raspberry_games_server_game_logic 1.8.388 → 1.8.389

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -584,16 +584,16 @@ export declare namespace com.logic.redux.actions {
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  }
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  }
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  export declare namespace com.logic.redux.actions.validation {
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- interface NotValidateIfGameFinished {
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- notValidateWhenFinished(): boolean;
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+ interface NotValidateIfGameFinished extends com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.validation.NotValidateIfGameFinished": unique symbol;
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- };
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+ } & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.logic.redux.actions.validation {
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  interface NotValidateIfGameFinishing {
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.validation.NotValidateIfGameFinishing": unique symbol;
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  };
@@ -1552,6 +1552,7 @@ export declare namespace games.jass.logic.data.models.table {
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  get requestedCardDecks(): kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.CardDeck */>;
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  get gameInfo(): any/* games.jass.logic.data.models.table.GameInfo */;
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  get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
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+ get roomId(): string;
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  get gameId(): string;
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  get gameDuration(): any/* kotlin.time.Duration */;
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  get gameCreatedAt(): any/* kotlin.time.Instant */;
@@ -2313,7 +2314,7 @@ export declare namespace games.jass.logic.redux {
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions {
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- class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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  get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
@@ -2321,9 +2322,8 @@ export declare namespace games.jass.logic.redux.actions {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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- notValidateWhenFinished(): boolean;
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- readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace ClearAction.$metadata$ {
@@ -2613,7 +2613,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -2644,7 +2644,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -2659,22 +2659,21 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
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+ class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
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  constructor(currentTurnPlayerId: Nullable<string>, sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
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  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
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  get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
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  get aid(): Nullable<string>;
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- notValidateWhenFinished(): boolean;
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- notValidateWhenFinishing(): boolean;
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+ ignoreValidation(): boolean;
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  toString(): string;
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  get playerId(): string;
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  copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace SceneMechanicAction.$metadata$ {
@@ -2688,7 +2687,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
@@ -2703,9 +2702,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- notValidateWhenFinishing(): boolean;
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- notValidateWhenFinished(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace PlayerConnectionChangedMechanicAction.$metadata$ {
@@ -846,7 +846,7 @@
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  continue $sm;
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  case 1:
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  this.r8_1 = 2;
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- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.b9j_1).r8j(), fromInt(_get_serverReduxConfig__rprcrm(this.b9j_1).serverStateUpdateIntervalMillis));
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+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.b9j_1).s8j(), fromInt(_get_serverReduxConfig__rprcrm(this.b9j_1).serverStateUpdateIntervalMillis));
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  suspendResult = emitAll(this.c9j_1, new _no_name_provided__qut3iv(this_0, this.a9j_1), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -2177,7 +2177,7 @@
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  var item = _iterator__ex2g4s.n();
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  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
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  }
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- var previousTeams = tmp_2.i8j(destination);
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+ var previousTeams = tmp_2.j8j(destination);
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  var destination_0 = ArrayList_init_$Create$_0();
