raspberry_games_server_game_logic 1.8.389 → 1.8.390

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -360,10 +360,10 @@
360
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  spectators = tmp;
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  var tmp_0;
362
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  if ($super === VOID) {
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- this.j9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.m9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.j9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.m9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -371,10 +371,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.k9w(newRid);
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+ this.n9w(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.k9w.call(this, newRid);
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+ tmp = $super.n9w.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -382,10 +382,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.l9w(reason, roomId);
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+ this.o9w(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.l9w.call(this, reason, roomId);
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+ tmp = $super.o9w.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -451,7 +451,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.ea1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ea1.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.ha1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ha1.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -462,17 +462,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.w9f_1 = $subscriber;
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+ this.z9f_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9f = function (it, $completion) {
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- var tmp = this.z9f(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9g = function (it, $completion) {
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+ var tmp = this.c9g(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.y9f(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.b9g(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -481,7 +481,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.w9f_1(this.x9f_1);
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+ this.z9f_1(this.a9g_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -492,31 +492,31 @@
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  }
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  while (true);
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  };
495
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9f = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.w9f_1, completion);
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- i.x9f_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9g = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.z9f_1, completion);
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+ i.a9g_1 = it;
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  return i;
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  };
500
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
501
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
502
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  var l = function (it, $completion) {
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- return i.y9f(it, $completion);
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+ return i.b9g(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
508
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
509
- this.i9g_1 = $subscriber;
509
+ this.l9g_1 = $subscriber;
510
510
  CoroutineImpl.call(this, resultContinuation);
511
511
  }
512
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9g = function (it, $completion) {
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- var tmp = this.l9g(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9g = function (it, $completion) {
513
+ var tmp = this.o9g(it, $completion);
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514
  tmp.t8_1 = Unit_instance;
515
515
  tmp.u8_1 = null;
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516
  return tmp.z8();
517
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  };
518
518
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
519
- return this.k9g((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.n9g((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
520
520
  };
521
521
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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522
  var suspendResult = this.t8_1;
@@ -525,7 +525,7 @@
525
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  var tmp = this.r8_1;
526
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.i9g_1(this.j9g_1);
528
+ this.l9g_1(this.m9g_1);
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  return Unit_instance;
530
530
  } else if (tmp === 1) {
531
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  throw this.u8_1;
@@ -536,22 +536,22 @@
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  }
537
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  while (true);
538
538
  };
539
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9g = function (it, completion) {
540
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9g_1, completion);
541
- i.j9g_1 = it;
539
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).o9g = function (it, completion) {
540
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.l9g_1, completion);
541
+ i.m9g_1 = it;
542
542
  return i;
543
543
  };
544
544
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
545
545
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
546
546
  var l = function (it, $completion) {
547
- return i.k9g(it, $completion);
547
+ return i.n9g(it, $completion);
548
548
  };
549
549
  l.$arity = 1;
550
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  return l;
551
551
  }
552
552
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
553
- this.u9g_1 = $$this$unsafeFlow;
554
- this.v9g_1 = this$0;
553
+ this.x9g_1 = $$this$unsafeFlow;
554
+ this.y9g_1 = this$0;
555
555
  CoroutineImpl.call(this, resultContinuation);
556
556
  }
557
557
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -571,10 +571,10 @@
571
571
  switch (tmp) {
572
572
  case 0:
573
573
  this.s8_1 = 2;
574
- var tmp0 = this.u9g_1;
575
- var value = this.w9g_1;
574
+ var tmp0 = this.x9g_1;
575
+ var value = this.z9g_1;
576
576
  this.r8_1 = 1;
577
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.v9g_1)), this);
577
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.y9g_1)), this);
578
578
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
579
579
  return suspendResult;
580
580
  }
@@ -597,8 +597,8 @@
597
597
  while (true);
598
598
  };
599
599
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
600
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.u9g_1, this.v9g_1, completion);
601
- i.w9g_1 = value;
600
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.x9g_1, this.y9g_1, completion);
601
+ i.z9g_1 = value;
602
602
  return i;
603
603
  };
604
604
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -611,8 +611,8 @@
611
611
  }
612
612
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
613
613
  CoroutineImpl.call(this, resultContinuation);
614
- this.f9h_1 = _this__u8e3s4;
615
- this.g9h_1 = collector;
614
+ this.i9h_1 = _this__u8e3s4;
615
+ this.j9h_1 = collector;
616
616
  }
617
617
  protoOf($collectCOROUTINE$).z8 = function () {
618
618
  var suspendResult = this.t8_1;
@@ -622,10 +622,10 @@
622
622
  switch (tmp) {
623
623
  case 0:
624
624
  this.s8_1 = 2;
625
- var $this$unsafeFlow = this.g9h_1;
625
+ var $this$unsafeFlow = this.j9h_1;
626
626
  this.r8_1 = 1;
627
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9h_1.i9h_1, null);
628
- suspendResult = this.f9h_1.h9h_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
627
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.i9h_1.l9h_1, null);
628
+ suspendResult = this.i9h_1.k9h_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
629
629
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
630
630
  return suspendResult;
631
631
  }
@@ -648,8 +648,8 @@
648
648
  while (true);
649
649
  };
650
650
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
651
- this.h9h_1 = $this;
652
- this.i9h_1 = this$0;
651
+ this.k9h_1 = $this;
652
+ this.l9h_1 = this$0;
653
653
  }
654
654
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
655
655
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -661,17 +661,17 @@
661
661
  return this.o28(collector, $completion);
662
662
  };
663
663
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
664
- this.r9h_1 = $subscriber;
664
+ this.u9h_1 = $subscriber;
665
665
  CoroutineImpl.call(this, resultContinuation);
666
666
  }
667
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9h = function (it, $completion) {
668
- var tmp = this.u9h(it, $completion);
667
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).w9h = function (it, $completion) {
668
+ var tmp = this.x9h(it, $completion);
669
669
  tmp.t8_1 = Unit_instance;
670
670
  tmp.u8_1 = null;
671
671
  return tmp.z8();
672
672
  };
673
673
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
674
- return this.t9h((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
+ return this.w9h((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
675
675
  };
676
676
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
677
677
  var suspendResult = this.t8_1;
@@ -680,7 +680,7 @@
680
680
  var tmp = this.r8_1;
681
681
  if (tmp === 0) {
682
682
  this.s8_1 = 1;
683
- this.r9h_1(this.s9h_1);
683
+ this.u9h_1(this.v9h_1);
684
684
  return Unit_instance;
685
685
  } else if (tmp === 1) {
686
686
  throw this.u8_1;
@@ -691,22 +691,22 @@
691
691
  }
692
692
  while (true);
693
693
  };
694
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).u9h = function (it, completion) {
695
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.r9h_1, completion);
696
- i.s9h_1 = it;
694
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).x9h = function (it, completion) {
695
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.u9h_1, completion);
696
+ i.v9h_1 = it;
697
697
  return i;
698
698
  };
699
699
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
700
700
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
701
701
  var l = function (it, $completion) {
702
- return i.t9h(it, $completion);
702
+ return i.w9h(it, $completion);
703
703
  };
704
704
  l.$arity = 1;
705
705
  return l;
706
706
  }
707
707
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
708
- this.d9i_1 = $$this$unsafeFlow;
709
- this.e9i_1 = $table;
708
+ this.g9i_1 = $$this$unsafeFlow;
709
+ this.h9i_1 = $table;
710
710
  CoroutineImpl.call(this, resultContinuation);
711
711
  }
712
712
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -726,10 +726,10 @@
726
726
  switch (tmp) {
727
727
  case 0:
728
728
  this.s8_1 = 2;
729
- var tmp0 = this.d9i_1;
730
- var value = this.f9i_1;
729
+ var tmp0 = this.g9i_1;
730
+ var value = this.i9i_1;
731
731
  this.r8_1 = 1;
732
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.e9i_1.id, value), this);
732
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.h9i_1.id, value), this);
733
733
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
734
734
  return suspendResult;
735
735
  }
@@ -752,8 +752,8 @@
752
752
  while (true);
753
753
  };
754
754
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
755
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.d9i_1, this.e9i_1, completion);
756
- i.f9i_1 = value;
755
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.g9i_1, this.h9i_1, completion);
756
+ i.i9i_1 = value;
757
757
  return i;
758
758
  };
759
759
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -766,8 +766,8 @@
766
766
  }
767
767
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
768
768
  CoroutineImpl.call(this, resultContinuation);
769
- this.o9i_1 = _this__u8e3s4;
770
- this.p9i_1 = collector;
769
+ this.r9i_1 = _this__u8e3s4;
770
+ this.s9i_1 = collector;
771
771
  }
772
772
  protoOf($collectCOROUTINE$_0).z8 = function () {
773
773
  var suspendResult = this.t8_1;
@@ -777,10 +777,10 @@
777
777
  switch (tmp) {
778
778
  case 0:
779
779
  this.s8_1 = 2;
780
- var $this$unsafeFlow = this.p9i_1;
780
+ var $this$unsafeFlow = this.s9i_1;
781
781
  this.r8_1 = 1;
782
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.o9i_1.r9i_1, null);
783
- suspendResult = this.o9i_1.q9i_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
782
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.r9i_1.u9i_1, null);
783
+ suspendResult = this.r9i_1.t9i_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
784
784
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
785
785
  return suspendResult;
786
786
  }
@@ -803,8 +803,8 @@
803
803
  while (true);
804
804
  };
805
805
  function _no_name_provided__qut3iv($this, $table) {
806
- this.q9i_1 = $this;
807
- this.r9i_1 = $table;
806
+ this.t9i_1 = $this;
807
+ this.u9i_1 = $table;
808
808
  }
809
809
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
810
810
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -816,18 +816,18 @@
816
816
  return this.o28(collector, $completion);
817
817
  };
818
818
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
819
- this.a9j_1 = $table;
820
- this.b9j_1 = this$0;
819
+ this.d9j_1 = $table;
820
+ this.e9j_1 = this$0;
821
821
  CoroutineImpl.call(this, resultContinuation);
822
822
  }
823
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).d9j = function ($this$flow, $completion) {
824
- var tmp = this.e9j($this$flow, $completion);
823
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).g9j = function ($this$flow, $completion) {
824
+ var tmp = this.h9j($this$flow, $completion);
825
825
  tmp.t8_1 = Unit_instance;
826
826
  tmp.u8_1 = null;
827
827
  return tmp.z8();
828
828
  };
829
829
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
830
- return this.d9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
+ return this.g9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
831
831
  };
832
832
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
833
833
  var suspendResult = this.t8_1;
@@ -838,7 +838,7 @@
838
838
  case 0:
839
839
  this.s8_1 = 3;
840
840
  this.r8_1 = 1;
841
- suspendResult = this.c9j_1.n28(new TableStateUpdate(this.a9j_1.id, this.a9j_1), this);
841
+ suspendResult = this.f9j_1.n28(new TableStateUpdate(this.d9j_1.id, this.d9j_1), this);
842
842
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
843
  return suspendResult;
844
844
  }
@@ -846,8 +846,8 @@
846
846
  continue $sm;
847
847
  case 1:
848
848
  this.r8_1 = 2;
849
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.b9j_1).s8j(), fromInt(_get_serverReduxConfig__rprcrm(this.b9j_1).serverStateUpdateIntervalMillis));
850
- suspendResult = emitAll(this.c9j_1, new _no_name_provided__qut3iv(this_0, this.a9j_1), this);
849
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.e9j_1).v8j(), fromInt(_get_serverReduxConfig__rprcrm(this.e9j_1).serverStateUpdateIntervalMillis));
850
+ suspendResult = emitAll(this.f9j_1, new _no_name_provided__qut3iv(this_0, this.d9j_1), this);
851
851
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
852
852
  return suspendResult;
853
853
  }
@@ -869,21 +869,21 @@
869
869
  }
870
870
  while (true);
871
871
  };
872
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).e9j = function ($this$flow, completion) {
873
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.a9j_1, this.b9j_1, completion);
874
- i.c9j_1 = $this$flow;
872
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9j = function ($this$flow, completion) {
873
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.d9j_1, this.e9j_1, completion);
874
+ i.f9j_1 = $this$flow;
875
875
  return i;
876
876
  };
877
877
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
878
878
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
879
879
  var l = function ($this$flow, $completion) {
880
- return i.d9j($this$flow, $completion);
880
+ return i.g9j($this$flow, $completion);
881
881
  };
882
882
  l.$arity = 1;
883
883
  return l;
884
884
  }
885
885
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
886
- this.n9j_1 = $$this$unsafeFlow;
886
+ this.q9j_1 = $$this$unsafeFlow;
887
887
  CoroutineImpl.call(this, resultContinuation);
888
888
  }
889
889
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -904,28 +904,28 @@
904
904
  case 0:
905
905
  this.s8_1 = 5;
906
906
  var tmp_0 = this;
907
- tmp_0.s9j_1 = this.n9j_1;
907
+ tmp_0.v9j_1 = this.q9j_1;
908
908
  var tmp_1 = this;
909
- tmp_1.r9j_1 = this.o9j_1;
909
+ tmp_1.u9j_1 = this.r9j_1;
910
910
  this.r8_1 = 1;
911
911
  continue $sm;
912
912
  case 1:
913
- this.p9j_1 = this.s9j_1;
914
- var tmp0_elvis_lhs = this.r9j_1.s6m_1;
913
+ this.s9j_1 = this.v9j_1;
914
+ var tmp0_elvis_lhs = this.u9j_1.s6m_1;
915
915
  if (tmp0_elvis_lhs == null) {
916
916
  this.r8_1 = 4;
917
917
  var tmp_2 = this;
918
918
  continue $sm;
919
919
  } else {
920
- this.q9j_1 = tmp0_elvis_lhs;
920
+ this.t9j_1 = tmp0_elvis_lhs;
921
921
  this.r8_1 = 2;
922
922
  continue $sm;
923
923
  }
924
924
 
925
925
  case 2:
926
- var transformed = this.q9j_1;
926
+ var transformed = this.t9j_1;
927
927
  this.r8_1 = 3;
928
- suspendResult = this.p9j_1.n28(transformed, this);
928
+ suspendResult = this.s9j_1.n28(transformed, this);
929
929
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
930
930
  return suspendResult;
931
931
  }
@@ -956,8 +956,8 @@
956
956
  while (true);
957
957
  };
958
958
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
959
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9j_1, completion);
960
- i.o9j_1 = value;
959
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.q9j_1, completion);
960
+ i.r9j_1 = value;
961
961
  return i;
962
962
  };
963
963
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -970,8 +970,8 @@
970
970
  }
971
971
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
972
972
  CoroutineImpl.call(this, resultContinuation);
973
- this.b9k_1 = _this__u8e3s4;
974
- this.c9k_1 = collector;
973
+ this.e9k_1 = _this__u8e3s4;
974
+ this.f9k_1 = collector;
975
975
  }
976
976
  protoOf($collectCOROUTINE$_1).z8 = function () {
977
977
  var suspendResult = this.t8_1;
@@ -981,10 +981,10 @@
981
981
  switch (tmp) {
982
982
  case 0:
983
983
  this.s8_1 = 2;
984
- var $this$unsafeFlow = this.c9k_1;
984
+ var $this$unsafeFlow = this.f9k_1;
985
985
  this.r8_1 = 1;
986
986
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
987
- suspendResult = this.b9k_1.d9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
+ suspendResult = this.e9k_1.g9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
988
988
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
989
989
  return suspendResult;
990
990
  }
@@ -1007,7 +1007,7 @@
1007
1007
  while (true);
1008
1008
  };
1009
1009
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1010
- this.m9k_1 = $$this$unsafeFlow;
1010
+ this.p9k_1 = $$this$unsafeFlow;
1011
1011
  CoroutineImpl.call(this, resultContinuation);
1012
1012
  }
1013
1013
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1027,8 +1027,8 @@
1027
1027
  switch (tmp) {
1028
1028
  case 0:
1029
1029
  this.s8_1 = 2;
1030
- var tmp0 = this.m9k_1;
1031
- var value = this.n9k_1;
1030
+ var tmp0 = this.p9k_1;
1031
+ var value = this.q9k_1;
1032
1032
  this.r8_1 = 1;
1033
1033
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1034
1034
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1053,8 +1053,8 @@
1053
1053
  while (true);
1054
1054
  };
1055
1055
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1056
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.m9k_1, completion);
1057
- i.n9k_1 = value;
1056
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.p9k_1, completion);
1057
+ i.q9k_1 = value;
1058
1058
  return i;
1059
1059
  };
1060
1060
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1067,8 +1067,8 @@
1067
1067
  }
1068
1068
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1069
1069
  CoroutineImpl.call(this, resultContinuation);
1070
- this.w9k_1 = _this__u8e3s4;
1071
- this.x9k_1 = collector;
1070
+ this.z9k_1 = _this__u8e3s4;
1071
+ this.a9l_1 = collector;
1072
1072
  }
1073
1073
  protoOf($collectCOROUTINE$_2).z8 = function () {
1074
1074
  var suspendResult = this.t8_1;
@@ -1078,10 +1078,10 @@
1078
1078
  switch (tmp) {
1079
1079
  case 0:
1080
1080
  this.s8_1 = 2;
1081
- var $this$unsafeFlow = this.x9k_1;
1081
+ var $this$unsafeFlow = this.a9l_1;
1082
1082
  this.r8_1 = 1;
1083
1083
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1084
- suspendResult = this.w9k_1.y9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
+ suspendResult = this.z9k_1.b9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1085
1085
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1086
1086
  return suspendResult;
1087
1087
  }
@@ -1104,7 +1104,7 @@
1104
1104
  while (true);
1105
1105
  };
1106
1106
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1107
- this.h9l_1 = $$this$unsafeFlow;
1107
+ this.k9l_1 = $$this$unsafeFlow;
1108
1108
  CoroutineImpl.call(this, resultContinuation);
1109
1109
  }
1110
1110
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1124,8 +1124,8 @@
1124
1124
  switch (tmp) {
1125
1125
  case 0:
1126
1126
  this.s8_1 = 2;
1127
- var tmp0 = this.h9l_1;
1128
- var value = this.i9l_1;
1127
+ var tmp0 = this.k9l_1;
1128
+ var value = this.l9l_1;
1129
1129
  this.r8_1 = 1;
1130
1130
  suspendResult = tmp0.n28(value.me_1, this);
1131
1131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1150,8 +1150,8 @@
1150
1150
  while (true);
1151
1151
  };
1152
1152
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1153
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.h9l_1, completion);
1154
- i.i9l_1 = value;
1153
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.k9l_1, completion);
1154
+ i.l9l_1 = value;
1155
1155
  return i;
1156
1156
  };
1157
1157
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1164,8 +1164,8 @@
1164
1164
  }
1165
1165
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1166
1166
  CoroutineImpl.call(this, resultContinuation);
