raspberry_games_server_game_logic 1.8.399 → 1.8.400

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -365,10 +365,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ya3(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.za3(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ya3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.za3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -376,10 +376,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.za3(newRid);
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+ this.aa4(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.za3.call(this, newRid);
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+ tmp = $super.aa4.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -387,10 +387,10 @@
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  permanently = permanently === VOID ? true : permanently;
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  var tmp;
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  if ($super === VOID) {
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- this.xa3(playerId, permanently);
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+ this.ya3(playerId, permanently);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.xa3.call(this, playerId, permanently);
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+ tmp = $super.ya3.call(this, playerId, permanently);
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  }
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  return tmp;
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  }
@@ -398,10 +398,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.aa4(reason, roomId);
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+ this.ba4(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.aa4.call(this, reason, roomId);
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+ tmp = $super.ba4.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -468,7 +468,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.ua8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.ua8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.va8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.va8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -481,17 +481,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.k9m_1 = $subscriber;
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+ this.l9m_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9m = function (it, $completion) {
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- var tmp = this.n9m(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9m = function (it, $completion) {
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+ var tmp = this.o9m(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.m9m(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n9m(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -500,7 +500,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.k9m_1(this.l9m_1);
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+ this.l9m_1(this.m9m_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -511,31 +511,31 @@
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  }
512
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  while (true);
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  };
514
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9m = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.k9m_1, completion);
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- i.l9m_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9m = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l9m_1, completion);
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+ i.m9m_1 = it;
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  return i;
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  };
519
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
520
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
521
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  var l = function (it, $completion) {
522
- return i.m9m(it, $completion);
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+ return i.n9m(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
527
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.w9m_1 = $subscriber;
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+ this.x9m_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
530
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  }
531
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9m = function (it, $completion) {
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- var tmp = this.z9m(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9m = function (it, $completion) {
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+ var tmp = this.a9n(it, $completion);
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  tmp.u8_1 = Unit_instance;
534
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.y9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.z9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -544,7 +544,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.w9m_1(this.x9m_1);
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+ this.x9m_1(this.y9m_1);
548
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  return Unit_instance;
549
549
  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -555,22 +555,22 @@
555
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  }
556
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  while (true);
557
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  };
558
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9m = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.w9m_1, completion);
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- i.x9m_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9n = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.x9m_1, completion);
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+ i.y9m_1 = it;
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  return i;
562
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  };
563
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
564
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
565
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  var l = function (it, $completion) {
566
- return i.y9m(it, $completion);
566
+ return i.z9m(it, $completion);
567
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  };
568
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  l.$arity = 1;
569
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  return l;
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  }
571
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
572
- this.i9n_1 = $$this$unsafeFlow;
573
- this.j9n_1 = this$0;
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+ this.j9n_1 = $$this$unsafeFlow;
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+ this.k9n_1 = this$0;
574
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  CoroutineImpl.call(this, resultContinuation);
575
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  }
576
576
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -590,10 +590,10 @@
590
590
  switch (tmp) {
591
591
  case 0:
592
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  this.t8_1 = 2;
593
- var tmp0 = this.i9n_1;
594
- var value = this.k9n_1;
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+ var tmp0 = this.j9n_1;
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+ var value = this.l9n_1;
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  this.s8_1 = 1;
596
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.j9n_1)), this);
596
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.k9n_1)), this);
597
597
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
598
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  return suspendResult;
599
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  }
@@ -616,8 +616,8 @@
616
616
  while (true);
617
617
  };
618
618
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
619
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.i9n_1, this.j9n_1, completion);
620
- i.k9n_1 = value;
619
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.j9n_1, this.k9n_1, completion);
620
+ i.l9n_1 = value;
621
621
  return i;
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  };
623
623
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -630,8 +630,8 @@
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  }
631
631
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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632
  CoroutineImpl.call(this, resultContinuation);
633
- this.t9n_1 = _this__u8e3s4;
634
- this.u9n_1 = collector;
633
+ this.u9n_1 = _this__u8e3s4;
634
+ this.v9n_1 = collector;
635
635
  }
636
636
  protoOf($collectCOROUTINE$).a9 = function () {
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637
  var suspendResult = this.u8_1;
@@ -641,10 +641,10 @@
641
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  switch (tmp) {
642
642
  case 0:
643
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  this.t8_1 = 2;
644
- var $this$unsafeFlow = this.u9n_1;
644
+ var $this$unsafeFlow = this.v9n_1;
645
645
  this.s8_1 = 1;
646
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.t9n_1.w9n_1, null);
647
- suspendResult = this.t9n_1.v9n_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
646
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.u9n_1.x9n_1, null);
647
+ suspendResult = this.u9n_1.w9n_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
648
648
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
649
649
  return suspendResult;
650
650
  }
@@ -667,8 +667,8 @@
667
667
  while (true);
668
668
  };
669
669
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
670
- this.v9n_1 = $this;
671
- this.w9n_1 = this$0;
670
+ this.w9n_1 = $this;
671
+ this.x9n_1 = this$0;
672
672
  }
673
673
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
674
674
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -680,17 +680,17 @@
680
680
  return this.o28(collector, $completion);
681
681
  };
682
682
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
683
- this.f9o_1 = $subscriber;
683
+ this.g9o_1 = $subscriber;
684
684
  CoroutineImpl.call(this, resultContinuation);
685
685
  }
686
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9o = function (it, $completion) {
687
- var tmp = this.i9o(it, $completion);
686
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9o = function (it, $completion) {
687
+ var tmp = this.j9o(it, $completion);
688
688
  tmp.u8_1 = Unit_instance;
689
689
  tmp.v8_1 = null;
690
690
  return tmp.a9();
691
691
  };
692
692
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
693
- return this.h9o((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
693
+ return this.i9o((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
694
694
  };
695
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
696
696
  var suspendResult = this.u8_1;
@@ -699,7 +699,7 @@
699
699
  var tmp = this.s8_1;
700
700
  if (tmp === 0) {
701
701
  this.t8_1 = 1;
702
- this.f9o_1(this.g9o_1);
702
+ this.g9o_1(this.h9o_1);
703
703
  return Unit_instance;
704
704
  } else if (tmp === 1) {
705
705
  throw this.v8_1;
@@ -710,22 +710,22 @@
710
710
  }
711
711
  while (true);
712
712
  };
713
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9o = function (it, completion) {
714
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.f9o_1, completion);
715
- i.g9o_1 = it;
713
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9o = function (it, completion) {
714
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.g9o_1, completion);
715
+ i.h9o_1 = it;
716
716
  return i;
717
717
  };
718
718
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
719
719
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
720
720
  var l = function (it, $completion) {
721
- return i.h9o(it, $completion);
721
+ return i.i9o(it, $completion);
722
722
  };
723
723
  l.$arity = 1;
724
724
  return l;
725
725
  }
726
726
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
727
- this.r9o_1 = $$this$unsafeFlow;
728
- this.s9o_1 = $table;
727
+ this.s9o_1 = $$this$unsafeFlow;
728
+ this.t9o_1 = $table;
729
729
  CoroutineImpl.call(this, resultContinuation);
730
730
  }
731
731
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -745,10 +745,10 @@
745
745
  switch (tmp) {
746
746
  case 0:
747
747
  this.t8_1 = 2;
748
- var tmp0 = this.r9o_1;
749
- var value = this.t9o_1;
748
+ var tmp0 = this.s9o_1;
749
+ var value = this.u9o_1;
750
750
  this.s8_1 = 1;
751
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.s9o_1.id, value), this);
751
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.t9o_1.id, value), this);
752
752
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
753
753
  return suspendResult;
754
754
  }
@@ -771,8 +771,8 @@
771
771
  while (true);
772
772
  };
773
773
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
774
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.r9o_1, this.s9o_1, completion);
775
- i.t9o_1 = value;
774
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.s9o_1, this.t9o_1, completion);
775
+ i.u9o_1 = value;
776
776
  return i;
777
777
  };
778
778
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -785,8 +785,8 @@
785
785
  }
786
786
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
787
787
  CoroutineImpl.call(this, resultContinuation);
788
- this.c9p_1 = _this__u8e3s4;
789
- this.d9p_1 = collector;
788
+ this.d9p_1 = _this__u8e3s4;
789
+ this.e9p_1 = collector;
790
790
  }
791
791
  protoOf($collectCOROUTINE$_0).a9 = function () {
792
792
  var suspendResult = this.u8_1;
@@ -796,10 +796,10 @@
796
796
  switch (tmp) {
797
797
  case 0:
798
798
  this.t8_1 = 2;
799
- var $this$unsafeFlow = this.d9p_1;
799
+ var $this$unsafeFlow = this.e9p_1;
800
800
  this.s8_1 = 1;
801
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9p_1.f9p_1, null);
802
- suspendResult = this.c9p_1.e9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
801
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.d9p_1.g9p_1, null);
802
+ suspendResult = this.d9p_1.f9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
803
803
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
804
804
  return suspendResult;
805
805
  }
@@ -822,8 +822,8 @@
822
822
  while (true);
823
823
  };
824
824
  function _no_name_provided__qut3iv($this, $table) {
825
- this.e9p_1 = $this;
826
- this.f9p_1 = $table;
825
+ this.f9p_1 = $this;
826
+ this.g9p_1 = $table;
827
827
  }
828
828
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
829
829
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -835,18 +835,18 @@
835
835
  return this.o28(collector, $completion);
836
836
  };
837
837
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
838
- this.o9p_1 = $table;
839
- this.p9p_1 = this$0;
838
+ this.p9p_1 = $table;
839
+ this.q9p_1 = this$0;
840
840
  CoroutineImpl.call(this, resultContinuation);
841
841
  }
842
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).r9p = function ($this$flow, $completion) {
843
- var tmp = this.s9p($this$flow, $completion);
842
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).s9p = function ($this$flow, $completion) {
843
+ var tmp = this.t9p($this$flow, $completion);
844
844
  tmp.u8_1 = Unit_instance;
845
845
  tmp.v8_1 = null;
846
846
  return tmp.a9();
847
847
  };
848
848
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
849
- return this.r9p((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
849
+ return this.s9p((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
850
850
  };
851
851
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
852
852
  var suspendResult = this.u8_1;
@@ -857,7 +857,7 @@
857
857
  case 0:
858
858
  this.t8_1 = 3;
859
859
  this.s8_1 = 1;
860
- suspendResult = this.q9p_1.n28(new TableStateUpdate(this.o9p_1.id, this.o9p_1), this);
860
+ suspendResult = this.r9p_1.n28(new TableStateUpdate(this.p9p_1.id, this.p9p_1), this);
861
861
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
862
862
  return suspendResult;
863
863
  }
@@ -865,8 +865,8 @@
865
865
  continue $sm;
866
866
  case 1:
867
867
  this.s8_1 = 2;
868
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.p9p_1).i8o(), fromInt(_get_serverReduxConfig__rprcrm(this.p9p_1).serverStateUpdateIntervalMillis));
869
- suspendResult = emitAll(this.q9p_1, new _no_name_provided__qut3iv(this_0, this.o9p_1), this);
868
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).j8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
869
+ suspendResult = emitAll(this.r9p_1, new _no_name_provided__qut3iv(this_0, this.p9p_1), this);
870
870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
871
871
  return suspendResult;
872
872
  }
@@ -888,22 +888,22 @@
888
888
  }
889
889
  while (true);
890
890
  };
891
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).s9p = function ($this$flow, completion) {
892
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.o9p_1, this.p9p_1, completion);
893
- i.q9p_1 = $this$flow;
891
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9p = function ($this$flow, completion) {
892
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.p9p_1, this.q9p_1, completion);
893
+ i.r9p_1 = $this$flow;
894
894
  return i;
895
895
  };
896
896
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
897
897
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
898
898
  var l = function ($this$flow, $completion) {
899
- return i.r9p($this$flow, $completion);
899
+ return i.s9p($this$flow, $completion);
900
900
  };
901
901
  l.$arity = 1;
902
902
  return l;
903
903
  }
904
904
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
905
- this.b9q_1 = $$this$unsafeFlow;
906
- this.c9q_1 = this$0;
905
+ this.c9q_1 = $$this$unsafeFlow;
906
+ this.d9q_1 = this$0;
907
907
  CoroutineImpl.call(this, resultContinuation);
908
908
  }
909
909
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -924,16 +924,16 @@
924
924
  case 0:
925
925
  this.t8_1 = 5;
926
926
  var tmp_0 = this;
927
- tmp_0.h9q_1 = this.b9q_1;
927
+ tmp_0.i9q_1 = this.c9q_1;
928
928
  var tmp_1 = this;
929
- tmp_1.g9q_1 = this.d9q_1;
929
+ tmp_1.h9q_1 = this.e9q_1;
930
930
  this.s8_1 = 1;
931
931
  continue $sm;
932
932
  case 1:
933
- this.e9q_1 = this.h9q_1;
934
- var it = this.g9q_1;
933
+ this.f9q_1 = this.i9q_1;
934
+ var it = this.h9q_1;
935
935
  var tmp_2;
936
- if (get_isCreated(this.c9q_1.t66())) {
936
+ if (get_isCreated(this.d9q_1.t66())) {
937
937
  tmp_2 = it;
938
938
  } else {
939
939
  tmp_2 = null;
@@ -945,15 +945,15 @@
945
945
  var tmp_3 = this;
946
946
  continue $sm;
947
947
  } else {
948
- this.f9q_1 = tmp0_elvis_lhs;
948
+ this.g9q_1 = tmp0_elvis_lhs;
949
949
  this.s8_1 = 2;
950
950
  continue $sm;
951
951
  }
952
952
 
953
953
  case 2:
954
- var transformed = this.f9q_1;
954
+ var transformed = this.g9q_1;
955
955
  this.s8_1 = 3;
956
- suspendResult = this.e9q_1.n28(transformed, this);
956
+ suspendResult = this.f9q_1.n28(transformed, this);
957
957
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
958
958
  return suspendResult;
959
959
  }
@@ -984,8 +984,8 @@
984
984
  while (true);
985
985
  };
986
986
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
987
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.b9q_1, this.c9q_1, completion);
988
- i.d9q_1 = value;
987
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.c9q_1, this.d9q_1, completion);
988
+ i.e9q_1 = value;
989
989
  return i;
990
990
  };
991
991
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -998,8 +998,8 @@
998
998
  }
999
999
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1000
1000
  CoroutineImpl.call(this, resultContinuation);
1001
- this.q9q_1 = _this__u8e3s4;
1002
- this.r9q_1 = collector;
1001
+ this.r9q_1 = _this__u8e3s4;
1002
+ this.s9q_1 = collector;
1003
1003
  }
1004
1004
  protoOf($collectCOROUTINE$_1).a9 = function () {
1005
1005
  var suspendResult = this.u8_1;
@@ -1009,10 +1009,10 @@
1009
1009
  switch (tmp) {
1010
1010
  case 0:
1011
1011
  this.t8_1 = 2;
1012
- var $this$unsafeFlow = this.r9q_1;
1012
+ var $this$unsafeFlow = this.s9q_1;
1013
1013
  this.s8_1 = 1;
1014
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.q9q_1.t9q_1, null);
1015
- suspendResult = this.q9q_1.s9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1014
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.r9q_1.u9q_1, null);
1015
+ suspendResult = this.r9q_1.t9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1016
1016
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1017
1017
  return suspendResult;
1018
1018
  }
@@ -1035,7 +1035,7 @@
1035
1035
  while (true);
1036
1036
  };
1037
1037
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1038
- this.c9r_1 = $$this$unsafeFlow;
1038
+ this.d9r_1 = $$this$unsafeFlow;
1039
1039
  CoroutineImpl.call(this, resultContinuation);
1040
1040
  }
1041
1041
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1056,28 +1056,28 @@
1056
1056
  case 0:
1057
1057
  this.t8_1 = 5;
1058
1058
  var tmp_0 = this;
1059
- tmp_0.h9r_1 = this.c9r_1;
1059
+ tmp_0.i9r_1 = this.d9r_1;
1060
1060
  var tmp_1 = this;
1061
- tmp_1.g9r_1 = this.d9r_1;
1061
+ tmp_1.h9r_1 = this.e9r_1;
1062
1062
  this.s8_1 = 1;
1063
1063
  continue $sm;
1064
1064
  case 1:
1065
- this.e9r_1 = this.h9r_1;
1066
- var tmp0_elvis_lhs = this.g9r_1.w6q_1;
1065
+ this.f9r_1 = this.i9r_1;
1066
+ var tmp0_elvis_lhs = this.h9r_1.w6q_1;
1067
1067
  if (tmp0_elvis_lhs == null) {
1068
1068
  this.s8_1 = 4;
1069
1069
  var tmp_2 = this;
1070
1070
  continue $sm;
1071
1071
  } else {
1072
- this.f9r_1 = tmp0_elvis_lhs;
1072
+ this.g9r_1 = tmp0_elvis_lhs;
1073
1073
  this.s8_1 = 2;
1074
1074
  continue $sm;
1075
1075
  }
1076
1076
 
1077
1077
  case 2:
1078
- var transformed = this.f9r_1;
1078
+ var transformed = this.g9r_1;
1079
1079
  this.s8_1 = 3;
1080
- suspendResult = this.e9r_1.n28(transformed, this);
1080
+ suspendResult = this.f9r_1.n28(transformed, this);
1081
1081
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1082
1082
  return suspendResult;
1083
1083
  }
@@ -1108,8 +1108,8 @@
1108
1108
  while (true);
1109
1109
  };
1110
1110
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1111
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.c9r_1, completion);
1112
- i.d9r_1 = value;
1111
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.d9r_1, completion);
1112
+ i.e9r_1 = value;
1113
1113
  return i;
1114
1114
  };
1115
1115
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1122,8 +1122,8 @@
1122
1122
  }
1123
1123
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1124
1124
  CoroutineImpl.call(this, resultContinuation);
1125
- this.q9r_1 = _this__u8e3s4;
1126
- this.r9r_1 = collector;
1125
+ this.r9r_1 = _this__u8e3s4;
1126
+ this.s9r_1 = collector;
1127
1127
  }
1128
1128
  protoOf($collectCOROUTINE$_2).a9 = function () {
1129
1129
  var suspendResult = this.u8_1;
@@ -1133,10 +1133,10 @@
1133
1133
  switch (tmp) {
1134
1134
  case 0:
1135
1135
  this.t8_1 = 2;
1136
- var $this$unsafeFlow = this.r9r_1;
1136
+ var $this$unsafeFlow = this.s9r_1;
1137
1137
  this.s8_1 = 1;
1138
1138
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1139
- suspendResult = this.q9r_1.s9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1139
+ suspendResult = this.r9r_1.t9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1140
