raspberry_games_server_game_logic 1.8.399 → 1.8.401

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -365,10 +365,10 @@
365
365
  spectators = tmp;
366
366
  var tmp_0;
367
367
  if ($super === VOID) {
368
- this.ya3(roomId, gameCreatorId, config, usersArray, transition, spectators);
368
+ this.za3(roomId, gameCreatorId, config, usersArray, transition, spectators);
369
369
  tmp_0 = Unit_instance;
370
370
  } else {
371
- tmp_0 = $super.ya3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
371
+ tmp_0 = $super.za3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
372
372
  }
373
373
  return tmp_0;
374
374
  }
@@ -376,10 +376,10 @@
376
376
  newRid = newRid === VOID ? null : newRid;
377
377
  var tmp;
378
378
  if ($super === VOID) {
379
- this.za3(newRid);
379
+ this.aa4(newRid);
380
380
  tmp = Unit_instance;
381
381
  } else {
382
- tmp = $super.za3.call(this, newRid);
382
+ tmp = $super.aa4.call(this, newRid);
383
383
  }
384
384
  return tmp;
385
385
  }
@@ -387,10 +387,10 @@
387
387
  permanently = permanently === VOID ? true : permanently;
388
388
  var tmp;
389
389
  if ($super === VOID) {
390
- this.xa3(playerId, permanently);
390
+ this.ya3(playerId, permanently);
391
391
  tmp = Unit_instance;
392
392
  } else {
393
- tmp = $super.xa3.call(this, playerId, permanently);
393
+ tmp = $super.ya3.call(this, playerId, permanently);
394
394
  }
395
395
  return tmp;
396
396
  }
@@ -398,10 +398,10 @@
398
398
  roomId = roomId === VOID ? null : roomId;
399
399
  var tmp;
400
400
  if ($super === VOID) {
401
- this.aa4(reason, roomId);
401
+ this.ba4(reason, roomId);
402
402
  tmp = Unit_instance;
403
403
  } else {
404
- tmp = $super.aa4.call(this, reason, roomId);
404
+ tmp = $super.ba4.call(this, reason, roomId);
405
405
  }
406
406
  return tmp;
407
407
  }
@@ -468,7 +468,7 @@
468
468
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
469
469
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
470
470
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
471
- return $super === VOID ? this.ua8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.ua8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
471
+ return $super === VOID ? this.va8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.va8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
472
472
  }
473
473
  initMetadataForInterface(GameEngineController, 'GameEngineController');
474
474
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -481,17 +481,17 @@
481
481
  initMetadataForClass(GameMetadata, 'GameMetadata');
482
482
  //endregion
483
483
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
484
- this.k9m_1 = $subscriber;
484
+ this.l9m_1 = $subscriber;
485
485
  CoroutineImpl.call(this, resultContinuation);
486
486
  }
487
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9m = function (it, $completion) {
488
- var tmp = this.n9m(it, $completion);
487
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9m = function (it, $completion) {
488
+ var tmp = this.o9m(it, $completion);
489
489
  tmp.u8_1 = Unit_instance;
490
490
  tmp.v8_1 = null;
491
491
  return tmp.a9();
492
492
  };
493
493
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
494
- return this.m9m(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
494
+ return this.n9m(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
495
495
  };
496
496
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
497
497
  var suspendResult = this.u8_1;
@@ -500,7 +500,7 @@
500
500
  var tmp = this.s8_1;
501
501
  if (tmp === 0) {
502
502
  this.t8_1 = 1;
503
- this.k9m_1(this.l9m_1);
503
+ this.l9m_1(this.m9m_1);
504
504
  return Unit_instance;
505
505
  } else if (tmp === 1) {
506
506
  throw this.v8_1;
@@ -511,31 +511,31 @@
511
511
  }
512
512
  while (true);
513
513
  };
514
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9m = function (it, completion) {
515
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.k9m_1, completion);
516
- i.l9m_1 = it;
514
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9m = function (it, completion) {
515
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l9m_1, completion);
516
+ i.m9m_1 = it;
517
517
  return i;
518
518
  };
519
519
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
520
520
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
521
521
  var l = function (it, $completion) {
522
- return i.m9m(it, $completion);
522
+ return i.n9m(it, $completion);
523
523
  };
524
524
  l.$arity = 1;
525
525
  return l;
526
526
  }
527
527
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
528
- this.w9m_1 = $subscriber;
528
+ this.x9m_1 = $subscriber;
529
529
  CoroutineImpl.call(this, resultContinuation);
530
530
  }
531
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9m = function (it, $completion) {
532
- var tmp = this.z9m(it, $completion);
531
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9m = function (it, $completion) {
532
+ var tmp = this.a9n(it, $completion);
533
533
  tmp.u8_1 = Unit_instance;
534
534
  tmp.v8_1 = null;
535
535
  return tmp.a9();
536
536
  };
537
537
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
538
- return this.y9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
538
+ return this.z9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
539
539
  };
540
540
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
541
541
  var suspendResult = this.u8_1;
@@ -544,7 +544,7 @@
544
544
  var tmp = this.s8_1;
545
545
  if (tmp === 0) {
546
546
  this.t8_1 = 1;
547
- this.w9m_1(this.x9m_1);
547
+ this.x9m_1(this.y9m_1);
548
548
  return Unit_instance;
549
549
  } else if (tmp === 1) {
550
550
  throw this.v8_1;
@@ -555,22 +555,22 @@
555
555
  }
556
556
  while (true);
557
557
  };
558
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9m = function (it, completion) {
559
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.w9m_1, completion);
560
- i.x9m_1 = it;
558
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9n = function (it, completion) {
559
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.x9m_1, completion);
560
+ i.y9m_1 = it;
561
561
  return i;
562
562
  };
563
563
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
564
564
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
565
565
  var l = function (it, $completion) {
566
- return i.y9m(it, $completion);
566
+ return i.z9m(it, $completion);
567
567
  };
568
568
  l.$arity = 1;
569
569
  return l;
570
570
  }
571
571
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
572
- this.i9n_1 = $$this$unsafeFlow;
573
- this.j9n_1 = this$0;
572
+ this.j9n_1 = $$this$unsafeFlow;
573
+ this.k9n_1 = this$0;
574
574
  CoroutineImpl.call(this, resultContinuation);
575
575
  }
576
576
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -590,10 +590,10 @@
590
590
  switch (tmp) {
591
591
  case 0:
592
592
  this.t8_1 = 2;
593
- var tmp0 = this.i9n_1;
594
- var value = this.k9n_1;
593
+ var tmp0 = this.j9n_1;
594
+ var value = this.l9n_1;
595
595
  this.s8_1 = 1;
596
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.j9n_1)), this);
596
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.k9n_1)), this);
597
597
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
598
598
  return suspendResult;
599
599
  }
@@ -616,8 +616,8 @@
616
616
  while (true);
617
617
  };
618
618
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
619
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.i9n_1, this.j9n_1, completion);
620
- i.k9n_1 = value;
619
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.j9n_1, this.k9n_1, completion);
620
+ i.l9n_1 = value;
621
621
  return i;
622
622
  };
623
623
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -630,8 +630,8 @@
630
630
  }
631
631
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
632
632
  CoroutineImpl.call(this, resultContinuation);
633
- this.t9n_1 = _this__u8e3s4;
634
- this.u9n_1 = collector;
633
+ this.u9n_1 = _this__u8e3s4;
634
+ this.v9n_1 = collector;
635
635
  }
636
636
  protoOf($collectCOROUTINE$).a9 = function () {
637
637
  var suspendResult = this.u8_1;
@@ -641,10 +641,10 @@
641
641
  switch (tmp) {
642
642
  case 0:
643
643
  this.t8_1 = 2;
644
- var $this$unsafeFlow = this.u9n_1;
644
+ var $this$unsafeFlow = this.v9n_1;
645
645
  this.s8_1 = 1;
646
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.t9n_1.w9n_1, null);
647
- suspendResult = this.t9n_1.v9n_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
646
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.u9n_1.x9n_1, null);
647
+ suspendResult = this.u9n_1.w9n_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
648
648
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
649
649
  return suspendResult;
650
650
  }
@@ -667,8 +667,8 @@
667
667
  while (true);
668
668
  };
669
669
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
670
- this.v9n_1 = $this;
671
- this.w9n_1 = this$0;
670
+ this.w9n_1 = $this;
671
+ this.x9n_1 = this$0;
672
672
  }
673
673
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
674
674
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -680,17 +680,17 @@
680
680
  return this.o28(collector, $completion);
681
681
  };
682
682
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
683
- this.f9o_1 = $subscriber;
683
+ this.g9o_1 = $subscriber;
684
684
  CoroutineImpl.call(this, resultContinuation);
685
685
  }
686
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9o = function (it, $completion) {
687
- var tmp = this.i9o(it, $completion);
686
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9o = function (it, $completion) {
687
+ var tmp = this.j9o(it, $completion);
688
688
  tmp.u8_1 = Unit_instance;
689
689
  tmp.v8_1 = null;
690
690
  return tmp.a9();
691
691
  };
692
692
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
693
- return this.h9o((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
693
+ return this.i9o((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
694
694
  };
695
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
696
696
  var suspendResult = this.u8_1;
@@ -699,7 +699,7 @@
699
699
  var tmp = this.s8_1;
700
700
  if (tmp === 0) {
701
701
  this.t8_1 = 1;
702
- this.f9o_1(this.g9o_1);
702
+ this.g9o_1(this.h9o_1);
703
703
  return Unit_instance;
704
704
  } else if (tmp === 1) {
705
705
  throw this.v8_1;
@@ -710,22 +710,22 @@
710
710
  }
711
711
  while (true);
712
712
  };
713
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9o = function (it, completion) {
714
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.f9o_1, completion);
715
- i.g9o_1 = it;
713
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9o = function (it, completion) {
714
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.g9o_1, completion);
715
+ i.h9o_1 = it;
716
716
  return i;
717
717
  };
718
718
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
719
719
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
720
720
  var l = function (it, $completion) {
721
- return i.h9o(it, $completion);
721
+ return i.i9o(it, $completion);
722
722
  };
723
723
  l.$arity = 1;
724
724
  return l;
725
725
  }
726
726
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
727
- this.r9o_1 = $$this$unsafeFlow;
728
- this.s9o_1 = $table;
727
+ this.s9o_1 = $$this$unsafeFlow;
728
+ this.t9o_1 = $table;
729
729
  CoroutineImpl.call(this, resultContinuation);
730
730
  }
731
731
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -745,10 +745,10 @@
745
745
  switch (tmp) {
746
746
  case 0:
747
747
  this.t8_1 = 2;
748
- var tmp0 = this.r9o_1;
749
- var value = this.t9o_1;
748
+ var tmp0 = this.s9o_1;
749
+ var value = this.u9o_1;
750
750
  this.s8_1 = 1;
751
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.s9o_1.id, value), this);
751
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.t9o_1.id, value), this);
752
752
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
753
753
  return suspendResult;
754
754
  }
@@ -771,8 +771,8 @@
771
771
  while (true);
772
772
  };
773
773
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
774
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.r9o_1, this.s9o_1, completion);
775
- i.t9o_1 = value;
774
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.s9o_1, this.t9o_1, completion);
775
+ i.u9o_1 = value;
776
776
  return i;
777
777
  };
778
778
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -785,8 +785,8 @@
785
785
  }
786
786
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
787
787
  CoroutineImpl.call(this, resultContinuation);
788
- this.c9p_1 = _this__u8e3s4;
789
- this.d9p_1 = collector;
788
+ this.d9p_1 = _this__u8e3s4;
789
+ this.e9p_1 = collector;
790
790
  }
791
791
  protoOf($collectCOROUTINE$_0).a9 = function () {
792
792
  var suspendResult = this.u8_1;
@@ -796,10 +796,10 @@
796
796
  switch (tmp) {
797
797
  case 0:
798
798
  this.t8_1 = 2;
799
- var $this$unsafeFlow = this.d9p_1;
799
+ var $this$unsafeFlow = this.e9p_1;
800
800
  this.s8_1 = 1;
801
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9p_1.f9p_1, null);
802
- suspendResult = this.c9p_1.e9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
801
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.d9p_1.g9p_1, null);
802
+ suspendResult = this.d9p_1.f9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
803
803
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
804
804
  return suspendResult;
805
805
  }
@@ -822,8 +822,8 @@
822
822
  while (true);
823
823
  };
824
824
  function _no_name_provided__qut3iv($this, $table) {
825
- this.e9p_1 = $this;
826
- this.f9p_1 = $table;
825
+ this.f9p_1 = $this;
826
+ this.g9p_1 = $table;
827
827
  }
828
828
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
829
829
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -835,18 +835,18 @@
835
835
  return this.o28(collector, $completion);
836
836
  };
837
837
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
838
- this.o9p_1 = $table;
839
- this.p9p_1 = this$0;
838
+ this.p9p_1 = $table;
839
+ this.q9p_1 = this$0;
840
840
  CoroutineImpl.call(this, resultContinuation);
841
841
  }
842
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).r9p = function ($this$flow, $completion) {
843
- var tmp = this.s9p($this$flow, $completion);
842
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).s9p = function ($this$flow, $completion) {
843
+ var tmp = this.t9p($this$flow, $completion);
844
844
  tmp.u8_1 = Unit_instance;
845
845
  tmp.v8_1 = null;
846
846
  return tmp.a9();
847
847
  };
848
848
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
849
- return this.r9p((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
849
+ return this.s9p((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
850
850
  };
851
851
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
852
852
  var suspendResult = this.u8_1;
@@ -857,7 +857,7 @@
857
857
  case 0:
858
858
  this.t8_1 = 3;
859
859
  this.s8_1 = 1;
860
- suspendResult = this.q9p_1.n28(new TableStateUpdate(this.o9p_1.id, this.o9p_1), this);
860
+ suspendResult = this.r9p_1.n28(new TableStateUpdate(this.p9p_1.id, this.p9p_1), this);
861
861
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
862
862
  return suspendResult;
863
863
  }
@@ -865,8 +865,8 @@
865
865
  continue $sm;
866
866
  case 1:
867
867
  this.s8_1 = 2;
868
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.p9p_1).i8o(), fromInt(_get_serverReduxConfig__rprcrm(this.p9p_1).serverStateUpdateIntervalMillis));
869
- suspendResult = emitAll(this.q9p_1, new _no_name_provided__qut3iv(this_0, this.o9p_1), this);
868
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).j8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
869
+ suspendResult = emitAll(this.r9p_1, new _no_name_provided__qut3iv(this_0, this.p9p_1), this);
870
870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
871
871
  return suspendResult;
872
872
  }
@@ -888,22 +888,22 @@
888
888
  }
889
889
  while (true);
890
890
  };
891
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).s9p = function ($this$flow, completion) {
892
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.o9p_1, this.p9p_1, completion);
893
- i.q9p_1 = $this$flow;
891
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9p = function ($this$flow, completion) {
892
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.p9p_1, this.q9p_1, completion);
893
+ i.r9p_1 = $this$flow;
894
894
  return i;
895
895
  };
896
896
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
897
897
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
898
898
  var l = function ($this$flow, $completion) {
899
- return i.r9p($this$flow, $completion);
899
+ return i.s9p($this$flow, $completion);
900
900
  };
901
901
  l.$arity = 1;
902
902
  return l;
903
903
  }
904
904
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
905
- this.b9q_1 = $$this$unsafeFlow;
906
- this.c9q_1 = this$0;
905
+ this.c9q_1 = $$this$unsafeFlow;
906
+ this.d9q_1 = this$0;
907
907
  CoroutineImpl.call(this, resultContinuation);
908
908
  }
909
909
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -924,16 +924,16 @@
924
924
  case 0:
925
925
  this.t8_1 = 5;
926
926
  var tmp_0 = this;
927
- tmp_0.h9q_1 = this.b9q_1;
927
+ tmp_0.i9q_1 = this.c9q_1;
928
928
  var tmp_1 = this;
929
- tmp_1.g9q_1 = this.d9q_1;
929
+ tmp_1.h9q_1 = this.e9q_1;
930
930
  this.s8_1 = 1;
931
931
  continue $sm;
932
932
  case 1:
933
- this.e9q_1 = this.h9q_1;
934
- var it = this.g9q_1;
933
+ this.f9q_1 = this.i9q_1;
934
+ var it = this.h9q_1;
935
935
  var tmp_2;
936
- if (get_isCreated(this.c9q_1.t66())) {
936
+ if (get_isCreated(this.d9q_1.t66())) {
937
937
  tmp_2 = it;
938
938
  } else {
939
939
  tmp_2 = null;
@@ -945,15 +945,15 @@
945
945
  var tmp_3 = this;
946
946
  continue $sm;
947
947
  } else {
948
- this.f9q_1 = tmp0_elvis_lhs;
948
+ this.g9q_1 = tmp0_elvis_lhs;
949
949
  this.s8_1 = 2;
950
950
  continue $sm;
951
951
  }
952
952
 
953
953
  case 2:
954
- var transformed = this.f9q_1;
954
+ var transformed = this.g9q_1;
955
955
  this.s8_1 = 3;
956
- suspendResult = this.e9q_1.n28(transformed, this);
956
+ suspendResult = this.f9q_1.n28(transformed, this);
957
957
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
958
958
  return suspendResult;
959
959
  }
@@ -984,8 +984,8 @@
984
984
  while (true);
985
985
  };
986
986
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
987
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.b9q_1, this.c9q_1, completion);
988
- i.d9q_1 = value;
987
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.c9q_1, this.d9q_1, completion);
988
+ i.e9q_1 = value;
989
989
  return i;
990
990
  };
991
991
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -998,8 +998,8 @@
998
998
  }
999
999
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1000
1000
  CoroutineImpl.call(this, resultContinuation);
1001
- this.q9q_1 = _this__u8e3s4;
1002
- this.r9q_1 = collector;
1001
+ this.r9q_1 = _this__u8e3s4;
1002
+ this.s9q_1 = collector;
1003
1003
  }
1004
1004
  protoOf($collectCOROUTINE$_1).a9 = function () {
1005
1005
  var suspendResult = this.u8_1;
@@ -1009,10 +1009,10 @@
1009
1009
  switch (tmp) {
1010
1010
  case 0:
1011
1011
  this.t8_1 = 2;
1012
- var $this$unsafeFlow = this.r9q_1;
1012
+ var $this$unsafeFlow = this.s9q_1;
1013
1013
  this.s8_1 = 1;
1014
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.q9q_1.t9q_1, null);
1015
- suspendResult = this.q9q_1.s9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1014
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.r9q_1.u9q_1, null);
1015
+ suspendResult = this.r9q_1.t9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1016
1016
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1017
1017
  return suspendResult;
1018
1018
  }
@@ -1035,7 +1035,7 @@
1035
1035
  while (true);
1036
1036
  };
1037
1037
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1038
- this.c9r_1 = $$this$unsafeFlow;
1038
+ this.d9r_1 = $$this$unsafeFlow;
1039
1039
  CoroutineImpl.call(this, resultContinuation);
1040
1040
  }
1041
1041
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1056,28 +1056,28 @@
1056
1056
  case 0:
1057
1057
  this.t8_1 = 5;
1058
1058
  var tmp_0 = this;
1059
- tmp_0.h9r_1 = this.c9r_1;
1059
+ tmp_0.i9r_1 = this.d9r_1;
1060
1060
  var tmp_1 = this;
1061
- tmp_1.g9r_1 = this.d9r_1;
1061
+ tmp_1.h9r_1 = this.e9r_1;
1062
1062
  this.s8_1 = 1;
1063
1063
  continue $sm;
1064
1064
  case 1:
1065
- this.e9r_1 = this.h9r_1;
1066
- var tmp0_elvis_lhs = this.g9r_1.w6q_1;
1065
+ this.f9r_1 = this.i9r_1;
1066
+ var tmp0_elvis_lhs = this.h9r_1.w6q_1;
1067
1067
  if (tmp0_elvis_lhs == null) {
1068
1068
  this.s8_1 = 4;
1069
1069
  var tmp_2 = this;
1070
1070
  continue $sm;
1071
1071
  } else {
1072
- this.f9r_1 = tmp0_elvis_lhs;
1072
+ this.g9r_1 = tmp0_elvis_lhs;
1073
1073
  this.s8_1 = 2;
1074
1074
  continue $sm;
1075
1075
  }
1076
1076
 
1077
1077
  case 2:
1078
- var transformed = this.f9r_1;
1078
+ var transformed = this.g9r_1;
1079
1079
  this.s8_1 = 3;
1080
- suspendResult = this.e9r_1.n28(transformed, this);
1080
+ suspendResult = this.f9r_1.n28(transformed, this);
1081
1081
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1082
1082
  return suspendResult;
1083
1083
  }
@@ -1108,8 +1108,8 @@
1108
1108
  while (true);
1109
1109
  };
1110
1110
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1111
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.c9r_1, completion);
1112
- i.d9r_1 = value;
1111
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.d9r_1, completion);
1112
+ i.e9r_1 = value;
1113
1113
  return i;
1114
1114
  };
1115
1115
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1122,8 +1122,8 @@
1122
1122
  }
1123
1123
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1124
1124
  CoroutineImpl.call(this, resultContinuation);
1125
- this.q9r_1 = _this__u8e3s4;
1126
- this.r9r_1 = collector;
1125
+ this.r9r_1 = _this__u8e3s4;
1126
+ this.s9r_1 = collector;
1127
1127
  }
1128
1128
  protoOf($collectCOROUTINE$_2).a9 = function () {
1129
1129
  var suspendResult = this.u8_1;
@@ -1133,10 +1133,10 @@
1133
1133
  switch (tmp) {
1134
1134
  case 0:
1135
1135
  this.t8_1 = 2;
1136
- var $this$unsafeFlow = this.r9r_1;
1136
+ var $this$unsafeFlow = this.s9r_1;
1137
1137
  this.s8_1 = 1;
1138
1138
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1139
- suspendResult = this.q9r_1.s9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1139
+ suspendResult = this.r9r_1.t9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1140
1140
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1141
1141
  return suspendResult;
1142
1142
  }
@@ -1159,7 +1159,7 @@
1159
1159
  while (true);
1160
1160
  };
1161
1161
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1162
- this.b9s_1 = $$this$unsafeFlow;
1162
+ this.c9s_1 = $$this$unsafeFlow;
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
1164
  }
1165
1165
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1179,8 +1179,8 @@
1179
1179
  switch (tmp) {
1180
1180
  case 0:
1181
1181
  this.t8_1 = 2;
1182
- var tmp0 = this.b9s_1;
1183
- var value = this.c9s_1;
1182
+ var tmp0 = this.c9s_1;
1183
+ var value = this.d9s_1;
1184
1184
  this.s8_1 = 1;
1185
1185
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1186
1186
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1205,8 +1205,8 @@
1205
1205
  while (true);