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  var _iterator__ex2g4s_0 = users.l();
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  while (_iterator__ex2g4s_0.m()) {
@@ -2201,7 +2201,7 @@
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  destination_1.j(destination_2);
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  }
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  var updatedTeams = destination_1;
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- tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).m8j(updatedTeams);
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+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).n8j(updatedTeams);
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  } else {
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  tmp_1 = users;
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  }
@@ -2577,7 +2577,7 @@
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  var table = this.x9u_1.state.t6n();
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  var player = getPlayer(table.players, this.u9u_1);
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  if (player.u6q_1.x68().o67_1.isLive) {
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- this.x9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9u_1).c8q(player, table));
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+ this.x9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9u_1).d8q(player, table));
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  } else {
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  var tmp_0 = this.x9u_1.dispatch;
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  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
@@ -2638,7 +2638,7 @@
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  tmp_0 = it;
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  }
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  var terminationState = tmp_0;
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- var gameTransition = terminationState.z8t_1;
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+ var gameTransition = terminationState.a8u_1;
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  var tmp_1;
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  if (gameTransition instanceof GameToRoomTransition) {
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  var tmp0_elvis_lhs = this.h9v_1;
@@ -2648,7 +2648,7 @@
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  }
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  var transition = tmp_1;
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  var tmp_2 = this.j9v_1.dispatch;
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- var tmp0_reason = terminationState.y8t_1;
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+ var tmp0_reason = terminationState.z8t_1;
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  var tmp1_isGameFinished = this.g9v_1.u66().t6n().isGameFinished;
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  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
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  return Unit_instance;
@@ -2767,7 +2767,7 @@
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  this.e9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.f9w_1);
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  var tmp_3 = this.h9w_1.dispatch;
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  var tmp2_safe_receiver = state.t6m_1;
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- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.z8t_1));
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+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a8u_1));
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  }
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  return Unit_instance;
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  } else if (tmp === 1) {
@@ -2882,7 +2882,7 @@
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  protoOf(GameServer).i9w = function (_set____db54di) {
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  this.u9m_1 = _set____db54di;
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  };
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- protoOf(GameServer).r8e = function () {
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+ protoOf(GameServer).s8e = function () {
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  return this.u9m_1;
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  };
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  protoOf(GameServer).y53 = function () {
@@ -3171,7 +3171,7 @@
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  this.r9w_1 = roomId;
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  this.table = table;
3173
3173
  }
3174
- protoOf(TableStateUpdateDto).b8x = function () {
3174
+ protoOf(TableStateUpdateDto).m8b = function () {
3175
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  return this.r9w_1;
3176
3176
  };
3177
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  protoOf(TableStateUpdateDto).t6n = function () {
@@ -3301,10 +3301,10 @@
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  this.u9w_1 = roomId;
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  this.actions = actions;
3303
3303
  }
3304
- protoOf(ActionsStateUpdateDto).b8x = function () {
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+ protoOf(ActionsStateUpdateDto).m8b = function () {
3305
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  return this.u9w_1;
3306
3306
  };
3307
- protoOf(ActionsStateUpdateDto).y8b = function () {
3307
+ protoOf(ActionsStateUpdateDto).z8b = function () {
3308
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  return this.actions;
3309
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  };
3310
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  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3364,10 +3364,10 @@