1140
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1141
1141
  return suspendResult;
1142
1142
  }
@@ -1159,7 +1159,7 @@
1159
1159
  while (true);
1160
1160
  };
1161
1161
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1162
- this.b9s_1 = $$this$unsafeFlow;
1162
+ this.c9s_1 = $$this$unsafeFlow;
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
1164
  }
1165
1165
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1179,8 +1179,8 @@
1179
1179
  switch (tmp) {
1180
1180
  case 0:
1181
1181
  this.t8_1 = 2;
1182
- var tmp0 = this.b9s_1;
1183
- var value = this.c9s_1;
1182
+ var tmp0 = this.c9s_1;
1183
+ var value = this.d9s_1;
1184
1184
  this.s8_1 = 1;
1185
1185
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1186
1186
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1205,8 +1205,8 @@
1205
1205
  while (true);
1206
1206
  };
1207
1207
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1208
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.b9s_1, completion);
1209
- i.c9s_1 = value;
1208
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.c9s_1, completion);
1209
+ i.d9s_1 = value;
1210
1210
  return i;
1211
1211
  };
1212
1212
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1219,8 +1219,8 @@
1219
1219
  }
1220
1220
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1221
1221
  CoroutineImpl.call(this, resultContinuation);
1222
- this.l9s_1 = _this__u8e3s4;
1223
- this.m9s_1 = collector;
1222
+ this.m9s_1 = _this__u8e3s4;
1223
+ this.n9s_1 = collector;
1224
1224
  }
1225
1225
  protoOf($collectCOROUTINE$_3).a9 = function () {
1226
1226
  var suspendResult = this.u8_1;
@@ -1230,10 +1230,10 @@
1230
1230
  switch (tmp) {
1231
1231
  case 0:
1232
1232
  this.t8_1 = 2;
1233
- var $this$unsafeFlow = this.m9s_1;
1233
+ var $this$unsafeFlow = this.n9s_1;
1234
1234
  this.s8_1 = 1;
1235
1235
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1236
- suspendResult = this.l9s_1.n9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1236
+ suspendResult = this.m9s_1.o9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1237
1237
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1238
1238
  return suspendResult;
1239
1239
  }
@@ -1256,7 +1256,7 @@
1256
1256
  while (true);
1257
1257
  };
1258
1258
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1259
- this.w9s_1 = $$this$unsafeFlow;
1259
+ this.x9s_1 = $$this$unsafeFlow;
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
1261
  }
1262
1262
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1276,8 +1276,8 @@
1276
1276
  switch (tmp) {
1277
1277
  case 0:
1278
1278
  this.t8_1 = 2;
1279
- var tmp0 = this.w9s_1;
1280
- var value = this.x9s_1;
1279
+ var tmp0 = this.x9s_1;
1280
+ var value = this.y9s_1;
1281
1281
  this.s8_1 = 1;
1282
1282
  suspendResult = tmp0.n28(value.ne_1, this);
1283
1283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1302,8 +1302,8 @@
1302
1302
  while (true);
1303
1303
  };
1304
1304
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1305
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.w9s_1, completion);
1306
- i.x9s_1 = value;
1305
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.x9s_1, completion);
1306
+ i.y9s_1 = value;
1307
1307
  return i;
1308
1308
  };
1309
1309
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1316,8 +1316,8 @@
1316
1316
  }
1317
1317
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1318
1318
  CoroutineImpl.call(this, resultContinuation);
1319
- this.g9t_1 = _this__u8e3s4;
1320
- this.h9t_1 = collector;
1319
+ this.h9t_1 = _this__u8e3s4;
1320
+ this.i9t_1 = collector;
1321
1321
  }
1322
1322
  protoOf($collectCOROUTINE$_4).a9 = function () {
1323
1323
  var suspendResult = this.u8_1;
@@ -1327,10 +1327,10 @@
1327
1327
  switch (tmp) {
1328
1328
  case 0:
1329
1329
  this.t8_1 = 2;
1330
- var $this$unsafeFlow = this.h9t_1;
1330
+ var $this$unsafeFlow = this.i9t_1;
1331
1331
  this.s8_1 = 1;
1332
1332
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1333
- suspendResult = this.g9t_1.i9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1333
+ suspendResult = this.h9t_1.j9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1334
1334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1335
1335
  return suspendResult;
1336
1336
  }
@@ -1353,17 +1353,17 @@
1353
1353
  while (true);
1354
1354
  };
1355
1355
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1356
- this.r9t_1 = $subscriber;
1356
+ this.s9t_1 = $subscriber;
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
1358
  }
1359
- protoOf(GameServer$subscribeWith$slambda$slambda).t9t = function (it, $completion) {
1360
- var tmp = this.u9t(it, $completion);
1359
+ protoOf(GameServer$subscribeWith$slambda$slambda).u9t = function (it, $completion) {
1360
+ var tmp = this.v9t(it, $completion);
1361
1361
  tmp.u8_1 = Unit_instance;
1362
1362
  tmp.v8_1 = null;
1363
1363
  return tmp.a9();
1364
1364
  };
1365
1365
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1366
- return this.t9t(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1366
+ return this.u9t(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1367
1367
  };
1368
1368
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1369
1369
  var suspendResult = this.u8_1;
@@ -1372,7 +1372,7 @@
1372
1372
  var tmp = this.s8_1;
1373
1373
  if (tmp === 0) {
1374
1374
  this.t8_1 = 1;
1375
- this.r9t_1(this.s9t_1);
1375
+ this.s9t_1(this.t9t_1);
1376
1376
  return Unit_instance;
1377
1377
  } else if (tmp === 1) {
1378
1378
  throw this.v8_1;
@@ -1383,76 +1383,76 @@
1383
1383
  }
1384
1384
  while (true);
1385
1385
  };
1386
- protoOf(GameServer$subscribeWith$slambda$slambda).u9t = function (it, completion) {
1387
- var i = new GameServer$subscribeWith$slambda$slambda(this.r9t_1, completion);
1388
- i.s9t_1 = it;
1386
+ protoOf(GameServer$subscribeWith$slambda$slambda).v9t = function (it, completion) {
1387
+ var i = new GameServer$subscribeWith$slambda$slambda(this.s9t_1, completion);
1388
+ i.t9t_1 = it;
1389
1389
  return i;
1390
1390
  };
1391
1391
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1392
1392
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1393
1393
  var l = function (it, $completion) {
1394
- return i.t9t(it, $completion);
1394
+ return i.u9t(it, $completion);
1395
1395
  };
1396
1396
  l.$arity = 1;
1397
1397
  return l;
1398
1398
  }
1399
1399
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1400
- this.v9t_1 = $playerId;
1400
+ this.w9t_1 = $playerId;
1401
1401
  }
1402
1402
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1403
- return this.v9t_1;
1403
+ return this.w9t_1;
1404
1404
  };
1405
1405
  function _get_toClientEventsObserver__6rp51y($this) {
1406
- var tmp0 = $this.a9u_1;
1406
+ var tmp0 = $this.b9u_1;
1407
1407
  var tmp = KProperty1;
1408
1408
  // Inline function 'kotlin.getValue' call
1409
1409
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1410
1410
  return tmp0.x();
1411
1411
  }
1412
1412
  function _get_fromClientEventsObserver__a7vzd3($this) {
1413
- var tmp0 = $this.b9u_1;
1413
+ var tmp0 = $this.c9u_1;
1414
1414
  var tmp = KProperty1;
1415
1415
  // Inline function 'kotlin.getValue' call
1416
1416
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1417
1417
  return tmp0.x();
1418
1418
  }
1419
1419
  function _get_playerConnectionInteractor__si6cxf($this) {
1420
- var tmp0 = $this.c9u_1;
1420
+ var tmp0 = $this.d9u_1;
1421
1421
  var tmp = KProperty1;
1422
1422
  // Inline function 'kotlin.getValue' call
1423
1423
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1424
1424
  return tmp0.x();
1425
1425
  }
1426
1426
  function _get_teamsLogicProvider__u10pm6($this) {
1427
- var tmp0 = $this.d9u_1;
1427
+ var tmp0 = $this.e9u_1;
1428
1428
  var tmp = KProperty1;
1429
1429
  // Inline function 'kotlin.getValue' call
1430
1430
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1431
1431
  return tmp0.x();
1432
1432
  }
1433
1433
  function _get_random__h29cgo($this) {
1434
- var tmp0 = $this.e9u_1;
1434
+ var tmp0 = $this.f9u_1;
1435
1435
  var tmp = KProperty1;
1436
1436
  // Inline function 'kotlin.getValue' call
1437
1437
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1438
1438
  return tmp0.x();
1439
1439
  }
1440
1440
  function _get_idsProvider__fnfajc($this) {
1441
- var tmp0 = $this.f9u_1;
1441
+ var tmp0 = $this.g9u_1;
1442
1442
  var tmp = KProperty1;
1443
1443
  // Inline function 'kotlin.getValue' call
1444
1444
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1445
1445
  return tmp0.x();
1446
1446
  }
1447
1447
  function _get_serverReduxConfig__rprcrm($this) {
1448
- var tmp0 = $this.g9u_1;
1448
+ var tmp0 = $this.h9u_1;
1449
1449
  var tmp = KProperty1;
1450
1450
  // Inline function 'kotlin.getValue' call
1451
1451
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1452
1452
  return tmp0.x();
1453
1453
  }
1454
1454
  function _get_encoderDecoderProvider__qqgrji($this) {
1455
- var tmp0 = $this.h9u_1;
1455
+ var tmp0 = $this.i9u_1;
1456
1456
  var tmp = KProperty1;
1457
1457
  // Inline function 'kotlin.getValue' call
1458
1458
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1484,20 +1484,20 @@
1484
1484
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1485
1485
  }
1486
1486
  function Companion() {
1487
- this.j9u_1 = 'GameEngine_API';
1487
+ this.k9u_1 = 'GameEngine_API';
1488
1488
  }
1489
1489
  var Companion_instance_7;
1490
1490
  function Companion_getInstance_0() {
1491
1491
  return Companion_instance_7;
1492
1492
  }
1493
1493
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1494
- this.k9u_1 = function_0;
1494
+ this.l9u_1 = function_0;
1495
1495
  }
1496
1496
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1497
- return this.k9u_1(value, $completion);
1497
+ return this.l9u_1(value, $completion);
1498
1498
  };
1499
1499
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1500
- return this.k9u_1;
1500
+ return this.l9u_1;
1501
1501
  };
1502
1502
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1503
1503
  var tmp;
@@ -1518,13 +1518,13 @@
1518
1518
  return hashCode(this.b3());
1519
1519
  };
1520
1520
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1521
- this.l9u_1 = function_0;
1521
+ this.m9u_1 = function_0;
1522
1522
  }
1523
1523
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1524
- return this.l9u_1(value, $completion);
1524
+ return this.m9u_1(value, $completion);
1525
1525
  };
1526
1526
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1527
- return this.l9u_1;
1527
+ return this.m9u_1;
1528
1528
  };
1529
1529
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1530
1530
  var tmp;
@@ -1545,13 +1545,13 @@
1545
1545
  return hashCode(this.b3());
1546
1546
  };
1547
1547
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1548
- this.m9u_1 = function_0;
1548
+ this.n9u_1 = function_0;
1549
1549
  }
1550
1550
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1551
- return this.m9u_1(value, $completion);
1551
+ return this.n9u_1(value, $completion);
1552
1552
  };
1553
1553
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1554
- return this.m9u_1;
1554
+ return this.n9u_1;
1555
1555
  };
1556
1556
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1557
1557
  var tmp;
@@ -1572,13 +1572,13 @@
1572
1572
  return hashCode(this.b3());
1573
1573
  };
1574
1574
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1575
- this.n9u_1 = function_0;
1575
+ this.o9u_1 = function_0;
1576
1576
  }
1577
1577
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1578
- return this.n9u_1(value, $completion);
1578
+ return this.o9u_1(value, $completion);
1579
1579
  };
1580
1580
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1581
- return this.n9u_1;
1581
+ return this.o9u_1;
1582
1582
  };
1583
1583
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1584
1584
  var tmp;
@@ -1599,13 +1599,13 @@
1599
1599
  return hashCode(this.b3());
1600
1600
  };
1601
1601
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1602
- this.o9u_1 = function_0;
1602
+ this.p9u_1 = function_0;
1603
1603
  }
1604
1604
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1605
- return this.o9u_1(value, $completion);
1605
+ return this.p9u_1(value, $completion);
1606
1606
  };
1607
1607
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1608
- return this.o9u_1;
1608
+ return this.p9u_1;
1609
1609
  };
1610
1610
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1611
1611
  var tmp;
@@ -1626,13 +1626,13 @@
1626
1626
  return hashCode(this.b3());
1627
1627
  };
1628
1628
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1629
- this.p9u_1 = function_0;
1629
+ this.q9u_1 = function_0;
1630
1630
  }
1631
1631
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1632
- return this.p9u_1(value, $completion);
1632
+ return this.q9u_1(value, $completion);
1633
1633
  };
1634
1634
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1635
- return this.p9u_1;
1635
+ return this.q9u_1;
1636
1636
  };
1637
1637
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1638
1638
  var tmp;
@@ -1733,8 +1733,8 @@
1733
1733
  };
1734
1734
  }
1735
1735
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1736
- this.y9u_1 = this$0;
1737
- this.z9u_1 = $subscriber;
1736
+ this.z9u_1 = this$0;
1737
+ this.a9v_1 = $subscriber;
1738
1738
  CoroutineImpl.call(this, resultContinuation);
1739
1739
  }
1740
1740
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1755,8 +1755,8 @@
1755
1755
  case 0:
1756
1756
  this.t8_1 = 2;
1757
1757
  this.s8_1 = 1;
1758
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.y9u_1).b9v();
1759
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.z9u_1, null);
1758
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9u_1).c9v();
1759
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9v_1, null);
1760
1760
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1761
1761
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1762
1762
  return suspendResult;
@@ -1780,8 +1780,8 @@
1780
1780
  while (true);
1781
1781
  };
1782
1782
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1783
- var i = new GameServer$subscribeToClientAction$slambda(this.y9u_1, this.z9u_1, completion);
1784
- i.a9v_1 = $this$launchDefault;
1783
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9u_1, this.a9v_1, completion);
1784
+ i.b9v_1 = $this$launchDefault;
1785
1785
  return i;
1786
1786
  };
1787
1787
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1793,8 +1793,8 @@
1793
1793
  return l;
1794
1794
  }
1795
1795
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1796
- this.k9v_1 = this$0;
1797
- this.l9v_1 = $subscriber;
1796
+ this.l9v_1 = this$0;
1797
+ this.m9v_1 = $subscriber;
1798
1798
  CoroutineImpl.call(this, resultContinuation);
1799
1799
  }
1800
1800
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1815,8 +1815,8 @@
1815
1815
  case 0:
1816
1816
  this.t8_1 = 2;
1817
1817
  this.s8_1 = 1;
1818
- var tmp_0 = observeTableStateUpdates(this.k9v_1);
1819
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.l9v_1, null);
1818
+ var tmp_0 = observeTableStateUpdates(this.l9v_1);
1819
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9v_1, null);
1820
1820
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1821
1821
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1822
1822
  return suspendResult;
@@ -1840,8 +1840,8 @@
1840
1840
  while (true);
1841
1841
  };
1842
1842
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1843
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.k9v_1, this.l9v_1, completion);
1844
- i.m9v_1 = $this$launchDefault;
1843
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9v_1, this.m9v_1, completion);
1844
+ i.n9v_1 = $this$launchDefault;
1845
1845
  return i;
1846
1846
  };
1847
1847
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1853,8 +1853,8 @@
1853
1853
  return l;
1854
1854
  }
1855
1855
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1856
- this.v9v_1 = this$0;
1857
- this.w9v_1 = $subscriber;
1856
+ this.w9v_1 = this$0;
1857
+ this.x9v_1 = $subscriber;
1858
1858
  CoroutineImpl.call(this, resultContinuation);
1859
1859
  }
1860
1860
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1875,9 +1875,9 @@
1875
1875
  case 0:
1876
1876
  this.t8_1 = 2;
1877
1877
  this.s8_1 = 1;
1878
- var this_0 = observeTableStateUpdates(this.v9v_1);
1879
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.v9v_1);
1880
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.w9v_1, null);
1878
+ var this_0 = observeTableStateUpdates(this.w9v_1);
1879
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.w9v_1);
1880
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.x9v_1, null);
1881
1881
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1882
1882
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1883
1883
  return suspendResult;
@@ -1901,8 +1901,8 @@
1901
1901
  while (true);
1902
1902
  };
1903
1903
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1904
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.v9v_1, this.w9v_1, completion);
1905
- i.x9v_1 = $this$launchDefault;
1904
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.w9v_1, this.x9v_1, completion);
1905
+ i.y9v_1 = $this$launchDefault;
1906
1906
  return i;
1907
1907
  };
1908
1908
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1914,18 +1914,18 @@
1914
1914
  return l;
1915
1915
  }
1916
1916
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1917
- this.g9w_1 = this$0;
1917
+ this.h9w_1 = this$0;
1918
1918
  CoroutineImpl.call(this, resultContinuation);
1919
1919
  }
1920
- protoOf(GameServer$observeTableStateUpdates$slambda).j9w = function ($this$transformLatest, it, $completion) {
1921
- var tmp = this.k9w($this$transformLatest, it, $completion);
1920
+ protoOf(GameServer$observeTableStateUpdates$slambda).k9w = function ($this$transformLatest, it, $completion) {
1921
+ var tmp = this.l9w($this$transformLatest, it, $completion);
1922
1922
  tmp.u8_1 = Unit_instance;
1923
1923
  tmp.v8_1 = null;
1924
1924
  return tmp.a9();
1925
1925
  };
1926
1926
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
1927
1927
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1928
- return this.j9w(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1928
+ return this.k9w(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1929
1929
  };
1930
1930
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
1931
1931
  var suspendResult = this.u8_1;
@@ -1936,8 +1936,8 @@
1936
1936
  case 0:
1937
1937
  this.t8_1 = 2;
1938
1938
  this.s8_1 = 1;
1939
- var table = this.i9w_1;
1940
- suspendResult = emitAll(this.h9w_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.g9w_1, null)), this);
1939
+ var table = this.j9w_1;
1940
+ suspendResult = emitAll(this.i9w_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.h9w_1, null)), this);
1941
1941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1942
1942
  return suspendResult;
1943
1943
  }
@@ -1959,23 +1959,23 @@
1959
1959
  }
1960
1960
  while (true);
1961
1961
  };
1962
- protoOf(GameServer$observeTableStateUpdates$slambda).k9w = function ($this$transformLatest, it, completion) {
1963
- var i = new GameServer$observeTableStateUpdates$slambda(this.g9w_1, completion);
1964
- i.h9w_1 = $this$transformLatest;
1965
- i.i9w_1 = it;
1962
+ protoOf(GameServer$observeTableStateUpdates$slambda).l9w = function ($this$transformLatest, it, completion) {
1963
+ var i = new GameServer$observeTableStateUpdates$slambda(this.h9w_1, completion);
1964
+ i.i9w_1 = $this$transformLatest;
1965
+ i.j9w_1 = it;
1966
1966
  return i;
1967
1967
  };
1968
1968
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1969
1969
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1970
1970
  var l = function ($this$transformLatest, it, $completion) {
1971
- return i.j9w($this$transformLatest, it, $completion);
1971
+ return i.k9w($this$transformLatest, it, $completion);
1972
1972
  };
1973
1973
  l.$arity = 2;
1974
1974
  return l;
1975
1975
  }
1976
1976
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1977
- this.s9q_1 = $this;
1978
- this.t9q_1 = this$0;
1977
+ this.t9q_1 = $this;
1978
+ this.u9q_1 = this$0;
1979
1979
  }
1980
1980
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1981
1981
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1987,7 +1987,7 @@
1987
1987
  return this.o28(collector, $completion);
1988
1988
  };
1989
1989
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1990
- this.s9r_1 = $this;
1990
+ this.t9r_1 = $this;
1991
1991
  }
1992
1992
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1993
1993
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1999,7 +1999,7 @@
1999
1999
  return this.o28(collector, $completion);
2000
2000
  };
2001
2001
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2002
- this.n9s_1 = $this;
2002
+ this.o9s_1 = $this;
2003
2003
  }
2004
2004
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2005
2005
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2014,7 +2014,7 @@
2014
2014
  return old.me_1 === new_0.me_1;
2015
2015
  }
2016
2016
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2017
- this.i9t_1 = $this;
2017
+ this.j9t_1 = $this;
2018
2018
  }
2019
2019
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2020
2020
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2026,8 +2026,8 @@
2026
2026
  return this.o28(collector, $completion);
2027
2027
  };
2028
2028
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2029
- this.t9w_1 = this$0;
2030
- this.u9w_1 = $subscriber;
2029
+ this.u9w_1 = this$0;
2030
+ this.v9w_1 = $subscriber;
2031
2031
  CoroutineImpl.call(this, resultContinuation);
2032
2032
  }
2033
2033
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2048,8 +2048,8 @@
2048
2048
  case 0:
2049
2049
  this.t8_1 = 2;
2050
2050
  this.s8_1 = 1;
2051
- var tmp_0 = distinctUntilChanged(this.t9w_1.v6q());
2052
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9w_1, null);
2051
+ var tmp_0 = distinctUntilChanged(this.u9w_1.v6q());
2052
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9w_1, null);
2053
2053
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2054
2054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2055
2055
  return suspendResult;
@@ -2073,8 +2073,8 @@
2073
2073
  while (true);
2074
2074
  };
2075
2075
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2076
- var i = new GameServer$subscribeWith$slambda(this.t9w_1, this.u9w_1, completion);
2077
- i.v9w_1 = $this$launchDefault;
2076
+ var i = new GameServer$subscribeWith$slambda(this.u9w_1, this.v9w_1, completion);
2077
+ i.w9w_1 = $this$launchDefault;
2078
2078
  return i;
2079
2079
  };
2080
2080
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2086,18 +2086,18 @@
2086
2086
  return l;
2087
2087
  }
2088
2088
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2089
- this.e9x_1 = $action;
2089
+ this.f9x_1 = $action;
2090
2090
  CoroutineImpl.call(this, resultContinuation);
2091
2091
  }
2092
- protoOf(GameServer$fromClientEvent$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2093
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2092
+ protoOf(GameServer$fromClientEvent$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2093
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2094
2094
  tmp.u8_1 = Unit_instance;
2095
2095
  tmp.v8_1 = null;
2096
2096
  return tmp.a9();
2097
2097
  };
2098
2098
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2099
