break;
2942
2994
  }
2943
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.qa5_1.table.isGameFinished, this.qa5_1.table));
2995
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.pa6_1.table.isGameFinished, this.pa6_1.table));
2944
2996
  } else {
2945
- this.qa5_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ra5_1);
2946
- var tmp_3 = this.ta5_1.dispatch;
2947
- var tmp2_safe_receiver = state.w6q_1;
2948
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.i90_1));
2997
+ this.pa6_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.qa6_1);
2998
+ var tmp_3 = this.sa6_1.dispatch;
2999
+ var tmp2_safe_receiver = state.a6r_1;
3000
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.e91_1));
2949
3001
  }
2950
3002
  return Unit_instance;
2951
3003
  } else if (tmp === 1) {
@@ -2957,16 +3009,16 @@
2957
3009
  }
2958
3010
  while (true);
2959
3011
  };
2960
- protoOf(GameServer$shutdown$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2961
- var i = new GameServer$shutdown$slambda(this.pa5_1, this.qa5_1, this.ra5_1, completion);
2962
- i.sa5_1 = $this$dispatchAsync;
2963
- i.ta5_1 = store;
3012
+ protoOf(GameServer$shutdown$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
3013
+ var i = new GameServer$shutdown$slambda(this.oa6_1, this.pa6_1, this.qa6_1, completion);
3014
+ i.ra6_1 = $this$dispatchAsync;
3015
+ i.sa6_1 = store;
2964
3016
  return i;
2965
3017
  };
2966
3018
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2967
3019
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2968
3020
  var l = function ($this$dispatchAsync, store, $completion) {
2969
- return i.e9z($this$dispatchAsync, store, $completion);
3021
+ return i.da0($this$dispatchAsync, store, $completion);
2970
3022
  };
2971
3023
  l.$arity = 2;
2972
3024
  return l;
@@ -2997,7 +3049,7 @@
2997
3049
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2998
3050
  var tmp_3 = Instance(di, tmp$ret$2, null);
2999
3051
  var tmp_4 = KProperty1;
3000
- tmp_1.x9v_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3052
+ tmp_1.u9w_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3001
3053
  var tmp_5 = this;
3002
3054
  // Inline function 'org.kodein.di.instance' call
3003
3055
  // Inline function 'org.kodein.type.generic' call
@@ -3005,7 +3057,7 @@
3005
3057
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3006
3058
  var tmp_7 = Instance(di, tmp$ret$4, null);
3007
3059
  var tmp_8 = KProperty1;
3008
- tmp_5.y9v_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3060
+ tmp_5.v9w_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3009
3061
  var tmp_9 = this;
3010
3062
  // Inline function 'org.kodein.di.instance' call
3011
3063
  // Inline function 'org.kodein.type.generic' call
@@ -3013,7 +3065,7 @@
3013
3065
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3014
3066
  var tmp_11 = Instance(di, tmp$ret$6, null);
3015
3067
  var tmp_12 = KProperty1;
3016
- tmp_9.z9v_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3068
+ tmp_9.w9w_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3017
3069
  var tmp_13 = this;
3018
3070
  // Inline function 'org.kodein.di.instance' call
3019
3071
  // Inline function 'org.kodein.type.generic' call
@@ -3021,136 +3073,160 @@
3021
3073
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3022
3074
  var tmp_15 = Instance(di, tmp$ret$8, null);
3023
3075
  var tmp_16 = KProperty1;
3024
- tmp_13.a9w_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3076
+ tmp_13.x9w_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3025
3077
  var tmp_17 = this;
3026
- tmp_17.b9w_1 = lazy(GameServer$random$delegate$lambda(this));
3027
- var tmp_18 = this;
3028
3078
  // Inline function 'org.kodein.di.instance' call
3029
3079
  // Inline function 'org.kodein.type.generic' call
3030
- var tmp_19 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3031
- var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3032
- var tmp_20 = Instance(di, tmp$ret$10, null);
3033
- var tmp_21 = KProperty1;
3034
- tmp_18.c9w_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3080
+ var tmp_18 = typeToken(createKType(getKClass(UserRatingInteractor), arrayOf([]), false));
3081
+ var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3082
+ var tmp_19 = Instance(di, tmp$ret$10, null);
3083
+ var tmp_20 = KProperty1;
3084
+ tmp_17.y9w_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3085
+ var tmp_21 = this;
3086
+ tmp_21.z9w_1 = lazy(GameServer$random$delegate$lambda(this));
3035
3087
  var tmp_22 = this;
3036
3088
  // Inline function 'org.kodein.di.instance' call
3037
3089
  // Inline function 'org.kodein.type.generic' call
3038
- var tmp_23 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3090
+ var tmp_23 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3039
3091
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3040
3092
  var tmp_24 = Instance(di, tmp$ret$12, null);
3041
3093
  var tmp_25 = KProperty1;
3042
- tmp_22.d9w_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3094
+ tmp_22.a9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3043
3095
  var tmp_26 = this;
3044
3096
  // Inline function 'org.kodein.di.instance' call
3045
3097
  // Inline function 'org.kodein.type.generic' call
3046
- var tmp_27 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
3098
+ var tmp_27 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3047
3099
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3048
3100
  var tmp_28 = Instance(di, tmp$ret$14, null);
3049
3101
  var tmp_29 = KProperty1;
3050
- tmp_26.e9w_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3102
+ tmp_26.b9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3051
3103
  var tmp_30 = this;
3052
- var tmp0_externalMiddlewares = plus(storeContract.b95(), externalMiddlewares);
3053
- var tmp1_externalReducers = plus(storeContract.a95(), externalReducers);
3054
- tmp_30.f9w_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3055
- }
3056
- protoOf(GameServer).m6q = function () {
3057
- return this.f9w_1;
3058
- };
3059
- protoOf(GameServer).u8k = function () {
3104
+ // Inline function 'org.kodein.di.instance' call
3105
+ // Inline function 'org.kodein.type.generic' call
3106
+ var tmp_31 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
3107
+ var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3108
+ var tmp_32 = Instance(di, tmp$ret$16, null);
3109
+ var tmp_33 = KProperty1;
3110
+ tmp_30.c9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3111
+ var tmp_34 = this;
3112
+ // Inline function 'org.kodein.di.instance' call
3113
+ // Inline function 'org.kodein.type.generic' call
3114
+ var tmp_35 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3115
+ var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3116
+ var tmp_36 = Instance(di, tmp$ret$18, null);
3117
+ var tmp_37 = KProperty1;
3118
+ tmp_34.d9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3119
+ var tmp_38 = this;
3120
+ var tmp0_externalMiddlewares = plus(storeContract.x95(), externalMiddlewares);
3121
+ var tmp1_externalReducers = plus(storeContract.w95(), externalReducers);
3122
+ tmp_38.e9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3123
+ }
3124
+ protoOf(GameServer).q6q = function () {
3125
+ return this.e9x_1;
3126
+ };
3127
+ protoOf(GameServer).n8l = function () {
3060
3128
  return get_serverStatePayload_0(this.t66()).metadata;
3061
3129
  };
3062
3130
  protoOf(GameServer).canReconnectPlayer = function (player) {
3063
- if (!this.t66().y6r()) {
3131
+ if (!this.t66().c6s()) {
3064
3132
  return true;
3065
3133
  }
3066
- var player_0 = firstOrNull(filterByPlayerId(this.t66().w6r().players, player));
3134
+ var player_0 = firstOrNull(filterByPlayerId(this.t66().a6s().players, player));
3067
3135
  if (player_0 == null) {
3068
3136
  return false;
3069
3137
  }
3070
- return player_0.g6v_1.y68().n67_1.canReconnect;
3138
+ return player_0.k6v_1.y68().n67_1.canReconnect;
3071
3139
  };
3072
3140
  protoOf(GameServer).y53 = function () {
3073
- return this.t66().w6r().id;
3141
+ return this.t66().a6s().id;
3074
3142
  };
3075
- protoOf(GameServer).w6r = function () {
3076
- return this.t66().w6r();
3143
+ protoOf(GameServer).a6s = function () {
3144
+ return this.t66().a6s();
3077
3145
  };
3078
- protoOf(GameServer).x6r = function () {
3146
+ protoOf(GameServer).b6s = function () {
3079
3147
  return this.t66().tableOrNull;
3080
3148
  };
3081
- protoOf(GameServer).y6r = function () {
3082
- return this.t66().y6r();
3149
+ protoOf(GameServer).c6s = function () {
3150
+ return this.t66().c6s();
3083
3151
  };
3084
- protoOf(GameServer).z6r = function () {
3152
+ protoOf(GameServer).d6s = function () {
3085
3153
  return this.t66().gameLifecycleState;
3086
3154
  };
3087
3155
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
3088
- var tmp = this.j6q();
3156
+ var tmp = this.n6q();
3089
3157
  tmp.i6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
3090
3158
  };
3091
3159
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
3092
- var tmp = this.j6q();
3160
+ var tmp = this.n6q();
3093
3161
  tmp.i6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
3094
3162
  };
3095
3163
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
3096
- var tmp = this.j6q();
3164
+ var tmp = this.n6q();
3097
3165
  tmp.i6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
3098
3166
  };
3099
3167
  protoOf(GameServer).subscribeWith = function (subscriber) {
3100
- var tmp = this.j6q();
3168
+ var tmp = this.n6q();
3101
3169
  tmp.i6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3102
3170
  };
3103
3171
  protoOf(GameServer).fromClientEvent = function (action) {
3104
3172
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3105
- this.f9w_1.u6r(GameServer$fromClientEvent$slambda_0(action, null));
3173
+ this.e9x_1.y6r(GameServer$fromClientEvent$slambda_0(action, null));
3106
3174
  };
3107
3175
  protoOf(GameServer).playerLostConnection = function (playerId) {
3108
3176
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3109
- this.f9w_1.u6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3177
+ this.e9x_1.y6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3110
3178
  };
3111
3179
  protoOf(GameServer).playerLive = function (playerId) {
3112
3180
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3113
- this.f9w_1.u6r(GameServer$playerLive$slambda_0(this, playerId, null));
3181
+ this.e9x_1.y6r(GameServer$playerLive$slambda_0(this, playerId, null));
3114
3182
  };
3115
- protoOf(GameServer).ua5 = function (playerId, permanently) {
3183
+ protoOf(GameServer).ta6 = function (playerId, permanently) {
3116
3184
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3117
- this.f9w_1.u6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3185
+ var tmp;
3186
+ if (this.t66().c6s()) {
3187
+ tmp = calculatePlayerLeftResult(this, playerId);
3188
+ } else {
3189
+ tmp = new PlayerLeftResult(null, null);
3190
+ }
3191
+ var result = tmp;
3192
+ this.e9x_1.y6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3193
+ return result;
3118
3194
  };
3119
- protoOf(GameServer).va5 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3195
+ protoOf(GameServer).ua6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3120
3196
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3121
- this.f9w_1.u6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3197
+ this.e9x_1.y6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3122
3198
  };
3123
3199
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3124
3200
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3125
- var isCreated = this.f9w_1.v6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3126
- this.f9w_1.u6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3201
+ var isCreated = this.e9x_1.z6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3202
+ this.e9x_1.y6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3127
3203
  };
3128
3204
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3129
3205
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3130
- this.f9w_1.u6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3131
- this.f9w_1.u6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3206
+ this.e9x_1.y6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3207
+ this.e9x_1.y6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3132
3208
  };
3133
3209
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3134
- this.f9w_1.u6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3210
+ this.e9x_1.y6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3135
3211
  };
3136
3212
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3137
- this.f9w_1.u6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3213
+ this.e9x_1.y6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3138
3214
  };
3139
3215
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3140
3216
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3141
- this.f9w_1.u6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3217
+ this.e9x_1.y6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3142
3218
  };
3143
- protoOf(GameServer).wa5 = function (newRid) {
3219
+ protoOf(GameServer).va6 = function (newRid) {
3144
3220
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3145
- this.f9w_1.u6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3221
+ this.e9x_1.y6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3146
3222
  };
3147
3223
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3148
3224
