raspberry_games_server_game_logic 1.8.385 → 1.8.386

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,8 @@
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  (function (factory) {
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  if (typeof define === 'function' && define.amd)
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- define(['exports', './kotlin-kotlin-stdlib.js', './Logic_Debertz-engine.js', './kotlinx-coroutines-core.js', './Logic_Debertz-core.js', './raspberry-cardgame-lib-random.js', './raspberry-cardgame-lib-logger.js', './Kosi-Kaverit-kaverit.js', './Kosi-Kodein-kodein-di.js', './kotlinx-serialization-kotlinx-serialization-core.js', './kotlinx-atomicfu.js', './raspberry-cardgame-lib-core.js'], factory);
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+ define(['exports', './kotlin-kotlin-stdlib.js', './Logic_Debertz-engine.js', './kotlinx-coroutines-core.js', './Logic_Debertz-core.js', './raspberry-cardgame-lib-random.js', './Kosi-Kaverit-kaverit.js', './Kosi-Kodein-kodein-di.js', './kotlinx-serialization-kotlinx-serialization-core.js', './raspberry-cardgame-lib-logger.js', './kotlinx-atomicfu.js', './raspberry-cardgame-lib-core.js'], factory);
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  else if (typeof exports === 'object')
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- factory(module.exports, require('./kotlin-kotlin-stdlib.js'), require('./Logic_Debertz-engine.js'), require('./kotlinx-coroutines-core.js'), require('./Logic_Debertz-core.js'), require('./raspberry-cardgame-lib-random.js'), require('./raspberry-cardgame-lib-logger.js'), require('./Kosi-Kaverit-kaverit.js'), require('./Kosi-Kodein-kodein-di.js'), require('./kotlinx-serialization-kotlinx-serialization-core.js'), require('./kotlinx-atomicfu.js'), require('./raspberry-cardgame-lib-core.js'));
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+ factory(module.exports, require('./kotlin-kotlin-stdlib.js'), require('./Logic_Debertz-engine.js'), require('./kotlinx-coroutines-core.js'), require('./Logic_Debertz-core.js'), require('./raspberry-cardgame-lib-random.js'), require('./Kosi-Kaverit-kaverit.js'), require('./Kosi-Kodein-kodein-di.js'), require('./kotlinx-serialization-kotlinx-serialization-core.js'), require('./raspberry-cardgame-lib-logger.js'), require('./kotlinx-atomicfu.js'), require('./raspberry-cardgame-lib-core.js'));
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  else {
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  if (typeof globalThis['kotlin-kotlin-stdlib'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'kotlin-kotlin-stdlib' was not found. Please, check whether 'kotlin-kotlin-stdlib' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
@@ -19,9 +19,6 @@
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  if (typeof globalThis['raspberry-cardgame-lib-random'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'raspberry-cardgame-lib-random' was not found. Please, check whether 'raspberry-cardgame-lib-random' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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  }
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- if (typeof globalThis['raspberry-cardgame-lib-logger'] === 'undefined') {
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- throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'raspberry-cardgame-lib-logger' was not found. Please, check whether 'raspberry-cardgame-lib-logger' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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- }
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  if (typeof globalThis['Kosi-Kaverit-kaverit'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'Kosi-Kaverit-kaverit' was not found. Please, check whether 'Kosi-Kaverit-kaverit' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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  }
@@ -31,15 +28,18 @@
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  if (typeof globalThis['kotlinx-serialization-kotlinx-serialization-core'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'kotlinx-serialization-kotlinx-serialization-core' was not found. Please, check whether 'kotlinx-serialization-kotlinx-serialization-core' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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  }
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+ if (typeof globalThis['raspberry-cardgame-lib-logger'] === 'undefined') {
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+ throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'raspberry-cardgame-lib-logger' was not found. Please, check whether 'raspberry-cardgame-lib-logger' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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+ }
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  if (typeof globalThis['kotlinx-atomicfu'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'kotlinx-atomicfu' was not found. Please, check whether 'kotlinx-atomicfu' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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  }
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  if (typeof globalThis['raspberry-cardgame-lib-core'] === 'undefined') {
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  throw new Error("Error loading module 'io.raspberryapps.game-engine:game_server'. Its dependency 'raspberry-cardgame-lib-core' was not found. Please, check whether 'raspberry-cardgame-lib-core' is loaded prior to 'io.raspberryapps.game-engine:game_server'.");
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  }
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- globalThis['io.raspberryapps.game-engine:game_server'] = factory(typeof globalThis['io.raspberryapps.game-engine:game_server'] === 'undefined' ? {} : globalThis['io.raspberryapps.game-engine:game_server'], globalThis['kotlin-kotlin-stdlib'], globalThis['Logic_Debertz-engine'], globalThis['kotlinx-coroutines-core'], globalThis['Logic_Debertz-core'], globalThis['raspberry-cardgame-lib-random'], globalThis['raspberry-cardgame-lib-logger'], globalThis['Kosi-Kaverit-kaverit'], globalThis['Kosi-Kodein-kodein-di'], globalThis['kotlinx-serialization-kotlinx-serialization-core'], globalThis['kotlinx-atomicfu'], globalThis['raspberry-cardgame-lib-core']);
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+ globalThis['io.raspberryapps.game-engine:game_server'] = factory(typeof globalThis['io.raspberryapps.game-engine:game_server'] === 'undefined' ? {} : globalThis['io.raspberryapps.game-engine:game_server'], globalThis['kotlin-kotlin-stdlib'], globalThis['Logic_Debertz-engine'], globalThis['kotlinx-coroutines-core'], globalThis['Logic_Debertz-core'], globalThis['raspberry-cardgame-lib-random'], globalThis['Kosi-Kaverit-kaverit'], globalThis['Kosi-Kodein-kodein-di'], globalThis['kotlinx-serialization-kotlinx-serialization-core'], globalThis['raspberry-cardgame-lib-logger'], globalThis['kotlinx-atomicfu'], globalThis['raspberry-cardgame-lib-core']);
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  }
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- }(function (_, kotlin_kotlin, kotlin_io_raspberryapps_game_engine_engine, kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core, kotlin_io_raspberryapps_game_engine_core, kotlin_io_raspberryapps_cardgame_random, kotlin_io_raspberryapps_cardgame_logger, kotlin_org_kodein_type_kaverit, kotlin_org_kodein_di_kodein_di, kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core, kotlin_org_jetbrains_kotlinx_atomicfu, kotlin_io_raspberryapps_cardgame_core) {
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+ }(function (_, kotlin_kotlin, kotlin_io_raspberryapps_game_engine_engine, kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core, kotlin_io_raspberryapps_game_engine_core, kotlin_io_raspberryapps_cardgame_random, kotlin_org_kodein_type_kaverit, kotlin_org_kodein_di_kodein_di, kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core, kotlin_io_raspberryapps_cardgame_logger, kotlin_org_jetbrains_kotlinx_atomicfu, kotlin_io_raspberryapps_cardgame_core) {
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  'use strict';
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  //region block: imports
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  var imul = Math.imul;
@@ -116,7 +116,6 @@
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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- var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var getKClass = kotlin_kotlin.$_$.ce;
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  var arrayOf = kotlin_kotlin.$_$.yh;
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  var createKType = kotlin_kotlin.$_$.ae;
@@ -151,6 +150,7 @@
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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+ var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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  var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
@@ -360,10 +360,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.e9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.h9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.e9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.h9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -371,10 +371,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.f9v(newRid);
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+ this.i9v(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.f9v.call(this, newRid);
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+ tmp = $super.i9v.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -382,10 +382,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.g9v(reason, roomId);
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+ this.j9v(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.g9v.call(this, reason, roomId);
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+ tmp = $super.j9v.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -450,7 +450,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.y9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.y9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.ba0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ba0.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +461,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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463
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.s9e_1 = $subscriber;
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+ this.v9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
466
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  }
467
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, $completion) {
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- var tmp = this.v9e(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9e = function (it, $completion) {
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+ var tmp = this.y9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
471
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  return tmp.z8();
472
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  };
473
473
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
474
- return this.u9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
+ return this.x9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
475
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  };
476
476
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
477
477
  var suspendResult = this.t8_1;
@@ -480,7 +480,7 @@
480
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  var tmp = this.r8_1;
481
481
  if (tmp === 0) {
482
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  this.s8_1 = 1;
483
- this.s9e_1(this.t9e_1);
483
+ this.v9e_1(this.w9e_1);
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  return Unit_instance;
485
485
  } else if (tmp === 1) {
486
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  throw this.u8_1;
@@ -491,31 +491,31 @@
491
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  }
492
492
  while (true);
493
493
  };
494
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, completion) {
495
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9e_1, completion);
496
- i.t9e_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9e = function (it, completion) {
495
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.v9e_1, completion);
496
+ i.w9e_1 = it;
497
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  return i;
498
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  };
499
499
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
500
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
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  var l = function (it, $completion) {
502
- return i.u9e(it, $completion);
502
+ return i.x9e(it, $completion);
503
503
  };
504
504
  l.$arity = 1;
505
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  return l;
506
506
  }
507
507
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
508
- this.e9f_1 = $subscriber;
508
+ this.h9f_1 = $subscriber;
509
509
  CoroutineImpl.call(this, resultContinuation);
510
510
  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, $completion) {
512
- var tmp = this.h9f(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9f = function (it, $completion) {
512
+ var tmp = this.k9f(it, $completion);
513
513
  tmp.t8_1 = Unit_instance;
514
514
  tmp.u8_1 = null;
515
515
  return tmp.z8();
516
516
  };
517
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
518
- return this.g9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.j9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
519
  };
520
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
521
521
  var suspendResult = this.t8_1;
@@ -524,7 +524,7 @@
524
524
  var tmp = this.r8_1;
525
525
  if (tmp === 0) {
526
526
  this.s8_1 = 1;
527
- this.e9f_1(this.f9f_1);
527
+ this.h9f_1(this.i9f_1);
528
528
  return Unit_instance;
529
529
  } else if (tmp === 1) {
530
530
  throw this.u8_1;
@@ -535,22 +535,22 @@
535
535
  }
536
536
  while (true);
537
537
  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, completion) {
539
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9f_1, completion);
540
- i.f9f_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.h9f_1, completion);
540
+ i.i9f_1 = it;
541
541
  return i;
542
542
  };
543
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
545
  var l = function (it, $completion) {
546
- return i.g9f(it, $completion);
546
+ return i.j9f(it, $completion);
547
547
  };
548
548
  l.$arity = 1;
549
549
  return l;
550
550
  }
551
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.q9f_1 = $$this$unsafeFlow;
553
- this.r9f_1 = this$0;
552
+ this.t9f_1 = $$this$unsafeFlow;
553
+ this.u9f_1 = this$0;
554
554
  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +570,10 @@
570
570
  switch (tmp) {
571
571
  case 0:
572
572
  this.s8_1 = 2;
573
- var tmp0 = this.q9f_1;
574
- var value = this.s9f_1;
573
+ var tmp0 = this.t9f_1;
574
+ var value = this.v9f_1;
575
575
  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9f_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.u9f_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
596
  while (true);
597
597
  };
598
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9f_1, this.r9f_1, completion);
600
- i.s9f_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.t9f_1, this.u9f_1, completion);
600
+ i.v9f_1 = value;
601
601
  return i;
602
602
  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
610
610
  }
611
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
612
  CoroutineImpl.call(this, resultContinuation);
613
- this.b9g_1 = _this__u8e3s4;
614
- this.c9g_1 = collector;
613
+ this.e9g_1 = _this__u8e3s4;
614
+ this.f9g_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).z8 = function () {
617
617
  var suspendResult = this.t8_1;
@@ -621,10 +621,10 @@
621
621
  switch (tmp) {
622
622
  case 0:
623
623
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.c9g_1;
624
+ var $this$unsafeFlow = this.f9g_1;
625
625
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9g_1.e9g_1, null);
627
- suspendResult = this.b9g_1.d9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9g_1.h9g_1, null);
627
+ suspendResult = this.e9g_1.g9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
629
  return suspendResult;
630
630
  }
@@ -647,8 +647,8 @@
647
647
  while (true);
648
648
  };
649
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.d9g_1 = $this;
651
- this.e9g_1 = this$0;
650
+ this.g9g_1 = $this;
651
+ this.h9g_1 = this$0;
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +660,17 @@
660
660
  return this.m28(collector, $completion);
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.n9g_1 = $subscriber;
663
+ this.q9g_1 = $subscriber;
664
664
  CoroutineImpl.call(this, resultContinuation);
665
665
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, $completion) {
667
- var tmp = this.q9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).s9g = function (it, $completion) {
667
+ var tmp = this.t9g(it, $completion);
668
668
  tmp.t8_1 = Unit_instance;
669
669
  tmp.u8_1 = null;
670
670
  return tmp.z8();
671
671
  };
672
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.p9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.s9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
674
  };
675
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
676
  var suspendResult = this.t8_1;
@@ -679,7 +679,7 @@
679
679
  var tmp = this.r8_1;
680
680
  if (tmp === 0) {
681
681
  this.s8_1 = 1;
682
- this.n9g_1(this.o9g_1);
682
+ this.q9g_1(this.r9g_1);
683
683
  return Unit_instance;
684
684
  } else if (tmp === 1) {
685
685
  throw this.u8_1;
@@ -690,22 +690,22 @@
690
690
  }
691
691
  while (true);
692
692
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9g_1, completion);
695
- i.o9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.q9g_1, completion);
695
+ i.r9g_1 = it;
696
696
  return i;
697
697
  };
698
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
700
  var l = function (it, $completion) {
701
- return i.p9g(it, $completion);
701
+ return i.s9g(it, $completion);
702
702
  };
703
703
  l.$arity = 1;
704
704
  return l;
705
705
  }
706
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
- this.z9g_1 = $$this$unsafeFlow;
708
- this.a9h_1 = $table;
707
+ this.c9h_1 = $$this$unsafeFlow;
708
+ this.d9h_1 = $table;
709
709
  CoroutineImpl.call(this, resultContinuation);
710
710
  }
711
711
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -725,10 +725,10 @@
725
725
  switch (tmp) {
726
726
  case 0:
727
727
  this.s8_1 = 2;
728
- var tmp0 = this.z9g_1;
729
- var value = this.b9h_1;
728
+ var tmp0 = this.c9h_1;
729
+ var value = this.e9h_1;
730
730
  this.r8_1 = 1;
731
- suspendResult = tmp0.l28(new ActionsStateUpdate(this.a9h_1.id, value), this);
731
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.d9h_1.id, value), this);
732
732
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
733
733
  return suspendResult;
734
734
  }
@@ -751,8 +751,8 @@
751
751
  while (true);
752
752
  };
753
753
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
754
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9g_1, this.a9h_1, completion);
755
- i.b9h_1 = value;
754
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.c9h_1, this.d9h_1, completion);
755
+ i.e9h_1 = value;
756
756
  return i;
757
757
  };
758
758
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -765,8 +765,8 @@
765
765
  }
766
766
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
767
767
  CoroutineImpl.call(this, resultContinuation);
768
- this.k9h_1 = _this__u8e3s4;
769
- this.l9h_1 = collector;
768
+ this.n9h_1 = _this__u8e3s4;
769
+ this.o9h_1 = collector;
770
770
  }
771
771
  protoOf($collectCOROUTINE$_0).z8 = function () {
772
772
  var suspendResult = this.t8_1;
@@ -776,10 +776,10 @@
776
776
  switch (tmp) {
777
777
  case 0:
778
778
  this.s8_1 = 2;
779
- var $this$unsafeFlow = this.l9h_1;
779
+ var $this$unsafeFlow = this.o9h_1;
780
780
  this.r8_1 = 1;
781
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9h_1.n9h_1, null);
782
- suspendResult = this.k9h_1.m9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.n9h_1.q9h_1, null);
782
+ suspendResult = this.n9h_1.p9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
783
783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
784
784
  return suspendResult;
785
785
  }
@@ -802,8 +802,8 @@
802
802
  while (true);
803
803
  };
804
804
  function _no_name_provided__qut3iv($this, $table) {
805
- this.m9h_1 = $this;
806
- this.n9h_1 = $table;
805
+ this.p9h_1 = $this;
806
+ this.q9h_1 = $table;
807
807
  }
808
808
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
809
809
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -815,18 +815,18 @@
815
815
  return this.m28(collector, $completion);
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
818
- this.w9h_1 = $table;
819
- this.x9h_1 = this$0;
818
+ this.z9h_1 = $table;
819
+ this.a9i_1 = this$0;
820
820
  CoroutineImpl.call(this, resultContinuation);
821
821
  }
822
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, $completion) {
823
- var tmp = this.a9i($this$flow, $completion);
822
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).c9i = function ($this$flow, $completion) {
823
+ var tmp = this.d9i($this$flow, $completion);
824
824
  tmp.t8_1 = Unit_instance;
825
825
  tmp.u8_1 = null;
826
826
  return tmp.z8();
827
827
  };
828
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
829
- return this.z9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
829
+ return this.c9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
830
  };
831
831
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
832
832
  var suspendResult = this.t8_1;
@@ -837,7 +837,7 @@
837
837
  case 0:
838
838
  this.s8_1 = 3;
839
839
  this.r8_1 = 1;
840
- suspendResult = this.y9h_1.l28(new TableStateUpdate(this.w9h_1.id, this.w9h_1), this);
840
+ suspendResult = this.b9i_1.l28(new TableStateUpdate(this.z9h_1.id, this.z9h_1), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -845,8 +845,8 @@
845
845
  continue $sm;
846
846
  case 1:
847
847
  this.r8_1 = 2;
848
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.x9h_1).serverStateUpdateIntervalMillis));
849
- suspendResult = emitAll(this.y9h_1, new _no_name_provided__qut3iv(this_0, this.w9h_1), this);
848
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9i_1).n8j(), fromInt(_get_serverReduxConfig__rprcrm(this.a9i_1).serverStateUpdateIntervalMillis));
849
+ suspendResult = emitAll(this.b9i_1, new _no_name_provided__qut3iv(this_0, this.z9h_1), this);
850
850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
851
851
  return suspendResult;
852
852
  }
@@ -868,21 +868,21 @@
868
868
  }
869
869
  while (true);
870
870
  };
871
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, completion) {
872
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9h_1, this.x9h_1, completion);
873
- i.y9h_1 = $this$flow;
871
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).d9i = function ($this$flow, completion) {
872
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.z9h_1, this.a9i_1, completion);
873
+ i.b9i_1 = $this$flow;
874
874
  return i;
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
877
877
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
878
878
  var l = function ($this$flow, $completion) {
879
- return i.z9h($this$flow, $completion);
879
+ return i.c9i($this$flow, $completion);
880
880
  };
881
881
  l.$arity = 1;
882
882
  return l;
883
883
  }
884
884
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
885
- this.j9i_1 = $$this$unsafeFlow;
885
+ this.m9i_1 = $$this$unsafeFlow;
886
886
  CoroutineImpl.call(this, resultContinuation);
887
887
  }
888
888
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -903,28 +903,28 @@
903
903
  case 0:
904
904
  this.s8_1 = 5;
905
905
  var tmp_0 = this;
906
- tmp_0.o9i_1 = this.j9i_1;
906
+ tmp_0.r9i_1 = this.m9i_1;
907
907
  var tmp_1 = this;
908
- tmp_1.n9i_1 = this.k9i_1;
908
+ tmp_1.q9i_1 = this.n9i_1;
909
909
  this.r8_1 = 1;
910
910
  continue $sm;
911
911
  case 1:
912
- this.l9i_1 = this.o9i_1;
913
- var tmp0_elvis_lhs = this.n9i_1.l6m_1;
912
+ this.o9i_1 = this.r9i_1;
913
+ var tmp0_elvis_lhs = this.q9i_1.o6m_1;
914
914
  if (tmp0_elvis_lhs == null) {
915
915
  this.r8_1 = 4;
916
916
  var tmp_2 = this;
917
917
  continue $sm;
918
918
  } else {
919
- this.m9i_1 = tmp0_elvis_lhs;
919
+ this.p9i_1 = tmp0_elvis_lhs;
920
920
  this.r8_1 = 2;
921