2099
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2100
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2100
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
2101
  };
2102
2102
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2103
2103
  var suspendResult = this.u8_1;
@@ -2106,11 +2106,11 @@
2106
2106
  var tmp = this.s8_1;
2107
2107
  if (tmp === 0) {
2108
2108
  this.t8_1 = 1;
2109
- if (this.e9x_1 instanceof PlayerReadyFromClientAction)
2110
- if (!get_isCreated(this.g9x_1.state)) {
2109
+ if (this.f9x_1 instanceof PlayerReadyFromClientAction)
2110
+ if (!get_isCreated(this.h9x_1.state)) {
2111
2111
  return Unit_instance;
2112
2112
  }
2113
- this.g9x_1.dispatch(this.e9x_1);
2113
+ this.h9x_1.dispatch(this.f9x_1);
2114
2114
  return Unit_instance;
2115
2115
  } else if (tmp === 1) {
2116
2116
  throw this.v8_1;
@@ -2121,33 +2121,33 @@
2121
2121
  }
2122
2122
  while (true);
2123
2123
  };
2124
- protoOf(GameServer$fromClientEvent$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2125
- var i = new GameServer$fromClientEvent$slambda(this.e9x_1, completion);
2126
- i.f9x_1 = $this$dispatchAsync;
2127
- i.g9x_1 = store;
2124
+ protoOf(GameServer$fromClientEvent$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2125
+ var i = new GameServer$fromClientEvent$slambda(this.f9x_1, completion);
2126
+ i.g9x_1 = $this$dispatchAsync;
2127
+ i.h9x_1 = store;
2128
2128
  return i;
2129
2129
  };
2130
2130
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2131
2131
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2132
2132
  var l = function ($this$dispatchAsync, store, $completion) {
2133
- return i.h9x($this$dispatchAsync, store, $completion);
2133
+ return i.i9x($this$dispatchAsync, store, $completion);
2134
2134
  };
2135
2135
  l.$arity = 2;
2136
2136
  return l;
2137
2137
  }
2138
2138
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2139
- this.r9x_1 = $playerId;
2139
+ this.s9x_1 = $playerId;
2140
2140
  CoroutineImpl.call(this, resultContinuation);
2141
2141
  }
2142
- protoOf(GameServer$playerLostConnection$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2143
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2142
+ protoOf(GameServer$playerLostConnection$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2143
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2144
2144
  tmp.u8_1 = Unit_instance;
2145
2145
  tmp.v8_1 = null;
2146
2146
  return tmp.a9();
2147
2147
  };
2148
2148
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2149
2149
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2150
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2151
2151
  };
2152
2152
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2153
2153
  var suspendResult = this.u8_1;
@@ -2156,12 +2156,12 @@
2156
2156
  var tmp = this.s8_1;
2157
2157
  if (tmp === 0) {
2158
2158
  this.t8_1 = 1;
2159
- if (!get_isCreated(this.t9x_1.state)) {
2159
+ if (!get_isCreated(this.u9x_1.state)) {
2160
2160
  return Unit_instance;
2161
2161
  }
2162
- var tmp_0 = this.t9x_1.dispatch;
2162
+ var tmp_0 = this.u9x_1.dispatch;
2163
2163
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2164
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9x_1));
2164
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9x_1));
2165
2165
  return Unit_instance;
2166
2166
  } else if (tmp === 1) {
2167
2167
  throw this.v8_1;
@@ -2172,34 +2172,34 @@
2172
2172
  }
2173
2173
  while (true);
2174
2174
  };
2175
- protoOf(GameServer$playerLostConnection$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2176
- var i = new GameServer$playerLostConnection$slambda(this.r9x_1, completion);
2177
- i.s9x_1 = $this$dispatchAsync;
2178
- i.t9x_1 = store;
2175
+ protoOf(GameServer$playerLostConnection$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2176
+ var i = new GameServer$playerLostConnection$slambda(this.s9x_1, completion);
2177
+ i.t9x_1 = $this$dispatchAsync;
2178
+ i.u9x_1 = store;
2179
2179
  return i;
2180
2180
  };
2181
2181
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2182
2182
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2183
2183
  var l = function ($this$dispatchAsync, store, $completion) {
2184
- return i.h9x($this$dispatchAsync, store, $completion);
2184
+ return i.i9x($this$dispatchAsync, store, $completion);
2185
2185
  };
2186
2186
  l.$arity = 2;
2187
2187
  return l;
2188
2188
  }
2189
2189
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2190
- this.c9y_1 = this$0;
2191
- this.d9y_1 = $playerId;
2190
+ this.d9y_1 = this$0;
2191
+ this.e9y_1 = $playerId;
2192
2192
  CoroutineImpl.call(this, resultContinuation);
2193
2193
  }
2194
- protoOf(GameServer$playerLive$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2195
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2194
+ protoOf(GameServer$playerLive$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2195
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2196
2196
  tmp.u8_1 = Unit_instance;
2197
2197
  tmp.v8_1 = null;
2198
2198
  return tmp.a9();
2199
2199
  };
2200
2200
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2201
2201
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2202
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2202
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2203
2203
  };
2204
2204
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2205
2205
  var suspendResult = this.u8_1;
@@ -2208,16 +2208,16 @@
2208
2208
  var tmp = this.s8_1;
2209
2209
  if (tmp === 0) {
2210
2210
  this.t8_1 = 1;
2211
- if (get_isFinished(this.f9y_1.state) || get_isFinishing(this.f9y_1.state)) {
2211
+ if (get_isFinished(this.g9y_1.state) || get_isFinishing(this.g9y_1.state)) {
2212
2212
  return Unit_instance;
2213
2213
  }
2214
- if (!get_isCreated(this.f9y_1.state) || !this.c9y_1.t66().y6r()) {
2215
- this.c9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.d9y_1 + ' before game is created');
2214
+ if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().y6r()) {
2215
+ this.d9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.e9y_1 + ' before game is created');
2216
2216
  return Unit_instance;
2217
2217
  }
2218
- var tmp_0 = this.f9y_1.dispatch;
2218
+ var tmp_0 = this.g9y_1.dispatch;
2219
2219
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2220
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9y_1));
2220
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9y_1));
2221
2221
  return Unit_instance;
2222
2222
  } else if (tmp === 1) {
2223
2223
  throw this.v8_1;
@@ -2228,35 +2228,35 @@
2228
2228
  }
2229
2229
  while (true);
2230
2230
  };
2231
- protoOf(GameServer$playerLive$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2232
- var i = new GameServer$playerLive$slambda(this.c9y_1, this.d9y_1, completion);
2233
- i.e9y_1 = $this$dispatchAsync;
2234
- i.f9y_1 = store;
2231
+ protoOf(GameServer$playerLive$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2232
+ var i = new GameServer$playerLive$slambda(this.d9y_1, this.e9y_1, completion);
2233
+ i.f9y_1 = $this$dispatchAsync;
2234
+ i.g9y_1 = store;
2235
2235
  return i;
2236
2236
  };
2237
2237
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2238
2238
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2239
2239
  var l = function ($this$dispatchAsync, store, $completion) {
2240
- return i.h9x($this$dispatchAsync, store, $completion);
2240
+ return i.i9x($this$dispatchAsync, store, $completion);
2241
2241
  };
2242
2242
  l.$arity = 2;
2243
2243
  return l;
2244
2244
  }
2245
2245
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2246
- this.o9y_1 = this$0;
2247
- this.p9y_1 = $playerId;
2248
- this.q9y_1 = $permanently;
2246
+ this.p9y_1 = this$0;
2247
+ this.q9y_1 = $playerId;
2248
+ this.r9y_1 = $permanently;
2249
2249
  CoroutineImpl.call(this, resultContinuation);
2250
2250
  }
2251
- protoOf(GameServer$playerLeft$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2252
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2251
+ protoOf(GameServer$playerLeft$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2252
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2253
2253
  tmp.u8_1 = Unit_instance;
2254
2254
  tmp.v8_1 = null;
2255
2255
  return tmp.a9();
2256
2256
  };
2257
2257
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2258
2258
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2259
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2259
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2260
2260
  };
2261
2261
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2262
2262
  var suspendResult = this.u8_1;
@@ -2265,22 +2265,22 @@
2265
2265
  var tmp = this.s8_1;
2266
2266
  if (tmp === 0) {
2267
2267
  this.t8_1 = 1;
2268
- if (get_isFinished(this.s9y_1.state) || get_isFinishing(this.s9y_1.state)) {
2268
+ if (get_isFinished(this.t9y_1.state) || get_isFinishing(this.t9y_1.state)) {
2269
2269
  return Unit_instance;
2270
2270
  }
2271
- if (!get_isCreated(this.s9y_1.state) || !this.o9y_1.t66().y6r()) {
2272
- this.o9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.p9y_1 + ' before game is created');
2271
+ if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().y6r()) {
2272
+ this.p9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.q9y_1 + ' before game is created');
2273
2273
  return Unit_instance;
2274
2274
  }
2275
- var tmp_0 = this.s9y_1.dispatch;
2275
+ var tmp_0 = this.t9y_1.dispatch;
2276
2276
  var tmp_1;
2277
- if (this.q9y_1) {
2277
+ if (this.r9y_1) {
2278
2278
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2279
2279
  } else {
2280
2280
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2281
2281
  }
2282
2282
  var tmp0_connectionState = tmp_1;
2283
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9y_1));
2283
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9y_1));
2284
2284
  return Unit_instance;
2285
2285
  } else if (tmp === 1) {
2286
2286
  throw this.v8_1;
@@ -2291,39 +2291,39 @@
2291
2291
  }
2292
2292
  while (true);
2293
2293
  };
2294
- protoOf(GameServer$playerLeft$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2295
- var i = new GameServer$playerLeft$slambda(this.o9y_1, this.p9y_1, this.q9y_1, completion);
2296
- i.r9y_1 = $this$dispatchAsync;
2297
- i.s9y_1 = store;
2294
+ protoOf(GameServer$playerLeft$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2295
+ var i = new GameServer$playerLeft$slambda(this.p9y_1, this.q9y_1, this.r9y_1, completion);
2296
+ i.s9y_1 = $this$dispatchAsync;
2297
+ i.t9y_1 = store;
2298
2298
  return i;
2299
2299
  };
2300
2300
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2301
2301
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2302
2302
  var l = function ($this$dispatchAsync, store, $completion) {
2303
- return i.h9x($this$dispatchAsync, store, $completion);
2303
+ return i.i9x($this$dispatchAsync, store, $completion);
2304
2304
  };
2305
2305
  l.$arity = 2;
2306
2306
  return l;
2307
2307
  }
2308
2308
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2309
- this.b9z_1 = $usersArray;
2310
- this.c9z_1 = $config;
2311
- this.d9z_1 = this$0;
2312
- this.e9z_1 = $roomId;
2313
- this.f9z_1 = $transition;
2314
- this.g9z_1 = $gameCreatorId;
2315
- this.h9z_1 = $spectators;
2309
+ this.c9z_1 = $usersArray;
2310
+ this.d9z_1 = $config;
2311
+ this.e9z_1 = this$0;
2312
+ this.f9z_1 = $roomId;
2313
+ this.g9z_1 = $transition;
2314
+ this.h9z_1 = $gameCreatorId;
2315
+ this.i9z_1 = $spectators;
2316
2316
  CoroutineImpl.call(this, resultContinuation);
2317
2317
  }
2318
- protoOf(GameServer$roomOnCreate$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2319
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2318
+ protoOf(GameServer$roomOnCreate$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2319
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2320
2320
  tmp.u8_1 = Unit_instance;
2321
2321
  tmp.v8_1 = null;
2322
2322
  return tmp.a9();
2323
2323
  };
2324
2324
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2325
2325
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2326
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2326
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2327
2327
  };
2328
2328
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2329
2329
  var suspendResult = this.u8_1;
@@ -2332,28 +2332,28 @@
2332
2332
  var tmp = this.s8_1;
2333
2333
  if (tmp === 0) {
2334
2334
  this.t8_1 = 1;
2335
- var users = toList(this.b9z_1);
2336
- if (!(this.c9z_1.playersMode.count === users.o())) {
2337
- this.d9z_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.e9z_1 + ', config = ' + this.c9z_1.toString() + ', users = ' + toString(users));
2338
- this.j9z_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.d9z_1.table.isGameFinished, this.d9z_1.table));
2335
+ var users = toList(this.c9z_1);
2336
+ if (!(this.d9z_1.playersMode.count === users.o())) {
2337
+ this.e9z_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.f9z_1 + ', config = ' + this.d9z_1.toString() + ', users = ' + toString(users));
2338
+ this.k9z_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.e9z_1.table.isGameFinished, this.e9z_1.table));
2339
2339
  return Unit_instance;
2340
2340
  }
2341
2341
  var tmp_0;
2342
- if (this.c9z_1.mode.shufflePlayers && this.f9z_1 == null) {
2343
- tmp_0 = _get_random__h29cgo(this.d9z_1).q5d(toMutableList(users));
2342
+ if (this.d9z_1.mode.shufflePlayers && this.g9z_1 == null) {
2343
+ tmp_0 = _get_random__h29cgo(this.e9z_1).q5d(toMutableList(users));
2344
2344
  } else {
2345
- var tmp0_safe_receiver = this.f9z_1;
2345
+ var tmp0_safe_receiver = this.g9z_1;
2346
2346
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2347
2347
  var tmp_1;
2348
- if (!(previousPlayers == null) && this.c9z_1.playersMode.isTeamGame) {
2349
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9z_1);
2348
+ if (!(previousPlayers == null) && this.d9z_1.playersMode.isTeamGame) {
2349
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9z_1);
2350
2350
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2351
2351
  var _iterator__ex2g4s = previousPlayers.l();
2352
2352
  while (_iterator__ex2g4s.m()) {
2353
2353
  var item = _iterator__ex2g4s.n();
2354
2354
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2355
2355
  }
2356
- var previousTeams = tmp_2.z8n(destination);
2356
+ var previousTeams = tmp_2.a8o(destination);
2357
2357
  var destination_0 = ArrayList_init_$Create$_0();
2358
2358
  var _iterator__ex2g4s_0 = users.l();
2359
2359
  while (_iterator__ex2g4s_0.m()) {
@@ -2377,19 +2377,19 @@
2377
2377
  destination_1.j(destination_2);
2378
2378
  }
2379
2379
  var updatedTeams = destination_1;
2380
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9z_1).d8o(updatedTeams);
2380
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).e8o(updatedTeams);
2381
2381
  } else {
2382
2382
  tmp_1 = users;
2383
2383
  }
2384
2384
  tmp_0 = tmp_1;
2385
2385
  }
2386
2386
  var updatedUsers = tmp_0;
2387
- var gameCreatorUser = getPlayer(users, this.g9z_1);
2388
- var tmp_3 = this.j9z_1.dispatch;
2387
+ var gameCreatorUser = getPlayer(users, this.h9z_1);
2388
+ var tmp_3 = this.k9z_1.dispatch;
2389
2389
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2390
2390
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2391
- var tmp3_spectators = toList(this.h9z_1);
2392
- tmp_3(new StartGameMechanicAction(this.c9z_1, this.e9z_1, tmp1_version, this.g9z_1, tmp2_users, VOID, tmp3_spectators));
2391
+ var tmp3_spectators = toList(this.i9z_1);
2392
+ tmp_3(new StartGameMechanicAction(this.d9z_1, this.f9z_1, tmp1_version, this.h9z_1, tmp2_users, VOID, tmp3_spectators));
2393
2393
  return Unit_instance;
2394
2394
  } else if (tmp === 1) {
2395
2395
  throw this.v8_1;
@@ -2400,33 +2400,33 @@
2400
2400
  }
2401
2401
  while (true);
2402
2402
  };
2403
- protoOf(GameServer$roomOnCreate$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2404
- var i = new GameServer$roomOnCreate$slambda(this.b9z_1, this.c9z_1, this.d9z_1, this.e9z_1, this.f9z_1, this.g9z_1, this.h9z_1, completion);
2405
- i.i9z_1 = $this$dispatchAsync;
2406
- i.j9z_1 = store;
2403
+ protoOf(GameServer$roomOnCreate$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2404
+ var i = new GameServer$roomOnCreate$slambda(this.c9z_1, this.d9z_1, this.e9z_1, this.f9z_1, this.g9z_1, this.h9z_1, this.i9z_1, completion);
2405
+ i.j9z_1 = $this$dispatchAsync;
2406
+ i.k9z_1 = store;
2407
2407
  return i;
2408
2408
  };
2409
2409
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2410
2410
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2411
2411
  var l = function ($this$dispatchAsync, store, $completion) {
2412
- return i.h9x($this$dispatchAsync, store, $completion);
2412
+ return i.i9x($this$dispatchAsync, store, $completion);
2413
2413
  };
2414
2414
  l.$arity = 2;
2415
2415
  return l;
2416
2416
  }
2417
2417
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2418
- this.s9z_1 = $state;
2418
+ this.t9z_1 = $state;
2419
2419
  CoroutineImpl.call(this, resultContinuation);
2420
2420
  }
2421
- protoOf(GameServer$roomOnContinueFromState$slambda).v9z = function ($this$dispatchAwait, store, $completion) {
2422
- var tmp = this.i9x($this$dispatchAwait, store, $completion);
2421
+ protoOf(GameServer$roomOnContinueFromState$slambda).w9z = function ($this$dispatchAwait, store, $completion) {
2422
+ var tmp = this.j9x($this$dispatchAwait, store, $completion);
2423
2423
  tmp.u8_1 = Unit_instance;
2424
2424
  tmp.v8_1 = null;
2425
2425
  return tmp.a9();
2426
2426
  };
2427
2427
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2428
2428
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2429
- return this.v9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
+ return this.w9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
2430
  };
2431
2431
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2432
2432
  var suspendResult = this.u8_1;
@@ -2435,10 +2435,10 @@
2435
2435
  var tmp = this.s8_1;
2436
2436
  if (tmp === 0) {
2437
2437
  this.t8_1 = 1;
2438
- if (get_isCreating(this.u9z_1.state)) {
2439
- var tmp_0 = this.u9z_1.dispatch;
2438
+ if (get_isCreating(this.v9z_1.state)) {
2439
+ var tmp_0 = this.v9z_1.dispatch;
2440
2440
  var tmp0_reason = new RestartRoundReason(null);
2441
- var tmp1_table = this.s9z_1.table;
2441
+ var tmp1_table = this.t9z_1.table;
2442
2442
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2443
2443
  return true;
2444
2444
  }
@@ -2452,34 +2452,34 @@
2452
2452
  }
2453
2453
  while (true);
2454
2454
  };
2455
- protoOf(GameServer$roomOnContinueFromState$slambda).i9x = function ($this$dispatchAwait, store, completion) {
2456
- var i = new GameServer$roomOnContinueFromState$slambda(this.s9z_1, completion);
2457
- i.t9z_1 = $this$dispatchAwait;
2458
- i.u9z_1 = store;
2455
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9x = function ($this$dispatchAwait, store, completion) {
2456
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9z_1, completion);
2457
+ i.u9z_1 = $this$dispatchAwait;
2458
+ i.v9z_1 = store;
2459
2459
  return i;
2460
2460
  };
2461
2461
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2462
2462
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2463
2463
  var l = function ($this$dispatchAwait, store, $completion) {
2464
- return i.v9z($this$dispatchAwait, store, $completion);
2464
+ return i.w9z($this$dispatchAwait, store, $completion);
2465
2465
  };
2466
2466
  l.$arity = 2;
2467
2467
  return l;
2468
2468
  }
2469
2469
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2470
- this.ea0_1 = $isCreated;
2471
- this.fa0_1 = $state;
2470
+ this.fa0_1 = $isCreated;
2471
+ this.ga0_1 = $state;
2472
2472
  CoroutineImpl.call(this, resultContinuation);
2473
2473
  }
2474
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9x = function ($this$dispatchAsync, store, $completion) {
2475
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2474
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2475
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2476
2476
  tmp.u8_1 = Unit_instance;
2477
2477
  tmp.v8_1 = null;
2478
2478
  return tmp.a9();
2479
2479
  };
2480
2480
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2481
2481
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2482
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2482
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2483
2483
  };
2484
2484
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2485
2485
  var suspendResult = this.u8_1;
@@ -2490,7 +2490,7 @@
2490
2490
  case 0:
2491
2491
  this.t8_1 = 3;
2492
2492
  this.s8_1 = 1;
2493
- suspendResult = this.ea0_1.z1t(this);
2493
+ suspendResult = this.fa0_1.z1t(this);
2494
2494
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2495
2495
  return suspendResult;
2496
2496
  }
@@ -2498,10 +2498,10 @@
2498
2498
  continue $sm;
2499
2499
  case 1:
2500
2500
  if (suspendResult) {
2501
- var _iterator__ex2g4s = this.fa0_1.actions.l();
2501
+ var _iterator__ex2g4s = this.ga0_1.actions.l();
2502
2502
  while (_iterator__ex2g4s.m()) {
2503
2503
  var element = _iterator__ex2g4s.n();
2504
- this.ha0_1.dispatch(element);
2504
+ this.ia0_1.dispatch(element);
2505
2505
  }
2506
2506
  this.s8_1 = 2;
2507
2507
  continue $sm;
@@ -2526,35 +2526,35 @@
2526
2526
  }
2527
2527
  while (true);
2528
2528
  };
2529
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9x = function ($this$dispatchAsync, store, completion) {
2530
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ea0_1, this.fa0_1, completion);
2531
- i.ga0_1 = $this$dispatchAsync;
2532
- i.ha0_1 = store;
2529
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2530
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.fa0_1, this.ga0_1, completion);
2531
+ i.ha0_1 = $this$dispatchAsync;
2532
+ i.ia0_1 = store;
2533
2533
  return i;
2534
2534
  };
2535
2535
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2536
2536
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2537
2537
  var l = function ($this$dispatchAsync, store, $completion) {
2538
- return i.h9x($this$dispatchAsync, store, $completion);
2538
+ return i.i9x($this$dispatchAsync, store, $completion);
2539
2539
  };
2540
2540
  l.$arity = 2;
2541
2541
  return l;
2542
2542
  }
2543
2543
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2544
- this.qa0_1 = $tableLite;
2545
- this.ra0_1 = $roomId;
2546
- this.sa0_1 = this$0;
2544
+ this.ra0_1 = $tableLite;
2545
+ this.sa0_1 = $roomId;
2546
+ this.ta0_1 = this$0;
2547
2547
  CoroutineImpl.call(this, resultContinuation);
2548
2548
  }
2549
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2550
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2549
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2550
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2551
2551
  tmp.u8_1 = Unit_instance;
2552
2552
  tmp.v8_1 = null;
2553
2553
  return tmp.a9();
2554
2554
  };
2555
2555
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2556
2556
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2557
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2557
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2558
2558
  };
2559
2559
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2560
2560
  var suspendResult = this.u8_1;
@@ -2563,9 +2563,9 @@
2563
2563
  var tmp = this.s8_1;
2564
2564
  if (tmp === 0) {
2565
2565
  this.t8_1 = 1;
2566
- var tmp_0 = this.ua0_1.dispatch;
