raspberry_games_server_game_logic 1.8.410 → 1.8.413

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -47,7 +47,7 @@
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  var Unit_instance = kotlin_kotlin.$_$.f5;
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  var protoOf = kotlin_kotlin.$_$.ld;
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  var THROW_CCE = kotlin_kotlin.$_$.oh;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.pc;
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  var VOID = kotlin_kotlin.$_$.b;
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  var isInterface = kotlin_kotlin.$_$.zc;
@@ -59,9 +59,9 @@
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  var fromInt = kotlin_kotlin.$_$.gb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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  var to = kotlin_kotlin.$_$.ti;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var defineProp = kotlin_kotlin.$_$.dc;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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  var KProperty1 = kotlin_kotlin.$_$.ke;
@@ -69,6 +69,10 @@
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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+ var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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+ var PlayerAchievements = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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+ var mapToGameAnalytics = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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+ var PlayerLeftResult = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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  var initMetadataForCompanion = kotlin_kotlin.$_$.mc;
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  var equals = kotlin_kotlin.$_$.ec;
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  var FunctionAdapter = kotlin_kotlin.$_$.rb;
@@ -76,18 +80,18 @@
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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  var toList = kotlin_kotlin.$_$.o9;
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  var toString = kotlin_kotlin.$_$.od;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
@@ -95,26 +99,25 @@
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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  var toMutableList = kotlin_kotlin.$_$.r9;
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- var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.b5;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.g5;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.m1;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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- var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.b3;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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+ var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.mi;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var getKClass = kotlin_kotlin.$_$.ge;
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  var arrayOf = kotlin_kotlin.$_$.ci;
@@ -122,15 +125,17 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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- var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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- var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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+ var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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+ var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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+ var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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+ var UserRatingInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var lazy = kotlin_kotlin.$_$.li;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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- var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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+ var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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  var plus = kotlin_kotlin.$_$.r8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var toString_0 = kotlin_kotlin.$_$.si;
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  var mapOf = kotlin_kotlin.$_$.j8;
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  var Enum = kotlin_kotlin.$_$.eh;
@@ -147,27 +152,26 @@
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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  var objectCreate = kotlin_kotlin.$_$.kd;
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  var getStringHashCode = kotlin_kotlin.$_$.jc;
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- var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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- var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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+ var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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  var KtList = kotlin_kotlin.$_$.n5;
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  var Long = kotlin_kotlin.$_$.jh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
@@ -175,132 +179,132 @@
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
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  var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
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- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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- var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.s2;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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+ var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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  var listOf = kotlin_kotlin.$_$.g8;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
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  var listOfNotNull = kotlin_kotlin.$_$.d8;
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- var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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- var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.e8;
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- var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var listOf_0 = kotlin_kotlin.$_$.f8;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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- var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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- var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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+ var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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- var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
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- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
229
- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
230
- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
231
- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
232
- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
233
- var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
234
- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
235
- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
236
- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
237
- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
238
- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
239
- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
240
- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
241
- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
242
- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
243
- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
244
- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
245
- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
246
- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
247
- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
248
- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
249
- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
250
- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
251
- var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
252
- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
253
- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.q4;
254
- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
219
+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
220
+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
221
+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
222
+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
223
+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
224
+ var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
225
+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
226
+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
227
+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
228
+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
229
+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
230
+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
231
+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
232
+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
233
+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
234
+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
235
+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
236
+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
237
+ var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
238
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
239
+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
240
+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
241
+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
242
+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
243
+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
244
+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
245
+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
246
+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
247
+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
248
+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
249
+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
250
+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
251
+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
252
+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
253
+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
254
+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
255
+ var mapToClient_18 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
256
+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
257
+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
258
+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
255
259
  var Companion_getInstance = kotlin_kotlin.$_$.v4;
256
260
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
257
261
  var toDuration = kotlin_kotlin.$_$.wg;
258
- var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
259
- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
260
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
262
+ var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
263
+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
264
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
261
265
  var singleOrNull = kotlin_kotlin.$_$.c9;
262
266
  var Collection = kotlin_kotlin.$_$.h5;
263
267
  var toSet = kotlin_kotlin.$_$.u9;
264
- var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
265
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
268
+ var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
269
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
266
270
  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
267
- var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.r4;
271
+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
268
272
  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
269
273
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
270
274
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
271
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
275
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
272
276
  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
273
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
277
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
274
278
  var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
275
279
  var mutableListOf = kotlin_kotlin.$_$.m8;
276
280
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
277
281
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
278
- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
279
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
280
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
281
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
282
- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
283
- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
284
- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
285
- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d5;
286
- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
287
- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
282
+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
283
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
284
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
285
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
286
+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
287
+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
288
+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
289
+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i5;
290
+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
291
+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
288
292
  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
289
293
  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
290
294
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
291
295
  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
292
296
  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
293
297
  var toList_0 = kotlin_kotlin.$_$.n9;
294
- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
298
+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
295
299
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
296
- var botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
300
+ var botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
297
301
  var emptyMap = kotlin_kotlin.$_$.e7;
298
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
299
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
300
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
301
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
302
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
303
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
304
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
305
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
302
306
  var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
303
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
307
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
304
308
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
305
309
  //endregion
306
310
  //region block: pre-declaration
@@ -367,10 +371,10 @@
367
371
  spectators = tmp;
368
372
  var tmp_0;
369
373
  if ($super === VOID) {
370
- this.va5(roomId, gameCreatorId, config, usersArray, transition, spectators);
374
+ this.ua6(roomId, gameCreatorId, config, usersArray, transition, spectators);
371
375
  tmp_0 = Unit_instance;
372
376
  } else {
373
- tmp_0 = $super.va5.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
377
+ tmp_0 = $super.ua6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
374
378
  }
375
379
  return tmp_0;
376
380
  }
@@ -378,32 +382,25 @@
378
382
  newRid = newRid === VOID ? null : newRid;
379
383
  var tmp;
380
384
  if ($super === VOID) {
381
- this.wa5(newRid);
385
+ this.va6(newRid);
382
386
  tmp = Unit_instance;
383
387
  } else {
384
- tmp = $super.wa5.call(this, newRid);
388
+ tmp = $super.va6.call(this, newRid);
385
389
  }
386
390
  return tmp;
387
391
  }
388
392
  function playerLeft(playerId, permanently, $super) {
389
393
  permanently = permanently === VOID ? true : permanently;
390
- var tmp;
391
- if ($super === VOID) {
392
- this.ua5(playerId, permanently);
393
- tmp = Unit_instance;
394
- } else {
395
- tmp = $super.ua5.call(this, playerId, permanently);
396
- }
397
- return tmp;
394
+ return $super === VOID ? this.ta6(playerId, permanently) : $super.ta6.call(this, playerId, permanently);
398
395
  }
399
396
  function shutdown(reason, roomId, $super) {
400
397
  roomId = roomId === VOID ? null : roomId;
401
398
  var tmp;
402
399
  if ($super === VOID) {
403
- this.xa5(reason, roomId);
400
+ this.wa6(reason, roomId);
404
401
  tmp = Unit_instance;
405
402
  } else {
406
- tmp = $super.xa5.call(this, reason, roomId);
403
+ tmp = $super.wa6.call(this, reason, roomId);
407
404
  }
408
405
  return tmp;
409
406
  }
@@ -470,7 +467,7 @@
470
467
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
471
468
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
472
469
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
473
- return $super === VOID ? this.raa(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.raa.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
470
+ return $super === VOID ? this.qab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.qab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
474
471
  }
475
472
  initMetadataForInterface(GameEngineController, 'GameEngineController');
476
473
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -483,17 +480,17 @@
483
480
  initMetadataForClass(GameMetadata, 'GameMetadata');
484
481
  //endregion
485
482
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
486
- this.h9o_1 = $subscriber;
483
+ this.e9p_1 = $subscriber;
487
484
  CoroutineImpl.call(this, resultContinuation);
488
485
  }
489
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).j9o = function (it, $completion) {
490
- var tmp = this.k9o(it, $completion);
486
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).g9p = function (it, $completion) {
487
+ var tmp = this.h9p(it, $completion);
491
488
  tmp.u8_1 = Unit_instance;
492
489
  tmp.v8_1 = null;
493
490
  return tmp.a9();
494
491
  };
495
492
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
496
- return this.j9o(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
493
+ return this.g9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
497
494
  };
498
495
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
499
496
  var suspendResult = this.u8_1;
@@ -502,7 +499,7 @@
502
499
  var tmp = this.s8_1;
503
500
  if (tmp === 0) {
504
501
  this.t8_1 = 1;
505
- this.h9o_1(this.i9o_1);
502
+ this.e9p_1(this.f9p_1);
506
503
  return Unit_instance;
507
504
  } else if (tmp === 1) {
508
505
  throw this.v8_1;
@@ -513,31 +510,31 @@
513
510
  }
514
511
  while (true);
515
512
  };
516
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).k9o = function (it, completion) {
517
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.h9o_1, completion);
518
- i.i9o_1 = it;
513
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9p = function (it, completion) {
514
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.e9p_1, completion);
515
+ i.f9p_1 = it;
519
516
  return i;
520
517
  };
521
518
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
522
519
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
523
520
  var l = function (it, $completion) {
524
- return i.j9o(it, $completion);
521
+ return i.g9p(it, $completion);
525
522
  };
526
523
  l.$arity = 1;
527
524
  return l;
528
525
  }
529
526
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
530
- this.t9o_1 = $subscriber;
527
+ this.q9p_1 = $subscriber;
531
528
  CoroutineImpl.call(this, resultContinuation);
532
529
  }
533
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).v9o = function (it, $completion) {
534
- var tmp = this.w9o(it, $completion);
530
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).s9p = function (it, $completion) {
531
+ var tmp = this.t9p(it, $completion);
535
532
  tmp.u8_1 = Unit_instance;
536
533
  tmp.v8_1 = null;
537
534
  return tmp.a9();
538
535
  };
539
536
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
540
- return this.v9o((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
537
+ return this.s9p((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
541
538
  };
542
539
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
543
540
  var suspendResult = this.u8_1;
@@ -546,7 +543,7 @@
546
543
  var tmp = this.s8_1;
547
544
  if (tmp === 0) {
548
545
  this.t8_1 = 1;
549
- this.t9o_1(this.u9o_1);
546
+ this.q9p_1(this.r9p_1);
550
547
  return Unit_instance;
551
548
  } else if (tmp === 1) {
552
549
  throw this.v8_1;
@@ -557,22 +554,22 @@
557
554
  }
558
555
  while (true);
559
556
  };
560
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9o = function (it, completion) {
561
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.t9o_1, completion);
562
- i.u9o_1 = it;
557
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).t9p = function (it, completion) {
558
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.q9p_1, completion);
559
+ i.r9p_1 = it;
563
560
  return i;
564
561
  };
565
562
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
566
563
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
567
564
  var l = function (it, $completion) {
568
- return i.v9o(it, $completion);
565
+ return i.s9p(it, $completion);
569
566
  };
570
567
  l.$arity = 1;
571
568
  return l;
572
569
  }
573
570
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
574
- this.f9p_1 = $$this$unsafeFlow;
575
- this.g9p_1 = this$0;
571
+ this.c9q_1 = $$this$unsafeFlow;
572
+ this.d9q_1 = this$0;
576
573
  CoroutineImpl.call(this, resultContinuation);
577
574
  }
578
575
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -592,10 +589,10 @@
592
589
  switch (tmp) {
593
590
  case 0:
594
591
  this.t8_1 = 2;
595
- var tmp0 = this.f9p_1;
596
- var value = this.h9p_1;
592
+ var tmp0 = this.c9q_1;
593
+ var value = this.e9q_1;
597
594
  this.s8_1 = 1;
598
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.g9p_1)), this);
595
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.d9q_1)), this);
599
596
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
600
597
  return suspendResult;
601
598
  }
@@ -618,8 +615,8 @@
618
615
  while (true);
619
616
  };
620
617
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
621
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.f9p_1, this.g9p_1, completion);
622
- i.h9p_1 = value;
618
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.c9q_1, this.d9q_1, completion);
619
+ i.e9q_1 = value;
623
620
  return i;
624
621
  };
625
622
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -632,8 +629,8 @@
632
629
  }
633
630
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
634
631
  CoroutineImpl.call(this, resultContinuation);
635
- this.q9p_1 = _this__u8e3s4;
636
- this.r9p_1 = collector;
632
+ this.n9q_1 = _this__u8e3s4;
633
+ this.o9q_1 = collector;
637
634
  }
638
635
  protoOf($collectCOROUTINE$).a9 = function () {
639
636
  var suspendResult = this.u8_1;
@@ -643,10 +640,10 @@
643
640
  switch (tmp) {
644
641
  case 0:
645
642
  this.t8_1 = 2;
646
- var $this$unsafeFlow = this.r9p_1;
643
+ var $this$unsafeFlow = this.o9q_1;
647
644
  this.s8_1 = 1;
648
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.q9p_1.t9p_1, null);
649
- suspendResult = this.q9p_1.s9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
645
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.n9q_1.q9q_1, null);
646
+ suspendResult = this.n9q_1.p9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
650
647
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
651
648
  return suspendResult;
652
649
  }
@@ -669,8 +666,8 @@
669
666
  while (true);
670
667
  };
671
668
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
672
- this.s9p_1 = $this;
673
- this.t9p_1 = this$0;
669
+ this.p9q_1 = $this;
670
+ this.q9q_1 = this$0;
674
671
  }
675
672
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
676
673
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -682,17 +679,17 @@
682
679
  return this.o28(collector, $completion);
683
680
  };
684
681
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
685
- this.c9q_1 = $subscriber;
682
+ this.z9q_1 = $subscriber;
686
683
  CoroutineImpl.call(this, resultContinuation);
687
684
  }
688
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).e9q = function (it, $completion) {
689
- var tmp = this.f9q(it, $completion);
685
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).b9r = function (it, $completion) {
686
+ var tmp = this.c9r(it, $completion);
690
687
  tmp.u8_1 = Unit_instance;
691
688
  tmp.v8_1 = null;
692
689
  return tmp.a9();
693
690
  };
694
691
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
695
- return this.e9q((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
692
+ return this.b9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
696
693
  };
697
694
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
698
695
  var suspendResult = this.u8_1;
@@ -701,7 +698,7 @@
701
698
  var tmp = this.s8_1;
702
699
  if (tmp === 0) {
703
700
  this.t8_1 = 1;
704
- this.c9q_1(this.d9q_1);
701
+ this.z9q_1(this.a9r_1);
705
702
  return Unit_instance;
706
703
  } else if (tmp === 1) {
707
704
  throw this.v8_1;
@@ -712,22 +709,22 @@
712
709
  }
713
710
  while (true);
714
711
  };
715
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).f9q = function (it, completion) {
716
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.c9q_1, completion);
717
- i.d9q_1 = it;
712
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).c9r = function (it, completion) {
713
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.z9q_1, completion);
714
+ i.a9r_1 = it;
718
715
  return i;
719
716
  };
720
717
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
721
718
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
722
719
  var l = function (it, $completion) {
723
- return i.e9q(it, $completion);
720
+ return i.b9r(it, $completion);
724
721
  };
725
722
  l.$arity = 1;
726
723
  return l;
727
724
  }
728
725
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
729
- this.o9q_1 = $$this$unsafeFlow;