921
  continue $sm;
922
922
  }
923
923
 
924
924
  case 2:
925
- var transformed = this.m9i_1;
925
+ var transformed = this.p9i_1;
926
926
  this.r8_1 = 3;
927
- suspendResult = this.l9i_1.l28(transformed, this);
927
+ suspendResult = this.o9i_1.l28(transformed, this);
928
928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
929
929
  return suspendResult;
930
930
  }
@@ -955,8 +955,8 @@
955
955
  while (true);
956
956
  };
957
957
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
958
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9i_1, completion);
959
- i.k9i_1 = value;
958
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.m9i_1, completion);
959
+ i.n9i_1 = value;
960
960
  return i;
961
961
  };
962
962
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -969,8 +969,8 @@
969
969
  }
970
970
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
971
971
  CoroutineImpl.call(this, resultContinuation);
972
- this.x9i_1 = _this__u8e3s4;
973
- this.y9i_1 = collector;
972
+ this.a9j_1 = _this__u8e3s4;
973
+ this.b9j_1 = collector;
974
974
  }
975
975
  protoOf($collectCOROUTINE$_1).z8 = function () {
976
976
  var suspendResult = this.t8_1;
@@ -980,10 +980,10 @@
980
980
  switch (tmp) {
981
981
  case 0:
982
982
  this.s8_1 = 2;
983
- var $this$unsafeFlow = this.y9i_1;
983
+ var $this$unsafeFlow = this.b9j_1;
984
984
  this.r8_1 = 1;
985
985
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
986
- suspendResult = this.x9i_1.z9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
986
+ suspendResult = this.a9j_1.c9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
987
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
988
988
  return suspendResult;
989
989
  }
@@ -1006,7 +1006,7 @@
1006
1006
  while (true);
1007
1007
  };
1008
1008
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1009
- this.i9j_1 = $$this$unsafeFlow;
1009
+ this.l9j_1 = $$this$unsafeFlow;
1010
1010
  CoroutineImpl.call(this, resultContinuation);
1011
1011
  }
1012
1012
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1026,8 +1026,8 @@
1026
1026
  switch (tmp) {
1027
1027
  case 0:
1028
1028
  this.s8_1 = 2;
1029
- var tmp0 = this.i9j_1;
1030
- var value = this.j9j_1;
1029
+ var tmp0 = this.l9j_1;
1030
+ var value = this.m9j_1;
1031
1031
  this.r8_1 = 1;
1032
1032
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1033
1033
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1052,8 +1052,8 @@
1052
1052
  while (true);
1053
1053
  };
1054
1054
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1055
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9j_1, completion);
1056
- i.j9j_1 = value;
1055
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.l9j_1, completion);
1056
+ i.m9j_1 = value;
1057
1057
  return i;
1058
1058
  };
1059
1059
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1066,8 +1066,8 @@
1066
1066
  }
1067
1067
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1068
1068
  CoroutineImpl.call(this, resultContinuation);
1069
- this.s9j_1 = _this__u8e3s4;
1070
- this.t9j_1 = collector;
1069
+ this.v9j_1 = _this__u8e3s4;
1070
+ this.w9j_1 = collector;
1071
1071
  }
1072
1072
  protoOf($collectCOROUTINE$_2).z8 = function () {
1073
1073
  var suspendResult = this.t8_1;
@@ -1077,10 +1077,10 @@
1077
1077
  switch (tmp) {
1078
1078
  case 0:
1079
1079
  this.s8_1 = 2;
1080
- var $this$unsafeFlow = this.t9j_1;
1080
+ var $this$unsafeFlow = this.w9j_1;
1081
1081
  this.r8_1 = 1;
1082
1082
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1083
- suspendResult = this.s9j_1.u9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1083
+ suspendResult = this.v9j_1.x9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
1084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1085
1085
  return suspendResult;
1086
1086
  }
@@ -1103,7 +1103,7 @@
1103
1103
  while (true);
1104
1104
  };
1105
1105
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1106
- this.d9k_1 = $$this$unsafeFlow;
1106
+ this.g9k_1 = $$this$unsafeFlow;
1107
1107
  CoroutineImpl.call(this, resultContinuation);
1108
1108
  }
1109
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1123,8 +1123,8 @@
1123
1123
  switch (tmp) {
1124
1124
  case 0:
1125
1125
  this.s8_1 = 2;
1126
- var tmp0 = this.d9k_1;
1127
- var value = this.e9k_1;
1126
+ var tmp0 = this.g9k_1;
1127
+ var value = this.h9k_1;
1128
1128
  this.r8_1 = 1;
1129
1129
  suspendResult = tmp0.l28(value.me_1, this);
1130
1130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1149,8 +1149,8 @@
1149
1149
  while (true);
1150
1150
  };
1151
1151
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1152
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9k_1, completion);
1153
- i.e9k_1 = value;
1152
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.g9k_1, completion);
1153
+ i.h9k_1 = value;
1154
1154
  return i;
1155
1155
  };
1156
1156
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1163,8 +1163,8 @@
1163
1163
  }
1164
1164
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1165
1165
  CoroutineImpl.call(this, resultContinuation);
1166
- this.n9k_1 = _this__u8e3s4;
1167
- this.o9k_1 = collector;
1166
+ this.q9k_1 = _this__u8e3s4;
1167
+ this.r9k_1 = collector;
1168
1168
  }
1169
1169
  protoOf($collectCOROUTINE$_3).z8 = function () {
1170
1170
  var suspendResult = this.t8_1;
@@ -1174,10 +1174,10 @@
1174
1174
  switch (tmp) {
1175
1175
  case 0:
1176
1176
  this.s8_1 = 2;
1177
- var $this$unsafeFlow = this.o9k_1;
1177
+ var $this$unsafeFlow = this.r9k_1;
1178
1178
  this.r8_1 = 1;
1179
1179
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1180
- suspendResult = this.n9k_1.p9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1180
+ suspendResult = this.q9k_1.s9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
1181
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1182
1182
  return suspendResult;
1183
1183
  }
@@ -1200,17 +1200,17 @@
1200
1200
  while (true);
1201
1201
  };
1202
1202
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1203
- this.y9k_1 = $subscriber;
1203
+ this.b9l_1 = $subscriber;
1204
1204
  CoroutineImpl.call(this, resultContinuation);
1205
1205
  }
1206
- protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
1207
- var tmp = this.b9l(it, $completion);
1206
+ protoOf(GameServer$subscribeWith$slambda$slambda).d9l = function (it, $completion) {
1207
+ var tmp = this.e9l(it, $completion);
1208
1208
  tmp.t8_1 = Unit_instance;
1209
1209
  tmp.u8_1 = null;
1210
1210
  return tmp.z8();
1211
1211
  };
1212
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1213
- return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1213
+ return this.d9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
1214
  };
1215
1215
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1216
1216
  var suspendResult = this.t8_1;
@@ -1219,7 +1219,7 @@
1219
1219
  var tmp = this.r8_1;
1220
1220
  if (tmp === 0) {
1221
1221
  this.s8_1 = 1;
1222
- this.y9k_1(this.z9k_1);
1222
+ this.b9l_1(this.c9l_1);
1223
1223
  return Unit_instance;
1224
1224
  } else if (tmp === 1) {
1225
1225
  throw this.u8_1;
@@ -1230,83 +1230,76 @@
1230
1230
  }
1231
1231
  while (true);
1232
1232
  };
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
1234
- var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
1235
- i.z9k_1 = it;
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).e9l = function (it, completion) {
1234
+ var i = new GameServer$subscribeWith$slambda$slambda(this.b9l_1, completion);
1235
+ i.c9l_1 = it;
1236
1236
  return i;
1237
1237
  };
1238
1238
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1239
1239
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1240
1240
  var l = function (it, $completion) {
1241
- return i.a9l(it, $completion);
1241
+ return i.d9l(it, $completion);
1242
1242
  };
1243
1243
  l.$arity = 1;
1244
1244
  return l;
1245
1245
  }
1246
1246
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1247
- this.c9l_1 = $playerId;
1247
+ this.f9l_1 = $playerId;
1248
1248
  }
1249
1249
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1250
- return this.c9l_1;
1250
+ return this.f9l_1;
1251
1251
  };
1252
- function _get_logger__rkp4sl($this) {
1253
- var tmp0 = $this.f9l_1;
1254
- var tmp = KProperty1;
1255
- // Inline function 'kotlin.getValue' call
1256
- getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1257
- return tmp0.w();
1258
- }
1259
1252
  function _get_toClientEventsObserver__6rp51y($this) {
1260
- var tmp0 = $this.g9l_1;
1253
+ var tmp0 = $this.j9l_1;
1261
1254
  var tmp = KProperty1;
1262
1255
  // Inline function 'kotlin.getValue' call
1263
1256
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1264
1257
  return tmp0.w();
1265
1258
  }
1266
1259
  function _get_fromClientEventsObserver__a7vzd3($this) {
1267
- var tmp0 = $this.h9l_1;
1260
+ var tmp0 = $this.k9l_1;
1268
1261
  var tmp = KProperty1;
1269
1262
  // Inline function 'kotlin.getValue' call
1270
1263
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1271
1264
  return tmp0.w();
1272
1265
  }
1273
1266
  function _get_playerConnectionInteractor__si6cxf($this) {
1274
- var tmp0 = $this.i9l_1;
1267
+ var tmp0 = $this.l9l_1;
1275
1268
  var tmp = KProperty1;
1276
1269
  // Inline function 'kotlin.getValue' call
1277
1270
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1278
1271
  return tmp0.w();
1279
1272
  }
1280
1273
  function _get_teamsLogicProvider__u10pm6($this) {
1281
- var tmp0 = $this.j9l_1;
1274
+ var tmp0 = $this.m9l_1;
1282
1275
  var tmp = KProperty1;
1283
1276
  // Inline function 'kotlin.getValue' call
1284
1277
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1285
1278
  return tmp0.w();
1286
1279
  }
1287
1280
  function _get_random__h29cgo($this) {
1288
- var tmp0 = $this.k9l_1;
1281
+ var tmp0 = $this.n9l_1;
1289
1282
  var tmp = KProperty1;
1290
1283
  // Inline function 'kotlin.getValue' call
1291
1284
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1292
1285
  return tmp0.w();
1293
1286
  }
1294
1287
  function _get_idsProvider__fnfajc($this) {
1295
- var tmp0 = $this.l9l_1;
1288
+ var tmp0 = $this.o9l_1;
1296
1289
  var tmp = KProperty1;
1297
1290
  // Inline function 'kotlin.getValue' call
1298
1291
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1299
1292
  return tmp0.w();
1300
1293
  }
1301
1294
  function _get_serverReduxConfig__rprcrm($this) {
1302
- var tmp0 = $this.m9l_1;
1295
+ var tmp0 = $this.p9l_1;
1303
1296
  var tmp = KProperty1;
1304
1297
  // Inline function 'kotlin.getValue' call
1305
1298
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1306
1299
  return tmp0.w();
1307
1300
  }
1308
1301
  function _get_encoderDecoderProvider__qqgrji($this) {
1309
- var tmp0 = $this.n9l_1;
1302
+ var tmp0 = $this.q9l_1;
1310
1303
  var tmp = KProperty1;
1311
1304
  // Inline function 'kotlin.getValue' call
1312
1305
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1314,7 +1307,7 @@
1314
1307
  }
1315
1308
  function observeTableStateUpdates($this) {
1316
1309
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1317
- var this_0 = observeTableWhenRoundChanges($this, $this.k6m());
1310
+ var this_0 = observeTableWhenRoundChanges($this, $this.n6m());
1318
1311
  var tmp$ret$0 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1319
1312
  return distinctUntilChanged(tmp$ret$0);
1320
1313
  }
@@ -1334,20 +1327,20 @@
1334
1327
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1335
1328
  }
1336
1329
  function Companion() {
1337
- this.q9l_1 = 'GameEngine_API';
1330
+ this.t9l_1 = 'GameEngine_API';
1338
1331
  }
1339
1332
  var Companion_instance_7;
1340
1333
  function Companion_getInstance_0() {
1341
1334
  return Companion_instance_7;
1342
1335
  }
1343
1336
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1344
- this.r9l_1 = function_0;
1337
+ this.u9l_1 = function_0;
1345
1338
  }
1346
1339
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1347
- return this.r9l_1(value, $completion);
1340
+ return this.u9l_1(value, $completion);
1348
1341
  };
1349
1342
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1350
- return this.r9l_1;
1343
+ return this.u9l_1;
1351
1344
  };
1352
1345
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1353
1346
  var tmp;
@@ -1368,13 +1361,13 @@
1368
1361
  return hashCode(this.a3());
1369
1362
  };
1370
1363
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1371
- this.s9l_1 = function_0;
1364
+ this.v9l_1 = function_0;
1372
1365
  }
1373
1366
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1374
- return this.s9l_1(value, $completion);
1367
+ return this.v9l_1(value, $completion);
1375
1368
  };
1376
1369
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1377
- return this.s9l_1;
1370
+ return this.v9l_1;
1378
1371
  };
1379
1372
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1380
1373
  var tmp;
@@ -1395,13 +1388,13 @@
1395
1388
  return hashCode(this.a3());
1396
1389
  };
1397
1390
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1398
- this.t9l_1 = function_0;
1391
+ this.w9l_1 = function_0;
1399
1392
  }
1400
1393
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1401
- return this.t9l_1(value, $completion);
1394
+ return this.w9l_1(value, $completion);
1402
1395
  };
1403
1396
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1404
- return this.t9l_1;
1397
+ return this.w9l_1;
1405
1398
  };
1406
1399
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1407
1400
  var tmp;
@@ -1422,13 +1415,13 @@
1422
1415
  return hashCode(this.a3());
1423
1416
  };
1424
1417
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1425
- this.u9l_1 = function_0;
1418
+ this.x9l_1 = function_0;
1426
1419
  }
1427
1420
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1428
- return this.u9l_1(value, $completion);
1421
+ return this.x9l_1(value, $completion);
1429
1422
  };
1430
1423
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1431
- return this.u9l_1;
1424
+ return this.x9l_1;
1432
1425
  };
1433
1426
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1434
1427
  var tmp;
@@ -1449,13 +1442,13 @@
1449
1442
  return hashCode(this.a3());
1450
1443
  };
1451
1444
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1452
- this.v9l_1 = function_0;
1445
+ this.y9l_1 = function_0;
1453
1446
  }
1454
1447
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1455
- return this.v9l_1(value, $completion);
1448
+ return this.y9l_1(value, $completion);
1456
1449
  };
1457
1450
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1458
- return this.v9l_1;
1451
+ return this.y9l_1;
1459
1452
  };
1460
1453
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1461
1454
  var tmp;
@@ -1476,13 +1469,13 @@
1476
1469
  return hashCode(this.a3());
1477
1470
  };
1478
1471
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1479
- this.w9l_1 = function_0;
1472
+ this.z9l_1 = function_0;
1480
1473
  }
1481
1474
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1482
- return this.w9l_1(value, $completion);
1475
+ return this.z9l_1(value, $completion);
1483
1476
  };
1484
1477
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1485
- return this.w9l_1;
1478
+ return this.z9l_1;
1486
1479
  };
1487
1480
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1488
1481
  var tmp;
@@ -1502,16 +1495,6 @@
1502
1495
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).hashCode = function () {
1503
1496
  return hashCode(this.a3());
1504
1497
  };
1505
- function GameServer$_get_logger_$ref_fogce1() {
1506
- return function (p0) {
1507
- return _get_logger__rkp4sl(p0);
1508
- };
1509
- }
1510
- function GameServer$_get_logger_$ref_fogce1_0() {
1511
- return function (p0) {
1512
- return _get_logger__rkp4sl(p0);
1513
- };
1514
- }
1515
1498
  function GameServer$_get_toClientEventsObserver_$ref_utir8s() {
1516
1499
  return function (p0) {
1517
1500
  return _get_toClientEventsObserver__6rp51y(p0);
@@ -1554,7 +1537,7 @@
1554
1537
  }
1555
1538
  function GameServer$random$delegate$lambda(this$0) {
1556
1539
  return function () {
1557
- return new SecureRandom(_get_logger__rkp4sl(this$0));
1540
+ return new SecureRandom(this$0.f4q());
1558
1541
  };
1559
1542
  }
1560
1543
  function GameServer$_get_random_$ref_fottnq() {
@@ -1593,8 +1576,8 @@
1593
1576
  };
1594
1577
  }
1595
1578
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1596
- this.f9m_1 = this$0;
1597
- this.g9m_1 = $subscriber;
1579
+ this.i9m_1 = this$0;
1580
+ this.j9m_1 = $subscriber;
1598
1581
  CoroutineImpl.call(this, resultContinuation);
1599
1582
  }
1600
1583
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1615,8 +1598,8 @@
1615
1598
  case 0:
1616
1599
  this.s8_1 = 2;
1617
1600
  this.r8_1 = 1;
1618
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1619
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1601
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9m_1).l9m();
1602
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9m_1, null);
1620
1603
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1621
1604
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1622
1605
  return suspendResult;
@@ -1640,8 +1623,8 @@
1640
1623
  while (true);
1641
1624
  };
1642
1625
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1643
- var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1644
- i.h9m_1 = $this$launchDefault;
1626
+ var i = new GameServer$subscribeToClientAction$slambda(this.i9m_1, this.j9m_1, completion);
1627
+ i.k9m_1 = $this$launchDefault;
1645
1628
  return i;
1646
1629
  };
1647
1630
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1653,8 +1636,8 @@
1653
1636
  return l;
1654
1637
  }
1655
1638
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1656
- this.r9m_1 = this$0;
1657
- this.s9m_1 = $subscriber;
1639
+ this.u9m_1 = this$0;
1640
+ this.v9m_1 = $subscriber;
1658
1641
  CoroutineImpl.call(this, resultContinuation);
1659
1642
  }
1660
1643
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1675,8 +1658,8 @@
1675
1658
  case 0:
1676
1659
  this.s8_1 = 2;
1677
1660
  this.r8_1 = 1;
1678
- var tmp_0 = observeTableStateUpdates(this.r9m_1);
1679
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1661
+ var tmp_0 = observeTableStateUpdates(this.u9m_1);
1662
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9m_1, null);
1680
1663
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1681
1664
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1682
1665
  return suspendResult;
@@ -1700,8 +1683,8 @@
1700
1683
  while (true);
1701
1684
  };
1702
1685
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1703
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1704
- i.t9m_1 = $this$launchDefault;
1686
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9m_1, this.v9m_1, completion);
1687
+ i.w9m_1 = $this$launchDefault;
1705
1688
  return i;
1706
1689
  };
1707
1690
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1713,8 +1696,8 @@
1713
1696
  return l;
1714
1697
  }
1715
1698
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1716
- this.c9n_1 = this$0;
1717
- this.d9n_1 = $subscriber;
1699
+ this.f9n_1 = this$0;
1700
+ this.g9n_1 = $subscriber;
1718
1701
  CoroutineImpl.call(this, resultContinuation);
1719
1702
  }
1720
1703
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1735,9 +1718,9 @@
1735
1718
  case 0:
1736
1719
  this.s8_1 = 2;
1737
1720
  this.r8_1 = 1;
1738
- var this_0 = observeTableStateUpdates(this.c9n_1);
1739
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1740
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1721
+ var this_0 = observeTableStateUpdates(this.f9n_1);
1722
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.f9n_1);
1723
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.g9n_1, null);
1741
1724
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1742
1725
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1743
1726
  return suspendResult;
@@ -1761,8 +1744,8 @@
1761
1744
  while (true);
1762
1745
  };
1763
1746
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1764
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1765
- i.e9n_1 = $this$launchDefault;
1747
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.f9n_1, this.g9n_1, completion);
1748
+ i.h9n_1 = $this$launchDefault;
1766
1749
  return i;
1767
1750
  };
1768
1751
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1774,18 +1757,18 @@
1774
1757
  return l;
1775
1758
  }
1776
1759
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1777
- this.n9n_1 = this$0;
1760
+ this.q9n_1 = this$0;
1778
1761
  CoroutineImpl.call(this, resultContinuation);
1779
1762
  }
1780
- protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1781
- var tmp = this.r9n($this$transformLatest, it, $completion);
1763
+ protoOf(GameServer$observeTableStateUpdates$slambda).t9n = function ($this$transformLatest, it, $completion) {
1764
+ var tmp = this.u9n($this$transformLatest, it, $completion);
1782
1765
  tmp.t8_1 = Unit_instance;
1783
1766
  tmp.u8_1 = null;
1784
1767
  return tmp.z8();
1785
1768
  };
1786
1769
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1787
1770
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1788
- return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1771
+ return this.t9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1789
1772
  };
1790
1773
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1791
1774
  var suspendResult = this.t8_1;
@@ -1796,8 +1779,8 @@
1796
1779
  case 0:
1797
1780
  this.s8_1 = 2;
1798
1781
  this.r8_1 = 1;
1799
- var table = this.p9n_1;
1800
- suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1782
+ var table = this.s9n_1;
1783
+ suspendResult = emitAll(this.r9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.q9n_1, null)), this);
1801
1784
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1802
1785
  return suspendResult;
1803
1786
  }
@@ -1819,22 +1802,22 @@
1819
1802
  }
1820
1803
  while (true);
1821
1804
  };
1822
- protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1823
- var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1824
- i.o9n_1 = $this$transformLatest;
1825
- i.p9n_1 = it;
1805
+ protoOf(GameServer$observeTableStateUpdates$slambda).u9n = function ($this$transformLatest, it, completion) {
1806
+ var i = new GameServer$observeTableStateUpdates$slambda(this.q9n_1, completion);
1807
+ i.r9n_1 = $this$transformLatest;
1808
+ i.s9n_1 = it;
1826
1809
  return i;
1827
1810
  };
1828
1811
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1829
1812
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1830
1813
  var l = function ($this$transformLatest, it, $completion) {
1831
- return i.q9n($this$transformLatest, it, $completion);
1814
+ return i.t9n($this$transformLatest, it, $completion);
1832
1815
  };
1833
1816
  l.$arity = 2;
1834
1817
  return l;
1835
1818
  }
1836
1819
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1837
- this.z9i_1 = $this;
1820
+ this.c9j_1 = $this;
1838
1821
  }
1839
1822
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1840
1823
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1846,7 +1829,7 @@
1846
1829
  return this.m28(collector, $completion);
1847
1830
  };
1848
1831
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1849
- this.u9j_1 = $this;
1832
+ this.x9j_1 = $this;
1850
1833
  }
1851
1834
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1852
1835
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1861,7 +1844,7 @@
1861
1844
  return old.le_1 === new_0.le_1;
1862
1845
  }
1863
1846
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1864
- this.p9k_1 = $this;
1847
+ this.s9k_1 = $this;
1865
1848
  }
1866
1849
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1867
1850
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1873,8 +1856,8 @@
1873
1856
  return this.m28(collector, $completion);
1874
1857
  };
1875
1858
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1876
- this.a9o_1 = this$0;
1877
- this.b9o_1 = $subscriber;
1859
+ this.d9o_1 = this$0;
1860
+ this.e9o_1 = $subscriber;
1878
1861
  CoroutineImpl.call(this, resultContinuation);
1879
1862
  }
1880
1863
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1895,8 +1878,8 @@
1895
1878
  case 0:
1896
1879
  this.s8_1 = 2;
1897
1880
  this.r8_1 = 1;
1898
- var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1899
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1881
+ var tmp_0 = distinctUntilChanged(this.d9o_1.n6m());
1882
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.e9o_1, null);
1900
1883
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1901
1884
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1902
1885
  return suspendResult;
@@ -1920,8 +1903,8 @@
1920
1903
  while (true);
1921
1904
  };
1922
1905
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1923
