raspberry_games_server_game_logic 1.8.393 → 1.8.395

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -59,6 +59,7 @@
59
59
  var fromInt = kotlin_kotlin.$_$.db;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var to = kotlin_kotlin.$_$.pi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var defineProp = kotlin_kotlin.$_$.ac;
@@ -76,7 +77,6 @@
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
@@ -311,12 +311,14 @@
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  initMetadataForCoroutine($collectCOROUTINE$_0, CoroutineImpl);
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  initMetadataForClass(_no_name_provided__qut3iv, VOID, VOID, VOID, [Flow], [1]);
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  initMetadataForLambda(GameServer$observeTableStateUpdates$slambda$slambda, CoroutineImpl, VOID, [1]);
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- initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda, CoroutineImpl, VOID, [1]);
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+ initMetadataForLambda(GameServer$observeTableStateUpdates$o$collect$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForCoroutine($collectCOROUTINE$_1, CoroutineImpl);
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- initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1, CoroutineImpl, VOID, [1]);
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+ initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForCoroutine($collectCOROUTINE$_2, CoroutineImpl);
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- initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3, CoroutineImpl, VOID, [1]);
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+ initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1, CoroutineImpl, VOID, [1]);
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  initMetadataForCoroutine($collectCOROUTINE$_3, CoroutineImpl);
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+ initMetadataForLambda(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3, CoroutineImpl, VOID, [1]);
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+ initMetadataForCoroutine($collectCOROUTINE$_4, CoroutineImpl);
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  initMetadataForLambda(GameServer$subscribeWith$slambda$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForClass(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1, VOID, VOID, VOID, [PlayerIdContract]);
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  initMetadataForCompanion(Companion);
@@ -330,6 +332,7 @@
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  initMetadataForLambda(GameServer$subscribeServerStateUpdate$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(GameServer$subscribeServerStateUpdateJson$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(GameServer$observeTableStateUpdates$slambda, CoroutineImpl, VOID, [2]);
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+ initMetadataForClass(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1, VOID, VOID, VOID, [Flow], [1]);
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  initMetadataForClass(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1, VOID, VOID, VOID, [Flow], [1]);
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  initMetadataForClass(GameServer$observeTableWhenRoundChanges$$inlined$map$1, VOID, VOID, VOID, [Flow], [1]);
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  initMetadataForClass(GameServer$observeTableWhenRoundChanges$$inlined$map$2, VOID, VOID, VOID, [Flow], [1]);
@@ -361,10 +364,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.k9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.l9x(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.k9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.l9x.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
368
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  }
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  return tmp_0;
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  }
@@ -372,10 +375,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.l9w(newRid);
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+ this.m9x(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.l9w.call(this, newRid);
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+ tmp = $super.m9x.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -383,10 +386,10 @@
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  roomId = roomId === VOID ? null : roomId;
384
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  var tmp;
385
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  if ($super === VOID) {
386
- this.m9w(reason, roomId);
389
+ this.n9x(reason, roomId);
387
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  tmp = Unit_instance;
388
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  } else {
389
- tmp = $super.m9w.call(this, reason, roomId);
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+ tmp = $super.n9x.call(this, reason, roomId);
390
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  }
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  return tmp;
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  }
@@ -452,7 +455,7 @@
452
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
455
- return $super === VOID ? this.fa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.fa1.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.ga2(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ga2.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -885,8 +888,141 @@
885
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  l.$arity = 1;
886
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  return l;
887
890
  }
888
- function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
891
+ function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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  this.q9j_1 = $$this$unsafeFlow;
893
+ this.r9j_1 = this$0;
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+ CoroutineImpl.call(this, resultContinuation);
895
+ }
896
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
897
+ var tmp = this.x2h(value, $completion);
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+ tmp.t8_1 = Unit_instance;
899
+ tmp.u8_1 = null;
900
+ return tmp.z8();
901
+ };
902
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).h9 = function (p1, $completion) {
903
+ return this.w2h((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
904
+ };
905
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).z8 = function () {
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+ var suspendResult = this.t8_1;
907
+ $sm: do
908
+ try {
909
+ var tmp = this.r8_1;
910
+ switch (tmp) {
911
+ case 0:
912
+ this.s8_1 = 5;
913
+ var tmp_0 = this;
914
+ tmp_0.w9j_1 = this.q9j_1;
915
+ var tmp_1 = this;
916
+ tmp_1.v9j_1 = this.s9j_1;
917
+ this.r8_1 = 1;
918
+ continue $sm;
919
+ case 1:
920
+ this.t9j_1 = this.w9j_1;
921
+ var it = this.v9j_1;
922
+ var tmp_2;
923
+ if (get_isCreated(this.r9j_1.u66())) {
924
+ tmp_2 = it;
925
+ } else {
926
+ tmp_2 = null;
927
+ }
928
+
929
+ var tmp0_elvis_lhs = tmp_2;
930
+ if (tmp0_elvis_lhs == null) {
931
+ this.r8_1 = 4;
932
+ var tmp_3 = this;
933
+ continue $sm;
934
+ } else {
935
+ this.u9j_1 = tmp0_elvis_lhs;
936
+ this.r8_1 = 2;
937
+ continue $sm;
938
+ }
939
+
940
+ case 2:
941
+ var transformed = this.u9j_1;
942
+ this.r8_1 = 3;
943
+ suspendResult = this.t9j_1.n28(transformed, this);
944
+ if (suspendResult === get_COROUTINE_SUSPENDED()) {
945
+ return suspendResult;
946
+ }
947
+
948
+ continue $sm;
949
+ case 3:
950
+ if (false) {
951
+ this.r8_1 = 1;
952
+ continue $sm;
953
+ }
954
+
955
+ this.r8_1 = 4;
956
+ continue $sm;
957
+ case 4:
958
+ return Unit_instance;
959
+ case 5:
960
+ throw this.u8_1;
961
+ }
962
+ } catch ($p) {
963
+ var e = $p;
964
+ if (this.s8_1 === 5) {
965
+ throw e;
966
+ } else {
967
+ this.r8_1 = this.s8_1;
968
+ this.u8_1 = e;
969
+ }
970
+ }
971
+ while (true);
972
+ };
973
+ protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
974
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.q9j_1, this.r9j_1, completion);
975
+ i.s9j_1 = value;
976
+ return i;
977
+ };
978
+ function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
979
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation);
980
+ var l = function (value, $completion) {
981
+ return i.w2h(value, $completion);
982
+ };
983
+ l.$arity = 1;
984
+ return l;
985
+ }
986
+ function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
987
+ CoroutineImpl.call(this, resultContinuation);
988
+ this.f9k_1 = _this__u8e3s4;
989
+ this.g9k_1 = collector;
990
+ }
991
+ protoOf($collectCOROUTINE$_1).z8 = function () {
992
+ var suspendResult = this.t8_1;
993
+ $sm: do
994
+ try {
995
+ var tmp = this.r8_1;
996
+ switch (tmp) {
997
+ case 0:
998
+ this.s8_1 = 2;
999
+ var $this$unsafeFlow = this.g9k_1;
1000
+ this.r8_1 = 1;
1001
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.f9k_1.i9k_1, null);
1002
+ suspendResult = this.f9k_1.h9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1003
+ if (suspendResult === get_COROUTINE_SUSPENDED()) {
1004
+ return suspendResult;
1005
+ }
1006
+
1007
+ continue $sm;
1008
+ case 1:
1009
+ return Unit_instance;
1010
+ case 2:
1011
+ throw this.u8_1;
1012
+ }
1013
+ } catch ($p) {
1014
+ var e = $p;
1015
+ if (this.s8_1 === 2) {
1016
+ throw e;
1017
+ } else {
1018
+ this.r8_1 = this.s8_1;
1019
+ this.u8_1 = e;
1020
+ }
1021
+ }
1022
+ while (true);
1023
+ };
1024
+ function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1025
+ this.r9k_1 = $$this$unsafeFlow;
890
1026
  CoroutineImpl.call(this, resultContinuation);
891
1027
  }
892
1028
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -907,28 +1043,28 @@
907
1043
  case 0:
908
1044
  this.s8_1 = 5;
909
1045
  var tmp_0 = this;
910
- tmp_0.v9j_1 = this.q9j_1;
1046
+ tmp_0.w9k_1 = this.r9k_1;
911
1047
  var tmp_1 = this;
912
- tmp_1.u9j_1 = this.r9j_1;
1048
+ tmp_1.v9k_1 = this.s9k_1;
913
1049
  this.r8_1 = 1;
914
1050
  continue $sm;
915
1051
  case 1:
916
- this.s9j_1 = this.v9j_1;
917
- var tmp0_elvis_lhs = this.u9j_1.s6m_1;
1052
+ this.t9k_1 = this.w9k_1;
1053
+ var tmp0_elvis_lhs = this.v9k_1.s6m_1;
918
1054
  if (tmp0_elvis_lhs == null) {
919
1055
  this.r8_1 = 4;
920
1056
  var tmp_2 = this;
921
1057
  continue $sm;
922
1058
  } else {
923
- this.t9j_1 = tmp0_elvis_lhs;
1059
+ this.u9k_1 = tmp0_elvis_lhs;
924
1060
  this.r8_1 = 2;
925
1061
  continue $sm;
926
1062
  }
927
1063
 
928
1064
  case 2:
929
- var transformed = this.t9j_1;
1065
+ var transformed = this.u9k_1;
930
1066
  this.r8_1 = 3;
931
- suspendResult = this.s9j_1.n28(transformed, this);
1067
+ suspendResult = this.t9k_1.n28(transformed, this);
932
1068
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
933
1069
  return suspendResult;
934
1070
  }
@@ -959,8 +1095,8 @@
959
1095
  while (true);
960
1096
  };
961
1097
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
962
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.q9j_1, completion);
963
- i.r9j_1 = value;
1098
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.r9k_1, completion);
1099
+ i.s9k_1 = value;
964
1100
  return i;
965
1101
  };
966
1102
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -971,12 +1107,12 @@
971
1107
  l.$arity = 1;
972
1108
  return l;
973
1109
  }
974
- function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1110
+ function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
975
1111
  CoroutineImpl.call(this, resultContinuation);
976
- this.e9k_1 = _this__u8e3s4;
977
- this.f9k_1 = collector;
1112
+ this.f9l_1 = _this__u8e3s4;
1113
+ this.g9l_1 = collector;
978
1114
  }
979
- protoOf($collectCOROUTINE$_1).z8 = function () {
1115
+ protoOf($collectCOROUTINE$_2).z8 = function () {
980
1116
  var suspendResult = this.t8_1;
981
1117
  $sm: do
982
1118
  try {
@@ -984,10 +1120,10 @@
984
1120
  switch (tmp) {
985
1121
  case 0:
986
1122
  this.s8_1 = 2;
987
- var $this$unsafeFlow = this.f9k_1;
1123
+ var $this$unsafeFlow = this.g9l_1;
988
1124
  this.r8_1 = 1;
989
1125
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
990
- suspendResult = this.e9k_1.g9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1126
+ suspendResult = this.f9l_1.h9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
991
1127
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
992
1128
  return suspendResult;
993
1129
  }
@@ -1010,7 +1146,7 @@
1010
1146
  while (true);
1011
1147
  };
1012
1148
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1013
- this.p9k_1 = $$this$unsafeFlow;
1149
+ this.q9l_1 = $$this$unsafeFlow;
1014
1150
  CoroutineImpl.call(this, resultContinuation);
1015
1151
  }
1016
1152
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1030,8 +1166,8 @@
1030
1166
  switch (tmp) {
1031
1167
  case 0:
1032
1168
  this.s8_1 = 2;
1033
- var tmp0 = this.p9k_1;
1034
- var value = this.q9k_1;
1169
+ var tmp0 = this.q9l_1;
1170
+ var value = this.r9l_1;
1035
1171
  this.r8_1 = 1;
1036
1172
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1037
1173
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1056,8 +1192,8 @@
1056
1192
  while (true);
1057
1193
  };
1058
1194
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1059
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.p9k_1, completion);
1060
- i.q9k_1 = value;
1195
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.q9l_1, completion);
1196
+ i.r9l_1 = value;
1061
1197
  return i;
1062
1198
  };
1063
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1068,12 +1204,12 @@
1068
1204
  l.$arity = 1;
1069
1205
  return l;
1070
1206
  }
1071
- function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1207
+ function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1072
1208
  CoroutineImpl.call(this, resultContinuation);
1073
- this.z9k_1 = _this__u8e3s4;
1074
- this.a9l_1 = collector;
1209
+ this.a9m_1 = _this__u8e3s4;
1210
+ this.b9m_1 = collector;
1075
1211
  }
1076
- protoOf($collectCOROUTINE$_2).z8 = function () {
1212
+ protoOf($collectCOROUTINE$_3).z8 = function () {
1077
1213
  var suspendResult = this.t8_1;
1078
1214
  $sm: do
1079
1215
  try {
@@ -1081,10 +1217,10 @@
1081
1217
  switch (tmp) {
1082
1218
  case 0:
1083
1219
  this.s8_1 = 2;
1084
- var $this$unsafeFlow = this.a9l_1;
1220
+ var $this$unsafeFlow = this.b9m_1;
1085
1221
  this.r8_1 = 1;
1086
1222
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1087
- suspendResult = this.z9k_1.b9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1223
+ suspendResult = this.a9m_1.c9m_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1088
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1089
1225
  return suspendResult;
1090
1226
  }
@@ -1107,7 +1243,7 @@
1107
1243
  while (true);
1108
1244
  };
1109
1245
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1110
- this.k9l_1 = $$this$unsafeFlow;
1246
+ this.l9m_1 = $$this$unsafeFlow;
1111
1247
  CoroutineImpl.call(this, resultContinuation);
1112
1248
  }
1113
1249
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1127,8 +1263,8 @@
1127
1263
  switch (tmp) {
1128
1264
  case 0:
1129
1265
  this.s8_1 = 2;
1130
- var tmp0 = this.k9l_1;
1131
- var value = this.l9l_1;
1266
+ var tmp0 = this.l9m_1;
1267
+ var value = this.m9m_1;
1132
1268
  this.r8_1 = 1;
1133
1269
  suspendResult = tmp0.n28(value.me_1, this);
1134
1270
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1153,8 +1289,8 @@
1153
1289
  while (true);
1154
1290
  };
1155
1291
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1156
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.k9l_1, completion);
1157
- i.l9l_1 = value;
1292
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.l9m_1, completion);
1293
+ i.m9m_1 = value;
1158
1294
  return i;
1159
1295
  };
1160
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1165,12 +1301,12 @@
1165
1301
  l.$arity = 1;
1166
1302
  return l;
1167
1303
  }
1168
- function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1304
+ function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1169
1305
  CoroutineImpl.call(this, resultContinuation);
1170
- this.u9l_1 = _this__u8e3s4;
1171
- this.v9l_1 = collector;
1306
+ this.v9m_1 = _this__u8e3s4;
1307
+ this.w9m_1 = collector;
1172
1308
  }
1173
- protoOf($collectCOROUTINE$_3).z8 = function () {
1309
+ protoOf($collectCOROUTINE$_4).z8 = function () {
1174
1310
  var suspendResult = this.t8_1;
1175
1311
  $sm: do
1176
1312
  try {
@@ -1178,10 +1314,10 @@
1178
1314
  switch (tmp) {
1179
1315
  case 0:
1180
1316
  this.s8_1 = 2;
1181
- var $this$unsafeFlow = this.v9l_1;
1317
+ var $this$unsafeFlow = this.w9m_1;
1182
1318
  this.r8_1 = 1;
1183
1319
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1184
- suspendResult = this.u9l_1.w9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1320
+ suspendResult = this.v9m_1.x9m_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1185
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1186
1322
  return suspendResult;
1187
1323
  }
@@ -1204,17 +1340,17 @@
1204
1340
  while (true);
1205
1341
  };
1206
1342
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1207
- this.f9m_1 = $subscriber;
1343
+ this.g9n_1 = $subscriber;
1208
1344
  CoroutineImpl.call(this, resultContinuation);
1209
1345
  }
1210
- protoOf(GameServer$subscribeWith$slambda$slambda).h9m = function (it, $completion) {
1211
- var tmp = this.i9m(it, $completion);
1346
+ protoOf(GameServer$subscribeWith$slambda$slambda).i9n = function (it, $completion) {
1347
+ var tmp = this.j9n(it, $completion);
1212
1348
  tmp.t8_1 = Unit_instance;
1213
1349
  tmp.u8_1 = null;
1214
1350
  return tmp.z8();
1215
1351
  };
1216
1352
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1217
- return this.h9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1353
+ return this.i9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1218
1354
  };
1219
1355
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1220
1356
  var suspendResult = this.t8_1;
@@ -1223,7 +1359,7 @@
1223
1359
  var tmp = this.r8_1;
1224
1360
  if (tmp === 0) {
1225
1361
  this.s8_1 = 1;
1226
- this.f9m_1(this.g9m_1);
1362
+ this.g9n_1(this.h9n_1);
1227
1363
  return Unit_instance;
1228
1364
  } else if (tmp === 1) {
1229
1365
  throw this.u8_1;
@@ -1234,76 +1370,76 @@
1234
1370
  }
1235
1371
  while (true);
1236
1372
  };
1237
- protoOf(GameServer$subscribeWith$slambda$slambda).i9m = function (it, completion) {
1238
- var i = new GameServer$subscribeWith$slambda$slambda(this.f9m_1, completion);
1239
- i.g9m_1 = it;
1373
+ protoOf(GameServer$subscribeWith$slambda$slambda).j9n = function (it, completion) {
1374
+ var i = new GameServer$subscribeWith$slambda$slambda(this.g9n_1, completion);
1375
+ i.h9n_1 = it;
1240
1376
  return i;
1241
1377
  };
1242
1378
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1243
1379
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1244
1380
  var l = function (it, $completion) {
1245
- return i.h9m(it, $completion);
1381
+ return i.i9n(it, $completion);
1246
1382
  };
1247
1383
  l.$arity = 1;
1248
1384
  return l;
1249
1385
  }
1250
1386
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1251
- this.j9m_1 = $playerId;
1387
+ this.k9n_1 = $playerId;
1252
1388
  }
1253
1389
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1254
- return this.j9m_1;
1390
+ return this.k9n_1;
1255
1391
  };
1256
1392
  function _get_toClientEventsObserver__6rp51y($this) {
1257
- var tmp0 = $this.o9m_1;
1393
+ var tmp0 = $this.p9n_1;
1258
1394
  var tmp = KProperty1;
1259
1395
  // Inline function 'kotlin.getValue' call
1260
1396
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1261
1397
  return tmp0.w();
1262
1398
  }
1263
1399
  function _get_fromClientEventsObserver__a7vzd3($this) {
1264
- var tmp0 = $this.p9m_1;
1400
+ var tmp0 = $this.q9n_1;
1265
1401
  var tmp = KProperty1;
1266
1402
  // Inline function 'kotlin.getValue' call
1267
1403
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1268
1404
  return tmp0.w();
1269
1405
  }
1270
1406
  function _get_playerConnectionInteractor__si6cxf($this) {
1271
- var tmp0 = $this.q9m_1;
1407
+ var tmp0 = $this.r9n_1;
1272
1408
  var tmp = KProperty1;
1273
1409
  // Inline function 'kotlin.getValue' call
1274
1410
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1275
1411
  return tmp0.w();
1276
1412
  }
1277
1413
  function _get_teamsLogicProvider__u10pm6($this) {
1278
- var tmp0 = $this.r9m_1;
1414
+ var tmp0 = $this.s9n_1;
1279
1415
  var tmp = KProperty1;
1280
1416
  // Inline function 'kotlin.getValue' call
1281
1417
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1282
1418
  return tmp0.w();
1283
1419
  }
1284
1420
  function _get_random__h29cgo($this) {
1285
- var tmp0 = $this.s9m_1;
1421
+ var tmp0 = $this.t9n_1;
1286
1422
  var tmp = KProperty1;
1287
1423
  // Inline function 'kotlin.getValue' call
1288
1424
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1289
1425
  return tmp0.w();
1290
1426
  }
1291
1427