730
- this.p9q_1 = $table;
726
+ this.l9r_1 = $$this$unsafeFlow;
727
+ this.m9r_1 = $table;
731
728
  CoroutineImpl.call(this, resultContinuation);
732
729
  }
733
730
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -747,10 +744,10 @@
747
744
  switch (tmp) {
748
745
  case 0:
749
746
  this.t8_1 = 2;
750
- var tmp0 = this.o9q_1;
751
- var value = this.q9q_1;
747
+ var tmp0 = this.l9r_1;
748
+ var value = this.n9r_1;
752
749
  this.s8_1 = 1;
753
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.p9q_1.id, value), this);
750
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.m9r_1.id, value), this);
754
751
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
755
752
  return suspendResult;
756
753
  }
@@ -773,8 +770,8 @@
773
770
  while (true);
774
771
  };
775
772
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
776
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.o9q_1, this.p9q_1, completion);
777
- i.q9q_1 = value;
773
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.l9r_1, this.m9r_1, completion);
774
+ i.n9r_1 = value;
778
775
  return i;
779
776
  };
780
777
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -787,8 +784,8 @@
787
784
  }
788
785
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
789
786
  CoroutineImpl.call(this, resultContinuation);
790
- this.z9q_1 = _this__u8e3s4;
791
- this.a9r_1 = collector;
787
+ this.w9r_1 = _this__u8e3s4;
788
+ this.x9r_1 = collector;
792
789
  }
793
790
  protoOf($collectCOROUTINE$_0).a9 = function () {
794
791
  var suspendResult = this.u8_1;
@@ -798,10 +795,10 @@
798
795
  switch (tmp) {
799
796
  case 0:
800
797
  this.t8_1 = 2;
801
- var $this$unsafeFlow = this.a9r_1;
798
+ var $this$unsafeFlow = this.x9r_1;
802
799
  this.s8_1 = 1;
803
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.z9q_1.c9r_1, null);
804
- suspendResult = this.z9q_1.b9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
800
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9r_1.z9r_1, null);
801
+ suspendResult = this.w9r_1.y9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
805
802
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
806
803
  return suspendResult;
807
804
  }
@@ -824,8 +821,8 @@
824
821
  while (true);
825
822
  };
826
823
  function _no_name_provided__qut3iv($this, $table) {
827
- this.b9r_1 = $this;
828
- this.c9r_1 = $table;
824
+ this.y9r_1 = $this;
825
+ this.z9r_1 = $table;
829
826
  }
830
827
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
831
828
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -837,18 +834,18 @@
837
834
  return this.o28(collector, $completion);
838
835
  };
839
836
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
840
- this.l9r_1 = $table;
841
- this.m9r_1 = this$0;
837
+ this.i9s_1 = $table;
838
+ this.j9s_1 = this$0;
842
839
  CoroutineImpl.call(this, resultContinuation);
843
840
  }
844
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).o9r = function ($this$flow, $completion) {
845
- var tmp = this.p9r($this$flow, $completion);
841
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).l9s = function ($this$flow, $completion) {
842
+ var tmp = this.m9s($this$flow, $completion);
846
843
  tmp.u8_1 = Unit_instance;
847
844
  tmp.v8_1 = null;
848
845
  return tmp.a9();
849
846
  };
850
847
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
851
- return this.o9r((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
848
+ return this.l9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
852
849
  };
853
850
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
854
851
  var suspendResult = this.u8_1;
@@ -859,7 +856,7 @@
859
856
  case 0:
860
857
  this.t8_1 = 3;
861
858
  this.s8_1 = 1;
862
- suspendResult = this.n9r_1.n28(new TableStateUpdate(this.l9r_1.id, this.l9r_1), this);
859
+ suspendResult = this.k9s_1.n28(new TableStateUpdate(this.i9s_1.id, this.i9s_1), this);
863
860
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
864
861
  return suspendResult;
865
862
  }
@@ -867,8 +864,8 @@
867
864
  continue $sm;
868
865
  case 1:
869
866
  this.s8_1 = 2;
870
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.m9r_1).w8p(), fromInt(_get_serverReduxConfig__rprcrm(this.m9r_1).serverStateUpdateIntervalMillis));
871
- suspendResult = emitAll(this.n9r_1, new _no_name_provided__qut3iv(this_0, this.l9r_1), this);
867
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9s_1).p8q(), fromInt(_get_serverReduxConfig__rprcrm(this.j9s_1).serverStateUpdateIntervalMillis));
868
+ suspendResult = emitAll(this.k9s_1, new _no_name_provided__qut3iv(this_0, this.i9s_1), this);
872
869
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
873
870
  return suspendResult;
874
871
  }
@@ -890,22 +887,22 @@
890
887
  }
891
888
  while (true);
892
889
  };
893
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).p9r = function ($this$flow, completion) {
894
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.l9r_1, this.m9r_1, completion);
895
- i.n9r_1 = $this$flow;
890
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).m9s = function ($this$flow, completion) {
891
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.i9s_1, this.j9s_1, completion);
892
+ i.k9s_1 = $this$flow;
896
893
  return i;
897
894
  };
898
895
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
899
896
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
900
897
  var l = function ($this$flow, $completion) {
901
- return i.o9r($this$flow, $completion);
898
+ return i.l9s($this$flow, $completion);
902
899
  };
903
900
  l.$arity = 1;
904
901
  return l;
905
902
  }
906
903
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
907
- this.y9r_1 = $$this$unsafeFlow;
908
- this.z9r_1 = this$0;
904
+ this.v9s_1 = $$this$unsafeFlow;
905
+ this.w9s_1 = this$0;
909
906
  CoroutineImpl.call(this, resultContinuation);
910
907
  }
911
908
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -926,16 +923,16 @@
926
923
  case 0:
927
924
  this.t8_1 = 5;
928
925
  var tmp_0 = this;
929
- tmp_0.e9s_1 = this.y9r_1;
926
+ tmp_0.b9t_1 = this.v9s_1;
930
927
  var tmp_1 = this;
931
- tmp_1.d9s_1 = this.a9s_1;
928
+ tmp_1.a9t_1 = this.x9s_1;
932
929
  this.s8_1 = 1;
933
930
  continue $sm;
934
931
  case 1:
935
- this.b9s_1 = this.e9s_1;
936
- var it = this.d9s_1;
932
+ this.y9s_1 = this.b9t_1;
933
+ var it = this.a9t_1;
937
934
  var tmp_2;
938
- if (get_isCreated(this.z9r_1.t66())) {
935
+ if (get_isCreated(this.w9s_1.t66())) {
939
936
  tmp_2 = it;
940
937
  } else {
941
938
  tmp_2 = null;
@@ -947,15 +944,15 @@
947
944
  var tmp_3 = this;
948
945
  continue $sm;
949
946
  } else {
950
- this.c9s_1 = tmp0_elvis_lhs;
947
+ this.z9s_1 = tmp0_elvis_lhs;
951
948
  this.s8_1 = 2;
952
949
  continue $sm;
953
950
  }
954
951
 
955
952
  case 2:
956
- var transformed = this.c9s_1;
953
+ var transformed = this.z9s_1;
957
954
  this.s8_1 = 3;
958
- suspendResult = this.b9s_1.n28(transformed, this);
955
+ suspendResult = this.y9s_1.n28(transformed, this);
959
956
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
960
957
  return suspendResult;
961
958
  }
@@ -986,8 +983,8 @@
986
983
  while (true);
987
984
  };
988
985
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
989
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.y9r_1, this.z9r_1, completion);
990
- i.a9s_1 = value;
986
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.v9s_1, this.w9s_1, completion);
987
+ i.x9s_1 = value;
991
988
  return i;
992
989
  };
993
990
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1000,8 +997,8 @@
1000
997
  }
1001
998
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1002
999
  CoroutineImpl.call(this, resultContinuation);
1003
- this.n9s_1 = _this__u8e3s4;
1004
- this.o9s_1 = collector;
1000
+ this.k9t_1 = _this__u8e3s4;
1001
+ this.l9t_1 = collector;
1005
1002
  }
1006
1003
  protoOf($collectCOROUTINE$_1).a9 = function () {
1007
1004
  var suspendResult = this.u8_1;
@@ -1011,10 +1008,10 @@
1011
1008
  switch (tmp) {
1012
1009
  case 0:
1013
1010
  this.t8_1 = 2;
1014
- var $this$unsafeFlow = this.o9s_1;
1011
+ var $this$unsafeFlow = this.l9t_1;
1015
1012
  this.s8_1 = 1;
1016
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.n9s_1.q9s_1, null);
1017
- suspendResult = this.n9s_1.p9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1013
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.k9t_1.n9t_1, null);
1014
+ suspendResult = this.k9t_1.m9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1018
1015
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1019
1016
  return suspendResult;
1020
1017
  }
@@ -1037,7 +1034,7 @@
1037
1034
  while (true);
1038
1035
  };
1039
1036
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1040
- this.z9s_1 = $$this$unsafeFlow;
1037
+ this.w9t_1 = $$this$unsafeFlow;
1041
1038
  CoroutineImpl.call(this, resultContinuation);
1042
1039
  }
1043
1040
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1058,28 +1055,28 @@
1058
1055
  case 0:
1059
1056
  this.t8_1 = 5;
1060
1057
  var tmp_0 = this;
1061
- tmp_0.e9t_1 = this.z9s_1;
1058
+ tmp_0.b9u_1 = this.w9t_1;
1062
1059
  var tmp_1 = this;
1063
- tmp_1.d9t_1 = this.a9t_1;
1060
+ tmp_1.a9u_1 = this.x9t_1;
1064
1061
  this.s8_1 = 1;
1065
1062
  continue $sm;
1066
1063
  case 1:
1067
- this.b9t_1 = this.e9t_1;
1068
- var tmp0_elvis_lhs = this.d9t_1.tableOrNull;
1064
+ this.y9t_1 = this.b9u_1;
1065
+ var tmp0_elvis_lhs = this.a9u_1.tableOrNull;
1069
1066
  if (tmp0_elvis_lhs == null) {
1070
1067
  this.s8_1 = 4;
1071
1068
  var tmp_2 = this;
1072
1069
  continue $sm;
1073
1070
  } else {
1074
- this.c9t_1 = tmp0_elvis_lhs;
1071
+ this.z9t_1 = tmp0_elvis_lhs;
1075
1072
  this.s8_1 = 2;
1076
1073
  continue $sm;
1077
1074
  }
1078
1075
 
1079
1076
  case 2:
1080
- var transformed = this.c9t_1;
1077
+ var transformed = this.z9t_1;
1081
1078
  this.s8_1 = 3;
1082
- suspendResult = this.b9t_1.n28(transformed, this);
1079
+ suspendResult = this.y9t_1.n28(transformed, this);
1083
1080
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1084
1081
  return suspendResult;
1085
1082
  }
@@ -1110,8 +1107,8 @@
1110
1107
  while (true);
1111
1108
  };
1112
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1113
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.z9s_1, completion);
1114
- i.a9t_1 = value;
1110
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.w9t_1, completion);
1111
+ i.x9t_1 = value;
1115
1112
  return i;
1116
1113
  };
1117
1114
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1124,8 +1121,8 @@
1124
1121
  }
1125
1122
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1126
1123
  CoroutineImpl.call(this, resultContinuation);
1127
- this.n9t_1 = _this__u8e3s4;
1128
- this.o9t_1 = collector;
1124
+ this.k9u_1 = _this__u8e3s4;
1125
+ this.l9u_1 = collector;
1129
1126
  }
1130
1127
  protoOf($collectCOROUTINE$_2).a9 = function () {
1131
1128
  var suspendResult = this.u8_1;
@@ -1135,10 +1132,10 @@
1135
1132
  switch (tmp) {
1136
1133
  case 0:
1137
1134
  this.t8_1 = 2;
1138
- var $this$unsafeFlow = this.o9t_1;
1135
+ var $this$unsafeFlow = this.l9u_1;
1139
1136
  this.s8_1 = 1;
1140
1137
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1141
- suspendResult = this.n9t_1.p9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1138
+ suspendResult = this.k9u_1.m9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1142
1139
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1143
1140
  return suspendResult;
1144
1141
  }
@@ -1161,7 +1158,7 @@
1161
1158
  while (true);
1162
1159
  };
1163
1160
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1164
- this.y9t_1 = $$this$unsafeFlow;
1161
+ this.v9u_1 = $$this$unsafeFlow;
1165
1162
  CoroutineImpl.call(this, resultContinuation);
1166
1163
  }
1167
1164
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1181,8 +1178,8 @@
1181
1178
  switch (tmp) {
1182
1179
  case 0:
1183
1180
  this.t8_1 = 2;
1184
- var tmp0 = this.y9t_1;
1185
- var value = this.z9t_1;
1181
+ var tmp0 = this.v9u_1;
1182
+ var value = this.w9u_1;
1186
1183
  this.s8_1 = 1;
1187
1184
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1188
1185
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1207,8 +1204,8 @@
1207
1204
  while (true);
1208
1205
  };
1209
1206
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1210
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.y9t_1, completion);
1211
- i.z9t_1 = value;
1207
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.v9u_1, completion);
1208
+ i.w9u_1 = value;
1212
1209
  return i;
1213
1210
  };
1214
1211
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1221,8 +1218,8 @@
1221
1218
  }
1222
1219
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1223
1220
  CoroutineImpl.call(this, resultContinuation);
1224
- this.i9u_1 = _this__u8e3s4;
1225
- this.j9u_1 = collector;
1221
+ this.f9v_1 = _this__u8e3s4;
1222
+ this.g9v_1 = collector;
1226
1223
  }
1227
1224
  protoOf($collectCOROUTINE$_3).a9 = function () {
1228
1225
  var suspendResult = this.u8_1;
@@ -1232,10 +1229,10 @@
1232
1229
  switch (tmp) {
1233
1230
  case 0:
1234
1231
  this.t8_1 = 2;
1235
- var $this$unsafeFlow = this.j9u_1;
1232
+ var $this$unsafeFlow = this.g9v_1;
1236
1233
  this.s8_1 = 1;
1237
1234
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1238
- suspendResult = this.i9u_1.k9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1235
+ suspendResult = this.f9v_1.h9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1239
1236
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1240
1237
  return suspendResult;
1241
1238
  }
@@ -1258,7 +1255,7 @@
1258
1255
  while (true);
1259
1256
  };
1260
1257
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1261
- this.t9u_1 = $$this$unsafeFlow;
1258
+ this.q9v_1 = $$this$unsafeFlow;
1262
1259
  CoroutineImpl.call(this, resultContinuation);
1263
1260
  }
1264
1261
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1278,8 +1275,8 @@
1278
1275
  switch (tmp) {
1279
1276
  case 0:
1280
1277
  this.t8_1 = 2;
1281
- var tmp0 = this.t9u_1;
1282
- var value = this.u9u_1;
1278
+ var tmp0 = this.q9v_1;
1279
+ var value = this.r9v_1;
1283
1280
  this.s8_1 = 1;
1284
1281
  suspendResult = tmp0.n28(value.ne_1, this);
1285
1282
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1304,8 +1301,8 @@
1304
1301
  while (true);
1305
1302
  };
1306
1303
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1307
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.t9u_1, completion);
1308
- i.u9u_1 = value;
1304
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.q9v_1, completion);
1305
+ i.r9v_1 = value;
1309
1306
  return i;
1310
1307
  };
1311
1308
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1318,8 +1315,8 @@
1318
1315
  }
1319
1316
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1320
1317
  CoroutineImpl.call(this, resultContinuation);
1321
- this.d9v_1 = _this__u8e3s4;
1322
- this.e9v_1 = collector;
1318
+ this.a9w_1 = _this__u8e3s4;
1319
+ this.b9w_1 = collector;
1323
1320
  }
1324
1321
  protoOf($collectCOROUTINE$_4).a9 = function () {
1325
1322
  var suspendResult = this.u8_1;
@@ -1329,10 +1326,10 @@
1329
1326
  switch (tmp) {
1330
1327
  case 0:
1331
1328
  this.t8_1 = 2;
1332
- var $this$unsafeFlow = this.e9v_1;
1329
+ var $this$unsafeFlow = this.b9w_1;
1333
1330
  this.s8_1 = 1;
1334
1331
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1335
- suspendResult = this.d9v_1.f9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1332
+ suspendResult = this.a9w_1.c9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1336
1333
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1337
1334
  return suspendResult;
1338
1335
  }
@@ -1355,17 +1352,17 @@
1355
1352
  while (true);
1356
1353
  };
1357
1354
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1358
- this.o9v_1 = $subscriber;
1355
+ this.l9w_1 = $subscriber;
1359
1356
  CoroutineImpl.call(this, resultContinuation);
1360
1357
  }
1361
- protoOf(GameServer$subscribeWith$slambda$slambda).q9v = function (it, $completion) {
1362
- var tmp = this.r9v(it, $completion);
1358
+ protoOf(GameServer$subscribeWith$slambda$slambda).n9w = function (it, $completion) {
1359
+ var tmp = this.o9w(it, $completion);
1363
1360
  tmp.u8_1 = Unit_instance;
1364
1361
  tmp.v8_1 = null;
1365
1362
  return tmp.a9();
1366
1363
  };
1367
1364
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1368
- return this.q9v(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1365
+ return this.n9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1369
1366
  };
1370
1367
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1371
1368
  var suspendResult = this.u8_1;
@@ -1374,7 +1371,7 @@
1374
1371
  var tmp = this.s8_1;
1375
1372
  if (tmp === 0) {
1376
1373
  this.t8_1 = 1;
1377
- this.o9v_1(this.p9v_1);
1374
+ this.l9w_1(this.m9w_1);
1378
1375
  return Unit_instance;
1379
1376
  } else if (tmp === 1) {
1380
1377
  throw this.v8_1;
@@ -1385,84 +1382,98 @@
1385
1382
  }
1386
1383
  while (true);
1387
1384
  };
1388
- protoOf(GameServer$subscribeWith$slambda$slambda).r9v = function (it, completion) {
1389
- var i = new GameServer$subscribeWith$slambda$slambda(this.o9v_1, completion);
1390
- i.p9v_1 = it;
1385
+ protoOf(GameServer$subscribeWith$slambda$slambda).o9w = function (it, completion) {
1386
+ var i = new GameServer$subscribeWith$slambda$slambda(this.l9w_1, completion);
1387
+ i.m9w_1 = it;
1391
1388
  return i;
1392
1389
  };
1393
1390
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1394
1391
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1395
1392
  var l = function (it, $completion) {
1396
- return i.q9v(it, $completion);
1393
+ return i.n9w(it, $completion);
1397
1394
  };
1398
1395
  l.$arity = 1;
1399
1396
  return l;
1400
1397
  }
1401
1398
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1402
- this.s9v_1 = $playerId;
1399
+ this.p9w_1 = $playerId;
1403
1400
  }
1404
1401
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1405
- return this.s9v_1;
1402
+ return this.p9w_1;
1406
1403
  };
1407
1404
  function _get_toClientEventsObserver__6rp51y($this) {
1408
- var tmp0 = $this.x9v_1;
1405
+ var tmp0 = $this.u9w_1;
1409
1406
  var tmp = KProperty1;
1410
1407
  // Inline function 'kotlin.getValue' call
1411
1408
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1412
1409
  return tmp0.x();
1413
1410
  }
1414
1411
  function _get_fromClientEventsObserver__a7vzd3($this) {
1415
- var tmp0 = $this.y9v_1;
1412
+ var tmp0 = $this.v9w_1;
1416
1413
  var tmp = KProperty1;
1417
1414
  // Inline function 'kotlin.getValue' call
1418
1415
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1419
1416
  return tmp0.x();
1420
1417
  }
1421
1418
  function _get_playerConnectionInteractor__si6cxf($this) {
1422
- var tmp0 = $this.z9v_1;
1419
+ var tmp0 = $this.w9w_1;
1423
1420
  var tmp = KProperty1;
1424
1421
  // Inline function 'kotlin.getValue' call
1425
1422
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1426
1423
  return tmp0.x();
1427
1424
  }
1428
1425
  function _get_teamsLogicProvider__u10pm6($this) {
1429
- var tmp0 = $this.a9w_1;
1426
+ var tmp0 = $this.x9w_1;
1430
1427
  var tmp = KProperty1;
1431
1428
  // Inline function 'kotlin.getValue' call
1432
1429
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1433
1430
  return tmp0.x();
1434
1431
  }
1432
+ function _get_userRatingInteractor__a09mdy($this) {
1433
+ var tmp0 = $this.y9w_1;
1434
+ var tmp = KProperty1;
1435
+ // Inline function 'kotlin.getValue' call
1436
+ getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1437
+ return tmp0.x();
1438
+ }
1435
1439
  function _get_random__h29cgo($this) {
1436
- var tmp0 = $this.b9w_1;
1440
+ var tmp0 = $this.z9w_1;
1437
1441
  var tmp = KProperty1;
1438
1442
  // Inline function 'kotlin.getValue' call
1439
1443
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1440
1444
  return tmp0.x();
1441
1445
  }
1442
1446
  function _get_idsProvider__fnfajc($this) {
1443
- var tmp0 = $this.c9w_1;
1447
+ var tmp0 = $this.a9x_1;
1444
1448
  var tmp = KProperty1;
1445
1449
  // Inline function 'kotlin.getValue' call
1446
1450
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1447
1451
  return tmp0.x();
1448
1452
  }
1449
1453
  function _get_serverReduxConfig__rprcrm($this) {
1450
- var tmp0 = $this.d9w_1;
1454
+ var tmp0 = $this.b9x_1;
1451
1455
  var tmp = KProperty1;
1452
1456
  // Inline function 'kotlin.getValue' call
1453
1457
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1454
1458
  return tmp0.x();
1455
1459
  }
1456
1460
  function _get_encoderDecoderProvider__qqgrji($this) {
1457
- var tmp0 = $this.e9w_1;
1461
+ var tmp0 = $this.c9x_1;
1458
1462
  var tmp = KProperty1;
1459
1463
  // Inline function 'kotlin.getValue' call
1460
1464
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1461
1465
  return tmp0.x();
1462
1466
  }
1467
+ function _get_engineLogicConfig__l11qpf($this) {
1468
+ var tmp0 = $this.d9x_1;
1469
+ var tmp = KProperty1;
1470
+ // Inline function 'kotlin.getValue' call
1471
+ getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1472
+ return tmp0.x();
1473
+ }
1463
1474
  function observeTableStateUpdates($this) {
1464
1475
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1465
- var this_0 = observeTableWhenRoundChanges($this, $this.v6q());
1476
+ var this_0 = observeTableWhenRoundChanges($this, $this.z6q());
1466
1477
  // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
1467
1478
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1468
1479
  var this_1 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
@@ -1485,21 +1496,42 @@
1485
1496
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
1486
1497
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1487
1498
  }
1499
+ function calculatePlayerLeftResult($this, playerId) {
1500
+ var table = $this.t66().a6s();
1501
+ var player = getPlayer(table.players, playerId);
1502
+ var tmp;
1503
+ if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1504
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).x8w(player, table.players, table.config.playersMode, table.config.pointsMode);
1505
+ var tmp_0;
1506
+ if (tmp0_safe_receiver == null) {
1507
+ tmp_0 = null;
1508
+ } else {
1509
+ // Inline function 'kotlin.let' call
1510
+ tmp_0 = new PlayerAchievements(tmp0_safe_receiver.e76_1, tmp0_safe_receiver.f76_1, tmp0_safe_receiver.g76_1);
1511
+ }
1512
+ tmp = tmp_0;
1513
+ } else {
1514
+ tmp = null;
1515
+ }
1516
+ var playerAchievements = tmp;
1517
+ var playerAnalytics = mapToGameAnalytics(player, table.gameDuration);
1518
+ return new PlayerLeftResult(playerAchievements, playerAnalytics);
1519
+ }
1488
1520
  function Companion() {
1489
- this.g9w_1 = 'GameEngine_API';
1521
+ this.f9x_1 = 'GameEngine_API';
1490
1522
  }
1491
1523
  var Companion_instance_7;
1492
1524
  function Companion_getInstance_0() {
1493
1525
  return Companion_instance_7;
1494
1526
  }
1495
1527
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1496
- this.h9w_1 = function_0;
1528
+ this.g9x_1 = function_0;
1497
1529
  }
1498
1530
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1499
- return this.h9w_1(value, $completion);
1531
+ return this.g9x_1(value, $completion);
1500
1532
  };
1501
1533
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1502
- return this.h9w_1;
1534
+ return this.g9x_1;
1503
1535
  };
1504
1536
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1505
1537
  var tmp;
@@ -1520,13 +1552,13 @@
1520
1552
  return hashCode(this.b3());
1521
1553
  };
1522
1554
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1523
- this.i9w_1 = function_0;
1555
+ this.h9x_1 = function_0;
1524
1556
  }
1525
1557
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1526
- return this.i9w_1(value, $completion);
1558
+ return this.h9x_1(value, $completion);
1527
1559
  };
1528
1560
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1529
- return this.i9w_1;
1561
+ return this.h9x_1;
1530
1562
  };
1531
1563
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1532
1564
  var tmp;
@@ -1547,13 +1579,13 @@
1547
1579
  return hashCode(this.b3());
1548
1580
  };
1549
1581
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1550
- this.j9w_1 = function_0;
1582
+ this.i9x_1 = function_0;
1551
1583
  }
1552
1584
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1553
- return this.j9w_1(value, $completion);
1585
+ return this.i9x_1(value, $completion);
1554
1586
  };
1555
1587
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1556
- return this.j9w_1;
1588
+ return this.i9x_1;
1557
1589
  };
1558
1590
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1559
1591
  var tmp;
@@ -1574,13 +1606,13 @@
1574
1606
  return hashCode(this.b3());
1575
1607
  };
1576
1608
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1577
- this.k9w_1 = function_0;
1609
+ this.j9x_1 = function_0;
1578
1610
  }
1579
1611
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1580
- return this.k9w_1(value, $completion);
1612
+ return this.j9x_1(value, $completion);
1581
1613
  };
1582
1614
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1583
- return this.k9w_1;
1615
+ return this.j9x_1;
1584
1616
  };
1585
1617
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1586
1618
  var tmp;
@@ -1601,13 +1633,13 @@
1601
1633
  return hashCode(this.b3());
1602
1634
  };
1603
1635
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1604
- this.l9w_1 = function_0;
1636
+ this.k9x_1 = function_0;
1605
1637
  }
1606
1638
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1607
- return this.l9w_1(value, $completion);
1639
+ return this.k9x_1(value, $completion);
1608
1640
  };
1609
1641
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1610
- return this.l9w_1;
1642
+ return this.k9x_1;
1611
1643
  };
1612
1644
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1613
1645
  var tmp;
@@ -1628,13 +1660,13 @@
1628
1660
  return hashCode(this.b3());
1629
1661
  };
1630
1662
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1631
- this.m9w_1 = function_0;
1663
+ this.l9x_1 = function_0;
1632
1664
  }
1633
1665
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1634
- return this.m9w_1(value, $completion);
1666
+ return this.l9x_1(value, $completion);
1635
1667
  };
1636
1668
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1637
- return this.m9w_1;
1669
+ return this.l9x_1;
1638
1670
  };
1639
1671
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1640
1672
  var tmp;
@@ -1694,6 +1726,16 @@
1694
1726
  return _get_teamsLogicProvider__u10pm6(p0);
1695
1727
  };
1696
1728
  }
1729
+ function GameServer$_get_userRatingInteractor_$ref_8uo6aw() {
1730
+ return function (p0) {
1731
+ return _get_userRatingInteractor__a09mdy(p0);
1732
+ };
1733
+ }
1734
+ function GameServer$_get_userRatingInteractor_$ref_8uo6aw_0() {
1735
+ return function (p0) {
1736
+ return _get_userRatingInteractor__a09mdy(p0);
1737
+ };
1738
+ }
1697
1739
  function GameServer$random$delegate$lambda(this$0) {