1167
- this.r9l_1 = _this__u8e3s4;
1168
- this.s9l_1 = collector;
1167
+ this.u9l_1 = _this__u8e3s4;
1168
+ this.v9l_1 = collector;
1169
1169
  }
1170
1170
  protoOf($collectCOROUTINE$_3).z8 = function () {
1171
1171
  var suspendResult = this.t8_1;
@@ -1175,10 +1175,10 @@
1175
1175
  switch (tmp) {
1176
1176
  case 0:
1177
1177
  this.s8_1 = 2;
1178
- var $this$unsafeFlow = this.s9l_1;
1178
+ var $this$unsafeFlow = this.v9l_1;
1179
1179
  this.r8_1 = 1;
1180
1180
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1181
- suspendResult = this.r9l_1.t9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
+ suspendResult = this.u9l_1.w9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1182
1182
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1183
1183
  return suspendResult;
1184
1184
  }
@@ -1201,17 +1201,17 @@
1201
1201
  while (true);
1202
1202
  };
1203
1203
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1204
- this.c9m_1 = $subscriber;
1204
+ this.f9m_1 = $subscriber;
1205
1205
  CoroutineImpl.call(this, resultContinuation);
1206
1206
  }
1207
- protoOf(GameServer$subscribeWith$slambda$slambda).e9m = function (it, $completion) {
1208
- var tmp = this.f9m(it, $completion);
1207
+ protoOf(GameServer$subscribeWith$slambda$slambda).h9m = function (it, $completion) {
1208
+ var tmp = this.i9m(it, $completion);
1209
1209
  tmp.t8_1 = Unit_instance;
1210
1210
  tmp.u8_1 = null;
1211
1211
  return tmp.z8();
1212
1212
  };
1213
1213
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1214
- return this.e9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
+ return this.h9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1215
1215
  };
1216
1216
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1217
1217
  var suspendResult = this.t8_1;
@@ -1220,7 +1220,7 @@
1220
1220
  var tmp = this.r8_1;
1221
1221
  if (tmp === 0) {
1222
1222
  this.s8_1 = 1;
1223
- this.c9m_1(this.d9m_1);
1223
+ this.f9m_1(this.g9m_1);
1224
1224
  return Unit_instance;
1225
1225
  } else if (tmp === 1) {
1226
1226
  throw this.u8_1;
@@ -1231,76 +1231,76 @@
1231
1231
  }
1232
1232
  while (true);
1233
1233
  };
1234
- protoOf(GameServer$subscribeWith$slambda$slambda).f9m = function (it, completion) {
1235
- var i = new GameServer$subscribeWith$slambda$slambda(this.c9m_1, completion);
1236
- i.d9m_1 = it;
1234
+ protoOf(GameServer$subscribeWith$slambda$slambda).i9m = function (it, completion) {
1235
+ var i = new GameServer$subscribeWith$slambda$slambda(this.f9m_1, completion);
1236
+ i.g9m_1 = it;
1237
1237
  return i;
1238
1238
  };
1239
1239
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1240
1240
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1241
1241
  var l = function (it, $completion) {
1242
- return i.e9m(it, $completion);
1242
+ return i.h9m(it, $completion);
1243
1243
  };
1244
1244
  l.$arity = 1;
1245
1245
  return l;
1246
1246
  }
1247
1247
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1248
- this.g9m_1 = $playerId;
1248
+ this.j9m_1 = $playerId;
1249
1249
  }
1250
1250
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1251
- return this.g9m_1;
1251
+ return this.j9m_1;
1252
1252
  };
1253
1253
  function _get_toClientEventsObserver__6rp51y($this) {
1254
- var tmp0 = $this.l9m_1;
1254
+ var tmp0 = $this.o9m_1;
1255
1255
  var tmp = KProperty1;
1256
1256
  // Inline function 'kotlin.getValue' call
1257
1257
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1258
1258
  return tmp0.w();
1259
1259
  }
1260
1260
  function _get_fromClientEventsObserver__a7vzd3($this) {
1261
- var tmp0 = $this.m9m_1;
1261
+ var tmp0 = $this.p9m_1;
1262
1262
  var tmp = KProperty1;
1263
1263
  // Inline function 'kotlin.getValue' call
1264
1264
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1265
1265
  return tmp0.w();
1266
1266
  }
1267
1267
  function _get_playerConnectionInteractor__si6cxf($this) {
1268
- var tmp0 = $this.n9m_1;
1268
+ var tmp0 = $this.q9m_1;
1269
1269
  var tmp = KProperty1;
1270
1270
  // Inline function 'kotlin.getValue' call
1271
1271
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1272
1272
  return tmp0.w();
1273
1273
  }
1274
1274
  function _get_teamsLogicProvider__u10pm6($this) {
1275
- var tmp0 = $this.o9m_1;
1275
+ var tmp0 = $this.r9m_1;
1276
1276
  var tmp = KProperty1;
1277
1277
  // Inline function 'kotlin.getValue' call
1278
1278
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1279
1279
  return tmp0.w();
1280
1280
  }
1281
1281
  function _get_random__h29cgo($this) {
1282
- var tmp0 = $this.p9m_1;
1282
+ var tmp0 = $this.s9m_1;
1283
1283
  var tmp = KProperty1;
1284
1284
  // Inline function 'kotlin.getValue' call
1285
1285
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1286
1286
  return tmp0.w();
1287
1287
  }
1288
1288
  function _get_idsProvider__fnfajc($this) {
1289
- var tmp0 = $this.q9m_1;
1289
+ var tmp0 = $this.t9m_1;
1290
1290
  var tmp = KProperty1;
1291
1291
  // Inline function 'kotlin.getValue' call
1292
1292
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1293
1293
  return tmp0.w();
1294
1294
  }
1295
1295
  function _get_serverReduxConfig__rprcrm($this) {
1296
- var tmp0 = $this.r9m_1;
1296
+ var tmp0 = $this.u9m_1;
1297
1297
  var tmp = KProperty1;
1298
1298
  // Inline function 'kotlin.getValue' call
1299
1299
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1300
1300
  return tmp0.w();
1301
1301
  }
1302
1302
  function _get_encoderDecoderProvider__qqgrji($this) {
1303
- var tmp0 = $this.s9m_1;
1303
+ var tmp0 = $this.v9m_1;
1304
1304
  var tmp = KProperty1;
1305
1305
  // Inline function 'kotlin.getValue' call
1306
1306
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1328,20 +1328,20 @@
1328
1328
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1329
1329
  }
1330
1330
  function Companion() {
1331
- this.v9m_1 = 'GameEngine_API';
1331
+ this.y9m_1 = 'GameEngine_API';
1332
1332
  }
1333
1333
  var Companion_instance_7;
1334
1334
  function Companion_getInstance_0() {
1335
1335
  return Companion_instance_7;
1336
1336
  }
1337
1337
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1338
- this.w9m_1 = function_0;
1338
+ this.z9m_1 = function_0;
1339
1339
  }
1340
1340
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1341
- return this.w9m_1(value, $completion);
1341
+ return this.z9m_1(value, $completion);
1342
1342
  };
1343
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1344
- return this.w9m_1;
1344
+ return this.z9m_1;
1345
1345
  };
1346
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1347
1347
  var tmp;
@@ -1362,13 +1362,13 @@
1362
1362
  return hashCode(this.a3());
1363
1363
  };
1364
1364
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1365
- this.x9m_1 = function_0;
1365
+ this.a9n_1 = function_0;
1366
1366
  }
1367
1367
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1368
- return this.x9m_1(value, $completion);
1368
+ return this.a9n_1(value, $completion);
1369
1369
  };
1370
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1371
- return this.x9m_1;
1371
+ return this.a9n_1;
1372
1372
  };
1373
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1374
1374
  var tmp;
@@ -1389,13 +1389,13 @@
1389
1389
  return hashCode(this.a3());
1390
1390
  };
1391
1391
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1392
- this.y9m_1 = function_0;
1392
+ this.b9n_1 = function_0;
1393
1393
  }
1394
1394
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1395
- return this.y9m_1(value, $completion);
1395
+ return this.b9n_1(value, $completion);
1396
1396
  };
1397
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1398
- return this.y9m_1;
1398
+ return this.b9n_1;
1399
1399
  };
1400
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1401
1401
  var tmp;
@@ -1416,13 +1416,13 @@
1416
1416
  return hashCode(this.a3());
1417
1417
  };
1418
1418
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1419
- this.z9m_1 = function_0;
1419
+ this.c9n_1 = function_0;
1420
1420
  }
1421
1421
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1422
- return this.z9m_1(value, $completion);
1422
+ return this.c9n_1(value, $completion);
1423
1423
  };
1424
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1425
- return this.z9m_1;
1425
+ return this.c9n_1;
1426
1426
  };
1427
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1428
1428
  var tmp;
@@ -1443,13 +1443,13 @@
1443
1443
  return hashCode(this.a3());
1444
1444
  };
1445
1445
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1446
- this.a9n_1 = function_0;
1446
+ this.d9n_1 = function_0;
1447
1447
  }
1448
1448
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1449
- return this.a9n_1(value, $completion);
1449
+ return this.d9n_1(value, $completion);
1450
1450
  };
1451
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1452
- return this.a9n_1;
1452
+ return this.d9n_1;
1453
1453
  };
1454
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1455
1455
  var tmp;
@@ -1470,13 +1470,13 @@
1470
1470
  return hashCode(this.a3());
1471
1471
  };
1472
1472
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1473
- this.b9n_1 = function_0;
1473
+ this.e9n_1 = function_0;
1474
1474
  }
1475
1475
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1476
- return this.b9n_1(value, $completion);
1476
+ return this.e9n_1(value, $completion);
1477
1477
  };
1478
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1479
- return this.b9n_1;
1479
+ return this.e9n_1;
1480
1480
  };
1481
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1482
1482
  var tmp;
@@ -1577,8 +1577,8 @@
1577
1577
  };
1578
1578
  }
1579
1579
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1580
- this.k9n_1 = this$0;
1581
- this.l9n_1 = $subscriber;
1580
+ this.n9n_1 = this$0;
1581
+ this.o9n_1 = $subscriber;
1582
1582
  CoroutineImpl.call(this, resultContinuation);
1583
1583
  }
1584
1584
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1599,8 +1599,8 @@
1599
1599
  case 0:
1600
1600
  this.s8_1 = 2;
1601
1601
  this.r8_1 = 1;
1602
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k9n_1).n9n();
1603
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l9n_1, null);
1602
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.n9n_1).q9n();
1603
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.o9n_1, null);
1604
1604
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1605
1605
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1606
1606
  return suspendResult;
@@ -1624,8 +1624,8 @@
1624
1624
  while (true);
1625
1625
  };
1626
1626
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1627
- var i = new GameServer$subscribeToClientAction$slambda(this.k9n_1, this.l9n_1, completion);
1628
- i.m9n_1 = $this$launchDefault;
1627
+ var i = new GameServer$subscribeToClientAction$slambda(this.n9n_1, this.o9n_1, completion);
1628
+ i.p9n_1 = $this$launchDefault;
1629
1629
  return i;
1630
1630
  };
1631
1631
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1637,8 +1637,8 @@
1637
1637
  return l;
1638
1638
  }
1639
1639
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1640
- this.w9n_1 = this$0;
1641
- this.x9n_1 = $subscriber;
1640
+ this.z9n_1 = this$0;
1641
+ this.a9o_1 = $subscriber;
1642
1642
  CoroutineImpl.call(this, resultContinuation);
1643
1643
  }
1644
1644
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1659,8 +1659,8 @@
1659
1659
  case 0:
1660
1660
  this.s8_1 = 2;
1661
1661
  this.r8_1 = 1;
1662
- var tmp_0 = observeTableStateUpdates(this.w9n_1);
1663
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.x9n_1, null);
1662
+ var tmp_0 = observeTableStateUpdates(this.z9n_1);
1663
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.a9o_1, null);
1664
1664
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1665
1665
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1666
1666
  return suspendResult;
@@ -1684,8 +1684,8 @@
1684
1684
  while (true);
1685
1685
  };
1686
1686
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1687
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.w9n_1, this.x9n_1, completion);
1688
- i.y9n_1 = $this$launchDefault;
1687
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.z9n_1, this.a9o_1, completion);
1688
+ i.b9o_1 = $this$launchDefault;
1689
1689
  return i;
1690
1690
  };
1691
1691
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1697,8 +1697,8 @@
1697
1697
  return l;
1698
1698
  }
1699
1699
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1700
- this.h9o_1 = this$0;
1701
- this.i9o_1 = $subscriber;
1700
+ this.k9o_1 = this$0;
1701
+ this.l9o_1 = $subscriber;
1702
1702
  CoroutineImpl.call(this, resultContinuation);
1703
1703
  }
1704
1704
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1719,9 +1719,9 @@
1719
1719
  case 0:
1720
1720
  this.s8_1 = 2;
1721
1721
  this.r8_1 = 1;
1722
- var this_0 = observeTableStateUpdates(this.h9o_1);
1723
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.h9o_1);
1724
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.i9o_1, null);
1722
+ var this_0 = observeTableStateUpdates(this.k9o_1);
1723
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.k9o_1);
1724
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.l9o_1, null);
1725
1725
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1726
1726
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1727
1727
  return suspendResult;
@@ -1745,8 +1745,8 @@
1745
1745
  while (true);
1746
1746
  };
1747
1747
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1748
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.h9o_1, this.i9o_1, completion);
1749
- i.j9o_1 = $this$launchDefault;
1748
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.k9o_1, this.l9o_1, completion);
1749
+ i.m9o_1 = $this$launchDefault;
1750
1750
  return i;
1751
1751
  };
1752
1752
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1758,18 +1758,18 @@
1758
1758
  return l;
1759
1759
  }
1760
1760
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1761
- this.s9o_1 = this$0;
1761
+ this.v9o_1 = this$0;
1762
1762
  CoroutineImpl.call(this, resultContinuation);
1763
1763
  }
1764
- protoOf(GameServer$observeTableStateUpdates$slambda).v9o = function ($this$transformLatest, it, $completion) {
1765
- var tmp = this.w9o($this$transformLatest, it, $completion);
1764
+ protoOf(GameServer$observeTableStateUpdates$slambda).y9o = function ($this$transformLatest, it, $completion) {
1765
+ var tmp = this.z9o($this$transformLatest, it, $completion);
1766
1766
  tmp.t8_1 = Unit_instance;
1767
1767
  tmp.u8_1 = null;
1768
1768
  return tmp.z8();
1769
1769
  };
1770
1770
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1771
1771
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1772
- return this.v9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1772
+ return this.y9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1773
1773
  };
1774
1774
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1775
1775
  var suspendResult = this.t8_1;
@@ -1780,8 +1780,8 @@
1780
1780
  case 0:
1781
1781
  this.s8_1 = 2;
1782
1782
  this.r8_1 = 1;
1783
- var table = this.u9o_1;
1784
- suspendResult = emitAll(this.t9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.s9o_1, null)), this);
1783
+ var table = this.x9o_1;
1784
+ suspendResult = emitAll(this.w9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.v9o_1, null)), this);
1785
1785
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1786
1786
  return suspendResult;
1787
1787
  }
@@ -1803,22 +1803,22 @@
1803
1803
  }
1804
1804
  while (true);
1805
1805
  };
1806
- protoOf(GameServer$observeTableStateUpdates$slambda).w9o = function ($this$transformLatest, it, completion) {
1807
- var i = new GameServer$observeTableStateUpdates$slambda(this.s9o_1, completion);
1808
- i.t9o_1 = $this$transformLatest;
1809
- i.u9o_1 = it;
1806
+ protoOf(GameServer$observeTableStateUpdates$slambda).z9o = function ($this$transformLatest, it, completion) {
1807
+ var i = new GameServer$observeTableStateUpdates$slambda(this.v9o_1, completion);
1808
+ i.w9o_1 = $this$transformLatest;
1809
+ i.x9o_1 = it;
1810
1810
  return i;
1811
1811
  };
1812
1812
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1813
1813
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1814
1814
  var l = function ($this$transformLatest, it, $completion) {
1815
- return i.v9o($this$transformLatest, it, $completion);
1815
+ return i.y9o($this$transformLatest, it, $completion);
1816
1816
  };
1817
1817
  l.$arity = 2;
1818
1818
  return l;
1819
1819
  }
1820
1820
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1821
- this.d9k_1 = $this;
1821
+ this.g9k_1 = $this;
1822
1822
  }
1823
1823
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1824
1824
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1830,7 +1830,7 @@
1830
1830
  return this.o28(collector, $completion);
1831
1831
  };
1832
1832
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1833
- this.y9k_1 = $this;
1833
+ this.b9l_1 = $this;
1834
1834
  }
1835
1835
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
1836
1836
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1845,7 +1845,7 @@
1845
1845
  return old.le_1 === new_0.le_1;
1846
1846
  }
1847
1847
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1848
- this.t9l_1 = $this;
1848
+ this.w9l_1 = $this;
1849
1849
  }
1850
1850
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
1851
1851
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1857,8 +1857,8 @@
1857
1857
  return this.o28(collector, $completion);
1858
1858
  };
1859
1859
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1860
- this.f9p_1 = this$0;
1861
- this.g9p_1 = $subscriber;
1860
+ this.i9p_1 = this$0;
1861
+ this.j9p_1 = $subscriber;
1862
1862
  CoroutineImpl.call(this, resultContinuation);
1863
1863
  }
1864
1864
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1879,8 +1879,8 @@
1879
1879
  case 0:
1880
1880
  this.s8_1 = 2;
1881
1881
  this.r8_1 = 1;
1882
- var tmp_0 = distinctUntilChanged(this.f9p_1.r6m());
1883
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.g9p_1, null);
1882
+ var tmp_0 = distinctUntilChanged(this.i9p_1.r6m());
1883
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.j9p_1, null);
1884
1884
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1885
1885
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1886
1886
  return suspendResult;
@@ -1904,8 +1904,8 @@
1904
1904
  while (true);
1905
1905
  };
1906
1906
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
1907
- var i = new GameServer$subscribeWith$slambda(this.f9p_1, this.g9p_1, completion);
1908
- i.h9p_1 = $this$launchDefault;
1907
+ var i = new GameServer$subscribeWith$slambda(this.i9p_1, this.j9p_1, completion);
1908
+ i.k9p_1 = $this$launchDefault;
1909
1909
  return i;
1910
1910
  };
1911
1911
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1917,18 +1917,18 @@
1917
1917
  return l;
1918
1918
  }
1919
1919
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1920
- this.q9p_1 = $action;
1920
+ this.t9p_1 = $action;
1921
1921
  CoroutineImpl.call(this, resultContinuation);
1922
1922
  }
1923
- protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1924
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1923
+ protoOf(GameServer$fromClientEvent$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
1924
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
1925
1925
  tmp.t8_1 = Unit_instance;
1926
1926
  tmp.u8_1 = null;
1927
1927
  return tmp.z8();
1928
1928
  };
1929
1929
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1930
1930
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1931
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1931
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1932
1932
  };
1933
1933
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1934
1934
  var suspendResult = this.t8_1;
@@ -1937,11 +1937,11 @@
1937
1937
  var tmp = this.r8_1;
1938
1938
  if (tmp === 0) {
1939
1939
  this.s8_1 = 1;
1940
- if (this.q9p_1 instanceof PlayerReadyFromClientAction)
1941
- if (!get_isCreated(this.s9p_1.state)) {
1940
+ if (this.t9p_1 instanceof PlayerReadyFromClientAction)
1941
+ if (!get_isCreated(this.v9p_1.state)) {
1942
1942
  return Unit_instance;
1943
1943
  }
1944
- this.s9p_1.dispatch(this.q9p_1);
1944
+ this.v9p_1.dispatch(this.t9p_1);
1945
1945
  return Unit_instance;
1946
1946
  } else if (tmp === 1) {
1947
1947
  throw this.u8_1;
@@ -1952,33 +1952,33 @@
1952
1952
  }
1953
1953
  while (true);
1954
1954
  };
1955
- protoOf(GameServer$fromClientEvent$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1956
- var i = new GameServer$fromClientEvent$slambda(this.q9p_1, completion);
1957
- i.r9p_1 = $this$dispatchAsync;
1958
- i.s9p_1 = store;
1955
+ protoOf(GameServer$fromClientEvent$slambda).x9p = function ($this$dispatchAsync, store, completion) {
1956
+ var i = new GameServer$fromClientEvent$slambda(this.t9p_1, completion);
1957
+ i.u9p_1 = $this$dispatchAsync;
1958
+ i.v9p_1 = store;
1959
1959
  return i;
1960
1960
  };
1961
1961
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1962
1962
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1963
1963
  var l = function ($this$dispatchAsync, store, $completion) {
1964
- return i.t9p($this$dispatchAsync, store, $completion);
1964
+ return i.w9p($this$dispatchAsync, store, $completion);
1965
1965
  };
1966
1966
  l.$arity = 2;
1967
1967
  return l;
1968
1968
  }
1969
1969
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1970
- this.d9q_1 = $playerId;
1970
+ this.g9q_1 = $playerId;
1971
1971
  CoroutineImpl.call(this, resultContinuation);
1972
1972
  }
1973
- protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1974
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1973
+ protoOf(GameServer$playerLostConnection$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
1974
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
1975
1975
  tmp.t8_1 = Unit_instance;
1976
1976
  tmp.u8_1 = null;
1977
1977
  return tmp.z8();
1978
1978
  };
1979
1979
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1980
1980
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1981
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1981
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1982
1982
  };
1983
1983
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1984
1984
  var suspendResult = this.t8_1;
@@ -1987,12 +1987,12 @@
1987
1987
  var tmp = this.r8_1;
1988
1988
  if (tmp === 0) {
1989
1989
  this.s8_1 = 1;
1990
- if (!get_isCreated(this.f9q_1.state)) {
1990
+ if (!get_isCreated(this.i9q_1.state)) {
1991
1991
  return Unit_instance;
1992
1992
  }
1993
- var tmp_0 = this.f9q_1.dispatch;
1993
+ var tmp_0 = this.i9q_1.dispatch;
1994
1994
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1995
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9q_1));
1995
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9q_1));
1996
1996
  return Unit_instance;
1997
1997
  } else if (tmp === 1) {
1998
1998
  throw this.u8_1;
@@ -2003,34 +2003,34 @@
2003
2003
  }
2004
2004
  while (true);
2005
2005
  };
2006
- protoOf(GameServer$playerLostConnection$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2007
- var i = new GameServer$playerLostConnection$slambda(this.d9q_1, completion);
2008
- i.e9q_1 = $this$dispatchAsync;
2009
- i.f9q_1 = store;
2006
+ protoOf(GameServer$playerLostConnection$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2007
+ var i = new GameServer$playerLostConnection$slambda(this.g9q_1, completion);
2008
+ i.h9q_1 = $this$dispatchAsync;
2009
+ i.i9q_1 = store;
2010
2010
  return i;
2011
2011
  };
2012
2012
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2013
2013
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2014
2014
  var l = function ($this$dispatchAsync, store, $completion) {
2015
- return i.t9p($this$dispatchAsync, store, $completion);
2015
+ return i.w9p($this$dispatchAsync, store, $completion);
2016
2016
  };
2017
2017
  l.$arity = 2;
2018
2018
  return l;
2019
2019
  }
2020
2020
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2021
- this.o9q_1 = this$0;
2022
- this.p9q_1 = $playerId;
2021
+ this.r9q_1 = this$0;
2022
+ this.s9q_1 = $playerId;
2023
2023
  CoroutineImpl.call(this, resultContinuation);
2024
2024
  }
2025
- protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2026
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2025
+ protoOf(GameServer$playerLive$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2026
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2027
2027
  tmp.t8_1 = Unit_instance;
2028
2028
  tmp.u8_1 = null;
2029
2029
  return tmp.z8();
2030
2030
  };
2031
2031
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2032
2032
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2033
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2033
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2034
2034
  };
2035
2035
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2036
2036
  var suspendResult = this.t8_1;
@@ -2039,16 +2039,16 @@
2039
2039
  var tmp = this.r8_1;
2040
2040
  if (tmp === 0) {
2041
2041
  this.s8_1 = 1;
2042
- if (get_isFinished(this.r9q_1.state) || get_isFinishing(this.r9q_1.state)) {
2042
+ if (get_isFinished(this.u9q_1.state) || get_isFinishing(this.u9q_1.state)) {
2043
2043
  return Unit_instance;
2044
2044
  }
2045
- if (!get_isCreated(this.r9q_1.state) || !this.o9q_1.u66().u6n()) {
2046
- this.o9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.p9q_1 + ' before game is created');
2045
+ if (!get_isCreated(this.u9q_1.state) || !this.r9q_1.u66().u6n()) {
2046
+ this.r9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.s9q_1 + ' before game is created');
2047
2047
  return Unit_instance;
2048
2048
  }
2049
- var tmp_0 = this.r9q_1.dispatch;
2049
+ var tmp_0 = this.u9q_1.dispatch;
2050
2050
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2051
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9q_1));
2051
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9q_1));
2052
2052
  return Unit_instance;
2053
2053
  } else if (tmp === 1) {
2054
2054
  throw this.u8_1;
@@ -2059,34 +2059,34 @@
2059
2059
  }
2060
2060
  while (true);
2061
2061
  };
2062
- protoOf(GameServer$playerLive$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2063
- var i = new GameServer$playerLive$slambda(this.o9q_1, this.p9q_1, completion);
2064
- i.q9q_1 = $this$dispatchAsync;
2065
- i.r9q_1 = store;
2062
+ protoOf(GameServer$playerLive$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2063
+ var i = new GameServer$playerLive$slambda(this.r9q_1, this.s9q_1, completion);
2064
+ i.t9q_1 = $this$dispatchAsync;
2065
+ i.u9q_1 = store;
2066
2066
  return i;
2067
2067
  };
2068
2068
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2069
2069
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2070
2070
  var l = function ($this$dispatchAsync, store, $completion) {
2071
- return i.t9p($this$dispatchAsync, store, $completion);
2071
+ return i.w9p($this$dispatchAsync, store, $completion);
2072
2072
  };
2073
2073
  l.$arity = 2;
2074
2074
  return l;
2075
2075
  }
2076
2076
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2077
- this.a9r_1 = this$0;
2078
- this.b9r_1 = $playerId;
2077
+ this.d9r_1 = this$0;
2078
+ this.e9r_1 = $playerId;
2079
2079
  CoroutineImpl.call(this, resultContinuation);
2080
2080
  }
2081
- protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2082
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2081
+ protoOf(GameServer$playerLeft$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2082
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2083
2083
  tmp.t8_1 = Unit_instance;
2084
2084
  tmp.u8_1 = null;
2085
2085
  return tmp.z8();
2086
2086
  };
2087
2087
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2088
2088
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2089
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2089
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2090
2090
  };
2091
2091
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2092
2092
  var suspendResult = this.t8_1;
@@ -2095,16 +2095,16 @@
2095
2095
  var tmp = this.r8_1;
2096
2096
  if (tmp === 0) {
2097
2097
  this.s8_1 = 1;
2098
- if (get_isFinished(this.d9r_1.state) || get_isFinishing(this.d9r_1.state)) {
2098
+ if (get_isFinished(this.g9r_1.state) || get_isFinishing(this.g9r_1.state)) {
2099
2099
  return Unit_instance;
2100
2100
  }
2101
- if (!get_isCreated(this.d9r_1.state) || !this.a9r_1.u66().u6n()) {
2102
- this.a9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.b9r_1 + ' before game is created');
2101
+ if (!get_isCreated(this.g9r_1.state) || !this.d9r_1.u66().u6n()) {
2102
+ this.d9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.e9r_1 + ' before game is created');
2103
2103
  return Unit_instance;
2104
2104
  }
2105
- var tmp_0 = this.d9r_1.dispatch;
2105
+ var tmp_0 = this.g9r_1.dispatch;
2106
2106
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2107
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9r_1));
2107
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9r_1));
2108
2108
  return Unit_instance;
2109
2109
  } else if (tmp === 1) {
2110
2110
  throw this.u8_1;
@@ -2115,39 +2115,39 @@
2115
2115
  }
2116
2116
  while (true);
2117
2117
  };
2118
- protoOf(GameServer$playerLeft$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2119
- var i = new GameServer$playerLeft$slambda(this.a9r_1, this.b9r_1, completion);
2120
- i.c9r_1 = $this$dispatchAsync;
2121
- i.d9r_1 = store;
2118
+ protoOf(GameServer$playerLeft$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2119
+ var i = new GameServer$playerLeft$slambda(this.d9r_1, this.e9r_1, completion);
2120
+ i.f9r_1 = $this$dispatchAsync;
2121
+ i.g9r_1 = store;
2122
2122
  return i;
2123
2123
  };
2124
2124
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2125
2125
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2126
2126
  var l = function ($this$dispatchAsync, store, $completion) {
2127
- return i.t9p($this$dispatchAsync, store, $completion);
2127
+ return i.w9p($this$dispatchAsync, store, $completion);
2128
2128
  };
2129
2129
  l.$arity = 2;
2130
2130
  return l;
2131
2131
  }
2132
2132
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2133
- this.m9r_1 = $usersArray;
2134
- this.n9r_1 = $config;
2135
- this.o9r_1 = this$0;
2136
- this.p9r_1 = $roomId;
2137
- this.q9r_1 = $transition;
2138
- this.r9r_1 = $gameCreatorId;
2139
- this.s9r_1 = $spectators;
2133
+ this.p9r_1 = $usersArray;
2134
+ this.q9r_1 = $config;
2135
+ this.r9r_1 = this$0;
2136
+ this.s9r_1 = $roomId;
2137
+ this.t9r_1 = $transition;
2138
+ this.u9r_1 = $gameCreatorId;
2139
+ this.v9r_1 = $spectators;
2140
2140
  CoroutineImpl.call(this, resultContinuation);
2141
2141
  }
2142
- protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2143
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2142
+ protoOf(GameServer$roomOnCreate$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2143
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2144
2144
  tmp.t8_1 = Unit_instance;
2145
2145
  tmp.u8_1 = null;
2146
2146
  return tmp.z8();
2147
2147
  };
2148
2148
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2149
2149
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2150
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2151
2151
  };
2152
2152
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2153
2153
  var suspendResult = this.t8_1;
@@ -2156,28 +2156,28 @@
2156
2156
  var tmp = this.r8_1;
2157
2157
  if (tmp === 0) {
2158
2158
  this.s8_1 = 1;
2159
- var users = toList(this.m9r_1);
2160
- if (!(this.n9r_1.playersMode.count === users.o())) {
2161
- this.o9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.p9r_1 + ', config = ' + this.n9r_1.toString() + ', users = ' + toString(users));
2162
- this.u9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.o9r_1.table.isGameFinished, this.o9r_1.table));
2159
+ var users = toList(this.p9r_1);
2160
+ if (!(this.q9r_1.playersMode.count === users.o())) {
2161
+ this.r9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.s9r_1 + ', config = ' + this.q9r_1.toString() + ', users = ' + toString(users));
2162
+ this.x9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.r9r_1.table.isGameFinished, this.r9r_1.table));
2163
2163
  return Unit_instance;
2164
2164
  }
2165
2165
  var tmp_0;
2166
- if (this.n9r_1.mode.shufflePlayers && this.q9r_1 == null) {
2167
- tmp_0 = _get_random__h29cgo(this.o9r_1).q5d(toMutableList(users));
2166
+ if (this.q9r_1.mode.shufflePlayers && this.t9r_1 == null) {
2167
+ tmp_0 = _get_random__h29cgo(this.r9r_1).q5d(toMutableList(users));
2168
2168
  } else {
2169
- var tmp0_safe_receiver = this.q9r_1;
2169
+ var tmp0_safe_receiver = this.t9r_1;
2170
2170
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2171
2171
  var tmp_1;
2172
- if (!(previousPlayers == null) && this.n9r_1.playersMode.isTeamGame) {
2173
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.o9r_1);
2172
+ if (!(previousPlayers == null) && this.q9r_1.playersMode.isTeamGame) {
2173
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.r9r_1);
2174
2174
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2175
2175
  var _iterator__ex2g4s = previousPlayers.l();
2176
2176
  while (_iterator__ex2g4s.m()) {
2177
2177
  var item = _iterator__ex2g4s.n();
2178
2178
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2179
2179
  }
2180
- var previousTeams = tmp_2.j8j(destination);
2180
+ var previousTeams = tmp_2.m8j(destination);
2181
2181
  var destination_0 = ArrayList_init_$Create$_0();
2182
2182
  var _iterator__ex2g4s_0 = users.l();
2183
2183
  while (_iterator__ex2g4s_0.m()) {
@@ -2201,19 +2201,19 @@
2201
2201
  destination_1.j(destination_2);
2202
2202
  }
2203
2203
  var updatedTeams = destination_1;
2204
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).n8j(updatedTeams);
2204
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.r9r_1).q8j(updatedTeams);
2205
2205
  } else {
2206
2206
  tmp_1 = users;
2207
2207
  }
2208
2208
  tmp_0 = tmp_1;
2209
2209
  }
2210
2210
  var updatedUsers = tmp_0;
2211
- var gameCreatorUser = getPlayer(users, this.r9r_1);
2212
- var tmp_3 = this.u9r_1.dispatch;
2211
+ var gameCreatorUser = getPlayer(users, this.u9r_1);
2212
+ var tmp_3 = this.x9r_1.dispatch;
2213
2213
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2214
2214
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2215
- var tmp3_spectators = toList(this.s9r_1);
2216
- tmp_3(new StartGameMechanicAction(this.n9r_1, this.p9r_1, tmp1_version, this.r9r_1, tmp2_users, VOID, tmp3_spectators));
2215
+ var tmp3_spectators = toList(this.v9r_1);
2216
+ tmp_3(new StartGameMechanicAction(this.q9r_1, this.s9r_1, tmp1_version, this.u9r_1, tmp2_users, VOID, tmp3_spectators));
2217
2217
  return Unit_instance;
2218
2218
  } else if (tmp === 1) {
2219
2219
  throw this.u8_1;
@@ -2224,33 +2224,33 @@
2224
2224
  }
2225
2225
  while (true);
2226
2226
  };
2227
- protoOf(GameServer$roomOnCreate$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2228
- var i = new GameServer$roomOnCreate$slambda(this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, completion);
2229
- i.t9r_1 = $this$dispatchAsync;
2230
- i.u9r_1 = store;
2227
+ protoOf(GameServer$roomOnCreate$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2228
+ var i = new GameServer$roomOnCreate$slambda(this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, this.t9r_1, this.u9r_1, this.v9r_1, completion);
2229
+ i.w9r_1 = $this$dispatchAsync;
2230
+ i.x9r_1 = store;
2231
2231
  return i;
2232
2232
  };
2233
2233
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2234
2234
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2235
2235
  var l = function ($this$dispatchAsync, store, $completion) {
2236
- return i.t9p($this$dispatchAsync, store, $completion);
2236
+ return i.w9p($this$dispatchAsync, store, $completion);
2237
2237
  };
2238
2238
  l.$arity = 2;
2239
2239
  return l;
2240
2240
  }
2241
2241
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2242
- this.d9s_1 = $state;
2242
+ this.g9s_1 = $state;
2243
2243
  CoroutineImpl.call(this, resultContinuation);
2244
2244
  }
2245
- protoOf(GameServer$roomOnContinueFromState$slambda).g9s = function ($this$dispatchAwait, store, $completion) {
2246
- var tmp = this.u9p($this$dispatchAwait, store, $completion);
2245
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9s = function ($this$dispatchAwait, store, $completion) {
2246
+ var tmp = this.x9p($this$dispatchAwait, store, $completion);
2247
2247
  tmp.t8_1 = Unit_instance;
2248
2248
  tmp.u8_1 = null;
2249
2249
  return tmp.z8();
2250
2250
  };
2251
2251
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2252
2252
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2253
- return this.g9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2253
+ return this.j9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2254
2254
  };
2255
2255
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2256
2256
  var suspendResult = this.t8_1;
@@ -2259,10 +2259,10 @@
2259
2259
  var tmp = this.r8_1;
2260
2260
  if (tmp === 0) {
2261
2261
  this.s8_1 = 1;
2262
- if (get_isCreating(this.f9s_1.state)) {
2263
- var tmp_0 = this.f9s_1.dispatch;
2262
+ if (get_isCreating(this.i9s_1.state)) {
2263
+ var tmp_0 = this.i9s_1.dispatch;
2264
2264
  var tmp0_reason = new RestartRoundReason(null);
2265
- var tmp1_table = this.d9s_1.table;
2265
+ var tmp1_table = this.g9s_1.table;
2266
2266
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2267
2267
  return true;
2268
2268
  }
@@ -2276,34 +2276,34 @@
2276
2276
  }
2277
2277
  while (true);
2278
2278
  };
2279
- protoOf(GameServer$roomOnContinueFromState$slambda).u9p = function ($this$dispatchAwait, store, completion) {
2280
- var i = new GameServer$roomOnContinueFromState$slambda(this.d9s_1, completion);
2281
- i.e9s_1 = $this$dispatchAwait;
2282
- i.f9s_1 = store;
2279
+ protoOf(GameServer$roomOnContinueFromState$slambda).x9p = function ($this$dispatchAwait, store, completion) {
2280
+ var i = new GameServer$roomOnContinueFromState$slambda(this.g9s_1, completion);
2281
+ i.h9s_1 = $this$dispatchAwait;
2282
+ i.i9s_1 = store;
2283
2283
  return i;
2284
2284
  };
2285
2285
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2286
2286
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2287
2287
  var l = function ($this$dispatchAwait, store, $completion) {
2288
- return i.g9s($this$dispatchAwait, store, $completion);
2288
+ return i.j9s($this$dispatchAwait, store, $completion);
2289
2289
  };
2290
2290
  l.$arity = 2;
2291
2291
  return l;
2292
2292
  }
2293
2293
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2294
- this.p9s_1 = $isCreated;
2295
- this.q9s_1 = $state;
2294
+ this.s9s_1 = $isCreated;
2295
+ this.t9s_1 = $state;
2296
2296
  CoroutineImpl.call(this, resultContinuation);
2297
2297
  }
2298
- protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
2299
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2298
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).w9p = function ($this$dispatchAsync, store, $completion) {
2299
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2300
2300
  tmp.t8_1 = Unit_instance;
2301
2301
  tmp.u8_1 = null;
2302
2302
  return tmp.z8();
2303
2303
  };
2304
2304
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2305
2305
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2306
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2306
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2307
2307
  };
2308
2308
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2309
2309
  var suspendResult = this.t8_1;
@@ -2314,7 +2314,7 @@
2314
2314
  case 0:
2315
2315
  this.s8_1 = 3;
2316
2316
  this.r8_1 = 1;
2317
- suspendResult = this.p9s_1.z1t(this);
2317
+ suspendResult = this.s9s_1.z1t(this);
2318
2318
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2319
2319
  return suspendResult;
2320
2320
  }
@@ -2322,10 +2322,10 @@
2322
2322
  continue $sm;
2323
2323
  case 1:
2324
2324
  if (suspendResult) {
2325
- var _iterator__ex2g4s = this.q9s_1.actions.l();
2325
+ var _iterator__ex2g4s = this.t9s_1.actions.l();
2326
2326
  while (_iterator__ex2g4s.m()) {
2327
2327
  var element = _iterator__ex2g4s.n();
2328
- this.s9s_1.dispatch(element);
2328
+ this.v9s_1.dispatch(element);
2329
2329
  }
2330
2330
  this.r8_1 = 2;
2331
2331
  continue $sm;
@@ -2350,35 +2350,35 @@
2350
2350
  }
2351
2351
  while (true);
2352
2352
  };
2353
- protoOf(GameServer$roomOnContinueFromState$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
2354
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.p9s_1, this.q9s_1, completion);
2355
- i.r9s_1 = $this$dispatchAsync;
2356
- i.s9s_1 = store;
2353
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).x9p = function ($this$dispatchAsync, store, completion) {
2354
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.s9s_1, this.t9s_1, completion);
2355
+ i.u9s_1 = $this$dispatchAsync;
2356
+ i.v9s_1 = store;
2357
2357
  return i;
2358
2358
  };
2359
2359
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2360
2360
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2361
2361
  var l = function ($this$dispatchAsync, store, $completion) {
2362
- return i.t9p($this$dispatchAsync, store, $completion);
2362
+ return i.w9p($this$dispatchAsync, store, $completion);
2363
2363
  };
2364
2364
  l.$arity = 2;
2365
2365
  return l;
2366
2366
  }
2367
2367
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2368
- this.b9t_1 = $tableLite;
2369
- this.c9t_1 = $roomId;
2370
- this.d9t_1 = this$0;
2368
+ this.e9t_1 = $tableLite;
2369
+ this.f9t_1 = $roomId;
2370
+ this.g9t_1 = this$0;
2371
2371
  CoroutineImpl.call(this, resultContinuation);
2372
2372
  }
2373
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2374
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2373
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2374
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2375
2375
  tmp.t8_1 = Unit_instance;
2376
2376
  tmp.u8_1 = null;
2377
2377
  return tmp.z8();
2378
2378
  };
2379
2379
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2380
2380
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2381
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2381
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2382
2382
  };
2383
2383
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2384
2384
  var suspendResult = this.t8_1;
@@ -2387,9 +2387,9 @@
2387
2387
  var tmp = this.r8_1;
2388
2388
  if (tmp === 0) {
2389
2389
  this.s8_1 = 1;
2390
- var tmp_0 = this.f9t_1.dispatch;
2391
- var tmp0_reason = new RestartRoundReason(this.b9t_1.gameInfo.round.roundNumber);
2392
- var tmp1_table = Companion_instance_0.restartRound(this.c9t_1, _get_idsProvider__fnfajc(this.d9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.b9t_1);
2390
+ var tmp_0 = this.i9t_1.dispatch;
2391
+ var tmp0_reason = new RestartRoundReason(this.e9t_1.gameInfo.round.roundNumber);
2392
+ var tmp1_table = Companion_instance_0.restartRound(this.f9t_1, _get_idsProvider__fnfajc(this.g9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.e9t_1);
2393
2393
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2394
2394
  return Unit_instance;
2395
2395
  } else if (tmp === 1) {
@@ -2401,16 +2401,16 @@
2401
2401
  }
2402
2402
  while (true);
2403
2403
  };
2404
- protoOf(GameServer$roomOnContinueFromRound$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2405
- var i = new GameServer$roomOnContinueFromRound$slambda(this.b9t_1, this.c9t_1, this.d9t_1, completion);
2406
- i.e9t_1 = $this$dispatchAsync;
2407
- i.f9t_1 = store;
2404
+ protoOf(GameServer$roomOnContinueFromRound$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2405
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.e9t_1, this.f9t_1, this.g9t_1, completion);
2406
+ i.h9t_1 = $this$dispatchAsync;
2407
+ i.i9t_1 = store;
2408
2408
  return i;
2409
2409
  };
2410
2410
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2411
2411
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2412
2412
  var l = function ($this$dispatchAsync, store, $completion) {
2413
- return i.t9p($this$dispatchAsync, store, $completion);
2413
+ return i.w9p($this$dispatchAsync, store, $completion);
2414
2414
  };
2415
2415
  l.$arity = 2;
2416
2416
  return l;
@@ -2418,15 +2418,15 @@
2418
2418
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2419
2419
  CoroutineImpl.call(this, resultContinuation);
2420
2420
  }
2421
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
2422
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2421
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9p = function ($this$dispatchAsync, store, $completion) {
2422
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2423
2423
  tmp.t8_1 = Unit_instance;
2424
2424
  tmp.u8_1 = null;
2425
2425
  return tmp.z8();
2426
2426
  };
2427
2427
