raspberry_games_server_game_logic 1.8.400 → 1.8.402

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -865,7 +865,7 @@
865
865
  continue $sm;
866
866
  case 1:
867
867
  this.s8_1 = 2;
868
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).j8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
868
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).i8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
869
869
  suspendResult = emitAll(this.r9p_1, new _no_name_provided__qut3iv(this_0, this.p9p_1), this);
870
870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
871
871
  return suspendResult;
@@ -1063,7 +1063,7 @@
1063
1063
  continue $sm;
1064
1064
  case 1:
1065
1065
  this.f9r_1 = this.i9r_1;
1066
- var tmp0_elvis_lhs = this.h9r_1.w6q_1;
1066
+ var tmp0_elvis_lhs = this.h9r_1.tableOrNull;
1067
1067
  if (tmp0_elvis_lhs == null) {
1068
1068
  this.s8_1 = 4;
1069
1069
  var tmp_2 = this;
@@ -2211,7 +2211,7 @@
2211
2211
  if (get_isFinished(this.g9y_1.state) || get_isFinishing(this.g9y_1.state)) {
2212
2212
  return Unit_instance;
2213
2213
  }
2214
- if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().y6r()) {
2214
+ if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().x6r()) {
2215
2215
  this.d9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.e9y_1 + ' before game is created');
2216
2216
  return Unit_instance;
2217
2217
  }
@@ -2268,7 +2268,7 @@
2268
2268
  if (get_isFinished(this.t9y_1.state) || get_isFinishing(this.t9y_1.state)) {
2269
2269
  return Unit_instance;
2270
2270
  }
2271
- if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().y6r()) {
2271
+ if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().x6r()) {
2272
2272
  this.p9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.q9y_1 + ' before game is created');
2273
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  return Unit_instance;
2274
2274
  }
@@ -2353,7 +2353,7 @@
2353
2353
  var item = _iterator__ex2g4s.n();
2354
2354
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2355
2355
  }
2356
- var previousTeams = tmp_2.a8o(destination);
2356
+ var previousTeams = tmp_2.z8n(destination);
2357
2357
  var destination_0 = ArrayList_init_$Create$_0();
2358
2358
  var _iterator__ex2g4s_0 = users.l();
2359
2359
  while (_iterator__ex2g4s_0.m()) {
@@ -2377,7 +2377,7 @@
2377
2377
  destination_1.j(destination_2);
2378
2378
  }
2379
2379
  var updatedTeams = destination_1;
2380
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).e8o(updatedTeams);
2380
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).d8o(updatedTeams);
2381
2381
  } else {
2382
2382
  tmp_1 = users;
2383
2383
  }
@@ -2750,10 +2750,10 @@
2750
2750
  var tmp = this.s8_1;
2751
2751
  if (tmp === 0) {
2752
2752
  this.t8_1 = 1;
2753
- var table = this.na2_1.state.x6r();
2753
+ var table = this.na2_1.state.w6r();
2754
2754
  var player = getPlayer(table.players, this.ka2_1);
2755
- if (player.f6v_1.y68().n67_1.isLive) {
2756
- this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).u8u(player, table));
2755
+ if (player.e6v_1.y68().n67_1.isLive) {
2756
+ this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).t8u(player, table));
2757
2757
  } else {
2758
2758
  var tmp_0 = this.na2_1.dispatch;
2759
2759
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
@@ -2805,7 +2805,7 @@
2805
2805
  var tmp = this.s8_1;
2806
2806
  if (tmp === 0) {
2807
2807
  this.t8_1 = 1;
2808
- var it = this.wa2_1.t66().x6q_1;
2808
+ var it = this.wa2_1.t66().w6q_1;
2809
2809
  var tmp_0;
2810
2810
  if (it == null) {
2811
2811
  this.wa2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
@@ -2825,7 +2825,7 @@
2825
2825
  var transition = tmp_1;
2826
2826
  var tmp_2 = this.za2_1.dispatch;
2827
2827
  var tmp0_reason = terminationState.q8y_1;
2828
- var tmp1_isGameFinished = this.wa2_1.t66().x6r().isGameFinished;
2828
+ var tmp1_isGameFinished = this.wa2_1.t66().w6r().isGameFinished;
2829
2829
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2830
2830
  return Unit_instance;
2831
2831
  } else if (tmp === 1) {
@@ -2921,7 +2921,7 @@
2921
2921
  if (tmp === 0) {
2922
2922
  this.t8_1 = 1;
2923
2923
  var state = this.xa3_1.store.state;
2924
- if (state.y6r()) {
2924
+ if (state.x6r()) {
2925
2925