  function _get_idsProvider__fnfajc($this) {
1292
- var tmp0 = $this.t9m_1;
1428
+ var tmp0 = $this.u9n_1;
1293
1429
  var tmp = KProperty1;
1294
1430
  // Inline function 'kotlin.getValue' call
1295
1431
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1296
1432
  return tmp0.w();
1297
1433
  }
1298
1434
  function _get_serverReduxConfig__rprcrm($this) {
1299
- var tmp0 = $this.u9m_1;
1435
+ var tmp0 = $this.v9n_1;
1300
1436
  var tmp = KProperty1;
1301
1437
  // Inline function 'kotlin.getValue' call
1302
1438
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1303
1439
  return tmp0.w();
1304
1440
  }
1305
1441
  function _get_encoderDecoderProvider__qqgrji($this) {
1306
- var tmp0 = $this.v9m_1;
1442
+ var tmp0 = $this.w9n_1;
1307
1443
  var tmp = KProperty1;
1308
1444
  // Inline function 'kotlin.getValue' call
1309
1445
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1312,8 +1448,12 @@
1312
1448
  function observeTableStateUpdates($this) {
1313
1449
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1314
1450
  var this_0 = observeTableWhenRoundChanges($this, $this.r6m());
1315
- var tmp$ret$0 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1316
- return distinctUntilChanged(tmp$ret$0);
1451
+ // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
1452
+ // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1453
+ var this_1 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1454
+ // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
1455
+ var tmp$ret$3 = new GameServer$observeTableStateUpdates$$inlined$mapNotNull$1(this_1, $this);
1456
+ return distinctUntilChanged(tmp$ret$3);
1317
1457
  }
1318
1458
  function observeTableWhenRoundChanges($this, observeState) {
1319
1459
  // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
@@ -1331,20 +1471,20 @@
1331
1471
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1332
1472
  }
1333
1473
  function Companion() {
1334
- this.x9m_1 = 'GameEngine_API';
1474
+ this.y9n_1 = 'GameEngine_API';
1335
1475
  }
1336
1476
  var Companion_instance_7;
1337
1477
  function Companion_getInstance_0() {
1338
1478
  return Companion_instance_7;
1339
1479
  }
1340
1480
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1341
- this.y9m_1 = function_0;
1481
+ this.z9n_1 = function_0;
1342
1482
  }
1343
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1344
- return this.y9m_1(value, $completion);
1484
+ return this.z9n_1(value, $completion);
1345
1485
  };
1346
1486
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1347
- return this.y9m_1;
1487
+ return this.z9n_1;
1348
1488
  };
1349
1489
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1350
1490
  var tmp;
@@ -1365,13 +1505,13 @@
1365
1505
  return hashCode(this.a3());
1366
1506
  };
1367
1507
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1368
- this.z9m_1 = function_0;
1508
+ this.a9o_1 = function_0;
1369
1509
  }
1370
1510
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1371
- return this.z9m_1(value, $completion);
1511
+ return this.a9o_1(value, $completion);
1372
1512
  };
1373
1513
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1374
- return this.z9m_1;
1514
+ return this.a9o_1;
1375
1515
  };
1376
1516
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1377
1517
  var tmp;
@@ -1392,13 +1532,13 @@
1392
1532
  return hashCode(this.a3());
1393
1533
  };
1394
1534
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1395
- this.a9n_1 = function_0;
1535
+ this.b9o_1 = function_0;
1396
1536
  }
1397
1537
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1398
- return this.a9n_1(value, $completion);
1538
+ return this.b9o_1(value, $completion);
1399
1539
  };
1400
1540
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1401
- return this.a9n_1;
1541
+ return this.b9o_1;
1402
1542
  };
1403
1543
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1404
1544
  var tmp;
@@ -1419,13 +1559,13 @@
1419
1559
  return hashCode(this.a3());
1420
1560
  };
1421
1561
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1422
- this.b9n_1 = function_0;
1562
+ this.c9o_1 = function_0;
1423
1563
  }
1424
1564
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1425
- return this.b9n_1(value, $completion);
1565
+ return this.c9o_1(value, $completion);
1426
1566
  };
1427
1567
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1428
- return this.b9n_1;
1568
+ return this.c9o_1;
1429
1569
  };
1430
1570
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1431
1571
  var tmp;
@@ -1446,13 +1586,13 @@
1446
1586
  return hashCode(this.a3());
1447
1587
  };
1448
1588
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1449
- this.c9n_1 = function_0;
1589
+ this.d9o_1 = function_0;
1450
1590
  }
1451
1591
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1452
- return this.c9n_1(value, $completion);
1592
+ return this.d9o_1(value, $completion);
1453
1593
  };
1454
1594
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1455
- return this.c9n_1;
1595
+ return this.d9o_1;
1456
1596
  };
1457
1597
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1458
1598
  var tmp;
@@ -1473,13 +1613,13 @@
1473
1613
  return hashCode(this.a3());
1474
1614
  };
1475
1615
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1476
- this.d9n_1 = function_0;
1616
+ this.e9o_1 = function_0;
1477
1617
  }
1478
1618
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1479
- return this.d9n_1(value, $completion);
1619
+ return this.e9o_1(value, $completion);
1480
1620
  };
1481
1621
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1482
- return this.d9n_1;
1622
+ return this.e9o_1;
1483
1623
  };
1484
1624
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1485
1625
  var tmp;
@@ -1580,8 +1720,8 @@
1580
1720
  };
1581
1721
  }
1582
1722
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1583
- this.m9n_1 = this$0;
1584
- this.n9n_1 = $subscriber;
1723
+ this.n9o_1 = this$0;
1724
+ this.o9o_1 = $subscriber;
1585
1725
  CoroutineImpl.call(this, resultContinuation);
1586
1726
  }
1587
1727
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1602,8 +1742,8 @@
1602
1742
  case 0:
1603
1743
  this.s8_1 = 2;
1604
1744
  this.r8_1 = 1;
1605
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.m9n_1).p9n();
1606
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.n9n_1, null);
1745
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.n9o_1).q9o();
1746
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.o9o_1, null);
1607
1747
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1608
1748
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1609
1749
  return suspendResult;
@@ -1627,8 +1767,8 @@
1627
1767
  while (true);
1628
1768
  };
1629
1769
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1630
- var i = new GameServer$subscribeToClientAction$slambda(this.m9n_1, this.n9n_1, completion);
1631
- i.o9n_1 = $this$launchDefault;
1770
+ var i = new GameServer$subscribeToClientAction$slambda(this.n9o_1, this.o9o_1, completion);
1771
+ i.p9o_1 = $this$launchDefault;
1632
1772
  return i;
1633
1773
  };
1634
1774
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1640,8 +1780,8 @@
1640
1780
  return l;
1641
1781
  }
1642
1782
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1643
- this.y9n_1 = this$0;
1644
- this.z9n_1 = $subscriber;
1783
+ this.z9o_1 = this$0;
1784
+ this.a9p_1 = $subscriber;
1645
1785
  CoroutineImpl.call(this, resultContinuation);
1646
1786
  }
1647
1787
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1662,8 +1802,8 @@
1662
1802
  case 0:
1663
1803
  this.s8_1 = 2;
1664
1804
  this.r8_1 = 1;
1665
- var tmp_0 = observeTableStateUpdates(this.y9n_1);
1666
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9n_1, null);
1805
+ var tmp_0 = observeTableStateUpdates(this.z9o_1);
1806
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.a9p_1, null);
1667
1807
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1668
1808
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1669
1809
  return suspendResult;
@@ -1687,8 +1827,8 @@
1687
1827
  while (true);
1688
1828
  };
1689
1829
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1690
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.y9n_1, this.z9n_1, completion);
1691
- i.a9o_1 = $this$launchDefault;
1830
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.z9o_1, this.a9p_1, completion);
1831
+ i.b9p_1 = $this$launchDefault;
1692
1832
  return i;
1693
1833
  };
1694
1834
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1700,8 +1840,8 @@
1700
1840
  return l;
1701
1841
  }
1702
1842
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1703
- this.j9o_1 = this$0;
1704
- this.k9o_1 = $subscriber;
1843
+ this.k9p_1 = this$0;
1844
+ this.l9p_1 = $subscriber;
1705
1845
  CoroutineImpl.call(this, resultContinuation);
1706
1846
  }
1707
1847
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1722,9 +1862,9 @@
1722
1862
  case 0:
1723
1863
  this.s8_1 = 2;
1724
1864
  this.r8_1 = 1;
1725
- var this_0 = observeTableStateUpdates(this.j9o_1);
1726
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.j9o_1);
1727
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.k9o_1, null);
1865
+ var this_0 = observeTableStateUpdates(this.k9p_1);
1866
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.k9p_1);
1867
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.l9p_1, null);
1728
1868
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1729
1869
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1730
1870
  return suspendResult;
@@ -1748,8 +1888,8 @@
1748
1888
  while (true);
1749
1889
  };
1750
1890
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1751
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.j9o_1, this.k9o_1, completion);
1752
- i.l9o_1 = $this$launchDefault;
1891
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.k9p_1, this.l9p_1, completion);
1892
+ i.m9p_1 = $this$launchDefault;
1753
1893
  return i;
1754
1894
  };
1755
1895
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1761,18 +1901,18 @@
1761
1901
  return l;
1762
1902
  }
1763
1903
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1764
- this.u9o_1 = this$0;
1904
+ this.v9p_1 = this$0;
1765
1905
  CoroutineImpl.call(this, resultContinuation);
1766
1906
  }
1767
- protoOf(GameServer$observeTableStateUpdates$slambda).x9o = function ($this$transformLatest, it, $completion) {
1768
- var tmp = this.y9o($this$transformLatest, it, $completion);
1907
+ protoOf(GameServer$observeTableStateUpdates$slambda).y9p = function ($this$transformLatest, it, $completion) {
1908
+ var tmp = this.z9p($this$transformLatest, it, $completion);
1769
1909
  tmp.t8_1 = Unit_instance;
1770
1910
  tmp.u8_1 = null;
1771
1911
  return tmp.z8();
1772
1912
  };
1773
1913
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1774
1914
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1775
- return this.x9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1915
+ return this.y9p(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1776
1916
  };
1777
1917
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1778
1918
  var suspendResult = this.t8_1;
@@ -1783,8 +1923,8 @@
1783
1923
  case 0:
1784
1924
  this.s8_1 = 2;
1785
1925
  this.r8_1 = 1;
1786
- var table = this.w9o_1;
1787
- suspendResult = emitAll(this.v9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.u9o_1, null)), this);
1926
+ var table = this.x9p_1;
1927
+ suspendResult = emitAll(this.w9p_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.v9p_1, null)), this);
1788
1928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1789
1929
  return suspendResult;
1790
1930
  }
@@ -1806,25 +1946,38 @@
1806
1946
  }
1807
1947
  while (true);
1808
1948
  };
1809
- protoOf(GameServer$observeTableStateUpdates$slambda).y9o = function ($this$transformLatest, it, completion) {
1810
- var i = new GameServer$observeTableStateUpdates$slambda(this.u9o_1, completion);
1811
- i.v9o_1 = $this$transformLatest;
1812
- i.w9o_1 = it;
1949
+ protoOf(GameServer$observeTableStateUpdates$slambda).z9p = function ($this$transformLatest, it, completion) {
1950
+ var i = new GameServer$observeTableStateUpdates$slambda(this.v9p_1, completion);
1951
+ i.w9p_1 = $this$transformLatest;
1952
+ i.x9p_1 = it;
1813
1953
  return i;
1814
1954
  };
1815
1955
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1816
1956
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1817
1957
  var l = function ($this$transformLatest, it, $completion) {
1818
- return i.x9o($this$transformLatest, it, $completion);
1958
+ return i.y9p($this$transformLatest, it, $completion);
1819
1959
  };
1820
1960
  l.$arity = 2;
1821
1961
  return l;
1822
1962
  }
1963
+ function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1964
+ this.h9k_1 = $this;
1965
+ this.i9k_1 = this$0;
1966
+ }
1967
+ protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1968
+ var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
1969
+ tmp.t8_1 = Unit_instance;
1970
+ tmp.u8_1 = null;
1971
+ return tmp.z8();
1972
+ };
1973
+ protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).n27 = function (collector, $completion) {
1974
+ return this.o28(collector, $completion);
1975
+ };
1823
1976
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1824
- this.g9k_1 = $this;
1977
+ this.h9l_1 = $this;
1825
1978
  }
1826
1979
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1827
- var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
1980
+ var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
1828
1981
  tmp.t8_1 = Unit_instance;
1829
1982
  tmp.u8_1 = null;
1830
1983
  return tmp.z8();
@@ -1833,10 +1986,10 @@
1833
1986
  return this.o28(collector, $completion);
1834
1987
  };
1835
1988
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1836
- this.b9l_1 = $this;
1989
+ this.c9m_1 = $this;
1837
1990
  }
1838
1991
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
1839
- var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
1992
+ var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
1840
1993
  tmp.t8_1 = Unit_instance;
1841
1994
  tmp.u8_1 = null;
1842
1995
  return tmp.z8();
@@ -1848,10 +2001,10 @@
1848
2001
  return old.le_1 === new_0.le_1;
1849
2002
  }
1850
2003
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1851
- this.w9l_1 = $this;
2004
+ this.x9m_1 = $this;
1852
2005
  }
1853
2006
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
1854
- var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
2007
+ var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
1855
2008
  tmp.t8_1 = Unit_instance;
1856
2009
  tmp.u8_1 = null;
1857
2010
  return tmp.z8();
@@ -1860,8 +2013,8 @@
1860
2013
  return this.o28(collector, $completion);
1861
2014
  };
1862
2015
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1863
- this.h9p_1 = this$0;
1864
- this.i9p_1 = $subscriber;
2016
+ this.i9q_1 = this$0;
2017
+ this.j9q_1 = $subscriber;
1865
2018
  CoroutineImpl.call(this, resultContinuation);
1866
2019
  }
1867
2020
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1882,8 +2035,8 @@
1882
2035
  case 0:
1883
2036
  this.s8_1 = 2;
1884
2037
  this.r8_1 = 1;
1885
- var tmp_0 = distinctUntilChanged(this.h9p_1.r6m());
1886
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.i9p_1, null);
2038
+ var tmp_0 = distinctUntilChanged(this.i9q_1.r6m());
2039
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.j9q_1, null);
1887
2040
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1888
2041
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1889
2042
  return suspendResult;
@@ -1907,8 +2060,8 @@
1907
2060
  while (true);
1908
2061
  };
1909
2062
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
1910
- var i = new GameServer$subscribeWith$slambda(this.h9p_1, this.i9p_1, completion);
1911
- i.j9p_1 = $this$launchDefault;
2063
+ var i = new GameServer$subscribeWith$slambda(this.i9q_1, this.j9q_1, completion);
2064
+ i.k9q_1 = $this$launchDefault;
1912
2065
  return i;
1913
2066
  };
1914
2067
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1920,18 +2073,18 @@
1920
2073
  return l;
1921
2074
  }
1922
2075
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1923
- this.s9p_1 = $action;
2076
+ this.t9q_1 = $action;
1924
2077
  CoroutineImpl.call(this, resultContinuation);
1925
2078
  }
1926
- protoOf(GameServer$fromClientEvent$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1927
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2079
+ protoOf(GameServer$fromClientEvent$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2080
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
1928
2081
  tmp.t8_1 = Unit_instance;
1929
2082
  tmp.u8_1 = null;
1930
2083
  return tmp.z8();
1931
2084
  };
1932
2085
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1933
2086
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1934
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2087
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1935
2088
  };
1936
2089
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1937
2090
  var suspendResult = this.t8_1;
@@ -1940,11 +2093,11 @@
1940
2093
  var tmp = this.r8_1;
1941
2094
  if (tmp === 0) {
1942
2095
  this.s8_1 = 1;
1943
- if (this.s9p_1 instanceof PlayerReadyFromClientAction)
1944
- if (!get_isCreated(this.u9p_1.state)) {
2096
+ if (this.t9q_1 instanceof PlayerReadyFromClientAction)
2097
+ if (!get_isCreated(this.v9q_1.state)) {
1945
2098
  return Unit_instance;
1946
2099
  }
1947
- this.u9p_1.dispatch(this.s9p_1);
2100
+ this.v9q_1.dispatch(this.t9q_1);
1948
2101
  return Unit_instance;
1949
2102
  } else if (tmp === 1) {
1950
2103
  throw this.u8_1;
@@ -1955,33 +2108,33 @@
1955
2108
  }
1956
2109
  while (true);
1957
2110
  };
1958
- protoOf(GameServer$fromClientEvent$slambda).w9p = function ($this$dispatchAsync, store, completion) {
1959
- var i = new GameServer$fromClientEvent$slambda(this.s9p_1, completion);
1960
- i.t9p_1 = $this$dispatchAsync;
1961
- i.u9p_1 = store;
2111
+ protoOf(GameServer$fromClientEvent$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2112
+ var i = new GameServer$fromClientEvent$slambda(this.t9q_1, completion);
2113
+ i.u9q_1 = $this$dispatchAsync;
2114
+ i.v9q_1 = store;
1962
2115
  return i;
1963
2116
  };
1964
2117
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1965
2118
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1966
2119
  var l = function ($this$dispatchAsync, store, $completion) {
1967
- return i.v9p($this$dispatchAsync, store, $completion);
2120
+ return i.w9q($this$dispatchAsync, store, $completion);
1968
2121
  };
1969
2122
  l.$arity = 2;
1970
2123
  return l;
1971
2124
  }
1972
2125
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1973
- this.f9q_1 = $playerId;
2126
+ this.g9r_1 = $playerId;
1974
2127
  CoroutineImpl.call(this, resultContinuation);
1975
2128
  }
1976
- protoOf(GameServer$playerLostConnection$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1977
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2129
+ protoOf(GameServer$playerLostConnection$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2130
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
1978
2131
  tmp.t8_1 = Unit_instance;
1979
2132
  tmp.u8_1 = null;
1980
2133
  return tmp.z8();
1981
2134
  };
1982
2135
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1983
2136
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1984
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2137
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1985
2138
  };
1986
2139
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1987
2140
  var suspendResult = this.t8_1;
@@ -1990,12 +2143,12 @@
1990
2143
  var tmp = this.r8_1;
1991
2144
  if (tmp === 0) {
1992
2145
  this.s8_1 = 1;
1993
- if (!get_isCreated(this.h9q_1.state)) {
2146
+ if (!get_isCreated(this.i9r_1.state)) {
1994
2147
  return Unit_instance;
1995
2148
  }
1996
- var tmp_0 = this.h9q_1.dispatch;
2149
+ var tmp_0 = this.i9r_1.dispatch;
1997
2150
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1998
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9q_1));
2151
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9r_1));
1999
2152
  return Unit_instance;
2000
2153
  } else if (tmp === 1) {
2001
2154
  throw this.u8_1;
@@ -2006,34 +2159,34 @@
2006
2159
  }
2007
2160
  while (true);
2008
2161
  };
2009
- protoOf(GameServer$playerLostConnection$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2010
- var i = new GameServer$playerLostConnection$slambda(this.f9q_1, completion);
2011
- i.g9q_1 = $this$dispatchAsync;
2012
- i.h9q_1 = store;
2162
+ protoOf(GameServer$playerLostConnection$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2163
+ var i = new GameServer$playerLostConnection$slambda(this.g9r_1, completion);
2164
+ i.h9r_1 = $this$dispatchAsync;
2165
+ i.i9r_1 = store;
2013
2166
  return i;
2014
2167
  };
2015
2168
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2016
2169
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2017
2170
  var l = function ($this$dispatchAsync, store, $completion) {
2018
- return i.v9p($this$dispatchAsync, store, $completion);