2567
- var tmp0_reason = new RestartRoundReason(this.qa0_1.gameInfo.round.roundNumber);
2568
- var tmp1_table = Companion_instance_0.restartRound(this.ra0_1, _get_idsProvider__fnfajc(this.sa0_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.qa0_1);
2566
+ var tmp_0 = this.va0_1.dispatch;
2567
+ var tmp0_reason = new RestartRoundReason(this.ra0_1.gameInfo.round.roundNumber);
2568
+ var tmp1_table = Companion_instance_0.restartRound(this.sa0_1, _get_idsProvider__fnfajc(this.ta0_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.ra0_1);
2569
2569
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2570
2570
  return Unit_instance;
2571
2571
  } else if (tmp === 1) {
@@ -2577,16 +2577,16 @@
2577
2577
  }
2578
2578
  while (true);
2579
2579
  };
2580
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2581
- var i = new GameServer$roomOnContinueFromRound$slambda(this.qa0_1, this.ra0_1, this.sa0_1, completion);
2582
- i.ta0_1 = $this$dispatchAsync;
2583
- i.ua0_1 = store;
2580
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2581
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ra0_1, this.sa0_1, this.ta0_1, completion);
2582
+ i.ua0_1 = $this$dispatchAsync;
2583
+ i.va0_1 = store;
2584
2584
  return i;
2585
2585
  };
2586
2586
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2587
2587
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2588
2588
  var l = function ($this$dispatchAsync, store, $completion) {
2589
- return i.h9x($this$dispatchAsync, store, $completion);
2589
+ return i.i9x($this$dispatchAsync, store, $completion);
2590
2590
  };
2591
2591
  l.$arity = 2;
2592
2592
  return l;
@@ -2594,15 +2594,15 @@
2594
2594
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2595
2595
  CoroutineImpl.call(this, resultContinuation);
2596
2596
  }
2597
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9x = function ($this$dispatchAsync, store, $completion) {
2598
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2597
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2598
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2599
2599
  tmp.u8_1 = Unit_instance;
2600
2600
  tmp.v8_1 = null;
2601
2601
  return tmp.a9();
2602
2602
  };
2603
2603
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2604
2604
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2605
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2605
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2606
2606
  };
2607
2607
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2608
2608
  var suspendResult = this.u8_1;
@@ -2611,7 +2611,7 @@
2611
2611
  var tmp = this.s8_1;
2612
2612
  if (tmp === 0) {
2613
2613
  this.t8_1 = 1;
2614
- this.ea1_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2614
+ this.fa1_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2615
2615
  return Unit_instance;
2616
2616
  } else if (tmp === 1) {
2617
2617
  throw this.v8_1;
@@ -2622,33 +2622,33 @@
2622
2622
  }
2623
2623
  while (true);
2624
2624
  };
2625
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9x = function ($this$dispatchAsync, store, completion) {
2625
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2626
2626
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2627
- i.da1_1 = $this$dispatchAsync;
2628
- i.ea1_1 = store;
2627
+ i.ea1_1 = $this$dispatchAsync;
2628
+ i.fa1_1 = store;
2629
2629
  return i;
2630
2630
  };
2631
2631
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2632
2632
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2633
2633
  var l = function ($this$dispatchAsync, store, $completion) {
2634
- return i.h9x($this$dispatchAsync, store, $completion);
2634
+ return i.i9x($this$dispatchAsync, store, $completion);
2635
2635
  };
2636
2636
  l.$arity = 2;
2637
2637
  return l;
2638
2638
  }
2639
2639
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2640
- this.na1_1 = $spectators;
2640
+ this.oa1_1 = $spectators;
2641
2641
  CoroutineImpl.call(this, resultContinuation);
2642
2642
  }
2643
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2644
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2643
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2644
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2645
2645
  tmp.u8_1 = Unit_instance;
2646
2646
  tmp.v8_1 = null;
2647
2647
  return tmp.a9();
2648
2648
  };
2649
2649
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2650
2650
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2651
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2651
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2652
2652
  };
2653
2653
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2654
2654
  var suspendResult = this.u8_1;
@@ -2657,7 +2657,7 @@
2657
2657
  var tmp = this.s8_1;
2658
2658
  if (tmp === 0) {
2659
2659
  this.t8_1 = 1;
2660
- this.pa1_1.dispatch(new AddSpectatorsAction(toList(this.na1_1)));
2660
+ this.qa1_1.dispatch(new AddSpectatorsAction(toList(this.oa1_1)));
2661
2661
  return Unit_instance;
2662
2662
  } else if (tmp === 1) {
2663
2663
  throw this.v8_1;
@@ -2668,33 +2668,33 @@
2668
2668
  }
2669
2669
  while (true);
2670
2670
  };
2671
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2672
- var i = new GameServer$addSpectatorsToRoom$slambda(this.na1_1, completion);
2673
- i.oa1_1 = $this$dispatchAsync;
2674
- i.pa1_1 = store;
2671
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2672
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.oa1_1, completion);
2673
+ i.pa1_1 = $this$dispatchAsync;
2674
+ i.qa1_1 = store;
2675
2675
  return i;
2676
2676
  };
2677
2677
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2678
2678
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2679
2679
  var l = function ($this$dispatchAsync, store, $completion) {
2680
- return i.h9x($this$dispatchAsync, store, $completion);
2680
+ return i.i9x($this$dispatchAsync, store, $completion);
2681
2681
  };
2682
2682
  l.$arity = 2;
2683
2683
  return l;
2684
2684
  }
2685
2685
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2686
- this.ya1_1 = $spectators;
2686
+ this.za1_1 = $spectators;
2687
2687
  CoroutineImpl.call(this, resultContinuation);
2688
2688
  }
2689
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2690
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2689
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2690
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2691
2691
  tmp.u8_1 = Unit_instance;
2692
2692
  tmp.v8_1 = null;
2693
2693
  return tmp.a9();
2694
2694
  };
2695
2695
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2696
2696
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2697
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2697
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2698
2698
  };
2699
2699
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2700
2700
  var suspendResult = this.u8_1;
@@ -2703,7 +2703,7 @@
2703
2703
  var tmp = this.s8_1;
2704
2704
  if (tmp === 0) {
2705
2705
  this.t8_1 = 1;
2706
- this.aa2_1.dispatch(new RemoveSpectatorsAction(toList(this.ya1_1)));
2706
+ this.ba2_1.dispatch(new RemoveSpectatorsAction(toList(this.za1_1)));
2707
2707
  return Unit_instance;
2708
2708
  } else if (tmp === 1) {
2709
2709
  throw this.v8_1;
@@ -2714,34 +2714,34 @@
2714
2714
  }
2715
2715
  while (true);
2716
2716
  };
2717
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2718
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ya1_1, completion);
2719
- i.za1_1 = $this$dispatchAsync;
2720
- i.aa2_1 = store;
2717
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2718
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.za1_1, completion);
2719
+ i.aa2_1 = $this$dispatchAsync;
2720
+ i.ba2_1 = store;
2721
2721
  return i;
2722
2722
  };
2723
2723
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2724
2724
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2725
2725
  var l = function ($this$dispatchAsync, store, $completion) {
2726
- return i.h9x($this$dispatchAsync, store, $completion);
2726
+ return i.i9x($this$dispatchAsync, store, $completion);
2727
2727
  };
2728
2728
  l.$arity = 2;
2729
2729
  return l;
2730
2730
  }
2731
2731
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2732
- this.ja2_1 = $playerId;
2733
- this.ka2_1 = this$0;
2732
+ this.ka2_1 = $playerId;
2733
+ this.la2_1 = this$0;
2734
2734
  CoroutineImpl.call(this, resultContinuation);
2735
2735
  }
2736
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2737
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2736
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2737
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2738
2738
  tmp.u8_1 = Unit_instance;
2739
2739
  tmp.v8_1 = null;
2740
2740
  return tmp.a9();
2741
2741
  };
2742
2742
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2743
2743
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2744
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2744
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2745
2745
  };
2746
2746
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2747
2747
  var suspendResult = this.u8_1;
@@ -2750,14 +2750,14 @@
2750
2750
  var tmp = this.s8_1;
2751
2751
  if (tmp === 0) {
2752
2752
  this.t8_1 = 1;
2753
- var table = this.ma2_1.state.x6r();
2754
- var player = getPlayer(table.players, this.ja2_1);
2755
- if (player.e6v_1.y68().n67_1.isLive) {
2756
- this.ma2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ka2_1).t8u(player, table));
2753
+ var table = this.na2_1.state.x6r();
2754
+ var player = getPlayer(table.players, this.ka2_1);
2755
+ if (player.f6v_1.y68().n67_1.isLive) {
2756
+ this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).u8u(player, table));
2757
2757
  } else {
2758
- var tmp_0 = this.ma2_1.dispatch;
2758
+ var tmp_0 = this.na2_1.dispatch;
2759
2759
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2760
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja2_1));
2760
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ka2_1));
2761
2761
  }
2762
2762
  return Unit_instance;
2763
2763
  } else if (tmp === 1) {
@@ -2769,34 +2769,34 @@
2769
2769
  }
2770
2770
  while (true);
2771
2771
  };
2772
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2773
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ja2_1, this.ka2_1, completion);
2774
- i.la2_1 = $this$dispatchAsync;
2775
- i.ma2_1 = store;
2772
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2773
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ka2_1, this.la2_1, completion);
2774
+ i.ma2_1 = $this$dispatchAsync;
2775
+ i.na2_1 = store;
2776
2776
  return i;
2777
2777
  };
2778
2778
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2779
2779
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2780
2780
  var l = function ($this$dispatchAsync, store, $completion) {
2781
- return i.h9x($this$dispatchAsync, store, $completion);
2781
+ return i.i9x($this$dispatchAsync, store, $completion);
2782
2782
  };
2783
2783
  l.$arity = 2;
2784
2784
  return l;
2785
2785
  }
2786
2786
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2787
- this.va2_1 = this$0;
2788
- this.wa2_1 = $newRid;
2787
+ this.wa2_1 = this$0;
2788
+ this.xa2_1 = $newRid;
2789
2789
  CoroutineImpl.call(this, resultContinuation);
2790
2790
  }
2791
- protoOf(GameServer$roomOnDelete$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2792
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$roomOnDelete$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2793
2793
  tmp.u8_1 = Unit_instance;
2794
2794
  tmp.v8_1 = null;
2795
2795
  return tmp.a9();
2796
2796
  };
2797
2797
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2798
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2799
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2800
2800
  };
2801
2801
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2802
2802
  var suspendResult = this.u8_1;
@@ -2805,27 +2805,27 @@
2805
2805
  var tmp = this.s8_1;
2806
2806
  if (tmp === 0) {
2807
2807
  this.t8_1 = 1;
2808
- var it = this.va2_1.t66().x6q_1;
2808
+ var it = this.wa2_1.t66().x6q_1;
2809
2809
  var tmp_0;
2810
2810
  if (it == null) {
2811
- this.va2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2811
+ this.wa2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2812
2812
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2813
2813
  } else {
2814
2814
  tmp_0 = it;
2815
2815
  }
2816
2816
  var terminationState = tmp_0;
2817
- var gameTransition = terminationState.q8y_1;
2817
+ var gameTransition = terminationState.r8y_1;
2818
2818
  var tmp_1;
2819
2819
  if (gameTransition instanceof GameToRoomTransition) {
2820
- var tmp0_elvis_lhs = this.wa2_1;
2820
+ var tmp0_elvis_lhs = this.xa2_1;
2821
2821
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2822
2822
  } else {
2823
2823
  tmp_1 = gameTransition;
2824
2824
  }
2825
2825
  var transition = tmp_1;
2826
- var tmp_2 = this.ya2_1.dispatch;
2827
- var tmp0_reason = terminationState.p8y_1;
2828
- var tmp1_isGameFinished = this.va2_1.t66().x6r().isGameFinished;
2826
+ var tmp_2 = this.za2_1.dispatch;
2827
+ var tmp0_reason = terminationState.q8y_1;
2828
+ var tmp1_isGameFinished = this.wa2_1.t66().x6r().isGameFinished;
2829
2829
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2830
2830
  return Unit_instance;
2831
2831
  } else if (tmp === 1) {
@@ -2837,33 +2837,33 @@
2837
2837
  }
2838
2838
  while (true);
2839
2839
  };
2840
- protoOf(GameServer$roomOnDelete$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2841
- var i = new GameServer$roomOnDelete$slambda(this.va2_1, this.wa2_1, completion);
2842
- i.xa2_1 = $this$dispatchAsync;
2843
- i.ya2_1 = store;
2840
+ protoOf(GameServer$roomOnDelete$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2841
+ var i = new GameServer$roomOnDelete$slambda(this.wa2_1, this.xa2_1, completion);
2842
+ i.ya2_1 = $this$dispatchAsync;
2843
+ i.za2_1 = store;
2844
2844
  return i;
2845
2845
  };
2846
2846
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2847
2847
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2848
2848
  var l = function ($this$dispatchAsync, store, $completion) {
2849
- return i.h9x($this$dispatchAsync, store, $completion);
2849
+ return i.i9x($this$dispatchAsync, store, $completion);
2850
2850
  };
2851
2851
  l.$arity = 2;
2852
2852
  return l;
2853
2853
  }
2854
2854
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2855
- this.ha3_1 = $enabled;
2855
+ this.ia3_1 = $enabled;
2856
2856
  CoroutineImpl.call(this, resultContinuation);
2857
2857
  }
2858
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2859
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2858
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2859
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2860
2860
  tmp.u8_1 = Unit_instance;
2861
2861
  tmp.v8_1 = null;
2862
2862
  return tmp.a9();
2863
2863
  };
2864
2864
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
2865
2865
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2866
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2866
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2867
2867
  };
2868
2868
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
2869
2869
  var suspendResult = this.u8_1;
@@ -2872,7 +2872,7 @@
2872
2872
  var tmp = this.s8_1;
2873
2873
  if (tmp === 0) {
2874
2874
  this.t8_1 = 1;
2875
- this.ja3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ja3_1.state).config.copy(VOID, !this.ha3_1)));
2875
+ this.ka3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ka3_1.state).config.copy(VOID, !this.ia3_1)));
2876
2876
  return Unit_instance;
2877
2877
  } else if (tmp === 1) {
2878
2878
  throw this.v8_1;
@@ -2883,35 +2883,35 @@
2883
2883
  }
2884
2884
  while (true);
2885
2885
  };
2886
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2887
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ha3_1, completion);
2888
- i.ia3_1 = $this$dispatchAsync;
2889
- i.ja3_1 = store;
2886
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2887
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ia3_1, completion);
2888
+ i.ja3_1 = $this$dispatchAsync;
2889
+ i.ka3_1 = store;
2890
2890
  return i;
2891
2891
  };
2892
2892
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2893
2893
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2894
2894
  var l = function ($this$dispatchAsync, store, $completion) {
2895
- return i.h9x($this$dispatchAsync, store, $completion);
2895
+ return i.i9x($this$dispatchAsync, store, $completion);
2896
2896
  };
2897
2897
  l.$arity = 2;
2898
2898
  return l;
2899
2899
  }
2900
2900
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2901
- this.sa3_1 = $reason;
2902
- this.ta3_1 = this$0;
2903
- this.ua3_1 = $roomId;
2901
+ this.ta3_1 = $reason;
2902
+ this.ua3_1 = this$0;
2903
+ this.va3_1 = $roomId;
2904
2904
  CoroutineImpl.call(this, resultContinuation);
2905
2905
  }
2906
- protoOf(GameServer$shutdown$slambda).h9x = function ($this$dispatchAsync, store, $completion) {
2907
- var tmp = this.i9x($this$dispatchAsync, store, $completion);
2906
+ protoOf(GameServer$shutdown$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2907
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2908
2908
  tmp.u8_1 = Unit_instance;
2909
2909
  tmp.v8_1 = null;
2910
2910
  return tmp.a9();
2911
2911
  };
2912
2912
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
2913
2913
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2914
- return this.h9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2914
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2915
2915
  };
2916
2916
  protoOf(GameServer$shutdown$slambda).a9 = function () {
2917
2917
  var suspendResult = this.u8_1;
@@ -2920,11 +2920,11 @@
2920
2920
  var tmp = this.s8_1;
2921
2921
  if (tmp === 0) {
2922
2922
  this.t8_1 = 1;
2923
- var state = this.wa3_1.store.state;
2923
+ var state = this.xa3_1.store.state;
2924
2924
  if (state.y6r()) {
2925
- var tmp0_elvis_lhs = toDomainEnumSafe(this.sa3_1, get_serverShutdownReasonMapping());
2925
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ta3_1, get_serverShutdownReasonMapping());
2926
2926
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2927
- var tmp_0 = this.wa3_1.dispatch;
2927
+ var tmp_0 = this.xa3_1.dispatch;
2928
2928
  var tmp_1 = Companion_instance;
2929
2929
  var tmp_2;
2930
2930
  switch (shutdownReason.q2_1) {
@@ -2938,12 +2938,12 @@
2938
2938
  noWhenBranchMatchedException();
2939
2939
  break;
2940
2940
  }
2941
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ta3_1.table.isGameFinished, this.ta3_1.table));
2941
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ua3_1.table.isGameFinished, this.ua3_1.table));
2942
2942
  } else {
2943
- this.ta3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ua3_1);
2944
- var tmp_3 = this.wa3_1.dispatch;
2943
+ this.ua3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.va3_1);
2944
+ var tmp_3 = this.xa3_1.dispatch;
2945
2945
  var tmp2_safe_receiver = state.x6q_1;
2946
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.q8y_1));
2946
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.r8y_1));
2947
2947
  }
2948
2948
  return Unit_instance;
2949
2949
  } else if (tmp === 1) {
@@ -2955,16 +2955,16 @@
2955
2955
  }
2956
2956
  while (true);
2957
2957
  };
2958
- protoOf(GameServer$shutdown$slambda).i9x = function ($this$dispatchAsync, store, completion) {
2959
- var i = new GameServer$shutdown$slambda(this.sa3_1, this.ta3_1, this.ua3_1, completion);
2960
- i.va3_1 = $this$dispatchAsync;
2961
- i.wa3_1 = store;
2958
+ protoOf(GameServer$shutdown$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2959
+ var i = new GameServer$shutdown$slambda(this.ta3_1, this.ua3_1, this.va3_1, completion);
2960
+ i.wa3_1 = $this$dispatchAsync;
2961
+ i.xa3_1 = store;
2962
2962
  return i;
2963
2963
  };
2964
2964
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2965
2965
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2966
2966
  var l = function ($this$dispatchAsync, store, $completion) {
2967
- return i.h9x($this$dispatchAsync, store, $completion);
2967
+ return i.i9x($this$dispatchAsync, store, $completion);
2968
2968
  };
2969
2969
  l.$arity = 2;
2970
2970
  return l;
@@ -2995,7 +2995,7 @@
2995
2995
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2996
2996
  var tmp_3 = Instance(di, tmp$ret$2, null);
2997
2997
  var tmp_4 = KProperty1;
2998
- tmp_1.a9u_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2998
+ tmp_1.b9u_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2999
2999
  var tmp_5 = this;
3000
3000
  // Inline function 'org.kodein.di.instance' call
3001
3001
  // Inline function 'org.kodein.type.generic' call
@@ -3003,7 +3003,7 @@
3003
3003
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3004
3004
  var tmp_7 = Instance(di, tmp$ret$4, null);
3005
3005
  var tmp_8 = KProperty1;
3006
- tmp_5.b9u_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3006
+ tmp_5.c9u_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3007
3007
  var tmp_9 = this;
3008
3008
  // Inline function 'org.kodein.di.instance' call
3009
3009
  // Inline function 'org.kodein.type.generic' call
@@ -3011,7 +3011,7 @@
3011
3011
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3012
3012
  var tmp_11 = Instance(di, tmp$ret$6, null);
3013
3013
  var tmp_12 = KProperty1;
3014
- tmp_9.c9u_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3014
+ tmp_9.d9u_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3015
3015
  var tmp_13 = this;
3016
3016
  // Inline function 'org.kodein.di.instance' call
3017
3017
  // Inline function 'org.kodein.type.generic' call
@@ -3019,9 +3019,9 @@
3019
3019
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3020
3020
  var tmp_15 = Instance(di, tmp$ret$8, null);
3021
3021
  var tmp_16 = KProperty1;
3022
- tmp_13.d9u_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3022
+ tmp_13.e9u_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3023
3023
  var tmp_17 = this;
3024
- tmp_17.e9u_1 = lazy(GameServer$random$delegate$lambda(this));
3024
+ tmp_17.f9u_1 = lazy(GameServer$random$delegate$lambda(this));
3025
3025
  var tmp_18 = this;
3026
3026
  // Inline function 'org.kodein.di.instance' call
3027
3027
  // Inline function 'org.kodein.type.generic' call
@@ -3029,7 +3029,7 @@
3029
3029
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3030
3030
  var tmp_20 = Instance(di, tmp$ret$10, null);
3031
3031
  var tmp_21 = KProperty1;
3032
- tmp_18.f9u_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3032
+ tmp_18.g9u_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3033
3033
  var tmp_22 = this;
3034
3034
  // Inline function 'org.kodein.di.instance' call
3035
3035
  // Inline function 'org.kodein.type.generic' call
@@ -3037,7 +3037,7 @@
3037
3037
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3038
3038
  var tmp_24 = Instance(di, tmp$ret$12, null);
3039
3039
  var tmp_25 = KProperty1;
3040
- tmp_22.g9u_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3040
+ tmp_22.h9u_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3041
3041
  var tmp_26 = this;
3042
3042
  // Inline function 'org.kodein.di.instance' call
3043
3043
  // Inline function 'org.kodein.type.generic' call
@@ -3045,16 +3045,16 @@
3045
3045
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3046
3046
  var tmp_28 = Instance(di, tmp$ret$14, null);
3047
3047
  var tmp_29 = KProperty1;
3048
- tmp_26.h9u_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3048
+ tmp_26.i9u_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3049
3049
  var tmp_30 = this;
3050
- var tmp0_externalMiddlewares = plus(storeContract.g93(), externalMiddlewares);
3051
- var tmp1_externalReducers = plus(storeContract.f93(), externalReducers);
3052
- tmp_30.i9u_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3050
+ var tmp0_externalMiddlewares = plus(storeContract.h93(), externalMiddlewares);
3051
+ var tmp1_externalReducers = plus(storeContract.g93(), externalReducers);
3052
+ tmp_30.j9u_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3053
3053
  }
3054
3054
  protoOf(GameServer).m6q = function () {
3055
- return this.i9u_1;
3055
+ return this.j9u_1;
3056
3056
  };
3057
- protoOf(GameServer).i8j = function () {
3057
+ protoOf(GameServer).j8j = function () {
3058
3058
  return get_serverStatePayload_0(this.t66()).metadata;
3059
3059
  };
3060
3060
  protoOf(GameServer).canReconnectPlayer = function (player) {
@@ -3062,7 +3062,7 @@
3062
3062
  if (player_0 == null) {
3063
3063
  return false;
3064
3064
  }
3065
- return player_0.e6v_1.y68().n67_1.canReconnect;
3065
+ return player_0.f6v_1.y68().n67_1.canReconnect;
3066
3066
  };
3067
3067
  protoOf(GameServer).y53 = function () {
3068
3068
  return this.t66().x6r().id;
@@ -3094,55 +3094,55 @@
3094
3094
  };
3095
3095
  protoOf(GameServer).fromClientEvent = function (action) {
3096
3096
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3097
- this.i9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3097
+ this.j9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3098
3098
  };
3099
3099
  protoOf(GameServer).playerLostConnection = function (playerId) {
3100
3100
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3101
- this.i9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3101
+ this.j9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3102
3102
  };
3103
3103
  protoOf(GameServer).playerLive = function (playerId) {
3104
3104
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3105
- this.i9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3105
+ this.j9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3106
3106
  };
3107
- protoOf(GameServer).xa3 = function (playerId, permanently) {
3107
+ protoOf(GameServer).ya3 = function (playerId, permanently) {
3108
3108
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3109
- this.i9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3109
+ this.j9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3110
3110
  };
3111
- protoOf(GameServer).ya3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3111
+ protoOf(GameServer).za3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3112
3112
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3113
- this.i9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3113
+ this.j9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3114
3114
  };
3115
3115
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3116
3116
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3117
- var isCreated = this.i9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
- this.i9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3117
+ var isCreated = this.j9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
+ this.j9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3119
3119
  };
3120
3120
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3121
3121
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3122
- this.i9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
- this.i9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3122
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3124
3124
  };
3125
3125
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3126
- this.i9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3126
+ this.j9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3127
3127
  };
3128
3128
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3129
- this.i9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3129
+ this.j9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3130
3130
  };
3131
3131
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3132
3132
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3133
- this.i9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3133
+ this.j9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3134
3134
  };
3135
- protoOf(GameServer).za3 = function (newRid) {
3135
+ protoOf(GameServer).aa4 = function (newRid) {
3136
3136
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3137
- this.i9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3137
+ this.j9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3138
3138
  };
3139
3139
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3140
3140
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3141
- this.i9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3141
+ this.j9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3142
3142
  };
3143
- protoOf(GameServer).aa4 = function (reason, roomId) {
3143
+ protoOf(GameServer).ba4 = function (reason, roomId) {
3144
3144
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3145
- this.i9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3145
+ this.j9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3146
3146
  };
3147
3147
  protoOf(GameServer).clear = function () {
3148
3148
  return this.i2();
@@ -3196,13 +3196,13 @@
3196
3196
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3197
3197
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3198
3198
  }
3199
- protoOf(ServerConfig).ba4 = function () {
3199
+ protoOf(ServerConfig).ca4 = function () {
3200
3200
  return this.fromRound;
3201
3201
  };
3202
- protoOf(ServerConfig).ca4 = function () {
3202
+ protoOf(ServerConfig).da4 = function () {
3203
3203
  return this.shouldFinishGameWhenDeploy;
3204
3204
  };
3205
- protoOf(ServerConfig).da4 = function () {
3205
+ protoOf(ServerConfig).ea4 = function () {
3206
3206
  return this.shouldFinishGameWithBots;
3207
3207
  };
3208
3208
  protoOf(ServerConfig).oe = function () {
@@ -3214,14 +3214,14 @@
3214
3214
  protoOf(ServerConfig).xl = function () {
3215
3215
  return this.shouldFinishGameWithBots;
3216
3216
  };
3217
- protoOf(ServerConfig).ea4 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3217
+ protoOf(ServerConfig).fa4 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3218
3218
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3219
3219
  };
3220
3220
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3221
3221
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3222
3222
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3223
3223
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3224
- return $super === VOID ? this.ea4(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ea4.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3224
+ return $super === VOID ? this.fa4(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fa4.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3225
3225
  };
3226
3226
  protoOf(ServerConfig).toString = function () {
3227
3227
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3286,20 +3286,20 @@
3286
3286
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3287
3287
  tmp0_serialDesc.gz('roomId', false);
3288
3288
  tmp0_serialDesc.gz('table', false);
3289
- this.fa4_1 = tmp0_serialDesc;
3289
+ this.ga4_1 = tmp0_serialDesc;
3290
3290
  }
3291
- protoOf($serializer).ga4 = function (encoder, value) {
3292
- var tmp0_desc = this.fa4_1;
3291
+ protoOf($serializer).ha4 = function (encoder, value) {
3292
+ var tmp0_desc = this.ga4_1;
3293
3293
  var tmp1_output = encoder.or(tmp0_desc);
3294
- tmp1_output.dt(tmp0_desc, 0, value.ha4_1);
3294
+ tmp1_output.dt(tmp0_desc, 0, value.ia4_1);
3295
3295
  tmp1_output.dt(tmp0_desc, 1, value.table);
3296
3296
  tmp1_output.pr(tmp0_desc);
3297
3297
  };
3298
3298
  protoOf($serializer).co = function (encoder, value) {
3299
- return this.ga4(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3299
+ return this.ha4(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3300
3300
  };
3301
3301
  protoOf($serializer).do = function (decoder) {
3302
- var tmp0_desc = this.fa4_1;
3302
+ var tmp0_desc = this.ga4_1;
3303
3303
  var tmp1_flag = true;
3304
3304
  var tmp2_index = 0;
3305
3305
  var tmp3_bitMask0 = 0;
@@ -3334,7 +3334,7 @@
3334
3334
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3335
3335
  };
3336
3336
  protoOf($serializer).bo = function () {
3337
- return this.fa4_1;
3337
+ return this.ga4_1;
3338
3338
  };
3339
3339
  protoOf($serializer).vz = function () {
3340
3340
  // Inline function 'kotlin.arrayOf' call
@@ -3350,9 +3350,9 @@
3350
3350
  }
3351
3351
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3352
3352
  if (!(3 === (3 & seen0))) {
3353
- throwMissingFieldException(seen0, 3, $serializer_getInstance().fa4_1);
3353
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ga4_1);
3354
3354
  }
3355
- $this.ha4_1 = roomId;
3355
+ $this.ia4_1 = roomId;
3356
3356
  $this.table = table;
3357
3357
  return $this;
3358
3358
  }
@@ -3360,17 +3360,17 @@
3360
3360
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3361
3361
  }
3362
3362
  function TableStateUpdateDto(roomId, table) {
3363
- this.ha4_1 = roomId;
3363
+ this.ia4_1 = roomId;
3364
3364
  this.table = table;
3365
3365
  }
3366
- protoOf(TableStateUpdateDto).b8g = function () {
3367
- return this.ha4_1;
3366
+ protoOf(TableStateUpdateDto).c8g = function () {
3367
+ return this.ia4_1;
3368
3368
  };
3369
3369
  protoOf(TableStateUpdateDto).x6r = function () {
3370
3370
  return this.table;
3371
3371
  };
3372
3372
  protoOf(TableStateUpdateDto).oe = function () {
3373
- return this.ha4_1;
3373
+ return this.ia4_1;
3374
3374
  };
3375
3375
  protoOf(TableStateUpdateDto).pe = function () {
3376
3376
  return this.table;
@@ -3379,15 +3379,15 @@
3379
3379
  return new TableStateUpdateDto(roomId, table);
3380
3380
  };
3381
3381
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3382
- roomId = roomId === VOID ? this.ha4_1 : roomId;
3382
+ roomId = roomId === VOID ? this.ia4_1 : roomId;
3383
3383
  table = table === VOID ? this.table : table;
3384
3384
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3385
3385
  };
3386
3386
  protoOf(TableStateUpdateDto).toString = function () {
3387
- return 'TableStateUpdateDto(roomId=' + this.ha4_1 + ', table=' + this.table + ')';
3387
+ return 'TableStateUpdateDto(roomId=' + this.ia4_1 + ', table=' + this.table + ')';
3388
3388
  };
3389
3389
  protoOf(TableStateUpdateDto).hashCode = function () {
3390
- var result = getStringHashCode(this.ha4_1);
3390
+ var result = getStringHashCode(this.ia4_1);
3391
3391
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3392
3392
  return result;
3393
3393
  };
@@ -3396,7 +3396,7 @@
3396
3396
  return true;
3397
3397
  if (!(other instanceof TableStateUpdateDto))
3398
3398
  return false;
3399
- if (!(this.ha4_1 === other.ha4_1))
3399
+ if (!(this.ia4_1 === other.ia4_1))
3400
3400
  return false;
3401
3401
  if (!(this.table === other.table))
3402
3402
  return false;
@@ -3416,20 +3416,20 @@
3416
3416
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3417
3417
  tmp0_serialDesc.gz('roomId', false);
3418
3418
  tmp0_serialDesc.gz('actions', false);
3419
- this.ia4_1 = tmp0_serialDesc;
3419
+ this.ja4_1 = tmp0_serialDesc;
3420
3420
  }
3421
- protoOf($serializer_0).ja4 = function (encoder, value) {
3422
- var tmp0_desc = this.ia4_1;
3421
+ protoOf($serializer_0).ka4 = function (encoder, value) {
3422
+ var tmp0_desc = this.ja4_1;
3423
3423
  var tmp1_output = encoder.or(tmp0_desc);
3424
- tmp1_output.dt(tmp0_desc, 0, value.ka4_1);
3424
+ tmp1_output.dt(tmp0_desc, 0, value.la4_1);
3425
3425
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3426
3426
  tmp1_output.pr(tmp0_desc);
3427
3427
  };
3428
3428
  protoOf($serializer_0).co = function (encoder, value) {
3429
- return this.ja4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3429
+ return this.ka4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3430
3430
  };
3431
3431
  protoOf($serializer_0).do = function (decoder) {
3432
- var tmp0_desc = this.ia4_1;
3432
+ var tmp0_desc = this.ja4_1;
3433
3433
  var tmp1_flag = true;
3434
3434
  var tmp2_index = 0;
3435
3435
  var tmp3_bitMask0 = 0;
@@ -3464,7 +3464,7 @@
3464
3464
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3465
3465
  };
3466
3466
  protoOf($serializer_0).bo = function () {
3467
- return this.ia4_1;
3467
+ return this.ja4_1;
3468
3468
  };
3469
3469
  protoOf($serializer_0).vz = function () {
3470
3470
  // Inline function 'kotlin.arrayOf' call
@@ -3480,9 +3480,9 @@
3480
3480
  }
3481
3481
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3482
3482
  if (!(3 === (3 & seen0))) {
3483
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ia4_1);
3483
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja4_1);
3484
3484
  }
3485
- $this.ka4_1 = roomId;
3485
+ $this.la4_1 = roomId;
3486
3486
  $this.actions = actions;
3487
3487
  return $this;
3488
3488
  }
@@ -3490,17 +3490,17 @@
3490
3490
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3491
3491
  }
3492
3492
  function ActionsStateUpdateDto(roomId, actions) {
3493
- this.ka4_1 = roomId;
3493
+ this.la4_1 = roomId;
3494
3494
  this.actions = actions;
3495
3495
  }
3496
- protoOf(ActionsStateUpdateDto).b8g = function () {
3497
- return this.ka4_1;
3496
+ protoOf(ActionsStateUpdateDto).c8g = function () {
3497
+ return this.la4_1;
3498
3498
  };
3499
- protoOf(ActionsStateUpdateDto).p8g = function () {
3499
+ protoOf(ActionsStateUpdateDto).q8g = function () {
3500
3500
  return this.actions;
3501
3501
  };
3502
3502
  protoOf(ActionsStateUpdateDto).oe = function () {
3503
- return this.ka4_1;
3503
+ return this.la4_1;
3504
3504
  };
3505
3505
  protoOf(ActionsStateUpdateDto).pe = function () {
3506
3506
  return this.actions;
@@ -3509,15 +3509,15 @@
3509
3509
  return new ActionsStateUpdateDto(roomId, actions);
3510
3510
  };
3511
3511
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3512
- roomId = roomId === VOID ? this.ka4_1 : roomId;
3512
+ roomId = roomId === VOID ? this.la4_1 : roomId;
3513
3513
  actions = actions === VOID ? this.actions : actions;
3514
3514
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3515
3515
  };
3516
3516
  protoOf(ActionsStateUpdateDto).toString = function () {
3517
- return 'ActionsStateUpdateDto(roomId=' + this.ka4_1 + ', actions=' + this.actions + ')';
3517
+ return 'ActionsStateUpdateDto(roomId=' + this.la4_1 + ', actions=' + this.actions + ')';
3518
3518
  };
3519
3519
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3520
- var result = getStringHashCode(this.ka4_1);
3520
+ var result = getStringHashCode(this.la4_1);
3521
3521
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3522
3522
  return result;
3523
3523
  };
@@ -3526,7 +3526,7 @@
3526
3526
  return true;
3527
3527
  if (!(other instanceof ActionsStateUpdateDto))
3528
3528
  return false;
3529
- if (!(this.ka4_1 === other.ka4_1))
3529
+ if (!(this.la4_1 === other.la4_1))
3530
3530
  return false;
3531
3531
  if (!(this.actions === other.actions))
3532
3532
  return false;
@@ -3556,42 +3556,42 @@
3556
3556
  var tmp$ret$0 = mapToDto(item);
3557
3557
  destination.j(tmp$ret$0);
3558
3558
  }
3559
- return new ActionsStateUpdateDto(_this__u8e3s4.la4_1, encoderDecoderProvider.i8n(destination));
3559
+ return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.j8n(destination));
3560
3560
  }
3561
3561
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3562
- return new TableStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.g8n(mapToDto_0(_this__u8e3s4.table)));
3562
+ return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.h8n(mapToDto_0(_this__u8e3s4.table)));
3563
3563
  }
3564
3564
  function ServerStateUpdate() {
3565
3565
  }
3566
3566
  function TableStateUpdate(roomId, table) {
3567
- this.ma4_1 = roomId;
3567
+ this.na4_1 = roomId;
3568
3568
  this.table = table;
3569
3569
  }
3570
- protoOf(TableStateUpdate).b8g = function () {
3571
- return this.ma4_1;
3570
+ protoOf(TableStateUpdate).c8g = function () {
3571
+ return this.na4_1;
3572
3572
  };
3573
3573
  protoOf(TableStateUpdate).x6r = function () {
3574
3574
  return this.table;
3575
3575
  };
3576
3576
  protoOf(TableStateUpdate).oe = function () {
3577
- return this.ma4_1;
3577
+ return this.na4_1;
3578
3578
  };
3579
3579
  protoOf(TableStateUpdate).pe = function () {
3580
3580
  return this.table;
3581
3581
  };
3582
- protoOf(TableStateUpdate).na4 = function (roomId, table) {
3582
+ protoOf(TableStateUpdate).oa4 = function (roomId, table) {
3583
3583
  return new TableStateUpdate(roomId, table);
3584
3584
  };
3585
3585
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3586
- roomId = roomId === VOID ? this.ma4_1 : roomId;
3586
+ roomId = roomId === VOID ? this.na4_1 : roomId;
3587
3587
  table = table === VOID ? this.table : table;
3588
- return $super === VOID ? this.na4(roomId, table) : $super.na4.call(this, roomId, table);
3588
+ return $super === VOID ? this.oa4(roomId, table) : $super.oa4.call(this, roomId, table);
3589
3589
  };
3590
3590
  protoOf(TableStateUpdate).toString = function () {
3591
- return 'TableStateUpdate(roomId=' + this.ma4_1 + ', table=' + this.table.toString() + ')';
3591
+ return 'TableStateUpdate(roomId=' + this.na4_1 + ', table=' + this.table.toString() + ')';
3592
3592
  };
3593
3593
  protoOf(TableStateUpdate).hashCode = function () {
3594
- var result = getStringHashCode(this.ma4_1);
3594
+ var result = getStringHashCode(this.na4_1);
3595
3595
  result = imul(result, 31) + this.table.hashCode() | 0;
3596
3596
  return result;
3597
3597
  };
@@ -3600,41 +3600,41 @@
3600
3600
  return true;
3601
3601
  if (!(other instanceof TableStateUpdate))
3602
3602
  return false;
3603
- if (!(this.ma4_1 === other.ma4_1))
3603
+ if (!(this.na4_1 === other.na4_1))
3604
3604
  return false;
3605
3605
  if (!this.table.equals(other.table))
3606
3606
  return false;
3607
3607
  return true;
3608
3608
  };
3609
3609
  function ActionsStateUpdate(roomId, actions) {
3610
- this.la4_1 = roomId;
3610
+ this.ma4_1 = roomId;
3611
3611
  this.actions = actions;
3612
3612
  }
3613
- protoOf(ActionsStateUpdate).b8g = function () {
3614
- return this.la4_1;
3613
+ protoOf(ActionsStateUpdate).c8g = function () {
3614
+ return this.ma4_1;
3615
3615
  };
3616
- protoOf(ActionsStateUpdate).p8g = function () {
3616
+ protoOf(ActionsStateUpdate).q8g = function () {
3617
3617
  return this.actions;
3618
3618
  };
3619
3619
  protoOf(ActionsStateUpdate).oe = function () {
3620
- return this.la4_1;
3620
+ return this.ma4_1;
3621
3621
  };
3622
3622
  protoOf(ActionsStateUpdate).pe = function () {
3623
3623
  return this.actions;
3624
3624
  };
3625
- protoOf(ActionsStateUpdate).oa4 = function (roomId, actions) {
3625
+ protoOf(ActionsStateUpdate).pa4 = function (roomId, actions) {
3626
3626
  return new ActionsStateUpdate(roomId, actions);
3627
3627
  };
3628
3628
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3629
- roomId = roomId === VOID ? this.la4_1 : roomId;
3629
+ roomId = roomId === VOID ? this.ma4_1 : roomId;
3630
3630
  actions = actions === VOID ? this.actions : actions;
3631
- return $super === VOID ? this.oa4(roomId, actions) : $super.oa4.call(this, roomId, actions);
3631
+ return $super === VOID ? this.pa4(roomId, actions) : $super.pa4.call(this, roomId, actions);
3632
3632
  };
3633
3633
  protoOf(ActionsStateUpdate).toString = function () {
3634
- return 'ActionsStateUpdate(roomId=' + this.la4_1 + ', actions=' + toString(this.actions) + ')';
3634
+ return 'ActionsStateUpdate(roomId=' + this.ma4_1 + ', actions=' + toString(this.actions) + ')';
3635
3635
  };
3636
3636
  protoOf(ActionsStateUpdate).hashCode = function () {
3637
- var result = getStringHashCode(this.la4_1);
3637
+ var result = getStringHashCode(this.ma4_1);
3638
3638
  result = imul(result, 31) + hashCode(this.actions) | 0;
3639
3639
  return result;
3640
3640
  };
@@ -3643,7 +3643,7 @@
3643
3643
  return true;
3644
3644
  if (!(other instanceof ActionsStateUpdate))
3645
3645
  return false;
3646
- if (!(this.la4_1 === other.la4_1))
3646
+ if (!(this.ma4_1 === other.ma4_1))
3647
3647
  return false;
3648
3648
  if (!equals(this.actions, other.actions))
3649
3649
  return false;
@@ -3877,18 +3877,18 @@
3877
3877
  function ToClientEventsObserver() {
3878
3878
  }
3879
3879
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3880
- this.ya4_1 = this$0;
3881
- this.za4_1 = $actions;
3880
+ this.za4_1 = this$0;
3881
+ this.aa5_1 = $actions;
3882
3882
  CoroutineImpl.call(this, resultContinuation);
3883
3883
  }
3884
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca5 = function ($this$flow, $completion) {
3885
- var tmp = this.da5($this$flow, $completion);
3884
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da5 = function ($this$flow, $completion) {
3885
+ var tmp = this.ea5($this$flow, $completion);
3886
3886
  tmp.u8_1 = Unit_instance;
3887
3887
  tmp.v8_1 = null;
3888
3888
  return tmp.a9();
3889
3889
  };
3890
3890
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
3891
- return this.ca5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3891
+ return this.da5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3892
3892
  };
3893
3893
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
3894
3894
  var suspendResult = this.u8_1;
@@ -3898,19 +3898,19 @@
3898
3898
  switch (tmp) {
3899
3899
  case 0:
3900
3900
  this.t8_1 = 4;
3901
- this.ya4_1.ia5_1;
3902
- this.ba5_1 = transformToEmits(this.ya4_1, this.za4_1).l();
3901
+ this.za4_1.ja5_1;
3902
+ this.ca5_1 = transformToEmits(this.za4_1, this.aa5_1).l();
3903
3903
  this.s8_1 = 1;
3904
3904
  continue $sm;
3905
3905
  case 1:
3906
- if (!this.ba5_1.m()) {
3906
+ if (!this.ca5_1.m()) {
3907
3907
  this.s8_1 = 3;
3908
3908
  continue $sm;
3909
3909
  }
3910
3910
 
3911
- var element = this.ba5_1.n();
3911
+ var element = this.ca5_1.n();
3912
3912
  this.s8_1 = 2;
3913
- suspendResult = this.aa5_1.n28(element, this);
3913
+ suspendResult = this.ba5_1.n28(element, this);
3914
3914
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3915
3915
  return suspendResult;
3916
3916
  }
@@ -3920,11 +3920,11 @@
3920
3920
  this.s8_1 = 1;
3921
3921
  continue $sm;
3922
3922
  case 3:
3923
- var tmp0 = this.ya4_1.ha5_1;
3923
+ var tmp0 = this.za4_1.ia5_1;
3924
3924
  l$ret$1: do {
3925
3925
  while (true) {
3926
3926
  var cur = tmp0.kotlinx$atomicfu$value;
3927
- var upd = cur - this.za4_1.o() | 0;
3927
+ var upd = cur - this.aa5_1.o() | 0;
3928
3928
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3929
3929
  break l$ret$1;
3930
3930
  }
@@ -3946,15 +3946,15 @@
3946
3946
  }
3947
3947
  while (true);
3948
3948
  };
3949
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da5 = function ($this$flow, completion) {
3950
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ya4_1, this.za4_1, completion);
3951
- i.aa5_1 = $this$flow;
3949
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea5 = function ($this$flow, completion) {
3950
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za4_1, this.aa5_1, completion);
3951
+ i.ba5_1 = $this$flow;
3952
3952
  return i;
3953
3953
  };
3954
3954
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3955
3955
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3956