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  var tmp$ret$0 = mapToDto(item);
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  destination.j(tmp$ret$0);
3366
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  }
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- return new ActionsStateUpdateDto(_this__u8e3s4.v9w_1, encoderDecoderProvider.r8i(destination));
3367
+ return new ActionsStateUpdateDto(_this__u8e3s4.v9w_1, encoderDecoderProvider.s8i(destination));
3368
3368
  }
3369
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  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3370
- return new TableStateUpdateDto(_this__u8e3s4.w9w_1, encoderDecoderProvider.p8i(mapToDto_0(_this__u8e3s4.table)));
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+ return new TableStateUpdateDto(_this__u8e3s4.w9w_1, encoderDecoderProvider.q8i(mapToDto_0(_this__u8e3s4.table)));
3371
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  }
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  function ServerStateUpdate() {
3373
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  }
@@ -3375,7 +3375,7 @@
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  this.w9w_1 = roomId;
3376
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  this.table = table;
3377
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  }
3378
- protoOf(TableStateUpdate).b8x = function () {
3378
+ protoOf(TableStateUpdate).m8b = function () {
3379
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  return this.w9w_1;
3380
3380
  };
3381
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  protoOf(TableStateUpdate).t6n = function () {
@@ -3418,10 +3418,10 @@
3418
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  this.v9w_1 = roomId;
3419
3419
  this.actions = actions;
3420
3420
  }
3421
- protoOf(ActionsStateUpdate).b8x = function () {
3421
+ protoOf(ActionsStateUpdate).m8b = function () {
3422
3422
  return this.v9w_1;
3423
3423
  };
3424
- protoOf(ActionsStateUpdate).y8b = function () {
3424
+ protoOf(ActionsStateUpdate).z8b = function () {
3425
3425
  return this.actions;
3426
3426
  };
3427
3427
  protoOf(ActionsStateUpdate).ne = function () {
@@ -4555,10 +4555,10 @@
4555
4555
  var tmp;
4556
4556
  if (action_0 instanceof StartGameMechanicAction) {
4557
4557
  var tmp0 = this.da0_1;
4558
- var tmp2 = action_0.w8u_1;
4559
- var tmp4 = action_0.y8u_1;
4558
+ var tmp2 = action_0.x8u_1;
4559
+ var tmp4 = action_0.z8u_1;
4560
4560
  // Inline function 'kotlin.collections.map' call
4561
- var this_0 = action_0.z8u_1;
4561
+ var this_0 = action_0.a8v_1;
4562
4562
  // Inline function 'kotlin.collections.mapTo' call
4563
4563
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4564
4564
  var _iterator__ex2g4s = this_0.l();
@@ -4625,7 +4625,7 @@
4625
4625
  } else {
4626
4626
  if (action_0 instanceof ContinueGameMechanicAction) {
4627
4627
  var tmp0_1 = this.da0_1;
4628
- var tmp2_0 = action_0.c8v_1.id;
4628
+ var tmp2_0 = action_0.d8v_1.id;
4629
4629
  var tmp4_0 = action_0.gameCreatorPlayerId;
4630
4630
  // Inline function 'kotlin.collections.map' call
4631
4631
  var this_1 = action_0.users;
@@ -4892,7 +4892,7 @@
4892
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  var tmp0_9 = this.da0_1;
4893
4893
  var tmp2_4 = state.t6n();
4894
4894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4895
- var exceptPlayerId = this.da0_1.ba0_1.supportBackwardActions ? action_0.x8v_1 : null;
4895
+ var exceptPlayerId = this.da0_1.ba0_1.supportBackwardActions ? action_0.y8v_1 : null;
4896
4896
  var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ca0_1.c6e(), tmp2_4.id, exceptPlayerId);
4897
4897
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4898
4898
  tmp = listOfNotNull(tmp$ret$109);
@@ -4901,7 +4901,7 @@
4901
4901
  var tmp0_10 = this.da0_1;
4902
4902
  var tmp2_5 = state.t6n();
4903
4903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4904
- var exceptPlayerId_0 = this.da0_1.ba0_1.supportBackwardActions ? action_0.z8q_1 : null;
4904
+ var exceptPlayerId_0 = this.da0_1.ba0_1.supportBackwardActions ? action_0.a8r_1 : null;
4905
4905
  var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ca0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4906
4906
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4907
4907
  tmp = listOfNotNull(tmp$ret$111);
@@ -4918,7 +4918,7 @@
4918
4918
  var tmp0_12 = this.da0_1;
4919
4919
  var tmp2_6 = state.t6n();
4920
4920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4921
- var exceptPlayerId_1 = this.da0_1.ba0_1.supportBackwardActions ? action_0.d8w_1 : null;
4921
+ var exceptPlayerId_1 = this.da0_1.ba0_1.supportBackwardActions ? action_0.e8w_1 : null;
4922
4922
  var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ca0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4923
4923
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4924
4924
  tmp = listOfNotNull(tmp$ret$115);
@@ -4927,7 +4927,7 @@
4927
4927
  var tmp0_13 = this.da0_1;
4928
4928
  var tmp2_7 = state.t6n();
4929
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4930
- var exceptPlayerId_2 = this.da0_1.ba0_1.supportBackwardActions ? action_0.e8r_1 : null;
4930
+ var exceptPlayerId_2 = this.da0_1.ba0_1.supportBackwardActions ? action_0.f8r_1 : null;
4931
4931
  var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ca0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
4932
4932
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4933
4933
  tmp = listOfNotNull(tmp$ret$117);
@@ -4949,7 +4949,7 @@
4949
4949
  tmp = listOfNotNull(tmp$ret$121);
4950
4950
  } else {
4951
4951
  if (action_0 instanceof MessageMechanicAction) {
4952
- var message = action_0.h8w_1;
4952
+ var message = action_0.i8w_1;
4953
4953
  var tmp0_16 = this.da0_1;
4954
4954
  var tmp2_8 = state.t6n();
4955
4955
  var tmp_1;
@@ -5107,7 +5107,7 @@
5107
5107
  };
5108
5108
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).l99 = function (state, action) {
5109
5109