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3149
- this.f9w_1.u6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3225
+ this.e9x_1.y6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3150
3226
  };
3151
- protoOf(GameServer).xa5 = function (reason, roomId) {
3227
+ protoOf(GameServer).wa6 = function (reason, roomId) {
3152
3228
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3153
- this.f9w_1.u6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3229
+ this.e9x_1.y6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3154
3230
  };
3155
3231
  protoOf(GameServer).clear = function () {
3156
3232
  return this.i2();
@@ -3204,13 +3280,13 @@
3204
3280
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3205
3281
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3206
3282
  }
3207
- protoOf(ServerConfig).ya5 = function () {
3283
+ protoOf(ServerConfig).xa6 = function () {
3208
3284
  return this.fromRound;
3209
3285
  };
3210
- protoOf(ServerConfig).za5 = function () {
3286
+ protoOf(ServerConfig).ya6 = function () {
3211
3287
  return this.shouldFinishGameWhenDeploy;
3212
3288
  };
3213
- protoOf(ServerConfig).aa6 = function () {
3289
+ protoOf(ServerConfig).za6 = function () {
3214
3290
  return this.shouldFinishGameWithBots;
3215
3291
  };
3216
3292
  protoOf(ServerConfig).oe = function () {
@@ -3222,14 +3298,14 @@
3222
3298
  protoOf(ServerConfig).xl = function () {
3223
3299
  return this.shouldFinishGameWithBots;
3224
3300
  };
3225
- protoOf(ServerConfig).ba6 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3301
+ protoOf(ServerConfig).aa7 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3226
3302
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3227
3303
  };
3228
3304
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3229
3305
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3230
3306
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3231
3307
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3232
- return $super === VOID ? this.ba6(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba6.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3308
+ return $super === VOID ? this.aa7(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.aa7.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3233
3309
  };
3234
3310
  protoOf(ServerConfig).toString = function () {
3235
3311
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3294,20 +3370,20 @@
3294
3370
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3295
3371
  tmp0_serialDesc.gz('roomId', false);
3296
3372
  tmp0_serialDesc.gz('table', false);
3297
- this.ca6_1 = tmp0_serialDesc;
3373
+ this.ba7_1 = tmp0_serialDesc;
3298
3374
  }
3299
- protoOf($serializer).da6 = function (encoder, value) {
3300
- var tmp0_desc = this.ca6_1;
3375
+ protoOf($serializer).ca7 = function (encoder, value) {
3376
+ var tmp0_desc = this.ba7_1;
3301
3377
  var tmp1_output = encoder.or(tmp0_desc);
3302
- tmp1_output.dt(tmp0_desc, 0, value.ea6_1);
3378
+ tmp1_output.dt(tmp0_desc, 0, value.da7_1);
3303
3379
  tmp1_output.dt(tmp0_desc, 1, value.table);
3304
3380
  tmp1_output.pr(tmp0_desc);
3305
3381
  };
3306
3382
  protoOf($serializer).co = function (encoder, value) {
3307
- return this.da6(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3383
+ return this.ca7(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3308
3384
  };
3309
3385
  protoOf($serializer).do = function (decoder) {
3310
- var tmp0_desc = this.ca6_1;
3386
+ var tmp0_desc = this.ba7_1;
3311
3387
  var tmp1_flag = true;
3312
3388
  var tmp2_index = 0;
3313
3389
  var tmp3_bitMask0 = 0;
@@ -3342,7 +3418,7 @@
3342
3418
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3343
3419
  };
3344
3420
  protoOf($serializer).bo = function () {
3345
- return this.ca6_1;
3421
+ return this.ba7_1;
3346
3422
  };
3347
3423
  protoOf($serializer).vz = function () {
3348
3424
  // Inline function 'kotlin.arrayOf' call
@@ -3358,9 +3434,9 @@
3358
3434
  }
3359
3435
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3360
3436
  if (!(3 === (3 & seen0))) {
3361
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ca6_1);
3437
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ba7_1);
3362
3438
  }
3363
- $this.ea6_1 = roomId;
3439
+ $this.da7_1 = roomId;
3364
3440
  $this.table = table;
3365
3441
  return $this;
3366
3442
  }
@@ -3368,17 +3444,17 @@
3368
3444
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3369
3445
  }
3370
3446
  function TableStateUpdateDto(roomId, table) {
3371
- this.ea6_1 = roomId;
3447
+ this.da7_1 = roomId;
3372
3448
  this.table = table;
3373
3449
  }
3374
- protoOf(TableStateUpdateDto).n8h = function () {
3375
- return this.ea6_1;
3450
+ protoOf(TableStateUpdateDto).g8i = function () {
3451
+ return this.da7_1;
3376
3452
  };
3377
- protoOf(TableStateUpdateDto).w6r = function () {
3453
+ protoOf(TableStateUpdateDto).a6s = function () {
3378
3454
  return this.table;
3379
3455
  };
3380
3456
  protoOf(TableStateUpdateDto).oe = function () {
3381
- return this.ea6_1;
3457
+ return this.da7_1;
3382
3458
  };
3383
3459
  protoOf(TableStateUpdateDto).pe = function () {
3384
3460
  return this.table;
@@ -3387,15 +3463,15 @@
3387
3463
  return new TableStateUpdateDto(roomId, table);
3388
3464
  };
3389
3465
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3390
- roomId = roomId === VOID ? this.ea6_1 : roomId;
3466
+ roomId = roomId === VOID ? this.da7_1 : roomId;
3391
3467
  table = table === VOID ? this.table : table;
3392
3468
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3393
3469
  };
3394
3470
  protoOf(TableStateUpdateDto).toString = function () {
3395
- return 'TableStateUpdateDto(roomId=' + this.ea6_1 + ', table=' + this.table + ')';
3471
+ return 'TableStateUpdateDto(roomId=' + this.da7_1 + ', table=' + this.table + ')';
3396
3472
  };
3397
3473
  protoOf(TableStateUpdateDto).hashCode = function () {
3398
- var result = getStringHashCode(this.ea6_1);
3474
+ var result = getStringHashCode(this.da7_1);
3399
3475
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3400
3476
  return result;
3401
3477
  };
@@ -3404,7 +3480,7 @@
3404
3480
  return true;
3405
3481
  if (!(other instanceof TableStateUpdateDto))
3406
3482
  return false;
3407
- if (!(this.ea6_1 === other.ea6_1))
3483
+ if (!(this.da7_1 === other.da7_1))
3408
3484
  return false;
3409
3485
  if (!(this.table === other.table))
3410
3486
  return false;
@@ -3424,20 +3500,20 @@
3424
3500
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3425
3501
  tmp0_serialDesc.gz('roomId', false);
3426
3502
  tmp0_serialDesc.gz('actions', false);
3427
- this.fa6_1 = tmp0_serialDesc;
3503
+ this.ea7_1 = tmp0_serialDesc;
3428
3504
  }
3429
- protoOf($serializer_0).ga6 = function (encoder, value) {
3430
- var tmp0_desc = this.fa6_1;
3505
+ protoOf($serializer_0).fa7 = function (encoder, value) {
3506
+ var tmp0_desc = this.ea7_1;
3431
3507
  var tmp1_output = encoder.or(tmp0_desc);
3432
- tmp1_output.dt(tmp0_desc, 0, value.ha6_1);
3508
+ tmp1_output.dt(tmp0_desc, 0, value.ga7_1);
3433
3509
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3434
3510
  tmp1_output.pr(tmp0_desc);
3435
3511
  };
3436
3512
  protoOf($serializer_0).co = function (encoder, value) {
3437
- return this.ga6(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3513
+ return this.fa7(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3438
3514
  };
3439
3515
  protoOf($serializer_0).do = function (decoder) {
3440
- var tmp0_desc = this.fa6_1;
3516
+ var tmp0_desc = this.ea7_1;
3441
3517
  var tmp1_flag = true;
3442
3518
  var tmp2_index = 0;
3443
3519
  var tmp3_bitMask0 = 0;
@@ -3472,7 +3548,7 @@
3472
3548
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3473
3549
  };
3474
3550
  protoOf($serializer_0).bo = function () {
3475
- return this.fa6_1;
3551
+ return this.ea7_1;
3476
3552
  };
3477
3553
  protoOf($serializer_0).vz = function () {
3478
3554
  // Inline function 'kotlin.arrayOf' call
@@ -3488,9 +3564,9 @@
3488
3564
  }
3489
3565
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3490
3566
  if (!(3 === (3 & seen0))) {
3491
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa6_1);
3567
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ea7_1);
3492
3568
  }
3493
- $this.ha6_1 = roomId;
3569
+ $this.ga7_1 = roomId;
3494
3570
  $this.actions = actions;
3495
3571
  return $this;
3496
3572
  }
@@ -3498,17 +3574,17 @@
3498
3574
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3499
3575
  }
3500
3576
  function ActionsStateUpdateDto(roomId, actions) {
3501
- this.ha6_1 = roomId;
3577
+ this.ga7_1 = roomId;
3502
3578
  this.actions = actions;
3503
3579
  }
3504
- protoOf(ActionsStateUpdateDto).n8h = function () {
3505
- return this.ha6_1;
3580
+ protoOf(ActionsStateUpdateDto).g8i = function () {
3581
+ return this.ga7_1;
3506
3582
  };
3507
- protoOf(ActionsStateUpdateDto).b8i = function () {
3583
+ protoOf(ActionsStateUpdateDto).u8i = function () {
3508
3584
  return this.actions;
3509
3585
  };
3510
3586
  protoOf(ActionsStateUpdateDto).oe = function () {
3511
- return this.ha6_1;
3587
+ return this.ga7_1;
3512
3588
  };
3513
3589
  protoOf(ActionsStateUpdateDto).pe = function () {
3514
3590
  return this.actions;
@@ -3517,15 +3593,15 @@
3517
3593
  return new ActionsStateUpdateDto(roomId, actions);
3518
3594
  };
3519
3595
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3520
- roomId = roomId === VOID ? this.ha6_1 : roomId;
3596
+ roomId = roomId === VOID ? this.ga7_1 : roomId;
3521
3597
  actions = actions === VOID ? this.actions : actions;
3522
3598
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3523
3599
  };
3524
3600
  protoOf(ActionsStateUpdateDto).toString = function () {
3525
- return 'ActionsStateUpdateDto(roomId=' + this.ha6_1 + ', actions=' + this.actions + ')';
3601
+ return 'ActionsStateUpdateDto(roomId=' + this.ga7_1 + ', actions=' + this.actions + ')';
3526
3602
  };
3527
3603
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3528
- var result = getStringHashCode(this.ha6_1);
3604
+ var result = getStringHashCode(this.ga7_1);
3529
3605
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3530
3606
  return result;
3531
3607
  };
@@ -3534,7 +3610,7 @@
3534
3610
  return true;
3535
3611
  if (!(other instanceof ActionsStateUpdateDto))
3536
3612
  return false;
3537
- if (!(this.ha6_1 === other.ha6_1))
3613
+ if (!(this.ga7_1 === other.ga7_1))
3538
3614
  return false;
3539
3615
  if (!(this.actions === other.actions))
3540
3616
  return false;
@@ -3564,42 +3640,42 @@
3564
3640
  var tmp$ret$0 = mapToDto(item);
3565
3641
  destination.j(tmp$ret$0);
3566
3642
  }
3567
- return new ActionsStateUpdateDto(_this__u8e3s4.ia6_1, encoderDecoderProvider.u8o(destination));
3643
+ return new ActionsStateUpdateDto(_this__u8e3s4.ha7_1, encoderDecoderProvider.n8p(destination));
3568
3644
  }
3569
3645
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3570
- return new TableStateUpdateDto(_this__u8e3s4.ja6_1, encoderDecoderProvider.s8o(mapToDto_0(_this__u8e3s4.table)));
3646
+ return new TableStateUpdateDto(_this__u8e3s4.ia7_1, encoderDecoderProvider.l8p(mapToDto_0(_this__u8e3s4.table)));
3571
3647
  }
3572
3648
  function ServerStateUpdate() {
3573
3649
  }
3574
3650
  function TableStateUpdate(roomId, table) {
3575
- this.ja6_1 = roomId;
3651
+ this.ia7_1 = roomId;
3576
3652
  this.table = table;
3577
3653
  }
3578
- protoOf(TableStateUpdate).n8h = function () {
3579
- return this.ja6_1;
3654
+ protoOf(TableStateUpdate).g8i = function () {
3655
+ return this.ia7_1;
3580
3656
  };
3581
- protoOf(TableStateUpdate).w6r = function () {
3657
+ protoOf(TableStateUpdate).a6s = function () {
3582
3658
  return this.table;
3583
3659
  };
3584
3660
  protoOf(TableStateUpdate).oe = function () {
3585
- return this.ja6_1;
3661
+ return this.ia7_1;
3586
3662
  };
3587
3663
  protoOf(TableStateUpdate).pe = function () {
3588
3664
  return this.table;
3589
3665
  };
3590
- protoOf(TableStateUpdate).ka6 = function (roomId, table) {
3666
+ protoOf(TableStateUpdate).ja7 = function (roomId, table) {
3591
3667
  return new TableStateUpdate(roomId, table);
3592
3668
  };
3593
3669
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3594
- roomId = roomId === VOID ? this.ja6_1 : roomId;
3670
+ roomId = roomId === VOID ? this.ia7_1 : roomId;
3595
3671
  table = table === VOID ? this.table : table;
3596
- return $super === VOID ? this.ka6(roomId, table) : $super.ka6.call(this, roomId, table);
3672
+ return $super === VOID ? this.ja7(roomId, table) : $super.ja7.call(this, roomId, table);
3597
3673
  };
3598
3674
  protoOf(TableStateUpdate).toString = function () {
3599
- return 'TableStateUpdate(roomId=' + this.ja6_1 + ', table=' + this.table.toString() + ')';
3675
+ return 'TableStateUpdate(roomId=' + this.ia7_1 + ', table=' + this.table.toString() + ')';
3600
3676
  };
3601
3677
  protoOf(TableStateUpdate).hashCode = function () {
3602
- var result = getStringHashCode(this.ja6_1);
3678
+ var result = getStringHashCode(this.ia7_1);
3603
3679
  result = imul(result, 31) + this.table.hashCode() | 0;
3604
3680
  return result;
3605
3681
  };
@@ -3608,41 +3684,41 @@
3608
3684
  return true;
3609
3685
  if (!(other instanceof TableStateUpdate))
3610
3686
  return false;
3611
- if (!(this.ja6_1 === other.ja6_1))
3687
+ if (!(this.ia7_1 === other.ia7_1))
3612
3688
  return false;
3613
3689
  if (!this.table.equals(other.table))
3614
3690
  return false;
3615
3691
  return true;
3616
3692
  };
3617
3693
