raspberry_games_server_game_logic 1.8.384 → 1.8.385

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -360,10 +360,10 @@
360
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.d9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.e9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.d9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.e9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -371,10 +371,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.e9v(newRid);
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+ this.f9v(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.e9v.call(this, newRid);
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+ tmp = $super.f9v.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -382,10 +382,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.f9v(reason, roomId);
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+ this.g9v(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.f9v.call(this, reason, roomId);
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+ tmp = $super.g9v.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -450,7 +450,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.x9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.x9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.y9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.y9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +461,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.r9e_1 = $subscriber;
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+ this.s9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
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- var tmp = this.u9e(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, $completion) {
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+ var tmp = this.v9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.u9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -480,7 +480,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.r9e_1(this.s9e_1);
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+ this.s9e_1(this.t9e_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -491,31 +491,31 @@
491
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  }
492
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  while (true);
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  };
494
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
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- i.s9e_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9e_1, completion);
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+ i.t9e_1 = it;
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  return i;
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  };
499
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
500
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
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  var l = function (it, $completion) {
502
- return i.t9e(it, $completion);
502
+ return i.u9e(it, $completion);
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  };
504
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  l.$arity = 1;
505
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  return l;
506
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  }
507
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
508
- this.d9f_1 = $subscriber;
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+ this.e9f_1 = $subscriber;
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509
  CoroutineImpl.call(this, resultContinuation);
510
510
  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
512
- var tmp = this.g9f(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, $completion) {
512
+ var tmp = this.h9f(it, $completion);
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513
  tmp.t8_1 = Unit_instance;
514
514
  tmp.u8_1 = null;
515
515
  return tmp.z8();
516
516
  };
517
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
518
- return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.g9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
519
  };
520
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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521
  var suspendResult = this.t8_1;
@@ -524,7 +524,7 @@
524
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  var tmp = this.r8_1;
525
525
  if (tmp === 0) {
526
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  this.s8_1 = 1;
527
- this.d9f_1(this.e9f_1);
527
+ this.e9f_1(this.f9f_1);
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  return Unit_instance;
529
529
  } else if (tmp === 1) {
530
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  throw this.u8_1;
@@ -535,22 +535,22 @@
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  }
536
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  while (true);
537
537
  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
539
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
540
- i.e9f_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9f_1, completion);
540
+ i.f9f_1 = it;
541
541
  return i;
542
542
  };
543
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
545
  var l = function (it, $completion) {
546
- return i.f9f(it, $completion);
546
+ return i.g9f(it, $completion);
547
547
  };
548
548
  l.$arity = 1;
549
549
  return l;
550
550
  }
551
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.p9f_1 = $$this$unsafeFlow;
553
- this.q9f_1 = this$0;
552
+ this.q9f_1 = $$this$unsafeFlow;
553
+ this.r9f_1 = this$0;
554
554
  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +570,10 @@
570
570
  switch (tmp) {
571
571
  case 0:
572
572
  this.s8_1 = 2;
573
- var tmp0 = this.p9f_1;
574
- var value = this.r9f_1;
573
+ var tmp0 = this.q9f_1;
574
+ var value = this.s9f_1;
575
575
  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9f_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
596
  while (true);
597
597
  };
598
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
600
- i.r9f_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9f_1, this.r9f_1, completion);
600
+ i.s9f_1 = value;
601
601
  return i;
602
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  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
610
610
  }
611
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
612
  CoroutineImpl.call(this, resultContinuation);
613
- this.a9g_1 = _this__u8e3s4;
614
- this.b9g_1 = collector;
613
+ this.b9g_1 = _this__u8e3s4;
614
+ this.c9g_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).z8 = function () {
617
617
  var suspendResult = this.t8_1;
@@ -621,10 +621,10 @@
621
621
  switch (tmp) {
622
622
  case 0:
623
623
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.b9g_1;
624
+ var $this$unsafeFlow = this.c9g_1;
625
625
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
- suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9g_1.e9g_1, null);
627
+ suspendResult = this.b9g_1.d9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
629
  return suspendResult;
630
630
  }
@@ -647,8 +647,8 @@
647
647
  while (true);
648
648
  };
649
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.c9g_1 = $this;
651
- this.d9g_1 = this$0;
650
+ this.d9g_1 = $this;
651
+ this.e9g_1 = this$0;
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +660,17 @@
660
660
  return this.m28(collector, $completion);
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.m9g_1 = $subscriber;
663
+ this.n9g_1 = $subscriber;
664
664
  CoroutineImpl.call(this, resultContinuation);
665
665
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
- var tmp = this.p9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, $completion) {
667
+ var tmp = this.q9g(it, $completion);
668
668
  tmp.t8_1 = Unit_instance;
669
669
  tmp.u8_1 = null;
670
670
  return tmp.z8();
671
671
  };
672
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.p9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
674
  };
675
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
676
  var suspendResult = this.t8_1;
@@ -679,7 +679,7 @@
679
679
  var tmp = this.r8_1;
680
680
  if (tmp === 0) {
681
681
  this.s8_1 = 1;
682
- this.m9g_1(this.n9g_1);
682
+ this.n9g_1(this.o9g_1);
683
683
  return Unit_instance;
684
684
  } else if (tmp === 1) {
685
685
  throw this.u8_1;
@@ -690,22 +690,22 @@
690
690
  }
691
691
  while (true);
692
692
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
- i.n9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9g_1, completion);
695
+ i.o9g_1 = it;
696
696
  return i;
697
697
  };
698
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
700
  var l = function (it, $completion) {
701
- return i.o9g(it, $completion);
701
+ return i.p9g(it, $completion);
702
702
  };
703
703
  l.$arity = 1;
704
704
  return l;
705
705
  }
706
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
- this.y9g_1 = $$this$unsafeFlow;
708
- this.z9g_1 = $table;
707
+ this.z9g_1 = $$this$unsafeFlow;
708
+ this.a9h_1 = $table;
709
709
  CoroutineImpl.call(this, resultContinuation);
710
710
  }
711
711
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -725,10 +725,10 @@
725
725
  switch (tmp) {
726
726
  case 0:
727
727
  this.s8_1 = 2;
728
- var tmp0 = this.y9g_1;
729
- var value = this.a9h_1;
728
+ var tmp0 = this.z9g_1;
729
+ var value = this.b9h_1;
730
730
  this.r8_1 = 1;
731
- suspendResult = tmp0.l28(new ActionsStateUpdate(this.z9g_1.id, value), this);
731
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.a9h_1.id, value), this);
732
732
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
733
733
  return suspendResult;
734
734
  }
@@ -751,8 +751,8 @@
751
751
  while (true);
752
752
  };
753
753
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
754
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, this.z9g_1, completion);
755
- i.a9h_1 = value;
754
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9g_1, this.a9h_1, completion);
755
+ i.b9h_1 = value;
756
756
  return i;
757
757
  };
758
758
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -765,8 +765,8 @@
765
765
  }
766
766
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
767
767
  CoroutineImpl.call(this, resultContinuation);
768
- this.j9h_1 = _this__u8e3s4;
769
- this.k9h_1 = collector;
768
+ this.k9h_1 = _this__u8e3s4;
769
+ this.l9h_1 = collector;
770
770
  }
771
771
  protoOf($collectCOROUTINE$_0).z8 = function () {
772
772
  var suspendResult = this.t8_1;
@@ -776,10 +776,10 @@
776
776
  switch (tmp) {
777
777
  case 0:
778
778
  this.s8_1 = 2;
779
- var $this$unsafeFlow = this.k9h_1;
779
+ var $this$unsafeFlow = this.l9h_1;
780
780
  this.r8_1 = 1;
781
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.j9h_1.m9h_1, null);
782
- suspendResult = this.j9h_1.l9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9h_1.n9h_1, null);
782
+ suspendResult = this.k9h_1.m9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
783
783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
784
784
  return suspendResult;
785
785
  }
@@ -802,8 +802,8 @@
802
802
  while (true);
803
803
  };
804
804
  function _no_name_provided__qut3iv($this, $table) {
805
- this.l9h_1 = $this;
806
- this.m9h_1 = $table;
805
+ this.m9h_1 = $this;
806
+ this.n9h_1 = $table;
807
807
  }
808
808
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
809
809
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -815,18 +815,18 @@
815
815
  return this.m28(collector, $completion);
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
818
- this.v9h_1 = $table;
819
- this.w9h_1 = this$0;
818
+ this.w9h_1 = $table;
819
+ this.x9h_1 = this$0;
820
820
  CoroutineImpl.call(this, resultContinuation);
821
821
  }
822
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9h = function ($this$flow, $completion) {
823
- var tmp = this.z9h($this$flow, $completion);
822
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, $completion) {
823
+ var tmp = this.a9i($this$flow, $completion);
824
824
  tmp.t8_1 = Unit_instance;
825
825
  tmp.u8_1 = null;
826
826
  return tmp.z8();
827
827
  };
828
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
829
- return this.y9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
829
+ return this.z9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
830
  };
831
831
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
832
832
  var suspendResult = this.t8_1;
@@ -837,7 +837,7 @@
837
837
  case 0:
838
838
  this.s8_1 = 3;
839
839
  this.r8_1 = 1;
840
- suspendResult = this.x9h_1.l28(new TableStateUpdate(this.v9h_1.id, this.v9h_1), this);
840
+ suspendResult = this.y9h_1.l28(new TableStateUpdate(this.w9h_1.id, this.w9h_1), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -845,8 +845,8 @@
845
845
  continue $sm;
846
846
  case 1:
847
847
  this.r8_1 = 2;
848
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.w9h_1).serverStateUpdateIntervalMillis));
849
- suspendResult = emitAll(this.x9h_1, new _no_name_provided__qut3iv(this_0, this.v9h_1), this);
848
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.x9h_1).serverStateUpdateIntervalMillis));
849
+ suspendResult = emitAll(this.y9h_1, new _no_name_provided__qut3iv(this_0, this.w9h_1), this);
850
850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
851
851
  return suspendResult;
852
852
  }
@@ -868,21 +868,21 @@
868
868
  }
869
869
  while (true);
870
870
  };
871
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, completion) {
872
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9h_1, this.w9h_1, completion);
873
- i.x9h_1 = $this$flow;
871
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, completion) {
872
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9h_1, this.x9h_1, completion);
873
+ i.y9h_1 = $this$flow;
874
874
  return i;
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
877
877
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
878
878
  var l = function ($this$flow, $completion) {
879
- return i.y9h($this$flow, $completion);
879
+ return i.z9h($this$flow, $completion);
880
880
  };
881
881
  l.$arity = 1;
882
882
  return l;
883
883
  }
884
884
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
885
- this.i9i_1 = $$this$unsafeFlow;
885
+ this.j9i_1 = $$this$unsafeFlow;
886
886
  CoroutineImpl.call(this, resultContinuation);
887
887
  }
888
888
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -903,28 +903,28 @@
903
903
  case 0:
904
904
  this.s8_1 = 5;
905
905
  var tmp_0 = this;
906
- tmp_0.n9i_1 = this.i9i_1;
906
+ tmp_0.o9i_1 = this.j9i_1;
907
907
  var tmp_1 = this;
908
- tmp_1.m9i_1 = this.j9i_1;
908
+ tmp_1.n9i_1 = this.k9i_1;
909
909
  this.r8_1 = 1;
910
910
  continue $sm;
911
911
  case 1:
912
- this.k9i_1 = this.n9i_1;
913
- var tmp0_elvis_lhs = this.m9i_1.l6m_1;
912
+ this.l9i_1 = this.o9i_1;
913
+ var tmp0_elvis_lhs = this.n9i_1.l6m_1;
914
914
  if (tmp0_elvis_lhs == null) {
915
915
  this.r8_1 = 4;
916
916
  var tmp_2 = this;
917
917
  continue $sm;
918
918
  } else {
919
- this.l9i_1 = tmp0_elvis_lhs;
919
+ this.m9i_1 = tmp0_elvis_lhs;
920
920
  this.r8_1 = 2;
921
921
  continue $sm;
922
922
  }
923
923
 
924
924
  case 2:
925
- var transformed = this.l9i_1;
925
+ var transformed = this.m9i_1;
926
926
  this.r8_1 = 3;
927
- suspendResult = this.k9i_1.l28(transformed, this);
927
+ suspendResult = this.l9i_1.l28(transformed, this);
928
928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
929
929
  return suspendResult;
930
930
  }
@@ -955,8 +955,8 @@
955
955
  while (true);
956
956
  };
957
957
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
958
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9i_1, completion);
959
- i.j9i_1 = value;
958
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9i_1, completion);
959
+ i.k9i_1 = value;
960
960
  return i;
961
961
  };
962
962
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -969,8 +969,8 @@
969
969
  }
970
970
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
971
971
  CoroutineImpl.call(this, resultContinuation);
972
- this.w9i_1 = _this__u8e3s4;
973
- this.x9i_1 = collector;
972
+ this.x9i_1 = _this__u8e3s4;
973
+ this.y9i_1 = collector;
974
974
  }
975
975
  protoOf($collectCOROUTINE$_1).z8 = function () {
976
976
  var suspendResult = this.t8_1;
@@ -980,10 +980,10 @@
980
980
  switch (tmp) {
981
981
  case 0:
982
982
  this.s8_1 = 2;
983
- var $this$unsafeFlow = this.x9i_1;
983
+ var $this$unsafeFlow = this.y9i_1;
984
984
  this.r8_1 = 1;
985
985
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
986
- suspendResult = this.w9i_1.y9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
986
+ suspendResult = this.x9i_1.z9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
987
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
988
988
  return suspendResult;
989
989
  }
@@ -1006,7 +1006,7 @@
1006
1006
  while (true);
1007
1007
  };
1008
1008
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1009
- this.h9j_1 = $$this$unsafeFlow;
1009
+ this.i9j_1 = $$this$unsafeFlow;
1010
1010
  CoroutineImpl.call(this, resultContinuation);
1011
1011
  }
1012
1012
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1026,8 +1026,8 @@
1026
1026
  switch (tmp) {
1027
1027
  case 0:
1028
1028
  this.s8_1 = 2;
1029
- var tmp0 = this.h9j_1;
1030
- var value = this.i9j_1;
1029
+ var tmp0 = this.i9j_1;
1030
+ var value = this.j9j_1;
1031
1031
  this.r8_1 = 1;
1032
1032
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1033
1033
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1052,8 +1052,8 @@
1052
1052
  while (true);
1053
1053
  };
1054
1054
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1055
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9j_1, completion);
1056
- i.i9j_1 = value;
1055
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9j_1, completion);
1056
+ i.j9j_1 = value;
1057
1057
  return i;
1058
1058
  };
1059
1059
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1066,8 +1066,8 @@
1066
1066
  }
1067
1067
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1068
1068
  CoroutineImpl.call(this, resultContinuation);
1069
- this.r9j_1 = _this__u8e3s4;
1070
- this.s9j_1 = collector;
1069
+ this.s9j_1 = _this__u8e3s4;
1070
+ this.t9j_1 = collector;
1071
1071
  }
1072
1072
  protoOf($collectCOROUTINE$_2).z8 = function () {
1073
1073
  var suspendResult = this.t8_1;
@@ -1077,10 +1077,10 @@
1077
1077
  switch (tmp) {
1078
1078
  case 0:
1079
1079
  this.s8_1 = 2;
1080
- var $this$unsafeFlow = this.s9j_1;
1080
+ var $this$unsafeFlow = this.t9j_1;
1081
1081
  this.r8_1 = 1;
1082
1082
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1083
- suspendResult = this.r9j_1.t9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1083
+ suspendResult = this.s9j_1.u9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
1084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1085
1085
  return suspendResult;
1086
1086
  }
@@ -1103,7 +1103,7 @@
1103
1103
  while (true);
1104
1104
  };
1105
1105
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1106
- this.c9k_1 = $$this$unsafeFlow;
1106
+ this.d9k_1 = $$this$unsafeFlow;
1107
1107
  CoroutineImpl.call(this, resultContinuation);
1108
1108
  }
1109
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1123,8 +1123,8 @@
1123
1123
  switch (tmp) {
1124
1124
  case 0:
1125
1125
  this.s8_1 = 2;
1126
- var tmp0 = this.c9k_1;
1127
- var value = this.d9k_1;
1126
+ var tmp0 = this.d9k_1;
1127
+ var value = this.e9k_1;
1128
1128
  this.r8_1 = 1;
1129
1129
  suspendResult = tmp0.l28(value.me_1, this);
1130
1130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1149,8 +1149,8 @@
1149
1149
  while (true);
1150
1150
  };
1151
1151
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1152
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9k_1, completion);
1153
- i.d9k_1 = value;
1152
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9k_1, completion);
1153
+ i.e9k_1 = value;
1154
1154
  return i;
1155
1155
  };
1156
1156
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1163,8 +1163,8 @@
1163
1163
  }
1164
1164
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1165
1165
  CoroutineImpl.call(this, resultContinuation);
1166
- this.m9k_1 = _this__u8e3s4;
1167
- this.n9k_1 = collector;
1166
+ this.n9k_1 = _this__u8e3s4;
1167
+ this.o9k_1 = collector;
1168
1168
  }
1169
1169
  protoOf($collectCOROUTINE$_3).z8 = function () {
1170
1170
  var suspendResult = this.t8_1;
@@ -1174,10 +1174,10 @@
1174
1174
  switch (tmp) {
1175
1175
  case 0:
1176
1176
  this.s8_1 = 2;
1177
- var $this$unsafeFlow = this.n9k_1;
1177
+ var $this$unsafeFlow = this.o9k_1;
1178
1178
  this.r8_1 = 1;
1179
1179
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1180