1698
1740
  return function () {
1699
1741
  return new SecureRandom(this$0.h4q());
@@ -1734,9 +1776,19 @@
1734
1776
  return _get_encoderDecoderProvider__qqgrji(p0);
1735
1777
  };
1736
1778
  }
1779
+ function GameServer$_get_engineLogicConfig_$ref_nlkv2l() {
1780
+ return function (p0) {
1781
+ return _get_engineLogicConfig__l11qpf(p0);
1782
+ };
1783
+ }
1784
+ function GameServer$_get_engineLogicConfig_$ref_nlkv2l_0() {
1785
+ return function (p0) {
1786
+ return _get_engineLogicConfig__l11qpf(p0);
1787
+ };
1788
+ }
1737
1789
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1738
- this.v9w_1 = this$0;
1739
- this.w9w_1 = $subscriber;
1790
+ this.u9x_1 = this$0;
1791
+ this.v9x_1 = $subscriber;
1740
1792
  CoroutineImpl.call(this, resultContinuation);
1741
1793
  }
1742
1794
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1757,8 +1809,8 @@
1757
1809
  case 0:
1758
1810
  this.t8_1 = 2;
1759
1811
  this.s8_1 = 1;
1760
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9w_1).y9w();
1761
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9w_1, null);
1812
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.u9x_1).x9x();
1813
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.v9x_1, null);
1762
1814
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1763
1815
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1764
1816
  return suspendResult;
@@ -1782,8 +1834,8 @@
1782
1834
  while (true);
1783
1835
  };
1784
1836
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1785
- var i = new GameServer$subscribeToClientAction$slambda(this.v9w_1, this.w9w_1, completion);
1786
- i.x9w_1 = $this$launchDefault;
1837
+ var i = new GameServer$subscribeToClientAction$slambda(this.u9x_1, this.v9x_1, completion);
1838
+ i.w9x_1 = $this$launchDefault;
1787
1839
  return i;
1788
1840
  };
1789
1841
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1795,8 +1847,8 @@
1795
1847
  return l;
1796
1848
  }
1797
1849
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1798
- this.h9x_1 = this$0;
1799
- this.i9x_1 = $subscriber;
1850
+ this.g9y_1 = this$0;
1851
+ this.h9y_1 = $subscriber;
1800
1852
  CoroutineImpl.call(this, resultContinuation);
1801
1853
  }
1802
1854
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1817,8 +1869,8 @@
1817
1869
  case 0:
1818
1870
  this.t8_1 = 2;
1819
1871
  this.s8_1 = 1;
1820
- var tmp_0 = observeTableStateUpdates(this.h9x_1);
1821
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9x_1, null);
1872
+ var tmp_0 = observeTableStateUpdates(this.g9y_1);
1873
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.h9y_1, null);
1822
1874
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1823
1875
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1824
1876
  return suspendResult;
@@ -1842,8 +1894,8 @@
1842
1894
  while (true);
1843
1895
  };
1844
1896
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1845
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9x_1, this.i9x_1, completion);
1846
- i.j9x_1 = $this$launchDefault;
1897
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.g9y_1, this.h9y_1, completion);
1898
+ i.i9y_1 = $this$launchDefault;
1847
1899
  return i;
1848
1900
  };
1849
1901
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1855,8 +1907,8 @@
1855
1907
  return l;
1856
1908
  }
1857
1909
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1858
- this.s9x_1 = this$0;
1859
- this.t9x_1 = $subscriber;
1910
+ this.r9y_1 = this$0;
1911
+ this.s9y_1 = $subscriber;
1860
1912
  CoroutineImpl.call(this, resultContinuation);
1861
1913
  }
1862
1914
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1877,9 +1929,9 @@
1877
1929
  case 0:
1878
1930
  this.t8_1 = 2;
1879
1931
  this.s8_1 = 1;
1880
- var this_0 = observeTableStateUpdates(this.s9x_1);
1881
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.s9x_1);
1882
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.t9x_1, null);
1932
+ var this_0 = observeTableStateUpdates(this.r9y_1);
1933
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.r9y_1);
1934
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.s9y_1, null);
1883
1935
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1884
1936
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1885
1937
  return suspendResult;
@@ -1903,8 +1955,8 @@
1903
1955
  while (true);
1904
1956
  };
1905
1957
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1906
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.s9x_1, this.t9x_1, completion);
1907
- i.u9x_1 = $this$launchDefault;
1958
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.r9y_1, this.s9y_1, completion);
1959
+ i.t9y_1 = $this$launchDefault;
1908
1960
  return i;
1909
1961
  };
1910
1962
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1916,18 +1968,18 @@
1916
1968
  return l;
1917
1969
  }
1918
1970
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1919
- this.d9y_1 = this$0;
1971
+ this.c9z_1 = this$0;
1920
1972
  CoroutineImpl.call(this, resultContinuation);
1921
1973
  }
1922
- protoOf(GameServer$observeTableStateUpdates$slambda).g9y = function ($this$transformLatest, it, $completion) {
1923
- var tmp = this.h9y($this$transformLatest, it, $completion);
1974
+ protoOf(GameServer$observeTableStateUpdates$slambda).f9z = function ($this$transformLatest, it, $completion) {
1975
+ var tmp = this.g9z($this$transformLatest, it, $completion);
1924
1976
  tmp.u8_1 = Unit_instance;
1925
1977
  tmp.v8_1 = null;
1926
1978
  return tmp.a9();
1927
1979
  };
1928
1980
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
1929
1981
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1930
- return this.g9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1982
+ return this.f9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1931
1983
  };
1932
1984
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
1933
1985
  var suspendResult = this.u8_1;
@@ -1938,8 +1990,8 @@
1938
1990
  case 0:
1939
1991
  this.t8_1 = 2;
1940
1992
  this.s8_1 = 1;
1941
- var table = this.f9y_1;
1942
- suspendResult = emitAll(this.e9y_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.d9y_1, null)), this);
1993
+ var table = this.e9z_1;
1994
+ suspendResult = emitAll(this.d9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.c9z_1, null)), this);
1943
1995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1944
1996
  return suspendResult;
1945
1997
  }
@@ -1961,23 +2013,23 @@
1961
2013
  }
1962
2014
  while (true);
1963
2015
  };
1964
- protoOf(GameServer$observeTableStateUpdates$slambda).h9y = function ($this$transformLatest, it, completion) {
1965
- var i = new GameServer$observeTableStateUpdates$slambda(this.d9y_1, completion);
1966
- i.e9y_1 = $this$transformLatest;
1967
- i.f9y_1 = it;
2016
+ protoOf(GameServer$observeTableStateUpdates$slambda).g9z = function ($this$transformLatest, it, completion) {
2017
+ var i = new GameServer$observeTableStateUpdates$slambda(this.c9z_1, completion);
2018
+ i.d9z_1 = $this$transformLatest;
2019
+ i.e9z_1 = it;
1968
2020
  return i;
1969
2021
  };
1970
2022
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1971
2023
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1972
2024
  var l = function ($this$transformLatest, it, $completion) {
1973
- return i.g9y($this$transformLatest, it, $completion);
2025
+ return i.f9z($this$transformLatest, it, $completion);
1974
2026
  };
1975
2027
  l.$arity = 2;
1976
2028
  return l;
1977
2029
  }
1978
2030
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1979
- this.p9s_1 = $this;
1980
- this.q9s_1 = this$0;
2031
+ this.m9t_1 = $this;
2032
+ this.n9t_1 = this$0;
1981
2033
  }
1982
2034
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1983
2035
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1989,7 +2041,7 @@
1989
2041
  return this.o28(collector, $completion);
1990
2042
  };
1991
2043
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1992
- this.p9t_1 = $this;
2044
+ this.m9u_1 = $this;
1993
2045
  }
1994
2046
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1995
2047
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2001,7 +2053,7 @@
2001
2053
  return this.o28(collector, $completion);
2002
2054
  };
2003
2055
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2004
- this.k9u_1 = $this;
2056
+ this.h9v_1 = $this;
2005
2057
  }
2006
2058
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2007
2059
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2016,7 +2068,7 @@
2016
2068
  return old.me_1 === new_0.me_1;
2017
2069
  }
2018
2070
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2019
- this.f9v_1 = $this;
2071
+ this.c9w_1 = $this;
2020
2072
  }
2021
2073
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2022
2074
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2028,8 +2080,8 @@
2028
2080
  return this.o28(collector, $completion);
2029
2081
  };
2030
2082
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2031
- this.q9y_1 = this$0;
2032
- this.r9y_1 = $subscriber;
2083
+ this.p9z_1 = this$0;
2084
+ this.q9z_1 = $subscriber;
2033
2085
  CoroutineImpl.call(this, resultContinuation);
2034
2086
  }
2035
2087
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2050,8 +2102,8 @@
2050
2102
  case 0:
2051
2103
  this.t8_1 = 2;
2052
2104
  this.s8_1 = 1;
2053
- var tmp_0 = distinctUntilChanged(this.q9y_1.v6q());
2054
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.r9y_1, null);
2105
+ var tmp_0 = distinctUntilChanged(this.p9z_1.z6q());
2106
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.q9z_1, null);
2055
2107
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2056
2108
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2057
2109
  return suspendResult;
@@ -2075,8 +2127,8 @@
2075
2127
  while (true);
2076
2128
  };
2077
2129
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2078
- var i = new GameServer$subscribeWith$slambda(this.q9y_1, this.r9y_1, completion);
2079
- i.s9y_1 = $this$launchDefault;
2130
+ var i = new GameServer$subscribeWith$slambda(this.p9z_1, this.q9z_1, completion);
2131
+ i.r9z_1 = $this$launchDefault;
2080
2132
  return i;
2081
2133
  };
2082
2134
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2088,18 +2140,18 @@
2088
2140
  return l;
2089
2141
  }
2090
2142
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2091
- this.b9z_1 = $action;
2143
+ this.aa0_1 = $action;
2092
2144
  CoroutineImpl.call(this, resultContinuation);
2093
2145
  }
2094
- protoOf(GameServer$fromClientEvent$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2095
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2146
+ protoOf(GameServer$fromClientEvent$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2147
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2096
2148
  tmp.u8_1 = Unit_instance;
2097
2149
  tmp.v8_1 = null;
2098
2150
  return tmp.a9();
2099
2151
  };
2100
2152
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2101
2153
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2102
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2103
2155
  };
2104
2156
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2105
2157
  var suspendResult = this.u8_1;
@@ -2108,11 +2160,11 @@
2108
2160
  var tmp = this.s8_1;
2109
2161
  if (tmp === 0) {
2110
2162
  this.t8_1 = 1;
2111
- if (this.b9z_1 instanceof PlayerReadyFromClientAction)
2112
- if (!get_isCreated(this.d9z_1.state)) {
2163
+ if (this.aa0_1 instanceof PlayerReadyFromClientAction)
2164
+ if (!get_isCreated(this.ca0_1.state)) {
2113
2165
  return Unit_instance;
2114
2166
  }
2115
- this.d9z_1.dispatch(this.b9z_1);
2167
+ this.ca0_1.dispatch(this.aa0_1);
2116
2168
  return Unit_instance;
2117
2169
  } else if (tmp === 1) {
2118
2170
  throw this.v8_1;
@@ -2123,33 +2175,33 @@
2123
2175
  }
2124
2176
  while (true);
2125
2177
  };
2126
- protoOf(GameServer$fromClientEvent$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2127
- var i = new GameServer$fromClientEvent$slambda(this.b9z_1, completion);
2128
- i.c9z_1 = $this$dispatchAsync;
2129
- i.d9z_1 = store;
2178
+ protoOf(GameServer$fromClientEvent$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2179
+ var i = new GameServer$fromClientEvent$slambda(this.aa0_1, completion);
2180
+ i.ba0_1 = $this$dispatchAsync;
2181
+ i.ca0_1 = store;
2130
2182
  return i;
2131
2183
  };
2132
2184
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2133
2185
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2134
2186
  var l = function ($this$dispatchAsync, store, $completion) {
2135
- return i.e9z($this$dispatchAsync, store, $completion);
2187
+ return i.da0($this$dispatchAsync, store, $completion);
2136
2188
  };
2137
2189
  l.$arity = 2;
2138
2190
  return l;
2139
2191
  }
2140
2192
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2141
- this.o9z_1 = $playerId;
2193
+ this.na0_1 = $playerId;
2142
2194
  CoroutineImpl.call(this, resultContinuation);
2143
2195
  }
2144
- protoOf(GameServer$playerLostConnection$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2145
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2196
+ protoOf(GameServer$playerLostConnection$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2197
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2146
2198
  tmp.u8_1 = Unit_instance;
2147
2199
  tmp.v8_1 = null;
2148
2200
  return tmp.a9();
2149
2201
  };
2150
2202
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2151
2203
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2152
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2204
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2153
2205
  };
2154
2206
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2155
2207
  var suspendResult = this.u8_1;
@@ -2158,12 +2210,12 @@
2158
2210
  var tmp = this.s8_1;
2159
2211
  if (tmp === 0) {
2160
2212
  this.t8_1 = 1;
2161
- if (!get_isCreated(this.q9z_1.state)) {
2213
+ if (!get_isCreated(this.pa0_1.state)) {
2162
2214
  return Unit_instance;
2163
2215
  }
2164
- var tmp_0 = this.q9z_1.dispatch;
2216
+ var tmp_0 = this.pa0_1.dispatch;
2165
2217
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2166
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9z_1));
2218
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na0_1));
2167
2219
  return Unit_instance;
2168
2220
  } else if (tmp === 1) {
2169
2221
  throw this.v8_1;
@@ -2174,34 +2226,34 @@
2174
2226
  }
2175
2227
  while (true);
2176
2228
  };
2177
- protoOf(GameServer$playerLostConnection$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2178
- var i = new GameServer$playerLostConnection$slambda(this.o9z_1, completion);
2179
- i.p9z_1 = $this$dispatchAsync;
2180
- i.q9z_1 = store;
2229
+ protoOf(GameServer$playerLostConnection$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2230
+ var i = new GameServer$playerLostConnection$slambda(this.na0_1, completion);
2231
+ i.oa0_1 = $this$dispatchAsync;
2232
+ i.pa0_1 = store;
2181
2233
  return i;
2182
2234
  };
2183
2235
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2184
2236
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2185
2237
  var l = function ($this$dispatchAsync, store, $completion) {
2186
- return i.e9z($this$dispatchAsync, store, $completion);
2238
+ return i.da0($this$dispatchAsync, store, $completion);
2187
2239
  };
2188
2240
  l.$arity = 2;
2189
2241
  return l;
2190
2242
  }
2191
2243
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2192
- this.z9z_1 = this$0;
2193
- this.aa0_1 = $playerId;
2244
+ this.ya0_1 = this$0;
2245
+ this.za0_1 = $playerId;
2194
2246
  CoroutineImpl.call(this, resultContinuation);
2195
2247
  }
2196
- protoOf(GameServer$playerLive$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2197
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2248
+ protoOf(GameServer$playerLive$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2249
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2198
2250
  tmp.u8_1 = Unit_instance;
2199
2251
  tmp.v8_1 = null;
2200
2252
  return tmp.a9();
2201
2253
  };
2202
2254
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2203
2255
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2204
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2256
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2205
2257
  };
2206
2258
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2207
2259
  var suspendResult = this.u8_1;
@@ -2210,16 +2262,16 @@
2210
2262
  var tmp = this.s8_1;
2211
2263
  if (tmp === 0) {
2212
2264
  this.t8_1 = 1;
2213
- if (get_isFinished(this.ca0_1.state) || get_isFinishing(this.ca0_1.state)) {
2265
+ if (get_isFinished(this.ba1_1.state) || get_isFinishing(this.ba1_1.state)) {
2214
2266
  return Unit_instance;
2215
2267
  }
2216
- if (!get_isCreated(this.ca0_1.state) || !this.z9z_1.t66().y6r()) {
2217
- this.z9z_1.h4q().v('GameEngine_API', 'playerLive: ' + this.aa0_1 + ' before game is created');
2268
+ if (!get_isCreated(this.ba1_1.state) || !this.ya0_1.t66().c6s()) {
2269
+ this.ya0_1.h4q().v('GameEngine_API', 'playerLive: ' + this.za0_1 + ' before game is created');
2218
2270
  return Unit_instance;
2219
2271
  }
2220
- var tmp_0 = this.ca0_1.dispatch;
2272
+ var tmp_0 = this.ba1_1.dispatch;
2221
2273
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2222
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa0_1));
2274
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za0_1));
2223
2275
  return Unit_instance;
2224
2276
  } else if (tmp === 1) {
2225
2277
  throw this.v8_1;
@@ -2230,35 +2282,35 @@
2230
2282
  }
2231
2283
  while (true);
2232
2284
  };
2233
- protoOf(GameServer$playerLive$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2234
- var i = new GameServer$playerLive$slambda(this.z9z_1, this.aa0_1, completion);
2235
- i.ba0_1 = $this$dispatchAsync;
2236
- i.ca0_1 = store;
2285
+ protoOf(GameServer$playerLive$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2286
+ var i = new GameServer$playerLive$slambda(this.ya0_1, this.za0_1, completion);
2287
+ i.aa1_1 = $this$dispatchAsync;
2288
+ i.ba1_1 = store;
2237
2289
  return i;
2238
2290
  };
2239
2291
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2240
2292
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2241
2293
  var l = function ($this$dispatchAsync, store, $completion) {
2242
- return i.e9z($this$dispatchAsync, store, $completion);
2294
+ return i.da0($this$dispatchAsync, store, $completion);
2243
2295
  };
2244
2296
  l.$arity = 2;
2245
2297
  return l;
2246
2298
  }
2247
2299
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2248
- this.la0_1 = this$0;
2249
- this.ma0_1 = $playerId;
2250
- this.na0_1 = $permanently;
2300
+ this.ka1_1 = this$0;
2301
+ this.la1_1 = $playerId;
2302
+ this.ma1_1 = $permanently;
2251
2303
  CoroutineImpl.call(this, resultContinuation);
2252
2304
  }
2253
- protoOf(GameServer$playerLeft$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2254
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2305
+ protoOf(GameServer$playerLeft$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2306
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2255
2307
  tmp.u8_1 = Unit_instance;
2256
2308
  tmp.v8_1 = null;
2257
2309
  return tmp.a9();
2258
2310
  };
2259
2311
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2260
2312
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2261
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2313
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2262
2314
  };
2263
2315
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2264
2316
  var suspendResult = this.u8_1;
@@ -2267,22 +2319,22 @@
2267
2319
  var tmp = this.s8_1;
2268
2320
  if (tmp === 0) {
2269
2321
  this.t8_1 = 1;
2270
- if (get_isFinished(this.pa0_1.state) || get_isFinishing(this.pa0_1.state)) {
2322
+ if (get_isFinished(this.oa1_1.state) || get_isFinishing(this.oa1_1.state)) {
2271
2323
  return Unit_instance;
2272
2324
  }
2273
- if (!get_isCreated(this.pa0_1.state) || !this.la0_1.t66().y6r()) {
2274
- this.la0_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ma0_1 + ' before game is created');
2325
+ if (!get_isCreated(this.oa1_1.state) || !this.ka1_1.t66().c6s()) {
2326
+ this.ka1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.la1_1 + ' before game is created');
2275
2327
  return Unit_instance;
2276
2328
  }
2277
- var tmp_0 = this.pa0_1.dispatch;
2329
+ var tmp_0 = this.oa1_1.dispatch;
2278
2330
  var tmp_1;
2279
- if (this.na0_1) {
2331
+ if (this.ma1_1) {
2280
2332
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2281
2333
  } else {
2282
2334
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2283
2335
  }
2284
2336
  var tmp0_connectionState = tmp_1;
2285
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma0_1));
2337
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.la1_1));
2286
2338
  return Unit_instance;
2287
2339
  } else if (tmp === 1) {
2288
2340
  throw this.v8_1;
@@ -2293,39 +2345,39 @@
2293
2345
  }
2294
2346
  while (true);
2295
2347
  };
2296
- protoOf(GameServer$playerLeft$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2297
- var i = new GameServer$playerLeft$slambda(this.la0_1, this.ma0_1, this.na0_1, completion);
2298
- i.oa0_1 = $this$dispatchAsync;
2299
- i.pa0_1 = store;
2348
+ protoOf(GameServer$playerLeft$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2349
+ var i = new GameServer$playerLeft$slambda(this.ka1_1, this.la1_1, this.ma1_1, completion);
2350
+ i.na1_1 = $this$dispatchAsync;
2351
+ i.oa1_1 = store;
2300
2352
  return i;
2301
2353
  };
2302
2354
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2303
2355
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2304
2356
  var l = function ($this$dispatchAsync, store, $completion) {
2305
- return i.e9z($this$dispatchAsync, store, $completion);
2357
+ return i.da0($this$dispatchAsync, store, $completion);
2306
2358
  };
2307
2359
  l.$arity = 2;
2308
2360
  return l;
2309
2361
  }
2310
2362
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2311
- this.ya0_1 = $usersArray;
2312
- this.za0_1 = $config;
2313
- this.aa1_1 = this$0;
2314
- this.ba1_1 = $roomId;
2315
- this.ca1_1 = $transition;
2316
- this.da1_1 = $gameCreatorId;
2317
- this.ea1_1 = $spectators;
2363
+ this.xa1_1 = $usersArray;
2364
+ this.ya1_1 = $config;
2365
+ this.za1_1 = this$0;
2366
+ this.aa2_1 = $roomId;
2367
+ this.ba2_1 = $transition;
2368
+ this.ca2_1 = $gameCreatorId;
2369
+ this.da2_1 = $spectators;
2318
2370
  CoroutineImpl.call(this, resultContinuation);
2319
2371
  }
2320
- protoOf(GameServer$roomOnCreate$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2321
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2372
+ protoOf(GameServer$roomOnCreate$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2373
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2322
2374
  tmp.u8_1 = Unit_instance;
2323
2375
  tmp.v8_1 = null;
2324
2376
  return tmp.a9();
2325
2377
  };
2326
2378
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2327
2379
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2328
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2380
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2329
2381
  };
2330
2382
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2331
2383
  var suspendResult = this.u8_1;
@@ -2334,28 +2386,28 @@
2334
2386
  var tmp = this.s8_1;
2335
2387
  if (tmp === 0) {
2336
2388
  this.t8_1 = 1;
2337
- var users = toList(this.ya0_1);
2338
- if (!(this.za0_1.playersMode.count === users.o())) {
2339
- this.aa1_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.ba1_1 + ', config = ' + this.za0_1.toString() + ', users = ' + toString(users));
2340
- this.ga1_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.aa1_1.table.isGameFinished, this.aa1_1.table));
2389
+ var users = toList(this.xa1_1);
2390
+ if (!(this.ya1_1.playersMode.count === users.o())) {
2391
+ this.za1_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.aa2_1 + ', config = ' + this.ya1_1.toString() + ', users = ' + toString(users));
2392
+ this.fa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.za1_1.table.isGameFinished, this.za1_1.table));
2341
2393
  return Unit_instance;
2342
2394
  }
2343
2395
  var tmp_0;
2344
- if (this.za0_1.mode.shufflePlayers && this.ca1_1 == null) {
2345
- tmp_0 = _get_random__h29cgo(this.aa1_1).q5d(toMutableList(users));
2396
+ if (this.ya1_1.mode.shufflePlayers && this.ba2_1 == null) {
2397
+ tmp_0 = _get_random__h29cgo(this.za1_1).q5d(toMutableList(users));
2346
2398
  } else {
2347
- var tmp0_safe_receiver = this.ca1_1;
2399
+ var tmp0_safe_receiver = this.ba2_1;
2348
2400
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2349
2401
  var tmp_1;
2350
- if (!(previousPlayers == null) && this.za0_1.playersMode.isTeamGame) {
2351
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.aa1_1);
2402
+ if (!(previousPlayers == null) && this.ya1_1.playersMode.isTeamGame) {
2403
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.za1_1);
2352
2404
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2353
2405
  var _iterator__ex2g4s = previousPlayers.l();
2354
2406
  while (_iterator__ex2g4s.m()) {
2355
2407
  var item = _iterator__ex2g4s.n();
2356
2408
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2357
2409
  }
2358
- var previousTeams = tmp_2.n8p(destination);
2410
+ var previousTeams = tmp_2.g8q(destination);
2359
2411
  var destination_0 = ArrayList_init_$Create$_0();
2360
2412
  var _iterator__ex2g4s_0 = users.l();
2361
2413
  while (_iterator__ex2g4s_0.m()) {
@@ -2379,19 +2431,19 @@
2379
2431
  destination_1.j(destination_2);
2380
2432
  }
2381
2433
  var updatedTeams = destination_1;
2382
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.aa1_1).r8p(updatedTeams);
2434
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.za1_1).k8q(updatedTeams);
2383
2435
  } else {
2384
2436
  tmp_1 = users;
2385
2437
  }
2386
2438
  tmp_0 = tmp_1;
2387
2439
  }
2388
2440
  var updatedUsers = tmp_0;
2389
- var gameCreatorUser = getPlayer(users, this.da1_1);
2390
- var tmp_3 = this.ga1_1.dispatch;
2441
+ var gameCreatorUser = getPlayer(users, this.ca2_1);
2442
+ var tmp_3 = this.fa2_1.dispatch;
2391
2443
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2392
2444
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2393
- var tmp3_spectators = toList(this.ea1_1);
2394
- tmp_3(new StartGameMechanicAction(this.za0_1, this.ba1_1, tmp1_version, this.da1_1, tmp2_users, VOID, tmp3_spectators));
2445
+ var tmp3_spectators = toList(this.da2_1);
2446
+ tmp_3(new StartGameMechanicAction(this.ya1_1, this.aa2_1, tmp1_version, this.ca2_1, tmp2_users, VOID, tmp3_spectators));
2395
2447
  return Unit_instance;
2396
2448
  } else if (tmp === 1) {
2397
2449
  throw this.v8_1;
@@ -2402,33 +2454,33 @@
2402
2454
  }
2403
2455
  while (true);
2404
2456
  };
2405
- protoOf(GameServer$roomOnCreate$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2406