2171
+ return i.w9q($this$dispatchAsync, store, $completion);
2019
2172
  };
2020
2173
  l.$arity = 2;
2021
2174
  return l;
2022
2175
  }
2023
2176
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2024
- this.q9q_1 = this$0;
2025
- this.r9q_1 = $playerId;
2177
+ this.r9r_1 = this$0;
2178
+ this.s9r_1 = $playerId;
2026
2179
  CoroutineImpl.call(this, resultContinuation);
2027
2180
  }
2028
- protoOf(GameServer$playerLive$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2029
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2181
+ protoOf(GameServer$playerLive$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2182
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2030
2183
  tmp.t8_1 = Unit_instance;
2031
2184
  tmp.u8_1 = null;
2032
2185
  return tmp.z8();
2033
2186
  };
2034
2187
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2035
2188
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2036
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2189
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2037
2190
  };
2038
2191
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2039
2192
  var suspendResult = this.t8_1;
@@ -2042,16 +2195,16 @@
2042
2195
  var tmp = this.r8_1;
2043
2196
  if (tmp === 0) {
2044
2197
  this.s8_1 = 1;
2045
- if (get_isFinished(this.t9q_1.state) || get_isFinishing(this.t9q_1.state)) {
2198
+ if (get_isFinished(this.u9r_1.state) || get_isFinishing(this.u9r_1.state)) {
2046
2199
  return Unit_instance;
2047
2200
  }
2048
- if (!get_isCreated(this.t9q_1.state) || !this.q9q_1.u66().u6n()) {
2049
- this.q9q_1.h4q().v('GameEngine_API', 'playerLive: ' + this.r9q_1 + ' before game is created');
2201
+ if (!get_isCreated(this.u9r_1.state) || !this.r9r_1.u66().u6n()) {
2202
+ this.r9r_1.h4q().v('GameEngine_API', 'playerLive: ' + this.s9r_1 + ' before game is created');
2050
2203
  return Unit_instance;
2051
2204
  }
2052
- var tmp_0 = this.t9q_1.dispatch;
2205
+ var tmp_0 = this.u9r_1.dispatch;
2053
2206
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2054
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9q_1));
2207
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9r_1));
2055
2208
  return Unit_instance;
2056
2209
  } else if (tmp === 1) {
2057
2210
  throw this.u8_1;
@@ -2062,34 +2215,34 @@
2062
2215
  }
2063
2216
  while (true);
2064
2217
  };
2065
- protoOf(GameServer$playerLive$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2066
- var i = new GameServer$playerLive$slambda(this.q9q_1, this.r9q_1, completion);
2067
- i.s9q_1 = $this$dispatchAsync;
2068
- i.t9q_1 = store;
2218
+ protoOf(GameServer$playerLive$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2219
+ var i = new GameServer$playerLive$slambda(this.r9r_1, this.s9r_1, completion);
2220
+ i.t9r_1 = $this$dispatchAsync;
2221
+ i.u9r_1 = store;
2069
2222
  return i;
2070
2223
  };
2071
2224
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2072
2225
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2073
2226
  var l = function ($this$dispatchAsync, store, $completion) {
2074
- return i.v9p($this$dispatchAsync, store, $completion);
2227
+ return i.w9q($this$dispatchAsync, store, $completion);
2075
2228
  };
2076
2229
  l.$arity = 2;
2077
2230
  return l;
2078
2231
  }
2079
2232
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2080
- this.c9r_1 = this$0;
2081
- this.d9r_1 = $playerId;
2233
+ this.d9s_1 = this$0;
2234
+ this.e9s_1 = $playerId;
2082
2235
  CoroutineImpl.call(this, resultContinuation);
2083
2236
  }
2084
- protoOf(GameServer$playerLeft$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2085
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2237
+ protoOf(GameServer$playerLeft$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2238
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2086
2239
  tmp.t8_1 = Unit_instance;
2087
2240
  tmp.u8_1 = null;
2088
2241
  return tmp.z8();
2089
2242
  };
2090
2243
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2091
2244
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2092
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2245
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2093
2246
  };
2094
2247
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2095
2248
  var suspendResult = this.t8_1;
@@ -2098,16 +2251,16 @@
2098
2251
  var tmp = this.r8_1;
2099
2252
  if (tmp === 0) {
2100
2253
  this.s8_1 = 1;
2101
- if (get_isFinished(this.f9r_1.state) || get_isFinishing(this.f9r_1.state)) {
2254
+ if (get_isFinished(this.g9s_1.state) || get_isFinishing(this.g9s_1.state)) {
2102
2255
  return Unit_instance;
2103
2256
  }
2104
- if (!get_isCreated(this.f9r_1.state) || !this.c9r_1.u66().u6n()) {
2105
- this.c9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.d9r_1 + ' before game is created');
2257
+ if (!get_isCreated(this.g9s_1.state) || !this.d9s_1.u66().u6n()) {
2258
+ this.d9s_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.e9s_1 + ' before game is created');
2106
2259
  return Unit_instance;
2107
2260
  }
2108
- var tmp_0 = this.f9r_1.dispatch;
2261
+ var tmp_0 = this.g9s_1.dispatch;
2109
2262
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2110
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9r_1));
2263
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9s_1));
2111
2264
  return Unit_instance;
2112
2265
  } else if (tmp === 1) {
2113
2266
  throw this.u8_1;
@@ -2118,39 +2271,39 @@
2118
2271
  }
2119
2272
  while (true);
2120
2273
  };
2121
- protoOf(GameServer$playerLeft$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2122
- var i = new GameServer$playerLeft$slambda(this.c9r_1, this.d9r_1, completion);
2123
- i.e9r_1 = $this$dispatchAsync;
2124
- i.f9r_1 = store;
2274
+ protoOf(GameServer$playerLeft$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2275
+ var i = new GameServer$playerLeft$slambda(this.d9s_1, this.e9s_1, completion);
2276
+ i.f9s_1 = $this$dispatchAsync;
2277
+ i.g9s_1 = store;
2125
2278
  return i;
2126
2279
  };
2127
2280
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2128
2281
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2129
2282
  var l = function ($this$dispatchAsync, store, $completion) {
2130
- return i.v9p($this$dispatchAsync, store, $completion);
2283
+ return i.w9q($this$dispatchAsync, store, $completion);
2131
2284
  };
2132
2285
  l.$arity = 2;
2133
2286
  return l;
2134
2287
  }
2135
2288
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2136
- this.o9r_1 = $usersArray;
2137
- this.p9r_1 = $config;
2138
- this.q9r_1 = this$0;
2139
- this.r9r_1 = $roomId;
2140
- this.s9r_1 = $transition;
2141
- this.t9r_1 = $gameCreatorId;
2142
- this.u9r_1 = $spectators;
2289
+ this.p9s_1 = $usersArray;
2290
+ this.q9s_1 = $config;
2291
+ this.r9s_1 = this$0;
2292
+ this.s9s_1 = $roomId;
2293
+ this.t9s_1 = $transition;
2294
+ this.u9s_1 = $gameCreatorId;
2295
+ this.v9s_1 = $spectators;
2143
2296
  CoroutineImpl.call(this, resultContinuation);
2144
2297
  }
2145
- protoOf(GameServer$roomOnCreate$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2146
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2298
+ protoOf(GameServer$roomOnCreate$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2299
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2147
2300
  tmp.t8_1 = Unit_instance;
2148
2301
  tmp.u8_1 = null;
2149
2302
  return tmp.z8();
2150
2303
  };
2151
2304
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2152
2305
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2153
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2306
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
2307
  };
2155
2308
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2156
2309
  var suspendResult = this.t8_1;
@@ -2159,21 +2312,21 @@
2159
2312
  var tmp = this.r8_1;
2160
2313
  if (tmp === 0) {
2161
2314
  this.s8_1 = 1;
2162
- var users = toList(this.o9r_1);
2163
- if (!(this.p9r_1.playersMode.count === users.o())) {
2164
- this.q9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.r9r_1 + ', config = ' + this.p9r_1.toString() + ', users = ' + toString(users));
2165
- this.w9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.q9r_1.table.isGameFinished, this.q9r_1.table));
2315
+ var users = toList(this.p9s_1);
2316
+ if (!(this.q9s_1.playersMode.count === users.o())) {
2317
+ this.r9s_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.s9s_1 + ', config = ' + this.q9s_1.toString() + ', users = ' + toString(users));
2318
+ this.x9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.r9s_1.table.isGameFinished, this.r9s_1.table));
2166
2319
  return Unit_instance;
2167
2320
  }
2168
2321
  var tmp_0;
2169
- if (this.p9r_1.mode.shufflePlayers && this.s9r_1 == null) {
2170
- tmp_0 = _get_random__h29cgo(this.q9r_1).q5d(toMutableList(users));
2322
+ if (this.q9s_1.mode.shufflePlayers && this.t9s_1 == null) {
2323
+ tmp_0 = _get_random__h29cgo(this.r9s_1).q5d(toMutableList(users));
2171
2324
  } else {
2172
- var tmp0_safe_receiver = this.s9r_1;
2325
+ var tmp0_safe_receiver = this.t9s_1;
2173
2326
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2174
2327
  var tmp_1;
2175
- if (!(previousPlayers == null) && this.p9r_1.playersMode.isTeamGame) {
2176
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.q9r_1);
2328
+ if (!(previousPlayers == null) && this.q9s_1.playersMode.isTeamGame) {
2329
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.r9s_1);
2177
2330
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2178
2331
  var _iterator__ex2g4s = previousPlayers.l();
2179
2332
  while (_iterator__ex2g4s.m()) {
@@ -2204,19 +2357,19 @@
2204
2357
  destination_1.j(destination_2);
2205
2358
  }
2206
2359
  var updatedTeams = destination_1;
2207
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.q9r_1).q8j(updatedTeams);
2360
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.r9s_1).q8j(updatedTeams);
2208
2361
  } else {
2209
2362
  tmp_1 = users;
2210
2363
  }
2211
2364
  tmp_0 = tmp_1;
2212
2365
  }
2213
2366
  var updatedUsers = tmp_0;
2214
- var gameCreatorUser = getPlayer(users, this.t9r_1);
2215
- var tmp_3 = this.w9r_1.dispatch;
2367
+ var gameCreatorUser = getPlayer(users, this.u9s_1);
2368
+ var tmp_3 = this.x9s_1.dispatch;
2216
2369
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2217
2370
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2218
- var tmp3_spectators = toList(this.u9r_1);
2219
- tmp_3(new StartGameMechanicAction(this.p9r_1, this.r9r_1, tmp1_version, this.t9r_1, tmp2_users, VOID, tmp3_spectators));
2371
+ var tmp3_spectators = toList(this.v9s_1);
2372
+ tmp_3(new StartGameMechanicAction(this.q9s_1, this.s9s_1, tmp1_version, this.u9s_1, tmp2_users, VOID, tmp3_spectators));
2220
2373
  return Unit_instance;
2221
2374
  } else if (tmp === 1) {
2222
2375
  throw this.u8_1;
@@ -2227,33 +2380,33 @@
2227
2380
  }
2228
2381
  while (true);
2229
2382
  };
2230
- protoOf(GameServer$roomOnCreate$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2231
- var i = new GameServer$roomOnCreate$slambda(this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, this.t9r_1, this.u9r_1, completion);
2232
- i.v9r_1 = $this$dispatchAsync;
2233
- i.w9r_1 = store;
2383
+ protoOf(GameServer$roomOnCreate$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2384
+ var i = new GameServer$roomOnCreate$slambda(this.p9s_1, this.q9s_1, this.r9s_1, this.s9s_1, this.t9s_1, this.u9s_1, this.v9s_1, completion);
2385
+ i.w9s_1 = $this$dispatchAsync;
2386
+ i.x9s_1 = store;
2234
2387
  return i;
2235
2388
  };
2236
2389
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2237
2390
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2238
2391
  var l = function ($this$dispatchAsync, store, $completion) {
2239
- return i.v9p($this$dispatchAsync, store, $completion);
2392
+ return i.w9q($this$dispatchAsync, store, $completion);
2240
2393
  };
2241
2394
  l.$arity = 2;
2242
2395
  return l;
2243
2396
  }
2244
2397
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2245
- this.f9s_1 = $state;
2398
+ this.g9t_1 = $state;
2246
2399
  CoroutineImpl.call(this, resultContinuation);
2247
2400
  }
2248
- protoOf(GameServer$roomOnContinueFromState$slambda).i9s = function ($this$dispatchAwait, store, $completion) {
2249
- var tmp = this.w9p($this$dispatchAwait, store, $completion);
2401
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9t = function ($this$dispatchAwait, store, $completion) {
2402
+ var tmp = this.x9q($this$dispatchAwait, store, $completion);
2250
2403
  tmp.t8_1 = Unit_instance;
2251
2404
  tmp.u8_1 = null;
2252
2405
  return tmp.z8();
2253
2406
  };
2254
2407
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2255
2408
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2256
- return this.i9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2409
+ return this.j9t(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2257
2410
  };
2258
2411
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2259
2412
  var suspendResult = this.t8_1;
@@ -2262,10 +2415,10 @@
2262
2415
  var tmp = this.r8_1;
2263
2416
  if (tmp === 0) {
2264
2417
  this.s8_1 = 1;
2265
- if (get_isCreating(this.h9s_1.state)) {
2266
- var tmp_0 = this.h9s_1.dispatch;
2418
+ if (get_isCreating(this.i9t_1.state)) {
2419
+ var tmp_0 = this.i9t_1.dispatch;
2267
2420
  var tmp0_reason = new RestartRoundReason(null);
2268
- var tmp1_table = this.f9s_1.table;
2421
+ var tmp1_table = this.g9t_1.table;
2269
2422
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2270
2423
  return true;
2271
2424
  }
@@ -2279,34 +2432,34 @@
2279
2432
  }
2280
2433
  while (true);
2281
2434
  };
2282
- protoOf(GameServer$roomOnContinueFromState$slambda).w9p = function ($this$dispatchAwait, store, completion) {
2283
- var i = new GameServer$roomOnContinueFromState$slambda(this.f9s_1, completion);
2284
- i.g9s_1 = $this$dispatchAwait;
2285
- i.h9s_1 = store;
2435
+ protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAwait, store, completion) {
2436
+ var i = new GameServer$roomOnContinueFromState$slambda(this.g9t_1, completion);
2437
+ i.h9t_1 = $this$dispatchAwait;
2438
+ i.i9t_1 = store;
2286
2439
  return i;
2287
2440
  };
2288
2441
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2289
2442
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2290
2443
  var l = function ($this$dispatchAwait, store, $completion) {
2291
- return i.i9s($this$dispatchAwait, store, $completion);
2444
+ return i.j9t($this$dispatchAwait, store, $completion);
2292
2445
  };
2293
2446
  l.$arity = 2;
2294
2447
  return l;
2295
2448
  }
2296
2449
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2297
- this.r9s_1 = $isCreated;
2298
- this.s9s_1 = $state;
2450
+ this.s9t_1 = $isCreated;
2451
+ this.t9t_1 = $state;
2299
2452
  CoroutineImpl.call(this, resultContinuation);
2300
2453
  }
2301
- protoOf(GameServer$roomOnContinueFromState$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2302
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2454
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).w9q = function ($this$dispatchAsync, store, $completion) {
2455
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2303
2456
  tmp.t8_1 = Unit_instance;
2304
2457
  tmp.u8_1 = null;
2305
2458
  return tmp.z8();
2306
2459
  };
2307
2460
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2308
2461
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2309
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2462
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2310
2463
  };
2311
2464
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2312
2465
  var suspendResult = this.t8_1;
@@ -2317,7 +2470,7 @@
2317
2470
  case 0:
2318
2471
  this.s8_1 = 3;
2319
2472
  this.r8_1 = 1;
2320
- suspendResult = this.r9s_1.z1t(this);
2473
+ suspendResult = this.s9t_1.z1t(this);
2321
2474
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2322
2475
  return suspendResult;
2323
2476
  }
@@ -2325,10 +2478,10 @@
2325
2478
  continue $sm;
2326
2479
  case 1:
2327
2480
  if (suspendResult) {
2328
- var _iterator__ex2g4s = this.s9s_1.actions.l();
2481
+ var _iterator__ex2g4s = this.t9t_1.actions.l();
2329
2482
  while (_iterator__ex2g4s.m()) {
2330
2483
  var element = _iterator__ex2g4s.n();
2331
- this.u9s_1.dispatch(element);
2484
+ this.v9t_1.dispatch(element);
2332
2485
  }
2333
2486
  this.r8_1 = 2;
2334
2487
  continue $sm;
@@ -2353,35 +2506,35 @@
2353
2506
  }
2354
2507
  while (true);
2355
2508
  };
2356
- protoOf(GameServer$roomOnContinueFromState$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2357
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.r9s_1, this.s9s_1, completion);
2358
- i.t9s_1 = $this$dispatchAsync;
2359
- i.u9s_1 = store;
2509
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).x9q = function ($this$dispatchAsync, store, completion) {
2510
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.s9t_1, this.t9t_1, completion);
2511
+ i.u9t_1 = $this$dispatchAsync;
2512
+ i.v9t_1 = store;
2360
2513
  return i;
2361
2514
  };
2362
2515
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2363
2516
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2364
2517
  var l = function ($this$dispatchAsync, store, $completion) {
2365
- return i.v9p($this$dispatchAsync, store, $completion);
2518
+ return i.w9q($this$dispatchAsync, store, $completion);
2366
2519
  };
2367
2520
  l.$arity = 2;
2368
2521
  return l;
2369
2522
  }
2370
2523
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2371
- this.d9t_1 = $tableLite;
2372
- this.e9t_1 = $roomId;
2373
- this.f9t_1 = this$0;
2524
+ this.e9u_1 = $tableLite;
2525
+ this.f9u_1 = $roomId;
2526
+ this.g9u_1 = this$0;
2374
2527
  CoroutineImpl.call(this, resultContinuation);
2375
2528
  }
2376
- protoOf(GameServer$roomOnContinueFromRound$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2377
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2378
2531
  tmp.t8_1 = Unit_instance;
2379
2532
  tmp.u8_1 = null;
2380
2533
  return tmp.z8();
2381
2534
  };
2382
2535
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2383
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2384
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
2538
  };
2386
2539
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2387
2540
  var suspendResult = this.t8_1;
@@ -2390,9 +2543,9 @@
2390
2543
  var tmp = this.r8_1;
2391
2544
  if (tmp === 0) {
2392
2545
  this.s8_1 = 1;
2393
- var tmp_0 = this.h9t_1.dispatch;
2394
- var tmp0_reason = new RestartRoundReason(this.d9t_1.gameInfo.round.roundNumber);
2395
- var tmp1_table = Companion_instance_0.restartRound(this.e9t_1, _get_idsProvider__fnfajc(this.f9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.d9t_1);
2546
+ var tmp_0 = this.i9u_1.dispatch;
2547
+ var tmp0_reason = new RestartRoundReason(this.e9u_1.gameInfo.round.roundNumber);
2548
+ var tmp1_table = Companion_instance_0.restartRound(this.f9u_1, _get_idsProvider__fnfajc(this.g9u_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.e9u_1);
2396
2549
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2397
2550
  return Unit_instance;
2398
2551
  } else if (tmp === 1) {
@@ -2404,16 +2557,16 @@
2404
2557
  }
2405
2558
  while (true);
2406
2559
  };
2407
- protoOf(GameServer$roomOnContinueFromRound$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2408
- var i = new GameServer$roomOnContinueFromRound$slambda(this.d9t_1, this.e9t_1, this.f9t_1, completion);
2409
- i.g9t_1 = $this$dispatchAsync;
2410
- i.h9t_1 = store;
2560
+ protoOf(GameServer$roomOnContinueFromRound$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2561
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.e9u_1, this.f9u_1, this.g9u_1, completion);
2562
+ i.h9u_1 = $this$dispatchAsync;
2563
+ i.i9u_1 = store;
2411
2564
  return i;
2412
2565
  };
2413
2566
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2414
2567
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2415
2568
  var l = function ($this$dispatchAsync, store, $completion) {
2416
- return i.v9p($this$dispatchAsync, store, $completion);
2569
+ return i.w9q($this$dispatchAsync, store, $completion);
2417
2570
  };
2418
2571
  l.$arity = 2;
2419
2572
  return l;
@@ -2421,15 +2574,15 @@
2421
2574
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2422
2575
  CoroutineImpl.call(this, resultContinuation);
2423
2576
  }
2424
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2425
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2577
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9q = function ($this$dispatchAsync, store, $completion) {
2578
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2426
2579
  tmp.t8_1 = Unit_instance;
2427
2580
  tmp.u8_1 = null;
2428
2581
  return tmp.z8();
2429
2582
  };
2430
2583
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2431
2584
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2432
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2433
2586
  };
2434
2587
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2435
2588
  var suspendResult = this.t8_1;
@@ -2438,7 +2591,7 @@
2438