  function ActionsStateUpdate(roomId, actions) {
3618
- this.ia6_1 = roomId;
3694
+ this.ha7_1 = roomId;
3619
3695
  this.actions = actions;
3620
3696
  }
3621
- protoOf(ActionsStateUpdate).n8h = function () {
3622
- return this.ia6_1;
3697
+ protoOf(ActionsStateUpdate).g8i = function () {
3698
+ return this.ha7_1;
3623
3699
  };
3624
- protoOf(ActionsStateUpdate).b8i = function () {
3700
+ protoOf(ActionsStateUpdate).u8i = function () {
3625
3701
  return this.actions;
3626
3702
  };
3627
3703
  protoOf(ActionsStateUpdate).oe = function () {
3628
- return this.ia6_1;
3704
+ return this.ha7_1;
3629
3705
  };
3630
3706
  protoOf(ActionsStateUpdate).pe = function () {
3631
3707
  return this.actions;
3632
3708
  };
3633
- protoOf(ActionsStateUpdate).la6 = function (roomId, actions) {
3709
+ protoOf(ActionsStateUpdate).ka7 = function (roomId, actions) {
3634
3710
  return new ActionsStateUpdate(roomId, actions);
3635
3711
  };
3636
3712
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3637
- roomId = roomId === VOID ? this.ia6_1 : roomId;
3713
+ roomId = roomId === VOID ? this.ha7_1 : roomId;
3638
3714
  actions = actions === VOID ? this.actions : actions;
3639
- return $super === VOID ? this.la6(roomId, actions) : $super.la6.call(this, roomId, actions);
3715
+ return $super === VOID ? this.ka7(roomId, actions) : $super.ka7.call(this, roomId, actions);
3640
3716
  };
3641
3717
  protoOf(ActionsStateUpdate).toString = function () {
3642
- return 'ActionsStateUpdate(roomId=' + this.ia6_1 + ', actions=' + toString(this.actions) + ')';
3718
+ return 'ActionsStateUpdate(roomId=' + this.ha7_1 + ', actions=' + toString(this.actions) + ')';
3643
3719
  };
3644
3720
  protoOf(ActionsStateUpdate).hashCode = function () {
3645
- var result = getStringHashCode(this.ia6_1);
3721
+ var result = getStringHashCode(this.ha7_1);
3646
3722
  result = imul(result, 31) + hashCode(this.actions) | 0;
3647
3723
  return result;
3648
3724
  };
@@ -3651,7 +3727,7 @@
3651
3727
  return true;
3652
3728
  if (!(other instanceof ActionsStateUpdate))
3653
3729
  return false;
3654
- if (!(this.ia6_1 === other.ia6_1))
3730
+ if (!(this.ha7_1 === other.ha7_1))
3655
3731
  return false;
3656
3732
  if (!equals(this.actions, other.actions))
3657
3733
  return false;
@@ -3885,18 +3961,18 @@
3885
3961
  function ToClientEventsObserver() {
3886
3962
  }
3887
3963
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3888
- this.va6_1 = this$0;
3889
- this.wa6_1 = $actions;
3964
+ this.ua7_1 = this$0;
3965
+ this.va7_1 = $actions;
3890
3966
  CoroutineImpl.call(this, resultContinuation);
3891
3967
  }
3892
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za6 = function ($this$flow, $completion) {
3893
- var tmp = this.aa7($this$flow, $completion);
3968
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya7 = function ($this$flow, $completion) {
3969
+ var tmp = this.za7($this$flow, $completion);
3894
3970
  tmp.u8_1 = Unit_instance;
3895
3971
  tmp.v8_1 = null;
3896
3972
  return tmp.a9();
3897
3973
  };
3898
3974
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
3899
- return this.za6((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3975
+ return this.ya7((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3900
3976
  };
3901
3977
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
3902
3978
  var suspendResult = this.u8_1;
@@ -3906,19 +3982,19 @@
3906
3982
  switch (tmp) {
3907
3983
  case 0:
3908
3984
  this.t8_1 = 4;
3909
- this.va6_1.fa7_1;
3910
- this.ya6_1 = transformToEmits(this.va6_1, this.wa6_1).l();
3985
+ this.ua7_1.ea8_1;
3986
+ this.xa7_1 = transformToEmits(this.ua7_1, this.va7_1).l();
3911
3987
  this.s8_1 = 1;
3912
3988
  continue $sm;
3913
3989
  case 1:
3914
- if (!this.ya6_1.m()) {
3990
+ if (!this.xa7_1.m()) {
3915
3991
  this.s8_1 = 3;
3916
3992
  continue $sm;
3917
3993
  }
3918
3994
 
3919
- var element = this.ya6_1.n();
3995
+ var element = this.xa7_1.n();
3920
3996
  this.s8_1 = 2;
3921
- suspendResult = this.xa6_1.n28(element, this);
3997
+ suspendResult = this.wa7_1.n28(element, this);
3922
3998
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3923
3999
  return suspendResult;
3924
4000
  }
@@ -3928,11 +4004,11 @@
3928
4004
  this.s8_1 = 1;
3929
4005
  continue $sm;
3930
4006
  case 3:
3931
- var tmp0 = this.va6_1.ea7_1;
4007
+ var tmp0 = this.ua7_1.da8_1;
3932
4008
  l$ret$1: do {
3933
4009
  while (true) {
3934
4010
  var cur = tmp0.kotlinx$atomicfu$value;
3935
- var upd = cur - this.wa6_1.o() | 0;
4011
+ var upd = cur - this.va7_1.o() | 0;
3936
4012
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3937
4013
  break l$ret$1;
3938
4014
  }
@@ -3954,15 +4030,15 @@
3954
4030
  }
3955
4031
  while (true);
3956
4032
  };
3957
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa7 = function ($this$flow, completion) {
3958
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va6_1, this.wa6_1, completion);
3959
- i.xa6_1 = $this$flow;
4033
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za7 = function ($this$flow, completion) {
4034
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ua7_1, this.va7_1, completion);
4035
+ i.wa7_1 = $this$flow;
3960
4036
  return i;
3961
4037
  };
3962
4038
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3963
4039
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3964
4040
  var l = function ($this$flow, $completion) {
3965
- return i.za6($this$flow, $completion);
4041
+ return i.ya7($this$flow, $completion);
3966
4042
  };
3967
4043
  l.$arity = 1;
3968
4044
  return l;
@@ -4032,29 +4108,29 @@
4032
4108
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4033
4109
  }
4034
4110
  function mapFromGroupKey($this, _this__u8e3s4) {
4035
- var tmp = $this.da7_1.d6e();
4111
+ var tmp = $this.ca8_1.d6e();
4036
4112
  // Inline function 'kotlin.collections.toTypedArray' call
4037
- var this_0 = _this__u8e3s4.ia7_1;
4113
+ var this_0 = _this__u8e3s4.ha8_1;
4038
4114
  var tmp_0 = copyToArray(this_0);
4039
4115
  // Inline function 'kotlin.collections.toTypedArray' call
4040
- var this_1 = _this__u8e3s4.ja7_1;
4116
+ var this_1 = _this__u8e3s4.ia8_1;
4041
4117
  var tmp$ret$1 = copyToArray(this_1);
4042
- return new ActionDeliveryPayload(_this__u8e3s4.ha7_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka7_1);
4118
+ return new ActionDeliveryPayload(_this__u8e3s4.ga8_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ja8_1);
4043
4119
  }
4044
4120
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4045
- this.ha7_1 = tableId;
4046
- this.ia7_1 = includePlayers;
4047
- this.ja7_1 = excludePlayers;
4048
- this.ka7_1 = deliveryType;
4121
+ this.ga8_1 = tableId;
4122
+ this.ha8_1 = includePlayers;
4123
+ this.ia8_1 = excludePlayers;
4124
+ this.ja8_1 = deliveryType;
4049
4125
  }
4050
4126
  protoOf(GroupKey).toString = function () {
4051
- return 'GroupKey(tableId=' + this.ha7_1 + ', includePlayers=' + toString(this.ia7_1) + ', excludePlayers=' + toString(this.ja7_1) + ', deliveryType=' + this.ka7_1.toString() + ')';
4127
+ return 'GroupKey(tableId=' + this.ga8_1 + ', includePlayers=' + toString(this.ha8_1) + ', excludePlayers=' + toString(this.ia8_1) + ', deliveryType=' + this.ja8_1.toString() + ')';
4052
4128
  };
4053
4129
  protoOf(GroupKey).hashCode = function () {
4054
- var result = getStringHashCode(this.ha7_1);
4055
- result = imul(result, 31) + hashCode(this.ia7_1) | 0;
4056
- result = imul(result, 31) + hashCode(this.ja7_1) | 0;
4057
- result = imul(result, 31) + this.ka7_1.hashCode() | 0;
4130
+ var result = getStringHashCode(this.ga8_1);
4131
+ result = imul(result, 31) + hashCode(this.ha8_1) | 0;
4132
+ result = imul(result, 31) + hashCode(this.ia8_1) | 0;
4133
+ result = imul(result, 31) + this.ja8_1.hashCode() | 0;
4058
4134
  return result;
4059
4135
  };
4060
4136
  protoOf(GroupKey).equals = function (other) {
@@ -4062,35 +4138,35 @@
4062
4138
  return true;
4063
4139
  if (!(other instanceof GroupKey))
4064
4140
  return false;
4065
- if (!(this.ha7_1 === other.ha7_1))
4141
+ if (!(this.ga8_1 === other.ga8_1))
4066
4142
  return false;
4067
- if (!equals(this.ia7_1, other.ia7_1))
4143
+ if (!equals(this.ha8_1, other.ha8_1))
4068
4144
  return false;
4069
- if (!equals(this.ja7_1, other.ja7_1))
4145
+ if (!equals(this.ia8_1, other.ia8_1))
4070
4146
  return false;
4071
- if (!this.ka7_1.equals(other.ka7_1))
4147
+ if (!this.ja8_1.equals(other.ja8_1))
4072
4148
  return false;
4073
4149
  return true;
4074
4150
  };
4075
4151
  function Companion_4() {
4076
- this.la7_1 = 6;
4152
+ this.ka8_1 = 6;
4077
4153
  }
4078
4154
  var Companion_instance_12;
4079
4155
  function Companion_getInstance_5() {
4080
4156
  return Companion_instance_12;
4081
4157
  }
4082
4158
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4083
- this.ua7_1 = this$0;
4159
+ this.ta8_1 = this$0;
4084
4160
  CoroutineImpl.call(this, resultContinuation);
4085
4161
  }
4086
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa7 = function (actions, $completion) {
4087
- var tmp = this.xa7(actions, $completion);
4162
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).va8 = function (actions, $completion) {
4163
+ var tmp = this.wa8(actions, $completion);
4088
4164
  tmp.u8_1 = Unit_instance;
4089
4165
  tmp.v8_1 = null;
4090
4166
  return tmp.a9();
4091
4167
  };
4092
4168
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4093
- return this.wa7((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4169
+ return this.va8((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4094
4170
  };
4095
4171
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4096
4172
  var suspendResult = this.u8_1;
@@ -4099,7 +4175,7 @@
4099
4175
  var tmp = this.s8_1;
4100
4176
  if (tmp === 0) {
4101
4177
  this.t8_1 = 1;
4102
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua7_1, this.va7_1, null));
4178
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ta8_1, this.ua8_1, null));
4103
4179
  } else if (tmp === 1) {
4104
4180
  throw this.v8_1;
4105
4181
  }
@@ -4109,23 +4185,23 @@
4109
4185
  }
4110
4186
  while (true);
4111
4187
  };
4112
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa7 = function (actions, completion) {
4113
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua7_1, completion);
4114
- i.va7_1 = actions;
4188
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa8 = function (actions, completion) {
4189
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ta8_1, completion);
4190
+ i.ua8_1 = actions;
4115
4191
  return i;
4116
4192
  };
4117
4193
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4118
4194
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4119
4195
  var l = function (actions, $completion) {
4120
- return i.wa7(actions, $completion);
4196
+ return i.va8(actions, $completion);
4121
4197
  };
4122
4198
  l.$arity = 1;
4123
4199
  return l;
4124
4200
  }
4125
4201
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4126
4202
  CoroutineImpl.call(this, resultContinuation);
4127
- this.ga8_1 = _this__u8e3s4;
4128
- this.ha8_1 = fromEvent;
4203
+ this.fa9_1 = _this__u8e3s4;
4204
+ this.ga9_1 = fromEvent;
4129
4205
  }
4130
4206
  protoOf($sentEventCOROUTINE$).a9 = function () {
4131
4207
  var suspendResult = this.u8_1;
@@ -4135,8 +4211,8 @@
4135
4211
  switch (tmp) {
4136
4212
  case 0:
4137
4213
  this.t8_1 = 2;
4138
- this.ga8_1.fa7_1;
4139
- var tmp0 = this.ga8_1.ea7_1;
4214
+ this.fa9_1.ea8_1;
4215
+ var tmp0 = this.fa9_1.da8_1;
4140
4216
  l$ret$1: do {
4141
4217
  while (true) {
4142
4218
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4148,7 +4224,7 @@
4148
4224
  }
4149
4225
  while (false);
4150
4226
  this.s8_1 = 1;
4151
- suspendResult = this.ga8_1.ga7_1.n28(this.ha8_1, this);
4227
+ suspendResult = this.fa9_1.fa8_1.n28(this.ga9_1, this);
4152
4228
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4153
4229
  return suspendResult;
4154
4230
  }
@@ -4172,7 +4248,7 @@
4172
4248
  };
4173
4249
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4174
4250
  CoroutineImpl.call(this, resultContinuation);
4175
- this.qa8_1 = _this__u8e3s4;
4251
+ this.pa9_1 = _this__u8e3s4;
4176
4252
  }
4177
4253
  protoOf($waitForCOROUTINE$).a9 = function () {
4178
4254
  var suspendResult = this.u8_1;
@@ -4182,12 +4258,12 @@
4182
4258
  switch (tmp) {
4183
4259
  case 0:
4184
4260
  this.t8_1 = 5;
4185
- this.qa8_1.fa7_1;
4186
- this.ra8_1 = 0;
4261
+ this.pa9_1.ea8_1;
4262
+ this.qa9_1 = 0;
4187
4263
  this.s8_1 = 1;
4188
4264
  continue $sm;
4189
4265
  case 1:
4190
- if (!!(this.qa8_1.ea7_1.kotlinx$atomicfu$value === 0)) {
4266
+ if (!!(this.pa9_1.da8_1.kotlinx$atomicfu$value === 0)) {
4191
4267
  this.s8_1 = 4;
4192
4268
  continue $sm;
4193
4269
  }
@@ -4200,9 +4276,9 @@
4200
4276
 
4201
4277
  continue $sm;
4202
4278
  case 2:
4203
- this.ra8_1 = this.ra8_1 + 1 | 0;
4204
- if (this.ra8_1 > 6) {
4205
- this.qa8_1.ca7_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qa8_1.ea7_1.kotlinx$atomicfu$value);
4279
+ this.qa9_1 = this.qa9_1 + 1 | 0;
4280
+ if (this.qa9_1 > 6) {
4281
+ this.pa9_1.ba8_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.pa9_1.da8_1.kotlinx$atomicfu$value);
4206
4282
  this.s8_1 = 4;
4207
4283
  continue $sm;
4208
4284
  } else {
@@ -4230,183 +4306,183 @@
4230
4306
  while (true);
4231
4307
  };
4232
4308
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4233
- this.ba7_1 = serverReduxConfig;
4234
- this.ca7_1 = logger;
4235
- this.da7_1 = idsProvider;
4236
- this.ea7_1 = atomic$ref$1(0);
4309
+ this.aa8_1 = serverReduxConfig;
4310