3956
  var l = function ($this$flow, $completion) {
3957
- return i.ca5($this$flow, $completion);
3957
+ return i.da5($this$flow, $completion);
3958
3958
  };
3959
3959
  l.$arity = 1;
3960
3960
  return l;
@@ -4024,29 +4024,29 @@
4024
4024
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4025
4025
  }
4026
4026
  function mapFromGroupKey($this, _this__u8e3s4) {
4027
- var tmp = $this.ga5_1.d6e();
4027
+ var tmp = $this.ha5_1.d6e();
4028
4028
  // Inline function 'kotlin.collections.toTypedArray' call
4029
- var this_0 = _this__u8e3s4.la5_1;
4029
+ var this_0 = _this__u8e3s4.ma5_1;
4030
4030
  var tmp_0 = copyToArray(this_0);
4031
4031
  // Inline function 'kotlin.collections.toTypedArray' call
4032
- var this_1 = _this__u8e3s4.ma5_1;
4032
+ var this_1 = _this__u8e3s4.na5_1;
4033
4033
  var tmp$ret$1 = copyToArray(this_1);
4034
- return new ActionDeliveryPayload(_this__u8e3s4.ka5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.na5_1);
4034
+ return new ActionDeliveryPayload(_this__u8e3s4.la5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa5_1);
4035
4035
  }
4036
4036
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4037
- this.ka5_1 = tableId;
4038
- this.la5_1 = includePlayers;
4039
- this.ma5_1 = excludePlayers;
4040
- this.na5_1 = deliveryType;
4037
+ this.la5_1 = tableId;
4038
+ this.ma5_1 = includePlayers;
4039
+ this.na5_1 = excludePlayers;
4040
+ this.oa5_1 = deliveryType;
4041
4041
  }
4042
4042
  protoOf(GroupKey).toString = function () {
4043
- return 'GroupKey(tableId=' + this.ka5_1 + ', includePlayers=' + toString(this.la5_1) + ', excludePlayers=' + toString(this.ma5_1) + ', deliveryType=' + this.na5_1.toString() + ')';
4043
+ return 'GroupKey(tableId=' + this.la5_1 + ', includePlayers=' + toString(this.ma5_1) + ', excludePlayers=' + toString(this.na5_1) + ', deliveryType=' + this.oa5_1.toString() + ')';
4044
4044
  };
4045
4045
  protoOf(GroupKey).hashCode = function () {
4046
- var result = getStringHashCode(this.ka5_1);
4047
- result = imul(result, 31) + hashCode(this.la5_1) | 0;
4046
+ var result = getStringHashCode(this.la5_1);
4048
4047
  result = imul(result, 31) + hashCode(this.ma5_1) | 0;
4049
- result = imul(result, 31) + this.na5_1.hashCode() | 0;
4048
+ result = imul(result, 31) + hashCode(this.na5_1) | 0;
4049
+ result = imul(result, 31) + this.oa5_1.hashCode() | 0;
4050
4050
  return result;
4051
4051
  };
4052
4052
  protoOf(GroupKey).equals = function (other) {
@@ -4054,35 +4054,35 @@
4054
4054
  return true;
4055
4055
  if (!(other instanceof GroupKey))
4056
4056
  return false;
4057
- if (!(this.ka5_1 === other.ka5_1))
4058
- return false;
4059
- if (!equals(this.la5_1, other.la5_1))
4057
+ if (!(this.la5_1 === other.la5_1))
4060
4058
  return false;
4061
4059
  if (!equals(this.ma5_1, other.ma5_1))
4062
4060
  return false;
4063
- if (!this.na5_1.equals(other.na5_1))
4061
+ if (!equals(this.na5_1, other.na5_1))
4062
+ return false;
4063
+ if (!this.oa5_1.equals(other.oa5_1))
4064
4064
  return false;
4065
4065
  return true;
4066
4066
  };
4067
4067
  function Companion_4() {
4068
- this.oa5_1 = 6;
4068
+ this.pa5_1 = 6;
4069
4069
  }
4070
4070
  var Companion_instance_12;
4071
4071
  function Companion_getInstance_5() {
4072
4072
  return Companion_instance_12;
4073
4073
  }
4074
4074
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4075
- this.xa5_1 = this$0;
4075
+ this.ya5_1 = this$0;
4076
4076
  CoroutineImpl.call(this, resultContinuation);
4077
4077
  }
4078
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).za5 = function (actions, $completion) {
4079
- var tmp = this.aa6(actions, $completion);
4078
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa6 = function (actions, $completion) {
4079
+ var tmp = this.ba6(actions, $completion);
4080
4080
  tmp.u8_1 = Unit_instance;
4081
4081
  tmp.v8_1 = null;
4082
4082
  return tmp.a9();
4083
4083
  };
4084
4084
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4085
- return this.za5((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4085
+ return this.aa6((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4086
4086
  };
4087
4087
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4088
4088
  var suspendResult = this.u8_1;
@@ -4091,7 +4091,7 @@
4091
4091
  var tmp = this.s8_1;
4092
4092
  if (tmp === 0) {
4093
4093
  this.t8_1 = 1;
4094
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.xa5_1, this.ya5_1, null));
4094
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya5_1, this.za5_1, null));
4095
4095
  } else if (tmp === 1) {
4096
4096
  throw this.v8_1;
4097
4097
  }
@@ -4101,23 +4101,23 @@
4101
4101
  }
4102
4102
  while (true);
4103
4103
  };
4104
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa6 = function (actions, completion) {
4105
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.xa5_1, completion);
4106
- i.ya5_1 = actions;
4104
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba6 = function (actions, completion) {
4105
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya5_1, completion);
4106
+ i.za5_1 = actions;
4107
4107
  return i;
4108
4108
  };
4109
4109
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4110
4110
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4111
4111
  var l = function (actions, $completion) {
4112
- return i.za5(actions, $completion);
4112
+ return i.aa6(actions, $completion);
4113
4113
  };
4114
4114
  l.$arity = 1;
4115
4115
  return l;
4116
4116
  }
4117
4117
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4118
4118
  CoroutineImpl.call(this, resultContinuation);
4119
- this.ja6_1 = _this__u8e3s4;
4120
- this.ka6_1 = fromEvent;
4119
+ this.ka6_1 = _this__u8e3s4;
4120
+ this.la6_1 = fromEvent;
4121
4121
  }
4122
4122
  protoOf($sentEventCOROUTINE$).a9 = function () {
4123
4123
  var suspendResult = this.u8_1;
@@ -4127,8 +4127,8 @@
4127
4127
  switch (tmp) {
4128
4128
  case 0:
4129
4129
  this.t8_1 = 2;
4130
- this.ja6_1.ia5_1;
4131
- var tmp0 = this.ja6_1.ha5_1;
4130
+ this.ka6_1.ja5_1;
4131
+ var tmp0 = this.ka6_1.ia5_1;
4132
4132
  l$ret$1: do {
4133
4133
  while (true) {
4134
4134
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4140,7 +4140,7 @@
4140
4140
  }
4141
4141
  while (false);
4142
4142
  this.s8_1 = 1;
4143
- suspendResult = this.ja6_1.ja5_1.n28(this.ka6_1, this);
4143
+ suspendResult = this.ka6_1.ka5_1.n28(this.la6_1, this);
4144
4144
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4145
4145
  return suspendResult;
4146
4146
  }
@@ -4164,7 +4164,7 @@
4164
4164
  };
4165
4165
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4166
4166
  CoroutineImpl.call(this, resultContinuation);
4167
- this.ta6_1 = _this__u8e3s4;
4167
+ this.ua6_1 = _this__u8e3s4;
4168
4168
  }
4169
4169
  protoOf($waitForCOROUTINE$).a9 = function () {
4170
4170
  var suspendResult = this.u8_1;
@@ -4174,12 +4174,12 @@
4174
4174
  switch (tmp) {
4175
4175
  case 0:
4176
4176
  this.t8_1 = 5;
4177
- this.ta6_1.ia5_1;
4178
- this.ua6_1 = 0;
4177
+ this.ua6_1.ja5_1;
4178
+ this.va6_1 = 0;
4179
4179
  this.s8_1 = 1;
4180
4180
  continue $sm;
4181
4181
  case 1:
4182
- if (!!(this.ta6_1.ha5_1.kotlinx$atomicfu$value === 0)) {
4182
+ if (!!(this.ua6_1.ia5_1.kotlinx$atomicfu$value === 0)) {
4183
4183
  this.s8_1 = 4;
4184
4184
  continue $sm;
4185
4185
  }
@@ -4192,9 +4192,9 @@
4192
4192
 
4193
4193
  continue $sm;
4194
4194
  case 2:
4195
- this.ua6_1 = this.ua6_1 + 1 | 0;
4196
- if (this.ua6_1 > 6) {
4197
- this.ta6_1.fa5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ta6_1.ha5_1.kotlinx$atomicfu$value);
4195
+ this.va6_1 = this.va6_1 + 1 | 0;
4196
+ if (this.va6_1 > 6) {
4197
+ this.ua6_1.ga5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ua6_1.ia5_1.kotlinx$atomicfu$value);
4198
4198
  this.s8_1 = 4;
4199
4199
  continue $sm;
4200
4200
  } else {
@@ -4222,183 +4222,183 @@
4222
4222
  while (true);
4223
4223
  };
4224
4224
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4225
- this.ea5_1 = serverReduxConfig;
4226
- this.fa5_1 = logger;
4227
- this.ga5_1 = idsProvider;
4228
- this.ha5_1 = atomic$ref$1(0);
4225
+ this.fa5_1 = serverReduxConfig;
4226
+ this.ga5_1 = logger;
4227
+ this.ha5_1 = idsProvider;
4228
+ this.ia5_1 = atomic$ref$1(0);
4229
4229
  var tmp = this;
4230
4230
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4231
- tmp.ia5_1 = get_atomicfu$reentrantLock();
4232
- this.ja5_1 = MutableSharedFlow();
4231
+ tmp.ja5_1 = get_atomicfu$reentrantLock();
4232
+ this.ka5_1 = MutableSharedFlow();
4233
4233
  }
4234
- protoOf(ToClientEventsObserverImpl).pa4 = function (fromEvent, $completion) {
4234
+ protoOf(ToClientEventsObserverImpl).qa4 = function (fromEvent, $completion) {
4235
4235
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4236
4236
  tmp.u8_1 = Unit_instance;
4237
4237
  tmp.v8_1 = null;
4238
4238
  return tmp.a9();
4239
4239
  };
4240
- protoOf(ToClientEventsObserverImpl).i9e = function ($completion) {
4240
+ protoOf(ToClientEventsObserverImpl).j9e = function ($completion) {
4241
4241
  var tmp = new $waitForCOROUTINE$(this, $completion);
4242
4242
  tmp.u8_1 = Unit_instance;
4243
4243
  tmp.v8_1 = null;
4244
4244
  return tmp.a9();
4245
4245
  };
4246
- protoOf(ToClientEventsObserverImpl).b9v = function () {
4247
- if (!this.ea5_1.enabledCombinedEvents) {
4248
- return this.ja5_1;
4246
+ protoOf(ToClientEventsObserverImpl).c9v = function () {
4247
+ if (!this.fa5_1.enabledCombinedEvents) {
4248
+ return this.ka5_1;
4249
4249
  }
4250
- var tmp = windowedByInterval(this.ja5_1, fromInt(this.ea5_1.combinedEventsIntervalMillis));
4250
+ var tmp = windowedByInterval(this.ka5_1, fromInt(this.fa5_1.combinedEventsIntervalMillis));
4251
4251
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4252
4252
  };
4253
4253
  function UpdateServerConfigAction(serverConfig) {
4254
- this.va6_1 = serverConfig;
4254
+ this.wa6_1 = serverConfig;
4255
4255
  }
4256
4256
  protoOf(UpdateServerConfigAction).toString = function () {
4257
- return 'UpdateServerConfigAction(serverConfig=' + this.va6_1.toString() + ')';
4257
+ return 'UpdateServerConfigAction(serverConfig=' + this.wa6_1.toString() + ')';
4258
4258
  };
4259
4259
  protoOf(UpdateServerConfigAction).hashCode = function () {
4260
- return this.va6_1.hashCode();
4260
+ return this.wa6_1.hashCode();
4261
4261
  };
4262
4262
  protoOf(UpdateServerConfigAction).equals = function (other) {
4263
4263
  if (this === other)
4264
4264
  return true;
4265
4265
  if (!(other instanceof UpdateServerConfigAction))
4266
4266
  return false;
4267
- if (!this.va6_1.equals(other.va6_1))
4267
+ if (!this.wa6_1.equals(other.wa6_1))
4268
4268
  return false;
4269
4269
  return true;
4270
4270
  };
4271
4271
  function SpectatorsAction() {
4272
4272
  }
4273
4273
  function AddSpectatorsAction(spectators) {
4274
- this.wa6_1 = spectators;
4274
+ this.xa6_1 = spectators;
4275
4275
  }
4276
4276
  protoOf(AddSpectatorsAction).toString = function () {
4277
- return 'AddSpectatorsAction(spectators=' + toString(this.wa6_1) + ')';
4277
+ return 'AddSpectatorsAction(spectators=' + toString(this.xa6_1) + ')';
4278
4278
  };
4279
4279
  protoOf(AddSpectatorsAction).hashCode = function () {
4280
- return hashCode(this.wa6_1);
4280
+ return hashCode(this.xa6_1);
4281
4281
  };
4282
4282
  protoOf(AddSpectatorsAction).equals = function (other) {
4283
4283
  if (this === other)
4284
4284
  return true;
4285
4285
  if (!(other instanceof AddSpectatorsAction))
4286
4286
  return false;
4287
- if (!equals(this.wa6_1, other.wa6_1))
4287
+ if (!equals(this.xa6_1, other.xa6_1))
4288
4288
  return false;
4289
4289
  return true;
4290
4290
  };
4291
4291
  function RemoveSpectatorsAction(spectators) {
4292
- this.xa6_1 = spectators;
4292
+ this.ya6_1 = spectators;
4293
4293
  }
4294
4294
  protoOf(RemoveSpectatorsAction).toString = function () {
4295
- return 'RemoveSpectatorsAction(spectators=' + toString(this.xa6_1) + ')';
4295
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ya6_1) + ')';
4296
4296
  };
4297
4297
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4298
- return hashCode(this.xa6_1);
4298
+ return hashCode(this.ya6_1);
4299
4299
  };
4300
4300
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4301
4301
  if (this === other)
4302
4302
  return true;
4303
4303
  if (!(other instanceof RemoveSpectatorsAction))
4304
4304
  return false;
4305
- if (!equals(this.xa6_1, other.xa6_1))
4305
+ if (!equals(this.ya6_1, other.ya6_1))
4306
4306
  return false;
4307
4307
  return true;
4308
4308
  };
4309
4309
  function _get_asyncProvider__jbpyhw($this) {
4310
- var tmp0 = $this.da7_1;
4310
+ var tmp0 = $this.ea7_1;
4311
4311
  var tmp = KProperty1;
4312
4312
  // Inline function 'kotlin.getValue' call
4313
4313
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4314
4314
  return tmp0.x();
4315
4315
  }
4316
4316
  function _get_logger__rkp4sl($this) {
4317
- var tmp0 = $this.ea7_1;
4317
+ var tmp0 = $this.fa7_1;
4318
4318
  var tmp = KProperty1;
4319
4319
  // Inline function 'kotlin.getValue' call
4320
4320
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4321
4321
  return tmp0.x();
4322
4322
  }
4323
4323
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4324
- var tmp0 = $this.fa7_1;
4324
+ var tmp0 = $this.ga7_1;
4325
4325
  var tmp = KProperty1;
4326
4326
  // Inline function 'kotlin.getValue' call
4327
4327
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4328
4328
  return tmp0.x();
4329
4329
  }
4330
4330
  function _get_lastCardInteractor__h6lq3w($this) {
4331
- var tmp0 = $this.ga7_1;
4331
+ var tmp0 = $this.ha7_1;
4332
4332
  var tmp = KProperty1;
4333
4333
  // Inline function 'kotlin.getValue' call
4334
4334
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4335
4335
  return tmp0.x();
4336
4336
  }
4337
4337
  function _get_serverConfig__rk2g06($this) {
4338
- var tmp0 = $this.ha7_1;
4338
+ var tmp0 = $this.ia7_1;
4339
4339
  var tmp = KProperty1;
4340
4340
  // Inline function 'kotlin.getValue' call
4341
4341
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4342
4342
  return tmp0.x();
4343
4343
  }
4344
4344
  function _get_logicConfig__52ww9d($this) {
4345
- var tmp0 = $this.ia7_1;
4345
+ var tmp0 = $this.ja7_1;
4346
4346
  var tmp = KProperty1;
4347
4347
  // Inline function 'kotlin.getValue' call
4348
4348
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4349
4349
  return tmp0.x();
4350
4350
  }
4351
4351
  function _get_idsProvider__fnfajc_0($this) {
4352
- var tmp0 = $this.ja7_1;
4352
+ var tmp0 = $this.ka7_1;
4353
4353
  var tmp = KProperty1;
4354
4354
  // Inline function 'kotlin.getValue' call
4355
4355
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4356
4356
  return tmp0.x();
4357
4357
  }
4358
4358
  function _get_botConfig__cpaxzc($this) {
4359
- var tmp0 = $this.ka7_1;
4359
+ var tmp0 = $this.la7_1;
4360
4360
  var tmp = KProperty1;
4361
4361
  // Inline function 'kotlin.getValue' call
4362
4362
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4363
4363
  return tmp0.x();
4364
4364
  }
4365
4365
  function _get_scenePositionProvider__kn0n1n($this) {
4366
- var tmp0 = $this.la7_1;
4366
+ var tmp0 = $this.ma7_1;
4367
4367
  var tmp = KProperty1;
4368
4368
  // Inline function 'kotlin.getValue' call
4369
4369
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4370
4370
  return tmp0.x();
4371
4371
  }
4372
4372
  function _get_toClientEventsObserver__6rp51y_0($this) {
4373
- var tmp0 = $this.ma7_1;
4373
+ var tmp0 = $this.na7_1;
4374
4374
  var tmp = KProperty1;
4375
4375
  // Inline function 'kotlin.getValue' call
4376
4376
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4377
4377
  return tmp0.x();
4378
4378
  }
4379
4379
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4380
- var tmp0 = $this.na7_1;
4380
+ var tmp0 = $this.oa7_1;
4381
4381
  var tmp = KProperty1;
4382
4382
  // Inline function 'kotlin.getValue' call
4383
4383
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4384
4384
  return tmp0.x();
4385
4385
  }
4386
4386
  function _get_dealerConfig__183ci8($this) {
4387
- var tmp0 = $this.oa7_1;
4387
+ var tmp0 = $this.pa7_1;
4388
4388
  var tmp = KProperty1;
4389
4389
  // Inline function 'kotlin.getValue' call
4390
4390
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4391
4391
  return tmp0.x();
4392
4392
  }
4393
4393
  function _get_poolProvider__tqti6a($this) {
4394
- var tmp0 = $this.pa7_1;
4394
+ var tmp0 = $this.qa7_1;
4395
4395
  var tmp = KProperty1;
4396
4396
  // Inline function 'kotlin.getValue' call
4397
4397
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4398
4398
  return tmp0.x();
4399
4399
  }
4400
4400
  function _get_cardsDealerProvider__bekjpg($this) {
4401
- var tmp0 = $this.qa7_1;
4401
+ var tmp0 = $this.ra7_1;
4402
4402
  var tmp = KProperty1;
4403
4403
  // Inline function 'kotlin.getValue' call
4404
4404
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4562,11 +4562,11 @@
4562
4562
  tmp = fileLoggerStoreContract;
4563
4563
  }
4564
4564
  fileLoggerStoreContract = tmp;
4565
- this.ya6_1 = validationStoreContract;
4566
- this.za6_1 = timersStoreContract;
4567
- this.aa7_1 = botGameStoreContract;
4568
- this.ba7_1 = gameMechanicStoreContract;
4569
- this.ca7_1 = fileLoggerStoreContract;
4565
+ this.za6_1 = validationStoreContract;
4566
+ this.aa7_1 = timersStoreContract;
4567
+ this.ba7_1 = botGameStoreContract;
4568
+ this.ca7_1 = gameMechanicStoreContract;
4569
+ this.da7_1 = fileLoggerStoreContract;
4570
4570
  var tmp_0 = this;
4571
4571
  // Inline function 'org.kodein.di.instance' call
4572
4572
  // Inline function 'org.kodein.type.generic' call
@@ -4574,7 +4574,7 @@
4574
4574
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4575
4575
  var tmp_2 = Instance(di, tmp$ret$0, null);
4576
4576
  var tmp_3 = KProperty1;
4577
- tmp_0.da7_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4577
+ tmp_0.ea7_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4578
4578
  var tmp_4 = this;
4579
4579
  // Inline function 'org.kodein.di.instance' call
4580
4580
  // Inline function 'org.kodein.type.generic' call
@@ -4582,7 +4582,7 @@
4582
4582
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4583
4583
  var tmp_6 = Instance(di, tmp$ret$2, null);
4584
4584
  var tmp_7 = KProperty1;
4585
- tmp_4.ea7_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4585
+ tmp_4.fa7_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4586
4586
  var tmp_8 = this;
4587
4587
  // Inline function 'org.kodein.di.instance' call
4588
4588
  // Inline function 'org.kodein.type.generic' call
@@ -4590,7 +4590,7 @@
4590
4590
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4591
4591
  var tmp_10 = Instance(di, tmp$ret$4, null);
4592
4592
  var tmp_11 = KProperty1;
4593
- tmp_8.fa7_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4593
+ tmp_8.ga7_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4594
4594
  var tmp_12 = this;
4595
4595
  // Inline function 'org.kodein.di.instance' call
4596
4596
  // Inline function 'org.kodein.type.generic' call
@@ -4598,7 +4598,7 @@
4598
4598
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4599
4599
  var tmp_14 = Instance(di, tmp$ret$6, null);
4600
4600
  var tmp_15 = KProperty1;
4601
- tmp_12.ga7_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4601
+ tmp_12.ha7_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4602
4602
  var tmp_16 = this;
4603
4603
  // Inline function 'org.kodein.di.instance' call
4604
4604
  // Inline function 'org.kodein.type.generic' call
@@ -4606,7 +4606,7 @@
4606
4606
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4607
4607
  var tmp_18 = Instance(di, tmp$ret$8, null);
4608
4608
  var tmp_19 = KProperty1;
4609
- tmp_16.ha7_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4609
+ tmp_16.ia7_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4610
4610
  var tmp_20 = this;
4611
4611
  // Inline function 'org.kodein.di.instance' call
4612
4612
  // Inline function 'org.kodein.type.generic' call
@@ -4614,7 +4614,7 @@
4614
4614
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4615
4615
  var tmp_22 = Instance(di, tmp$ret$10, null);
4616
4616
  var tmp_23 = KProperty1;
4617
- tmp_20.ia7_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4617
+ tmp_20.ja7_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4618
4618
  var tmp_24 = this;
4619
4619
  // Inline function 'org.kodein.di.instance' call
4620
4620
  // Inline function 'org.kodein.type.generic' call
@@ -4622,7 +4622,7 @@
4622
4622
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4623
4623
  var tmp_26 = Instance(di, tmp$ret$12, null);
4624
4624
  var tmp_27 = KProperty1;
4625
- tmp_24.ja7_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4625
+ tmp_24.ka7_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4626
4626
  var tmp_28 = this;
4627
4627
  // Inline function 'org.kodein.di.instance' call
4628
4628
  // Inline function 'org.kodein.type.generic' call
@@ -4630,7 +4630,7 @@
4630
4630
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4631
4631
  var tmp_30 = Instance(di, tmp$ret$14, null);
4632
4632
  var tmp_31 = KProperty1;
4633
- tmp_28.ka7_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4633
+ tmp_28.la7_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4634
4634
  var tmp_32 = this;
4635
4635
  // Inline function 'org.kodein.di.instance' call
4636
4636
  // Inline function 'org.kodein.type.generic' call
@@ -4638,7 +4638,7 @@
4638
4638
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4639
4639
  var tmp_34 = Instance(di, tmp$ret$16, null);
4640
4640
  var tmp_35 = KProperty1;
4641
- tmp_32.la7_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4641
+ tmp_32.ma7_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4642
4642
  var tmp_36 = this;
4643
4643
  // Inline function 'org.kodein.di.instance' call
4644
4644
  // Inline function 'org.kodein.type.generic' call
@@ -4646,7 +4646,7 @@
4646
4646
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4647
4647
  var tmp_38 = Instance(di, tmp$ret$18, null);
4648
4648
  var tmp_39 = KProperty1;
4649
- tmp_36.ma7_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4649
+ tmp_36.na7_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4650
4650
  var tmp_40 = this;
4651
4651
  // Inline function 'org.kodein.di.instance' call
4652
4652
  // Inline function 'org.kodein.type.generic' call
@@ -4654,7 +4654,7 @@
4654
4654
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4655
4655
  var tmp_42 = Instance(di, tmp$ret$20, null);
4656
4656
  var tmp_43 = KProperty1;
4657
- tmp_40.na7_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4657
+ tmp_40.oa7_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4658
4658
  var tmp_44 = this;
4659
4659
  // Inline function 'org.kodein.di.instance' call
4660
4660
  // Inline function 'org.kodein.type.generic' call
@@ -4662,7 +4662,7 @@
4662
4662
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4663
4663
  var tmp_46 = Instance(di, tmp$ret$22, null);
4664
4664
  var tmp_47 = KProperty1;
4665
- tmp_44.oa7_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4665
+ tmp_44.pa7_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4666
4666
  var tmp_48 = this;
4667
4667
  // Inline function 'org.kodein.di.instance' call
4668
4668
  // Inline function 'org.kodein.type.generic' call
@@ -4670,7 +4670,7 @@
4670
4670
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4671
4671
  var tmp_50 = Instance(di, tmp$ret$24, null);
4672
4672
  var tmp_51 = KProperty1;
4673