2591
  var tmp = this.r8_1;
2439
2592
  if (tmp === 0) {
2440
2593
  this.s8_1 = 1;
2441
- this.r9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2594
+ this.s9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2442
2595
  return Unit_instance;
2443
2596
  } else if (tmp === 1) {
2444
2597
  throw this.u8_1;
@@ -2449,33 +2602,33 @@
2449
2602
  }
2450
2603
  while (true);
2451
2604
  };
2452
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2605
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9q = function ($this$dispatchAsync, store, completion) {
2453
2606
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2454
- i.q9t_1 = $this$dispatchAsync;
2455
- i.r9t_1 = store;
2607
+ i.r9u_1 = $this$dispatchAsync;
2608
+ i.s9u_1 = store;
2456
2609
  return i;
2457
2610
  };
2458
2611
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2459
2612
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2460
2613
  var l = function ($this$dispatchAsync, store, $completion) {
2461
- return i.v9p($this$dispatchAsync, store, $completion);
2614
+ return i.w9q($this$dispatchAsync, store, $completion);
2462
2615
  };
2463
2616
  l.$arity = 2;
2464
2617
  return l;
2465
2618
  }
2466
2619
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2467
- this.a9u_1 = $spectators;
2620
+ this.b9v_1 = $spectators;
2468
2621
  CoroutineImpl.call(this, resultContinuation);
2469
2622
  }
2470
- protoOf(GameServer$addSpectatorsToRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2471
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2623
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2624
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2472
2625
  tmp.t8_1 = Unit_instance;
2473
2626
  tmp.u8_1 = null;
2474
2627
  return tmp.z8();
2475
2628
  };
2476
2629
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2477
2630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2478
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2631
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2479
2632
  };
2480
2633
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2481
2634
  var suspendResult = this.t8_1;
@@ -2484,7 +2637,7 @@
2484
2637
  var tmp = this.r8_1;
2485
2638
  if (tmp === 0) {
2486
2639
  this.s8_1 = 1;
2487
- this.c9u_1.dispatch(new AddSpectatorsAction(toList(this.a9u_1)));
2640
+ this.d9v_1.dispatch(new AddSpectatorsAction(toList(this.b9v_1)));
2488
2641
  return Unit_instance;
2489
2642
  } else if (tmp === 1) {
2490
2643
  throw this.u8_1;
@@ -2495,33 +2648,33 @@
2495
2648
  }
2496
2649
  while (true);
2497
2650
  };
2498
- protoOf(GameServer$addSpectatorsToRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2499
- var i = new GameServer$addSpectatorsToRoom$slambda(this.a9u_1, completion);
2500
- i.b9u_1 = $this$dispatchAsync;
2501
- i.c9u_1 = store;
2651
+ protoOf(GameServer$addSpectatorsToRoom$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2652
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.b9v_1, completion);
2653
+ i.c9v_1 = $this$dispatchAsync;
2654
+ i.d9v_1 = store;
2502
2655
  return i;
2503
2656
  };
2504
2657
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2505
2658
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2506
2659
  var l = function ($this$dispatchAsync, store, $completion) {
2507
- return i.v9p($this$dispatchAsync, store, $completion);
2660
+ return i.w9q($this$dispatchAsync, store, $completion);
2508
2661
  };
2509
2662
  l.$arity = 2;
2510
2663
  return l;
2511
2664
  }
2512
2665
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2513
- this.l9u_1 = $spectators;
2666
+ this.m9v_1 = $spectators;
2514
2667
  CoroutineImpl.call(this, resultContinuation);
2515
2668
  }
2516
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2517
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2669
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2670
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2518
2671
  tmp.t8_1 = Unit_instance;
2519
2672
  tmp.u8_1 = null;
2520
2673
  return tmp.z8();
2521
2674
  };
2522
2675
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2523
2676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2524
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2677
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2525
2678
  };
2526
2679
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2527
2680
  var suspendResult = this.t8_1;
@@ -2530,7 +2683,7 @@
2530
2683
  var tmp = this.r8_1;
2531
2684
  if (tmp === 0) {
2532
2685
  this.s8_1 = 1;
2533
- this.n9u_1.dispatch(new RemoveSpectatorsAction(toList(this.l9u_1)));
2686
+ this.o9v_1.dispatch(new RemoveSpectatorsAction(toList(this.m9v_1)));
2534
2687
  return Unit_instance;
2535
2688
  } else if (tmp === 1) {
2536
2689
  throw this.u8_1;
@@ -2541,34 +2694,34 @@
2541
2694
  }
2542
2695
  while (true);
2543
2696
  };
2544
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2545
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.l9u_1, completion);
2546
- i.m9u_1 = $this$dispatchAsync;
2547
- i.n9u_1 = store;
2697
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2698
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.m9v_1, completion);
2699
+ i.n9v_1 = $this$dispatchAsync;
2700
+ i.o9v_1 = store;
2548
2701
  return i;
2549
2702
  };
2550
2703
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2551
2704
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2552
2705
  var l = function ($this$dispatchAsync, store, $completion) {
2553
- return i.v9p($this$dispatchAsync, store, $completion);
2706
+ return i.w9q($this$dispatchAsync, store, $completion);
2554
2707
  };
2555
2708
  l.$arity = 2;
2556
2709
  return l;
2557
2710
  }
2558
2711
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2559
- this.w9u_1 = $playerId;
2560
- this.x9u_1 = this$0;
2712
+ this.x9v_1 = $playerId;
2713
+ this.y9v_1 = this$0;
2561
2714
  CoroutineImpl.call(this, resultContinuation);
2562
2715
  }
2563
- protoOf(GameServer$roomRefreshPlayerState$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2564
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2716
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2717
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2565
2718
  tmp.t8_1 = Unit_instance;
2566
2719
  tmp.u8_1 = null;
2567
2720
  return tmp.z8();
2568
2721
  };
2569
2722
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2570
2723
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2571
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2724
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2572
2725
  };
2573
2726
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2574
2727
  var suspendResult = this.t8_1;
@@ -2577,14 +2730,14 @@
2577
2730
  var tmp = this.r8_1;
2578
2731
  if (tmp === 0) {
2579
2732
  this.s8_1 = 1;
2580
- var table = this.z9u_1.state.t6n();
2581
- var player = getPlayer(table.players, this.w9u_1);
2733
+ var table = this.a9w_1.state.t6n();
2734
+ var player = getPlayer(table.players, this.x9v_1);
2582
2735
  if (player.y6q_1.x68().o67_1.isLive) {
2583
- this.z9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.x9u_1).g8q(player, table));
2736
+ this.a9w_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.y9v_1).g8q(player, table));
2584
2737
  } else {
2585
- var tmp_0 = this.z9u_1.dispatch;
2738
+ var tmp_0 = this.a9w_1.dispatch;
2586
2739
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2587
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9u_1));
2740
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9v_1));
2588
2741
  }
2589
2742
  return Unit_instance;
2590
2743
  } else if (tmp === 1) {
@@ -2596,34 +2749,34 @@
2596
2749
  }
2597
2750
  while (true);
2598
2751
  };
2599
- protoOf(GameServer$roomRefreshPlayerState$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2600
- var i = new GameServer$roomRefreshPlayerState$slambda(this.w9u_1, this.x9u_1, completion);
2601
- i.y9u_1 = $this$dispatchAsync;
2602
- i.z9u_1 = store;
2752
+ protoOf(GameServer$roomRefreshPlayerState$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2753
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.x9v_1, this.y9v_1, completion);
2754
+ i.z9v_1 = $this$dispatchAsync;
2755
+ i.a9w_1 = store;
2603
2756
  return i;
2604
2757
  };
2605
2758
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2606
2759
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2607
2760
  var l = function ($this$dispatchAsync, store, $completion) {
2608
- return i.v9p($this$dispatchAsync, store, $completion);
2761
+ return i.w9q($this$dispatchAsync, store, $completion);
2609
2762
  };
2610
2763
  l.$arity = 2;
2611
2764
  return l;
2612
2765
  }
2613
2766
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2614
- this.i9v_1 = this$0;
2615
- this.j9v_1 = $newRid;
2767
+ this.j9w_1 = this$0;
2768
+ this.k9w_1 = $newRid;
2616
2769
  CoroutineImpl.call(this, resultContinuation);
2617
2770
  }
2618
- protoOf(GameServer$roomOnDelete$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2771
+ protoOf(GameServer$roomOnDelete$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2772
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2620
2773
  tmp.t8_1 = Unit_instance;
2621
2774
  tmp.u8_1 = null;
2622
2775
  return tmp.z8();
2623
2776
  };
2624
2777
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2625
2778
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2779
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2780
  };
2628
2781
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2629
2782
  var suspendResult = this.t8_1;
@@ -2632,10 +2785,10 @@
2632
2785
  var tmp = this.r8_1;
2633
2786
  if (tmp === 0) {
2634
2787
  this.s8_1 = 1;
2635
- var it = this.i9v_1.u66().t6m_1;
2788
+ var it = this.j9w_1.u66().t6m_1;
2636
2789
  var tmp_0;
2637
2790
  if (it == null) {
2638
- this.i9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2791
+ this.j9w_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2639
2792
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2640
2793
  } else {
2641
2794
  tmp_0 = it;
@@ -2644,15 +2797,15 @@
2644
2797
  var gameTransition = terminationState.d8u_1;
2645
2798
  var tmp_1;
2646
2799
  if (gameTransition instanceof GameToRoomTransition) {
2647
- var tmp0_elvis_lhs = this.j9v_1;
2800
+ var tmp0_elvis_lhs = this.k9w_1;
2648
2801
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2649
2802
  } else {
2650
2803
  tmp_1 = gameTransition;
2651
2804
  }
2652
2805
  var transition = tmp_1;
2653
- var tmp_2 = this.l9v_1.dispatch;
2806
+ var tmp_2 = this.m9w_1.dispatch;
2654
2807
  var tmp0_reason = terminationState.c8u_1;
2655
- var tmp1_isGameFinished = this.i9v_1.u66().t6n().isGameFinished;
2808
+ var tmp1_isGameFinished = this.j9w_1.u66().t6n().isGameFinished;
2656
2809
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2657
2810
  return Unit_instance;
2658
2811
  } else if (tmp === 1) {
@@ -2664,33 +2817,33 @@
2664
2817
  }
2665
2818
  while (true);
2666
2819
  };
2667
- protoOf(GameServer$roomOnDelete$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2668
- var i = new GameServer$roomOnDelete$slambda(this.i9v_1, this.j9v_1, completion);
2669
- i.k9v_1 = $this$dispatchAsync;
2670
- i.l9v_1 = store;
2820
+ protoOf(GameServer$roomOnDelete$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2821
+ var i = new GameServer$roomOnDelete$slambda(this.j9w_1, this.k9w_1, completion);
2822
+ i.l9w_1 = $this$dispatchAsync;
2823
+ i.m9w_1 = store;
2671
2824
  return i;
2672
2825
  };
2673
2826
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2674
2827
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2675
2828
  var l = function ($this$dispatchAsync, store, $completion) {
2676
- return i.v9p($this$dispatchAsync, store, $completion);
2829
+ return i.w9q($this$dispatchAsync, store, $completion);
2677
2830
  };
2678
2831
  l.$arity = 2;
2679
2832
  return l;
2680
2833
  }
2681
2834
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2682
- this.u9v_1 = $enabled;
2835
+ this.v9w_1 = $enabled;
2683
2836
  CoroutineImpl.call(this, resultContinuation);
2684
2837
  }
2685
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2686
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2838
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2839
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2687
2840
  tmp.t8_1 = Unit_instance;
2688
2841
  tmp.u8_1 = null;
2689
2842
  return tmp.z8();
2690
2843
  };
2691
2844
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2692
2845
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2693
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2846
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2694
2847
  };
2695
2848
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2696
2849
  var suspendResult = this.t8_1;
@@ -2699,7 +2852,7 @@
2699
2852
  var tmp = this.r8_1;
2700
2853
  if (tmp === 0) {
2701
2854
  this.s8_1 = 1;
2702
- this.w9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.w9v_1.state).config.copy(VOID, this.u9v_1)));
2855
+ this.x9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.x9w_1.state).config.copy(VOID, this.v9w_1)));
2703
2856
  return Unit_instance;
2704
2857
  } else if (tmp === 1) {
2705
2858
  throw this.u8_1;
@@ -2710,35 +2863,35 @@
2710
2863
  }
2711
2864
  while (true);
2712
2865
  };
2713
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2714
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.u9v_1, completion);
2715
- i.v9v_1 = $this$dispatchAsync;
2716
- i.w9v_1 = store;
2866
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2867
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.v9w_1, completion);
2868
+ i.w9w_1 = $this$dispatchAsync;
2869
+ i.x9w_1 = store;
2717
2870
  return i;
2718
2871
  };
2719
2872
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2720
2873
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2721
2874
  var l = function ($this$dispatchAsync, store, $completion) {
2722
- return i.v9p($this$dispatchAsync, store, $completion);
2875
+ return i.w9q($this$dispatchAsync, store, $completion);
2723
2876
  };
2724
2877
  l.$arity = 2;
2725
2878
  return l;
2726
2879
  }
2727
2880
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2728
- this.f9w_1 = $reason;
2729
- this.g9w_1 = this$0;
2730
- this.h9w_1 = $roomId;
2881
+ this.g9x_1 = $reason;
2882
+ this.h9x_1 = this$0;
2883
+ this.i9x_1 = $roomId;
2731
2884
  CoroutineImpl.call(this, resultContinuation);
2732
2885
  }
2733
- protoOf(GameServer$shutdown$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2734
- var tmp = this.w9p($this$dispatchAsync, store, $completion);
2886
+ protoOf(GameServer$shutdown$slambda).w9q = function ($this$dispatchAsync, store, $completion) {
2887
+ var tmp = this.x9q($this$dispatchAsync, store, $completion);
2735
2888
  tmp.t8_1 = Unit_instance;
2736
2889
  tmp.u8_1 = null;
2737
2890
  return tmp.z8();
2738
2891
  };
2739
2892
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2740
2893
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2741
- return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2894
+ return this.w9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2742
2895
  };
2743
2896
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2744
2897
  var suspendResult = this.t8_1;
@@ -2747,11 +2900,11 @@
2747
2900
  var tmp = this.r8_1;
2748
2901
  if (tmp === 0) {
2749
2902
  this.s8_1 = 1;
2750
- var state = this.j9w_1.store.state;
2903
+ var state = this.k9x_1.store.state;
2751
2904
  if (state.u6n()) {
2752
- var tmp0_elvis_lhs = toDomainEnumSafe(this.f9w_1, get_serverShutdownReasonMapping());
2905
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.g9x_1, get_serverShutdownReasonMapping());
2753
2906
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2754
- var tmp_0 = this.j9w_1.dispatch;
2907
+ var tmp_0 = this.k9x_1.dispatch;
2755
2908
  var tmp_1 = Companion_instance;
2756
2909
  var tmp_2;
2757
2910
  switch (shutdownReason.p2_1) {
@@ -2765,10 +2918,10 @@
2765
2918
  noWhenBranchMatchedException();
2766
2919
  break;
2767
2920
  }
2768
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.g9w_1.table.isGameFinished, this.g9w_1.table));
2921
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.h9x_1.table.isGameFinished, this.h9x_1.table));
2769
2922
  } else {
2770
- this.g9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9w_1);
2771
- var tmp_3 = this.j9w_1.dispatch;
2923
+ this.h9x_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.i9x_1);
2924
+ var tmp_3 = this.k9x_1.dispatch;
2772
2925
  var tmp2_safe_receiver = state.t6m_1;
2773
2926
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.d8u_1));
2774
2927
  }
@@ -2782,16 +2935,16 @@
2782
2935
  }
2783
2936
  while (true);
2784
2937
  };
2785
- protoOf(GameServer$shutdown$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2786
- var i = new GameServer$shutdown$slambda(this.f9w_1, this.g9w_1, this.h9w_1, completion);
2787
- i.i9w_1 = $this$dispatchAsync;
2788
- i.j9w_1 = store;
2938
+ protoOf(GameServer$shutdown$slambda).x9q = function ($this$dispatchAsync, store, completion) {
2939
+ var i = new GameServer$shutdown$slambda(this.g9x_1, this.h9x_1, this.i9x_1, completion);
2940
+ i.j9x_1 = $this$dispatchAsync;
2941
+ i.k9x_1 = store;
2789
2942
  return i;
2790
2943
  };
2791
2944
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2792
2945
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2793
2946
  var l = function ($this$dispatchAsync, store, $completion) {
2794
- return i.v9p($this$dispatchAsync, store, $completion);
2947
+ return i.w9q($this$dispatchAsync, store, $completion);
2795
2948
  };
2796
2949
  l.$arity = 2;
2797
2950
  return l;
@@ -2822,7 +2975,7 @@
2822
2975
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2823
2976
  var tmp_3 = Instance(di, tmp$ret$2, null);
2824
2977
  var tmp_4 = KProperty1;
2825
- tmp_1.o9m_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2978
+ tmp_1.p9n_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2826
2979
  var tmp_5 = this;
2827
2980
  // Inline function 'org.kodein.di.instance' call
2828
2981
  // Inline function 'org.kodein.type.generic' call
@@ -2830,7 +2983,7 @@
2830
2983
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2831
2984
  var tmp_7 = Instance(di, tmp$ret$4, null);
2832
2985
  var tmp_8 = KProperty1;
2833
- tmp_5.p9m_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2986
+ tmp_5.q9n_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2834
2987
  var tmp_9 = this;
2835
2988
  // Inline function 'org.kodein.di.instance' call
2836
2989
  // Inline function 'org.kodein.type.generic' call
@@ -2838,7 +2991,7 @@
2838
2991
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2839
2992
  var tmp_11 = Instance(di, tmp$ret$6, null);
2840
2993
  var tmp_12 = KProperty1;
2841
- tmp_9.q9m_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2994
+ tmp_9.r9n_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2842
2995
  var tmp_13 = this;
2843
2996
  // Inline function 'org.kodein.di.instance' call
2844
2997
  // Inline function 'org.kodein.type.generic' call
@@ -2846,9 +2999,9 @@
2846
2999
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2847
3000
  var tmp_15 = Instance(di, tmp$ret$8, null);
2848
3001
  var tmp_16 = KProperty1;
2849
- tmp_13.r9m_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3002
+ tmp_13.s9n_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2850
3003
  var tmp_17 = this;
2851
- tmp_17.s9m_1 = lazy(GameServer$random$delegate$lambda(this));
3004
+ tmp_17.t9n_1 = lazy(GameServer$random$delegate$lambda(this));
2852
3005
  var tmp_18 = this;
2853
3006
  // Inline function 'org.kodein.di.instance' call
2854
3007
  // Inline function 'org.kodein.type.generic' call
@@ -2856,7 +3009,7 @@
2856
3009
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2857
3010
  var tmp_20 = Instance(di, tmp$ret$10, null);
2858
3011
  var tmp_21 = KProperty1;
2859
- tmp_18.t9m_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3012
+ tmp_18.u9n_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2860
3013
  var tmp_22 = this;
2861
3014
  // Inline function 'org.kodein.di.instance' call
2862
3015
  // Inline function 'org.kodein.type.generic' call
@@ -2864,7 +3017,7 @@
2864
3017
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2865
3018
  var tmp_24 = Instance(di, tmp$ret$12, null);
2866
3019
  var tmp_25 = KProperty1;
2867
- tmp_22.u9m_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3020
+ tmp_22.v9n_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2868
3021
  var tmp_26 = this;
2869
3022
  // Inline function 'org.kodein.di.instance' call
2870
3023
  // Inline function 'org.kodein.type.generic' call
@@ -2872,14 +3025,14 @@
2872
3025
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2873
3026
  var tmp_28 = Instance(di, tmp$ret$14, null);
2874
3027
  var tmp_29 = KProperty1;
2875
- tmp_26.v9m_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3028
+ tmp_26.w9n_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2876
3029
  var tmp_30 = this;
2877
3030