- var i = new GameServer$roomOnCreate$slambda(this.ya0_1, this.za0_1, this.aa1_1, this.ba1_1, this.ca1_1, this.da1_1, this.ea1_1, completion);
2407
- i.fa1_1 = $this$dispatchAsync;
2408
- i.ga1_1 = store;
2457
+ protoOf(GameServer$roomOnCreate$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2458
+ var i = new GameServer$roomOnCreate$slambda(this.xa1_1, this.ya1_1, this.za1_1, this.aa2_1, this.ba2_1, this.ca2_1, this.da2_1, completion);
2459
+ i.ea2_1 = $this$dispatchAsync;
2460
+ i.fa2_1 = store;
2409
2461
  return i;
2410
2462
  };
2411
2463
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2412
2464
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2413
2465
  var l = function ($this$dispatchAsync, store, $completion) {
2414
- return i.e9z($this$dispatchAsync, store, $completion);
2466
+ return i.da0($this$dispatchAsync, store, $completion);
2415
2467
  };
2416
2468
  l.$arity = 2;
2417
2469
  return l;
2418
2470
  }
2419
2471
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2420
- this.pa1_1 = $state;
2472
+ this.oa2_1 = $state;
2421
2473
  CoroutineImpl.call(this, resultContinuation);
2422
2474
  }
2423
- protoOf(GameServer$roomOnContinueFromState$slambda).sa1 = function ($this$dispatchAwait, store, $completion) {
2424
- var tmp = this.f9z($this$dispatchAwait, store, $completion);
2475
+ protoOf(GameServer$roomOnContinueFromState$slambda).ra2 = function ($this$dispatchAwait, store, $completion) {
2476
+ var tmp = this.ea0($this$dispatchAwait, store, $completion);
2425
2477
  tmp.u8_1 = Unit_instance;
2426
2478
  tmp.v8_1 = null;
2427
2479
  return tmp.a9();
2428
2480
  };
2429
2481
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2430
2482
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2431
- return this.sa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2483
+ return this.ra2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2432
2484
  };
2433
2485
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2434
2486
  var suspendResult = this.u8_1;
@@ -2437,10 +2489,10 @@
2437
2489
  var tmp = this.s8_1;
2438
2490
  if (tmp === 0) {
2439
2491
  this.t8_1 = 1;
2440
- if (get_isCreating(this.ra1_1.state)) {
2441
- var tmp_0 = this.ra1_1.dispatch;
2492
+ if (get_isCreating(this.qa2_1.state)) {
2493
+ var tmp_0 = this.qa2_1.dispatch;
2442
2494
  var tmp0_reason = new RestartRoundReason(null);
2443
- var tmp1_table = this.pa1_1.table;
2495
+ var tmp1_table = this.oa2_1.table;
2444
2496
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2445
2497
  return true;
2446
2498
  }
@@ -2454,34 +2506,34 @@
2454
2506
  }
2455
2507
  while (true);
2456
2508
  };
2457
- protoOf(GameServer$roomOnContinueFromState$slambda).f9z = function ($this$dispatchAwait, store, completion) {
2458
- var i = new GameServer$roomOnContinueFromState$slambda(this.pa1_1, completion);
2459
- i.qa1_1 = $this$dispatchAwait;
2460
- i.ra1_1 = store;
2509
+ protoOf(GameServer$roomOnContinueFromState$slambda).ea0 = function ($this$dispatchAwait, store, completion) {
2510
+ var i = new GameServer$roomOnContinueFromState$slambda(this.oa2_1, completion);
2511
+ i.pa2_1 = $this$dispatchAwait;
2512
+ i.qa2_1 = store;
2461
2513
  return i;
2462
2514
  };
2463
2515
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2464
2516
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2465
2517
  var l = function ($this$dispatchAwait, store, $completion) {
2466
- return i.sa1($this$dispatchAwait, store, $completion);
2518
+ return i.ra2($this$dispatchAwait, store, $completion);
2467
2519
  };
2468
2520
  l.$arity = 2;
2469
2521
  return l;
2470
2522
  }
2471
2523
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2472
- this.ba2_1 = $isCreated;
2473
- this.ca2_1 = $state;
2524
+ this.aa3_1 = $isCreated;
2525
+ this.ba3_1 = $state;
2474
2526
  CoroutineImpl.call(this, resultContinuation);
2475
2527
  }
2476
- protoOf(GameServer$roomOnContinueFromState$slambda_1).e9z = function ($this$dispatchAsync, store, $completion) {
2477
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2528
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).da0 = function ($this$dispatchAsync, store, $completion) {
2529
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2478
2530
  tmp.u8_1 = Unit_instance;
2479
2531
  tmp.v8_1 = null;
2480
2532
  return tmp.a9();
2481
2533
  };
2482
2534
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2483
2535
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2484
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2536
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2485
2537
  };
2486
2538
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2487
2539
  var suspendResult = this.u8_1;
@@ -2492,7 +2544,7 @@
2492
2544
  case 0:
2493
2545
  this.t8_1 = 3;
2494
2546
  this.s8_1 = 1;
2495
- suspendResult = this.ba2_1.z1t(this);
2547
+ suspendResult = this.aa3_1.z1t(this);
2496
2548
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2497
2549
  return suspendResult;
2498
2550
  }
@@ -2500,10 +2552,10 @@
2500
2552
  continue $sm;
2501
2553
  case 1:
2502
2554
  if (suspendResult) {
2503
- var _iterator__ex2g4s = this.ca2_1.actions.l();
2555
+ var _iterator__ex2g4s = this.ba3_1.actions.l();
2504
2556
  while (_iterator__ex2g4s.m()) {
2505
2557
  var element = _iterator__ex2g4s.n();
2506
- this.ea2_1.dispatch(element);
2558
+ this.da3_1.dispatch(element);
2507
2559
  }
2508
2560
  this.s8_1 = 2;
2509
2561
  continue $sm;
@@ -2528,35 +2580,35 @@
2528
2580
  }
2529
2581
  while (true);
2530
2582
  };
2531
- protoOf(GameServer$roomOnContinueFromState$slambda_1).f9z = function ($this$dispatchAsync, store, completion) {
2532
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ba2_1, this.ca2_1, completion);
2533
- i.da2_1 = $this$dispatchAsync;
2534
- i.ea2_1 = store;
2583
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ea0 = function ($this$dispatchAsync, store, completion) {
2584
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.aa3_1, this.ba3_1, completion);
2585
+ i.ca3_1 = $this$dispatchAsync;
2586
+ i.da3_1 = store;
2535
2587
  return i;
2536
2588
  };
2537
2589
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2538
2590
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2539
2591
  var l = function ($this$dispatchAsync, store, $completion) {
2540
- return i.e9z($this$dispatchAsync, store, $completion);
2592
+ return i.da0($this$dispatchAsync, store, $completion);
2541
2593
  };
2542
2594
  l.$arity = 2;
2543
2595
  return l;
2544
2596
  }
2545
2597
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2546
- this.na2_1 = $tableLite;
2547
- this.oa2_1 = $roomId;
2548
- this.pa2_1 = this$0;
2598
+ this.ma3_1 = $tableLite;
2599
+ this.na3_1 = $roomId;
2600
+ this.oa3_1 = this$0;
2549
2601
  CoroutineImpl.call(this, resultContinuation);
2550
2602
  }
2551
- protoOf(GameServer$roomOnContinueFromRound$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2552
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2603
+ protoOf(GameServer$roomOnContinueFromRound$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2604
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2553
2605
  tmp.u8_1 = Unit_instance;
2554
2606
  tmp.v8_1 = null;
2555
2607
  return tmp.a9();
2556
2608
  };
2557
2609
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2558
2610
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2559
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2611
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2560
2612
  };
2561
2613
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2562
2614
  var suspendResult = this.u8_1;
@@ -2565,9 +2617,9 @@
2565
2617
  var tmp = this.s8_1;
2566
2618
  if (tmp === 0) {
2567
2619
  this.t8_1 = 1;
2568
- var tmp_0 = this.ra2_1.dispatch;
2569
- var tmp0_reason = new RestartRoundReason(this.na2_1.gameInfo.round.roundNumber);
2570
- var tmp1_table = Companion_instance_0.restartRound(this.oa2_1, _get_idsProvider__fnfajc(this.pa2_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.na2_1);
2620
+ var tmp_0 = this.qa3_1.dispatch;
2621
+ var tmp0_reason = new RestartRoundReason(this.ma3_1.gameInfo.round.roundNumber);
2622
+ var tmp1_table = Companion_instance_0.restartRound(this.na3_1, _get_idsProvider__fnfajc(this.oa3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.ma3_1);
2571
2623
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2572
2624
  return Unit_instance;
2573
2625
  } else if (tmp === 1) {
@@ -2579,16 +2631,16 @@
2579
2631
  }
2580
2632
  while (true);
2581
2633
  };
2582
- protoOf(GameServer$roomOnContinueFromRound$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2583
- var i = new GameServer$roomOnContinueFromRound$slambda(this.na2_1, this.oa2_1, this.pa2_1, completion);
2584
- i.qa2_1 = $this$dispatchAsync;
2585
- i.ra2_1 = store;
2634
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2635
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ma3_1, this.na3_1, this.oa3_1, completion);
2636
+ i.pa3_1 = $this$dispatchAsync;
2637
+ i.qa3_1 = store;
2586
2638
  return i;
2587
2639
  };
2588
2640
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2589
2641
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2590
2642
  var l = function ($this$dispatchAsync, store, $completion) {
2591
- return i.e9z($this$dispatchAsync, store, $completion);
2643
+ return i.da0($this$dispatchAsync, store, $completion);
2592
2644
  };
2593
2645
  l.$arity = 2;
2594
2646
  return l;
@@ -2596,15 +2648,15 @@
2596
2648
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2597
2649
  CoroutineImpl.call(this, resultContinuation);
2598
2650
  }
2599
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).e9z = function ($this$dispatchAsync, store, $completion) {
2600
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2651
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).da0 = function ($this$dispatchAsync, store, $completion) {
2652
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2601
2653
  tmp.u8_1 = Unit_instance;
2602
2654
  tmp.v8_1 = null;
2603
2655
  return tmp.a9();
2604
2656
  };
2605
2657
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2606
2658
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2607
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2659
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
2660
  };
2609
2661
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2610
2662
  var suspendResult = this.u8_1;
@@ -2613,7 +2665,7 @@
2613
2665
  var tmp = this.s8_1;
2614
2666
  if (tmp === 0) {
2615
2667
  this.t8_1 = 1;
2616
- this.ba3_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2668
+ this.aa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2617
2669
  return Unit_instance;
2618
2670
  } else if (tmp === 1) {
2619
2671
  throw this.v8_1;
@@ -2624,33 +2676,33 @@
2624
2676
  }
2625
2677
  while (true);
2626
2678
  };
2627
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).f9z = function ($this$dispatchAsync, store, completion) {
2679
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea0 = function ($this$dispatchAsync, store, completion) {
2628
2680
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2629
- i.aa3_1 = $this$dispatchAsync;
2630
- i.ba3_1 = store;
2681
+ i.za3_1 = $this$dispatchAsync;
2682
+ i.aa4_1 = store;
2631
2683
  return i;
2632
2684
  };
2633
2685
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2634
2686
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2635
2687
  var l = function ($this$dispatchAsync, store, $completion) {
2636
- return i.e9z($this$dispatchAsync, store, $completion);
2688
+ return i.da0($this$dispatchAsync, store, $completion);
2637
2689
  };
2638
2690
  l.$arity = 2;
2639
2691
  return l;
2640
2692
  }
2641
2693
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2642
- this.ka3_1 = $spectators;
2694
+ this.ja4_1 = $spectators;
2643
2695
  CoroutineImpl.call(this, resultContinuation);
2644
2696
  }
2645
- protoOf(GameServer$addSpectatorsToRoom$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2646
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2697
+ protoOf(GameServer$addSpectatorsToRoom$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2698
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2647
2699
  tmp.u8_1 = Unit_instance;
2648
2700
  tmp.v8_1 = null;
2649
2701
  return tmp.a9();
2650
2702
  };
2651
2703
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2652
2704
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2653
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2705
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2654
2706
  };
2655
2707
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2656
2708
  var suspendResult = this.u8_1;
@@ -2659,7 +2711,7 @@
2659
2711
  var tmp = this.s8_1;
2660
2712
  if (tmp === 0) {
2661
2713
  this.t8_1 = 1;
2662
- this.ma3_1.dispatch(new AddSpectatorsAction(toList(this.ka3_1)));
2714
+ this.la4_1.dispatch(new AddSpectatorsAction(toList(this.ja4_1)));
2663
2715
  return Unit_instance;
2664
2716
  } else if (tmp === 1) {
2665
2717
  throw this.v8_1;
@@ -2670,33 +2722,33 @@
2670
2722
  }
2671
2723
  while (true);
2672
2724
  };
2673
- protoOf(GameServer$addSpectatorsToRoom$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ka3_1, completion);
2675
- i.la3_1 = $this$dispatchAsync;
2676
- i.ma3_1 = store;
2725
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2726
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ja4_1, completion);
2727
+ i.ka4_1 = $this$dispatchAsync;
2728
+ i.la4_1 = store;
2677
2729
  return i;
2678
2730
  };
2679
2731
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2680
2732
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2681
2733
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.e9z($this$dispatchAsync, store, $completion);
2734
+ return i.da0($this$dispatchAsync, store, $completion);
2683
2735
  };
2684
2736
  l.$arity = 2;
2685
2737
  return l;
2686
2738
  }
2687
2739
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2688
- this.va3_1 = $spectators;
2740
+ this.ua4_1 = $spectators;
2689
2741
  CoroutineImpl.call(this, resultContinuation);
2690
2742
  }
2691
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2692
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2743
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2744
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2693
2745
  tmp.u8_1 = Unit_instance;
2694
2746
  tmp.v8_1 = null;
2695
2747
  return tmp.a9();
2696
2748
  };
2697
2749
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2698
2750
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2699
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2700
2752
  };
2701
2753
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2702
2754
  var suspendResult = this.u8_1;
@@ -2705,7 +2757,7 @@
2705
2757
  var tmp = this.s8_1;
2706
2758
  if (tmp === 0) {
2707
2759
  this.t8_1 = 1;
2708
- this.xa3_1.dispatch(new RemoveSpectatorsAction(toList(this.va3_1)));
2760
+ this.wa4_1.dispatch(new RemoveSpectatorsAction(toList(this.ua4_1)));
2709
2761
  return Unit_instance;
2710
2762
  } else if (tmp === 1) {
2711
2763
  throw this.v8_1;
@@ -2716,34 +2768,34 @@
2716
2768
  }
2717
2769
  while (true);
2718
2770
  };
2719
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2720
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.va3_1, completion);
2721
- i.wa3_1 = $this$dispatchAsync;
2722
- i.xa3_1 = store;
2771
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2772
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ua4_1, completion);
2773
+ i.va4_1 = $this$dispatchAsync;
2774
+ i.wa4_1 = store;
2723
2775
  return i;
2724
2776
  };
2725
2777
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2726
2778
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2727
2779
  var l = function ($this$dispatchAsync, store, $completion) {
2728
- return i.e9z($this$dispatchAsync, store, $completion);
2780
+ return i.da0($this$dispatchAsync, store, $completion);
2729
2781
  };
2730
2782
  l.$arity = 2;
2731
2783
  return l;
2732
2784
  }
2733
2785
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2734
- this.ga4_1 = $playerId;
2735
- this.ha4_1 = this$0;
2786
+ this.fa5_1 = $playerId;
2787
+ this.ga5_1 = this$0;
2736
2788
  CoroutineImpl.call(this, resultContinuation);
2737
2789
  }
2738
- protoOf(GameServer$roomRefreshPlayerState$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2739
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2790
+ protoOf(GameServer$roomRefreshPlayerState$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2791
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2740
2792
  tmp.u8_1 = Unit_instance;
2741
2793
  tmp.v8_1 = null;
2742
2794
  return tmp.a9();
2743
2795
  };
2744
2796
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2745
2797
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2746
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2798
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2747
2799
  };
2748
2800
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2749
2801
  var suspendResult = this.u8_1;
@@ -2752,14 +2804,14 @@
2752
2804
  var tmp = this.s8_1;
2753
2805
  if (tmp === 0) {
2754
2806
  this.t8_1 = 1;
2755
- var table = this.ja4_1.state.w6r();
2756
- var player = getPlayer(table.players, this.ga4_1);
2757
- if (player.g6v_1.y68().n67_1.isLive) {
2758
- this.ja4_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ha4_1).j8w(player, table));
2807
+ var table = this.ia5_1.state.a6s();
2808
+ var player = getPlayer(table.players, this.fa5_1);
2809
+ if (player.k6v_1.y68().n67_1.isLive) {
2810
+ this.ia5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ga5_1).f8x(player, table));
2759
2811
  } else {
2760
- var tmp_0 = this.ja4_1.dispatch;
2812
+ var tmp_0 = this.ia5_1.dispatch;
2761
2813
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2762
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ga4_1));
2814
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.fa5_1));
2763
2815
  }
2764
2816
  return Unit_instance;
2765
2817
  } else if (tmp === 1) {
@@ -2771,34 +2823,34 @@
2771
2823
  }
2772
2824
  while (true);
2773
2825
  };
2774
- protoOf(GameServer$roomRefreshPlayerState$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2775
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ga4_1, this.ha4_1, completion);
2776
- i.ia4_1 = $this$dispatchAsync;
2777
- i.ja4_1 = store;
2826
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2827
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.fa5_1, this.ga5_1, completion);
2828
+ i.ha5_1 = $this$dispatchAsync;
2829
+ i.ia5_1 = store;
2778
2830
  return i;
2779
2831
  };
2780
2832
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2781
2833
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2782
2834
  var l = function ($this$dispatchAsync, store, $completion) {
2783
- return i.e9z($this$dispatchAsync, store, $completion);
2835
+ return i.da0($this$dispatchAsync, store, $completion);
2784
2836
  };
2785
2837
  l.$arity = 2;
2786
2838
  return l;
2787
2839
  }
2788
2840
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2789
- this.sa4_1 = this$0;
2790
- this.ta4_1 = $newRid;
2841
+ this.ra5_1 = this$0;
2842
+ this.sa5_1 = $newRid;
2791
2843
  CoroutineImpl.call(this, resultContinuation);
2792
2844
  }
2793
- protoOf(GameServer$roomOnDelete$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2794
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2845
+ protoOf(GameServer$roomOnDelete$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2846
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2795
2847
  tmp.u8_1 = Unit_instance;
2796
2848
  tmp.v8_1 = null;
2797
2849
  return tmp.a9();
2798
2850
  };
2799
2851
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2800
2852
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2801
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2853
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2802
2854
  };
2803
2855
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2804
2856
  var suspendResult = this.u8_1;
@@ -2807,27 +2859,27 @@
2807
2859
  var tmp = this.s8_1;
2808
2860
  if (tmp === 0) {
2809
2861
  this.t8_1 = 1;
2810
- var it = this.sa4_1.t66().w6q_1;
2862
+ var it = this.ra5_1.t66().a6r_1;
2811
2863
  var tmp_0;
2812
2864
  if (it == null) {
2813
- this.sa4_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2865
+ this.ra5_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2814
2866
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2815
2867
  } else {
2816
2868
  tmp_0 = it;
2817
2869
  }
2818
2870
  var terminationState = tmp_0;
2819
- var gameTransition = terminationState.i90_1;
2871
+ var gameTransition = terminationState.e91_1;
2820
2872
  var tmp_1;
2821
2873
  if (gameTransition instanceof GameToRoomTransition) {
2822
- var tmp0_elvis_lhs = this.ta4_1;
2874
+ var tmp0_elvis_lhs = this.sa5_1;
2823
2875
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2824
2876
  } else {
2825
2877
  tmp_1 = gameTransition;
2826
2878
  }
2827
2879
  var transition = tmp_1;
2828
- var tmp_2 = this.va4_1.dispatch;
2829
- var tmp0_reason = terminationState.h90_1;
2830
- var tmp1_isGameFinished = this.sa4_1.t66().w6r().isGameFinished;
2880
+ var tmp_2 = this.ua5_1.dispatch;
2881
+ var tmp0_reason = terminationState.d91_1;
2882
+ var tmp1_isGameFinished = this.ra5_1.t66().a6s().isGameFinished;
2831
2883
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2832
2884
  return Unit_instance;
2833
2885
  } else if (tmp === 1) {
@@ -2839,33 +2891,33 @@
2839
2891
  }
2840
2892
  while (true);
2841
2893
  };
2842
- protoOf(GameServer$roomOnDelete$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2843
- var i = new GameServer$roomOnDelete$slambda(this.sa4_1, this.ta4_1, completion);
2844
- i.ua4_1 = $this$dispatchAsync;
2845
- i.va4_1 = store;
2894
+ protoOf(GameServer$roomOnDelete$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2895
+ var i = new GameServer$roomOnDelete$slambda(this.ra5_1, this.sa5_1, completion);
2896
+ i.ta5_1 = $this$dispatchAsync;
2897
+ i.ua5_1 = store;
2846
2898
  return i;
2847
2899
  };
2848
2900
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2849
2901
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2850
2902
  var l = function ($this$dispatchAsync, store, $completion) {
2851
- return i.e9z($this$dispatchAsync, store, $completion);
2903
+ return i.da0($this$dispatchAsync, store, $completion);
2852
2904
  };
2853
2905
  l.$arity = 2;
2854
2906
  return l;
2855
2907
  }
2856
2908
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2857
- this.ea5_1 = $enabled;
2909
+ this.da6_1 = $enabled;
2858
2910
  CoroutineImpl.call(this, resultContinuation);
2859
2911
  }
2860
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2861
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2912
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2913
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2862
2914
  tmp.u8_1 = Unit_instance;
2863
2915
  tmp.v8_1 = null;
2864
2916
  return tmp.a9();
2865
2917
  };
2866
2918
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
2867
2919
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2868
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2920
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2869
2921
  };
2870
2922
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
2871
2923
  var suspendResult = this.u8_1;
@@ -2874,7 +2926,7 @@
2874
2926
  var tmp = this.s8_1;
2875
2927
  if (tmp === 0) {
2876
2928
  this.t8_1 = 1;
2877
- this.ga5_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ga5_1.state).config.copy(VOID, !this.ea5_1)));
2929
+ this.fa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.fa6_1.state).config.copy(VOID, !this.da6_1)));
2878
2930
  return Unit_instance;
2879
2931
  } else if (tmp === 1) {
2880
2932
  throw this.v8_1;
@@ -2885,35 +2937,35 @@
2885
2937
  }
2886
2938
  while (true);
2887
2939
  };
2888
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2889
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ea5_1, completion);
2890
- i.fa5_1 = $this$dispatchAsync;
2891
- i.ga5_1 = store;
2940
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
2941
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.da6_1, completion);
2942
+ i.ea6_1 = $this$dispatchAsync;
2943
+ i.fa6_1 = store;
2892
2944
  return i;
2893
2945
  };
2894
2946
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2895
2947
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2896
2948
  var l = function ($this$dispatchAsync, store, $completion) {
2897
- return i.e9z($this$dispatchAsync, store, $completion);
2949
+ return i.da0($this$dispatchAsync, store, $completion);
2898
2950
  };
2899
2951
  l.$arity = 2;
2900
2952
  return l;
2901
2953
  }
2902
2954
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2903
- this.pa5_1 = $reason;
2904
- this.qa5_1 = this$0;
2905
- this.ra5_1 = $roomId;
2955
+ this.oa6_1 = $reason;
2956
+ this.pa6_1 = this$0;
2957
+ this.qa6_1 = $roomId;
2906
2958
  CoroutineImpl.call(this, resultContinuation);
2907
2959
  }
2908
- protoOf(GameServer$shutdown$slambda).e9z = function ($this$dispatchAsync, store, $completion) {
2909
- var tmp = this.f9z($this$dispatchAsync, store, $completion);
2960
+ protoOf(GameServer$shutdown$slambda).da0 = function ($this$dispatchAsync, store, $completion) {
2961
+ var tmp = this.ea0($this$dispatchAsync, store, $completion);
2910
2962
  tmp.u8_1 = Unit_instance;
2911
2963
  tmp.v8_1 = null;
2912
2964
  return tmp.a9();
2913
2965
  };
2914
2966
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
2915
2967
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2916
- return this.e9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2968
+ return this.da0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2917
2969
  };
2918
2970
  protoOf(GameServer$shutdown$slambda).a9 = function () {
2919
2971
  var suspendResult = this.u8_1;
@@ -2922,11 +2974,11 @@
2922
2974
  var tmp = this.s8_1;
2923
2975
  if (tmp === 0) {
2924
2976
  this.t8_1 = 1;
2925
- var state = this.ta5_1.store.state;
2926
- if (state.y6r()) {
2927
- var tmp0_elvis_lhs = toDomainEnumSafe(this.pa5_1, get_serverShutdownReasonMapping());
2977
+ var state = this.sa6_1.store.state;
2978
+ if (state.c6s()) {
2979
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.oa6_1, get_serverShutdownReasonMapping());
2928
2980
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2929
- var tmp_0 = this.ta5_1.dispatch;
2981
+ var tmp_0 = this.sa6_1.dispatch;
2930
2982
  var tmp_1 = Companion_instance;
2931
2983
  var tmp_2;
2932
2984
  switch (shutdownReason.q2_1) {
@@ -2940,12 +2992,12 @@
2940
2992
  noWhenBranchMatchedException();
2941
2993
  break;
2942
2994
  }
2943
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.qa5_1.table.isGameFinished, this.qa5_1.table));
2995
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.pa6_1.table.isGameFinished, this.pa6_1.table));
2944
2996
  } else {
2945