1206
1206
  };
1207
1207
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1208
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.b9s_1, completion);
1209
- i.c9s_1 = value;
1208
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.c9s_1, completion);
1209
+ i.d9s_1 = value;
1210
1210
  return i;
1211
1211
  };
1212
1212
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1219,8 +1219,8 @@
1219
1219
  }
1220
1220
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1221
1221
  CoroutineImpl.call(this, resultContinuation);
1222
- this.l9s_1 = _this__u8e3s4;
1223
- this.m9s_1 = collector;
1222
+ this.m9s_1 = _this__u8e3s4;
1223
+ this.n9s_1 = collector;
1224
1224
  }
1225
1225
  protoOf($collectCOROUTINE$_3).a9 = function () {
1226
1226
  var suspendResult = this.u8_1;
@@ -1230,10 +1230,10 @@
1230
1230
  switch (tmp) {
1231
1231
  case 0:
1232
1232
  this.t8_1 = 2;
1233
- var $this$unsafeFlow = this.m9s_1;
1233
+ var $this$unsafeFlow = this.n9s_1;
1234
1234
  this.s8_1 = 1;
1235
1235
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1236
- suspendResult = this.l9s_1.n9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1236
+ suspendResult = this.m9s_1.o9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1237
1237
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1238
1238
  return suspendResult;
1239
1239
  }
@@ -1256,7 +1256,7 @@
1256
1256
  while (true);
1257
1257
  };
1258
1258
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1259
- this.w9s_1 = $$this$unsafeFlow;
1259
+ this.x9s_1 = $$this$unsafeFlow;
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
1261
  }
1262
1262
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1276,8 +1276,8 @@
1276
1276
  switch (tmp) {
1277
1277
  case 0:
1278
1278
  this.t8_1 = 2;
1279
- var tmp0 = this.w9s_1;
1280
- var value = this.x9s_1;
1279
+ var tmp0 = this.x9s_1;
1280
+ var value = this.y9s_1;
1281
1281
  this.s8_1 = 1;
1282
1282
  suspendResult = tmp0.n28(value.ne_1, this);
1283
1283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1302,8 +1302,8 @@
1302
1302
  while (true);
1303
1303
  };
1304
1304
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1305
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.w9s_1, completion);
1306
- i.x9s_1 = value;
1305
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.x9s_1, completion);
1306
+ i.y9s_1 = value;
1307
1307
  return i;
1308
1308
  };
1309
1309
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1316,8 +1316,8 @@
1316
1316
  }
1317
1317
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1318
1318
  CoroutineImpl.call(this, resultContinuation);
1319
- this.g9t_1 = _this__u8e3s4;
1320
- this.h9t_1 = collector;
1319
+ this.h9t_1 = _this__u8e3s4;
1320
+ this.i9t_1 = collector;
1321
1321
  }
1322
1322
  protoOf($collectCOROUTINE$_4).a9 = function () {
1323
1323
  var suspendResult = this.u8_1;
@@ -1327,10 +1327,10 @@
1327
1327
  switch (tmp) {
1328
1328
  case 0:
1329
1329
  this.t8_1 = 2;
1330
- var $this$unsafeFlow = this.h9t_1;
1330
+ var $this$unsafeFlow = this.i9t_1;
1331
1331
  this.s8_1 = 1;
1332
1332
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1333
- suspendResult = this.g9t_1.i9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1333
+ suspendResult = this.h9t_1.j9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1334
1334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1335
1335
  return suspendResult;
1336
1336
  }
@@ -1353,17 +1353,17 @@
1353
1353
  while (true);
1354
1354
  };
1355
1355
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1356
- this.r9t_1 = $subscriber;
1356
+ this.s9t_1 = $subscriber;
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
1358
  }
1359
- protoOf(GameServer$subscribeWith$slambda$slambda).t9t = function (it, $completion) {
1360
- var tmp = this.u9t(it, $completion);
1359
+ protoOf(GameServer$subscribeWith$slambda$slambda).u9t = function (it, $completion) {
1360
+ var tmp = this.v9t(it, $completion);
1361
1361
  tmp.u8_1 = Unit_instance;
1362
1362
  tmp.v8_1 = null;
1363
1363
  return tmp.a9();
1364
1364
  };
1365
1365
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1366
- return this.t9t(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1366
+ return this.u9t(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1367
1367
  };
1368
1368
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1369
1369
  var suspendResult = this.u8_1;
@@ -1372,7 +1372,7 @@
1372
1372
  var tmp = this.s8_1;
1373
1373
  if (tmp === 0) {
1374
1374
  this.t8_1 = 1;
1375
- this.r9t_1(this.s9t_1);
1375
+ this.s9t_1(this.t9t_1);
1376
1376
  return Unit_instance;
1377
1377
  } else if (tmp === 1) {
1378
1378
  throw this.v8_1;
@@ -1383,76 +1383,76 @@
1383
1383
  }
1384
1384
  while (true);
1385
1385
  };
1386
- protoOf(GameServer$subscribeWith$slambda$slambda).u9t = function (it, completion) {
1387
- var i = new GameServer$subscribeWith$slambda$slambda(this.r9t_1, completion);
1388
- i.s9t_1 = it;
1386
+ protoOf(GameServer$subscribeWith$slambda$slambda).v9t = function (it, completion) {
1387
+ var i = new GameServer$subscribeWith$slambda$slambda(this.s9t_1, completion);
1388
+ i.t9t_1 = it;
1389
1389
  return i;
1390
1390
  };
1391
1391
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1392
1392
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1393
1393
  var l = function (it, $completion) {
1394
- return i.t9t(it, $completion);
1394
+ return i.u9t(it, $completion);
1395
1395
  };
1396
1396
  l.$arity = 1;
1397
1397
  return l;
1398
1398
  }
1399
1399
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1400
- this.v9t_1 = $playerId;
1400
+ this.w9t_1 = $playerId;
1401
1401
  }
1402
1402
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1403
- return this.v9t_1;
1403
+ return this.w9t_1;
1404
1404
  };
1405
1405
  function _get_toClientEventsObserver__6rp51y($this) {
1406
- var tmp0 = $this.a9u_1;
1406
+ var tmp0 = $this.b9u_1;
1407
1407
  var tmp = KProperty1;
1408
1408
  // Inline function 'kotlin.getValue' call
1409
1409
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1410
1410
  return tmp0.x();
1411
1411
  }
1412
1412
  function _get_fromClientEventsObserver__a7vzd3($this) {
1413
- var tmp0 = $this.b9u_1;
1413
+ var tmp0 = $this.c9u_1;
1414
1414
  var tmp = KProperty1;
1415
1415
  // Inline function 'kotlin.getValue' call
1416
1416
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1417
1417
  return tmp0.x();
1418
1418
  }
1419
1419
  function _get_playerConnectionInteractor__si6cxf($this) {
1420
- var tmp0 = $this.c9u_1;
1420
+ var tmp0 = $this.d9u_1;
1421
1421
  var tmp = KProperty1;
1422
1422
  // Inline function 'kotlin.getValue' call
1423
1423
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1424
1424
  return tmp0.x();
1425
1425
  }
1426
1426
  function _get_teamsLogicProvider__u10pm6($this) {
1427
- var tmp0 = $this.d9u_1;
1427
+ var tmp0 = $this.e9u_1;
1428
1428
  var tmp = KProperty1;
1429
1429
  // Inline function 'kotlin.getValue' call
1430
1430
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1431
1431
  return tmp0.x();
1432
1432
  }
1433
1433
  function _get_random__h29cgo($this) {
1434
- var tmp0 = $this.e9u_1;
1434
+ var tmp0 = $this.f9u_1;
1435
1435
  var tmp = KProperty1;
1436
1436
  // Inline function 'kotlin.getValue' call
1437
1437
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1438
1438
  return tmp0.x();
1439
1439
  }
1440
1440
  function _get_idsProvider__fnfajc($this) {
1441
- var tmp0 = $this.f9u_1;
1441
+ var tmp0 = $this.g9u_1;
1442
1442
  var tmp = KProperty1;
1443
1443
  // Inline function 'kotlin.getValue' call
1444
1444
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1445
1445
  return tmp0.x();
1446
1446
  }
1447
1447
  function _get_serverReduxConfig__rprcrm($this) {
1448
- var tmp0 = $this.g9u_1;
1448
+ var tmp0 = $this.h9u_1;
1449
1449
  var tmp = KProperty1;
1450
1450
  // Inline function 'kotlin.getValue' call
1451
1451
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1452
1452
  return tmp0.x();
1453
1453
  }
1454
1454
  function _get_encoderDecoderProvider__qqgrji($this) {
1455
- var tmp0 = $this.h9u_1;
1455
+ var tmp0 = $this.i9u_1;
1456
1456
  var tmp = KProperty1;
1457
1457
  // Inline function 'kotlin.getValue' call
1458
1458
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1484,20 +1484,20 @@
1484
1484
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1485
1485
  }
1486
1486
  function Companion() {
1487
- this.j9u_1 = 'GameEngine_API';
1487
+ this.k9u_1 = 'GameEngine_API';
1488
1488
  }
1489
1489
  var Companion_instance_7;
1490
1490
  function Companion_getInstance_0() {
1491
1491
  return Companion_instance_7;
1492
1492
  }
1493
1493
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1494
- this.k9u_1 = function_0;
1494
+ this.l9u_1 = function_0;
1495
1495
  }
1496
1496
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1497
- return this.k9u_1(value, $completion);
1497
+ return this.l9u_1(value, $completion);
1498
1498
  };
1499
1499
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1500
- return this.k9u_1;
1500
+ return this.l9u_1;
1501
1501
  };
1502
1502
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1503
1503
  var tmp;
@@ -1518,13 +1518,13 @@
1518
1518
  return hashCode(this.b3());
1519
1519
  };
1520
1520
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1521
- this.l9u_1 = function_0;
1521
+ this.m9u_1 = function_0;
1522
1522
  }
1523
1523
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1524
- return this.l9u_1(value, $completion);
1524
+ return this.m9u_1(value, $completion);
1525
1525
  };
1526
1526
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1527
- return this.l9u_1;
1527
+ return this.m9u_1;
1528
1528
  };
1529
1529
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1530
1530
  var tmp;
@@ -1545,13 +1545,13 @@
1545
1545
  return hashCode(this.b3());
1546
1546
  };
1547
1547
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1548
- this.m9u_1 = function_0;
1548
+ this.n9u_1 = function_0;
1549
1549
  }
1550
1550
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1551
- return this.m9u_1(value, $completion);
1551
+ return this.n9u_1(value, $completion);
1552
1552
  };
1553
1553
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1554
- return this.m9u_1;
1554
+ return this.n9u_1;
1555
1555
  };
1556
1556
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1557
1557
  var tmp;
@@ -1572,13 +1572,13 @@
1572
1572
  return hashCode(this.b3());
1573
1573
  };
1574
1574
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1575
- this.n9u_1 = function_0;
1575
+ this.o9u_1 = function_0;
1576
1576
  }
1577
1577
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1578
- return this.n9u_1(value, $completion);
1578
+ return this.o9u_1(value, $completion);
1579
1579
  };
1580
1580
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1581
- return this.n9u_1;
1581
+ return this.o9u_1;
1582
1582
  };
1583
1583
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1584
1584
  var tmp;
@@ -1599,13 +1599,13 @@
1599
1599
  return hashCode(this.b3());
1600
1600
  };
1601
1601
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1602
- this.o9u_1 = function_0;
1602
+ this.p9u_1 = function_0;
1603
1603
  }
1604
1604
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1605
- return this.o9u_1(value, $completion);
1605
+ return this.p9u_1(value, $completion);
1606
1606
  };
1607
1607
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1608
- return this.o9u_1;
1608
+ return this.p9u_1;
1609
1609
  };
1610
1610
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1611
1611
  var tmp;
@@ -1626,13 +1626,13 @@
1626
1626
  return hashCode(this.b3());
1627
1627
  };
1628
1628
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1629
- this.p9u_1 = function_0;
1629
+ this.q9u_1 = function_0;
1630
1630
  }
1631
1631
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1632
- return this.p9u_1(value, $completion);
1632
+ return this.q9u_1(value, $completion);
1633
1633
  };
1634
1634
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1635
- return this.p9u_1;
1635
+ return this.q9u_1;
1636
1636
  };
1637
1637
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1638
1638
  var tmp;
@@ -1733,8 +1733,8 @@
1733
1733
  };
1734
1734
  }
1735
1735
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1736
- this.y9u_1 = this$0;
1737
- this.z9u_1 = $subscriber;
1736
+ this.z9u_1 = this$0;
1737
+ this.a9v_1 = $subscriber;
1738
1738
  CoroutineImpl.call(this, resultContinuation);
1739
1739
  }
1740
1740
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1755,8 +1755,8 @@
1755
1755
  case 0:
1756
1756
  this.t8_1 = 2;
1757
1757
  this.s8_1 = 1;
1758
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.y9u_1).b9v();
1759
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.z9u_1, null);
1758
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9u_1).c9v();
1759
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9v_1, null);
1760
1760
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1761
1761
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1762
1762
  return suspendResult;
@@ -1780,8 +1780,8 @@
1780
1780
  while (true);
1781
1781
  };
1782
1782
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1783
- var i = new GameServer$subscribeToClientAction$slambda(this.y9u_1, this.z9u_1, completion);
1784
- i.a9v_1 = $this$launchDefault;
1783
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9u_1, this.a9v_1, completion);
1784
+ i.b9v_1 = $this$launchDefault;
1785
1785
  return i;
1786
1786
  };
1787
1787
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1793,8 +1793,8 @@
1793
1793
  return l;
1794
1794
  }
1795
1795
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1796
- this.k9v_1 = this$0;
1797
- this.l9v_1 = $subscriber;
1796
+ this.l9v_1 = this$0;
1797
+ this.m9v_1 = $subscriber;
1798
1798
  CoroutineImpl.call(this, resultContinuation);
1799
1799
  }
1800
1800
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1815,8 +1815,8 @@
1815
1815
  case 0:
1816
1816
  this.t8_1 = 2;
1817
1817
  this.s8_1 = 1;
1818
- var tmp_0 = observeTableStateUpdates(this.k9v_1);
1819
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.l9v_1, null);
1818
+ var tmp_0 = observeTableStateUpdates(this.l9v_1);
1819
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9v_1, null);
1820
1820
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1821
1821
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1822
1822
  return suspendResult;
@@ -1840,8 +1840,8 @@
1840
1840
  while (true);
1841
1841
  };
1842
1842
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1843
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.k9v_1, this.l9v_1, completion);
1844
- i.m9v_1 = $this$launchDefault;
1843
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9v_1, this.m9v_1, completion);
1844
+ i.n9v_1 = $this$launchDefault;
1845
1845
  return i;
1846
1846
  };
1847
1847
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1853,8 +1853,8 @@
1853
1853
  return l;
1854
1854
  }
1855
1855
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1856
- this.v9v_1 = this$0;
1857
- this.w9v_1 = $subscriber;
1856
+ this.w9v_1 = this$0;
1857
+ this.x9v_1 = $subscriber;
1858
1858
  CoroutineImpl.call(this, resultContinuation);
1859
1859
  }
1860
1860
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1875,9 +1875,9 @@
1875
1875
  case 0:
1876
1876
  this.t8_1 = 2;
1877
1877
  this.s8_1 = 1;
1878
- var this_0 = observeTableStateUpdates(this.v9v_1);
1879
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.v9v_1);
1880
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.w9v_1, null);
1878
+ var this_0 = observeTableStateUpdates(this.w9v_1);
1879
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.w9v_1);
1880
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.x9v_1, null);
1881
1881
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1882
1882
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1883
1883
  return suspendResult;
@@ -1901,8 +1901,8 @@
1901
1901
  while (true);
1902
1902
  };
1903
1903
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1904
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.v9v_1, this.w9v_1, completion);
1905
- i.x9v_1 = $this$launchDefault;
1904
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.w9v_1, this.x9v_1, completion);
1905
+ i.y9v_1 = $this$launchDefault;
1906
1906
  return i;
1907
1907
  };
1908
1908
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1914,18 +1914,18 @@
1914
1914
  return l;
1915
1915
  }
1916
1916
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1917
- this.g9w_1 = this$0;
1917
+ this.h9w_1 = this$0;
1918
1918
  CoroutineImpl.call(this, resultContinuation);
1919
1919
  }
1920
- protoOf(GameServer$observeTableStateUpdates$slambda).j9w = function ($this$transformLatest, it, $completion) {
1921
- var tmp = this.k9w($this$transformLatest, it, $completion);
1920
+ protoOf(GameServer$observeTableStateUpdates$slambda).k9w = function ($this$transformLatest, it, $completion) {
1921
+ var tmp = this.l9w($this$transformLatest, it, $completion);
1922
1922
  tmp.u8_1 = Unit_instance;
1923
1923
  tmp.v8_1 = null;
1924
1924
  return tmp.a9();
1925
1925
  };
1926
1926
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
1927
1927
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1928
- return this.j9w(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1928
+ return this.k9w(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1929
1929
  };
1930
1930
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
1931
1931
  var suspendResult = this.u8_1;
@@ -1936,8 +1936,8 @@
1936
1936
  case 0:
1937
1937
  this.t8_1 = 2;
1938
1938
  this.s8_1 = 1;
1939
- var table = this.i9w_1;
1940
- suspendResult = emitAll(this.h9w_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.g9w_1, null)), this);
1939
+ var table = this.j9w_1;
1940
+ suspendResult = emitAll(this.i9w_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.h9w_1, null)), this);
1941
1941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1942
1942
  return suspendResult;
1943
1943
  }
@@ -1959,23 +1959,23 @@
1959
1959
  }
1960
1960
  while (true);
1961
1961
  };
1962
- protoOf(GameServer$observeTableStateUpdates$slambda).k9w = function ($this$transformLatest, it, completion) {
1963
- var i = new GameServer$observeTableStateUpdates$slambda(this.g9w_1, completion);
1964
- i.h9w_1 = $this$transformLatest;
1965
- i.i9w_1 = it;
1962
+ protoOf(GameServer$observeTableStateUpdates$slambda).l9w = function ($this$transformLatest, it, completion) {
1963
+ var i = new GameServer$observeTableStateUpdates$slambda(this.h9w_1, completion);
1964
+ i.i9w_1 = $this$transformLatest;
1965
+ i.j9w_1 = it;
1966
1966
  return i;
1967
1967
  };
1968
1968
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1969
1969
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1970
1970
  var l = function ($this$transformLatest, it, $completion) {
1971
- return i.j9w($this$transformLatest, it, $completion);
1971
+ return i.k9w($this$transformLatest, it, $completion);
1972
1972
  };
1973
1973
  l.$arity = 2;
1974
1974
  return l;
1975
1975
  }
1976
1976
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1977
- this.s9q_1 = $this;
1978
- this.t9q_1 = this$0;
1977
+ this.t9q_1 = $this;
1978
+ this.u9q_1 = this$0;
1979
1979
  }
1980
1980
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1981
1981
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1987,7 +1987,7 @@
1987
1987
  return this.o28(collector, $completion);
1988
1988
  };
1989
1989
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1990
- this.s9r_1 = $this;
1990
+ this.t9r_1 = $this;
1991
1991
  }
1992
1992
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1993
1993
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1999,7 +1999,7 @@
1999
1999
  return this.o28(collector, $completion);
2000
2000
  };
2001
2001
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2002
- this.n9s_1 = $this;
2002
+ this.o9s_1 = $this;
2003
2003
  }
2004
2004
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2005
2005
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2014,7 +2014,7 @@
2014
2014
  return old.me_1 === new_0.me_1;
2015
2015
  }
2016
2016
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2017
- this.i9t_1 = $this;
2017
+ this.j9t_1 = $this;
2018
2018
  }
2019
2019
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2020
2020
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2026,8 +2026,8 @@
2026
2026
  return this.o28(collector, $completion);
2027
2027
  };
2028
2028
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2029
- this.t9w_1 = this$0;
2030
- this.u9w_1 = $subscriber;
2029
+ this.u9w_1 = this$0;
2030
+ this.v9w_1 = $subscriber;
2031
2031
  CoroutineImpl.call(this, resultContinuation);
2032
2032
  }
2033
2033
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2048,8 +2048,8 @@
2048
2048
  case 0:
2049
2049
  this.t8_1 = 2;
2050
2050
  this.s8_1 = 1;
2051
- var tmp_0 = distinctUntilChanged(this.t9w_1.v6q());
2052
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9w_1, null);
2051
+ var tmp_0 = distinctUntilChanged(this.u9w_1.v6q());
2052
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9w_1, null);
2053
2053
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2054
2054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2055
2055
  return suspendResult;
@@ -2073,8 +2073,8 @@
2073
2073
  while (true);
2074
2074
  };
2075
2075
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2076
- var i = new GameServer$subscribeWith$slambda(this.t9w_1, this.u9w_1, completion);
2077
- i.v9w_1 = $this$launchDefault;
2076
+ var i = new GameServer$subscribeWith$slambda(this.u9w_1, this.v9w_1, completion);
2077
+ i.w9w_1 = $this$launchDefault;
2078
2078
  return i;
2079
2079
  };
2080
2080
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2086,18 +2086,18 @@
2086
2086
  return l;
2087
2087
  }
2088
2088
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2089
- this.e9x_1 = $action;
2089
+ this.f9x_1 = $action;
2090
2090
  CoroutineImpl.call(this, resultContinuation);
2091
2091
  }
2092
- protoOf(GameServer$fromClientEvent$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2093
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2092
+ protoOf(GameServer$fromClientEvent$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2093
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2094
2094
  tmp.u8_1 = Unit_instance;
2095
2095
  tmp.v8_1 = null;
2096
2096
  return tmp.a9();
2097
2097
  };
2098
2098
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2099
2099
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2100
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2100
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
2101
  };
2102
2102
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2103
2103
  var suspendResult = this.u8_1;
@@ -2106,11 +2106,11 @@
2106
2106
  var tmp = this.s8_1;
2107
2107
  if (tmp === 0) {
2108
2108
  this.t8_1 = 1;
2109
- if (this.e9x_1 instanceof PlayerReadyFromClientAction)
2110
- if (!get_isCreated(this.g9x_1.state)) {
2109
+ if (this.f9x_1 instanceof PlayerReadyFromClientAction)
2110
+ if (!get_isCreated(this.h9x_1.state)) {
2111
2111
  return Unit_instance;
2112
2112
  }
2113
- this.g9x_1.dispatch(this.e9x_1);
2113