  var tmp0_externalMiddlewares = plus(storeContract.p8y(), externalMiddlewares);
2878
3031
  var tmp1_externalReducers = plus(storeContract.o8y(), externalReducers);
2879
- tmp_30.w9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3032
+ tmp_30.x9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2880
3033
  }
2881
3034
  protoOf(GameServer).i6m = function () {
2882
- return this.w9m_1;
3035
+ return this.x9n_1;
2883
3036
  };
2884
3037
  protoOf(GameServer).v8e = function () {
2885
3038
  return get_serverStatePayload_0(this.u66()).metadata;
@@ -2914,55 +3067,55 @@
2914
3067
  };
2915
3068
  protoOf(GameServer).fromClientEvent = function (action) {
2916
3069
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2917
- this.w9m_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
3070
+ this.x9n_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
2918
3071
  };
2919
3072
  protoOf(GameServer).playerLostConnection = function (playerId) {
2920
3073
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2921
- this.w9m_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
3074
+ this.x9n_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2922
3075
  };
2923
3076
  protoOf(GameServer).playerLive = function (playerId) {
2924
3077
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
2925
- this.w9m_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
3078
+ this.x9n_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
2926
3079
  };
2927
3080
  protoOf(GameServer).playerLeft = function (playerId) {
2928
3081
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
2929
- this.w9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
3082
+ this.x9n_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2930
3083
  };
2931
- protoOf(GameServer).k9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3084
+ protoOf(GameServer).l9x = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
3085
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2933
- this.w9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3086
+ this.x9n_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2934
3087
  };
2935
3088
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2936
3089
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2937
- var isCreated = this.w9m_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2938
- this.w9m_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3090
+ var isCreated = this.x9n_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
3091
+ this.x9n_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2939
3092
  };
2940
3093
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2941
3094
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2942
- this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2943
- this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
3095
+ this.x9n_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3096
+ this.x9n_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2944
3097
  };
2945
3098
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2946
- this.w9m_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3099
+ this.x9n_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
3100
  };
2948
3101
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2949
- this.w9m_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3102
+ this.x9n_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
3103
  };
2951
3104
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2952
3105
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2953
- this.w9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3106
+ this.x9n_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2954
3107
  };
2955
- protoOf(GameServer).l9w = function (newRid) {
3108
+ protoOf(GameServer).m9x = function (newRid) {
2956
3109
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2957
- this.w9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3110
+ this.x9n_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2958
3111
  };
2959
3112
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2960
3113
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2961
- this.w9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3114
+ this.x9n_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2962
3115
  };
2963
- protoOf(GameServer).m9w = function (reason, roomId) {
3116
+ protoOf(GameServer).n9x = function (reason, roomId) {
2964
3117
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2965
- this.w9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3118
+ this.x9n_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2966
3119
  };
2967
3120
  protoOf(GameServer).clear = function () {
2968
3121
  return this.h2();
@@ -3013,10 +3166,10 @@
3013
3166
  this.fromRound = fromRound;
3014
3167
  this.canStartNewGame = canStartNewGame;
3015
3168
  }
3016
- protoOf(ServerConfig).n9w = function () {
3169
+ protoOf(ServerConfig).o9x = function () {
3017
3170
  return this.fromRound;
3018
3171
  };
3019
- protoOf(ServerConfig).o9w = function () {
3172
+ protoOf(ServerConfig).p9x = function () {
3020
3173
  return this.canStartNewGame;
3021
3174
  };
3022
3175
  protoOf(ServerConfig).ne = function () {
@@ -3025,13 +3178,13 @@
3025
3178
  protoOf(ServerConfig).oe = function () {
3026
3179
  return this.canStartNewGame;
3027
3180
  };
3028
- protoOf(ServerConfig).p9w = function (fromRound, canStartNewGame) {
3181
+ protoOf(ServerConfig).q9x = function (fromRound, canStartNewGame) {
3029
3182
  return new ServerConfig(fromRound, canStartNewGame);
3030
3183
  };
3031
3184
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3032
3185
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3033
3186
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3034
- return $super === VOID ? this.p9w(fromRound, canStartNewGame) : $super.p9w.call(this, fromRound, canStartNewGame);
3187
+ return $super === VOID ? this.q9x(fromRound, canStartNewGame) : $super.q9x.call(this, fromRound, canStartNewGame);
3035
3188
  };
3036
3189
  protoOf(ServerConfig).toString = function () {
3037
3190
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3093,20 +3246,20 @@
3093
3246
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3094
3247
  tmp0_serialDesc.gz('roomId', false);
3095
3248
  tmp0_serialDesc.gz('table', false);
3096
- this.q9w_1 = tmp0_serialDesc;
3249
+ this.r9x_1 = tmp0_serialDesc;
3097
3250
  }
3098
- protoOf($serializer).r9w = function (encoder, value) {
3099
- var tmp0_desc = this.q9w_1;
3251
+ protoOf($serializer).s9x = function (encoder, value) {
3252
+ var tmp0_desc = this.r9x_1;
3100
3253
  var tmp1_output = encoder.or(tmp0_desc);
3101
- tmp1_output.dt(tmp0_desc, 0, value.s9w_1);
3254
+ tmp1_output.dt(tmp0_desc, 0, value.t9x_1);
3102
3255
  tmp1_output.dt(tmp0_desc, 1, value.table);
3103
3256
  tmp1_output.pr(tmp0_desc);
3104
3257
  };
3105
3258
  protoOf($serializer).co = function (encoder, value) {
3106
- return this.r9w(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3259
+ return this.s9x(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3107
3260
  };
3108
3261
  protoOf($serializer).do = function (decoder) {
3109
- var tmp0_desc = this.q9w_1;
3262
+ var tmp0_desc = this.r9x_1;
3110
3263
  var tmp1_flag = true;
3111
3264
  var tmp2_index = 0;
3112
3265
  var tmp3_bitMask0 = 0;
@@ -3141,7 +3294,7 @@
3141
3294
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3142
3295
  };
3143
3296
  protoOf($serializer).bo = function () {
3144
- return this.q9w_1;
3297
+ return this.r9x_1;
3145
3298
  };
3146
3299
  protoOf($serializer).vz = function () {
3147
3300
  // Inline function 'kotlin.arrayOf' call
@@ -3157,9 +3310,9 @@
3157
3310
  }
3158
3311
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3159
3312
  if (!(3 === (3 & seen0))) {
3160
- throwMissingFieldException(seen0, 3, $serializer_getInstance().q9w_1);
3313
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().r9x_1);
3161
3314
  }
3162
- $this.s9w_1 = roomId;
3315
+ $this.t9x_1 = roomId;
3163
3316
  $this.table = table;
3164
3317
  return $this;
3165
3318
  }
@@ -3167,17 +3320,17 @@
3167
3320
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3168
3321
  }
3169
3322
  function TableStateUpdateDto(roomId, table) {
3170
- this.s9w_1 = roomId;
3323
+ this.t9x_1 = roomId;
3171
3324
  this.table = table;
3172
3325
  }
3173
3326
  protoOf(TableStateUpdateDto).p8b = function () {
3174
- return this.s9w_1;
3327
+ return this.t9x_1;
3175
3328
  };
3176
3329
  protoOf(TableStateUpdateDto).t6n = function () {
3177
3330
  return this.table;
3178
3331
  };
3179
3332
  protoOf(TableStateUpdateDto).ne = function () {
3180
- return this.s9w_1;
3333
+ return this.t9x_1;
3181
3334
  };
3182
3335
  protoOf(TableStateUpdateDto).oe = function () {
3183
3336
  return this.table;
@@ -3186,15 +3339,15 @@
3186
3339
  return new TableStateUpdateDto(roomId, table);
3187
3340
  };
3188
3341
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3189
- roomId = roomId === VOID ? this.s9w_1 : roomId;
3342
+ roomId = roomId === VOID ? this.t9x_1 : roomId;
3190
3343
  table = table === VOID ? this.table : table;
3191
3344
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3192
3345
  };
3193
3346
  protoOf(TableStateUpdateDto).toString = function () {
3194
- return 'TableStateUpdateDto(roomId=' + this.s9w_1 + ', table=' + this.table + ')';
3347
+ return 'TableStateUpdateDto(roomId=' + this.t9x_1 + ', table=' + this.table + ')';
3195
3348
  };
3196
3349
  protoOf(TableStateUpdateDto).hashCode = function () {
3197
- var result = getStringHashCode(this.s9w_1);
3350
+ var result = getStringHashCode(this.t9x_1);
3198
3351
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3199
3352
  return result;
3200
3353
  };
@@ -3203,7 +3356,7 @@
3203
3356
  return true;
3204
3357
  if (!(other instanceof TableStateUpdateDto))
3205
3358
  return false;
3206
- if (!(this.s9w_1 === other.s9w_1))
3359
+ if (!(this.t9x_1 === other.t9x_1))
3207
3360
  return false;
3208
3361
  if (!(this.table === other.table))
3209
3362
  return false;
@@ -3223,20 +3376,20 @@
3223
3376
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3224
3377
  tmp0_serialDesc.gz('roomId', false);
3225
3378
  tmp0_serialDesc.gz('actions', false);
3226
- this.t9w_1 = tmp0_serialDesc;
3379
+ this.u9x_1 = tmp0_serialDesc;
3227
3380
  }
3228
- protoOf($serializer_0).u9w = function (encoder, value) {
3229
- var tmp0_desc = this.t9w_1;
3381
+ protoOf($serializer_0).v9x = function (encoder, value) {
3382
+ var tmp0_desc = this.u9x_1;
3230
3383
  var tmp1_output = encoder.or(tmp0_desc);
3231
- tmp1_output.dt(tmp0_desc, 0, value.v9w_1);
3384
+ tmp1_output.dt(tmp0_desc, 0, value.w9x_1);
3232
3385
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3233
3386
  tmp1_output.pr(tmp0_desc);
3234
3387
  };
3235
3388
  protoOf($serializer_0).co = function (encoder, value) {
3236
- return this.u9w(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3389
+ return this.v9x(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3237
3390
  };
3238
3391
  protoOf($serializer_0).do = function (decoder) {
3239
- var tmp0_desc = this.t9w_1;
3392
+ var tmp0_desc = this.u9x_1;
3240
3393
  var tmp1_flag = true;
3241
3394
  var tmp2_index = 0;
3242
3395
  var tmp3_bitMask0 = 0;
@@ -3271,7 +3424,7 @@
3271
3424
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3272
3425
  };
3273
3426
  protoOf($serializer_0).bo = function () {
3274
- return this.t9w_1;
3427
+ return this.u9x_1;
3275
3428
  };
3276
3429
  protoOf($serializer_0).vz = function () {
3277
3430
  // Inline function 'kotlin.arrayOf' call
@@ -3287,9 +3440,9 @@
3287
3440
  }
3288
3441
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3289
3442
  if (!(3 === (3 & seen0))) {
3290
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().t9w_1);
3443
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().u9x_1);
3291
3444
  }
3292
- $this.v9w_1 = roomId;
3445
+ $this.w9x_1 = roomId;
3293
3446
  $this.actions = actions;
3294
3447
  return $this;
3295
3448
  }
@@ -3297,17 +3450,17 @@
3297
3450
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3298
3451
  }
3299
3452
  function ActionsStateUpdateDto(roomId, actions) {
3300
- this.v9w_1 = roomId;
3453
+ this.w9x_1 = roomId;
3301
3454
  this.actions = actions;
3302
3455
  }
3303
3456
  protoOf(ActionsStateUpdateDto).p8b = function () {
3304
- return this.v9w_1;
3457
+ return this.w9x_1;
3305
3458
  };
3306
3459
  protoOf(ActionsStateUpdateDto).c8c = function () {
3307
3460
  return this.actions;
3308
3461
  };
3309
3462
  protoOf(ActionsStateUpdateDto).ne = function () {
3310
- return this.v9w_1;
3463
+ return this.w9x_1;
3311
3464
  };
3312
3465
  protoOf(ActionsStateUpdateDto).oe = function () {
3313
3466
  return this.actions;
@@ -3316,15 +3469,15 @@
3316
3469
  return new ActionsStateUpdateDto(roomId, actions);
3317
3470
  };
3318
3471
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3319
- roomId = roomId === VOID ? this.v9w_1 : roomId;
3472
+ roomId = roomId === VOID ? this.w9x_1 : roomId;
3320
3473
  actions = actions === VOID ? this.actions : actions;
3321
3474
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3322
3475
  };
3323
3476
  protoOf(ActionsStateUpdateDto).toString = function () {
3324
- return 'ActionsStateUpdateDto(roomId=' + this.v9w_1 + ', actions=' + this.actions + ')';
3477
+ return 'ActionsStateUpdateDto(roomId=' + this.w9x_1 + ', actions=' + this.actions + ')';
3325
3478
  };
3326
3479
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3327
- var result = getStringHashCode(this.v9w_1);
3480
+ var result = getStringHashCode(this.w9x_1);
3328
3481
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3329
3482
  return result;
3330
3483
  };
@@ -3333,7 +3486,7 @@
3333
3486
  return true;
3334
3487
  if (!(other instanceof ActionsStateUpdateDto))
3335
3488
  return false;
3336
- if (!(this.v9w_1 === other.v9w_1))
3489
+ if (!(this.w9x_1 === other.w9x_1))
3337
3490
  return false;
3338
3491
  if (!(this.actions === other.actions))
3339
3492
  return false;
@@ -3363,42 +3516,42 @@
3363
3516
  var tmp$ret$0 = mapToDto(item);
3364
3517
  destination.j(tmp$ret$0);
3365
3518
  }
3366
- return new ActionsStateUpdateDto(_this__u8e3s4.w9w_1, encoderDecoderProvider.v8i(destination));
3519
+ return new ActionsStateUpdateDto(_this__u8e3s4.x9x_1, encoderDecoderProvider.v8i(destination));
3367
3520
  }
3368
3521
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3369
- return new TableStateUpdateDto(_this__u8e3s4.x9w_1, encoderDecoderProvider.t8i(mapToDto_0(_this__u8e3s4.table)));
3522
+ return new TableStateUpdateDto(_this__u8e3s4.y9x_1, encoderDecoderProvider.t8i(mapToDto_0(_this__u8e3s4.table)));
3370
3523
  }
3371
3524
  function ServerStateUpdate() {
3372
3525
  }
3373
3526
  function TableStateUpdate(roomId, table) {
3374
- this.x9w_1 = roomId;
3527
+ this.y9x_1 = roomId;
3375
3528
  this.table = table;
3376
3529
  }
3377
3530
  protoOf(TableStateUpdate).p8b = function () {
3378
- return this.x9w_1;
3531
+ return this.y9x_1;
3379
3532
  };
3380
3533
  protoOf(TableStateUpdate).t6n = function () {
3381
3534
  return this.table;
3382
3535
  };
3383
3536
  protoOf(TableStateUpdate).ne = function () {
3384
- return this.x9w_1;
3537
+ return this.y9x_1;
3385
3538
  };
3386
3539
  protoOf(TableStateUpdate).oe = function () {
3387
3540
  return this.table;
3388
3541
  };
3389
- protoOf(TableStateUpdate).y9w = function (roomId, table) {
3542
+ protoOf(TableStateUpdate).z9x = function (roomId, table) {
3390
3543
  return new TableStateUpdate(roomId, table);
3391
3544
  };
3392
3545
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3393
- roomId = roomId === VOID ? this.x9w_1 : roomId;
3546
+ roomId = roomId === VOID ? this.y9x_1 : roomId;
3394
3547
  table = table === VOID ? this.table : table;
3395
- return $super === VOID ? this.y9w(roomId, table) : $super.y9w.call(this, roomId, table);
3548
+ return $super === VOID ? this.z9x(roomId, table) : $super.z9x.call(this, roomId, table);
3396
3549
  };
3397
3550
  protoOf(TableStateUpdate).toString = function () {
3398
- return 'TableStateUpdate(roomId=' + this.x9w_1 + ', table=' + this.table.toString() + ')';
3551
+ return 'TableStateUpdate(roomId=' + this.y9x_1 + ', table=' + this.table.toString() + ')';
3399
3552
  };
3400
3553
  protoOf(TableStateUpdate).hashCode = function () {
3401
- var result = getStringHashCode(this.x9w_1);
3554
+ var result = getStringHashCode(this.y9x_1);
3402
3555
  result = imul(result, 31) + this.table.hashCode() | 0;
3403
3556
  return result;
3404
3557
  };
@@ -3407,41 +3560,41 @@
3407
3560
  return true;
3408
3561
  if (!(other instanceof TableStateUpdate))
3409
3562
  return false;
3410
- if (!(this.x9w_1 === other.x9w_1))
3563
+ if (!(this.y9x_1 === other.y9x_1))
3411
3564
  return false;
3412
3565
  if (!this.table.equals(other.table))
3413
3566
  return false;
3414
3567
  return true;
3415
3568
  };
3416
3569
  function ActionsStateUpdate(roomId, actions) {
3417
- this.w9w_1 = roomId;
3570
+ this.x9x_1 = roomId;
3418
3571
  this.actions = actions;
3419
3572
  }
3420
3573
  protoOf(ActionsStateUpdate).p8b = function () {
3421
- return this.w9w_1;
3574
+ return this.x9x_1;
3422
3575
  };
3423
3576
  protoOf(ActionsStateUpdate).c8c = function () {
3424
3577
  return this.actions;
3425
3578
  };
3426
3579
  protoOf(ActionsStateUpdate).ne = function () {
3427
- return this.w9w_1;
3580
+ return this.x9x_1;
3428
3581
  };
3429
3582
  protoOf(ActionsStateUpdate).oe = function () {
3430
3583
  return this.actions;
3431
3584
  };
3432
- protoOf(ActionsStateUpdate).z9w = function (roomId, actions) {
3585
+ protoOf(ActionsStateUpdate).a9y = function (roomId, actions) {
3433
3586
  return new ActionsStateUpdate(roomId, actions);
3434
3587
  };
3435
3588
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3436
- roomId = roomId === VOID ? this.w9w_1 : roomId;
3589
+ roomId = roomId === VOID ? this.x9x_1 : roomId;
3437
3590
  actions = actions === VOID ? this.actions : actions;
3438
- return $super === VOID ? this.z9w(roomId, actions) : $super.z9w.call(this, roomId, actions);
3591
+ return $super === VOID ? this.a9y(roomId, actions) : $super.a9y.call(this, roomId, actions);
3439
3592
  };
3440
3593
  protoOf(ActionsStateUpdate).toString = function () {
3441
- return 'ActionsStateUpdate(roomId=' + this.w9w_1 + ', actions=' + toString(this.actions) + ')';
3594
+ return 'ActionsStateUpdate(roomId=' + this.x9x_1 + ', actions=' + toString(this.actions) + ')';
3442
3595
  };
3443
3596
  protoOf(ActionsStateUpdate).hashCode = function () {
3444
- var result = getStringHashCode(this.w9w_1);
3597
+ var result = getStringHashCode(this.x9x_1);
3445
3598
  result = imul(result, 31) + hashCode(this.actions) | 0;
3446
3599
  return result;
3447
3600
  };
@@ -3450,7 +3603,7 @@
3450
3603
  return true;
3451
3604
  if (!(other instanceof ActionsStateUpdate))
3452
3605
  return false;
3453
- if (!(this.w9w_1 === other.w9w_1))
3606
+ if (!(this.x9x_1 === other.x9x_1))
3454
3607
  return false;
3455
3608
  if (!equals(this.actions, other.actions))
3456
3609
  return false;
@@ -3684,18 +3837,18 @@
3684
3837
  function ToClientEventsObserver() {
3685
3838
  }
3686
3839
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3687
- this.j9x_1 = this$0;
3688
- this.k9x_1 = $actions;
3840
+ this.k9y_1 = this$0;
3841
+ this.l9y_1 = $actions;
3689
3842
  CoroutineImpl.call(this, resultContinuation);
3690
3843
  }
3691
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9x = function ($this$flow, $completion) {
3692
- var tmp = this.o9x($this$flow, $completion);
3844
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).o9y = function ($this$flow, $completion) {
3845
+ var tmp = this.p9y($this$flow, $completion);
3693
3846
  tmp.t8_1 = Unit_instance;
3694
3847
  tmp.u8_1 = null;
3695
3848
  return tmp.z8();
3696
3849
  };
3697
3850
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3698
- return this.n9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3851
+ return this.o9y((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3699
3852
  };
3700
3853
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3701
3854
  var suspendResult = this.t8_1;
@@ -3705,19 +3858,19 @@
3705
3858
  switch (tmp) {
3706
3859
  case 0:
3707
3860
  this.s8_1 = 4;
3708
- this.j9x_1.t9x_1;
3709
- this.m9x_1 = transformToEmits(this.j9x_1, this.k9x_1).l();
3861
+ this.k9y_1.u9y_1;
3862
+ this.n9y_1 = transformToEmits(this.k9y_1, this.l9y_1).l();
3710
3863
  this.r8_1 = 1;
3711
3864
  continue $sm;
3712
3865
  case 1:
3713
- if (!this.m9x_1.m()) {
3866
+ if (!this.n9y_1.m()) {
3714
3867
  this.r8_1 = 3;
3715
3868
  continue $sm;
3716
3869
  }
3717
3870
 
3718
- var element = this.m9x_1.n();
3871
+ var element = this.n9y_1.n();
3719
3872
  this.r8_1 = 2;
3720
- suspendResult = this.l9x_1.n28(element, this);
3873
+ suspendResult = this.m9y_1.n28(element, this);
3721
3874
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3722
3875
  return suspendResult;
3723
3876
  }
@@ -3727,11 +3880,11 @@
3727
3880
  this.r8_1 = 1;
3728
3881
  continue $sm;
3729
3882
  case 3:
3730
- var tmp0 = this.j9x_1.s9x_1;