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2428
2428
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2429
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
2430
  };
2431
2431
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2432
2432
  var suspendResult = this.t8_1;
@@ -2435,7 +2435,7 @@
2435
2435
  var tmp = this.r8_1;
2436
2436
  if (tmp === 0) {
2437
2437
  this.s8_1 = 1;
2438
- this.p9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2438
+ this.s9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2439
2439
  return Unit_instance;
2440
2440
  } else if (tmp === 1) {
2441
2441
  throw this.u8_1;
@@ -2446,33 +2446,33 @@
2446
2446
  }
2447
2447
  while (true);
2448
2448
  };
2449
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
2449
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9p = function ($this$dispatchAsync, store, completion) {
2450
2450
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2451
- i.o9t_1 = $this$dispatchAsync;
2452
- i.p9t_1 = store;
2451
+ i.r9t_1 = $this$dispatchAsync;
2452
+ i.s9t_1 = store;
2453
2453
  return i;
2454
2454
  };
2455
2455
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2456
2456
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2457
2457
  var l = function ($this$dispatchAsync, store, $completion) {
2458
- return i.t9p($this$dispatchAsync, store, $completion);
2458
+ return i.w9p($this$dispatchAsync, store, $completion);
2459
2459
  };
2460
2460
  l.$arity = 2;
2461
2461
  return l;
2462
2462
  }
2463
2463
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2464
- this.y9t_1 = $spectators;
2464
+ this.b9u_1 = $spectators;
2465
2465
  CoroutineImpl.call(this, resultContinuation);
2466
2466
  }
2467
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2468
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2467
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2468
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2469
2469
  tmp.t8_1 = Unit_instance;
2470
2470
  tmp.u8_1 = null;
2471
2471
  return tmp.z8();
2472
2472
  };
2473
2473
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2474
2474
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2475
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2475
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2476
2476
  };
2477
2477
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2478
2478
  var suspendResult = this.t8_1;
@@ -2481,7 +2481,7 @@
2481
2481
  var tmp = this.r8_1;
2482
2482
  if (tmp === 0) {
2483
2483
  this.s8_1 = 1;
2484
- this.a9u_1.dispatch(new AddSpectatorsAction(toList(this.y9t_1)));
2484
+ this.d9u_1.dispatch(new AddSpectatorsAction(toList(this.b9u_1)));
2485
2485
  return Unit_instance;
2486
2486
  } else if (tmp === 1) {
2487
2487
  throw this.u8_1;
@@ -2492,33 +2492,33 @@
2492
2492
  }
2493
2493
  while (true);
2494
2494
  };
2495
- protoOf(GameServer$addSpectatorsToRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2496
- var i = new GameServer$addSpectatorsToRoom$slambda(this.y9t_1, completion);
2497
- i.z9t_1 = $this$dispatchAsync;
2498
- i.a9u_1 = store;
2495
+ protoOf(GameServer$addSpectatorsToRoom$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2496
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.b9u_1, completion);
2497
+ i.c9u_1 = $this$dispatchAsync;
2498
+ i.d9u_1 = store;
2499
2499
  return i;
2500
2500
  };
2501
2501
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2502
2502
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2503
2503
  var l = function ($this$dispatchAsync, store, $completion) {
2504
- return i.t9p($this$dispatchAsync, store, $completion);
2504
+ return i.w9p($this$dispatchAsync, store, $completion);
2505
2505
  };
2506
2506
  l.$arity = 2;
2507
2507
  return l;
2508
2508
  }
2509
2509
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2510
- this.j9u_1 = $spectators;
2510
+ this.m9u_1 = $spectators;
2511
2511
  CoroutineImpl.call(this, resultContinuation);
2512
2512
  }
2513
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2514
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2513
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2514
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2515
2515
  tmp.t8_1 = Unit_instance;
2516
2516
  tmp.u8_1 = null;
2517
2517
  return tmp.z8();
2518
2518
  };
2519
2519
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2520
2520
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2521
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2521
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2522
2522
  };
2523
2523
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2524
2524
  var suspendResult = this.t8_1;
@@ -2527,7 +2527,7 @@
2527
2527
  var tmp = this.r8_1;
2528
2528
  if (tmp === 0) {
2529
2529
  this.s8_1 = 1;
2530
- this.l9u_1.dispatch(new RemoveSpectatorsAction(toList(this.j9u_1)));
2530
+ this.o9u_1.dispatch(new RemoveSpectatorsAction(toList(this.m9u_1)));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.u8_1;
@@ -2538,34 +2538,34 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9u_1, completion);
2543
- i.k9u_1 = $this$dispatchAsync;
2544
- i.l9u_1 = store;
2541
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.m9u_1, completion);
2543
+ i.n9u_1 = $this$dispatchAsync;
2544
+ i.o9u_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2548
2548
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.t9p($this$dispatchAsync, store, $completion);
2550
+ return i.w9p($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2556
- this.u9u_1 = $playerId;
2557
- this.v9u_1 = this$0;
2556
+ this.x9u_1 = $playerId;
2557
+ this.y9u_1 = this$0;
2558
2558
  CoroutineImpl.call(this, resultContinuation);
2559
2559
  }
2560
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2561
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2560
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2561
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2562
2562
  tmp.t8_1 = Unit_instance;
2563
2563
  tmp.u8_1 = null;
2564
2564
  return tmp.z8();
2565
2565
  };
2566
2566
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2567
2567
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2568
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2568
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2569
2569
  };
2570
2570
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2571
2571
  var suspendResult = this.t8_1;
@@ -2574,14 +2574,14 @@
2574
2574
  var tmp = this.r8_1;
2575
2575
  if (tmp === 0) {
2576
2576
  this.s8_1 = 1;
2577
- var table = this.x9u_1.state.t6n();
2578
- var player = getPlayer(table.players, this.u9u_1);
2579
- if (player.u6q_1.x68().o67_1.isLive) {
2580
- this.x9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9u_1).d8q(player, table));
2577
+ var table = this.a9v_1.state.t6n();
2578
+ var player = getPlayer(table.players, this.x9u_1);
2579
+ if (player.y6q_1.x68().o67_1.isLive) {
2580
+ this.a9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.y9u_1).g8q(player, table));
2581
2581
  } else {
2582
- var tmp_0 = this.x9u_1.dispatch;
2582
+ var tmp_0 = this.a9v_1.dispatch;
2583
2583
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2584
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9u_1));
2584
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9u_1));
2585
2585
  }
2586
2586
  return Unit_instance;
2587
2587
  } else if (tmp === 1) {
@@ -2593,34 +2593,34 @@
2593
2593
  }
2594
2594
  while (true);
2595
2595
  };
2596
- protoOf(GameServer$roomRefreshPlayerState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2597
- var i = new GameServer$roomRefreshPlayerState$slambda(this.u9u_1, this.v9u_1, completion);
2598
- i.w9u_1 = $this$dispatchAsync;
2599
- i.x9u_1 = store;
2596
+ protoOf(GameServer$roomRefreshPlayerState$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2597
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.x9u_1, this.y9u_1, completion);
2598
+ i.z9u_1 = $this$dispatchAsync;
2599
+ i.a9v_1 = store;
2600
2600
  return i;
2601
2601
  };
2602
2602
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2603
2603
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2604
2604
  var l = function ($this$dispatchAsync, store, $completion) {
2605
- return i.t9p($this$dispatchAsync, store, $completion);
2605
+ return i.w9p($this$dispatchAsync, store, $completion);
2606
2606
  };
2607
2607
  l.$arity = 2;
2608
2608
  return l;
2609
2609
  }
2610
2610
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2611
- this.g9v_1 = this$0;
2612
- this.h9v_1 = $newRid;
2611
+ this.j9v_1 = this$0;
2612
+ this.k9v_1 = $newRid;
2613
2613
  CoroutineImpl.call(this, resultContinuation);
2614
2614
  }
2615
- protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2616
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2615
+ protoOf(GameServer$roomOnDelete$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2616
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2617
2617
  tmp.t8_1 = Unit_instance;
2618
2618
  tmp.u8_1 = null;
2619
2619
  return tmp.z8();
2620
2620
  };
2621
2621
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2622
2622
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2623
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2623
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2624
2624
  };
2625
2625
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2626
2626
  var suspendResult = this.t8_1;
@@ -2629,27 +2629,27 @@
2629
2629
  var tmp = this.r8_1;
2630
2630
  if (tmp === 0) {
2631
2631
  this.s8_1 = 1;
2632
- var it = this.g9v_1.u66().t6m_1;
2632
+ var it = this.j9v_1.u66().t6m_1;
2633
2633
  var tmp_0;
2634
2634
  if (it == null) {
2635
- this.g9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2635
+ this.j9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2636
2636
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2637
2637
  } else {
2638
2638
  tmp_0 = it;
2639
2639
  }
2640
2640
  var terminationState = tmp_0;
2641
- var gameTransition = terminationState.a8u_1;
2641
+ var gameTransition = terminationState.d8u_1;
2642
2642
  var tmp_1;
2643
2643
  if (gameTransition instanceof GameToRoomTransition) {
2644
- var tmp0_elvis_lhs = this.h9v_1;
2644
+ var tmp0_elvis_lhs = this.k9v_1;
2645
2645
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2646
2646
  } else {
2647
2647
  tmp_1 = gameTransition;
2648
2648
  }
2649
2649
  var transition = tmp_1;
2650
- var tmp_2 = this.j9v_1.dispatch;
2651
- var tmp0_reason = terminationState.z8t_1;
2652
- var tmp1_isGameFinished = this.g9v_1.u66().t6n().isGameFinished;
2650
+ var tmp_2 = this.m9v_1.dispatch;
2651
+ var tmp0_reason = terminationState.c8u_1;
2652
+ var tmp1_isGameFinished = this.j9v_1.u66().t6n().isGameFinished;
2653
2653
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2654
2654
  return Unit_instance;
2655
2655
  } else if (tmp === 1) {
@@ -2661,33 +2661,33 @@
2661
2661
  }
2662
2662
  while (true);
2663
2663
  };
2664
- protoOf(GameServer$roomOnDelete$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2665
- var i = new GameServer$roomOnDelete$slambda(this.g9v_1, this.h9v_1, completion);
2666
- i.i9v_1 = $this$dispatchAsync;
2667
- i.j9v_1 = store;
2664
+ protoOf(GameServer$roomOnDelete$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2665
+ var i = new GameServer$roomOnDelete$slambda(this.j9v_1, this.k9v_1, completion);
2666
+ i.l9v_1 = $this$dispatchAsync;
2667
+ i.m9v_1 = store;
2668
2668
  return i;
2669
2669
  };
2670
2670
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2671
2671
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2672
2672
  var l = function ($this$dispatchAsync, store, $completion) {
2673
- return i.t9p($this$dispatchAsync, store, $completion);
2673
+ return i.w9p($this$dispatchAsync, store, $completion);
2674
2674
  };
2675
2675
  l.$arity = 2;
2676
2676
  return l;
2677
2677
  }
2678
2678
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2679
- this.s9v_1 = $enabled;
2679
+ this.v9v_1 = $enabled;
2680
2680
  CoroutineImpl.call(this, resultContinuation);
2681
2681
  }
2682
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2683
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2682
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2683
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2684
2684
  tmp.t8_1 = Unit_instance;
2685
2685
  tmp.u8_1 = null;
2686
2686
  return tmp.z8();
2687
2687
  };
2688
2688
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2689
2689
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2690
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2690
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2691
2691
  };
2692
2692
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2693
2693
  var suspendResult = this.t8_1;
@@ -2696,7 +2696,7 @@
2696
2696
  var tmp = this.r8_1;
2697
2697
  if (tmp === 0) {
2698
2698
  this.s8_1 = 1;
2699
- this.u9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.u9v_1.state).config.copy(VOID, this.s9v_1)));
2699
+ this.x9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.x9v_1.state).config.copy(VOID, this.v9v_1)));
2700
2700
  return Unit_instance;
2701
2701
  } else if (tmp === 1) {
2702
2702
  throw this.u8_1;
@@ -2707,35 +2707,35 @@
2707
2707
  }
2708
2708
  while (true);
2709
2709
  };
2710
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2711
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.s9v_1, completion);
2712
- i.t9v_1 = $this$dispatchAsync;
2713
- i.u9v_1 = store;
2710
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2711
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.v9v_1, completion);
2712
+ i.w9v_1 = $this$dispatchAsync;
2713
+ i.x9v_1 = store;
2714
2714
  return i;
2715
2715
  };
2716
2716
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2717
2717
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2718
2718
  var l = function ($this$dispatchAsync, store, $completion) {
2719
- return i.t9p($this$dispatchAsync, store, $completion);
2719
+ return i.w9p($this$dispatchAsync, store, $completion);
2720
2720
  };
2721
2721
  l.$arity = 2;
2722
2722
  return l;
2723
2723
  }
2724
2724
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2725
- this.d9w_1 = $reason;
2726
- this.e9w_1 = this$0;
2727
- this.f9w_1 = $roomId;
2725
+ this.g9w_1 = $reason;
2726
+ this.h9w_1 = this$0;
2727
+ this.i9w_1 = $roomId;
2728
2728
  CoroutineImpl.call(this, resultContinuation);
2729
2729
  }
2730
- protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2731
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2730
+ protoOf(GameServer$shutdown$slambda).w9p = function ($this$dispatchAsync, store, $completion) {
2731
+ var tmp = this.x9p($this$dispatchAsync, store, $completion);
2732
2732
  tmp.t8_1 = Unit_instance;
2733
2733
  tmp.u8_1 = null;
2734
2734
  return tmp.z8();
2735
2735
  };
2736
2736
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2737
2737
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2738
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2738
+ return this.w9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2739
2739
  };
2740
2740
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2741
2741
  var suspendResult = this.t8_1;
@@ -2744,11 +2744,11 @@
2744
2744
  var tmp = this.r8_1;
2745
2745
  if (tmp === 0) {
2746
2746
  this.s8_1 = 1;
2747
- var state = this.h9w_1.store.state;
2747
+ var state = this.k9w_1.store.state;
2748
2748
  if (state.u6n()) {
2749
- var tmp0_elvis_lhs = toDomainEnumSafe(this.d9w_1, get_serverShutdownReasonMapping());
2749
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.g9w_1, get_serverShutdownReasonMapping());
2750
2750
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2751
- var tmp_0 = this.h9w_1.dispatch;
2751
+ var tmp_0 = this.k9w_1.dispatch;
2752
2752
  var tmp_1 = Companion_instance;
2753
2753
  var tmp_2;
2754
2754
  switch (shutdownReason.p2_1) {
@@ -2762,12 +2762,12 @@
2762
2762
  noWhenBranchMatchedException();
2763
2763
  break;
2764
2764
  }
2765
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.e9w_1.table.isGameFinished, this.e9w_1.table));
2765
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.h9w_1.table.isGameFinished, this.h9w_1.table));
2766
2766
  } else {
2767
- this.e9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.f9w_1);
2768
- var tmp_3 = this.h9w_1.dispatch;
2767
+ this.h9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.i9w_1);
2768
+ var tmp_3 = this.k9w_1.dispatch;
2769
2769
  var tmp2_safe_receiver = state.t6m_1;
2770
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a8u_1));
2770
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.d8u_1));
2771
2771
  }
2772
2772
  return Unit_instance;
2773
2773
  } else if (tmp === 1) {
@@ -2779,16 +2779,16 @@
2779
2779
  }
2780
2780
  while (true);
2781
2781
  };
2782
- protoOf(GameServer$shutdown$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2783
- var i = new GameServer$shutdown$slambda(this.d9w_1, this.e9w_1, this.f9w_1, completion);
2784
- i.g9w_1 = $this$dispatchAsync;
2785
- i.h9w_1 = store;
2782
+ protoOf(GameServer$shutdown$slambda).x9p = function ($this$dispatchAsync, store, completion) {
2783
+ var i = new GameServer$shutdown$slambda(this.g9w_1, this.h9w_1, this.i9w_1, completion);
2784
+ i.j9w_1 = $this$dispatchAsync;
2785
+ i.k9w_1 = store;
2786
2786
  return i;
2787
2787
  };
2788
2788
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2789
2789
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2790
2790
  var l = function ($this$dispatchAsync, store, $completion) {
2791
- return i.t9p($this$dispatchAsync, store, $completion);
2791
+ return i.w9p($this$dispatchAsync, store, $completion);
2792
2792
  };
2793
2793
  l.$arity = 2;
2794
2794
  return l;
@@ -2819,7 +2819,7 @@
2819
2819
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2820
2820
  var tmp_3 = Instance(di, tmp$ret$2, null);
2821
2821
  var tmp_4 = KProperty1;
2822
- tmp_1.l9m_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2822
+ tmp_1.o9m_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2823
2823
  var tmp_5 = this;
2824
2824
  // Inline function 'org.kodein.di.instance' call
2825
2825
  // Inline function 'org.kodein.type.generic' call
@@ -2827,7 +2827,7 @@
2827
2827
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2828
2828
  var tmp_7 = Instance(di, tmp$ret$4, null);
2829
2829
  var tmp_8 = KProperty1;
2830
- tmp_5.m9m_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2830
+ tmp_5.p9m_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2831
2831
  var tmp_9 = this;
2832
2832
  // Inline function 'org.kodein.di.instance' call
2833
2833
  // Inline function 'org.kodein.type.generic' call
@@ -2835,7 +2835,7 @@
2835
2835
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2836
2836
  var tmp_11 = Instance(di, tmp$ret$6, null);
2837
2837
  var tmp_12 = KProperty1;
2838
- tmp_9.n9m_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2838
+ tmp_9.q9m_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2839
2839
  var tmp_13 = this;
2840
2840
  // Inline function 'org.kodein.di.instance' call
2841
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2843,9 +2843,9 @@
2843
2843
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2844
2844
  var tmp_15 = Instance(di, tmp$ret$8, null);
2845
2845
  var tmp_16 = KProperty1;
2846
- tmp_13.o9m_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2846
+ tmp_13.r9m_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2847
2847
  var tmp_17 = this;
2848
- tmp_17.p9m_1 = lazy(GameServer$random$delegate$lambda(this));
2848
+ tmp_17.s9m_1 = lazy(GameServer$random$delegate$lambda(this));
2849
2849
  var tmp_18 = this;
2850
2850
  // Inline function 'org.kodein.di.instance' call
2851
2851
  // Inline function 'org.kodein.type.generic' call
@@ -2853,7 +2853,7 @@
2853
2853
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2854
2854
  var tmp_20 = Instance(di, tmp$ret$10, null);
2855
2855
  var tmp_21 = KProperty1;
2856
- tmp_18.q9m_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2856
+ tmp_18.t9m_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2857
2857
  var tmp_22 = this;
2858
2858
  // Inline function 'org.kodein.di.instance' call
2859
2859
  // Inline function 'org.kodein.type.generic' call
@@ -2861,7 +2861,7 @@
2861
2861
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2862
2862
  var tmp_24 = Instance(di, tmp$ret$12, null);
2863
2863
  var tmp_25 = KProperty1;
2864
- tmp_22.r9m_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2864
+ tmp_22.u9m_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2865
2865
  var tmp_26 = this;
2866
2866
  // Inline function 'org.kodein.di.instance' call
2867
2867
  // Inline function 'org.kodein.type.generic' call
@@ -2869,21 +2869,21 @@
2869
2869
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2870
2870
  var tmp_28 = Instance(di, tmp$ret$14, null);
2871
2871
  var tmp_29 = KProperty1;
2872
- tmp_26.s9m_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2872
+ tmp_26.v9m_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2873
2873
  var tmp_30 = this;
2874
- var tmp0_externalMiddlewares = plus(storeContract.m8y(), externalMiddlewares);
2875
- var tmp1_externalReducers = plus(storeContract.l8y(), externalReducers);
2876
- tmp_30.t9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
- this.u9m_1 = new Object();
2874
+ var tmp0_externalMiddlewares = plus(storeContract.p8y(), externalMiddlewares);
2875
+ var tmp1_externalReducers = plus(storeContract.o8y(), externalReducers);
2876
+ tmp_30.w9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
+ this.x9m_1 = new Object();
2878
2878
  }
2879
2879
  protoOf(GameServer).i6m = function () {
2880
- return this.t9m_1;
2880
+ return this.w9m_1;
2881
2881
  };
2882
- protoOf(GameServer).i9w = function (_set____db54di) {
2883
- this.u9m_1 = _set____db54di;
2882
+ protoOf(GameServer).l9w = function (_set____db54di) {
2883
+ this.x9m_1 = _set____db54di;
2884
2884
  };
2885
- protoOf(GameServer).s8e = function () {
2886
- return this.u9m_1;
2885
+ protoOf(GameServer).v8e = function () {
2886
+ return this.x9m_1;
2887
2887
  };
2888
2888
  protoOf(GameServer).y53 = function () {
2889
2889
  return this.u66().t6n().id;
@@ -2915,55 +2915,55 @@
2915
2915
  };
2916
2916
  protoOf(GameServer).fromClientEvent = function (action) {
2917
2917
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2918
- this.t9m_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