- suspendResult = this.m9k_1.o9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1180
+ suspendResult = this.n9k_1.p9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
1181
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1182
1182
  return suspendResult;
1183
1183
  }
@@ -1200,17 +1200,17 @@
1200
1200
  while (true);
1201
1201
  };
1202
1202
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1203
- this.x9k_1 = $subscriber;
1203
+ this.y9k_1 = $subscriber;
1204
1204
  CoroutineImpl.call(this, resultContinuation);
1205
1205
  }
1206
- protoOf(GameServer$subscribeWith$slambda$slambda).z9k = function (it, $completion) {
1207
- var tmp = this.a9l(it, $completion);
1206
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
1207
+ var tmp = this.b9l(it, $completion);
1208
1208
  tmp.t8_1 = Unit_instance;
1209
1209
  tmp.u8_1 = null;
1210
1210
  return tmp.z8();
1211
1211
  };
1212
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1213
- return this.z9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1213
+ return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
1214
  };
1215
1215
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1216
1216
  var suspendResult = this.t8_1;
@@ -1219,7 +1219,7 @@
1219
1219
  var tmp = this.r8_1;
1220
1220
  if (tmp === 0) {
1221
1221
  this.s8_1 = 1;
1222
- this.x9k_1(this.y9k_1);
1222
+ this.y9k_1(this.z9k_1);
1223
1223
  return Unit_instance;
1224
1224
  } else if (tmp === 1) {
1225
1225
  throw this.u8_1;
@@ -1230,83 +1230,83 @@
1230
1230
  }
1231
1231
  while (true);
1232
1232
  };
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, completion) {
1234
- var i = new GameServer$subscribeWith$slambda$slambda(this.x9k_1, completion);
1235
- i.y9k_1 = it;
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
1234
+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
1235
+ i.z9k_1 = it;
1236
1236
  return i;
1237
1237
  };
1238
1238
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1239
1239
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1240
1240
  var l = function (it, $completion) {
1241
- return i.z9k(it, $completion);
1241
+ return i.a9l(it, $completion);
1242
1242
  };
1243
1243
  l.$arity = 1;
1244
1244
  return l;
1245
1245
  }
1246
1246
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1247
- this.b9l_1 = $playerId;
1247
+ this.c9l_1 = $playerId;
1248
1248
  }
1249
1249
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1250
- return this.b9l_1;
1250
+ return this.c9l_1;
1251
1251
  };
1252
1252
  function _get_logger__rkp4sl($this) {
1253
- var tmp0 = $this.e9l_1;
1253
+ var tmp0 = $this.f9l_1;
1254
1254
  var tmp = KProperty1;
1255
1255
  // Inline function 'kotlin.getValue' call
1256
1256
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1257
1257
  return tmp0.w();
1258
1258
  }
1259
1259
  function _get_toClientEventsObserver__6rp51y($this) {
1260
- var tmp0 = $this.f9l_1;
1260
+ var tmp0 = $this.g9l_1;
1261
1261
  var tmp = KProperty1;
1262
1262
  // Inline function 'kotlin.getValue' call
1263
1263
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1264
1264
  return tmp0.w();
1265
1265
  }
1266
1266
  function _get_fromClientEventsObserver__a7vzd3($this) {
1267
- var tmp0 = $this.g9l_1;
1267
+ var tmp0 = $this.h9l_1;
1268
1268
  var tmp = KProperty1;
1269
1269
  // Inline function 'kotlin.getValue' call
1270
1270
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1271
1271
  return tmp0.w();
1272
1272
  }
1273
1273
  function _get_playerConnectionInteractor__si6cxf($this) {
1274
- var tmp0 = $this.h9l_1;
1274
+ var tmp0 = $this.i9l_1;
1275
1275
  var tmp = KProperty1;
1276
1276
  // Inline function 'kotlin.getValue' call
1277
1277
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1278
1278
  return tmp0.w();
1279
1279
  }
1280
1280
  function _get_teamsLogicProvider__u10pm6($this) {
1281
- var tmp0 = $this.i9l_1;
1281
+ var tmp0 = $this.j9l_1;
1282
1282
  var tmp = KProperty1;
1283
1283
  // Inline function 'kotlin.getValue' call
1284
1284
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1285
1285
  return tmp0.w();
1286
1286
  }
1287
1287
  function _get_random__h29cgo($this) {
1288
- var tmp0 = $this.j9l_1;
1288
+ var tmp0 = $this.k9l_1;
1289
1289
  var tmp = KProperty1;
1290
1290
  // Inline function 'kotlin.getValue' call
1291
1291
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1292
1292
  return tmp0.w();
1293
1293
  }
1294
1294
  function _get_idsProvider__fnfajc($this) {
1295
- var tmp0 = $this.k9l_1;
1295
+ var tmp0 = $this.l9l_1;
1296
1296
  var tmp = KProperty1;
1297
1297
  // Inline function 'kotlin.getValue' call
1298
1298
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1299
1299
  return tmp0.w();
1300
1300
  }
1301
1301
  function _get_serverReduxConfig__rprcrm($this) {
1302
- var tmp0 = $this.l9l_1;
1302
+ var tmp0 = $this.m9l_1;
1303
1303
  var tmp = KProperty1;
1304
1304
  // Inline function 'kotlin.getValue' call
1305
1305
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1306
1306
  return tmp0.w();
1307
1307
  }
1308
1308
  function _get_encoderDecoderProvider__qqgrji($this) {
1309
- var tmp0 = $this.m9l_1;
1309
+ var tmp0 = $this.n9l_1;
1310
1310
  var tmp = KProperty1;
1311
1311
  // Inline function 'kotlin.getValue' call
1312
1312
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1334,20 +1334,20 @@
1334
1334
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1335
1335
  }
1336
1336
  function Companion() {
1337
- this.p9l_1 = 'GameEngine_API';
1337
+ this.q9l_1 = 'GameEngine_API';
1338
1338
  }
1339
1339
  var Companion_instance_7;
1340
1340
  function Companion_getInstance_0() {
1341
1341
  return Companion_instance_7;
1342
1342
  }
1343
1343
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1344
- this.q9l_1 = function_0;
1344
+ this.r9l_1 = function_0;
1345
1345
  }
1346
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1347
- return this.q9l_1(value, $completion);
1347
+ return this.r9l_1(value, $completion);
1348
1348
  };
1349
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1350
- return this.q9l_1;
1350
+ return this.r9l_1;
1351
1351
  };
1352
1352
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1353
1353
  var tmp;
@@ -1368,13 +1368,13 @@
1368
1368
  return hashCode(this.a3());
1369
1369
  };
1370
1370
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1371
- this.r9l_1 = function_0;
1371
+ this.s9l_1 = function_0;
1372
1372
  }
1373
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1374
- return this.r9l_1(value, $completion);
1374
+ return this.s9l_1(value, $completion);
1375
1375
  };
1376
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1377
- return this.r9l_1;
1377
+ return this.s9l_1;
1378
1378
  };
1379
1379
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1380
1380
  var tmp;
@@ -1395,13 +1395,13 @@
1395
1395
  return hashCode(this.a3());
1396
1396
  };
1397
1397
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1398
- this.s9l_1 = function_0;
1398
+ this.t9l_1 = function_0;
1399
1399
  }
1400
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1401
- return this.s9l_1(value, $completion);
1401
+ return this.t9l_1(value, $completion);
1402
1402
  };
1403
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1404
- return this.s9l_1;
1404
+ return this.t9l_1;
1405
1405
  };
1406
1406
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1407
1407
  var tmp;
@@ -1422,13 +1422,13 @@
1422
1422
  return hashCode(this.a3());
1423
1423
  };
1424
1424
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1425
- this.t9l_1 = function_0;
1425
+ this.u9l_1 = function_0;
1426
1426
  }
1427
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1428
- return this.t9l_1(value, $completion);
1428
+ return this.u9l_1(value, $completion);
1429
1429
  };
1430
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1431
- return this.t9l_1;
1431
+ return this.u9l_1;
1432
1432
  };
1433
1433
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1434
1434
  var tmp;
@@ -1449,13 +1449,13 @@
1449
1449
  return hashCode(this.a3());
1450
1450
  };
1451
1451
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1452
- this.u9l_1 = function_0;
1452
+ this.v9l_1 = function_0;
1453
1453
  }
1454
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1455
- return this.u9l_1(value, $completion);
1455
+ return this.v9l_1(value, $completion);
1456
1456
  };
1457
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1458
- return this.u9l_1;
1458
+ return this.v9l_1;
1459
1459
  };
1460
1460
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1461
1461
  var tmp;
@@ -1476,13 +1476,13 @@
1476
1476
  return hashCode(this.a3());
1477
1477
  };
1478
1478
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1479
- this.v9l_1 = function_0;
1479
+ this.w9l_1 = function_0;
1480
1480
  }
1481
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1482
- return this.v9l_1(value, $completion);
1482
+ return this.w9l_1(value, $completion);
1483
1483
  };
1484
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1485
- return this.v9l_1;
1485
+ return this.w9l_1;
1486
1486
  };
1487
1487
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1488
1488
  var tmp;
@@ -1593,8 +1593,8 @@
1593
1593
  };
1594
1594
  }
1595
1595
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1596
- this.e9m_1 = this$0;
1597
- this.f9m_1 = $subscriber;
1596
+ this.f9m_1 = this$0;
1597
+ this.g9m_1 = $subscriber;
1598
1598
  CoroutineImpl.call(this, resultContinuation);
1599
1599
  }
1600
1600
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1615,8 +1615,8 @@
1615
1615
  case 0:
1616
1616
  this.s8_1 = 2;
1617
1617
  this.r8_1 = 1;
1618
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9m_1).h9m();
1619
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9m_1, null);
1618
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1619
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1620
1620
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1621
1621
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1622
1622
  return suspendResult;
@@ -1640,8 +1640,8 @@
1640
1640
  while (true);
1641
1641
  };
1642
1642
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1643
- var i = new GameServer$subscribeToClientAction$slambda(this.e9m_1, this.f9m_1, completion);
1644
- i.g9m_1 = $this$launchDefault;
1643
+ var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1644
+ i.h9m_1 = $this$launchDefault;
1645
1645
  return i;
1646
1646
  };
1647
1647
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1653,8 +1653,8 @@
1653
1653
  return l;
1654
1654
  }
1655
1655
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1656
- this.q9m_1 = this$0;
1657
- this.r9m_1 = $subscriber;
1656
+ this.r9m_1 = this$0;
1657
+ this.s9m_1 = $subscriber;
1658
1658
  CoroutineImpl.call(this, resultContinuation);
1659
1659
  }
1660
1660
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1675,8 +1675,8 @@
1675
1675
  case 0:
1676
1676
  this.s8_1 = 2;
1677
1677
  this.r8_1 = 1;
1678
- var tmp_0 = observeTableStateUpdates(this.q9m_1);
1679
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9m_1, null);
1678
+ var tmp_0 = observeTableStateUpdates(this.r9m_1);
1679
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1680
1680
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1681
1681
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1682
1682
  return suspendResult;
@@ -1700,8 +1700,8 @@
1700
1700
  while (true);
1701
1701
  };
1702
1702
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1703
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9m_1, this.r9m_1, completion);
1704
- i.s9m_1 = $this$launchDefault;
1703
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1704
+ i.t9m_1 = $this$launchDefault;
1705
1705
  return i;
1706
1706
  };
1707
1707
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1713,8 +1713,8 @@
1713
1713
  return l;
1714
1714
  }
1715
1715
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1716
- this.b9n_1 = this$0;
1717
- this.c9n_1 = $subscriber;
1716
+ this.c9n_1 = this$0;
1717
+ this.d9n_1 = $subscriber;
1718
1718
  CoroutineImpl.call(this, resultContinuation);
1719
1719
  }
1720
1720
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1735,9 +1735,9 @@
1735
1735
  case 0:
1736
1736
  this.s8_1 = 2;
1737
1737
  this.r8_1 = 1;
1738
- var this_0 = observeTableStateUpdates(this.b9n_1);
1739
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9n_1);
1740
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9n_1, null);
1738
+ var this_0 = observeTableStateUpdates(this.c9n_1);
1739
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1740
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1741
1741
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1742
1742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1743
1743
  return suspendResult;
@@ -1761,8 +1761,8 @@
1761
1761
  while (true);
1762
1762
  };
1763
1763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1764
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9n_1, this.c9n_1, completion);
1765
- i.d9n_1 = $this$launchDefault;
1764
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1765
+ i.e9n_1 = $this$launchDefault;
1766
1766
  return i;
1767
1767
  };
1768
1768
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1774,18 +1774,18 @@
1774
1774
  return l;
1775
1775
  }
1776
1776
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1777
- this.m9n_1 = this$0;
1777
+ this.n9n_1 = this$0;
1778
1778
  CoroutineImpl.call(this, resultContinuation);
1779
1779
  }
1780
- protoOf(GameServer$observeTableStateUpdates$slambda).p9n = function ($this$transformLatest, it, $completion) {
1781
- var tmp = this.q9n($this$transformLatest, it, $completion);
1780
+ protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1781
+ var tmp = this.r9n($this$transformLatest, it, $completion);
1782
1782
  tmp.t8_1 = Unit_instance;
1783
1783
  tmp.u8_1 = null;
1784
1784
  return tmp.z8();
1785
1785
  };
1786
1786
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1787
1787
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1788
- return this.p9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1788
+ return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1789
1789
  };
1790
1790
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1791
1791
  var suspendResult = this.t8_1;
@@ -1796,8 +1796,8 @@
1796
1796
  case 0:
1797
1797
  this.s8_1 = 2;
1798
1798
  this.r8_1 = 1;
1799
- var table = this.o9n_1;
1800
- suspendResult = emitAll(this.n9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9n_1, null)), this);
1799
+ var table = this.p9n_1;
1800
+ suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1801
1801
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1802
1802
  return suspendResult;
1803
1803
  }
@@ -1819,22 +1819,22 @@
1819
1819
  }
1820
1820
  while (true);
1821
1821
  };
1822
- protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, completion) {
1823
- var i = new GameServer$observeTableStateUpdates$slambda(this.m9n_1, completion);
1824
- i.n9n_1 = $this$transformLatest;
1825
- i.o9n_1 = it;
1822
+ protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1823
+ var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1824
+ i.o9n_1 = $this$transformLatest;
1825
+ i.p9n_1 = it;
1826
1826
  return i;
1827
1827
  };
1828
1828
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1829
1829
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1830
1830
  var l = function ($this$transformLatest, it, $completion) {
1831
- return i.p9n($this$transformLatest, it, $completion);
1831
+ return i.q9n($this$transformLatest, it, $completion);
1832
1832
  };
1833
1833
  l.$arity = 2;
1834
1834
  return l;
1835
1835
  }
1836
1836
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1837
- this.y9i_1 = $this;
1837
+ this.z9i_1 = $this;
1838
1838
  }
1839
1839
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1840
1840
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1846,7 +1846,7 @@
1846
1846
  return this.m28(collector, $completion);
1847
1847
  };
1848
1848
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1849
- this.t9j_1 = $this;
1849
+ this.u9j_1 = $this;
1850
1850
  }
1851
1851
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1852
1852
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1861,7 +1861,7 @@
1861
1861
  return old.le_1 === new_0.le_1;
1862
1862
  }
1863
1863
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1864
- this.o9k_1 = $this;
1864
+ this.p9k_1 = $this;
1865
1865
  }
1866
1866
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1867
1867
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1873,8 +1873,8 @@
1873
1873
  return this.m28(collector, $completion);
1874
1874
  };
1875
1875
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1876
- this.z9n_1 = this$0;
1877
- this.a9o_1 = $subscriber;
1876
+ this.a9o_1 = this$0;
1877
+ this.b9o_1 = $subscriber;
1878
1878
  CoroutineImpl.call(this, resultContinuation);
1879
1879
  }
1880
1880
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1895,8 +1895,8 @@
1895
1895
  case 0:
1896
1896
  this.s8_1 = 2;
1897
1897
  this.r8_1 = 1;
1898
- var tmp_0 = distinctUntilChanged(this.z9n_1.k6m());
1899
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.a9o_1, null);
1898
+ var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1899
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1900
1900
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1901
1901
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1902
1902
  return suspendResult;
@@ -1920,8 +1920,8 @@
1920
1920
  while (true);
1921
1921
  };
1922
1922
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1923
- var i = new GameServer$subscribeWith$slambda(this.z9n_1, this.a9o_1, completion);
1924
- i.b9o_1 = $this$launchDefault;
1923
+ var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1924
+ i.c9o_1 = $this$launchDefault;
1925
1925
  return i;
1926
1926
  };
1927
1927
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1933,18 +1933,18 @@
1933
1933
  return l;
1934
1934
  }
1935
1935
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1936
- this.k9o_1 = $action;
1936
+ this.l9o_1 = $action;
1937
1937
  CoroutineImpl.call(this, resultContinuation);
1938
1938
  }
1939
- protoOf(GameServer$fromClientEvent$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1940
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
1939
+ protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1940
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1941
1941
  tmp.t8_1 = Unit_instance;
1942
1942
  tmp.u8_1 = null;
1943
1943
  return tmp.z8();
1944
1944
  };
1945
1945
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1946
1946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1947
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1947
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1948
1948
  };
1949
1949
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1950
1950
  var suspendResult = this.t8_1;
@@ -1953,11 +1953,11 @@
1953
1953
  var tmp = this.r8_1;
1954
1954
  if (tmp === 0) {
1955
1955
  this.s8_1 = 1;
1956
- if (this.k9o_1 instanceof PlayerReadyFromClientAction)
1957
- if (!get_isCreated(this.m9o_1.state)) {
1956
+ if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1957
+ if (!get_isCreated(this.n9o_1.state)) {
1958
1958
  return Unit_instance;
1959
1959
  }
1960
- this.m9o_1.dispatch(this.k9o_1);
1960
+ this.n9o_1.dispatch(this.l9o_1);
1961
1961
  return Unit_instance;
1962
1962
  } else if (tmp === 1) {
1963
1963
  throw this.u8_1;
@@ -1968,33 +1968,33 @@
1968
1968
  }
1969
1969
  while (true);
1970
1970
  };
1971
- protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, completion) {
1972
- var i = new GameServer$fromClientEvent$slambda(this.k9o_1, completion);
1973
- i.l9o_1 = $this$dispatchAsync;
1974
- i.m9o_1 = store;
1971
+ protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1972
+ var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1973
+ i.m9o_1 = $this$dispatchAsync;
1974
+ i.n9o_1 = store;
1975
1975
  return i;
1976
1976
  };
1977
1977
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1978
1978
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1979
1979
  var l = function ($this$dispatchAsync, store, $completion) {
1980
- return i.n9o($this$dispatchAsync, store, $completion);
1980
+ return i.o9o($this$dispatchAsync, store, $completion);
1981
1981
  };
1982
1982
  l.$arity = 2;
1983
1983
  return l;
1984
1984
  }
1985
1985
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1986
- this.x9o_1 = $playerId;
1986
+ this.y9o_1 = $playerId;
1987
1987
  CoroutineImpl.call(this, resultContinuation);