+ this.ba8_1 = logger;
4311
+ this.ca8_1 = idsProvider;
4312
+ this.da8_1 = atomic$ref$1(0);
4237
4313
  var tmp = this;
4238
4314
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4239
- tmp.fa7_1 = get_atomicfu$reentrantLock();
4240
- this.ga7_1 = MutableSharedFlow();
4315
+ tmp.ea8_1 = get_atomicfu$reentrantLock();
4316
+ this.fa8_1 = MutableSharedFlow();
4241
4317
  }
4242
- protoOf(ToClientEventsObserverImpl).ma6 = function (fromEvent, $completion) {
4318
+ protoOf(ToClientEventsObserverImpl).la7 = function (fromEvent, $completion) {
4243
4319
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4244
4320
  tmp.u8_1 = Unit_instance;
4245
4321
  tmp.v8_1 = null;
4246
4322
  return tmp.a9();
4247
4323
  };
4248
- protoOf(ToClientEventsObserverImpl).d9g = function ($completion) {
4324
+ protoOf(ToClientEventsObserverImpl).z9g = function ($completion) {
4249
4325
  var tmp = new $waitForCOROUTINE$(this, $completion);
4250
4326
  tmp.u8_1 = Unit_instance;
4251
4327
  tmp.v8_1 = null;
4252
4328
  return tmp.a9();
4253
4329
  };
4254
- protoOf(ToClientEventsObserverImpl).y9w = function () {
4255
- if (!this.ba7_1.enabledCombinedEvents) {
4256
- return this.ga7_1;
4330
+ protoOf(ToClientEventsObserverImpl).x9x = function () {
4331
+ if (!this.aa8_1.enabledCombinedEvents) {
4332
+ return this.fa8_1;
4257
4333
  }
4258
- var tmp = windowedByInterval(this.ga7_1, fromInt(this.ba7_1.combinedEventsIntervalMillis));
4334
+ var tmp = windowedByInterval(this.fa8_1, fromInt(this.aa8_1.combinedEventsIntervalMillis));
4259
4335
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4260
4336
  };
4261
4337
  function UpdateServerConfigAction(serverConfig) {
4262
- this.sa8_1 = serverConfig;
4338
+ this.ra9_1 = serverConfig;
4263
4339
  }
4264
4340
  protoOf(UpdateServerConfigAction).toString = function () {
4265
- return 'UpdateServerConfigAction(serverConfig=' + this.sa8_1.toString() + ')';
4341
+ return 'UpdateServerConfigAction(serverConfig=' + this.ra9_1.toString() + ')';
4266
4342
  };
4267
4343
  protoOf(UpdateServerConfigAction).hashCode = function () {
4268
- return this.sa8_1.hashCode();
4344
+ return this.ra9_1.hashCode();
4269
4345
  };
4270
4346
  protoOf(UpdateServerConfigAction).equals = function (other) {
4271
4347
  if (this === other)
4272
4348
  return true;
4273
4349
  if (!(other instanceof UpdateServerConfigAction))
4274
4350
  return false;
4275
- if (!this.sa8_1.equals(other.sa8_1))
4351
+ if (!this.ra9_1.equals(other.ra9_1))
4276
4352
  return false;
4277
4353
  return true;
4278
4354
  };
4279
4355
  function SpectatorsAction() {
4280
4356
  }
4281
4357
  function AddSpectatorsAction(spectators) {
4282
- this.ta8_1 = spectators;
4358
+ this.sa9_1 = spectators;
4283
4359
  }
4284
4360
  protoOf(AddSpectatorsAction).toString = function () {
4285
- return 'AddSpectatorsAction(spectators=' + toString(this.ta8_1) + ')';
4361
+ return 'AddSpectatorsAction(spectators=' + toString(this.sa9_1) + ')';
4286
4362
  };
4287
4363
  protoOf(AddSpectatorsAction).hashCode = function () {
4288
- return hashCode(this.ta8_1);
4364
+ return hashCode(this.sa9_1);
4289
4365
  };
4290
4366
  protoOf(AddSpectatorsAction).equals = function (other) {
4291
4367
  if (this === other)
4292
4368
  return true;
4293
4369
  if (!(other instanceof AddSpectatorsAction))
4294
4370
  return false;
4295
- if (!equals(this.ta8_1, other.ta8_1))
4371
+ if (!equals(this.sa9_1, other.sa9_1))
4296
4372
  return false;
4297
4373
  return true;
4298
4374
  };
4299
4375
  function RemoveSpectatorsAction(spectators) {
4300
- this.ua8_1 = spectators;
4376
+ this.ta9_1 = spectators;
4301
4377
  }
4302
4378
  protoOf(RemoveSpectatorsAction).toString = function () {
4303
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ua8_1) + ')';
4379
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ta9_1) + ')';
4304
4380
  };
4305
4381
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4306
- return hashCode(this.ua8_1);
4382
+ return hashCode(this.ta9_1);
4307
4383
  };
4308
4384
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4309
4385
  if (this === other)
4310
4386
  return true;
4311
4387
  if (!(other instanceof RemoveSpectatorsAction))
4312
4388
  return false;
4313
- if (!equals(this.ua8_1, other.ua8_1))
4389
+ if (!equals(this.ta9_1, other.ta9_1))
4314
4390
  return false;
4315
4391
  return true;
4316
4392
  };
4317
4393
  function _get_asyncProvider__jbpyhw($this) {
4318
- var tmp0 = $this.aa9_1;
4394
+ var tmp0 = $this.za9_1;
4319
4395
  var tmp = KProperty1;
4320
4396
  // Inline function 'kotlin.getValue' call
4321
4397
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4322
4398
  return tmp0.x();
4323
4399
  }
4324
4400
  function _get_logger__rkp4sl($this) {
4325
- var tmp0 = $this.ba9_1;
4401
+ var tmp0 = $this.aaa_1;
4326
4402
  var tmp = KProperty1;
4327
4403
  // Inline function 'kotlin.getValue' call
4328
4404
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4329
4405
  return tmp0.x();
4330
4406
  }
4331
4407
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4332
- var tmp0 = $this.ca9_1;
4408
+ var tmp0 = $this.baa_1;
4333
4409
  var tmp = KProperty1;
4334
4410
  // Inline function 'kotlin.getValue' call
4335
4411
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4336
4412
  return tmp0.x();
4337
4413
  }
4338
4414
  function _get_lastCardInteractor__h6lq3w($this) {
4339
- var tmp0 = $this.da9_1;
4415
+ var tmp0 = $this.caa_1;
4340
4416
  var tmp = KProperty1;
4341
4417
  // Inline function 'kotlin.getValue' call
4342
4418
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4343
4419
  return tmp0.x();
4344
4420
  }
4345
4421
  function _get_serverConfig__rk2g06($this) {
4346
- var tmp0 = $this.ea9_1;
4422
+ var tmp0 = $this.daa_1;
4347
4423
  var tmp = KProperty1;
4348
4424
  // Inline function 'kotlin.getValue' call
4349
4425
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4350
4426
  return tmp0.x();
4351
4427
  }
4352
4428
  function _get_logicConfig__52ww9d($this) {
4353
- var tmp0 = $this.fa9_1;
4429
+ var tmp0 = $this.eaa_1;
4354
4430
  var tmp = KProperty1;
4355
4431
  // Inline function 'kotlin.getValue' call
4356
4432
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4357
4433
  return tmp0.x();
4358
4434
  }
4359
4435
  function _get_idsProvider__fnfajc_0($this) {
4360
- var tmp0 = $this.ga9_1;
4436
+ var tmp0 = $this.faa_1;
4361
4437
  var tmp = KProperty1;
4362
4438
  // Inline function 'kotlin.getValue' call
4363
4439
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4364
4440
  return tmp0.x();
4365
4441
  }
4366
4442
  function _get_botConfig__cpaxzc($this) {
4367
- var tmp0 = $this.ha9_1;
4443
+ var tmp0 = $this.gaa_1;
4368
4444
  var tmp = KProperty1;
4369
4445
  // Inline function 'kotlin.getValue' call
4370
4446
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4371
4447
  return tmp0.x();
4372
4448
  }
4373
4449
  function _get_scenePositionProvider__kn0n1n($this) {
4374
- var tmp0 = $this.ia9_1;
4450
+ var tmp0 = $this.haa_1;
4375
4451
  var tmp = KProperty1;
4376
4452
  // Inline function 'kotlin.getValue' call
4377
4453
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4378
4454
  return tmp0.x();
4379
4455
  }
4380
4456
  function _get_toClientEventsObserver__6rp51y_0($this) {
4381
- var tmp0 = $this.ja9_1;
4457
+ var tmp0 = $this.iaa_1;
4382
4458
  var tmp = KProperty1;
4383
4459
  // Inline function 'kotlin.getValue' call
4384
4460
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4385
4461
  return tmp0.x();
4386
4462
  }
4387
4463
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4388
- var tmp0 = $this.ka9_1;
4464
+ var tmp0 = $this.jaa_1;
4389
4465
  var tmp = KProperty1;
4390
4466
  // Inline function 'kotlin.getValue' call
4391
4467
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4392
4468
  return tmp0.x();
4393
4469
  }
4394
4470
  function _get_dealerConfig__183ci8($this) {
4395
- var tmp0 = $this.la9_1;
4471
+ var tmp0 = $this.kaa_1;
4396
4472
  var tmp = KProperty1;
4397
4473
  // Inline function 'kotlin.getValue' call
4398
4474
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4399
4475
  return tmp0.x();
4400
4476
  }
4401
4477
  function _get_poolProvider__tqti6a($this) {
4402
- var tmp0 = $this.ma9_1;
4478
+ var tmp0 = $this.laa_1;
4403
4479
  var tmp = KProperty1;
4404
4480
  // Inline function 'kotlin.getValue' call
4405
4481
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4406
4482
  return tmp0.x();
4407
4483
  }
4408
4484
  function _get_cardsDealerProvider__bekjpg($this) {
4409
- var tmp0 = $this.na9_1;
4485
+ var tmp0 = $this.maa_1;
4410
4486
  var tmp = KProperty1;
4411
4487
  // Inline function 'kotlin.getValue' call
4412
4488
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4570,11 +4646,11 @@
4570
4646
  tmp = fileLoggerStoreContract;
4571
4647
  }
4572
4648
  fileLoggerStoreContract = tmp;
4573
- this.va8_1 = validationStoreContract;
4574
- this.wa8_1 = timersStoreContract;
4575
- this.xa8_1 = botGameStoreContract;
4576
- this.ya8_1 = gameMechanicStoreContract;
4577
- this.za8_1 = fileLoggerStoreContract;
4649
+ this.ua9_1 = validationStoreContract;
4650
+ this.va9_1 = timersStoreContract;
4651
+ this.wa9_1 = botGameStoreContract;
4652
+ this.xa9_1 = gameMechanicStoreContract;
4653
+ this.ya9_1 = fileLoggerStoreContract;
4578
4654
  var tmp_0 = this;
4579
4655
  // Inline function 'org.kodein.di.instance' call
4580
4656
  // Inline function 'org.kodein.type.generic' call
@@ -4582,7 +4658,7 @@
4582
4658
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4583
4659
  var tmp_2 = Instance(di, tmp$ret$0, null);
4584
4660
  var tmp_3 = KProperty1;
4585
- tmp_0.aa9_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4661
+ tmp_0.za9_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4586
4662
  var tmp_4 = this;
4587
4663
  // Inline function 'org.kodein.di.instance' call
4588
4664
  // Inline function 'org.kodein.type.generic' call
@@ -4590,7 +4666,7 @@
4590
4666
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4591
4667
  var tmp_6 = Instance(di, tmp$ret$2, null);
4592
4668
  var tmp_7 = KProperty1;
4593
- tmp_4.ba9_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4669
+ tmp_4.aaa_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4594
4670
  var tmp_8 = this;
4595
4671
  // Inline function 'org.kodein.di.instance' call
4596
4672
  // Inline function 'org.kodein.type.generic' call
@@ -4598,7 +4674,7 @@
4598
4674
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4599
4675
  var tmp_10 = Instance(di, tmp$ret$4, null);
4600
4676
  var tmp_11 = KProperty1;
4601
- tmp_8.ca9_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4677
+ tmp_8.baa_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4602
4678
  var tmp_12 = this;
4603
4679
  // Inline function 'org.kodein.di.instance' call
4604
4680
  // Inline function 'org.kodein.type.generic' call
@@ -4606,7 +4682,7 @@
4606
4682
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4607
4683
  var tmp_14 = Instance(di, tmp$ret$6, null);
4608
4684
  var tmp_15 = KProperty1;
4609
- tmp_12.da9_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4685
+ tmp_12.caa_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4610
4686
  var tmp_16 = this;
4611
4687
  // Inline function 'org.kodein.di.instance' call
4612
4688
  // Inline function 'org.kodein.type.generic' call
@@ -4614,7 +4690,7 @@
4614
4690
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4615
4691
  var tmp_18 = Instance(di, tmp$ret$8, null);
4616
4692
  var tmp_19 = KProperty1;
4617
- tmp_16.ea9_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4693
+ tmp_16.daa_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4618
4694
  var tmp_20 = this;
4619
4695
  // Inline function 'org.kodein.di.instance' call
4620
4696
  // Inline function 'org.kodein.type.generic' call
@@ -4622,7 +4698,7 @@
4622
4698
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4623
4699
  var tmp_22 = Instance(di, tmp$ret$10, null);
4624
4700
  var tmp_23 = KProperty1;
4625
- tmp_20.fa9_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4701
+ tmp_20.eaa_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4626
4702
  var tmp_24 = this;
4627
4703
  // Inline function 'org.kodein.di.instance' call
4628
4704
  // Inline function 'org.kodein.type.generic' call
@@ -4630,7 +4706,7 @@
4630
4706
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4631
4707
  var tmp_26 = Instance(di, tmp$ret$12, null);
4632
4708
  var tmp_27 = KProperty1;
4633
- tmp_24.ga9_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4709
+ tmp_24.faa_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4634
4710
  var tmp_28 = this;
4635
4711
  // Inline function 'org.kodein.di.instance' call
4636
4712
  // Inline function 'org.kodein.type.generic' call
@@ -4638,7 +4714,7 @@
4638
4714
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4639
4715
  var tmp_30 = Instance(di, tmp$ret$14, null);
4640
4716
  var tmp_31 = KProperty1;
4641
- tmp_28.ha9_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4717
+ tmp_28.gaa_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4642
4718
  var tmp_32 = this;
4643
4719
  // Inline function 'org.kodein.di.instance' call
4644
4720
  // Inline function 'org.kodein.type.generic' call
@@ -4646,7 +4722,7 @@
4646
4722
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4647
4723
  var tmp_34 = Instance(di, tmp$ret$16, null);
4648
4724
  var tmp_35 = KProperty1;
4649
- tmp_32.ia9_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4725