- this.qa5_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ra5_1);
2946
- var tmp_3 = this.ta5_1.dispatch;
2947
- var tmp2_safe_receiver = state.w6q_1;
2948
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.i90_1));
2997
+ this.pa6_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.qa6_1);
2998
+ var tmp_3 = this.sa6_1.dispatch;
2999
+ var tmp2_safe_receiver = state.a6r_1;
3000
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.e91_1));
2949
3001
  }
2950
3002
  return Unit_instance;
2951
3003
  } else if (tmp === 1) {
@@ -2957,16 +3009,16 @@
2957
3009
  }
2958
3010
  while (true);
2959
3011
  };
2960
- protoOf(GameServer$shutdown$slambda).f9z = function ($this$dispatchAsync, store, completion) {
2961
- var i = new GameServer$shutdown$slambda(this.pa5_1, this.qa5_1, this.ra5_1, completion);
2962
- i.sa5_1 = $this$dispatchAsync;
2963
- i.ta5_1 = store;
3012
+ protoOf(GameServer$shutdown$slambda).ea0 = function ($this$dispatchAsync, store, completion) {
3013
+ var i = new GameServer$shutdown$slambda(this.oa6_1, this.pa6_1, this.qa6_1, completion);
3014
+ i.ra6_1 = $this$dispatchAsync;
3015
+ i.sa6_1 = store;
2964
3016
  return i;
2965
3017
  };
2966
3018
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2967
3019
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2968
3020
  var l = function ($this$dispatchAsync, store, $completion) {
2969
- return i.e9z($this$dispatchAsync, store, $completion);
3021
+ return i.da0($this$dispatchAsync, store, $completion);
2970
3022
  };
2971
3023
  l.$arity = 2;
2972
3024
  return l;
@@ -2997,7 +3049,7 @@
2997
3049
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2998
3050
  var tmp_3 = Instance(di, tmp$ret$2, null);
2999
3051
  var tmp_4 = KProperty1;
3000
- tmp_1.x9v_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3052
+ tmp_1.u9w_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3001
3053
  var tmp_5 = this;
3002
3054
  // Inline function 'org.kodein.di.instance' call
3003
3055
  // Inline function 'org.kodein.type.generic' call
@@ -3005,7 +3057,7 @@
3005
3057
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3006
3058
  var tmp_7 = Instance(di, tmp$ret$4, null);
3007
3059
  var tmp_8 = KProperty1;
3008
- tmp_5.y9v_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3060
+ tmp_5.v9w_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3009
3061
  var tmp_9 = this;
3010
3062
  // Inline function 'org.kodein.di.instance' call
3011
3063
  // Inline function 'org.kodein.type.generic' call
@@ -3013,7 +3065,7 @@
3013
3065
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3014
3066
  var tmp_11 = Instance(di, tmp$ret$6, null);
3015
3067
  var tmp_12 = KProperty1;
3016
- tmp_9.z9v_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3068
+ tmp_9.w9w_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3017
3069
  var tmp_13 = this;
3018
3070
  // Inline function 'org.kodein.di.instance' call
3019
3071
  // Inline function 'org.kodein.type.generic' call
@@ -3021,133 +3073,160 @@
3021
3073
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3022
3074
  var tmp_15 = Instance(di, tmp$ret$8, null);
3023
3075
  var tmp_16 = KProperty1;
3024
- tmp_13.a9w_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3076
+ tmp_13.x9w_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3025
3077
  var tmp_17 = this;
3026
- tmp_17.b9w_1 = lazy(GameServer$random$delegate$lambda(this));
3027
- var tmp_18 = this;
3028
3078
  // Inline function 'org.kodein.di.instance' call
3029
3079
  // Inline function 'org.kodein.type.generic' call
3030
- var tmp_19 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3031
- var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3032
- var tmp_20 = Instance(di, tmp$ret$10, null);
3033
- var tmp_21 = KProperty1;
3034
- tmp_18.c9w_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3080
+ var tmp_18 = typeToken(createKType(getKClass(UserRatingInteractor), arrayOf([]), false));
3081
+ var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3082
+ var tmp_19 = Instance(di, tmp$ret$10, null);
3083
+ var tmp_20 = KProperty1;
3084
+ tmp_17.y9w_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3085
+ var tmp_21 = this;
3086
+ tmp_21.z9w_1 = lazy(GameServer$random$delegate$lambda(this));
3035
3087
  var tmp_22 = this;
3036
3088
  // Inline function 'org.kodein.di.instance' call
3037
3089
  // Inline function 'org.kodein.type.generic' call
3038
- var tmp_23 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3090
+ var tmp_23 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3039
3091
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3040
3092
  var tmp_24 = Instance(di, tmp$ret$12, null);
3041
3093
  var tmp_25 = KProperty1;
3042
- tmp_22.d9w_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3094
+ tmp_22.a9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3043
3095
  var tmp_26 = this;
3044
3096
  // Inline function 'org.kodein.di.instance' call
3045
3097
  // Inline function 'org.kodein.type.generic' call
3046
- var tmp_27 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
3098
+ var tmp_27 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3047
3099
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3048
3100
  var tmp_28 = Instance(di, tmp$ret$14, null);
3049
3101
  var tmp_29 = KProperty1;
3050
- tmp_26.e9w_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3102
+ tmp_26.b9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3051
3103
  var tmp_30 = this;
3052
- var tmp0_externalMiddlewares = plus(storeContract.b95(), externalMiddlewares);
3053
- var tmp1_externalReducers = plus(storeContract.a95(), externalReducers);
3054
- tmp_30.f9w_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3055
- }
3056
- protoOf(GameServer).m6q = function () {
3057
- return this.f9w_1;
3058
- };
3059
- protoOf(GameServer).u8k = function () {
3104
+ // Inline function 'org.kodein.di.instance' call
3105
+ // Inline function 'org.kodein.type.generic' call
3106
+ var tmp_31 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
3107
+ var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3108
+ var tmp_32 = Instance(di, tmp$ret$16, null);
3109
+ var tmp_33 = KProperty1;
3110
+ tmp_30.c9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3111
+ var tmp_34 = this;
3112
+ // Inline function 'org.kodein.di.instance' call
3113
+ // Inline function 'org.kodein.type.generic' call
3114
+ var tmp_35 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3115
+ var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3116
+ var tmp_36 = Instance(di, tmp$ret$18, null);
3117
+ var tmp_37 = KProperty1;
3118
+ tmp_34.d9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3119
+ var tmp_38 = this;
3120
+ var tmp0_externalMiddlewares = plus(storeContract.x95(), externalMiddlewares);
3121
+ var tmp1_externalReducers = plus(storeContract.w95(), externalReducers);
3122
+ tmp_38.e9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3123
+ }
3124
+ protoOf(GameServer).q6q = function () {
3125
+ return this.e9x_1;
3126
+ };
3127
+ protoOf(GameServer).n8l = function () {
3060
3128
  return get_serverStatePayload_0(this.t66()).metadata;
3061
3129
  };
3062
3130
  protoOf(GameServer).canReconnectPlayer = function (player) {
3063
- var player_0 = firstOrNull(filterByPlayerId(this.t66().w6r().players, player));
3131
+ if (!this.t66().c6s()) {
3132
+ return true;
3133
+ }
3134
+ var player_0 = firstOrNull(filterByPlayerId(this.t66().a6s().players, player));
3064
3135
  if (player_0 == null) {
3065
3136
  return false;
3066
3137
  }
3067
- return player_0.g6v_1.y68().n67_1.canReconnect;
3138
+ return player_0.k6v_1.y68().n67_1.canReconnect;
3068
3139
  };
3069
3140
  protoOf(GameServer).y53 = function () {
3070
- return this.t66().w6r().id;
3141
+ return this.t66().a6s().id;
3071
3142
  };
3072
- protoOf(GameServer).w6r = function () {
3073
- return this.t66().w6r();
3143
+ protoOf(GameServer).a6s = function () {
3144
+ return this.t66().a6s();
3074
3145
  };
3075
- protoOf(GameServer).x6r = function () {
3146
+ protoOf(GameServer).b6s = function () {
3076
3147
  return this.t66().tableOrNull;
3077
3148
  };
3078
- protoOf(GameServer).y6r = function () {
3079
- return this.t66().y6r();
3149
+ protoOf(GameServer).c6s = function () {
3150
+ return this.t66().c6s();
3080
3151
  };
3081
- protoOf(GameServer).z6r = function () {
3152
+ protoOf(GameServer).d6s = function () {
3082
3153
  return this.t66().gameLifecycleState;
3083
3154
  };
3084
3155
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
3085
- var tmp = this.j6q();
3156
+ var tmp = this.n6q();
3086
3157
  tmp.i6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
3087
3158
  };
3088
3159
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
3089
- var tmp = this.j6q();
3160
+ var tmp = this.n6q();
3090
3161
  tmp.i6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
3091
3162
  };
3092
3163
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
3093
- var tmp = this.j6q();
3164
+ var tmp = this.n6q();
3094
3165
  tmp.i6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
3095
3166
  };
3096
3167
  protoOf(GameServer).subscribeWith = function (subscriber) {
3097
- var tmp = this.j6q();
3168
+ var tmp = this.n6q();
3098
3169
  tmp.i6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3099
3170
  };
3100
3171
  protoOf(GameServer).fromClientEvent = function (action) {
3101
3172
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3102
- this.f9w_1.u6r(GameServer$fromClientEvent$slambda_0(action, null));
3173
+ this.e9x_1.y6r(GameServer$fromClientEvent$slambda_0(action, null));
3103
3174
  };
3104
3175
  protoOf(GameServer).playerLostConnection = function (playerId) {
3105
3176
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3106
- this.f9w_1.u6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3177
+ this.e9x_1.y6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3107
3178
  };
3108
3179
  protoOf(GameServer).playerLive = function (playerId) {
3109
3180
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3110
- this.f9w_1.u6r(GameServer$playerLive$slambda_0(this, playerId, null));
3181
+ this.e9x_1.y6r(GameServer$playerLive$slambda_0(this, playerId, null));
3111
3182
  };
3112
- protoOf(GameServer).ua5 = function (playerId, permanently) {
3183
+ protoOf(GameServer).ta6 = function (playerId, permanently) {
3113
3184
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3114
- this.f9w_1.u6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3185
+ var tmp;
3186
+ if (this.t66().c6s()) {
3187
+ tmp = calculatePlayerLeftResult(this, playerId);
3188
+ } else {
3189
+ tmp = new PlayerLeftResult(null, null);
3190
+ }
3191
+ var result = tmp;
3192
+ this.e9x_1.y6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3193
+ return result;
3115
3194
  };
3116
- protoOf(GameServer).va5 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3195
+ protoOf(GameServer).ua6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3117
3196
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3118
- this.f9w_1.u6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3197
+ this.e9x_1.y6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3119
3198
  };
3120
3199
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3121
3200
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3122
- var isCreated = this.f9w_1.v6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3123
- this.f9w_1.u6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3201
+ var isCreated = this.e9x_1.z6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3202
+ this.e9x_1.y6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3124
3203
  };
3125
3204
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3126
3205
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3127
- this.f9w_1.u6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3128
- this.f9w_1.u6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3206
+ this.e9x_1.y6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3207
+ this.e9x_1.y6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3129
3208
  };
3130
3209
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3131
- this.f9w_1.u6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3210
+ this.e9x_1.y6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3132
3211
  };
3133
3212
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3134
- this.f9w_1.u6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3213
+ this.e9x_1.y6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3135
3214
  };
3136
3215
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3137
3216
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3138
- this.f9w_1.u6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3217
+ this.e9x_1.y6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3139
3218
  };
3140
- protoOf(GameServer).wa5 = function (newRid) {
3219
+ protoOf(GameServer).va6 = function (newRid) {
3141
3220
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3142
- this.f9w_1.u6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3221
+ this.e9x_1.y6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3143
3222
  };
3144
3223
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3145
3224
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3146
- this.f9w_1.u6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3225
+ this.e9x_1.y6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3147
3226
  };
3148
- protoOf(GameServer).xa5 = function (reason, roomId) {
3227
+ protoOf(GameServer).wa6 = function (reason, roomId) {
3149
3228
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3150
- this.f9w_1.u6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3229
+ this.e9x_1.y6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3151
3230
  };
3152
3231
  protoOf(GameServer).clear = function () {
3153
3232
  return this.i2();
@@ -3201,13 +3280,13 @@
3201
3280
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3202
3281
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3203
3282
  }
3204
- protoOf(ServerConfig).ya5 = function () {
3283
+ protoOf(ServerConfig).xa6 = function () {
3205
3284
  return this.fromRound;
3206
3285
  };
3207
- protoOf(ServerConfig).za5 = function () {
3286
+ protoOf(ServerConfig).ya6 = function () {
3208
3287
  return this.shouldFinishGameWhenDeploy;
3209
3288
  };
3210
- protoOf(ServerConfig).aa6 = function () {
3289
+ protoOf(ServerConfig).za6 = function () {
3211
3290
  return this.shouldFinishGameWithBots;
3212
3291
  };
3213
3292
  protoOf(ServerConfig).oe = function () {
@@ -3219,14 +3298,14 @@
3219
3298
  protoOf(ServerConfig).xl = function () {
3220
3299
  return this.shouldFinishGameWithBots;
3221
3300
  };
3222
- protoOf(ServerConfig).ba6 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3301
+ protoOf(ServerConfig).aa7 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3223
3302
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3224
3303
  };
3225
3304
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3226
3305
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3227
3306
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3228
3307
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3229
- return $super === VOID ? this.ba6(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba6.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3308
+ return $super === VOID ? this.aa7(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.aa7.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3230
3309
  };
3231
3310
  protoOf(ServerConfig).toString = function () {
3232
3311
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3291,20 +3370,20 @@
3291
3370
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3292
3371
  tmp0_serialDesc.gz('roomId', false);
3293
3372
  tmp0_serialDesc.gz('table', false);
3294
- this.ca6_1 = tmp0_serialDesc;
3373
+ this.ba7_1 = tmp0_serialDesc;
3295
3374
  }
3296
- protoOf($serializer).da6 = function (encoder, value) {
3297
- var tmp0_desc = this.ca6_1;
3375
+ protoOf($serializer).ca7 = function (encoder, value) {
3376
+ var tmp0_desc = this.ba7_1;
3298
3377
  var tmp1_output = encoder.or(tmp0_desc);
3299
- tmp1_output.dt(tmp0_desc, 0, value.ea6_1);
3378
+ tmp1_output.dt(tmp0_desc, 0, value.da7_1);
3300
3379
  tmp1_output.dt(tmp0_desc, 1, value.table);
3301
3380
  tmp1_output.pr(tmp0_desc);
3302
3381
  };
3303
3382
  protoOf($serializer).co = function (encoder, value) {
3304
- return this.da6(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3383
+ return this.ca7(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3305
3384
  };
3306
3385
  protoOf($serializer).do = function (decoder) {
3307
- var tmp0_desc = this.ca6_1;
3386
+ var tmp0_desc = this.ba7_1;
3308
3387
  var tmp1_flag = true;
3309
3388
  var tmp2_index = 0;
3310
3389
  var tmp3_bitMask0 = 0;
@@ -3339,7 +3418,7 @@
3339
3418
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3340
3419
  };
3341
3420
  protoOf($serializer).bo = function () {
3342
- return this.ca6_1;
3421
+ return this.ba7_1;
3343
3422
  };
3344
3423
  protoOf($serializer).vz = function () {
3345
3424
  // Inline function 'kotlin.arrayOf' call
@@ -3355,9 +3434,9 @@
3355
3434
  }
3356
3435
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3357
3436
  if (!(3 === (3 & seen0))) {
3358
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ca6_1);
3437
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ba7_1);
3359
3438
  }
3360
- $this.ea6_1 = roomId;
3439
+ $this.da7_1 = roomId;
3361
3440
  $this.table = table;
3362
3441
  return $this;
3363
3442
  }
@@ -3365,17 +3444,17 @@
3365
3444
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3366
3445
  }
3367
3446
  function TableStateUpdateDto(roomId, table) {
3368
- this.ea6_1 = roomId;
3447
+ this.da7_1 = roomId;
3369
3448
  this.table = table;
3370
3449
  }
3371
- protoOf(TableStateUpdateDto).n8h = function () {
3372
- return this.ea6_1;
3450
+ protoOf(TableStateUpdateDto).g8i = function () {
3451
+ return this.da7_1;
3373
3452
  };
3374
- protoOf(TableStateUpdateDto).w6r = function () {
3453
+ protoOf(TableStateUpdateDto).a6s = function () {
3375
3454
  return this.table;
3376
3455
  };
3377
3456
  protoOf(TableStateUpdateDto).oe = function () {
3378
- return this.ea6_1;
3457
+ return this.da7_1;
3379
3458
  };
3380
3459
  protoOf(TableStateUpdateDto).pe = function () {
3381
3460
  return this.table;
@@ -3384,15 +3463,15 @@
3384
3463
  return new TableStateUpdateDto(roomId, table);
3385
3464
  };
3386
3465
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3387
- roomId = roomId === VOID ? this.ea6_1 : roomId;
3466
+ roomId = roomId === VOID ? this.da7_1 : roomId;
3388
3467
  table = table === VOID ? this.table : table;
3389
3468
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3390
3469
  };
3391
3470
  protoOf(TableStateUpdateDto).toString = function () {
3392
- return 'TableStateUpdateDto(roomId=' + this.ea6_1 + ', table=' + this.table + ')';
3471
+ return 'TableStateUpdateDto(roomId=' + this.da7_1 + ', table=' + this.table + ')';
3393
3472
  };
3394
3473
  protoOf(TableStateUpdateDto).hashCode = function () {
3395
- var result = getStringHashCode(this.ea6_1);
3474
+ var result = getStringHashCode(this.da7_1);
3396
3475
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3397
3476
  return result;
3398
3477
  };
@@ -3401,7 +3480,7 @@
3401
3480
  return true;
3402
3481
  if (!(other instanceof TableStateUpdateDto))
3403
3482
  return false;
3404
- if (!(this.ea6_1 === other.ea6_1))
3483
+ if (!(this.da7_1 === other.da7_1))
3405
3484
  return false;
3406
3485
  if (!(this.table === other.table))
3407
3486
  return false;
@@ -3421,20 +3500,20 @@
3421
3500
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3422
3501
  tmp0_serialDesc.gz('roomId', false);
3423
3502
  tmp0_serialDesc.gz('actions', false);
3424
- this.fa6_1 = tmp0_serialDesc;
3503
+ this.ea7_1 = tmp0_serialDesc;
3425
3504
  }
3426
- protoOf($serializer_0).ga6 = function (encoder, value) {
3427
- var tmp0_desc = this.fa6_1;
3505
+ protoOf($serializer_0).fa7 = function (encoder, value) {
3506
+ var tmp0_desc = this.ea7_1;
3428
3507
  var tmp1_output = encoder.or(tmp0_desc);
3429
- tmp1_output.dt(tmp0_desc, 0, value.ha6_1);
3508
+ tmp1_output.dt(tmp0_desc, 0, value.ga7_1);
3430
3509
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3431
3510
  tmp1_output.pr(tmp0_desc);
3432
3511
  };
3433
3512
  protoOf($serializer_0).co = function (encoder, value) {
3434
- return this.ga6(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3513
+ return this.fa7(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3435
3514
  };
3436
3515
  protoOf($serializer_0).do = function (decoder) {
3437
- var tmp0_desc = this.fa6_1;
3516
+ var tmp0_desc = this.ea7_1;
3438
3517
  var tmp1_flag = true;
3439
3518
  var tmp2_index = 0;
3440
3519
  var tmp3_bitMask0 = 0;
@@ -3469,7 +3548,7 @@
3469
3548
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3470
3549
  };
3471
3550
  protoOf($serializer_0).bo = function () {
3472
- return this.fa6_1;
3551
+ return this.ea7_1;
3473
3552
  };
3474
3553
  protoOf($serializer_0).vz = function () {
3475
3554
  // Inline function 'kotlin.arrayOf' call
@@ -3485,9 +3564,9 @@
3485
3564
  }
3486
3565
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3487
3566
  if (!(3 === (3 & seen0))) {
3488
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa6_1);
3567
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ea7_1);
3489
3568
  }
3490
- $this.ha6_1 = roomId;
3569
+ $this.ga7_1 = roomId;
3491
3570
  $this.actions = actions;
3492
3571
  return $this;
3493
3572
  }
@@ -3495,17 +3574,17 @@
3495
3574
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3496
3575
  }
3497
3576
  function ActionsStateUpdateDto(roomId, actions) {
3498
- this.ha6_1 = roomId;
3577
+ this.ga7_1 = roomId;
3499
3578
  this.actions = actions;
3500
3579
  }
3501
- protoOf(ActionsStateUpdateDto).n8h = function () {
3502
- return this.ha6_1;
3580
+ protoOf(ActionsStateUpdateDto).g8i = function () {
3581
+ return this.ga7_1;
3503
3582
  };
3504
- protoOf(ActionsStateUpdateDto).b8i = function () {
3583
+ protoOf(ActionsStateUpdateDto).u8i = function () {
3505
3584
  return this.actions;
3506
3585
  };
3507
3586
  protoOf(ActionsStateUpdateDto).oe = function () {
3508
- return this.ha6_1;
3587
+ return this.ga7_1;
3509
3588
  };
3510
3589
  protoOf(ActionsStateUpdateDto).pe = function () {
3511
3590
  return this.actions;
@@ -3514,15 +3593,15 @@
3514
3593
  return new ActionsStateUpdateDto(roomId, actions);
3515
3594
  };
3516
3595
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3517
- roomId = roomId === VOID ? this.ha6_1 : roomId;
3596
+ roomId = roomId === VOID ? this.ga7_1 : roomId;
3518
3597
  actions = actions === VOID ? this.actions : actions;
3519
3598
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3520
3599
  };
3521
3600
  protoOf(ActionsStateUpdateDto).toString = function () {
3522
- return 'ActionsStateUpdateDto(roomId=' + this.ha6_1 + ', actions=' + this.actions + ')';
3601
+ return 'ActionsStateUpdateDto(roomId=' + this.ga7_1 + ', actions=' + this.actions + ')';
3523
3602
  };
3524
3603
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3525
- var result = getStringHashCode(this.ha6_1);
3604
+ var result = getStringHashCode(this.ga7_1);
3526
3605
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3527
3606
  return result;
3528
3607
  };
@@ -3531,7 +3610,7 @@
3531
3610
  return true;
3532
3611
  if (!(other instanceof ActionsStateUpdateDto))
3533
3612
  return false;
3534
- if (!(this.ha6_1 === other.ha6_1))
3613
+ if (!(this.ga7_1 === other.ga7_1))
3535
3614
  return false;
3536
3615
  if (!(this.actions === other.actions))
3537
3616
  return false;
@@ -3561,42 +3640,42 @@
3561
3640
  var tmp$ret$0 = mapToDto(item);
3562
3641
  destination.j(tmp$ret$0);
3563
3642
  }
3564
- return new ActionsStateUpdateDto(_this__u8e3s4.ia6_1, encoderDecoderProvider.u8o(destination));
3643
+ return new ActionsStateUpdateDto(_this__u8e3s4.ha7_1, encoderDecoderProvider.n8p(destination));
3565
3644
  }
3566
3645
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3567
- return new TableStateUpdateDto(_this__u8e3s4.ja6_1, encoderDecoderProvider.s8o(mapToDto_0(_this__u8e3s4.table)));
3646
+ return new TableStateUpdateDto(_this__u8e3s4.ia7_1, encoderDecoderProvider.l8p(mapToDto_0(_this__u8e3s4.table)));
3568
3647
  }
3569
3648
  function ServerStateUpdate() {
3570
3649
  }
3571
3650
  function TableStateUpdate(roomId, table) {
3572
- this.ja6_1 = roomId;
3651
+ this.ia7_1 = roomId;
3573
3652
  this.table = table;
3574
3653
  }
3575
- protoOf(TableStateUpdate).n8h = function () {
3576
- return this.ja6_1;
3654
+ protoOf(TableStateUpdate).g8i = function () {
3655
+ return this.ia7_1;
3577
3656
  };
3578
- protoOf(TableStateUpdate).w6r = function () {
3657
+ protoOf(TableStateUpdate).a6s = function () {
3579
3658
  return this.table;
3580
3659
  };
3581
3660
  protoOf(TableStateUpdate).oe = function () {
3582
- return this.ja6_1;
3661
+ return this.ia7_1;
3583
3662
  };
3584
3663
  protoOf(TableStateUpdate).pe = function () {
3585
3664
  return this.table;
3586
3665
  };
3587
- protoOf(TableStateUpdate).ka6 = function (roomId, table) {
3666
+ protoOf(TableStateUpdate).ja7 = function (roomId, table) {
3588
3667
  return new TableStateUpdate(roomId, table);
3589
3668
  };
3590
3669
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3591
- roomId = roomId === VOID ? this.ja6_1 : roomId;
3670
+ roomId = roomId === VOID ? this.ia7_1 : roomId;
3592
3671
  table = table === VOID ? this.table : table;
3593
- return $super === VOID ? this.ka6(roomId, table) : $super.ka6.call(this, roomId, table);
3672
+ return $super === VOID ? this.ja7(roomId, table) : $super.ja7.call(this, roomId, table);
3594
3673
  };
3595
3674
  protoOf(TableStateUpdate).toString = function () {
3596
- return 'TableStateUpdate(roomId=' + this.ja6_1 + ', table=' + this.table.toString() + ')';
3675
+ return 'TableStateUpdate(roomId=' + this.ia7_1 + ', table=' + this.table.toString() + ')';
3597
3676
  };
3598
3677
  protoOf(TableStateUpdate).hashCode = function () {
3599
- var result = getStringHashCode(this.ja6_1);
3678
+ var result = getStringHashCode(this.ia7_1);
3600
3679
  result = imul(result, 31) + this.table.hashCode() | 0;
3601
3680
  return result;
3602
3681
  };
@@ -3605,41 +3684,41 @@
3605
3684
  return true;
3606
3685
  if (!(other instanceof TableStateUpdate))
3607
3686
  return false;
3608
- if (!(this.ja6_1 === other.ja6_1))
3687
+ if (!(this.ia7_1 === other.ia7_1))
3609
3688
  return false;
3610
3689
  if (!this.table.equals(other.table))
3611
3690
  return false;
3612
3691
  return true;
3613
3692
  };
3614
3693
  function ActionsStateUpdate(roomId, actions) {
3615
- this.ia6_1 = roomId;
3694
+ this.ha7_1 = roomId;
3616
3695
  this.actions = actions;
3617
3696
  }
3618
- protoOf(ActionsStateUpdate).n8h = function () {
3619
- return this.ia6_1;
3697