  var tmp0_elvis_lhs = toDomainEnumSafe(this.ta3_1, get_serverShutdownReasonMapping());
2926
2926
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2927
2927
  var tmp_0 = this.xa3_1.dispatch;
@@ -2942,7 +2942,7 @@
2942
2942
  } else {
2943
2943
  this.ua3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.va3_1);
2944
2944
  var tmp_3 = this.xa3_1.dispatch;
2945
- var tmp2_safe_receiver = state.x6q_1;
2945
+ var tmp2_safe_receiver = state.w6q_1;
2946
2946
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.r8y_1));
2947
2947
  }
2948
2948
  return Unit_instance;
@@ -3054,26 +3054,26 @@
3054
3054
  protoOf(GameServer).m6q = function () {
3055
3055
  return this.j9u_1;
3056
3056
  };
3057
- protoOf(GameServer).j8j = function () {
3057
+ protoOf(GameServer).i8j = function () {
3058
3058
  return get_serverStatePayload_0(this.t66()).metadata;
3059
3059
  };
3060
3060
  protoOf(GameServer).canReconnectPlayer = function (player) {
3061
- var player_0 = firstOrNull(filterByPlayerId(this.t66().x6r().players, player));
3061
+ var player_0 = firstOrNull(filterByPlayerId(this.t66().w6r().players, player));
3062
3062
  if (player_0 == null) {
3063
3063
  return false;
3064
3064
  }
3065
- return player_0.f6v_1.y68().n67_1.canReconnect;
3065
+ return player_0.e6v_1.y68().n67_1.canReconnect;
3066
3066
  };
3067
3067
  protoOf(GameServer).y53 = function () {
3068
- return this.t66().x6r().id;
3068
+ return this.t66().w6r().id;
3069
+ };
3070
+ protoOf(GameServer).w6r = function () {
3071
+ return this.t66().w6r();
3069
3072
  };
3070
3073
  protoOf(GameServer).x6r = function () {
3071
3074
  return this.t66().x6r();
3072
3075
  };
3073
3076
  protoOf(GameServer).y6r = function () {
3074
- return this.t66().y6r();
3075
- };
3076
- protoOf(GameServer).z6r = function () {
3077
3077
  return this.t66().gameLifecycleState;
3078
3078
  };
3079
3079
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
@@ -3094,55 +3094,55 @@
3094
3094
  };
3095
3095
  protoOf(GameServer).fromClientEvent = function (action) {
3096
3096
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3097
- this.j9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3097
+ this.j9u_1.u6r(GameServer$fromClientEvent$slambda_0(action, null));
3098
3098
  };
3099
3099
  protoOf(GameServer).playerLostConnection = function (playerId) {
3100
3100
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3101
- this.j9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3101
+ this.j9u_1.u6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3102
3102
  };
3103
3103
  protoOf(GameServer).playerLive = function (playerId) {
3104
3104
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3105
- this.j9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3105
+ this.j9u_1.u6r(GameServer$playerLive$slambda_0(this, playerId, null));
3106
3106
  };
3107
3107
  protoOf(GameServer).ya3 = function (playerId, permanently) {
3108
3108
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3109
- this.j9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3109
+ this.j9u_1.u6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3110
3110
  };
3111
3111
  protoOf(GameServer).za3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3112
3112
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3113
- this.j9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3113
+ this.j9u_1.u6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3114
3114
  };
3115
3115
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3116
3116
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3117
- var isCreated = this.j9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
- this.j9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3117
+ var isCreated = this.j9u_1.v6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
+ this.j9u_1.u6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3119
3119
  };
3120
3120
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3121
3121
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3122
- this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
- this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3122
+ this.j9u_1.u6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
+ this.j9u_1.u6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3124
3124
  };
3125
3125
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3126