+ this.h9x_1.dispatch(this.f9x_1);
2114
2114
  return Unit_instance;
2115
2115
  } else if (tmp === 1) {
2116
2116
  throw this.v8_1;
@@ -2121,33 +2121,33 @@
2121
2121
  }
2122
2122
  while (true);
2123
2123
  };
2124
- protoOf(GameServer$fromClientEvent$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2125
- var i = new GameServer$fromClientEvent$slambda(this.e9x_1, completion);
2126
- i.f9x_1 = $this$dispatchAsync;
2127
- i.g9x_1 = store;
2124
+ protoOf(GameServer$fromClientEvent$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2125
+ var i = new GameServer$fromClientEvent$slambda(this.f9x_1, completion);
2126
+ i.g9x_1 = $this$dispatchAsync;
2127
+ i.h9x_1 = store;
2128
2128
  return i;
2129
2129
  };
2130
2130
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2131
2131
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2132
2132
  var l = function ($this$dispatchAsync, store, $completion) {
2133
- return i.h9x($this$dispatchAsync, store, $completion);
2133
+ return i.i9x($this$dispatchAsync, store, $completion);
2134
2134
  };
2135
2135
  l.$arity = 2;
2136
2136
  return l;
2137
2137
  }
2138
2138
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2139
- this.r9x_1 = $playerId;
2139
+ this.s9x_1 = $playerId;
2140
2140
  CoroutineImpl.call(this, resultContinuation);
2141
2141
  }
2142
- protoOf(GameServer$playerLostConnection$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2143
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2142
+ protoOf(GameServer$playerLostConnection$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2143
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2144
2144
  tmp.u8_1 = Unit_instance;
2145
2145
  tmp.v8_1 = null;
2146
2146
  return tmp.a9();
2147
2147
  };
2148
2148
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2149
2149
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2150
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2151
2151
  };
2152
2152
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2153
2153
  var suspendResult = this.u8_1;
@@ -2156,12 +2156,12 @@
2156
2156
  var tmp = this.s8_1;
2157
2157
  if (tmp === 0) {
2158
2158
  this.t8_1 = 1;
2159
- if (!get_isCreated(this.t9x_1.state)) {
2159
+ if (!get_isCreated(this.u9x_1.state)) {
2160
2160
  return Unit_instance;
2161
2161
  }
2162
- var tmp_0 = this.t9x_1.dispatch;
2162
+ var tmp_0 = this.u9x_1.dispatch;
2163
2163
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2164
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9x_1));
2164
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9x_1));
2165
2165
  return Unit_instance;
2166
2166
  } else if (tmp === 1) {
2167
2167
  throw this.v8_1;
@@ -2172,34 +2172,34 @@
2172
2172
  }
2173
2173
  while (true);
2174
2174
  };
2175
- protoOf(GameServer$playerLostConnection$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2176
- var i = new GameServer$playerLostConnection$slambda(this.r9x_1, completion);
2177
- i.s9x_1 = $this$dispatchAsync;
2178
- i.t9x_1 = store;
2175
+ protoOf(GameServer$playerLostConnection$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2176
+ var i = new GameServer$playerLostConnection$slambda(this.s9x_1, completion);
2177
+ i.t9x_1 = $this$dispatchAsync;
2178
+ i.u9x_1 = store;
2179
2179
  return i;
2180
2180
  };
2181
2181
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2182
2182
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2183
2183
  var l = function ($this$dispatchAsync, store, $completion) {
2184
- return i.h9x($this$dispatchAsync, store, $completion);
2184
+ return i.i9x($this$dispatchAsync, store, $completion);
2185
2185
  };
2186
2186
  l.$arity = 2;
2187
2187
  return l;
2188
2188
  }
2189
2189
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2190
- this.c9y_1 = this$0;
2191
- this.d9y_1 = $playerId;
2190
+ this.d9y_1 = this$0;
2191
+ this.e9y_1 = $playerId;
2192
2192
  CoroutineImpl.call(this, resultContinuation);
2193
2193
  }
2194
- protoOf(GameServer$playerLive$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2195
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2194
+ protoOf(GameServer$playerLive$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2195
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2196
2196
  tmp.u8_1 = Unit_instance;
2197
2197
  tmp.v8_1 = null;
2198
2198
  return tmp.a9();
2199
2199
  };
2200
2200
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2201
2201
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2202
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2202
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2203
2203
  };
2204
2204
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2205
2205
  var suspendResult = this.u8_1;
@@ -2208,16 +2208,16 @@
2208
2208
  var tmp = this.s8_1;
2209
2209
  if (tmp === 0) {
2210
2210
  this.t8_1 = 1;
2211
- if (get_isFinished(this.f9y_1.state) || get_isFinishing(this.f9y_1.state)) {
2211
+ if (get_isFinished(this.g9y_1.state) || get_isFinishing(this.g9y_1.state)) {
2212
2212
  return Unit_instance;
2213
2213
  }
2214
- if (!get_isCreated(this.f9y_1.state) || !this.c9y_1.t66().y6r()) {
2215
- this.c9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.d9y_1 + ' before game is created');
2214
+ if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().y6r()) {
2215
+ this.d9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.e9y_1 + ' before game is created');
2216
2216
  return Unit_instance;
2217
2217
  }
2218
- var tmp_0 = this.f9y_1.dispatch;
2218
+ var tmp_0 = this.g9y_1.dispatch;
2219
2219
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2220
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9y_1));
2220
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9y_1));
2221
2221
  return Unit_instance;
2222
2222
  } else if (tmp === 1) {
2223
2223
  throw this.v8_1;
@@ -2228,35 +2228,35 @@
2228
2228
  }
2229
2229
  while (true);
2230
2230
  };
2231
- protoOf(GameServer$playerLive$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2232
- var i = new GameServer$playerLive$slambda(this.c9y_1, this.d9y_1, completion);
2233
- i.e9y_1 = $this$dispatchAsync;
2234
- i.f9y_1 = store;
2231
+ protoOf(GameServer$playerLive$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2232
+ var i = new GameServer$playerLive$slambda(this.d9y_1, this.e9y_1, completion);
2233
+ i.f9y_1 = $this$dispatchAsync;
2234
+ i.g9y_1 = store;
2235
2235
  return i;
2236
2236
  };
2237
2237
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2238
2238
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2239
2239
  var l = function ($this$dispatchAsync, store, $completion) {
2240
- return i.h9x($this$dispatchAsync, store, $completion);
2240
+ return i.i9x($this$dispatchAsync, store, $completion);
2241
2241
  };
2242
2242
  l.$arity = 2;
2243
2243
  return l;
2244
2244
  }
2245
2245
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2246
- this.o9y_1 = this$0;
2247
- this.p9y_1 = $playerId;
2248
- this.q9y_1 = $permanently;
2246
+ this.p9y_1 = this$0;
2247
+ this.q9y_1 = $playerId;
2248
+ this.r9y_1 = $permanently;
2249
2249
  CoroutineImpl.call(this, resultContinuation);
2250
2250
  }
2251
- protoOf(GameServer$playerLeft$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2252
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2251
+ protoOf(GameServer$playerLeft$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2252
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2253
2253
  tmp.u8_1 = Unit_instance;
2254
2254
  tmp.v8_1 = null;
2255
2255
  return tmp.a9();
2256
2256
  };
2257
2257
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2258
2258
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2259
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2259
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2260
2260
  };
2261
2261
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2262
2262
  var suspendResult = this.u8_1;
@@ -2265,22 +2265,22 @@
2265
2265
  var tmp = this.s8_1;
2266
2266
  if (tmp === 0) {
2267
2267
  this.t8_1 = 1;
2268
- if (get_isFinished(this.s9y_1.state) || get_isFinishing(this.s9y_1.state)) {
2268
+ if (get_isFinished(this.t9y_1.state) || get_isFinishing(this.t9y_1.state)) {
2269
2269
  return Unit_instance;
2270
2270
  }
2271
- if (!get_isCreated(this.s9y_1.state) || !this.o9y_1.t66().y6r()) {
2272
- this.o9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.p9y_1 + ' before game is created');
2271
+ if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().y6r()) {
2272
+ this.p9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.q9y_1 + ' before game is created');
2273
2273
  return Unit_instance;
2274
2274
  }
2275
- var tmp_0 = this.s9y_1.dispatch;
2275
+ var tmp_0 = this.t9y_1.dispatch;
2276
2276
  var tmp_1;
2277
- if (this.q9y_1) {
2277
+ if (this.r9y_1) {
2278
2278
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2279
2279
  } else {
2280
2280
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2281
2281
  }
2282
2282
  var tmp0_connectionState = tmp_1;
2283
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9y_1));
2283
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9y_1));
2284
2284
  return Unit_instance;
2285
2285
  } else if (tmp === 1) {
2286
2286
  throw this.v8_1;
@@ -2291,39 +2291,39 @@
2291
2291
  }
2292
2292
  while (true);
2293
2293
  };
2294
- protoOf(GameServer$playerLeft$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2295
- var i = new GameServer$playerLeft$slambda(this.o9y_1, this.p9y_1, this.q9y_1, completion);
2296
- i.r9y_1 = $this$dispatchAsync;
2297
- i.s9y_1 = store;
2294
+ protoOf(GameServer$playerLeft$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2295
+ var i = new GameServer$playerLeft$slambda(this.p9y_1, this.q9y_1, this.r9y_1, completion);
2296
+ i.s9y_1 = $this$dispatchAsync;
2297
+ i.t9y_1 = store;
2298
2298
  return i;
2299
2299
  };
2300
2300
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2301
2301
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2302
2302
  var l = function ($this$dispatchAsync, store, $completion) {
2303
- return i.h9x($this$dispatchAsync, store, $completion);
2303
+ return i.i9x($this$dispatchAsync, store, $completion);
2304
2304
  };
2305
2305
  l.$arity = 2;
2306
2306
  return l;
2307
2307
  }
2308
2308
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2309
- this.b9z_1 = $usersArray;
2310
- this.c9z_1 = $config;
2311
- this.d9z_1 = this$0;
2312
- this.e9z_1 = $roomId;
2313
- this.f9z_1 = $transition;
2314
- this.g9z_1 = $gameCreatorId;
2315
- this.h9z_1 = $spectators;
2309
+ this.c9z_1 = $usersArray;
2310
+ this.d9z_1 = $config;
2311
+ this.e9z_1 = this$0;
2312
+ this.f9z_1 = $roomId;
2313
+ this.g9z_1 = $transition;
2314
+ this.h9z_1 = $gameCreatorId;
2315
+ this.i9z_1 = $spectators;
2316
2316
  CoroutineImpl.call(this, resultContinuation);
2317
2317
  }
2318
- protoOf(GameServer$roomOnCreate$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2319
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2318
+ protoOf(GameServer$roomOnCreate$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2319
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2320
2320
  tmp.u8_1 = Unit_instance;
2321
2321
  tmp.v8_1 = null;
2322
2322
  return tmp.a9();
2323
2323
  };
2324
2324
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2325
2325
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2326
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2326
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2327
2327
  };
2328
2328
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2329
2329
  var suspendResult = this.u8_1;
@@ -2332,28 +2332,28 @@
2332
2332
  var tmp = this.s8_1;
2333
2333
  if (tmp === 0) {
2334
2334
  this.t8_1 = 1;
2335
- var users = toList(this.b9z_1);
2336
- if (!(this.c9z_1.playersMode.count === users.o())) {
2337
- this.d9z_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.e9z_1 + ', config = ' + this.c9z_1.toString() + ', users = ' + toString(users));
2338
- this.j9z_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.d9z_1.table.isGameFinished, this.d9z_1.table));
2335
+ var users = toList(this.c9z_1);
2336
+ if (!(this.d9z_1.playersMode.count === users.o())) {
2337
+ this.e9z_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.f9z_1 + ', config = ' + this.d9z_1.toString() + ', users = ' + toString(users));
2338
+ this.k9z_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.e9z_1.table.isGameFinished, this.e9z_1.table));
2339
2339
  return Unit_instance;
2340
2340
  }
2341
2341
  var tmp_0;
2342
- if (this.c9z_1.mode.shufflePlayers && this.f9z_1 == null) {
2343
- tmp_0 = _get_random__h29cgo(this.d9z_1).q5d(toMutableList(users));
2342
+ if (this.d9z_1.mode.shufflePlayers && this.g9z_1 == null) {
2343
+ tmp_0 = _get_random__h29cgo(this.e9z_1).q5d(toMutableList(users));
2344
2344
  } else {
2345
- var tmp0_safe_receiver = this.f9z_1;
2345
+ var tmp0_safe_receiver = this.g9z_1;
2346
2346
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2347
2347
  var tmp_1;
2348
- if (!(previousPlayers == null) && this.c9z_1.playersMode.isTeamGame) {
2349
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9z_1);
2348
+ if (!(previousPlayers == null) && this.d9z_1.playersMode.isTeamGame) {
2349
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9z_1);
2350
2350
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2351
2351
  var _iterator__ex2g4s = previousPlayers.l();
2352
2352
  while (_iterator__ex2g4s.m()) {
2353
2353
  var item = _iterator__ex2g4s.n();
2354
2354
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2355
2355
  }
2356
- var previousTeams = tmp_2.z8n(destination);
2356
+ var previousTeams = tmp_2.a8o(destination);
2357
2357
  var destination_0 = ArrayList_init_$Create$_0();
2358
2358
  var _iterator__ex2g4s_0 = users.l();
2359
2359
  while (_iterator__ex2g4s_0.m()) {
@@ -2377,19 +2377,19 @@
2377
2377
  destination_1.j(destination_2);
2378
2378
  }
2379
2379
  var updatedTeams = destination_1;
2380
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9z_1).d8o(updatedTeams);
2380
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).e8o(updatedTeams);
2381
2381
  } else {
2382
2382
  tmp_1 = users;
2383
2383
  }
2384
2384
  tmp_0 = tmp_1;
2385
2385
  }
2386
2386
  var updatedUsers = tmp_0;
2387
- var gameCreatorUser = getPlayer(users, this.g9z_1);
2388
- var tmp_3 = this.j9z_1.dispatch;
2387
+ var gameCreatorUser = getPlayer(users, this.h9z_1);
2388
+ var tmp_3 = this.k9z_1.dispatch;
2389
2389
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2390
2390
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2391
- var tmp3_spectators = toList(this.h9z_1);
2392
- tmp_3(new StartGameMechanicAction(this.c9z_1, this.e9z_1, tmp1_version, this.g9z_1, tmp2_users, VOID, tmp3_spectators));
2391
+ var tmp3_spectators = toList(this.i9z_1);
2392
+ tmp_3(new StartGameMechanicAction(this.d9z_1, this.f9z_1, tmp1_version, this.h9z_1, tmp2_users, VOID, tmp3_spectators));
2393
2393
  return Unit_instance;
2394
2394
  } else if (tmp === 1) {
2395
2395
  throw this.v8_1;
@@ -2400,33 +2400,33 @@
2400
2400
  }
2401
2401
  while (true);
2402
2402
  };
2403
- protoOf(GameServer$roomOnCreate$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2404
- var i = new GameServer$roomOnCreate$slambda(this.b9z_1, this.c9z_1, this.d9z_1, this.e9z_1, this.f9z_1, this.g9z_1, this.h9z_1, completion);
2405
- i.i9z_1 = $this$dispatchAsync;
2406
- i.j9z_1 = store;
2403
+ protoOf(GameServer$roomOnCreate$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2404
+ var i = new GameServer$roomOnCreate$slambda(this.c9z_1, this.d9z_1, this.e9z_1, this.f9z_1, this.g9z_1, this.h9z_1, this.i9z_1, completion);
2405
+ i.j9z_1 = $this$dispatchAsync;
2406
+ i.k9z_1 = store;
2407
2407
  return i;
2408
2408
  };
2409
2409
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2410
2410
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2411
2411
  var l = function ($this$dispatchAsync, store, $completion) {
2412
- return i.h9x($this$dispatchAsync, store, $completion);
2412
+ return i.i9x($this$dispatchAsync, store, $completion);
2413
2413
  };
2414
2414
  l.$arity = 2;
2415
2415
  return l;
2416
2416
  }
2417
2417
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2418
- this.s9z_1 = $state;
2418
+ this.t9z_1 = $state;
2419
2419
  CoroutineImpl.call(this, resultContinuation);
2420
2420
  }
2421
- protoOf(GameServer$roomOnContinueFromState$slambda).v9z = function ($this$dispatchAwait, store, $completion) {
2422
- var tmp = this.i9x($this$dispatchAwait, store, $completion);
2421
+ protoOf(GameServer$roomOnContinueFromState$slambda).w9z = function ($this$dispatchAwait, store, $completion) {
2422
+ var tmp = this.j9x($this$dispatchAwait, store, $completion);
2423
2423
  tmp.u8_1 = Unit_instance;
2424
2424
  tmp.v8_1 = null;
2425
2425
  return tmp.a9();
2426
2426
  };
2427
2427
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2428
2428
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2429
- return this.v9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
+ return this.w9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
2430
  };
2431
2431
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2432
2432
  var suspendResult = this.u8_1;
@@ -2435,10 +2435,10 @@
2435
2435
  var tmp = this.s8_1;
2436
2436
  if (tmp === 0) {
2437
2437
  this.t8_1 = 1;
2438
- if (get_isCreating(this.u9z_1.state)) {
2439
- var tmp_0 = this.u9z_1.dispatch;
2438
+ if (get_isCreating(this.v9z_1.state)) {
2439
+ var tmp_0 = this.v9z_1.dispatch;
2440
2440
  var tmp0_reason = new RestartRoundReason(null);
2441
- var tmp1_table = this.s9z_1.table;
2441
+ var tmp1_table = this.t9z_1.table;
2442
2442
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2443
2443
  return true;
2444
2444
  }
@@ -2452,34 +2452,34 @@
2452
2452
  }
2453
2453
  while (true);
2454
2454
  };
2455
- protoOf(GameServer$roomOnContinueFromState$slambda).i9x = function ($this$dispatchAwait, store, completion) {
2456
- var i = new GameServer$roomOnContinueFromState$slambda(this.s9z_1, completion);
2457
- i.t9z_1 = $this$dispatchAwait;
2458
- i.u9z_1 = store;
2455
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9x = function ($this$dispatchAwait, store, completion) {
2456
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9z_1, completion);
2457
+ i.u9z_1 = $this$dispatchAwait;
2458
+ i.v9z_1 = store;
2459
2459
  return i;
2460
2460
  };
2461
2461
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2462
2462
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2463
2463
  var l = function ($this$dispatchAwait, store, $completion) {
2464
- return i.v9z($this$dispatchAwait, store, $completion);
2464
+ return i.w9z($this$dispatchAwait, store, $completion);
2465
2465
  };
2466
2466
  l.$arity = 2;
2467
2467
  return l;
2468
2468
  }
2469
2469
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2470
- this.ea0_1 = $isCreated;
2471
- this.fa0_1 = $state;
2470
+ this.fa0_1 = $isCreated;
2471
+ this.ga0_1 = $state;
2472
2472
  CoroutineImpl.call(this, resultContinuation);
2473
2473
  }
2474
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9x = function ($this$dispatchAsync, store, $completion) {
2475
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2474
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2475
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2476
2476
  tmp.u8_1 = Unit_instance;
2477
2477
  tmp.v8_1 = null;
2478
2478
  return tmp.a9();
2479
2479
  };
2480
2480
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2481
2481
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2482
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2482
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2483
2483
  };
2484
2484
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2485
2485
  var suspendResult = this.u8_1;
@@ -2490,7 +2490,7 @@
2490
2490
  case 0:
2491
2491
  this.t8_1 = 3;
2492
2492
  this.s8_1 = 1;
2493
- suspendResult = this.ea0_1.z1t(this);
2493
+ suspendResult = this.fa0_1.z1t(this);
2494
2494
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2495
2495
  return suspendResult;
2496
2496
  }
@@ -2498,10 +2498,10 @@
2498
2498
  continue $sm;
2499
2499
  case 1:
2500
2500
  if (suspendResult) {
2501
- var _iterator__ex2g4s = this.fa0_1.actions.l();
2501
+ var _iterator__ex2g4s = this.ga0_1.actions.l();
2502
2502
  while (_iterator__ex2g4s.m()) {
2503
2503
  var element = _iterator__ex2g4s.n();
2504
- this.ha0_1.dispatch(element);
2504
+ this.ia0_1.dispatch(element);
2505
2505
  }
2506
2506
  this.s8_1 = 2;
2507
2507
  continue $sm;
@@ -2526,35 +2526,35 @@
2526
2526
  }
2527
2527
  while (true);
2528
2528
  };
2529
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9x = function ($this$dispatchAsync, store, completion) {
2530
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ea0_1, this.fa0_1, completion);
2531
- i.ga0_1 = $this$dispatchAsync;
2532
- i.ha0_1 = store;
2529
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2530
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.fa0_1, this.ga0_1, completion);
2531
+ i.ha0_1 = $this$dispatchAsync;
2532
+ i.ia0_1 = store;
2533
2533
  return i;
2534
2534
  };
2535
2535
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2536
2536
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2537
2537
  var l = function ($this$dispatchAsync, store, $completion) {
2538
- return i.h9x($this$dispatchAsync, store, $completion);
2538
+ return i.i9x($this$dispatchAsync, store, $completion);
2539
2539
  };
2540
2540
  l.$arity = 2;
2541
2541
  return l;
2542
2542
  }
2543
2543
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2544
- this.qa0_1 = $tableLite;
2545
- this.ra0_1 = $roomId;
2546
- this.sa0_1 = this$0;
2544
+ this.ra0_1 = $tableLite;
2545
+ this.sa0_1 = $roomId;
2546
+ this.ta0_1 = this$0;
2547
2547
  CoroutineImpl.call(this, resultContinuation);
2548
2548
  }
2549
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2550
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2549
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2550
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2551
2551
  tmp.u8_1 = Unit_instance;
2552
2552
  tmp.v8_1 = null;
2553
2553
  return tmp.a9();
2554
2554
  };
2555
2555
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2556
2556
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2557
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2557
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2558
2558
  };
2559
2559
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2560
2560
  var suspendResult = this.u8_1;
@@ -2563,9 +2563,9 @@
2563
2563
  var tmp = this.s8_1;
2564
2564
  if (tmp === 0) {
2565
2565
  this.t8_1 = 1;
2566
- var tmp_0 = this.ua0_1.dispatch;
2567
- var tmp0_reason = new RestartRoundReason(this.qa0_1.gameInfo.round.roundNumber);
2568
- var tmp1_table = Companion_instance_0.restartRound(this.ra0_1, _get_idsProvider__fnfajc(this.sa0_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.qa0_1);
2566
+ var tmp_0 = this.va0_1.dispatch;
2567
+ var tmp0_reason = new RestartRoundReason(this.ra0_1.gameInfo.round.roundNumber);
2568
+ var tmp1_table = Companion_instance_0.restartRound(this.sa0_1, _get_idsProvider__fnfajc(this.ta0_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.ra0_1);
2569
2569
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2570
2570
  return Unit_instance;