+ tmp_32.haa_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4650
4726
  var tmp_36 = this;
4651
4727
  // Inline function 'org.kodein.di.instance' call
4652
4728
  // Inline function 'org.kodein.type.generic' call
@@ -4654,7 +4730,7 @@
4654
4730
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4655
4731
  var tmp_38 = Instance(di, tmp$ret$18, null);
4656
4732
  var tmp_39 = KProperty1;
4657
- tmp_36.ja9_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4733
+ tmp_36.iaa_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4658
4734
  var tmp_40 = this;
4659
4735
  // Inline function 'org.kodein.di.instance' call
4660
4736
  // Inline function 'org.kodein.type.generic' call
@@ -4662,7 +4738,7 @@
4662
4738
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4663
4739
  var tmp_42 = Instance(di, tmp$ret$20, null);
4664
4740
  var tmp_43 = KProperty1;
4665
- tmp_40.ka9_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4741
+ tmp_40.jaa_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4666
4742
  var tmp_44 = this;
4667
4743
  // Inline function 'org.kodein.di.instance' call
4668
4744
  // Inline function 'org.kodein.type.generic' call
@@ -4670,7 +4746,7 @@
4670
4746
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4671
4747
  var tmp_46 = Instance(di, tmp$ret$22, null);
4672
4748
  var tmp_47 = KProperty1;
4673
- tmp_44.la9_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4749
+ tmp_44.kaa_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4674
4750
  var tmp_48 = this;
4675
4751
  // Inline function 'org.kodein.di.instance' call
4676
4752
  // Inline function 'org.kodein.type.generic' call
@@ -4678,7 +4754,7 @@
4678
4754
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4679
4755
  var tmp_50 = Instance(di, tmp$ret$24, null);
4680
4756
  var tmp_51 = KProperty1;
4681
- tmp_48.ma9_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4757
+ tmp_48.laa_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4682
4758
  var tmp_52 = this;
4683
4759
  // Inline function 'org.kodein.di.instance' call
4684
4760
  // Inline function 'org.kodein.type.generic' call
@@ -4686,20 +4762,20 @@
4686
4762
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4687
4763
  var tmp_54 = Instance(di, tmp$ret$26, null);
4688
4764
  var tmp_55 = KProperty1;
4689
- tmp_52.na9_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4765
+ tmp_52.maa_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4690
4766
  }
4691
- protoOf(ServerGameStoreContract).a95 = function () {
4692
- return plus(plus(plus(plus(plus(this.va8_1.a95(), this.ya8_1.a95()), this.wa8_1.a95()), this.xa8_1.a95()), this.za8_1.a95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4767
+ protoOf(ServerGameStoreContract).w95 = function () {
4768
+ return plus(plus(plus(plus(plus(this.ua9_1.w95(), this.xa9_1.w95()), this.va9_1.w95()), this.wa9_1.w95()), this.ya9_1.w95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4693
4769
  };
4694
- protoOf(ServerGameStoreContract).b95 = function () {
4695
- var tmp = this.va8_1.b95();
4770
+ protoOf(ServerGameStoreContract).x95 = function () {
4771
+ var tmp = this.ua9_1.x95();
4696
4772
  var tmp_0;
4697
4773
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
4698
4774
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
4699
4775
  } else {
4700
4776
  tmp_0 = null;
4701
4777
  }
4702
- var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ya8_1.b95()), this.wa8_1.b95()), this.xa8_1.b95()), this.za8_1.b95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).h97(), finishingGameWhenCantStartNewMiddleware()]));
4778
+ var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.xa9_1.x95()), this.va9_1.x95()), this.wa9_1.x95()), this.ya9_1.x95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d98(), finishingGameWhenCantStartNewMiddleware()]));
4703
4779
  var tmp_2 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4704
4780
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4705
4781
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4726,10 +4802,10 @@
4726
4802
  }
4727
4803
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4728
4804
  }
4729
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4805
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
4730
4806
  return action instanceof RoundEndedAction;
4731
4807
  };
4732
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4808
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
4733
4809
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4734
4810
  $l$block_0: {
4735
4811
  next(tmp4);
@@ -4739,33 +4815,33 @@
4739
4815
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.tableOrNull));
4740
4816
  break $l$block_0;
4741
4817
  }
4742
- if (state.w6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4818
+ if (state.a6s().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4743
4819
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.tableOrNull));
4744
4820
  break $l$block_0;
4745
4821
  }
4746
4822
  }
4747
4823
  }
4748
4824
  };
4749
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
4750
- return this.q6h(store, next, action);
4825
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
4826
+ return this.u6h(store, next, action);
4751
4827
  };
4752
4828
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4753
- this.qa9_1 = this$0;
4829
+ this.paa_1 = this$0;
4754
4830
  }
4755
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4831
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
4756
4832
  return action instanceof MechanicAction;
4757
4833
  };
4758
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4834
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
4759
4835
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4760
4836
  var state = store.state;
4761
4837
  // Inline function 'kotlin.with' call
4762
4838
  var tmp;
4763
4839
  if (action_0 instanceof StartGameMechanicAction) {
4764
- var tmp0 = this.qa9_1;
4765
- var tmp2 = action_0.f91_1;
4766
- var tmp4 = action_0.h91_1;
4840
+ var tmp0 = this.paa_1;
4841
+ var tmp2 = action_0.b92_1;
4842
+ var tmp4 = action_0.d92_1;
4767
4843
  // Inline function 'kotlin.collections.map' call
4768
- var this_0 = action_0.i91_1;
4844
+ var this_0 = action_0.e92_1;
4769
4845
  // Inline function 'kotlin.collections.mapTo' call
4770
4846
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4771
4847
  var _iterator__ex2g4s = this_0.l();
@@ -4801,7 +4877,7 @@
4801
4877
  var _iterator__ex2g4s_2 = destination_1.l();
4802
4878
  while (_iterator__ex2g4s_2.m()) {
4803
4879
  var element_0 = _iterator__ex2g4s_2.n();
4804
- var tmp0_aid = tmp0.pa9_1.d6e();
4880
+ var tmp0_aid = tmp0.oaa_1.d6e();
4805
4881
  // Inline function 'kotlin.collections.map' call
4806
4882
  // Inline function 'kotlin.collections.mapTo' call
4807
4883
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4823,16 +4899,16 @@
4823
4899
  tmp = destination_2;
4824
4900
  } else {
4825
4901
  if (action_0 instanceof StartNewGameMechanicAction) {
4826
- var tmp0_0 = this.qa9_1;
4902
+ var tmp0_0 = this.paa_1;
4827
4903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4828
- var table = state.w6r();
4829
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.pa9_1.d6e(), table.id, null);
4904
+ var table = state.a6s();
4905
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.oaa_1.d6e(), table.id, null);
4830
4906
  var tmp$ret$21 = mapToClient_17(action_0, sendToPlayer_0);
4831
4907
  tmp = listOfNotNull(tmp$ret$21);
4832
4908
  } else {
4833
4909
  if (action_0 instanceof ContinueGameMechanicAction) {
4834
- var tmp0_1 = this.qa9_1;
4835
- var tmp2_0 = action_0.l91_1.id;
4910
+ var tmp0_1 = this.paa_1;
4911
+ var tmp2_0 = action_0.h92_1.id;
4836
4912
  var tmp4_0 = action_0.gameCreatorPlayerId;
4837
4913
  // Inline function 'kotlin.collections.map' call
4838
4914
  var this_1 = action_0.users;
@@ -4871,7 +4947,7 @@
4871
4947
  var _iterator__ex2g4s_7 = destination_6.l();
4872
4948
  while (_iterator__ex2g4s_7.m()) {
4873
4949
  var element_2 = _iterator__ex2g4s_7.n();
4874
- var tmp0_aid_0 = tmp0_1.pa9_1.d6e();
4950
+ var tmp0_aid_0 = tmp0_1.oaa_1.d6e();
4875
4951
  // Inline function 'kotlin.collections.map' call
4876
4952
  // Inline function 'kotlin.collections.mapTo' call
4877
4953
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4893,41 +4969,41 @@
4893
4969
  tmp = destination_7;
4894
4970
  } else {
4895
4971
  if (action_0 instanceof FinishingGameMechanicAction) {
4896
- var tmp0_2 = this.qa9_1;
4972
+ var tmp0_2 = this.paa_1;
4897
4973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
- var table_0 = state.w6r();
4899
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.pa9_1.d6e(), table_0.id, null);
4974
+ var table_0 = state.a6s();
4975
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.oaa_1.d6e(), table_0.id, null);
4900
4976
  var tmp$ret$44 = mapToClient_15(action_0, sendToPlayer_2);
4901
4977
  tmp = listOfNotNull(tmp$ret$44);
4902
4978
  } else {
4903
4979
  if (action_0 instanceof FinishGameMechanicAction) {
4904
- var tmp0_3 = this.qa9_1;
4980
+ var tmp0_3 = this.paa_1;
4905
4981
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
- var table_1 = state.w6r();
4907
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.pa9_1.d6e(), table_1.id, null);
4982
+ var table_1 = state.a6s();
4983
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.oaa_1.d6e(), table_1.id, null);
4908
4984
  var tmp$ret$46 = mapToClient_14(action_0, sendToPlayer_3);
4909
4985
  tmp = listOfNotNull(tmp$ret$46);
4910
4986
  } else {
4911
4987
  if (action_0 instanceof RestartGameMechanicAction) {
4912
- var tmp0_4 = this.qa9_1;
4988
+ var tmp0_4 = this.paa_1;
4913
4989
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
- var table_2 = state.w6r();
4915
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.pa9_1.d6e(), table_2.id, null);
4990
+ var table_2 = state.a6s();
4991
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.oaa_1.d6e(), table_2.id, null);
4916
4992
  var tmp$ret$48 = mapToClient_13(action_0, sendToPlayer_4);
4917
4993
  tmp = listOfNotNull(tmp$ret$48);
4918
4994
  } else {
4919
4995
  if (action_0 instanceof ErrorAction) {
4920
- var tmp0_5 = this.qa9_1;
4996
+ var tmp0_5 = this.paa_1;
4921
4997
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4922
- var table_3 = state.w6r();
4923
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.pa9_1.d6e(), table_3.id, null);
4998
+ var table_3 = state.a6s();
4999
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.oaa_1.d6e(), table_3.id, null);
4924
5000
  var tmp$ret$50 = mapToClient_12(action_0, sendToPlayer_5);
4925
5001
  tmp = listOfNotNull(tmp$ret$50);
4926
5002
  } else {
4927
5003
  if (action_0 instanceof SceneMechanicAction) {
4928
- var tmp0_6 = this.qa9_1;
5004
+ var tmp0_6 = this.paa_1;
4929
5005
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4930
- var table_4 = state.w6r();
5006
+ var table_4 = state.a6s();
4931
5007
  var tmp2_1 = table_4.id;
4932
5008
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4933
5009
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4958,7 +5034,7 @@
4958
5034
  var _iterator__ex2g4s_11 = destination_10.l();
4959
5035
  while (_iterator__ex2g4s_11.m()) {
4960
5036
  var element_4 = _iterator__ex2g4s_11.n();
4961
- var tmp0_aid_1 = tmp0_6.pa9_1.d6e();
5037
+ var tmp0_aid_1 = tmp0_6.oaa_1.d6e();
4962
5038
  // Inline function 'kotlin.collections.map' call
4963
5039
  // Inline function 'kotlin.collections.mapTo' call
4964
5040
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4980,9 +5056,9 @@
4980
5056
  tmp = destination_11;
4981
5057
  } else {
4982
5058
  if (action_0 instanceof SceneActMechanicAction) {
4983
- var tmp0_7 = this.qa9_1;
5059
+ var tmp0_7 = this.paa_1;
4984
5060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4985
- var table_5 = state.w6r();
5061
+ var table_5 = state.a6s();
4986
5062
  var tmp2_2 = table_5.id;
4987
5063
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4988
5064
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5013,7 +5089,7 @@
5013
5089
  var _iterator__ex2g4s_15 = destination_14.l();
5014
5090
  while (_iterator__ex2g4s_15.m()) {
5015
5091
  var element_6 = _iterator__ex2g4s_15.n();
5016
- var tmp0_aid_2 = tmp0_7.pa9_1.d6e();
5092
+ var tmp0_aid_2 = tmp0_7.oaa_1.d6e();
5017
5093
  // Inline function 'kotlin.collections.map' call
5018
5094
  // Inline function 'kotlin.collections.mapTo' call
5019
5095
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5035,9 +5111,9 @@
5035
5111
  tmp = destination_15;
5036
5112
  } else {
5037
5113
  if (action_0 instanceof TeamsDataMechanicAction) {
5038
- var tmp0_8 = this.qa9_1;
5114
+ var tmp0_8 = this.paa_1;
5039
5115
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5040
- var table_6 = state.w6r();
5116
+ var table_6 = state.a6s();
5041
5117
  var tmp2_3 = table_6.id;
5042
5118
  var tmp4_3 = getGameCreator(table_6.players).playerId;
5043
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5068,7 +5144,7 @@
5068
5144
  var _iterator__ex2g4s_19 = destination_18.l();
5069
5145
  while (_iterator__ex2g4s_19.m()) {
5070
5146
  var element_8 = _iterator__ex2g4s_19.n();
5071
- var tmp0_aid_3 = tmp0_8.pa9_1.d6e();
5147
+ var tmp0_aid_3 = tmp0_8.oaa_1.d6e();
5072
5148
  // Inline function 'kotlin.collections.map' call
5073
5149
  // Inline function 'kotlin.collections.mapTo' call
5074
5150
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5080,7 +5156,7 @@
5080
5156
  }
5081
5157