1988
1988
  }
1989
- protoOf(GameServer$playerLostConnection$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1990
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
1989
+ protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1990
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1991
1991
  tmp.t8_1 = Unit_instance;
1992
1992
  tmp.u8_1 = null;
1993
1993
  return tmp.z8();
1994
1994
  };
1995
1995
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1996
1996
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1997
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1997
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1998
1998
  };
1999
1999
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2000
2000
  var suspendResult = this.t8_1;
@@ -2003,12 +2003,12 @@
2003
2003
  var tmp = this.r8_1;
2004
2004
  if (tmp === 0) {
2005
2005
  this.s8_1 = 1;
2006
- if (!get_isCreated(this.z9o_1.state)) {
2006
+ if (!get_isCreated(this.a9p_1.state)) {
2007
2007
  return Unit_instance;
2008
2008
  }
2009
- var tmp_0 = this.z9o_1.dispatch;
2009
+ var tmp_0 = this.a9p_1.dispatch;
2010
2010
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2011
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
2011
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
2012
2012
  return Unit_instance;
2013
2013
  } else if (tmp === 1) {
2014
2014
  throw this.u8_1;
@@ -2019,34 +2019,34 @@
2019
2019
  }
2020
2020
  while (true);
2021
2021
  };
2022
- protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2023
- var i = new GameServer$playerLostConnection$slambda(this.x9o_1, completion);
2024
- i.y9o_1 = $this$dispatchAsync;
2025
- i.z9o_1 = store;
2022
+ protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2023
+ var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2024
+ i.z9o_1 = $this$dispatchAsync;
2025
+ i.a9p_1 = store;
2026
2026
  return i;
2027
2027
  };
2028
2028
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2029
2029
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2030
2030
  var l = function ($this$dispatchAsync, store, $completion) {
2031
- return i.n9o($this$dispatchAsync, store, $completion);
2031
+ return i.o9o($this$dispatchAsync, store, $completion);
2032
2032
  };
2033
2033
  l.$arity = 2;
2034
2034
  return l;
2035
2035
  }
2036
2036
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2037
- this.i9p_1 = this$0;
2038
- this.j9p_1 = $playerId;
2037
+ this.j9p_1 = this$0;
2038
+ this.k9p_1 = $playerId;
2039
2039
  CoroutineImpl.call(this, resultContinuation);
2040
2040
  }
2041
- protoOf(GameServer$playerLive$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2042
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2041
+ protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2042
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2043
2043
  tmp.t8_1 = Unit_instance;
2044
2044
  tmp.u8_1 = null;
2045
2045
  return tmp.z8();
2046
2046
  };
2047
2047
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2048
2048
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2049
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2049
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2050
2050
  };
2051
2051
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2052
2052
  var suspendResult = this.t8_1;
@@ -2055,16 +2055,16 @@
2055
2055
  var tmp = this.r8_1;
2056
2056
  if (tmp === 0) {
2057
2057
  this.s8_1 = 1;
2058
- if (get_isFinished(this.l9p_1.state) || get_isFinishing(this.l9p_1.state)) {
2058
+ if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2059
2059
  return Unit_instance;
2060
2060
  }
2061
- if (!get_isCreated(this.l9p_1.state) || !this.i9p_1.s66().n6n()) {
2062
- _get_logger__rkp4sl(this.i9p_1).w('GameEngine_API', 'playerLive: ' + this.j9p_1 + ' before game is created');
2061
+ if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().n6n()) {
2062
+ _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2063
2063
  return Unit_instance;
2064
2064
  }
2065
- var tmp_0 = this.l9p_1.dispatch;
2065
+ var tmp_0 = this.m9p_1.dispatch;
2066
2066
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2067
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.j9p_1));
2067
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2068
2068
  return Unit_instance;
2069
2069
  } else if (tmp === 1) {
2070
2070
  throw this.u8_1;
@@ -2075,34 +2075,34 @@
2075
2075
  }
2076
2076
  while (true);
2077
2077
  };
2078
- protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2079
- var i = new GameServer$playerLive$slambda(this.i9p_1, this.j9p_1, completion);
2080
- i.k9p_1 = $this$dispatchAsync;
2081
- i.l9p_1 = store;
2078
+ protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2079
+ var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2080
+ i.l9p_1 = $this$dispatchAsync;
2081
+ i.m9p_1 = store;
2082
2082
  return i;
2083
2083
  };
2084
2084
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2085
2085
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2086
2086
  var l = function ($this$dispatchAsync, store, $completion) {
2087
- return i.n9o($this$dispatchAsync, store, $completion);
2087
+ return i.o9o($this$dispatchAsync, store, $completion);
2088
2088
  };
2089
2089
  l.$arity = 2;
2090
2090
  return l;
2091
2091
  }
2092
2092
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2093
- this.u9p_1 = this$0;
2094
- this.v9p_1 = $playerId;
2093
+ this.v9p_1 = this$0;
2094
+ this.w9p_1 = $playerId;
2095
2095
  CoroutineImpl.call(this, resultContinuation);
2096
2096
  }
2097
- protoOf(GameServer$playerLeft$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2098
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2097
+ protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2098
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2099
2099
  tmp.t8_1 = Unit_instance;
2100
2100
  tmp.u8_1 = null;
2101
2101
  return tmp.z8();
2102
2102
  };
2103
2103
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2104
2104
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2105
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2105
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2106
2106
  };
2107
2107
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2108
2108
  var suspendResult = this.t8_1;
@@ -2111,16 +2111,16 @@
2111
2111
  var tmp = this.r8_1;
2112
2112
  if (tmp === 0) {
2113
2113
  this.s8_1 = 1;
2114
- if (get_isFinished(this.x9p_1.state) || get_isFinishing(this.x9p_1.state)) {
2114
+ if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2115
2115
  return Unit_instance;
2116
2116
  }
2117
- if (!get_isCreated(this.x9p_1.state) || !this.u9p_1.s66().n6n()) {
2118
- _get_logger__rkp4sl(this.u9p_1).w('GameEngine_API', 'playerLeft: ' + this.v9p_1 + ' before game is created');
2117
+ if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().n6n()) {
2118
+ _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2119
2119
  return Unit_instance;
2120
2120
  }
2121
- var tmp_0 = this.x9p_1.dispatch;
2121
+ var tmp_0 = this.y9p_1.dispatch;
2122
2122
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2123
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9p_1));
2123
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2124
2124
  return Unit_instance;
2125
2125
  } else if (tmp === 1) {
2126
2126
  throw this.u8_1;
@@ -2131,39 +2131,39 @@
2131
2131
  }
2132
2132
  while (true);
2133
2133
  };
2134
- protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2135
- var i = new GameServer$playerLeft$slambda(this.u9p_1, this.v9p_1, completion);
2136
- i.w9p_1 = $this$dispatchAsync;
2137
- i.x9p_1 = store;
2134
+ protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2135
+ var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2136
+ i.x9p_1 = $this$dispatchAsync;
2137
+ i.y9p_1 = store;
2138
2138
  return i;
2139
2139
  };
2140
2140
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2141
2141
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2142
2142
  var l = function ($this$dispatchAsync, store, $completion) {
2143
- return i.n9o($this$dispatchAsync, store, $completion);
2143
+ return i.o9o($this$dispatchAsync, store, $completion);
2144
2144
  };
2145
2145
  l.$arity = 2;
2146
2146
  return l;
2147
2147
  }
2148
2148
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2149
- this.g9q_1 = $usersArray;
2150
- this.h9q_1 = $config;
2151
- this.i9q_1 = this$0;
2152
- this.j9q_1 = $roomId;
2153
- this.k9q_1 = $transition;
2154
- this.l9q_1 = $gameCreatorId;
2155
- this.m9q_1 = $spectators;
2149
+ this.h9q_1 = $usersArray;
2150
+ this.i9q_1 = $config;
2151
+ this.j9q_1 = this$0;
2152
+ this.k9q_1 = $roomId;
2153
+ this.l9q_1 = $transition;
2154
+ this.m9q_1 = $gameCreatorId;
2155
+ this.n9q_1 = $spectators;
2156
2156
  CoroutineImpl.call(this, resultContinuation);
2157
2157
  }
2158
- protoOf(GameServer$roomOnCreate$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2159
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2158
+ protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2159
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2160
2160
  tmp.t8_1 = Unit_instance;
2161
2161
  tmp.u8_1 = null;
2162
2162
  return tmp.z8();
2163
2163
  };
2164
2164
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2165
2165
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2166
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2166
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2167
2167
  };
2168
2168
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2169
2169
  var suspendResult = this.t8_1;
@@ -2172,21 +2172,21 @@
2172
2172
  var tmp = this.r8_1;
2173
2173
  if (tmp === 0) {
2174
2174
  this.s8_1 = 1;
2175
- var users = toList(this.g9q_1);
2176
- if (!(this.h9q_1.playersMode.count === users.o())) {
2177
- _get_logger__rkp4sl(this.i9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.j9q_1 + ', config = ' + this.h9q_1.toString() + ', users = ' + toString(users));
2178
- this.o9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.i9q_1.table.isGameFinished, this.i9q_1.table));
2175
+ var users = toList(this.h9q_1);
2176
+ if (!(this.i9q_1.playersMode.count === users.o())) {
2177
+ _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2178
+ this.p9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2179
2179
  return Unit_instance;
2180
2180
  }
2181
2181
  var tmp_0;
2182
- if (this.h9q_1.mode.shufflePlayers && this.k9q_1 == null) {
2183
- tmp_0 = _get_random__h29cgo(this.i9q_1).o5d(toMutableList(users));
2182
+ if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2183
+ tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2184
2184
  } else {
2185
- var tmp0_safe_receiver = this.k9q_1;
2185
+ var tmp0_safe_receiver = this.l9q_1;
2186
2186
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2187
2187
  var tmp_1;
2188
- if (!(previousPlayers == null) && this.h9q_1.playersMode.isTeamGame) {
2189
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.i9q_1);
2188
+ if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2189
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2190
2190
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2191
2191
  var _iterator__ex2g4s = previousPlayers.l();
2192
2192
  while (_iterator__ex2g4s.m()) {
@@ -2217,19 +2217,19 @@
2217
2217
  destination_1.j(destination_2);
2218
2218
  }
2219
2219
  var updatedTeams = destination_1;
2220
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.i9q_1).f8j(updatedTeams);
2220
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).f8j(updatedTeams);
2221
2221
  } else {
2222
2222
  tmp_1 = users;
2223
2223
  }
2224
2224
  tmp_0 = tmp_1;
2225
2225
  }
2226
2226
  var updatedUsers = tmp_0;
2227
- var gameCreatorUser = getPlayer(users, this.l9q_1);
2228
- var tmp_3 = this.o9q_1.dispatch;
2227
+ var gameCreatorUser = getPlayer(users, this.m9q_1);
2228
+ var tmp_3 = this.p9q_1.dispatch;
2229
2229
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2230
2230
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2231
- var tmp3_spectators = toList(this.m9q_1);
2232
- tmp_3(new StartGameMechanicAction(this.h9q_1, this.j9q_1, tmp1_version, this.l9q_1, tmp2_users, VOID, tmp3_spectators));
2231
+ var tmp3_spectators = toList(this.n9q_1);
2232
+ tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators));
2233
2233
  return Unit_instance;
2234
2234
  } else if (tmp === 1) {
2235
2235
  throw this.u8_1;
@@ -2240,33 +2240,33 @@
2240
2240
  }
2241
2241
  while (true);
2242
2242
  };
2243
- protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2244
- var i = new GameServer$roomOnCreate$slambda(this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, completion);
2245
- i.n9q_1 = $this$dispatchAsync;
2246
- i.o9q_1 = store;
2243
+ protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2244
+ var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, completion);
2245
+ i.o9q_1 = $this$dispatchAsync;
2246
+ i.p9q_1 = store;
2247
2247
  return i;
2248
2248
  };
2249
2249
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2250
2250
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2251
2251
  var l = function ($this$dispatchAsync, store, $completion) {
2252
- return i.n9o($this$dispatchAsync, store, $completion);
2252
+ return i.o9o($this$dispatchAsync, store, $completion);
2253
2253
  };
2254
2254
  l.$arity = 2;
2255
2255
  return l;
2256
2256
  }
2257
2257
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2258
- this.x9q_1 = $state;
2258
+ this.y9q_1 = $state;
2259
2259
  CoroutineImpl.call(this, resultContinuation);
2260
2260
  }
2261
- protoOf(GameServer$roomOnContinueFromState$slambda).a9r = function ($this$dispatchAwait, store, $completion) {
2262
- var tmp = this.o9o($this$dispatchAwait, store, $completion);
2261
+ protoOf(GameServer$roomOnContinueFromState$slambda).b9r = function ($this$dispatchAwait, store, $completion) {
2262
+ var tmp = this.p9o($this$dispatchAwait, store, $completion);
2263
2263
  tmp.t8_1 = Unit_instance;
2264
2264
  tmp.u8_1 = null;
2265
2265
  return tmp.z8();
2266
2266
  };
2267
2267
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2268
2268
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2269
- return this.a9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2269
+ return this.b9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2270
2270
  };
2271
2271
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2272
2272
  var suspendResult = this.t8_1;
@@ -2275,10 +2275,10 @@
2275
2275
  var tmp = this.r8_1;
2276
2276
  if (tmp === 0) {
2277
2277
  this.s8_1 = 1;
2278
- if (get_isCreating(this.z9q_1.state)) {
2279
- var tmp_0 = this.z9q_1.dispatch;
2278
+ if (get_isCreating(this.a9r_1.state)) {
2279
+ var tmp_0 = this.a9r_1.dispatch;
2280
2280
  var tmp0_reason = new RestartRoundReason(null);
2281
- var tmp1_table = this.x9q_1.table;
2281
+ var tmp1_table = this.y9q_1.table;
2282
2282
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2283
2283
  return true;
2284
2284
  }
@@ -2292,34 +2292,34 @@
2292
2292
  }
2293
2293
  while (true);
2294
2294
  };
2295
- protoOf(GameServer$roomOnContinueFromState$slambda).o9o = function ($this$dispatchAwait, store, completion) {
2296
- var i = new GameServer$roomOnContinueFromState$slambda(this.x9q_1, completion);
2297
- i.y9q_1 = $this$dispatchAwait;
2298
- i.z9q_1 = store;
2295
+ protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2296
+ var i = new GameServer$roomOnContinueFromState$slambda(this.y9q_1, completion);
2297
+ i.z9q_1 = $this$dispatchAwait;
2298
+ i.a9r_1 = store;
2299
2299
  return i;
2300
2300
  };
2301
2301
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2302
2302
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2303
2303
  var l = function ($this$dispatchAwait, store, $completion) {
2304
- return i.a9r($this$dispatchAwait, store, $completion);
2304
+ return i.b9r($this$dispatchAwait, store, $completion);
2305
2305
  };
2306
2306
  l.$arity = 2;
2307
2307
  return l;
2308
2308
  }
2309
2309
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2310
- this.j9r_1 = $isCreated;
2311
- this.k9r_1 = $state;
2310
+ this.k9r_1 = $isCreated;
2311
+ this.l9r_1 = $state;
2312
2312
  CoroutineImpl.call(this, resultContinuation);
2313
2313
  }
2314
- protoOf(GameServer$roomOnContinueFromState$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2315
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2314
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2315
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2316
2316
  tmp.t8_1 = Unit_instance;
2317
2317
  tmp.u8_1 = null;
2318
2318
  return tmp.z8();
2319
2319
  };
2320
2320
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2321
2321
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2322
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2322
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2323
2323
  };
2324
2324
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2325
2325
  var suspendResult = this.t8_1;
@@ -2330,7 +2330,7 @@
2330
2330
  case 0:
2331
2331
  this.s8_1 = 3;
2332
2332
  this.r8_1 = 1;
2333
- suspendResult = this.j9r_1.z1t(this);
2333
+ suspendResult = this.k9r_1.z1t(this);
2334
2334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2335
2335
  return suspendResult;
2336
2336
  }
@@ -2338,10 +2338,10 @@
2338
2338
  continue $sm;
2339
2339
  case 1:
2340
2340
  if (suspendResult) {
2341
- var _iterator__ex2g4s = this.k9r_1.actions.l();
2341
+ var _iterator__ex2g4s = this.l9r_1.actions.l();
2342
2342
  while (_iterator__ex2g4s.m()) {
2343
2343
  var element = _iterator__ex2g4s.n();
2344
- this.m9r_1.dispatch(element);
2344
+ this.n9r_1.dispatch(element);
2345
2345
  }
2346
2346
  this.r8_1 = 2;
2347
2347
  continue $sm;
@@ -2366,35 +2366,35 @@
2366
2366
  }
2367
2367
  while (true);
2368
2368
  };
2369
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2370
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.j9r_1, this.k9r_1, completion);
2371
- i.l9r_1 = $this$dispatchAsync;
2372
- i.m9r_1 = store;
2369
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2370
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.k9r_1, this.l9r_1, completion);
2371
+ i.m9r_1 = $this$dispatchAsync;
2372
+ i.n9r_1 = store;
2373
2373
  return i;
2374
2374
  };
2375
2375
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2376
2376
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2377
2377
  var l = function ($this$dispatchAsync, store, $completion) {
2378
- return i.n9o($this$dispatchAsync, store, $completion);
2378
+ return i.o9o($this$dispatchAsync, store, $completion);
2379
2379
  };
2380
2380
  l.$arity = 2;
2381
2381
  return l;
2382
2382
  }
2383
2383
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
- this.v9r_1 = $tableLite;
2385
- this.w9r_1 = $roomId;
2386
- this.x9r_1 = this$0;
2384
+ this.w9r_1 = $tableLite;
2385
+ this.x9r_1 = $roomId;
2386
+ this.y9r_1 = this$0;
2387
2387
  CoroutineImpl.call(this, resultContinuation);
2388
2388
  }
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2390
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2390
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2391
2391
  tmp.t8_1 = Unit_instance;
2392
2392
  tmp.u8_1 = null;
2393
2393
  return tmp.z8();
2394
2394
  };
2395
2395
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2396
2396
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2397
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2398
2398
  };
2399
2399
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2400
2400
  var suspendResult = this.t8_1;
@@ -2403,9 +2403,9 @@
2403
2403
  var tmp = this.r8_1;
2404
2404
  if (tmp === 0) {
2405
2405
  this.s8_1 = 1;
2406
- var tmp_0 = this.z9r_1.dispatch;
2407
- var tmp0_reason = new RestartRoundReason(this.v9r_1.gameInfo.round.roundNumber);
2408
- var tmp1_table = Companion_instance_0.restartRound(this.w9r_1, _get_idsProvider__fnfajc(this.x9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.v9r_1);
2406
+ var tmp_0 = this.a9s_1.dispatch;
2407
+ var tmp0_reason = new RestartRoundReason(this.w9r_1.gameInfo.round.roundNumber);
2408
+ var tmp1_table = Companion_instance_0.restartRound(this.x9r_1, _get_idsProvider__fnfajc(this.y9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.w9r_1);
2409
2409
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2410
2410
  return Unit_instance;
2411
2411
  } else if (tmp === 1) {
@@ -2417,16 +2417,16 @@
2417
2417
  }
2418
2418
  while (true);
2419
2419
  };
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2421
- var i = new GameServer$roomOnContinueFromRound$slambda(this.v9r_1, this.w9r_1, this.x9r_1, completion);
2422
- i.y9r_1 = $this$dispatchAsync;
2423