2918
+ this.w9m_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
2919
2919
  };
2920
2920
  protoOf(GameServer).playerLostConnection = function (playerId) {
2921
2921
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2922
- this.t9m_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2922
+ this.w9m_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2923
2923
  };
2924
2924
  protoOf(GameServer).playerLive = function (playerId) {
2925
2925
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
2926
- this.t9m_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
2926
+ this.w9m_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
2927
2927
  };
2928
2928
  protoOf(GameServer).playerLeft = function (playerId) {
2929
2929
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
2930
- this.t9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2930
+ this.w9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2931
2931
  };
2932
- protoOf(GameServer).j9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
+ protoOf(GameServer).m9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2933
2933
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2934
- this.t9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2934
+ this.w9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2935
2935
  };
2936
2936
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2937
2937
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2938
- var isCreated = this.t9m_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2939
- this.t9m_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2938
+ var isCreated = this.w9m_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2939
+ this.w9m_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2940
2940
  };
2941
2941
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2942
2942
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2943
- this.t9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2944
- this.t9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2943
+ this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2944
+ this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2945
2945
  };
2946
2946
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2947
- this.t9m_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
+ this.w9m_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2948
2948
  };
2949
2949
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2950
- this.t9m_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
+ this.w9m_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2951
2951
  };
2952
2952
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2953
2953
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2954
- this.t9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2954
+ this.w9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2955
2955
  };
2956
- protoOf(GameServer).k9w = function (newRid) {
2956
+ protoOf(GameServer).n9w = function (newRid) {
2957
2957
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2958
- this.t9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2958
+ this.w9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2959
2959
  };
2960
2960
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2961
2961
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2962
- this.t9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2962
+ this.w9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2963
2963
  };
2964
- protoOf(GameServer).l9w = function (reason, roomId) {
2964
+ protoOf(GameServer).o9w = function (reason, roomId) {
2965
2965
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2966
- this.t9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2966
+ this.w9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2967
2967
  };
2968
2968
  protoOf(GameServer).clear = function () {
2969
2969
  return this.h2();
@@ -3014,10 +3014,10 @@
3014
3014
  this.fromRound = fromRound;
3015
3015
  this.canStartNewGame = canStartNewGame;
3016
3016
  }
3017
- protoOf(ServerConfig).m9w = function () {
3017
+ protoOf(ServerConfig).p9w = function () {
3018
3018
  return this.fromRound;
3019
3019
  };
3020
- protoOf(ServerConfig).n9w = function () {
3020
+ protoOf(ServerConfig).q9w = function () {
3021
3021
  return this.canStartNewGame;
3022
3022
  };
3023
3023
  protoOf(ServerConfig).ne = function () {
@@ -3026,13 +3026,13 @@
3026
3026
  protoOf(ServerConfig).oe = function () {
3027
3027
  return this.canStartNewGame;
3028
3028
  };
3029
- protoOf(ServerConfig).o9w = function (fromRound, canStartNewGame) {
3029
+ protoOf(ServerConfig).r9w = function (fromRound, canStartNewGame) {
3030
3030
  return new ServerConfig(fromRound, canStartNewGame);
3031
3031
  };
3032
3032
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3033
3033
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3034
3034
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3035
- return $super === VOID ? this.o9w(fromRound, canStartNewGame) : $super.o9w.call(this, fromRound, canStartNewGame);
3035
+ return $super === VOID ? this.r9w(fromRound, canStartNewGame) : $super.r9w.call(this, fromRound, canStartNewGame);
3036
3036
  };
3037
3037
  protoOf(ServerConfig).toString = function () {
3038
3038
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3094,20 +3094,20 @@
3094
3094
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3095
3095
  tmp0_serialDesc.gz('roomId', false);
3096
3096
  tmp0_serialDesc.gz('table', false);
3097
- this.p9w_1 = tmp0_serialDesc;
3097
+ this.s9w_1 = tmp0_serialDesc;
3098
3098
  }
3099
- protoOf($serializer).q9w = function (encoder, value) {
3100
- var tmp0_desc = this.p9w_1;
3099
+ protoOf($serializer).t9w = function (encoder, value) {
3100
+ var tmp0_desc = this.s9w_1;
3101
3101
  var tmp1_output = encoder.or(tmp0_desc);
3102
- tmp1_output.dt(tmp0_desc, 0, value.r9w_1);
3102
+ tmp1_output.dt(tmp0_desc, 0, value.u9w_1);
3103
3103
  tmp1_output.dt(tmp0_desc, 1, value.table);
3104
3104
  tmp1_output.pr(tmp0_desc);
3105
3105
  };
3106
3106
  protoOf($serializer).co = function (encoder, value) {
3107
- return this.q9w(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3107
+ return this.t9w(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3108
3108
  };
3109
3109
  protoOf($serializer).do = function (decoder) {
3110
- var tmp0_desc = this.p9w_1;
3110
+ var tmp0_desc = this.s9w_1;
3111
3111
  var tmp1_flag = true;
3112
3112
  var tmp2_index = 0;
3113
3113
  var tmp3_bitMask0 = 0;
@@ -3142,7 +3142,7 @@
3142
3142
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3143
3143
  };
3144
3144
  protoOf($serializer).bo = function () {
3145
- return this.p9w_1;
3145
+ return this.s9w_1;
3146
3146
  };
3147
3147
  protoOf($serializer).vz = function () {
3148
3148
  // Inline function 'kotlin.arrayOf' call
@@ -3158,9 +3158,9 @@
3158
3158
  }
3159
3159
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3160
3160
  if (!(3 === (3 & seen0))) {
3161
- throwMissingFieldException(seen0, 3, $serializer_getInstance().p9w_1);
3161
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().s9w_1);
3162
3162
  }
3163
- $this.r9w_1 = roomId;
3163
+ $this.u9w_1 = roomId;
3164
3164
  $this.table = table;
3165
3165
  return $this;
3166
3166
  }
@@ -3168,17 +3168,17 @@
3168
3168
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3169
3169
  }
3170
3170
  function TableStateUpdateDto(roomId, table) {
3171
- this.r9w_1 = roomId;
3171
+ this.u9w_1 = roomId;
3172
3172
  this.table = table;
3173
3173
  }
3174
- protoOf(TableStateUpdateDto).m8b = function () {
3175
- return this.r9w_1;
3174
+ protoOf(TableStateUpdateDto).p8b = function () {
3175
+ return this.u9w_1;
3176
3176
  };
3177
3177
  protoOf(TableStateUpdateDto).t6n = function () {
3178
3178
  return this.table;
3179
3179
  };
3180
3180
  protoOf(TableStateUpdateDto).ne = function () {
3181
- return this.r9w_1;
3181
+ return this.u9w_1;
3182
3182
  };
3183
3183
  protoOf(TableStateUpdateDto).oe = function () {
3184
3184
  return this.table;
@@ -3187,15 +3187,15 @@
3187
3187
  return new TableStateUpdateDto(roomId, table);
3188
3188
  };
3189
3189
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3190
- roomId = roomId === VOID ? this.r9w_1 : roomId;
3190
+ roomId = roomId === VOID ? this.u9w_1 : roomId;
3191
3191
  table = table === VOID ? this.table : table;
3192
3192
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3193
3193
  };
3194
3194
  protoOf(TableStateUpdateDto).toString = function () {
3195
- return 'TableStateUpdateDto(roomId=' + this.r9w_1 + ', table=' + this.table + ')';
3195
+ return 'TableStateUpdateDto(roomId=' + this.u9w_1 + ', table=' + this.table + ')';
3196
3196
  };
3197
3197
  protoOf(TableStateUpdateDto).hashCode = function () {
3198
- var result = getStringHashCode(this.r9w_1);
3198
+ var result = getStringHashCode(this.u9w_1);
3199
3199
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3200
3200
  return result;
3201
3201
  };
@@ -3204,7 +3204,7 @@
3204
3204
  return true;
3205
3205
  if (!(other instanceof TableStateUpdateDto))
3206
3206
  return false;
3207
- if (!(this.r9w_1 === other.r9w_1))
3207
+ if (!(this.u9w_1 === other.u9w_1))
3208
3208
  return false;
3209
3209
  if (!(this.table === other.table))
3210
3210
  return false;
@@ -3224,20 +3224,20 @@
3224
3224
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3225
3225
  tmp0_serialDesc.gz('roomId', false);
3226
3226
  tmp0_serialDesc.gz('actions', false);
3227
- this.s9w_1 = tmp0_serialDesc;
3227
+ this.v9w_1 = tmp0_serialDesc;
3228
3228
  }
3229
- protoOf($serializer_0).t9w = function (encoder, value) {
3230
- var tmp0_desc = this.s9w_1;
3229
+ protoOf($serializer_0).w9w = function (encoder, value) {
3230
+ var tmp0_desc = this.v9w_1;
3231
3231
  var tmp1_output = encoder.or(tmp0_desc);
3232
- tmp1_output.dt(tmp0_desc, 0, value.u9w_1);
3232
+ tmp1_output.dt(tmp0_desc, 0, value.x9w_1);
3233
3233
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3234
3234
  tmp1_output.pr(tmp0_desc);
3235
3235
  };
3236
3236
  protoOf($serializer_0).co = function (encoder, value) {
3237
- return this.t9w(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3237
+ return this.w9w(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3238
3238
  };
3239
3239
  protoOf($serializer_0).do = function (decoder) {
3240
- var tmp0_desc = this.s9w_1;
3240
+ var tmp0_desc = this.v9w_1;
3241
3241
  var tmp1_flag = true;
3242
3242
  var tmp2_index = 0;
3243
3243
  var tmp3_bitMask0 = 0;
@@ -3272,7 +3272,7 @@
3272
3272
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3273
3273
  };
3274
3274
  protoOf($serializer_0).bo = function () {
3275
- return this.s9w_1;
3275
+ return this.v9w_1;
3276
3276
  };
3277
3277
  protoOf($serializer_0).vz = function () {
3278
3278
  // Inline function 'kotlin.arrayOf' call
@@ -3288,9 +3288,9 @@
3288
3288
  }
3289
3289
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3290
3290
  if (!(3 === (3 & seen0))) {
3291
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().s9w_1);
3291
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().v9w_1);
3292
3292
  }
3293
- $this.u9w_1 = roomId;
3293
+ $this.x9w_1 = roomId;
3294
3294
  $this.actions = actions;
3295
3295
  return $this;
3296
3296
  }
@@ -3298,17 +3298,17 @@
3298
3298
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3299
3299
  }
3300
3300
  function ActionsStateUpdateDto(roomId, actions) {
3301
- this.u9w_1 = roomId;
3301
+ this.x9w_1 = roomId;
3302
3302
  this.actions = actions;
3303
3303
  }
3304
- protoOf(ActionsStateUpdateDto).m8b = function () {
3305
- return this.u9w_1;
3304
+ protoOf(ActionsStateUpdateDto).p8b = function () {
3305
+ return this.x9w_1;
3306
3306
  };
3307
- protoOf(ActionsStateUpdateDto).z8b = function () {
3307
+ protoOf(ActionsStateUpdateDto).c8c = function () {
3308
3308
  return this.actions;
3309
3309
  };
3310
3310
  protoOf(ActionsStateUpdateDto).ne = function () {
3311
- return this.u9w_1;
3311
+ return this.x9w_1;
3312
3312
  };
3313
3313
  protoOf(ActionsStateUpdateDto).oe = function () {
3314
3314
  return this.actions;
@@ -3317,15 +3317,15 @@
3317
3317
  return new ActionsStateUpdateDto(roomId, actions);
3318
3318
  };
3319
3319
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3320
- roomId = roomId === VOID ? this.u9w_1 : roomId;
3320
+ roomId = roomId === VOID ? this.x9w_1 : roomId;
3321
3321
  actions = actions === VOID ? this.actions : actions;
3322
3322
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3323
3323
  };
3324
3324
  protoOf(ActionsStateUpdateDto).toString = function () {
3325
- return 'ActionsStateUpdateDto(roomId=' + this.u9w_1 + ', actions=' + this.actions + ')';
3325
+ return 'ActionsStateUpdateDto(roomId=' + this.x9w_1 + ', actions=' + this.actions + ')';
3326
3326
  };
3327
3327
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3328
- var result = getStringHashCode(this.u9w_1);
3328
+ var result = getStringHashCode(this.x9w_1);
3329
3329
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3330
3330
  return result;
3331
3331
  };
@@ -3334,7 +3334,7 @@
3334
3334
  return true;
3335
3335
  if (!(other instanceof ActionsStateUpdateDto))
3336
3336
  return false;
3337
- if (!(this.u9w_1 === other.u9w_1))
3337
+ if (!(this.x9w_1 === other.x9w_1))
3338
3338
  return false;
3339
3339
  if (!(this.actions === other.actions))
3340
3340
  return false;
@@ -3364,42 +3364,42 @@
3364
3364
  var tmp$ret$0 = mapToDto(item);
3365
3365
  destination.j(tmp$ret$0);
3366
3366
  }
3367
- return new ActionsStateUpdateDto(_this__u8e3s4.v9w_1, encoderDecoderProvider.s8i(destination));
3367
+ return new ActionsStateUpdateDto(_this__u8e3s4.y9w_1, encoderDecoderProvider.v8i(destination));
3368
3368
  }
3369
3369
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3370
- return new TableStateUpdateDto(_this__u8e3s4.w9w_1, encoderDecoderProvider.q8i(mapToDto_0(_this__u8e3s4.table)));
3370
+ return new TableStateUpdateDto(_this__u8e3s4.z9w_1, encoderDecoderProvider.t8i(mapToDto_0(_this__u8e3s4.table)));
3371
3371
  }
3372
3372
  function ServerStateUpdate() {
3373
3373
  }
3374
3374
  function TableStateUpdate(roomId, table) {
3375
- this.w9w_1 = roomId;
3375
+ this.z9w_1 = roomId;
3376
3376
  this.table = table;
3377
3377
  }
3378
- protoOf(TableStateUpdate).m8b = function () {
3379
- return this.w9w_1;
3378
+ protoOf(TableStateUpdate).p8b = function () {
3379
+ return this.z9w_1;
3380
3380
  };
3381
3381
  protoOf(TableStateUpdate).t6n = function () {
3382
3382
  return this.table;
3383
3383
  };
3384
3384
  protoOf(TableStateUpdate).ne = function () {
3385
- return this.w9w_1;
3385
+ return this.z9w_1;
3386
3386
  };
3387
3387
  protoOf(TableStateUpdate).oe = function () {
3388
3388
  return this.table;
3389
3389
  };
3390
- protoOf(TableStateUpdate).x9w = function (roomId, table) {
3390
+ protoOf(TableStateUpdate).a9x = function (roomId, table) {
3391
3391
  return new TableStateUpdate(roomId, table);
3392
3392
  };
3393
3393
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3394
- roomId = roomId === VOID ? this.w9w_1 : roomId;
3394
+ roomId = roomId === VOID ? this.z9w_1 : roomId;
3395
3395
  table = table === VOID ? this.table : table;
3396
- return $super === VOID ? this.x9w(roomId, table) : $super.x9w.call(this, roomId, table);
3396
+ return $super === VOID ? this.a9x(roomId, table) : $super.a9x.call(this, roomId, table);
3397
3397
  };
3398
3398
  protoOf(TableStateUpdate).toString = function () {
3399
- return 'TableStateUpdate(roomId=' + this.w9w_1 + ', table=' + this.table.toString() + ')';
3399
+ return 'TableStateUpdate(roomId=' + this.z9w_1 + ', table=' + this.table.toString() + ')';
3400
3400
  };
3401
3401
  protoOf(TableStateUpdate).hashCode = function () {
3402
- var result = getStringHashCode(this.w9w_1);
3402
+ var result = getStringHashCode(this.z9w_1);
3403
3403
  result = imul(result, 31) + this.table.hashCode() | 0;
3404
3404
  return result;
3405
3405
  };
@@ -3408,41 +3408,41 @@
3408
3408
  return true;
3409
3409
  if (!(other instanceof TableStateUpdate))
3410
3410
  return false;
3411
- if (!(this.w9w_1 === other.w9w_1))
3411
+ if (!(this.z9w_1 === other.z9w_1))
3412
3412
  return false;
3413
3413
  if (!this.table.equals(other.table))
3414
3414
  return false;
3415
3415
  return true;
3416
3416
  };
3417
3417
  function ActionsStateUpdate(roomId, actions) {
3418
- this.v9w_1 = roomId;
3418
+ this.y9w_1 = roomId;
3419
3419
  this.actions = actions;
3420
3420
  }
3421
- protoOf(ActionsStateUpdate).m8b = function () {
3422
- return this.v9w_1;
3421
+ protoOf(ActionsStateUpdate).p8b = function () {
3422
+ return this.y9w_1;
3423
3423
  };
3424
- protoOf(ActionsStateUpdate).z8b = function () {
3424
+ protoOf(ActionsStateUpdate).c8c = function () {
3425
3425
  return this.actions;
3426
3426
  };
3427
3427
  protoOf(ActionsStateUpdate).ne = function () {
3428
- return this.v9w_1;
3428
+ return this.y9w_1;
3429
3429
  };
3430
3430
  protoOf(ActionsStateUpdate).oe = function () {
3431
3431
  return this.actions;
3432
3432
  };
3433
- protoOf(ActionsStateUpdate).y9w = function (roomId, actions) {
3433
+ protoOf(ActionsStateUpdate).b9x = function (roomId, actions) {
3434
3434
  return new ActionsStateUpdate(roomId, actions);
3435
3435
  };
3436
3436
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3437
- roomId = roomId === VOID ? this.v9w_1 : roomId;
3437
+ roomId = roomId === VOID ? this.y9w_1 : roomId;
3438
3438
  actions = actions === VOID ? this.actions : actions;
3439
- return $super === VOID ? this.y9w(roomId, actions) : $super.y9w.call(this, roomId, actions);
3439
+ return $super === VOID ? this.b9x(roomId, actions) : $super.b9x.call(this, roomId, actions);
3440
3440
  };
3441
3441
  protoOf(ActionsStateUpdate).toString = function () {
3442
- return 'ActionsStateUpdate(roomId=' + this.v9w_1 + ', actions=' + toString(this.actions) + ')';
3442
+ return 'ActionsStateUpdate(roomId=' + this.y9w_1 + ', actions=' + toString(this.actions) + ')';
3443
3443
  };
3444
3444
  protoOf(ActionsStateUpdate).hashCode = function () {
3445
- var result = getStringHashCode(this.v9w_1);
3445
+ var result = getStringHashCode(this.y9w_1);
3446
3446
  result = imul(result, 31) + hashCode(this.actions) | 0;
3447
3447
  return result;
3448
3448
  };
@@ -3451,7 +3451,7 @@
3451
3451
  return true;
3452
3452
  if (!(other instanceof ActionsStateUpdate))
3453
3453
  return false;
3454
- if (!(this.v9w_1 === other.v9w_1))
3454
+ if (!(this.y9w_1 === other.y9w_1))
3455
3455
  return false;
3456
3456
  if (!equals(this.actions, other.actions))
3457
3457
  return false;
@@ -3685,18 +3685,18 @@
3685
3685
  function ToClientEventsObserver() {
3686
3686
  }
3687
3687
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3688
- this.i9x_1 = this$0;
3689
- this.j9x_1 = $actions;
3688
+ this.l9x_1 = this$0;
3689
+ this.m9x_1 = $actions;
3690
3690
  CoroutineImpl.call(this, resultContinuation);
3691
3691
  }
3692
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9x = function ($this$flow, $completion) {
3693
- var tmp = this.n9x($this$flow, $completion);
3692
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).p9x = function ($this$flow, $completion) {
3693
+ var tmp = this.q9x($this$flow, $completion);
3694
3694
  tmp.t8_1 = Unit_instance;
3695
3695
  tmp.u8_1 = null;
3696
3696
  return tmp.z8();
3697
3697
  };
3698
3698
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3699
- return this.m9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3699
+ return this.p9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3700
3700
  };
3701
3701
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3702
3702
  var suspendResult = this.t8_1;
@@ -3706,19 +3706,19 @@
3706
3706
  switch (tmp) {
3707
3707
  case 0:
3708
3708
  this.s8_1 = 4;
3709
- this.i9x_1.s9x_1;
3710
- this.l9x_1 = transformToEmits(this.i9x_1, this.j9x_1).l();
3709
+ this.l9x_1.v9x_1;
3710
+ this.o9x_1 = transformToEmits(this.l9x_1, this.m9x_1).l();
3711
3711
  this.r8_1 = 1;
3712
3712
  continue $sm;
3713
3713
  case 1:
3714
- if (!this.l9x_1.m()) {
3714
+ if (!this.o9x_1.m()) {
3715
3715
  this.r8_1 = 3;
3716
3716
  continue $sm;
3717
3717
  }
3718
3718
 
3719
- var element = this.l9x_1.n();
3719
+ var element = this.o9x_1.n();
3720
3720
  this.r8_1 = 2;
3721
- suspendResult = this.k9x_1.n28(element, this);
3721
+ suspendResult = this.n9x_1.n28(element, this);
3722
3722
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3723
3723
  return suspendResult;
3724
3724
  }
@@ -3728,11 +3728,11 @@
3728
3728
  this.r8_1 = 1;
3729
3729
  continue $sm;
3730
3730
  case 3:
3731
- var tmp0 = this.i9x_1.r9x_1;
3731
+ var tmp0 = this.l9x_1.u9x_1;
3732
3732
  l$ret$1: do {
3733
3733
  while (true) {
3734
3734
  var cur = tmp0.kotlinx$atomicfu$value;
3735
- var upd = cur - this.j9x_1.o() | 0;
3735
+ var upd = cur - this.m9x_1.o() | 0;
3736
3736
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3737
3737
  break l$ret$1;
3738
3738
  }
@@ -3754,15 +3754,15 @@
3754
3754
  }
3755
3755
  while (true);
3756
3756
  };
3757
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9x = function ($this$flow, completion) {
3758
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.i9x_1, this.j9x_1, completion);
3759
- i.k9x_1 = $this$flow;
3757
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9x = function ($this$flow, completion) {
3758
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.l9x_1, this.m9x_1, completion);
3759
+ i.n9x_1 = $this$flow;
3760
3760
  return i;
3761
3761
  };
3762
3762
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3763
3763
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3764
3764
  var l = function ($this$flow, $completion) {
3765
- return i.m9x($this$flow, $completion);
3765
+ return i.p9x($this$flow, $completion);
3766
3766
  };
3767
3767
  l.$arity = 1;
3768
3768
  return l;
@@ -3832,29 +3832,29 @@
3832
3832
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3833
3833
  }
3834
3834
  function mapFromGroupKey($this, _this__u8e3s4) {
3835
- var tmp = $this.q9x_1.c6e();
3835
+ var tmp = $this.t9x_1.c6e();
3836
3836
  // Inline function 'kotlin.collections.toTypedArray' call
3837
- var this_0 = _this__u8e3s4.v9x_1;
3837
+ var this_0 = _this__u8e3s4.y9x_1;
3838
3838
  var tmp_0 = copyToArray(this_0);
3839
3839
  // Inline function 'kotlin.collections.toTypedArray' call
3840
- var this_1 = _this__u8e3s4.w9x_1;
3840
+ var this_1 = _this__u8e3s4.z9x_1;
3841
3841
  var tmp$ret$1 = copyToArray(this_1);
3842
