raspberry_games_server_game_logic 1.8.403 → 1.8.404
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +8622 -8622
- package/Logic_Debertz-game_server.d.ts +1 -0
- package/Logic_Debertz-game_server.js +37 -31
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -706,6 +706,7 @@ export declare namespace games.jass.logic {
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interface GameStoreContract {
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readonly id: string;
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readonly table: games.jass.logic.data.models.table.JassTable;
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+
readonly tableOrNull: Nullable<games.jass.logic.data.models.table.JassTable>;
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readonly isTableExists: boolean;
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readonly gameLifecycleState: games.jass.logic.data.models.GameLifecycleState;
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readonly __doNotUseOrImplementIt: {
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@@ -865,7 +865,7 @@
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continue $sm;
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case 1:
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this.s8_1 = 2;
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-
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).
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var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).j8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
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suspendResult = emitAll(this.r9p_1, new _no_name_provided__qut3iv(this_0, this.p9p_1), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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@@ -2211,7 +2211,7 @@
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if (get_isFinished(this.g9y_1.state) || get_isFinishing(this.g9y_1.state)) {
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return Unit_instance;
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}
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-
if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().
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if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().y6r()) {
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this.d9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.e9y_1 + ' before game is created');
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return Unit_instance;
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}
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@@ -2268,7 +2268,7 @@
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if (get_isFinished(this.t9y_1.state) || get_isFinishing(this.t9y_1.state)) {
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return Unit_instance;
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}
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-
if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().
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if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().y6r()) {
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this.p9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.q9y_1 + ' before game is created');
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return Unit_instance;
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}
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@@ -2353,7 +2353,7 @@
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var item = _iterator__ex2g4s.n();
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destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
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}
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var previousTeams = tmp_2.
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var previousTeams = tmp_2.a8o(destination);
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var destination_0 = ArrayList_init_$Create$_0();
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var _iterator__ex2g4s_0 = users.l();
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while (_iterator__ex2g4s_0.m()) {
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@@ -2377,7 +2377,7 @@
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destination_1.j(destination_2);
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}
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var updatedTeams = destination_1;
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tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).
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tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).e8o(updatedTeams);
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} else {
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tmp_1 = users;
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}
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@@ -2752,8 +2752,8 @@
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this.t8_1 = 1;
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var table = this.na2_1.state.w6r();
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var player = getPlayer(table.players, this.ka2_1);
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if (player.
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this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).
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if (player.f6v_1.y68().n67_1.isLive) {
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this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).u8u(player, table));
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} else {
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var tmp_0 = this.na2_1.dispatch;
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var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
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@@ -2921,7 +2921,7 @@
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if (tmp === 0) {
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this.t8_1 = 1;
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var state = this.xa3_1.store.state;
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if (state.
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if (state.y6r()) {
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var tmp0_elvis_lhs = toDomainEnumSafe(this.ta3_1, get_serverShutdownReasonMapping());
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var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
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var tmp_0 = this.xa3_1.dispatch;
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@@ -3054,7 +3054,7 @@
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protoOf(GameServer).m6q = function () {
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return this.j9u_1;
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};
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-
protoOf(GameServer).
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protoOf(GameServer).j8j = function () {
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return get_serverStatePayload_0(this.t66()).metadata;
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};
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protoOf(GameServer).canReconnectPlayer = function (player) {
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@@ -3062,7 +3062,7 @@
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if (player_0 == null) {
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return false;
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}
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return player_0.
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return player_0.f6v_1.y68().n67_1.canReconnect;
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};
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protoOf(GameServer).y53 = function () {
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return this.t66().w6r().id;
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@@ -3071,9 +3071,12 @@
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return this.t66().w6r();
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};
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protoOf(GameServer).x6r = function () {
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return this.t66().
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return this.t66().tableOrNull;
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};
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protoOf(GameServer).y6r = function () {
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return this.t66().y6r();
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};
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protoOf(GameServer).z6r = function () {
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return this.t66().gameLifecycleState;
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};
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protoOf(GameServer).subscribeToClientAction = function (subscriber) {
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@@ -3363,7 +3366,7 @@
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this.ia4_1 = roomId;
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this.table = table;
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}
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-
protoOf(TableStateUpdateDto).
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protoOf(TableStateUpdateDto).c8g = function () {
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return this.ia4_1;
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};
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protoOf(TableStateUpdateDto).w6r = function () {
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@@ -3493,10 +3496,10 @@
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this.la4_1 = roomId;
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this.actions = actions;
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}
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-
protoOf(ActionsStateUpdateDto).
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protoOf(ActionsStateUpdateDto).c8g = function () {
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return this.la4_1;
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};
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protoOf(ActionsStateUpdateDto).
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protoOf(ActionsStateUpdateDto).q8g = function () {
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return this.actions;
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};
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protoOf(ActionsStateUpdateDto).oe = function () {
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@@ -3556,10 +3559,10 @@
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var tmp$ret$0 = mapToDto(item);
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destination.j(tmp$ret$0);
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}
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return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.
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return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.j8n(destination));
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}
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function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
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return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.
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return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.h8n(mapToDto_0(_this__u8e3s4.table)));
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}
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function ServerStateUpdate() {
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}
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@@ -3567,7 +3570,7 @@
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this.na4_1 = roomId;
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this.table = table;
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}
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protoOf(TableStateUpdate).
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protoOf(TableStateUpdate).c8g = function () {
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return this.na4_1;
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};
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protoOf(TableStateUpdate).w6r = function () {
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this.ma4_1 = roomId;
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this.actions = actions;
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}
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protoOf(ActionsStateUpdate).
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protoOf(ActionsStateUpdate).c8g = function () {
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return this.ma4_1;
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};
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protoOf(ActionsStateUpdate).
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protoOf(ActionsStateUpdate).q8g = function () {
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return this.actions;
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};
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protoOf(ActionsStateUpdate).oe = function () {
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@@ -5072,7 +5075,7 @@
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}
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var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
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var tmp_0;
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if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.
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if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.x7f_1).h6v_1.c6z_1) {
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tmp_0 = null;
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} else {
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tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
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@@ -5100,7 +5103,7 @@
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var tmp0_10 = this.ua7_1;
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var tmp2_5 = state.w6r();
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// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
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var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.
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var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.r8v_1 : null;
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var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
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var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
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tmp = listOfNotNull(tmp$ret$111);
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@@ -5126,7 +5129,7 @@
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var tmp0_13 = this.ua7_1;
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var tmp2_7 = state.w6r();
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// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
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var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.
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var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.w8v_1 : null;
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var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
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var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
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tmp = listOfNotNull(tmp$ret$117);
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@@ -5597,7 +5600,7 @@
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protoOf(ServerStatePayload).z3s = function () {
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return this.config;
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};
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-
protoOf(ServerStatePayload).
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protoOf(ServerStatePayload).j8j = function () {
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return this.metadata;
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};
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protoOf(ServerStatePayload).oe = function () {
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@@ -6175,7 +6178,7 @@
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tmp_1.ja9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
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}
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protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
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return _get_playerAnswerInteractor__msggz1(this).
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return _get_playerAnswerInteractor__msggz1(this).z8o(playerId, table, botConfig);
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};
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protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
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var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
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@@ -6341,7 +6344,7 @@
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protoOf(GameServer).roomOnDelete = roomOnDelete;
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protoOf(GameServer).shutdown = shutdown;
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defineProp(protoOf(GameServer), 'metadata', function () {
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return this.
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return this.j8j();
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});
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defineProp(protoOf(GameServer), 'id', function () {
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return this.y53();
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@@ -6349,25 +6352,28 @@
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defineProp(protoOf(GameServer), 'table', function () {
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return this.w6r();
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});
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defineProp(protoOf(GameServer), '
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defineProp(protoOf(GameServer), 'tableOrNull', function () {
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return this.x6r();
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});
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defineProp(protoOf(GameServer), '
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defineProp(protoOf(GameServer), 'isTableExists', function () {
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return this.y6r();
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});
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defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
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return this.z6r();
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});
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protoOf($serializer).wz = typeParametersSerializers;
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defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
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return this.
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return this.c8g();
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});
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protoOf($serializer_0).wz = typeParametersSerializers;
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defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
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return this.
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return this.c8g();
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});
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defineProp(protoOf(TableStateUpdate), 'roomId', function () {
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return this.
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return this.c8g();
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});
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defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
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return this.
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return this.c8g();
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});
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protoOf(UpdateServerConfigAction).r6f = get_actionTag;
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defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
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