- i.z9r_1 = store;
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2421
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.w9r_1, this.x9r_1, this.y9r_1, completion);
2422
+ i.z9r_1 = $this$dispatchAsync;
2423
+ i.a9s_1 = store;
2424
2424
  return i;
2425
2425
  };
2426
2426
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
2427
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2428
2428
  var l = function ($this$dispatchAsync, store, $completion) {
2429
- return i.n9o($this$dispatchAsync, store, $completion);
2429
+ return i.o9o($this$dispatchAsync, store, $completion);
2430
2430
  };
2431
2431
  l.$arity = 2;
2432
2432
  return l;
@@ -2434,15 +2434,15 @@
2434
2434
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2435
2435
  CoroutineImpl.call(this, resultContinuation);
2436
2436
  }
2437
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2438
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2437
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2438
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2439
2439
  tmp.t8_1 = Unit_instance;
2440
2440
  tmp.u8_1 = null;
2441
2441
  return tmp.z8();
2442
2442
  };
2443
2443
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2444
2444
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2445
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2446
2446
  };
2447
2447
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2448
2448
  var suspendResult = this.t8_1;
@@ -2451,7 +2451,7 @@
2451
2451
  var tmp = this.r8_1;
2452
2452
  if (tmp === 0) {
2453
2453
  this.s8_1 = 1;
2454
- this.j9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
+ this.k9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2455
2455
  return Unit_instance;
2456
2456
  } else if (tmp === 1) {
2457
2457
  throw this.u8_1;
@@ -2462,33 +2462,33 @@
2462
2462
  }
2463
2463
  while (true);
2464
2464
  };
2465
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2465
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2466
2466
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2467
- i.i9s_1 = $this$dispatchAsync;
2468
- i.j9s_1 = store;
2467
+ i.j9s_1 = $this$dispatchAsync;
2468
+ i.k9s_1 = store;
2469
2469
  return i;
2470
2470
  };
2471
2471
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2472
2472
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2473
2473
  var l = function ($this$dispatchAsync, store, $completion) {
2474
- return i.n9o($this$dispatchAsync, store, $completion);
2474
+ return i.o9o($this$dispatchAsync, store, $completion);
2475
2475
  };
2476
2476
  l.$arity = 2;
2477
2477
  return l;
2478
2478
  }
2479
2479
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2480
- this.s9s_1 = $spectators;
2480
+ this.t9s_1 = $spectators;
2481
2481
  CoroutineImpl.call(this, resultContinuation);
2482
2482
  }
2483
- protoOf(GameServer$addSpectatorsToRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2484
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2483
+ protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2484
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2485
2485
  tmp.t8_1 = Unit_instance;
2486
2486
  tmp.u8_1 = null;
2487
2487
  return tmp.z8();
2488
2488
  };
2489
2489
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2490
2490
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2491
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
2492
  };
2493
2493
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2494
2494
  var suspendResult = this.t8_1;
@@ -2497,7 +2497,7 @@
2497
2497
  var tmp = this.r8_1;
2498
2498
  if (tmp === 0) {
2499
2499
  this.s8_1 = 1;
2500
- this.u9s_1.dispatch(new AddSpectatorsAction(toList(this.s9s_1)));
2500
+ this.v9s_1.dispatch(new AddSpectatorsAction(toList(this.t9s_1)));
2501
2501
  return Unit_instance;
2502
2502
  } else if (tmp === 1) {
2503
2503
  throw this.u8_1;
@@ -2508,33 +2508,33 @@
2508
2508
  }
2509
2509
  while (true);
2510
2510
  };
2511
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2512
- var i = new GameServer$addSpectatorsToRoom$slambda(this.s9s_1, completion);
2513
- i.t9s_1 = $this$dispatchAsync;
2514
- i.u9s_1 = store;
2511
+ protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2512
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.t9s_1, completion);
2513
+ i.u9s_1 = $this$dispatchAsync;
2514
+ i.v9s_1 = store;
2515
2515
  return i;
2516
2516
  };
2517
2517
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2518
2518
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2519
2519
  var l = function ($this$dispatchAsync, store, $completion) {
2520
- return i.n9o($this$dispatchAsync, store, $completion);
2520
+ return i.o9o($this$dispatchAsync, store, $completion);
2521
2521
  };
2522
2522
  l.$arity = 2;
2523
2523
  return l;
2524
2524
  }
2525
2525
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2526
- this.d9t_1 = $spectators;
2526
+ this.e9t_1 = $spectators;
2527
2527
  CoroutineImpl.call(this, resultContinuation);
2528
2528
  }
2529
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2531
2531
  tmp.t8_1 = Unit_instance;
2532
2532
  tmp.u8_1 = null;
2533
2533
  return tmp.z8();
2534
2534
  };
2535
2535
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2536
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2538
  };
2539
2539
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2540
2540
  var suspendResult = this.t8_1;
@@ -2543,7 +2543,7 @@
2543
2543
  var tmp = this.r8_1;
2544
2544
  if (tmp === 0) {
2545
2545
  this.s8_1 = 1;
2546
- this.f9t_1.dispatch(new RemoveSpectatorsAction(toList(this.d9t_1)));
2546
+ this.g9t_1.dispatch(new RemoveSpectatorsAction(toList(this.e9t_1)));
2547
2547
  return Unit_instance;
2548
2548
  } else if (tmp === 1) {
2549
2549
  throw this.u8_1;
@@ -2554,34 +2554,34 @@
2554
2554
  }
2555
2555
  while (true);
2556
2556
  };
2557
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2558
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.d9t_1, completion);
2559
- i.e9t_1 = $this$dispatchAsync;
2560
- i.f9t_1 = store;
2557
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2558
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.e9t_1, completion);
2559
+ i.f9t_1 = $this$dispatchAsync;
2560
+ i.g9t_1 = store;
2561
2561
  return i;
2562
2562
  };
2563
2563
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2564
2564
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2565
2565
  var l = function ($this$dispatchAsync, store, $completion) {
2566
- return i.n9o($this$dispatchAsync, store, $completion);
2566
+ return i.o9o($this$dispatchAsync, store, $completion);
2567
2567
  };
2568
2568
  l.$arity = 2;
2569
2569
  return l;
2570
2570
  }
2571
2571
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2572
- this.o9t_1 = $playerId;
2573
- this.p9t_1 = this$0;
2572
+ this.p9t_1 = $playerId;
2573
+ this.q9t_1 = this$0;
2574
2574
  CoroutineImpl.call(this, resultContinuation);
2575
2575
  }
2576
- protoOf(GameServer$roomRefreshPlayerState$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2578
2578
  tmp.t8_1 = Unit_instance;
2579
2579
  tmp.u8_1 = null;
2580
2580
  return tmp.z8();
2581
2581
  };
2582
2582
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2583
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2585
  };
2586
2586
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2587
2587
  var suspendResult = this.t8_1;
@@ -2590,14 +2590,14 @@
2590
2590
  var tmp = this.r8_1;
2591
2591
  if (tmp === 0) {
2592
2592
  this.s8_1 = 1;
2593
- var table = this.r9t_1.state.m6n();
2594
- var player = getPlayer(table.players, this.o9t_1);
2593
+ var table = this.s9t_1.state.m6n();
2594
+ var player = getPlayer(table.players, this.p9t_1);
2595
2595
  if (player.n6q_1.v68().m67_1.isLive) {
2596
- this.r9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.p9t_1).v8p(player, table));
2596
+ this.s9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.q9t_1).v8p(player, table));
2597
2597
  } else {
2598
- var tmp_0 = this.r9t_1.dispatch;
2598
+ var tmp_0 = this.s9t_1.dispatch;
2599
2599
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2600
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9t_1));
2600
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9t_1));
2601
2601
  }
2602
2602
  return Unit_instance;
2603
2603
  } else if (tmp === 1) {
@@ -2609,34 +2609,34 @@
2609
2609
  }
2610
2610
  while (true);
2611
2611
  };
2612
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2613
- var i = new GameServer$roomRefreshPlayerState$slambda(this.o9t_1, this.p9t_1, completion);
2614
- i.q9t_1 = $this$dispatchAsync;
2615
- i.r9t_1 = store;
2612
+ protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2613
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.p9t_1, this.q9t_1, completion);
2614
+ i.r9t_1 = $this$dispatchAsync;
2615
+ i.s9t_1 = store;
2616
2616
  return i;
2617
2617
  };
2618
2618
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2619
2619
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2620
2620
  var l = function ($this$dispatchAsync, store, $completion) {
2621
- return i.n9o($this$dispatchAsync, store, $completion);
2621
+ return i.o9o($this$dispatchAsync, store, $completion);
2622
2622
  };
2623
2623
  l.$arity = 2;
2624
2624
  return l;
2625
2625
  }
2626
2626
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2627
- this.a9u_1 = this$0;
2628
- this.b9u_1 = $newRid;
2627
+ this.b9u_1 = this$0;
2628
+ this.c9u_1 = $newRid;
2629
2629
  CoroutineImpl.call(this, resultContinuation);
2630
2630
  }
2631
- protoOf(GameServer$roomOnDelete$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2632
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2631
+ protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2632
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2633
2633
  tmp.t8_1 = Unit_instance;
2634
2634
  tmp.u8_1 = null;
2635
2635
  return tmp.z8();
2636
2636
  };
2637
2637
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2638
2638
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2639
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2640
2640
  };
2641
2641
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2642
2642
  var suspendResult = this.t8_1;
@@ -2645,10 +2645,10 @@
2645
2645
  var tmp = this.r8_1;
2646
2646
  if (tmp === 0) {
2647
2647
  this.s8_1 = 1;
2648
- var it = this.a9u_1.s66().m6m_1;
2648
+ var it = this.b9u_1.s66().m6m_1;
2649
2649
  var tmp_0;
2650
2650
  if (it == null) {
2651
- _get_logger__rkp4sl(this.a9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
+ _get_logger__rkp4sl(this.b9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2652
2652
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2653
2653
  } else {
2654
2654
  tmp_0 = it;
@@ -2657,15 +2657,15 @@
2657
2657
  var gameTransition = terminationState.s8t_1;
2658
2658
  var tmp_1;
2659
2659
  if (gameTransition instanceof GameToRoomTransition) {
2660
- var tmp0_elvis_lhs = this.b9u_1;
2660
+ var tmp0_elvis_lhs = this.c9u_1;
2661
2661
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2662
2662
  } else {
2663
2663
  tmp_1 = gameTransition;
2664
2664
  }
2665
2665
  var transition = tmp_1;
2666
- var tmp_2 = this.d9u_1.dispatch;
2666
+ var tmp_2 = this.e9u_1.dispatch;
2667
2667
  var tmp0_reason = terminationState.r8t_1;
2668
- var tmp1_isGameFinished = this.a9u_1.s66().m6n().isGameFinished;
2668
+ var tmp1_isGameFinished = this.b9u_1.s66().m6n().isGameFinished;
2669
2669
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2670
2670
  return Unit_instance;
2671
2671
  } else if (tmp === 1) {
@@ -2677,33 +2677,33 @@
2677
2677
  }
2678
2678
  while (true);
2679
2679
  };
2680
- protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2681
- var i = new GameServer$roomOnDelete$slambda(this.a9u_1, this.b9u_1, completion);
2682
- i.c9u_1 = $this$dispatchAsync;
2683
- i.d9u_1 = store;
2680
+ protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2681
+ var i = new GameServer$roomOnDelete$slambda(this.b9u_1, this.c9u_1, completion);
2682
+ i.d9u_1 = $this$dispatchAsync;
2683
+ i.e9u_1 = store;
2684
2684
  return i;
2685
2685
  };
2686
2686
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2687
2687
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2688
2688
  var l = function ($this$dispatchAsync, store, $completion) {
2689
- return i.n9o($this$dispatchAsync, store, $completion);
2689
+ return i.o9o($this$dispatchAsync, store, $completion);
2690
2690
  };
2691
2691
  l.$arity = 2;
2692
2692
  return l;
2693
2693
  }
2694
2694
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2695
- this.m9u_1 = $enabled;
2695
+ this.n9u_1 = $enabled;
2696
2696
  CoroutineImpl.call(this, resultContinuation);
2697
2697
  }
2698
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2699
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2698
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2699
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2700
2700
  tmp.t8_1 = Unit_instance;
2701
2701
  tmp.u8_1 = null;
2702
2702
  return tmp.z8();
2703
2703
  };
2704
2704
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2705
2705
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2706
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2707
2707
  };
2708
2708
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2709
2709
  var suspendResult = this.t8_1;
@@ -2712,7 +2712,7 @@
2712
2712
  var tmp = this.r8_1;
2713
2713
  if (tmp === 0) {
2714
2714
  this.s8_1 = 1;
2715
- this.o9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.o9u_1.state).config.copy(VOID, this.m9u_1)));
2715
+ this.p9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.p9u_1.state).config.copy(VOID, this.n9u_1)));
2716
2716
  return Unit_instance;
2717
2717
  } else if (tmp === 1) {
2718
2718
  throw this.u8_1;
@@ -2723,35 +2723,35 @@
2723
2723
  }
2724
2724
  while (true);
2725
2725
  };
2726
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2727
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.m9u_1, completion);
2728
- i.n9u_1 = $this$dispatchAsync;
2729
- i.o9u_1 = store;
2726
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2727
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.n9u_1, completion);
2728
+ i.o9u_1 = $this$dispatchAsync;
2729
+ i.p9u_1 = store;
2730
2730
  return i;
2731
2731
  };
2732
2732
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2733
2733
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2734
2734
  var l = function ($this$dispatchAsync, store, $completion) {
2735
- return i.n9o($this$dispatchAsync, store, $completion);
2735
+ return i.o9o($this$dispatchAsync, store, $completion);
2736
2736
  };
2737
2737
  l.$arity = 2;
2738
2738
  return l;
2739
2739
  }
2740
2740
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2741
- this.x9u_1 = $reason;
2742
- this.y9u_1 = this$0;
2743
- this.z9u_1 = $roomId;
2741
+ this.y9u_1 = $reason;
2742
+ this.z9u_1 = this$0;
2743
+ this.a9v_1 = $roomId;
2744
2744
  CoroutineImpl.call(this, resultContinuation);
2745
2745
  }
2746
- protoOf(GameServer$shutdown$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2747
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2746
+ protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2747
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2748
2748
  tmp.t8_1 = Unit_instance;
2749
2749
  tmp.u8_1 = null;
2750
2750
  return tmp.z8();
2751
2751
  };
2752
2752
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2753
2753
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2754
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
2755
  };
2756
2756
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2757
2757
  var suspendResult = this.t8_1;
@@ -2760,11 +2760,11 @@
2760
2760
  var tmp = this.r8_1;
2761
2761
  if (tmp === 0) {
2762
2762
  this.s8_1 = 1;
2763
- var state = this.b9v_1.store.state;
2763
+ var state = this.c9v_1.store.state;
2764
2764
  if (state.n6n()) {
2765
- var tmp0_elvis_lhs = toDomainEnumSafe(this.x9u_1, get_serverShutdownReasonMapping());
2765
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.y9u_1, get_serverShutdownReasonMapping());
2766
2766
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2767
- var tmp_0 = this.b9v_1.dispatch;
2767
+ var tmp_0 = this.c9v_1.dispatch;
2768
2768
  var tmp_1 = Companion_instance;
2769
2769
  var tmp_2;
2770
2770
  switch (shutdownReason.p2_1) {
@@ -2778,10 +2778,10 @@
2778
2778
  noWhenBranchMatchedException();
2779
2779
  break;
2780
2780
  }
2781
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.y9u_1.table.isGameFinished, this.y9u_1.table));
2781
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.z9u_1.table.isGameFinished, this.z9u_1.table));
2782
2782
  } else {
2783
- _get_logger__rkp4sl(this.y9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.z9u_1);
2784
- var tmp_3 = this.b9v_1.dispatch;
2783
+ _get_logger__rkp4sl(this.z9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.a9v_1);
2784
+ var tmp_3 = this.c9v_1.dispatch;
2785
2785
  var tmp2_safe_receiver = state.m6m_1;
2786
2786
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2787
2787
  }
@@ -2795,16 +2795,16 @@
2795
2795
  }
2796
2796
  while (true);
2797
2797
  };
2798
- protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$shutdown$slambda(this.x9u_1, this.y9u_1, this.z9u_1, completion);
2800
- i.a9v_1 = $this$dispatchAsync;
2801
- i.b9v_1 = store;
2798
+ protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$shutdown$slambda(this.y9u_1, this.z9u_1, this.a9v_1, completion);
2800
+ i.b9v_1 = $this$dispatchAsync;
2801
+ i.c9v_1 = store;
2802
2802
  return i;
2803
2803
  };
2804
2804
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2805
2805
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2806
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.n9o($this$dispatchAsync, store, $completion);
2807
+ return i.o9o($this$dispatchAsync, store, $completion);
2808
2808
  };
2809
2809
  l.$arity = 2;
2810
2810
  return l;
@@ -2835,7 +2835,7 @@
2835
2835
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2836
2836
  var tmp_3 = Instance(di, tmp$ret$2, null);
2837
2837
  var tmp_4 = KProperty1;
2838
- tmp_1.e9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
+ tmp_1.f9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2839
2839
  var tmp_5 = this;
2840
2840
  // Inline function 'org.kodein.di.instance' call
2841
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2843,7 +2843,7 @@
2843
2843
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2844
2844
  var tmp_7 = Instance(di, tmp$ret$4, null);
2845
2845
  var tmp_8 = KProperty1;
2846
- tmp_5.f9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
+ tmp_5.g9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2847
2847
  var tmp_9 = this;
2848
2848
  // Inline function 'org.kodein.di.instance' call
2849
2849
  // Inline function 'org.kodein.type.generic' call
@@ -2851,7 +2851,7 @@
2851
2851
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2852
2852
  var tmp_11 = Instance(di, tmp$ret$6, null);
2853
2853
  var tmp_12 = KProperty1;
2854
- tmp_9.g9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
+ tmp_9.h9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2855
2855
  var tmp_13 = this;
2856
2856
  // Inline function 'org.kodein.di.instance' call
2857
2857
  // Inline function 'org.kodein.type.generic' call
@@ -2859,7 +2859,7 @@
2859
2859
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2860
2860
  var tmp_15 = Instance(di, tmp$ret$8, null);
2861
2861
  var tmp_16 = KProperty1;
2862
- tmp_13.h9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
+ tmp_13.i9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2863
2863
  var tmp_17 = this;
2864
2864
  // Inline function 'org.kodein.di.instance' call
2865
2865
  // Inline function 'org.kodein.type.generic' call
@@ -2867,9 +2867,9 @@
2867
2867
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2868
2868
  var tmp_19 = Instance(di, tmp$ret$10, null);
2869
2869
  var tmp_20 = KProperty1;
2870
- tmp_17.i9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
+ tmp_17.j9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2871
2871
  var tmp_21 = this;
2872
- tmp_21.j9l_1 = lazy(GameServer$random$delegate$lambda(this));
2872
+ tmp_21.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
2873
2873
  var tmp_22 = this;
2874
2874
  // Inline function 'org.kodein.di.instance' call
2875
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2877,7 +2877,7 @@
2877
2877
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2878
2878
  var tmp_24 = Instance(di, tmp$ret$12, null);
2879
2879
  var tmp_25 = KProperty1;
2880
- tmp_22.k9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