- var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1924
- i.c9o_1 = $this$launchDefault;
1906
+ var i = new GameServer$subscribeWith$slambda(this.d9o_1, this.e9o_1, completion);
1907
+ i.f9o_1 = $this$launchDefault;
1925
1908
  return i;
1926
1909
  };
1927
1910
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1933,18 +1916,18 @@
1933
1916
  return l;
1934
1917
  }
1935
1918
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1936
- this.l9o_1 = $action;
1919
+ this.o9o_1 = $action;
1937
1920
  CoroutineImpl.call(this, resultContinuation);
1938
1921
  }
1939
- protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1940
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1922
+ protoOf(GameServer$fromClientEvent$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
1923
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
1941
1924
  tmp.t8_1 = Unit_instance;
1942
1925
  tmp.u8_1 = null;
1943
1926
  return tmp.z8();
1944
1927
  };
1945
1928
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1946
1929
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1947
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1930
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1948
1931
  };
1949
1932
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1950
1933
  var suspendResult = this.t8_1;
@@ -1953,11 +1936,11 @@
1953
1936
  var tmp = this.r8_1;
1954
1937
  if (tmp === 0) {
1955
1938
  this.s8_1 = 1;
1956
- if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1957
- if (!get_isCreated(this.n9o_1.state)) {
1939
+ if (this.o9o_1 instanceof PlayerReadyFromClientAction)
1940
+ if (!get_isCreated(this.q9o_1.state)) {
1958
1941
  return Unit_instance;
1959
1942
  }
1960
- this.n9o_1.dispatch(this.l9o_1);
1943
+ this.q9o_1.dispatch(this.o9o_1);
1961
1944
  return Unit_instance;
1962
1945
  } else if (tmp === 1) {
1963
1946
  throw this.u8_1;
@@ -1968,33 +1951,33 @@
1968
1951
  }
1969
1952
  while (true);
1970
1953
  };
1971
- protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1972
- var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1973
- i.m9o_1 = $this$dispatchAsync;
1974
- i.n9o_1 = store;
1954
+ protoOf(GameServer$fromClientEvent$slambda).s9o = function ($this$dispatchAsync, store, completion) {
1955
+ var i = new GameServer$fromClientEvent$slambda(this.o9o_1, completion);
1956
+ i.p9o_1 = $this$dispatchAsync;
1957
+ i.q9o_1 = store;
1975
1958
  return i;
1976
1959
  };
1977
1960
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1978
1961
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1979
1962
  var l = function ($this$dispatchAsync, store, $completion) {
1980
- return i.o9o($this$dispatchAsync, store, $completion);
1963
+ return i.r9o($this$dispatchAsync, store, $completion);
1981
1964
  };
1982
1965
  l.$arity = 2;
1983
1966
  return l;
1984
1967
  }
1985
1968
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1986
- this.y9o_1 = $playerId;
1969
+ this.b9p_1 = $playerId;
1987
1970
  CoroutineImpl.call(this, resultContinuation);
1988
1971
  }
1989
- protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1990
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1972
+ protoOf(GameServer$playerLostConnection$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
1973
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
1991
1974
  tmp.t8_1 = Unit_instance;
1992
1975
  tmp.u8_1 = null;
1993
1976
  return tmp.z8();
1994
1977
  };
1995
1978
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1996
1979
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1997
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1980
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1998
1981
  };
1999
1982
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2000
1983
  var suspendResult = this.t8_1;
@@ -2003,12 +1986,12 @@
2003
1986
  var tmp = this.r8_1;
2004
1987
  if (tmp === 0) {
2005
1988
  this.s8_1 = 1;
2006
- if (!get_isCreated(this.a9p_1.state)) {
1989
+ if (!get_isCreated(this.d9p_1.state)) {
2007
1990
  return Unit_instance;
2008
1991
  }
2009
- var tmp_0 = this.a9p_1.dispatch;
1992
+ var tmp_0 = this.d9p_1.dispatch;
2010
1993
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2011
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
1994
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9p_1));
2012
1995
  return Unit_instance;
2013
1996
  } else if (tmp === 1) {
2014
1997
  throw this.u8_1;
@@ -2019,34 +2002,34 @@
2019
2002
  }
2020
2003
  while (true);
2021
2004
  };
2022
- protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2023
- var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2024
- i.z9o_1 = $this$dispatchAsync;
2025
- i.a9p_1 = store;
2005
+ protoOf(GameServer$playerLostConnection$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2006
+ var i = new GameServer$playerLostConnection$slambda(this.b9p_1, completion);
2007
+ i.c9p_1 = $this$dispatchAsync;
2008
+ i.d9p_1 = store;
2026
2009
  return i;
2027
2010
  };
2028
2011
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2029
2012
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2030
2013
  var l = function ($this$dispatchAsync, store, $completion) {
2031
- return i.o9o($this$dispatchAsync, store, $completion);
2014
+ return i.r9o($this$dispatchAsync, store, $completion);
2032
2015
  };
2033
2016
  l.$arity = 2;
2034
2017
  return l;
2035
2018
  }
2036
2019
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2037
- this.j9p_1 = this$0;
2038
- this.k9p_1 = $playerId;
2020
+ this.m9p_1 = this$0;
2021
+ this.n9p_1 = $playerId;
2039
2022
  CoroutineImpl.call(this, resultContinuation);
2040
2023
  }
2041
- protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2042
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2024
+ protoOf(GameServer$playerLive$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2025
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2043
2026
  tmp.t8_1 = Unit_instance;
2044
2027
  tmp.u8_1 = null;
2045
2028
  return tmp.z8();
2046
2029
  };
2047
2030
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2048
2031
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2049
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2032
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2050
2033
  };
2051
2034
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2052
2035
  var suspendResult = this.t8_1;
@@ -2055,16 +2038,16 @@
2055
2038
  var tmp = this.r8_1;
2056
2039
  if (tmp === 0) {
2057
2040
  this.s8_1 = 1;
2058
- if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2041
+ if (get_isFinished(this.p9p_1.state) || get_isFinishing(this.p9p_1.state)) {
2059
2042
  return Unit_instance;
2060
2043
  }
2061
- if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().n6n()) {
2062
- _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2044
+ if (!get_isCreated(this.p9p_1.state) || !this.m9p_1.s66().q6n()) {
2045
+ this.m9p_1.f4q().w('GameEngine_API', 'playerLive: ' + this.n9p_1 + ' before game is created');
2063
2046
  return Unit_instance;
2064
2047
  }
2065
- var tmp_0 = this.m9p_1.dispatch;
2048
+ var tmp_0 = this.p9p_1.dispatch;
2066
2049
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2067
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2050
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9p_1));
2068
2051
  return Unit_instance;
2069
2052
  } else if (tmp === 1) {
2070
2053
  throw this.u8_1;
@@ -2075,34 +2058,34 @@
2075
2058
  }
2076
2059
  while (true);
2077
2060
  };
2078
- protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2079
- var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2080
- i.l9p_1 = $this$dispatchAsync;
2081
- i.m9p_1 = store;
2061
+ protoOf(GameServer$playerLive$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2062
+ var i = new GameServer$playerLive$slambda(this.m9p_1, this.n9p_1, completion);
2063
+ i.o9p_1 = $this$dispatchAsync;
2064
+ i.p9p_1 = store;
2082
2065
  return i;
2083
2066
  };
2084
2067
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2085
2068
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2086
2069
  var l = function ($this$dispatchAsync, store, $completion) {
2087
- return i.o9o($this$dispatchAsync, store, $completion);
2070
+ return i.r9o($this$dispatchAsync, store, $completion);
2088
2071
  };
2089
2072
  l.$arity = 2;
2090
2073
  return l;
2091
2074
  }
2092
2075
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2093
- this.v9p_1 = this$0;
2094
- this.w9p_1 = $playerId;
2076
+ this.y9p_1 = this$0;
2077
+ this.z9p_1 = $playerId;
2095
2078
  CoroutineImpl.call(this, resultContinuation);
2096
2079
  }
2097
- protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2098
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2080
+ protoOf(GameServer$playerLeft$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2081
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2099
2082
  tmp.t8_1 = Unit_instance;
2100
2083
  tmp.u8_1 = null;
2101
2084
  return tmp.z8();
2102
2085
  };
2103
2086
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2104
2087
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2105
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2088
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2106
2089
  };
2107
2090
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2108
2091
  var suspendResult = this.t8_1;
@@ -2111,16 +2094,16 @@
2111
2094
  var tmp = this.r8_1;
2112
2095
  if (tmp === 0) {
2113
2096
  this.s8_1 = 1;
2114
- if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2097
+ if (get_isFinished(this.b9q_1.state) || get_isFinishing(this.b9q_1.state)) {
2115
2098
  return Unit_instance;
2116
2099
  }
2117
- if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().n6n()) {
2118
- _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2100
+ if (!get_isCreated(this.b9q_1.state) || !this.y9p_1.s66().q6n()) {
2101
+ this.y9p_1.f4q().w('GameEngine_API', 'playerLeft: ' + this.z9p_1 + ' before game is created');
2119
2102
  return Unit_instance;
2120
2103
  }
2121
- var tmp_0 = this.y9p_1.dispatch;
2104
+ var tmp_0 = this.b9q_1.dispatch;
2122
2105
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2123
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2106
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.z9p_1));
2124
2107
  return Unit_instance;
2125
2108
  } else if (tmp === 1) {
2126
2109
  throw this.u8_1;
@@ -2131,39 +2114,39 @@
2131
2114
  }
2132
2115
  while (true);
2133
2116
  };
2134
- protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2135
- var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2136
- i.x9p_1 = $this$dispatchAsync;
2137
- i.y9p_1 = store;
2117
+ protoOf(GameServer$playerLeft$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2118
+ var i = new GameServer$playerLeft$slambda(this.y9p_1, this.z9p_1, completion);
2119
+ i.a9q_1 = $this$dispatchAsync;
2120
+ i.b9q_1 = store;
2138
2121
  return i;
2139
2122
  };
2140
2123
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2141
2124
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2142
2125
  var l = function ($this$dispatchAsync, store, $completion) {
2143
- return i.o9o($this$dispatchAsync, store, $completion);
2126
+ return i.r9o($this$dispatchAsync, store, $completion);
2144
2127
  };
2145
2128
  l.$arity = 2;
2146
2129
  return l;
2147
2130
  }
2148
2131
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2149
- this.h9q_1 = $usersArray;
2150
- this.i9q_1 = $config;
2151
- this.j9q_1 = this$0;
2152
- this.k9q_1 = $roomId;
2153
- this.l9q_1 = $transition;
2154
- this.m9q_1 = $gameCreatorId;
2155
- this.n9q_1 = $spectators;
2132
+ this.k9q_1 = $usersArray;
2133
+ this.l9q_1 = $config;
2134
+ this.m9q_1 = this$0;
2135
+ this.n9q_1 = $roomId;
2136
+ this.o9q_1 = $transition;
2137
+ this.p9q_1 = $gameCreatorId;
2138
+ this.q9q_1 = $spectators;
2156
2139
  CoroutineImpl.call(this, resultContinuation);
2157
2140
  }
2158
- protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2159
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2141
+ protoOf(GameServer$roomOnCreate$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2142
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2160
2143
  tmp.t8_1 = Unit_instance;
2161
2144
  tmp.u8_1 = null;
2162
2145
  return tmp.z8();
2163
2146
  };
2164
2147
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2165
2148
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2166
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2149
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2167
2150
  };
2168
2151
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2169
2152
  var suspendResult = this.t8_1;
@@ -2172,28 +2155,28 @@
2172
2155
  var tmp = this.r8_1;
2173
2156
  if (tmp === 0) {
2174
2157
  this.s8_1 = 1;
2175
- var users = toList(this.h9q_1);
2176
- if (!(this.i9q_1.playersMode.count === users.o())) {
2177
- _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2178
- this.p9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2158
+ var users = toList(this.k9q_1);
2159
+ if (!(this.l9q_1.playersMode.count === users.o())) {
2160
+ this.m9q_1.f4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.n9q_1 + ', config = ' + this.l9q_1.toString() + ', users = ' + toString(users));
2161
+ this.s9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.m9q_1.table.isGameFinished, this.m9q_1.table));
2179
2162
  return Unit_instance;
2180
2163
  }
2181
2164
  var tmp_0;
2182
- if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2183
- tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2165
+ if (this.l9q_1.mode.shufflePlayers && this.o9q_1 == null) {
2166
+ tmp_0 = _get_random__h29cgo(this.m9q_1).o5d(toMutableList(users));
2184
2167
  } else {
2185
- var tmp0_safe_receiver = this.l9q_1;
2168
+ var tmp0_safe_receiver = this.o9q_1;
2186
2169
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2187
2170
  var tmp_1;
2188
- if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2189
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2171
+ if (!(previousPlayers == null) && this.l9q_1.playersMode.isTeamGame) {
2172
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.m9q_1);
2190
2173
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2191
2174
  var _iterator__ex2g4s = previousPlayers.l();
2192
2175
  while (_iterator__ex2g4s.m()) {
2193
2176
  var item = _iterator__ex2g4s.n();
2194
2177
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2195
2178
  }
2196
- var previousTeams = tmp_2.b8j(destination);
2179
+ var previousTeams = tmp_2.e8j(destination);
2197
2180
  var destination_0 = ArrayList_init_$Create$_0();
2198
2181
  var _iterator__ex2g4s_0 = users.l();
2199
2182
  while (_iterator__ex2g4s_0.m()) {
@@ -2217,19 +2200,19 @@
2217
2200
  destination_1.j(destination_2);
2218
2201
  }
2219
2202
  var updatedTeams = destination_1;
2220
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).f8j(updatedTeams);
2203
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.m9q_1).i8j(updatedTeams);
2221
2204
  } else {
2222
2205
  tmp_1 = users;
2223
2206
  }
2224
2207
  tmp_0 = tmp_1;
2225
2208
  }
2226
2209
  var updatedUsers = tmp_0;
2227
- var gameCreatorUser = getPlayer(users, this.m9q_1);
2228
- var tmp_3 = this.p9q_1.dispatch;
2210
+ var gameCreatorUser = getPlayer(users, this.p9q_1);
2211
+ var tmp_3 = this.s9q_1.dispatch;
2229
2212
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2230
2213
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2231
- var tmp3_spectators = toList(this.n9q_1);
2232
- tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators));
2214
+ var tmp3_spectators = toList(this.q9q_1);
2215
+ tmp_3(new StartGameMechanicAction(this.l9q_1, this.n9q_1, tmp1_version, this.p9q_1, tmp2_users, VOID, tmp3_spectators));
2233
2216
  return Unit_instance;
2234
2217
  } else if (tmp === 1) {
2235
2218
  throw this.u8_1;
@@ -2240,33 +2223,33 @@
2240
2223
  }
2241
2224
  while (true);
2242
2225
  };
2243
- protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2244
- var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, completion);
2245
- i.o9q_1 = $this$dispatchAsync;
2246
- i.p9q_1 = store;
2226
+ protoOf(GameServer$roomOnCreate$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2227
+ var i = new GameServer$roomOnCreate$slambda(this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, this.o9q_1, this.p9q_1, this.q9q_1, completion);
2228
+ i.r9q_1 = $this$dispatchAsync;
2229
+ i.s9q_1 = store;
2247
2230
  return i;
2248
2231
  };
2249
2232
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2250
2233
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2251
2234
  var l = function ($this$dispatchAsync, store, $completion) {
2252
- return i.o9o($this$dispatchAsync, store, $completion);
2235
+ return i.r9o($this$dispatchAsync, store, $completion);
2253
2236
  };
2254
2237
  l.$arity = 2;
2255
2238
  return l;
2256
2239
  }
2257
2240
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2258
- this.y9q_1 = $state;
2241
+ this.b9r_1 = $state;
2259
2242
  CoroutineImpl.call(this, resultContinuation);
2260
2243
  }
2261
- protoOf(GameServer$roomOnContinueFromState$slambda).b9r = function ($this$dispatchAwait, store, $completion) {
2262
- var tmp = this.p9o($this$dispatchAwait, store, $completion);
2244
+ protoOf(GameServer$roomOnContinueFromState$slambda).e9r = function ($this$dispatchAwait, store, $completion) {
2245
+ var tmp = this.s9o($this$dispatchAwait, store, $completion);
2263
2246
  tmp.t8_1 = Unit_instance;
2264
2247
  tmp.u8_1 = null;
2265
2248
  return tmp.z8();
2266
2249
  };
2267
2250
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2268
2251
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2269
- return this.b9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2252
+ return this.e9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2270
2253
  };
2271
2254
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2272
2255
  var suspendResult = this.t8_1;
@@ -2275,10 +2258,10 @@
2275
2258
  var tmp = this.r8_1;
2276
2259
  if (tmp === 0) {
2277
2260
  this.s8_1 = 1;
2278
- if (get_isCreating(this.a9r_1.state)) {
2279
- var tmp_0 = this.a9r_1.dispatch;
2261
+ if (get_isCreating(this.d9r_1.state)) {
2262
+ var tmp_0 = this.d9r_1.dispatch;
2280
2263
  var tmp0_reason = new RestartRoundReason(null);
2281
- var tmp1_table = this.y9q_1.table;
2264
+ var tmp1_table = this.b9r_1.table;
2282
2265
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2283
2266
  return true;
2284
2267
  }
@@ -2292,34 +2275,34 @@
2292
2275
  }
2293
2276
  while (true);
2294
2277
  };
2295
- protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2296
- var i = new GameServer$roomOnContinueFromState$slambda(this.y9q_1, completion);
2297
- i.z9q_1 = $this$dispatchAwait;
2298
- i.a9r_1 = store;
2278
+ protoOf(GameServer$roomOnContinueFromState$slambda).s9o = function ($this$dispatchAwait, store, completion) {
2279
+ var i = new GameServer$roomOnContinueFromState$slambda(this.b9r_1, completion);
2280
+ i.c9r_1 = $this$dispatchAwait;
2281
+ i.d9r_1 = store;
2299
2282
  return i;
2300
2283
  };
2301
2284
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2302
2285
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2303
2286
  var l = function ($this$dispatchAwait, store, $completion) {
2304
- return i.b9r($this$dispatchAwait, store, $completion);
2287
+ return i.e9r($this$dispatchAwait, store, $completion);
2305
2288
  };
2306
2289
  l.$arity = 2;
2307
2290
  return l;
2308
2291
  }
2309
2292
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2310
- this.k9r_1 = $isCreated;
2311
- this.l9r_1 = $state;
2293
+ this.n9r_1 = $isCreated;
2294
+ this.o9r_1 = $state;
2312
2295
  CoroutineImpl.call(this, resultContinuation);
2313
2296
  }
2314
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2315
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2297
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).r9o = function ($this$dispatchAsync, store, $completion) {
2298
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2316
2299
  tmp.t8_1 = Unit_instance;
2317
2300
  tmp.u8_1 = null;
2318
2301
  return tmp.z8();
2319
2302
  };
2320
2303
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2321
2304
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2322
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2305
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2323
2306
  };
2324
2307
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2325
2308
  var suspendResult = this.t8_1;
@@ -2330,7 +2313,7 @@
2330
2313
  case 0:
2331
2314
  this.s8_1 = 3;
2332
2315
  this.r8_1 = 1;
2333
- suspendResult = this.k9r_1.z1t(this);
2316
+ suspendResult = this.n9r_1.z1t(this);
2334
2317
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2335
2318
  return suspendResult;
2336
2319
  }
@@ -2338,10 +2321,10 @@
2338
2321
  continue $sm;
2339
2322
  case 1:
2340
2323
  if (suspendResult) {
2341
- var _iterator__ex2g4s = this.l9r_1.actions.l();
2324
+ var _iterator__ex2g4s = this.o9r_1.actions.l();
2342
2325
  while (_iterator__ex2g4s.m()) {
2343
2326
  var element = _iterator__ex2g4s.n();
2344
- this.n9r_1.dispatch(element);
2327
+ this.q9r_1.dispatch(element);
2345
2328
  }
2346
2329
  this.r8_1 = 2;
2347
2330
  continue $sm;
@@ -2366,35 +2349,35 @@
2366
2349
  }
2367
2350
  while (true);
2368
2351
  };
2369
- protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2370
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.k9r_1, this.l9r_1, completion);
2371
- i.m9r_1 = $this$dispatchAsync;
2372
- i.n9r_1 = store;
2352
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).s9o = function ($this$dispatchAsync, store, completion) {
2353
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.n9r_1, this.o9r_1, completion);
2354
+ i.p9r_1 = $this$dispatchAsync;
2355
+ i.q9r_1 = store;
2373
2356
  return i;
2374
2357
  };
2375
2358
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2376
2359
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2377
2360
  var l = function ($this$dispatchAsync, store, $completion) {
2378
- return i.o9o($this$dispatchAsync, store, $completion);
2361
+ return i.r9o($this$dispatchAsync, store, $completion);
2379
2362
  };
2380
2363
  l.$arity = 2;
2381
2364
  return l;
2382
2365
  }
2383
2366
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
- this.w9r_1 = $tableLite;
2385
- this.x9r_1 = $roomId;
2386
- this.y9r_1 = this$0;
2367
+ this.z9r_1 = $tableLite;
2368
+ this.a9s_1 = $roomId;
2369
+ this.b9s_1 = this$0;
2387
2370
  CoroutineImpl.call(this, resultContinuation);
2388
2371
  }
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2390
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2372
+ protoOf(GameServer$roomOnContinueFromRound$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2373
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2391
2374
  tmp.t8_1 = Unit_instance;
2392
2375
  tmp.u8_1 = null;
2393
2376
  return tmp.z8();
2394
2377
  };
2395
2378
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2396
2379
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2397
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2380
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2398
2381
  };
2399
2382
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2400
2383
  var suspendResult = this.t8_1;
@@ -2403,9 +2386,9 @@
2403
2386
  var tmp = this.r8_1;
2404
2387
  if (tmp === 0) {
2405
2388
  this.s8_1 = 1;
2406
- var tmp_0 = this.a9s_1.dispatch;
2407
- var tmp0_reason = new RestartRoundReason(this.w9r_1.gameInfo.round.roundNumber);
2408
- var tmp1_table = Companion_instance_0.restartRound(this.x9r_1, _get_idsProvider__fnfajc(this.y9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.w9r_1);
2389
+ var tmp_0 = this.d9s_1.dispatch;
2390
+ var tmp0_reason = new RestartRoundReason(this.z9r_1.gameInfo.round.roundNumber);
2391
+ var tmp1_table = Companion_instance_0.restartRound(this.a9s_1, _get_idsProvider__fnfajc(this.b9s_1).a6e(), get_versionOrDefault(GameEngineConfig_instance), this.z9r_1);
2409
2392
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2410
2393
  return Unit_instance;
2411
2394
  } else if (tmp === 1) {
@@ -2417,16 +2400,16 @@
2417
2400
  }
2418
2401
  while (true);
2419
2402
  };
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2421
- var i = new GameServer$roomOnContinueFromRound$slambda(this.w9r_1, this.x9r_1, this.y9r_1, completion);
2422
- i.z9r_1 = $this$dispatchAsync;
2423
- i.a9s_1 = store;
2403
+ protoOf(GameServer$roomOnContinueFromRound$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2404
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.z9r_1, this.a9s_1, this.b9s_1, completion);
2405
+ i.c9s_1 = $this$dispatchAsync;
2406
+ i.d9s_1 = store;
2424
2407