2571
2571
  } else if (tmp === 1) {
@@ -2577,16 +2577,16 @@
2577
2577
  }
2578
2578
  while (true);
2579
2579
  };
2580
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2581
- var i = new GameServer$roomOnContinueFromRound$slambda(this.qa0_1, this.ra0_1, this.sa0_1, completion);
2582
- i.ta0_1 = $this$dispatchAsync;
2583
- i.ua0_1 = store;
2580
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2581
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ra0_1, this.sa0_1, this.ta0_1, completion);
2582
+ i.ua0_1 = $this$dispatchAsync;
2583
+ i.va0_1 = store;
2584
2584
  return i;
2585
2585
  };
2586
2586
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2587
2587
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2588
2588
  var l = function ($this$dispatchAsync, store, $completion) {
2589
- return i.h9x($this$dispatchAsync, store, $completion);
2589
+ return i.i9x($this$dispatchAsync, store, $completion);
2590
2590
  };
2591
2591
  l.$arity = 2;
2592
2592
  return l;
@@ -2594,15 +2594,15 @@
2594
2594
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2595
2595
  CoroutineImpl.call(this, resultContinuation);
2596
2596
  }
2597
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9x = function ($this$dispatchAsync, store, $completion) {
2598
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2597
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2598
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2599
2599
  tmp.u8_1 = Unit_instance;
2600
2600
  tmp.v8_1 = null;
2601
2601
  return tmp.a9();
2602
2602
  };
2603
2603
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2604
2604
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2605
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2605
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2606
2606
  };
2607
2607
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2608
2608
  var suspendResult = this.u8_1;
@@ -2611,7 +2611,7 @@
2611
2611
  var tmp = this.s8_1;
2612
2612
  if (tmp === 0) {
2613
2613
  this.t8_1 = 1;
2614
- this.ea1_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2614
+ this.fa1_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2615
2615
  return Unit_instance;
2616
2616
  } else if (tmp === 1) {
2617
2617
  throw this.v8_1;
@@ -2622,33 +2622,33 @@
2622
2622
  }
2623
2623
  while (true);
2624
2624
  };
2625
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9x = function ($this$dispatchAsync, store, completion) {
2625
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2626
2626
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2627
- i.da1_1 = $this$dispatchAsync;
2628
- i.ea1_1 = store;
2627
+ i.ea1_1 = $this$dispatchAsync;
2628
+ i.fa1_1 = store;
2629
2629
  return i;
2630
2630
  };
2631
2631
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2632
2632
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2633
2633
  var l = function ($this$dispatchAsync, store, $completion) {
2634
- return i.h9x($this$dispatchAsync, store, $completion);
2634
+ return i.i9x($this$dispatchAsync, store, $completion);
2635
2635
  };
2636
2636
  l.$arity = 2;
2637
2637
  return l;
2638
2638
  }
2639
2639
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2640
- this.na1_1 = $spectators;
2640
+ this.oa1_1 = $spectators;
2641
2641
  CoroutineImpl.call(this, resultContinuation);
2642
2642
  }
2643
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2644
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2643
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2644
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2645
2645
  tmp.u8_1 = Unit_instance;
2646
2646
  tmp.v8_1 = null;
2647
2647
  return tmp.a9();
2648
2648
  };
2649
2649
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2650
2650
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2651
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2651
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2652
2652
  };
2653
2653
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2654
2654
  var suspendResult = this.u8_1;
@@ -2657,7 +2657,7 @@
2657
2657
  var tmp = this.s8_1;
2658
2658
  if (tmp === 0) {
2659
2659
  this.t8_1 = 1;
2660
- this.pa1_1.dispatch(new AddSpectatorsAction(toList(this.na1_1)));
2660
+ this.qa1_1.dispatch(new AddSpectatorsAction(toList(this.oa1_1)));
2661
2661
  return Unit_instance;
2662
2662
  } else if (tmp === 1) {
2663
2663
  throw this.v8_1;
@@ -2668,33 +2668,33 @@
2668
2668
  }
2669
2669
  while (true);
2670
2670
  };
2671
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2672
- var i = new GameServer$addSpectatorsToRoom$slambda(this.na1_1, completion);
2673
- i.oa1_1 = $this$dispatchAsync;
2674
- i.pa1_1 = store;
2671
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2672
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.oa1_1, completion);
2673
+ i.pa1_1 = $this$dispatchAsync;
2674
+ i.qa1_1 = store;
2675
2675
  return i;
2676
2676
  };
2677
2677
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2678
2678
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2679
2679
  var l = function ($this$dispatchAsync, store, $completion) {
2680
- return i.h9x($this$dispatchAsync, store, $completion);
2680
+ return i.i9x($this$dispatchAsync, store, $completion);
2681
2681
  };
2682
2682
  l.$arity = 2;
2683
2683
  return l;
2684
2684
  }
2685
2685
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2686
- this.ya1_1 = $spectators;
2686
+ this.za1_1 = $spectators;
2687
2687
  CoroutineImpl.call(this, resultContinuation);
2688
2688
  }
2689
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2690
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2689
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2690
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2691
2691
  tmp.u8_1 = Unit_instance;
2692
2692
  tmp.v8_1 = null;
2693
2693
  return tmp.a9();
2694
2694
  };
2695
2695
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2696
2696
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2697
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2697
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2698
2698
  };
2699
2699
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2700
2700
  var suspendResult = this.u8_1;
@@ -2703,7 +2703,7 @@
2703
2703
  var tmp = this.s8_1;
2704
2704
  if (tmp === 0) {
2705
2705
  this.t8_1 = 1;
2706
- this.aa2_1.dispatch(new RemoveSpectatorsAction(toList(this.ya1_1)));
2706
+ this.ba2_1.dispatch(new RemoveSpectatorsAction(toList(this.za1_1)));
2707
2707
  return Unit_instance;
2708
2708
  } else if (tmp === 1) {
2709
2709
  throw this.v8_1;
@@ -2714,34 +2714,34 @@
2714
2714
  }
2715
2715
  while (true);
2716
2716
  };
2717
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2718
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ya1_1, completion);
2719
- i.za1_1 = $this$dispatchAsync;
2720
- i.aa2_1 = store;
2717
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2718
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.za1_1, completion);
2719
+ i.aa2_1 = $this$dispatchAsync;
2720
+ i.ba2_1 = store;
2721
2721
  return i;
2722
2722
  };
2723
2723
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2724
2724
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2725
2725
  var l = function ($this$dispatchAsync, store, $completion) {
2726
- return i.h9x($this$dispatchAsync, store, $completion);
2726
+ return i.i9x($this$dispatchAsync, store, $completion);
2727
2727
  };
2728
2728
  l.$arity = 2;
2729
2729
  return l;
2730
2730
  }
2731
2731
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2732
- this.ja2_1 = $playerId;
2733
- this.ka2_1 = this$0;
2732
+ this.ka2_1 = $playerId;
2733
+ this.la2_1 = this$0;
2734
2734
  CoroutineImpl.call(this, resultContinuation);
2735
2735
  }
2736
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2737
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2736
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2737
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2738
2738
  tmp.u8_1 = Unit_instance;
2739
2739
  tmp.v8_1 = null;
2740
2740
  return tmp.a9();
2741
2741
  };
2742
2742
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2743
2743
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2744
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2744
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2745
2745
  };
2746
2746
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2747
2747
  var suspendResult = this.u8_1;
@@ -2750,14 +2750,14 @@
2750
2750
  var tmp = this.s8_1;
2751
2751
  if (tmp === 0) {
2752
2752
  this.t8_1 = 1;
2753
- var table = this.ma2_1.state.x6r();
2754
- var player = getPlayer(table.players, this.ja2_1);
2755
- if (player.e6v_1.y68().n67_1.isLive) {
2756
- this.ma2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ka2_1).t8u(player, table));
2753
+ var table = this.na2_1.state.x6r();
2754
+ var player = getPlayer(table.players, this.ka2_1);
2755
+ if (player.f6v_1.y68().n67_1.isLive) {
2756
+ this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).u8u(player, table));
2757
2757
  } else {
2758
- var tmp_0 = this.ma2_1.dispatch;
2758
+ var tmp_0 = this.na2_1.dispatch;
2759
2759
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2760
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja2_1));
2760
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ka2_1));
2761
2761
  }
2762
2762
  return Unit_instance;
2763
2763
  } else if (tmp === 1) {
@@ -2769,34 +2769,34 @@
2769
2769
  }
2770
2770
  while (true);
2771
2771
  };
2772
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2773
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ja2_1, this.ka2_1, completion);
2774
- i.la2_1 = $this$dispatchAsync;
2775
- i.ma2_1 = store;
2772
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2773
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ka2_1, this.la2_1, completion);
2774
+ i.ma2_1 = $this$dispatchAsync;
2775
+ i.na2_1 = store;
2776
2776
  return i;
2777
2777
  };
2778
2778
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2779
2779
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2780
2780
  var l = function ($this$dispatchAsync, store, $completion) {
2781
- return i.h9x($this$dispatchAsync, store, $completion);
2781
+ return i.i9x($this$dispatchAsync, store, $completion);
2782
2782
  };
2783
2783
  l.$arity = 2;
2784
2784
  return l;
2785
2785
  }
2786
2786
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2787
- this.va2_1 = this$0;
2788
- this.wa2_1 = $newRid;
2787
+ this.wa2_1 = this$0;
2788
+ this.xa2_1 = $newRid;
2789
2789
  CoroutineImpl.call(this, resultContinuation);
2790
2790
  }
2791
- protoOf(GameServer$roomOnDelete$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2792
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$roomOnDelete$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2793
2793
  tmp.u8_1 = Unit_instance;
2794
2794
  tmp.v8_1 = null;
2795
2795
  return tmp.a9();
2796
2796
  };
2797
2797
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2798
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2799
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2800
2800
  };
2801
2801
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2802
2802
  var suspendResult = this.u8_1;
@@ -2805,27 +2805,27 @@
2805
2805
  var tmp = this.s8_1;
2806
2806
  if (tmp === 0) {
2807
2807
  this.t8_1 = 1;
2808
- var it = this.va2_1.t66().x6q_1;
2808
+ var it = this.wa2_1.t66().x6q_1;
2809
2809
  var tmp_0;
2810
2810
  if (it == null) {
2811
- this.va2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2811
+ this.wa2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2812
2812
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2813
2813
  } else {
2814
2814
  tmp_0 = it;
2815
2815
  }
2816
2816
  var terminationState = tmp_0;
2817
- var gameTransition = terminationState.q8y_1;
2817
+ var gameTransition = terminationState.r8y_1;
2818
2818
  var tmp_1;
2819
2819
  if (gameTransition instanceof GameToRoomTransition) {
2820
- var tmp0_elvis_lhs = this.wa2_1;
2820
+ var tmp0_elvis_lhs = this.xa2_1;
2821
2821
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2822
2822
  } else {
2823
2823
  tmp_1 = gameTransition;
2824
2824
  }
2825
2825
  var transition = tmp_1;
2826
- var tmp_2 = this.ya2_1.dispatch;
2827
- var tmp0_reason = terminationState.p8y_1;
2828
- var tmp1_isGameFinished = this.va2_1.t66().x6r().isGameFinished;
2826
+ var tmp_2 = this.za2_1.dispatch;
2827
+ var tmp0_reason = terminationState.q8y_1;
2828
+ var tmp1_isGameFinished = this.wa2_1.t66().x6r().isGameFinished;
2829
2829
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2830
2830
  return Unit_instance;
2831
2831
  } else if (tmp === 1) {
@@ -2837,33 +2837,33 @@
2837
2837
  }
2838
2838
  while (true);
2839
2839
  };
2840
- protoOf(GameServer$roomOnDelete$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2841
- var i = new GameServer$roomOnDelete$slambda(this.va2_1, this.wa2_1, completion);
2842
- i.xa2_1 = $this$dispatchAsync;
2843
- i.ya2_1 = store;
2840
+ protoOf(GameServer$roomOnDelete$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2841
+ var i = new GameServer$roomOnDelete$slambda(this.wa2_1, this.xa2_1, completion);
2842
+ i.ya2_1 = $this$dispatchAsync;
2843
+ i.za2_1 = store;
2844
2844
  return i;
2845
2845
  };
2846
2846
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2847
2847
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2848
2848
  var l = function ($this$dispatchAsync, store, $completion) {
2849
- return i.h9x($this$dispatchAsync, store, $completion);
2849
+ return i.i9x($this$dispatchAsync, store, $completion);
2850
2850
  };
2851
2851
  l.$arity = 2;
2852
2852
  return l;
2853
2853
  }
2854
2854
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2855
- this.ha3_1 = $enabled;
2855
+ this.ia3_1 = $enabled;
2856
2856
  CoroutineImpl.call(this, resultContinuation);
2857
2857
  }
2858
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2859
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2858
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2859
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2860
2860
  tmp.u8_1 = Unit_instance;
2861
2861
  tmp.v8_1 = null;
2862
2862
  return tmp.a9();
2863
2863
  };
2864
2864
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
2865
2865
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2866
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2866
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2867
2867
  };
2868
2868
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
2869
2869
  var suspendResult = this.u8_1;
@@ -2872,7 +2872,7 @@
2872
2872
  var tmp = this.s8_1;
2873
2873
  if (tmp === 0) {
2874
2874
  this.t8_1 = 1;
2875
- this.ja3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ja3_1.state).config.copy(VOID, !this.ha3_1)));
2875
+ this.ka3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ka3_1.state).config.copy(VOID, !this.ia3_1)));
2876
2876
  return Unit_instance;
2877
2877
  } else if (tmp === 1) {
2878
2878
  throw this.v8_1;
@@ -2883,35 +2883,35 @@
2883
2883
  }
2884
2884
  while (true);
2885
2885
  };
2886
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2887
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ha3_1, completion);
2888
- i.ia3_1 = $this$dispatchAsync;
2889
- i.ja3_1 = store;
2886
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2887
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ia3_1, completion);
2888
+ i.ja3_1 = $this$dispatchAsync;
2889
+ i.ka3_1 = store;
2890
2890
  return i;
2891
2891
  };
2892
2892
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2893
2893
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2894
2894
  var l = function ($this$dispatchAsync, store, $completion) {
2895
- return i.h9x($this$dispatchAsync, store, $completion);
2895
+ return i.i9x($this$dispatchAsync, store, $completion);
2896
2896
  };
2897
2897
  l.$arity = 2;
2898
2898
  return l;
2899
2899
  }
2900
2900
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2901
- this.sa3_1 = $reason;
2902
- this.ta3_1 = this$0;
2903
- this.ua3_1 = $roomId;
2901
+ this.ta3_1 = $reason;
2902
+ this.ua3_1 = this$0;
2903
+ this.va3_1 = $roomId;
2904
2904
  CoroutineImpl.call(this, resultContinuation);
2905
2905
  }
2906
- protoOf(GameServer$shutdown$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2907
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2906
+ protoOf(GameServer$shutdown$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2907
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2908
2908
  tmp.u8_1 = Unit_instance;
2909
2909
  tmp.v8_1 = null;
2910
2910
  return tmp.a9();
2911
2911
  };
2912
2912
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
2913
2913
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2914
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2914
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2915
2915
  };
2916
2916
  protoOf(GameServer$shutdown$slambda).a9 = function () {
2917
2917
  var suspendResult = this.u8_1;
@@ -2920,11 +2920,11 @@
2920
2920
  var tmp = this.s8_1;
2921
2921
  if (tmp === 0) {
2922
2922
  this.t8_1 = 1;
2923
- var state = this.wa3_1.store.state;
2923
+ var state = this.xa3_1.store.state;
2924
2924
  if (state.y6r()) {
2925
- var tmp0_elvis_lhs = toDomainEnumSafe(this.sa3_1, get_serverShutdownReasonMapping());
2925
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ta3_1, get_serverShutdownReasonMapping());
2926
2926
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2927
- var tmp_0 = this.wa3_1.dispatch;
2927
+ var tmp_0 = this.xa3_1.dispatch;
2928
2928
  var tmp_1 = Companion_instance;
2929
2929
  var tmp_2;
2930
2930
  switch (shutdownReason.q2_1) {
@@ -2938,12 +2938,12 @@
2938
2938
  noWhenBranchMatchedException();
2939
2939
  break;
2940
2940
  }
2941
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ta3_1.table.isGameFinished, this.ta3_1.table));
2941
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ua3_1.table.isGameFinished, this.ua3_1.table));
2942
2942
  } else {
2943
- this.ta3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ua3_1);
2944
- var tmp_3 = this.wa3_1.dispatch;
2943
+ this.ua3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.va3_1);
2944
+ var tmp_3 = this.xa3_1.dispatch;
2945
2945
  var tmp2_safe_receiver = state.x6q_1;
2946
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.q8y_1));
2946
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.r8y_1));
2947
2947
  }
2948
2948
  return Unit_instance;
2949
2949
  } else if (tmp === 1) {
@@ -2955,16 +2955,16 @@
2955
2955
  }
2956
2956
  while (true);
2957
2957
  };
2958
- protoOf(GameServer$shutdown$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2959
- var i = new GameServer$shutdown$slambda(this.sa3_1, this.ta3_1, this.ua3_1, completion);
2960
- i.va3_1 = $this$dispatchAsync;
2961
- i.wa3_1 = store;
2958
+ protoOf(GameServer$shutdown$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2959
+ var i = new GameServer$shutdown$slambda(this.ta3_1, this.ua3_1, this.va3_1, completion);
2960
+ i.wa3_1 = $this$dispatchAsync;
2961
+ i.xa3_1 = store;
2962
2962
  return i;
2963
2963
  };
2964
2964
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2965
2965
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2966
2966
  var l = function ($this$dispatchAsync, store, $completion) {
2967
- return i.h9x($this$dispatchAsync, store, $completion);
2967
+ return i.i9x($this$dispatchAsync, store, $completion);
2968
2968
  };
2969
2969
  l.$arity = 2;
2970
2970
  return l;
@@ -2995,7 +2995,7 @@
2995
2995
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2996
2996
  var tmp_3 = Instance(di, tmp$ret$2, null);
2997
2997
  var tmp_4 = KProperty1;
2998
- tmp_1.a9u_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2998
+ tmp_1.b9u_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2999
2999
  var tmp_5 = this;
3000
3000
  // Inline function 'org.kodein.di.instance' call
3001
3001
  // Inline function 'org.kodein.type.generic' call
@@ -3003,7 +3003,7 @@
3003
3003
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3004
3004
  var tmp_7 = Instance(di, tmp$ret$4, null);
3005
3005
  var tmp_8 = KProperty1;
3006
- tmp_5.b9u_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3006
+ tmp_5.c9u_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3007
3007
  var tmp_9 = this;
3008
3008
  // Inline function 'org.kodein.di.instance' call
3009
3009
  // Inline function 'org.kodein.type.generic' call
@@ -3011,7 +3011,7 @@
3011
3011
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3012
3012
  var tmp_11 = Instance(di, tmp$ret$6, null);
3013
3013
  var tmp_12 = KProperty1;
3014
- tmp_9.c9u_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3014
+ tmp_9.d9u_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3015
3015
  var tmp_13 = this;
3016
3016
  // Inline function 'org.kodein.di.instance' call
3017
3017
  // Inline function 'org.kodein.type.generic' call
@@ -3019,9 +3019,9 @@
3019
3019
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3020
3020
  var tmp_15 = Instance(di, tmp$ret$8, null);
3021
3021
  var tmp_16 = KProperty1;
3022
- tmp_13.d9u_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3022
+ tmp_13.e9u_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3023
3023
  var tmp_17 = this;
3024
- tmp_17.e9u_1 = lazy(GameServer$random$delegate$lambda(this));
3024
+ tmp_17.f9u_1 = lazy(GameServer$random$delegate$lambda(this));
3025
3025
  var tmp_18 = this;
3026
3026
  // Inline function 'org.kodein.di.instance' call
3027
3027
  // Inline function 'org.kodein.type.generic' call
@@ -3029,7 +3029,7 @@
3029
3029
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3030
3030
  var tmp_20 = Instance(di, tmp$ret$10, null);
3031
3031
  var tmp_21 = KProperty1;
3032
- tmp_18.f9u_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3032
+ tmp_18.g9u_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3033
3033
  var tmp_22 = this;
3034
3034
  // Inline function 'org.kodein.di.instance' call
3035
3035
  // Inline function 'org.kodein.type.generic' call
@@ -3037,7 +3037,7 @@
3037
3037
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3038
3038
  var tmp_24 = Instance(di, tmp$ret$12, null);
3039
3039
  var tmp_25 = KProperty1;
3040
- tmp_22.g9u_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3040
+ tmp_22.h9u_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3041
3041
  var tmp_26 = this;
3042
3042
  // Inline function 'org.kodein.di.instance' call
3043
3043
  // Inline function 'org.kodein.type.generic' call
@@ -3045,16 +3045,16 @@
3045
3045
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3046
3046
  var tmp_28 = Instance(di, tmp$ret$14, null);
3047
3047
  var tmp_29 = KProperty1;
3048
- tmp_26.h9u_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3048
+ tmp_26.i9u_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3049
3049
  var tmp_30 = this;
3050
- var tmp0_externalMiddlewares = plus(storeContract.g93(), externalMiddlewares);
3051
- var tmp1_externalReducers = plus(storeContract.f93(), externalReducers);
3052
- tmp_30.i9u_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3050
+ var tmp0_externalMiddlewares = plus(storeContract.h93(), externalMiddlewares);
3051
+ var tmp1_externalReducers = plus(storeContract.g93(), externalReducers);
3052
+ tmp_30.j9u_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3053
3053
  }
3054
3054
  protoOf(GameServer).m6q = function () {
3055
- return this.i9u_1;
3055
+ return this.j9u_1;
3056
3056
  };
3057
- protoOf(GameServer).i8j = function () {
3057
+ protoOf(GameServer).j8j = function () {
3058
3058
  return get_serverStatePayload_0(this.t66()).metadata;
3059
3059
  };
3060
3060
  protoOf(GameServer).canReconnectPlayer = function (player) {
@@ -3062,7 +3062,7 @@
3062
3062
  if (player_0 == null) {
3063
3063
  return false;
3064
3064
  }
3065
- return player_0.e6v_1.y68().n67_1.canReconnect;
3065
+ return player_0.f6v_1.y68().n67_1.canReconnect;
3066
3066
  };
3067
3067
  protoOf(GameServer).y53 = function () {
3068
3068
  return this.t66().x6r().id;
@@ -3094,55 +3094,63 @@
3094
3094
  };
3095
3095
  protoOf(GameServer).fromClientEvent = function (action) {
3096
3096
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3097
- this.i9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3097
+ this.j9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3098
3098
  };
3099
3099
  protoOf(GameServer).playerLostConnection = function (playerId) {
3100
3100
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3101
- this.i9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3101
+ this.j9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3102
3102
  };
3103
3103
  protoOf(GameServer).playerLive = function (playerId) {
3104
3104
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3105
- this.i9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3105
+ this.j9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3106
3106
  };
3107
- protoOf(GameServer).xa3 = function (playerId, permanently) {
3107
+ protoOf(GameServer).ya3 = function (playerId, permanently) {
3108
3108
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3109
- this.i9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3109
+ this.j9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3110
3110
  };
3111
- protoOf(GameServer).ya3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3111
+ protoOf(GameServer).za3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3112
3112
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3113
- this.i9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3113
+ this.j9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3114
3114
  };
3115
3115
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3116
3116
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3117
- var isCreated = this.i9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
- this.i9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3117
+ var isCreated = this.j9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
+ this.j9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3119
3119
  };
3120
3120
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3121
3121
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3122
- this.i9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
- this.i9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3122
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3124
3124
  };
3125
3125
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3126
- this.i9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3126
+ this.j9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3127
3127
  };
3128
3128
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3129
- this.i9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3129
+ this.j9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3130
3130
  };
3131
3131
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3132
3132
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3133
- this.i9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3133
+ this.j9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3134
3134
  };
3135
- protoOf(GameServer).za3 = function (newRid) {
3135
+ protoOf(GameServer).aa4 = function (newRid) {
3136
3136
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3137
- this.i9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3137
+ this.j9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3138
3138
  };
3139
3139
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3140
3140
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3141
- this.i9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3142
- };
3143
- protoOf(GameServer).aa4 = function (reason, roomId) {
3144
- this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3145
- this.i9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3141
+ this.j9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3142
+ };
3143
+ protoOf(GameServer).ba4 = function (reason, roomId) {
3144
+ try {
3145
+ this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3146
+ this.j9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3147
+ } catch ($p) {
3148
+ if ($p instanceof Error) {
3149
+ var e = $p;
3150
+ } else {
3151
+ throw $p;
3152
+ }
3153
+ }
3146
3154
  };
3147
3155
  protoOf(GameServer).clear = function () {
3148
3156
  return this.i2();
@@ -3196,13 +3204,13 @@
3196
3204
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3197
3205
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3198
3206
  }
3199
- protoOf(ServerConfig).ba4 = function () {
3207
+ protoOf(ServerConfig).ca4 = function () {
3200
3208
  return this.fromRound;
3201
3209
  };
3202
- protoOf(ServerConfig).ca4 = function () {
3210
+ protoOf(ServerConfig).da4 = function () {
3203
3211
  return this.shouldFinishGameWhenDeploy;
3204
3212
  };
3205
- protoOf(ServerConfig).da4 = function () {
3213
+ protoOf(ServerConfig).ea4 = function () {
3206
3214
  return this.shouldFinishGameWithBots;
3207
3215
  };
3208
3216
  protoOf(ServerConfig).oe = function () {
@@ -3214,14 +3222,14 @@
3214
3222
  protoOf(ServerConfig).xl = function () {
3215
3223
  return this.shouldFinishGameWithBots;
3216
3224
  };
3217
- protoOf(ServerConfig).ea4 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3225
+ protoOf(ServerConfig).fa4 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3218
3226
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3219
3227
  };
3220
3228
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3221
3229
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3222
3230
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3223
3231
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3224
- return $super === VOID ? this.ea4(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ea4.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3232
+ return $super === VOID ? this.fa4(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fa4.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3225
3233
  };
3226
3234
  protoOf(ServerConfig).toString = function () {
3227
3235
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3286,20 +3294,20 @@
3286
3294
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3287
3295
  tmp0_serialDesc.gz('roomId', false);
3288
3296
  tmp0_serialDesc.gz('table', false);
3289
- this.fa4_1 = tmp0_serialDesc;
3297
+ this.ga4_1 = tmp0_serialDesc;
3290
3298
  }
3291
- protoOf($serializer).ga4 = function (encoder, value) {
3292
- var tmp0_desc = this.fa4_1;
3299
+ protoOf($serializer).ha4 = function (encoder, value) {
3300
+ var tmp0_desc = this.ga4_1;
3293
3301
  var tmp1_output = encoder.or(tmp0_desc);
3294
- tmp1_output.dt(tmp0_desc, 0, value.ha4_1);
3302
+ tmp1_output.dt(tmp0_desc, 0, value.ia4_1);
3295
3303
  tmp1_output.dt(tmp0_desc, 1, value.table);
3296
3304
  tmp1_output.pr(tmp0_desc);
3297
3305
  };
3298
3306
  protoOf($serializer).co = function (encoder, value) {
3299
- return this.ga4(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3307
+ return this.ha4(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3300
3308
  };
3301
3309
  protoOf($serializer).do = function (decoder) {
3302
- var tmp0_desc = this.fa4_1;
3310
+ var tmp0_desc = this.ga4_1;
3303
3311
  var tmp1_flag = true;
3304
3312
  var tmp2_index = 0;
3305
3313
  var tmp3_bitMask0 = 0;
@@ -3334,7 +3342,7 @@
3334
3342
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3335
3343
  };
3336
3344
  protoOf($serializer).bo = function () {
3337
- return this.fa4_1;
3345
+ return this.ga4_1;
3338
3346
  };
3339
3347
  protoOf($serializer).vz = function () {
3340
3348
  // Inline function 'kotlin.arrayOf' call
@@ -3350,9 +3358,9 @@
3350
3358
  }
3351
3359
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3352
3360
  if (!(3 === (3 & seen0))) {
3353
- throwMissingFieldException(seen0, 3, $serializer_getInstance().fa4_1);
3361
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ga4_1);
3354
3362
  }
3355
- $this.ha4_1 = roomId;
3363
+ $this.ia4_1 = roomId;
3356
3364
  $this.table = table;
3357
3365
  return $this;
3358
3366
  }
@@ -3360,17 +3368,17 @@
3360
3368
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3361
3369
  }
3362
3370
  function TableStateUpdateDto(roomId, table) {
3363
- this.ha4_1 = roomId;
3371
+ this.ia4_1 = roomId;
3364
3372
  this.table = table;
3365
3373
  }
3366
- protoOf(TableStateUpdateDto).b8g = function () {
3367
- return this.ha4_1;
3374
+ protoOf(TableStateUpdateDto).c8g = function () {
3375
+ return this.ia4_1;
3368
3376
  };
3369
3377
  protoOf(TableStateUpdateDto).x6r = function () {
3370
3378
  return this.table;
3371
3379
  };
3372
3380
  protoOf(TableStateUpdateDto).oe = function () {
3373
- return this.ha4_1;
3381
+ return this.ia4_1;
3374
3382
  };
3375
3383
  protoOf(TableStateUpdateDto).pe = function () {
3376
3384
  return this.table;
@@ -3379,15 +3387,15 @@
3379
3387
  return new TableStateUpdateDto(roomId, table);
3380
3388
  };
3381
3389
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3382
- roomId = roomId === VOID ? this.ha4_1 : roomId;
3390
+ roomId = roomId === VOID ? this.ia4_1 : roomId;
3383
3391
  table = table === VOID ? this.table : table;
3384
3392
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3385
3393
  };
3386
3394
  protoOf(TableStateUpdateDto).toString = function () {
3387
- return 'TableStateUpdateDto(roomId=' + this.ha4_1 + ', table=' + this.table + ')';
3395
+ return 'TableStateUpdateDto(roomId=' + this.ia4_1 + ', table=' + this.table + ')';
3388
3396
  };
3389
3397
  protoOf(TableStateUpdateDto).hashCode = function () {
3390
- var result = getStringHashCode(this.ha4_1);
3398
+ var result = getStringHashCode(this.ia4_1);
3391
3399
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3392
3400
  return result;
3393
3401
  };
@@ -3396,7 +3404,7 @@
3396
3404
  return true;
3397
3405
  if (!(other instanceof TableStateUpdateDto))
3398
3406
  return false;
3399
- if (!(this.ha4_1 === other.ha4_1))
3407
+ if (!(this.ia4_1 === other.ia4_1))
3400
3408
  return false;
3401
3409
  if (!(this.table === other.table))
3402
3410
  return false;
@@ -3416,20 +3424,20 @@
3416
3424
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3417
3425
  tmp0_serialDesc.gz('roomId', false);
3418
3426
  tmp0_serialDesc.gz('actions', false);
3419
- this.ia4_1 = tmp0_serialDesc;
3427
+ this.ja4_1 = tmp0_serialDesc;
3420
3428
  }
3421
- protoOf($serializer_0).ja4 = function (encoder, value) {
3422
- var tmp0_desc = this.ia4_1;
3429
+ protoOf($serializer_0).ka4 = function (encoder, value) {
3430
+ var tmp0_desc = this.ja4_1;
3423
3431
  var tmp1_output = encoder.or(tmp0_desc);
3424
- tmp1_output.dt(tmp0_desc, 0, value.ka4_1);
3432
+ tmp1_output.dt(tmp0_desc, 0, value.la4_1);
3425
3433
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3426
3434
  tmp1_output.pr(tmp0_desc);
3427
3435
  };
3428
3436
  protoOf($serializer_0).co = function (encoder, value) {
3429
- return this.ja4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3437
+ return this.ka4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3430
3438
  };
3431
3439
  protoOf($serializer_0).do = function (decoder) {
3432
- var tmp0_desc = this.ia4_1;
3440
+ var tmp0_desc = this.ja4_1;
3433
3441
  var tmp1_flag = true;
3434
3442
  var tmp2_index = 0;
3435
3443
  var tmp3_bitMask0 = 0;
@@ -3464,7 +3472,7 @@
3464
3472
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3465
3473
  };
3466
3474
  protoOf($serializer_0).bo = function () {
3467
- return this.ia4_1;
3475
+ return this.ja4_1;
3468
3476
  };
3469
3477
  protoOf($serializer_0).vz = function () {
3470
3478
  // Inline function 'kotlin.arrayOf' call
@@ -3480,9 +3488,9 @@
3480
3488
  }
3481
3489
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3482
3490
  if (!(3 === (3 & seen0))) {
3483
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ia4_1);
3491
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja4_1);
3484
3492
  }
3485
- $this.ka4_1 = roomId;
3493
+ $this.la4_1 = roomId;
3486
3494
  $this.actions = actions;
3487
3495
  return $this;
3488
3496
  }
@@ -3490,17 +3498,17 @@
3490
3498
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3491
3499
  }
3492
3500
  function ActionsStateUpdateDto(roomId, actions) {
3493
- this.ka4_1 = roomId;
3501
+ this.la4_1 = roomId;
3494
3502
  this.actions = actions;
3495
3503
  }
3496
- protoOf(ActionsStateUpdateDto).b8g = function () {
3497
- return this.ka4_1;
3504
+ protoOf(ActionsStateUpdateDto).c8g = function () {
3505
+ return this.la4_1;
3498
3506
  };
3499
- protoOf(ActionsStateUpdateDto).p8g = function () {
3507
+ protoOf(ActionsStateUpdateDto).q8g = function () {
3500
3508
  return this.actions;
3501
3509
  };
3502
3510
  protoOf(ActionsStateUpdateDto).oe = function () {
3503
- return this.ka4_1;
3511
+ return this.la4_1;
3504
3512
  };
3505
3513
  protoOf(ActionsStateUpdateDto).pe = function () {
3506
3514
  return this.actions;
@@ -3509,15 +3517,15 @@
3509
3517
  return new ActionsStateUpdateDto(roomId, actions);
3510
3518
  };
3511
3519
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3512
- roomId = roomId === VOID ? this.ka4_1 : roomId;
3520
+ roomId = roomId === VOID ? this.la4_1 : roomId;
3513
3521
  actions = actions === VOID ? this.actions : actions;
3514
3522
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3515
3523
  };
3516
3524
  protoOf(ActionsStateUpdateDto).toString = function () {
3517
- return 'ActionsStateUpdateDto(roomId=' + this.ka4_1 + ', actions=' + this.actions + ')';
3525
+ return 'ActionsStateUpdateDto(roomId=' + this.la4_1 + ', actions=' + this.actions + ')';
3518
3526
  };
3519
3527
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3520
- var result = getStringHashCode(this.ka4_1);
3528
+ var result = getStringHashCode(this.la4_1);
3521
3529
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3522
3530
  return result;
3523
3531
  };
@@ -3526,7 +3534,7 @@
3526
3534
  return true;
3527
3535
  if (!(other instanceof ActionsStateUpdateDto))
3528
3536
  return false;
3529
- if (!(this.ka4_1 === other.ka4_1))
3537
+ if (!(this.la4_1 === other.la4_1))
3530
3538
  return false;
3531
3539
  if (!(this.actions === other.actions))
3532
3540
  return false;
@@ -3556,42 +3564,42 @@
3556
3564
  var tmp$ret$0 = mapToDto(item);
3557
3565
  destination.j(tmp$ret$0);
3558
3566
  }
3559
- return new ActionsStateUpdateDto(_this__u8e3s4.la4_1, encoderDecoderProvider.i8n(destination));
3567
+ return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.j8n(destination));
3560
3568
  }
3561
3569
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3562
- return new TableStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.g8n(mapToDto_0(_this__u8e3s4.table)));
3570
+ return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.h8n(mapToDto_0(_this__u8e3s4.table)));
3563
3571
  }
3564
3572
  function ServerStateUpdate() {
3565
3573
  }
3566
3574
  function TableStateUpdate(roomId, table) {
3567
- this.ma4_1 = roomId;
3575
+ this.na4_1 = roomId;
3568
3576
  this.table = table;
3569
3577
  }
3570
- protoOf(TableStateUpdate).b8g = function () {
3571
- return this.ma4_1;
3578
+ protoOf(TableStateUpdate).c8g = function () {
3579
+ return this.na4_1;
3572
3580
  };
3573
3581
  protoOf(TableStateUpdate).x6r = function () {
3574
3582
  return this.table;
3575
3583
  };
3576
3584
  protoOf(TableStateUpdate).oe = function () {
3577
- return this.ma4_1;
3585
+ return this.na4_1;
3578
3586
  };
3579
3587
  protoOf(TableStateUpdate).pe = function () {
3580
3588
  return this.table;
3581
3589
  };
3582
- protoOf(TableStateUpdate).na4 = function (roomId, table) {
3590
+ protoOf(TableStateUpdate).oa4 = function (roomId, table) {
3583
3591
  return new TableStateUpdate(roomId, table);
3584
3592
  };
3585
3593
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3586
- roomId = roomId === VOID ? this.ma4_1 : roomId;
3594
+ roomId = roomId === VOID ? this.na4_1 : roomId;
3587
3595
  table = table === VOID ? this.table : table;
3588
- return $super === VOID ? this.na4(roomId, table) : $super.na4.call(this, roomId, table);
3596
+ return $super === VOID ? this.oa4(roomId, table) : $super.oa4.call(this, roomId, table);
3589
3597
  };
3590
3598
  protoOf(TableStateUpdate).toString = function () {
3591
- return 'TableStateUpdate(roomId=' + this.ma4_1 + ', table=' + this.table.toString() + ')';
3599
+ return 'TableStateUpdate(roomId=' + this.na4_1 + ', table=' + this.table.toString() + ')';
3592
3600
  };
3593
3601
  protoOf(TableStateUpdate).hashCode = function () {
3594
- var result = getStringHashCode(this.ma4_1);
3602
+ var result = getStringHashCode(this.na4_1);
3595
3603
  result = imul(result, 31) + this.table.hashCode() | 0;
3596
3604
  return result;
3597
3605
  };
@@ -3600,41 +3608,41 @@
3600
3608
  return true;
3601
3609
  if (!(other instanceof TableStateUpdate))
3602
3610
  return false;
3603
- if (!(this.ma4_1 === other.ma4_1))
3611
+ if (!(this.na4_1 === other.na4_1))
3604
3612
  return false;
3605
3613
  if (!this.table.equals(other.table))
3606
3614
  return false;
3607
3615
  return true;
3608
3616
  };
3609
3617
  function ActionsStateUpdate(roomId, actions) {
3610
- this.la4_1 = roomId;
3618
+ this.ma4_1 = roomId;
3611
3619
  this.actions = actions;
3612
3620
  }
3613
- protoOf(ActionsStateUpdate).b8g = function () {
3614
- return this.la4_1;
3621
+ protoOf(ActionsStateUpdate).c8g = function () {
3622
+ return this.ma4_1;
3615
3623
  };
3616
- protoOf(ActionsStateUpdate).p8g = function () {
3624
+ protoOf(ActionsStateUpdate).q8g = function () {
3617
3625
  return this.actions;
3618
3626
  };
3619
3627
  protoOf(ActionsStateUpdate).oe = function () {
3620
- return this.la4_1;
3628
+ return this.ma4_1;
3621
3629
  };
3622
3630
  protoOf(ActionsStateUpdate).pe = function () {
3623
3631
  return this.actions;
3624
3632
  };
3625
- protoOf(ActionsStateUpdate).oa4 = function (roomId, actions) {
3633
+ protoOf(ActionsStateUpdate).pa4 = function (roomId, actions) {
3626
3634
  return new ActionsStateUpdate(roomId, actions);
3627
3635
  };
3628
3636
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3629
- roomId = roomId === VOID ? this.la4_1 : roomId;
3637
+ roomId = roomId === VOID ? this.ma4_1 : roomId;
3630
3638
  actions = actions === VOID ? this.actions : actions;
3631
- return $super === VOID ? this.oa4(roomId, actions) : $super.oa4.call(this, roomId, actions);
3639
+ return $super === VOID ? this.pa4(roomId, actions) : $super.pa4.call(this, roomId, actions);
3632
3640
  };
3633
3641
  protoOf(ActionsStateUpdate).toString = function () {
3634
- return 'ActionsStateUpdate(roomId=' + this.la4_1 + ', actions=' + toString(this.actions) + ')';
3642
+ return 'ActionsStateUpdate(roomId=' + this.ma4_1 + ', actions=' + toString(this.actions) + ')';
3635
3643
  };
3636
3644
  protoOf(ActionsStateUpdate).hashCode = function () {
3637
- var result = getStringHashCode(this.la4_1);
3645
+ var result = getStringHashCode(this.ma4_1);
3638
3646
  result = imul(result, 31) + hashCode(this.actions) | 0;
3639
3647
  return result;
3640
3648
  };
@@ -3643,7 +3651,7 @@
3643
3651
  return true;
3644
3652
  if (!(other instanceof ActionsStateUpdate))
3645
3653
  return false;
3646
- if (!(this.la4_1 === other.la4_1))
3654
+ if (!(this.ma4_1 === other.ma4_1))
3647
3655
  return false;
3648
3656
  if (!equals(this.actions, other.actions))
3649
3657
  return false;
@@ -3877,18 +3885,18 @@
3877
3885
  function ToClientEventsObserver() {
3878
3886
  }
3879
3887
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3880
- this.ya4_1 = this$0;
3881
- this.za4_1 = $actions;
3888
+ this.za4_1 = this$0;
3889
+ this.aa5_1 = $actions;
3882
3890
  CoroutineImpl.call(this, resultContinuation);
3883
3891
  }
3884
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca5 = function ($this$flow, $completion) {
3885
- var tmp = this.da5($this$flow, $completion);
3892
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da5 = function ($this$flow, $completion) {
3893
+ var tmp = this.ea5($this$flow, $completion);
3886
3894
  tmp.u8_1 = Unit_instance;
3887
3895
  tmp.v8_1 = null;
3888
3896
  return tmp.a9();
3889
3897
  };
3890
3898
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
3891
- return this.ca5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3899
+ return this.da5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3892
3900
  };
3893
3901
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
3894
3902
  var suspendResult = this.u8_1;
@@ -3898,19 +3906,19 @@
3898
3906
  switch (tmp) {
3899
3907
  case 0:
3900
3908
  this.t8_1 = 4;
3901
- this.ya4_1.ia5_1;
3902
- this.ba5_1 = transformToEmits(this.ya4_1, this.za4_1).l();
3909
+ this.za4_1.ja5_1;
3910
+ this.ca5_1 = transformToEmits(this.za4_1, this.aa5_1).l();
3903
3911
  this.s8_1 = 1;
3904
3912
  continue $sm;
3905
3913
  case 1:
3906
- if (!this.ba5_1.m()) {
3914
+ if (!this.ca5_1.m()) {
3907
3915
  this.s8_1 = 3;
3908
3916
  continue $sm;
3909
3917
  }
3910
3918
 
3911
- var element = this.ba5_1.n();
3919
+ var element = this.ca5_1.n();
3912
3920
  this.s8_1 = 2;
3913
- suspendResult = this.aa5_1.n28(element, this);
3921
+ suspendResult = this.ba5_1.n28(element, this);
3914
3922
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3915
3923
  return suspendResult;
3916
3924
  }
@@ -3920,11 +3928,11 @@
3920
3928
  this.s8_1 = 1;
3921
3929
  continue $sm;
3922
3930
  case 3:
3923
- var tmp0 = this.ya4_1.ha5_1;
3931
+ var tmp0 = this.za4_1.ia5_1;
3924
3932
  l$ret$1: do {
3925
3933
  while (true) {
3926
3934
  var cur = tmp0.kotlinx$atomicfu$value;
3927
- var upd = cur - this.za4_1.o() | 0;
3935
+ var upd = cur - this.aa5_1.o() | 0;
3928
3936
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3929
3937
  break l$ret$1;
3930
3938
  }
@@ -3946,15 +3954,15 @@
3946
3954
  }
3947
3955
  while (true);
3948
3956
  };
3949
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da5 = function ($this$flow, completion) {
3950
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ya4_1, this.za4_1, completion);
3951
- i.aa5_1 = $this$flow;
3957
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea5 = function ($this$flow, completion) {
3958
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za4_1, this.aa5_1, completion);
3959
+ i.ba5_1 = $this$flow;
3952
3960
  return i;
3953
3961
  };
3954
3962
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3955
3963
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3956
3964
  var l = function ($this$flow, $completion) {
3957
- return i.ca5($this$flow, $completion);
3965
+ return i.da5($this$flow, $completion);
3958
3966
  };
3959
3967
  l.$arity = 1;
3960
3968
  return l;
@@ -4024,29 +4032,29 @@
4024
4032
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4025
4033
  }
4026
4034
  function mapFromGroupKey($this, _this__u8e3s4) {
4027
- var tmp = $this.ga5_1.d6e();
4035
+ var tmp = $this.ha5_1.d6e();
4028
4036
  // Inline function 'kotlin.collections.toTypedArray' call
4029
- var this_0 = _this__u8e3s4.la5_1;
4037
+ var this_0 = _this__u8e3s4.ma5_1;
4030
4038
  var tmp_0 = copyToArray(this_0);
4031
4039
  // Inline function 'kotlin.collections.toTypedArray' call
4032
- var this_1 = _this__u8e3s4.ma5_1;
4040
+ var this_1 = _this__u8e3s4.na5_1;
4033
4041
  var tmp$ret$1 = copyToArray(this_1);
4034
- return new ActionDeliveryPayload(_this__u8e3s4.ka5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.na5_1);
4042
+ return new ActionDeliveryPayload(_this__u8e3s4.la5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa5_1);
4035
4043
  }
4036
4044
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4037
- this.ka5_1 = tableId;
4038
- this.la5_1 = includePlayers;
4039
- this.ma5_1 = excludePlayers;
4040
- this.na5_1 = deliveryType;
4045
+ this.la5_1 = tableId;
4046
+ this.ma5_1 = includePlayers;
4047
+ this.na5_1 = excludePlayers;
4048
+ this.oa5_1 = deliveryType;
4041
4049
  }
4042
4050
  protoOf(GroupKey).toString = function () {
4043
- return 'GroupKey(tableId=' + this.ka5_1 + ', includePlayers=' + toString(this.la5_1) + ', excludePlayers=' + toString(this.ma5_1) + ', deliveryType=' + this.na5_1.toString() + ')';
4051
+ return 'GroupKey(tableId=' + this.la5_1 + ', includePlayers=' + toString(this.ma5_1) + ', excludePlayers=' + toString(this.na5_1) + ', deliveryType=' + this.oa5_1.toString() + ')';
4044
4052
  };
4045
4053
  protoOf(GroupKey).hashCode = function () {
4046
- var result = getStringHashCode(this.ka5_1);
4047
- result = imul(result, 31) + hashCode(this.la5_1) | 0;
4054
+ var result = getStringHashCode(this.la5_1);
4048
4055
  result = imul(result, 31) + hashCode(this.ma5_1) | 0;
4049
- result = imul(result, 31) + this.na5_1.hashCode() | 0;
4056
+ result = imul(result, 31) + hashCode(this.na5_1) | 0;
4057
+ result = imul(result, 31) + this.oa5_1.hashCode() | 0;
4050
4058
  return result;
4051
4059
  };
4052
4060
  protoOf(GroupKey).equals = function (other) {
@@ -4054,35 +4062,35 @@
4054
4062
  return true;
4055
4063
  if (!(other instanceof GroupKey))
4056
4064
  return false;
4057
- if (!(this.ka5_1 === other.ka5_1))
4058
- return false;
4059
- if (!equals(this.la5_1, other.la5_1))
4065
+ if (!(this.la5_1 === other.la5_1))
4060
4066
  return false;
4061
4067
  if (!equals(this.ma5_1, other.ma5_1))
4062
4068
  return false;
4063
- if (!this.na5_1.equals(other.na5_1))
4069
+ if (!equals(this.na5_1, other.na5_1))
4070
+ return false;
4071
+ if (!this.oa5_1.equals(other.oa5_1))
4064
4072
  return false;
4065
4073
  return true;
4066
4074
  };
4067
4075
  function Companion_4() {
4068
- this.oa5_1 = 6;
4076
+ this.pa5_1 = 6;
4069
4077
  }
4070
4078
  var Companion_instance_12;
4071
4079
  function Companion_getInstance_5() {
4072
4080
  return Companion_instance_12;
4073
4081
  }
4074
4082
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4075
- this.xa5_1 = this$0;
4083
+ this.ya5_1 = this$0;
4076
4084
  CoroutineImpl.call(this, resultContinuation);
4077
4085
  }
4078
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).za5 = function (actions, $completion) {
4079
- var tmp = this.aa6(actions, $completion);
4086
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa6 = function (actions, $completion) {
4087
+ var tmp = this.ba6(actions, $completion);
4080
4088
  tmp.u8_1 = Unit_instance;
4081
4089
  tmp.v8_1 = null;
4082
4090
  return tmp.a9();
4083
4091
  };
4084
4092
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4085
- return this.za5((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4093
+ return this.aa6((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4086
4094
  };
4087
4095
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4088
4096
  var suspendResult = this.u8_1;
@@ -4091,7 +4099,7 @@
4091
4099
  var tmp = this.s8_1;
4092
4100
  if (tmp === 0) {
4093
4101
  this.t8_1 = 1;
4094
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.xa5_1, this.ya5_1, null));
4102
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya5_1, this.za5_1, null));
4095
4103
  } else if (tmp === 1) {
4096
4104
  throw this.v8_1;
4097
4105
  }
@@ -4101,23 +4109,23 @@
4101
4109
  }
4102
4110
  while (true);
4103
4111
  };
4104
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa6 = function (actions, completion) {
4105
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.xa5_1, completion);
4106
- i.ya5_1 = actions;
4112
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba6 = function (actions, completion) {
4113
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya5_1, completion);
4114
+ i.za5_1 = actions;
4107
4115
  return i;
4108
4116
  };
4109
4117
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4110
4118
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4111
4119
  var l = function (actions, $completion) {
4112
- return i.za5(actions, $completion);
4120
+ return i.aa6(actions, $completion);
4113
4121
  };
4114
4122
  l.$arity = 1;
4115
4123
  return l;
4116
4124
  }
4117
4125
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4118
4126
  CoroutineImpl.call(this, resultContinuation);
4119
- this.ja6_1 = _this__u8e3s4;
4120
- this.ka6_1 = fromEvent;
4127
+ this.ka6_1 = _this__u8e3s4;
4128
+ this.la6_1 = fromEvent;
4121
4129
  }
4122
4130
  protoOf($sentEventCOROUTINE$).a9 = function () {
4123
4131
  var suspendResult = this.u8_1;
@@ -4127,8 +4135,8 @@
4127
4135
  switch (tmp) {
4128
4136
  case 0:
4129
4137
  this.t8_1 = 2;
4130
- this.ja6_1.ia5_1;
4131
- var tmp0 = this.ja6_1.ha5_1;
4138
+ this.ka6_1.ja5_1;
4139
+ var tmp0 = this.ka6_1.ia5_1;
4132
4140
  l$ret$1: do {
4133
4141
  while (true) {
4134
4142
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4140,7 +4148,7 @@
4140
4148
  }
4141
4149
  while (false);
4142
4150
  this.s8_1 = 1;
4143
- suspendResult = this.ja6_1.ja5_1.n28(this.ka6_1, this);
4151
+ suspendResult = this.ka6_1.ka5_1.n28(this.la6_1, this);
4144
4152
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4145
4153
  return suspendResult;
4146
4154
  }
@@ -4164,7 +4172,7 @@
4164
4172
  };
4165
4173
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4166
4174
  CoroutineImpl.call(this, resultContinuation);
4167
- this.ta6_1 = _this__u8e3s4;
4175
+ this.ua6_1 = _this__u8e3s4;
4168
4176
  }
4169
4177
  protoOf($waitForCOROUTINE$).a9 = function () {
4170
4178
  var suspendResult = this.u8_1;
@@ -4174,12 +4182,12 @@
4174
4182
  switch (tmp) {
4175
4183
  case 0:
4176
4184
  this.t8_1 = 5;
4177
- this.ta6_1.ia5_1;
4178
- this.ua6_1 = 0;
4185
+ this.ua6_1.ja5_1;
4186
+ this.va6_1 = 0;
4179
4187
  this.s8_1 = 1;
4180
4188
  continue $sm;
4181
4189
  case 1:
4182
- if (!!(this.ta6_1.ha5_1.kotlinx$atomicfu$value === 0)) {
4190
+ if (!!(this.ua6_1.ia5_1.kotlinx$atomicfu$value === 0)) {
4183
4191
  this.s8_1 = 4;
4184
4192
  continue $sm;
4185
4193
  }
@@ -4192,9 +4200,9 @@
4192
4200
 
4193
4201
  continue $sm;
4194
4202
  case 2:
4195
- this.ua6_1 = this.ua6_1 + 1 | 0;
4196
- if (this.ua6_1 > 6) {
4197
- this.ta6_1.fa5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ta6_1.ha5_1.kotlinx$atomicfu$value);
4203
+ this.va6_1 = this.va6_1 + 1 | 0;
4204
+ if (this.va6_1 > 6) {
4205
+ this.ua6_1.ga5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ua6_1.ia5_1.kotlinx$atomicfu$value);
4198
4206
  this.s8_1 = 4;
4199
4207
  continue $sm;
4200
4208
  } else {
@@ -4222,183 +4230,183 @@
4222
4230
  while (true);
4223
4231
  };
4224
4232
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4225
- this.ea5_1 = serverReduxConfig;
4226
- this.fa5_1 = logger;
4227
- this.ga5_1 = idsProvider;
4228
- this.ha5_1 = atomic$ref$1(0);
4233
+ this.fa5_1 = serverReduxConfig;
4234
+ this.ga5_1 = logger;
4235
+ this.ha5_1 = idsProvider;
4236
+ this.ia5_1 = atomic$ref$1(0);
4229
4237
  var tmp = this;
4230
4238
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4231
- tmp.ia5_1 = get_atomicfu$reentrantLock();
4232
- this.ja5_1 = MutableSharedFlow();
4239
+ tmp.ja5_1 = get_atomicfu$reentrantLock();
4240
+ this.ka5_1 = MutableSharedFlow();
4233
4241
  }
4234
- protoOf(ToClientEventsObserverImpl).pa4 = function (fromEvent, $completion) {
4242
+ protoOf(ToClientEventsObserverImpl).qa4 = function (fromEvent, $completion) {
4235
4243
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4236
4244
  tmp.u8_1 = Unit_instance;
4237
4245
  tmp.v8_1 = null;
4238
4246
  return tmp.a9();
4239
4247
  };
4240
- protoOf(ToClientEventsObserverImpl).i9e = function ($completion) {
4248
+ protoOf(ToClientEventsObserverImpl).j9e = function ($completion) {
4241
4249
  var tmp = new $waitForCOROUTINE$(this, $completion);
4242
4250
  tmp.u8_1 = Unit_instance;
4243
4251
  tmp.v8_1 = null;
4244
4252
  return tmp.a9();
4245
4253
  };
4246
- protoOf(ToClientEventsObserverImpl).b9v = function () {
4247
- if (!this.ea5_1.enabledCombinedEvents) {
4248
- return this.ja5_1;
4254
+ protoOf(ToClientEventsObserverImpl).c9v = function () {
4255
+ if (!this.fa5_1.enabledCombinedEvents) {
4256
+ return this.ka5_1;
4249
4257
  }
4250
- var tmp = windowedByInterval(this.ja5_1, fromInt(this.ea5_1.combinedEventsIntervalMillis));
4258
+ var tmp = windowedByInterval(this.ka5_1, fromInt(this.fa5_1.combinedEventsIntervalMillis));
4251
4259
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4252
4260
  };
4253
4261
  function UpdateServerConfigAction(serverConfig) {
4254
- this.va6_1 = serverConfig;
4262
+ this.wa6_1 = serverConfig;
4255
4263
  }
4256
4264
  protoOf(UpdateServerConfigAction).toString = function () {
4257
- return 'UpdateServerConfigAction(serverConfig=' + this.va6_1.toString() + ')';
4265
+ return 'UpdateServerConfigAction(serverConfig=' + this.wa6_1.toString() + ')';
4258
4266
  };
4259
4267
  protoOf(UpdateServerConfigAction).hashCode = function () {
4260
- return this.va6_1.hashCode();
4268
+ return this.wa6_1.hashCode();
4261
4269
  };
4262
4270
  protoOf(UpdateServerConfigAction).equals = function (other) {
4263
4271
  if (this === other)
4264
4272
  return true;
4265
4273
  if (!(other instanceof UpdateServerConfigAction))
4266
4274
  return false;
4267
- if (!this.va6_1.equals(other.va6_1))
4275
+ if (!this.wa6_1.equals(other.wa6_1))
4268
4276
  return false;
4269
4277
  return true;
4270
4278
  };
4271
4279
  function SpectatorsAction() {
4272
4280
  }
4273
4281
  function AddSpectatorsAction(spectators) {
4274
- this.wa6_1 = spectators;
4282
+ this.xa6_1 = spectators;
4275
4283
  }
4276
4284
  protoOf(AddSpectatorsAction).toString = function () {
4277
- return 'AddSpectatorsAction(spectators=' + toString(this.wa6_1) + ')';
4285
+ return 'AddSpectatorsAction(spectators=' + toString(this.xa6_1) + ')';
4278
4286
  };
4279
4287
  protoOf(AddSpectatorsAction).hashCode = function () {
4280
- return hashCode(this.wa6_1);
4288
+ return hashCode(this.xa6_1);
4281
4289
  };
4282
4290
  protoOf(AddSpectatorsAction).equals = function (other) {
4283
4291
  if (this === other)
4284
4292
  return true;
4285
4293
  if (!(other instanceof AddSpectatorsAction))
4286
4294
  return false;
4287
- if (!equals(this.wa6_1, other.wa6_1))
4295
+ if (!equals(this.xa6_1, other.xa6_1))
4288
4296
  return false;
4289
4297
  return true;
4290
4298
  };
4291
4299
  function RemoveSpectatorsAction(spectators) {
4292
- this.xa6_1 = spectators;
4300
+ this.ya6_1 = spectators;
4293
4301
  }
4294
4302
  protoOf(RemoveSpectatorsAction).toString = function () {
4295
- return 'RemoveSpectatorsAction(spectators=' + toString(this.xa6_1) + ')';
4303
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ya6_1) + ')';
4296
4304
  };
4297
4305
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4298
- return hashCode(this.xa6_1);
4306
+ return hashCode(this.ya6_1);
4299
4307
  };
4300
4308
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4301
4309
  if (this === other)
4302
4310
  return true;
4303
4311
  if (!(other instanceof RemoveSpectatorsAction))
4304
4312
  return false;
4305
- if (!equals(this.xa6_1, other.xa6_1))
4313
+ if (!equals(this.ya6_1, other.ya6_1))
4306
4314
  return false;
4307
4315
  return true;
4308
4316
  };
4309
4317
  function _get_asyncProvider__jbpyhw($this) {
4310
- var tmp0 = $this.da7_1;
4318
+ var tmp0 = $this.ea7_1;
4311
4319
  var tmp = KProperty1;
4312
4320
  // Inline function 'kotlin.getValue' call
4313
4321
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4314
4322
  return tmp0.x();
4315
4323
  }
4316
4324
  function _get_logger__rkp4sl($this) {
4317
- var tmp0 = $this.ea7_1;
4325
+ var tmp0 = $this.fa7_1;
4318
4326
  var tmp = KProperty1;
4319
4327
  // Inline function 'kotlin.getValue' call
4320
4328
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4321
4329
  return tmp0.x();
4322
4330
  }
4323
4331
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4324
- var tmp0 = $this.fa7_1;
4332
+ var tmp0 = $this.ga7_1;
4325
4333
  var tmp = KProperty1;
4326
4334
  // Inline function 'kotlin.getValue' call
4327
4335
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4328
4336
  return tmp0.x();
4329
4337
  }
4330
4338
  function _get_lastCardInteractor__h6lq3w($this) {
4331
- var tmp0 = $this.ga7_1;
4339
+ var tmp0 = $this.ha7_1;
4332
4340
  var tmp = KProperty1;
4333
4341
  // Inline function 'kotlin.getValue' call
4334
4342
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4335
4343
  return tmp0.x();
4336
4344
  }
4337
4345
  function _get_serverConfig__rk2g06($this) {
4338
- var tmp0 = $this.ha7_1;
4346
+ var tmp0 = $this.ia7_1;
4339
4347
  var tmp = KProperty1;
4340
4348
  // Inline function 'kotlin.getValue' call
4341
4349
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4342
4350
  return tmp0.x();
4343
4351
  }
4344
4352
  function _get_logicConfig__52ww9d($this) {
4345
- var tmp0 = $this.ia7_1;
4353
+ var tmp0 = $this.ja7_1;
4346
4354
  var tmp = KProperty1;
4347
4355
  // Inline function 'kotlin.getValue' call
4348
4356
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4349
4357
  return tmp0.x();
4350
4358
  }
4351
4359
  function _get_idsProvider__fnfajc_0($this) {
4352
- var tmp0 = $this.ja7_1;
4360
+ var tmp0 = $this.ka7_1;
4353
4361
  var tmp = KProperty1;
4354
4362
  // Inline function 'kotlin.getValue' call
4355
4363
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4356
4364
  return tmp0.x();
4357
4365
  }
4358
4366
  function _get_botConfig__cpaxzc($this) {
4359
- var tmp0 = $this.ka7_1;
4367
+ var tmp0 = $this.la7_1;
4360
4368
  var tmp = KProperty1;
4361
4369
  // Inline function 'kotlin.getValue' call
4362
4370
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4363
4371
  return tmp0.x();
4364
4372
  }
4365
4373
  function _get_scenePositionProvider__kn0n1n($this) {
4366
- var tmp0 = $this.la7_1;
4374
+ var tmp0 = $this.ma7_1;
4367
4375
  var tmp = KProperty1;
4368
4376
  // Inline function 'kotlin.getValue' call
4369
4377
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4370
4378
  return tmp0.x();
4371
4379
  }
4372
4380
  function _get_toClientEventsObserver__6rp51y_0($this) {
4373
- var tmp0 = $this.ma7_1;
4381
+ var tmp0 = $this.na7_1;
4374
4382
  var tmp = KProperty1;
4375
4383
  // Inline function 'kotlin.getValue' call
4376
4384
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4377
4385
  return tmp0.x();
4378
4386
  }
4379
4387
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4380
- var tmp0 = $this.na7_1;
4388
+ var tmp0 = $this.oa7_1;
4381
4389
  var tmp = KProperty1;
4382
4390
  // Inline function 'kotlin.getValue' call
4383
4391
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4384
4392
  return tmp0.x();
4385
4393
  }
4386
4394
  function _get_dealerConfig__183ci8($this) {
4387
- var tmp0 = $this.oa7_1;
4395
+ var tmp0 = $this.pa7_1;
4388
4396
  var tmp = KProperty1;
4389
4397
  // Inline function 'kotlin.getValue' call
4390
4398
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4391
4399
  return tmp0.x();
4392
4400
  }
4393
4401
  function _get_poolProvider__tqti6a($this) {
4394
- var tmp0 = $this.pa7_1;
4402
+ var tmp0 = $this.qa7_1;
4395
4403
  var tmp = KProperty1;
4396
4404
  // Inline function 'kotlin.getValue' call
4397
4405
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4398
4406
  return tmp0.x();
4399
4407
  }
4400
4408
  function _get_cardsDealerProvider__bekjpg($this) {
4401
- var tmp0 = $this.qa7_1;
4409
+ var tmp0 = $this.ra7_1;
4402
4410
  var tmp = KProperty1;
4403
4411
  // Inline function 'kotlin.getValue' call
4404
4412
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4562,11 +4570,11 @@
4562
4570
  tmp = fileLoggerStoreContract;
4563
4571
  }
4564
4572
  fileLoggerStoreContract = tmp;
4565
- this.ya6_1 = validationStoreContract;
4566
- this.za6_1 = timersStoreContract;
4567
- this.aa7_1 = botGameStoreContract;
4568
- this.ba7_1 = gameMechanicStoreContract;
4569
- this.ca7_1 = fileLoggerStoreContract;
4573
+ this.za6_1 = validationStoreContract;
4574
+ this.aa7_1 = timersStoreContract;
4575
+ this.ba7_1 = botGameStoreContract;
4576
+ this.ca7_1 = gameMechanicStoreContract;
4577
+ this.da7_1 = fileLoggerStoreContract;
4570
4578
  var tmp_0 = this;
4571
4579
  // Inline function 'org.kodein.di.instance' call
4572
4580
  // Inline function 'org.kodein.type.generic' call
@@ -4574,7 +4582,7 @@
4574
4582
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4575
4583
  var tmp_2 = Instance(di, tmp$ret$0, null);
4576
4584
  var tmp_3 = KProperty1;
4577
- tmp_0.da7_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4585
+ tmp_0.ea7_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4578
4586
  var tmp_4 = this;
4579
4587
  // Inline function 'org.kodein.di.instance' call
4580
4588
  // Inline function 'org.kodein.type.generic' call
@@ -4582,7 +4590,7 @@
4582
4590
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4583
4591
  var tmp_6 = Instance(di, tmp$ret$2, null);
4584
4592
  var tmp_7 = KProperty1;
4585
- tmp_4.ea7_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4593
+ tmp_4.fa7_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4586
4594
  var tmp_8 = this;
4587
4595
  // Inline function 'org.kodein.di.instance' call
4588
4596
  // Inline function 'org.kodein.type.generic' call
@@ -4590,7 +4598,7 @@
4590
4598
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4591
4599
  var tmp_10 = Instance(di, tmp$ret$4, null);
4592
4600
  var tmp_11 = KProperty1;
4593
- tmp_8.fa7_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4601
+ tmp_8.ga7_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4594
4602
  var tmp_12 = this;
4595
4603
  // Inline function 'org.kodein.di.instance' call
4596
4604
  // Inline function 'org.kodein.type.generic' call
@@ -4598,7 +4606,7 @@
4598
4606
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4599
4607
  var tmp_14 = Instance(di, tmp$ret$6, null);
4600
4608
  var tmp_15 = KProperty1;
4601
- tmp_12.ga7_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4609
+ tmp_12.ha7_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4602
4610
  var tmp_16 = this;
4603
4611
  // Inline function 'org.kodein.di.instance' call
4604
4612
  // Inline function 'org.kodein.type.generic' call
@@ -4606,7 +4614,7 @@
4606
4614
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4607
4615
  var tmp_18 = Instance(di, tmp$ret$8, null);
4608
4616
  var tmp_19 = KProperty1;
4609
- tmp_16.ha7_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4617
+ tmp_16.ia7_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4610
4618
  var tmp_20 = this;
4611
4619
  // Inline function 'org.kodein.di.instance' call
4612
4620
  // Inline function 'org.kodein.type.generic' call
@@ -4614,7 +4622,7 @@
4614
4622
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4615
4623
  var tmp_22 = Instance(di, tmp$ret$10, null);
4616
4624
  var tmp_23 = KProperty1;
4617
- tmp_20.ia7_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4625
+ tmp_20.ja7_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4618
4626
  var tmp_24 = this;
4619
4627
  // Inline function 'org.kodein.di.instance' call
4620
4628
  // Inline function 'org.kodein.type.generic' call
@@ -4622,7 +4630,7 @@
4622
4630
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4623
4631
  var tmp_26 = Instance(di, tmp$ret$12, null);
4624
4632
  var tmp_27 = KProperty1;
4625
- tmp_24.ja7_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4633
+ tmp_24.ka7_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4626
4634
  var tmp_28 = this;
4627
4635
  // Inline function 'org.kodein.di.instance' call
4628
4636
  // Inline function 'org.kodein.type.generic' call
@@ -4630,7 +4638,7 @@
4630
4638
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4631
4639
  var tmp_30 = Instance(di, tmp$ret$14, null);
4632
4640
  var tmp_31 = KProperty1;
4633
- tmp_28.ka7_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4641
+ tmp_28.la7_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4634
4642
  var tmp_32 = this;
4635
4643
  // Inline function 'org.kodein.di.instance' call
4636
4644
  // Inline function 'org.kodein.type.generic' call
@@ -4638,7 +4646,7 @@
4638
4646
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4639
4647
  var tmp_34 = Instance(di, tmp$ret$16, null);
4640
4648
  var tmp_35 = KProperty1;
4641
- tmp_32.la7_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4649
+ tmp_32.ma7_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4642
4650
  var tmp_36 = this;
4643
4651
  // Inline function 'org.kodein.di.instance' call
4644
4652
  // Inline function 'org.kodein.type.generic' call
@@ -4646,7 +4654,7 @@
4646
4654
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4647
4655
  var tmp_38 = Instance(di, tmp$ret$18, null);
4648
4656
  var tmp_39 = KProperty1;
4649
- tmp_36.ma7_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4657
+ tmp_36.na7_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4650
4658
  var tmp_40 = this;
4651
4659
  // Inline function 'org.kodein.di.instance' call
4652
4660
  // Inline function 'org.kodein.type.generic' call
@@ -4654,7 +4662,7 @@
4654
4662
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4655
4663
  var tmp_42 = Instance(di, tmp$ret$20, null);
4656
4664
  var tmp_43 = KProperty1;
4657
- tmp_40.na7_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4665
+ tmp_40.oa7_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4658
4666
  var tmp_44 = this;
4659
4667
  // Inline function 'org.kodein.di.instance' call
4660
4668
  // Inline function 'org.kodein.type.generic' call
@@ -4662,7 +4670,7 @@
4662
4670
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4663
4671
  var tmp_46 = Instance(di, tmp$ret$22, null);
4664
4672
  var tmp_47 = KProperty1;
4665
- tmp_44.oa7_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4673
+ tmp_44.pa7_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4666
4674
  var tmp_48 = this;
4667
4675
  // Inline function 'org.kodein.di.instance' call
4668
4676
  // Inline function 'org.kodein.type.generic' call
@@ -4670,7 +4678,7 @@
4670
4678
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4671
4679
  var tmp_50 = Instance(di, tmp$ret$24, null);
4672
4680
  var tmp_51 = KProperty1;
4673
- tmp_48.pa7_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4681
+ tmp_48.qa7_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4674
4682
  var tmp_52 = this;
4675
4683