+ tmp_22.l9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2881
2881
  var tmp_26 = this;
2882
2882
  // Inline function 'org.kodein.di.instance' call
2883
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2885,7 +2885,7 @@
2885
2885
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2886
2886
  var tmp_28 = Instance(di, tmp$ret$14, null);
2887
2887
  var tmp_29 = KProperty1;
2888
- tmp_26.l9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
+ tmp_26.m9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2889
2889
  var tmp_30 = this;
2890
2890
  // Inline function 'org.kodein.di.instance' call
2891
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2893,21 +2893,21 @@
2893
2893
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2894
2894
  var tmp_32 = Instance(di, tmp$ret$16, null);
2895
2895
  var tmp_33 = KProperty1;
2896
- tmp_30.m9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
+ tmp_30.n9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2897
2897
  var tmp_34 = this;
2898
2898
  var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2899
2899
  var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2900
- tmp_34.n9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
- this.o9l_1 = new Object();
2900
+ tmp_34.o9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
+ this.p9l_1 = new Object();
2902
2902
  }
2903
2903
  protoOf(GameServer).b6m = function () {
2904
- return this.n9l_1;
2904
+ return this.o9l_1;
2905
2905
  };
2906
- protoOf(GameServer).c9v = function (_set____db54di) {
2907
- this.o9l_1 = _set____db54di;
2906
+ protoOf(GameServer).d9v = function (_set____db54di) {
2907
+ this.p9l_1 = _set____db54di;
2908
2908
  };
2909
2909
  protoOf(GameServer).k8e = function () {
2910
- return this.o9l_1;
2910
+ return this.p9l_1;
2911
2911
  };
2912
2912
  protoOf(GameServer).w53 = function () {
2913
2913
  return this.s66().m6n().id;
@@ -2939,55 +2939,55 @@
2939
2939
  };
2940
2940
  protoOf(GameServer).fromClientEvent = function (action) {
2941
2941
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2942
- this.n9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2942
+ this.o9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2943
2943
  };
2944
2944
  protoOf(GameServer).playerLostConnection = function (playerId) {
2945
2945
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2946
- this.n9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2946
+ this.o9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2947
2947
  };
2948
2948
  protoOf(GameServer).playerLive = function (playerId) {
2949
2949
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2950
- this.n9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2950
+ this.o9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2951
2951
  };
2952
2952
  protoOf(GameServer).playerLeft = function (playerId) {
2953
2953
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2954
- this.n9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2954
+ this.o9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2955
2955
  };
2956
- protoOf(GameServer).d9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2956
+ protoOf(GameServer).e9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2957
2957
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2958
- this.n9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2958
+ this.o9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2959
2959
  };
2960
2960
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2961
2961
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2962
- var isCreated = this.n9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2963
- this.n9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2962
+ var isCreated = this.o9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2963
+ this.o9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2964
2964
  };
2965
2965
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2966
2966
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2967
- this.n9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2968
- this.n9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2967
+ this.o9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2968
+ this.o9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2969
2969
  };
2970
2970
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2971
- this.n9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2971
+ this.o9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2972
2972
  };
2973
2973
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2974
- this.n9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2974
+ this.o9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2975
2975
  };
2976
2976
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2977
2977
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2978
- this.n9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2978
+ this.o9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2979
2979
  };
2980
- protoOf(GameServer).e9v = function (newRid) {
2980
+ protoOf(GameServer).f9v = function (newRid) {
2981
2981
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2982
- this.n9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2982
+ this.o9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2983
2983
  };
2984
2984
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2985
2985
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2986
- this.n9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2986
+ this.o9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2987
2987
  };
2988
- protoOf(GameServer).f9v = function (reason, roomId) {
2988
+ protoOf(GameServer).g9v = function (reason, roomId) {
2989
2989
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2990
- this.n9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2990
+ this.o9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2991
2991
  };
2992
2992
  protoOf(GameServer).clear = function () {
2993
2993
  return this.h2();
@@ -3038,10 +3038,10 @@
3038
3038
  this.fromRound = fromRound;
3039
3039
  this.canStartNewGame = canStartNewGame;
3040
3040
  }
3041
- protoOf(ServerConfig).g9v = function () {
3041
+ protoOf(ServerConfig).h9v = function () {
3042
3042
  return this.fromRound;
3043
3043
  };
3044
- protoOf(ServerConfig).h9v = function () {
3044
+ protoOf(ServerConfig).i9v = function () {
3045
3045
  return this.canStartNewGame;
3046
3046
  };
3047
3047
  protoOf(ServerConfig).ne = function () {
@@ -3050,13 +3050,13 @@
3050
3050
  protoOf(ServerConfig).oe = function () {
3051
3051
  return this.canStartNewGame;
3052
3052
  };
3053
- protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame) {
3053
+ protoOf(ServerConfig).j9v = function (fromRound, canStartNewGame) {
3054
3054
  return new ServerConfig(fromRound, canStartNewGame);
3055
3055
  };
3056
3056
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3057
3057
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3058
3058
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3059
- return $super === VOID ? this.i9v(fromRound, canStartNewGame) : $super.i9v.call(this, fromRound, canStartNewGame);
3059
+ return $super === VOID ? this.j9v(fromRound, canStartNewGame) : $super.j9v.call(this, fromRound, canStartNewGame);
3060
3060
  };
3061
3061
  protoOf(ServerConfig).toString = function () {
3062
3062
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3118,20 +3118,20 @@
3118
3118
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3119
3119
  tmp0_serialDesc.gz('roomId', false);
3120
3120
  tmp0_serialDesc.gz('table', false);
3121
- this.j9v_1 = tmp0_serialDesc;
3121
+ this.k9v_1 = tmp0_serialDesc;
3122
3122
  }
3123
- protoOf($serializer).k9v = function (encoder, value) {
3124
- var tmp0_desc = this.j9v_1;
3123
+ protoOf($serializer).l9v = function (encoder, value) {
3124
+ var tmp0_desc = this.k9v_1;
3125
3125
  var tmp1_output = encoder.or(tmp0_desc);
3126
- tmp1_output.dt(tmp0_desc, 0, value.l9v_1);
3126
+ tmp1_output.dt(tmp0_desc, 0, value.m9v_1);
3127
3127
  tmp1_output.dt(tmp0_desc, 1, value.table);
3128
3128
  tmp1_output.pr(tmp0_desc);
3129
3129
  };
3130
3130
  protoOf($serializer).co = function (encoder, value) {
3131
- return this.k9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3131
+ return this.l9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3132
3132
  };
3133
3133
  protoOf($serializer).do = function (decoder) {
3134
- var tmp0_desc = this.j9v_1;
3134
+ var tmp0_desc = this.k9v_1;
3135
3135
  var tmp1_flag = true;
3136
3136
  var tmp2_index = 0;
3137
3137
  var tmp3_bitMask0 = 0;
@@ -3166,7 +3166,7 @@
3166
3166
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3167
3167
  };
3168
3168
  protoOf($serializer).bo = function () {
3169
- return this.j9v_1;
3169
+ return this.k9v_1;
3170
3170
  };
3171
3171
  protoOf($serializer).vz = function () {
3172
3172
  // Inline function 'kotlin.arrayOf' call
@@ -3182,9 +3182,9 @@
3182
3182
  }
3183
3183
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3184
3184
  if (!(3 === (3 & seen0))) {
3185
- throwMissingFieldException(seen0, 3, $serializer_getInstance().j9v_1);
3185
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().k9v_1);
3186
3186
  }
3187
- $this.l9v_1 = roomId;
3187
+ $this.m9v_1 = roomId;
3188
3188
  $this.table = table;
3189
3189
  return $this;
3190
3190
  }
@@ -3192,17 +3192,17 @@
3192
3192
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3193
3193
  }
3194
3194
  function TableStateUpdateDto(roomId, table) {
3195
- this.l9v_1 = roomId;
3195
+ this.m9v_1 = roomId;
3196
3196
  this.table = table;
3197
3197
  }
3198
3198
  protoOf(TableStateUpdateDto).u8w = function () {
3199
- return this.l9v_1;
3199
+ return this.m9v_1;
3200
3200
  };
3201
3201
  protoOf(TableStateUpdateDto).m6n = function () {
3202
3202
  return this.table;
3203
3203
  };
3204
3204
  protoOf(TableStateUpdateDto).ne = function () {
3205
- return this.l9v_1;
3205
+ return this.m9v_1;
3206
3206
  };
3207
3207
  protoOf(TableStateUpdateDto).oe = function () {
3208
3208
  return this.table;
@@ -3211,15 +3211,15 @@
3211
3211
  return new TableStateUpdateDto(roomId, table);
3212
3212
  };
3213
3213
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3214
- roomId = roomId === VOID ? this.l9v_1 : roomId;
3214
+ roomId = roomId === VOID ? this.m9v_1 : roomId;
3215
3215
  table = table === VOID ? this.table : table;
3216
3216
  return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3217
3217
  };
3218
3218
  protoOf(TableStateUpdateDto).toString = function () {
3219
- return 'TableStateUpdateDto(roomId=' + this.l9v_1 + ', table=' + this.table + ')';
3219
+ return 'TableStateUpdateDto(roomId=' + this.m9v_1 + ', table=' + this.table + ')';
3220
3220
  };
3221
3221
  protoOf(TableStateUpdateDto).hashCode = function () {
3222
- var result = getStringHashCode(this.l9v_1);
3222
+ var result = getStringHashCode(this.m9v_1);
3223
3223
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3224
3224
  return result;
3225
3225
  };
@@ -3228,7 +3228,7 @@
3228
3228
  return true;
3229
3229
  if (!(other instanceof TableStateUpdateDto))
3230
3230
  return false;
3231
- if (!(this.l9v_1 === other.l9v_1))
3231
+ if (!(this.m9v_1 === other.m9v_1))
3232
3232
  return false;
3233
3233
  if (!(this.table === other.table))
3234
3234
  return false;
@@ -3248,20 +3248,20 @@
3248
3248
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3249
3249
  tmp0_serialDesc.gz('roomId', false);
3250
3250
  tmp0_serialDesc.gz('actions', false);
3251
- this.m9v_1 = tmp0_serialDesc;
3251
+ this.n9v_1 = tmp0_serialDesc;
3252
3252
  }
3253
- protoOf($serializer_0).n9v = function (encoder, value) {
3254
- var tmp0_desc = this.m9v_1;
3253
+ protoOf($serializer_0).o9v = function (encoder, value) {
3254
+ var tmp0_desc = this.n9v_1;
3255
3255
  var tmp1_output = encoder.or(tmp0_desc);
3256
- tmp1_output.dt(tmp0_desc, 0, value.o9v_1);
3256
+ tmp1_output.dt(tmp0_desc, 0, value.p9v_1);
3257
3257
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3258
3258
  tmp1_output.pr(tmp0_desc);
3259
3259
  };
3260
3260
  protoOf($serializer_0).co = function (encoder, value) {
3261
- return this.n9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3261
+ return this.o9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3262
3262
  };
3263
3263
  protoOf($serializer_0).do = function (decoder) {
3264
- var tmp0_desc = this.m9v_1;
3264
+ var tmp0_desc = this.n9v_1;
3265
3265
  var tmp1_flag = true;
3266
3266
  var tmp2_index = 0;
3267
3267
  var tmp3_bitMask0 = 0;
@@ -3296,7 +3296,7 @@
3296
3296
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3297
3297
  };
3298
3298
  protoOf($serializer_0).bo = function () {
3299
- return this.m9v_1;
3299
+ return this.n9v_1;
3300
3300
  };
3301
3301
  protoOf($serializer_0).vz = function () {
3302
3302
  // Inline function 'kotlin.arrayOf' call
@@ -3312,9 +3312,9 @@
3312
3312
  }
3313
3313
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3314
3314
  if (!(3 === (3 & seen0))) {
3315
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().m9v_1);
3315
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().n9v_1);
3316
3316
  }
3317
- $this.o9v_1 = roomId;
3317
+ $this.p9v_1 = roomId;
3318
3318
  $this.actions = actions;
3319
3319
  return $this;
3320
3320
  }
@@ -3322,17 +3322,17 @@
3322
3322
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3323
3323
  }
3324
3324
  function ActionsStateUpdateDto(roomId, actions) {
3325
- this.o9v_1 = roomId;
3325
+ this.p9v_1 = roomId;
3326
3326
  this.actions = actions;
3327
3327
  }
3328
3328
  protoOf(ActionsStateUpdateDto).u8w = function () {
3329
- return this.o9v_1;
3329
+ return this.p9v_1;
3330
3330
  };
3331
3331
  protoOf(ActionsStateUpdateDto).r8b = function () {
3332
3332
  return this.actions;
3333
3333
  };
3334
3334
  protoOf(ActionsStateUpdateDto).ne = function () {
3335
- return this.o9v_1;
3335
+ return this.p9v_1;
3336
3336
  };
3337
3337
  protoOf(ActionsStateUpdateDto).oe = function () {
3338
3338
  return this.actions;
@@ -3341,15 +3341,15 @@
3341
3341
  return new ActionsStateUpdateDto(roomId, actions);
3342
3342
  };
3343
3343
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3344
- roomId = roomId === VOID ? this.o9v_1 : roomId;
3344
+ roomId = roomId === VOID ? this.p9v_1 : roomId;
3345
3345
  actions = actions === VOID ? this.actions : actions;
3346
3346
  return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3347
3347
  };
3348
3348
  protoOf(ActionsStateUpdateDto).toString = function () {
3349
- return 'ActionsStateUpdateDto(roomId=' + this.o9v_1 + ', actions=' + this.actions + ')';
3349
+ return 'ActionsStateUpdateDto(roomId=' + this.p9v_1 + ', actions=' + this.actions + ')';
3350
3350
  };
3351
3351
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3352
- var result = getStringHashCode(this.o9v_1);
3352
+ var result = getStringHashCode(this.p9v_1);
3353
3353
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3354
3354
  return result;
3355
3355
  };
@@ -3358,7 +3358,7 @@
3358
3358
  return true;
3359
3359
  if (!(other instanceof ActionsStateUpdateDto))
3360
3360
  return false;
3361
- if (!(this.o9v_1 === other.o9v_1))
3361
+ if (!(this.p9v_1 === other.p9v_1))
3362
3362
  return false;
3363
3363
  if (!(this.actions === other.actions))
3364
3364
  return false;
@@ -3388,42 +3388,42 @@
3388
3388
  var tmp$ret$0 = mapToDto(item);
3389
3389
  destination.j(tmp$ret$0);
3390
3390
  }
3391
- return new ActionsStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.k8i(destination));
3391
+ return new ActionsStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.k8i(destination));
3392
3392
  }
3393
3393
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3394
- return new TableStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3394
+ return new TableStateUpdateDto(_this__u8e3s4.r9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3395
3395
  }
3396
3396
  function ServerStateUpdate() {
3397
3397
  }
3398
3398
  function TableStateUpdate(roomId, table) {
3399
- this.q9v_1 = roomId;
3399
+ this.r9v_1 = roomId;
3400
3400
  this.table = table;
3401
3401
  }
3402
3402
  protoOf(TableStateUpdate).u8w = function () {
3403
- return this.q9v_1;
3403
+ return this.r9v_1;
3404
3404
  };
3405
3405
  protoOf(TableStateUpdate).m6n = function () {
3406
3406
  return this.table;
3407
3407
  };
3408
3408
  protoOf(TableStateUpdate).ne = function () {
3409
- return this.q9v_1;
3409
+ return this.r9v_1;
3410
3410
  };
3411
3411
  protoOf(TableStateUpdate).oe = function () {
3412
3412
  return this.table;
3413
3413
  };
3414
- protoOf(TableStateUpdate).r9v = function (roomId, table) {
3414
+ protoOf(TableStateUpdate).s9v = function (roomId, table) {
3415
3415
  return new TableStateUpdate(roomId, table);
3416
3416
  };
3417
3417
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3418
- roomId = roomId === VOID ? this.q9v_1 : roomId;
3418
+ roomId = roomId === VOID ? this.r9v_1 : roomId;
3419
3419
  table = table === VOID ? this.table : table;
3420
- return $super === VOID ? this.r9v(roomId, table) : $super.r9v.call(this, roomId, table);
3420
+ return $super === VOID ? this.s9v(roomId, table) : $super.s9v.call(this, roomId, table);
3421
3421
  };
3422
3422
  protoOf(TableStateUpdate).toString = function () {
3423
- return 'TableStateUpdate(roomId=' + this.q9v_1 + ', table=' + this.table.toString() + ')';
3423
+ return 'TableStateUpdate(roomId=' + this.r9v_1 + ', table=' + this.table.toString() + ')';
3424
3424
  };
3425
3425
  protoOf(TableStateUpdate).hashCode = function () {
3426
- var result = getStringHashCode(this.q9v_1);
3426
+ var result = getStringHashCode(this.r9v_1);
3427
3427
  result = imul(result, 31) + this.table.hashCode() | 0;
3428
3428
  return result;
3429
3429
  };
@@ -3432,41 +3432,41 @@
3432
3432
  return true;
3433
3433
  if (!(other instanceof TableStateUpdate))
3434
3434
  return false;
3435
- if (!(this.q9v_1 === other.q9v_1))
3435
+ if (!(this.r9v_1 === other.r9v_1))
3436
3436
  return false;
3437
3437
  if (!this.table.equals(other.table))
3438
3438
  return false;
3439
3439
  return true;
3440
3440
  };
3441
3441
  function ActionsStateUpdate(roomId, actions) {
3442
- this.p9v_1 = roomId;
3442
+ this.q9v_1 = roomId;
3443
3443
  this.actions = actions;
3444
3444
  }
3445
3445
  protoOf(ActionsStateUpdate).u8w = function () {
3446
- return this.p9v_1;
3446
+ return this.q9v_1;
3447
3447
  };
3448
3448
  protoOf(ActionsStateUpdate).r8b = function () {
3449
3449
  return this.actions;
3450
3450
  };
3451
3451
  protoOf(ActionsStateUpdate).ne = function () {
3452
- return this.p9v_1;
3452
+ return this.q9v_1;
3453
3453
  };
3454
3454
  protoOf(ActionsStateUpdate).oe = function () {
3455
3455
  return this.actions;
3456
3456
  };
3457
- protoOf(ActionsStateUpdate).s9v = function (roomId, actions) {
3457
+ protoOf(ActionsStateUpdate).t9v = function (roomId, actions) {
3458
3458
  return new ActionsStateUpdate(roomId, actions);
3459
3459
  };
3460
3460
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3461
- roomId = roomId === VOID ? this.p9v_1 : roomId;
3461
+ roomId = roomId === VOID ? this.q9v_1 : roomId;
3462
3462
  actions = actions === VOID ? this.actions : actions;
3463
- return $super === VOID ? this.s9v(roomId, actions) : $super.s9v.call(this, roomId, actions);
3463
+ return $super === VOID ? this.t9v(roomId, actions) : $super.t9v.call(this, roomId, actions);
3464
3464
  };
3465
3465
  protoOf(ActionsStateUpdate).toString = function () {
3466
- return 'ActionsStateUpdate(roomId=' + this.p9v_1 + ', actions=' + toString(this.actions) + ')';
3466
+ return 'ActionsStateUpdate(roomId=' + this.q9v_1 + ', actions=' + toString(this.actions) + ')';
3467
3467
  };
3468
3468
  protoOf(ActionsStateUpdate).hashCode = function () {
3469
- var result = getStringHashCode(this.p9v_1);
3469
+ var result = getStringHashCode(this.q9v_1);
3470
3470
  result = imul(result, 31) + hashCode(this.actions) | 0;
3471
3471
  return result;
3472
3472
  };
@@ -3475,7 +3475,7 @@
3475
3475
  return true;
3476
3476
  if (!(other instanceof ActionsStateUpdate))
3477
3477
  return false;
3478
- if (!(this.p9v_1 === other.p9v_1))
3478
+ if (!(this.q9v_1 === other.q9v_1))
3479
3479
  return false;
3480
3480
  if (!equals(this.actions, other.actions))
3481
3481
  return false;
@@ -3709,18 +3709,18 @@
3709
3709
  function ToClientEventsObserver() {
3710
3710
  }
3711
3711
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3712
- this.c9w_1 = this$0;
3713
- this.d9w_1 = $actions;
3712
+ this.d9w_1 = this$0;
3713
+ this.e9w_1 = $actions;
3714
3714
  CoroutineImpl.call(this, resultContinuation);
3715
3715
  }
3716
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, $completion) {
3717
- var tmp = this.h9w($this$flow, $completion);
3716
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, $completion) {
3717
+ var tmp = this.i9w($this$flow, $completion);
3718
3718
  tmp.t8_1 = Unit_instance;
3719
3719
  tmp.u8_1 = null;
3720
3720
  return tmp.z8();
3721
3721
  };
3722
3722
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3723
- return this.g9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3723
+ return this.h9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3724
3724
  };
3725
3725
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3726
3726
  var suspendResult = this.t8_1;
@@ -3730,19 +3730,19 @@
3730
3730
  switch (tmp) {
3731
3731
  case 0:
3732
3732
  this.s8_1 = 4;
3733
- this.c9w_1.m9w_1;
3734
- this.f9w_1 = transformToEmits(this.c9w_1, this.d9w_1).l();
3733
+ this.d9w_1.n9w_1;
3734
+ this.g9w_1 = transformToEmits(this.d9w_1, this.e9w_1).l();
3735
3735
  this.r8_1 = 1;
3736
3736
  continue $sm;
3737
3737
  case 1:
3738
- if (!this.f9w_1.m()) {
3738
+ if (!this.g9w_1.m()) {
3739
3739
  this.r8_1 = 3;
3740
3740
  continue $sm;
3741
3741
  }
3742
3742
 
3743
- var element = this.f9w_1.n();
3743
+ var element = this.g9w_1.n();
3744
3744
  this.r8_1 = 2;
3745
- suspendResult = this.e9w_1.l28(element, this);
3745
+ suspendResult = this.f9w_1.l28(element, this);
3746
3746
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3747
3747
  return suspendResult;
3748
3748
  }
@@ -3752,11 +3752,11 @@
3752
3752
  this.r8_1 = 1;
3753
3753
  continue $sm;
3754
3754
  case 3:
3755
- var tmp0 = this.c9w_1.l9w_1;
3755
+ var tmp0 = this.d9w_1.m9w_1;
3756
3756
  l$ret$1: do {
3757
3757
  while (true) {
3758
3758
  var cur = tmp0.kotlinx$atomicfu$value;
3759
- var upd = cur - this.d9w_1.o() | 0;
3759
+ var upd = cur - this.e9w_1.o() | 0;
3760
3760
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3761
3761
  break l$ret$1;
3762
3762
  }
@@ -3778,15 +3778,15 @@
3778
3778
  }
3779
3779
  while (true);
3780
3780
  };
3781
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, completion) {
3782
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.c9w_1, this.d9w_1, completion);
3783
- i.e9w_1 = $this$flow;
3781
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9w = function ($this$flow, completion) {
3782
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.d9w_1, this.e9w_1, completion);
3783
+ i.f9w_1 = $this$flow;
3784
3784
  return i;
3785
3785
  };
3786
3786
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3787
3787
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3788
3788
  var l = function ($this$flow, $completion) {
3789
- return i.g9w($this$flow, $completion);
3789
+ return i.h9w($this$flow, $completion);
3790
3790
  };
3791
3791
  l.$arity = 1;
3792
3792
  return l;
@@ -3856,29 +3856,29 @@
3856
3856
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3857
3857
  }
3858
3858
  function mapFromGroupKey($this, _this__u8e3s4) {
3859
- var tmp = $this.k9w_1.z6d();
3859
+ var tmp = $this.l9w_1.z6d();
3860
3860
  // Inline function 'kotlin.collections.toTypedArray' call
3861
- var this_0 = _this__u8e3s4.p9w_1;
3861
+ var this_0 = _this__u8e3s4.q9w_1;
3862
3862
  var tmp_0 = copyToArray(this_0);
3863
3863
  // Inline function 'kotlin.collections.toTypedArray' call
3864
- var this_1 = _this__u8e3s4.q9w_1;
3864
+ var this_1 = _this__u8e3s4.r9w_1;
3865
3865
  var tmp$ret$1 = copyToArray(this_1);
3866
- return new ActionDeliveryPayload(_this__u8e3s4.o9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9w_1);
3866
+ return new ActionDeliveryPayload(_this__u8e3s4.p9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.s9w_1);
3867
3867
  }
3868
3868
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3869
- this.o9w_1 = tableId;
3870
- this.p9w_1 = includePlayers;
3871
- this.q9w_1 = excludePlayers;
3872
- this.r9w_1 = deliveryType;
3869
+ this.p9w_1 = tableId;
3870
+ this.q9w_1 = includePlayers;
3871
+ this.r9w_1 = excludePlayers;
3872
+ this.s9w_1 = deliveryType;
3873
3873
  }
3874
3874
  protoOf(GroupKey).toString = function () {
3875
- return 'GroupKey(tableId=' + this.o9w_1 + ', includePlayers=' + toString(this.p9w_1) + ', excludePlayers=' + toString(this.q9w_1) + ', deliveryType=' + this.r9w_1.toString() + ')';
3875
+ return 'GroupKey(tableId=' + this.p9w_1 + ', includePlayers=' + toString(this.q9w_1) + ', excludePlayers=' + toString(this.r9w_1) + ', deliveryType=' + this.s9w_1.toString() + ')';
3876
3876
  };
3877
3877
  protoOf(GroupKey).hashCode = function () {
3878
- var result = getStringHashCode(this.o9w_1);
3879
- result = imul(result, 31) + hashCode(this.p9w_1) | 0;
3878
+ var result = getStringHashCode(this.p9w_1);
3880
3879
  result = imul(result, 31) + hashCode(this.q9w_1) | 0;
3881
- result = imul(result, 31) + this.r9w_1.hashCode() | 0;
3880
+ result = imul(result, 31) + hashCode(this.r9w_1) | 0;
3881
+ result = imul(result, 31) + this.s9w_1.hashCode() | 0;
3882
3882
  return result;
3883
3883
  };
3884
3884
  protoOf(GroupKey).equals = function (other) {
@@ -3886,35 +3886,35 @@
3886
3886
  return true;
3887
3887
  if (!(other instanceof GroupKey))
3888
3888
  return false;
3889
- if (!(this.o9w_1 === other.o9w_1))
3890
- return false;
3891
- if (!equals(this.p9w_1, other.p9w_1))
3889
+ if (!(this.p9w_1 === other.p9w_1))
3892
3890
  return false;
3893
3891
  if (!equals(this.q9w_1, other.q9w_1))
3894
3892
  return false;
3895
- if (!this.r9w_1.equals(other.r9w_1))
3893
+ if (!equals(this.r9w_1, other.r9w_1))
3894
+ return false;
3895
+ if (!this.s9w_1.equals(other.s9w_1))
3896
3896
  return false;
3897
3897
  return true;
3898
3898
  };
3899
3899
  function Companion_4() {
3900
- this.s9w_1 = 6;
3900
+ this.t9w_1 = 6;
3901
3901
  }
3902
3902
  var Companion_instance_12;
3903
3903
  function Companion_getInstance_5() {
3904
3904
  return Companion_instance_12;
3905
3905
  }
3906
3906
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3907
- this.b9x_1 = this$0;
3907
+ this.c9x_1 = this$0;
3908
3908
  CoroutineImpl.call(this, resultContinuation);
3909
3909
  }
3910
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, $completion) {
3911
- var tmp = this.e9x(actions, $completion);
3910
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, $completion) {
3911
+ var tmp = this.f9x(actions, $completion);
3912
3912
  tmp.t8_1 = Unit_instance;
3913
3913
  tmp.u8_1 = null;
3914
3914
  return tmp.z8();
3915
3915
  };
3916
3916
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3917
- return this.d9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3917
+ return this.e9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3918
3918
  };
3919
3919
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3920
3920
  var suspendResult = this.t8_1;
@@ -3923,7 +3923,7 @@
3923
3923
  var tmp = this.r8_1;
3924
3924
  if (tmp === 0) {
3925
3925
  this.s8_1 = 1;
3926
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.b9x_1, this.c9x_1, null));
3926
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.c9x_1, this.d9x_1, null));
3927
3927
  } else if (tmp === 1) {
3928
3928
  throw this.u8_1;
3929
3929
  }
@@ -3933,23 +3933,23 @@
3933
3933
  }
3934
3934
  while (true);
3935
3935
  };
3936
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, completion) {
3937
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.b9x_1, completion);
3938
- i.c9x_1 = actions;
3936
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).f9x = function (actions, completion) {
3937
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.c9x_1, completion);
3938
+ i.d9x_1 = actions;
3939
3939
  return i;
3940
3940
  };
3941
3941
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3942
3942
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3943
3943
  var l = function (actions, $completion) {
3944
- return i.d9x(actions, $completion);
3944
+ return i.e9x(actions, $completion);
3945
3945
  };
3946
3946
  l.$arity = 1;
3947
3947
  return l;
3948
3948
  }
3949
3949
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3950
3950
  CoroutineImpl.call(this, resultContinuation);
3951
- this.n9x_1 = _this__u8e3s4;
3952
- this.o9x_1 = fromEvent;
3951
+ this.o9x_1 = _this__u8e3s4;
3952
+ this.p9x_1 = fromEvent;
3953
3953
  }
3954
3954
  protoOf($sentEventCOROUTINE$).z8 = function () {
3955
3955
  var suspendResult = this.t8_1;
@@ -3959,8 +3959,8 @@
3959
3959
  switch (tmp) {
3960
3960
  case 0:
3961
3961
  this.s8_1 = 2;
3962
- this.n9x_1.m9w_1;
3963
- var tmp0 = this.n9x_1.l9w_1;
3962
+ this.o9x_1.n9w_1;
3963
+ var tmp0 = this.o9x_1.m9w_1;
3964
3964
  l$ret$1: do {
3965
3965
  while (true) {
3966
3966
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3972,7 +3972,7 @@
3972
3972
  }
3973
3973
  while (false);
3974
3974
  this.r8_1 = 1;
3975
- suspendResult = this.n9x_1.n9w_1.l28(this.o9x_1, this);
3975
+ suspendResult = this.o9x_1.o9w_1.l28(this.p9x_1, this);
3976
3976
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3977
3977
  return suspendResult;
3978
3978
  }
@@ -3996,7 +3996,7 @@
3996
3996
  };
3997
3997
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3998
3998
  CoroutineImpl.call(this, resultContinuation);
3999
- this.x9x_1 = _this__u8e3s4;
3999
+ this.y9x_1 = _this__u8e3s4;
4000
4000
  }
4001
4001
  protoOf($waitForCOROUTINE$).z8 = function () {
4002
4002
  var suspendResult = this.t8_1;
@@ -4006,12 +4006,12 @@
4006
4006
  switch (tmp) {
4007
4007
  case 0:
4008
4008
  this.s8_1 = 5;
4009
- this.x9x_1.m9w_1;
4010
- this.y9x_1 = 0;
4009
+ this.y9x_1.n9w_1;
4010
+ this.z9x_1 = 0;
4011
4011
  this.r8_1 = 1;
4012
4012
  continue $sm;
4013
4013
  case 1:
4014
- if (!!(this.x9x_1.l9w_1.kotlinx$atomicfu$value === 0)) {
4014
+ if (!!(this.y9x_1.m9w_1.kotlinx$atomicfu$value === 0)) {
4015
4015
  this.r8_1 = 4;
4016
4016
  continue $sm;
4017
4017
  }
@@ -4024,9 +4024,9 @@
4024
4024
 
4025
4025
  continue $sm;
4026
4026
  case 2:
4027
- this.y9x_1 = this.y9x_1 + 1 | 0;
4028
- if (this.y9x_1 > 6) {
4029
- this.x9x_1.j9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9x_1.l9w_1.kotlinx$atomicfu$value);
4027
+ this.z9x_1 = this.z9x_1 + 1 | 0;
4028
+ if (this.z9x_1 > 6) {
4029
+ this.y9x_1.k9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.y9x_1.m9w_1.kotlinx$atomicfu$value);
4030
4030
  this.r8_1 = 4;
4031
4031
  continue $sm;
4032
4032
  } else {
@@ -4054,16 +4054,16 @@
4054
4054
  while (true);
4055
4055
  };
4056
4056
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4057
- this.i9w_1 = serverReduxConfig;
4058
- this.j9w_1 = logger;
4059
- this.k9w_1 = idsProvider;
4060
- this.l9w_1 = atomic$ref$1(0);
4057
+ this.j9w_1 = serverReduxConfig;
4058
+ this.k9w_1 = logger;
4059
+ this.l9w_1 = idsProvider;
4060
+ this.m9w_1 = atomic$ref$1(0);
4061
4061
  var tmp = this;
4062
4062
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4063
- tmp.m9w_1 = get_atomicfu$reentrantLock();
4064
- this.n9w_1 = MutableSharedFlow();
4063
+ tmp.n9w_1 = get_atomicfu$reentrantLock();
4064
+ this.o9w_1 = MutableSharedFlow();
4065
4065
  }
4066
- protoOf(ToClientEventsObserverImpl).t9v = function (fromEvent, $completion) {
4066
+ protoOf(ToClientEventsObserverImpl).u9v = function (fromEvent, $completion) {
4067
4067
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4068
4068
  tmp.t8_1 = Unit_instance;
4069
4069
  tmp.u8_1 = null;
@@ -4075,162 +4075,162 @@
4075
4075
  tmp.u8_1 = null;
4076
4076
  return tmp.z8();
4077
4077
  };
4078
- protoOf(ToClientEventsObserverImpl).h9m = function () {
4079
- if (!this.i9w_1.enabledCombinedEvents) {
4080
- return this.n9w_1;
4078
+ protoOf(ToClientEventsObserverImpl).i9m = function () {
4079
+ if (!this.j9w_1.enabledCombinedEvents) {
4080
+ return this.o9w_1;
4081
4081
  }
4082
- var tmp = windowedByInterval(this.n9w_1, fromInt(this.i9w_1.combinedEventsIntervalMillis));
4082
+ var tmp = windowedByInterval(this.o9w_1, fromInt(this.j9w_1.combinedEventsIntervalMillis));
4083
4083
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4084
4084
  };
4085
4085
  function UpdateServerConfigAction(serverConfig) {
4086
- this.z9x_1 = serverConfig;
4086
+ this.a9y_1 = serverConfig;
4087
4087
  }
4088
4088
  protoOf(UpdateServerConfigAction).toString = function () {
4089
- return 'UpdateServerConfigAction(serverConfig=' + this.z9x_1.toString() + ')';
4089
+ return 'UpdateServerConfigAction(serverConfig=' + this.a9y_1.toString() + ')';
4090
4090
  };
4091
4091
  protoOf(UpdateServerConfigAction).hashCode = function () {
4092
- return this.z9x_1.hashCode();
4092
+ return this.a9y_1.hashCode();
4093
4093
  };
4094
4094
  protoOf(UpdateServerConfigAction).equals = function (other) {
4095
4095
  if (this === other)
4096
4096
  return true;
4097
4097
  if (!(other instanceof UpdateServerConfigAction))
4098
4098
  return false;
4099
- if (!this.z9x_1.equals(other.z9x_1))
4099
+ if (!this.a9y_1.equals(other.a9y_1))
4100
4100
  return false;
4101
4101
  return true;
4102
4102
  };
4103
4103
  function SpectatorsAction() {
4104
4104
  }
4105
4105
  function AddSpectatorsAction(spectators) {
4106
- this.a9y_1 = spectators;
4106
+ this.b9y_1 = spectators;
4107
4107
  }
4108
4108
  protoOf(AddSpectatorsAction).toString = function () {
4109
- return 'AddSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4109
+ return 'AddSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4110
4110
  };
4111
4111
  protoOf(AddSpectatorsAction).hashCode = function () {
4112
- return hashCode(this.a9y_1);
4112
+ return hashCode(this.b9y_1);
4113
4113
  };
4114
4114
  protoOf(AddSpectatorsAction).equals = function (other) {
4115
4115
  if (this === other)
4116
4116
  return true;
4117
4117
  if (!(other instanceof AddSpectatorsAction))
4118
4118
  return false;
4119
- if (!equals(this.a9y_1, other.a9y_1))
4119
+ if (!equals(this.b9y_1, other.b9y_1))
4120
4120
  return false;
4121
4121
  return true;
4122
4122
  };
4123
4123
  function RemoveSpectatorsAction(spectators) {
4124
- this.b9y_1 = spectators;
4124
+ this.c9y_1 = spectators;
4125
4125
  }
4126
4126
  protoOf(RemoveSpectatorsAction).toString = function () {
4127
- return 'RemoveSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4127
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.c9y_1) + ')';
4128
4128
  };
4129
4129
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4130
- return hashCode(this.b9y_1);
4130
+ return hashCode(this.c9y_1);
4131
4131
  };
4132
4132
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4133
4133
  if (this === other)
4134
4134
  return true;
4135
4135
  if (!(other instanceof RemoveSpectatorsAction))
4136
4136
  return false;
4137
- if (!equals(this.b9y_1, other.b9y_1))
4137
+ if (!equals(this.c9y_1, other.c9y_1))
4138
4138
  return false;
4139
4139
  return true;
4140
4140
  };
4141
4141
  function _get_asyncProvider__jbpyhw($this) {
4142
- var tmp0 = $this.h9y_1;
4142
+ var tmp0 = $this.i9y_1;
4143
4143
  var tmp = KProperty1;
4144
4144
  // Inline function 'kotlin.getValue' call
4145
4145
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4146
4146
  return tmp0.w();
4147
4147
  }
4148
4148
  function _get_logger__rkp4sl_0($this) {
4149
- var tmp0 = $this.i9y_1;
4149
+ var tmp0 = $this.j9y_1;
4150
4150
  var tmp = KProperty1;
4151
4151
  // Inline function 'kotlin.getValue' call
4152
4152
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4153
4153
  return tmp0.w();
4154
4154
  }
4155
4155
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4156
- var tmp0 = $this.j9y_1;
4156
+ var tmp0 = $this.k9y_1;
4157
4157
  var tmp = KProperty1;
4158
4158
  // Inline function 'kotlin.getValue' call
4159
4159
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4160
4160
  return tmp0.w();
4161
4161
  }
4162
4162
  function _get_lastCardInteractor__h6lq3w($this) {
4163
- var tmp0 = $this.k9y_1;
4163
+ var tmp0 = $this.l9y_1;
4164
4164
  var tmp = KProperty1;
4165
4165
  // Inline function 'kotlin.getValue' call
4166
4166
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4167
4167
  return tmp0.w();
4168
4168
  }
4169
4169
  function _get_serverConfig__rk2g06($this) {
4170
- var tmp0 = $this.l9y_1;
4170
+ var tmp0 = $this.m9y_1;
4171
4171
  var tmp = KProperty1;
4172
4172
  // Inline function 'kotlin.getValue' call
4173
4173
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4174
4174
  return tmp0.w();
4175
4175
  }
4176
4176
  function _get_logicConfig__52ww9d($this) {
4177
- var tmp0 = $this.m9y_1;
4177
+ var tmp0 = $this.n9y_1;
4178
4178
  var tmp = KProperty1;
4179
4179
  // Inline function 'kotlin.getValue' call
4180
4180
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4181
4181
  return tmp0.w();
4182
4182
  }
4183
4183
  function _get_idsProvider__fnfajc_0($this) {
4184
- var tmp0 = $this.n9y_1;
4184
+ var tmp0 = $this.o9y_1;
4185
4185
  var tmp = KProperty1;
4186
4186
  // Inline function 'kotlin.getValue' call
4187
4187
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4188
4188
  return tmp0.w();
4189
4189
  }
4190
4190
  function _get_botConfig__cpaxzc($this) {
4191
- var tmp0 = $this.o9y_1;
4191
+ var tmp0 = $this.p9y_1;
4192
4192
  var tmp = KProperty1;
4193
4193
  // Inline function 'kotlin.getValue' call
4194
4194
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4195
4195
  return tmp0.w();
4196
4196
  }
4197
4197
  function _get_scenePositionProvider__kn0n1n($this) {
4198
- var tmp0 = $this.p9y_1;
4198
+ var tmp0 = $this.q9y_1;
4199
4199
  var tmp = KProperty1;
4200
4200
  // Inline function 'kotlin.getValue' call
4201
4201
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4202
4202
  return tmp0.w();
4203
4203
  }
4204
4204
  function _get_toClientEventsObserver__6rp51y_0($this) {
4205
- var tmp0 = $this.q9y_1;
4205
+ var tmp0 = $this.r9y_1;
4206
4206
  var tmp = KProperty1;
4207
4207
  // Inline function 'kotlin.getValue' call
4208
4208
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4209
4209
  return tmp0.w();
4210
4210
  }
4211
4211
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4212
- var tmp0 = $this.r9y_1;
4212
+ var tmp0 = $this.s9y_1;
4213
4213
  var tmp = KProperty1;
4214
4214
  // Inline function 'kotlin.getValue' call
4215
4215
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4216
4216
  return tmp0.w();
4217
4217
  }
4218
4218
  function _get_dealerConfig__183ci8($this) {
4219
- var tmp0 = $this.s9y_1;
4219
+ var tmp0 = $this.t9y_1;
4220
4220
  var tmp = KProperty1;
4221
4221
  // Inline function 'kotlin.getValue' call
4222
4222
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4223
4223
  return tmp0.w();
4224
4224
  }
4225
4225
  function _get_poolProvider__tqti6a($this) {
4226
- var tmp0 = $this.t9y_1;
4226
+ var tmp0 = $this.u9y_1;
4227
4227
  var tmp = KProperty1;
4228
4228
  // Inline function 'kotlin.getValue' call
4229
4229
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4230
4230
  return tmp0.w();
4231
4231
  }
4232
4232
  function _get_cardsDealerProvider__bekjpg($this) {
4233
- var tmp0 = $this.u9y_1;
4233
+ var tmp0 = $this.v9y_1;
4234
4234
  var tmp = KProperty1;
4235
4235
  // Inline function 'kotlin.getValue' call
4236
4236
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4394,11 +4394,11 @@
4394
4394
  tmp = fileLoggerStoreContract;
4395
4395
  }
4396
4396
  fileLoggerStoreContract = tmp;
4397
- this.c9y_1 = validationStoreContract;
4398
- this.d9y_1 = timersStoreContract;
4399
- this.e9y_1 = botGameStoreContract;
4400
- this.f9y_1 = gameMechanicStoreContract;
4401
- this.g9y_1 = fileLoggerStoreContract;
4397
+ this.d9y_1 = validationStoreContract;
4398
+ this.e9y_1 = timersStoreContract;
4399
+ this.f9y_1 = botGameStoreContract;
4400
+ this.g9y_1 = gameMechanicStoreContract;
4401
+ this.h9y_1 = fileLoggerStoreContract;
4402
4402
  var tmp_0 = this;
4403
4403
  // Inline function 'org.kodein.di.instance' call
4404
4404
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4406,7 @@
4406
4406
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4407
4407
  var tmp_2 = Instance(di, tmp$ret$0, null);
4408
4408
  var tmp_3 = KProperty1;
4409
- tmp_0.h9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4409
+ tmp_0.i9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4410
4410
  var tmp_4 = this;
4411
4411
  // Inline function 'org.kodein.di.instance' call
4412
4412
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4414,7 @@
4414
4414
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4415
4415
  var tmp_6 = Instance(di, tmp$ret$2, null);
4416
4416
  var tmp_7 = KProperty1;
4417
- tmp_4.i9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4417
+ tmp_4.j9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4418
4418
  var tmp_8 = this;
4419
4419