- this.j9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3126
+ this.j9u_1.u6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3127
3127
  };
3128
3128
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3129
- this.j9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3129
+ this.j9u_1.u6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3130
3130
  };
3131
3131
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3132
3132
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3133
- this.j9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3133
+ this.j9u_1.u6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3134
3134
  };
3135
3135
  protoOf(GameServer).aa4 = function (newRid) {
3136
3136
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3137
- this.j9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3137
+ this.j9u_1.u6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3138
3138
  };
3139
3139
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3140
3140
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3141
- this.j9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3141
+ this.j9u_1.u6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3142
3142
  };
3143
3143
  protoOf(GameServer).ba4 = function (reason, roomId) {
3144
3144
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3145
- this.j9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3145
+ this.j9u_1.u6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3146
3146
  };
3147
3147
  protoOf(GameServer).clear = function () {
3148
3148
  return this.i2();
@@ -3363,10 +3363,10 @@
3363
3363
  this.ia4_1 = roomId;
3364
3364
  this.table = table;
3365
3365
  }
3366
- protoOf(TableStateUpdateDto).c8g = function () {
3366
+ protoOf(TableStateUpdateDto).b8g = function () {
3367
3367
  return this.ia4_1;
3368
3368
  };
3369
- protoOf(TableStateUpdateDto).x6r = function () {
3369
+ protoOf(TableStateUpdateDto).w6r = function () {
3370
3370
  return this.table;
3371
3371
  };
3372
3372
  protoOf(TableStateUpdateDto).oe = function () {
@@ -3493,10 +3493,10 @@
3493
3493
  this.la4_1 = roomId;
3494
3494
  this.actions = actions;
3495
3495
  }
3496
- protoOf(ActionsStateUpdateDto).c8g = function () {
3496
+ protoOf(ActionsStateUpdateDto).b8g = function () {
3497
3497
  return this.la4_1;
3498
3498
  };
3499
- protoOf(ActionsStateUpdateDto).q8g = function () {
3499
+ protoOf(ActionsStateUpdateDto).p8g = function () {
3500
3500
  return this.actions;
3501
3501
  };
3502
3502
  protoOf(ActionsStateUpdateDto).oe = function () {
@@ -3556,10 +3556,10 @@
3556
3556
  var tmp$ret$0 = mapToDto(item);
3557
3557
  destination.j(tmp$ret$0);
3558
3558
  }
3559
- return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.j8n(destination));
3559
+ return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.i8n(destination));
3560
3560
  }
3561
3561
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3562
- return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.h8n(mapToDto_0(_this__u8e3s4.table)));
3562
+ return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.g8n(mapToDto_0(_this__u8e3s4.table)));
3563
3563
  }
3564
3564
  function ServerStateUpdate() {
3565
3565
  }
@@ -3567,10 +3567,10 @@
3567
3567
  this.na4_1 = roomId;
3568
3568
  this.table = table;
3569
3569
  }
3570
- protoOf(TableStateUpdate).c8g = function () {
3570
+ protoOf(TableStateUpdate).b8g = function () {
3571
3571
  return this.na4_1;
3572
3572
  };
3573
- protoOf(TableStateUpdate).x6r = function () {
3573
+ protoOf(TableStateUpdate).w6r = function () {
3574
3574
  return this.table;
3575
3575
  };
3576
3576
  protoOf(TableStateUpdate).oe = function () {
@@ -3610,10 +3610,10 @@
3610
3610
  this.ma4_1 = roomId;
3611
3611
  this.actions = actions;
3612
3612
  }
3613
- protoOf(ActionsStateUpdate).c8g = function () {
3613
+ protoOf(ActionsStateUpdate).b8g = function () {
3614
3614
  return this.ma4_1;
3615
3615
  };
3616
- protoOf(ActionsStateUpdate).q8g = function () {
3616
+ protoOf(ActionsStateUpdate).p8g = function () {
3617
3617
  return this.actions;
3618
3618
  };
3619
3619
  protoOf(ActionsStateUpdate).oe = function () {
@@ -4728,11 +4728,11 @@
4728
4728
  var state = store.state;
4729
4729
  if (tmp4.isGameFinished) {
4730
4730