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5082
5158
  var tmp_0;
5083
- if (this.qa9_1.oa9_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.b7g_1).i6v_1.d6z_1) {
5159
+ if (this.paa_1.naa_1.supportBackwardActions && getPlayer(state.a6s().players, sendToPlayer_8.h7g_1).m6v_1.h6z_1) {
5084
5160
  tmp_0 = null;
5085
5161
  } else {
5086
5162
  tmp_0 = mapToClient_9(action_0, sendToPlayer_8);
@@ -5096,81 +5172,81 @@
5096
5172
  tmp = destination_19;
5097
5173
  } else {
5098
5174
  if (action_0 instanceof PlayerReadyMechanicAction) {
5099
- var tmp0_9 = this.qa9_1;
5100
- var tmp2_4 = state.w6r();
5175
+ var tmp0_9 = this.paa_1;
5176
+ var tmp2_4 = state.a6s();
5101
5177
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5102
- var exceptPlayerId = this.qa9_1.oa9_1.supportBackwardActions ? action_0.g92_1 : null;
5103
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.pa9_1.d6e(), tmp2_4.id, exceptPlayerId);
5178
+ var exceptPlayerId = this.paa_1.naa_1.supportBackwardActions ? action_0.x92_1 : null;
5179
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.oaa_1.d6e(), tmp2_4.id, exceptPlayerId);
5104
5180
  var tmp$ret$109 = mapToClient_8(action_0, sendToPlayer_9);
5105
5181
  tmp = listOfNotNull(tmp$ret$109);
5106
5182
  } else {
5107
5183
  if (action_0 instanceof SuitChoiceMechanicAction) {
5108
- var tmp0_10 = this.qa9_1;
5109
- var tmp2_5 = state.w6r();
5184
+ var tmp0_10 = this.paa_1;
5185
+ var tmp2_5 = state.a6s();
5110
5186
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5111
- var exceptPlayerId_0 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.g8x_1 : null;
5112
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.pa9_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5187
+ var exceptPlayerId_0 = this.paa_1.naa_1.supportBackwardActions ? action_0.c8y_1 : null;
5188
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.oaa_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5113
5189
  var tmp$ret$111 = mapToClient_7(action_0, sendToPlayer_10);
5114
5190
  tmp = listOfNotNull(tmp$ret$111);
5115
5191
  } else {
5116
5192
  if (action_0 instanceof TrumpMechanicAction) {
5117
- var tmp0_11 = this.qa9_1;
5193
+ var tmp0_11 = this.paa_1;
5118
5194
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5119
- var table_7 = state.w6r();
5120
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.pa9_1.d6e(), table_7.id, null);
5195
+ var table_7 = state.a6s();
5196
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.oaa_1.d6e(), table_7.id, null);
5121
5197
  var tmp$ret$113 = mapToClient_6(action_0, sendToPlayer_11);
5122
5198
  tmp = listOfNotNull(tmp$ret$113);
5123
5199
  } else {
5124
5200
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5125
- var tmp0_12 = this.qa9_1;
5126
- var tmp2_6 = state.w6r();
5201
+ var tmp0_12 = this.paa_1;
5202
+ var tmp2_6 = state.a6s();
5127
5203
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5128
- var exceptPlayerId_1 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.m92_1 : null;
5129
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.pa9_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5204
+ var exceptPlayerId_1 = this.paa_1.naa_1.supportBackwardActions ? action_0.d93_1 : null;
5205
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.oaa_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5130
5206
  var tmp$ret$115 = mapToClient_5(action_0, sendToPlayer_12);
5131
5207
  tmp = listOfNotNull(tmp$ret$115);
5132
5208
  } else {
5133
5209
  if (action_0 instanceof PutCardMechanicAction) {
5134
- var tmp0_13 = this.qa9_1;
5135
- var tmp2_7 = state.w6r();
5210
+ var tmp0_13 = this.paa_1;
5211
+ var tmp2_7 = state.a6s();
5136
5212
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5137
- var exceptPlayerId_2 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.m8x_1 : null;
5138
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.pa9_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5213
+ var exceptPlayerId_2 = this.paa_1.naa_1.supportBackwardActions ? action_0.i8y_1 : null;
5214
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.oaa_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5139
5215
  var tmp$ret$117 = mapToClient_4(action_0, sendToPlayer_13);
5140
5216
  tmp = listOfNotNull(tmp$ret$117);
5141
5217
  } else {
5142
5218
  if (action_0 instanceof PickUpBribeMechanicAction) {
5143
- var tmp0_14 = this.qa9_1;
5219
+ var tmp0_14 = this.paa_1;
5144
5220
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5145
- var table_8 = state.w6r();
5146
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.pa9_1.d6e(), table_8.id, null);
5221
+ var table_8 = state.a6s();
5222
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.oaa_1.d6e(), table_8.id, null);
5147
5223
  var tmp$ret$119 = mapToClient_3(action_0, sendToPlayer_14);
5148
5224
  tmp = listOfNotNull(tmp$ret$119);
5149
5225
  } else {
5150
5226
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5151
- var tmp0_15 = this.qa9_1;
5152
- var tmp2_8 = state.w6r();
5227
+ var tmp0_15 = this.paa_1;
5228
+ var tmp2_8 = state.a6s();
5153
5229
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5154
- var exceptPlayerId_3 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.o92_1 : null;
5155
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.pa9_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5230
+ var exceptPlayerId_3 = this.paa_1.naa_1.supportBackwardActions ? action_0.f93_1 : null;
5231
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.oaa_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5156
5232
  var tmp$ret$121 = mapToClient_2(action_0, sendToPlayer_15);
5157
5233
  tmp = listOfNotNull(tmp$ret$121);
5158
5234
  } else {
5159
5235
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5160
- var tmp0_16 = this.qa9_1;
5236
+ var tmp0_16 = this.paa_1;
5161
5237
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5162
- var table_9 = state.w6r();
5163
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.pa9_1.d6e(), table_9.id, null);
5238
+ var table_9 = state.a6s();
5239
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.oaa_1.d6e(), table_9.id, null);
5164
5240
  var tmp$ret$123 = mapToClient_1(action_0, sendToPlayer_16);
5165
5241
  tmp = listOfNotNull(tmp$ret$123);
5166
5242
  } else {
5167
5243
  if (action_0 instanceof MessageMechanicAction) {
5168
- var message = action_0.t92_1;
5169
- var tmp0_17 = this.qa9_1;
5170
- var tmp2_9 = state.w6r();
5244
+ var message = action_0.k93_1;
5245
+ var tmp0_17 = this.paa_1;
5246
+ var tmp2_9 = state.a6s();
5171
5247
  var tmp_1;
5172
5248
  var tmp_2;
5173
- if (this.qa9_1.oa9_1.supportBackwardActions) {
5249
+ if (this.paa_1.naa_1.supportBackwardActions) {
5174
5250
  tmp_2 = isInterface(message, UserMessage);
5175
5251
  } else {
5176
5252
  tmp_2 = false;
@@ -5182,16 +5258,16 @@
5182
5258
  }
5183
5259
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5184
5260
  var exceptPlayerId_4 = tmp_1;
5185
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.pa9_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5261
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.oaa_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5186
5262
  var tmp$ret$125 = mapToClient_0(action_0, sendToPlayer_17);
5187
5263
  tmp = listOfNotNull(tmp$ret$125);
5188
5264
  } else {
5189
5265
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5190
- var tmp0_18 = this.qa9_1;
5191
- var tmp2_10 = state.w6r();
5266
+ var tmp0_18 = this.paa_1;
5267
+ var tmp2_10 = state.a6s();
5192
5268
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5193
5269
  var exceptPlayerId_5 = action_0.playerId;
5194
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.pa9_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5270
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.oaa_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5195
5271
  var tmp$ret$127 = mapToClient(action_0, sendToPlayer_18);
5196
5272
  tmp = listOfNotNull(tmp$ret$127);
5197
5273
  } else {
@@ -5225,14 +5301,14 @@
5225
5301
  }
5226
5302
  next(action_0);
5227
5303
  };
5228
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5229
- return this.q6h(store, next, action);
5304
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
5305
+ return this.u6h(store, next, action);
5230
5306
  };
5231
5307
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5232
- this.oa9_1 = logicConfig;
5233
- this.pa9_1 = idsProvider;
5308
+ this.naa_1 = logicConfig;
5309
+ this.oaa_1 = idsProvider;
5234
5310
  }
5235
- protoOf(ServerMapMechanicToClientActionMiddleware).h97 = function () {
5311
+ protoOf(ServerMapMechanicToClientActionMiddleware).d98 = function () {
5236
5312
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5237
5313
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5238
5314
  };
@@ -5241,8 +5317,8 @@
5241
5317
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5242
5318
  }
5243
5319
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5244
- this.za9_1 = $provider;
5245
- this.aaa_1 = $action;
5320
+ this.yaa_1 = $provider;
5321
+ this.zaa_1 = $action;
5246
5322
  CoroutineImpl.call(this, resultContinuation);
5247
5323
  }
5248
5324
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5263,7 +5339,7 @@
5263
5339
  case 0:
5264
5340
  this.t8_1 = 2;
5265
5341
  this.s8_1 = 1;
5266
- suspendResult = this.za9_1.ma6(this.aaa_1, this);
5342
+ suspendResult = this.yaa_1.la7(this.zaa_1, this);
5267
5343
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5268
5344
  return suspendResult;
5269
5345
  }
@@ -5286,8 +5362,8 @@
5286
5362
  while (true);
5287
5363
  };
5288
5364
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5289
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.za9_1, this.aaa_1, completion);
5290
- i.baa_1 = $this$launchDefault;
5365
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.yaa_1, this.zaa_1, completion);
5366
+ i.aab_1 = $this$launchDefault;
5291
5367
  return i;
5292
5368
  };
5293
5369
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5299,19 +5375,19 @@
5299
5375
  return l;
5300
5376
  }
5301
5377
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5302
- this.caa_1 = $asyncProvider;
5303
- this.daa_1 = $provider;
5378
+ this.bab_1 = $asyncProvider;
5379
+ this.cab_1 = $provider;
5304
5380
  }
5305
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
5381
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5306
5382
  return action instanceof ToClientAction;
5307
5383
  };
5308
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
5384
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
5309
5385
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5310
- this.caa_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.daa_1, action_0, null));
5386
+ this.bab_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.cab_1, action_0, null));
5311
5387
  next(action_0);
5312
5388
  };
5313
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5314
- return this.q6h(store, next, action);
5389
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
5390
+ return this.u6h(store, next, action);
5315
5391
  };
5316
5392
  function serverConfigReducer() {
5317
5393
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5319,22 +5395,22 @@
5319
5395
  }
5320
5396
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5321
5397
  }
5322
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5398
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
5323
5399
  return action instanceof UpdateServerConfigAction;
5324
5400
  };
5325
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9h = function (state, action) {
5401
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q9i = function (state, action) {
5326
5402
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5327
- return state.g90(VOID, get_serverStatePayload_0(state).copy(action_0.sa8_1));
5403
+ return state.c91(VOID, get_serverStatePayload_0(state).copy(action_0.ra9_1));
5328
5404
  };
5329
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5330
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5405
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
5406
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5331
5407
  };
5332
5408
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5333
5409
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5334
5410
  return _this__u8e3s4.metadata;
5335
5411
  }
5336
5412
  function Companion_5() {
5337
- this.eaa_1 = 'ServerMechanicLifecycleReducer';
5413
+ this.dab_1 = 'ServerMechanicLifecycleReducer';
5338
5414
  }
5339
5415
  var Companion_instance_13;
5340
5416
  function Companion_getInstance_6() {
@@ -5351,7 +5427,7 @@
5351
5427
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5352
5428
  Companion_getInstance();
5353
5429
  // Inline function 'kotlin.time.Companion.milliseconds' call
5354
- var this_0 = $action.e91_1.timeoutTimeMillis;
5430
+ var this_0 = $action.a92_1.timeoutTimeMillis;
5355
5431
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5356
5432
  tmp_0 = tmp_1.k67(tmp_2, tmp$ret$0);
5357
5433
  }
@@ -5360,65 +5436,65 @@
5360
5436
  }
5361
5437
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5362
5438
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5363
- this.haa_1 = logger;
5439
+ this.gab_1 = logger;
5364
5440
  }
5365
- protoOf(ServerMechanicLifecycleReducer).h9j = function (state, action) {
5366
- this.haa_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5441