3883
+ var tmp0 = this.k9y_1.t9y_1;
3731
3884
  l$ret$1: do {
3732
3885
  while (true) {
3733
3886
  var cur = tmp0.kotlinx$atomicfu$value;
3734
- var upd = cur - this.k9x_1.o() | 0;
3887
+ var upd = cur - this.l9y_1.o() | 0;
3735
3888
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3736
3889
  break l$ret$1;
3737
3890
  }
@@ -3753,15 +3906,15 @@
3753
3906
  }
3754
3907
  while (true);
3755
3908
  };
3756
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).o9x = function ($this$flow, completion) {
3757
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.j9x_1, this.k9x_1, completion);
3758
- i.l9x_1 = $this$flow;
3909
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).p9y = function ($this$flow, completion) {
3910
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.k9y_1, this.l9y_1, completion);
3911
+ i.m9y_1 = $this$flow;
3759
3912
  return i;
3760
3913
  };
3761
3914
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3762
3915
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3763
3916
  var l = function ($this$flow, $completion) {
3764
- return i.n9x($this$flow, $completion);
3917
+ return i.o9y($this$flow, $completion);
3765
3918
  };
3766
3919
  l.$arity = 1;
3767
3920
  return l;
@@ -3831,29 +3984,29 @@
3831
3984
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3832
3985
  }
3833
3986
  function mapFromGroupKey($this, _this__u8e3s4) {
3834
- var tmp = $this.r9x_1.c6e();
3987
+ var tmp = $this.s9y_1.c6e();
3835
3988
  // Inline function 'kotlin.collections.toTypedArray' call
3836
- var this_0 = _this__u8e3s4.w9x_1;
3989
+ var this_0 = _this__u8e3s4.x9y_1;
3837
3990
  var tmp_0 = copyToArray(this_0);
3838
3991
  // Inline function 'kotlin.collections.toTypedArray' call
3839
- var this_1 = _this__u8e3s4.x9x_1;
3992
+ var this_1 = _this__u8e3s4.y9y_1;
3840
3993
  var tmp$ret$1 = copyToArray(this_1);
3841
- return new ActionDeliveryPayload(_this__u8e3s4.v9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.y9x_1);
3994
+ return new ActionDeliveryPayload(_this__u8e3s4.w9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.z9y_1);
3842
3995
  }
3843
3996
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3844
- this.v9x_1 = tableId;
3845
- this.w9x_1 = includePlayers;
3846
- this.x9x_1 = excludePlayers;
3847
- this.y9x_1 = deliveryType;
3997
+ this.w9y_1 = tableId;
3998
+ this.x9y_1 = includePlayers;
3999
+ this.y9y_1 = excludePlayers;
4000
+ this.z9y_1 = deliveryType;
3848
4001
  }
3849
4002
  protoOf(GroupKey).toString = function () {
3850
- return 'GroupKey(tableId=' + this.v9x_1 + ', includePlayers=' + toString(this.w9x_1) + ', excludePlayers=' + toString(this.x9x_1) + ', deliveryType=' + this.y9x_1.toString() + ')';
4003
+ return 'GroupKey(tableId=' + this.w9y_1 + ', includePlayers=' + toString(this.x9y_1) + ', excludePlayers=' + toString(this.y9y_1) + ', deliveryType=' + this.z9y_1.toString() + ')';
3851
4004
  };
3852
4005
  protoOf(GroupKey).hashCode = function () {
3853
- var result = getStringHashCode(this.v9x_1);
3854
- result = imul(result, 31) + hashCode(this.w9x_1) | 0;
3855
- result = imul(result, 31) + hashCode(this.x9x_1) | 0;
3856
- result = imul(result, 31) + this.y9x_1.hashCode() | 0;
4006
+ var result = getStringHashCode(this.w9y_1);
4007
+ result = imul(result, 31) + hashCode(this.x9y_1) | 0;
4008
+ result = imul(result, 31) + hashCode(this.y9y_1) | 0;
4009
+ result = imul(result, 31) + this.z9y_1.hashCode() | 0;
3857
4010
  return result;
3858
4011
  };
3859
4012
  protoOf(GroupKey).equals = function (other) {
@@ -3861,35 +4014,35 @@
3861
4014
  return true;
3862
4015
  if (!(other instanceof GroupKey))
3863
4016
  return false;
3864
- if (!(this.v9x_1 === other.v9x_1))
4017
+ if (!(this.w9y_1 === other.w9y_1))
3865
4018
  return false;
3866
- if (!equals(this.w9x_1, other.w9x_1))
4019
+ if (!equals(this.x9y_1, other.x9y_1))
3867
4020
  return false;
3868
- if (!equals(this.x9x_1, other.x9x_1))
4021
+ if (!equals(this.y9y_1, other.y9y_1))
3869
4022
  return false;
3870
- if (!this.y9x_1.equals(other.y9x_1))
4023
+ if (!this.z9y_1.equals(other.z9y_1))
3871
4024
  return false;
3872
4025
  return true;
3873
4026
  };
3874
4027
  function Companion_4() {
3875
- this.z9x_1 = 6;
4028
+ this.a9z_1 = 6;
3876
4029
  }
3877
4030
  var Companion_instance_12;
3878
4031
  function Companion_getInstance_5() {
3879
4032
  return Companion_instance_12;
3880
4033
  }
3881
4034
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3882
- this.i9y_1 = this$0;
4035
+ this.j9z_1 = this$0;
3883
4036
  CoroutineImpl.call(this, resultContinuation);
3884
4037
  }
3885
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).k9y = function (actions, $completion) {
3886
- var tmp = this.l9y(actions, $completion);
4038
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).l9z = function (actions, $completion) {
4039
+ var tmp = this.m9z(actions, $completion);
3887
4040
  tmp.t8_1 = Unit_instance;
3888
4041
  tmp.u8_1 = null;
3889
4042
  return tmp.z8();
3890
4043
  };
3891
4044
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3892
- return this.k9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4045
+ return this.l9z((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3893
4046
  };
3894
4047
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3895
4048
  var suspendResult = this.t8_1;
@@ -3898,7 +4051,7 @@
3898
4051
  var tmp = this.r8_1;
3899
4052
  if (tmp === 0) {
3900
4053
  this.s8_1 = 1;
3901
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.i9y_1, this.j9y_1, null));
4054
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.j9z_1, this.k9z_1, null));
3902
4055
  } else if (tmp === 1) {
3903
4056
  throw this.u8_1;
3904
4057
  }
@@ -3908,23 +4061,23 @@
3908
4061
  }
3909
4062
  while (true);
3910
4063
  };
3911
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).l9y = function (actions, completion) {
3912
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.i9y_1, completion);
3913
- i.j9y_1 = actions;
4064
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9z = function (actions, completion) {
4065
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.j9z_1, completion);
4066
+ i.k9z_1 = actions;
3914
4067
  return i;
3915
4068
  };
3916
4069
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3917
4070
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3918
4071
  var l = function (actions, $completion) {
3919
- return i.k9y(actions, $completion);
4072
+ return i.l9z(actions, $completion);
3920
4073
  };
3921
4074
  l.$arity = 1;
3922
4075
  return l;
3923
4076
  }
3924
4077
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3925
4078
  CoroutineImpl.call(this, resultContinuation);
3926
- this.u9y_1 = _this__u8e3s4;
3927
- this.v9y_1 = fromEvent;
4079
+ this.v9z_1 = _this__u8e3s4;
4080
+ this.w9z_1 = fromEvent;
3928
4081
  }
3929
4082
  protoOf($sentEventCOROUTINE$).z8 = function () {
3930
4083
  var suspendResult = this.t8_1;
@@ -3934,8 +4087,8 @@
3934
4087
  switch (tmp) {
3935
4088
  case 0:
3936
4089
  this.s8_1 = 2;
3937
- this.u9y_1.t9x_1;
3938
- var tmp0 = this.u9y_1.s9x_1;
4090
+ this.v9z_1.u9y_1;
4091
+ var tmp0 = this.v9z_1.t9y_1;
3939
4092
  l$ret$1: do {
3940
4093
  while (true) {
3941
4094
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3947,7 +4100,7 @@
3947
4100
  }
3948
4101
  while (false);
3949
4102
  this.r8_1 = 1;
3950
- suspendResult = this.u9y_1.u9x_1.n28(this.v9y_1, this);
4103
+ suspendResult = this.v9z_1.v9y_1.n28(this.w9z_1, this);
3951
4104
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3952
4105
  return suspendResult;
3953
4106
  }
@@ -3971,7 +4124,7 @@
3971
4124
  };
3972
4125
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3973
4126
  CoroutineImpl.call(this, resultContinuation);
3974
- this.e9z_1 = _this__u8e3s4;
4127
+ this.fa0_1 = _this__u8e3s4;
3975
4128
  }
3976
4129
  protoOf($waitForCOROUTINE$).z8 = function () {
3977
4130
  var suspendResult = this.t8_1;
@@ -3981,12 +4134,12 @@
3981
4134
  switch (tmp) {
3982
4135
  case 0:
3983
4136
  this.s8_1 = 5;
3984
- this.e9z_1.t9x_1;
3985
- this.f9z_1 = 0;
4137
+ this.fa0_1.u9y_1;
4138
+ this.ga0_1 = 0;
3986
4139
  this.r8_1 = 1;
3987
4140
  continue $sm;
3988
4141
  case 1:
3989
- if (!!(this.e9z_1.s9x_1.kotlinx$atomicfu$value === 0)) {
4142
+ if (!!(this.fa0_1.t9y_1.kotlinx$atomicfu$value === 0)) {
3990
4143
  this.r8_1 = 4;
3991
4144
  continue $sm;
3992
4145
  }
@@ -3999,9 +4152,9 @@
3999
4152
 
4000
4153
  continue $sm;
4001
4154
  case 2:
4002
- this.f9z_1 = this.f9z_1 + 1 | 0;
4003
- if (this.f9z_1 > 6) {
4004
- this.e9z_1.q9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.e9z_1.s9x_1.kotlinx$atomicfu$value);
4155
+ this.ga0_1 = this.ga0_1 + 1 | 0;
4156
+ if (this.ga0_1 > 6) {
4157
+ this.fa0_1.r9y_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.fa0_1.t9y_1.kotlinx$atomicfu$value);
4005
4158
  this.r8_1 = 4;
4006
4159
  continue $sm;
4007
4160
  } else {
@@ -4029,16 +4182,16 @@
4029
4182
  while (true);
4030
4183
  };
4031
4184
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4032
- this.p9x_1 = serverReduxConfig;
4033
- this.q9x_1 = logger;
4034
- this.r9x_1 = idsProvider;
4035
- this.s9x_1 = atomic$ref$1(0);
4185
+ this.q9y_1 = serverReduxConfig;
4186
+ this.r9y_1 = logger;
4187
+ this.s9y_1 = idsProvider;
4188
+ this.t9y_1 = atomic$ref$1(0);
4036
4189
  var tmp = this;
4037
4190
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4038
- tmp.t9x_1 = get_atomicfu$reentrantLock();
4039
- this.u9x_1 = MutableSharedFlow();
4191
+ tmp.u9y_1 = get_atomicfu$reentrantLock();
4192
+ this.v9y_1 = MutableSharedFlow();
4040
4193
  }
4041
- protoOf(ToClientEventsObserverImpl).a9x = function (fromEvent, $completion) {
4194
+ protoOf(ToClientEventsObserverImpl).b9y = function (fromEvent, $completion) {
4042
4195
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4043
4196
  tmp.t8_1 = Unit_instance;
4044
4197
  tmp.u8_1 = null;
@@ -4050,162 +4203,162 @@
4050
4203
  tmp.u8_1 = null;
4051
4204
  return tmp.z8();
4052
4205
  };
4053
- protoOf(ToClientEventsObserverImpl).p9n = function () {
4054
- if (!this.p9x_1.enabledCombinedEvents) {
4055
- return this.u9x_1;
4206
+ protoOf(ToClientEventsObserverImpl).q9o = function () {
4207
+ if (!this.q9y_1.enabledCombinedEvents) {
4208
+ return this.v9y_1;
4056
4209
  }
4057
- var tmp = windowedByInterval(this.u9x_1, fromInt(this.p9x_1.combinedEventsIntervalMillis));
4210
+ var tmp = windowedByInterval(this.v9y_1, fromInt(this.q9y_1.combinedEventsIntervalMillis));
4058
4211
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4059
4212
  };
4060
4213
  function UpdateServerConfigAction(serverConfig) {
4061
- this.g9z_1 = serverConfig;
4214
+ this.ha0_1 = serverConfig;
4062
4215
  }
4063
4216
  protoOf(UpdateServerConfigAction).toString = function () {
4064
- return 'UpdateServerConfigAction(serverConfig=' + this.g9z_1.toString() + ')';
4217
+ return 'UpdateServerConfigAction(serverConfig=' + this.ha0_1.toString() + ')';
4065
4218
  };
4066
4219
  protoOf(UpdateServerConfigAction).hashCode = function () {
4067
- return this.g9z_1.hashCode();
4220
+ return this.ha0_1.hashCode();
4068
4221
  };
4069
4222
  protoOf(UpdateServerConfigAction).equals = function (other) {
4070
4223
  if (this === other)
4071
4224
  return true;
4072
4225
  if (!(other instanceof UpdateServerConfigAction))
4073
4226
  return false;
4074
- if (!this.g9z_1.equals(other.g9z_1))
4227
+ if (!this.ha0_1.equals(other.ha0_1))
4075
4228
  return false;
4076
4229
  return true;
4077
4230
  };
4078
4231
  function SpectatorsAction() {
4079
4232
  }
4080
4233
  function AddSpectatorsAction(spectators) {
4081
- this.h9z_1 = spectators;
4234
+ this.ia0_1 = spectators;
4082
4235
  }
4083
4236
  protoOf(AddSpectatorsAction).toString = function () {
4084
- return 'AddSpectatorsAction(spectators=' + toString(this.h9z_1) + ')';
4237
+ return 'AddSpectatorsAction(spectators=' + toString(this.ia0_1) + ')';
4085
4238
  };
4086
4239
  protoOf(AddSpectatorsAction).hashCode = function () {
4087
- return hashCode(this.h9z_1);
4240
+ return hashCode(this.ia0_1);
4088
4241
  };
4089
4242
  protoOf(AddSpectatorsAction).equals = function (other) {
4090
4243
  if (this === other)
4091
4244
  return true;
4092
4245
  if (!(other instanceof AddSpectatorsAction))
4093
4246
  return false;
4094
- if (!equals(this.h9z_1, other.h9z_1))
4247
+ if (!equals(this.ia0_1, other.ia0_1))
4095
4248
  return false;
4096
4249
  return true;
4097
4250
  };
4098
4251
  function RemoveSpectatorsAction(spectators) {
4099
- this.i9z_1 = spectators;
4252
+ this.ja0_1 = spectators;
4100
4253
  }
4101
4254
  protoOf(RemoveSpectatorsAction).toString = function () {
4102
- return 'RemoveSpectatorsAction(spectators=' + toString(this.i9z_1) + ')';
4255
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ja0_1) + ')';
4103
4256
  };
4104
4257
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4105
- return hashCode(this.i9z_1);
4258
+ return hashCode(this.ja0_1);
4106
4259
  };
4107
4260
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4108
4261
  if (this === other)
4109
4262
  return true;
4110
4263
  if (!(other instanceof RemoveSpectatorsAction))
4111
4264
  return false;
4112
- if (!equals(this.i9z_1, other.i9z_1))
4265
+ if (!equals(this.ja0_1, other.ja0_1))
4113
4266
  return false;
4114
4267
  return true;
4115
4268
  };
4116
4269
  function _get_asyncProvider__jbpyhw($this) {
4117
- var tmp0 = $this.o9z_1;
4270
+ var tmp0 = $this.pa0_1;
4118
4271
  var tmp = KProperty1;
4119
4272
  // Inline function 'kotlin.getValue' call
4120
4273
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4121
4274
  return tmp0.w();
4122
4275
  }
4123
4276
  function _get_logger__rkp4sl($this) {
4124
- var tmp0 = $this.p9z_1;
4277
+ var tmp0 = $this.qa0_1;
4125
4278
  var tmp = KProperty1;
4126
4279
  // Inline function 'kotlin.getValue' call
4127
4280
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4128
4281
  return tmp0.w();
4129
4282
  }
4130
4283
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4131
- var tmp0 = $this.q9z_1;
4284
+ var tmp0 = $this.ra0_1;
4132
4285
  var tmp = KProperty1;
4133
4286
  // Inline function 'kotlin.getValue' call
4134
4287
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4135
4288
  return tmp0.w();
4136
4289
  }
4137
4290
  function _get_lastCardInteractor__h6lq3w($this) {
4138
- var tmp0 = $this.r9z_1;
4291
+ var tmp0 = $this.sa0_1;
4139
4292
  var tmp = KProperty1;
4140
4293
  // Inline function 'kotlin.getValue' call
4141
4294
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4142
4295
  return tmp0.w();
4143
4296
  }
4144
4297
  function _get_serverConfig__rk2g06($this) {
4145
- var tmp0 = $this.s9z_1;
4298
+ var tmp0 = $this.ta0_1;
4146
4299
  var tmp = KProperty1;
4147
4300
  // Inline function 'kotlin.getValue' call
4148
4301
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4149
4302
  return tmp0.w();
4150
4303
  }
4151
4304
  function _get_logicConfig__52ww9d($this) {
4152
- var tmp0 = $this.t9z_1;
4305
+ var tmp0 = $this.ua0_1;
4153
4306
  var tmp = KProperty1;
4154
4307
  // Inline function 'kotlin.getValue' call
4155
4308
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4156
4309
  return tmp0.w();
4157
4310
  }
4158
4311
  function _get_idsProvider__fnfajc_0($this) {
4159
- var tmp0 = $this.u9z_1;
4312
+ var tmp0 = $this.va0_1;
4160
4313
  var tmp = KProperty1;
4161
4314
  // Inline function 'kotlin.getValue' call
4162
4315
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4163
4316
  return tmp0.w();
4164
4317
  }
4165
4318
  function _get_botConfig__cpaxzc($this) {
4166
- var tmp0 = $this.v9z_1;
4319
+ var tmp0 = $this.wa0_1;
4167
4320
  var tmp = KProperty1;
4168
4321
  // Inline function 'kotlin.getValue' call
4169
4322
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4170
4323
  return tmp0.w();
4171
4324
  }
4172
4325
  function _get_scenePositionProvider__kn0n1n($this) {
4173
- var tmp0 = $this.w9z_1;
4326
+ var tmp0 = $this.xa0_1;
4174
4327
  var tmp = KProperty1;
4175
4328
  // Inline function 'kotlin.getValue' call
4176
4329
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4177
4330
  return tmp0.w();
4178
4331
  }
4179
4332
  function _get_toClientEventsObserver__6rp51y_0($this) {
4180
- var tmp0 = $this.x9z_1;
4333
+ var tmp0 = $this.ya0_1;
4181
4334
  var tmp = KProperty1;
4182
4335
  // Inline function 'kotlin.getValue' call
4183
4336
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4184
4337
  return tmp0.w();
4185
4338
  }
4186
4339
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4187
- var tmp0 = $this.y9z_1;
4340
+ var tmp0 = $this.za0_1;
4188
4341
  var tmp = KProperty1;
4189
4342
  // Inline function 'kotlin.getValue' call
4190
4343
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4191
4344
  return tmp0.w();
4192
4345
  }
4193
4346
  function _get_dealerConfig__183ci8($this) {
4194
- var tmp0 = $this.z9z_1;
4347
+ var tmp0 = $this.aa1_1;
4195
4348
  var tmp = KProperty1;
4196
4349
  // Inline function 'kotlin.getValue' call
4197
4350
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4198
4351
  return tmp0.w();
4199
4352
  }
4200
4353
  function _get_poolProvider__tqti6a($this) {
4201
- var tmp0 = $this.aa0_1;
4354
+ var tmp0 = $this.ba1_1;
4202
4355
  var tmp = KProperty1;
4203
4356
  // Inline function 'kotlin.getValue' call
4204
4357
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4205
4358
  return tmp0.w();
4206
4359
  }
4207
4360
  function _get_cardsDealerProvider__bekjpg($this) {
4208
- var tmp0 = $this.ba0_1;
4361
+ var tmp0 = $this.ca1_1;
4209
4362
  var tmp = KProperty1;
4210
4363
  // Inline function 'kotlin.getValue' call
4211
4364
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4369,11 +4522,11 @@
4369
4522
  tmp = fileLoggerStoreContract;
4370
4523
  }
4371
4524
  fileLoggerStoreContract = tmp;
4372
- this.j9z_1 = validationStoreContract;
4373
- this.k9z_1 = timersStoreContract;
4374
- this.l9z_1 = botGameStoreContract;
4375
- this.m9z_1 = gameMechanicStoreContract;
4376
- this.n9z_1 = fileLoggerStoreContract;
4525
+ this.ka0_1 = validationStoreContract;
4526
+ this.la0_1 = timersStoreContract;
4527
+ this.ma0_1 = botGameStoreContract;
4528
+ this.na0_1 = gameMechanicStoreContract;
4529
+ this.oa0_1 = fileLoggerStoreContract;
4377
4530
  var tmp_0 = this;
4378
4531
  // Inline function 'org.kodein.di.instance' call
4379
4532
  // Inline function 'org.kodein.type.generic' call
@@ -4381,7 +4534,7 @@
4381
4534
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4382
4535
  var tmp_2 = Instance(di, tmp$ret$0, null);
4383
4536
  var tmp_3 = KProperty1;
4384
- tmp_0.o9z_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4537
+ tmp_0.pa0_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4385
4538
  var tmp_4 = this;
4386
4539
  // Inline function 'org.kodein.di.instance' call
4387
4540
  // Inline function 'org.kodein.type.generic' call
@@ -4389,7 +4542,7 @@
4389
4542
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4390
4543
  var tmp_6 = Instance(di, tmp$ret$2, null);
4391
4544
  var tmp_7 = KProperty1;
4392
- tmp_4.p9z_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4545
+ tmp_4.qa0_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4393
4546
  var tmp_8 = this;
4394
4547
  // Inline function 'org.kodein.di.instance' call
4395
4548
  // Inline function 'org.kodein.type.generic' call
@@ -4397,7 +4550,7 @@
4397
4550
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4398
4551
  var tmp_10 = Instance(di, tmp$ret$4, null);
4399
4552
  var tmp_11 = KProperty1;
4400
- tmp_8.q9z_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4553
+ tmp_8.ra0_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4401
4554
  var tmp_12 = this;
4402
4555
  // Inline function 'org.kodein.di.instance' call
4403
4556
  // Inline function 'org.kodein.type.generic' call
@@ -4405,7 +4558,7 @@
4405
4558
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4406
4559
  var tmp_14 = Instance(di, tmp$ret$6, null);
4407
4560
  var tmp_15 = KProperty1;
4408
- tmp_12.r9z_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4561
+ tmp_12.sa0_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4409
4562
  var tmp_16 = this;
4410
4563
  // Inline function 'org.kodein.di.instance' call
4411
4564
  // Inline function 'org.kodein.type.generic' call
@@ -4413,7 +4566,7 @@
4413
4566
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4414
4567
  var tmp_18 = Instance(di, tmp$ret$8, null);
4415
4568
  var tmp_19 = KProperty1;
4416
- tmp_16.s9z_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4569
+ tmp_16.ta0_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4417
4570
  var tmp_20 = this;
4418
4571
  // Inline function 'org.kodein.di.instance' call
4419
4572
  // Inline function 'org.kodein.type.generic' call
@@ -4421,7 +4574,7 @@
4421
4574
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4422
4575
  var tmp_22 = Instance(di, tmp$ret$10, null);
4423
4576
  var tmp_23 = KProperty1;
4424
- tmp_20.t9z_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4577
+ tmp_20.ua0_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4425
4578
  var tmp_24 = this;
4426
4579
  // Inline function 'org.kodein.di.instance' call
4427
4580
  // Inline function 'org.kodein.type.generic' call
@@ -4429,7 +4582,7 @@
4429
4582
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4430
4583
  var tmp_26 = Instance(di, tmp$ret$12, null);
4431
4584
  var tmp_27 = KProperty1;
4432
- tmp_24.u9z_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4585
+ tmp_24.va0_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4433
4586
  var tmp_28 = this;
4434
4587
  // Inline function 'org.kodein.di.instance' call
4435
4588
  // Inline function 'org.kodein.type.generic' call
@@ -4437,7 +4590,7 @@
4437
4590
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4438
4591
  var tmp_30 = Instance(di, tmp$ret$14, null);
4439
4592
  var tmp_31 = KProperty1;
4440
- tmp_28.v9z_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4593
+ tmp_28.wa0_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4441
4594
  var tmp_32 = this;
4442
4595
  // Inline function 'org.kodein.di.instance' call
4443
4596
  // Inline function 'org.kodein.type.generic' call
@@ -4445,7 +4598,7 @@
4445
4598
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4446
4599
  var tmp_34 = Instance(di, tmp$ret$16, null);
4447
4600
  var tmp_35 = KProperty1;
4448
- tmp_32.w9z_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4601
+ tmp_32.xa0_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4449
4602
  var tmp_36 = this;
4450
4603
  // Inline function 'org.kodein.di.instance' call
4451
4604
  // Inline function 'org.kodein.type.generic' call
@@ -4453,7 +4606,7 @@
4453
4606
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4454
4607
  var tmp_38 = Instance(di, tmp$ret$18, null);
4455
4608
  var tmp_39 = KProperty1;
4456
- tmp_36.x9z_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4609
+ tmp_36.ya0_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4457
4610
  var tmp_40 = this;
4458
4611
  // Inline function 'org.kodein.di.instance' call
4459
4612
  // Inline function 'org.kodein.type.generic' call
@@ -4461,7 +4614,7 @@
4461
4614
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4462
4615
  var tmp_42 = Instance(di, tmp$ret$20, null);
4463
4616
  var tmp_43 = KProperty1;
4464
- tmp_40.y9z_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4617
+ tmp_40.za0_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4465
4618
  var tmp_44 = this;
4466
4619
  // Inline function 'org.kodein.di.instance' call
4467
4620
  // Inline function 'org.kodein.type.generic' call
@@ -4469,7 +4622,7 @@
4469
4622
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4470
4623
  var tmp_46 = Instance(di, tmp$ret$22, null);
4471
4624
  var tmp_47 = KProperty1;
4472
- tmp_44.z9z_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4625
+ tmp_44.aa1_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4473
4626
  var tmp_48 = this;
4474
4627
  // Inline function 'org.kodein.di.instance' call
4475
4628
  // Inline function 'org.kodein.type.generic' call
@@ -4477,7 +4630,7 @@
4477
4630
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4478
4631
  var tmp_50 = Instance(di, tmp$ret$24, null);
4479
4632
  var tmp_51 = KProperty1;
4480
- tmp_48.aa0_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4633
+ tmp_48.ba1_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4481
4634
  var tmp_52 = this;
4482
4635
  // Inline function 'org.kodein.di.instance' call
4483
4636
  // Inline function 'org.kodein.type.generic' call
@@ -4485,13 +4638,13 @@
4485
4638
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4486
4639
  var tmp_54 = Instance(di, tmp$ret$26, null);
4487
4640
  var tmp_55 = KProperty1;
4488
- tmp_52.ba0_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4641
+ tmp_52.ca1_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4489
4642
  }
4490
4643
  protoOf(ServerGameStoreContract).o8y = function () {
4491
- return plus(plus(plus(plus(plus(this.j9z_1.o8y(), this.m9z_1.o8y()), this.k9z_1.o8y()), this.l9z_1.o8y()), this.n9z_1.o8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4644
+ return plus(plus(plus(plus(plus(this.ka0_1.o8y(), this.na0_1.o8y()), this.la0_1.o8y()), this.ma0_1.o8y()), this.oa0_1.o8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4492
4645
  };
4493
4646
  protoOf(ServerGameStoreContract).p8y = function () {
4494
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.j9z_1.p8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.m9z_1.p8y()), this.k9z_1.p8y()), this.l9z_1.p8y()), this.n9z_1.p8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v90(), finishingGameWhenCantStartNewMiddleware()]));
4647
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.ka0_1.p8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.na0_1.p8y()), this.la0_1.p8y()), this.ma0_1.p8y()), this.oa0_1.p8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v90(), finishingGameWhenCantStartNewMiddleware()]));
4495
4648
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4496
4649
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4497
4650
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4542,7 +4695,7 @@
4542
4695
  return this.p6h(store, next, action);
4543
4696
  };
4544
4697
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4545
- this.ea0_1 = this$0;
4698
+ this.fa1_1 = this$0;
4546
4699
  }
4547
4700
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (action) {
4548
4701
  return action instanceof MechanicAction;
@@ -4553,7 +4706,7 @@
4553
4706
  // Inline function 'kotlin.with' call
4554
4707
  var tmp;
4555
4708
  if (action_0 instanceof StartGameMechanicAction) {
4556
- var tmp0 = this.ea0_1;
4709
+ var tmp0 = this.fa1_1;
4557
4710
  var tmp2 = action_0.a8v_1;
4558
4711
  var tmp4 = action_0.c8v_1;
4559
4712
  // Inline function 'kotlin.collections.map' call
@@ -4593,7 +4746,7 @@
4593
4746
  var _iterator__ex2g4s_2 = destination_1.l();
4594
4747
  while (_iterator__ex2g4s_2.m()) {
4595
4748
  var element_0 = _iterator__ex2g4s_2.n();
4596
- var tmp0_aid = tmp0.da0_1.c6e();
4749
+ var tmp0_aid = tmp0.ea1_1.c6e();
4597
4750
  // Inline function 'kotlin.collections.map' call
4598
4751
  // Inline function 'kotlin.collections.mapTo' call
4599
4752
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4615,15 +4768,15 @@
4615
4768
  tmp = destination_2;
4616
4769
  } else {
4617
4770
  if (action_0 instanceof StartNewGameMechanicAction) {
4618
- var tmp0_0 = this.ea0_1;
4771
+ var tmp0_0 = this.fa1_1;
4619
4772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4620
4773
  var table = state.t6n();
4621
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.da0_1.c6e(), table.id, null);
4774
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ea1_1.c6e(), table.id, null);
4622
4775
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4623
4776
  tmp = listOfNotNull(tmp$ret$21);
4624
4777
  } else {
4625
4778
  if (action_0 instanceof ContinueGameMechanicAction) {
4626
- var tmp0_1 = this.ea0_1;
4779
+ var tmp0_1 = this.fa1_1;
4627
4780
  var tmp2_0 = action_0.g8v_1.id;
4628
4781
  var tmp4_0 = action_0.gameCreatorPlayerId;
4629
4782
  // Inline function 'kotlin.collections.map' call
@@ -4663,7 +4816,7 @@
4663
4816
  var _iterator__ex2g4s_7 = destination_6.l();
4664
4817
  while (_iterator__ex2g4s_7.m()) {
4665
4818
  var element_2 = _iterator__ex2g4s_7.n();
4666
- var tmp0_aid_0 = tmp0_1.da0_1.c6e();
4819
+ var tmp0_aid_0 = tmp0_1.ea1_1.c6e();
4667
4820
  // Inline function 'kotlin.collections.map' call
4668
4821
  // Inline function 'kotlin.collections.mapTo' call
4669
4822
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4685,39 +4838,39 @@
4685
4838
  tmp = destination_7;
4686
4839
  } else {
4687
4840
  if (action_0 instanceof FinishingGameMechanicAction) {
4688
- var tmp0_2 = this.ea0_1;
4841
+ var tmp0_2 = this.fa1_1;
4689
4842
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4690
4843
  var table_0 = state.t6n();
4691
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.da0_1.c6e(), table_0.id, null);
4844
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ea1_1.c6e(), table_0.id, null);
4692
4845
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4693
4846
  tmp = listOfNotNull(tmp$ret$44);
4694
4847
  } else {
4695
4848
  if (action_0 instanceof FinishGameMechanicAction) {
4696
- var tmp0_3 = this.ea0_1;
4849
+ var tmp0_3 = this.fa1_1;
4697
4850
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4698
4851
  var table_1 = state.t6n();
4699
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.da0_1.c6e(), table_1.id, null);
4852
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ea1_1.c6e(), table_1.id, null);
4700
4853
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4701
4854
  tmp = listOfNotNull(tmp$ret$46);
4702
4855
  } else {
4703
4856
  if (action_0 instanceof RestartGameMechanicAction) {
4704
- var tmp0_4 = this.ea0_1;
4857
+ var tmp0_4 = this.fa1_1;
4705
4858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4706
4859
  var table_2 = state.t6n();
4707
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.da0_1.c6e(), table_2.id, null);
4860
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ea1_1.c6e(), table_2.id, null);
4708
4861
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4709
4862
  tmp = listOfNotNull(tmp$ret$48);
4710
4863
  } else {
4711
4864
  if (action_0 instanceof ErrorAction) {
4712
- var tmp0_5 = this.ea0_1;
4865
+ var tmp0_5 = this.fa1_1;
4713
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4714
4867
  var table_3 = state.t6n();
4715
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.da0_1.c6e(), table_3.id, null);
4868
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ea1_1.c6e(), table_3.id, null);
4716
4869
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4717
4870
  tmp = listOfNotNull(tmp$ret$50);
4718
4871
  } else {
4719
4872
  if (action_0 instanceof SceneMechanicAction) {
4720
- var tmp0_6 = this.ea0_1;
4873
+ var tmp0_6 = this.fa1_1;
4721
4874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4722
4875
  var table_4 = state.t6n();
4723
4876
  var tmp2_1 = table_4.id;
@@ -4750,7 +4903,7 @@
4750
4903
  var _iterator__ex2g4s_11 = destination_10.l();
4751
4904
  while (_iterator__ex2g4s_11.m()) {
4752
4905
  var element_4 = _iterator__ex2g4s_11.n();
4753
- var tmp0_aid_1 = tmp0_6.da0_1.c6e();
4906
+ var tmp0_aid_1 = tmp0_6.ea1_1.c6e();
4754
4907
  // Inline function 'kotlin.collections.map' call
4755
4908
  // Inline function 'kotlin.collections.mapTo' call
4756
4909
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4772,7 +4925,7 @@
4772
4925
  tmp = destination_11;
4773
4926
  } else {
4774
4927
  if (action_0 instanceof SceneActMechanicAction) {
4775
- var tmp0_7 = this.ea0_1;
4928
+ var tmp0_7 = this.fa1_1;
4776
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4777
4930
  var table_5 = state.t6n();
4778
4931
  var tmp2_2 = table_5.id;
@@ -4805,7 +4958,7 @@
4805
4958
  var _iterator__ex2g4s_15 = destination_14.l();
4806
4959
  while (_iterator__ex2g4s_15.m()) {
4807
4960
  var element_6 = _iterator__ex2g4s_15.n();
4808
- var tmp0_aid_2 = tmp0_7.da0_1.c6e();
4961
+ var tmp0_aid_2 = tmp0_7.ea1_1.c6e();
4809
4962
  // Inline function 'kotlin.collections.map' call
4810
4963
  // Inline function 'kotlin.collections.mapTo' call
4811
4964
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4827,7 +4980,7 @@
4827
4980
  tmp = destination_15;
4828
4981
  } else {
4829
4982
  if (action_0 instanceof TeamsDataMechanicAction) {
4830
- var tmp0_8 = this.ea0_1;
4983
+ var tmp0_8 = this.fa1_1;
4831
4984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4832
4985
  var table_6 = state.t6n();
4833
4986
  var tmp2_3 = table_6.id;
@@ -4860,7 +5013,7 @@
4860
5013
  var _iterator__ex2g4s_19 = destination_18.l();
4861
5014
  while (_iterator__ex2g4s_19.m()) {
4862
5015
  var element_8 = _iterator__ex2g4s_19.n();
4863
- var tmp0_aid_3 = tmp0_8.da0_1.c6e();
5016
+ var tmp0_aid_3 = tmp0_8.ea1_1.c6e();
4864
5017
  // Inline function 'kotlin.collections.map' call
4865
5018
  // Inline function 'kotlin.collections.mapTo' call
4866
5019
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4872,7 +5025,7 @@
4872
5025
  }
4873
5026
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4874
5027
  var tmp_0;
4875
- if (this.ea0_1.ca0_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.k7b_1).a6r_1.p6u_1) {
5028
+ if (this.fa1_1.da1_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.k7b_1).a6r_1.p6u_1) {
4876
5029
  tmp_0 = null;
4877
5030
  } else {
4878
5031
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4888,72 +5041,72 @@
4888
5041
  tmp = destination_19;
4889
5042
  } else {
4890
5043
  if (action_0 instanceof PlayerReadyMechanicAction) {
4891
- var tmp0_9 = this.ea0_1;
5044
+ var tmp0_9 = this.fa1_1;
4892
5045
  var tmp2_4 = state.t6n();
4893
5046
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4894
- var exceptPlayerId = this.ea0_1.ca0_1.supportBackwardActions ? action_0.b8w_1 : null;
4895
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.da0_1.c6e(), tmp2_4.id, exceptPlayerId);
5047
+ var exceptPlayerId = this.fa1_1.da1_1.supportBackwardActions ? action_0.b8w_1 : null;
5048
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ea1_1.c6e(), tmp2_4.id, exceptPlayerId);
4896
5049
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4897
5050
  tmp = listOfNotNull(tmp$ret$109);
4898
5051
  } else {
4899
5052
  if (action_0 instanceof SuitChoiceMechanicAction) {
4900
- var tmp0_10 = this.ea0_1;
5053
+ var tmp0_10 = this.fa1_1;
4901
5054
  var tmp2_5 = state.t6n();
4902
5055
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4903
- var exceptPlayerId_0 = this.ea0_1.ca0_1.supportBackwardActions ? action_0.d8r_1 : null;
4904
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.da0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
5056
+ var exceptPlayerId_0 = this.fa1_1.da1_1.supportBackwardActions ? action_0.d8r_1 : null;
5057
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ea1_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4905
5058
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4906
5059
  tmp = listOfNotNull(tmp$ret$111);
4907
5060
  } else {
4908
5061
  if (action_0 instanceof TrumpMechanicAction) {
4909
- var tmp0_11 = this.ea0_1;
5062
+ var tmp0_11 = this.fa1_1;
4910
5063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4911
5064
  var table_7 = state.t6n();
4912
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.da0_1.c6e(), table_7.id, null);
5065
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ea1_1.c6e(), table_7.id, null);
4913
5066
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4914
5067
  tmp = listOfNotNull(tmp$ret$113);
4915
5068
  } else {
4916
5069
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4917
- var tmp0_12 = this.ea0_1;
5070
+ var tmp0_12 = this.fa1_1;
4918
5071
  var tmp2_6 = state.t6n();
4919
5072
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4920
- var exceptPlayerId_1 = this.ea0_1.ca0_1.supportBackwardActions ? action_0.h8w_1 : null;
4921
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.da0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
5073
+ var exceptPlayerId_1 = this.fa1_1.da1_1.supportBackwardActions ? action_0.h8w_1 : null;
5074
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ea1_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4922
5075
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4923
5076
  tmp = listOfNotNull(tmp$ret$115);
4924
5077
  } else {
4925
5078
  if (action_0 instanceof PutCardMechanicAction) {
4926
- var tmp0_13 = this.ea0_1;
5079
+ var tmp0_13 = this.fa1_1;
4927
5080
  var tmp2_7 = state.t6n();
4928
5081
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
- var exceptPlayerId_2 = this.ea0_1.ca0_1.supportBackwardActions ? action_0.i8r_1 : null;
4930
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.da0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
5082
+ var exceptPlayerId_2 = this.fa1_1.da1_1.supportBackwardActions ? action_0.i8r_1 : null;
5083
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ea1_1.c6e(), tmp2_7.id, exceptPlayerId_2);
4931
5084
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4932
5085
  tmp = listOfNotNull(tmp$ret$117);
4933
5086
  } else {
4934
5087
  if (action_0 instanceof PickUpBribeMechanicAction) {
4935
- var tmp0_14 = this.ea0_1;
5088
+ var tmp0_14 = this.fa1_1;
4936
5089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4937
5090
  var table_8 = state.t6n();
4938
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.da0_1.c6e(), table_8.id, null);
5091
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ea1_1.c6e(), table_8.id, null);
4939
5092
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4940
5093
  tmp = listOfNotNull(tmp$ret$119);
4941
5094
  } else {
4942
5095
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4943
- var tmp0_15 = this.ea0_1;
5096
+ var tmp0_15 = this.fa1_1;
4944
5097
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4945
5098
  var table_9 = state.t6n();
4946
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.da0_1.c6e(), table_9.id, null);
5099
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ea1_1.c6e(), table_9.id, null);
4947
5100
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4948
5101
  tmp = listOfNotNull(tmp$ret$121);
4949
5102
  } else {
4950
5103
  if (action_0 instanceof MessageMechanicAction) {
4951
5104
  var message = action_0.l8w_1;
4952
- var tmp0_16 = this.ea0_1;
5105
+ var tmp0_16 = this.fa1_1;
4953
5106
  var tmp2_8 = state.t6n();
4954
5107
  var tmp_1;
4955
5108
  var tmp_2;
4956
- if (this.ea0_1.ca0_1.supportBackwardActions) {
5109
+ if (this.fa1_1.da1_1.supportBackwardActions) {
4957
5110
  tmp_2 = isInterface(message, UserMessage);
4958
5111
  } else {
4959
5112
  tmp_2 = false;
@@ -4965,16 +5118,16 @@
4965
5118
  }
4966
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4967
5120
  var exceptPlayerId_3 = tmp_1;
4968
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.da0_1.c6e(), tmp2_8.id, exceptPlayerId_3);
5121
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ea1_1.c6e(), tmp2_8.id, exceptPlayerId_3);
4969
5122
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4970
5123
  tmp = listOfNotNull(tmp$ret$123);
4971
5124
  } else {
4972
5125
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4973
- var tmp0_17 = this.ea0_1;
5126
+ var tmp0_17 = this.fa1_1;
4974
5127
  var tmp2_9 = state.t6n();
4975
5128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4976
5129
  var exceptPlayerId_4 = action_0.playerId;
4977
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.da0_1.c6e(), tmp2_9.id, exceptPlayerId_4);
5130
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ea1_1.c6e(), tmp2_9.id, exceptPlayerId_4);
4978
5131
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4979
5132
  tmp = listOfNotNull(tmp$ret$125);
4980
5133
  } else {
@@ -5011,8 +5164,8 @@
5011
5164
  return this.p6h(store, next, action);
5012
5165
  };
5013
5166
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5014
- this.ca0_1 = logicConfig;
5015
- this.da0_1 = idsProvider;
5167
+ this.da1_1 = logicConfig;
5168
+ this.ea1_1 = idsProvider;
5016
5169
  }
5017
5170
  protoOf(ServerMapMechanicToClientActionMiddleware).v90 = function () {
5018
5171
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5023,8 +5176,8 @@
5023
5176
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5024
5177
  }
5025
5178
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5026
- this.na0_1 = $provider;
5027
- this.oa0_1 = $action;
5179
+ this.oa1_1 = $provider;
5180
+ this.pa1_1 = $action;
5028
5181
  CoroutineImpl.call(this, resultContinuation);
5029
5182
  }
5030
5183
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5045,7 +5198,7 @@
5045
5198
  case 0:
5046
5199
  this.s8_1 = 2;
5047
5200
  this.r8_1 = 1;
5048
- suspendResult = this.na0_1.a9x(this.oa0_1, this);
5201
+ suspendResult = this.oa1_1.b9y(this.pa1_1, this);
5049
5202
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5050
5203
  return suspendResult;
5051
5204
  }
@@ -5068,8 +5221,8 @@
5068
5221
  while (true);
5069
5222
  };
5070
5223
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5071
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.na0_1, this.oa0_1, completion);
5072
- i.pa0_1 = $this$launchDefault;
5224
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.oa1_1, this.pa1_1, completion);
5225
+ i.qa1_1 = $this$launchDefault;
5073
5226
  return i;
5074
5227
  };
5075
5228
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5081,15 +5234,15 @@
5081
5234
  return l;
5082
5235
  }
5083
5236
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5084
- this.qa0_1 = $asyncProvider;
5085
- this.ra0_1 = $provider;
5237
+ this.ra1_1 = $asyncProvider;
5238
+ this.sa1_1 = $provider;
5086
5239
  }
5087
5240
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (action) {
5088
5241
  return action instanceof ToClientAction;
5089
5242
  };
5090
5243
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
5091
5244
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5092