  return i;
2425
2408
  };
2426
2409
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
2410
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2428
2411
  var l = function ($this$dispatchAsync, store, $completion) {
2429
- return i.o9o($this$dispatchAsync, store, $completion);
2412
+ return i.r9o($this$dispatchAsync, store, $completion);
2430
2413
  };
2431
2414
  l.$arity = 2;
2432
2415
  return l;
@@ -2434,15 +2417,15 @@
2434
2417
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2435
2418
  CoroutineImpl.call(this, resultContinuation);
2436
2419
  }
2437
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2438
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9o = function ($this$dispatchAsync, store, $completion) {
2421
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2439
2422
  tmp.t8_1 = Unit_instance;
2440
2423
  tmp.u8_1 = null;
2441
2424
  return tmp.z8();
2442
2425
  };
2443
2426
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2444
2427
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2445
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2428
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2446
2429
  };
2447
2430
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2448
2431
  var suspendResult = this.t8_1;
@@ -2451,7 +2434,7 @@
2451
2434
  var tmp = this.r8_1;
2452
2435
  if (tmp === 0) {
2453
2436
  this.s8_1 = 1;
2454
- this.k9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2437
+ this.n9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2455
2438
  return Unit_instance;
2456
2439
  } else if (tmp === 1) {
2457
2440
  throw this.u8_1;
@@ -2462,33 +2445,33 @@
2462
2445
  }
2463
2446
  while (true);
2464
2447
  };
2465
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2448
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9o = function ($this$dispatchAsync, store, completion) {
2466
2449
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2467
- i.j9s_1 = $this$dispatchAsync;
2468
- i.k9s_1 = store;
2450
+ i.m9s_1 = $this$dispatchAsync;
2451
+ i.n9s_1 = store;
2469
2452
  return i;
2470
2453
  };
2471
2454
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2472
2455
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2473
2456
  var l = function ($this$dispatchAsync, store, $completion) {
2474
- return i.o9o($this$dispatchAsync, store, $completion);
2457
+ return i.r9o($this$dispatchAsync, store, $completion);
2475
2458
  };
2476
2459
  l.$arity = 2;
2477
2460
  return l;
2478
2461
  }
2479
2462
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2480
- this.t9s_1 = $spectators;
2463
+ this.w9s_1 = $spectators;
2481
2464
  CoroutineImpl.call(this, resultContinuation);
2482
2465
  }
2483
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2484
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2466
+ protoOf(GameServer$addSpectatorsToRoom$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2467
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2485
2468
  tmp.t8_1 = Unit_instance;
2486
2469
  tmp.u8_1 = null;
2487
2470
  return tmp.z8();
2488
2471
  };
2489
2472
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2490
2473
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2491
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2474
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
2475
  };
2493
2476
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2494
2477
  var suspendResult = this.t8_1;
@@ -2497,7 +2480,7 @@
2497
2480
  var tmp = this.r8_1;
2498
2481
  if (tmp === 0) {
2499
2482
  this.s8_1 = 1;
2500
- this.v9s_1.dispatch(new AddSpectatorsAction(toList(this.t9s_1)));
2483
+ this.y9s_1.dispatch(new AddSpectatorsAction(toList(this.w9s_1)));
2501
2484
  return Unit_instance;
2502
2485
  } else if (tmp === 1) {
2503
2486
  throw this.u8_1;
@@ -2508,33 +2491,33 @@
2508
2491
  }
2509
2492
  while (true);
2510
2493
  };
2511
- protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2512
- var i = new GameServer$addSpectatorsToRoom$slambda(this.t9s_1, completion);
2513
- i.u9s_1 = $this$dispatchAsync;
2514
- i.v9s_1 = store;
2494
+ protoOf(GameServer$addSpectatorsToRoom$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2495
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.w9s_1, completion);
2496
+ i.x9s_1 = $this$dispatchAsync;
2497
+ i.y9s_1 = store;
2515
2498
  return i;
2516
2499
  };
2517
2500
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2518
2501
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2519
2502
  var l = function ($this$dispatchAsync, store, $completion) {
2520
- return i.o9o($this$dispatchAsync, store, $completion);
2503
+ return i.r9o($this$dispatchAsync, store, $completion);
2521
2504
  };
2522
2505
  l.$arity = 2;
2523
2506
  return l;
2524
2507
  }
2525
2508
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2526
- this.e9t_1 = $spectators;
2509
+ this.h9t_1 = $spectators;
2527
2510
  CoroutineImpl.call(this, resultContinuation);
2528
2511
  }
2529
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2512
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2513
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2531
2514
  tmp.t8_1 = Unit_instance;
2532
2515
  tmp.u8_1 = null;
2533
2516
  return tmp.z8();
2534
2517
  };
2535
2518
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2536
2519
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2520
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2521
  };
2539
2522
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2540
2523
  var suspendResult = this.t8_1;
@@ -2543,7 +2526,7 @@
2543
2526
  var tmp = this.r8_1;
2544
2527
  if (tmp === 0) {
2545
2528
  this.s8_1 = 1;
2546
- this.g9t_1.dispatch(new RemoveSpectatorsAction(toList(this.e9t_1)));
2529
+ this.j9t_1.dispatch(new RemoveSpectatorsAction(toList(this.h9t_1)));
2547
2530
  return Unit_instance;
2548
2531
  } else if (tmp === 1) {
2549
2532
  throw this.u8_1;
@@ -2554,34 +2537,34 @@
2554
2537
  }
2555
2538
  while (true);
2556
2539
  };
2557
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2558
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.e9t_1, completion);
2559
- i.f9t_1 = $this$dispatchAsync;
2560
- i.g9t_1 = store;
2540
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2541
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9t_1, completion);
2542
+ i.i9t_1 = $this$dispatchAsync;
2543
+ i.j9t_1 = store;
2561
2544
  return i;
2562
2545
  };
2563
2546
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2564
2547
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2565
2548
  var l = function ($this$dispatchAsync, store, $completion) {
2566
- return i.o9o($this$dispatchAsync, store, $completion);
2549
+ return i.r9o($this$dispatchAsync, store, $completion);
2567
2550
  };
2568
2551
  l.$arity = 2;
2569
2552
  return l;
2570
2553
  }
2571
2554
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2572
- this.p9t_1 = $playerId;
2573
- this.q9t_1 = this$0;
2555
+ this.s9t_1 = $playerId;
2556
+ this.t9t_1 = this$0;
2574
2557
  CoroutineImpl.call(this, resultContinuation);
2575
2558
  }
2576
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2559
+ protoOf(GameServer$roomRefreshPlayerState$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2560
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2578
2561
  tmp.t8_1 = Unit_instance;
2579
2562
  tmp.u8_1 = null;
2580
2563
  return tmp.z8();
2581
2564
  };
2582
2565
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2583
2566
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2567
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2568
  };
2586
2569
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2587
2570
  var suspendResult = this.t8_1;
@@ -2590,14 +2573,14 @@
2590
2573
  var tmp = this.r8_1;
2591
2574
  if (tmp === 0) {
2592
2575
  this.s8_1 = 1;
2593
- var table = this.s9t_1.state.m6n();
2594
- var player = getPlayer(table.players, this.p9t_1);
2595
- if (player.n6q_1.v68().m67_1.isLive) {
2596
- this.s9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.q9t_1).v8p(player, table));
2576
+ var table = this.v9t_1.state.p6n();
2577
+ var player = getPlayer(table.players, this.s9t_1);
2578
+ if (player.q6q_1.v68().m67_1.isLive) {
2579
+ this.v9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9t_1).y8p(player, table));
2597
2580
  } else {
2598
- var tmp_0 = this.s9t_1.dispatch;
2581
+ var tmp_0 = this.v9t_1.dispatch;
2599
2582
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2600
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9t_1));
2583
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9t_1));
2601
2584
  }
2602
2585
  return Unit_instance;
2603
2586
  } else if (tmp === 1) {
@@ -2609,34 +2592,34 @@
2609
2592
  }
2610
2593
  while (true);
2611
2594
  };
2612
- protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2613
- var i = new GameServer$roomRefreshPlayerState$slambda(this.p9t_1, this.q9t_1, completion);
2614
- i.r9t_1 = $this$dispatchAsync;
2615
- i.s9t_1 = store;
2595
+ protoOf(GameServer$roomRefreshPlayerState$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2596
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.s9t_1, this.t9t_1, completion);
2597
+ i.u9t_1 = $this$dispatchAsync;
2598
+ i.v9t_1 = store;
2616
2599
  return i;
2617
2600
  };
2618
2601
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2619
2602
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2620
2603
  var l = function ($this$dispatchAsync, store, $completion) {
2621
- return i.o9o($this$dispatchAsync, store, $completion);
2604
+ return i.r9o($this$dispatchAsync, store, $completion);
2622
2605
  };
2623
2606
  l.$arity = 2;
2624
2607
  return l;
2625
2608
  }
2626
2609
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2627
- this.b9u_1 = this$0;
2628
- this.c9u_1 = $newRid;
2610
+ this.e9u_1 = this$0;
2611
+ this.f9u_1 = $newRid;
2629
2612
  CoroutineImpl.call(this, resultContinuation);
2630
2613
  }
2631
- protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2632
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2614
+ protoOf(GameServer$roomOnDelete$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2615
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2633
2616
  tmp.t8_1 = Unit_instance;
2634
2617
  tmp.u8_1 = null;
2635
2618
  return tmp.z8();
2636
2619
  };
2637
2620
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2638
2621
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2639
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2622
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2640
2623
  };
2641
2624
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2642
2625
  var suspendResult = this.t8_1;
@@ -2645,27 +2628,27 @@
2645
2628
  var tmp = this.r8_1;
2646
2629
  if (tmp === 0) {
2647
2630
  this.s8_1 = 1;
2648
- var it = this.b9u_1.s66().m6m_1;
2631
+ var it = this.e9u_1.s66().p6m_1;
2649
2632
  var tmp_0;
2650
2633
  if (it == null) {
2651
- _get_logger__rkp4sl(this.b9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2634
+ this.e9u_1.f4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2652
2635
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2653
2636
  } else {
2654
2637
  tmp_0 = it;
2655
2638
  }
2656
2639
  var terminationState = tmp_0;
2657
- var gameTransition = terminationState.s8t_1;
2640
+ var gameTransition = terminationState.v8t_1;
2658
2641
  var tmp_1;
2659
2642
  if (gameTransition instanceof GameToRoomTransition) {
2660
- var tmp0_elvis_lhs = this.c9u_1;
2643
+ var tmp0_elvis_lhs = this.f9u_1;
2661
2644
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2662
2645
  } else {
2663
2646
  tmp_1 = gameTransition;
2664
2647
  }
2665
2648
  var transition = tmp_1;
2666
- var tmp_2 = this.e9u_1.dispatch;
2667
- var tmp0_reason = terminationState.r8t_1;
2668
- var tmp1_isGameFinished = this.b9u_1.s66().m6n().isGameFinished;
2649
+ var tmp_2 = this.h9u_1.dispatch;
2650
+ var tmp0_reason = terminationState.u8t_1;
2651
+ var tmp1_isGameFinished = this.e9u_1.s66().p6n().isGameFinished;
2669
2652
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2670
2653
  return Unit_instance;
2671
2654
  } else if (tmp === 1) {
@@ -2677,33 +2660,33 @@
2677
2660
  }
2678
2661
  while (true);
2679
2662
  };
2680
- protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2681
- var i = new GameServer$roomOnDelete$slambda(this.b9u_1, this.c9u_1, completion);
2682
- i.d9u_1 = $this$dispatchAsync;
2683
- i.e9u_1 = store;
2663
+ protoOf(GameServer$roomOnDelete$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2664
+ var i = new GameServer$roomOnDelete$slambda(this.e9u_1, this.f9u_1, completion);
2665
+ i.g9u_1 = $this$dispatchAsync;
2666
+ i.h9u_1 = store;
2684
2667
  return i;
2685
2668
  };
2686
2669
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2687
2670
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2688
2671
  var l = function ($this$dispatchAsync, store, $completion) {
2689
- return i.o9o($this$dispatchAsync, store, $completion);
2672
+ return i.r9o($this$dispatchAsync, store, $completion);
2690
2673
  };
2691
2674
  l.$arity = 2;
2692
2675
  return l;
2693
2676
  }
2694
2677
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2695
- this.n9u_1 = $enabled;
2678
+ this.q9u_1 = $enabled;
2696
2679
  CoroutineImpl.call(this, resultContinuation);
2697
2680
  }
2698
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2699
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2681
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2682
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2700
2683
  tmp.t8_1 = Unit_instance;
2701
2684
  tmp.u8_1 = null;
2702
2685
  return tmp.z8();
2703
2686
  };
2704
2687
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2705
2688
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2706
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2689
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2707
2690
  };
2708
2691
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2709
2692
  var suspendResult = this.t8_1;
@@ -2712,7 +2695,7 @@
2712
2695
  var tmp = this.r8_1;
2713
2696
  if (tmp === 0) {
2714
2697
  this.s8_1 = 1;
2715
- this.p9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.p9u_1.state).config.copy(VOID, this.n9u_1)));
2698
+ this.s9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.s9u_1.state).config.copy(VOID, this.q9u_1)));
2716
2699
  return Unit_instance;
2717
2700
  } else if (tmp === 1) {
2718
2701
  throw this.u8_1;
@@ -2723,35 +2706,35 @@
2723
2706
  }
2724
2707
  while (true);
2725
2708
  };
2726
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2727
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.n9u_1, completion);
2728
- i.o9u_1 = $this$dispatchAsync;
2729
- i.p9u_1 = store;
2709
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2710
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9u_1, completion);
2711
+ i.r9u_1 = $this$dispatchAsync;
2712
+ i.s9u_1 = store;
2730
2713
  return i;
2731
2714
  };
2732
2715
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2733
2716
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2734
2717
  var l = function ($this$dispatchAsync, store, $completion) {
2735
- return i.o9o($this$dispatchAsync, store, $completion);
2718
+ return i.r9o($this$dispatchAsync, store, $completion);
2736
2719
  };
2737
2720
  l.$arity = 2;
2738
2721
  return l;
2739
2722
  }
2740
2723
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2741
- this.y9u_1 = $reason;
2742
- this.z9u_1 = this$0;
2743
- this.a9v_1 = $roomId;
2724
+ this.b9v_1 = $reason;
2725
+ this.c9v_1 = this$0;
2726
+ this.d9v_1 = $roomId;
2744
2727
  CoroutineImpl.call(this, resultContinuation);
2745
2728
  }
2746
- protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2747
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2729
+ protoOf(GameServer$shutdown$slambda).r9o = function ($this$dispatchAsync, store, $completion) {
2730
+ var tmp = this.s9o($this$dispatchAsync, store, $completion);
2748
2731
  tmp.t8_1 = Unit_instance;
2749
2732
  tmp.u8_1 = null;
2750
2733
  return tmp.z8();
2751
2734
  };
2752
2735
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2753
2736
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2754
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2737
+ return this.r9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
2738
  };
2756
2739
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2757
2740
  var suspendResult = this.t8_1;
@@ -2760,11 +2743,11 @@
2760
2743
  var tmp = this.r8_1;
2761
2744
  if (tmp === 0) {
2762
2745
  this.s8_1 = 1;
2763
- var state = this.c9v_1.store.state;
2764
- if (state.n6n()) {
2765
- var tmp0_elvis_lhs = toDomainEnumSafe(this.y9u_1, get_serverShutdownReasonMapping());
2746
+ var state = this.f9v_1.store.state;
2747
+ if (state.q6n()) {
2748
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.b9v_1, get_serverShutdownReasonMapping());
2766
2749
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2767
- var tmp_0 = this.c9v_1.dispatch;
2750
+ var tmp_0 = this.f9v_1.dispatch;
2768
2751
  var tmp_1 = Companion_instance;
2769
2752
  var tmp_2;
2770
2753
  switch (shutdownReason.p2_1) {
@@ -2778,12 +2761,12 @@
2778
2761
  noWhenBranchMatchedException();
2779
2762
  break;
2780
2763
  }
2781
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.z9u_1.table.isGameFinished, this.z9u_1.table));
2764
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.c9v_1.table.isGameFinished, this.c9v_1.table));
2782
2765
  } else {
2783
- _get_logger__rkp4sl(this.z9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.a9v_1);
2784
- var tmp_3 = this.c9v_1.dispatch;
2785
- var tmp2_safe_receiver = state.m6m_1;
2786
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2766
+ this.c9v_1.f4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.d9v_1);
2767
+ var tmp_3 = this.f9v_1.dispatch;
2768
+ var tmp2_safe_receiver = state.p6m_1;
2769
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.v8t_1));
2787
2770
  }
2788
2771
  return Unit_instance;
2789
2772
  } else if (tmp === 1) {
@@ -2795,16 +2778,16 @@
2795
2778
  }
2796
2779
  while (true);
2797
2780
  };
2798
- protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$shutdown$slambda(this.y9u_1, this.z9u_1, this.a9v_1, completion);
2800
- i.b9v_1 = $this$dispatchAsync;
2801
- i.c9v_1 = store;
2781
+ protoOf(GameServer$shutdown$slambda).s9o = function ($this$dispatchAsync, store, completion) {
2782
+ var i = new GameServer$shutdown$slambda(this.b9v_1, this.c9v_1, this.d9v_1, completion);
2783
+ i.e9v_1 = $this$dispatchAsync;
2784
+ i.f9v_1 = store;
2802
2785
  return i;
2803
2786
  };
2804
2787
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2805
2788
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2806
2789
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.o9o($this$dispatchAsync, store, $completion);
2790
+ return i.r9o($this$dispatchAsync, store, $completion);
2808
2791
  };
2809
2792
  l.$arity = 2;
2810
2793
  return l;
@@ -2831,163 +2814,155 @@
2831
2814
  var tmp_1 = this;
2832
2815
  // Inline function 'org.kodein.di.instance' call
2833
2816
  // Inline function 'org.kodein.type.generic' call
2834
- var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2817
+ var tmp_2 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2835
2818
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2836
2819
  var tmp_3 = Instance(di, tmp$ret$2, null);
2837
2820
  var tmp_4 = KProperty1;
2838
- tmp_1.f9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2821
+ tmp_1.j9l_1 = tmp_3.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2839
2822
  var tmp_5 = this;
2840
2823
  // Inline function 'org.kodein.di.instance' call
2841
2824
  // Inline function 'org.kodein.type.generic' call
2842
- var tmp_6 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2825
+ var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2843
2826
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2844
2827
  var tmp_7 = Instance(di, tmp$ret$4, null);
2845
2828
  var tmp_8 = KProperty1;
2846
- tmp_5.g9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2829
+ tmp_5.k9l_1 = tmp_7.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2847
2830
  var tmp_9 = this;
2848
2831
  // Inline function 'org.kodein.di.instance' call
2849
2832
  // Inline function 'org.kodein.type.generic' call
2850
- var tmp_10 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2833
+ var tmp_10 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2851
2834
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2852
2835
  var tmp_11 = Instance(di, tmp$ret$6, null);
2853
2836
  var tmp_12 = KProperty1;
2854
- tmp_9.h9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2837
+ tmp_9.l9l_1 = tmp_11.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2855
2838
  var tmp_13 = this;
2856
2839
  // Inline function 'org.kodein.di.instance' call
2857
2840
  // Inline function 'org.kodein.type.generic' call
2858
- var tmp_14 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2841
+ var tmp_14 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2859
2842
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2860
2843
  var tmp_15 = Instance(di, tmp$ret$8, null);
2861
2844
  var tmp_16 = KProperty1;
2862
- tmp_13.i9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2845
+ tmp_13.m9l_1 = tmp_15.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2863
2846
  var tmp_17 = this;
2847
+ tmp_17.n9l_1 = lazy(GameServer$random$delegate$lambda(this));
2848
+ var tmp_18 = this;
2864
2849
  // Inline function 'org.kodein.di.instance' call
2865
2850
  // Inline function 'org.kodein.type.generic' call
2866
- var tmp_18 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2867
- var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2868
- var tmp_19 = Instance(di, tmp$ret$10, null);
2869
- var tmp_20 = KProperty1;
2870
- tmp_17.j9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2871
- var tmp_21 = this;
2872
- tmp_21.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
2851
+ var tmp_19 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2852
+ var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2853
+ var tmp_20 = Instance(di, tmp$ret$10, null);
2854
+ var tmp_21 = KProperty1;
2855
+ tmp_18.o9l_1 = tmp_20.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2873
2856
  var tmp_22 = this;
2874
2857
  // Inline function 'org.kodein.di.instance' call
2875
2858
  // Inline function 'org.kodein.type.generic' call
2876
- var tmp_23 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2859
+ var tmp_23 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2877
2860
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2878
2861
  var tmp_24 = Instance(di, tmp$ret$12, null);
2879
2862
  var tmp_25 = KProperty1;
2880
- tmp_22.l9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2863
+ tmp_22.p9l_1 = tmp_24.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2881
2864
  var tmp_26 = this;
2882
2865
  // Inline function 'org.kodein.di.instance' call
2883
2866
  // Inline function 'org.kodein.type.generic' call
2884
- var tmp_27 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2867
+ var tmp_27 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
2885
2868
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2886
2869
  var tmp_28 = Instance(di, tmp$ret$14, null);
2887
2870
  var tmp_29 = KProperty1;
2888
- tmp_26.m9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2871
+ tmp_26.q9l_1 = tmp_28.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2889
2872
  var tmp_30 = this;
2890
- // Inline function 'org.kodein.di.instance' call
2891
- // Inline function 'org.kodein.type.generic' call
2892
- var tmp_31 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
2893
- var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2894
- var tmp_32 = Instance(di, tmp$ret$16, null);
2895
- var tmp_33 = KProperty1;
2896
- tmp_30.n9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2897
- var tmp_34 = this;
2898
- var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2899
- var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2900
- tmp_34.o9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
- this.p9l_1 = new Object();
2902
- }
2903
- protoOf(GameServer).b6m = function () {
2904
- return this.o9l_1;
2905
- };
2906
- protoOf(GameServer).d9v = function (_set____db54di) {
2907
- this.p9l_1 = _set____db54di;
2908
- };
2909
- protoOf(GameServer).k8e = function () {
2910
- return this.p9l_1;
2873
+ var tmp0_externalMiddlewares = plus(storeContract.i8y(), externalMiddlewares);
2874
+ var tmp1_externalReducers = plus(storeContract.h8y(), externalReducers);
2875
+ tmp_30.r9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2876
+ this.s9l_1 = new Object();