+ protoOf(ServerMechanicLifecycleReducer).d9k = function (state, action) {
5442
+ this.gab_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5367
5443
  var serverState = get_serverStatePayloadOrNull(state.payload);
5368
- var tableId = action.f91_1;
5444
+ var tableId = action.b92_1;
5369
5445
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5370
- var tmp0_$this = this.i9j_1;
5371
- var tmp1_version = action.g91_1;
5372
- var tmp2_config = action.e91_1;
5373
- var tmp3_users = action.i91_1;
5446
+ var tmp0_$this = this.e9k_1;
5447
+ var tmp1_version = action.c92_1;
5448
+ var tmp2_config = action.a92_1;
5449
+ var tmp3_users = action.e92_1;
5374
5450
  var tmp4_spectators = action.spectators;
5375
- var tmp5_gameCreatorPlayerId = action.h91_1;
5376
- var tmp7_tableOrNull = tmp0_$this.p9k(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5451
+ var tmp5_gameCreatorPlayerId = action.d92_1;
5452
+ var tmp7_tableOrNull = tmp0_$this.l9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5377
5453
  var tmp;
5378
5454
  if (serverState == null) {
5379
- this.haa_1.w(VOID, 'ServerPayload is not onStart');
5455
+ this.gab_1.w(VOID, 'ServerPayload is not onStart');
5380
5456
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5381
5457
  } else {
5382
5458
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5383
5459
  }
5384
5460
  var tmp8_payload = tmp;
5385
- return state.g90(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5461
+ return state.c91(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5386
5462
  };
5387
- protoOf(ServerMechanicLifecycleReducer).f9j = function (state, action) {
5388
- this.haa_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5463
+ protoOf(ServerMechanicLifecycleReducer).b9k = function (state, action) {
5464
+ this.gab_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5389
5465
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5390
- var tmp2_tableOrNull = action.l91_1;
5466
+ var tmp2_tableOrNull = action.h92_1;
5391
5467
  var tmp = Companion_instance_14;
5392
5468
  var tmp_0 = get_serverStatePayload_0(state).config;
5393
- var tmp_1 = action.m91_1;
5469
+ var tmp_1 = action.i92_1;
5394
5470
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5395
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.l91_1.gameId));
5396
- return state.g90(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5471
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.h92_1.gameId));
5472
+ return state.c91(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5397
5473
  };
5398
- protoOf(ServerMechanicLifecycleReducer).g9j = function (state, action) {
5399
- this.j9j_1.n58(action.previousGameId);
5474
+ protoOf(ServerMechanicLifecycleReducer).c9k = function (state, action) {
5475
+ this.f9k_1.n58(action.previousGameId);
5400
5476
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5401
- var tmp1_tableOrNull = this.i9j_1.q9k(state.w6r(), action.gameId);
5477
+ var tmp1_tableOrNull = this.e9k_1.m9l(state.a6s(), action.gameId);
5402
5478
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5403
- return state.g90(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5479
+ return state.c91(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5404
5480
  };
5405
5481
  function spectatorsReducer(logger) {
5406
5482
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5407
5483
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5408
5484
  }
5409
5485
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5410
- this.iaa_1 = $logger;
5486
+ this.hab_1 = $logger;
5411
5487
  }
5412
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5488
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
5413
5489
  return isInterface(action, SpectatorsAction);
5414
5490
  };
5415
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9h = function (state, action) {
5491
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q9i = function (state, action) {
5416
5492
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5417
- var table = state.w6r();
5493
+ var table = state.a6s();
5418
5494
  var tmp;
5419
5495
  if (action_0 instanceof AddSpectatorsAction) {
5420
5496
  // Inline function 'kotlin.collections.mapNotNull' call
5421
- var tmp0 = action_0.ta8_1;
5497
+ var tmp0 = action_0.sa9_1;
5422
5498
  // Inline function 'kotlin.collections.mapNotNullTo' call
5423
5499
  var destination = ArrayList_init_$Create$_0();
5424
5500
  // Inline function 'kotlin.collections.forEach' call
@@ -5437,9 +5513,9 @@
5437
5513
  var tmp_0;
5438
5514
  // Inline function 'kotlin.collections.isNotEmpty' call
5439
5515
  if (!sameSpectators.r()) {
5440
- this.iaa_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5516
+ this.hab_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5441
5517
  // Inline function 'kotlin.collections.filterNot' call
5442
- var tmp0_0 = action_0.ta8_1;
5518
+ var tmp0_0 = action_0.sa9_1;
5443
5519
  // Inline function 'kotlin.collections.filterNotTo' call
5444
5520
  var destination_0 = ArrayList_init_$Create$_0();
5445
5521
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5474,7 +5550,7 @@
5474
5550
  }
5475
5551
  tmp_0 = destination_0;
5476
5552
  } else {
5477
- tmp_0 = action_0.ta8_1;
5553
+ tmp_0 = action_0.sa9_1;
5478
5554
  }
5479
5555
  // Inline function 'kotlin.collections.map' call
5480
5556
  var this_0 = tmp_0;
@@ -5487,11 +5563,11 @@
5487
5563
  destination_1.j(tmp$ret$13);
5488
5564
  }
5489
5565
  var spectatorsToAdd = toSet(destination_1);
5490
- tmp = state.g90(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5566
+ tmp = state.c91(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5491
5567
  } else {
5492
5568
  if (action_0 instanceof RemoveSpectatorsAction) {
5493
5569
  // Inline function 'kotlin.collections.mapNotNull' call
5494
- var tmp0_1 = action_0.ua8_1;
5570
+ var tmp0_1 = action_0.ta9_1;
5495
5571
  // Inline function 'kotlin.collections.mapNotNullTo' call
5496
5572
  var destination_2 = ArrayList_init_$Create$_0();
5497
5573
  // Inline function 'kotlin.collections.forEach' call
@@ -5510,9 +5586,9 @@
5510
5586
  var tmp_2;
5511
5587
  // Inline function 'kotlin.collections.isNotEmpty' call
5512
5588
  if (!sameSpectators_0.r()) {
5513
- this.iaa_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5589
+ this.hab_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5514
5590
  // Inline function 'kotlin.collections.filterNot' call
5515
- var tmp0_2 = action_0.ua8_1;
5591
+ var tmp0_2 = action_0.ta9_1;
5516
5592
  // Inline function 'kotlin.collections.filterNotTo' call
5517
5593
  var destination_3 = ArrayList_init_$Create$_0();
5518
5594
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5547,7 +5623,7 @@
5547
5623
  }
5548
5624
  tmp_2 = destination_3;
5549
5625
  } else {
5550
- tmp_2 = action_0.ua8_1;
5626
+ tmp_2 = action_0.ta9_1;
5551
5627
  }
5552
5628
  var spectatorsToRemove = toSet(tmp_2);
5553
5629
  // Inline function 'kotlin.collections.filterNot' call
@@ -5584,25 +5660,25 @@
5584
5660
  destination_4.j(element_5);
5585
5661
  }
5586
5662
  }
5587
- tmp = state.g90(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5663
+ tmp = state.c91(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5588
5664
  } else {
5589
5665
  noWhenBranchMatchedException();
5590
5666
  }
5591
5667
  }
5592
5668
  return tmp;
5593
5669
  };
5594
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5595
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5670
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
5671
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5596
5672
  };
5597
5673
  function Companion_6() {
5598
5674
  }
5599
- protoOf(Companion_6).jaa = function (config, metadata) {
5675
+ protoOf(Companion_6).iab = function (config, metadata) {
5600
5676
  return new ServerStatePayload(config, metadata);
5601
5677
  };
5602
5678
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5603
5679
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5604
5680
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5605
- return $super === VOID ? this.jaa(config, metadata) : $super.jaa.call(this, config, metadata);
5681
+ return $super === VOID ? this.iab(config, metadata) : $super.iab.call(this, config, metadata);
5606
5682
  };
5607
5683
  var Companion_instance_14;
5608
5684
  function Companion_getInstance_7() {
@@ -5615,7 +5691,7 @@
5615
5691
  protoOf(ServerStatePayload).z3s = function () {
5616
5692
  return this.config;
5617
5693
  };
5618
- protoOf(ServerStatePayload).u8k = function () {
5694
+ protoOf(ServerStatePayload).n8l = function () {
5619
5695
  return this.metadata;
5620
5696
  };
5621
5697
  protoOf(ServerStatePayload).oe = function () {
@@ -5624,13 +5700,13 @@
5624
5700
  protoOf(ServerStatePayload).pe = function () {
5625
5701
  return this.metadata;
5626
5702
  };
5627
- protoOf(ServerStatePayload).kaa = function (config, metadata) {
5703
+ protoOf(ServerStatePayload).jab = function (config, metadata) {
5628
5704
  return new ServerStatePayload(config, metadata);
5629
5705
  };
5630
5706
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5631
5707
  config = config === VOID ? this.config : config;
5632
5708
  metadata = metadata === VOID ? this.metadata : metadata;
5633
- return $super === VOID ? this.kaa(config, metadata) : $super.kaa.call(this, config, metadata);
5709
+ return $super === VOID ? this.jab(config, metadata) : $super.jab.call(this, config, metadata);
5634
5710
  };
5635
5711
  protoOf(ServerStatePayload).toString = function () {
5636
5712
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5678,7 +5754,7 @@
5678
5754
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5679
5755
  }
5680
5756
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5681
- var gameId = Companion_instance_3.r9m(payload);
5757
+ var gameId = Companion_instance_3.n9n(payload);
5682
5758
  var tmp;
5683
5759
  if (!(gameId == null)) {
5684
5760
  tmp = new ServerLoggerKey(gameId);
@@ -5695,14 +5771,14 @@
5695
5771
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5696
5772
  }
5697
5773
  function _get_logger__rkp4sl_0($this) {
5698
- var tmp0 = $this.uaa_1;
5774
+ var tmp0 = $this.tab_1;
5699
5775
  var tmp = KProperty1;
5700
5776
  // Inline function 'kotlin.getValue' call
5701
5777
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5702
5778
  return tmp0.x();
5703
5779
  }
5704
5780
  function _get_di__ndbzja($this) {
5705
- var tmp0 = $this.vaa_1;
5781
+ var tmp0 = $this.uab_1;
5706
5782
  var tmp = KProperty1;
5707
5783
  // Inline function 'kotlin.getValue' call
5708
5784
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5719,8 +5795,8 @@
5719
5795
  }
5720
5796
  function createCallbackOutput($this, gameServer) {
5721
5797
  var tmp;
5722
- if (!($this.saa_1 == null)) {
5723
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.saa_1);
5798
+ if (!($this.rab_1 == null)) {
5799
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.rab_1);
5724
5800
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5725
5801
  } else {
5726
5802
  tmp = null;
@@ -5734,11 +5810,11 @@
5734
5810
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5735
5811
  return function () {
5736
5812
  var tmp;
5737
- if (this$0.saa_1 == null) {
5813
+ if (this$0.rab_1 == null) {
5738
5814
  tmp = null;
5739
5815
  } else {
5740
5816
  // Inline function 'kotlin.let' call
5741
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.saa_1)]));
5817
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.rab_1)]));
5742
5818
  }
5743
5819
  var tmp1_elvis_lhs = tmp;
5744
5820
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5771,7 +5847,7 @@
5771
5847
  tmp_0.z62(tmp$ret$3);
5772
5848
  $this$DI.d5z(jsonModule());
5773
5849
  $this$DI.d5z(serverHelpersModule());
5774
- $this$DI.d5z(randomOrgModule(this$0.taa_1));
5850
+ $this$DI.d5z(randomOrgModule(this$0.sab_1));
5775
5851
  return Unit_instance;
5776
5852
  };
5777
5853
  }
@@ -5847,16 +5923,16 @@
5847
5923
  };
5848
5924
  }
5849
5925
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5850
- this.cab_1 = $reducer;
5926
+ this.bac_1 = $reducer;
5851
5927
  }
5852
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b6g = function (action) {
5928
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
5853
5929
  return isInterface(action, Action);
5854
5930
  };
5855
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9h = function (state, action) {
5856
- return this.cab_1(state, isInterface(action, Action) ? action : THROW_CCE());
5931
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q9i = function (state, action) {
5932
+ return this.bac_1(state, isInterface(action, Action) ? action : THROW_CCE());
5857
5933
  };
5858
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r6h = function (state, action) {
5859
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5934
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
5935
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5860
5936
  };
5861
5937
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5862
5938
  return function () {
@@ -5936,7 +6012,7 @@
5936
6012
  }
5937
6013
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5938
6014
  return function (it) {
5939
- var payload = Companion_instance_5.d9l(it);
6015
+ var payload = Companion_instance_5.z9l(it);
5940
6016
  var tmp;
5941
6017
  if (!(payload == null)) {
5942
6018
  return payload;
@@ -5957,7 +6033,7 @@
5957
6033
  // Inline function 'kotlin.let' call
5958
6034
  $this$DI.d5z(tmp0_safe_receiver);
5959
6035