  // Inline function 'org.kodein.di.instance' call
4420
4420
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4422,7 @@
4422
4422
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4423
4423
  var tmp_10 = Instance(di, tmp$ret$4, null);
4424
4424
  var tmp_11 = KProperty1;
4425
- tmp_8.j9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4425
+ tmp_8.k9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4426
4426
  var tmp_12 = this;
4427
4427
  // Inline function 'org.kodein.di.instance' call
4428
4428
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4430,7 @@
4430
4430
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4431
4431
  var tmp_14 = Instance(di, tmp$ret$6, null);
4432
4432
  var tmp_15 = KProperty1;
4433
- tmp_12.k9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4433
+ tmp_12.l9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4434
4434
  var tmp_16 = this;
4435
4435
  // Inline function 'org.kodein.di.instance' call
4436
4436
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4438,7 @@
4438
4438
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4439
4439
  var tmp_18 = Instance(di, tmp$ret$8, null);
4440
4440
  var tmp_19 = KProperty1;
4441
- tmp_16.l9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4441
+ tmp_16.m9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4442
4442
  var tmp_20 = this;
4443
4443
  // Inline function 'org.kodein.di.instance' call
4444
4444
  // Inline function 'org.kodein.type.generic' call
@@ -4446,7 +4446,7 @@
4446
4446
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4447
4447
  var tmp_22 = Instance(di, tmp$ret$10, null);
4448
4448
  var tmp_23 = KProperty1;
4449
- tmp_20.m9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4449
+ tmp_20.n9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4450
4450
  var tmp_24 = this;
4451
4451
  // Inline function 'org.kodein.di.instance' call
4452
4452
  // Inline function 'org.kodein.type.generic' call
@@ -4454,7 +4454,7 @@
4454
4454
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4455
4455
  var tmp_26 = Instance(di, tmp$ret$12, null);
4456
4456
  var tmp_27 = KProperty1;
4457
- tmp_24.n9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4457
+ tmp_24.o9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4458
4458
  var tmp_28 = this;
4459
4459
  // Inline function 'org.kodein.di.instance' call
4460
4460
  // Inline function 'org.kodein.type.generic' call
@@ -4462,7 +4462,7 @@
4462
4462
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4463
4463
  var tmp_30 = Instance(di, tmp$ret$14, null);
4464
4464
  var tmp_31 = KProperty1;
4465
- tmp_28.o9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4465
+ tmp_28.p9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4466
4466
  var tmp_32 = this;
4467
4467
  // Inline function 'org.kodein.di.instance' call
4468
4468
  // Inline function 'org.kodein.type.generic' call
@@ -4470,7 +4470,7 @@
4470
4470
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4471
4471
  var tmp_34 = Instance(di, tmp$ret$16, null);
4472
4472
  var tmp_35 = KProperty1;
4473
- tmp_32.p9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4473
+ tmp_32.q9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4474
4474
  var tmp_36 = this;
4475
4475
  // Inline function 'org.kodein.di.instance' call
4476
4476
  // Inline function 'org.kodein.type.generic' call
@@ -4478,7 +4478,7 @@
4478
4478
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4479
4479
  var tmp_38 = Instance(di, tmp$ret$18, null);
4480
4480
  var tmp_39 = KProperty1;
4481
- tmp_36.q9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4481
+ tmp_36.r9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4482
4482
  var tmp_40 = this;
4483
4483
  // Inline function 'org.kodein.di.instance' call
4484
4484
  // Inline function 'org.kodein.type.generic' call
@@ -4486,7 +4486,7 @@
4486
4486
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4487
4487
  var tmp_42 = Instance(di, tmp$ret$20, null);
4488
4488
  var tmp_43 = KProperty1;
4489
- tmp_40.r9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4489
+ tmp_40.s9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4490
4490
  var tmp_44 = this;
4491
4491
  // Inline function 'org.kodein.di.instance' call
4492
4492
  // Inline function 'org.kodein.type.generic' call
@@ -4494,7 +4494,7 @@
4494
4494
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4495
4495
  var tmp_46 = Instance(di, tmp$ret$22, null);
4496
4496
  var tmp_47 = KProperty1;
4497
- tmp_44.s9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4497
+ tmp_44.t9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4498
4498
  var tmp_48 = this;
4499
4499
  // Inline function 'org.kodein.di.instance' call
4500
4500
  // Inline function 'org.kodein.type.generic' call
@@ -4502,7 +4502,7 @@
4502
4502
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4503
4503
  var tmp_50 = Instance(di, tmp$ret$24, null);
4504
4504
  var tmp_51 = KProperty1;
4505
- tmp_48.t9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4505
+ tmp_48.u9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4506
4506
  var tmp_52 = this;
4507
4507
  // Inline function 'org.kodein.di.instance' call
4508
4508
  // Inline function 'org.kodein.type.generic' call
@@ -4510,13 +4510,13 @@
4510
4510
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4511
4511
  var tmp_54 = Instance(di, tmp$ret$26, null);
4512
4512
  var tmp_55 = KProperty1;
4513
- tmp_52.u9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4513
+ tmp_52.v9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4514
4514
  }
4515
4515
  protoOf(ServerGameStoreContract).e8y = function () {
4516
- return plus(plus(plus(plus(plus(this.c9y_1.e8y(), this.f9y_1.e8y()), this.d9y_1.e8y()), this.e9y_1.e8y()), this.g9y_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4516
+ return plus(plus(plus(plus(plus(this.d9y_1.e8y(), this.g9y_1.e8y()), this.e9y_1.e8y()), this.f9y_1.e8y()), this.h9y_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4517
4517
  };
4518
4518
  protoOf(ServerGameStoreContract).f8y = function () {
4519
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.c9y_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9y_1.f8y()), this.d9y_1.f8y()), this.e9y_1.f8y()), this.g9y_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4519
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.d9y_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.g9y_1.f8y()), this.e9y_1.f8y()), this.f9y_1.f8y()), this.h9y_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4520
4520
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4521
4521
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4522
4522
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4567,7 +4567,7 @@
4567
4567
  return this.m6h(store, next, action);
4568
4568
  };
4569
4569
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4570
- this.x9y_1 = this$0;
4570
+ this.y9y_1 = this$0;
4571
4571
  }
4572
4572
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4573
4573
  return action instanceof MechanicAction;
@@ -4578,7 +4578,7 @@
4578
4578
  // Inline function 'kotlin.with' call
4579
4579
  var tmp;
4580
4580
  if (action_0 instanceof StartGameMechanicAction) {
4581
- var tmp0 = this.x9y_1;
4581
+ var tmp0 = this.y9y_1;
4582
4582
  var tmp2 = action_0.p8u_1;
4583
4583
  var tmp4 = action_0.r8u_1;
4584
4584
  // Inline function 'kotlin.collections.map' call
@@ -4618,7 +4618,7 @@
4618
4618
  var _iterator__ex2g4s_2 = destination_1.l();
4619
4619
  while (_iterator__ex2g4s_2.m()) {
4620
4620
  var element_0 = _iterator__ex2g4s_2.n();
4621
- var tmp0_aid = tmp0.w9y_1.z6d();
4621
+ var tmp0_aid = tmp0.x9y_1.z6d();
4622
4622
  // Inline function 'kotlin.collections.map' call
4623
4623
  // Inline function 'kotlin.collections.mapTo' call
4624
4624
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4640,15 +4640,15 @@
4640
4640
  tmp = destination_2;
4641
4641
  } else {
4642
4642
  if (action_0 instanceof StartNewGameMechanicAction) {
4643
- var tmp0_0 = this.x9y_1;
4643
+ var tmp0_0 = this.y9y_1;
4644
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4645
4645
  var table = state.m6n();
4646
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.w9y_1.z6d(), table.id, null);
4646
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.x9y_1.z6d(), table.id, null);
4647
4647
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4648
4648
  tmp = listOfNotNull(tmp$ret$21);
4649
4649
  } else {
4650
4650
  if (action_0 instanceof ContinueGameMechanicAction) {
4651
- var tmp0_1 = this.x9y_1;
4651
+ var tmp0_1 = this.y9y_1;
4652
4652
  var tmp2_0 = action_0.v8u_1.id;
4653
4653
  var tmp4_0 = action_0.gameCreatorPlayerId;
4654
4654
  // Inline function 'kotlin.collections.map' call
@@ -4688,7 +4688,7 @@
4688
4688
  var _iterator__ex2g4s_7 = destination_6.l();
4689
4689
  while (_iterator__ex2g4s_7.m()) {
4690
4690
  var element_2 = _iterator__ex2g4s_7.n();
4691
- var tmp0_aid_0 = tmp0_1.w9y_1.z6d();
4691
+ var tmp0_aid_0 = tmp0_1.x9y_1.z6d();
4692
4692
  // Inline function 'kotlin.collections.map' call
4693
4693
  // Inline function 'kotlin.collections.mapTo' call
4694
4694
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4710,39 +4710,39 @@
4710
4710
  tmp = destination_7;
4711
4711
  } else {
4712
4712
  if (action_0 instanceof FinishingGameMechanicAction) {
4713
- var tmp0_2 = this.x9y_1;
4713
+ var tmp0_2 = this.y9y_1;
4714
4714
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4715
4715
  var table_0 = state.m6n();
4716
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.w9y_1.z6d(), table_0.id, null);
4716
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.x9y_1.z6d(), table_0.id, null);
4717
4717
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4718
4718
  tmp = listOfNotNull(tmp$ret$44);
4719
4719
  } else {
4720
4720
  if (action_0 instanceof FinishGameMechanicAction) {
4721
- var tmp0_3 = this.x9y_1;
4721
+ var tmp0_3 = this.y9y_1;
4722
4722
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4723
4723
  var table_1 = state.m6n();
4724
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.w9y_1.z6d(), table_1.id, null);
4724
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.x9y_1.z6d(), table_1.id, null);
4725
4725
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4726
4726
  tmp = listOfNotNull(tmp$ret$46);
4727
4727
  } else {
4728
4728
  if (action_0 instanceof RestartGameMechanicAction) {
4729
- var tmp0_4 = this.x9y_1;
4729
+ var tmp0_4 = this.y9y_1;
4730
4730
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4731
4731
  var table_2 = state.m6n();
4732
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.w9y_1.z6d(), table_2.id, null);
4732
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.x9y_1.z6d(), table_2.id, null);
4733
4733
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4734
4734
  tmp = listOfNotNull(tmp$ret$48);
4735
4735
  } else {
4736
4736
  if (action_0 instanceof ErrorAction) {
4737
- var tmp0_5 = this.x9y_1;
4737
+ var tmp0_5 = this.y9y_1;
4738
4738
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4739
4739
  var table_3 = state.m6n();
4740
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.w9y_1.z6d(), table_3.id, null);
4740
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.x9y_1.z6d(), table_3.id, null);
4741
4741
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4742
4742
  tmp = listOfNotNull(tmp$ret$50);
4743
4743
  } else {
4744
4744
  if (action_0 instanceof SceneMechanicAction) {
4745
- var tmp0_6 = this.x9y_1;
4745
+ var tmp0_6 = this.y9y_1;
4746
4746
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4747
4747
  var table_4 = state.m6n();
4748
4748
  var tmp2_1 = table_4.id;
@@ -4775,7 +4775,7 @@
4775
4775
  var _iterator__ex2g4s_11 = destination_10.l();
4776
4776
  while (_iterator__ex2g4s_11.m()) {
4777
4777
  var element_4 = _iterator__ex2g4s_11.n();
4778
- var tmp0_aid_1 = tmp0_6.w9y_1.z6d();
4778
+ var tmp0_aid_1 = tmp0_6.x9y_1.z6d();
4779
4779
  // Inline function 'kotlin.collections.map' call
4780
4780
  // Inline function 'kotlin.collections.mapTo' call
4781
4781
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4797,7 +4797,7 @@
4797
4797
  tmp = destination_11;
4798
4798
  } else {
4799
4799
  if (action_0 instanceof SceneActMechanicAction) {
4800
- var tmp0_7 = this.x9y_1;
4800
+ var tmp0_7 = this.y9y_1;
4801
4801
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4802
4802
  var table_5 = state.m6n();
4803
4803
  var tmp2_2 = table_5.id;
@@ -4830,7 +4830,7 @@
4830
4830
  var _iterator__ex2g4s_15 = destination_14.l();
4831
4831
  while (_iterator__ex2g4s_15.m()) {
4832
4832
  var element_6 = _iterator__ex2g4s_15.n();
4833
- var tmp0_aid_2 = tmp0_7.w9y_1.z6d();
4833
+ var tmp0_aid_2 = tmp0_7.x9y_1.z6d();
4834
4834
  // Inline function 'kotlin.collections.map' call
4835
4835
  // Inline function 'kotlin.collections.mapTo' call
4836
4836
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4852,7 +4852,7 @@
4852
4852
  tmp = destination_15;
4853
4853
  } else {
4854
4854
  if (action_0 instanceof TeamsDataMechanicAction) {
4855
- var tmp0_8 = this.x9y_1;
4855
+ var tmp0_8 = this.y9y_1;
4856
4856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4857
4857
  var table_6 = state.m6n();
4858
4858
  var tmp2_3 = table_6.id;
@@ -4885,7 +4885,7 @@
4885
4885
  var _iterator__ex2g4s_19 = destination_18.l();
4886
4886
  while (_iterator__ex2g4s_19.m()) {
4887
4887
  var element_8 = _iterator__ex2g4s_19.n();
4888
- var tmp0_aid_3 = tmp0_8.w9y_1.z6d();
4888
+ var tmp0_aid_3 = tmp0_8.x9y_1.z6d();
4889
4889
  // Inline function 'kotlin.collections.map' call
4890
4890
  // Inline function 'kotlin.collections.mapTo' call
4891
4891
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4897,7 +4897,7 @@
4897
4897
  }
4898
4898
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4899
4899
  var tmp_0;
4900
- if (this.x9y_1.v9y_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4900
+ if (this.y9y_1.w9y_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4901
4901
  tmp_0 = null;
4902
4902
  } else {
4903
4903
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4913,72 +4913,72 @@
4913
4913
  tmp = destination_19;
4914
4914
  } else {
4915
4915
  if (action_0 instanceof PlayerReadyMechanicAction) {
4916
- var tmp0_9 = this.x9y_1;
4916
+ var tmp0_9 = this.y9y_1;
4917
4917
  var tmp2_4 = state.m6n();
4918
4918
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4919
- var exceptPlayerId = this.x9y_1.v9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4920
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.w9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4919
+ var exceptPlayerId = this.y9y_1.w9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4920
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.x9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4921
4921
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4922
4922
  tmp = listOfNotNull(tmp$ret$109);
4923
4923
  } else {
4924
4924
  if (action_0 instanceof SuitChoiceMechanicAction) {
4925
- var tmp0_10 = this.x9y_1;
4925
+ var tmp0_10 = this.y9y_1;
4926
4926
  var tmp2_5 = state.m6n();
4927
4927
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4928
- var exceptPlayerId_0 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4929
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.w9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4928
+ var exceptPlayerId_0 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4929
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.x9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4930
4930
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4931
4931
  tmp = listOfNotNull(tmp$ret$111);
4932
4932
  } else {
4933
4933
  if (action_0 instanceof TrumpMechanicAction) {
4934
- var tmp0_11 = this.x9y_1;
4934
+ var tmp0_11 = this.y9y_1;
4935
4935
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4936
4936
  var table_7 = state.m6n();
4937
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.w9y_1.z6d(), table_7.id, null);
4937
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.x9y_1.z6d(), table_7.id, null);
4938
4938
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4939
4939
  tmp = listOfNotNull(tmp$ret$113);
4940
4940
  } else {
4941
4941
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4942
- var tmp0_12 = this.x9y_1;
4942
+ var tmp0_12 = this.y9y_1;
4943
4943
  var tmp2_6 = state.m6n();
4944
4944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4945
- var exceptPlayerId_1 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4946
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.w9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4945
+ var exceptPlayerId_1 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4946
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.x9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4947
4947
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4948
4948
  tmp = listOfNotNull(tmp$ret$115);
4949
4949
  } else {
4950
4950
  if (action_0 instanceof PutCardMechanicAction) {
4951
- var tmp0_13 = this.x9y_1;
4951
+ var tmp0_13 = this.y9y_1;
4952
4952
  var tmp2_7 = state.m6n();
4953
4953
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4954
- var exceptPlayerId_2 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4955
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.w9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4954
+ var exceptPlayerId_2 = this.y9y_1.w9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4955
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.x9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4956
4956
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4957
4957
  tmp = listOfNotNull(tmp$ret$117);
4958
4958
  } else {
4959
4959
  if (action_0 instanceof PickUpBribeMechanicAction) {
4960
- var tmp0_14 = this.x9y_1;
4960
+ var tmp0_14 = this.y9y_1;
4961
4961
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4962
4962
  var table_8 = state.m6n();
4963
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.w9y_1.z6d(), table_8.id, null);
4963
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.x9y_1.z6d(), table_8.id, null);
4964
4964
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4965
4965
  tmp = listOfNotNull(tmp$ret$119);
4966
4966
  } else {
4967
4967
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4968
- var tmp0_15 = this.x9y_1;
4968
+ var tmp0_15 = this.y9y_1;
4969
4969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4970
4970
  var table_9 = state.m6n();
4971
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.w9y_1.z6d(), table_9.id, null);
4971
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.x9y_1.z6d(), table_9.id, null);
4972
4972
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4973
4973
  tmp = listOfNotNull(tmp$ret$121);
4974
4974
  } else {
4975
4975
  if (action_0 instanceof MessageMechanicAction) {
4976
4976
  var message = action_0.a8w_1;
4977
- var tmp0_16 = this.x9y_1;
4977
+ var tmp0_16 = this.y9y_1;
4978
4978
  var tmp2_8 = state.m6n();
4979
4979
  var tmp_1;
4980
4980
  var tmp_2;
4981
- if (this.x9y_1.v9y_1.supportBackwardActions) {
4981
+ if (this.y9y_1.w9y_1.supportBackwardActions) {
4982
4982
  tmp_2 = isInterface(message, UserMessage);
4983
4983
  } else {
4984
4984
  tmp_2 = false;
@@ -4990,16 +4990,16 @@
4990
4990
  }
4991
4991
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4992
4992
  var exceptPlayerId_3 = tmp_1;
4993
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.w9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4993
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.x9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4994
4994
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4995
4995
  tmp = listOfNotNull(tmp$ret$123);
4996
4996
  } else {
4997
4997
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4998
- var tmp0_17 = this.x9y_1;
4998
+ var tmp0_17 = this.y9y_1;
4999
4999
  var tmp2_9 = state.m6n();
5000
5000
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5001
5001
  var exceptPlayerId_4 = action_0.playerId;
5002
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.w9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
5002
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.x9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
5003
5003
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5004
5004
  tmp = listOfNotNull(tmp$ret$125);
5005
5005
  } else {
@@ -5036,8 +5036,8 @@
5036
5036
  return this.m6h(store, next, action);
5037
5037
  };
5038
5038
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5039
- this.v9y_1 = logicConfig;
5040
- this.w9y_1 = idsProvider;
5039
+ this.w9y_1 = logicConfig;
5040
+ this.x9y_1 = idsProvider;
5041
5041
  }
5042
5042
  protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
5043
5043
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5048,8 +5048,8 @@
5048
5048
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5049
5049
  }
5050
5050
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5051
- this.g9z_1 = $provider;
5052
- this.h9z_1 = $action;
5051
+ this.h9z_1 = $provider;
5052
+ this.i9z_1 = $action;
5053
5053
  CoroutineImpl.call(this, resultContinuation);
5054
5054
  }
5055
5055
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -5070,7 +5070,7 @@
5070
5070
  case 0:
5071
5071
  this.s8_1 = 2;
5072
5072
  this.r8_1 = 1;
5073
- suspendResult = this.g9z_1.t9v(this.h9z_1, this);
5073
+ suspendResult = this.h9z_1.u9v(this.i9z_1, this);
5074
5074
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5075
5075
  return suspendResult;
5076
5076
  }
@@ -5093,8 +5093,8 @@
5093
5093
  while (true);
5094
5094
  };
5095
5095
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5096
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.g9z_1, this.h9z_1, completion);
5097
- i.i9z_1 = $this$launchDefault;
5096
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.h9z_1, this.i9z_1, completion);
5097
+ i.j9z_1 = $this$launchDefault;
5098
5098
  return i;
5099
5099
  };
5100
5100
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5106,15 +5106,15 @@
5106
5106
  return l;
5107
5107
  }
5108
5108
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5109
- this.j9z_1 = $asyncProvider;
5110
- this.k9z_1 = $provider;
5109
+ this.k9z_1 = $asyncProvider;
5110
+ this.l9z_1 = $provider;
5111
5111
  }
5112
5112
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5113
5113
  return action instanceof ToClientAction;
5114
5114
  };
5115
5115
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5116
5116
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5117
- this.j9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.k9z_1, action_0, null));
5117
+ this.k9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.l9z_1, action_0, null));
5118
5118
  next(action_0);
5119
5119
  };
5120
5120
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5131,7 +5131,7 @@
5131
5131
  };
5132
5132
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5133
5133
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5134
- return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.z9x_1));
5134
+ return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.a9y_1));
5135
5135
  };
5136
5136
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5137
5137
  return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5156,7 +5156,7 @@
5156
5156
  }
5157
5157
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5158
5158
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5159
- this.n9z_1 = logger;
5159
+ this.o9z_1 = logger;
5160
5160
  }
5161
5161
  protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5162
5162
  var serverState = get_serverStatePayloadOrNull(state.payload);
@@ -5172,7 +5172,7 @@
5172
5172
  var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5173
5173
  var tmp;
5174
5174
  if (serverState == null) {
5175
- this.n9z_1.w(VOID, 'ServerPayload is not onStart');
5175
+ this.o9z_1.w(VOID, 'ServerPayload is not onStart');
5176
5176
  tmp = Companion_instance_13.initial();
5177
5177
  } else {
5178
5178
  tmp = serverState;
@@ -5201,7 +5201,7 @@
5201
5201
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5202
5202
  }
5203
5203
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5204
- this.o9z_1 = $logger;
5204
+ this.p9z_1 = $logger;
5205
5205
  }
5206
5206
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5207
5207
  return isInterface(action, SpectatorsAction);
@@ -5212,7 +5212,7 @@
5212
5212
  var tmp;
5213
5213
  if (action_0 instanceof AddSpectatorsAction) {
5214
5214
  // Inline function 'kotlin.collections.mapNotNull' call
5215
- var tmp0 = action_0.a9y_1;
5215
+ var tmp0 = action_0.b9y_1;
5216
5216
  // Inline function 'kotlin.collections.mapNotNullTo' call
5217
5217
  var destination = ArrayList_init_$Create$_0();
5218
5218
  // Inline function 'kotlin.collections.forEach' call
@@ -5231,9 +5231,9 @@
5231
5231
  var tmp_0;
5232
5232
  // Inline function 'kotlin.collections.isNotEmpty' call
5233
5233
  if (!sameSpectators.r()) {
5234
- this.o9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5234
+ this.p9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5235
5235
  // Inline function 'kotlin.collections.filterNot' call
5236
- var tmp0_0 = action_0.a9y_1;
5236
+ var tmp0_0 = action_0.b9y_1;
5237
5237
  // Inline function 'kotlin.collections.filterNotTo' call
5238
5238
  var destination_0 = ArrayList_init_$Create$_0();
5239
5239
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5268,7 +5268,7 @@
5268
5268
  }
5269
5269
  tmp_0 = destination_0;
5270
5270
  } else {
5271
- tmp_0 = action_0.a9y_1;
5271
+ tmp_0 = action_0.b9y_1;
5272
5272
  }
5273
5273
  // Inline function 'kotlin.collections.map' call
5274
5274
  var this_0 = tmp_0;
@@ -5285,7 +5285,7 @@
5285
5285
  } else {
5286
5286
  if (action_0 instanceof RemoveSpectatorsAction) {
5287
5287
  // Inline function 'kotlin.collections.mapNotNull' call
5288
- var tmp0_1 = action_0.b9y_1;
5288
+ var tmp0_1 = action_0.c9y_1;
5289
5289
  // Inline function 'kotlin.collections.mapNotNullTo' call
5290
5290
  var destination_2 = ArrayList_init_$Create$_0();
5291
5291
  // Inline function 'kotlin.collections.forEach' call
@@ -5304,9 +5304,9 @@
5304
5304
  var tmp_2;
5305
5305
  // Inline function 'kotlin.collections.isNotEmpty' call
5306
5306
  if (!sameSpectators_0.r()) {
5307
- this.o9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5307
+ this.p9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5308
5308
  // Inline function 'kotlin.collections.filterNot' call
5309
- var tmp0_2 = action_0.b9y_1;
5309
+ var tmp0_2 = action_0.c9y_1;
5310
5310
  // Inline function 'kotlin.collections.filterNotTo' call
5311
5311
  var destination_3 = ArrayList_init_$Create$_0();
5312
5312
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5341,7 +5341,7 @@
5341
5341
  }
5342
5342
  tmp_2 = destination_3;
5343
5343
  } else {
5344
- tmp_2 = action_0.b9y_1;
5344
+ tmp_2 = action_0.c9y_1;
5345
5345
  }
5346
5346
  var spectatorsToRemove = toSet(tmp_2);
5347
5347
  // Inline function 'kotlin.collections.filterNot' call
@@ -5390,12 +5390,12 @@
5390
5390
  };
5391
5391
  function Companion_5() {
5392
5392
  }
5393
- protoOf(Companion_5).p9z = function (config) {
5393
+ protoOf(Companion_5).q9z = function (config) {
5394
5394
  return new ServerStatePayload(config);
5395
5395
  };
5396
5396
  protoOf(Companion_5).initial = function (config, $super) {
5397
5397
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5398
- return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5398
+ return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5399
5399
  };
5400
5400
  var Companion_instance_13;
5401
5401
  function Companion_getInstance_6() {
@@ -5410,12 +5410,12 @@
5410
5410
  protoOf(ServerStatePayload).ne = function () {
5411
5411
  return this.config;
5412
5412
  };
5413
- protoOf(ServerStatePayload).q9z = function (config) {
5413
+ protoOf(ServerStatePayload).r9z = function (config) {
5414
5414
  return new ServerStatePayload(config);
5415
5415
  };
5416
5416
  protoOf(ServerStatePayload).copy = function (config, $super) {
5417
5417
  config = config === VOID ? this.config : config;
5418
- return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5418
+ return $super === VOID ? this.r9z(config) : $super.r9z.call(this, config);
5419
5419
  };
5420
5420
  protoOf(ServerStatePayload).toString = function () {
5421
5421
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5459,7 +5459,7 @@
5459
5459
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5460
5460
  }
5461
5461
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5462
- var gameId = Companion_instance_3.b9d(payload);
5462
+ var gameId = Companion_instance_3.c9d(payload);
5463
5463
  var tmp;
5464
5464
  if (!(gameId == null)) {
5465
5465
  tmp = new ServerLoggerKey(gameId);
@@ -5476,14 +5476,14 @@
5476
5476
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5477
5477
  }
5478
5478
  function _get_logger__rkp4sl_1($this) {
5479
- var tmp0 = $this.aa0_1;
5479
+ var tmp0 = $this.ba0_1;
5480
5480
  var tmp = KProperty1;
5481
5481
  // Inline function 'kotlin.getValue' call
5482
5482
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5483
5483
  return tmp0.w();
5484
5484
  }
5485
5485
  function _get_di__ndbzja($this) {
5486
- var tmp0 = $this.ba0_1;
5486
+ var tmp0 = $this.ca0_1;
5487
5487
  var tmp = KProperty1;
5488
5488
  // Inline function 'kotlin.getValue' call
5489
5489
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5500,8 +5500,8 @@
5500
5500
  }
5501
5501
  function createCallbackOutput($this, gameServer) {
5502
5502
  var tmp;
5503
- if (!($this.y9z_1 == null)) {
5504
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.y9z_1);
5503
+ if (!($this.z9z_1 == null)) {
5504
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.z9z_1);
5505
5505
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5506
5506
  } else {
5507
5507
  tmp = null;
@@ -5515,11 +5515,11 @@
5515
5515
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5516
5516
  return function () {
5517
5517
  var tmp;
5518
- if (this$0.y9z_1 == null) {
5518
+ if (this$0.z9z_1 == null) {
5519
5519
  tmp = null;
5520
5520
  } else {
5521
5521
  // Inline function 'kotlin.let' call
5522
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.y9z_1)]));
5522
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.z9z_1)]));
5523
5523
  }
5524
5524
  var tmp1_elvis_lhs = tmp;
5525
5525
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5552,7 +5552,7 @@
5552
5552
  tmp_0.x62(tmp$ret$3);
5553
5553
  $this$DI.b5z(jsonModule());
5554
5554
  $this$DI.b5z(serverHelpersModule());
5555
- $this$DI.b5z(randomOrgModule(this$0.z9z_1));
5555
+ $this$DI.b5z(randomOrgModule(this$0.aa0_1));
5556
5556
  return Unit_instance;
5557
5557
  };
5558
5558
  }
@@ -5628,13 +5628,13 @@
5628
5628
  };
5629
5629
  }
5630
5630
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5631
- this.ia0_1 = $reducer;
5631
+ this.ja0_1 = $reducer;
5632
5632
  }
5633
5633
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5634
5634
  return isInterface(action, Action);
5635
5635
  };
5636
5636
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5637
- return this.ia0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5637
+ return this.ja0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5638
5638
  };
5639
5639
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5640
5640
  return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5738,7 +5738,7 @@
5738
5738
  // Inline function 'kotlin.let' call
5739
5739
  $this$DI.b5z(tmp0_safe_receiver);
5740
5740
  }
5741
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.z9z_1));
5741
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.aa0_1));
5742
5742
  $this$DI.b5z(coreModule($coreConfig));
5743
5743
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5744
5744
  return Unit_instance;
@@ -5747,13 +5747,13 @@
5747
5747
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5748
5748
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5749
5749
  production = production === VOID ? true : production;
5750
- this.y9z_1 = loggerCallback;
5751
- this.z9z_1 = randomOrgConfig;
5750
+ this.z9z_1 = loggerCallback;
5751
+ this.aa0_1 = randomOrgConfig;
5752
5752
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5753
5753
  var tmp = this;
5754
- tmp.aa0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5754
+ tmp.ba0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5755
5755
  var tmp_0 = this;
5756
- tmp_0.ba0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5756
+ tmp_0.ca0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5757
5757
  var tmp_1 = this;
5758
5758
  // Inline function 'org.kodein.di.instance' call
5759
5759
  var this_0 = _get_di__ndbzja(this);
@@ -5762,7 +5762,7 @@
5762
5762
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5763
5763
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5764
5764
  var tmp_4 = KProperty1;
5765
- tmp_1.ca0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5765
+ tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5766
5766
  var tmp_5 = this;
5767
5767
  // Inline function 'org.kodein.di.instance' call
5768
5768
  var this_1 = _get_di__ndbzja(this);
@@ -5771,7 +5771,7 @@
5771
5771
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5772
5772
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5773
5773
  var tmp_8 = KProperty1;
5774
- tmp_5.da0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5774
+ tmp_5.ea0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5775
5775
  var tmp_9 = this;
5776
5776
  // Inline function 'org.kodein.di.instance' call
5777
5777
  var this_2 = _get_di__ndbzja(this);
@@ -5780,7 +5780,7 @@
5780
5780
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5781
5781
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5782
5782
  var tmp_12 = KProperty1;
5783
- tmp_9.ea0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5783
+ tmp_9.fa0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5784
5784
  var tmp_13 = this;
5785
5785
  // Inline function 'org.kodein.di.instance' call
5786
5786
  var this_3 = _get_di__ndbzja(this);
@@ -5789,7 +5789,7 @@
5789
5789
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5790
5790
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5791
5791
  var tmp_16 = KProperty1;
5792
- tmp_13.fa0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5792
+ tmp_13.ga0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5793
5793
  var tmp_17 = this;
5794
5794
  // Inline function 'org.kodein.di.instance' call
5795
5795
  var this_4 = _get_di__ndbzja(this);
@@ -5798,7 +5798,7 @@
5798
5798
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5799
5799
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5800
5800
  var tmp_20 = KProperty1;
5801
- tmp_17.ga0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5801
+ tmp_17.ha0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5802
5802
  var tmp_21 = this;
5803
5803
  // Inline function 'org.kodein.di.instance' call
5804
5804
  var this_5 = _get_di__ndbzja(this);
@@ -5807,45 +5807,45 @@
5807
5807
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5808
5808
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5809
5809
  var tmp_24 = KProperty1;
5810
- tmp_21.ha0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5810
+ tmp_21.ia0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5811
5811
  }
5812
- protoOf(GameServerEngineControllerImpl).r9z = function () {
5813
- var tmp0 = this.ca0_1;
5812
+ protoOf(GameServerEngineControllerImpl).s9z = function () {
5813
+ var tmp0 = this.da0_1;
5814
5814
  var tmp = KProperty1;
5815
5815
  // Inline function 'kotlin.getValue' call
5816
5816
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5817
5817
  return tmp0.w();
5818
5818
  };
5819
- protoOf(GameServerEngineControllerImpl).t9z = function () {
5820
- var tmp0 = this.da0_1;
5819
+ protoOf(GameServerEngineControllerImpl).u9z = function () {
5820
+ var tmp0 = this.ea0_1;
5821
5821
  var tmp = KProperty1;
5822
5822
  // Inline function 'kotlin.getValue' call
5823
5823
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5824
5824
  return tmp0.w();
5825
5825
  };
5826
- protoOf(GameServerEngineControllerImpl).u9z = function () {
5827
- var tmp0 = this.ea0_1;
5826
+ protoOf(GameServerEngineControllerImpl).v9z = function () {
5827
+ var tmp0 = this.fa0_1;
5828
5828
  var tmp = KProperty1;
5829
5829
  // Inline function 'kotlin.getValue' call
5830
5830
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5831
5831
  return tmp0.w();
5832
5832
  };
5833
- protoOf(GameServerEngineControllerImpl).v9z = function () {
5834
- var tmp0 = this.fa0_1;
5833
+ protoOf(GameServerEngineControllerImpl).w9z = function () {
5834
+ var tmp0 = this.ga0_1;
5835
5835
  var tmp = KProperty1;
5836
5836
  // Inline function 'kotlin.getValue' call
5837
5837
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5838
5838
  return tmp0.w();
5839
5839
  };
5840
- protoOf(GameServerEngineControllerImpl).s9z = function () {
5841
- var tmp0 = this.ga0_1;
5840
+ protoOf(GameServerEngineControllerImpl).t9z = function () {
5841
+ var tmp0 = this.ha0_1;
5842
5842
  var tmp = KProperty1;
5843
5843
  // Inline function 'kotlin.getValue' call
5844
5844
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5845
5845
  return tmp0.w();
5846
5846
  };
5847
- protoOf(GameServerEngineControllerImpl).w9z = function () {
5848
- var tmp0 = this.ha0_1;
5847
+ protoOf(GameServerEngineControllerImpl).x9z = function () {
5848
+ var tmp0 = this.ia0_1;
5849
5849
  var tmp = KProperty1;
5850
5850
  // Inline function 'kotlin.getValue' call
5851
5851
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5857,7 +5857,7 @@
5857
5857
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5858
5858
  return this.createGameEngineWithLogic();
5859
5859
  };
5860
- protoOf(GameServerEngineControllerImpl).x9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5860
+ protoOf(GameServerEngineControllerImpl).y9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5861
5861
  var combinedLogger = Companion_instance_6.mx();
5862
5862
  var gameServer = {_v: null};
5863
5863
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5906,7 +5906,7 @@
5906
5906
  function TestHelper() {
5907
5907
  }
5908
5908
  function _get_playerAnswerInteractor__msggz1($this) {
5909
- var tmp0 = $this.la0_1;
5909
+ var tmp0 = $this.ma0_1;
5910
5910
  var tmp = KProperty1;
5911
5911
  // Inline function 'kotlin.getValue' call
5912
5912
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5914,7 +5914,7 @@
5914
5914
  }
5915
5915
  function TestHelperImpl$di$lambda$lambda(this$0) {
5916
5916
  return function ($this$singleton) {
5917
- return this$0.ja0_1;
5917
+ return this$0.ka0_1;
5918
5918
  };
5919
5919
  }
5920
5920
  function TestHelperImpl$di$lambda(this$0) {
@@ -5953,19 +5953,19 @@
5953
5953
  return emptyMap();
5954
5954
  }
5955
5955
  function TestHelperImpl(logger) {
5956
- this.ja0_1 = logger;
5956
+ this.ka0_1 = logger;
5957
5957
  var tmp = this;
5958
5958
  var tmp_0 = Companion_instance_4;
5959
- tmp.ka0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5959
+ tmp.la0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5960
5960
  var tmp_1 = this;
5961
5961
  // Inline function 'org.kodein.di.instance' call
5962
- var this_0 = this.ka0_1;
5962
+ var this_0 = this.la0_1;
5963
5963
  // Inline function 'org.kodein.type.generic' call
5964
5964
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5965
5965
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5966
5966
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5967
5967
  var tmp_4 = KProperty1;
5968
- tmp_1.la0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5968
+ tmp_1.ma0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5969
5969
  }
5970
5970
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5971
5971
  return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
@@ -6095,7 +6095,7 @@
6095
6095
  defineProp(protoOf(GameServer), 'metadata', function () {
6096
6096
  return this.k8e();
6097
6097
  }, function (value) {
6098
- this.c9v(value);
6098
+ this.d9v(value);
6099
6099
  });
6100
6100
  defineProp(protoOf(GameServer), 'id', function () {
6101
6101
  return this.w53();
@@ -6137,22 +6137,22 @@
6137
6137
  });
6138
6138
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6139
6139
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6140
- return this.r9z();
6140
+ return this.s9z();
6141
6141
  });
6142
6142
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6143
- return this.t9z();
6143
+ return this.u9z();
6144
6144
  });
6145
6145
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6146
- return this.u9z();
6146
+ return this.v9z();
6147
6147
  });
6148
6148
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6149
- return this.v9z();
6149
+ return this.w9z();
6150
6150
  });
6151
6151
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6152
- return this.s9z();
6152
+ return this.t9z();
6153
6153
  });
6154
6154
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6155
- return this.w9z();
6155
+ return this.x9z();
6156
6156
  });
6157
6157
  //endregion
6158
6158
  //region block: init