2877
+ }
2878
+ protoOf(GameServer).e6m = function () {
2879
+ return this.r9l_1;
2880
+ };
2881
+ protoOf(GameServer).g9v = function (_set____db54di) {
2882
+ this.s9l_1 = _set____db54di;
2883
+ };
2884
+ protoOf(GameServer).n8e = function () {
2885
+ return this.s9l_1;
2911
2886
  };
2912
2887
  protoOf(GameServer).w53 = function () {
2913
- return this.s66().m6n().id;
2888
+ return this.s66().p6n().id;
2914
2889
  };
2915
- protoOf(GameServer).m6n = function () {
2916
- return this.s66().m6n();
2890
+ protoOf(GameServer).p6n = function () {
2891
+ return this.s66().p6n();
2917
2892
  };
2918
- protoOf(GameServer).n6n = function () {
2919
- return this.s66().n6n();
2893
+ protoOf(GameServer).q6n = function () {
2894
+ return this.s66().q6n();
2920
2895
  };
2921
- protoOf(GameServer).o6n = function () {
2896
+ protoOf(GameServer).r6n = function () {
2922
2897
  return this.s66().gameLifecycleState;
2923
2898
  };
2924
2899
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2925
- var tmp = this.z6l();
2900
+ var tmp = this.c6m();
2926
2901
  tmp.f6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2927
2902
  };
2928
2903
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2929
- var tmp = this.z6l();
2904
+ var tmp = this.c6m();
2930
2905
  tmp.f6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2931
2906
  };
2932
2907
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2933
- var tmp = this.z6l();
2908
+ var tmp = this.c6m();
2934
2909
  tmp.f6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2935
2910
  };
2936
2911
  protoOf(GameServer).subscribeWith = function (subscriber) {
2937
- var tmp = this.z6l();
2912
+ var tmp = this.c6m();
2938
2913
  tmp.f6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2939
2914
  };
2940
2915
  protoOf(GameServer).fromClientEvent = function (action) {
2941
- _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2942
- this.o9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2916
+ this.f4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2917
+ this.r9l_1.n6n(GameServer$fromClientEvent$slambda_0(action, null));
2943
2918
  };
2944
2919
  protoOf(GameServer).playerLostConnection = function (playerId) {
2945
- _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2946
- this.o9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2920
+ this.f4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2921
+ this.r9l_1.n6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2947
2922
  };
2948
2923
  protoOf(GameServer).playerLive = function (playerId) {
2949
- _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2950
- this.o9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2924
+ this.f4q().d('GameEngine_API', 'playerLive: ' + playerId);
2925
+ this.r9l_1.n6n(GameServer$playerLive$slambda_0(this, playerId, null));
2951
2926
  };
2952
2927
  protoOf(GameServer).playerLeft = function (playerId) {
2953
- _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2954
- this.o9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2928
+ this.f4q().d('GameEngine_API', 'playerLeft: ' + playerId);
2929
+ this.r9l_1.n6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2955
2930
  };
2956
- protoOf(GameServer).e9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2957
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2958
- this.o9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2931
+ protoOf(GameServer).h9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
+ this.f4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2933
+ this.r9l_1.n6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2959
2934
  };
2960
2935
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2961
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2962
- var isCreated = this.o9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2963
- this.o9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2936
+ this.f4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2937
+ var isCreated = this.r9l_1.o6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2938
+ this.r9l_1.n6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2964
2939
  };
2965
2940
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2966
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2967
- this.o9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2968
- this.o9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2941
+ this.f4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2942
+ this.r9l_1.n6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2943
+ this.r9l_1.n6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2969
2944
  };
2970
2945
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2971
- this.o9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2946
+ this.r9l_1.n6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2972
2947
  };
2973
2948
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2974
- this.o9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2949
+ this.r9l_1.n6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2975
2950
  };
2976
2951
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2977
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2978
- this.o9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2952
+ this.f4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2953
+ this.r9l_1.n6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2979
2954
  };
2980
- protoOf(GameServer).f9v = function (newRid) {
2981
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2982
- this.o9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2955
+ protoOf(GameServer).i9v = function (newRid) {
2956
+ this.f4q().d('GameEngine_API', 'roomOnDelete: ' + newRid);
2957
+ this.r9l_1.n6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2983
2958
  };
2984
2959
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2985
- _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2986
- this.o9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2960
+ this.f4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2961
+ this.r9l_1.n6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2987
2962
  };
2988
- protoOf(GameServer).g9v = function (reason, roomId) {
2989
- _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2990
- this.o9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2963
+ protoOf(GameServer).j9v = function (reason, roomId) {
2964
+ this.f4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2965
+ this.r9l_1.n6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2991
2966
  };
2992
2967
  protoOf(GameServer).clear = function () {
2993
2968
  return this.h2();
@@ -3038,10 +3013,10 @@
3038
3013
  this.fromRound = fromRound;
3039
3014
  this.canStartNewGame = canStartNewGame;
3040
3015
  }
3041
- protoOf(ServerConfig).h9v = function () {
3016
+ protoOf(ServerConfig).k9v = function () {
3042
3017
  return this.fromRound;
3043
3018
  };
3044
- protoOf(ServerConfig).i9v = function () {
3019
+ protoOf(ServerConfig).l9v = function () {
3045
3020
  return this.canStartNewGame;
3046
3021
  };
3047
3022
  protoOf(ServerConfig).ne = function () {
@@ -3050,13 +3025,13 @@
3050
3025
  protoOf(ServerConfig).oe = function () {
3051
3026
  return this.canStartNewGame;
3052
3027
  };
3053
- protoOf(ServerConfig).j9v = function (fromRound, canStartNewGame) {
3028
+ protoOf(ServerConfig).m9v = function (fromRound, canStartNewGame) {
3054
3029
  return new ServerConfig(fromRound, canStartNewGame);
3055
3030
  };
3056
3031
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3057
3032
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3058
3033
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3059
- return $super === VOID ? this.j9v(fromRound, canStartNewGame) : $super.j9v.call(this, fromRound, canStartNewGame);
3034
+ return $super === VOID ? this.m9v(fromRound, canStartNewGame) : $super.m9v.call(this, fromRound, canStartNewGame);
3060
3035
  };
3061
3036
  protoOf(ServerConfig).toString = function () {
3062
3037
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3118,20 +3093,20 @@
3118
3093
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3119
3094
  tmp0_serialDesc.gz('roomId', false);
3120
3095
  tmp0_serialDesc.gz('table', false);
3121
- this.k9v_1 = tmp0_serialDesc;
3096
+ this.n9v_1 = tmp0_serialDesc;
3122
3097
  }
3123
- protoOf($serializer).l9v = function (encoder, value) {
3124
- var tmp0_desc = this.k9v_1;
3098
+ protoOf($serializer).o9v = function (encoder, value) {
3099
+ var tmp0_desc = this.n9v_1;
3125
3100
  var tmp1_output = encoder.or(tmp0_desc);
3126
- tmp1_output.dt(tmp0_desc, 0, value.m9v_1);
3101
+ tmp1_output.dt(tmp0_desc, 0, value.p9v_1);
3127
3102
  tmp1_output.dt(tmp0_desc, 1, value.table);
3128
3103
  tmp1_output.pr(tmp0_desc);
3129
3104
  };
3130
3105
  protoOf($serializer).co = function (encoder, value) {
3131
- return this.l9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3106
+ return this.o9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3132
3107
  };
3133
3108
  protoOf($serializer).do = function (decoder) {
3134
- var tmp0_desc = this.k9v_1;
3109
+ var tmp0_desc = this.n9v_1;
3135
3110
  var tmp1_flag = true;
3136
3111
  var tmp2_index = 0;
3137
3112
  var tmp3_bitMask0 = 0;
@@ -3166,7 +3141,7 @@
3166
3141
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3167
3142
  };
3168
3143
  protoOf($serializer).bo = function () {
3169
- return this.k9v_1;
3144
+ return this.n9v_1;
3170
3145
  };
3171
3146
  protoOf($serializer).vz = function () {
3172
3147
  // Inline function 'kotlin.arrayOf' call
@@ -3182,9 +3157,9 @@
3182
3157
  }
3183
3158
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3184
3159
  if (!(3 === (3 & seen0))) {
3185
- throwMissingFieldException(seen0, 3, $serializer_getInstance().k9v_1);
3160
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().n9v_1);
3186
3161
  }
3187
- $this.m9v_1 = roomId;
3162
+ $this.p9v_1 = roomId;
3188
3163
  $this.table = table;
3189
3164
  return $this;
3190
3165
  }
@@ -3192,17 +3167,17 @@
3192
3167
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3193
3168
  }
3194
3169
  function TableStateUpdateDto(roomId, table) {
3195
- this.m9v_1 = roomId;
3170
+ this.p9v_1 = roomId;
3196
3171
  this.table = table;
3197
3172
  }
3198
- protoOf(TableStateUpdateDto).u8w = function () {
3199
- return this.m9v_1;
3173
+ protoOf(TableStateUpdateDto).x8w = function () {
3174
+ return this.p9v_1;
3200
3175
  };
3201
- protoOf(TableStateUpdateDto).m6n = function () {
3176
+ protoOf(TableStateUpdateDto).p6n = function () {
3202
3177
  return this.table;
3203
3178
  };
3204
3179
  protoOf(TableStateUpdateDto).ne = function () {
3205
- return this.m9v_1;
3180
+ return this.p9v_1;
3206
3181
  };
3207
3182
  protoOf(TableStateUpdateDto).oe = function () {
3208
3183
  return this.table;
@@ -3211,15 +3186,15 @@
3211
3186
  return new TableStateUpdateDto(roomId, table);
3212
3187
  };
3213
3188
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3214
- roomId = roomId === VOID ? this.m9v_1 : roomId;
3189
+ roomId = roomId === VOID ? this.p9v_1 : roomId;
3215
3190
  table = table === VOID ? this.table : table;
3216
3191
  return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3217
3192
  };
3218
3193
  protoOf(TableStateUpdateDto).toString = function () {
3219
- return 'TableStateUpdateDto(roomId=' + this.m9v_1 + ', table=' + this.table + ')';
3194
+ return 'TableStateUpdateDto(roomId=' + this.p9v_1 + ', table=' + this.table + ')';
3220
3195
  };
3221
3196
  protoOf(TableStateUpdateDto).hashCode = function () {
3222
- var result = getStringHashCode(this.m9v_1);
3197
+ var result = getStringHashCode(this.p9v_1);
3223
3198
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3224
3199
  return result;
3225
3200
  };
@@ -3228,7 +3203,7 @@
3228
3203
  return true;
3229
3204
  if (!(other instanceof TableStateUpdateDto))
3230
3205
  return false;
3231
- if (!(this.m9v_1 === other.m9v_1))
3206
+ if (!(this.p9v_1 === other.p9v_1))
3232
3207
  return false;
3233
3208
  if (!(this.table === other.table))
3234
3209
  return false;
@@ -3248,20 +3223,20 @@
3248
3223
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3249
3224
  tmp0_serialDesc.gz('roomId', false);
3250
3225
  tmp0_serialDesc.gz('actions', false);
3251
- this.n9v_1 = tmp0_serialDesc;
3226
+ this.q9v_1 = tmp0_serialDesc;
3252
3227
  }
3253
- protoOf($serializer_0).o9v = function (encoder, value) {
3254
- var tmp0_desc = this.n9v_1;
3228
+ protoOf($serializer_0).r9v = function (encoder, value) {
3229
+ var tmp0_desc = this.q9v_1;
3255
3230
  var tmp1_output = encoder.or(tmp0_desc);
3256
- tmp1_output.dt(tmp0_desc, 0, value.p9v_1);
3231
+ tmp1_output.dt(tmp0_desc, 0, value.s9v_1);
3257
3232
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3258
3233
  tmp1_output.pr(tmp0_desc);
3259
3234
  };
3260
3235
  protoOf($serializer_0).co = function (encoder, value) {
3261
- return this.o9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3236
+ return this.r9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3262
3237
  };
3263
3238
  protoOf($serializer_0).do = function (decoder) {
3264
- var tmp0_desc = this.n9v_1;
3239
+ var tmp0_desc = this.q9v_1;
3265
3240
  var tmp1_flag = true;
3266
3241
  var tmp2_index = 0;
3267
3242
  var tmp3_bitMask0 = 0;
@@ -3296,7 +3271,7 @@
3296
3271
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3297
3272
  };
3298
3273
  protoOf($serializer_0).bo = function () {
3299
- return this.n9v_1;
3274
+ return this.q9v_1;
3300
3275
  };
3301
3276
  protoOf($serializer_0).vz = function () {
3302
3277
  // Inline function 'kotlin.arrayOf' call
@@ -3312,9 +3287,9 @@
3312
3287
  }
3313
3288
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3314
3289
  if (!(3 === (3 & seen0))) {
3315
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().n9v_1);
3290
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().q9v_1);
3316
3291
  }
3317
- $this.p9v_1 = roomId;
3292
+ $this.s9v_1 = roomId;
3318
3293
  $this.actions = actions;
3319
3294
  return $this;
3320
3295
  }
@@ -3322,17 +3297,17 @@
3322
3297
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3323
3298
  }
3324
3299
  function ActionsStateUpdateDto(roomId, actions) {
3325
- this.p9v_1 = roomId;
3300
+ this.s9v_1 = roomId;
3326
3301
  this.actions = actions;
3327
3302
  }
3328
- protoOf(ActionsStateUpdateDto).u8w = function () {
3329
- return this.p9v_1;
3303
+ protoOf(ActionsStateUpdateDto).x8w = function () {
3304
+ return this.s9v_1;
3330
3305
  };
3331
- protoOf(ActionsStateUpdateDto).r8b = function () {
3306
+ protoOf(ActionsStateUpdateDto).u8b = function () {
3332
3307
  return this.actions;
3333
3308
  };
3334
3309
  protoOf(ActionsStateUpdateDto).ne = function () {
3335
- return this.p9v_1;
3310
+ return this.s9v_1;
3336
3311
  };
3337
3312
  protoOf(ActionsStateUpdateDto).oe = function () {
3338
3313
  return this.actions;
@@ -3341,15 +3316,15 @@
3341
3316
  return new ActionsStateUpdateDto(roomId, actions);
3342
3317
  };
3343
3318
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3344
- roomId = roomId === VOID ? this.p9v_1 : roomId;
3319
+ roomId = roomId === VOID ? this.s9v_1 : roomId;
3345
3320
  actions = actions === VOID ? this.actions : actions;
3346
3321
  return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3347
3322
  };
3348
3323
  protoOf(ActionsStateUpdateDto).toString = function () {
3349
- return 'ActionsStateUpdateDto(roomId=' + this.p9v_1 + ', actions=' + this.actions + ')';
3324
+ return 'ActionsStateUpdateDto(roomId=' + this.s9v_1 + ', actions=' + this.actions + ')';
3350
3325
  };
3351
3326
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3352
- var result = getStringHashCode(this.p9v_1);
3327
+ var result = getStringHashCode(this.s9v_1);
3353
3328
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3354
3329
  return result;
3355
3330
  };
@@ -3358,7 +3333,7 @@
3358
3333
  return true;
3359
3334
  if (!(other instanceof ActionsStateUpdateDto))
3360
3335
  return false;
3361
- if (!(this.p9v_1 === other.p9v_1))
3336
+ if (!(this.s9v_1 === other.s9v_1))
3362
3337
  return false;
3363
3338
  if (!(this.actions === other.actions))
3364
3339
  return false;
@@ -3388,42 +3363,42 @@
3388
3363
  var tmp$ret$0 = mapToDto(item);
3389
3364
  destination.j(tmp$ret$0);
3390
3365
  }
3391
- return new ActionsStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.k8i(destination));
3366
+ return new ActionsStateUpdateDto(_this__u8e3s4.t9v_1, encoderDecoderProvider.n8i(destination));
3392
3367
  }
3393
3368
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3394
- return new TableStateUpdateDto(_this__u8e3s4.r9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3369
+ return new TableStateUpdateDto(_this__u8e3s4.u9v_1, encoderDecoderProvider.l8i(mapToDto_0(_this__u8e3s4.table)));
3395
3370
  }
3396
3371
  function ServerStateUpdate() {
3397
3372
  }
3398
3373
  function TableStateUpdate(roomId, table) {
3399
- this.r9v_1 = roomId;
3374
+ this.u9v_1 = roomId;
3400
3375
  this.table = table;
3401
3376
  }
3402
- protoOf(TableStateUpdate).u8w = function () {
3403
- return this.r9v_1;
3377
+ protoOf(TableStateUpdate).x8w = function () {
3378
+ return this.u9v_1;
3404
3379
  };
3405
- protoOf(TableStateUpdate).m6n = function () {
3380
+ protoOf(TableStateUpdate).p6n = function () {
3406
3381
  return this.table;
3407
3382
  };
3408
3383
  protoOf(TableStateUpdate).ne = function () {
3409
- return this.r9v_1;
3384
+ return this.u9v_1;
3410
3385
  };
3411
3386
  protoOf(TableStateUpdate).oe = function () {
3412
3387
  return this.table;
3413
3388
  };
3414
- protoOf(TableStateUpdate).s9v = function (roomId, table) {
3389
+ protoOf(TableStateUpdate).v9v = function (roomId, table) {
3415
3390
  return new TableStateUpdate(roomId, table);
3416
3391
  };
3417
3392
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3418
- roomId = roomId === VOID ? this.r9v_1 : roomId;
3393
+ roomId = roomId === VOID ? this.u9v_1 : roomId;
3419
3394
  table = table === VOID ? this.table : table;
3420
- return $super === VOID ? this.s9v(roomId, table) : $super.s9v.call(this, roomId, table);
3395
+ return $super === VOID ? this.v9v(roomId, table) : $super.v9v.call(this, roomId, table);
3421
3396
  };
3422
3397
  protoOf(TableStateUpdate).toString = function () {
3423
- return 'TableStateUpdate(roomId=' + this.r9v_1 + ', table=' + this.table.toString() + ')';
3398
+ return 'TableStateUpdate(roomId=' + this.u9v_1 + ', table=' + this.table.toString() + ')';
3424
3399
  };
3425
3400
  protoOf(TableStateUpdate).hashCode = function () {
3426
- var result = getStringHashCode(this.r9v_1);
3401
+ var result = getStringHashCode(this.u9v_1);
3427
3402
  result = imul(result, 31) + this.table.hashCode() | 0;
3428
3403
  return result;
3429
3404
  };
@@ -3432,41 +3407,41 @@
3432
3407
  return true;
3433
3408
  if (!(other instanceof TableStateUpdate))
3434
3409
  return false;
3435
- if (!(this.r9v_1 === other.r9v_1))
3410
+ if (!(this.u9v_1 === other.u9v_1))
3436
3411
  return false;
3437
3412
  if (!this.table.equals(other.table))
3438
3413
  return false;
3439
3414
  return true;
3440
3415
  };
3441
3416
  function ActionsStateUpdate(roomId, actions) {
3442
- this.q9v_1 = roomId;
3417
+ this.t9v_1 = roomId;
3443
3418
  this.actions = actions;
3444
3419
  }
3445
- protoOf(ActionsStateUpdate).u8w = function () {
3446
- return this.q9v_1;
3420
+ protoOf(ActionsStateUpdate).x8w = function () {
3421
+ return this.t9v_1;
3447
3422
  };
3448
- protoOf(ActionsStateUpdate).r8b = function () {
3423
+ protoOf(ActionsStateUpdate).u8b = function () {
3449
3424
  return this.actions;
3450
3425
  };
3451
3426
  protoOf(ActionsStateUpdate).ne = function () {
3452
- return this.q9v_1;
3427
+ return this.t9v_1;
3453
3428
  };
3454
3429
  protoOf(ActionsStateUpdate).oe = function () {
3455
3430
  return this.actions;
3456
3431
  };
3457
- protoOf(ActionsStateUpdate).t9v = function (roomId, actions) {
3432
+ protoOf(ActionsStateUpdate).w9v = function (roomId, actions) {
3458
3433
  return new ActionsStateUpdate(roomId, actions);
3459
3434
  };
3460
3435
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3461
- roomId = roomId === VOID ? this.q9v_1 : roomId;
3436
+ roomId = roomId === VOID ? this.t9v_1 : roomId;
3462
3437
  actions = actions === VOID ? this.actions : actions;
3463
- return $super === VOID ? this.t9v(roomId, actions) : $super.t9v.call(this, roomId, actions);
3438
+ return $super === VOID ? this.w9v(roomId, actions) : $super.w9v.call(this, roomId, actions);
3464
3439
  };
3465
3440
  protoOf(ActionsStateUpdate).toString = function () {
3466
- return 'ActionsStateUpdate(roomId=' + this.q9v_1 + ', actions=' + toString(this.actions) + ')';
3441
+ return 'ActionsStateUpdate(roomId=' + this.t9v_1 + ', actions=' + toString(this.actions) + ')';
3467
3442
  };
3468
3443
  protoOf(ActionsStateUpdate).hashCode = function () {
3469
- var result = getStringHashCode(this.q9v_1);
3444
+ var result = getStringHashCode(this.t9v_1);
3470
3445
  result = imul(result, 31) + hashCode(this.actions) | 0;
3471
3446
  return result;
3472
3447
  };
@@ -3475,7 +3450,7 @@
3475
3450
  return true;
3476
3451
  if (!(other instanceof ActionsStateUpdate))
3477
3452
  return false;
3478
- if (!(this.q9v_1 === other.q9v_1))
3453
+ if (!(this.t9v_1 === other.t9v_1))
3479
3454
  return false;
3480
3455
  if (!equals(this.actions, other.actions))
3481
3456
  return false;
@@ -3709,18 +3684,18 @@
3709
3684
  function ToClientEventsObserver() {
3710
3685
  }
3711
3686
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3712
- this.d9w_1 = this$0;
3713
- this.e9w_1 = $actions;
3687
+ this.g9w_1 = this$0;
3688
+ this.h9w_1 = $actions;
3714
3689
  CoroutineImpl.call(this, resultContinuation);
3715
3690
  }
3716
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, $completion) {
3717
- var tmp = this.i9w($this$flow, $completion);
3691
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).k9w = function ($this$flow, $completion) {
3692
+ var tmp = this.l9w($this$flow, $completion);
3718
3693
  tmp.t8_1 = Unit_instance;
3719
3694
  tmp.u8_1 = null;
3720
3695
  return tmp.z8();
3721
3696
  };
3722
3697
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3723
- return this.h9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3698
+ return this.k9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3724
3699
  };
3725
3700
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3726
3701
  var suspendResult = this.t8_1;
@@ -3730,19 +3705,19 @@
3730
3705
  switch (tmp) {
3731
3706
  case 0:
3732
3707
  this.s8_1 = 4;
3733
- this.d9w_1.n9w_1;
3734
- this.g9w_1 = transformToEmits(this.d9w_1, this.e9w_1).l();
3708
+ this.g9w_1.q9w_1;
3709
+ this.j9w_1 = transformToEmits(this.g9w_1, this.h9w_1).l();
3735
3710
  this.r8_1 = 1;
3736
3711
  continue $sm;
3737
3712
  case 1:
3738
- if (!this.g9w_1.m()) {
3713
+ if (!this.j9w_1.m()) {
3739
3714
  this.r8_1 = 3;
3740
3715
  continue $sm;
3741
3716
  }
3742
3717
 
3743
- var element = this.g9w_1.n();
3718
+ var element = this.j9w_1.n();
3744
3719
  this.r8_1 = 2;
3745
- suspendResult = this.f9w_1.l28(element, this);
3720
+ suspendResult = this.i9w_1.l28(element, this);
3746
3721
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3747
3722
  return suspendResult;
3748
3723
  }
@@ -3752,11 +3727,11 @@
3752
3727
  this.r8_1 = 1;
3753
3728
  continue $sm;
3754
3729
  case 3:
3755
- var tmp0 = this.d9w_1.m9w_1;
3730
+ var tmp0 = this.g9w_1.p9w_1;
3756
3731
  l$ret$1: do {
3757
3732
  while (true) {
3758
3733
  var cur = tmp0.kotlinx$atomicfu$value;
3759
- var upd = cur - this.e9w_1.o() | 0;
3734
+ var upd = cur - this.h9w_1.o() | 0;
3760
3735
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3761
3736
  break l$ret$1;
3762
3737
  }
@@ -3778,15 +3753,15 @@
3778
3753
  }
3779
3754
  while (true);
3780
3755
  };
3781
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9w = function ($this$flow, completion) {
3782
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.d9w_1, this.e9w_1, completion);
3783
- i.f9w_1 = $this$flow;
3756
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).l9w = function ($this$flow, completion) {
3757
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.g9w_1, this.h9w_1, completion);
3758
+ i.i9w_1 = $this$flow;
3784
3759
  return i;
3785
3760
  };
3786
3761
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3787
3762
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3788
3763
  var l = function ($this$flow, $completion) {
3789
- return i.h9w($this$flow, $completion);
3764
+ return i.k9w($this$flow, $completion);
3790
3765
  };
3791
3766
  l.$arity = 1;
3792
3767
  return l;
@@ -3856,29 +3831,29 @@
3856
3831
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3857
3832
  }
3858
3833
  function mapFromGroupKey($this, _this__u8e3s4) {
3859
- var tmp = $this.l9w_1.z6d();
3834
+ var tmp = $this.o9w_1.a6e();
3860
3835
  // Inline function 'kotlin.collections.toTypedArray' call
3861
- var this_0 = _this__u8e3s4.q9w_1;
3836
+ var this_0 = _this__u8e3s4.t9w_1;
3862
3837
  var tmp_0 = copyToArray(this_0);
3863
3838
  // Inline function 'kotlin.collections.toTypedArray' call
3864
- var this_1 = _this__u8e3s4.r9w_1;
3839
+ var this_1 = _this__u8e3s4.u9w_1;
3865
3840
  var tmp$ret$1 = copyToArray(this_1);
3866
- return new ActionDeliveryPayload(_this__u8e3s4.p9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.s9w_1);
3841
+ return new ActionDeliveryPayload(_this__u8e3s4.s9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.v9w_1);
3867
3842
  }
3868
3843
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3869
- this.p9w_1 = tableId;
3870
- this.q9w_1 = includePlayers;
3871
- this.r9w_1 = excludePlayers;
3872
- this.s9w_1 = deliveryType;
3844
+ this.s9w_1 = tableId;
3845
+ this.t9w_1 = includePlayers;
3846
+ this.u9w_1 = excludePlayers;
3847
+ this.v9w_1 = deliveryType;
3873
3848
  }
3874
3849
  protoOf(GroupKey).toString = function () {
3875
- return 'GroupKey(tableId=' + this.p9w_1 + ', includePlayers=' + toString(this.q9w_1) + ', excludePlayers=' + toString(this.r9w_1) + ', deliveryType=' + this.s9w_1.toString() + ')';
3850
+ return 'GroupKey(tableId=' + this.s9w_1 + ', includePlayers=' + toString(this.t9w_1) + ', excludePlayers=' + toString(this.u9w_1) + ', deliveryType=' + this.v9w_1.toString() + ')';
3876
3851
  };
3877
3852
  protoOf(GroupKey).hashCode = function () {
3878
- var result = getStringHashCode(this.p9w_1);
3879
- result = imul(result, 31) + hashCode(this.q9w_1) | 0;
3880
- result = imul(result, 31) + hashCode(this.r9w_1) | 0;
3881
- result = imul(result, 31) + this.s9w_1.hashCode() | 0;
3853
+ var result = getStringHashCode(this.s9w_1);
3854
+ result = imul(result, 31) + hashCode(this.t9w_1) | 0;
3855
+ result = imul(result, 31) + hashCode(this.u9w_1) | 0;
3856
+ result = imul(result, 31) + this.v9w_1.hashCode() | 0;
3882
3857
  return result;
3883
3858
  };
3884
3859
  protoOf(GroupKey).equals = function (other) {
@@ -3886,35 +3861,35 @@
3886
3861
  return true;
3887
3862
  if (!(other instanceof GroupKey))
3888
3863
  return false;
3889
- if (!(this.p9w_1 === other.p9w_1))
3864
+ if (!(this.s9w_1 === other.s9w_1))
3890
3865
  return false;
3891
- if (!equals(this.q9w_1, other.q9w_1))
3866
+ if (!equals(this.t9w_1, other.t9w_1))
3892
3867
  return false;
3893
- if (!equals(this.r9w_1, other.r9w_1))
3868
+ if (!equals(this.u9w_1, other.u9w_1))
3894
3869
  return false;
3895
- if (!this.s9w_1.equals(other.s9w_1))
3870
+ if (!this.v9w_1.equals(other.v9w_1))
3896
3871
  return false;
3897
3872
  return true;
3898
3873
  };
3899
3874
  function Companion_4() {
3900
- this.t9w_1 = 6;
3875
+ this.w9w_1 = 6;
3901
3876
  }
3902
3877
  var Companion_instance_12;
3903
3878
  function Companion_getInstance_5() {
3904
3879
  return Companion_instance_12;
3905
3880
  }
3906
3881
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3907
- this.c9x_1 = this$0;
3882
+ this.f9x_1 = this$0;
3908
3883
  CoroutineImpl.call(this, resultContinuation);
3909
3884
  }
3910
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, $completion) {
3911
- var tmp = this.f9x(actions, $completion);
3885
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9x = function (actions, $completion) {
3886
+ var tmp = this.i9x(actions, $completion);
3912
3887
  tmp.t8_1 = Unit_instance;
3913
3888
  tmp.u8_1 = null;
3914
3889
  return tmp.z8();
3915
3890
  };
3916
3891
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3917
- return this.e9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3892
+ return this.h9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3918
3893
  };
3919
3894
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3920
3895
  var suspendResult = this.t8_1;
@@ -3923,7 +3898,7 @@
3923
3898
  var tmp = this.r8_1;
3924
3899
  if (tmp === 0) {
3925
3900
  this.s8_1 = 1;
3926
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.c9x_1, this.d9x_1, null));
3901
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.f9x_1, this.g9x_1, null));
3927
3902
  } else if (tmp === 1) {
3928
3903
  throw this.u8_1;
3929
3904
  }
@@ -3933,23 +3908,23 @@
3933
3908
  }
3934
3909
  while (true);
3935
3910
  };
3936
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).f9x = function (actions, completion) {
3937
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.c9x_1, completion);
3938
- i.d9x_1 = actions;
3911
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9x = function (actions, completion) {
3912
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.f9x_1, completion);
3913
+ i.g9x_1 = actions;
3939
3914
  return i;
3940
3915
  };
3941
3916
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3942
3917
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3943
3918
  var l = function (actions, $completion) {
3944
- return i.e9x(actions, $completion);
3919
+ return i.h9x(actions, $completion);
3945
3920
  };
3946
3921
  l.$arity = 1;
3947
3922
  return l;
3948
3923
  }
3949
3924
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3950
3925
  CoroutineImpl.call(this, resultContinuation);
3951
- this.o9x_1 = _this__u8e3s4;
3952
- this.p9x_1 = fromEvent;
3926
+ this.r9x_1 = _this__u8e3s4;
3927
+ this.s9x_1 = fromEvent;
3953
3928
  }
3954
3929
  protoOf($sentEventCOROUTINE$).z8 = function () {
3955
3930
  var suspendResult = this.t8_1;
@@ -3959,8 +3934,8 @@
3959
3934
  switch (tmp) {
3960
3935
  case 0:
3961
3936
  this.s8_1 = 2;
3962
- this.o9x_1.n9w_1;
3963
- var tmp0 = this.o9x_1.m9w_1;
3937
+ this.r9x_1.q9w_1;
3938
+ var tmp0 = this.r9x_1.p9w_1;
3964
3939
  l$ret$1: do {
3965
3940
  while (true) {
3966
3941
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3972,7 +3947,7 @@
3972
3947
  }
3973
3948
  while (false);
3974
3949
  this.r8_1 = 1;
3975
- suspendResult = this.o9x_1.o9w_1.l28(this.p9x_1, this);
3950
+ suspendResult = this.r9x_1.r9w_1.l28(this.s9x_1, this);
3976
3951
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3977
3952
  return suspendResult;
3978
3953
  }
@@ -3996,7 +3971,7 @@
3996
3971
  };
3997
3972
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3998
3973
  CoroutineImpl.call(this, resultContinuation);
3999
- this.y9x_1 = _this__u8e3s4;
3974
+ this.b9y_1 = _this__u8e3s4;
4000
3975
  }
4001
3976
  protoOf($waitForCOROUTINE$).z8 = function () {
4002
3977
  var suspendResult = this.t8_1;
@@ -4006,12 +3981,12 @@
4006
3981
  switch (tmp) {
4007
3982
  case 0:
4008
3983
  this.s8_1 = 5;
4009
- this.y9x_1.n9w_1;
4010
- this.z9x_1 = 0;
3984
+ this.b9y_1.q9w_1;
3985
+ this.c9y_1 = 0;
4011
3986
  this.r8_1 = 1;
4012
3987
  continue $sm;
4013
3988
  case 1:
4014
- if (!!(this.y9x_1.m9w_1.kotlinx$atomicfu$value === 0)) {
3989
+ if (!!(this.b9y_1.p9w_1.kotlinx$atomicfu$value === 0)) {
4015
3990
  this.r8_1 = 4;
4016
3991
  continue $sm;
4017
3992
  }
@@ -4024,9 +3999,9 @@
4024
3999
 
4025
4000
  continue $sm;
4026
4001
  case 2:
4027
- this.z9x_1 = this.z9x_1 + 1 | 0;
4028
- if (this.z9x_1 > 6) {
4029
- this.y9x_1.k9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.y9x_1.m9w_1.kotlinx$atomicfu$value);
4002
+ this.c9y_1 = this.c9y_1 + 1 | 0;
4003
+ if (this.c9y_1 > 6) {
4004
+ this.b9y_1.n9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.b9y_1.p9w_1.kotlinx$atomicfu$value);
4030
4005
  this.r8_1 = 4;
4031
4006
  continue $sm;
4032
4007
  } else {
@@ -4054,183 +4029,183 @@
4054
4029
  while (true);
4055
4030
  };
4056
4031
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4057
- this.j9w_1 = serverReduxConfig;
4058
- this.k9w_1 = logger;
4059
- this.l9w_1 = idsProvider;
4060
- this.m9w_1 = atomic$ref$1(0);
4032
+ this.m9w_1 = serverReduxConfig;
4033
+ this.n9w_1 = logger;
4034
+ this.o9w_1 = idsProvider;
4035
+ this.p9w_1 = atomic$ref$1(0);
4061
4036
  var tmp = this;
4062
4037
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4063
- tmp.n9w_1 = get_atomicfu$reentrantLock();
4064
- this.o9w_1 = MutableSharedFlow();
4038
+ tmp.q9w_1 = get_atomicfu$reentrantLock();
4039
+ this.r9w_1 = MutableSharedFlow();
4065
4040
  }
4066
- protoOf(ToClientEventsObserverImpl).u9v = function (fromEvent, $completion) {
4041
+ protoOf(ToClientEventsObserverImpl).x9v = function (fromEvent, $completion) {
4067
4042
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4068
4043
  tmp.t8_1 = Unit_instance;
4069
4044
  tmp.u8_1 = null;
4070
4045
  return tmp.z8();
4071
4046
  };
4072
- protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
4047
+ protoOf(ToClientEventsObserverImpl).t96 = function ($completion) {
4073
4048
  var tmp = new $waitForCOROUTINE$(this, $completion);
4074
4049
  tmp.t8_1 = Unit_instance;
4075
4050
  tmp.u8_1 = null;
4076
4051
  return tmp.z8();
4077
4052
  };
4078
- protoOf(ToClientEventsObserverImpl).i9m = function () {
4079
- if (!this.j9w_1.enabledCombinedEvents) {
4080
- return this.o9w_1;
4053
+ protoOf(ToClientEventsObserverImpl).l9m = function () {
4054
+ if (!this.m9w_1.enabledCombinedEvents) {
4055
+ return this.r9w_1;
4081
4056
  }
4082
- var tmp = windowedByInterval(this.o9w_1, fromInt(this.j9w_1.combinedEventsIntervalMillis));
4057
+ var tmp = windowedByInterval(this.r9w_1, fromInt(this.m9w_1.combinedEventsIntervalMillis));
4083
4058
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4084
4059
  };
4085
4060
  function UpdateServerConfigAction(serverConfig) {
4086
- this.a9y_1 = serverConfig;
4061
+ this.d9y_1 = serverConfig;
4087
4062
  }
4088
4063
  protoOf(UpdateServerConfigAction).toString = function () {
4089
- return 'UpdateServerConfigAction(serverConfig=' + this.a9y_1.toString() + ')';
4064
+ return 'UpdateServerConfigAction(serverConfig=' + this.d9y_1.toString() + ')';
4090
4065
  };
4091
4066
  protoOf(UpdateServerConfigAction).hashCode = function () {
4092
- return this.a9y_1.hashCode();
4067
+ return this.d9y_1.hashCode();
4093
4068
  };
4094
4069
  protoOf(UpdateServerConfigAction).equals = function (other) {
4095
4070
  if (this === other)
4096
4071
  return true;
4097
4072
  if (!(other instanceof UpdateServerConfigAction))
4098
4073
  return false;
4099
- if (!this.a9y_1.equals(other.a9y_1))
4074
+ if (!this.d9y_1.equals(other.d9y_1))
4100
4075
  return false;
4101
4076
  return true;
4102
4077
  };
4103
4078
  function SpectatorsAction() {
4104
4079
  }
4105
4080
  function AddSpectatorsAction(spectators) {
4106
- this.b9y_1 = spectators;
4081
+ this.e9y_1 = spectators;
4107
4082
  }
4108
4083
  protoOf(AddSpectatorsAction).toString = function () {
4109
- return 'AddSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4084
+ return 'AddSpectatorsAction(spectators=' + toString(this.e9y_1) + ')';
4110
4085
  };
4111
4086
  protoOf(AddSpectatorsAction).hashCode = function () {
4112
- return hashCode(this.b9y_1);
4087
+ return hashCode(this.e9y_1);
4113
4088
  };
4114
4089
  protoOf(AddSpectatorsAction).equals = function (other) {
4115
4090
  if (this === other)
4116
4091
  return true;
4117
4092
  if (!(other instanceof AddSpectatorsAction))
4118
4093
  return false;
4119
- if (!equals(this.b9y_1, other.b9y_1))
4094
+ if (!equals(this.e9y_1, other.e9y_1))
4120
4095
  return false;
4121
4096
  return true;
4122
4097
  };
4123
4098
  function RemoveSpectatorsAction(spectators) {
4124
- this.c9y_1 = spectators;
4099
+ this.f9y_1 = spectators;
4125
4100
  }
4126
4101
  protoOf(RemoveSpectatorsAction).toString = function () {
4127
- return 'RemoveSpectatorsAction(spectators=' + toString(this.c9y_1) + ')';
4102
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.f9y_1) + ')';
4128
4103
  };
4129
4104
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4130
- return hashCode(this.c9y_1);
4105
+ return hashCode(this.f9y_1);
4131
4106
  };
4132
4107
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4133
4108
  if (this === other)
4134
4109
  return true;
4135
4110
  if (!(other instanceof RemoveSpectatorsAction))
4136
4111
  return false;
4137
- if (!equals(this.c9y_1, other.c9y_1))
4112
+ if (!equals(this.f9y_1, other.f9y_1))
4138
4113
  return false;
4139
4114
  return true;
4140
4115
  };
4141
4116
  function _get_asyncProvider__jbpyhw($this) {
4142
- var tmp0 = $this.i9y_1;
4117
+ var tmp0 = $this.l9y_1;
4143
4118
  var tmp = KProperty1;
4144
4119
  // Inline function 'kotlin.getValue' call
4145
4120
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4146
4121
  return tmp0.w();
4147
4122
  }
4148
- function _get_logger__rkp4sl_0($this) {
4149
- var tmp0 = $this.j9y_1;
4123
+ function _get_logger__rkp4sl($this) {
4124
+ var tmp0 = $this.m9y_1;
4150
4125
  var tmp = KProperty1;
4151
4126
  // Inline function 'kotlin.getValue' call
4152
4127
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4153
4128
  return tmp0.w();
4154
4129
  }
4155
4130
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4156
- var tmp0 = $this.k9y_1;
4131
+ var tmp0 = $this.n9y_1;
4157
4132
  var tmp = KProperty1;
4158
4133
  // Inline function 'kotlin.getValue' call
4159
4134
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4160
4135
  return tmp0.w();
4161
4136
  }
4162
4137
  function _get_lastCardInteractor__h6lq3w($this) {
4163
- var tmp0 = $this.l9y_1;
4138
+ var tmp0 = $this.o9y_1;
4164
4139
  var tmp = KProperty1;
4165
4140
  // Inline function 'kotlin.getValue' call
4166
4141
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4167
4142
  return tmp0.w();
4168
4143
  }
4169
4144
  function _get_serverConfig__rk2g06($this) {
4170
- var tmp0 = $this.m9y_1;
4145
+ var tmp0 = $this.p9y_1;
4171
4146
  var tmp = KProperty1;
4172
4147
  // Inline function 'kotlin.getValue' call
4173
4148
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4174
4149
  return tmp0.w();
4175
4150
  }
4176
4151
  function _get_logicConfig__52ww9d($this) {
4177
- var tmp0 = $this.n9y_1;
4152
+ var tmp0 = $this.q9y_1;
4178
4153
  var tmp = KProperty1;
4179
4154
  // Inline function 'kotlin.getValue' call
4180
4155
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4181
4156
  return tmp0.w();
4182
4157
  }
4183
4158
  function _get_idsProvider__fnfajc_0($this) {
4184
- var tmp0 = $this.o9y_1;
4159
+ var tmp0 = $this.r9y_1;
4185
4160
  var tmp = KProperty1;
4186
4161
  // Inline function 'kotlin.getValue' call
4187
4162
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4188
4163
  return tmp0.w();
4189
4164
  }
4190
4165
  function _get_botConfig__cpaxzc($this) {
4191
- var tmp0 = $this.p9y_1;
4166
+ var tmp0 = $this.s9y_1;
4192
4167
  var tmp = KProperty1;
4193
4168
  // Inline function 'kotlin.getValue' call
4194
4169
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4195
4170
  return tmp0.w();
4196
4171
  }
4197
4172
  function _get_scenePositionProvider__kn0n1n($this) {
4198
- var tmp0 = $this.q9y_1;
4173
+ var tmp0 = $this.t9y_1;
4199
4174
  var tmp = KProperty1;
4200
4175
  // Inline function 'kotlin.getValue' call
4201
4176
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4202
4177
  return tmp0.w();
4203
4178
  }
4204
4179
  function _get_toClientEventsObserver__6rp51y_0($this) {
4205
- var tmp0 = $this.r9y_1;
4180
+ var tmp0 = $this.u9y_1;
4206
4181
  var tmp = KProperty1;
4207
4182
  // Inline function 'kotlin.getValue' call
4208
4183
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4209
4184
  return tmp0.w();
4210
4185
  }
4211
4186
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4212
- var tmp0 = $this.s9y_1;
4187
+ var tmp0 = $this.v9y_1;
4213
4188
  var tmp = KProperty1;
4214
4189
  // Inline function 'kotlin.getValue' call
4215
4190
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4216
4191
  return tmp0.w();
4217
4192
  }
4218
4193
  function _get_dealerConfig__183ci8($this) {
4219
- var tmp0 = $this.t9y_1;
4194
+ var tmp0 = $this.w9y_1;
4220
4195
  var tmp = KProperty1;
4221
4196
  // Inline function 'kotlin.getValue' call
4222
4197
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4223
4198
  return tmp0.w();
4224
4199
  }
4225
4200
  function _get_poolProvider__tqti6a($this) {
4226
- var tmp0 = $this.u9y_1;
4201
+ var tmp0 = $this.x9y_1;
4227
4202
  var tmp = KProperty1;
4228
4203
  // Inline function 'kotlin.getValue' call
4229
4204
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4230
4205
  return tmp0.w();
4231
4206
  }
4232
4207
  function _get_cardsDealerProvider__bekjpg($this) {
4233
- var tmp0 = $this.v9y_1;
4208
+ var tmp0 = $this.y9y_1;
4234
4209
  var tmp = KProperty1;
4235
4210
  // Inline function 'kotlin.getValue' call
4236
4211
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4251,12 +4226,12 @@
4251
4226
  }
4252
4227
  function ServerGameStoreContract$_get_logger_$ref_zbgw28() {
4253
4228
  return function (p0) {
4254
- return _get_logger__rkp4sl_0(p0);
4229
+ return _get_logger__rkp4sl(p0);
4255
4230
  };
4256
4231
  }
4257
4232
  function ServerGameStoreContract$_get_logger_$ref_zbgw28_0() {
4258
4233
  return function (p0) {
4259
- return _get_logger__rkp4sl_0(p0);
4234
+ return _get_logger__rkp4sl(p0);
4260
4235
  };
4261
4236
  }
4262
4237
  function ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8() {
@@ -4394,11 +4369,11 @@
4394
4369
  tmp = fileLoggerStoreContract;
4395
4370
  }
4396
4371
  fileLoggerStoreContract = tmp;
4397
- this.d9y_1 = validationStoreContract;
4398
- this.e9y_1 = timersStoreContract;
4399
- this.f9y_1 = botGameStoreContract;
4400
- this.g9y_1 = gameMechanicStoreContract;
4401
- this.h9y_1 = fileLoggerStoreContract;
4372
+ this.g9y_1 = validationStoreContract;
4373
+ this.h9y_1 = timersStoreContract;
4374
+ this.i9y_1 = botGameStoreContract;
4375
+ this.j9y_1 = gameMechanicStoreContract;
4376
+ this.k9y_1 = fileLoggerStoreContract;
4402
4377
  var tmp_0 = this;
4403
4378
  // Inline function 'org.kodein.di.instance' call
4404
4379
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4381,7 @@
4406
4381
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4407
4382
  var tmp_2 = Instance(di, tmp$ret$0, null);
4408
4383
  var tmp_3 = KProperty1;
4409
- tmp_0.i9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4384
+ tmp_0.l9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4410
4385
  var tmp_4 = this;
4411
4386
  // Inline function 'org.kodein.di.instance' call
4412
4387
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4389,7 @@
4414
4389
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4415
4390
  var tmp_6 = Instance(di, tmp$ret$2, null);
4416
4391
  var tmp_7 = KProperty1;
4417
- tmp_4.j9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4392
+ tmp_4.m9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4418
4393
  var tmp_8 = this;
4419
4394
  // Inline function 'org.kodein.di.instance' call
4420
4395
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4397,7 @@
4422
4397
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4423
4398
  var tmp_10 = Instance(di, tmp$ret$4, null);
4424
4399
  var tmp_11 = KProperty1;
4425
- tmp_8.k9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4400
+ tmp_8.n9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4426
4401
  var tmp_12 = this;
4427
4402
  // Inline function 'org.kodein.di.instance' call
4428
4403
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4405,7 @@
4430
4405
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4431
4406
  var tmp_14 = Instance(di, tmp$ret$6, null);
4432
4407
  var tmp_15 = KProperty1;
4433
- tmp_12.l9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4408
+ tmp_12.o9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4434
4409
  var tmp_16 = this;
4435
4410
  // Inline function 'org.kodein.di.instance' call
4436
4411
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4413,7 @@
4438
4413
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4439
4414
  var tmp_18 = Instance(di, tmp$ret$8, null);
4440
4415
  var tmp_19 = KProperty1;
4441
- tmp_16.m9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4416
+ tmp_16.p9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4442
4417
  var tmp_20 = this;
4443
4418
  // Inline function 'org.kodein.di.instance' call
4444
4419
  // Inline function 'org.kodein.type.generic' call
@@ -4446,7 +4421,7 @@
4446
4421
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4447
4422
  var tmp_22 = Instance(di, tmp$ret$10, null);
4448
4423
  var tmp_23 = KProperty1;
4449
- tmp_20.n9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4424
+ tmp_20.q9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4450
4425
  var tmp_24 = this;
4451
4426
  // Inline function 'org.kodein.di.instance' call
4452
4427
  // Inline function 'org.kodein.type.generic' call
@@ -4454,7 +4429,7 @@
4454
4429
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4455
4430
  var tmp_26 = Instance(di, tmp$ret$12, null);
4456
4431
  var tmp_27 = KProperty1;
4457
- tmp_24.o9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4432
+ tmp_24.r9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4458
4433
  var tmp_28 = this;
4459
4434
  // Inline function 'org.kodein.di.instance' call
4460
4435
  // Inline function 'org.kodein.type.generic' call
@@ -4462,7 +4437,7 @@
4462
4437
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4463
4438
  var tmp_30 = Instance(di, tmp$ret$14, null);
4464
4439
  var tmp_31 = KProperty1;
4465
- tmp_28.p9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4440
+ tmp_28.s9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4466
4441
  var tmp_32 = this;
4467
4442
  // Inline function 'org.kodein.di.instance' call
4468
4443
  // Inline function 'org.kodein.type.generic' call
@@ -4470,7 +4445,7 @@
4470
4445
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4471
4446
  var tmp_34 = Instance(di, tmp$ret$16, null);
4472
4447
  var tmp_35 = KProperty1;
4473
- tmp_32.q9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4448
+ tmp_32.t9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4474
4449
  var tmp_36 = this;
4475
4450
  // Inline function 'org.kodein.di.instance' call
4476
4451
  // Inline function 'org.kodein.type.generic' call
@@ -4478,7 +4453,7 @@
4478
4453
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4479
4454
  var tmp_38 = Instance(di, tmp$ret$18, null);
4480
4455
  var tmp_39 = KProperty1;
4481
- tmp_36.r9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4456
+ tmp_36.u9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4482
4457
  var tmp_40 = this;
4483
4458
  // Inline function 'org.kodein.di.instance' call
4484
4459
  // Inline function 'org.kodein.type.generic' call
@@ -4486,7 +4461,7 @@
4486
4461
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4487
4462
  var tmp_42 = Instance(di, tmp$ret$20, null);
4488
4463
  var tmp_43 = KProperty1;
4489
- tmp_40.s9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4464
+ tmp_40.v9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4490
4465
  var tmp_44 = this;
4491
4466
  // Inline function 'org.kodein.di.instance' call
4492
4467
  // Inline function 'org.kodein.type.generic' call
@@ -4494,7 +4469,7 @@
4494
4469
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4495
4470
  var tmp_46 = Instance(di, tmp$ret$22, null);
4496
4471
  var tmp_47 = KProperty1;
4497
- tmp_44.t9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4472
+ tmp_44.w9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4498
4473
  var tmp_48 = this;
4499
4474
  // Inline function 'org.kodein.di.instance' call
4500
4475
  // Inline function 'org.kodein.type.generic' call
@@ -4502,7 +4477,7 @@
4502
4477
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4503
4478
  var tmp_50 = Instance(di, tmp$ret$24, null);
4504
4479
  var tmp_51 = KProperty1;
4505
- tmp_48.u9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4480
+ tmp_48.x9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4506
4481
  var tmp_52 = this;
4507
4482
  // Inline function 'org.kodein.di.instance' call
4508
4483
  // Inline function 'org.kodein.type.generic' call
@@ -4510,16 +4485,16 @@
4510
4485
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4511
4486
  var tmp_54 = Instance(di, tmp$ret$26, null);
4512
4487
  var tmp_55 = KProperty1;
4513
- tmp_52.v9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4488
+ tmp_52.y9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4514
4489
  }
4515
- protoOf(ServerGameStoreContract).e8y = function () {
4516
- return plus(plus(plus(plus(plus(this.d9y_1.e8y(), this.g9y_1.e8y()), this.e9y_1.e8y()), this.f9y_1.e8y()), this.h9y_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4490
+ protoOf(ServerGameStoreContract).h8y = function () {
4491
+ return plus(plus(plus(plus(plus(this.g9y_1.h8y(), this.j9y_1.h8y()), this.h9y_1.h8y()), this.i9y_1.h8y()), this.k9y_1.h8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4517
4492
  };
4518
- protoOf(ServerGameStoreContract).f8y = function () {
4519
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.d9y_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.g9y_1.f8y()), this.e9y_1.f8y()), this.f9y_1.f8y()), this.h9y_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4520
- var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4493
+ protoOf(ServerGameStoreContract).i8y = function () {
4494
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.g9y_1.i8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.j9y_1.i8y()), this.h9y_1.i8y()), this.i9y_1.i8y()), this.k9y_1.i8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o90(), finishingGameWhenCantStartNewMiddleware()]));
4495
+ var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4521
4496
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4522
- var tmp1_logger = _get_logger__rkp4sl_0(this);
4497
+ var tmp1_logger = _get_logger__rkp4sl(this);
4523
4498
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
4524
4499
  var tmp_1 = playerTurnTimeoutWhenHostMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
4525
4500
  var tmp_2 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOf_0(_get_toClientEventsObserver__6rp51y_0(this)));
@@ -4543,46 +4518,46 @@
4543
4518
  }
4544
4519
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4545
4520
  }
4546
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4521
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).y6f = function (action) {
4547
4522
  return action instanceof RoundEndedAction;
4548
4523
  };
4549
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4524
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).n6h = function (store, next, action) {
4550
4525
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4551
4526
  $l$block_0: {
4552
4527
  next(tmp4);
4553
4528
  var state = store.state;
4554
4529
  if (tmp4.isGameFinished) {
4555
4530
  if (!get_serverStatePayload_0(state).config.canStartNewGame) {
4556
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.l6m_1));
4531
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.o6m_1));
4557
4532
  break $l$block_0;
4558
4533
  }
4559
- if (state.m6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4560
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.l6m_1));
4534
+ if (state.p6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4535
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.o6m_1));
4561
4536
  break $l$block_0;
4562
4537
  }
4563
4538
  }
4564
4539
  }
4565
4540
  };
4566
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
4567
- return this.m6h(store, next, action);
4541
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).x6f = function (store, next, action) {
4542
+ return this.n6h(store, next, action);
4568
4543
  };
4569
4544
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4570
- this.y9y_1 = this$0;
4545
+ this.b9z_1 = this$0;
4571
4546
  }
4572
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4547
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).y6f = function (action) {
4573
4548
  return action instanceof MechanicAction;
4574
4549
  };
4575
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4550
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).n6h = function (store, next, action) {
4576
4551
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4577
4552
  var state = store.state;
4578
4553
  // Inline function 'kotlin.with' call
4579
4554
  var tmp;
4580
4555
  if (action_0 instanceof StartGameMechanicAction) {
4581
- var tmp0 = this.y9y_1;
4582
- var tmp2 = action_0.p8u_1;
4583
- var tmp4 = action_0.r8u_1;
4556
+ var tmp0 = this.b9z_1;
4557
+ var tmp2 = action_0.s8u_1;
4558
+ var tmp4 = action_0.u8u_1;
4584
4559
  // Inline function 'kotlin.collections.map' call
4585
- var this_0 = action_0.s8u_1;
4560
+ var this_0 = action_0.v8u_1;
4586
4561
  // Inline function 'kotlin.collections.mapTo' call
4587
4562
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4588
4563
  var _iterator__ex2g4s = this_0.l();
@@ -4618,7 +4593,7 @@
4618
4593
  var _iterator__ex2g4s_2 = destination_1.l();
4619
4594
  while (_iterator__ex2g4s_2.m()) {
4620
4595
  var element_0 = _iterator__ex2g4s_2.n();
4621
- var tmp0_aid = tmp0.x9y_1.z6d();
4596
+ var tmp0_aid = tmp0.a9z_1.a6e();
4622
4597
  // Inline function 'kotlin.collections.map' call
4623
4598
  // Inline function 'kotlin.collections.mapTo' call
4624
4599
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4640,16 +4615,16 @@
4640
4615
  tmp = destination_2;
4641
4616
  } else {
4642
4617
  if (action_0 instanceof StartNewGameMechanicAction) {
4643
- var tmp0_0 = this.y9y_1;
4618
+ var tmp0_0 = this.b9z_1;
4644
4619
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4645
- var table = state.m6n();
4646
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.x9y_1.z6d(), table.id, null);
4620
+ var table = state.p6n();
4621
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.a9z_1.a6e(), table.id, null);
4647
4622
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4648
4623
  tmp = listOfNotNull(tmp$ret$21);
4649
4624
  } else {
4650
4625
  if (action_0 instanceof ContinueGameMechanicAction) {
4651
- var tmp0_1 = this.y9y_1;
4652
- var tmp2_0 = action_0.v8u_1.id;
4626
+ var tmp0_1 = this.b9z_1;
4627
+ var tmp2_0 = action_0.y8u_1.id;
4653
4628
  var tmp4_0 = action_0.gameCreatorPlayerId;
4654
4629
  // Inline function 'kotlin.collections.map' call
4655
4630
  var this_1 = action_0.users;
@@ -4688,7 +4663,7 @@
4688
4663
  var _iterator__ex2g4s_7 = destination_6.l();
4689
4664
  while (_iterator__ex2g4s_7.m()) {
4690
4665
  var element_2 = _iterator__ex2g4s_7.n();
4691
- var tmp0_aid_0 = tmp0_1.x9y_1.z6d();
4666
+ var tmp0_aid_0 = tmp0_1.a9z_1.a6e();
4692
4667
  // Inline function 'kotlin.collections.map' call
4693
4668
  // Inline function 'kotlin.collections.mapTo' call
4694
4669
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4710,41 +4685,41 @@
4710
4685
  tmp = destination_7;
4711
4686
  } else {
4712
4687
  if (action_0 instanceof FinishingGameMechanicAction) {
4713
- var tmp0_2 = this.y9y_1;
4688
+ var tmp0_2 = this.b9z_1;
4714
4689
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4715
- var table_0 = state.m6n();
4716
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.x9y_1.z6d(), table_0.id, null);
4690
+ var table_0 = state.p6n();
4691
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.a9z_1.a6e(), table_0.id, null);
4717
4692
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4718
4693
  tmp = listOfNotNull(tmp$ret$44);
4719
4694
  } else {
4720
4695
  if (action_0 instanceof FinishGameMechanicAction) {
4721
- var tmp0_3 = this.y9y_1;
4696
+ var tmp0_3 = this.b9z_1;
4722
4697
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4723
- var table_1 = state.m6n();
4724
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.x9y_1.z6d(), table_1.id, null);
4698
+ var table_1 = state.p6n();
4699
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.a9z_1.a6e(), table_1.id, null);
4725
4700
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4726
4701
  tmp = listOfNotNull(tmp$ret$46);
4727
4702
  } else {
4728
4703
  if (action_0 instanceof RestartGameMechanicAction) {
4729
- var tmp0_4 = this.y9y_1;
4704
+ var tmp0_4 = this.b9z_1;
4730
4705
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4731
- var table_2 = state.m6n();
4732
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.x9y_1.z6d(), table_2.id, null);
4706
+ var table_2 = state.p6n();
4707
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.a9z_1.a6e(), table_2.id, null);
4733
4708
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4734
4709
  tmp = listOfNotNull(tmp$ret$48);
4735
4710
  } else {
4736
4711
  if (action_0 instanceof ErrorAction) {
4737
- var tmp0_5 = this.y9y_1;
4712
+ var tmp0_5 = this.b9z_1;
4738
4713
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4739
- var table_3 = state.m6n();
4740
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.x9y_1.z6d(), table_3.id, null);
4714
+ var table_3 = state.p6n();
4715
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.a9z_1.a6e(), table_3.id, null);
4741
4716
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4742
4717
  tmp = listOfNotNull(tmp$ret$50);
4743
4718
  } else {
4744
4719
  if (action_0 instanceof SceneMechanicAction) {
4745
- var tmp0_6 = this.y9y_1;
4720
+ var tmp0_6 = this.b9z_1;
4746
4721
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4747
- var table_4 = state.m6n();
4722
+ var table_4 = state.p6n();
4748
4723
  var tmp2_1 = table_4.id;
4749
4724
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4750
4725
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4775,7 +4750,7 @@
4775
4750
  var _iterator__ex2g4s_11 = destination_10.l();
4776
4751
  while (_iterator__ex2g4s_11.m()) {
4777
4752
  var element_4 = _iterator__ex2g4s_11.n();
4778
- var tmp0_aid_1 = tmp0_6.x9y_1.z6d();
4753
+ var tmp0_aid_1 = tmp0_6.a9z_1.a6e();
4779
4754
  // Inline function 'kotlin.collections.map' call
4780
4755
  // Inline function 'kotlin.collections.mapTo' call
4781
4756
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4797,9 +4772,9 @@
4797
4772
  tmp = destination_11;
4798
4773
  } else {
4799
4774
  if (action_0 instanceof SceneActMechanicAction) {
4800
- var tmp0_7 = this.y9y_1;
4775
+ var tmp0_7 = this.b9z_1;
4801
4776
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4802
- var table_5 = state.m6n();
4777
+ var table_5 = state.p6n();
4803
4778
  var tmp2_2 = table_5.id;
4804
4779
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4805
4780
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4830,7 +4805,7 @@
4830
4805
  var _iterator__ex2g4s_15 = destination_14.l();
4831
4806
  while (_iterator__ex2g4s_15.m()) {
4832
4807
  var element_6 = _iterator__ex2g4s_15.n();
4833
- var tmp0_aid_2 = tmp0_7.x9y_1.z6d();
4808
+ var tmp0_aid_2 = tmp0_7.a9z_1.a6e();
4834
4809
  // Inline function 'kotlin.collections.map' call
4835
4810
  // Inline function 'kotlin.collections.mapTo' call
4836
4811
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4852,9 +4827,9 @@
4852
4827
  tmp = destination_15;
4853
4828
  } else {
4854
4829
  if (action_0 instanceof TeamsDataMechanicAction) {
4855
- var tmp0_8 = this.y9y_1;
4830
+ var tmp0_8 = this.b9z_1;
4856
4831
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4857
- var table_6 = state.m6n();
4832
+ var table_6 = state.p6n();
4858
4833
  var tmp2_3 = table_6.id;
4859
4834
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4860
4835
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4885,7 +4860,7 @@
4885
4860
  var _iterator__ex2g4s_19 = destination_18.l();
4886
4861
  while (_iterator__ex2g4s_19.m()) {
4887
4862
  var element_8 = _iterator__ex2g4s_19.n();
4888
- var tmp0_aid_3 = tmp0_8.x9y_1.z6d();
4863
+ var tmp0_aid_3 = tmp0_8.a9z_1.a6e();
4889
4864
  // Inline function 'kotlin.collections.map' call
4890
4865
  // Inline function 'kotlin.collections.mapTo' call
4891
4866
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4897,7 +4872,7 @@
4897
4872
  }
4898
4873
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4899
4874
  var tmp_0;
4900
- if (this.y9y_1.w9y_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4875
+ if (this.b9z_1.z9y_1.supportBackwardActions && getPlayer(state.p6n().players, sendToPlayer_8.d7b_1).s6q_1.h6u_1) {
4901
4876
  tmp_0 = null;
4902
4877
  } else {
4903
4878
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4913,72 +4888,72 @@
4913
4888
  tmp = destination_19;
4914
4889
  } else {
4915
4890
  if (action_0 instanceof PlayerReadyMechanicAction) {
4916
- var tmp0_9 = this.y9y_1;
4917
- var tmp2_4 = state.m6n();
4891
+ var tmp0_9 = this.b9z_1;
4892
+ var tmp2_4 = state.p6n();
4918
4893
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4919
- var exceptPlayerId = this.y9y_1.w9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4920
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.x9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4894
+ var exceptPlayerId = this.b9z_1.z9y_1.supportBackwardActions ? action_0.t8v_1 : null;
4895
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.a9z_1.a6e(), tmp2_4.id, exceptPlayerId);
4921
4896
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4922
4897
  tmp = listOfNotNull(tmp$ret$109);
4923
4898
  } else {
4924
4899
  if (action_0 instanceof SuitChoiceMechanicAction) {
4925
- var tmp0_10 = this.y9y_1;
4926
- var tmp2_5 = state.m6n();
4900
+ var tmp0_10 = this.b9z_1;
4901
+ var tmp2_5 = state.p6n();
4927
4902
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4928
- var exceptPlayerId_0 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4929
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.x9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4903
+ var exceptPlayerId_0 = this.b9z_1.z9y_1.supportBackwardActions ? action_0.v8q_1 : null;
4904
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.a9z_1.a6e(), tmp2_5.id, exceptPlayerId_0);
4930
4905
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4931
4906
  tmp = listOfNotNull(tmp$ret$111);
4932
4907
  } else {
4933
4908
  if (action_0 instanceof TrumpMechanicAction) {
4934
- var tmp0_11 = this.y9y_1;
4909
+ var tmp0_11 = this.b9z_1;
4935
4910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4936
- var table_7 = state.m6n();
4937
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.x9y_1.z6d(), table_7.id, null);
4911
+ var table_7 = state.p6n();
4912
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.a9z_1.a6e(), table_7.id, null);
4938
4913
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4939
4914
  tmp = listOfNotNull(tmp$ret$113);
4940
4915
  } else {
4941
4916
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4942
- var tmp0_12 = this.y9y_1;
4943
- var tmp2_6 = state.m6n();
4917
+ var tmp0_12 = this.b9z_1;
4918
+ var tmp2_6 = state.p6n();
4944
4919
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4945
- var exceptPlayerId_1 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4946
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.x9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4920
+ var exceptPlayerId_1 = this.b9z_1.z9y_1.supportBackwardActions ? action_0.z8v_1 : null;
4921
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.a9z_1.a6e(), tmp2_6.id, exceptPlayerId_1);
4947
4922
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4948
4923
  tmp = listOfNotNull(tmp$ret$115);
4949
4924
  } else {
4950
4925
  if (action_0 instanceof PutCardMechanicAction) {
4951
- var tmp0_13 = this.y9y_1;
4952
- var tmp2_7 = state.m6n();
4926
+ var tmp0_13 = this.b9z_1;
4927
+ var tmp2_7 = state.p6n();
4953
4928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4954
- var exceptPlayerId_2 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4955
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.x9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4929
+ var exceptPlayerId_2 = this.b9z_1.z9y_1.supportBackwardActions ? action_0.a8r_1 : null;
4930
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.a9z_1.a6e(), tmp2_7.id, exceptPlayerId_2);
4956
4931
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4957
4932
  tmp = listOfNotNull(tmp$ret$117);
4958
4933
  } else {
4959
4934
  if (action_0 instanceof PickUpBribeMechanicAction) {
4960
- var tmp0_14 = this.y9y_1;
4935
+ var tmp0_14 = this.b9z_1;
4961
4936
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4962
- var table_8 = state.m6n();
4963
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.x9y_1.z6d(), table_8.id, null);
4937
+ var table_8 = state.p6n();
4938
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.a9z_1.a6e(), table_8.id, null);
4964
4939
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4965
4940
  tmp = listOfNotNull(tmp$ret$119);
4966
4941
  } else {
4967
4942
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4968
- var tmp0_15 = this.y9y_1;
4943
+ var tmp0_15 = this.b9z_1;
4969
4944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4970
- var table_9 = state.m6n();
4971
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.x9y_1.z6d(), table_9.id, null);
4945
+ var table_9 = state.p6n();
4946
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.a9z_1.a6e(), table_9.id, null);
4972
4947
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4973
4948
  tmp = listOfNotNull(tmp$ret$121);
4974
4949
  } else {
4975
4950
  if (action_0 instanceof MessageMechanicAction) {
4976
- var message = action_0.a8w_1;
4977
- var tmp0_16 = this.y9y_1;
4978
- var tmp2_8 = state.m6n();
4951
+ var message = action_0.d8w_1;
4952
+ var tmp0_16 = this.b9z_1;
4953
+ var tmp2_8 = state.p6n();
4979
4954
  var tmp_1;
4980
4955
  var tmp_2;
4981
- if (this.y9y_1.w9y_1.supportBackwardActions) {
4956
+ if (this.b9z_1.z9y_1.supportBackwardActions) {
4982
4957
  tmp_2 = isInterface(message, UserMessage);
4983
4958
  } else {
4984
4959
  tmp_2 = false;
@@ -4990,16 +4965,16 @@
4990
4965
  }
4991
4966
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4992
4967
  var exceptPlayerId_3 = tmp_1;
4993
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.x9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4968
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.a9z_1.a6e(), tmp2_8.id, exceptPlayerId_3);
4994
4969
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4995
4970
  tmp = listOfNotNull(tmp$ret$123);
4996
4971
  } else {
4997
4972
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4998
- var tmp0_17 = this.y9y_1;
4999
- var tmp2_9 = state.m6n();
4973
+ var tmp0_17 = this.b9z_1;
4974
+ var tmp2_9 = state.p6n();
5000
4975
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5001
4976
  var exceptPlayerId_4 = action_0.playerId;
5002
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.x9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4977
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.a9z_1.a6e(), tmp2_9.id, exceptPlayerId_4);
5003
4978
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5004
4979
  tmp = listOfNotNull(tmp$ret$125);
5005
4980
  } else {
@@ -5032,14 +5007,14 @@
5032
5007
  }
5033
5008
  next(action_0);
5034
5009
  };
5035
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
5036
- return this.m6h(store, next, action);
5010
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (store, next, action) {
5011
+ return this.n6h(store, next, action);
5037
5012
  };
5038
5013
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5039
- this.w9y_1 = logicConfig;
5040
- this.x9y_1 = idsProvider;
5014
+ this.z9y_1 = logicConfig;
5015
+ this.a9z_1 = idsProvider;
5041
5016
  }
5042
- protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
5017
+ protoOf(ServerMapMechanicToClientActionMiddleware).o90 = function () {
5043
5018
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5044
5019
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5045
5020
  };
@@ -5048,8 +5023,8 @@
5048
5023
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5049
5024
  }
5050
5025
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5051
- this.h9z_1 = $provider;
5052
- this.i9z_1 = $action;
5026
+ this.k9z_1 = $provider;
5027
+ this.l9z_1 = $action;
5053
5028
  CoroutineImpl.call(this, resultContinuation);
5054
5029
  }
5055
5030
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -5070,7 +5045,7 @@
5070
5045
  case 0:
5071
5046
  this.s8_1 = 2;
5072
5047
  this.r8_1 = 1;
5073
- suspendResult = this.h9z_1.u9v(this.i9z_1, this);
5048
+ suspendResult = this.k9z_1.x9v(this.l9z_1, this);
5074
5049
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5075
5050
  return suspendResult;
5076
5051
  }
@@ -5093,8 +5068,8 @@
5093
5068
  while (true);
5094
5069
  };
5095
5070
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5096
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.h9z_1, this.i9z_1, completion);
5097
- i.j9z_1 = $this$launchDefault;
5071
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.k9z_1, this.l9z_1, completion);
5072
+ i.m9z_1 = $this$launchDefault;
5098
5073
  return i;
5099
5074
  };
5100
5075
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5106,19 +5081,19 @@
5106
5081
  return l;
5107
5082
  }
5108
5083
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5109
- this.k9z_1 = $asyncProvider;
5110
- this.l9z_1 = $provider;
5084
+ this.n9z_1 = $asyncProvider;
5085
+ this.o9z_1 = $provider;
5111
5086
  }
5112
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5087
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6f = function (action) {
5113
5088
  return action instanceof ToClientAction;
5114
5089
  };
5115
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5090
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).n6h = function (store, next, action) {
5116
5091
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5117
- this.k9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.l9z_1, action_0, null));
5092
+ this.n9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.o9z_1, action_0, null));
5118
5093
  next(action_0);
5119
5094
  };
5120
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
5121
- return this.m6h(store, next, action);
5095
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (store, next, action) {
5096
+ return this.n6h(store, next, action);
5122
5097
  };
5123
5098
  function serverConfigReducer() {
5124
5099
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5126,15 +5101,15 @@
5126
5101
  }
5127
5102
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5128
5103
  }
5129
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5104
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).y6f = function (action) {
5130
5105
  return action instanceof UpdateServerConfigAction;
5131
5106
  };
5132
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5107
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).k98 = function (state, action) {
5133
5108
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5134
- return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.a9y_1));
5109
+ return state.t8t(VOID, get_serverStatePayload_0(state).copy(action_0.d9y_1));
5135
5110
  };
5136
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5137
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5111
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).o6h = function (state, action) {
5112
+ return this.k98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5138
5113
  };
5139
5114
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5140
5115
  return function (it) {
@@ -5147,7 +5122,7 @@
5147
5122
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5148
5123
  Companion_getInstance();
5149
5124
  // Inline function 'kotlin.time.Companion.milliseconds' call
5150
- var this_0 = $action.o8u_1.timeoutTimeMillis;
5125
+ var this_0 = $action.r8u_1.timeoutTimeMillis;
5151
5126
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5152
5127
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5153
5128
  }
@@ -5156,63 +5131,63 @@
5156
5131
  }
5157
5132
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5158
5133
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5159
- this.o9z_1 = logger;
5134
+ this.r9z_1 = logger;
5160
5135
  }
5161
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5136
+ protoOf(ServerMechanicLifecycleReducer).w99 = function (state, action) {
5162
5137
  var serverState = get_serverStatePayloadOrNull(state.payload);
5163
5138
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5164
- var tmp0_$this = this.u99_1;
5165
- var tmp1_tableId = action.p8u_1;
5166
- var tmp2_gameId = action.p8u_1;
5167
- var tmp3_version = action.q8u_1;
5168
- var tmp4_config = action.o8u_1;
5169
- var tmp5_users = action.s8u_1;
5139
+ var tmp0_$this = this.x99_1;
5140
+ var tmp1_tableId = action.s8u_1;
5141
+ var tmp2_gameId = action.s8u_1;
5142
+ var tmp3_version = action.t8u_1;
5143
+ var tmp4_config = action.r8u_1;
5144
+ var tmp5_users = action.v8u_1;
5170
5145
  var tmp6_spectators = action.spectators;
5171
- var tmp7_gameCreatorPlayerId = action.r8u_1;
5172
- var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5146
+ var tmp7_gameCreatorPlayerId = action.u8u_1;
5147
+ var tmp9_tableOrNull = tmp0_$this.d9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5173
5148
  var tmp;
5174
5149
  if (serverState == null) {
5175
- this.o9z_1.w(VOID, 'ServerPayload is not onStart');
5150
+ this.r9z_1.w(VOID, 'ServerPayload is not onStart');
5176
5151
  tmp = Companion_instance_13.initial();
5177
5152
  } else {
5178
5153
  tmp = serverState;
5179
5154
  }
5180
5155
  var tmp10_payload = tmp;
5181
- return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5156
+ return state.t8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5182
5157
  };
5183
- protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5158
+ protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5184
5159
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5185
- var tmp2_tableOrNull = action.v8u_1;
5160
+ var tmp2_tableOrNull = action.y8u_1;
5186
5161
  var tmp = Companion_instance_13;
5187
5162
  var tmp_0 = get_serverStatePayload_0(state).config;
5188
- var tmp_1 = action.w8u_1;
5163
+ var tmp_1 = action.z8u_1;
5189
5164
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5190
5165
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5191
- return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5166
+ return state.t8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5192
5167
  };
5193
- protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5194
- this.v99_1.l58(action.previousGameId);
5168
+ protoOf(ServerMechanicLifecycleReducer).v99 = function (state, action) {
5169
+ this.y99_1.l58(action.previousGameId);
5195
5170
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5196
- var tmp1_tableOrNull = this.u99_1.b9b(state.m6n(), action.gameId);
5197
- return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5171
+ var tmp1_tableOrNull = this.x99_1.e9b(state.p6n(), action.gameId);
5172
+ return state.t8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5198
5173
  };
5199
5174
  function spectatorsReducer(logger) {
5200
5175
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5201
5176
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5202
5177
  }
5203
5178
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5204
- this.p9z_1 = $logger;
5179
+ this.s9z_1 = $logger;
5205
5180
  }
5206
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5181
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).y6f = function (action) {
5207
5182
  return isInterface(action, SpectatorsAction);
5208
5183
  };
5209
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5184
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).k98 = function (state, action) {
5210
5185
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5211
- var table = state.m6n();
5186
+ var table = state.p6n();
5212
5187
  var tmp;
5213
5188
  if (action_0 instanceof AddSpectatorsAction) {
5214
5189
  // Inline function 'kotlin.collections.mapNotNull' call
5215
- var tmp0 = action_0.b9y_1;
5190
+ var tmp0 = action_0.e9y_1;
5216
5191
  // Inline function 'kotlin.collections.mapNotNullTo' call
5217
5192
  var destination = ArrayList_init_$Create$_0();
5218
5193
  // Inline function 'kotlin.collections.forEach' call
@@ -5231,9 +5206,9 @@
5231
5206
  var tmp_0;
5232
5207
  // Inline function 'kotlin.collections.isNotEmpty' call
5233
5208
  if (!sameSpectators.r()) {
5234
- this.p9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5209
+ this.s9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5235
5210
  // Inline function 'kotlin.collections.filterNot' call
5236
- var tmp0_0 = action_0.b9y_1;
5211
+ var tmp0_0 = action_0.e9y_1;
5237
5212
  // Inline function 'kotlin.collections.filterNotTo' call
5238
5213
  var destination_0 = ArrayList_init_$Create$_0();
5239
5214
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5268,7 +5243,7 @@
5268
5243
  }
5269
5244
  tmp_0 = destination_0;
5270
5245
  } else {
5271
- tmp_0 = action_0.b9y_1;
5246
+ tmp_0 = action_0.e9y_1;
5272
5247
  }
5273
5248
  // Inline function 'kotlin.collections.map' call
5274
5249
  var this_0 = tmp_0;
@@ -5281,11 +5256,11 @@
5281
5256
  destination_1.j(tmp$ret$13);
5282
5257
  }
5283
5258
  var spectatorsToAdd = toSet(destination_1);
5284
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5259
+ tmp = state.t8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5285
5260
  } else {
5286
5261
  if (action_0 instanceof RemoveSpectatorsAction) {
5287
5262
  // Inline function 'kotlin.collections.mapNotNull' call
5288
- var tmp0_1 = action_0.c9y_1;
5263
+ var tmp0_1 = action_0.f9y_1;
5289
5264
  // Inline function 'kotlin.collections.mapNotNullTo' call
5290
5265
  var destination_2 = ArrayList_init_$Create$_0();
5291
5266
  // Inline function 'kotlin.collections.forEach' call
@@ -5304,9 +5279,9 @@
5304
5279
  var tmp_2;
5305
5280
  // Inline function 'kotlin.collections.isNotEmpty' call
5306
5281
  if (!sameSpectators_0.r()) {
5307
- this.p9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5282
+ this.s9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5308
5283
  // Inline function 'kotlin.collections.filterNot' call
5309
- var tmp0_2 = action_0.c9y_1;
5284
+ var tmp0_2 = action_0.f9y_1;
5310
5285
  // Inline function 'kotlin.collections.filterNotTo' call
5311
5286
  var destination_3 = ArrayList_init_$Create$_0();
5312
5287
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5341,7 +5316,7 @@
5341
5316
  }
5342
5317
  tmp_2 = destination_3;
5343
5318
  } else {
5344
- tmp_2 = action_0.c9y_1;
5319
+ tmp_2 = action_0.f9y_1;
5345
5320
  }
5346
5321
  var spectatorsToRemove = toSet(tmp_2);
5347
5322
  // Inline function 'kotlin.collections.filterNot' call
@@ -5378,24 +5353,24 @@
5378
5353
  destination_4.j(element_5);
5379
5354
  }
5380
5355
  }
5381
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5356
+ tmp = state.t8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5382
5357
  } else {
5383
5358
  noWhenBranchMatchedException();
5384
5359
  }
5385
5360
  }
5386
5361
  return tmp;
5387
5362
  };
5388
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5389
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5363
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).o6h = function (state, action) {
5364
+ return this.k98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5390
5365
  };
5391
5366
  function Companion_5() {
5392
5367
  }
5393
- protoOf(Companion_5).q9z = function (config) {
5368
+ protoOf(Companion_5).t9z = function (config) {
5394
5369
  return new ServerStatePayload(config);
5395
5370
  };
5396
5371
  protoOf(Companion_5).initial = function (config, $super) {
5397
5372
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5398
- return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5373
+ return $super === VOID ? this.t9z(config) : $super.t9z.call(this, config);
5399
5374
  };
5400
5375
  var Companion_instance_13;
5401
5376
  function Companion_getInstance_6() {
@@ -5410,12 +5385,12 @@
5410
5385
  protoOf(ServerStatePayload).ne = function () {
5411
5386
  return this.config;
5412
5387
  };
5413
- protoOf(ServerStatePayload).r9z = function (config) {
5388
+ protoOf(ServerStatePayload).u9z = function (config) {
5414
5389
  return new ServerStatePayload(config);
5415
5390
  };
5416
5391
  protoOf(ServerStatePayload).copy = function (config, $super) {
5417
5392
  config = config === VOID ? this.config : config;
5418
- return $super === VOID ? this.r9z(config) : $super.r9z.call(this, config);
5393
+ return $super === VOID ? this.u9z(config) : $super.u9z.call(this, config);
5419
5394
  };
5420
5395
  protoOf(ServerStatePayload).toString = function () {
5421
5396
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5459,12 +5434,12 @@
5459
5434
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5460
5435
  }
5461
5436
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5462
- var gameId = Companion_instance_3.c9d(payload);
5437
+ var gameId = Companion_instance_3.f9d(payload);
5463
5438
  var tmp;
5464
5439
  if (!(gameId == null)) {
5465
5440
  tmp = new ServerLoggerKey(gameId);
5466
5441
  } else {
5467
- var tmp0_safe_receiver = _this__u8e3s4.l6m_1;
5442
+ var tmp0_safe_receiver = _this__u8e3s4.o6m_1;
5468
5443
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5469
5444
  }
5470
5445
  return tmp;
@@ -5475,15 +5450,15 @@
5475
5450
  randomOrgConfig = randomOrgConfig === VOID ? new RandomOrgConfig() : randomOrgConfig;
5476
5451
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5477
5452
  }
5478
- function _get_logger__rkp4sl_1($this) {
5479
- var tmp0 = $this.ba0_1;
5453
+ function _get_logger__rkp4sl_0($this) {
5454
+ var tmp0 = $this.ea0_1;
5480
5455
  var tmp = KProperty1;
5481
5456
  // Inline function 'kotlin.getValue' call
5482
5457
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5483
5458
  return tmp0.w();
5484
5459
  }
5485
5460
  function _get_di__ndbzja($this) {
5486
- var tmp0 = $this.ca0_1;
5461
+ var tmp0 = $this.fa0_1;
5487
5462
  var tmp = KProperty1;
5488
5463
  // Inline function 'kotlin.getValue' call
5489
5464
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5500,8 +5475,8 @@
5500
5475
  }
5501
5476
  function createCallbackOutput($this, gameServer) {
5502
5477
  var tmp;
5503
- if (!($this.z9z_1 == null)) {
5504
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.z9z_1);
5478
+ if (!($this.ca0_1 == null)) {
5479
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ca0_1);
5505
5480
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5506
5481
  } else {
5507
5482
  tmp = null;
@@ -5515,11 +5490,11 @@
5515
5490
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5516
5491
  return function () {
5517
5492
  var tmp;
5518
- if (this$0.z9z_1 == null) {
5493
+ if (this$0.ca0_1 == null) {
5519
5494
  tmp = null;
5520
5495
  } else {
5521
5496
  // Inline function 'kotlin.let' call
5522
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.z9z_1)]));
5497
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ca0_1)]));
5523
5498
  }
5524
5499
  var tmp1_elvis_lhs = tmp;
5525
5500
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5527,12 +5502,12 @@
5527
5502
  }
5528
5503
  function GameServerEngineControllerImpl$_get_logger_$ref_b9j0th() {
5529
5504
  return function (p0) {
5530
- return _get_logger__rkp4sl_1(p0);
5505
+ return _get_logger__rkp4sl_0(p0);
5531
5506
  };
5532
5507
  }
5533
5508
  function GameServerEngineControllerImpl$di$delegate$lambda$lambda$lambda(this$0) {
5534
5509
  return function ($this$provider) {
5535
- return _get_logger__rkp4sl_1(this$0);
5510
+ return _get_logger__rkp4sl_0(this$0);
5536
5511
  };
5537
5512
  }
5538
5513
  function GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0) {
@@ -5552,7 +5527,7 @@
5552
5527
  tmp_0.x62(tmp$ret$3);
5553
5528
  $this$DI.b5z(jsonModule());
5554
5529
  $this$DI.b5z(serverHelpersModule());
5555
- $this$DI.b5z(randomOrgModule(this$0.aa0_1));
5530
+ $this$DI.b5z(randomOrgModule(this$0.da0_1));
5556
5531
  return Unit_instance;
5557
5532
  };
5558
5533
  }
@@ -5628,16 +5603,16 @@
5628
5603
  };
5629
5604
  }
5630
5605
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5631
- this.ja0_1 = $reducer;
5606
+ this.ma0_1 = $reducer;
5632
5607
  }
5633
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5608
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).y6f = function (action) {
5634
5609
  return isInterface(action, Action);
5635
5610
  };
5636
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5637
- return this.ja0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5611
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).k98 = function (state, action) {
5612
+ return this.ma0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5638
5613
  };
5639
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5640
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5614
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).o6h = function (state, action) {
5615
+ return this.k98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5641
5616
  };
5642
5617
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5643
5618
  return function () {
@@ -5717,14 +5692,14 @@
5717
5692
  }
5718
5693
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5719
5694
  return function (it) {
5720
- var payload = Companion_instance_5.o9b(it);
5695
+ var payload = Companion_instance_5.r9b(it);
5721
5696
  var tmp;
5722
5697
  if (!(payload == null)) {
5723
5698
  return payload;
5724
5699
  }
5725
5700
  var tmp0_safe_receiver = $gameServer();
5726
5701
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.s66();
5727
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.l6m_1;
5702
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.o6m_1;
5728
5703
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5729
5704
  };
5730
5705
  }
@@ -5738,7 +5713,7 @@
5738
5713
  // Inline function 'kotlin.let' call
5739
5714
  $this$DI.b5z(tmp0_safe_receiver);
5740
5715
  }
5741
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.aa0_1));
5716
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.da0_1));
5742
5717
  $this$DI.b5z(coreModule($coreConfig));
5743
5718
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5744
5719
  return Unit_instance;
@@ -5747,13 +5722,13 @@
5747
5722
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5748
5723
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5749
5724
  production = production === VOID ? true : production;
5750
- this.z9z_1 = loggerCallback;
5751
- this.aa0_1 = randomOrgConfig;
5752
- AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5725
+ this.ca0_1 = loggerCallback;
5726
+ this.da0_1 = randomOrgConfig;
5727
+ AppEnvironment_getInstance().v6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5753
5728
  var tmp = this;
5754
- tmp.ba0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5729
+ tmp.ea0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5755
5730
  var tmp_0 = this;
5756
- tmp_0.ca0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5731
+ tmp_0.fa0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5757
5732
  var tmp_1 = this;
5758
5733
  // Inline function 'org.kodein.di.instance' call
5759
5734
  var this_0 = _get_di__ndbzja(this);
@@ -5762,7 +5737,7 @@
5762
5737
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5763
5738
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5764
5739
  var tmp_4 = KProperty1;
5765
- tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5740
+ tmp_1.ga0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5766
5741
  var tmp_5 = this;
5767
5742
  // Inline function 'org.kodein.di.instance' call
5768
5743
  var this_1 = _get_di__ndbzja(this);
@@ -5771,7 +5746,7 @@
5771
5746
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5772
5747
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5773
5748
  var tmp_8 = KProperty1;
5774
- tmp_5.ea0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5749
+ tmp_5.ha0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5775
5750
  var tmp_9 = this;
5776
5751
  // Inline function 'org.kodein.di.instance' call
5777
5752
  var this_2 = _get_di__ndbzja(this);
@@ -5780,7 +5755,7 @@
5780
5755
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5781
5756
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5782
5757
  var tmp_12 = KProperty1;
5783
- tmp_9.fa0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5758
+ tmp_9.ia0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5784
5759
  var tmp_13 = this;
5785
5760
  // Inline function 'org.kodein.di.instance' call
5786
5761
  var this_3 = _get_di__ndbzja(this);
@@ -5789,7 +5764,7 @@
5789
5764
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5790
5765
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5791
5766
  var tmp_16 = KProperty1;
5792
- tmp_13.ga0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5767
+ tmp_13.ja0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5793
5768
  var tmp_17 = this;
5794
5769
  // Inline function 'org.kodein.di.instance' call
5795
5770
  var this_4 = _get_di__ndbzja(this);
@@ -5798,7 +5773,7 @@
5798
5773
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5799
5774
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5800
5775
  var tmp_20 = KProperty1;
5801
- tmp_17.ha0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5776
+ tmp_17.ka0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5802
5777
  var tmp_21 = this;
5803
5778
  // Inline function 'org.kodein.di.instance' call
5804
5779
  var this_5 = _get_di__ndbzja(this);
@@ -5807,45 +5782,45 @@
5807
5782
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5808
5783
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5809
5784
  var tmp_24 = KProperty1;
5810
- tmp_21.ia0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5785
+ tmp_21.la0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5811
5786
  }
5812
- protoOf(GameServerEngineControllerImpl).s9z = function () {
5813
- var tmp0 = this.da0_1;
5787
+ protoOf(GameServerEngineControllerImpl).v9z = function () {
5788
+ var tmp0 = this.ga0_1;
5814
5789
  var tmp = KProperty1;
5815
5790
  // Inline function 'kotlin.getValue' call
5816
5791
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5817
5792
  return tmp0.w();
5818
5793
  };
5819
- protoOf(GameServerEngineControllerImpl).u9z = function () {
5820
- var tmp0 = this.ea0_1;
5794
+ protoOf(GameServerEngineControllerImpl).x9z = function () {
5795
+ var tmp0 = this.ha0_1;
5821
5796
  var tmp = KProperty1;
5822
5797
  // Inline function 'kotlin.getValue' call
5823
5798
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5824
5799
  return tmp0.w();
5825
5800
  };
5826
- protoOf(GameServerEngineControllerImpl).v9z = function () {
5827
- var tmp0 = this.fa0_1;
5801
+ protoOf(GameServerEngineControllerImpl).y9z = function () {
5802
+ var tmp0 = this.ia0_1;
5828
5803
  var tmp = KProperty1;
5829
5804
  // Inline function 'kotlin.getValue' call
5830
5805
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5831
5806
  return tmp0.w();
5832
5807
  };
5833
- protoOf(GameServerEngineControllerImpl).w9z = function () {
5834
- var tmp0 = this.ga0_1;
5808
+ protoOf(GameServerEngineControllerImpl).z9z = function () {
5809
+ var tmp0 = this.ja0_1;
5835
5810
  var tmp = KProperty1;
5836
5811
  // Inline function 'kotlin.getValue' call
5837
5812
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5838
5813
  return tmp0.w();
5839
5814
  };
5840
- protoOf(GameServerEngineControllerImpl).t9z = function () {
5841
- var tmp0 = this.ha0_1;
5815
+ protoOf(GameServerEngineControllerImpl).w9z = function () {
5816
+ var tmp0 = this.ka0_1;
5842
5817
  var tmp = KProperty1;
5843
5818
  // Inline function 'kotlin.getValue' call
5844
5819
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5845
5820
  return tmp0.w();
5846
5821
  };
5847
- protoOf(GameServerEngineControllerImpl).x9z = function () {
5848
- var tmp0 = this.ia0_1;
5822
+ protoOf(GameServerEngineControllerImpl).aa0 = function () {
5823
+ var tmp0 = this.la0_1;
5849
5824
  var tmp = KProperty1;
5850
5825
  // Inline function 'kotlin.getValue' call
5851
5826
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5857,7 +5832,7 @@
5857
5832
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5858
5833
  return this.createGameEngineWithLogic();
5859
5834
  };
5860
- protoOf(GameServerEngineControllerImpl).y9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5835
+ protoOf(GameServerEngineControllerImpl).ba0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5861
5836
  var combinedLogger = Companion_instance_6.mx();
5862
5837
  var gameServer = {_v: null};
5863
5838
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5906,7 +5881,7 @@
5906
5881
  function TestHelper() {
5907
5882
  }
5908
5883
  function _get_playerAnswerInteractor__msggz1($this) {
5909
- var tmp0 = $this.ma0_1;
5884
+ var tmp0 = $this.pa0_1;
5910
5885
  var tmp = KProperty1;
5911
5886
  // Inline function 'kotlin.getValue' call
5912
5887
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5914,7 +5889,7 @@
5914
5889
  }
5915
5890
  function TestHelperImpl$di$lambda$lambda(this$0) {
5916
5891
  return function ($this$singleton) {
5917
- return this$0.ka0_1;
5892
+ return this$0.na0_1;
5918
5893
  };
5919
5894
  }
5920
5895
  function TestHelperImpl$di$lambda(this$0) {
@@ -5953,27 +5928,27 @@
5953
5928
  return emptyMap();
5954
5929
  }
5955
5930
  function TestHelperImpl(logger) {
5956
- this.ka0_1 = logger;
5931
+ this.na0_1 = logger;
5957
5932
  var tmp = this;
5958
5933
  var tmp_0 = Companion_instance_4;
5959
- tmp.la0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5934
+ tmp.oa0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5960
5935
  var tmp_1 = this;
5961
5936
  // Inline function 'org.kodein.di.instance' call
5962
- var this_0 = this.la0_1;
5937
+ var this_0 = this.oa0_1;
5963
5938
  // Inline function 'org.kodein.type.generic' call
5964
5939
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5965
5940
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5966
5941
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5967
5942
  var tmp_4 = KProperty1;
5968
- tmp_1.ma0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5943
+ tmp_1.pa0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5969
5944
  }
5970
5945
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5971
- return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5946
+ return _get_playerAnswerInteractor__msggz1(this).d8k(playerId, table, botConfig);
5972
5947
  };
5973
5948
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5974
5949
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5975
5950
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5976
- var tmp0 = mechanicAction.k8x();
5951
+ var tmp0 = mechanicAction.n8x();
5977
5952
  var tmp$ret$0;
5978
5953
  $l$block_0: {
5979
5954
  // Inline function 'kotlin.collections.any' call
@@ -6005,7 +5980,7 @@
6005
5980
  };
6006
5981
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6007
5982
  if (isInterface(action, NextPlayerTurnAction)) {
6008
- var tmp0 = action.k8x();
5983
+ var tmp0 = action.n8x();
6009
5984
  var tmp$ret$0;
6010
5985
  $l$block_0: {
6011
5986
  // Inline function 'kotlin.collections.any' call
@@ -6093,66 +6068,66 @@
6093
6068
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6094
6069
  protoOf(GameServer).shutdown = shutdown;
6095
6070
  defineProp(protoOf(GameServer), 'metadata', function () {
6096
- return this.k8e();
6071
+ return this.n8e();
6097
6072
  }, function (value) {
6098
- this.d9v(value);
6073
+ this.g9v(value);
6099
6074
  });
6100
6075
  defineProp(protoOf(GameServer), 'id', function () {
6101
6076
  return this.w53();
6102
6077
  });
6103
6078
  defineProp(protoOf(GameServer), 'table', function () {
6104
- return this.m6n();
6079
+ return this.p6n();
6105
6080
  });
6106
6081
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6107
- return this.n6n();
6082
+ return this.q6n();
6108
6083
  });
6109
6084
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6110
- return this.o6n();
6085
+ return this.r6n();
6111
6086
  });
6112
6087
  protoOf($serializer).wz = typeParametersSerializers;
6113
6088
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6114
- return this.u8w();
6089
+ return this.x8w();
6115
6090
  });
6116
6091
  protoOf($serializer_0).wz = typeParametersSerializers;
6117
6092
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6118
- return this.u8w();
6093
+ return this.x8w();
6119
6094
  });
6120
6095
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6121
- return this.u8w();
6096
+ return this.x8w();
6122
6097
  });
6123
6098
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6124
- return this.u8w();
6099
+ return this.x8w();
6125
6100
  });
6126
- protoOf(UpdateServerConfigAction).n6f = get_actionTag;
6101
+ protoOf(UpdateServerConfigAction).o6f = get_actionTag;
6127
6102
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
6128
- return this.n6f();
6103
+ return this.o6f();
6129
6104
  });
6130
- protoOf(AddSpectatorsAction).n6f = get_actionTag;
6105
+ protoOf(AddSpectatorsAction).o6f = get_actionTag;
6131
6106
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
6132
- return this.n6f();
6107
+ return this.o6f();
6133
6108
  });
6134
- protoOf(RemoveSpectatorsAction).n6f = get_actionTag;
6109
+ protoOf(RemoveSpectatorsAction).o6f = get_actionTag;
6135
6110
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6136
- return this.n6f();
6111
+ return this.o6f();
6137
6112
  });
6138
6113
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6139
6114
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6140
- return this.s9z();
6115
+ return this.v9z();
6141
6116
  });
6142
6117
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6143
- return this.u9z();
6118
+ return this.x9z();
6144
6119
  });
6145
6120
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6146
- return this.v9z();
6121
+ return this.y9z();
6147
6122
  });
6148
6123
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6149
- return this.w9z();
6124
+ return this.z9z();
6150
6125
  });
6151
6126
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6152
- return this.t9z();
6127
+ return this.w9z();
6153
6128
  });
6154
6129
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6155
- return this.x9z();
6130
+ return this.aa0();
6156
6131
  });
6157
6132
  //endregion
6158
6133
  //region block: init