  if (get_serverStatePayload_0(state).config.shouldFinishGameWhenDeploy) {
4731
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.w6q_1));
4731
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.tableOrNull));
4732
4732
  break $l$block_0;
4733
4733
  }
4734
- if (state.x6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4735
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.w6q_1));
4734
+ if (state.w6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4735
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.tableOrNull));
4736
4736
  break $l$block_0;
4737
4737
  }
4738
4738
  }
@@ -4817,7 +4817,7 @@
4817
4817
  if (action_0 instanceof StartNewGameMechanicAction) {
4818
4818
  var tmp0_0 = this.ua7_1;
4819
4819
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
- var table = state.x6r();
4820
+ var table = state.w6r();
4821
4821
  var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ta7_1.d6e(), table.id, null);
4822
4822
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4823
4823
  tmp = listOfNotNull(tmp$ret$21);
@@ -4887,7 +4887,7 @@
4887
4887
  if (action_0 instanceof FinishingGameMechanicAction) {
4888
4888
  var tmp0_2 = this.ua7_1;
4889
4889
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4890
- var table_0 = state.x6r();
4890
+ var table_0 = state.w6r();
4891
4891
  var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ta7_1.d6e(), table_0.id, null);
4892
4892
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4893
4893
  tmp = listOfNotNull(tmp$ret$44);
@@ -4895,7 +4895,7 @@
4895
4895
  if (action_0 instanceof FinishGameMechanicAction) {
4896
4896
  var tmp0_3 = this.ua7_1;
4897
4897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
- var table_1 = state.x6r();
4898
+ var table_1 = state.w6r();
4899
4899
  var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ta7_1.d6e(), table_1.id, null);
4900
4900
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4901
4901
  tmp = listOfNotNull(tmp$ret$46);
@@ -4903,7 +4903,7 @@
4903
4903
  if (action_0 instanceof RestartGameMechanicAction) {
4904
4904
  var tmp0_4 = this.ua7_1;
4905
4905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
- var table_2 = state.x6r();
4906
+ var table_2 = state.w6r();
4907
4907
  var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ta7_1.d6e(), table_2.id, null);
4908
4908
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4909
4909
  tmp = listOfNotNull(tmp$ret$48);
@@ -4911,7 +4911,7 @@
4911
4911
  if (action_0 instanceof ErrorAction) {
4912
4912
  var tmp0_5 = this.ua7_1;
4913
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
- var table_3 = state.x6r();
4914
+ var table_3 = state.w6r();
4915
4915
  var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ta7_1.d6e(), table_3.id, null);
4916
4916
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4917
4917
  tmp = listOfNotNull(tmp$ret$50);
@@ -4919,7 +4919,7 @@
4919
4919
  if (action_0 instanceof SceneMechanicAction) {
4920
4920
  var tmp0_6 = this.ua7_1;
4921
4921
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4922
- var table_4 = state.x6r();
4922
+ var table_4 = state.w6r();
4923
4923
  var tmp2_1 = table_4.id;
4924
4924
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4925
4925
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4974,7 +4974,7 @@
4974
4974
  if (action_0 instanceof SceneActMechanicAction) {
4975
4975
  var tmp0_7 = this.ua7_1;
4976
4976
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4977
- var table_5 = state.x6r();
4977
+ var table_5 = state.w6r();
4978
4978
  var tmp2_2 = table_5.id;
4979
4979
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4980
4980
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5029,7 +5029,7 @@
5029
5029
  if (action_0 instanceof TeamsDataMechanicAction) {
5030
5030
  var tmp0_8 = this.ua7_1;
5031
5031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5032
- var table_6 = state.x6r();
5032
+ var table_6 = state.w6r();
5033
5033
  var tmp2_3 = table_6.id;
5034
5034
  var tmp4_3 = getGameCreator(table_6.players).playerId;
5035
5035
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5072,7 +5072,7 @@
5072
5072
  }
5073
5073
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5074
5074
  var tmp_0;
5075
- if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.x7f_1).h6v_1.c6z_1) {