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5110
- return state.x8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9z_1));
5110
+ return state.y8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9z_1));
5111
5111
  };
5112
5112
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5113
5113
  return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5130,7 +5130,7 @@
5130
5130
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5131
5131
  Companion_getInstance();
5132
5132
  // Inline function 'kotlin.time.Companion.milliseconds' call
5133
- var this_0 = $action.v8u_1.timeoutTimeMillis;
5133
+ var this_0 = $action.w8u_1.timeoutTimeMillis;
5134
5134
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5135
5135
  tmp_0 = tmp_1.l67(tmp_2, tmp$ret$0);
5136
5136
  }
@@ -5142,17 +5142,17 @@
5142
5142
  this.ua0_1 = logger;
5143
5143
  }
5144
5144
  protoOf(ServerMechanicLifecycleReducer).x9a = function (state, action) {
5145
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance));
5145
+ this.ua0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5146
5146
  var serverState = get_serverStatePayloadOrNull(state.payload);
5147
5147
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5148
5148
  var tmp0_$this = this.y9a_1;
5149
- var tmp1_tableId = action.w8u_1;
5150
- var tmp2_gameId = action.w8u_1;
5151
- var tmp3_version = action.x8u_1;
5152
- var tmp4_config = action.v8u_1;
5153
- var tmp5_users = action.z8u_1;
5149
+ var tmp1_tableId = action.x8u_1;
5150
+ var tmp2_gameId = action.x8u_1;
5151
+ var tmp3_version = action.y8u_1;
5152
+ var tmp4_config = action.w8u_1;
5153
+ var tmp5_users = action.a8v_1;
5154
5154
  var tmp6_spectators = action.spectators;
5155
- var tmp7_gameCreatorPlayerId = action.y8u_1;
5155
+ var tmp7_gameCreatorPlayerId = action.z8u_1;
5156
5156
  var tmp9_tableOrNull = tmp0_$this.e9c(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5157
5157
  var tmp;
5158
5158
  if (serverState == null) {
@@ -5162,24 +5162,24 @@
5162
5162
  tmp = serverState;
5163
5163
  }
5164
5164
  var tmp10_payload = tmp;
5165
- return state.x8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5165
+ return state.y8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5166
5166
  };
5167
5167
  protoOf(ServerMechanicLifecycleReducer).v9a = function (state, action) {
5168
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance));
5168
+ this.ua0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5169
5169
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5170
- var tmp2_tableOrNull = action.c8v_1;
5170
+ var tmp2_tableOrNull = action.d8v_1;
5171
5171
  var tmp = Companion_instance_14;
5172
5172
  var tmp_0 = get_serverStatePayload_0(state).config;
5173
- var tmp_1 = action.d8v_1;
5173
+ var tmp_1 = action.e8v_1;
5174
5174
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5175
5175
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1));
5176
- return state.x8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5176
+ return state.y8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5177
5177
  };
5178
5178
  protoOf(ServerMechanicLifecycleReducer).w9a = function (state, action) {
5179
5179
  this.z9a_1.n58(action.previousGameId);
5180
5180
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5181
5181
  var tmp1_tableOrNull = this.y9a_1.f9c(state.t6n(), action.gameId);
5182
- return state.x8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5182
+ return state.y8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5183
5183
  };
5184
5184
  function spectatorsReducer(logger) {
5185
5185
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5266,7 +5266,7 @@
5266
5266
  destination_1.j(tmp$ret$13);
5267
5267
  }
5268
5268
  var spectatorsToAdd = toSet(destination_1);
5269
- tmp = state.x8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5269
+ tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5270
5270
  } else {
5271
5271
  if (action_0 instanceof RemoveSpectatorsAction) {
5272
5272
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -5363,7 +5363,7 @@
5363
5363
  destination_4.j(element_5);
5364
5364
  }
5365
5365
  }
5366
- tmp = state.x8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5366
+ tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5367
5367
  } else {
5368
5368
  noWhenBranchMatchedException();
5369
5369
  }
@@ -5953,7 +5953,7 @@
5953
5953
  tmp_1.sa1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5954
5954
  }
5955
5955
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5956
- return _get_playerAnswerInteractor__msggz1(this).h8k(playerId, table, botConfig);
5956
+ return _get_playerAnswerInteractor__msggz1(this).i8k(playerId, table, botConfig);
5957
5957
  };
5958
5958
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5959
5959
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -6078,7 +6078,7 @@
6078
6078
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6079
6079
  protoOf(GameServer).shutdown = shutdown;
6080
6080
  defineProp(protoOf(GameServer), 'metadata', function () {
6081
- return this.r8e();
6081
+ return this.s8e();
6082
6082
  }, function (value) {
6083
6083
  this.i9w(value);
6084
6084
  });
@@ -6096,17 +6096,17 @@
6096
6096
  });
6097
6097
  protoOf($serializer).wz = typeParametersSerializers;
6098
6098
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6099
- return this.b8x();
6099
+ return this.m8b();
6100
6100
  });
6101
6101
  protoOf($serializer_0).wz = typeParametersSerializers;
6102
6102
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6103
- return this.b8x();
6103
+ return this.m8b();
6104
6104
  });
6105
6105
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6106
- return this.b8x();
6106
+ return this.m8b();
6107
6107
  });
6108
6108
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6109
- return this.b8x();
6109
+ return this.m8b();
6110
6110
  });
6111
6111
  protoOf(UpdateServerConfigAction).q6f = get_actionTag;
6112
6112
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {