raspberry_games_server_game_logic 1.8.390 → 1.8.391

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/Kosi-Kaverit-kaverit.js +13 -13
  2. package/Kosi-Kodein-kodein-di.js +37 -37
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +89 -89
  4. package/Logic_Debertz-core.js +58 -58
  5. package/Logic_Debertz-engine.js +104 -104
  6. package/Logic_Debertz-game_server.d.ts +31 -4
  7. package/Logic_Debertz-game_server.js +454 -362
  8. package/Logic_Debertz-game_server.js.map +1 -1
  9. package/error-library-error.js +5 -5
  10. package/kotlin-kotlin-stdlib.js +301 -288
  11. package/kotlin-kotlin-stdlib.js.map +1 -1
  12. package/kotlinx-atomicfu.js +9 -9
  13. package/kotlinx-coroutines-core.js +78 -78
  14. package/kotlinx-coroutines-core.js.map +1 -1
  15. package/kotlinx-io-kotlinx-io-core.js +30 -30
  16. package/kotlinx-serialization-kotlinx-serialization-core.js +79 -79
  17. package/kotlinx-serialization-kotlinx-serialization-json.js +88 -88
  18. package/ktor-ktor-client-content-negotiation.js +21 -21
  19. package/ktor-ktor-client-core.js +67 -67
  20. package/ktor-ktor-client-logging.js +23 -23
  21. package/ktor-ktor-events.js +5 -5
  22. package/ktor-ktor-http.js +72 -72
  23. package/ktor-ktor-io.js +50 -50
  24. package/ktor-ktor-serialization-kotlinx.js +15 -15
  25. package/ktor-ktor-serialization.js +15 -15
  26. package/ktor-ktor-utils.js +45 -45
  27. package/ktor-ktor-websockets.js +13 -13
  28. package/package.json +1 -1
  29. package/random-library-crypto-rand.js +11 -11
  30. package/random-library-secure-random.js +5 -5
  31. package/raspberry-cardgame-lib-core.js +34 -34
  32. package/raspberry-cardgame-lib-logger.js +12 -12
  33. package/raspberry-cardgame-lib-random.js +39 -39
  34. package/uuid.js +12 -12
@@ -43,35 +43,35 @@
43
43
  'use strict';
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  //region block: imports
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  var imul = Math.imul;
46
- var CoroutineImpl = kotlin_kotlin.$_$.oa;
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+ var CoroutineImpl = kotlin_kotlin.$_$.pa;
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  var Unit_instance = kotlin_kotlin.$_$.f5;
48
- var protoOf = kotlin_kotlin.$_$.id;
49
- var THROW_CCE = kotlin_kotlin.$_$.kh;
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+ var protoOf = kotlin_kotlin.$_$.jd;
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+ var THROW_CCE = kotlin_kotlin.$_$.lh;
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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- var initMetadataForLambda = kotlin_kotlin.$_$.mc;
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+ var initMetadataForLambda = kotlin_kotlin.$_$.nc;
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  var VOID = kotlin_kotlin.$_$.b;
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- var isInterface = kotlin_kotlin.$_$.wc;
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- var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.z9;
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- var initMetadataForCoroutine = kotlin_kotlin.$_$.kc;
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+ var isInterface = kotlin_kotlin.$_$.xc;
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+ var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.aa;
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+ var initMetadataForCoroutine = kotlin_kotlin.$_$.lc;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
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- var initMetadataForClass = kotlin_kotlin.$_$.ic;
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+ var initMetadataForClass = kotlin_kotlin.$_$.jc;
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  var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
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- var fromInt = kotlin_kotlin.$_$.db;
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+ var fromInt = kotlin_kotlin.$_$.eb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var to = kotlin_kotlin.$_$.pi;
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+ var to = kotlin_kotlin.$_$.qi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var defineProp = kotlin_kotlin.$_$.ac;
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+ var defineProp = kotlin_kotlin.$_$.bc;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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- var KProperty1 = kotlin_kotlin.$_$.ge;
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- var getPropertyCallableRef = kotlin_kotlin.$_$.fc;
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+ var KProperty1 = kotlin_kotlin.$_$.he;
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+ var getPropertyCallableRef = kotlin_kotlin.$_$.gc;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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- var initMetadataForCompanion = kotlin_kotlin.$_$.jc;
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- var equals = kotlin_kotlin.$_$.bc;
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- var FunctionAdapter = kotlin_kotlin.$_$.ob;
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- var hashCode = kotlin_kotlin.$_$.hc;
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+ var initMetadataForCompanion = kotlin_kotlin.$_$.kc;
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+ var equals = kotlin_kotlin.$_$.cc;
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+ var FunctionAdapter = kotlin_kotlin.$_$.pb;
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+ var hashCode = kotlin_kotlin.$_$.ic;
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
@@ -84,8 +84,8 @@
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
87
- var toList = kotlin_kotlin.$_$.l9;
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- var toString = kotlin_kotlin.$_$.ld;
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+ var toList = kotlin_kotlin.$_$.m9;
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+ var toString = kotlin_kotlin.$_$.md;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
@@ -94,7 +94,7 @@
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.h;
95
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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- var toMutableList = kotlin_kotlin.$_$.o9;
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+ var toMutableList = kotlin_kotlin.$_$.p9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
@@ -113,40 +113,41 @@
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
115
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
118
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  var emptyList = kotlin_kotlin.$_$.d7;
119
- var getKClass = kotlin_kotlin.$_$.ce;
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- var arrayOf = kotlin_kotlin.$_$.yh;
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- var createKType = kotlin_kotlin.$_$.ae;
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+ var getKClass = kotlin_kotlin.$_$.de;
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+ var arrayOf = kotlin_kotlin.$_$.zh;
121
+ var createKType = kotlin_kotlin.$_$.be;
122
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
123
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
125
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
126
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
127
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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- var lazy = kotlin_kotlin.$_$.hi;
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+ var lazy = kotlin_kotlin.$_$.ii;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
131
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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- var plus = kotlin_kotlin.$_$.q8;
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+ var plus = kotlin_kotlin.$_$.r8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var toString_0 = kotlin_kotlin.$_$.oi;
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+ var toString_0 = kotlin_kotlin.$_$.pi;
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  var mapOf = kotlin_kotlin.$_$.j8;
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- var Enum = kotlin_kotlin.$_$.ah;
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- var getBooleanHashCode = kotlin_kotlin.$_$.dc;
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+ var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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+ var getStringHashCode = kotlin_kotlin.$_$.hc;
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+ var Enum = kotlin_kotlin.$_$.bh;
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+ var getBooleanHashCode = kotlin_kotlin.$_$.ec;
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
139
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
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- var initMetadataForInterface = kotlin_kotlin.$_$.lc;
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+ var initMetadataForInterface = kotlin_kotlin.$_$.mc;
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  var PluginGeneratedSerialDescriptor = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.e2;
142
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  var UnknownFieldException_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.g;
143
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  var StringSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.v;
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  var typeParametersSerializers = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.z1;
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  var GeneratedSerializer = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.a2;
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- var initMetadataForObject = kotlin_kotlin.$_$.nc;
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+ var initMetadataForObject = kotlin_kotlin.$_$.oc;
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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- var objectCreate = kotlin_kotlin.$_$.hd;
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- var getStringHashCode = kotlin_kotlin.$_$.gc;
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+ var objectCreate = kotlin_kotlin.$_$.id;
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
@@ -163,13 +164,12 @@
163
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  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
164
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  var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
165
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
167
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  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
168
- var single = kotlin_kotlin.$_$.a9;
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+ var single = kotlin_kotlin.$_$.b9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var KtList = kotlin_kotlin.$_$.n5;
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- var Long = kotlin_kotlin.$_$.fh;
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+ var Long = kotlin_kotlin.$_$.gh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
174
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
175