5075
+ if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.w7f_1).g6v_1.b6z_1) {
5076
5076
  tmp_0 = null;
5077
5077
  } else {
5078
5078
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -5089,7 +5089,7 @@
5089
5089
  } else {
5090
5090
  if (action_0 instanceof PlayerReadyMechanicAction) {
5091
5091
  var tmp0_9 = this.ua7_1;
5092
- var tmp2_4 = state.x6r();
5092
+ var tmp2_4 = state.w6r();
5093
5093
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5094
5094
  var exceptPlayerId = this.ua7_1.sa7_1.supportBackwardActions ? action_0.p90_1 : null;
5095
5095
  var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ta7_1.d6e(), tmp2_4.id, exceptPlayerId);
@@ -5098,9 +5098,9 @@
5098
5098
  } else {
5099
5099
  if (action_0 instanceof SuitChoiceMechanicAction) {
5100
5100
  var tmp0_10 = this.ua7_1;
5101
- var tmp2_5 = state.x6r();
5101
+ var tmp2_5 = state.w6r();
5102
5102
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5103
- var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.r8v_1 : null;
5103
+ var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.q8v_1 : null;
5104
5104
  var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5105
5105
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
5106
5106
  tmp = listOfNotNull(tmp$ret$111);
@@ -5108,14 +5108,14 @@
5108
5108
  if (action_0 instanceof TrumpMechanicAction) {
5109
5109
  var tmp0_11 = this.ua7_1;
5110
5110
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5111
- var table_7 = state.x6r();
5111
+ var table_7 = state.w6r();
5112
5112
  var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ta7_1.d6e(), table_7.id, null);
5113
5113
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
5114
5114
  tmp = listOfNotNull(tmp$ret$113);
5115
5115
  } else {
5116
5116
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5117
5117
  var tmp0_12 = this.ua7_1;
5118
- var tmp2_6 = state.x6r();
5118
+ var tmp2_6 = state.w6r();
5119
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5120
5120
  var exceptPlayerId_1 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.v90_1 : null;
5121
5121
  var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ta7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
@@ -5124,9 +5124,9 @@
5124
5124
  } else {
5125
5125
  if (action_0 instanceof PutCardMechanicAction) {
5126
5126
  var tmp0_13 = this.ua7_1;
5127
- var tmp2_7 = state.x6r();
5127
+ var tmp2_7 = state.w6r();
5128
5128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5129
- var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.w8v_1 : null;
5129
+ var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.v8v_1 : null;
5130
5130
  var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5131
5131
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
5132
5132
  tmp = listOfNotNull(tmp$ret$117);
@@ -5134,7 +5134,7 @@
5134
5134
  if (action_0 instanceof PickUpBribeMechanicAction) {
5135
5135
  var tmp0_14 = this.ua7_1;
5136
5136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5137
- var table_8 = state.x6r();
5137
+ var table_8 = state.w6r();
5138
5138
  var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ta7_1.d6e(), table_8.id, null);
5139
5139
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
5140
5140
  tmp = listOfNotNull(tmp$ret$119);
@@ -5142,7 +5142,7 @@
5142
5142
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5143
5143
  var tmp0_15 = this.ua7_1;
5144
5144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5145
- var table_9 = state.x6r();
5145
+ var table_9 = state.w6r();
5146
5146
  var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ta7_1.d6e(), table_9.id, null);
5147
5147
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
5148
5148
  tmp = listOfNotNull(tmp$ret$121);
@@ -5150,7 +5150,7 @@
5150
5150
  if (action_0 instanceof MessageMechanicAction) {
5151
5151
  var message = action_0.z90_1;
5152
5152
  var tmp0_16 = this.ua7_1;
5153
- var tmp2_8 = state.x6r();
5153
+ var tmp2_8 = state.w6r();
5154
5154
  var tmp_1;
5155
5155
  var tmp_2;
5156
5156
  if (this.ua7_1.sa7_1.supportBackwardActions) {
@@ -5171,7 +5171,7 @@
5171
5171
  } else {
5172
5172
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5173
5173
  var tmp0_17 = this.ua7_1;
5174
- var tmp2_9 = state.x6r();