+ protoOf(ActionsStateUpdate).g8i = function () {
3698
+ return this.ha7_1;
3620
3699
  };
3621
- protoOf(ActionsStateUpdate).b8i = function () {
3700
+ protoOf(ActionsStateUpdate).u8i = function () {
3622
3701
  return this.actions;
3623
3702
  };
3624
3703
  protoOf(ActionsStateUpdate).oe = function () {
3625
- return this.ia6_1;
3704
+ return this.ha7_1;
3626
3705
  };
3627
3706
  protoOf(ActionsStateUpdate).pe = function () {
3628
3707
  return this.actions;
3629
3708
  };
3630
- protoOf(ActionsStateUpdate).la6 = function (roomId, actions) {
3709
+ protoOf(ActionsStateUpdate).ka7 = function (roomId, actions) {
3631
3710
  return new ActionsStateUpdate(roomId, actions);
3632
3711
  };
3633
3712
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3634
- roomId = roomId === VOID ? this.ia6_1 : roomId;
3713
+ roomId = roomId === VOID ? this.ha7_1 : roomId;
3635
3714
  actions = actions === VOID ? this.actions : actions;
3636
- return $super === VOID ? this.la6(roomId, actions) : $super.la6.call(this, roomId, actions);
3715
+ return $super === VOID ? this.ka7(roomId, actions) : $super.ka7.call(this, roomId, actions);
3637
3716
  };
3638
3717
  protoOf(ActionsStateUpdate).toString = function () {
3639
- return 'ActionsStateUpdate(roomId=' + this.ia6_1 + ', actions=' + toString(this.actions) + ')';
3718
+ return 'ActionsStateUpdate(roomId=' + this.ha7_1 + ', actions=' + toString(this.actions) + ')';
3640
3719
  };
3641
3720
  protoOf(ActionsStateUpdate).hashCode = function () {
3642
- var result = getStringHashCode(this.ia6_1);
3721
+ var result = getStringHashCode(this.ha7_1);
3643
3722
  result = imul(result, 31) + hashCode(this.actions) | 0;
3644
3723
  return result;
3645
3724
  };
@@ -3648,7 +3727,7 @@
3648
3727
  return true;
3649
3728
  if (!(other instanceof ActionsStateUpdate))
3650
3729
  return false;
3651
- if (!(this.ia6_1 === other.ia6_1))
3730
+ if (!(this.ha7_1 === other.ha7_1))
3652
3731
  return false;
3653
3732
  if (!equals(this.actions, other.actions))
3654
3733
  return false;
@@ -3882,18 +3961,18 @@
3882
3961
  function ToClientEventsObserver() {
3883
3962
  }
3884
3963
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3885
- this.va6_1 = this$0;
3886
- this.wa6_1 = $actions;
3964
+ this.ua7_1 = this$0;
3965
+ this.va7_1 = $actions;
3887
3966
  CoroutineImpl.call(this, resultContinuation);
3888
3967
  }
3889
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za6 = function ($this$flow, $completion) {
3890
- var tmp = this.aa7($this$flow, $completion);
3968
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya7 = function ($this$flow, $completion) {
3969
+ var tmp = this.za7($this$flow, $completion);
3891
3970
  tmp.u8_1 = Unit_instance;
3892
3971
  tmp.v8_1 = null;
3893
3972
  return tmp.a9();
3894
3973
  };
3895
3974
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
3896
- return this.za6((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3975
+ return this.ya7((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3897
3976
  };
3898
3977
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
3899
3978
  var suspendResult = this.u8_1;
@@ -3903,19 +3982,19 @@
3903
3982
  switch (tmp) {
3904
3983
  case 0:
3905
3984
  this.t8_1 = 4;
3906
- this.va6_1.fa7_1;
3907
- this.ya6_1 = transformToEmits(this.va6_1, this.wa6_1).l();
3985
+ this.ua7_1.ea8_1;
3986
+ this.xa7_1 = transformToEmits(this.ua7_1, this.va7_1).l();
3908
3987
  this.s8_1 = 1;
3909
3988
  continue $sm;
3910
3989
  case 1:
3911
- if (!this.ya6_1.m()) {
3990
+ if (!this.xa7_1.m()) {
3912
3991
  this.s8_1 = 3;
3913
3992
  continue $sm;
3914
3993
  }
3915
3994
 
3916
- var element = this.ya6_1.n();
3995
+ var element = this.xa7_1.n();
3917
3996
  this.s8_1 = 2;
3918
- suspendResult = this.xa6_1.n28(element, this);
3997
+ suspendResult = this.wa7_1.n28(element, this);
3919
3998
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3920
3999
  return suspendResult;
3921
4000
  }
@@ -3925,11 +4004,11 @@
3925
4004
  this.s8_1 = 1;
3926
4005
  continue $sm;
3927
4006
  case 3:
3928
- var tmp0 = this.va6_1.ea7_1;
4007
+ var tmp0 = this.ua7_1.da8_1;
3929
4008
  l$ret$1: do {
3930
4009
  while (true) {
3931
4010
  var cur = tmp0.kotlinx$atomicfu$value;
3932
- var upd = cur - this.wa6_1.o() | 0;
4011
+ var upd = cur - this.va7_1.o() | 0;
3933
4012
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3934
4013
  break l$ret$1;
3935
4014
  }
@@ -3951,15 +4030,15 @@
3951
4030
  }
3952
4031
  while (true);
3953
4032
  };
3954
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa7 = function ($this$flow, completion) {
3955
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va6_1, this.wa6_1, completion);
3956
- i.xa6_1 = $this$flow;
4033
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za7 = function ($this$flow, completion) {
4034
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ua7_1, this.va7_1, completion);
4035
+ i.wa7_1 = $this$flow;
3957
4036
  return i;
3958
4037
  };
3959
4038
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3960
4039
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3961
4040
  var l = function ($this$flow, $completion) {
3962
- return i.za6($this$flow, $completion);
4041
+ return i.ya7($this$flow, $completion);
3963
4042
  };
3964
4043
  l.$arity = 1;
3965
4044
  return l;
@@ -4029,29 +4108,29 @@
4029
4108
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4030
4109
  }
4031
4110
  function mapFromGroupKey($this, _this__u8e3s4) {
4032
- var tmp = $this.da7_1.d6e();
4111
+ var tmp = $this.ca8_1.d6e();
4033
4112
  // Inline function 'kotlin.collections.toTypedArray' call
4034
- var this_0 = _this__u8e3s4.ia7_1;
4113
+ var this_0 = _this__u8e3s4.ha8_1;
4035
4114
  var tmp_0 = copyToArray(this_0);
4036
4115
  // Inline function 'kotlin.collections.toTypedArray' call
4037
- var this_1 = _this__u8e3s4.ja7_1;
4116
+ var this_1 = _this__u8e3s4.ia8_1;
4038
4117
  var tmp$ret$1 = copyToArray(this_1);
4039
- return new ActionDeliveryPayload(_this__u8e3s4.ha7_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka7_1);
4118
+ return new ActionDeliveryPayload(_this__u8e3s4.ga8_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ja8_1);
4040
4119
  }
4041
4120
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4042
- this.ha7_1 = tableId;
4043
- this.ia7_1 = includePlayers;
4044
- this.ja7_1 = excludePlayers;
4045
- this.ka7_1 = deliveryType;
4121
+ this.ga8_1 = tableId;
4122
+ this.ha8_1 = includePlayers;
4123
+ this.ia8_1 = excludePlayers;
4124
+ this.ja8_1 = deliveryType;
4046
4125
  }
4047
4126
  protoOf(GroupKey).toString = function () {
4048
- return 'GroupKey(tableId=' + this.ha7_1 + ', includePlayers=' + toString(this.ia7_1) + ', excludePlayers=' + toString(this.ja7_1) + ', deliveryType=' + this.ka7_1.toString() + ')';
4127
+ return 'GroupKey(tableId=' + this.ga8_1 + ', includePlayers=' + toString(this.ha8_1) + ', excludePlayers=' + toString(this.ia8_1) + ', deliveryType=' + this.ja8_1.toString() + ')';
4049
4128
  };
4050
4129
  protoOf(GroupKey).hashCode = function () {
4051
- var result = getStringHashCode(this.ha7_1);
4052
- result = imul(result, 31) + hashCode(this.ia7_1) | 0;
4053
- result = imul(result, 31) + hashCode(this.ja7_1) | 0;
4054
- result = imul(result, 31) + this.ka7_1.hashCode() | 0;
4130
+ var result = getStringHashCode(this.ga8_1);
4131
+ result = imul(result, 31) + hashCode(this.ha8_1) | 0;
4132
+ result = imul(result, 31) + hashCode(this.ia8_1) | 0;
4133
+ result = imul(result, 31) + this.ja8_1.hashCode() | 0;
4055
4134
  return result;
4056
4135
  };
4057
4136
  protoOf(GroupKey).equals = function (other) {
@@ -4059,35 +4138,35 @@
4059
4138
  return true;
4060
4139
  if (!(other instanceof GroupKey))
4061
4140
  return false;
4062
- if (!(this.ha7_1 === other.ha7_1))
4141
+ if (!(this.ga8_1 === other.ga8_1))
4063
4142
  return false;
4064
- if (!equals(this.ia7_1, other.ia7_1))
4143
+ if (!equals(this.ha8_1, other.ha8_1))
4065
4144
  return false;
4066
- if (!equals(this.ja7_1, other.ja7_1))
4145
+ if (!equals(this.ia8_1, other.ia8_1))
4067
4146
  return false;
4068
- if (!this.ka7_1.equals(other.ka7_1))
4147
+ if (!this.ja8_1.equals(other.ja8_1))
4069
4148
  return false;
4070
4149
  return true;
4071
4150
  };
4072
4151
  function Companion_4() {
4073
- this.la7_1 = 6;
4152
+ this.ka8_1 = 6;
4074
4153
  }
4075
4154
  var Companion_instance_12;
4076
4155
  function Companion_getInstance_5() {
4077
4156
  return Companion_instance_12;
4078
4157
  }
4079
4158
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4080
- this.ua7_1 = this$0;
4159
+ this.ta8_1 = this$0;
4081
4160
  CoroutineImpl.call(this, resultContinuation);
4082
4161
  }
4083
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa7 = function (actions, $completion) {
4084
- var tmp = this.xa7(actions, $completion);
4162
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).va8 = function (actions, $completion) {
4163
+ var tmp = this.wa8(actions, $completion);
4085
4164
  tmp.u8_1 = Unit_instance;
4086
4165
  tmp.v8_1 = null;
4087
4166
  return tmp.a9();
4088
4167
  };
4089
4168
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4090
- return this.wa7((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4169
+ return this.va8((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4091
4170
  };
4092
4171
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4093
4172
  var suspendResult = this.u8_1;
@@ -4096,7 +4175,7 @@
4096
4175
  var tmp = this.s8_1;
4097
4176
  if (tmp === 0) {
4098
4177
  this.t8_1 = 1;
4099
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua7_1, this.va7_1, null));
4178
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ta8_1, this.ua8_1, null));
4100
4179
  } else if (tmp === 1) {
4101
4180
  throw this.v8_1;
4102
4181
  }
@@ -4106,23 +4185,23 @@
4106
4185
  }
4107
4186
  while (true);
4108
4187
  };
4109
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa7 = function (actions, completion) {
4110
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua7_1, completion);
4111
- i.va7_1 = actions;
4188
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa8 = function (actions, completion) {
4189
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ta8_1, completion);
4190
+ i.ua8_1 = actions;
4112
4191
  return i;
4113
4192
  };
4114
4193
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4115
4194
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4116
4195
  var l = function (actions, $completion) {
4117
- return i.wa7(actions, $completion);
4196
+ return i.va8(actions, $completion);
4118
4197
  };
4119
4198
  l.$arity = 1;
4120
4199
  return l;
4121
4200
  }
4122
4201
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4123
4202
  CoroutineImpl.call(this, resultContinuation);
4124
- this.ga8_1 = _this__u8e3s4;
4125
- this.ha8_1 = fromEvent;
4203
+ this.fa9_1 = _this__u8e3s4;
4204
+ this.ga9_1 = fromEvent;
4126
4205
  }
4127
4206
  protoOf($sentEventCOROUTINE$).a9 = function () {
4128
4207
  var suspendResult = this.u8_1;
@@ -4132,8 +4211,8 @@
4132
4211
  switch (tmp) {
4133
4212
  case 0:
4134
4213
  this.t8_1 = 2;
4135
- this.ga8_1.fa7_1;
4136
- var tmp0 = this.ga8_1.ea7_1;
4214
+ this.fa9_1.ea8_1;
4215
+ var tmp0 = this.fa9_1.da8_1;
4137
4216
  l$ret$1: do {
4138
4217
  while (true) {
4139
4218
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4145,7 +4224,7 @@
4145
4224
  }
4146
4225
  while (false);
4147
4226
  this.s8_1 = 1;
4148
- suspendResult = this.ga8_1.ga7_1.n28(this.ha8_1, this);
4227
+ suspendResult = this.fa9_1.fa8_1.n28(this.ga9_1, this);
4149
4228
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4150
4229
  return suspendResult;
4151
4230
  }
@@ -4169,7 +4248,7 @@
4169
4248
  };
4170
4249
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4171
4250
  CoroutineImpl.call(this, resultContinuation);
4172
- this.qa8_1 = _this__u8e3s4;
4251
+ this.pa9_1 = _this__u8e3s4;
4173
4252
  }
4174
4253
  protoOf($waitForCOROUTINE$).a9 = function () {
4175
4254
  var suspendResult = this.u8_1;
@@ -4179,12 +4258,12 @@
4179
4258
  switch (tmp) {
4180
4259
  case 0:
4181
4260
  this.t8_1 = 5;
4182
- this.qa8_1.fa7_1;
4183
- this.ra8_1 = 0;
4261
+ this.pa9_1.ea8_1;
4262
+ this.qa9_1 = 0;
4184
4263
  this.s8_1 = 1;
4185
4264
  continue $sm;
4186
4265
  case 1:
4187
- if (!!(this.qa8_1.ea7_1.kotlinx$atomicfu$value === 0)) {
4266
+ if (!!(this.pa9_1.da8_1.kotlinx$atomicfu$value === 0)) {
4188
4267
  this.s8_1 = 4;
4189
4268
  continue $sm;
4190
4269
  }
@@ -4197,9 +4276,9 @@
4197
4276
 
4198
4277
  continue $sm;
4199
4278
  case 2:
4200
- this.ra8_1 = this.ra8_1 + 1 | 0;
4201
- if (this.ra8_1 > 6) {
4202
- this.qa8_1.ca7_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qa8_1.ea7_1.kotlinx$atomicfu$value);
4279
+ this.qa9_1 = this.qa9_1 + 1 | 0;
4280
+ if (this.qa9_1 > 6) {
4281
+ this.pa9_1.ba8_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.pa9_1.da8_1.kotlinx$atomicfu$value);
4203
4282
  this.s8_1 = 4;
4204
4283
  continue $sm;
4205
4284
  } else {
@@ -4227,183 +4306,183 @@
4227
4306
  while (true);
4228
4307
  };
4229
4308
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4230
- this.ba7_1 = serverReduxConfig;
4231
- this.ca7_1 = logger;
4232
- this.da7_1 = idsProvider;
4233
- this.ea7_1 = atomic$ref$1(0);
4309
+ this.aa8_1 = serverReduxConfig;
4310
+ this.ba8_1 = logger;
4311
+ this.ca8_1 = idsProvider;
4312
+ this.da8_1 = atomic$ref$1(0);
4234
4313
  var tmp = this;
4235
4314
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4236
- tmp.fa7_1 = get_atomicfu$reentrantLock();
4237
- this.ga7_1 = MutableSharedFlow();
4315
+ tmp.ea8_1 = get_atomicfu$reentrantLock();
4316
+ this.fa8_1 = MutableSharedFlow();
4238
4317
  }
4239
- protoOf(ToClientEventsObserverImpl).ma6 = function (fromEvent, $completion) {
4318
+ protoOf(ToClientEventsObserverImpl).la7 = function (fromEvent, $completion) {
4240
4319
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4241
4320
  tmp.u8_1 = Unit_instance;
4242
4321
  tmp.v8_1 = null;
4243
4322
  return tmp.a9();
4244
4323
  };
4245
- protoOf(ToClientEventsObserverImpl).d9g = function ($completion) {
4324
+ protoOf(ToClientEventsObserverImpl).z9g = function ($completion) {
4246
4325
  var tmp = new $waitForCOROUTINE$(this, $completion);
4247
4326
  tmp.u8_1 = Unit_instance;
4248
4327
  tmp.v8_1 = null;
4249
4328
  return tmp.a9();
4250
4329
  };
4251
- protoOf(ToClientEventsObserverImpl).y9w = function () {
4252
- if (!this.ba7_1.enabledCombinedEvents) {
4253
- return this.ga7_1;
4330
+ protoOf(ToClientEventsObserverImpl).x9x = function () {
4331
+ if (!this.aa8_1.enabledCombinedEvents) {
4332
+ return this.fa8_1;
4254
4333
  }
4255
- var tmp = windowedByInterval(this.ga7_1, fromInt(this.ba7_1.combinedEventsIntervalMillis));
4334
+ var tmp = windowedByInterval(this.fa8_1, fromInt(this.aa8_1.combinedEventsIntervalMillis));
4256
4335
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4257
4336
  };
4258
4337
  function UpdateServerConfigAction(serverConfig) {
4259
- this.sa8_1 = serverConfig;
4338
+ this.ra9_1 = serverConfig;
4260
4339
  }
4261
4340
  protoOf(UpdateServerConfigAction).toString = function () {
4262
- return 'UpdateServerConfigAction(serverConfig=' + this.sa8_1.toString() + ')';
4341
+ return 'UpdateServerConfigAction(serverConfig=' + this.ra9_1.toString() + ')';
4263
4342
  };
4264
4343
  protoOf(UpdateServerConfigAction).hashCode = function () {
4265
- return this.sa8_1.hashCode();
4344
+ return this.ra9_1.hashCode();
4266
4345
  };
4267
4346
  protoOf(UpdateServerConfigAction).equals = function (other) {
4268
4347
  if (this === other)
4269
4348
  return true;
4270
4349
  if (!(other instanceof UpdateServerConfigAction))
4271
4350
  return false;
4272
- if (!this.sa8_1.equals(other.sa8_1))
4351
+ if (!this.ra9_1.equals(other.ra9_1))
4273
4352
  return false;
4274
4353
  return true;
4275
4354
  };
4276
4355
  function SpectatorsAction() {
4277
4356
  }
4278
4357
  function AddSpectatorsAction(spectators) {
4279
- this.ta8_1 = spectators;
4358
+ this.sa9_1 = spectators;
4280
4359
  }
4281
4360
  protoOf(AddSpectatorsAction).toString = function () {
4282
- return 'AddSpectatorsAction(spectators=' + toString(this.ta8_1) + ')';
4361
+ return 'AddSpectatorsAction(spectators=' + toString(this.sa9_1) + ')';
4283
4362
  };
4284
4363
  protoOf(AddSpectatorsAction).hashCode = function () {
4285
- return hashCode(this.ta8_1);
4364
+ return hashCode(this.sa9_1);
4286
4365
  };
4287
4366
  protoOf(AddSpectatorsAction).equals = function (other) {
4288
4367
  if (this === other)
4289
4368
  return true;
4290
4369
  if (!(other instanceof AddSpectatorsAction))
4291
4370
  return false;
4292
- if (!equals(this.ta8_1, other.ta8_1))
4371
+ if (!equals(this.sa9_1, other.sa9_1))
4293
4372
  return false;
4294
4373
  return true;
4295
4374
  };
4296
4375
  function RemoveSpectatorsAction(spectators) {
4297
- this.ua8_1 = spectators;
4376
+ this.ta9_1 = spectators;
4298
4377
  }
4299
4378
  protoOf(RemoveSpectatorsAction).toString = function () {
4300
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ua8_1) + ')';
4379
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ta9_1) + ')';
4301
4380
  };
4302
4381
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4303
- return hashCode(this.ua8_1);
4382
+ return hashCode(this.ta9_1);
4304
4383
  };
4305
4384
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4306
4385
  if (this === other)
4307
4386
  return true;
4308
4387
  if (!(other instanceof RemoveSpectatorsAction))
4309
4388
  return false;
4310
- if (!equals(this.ua8_1, other.ua8_1))
4389
+ if (!equals(this.ta9_1, other.ta9_1))
4311
4390
  return false;
4312
4391
  return true;
4313
4392
  };
4314
4393
  function _get_asyncProvider__jbpyhw($this) {
4315
- var tmp0 = $this.aa9_1;
4394
+ var tmp0 = $this.za9_1;
4316
4395
  var tmp = KProperty1;
4317
4396
  // Inline function 'kotlin.getValue' call
4318
4397
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4319
4398
  return tmp0.x();
4320
4399
  }
4321
4400
  function _get_logger__rkp4sl($this) {
4322
- var tmp0 = $this.ba9_1;
4401
+ var tmp0 = $this.aaa_1;
4323
4402
  var tmp = KProperty1;
4324
4403
  // Inline function 'kotlin.getValue' call
4325
4404
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4326
4405
  return tmp0.x();
4327
4406
  }
4328
4407
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4329
- var tmp0 = $this.ca9_1;
4408
+ var tmp0 = $this.baa_1;
4330
4409
  var tmp = KProperty1;
4331
4410
  // Inline function 'kotlin.getValue' call
4332
4411
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4333
4412
  return tmp0.x();
4334
4413
  }
4335
4414
  function _get_lastCardInteractor__h6lq3w($this) {
4336
- var tmp0 = $this.da9_1;
4415
+ var tmp0 = $this.caa_1;
4337
4416
  var tmp = KProperty1;
4338
4417
  // Inline function 'kotlin.getValue' call
4339
4418
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4340
4419
  return tmp0.x();
4341
4420
  }
4342
4421
  function _get_serverConfig__rk2g06($this) {
4343
- var tmp0 = $this.ea9_1;
4422
+ var tmp0 = $this.daa_1;
4344
4423
  var tmp = KProperty1;
4345
4424
  // Inline function 'kotlin.getValue' call
4346
4425
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4347
4426
  return tmp0.x();
4348
4427
  }
4349
4428
  function _get_logicConfig__52ww9d($this) {
4350
- var tmp0 = $this.fa9_1;
4429
+ var tmp0 = $this.eaa_1;
4351
4430
  var tmp = KProperty1;
4352
4431
  // Inline function 'kotlin.getValue' call
4353
4432
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4354
4433
  return tmp0.x();
4355
4434
  }
4356
4435
  function _get_idsProvider__fnfajc_0($this) {
4357
- var tmp0 = $this.ga9_1;
4436
+ var tmp0 = $this.faa_1;
4358
4437
  var tmp = KProperty1;
4359
4438
  // Inline function 'kotlin.getValue' call
4360
4439
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4361
4440
  return tmp0.x();
4362
4441
  }
4363
4442
  function _get_botConfig__cpaxzc($this) {
4364
- var tmp0 = $this.ha9_1;
4443
+ var tmp0 = $this.gaa_1;
4365
4444
  var tmp = KProperty1;
4366
4445
  // Inline function 'kotlin.getValue' call
4367
4446
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4368
4447
  return tmp0.x();
4369
4448
  }
4370
4449
  function _get_scenePositionProvider__kn0n1n($this) {
4371
- var tmp0 = $this.ia9_1;
4450
+ var tmp0 = $this.haa_1;
4372
4451
  var tmp = KProperty1;
4373
4452
  // Inline function 'kotlin.getValue' call
4374
4453
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4375
4454
  return tmp0.x();
4376
4455
  }
4377
4456
  function _get_toClientEventsObserver__6rp51y_0($this) {
4378
- var tmp0 = $this.ja9_1;
4457
+ var tmp0 = $this.iaa_1;
4379
4458
  var tmp = KProperty1;
4380
4459
  // Inline function 'kotlin.getValue' call
4381
4460
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4382
4461
  return tmp0.x();
4383
4462
  }
4384
4463
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4385
- var tmp0 = $this.ka9_1;
4464
+ var tmp0 = $this.jaa_1;
4386
4465
  var tmp = KProperty1;
4387
4466
  // Inline function 'kotlin.getValue' call
4388
4467
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4389
4468
  return tmp0.x();
4390
4469
  }
4391
4470
  function _get_dealerConfig__183ci8($this) {
4392
- var tmp0 = $this.la9_1;
4471
+ var tmp0 = $this.kaa_1;
4393
4472
  var tmp = KProperty1;
4394
4473
  // Inline function 'kotlin.getValue' call
4395
4474
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4396
4475
  return tmp0.x();
4397
4476
  }
4398
4477
  function _get_poolProvider__tqti6a($this) {
4399
- var tmp0 = $this.ma9_1;
4478
+ var tmp0 = $this.laa_1;
4400
4479
  var tmp = KProperty1;
4401
4480
  // Inline function 'kotlin.getValue' call
4402
4481
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4403
4482
  return tmp0.x();
4404
4483
  }
4405
4484
  function _get_cardsDealerProvider__bekjpg($this) {
4406
- var tmp0 = $this.na9_1;
4485
+ var tmp0 = $this.maa_1;
4407
4486
  var tmp = KProperty1;
4408
4487
  // Inline function 'kotlin.getValue' call
4409
4488
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4567,11 +4646,11 @@
4567
4646
  tmp = fileLoggerStoreContract;
4568
4647
  }
4569
4648
  fileLoggerStoreContract = tmp;
4570
- this.va8_1 = validationStoreContract;
4571
- this.wa8_1 = timersStoreContract;
4572
- this.xa8_1 = botGameStoreContract;
4573
- this.ya8_1 = gameMechanicStoreContract;
4574
- this.za8_1 = fileLoggerStoreContract;
4649
+ this.ua9_1 = validationStoreContract;
4650
+ this.va9_1 = timersStoreContract;
4651
+ this.wa9_1 = botGameStoreContract;
4652
+ this.xa9_1 = gameMechanicStoreContract;
4653
+ this.ya9_1 = fileLoggerStoreContract;
4575
4654
  var tmp_0 = this;
4576
4655
  // Inline function 'org.kodein.di.instance' call
4577
4656
  // Inline function 'org.kodein.type.generic' call
@@ -4579,7 +4658,7 @@
4579
4658
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4580
4659
  var tmp_2 = Instance(di, tmp$ret$0, null);
4581
4660
  var tmp_3 = KProperty1;
4582
- tmp_0.aa9_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4661
+ tmp_0.za9_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4583
4662
  var tmp_4 = this;
4584
4663
  // Inline function 'org.kodein.di.instance' call
4585
4664
  // Inline function 'org.kodein.type.generic' call
@@ -4587,7 +4666,7 @@
4587
4666
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4588
4667
  var tmp_6 = Instance(di, tmp$ret$2, null);
4589
4668
  var tmp_7 = KProperty1;
4590
- tmp_4.ba9_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4669
+ tmp_4.aaa_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4591
4670
  var tmp_8 = this;
4592
4671
  // Inline function 'org.kodein.di.instance' call
4593
4672
  // Inline function 'org.kodein.type.generic' call
@@ -4595,7 +4674,7 @@
4595
4674
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4596
4675
  var tmp_10 = Instance(di, tmp$ret$4, null);
4597
4676
  var tmp_11 = KProperty1;
4598
- tmp_8.ca9_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4677
+ tmp_8.baa_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4599
4678
  var tmp_12 = this;
4600
4679
  // Inline function 'org.kodein.di.instance' call
4601
4680
  // Inline function 'org.kodein.type.generic' call
@@ -4603,7 +4682,7 @@
4603
4682
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4604
4683
  var tmp_14 = Instance(di, tmp$ret$6, null);
4605
4684
  var tmp_15 = KProperty1;
4606
- tmp_12.da9_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4685
+ tmp_12.caa_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4607
4686
  var tmp_16 = this;
4608
4687
  // Inline function 'org.kodein.di.instance' call
4609
4688
  // Inline function 'org.kodein.type.generic' call
@@ -4611,7 +4690,7 @@
4611
4690
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4612
4691
  var tmp_18 = Instance(di, tmp$ret$8, null);
4613
4692
  var tmp_19 = KProperty1;
4614
- tmp_16.ea9_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4693
+ tmp_16.daa_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4615
4694
  var tmp_20 = this;
4616
4695
  // Inline function 'org.kodein.di.instance' call
4617
4696
  // Inline function 'org.kodein.type.generic' call
@@ -4619,7 +4698,7 @@
4619
4698
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4620
4699
  var tmp_22 = Instance(di, tmp$ret$10, null);
4621
4700
  var tmp_23 = KProperty1;
4622
- tmp_20.fa9_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4701
+ tmp_20.eaa_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4623
4702
  var tmp_24 = this;
4624
4703
  // Inline function 'org.kodein.di.instance' call
4625
4704
  // Inline function 'org.kodein.type.generic' call
@@ -4627,7 +4706,7 @@
4627
4706
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4628
4707
  var tmp_26 = Instance(di, tmp$ret$12, null);
4629
4708
  var tmp_27 = KProperty1;
4630
- tmp_24.ga9_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4709
+ tmp_24.faa_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4631
4710
  var tmp_28 = this;
4632
4711
  // Inline function 'org.kodein.di.instance' call
4633
4712
  // Inline function 'org.kodein.type.generic' call
@@ -4635,7 +4714,7 @@
4635
4714
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4636
4715
  var tmp_30 = Instance(di, tmp$ret$14, null);
4637
4716
  var tmp_31 = KProperty1;
4638
- tmp_28.ha9_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4717
+ tmp_28.gaa_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4639
4718
  var tmp_32 = this;
4640
4719
  // Inline function 'org.kodein.di.instance' call
4641
4720
  // Inline function 'org.kodein.type.generic' call
@@ -4643,7 +4722,7 @@
4643
4722
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4644
4723
  var tmp_34 = Instance(di, tmp$ret$16, null);
4645
4724
  var tmp_35 = KProperty1;
4646
- tmp_32.ia9_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4725
+ tmp_32.haa_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4647
4726
  var tmp_36 = this;
4648
4727
  // Inline function 'org.kodein.di.instance' call
4649
4728
  // Inline function 'org.kodein.type.generic' call
@@ -4651,7 +4730,7 @@
4651
4730
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4652
4731
  var tmp_38 = Instance(di, tmp$ret$18, null);
4653
4732
  var tmp_39 = KProperty1;
4654
- tmp_36.ja9_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4733
+ tmp_36.iaa_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4655
4734
  var tmp_40 = this;
4656
4735
  // Inline function 'org.kodein.di.instance' call
4657
4736
  // Inline function 'org.kodein.type.generic' call
@@ -4659,7 +4738,7 @@
4659
4738
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4660
4739
  var tmp_42 = Instance(di, tmp$ret$20, null);
4661
4740
  var tmp_43 = KProperty1;
4662
- tmp_40.ka9_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4741
+ tmp_40.jaa_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4663
4742
  var tmp_44 = this;
4664
4743
  // Inline function 'org.kodein.di.instance' call
4665
4744
  // Inline function 'org.kodein.type.generic' call
@@ -4667,7 +4746,7 @@
4667
4746
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4668
4747
  var tmp_46 = Instance(di, tmp$ret$22, null);
4669
4748
  var tmp_47 = KProperty1;
4670
- tmp_44.la9_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4749
+ tmp_44.kaa_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4671
4750
  var tmp_48 = this;
4672
4751
  // Inline function 'org.kodein.di.instance' call
4673
4752
  // Inline function 'org.kodein.type.generic' call
@@ -4675,7 +4754,7 @@
4675
4754
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4676
4755
  var tmp_50 = Instance(di, tmp$ret$24, null);
4677
4756
  var tmp_51 = KProperty1;
4678
- tmp_48.ma9_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4757
+ tmp_48.laa_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4679
4758
  var tmp_52 = this;
4680
4759
  // Inline function 'org.kodein.di.instance' call
4681
4760
  // Inline function 'org.kodein.type.generic' call
@@ -4683,20 +4762,20 @@
4683
4762
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4684
4763
  var tmp_54 = Instance(di, tmp$ret$26, null);
4685
4764
  var tmp_55 = KProperty1;
4686
- tmp_52.na9_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4765
+ tmp_52.maa_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4687
4766
  }
4688
- protoOf(ServerGameStoreContract).a95 = function () {
4689
- return plus(plus(plus(plus(plus(this.va8_1.a95(), this.ya8_1.a95()), this.wa8_1.a95()), this.xa8_1.a95()), this.za8_1.a95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4767
+ protoOf(ServerGameStoreContract).w95 = function () {
4768
+ return plus(plus(plus(plus(plus(this.ua9_1.w95(), this.xa9_1.w95()), this.va9_1.w95()), this.wa9_1.w95()), this.ya9_1.w95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4690
4769
  };
4691
- protoOf(ServerGameStoreContract).b95 = function () {
4692
- var tmp = this.va8_1.b95();
4770
+ protoOf(ServerGameStoreContract).x95 = function () {
4771
+ var tmp = this.ua9_1.x95();
4693
4772
  var tmp_0;
4694
4773
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
4695
4774
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
4696
4775
  } else {
4697
4776
  tmp_0 = null;
4698
4777
  }
4699
- var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ya8_1.b95()), this.wa8_1.b95()), this.xa8_1.b95()), this.za8_1.b95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).h97(), finishingGameWhenCantStartNewMiddleware()]));
4778
+ var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.xa9_1.x95()), this.va9_1.x95()), this.wa9_1.x95()), this.ya9_1.x95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d98(), finishingGameWhenCantStartNewMiddleware()]));
4700
4779
  var tmp_2 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4701
4780
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4702
4781
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4723,10 +4802,10 @@
4723
4802
  }
4724
4803
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4725
4804
  }
4726
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4805
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
4727
4806
  return action instanceof RoundEndedAction;
4728
4807
  };
4729
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4808
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
4730
4809
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4731
4810
  $l$block_0: {
4732
4811
  next(tmp4);
@@ -4736,33 +4815,33 @@
4736
4815
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.tableOrNull));
4737
4816
  break $l$block_0;
4738
4817
  }
4739
- if (state.w6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4818
+ if (state.a6s().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4740
4819
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.tableOrNull));
4741
4820
  break $l$block_0;
4742
4821
  }
4743
4822
  }
4744
4823
  }
4745
4824
  };
4746
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
4747
- return this.q6h(store, next, action);
4825
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
4826
+ return this.u6h(store, next, action);
4748
4827
  };
4749
4828
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4750
- this.qa9_1 = this$0;
4829
+ this.paa_1 = this$0;
4751
4830
  }
4752
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4831
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
4753
4832
  return action instanceof MechanicAction;
4754
4833
  };
4755
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4834
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
4756
4835
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4757
4836
  var state = store.state;
4758
4837
  // Inline function 'kotlin.with' call
4759
4838
  var tmp;
4760
4839
  if (action_0 instanceof StartGameMechanicAction) {
4761
- var tmp0 = this.qa9_1;
4762
- var tmp2 = action_0.f91_1;
4763
- var tmp4 = action_0.h91_1;
4840
+ var tmp0 = this.paa_1;
4841
+ var tmp2 = action_0.b92_1;
4842
+ var tmp4 = action_0.d92_1;
4764
4843
  // Inline function 'kotlin.collections.map' call
4765
- var this_0 = action_0.i91_1;
4844
+ var this_0 = action_0.e92_1;
4766
4845
  // Inline function 'kotlin.collections.mapTo' call
4767
4846
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4768
4847
  var _iterator__ex2g4s = this_0.l();
@@ -4798,7 +4877,7 @@
4798
4877
  var _iterator__ex2g4s_2 = destination_1.l();
4799
4878
  while (_iterator__ex2g4s_2.m()) {
4800
4879
  var element_0 = _iterator__ex2g4s_2.n();
4801
- var tmp0_aid = tmp0.pa9_1.d6e();
4880
+ var tmp0_aid = tmp0.oaa_1.d6e();
4802
4881
  // Inline function 'kotlin.collections.map' call
4803
4882
  // Inline function 'kotlin.collections.mapTo' call
4804
4883
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4820,16 +4899,16 @@
4820
4899
  tmp = destination_2;
4821
4900
  } else {
4822
4901
  if (action_0 instanceof StartNewGameMechanicAction) {
4823
- var tmp0_0 = this.qa9_1;
4902
+ var tmp0_0 = this.paa_1;
4824
4903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4825
- var table = state.w6r();
4826
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.pa9_1.d6e(), table.id, null);
4904
+ var table = state.a6s();
4905
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.oaa_1.d6e(), table.id, null);
4827
4906
  var tmp$ret$21 = mapToClient_17(action_0, sendToPlayer_0);
4828
4907
  tmp = listOfNotNull(tmp$ret$21);
4829
4908
  } else {
4830
4909
  if (action_0 instanceof ContinueGameMechanicAction) {
4831
- var tmp0_1 = this.qa9_1;
4832
- var tmp2_0 = action_0.l91_1.id;
4910
+ var tmp0_1 = this.paa_1;
4911
+ var tmp2_0 = action_0.h92_1.id;
4833
4912
  var tmp4_0 = action_0.gameCreatorPlayerId;
4834
4913
  // Inline function 'kotlin.collections.map' call
4835
4914
  var this_1 = action_0.users;
@@ -4868,7 +4947,7 @@
4868
4947
  var _iterator__ex2g4s_7 = destination_6.l();
4869
4948
  while (_iterator__ex2g4s_7.m()) {
4870
4949
  var element_2 = _iterator__ex2g4s_7.n();
4871
- var tmp0_aid_0 = tmp0_1.pa9_1.d6e();
4950
+ var tmp0_aid_0 = tmp0_1.oaa_1.d6e();
4872
4951
  // Inline function 'kotlin.collections.map' call
4873
4952
  // Inline function 'kotlin.collections.mapTo' call
4874
4953
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4890,41 +4969,41 @@
4890
4969
  tmp = destination_7;
4891
4970
  } else {
4892
4971
  if (action_0 instanceof FinishingGameMechanicAction) {
4893
- var tmp0_2 = this.qa9_1;
4972
+ var tmp0_2 = this.paa_1;
4894
4973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4895
- var table_0 = state.w6r();
4896
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.pa9_1.d6e(), table_0.id, null);
4974
+ var table_0 = state.a6s();
4975
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.oaa_1.d6e(), table_0.id, null);
4897
4976
  var tmp$ret$44 = mapToClient_15(action_0, sendToPlayer_2);
4898
4977
  tmp = listOfNotNull(tmp$ret$44);
4899
4978
  } else {
4900
4979
  if (action_0 instanceof FinishGameMechanicAction) {
4901
- var tmp0_3 = this.qa9_1;
4980
+ var tmp0_3 = this.paa_1;
4902
4981
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4903
- var table_1 = state.w6r();
4904
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.pa9_1.d6e(), table_1.id, null);
4982
+ var table_1 = state.a6s();
4983
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.oaa_1.d6e(), table_1.id, null);
4905
4984
  var tmp$ret$46 = mapToClient_14(action_0, sendToPlayer_3);
4906
4985
  tmp = listOfNotNull(tmp$ret$46);
4907
4986
  } else {
4908
4987
  if (action_0 instanceof RestartGameMechanicAction) {
4909
- var tmp0_4 = this.qa9_1;
4988
+ var tmp0_4 = this.paa_1;
4910
4989
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4911
- var table_2 = state.w6r();
4912
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.pa9_1.d6e(), table_2.id, null);
4990
+ var table_2 = state.a6s();
4991
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.oaa_1.d6e(), table_2.id, null);
4913
4992
  var tmp$ret$48 = mapToClient_13(action_0, sendToPlayer_4);
4914
4993
  tmp = listOfNotNull(tmp$ret$48);
4915
4994
  } else {
4916
4995
  if (action_0 instanceof ErrorAction) {
4917
- var tmp0_5 = this.qa9_1;
4996
+ var tmp0_5 = this.paa_1;
4918
4997
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4919
- var table_3 = state.w6r();
4920
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.pa9_1.d6e(), table_3.id, null);
4998
+ var table_3 = state.a6s();
4999
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.oaa_1.d6e(), table_3.id, null);
4921
5000
  var tmp$ret$50 = mapToClient_12(action_0, sendToPlayer_5);
4922
5001
  tmp = listOfNotNull(tmp$ret$50);
4923
5002
  } else {
4924
5003
  if (action_0 instanceof SceneMechanicAction) {
4925
- var tmp0_6 = this.qa9_1;
5004
+ var tmp0_6 = this.paa_1;
4926
5005
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4927
- var table_4 = state.w6r();
5006
+ var table_4 = state.a6s();
4928
5007
  var tmp2_1 = table_4.id;
4929
5008
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4930
5009
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4955,7 +5034,7 @@
4955
5034
  var _iterator__ex2g4s_11 = destination_10.l();
4956
5035
  while (_iterator__ex2g4s_11.m()) {
4957
5036
  var element_4 = _iterator__ex2g4s_11.n();
4958
- var tmp0_aid_1 = tmp0_6.pa9_1.d6e();
5037
+ var tmp0_aid_1 = tmp0_6.oaa_1.d6e();
4959
5038
  // Inline function 'kotlin.collections.map' call
4960
5039
  // Inline function 'kotlin.collections.mapTo' call
4961
5040
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4977,9 +5056,9 @@
4977
5056
  tmp = destination_11;
4978
5057
  } else {
4979
5058
  if (action_0 instanceof SceneActMechanicAction) {
4980
- var tmp0_7 = this.qa9_1;
5059
+ var tmp0_7 = this.paa_1;
4981
5060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4982
- var table_5 = state.w6r();
5061
+ var table_5 = state.a6s();
4983
5062
  var tmp2_2 = table_5.id;
4984
5063
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4985
5064
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5010,7 +5089,7 @@
5010
5089
  var _iterator__ex2g4s_15 = destination_14.l();
5011
5090
  while (_iterator__ex2g4s_15.m()) {
5012
5091
  var element_6 = _iterator__ex2g4s_15.n();
5013
- var tmp0_aid_2 = tmp0_7.pa9_1.d6e();
5092
+ var tmp0_aid_2 = tmp0_7.oaa_1.d6e();
5014
5093
  // Inline function 'kotlin.collections.map' call
5015
5094
  // Inline function 'kotlin.collections.mapTo' call
5016
5095
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5032,9 +5111,9 @@
5032
5111
  tmp = destination_15;
5033
5112
  } else {
5034
5113
  if (action_0 instanceof TeamsDataMechanicAction) {
5035
- var tmp0_8 = this.qa9_1;
5114
+ var tmp0_8 = this.paa_1;
5036
5115
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5037
- var table_6 = state.w6r();
5116
+ var table_6 = state.a6s();
5038
5117
  var tmp2_3 = table_6.id;
5039
5118
  var tmp4_3 = getGameCreator(table_6.players).playerId;
5040
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5065,7 +5144,7 @@
5065
5144
  var _iterator__ex2g4s_19 = destination_18.l();
5066
5145
  while (_iterator__ex2g4s_19.m()) {
5067
5146
  var element_8 = _iterator__ex2g4s_19.n();
5068
- var tmp0_aid_3 = tmp0_8.pa9_1.d6e();
5147
+ var tmp0_aid_3 = tmp0_8.oaa_1.d6e();
5069
5148
  // Inline function 'kotlin.collections.map' call
5070
5149
  // Inline function 'kotlin.collections.mapTo' call
5071
5150
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5077,7 +5156,7 @@
5077
5156
  }
5078
5157
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5079
5158
  var tmp_0;
5080
- if (this.qa9_1.oa9_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.b7g_1).i6v_1.d6z_1) {
5159
+ if (this.paa_1.naa_1.supportBackwardActions && getPlayer(state.a6s().players, sendToPlayer_8.h7g_1).m6v_1.h6z_1) {
5081
5160
  tmp_0 = null;
5082
5161
  } else {
5083
5162
  tmp_0 = mapToClient_9(action_0, sendToPlayer_8);
@@ -5093,81 +5172,81 @@
5093
5172
  tmp = destination_19;
5094
5173
  } else {
5095
5174
  if (action_0 instanceof PlayerReadyMechanicAction) {
5096
- var tmp0_9 = this.qa9_1;
5097
- var tmp2_4 = state.w6r();
5175
+ var tmp0_9 = this.paa_1;
5176
+ var tmp2_4 = state.a6s();
5098
5177
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5099
- var exceptPlayerId = this.qa9_1.oa9_1.supportBackwardActions ? action_0.g92_1 : null;
5100
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.pa9_1.d6e(), tmp2_4.id, exceptPlayerId);
5178
+ var exceptPlayerId = this.paa_1.naa_1.supportBackwardActions ? action_0.x92_1 : null;
5179
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.oaa_1.d6e(), tmp2_4.id, exceptPlayerId);
5101
5180
  var tmp$ret$109 = mapToClient_8(action_0, sendToPlayer_9);
5102
5181
  tmp = listOfNotNull(tmp$ret$109);
5103
5182
  } else {
5104
5183
  if (action_0 instanceof SuitChoiceMechanicAction) {
5105
- var tmp0_10 = this.qa9_1;
5106
- var tmp2_5 = state.w6r();
5184
+ var tmp0_10 = this.paa_1;
5185
+ var tmp2_5 = state.a6s();
5107
5186
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5108
- var exceptPlayerId_0 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.g8x_1 : null;
5109
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.pa9_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5187
+ var exceptPlayerId_0 = this.paa_1.naa_1.supportBackwardActions ? action_0.c8y_1 : null;
5188
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.oaa_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5110
5189
  var tmp$ret$111 = mapToClient_7(action_0, sendToPlayer_10);
5111
5190
  tmp = listOfNotNull(tmp$ret$111);
5112
5191
  } else {
5113
5192
  if (action_0 instanceof TrumpMechanicAction) {
5114
- var tmp0_11 = this.qa9_1;
5193
+ var tmp0_11 = this.paa_1;
5115
5194
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5116
- var table_7 = state.w6r();
5117
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.pa9_1.d6e(), table_7.id, null);
5195
+ var table_7 = state.a6s();
5196
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.oaa_1.d6e(), table_7.id, null);
5118
5197
  var tmp$ret$113 = mapToClient_6(action_0, sendToPlayer_11);
5119
5198
  tmp = listOfNotNull(tmp$ret$113);
5120
5199
  } else {
5121
5200
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5122
- var tmp0_12 = this.qa9_1;
5123
- var tmp2_6 = state.w6r();
5201
+ var tmp0_12 = this.paa_1;
5202
+ var tmp2_6 = state.a6s();
5124
5203
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5125
- var exceptPlayerId_1 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.m92_1 : null;
5126
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.pa9_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5204
+ var exceptPlayerId_1 = this.paa_1.naa_1.supportBackwardActions ? action_0.d93_1 : null;
5205
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.oaa_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5127
5206
  var tmp$ret$115 = mapToClient_5(action_0, sendToPlayer_12);
5128
5207
  tmp = listOfNotNull(tmp$ret$115);
5129
5208
  } else {
5130
5209
  if (action_0 instanceof PutCardMechanicAction) {
5131
- var tmp0_13 = this.qa9_1;
5132
- var tmp2_7 = state.w6r();
5210
+ var tmp0_13 = this.paa_1;
5211
+ var tmp2_7 = state.a6s();
5133
5212
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5134
- var exceptPlayerId_2 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.m8x_1 : null;
5135
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.pa9_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5213
+ var exceptPlayerId_2 = this.paa_1.naa_1.supportBackwardActions ? action_0.i8y_1 : null;
5214
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.oaa_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5136
5215
  var tmp$ret$117 = mapToClient_4(action_0, sendToPlayer_13);
5137
5216
  tmp = listOfNotNull(tmp$ret$117);
5138
5217
  } else {
5139
5218
  if (action_0 instanceof PickUpBribeMechanicAction) {
5140
- var tmp0_14 = this.qa9_1;
5219
+ var tmp0_14 = this.paa_1;
5141
5220
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5142
- var table_8 = state.w6r();
5143
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.pa9_1.d6e(), table_8.id, null);
5221
+ var table_8 = state.a6s();
5222
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.oaa_1.d6e(), table_8.id, null);
5144
5223
  var tmp$ret$119 = mapToClient_3(action_0, sendToPlayer_14);
5145
5224
  tmp = listOfNotNull(tmp$ret$119);
5146
5225
  } else {
5147
5226
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5148
- var tmp0_15 = this.qa9_1;
5149
- var tmp2_8 = state.w6r();
5227
+ var tmp0_15 = this.paa_1;
5228
+ var tmp2_8 = state.a6s();
5150
5229
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5151
- var exceptPlayerId_3 = this.qa9_1.oa9_1.supportBackwardActions ? action_0.o92_1 : null;
5152
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.pa9_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5230
+ var exceptPlayerId_3 = this.paa_1.naa_1.supportBackwardActions ? action_0.f93_1 : null;
5231
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.oaa_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5153
5232
  var tmp$ret$121 = mapToClient_2(action_0, sendToPlayer_15);
5154
5233
  tmp = listOfNotNull(tmp$ret$121);
5155
5234
  } else {
5156
5235
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5157
- var tmp0_16 = this.qa9_1;
5236
+ var tmp0_16 = this.paa_1;
5158
5237
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5159
- var table_9 = state.w6r();
5160
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.pa9_1.d6e(), table_9.id, null);
5238
+ var table_9 = state.a6s();
5239
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.oaa_1.d6e(), table_9.id, null);
5161
5240
  var tmp$ret$123 = mapToClient_1(action_0, sendToPlayer_16);
5162
5241
  tmp = listOfNotNull(tmp$ret$123);
5163
5242
  } else {
5164
5243
  if (action_0 instanceof MessageMechanicAction) {
5165
- var message = action_0.t92_1;
5166
- var tmp0_17 = this.qa9_1;
5167
- var tmp2_9 = state.w6r();
5244
+ var message = action_0.k93_1;
5245
+ var tmp0_17 = this.paa_1;
5246
+ var tmp2_9 = state.a6s();
5168
5247
  var tmp_1;
5169
5248
  var tmp_2;
5170
- if (this.qa9_1.oa9_1.supportBackwardActions) {
5249
+ if (this.paa_1.naa_1.supportBackwardActions) {
5171
5250
  tmp_2 = isInterface(message, UserMessage);
5172
5251
  } else {
5173
5252
  tmp_2 = false;
@@ -5179,16 +5258,16 @@
5179
5258
  }
5180
5259
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5181
5260
  var exceptPlayerId_4 = tmp_1;
5182
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.pa9_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5261
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.oaa_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5183
5262
  var tmp$ret$125 = mapToClient_0(action_0, sendToPlayer_17);
5184
5263
  tmp = listOfNotNull(tmp$ret$125);
5185
5264
  } else {
5186
5265
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5187
- var tmp0_18 = this.qa9_1;
5188
- var tmp2_10 = state.w6r();
5266
+ var tmp0_18 = this.paa_1;
5267
+ var tmp2_10 = state.a6s();
5189
5268
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5190
5269
  var exceptPlayerId_5 = action_0.playerId;
5191
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.pa9_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5270
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.oaa_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5192
5271
  var tmp$ret$127 = mapToClient(action_0, sendToPlayer_18);
5193
5272
  tmp = listOfNotNull(tmp$ret$127);
5194
5273
  } else {
@@ -5222,14 +5301,14 @@
5222
5301
  }
5223
5302
  next(action_0);
5224
5303
  };
5225
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5226
- return this.q6h(store, next, action);
5304
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
5305
+ return this.u6h(store, next, action);
5227
5306
  };
5228
5307
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5229
- this.oa9_1 = logicConfig;
5230
- this.pa9_1 = idsProvider;
5308
+ this.naa_1 = logicConfig;
5309
+ this.oaa_1 = idsProvider;
5231
5310
  }
5232
- protoOf(ServerMapMechanicToClientActionMiddleware).h97 = function () {
5311
+ protoOf(ServerMapMechanicToClientActionMiddleware).d98 = function () {
5233
5312
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5234
5313
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5235
5314
  };
@@ -5238,8 +5317,8 @@
5238
5317
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5239
5318
  }
5240
5319
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5241
- this.za9_1 = $provider;
5242
- this.aaa_1 = $action;
5320
+ this.yaa_1 = $provider;
5321
+ this.zaa_1 = $action;
5243
5322
  CoroutineImpl.call(this, resultContinuation);
5244
5323
  }
5245
5324
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5260,7 +5339,7 @@
5260
5339
  case 0:
5261
5340
  this.t8_1 = 2;
5262
5341
  this.s8_1 = 1;
5263
- suspendResult = this.za9_1.ma6(this.aaa_1, this);
5342
+ suspendResult = this.yaa_1.la7(this.zaa_1, this);
5264
5343
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5265
5344
  return suspendResult;
5266
5345
  }
@@ -5283,8 +5362,8 @@
5283
5362
  while (true);
5284
5363
  };
5285
5364
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5286
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.za9_1, this.aaa_1, completion);
5287
- i.baa_1 = $this$launchDefault;
5365
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.yaa_1, this.zaa_1, completion);
5366
+ i.aab_1 = $this$launchDefault;
5288
5367
  return i;
5289
5368
  };
5290
5369
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5296,19 +5375,19 @@
5296
5375
  return l;
5297
5376
  }
5298
5377
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5299
- this.caa_1 = $asyncProvider;
5300
- this.daa_1 = $provider;
5378
+ this.bab_1 = $asyncProvider;
5379
+ this.cab_1 = $provider;
5301
5380
  }
5302
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
5381
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5303
5382
  return action instanceof ToClientAction;
5304
5383
  };
5305
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
5384
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
5306
5385
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5307
- this.caa_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.daa_1, action_0, null));
5386
+ this.bab_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.cab_1, action_0, null));
5308
5387
  next(action_0);
5309
5388
  };
5310
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5311
- return this.q6h(store, next, action);
5389
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
5390
+ return this.u6h(store, next, action);
5312
5391
  };
5313
5392
  function serverConfigReducer() {
5314
5393
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5316,22 +5395,22 @@
5316
5395
  }
5317
5396
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5318
5397
  }
5319
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5398
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
5320
5399
  return action instanceof UpdateServerConfigAction;
5321
5400
  };
5322
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9h = function (state, action) {
5401
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q9i = function (state, action) {
5323
5402
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5324
- return state.g90(VOID, get_serverStatePayload_0(state).copy(action_0.sa8_1));
5403
+ return state.c91(VOID, get_serverStatePayload_0(state).copy(action_0.ra9_1));
5325
5404
  };
5326
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5327
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5405
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
5406
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5328
5407
  };
5329
5408
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5330
5409
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5331
5410
  return _this__u8e3s4.metadata;
5332
5411
  }
5333
5412
  function Companion_5() {
5334
- this.eaa_1 = 'ServerMechanicLifecycleReducer';
5413
+ this.dab_1 = 'ServerMechanicLifecycleReducer';
5335
5414
  }
5336
5415
  var Companion_instance_13;
5337
5416
  function Companion_getInstance_6() {
@@ -5348,7 +5427,7 @@
5348
5427
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5349
5428
  Companion_getInstance();
5350
5429
  // Inline function 'kotlin.time.Companion.milliseconds' call
5351
- var this_0 = $action.e91_1.timeoutTimeMillis;
5430
+ var this_0 = $action.a92_1.timeoutTimeMillis;
5352
5431
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5353
5432
  tmp_0 = tmp_1.k67(tmp_2, tmp$ret$0);
5354
5433
  }
@@ -5357,65 +5436,65 @@
5357
5436
  }
5358
5437
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5359
5438
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5360
- this.haa_1 = logger;
5439
+ this.gab_1 = logger;
5361
5440
  }
5362
- protoOf(ServerMechanicLifecycleReducer).h9j = function (state, action) {
5363
- this.haa_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5441
+ protoOf(ServerMechanicLifecycleReducer).d9k = function (state, action) {
5442
+ this.gab_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5364
