raspberry_games_server_game_logic 1.8.388 → 1.8.390

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@@ -584,16 +584,16 @@ export declare namespace com.logic.redux.actions {
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  }
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  }
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  export declare namespace com.logic.redux.actions.validation {
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- interface NotValidateIfGameFinished {
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- notValidateWhenFinished(): boolean;
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+ interface NotValidateIfGameFinished extends com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.validation.NotValidateIfGameFinished": unique symbol;
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- };
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+ } & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.logic.redux.actions.validation {
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  interface NotValidateIfGameFinishing {
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.validation.NotValidateIfGameFinishing": unique symbol;
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  };
@@ -875,7 +875,7 @@ export declare namespace games.jass.logic.data.models {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class RatingConfig {
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- constructor(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, ffaMaxRatingDecreaseFraction?: number, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean);
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+ constructor(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, ffaMaxRatingDecreaseFraction?: number, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean, loserPenaltyBaseFraction?: number, loserPenaltyExcellentThreshold?: number, loserPenaltyGoodThreshold?: number);
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  get defaultFactor(): number;
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  get eloScaleH2H(): number;
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  get eloScaleFfa(): number;
@@ -884,7 +884,10 @@ export declare namespace games.jass.logic.data.models.config {
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  get ffaMaxRatingDecreaseFraction(): number;
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  get botNativeUpdatesRating(): boolean;
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  get replacementForcedDecrease(): boolean;
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- copy(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, ffaMaxRatingDecreaseFraction?: number, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean): games.jass.logic.data.models.config.RatingConfig;
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+ get loserPenaltyBaseFraction(): number;
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+ get loserPenaltyExcellentThreshold(): number;
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+ get loserPenaltyGoodThreshold(): number;
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+ copy(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, ffaMaxRatingDecreaseFraction?: number, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean, loserPenaltyBaseFraction?: number, loserPenaltyExcellentThreshold?: number, loserPenaltyGoodThreshold?: number): games.jass.logic.data.models.config.RatingConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1552,6 +1555,7 @@ export declare namespace games.jass.logic.data.models.table {
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  get requestedCardDecks(): kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.CardDeck */>;
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  get gameInfo(): any/* games.jass.logic.data.models.table.GameInfo */;
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  get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
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+ get roomId(): string;
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  get gameId(): string;
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  get gameDuration(): any/* kotlin.time.Duration */;
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  get gameCreatedAt(): any/* kotlin.time.Instant */;
@@ -2313,7 +2317,7 @@ export declare namespace games.jass.logic.redux {
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions {
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- class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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  get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
@@ -2321,9 +2325,8 @@ export declare namespace games.jass.logic.redux.actions {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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- notValidateWhenFinished(): boolean;
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- readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace ClearAction.$metadata$ {
@@ -2613,7 +2616,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -2644,7 +2647,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -2659,22 +2662,21 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
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+ class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
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  constructor(currentTurnPlayerId: Nullable<string>, sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
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  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
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  get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
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  get aid(): Nullable<string>;
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- notValidateWhenFinished(): boolean;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  toString(): string;
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  get playerId(): string;
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  copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace SceneMechanicAction.$metadata$ {
@@ -2688,7 +2690,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
@@ -2703,9 +2705,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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- notValidateWhenFinished(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace PlayerConnectionChangedMechanicAction.$metadata$ {