- tmp_48.pa7_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4673
+ tmp_48.qa7_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4674
4674
  var tmp_52 = this;
4675
4675
  // Inline function 'org.kodein.di.instance' call
4676
4676
  // Inline function 'org.kodein.type.generic' call
@@ -4678,20 +4678,20 @@
4678
4678
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4679
4679
  var tmp_54 = Instance(di, tmp$ret$26, null);
4680
4680
  var tmp_55 = KProperty1;
4681
- tmp_52.qa7_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4681
+ tmp_52.ra7_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4682
4682
  }
4683
- protoOf(ServerGameStoreContract).f93 = function () {
4684
- return plus(plus(plus(plus(plus(this.ya6_1.f93(), this.ba7_1.f93()), this.za6_1.f93()), this.aa7_1.f93()), this.ca7_1.f93()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4685
- };
4686
4683
  protoOf(ServerGameStoreContract).g93 = function () {
4687
- var tmp = this.ya6_1.g93();
4684
+ return plus(plus(plus(plus(plus(this.za6_1.g93(), this.ca7_1.g93()), this.aa7_1.g93()), this.ba7_1.g93()), this.da7_1.g93()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4685
+ };
4686
+ protoOf(ServerGameStoreContract).h93 = function () {
4687
+ var tmp = this.za6_1.h93();
4688
4688
  var tmp_0;
4689
4689
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
4690
4690
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
4691
4691
  } else {
4692
4692
  tmp_0 = null;
4693
4693
  }
4694
- var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ba7_1.g93()), this.za6_1.g93()), this.aa7_1.g93()), this.ca7_1.g93()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m95(), finishingGameWhenCantStartNewMiddleware()]));
4694
+ var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ca7_1.h93()), this.aa7_1.h93()), this.ba7_1.h93()), this.da7_1.h93()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n95(), finishingGameWhenCantStartNewMiddleware()]));
4695
4695
  var tmp_2 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4696
4696
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4697
4697
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4742,7 +4742,7 @@
4742
4742
  return this.q6h(store, next, action);
4743
4743
  };
4744
4744
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4745
- this.ta7_1 = this$0;
4745
+ this.ua7_1 = this$0;
4746
4746
  }
4747
4747
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4748
4748
  return action instanceof MechanicAction;
@@ -4753,11 +4753,11 @@
4753
4753
  // Inline function 'kotlin.with' call
4754
4754
  var tmp;
4755
4755
  if (action_0 instanceof StartGameMechanicAction) {
4756
- var tmp0 = this.ta7_1;
4757
- var tmp2 = action_0.n8z_1;
4758
- var tmp4 = action_0.p8z_1;
4756
+ var tmp0 = this.ua7_1;
4757
+ var tmp2 = action_0.o8z_1;
4758
+ var tmp4 = action_0.q8z_1;
4759
4759
  // Inline function 'kotlin.collections.map' call
4760
- var this_0 = action_0.q8z_1;
4760
+ var this_0 = action_0.r8z_1;
4761
4761
  // Inline function 'kotlin.collections.mapTo' call
4762
4762
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4763
4763
  var _iterator__ex2g4s = this_0.l();
@@ -4793,7 +4793,7 @@
4793
4793
  var _iterator__ex2g4s_2 = destination_1.l();
4794
4794
  while (_iterator__ex2g4s_2.m()) {
4795
4795
  var element_0 = _iterator__ex2g4s_2.n();
4796
- var tmp0_aid = tmp0.sa7_1.d6e();
4796
+ var tmp0_aid = tmp0.ta7_1.d6e();
4797
4797
  // Inline function 'kotlin.collections.map' call
4798
4798
  // Inline function 'kotlin.collections.mapTo' call
4799
4799
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4815,16 +4815,16 @@
4815
4815
  tmp = destination_2;
4816
4816
  } else {
4817
4817
  if (action_0 instanceof StartNewGameMechanicAction) {
4818
- var tmp0_0 = this.ta7_1;
4818
+ var tmp0_0 = this.ua7_1;
4819
4819
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
4820
  var table = state.x6r();
4821
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.sa7_1.d6e(), table.id, null);
4821
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ta7_1.d6e(), table.id, null);
4822
4822
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4823
4823
  tmp = listOfNotNull(tmp$ret$21);
4824
4824
  } else {
4825
4825
  if (action_0 instanceof ContinueGameMechanicAction) {
4826
- var tmp0_1 = this.ta7_1;
4827
- var tmp2_0 = action_0.t8z_1.id;
4826
+ var tmp0_1 = this.ua7_1;
4827
+ var tmp2_0 = action_0.u8z_1.id;
4828
4828
  var tmp4_0 = action_0.gameCreatorPlayerId;
4829
4829
  // Inline function 'kotlin.collections.map' call
4830
4830
  var this_1 = action_0.users;
@@ -4863,7 +4863,7 @@
4863
4863
  var _iterator__ex2g4s_7 = destination_6.l();
4864
4864
  while (_iterator__ex2g4s_7.m()) {
4865
4865
  var element_2 = _iterator__ex2g4s_7.n();
4866
- var tmp0_aid_0 = tmp0_1.sa7_1.d6e();
4866
+ var tmp0_aid_0 = tmp0_1.ta7_1.d6e();
4867
4867
  // Inline function 'kotlin.collections.map' call
4868
4868
  // Inline function 'kotlin.collections.mapTo' call
4869
4869
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4885,39 +4885,39 @@
4885
4885
  tmp = destination_7;
4886
4886
  } else {
4887
4887
  if (action_0 instanceof FinishingGameMechanicAction) {
4888
- var tmp0_2 = this.ta7_1;
4888
+ var tmp0_2 = this.ua7_1;
4889
4889
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4890
4890
  var table_0 = state.x6r();
4891
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.sa7_1.d6e(), table_0.id, null);
4891
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ta7_1.d6e(), table_0.id, null);
4892
4892
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4893
4893
  tmp = listOfNotNull(tmp$ret$44);
4894
4894
  } else {
4895
4895
  if (action_0 instanceof FinishGameMechanicAction) {
4896
- var tmp0_3 = this.ta7_1;
4896
+ var tmp0_3 = this.ua7_1;
4897
4897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
4898
  var table_1 = state.x6r();
4899
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.sa7_1.d6e(), table_1.id, null);
4899
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ta7_1.d6e(), table_1.id, null);
4900
4900
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4901
4901
  tmp = listOfNotNull(tmp$ret$46);
4902
4902
  } else {
4903
4903
  if (action_0 instanceof RestartGameMechanicAction) {
4904
- var tmp0_4 = this.ta7_1;
4904
+ var tmp0_4 = this.ua7_1;
4905
4905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
4906
  var table_2 = state.x6r();
4907
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.sa7_1.d6e(), table_2.id, null);
4907
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ta7_1.d6e(), table_2.id, null);
4908
4908
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4909
4909
  tmp = listOfNotNull(tmp$ret$48);
4910
4910
  } else {
4911
4911
  if (action_0 instanceof ErrorAction) {
4912
- var tmp0_5 = this.ta7_1;
4912
+ var tmp0_5 = this.ua7_1;
4913
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
4914
  var table_3 = state.x6r();
4915
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.sa7_1.d6e(), table_3.id, null);
4915
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ta7_1.d6e(), table_3.id, null);
4916
4916
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4917
4917
  tmp = listOfNotNull(tmp$ret$50);
4918
4918
  } else {
4919
4919
  if (action_0 instanceof SceneMechanicAction) {
4920
- var tmp0_6 = this.ta7_1;
4920
+ var tmp0_6 = this.ua7_1;
4921
4921
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4922
4922
  var table_4 = state.x6r();
4923
4923
  var tmp2_1 = table_4.id;
@@ -4950,7 +4950,7 @@
4950
4950
  var _iterator__ex2g4s_11 = destination_10.l();
4951
4951
  while (_iterator__ex2g4s_11.m()) {
4952
4952
  var element_4 = _iterator__ex2g4s_11.n();
4953
- var tmp0_aid_1 = tmp0_6.sa7_1.d6e();
4953
+ var tmp0_aid_1 = tmp0_6.ta7_1.d6e();
4954
4954
  // Inline function 'kotlin.collections.map' call
4955
4955
  // Inline function 'kotlin.collections.mapTo' call
4956
4956
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4972,7 +4972,7 @@
4972
4972
  tmp = destination_11;
4973
4973
  } else {
4974
4974
  if (action_0 instanceof SceneActMechanicAction) {
4975
- var tmp0_7 = this.ta7_1;
4975
+ var tmp0_7 = this.ua7_1;
4976
4976
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4977
4977
  var table_5 = state.x6r();
4978
4978
  var tmp2_2 = table_5.id;
@@ -5005,7 +5005,7 @@
5005
5005
  var _iterator__ex2g4s_15 = destination_14.l();
5006
5006
  while (_iterator__ex2g4s_15.m()) {
5007
5007
  var element_6 = _iterator__ex2g4s_15.n();
5008
- var tmp0_aid_2 = tmp0_7.sa7_1.d6e();
5008
+ var tmp0_aid_2 = tmp0_7.ta7_1.d6e();
5009
5009
  // Inline function 'kotlin.collections.map' call
5010
5010
  // Inline function 'kotlin.collections.mapTo' call
5011
5011
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5027,7 +5027,7 @@
5027
5027
  tmp = destination_15;
5028
5028
  } else {
5029
5029
  if (action_0 instanceof TeamsDataMechanicAction) {
5030
- var tmp0_8 = this.ta7_1;
5030
+ var tmp0_8 = this.ua7_1;
5031
5031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5032
5032
  var table_6 = state.x6r();
5033
5033
  var tmp2_3 = table_6.id;
@@ -5060,7 +5060,7 @@
5060
5060
  var _iterator__ex2g4s_19 = destination_18.l();
5061
5061
  while (_iterator__ex2g4s_19.m()) {
5062
5062
  var element_8 = _iterator__ex2g4s_19.n();
5063
- var tmp0_aid_3 = tmp0_8.sa7_1.d6e();
5063
+ var tmp0_aid_3 = tmp0_8.ta7_1.d6e();
5064
5064
  // Inline function 'kotlin.collections.map' call
5065
5065
  // Inline function 'kotlin.collections.mapTo' call
5066
5066
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5072,7 +5072,7 @@
5072
5072
  }
5073
5073
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5074
5074
  var tmp_0;
5075
- if (this.ta7_1.ra7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.w7f_1).g6v_1.b6z_1) {
5075
+ if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.x7f_1).h6v_1.c6z_1) {
5076
5076
  tmp_0 = null;
5077
5077
  } else {
5078
5078
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -5088,72 +5088,72 @@
5088
5088
  tmp = destination_19;
5089
5089
  } else {
5090
5090
  if (action_0 instanceof PlayerReadyMechanicAction) {
5091
- var tmp0_9 = this.ta7_1;
5091
+ var tmp0_9 = this.ua7_1;
5092
5092
  var tmp2_4 = state.x6r();
5093
5093
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5094
- var exceptPlayerId = this.ta7_1.ra7_1.supportBackwardActions ? action_0.o90_1 : null;
5095
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.sa7_1.d6e(), tmp2_4.id, exceptPlayerId);
5094
+ var exceptPlayerId = this.ua7_1.sa7_1.supportBackwardActions ? action_0.p90_1 : null;
5095
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ta7_1.d6e(), tmp2_4.id, exceptPlayerId);
5096
5096
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
5097
5097
  tmp = listOfNotNull(tmp$ret$109);
5098
5098
  } else {
5099
5099
  if (action_0 instanceof SuitChoiceMechanicAction) {
5100
- var tmp0_10 = this.ta7_1;
5100
+ var tmp0_10 = this.ua7_1;
5101
5101
  var tmp2_5 = state.x6r();
5102
5102
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5103
- var exceptPlayerId_0 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.q8v_1 : null;
5104
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.sa7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5103
+ var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.r8v_1 : null;
5104
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5105
5105
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
5106
5106
  tmp = listOfNotNull(tmp$ret$111);
5107
5107
  } else {
5108
5108
  if (action_0 instanceof TrumpMechanicAction) {
5109
- var tmp0_11 = this.ta7_1;
5109
+ var tmp0_11 = this.ua7_1;
5110
5110
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5111
5111
  var table_7 = state.x6r();
5112
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.sa7_1.d6e(), table_7.id, null);
5112
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ta7_1.d6e(), table_7.id, null);
5113
5113
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
5114
5114
  tmp = listOfNotNull(tmp$ret$113);
5115
5115
  } else {
5116
5116
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5117
- var tmp0_12 = this.ta7_1;
5117
+ var tmp0_12 = this.ua7_1;
5118
5118
  var tmp2_6 = state.x6r();
5119
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5120
- var exceptPlayerId_1 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.u90_1 : null;
5121
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.sa7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5120
+ var exceptPlayerId_1 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.v90_1 : null;
5121
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ta7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5122
5122
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
5123
5123
  tmp = listOfNotNull(tmp$ret$115);
5124
5124
  } else {
5125
5125
  if (action_0 instanceof PutCardMechanicAction) {
5126
- var tmp0_13 = this.ta7_1;
5126
+ var tmp0_13 = this.ua7_1;
5127
5127
  var tmp2_7 = state.x6r();
5128
5128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5129
- var exceptPlayerId_2 = this.ta7_1.ra7_1.supportBackwardActions ? action_0.v8v_1 : null;
5130
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.sa7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5129
+ var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.w8v_1 : null;
5130
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5131
5131
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
5132
5132
  tmp = listOfNotNull(tmp$ret$117);
5133
5133
  } else {
5134
5134
  if (action_0 instanceof PickUpBribeMechanicAction) {
5135
- var tmp0_14 = this.ta7_1;
5135
+ var tmp0_14 = this.ua7_1;
5136
5136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5137
5137
  var table_8 = state.x6r();
5138
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.sa7_1.d6e(), table_8.id, null);
5138
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ta7_1.d6e(), table_8.id, null);
5139
5139
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
5140
5140
  tmp = listOfNotNull(tmp$ret$119);
5141
5141
  } else {
5142
5142
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5143
- var tmp0_15 = this.ta7_1;
5143
+ var tmp0_15 = this.ua7_1;
5144
5144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5145
5145
  var table_9 = state.x6r();
5146
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.sa7_1.d6e(), table_9.id, null);
5146
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ta7_1.d6e(), table_9.id, null);
5147
5147
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
5148
5148
  tmp = listOfNotNull(tmp$ret$121);
5149
5149
  } else {
5150
5150
  if (action_0 instanceof MessageMechanicAction) {
5151
- var message = action_0.y90_1;
5152
- var tmp0_16 = this.ta7_1;
5151
+ var message = action_0.z90_1;
5152
+ var tmp0_16 = this.ua7_1;
5153
5153
  var tmp2_8 = state.x6r();
5154
5154
  var tmp_1;
5155
5155
  var tmp_2;
5156
- if (this.ta7_1.ra7_1.supportBackwardActions) {
5156
+ if (this.ua7_1.sa7_1.supportBackwardActions) {
5157
5157
  tmp_2 = isInterface(message, UserMessage);
5158
5158
  } else {
5159
5159
  tmp_2 = false;
@@ -5165,16 +5165,16 @@
5165
5165
  }
5166
5166
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5167
5167
  var exceptPlayerId_3 = tmp_1;
5168
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.sa7_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5168
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ta7_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5169
5169
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
5170
5170
  tmp = listOfNotNull(tmp$ret$123);
5171
5171
  } else {
5172
5172
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5173
- var tmp0_17 = this.ta7_1;
5173
+ var tmp0_17 = this.ua7_1;
5174
5174
  var tmp2_9 = state.x6r();
5175
5175
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5176
5176
  var exceptPlayerId_4 = action_0.playerId;
5177
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.sa7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5177
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ta7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5178
5178
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5179
5179
  tmp = listOfNotNull(tmp$ret$125);
5180
5180
  } else {
@@ -5211,10 +5211,10 @@
5211
5211
  return this.q6h(store, next, action);
5212
5212
  };
5213
5213
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5214
- this.ra7_1 = logicConfig;
5215
- this.sa7_1 = idsProvider;
5214
+ this.sa7_1 = logicConfig;
5215
+ this.ta7_1 = idsProvider;
5216
5216
  }
5217
- protoOf(ServerMapMechanicToClientActionMiddleware).m95 = function () {
5217
+ protoOf(ServerMapMechanicToClientActionMiddleware).n95 = function () {
5218
5218
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5219
5219
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5220
5220
  };
@@ -5223,8 +5223,8 @@
5223
5223
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5224
5224
  }
5225
5225
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5226
- this.ca8_1 = $provider;
5227
- this.da8_1 = $action;
5226
+ this.da8_1 = $provider;
5227
+ this.ea8_1 = $action;
5228
5228
  CoroutineImpl.call(this, resultContinuation);
5229
5229
  }
5230
5230
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5245,7 +5245,7 @@
5245
5245
  case 0:
5246
5246
  this.t8_1 = 2;
5247
5247
  this.s8_1 = 1;
5248
- suspendResult = this.ca8_1.pa4(this.da8_1, this);
5248
+ suspendResult = this.da8_1.qa4(this.ea8_1, this);
5249
5249
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5250
5250
  return suspendResult;
5251
5251
  }
@@ -5268,8 +5268,8 @@
5268
5268
  while (true);
5269
5269
  };
5270
5270
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5271
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ca8_1, this.da8_1, completion);
5272
- i.ea8_1 = $this$launchDefault;
5271
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.da8_1, this.ea8_1, completion);
5272
+ i.fa8_1 = $this$launchDefault;
5273
5273
  return i;
5274
5274
  };
5275
5275
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5281,15 +5281,15 @@
5281
5281
  return l;
5282
5282
  }
5283
5283
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5284
- this.fa8_1 = $asyncProvider;
5285
- this.ga8_1 = $provider;
5284
+ this.ga8_1 = $asyncProvider;
5285
+ this.ha8_1 = $provider;
5286
5286
  }
5287
5287
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
5288
5288
  return action instanceof ToClientAction;
5289
5289
  };
5290
5290
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
5291
5291
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5292
- this.fa8_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ga8_1, action_0, null));
5292
+ this.ga8_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ha8_1, action_0, null));
5293
5293
  next(action_0);
5294
5294
  };
5295
5295
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
@@ -5304,19 +5304,19 @@
5304
5304
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5305
5305
  return action instanceof UpdateServerConfigAction;
5306
5306
  };
5307
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z9f = function (state, action) {
5307
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5308
5308
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5309
- return state.o8y(VOID, get_serverStatePayload_0(state).copy(action_0.va6_1));
5309
+ return state.p8y(VOID, get_serverStatePayload_0(state).copy(action_0.wa6_1));
5310
5310
  };
5311
5311
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5312
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5312
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5313
5313
  };
5314
5314
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5315
5315
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5316
5316
  return _this__u8e3s4.metadata;
5317
5317
  }
5318
5318
  function Companion_5() {
5319
- this.ha8_1 = 'ServerMechanicLifecycleReducer';
5319
+ this.ia8_1 = 'ServerMechanicLifecycleReducer';
5320
5320
  }
5321
5321
  var Companion_instance_13;
5322
5322
  function Companion_getInstance_6() {
@@ -5333,7 +5333,7 @@
5333
5333
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5334
5334
  Companion_getInstance();
5335
5335
  // Inline function 'kotlin.time.Companion.milliseconds' call
5336
- var this_0 = $action.m8z_1.timeoutTimeMillis;
5336
+ var this_0 = $action.n8z_1.timeoutTimeMillis;
5337
5337
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5338
5338
  tmp_0 = tmp_1.k67(tmp_2, tmp$ret$0);
5339
5339
  }
@@ -5342,65 +5342,65 @@
5342
5342
  }
5343
5343
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5344
5344
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5345
- this.ka8_1 = logger;
5345
+ this.la8_1 = logger;
5346
5346
  }
5347
- protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5348
- this.ka8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5347
+ protoOf(ServerMechanicLifecycleReducer).m9h = function (state, action) {
5348
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5349
5349
  var serverState = get_serverStatePayloadOrNull(state.payload);
5350
- var tableId = action.n8z_1;
5350
+ var tableId = action.o8z_1;
5351
5351
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5352
- var tmp0_$this = this.m9h_1;
5353
- var tmp1_version = action.o8z_1;
5354
- var tmp2_config = action.m8z_1;
5355
- var tmp3_users = action.q8z_1;
5352
+ var tmp0_$this = this.n9h_1;
5353
+ var tmp1_version = action.p8z_1;
5354
+ var tmp2_config = action.n8z_1;
5355
+ var tmp3_users = action.r8z_1;
5356
5356
  var tmp4_spectators = action.spectators;
5357
- var tmp5_gameCreatorPlayerId = action.p8z_1;
5358
- var tmp7_tableOrNull = tmp0_$this.s9i(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5357
+ var tmp5_gameCreatorPlayerId = action.q8z_1;
5358
+ var tmp7_tableOrNull = tmp0_$this.t9i(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5359
5359
  var tmp;
5360
5360
  if (serverState == null) {
5361
- this.ka8_1.w(VOID, 'ServerPayload is not onStart');
5361
+ this.la8_1.w(VOID, 'ServerPayload is not onStart');
5362
5362
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5363
5363
  } else {
5364
5364
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5365
5365
  }
5366
5366
  var tmp8_payload = tmp;
5367
- return state.o8y(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5367
+ return state.p8y(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5368
5368
  };
5369
- protoOf(ServerMechanicLifecycleReducer).j9h = function (state, action) {
5370
- this.ka8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5369
+ protoOf(ServerMechanicLifecycleReducer).k9h = function (state, action) {
5370
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5371
5371
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5372
- var tmp2_tableOrNull = action.t8z_1;
5372
+ var tmp2_tableOrNull = action.u8z_1;
5373
5373
  var tmp = Companion_instance_14;
5374
5374
  var tmp_0 = get_serverStatePayload_0(state).config;
5375
- var tmp_1 = action.u8z_1;
5375
+ var tmp_1 = action.v8z_1;
5376
5376
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5377
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.t8z_1.gameId));
5378
- return state.o8y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5377
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.u8z_1.gameId));
5378
+ return state.p8y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5379
5379
  };
5380
- protoOf(ServerMechanicLifecycleReducer).k9h = function (state, action) {