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -248,16 +248,18 @@
248
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
249
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
250
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
251
+ var Pair = kotlin_kotlin.$_$.ih;
252
+ var plus_0 = kotlin_kotlin.$_$.p8;
251
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  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
252
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
253
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
254
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
255
- var toDuration = kotlin_kotlin.$_$.sg;
257
+ var toDuration = kotlin_kotlin.$_$.tg;
256
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
257
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
258
- var singleOrNull = kotlin_kotlin.$_$.z8;
260
+ var singleOrNull = kotlin_kotlin.$_$.a9;
259
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  var Collection = kotlin_kotlin.$_$.h5;
260
- var toSet = kotlin_kotlin.$_$.r9;
262
+ var toSet = kotlin_kotlin.$_$.s9;
261
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
262
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
263
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
@@ -287,7 +289,7 @@
287
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
288
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
289
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  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
290
- var toList_0 = kotlin_kotlin.$_$.k9;
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+ var toList_0 = kotlin_kotlin.$_$.l9;
291
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  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
292
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
293
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  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
@@ -360,10 +362,10 @@
360
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  spectators = tmp;
361
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  var tmp_0;
362
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  if ($super === VOID) {
363
- this.m9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
365
+ this.k9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
364
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  tmp_0 = Unit_instance;
365
367
  } else {
366
- tmp_0 = $super.m9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
368
+ tmp_0 = $super.k9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
367
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  }
368
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  return tmp_0;
369
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  }
@@ -371,10 +373,10 @@
371
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  newRid = newRid === VOID ? null : newRid;
372
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  var tmp;
373
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  if ($super === VOID) {
374
- this.n9w(newRid);
376
+ this.l9w(newRid);
375
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  tmp = Unit_instance;
376
378
  } else {
377
- tmp = $super.n9w.call(this, newRid);
379
+ tmp = $super.l9w.call(this, newRid);
378
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  }
379
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  return tmp;
380
382
  }
@@ -382,15 +384,17 @@
382
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  roomId = roomId === VOID ? null : roomId;
383
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  var tmp;
384
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  if ($super === VOID) {
385
- this.o9w(reason, roomId);
387
+ this.m9w(reason, roomId);
386
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  tmp = Unit_instance;
387
389
  } else {
388
- tmp = $super.o9w.call(this, reason, roomId);
390
+ tmp = $super.m9w.call(this, reason, roomId);
389
391
  }
390
392
  return tmp;
391
393
  }
392
394
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
393
395
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
396
+ initMetadataForClass(RoomMetadata, 'RoomMetadata', RoomMetadata);
397
+ initMetadataForClass(GameMetadata, 'GameMetadata');
394
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  initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
395
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  initMetadataForCompanion(Companion_0);
396
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  initMetadataForClass(ServerConfig, 'ServerConfig');
@@ -1127,7 +1131,7 @@
1127
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  var tmp0 = this.k9l_1;
1128
1132
  var value = this.l9l_1;
1129
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  this.r8_1 = 1;
1130
- suspendResult = tmp0.n28(value.me_1, this);
1134
+ suspendResult = tmp0.n28(value.ie_1, this);
1131
1135
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1132
1136
  return suspendResult;
1133
1137
  }
@@ -1328,20 +1332,20 @@
1328
1332
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1329
1333
  }
1330
1334
  function Companion() {
1331
- this.y9m_1 = 'GameEngine_API';
1335
+ this.x9m_1 = 'GameEngine_API';
1332
1336
  }
1333
1337
  var Companion_instance_7;
1334
1338
  function Companion_getInstance_0() {
1335
1339
  return Companion_instance_7;
1336
1340
  }
1337
1341
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1338
- this.z9m_1 = function_0;
1342
+ this.y9m_1 = function_0;
1339
1343
  }
1340
1344
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1341
- return this.z9m_1(value, $completion);
1345
+ return this.y9m_1(value, $completion);
1342
1346
  };
1343
1347
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1344
- return this.z9m_1;
1348
+ return this.y9m_1;
1345
1349
  };
1346
1350
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1347
1351
  var tmp;
@@ -1362,13 +1366,13 @@
1362
1366
  return hashCode(this.a3());
1363
1367
  };
1364
1368
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1365
- this.a9n_1 = function_0;
1369
+ this.z9m_1 = function_0;
1366
1370
  }
1367
1371
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1368
- return this.a9n_1(value, $completion);
1372
+ return this.z9m_1(value, $completion);
1369
1373
  };
1370
1374
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1371
- return this.a9n_1;
1375
+ return this.z9m_1;
1372
1376
  };
1373
1377
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1374
1378
  var tmp;
@@ -1389,13 +1393,13 @@
1389
1393
  return hashCode(this.a3());
1390
1394
  };
1391
1395
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1392
- this.b9n_1 = function_0;
1396
+ this.a9n_1 = function_0;
1393
1397
  }
1394
1398
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1395
- return this.b9n_1(value, $completion);
1399
+ return this.a9n_1(value, $completion);
1396
1400
  };
1397
1401
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1398
- return this.b9n_1;
1402
+ return this.a9n_1;
1399
1403
  };
1400
1404
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1401
1405
  var tmp;
@@ -1416,13 +1420,13 @@
1416
1420
  return hashCode(this.a3());
1417
1421
  };
1418
1422
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1419
- this.c9n_1 = function_0;
1423
+ this.b9n_1 = function_0;
1420
1424
  }
1421
1425
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1422
- return this.c9n_1(value, $completion);
1426
+ return this.b9n_1(value, $completion);
1423
1427
  };
1424
1428
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1425
- return this.c9n_1;
1429
+ return this.b9n_1;
1426
1430
  };
1427
1431
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1428
1432
  var tmp;
@@ -1443,13 +1447,13 @@
1443
1447
  return hashCode(this.a3());
1444
1448
  };
1445
1449
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1446
- this.d9n_1 = function_0;
1450
+ this.c9n_1 = function_0;
1447
1451
  }
1448
1452
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1449
- return this.d9n_1(value, $completion);
1453
+ return this.c9n_1(value, $completion);
1450
1454
  };
1451
1455
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1452
- return this.d9n_1;
1456
+ return this.c9n_1;
1453
1457
  };
1454
1458
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1455
1459
  var tmp;
@@ -1470,13 +1474,13 @@
1470
1474
  return hashCode(this.a3());
1471
1475
  };
1472
1476
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1473
- this.e9n_1 = function_0;
1477
+ this.d9n_1 = function_0;
1474
1478
  }
1475
1479
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1476
- return this.e9n_1(value, $completion);
1480
+ return this.d9n_1(value, $completion);
1477
1481
  };
1478
1482
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1479
- return this.e9n_1;
1483
+ return this.d9n_1;
1480
1484
  };
1481
1485
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1482
1486
  var tmp;
@@ -1577,8 +1581,8 @@
1577
1581
  };
1578
1582
  }
1579
1583
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1580
- this.n9n_1 = this$0;
1581
- this.o9n_1 = $subscriber;
1584
+ this.m9n_1 = this$0;
1585
+ this.n9n_1 = $subscriber;
1582
1586
  CoroutineImpl.call(this, resultContinuation);
1583
1587
  }
1584
1588
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1599,8 +1603,8 @@
1599
1603
  case 0:
1600
1604
  this.s8_1 = 2;
1601
1605
  this.r8_1 = 1;
1602
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.n9n_1).q9n();
1603
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.o9n_1, null);
1606
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.m9n_1).p9n();
1607
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.n9n_1, null);
1604
1608
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1605
1609
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1606
1610
  return suspendResult;
@@ -1624,8 +1628,8 @@
1624
1628
  while (true);
1625
1629
  };
1626
1630
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1627
- var i = new GameServer$subscribeToClientAction$slambda(this.n9n_1, this.o9n_1, completion);
1628
- i.p9n_1 = $this$launchDefault;
1631
+ var i = new GameServer$subscribeToClientAction$slambda(this.m9n_1, this.n9n_1, completion);
1632
+ i.o9n_1 = $this$launchDefault;
1629
1633
  return i;
1630
1634
  };
1631
1635
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1637,8 +1641,8 @@
1637
1641
  return l;
1638
1642
  }
1639
1643
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1640
- this.z9n_1 = this$0;
1641
- this.a9o_1 = $subscriber;
1644
+ this.y9n_1 = this$0;
1645
+ this.z9n_1 = $subscriber;
1642
1646
  CoroutineImpl.call(this, resultContinuation);
1643
1647
  }
1644
1648
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1659,8 +1663,8 @@
1659
1663
  case 0:
1660
1664
  this.s8_1 = 2;
1661
1665
  this.r8_1 = 1;
1662
- var tmp_0 = observeTableStateUpdates(this.z9n_1);
1663
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.a9o_1, null);
1666
+ var tmp_0 = observeTableStateUpdates(this.y9n_1);
1667
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9n_1, null);
1664
1668
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1665
1669
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1666
1670
  return suspendResult;
@@ -1684,8 +1688,8 @@
1684
1688
  while (true);
1685
1689
  };
1686
1690
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1687
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.z9n_1, this.a9o_1, completion);