- return new ActionDeliveryPayload(_this__u8e3s4.u9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.x9x_1);
3842
+ return new ActionDeliveryPayload(_this__u8e3s4.x9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.a9y_1);
3843
3843
  }
3844
3844
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3845
- this.u9x_1 = tableId;
3846
- this.v9x_1 = includePlayers;
3847
- this.w9x_1 = excludePlayers;
3848
- this.x9x_1 = deliveryType;
3845
+ this.x9x_1 = tableId;
3846
+ this.y9x_1 = includePlayers;
3847
+ this.z9x_1 = excludePlayers;
3848
+ this.a9y_1 = deliveryType;
3849
3849
  }
3850
3850
  protoOf(GroupKey).toString = function () {
3851
- return 'GroupKey(tableId=' + this.u9x_1 + ', includePlayers=' + toString(this.v9x_1) + ', excludePlayers=' + toString(this.w9x_1) + ', deliveryType=' + this.x9x_1.toString() + ')';
3851
+ return 'GroupKey(tableId=' + this.x9x_1 + ', includePlayers=' + toString(this.y9x_1) + ', excludePlayers=' + toString(this.z9x_1) + ', deliveryType=' + this.a9y_1.toString() + ')';
3852
3852
  };
3853
3853
  protoOf(GroupKey).hashCode = function () {
3854
- var result = getStringHashCode(this.u9x_1);
3855
- result = imul(result, 31) + hashCode(this.v9x_1) | 0;
3856
- result = imul(result, 31) + hashCode(this.w9x_1) | 0;
3857
- result = imul(result, 31) + this.x9x_1.hashCode() | 0;
3854
+ var result = getStringHashCode(this.x9x_1);
3855
+ result = imul(result, 31) + hashCode(this.y9x_1) | 0;
3856
+ result = imul(result, 31) + hashCode(this.z9x_1) | 0;
3857
+ result = imul(result, 31) + this.a9y_1.hashCode() | 0;
3858
3858
  return result;
3859
3859
  };
3860
3860
  protoOf(GroupKey).equals = function (other) {
@@ -3862,35 +3862,35 @@
3862
3862
  return true;
3863
3863
  if (!(other instanceof GroupKey))
3864
3864
  return false;
3865
- if (!(this.u9x_1 === other.u9x_1))
3865
+ if (!(this.x9x_1 === other.x9x_1))
3866
3866
  return false;
3867
- if (!equals(this.v9x_1, other.v9x_1))
3867
+ if (!equals(this.y9x_1, other.y9x_1))
3868
3868
  return false;
3869
- if (!equals(this.w9x_1, other.w9x_1))
3869
+ if (!equals(this.z9x_1, other.z9x_1))
3870
3870
  return false;
3871
- if (!this.x9x_1.equals(other.x9x_1))
3871
+ if (!this.a9y_1.equals(other.a9y_1))
3872
3872
  return false;
3873
3873
  return true;
3874
3874
  };
3875
3875
  function Companion_4() {
3876
- this.y9x_1 = 6;
3876
+ this.b9y_1 = 6;
3877
3877
  }
3878
3878
  var Companion_instance_12;
3879
3879
  function Companion_getInstance_5() {
3880
3880
  return Companion_instance_12;
3881
3881
  }
3882
3882
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3883
- this.h9y_1 = this$0;
3883
+ this.k9y_1 = this$0;
3884
3884
  CoroutineImpl.call(this, resultContinuation);
3885
3885
  }
3886
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).j9y = function (actions, $completion) {
3887
- var tmp = this.k9y(actions, $completion);
3886
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9y = function (actions, $completion) {
3887
+ var tmp = this.n9y(actions, $completion);
3888
3888
  tmp.t8_1 = Unit_instance;
3889
3889
  tmp.u8_1 = null;
3890
3890
  return tmp.z8();
3891
3891
  };
3892
3892
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3893
- return this.j9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3893
+ return this.m9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3894
3894
  };
3895
3895
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3896
3896
  var suspendResult = this.t8_1;
@@ -3899,7 +3899,7 @@
3899
3899
  var tmp = this.r8_1;
3900
3900
  if (tmp === 0) {
3901
3901
  this.s8_1 = 1;
3902
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.h9y_1, this.i9y_1, null));
3902
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.k9y_1, this.l9y_1, null));
3903
3903
  } else if (tmp === 1) {
3904
3904
  throw this.u8_1;
3905
3905
  }
@@ -3909,23 +3909,23 @@
3909
3909
  }
3910
3910
  while (true);
3911
3911
  };
3912
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).k9y = function (actions, completion) {
3913
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.h9y_1, completion);
3914
- i.i9y_1 = actions;
3912
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9y = function (actions, completion) {
3913
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.k9y_1, completion);
3914
+ i.l9y_1 = actions;
3915
3915
  return i;
3916
3916
  };
3917
3917
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3918
3918
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3919
3919
  var l = function (actions, $completion) {
3920
- return i.j9y(actions, $completion);
3920
+ return i.m9y(actions, $completion);
3921
3921
  };
3922
3922
  l.$arity = 1;
3923
3923
  return l;
3924
3924
  }
3925
3925
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3926
3926
  CoroutineImpl.call(this, resultContinuation);
3927
- this.t9y_1 = _this__u8e3s4;
3928
- this.u9y_1 = fromEvent;
3927
+ this.w9y_1 = _this__u8e3s4;
3928
+ this.x9y_1 = fromEvent;
3929
3929
  }
3930
3930
  protoOf($sentEventCOROUTINE$).z8 = function () {
3931
3931
  var suspendResult = this.t8_1;
@@ -3935,8 +3935,8 @@
3935
3935
  switch (tmp) {
3936
3936
  case 0:
3937
3937
  this.s8_1 = 2;
3938
- this.t9y_1.s9x_1;
3939
- var tmp0 = this.t9y_1.r9x_1;
3938
+ this.w9y_1.v9x_1;
3939
+ var tmp0 = this.w9y_1.u9x_1;
3940
3940
  l$ret$1: do {
3941
3941
  while (true) {
3942
3942
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3948,7 +3948,7 @@
3948
3948
  }
3949
3949
  while (false);
3950
3950
  this.r8_1 = 1;
3951
- suspendResult = this.t9y_1.t9x_1.n28(this.u9y_1, this);
3951
+ suspendResult = this.w9y_1.w9x_1.n28(this.x9y_1, this);
3952
3952
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3953
3953
  return suspendResult;
3954
3954
  }
@@ -3972,7 +3972,7 @@
3972
3972
  };
3973
3973
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3974
3974
  CoroutineImpl.call(this, resultContinuation);
3975
- this.d9z_1 = _this__u8e3s4;
3975
+ this.g9z_1 = _this__u8e3s4;
3976
3976
  }
3977
3977
  protoOf($waitForCOROUTINE$).z8 = function () {
3978
3978
  var suspendResult = this.t8_1;
@@ -3982,12 +3982,12 @@
3982
3982
  switch (tmp) {
3983
3983
  case 0:
3984
3984
  this.s8_1 = 5;
3985
- this.d9z_1.s9x_1;
3986
- this.e9z_1 = 0;
3985
+ this.g9z_1.v9x_1;
3986
+ this.h9z_1 = 0;
3987
3987
  this.r8_1 = 1;
3988
3988
  continue $sm;
3989
3989
  case 1:
3990
- if (!!(this.d9z_1.r9x_1.kotlinx$atomicfu$value === 0)) {
3990
+ if (!!(this.g9z_1.u9x_1.kotlinx$atomicfu$value === 0)) {
3991
3991
  this.r8_1 = 4;
3992
3992
  continue $sm;
3993
3993
  }
@@ -4000,9 +4000,9 @@
4000
4000
 
4001
4001
  continue $sm;
4002
4002
  case 2:
4003
- this.e9z_1 = this.e9z_1 + 1 | 0;
4004
- if (this.e9z_1 > 6) {
4005
- this.d9z_1.p9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.d9z_1.r9x_1.kotlinx$atomicfu$value);
4003
+ this.h9z_1 = this.h9z_1 + 1 | 0;
4004
+ if (this.h9z_1 > 6) {
4005
+ this.g9z_1.s9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.g9z_1.u9x_1.kotlinx$atomicfu$value);
4006
4006
  this.r8_1 = 4;
4007
4007
  continue $sm;
4008
4008
  } else {
@@ -4030,183 +4030,183 @@
4030
4030
  while (true);
4031
4031
  };
4032
4032
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4033
- this.o9x_1 = serverReduxConfig;
4034
- this.p9x_1 = logger;
4035
- this.q9x_1 = idsProvider;
4036
- this.r9x_1 = atomic$ref$1(0);
4033
+ this.r9x_1 = serverReduxConfig;
4034
+ this.s9x_1 = logger;
4035
+ this.t9x_1 = idsProvider;
4036
+ this.u9x_1 = atomic$ref$1(0);
4037
4037
  var tmp = this;
4038
4038
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4039
- tmp.s9x_1 = get_atomicfu$reentrantLock();
4040
- this.t9x_1 = MutableSharedFlow();
4039
+ tmp.v9x_1 = get_atomicfu$reentrantLock();
4040
+ this.w9x_1 = MutableSharedFlow();
4041
4041
  }
4042
- protoOf(ToClientEventsObserverImpl).z9w = function (fromEvent, $completion) {
4042
+ protoOf(ToClientEventsObserverImpl).c9x = function (fromEvent, $completion) {
4043
4043
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4044
4044
  tmp.t8_1 = Unit_instance;
4045
4045
  tmp.u8_1 = null;
4046
4046
  return tmp.z8();
4047
4047
  };
4048
- protoOf(ToClientEventsObserverImpl).u97 = function ($completion) {
4048
+ protoOf(ToClientEventsObserverImpl).x97 = function ($completion) {
4049
4049
  var tmp = new $waitForCOROUTINE$(this, $completion);
4050
4050
  tmp.t8_1 = Unit_instance;
4051
4051
  tmp.u8_1 = null;
4052
4052
  return tmp.z8();
4053
4053
  };
4054
- protoOf(ToClientEventsObserverImpl).n9n = function () {
4055
- if (!this.o9x_1.enabledCombinedEvents) {
4056
- return this.t9x_1;
4054
+ protoOf(ToClientEventsObserverImpl).q9n = function () {
4055
+ if (!this.r9x_1.enabledCombinedEvents) {
4056
+ return this.w9x_1;
4057
4057
  }
4058
- var tmp = windowedByInterval(this.t9x_1, fromInt(this.o9x_1.combinedEventsIntervalMillis));
4058
+ var tmp = windowedByInterval(this.w9x_1, fromInt(this.r9x_1.combinedEventsIntervalMillis));
4059
4059
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4060
4060
  };
4061
4061
  function UpdateServerConfigAction(serverConfig) {
4062
- this.f9z_1 = serverConfig;
4062
+ this.i9z_1 = serverConfig;
4063
4063
  }
4064
4064
  protoOf(UpdateServerConfigAction).toString = function () {
4065
- return 'UpdateServerConfigAction(serverConfig=' + this.f9z_1.toString() + ')';
4065
+ return 'UpdateServerConfigAction(serverConfig=' + this.i9z_1.toString() + ')';
4066
4066
  };
4067
4067
  protoOf(UpdateServerConfigAction).hashCode = function () {
4068
- return this.f9z_1.hashCode();
4068
+ return this.i9z_1.hashCode();
4069
4069
  };
4070
4070
  protoOf(UpdateServerConfigAction).equals = function (other) {
4071
4071
  if (this === other)
4072
4072
  return true;
4073
4073
  if (!(other instanceof UpdateServerConfigAction))
4074
4074
  return false;
4075
- if (!this.f9z_1.equals(other.f9z_1))
4075
+ if (!this.i9z_1.equals(other.i9z_1))
4076
4076
  return false;
4077
4077
  return true;
4078
4078
  };
4079
4079
  function SpectatorsAction() {
4080
4080
  }
4081
4081
  function AddSpectatorsAction(spectators) {
4082
- this.g9z_1 = spectators;
4082
+ this.j9z_1 = spectators;
4083
4083
  }
4084
4084
  protoOf(AddSpectatorsAction).toString = function () {
4085
- return 'AddSpectatorsAction(spectators=' + toString(this.g9z_1) + ')';
4085
+ return 'AddSpectatorsAction(spectators=' + toString(this.j9z_1) + ')';
4086
4086
  };
4087
4087
  protoOf(AddSpectatorsAction).hashCode = function () {
4088
- return hashCode(this.g9z_1);
4088
+ return hashCode(this.j9z_1);
4089
4089
  };
4090
4090
  protoOf(AddSpectatorsAction).equals = function (other) {
4091
4091
  if (this === other)
4092
4092
  return true;
4093
4093
  if (!(other instanceof AddSpectatorsAction))
4094
4094
  return false;
4095
- if (!equals(this.g9z_1, other.g9z_1))
4095
+ if (!equals(this.j9z_1, other.j9z_1))
4096
4096
  return false;
4097
4097
  return true;
4098
4098
  };
4099
4099
  function RemoveSpectatorsAction(spectators) {
4100
- this.h9z_1 = spectators;
4100
+ this.k9z_1 = spectators;
4101
4101
  }
4102
4102
  protoOf(RemoveSpectatorsAction).toString = function () {
4103
- return 'RemoveSpectatorsAction(spectators=' + toString(this.h9z_1) + ')';
4103
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.k9z_1) + ')';
4104
4104
  };
4105
4105
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4106
- return hashCode(this.h9z_1);
4106
+ return hashCode(this.k9z_1);
4107
4107
  };
4108
4108
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4109
4109
  if (this === other)
4110
4110
  return true;
4111
4111
  if (!(other instanceof RemoveSpectatorsAction))
4112
4112
  return false;
4113
- if (!equals(this.h9z_1, other.h9z_1))
4113
+ if (!equals(this.k9z_1, other.k9z_1))
4114
4114
  return false;
4115
4115
  return true;
4116
4116
  };
4117
4117
  function _get_asyncProvider__jbpyhw($this) {
4118
- var tmp0 = $this.n9z_1;
4118
+ var tmp0 = $this.q9z_1;
4119
4119
  var tmp = KProperty1;
4120
4120
  // Inline function 'kotlin.getValue' call
4121
4121
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4122
4122
  return tmp0.w();
4123
4123
  }
4124
4124
  function _get_logger__rkp4sl($this) {
4125
- var tmp0 = $this.o9z_1;
4125
+ var tmp0 = $this.r9z_1;
4126
4126
  var tmp = KProperty1;
4127
4127
  // Inline function 'kotlin.getValue' call
4128
4128
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4129
4129
  return tmp0.w();
4130
4130
  }
4131
4131
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4132
- var tmp0 = $this.p9z_1;
4132
+ var tmp0 = $this.s9z_1;
4133
4133
  var tmp = KProperty1;
4134
4134
  // Inline function 'kotlin.getValue' call
4135
4135
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4136
4136
  return tmp0.w();
4137
4137
  }
4138
4138
  function _get_lastCardInteractor__h6lq3w($this) {
4139
- var tmp0 = $this.q9z_1;
4139
+ var tmp0 = $this.t9z_1;
4140
4140
  var tmp = KProperty1;
4141
4141
  // Inline function 'kotlin.getValue' call
4142
4142
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4143
4143
  return tmp0.w();
4144
4144
  }
4145
4145
  function _get_serverConfig__rk2g06($this) {
4146
- var tmp0 = $this.r9z_1;
4146
+ var tmp0 = $this.u9z_1;
4147
4147
  var tmp = KProperty1;
4148
4148
  // Inline function 'kotlin.getValue' call
4149
4149
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4150
4150
  return tmp0.w();
4151
4151
  }
4152
4152
  function _get_logicConfig__52ww9d($this) {
4153
- var tmp0 = $this.s9z_1;
4153
+ var tmp0 = $this.v9z_1;
4154
4154
  var tmp = KProperty1;
4155
4155
  // Inline function 'kotlin.getValue' call
4156
4156
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4157
4157
  return tmp0.w();
4158
4158
  }
4159
4159
  function _get_idsProvider__fnfajc_0($this) {
4160
- var tmp0 = $this.t9z_1;
4160
+ var tmp0 = $this.w9z_1;
4161
4161
  var tmp = KProperty1;
4162
4162
  // Inline function 'kotlin.getValue' call
4163
4163
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4164
4164
  return tmp0.w();
4165
4165
  }
4166
4166
  function _get_botConfig__cpaxzc($this) {
4167
- var tmp0 = $this.u9z_1;
4167
+ var tmp0 = $this.x9z_1;
4168
4168
  var tmp = KProperty1;
4169
4169
  // Inline function 'kotlin.getValue' call
4170
4170
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4171
4171
  return tmp0.w();
4172
4172
  }
4173
4173
  function _get_scenePositionProvider__kn0n1n($this) {
4174
- var tmp0 = $this.v9z_1;
4174
+ var tmp0 = $this.y9z_1;
4175
4175
  var tmp = KProperty1;
4176
4176
  // Inline function 'kotlin.getValue' call
4177
4177
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4178
4178
  return tmp0.w();
4179
4179
  }
4180
4180
  function _get_toClientEventsObserver__6rp51y_0($this) {
4181
- var tmp0 = $this.w9z_1;
4181
+ var tmp0 = $this.z9z_1;
4182
4182
  var tmp = KProperty1;
4183
4183
  // Inline function 'kotlin.getValue' call
4184
4184
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4185
4185
  return tmp0.w();
4186
4186
  }
4187
4187
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4188
- var tmp0 = $this.x9z_1;
4188
+ var tmp0 = $this.aa0_1;
4189
4189
  var tmp = KProperty1;
4190
4190
  // Inline function 'kotlin.getValue' call
4191
4191
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4192
4192
  return tmp0.w();
4193
4193
  }
4194
4194
  function _get_dealerConfig__183ci8($this) {
4195
- var tmp0 = $this.y9z_1;
4195
+ var tmp0 = $this.ba0_1;
4196
4196
  var tmp = KProperty1;
4197
4197
  // Inline function 'kotlin.getValue' call
4198
4198
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4199
4199
  return tmp0.w();
4200
4200
  }
4201
4201
  function _get_poolProvider__tqti6a($this) {
4202
- var tmp0 = $this.z9z_1;
4202
+ var tmp0 = $this.ca0_1;
4203
4203
  var tmp = KProperty1;
4204
4204
  // Inline function 'kotlin.getValue' call
4205
4205
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4206
4206
  return tmp0.w();
4207
4207
  }
4208
4208
  function _get_cardsDealerProvider__bekjpg($this) {
4209
- var tmp0 = $this.aa0_1;
4209
+ var tmp0 = $this.da0_1;
4210
4210
  var tmp = KProperty1;
4211
4211
  // Inline function 'kotlin.getValue' call
4212
4212
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4370,11 +4370,11 @@
4370
4370
  tmp = fileLoggerStoreContract;
4371
4371
  }
4372
4372
  fileLoggerStoreContract = tmp;
4373
- this.i9z_1 = validationStoreContract;
4374
- this.j9z_1 = timersStoreContract;
4375
- this.k9z_1 = botGameStoreContract;
4376
- this.l9z_1 = gameMechanicStoreContract;
4377
- this.m9z_1 = fileLoggerStoreContract;
4373
+ this.l9z_1 = validationStoreContract;
4374
+ this.m9z_1 = timersStoreContract;
4375
+ this.n9z_1 = botGameStoreContract;
4376
+ this.o9z_1 = gameMechanicStoreContract;
4377
+ this.p9z_1 = fileLoggerStoreContract;
4378
4378
  var tmp_0 = this;
4379
4379
  // Inline function 'org.kodein.di.instance' call
4380
4380
  // Inline function 'org.kodein.type.generic' call
@@ -4382,7 +4382,7 @@
4382
4382
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4383
4383
  var tmp_2 = Instance(di, tmp$ret$0, null);
4384
4384
  var tmp_3 = KProperty1;
4385
- tmp_0.n9z_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4385
+ tmp_0.q9z_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4386
4386
  var tmp_4 = this;
4387
4387
  // Inline function 'org.kodein.di.instance' call
4388
4388
  // Inline function 'org.kodein.type.generic' call
@@ -4390,7 +4390,7 @@
4390
4390
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4391
4391
  var tmp_6 = Instance(di, tmp$ret$2, null);
4392
4392
  var tmp_7 = KProperty1;
4393
- tmp_4.o9z_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4393
+ tmp_4.r9z_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4394
4394
  var tmp_8 = this;
4395
4395
  // Inline function 'org.kodein.di.instance' call
4396
4396
  // Inline function 'org.kodein.type.generic' call
@@ -4398,7 +4398,7 @@
4398
4398
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4399
4399
  var tmp_10 = Instance(di, tmp$ret$4, null);
4400
4400
  var tmp_11 = KProperty1;
4401
- tmp_8.p9z_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4401
+ tmp_8.s9z_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4402
4402
  var tmp_12 = this;
4403
4403
  // Inline function 'org.kodein.di.instance' call
4404
4404
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4406,7 @@
4406
4406
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4407
4407
  var tmp_14 = Instance(di, tmp$ret$6, null);
4408
4408
  var tmp_15 = KProperty1;
4409
- tmp_12.q9z_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4409
+ tmp_12.t9z_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4410
4410
  var tmp_16 = this;
4411
4411
  // Inline function 'org.kodein.di.instance' call
4412
4412
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4414,7 @@
4414
4414
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4415
4415
  var tmp_18 = Instance(di, tmp$ret$8, null);
4416
4416
  var tmp_19 = KProperty1;
4417
- tmp_16.r9z_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4417
+ tmp_16.u9z_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4418
4418
  var tmp_20 = this;
4419
4419
  // Inline function 'org.kodein.di.instance' call
4420
4420
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4422,7 @@
4422
4422
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4423
4423
  var tmp_22 = Instance(di, tmp$ret$10, null);
4424
4424
  var tmp_23 = KProperty1;
4425
- tmp_20.s9z_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4425
+ tmp_20.v9z_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4426
4426
  var tmp_24 = this;
4427
4427
  // Inline function 'org.kodein.di.instance' call
4428
4428
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4430,7 @@
4430
4430
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4431
4431
  var tmp_26 = Instance(di, tmp$ret$12, null);
4432
4432
  var tmp_27 = KProperty1;
4433
- tmp_24.t9z_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4433
+ tmp_24.w9z_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4434
4434
  var tmp_28 = this;
4435
4435
  // Inline function 'org.kodein.di.instance' call
4436
4436
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4438,7 @@
4438
4438
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4439
4439
  var tmp_30 = Instance(di, tmp$ret$14, null);
4440
4440
  var tmp_31 = KProperty1;
4441
- tmp_28.u9z_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4441
+ tmp_28.x9z_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4442
4442
  var tmp_32 = this;
4443
4443
  // Inline function 'org.kodein.di.instance' call
4444
4444
  // Inline function 'org.kodein.type.generic' call
@@ -4446,7 +4446,7 @@
4446
4446
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4447
4447
  var tmp_34 = Instance(di, tmp$ret$16, null);
4448
4448
  var tmp_35 = KProperty1;
4449
- tmp_32.v9z_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4449
+ tmp_32.y9z_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4450
4450
  var tmp_36 = this;
4451
4451
  // Inline function 'org.kodein.di.instance' call
4452
4452
  // Inline function 'org.kodein.type.generic' call
@@ -4454,7 +4454,7 @@
4454
4454
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4455
4455
  var tmp_38 = Instance(di, tmp$ret$18, null);
4456
4456
  var tmp_39 = KProperty1;
4457
- tmp_36.w9z_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4457
+ tmp_36.z9z_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4458
4458
  var tmp_40 = this;
4459
4459
  // Inline function 'org.kodein.di.instance' call
4460
4460
  // Inline function 'org.kodein.type.generic' call
@@ -4462,7 +4462,7 @@
4462
4462
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4463
4463
  var tmp_42 = Instance(di, tmp$ret$20, null);
4464
4464
  var tmp_43 = KProperty1;
4465
- tmp_40.x9z_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4465
+ tmp_40.aa0_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4466
4466
  var tmp_44 = this;
4467
4467
  // Inline function 'org.kodein.di.instance' call
4468
4468
  // Inline function 'org.kodein.type.generic' call
@@ -4470,7 +4470,7 @@
4470
4470
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4471
4471
  var tmp_46 = Instance(di, tmp$ret$22, null);
4472
4472
  var tmp_47 = KProperty1;
4473
- tmp_44.y9z_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4473
+ tmp_44.ba0_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4474
4474
  var tmp_48 = this;
4475
4475
  // Inline function 'org.kodein.di.instance' call
4476
4476
  // Inline function 'org.kodein.type.generic' call
@@ -4478,7 +4478,7 @@
4478
4478
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4479
4479
  var tmp_50 = Instance(di, tmp$ret$24, null);
4480
4480
  var tmp_51 = KProperty1;
4481
- tmp_48.z9z_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4481
+ tmp_48.ca0_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4482
4482
  var tmp_52 = this;
4483
4483
  // Inline function 'org.kodein.di.instance' call
4484
4484
  // Inline function 'org.kodein.type.generic' call
@@ -4486,13 +4486,13 @@
4486
4486
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4487
4487
  var tmp_54 = Instance(di, tmp$ret$26, null);
4488
4488
  var tmp_55 = KProperty1;
4489
- tmp_52.aa0_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4489
+ tmp_52.da0_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4490
4490
  }
4491
- protoOf(ServerGameStoreContract).l8y = function () {
4492
- return plus(plus(plus(plus(plus(this.i9z_1.l8y(), this.l9z_1.l8y()), this.j9z_1.l8y()), this.k9z_1.l8y()), this.m9z_1.l8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4491
+ protoOf(ServerGameStoreContract).o8y = function () {
4492
+ return plus(plus(plus(plus(plus(this.l9z_1.o8y(), this.o9z_1.o8y()), this.m9z_1.o8y()), this.n9z_1.o8y()), this.p9z_1.o8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4493
4493
  };
4494
- protoOf(ServerGameStoreContract).m8y = function () {
4495
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9z_1.m8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.l9z_1.m8y()), this.j9z_1.m8y()), this.k9z_1.m8y()), this.m9z_1.m8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s90(), finishingGameWhenCantStartNewMiddleware()]));
4494
+ protoOf(ServerGameStoreContract).p8y = function () {
4495
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.l9z_1.p8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.o9z_1.p8y()), this.m9z_1.p8y()), this.n9z_1.p8y()), this.p9z_1.p8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v90(), finishingGameWhenCantStartNewMiddleware()]));
4496
4496
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4497
4497
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4498
4498
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4543,7 +4543,7 @@
4543
4543
  return this.p6h(store, next, action);
4544
4544
  };
4545
4545
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4546
- this.da0_1 = this$0;
4546
+ this.ga0_1 = this$0;
4547
4547
  }
4548
4548
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (action) {
4549
4549
  return action instanceof MechanicAction;
@@ -4554,11 +4554,11 @@
4554
4554
  // Inline function 'kotlin.with' call
4555
4555
  var tmp;
4556
4556
  if (action_0 instanceof StartGameMechanicAction) {
4557
- var tmp0 = this.da0_1;
4558
- var tmp2 = action_0.x8u_1;
4559
- var tmp4 = action_0.z8u_1;
4557
+ var tmp0 = this.ga0_1;
4558
+ var tmp2 = action_0.a8v_1;
4559
+ var tmp4 = action_0.c8v_1;
4560
4560
  // Inline function 'kotlin.collections.map' call
4561
- var this_0 = action_0.a8v_1;
4561
+ var this_0 = action_0.d8v_1;
4562
4562
  // Inline function 'kotlin.collections.mapTo' call
4563
4563
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4564
4564
  var _iterator__ex2g4s = this_0.l();
@@ -4594,7 +4594,7 @@
4594
4594
  var _iterator__ex2g4s_2 = destination_1.l();
4595
4595
  while (_iterator__ex2g4s_2.m()) {
4596
4596
  var element_0 = _iterator__ex2g4s_2.n();
4597
- var tmp0_aid = tmp0.ca0_1.c6e();
4597
+ var tmp0_aid = tmp0.fa0_1.c6e();
4598
4598
  // Inline function 'kotlin.collections.map' call
4599
4599
  // Inline function 'kotlin.collections.mapTo' call
4600
4600
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4616,16 +4616,16 @@
4616
4616
  tmp = destination_2;
4617
4617
  } else {
4618
4618
  if (action_0 instanceof StartNewGameMechanicAction) {
4619
- var tmp0_0 = this.da0_1;
4619
+ var tmp0_0 = this.ga0_1;
4620
4620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4621
4621
  var table = state.t6n();
4622
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ca0_1.c6e(), table.id, null);
4622
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.fa0_1.c6e(), table.id, null);
4623
4623
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4624
4624
  tmp = listOfNotNull(tmp$ret$21);
4625
4625
  } else {
4626
4626
  if (action_0 instanceof ContinueGameMechanicAction) {
4627
- var tmp0_1 = this.da0_1;
4628
- var tmp2_0 = action_0.d8v_1.id;
4627
+ var tmp0_1 = this.ga0_1;
4628
+ var tmp2_0 = action_0.g8v_1.id;
4629
4629
  var tmp4_0 = action_0.gameCreatorPlayerId;
4630
4630
  // Inline function 'kotlin.collections.map' call
4631
4631
  var this_1 = action_0.users;
@@ -4664,7 +4664,7 @@
4664
4664
  var _iterator__ex2g4s_7 = destination_6.l();
4665
4665
  while (_iterator__ex2g4s_7.m()) {
4666
4666
  var element_2 = _iterator__ex2g4s_7.n();
4667
- var tmp0_aid_0 = tmp0_1.ca0_1.c6e();
4667
+ var tmp0_aid_0 = tmp0_1.fa0_1.c6e();
4668
4668
  // Inline function 'kotlin.collections.map' call
4669
4669
  // Inline function 'kotlin.collections.mapTo' call
4670
4670
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4686,39 +4686,39 @@
4686
4686
  tmp = destination_7;
4687
4687
  } else {
4688
4688
  if (action_0 instanceof FinishingGameMechanicAction) {
4689
- var tmp0_2 = this.da0_1;
4689
+ var tmp0_2 = this.ga0_1;
4690
4690
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4691
4691
  var table_0 = state.t6n();
4692
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ca0_1.c6e(), table_0.id, null);
4692
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.fa0_1.c6e(), table_0.id, null);
4693
4693
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4694
4694
  tmp = listOfNotNull(tmp$ret$44);
4695
4695
  } else {
4696
4696
  if (action_0 instanceof FinishGameMechanicAction) {
4697
- var tmp0_3 = this.da0_1;
4697
+ var tmp0_3 = this.ga0_1;
4698
4698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4699
4699
  var table_1 = state.t6n();
4700
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ca0_1.c6e(), table_1.id, null);
4700
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.fa0_1.c6e(), table_1.id, null);
4701
4701
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4702
4702
  tmp = listOfNotNull(tmp$ret$46);
4703
4703
  } else {
4704
4704
  if (action_0 instanceof RestartGameMechanicAction) {
4705
- var tmp0_4 = this.da0_1;
4705
+ var tmp0_4 = this.ga0_1;
4706
4706
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4707
4707
  var table_2 = state.t6n();
4708
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ca0_1.c6e(), table_2.id, null);
4708
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.fa0_1.c6e(), table_2.id, null);
4709
4709
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4710
4710
  tmp = listOfNotNull(tmp$ret$48);
4711
4711
  } else {
4712
4712
  if (action_0 instanceof ErrorAction) {
4713
- var tmp0_5 = this.da0_1;
4713
+ var tmp0_5 = this.ga0_1;
4714
4714
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4715
4715
  var table_3 = state.t6n();
4716
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ca0_1.c6e(), table_3.id, null);
4716
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.fa0_1.c6e(), table_3.id, null);
4717
4717
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4718
4718
  tmp = listOfNotNull(tmp$ret$50);
4719
4719
  } else {
4720
4720
  if (action_0 instanceof SceneMechanicAction) {
4721
- var tmp0_6 = this.da0_1;
4721
+ var tmp0_6 = this.ga0_1;
4722
4722
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4723
4723
  var table_4 = state.t6n();
4724
4724
  var tmp2_1 = table_4.id;
@@ -4751,7 +4751,7 @@
4751
4751
  var _iterator__ex2g4s_11 = destination_10.l();
4752
4752
  while (_iterator__ex2g4s_11.m()) {
4753
4753
  var element_4 = _iterator__ex2g4s_11.n();
4754
- var tmp0_aid_1 = tmp0_6.ca0_1.c6e();
4754
+ var tmp0_aid_1 = tmp0_6.fa0_1.c6e();
4755
4755
  // Inline function 'kotlin.collections.map' call
4756
4756
  // Inline function 'kotlin.collections.mapTo' call
4757
4757
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4773,7 +4773,7 @@
4773
4773
  tmp = destination_11;
4774
4774
  } else {
4775
4775
  if (action_0 instanceof SceneActMechanicAction) {
4776
- var tmp0_7 = this.da0_1;
4776
+ var tmp0_7 = this.ga0_1;
4777
4777
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4778
4778
  var table_5 = state.t6n();
4779
4779
  var tmp2_2 = table_5.id;
@@ -4806,7 +4806,7 @@
4806
4806
  var _iterator__ex2g4s_15 = destination_14.l();
4807
4807
  while (_iterator__ex2g4s_15.m()) {
4808
4808
  var element_6 = _iterator__ex2g4s_15.n();
4809
- var tmp0_aid_2 = tmp0_7.ca0_1.c6e();
4809
+ var tmp0_aid_2 = tmp0_7.fa0_1.c6e();
4810
4810
  // Inline function 'kotlin.collections.map' call
4811
4811
  // Inline function 'kotlin.collections.mapTo' call
4812
4812
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4828,7 +4828,7 @@
4828
4828
  tmp = destination_15;
4829
4829
  } else {
4830
4830
  if (action_0 instanceof TeamsDataMechanicAction) {
4831
- var tmp0_8 = this.da0_1;
4831
+ var tmp0_8 = this.ga0_1;
4832
4832
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4833
4833
  var table_6 = state.t6n();
4834
4834
  var tmp2_3 = table_6.id;
@@ -4861,7 +4861,7 @@
4861
4861
  var _iterator__ex2g4s_19 = destination_18.l();
4862
4862
  while (_iterator__ex2g4s_19.m()) {
4863
4863
  var element_8 = _iterator__ex2g4s_19.n();
4864
- var tmp0_aid_3 = tmp0_8.ca0_1.c6e();
4864
+ var tmp0_aid_3 = tmp0_8.fa0_1.c6e();
4865
4865
  // Inline function 'kotlin.collections.map' call
4866
4866
  // Inline function 'kotlin.collections.mapTo' call
4867
4867
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4873,7 +4873,7 @@
4873
4873
  }
4874
4874
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4875
4875
  var tmp_0;
4876
- if (this.da0_1.ba0_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.h7b_1).w6q_1.l6u_1) {
4876
+ if (this.ga0_1.ea0_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.k7b_1).a6r_1.p6u_1) {
4877
4877
  tmp_0 = null;
4878
4878
  } else {
4879
4879
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4889,72 +4889,72 @@
4889
4889
  tmp = destination_19;
4890
4890
  } else {
4891
4891
  if (action_0 instanceof PlayerReadyMechanicAction) {
4892
- var tmp0_9 = this.da0_1;
4892
+ var tmp0_9 = this.ga0_1;
4893
4893
  var tmp2_4 = state.t6n();
4894
4894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4895
- var exceptPlayerId = this.da0_1.ba0_1.supportBackwardActions ? action_0.y8v_1 : null;
4896
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ca0_1.c6e(), tmp2_4.id, exceptPlayerId);
4895
+ var exceptPlayerId = this.ga0_1.ea0_1.supportBackwardActions ? action_0.b8w_1 : null;
4896
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.fa0_1.c6e(), tmp2_4.id, exceptPlayerId);
4897
4897
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4898
4898
  tmp = listOfNotNull(tmp$ret$109);
4899
4899
  } else {
4900
4900
  if (action_0 instanceof SuitChoiceMechanicAction) {
4901
- var tmp0_10 = this.da0_1;
4901
+ var tmp0_10 = this.ga0_1;
4902
4902
  var tmp2_5 = state.t6n();
4903
4903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4904
- var exceptPlayerId_0 = this.da0_1.ba0_1.supportBackwardActions ? action_0.a8r_1 : null;
4905
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ca0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4904
+ var exceptPlayerId_0 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.d8r_1 : null;
4905
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.fa0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4906
4906
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4907
4907
  tmp = listOfNotNull(tmp$ret$111);
4908
4908
  } else {
4909
4909
  if (action_0 instanceof TrumpMechanicAction) {
4910
- var tmp0_11 = this.da0_1;
4910
+ var tmp0_11 = this.ga0_1;
4911
4911
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4912
4912
  var table_7 = state.t6n();
4913
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ca0_1.c6e(), table_7.id, null);
4913
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.fa0_1.c6e(), table_7.id, null);
4914
4914
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4915
4915
  tmp = listOfNotNull(tmp$ret$113);
4916
4916
  } else {
4917
4917
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4918
- var tmp0_12 = this.da0_1;
4918
+ var tmp0_12 = this.ga0_1;
4919
4919
  var tmp2_6 = state.t6n();
4920
4920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4921
- var exceptPlayerId_1 = this.da0_1.ba0_1.supportBackwardActions ? action_0.e8w_1 : null;
4922
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ca0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4921
+ var exceptPlayerId_1 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.h8w_1 : null;
4922
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.fa0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4923
4923
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4924
4924
  tmp = listOfNotNull(tmp$ret$115);
4925
4925
  } else {
4926
4926
  if (action_0 instanceof PutCardMechanicAction) {
4927
- var tmp0_13 = this.da0_1;
4927
+ var tmp0_13 = this.ga0_1;
4928
4928
  var tmp2_7 = state.t6n();
4929
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4930
- var exceptPlayerId_2 = this.da0_1.ba0_1.supportBackwardActions ? action_0.f8r_1 : null;
4931
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ca0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
4930
+ var exceptPlayerId_2 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.i8r_1 : null;
4931
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.fa0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
4932
4932
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4933
4933
  tmp = listOfNotNull(tmp$ret$117);
4934
4934
  } else {
4935
4935
  if (action_0 instanceof PickUpBribeMechanicAction) {
4936
- var tmp0_14 = this.da0_1;
4936
+ var tmp0_14 = this.ga0_1;
4937
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
4938
  var table_8 = state.t6n();
4939
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ca0_1.c6e(), table_8.id, null);
4939
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.fa0_1.c6e(), table_8.id, null);
4940
4940
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4941
4941
  tmp = listOfNotNull(tmp$ret$119);
4942
4942
  } else {
4943
4943
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4944
- var tmp0_15 = this.da0_1;
4944
+ var tmp0_15 = this.ga0_1;
4945
4945
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4946
4946
  var table_9 = state.t6n();
4947
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ca0_1.c6e(), table_9.id, null);
4947
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.fa0_1.c6e(), table_9.id, null);
4948
4948
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4949
4949
  tmp = listOfNotNull(tmp$ret$121);
4950
4950
  } else {
4951
4951
  if (action_0 instanceof MessageMechanicAction) {
4952
- var message = action_0.i8w_1;
4953
- var tmp0_16 = this.da0_1;
4952
+ var message = action_0.l8w_1;
4953
+ var tmp0_16 = this.ga0_1;
4954
4954
  var tmp2_8 = state.t6n();
4955
4955
  var tmp_1;
4956
4956
  var tmp_2;
4957
- if (this.da0_1.ba0_1.supportBackwardActions) {
4957
+ if (this.ga0_1.ea0_1.supportBackwardActions) {
4958
4958
  tmp_2 = isInterface(message, UserMessage);
4959
4959
  } else {
4960
4960
  tmp_2 = false;
@@ -4966,16 +4966,16 @@
4966
4966
  }
4967
4967
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4968
4968
  var exceptPlayerId_3 = tmp_1;
4969
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ca0_1.c6e(), tmp2_8.id, exceptPlayerId_3);
4969
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.fa0_1.c6e(), tmp2_8.id, exceptPlayerId_3);
4970
4970
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4971
4971
  tmp = listOfNotNull(tmp$ret$123);
4972
4972
  } else {
4973
4973
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4974
- var tmp0_17 = this.da0_1;
4974
+ var tmp0_17 = this.ga0_1;
4975
4975
  var tmp2_9 = state.t6n();
4976
4976
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4977
4977
  var exceptPlayerId_4 = action_0.playerId;
4978
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ca0_1.c6e(), tmp2_9.id, exceptPlayerId_4);
4978
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.fa0_1.c6e(), tmp2_9.id, exceptPlayerId_4);
4979
4979
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4980
4980
  tmp = listOfNotNull(tmp$ret$125);
4981
4981
  } else {
@@ -5012,10 +5012,10 @@
5012
5012
  return this.p6h(store, next, action);
5013
5013
  };
5014
5014
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5015
- this.ba0_1 = logicConfig;
5016
- this.ca0_1 = idsProvider;
5015
+ this.ea0_1 = logicConfig;
5016
+ this.fa0_1 = idsProvider;
5017
5017
  }
5018
- protoOf(ServerMapMechanicToClientActionMiddleware).s90 = function () {
5018
+ protoOf(ServerMapMechanicToClientActionMiddleware).v90 = function () {
5019
5019
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5020
5020
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5021
5021
  };
@@ -5024,8 +5024,8 @@
5024
5024
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5025
5025
  }
5026
5026
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5027
- this.ma0_1 = $provider;
5028
- this.na0_1 = $action;
5027
+ this.pa0_1 = $provider;
5028
+ this.qa0_1 = $action;
5029
5029
  CoroutineImpl.call(this, resultContinuation);
5030
5030
  }
5031
5031
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5046,7 +5046,7 @@
5046
5046
  case 0:
5047
5047
  this.s8_1 = 2;
5048
5048
  this.r8_1 = 1;
5049
- suspendResult = this.ma0_1.z9w(this.na0_1, this);
5049
+ suspendResult = this.pa0_1.c9x(this.qa0_1, this);
5050
5050
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5051
5051
  return suspendResult;
5052
5052
  }
@@ -5069,8 +5069,8 @@
5069
5069
  while (true);
5070
5070
  };
5071
5071
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5072
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ma0_1, this.na0_1, completion);
5073
- i.oa0_1 = $this$launchDefault;
5072
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.pa0_1, this.qa0_1, completion);
5073
+ i.ra0_1 = $this$launchDefault;
5074
5074
  return i;
5075
5075
  };
5076
5076
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5082,15 +5082,15 @@
5082
5082
  return l;
5083
5083
  }
5084
5084
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5085
- this.pa0_1 = $asyncProvider;
5086
- this.qa0_1 = $provider;
5085
+ this.sa0_1 = $asyncProvider;
5086
+ this.ta0_1 = $provider;
5087
5087
  }
5088
5088
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (action) {
5089
5089
  return action instanceof ToClientAction;
5090
5090
  };
5091
5091
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
5092
5092
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5093
- this.pa0_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qa0_1, action_0, null));
5093
+ this.sa0_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ta0_1, action_0, null));
5094
5094
  next(action_0);
5095
5095
  };
5096
5096
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
@@ -5105,15 +5105,15 @@
5105
5105
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5106
5106
  return action instanceof UpdateServerConfigAction;
5107
5107
  };
5108
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).l99 = function (state, action) {
5108
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).o99 = function (state, action) {
5109
5109
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5110
- return state.y8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9z_1));
5110
+ return state.b8u(VOID, get_serverStatePayload_0(state).copy(action_0.i9z_1));
5111
5111
  };
5112
5112
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5113
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5113
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5114
5114
  };
5115
5115
  function Companion_5() {
5116
- this.ra0_1 = 'ServerMechanicLifecycleReducer';
5116
+ this.ua0_1 = 'ServerMechanicLifecycleReducer';
5117
5117
  }
5118
5118
  var Companion_instance_13;
5119
5119
  function Companion_getInstance_6() {
@@ -5130,7 +5130,7 @@
5130
5130
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5131
5131
  Companion_getInstance();
5132
5132
  // Inline function 'kotlin.time.Companion.milliseconds' call
5133
- var this_0 = $action.w8u_1.timeoutTimeMillis;
5133
+ var this_0 = $action.z8u_1.timeoutTimeMillis;
5134
5134
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5135
5135
  tmp_0 = tmp_1.l67(tmp_2, tmp$ret$0);
5136
5136
  }
@@ -5139,65 +5139,65 @@
5139
5139
  }
5140
5140
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5141
5141
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5142
- this.ua0_1 = logger;
5142
+ this.xa0_1 = logger;
5143
5143
  }
5144
- protoOf(ServerMechanicLifecycleReducer).x9a = function (state, action) {
5145
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5144
+ protoOf(ServerMechanicLifecycleReducer).a9b = function (state, action) {
5145
+ this.xa0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5146
5146
  var serverState = get_serverStatePayloadOrNull(state.payload);
5147
5147
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5148
- var tmp0_$this = this.y9a_1;
5149
- var tmp1_tableId = action.x8u_1;
5150
- var tmp2_gameId = action.x8u_1;
5151
- var tmp3_version = action.y8u_1;
5152
- var tmp4_config = action.w8u_1;
5153
- var tmp5_users = action.a8v_1;
5148
+ var tmp0_$this = this.b9b_1;
5149
+ var tmp1_tableId = action.a8v_1;
5150
+ var tmp2_gameId = action.a8v_1;
5151
+ var tmp3_version = action.b8v_1;
5152
+ var tmp4_config = action.z8u_1;
5153
+ var tmp5_users = action.d8v_1;
5154
5154
  var tmp6_spectators = action.spectators;
5155
- var tmp7_gameCreatorPlayerId = action.z8u_1;
5156
- var tmp9_tableOrNull = tmp0_$this.e9c(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5155
+ var tmp7_gameCreatorPlayerId = action.c8v_1;
5156
+ var tmp9_tableOrNull = tmp0_$this.h9c(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5157
5157
  var tmp;
5158
5158
  if (serverState == null) {
5159
- this.ua0_1.w(VOID, 'ServerPayload is not onStart');
5159
+ this.xa0_1.w(VOID, 'ServerPayload is not onStart');
5160
5160
  tmp = Companion_instance_14.initial();
5161
5161
  } else {
5162
5162
  tmp = serverState;
5163
5163
  }
5164
5164
  var tmp10_payload = tmp;
5165
- return state.y8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5165
+ return state.b8u(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5166
5166