- this.qa0_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ra0_1, action_0, null));
5245
+ this.ra1_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.sa1_1, action_0, null));
5093
5246
  next(action_0);
5094
5247
  };
5095
5248
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
@@ -5106,7 +5259,7 @@
5106
5259
  };
5107
5260
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).o99 = function (state, action) {
5108
5261
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5109
- return state.b8u(VOID, get_serverStatePayload_0(state).copy(action_0.g9z_1));
5262
+ return state.b8u(VOID, get_serverStatePayload_0(state).copy(action_0.ha0_1));
5110
5263
  };
5111
5264
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5112
5265
  return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5116,7 +5269,7 @@
5116
5269
  return _this__u8e3s4.metadata;
5117
5270
  }
5118
5271
  function Companion_5() {
5119
- this.sa0_1 = 'ServerMechanicLifecycleReducer';
5272
+ this.ta1_1 = 'ServerMechanicLifecycleReducer';
5120
5273
  }
5121
5274
  var Companion_instance_13;
5122
5275
  function Companion_getInstance_6() {
@@ -5142,10 +5295,10 @@
5142
5295
  }
5143
5296
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5144
5297
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5145
- this.va0_1 = logger;
5298
+ this.wa1_1 = logger;
5146
5299
  }
5147
5300
  protoOf(ServerMechanicLifecycleReducer).a9b = function (state, action) {
5148
- this.va0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5301
+ this.wa1_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5149
5302
  var serverState = get_serverStatePayloadOrNull(state.payload);
5150
5303
  var tableId = action.a8v_1;
5151
5304
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
@@ -5158,7 +5311,7 @@
5158
5311
  var tmp7_tableOrNull = tmp0_$this.h9c(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5159
5312
  var tmp;
5160
5313
  if (serverState == null) {
5161
- this.va0_1.w(VOID, 'ServerPayload is not onStart');
5314
+ this.wa1_1.w(VOID, 'ServerPayload is not onStart');
5162
5315
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5163
5316
  } else {
5164
5317
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
@@ -5167,7 +5320,7 @@
5167
5320
  return state.b8u(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5168
5321
  };
5169
5322
  protoOf(ServerMechanicLifecycleReducer).y9a = function (state, action) {
5170
- this.va0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5323
+ this.wa1_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5171
5324
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5172
5325
  var tmp2_tableOrNull = action.g8v_1;
5173
5326
  var tmp = Companion_instance_14;
@@ -5189,7 +5342,7 @@
5189
5342
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5190
5343
  }
5191
5344
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5192
- this.wa0_1 = $logger;
5345
+ this.xa1_1 = $logger;
5193
5346
  }
5194
5347
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5195
5348
  return isInterface(action, SpectatorsAction);
@@ -5200,7 +5353,7 @@
5200
5353
  var tmp;
5201
5354
  if (action_0 instanceof AddSpectatorsAction) {
5202
5355
  // Inline function 'kotlin.collections.mapNotNull' call
5203
- var tmp0 = action_0.h9z_1;
5356
+ var tmp0 = action_0.ia0_1;
5204
5357
  // Inline function 'kotlin.collections.mapNotNullTo' call
5205
5358
  var destination = ArrayList_init_$Create$_0();
5206
5359
  // Inline function 'kotlin.collections.forEach' call
@@ -5219,9 +5372,9 @@
5219
5372
  var tmp_0;
5220
5373
  // Inline function 'kotlin.collections.isNotEmpty' call
5221
5374
  if (!sameSpectators.r()) {
5222
- this.wa0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5375
+ this.xa1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5223
5376
  // Inline function 'kotlin.collections.filterNot' call
5224
- var tmp0_0 = action_0.h9z_1;
5377
+ var tmp0_0 = action_0.ia0_1;
5225
5378
  // Inline function 'kotlin.collections.filterNotTo' call
5226
5379
  var destination_0 = ArrayList_init_$Create$_0();
5227
5380
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5256,7 +5409,7 @@
5256
5409
  }
5257
5410
  tmp_0 = destination_0;
5258
5411
  } else {
5259
- tmp_0 = action_0.h9z_1;
5412
+ tmp_0 = action_0.ia0_1;
5260
5413
  }
5261
5414
  // Inline function 'kotlin.collections.map' call
5262
5415
  var this_0 = tmp_0;
@@ -5273,7 +5426,7 @@
5273
5426
  } else {
5274
5427
  if (action_0 instanceof RemoveSpectatorsAction) {
5275
5428
  // Inline function 'kotlin.collections.mapNotNull' call
5276
- var tmp0_1 = action_0.i9z_1;
5429
+ var tmp0_1 = action_0.ja0_1;
5277
5430
  // Inline function 'kotlin.collections.mapNotNullTo' call
5278
5431
  var destination_2 = ArrayList_init_$Create$_0();
5279
5432
  // Inline function 'kotlin.collections.forEach' call
@@ -5292,9 +5445,9 @@
5292
5445
  var tmp_2;
5293
5446
  // Inline function 'kotlin.collections.isNotEmpty' call
5294
5447
  if (!sameSpectators_0.r()) {
5295
- this.wa0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5448
+ this.xa1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5296
5449
  // Inline function 'kotlin.collections.filterNot' call
5297
- var tmp0_2 = action_0.i9z_1;
5450
+ var tmp0_2 = action_0.ja0_1;
5298
5451
  // Inline function 'kotlin.collections.filterNotTo' call
5299
5452
  var destination_3 = ArrayList_init_$Create$_0();
5300
5453
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5329,7 +5482,7 @@
5329
5482
  }
5330
5483
  tmp_2 = destination_3;
5331
5484
  } else {
5332
- tmp_2 = action_0.i9z_1;
5485
+ tmp_2 = action_0.ja0_1;
5333
5486
  }
5334
5487
  var spectatorsToRemove = toSet(tmp_2);
5335
5488
  // Inline function 'kotlin.collections.filterNot' call
@@ -5378,13 +5531,13 @@
5378
5531
  };
5379
5532
  function Companion_6() {
5380
5533
  }
5381
- protoOf(Companion_6).xa0 = function (config, metadata) {
5534
+ protoOf(Companion_6).ya1 = function (config, metadata) {
5382
5535
  return new ServerStatePayload(config, metadata);
5383
5536
  };
5384
5537
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5385
5538
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5386
5539
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5387
- return $super === VOID ? this.xa0(config, metadata) : $super.xa0.call(this, config, metadata);
5540
+ return $super === VOID ? this.ya1(config, metadata) : $super.ya1.call(this, config, metadata);
5388
5541
  };
5389
5542
  var Companion_instance_14;
5390
5543
  function Companion_getInstance_7() {
@@ -5406,13 +5559,13 @@
5406
5559
  protoOf(ServerStatePayload).oe = function () {
5407
5560
  return this.metadata;
5408
5561
  };
5409
- protoOf(ServerStatePayload).ya0 = function (config, metadata) {
5562
+ protoOf(ServerStatePayload).za1 = function (config, metadata) {
5410
5563
  return new ServerStatePayload(config, metadata);
5411
5564
  };
5412
5565
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5413
5566
  config = config === VOID ? this.config : config;
5414
5567
  metadata = metadata === VOID ? this.metadata : metadata;
5415
- return $super === VOID ? this.ya0(config, metadata) : $super.ya0.call(this, config, metadata);
5568
+ return $super === VOID ? this.za1(config, metadata) : $super.za1.call(this, config, metadata);
5416
5569
  };
5417
5570
  protoOf(ServerStatePayload).toString = function () {
5418
5571
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5477,14 +5630,14 @@
5477
5630
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5478
5631
  }
5479
5632
  function _get_logger__rkp4sl_0($this) {
5480
- var tmp0 = $this.ia1_1;
5633
+ var tmp0 = $this.ja2_1;
5481
5634
  var tmp = KProperty1;
5482
5635
  // Inline function 'kotlin.getValue' call
5483
5636
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5484
5637
  return tmp0.w();
5485
5638
  }
5486
5639
  function _get_di__ndbzja($this) {
5487
- var tmp0 = $this.ja1_1;
5640
+ var tmp0 = $this.ka2_1;
5488
5641
  var tmp = KProperty1;
5489
5642
  // Inline function 'kotlin.getValue' call
5490
5643
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5501,8 +5654,8 @@
5501
5654
  }
5502
5655
  function createCallbackOutput($this, gameServer) {
5503
5656
  var tmp;
5504
- if (!($this.ga1_1 == null)) {
5505
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ga1_1);
5657
+ if (!($this.ha2_1 == null)) {
5658
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ha2_1);
5506
5659
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5507
5660
  } else {
5508
5661
  tmp = null;
@@ -5516,11 +5669,11 @@
5516
5669
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5517
5670
  return function () {
5518
5671
  var tmp;
5519
- if (this$0.ga1_1 == null) {
5672
+ if (this$0.ha2_1 == null) {
5520
5673
  tmp = null;
5521
5674
  } else {
5522
5675
  // Inline function 'kotlin.let' call
5523
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ga1_1)]));
5676
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ha2_1)]));
5524
5677
  }
5525
5678
  var tmp1_elvis_lhs = tmp;
5526
5679
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5553,7 +5706,7 @@
5553
5706
  tmp_0.z62(tmp$ret$3);
5554
5707
  $this$DI.d5z(jsonModule());
5555
5708
  $this$DI.d5z(serverHelpersModule());
5556
- $this$DI.d5z(randomOrgModule(this$0.ha1_1));
5709
+ $this$DI.d5z(randomOrgModule(this$0.ia2_1));
5557
5710
  return Unit_instance;
5558
5711
  };
5559
5712
  }
@@ -5629,13 +5782,13 @@
5629
5782
  };
5630
5783
  }
5631
5784
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5632
- this.qa1_1 = $reducer;
5785
+ this.ra2_1 = $reducer;
5633
5786
  }
5634
5787
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6g = function (action) {
5635
5788
  return isInterface(action, Action);
5636
5789
  };
5637
5790
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).o99 = function (state, action) {
5638
- return this.qa1_1(state, isInterface(action, Action) ? action : THROW_CCE());
5791
+ return this.ra2_1(state, isInterface(action, Action) ? action : THROW_CCE());
5639
5792
  };
5640
5793
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6h = function (state, action) {
5641
5794
  return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5739,7 +5892,7 @@
5739
5892
  // Inline function 'kotlin.let' call
5740
5893
  $this$DI.d5z(tmp0_safe_receiver);
5741
5894
  }
5742
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ha1_1));
5895
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ia2_1));
5743
5896
  $this$DI.d5z(coreModule($coreConfig));
5744
5897
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5745
5898
  return Unit_instance;
@@ -5748,13 +5901,13 @@
5748
5901
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5749
5902
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5750
5903
  production = production === VOID ? true : production;
5751
- this.ga1_1 = loggerCallback;
5752
- this.ha1_1 = randomOrgConfig;
5904
+ this.ha2_1 = loggerCallback;
5905
+ this.ia2_1 = randomOrgConfig;
5753
5906
  AppEnvironment_getInstance().x6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5754
5907
  var tmp = this;
5755
- tmp.ia1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5908
+ tmp.ja2_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5756
5909
  var tmp_0 = this;
5757
- tmp_0.ja1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5910
+ tmp_0.ka2_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5758
5911
  var tmp_1 = this;
5759
5912
  // Inline function 'org.kodein.di.instance' call
5760
5913
  var this_0 = _get_di__ndbzja(this);
@@ -5763,7 +5916,7 @@
5763
5916
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5764
5917
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5765
5918
  var tmp_4 = KProperty1;
5766
- tmp_1.ka1_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5919
+ tmp_1.la2_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5767
5920
  var tmp_5 = this;
5768
5921
  // Inline function 'org.kodein.di.instance' call
5769
5922
  var this_1 = _get_di__ndbzja(this);
@@ -5772,7 +5925,7 @@
5772
5925
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5773
5926
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5774
5927
  var tmp_8 = KProperty1;
5775
- tmp_5.la1_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5928
+ tmp_5.ma2_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5776
5929
  var tmp_9 = this;
5777
5930
  // Inline function 'org.kodein.di.instance' call
5778
5931
  var this_2 = _get_di__ndbzja(this);
@@ -5781,7 +5934,7 @@
5781
5934
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5782
5935
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5783
5936
  var tmp_12 = KProperty1;
5784
- tmp_9.ma1_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5937
+ tmp_9.na2_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5785
5938
  var tmp_13 = this;
5786
5939
  // Inline function 'org.kodein.di.instance' call
5787
5940
  var this_3 = _get_di__ndbzja(this);
@@ -5790,7 +5943,7 @@
5790
5943
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5791
5944
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5792
5945
  var tmp_16 = KProperty1;
5793
- tmp_13.na1_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5946
+ tmp_13.oa2_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5794
5947
  var tmp_17 = this;
5795
5948
  // Inline function 'org.kodein.di.instance' call
5796
5949
  var this_4 = _get_di__ndbzja(this);
@@ -5799,7 +5952,7 @@
5799
5952
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5800
5953
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5801
5954
  var tmp_20 = KProperty1;
5802
- tmp_17.oa1_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5955
+ tmp_17.pa2_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5803
5956
  var tmp_21 = this;
5804
5957
  // Inline function 'org.kodein.di.instance' call
5805
5958
  var this_5 = _get_di__ndbzja(this);
@@ -5808,45 +5961,45 @@
5808
5961
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5809
5962
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5810
5963
  var tmp_24 = KProperty1;
5811
- tmp_21.pa1_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5964
+ tmp_21.qa2_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5812
5965
  }
5813
- protoOf(GameServerEngineControllerImpl).za0 = function () {
5814
- var tmp0 = this.ka1_1;
5966
+ protoOf(GameServerEngineControllerImpl).aa2 = function () {
5967
+ var tmp0 = this.la2_1;
5815
5968
  var tmp = KProperty1;
5816
5969
  // Inline function 'kotlin.getValue' call
5817
5970
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5818
5971
  return tmp0.w();
5819
5972
  };
5820
- protoOf(GameServerEngineControllerImpl).ba1 = function () {
5821
- var tmp0 = this.la1_1;
5973
+ protoOf(GameServerEngineControllerImpl).ca2 = function () {
5974
+ var tmp0 = this.ma2_1;
5822
5975
  var tmp = KProperty1;
5823
5976
  // Inline function 'kotlin.getValue' call
5824
5977
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5825
5978
  return tmp0.w();
5826
5979
  };
5827
- protoOf(GameServerEngineControllerImpl).ca1 = function () {
5828
- var tmp0 = this.ma1_1;
5980
+ protoOf(GameServerEngineControllerImpl).da2 = function () {
5981
+ var tmp0 = this.na2_1;
5829
5982
  var tmp = KProperty1;
5830
5983
  // Inline function 'kotlin.getValue' call
5831
5984
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5832
5985
  return tmp0.w();
5833
5986
  };
5834
- protoOf(GameServerEngineControllerImpl).da1 = function () {
5835
- var tmp0 = this.na1_1;
5987
+ protoOf(GameServerEngineControllerImpl).ea2 = function () {
5988
+ var tmp0 = this.oa2_1;
5836
5989
  var tmp = KProperty1;
5837
5990
  // Inline function 'kotlin.getValue' call
5838
5991
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5839
5992
  return tmp0.w();
5840
5993
  };
5841
- protoOf(GameServerEngineControllerImpl).aa1 = function () {
5842
- var tmp0 = this.oa1_1;
5994
+ protoOf(GameServerEngineControllerImpl).ba2 = function () {
5995
+ var tmp0 = this.pa2_1;
5843
5996
  var tmp = KProperty1;
5844
5997
  // Inline function 'kotlin.getValue' call
5845
5998
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5846
5999
  return tmp0.w();
5847
6000
  };
5848
- protoOf(GameServerEngineControllerImpl).ea1 = function () {
5849
- var tmp0 = this.pa1_1;
6001
+ protoOf(GameServerEngineControllerImpl).fa2 = function () {
6002
+ var tmp0 = this.qa2_1;
5850
6003
  var tmp = KProperty1;
5851
6004
  // Inline function 'kotlin.getValue' call
5852
6005
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5858,7 +6011,7 @@
5858
6011
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5859
6012
  return this.createGameEngineWithLogic();
5860
6013
  };
5861
- protoOf(GameServerEngineControllerImpl).fa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
6014
+ protoOf(GameServerEngineControllerImpl).ga2 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5862
6015
  var combinedLogger = Companion_instance_6.mx();
5863
6016
  var gameServer = {_v: null};
5864
6017
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5907,7 +6060,7 @@
5907
6060
  function TestHelper() {
5908
6061
  }
5909
6062
  function _get_playerAnswerInteractor__msggz1($this) {
5910
- var tmp0 = $this.ta1_1;
6063
+ var tmp0 = $this.ua2_1;
5911
6064
  var tmp = KProperty1;
5912
6065
  // Inline function 'kotlin.getValue' call
5913
6066
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5915,7 +6068,7 @@
5915
6068
  }
5916
6069
  function TestHelperImpl$di$lambda$lambda(this$0) {
5917
6070
  return function ($this$singleton) {
5918
- return this$0.ra1_1;
6071
+ return this$0.sa2_1;
5919
6072
  };
5920
6073
  }
5921
6074
  function TestHelperImpl$di$lambda(this$0) {
@@ -5954,19 +6107,19 @@
5954
6107
  return emptyMap();
5955
6108
  }
5956
6109
  function TestHelperImpl(logger) {
5957
- this.ra1_1 = logger;
6110
+ this.sa2_1 = logger;
5958
6111
  var tmp = this;
5959
6112
  var tmp_0 = Companion_instance_4;
5960
- tmp.sa1_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6113
+ tmp.ta2_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
5961
6114
  var tmp_1 = this;
5962
6115
  // Inline function 'org.kodein.di.instance' call
5963
- var this_0 = this.sa1_1;
6116
+ var this_0 = this.ta2_1;
5964
6117
  // Inline function 'org.kodein.type.generic' call
5965
6118
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5966
6119
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5967
6120
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5968
6121
  var tmp_4 = KProperty1;
5969
- tmp_1.ta1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6122
+ tmp_1.ua2_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5970
6123
  }
5971
6124
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5972
6125
  return _get_playerAnswerInteractor__msggz1(this).l8k(playerId, table, botConfig);
@@ -6039,14 +6192,14 @@
6039
6192
  function RoomMetadata() {
6040
6193
  var tmp = this;
6041
6194
  // Inline function 'kotlin.collections.mutableMapOf' call
6042
- tmp.ua1_1 = LinkedHashMap_init_$Create$();
6195
+ tmp.va2_1 = LinkedHashMap_init_$Create$();
6043
6196
  this.extras = {};
6044
- this.extras = this.ua1_1;
6197
+ this.extras = this.va2_1;
6045
6198
  }
6046
- protoOf(RoomMetadata).va1 = function () {
6199
+ protoOf(RoomMetadata).wa2 = function () {
6047
6200
  return this.extras;
6048
6201
  };
6049
- protoOf(RoomMetadata).va1 = function () {
6202
+ protoOf(RoomMetadata).wa2 = function () {
6050
6203
  return this.extras;
6051
6204
  };
6052
6205
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6064,7 +6217,7 @@
6064
6217
  };
6065
6218
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6066
6219
  // Inline function 'kotlin.collections.set' call
6067
- this.ua1_1.e2(gameId, game);
6220
+ this.va2_1.e2(gameId, game);
6068
6221
  };
6069
6222
  function GameMetadata(gameId) {
6070
6223
  this.gameId = gameId;
@@ -6073,7 +6226,7 @@
6073
6226
  protoOf(GameMetadata).c54 = function () {
6074
6227
  return this.gameId;
6075
6228
  };
6076
- protoOf(GameMetadata).va1 = function () {
6229
+ protoOf(GameMetadata).wa2 = function () {
6077
6230
  return this.extras;
6078
6231
  };
6079
6232
  function serverHelpersModule() {
@@ -6176,22 +6329,22 @@
6176
6329
  });
6177
6330
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6178
6331
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6179
- return this.za0();
6332
+ return this.aa2();
6180
6333
  });
6181
6334
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6182
- return this.ba1();
6335
+ return this.ca2();
6183
6336
  });
6184
6337
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6185
- return this.ca1();
6338
+ return this.da2();
6186
6339
  });
6187
6340
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6188
- return this.da1();
6341
+ return this.ea2();
6189
6342
  });
6190
6343
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6191
- return this.aa1();
6344
+ return this.ba2();
6192
6345
  });
6193
6346
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6194
- return this.ea1();
6347
+ return this.fa2();
6195
6348
  });
6196
6349
  //endregion
6197
6350
  //region block: init