1688
- i.b9o_1 = $this$launchDefault;
1691
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.y9n_1, this.z9n_1, completion);
1692
+ i.a9o_1 = $this$launchDefault;
1689
1693
  return i;
1690
1694
  };
1691
1695
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1697,8 +1701,8 @@
1697
1701
  return l;
1698
1702
  }
1699
1703
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1700
- this.k9o_1 = this$0;
1701
- this.l9o_1 = $subscriber;
1704
+ this.j9o_1 = this$0;
1705
+ this.k9o_1 = $subscriber;
1702
1706
  CoroutineImpl.call(this, resultContinuation);
1703
1707
  }
1704
1708
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1719,9 +1723,9 @@
1719
1723
  case 0:
1720
1724
  this.s8_1 = 2;
1721
1725
  this.r8_1 = 1;
1722
- var this_0 = observeTableStateUpdates(this.k9o_1);
1723
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.k9o_1);
1724
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.l9o_1, null);
1726
+ var this_0 = observeTableStateUpdates(this.j9o_1);
1727
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.j9o_1);
1728
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.k9o_1, null);
1725
1729
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1726
1730
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1727
1731
  return suspendResult;
@@ -1745,8 +1749,8 @@
1745
1749
  while (true);
1746
1750
  };
1747
1751
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1748
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.k9o_1, this.l9o_1, completion);
1749
- i.m9o_1 = $this$launchDefault;
1752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.j9o_1, this.k9o_1, completion);
1753
+ i.l9o_1 = $this$launchDefault;
1750
1754
  return i;
1751
1755
  };
1752
1756
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1758,18 +1762,18 @@
1758
1762
  return l;
1759
1763
  }
1760
1764
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1761
- this.v9o_1 = this$0;
1765
+ this.u9o_1 = this$0;
1762
1766
  CoroutineImpl.call(this, resultContinuation);
1763
1767
  }
1764
- protoOf(GameServer$observeTableStateUpdates$slambda).y9o = function ($this$transformLatest, it, $completion) {
1765
- var tmp = this.z9o($this$transformLatest, it, $completion);
1768
+ protoOf(GameServer$observeTableStateUpdates$slambda).x9o = function ($this$transformLatest, it, $completion) {
1769
+ var tmp = this.y9o($this$transformLatest, it, $completion);
1766
1770
  tmp.t8_1 = Unit_instance;
1767
1771
  tmp.u8_1 = null;
1768
1772
  return tmp.z8();
1769
1773
  };
1770
1774
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1771
1775
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1772
- return this.y9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1776
+ return this.x9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1773
1777
  };
1774
1778
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1775
1779
  var suspendResult = this.t8_1;
@@ -1780,8 +1784,8 @@
1780
1784
  case 0:
1781
1785
  this.s8_1 = 2;
1782
1786
  this.r8_1 = 1;
1783
- var table = this.x9o_1;
1784
- suspendResult = emitAll(this.w9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.v9o_1, null)), this);
1787
+ var table = this.w9o_1;
1788
+ suspendResult = emitAll(this.v9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.u9o_1, null)), this);
1785
1789
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1786
1790
  return suspendResult;
1787
1791
  }
@@ -1803,16 +1807,16 @@
1803
1807
  }
1804
1808
  while (true);
1805
1809
  };
1806
- protoOf(GameServer$observeTableStateUpdates$slambda).z9o = function ($this$transformLatest, it, completion) {
1807
- var i = new GameServer$observeTableStateUpdates$slambda(this.v9o_1, completion);
1808
- i.w9o_1 = $this$transformLatest;
1809
- i.x9o_1 = it;
1810
+ protoOf(GameServer$observeTableStateUpdates$slambda).y9o = function ($this$transformLatest, it, completion) {
1811
+ var i = new GameServer$observeTableStateUpdates$slambda(this.u9o_1, completion);
1812
+ i.v9o_1 = $this$transformLatest;
1813
+ i.w9o_1 = it;
1810
1814
  return i;
1811
1815
  };
1812
1816
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1813
1817
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1814
1818
  var l = function ($this$transformLatest, it, $completion) {
1815
- return i.y9o($this$transformLatest, it, $completion);
1819
+ return i.x9o($this$transformLatest, it, $completion);
1816
1820
  };
1817
1821
  l.$arity = 2;
1818
1822
  return l;
@@ -1842,7 +1846,7 @@
1842
1846
  return this.o28(collector, $completion);
1843
1847
  };
1844
1848
  function GameServer$observeTableWhenRoundChanges$lambda(old, new_0) {
1845
- return old.le_1 === new_0.le_1;
1849
+ return old.he_1 === new_0.he_1;
1846
1850
  }
1847
1851
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1848
1852
  this.w9l_1 = $this;
@@ -1857,8 +1861,8 @@
1857
1861
  return this.o28(collector, $completion);
1858
1862
  };
1859
1863
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1860
- this.i9p_1 = this$0;
1861
- this.j9p_1 = $subscriber;
1864
+ this.h9p_1 = this$0;
1865
+ this.i9p_1 = $subscriber;
1862
1866
  CoroutineImpl.call(this, resultContinuation);
1863
1867
  }
1864
1868
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1879,8 +1883,8 @@
1879
1883
  case 0:
1880
1884
  this.s8_1 = 2;
1881
1885
  this.r8_1 = 1;
1882
- var tmp_0 = distinctUntilChanged(this.i9p_1.r6m());
1883
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.j9p_1, null);
1886
+ var tmp_0 = distinctUntilChanged(this.h9p_1.r6m());
1887
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.i9p_1, null);
1884
1888
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1885
1889
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1886
1890
  return suspendResult;
@@ -1904,8 +1908,8 @@
1904
1908
  while (true);
1905
1909
  };
1906
1910
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
1907
- var i = new GameServer$subscribeWith$slambda(this.i9p_1, this.j9p_1, completion);
1908
- i.k9p_1 = $this$launchDefault;
1911
+ var i = new GameServer$subscribeWith$slambda(this.h9p_1, this.i9p_1, completion);
1912
+ i.j9p_1 = $this$launchDefault;
1909
1913
  return i;
1910
1914
  };
1911
1915
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1917,18 +1921,18 @@
1917
1921
  return l;
1918
1922
  }
1919
1923
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1920
- this.t9p_1 = $action;
1924
+ this.s9p_1 = $action;
1921
1925
  CoroutineImpl.call(this, resultContinuation);
1922
1926
  }
1923
- protoOf(GameServer$fromClientEvent$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
1924
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
1927
+ protoOf(GameServer$fromClientEvent$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1928
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
1925
1929
  tmp.t8_1 = Unit_instance;
1926
1930
  tmp.u8_1 = null;
1927
1931
  return tmp.z8();
1928
1932
  };
1929
1933
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1930
1934
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1931
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1935
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1932
1936
  };
1933
1937
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1934
1938
  var suspendResult = this.t8_1;
@@ -1937,11 +1941,11 @@
1937
1941
  var tmp = this.r8_1;
1938
1942
  if (tmp === 0) {
1939
1943
  this.s8_1 = 1;
1940
- if (this.t9p_1 instanceof PlayerReadyFromClientAction)
1941
- if (!get_isCreated(this.v9p_1.state)) {
1944
+ if (this.s9p_1 instanceof PlayerReadyFromClientAction)
1945
+ if (!get_isCreated(this.u9p_1.state)) {
1942
1946
  return Unit_instance;
1943
1947
  }
1944
- this.v9p_1.dispatch(this.t9p_1);
1948
+ this.u9p_1.dispatch(this.s9p_1);
1945
1949
  return Unit_instance;
1946
1950
  } else if (tmp === 1) {
1947
1951
  throw this.u8_1;
@@ -1952,33 +1956,33 @@
1952
1956
  }
1953
1957
  while (true);
1954
1958
  };
1955
- protoOf(GameServer$fromClientEvent$slambda).x9p = function ($this$dispatchAsync, store, completion) {
1956
- var i = new GameServer$fromClientEvent$slambda(this.t9p_1, completion);
1957
- i.u9p_1 = $this$dispatchAsync;
1958
- i.v9p_1 = store;
1959
+ protoOf(GameServer$fromClientEvent$slambda).w9p = function ($this$dispatchAsync, store, completion) {
1960
+ var i = new GameServer$fromClientEvent$slambda(this.s9p_1, completion);
1961
+ i.t9p_1 = $this$dispatchAsync;
1962
+ i.u9p_1 = store;
1959
1963
  return i;
1960
1964
  };
1961
1965
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1962
1966
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1963
1967
  var l = function ($this$dispatchAsync, store, $completion) {
1964
- return i.w9p($this$dispatchAsync, store, $completion);
1968
+ return i.v9p($this$dispatchAsync, store, $completion);
1965
1969
  };
1966
1970
  l.$arity = 2;
1967
1971
  return l;
1968
1972
  }
1969
1973
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1970
- this.g9q_1 = $playerId;
1974
+ this.f9q_1 = $playerId;
1971
1975
  CoroutineImpl.call(this, resultContinuation);
1972
1976
  }
1973
- protoOf(GameServer$playerLostConnection$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
1974
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
1977
+ protoOf(GameServer$playerLostConnection$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1978
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
1975
1979
  tmp.t8_1 = Unit_instance;
1976
1980
  tmp.u8_1 = null;
1977
1981
  return tmp.z8();
1978
1982
  };
1979
1983
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1980
1984
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1981
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1985
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1982
1986
  };
1983
1987
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1984
1988
  var suspendResult = this.t8_1;
@@ -1987,12 +1991,12 @@
1987
1991
  var tmp = this.r8_1;
1988
1992
  if (tmp === 0) {
1989
1993
  this.s8_1 = 1;
1990
- if (!get_isCreated(this.i9q_1.state)) {
1994
+ if (!get_isCreated(this.h9q_1.state)) {
1991
1995
  return Unit_instance;
1992
1996
  }
1993
- var tmp_0 = this.i9q_1.dispatch;
1997
+ var tmp_0 = this.h9q_1.dispatch;
1994
1998
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1995
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9q_1));
1999
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9q_1));
1996
2000
  return Unit_instance;
1997
2001
  } else if (tmp === 1) {
1998
2002
  throw this.u8_1;
@@ -2003,34 +2007,34 @@
2003
2007
  }
2004
2008
  while (true);
2005
2009
  };
2006
- protoOf(GameServer$playerLostConnection$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2007
- var i = new GameServer$playerLostConnection$slambda(this.g9q_1, completion);
2008
- i.h9q_1 = $this$dispatchAsync;
2009
- i.i9q_1 = store;
2010
+ protoOf(GameServer$playerLostConnection$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2011
+ var i = new GameServer$playerLostConnection$slambda(this.f9q_1, completion);
2012
+ i.g9q_1 = $this$dispatchAsync;
2013
+ i.h9q_1 = store;
2010
2014
  return i;
2011
2015
  };
2012
2016
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2013
2017
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2014
2018
  var l = function ($this$dispatchAsync, store, $completion) {
2015
- return i.w9p($this$dispatchAsync, store, $completion);
2019
+ return i.v9p($this$dispatchAsync, store, $completion);
2016
2020
  };
2017
2021
  l.$arity = 2;