5443
  var serverState = get_serverStatePayloadOrNull(state.payload);
5365
- var tableId = action.f91_1;
5444
+ var tableId = action.b92_1;
5366
5445
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5367
- var tmp0_$this = this.i9j_1;
5368
- var tmp1_version = action.g91_1;
5369
- var tmp2_config = action.e91_1;
5370
- var tmp3_users = action.i91_1;
5446
+ var tmp0_$this = this.e9k_1;
5447
+ var tmp1_version = action.c92_1;
5448
+ var tmp2_config = action.a92_1;
5449
+ var tmp3_users = action.e92_1;
5371
5450
  var tmp4_spectators = action.spectators;
5372
- var tmp5_gameCreatorPlayerId = action.h91_1;
5373
- var tmp7_tableOrNull = tmp0_$this.p9k(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5451
+ var tmp5_gameCreatorPlayerId = action.d92_1;
5452
+ var tmp7_tableOrNull = tmp0_$this.l9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5374
5453
  var tmp;
5375
5454
  if (serverState == null) {
5376
- this.haa_1.w(VOID, 'ServerPayload is not onStart');
5455
+ this.gab_1.w(VOID, 'ServerPayload is not onStart');
5377
5456
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5378
5457
  } else {
5379
5458
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5380
5459
  }
5381
5460
  var tmp8_payload = tmp;
5382
- return state.g90(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5461
+ return state.c91(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5383
5462
  };
5384
- protoOf(ServerMechanicLifecycleReducer).f9j = function (state, action) {
5385
- this.haa_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5463
+ protoOf(ServerMechanicLifecycleReducer).b9k = function (state, action) {
5464
+ this.gab_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5386
5465
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5387
- var tmp2_tableOrNull = action.l91_1;
5466
+ var tmp2_tableOrNull = action.h92_1;
5388
5467
  var tmp = Companion_instance_14;
5389
5468
  var tmp_0 = get_serverStatePayload_0(state).config;
5390
- var tmp_1 = action.m91_1;
5469
+ var tmp_1 = action.i92_1;
5391
5470
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5392
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.l91_1.gameId));
5393
- return state.g90(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5471
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.h92_1.gameId));
5472
+ return state.c91(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5394
5473
  };
5395
- protoOf(ServerMechanicLifecycleReducer).g9j = function (state, action) {
5396
- this.j9j_1.n58(action.previousGameId);
5474
+ protoOf(ServerMechanicLifecycleReducer).c9k = function (state, action) {
5475
+ this.f9k_1.n58(action.previousGameId);
5397
5476
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5398
- var tmp1_tableOrNull = this.i9j_1.q9k(state.w6r(), action.gameId);
5477
+ var tmp1_tableOrNull = this.e9k_1.m9l(state.a6s(), action.gameId);
5399
5478
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5400
- return state.g90(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5479
+ return state.c91(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5401
5480
  };
5402
5481
  function spectatorsReducer(logger) {
5403
5482
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5404
5483
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5405
5484
  }
5406
5485
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5407
- this.iaa_1 = $logger;
5486
+ this.hab_1 = $logger;
5408
5487
  }
5409
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5488
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
5410
5489
  return isInterface(action, SpectatorsAction);
5411
5490
  };
5412
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9h = function (state, action) {
5491
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q9i = function (state, action) {
5413
5492
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5414
- var table = state.w6r();
5493
+ var table = state.a6s();
5415
5494
  var tmp;
5416
5495
  if (action_0 instanceof AddSpectatorsAction) {
5417
5496
  // Inline function 'kotlin.collections.mapNotNull' call
5418
- var tmp0 = action_0.ta8_1;
5497
+ var tmp0 = action_0.sa9_1;
5419
5498
  // Inline function 'kotlin.collections.mapNotNullTo' call
5420
5499
  var destination = ArrayList_init_$Create$_0();
5421
5500
  // Inline function 'kotlin.collections.forEach' call
@@ -5434,9 +5513,9 @@
5434
5513
  var tmp_0;
5435
5514
  // Inline function 'kotlin.collections.isNotEmpty' call
5436
5515
  if (!sameSpectators.r()) {
5437
- this.iaa_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5516
+ this.hab_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5438
5517
  // Inline function 'kotlin.collections.filterNot' call
5439
- var tmp0_0 = action_0.ta8_1;
5518
+ var tmp0_0 = action_0.sa9_1;
5440
5519
  // Inline function 'kotlin.collections.filterNotTo' call
5441
5520
  var destination_0 = ArrayList_init_$Create$_0();
5442
5521
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5471,7 +5550,7 @@
5471
5550
  }
5472
5551
  tmp_0 = destination_0;
5473
5552
  } else {
5474
- tmp_0 = action_0.ta8_1;
5553
+ tmp_0 = action_0.sa9_1;
5475
5554
  }
5476
5555
  // Inline function 'kotlin.collections.map' call
5477
5556
  var this_0 = tmp_0;
@@ -5484,11 +5563,11 @@
5484
5563
  destination_1.j(tmp$ret$13);
5485
5564
  }
5486
5565
  var spectatorsToAdd = toSet(destination_1);
5487
- tmp = state.g90(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5566
+ tmp = state.c91(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5488
5567
  } else {
5489
5568
  if (action_0 instanceof RemoveSpectatorsAction) {
5490
5569
  // Inline function 'kotlin.collections.mapNotNull' call
5491
- var tmp0_1 = action_0.ua8_1;
5570
+ var tmp0_1 = action_0.ta9_1;
5492
5571
  // Inline function 'kotlin.collections.mapNotNullTo' call
5493
5572
  var destination_2 = ArrayList_init_$Create$_0();
5494
5573
  // Inline function 'kotlin.collections.forEach' call
@@ -5507,9 +5586,9 @@
5507
5586
  var tmp_2;
5508
5587
  // Inline function 'kotlin.collections.isNotEmpty' call
5509
5588
  if (!sameSpectators_0.r()) {
5510
- this.iaa_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5589
+ this.hab_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5511
5590
  // Inline function 'kotlin.collections.filterNot' call
5512
- var tmp0_2 = action_0.ua8_1;
5591
+ var tmp0_2 = action_0.ta9_1;
5513
5592
  // Inline function 'kotlin.collections.filterNotTo' call
5514
5593
  var destination_3 = ArrayList_init_$Create$_0();
5515
5594
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5544,7 +5623,7 @@
5544
5623
  }
5545
5624
  tmp_2 = destination_3;
5546
5625
  } else {
5547
- tmp_2 = action_0.ua8_1;
5626
+ tmp_2 = action_0.ta9_1;
5548
5627
  }
5549
5628
  var spectatorsToRemove = toSet(tmp_2);
5550
5629
  // Inline function 'kotlin.collections.filterNot' call
@@ -5581,25 +5660,25 @@
5581
5660
  destination_4.j(element_5);
5582
5661
  }
5583
5662
  }
5584
- tmp = state.g90(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5663
+ tmp = state.c91(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5585
5664
  } else {
5586
5665
  noWhenBranchMatchedException();
5587
5666
  }
5588
5667
  }
5589
5668
  return tmp;
5590
5669
  };
5591
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5592
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5670
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
5671
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5593
5672
  };
5594
5673
  function Companion_6() {
5595
5674
  }
5596
- protoOf(Companion_6).jaa = function (config, metadata) {
5675
+ protoOf(Companion_6).iab = function (config, metadata) {
5597
5676
  return new ServerStatePayload(config, metadata);
5598
5677
  };
5599
5678
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5600
5679
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5601
5680
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5602
- return $super === VOID ? this.jaa(config, metadata) : $super.jaa.call(this, config, metadata);
5681
+ return $super === VOID ? this.iab(config, metadata) : $super.iab.call(this, config, metadata);
5603
5682
  };
5604
5683
  var Companion_instance_14;
5605
5684
  function Companion_getInstance_7() {
@@ -5612,7 +5691,7 @@
5612
5691
  protoOf(ServerStatePayload).z3s = function () {
5613
5692
  return this.config;
5614
5693
  };
5615
- protoOf(ServerStatePayload).u8k = function () {
5694
+ protoOf(ServerStatePayload).n8l = function () {
5616
5695
  return this.metadata;
5617
5696
  };
5618
5697
  protoOf(ServerStatePayload).oe = function () {
@@ -5621,13 +5700,13 @@
5621
5700
  protoOf(ServerStatePayload).pe = function () {
5622
5701
  return this.metadata;
5623
5702
  };
5624
- protoOf(ServerStatePayload).kaa = function (config, metadata) {
5703
+ protoOf(ServerStatePayload).jab = function (config, metadata) {
5625
5704
  return new ServerStatePayload(config, metadata);
5626
5705
  };
5627
5706
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5628
5707
  config = config === VOID ? this.config : config;
5629
5708
  metadata = metadata === VOID ? this.metadata : metadata;
5630
- return $super === VOID ? this.kaa(config, metadata) : $super.kaa.call(this, config, metadata);
5709
+ return $super === VOID ? this.jab(config, metadata) : $super.jab.call(this, config, metadata);
5631
5710
  };
5632
5711
  protoOf(ServerStatePayload).toString = function () {
5633
5712
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5675,7 +5754,7 @@
5675
5754
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5676
5755
  }
5677
5756
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5678
- var gameId = Companion_instance_3.r9m(payload);
5757
+ var gameId = Companion_instance_3.n9n(payload);
5679
5758
  var tmp;
5680
5759
  if (!(gameId == null)) {
5681
5760
  tmp = new ServerLoggerKey(gameId);
@@ -5692,14 +5771,14 @@
5692
5771
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5693
5772
  }
5694
5773
  function _get_logger__rkp4sl_0($this) {
5695
- var tmp0 = $this.uaa_1;
5774
+ var tmp0 = $this.tab_1;
5696
5775
  var tmp = KProperty1;
5697
5776
  // Inline function 'kotlin.getValue' call
5698
5777
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5699
5778
  return tmp0.x();
5700
5779
  }
5701
5780
  function _get_di__ndbzja($this) {
5702
- var tmp0 = $this.vaa_1;
5781
+ var tmp0 = $this.uab_1;
5703
5782
  var tmp = KProperty1;
5704
5783
  // Inline function 'kotlin.getValue' call
5705
5784
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5716,8 +5795,8 @@
5716
5795
  }
5717
5796
  function createCallbackOutput($this, gameServer) {
5718
5797
  var tmp;
5719
- if (!($this.saa_1 == null)) {
5720
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.saa_1);
5798
+ if (!($this.rab_1 == null)) {
5799
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.rab_1);
5721
5800
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5722
5801
  } else {
5723
5802
  tmp = null;
@@ -5731,11 +5810,11 @@
5731
5810
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5732
5811
  return function () {
5733
5812
  var tmp;
5734
- if (this$0.saa_1 == null) {
5813
+ if (this$0.rab_1 == null) {
5735
5814
  tmp = null;
5736
5815
  } else {
5737
5816
  // Inline function 'kotlin.let' call
5738
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.saa_1)]));
5817
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.rab_1)]));
5739
5818
  }
5740
5819
  var tmp1_elvis_lhs = tmp;
5741
5820
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5768,7 +5847,7 @@
5768
5847
  tmp_0.z62(tmp$ret$3);
5769
5848
  $this$DI.d5z(jsonModule());
5770
5849
  $this$DI.d5z(serverHelpersModule());
5771
- $this$DI.d5z(randomOrgModule(this$0.taa_1));
5850
+ $this$DI.d5z(randomOrgModule(this$0.sab_1));
5772
5851
  return Unit_instance;
5773
5852
  };
5774
5853
  }
@@ -5844,16 +5923,16 @@
5844
5923
  };
5845
5924
  }
5846
5925
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5847
- this.cab_1 = $reducer;
5926
+ this.bac_1 = $reducer;
5848
5927
  }
5849
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b6g = function (action) {
5928
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
5850
5929
  return isInterface(action, Action);
5851
5930
  };
5852
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9h = function (state, action) {
5853
- return this.cab_1(state, isInterface(action, Action) ? action : THROW_CCE());
5931
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q9i = function (state, action) {
5932
+ return this.bac_1(state, isInterface(action, Action) ? action : THROW_CCE());
5854
5933
  };
5855
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r6h = function (state, action) {
5856
- return this.u9h((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5934
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
5935
+ return this.q9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5857
5936
  };
5858
5937
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5859
5938
  return function () {
@@ -5933,7 +6012,7 @@
5933
6012
  }
5934
6013
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5935
6014
  return function (it) {
5936
- var payload = Companion_instance_5.d9l(it);
6015
+ var payload = Companion_instance_5.z9l(it);
5937
6016
  var tmp;
5938
6017
  if (!(payload == null)) {
5939
6018
  return payload;
@@ -5954,7 +6033,7 @@
5954
6033
  // Inline function 'kotlin.let' call
5955
6034
  $this$DI.d5z(tmp0_safe_receiver);
5956
6035
  }
5957
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.taa_1));
6036
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.sab_1));
5958
6037
  $this$DI.d5z(coreModule($coreConfig));
5959
6038
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5960
6039
  return Unit_instance;
@@ -5963,8 +6042,8 @@
5963
6042
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5964
6043
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5965
6044
  production = production === VOID ? true : production;
5966
- this.saa_1 = loggerCallback;
5967
- this.taa_1 = randomOrgConfig;
6045
+ this.rab_1 = loggerCallback;
6046
+ this.sab_1 = randomOrgConfig;
5968
6047
  var tmp = AppEnvironment_getInstance();
5969
6048
  var tmp_0;
5970
6049
  if (production) {
@@ -5972,11 +6051,11 @@
5972
6051
  } else {
5973
6052
  tmp_0 = AppEnvironmentValue_DEVELOPMENT_getInstance();
5974
6053
  }
5975
- tmp.y6l(tmp_0);
6054
+ tmp.c6m(tmp_0);
5976
6055
  var tmp_1 = this;
5977
- tmp_1.uaa_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6056
+ tmp_1.tab_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5978
6057
  var tmp_2 = this;
5979
- tmp_2.vaa_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6058
+ tmp_2.uab_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5980
6059
  var tmp_3 = this;
5981
6060
  // Inline function 'org.kodein.di.instance' call
5982
6061
  var this_0 = _get_di__ndbzja(this);
@@ -5985,7 +6064,7 @@
5985
6064
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5986
6065
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
5987
6066
  var tmp_6 = KProperty1;
5988
- tmp_3.waa_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6067
+ tmp_3.vab_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5989
6068
  var tmp_7 = this;
5990
6069
  // Inline function 'org.kodein.di.instance' call
5991
6070
  var this_1 = _get_di__ndbzja(this);
@@ -5994,7 +6073,7 @@
5994
6073
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
5995
6074
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
5996
6075
  var tmp_10 = KProperty1;
5997
- tmp_7.xaa_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6076
+ tmp_7.wab_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5998
6077
  var tmp_11 = this;
5999
6078
  // Inline function 'org.kodein.di.instance' call
6000
6079
  var this_2 = _get_di__ndbzja(this);
@@ -6003,7 +6082,7 @@
6003
6082
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6004
6083
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6005
6084
  var tmp_14 = KProperty1;
6006
- tmp_11.yaa_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6085
+ tmp_11.xab_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6007
6086
  var tmp_15 = this;
6008
6087
  // Inline function 'org.kodein.di.instance' call
6009
6088
  var this_3 = _get_di__ndbzja(this);
@@ -6012,7 +6091,7 @@
6012
6091
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6013
6092
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6014
6093
  var tmp_18 = KProperty1;
6015
- tmp_15.zaa_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6094
+ tmp_15.yab_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6016
6095
  var tmp_19 = this;
6017
6096
  // Inline function 'org.kodein.di.instance' call
6018
6097
  var this_4 = _get_di__ndbzja(this);
@@ -6021,7 +6100,7 @@
6021
6100
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6022
6101
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6023
6102
  var tmp_22 = KProperty1;
6024
- tmp_19.aab_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6103
+ tmp_19.zab_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6025
6104
  var tmp_23 = this;
6026
6105
  // Inline function 'org.kodein.di.instance' call
6027
6106
  var this_5 = _get_di__ndbzja(this);
@@ -6030,45 +6109,45 @@
6030
6109
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6031
6110
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6032
6111
  var tmp_26 = KProperty1;
6033
- tmp_23.bab_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6112
+ tmp_23.aac_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6034
6113
  }
6035
- protoOf(GameServerEngineControllerImpl).laa = function () {
6036
- var tmp0 = this.waa_1;
6114
+ protoOf(GameServerEngineControllerImpl).kab = function () {
6115
+ var tmp0 = this.vab_1;
6037
6116
  var tmp = KProperty1;
6038
6117
  // Inline function 'kotlin.getValue' call
6039
6118
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6040
6119
  return tmp0.x();
6041
6120
  };
6042
- protoOf(GameServerEngineControllerImpl).naa = function () {
6043
- var tmp0 = this.xaa_1;
6121
+ protoOf(GameServerEngineControllerImpl).mab = function () {
6122
+ var tmp0 = this.wab_1;
6044
6123
  var tmp = KProperty1;
6045
6124
  // Inline function 'kotlin.getValue' call
6046
6125
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6047
6126
  return tmp0.x();
6048
6127
  };
6049
- protoOf(GameServerEngineControllerImpl).oaa = function () {
6050
- var tmp0 = this.yaa_1;
6128
+ protoOf(GameServerEngineControllerImpl).nab = function () {
6129
+ var tmp0 = this.xab_1;
6051
6130
  var tmp = KProperty1;
6052
6131
  // Inline function 'kotlin.getValue' call
6053
6132
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6054
6133
  return tmp0.x();
6055
6134
  };
6056
- protoOf(GameServerEngineControllerImpl).paa = function () {
6057
- var tmp0 = this.zaa_1;
6135
+ protoOf(GameServerEngineControllerImpl).oab = function () {
6136
+ var tmp0 = this.yab_1;
6058
6137
  var tmp = KProperty1;
6059
6138
  // Inline function 'kotlin.getValue' call
6060
6139
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6061
6140
  return tmp0.x();
6062
6141
  };
6063
- protoOf(GameServerEngineControllerImpl).maa = function () {
6064
- var tmp0 = this.aab_1;
6142
+ protoOf(GameServerEngineControllerImpl).lab = function () {
6143
+ var tmp0 = this.zab_1;
6065
6144
  var tmp = KProperty1;
6066
6145
  // Inline function 'kotlin.getValue' call
6067
6146
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6068
6147
  return tmp0.x();
6069
6148
  };
6070
- protoOf(GameServerEngineControllerImpl).qaa = function () {
6071
- var tmp0 = this.bab_1;
6149
+ protoOf(GameServerEngineControllerImpl).pab = function () {
6150
+ var tmp0 = this.aac_1;
6072
6151
  var tmp = KProperty1;
6073
6152
  // Inline function 'kotlin.getValue' call
6074
6153
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6080,7 +6159,7 @@
6080
6159
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6081
6160
  return this.createGameEngineWithLogic();
6082
6161
  };
6083
- protoOf(GameServerEngineControllerImpl).raa = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6162
+ protoOf(GameServerEngineControllerImpl).qab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6084
6163
  var combinedLogger = Companion_instance_6.mx();
6085
6164
  var gameServer = {_v: null};
6086
6165
  // Inline function 'kotlin.collections.map' call
@@ -6128,7 +6207,7 @@
6128
6207
  function TestHelper() {
6129
6208
  }
6130
6209
  function _get_playerAnswerInteractor__msggz1($this) {
6131
- var tmp0 = $this.fab_1;
6210
+ var tmp0 = $this.eac_1;
6132
6211
  var tmp = KProperty1;
6133
6212
  // Inline function 'kotlin.getValue' call
6134
6213
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6136,7 +6215,7 @@
6136
6215
  }
6137
6216
  function TestHelperImpl$di$lambda$lambda(this$0) {
6138
6217
  return function ($this$singleton) {
6139
- return this$0.dab_1;
6218
+ return this$0.cac_1;
6140
6219
  };
6141
6220
  }
6142
6221
  function TestHelperImpl$di$lambda(this$0) {
@@ -6175,27 +6254,27 @@
6175
6254
  return emptyMap();
6176
6255
  }
6177
6256
  function TestHelperImpl(logger) {
6178
- this.dab_1 = logger;
6257
+ this.cac_1 = logger;
6179
6258
  var tmp = this;
6180
6259
  var tmp_0 = Companion_instance_4;
6181
- tmp.eab_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6260
+ tmp.dac_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6182
6261
  var tmp_1 = this;
6183
6262
  // Inline function 'org.kodein.di.instance' call
6184
- var this_0 = this.eab_1;
6263
+ var this_0 = this.dac_1;
6185
6264
  // Inline function 'org.kodein.type.generic' call
6186
6265
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6187
6266
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6188
6267
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6189
6268
  var tmp_4 = KProperty1;
6190
- tmp_1.fab_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6269
+ tmp_1.eac_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6191
6270
  }
6192
6271
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6193
- return _get_playerAnswerInteractor__msggz1(this).m8q(playerId, table, botConfig);
6272
+ return _get_playerAnswerInteractor__msggz1(this).f8r(playerId, table, botConfig);
6194
6273
  };
6195
6274
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6196
6275
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6197
6276
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6198
- var tmp0 = mechanicAction.c94();
6277
+ var tmp0 = mechanicAction.s94();
6199
6278
  var tmp$ret$0;
6200
6279
  $l$block_0: {
6201
6280
  // Inline function 'kotlin.collections.any' call
@@ -6227,7 +6306,7 @@
6227
6306
  };
6228
6307
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6229
6308
  if (isInterface(action, NextPlayerTurnAction)) {
6230
- var tmp0 = action.c94();
6309
+ var tmp0 = action.s94();
6231
6310
  var tmp$ret$0;
6232
6311
  $l$block_0: {
6233
6312
  // Inline function 'kotlin.collections.any' call
@@ -6260,14 +6339,14 @@
6260
6339
  function RoomMetadata() {
6261
6340
  var tmp = this;
6262
6341
  // Inline function 'kotlin.collections.mutableMapOf' call
6263
- tmp.gab_1 = LinkedHashMap_init_$Create$();
6342
+ tmp.fac_1 = LinkedHashMap_init_$Create$();
6264
6343
  this.extras = {};
6265
- this.extras = this.gab_1;
6344
+ this.extras = this.fac_1;
6266
6345
  }
6267
- protoOf(RoomMetadata).hab = function () {
6346
+ protoOf(RoomMetadata).gac = function () {
6268
6347
  return this.extras;
6269
6348
  };
6270
- protoOf(RoomMetadata).hab = function () {
6349
+ protoOf(RoomMetadata).gac = function () {
6271
6350
  return this.extras;
6272
6351
  };
6273
6352
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6285,7 +6364,7 @@
6285
6364
  };
6286
6365
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6287
6366
  // Inline function 'kotlin.collections.set' call
6288
- this.gab_1.f2(gameId, game);
6367
+ this.fac_1.f2(gameId, game);
6289
6368
  };
6290
6369
  function GameMetadata(gameId) {
6291
6370
  this.gameId = gameId;
@@ -6294,7 +6373,7 @@
6294
6373
  protoOf(GameMetadata).c54 = function () {
6295
6374
  return this.gameId;
6296
6375
  };
6297
- protoOf(GameMetadata).hab = function () {
6376
+ protoOf(GameMetadata).gac = function () {
6298
6377
  return this.extras;
6299
6378
  };
6300
6379
  function serverHelpersModule() {
@@ -6356,36 +6435,36 @@
6356
6435
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6357
6436
  protoOf(GameServer).shutdown = shutdown;
6358
6437
  defineProp(protoOf(GameServer), 'metadata', function () {
6359
- return this.u8k();
6438
+ return this.n8l();
6360
6439
  });
6361
6440
  defineProp(protoOf(GameServer), 'id', function () {
6362
6441
  return this.y53();
6363
6442
  });
6364
6443
  defineProp(protoOf(GameServer), 'table', function () {
6365
- return this.w6r();
6444
+ return this.a6s();
6366
6445
  });
6367
6446
  defineProp(protoOf(GameServer), 'tableOrNull', function () {
6368
- return this.x6r();
6447
+ return this.b6s();
6369
6448
  });
6370
6449
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6371
- return this.y6r();
6450
+ return this.c6s();
6372
6451
  });
6373
6452
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6374
- return this.z6r();
6453
+ return this.d6s();
6375
6454
  });
6376
6455
  protoOf($serializer).wz = typeParametersSerializers;
6377
6456
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6378
- return this.n8h();
6457
+ return this.g8i();
6379
6458
  });
6380
6459
  protoOf($serializer_0).wz = typeParametersSerializers;
6381
6460
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6382
- return this.n8h();
6461
+ return this.g8i();
6383
6462
  });
6384
6463
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6385
- return this.n8h();
6464
+ return this.g8i();
6386
6465
  });
6387
6466
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6388
- return this.n8h();
6467
+ return this.g8i();
6389
6468
  });
6390
6469
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6391
6470
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6401,22 +6480,22 @@
6401
6480
  });
6402
6481
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6403
6482
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6404
- return this.laa();
6483
+ return this.kab();
6405
6484
  });
6406
6485
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6407
- return this.naa();
6486
+ return this.mab();
6408
6487
  });
6409
6488
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6410
- return this.oaa();
6489
+ return this.nab();
6411
6490
  });
6412
6491
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6413
- return this.paa();
6492
+ return this.oab();
6414
6493
  });
6415
6494
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6416
- return this.maa();
6495
+ return this.lab();
6417
6496
  });
6418
6497
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6419
- return this.qaa();
6498
+ return this.pab();
6420
6499
  });
6421
6500
  //endregion
6422
6501
  //region block: init