  // Inline function 'org.kodein.di.instance' call
4676
4684
  // Inline function 'org.kodein.type.generic' call
@@ -4678,20 +4686,20 @@
4678
4686
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4679
4687
  var tmp_54 = Instance(di, tmp$ret$26, null);
4680
4688
  var tmp_55 = KProperty1;
4681
- tmp_52.qa7_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4689
+ tmp_52.ra7_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4682
4690
  }
4683
- protoOf(ServerGameStoreContract).f93 = function () {
4684
- return plus(plus(plus(plus(plus(this.ya6_1.f93(), this.ba7_1.f93()), this.za6_1.f93()), this.aa7_1.f93()), this.ca7_1.f93()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4685
- };
4686
4691
  protoOf(ServerGameStoreContract).g93 = function () {
4687
- var tmp = this.ya6_1.g93();
4692
+ return plus(plus(plus(plus(plus(this.za6_1.g93(), this.ca7_1.g93()), this.aa7_1.g93()), this.ba7_1.g93()), this.da7_1.g93()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4693
+ };
4694
+ protoOf(ServerGameStoreContract).h93 = function () {
4695
+ var tmp = this.za6_1.h93();
4688
4696
  var tmp_0;
4689
4697
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
4690
4698
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
4691
4699
  } else {
4692
4700
  tmp_0 = null;
4693
4701
  }
4694
- var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ba7_1.g93()), this.za6_1.g93()), this.aa7_1.g93()), this.ca7_1.g93()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m95(), finishingGameWhenCantStartNewMiddleware()]));
4702
+ var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ca7_1.h93()), this.aa7_1.h93()), this.ba7_1.h93()), this.da7_1.h93()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n95(), finishingGameWhenCantStartNewMiddleware()]));
4695
4703
  var tmp_2 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4696
4704
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4697
4705
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4742,7 +4750,7 @@
4742
4750
  return this.q6h(store, next, action);
4743
4751
  };
4744
4752
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4745
- this.ta7_1 = this$0;
4753
+ this.ua7_1 = this$0;
4746
4754
  }
4747
4755
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4748
4756
  return action instanceof MechanicAction;
@@ -4753,11 +4761,11 @@
4753
4761
  // Inline function 'kotlin.with' call
4754
4762
  var tmp;
4755
4763
  if (action_0 instanceof StartGameMechanicAction) {
4756
- var tmp0 = this.ta7_1;
4757
- var tmp2 = action_0.n8z_1;
4758
- var tmp4 = action_0.p8z_1;
4764
+ var tmp0 = this.ua7_1;
4765
+ var tmp2 = action_0.o8z_1;
4766
+ var tmp4 = action_0.q8z_1;
4759
4767
  // Inline function 'kotlin.collections.map' call
4760
- var this_0 = action_0.q8z_1;
4768
+ var this_0 = action_0.r8z_1;
4761
4769
  // Inline function 'kotlin.collections.mapTo' call
4762
4770
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4763
4771
  var _iterator__ex2g4s = this_0.l();
@@ -4793,7 +4801,7 @@
4793
4801
  var _iterator__ex2g4s_2 = destination_1.l();
4794
4802
  while (_iterator__ex2g4s_2.m()) {
4795
4803
  var element_0 = _iterator__ex2g4s_2.n();
4796
- var tmp0_aid = tmp0.sa7_1.d6e();
4804
+ var tmp0_aid = tmp0.ta7_1.d6e();
4797
4805
  // Inline function 'kotlin.collections.map' call
4798
4806
  // Inline function 'kotlin.collections.mapTo' call
4799
4807
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4815,16 +4823,16 @@
4815
4823
  tmp = destination_2;
4816
4824
  } else {
4817
4825
  if (action_0 instanceof StartNewGameMechanicAction) {
4818
- var tmp0_0 = this.ta7_1;
4826
+ var tmp0_0 = this.ua7_1;
4819
4827
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
4828
  var table = state.x6r();
4821
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.sa7_1.d6e(), table.id, null);
4829
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ta7_1.d6e(), table.id, null);
4822
4830
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4823
4831
  tmp = listOfNotNull(tmp$ret$21);
4824
4832
  } else {
4825
4833
  if (action_0 instanceof ContinueGameMechanicAction) {
4826
- var tmp0_1 = this.ta7_1;
4827
- var tmp2_0 = action_0.t8z_1.id;
4834
+ var tmp0_1 = this.ua7_1;
4835
+ var tmp2_0 = action_0.u8z_1.id;
4828
4836
  var tmp4_0 = action_0.gameCreatorPlayerId;
4829
4837
  // Inline function 'kotlin.collections.map' call
4830
4838
  var this_1 = action_0.users;
@@ -4863,7 +4871,7 @@
4863
4871
  var _iterator__ex2g4s_7 = destination_6.l();
4864
4872
  while (_iterator__ex2g4s_7.m()) {
4865
4873
  var element_2 = _iterator__ex2g4s_7.n();
4866
- var tmp0_aid_0 = tmp0_1.sa7_1.d6e();
4874
+ var tmp0_aid_0 = tmp0_1.ta7_1.d6e();
4867
4875
  // Inline function 'kotlin.collections.map' call
4868
4876
  // Inline function 'kotlin.collections.mapTo' call
4869
4877
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4885,39 +4893,39 @@
4885
4893
  tmp = destination_7;
4886
4894
  } else {
4887
4895
  if (action_0 instanceof FinishingGameMechanicAction) {
4888
- var tmp0_2 = this.ta7_1;
4896
+ var tmp0_2 = this.ua7_1;
4889
4897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4890
4898
  var table_0 = state.x6r();
4891
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.sa7_1.d6e(), table_0.id, null);
4899
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ta7_1.d6e(), table_0.id, null);
4892
4900
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4893
4901
  tmp = listOfNotNull(tmp$ret$44);
4894
4902
  } else {
4895
4903
  if (action_0 instanceof FinishGameMechanicAction) {
4896
- var tmp0_3 = this.ta7_1;
4904
+ var tmp0_3 = this.ua7_1;
4897
4905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
4906
  var table_1 = state.x6r();
4899
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.sa7_1.d6e(), table_1.id, null);
4907
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ta7_1.d6e(), table_1.id, null);
4900
4908
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4901
4909
  tmp = listOfNotNull(tmp$ret$46);
4902
4910
  } else {
4903
4911
  if (action_0 instanceof RestartGameMechanicAction) {
4904
- var tmp0_4 = this.ta7_1;
4912
+ var tmp0_4 = this.ua7_1;
4905
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
4914
  var table_2 = state.x6r();
4907
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.sa7_1.d6e(), table_2.id, null);
4915
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ta7_1.d6e(), table_2.id, null);
4908
4916
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4909
4917
  tmp = listOfNotNull(tmp$ret$48);
4910
4918
  } else {
4911
4919
  if (action_0 instanceof ErrorAction) {
4912
- var tmp0_5 = this.ta7_1;
4920
+ var tmp0_5 = this.ua7_1;
4913
4921
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
4922
  var table_3 = state.x6r();
4915
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.sa7_1.d6e(), table_3.id, null);
4923
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ta7_1.d6e(), table_3.id, null);
4916
4924
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4917
4925
  tmp = listOfNotNull(tmp$ret$50);
4918
4926
  } else {
4919
4927
  if (action_0 instanceof SceneMechanicAction) {
4920
- var tmp0_6 = this.ta7_1;
4928
+ var tmp0_6 = this.ua7_1;
4921
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4922
4930
  var table_4 = state.x6r();
4923
4931
  var tmp2_1 = table_4.id;
@@ -4950,7 +4958,7 @@
4950
4958
  var _iterator__ex2g4s_11 = destination_10.l();
4951
4959
  while (_iterator__ex2g4s_11.m()) {
4952
4960
  var element_4 = _iterator__ex2g4s_11.n();
4953
- var tmp0_aid_1 = tmp0_6.sa7_1.d6e();
4961
+ var tmp0_aid_1 = tmp0_6.ta7_1.d6e();
4954
4962
  // Inline function 'kotlin.collections.map' call
4955
4963
  // Inline function 'kotlin.collections.mapTo' call
4956
4964
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4972,7 +4980,7 @@
4972
4980
  tmp = destination_11;
4973
4981
  } else {
4974
4982
  if (action_0 instanceof SceneActMechanicAction) {
4975
- var tmp0_7 = this.ta7_1;
4983
+ var tmp0_7 = this.ua7_1;
4976
4984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4977
4985
  var table_5 = state.x6r();
4978
4986
  var tmp2_2 = table_5.id;
@@ -5005,7 +5013,7 @@
5005
5013
  var _iterator__ex2g4s_15 = destination_14.l();
5006
5014
  while (_iterator__ex2g4s_15.m()) {
5007
5015
  var element_6 = _iterator__ex2g4s_15.n();
5008
- var tmp0_aid_2 = tmp0_7.sa7_1.d6e();
5016
+ var tmp0_aid_2 = tmp0_7.ta7_1.d6e();
5009
5017
  // Inline function 'kotlin.collections.map' call
5010
5018
  // Inline function 'kotlin.collections.mapTo' call
5011
5019
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5027,7 +5035,7 @@
5027
5035
  tmp = destination_15;
5028
5036
  } else {
5029
5037
  if (action_0 instanceof TeamsDataMechanicAction) {
5030
- var tmp0_8 = this.ta7_1;
5038
+ var tmp0_8 = this.ua7_1;
5031
5039
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5032
5040
  var table_6 = state.x6r();
5033
5041
  var tmp2_3 = table_6.id;
@@ -5060,7 +5068,7 @@
5060
5068
  var _iterator__ex2g4s_19 = destination_18.l();
5061
5069
  while (_iterator__ex2g4s_19.m()) {
5062
5070
  var element_8 = _iterator__ex2g4s_19.n();
5063
- var tmp0_aid_3 = tmp0_8.sa7_1.d6e();
5071
+ var tmp0_aid_3 = tmp0_8.ta7_1.d6e();
5064
5072
  // Inline function 'kotlin.collections.map' call
5065
5073
  // Inline function 'kotlin.collections.mapTo' call
5066
5074
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5072,7 +5080,7 @@
5072
5080
  }
5073
5081
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5074
5082
  var tmp_0;
5075
- if (this.ta7_1.ra7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.w7f_1).g6v_1.b6z_1) {
5083
+ if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.x7f_1).h6v_1.c6z_1) {
5076
5084
  tmp_0 = null;
5077
5085
  } else {
5078
5086
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -5088,72 +5096,72 @@
5088
5096
  tmp = destination_19;
5089
5097
  } else {
5090
5098
  if (action_0 instanceof PlayerReadyMechanicAction) {
5091
- var tmp0_9 = this.ta7_1;
5099
+ var tmp0_9 = this.ua7_1;
5092
5100
  var tmp2_4 = state.x6r();
5093
5101
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5094
- var exceptPlayerId = this.ta7_1.ra7_1.supportBackwardActions ? action_0.o90_1 : null;
5095
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.sa7_1.d6e(), tmp2_4.id, exceptPlayerId);
5102
+ var exceptPlayerId = this.ua7_1.sa7_1.supportBackwardActions ? action_0.p90_1 : null;
5103
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ta7_1.d6e(), tmp2_4.id, exceptPlayerId);
5096
5104
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
5097
5105
  tmp = listOfNotNull(tmp$ret$109);
5098
5106
  } else {
5099
5107
  if (action_0 instanceof SuitChoiceMechanicAction) {
5100
- var tmp0_10 = this.ta7_1;
5108
+ var tmp0_10 = this.ua7_1;
5101
5109
  var tmp2_5 = state.x6r();
5102
5110
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5103
- var exceptPlayerId_0 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.q8v_1 : null;
5104
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.sa7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5111
+ var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.r8v_1 : null;
5112
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5105
5113
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
5106
5114
  tmp = listOfNotNull(tmp$ret$111);
5107
5115
  } else {
5108
5116
  if (action_0 instanceof TrumpMechanicAction) {
5109
- var tmp0_11 = this.ta7_1;
5117
+ var tmp0_11 = this.ua7_1;
5110
5118
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5111
5119
  var table_7 = state.x6r();
5112
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.sa7_1.d6e(), table_7.id, null);
5120
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ta7_1.d6e(), table_7.id, null);
5113
5121
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
5114
5122
  tmp = listOfNotNull(tmp$ret$113);
5115
5123
  } else {
5116
5124
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5117
- var tmp0_12 = this.ta7_1;
5125
+ var tmp0_12 = this.ua7_1;
5118
5126
  var tmp2_6 = state.x6r();
5119
5127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5120
- var exceptPlayerId_1 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.u90_1 : null;
5121
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.sa7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5128
+ var exceptPlayerId_1 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.v90_1 : null;
5129
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ta7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5122
5130
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
5123
5131
  tmp = listOfNotNull(tmp$ret$115);
5124
5132
  } else {
5125
5133
  if (action_0 instanceof PutCardMechanicAction) {
5126
- var tmp0_13 = this.ta7_1;
5134
+ var tmp0_13 = this.ua7_1;
5127
5135
  var tmp2_7 = state.x6r();
5128
5136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5129
- var exceptPlayerId_2 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.v8v_1 : null;
5130
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.sa7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5137
+ var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.w8v_1 : null;
5138
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5131
5139
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
5132
5140
  tmp = listOfNotNull(tmp$ret$117);
5133
5141
  } else {
5134
5142
  if (action_0 instanceof PickUpBribeMechanicAction) {
5135
- var tmp0_14 = this.ta7_1;
5143
+ var tmp0_14 = this.ua7_1;
5136
5144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5137
5145
  var table_8 = state.x6r();
5138
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.sa7_1.d6e(), table_8.id, null);
5146
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ta7_1.d6e(), table_8.id, null);
5139
5147
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
5140
5148
  tmp = listOfNotNull(tmp$ret$119);
5141
5149
  } else {
5142
5150
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5143
- var tmp0_15 = this.ta7_1;
5151
+ var tmp0_15 = this.ua7_1;
5144
5152
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5145
5153
  var table_9 = state.x6r();
5146
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.sa7_1.d6e(), table_9.id, null);
5154
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ta7_1.d6e(), table_9.id, null);
5147
5155
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
5148
5156
  tmp = listOfNotNull(tmp$ret$121);
5149
5157
  } else {
5150
5158
  if (action_0 instanceof MessageMechanicAction) {
5151
- var message = action_0.y90_1;
5152
- var tmp0_16 = this.ta7_1;
5159
+ var message = action_0.z90_1;
5160
+ var tmp0_16 = this.ua7_1;
5153
5161
  var tmp2_8 = state.x6r();
5154
5162
  var tmp_1;
5155
5163
  var tmp_2;
5156
- if (this.ta7_1.ra7_1.supportBackwardActions) {
5164
+ if (this.ua7_1.sa7_1.supportBackwardActions) {
5157
5165
  tmp_2 = isInterface(message, UserMessage);
5158
5166
  } else {
5159
5167
  tmp_2 = false;
@@ -5165,16 +5173,16 @@
5165
5173
  }
5166
5174
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5167
5175
  var exceptPlayerId_3 = tmp_1;
5168
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.sa7_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5176
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ta7_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5169
5177
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
5170
5178
  tmp = listOfNotNull(tmp$ret$123);
5171
5179
  } else {
5172
5180
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5173
- var tmp0_17 = this.ta7_1;
5181
+ var tmp0_17 = this.ua7_1;
5174
5182
  var tmp2_9 = state.x6r();
5175
5183
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5176
5184
  var exceptPlayerId_4 = action_0.playerId;
5177
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.sa7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5185
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ta7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5178
5186
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5179
5187
  tmp = listOfNotNull(tmp$ret$125);
5180
5188
  } else {
@@ -5211,10 +5219,10 @@
5211
5219
  return this.q6h(store, next, action);
5212
5220
  };
5213
5221
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5214
- this.ra7_1 = logicConfig;
5215
- this.sa7_1 = idsProvider;
5222
+ this.sa7_1 = logicConfig;
5223
+ this.ta7_1 = idsProvider;
5216
5224
  }
5217
- protoOf(ServerMapMechanicToClientActionMiddleware).m95 = function () {
5225
+ protoOf(ServerMapMechanicToClientActionMiddleware).n95 = function () {
5218
5226
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5219
5227
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5220
5228
  };
@@ -5223,8 +5231,8 @@
5223
5231
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5224
5232
  }
5225
5233
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5226
- this.ca8_1 = $provider;
5227
- this.da8_1 = $action;
5234
+ this.da8_1 = $provider;
5235
+ this.ea8_1 = $action;
5228
5236
  CoroutineImpl.call(this, resultContinuation);
5229
5237
  }
5230
5238
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5245,7 +5253,7 @@
5245
5253
  case 0:
5246
5254
  this.t8_1 = 2;
5247
5255
  this.s8_1 = 1;
5248
- suspendResult = this.ca8_1.pa4(this.da8_1, this);
5256
+ suspendResult = this.da8_1.qa4(this.ea8_1, this);
5249
5257
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5250
5258
  return suspendResult;
5251
5259
  }
@@ -5268,8 +5276,8 @@
5268
5276
  while (true);
5269
5277
  };
5270
5278
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5271
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ca8_1, this.da8_1, completion);
5272
- i.ea8_1 = $this$launchDefault;
5279
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.da8_1, this.ea8_1, completion);
5280
+ i.fa8_1 = $this$launchDefault;
5273
5281
  return i;
5274
5282
  };
5275
5283
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5281,15 +5289,15 @@
5281
5289
  return l;
5282
5290
  }
5283
5291
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5284
- this.fa8_1 = $asyncProvider;
5285
- this.ga8_1 = $provider;
5292
+ this.ga8_1 = $asyncProvider;
5293
+ this.ha8_1 = $provider;
5286
5294
  }
5287
5295
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
5288
5296
  return action instanceof ToClientAction;
5289
5297
  };
5290
5298
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
5291
5299
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5292
- this.fa8_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ga8_1, action_0, null));
5300
+ this.ga8_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ha8_1, action_0, null));
5293
5301
  next(action_0);
5294
5302
  };
5295
5303
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
@@ -5304,19 +5312,19 @@
5304
5312
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5305
5313
  return action instanceof UpdateServerConfigAction;
5306
5314
  };
5307
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z9f = function (state, action) {
5315
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5308
5316
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5309
- return state.o8y(VOID, get_serverStatePayload_0(state).copy(action_0.va6_1));
5317
+ return state.p8y(VOID, get_serverStatePayload_0(state).copy(action_0.wa6_1));
5310
5318
  };
5311
5319
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5312
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5320
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5313
5321
  };
5314
5322
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5315
5323
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5316
5324
  return _this__u8e3s4.metadata;
5317
5325
  }
5318
5326
  function Companion_5() {
5319
- this.ha8_1 = 'ServerMechanicLifecycleReducer';
5327
+ this.ia8_1 = 'ServerMechanicLifecycleReducer';
5320
5328
  }
5321
5329
  var Companion_instance_13;
5322
5330
  function Companion_getInstance_6() {
@@ -5333,7 +5341,7 @@
5333
5341
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5334
5342
  Companion_getInstance();
5335
5343
  // Inline function 'kotlin.time.Companion.milliseconds' call
5336
- var this_0 = $action.m8z_1.timeoutTimeMillis;
5344
+ var this_0 = $action.n8z_1.timeoutTimeMillis;
5337
5345
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5338
5346
  tmp_0 = tmp_1.k67(tmp_2, tmp$ret$0);
5339
5347
  }
@@ -5342,65 +5350,65 @@
5342
5350
  }
5343
5351
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5344
5352
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5345
- this.ka8_1 = logger;
5353
+ this.la8_1 = logger;
5346
5354
  }
5347
- protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5348
- this.ka8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5355
+ protoOf(ServerMechanicLifecycleReducer).m9h = function (state, action) {
5356
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5349
5357
  var serverState = get_serverStatePayloadOrNull(state.payload);
5350
- var tableId = action.n8z_1;
5358
+ var tableId = action.o8z_1;
5351
5359
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5352
- var tmp0_$this = this.m9h_1;
5353
- var tmp1_version = action.o8z_1;
5354
- var tmp2_config = action.m8z_1;
5355
- var tmp3_users = action.q8z_1;
5360
+ var tmp0_$this = this.n9h_1;
5361
+ var tmp1_version = action.p8z_1;
5362
+ var tmp2_config = action.n8z_1;
5363
+ var tmp3_users = action.r8z_1;
5356
5364
  var tmp4_spectators = action.spectators;
5357
- var tmp5_gameCreatorPlayerId = action.p8z_1;
5358
- var tmp7_tableOrNull = tmp0_$this.s9i(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5365
+ var tmp5_gameCreatorPlayerId = action.q8z_1;
5366
+ var tmp7_tableOrNull = tmp0_$this.t9i(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5359
5367
  var tmp;
5360
5368
  if (serverState == null) {
5361
- this.ka8_1.w(VOID, 'ServerPayload is not onStart');
5369
+ this.la8_1.w(VOID, 'ServerPayload is not onStart');
5362
5370
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5363
5371
  } else {
5364
5372
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5365
5373
  }
5366
5374
  var tmp8_payload = tmp;
5367
- return state.o8y(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5375
+ return state.p8y(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5368
5376
  };
5369
- protoOf(ServerMechanicLifecycleReducer).j9h = function (state, action) {
5370
- this.ka8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5377
+ protoOf(ServerMechanicLifecycleReducer).k9h = function (state, action) {
5378
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5371
5379
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5372
- var tmp2_tableOrNull = action.t8z_1;
5380
+ var tmp2_tableOrNull = action.u8z_1;
5373
5381
  var tmp = Companion_instance_14;
5374
5382
  var tmp_0 = get_serverStatePayload_0(state).config;
5375
- var tmp_1 = action.u8z_1;
5383
+ var tmp_1 = action.v8z_1;
5376
5384
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5377
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.t8z_1.gameId));
5378
- return state.o8y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5385
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.u8z_1.gameId));
5386
+ return state.p8y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5379
5387
  };
5380
- protoOf(ServerMechanicLifecycleReducer).k9h = function (state, action) {
5381
- this.n9h_1.n58(action.previousGameId);
5388
+ protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5389
+ this.o9h_1.n58(action.previousGameId);
5382
5390
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5383
- var tmp1_tableOrNull = this.m9h_1.t9i(state.x6r(), action.gameId);
5391
+ var tmp1_tableOrNull = this.n9h_1.u9i(state.x6r(), action.gameId);
5384
5392
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5385
- return state.o8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5393
+ return state.p8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5386
5394
  };
5387
5395
  function spectatorsReducer(logger) {
5388
5396
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5389
5397
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5390
5398
  }
5391
5399
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5392
- this.la8_1 = $logger;
5400
+ this.ma8_1 = $logger;
5393
5401
  }
5394
5402
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5395
5403
  return isInterface(action, SpectatorsAction);
5396
5404
  };
5397
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z9f = function (state, action) {
5405
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5398
5406
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5399
5407
  var table = state.x6r();
5400
5408
  var tmp;
5401
5409
  if (action_0 instanceof AddSpectatorsAction) {
5402
5410
  // Inline function 'kotlin.collections.mapNotNull' call
5403
- var tmp0 = action_0.wa6_1;
5411
+ var tmp0 = action_0.xa6_1;
5404
5412
  // Inline function 'kotlin.collections.mapNotNullTo' call
5405
5413
  var destination = ArrayList_init_$Create$_0();
5406
5414
  // Inline function 'kotlin.collections.forEach' call
@@ -5419,9 +5427,9 @@
5419
5427
  var tmp_0;
5420
5428
  // Inline function 'kotlin.collections.isNotEmpty' call
5421
5429
  if (!sameSpectators.r()) {
5422
- this.la8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5430
+ this.ma8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5423
5431
  // Inline function 'kotlin.collections.filterNot' call
5424
- var tmp0_0 = action_0.wa6_1;
5432
+ var tmp0_0 = action_0.xa6_1;
5425
5433
  // Inline function 'kotlin.collections.filterNotTo' call
5426
5434
  var destination_0 = ArrayList_init_$Create$_0();
5427
5435
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5456,7 +5464,7 @@
5456
5464
  }
5457
5465
  tmp_0 = destination_0;
5458
5466
  } else {
5459
- tmp_0 = action_0.wa6_1;
5467
+ tmp_0 = action_0.xa6_1;
5460
5468
  }
5461
5469
  // Inline function 'kotlin.collections.map' call
5462
5470
  var this_0 = tmp_0;
@@ -5469,11 +5477,11 @@
5469
5477
  destination_1.j(tmp$ret$13);
5470
5478
  }
5471
5479
  var spectatorsToAdd = toSet(destination_1);
5472
- tmp = state.o8y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5480
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5473
5481
  } else {
5474
5482
  if (action_0 instanceof RemoveSpectatorsAction) {
5475
5483
  // Inline function 'kotlin.collections.mapNotNull' call
5476
- var tmp0_1 = action_0.xa6_1;
5484
+ var tmp0_1 = action_0.ya6_1;
5477
5485
  // Inline function 'kotlin.collections.mapNotNullTo' call
5478
5486
  var destination_2 = ArrayList_init_$Create$_0();
5479
5487
  // Inline function 'kotlin.collections.forEach' call
@@ -5492,9 +5500,9 @@
5492
5500
  var tmp_2;
5493
5501
  // Inline function 'kotlin.collections.isNotEmpty' call
5494
5502
  if (!sameSpectators_0.r()) {
5495
- this.la8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5503
+ this.ma8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5496
5504
  // Inline function 'kotlin.collections.filterNot' call
5497
- var tmp0_2 = action_0.xa6_1;
5505
+ var tmp0_2 = action_0.ya6_1;
5498
5506
  // Inline function 'kotlin.collections.filterNotTo' call
5499
5507
  var destination_3 = ArrayList_init_$Create$_0();
5500
5508
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5529,7 +5537,7 @@
5529
5537
  }
5530
5538
  tmp_2 = destination_3;
5531
5539
  } else {
5532
- tmp_2 = action_0.xa6_1;
5540
+ tmp_2 = action_0.ya6_1;
5533
5541
  }
5534
5542
  var spectatorsToRemove = toSet(tmp_2);
5535
5543
  // Inline function 'kotlin.collections.filterNot' call
@@ -5566,7 +5574,7 @@
5566
5574
  destination_4.j(element_5);
5567
5575
  }
5568
5576
  }
5569
- tmp = state.o8y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5577
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5570
5578
  } else {
5571
5579
  noWhenBranchMatchedException();
5572
5580
  }
@@ -5574,17 +5582,17 @@
5574
5582
  return tmp;
5575
5583
  };
5576
5584
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5577
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5585
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5578
5586
  };
5579
5587
  function Companion_6() {
5580
5588
  }
5581
- protoOf(Companion_6).ma8 = function (config, metadata) {
5589
+ protoOf(Companion_6).na8 = function (config, metadata) {
5582
5590
  return new ServerStatePayload(config, metadata);
5583
5591
  };
5584
5592
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5585
5593
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5586
5594
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5587
- return $super === VOID ? this.ma8(config, metadata) : $super.ma8.call(this, config, metadata);
5595
+ return $super === VOID ? this.na8(config, metadata) : $super.na8.call(this, config, metadata);
5588
5596
  };
5589
5597
  var Companion_instance_14;
5590
5598
  function Companion_getInstance_7() {
@@ -5597,7 +5605,7 @@
5597
5605
  protoOf(ServerStatePayload).z3s = function () {
5598
5606
  return this.config;
5599
5607
  };
5600
- protoOf(ServerStatePayload).i8j = function () {
5608
+ protoOf(ServerStatePayload).j8j = function () {
5601
5609
  return this.metadata;
5602
5610
  };
5603
5611
  protoOf(ServerStatePayload).oe = function () {
@@ -5606,13 +5614,13 @@
5606
5614
  protoOf(ServerStatePayload).pe = function () {
5607
5615
  return this.metadata;
5608
5616
  };
5609
- protoOf(ServerStatePayload).na8 = function (config, metadata) {
5617
+ protoOf(ServerStatePayload).oa8 = function (config, metadata) {
5610
5618
  return new ServerStatePayload(config, metadata);
5611
5619
  };
5612
5620
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5613
5621
  config = config === VOID ? this.config : config;
5614
5622
  metadata = metadata === VOID ? this.metadata : metadata;
5615
- return $super === VOID ? this.na8(config, metadata) : $super.na8.call(this, config, metadata);
5623
+ return $super === VOID ? this.oa8(config, metadata) : $super.oa8.call(this, config, metadata);
5616
5624
  };
5617
5625
  protoOf(ServerStatePayload).toString = function () {
5618
5626
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5660,7 +5668,7 @@
5660
5668
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5661
5669
  }
5662
5670
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5663
- var gameId = Companion_instance_3.u9k(payload);
5671
+ var gameId = Companion_instance_3.v9k(payload);
5664
5672
  var tmp;
5665
5673
  if (!(gameId == null)) {
5666
5674
  tmp = new ServerLoggerKey(gameId);
@@ -5677,14 +5685,14 @@
5677
5685
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5678
5686
  }
5679
5687
  function _get_logger__rkp4sl_0($this) {
5680
- var tmp0 = $this.xa8_1;
5688
+ var tmp0 = $this.ya8_1;
5681
5689
  var tmp = KProperty1;
5682
5690
  // Inline function 'kotlin.getValue' call
5683
5691
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5684
5692
  return tmp0.x();
5685
5693
  }
5686
5694
  function _get_di__ndbzja($this) {
5687
- var tmp0 = $this.ya8_1;
5695
+ var tmp0 = $this.za8_1;
5688
5696
  var tmp = KProperty1;
5689
5697
  // Inline function 'kotlin.getValue' call
5690
5698
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5701,8 +5709,8 @@
5701
5709
  }
5702
5710
  function createCallbackOutput($this, gameServer) {
5703
5711
  var tmp;
5704
- if (!($this.va8_1 == null)) {
5705
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.va8_1);
5712
+ if (!($this.wa8_1 == null)) {
5713
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.wa8_1);
5706
5714
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5707
5715
  } else {
5708
5716
  tmp = null;
@@ -5716,11 +5724,11 @@
5716
5724
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5717
5725
  return function () {
5718
5726
  var tmp;
5719
- if (this$0.va8_1 == null) {
5727
+ if (this$0.wa8_1 == null) {
5720
5728
  tmp = null;
5721
5729
  } else {
5722
5730
  // Inline function 'kotlin.let' call
5723
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.va8_1)]));
5731
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.wa8_1)]));
5724
5732
  }
5725
5733
  var tmp1_elvis_lhs = tmp;
5726
5734
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5753,7 +5761,7 @@
5753
5761
  tmp_0.z62(tmp$ret$3);
5754
5762
  $this$DI.d5z(jsonModule());
5755
5763
  $this$DI.d5z(serverHelpersModule());
5756
- $this$DI.d5z(randomOrgModule(this$0.wa8_1));
5764
+ $this$DI.d5z(randomOrgModule(this$0.xa8_1));
5757
5765
  return Unit_instance;
5758
5766
  };
5759
5767
  }
@@ -5829,16 +5837,16 @@
5829
5837
  };
5830
5838
  }
5831
5839
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5832
- this.fa9_1 = $reducer;
5840
+ this.ga9_1 = $reducer;
5833
5841
  }
5834
5842
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b6g = function (action) {
5835
5843
  return isInterface(action, Action);
5836
5844
  };
5837
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z9f = function (state, action) {
5838
- return this.fa9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5845
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9g = function (state, action) {
5846
+ return this.ga9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5839
5847
  };
5840
5848
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r6h = function (state, action) {
5841
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5849
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5842
5850
  };
5843
5851
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5844
5852
  return function () {
@@ -5918,7 +5926,7 @@
5918
5926
  }
5919
5927
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5920
5928
  return function (it) {
5921
- var payload = Companion_instance_5.g9j(it);
5929
+ var payload = Companion_instance_5.h9j(it);
5922
5930
  var tmp;
5923
5931
  if (!(payload == null)) {
5924
5932
  return payload;
@@ -5939,7 +5947,7 @@
5939
5947
  // Inline function 'kotlin.let' call
5940
5948
  $this$DI.d5z(tmp0_safe_receiver);
5941
5949
  }
5942
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.wa8_1));
5950
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.xa8_1));
5943
5951
  $this$DI.d5z(coreModule($coreConfig));
5944
5952
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5945
5953
  return Unit_instance;
@@ -5948,8 +5956,8 @@
5948
5956
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5949
5957
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5950
5958
  production = production === VOID ? true : production;
5951
- this.va8_1 = loggerCallback;
5952
- this.wa8_1 = randomOrgConfig;
5959
+ this.wa8_1 = loggerCallback;
5960
+ this.xa8_1 = randomOrgConfig;
5953
5961
  var tmp = AppEnvironment_getInstance();
5954
5962
  var tmp_0;
5955
5963
  if (production) {
@@ -5959,9 +5967,9 @@
5959
5967
  }
5960
5968
  tmp.y6l(tmp_0);
5961
5969
  var tmp_1 = this;
5962
- tmp_1.xa8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5970
+ tmp_1.ya8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5963
5971
  var tmp_2 = this;
5964
- tmp_2.ya8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5972
+ tmp_2.za8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5965
5973
  var tmp_3 = this;
5966
5974
  // Inline function 'org.kodein.di.instance' call
5967
5975
  var this_0 = _get_di__ndbzja(this);
@@ -5970,7 +5978,7 @@
5970
5978
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5971
5979
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
5972
5980
  var tmp_6 = KProperty1;
5973
- tmp_3.za8_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5981
+ tmp_3.aa9_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5974
5982
  var tmp_7 = this;
5975
5983
  // Inline function 'org.kodein.di.instance' call
5976
5984
  var this_1 = _get_di__ndbzja(this);
@@ -5979,7 +5987,7 @@
5979
5987
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
5980
5988
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
5981
5989
  var tmp_10 = KProperty1;
5982
- tmp_7.aa9_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5990
+ tmp_7.ba9_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5983
5991
  var tmp_11 = this;
5984
5992
  // Inline function 'org.kodein.di.instance' call
5985
5993
  var this_2 = _get_di__ndbzja(this);
@@ -5988,7 +5996,7 @@
5988
5996
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
5989
5997
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
5990
5998
  var tmp_14 = KProperty1;
5991
- tmp_11.ba9_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5999
+ tmp_11.ca9_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5992
6000
  var tmp_15 = this;
5993
6001
  // Inline function 'org.kodein.di.instance' call
5994
6002
  var this_3 = _get_di__ndbzja(this);
@@ -5997,7 +6005,7 @@
5997
6005
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
5998
6006
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
5999
6007
  var tmp_18 = KProperty1;
6000
- tmp_15.ca9_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6008
+ tmp_15.da9_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6001
6009
  var tmp_19 = this;
6002
6010
  // Inline function 'org.kodein.di.instance' call
6003
6011
  var this_4 = _get_di__ndbzja(this);
@@ -6006,7 +6014,7 @@
6006
6014
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6007
6015
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6008
6016
  var tmp_22 = KProperty1;
6009
- tmp_19.da9_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6017
+ tmp_19.ea9_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6010
6018
  var tmp_23 = this;
6011
6019
  // Inline function 'org.kodein.di.instance' call
6012
6020
  var this_5 = _get_di__ndbzja(this);
@@ -6015,45 +6023,45 @@
6015
6023
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6016
6024
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6017
6025
  var tmp_26 = KProperty1;
6018
- tmp_23.ea9_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6026
+ tmp_23.fa9_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6019
6027
  }
6020
- protoOf(GameServerEngineControllerImpl).oa8 = function () {
6021
- var tmp0 = this.za8_1;
6028
+ protoOf(GameServerEngineControllerImpl).pa8 = function () {
6029
+ var tmp0 = this.aa9_1;
6022
6030
  var tmp = KProperty1;
6023
6031
  // Inline function 'kotlin.getValue' call
6024
6032
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6025
6033
  return tmp0.x();
6026
6034
  };
6027
- protoOf(GameServerEngineControllerImpl).qa8 = function () {
6028
- var tmp0 = this.aa9_1;
6035
+ protoOf(GameServerEngineControllerImpl).ra8 = function () {
6036
+ var tmp0 = this.ba9_1;
6029
6037
  var tmp = KProperty1;
6030
6038
  // Inline function 'kotlin.getValue' call
6031
6039
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6032
6040
  return tmp0.x();
6033
6041
  };
6034
- protoOf(GameServerEngineControllerImpl).ra8 = function () {
6035
- var tmp0 = this.ba9_1;
6042
+ protoOf(GameServerEngineControllerImpl).sa8 = function () {
6043
+ var tmp0 = this.ca9_1;
6036
6044
  var tmp = KProperty1;
6037
6045
  // Inline function 'kotlin.getValue' call
6038
6046
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6039
6047
  return tmp0.x();
6040
6048
  };
6041
- protoOf(GameServerEngineControllerImpl).sa8 = function () {
6042
- var tmp0 = this.ca9_1;
6049
+ protoOf(GameServerEngineControllerImpl).ta8 = function () {
6050
+ var tmp0 = this.da9_1;
6043
6051
  var tmp = KProperty1;
6044
6052
  // Inline function 'kotlin.getValue' call
6045
6053
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6046
6054
  return tmp0.x();
6047
6055
  };
6048
- protoOf(GameServerEngineControllerImpl).pa8 = function () {
6049
- var tmp0 = this.da9_1;
6056
+ protoOf(GameServerEngineControllerImpl).qa8 = function () {
6057
+ var tmp0 = this.ea9_1;
6050
6058
  var tmp = KProperty1;
6051
6059
  // Inline function 'kotlin.getValue' call
6052
6060
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6053
6061
  return tmp0.x();
6054
6062
  };
6055
- protoOf(GameServerEngineControllerImpl).ta8 = function () {
6056
- var tmp0 = this.ea9_1;
6063
+ protoOf(GameServerEngineControllerImpl).ua8 = function () {
6064
+ var tmp0 = this.fa9_1;
6057
6065
  var tmp = KProperty1;
6058
6066
  // Inline function 'kotlin.getValue' call
6059
6067
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6065,7 +6073,7 @@
6065
6073
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6066
6074
  return this.createGameEngineWithLogic();
6067
6075
  };
6068
- protoOf(GameServerEngineControllerImpl).ua8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6076
+ protoOf(GameServerEngineControllerImpl).va8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6069
6077
  var combinedLogger = Companion_instance_6.mx();
6070
6078
  var gameServer = {_v: null};
6071
6079
  // Inline function 'kotlin.collections.map' call
@@ -6113,7 +6121,7 @@
6113
6121
  function TestHelper() {
6114
6122
  }
6115
6123
  function _get_playerAnswerInteractor__msggz1($this) {
6116
- var tmp0 = $this.ia9_1;
6124
+ var tmp0 = $this.ja9_1;
6117
6125
  var tmp = KProperty1;
6118
6126
  // Inline function 'kotlin.getValue' call
6119
6127
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6121,7 +6129,7 @@
6121
6129
  }
6122
6130
  function TestHelperImpl$di$lambda$lambda(this$0) {
6123
6131
  return function ($this$singleton) {
6124
- return this$0.ga9_1;
6132
+ return this$0.ha9_1;
6125
6133
  };
6126
6134
  }
6127
6135
  function TestHelperImpl$di$lambda(this$0) {
@@ -6160,27 +6168,27 @@
6160
6168
  return emptyMap();
6161
6169
  }
6162
6170
  function TestHelperImpl(logger) {
6163
- this.ga9_1 = logger;
6171
+ this.ha9_1 = logger;
6164
6172
  var tmp = this;
6165
6173
  var tmp_0 = Companion_instance_4;
6166
- tmp.ha9_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6174
+ tmp.ia9_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6167
6175
  var tmp_1 = this;
6168
6176
  // Inline function 'org.kodein.di.instance' call
6169
- var this_0 = this.ha9_1;
6177
+ var this_0 = this.ia9_1;
6170
6178
  // Inline function 'org.kodein.type.generic' call
6171
6179
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6172
6180
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6173
6181
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6174
6182
  var tmp_4 = KProperty1;
6175
- tmp_1.ia9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6183
+ tmp_1.ja9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6176
6184
  }
6177
6185
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6178
- return _get_playerAnswerInteractor__msggz1(this).y8o(playerId, table, botConfig);
6186
+ return _get_playerAnswerInteractor__msggz1(this).z8o(playerId, table, botConfig);
6179
6187
  };
6180
6188
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6181
6189
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6182
6190
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6183
- var tmp0 = mechanicAction.h92();
6191
+ var tmp0 = mechanicAction.i92();
6184
6192
  var tmp$ret$0;
6185
6193
  $l$block_0: {
6186
6194
  // Inline function 'kotlin.collections.any' call
@@ -6212,7 +6220,7 @@
6212
6220
  };
6213
6221
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6214
6222
  if (isInterface(action, NextPlayerTurnAction)) {
6215
- var tmp0 = action.h92();
6223
+ var tmp0 = action.i92();
6216
6224
  var tmp$ret$0;
6217
6225
  $l$block_0: {
6218
6226
  // Inline function 'kotlin.collections.any' call
@@ -6245,14 +6253,14 @@
6245
6253
  function RoomMetadata() {
6246
6254
  var tmp = this;
6247
6255
  // Inline function 'kotlin.collections.mutableMapOf' call
6248
- tmp.ja9_1 = LinkedHashMap_init_$Create$();
6256
+ tmp.ka9_1 = LinkedHashMap_init_$Create$();
6249
6257
  this.extras = {};
6250
- this.extras = this.ja9_1;
6258
+ this.extras = this.ka9_1;
6251
6259
  }
6252
- protoOf(RoomMetadata).ka9 = function () {
6260
+ protoOf(RoomMetadata).la9 = function () {
6253
6261
  return this.extras;
6254
6262
  };
6255
- protoOf(RoomMetadata).ka9 = function () {
6263
+ protoOf(RoomMetadata).la9 = function () {
6256
6264
  return this.extras;
6257
6265
  };
6258
6266
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6270,7 +6278,7 @@
6270
6278
  };
6271
6279
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6272
6280
  // Inline function 'kotlin.collections.set' call
6273
- this.ja9_1.f2(gameId, game);
6281
+ this.ka9_1.f2(gameId, game);
6274
6282
  };
6275
6283
  function GameMetadata(gameId) {
6276
6284
  this.gameId = gameId;
@@ -6279,7 +6287,7 @@
6279
6287
  protoOf(GameMetadata).c54 = function () {
6280
6288
  return this.gameId;
6281
6289
  };
6282
- protoOf(GameMetadata).ka9 = function () {
6290
+ protoOf(GameMetadata).la9 = function () {
6283
6291
  return this.extras;
6284
6292
  };
6285
6293
  function serverHelpersModule() {
@@ -6341,7 +6349,7 @@
6341
6349
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6342
6350
  protoOf(GameServer).shutdown = shutdown;
6343
6351
  defineProp(protoOf(GameServer), 'metadata', function () {
6344
- return this.i8j();
6352
+ return this.j8j();
6345
6353
  });
6346
6354
  defineProp(protoOf(GameServer), 'id', function () {
6347
6355
  return this.y53();
@@ -6357,17 +6365,17 @@
6357
6365
  });
6358
6366
  protoOf($serializer).wz = typeParametersSerializers;
6359
6367
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6360
- return this.b8g();
6368
+ return this.c8g();
6361
6369
  });
6362
6370
  protoOf($serializer_0).wz = typeParametersSerializers;
6363
6371
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6364
- return this.b8g();
6372
+ return this.c8g();
6365
6373
  });
6366
6374
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6367
- return this.b8g();
6375
+ return this.c8g();
6368
6376
  });
6369
6377
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6370
- return this.b8g();
6378
+ return this.c8g();
6371
6379
  });
6372
6380
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6373
6381
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6383,22 +6391,22 @@
6383
6391
  });
6384
6392
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6385
6393
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6386
- return this.oa8();
6394
+ return this.pa8();
6387
6395
  });
6388
6396
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6389
- return this.qa8();
6397
+ return this.ra8();
6390
6398
  });
6391
6399
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6392
- return this.ra8();
6400
+ return this.sa8();
6393
6401
  });
6394
6402
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6395
- return this.sa8();
6403
+ return this.ta8();
6396
6404
  });
6397
6405
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6398
- return this.pa8();
6406
+ return this.qa8();
6399
6407
  });
6400
6408
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6401
- return this.ta8();
6409
+ return this.ua8();
6402
6410
  });
6403
6411
  //endregion
6404
6412
  //region block: init