5381
- this.n9h_1.n58(action.previousGameId);
5380
+ protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5381
+ this.o9h_1.n58(action.previousGameId);
5382
5382
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5383
- var tmp1_tableOrNull = this.m9h_1.t9i(state.x6r(), action.gameId);
5383
+ var tmp1_tableOrNull = this.n9h_1.u9i(state.x6r(), action.gameId);
5384
5384
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5385
- return state.o8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5385
+ return state.p8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5386
5386
  };
5387
5387
  function spectatorsReducer(logger) {
5388
5388
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5389
5389
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5390
5390
  }
5391
5391
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5392
- this.la8_1 = $logger;
5392
+ this.ma8_1 = $logger;
5393
5393
  }
5394
5394
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5395
5395
  return isInterface(action, SpectatorsAction);
5396
5396
  };
5397
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z9f = function (state, action) {
5397
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5398
5398
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5399
5399
  var table = state.x6r();
5400
5400
  var tmp;
5401
5401
  if (action_0 instanceof AddSpectatorsAction) {
5402
5402
  // Inline function 'kotlin.collections.mapNotNull' call
5403
- var tmp0 = action_0.wa6_1;
5403
+ var tmp0 = action_0.xa6_1;
5404
5404
  // Inline function 'kotlin.collections.mapNotNullTo' call
5405
5405
  var destination = ArrayList_init_$Create$_0();
5406
5406
  // Inline function 'kotlin.collections.forEach' call
@@ -5419,9 +5419,9 @@
5419
5419
  var tmp_0;
5420
5420
  // Inline function 'kotlin.collections.isNotEmpty' call
5421
5421
  if (!sameSpectators.r()) {
5422
- this.la8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5422
+ this.ma8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5423
5423
  // Inline function 'kotlin.collections.filterNot' call
5424
- var tmp0_0 = action_0.wa6_1;
5424
+ var tmp0_0 = action_0.xa6_1;
5425
5425
  // Inline function 'kotlin.collections.filterNotTo' call
5426
5426
  var destination_0 = ArrayList_init_$Create$_0();
5427
5427
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5456,7 +5456,7 @@
5456
5456
  }
5457
5457
  tmp_0 = destination_0;
5458
5458
  } else {
5459
- tmp_0 = action_0.wa6_1;
5459
+ tmp_0 = action_0.xa6_1;
5460
5460
  }
5461
5461
  // Inline function 'kotlin.collections.map' call
5462
5462
  var this_0 = tmp_0;
@@ -5469,11 +5469,11 @@
5469
5469
  destination_1.j(tmp$ret$13);
5470
5470
  }
5471
5471
  var spectatorsToAdd = toSet(destination_1);
5472
- tmp = state.o8y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5472
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5473
5473
  } else {
5474
5474
  if (action_0 instanceof RemoveSpectatorsAction) {
5475
5475
  // Inline function 'kotlin.collections.mapNotNull' call
5476
- var tmp0_1 = action_0.xa6_1;
5476
+ var tmp0_1 = action_0.ya6_1;
5477
5477
  // Inline function 'kotlin.collections.mapNotNullTo' call
5478
5478
  var destination_2 = ArrayList_init_$Create$_0();
5479
5479
  // Inline function 'kotlin.collections.forEach' call
@@ -5492,9 +5492,9 @@
5492
5492
  var tmp_2;
5493
5493
  // Inline function 'kotlin.collections.isNotEmpty' call
5494
5494
  if (!sameSpectators_0.r()) {
5495
- this.la8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5495
+ this.ma8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5496
5496
  // Inline function 'kotlin.collections.filterNot' call
5497
- var tmp0_2 = action_0.xa6_1;
5497
+ var tmp0_2 = action_0.ya6_1;
5498
5498
  // Inline function 'kotlin.collections.filterNotTo' call
5499
5499
  var destination_3 = ArrayList_init_$Create$_0();
5500
5500
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5529,7 +5529,7 @@
5529
5529
  }
5530
5530
  tmp_2 = destination_3;
5531
5531
  } else {
5532
- tmp_2 = action_0.xa6_1;
5532
+ tmp_2 = action_0.ya6_1;
5533
5533
  }
5534
5534
  var spectatorsToRemove = toSet(tmp_2);
5535
5535
  // Inline function 'kotlin.collections.filterNot' call
@@ -5566,7 +5566,7 @@
5566
5566
  destination_4.j(element_5);
5567
5567
  }
5568
5568
  }
5569
- tmp = state.o8y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5569
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5570
5570
  } else {
5571
5571
  noWhenBranchMatchedException();
5572
5572
  }
@@ -5574,17 +5574,17 @@
5574
5574
  return tmp;
5575
5575
  };
5576
5576
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5577
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5577
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5578
5578
  };
5579
5579
  function Companion_6() {
5580
5580
  }
5581
- protoOf(Companion_6).ma8 = function (config, metadata) {
5581
+ protoOf(Companion_6).na8 = function (config, metadata) {
5582
5582
  return new ServerStatePayload(config, metadata);
5583
5583
  };
5584
5584
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5585
5585
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5586
5586
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5587
- return $super === VOID ? this.ma8(config, metadata) : $super.ma8.call(this, config, metadata);
5587
+ return $super === VOID ? this.na8(config, metadata) : $super.na8.call(this, config, metadata);
5588
5588
  };
5589
5589
  var Companion_instance_14;
5590
5590
  function Companion_getInstance_7() {
@@ -5597,7 +5597,7 @@
5597
5597
  protoOf(ServerStatePayload).z3s = function () {
5598
5598
  return this.config;
5599
5599
  };
5600
- protoOf(ServerStatePayload).i8j = function () {
5600
+ protoOf(ServerStatePayload).j8j = function () {
5601
5601
  return this.metadata;
5602
5602
  };
5603
5603
  protoOf(ServerStatePayload).oe = function () {
@@ -5606,13 +5606,13 @@
5606
5606
  protoOf(ServerStatePayload).pe = function () {
5607
5607
  return this.metadata;
5608
5608
  };
5609
- protoOf(ServerStatePayload).na8 = function (config, metadata) {
5609
+ protoOf(ServerStatePayload).oa8 = function (config, metadata) {
5610
5610
  return new ServerStatePayload(config, metadata);
5611
5611
  };
5612
5612
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5613
5613
  config = config === VOID ? this.config : config;
5614
5614
  metadata = metadata === VOID ? this.metadata : metadata;
5615
- return $super === VOID ? this.na8(config, metadata) : $super.na8.call(this, config, metadata);
5615
+ return $super === VOID ? this.oa8(config, metadata) : $super.oa8.call(this, config, metadata);
5616
5616
  };
5617
5617
  protoOf(ServerStatePayload).toString = function () {
5618
5618
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5660,7 +5660,7 @@
5660
5660
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5661
5661
  }
5662
5662
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5663
- var gameId = Companion_instance_3.u9k(payload);
5663
+ var gameId = Companion_instance_3.v9k(payload);
5664
5664
  var tmp;
5665
5665
  if (!(gameId == null)) {
5666
5666
  tmp = new ServerLoggerKey(gameId);
@@ -5677,14 +5677,14 @@
5677
5677
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5678
5678
  }
5679
5679
  function _get_logger__rkp4sl_0($this) {
5680
- var tmp0 = $this.xa8_1;
5680
+ var tmp0 = $this.ya8_1;
5681
5681
  var tmp = KProperty1;
5682
5682
  // Inline function 'kotlin.getValue' call
5683
5683
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5684
5684
  return tmp0.x();
5685
5685
  }
5686
5686
  function _get_di__ndbzja($this) {
5687
- var tmp0 = $this.ya8_1;
5687
+ var tmp0 = $this.za8_1;
5688
5688
  var tmp = KProperty1;
5689
5689
  // Inline function 'kotlin.getValue' call
5690
5690
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5701,8 +5701,8 @@
5701
5701
  }
5702
5702
  function createCallbackOutput($this, gameServer) {
5703
5703
  var tmp;
5704
- if (!($this.va8_1 == null)) {
5705
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.va8_1);
5704
+ if (!($this.wa8_1 == null)) {
5705
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.wa8_1);
5706
5706
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5707
5707
  } else {
5708
5708
  tmp = null;
@@ -5716,11 +5716,11 @@
5716
5716
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5717
5717
  return function () {
5718
5718
  var tmp;
5719
- if (this$0.va8_1 == null) {
5719
+ if (this$0.wa8_1 == null) {
5720
5720
  tmp = null;
5721
5721
  } else {
5722
5722
  // Inline function 'kotlin.let' call
5723
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.va8_1)]));
5723
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.wa8_1)]));
5724
5724
  }
5725
5725
  var tmp1_elvis_lhs = tmp;
5726
5726
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5753,7 +5753,7 @@
5753
5753
  tmp_0.z62(tmp$ret$3);
5754
5754
  $this$DI.d5z(jsonModule());
5755
5755
  $this$DI.d5z(serverHelpersModule());
5756
- $this$DI.d5z(randomOrgModule(this$0.wa8_1));
5756
+ $this$DI.d5z(randomOrgModule(this$0.xa8_1));
5757
5757
  return Unit_instance;
5758
5758
  };
5759
5759
  }
@@ -5829,16 +5829,16 @@
5829
5829
  };
5830
5830
  }
5831
5831
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5832
- this.fa9_1 = $reducer;
5832
+ this.ga9_1 = $reducer;
5833
5833
  }
5834
5834
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b6g = function (action) {
5835
5835
  return isInterface(action, Action);
5836
5836
  };
5837
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z9f = function (state, action) {
5838
- return this.fa9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5837
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9g = function (state, action) {
5838
+ return this.ga9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5839
5839
  };
5840
5840
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r6h = function (state, action) {
5841
- return this.z9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5841
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5842
5842
  };
5843
5843
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5844
5844
  return function () {
@@ -5918,7 +5918,7 @@
5918
5918
  }
5919
5919
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5920
5920
  return function (it) {
5921
- var payload = Companion_instance_5.g9j(it);
5921
+ var payload = Companion_instance_5.h9j(it);
5922
5922
  var tmp;
5923
5923
  if (!(payload == null)) {
5924
5924
  return payload;
@@ -5939,7 +5939,7 @@
5939
5939
  // Inline function 'kotlin.let' call
5940
5940
  $this$DI.d5z(tmp0_safe_receiver);
5941
5941
  }
5942
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.wa8_1));
5942
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.xa8_1));
5943
5943
  $this$DI.d5z(coreModule($coreConfig));
5944
5944
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5945
5945
  return Unit_instance;
@@ -5948,8 +5948,8 @@
5948
5948
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5949
5949
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5950
5950
  production = production === VOID ? true : production;
5951
- this.va8_1 = loggerCallback;
5952
- this.wa8_1 = randomOrgConfig;
5951
+ this.wa8_1 = loggerCallback;
5952
+ this.xa8_1 = randomOrgConfig;
5953
5953
  var tmp = AppEnvironment_getInstance();
5954
5954
  var tmp_0;
5955
5955
  if (production) {
@@ -5959,9 +5959,9 @@
5959
5959
  }
5960
5960
  tmp.y6l(tmp_0);
5961
5961
  var tmp_1 = this;
5962
- tmp_1.xa8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5962
+ tmp_1.ya8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5963
5963
  var tmp_2 = this;
5964
- tmp_2.ya8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5964
+ tmp_2.za8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5965
5965
  var tmp_3 = this;
5966
5966
  // Inline function 'org.kodein.di.instance' call
5967
5967
  var this_0 = _get_di__ndbzja(this);
@@ -5970,7 +5970,7 @@
5970
5970
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5971
5971
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
5972
5972
  var tmp_6 = KProperty1;
5973
- tmp_3.za8_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5973
+ tmp_3.aa9_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5974
5974
  var tmp_7 = this;
5975
5975
  // Inline function 'org.kodein.di.instance' call
5976
5976
  var this_1 = _get_di__ndbzja(this);
@@ -5979,7 +5979,7 @@
5979
5979
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
5980
5980
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
5981
5981
  var tmp_10 = KProperty1;
5982
- tmp_7.aa9_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5982
+ tmp_7.ba9_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5983
5983
  var tmp_11 = this;
5984
5984
  // Inline function 'org.kodein.di.instance' call
5985
5985
  var this_2 = _get_di__ndbzja(this);
@@ -5988,7 +5988,7 @@
5988
5988
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
5989
5989
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
5990
5990
  var tmp_14 = KProperty1;
5991
- tmp_11.ba9_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5991
+ tmp_11.ca9_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5992
5992
  var tmp_15 = this;
5993
5993
  // Inline function 'org.kodein.di.instance' call
5994
5994
  var this_3 = _get_di__ndbzja(this);
@@ -5997,7 +5997,7 @@
5997
5997
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
5998
5998
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
5999
5999
  var tmp_18 = KProperty1;
6000
- tmp_15.ca9_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6000
+ tmp_15.da9_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6001
6001
  var tmp_19 = this;
6002
6002
  // Inline function 'org.kodein.di.instance' call
6003
6003
  var this_4 = _get_di__ndbzja(this);
@@ -6006,7 +6006,7 @@
6006
6006
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6007
6007
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6008
6008
  var tmp_22 = KProperty1;
6009
- tmp_19.da9_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6009
+ tmp_19.ea9_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6010
6010
  var tmp_23 = this;
6011
6011
  // Inline function 'org.kodein.di.instance' call
6012
6012
  var this_5 = _get_di__ndbzja(this);
@@ -6015,45 +6015,45 @@
6015
6015
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6016
6016
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6017
6017
  var tmp_26 = KProperty1;
6018
- tmp_23.ea9_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6018
+ tmp_23.fa9_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6019
6019
  }
6020
- protoOf(GameServerEngineControllerImpl).oa8 = function () {
6021
- var tmp0 = this.za8_1;
6020
+ protoOf(GameServerEngineControllerImpl).pa8 = function () {
6021
+ var tmp0 = this.aa9_1;
6022
6022
  var tmp = KProperty1;
6023
6023
  // Inline function 'kotlin.getValue' call
6024
6024
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6025
6025
  return tmp0.x();
6026
6026
  };
6027
- protoOf(GameServerEngineControllerImpl).qa8 = function () {
6028
- var tmp0 = this.aa9_1;
6027
+ protoOf(GameServerEngineControllerImpl).ra8 = function () {
6028
+ var tmp0 = this.ba9_1;
6029
6029
  var tmp = KProperty1;
6030
6030
  // Inline function 'kotlin.getValue' call
6031
6031
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6032
6032
  return tmp0.x();
6033
6033
  };
6034
- protoOf(GameServerEngineControllerImpl).ra8 = function () {
6035
- var tmp0 = this.ba9_1;
6034
+ protoOf(GameServerEngineControllerImpl).sa8 = function () {
6035
+ var tmp0 = this.ca9_1;
6036
6036
  var tmp = KProperty1;
6037
6037
  // Inline function 'kotlin.getValue' call
6038
6038
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6039
6039
  return tmp0.x();
6040
6040
  };
6041
- protoOf(GameServerEngineControllerImpl).sa8 = function () {
6042
- var tmp0 = this.ca9_1;
6041
+ protoOf(GameServerEngineControllerImpl).ta8 = function () {
6042
+ var tmp0 = this.da9_1;
6043
6043
  var tmp = KProperty1;
6044
6044
  // Inline function 'kotlin.getValue' call
6045
6045
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6046
6046
  return tmp0.x();
6047
6047
  };
6048
- protoOf(GameServerEngineControllerImpl).pa8 = function () {
6049
- var tmp0 = this.da9_1;
6048
+ protoOf(GameServerEngineControllerImpl).qa8 = function () {
6049
+ var tmp0 = this.ea9_1;
6050
6050
  var tmp = KProperty1;
6051
6051
  // Inline function 'kotlin.getValue' call
6052
6052
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6053
6053
  return tmp0.x();
6054
6054
  };
6055
- protoOf(GameServerEngineControllerImpl).ta8 = function () {
6056
- var tmp0 = this.ea9_1;
6055
+ protoOf(GameServerEngineControllerImpl).ua8 = function () {
6056
+ var tmp0 = this.fa9_1;
6057
6057
  var tmp = KProperty1;
6058
6058
  // Inline function 'kotlin.getValue' call
6059
6059
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6065,7 +6065,7 @@
6065
6065
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6066
6066
  return this.createGameEngineWithLogic();
6067
6067
  };
6068
- protoOf(GameServerEngineControllerImpl).ua8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6068
+ protoOf(GameServerEngineControllerImpl).va8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6069
6069
  var combinedLogger = Companion_instance_6.mx();
6070
6070
  var gameServer = {_v: null};
6071
6071
  // Inline function 'kotlin.collections.map' call
@@ -6113,7 +6113,7 @@
6113
6113
  function TestHelper() {
6114
6114
  }
6115
6115
  function _get_playerAnswerInteractor__msggz1($this) {
6116
- var tmp0 = $this.ia9_1;
6116
+ var tmp0 = $this.ja9_1;
6117
6117
  var tmp = KProperty1;
6118
6118
  // Inline function 'kotlin.getValue' call
6119
6119
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6121,7 +6121,7 @@
6121
6121
  }
6122
6122
  function TestHelperImpl$di$lambda$lambda(this$0) {
6123
6123
  return function ($this$singleton) {
6124
- return this$0.ga9_1;
6124
+ return this$0.ha9_1;
6125
6125
  };
6126
6126
  }
6127
6127
  function TestHelperImpl$di$lambda(this$0) {
@@ -6160,27 +6160,27 @@
6160
6160
  return emptyMap();
6161
6161
  }
6162
6162
  function TestHelperImpl(logger) {
6163
- this.ga9_1 = logger;
6163
+ this.ha9_1 = logger;
6164
6164
  var tmp = this;
6165
6165
  var tmp_0 = Companion_instance_4;
6166
- tmp.ha9_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6166
+ tmp.ia9_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6167
6167
  var tmp_1 = this;
6168
6168
  // Inline function 'org.kodein.di.instance' call
6169
- var this_0 = this.ha9_1;
6169
+ var this_0 = this.ia9_1;
6170
6170
  // Inline function 'org.kodein.type.generic' call
6171
6171
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6172
6172
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6173
6173
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6174
6174
  var tmp_4 = KProperty1;
6175
- tmp_1.ia9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6175
+ tmp_1.ja9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6176
6176
  }
6177
6177
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6178
- return _get_playerAnswerInteractor__msggz1(this).y8o(playerId, table, botConfig);
6178
+ return _get_playerAnswerInteractor__msggz1(this).z8o(playerId, table, botConfig);
6179
6179
  };
6180
6180
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6181
6181
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6182
6182
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6183
- var tmp0 = mechanicAction.h92();
6183
+ var tmp0 = mechanicAction.i92();
6184
6184
  var tmp$ret$0;
6185
6185
  $l$block_0: {
6186
6186
  // Inline function 'kotlin.collections.any' call
@@ -6212,7 +6212,7 @@
6212
6212
  };
6213
6213
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6214
6214
  if (isInterface(action, NextPlayerTurnAction)) {
6215
- var tmp0 = action.h92();
6215
+ var tmp0 = action.i92();
6216
6216
  var tmp$ret$0;
6217
6217
  $l$block_0: {
6218
6218
  // Inline function 'kotlin.collections.any' call
@@ -6245,14 +6245,14 @@
6245
6245
  function RoomMetadata() {
6246
6246
  var tmp = this;
6247
6247
  // Inline function 'kotlin.collections.mutableMapOf' call
6248
- tmp.ja9_1 = LinkedHashMap_init_$Create$();
6248
+ tmp.ka9_1 = LinkedHashMap_init_$Create$();
6249
6249
  this.extras = {};
6250
- this.extras = this.ja9_1;
6250
+ this.extras = this.ka9_1;
6251
6251
  }
6252
- protoOf(RoomMetadata).ka9 = function () {
6252
+ protoOf(RoomMetadata).la9 = function () {
6253
6253
  return this.extras;
6254
6254
  };
6255
- protoOf(RoomMetadata).ka9 = function () {
6255
+ protoOf(RoomMetadata).la9 = function () {
6256
6256
  return this.extras;
6257
6257
  };
6258
6258
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6270,7 +6270,7 @@
6270
6270
  };
6271
6271
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6272
6272
  // Inline function 'kotlin.collections.set' call
6273
- this.ja9_1.f2(gameId, game);
6273
+ this.ka9_1.f2(gameId, game);
6274
6274
  };
6275
6275
  function GameMetadata(gameId) {
6276
6276
  this.gameId = gameId;
@@ -6279,7 +6279,7 @@
6279
6279
  protoOf(GameMetadata).c54 = function () {
6280
6280
  return this.gameId;
6281
6281
  };
6282
- protoOf(GameMetadata).ka9 = function () {
6282
+ protoOf(GameMetadata).la9 = function () {
6283
6283
  return this.extras;
6284
6284
  };
6285
6285
  function serverHelpersModule() {
@@ -6341,7 +6341,7 @@
6341
6341
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6342
6342
  protoOf(GameServer).shutdown = shutdown;
6343
6343
  defineProp(protoOf(GameServer), 'metadata', function () {
6344
- return this.i8j();
6344
+ return this.j8j();
6345
6345
  });
6346
6346
  defineProp(protoOf(GameServer), 'id', function () {
6347
6347
  return this.y53();
@@ -6357,17 +6357,17 @@
6357
6357
  });
6358
6358
  protoOf($serializer).wz = typeParametersSerializers;
6359
6359
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6360
- return this.b8g();
6360
+ return this.c8g();
6361
6361
  });
6362
6362
  protoOf($serializer_0).wz = typeParametersSerializers;
6363
6363
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6364
- return this.b8g();
6364
+ return this.c8g();
6365
6365
  });
6366
6366
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6367
- return this.b8g();
6367
+ return this.c8g();
6368
6368
  });
6369
6369
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6370
- return this.b8g();
6370
+ return this.c8g();
6371
6371
  });
6372
6372
  protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6373
6373
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6383,22 +6383,22 @@
6383
6383
  });
6384
6384
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6385
6385
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6386
- return this.oa8();
6386
+ return this.pa8();
6387
6387
  });
6388
6388
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6389
- return this.qa8();
6389
+ return this.ra8();
6390
6390
  });
6391
6391
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6392
- return this.ra8();
6392
+ return this.sa8();
6393
6393
  });
6394
6394
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6395
- return this.sa8();
6395
+ return this.ta8();
6396
6396
  });
6397
6397
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6398
- return this.pa8();
6398
+ return this.qa8();
6399
6399
  });
6400
6400
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6401
- return this.ta8();
6401
+ return this.ua8();
6402
6402
  });
6403
6403
  //endregion
6404
6404
  //region block: init