  };
5167
- protoOf(ServerMechanicLifecycleReducer).v9a = function (state, action) {
5168
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5167
+ protoOf(ServerMechanicLifecycleReducer).y9a = function (state, action) {
5168
+ this.xa0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5169
5169
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5170
- var tmp2_tableOrNull = action.d8v_1;
5170
+ var tmp2_tableOrNull = action.g8v_1;
5171
5171
  var tmp = Companion_instance_14;
5172
5172
  var tmp_0 = get_serverStatePayload_0(state).config;
5173
- var tmp_1 = action.e8v_1;
5173
+ var tmp_1 = action.h8v_1;
5174
5174
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5175
5175
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1));
5176
- return state.y8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5176
+ return state.b8u(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5177
5177
  };
5178
- protoOf(ServerMechanicLifecycleReducer).w9a = function (state, action) {
5179
- this.z9a_1.n58(action.previousGameId);
5178
+ protoOf(ServerMechanicLifecycleReducer).z9a = function (state, action) {
5179
+ this.c9b_1.n58(action.previousGameId);
5180
5180
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5181
- var tmp1_tableOrNull = this.y9a_1.f9c(state.t6n(), action.gameId);
5182
- return state.y8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5181
+ var tmp1_tableOrNull = this.b9b_1.i9c(state.t6n(), action.gameId);
5182
+ return state.b8u(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5183
5183
  };
5184
5184
  function spectatorsReducer(logger) {
5185
5185
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5186
5186
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5187
5187
  }
5188
5188
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5189
- this.va0_1 = $logger;
5189
+ this.ya0_1 = $logger;
5190
5190
  }
5191
5191
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5192
5192
  return isInterface(action, SpectatorsAction);
5193
5193
  };
5194
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).l99 = function (state, action) {
5194
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).o99 = function (state, action) {
5195
5195
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5196
5196
  var table = state.t6n();
5197
5197
  var tmp;
5198
5198
  if (action_0 instanceof AddSpectatorsAction) {
5199
5199
  // Inline function 'kotlin.collections.mapNotNull' call
5200
- var tmp0 = action_0.g9z_1;
5200
+ var tmp0 = action_0.j9z_1;
5201
5201
  // Inline function 'kotlin.collections.mapNotNullTo' call
5202
5202
  var destination = ArrayList_init_$Create$_0();
5203
5203
  // Inline function 'kotlin.collections.forEach' call
@@ -5216,9 +5216,9 @@
5216
5216
  var tmp_0;
5217
5217
  // Inline function 'kotlin.collections.isNotEmpty' call
5218
5218
  if (!sameSpectators.r()) {
5219
- this.va0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5219
+ this.ya0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5220
5220
  // Inline function 'kotlin.collections.filterNot' call
5221
- var tmp0_0 = action_0.g9z_1;
5221
+ var tmp0_0 = action_0.j9z_1;
5222
5222
  // Inline function 'kotlin.collections.filterNotTo' call
5223
5223
  var destination_0 = ArrayList_init_$Create$_0();
5224
5224
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5253,7 +5253,7 @@
5253
5253
  }
5254
5254
  tmp_0 = destination_0;
5255
5255
  } else {
5256
- tmp_0 = action_0.g9z_1;
5256
+ tmp_0 = action_0.j9z_1;
5257
5257
  }
5258
5258
  // Inline function 'kotlin.collections.map' call
5259
5259
  var this_0 = tmp_0;
@@ -5266,11 +5266,11 @@
5266
5266
  destination_1.j(tmp$ret$13);
5267
5267
  }
5268
5268
  var spectatorsToAdd = toSet(destination_1);
5269
- tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5269
+ tmp = state.b8u(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5270
5270
  } else {
5271
5271
  if (action_0 instanceof RemoveSpectatorsAction) {
5272
5272
  // Inline function 'kotlin.collections.mapNotNull' call
5273
- var tmp0_1 = action_0.h9z_1;
5273
+ var tmp0_1 = action_0.k9z_1;
5274
5274
  // Inline function 'kotlin.collections.mapNotNullTo' call
5275
5275
  var destination_2 = ArrayList_init_$Create$_0();
5276
5276
  // Inline function 'kotlin.collections.forEach' call
@@ -5289,9 +5289,9 @@
5289
5289
  var tmp_2;
5290
5290
  // Inline function 'kotlin.collections.isNotEmpty' call
5291
5291
  if (!sameSpectators_0.r()) {
5292
- this.va0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5292
+ this.ya0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5293
5293
  // Inline function 'kotlin.collections.filterNot' call
5294
- var tmp0_2 = action_0.h9z_1;
5294
+ var tmp0_2 = action_0.k9z_1;
5295
5295
  // Inline function 'kotlin.collections.filterNotTo' call
5296
5296
  var destination_3 = ArrayList_init_$Create$_0();
5297
5297
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5326,7 +5326,7 @@
5326
5326
  }
5327
5327
  tmp_2 = destination_3;
5328
5328
  } else {
5329
- tmp_2 = action_0.h9z_1;
5329
+ tmp_2 = action_0.k9z_1;
5330
5330
  }
5331
5331
  var spectatorsToRemove = toSet(tmp_2);
5332
5332
  // Inline function 'kotlin.collections.filterNot' call
@@ -5363,7 +5363,7 @@
5363
5363
  destination_4.j(element_5);
5364
5364
  }
5365
5365
  }
5366
- tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5366
+ tmp = state.b8u(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5367
5367
  } else {
5368
5368
  noWhenBranchMatchedException();
5369
5369
  }
@@ -5371,16 +5371,16 @@
5371
5371
  return tmp;
5372
5372
  };
5373
5373
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5374
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5374
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5375
5375
  };
5376
5376
  function Companion_6() {
5377
5377
  }
5378
- protoOf(Companion_6).wa0 = function (config) {
5378
+ protoOf(Companion_6).za0 = function (config) {
5379
5379
  return new ServerStatePayload(config);
5380
5380
  };
5381
5381
  protoOf(Companion_6).initial = function (config, $super) {
5382
5382
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5383
- return $super === VOID ? this.wa0(config) : $super.wa0.call(this, config);
5383
+ return $super === VOID ? this.za0(config) : $super.za0.call(this, config);
5384
5384
  };
5385
5385
  var Companion_instance_14;
5386
5386
  function Companion_getInstance_7() {
@@ -5395,12 +5395,12 @@
5395
5395
  protoOf(ServerStatePayload).ne = function () {
5396
5396
  return this.config;
5397
5397
  };
5398
- protoOf(ServerStatePayload).xa0 = function (config) {
5398
+ protoOf(ServerStatePayload).aa1 = function (config) {
5399
5399
  return new ServerStatePayload(config);
5400
5400
  };
5401
5401
  protoOf(ServerStatePayload).copy = function (config, $super) {
5402
5402
  config = config === VOID ? this.config : config;
5403
- return $super === VOID ? this.xa0(config) : $super.xa0.call(this, config);
5403
+ return $super === VOID ? this.aa1(config) : $super.aa1.call(this, config);
5404
5404
  };
5405
5405
  protoOf(ServerStatePayload).toString = function () {
5406
5406
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5444,7 +5444,7 @@
5444
5444
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5445
5445
  }
5446
5446
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5447
- var gameId = Companion_instance_3.g9e(payload);
5447
+ var gameId = Companion_instance_3.j9e(payload);
5448
5448
  var tmp;
5449
5449
  if (!(gameId == null)) {
5450
5450
  tmp = new ServerLoggerKey(gameId);
@@ -5461,14 +5461,14 @@
5461
5461
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5462
5462
  }
5463
5463
  function _get_logger__rkp4sl_0($this) {
5464
- var tmp0 = $this.ha1_1;
5464
+ var tmp0 = $this.ka1_1;
5465
5465
  var tmp = KProperty1;
5466
5466
  // Inline function 'kotlin.getValue' call
5467
5467
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5468
5468
  return tmp0.w();
5469
5469
  }
5470
5470
  function _get_di__ndbzja($this) {
5471
- var tmp0 = $this.ia1_1;
5471
+ var tmp0 = $this.la1_1;
5472
5472
  var tmp = KProperty1;
5473
5473
  // Inline function 'kotlin.getValue' call
5474
5474
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5485,8 +5485,8 @@
5485
5485
  }
5486
5486
  function createCallbackOutput($this, gameServer) {
5487
5487
  var tmp;
5488
- if (!($this.fa1_1 == null)) {
5489
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.fa1_1);
5488
+ if (!($this.ia1_1 == null)) {
5489
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ia1_1);
5490
5490
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5491
5491
  } else {
5492
5492
  tmp = null;
@@ -5500,11 +5500,11 @@
5500
5500
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5501
5501
  return function () {
5502
5502
  var tmp;
5503
- if (this$0.fa1_1 == null) {
5503
+ if (this$0.ia1_1 == null) {
5504
5504
  tmp = null;
5505
5505
  } else {
5506
5506
  // Inline function 'kotlin.let' call
5507
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fa1_1)]));
5507
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia1_1)]));
5508
5508
  }
5509
5509
  var tmp1_elvis_lhs = tmp;
5510
5510
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5537,7 +5537,7 @@
5537
5537
  tmp_0.z62(tmp$ret$3);
5538
5538
  $this$DI.d5z(jsonModule());
5539
5539
  $this$DI.d5z(serverHelpersModule());
5540
- $this$DI.d5z(randomOrgModule(this$0.ga1_1));
5540
+ $this$DI.d5z(randomOrgModule(this$0.ja1_1));
5541
5541
  return Unit_instance;
5542
5542
  };
5543
5543
  }
@@ -5613,16 +5613,16 @@
5613
5613
  };
5614
5614
  }
5615
5615
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5616
- this.pa1_1 = $reducer;
5616
+ this.sa1_1 = $reducer;
5617
5617
  }
5618
5618
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6g = function (action) {
5619
5619
  return isInterface(action, Action);
5620
5620
  };
5621
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).l99 = function (state, action) {
5622
- return this.pa1_1(state, isInterface(action, Action) ? action : THROW_CCE());
5621
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).o99 = function (state, action) {
5622
+ return this.sa1_1(state, isInterface(action, Action) ? action : THROW_CCE());
5623
5623
  };
5624
5624
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6h = function (state, action) {
5625
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5625
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5626
5626
  };
5627
5627
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5628
5628
  return function () {
@@ -5702,7 +5702,7 @@
5702
5702
  }
5703
5703
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5704
5704
  return function (it) {
5705
- var payload = Companion_instance_5.s9c(it);
5705
+ var payload = Companion_instance_5.v9c(it);
5706
5706
  var tmp;
5707
5707
  if (!(payload == null)) {
5708
5708
  return payload;
@@ -5723,7 +5723,7 @@
5723
5723
  // Inline function 'kotlin.let' call
5724
5724
  $this$DI.d5z(tmp0_safe_receiver);
5725
5725
  }
5726
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ga1_1));
5726
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ja1_1));
5727
5727
  $this$DI.d5z(coreModule($coreConfig));
5728
5728
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5729
5729
  return Unit_instance;
@@ -5732,13 +5732,13 @@
5732
5732
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5733
5733
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5734
5734
  production = production === VOID ? true : production;
5735
- this.fa1_1 = loggerCallback;
5736
- this.ga1_1 = randomOrgConfig;
5735
+ this.ia1_1 = loggerCallback;
5736
+ this.ja1_1 = randomOrgConfig;
5737
5737
  AppEnvironment_getInstance().x6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5738
5738
  var tmp = this;
5739
- tmp.ha1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5739
+ tmp.ka1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5740
5740
  var tmp_0 = this;
5741
- tmp_0.ia1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5741
+ tmp_0.la1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5742
5742
  var tmp_1 = this;
5743
5743
  // Inline function 'org.kodein.di.instance' call
5744
5744
  var this_0 = _get_di__ndbzja(this);
@@ -5747,7 +5747,7 @@
5747
5747
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5748
5748
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5749
5749
  var tmp_4 = KProperty1;
5750
- tmp_1.ja1_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5750
+ tmp_1.ma1_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5751
5751
  var tmp_5 = this;
5752
5752
  // Inline function 'org.kodein.di.instance' call
5753
5753
  var this_1 = _get_di__ndbzja(this);
@@ -5756,7 +5756,7 @@
5756
5756
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5757
5757
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5758
5758
  var tmp_8 = KProperty1;
5759
- tmp_5.ka1_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5759
+ tmp_5.na1_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5760
5760
  var tmp_9 = this;
5761
5761
  // Inline function 'org.kodein.di.instance' call
5762
5762
  var this_2 = _get_di__ndbzja(this);
@@ -5765,7 +5765,7 @@
5765
5765
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5766
5766
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5767
5767
  var tmp_12 = KProperty1;
5768
- tmp_9.la1_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5768
+ tmp_9.oa1_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5769
5769
  var tmp_13 = this;
5770
5770
  // Inline function 'org.kodein.di.instance' call
5771
5771
  var this_3 = _get_di__ndbzja(this);
@@ -5774,7 +5774,7 @@
5774
5774
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5775
5775
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5776
5776
  var tmp_16 = KProperty1;
5777
- tmp_13.ma1_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5777
+ tmp_13.pa1_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5778
5778
  var tmp_17 = this;
5779
5779
  // Inline function 'org.kodein.di.instance' call
5780
5780
  var this_4 = _get_di__ndbzja(this);
@@ -5783,7 +5783,7 @@
5783
5783
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5784
5784
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5785
5785
  var tmp_20 = KProperty1;
5786
- tmp_17.na1_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5786
+ tmp_17.qa1_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5787
5787
  var tmp_21 = this;
5788
5788
  // Inline function 'org.kodein.di.instance' call
5789
5789
  var this_5 = _get_di__ndbzja(this);
@@ -5792,45 +5792,45 @@
5792
5792
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5793
5793
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5794
5794
  var tmp_24 = KProperty1;
5795
- tmp_21.oa1_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5795
+ tmp_21.ra1_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5796
5796
  }
5797
- protoOf(GameServerEngineControllerImpl).ya0 = function () {
5798
- var tmp0 = this.ja1_1;
5797
+ protoOf(GameServerEngineControllerImpl).ba1 = function () {
5798
+ var tmp0 = this.ma1_1;
5799
5799
  var tmp = KProperty1;
5800
5800
  // Inline function 'kotlin.getValue' call
5801
5801
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5802
5802
  return tmp0.w();
5803
5803
  };
5804
- protoOf(GameServerEngineControllerImpl).aa1 = function () {
5805
- var tmp0 = this.ka1_1;
5804
+ protoOf(GameServerEngineControllerImpl).da1 = function () {
5805
+ var tmp0 = this.na1_1;
5806
5806
  var tmp = KProperty1;
5807
5807
  // Inline function 'kotlin.getValue' call
5808
5808
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5809
5809
  return tmp0.w();
5810
5810
  };
5811
- protoOf(GameServerEngineControllerImpl).ba1 = function () {
5812
- var tmp0 = this.la1_1;
5811
+ protoOf(GameServerEngineControllerImpl).ea1 = function () {
5812
+ var tmp0 = this.oa1_1;
5813
5813
  var tmp = KProperty1;
5814
5814
  // Inline function 'kotlin.getValue' call
5815
5815
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5816
5816
  return tmp0.w();
5817
5817
  };
5818
- protoOf(GameServerEngineControllerImpl).ca1 = function () {
5819
- var tmp0 = this.ma1_1;
5818
+ protoOf(GameServerEngineControllerImpl).fa1 = function () {
5819
+ var tmp0 = this.pa1_1;
5820
5820
  var tmp = KProperty1;
5821
5821
  // Inline function 'kotlin.getValue' call
5822
5822
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5823
5823
  return tmp0.w();
5824
5824
  };
5825
- protoOf(GameServerEngineControllerImpl).za0 = function () {
5826
- var tmp0 = this.na1_1;
5825
+ protoOf(GameServerEngineControllerImpl).ca1 = function () {
5826
+ var tmp0 = this.qa1_1;
5827
5827
  var tmp = KProperty1;
5828
5828
  // Inline function 'kotlin.getValue' call
5829
5829
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5830
5830
  return tmp0.w();
5831
5831
  };
5832
- protoOf(GameServerEngineControllerImpl).da1 = function () {
5833
- var tmp0 = this.oa1_1;
5832
+ protoOf(GameServerEngineControllerImpl).ga1 = function () {
5833
+ var tmp0 = this.ra1_1;
5834
5834
  var tmp = KProperty1;
5835
5835
  // Inline function 'kotlin.getValue' call
5836
5836
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5842,7 +5842,7 @@
5842
5842
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5843
5843
  return this.createGameEngineWithLogic();
5844
5844
  };
5845
- protoOf(GameServerEngineControllerImpl).ea1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5845
+ protoOf(GameServerEngineControllerImpl).ha1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5846
5846
  var combinedLogger = Companion_instance_6.mx();
5847
5847
  var gameServer = {_v: null};
5848
5848
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5891,7 +5891,7 @@
5891
5891
  function TestHelper() {
5892
5892
  }
5893
5893
  function _get_playerAnswerInteractor__msggz1($this) {
5894
- var tmp0 = $this.sa1_1;
5894
+ var tmp0 = $this.va1_1;
5895
5895
  var tmp = KProperty1;
5896
5896
  // Inline function 'kotlin.getValue' call
5897
5897
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5899,7 +5899,7 @@
5899
5899
  }
5900
5900
  function TestHelperImpl$di$lambda$lambda(this$0) {
5901
5901
  return function ($this$singleton) {
5902
- return this$0.qa1_1;
5902
+ return this$0.ta1_1;
5903
5903
  };
5904
5904
  }
5905
5905
  function TestHelperImpl$di$lambda(this$0) {
@@ -5938,27 +5938,27 @@
5938
5938
  return emptyMap();
5939
5939
  }
5940
5940
  function TestHelperImpl(logger) {
5941
- this.qa1_1 = logger;
5941
+ this.ta1_1 = logger;
5942
5942
  var tmp = this;
5943
5943
  var tmp_0 = Companion_instance_4;
5944
- tmp.ra1_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
5944
+ tmp.ua1_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
5945
5945
  var tmp_1 = this;
5946
5946
  // Inline function 'org.kodein.di.instance' call
5947
- var this_0 = this.ra1_1;
5947
+ var this_0 = this.ua1_1;
5948
5948
  // Inline function 'org.kodein.type.generic' call
5949
5949
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5950
5950
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5951
5951
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5952
5952
  var tmp_4 = KProperty1;
5953
- tmp_1.sa1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5953
+ tmp_1.va1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5954
5954
  }
5955
5955
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5956
- return _get_playerAnswerInteractor__msggz1(this).i8k(playerId, table, botConfig);
5956
+ return _get_playerAnswerInteractor__msggz1(this).l8k(playerId, table, botConfig);
5957
5957
  };
5958
5958
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5959
5959
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5960
5960
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5961
- var tmp0 = mechanicAction.r8x();
5961
+ var tmp0 = mechanicAction.u8x();
5962
5962
  var tmp$ret$0;
5963
5963
  $l$block_0: {
5964
5964
  // Inline function 'kotlin.collections.any' call
@@ -5990,7 +5990,7 @@
5990
5990
  };
5991
5991
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5992
5992
  if (isInterface(action, NextPlayerTurnAction)) {
5993
- var tmp0 = action.r8x();
5993
+ var tmp0 = action.u8x();
5994
5994
  var tmp$ret$0;
5995
5995
  $l$block_0: {
5996
5996
  // Inline function 'kotlin.collections.any' call
@@ -6078,9 +6078,9 @@
6078
6078
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6079
6079
  protoOf(GameServer).shutdown = shutdown;
6080
6080
  defineProp(protoOf(GameServer), 'metadata', function () {
6081
- return this.s8e();
6081
+ return this.v8e();
6082
6082
  }, function (value) {
6083
- this.i9w(value);
6083
+ this.l9w(value);
6084
6084
  });
6085
6085
  defineProp(protoOf(GameServer), 'id', function () {
6086
6086
  return this.y53();
@@ -6096,17 +6096,17 @@
6096
6096
  });
6097
6097
  protoOf($serializer).wz = typeParametersSerializers;
6098
6098
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6099
- return this.m8b();
6099
+ return this.p8b();
6100
6100
  });
6101
6101
  protoOf($serializer_0).wz = typeParametersSerializers;
6102
6102
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6103
- return this.m8b();
6103
+ return this.p8b();
6104
6104
  });
6105
6105
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6106
- return this.m8b();
6106
+ return this.p8b();
6107
6107
  });
6108
6108
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6109
- return this.m8b();
6109
+ return this.p8b();
6110
6110
  });
6111
6111
  protoOf(UpdateServerConfigAction).q6f = get_actionTag;
6112
6112
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6122,22 +6122,22 @@
6122
6122
  });
6123
6123
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6124
6124
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6125
- return this.ya0();
6125
+ return this.ba1();
6126
6126
  });
6127
6127
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6128
- return this.aa1();
6128
+ return this.da1();
6129
6129
  });
6130
6130
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6131
- return this.ba1();
6131
+ return this.ea1();
6132
6132
  });
6133
6133
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6134
- return this.ca1();
6134
+ return this.fa1();
6135
6135
  });
6136
6136
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6137
- return this.za0();
6137
+ return this.ca1();
6138
6138
  });
6139
6139
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6140
- return this.da1();
6140
+ return this.ga1();
6141
6141
  });
6142
6142
  //endregion
6143
6143
  //region block: init