  }
5960
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.taa_1));
6036
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.sab_1));
5961
6037
  $this$DI.d5z(coreModule($coreConfig));
5962
6038
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5963
6039
  return Unit_instance;
@@ -5966,8 +6042,8 @@
5966
6042
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5967
6043
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5968
6044
  production = production === VOID ? true : production;
5969
- this.saa_1 = loggerCallback;
5970
- this.taa_1 = randomOrgConfig;
6045
+ this.rab_1 = loggerCallback;
6046
+ this.sab_1 = randomOrgConfig;
5971
6047
  var tmp = AppEnvironment_getInstance();
5972
6048
  var tmp_0;
5973
6049
  if (production) {
@@ -5975,11 +6051,11 @@
5975
6051
  } else {
5976
6052
  tmp_0 = AppEnvironmentValue_DEVELOPMENT_getInstance();
5977
6053
  }
5978
- tmp.y6l(tmp_0);
6054
+ tmp.c6m(tmp_0);
5979
6055
  var tmp_1 = this;
5980
- tmp_1.uaa_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6056
+ tmp_1.tab_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5981
6057
  var tmp_2 = this;
5982
- tmp_2.vaa_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6058
+ tmp_2.uab_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5983
6059
  var tmp_3 = this;
5984
6060
  // Inline function 'org.kodein.di.instance' call
5985
6061
  var this_0 = _get_di__ndbzja(this);
@@ -5988,7 +6064,7 @@
5988
6064
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5989
6065
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
5990
6066
  var tmp_6 = KProperty1;
5991
- tmp_3.waa_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6067
+ tmp_3.vab_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5992
6068
  var tmp_7 = this;
5993
6069
  // Inline function 'org.kodein.di.instance' call
5994
6070
  var this_1 = _get_di__ndbzja(this);
@@ -5997,7 +6073,7 @@
5997
6073
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
5998
6074
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
5999
6075
  var tmp_10 = KProperty1;
6000
- tmp_7.xaa_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6076
+ tmp_7.wab_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6001
6077
  var tmp_11 = this;
6002
6078
  // Inline function 'org.kodein.di.instance' call
6003
6079
  var this_2 = _get_di__ndbzja(this);
@@ -6006,7 +6082,7 @@
6006
6082
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6007
6083
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6008
6084
  var tmp_14 = KProperty1;
6009
- tmp_11.yaa_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6085
+ tmp_11.xab_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6010
6086
  var tmp_15 = this;
6011
6087
  // Inline function 'org.kodein.di.instance' call
6012
6088
  var this_3 = _get_di__ndbzja(this);
@@ -6015,7 +6091,7 @@
6015
6091
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6016
6092
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6017
6093
  var tmp_18 = KProperty1;
6018
- tmp_15.zaa_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6094
+ tmp_15.yab_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6019
6095
  var tmp_19 = this;
6020
6096
  // Inline function 'org.kodein.di.instance' call
6021
6097
  var this_4 = _get_di__ndbzja(this);
@@ -6024,7 +6100,7 @@
6024
6100
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6025
6101
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6026
6102
  var tmp_22 = KProperty1;
6027
- tmp_19.aab_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6103
+ tmp_19.zab_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6028
6104
  var tmp_23 = this;
6029
6105
  // Inline function 'org.kodein.di.instance' call
6030
6106
  var this_5 = _get_di__ndbzja(this);
@@ -6033,45 +6109,45 @@
6033
6109
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6034
6110
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6035
6111
  var tmp_26 = KProperty1;
6036
- tmp_23.bab_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6112
+ tmp_23.aac_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6037
6113
  }
6038
- protoOf(GameServerEngineControllerImpl).laa = function () {
6039
- var tmp0 = this.waa_1;
6114
+ protoOf(GameServerEngineControllerImpl).kab = function () {
6115
+ var tmp0 = this.vab_1;
6040
6116
  var tmp = KProperty1;
6041
6117
  // Inline function 'kotlin.getValue' call
6042
6118
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6043
6119
  return tmp0.x();
6044
6120
  };
6045
- protoOf(GameServerEngineControllerImpl).naa = function () {
6046
- var tmp0 = this.xaa_1;
6121
+ protoOf(GameServerEngineControllerImpl).mab = function () {
6122
+ var tmp0 = this.wab_1;
6047
6123
  var tmp = KProperty1;
6048
6124
  // Inline function 'kotlin.getValue' call
6049
6125
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6050
6126
  return tmp0.x();
6051
6127
  };
6052
- protoOf(GameServerEngineControllerImpl).oaa = function () {
6053
- var tmp0 = this.yaa_1;
6128
+ protoOf(GameServerEngineControllerImpl).nab = function () {
6129
+ var tmp0 = this.xab_1;
6054
6130
  var tmp = KProperty1;
6055
6131
  // Inline function 'kotlin.getValue' call
6056
6132
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6057
6133
  return tmp0.x();
6058
6134
  };
6059
- protoOf(GameServerEngineControllerImpl).paa = function () {
6060
- var tmp0 = this.zaa_1;
6135
+ protoOf(GameServerEngineControllerImpl).oab = function () {
6136
+ var tmp0 = this.yab_1;
6061
6137
  var tmp = KProperty1;
6062
6138
  // Inline function 'kotlin.getValue' call
6063
6139
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6064
6140
  return tmp0.x();
6065
6141
  };
6066
- protoOf(GameServerEngineControllerImpl).maa = function () {
6067
- var tmp0 = this.aab_1;
6142
+ protoOf(GameServerEngineControllerImpl).lab = function () {
6143
+ var tmp0 = this.zab_1;
6068
6144
  var tmp = KProperty1;
6069
6145
  // Inline function 'kotlin.getValue' call
6070
6146
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6071
6147
  return tmp0.x();
6072
6148
  };
6073
- protoOf(GameServerEngineControllerImpl).qaa = function () {
6074
- var tmp0 = this.bab_1;
6149
+ protoOf(GameServerEngineControllerImpl).pab = function () {
6150
+ var tmp0 = this.aac_1;
6075
6151
  var tmp = KProperty1;
6076
6152
  // Inline function 'kotlin.getValue' call
6077
6153
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6083,7 +6159,7 @@
6083
6159
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6084
6160
  return this.createGameEngineWithLogic();
6085
6161
  };
6086
- protoOf(GameServerEngineControllerImpl).raa = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6162
+ protoOf(GameServerEngineControllerImpl).qab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6087
6163
  var combinedLogger = Companion_instance_6.mx();
6088
6164
  var gameServer = {_v: null};
6089
6165
  // Inline function 'kotlin.collections.map' call
@@ -6131,7 +6207,7 @@
6131
6207
  function TestHelper() {
6132
6208
  }
6133
6209
  function _get_playerAnswerInteractor__msggz1($this) {
6134
- var tmp0 = $this.fab_1;
6210
+ var tmp0 = $this.eac_1;
6135
6211
  var tmp = KProperty1;
6136
6212
  // Inline function 'kotlin.getValue' call
6137
6213
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6139,7 +6215,7 @@
6139
6215
  }
6140
6216
  function TestHelperImpl$di$lambda$lambda(this$0) {
6141
6217
  return function ($this$singleton) {
6142
- return this$0.dab_1;
6218
+ return this$0.cac_1;
6143
6219
  };
6144
6220
  }
6145
6221
  function TestHelperImpl$di$lambda(this$0) {
@@ -6178,27 +6254,27 @@
6178
6254
  return emptyMap();
6179
6255
  }
6180
6256
  function TestHelperImpl(logger) {
6181
- this.dab_1 = logger;
6257
+ this.cac_1 = logger;
6182
6258
  var tmp = this;
6183
6259
  var tmp_0 = Companion_instance_4;
6184
- tmp.eab_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6260
+ tmp.dac_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6185
6261
  var tmp_1 = this;
6186
6262
  // Inline function 'org.kodein.di.instance' call
6187
- var this_0 = this.eab_1;
6263
+ var this_0 = this.dac_1;
6188
6264
  // Inline function 'org.kodein.type.generic' call
6189
6265
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6190
6266
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6191
6267
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6192
6268
  var tmp_4 = KProperty1;
6193
- tmp_1.fab_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6269
+ tmp_1.eac_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6194
6270
  }
6195
6271
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6196
- return _get_playerAnswerInteractor__msggz1(this).m8q(playerId, table, botConfig);
6272
+ return _get_playerAnswerInteractor__msggz1(this).f8r(playerId, table, botConfig);
6197
6273
  };
6198
6274
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6199
6275
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6200
6276
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6201
- var tmp0 = mechanicAction.c94();
6277
+ var tmp0 = mechanicAction.s94();
6202
6278
  var tmp$ret$0;
6203
6279
  $l$block_0: {
6204
6280
  // Inline function 'kotlin.collections.any' call
@@ -6230,7 +6306,7 @@
6230
6306
  };
6231
6307
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6232
6308
  if (isInterface(action, NextPlayerTurnAction)) {
6233
- var tmp0 = action.c94();
6309
+ var tmp0 = action.s94();
6234
6310
  var tmp$ret$0;
6235
6311
  $l$block_0: {
6236
6312
  // Inline function 'kotlin.collections.any' call
@@ -6263,14 +6339,14 @@
6263
6339
  function RoomMetadata() {
6264
6340
  var tmp = this;
6265
6341
  // Inline function 'kotlin.collections.mutableMapOf' call
6266
- tmp.gab_1 = LinkedHashMap_init_$Create$();
6342
+ tmp.fac_1 = LinkedHashMap_init_$Create$();
6267
6343
  this.extras = {};
6268
- this.extras = this.gab_1;
6344
+ this.extras = this.fac_1;
6269
6345
  }
6270
- protoOf(RoomMetadata).hab = function () {
6346
+ protoOf(RoomMetadata).gac = function () {
6271
6347
  return this.extras;
6272
6348
  };
6273
- protoOf(RoomMetadata).hab = function () {
6349
+ protoOf(RoomMetadata).gac = function () {
6274
6350
  return this.extras;
6275
6351
  };
6276
6352
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6288,7 +6364,7 @@
6288
6364
  };
6289
6365
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6290
6366
  // Inline function 'kotlin.collections.set' call
6291
- this.gab_1.f2(gameId, game);
6367
+ this.fac_1.f2(gameId, game);
6292
6368
  };
6293
6369
  function GameMetadata(gameId) {
6294
6370
  this.gameId = gameId;
@@ -6297,7 +6373,7 @@
6297
6373
  protoOf(GameMetadata).c54 = function () {
6298
6374
  return this.gameId;
6299
6375
  };
6300
- protoOf(GameMetadata).hab = function () {
6376
+ protoOf(GameMetadata).gac = function () {
6301
6377
  return this.extras;
6302
6378
  };
6303
6379
  function serverHelpersModule() {
@@ -6359,36 +6435,36 @@
6359
6435
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6360
6436
  protoOf(GameServer).shutdown = shutdown;
6361
6437
  defineProp(protoOf(GameServer), 'metadata', function () {
6362
- return this.u8k();
6438
+ return this.n8l();
6363
6439
  });
6364
6440
  defineProp(protoOf(GameServer), 'id', function () {
6365
6441
  return this.y53();
6366
6442
  });
6367
6443
  defineProp(protoOf(GameServer), 'table', function () {
6368
- return this.w6r();
6444
+ return this.a6s();
6369
6445
  });
6370
6446
  defineProp(protoOf(GameServer), 'tableOrNull', function () {
6371
- return this.x6r();
6447
+ return this.b6s();
6372
6448
  });
6373
6449
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6374
- return this.y6r();
6450
+ return this.c6s();
6375
6451
  });
6376
6452
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6377
- return this.z6r();
6453
+ return this.d6s();
6378
6454
  });
6379
6455
  protoOf($serializer).wz = typeParametersSerializers;
6380
6456
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6381
- return this.n8h();
6457
+ return this.g8i();
6382
6458
  });
6383
6459
  protoOf($serializer_0).wz = typeParametersSerializers;
6384
6460
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6385
- return this.n8h();
6461
+ return this.g8i();
6386
6462
  });
6387
6463
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6388
- return this.n8h();
6464
+ return this.g8i();
6389
6465
  });
6390
6466
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6391
- return this.n8h();
6467
+ return this.g8i();
6392
6468
  });
6393
6469
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6394
6470
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6404,22 +6480,22 @@
6404
6480
  });
6405
6481
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6406
6482
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6407
- return this.laa();
6483
+ return this.kab();
6408
6484
  });
6409
6485
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6410
- return this.naa();
6486
+ return this.mab();
6411
6487
  });
6412
6488
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6413
- return this.oaa();
6489
+ return this.nab();
6414
6490
  });
6415
6491
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6416
- return this.paa();
6492
+ return this.oab();
6417
6493
  });
6418
6494
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6419
- return this.maa();
6495
+ return this.lab();
6420
6496
  });
6421
6497
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6422
- return this.qaa();
6498
+ return this.pab();
6423
6499
  });
6424
6500
  //endregion
6425
6501
  //region block: init