2018
2022
  return l;
2019
2023
  }
2020
2024
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2021
- this.r9q_1 = this$0;
2022
- this.s9q_1 = $playerId;
2025
+ this.q9q_1 = this$0;
2026
+ this.r9q_1 = $playerId;
2023
2027
  CoroutineImpl.call(this, resultContinuation);
2024
2028
  }
2025
- protoOf(GameServer$playerLive$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2026
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2029
+ protoOf(GameServer$playerLive$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2030
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2027
2031
  tmp.t8_1 = Unit_instance;
2028
2032
  tmp.u8_1 = null;
2029
2033
  return tmp.z8();
2030
2034
  };
2031
2035
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2032
2036
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2033
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2037
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2034
2038
  };
2035
2039
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2036
2040
  var suspendResult = this.t8_1;
@@ -2039,16 +2043,16 @@
2039
2043
  var tmp = this.r8_1;
2040
2044
  if (tmp === 0) {
2041
2045
  this.s8_1 = 1;
2042
- if (get_isFinished(this.u9q_1.state) || get_isFinishing(this.u9q_1.state)) {
2046
+ if (get_isFinished(this.t9q_1.state) || get_isFinishing(this.t9q_1.state)) {
2043
2047
  return Unit_instance;
2044
2048
  }
2045
- if (!get_isCreated(this.u9q_1.state) || !this.r9q_1.u66().u6n()) {
2046
- this.r9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.s9q_1 + ' before game is created');
2049
+ if (!get_isCreated(this.t9q_1.state) || !this.q9q_1.u66().u6n()) {
2050
+ this.q9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.r9q_1 + ' before game is created');
2047
2051
  return Unit_instance;
2048
2052
  }
2049
- var tmp_0 = this.u9q_1.dispatch;
2053
+ var tmp_0 = this.t9q_1.dispatch;
2050
2054
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2051
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9q_1));
2055
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9q_1));
2052
2056
  return Unit_instance;
2053
2057
  } else if (tmp === 1) {
2054
2058
  throw this.u8_1;
@@ -2059,34 +2063,34 @@
2059
2063
  }
2060
2064
  while (true);
2061
2065
  };
2062
- protoOf(GameServer$playerLive$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2063
- var i = new GameServer$playerLive$slambda(this.r9q_1, this.s9q_1, completion);
2064
- i.t9q_1 = $this$dispatchAsync;
2065
- i.u9q_1 = store;
2066
+ protoOf(GameServer$playerLive$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2067
+ var i = new GameServer$playerLive$slambda(this.q9q_1, this.r9q_1, completion);
2068
+ i.s9q_1 = $this$dispatchAsync;
2069
+ i.t9q_1 = store;
2066
2070
  return i;
2067
2071
  };
2068
2072
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2069
2073
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2070
2074
  var l = function ($this$dispatchAsync, store, $completion) {
2071
- return i.w9p($this$dispatchAsync, store, $completion);
2075
+ return i.v9p($this$dispatchAsync, store, $completion);
2072
2076
  };
2073
2077
  l.$arity = 2;
2074
2078
  return l;
2075
2079
  }
2076
2080
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2077
- this.d9r_1 = this$0;
2078
- this.e9r_1 = $playerId;
2081
+ this.c9r_1 = this$0;
2082
+ this.d9r_1 = $playerId;
2079
2083
  CoroutineImpl.call(this, resultContinuation);
2080
2084
  }
2081
- protoOf(GameServer$playerLeft$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2082
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2085
+ protoOf(GameServer$playerLeft$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2086
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2083
2087
  tmp.t8_1 = Unit_instance;
2084
2088
  tmp.u8_1 = null;
2085
2089
  return tmp.z8();
2086
2090
  };
2087
2091
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2088
2092
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2089
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2093
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2090
2094
  };
2091
2095
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2092
2096
  var suspendResult = this.t8_1;
@@ -2095,16 +2099,16 @@
2095
2099
  var tmp = this.r8_1;
2096
2100
  if (tmp === 0) {
2097
2101
  this.s8_1 = 1;
2098
- if (get_isFinished(this.g9r_1.state) || get_isFinishing(this.g9r_1.state)) {
2102
+ if (get_isFinished(this.f9r_1.state) || get_isFinishing(this.f9r_1.state)) {
2099
2103
  return Unit_instance;
2100
2104
  }
2101
- if (!get_isCreated(this.g9r_1.state) || !this.d9r_1.u66().u6n()) {
2102
- this.d9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.e9r_1 + ' before game is created');
2105
+ if (!get_isCreated(this.f9r_1.state) || !this.c9r_1.u66().u6n()) {
2106
+ this.c9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.d9r_1 + ' before game is created');
2103
2107
  return Unit_instance;
2104
2108
  }
2105
- var tmp_0 = this.g9r_1.dispatch;
2109
+ var tmp_0 = this.f9r_1.dispatch;
2106
2110
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2107
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9r_1));
2111
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9r_1));
2108
2112
  return Unit_instance;
2109
2113
  } else if (tmp === 1) {
2110
2114
  throw this.u8_1;
@@ -2115,39 +2119,39 @@
2115
2119
  }
2116
2120
  while (true);
2117
2121
  };
2118
- protoOf(GameServer$playerLeft$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2119
- var i = new GameServer$playerLeft$slambda(this.d9r_1, this.e9r_1, completion);
2120
- i.f9r_1 = $this$dispatchAsync;
2121
- i.g9r_1 = store;
2122
+ protoOf(GameServer$playerLeft$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2123
+ var i = new GameServer$playerLeft$slambda(this.c9r_1, this.d9r_1, completion);
2124
+ i.e9r_1 = $this$dispatchAsync;
2125
+ i.f9r_1 = store;
2122
2126
  return i;
2123
2127
  };
2124
2128
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2125
2129
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2126
2130
  var l = function ($this$dispatchAsync, store, $completion) {
2127
- return i.w9p($this$dispatchAsync, store, $completion);
2131
+ return i.v9p($this$dispatchAsync, store, $completion);
2128
2132
  };
2129
2133
  l.$arity = 2;
2130
2134
  return l;
2131
2135
  }
2132
2136
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2133
- this.p9r_1 = $usersArray;
2134
- this.q9r_1 = $config;
2135
- this.r9r_1 = this$0;
2136
- this.s9r_1 = $roomId;
2137
- this.t9r_1 = $transition;
2138
- this.u9r_1 = $gameCreatorId;
2139
- this.v9r_1 = $spectators;
2137
+ this.o9r_1 = $usersArray;
2138
+ this.p9r_1 = $config;
2139
+ this.q9r_1 = this$0;
2140
+ this.r9r_1 = $roomId;
2141
+ this.s9r_1 = $transition;
2142
+ this.t9r_1 = $gameCreatorId;
2143
+ this.u9r_1 = $spectators;
2140
2144
  CoroutineImpl.call(this, resultContinuation);
2141
2145
  }
2142
- protoOf(GameServer$roomOnCreate$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2143
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2146
+ protoOf(GameServer$roomOnCreate$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2147
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2144
2148
  tmp.t8_1 = Unit_instance;
2145
2149
  tmp.u8_1 = null;
2146
2150
  return tmp.z8();
2147
2151
  };
2148
2152
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2149
2153
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2150
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2151
2155
  };
2152
2156
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2153
2157
  var suspendResult = this.t8_1;
@@ -2156,21 +2160,21 @@
2156
2160
  var tmp = this.r8_1;
2157
2161
  if (tmp === 0) {
2158
2162
  this.s8_1 = 1;
2159
- var users = toList(this.p9r_1);
2160
- if (!(this.q9r_1.playersMode.count === users.o())) {
2161
- this.r9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.s9r_1 + ', config = ' + this.q9r_1.toString() + ', users = ' + toString(users));
2162
- this.x9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.r9r_1.table.isGameFinished, this.r9r_1.table));
2163
+ var users = toList(this.o9r_1);
2164
+ if (!(this.p9r_1.playersMode.count === users.o())) {
2165
+ this.q9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.r9r_1 + ', config = ' + this.p9r_1.toString() + ', users = ' + toString(users));
2166
+ this.w9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.q9r_1.table.isGameFinished, this.q9r_1.table));
2163
2167
  return Unit_instance;
2164
2168
  }
2165
2169
  var tmp_0;
2166
- if (this.q9r_1.mode.shufflePlayers && this.t9r_1 == null) {
2167
- tmp_0 = _get_random__h29cgo(this.r9r_1).q5d(toMutableList(users));
2170
+ if (this.p9r_1.mode.shufflePlayers && this.s9r_1 == null) {
2171
+ tmp_0 = _get_random__h29cgo(this.q9r_1).q5d(toMutableList(users));
2168
2172
  } else {
2169
- var tmp0_safe_receiver = this.t9r_1;
2173
+ var tmp0_safe_receiver = this.s9r_1;
2170
2174
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2171
2175
  var tmp_1;
2172
- if (!(previousPlayers == null) && this.q9r_1.playersMode.isTeamGame) {
2173
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.r9r_1);
2176
+ if (!(previousPlayers == null) && this.p9r_1.playersMode.isTeamGame) {
2177
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.q9r_1);
2174
2178
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2175
2179
  var _iterator__ex2g4s = previousPlayers.l();
2176
2180
  while (_iterator__ex2g4s.m()) {
@@ -2201,19 +2205,19 @@
2201
2205
  destination_1.j(destination_2);
2202
2206
  }
2203
2207
  var updatedTeams = destination_1;
2204
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.r9r_1).q8j(updatedTeams);
2208
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.q9r_1).q8j(updatedTeams);
2205
2209
  } else {
2206
2210
  tmp_1 = users;
2207
2211
  }
2208
2212
  tmp_0 = tmp_1;
2209
2213
  }
2210
2214
  var updatedUsers = tmp_0;
2211
- var gameCreatorUser = getPlayer(users, this.u9r_1);
2212
- var tmp_3 = this.x9r_1.dispatch;
2215
+ var gameCreatorUser = getPlayer(users, this.t9r_1);
2216
+ var tmp_3 = this.w9r_1.dispatch;
2213
2217
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2214
2218
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2215
- var tmp3_spectators = toList(this.v9r_1);
2216
- tmp_3(new StartGameMechanicAction(this.q9r_1, this.s9r_1, tmp1_version, this.u9r_1, tmp2_users, VOID, tmp3_spectators));
2219
+ var tmp3_spectators = toList(this.u9r_1);
2220
+ tmp_3(new StartGameMechanicAction(this.p9r_1, this.r9r_1, tmp1_version, this.t9r_1, tmp2_users, VOID, tmp3_spectators));
2217
2221
  return Unit_instance;
2218
2222
  } else if (tmp === 1) {
2219
2223
  throw this.u8_1;
@@ -2224,33 +2228,33 @@
2224
2228
  }
2225
2229
  while (true);
2226
2230
  };
2227
- protoOf(GameServer$roomOnCreate$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2228
- var i = new GameServer$roomOnCreate$slambda(this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, this.t9r_1, this.u9r_1, this.v9r_1, completion);
2229
- i.w9r_1 = $this$dispatchAsync;
2230
- i.x9r_1 = store;
2231
+ protoOf(GameServer$roomOnCreate$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2232
+ var i = new GameServer$roomOnCreate$slambda(this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, this.t9r_1, this.u9r_1, completion);
2233
+ i.v9r_1 = $this$dispatchAsync;
2234
+ i.w9r_1 = store;
2231
2235
  return i;
2232
2236
  };
2233
2237
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2234
2238
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2235
2239
  var l = function ($this$dispatchAsync, store, $completion) {
2236
- return i.w9p($this$dispatchAsync, store, $completion);
2240
+ return i.v9p($this$dispatchAsync, store, $completion);
2237
2241
  };
2238
2242
  l.$arity = 2;
2239
2243
  return l;
2240
2244
  }
2241
2245
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2242
- this.g9s_1 = $state;
2246
+ this.f9s_1 = $state;
2243
2247
  CoroutineImpl.call(this, resultContinuation);
2244
2248
  }
2245
- protoOf(GameServer$roomOnContinueFromState$slambda).j9s = function ($this$dispatchAwait, store, $completion) {
2246
- var tmp = this.x9p($this$dispatchAwait, store, $completion);
2249
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9s = function ($this$dispatchAwait, store, $completion) {
2250
+ var tmp = this.w9p($this$dispatchAwait, store, $completion);
2247
2251
  tmp.t8_1 = Unit_instance;
2248
2252
  tmp.u8_1 = null;
2249
2253
  return tmp.z8();
2250
2254
  };
2251
2255
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2252
2256
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2253
- return this.j9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2257
+ return this.i9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2254
2258
  };
2255
2259
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2256
2260
  var suspendResult = this.t8_1;
@@ -2259,10 +2263,10 @@
2259
2263
  var tmp = this.r8_1;
2260
2264
  if (tmp === 0) {
2261
2265
  this.s8_1 = 1;
2262
- if (get_isCreating(this.i9s_1.state)) {
2263
- var tmp_0 = this.i9s_1.dispatch;
2266
+ if (get_isCreating(this.h9s_1.state)) {
2267
+ var tmp_0 = this.h9s_1.dispatch;
2264
2268
  var tmp0_reason = new RestartRoundReason(null);
2265
- var tmp1_table = this.g9s_1.table;
2269
+ var tmp1_table = this.f9s_1.table;
2266
2270
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2267
2271
  return true;
2268
2272
  }
@@ -2276,34 +2280,34 @@
2276
2280
  }
2277
2281
  while (true);
2278
2282
  };
2279
- protoOf(GameServer$roomOnContinueFromState$slambda).x9p = function ($this$dispatchAwait, store, completion) {
2280
- var i = new GameServer$roomOnContinueFromState$slambda(this.g9s_1, completion);
2281
- i.h9s_1 = $this$dispatchAwait;
2282
- i.i9s_1 = store;
2283
+ protoOf(GameServer$roomOnContinueFromState$slambda).w9p = function ($this$dispatchAwait, store, completion) {
2284
+ var i = new GameServer$roomOnContinueFromState$slambda(this.f9s_1, completion);
2285
+ i.g9s_1 = $this$dispatchAwait;
2286
+ i.h9s_1 = store;
2283
2287
  return i;
2284
2288
  };
2285
2289
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2286
2290
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2287
2291
  var l = function ($this$dispatchAwait, store, $completion) {
2288
- return i.j9s($this$dispatchAwait, store, $completion);
2292
+ return i.i9s($this$dispatchAwait, store, $completion);
2289
2293
  };
2290
2294
  l.$arity = 2;
2291
2295
  return l;
2292
2296
  }
2293
2297
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2294
- this.s9s_1 = $isCreated;
2295
- this.t9s_1 = $state;
2298
+ this.r9s_1 = $isCreated;
2299
+ this.s9s_1 = $state;
2296
2300
  CoroutineImpl.call(this, resultContinuation);
2297
2301
  }
2298
- protoOf(GameServer$roomOnContinueFromState$slambda_1).w9p = function ($this$dispatchAsync, store, $completion) {
2299
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2302
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2303
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2300
2304
  tmp.t8_1 = Unit_instance;
2301
2305
  tmp.u8_1 = null;
2302
2306
  return tmp.z8();
2303
2307
  };
2304
2308
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2305
2309
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2306
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2310
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2307
2311
  };
2308
2312
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2309
2313
  var suspendResult = this.t8_1;
@@ -2314,7 +2318,7 @@
2314
2318
  case 0:
2315
2319
  this.s8_1 = 3;
2316
2320
  this.r8_1 = 1;
2317
- suspendResult = this.s9s_1.z1t(this);
2321
+ suspendResult = this.r9s_1.z1t(this);
2318
2322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2319
2323
  return suspendResult;
2320
2324
  }
@@ -2322,10 +2326,10 @@
2322
2326
  continue $sm;
2323
2327
  case 1:
2324
2328
  if (suspendResult) {
2325
- var _iterator__ex2g4s = this.t9s_1.actions.l();
2329
+ var _iterator__ex2g4s = this.s9s_1.actions.l();
2326
2330
  while (_iterator__ex2g4s.m()) {
2327
2331
  var element = _iterator__ex2g4s.n();
2328
- this.v9s_1.dispatch(element);
2332
+ this.u9s_1.dispatch(element);
2329
2333
  }
2330
2334
  this.r8_1 = 2;
2331
2335
  continue $sm;
@@ -2350,35 +2354,35 @@
2350
2354
  }
2351
2355
  while (true);
2352
2356
  };
2353
- protoOf(GameServer$roomOnContinueFromState$slambda_1).x9p = function ($this$dispatchAsync, store, completion) {
2354
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.s9s_1, this.t9s_1, completion);
2355
- i.u9s_1 = $this$dispatchAsync;
2356
- i.v9s_1 = store;
2357
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2358
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.r9s_1, this.s9s_1, completion);
2359
+ i.t9s_1 = $this$dispatchAsync;
2360
+ i.u9s_1 = store;
2357
2361
  return i;
2358
2362
  };
2359
2363
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2360
2364
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2361
2365
  var l = function ($this$dispatchAsync, store, $completion) {
2362
- return i.w9p($this$dispatchAsync, store, $completion);
2366
+ return i.v9p($this$dispatchAsync, store, $completion);
2363
2367
  };
2364
2368
  l.$arity = 2;
2365
2369
  return l;
2366
2370
  }
2367
2371
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2368
- this.e9t_1 = $tableLite;
2369
- this.f9t_1 = $roomId;
2370
- this.g9t_1 = this$0;
2372
+ this.d9t_1 = $tableLite;
2373
+ this.e9t_1 = $roomId;
2374
+ this.f9t_1 = this$0;
2371
2375
  CoroutineImpl.call(this, resultContinuation);
2372
2376
  }
2373
- protoOf(GameServer$roomOnContinueFromRound$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2374
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2377
+ protoOf(GameServer$roomOnContinueFromRound$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2378
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2375
2379
  tmp.t8_1 = Unit_instance;
2376
2380
  tmp.u8_1 = null;
2377
2381
  return tmp.z8();
2378
2382
  };
2379
2383
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2380
2384
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2381
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2382
2386
  };
2383
2387
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2384
2388
  var suspendResult = this.t8_1;
@@ -2387,9 +2391,9 @@
2387
2391
  var tmp = this.r8_1;
2388
2392
  if (tmp === 0) {
2389
2393
  this.s8_1 = 1;
2390
- var tmp_0 = this.i9t_1.dispatch;
2391
- var tmp0_reason = new RestartRoundReason(this.e9t_1.gameInfo.round.roundNumber);
2392
- var tmp1_table = Companion_instance_0.restartRound(this.f9t_1, _get_idsProvider__fnfajc(this.g9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.e9t_1);
2394
+ var tmp_0 = this.h9t_1.dispatch;
2395
+ var tmp0_reason = new RestartRoundReason(this.d9t_1.gameInfo.round.roundNumber);
2396
+ var tmp1_table = Companion_instance_0.restartRound(this.e9t_1, _get_idsProvider__fnfajc(this.f9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.d9t_1);
2393
2397
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2394
2398
  return Unit_instance;
2395
2399
  } else if (tmp === 1) {
@@ -2401,16 +2405,16 @@
2401
2405
  }
2402
2406
  while (true);
2403
2407
  };
2404
- protoOf(GameServer$roomOnContinueFromRound$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2405
- var i = new GameServer$roomOnContinueFromRound$slambda(this.e9t_1, this.f9t_1, this.g9t_1, completion);
2406
- i.h9t_1 = $this$dispatchAsync;
2407
- i.i9t_1 = store;
2408
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2409
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.d9t_1, this.e9t_1, this.f9t_1, completion);
2410
+ i.g9t_1 = $this$dispatchAsync;
2411
+ i.h9t_1 = store;
2408
2412
  return i;
2409
2413
  };
2410
2414
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2411
2415
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2412
2416
  var l = function ($this$dispatchAsync, store, $completion) {
2413
- return i.w9p($this$dispatchAsync, store, $completion);
2417
+ return i.v9p($this$dispatchAsync, store, $completion);
2414
2418
  };
2415
2419
  l.$arity = 2;
2416
2420
  return l;
@@ -2418,15 +2422,15 @@
2418
2422
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2419
2423
  CoroutineImpl.call(this, resultContinuation);
2420
2424
  }
2421
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9p = function ($this$dispatchAsync, store, $completion) {
2422
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2425
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2426
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2423
2427
  tmp.t8_1 = Unit_instance;
2424
2428
  tmp.u8_1 = null;
2425
2429
  return tmp.z8();
2426
2430
  };
2427
2431
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2428
2432
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2429
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2433
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
2434
  };
2431
2435
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2432
2436
  var suspendResult = this.t8_1;
@@ -2435,7 +2439,7 @@
2435
2439
  var tmp = this.r8_1;
2436
2440
  if (tmp === 0) {
2437
2441
  this.s8_1 = 1;
2438
- this.s9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2442
+ this.r9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2439
2443
  return Unit_instance;
2440
2444
  } else if (tmp === 1) {
2441
2445
  throw this.u8_1;
@@ -2446,33 +2450,33 @@
2446
2450
  }
2447
2451
  while (true);
2448
2452
  };
2449
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9p = function ($this$dispatchAsync, store, completion) {
2453
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2450
2454
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2451
- i.r9t_1 = $this$dispatchAsync;
2452
- i.s9t_1 = store;
2455
+ i.q9t_1 = $this$dispatchAsync;
2456
+ i.r9t_1 = store;
2453
2457
  return i;
2454
2458
  };
2455
2459
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2456
2460
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2457
2461
  var l = function ($this$dispatchAsync, store, $completion) {
2458
- return i.w9p($this$dispatchAsync, store, $completion);
2462
+ return i.v9p($this$dispatchAsync, store, $completion);
2459
2463
  };
2460
2464
  l.$arity = 2;
2461
2465
  return l;
2462
2466
  }
2463
2467
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2464
- this.b9u_1 = $spectators;
2468
+ this.a9u_1 = $spectators;
2465
2469
  CoroutineImpl.call(this, resultContinuation);
2466
2470
  }
2467
- protoOf(GameServer$addSpectatorsToRoom$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2468
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2471
+ protoOf(GameServer$addSpectatorsToRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2472
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2469
2473
  tmp.t8_1 = Unit_instance;
2470
2474
  tmp.u8_1 = null;
2471
2475
  return tmp.z8();
2472
2476
  };
2473
2477
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2474
2478
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2475
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2479
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2476
2480
  };
2477
2481
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2478
2482
  var suspendResult = this.t8_1;
@@ -2481,7 +2485,7 @@
2481
2485
  var tmp = this.r8_1;
2482
2486
  if (tmp === 0) {
2483
2487
  this.s8_1 = 1;
2484
- this.d9u_1.dispatch(new AddSpectatorsAction(toList(this.b9u_1)));
2488
+ this.c9u_1.dispatch(new AddSpectatorsAction(toList(this.a9u_1)));
2485
2489
  return Unit_instance;
2486
2490
  } else if (tmp === 1) {
2487
2491
  throw this.u8_1;
@@ -2492,33 +2496,33 @@
2492
2496
  }
2493
2497
  while (true);
2494
2498
  };
2495
- protoOf(GameServer$addSpectatorsToRoom$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2496
- var i = new GameServer$addSpectatorsToRoom$slambda(this.b9u_1, completion);
2497
- i.c9u_1 = $this$dispatchAsync;
2498
- i.d9u_1 = store;
2499
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2500
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.a9u_1, completion);
2501
+ i.b9u_1 = $this$dispatchAsync;
2502
+ i.c9u_1 = store;
2499
2503
  return i;
2500
2504
  };
2501
2505
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2502
2506
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2503
2507
  var l = function ($this$dispatchAsync, store, $completion) {
2504
- return i.w9p($this$dispatchAsync, store, $completion);
2508
+ return i.v9p($this$dispatchAsync, store, $completion);
2505
2509
  };
2506
2510
  l.$arity = 2;
2507
2511
  return l;
2508
2512
  }
2509
2513
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2510
- this.m9u_1 = $spectators;
2514
+ this.l9u_1 = $spectators;
2511
2515
  CoroutineImpl.call(this, resultContinuation);
2512
2516
  }
2513
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2514
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2517
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2518
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2515
2519
  tmp.t8_1 = Unit_instance;
2516
2520
  tmp.u8_1 = null;
2517
2521
  return tmp.z8();
2518
2522
  };
2519
2523
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2520
2524
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2521
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2525
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2522
2526
  };
2523
2527
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2524
2528
  var suspendResult = this.t8_1;
@@ -2527,7 +2531,7 @@
2527
2531
  var tmp = this.r8_1;
2528
2532
  if (tmp === 0) {
2529
2533
  this.s8_1 = 1;
2530
- this.o9u_1.dispatch(new RemoveSpectatorsAction(toList(this.m9u_1)));
2534
+ this.n9u_1.dispatch(new RemoveSpectatorsAction(toList(this.l9u_1)));
2531
2535
  return Unit_instance;
2532
2536
  } else if (tmp === 1) {
2533
2537
  throw this.u8_1;
@@ -2538,34 +2542,34 @@
2538
2542
  }
2539
2543
  while (true);
2540
2544
  };
2541
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.m9u_1, completion);
2543
- i.n9u_1 = $this$dispatchAsync;
2544
- i.o9u_1 = store;
2545
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2546
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.l9u_1, completion);
2547
+ i.m9u_1 = $this$dispatchAsync;
2548
+ i.n9u_1 = store;
2545
2549
  return i;
2546
2550
  };
2547
2551
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2548
2552
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2549
2553
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.w9p($this$dispatchAsync, store, $completion);
2554
+ return i.v9p($this$dispatchAsync, store, $completion);
2551
2555
  };
2552
2556
  l.$arity = 2;
2553
2557
  return l;
2554
2558
  }
2555
2559
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2556
- this.x9u_1 = $playerId;
2557
- this.y9u_1 = this$0;
2560
+ this.w9u_1 = $playerId;
2561
+ this.x9u_1 = this$0;
2558
2562
  CoroutineImpl.call(this, resultContinuation);
2559
2563
  }
2560
- protoOf(GameServer$roomRefreshPlayerState$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2561
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2564
+ protoOf(GameServer$roomRefreshPlayerState$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2565
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2562
2566
  tmp.t8_1 = Unit_instance;
2563
2567
  tmp.u8_1 = null;
2564
2568
  return tmp.z8();
2565
2569
  };
2566
2570
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2567
2571
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2568
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2572
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2569
2573
  };
2570
2574
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2571
2575
  var suspendResult = this.t8_1;
@@ -2574,14 +2578,14 @@
2574
2578
  var tmp = this.r8_1;
2575
2579
  if (tmp === 0) {
2576
2580
  this.s8_1 = 1;
2577
- var table = this.a9v_1.state.t6n();
2578
- var player = getPlayer(table.players, this.x9u_1);
2581
+ var table = this.z9u_1.state.t6n();
2582
+ var player = getPlayer(table.players, this.w9u_1);
2579
2583
  if (player.y6q_1.x68().o67_1.isLive) {
2580
- this.a9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.y9u_1).g8q(player, table));
2584
+ this.z9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.x9u_1).g8q(player, table));
2581
2585
  } else {
2582
- var tmp_0 = this.a9v_1.dispatch;
2586
+ var tmp_0 = this.z9u_1.dispatch;
2583
2587
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2584
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9u_1));
2588
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9u_1));
2585
2589
  }
2586
2590
  return Unit_instance;
2587
2591
  } else if (tmp === 1) {
@@ -2593,34 +2597,34 @@
2593
2597
  }
2594
2598
  while (true);
2595
2599
  };
2596
- protoOf(GameServer$roomRefreshPlayerState$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2597
- var i = new GameServer$roomRefreshPlayerState$slambda(this.x9u_1, this.y9u_1, completion);
2598
- i.z9u_1 = $this$dispatchAsync;
2599
- i.a9v_1 = store;
2600
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2601
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.w9u_1, this.x9u_1, completion);
2602
+ i.y9u_1 = $this$dispatchAsync;
2603
+ i.z9u_1 = store;
2600
2604
  return i;
2601
2605
  };
2602
2606
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2603
2607
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2604
2608
  var l = function ($this$dispatchAsync, store, $completion) {
2605
- return i.w9p($this$dispatchAsync, store, $completion);
2609
+ return i.v9p($this$dispatchAsync, store, $completion);
2606
2610
  };
2607
2611
  l.$arity = 2;
2608
2612
  return l;
2609
2613
  }
2610
2614
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2611
- this.j9v_1 = this$0;
2612
- this.k9v_1 = $newRid;
2615
+ this.i9v_1 = this$0;
2616
+ this.j9v_1 = $newRid;
2613
2617
  CoroutineImpl.call(this, resultContinuation);
2614
2618
  }
2615
- protoOf(GameServer$roomOnDelete$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2616
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2619
+ protoOf(GameServer$roomOnDelete$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2620
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2617
2621
  tmp.t8_1 = Unit_instance;
2618
2622
  tmp.u8_1 = null;
2619
2623
  return tmp.z8();
2620
2624
  };
2621
2625
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2622
2626
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2623
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2624
2628
  };
2625
2629
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2626
2630
  var suspendResult = this.t8_1;
@@ -2629,10 +2633,10 @@
2629
2633
  var tmp = this.r8_1;
2630
2634
  if (tmp === 0) {
2631
2635
  this.s8_1 = 1;
2632
- var it = this.j9v_1.u66().t6m_1;
2636
+ var it = this.i9v_1.u66().t6m_1;
2633
2637
  var tmp_0;
2634
2638
  if (it == null) {
2635
- this.j9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2639
+ this.i9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2636
2640
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2637
2641
  } else {
2638
2642
  tmp_0 = it;
@@ -2641,15 +2645,15 @@
2641
2645
  var gameTransition = terminationState.d8u_1;
2642
2646
  var tmp_1;
2643
2647
  if (gameTransition instanceof GameToRoomTransition) {
2644
- var tmp0_elvis_lhs = this.k9v_1;
2648
+ var tmp0_elvis_lhs = this.j9v_1;
2645
2649
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2646
2650
  } else {
2647
2651
  tmp_1 = gameTransition;
2648
2652
  }
2649
2653
  var transition = tmp_1;
2650
- var tmp_2 = this.m9v_1.dispatch;
2654
+ var tmp_2 = this.l9v_1.dispatch;
2651
2655
  var tmp0_reason = terminationState.c8u_1;
2652
- var tmp1_isGameFinished = this.j9v_1.u66().t6n().isGameFinished;
2656
+ var tmp1_isGameFinished = this.i9v_1.u66().t6n().isGameFinished;
2653
2657
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2654
2658
  return Unit_instance;
2655
2659
  } else if (tmp === 1) {
@@ -2661,33 +2665,33 @@
2661
2665
  }
2662
2666
  while (true);
2663
2667
  };
2664
- protoOf(GameServer$roomOnDelete$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2665
- var i = new GameServer$roomOnDelete$slambda(this.j9v_1, this.k9v_1, completion);
2666
- i.l9v_1 = $this$dispatchAsync;
2667
- i.m9v_1 = store;
2668
+ protoOf(GameServer$roomOnDelete$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2669
+ var i = new GameServer$roomOnDelete$slambda(this.i9v_1, this.j9v_1, completion);
2670
+ i.k9v_1 = $this$dispatchAsync;
2671
+ i.l9v_1 = store;
2668
2672
  return i;
2669
2673
  };
2670
2674
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2671
2675
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2672
2676
  var l = function ($this$dispatchAsync, store, $completion) {
2673
- return i.w9p($this$dispatchAsync, store, $completion);
2677
+ return i.v9p($this$dispatchAsync, store, $completion);
2674
2678
  };
2675
2679
  l.$arity = 2;
2676
2680
  return l;
2677
2681
  }
2678
2682
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2679
- this.v9v_1 = $enabled;
2683
+ this.u9v_1 = $enabled;
2680
2684
  CoroutineImpl.call(this, resultContinuation);
2681
2685
  }
2682
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2683
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2686
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2687
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2684
2688
  tmp.t8_1 = Unit_instance;
2685
2689
  tmp.u8_1 = null;
2686
2690
  return tmp.z8();
2687
2691
  };
2688
2692
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2689
2693
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2690
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2694
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2691
2695
  };
2692
2696
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2693
2697
  var suspendResult = this.t8_1;
@@ -2696,7 +2700,7 @@
2696
2700
  var tmp = this.r8_1;
2697
2701
  if (tmp === 0) {
2698
2702
  this.s8_1 = 1;
2699
- this.x9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.x9v_1.state).config.copy(VOID, this.v9v_1)));
2703
+ this.w9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.w9v_1.state).config.copy(VOID, this.u9v_1)));
2700
2704
  return Unit_instance;
2701
2705
  } else if (tmp === 1) {
2702
2706
  throw this.u8_1;
@@ -2707,35 +2711,35 @@
2707
2711
  }
2708
2712
  while (true);
2709
2713
  };
2710
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2711
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.v9v_1, completion);
2712
- i.w9v_1 = $this$dispatchAsync;
2713
- i.x9v_1 = store;
2714
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2715
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.u9v_1, completion);
2716
+ i.v9v_1 = $this$dispatchAsync;
2717
+ i.w9v_1 = store;
2714
2718
  return i;
2715
2719
  };
2716
2720
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2717
2721
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2718
2722
  var l = function ($this$dispatchAsync, store, $completion) {
2719
- return i.w9p($this$dispatchAsync, store, $completion);
2723
+ return i.v9p($this$dispatchAsync, store, $completion);
2720
2724
  };
2721
2725
  l.$arity = 2;
2722
2726
  return l;
2723
2727
  }
2724
2728
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2725
- this.g9w_1 = $reason;
2726
- this.h9w_1 = this$0;
2727
- this.i9w_1 = $roomId;
2729
+ this.f9w_1 = $reason;
2730
+ this.g9w_1 = this$0;
2731
+ this.h9w_1 = $roomId;
2728
2732
  CoroutineImpl.call(this, resultContinuation);
2729
2733
  }
2730
- protoOf(GameServer$shutdown$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2731
- var tmp = this.x9p($this$dispatchAsync, store, $completion);
2734
+ protoOf(GameServer$shutdown$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2735
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2732
2736
  tmp.t8_1 = Unit_instance;
2733
2737
  tmp.u8_1 = null;
2734
2738
  return tmp.z8();
2735
2739
  };
2736
2740
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2737
2741
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2738
- return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2742
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2739
2743
  };
2740
2744
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2741
2745
  var suspendResult = this.t8_1;
@@ -2744,11 +2748,11 @@
2744
2748
  var tmp = this.r8_1;
2745
2749
  if (tmp === 0) {
2746
2750
  this.s8_1 = 1;
2747
- var state = this.k9w_1.store.state;
2751
+ var state = this.j9w_1.store.state;
2748
2752
  if (state.u6n()) {
2749
- var tmp0_elvis_lhs = toDomainEnumSafe(this.g9w_1, get_serverShutdownReasonMapping());
2753
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.f9w_1, get_serverShutdownReasonMapping());
2750
2754
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2751
- var tmp_0 = this.k9w_1.dispatch;
2755
+ var tmp_0 = this.j9w_1.dispatch;
2752
2756
  var tmp_1 = Companion_instance;
2753
2757
  var tmp_2;
2754
2758
  switch (shutdownReason.p2_1) {
@@ -2762,10 +2766,10 @@
2762
2766
  noWhenBranchMatchedException();
2763
2767
  break;
2764
2768
  }
2765
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.h9w_1.table.isGameFinished, this.h9w_1.table));
2769
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.g9w_1.table.isGameFinished, this.g9w_1.table));
2766
2770
  } else {
2767
- this.h9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.i9w_1);
2768
- var tmp_3 = this.k9w_1.dispatch;
2771
+ this.g9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9w_1);
2772
+ var tmp_3 = this.j9w_1.dispatch;
2769
2773
  var tmp2_safe_receiver = state.t6m_1;
2770
2774
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.d8u_1));
2771
2775
  }
@@ -2779,16 +2783,16 @@
2779
2783
  }
2780
2784
  while (true);
2781
2785
  };
2782
- protoOf(GameServer$shutdown$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2783
- var i = new GameServer$shutdown$slambda(this.g9w_1, this.h9w_1, this.i9w_1, completion);
2784
- i.j9w_1 = $this$dispatchAsync;
2785
- i.k9w_1 = store;
2786
+ protoOf(GameServer$shutdown$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2787
+ var i = new GameServer$shutdown$slambda(this.f9w_1, this.g9w_1, this.h9w_1, completion);
2788
+ i.i9w_1 = $this$dispatchAsync;
2789
+ i.j9w_1 = store;
2786
2790
  return i;
2787
2791
  };
2788
2792
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2789
2793
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2790
2794
  var l = function ($this$dispatchAsync, store, $completion) {
2791
- return i.w9p($this$dispatchAsync, store, $completion);
2795
+ return i.v9p($this$dispatchAsync, store, $completion);
2792
2796
  };
2793
2797
  l.$arity = 2;
2794
2798
  return l;
@@ -2874,16 +2878,12 @@
2874
2878
  var tmp0_externalMiddlewares = plus(storeContract.p8y(), externalMiddlewares);
2875
2879
  var tmp1_externalReducers = plus(storeContract.o8y(), externalReducers);
2876
2880
  tmp_30.w9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
- this.x9m_1 = new Object();
2878
2881
  }
2879
2882
  protoOf(GameServer).i6m = function () {
2880
2883
  return this.w9m_1;
2881
2884
  };
2882
- protoOf(GameServer).l9w = function (_set____db54di) {
2883
- this.x9m_1 = _set____db54di;
2884
- };
2885
2885
  protoOf(GameServer).v8e = function () {
2886
- return this.x9m_1;
2886
+ return get_serverStatePayload_0(this.u66()).metadata;
2887
2887
  };
2888
2888
  protoOf(GameServer).y53 = function () {
2889
2889
  return this.u66().t6n().id;
@@ -2929,7 +2929,7 @@
2929
2929
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
2930
2930
  this.w9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2931
2931
  };
2932
- protoOf(GameServer).m9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
+ protoOf(GameServer).k9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2933
2933
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2934
2934
  this.w9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2935
2935
  };
@@ -2953,7 +2953,7 @@
2953
2953
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2954
2954
  this.w9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2955
2955
  };
2956
- protoOf(GameServer).n9w = function (newRid) {
2956
+ protoOf(GameServer).l9w = function (newRid) {
2957
2957
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2958
2958
  this.w9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2959
2959
  };
@@ -2961,7 +2961,7 @@
2961
2961
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2962
2962
  this.w9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2963
2963
  };
2964
- protoOf(GameServer).o9w = function (reason, roomId) {
2964
+ protoOf(GameServer).m9w = function (reason, roomId) {
2965
2965
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2966
2966
  this.w9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2967
2967
  };
@@ -2980,6 +2980,76 @@
2980
2980
  serverShutdownReasonMapping = mapOf([to('deploy', ServerShutdownReason_DEPLOY_getInstance()), to('error', ServerShutdownReason_ERROR_getInstance())]);
2981
2981
  }
2982
2982
  }
2983
+ function RoomMetadata(games) {
2984
+ var tmp;
2985
+ if (games === VOID) {
2986
+ // Inline function 'kotlin.collections.mutableMapOf' call
2987
+ tmp = LinkedHashMap_init_$Create$();
2988
+ } else {
2989
+ tmp = games;
2990
+ }
2991
+ games = tmp;
2992
+ this.games = games;
2993
+ }
2994
+ protoOf(RoomMetadata).n9w = function () {
2995
+ return this.games;
2996
+ };
2997
+ protoOf(RoomMetadata).ne = function () {
2998
+ return this.games;
2999
+ };
3000
+ protoOf(RoomMetadata).o9w = function (games) {
3001
+ return new RoomMetadata(games);
3002
+ };
3003
+ protoOf(RoomMetadata).copy = function (games, $super) {
3004
+ games = games === VOID ? this.games : games;
3005
+ return $super === VOID ? this.o9w(games) : $super.o9w.call(this, games);
3006
+ };
3007
+ protoOf(RoomMetadata).toString = function () {
3008
+ return 'RoomMetadata(games=' + toString(this.games) + ')';
3009
+ };
3010
+ protoOf(RoomMetadata).hashCode = function () {
3011
+ return hashCode(this.games);
3012
+ };
3013
+ protoOf(RoomMetadata).equals = function (other) {
3014
+ if (this === other)
3015
+ return true;
3016
+ if (!(other instanceof RoomMetadata))
3017
+ return false;
3018
+ if (!equals(this.games, other.games))
3019
+ return false;
3020
+ return true;
3021
+ };
3022
+ function GameMetadata(gameId) {
3023
+ this.gameId = gameId;
3024
+ }
3025
+ protoOf(GameMetadata).c54 = function () {
3026
+ return this.gameId;
3027
+ };
3028
+ protoOf(GameMetadata).ne = function () {
3029
+ return this.gameId;
3030
+ };
3031
+ protoOf(GameMetadata).a66 = function (gameId) {
3032
+ return new GameMetadata(gameId);
3033
+ };
3034
+ protoOf(GameMetadata).copy = function (gameId, $super) {
3035
+ gameId = gameId === VOID ? this.gameId : gameId;
3036
+ return $super === VOID ? this.a66(gameId) : $super.a66.call(this, gameId);
3037
+ };
3038
+ protoOf(GameMetadata).toString = function () {
3039
+ return 'GameMetadata(gameId=' + this.gameId + ')';
3040
+ };
3041
+ protoOf(GameMetadata).hashCode = function () {
3042
+ return getStringHashCode(this.gameId);
3043
+ };
3044
+ protoOf(GameMetadata).equals = function (other) {
3045
+ if (this === other)
3046
+ return true;
3047
+ if (!(other instanceof GameMetadata))
3048
+ return false;
3049
+ if (!(this.gameId === other.gameId))
3050
+ return false;
3051
+ return true;
3052
+ };
2983
3053
  var ServerShutdownReason_DEPLOY_instance;
2984
3054
  var ServerShutdownReason_ERROR_instance;
2985
3055
  var ServerShutdownReason_entriesInitialized;
@@ -4051,7 +4121,7 @@
4051
4121
  tmp.u8_1 = null;
4052
4122
  return tmp.z8();
4053
4123
  };
4054
- protoOf(ToClientEventsObserverImpl).q9n = function () {
4124
+ protoOf(ToClientEventsObserverImpl).p9n = function () {
4055
4125
  if (!this.r9x_1.enabledCombinedEvents) {
4056
4126
  return this.w9x_1;
4057
4127
  }
@@ -4574,7 +4644,7 @@
4574
4644
  var _iterator__ex2g4s_0 = destination.l();
4575
4645
  while (_iterator__ex2g4s_0.m()) {
4576
4646
  var element = _iterator__ex2g4s_0.n();
4577
- if (element.me_1.isLive) {
4647
+ if (element.ie_1.isLive) {
4578
4648
  destination_0.j(element);
4579
4649
  }
4580
4650
  }
@@ -4584,7 +4654,7 @@
4584
4654
  var _iterator__ex2g4s_1 = destination_0.l();
4585
4655
  while (_iterator__ex2g4s_1.m()) {
4586
4656
  var item_0 = _iterator__ex2g4s_1.n();
4587
- var tmp$ret$6 = item_0.le_1;
4657
+ var tmp$ret$6 = item_0.he_1;
4588
4658
  destination_1.j(tmp$ret$6);
4589
4659
  }
4590
4660
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4601,7 +4671,7 @@
4601
4671
  var _iterator__ex2g4s_3 = destination.l();
4602
4672
  while (_iterator__ex2g4s_3.m()) {
4603
4673
  var item_1 = _iterator__ex2g4s_3.n();
4604
- var tmp$ret$9 = item_1.le_1;
4674
+ var tmp$ret$9 = item_1.he_1;
4605
4675
  destination_3.j(tmp$ret$9);
4606
4676
  }
4607
4677
  var sendToPlayer = UserActionPayload_init_$Create$(tmp0_aid, tmp2, tmp4, element_0, destination_3);
@@ -4644,7 +4714,7 @@
4644
4714
  var _iterator__ex2g4s_5 = destination_4.l();
4645
4715
  while (_iterator__ex2g4s_5.m()) {
4646
4716
  var element_1 = _iterator__ex2g4s_5.n();
4647
- if (element_1.me_1.isLive) {
4717
+ if (element_1.ie_1.isLive) {
4648
4718
  destination_5.j(element_1);
4649
4719
  }
4650
4720
  }
@@ -4654,7 +4724,7 @@
4654
4724
  var _iterator__ex2g4s_6 = destination_5.l();
4655
4725
  while (_iterator__ex2g4s_6.m()) {
4656
4726
  var item_3 = _iterator__ex2g4s_6.n();
4657
- var tmp$ret$29 = item_3.le_1;
4727
+ var tmp$ret$29 = item_3.he_1;
4658
4728
  destination_6.j(tmp$ret$29);
4659
4729
  }
4660
4730
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4671,7 +4741,7 @@
4671
4741
  var _iterator__ex2g4s_8 = destination_4.l();
4672
4742
  while (_iterator__ex2g4s_8.m()) {
4673
4743
  var item_4 = _iterator__ex2g4s_8.n();
4674
- var tmp$ret$32 = item_4.le_1;
4744
+ var tmp$ret$32 = item_4.he_1;
4675
4745
  destination_8.j(tmp$ret$32);
4676
4746
  }
4677
4747
  var sendToPlayer_1 = UserActionPayload_init_$Create$(tmp0_aid_0, tmp2_0, tmp4_0, element_2, destination_8);
@@ -4731,7 +4801,7 @@
4731
4801
  var _iterator__ex2g4s_9 = players.l();
4732
4802
  while (_iterator__ex2g4s_9.m()) {
4733
4803
  var element_3 = _iterator__ex2g4s_9.n();
4734
- if (element_3.me_1.isLive) {
4804
+ if (element_3.ie_1.isLive) {
4735
4805
  destination_9.j(element_3);
4736
4806
  }
4737
4807
  }
@@ -4741,7 +4811,7 @@
4741
4811
  var _iterator__ex2g4s_10 = destination_9.l();
4742
4812
  while (_iterator__ex2g4s_10.m()) {
4743
4813
  var item_5 = _iterator__ex2g4s_10.n();
4744
- var tmp$ret$55 = item_5.le_1;
4814
+ var tmp$ret$55 = item_5.he_1;
4745
4815
  destination_10.j(tmp$ret$55);
4746
4816
  }
4747
4817
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4758,7 +4828,7 @@
4758
4828
  var _iterator__ex2g4s_12 = players.l();
4759
4829
  while (_iterator__ex2g4s_12.m()) {
4760
4830
  var item_6 = _iterator__ex2g4s_12.n();
4761
- var tmp$ret$58 = item_6.le_1;
4831
+ var tmp$ret$58 = item_6.he_1;
4762
4832
  destination_12.j(tmp$ret$58);
4763
4833
  }
4764
4834
  var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tmp2_1, tmp4_1, element_4, destination_12);
@@ -4786,7 +4856,7 @@
4786
4856
  var _iterator__ex2g4s_13 = players_0.l();
4787
4857
  while (_iterator__ex2g4s_13.m()) {
4788
4858
  var element_5 = _iterator__ex2g4s_13.n();
4789
- if (element_5.me_1.isLive) {
4859
+ if (element_5.ie_1.isLive) {
4790
4860
  destination_13.j(element_5);
4791
4861
  }
4792
4862
  }
@@ -4796,7 +4866,7 @@
4796
4866
  var _iterator__ex2g4s_14 = destination_13.l();
4797
4867
  while (_iterator__ex2g4s_14.m()) {
4798
4868
  var item_7 = _iterator__ex2g4s_14.n();
4799
- var tmp$ret$74 = item_7.le_1;
4869
+ var tmp$ret$74 = item_7.he_1;
4800
4870
  destination_14.j(tmp$ret$74);
4801
4871
  }
4802
4872
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4813,7 +4883,7 @@
4813
4883
  var _iterator__ex2g4s_16 = players_0.l();
4814
4884
  while (_iterator__ex2g4s_16.m()) {
4815
4885
  var item_8 = _iterator__ex2g4s_16.n();
4816
- var tmp$ret$77 = item_8.le_1;
4886
+ var tmp$ret$77 = item_8.he_1;
4817
4887
  destination_16.j(tmp$ret$77);
4818
4888
  }
4819
4889
  var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tmp2_2, tmp4_2, element_6, destination_16);
@@ -4841,7 +4911,7 @@
4841
4911
  var _iterator__ex2g4s_17 = players_1.l();
4842
4912
  while (_iterator__ex2g4s_17.m()) {
4843
4913
  var element_7 = _iterator__ex2g4s_17.n();
4844
- if (element_7.me_1.isLive) {
4914
+ if (element_7.ie_1.isLive) {
4845
4915
  destination_17.j(element_7);
4846
4916
  }
4847
4917
  }
@@ -4851,7 +4921,7 @@
4851
4921
  var _iterator__ex2g4s_18 = destination_17.l();
4852
4922
  while (_iterator__ex2g4s_18.m()) {
4853
4923
  var item_9 = _iterator__ex2g4s_18.n();
4854
- var tmp$ret$93 = item_9.le_1;
4924
+ var tmp$ret$93 = item_9.he_1;
4855
4925
  destination_18.j(tmp$ret$93);
4856
4926
  }
4857
4927
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4868,7 +4938,7 @@
4868
4938
  var _iterator__ex2g4s_20 = players_1.l();
4869
4939
  while (_iterator__ex2g4s_20.m()) {
4870
4940
  var item_10 = _iterator__ex2g4s_20.n();
4871
- var tmp$ret$96 = item_10.le_1;
4941
+ var tmp$ret$96 = item_10.he_1;
4872
4942
  destination_20.j(tmp$ret$96);
4873
4943
  }
4874
4944
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
@@ -5112,6 +5182,9 @@
5112
5182
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5113
5183
  return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5114
5184
  };
5185
+ function addRoomMetadata($this, _this__u8e3s4, gameId) {
5186
+ return _this__u8e3s4.metadata.copy(plus_0(_this__u8e3s4.metadata.games, new Pair(gameId, new GameMetadata(gameId))));
5187
+ }
5115
5188
  function Companion_5() {
5116
5189
  this.ua0_1 = 'ServerMechanicLifecycleReducer';
5117
5190
  }
@@ -5144,25 +5217,24 @@
5144
5217
  protoOf(ServerMechanicLifecycleReducer).a9b = function (state, action) {
5145
5218
  this.xa0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5146
5219
  var serverState = get_serverStatePayloadOrNull(state.payload);
5147
- var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5220
+ var tableId = action.a8v_1;
5221
+ var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5148
5222
  var tmp0_$this = this.b9b_1;
5149
- var tmp1_tableId = action.a8v_1;
5150
- var tmp2_gameId = action.a8v_1;
5151
- var tmp3_version = action.b8v_1;
5152
- var tmp4_config = action.z8u_1;
5153
- var tmp5_users = action.d8v_1;
5154
- var tmp6_spectators = action.spectators;
5155
- var tmp7_gameCreatorPlayerId = action.c8v_1;
5156
- var tmp9_tableOrNull = tmp0_$this.h9c(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5223
+ var tmp1_version = action.b8v_1;
5224
+ var tmp2_config = action.z8u_1;
5225
+ var tmp3_users = action.d8v_1;
5226
+ var tmp4_spectators = action.spectators;
5227
+ var tmp5_gameCreatorPlayerId = action.c8v_1;
5228
+ var tmp7_tableOrNull = tmp0_$this.h9c(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5157
5229
  var tmp;
5158
5230
  if (serverState == null) {
5159
5231
  this.xa0_1.w(VOID, 'ServerPayload is not onStart');
5160
- tmp = Companion_instance_14.initial();
5232
+ tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5161
5233
  } else {
5162
- tmp = serverState;
5234
+ tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5163
5235
  }
5164
- var tmp10_payload = tmp;
5165
- return state.b8u(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5236
+ var tmp8_payload = tmp;
5237
+ return state.b8u(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5166
5238
  };
5167
5239
  protoOf(ServerMechanicLifecycleReducer).y9a = function (state, action) {
5168
5240
  this.xa0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
@@ -5172,14 +5244,15 @@
5172
5244
  var tmp_0 = get_serverStatePayload_0(state).config;
5173
5245
  var tmp_1 = action.h8v_1;
5174
5246
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5175
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1));
5247
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.g8v_1.gameId));
5176
5248
  return state.b8u(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5177
5249
  };
5178
5250
  protoOf(ServerMechanicLifecycleReducer).z9a = function (state, action) {
5179
5251
  this.c9b_1.n58(action.previousGameId);
5180
5252
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5181
5253
  var tmp1_tableOrNull = this.b9b_1.i9c(state.t6n(), action.gameId);
5182
- return state.b8u(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5254
+ var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5255
+ return state.b8u(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5183
5256
  };
5184
5257
  function spectatorsReducer(logger) {
5185
5258
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5375,38 +5448,49 @@
5375
5448
  };
5376
5449
  function Companion_6() {
5377
5450
  }
5378
- protoOf(Companion_6).za0 = function (config) {
5379
- return new ServerStatePayload(config);
5451
+ protoOf(Companion_6).za0 = function (config, metadata) {
5452
+ return new ServerStatePayload(config, metadata);
5380
5453
  };
5381
- protoOf(Companion_6).initial = function (config, $super) {
5454
+ protoOf(Companion_6).initial = function (config, metadata, $super) {
5382
5455
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5383
- return $super === VOID ? this.za0(config) : $super.za0.call(this, config);
5456
+ metadata = metadata === VOID ? new RoomMetadata() : metadata;
5457
+ return $super === VOID ? this.za0(config, metadata) : $super.za0.call(this, config, metadata);
5384
5458
  };
5385
5459
  var Companion_instance_14;
5386
5460
  function Companion_getInstance_7() {
5387
5461
  return Companion_instance_14;
5388
5462
  }
5389
- function ServerStatePayload(config) {
5463
+ function ServerStatePayload(config, metadata) {
5390
5464
  this.config = config;
5465
+ this.metadata = metadata;
5391
5466
  }
5392
5467
  protoOf(ServerStatePayload).z3s = function () {
5393
5468
  return this.config;
5394
5469
  };
5470
+ protoOf(ServerStatePayload).v8e = function () {
5471
+ return this.metadata;
5472
+ };
5395
5473
  protoOf(ServerStatePayload).ne = function () {
5396
5474
  return this.config;
5397
5475
  };
5398
- protoOf(ServerStatePayload).aa1 = function (config) {
5399
- return new ServerStatePayload(config);
5476
+ protoOf(ServerStatePayload).oe = function () {
5477
+ return this.metadata;
5400
5478
  };
5401
- protoOf(ServerStatePayload).copy = function (config, $super) {
5479
+ protoOf(ServerStatePayload).aa1 = function (config, metadata) {
5480
+ return new ServerStatePayload(config, metadata);
5481
+ };
5482
+ protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5402
5483
  config = config === VOID ? this.config : config;
5403
- return $super === VOID ? this.aa1(config) : $super.aa1.call(this, config);
5484
+ metadata = metadata === VOID ? this.metadata : metadata;
5485
+ return $super === VOID ? this.aa1(config, metadata) : $super.aa1.call(this, config, metadata);
5404
5486
  };
5405
5487
  protoOf(ServerStatePayload).toString = function () {
5406
- return 'ServerStatePayload(config=' + this.config.toString() + ')';
5488
+ return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + this.metadata.toString() + ')';
5407
5489
  };
5408
5490
  protoOf(ServerStatePayload).hashCode = function () {
5409
- return this.config.hashCode();
5491
+ var result = this.config.hashCode();
5492
+ result = imul(result, 31) + this.metadata.hashCode() | 0;
5493
+ return result;
5410
5494
  };
5411
5495
  protoOf(ServerStatePayload).equals = function (other) {
5412
5496
  if (this === other)
@@ -5415,6 +5499,8 @@
5415
5499
  return false;
5416
5500
  if (!this.config.equals(other.config))
5417
5501
  return false;
5502
+ if (!this.metadata.equals(other.metadata))
5503
+ return false;
5418
5504
  return true;
5419
5505
  };
5420
5506
  function get_serverStatePayload(_this__u8e3s4) {
@@ -6079,8 +6165,6 @@
6079
6165
  protoOf(GameServer).shutdown = shutdown;
6080
6166
  defineProp(protoOf(GameServer), 'metadata', function () {
6081
6167
  return this.v8e();
6082
- }, function (value) {
6083
- this.l9w(value);
6084
6168
  });
6085
6169
  defineProp(protoOf(GameServer), 'id', function () {
6086
6170
  return this.y53();
@@ -6152,6 +6236,14 @@
6152
6236
  //endregion
6153
6237
  //region block: exports
6154
6238
  function $jsExportAll$(_) {
6239
+ var $games = _.games || (_.games = {});
6240
+ var $games$jass = $games.jass || ($games.jass = {});
6241
+ var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
6242
+ var $games$jass$logic$server = $games$jass$logic.server || ($games$jass$logic.server = {});
6243
+ var $games$jass$logic$server$data = $games$jass$logic$server.data || ($games$jass$logic$server.data = {});
6244
+ var $games$jass$logic$server$data$models = $games$jass$logic$server$data.models || ($games$jass$logic$server$data.models = {});
6245
+ $games$jass$logic$server$data$models.RoomMetadata = RoomMetadata;
6246
+ $games$jass$logic$server$data$models.GameMetadata = GameMetadata;
6155
6247
  var $games = _.games || (_.games = {});
6156
6248
  var $games$jass = $games.jass || ($games.jass = {});
6157
6249
  var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});