5174
+ var tmp2_9 = state.w6r();
5175
5175
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5176
5176
  var exceptPlayerId_4 = action_0.playerId;
5177
5177
  var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ta7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
@@ -5380,7 +5380,7 @@
5380
5380
  protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5381
5381
  this.o9h_1.n58(action.previousGameId);
5382
5382
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5383
- var tmp1_tableOrNull = this.n9h_1.u9i(state.x6r(), action.gameId);
5383
+ var tmp1_tableOrNull = this.n9h_1.u9i(state.w6r(), action.gameId);
5384
5384
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5385
5385
  return state.p8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5386
5386
  };
@@ -5396,7 +5396,7 @@
5396
5396
  };
5397
5397
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5398
5398
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5399
- var table = state.x6r();
5399
+ var table = state.w6r();
5400
5400
  var tmp;
5401
5401
  if (action_0 instanceof AddSpectatorsAction) {
5402
5402
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -5597,7 +5597,7 @@
5597
5597
  protoOf(ServerStatePayload).z3s = function () {
5598
5598
  return this.config;
5599
5599
  };
5600
- protoOf(ServerStatePayload).j8j = function () {
5600
+ protoOf(ServerStatePayload).i8j = function () {
5601
5601
  return this.metadata;
5602
5602
  };
5603
5603
  protoOf(ServerStatePayload).oe = function () {
@@ -5665,7 +5665,7 @@
5665
5665
  if (!(gameId == null)) {
5666
5666
  tmp = new ServerLoggerKey(gameId);
5667
5667
  } else {
5668
- var tmp0_safe_receiver = _this__u8e3s4.w6q_1;
5668
+ var tmp0_safe_receiver = _this__u8e3s4.tableOrNull;
5669
5669
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5670
5670
  }
5671
5671
  return tmp;
@@ -5925,7 +5925,7 @@
5925
5925
  }
5926
5926
  var tmp0_safe_receiver = $gameServer();
5927
5927
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.t66();
5928
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.w6q_1;
5928
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.tableOrNull;
5929
5929
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5930
5930
  };
5931
5931
  }
@@ -6175,7 +6175,7 @@
6175
6175
  tmp_1.ja9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6176
6176
  }
6177
6177
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6178
- return _get_playerAnswerInteractor__msggz1(this).z8o(playerId, table, botConfig);
6178
+ return _get_playerAnswerInteractor__msggz1(this).y8o(playerId, table, botConfig);
6179
6179
  };
6180
6180
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6181
6181
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -6341,33 +6341,33 @@
6341
6341
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6342
6342
  protoOf(GameServer).shutdown = shutdown;
6343
6343
  defineProp(protoOf(GameServer), 'metadata', function () {
6344
- return this.j8j();
6344
+ return this.i8j();
6345
6345
  });
6346
6346
  defineProp(protoOf(GameServer), 'id', function () {
6347
6347
  return this.y53();
6348
6348
  });
6349
6349
  defineProp(protoOf(GameServer), 'table', function () {
6350
- return this.x6r();
6350
+ return this.w6r();
6351
6351
  });
6352
6352
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6353
- return this.y6r();
6353
+ return this.x6r();
6354
6354
  });
6355
6355
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6356
- return this.z6r();
6356
+ return this.y6r();
6357
6357
  });
6358
6358
  protoOf($serializer).wz = typeParametersSerializers;
6359
6359
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6360
- return this.c8g();
6360
+ return this.b8g();
6361
6361
  });
6362
6362
  protoOf($serializer_0).wz = typeParametersSerializers;
6363
6363
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6364
- return this.c8g();
6364
+ return this.b8g();
6365
6365
  });
6366
6366
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6367
- return this.c8g();
6367
+ return this.b8g();
6368
6368
  });
6369
6369
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6370
- return this.c8g();
6370
+ return this.b8g();
6371
6371
  });
6372
6372
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6373
6373
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {