raspberry_games_server_game_logic 1.8.380 → 1.8.382

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/Kosi-Kaverit-kaverit.js +13 -13
  2. package/Kosi-Kodein-kodein-di.js +35 -35
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +91 -91
  4. package/Logic_Debertz-core.js +56 -56
  5. package/Logic_Debertz-engine.js +791 -724
  6. package/Logic_Debertz-engine.js.map +1 -1
  7. package/Logic_Debertz-game_server.d.ts +3 -3
  8. package/Logic_Debertz-game_server.js +848 -834
  9. package/Logic_Debertz-game_server.js.map +1 -1
  10. package/error-library-error.js +5 -5
  11. package/kotlin-kotlin-stdlib.js +284 -271
  12. package/kotlin-kotlin-stdlib.js.map +1 -1
  13. package/kotlinx-atomicfu.js +9 -9
  14. package/kotlinx-coroutines-core.js +72 -72
  15. package/kotlinx-io-kotlinx-io-core.js +30 -30
  16. package/kotlinx-serialization-kotlinx-serialization-core.js +77 -77
  17. package/kotlinx-serialization-kotlinx-serialization-json.js +89 -89
  18. package/ktor-ktor-client-content-negotiation.js +22 -22
  19. package/ktor-ktor-client-core.js +64 -64
  20. package/ktor-ktor-client-logging.js +23 -23
  21. package/ktor-ktor-events.js +5 -5
  22. package/ktor-ktor-http.js +70 -70
  23. package/ktor-ktor-io.js +50 -50
  24. package/ktor-ktor-serialization-kotlinx.js +15 -15
  25. package/ktor-ktor-serialization.js +15 -15
  26. package/ktor-ktor-utils.js +46 -46
  27. package/ktor-ktor-websockets.js +13 -13
  28. package/package.json +1 -1
  29. package/random-library-crypto-rand.js +11 -11
  30. package/random-library-secure-random.js +5 -5
  31. package/raspberry-cardgame-lib-core.js +35 -35
  32. package/raspberry-cardgame-lib-logger.js +13 -13
  33. package/raspberry-cardgame-lib-random.js +39 -39
  34. package/uuid.js +12 -12
@@ -43,35 +43,35 @@
43
43
  'use strict';
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  //region block: imports
45
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  var imul = Math.imul;
46
- var CoroutineImpl = kotlin_kotlin.$_$.na;
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+ var CoroutineImpl = kotlin_kotlin.$_$.oa;
47
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  var Unit_instance = kotlin_kotlin.$_$.f5;
48
- var protoOf = kotlin_kotlin.$_$.hd;
49
- var THROW_CCE = kotlin_kotlin.$_$.jh;
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+ var protoOf = kotlin_kotlin.$_$.id;
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+ var THROW_CCE = kotlin_kotlin.$_$.kh;
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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- var initMetadataForLambda = kotlin_kotlin.$_$.lc;
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+ var initMetadataForLambda = kotlin_kotlin.$_$.mc;
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  var VOID = kotlin_kotlin.$_$.b;
53
- var isInterface = kotlin_kotlin.$_$.vc;
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- var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.y9;
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- var initMetadataForCoroutine = kotlin_kotlin.$_$.jc;
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+ var isInterface = kotlin_kotlin.$_$.wc;
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+ var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.z9;
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+ var initMetadataForCoroutine = kotlin_kotlin.$_$.kc;
56
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
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- var initMetadataForClass = kotlin_kotlin.$_$.hc;
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+ var initMetadataForClass = kotlin_kotlin.$_$.ic;
58
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  var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.r;
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- var fromInt = kotlin_kotlin.$_$.cb;
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+ var fromInt = kotlin_kotlin.$_$.db;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var to = kotlin_kotlin.$_$.oi;
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+ var to = kotlin_kotlin.$_$.pi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var defineProp = kotlin_kotlin.$_$.zb;
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+ var defineProp = kotlin_kotlin.$_$.ac;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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- var KProperty1 = kotlin_kotlin.$_$.fe;
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- var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
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+ var KProperty1 = kotlin_kotlin.$_$.ge;
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+ var getPropertyCallableRef = kotlin_kotlin.$_$.fc;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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- var initMetadataForCompanion = kotlin_kotlin.$_$.ic;
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- var equals = kotlin_kotlin.$_$.ac;
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- var FunctionAdapter = kotlin_kotlin.$_$.nb;
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- var hashCode = kotlin_kotlin.$_$.gc;
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+ var initMetadataForCompanion = kotlin_kotlin.$_$.jc;
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+ var equals = kotlin_kotlin.$_$.bc;
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+ var FunctionAdapter = kotlin_kotlin.$_$.ob;
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+ var hashCode = kotlin_kotlin.$_$.hc;
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
@@ -84,8 +84,8 @@
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var toList = kotlin_kotlin.$_$.k9;
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- var toString = kotlin_kotlin.$_$.kd;
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+ var toList = kotlin_kotlin.$_$.l9;
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+ var toString = kotlin_kotlin.$_$.ld;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
90
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
@@ -94,7 +94,7 @@
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.h;
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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- var toMutableList = kotlin_kotlin.$_$.n9;
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+ var toMutableList = kotlin_kotlin.$_$.o9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
@@ -113,41 +113,41 @@
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var noWhenBranchMatchedException = kotlin_kotlin.$_$.hi;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var getKClass = kotlin_kotlin.$_$.be;
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- var arrayOf = kotlin_kotlin.$_$.xh;
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- var createKType = kotlin_kotlin.$_$.zd;
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+ var getKClass = kotlin_kotlin.$_$.ce;
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+ var arrayOf = kotlin_kotlin.$_$.yh;
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+ var createKType = kotlin_kotlin.$_$.ae;
123
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
125
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
126
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
127
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
128
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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- var lazy = kotlin_kotlin.$_$.gi;
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+ var lazy = kotlin_kotlin.$_$.hi;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
132
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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- var plus = kotlin_kotlin.$_$.p8;
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+ var plus = kotlin_kotlin.$_$.q8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var toString_0 = kotlin_kotlin.$_$.ni;
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+ var toString_0 = kotlin_kotlin.$_$.oi;
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  var mapOf = kotlin_kotlin.$_$.j8;
137
- var Enum = kotlin_kotlin.$_$.zg;
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- var getBooleanHashCode = kotlin_kotlin.$_$.cc;
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+ var Enum = kotlin_kotlin.$_$.ah;
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+ var getBooleanHashCode = kotlin_kotlin.$_$.dc;
139
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
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- var initMetadataForInterface = kotlin_kotlin.$_$.kc;
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+ var initMetadataForInterface = kotlin_kotlin.$_$.lc;
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  var PluginGeneratedSerialDescriptor = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.e2;
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  var UnknownFieldException_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.g;
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  var StringSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.v;
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  var typeParametersSerializers = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.z1;
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  var GeneratedSerializer = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.a2;
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- var initMetadataForObject = kotlin_kotlin.$_$.mc;
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+ var initMetadataForObject = kotlin_kotlin.$_$.nc;
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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- var objectCreate = kotlin_kotlin.$_$.gd;
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- var getStringHashCode = kotlin_kotlin.$_$.fc;
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+ var objectCreate = kotlin_kotlin.$_$.hd;
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+ var getStringHashCode = kotlin_kotlin.$_$.gc;
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
152
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  var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
153
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
@@ -165,11 +165,11 @@
165
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
166
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
167
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  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
168
- var single = kotlin_kotlin.$_$.z8;
168
+ var single = kotlin_kotlin.$_$.a9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
170
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var KtList = kotlin_kotlin.$_$.n5;
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- var Long = kotlin_kotlin.$_$.eh;
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+ var Long = kotlin_kotlin.$_$.fh;
173
173
  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
174
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
175
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -252,12 +252,12 @@
252
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
253
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
254
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
255
- var toDuration = kotlin_kotlin.$_$.rg;
255
+ var toDuration = kotlin_kotlin.$_$.sg;
256
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
257
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
258
- var singleOrNull = kotlin_kotlin.$_$.y8;
258
+ var singleOrNull = kotlin_kotlin.$_$.z8;
259
259
  var Collection = kotlin_kotlin.$_$.h5;
260
- var toSet = kotlin_kotlin.$_$.q9;
260
+ var toSet = kotlin_kotlin.$_$.r9;
261
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
262
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
263
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
@@ -265,15 +265,15 @@
265
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  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
266
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  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
267
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  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
268
- var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
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+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
270
- var mutableListOf = kotlin_kotlin.$_$.l8;
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+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
272
+ var mutableListOf = kotlin_kotlin.$_$.m8;
271
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  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
272
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
273
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  var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
274
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
275
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
276
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
277
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  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
278
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
279
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
@@ -287,7 +287,7 @@
287
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
288
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
289
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  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
290
- var toList_0 = kotlin_kotlin.$_$.j9;
290
+ var toList_0 = kotlin_kotlin.$_$.k9;
291
291
  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
292
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
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  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
@@ -360,10 +360,10 @@
360
360
  spectators = tmp;
361
361
  var tmp_0;
362
362
  if ($super === VOID) {
363
- this.d9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
+ this.c9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
364
364
  tmp_0 = Unit_instance;
365
365
  } else {
366
- tmp_0 = $super.d9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
+ tmp_0 = $super.c9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
367
367
  }
368
368
  return tmp_0;
369
369
  }
@@ -371,10 +371,10 @@
371
371
  newRid = newRid === VOID ? null : newRid;
372
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  var tmp;
373
373
  if ($super === VOID) {
374
- this.e9v(newRid);
374
+ this.d9v(newRid);
375
375
  tmp = Unit_instance;
376
376
  } else {
377
- tmp = $super.e9v.call(this, newRid);
377
+ tmp = $super.d9v.call(this, newRid);
378
378
  }
379
379
  return tmp;
380
380
  }
@@ -382,10 +382,10 @@
382
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  roomId = roomId === VOID ? null : roomId;
383
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  var tmp;
384
384
  if ($super === VOID) {
385
- this.f9v(reason, roomId);
385
+ this.e9v(reason, roomId);
386
386
  tmp = Unit_instance;
387
387
  } else {
388
- tmp = $super.f9v.call(this, reason, roomId);
388
+ tmp = $super.e9v.call(this, reason, roomId);
389
389
  }
390
390
  return tmp;
391
391
  }
@@ -450,7 +450,7 @@
450
450
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
451
451
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
452
452
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
453
- return $super === VOID ? this.x9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.x9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
453
+ return $super === VOID ? this.w9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.w9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
454
454
  }
455
455
  initMetadataForInterface(GameEngineController, 'GameEngineController');
456
456
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +461,17 @@
461
461
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
462
462
  //endregion
463
463
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
464
- this.t9e_1 = $subscriber;
464
+ this.s9e_1 = $subscriber;
465
465
  CoroutineImpl.call(this, resultContinuation);
466
466
  }
467
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, $completion) {
468
- var tmp = this.w9e(it, $completion);
467
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, $completion) {
468
+ var tmp = this.v9e(it, $completion);
469
469
  tmp.t8_1 = Unit_instance;
470
470
  tmp.u8_1 = null;
471
471
  return tmp.z8();
472
472
  };
473
473
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
474
- return this.v9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
+ return this.u9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
475
475
  };
476
476
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
477
477
  var suspendResult = this.t8_1;
@@ -480,7 +480,7 @@
480
480
  var tmp = this.r8_1;
481
481
  if (tmp === 0) {
482
482
  this.s8_1 = 1;
483
- this.t9e_1(this.u9e_1);
483
+ this.s9e_1(this.t9e_1);
484
484
  return Unit_instance;
485
485
  } else if (tmp === 1) {
486
486
  throw this.u8_1;
@@ -491,31 +491,31 @@
491
491
  }
492
492
  while (true);
493
493
  };
494
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9e = function (it, completion) {
495
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9e_1, completion);
496
- i.u9e_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, completion) {
495
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9e_1, completion);
496
+ i.t9e_1 = it;
497
497
  return i;
498
498
  };
499
499
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
500
500
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
501
  var l = function (it, $completion) {
502
- return i.v9e(it, $completion);
502
+ return i.u9e(it, $completion);
503
503
  };
504
504
  l.$arity = 1;
505
505
  return l;
506
506
  }
507
507
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
508
- this.f9f_1 = $subscriber;
508
+ this.e9f_1 = $subscriber;
509
509
  CoroutineImpl.call(this, resultContinuation);
510
510
  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, $completion) {
512
- var tmp = this.i9f(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, $completion) {
512
+ var tmp = this.h9f(it, $completion);
513
513
  tmp.t8_1 = Unit_instance;
514
514
  tmp.u8_1 = null;
515
515
  return tmp.z8();
516
516
  };
517
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
518
- return this.h9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.g9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
519
  };
520
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
521
521
  var suspendResult = this.t8_1;
@@ -524,7 +524,7 @@
524
524
  var tmp = this.r8_1;
525
525
  if (tmp === 0) {
526
526
  this.s8_1 = 1;
527
- this.f9f_1(this.g9f_1);
527
+ this.e9f_1(this.f9f_1);
528
528
  return Unit_instance;
529
529
  } else if (tmp === 1) {
530
530
  throw this.u8_1;
@@ -535,22 +535,22 @@
535
535
  }
536
536
  while (true);
537
537
  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9f = function (it, completion) {
539
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9f_1, completion);
540
- i.g9f_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9f_1, completion);
540
+ i.f9f_1 = it;
541
541
  return i;
542
542
  };
543
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
545
  var l = function (it, $completion) {
546
- return i.h9f(it, $completion);
546
+ return i.g9f(it, $completion);
547
547
  };
548
548
  l.$arity = 1;
549
549
  return l;
550
550
  }
551
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.r9f_1 = $$this$unsafeFlow;
553
- this.s9f_1 = this$0;
552
+ this.q9f_1 = $$this$unsafeFlow;
553
+ this.r9f_1 = this$0;
554
554
  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +570,10 @@
570
570
  switch (tmp) {
571
571
  case 0:
572
572
  this.s8_1 = 2;
573
- var tmp0 = this.r9f_1;
574
- var value = this.t9f_1;
573
+ var tmp0 = this.q9f_1;
574
+ var value = this.s9f_1;
575
575
  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9f_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9f_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
596
  while (true);
597
597
  };
598
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9f_1, this.s9f_1, completion);
600
- i.t9f_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9f_1, this.r9f_1, completion);
600
+ i.s9f_1 = value;
601
601
  return i;
602
602
  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
610
610
  }
611
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
612
  CoroutineImpl.call(this, resultContinuation);
613
- this.c9g_1 = _this__u8e3s4;
614
- this.d9g_1 = collector;
613
+ this.b9g_1 = _this__u8e3s4;
614
+ this.c9g_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).z8 = function () {
617
617
  var suspendResult = this.t8_1;
@@ -621,10 +621,10 @@
621
621
  switch (tmp) {
622
622
  case 0:
623
623
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.d9g_1;
624
+ var $this$unsafeFlow = this.c9g_1;
625
625
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9g_1.f9g_1, null);
627
- suspendResult = this.c9g_1.e9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9g_1.e9g_1, null);
627
+ suspendResult = this.b9g_1.d9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
629
  return suspendResult;
630
630
  }
@@ -647,8 +647,8 @@
647
647
  while (true);
648
648
  };
649
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.e9g_1 = $this;
651
- this.f9g_1 = this$0;
650
+ this.d9g_1 = $this;
651
+ this.e9g_1 = this$0;
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +660,17 @@
660
660
  return this.m28(collector, $completion);
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.o9g_1 = $subscriber;
663
+ this.n9g_1 = $subscriber;
664
664
  CoroutineImpl.call(this, resultContinuation);
665
665
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, $completion) {
667
- var tmp = this.r9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, $completion) {
667
+ var tmp = this.q9g(it, $completion);
668
668
  tmp.t8_1 = Unit_instance;
669
669
  tmp.u8_1 = null;
670
670
  return tmp.z8();
671
671
  };
672
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.q9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.p9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
674
  };
675
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
676
  var suspendResult = this.t8_1;
@@ -679,7 +679,7 @@
679
679
  var tmp = this.r8_1;
680
680
  if (tmp === 0) {
681
681
  this.s8_1 = 1;
682
- this.o9g_1(this.p9g_1);
682
+ this.n9g_1(this.o9g_1);
683
683
  return Unit_instance;
684
684
  } else if (tmp === 1) {
685
685
  throw this.u8_1;
@@ -690,22 +690,22 @@
690
690
  }
691
691
  while (true);
692
692
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9g_1, completion);
695
- i.p9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9g_1, completion);
695
+ i.o9g_1 = it;
696
696
  return i;
697
697
  };
698
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
700
  var l = function (it, $completion) {
701
- return i.q9g(it, $completion);
701
+ return i.p9g(it, $completion);
702
702
  };
703
703
  l.$arity = 1;
704
704
  return l;
705
705
  }
706
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
- this.a9h_1 = $$this$unsafeFlow;
708
- this.b9h_1 = $table;
707
+ this.z9g_1 = $$this$unsafeFlow;
708
+ this.a9h_1 = $table;
709
709
  CoroutineImpl.call(this, resultContinuation);
710
710
  }
711
711
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -725,10 +725,10 @@
725
725
  switch (tmp) {
726
726
  case 0:
727
727
  this.s8_1 = 2;
728
- var tmp0 = this.a9h_1;
729
- var value = this.c9h_1;
728
+ var tmp0 = this.z9g_1;
729
+ var value = this.b9h_1;
730
730
  this.r8_1 = 1;
731
- suspendResult = tmp0.l28(new ActionsStateUpdate(this.b9h_1.id, value), this);
731
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.a9h_1.id, value), this);
732
732
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
733
733
  return suspendResult;
734
734
  }
@@ -751,8 +751,8 @@
751
751
  while (true);
752
752
  };
753
753
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
754
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9h_1, this.b9h_1, completion);
755
- i.c9h_1 = value;
754
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9g_1, this.a9h_1, completion);
755
+ i.b9h_1 = value;
756
756
  return i;
757
757
  };
758
758
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -765,8 +765,8 @@
765
765
  }
766
766
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
767
767
  CoroutineImpl.call(this, resultContinuation);
768
- this.l9h_1 = _this__u8e3s4;
769
- this.m9h_1 = collector;
768
+ this.k9h_1 = _this__u8e3s4;
769
+ this.l9h_1 = collector;
770
770
  }
771
771
  protoOf($collectCOROUTINE$_0).z8 = function () {
772
772
  var suspendResult = this.t8_1;
@@ -776,10 +776,10 @@
776
776
  switch (tmp) {
777
777
  case 0:
778
778
  this.s8_1 = 2;
779
- var $this$unsafeFlow = this.m9h_1;
779
+ var $this$unsafeFlow = this.l9h_1;
780
780
  this.r8_1 = 1;
781
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.l9h_1.o9h_1, null);
782
- suspendResult = this.l9h_1.n9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9h_1.n9h_1, null);
782
+ suspendResult = this.k9h_1.m9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
783
783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
784
784
  return suspendResult;
785
785
  }
@@ -802,8 +802,8 @@
802
802
  while (true);
803
803
  };
804
804
  function _no_name_provided__qut3iv($this, $table) {
805
- this.n9h_1 = $this;
806
- this.o9h_1 = $table;
805
+ this.m9h_1 = $this;
806
+ this.n9h_1 = $table;
807
807
  }
808
808
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
809
809
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -815,18 +815,18 @@
815
815
  return this.m28(collector, $completion);
816
816
  };
817
817
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
818
- this.x9h_1 = $table;
819
- this.y9h_1 = this$0;
818
+ this.w9h_1 = $table;
819
+ this.x9h_1 = this$0;
820
820
  CoroutineImpl.call(this, resultContinuation);
821
821
  }
822
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, $completion) {
823
- var tmp = this.b9i($this$flow, $completion);
822
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, $completion) {
823
+ var tmp = this.a9i($this$flow, $completion);
824
824
  tmp.t8_1 = Unit_instance;
825
825
  tmp.u8_1 = null;
826
826
  return tmp.z8();
827
827
  };
828
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
829
- return this.a9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
829
+ return this.z9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
830
  };
831
831
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
832
832
  var suspendResult = this.t8_1;
@@ -837,7 +837,7 @@
837
837
  case 0:
838
838
  this.s8_1 = 3;
839
839
  this.r8_1 = 1;
840
- suspendResult = this.z9h_1.l28(new TableStateUpdate(this.x9h_1.id, this.x9h_1), this);
840
+ suspendResult = this.y9h_1.l28(new TableStateUpdate(this.w9h_1.id, this.w9h_1), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -845,8 +845,8 @@
845
845
  continue $sm;
846
846
  case 1:
847
847
  this.r8_1 = 2;
848
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.y9h_1).l8j(), fromInt(_get_serverReduxConfig__rprcrm(this.y9h_1).serverStateUpdateIntervalMillis));
849
- suspendResult = emitAll(this.z9h_1, new _no_name_provided__qut3iv(this_0, this.x9h_1), this);
848
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9h_1).l8j(), fromInt(_get_serverReduxConfig__rprcrm(this.x9h_1).serverStateUpdateIntervalMillis));
849
+ suspendResult = emitAll(this.y9h_1, new _no_name_provided__qut3iv(this_0, this.w9h_1), this);
850
850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
851
851
  return suspendResult;
852
852
  }
@@ -868,21 +868,21 @@
868
868
  }
869
869
  while (true);
870
870
  };
871
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9i = function ($this$flow, completion) {
872
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.x9h_1, this.y9h_1, completion);
873
- i.z9h_1 = $this$flow;
871
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, completion) {
872
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9h_1, this.x9h_1, completion);
873
+ i.y9h_1 = $this$flow;
874
874
  return i;
875
875
  };
876
876
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
877
877
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
878
878
  var l = function ($this$flow, $completion) {
879
- return i.a9i($this$flow, $completion);
879
+ return i.z9h($this$flow, $completion);
880
880
  };
881
881
  l.$arity = 1;
882
882
  return l;
883
883
  }
884
884
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
885
- this.k9i_1 = $$this$unsafeFlow;
885
+ this.j9i_1 = $$this$unsafeFlow;
886
886
  CoroutineImpl.call(this, resultContinuation);
887
887
  }
888
888
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -903,28 +903,28 @@
903
903
  case 0:
904
904
  this.s8_1 = 5;
905
905
  var tmp_0 = this;
906
- tmp_0.p9i_1 = this.k9i_1;
906
+ tmp_0.o9i_1 = this.j9i_1;
907
907
  var tmp_1 = this;
908
- tmp_1.o9i_1 = this.l9i_1;
908
+ tmp_1.n9i_1 = this.k9i_1;
909
909
  this.r8_1 = 1;
910
910
  continue $sm;
911
911
  case 1:
912
- this.m9i_1 = this.p9i_1;
913
- var tmp0_elvis_lhs = this.o9i_1.l6m_1;
912
+ this.l9i_1 = this.o9i_1;
913
+ var tmp0_elvis_lhs = this.n9i_1.l6m_1;
914
914
  if (tmp0_elvis_lhs == null) {
915
915
  this.r8_1 = 4;
916
916
  var tmp_2 = this;
917
917
  continue $sm;
918
918
  } else {
919
- this.n9i_1 = tmp0_elvis_lhs;
919
+ this.m9i_1 = tmp0_elvis_lhs;
920
920
  this.r8_1 = 2;
921
921
  continue $sm;
922
922
  }
923
923
 
924
924
  case 2:
925
- var transformed = this.n9i_1;
925
+ var transformed = this.m9i_1;
926
926
  this.r8_1 = 3;
927
- suspendResult = this.m9i_1.l28(transformed, this);
927
+ suspendResult = this.l9i_1.l28(transformed, this);
928
928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
929
929
  return suspendResult;
930
930
  }
@@ -955,8 +955,8 @@
955
955
  while (true);
956
956
  };
957
957
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
958
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9i_1, completion);
959
- i.l9i_1 = value;
958
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9i_1, completion);
959
+ i.k9i_1 = value;
960
960
  return i;
961
961
  };
962
962
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -969,8 +969,8 @@
969
969
  }
970
970
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
971
971
  CoroutineImpl.call(this, resultContinuation);
972
- this.y9i_1 = _this__u8e3s4;
973
- this.z9i_1 = collector;
972
+ this.x9i_1 = _this__u8e3s4;
973
+ this.y9i_1 = collector;
974
974
  }
975
975
  protoOf($collectCOROUTINE$_1).z8 = function () {
976
976
  var suspendResult = this.t8_1;
@@ -980,10 +980,10 @@
980
980
  switch (tmp) {
981
981
  case 0:
982
982
  this.s8_1 = 2;
983
- var $this$unsafeFlow = this.z9i_1;
983
+ var $this$unsafeFlow = this.y9i_1;
984
984
  this.r8_1 = 1;
985
985
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
986
- suspendResult = this.y9i_1.a9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
986
+ suspendResult = this.x9i_1.z9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
987
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
988
988
  return suspendResult;
989
989
  }
@@ -1006,7 +1006,7 @@
1006
1006
  while (true);
1007
1007
  };
1008
1008
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1009
- this.j9j_1 = $$this$unsafeFlow;
1009
+ this.i9j_1 = $$this$unsafeFlow;
1010
1010
  CoroutineImpl.call(this, resultContinuation);
1011
1011
  }
1012
1012
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1026,8 +1026,8 @@
1026
1026
  switch (tmp) {
1027
1027
  case 0:
1028
1028
  this.s8_1 = 2;
1029
- var tmp0 = this.j9j_1;
1030
- var value = this.k9j_1;
1029
+ var tmp0 = this.i9j_1;
1030
+ var value = this.j9j_1;
1031
1031
  this.r8_1 = 1;
1032
1032
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1033
1033
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1052,8 +1052,8 @@
1052
1052
  while (true);
1053
1053
  };
1054
1054
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1055
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9j_1, completion);
1056
- i.k9j_1 = value;
1055
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9j_1, completion);
1056
+ i.j9j_1 = value;
1057
1057
  return i;
1058
1058
  };
1059
1059
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1066,8 +1066,8 @@
1066
1066
  }
1067
1067
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1068
1068
  CoroutineImpl.call(this, resultContinuation);
1069
- this.t9j_1 = _this__u8e3s4;
1070
- this.u9j_1 = collector;
1069
+ this.s9j_1 = _this__u8e3s4;
1070
+ this.t9j_1 = collector;
1071
1071
  }
1072
1072
  protoOf($collectCOROUTINE$_2).z8 = function () {
1073
1073
  var suspendResult = this.t8_1;
@@ -1077,10 +1077,10 @@
1077
1077
  switch (tmp) {
1078
1078
  case 0:
1079
1079
  this.s8_1 = 2;
1080
- var $this$unsafeFlow = this.u9j_1;
1080
+ var $this$unsafeFlow = this.t9j_1;
1081
1081
  this.r8_1 = 1;
1082
1082
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1083
- suspendResult = this.t9j_1.v9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1083
+ suspendResult = this.s9j_1.u9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
1084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1085
1085
  return suspendResult;
1086
1086
  }
@@ -1103,7 +1103,7 @@
1103
1103
  while (true);
1104
1104
  };
1105
1105
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1106
- this.e9k_1 = $$this$unsafeFlow;
1106
+ this.d9k_1 = $$this$unsafeFlow;
1107
1107
  CoroutineImpl.call(this, resultContinuation);
1108
1108
  }
1109
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1123,8 +1123,8 @@
1123
1123
  switch (tmp) {
1124
1124
  case 0:
1125
1125
  this.s8_1 = 2;
1126
- var tmp0 = this.e9k_1;
1127
- var value = this.f9k_1;
1126
+ var tmp0 = this.d9k_1;
1127
+ var value = this.e9k_1;
1128
1128
  this.r8_1 = 1;
1129
1129
  suspendResult = tmp0.l28(value.me_1, this);
1130
1130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1149,8 +1149,8 @@
1149
1149
  while (true);
1150
1150
  };
1151
1151
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1152
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9k_1, completion);
1153
- i.f9k_1 = value;
1152
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9k_1, completion);
1153
+ i.e9k_1 = value;
1154
1154
  return i;
1155
1155
  };
1156
1156
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1163,8 +1163,8 @@
1163
1163
  }
1164
1164
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1165
1165
  CoroutineImpl.call(this, resultContinuation);
1166
- this.o9k_1 = _this__u8e3s4;
1167
- this.p9k_1 = collector;
1166
+ this.n9k_1 = _this__u8e3s4;
1167
+ this.o9k_1 = collector;
1168
1168
  }
1169
1169
  protoOf($collectCOROUTINE$_3).z8 = function () {
1170
1170
  var suspendResult = this.t8_1;
@@ -1174,10 +1174,10 @@
1174
1174
  switch (tmp) {
1175
1175
  case 0:
1176
1176
  this.s8_1 = 2;
1177
- var $this$unsafeFlow = this.p9k_1;
1177
+ var $this$unsafeFlow = this.o9k_1;
1178
1178
  this.r8_1 = 1;
1179
1179
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1180
- suspendResult = this.o9k_1.q9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1180
+ suspendResult = this.n9k_1.p9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
1181
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1182
1182
  return suspendResult;
1183
1183
  }
@@ -1200,17 +1200,17 @@
1200
1200
  while (true);
1201
1201
  };
1202
1202
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1203
- this.z9k_1 = $subscriber;
1203
+ this.y9k_1 = $subscriber;
1204
1204
  CoroutineImpl.call(this, resultContinuation);
1205
1205
  }
1206
- protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, $completion) {
1207
- var tmp = this.c9l(it, $completion);
1206
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
1207
+ var tmp = this.b9l(it, $completion);
1208
1208
  tmp.t8_1 = Unit_instance;
1209
1209
  tmp.u8_1 = null;
1210
1210
  return tmp.z8();
1211
1211
  };
1212
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1213
- return this.b9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1213
+ return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
1214
  };
1215
1215
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1216
1216
  var suspendResult = this.t8_1;
@@ -1219,7 +1219,7 @@
1219
1219
  var tmp = this.r8_1;
1220
1220
  if (tmp === 0) {
1221
1221
  this.s8_1 = 1;
1222
- this.z9k_1(this.a9l_1);
1222
+ this.y9k_1(this.z9k_1);
1223
1223
  return Unit_instance;
1224
1224
  } else if (tmp === 1) {
1225
1225
  throw this.u8_1;
@@ -1230,83 +1230,83 @@
1230
1230
  }
1231
1231
  while (true);
1232
1232
  };
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).c9l = function (it, completion) {
1234
- var i = new GameServer$subscribeWith$slambda$slambda(this.z9k_1, completion);
1235
- i.a9l_1 = it;
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
1234
+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
1235
+ i.z9k_1 = it;
1236
1236
  return i;
1237
1237
  };
1238
1238
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1239
1239
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1240
1240
  var l = function (it, $completion) {
1241
- return i.b9l(it, $completion);
1241
+ return i.a9l(it, $completion);
1242
1242
  };
1243
1243
  l.$arity = 1;
1244
1244
  return l;
1245
1245
  }
1246
1246
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1247
- this.d9l_1 = $playerId;
1247
+ this.c9l_1 = $playerId;
1248
1248
  }
1249
1249
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1250
- return this.d9l_1;
1250
+ return this.c9l_1;
1251
1251
  };
1252
1252
  function _get_logger__rkp4sl($this) {
1253
- var tmp0 = $this.g9l_1;
1253
+ var tmp0 = $this.f9l_1;
1254
1254
  var tmp = KProperty1;
1255
1255
  // Inline function 'kotlin.getValue' call
1256
1256
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1257
1257
  return tmp0.w();
1258
1258
  }
1259
1259
  function _get_toClientEventsObserver__6rp51y($this) {
1260
- var tmp0 = $this.h9l_1;
1260
+ var tmp0 = $this.g9l_1;
1261
1261
  var tmp = KProperty1;
1262
1262
  // Inline function 'kotlin.getValue' call
1263
1263
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1264
1264
  return tmp0.w();
1265
1265
  }
1266
1266
  function _get_fromClientEventsObserver__a7vzd3($this) {
1267
- var tmp0 = $this.i9l_1;
1267
+ var tmp0 = $this.h9l_1;
1268
1268
  var tmp = KProperty1;
1269
1269
  // Inline function 'kotlin.getValue' call
1270
1270
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1271
1271
  return tmp0.w();
1272
1272
  }
1273
1273
  function _get_playerConnectionInteractor__si6cxf($this) {
1274
- var tmp0 = $this.j9l_1;
1274
+ var tmp0 = $this.i9l_1;
1275
1275
  var tmp = KProperty1;
1276
1276
  // Inline function 'kotlin.getValue' call
1277
1277
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1278
1278
  return tmp0.w();
1279
1279
  }
1280
1280
  function _get_teamsLogicProvider__u10pm6($this) {
1281
- var tmp0 = $this.k9l_1;
1281
+ var tmp0 = $this.j9l_1;
1282
1282
  var tmp = KProperty1;
1283
1283
  // Inline function 'kotlin.getValue' call
1284
1284
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1285
1285
  return tmp0.w();
1286
1286
  }
1287
1287
  function _get_random__h29cgo($this) {
1288
- var tmp0 = $this.l9l_1;
1288
+ var tmp0 = $this.k9l_1;
1289
1289
  var tmp = KProperty1;
1290
1290
  // Inline function 'kotlin.getValue' call
1291
1291
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1292
1292
  return tmp0.w();
1293
1293
  }
1294
1294
  function _get_idsProvider__fnfajc($this) {
1295
- var tmp0 = $this.m9l_1;
1295
+ var tmp0 = $this.l9l_1;
1296
1296
  var tmp = KProperty1;
1297
1297
  // Inline function 'kotlin.getValue' call
1298
1298
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1299
1299
  return tmp0.w();
1300
1300
  }
1301
1301
  function _get_serverReduxConfig__rprcrm($this) {
1302
- var tmp0 = $this.n9l_1;
1302
+ var tmp0 = $this.m9l_1;
1303
1303
  var tmp = KProperty1;
1304
1304
  // Inline function 'kotlin.getValue' call
1305
1305
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1306
1306
  return tmp0.w();
1307
1307
  }
1308
1308
  function _get_encoderDecoderProvider__qqgrji($this) {
1309
- var tmp0 = $this.o9l_1;
1309
+ var tmp0 = $this.n9l_1;
1310
1310
  var tmp = KProperty1;
1311
1311
  // Inline function 'kotlin.getValue' call
1312
1312
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1334,20 +1334,20 @@
1334
1334
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1335
1335
  }
1336
1336
  function Companion() {
1337
- this.q9l_1 = 'GameEngine_API';
1337
+ this.p9l_1 = 'GameEngine_API';
1338
1338
  }
1339
1339
  var Companion_instance_7;
1340
1340
  function Companion_getInstance_0() {
1341
1341
  return Companion_instance_7;
1342
1342
  }
1343
1343
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1344
- this.r9l_1 = function_0;
1344
+ this.q9l_1 = function_0;
1345
1345
  }
1346
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1347
- return this.r9l_1(value, $completion);
1347
+ return this.q9l_1(value, $completion);
1348
1348
  };
1349
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1350
- return this.r9l_1;
1350
+ return this.q9l_1;
1351
1351
  };
1352
1352
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1353
1353
  var tmp;
@@ -1368,13 +1368,13 @@
1368
1368
  return hashCode(this.a3());
1369
1369
  };
1370
1370
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1371
- this.s9l_1 = function_0;
1371
+ this.r9l_1 = function_0;
1372
1372
  }
1373
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1374
- return this.s9l_1(value, $completion);
1374
+ return this.r9l_1(value, $completion);
1375
1375
  };
1376
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1377
- return this.s9l_1;
1377
+ return this.r9l_1;
1378
1378
  };
1379
1379
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1380
1380
  var tmp;
@@ -1395,13 +1395,13 @@
1395
1395
  return hashCode(this.a3());
1396
1396
  };
1397
1397
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1398
- this.t9l_1 = function_0;
1398
+ this.s9l_1 = function_0;
1399
1399
  }
1400
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1401
- return this.t9l_1(value, $completion);
1401
+ return this.s9l_1(value, $completion);
1402
1402
  };
1403
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1404
- return this.t9l_1;
1404
+ return this.s9l_1;
1405
1405
  };
1406
1406
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1407
1407
  var tmp;
@@ -1422,13 +1422,13 @@
1422
1422
  return hashCode(this.a3());
1423
1423
  };
1424
1424
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1425
- this.u9l_1 = function_0;
1425
+ this.t9l_1 = function_0;
1426
1426
  }
1427
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1428
- return this.u9l_1(value, $completion);
1428
+ return this.t9l_1(value, $completion);
1429
1429
  };
1430
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1431
- return this.u9l_1;
1431
+ return this.t9l_1;
1432
1432
  };
1433
1433
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1434
1434
  var tmp;
@@ -1449,13 +1449,13 @@
1449
1449
  return hashCode(this.a3());
1450
1450
  };
1451
1451
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1452
- this.v9l_1 = function_0;
1452
+ this.u9l_1 = function_0;
1453
1453
  }
1454
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1455
- return this.v9l_1(value, $completion);
1455
+ return this.u9l_1(value, $completion);
1456
1456
  };
1457
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1458
- return this.v9l_1;
1458
+ return this.u9l_1;
1459
1459
  };
1460
1460
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1461
1461
  var tmp;
@@ -1476,13 +1476,13 @@
1476
1476
  return hashCode(this.a3());
1477
1477
  };
1478
1478
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1479
- this.w9l_1 = function_0;
1479
+ this.v9l_1 = function_0;
1480
1480
  }
1481
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1482
- return this.w9l_1(value, $completion);
1482
+ return this.v9l_1(value, $completion);
1483
1483
  };
1484
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1485
- return this.w9l_1;
1485
+ return this.v9l_1;
1486
1486
  };
1487
1487
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1488
1488
  var tmp;
@@ -1593,8 +1593,8 @@
1593
1593
  };
1594
1594
  }
1595
1595
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1596
- this.f9m_1 = this$0;
1597
- this.g9m_1 = $subscriber;
1596
+ this.e9m_1 = this$0;
1597
+ this.f9m_1 = $subscriber;
1598
1598
  CoroutineImpl.call(this, resultContinuation);
1599
1599
  }
1600
1600
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1615,8 +1615,8 @@
1615
1615
  case 0:
1616
1616
  this.s8_1 = 2;
1617
1617
  this.r8_1 = 1;
1618
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1619
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1618
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9m_1).h9m();
1619
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9m_1, null);
1620
1620
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1621
1621
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1622
1622
  return suspendResult;
@@ -1640,8 +1640,8 @@
1640
1640
  while (true);
1641
1641
  };
1642
1642
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1643
- var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1644
- i.h9m_1 = $this$launchDefault;
1643
+ var i = new GameServer$subscribeToClientAction$slambda(this.e9m_1, this.f9m_1, completion);
1644
+ i.g9m_1 = $this$launchDefault;
1645
1645
  return i;
1646
1646
  };
1647
1647
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1653,8 +1653,8 @@
1653
1653
  return l;
1654
1654
  }
1655
1655
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1656
- this.r9m_1 = this$0;
1657
- this.s9m_1 = $subscriber;
1656
+ this.q9m_1 = this$0;
1657
+ this.r9m_1 = $subscriber;
1658
1658
  CoroutineImpl.call(this, resultContinuation);
1659
1659
  }
1660
1660
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1675,8 +1675,8 @@
1675
1675
  case 0:
1676
1676
  this.s8_1 = 2;
1677
1677
  this.r8_1 = 1;
1678
- var tmp_0 = observeTableStateUpdates(this.r9m_1);
1679
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1678
+ var tmp_0 = observeTableStateUpdates(this.q9m_1);
1679
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9m_1, null);
1680
1680
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1681
1681
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1682
1682
  return suspendResult;
@@ -1700,8 +1700,8 @@
1700
1700
  while (true);
1701
1701
  };
1702
1702
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1703
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1704
- i.t9m_1 = $this$launchDefault;
1703
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9m_1, this.r9m_1, completion);
1704
+ i.s9m_1 = $this$launchDefault;
1705
1705
  return i;
1706
1706
  };
1707
1707
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1713,8 +1713,8 @@
1713
1713
  return l;
1714
1714
  }
1715
1715
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1716
- this.c9n_1 = this$0;
1717
- this.d9n_1 = $subscriber;
1716
+ this.b9n_1 = this$0;
1717
+ this.c9n_1 = $subscriber;
1718
1718
  CoroutineImpl.call(this, resultContinuation);
1719
1719
  }
1720
1720
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1735,9 +1735,9 @@
1735
1735
  case 0:
1736
1736
  this.s8_1 = 2;
1737
1737
  this.r8_1 = 1;
1738
- var this_0 = observeTableStateUpdates(this.c9n_1);
1739
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1740
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1738
+ var this_0 = observeTableStateUpdates(this.b9n_1);
1739
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9n_1);
1740
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9n_1, null);
1741
1741
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1742
1742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1743
1743
  return suspendResult;
@@ -1761,8 +1761,8 @@
1761
1761
  while (true);
1762
1762
  };
1763
1763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1764
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1765
- i.e9n_1 = $this$launchDefault;
1764
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9n_1, this.c9n_1, completion);
1765
+ i.d9n_1 = $this$launchDefault;
1766
1766
  return i;
1767
1767
  };
1768
1768
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1774,18 +1774,18 @@
1774
1774
  return l;
1775
1775
  }
1776
1776
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1777
- this.n9n_1 = this$0;
1777
+ this.m9n_1 = this$0;
1778
1778
  CoroutineImpl.call(this, resultContinuation);
1779
1779
  }
1780
- protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1781
- var tmp = this.r9n($this$transformLatest, it, $completion);
1780
+ protoOf(GameServer$observeTableStateUpdates$slambda).p9n = function ($this$transformLatest, it, $completion) {
1781
+ var tmp = this.q9n($this$transformLatest, it, $completion);
1782
1782
  tmp.t8_1 = Unit_instance;
1783
1783
  tmp.u8_1 = null;
1784
1784
  return tmp.z8();
1785
1785
  };
1786
1786
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1787
1787
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1788
- return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1788
+ return this.p9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1789
1789
  };
1790
1790
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1791
1791
  var suspendResult = this.t8_1;
@@ -1796,8 +1796,8 @@
1796
1796
  case 0:
1797
1797
  this.s8_1 = 2;
1798
1798
  this.r8_1 = 1;
1799
- var table = this.p9n_1;
1800
- suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1799
+ var table = this.o9n_1;
1800
+ suspendResult = emitAll(this.n9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9n_1, null)), this);
1801
1801
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1802
1802
  return suspendResult;
1803
1803
  }
@@ -1819,22 +1819,22 @@
1819
1819
  }
1820
1820
  while (true);
1821
1821
  };
1822
- protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1823
- var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1824
- i.o9n_1 = $this$transformLatest;
1825
- i.p9n_1 = it;
1822
+ protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, completion) {
1823
+ var i = new GameServer$observeTableStateUpdates$slambda(this.m9n_1, completion);
1824
+ i.n9n_1 = $this$transformLatest;
1825
+ i.o9n_1 = it;
1826
1826
  return i;
1827
1827
  };
1828
1828
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1829
1829
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1830
1830
  var l = function ($this$transformLatest, it, $completion) {
1831
- return i.q9n($this$transformLatest, it, $completion);
1831
+ return i.p9n($this$transformLatest, it, $completion);
1832
1832
  };
1833
1833
  l.$arity = 2;
1834
1834
  return l;
1835
1835
  }
1836
1836
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1837
- this.a9j_1 = $this;
1837
+ this.z9i_1 = $this;
1838
1838
  }
1839
1839
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1840
1840
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1846,7 +1846,7 @@
1846
1846
  return this.m28(collector, $completion);
1847
1847
  };
1848
1848
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1849
- this.v9j_1 = $this;
1849
+ this.u9j_1 = $this;
1850
1850
  }
1851
1851
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1852
1852
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1861,7 +1861,7 @@
1861
1861
  return old.le_1 === new_0.le_1;
1862
1862
  }
1863
1863
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1864
- this.q9k_1 = $this;
1864
+ this.p9k_1 = $this;
1865
1865
  }
1866
1866
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1867
1867
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1873,8 +1873,8 @@
1873
1873
  return this.m28(collector, $completion);
1874
1874
  };
1875
1875
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1876
- this.a9o_1 = this$0;
1877
- this.b9o_1 = $subscriber;
1876
+ this.z9n_1 = this$0;
1877
+ this.a9o_1 = $subscriber;
1878
1878
  CoroutineImpl.call(this, resultContinuation);
1879
1879
  }
1880
1880
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1895,8 +1895,8 @@
1895
1895
  case 0:
1896
1896
  this.s8_1 = 2;
1897
1897
  this.r8_1 = 1;
1898
- var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1899
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1898
+ var tmp_0 = distinctUntilChanged(this.z9n_1.k6m());
1899
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.a9o_1, null);
1900
1900
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1901
1901
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1902
1902
  return suspendResult;
@@ -1920,8 +1920,8 @@
1920
1920
  while (true);
1921
1921
  };
1922
1922
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1923
- var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1924
- i.c9o_1 = $this$launchDefault;
1923
+ var i = new GameServer$subscribeWith$slambda(this.z9n_1, this.a9o_1, completion);
1924
+ i.b9o_1 = $this$launchDefault;
1925
1925
  return i;
1926
1926
  };
1927
1927
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1933,18 +1933,18 @@
1933
1933
  return l;
1934
1934
  }
1935
1935
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1936
- this.l9o_1 = $action;
1936
+ this.k9o_1 = $action;
1937
1937
  CoroutineImpl.call(this, resultContinuation);
1938
1938
  }
1939
- protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1940
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1939
+ protoOf(GameServer$fromClientEvent$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1940
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
1941
1941
  tmp.t8_1 = Unit_instance;
1942
1942
  tmp.u8_1 = null;
1943
1943
  return tmp.z8();
1944
1944
  };
1945
1945
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1946
1946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1947
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1947
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1948
1948
  };
1949
1949
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1950
1950
  var suspendResult = this.t8_1;
@@ -1953,11 +1953,11 @@
1953
1953
  var tmp = this.r8_1;
1954
1954
  if (tmp === 0) {
1955
1955
  this.s8_1 = 1;
1956
- if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1957
- if (!get_isCreated(this.n9o_1.state)) {
1956
+ if (this.k9o_1 instanceof PlayerReadyFromClientAction)
1957
+ if (!get_isCreated(this.m9o_1.state)) {
1958
1958
  return Unit_instance;
1959
1959
  }
1960
- this.n9o_1.dispatch(this.l9o_1);
1960
+ this.m9o_1.dispatch(this.k9o_1);
1961
1961
  return Unit_instance;
1962
1962
  } else if (tmp === 1) {
1963
1963
  throw this.u8_1;
@@ -1968,33 +1968,33 @@
1968
1968
  }
1969
1969
  while (true);
1970
1970
  };
1971
- protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1972
- var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1973
- i.m9o_1 = $this$dispatchAsync;
1974
- i.n9o_1 = store;
1971
+ protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, completion) {
1972
+ var i = new GameServer$fromClientEvent$slambda(this.k9o_1, completion);
1973
+ i.l9o_1 = $this$dispatchAsync;
1974
+ i.m9o_1 = store;
1975
1975
  return i;
1976
1976
  };
1977
1977
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1978
1978
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1979
1979
  var l = function ($this$dispatchAsync, store, $completion) {
1980
- return i.o9o($this$dispatchAsync, store, $completion);
1980
+ return i.n9o($this$dispatchAsync, store, $completion);
1981
1981
  };
1982
1982
  l.$arity = 2;
1983
1983
  return l;
1984
1984
  }
1985
1985
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1986
- this.y9o_1 = $playerId;
1986
+ this.x9o_1 = $playerId;
1987
1987
  CoroutineImpl.call(this, resultContinuation);
1988
1988
  }
1989
- protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1990
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1989
+ protoOf(GameServer$playerLostConnection$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1990
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
1991
1991
  tmp.t8_1 = Unit_instance;
1992
1992
  tmp.u8_1 = null;
1993
1993
  return tmp.z8();
1994
1994
  };
1995
1995
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1996
1996
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1997
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1997
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1998
1998
  };
1999
1999
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2000
2000
  var suspendResult = this.t8_1;
@@ -2003,12 +2003,12 @@
2003
2003
  var tmp = this.r8_1;
2004
2004
  if (tmp === 0) {
2005
2005
  this.s8_1 = 1;
2006
- if (!get_isCreated(this.a9p_1.state)) {
2006
+ if (!get_isCreated(this.z9o_1.state)) {
2007
2007
  return Unit_instance;
2008
2008
  }
2009
- var tmp_0 = this.a9p_1.dispatch;
2009
+ var tmp_0 = this.z9o_1.dispatch;
2010
2010
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2011
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
2011
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
2012
2012
  return Unit_instance;
2013
2013
  } else if (tmp === 1) {
2014
2014
  throw this.u8_1;
@@ -2019,34 +2019,34 @@
2019
2019
  }
2020
2020
  while (true);
2021
2021
  };
2022
- protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2023
- var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2024
- i.z9o_1 = $this$dispatchAsync;
2025
- i.a9p_1 = store;
2022
+ protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2023
+ var i = new GameServer$playerLostConnection$slambda(this.x9o_1, completion);
2024
+ i.y9o_1 = $this$dispatchAsync;
2025
+ i.z9o_1 = store;
2026
2026
  return i;
2027
2027
  };
2028
2028
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2029
2029
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2030
2030
  var l = function ($this$dispatchAsync, store, $completion) {
2031
- return i.o9o($this$dispatchAsync, store, $completion);
2031
+ return i.n9o($this$dispatchAsync, store, $completion);
2032
2032
  };
2033
2033
  l.$arity = 2;
2034
2034
  return l;
2035
2035
  }
2036
2036
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2037
- this.j9p_1 = this$0;
2038
- this.k9p_1 = $playerId;
2037
+ this.i9p_1 = this$0;
2038
+ this.j9p_1 = $playerId;
2039
2039
  CoroutineImpl.call(this, resultContinuation);
2040
2040
  }
2041
- protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2042
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2041
+ protoOf(GameServer$playerLive$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2042
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2043
2043
  tmp.t8_1 = Unit_instance;
2044
2044
  tmp.u8_1 = null;
2045
2045
  return tmp.z8();
2046
2046
  };
2047
2047
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2048
2048
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2049
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2049
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2050
2050
  };
2051
2051
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2052
2052
  var suspendResult = this.t8_1;
@@ -2055,16 +2055,16 @@
2055
2055
  var tmp = this.r8_1;
2056
2056
  if (tmp === 0) {
2057
2057
  this.s8_1 = 1;
2058
- if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2058
+ if (get_isFinished(this.l9p_1.state) || get_isFinishing(this.l9p_1.state)) {
2059
2059
  return Unit_instance;
2060
2060
  }
2061
- if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().o6n()) {
2062
- _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2061
+ if (!get_isCreated(this.l9p_1.state) || !this.i9p_1.s66().o6n()) {
2062
+ _get_logger__rkp4sl(this.i9p_1).w('GameEngine_API', 'playerLive: ' + this.j9p_1 + ' before game is created');
2063
2063
  return Unit_instance;
2064
2064
  }
2065
- var tmp_0 = this.m9p_1.dispatch;
2065
+ var tmp_0 = this.l9p_1.dispatch;
2066
2066
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2067
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2067
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.j9p_1));
2068
2068
  return Unit_instance;
2069
2069
  } else if (tmp === 1) {
2070
2070
  throw this.u8_1;
@@ -2075,34 +2075,34 @@
2075
2075
  }
2076
2076
  while (true);
2077
2077
  };
2078
- protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2079
- var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2080
- i.l9p_1 = $this$dispatchAsync;
2081
- i.m9p_1 = store;
2078
+ protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2079
+ var i = new GameServer$playerLive$slambda(this.i9p_1, this.j9p_1, completion);
2080
+ i.k9p_1 = $this$dispatchAsync;
2081
+ i.l9p_1 = store;
2082
2082
  return i;
2083
2083
  };
2084
2084
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2085
2085
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2086
2086
  var l = function ($this$dispatchAsync, store, $completion) {
2087
- return i.o9o($this$dispatchAsync, store, $completion);
2087
+ return i.n9o($this$dispatchAsync, store, $completion);
2088
2088
  };
2089
2089
  l.$arity = 2;
2090
2090
  return l;
2091
2091
  }
2092
2092
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2093
- this.v9p_1 = this$0;
2094
- this.w9p_1 = $playerId;
2093
+ this.u9p_1 = this$0;
2094
+ this.v9p_1 = $playerId;
2095
2095
  CoroutineImpl.call(this, resultContinuation);
2096
2096
  }
2097
- protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2098
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2097
+ protoOf(GameServer$playerLeft$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2098
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2099
2099
  tmp.t8_1 = Unit_instance;
2100
2100
  tmp.u8_1 = null;
2101
2101
  return tmp.z8();
2102
2102
  };
2103
2103
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2104
2104
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2105
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2105
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2106
2106
  };
2107
2107
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2108
2108
  var suspendResult = this.t8_1;
@@ -2111,16 +2111,16 @@
2111
2111
  var tmp = this.r8_1;
2112
2112
  if (tmp === 0) {
2113
2113
  this.s8_1 = 1;
2114
- if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2114
+ if (get_isFinished(this.x9p_1.state) || get_isFinishing(this.x9p_1.state)) {
2115
2115
  return Unit_instance;
2116
2116
  }
2117
- if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().o6n()) {
2118
- _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2117
+ if (!get_isCreated(this.x9p_1.state) || !this.u9p_1.s66().o6n()) {
2118
+ _get_logger__rkp4sl(this.u9p_1).w('GameEngine_API', 'playerLeft: ' + this.v9p_1 + ' before game is created');
2119
2119
  return Unit_instance;
2120
2120
  }
2121
- var tmp_0 = this.y9p_1.dispatch;
2121
+ var tmp_0 = this.x9p_1.dispatch;
2122
2122
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2123
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2123
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9p_1));
2124
2124
  return Unit_instance;
2125
2125
  } else if (tmp === 1) {
2126
2126
  throw this.u8_1;
@@ -2131,39 +2131,39 @@
2131
2131
  }
2132
2132
  while (true);
2133
2133
  };
2134
- protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2135
- var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2136
- i.x9p_1 = $this$dispatchAsync;
2137
- i.y9p_1 = store;
2134
+ protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2135
+ var i = new GameServer$playerLeft$slambda(this.u9p_1, this.v9p_1, completion);
2136
+ i.w9p_1 = $this$dispatchAsync;
2137
+ i.x9p_1 = store;
2138
2138
  return i;
2139
2139
  };
2140
2140
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2141
2141
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2142
2142
  var l = function ($this$dispatchAsync, store, $completion) {
2143
- return i.o9o($this$dispatchAsync, store, $completion);
2143
+ return i.n9o($this$dispatchAsync, store, $completion);
2144
2144
  };
2145
2145
  l.$arity = 2;
2146
2146
  return l;
2147
2147
  }
2148
2148
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2149
- this.h9q_1 = $usersArray;
2150
- this.i9q_1 = $config;
2151
- this.j9q_1 = this$0;
2152
- this.k9q_1 = $roomId;
2153
- this.l9q_1 = $transition;
2154
- this.m9q_1 = $gameCreatorId;
2155
- this.n9q_1 = $spectators;
2149
+ this.g9q_1 = $usersArray;
2150
+ this.h9q_1 = $config;
2151
+ this.i9q_1 = this$0;
2152
+ this.j9q_1 = $roomId;
2153
+ this.k9q_1 = $transition;
2154
+ this.l9q_1 = $gameCreatorId;
2155
+ this.m9q_1 = $spectators;
2156
2156
  CoroutineImpl.call(this, resultContinuation);
2157
2157
  }
2158
- protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2159
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2158
+ protoOf(GameServer$roomOnCreate$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2159
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2160
2160
  tmp.t8_1 = Unit_instance;
2161
2161
  tmp.u8_1 = null;
2162
2162
  return tmp.z8();
2163
2163
  };
2164
2164
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2165
2165
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2166
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2166
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2167
2167
  };
2168
2168
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2169
2169
  var suspendResult = this.t8_1;
@@ -2172,21 +2172,21 @@
2172
2172
  var tmp = this.r8_1;
2173
2173
  if (tmp === 0) {
2174
2174
  this.s8_1 = 1;
2175
- var users = toList(this.h9q_1);
2176
- if (!(this.i9q_1.playersMode.count === users.o())) {
2177
- _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2178
- this.p9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2175
+ var users = toList(this.g9q_1);
2176
+ if (!(this.h9q_1.playersMode.count === users.o())) {
2177
+ _get_logger__rkp4sl(this.i9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.j9q_1 + ', config = ' + this.h9q_1.toString() + ', users = ' + toString(users));
2178
+ this.o9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.i9q_1.table.isGameFinished, this.i9q_1.table));
2179
2179
  return Unit_instance;
2180
2180
  }
2181
2181
  var tmp_0;
2182
- if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2183
- tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2182
+ if (this.h9q_1.mode.shufflePlayers && this.k9q_1 == null) {
2183
+ tmp_0 = _get_random__h29cgo(this.i9q_1).o5d(toMutableList(users));
2184
2184
  } else {
2185
- var tmp0_safe_receiver = this.l9q_1;
2185
+ var tmp0_safe_receiver = this.k9q_1;
2186
2186
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2187
2187
  var tmp_1;
2188
- if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2189
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2188
+ if (!(previousPlayers == null) && this.h9q_1.playersMode.isTeamGame) {
2189
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.i9q_1);
2190
2190
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2191
2191
  var _iterator__ex2g4s = previousPlayers.l();
2192
2192
  while (_iterator__ex2g4s.m()) {
@@ -2217,19 +2217,19 @@
2217
2217
  destination_1.j(destination_2);
2218
2218
  }
2219
2219
  var updatedTeams = destination_1;
2220
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).g8j(updatedTeams);
2220
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.i9q_1).g8j(updatedTeams);
2221
2221
  } else {
2222
2222
  tmp_1 = users;
2223
2223
  }
2224
2224
  tmp_0 = tmp_1;
2225
2225
  }
2226
2226
  var updatedUsers = tmp_0;
2227
- var gameCreatorUser = getPlayer(users, this.m9q_1);
2228
- var tmp_3 = this.p9q_1.dispatch;
2227
+ var gameCreatorUser = getPlayer(users, this.l9q_1);
2228
+ var tmp_3 = this.o9q_1.dispatch;
2229
2229
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2230
2230
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2231
- var tmp3_spectators = toList(this.n9q_1);
2232
- tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators));
2231
+ var tmp3_spectators = toList(this.m9q_1);
2232
+ tmp_3(new StartGameMechanicAction(this.h9q_1, this.j9q_1, tmp1_version, this.l9q_1, tmp2_users, VOID, tmp3_spectators));
2233
2233
  return Unit_instance;
2234
2234
  } else if (tmp === 1) {
2235
2235
  throw this.u8_1;
@@ -2240,33 +2240,33 @@
2240
2240
  }
2241
2241
  while (true);
2242
2242
  };
2243
- protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2244
- var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, completion);
2245
- i.o9q_1 = $this$dispatchAsync;
2246
- i.p9q_1 = store;
2243
+ protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2244
+ var i = new GameServer$roomOnCreate$slambda(this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, completion);
2245
+ i.n9q_1 = $this$dispatchAsync;
2246
+ i.o9q_1 = store;
2247
2247
  return i;
2248
2248
  };
2249
2249
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2250
2250
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2251
2251
  var l = function ($this$dispatchAsync, store, $completion) {
2252
- return i.o9o($this$dispatchAsync, store, $completion);
2252
+ return i.n9o($this$dispatchAsync, store, $completion);
2253
2253
  };
2254
2254
  l.$arity = 2;
2255
2255
  return l;
2256
2256
  }
2257
2257
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2258
- this.y9q_1 = $state;
2258
+ this.x9q_1 = $state;
2259
2259
  CoroutineImpl.call(this, resultContinuation);
2260
2260
  }
2261
- protoOf(GameServer$roomOnContinueFromState$slambda).b9r = function ($this$dispatchAwait, store, $completion) {
2262
- var tmp = this.p9o($this$dispatchAwait, store, $completion);
2261
+ protoOf(GameServer$roomOnContinueFromState$slambda).a9r = function ($this$dispatchAwait, store, $completion) {
2262
+ var tmp = this.o9o($this$dispatchAwait, store, $completion);
2263
2263
  tmp.t8_1 = Unit_instance;
2264
2264
  tmp.u8_1 = null;
2265
2265
  return tmp.z8();
2266
2266
  };
2267
2267
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2268
2268
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2269
- return this.b9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2269
+ return this.a9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2270
2270
  };
2271
2271
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2272
2272
  var suspendResult = this.t8_1;
@@ -2275,10 +2275,10 @@
2275
2275
  var tmp = this.r8_1;
2276
2276
  if (tmp === 0) {
2277
2277
  this.s8_1 = 1;
2278
- if (get_isCreating(this.a9r_1.state)) {
2279
- var tmp_0 = this.a9r_1.dispatch;
2278
+ if (get_isCreating(this.z9q_1.state)) {
2279
+ var tmp_0 = this.z9q_1.dispatch;
2280
2280
  var tmp0_reason = new RestartRoundReason(null);
2281
- var tmp1_table = this.y9q_1.table;
2281
+ var tmp1_table = this.x9q_1.table;
2282
2282
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2283
2283
  return true;
2284
2284
  }
@@ -2292,34 +2292,34 @@
2292
2292
  }
2293
2293
  while (true);
2294
2294
  };
2295
- protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2296
- var i = new GameServer$roomOnContinueFromState$slambda(this.y9q_1, completion);
2297
- i.z9q_1 = $this$dispatchAwait;
2298
- i.a9r_1 = store;
2295
+ protoOf(GameServer$roomOnContinueFromState$slambda).o9o = function ($this$dispatchAwait, store, completion) {
2296
+ var i = new GameServer$roomOnContinueFromState$slambda(this.x9q_1, completion);
2297
+ i.y9q_1 = $this$dispatchAwait;
2298
+ i.z9q_1 = store;
2299
2299
  return i;
2300
2300
  };
2301
2301
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2302
2302
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2303
2303
  var l = function ($this$dispatchAwait, store, $completion) {
2304
- return i.b9r($this$dispatchAwait, store, $completion);
2304
+ return i.a9r($this$dispatchAwait, store, $completion);
2305
2305
  };
2306
2306
  l.$arity = 2;
2307
2307
  return l;
2308
2308
  }
2309
2309
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2310
- this.k9r_1 = $isCreated;
2311
- this.l9r_1 = $state;
2310
+ this.j9r_1 = $isCreated;
2311
+ this.k9r_1 = $state;
2312
2312
  CoroutineImpl.call(this, resultContinuation);
2313
2313
  }
2314
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2315
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2314
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2315
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2316
2316
  tmp.t8_1 = Unit_instance;
2317
2317
  tmp.u8_1 = null;
2318
2318
  return tmp.z8();
2319
2319
  };
2320
2320
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2321
2321
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2322
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2322
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2323
2323
  };
2324
2324
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2325
2325
  var suspendResult = this.t8_1;
@@ -2330,7 +2330,7 @@
2330
2330
  case 0:
2331
2331
  this.s8_1 = 3;
2332
2332
  this.r8_1 = 1;
2333
- suspendResult = this.k9r_1.z1t(this);
2333
+ suspendResult = this.j9r_1.z1t(this);
2334
2334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2335
2335
  return suspendResult;
2336
2336
  }
@@ -2338,10 +2338,10 @@
2338
2338
  continue $sm;
2339
2339
  case 1:
2340
2340
  if (suspendResult) {
2341
- var _iterator__ex2g4s = this.l9r_1.actions.l();
2341
+ var _iterator__ex2g4s = this.k9r_1.actions.l();
2342
2342
  while (_iterator__ex2g4s.m()) {
2343
2343
  var element = _iterator__ex2g4s.n();
2344
- this.n9r_1.dispatch(element);
2344
+ this.m9r_1.dispatch(element);
2345
2345
  }
2346
2346
  this.r8_1 = 2;
2347
2347
  continue $sm;
@@ -2366,35 +2366,35 @@
2366
2366
  }
2367
2367
  while (true);
2368
2368
  };
2369
- protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2370
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.k9r_1, this.l9r_1, completion);
2371
- i.m9r_1 = $this$dispatchAsync;
2372
- i.n9r_1 = store;
2369
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2370
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.j9r_1, this.k9r_1, completion);
2371
+ i.l9r_1 = $this$dispatchAsync;
2372
+ i.m9r_1 = store;
2373
2373
  return i;
2374
2374
  };
2375
2375
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2376
2376
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2377
2377
  var l = function ($this$dispatchAsync, store, $completion) {
2378
- return i.o9o($this$dispatchAsync, store, $completion);
2378
+ return i.n9o($this$dispatchAsync, store, $completion);
2379
2379
  };
2380
2380
  l.$arity = 2;
2381
2381
  return l;
2382
2382
  }
2383
2383
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
- this.w9r_1 = $tableLite;
2385
- this.x9r_1 = $roomId;
2386
- this.y9r_1 = this$0;
2384
+ this.v9r_1 = $tableLite;
2385
+ this.w9r_1 = $roomId;
2386
+ this.x9r_1 = this$0;
2387
2387
  CoroutineImpl.call(this, resultContinuation);
2388
2388
  }
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2390
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2390
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2391
2391
  tmp.t8_1 = Unit_instance;
2392
2392
  tmp.u8_1 = null;
2393
2393
  return tmp.z8();
2394
2394
  };
2395
2395
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2396
2396
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2397
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2398
2398
  };
2399
2399
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2400
2400
  var suspendResult = this.t8_1;
@@ -2403,9 +2403,9 @@
2403
2403
  var tmp = this.r8_1;
2404
2404
  if (tmp === 0) {
2405
2405
  this.s8_1 = 1;
2406
- var tmp_0 = this.a9s_1.dispatch;
2407
- var tmp0_reason = new RestartRoundReason(this.w9r_1.gameInfo.round.roundNumber);
2408
- var tmp1_table = Companion_instance_0.restartRound(this.x9r_1, _get_idsProvider__fnfajc(this.y9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.w9r_1);
2406
+ var tmp_0 = this.z9r_1.dispatch;
2407
+ var tmp0_reason = new RestartRoundReason(this.v9r_1.gameInfo.round.roundNumber);
2408
+ var tmp1_table = Companion_instance_0.restartRound(this.w9r_1, _get_idsProvider__fnfajc(this.x9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.v9r_1);
2409
2409
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2410
2410
  return Unit_instance;
2411
2411
  } else if (tmp === 1) {
@@ -2417,16 +2417,16 @@
2417
2417
  }
2418
2418
  while (true);
2419
2419
  };
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2421
- var i = new GameServer$roomOnContinueFromRound$slambda(this.w9r_1, this.x9r_1, this.y9r_1, completion);
2422
- i.z9r_1 = $this$dispatchAsync;
2423
- i.a9s_1 = store;
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2421
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.v9r_1, this.w9r_1, this.x9r_1, completion);
2422
+ i.y9r_1 = $this$dispatchAsync;
2423
+ i.z9r_1 = store;
2424
2424
  return i;
2425
2425
  };
2426
2426
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
2427
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2428
2428
  var l = function ($this$dispatchAsync, store, $completion) {
2429
- return i.o9o($this$dispatchAsync, store, $completion);
2429
+ return i.n9o($this$dispatchAsync, store, $completion);
2430
2430
  };
2431
2431
  l.$arity = 2;
2432
2432
  return l;
@@ -2434,15 +2434,15 @@
2434
2434
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2435
2435
  CoroutineImpl.call(this, resultContinuation);
2436
2436
  }
2437
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2438
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2437
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2438
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2439
2439
  tmp.t8_1 = Unit_instance;
2440
2440
  tmp.u8_1 = null;
2441
2441
  return tmp.z8();
2442
2442
  };
2443
2443
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2444
2444
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2445
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2446
2446
  };
2447
2447
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2448
2448
  var suspendResult = this.t8_1;
@@ -2451,7 +2451,7 @@
2451
2451
  var tmp = this.r8_1;
2452
2452
  if (tmp === 0) {
2453
2453
  this.s8_1 = 1;
2454
- this.k9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
+ this.j9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2455
2455
  return Unit_instance;
2456
2456
  } else if (tmp === 1) {
2457
2457
  throw this.u8_1;
@@ -2462,33 +2462,33 @@
2462
2462
  }
2463
2463
  while (true);
2464
2464
  };
2465
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2465
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2466
2466
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2467
- i.j9s_1 = $this$dispatchAsync;
2468
- i.k9s_1 = store;
2467
+ i.i9s_1 = $this$dispatchAsync;
2468
+ i.j9s_1 = store;
2469
2469
  return i;
2470
2470
  };
2471
2471
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2472
2472
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2473
2473
  var l = function ($this$dispatchAsync, store, $completion) {
2474
- return i.o9o($this$dispatchAsync, store, $completion);
2474
+ return i.n9o($this$dispatchAsync, store, $completion);
2475
2475
  };
2476
2476
  l.$arity = 2;
2477
2477
  return l;
2478
2478
  }
2479
2479
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2480
- this.t9s_1 = $spectators;
2480
+ this.s9s_1 = $spectators;
2481
2481
  CoroutineImpl.call(this, resultContinuation);
2482
2482
  }
2483
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2484
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2483
+ protoOf(GameServer$addSpectatorsToRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2484
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2485
2485
  tmp.t8_1 = Unit_instance;
2486
2486
  tmp.u8_1 = null;
2487
2487
  return tmp.z8();
2488
2488
  };
2489
2489
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2490
2490
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2491
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
2492
  };
2493
2493
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2494
2494
  var suspendResult = this.t8_1;
@@ -2497,7 +2497,7 @@
2497
2497
  var tmp = this.r8_1;
2498
2498
  if (tmp === 0) {
2499
2499
  this.s8_1 = 1;
2500
- this.v9s_1.dispatch(new AddSpectatorsAction(toList(this.t9s_1)));
2500
+ this.u9s_1.dispatch(new AddSpectatorsAction(toList(this.s9s_1)));
2501
2501
  return Unit_instance;
2502
2502
  } else if (tmp === 1) {
2503
2503
  throw this.u8_1;
@@ -2508,33 +2508,33 @@
2508
2508
  }
2509
2509
  while (true);
2510
2510
  };
2511
- protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2512
- var i = new GameServer$addSpectatorsToRoom$slambda(this.t9s_1, completion);
2513
- i.u9s_1 = $this$dispatchAsync;
2514
- i.v9s_1 = store;
2511
+ protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2512
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.s9s_1, completion);
2513
+ i.t9s_1 = $this$dispatchAsync;
2514
+ i.u9s_1 = store;
2515
2515
  return i;
2516
2516
  };
2517
2517
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2518
2518
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2519
2519
  var l = function ($this$dispatchAsync, store, $completion) {
2520
- return i.o9o($this$dispatchAsync, store, $completion);
2520
+ return i.n9o($this$dispatchAsync, store, $completion);
2521
2521
  };
2522
2522
  l.$arity = 2;
2523
2523
  return l;
2524
2524
  }
2525
2525
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2526
- this.e9t_1 = $spectators;
2526
+ this.d9t_1 = $spectators;
2527
2527
  CoroutineImpl.call(this, resultContinuation);
2528
2528
  }
2529
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2531
2531
  tmp.t8_1 = Unit_instance;
2532
2532
  tmp.u8_1 = null;
2533
2533
  return tmp.z8();
2534
2534
  };
2535
2535
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2536
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2538
  };
2539
2539
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2540
2540
  var suspendResult = this.t8_1;
@@ -2543,7 +2543,7 @@
2543
2543
  var tmp = this.r8_1;
2544
2544
  if (tmp === 0) {
2545
2545
  this.s8_1 = 1;
2546
- this.g9t_1.dispatch(new RemoveSpectatorsAction(toList(this.e9t_1)));
2546
+ this.f9t_1.dispatch(new RemoveSpectatorsAction(toList(this.d9t_1)));
2547
2547
  return Unit_instance;
2548
2548
  } else if (tmp === 1) {
2549
2549
  throw this.u8_1;
@@ -2554,34 +2554,34 @@
2554
2554
  }
2555
2555
  while (true);
2556
2556
  };
2557
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2558
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.e9t_1, completion);
2559
- i.f9t_1 = $this$dispatchAsync;
2560
- i.g9t_1 = store;
2557
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2558
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.d9t_1, completion);
2559
+ i.e9t_1 = $this$dispatchAsync;
2560
+ i.f9t_1 = store;
2561
2561
  return i;
2562
2562
  };
2563
2563
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2564
2564
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2565
2565
  var l = function ($this$dispatchAsync, store, $completion) {
2566
- return i.o9o($this$dispatchAsync, store, $completion);
2566
+ return i.n9o($this$dispatchAsync, store, $completion);
2567
2567
  };
2568
2568
  l.$arity = 2;
2569
2569
  return l;
2570
2570
  }
2571
2571
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2572
- this.p9t_1 = $playerId;
2573
- this.q9t_1 = this$0;
2572
+ this.o9t_1 = $playerId;
2573
+ this.p9t_1 = this$0;
2574
2574
  CoroutineImpl.call(this, resultContinuation);
2575
2575
  }
2576
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomRefreshPlayerState$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2578
2578
  tmp.t8_1 = Unit_instance;
2579
2579
  tmp.u8_1 = null;
2580
2580
  return tmp.z8();
2581
2581
  };
2582
2582
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2583
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2585
  };
2586
2586
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2587
2587
  var suspendResult = this.t8_1;
@@ -2590,14 +2590,14 @@
2590
2590
  var tmp = this.r8_1;
2591
2591
  if (tmp === 0) {
2592
2592
  this.s8_1 = 1;
2593
- var table = this.s9t_1.state.n6n();
2594
- var player = getPlayer(table.players, this.p9t_1);
2593
+ var table = this.r9t_1.state.n6n();
2594
+ var player = getPlayer(table.players, this.o9t_1);
2595
2595
  if (player.o6q_1.v68().m67_1.isLive) {
2596
- this.s9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.q9t_1).w8p(player, table));
2596
+ this.r9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.p9t_1).w8p(player, table));
2597
2597
  } else {
2598
- var tmp_0 = this.s9t_1.dispatch;
2598
+ var tmp_0 = this.r9t_1.dispatch;
2599
2599
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2600
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9t_1));
2600
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9t_1));
2601
2601
  }
2602
2602
  return Unit_instance;
2603
2603
  } else if (tmp === 1) {
@@ -2609,34 +2609,34 @@
2609
2609
  }
2610
2610
  while (true);
2611
2611
  };
2612
- protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2613
- var i = new GameServer$roomRefreshPlayerState$slambda(this.p9t_1, this.q9t_1, completion);
2614
- i.r9t_1 = $this$dispatchAsync;
2615
- i.s9t_1 = store;
2612
+ protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2613
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.o9t_1, this.p9t_1, completion);
2614
+ i.q9t_1 = $this$dispatchAsync;
2615
+ i.r9t_1 = store;
2616
2616
  return i;
2617
2617
  };
2618
2618
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2619
2619
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2620
2620
  var l = function ($this$dispatchAsync, store, $completion) {
2621
- return i.o9o($this$dispatchAsync, store, $completion);
2621
+ return i.n9o($this$dispatchAsync, store, $completion);
2622
2622
  };
2623
2623
  l.$arity = 2;
2624
2624
  return l;
2625
2625
  }
2626
2626
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2627
- this.b9u_1 = this$0;
2628
- this.c9u_1 = $newRid;
2627
+ this.a9u_1 = this$0;
2628
+ this.b9u_1 = $newRid;
2629
2629
  CoroutineImpl.call(this, resultContinuation);
2630
2630
  }
2631
- protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2632
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2631
+ protoOf(GameServer$roomOnDelete$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2632
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2633
2633
  tmp.t8_1 = Unit_instance;
2634
2634
  tmp.u8_1 = null;
2635
2635
  return tmp.z8();
2636
2636
  };
2637
2637
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2638
2638
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2639
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2640
2640
  };
2641
2641
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2642
2642
  var suspendResult = this.t8_1;
@@ -2645,10 +2645,10 @@
2645
2645
  var tmp = this.r8_1;
2646
2646
  if (tmp === 0) {
2647
2647
  this.s8_1 = 1;
2648
- var it = this.b9u_1.s66().n6m_1;
2648
+ var it = this.a9u_1.s66().n6m_1;
2649
2649
  var tmp_0;
2650
2650
  if (it == null) {
2651
- _get_logger__rkp4sl(this.b9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
+ _get_logger__rkp4sl(this.a9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2652
2652
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2653
2653
  } else {
2654
2654
  tmp_0 = it;
@@ -2657,15 +2657,15 @@
2657
2657
  var gameTransition = terminationState.t8t_1;
2658
2658
  var tmp_1;
2659
2659
  if (gameTransition instanceof GameToRoomTransition) {
2660
- var tmp0_elvis_lhs = this.c9u_1;
2660
+ var tmp0_elvis_lhs = this.b9u_1;
2661
2661
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2662
2662
  } else {
2663
2663
  tmp_1 = gameTransition;
2664
2664
  }
2665
2665
  var transition = tmp_1;
2666
- var tmp_2 = this.e9u_1.dispatch;
2666
+ var tmp_2 = this.d9u_1.dispatch;
2667
2667
  var tmp0_reason = terminationState.s8t_1;
2668
- var tmp1_isGameFinished = this.b9u_1.s66().n6n().isGameFinished;
2668
+ var tmp1_isGameFinished = this.a9u_1.s66().n6n().isGameFinished;
2669
2669
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2670
2670
  return Unit_instance;
2671
2671
  } else if (tmp === 1) {
@@ -2677,33 +2677,33 @@
2677
2677
  }
2678
2678
  while (true);
2679
2679
  };
2680
- protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2681
- var i = new GameServer$roomOnDelete$slambda(this.b9u_1, this.c9u_1, completion);
2682
- i.d9u_1 = $this$dispatchAsync;
2683
- i.e9u_1 = store;
2680
+ protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2681
+ var i = new GameServer$roomOnDelete$slambda(this.a9u_1, this.b9u_1, completion);
2682
+ i.c9u_1 = $this$dispatchAsync;
2683
+ i.d9u_1 = store;
2684
2684
  return i;
2685
2685
  };
2686
2686
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2687
2687
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2688
2688
  var l = function ($this$dispatchAsync, store, $completion) {
2689
- return i.o9o($this$dispatchAsync, store, $completion);
2689
+ return i.n9o($this$dispatchAsync, store, $completion);
2690
2690
  };
2691
2691
  l.$arity = 2;
2692
2692
  return l;
2693
2693
  }
2694
2694
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2695
- this.n9u_1 = $enabled;
2695
+ this.m9u_1 = $enabled;
2696
2696
  CoroutineImpl.call(this, resultContinuation);
2697
2697
  }
2698
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2699
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2698
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2699
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2700
2700
  tmp.t8_1 = Unit_instance;
2701
2701
  tmp.u8_1 = null;
2702
2702
  return tmp.z8();
2703
2703
  };
2704
2704
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2705
2705
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2706
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2707
2707
  };
2708
2708
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2709
2709
  var suspendResult = this.t8_1;
@@ -2712,7 +2712,7 @@
2712
2712
  var tmp = this.r8_1;
2713
2713
  if (tmp === 0) {
2714
2714
  this.s8_1 = 1;
2715
- this.p9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.p9u_1.state).config.copy(VOID, this.n9u_1)));
2715
+ this.o9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.o9u_1.state).config.copy(VOID, this.m9u_1)));
2716
2716
  return Unit_instance;
2717
2717
  } else if (tmp === 1) {
2718
2718
  throw this.u8_1;
@@ -2723,35 +2723,35 @@
2723
2723
  }
2724
2724
  while (true);
2725
2725
  };
2726
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2727
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.n9u_1, completion);
2728
- i.o9u_1 = $this$dispatchAsync;
2729
- i.p9u_1 = store;
2726
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2727
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.m9u_1, completion);
2728
+ i.n9u_1 = $this$dispatchAsync;
2729
+ i.o9u_1 = store;
2730
2730
  return i;
2731
2731
  };
2732
2732
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2733
2733
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2734
2734
  var l = function ($this$dispatchAsync, store, $completion) {
2735
- return i.o9o($this$dispatchAsync, store, $completion);
2735
+ return i.n9o($this$dispatchAsync, store, $completion);
2736
2736
  };
2737
2737
  l.$arity = 2;
2738
2738
  return l;
2739
2739
  }
2740
2740
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2741
- this.y9u_1 = $reason;
2742
- this.z9u_1 = this$0;
2743
- this.a9v_1 = $roomId;
2741
+ this.x9u_1 = $reason;
2742
+ this.y9u_1 = this$0;
2743
+ this.z9u_1 = $roomId;
2744
2744
  CoroutineImpl.call(this, resultContinuation);
2745
2745
  }
2746
- protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2747
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2746
+ protoOf(GameServer$shutdown$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2747
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2748
2748
  tmp.t8_1 = Unit_instance;
2749
2749
  tmp.u8_1 = null;
2750
2750
  return tmp.z8();
2751
2751
  };
2752
2752
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2753
2753
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2754
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
2755
  };
2756
2756
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2757
2757
  var suspendResult = this.t8_1;
@@ -2760,11 +2760,11 @@
2760
2760
  var tmp = this.r8_1;
2761
2761
  if (tmp === 0) {
2762
2762
  this.s8_1 = 1;
2763
- var state = this.c9v_1.store.state;
2763
+ var state = this.b9v_1.store.state;
2764
2764
  if (state.o6n()) {
2765
- var tmp0_elvis_lhs = toDomainEnumSafe(this.y9u_1, get_serverShutdownReasonMapping());
2765
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.x9u_1, get_serverShutdownReasonMapping());
2766
2766
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2767
- var tmp_0 = this.c9v_1.dispatch;
2767
+ var tmp_0 = this.b9v_1.dispatch;
2768
2768
  var tmp_1 = Companion_instance;
2769
2769
  var tmp_2;
2770
2770
  switch (shutdownReason.p2_1) {
@@ -2778,10 +2778,10 @@
2778
2778
  noWhenBranchMatchedException();
2779
2779
  break;
2780
2780
  }
2781
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.z9u_1.table.isGameFinished, this.z9u_1.table));
2781
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.y9u_1.table.isGameFinished, this.y9u_1.table));
2782
2782
  } else {
2783
- _get_logger__rkp4sl(this.z9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.a9v_1);
2784
- var tmp_3 = this.c9v_1.dispatch;
2783
+ _get_logger__rkp4sl(this.y9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.z9u_1);
2784
+ var tmp_3 = this.b9v_1.dispatch;
2785
2785
  var tmp2_safe_receiver = state.n6m_1;
2786
2786
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8t_1));
2787
2787
  }
@@ -2795,16 +2795,16 @@
2795
2795
  }
2796
2796
  while (true);
2797
2797
  };
2798
- protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$shutdown$slambda(this.y9u_1, this.z9u_1, this.a9v_1, completion);
2800
- i.b9v_1 = $this$dispatchAsync;
2801
- i.c9v_1 = store;
2798
+ protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$shutdown$slambda(this.x9u_1, this.y9u_1, this.z9u_1, completion);
2800
+ i.a9v_1 = $this$dispatchAsync;
2801
+ i.b9v_1 = store;
2802
2802
  return i;
2803
2803
  };
2804
2804
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2805
2805
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2806
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.o9o($this$dispatchAsync, store, $completion);
2807
+ return i.n9o($this$dispatchAsync, store, $completion);
2808
2808
  };
2809
2809
  l.$arity = 2;
2810
2810
  return l;
@@ -2835,7 +2835,7 @@
2835
2835
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2836
2836
  var tmp_3 = Instance(di, tmp$ret$2, null);
2837
2837
  var tmp_4 = KProperty1;
2838
- tmp_1.g9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
+ tmp_1.f9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2839
2839
  var tmp_5 = this;
2840
2840
  // Inline function 'org.kodein.di.instance' call
2841
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2843,7 +2843,7 @@
2843
2843
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2844
2844
  var tmp_7 = Instance(di, tmp$ret$4, null);
2845
2845
  var tmp_8 = KProperty1;
2846
- tmp_5.h9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
+ tmp_5.g9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2847
2847
  var tmp_9 = this;
2848
2848
  // Inline function 'org.kodein.di.instance' call
2849
2849
  // Inline function 'org.kodein.type.generic' call
@@ -2851,7 +2851,7 @@
2851
2851
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2852
2852
  var tmp_11 = Instance(di, tmp$ret$6, null);
2853
2853
  var tmp_12 = KProperty1;
2854
- tmp_9.i9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
+ tmp_9.h9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2855
2855
  var tmp_13 = this;
2856
2856
  // Inline function 'org.kodein.di.instance' call
2857
2857
  // Inline function 'org.kodein.type.generic' call
@@ -2859,7 +2859,7 @@
2859
2859
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2860
2860
  var tmp_15 = Instance(di, tmp$ret$8, null);
2861
2861
  var tmp_16 = KProperty1;
2862
- tmp_13.j9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
+ tmp_13.i9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2863
2863
  var tmp_17 = this;
2864
2864
  // Inline function 'org.kodein.di.instance' call
2865
2865
  // Inline function 'org.kodein.type.generic' call
@@ -2867,9 +2867,9 @@
2867
2867
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2868
2868
  var tmp_19 = Instance(di, tmp$ret$10, null);
2869
2869
  var tmp_20 = KProperty1;
2870
- tmp_17.k9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
+ tmp_17.j9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2871
2871
  var tmp_21 = this;
2872
- tmp_21.l9l_1 = lazy(GameServer$random$delegate$lambda(this));
2872
+ tmp_21.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
2873
2873
  var tmp_22 = this;
2874
2874
  // Inline function 'org.kodein.di.instance' call
2875
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2877,7 +2877,7 @@
2877
2877
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2878
2878
  var tmp_24 = Instance(di, tmp$ret$12, null);
2879
2879
  var tmp_25 = KProperty1;
2880
- tmp_22.m9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
+ tmp_22.l9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2881
2881
  var tmp_26 = this;
2882
2882
  // Inline function 'org.kodein.di.instance' call
2883
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2885,7 +2885,7 @@
2885
2885
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2886
2886
  var tmp_28 = Instance(di, tmp$ret$14, null);
2887
2887
  var tmp_29 = KProperty1;
2888
- tmp_26.n9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
+ tmp_26.m9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2889
2889
  var tmp_30 = this;
2890
2890
  // Inline function 'org.kodein.di.instance' call
2891
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2893,14 +2893,14 @@
2893
2893
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2894
2894
  var tmp_32 = Instance(di, tmp$ret$16, null);
2895
2895
  var tmp_33 = KProperty1;
2896
- tmp_30.o9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
+ tmp_30.n9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2897
2897
  var tmp_34 = this;
2898
2898
  var tmp0_externalMiddlewares = plus(storeContract.g8y(), externalMiddlewares);
2899
2899
  var tmp1_externalReducers = plus(storeContract.f8y(), externalReducers);
2900
- tmp_34.p9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2900
+ tmp_34.o9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
2901
  }
2902
2902
  protoOf(GameServer).b6m = function () {
2903
- return this.p9l_1;
2903
+ return this.o9l_1;
2904
2904
  };
2905
2905
  protoOf(GameServer).w53 = function () {
2906
2906
  return this.s66().n6n().id;
@@ -2932,55 +2932,55 @@
2932
2932
  };
2933
2933
  protoOf(GameServer).fromClientEvent = function (action) {
2934
2934
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2935
- this.p9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2935
+ this.o9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2936
2936
  };
2937
2937
  protoOf(GameServer).playerLostConnection = function (playerId) {
2938
2938
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2939
- this.p9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2939
+ this.o9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2940
2940
  };
2941
2941
  protoOf(GameServer).playerLive = function (playerId) {
2942
2942
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2943
- this.p9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2943
+ this.o9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2944
2944
  };
2945
2945
  protoOf(GameServer).playerLeft = function (playerId) {
2946
2946
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2947
- this.p9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2947
+ this.o9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2948
2948
  };
2949
- protoOf(GameServer).d9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2949
+ protoOf(GameServer).c9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2950
2950
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2951
- this.p9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2951
+ this.o9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2952
2952
  };
2953
2953
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2954
2954
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2955
- var isCreated = this.p9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
- this.p9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2955
+ var isCreated = this.o9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
+ this.o9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2957
2957
  };
2958
2958
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2959
2959
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2960
- this.p9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
- this.p9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2960
+ this.o9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
+ this.o9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2962
2962
  };
2963
2963
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2964
- this.p9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2964
+ this.o9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2965
2965
  };
2966
2966
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2967
- this.p9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2967
+ this.o9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2968
2968
  };
2969
2969
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2970
2970
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2971
- this.p9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2971
+ this.o9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2972
2972
  };
2973
- protoOf(GameServer).e9v = function (newRid) {
2973
+ protoOf(GameServer).d9v = function (newRid) {
2974
2974
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2975
- this.p9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2975
+ this.o9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2976
2976
  };
2977
2977
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2978
2978
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2979
- this.p9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2979
+ this.o9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2980
2980
  };
2981
- protoOf(GameServer).f9v = function (reason, roomId) {
2981
+ protoOf(GameServer).e9v = function (reason, roomId) {
2982
2982
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2983
- this.p9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2983
+ this.o9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2984
2984
  };
2985
2985
  protoOf(GameServer).clear = function () {
2986
2986
  return this.h2();
@@ -3031,10 +3031,10 @@
3031
3031
  this.fromRound = fromRound;
3032
3032
  this.canStartNewGame = canStartNewGame;
3033
3033
  }
3034
- protoOf(ServerConfig).g9v = function () {
3034
+ protoOf(ServerConfig).f9v = function () {
3035
3035
  return this.fromRound;
3036
3036
  };
3037
- protoOf(ServerConfig).h9v = function () {
3037
+ protoOf(ServerConfig).g9v = function () {
3038
3038
  return this.canStartNewGame;
3039
3039
  };
3040
3040
  protoOf(ServerConfig).ne = function () {
@@ -3043,13 +3043,13 @@
3043
3043
  protoOf(ServerConfig).oe = function () {
3044
3044
  return this.canStartNewGame;
3045
3045
  };
3046
- protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame) {
3046
+ protoOf(ServerConfig).h9v = function (fromRound, canStartNewGame) {
3047
3047
  return new ServerConfig(fromRound, canStartNewGame);
3048
3048
  };
3049
3049
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3050
3050
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3051
3051
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3052
- return $super === VOID ? this.i9v(fromRound, canStartNewGame) : $super.i9v.call(this, fromRound, canStartNewGame);
3052
+ return $super === VOID ? this.h9v(fromRound, canStartNewGame) : $super.h9v.call(this, fromRound, canStartNewGame);
3053
3053
  };
3054
3054
  protoOf(ServerConfig).toString = function () {
3055
3055
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3111,20 +3111,20 @@
3111
3111
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3112
3112
  tmp0_serialDesc.gz('roomId', false);
3113
3113
  tmp0_serialDesc.gz('table', false);
3114
- this.j9v_1 = tmp0_serialDesc;
3114
+ this.i9v_1 = tmp0_serialDesc;
3115
3115
  }
3116
- protoOf($serializer).k9v = function (encoder, value) {
3117
- var tmp0_desc = this.j9v_1;
3116
+ protoOf($serializer).j9v = function (encoder, value) {
3117
+ var tmp0_desc = this.i9v_1;
3118
3118
  var tmp1_output = encoder.or(tmp0_desc);
3119
- tmp1_output.dt(tmp0_desc, 0, value.l9v_1);
3119
+ tmp1_output.dt(tmp0_desc, 0, value.k9v_1);
3120
3120
  tmp1_output.dt(tmp0_desc, 1, value.table);
3121
3121
  tmp1_output.pr(tmp0_desc);
3122
3122
  };
3123
3123
  protoOf($serializer).co = function (encoder, value) {
3124
- return this.k9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3124
+ return this.j9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3125
3125
  };
3126
3126
  protoOf($serializer).do = function (decoder) {
3127
- var tmp0_desc = this.j9v_1;
3127
+ var tmp0_desc = this.i9v_1;
3128
3128
  var tmp1_flag = true;
3129
3129
  var tmp2_index = 0;
3130
3130
  var tmp3_bitMask0 = 0;
@@ -3159,7 +3159,7 @@
3159
3159
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3160
3160
  };
3161
3161
  protoOf($serializer).bo = function () {
3162
- return this.j9v_1;
3162
+ return this.i9v_1;
3163
3163
  };
3164
3164
  protoOf($serializer).vz = function () {
3165
3165
  // Inline function 'kotlin.arrayOf' call
@@ -3175,9 +3175,9 @@
3175
3175
  }
3176
3176
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3177
3177
  if (!(3 === (3 & seen0))) {
3178
- throwMissingFieldException(seen0, 3, $serializer_getInstance().j9v_1);
3178
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().i9v_1);
3179
3179
  }
3180
- $this.l9v_1 = roomId;
3180
+ $this.k9v_1 = roomId;
3181
3181
  $this.table = table;
3182
3182
  return $this;
3183
3183
  }
@@ -3185,17 +3185,17 @@
3185
3185
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3186
3186
  }
3187
3187
  function TableStateUpdateDto(roomId, table) {
3188
- this.l9v_1 = roomId;
3188
+ this.k9v_1 = roomId;
3189
3189
  this.table = table;
3190
3190
  }
3191
3191
  protoOf(TableStateUpdateDto).v8w = function () {
3192
- return this.l9v_1;
3192
+ return this.k9v_1;
3193
3193
  };
3194
3194
  protoOf(TableStateUpdateDto).n6n = function () {
3195
3195
  return this.table;
3196
3196
  };
3197
3197
  protoOf(TableStateUpdateDto).ne = function () {
3198
- return this.l9v_1;
3198
+ return this.k9v_1;
3199
3199
  };
3200
3200
  protoOf(TableStateUpdateDto).oe = function () {
3201
3201
  return this.table;
@@ -3204,15 +3204,15 @@
3204
3204
  return new TableStateUpdateDto(roomId, table);
3205
3205
  };
3206
3206
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3207
- roomId = roomId === VOID ? this.l9v_1 : roomId;
3207
+ roomId = roomId === VOID ? this.k9v_1 : roomId;
3208
3208
  table = table === VOID ? this.table : table;
3209
3209
  return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3210
3210
  };
3211
3211
  protoOf(TableStateUpdateDto).toString = function () {
3212
- return 'TableStateUpdateDto(roomId=' + this.l9v_1 + ', table=' + this.table + ')';
3212
+ return 'TableStateUpdateDto(roomId=' + this.k9v_1 + ', table=' + this.table + ')';
3213
3213
  };
3214
3214
  protoOf(TableStateUpdateDto).hashCode = function () {
3215
- var result = getStringHashCode(this.l9v_1);
3215
+ var result = getStringHashCode(this.k9v_1);
3216
3216
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3217
3217
  return result;
3218
3218
  };
@@ -3221,7 +3221,7 @@
3221
3221
  return true;
3222
3222
  if (!(other instanceof TableStateUpdateDto))
3223
3223
  return false;
3224
- if (!(this.l9v_1 === other.l9v_1))
3224
+ if (!(this.k9v_1 === other.k9v_1))
3225
3225
  return false;
3226
3226
  if (!(this.table === other.table))
3227
3227
  return false;
@@ -3241,20 +3241,20 @@
3241
3241
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3242
3242
  tmp0_serialDesc.gz('roomId', false);
3243
3243
  tmp0_serialDesc.gz('actions', false);
3244
- this.m9v_1 = tmp0_serialDesc;
3244
+ this.l9v_1 = tmp0_serialDesc;
3245
3245
  }
3246
- protoOf($serializer_0).n9v = function (encoder, value) {
3247
- var tmp0_desc = this.m9v_1;
3246
+ protoOf($serializer_0).m9v = function (encoder, value) {
3247
+ var tmp0_desc = this.l9v_1;
3248
3248
  var tmp1_output = encoder.or(tmp0_desc);
3249
- tmp1_output.dt(tmp0_desc, 0, value.o9v_1);
3249
+ tmp1_output.dt(tmp0_desc, 0, value.n9v_1);
3250
3250
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3251
3251
  tmp1_output.pr(tmp0_desc);
3252
3252
  };
3253
3253
  protoOf($serializer_0).co = function (encoder, value) {
3254
- return this.n9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3254
+ return this.m9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3255
3255
  };
3256
3256
  protoOf($serializer_0).do = function (decoder) {
3257
- var tmp0_desc = this.m9v_1;
3257
+ var tmp0_desc = this.l9v_1;
3258
3258
  var tmp1_flag = true;
3259
3259
  var tmp2_index = 0;
3260
3260
  var tmp3_bitMask0 = 0;
@@ -3289,7 +3289,7 @@
3289
3289
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3290
3290
  };
3291
3291
  protoOf($serializer_0).bo = function () {
3292
- return this.m9v_1;
3292
+ return this.l9v_1;
3293
3293
  };
3294
3294
  protoOf($serializer_0).vz = function () {
3295
3295
  // Inline function 'kotlin.arrayOf' call
@@ -3305,9 +3305,9 @@
3305
3305
  }
3306
3306
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3307
3307
  if (!(3 === (3 & seen0))) {
3308
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().m9v_1);
3308
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().l9v_1);
3309
3309
  }
3310
- $this.o9v_1 = roomId;
3310
+ $this.n9v_1 = roomId;
3311
3311
  $this.actions = actions;
3312
3312
  return $this;
3313
3313
  }
@@ -3315,17 +3315,17 @@
3315
3315
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3316
3316
  }
3317
3317
  function ActionsStateUpdateDto(roomId, actions) {
3318
- this.o9v_1 = roomId;
3318
+ this.n9v_1 = roomId;
3319
3319
  this.actions = actions;
3320
3320
  }
3321
3321
  protoOf(ActionsStateUpdateDto).v8w = function () {
3322
- return this.o9v_1;
3322
+ return this.n9v_1;
3323
3323
  };
3324
3324
  protoOf(ActionsStateUpdateDto).s8b = function () {
3325
3325
  return this.actions;
3326
3326
  };
3327
3327
  protoOf(ActionsStateUpdateDto).ne = function () {
3328
- return this.o9v_1;
3328
+ return this.n9v_1;
3329
3329
  };
3330
3330
  protoOf(ActionsStateUpdateDto).oe = function () {
3331
3331
  return this.actions;
@@ -3334,15 +3334,15 @@
3334
3334
  return new ActionsStateUpdateDto(roomId, actions);
3335
3335
  };
3336
3336
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3337
- roomId = roomId === VOID ? this.o9v_1 : roomId;
3337
+ roomId = roomId === VOID ? this.n9v_1 : roomId;
3338
3338
  actions = actions === VOID ? this.actions : actions;
3339
3339
  return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3340
3340
  };
3341
3341
  protoOf(ActionsStateUpdateDto).toString = function () {
3342
- return 'ActionsStateUpdateDto(roomId=' + this.o9v_1 + ', actions=' + this.actions + ')';
3342
+ return 'ActionsStateUpdateDto(roomId=' + this.n9v_1 + ', actions=' + this.actions + ')';
3343
3343
  };
3344
3344
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3345
- var result = getStringHashCode(this.o9v_1);
3345
+ var result = getStringHashCode(this.n9v_1);
3346
3346
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3347
3347
  return result;
3348
3348
  };
@@ -3351,7 +3351,7 @@
3351
3351
  return true;
3352
3352
  if (!(other instanceof ActionsStateUpdateDto))
3353
3353
  return false;
3354
- if (!(this.o9v_1 === other.o9v_1))
3354
+ if (!(this.n9v_1 === other.n9v_1))
3355
3355
  return false;
3356
3356
  if (!(this.actions === other.actions))
3357
3357
  return false;
@@ -3381,42 +3381,42 @@
3381
3381
  var tmp$ret$0 = mapToDto(item);
3382
3382
  destination.j(tmp$ret$0);
3383
3383
  }
3384
- return new ActionsStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.l8i(destination));
3384
+ return new ActionsStateUpdateDto(_this__u8e3s4.o9v_1, encoderDecoderProvider.l8i(destination));
3385
3385
  }
3386
3386
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3387
- return new TableStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.j8i(mapToDto_0(_this__u8e3s4.table)));
3387
+ return new TableStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.j8i(mapToDto_0(_this__u8e3s4.table)));
3388
3388
  }
3389
3389
  function ServerStateUpdate() {
3390
3390
  }
3391
3391
  function TableStateUpdate(roomId, table) {
3392
- this.q9v_1 = roomId;
3392
+ this.p9v_1 = roomId;
3393
3393
  this.table = table;
3394
3394
  }
3395
3395
  protoOf(TableStateUpdate).v8w = function () {
3396
- return this.q9v_1;
3396
+ return this.p9v_1;
3397
3397
  };
3398
3398
  protoOf(TableStateUpdate).n6n = function () {
3399
3399
  return this.table;
3400
3400
  };
3401
3401
  protoOf(TableStateUpdate).ne = function () {
3402
- return this.q9v_1;
3402
+ return this.p9v_1;
3403
3403
  };
3404
3404
  protoOf(TableStateUpdate).oe = function () {
3405
3405
  return this.table;
3406
3406
  };
3407
- protoOf(TableStateUpdate).r9v = function (roomId, table) {
3407
+ protoOf(TableStateUpdate).q9v = function (roomId, table) {
3408
3408
  return new TableStateUpdate(roomId, table);
3409
3409
  };
3410
3410
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3411
- roomId = roomId === VOID ? this.q9v_1 : roomId;
3411
+ roomId = roomId === VOID ? this.p9v_1 : roomId;
3412
3412
  table = table === VOID ? this.table : table;
3413
- return $super === VOID ? this.r9v(roomId, table) : $super.r9v.call(this, roomId, table);
3413
+ return $super === VOID ? this.q9v(roomId, table) : $super.q9v.call(this, roomId, table);
3414
3414
  };
3415
3415
  protoOf(TableStateUpdate).toString = function () {
3416
- return 'TableStateUpdate(roomId=' + this.q9v_1 + ', table=' + this.table.toString() + ')';
3416
+ return 'TableStateUpdate(roomId=' + this.p9v_1 + ', table=' + this.table.toString() + ')';
3417
3417
  };
3418
3418
  protoOf(TableStateUpdate).hashCode = function () {
3419
- var result = getStringHashCode(this.q9v_1);
3419
+ var result = getStringHashCode(this.p9v_1);
3420
3420
  result = imul(result, 31) + this.table.hashCode() | 0;
3421
3421
  return result;
3422
3422
  };
@@ -3425,41 +3425,41 @@
3425
3425
  return true;
3426
3426
  if (!(other instanceof TableStateUpdate))
3427
3427
  return false;
3428
- if (!(this.q9v_1 === other.q9v_1))
3428
+ if (!(this.p9v_1 === other.p9v_1))
3429
3429
  return false;
3430
3430
  if (!this.table.equals(other.table))
3431
3431
  return false;
3432
3432
  return true;
3433
3433
  };
3434
3434
  function ActionsStateUpdate(roomId, actions) {
3435
- this.p9v_1 = roomId;
3435
+ this.o9v_1 = roomId;
3436
3436
  this.actions = actions;
3437
3437
  }
3438
3438
  protoOf(ActionsStateUpdate).v8w = function () {
3439
- return this.p9v_1;
3439
+ return this.o9v_1;
3440
3440
  };
3441
3441
  protoOf(ActionsStateUpdate).s8b = function () {
3442
3442
  return this.actions;
3443
3443
  };
3444
3444
  protoOf(ActionsStateUpdate).ne = function () {
3445
- return this.p9v_1;
3445
+ return this.o9v_1;
3446
3446
  };
3447
3447
  protoOf(ActionsStateUpdate).oe = function () {
3448
3448
  return this.actions;
3449
3449
  };
3450
- protoOf(ActionsStateUpdate).s9v = function (roomId, actions) {
3450
+ protoOf(ActionsStateUpdate).r9v = function (roomId, actions) {
3451
3451
  return new ActionsStateUpdate(roomId, actions);
3452
3452
  };
3453
3453
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3454
- roomId = roomId === VOID ? this.p9v_1 : roomId;
3454
+ roomId = roomId === VOID ? this.o9v_1 : roomId;
3455
3455
  actions = actions === VOID ? this.actions : actions;
3456
- return $super === VOID ? this.s9v(roomId, actions) : $super.s9v.call(this, roomId, actions);
3456
+ return $super === VOID ? this.r9v(roomId, actions) : $super.r9v.call(this, roomId, actions);
3457
3457
  };
3458
3458
  protoOf(ActionsStateUpdate).toString = function () {
3459
- return 'ActionsStateUpdate(roomId=' + this.p9v_1 + ', actions=' + toString(this.actions) + ')';
3459
+ return 'ActionsStateUpdate(roomId=' + this.o9v_1 + ', actions=' + toString(this.actions) + ')';
3460
3460
  };
3461
3461
  protoOf(ActionsStateUpdate).hashCode = function () {
3462
- var result = getStringHashCode(this.p9v_1);
3462
+ var result = getStringHashCode(this.o9v_1);
3463
3463
  result = imul(result, 31) + hashCode(this.actions) | 0;
3464
3464
  return result;
3465
3465
  };
@@ -3468,7 +3468,7 @@
3468
3468
  return true;
3469
3469
  if (!(other instanceof ActionsStateUpdate))
3470
3470
  return false;
3471
- if (!(this.p9v_1 === other.p9v_1))
3471
+ if (!(this.o9v_1 === other.o9v_1))
3472
3472
  return false;
3473
3473
  if (!equals(this.actions, other.actions))
3474
3474
  return false;
@@ -3702,18 +3702,18 @@
3702
3702
  function ToClientEventsObserver() {
3703
3703
  }
3704
3704
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3705
- this.c9w_1 = this$0;
3706
- this.d9w_1 = $actions;
3705
+ this.b9w_1 = this$0;
3706
+ this.c9w_1 = $actions;
3707
3707
  CoroutineImpl.call(this, resultContinuation);
3708
3708
  }
3709
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, $completion) {
3710
- var tmp = this.h9w($this$flow, $completion);
3709
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).f9w = function ($this$flow, $completion) {
3710
+ var tmp = this.g9w($this$flow, $completion);
3711
3711
  tmp.t8_1 = Unit_instance;
3712
3712
  tmp.u8_1 = null;
3713
3713
  return tmp.z8();
3714
3714
  };
3715
3715
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3716
- return this.g9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3716
+ return this.f9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3717
3717
  };
3718
3718
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3719
3719
  var suspendResult = this.t8_1;
@@ -3723,19 +3723,19 @@
3723
3723
  switch (tmp) {
3724
3724
  case 0:
3725
3725
  this.s8_1 = 4;
3726
- this.c9w_1.m9w_1;
3727
- this.f9w_1 = transformToEmits(this.c9w_1, this.d9w_1).l();
3726
+ this.b9w_1.l9w_1;
3727
+ this.e9w_1 = transformToEmits(this.b9w_1, this.c9w_1).l();
3728
3728
  this.r8_1 = 1;
3729
3729
  continue $sm;
3730
3730
  case 1:
3731
- if (!this.f9w_1.m()) {
3731
+ if (!this.e9w_1.m()) {
3732
3732
  this.r8_1 = 3;
3733
3733
  continue $sm;
3734
3734
  }
3735
3735
 
3736
- var element = this.f9w_1.n();
3736
+ var element = this.e9w_1.n();
3737
3737
  this.r8_1 = 2;
3738
- suspendResult = this.e9w_1.l28(element, this);
3738
+ suspendResult = this.d9w_1.l28(element, this);
3739
3739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3740
3740
  return suspendResult;
3741
3741
  }
@@ -3745,11 +3745,11 @@
3745
3745
  this.r8_1 = 1;
3746
3746
  continue $sm;
3747
3747
  case 3:
3748
- var tmp0 = this.c9w_1.l9w_1;
3748
+ var tmp0 = this.b9w_1.k9w_1;
3749
3749
  l$ret$1: do {
3750
3750
  while (true) {
3751
3751
  var cur = tmp0.kotlinx$atomicfu$value;
3752
- var upd = cur - this.d9w_1.o() | 0;
3752
+ var upd = cur - this.c9w_1.o() | 0;
3753
3753
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3754
3754
  break l$ret$1;
3755
3755
  }
@@ -3771,15 +3771,15 @@
3771
3771
  }
3772
3772
  while (true);
3773
3773
  };
3774
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, completion) {
3775
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.c9w_1, this.d9w_1, completion);
3776
- i.e9w_1 = $this$flow;
3774
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, completion) {
3775
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.b9w_1, this.c9w_1, completion);
3776
+ i.d9w_1 = $this$flow;
3777
3777
  return i;
3778
3778
  };
3779
3779
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3780
3780
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3781
3781
  var l = function ($this$flow, $completion) {
3782
- return i.g9w($this$flow, $completion);
3782
+ return i.f9w($this$flow, $completion);
3783
3783
  };
3784
3784
  l.$arity = 1;
3785
3785
  return l;
@@ -3849,29 +3849,29 @@
3849
3849
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3850
3850
  }
3851
3851
  function mapFromGroupKey($this, _this__u8e3s4) {
3852
- var tmp = $this.k9w_1.z6d();
3852
+ var tmp = $this.j9w_1.z6d();
3853
3853
  // Inline function 'kotlin.collections.toTypedArray' call
3854
- var this_0 = _this__u8e3s4.p9w_1;
3854
+ var this_0 = _this__u8e3s4.o9w_1;
3855
3855
  var tmp_0 = copyToArray(this_0);
3856
3856
  // Inline function 'kotlin.collections.toTypedArray' call
3857
- var this_1 = _this__u8e3s4.q9w_1;
3857
+ var this_1 = _this__u8e3s4.p9w_1;
3858
3858
  var tmp$ret$1 = copyToArray(this_1);
3859
- return new ActionDeliveryPayload(_this__u8e3s4.o9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9w_1);
3859
+ return new ActionDeliveryPayload(_this__u8e3s4.n9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.q9w_1);
3860
3860
  }
3861
3861
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3862
- this.o9w_1 = tableId;
3863
- this.p9w_1 = includePlayers;
3864
- this.q9w_1 = excludePlayers;
3865
- this.r9w_1 = deliveryType;
3862
+ this.n9w_1 = tableId;
3863
+ this.o9w_1 = includePlayers;
3864
+ this.p9w_1 = excludePlayers;
3865
+ this.q9w_1 = deliveryType;
3866
3866
  }
3867
3867
  protoOf(GroupKey).toString = function () {
3868
- return 'GroupKey(tableId=' + this.o9w_1 + ', includePlayers=' + toString(this.p9w_1) + ', excludePlayers=' + toString(this.q9w_1) + ', deliveryType=' + this.r9w_1.toString() + ')';
3868
+ return 'GroupKey(tableId=' + this.n9w_1 + ', includePlayers=' + toString(this.o9w_1) + ', excludePlayers=' + toString(this.p9w_1) + ', deliveryType=' + this.q9w_1.toString() + ')';
3869
3869
  };
3870
3870
  protoOf(GroupKey).hashCode = function () {
3871
- var result = getStringHashCode(this.o9w_1);
3871
+ var result = getStringHashCode(this.n9w_1);
3872
+ result = imul(result, 31) + hashCode(this.o9w_1) | 0;
3872
3873
  result = imul(result, 31) + hashCode(this.p9w_1) | 0;
3873
- result = imul(result, 31) + hashCode(this.q9w_1) | 0;
3874
- result = imul(result, 31) + this.r9w_1.hashCode() | 0;
3874
+ result = imul(result, 31) + this.q9w_1.hashCode() | 0;
3875
3875
  return result;
3876
3876
  };
3877
3877
  protoOf(GroupKey).equals = function (other) {
@@ -3879,35 +3879,35 @@
3879
3879
  return true;
3880
3880
  if (!(other instanceof GroupKey))
3881
3881
  return false;
3882
- if (!(this.o9w_1 === other.o9w_1))
3882
+ if (!(this.n9w_1 === other.n9w_1))
3883
3883
  return false;
3884
- if (!equals(this.p9w_1, other.p9w_1))
3884
+ if (!equals(this.o9w_1, other.o9w_1))
3885
3885
  return false;
3886
- if (!equals(this.q9w_1, other.q9w_1))
3886
+ if (!equals(this.p9w_1, other.p9w_1))
3887
3887
  return false;
3888
- if (!this.r9w_1.equals(other.r9w_1))
3888
+ if (!this.q9w_1.equals(other.q9w_1))
3889
3889
  return false;
3890
3890
  return true;
3891
3891
  };
3892
3892
  function Companion_4() {
3893
- this.s9w_1 = 6;
3893
+ this.r9w_1 = 6;
3894
3894
  }
3895
3895
  var Companion_instance_12;
3896
3896
  function Companion_getInstance_5() {
3897
3897
  return Companion_instance_12;
3898
3898
  }
3899
3899
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3900
- this.b9x_1 = this$0;
3900
+ this.a9x_1 = this$0;
3901
3901
  CoroutineImpl.call(this, resultContinuation);
3902
3902
  }
3903
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, $completion) {
3904
- var tmp = this.e9x(actions, $completion);
3903
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).c9x = function (actions, $completion) {
3904
+ var tmp = this.d9x(actions, $completion);
3905
3905
  tmp.t8_1 = Unit_instance;
3906
3906
  tmp.u8_1 = null;
3907
3907
  return tmp.z8();
3908
3908
  };
3909
3909
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3910
- return this.d9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3910
+ return this.c9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3911
3911
  };
3912
3912
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3913
3913
  var suspendResult = this.t8_1;
@@ -3916,7 +3916,7 @@
3916
3916
  var tmp = this.r8_1;
3917
3917
  if (tmp === 0) {
3918
3918
  this.s8_1 = 1;
3919
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.b9x_1, this.c9x_1, null));
3919
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.a9x_1, this.b9x_1, null));
3920
3920
  } else if (tmp === 1) {
3921
3921
  throw this.u8_1;
3922
3922
  }
@@ -3926,23 +3926,23 @@
3926
3926
  }
3927
3927
  while (true);
3928
3928
  };
3929
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, completion) {
3930
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.b9x_1, completion);
3931
- i.c9x_1 = actions;
3929
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, completion) {
3930
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.a9x_1, completion);
3931
+ i.b9x_1 = actions;
3932
3932
  return i;
3933
3933
  };
3934
3934
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3935
3935
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3936
3936
  var l = function (actions, $completion) {
3937
- return i.d9x(actions, $completion);
3937
+ return i.c9x(actions, $completion);
3938
3938
  };
3939
3939
  l.$arity = 1;
3940
3940
  return l;
3941
3941
  }
3942
3942
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3943
3943
  CoroutineImpl.call(this, resultContinuation);
3944
- this.n9x_1 = _this__u8e3s4;
3945
- this.o9x_1 = fromEvent;
3944
+ this.m9x_1 = _this__u8e3s4;
3945
+ this.n9x_1 = fromEvent;
3946
3946
  }
3947
3947
  protoOf($sentEventCOROUTINE$).z8 = function () {
3948
3948
  var suspendResult = this.t8_1;
@@ -3952,8 +3952,8 @@
3952
3952
  switch (tmp) {
3953
3953
  case 0:
3954
3954
  this.s8_1 = 2;
3955
- this.n9x_1.m9w_1;
3956
- var tmp0 = this.n9x_1.l9w_1;
3955
+ this.m9x_1.l9w_1;
3956
+ var tmp0 = this.m9x_1.k9w_1;
3957
3957
  l$ret$1: do {
3958
3958
  while (true) {
3959
3959
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3965,7 +3965,7 @@
3965
3965
  }
3966
3966
  while (false);
3967
3967
  this.r8_1 = 1;
3968
- suspendResult = this.n9x_1.n9w_1.l28(this.o9x_1, this);
3968
+ suspendResult = this.m9x_1.m9w_1.l28(this.n9x_1, this);
3969
3969
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3970
3970
  return suspendResult;
3971
3971
  }
@@ -3989,7 +3989,7 @@
3989
3989
  };
3990
3990
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3991
3991
  CoroutineImpl.call(this, resultContinuation);
3992
- this.x9x_1 = _this__u8e3s4;
3992
+ this.w9x_1 = _this__u8e3s4;
3993
3993
  }
3994
3994
  protoOf($waitForCOROUTINE$).z8 = function () {
3995
3995
  var suspendResult = this.t8_1;
@@ -3999,12 +3999,12 @@
3999
3999
  switch (tmp) {
4000
4000
  case 0:
4001
4001
  this.s8_1 = 5;
4002
- this.x9x_1.m9w_1;
4003
- this.y9x_1 = 0;
4002
+ this.w9x_1.l9w_1;
4003
+ this.x9x_1 = 0;
4004
4004
  this.r8_1 = 1;
4005
4005
  continue $sm;
4006
4006
  case 1:
4007
- if (!!(this.x9x_1.l9w_1.kotlinx$atomicfu$value === 0)) {
4007
+ if (!!(this.w9x_1.k9w_1.kotlinx$atomicfu$value === 0)) {
4008
4008
  this.r8_1 = 4;
4009
4009
  continue $sm;
4010
4010
  }
@@ -4017,9 +4017,9 @@
4017
4017
 
4018
4018
  continue $sm;
4019
4019
  case 2:
4020
- this.y9x_1 = this.y9x_1 + 1 | 0;
4021
- if (this.y9x_1 > 6) {
4022
- this.x9x_1.j9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9x_1.l9w_1.kotlinx$atomicfu$value);
4020
+ this.x9x_1 = this.x9x_1 + 1 | 0;
4021
+ if (this.x9x_1 > 6) {
4022
+ this.w9x_1.i9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.w9x_1.k9w_1.kotlinx$atomicfu$value);
4023
4023
  this.r8_1 = 4;
4024
4024
  continue $sm;
4025
4025
  } else {
@@ -4047,183 +4047,183 @@
4047
4047
  while (true);
4048
4048
  };
4049
4049
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4050
- this.i9w_1 = serverReduxConfig;
4051
- this.j9w_1 = logger;
4052
- this.k9w_1 = idsProvider;
4053
- this.l9w_1 = atomic$ref$1(0);
4050
+ this.h9w_1 = serverReduxConfig;
4051
+ this.i9w_1 = logger;
4052
+ this.j9w_1 = idsProvider;
4053
+ this.k9w_1 = atomic$ref$1(0);
4054
4054
  var tmp = this;
4055
4055
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4056
- tmp.m9w_1 = get_atomicfu$reentrantLock();
4057
- this.n9w_1 = MutableSharedFlow();
4056
+ tmp.l9w_1 = get_atomicfu$reentrantLock();
4057
+ this.m9w_1 = MutableSharedFlow();
4058
4058
  }
4059
- protoOf(ToClientEventsObserverImpl).t9v = function (fromEvent, $completion) {
4059
+ protoOf(ToClientEventsObserverImpl).s9v = function (fromEvent, $completion) {
4060
4060
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4061
4061
  tmp.t8_1 = Unit_instance;
4062
4062
  tmp.u8_1 = null;
4063
4063
  return tmp.z8();
4064
4064
  };
4065
- protoOf(ToClientEventsObserverImpl).s96 = function ($completion) {
4065
+ protoOf(ToClientEventsObserverImpl).r96 = function ($completion) {
4066
4066
  var tmp = new $waitForCOROUTINE$(this, $completion);
4067
4067
  tmp.t8_1 = Unit_instance;
4068
4068
  tmp.u8_1 = null;
4069
4069
  return tmp.z8();
4070
4070
  };
4071
- protoOf(ToClientEventsObserverImpl).i9m = function () {
4072
- if (!this.i9w_1.enabledCombinedEvents) {
4073
- return this.n9w_1;
4071
+ protoOf(ToClientEventsObserverImpl).h9m = function () {
4072
+ if (!this.h9w_1.enabledCombinedEvents) {
4073
+ return this.m9w_1;
4074
4074
  }
4075
- var tmp = windowedByInterval(this.n9w_1, fromInt(this.i9w_1.combinedEventsIntervalMillis));
4075
+ var tmp = windowedByInterval(this.m9w_1, fromInt(this.h9w_1.combinedEventsIntervalMillis));
4076
4076
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4077
4077
  };
4078
4078
  function UpdateServerConfigAction(serverConfig) {
4079
- this.z9x_1 = serverConfig;
4079
+ this.y9x_1 = serverConfig;
4080
4080
  }
4081
4081
  protoOf(UpdateServerConfigAction).toString = function () {
4082
- return 'UpdateServerConfigAction(serverConfig=' + this.z9x_1.toString() + ')';
4082
+ return 'UpdateServerConfigAction(serverConfig=' + this.y9x_1.toString() + ')';
4083
4083
  };
4084
4084
  protoOf(UpdateServerConfigAction).hashCode = function () {
4085
- return this.z9x_1.hashCode();
4085
+ return this.y9x_1.hashCode();
4086
4086
  };
4087
4087
  protoOf(UpdateServerConfigAction).equals = function (other) {
4088
4088
  if (this === other)
4089
4089
  return true;
4090
4090
  if (!(other instanceof UpdateServerConfigAction))
4091
4091
  return false;
4092
- if (!this.z9x_1.equals(other.z9x_1))
4092
+ if (!this.y9x_1.equals(other.y9x_1))
4093
4093
  return false;
4094
4094
  return true;
4095
4095
  };
4096
4096
  function SpectatorsAction() {
4097
4097
  }
4098
4098
  function AddSpectatorsAction(spectators) {
4099
- this.a9y_1 = spectators;
4099
+ this.z9x_1 = spectators;
4100
4100
  }
4101
4101
  protoOf(AddSpectatorsAction).toString = function () {
4102
- return 'AddSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4102
+ return 'AddSpectatorsAction(spectators=' + toString(this.z9x_1) + ')';
4103
4103
  };
4104
4104
  protoOf(AddSpectatorsAction).hashCode = function () {
4105
- return hashCode(this.a9y_1);
4105
+ return hashCode(this.z9x_1);
4106
4106
  };
4107
4107
  protoOf(AddSpectatorsAction).equals = function (other) {
4108
4108
  if (this === other)
4109
4109
  return true;
4110
4110
  if (!(other instanceof AddSpectatorsAction))
4111
4111
  return false;
4112
- if (!equals(this.a9y_1, other.a9y_1))
4112
+ if (!equals(this.z9x_1, other.z9x_1))
4113
4113
  return false;
4114
4114
  return true;
4115
4115
  };
4116
4116
  function RemoveSpectatorsAction(spectators) {
4117
- this.b9y_1 = spectators;
4117
+ this.a9y_1 = spectators;
4118
4118
  }
4119
4119
  protoOf(RemoveSpectatorsAction).toString = function () {
4120
- return 'RemoveSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4120
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4121
4121
  };
4122
4122
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4123
- return hashCode(this.b9y_1);
4123
+ return hashCode(this.a9y_1);
4124
4124
  };
4125
4125
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4126
4126
  if (this === other)
4127
4127
  return true;
4128
4128
  if (!(other instanceof RemoveSpectatorsAction))
4129
4129
  return false;
4130
- if (!equals(this.b9y_1, other.b9y_1))
4130
+ if (!equals(this.a9y_1, other.a9y_1))
4131
4131
  return false;
4132
4132
  return true;
4133
4133
  };
4134
4134
  function _get_asyncProvider__jbpyhw($this) {
4135
- var tmp0 = $this.h9y_1;
4135
+ var tmp0 = $this.g9y_1;
4136
4136
  var tmp = KProperty1;
4137
4137
  // Inline function 'kotlin.getValue' call
4138
4138
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4139
4139
  return tmp0.w();
4140
4140
  }
4141
4141
  function _get_logger__rkp4sl_0($this) {
4142
- var tmp0 = $this.i9y_1;
4142
+ var tmp0 = $this.h9y_1;
4143
4143
  var tmp = KProperty1;
4144
4144
  // Inline function 'kotlin.getValue' call
4145
4145
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4146
4146
  return tmp0.w();
4147
4147
  }
4148
4148
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4149
- var tmp0 = $this.j9y_1;
4149
+ var tmp0 = $this.i9y_1;
4150
4150
  var tmp = KProperty1;
4151
4151
  // Inline function 'kotlin.getValue' call
4152
4152
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4153
4153
  return tmp0.w();
4154
4154
  }
4155
4155
  function _get_lastCardInteractor__h6lq3w($this) {
4156
- var tmp0 = $this.k9y_1;
4156
+ var tmp0 = $this.j9y_1;
4157
4157
  var tmp = KProperty1;
4158
4158
  // Inline function 'kotlin.getValue' call
4159
4159
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4160
4160
  return tmp0.w();
4161
4161
  }
4162
4162
  function _get_serverConfig__rk2g06($this) {
4163
- var tmp0 = $this.l9y_1;
4163
+ var tmp0 = $this.k9y_1;
4164
4164
  var tmp = KProperty1;
4165
4165
  // Inline function 'kotlin.getValue' call
4166
4166
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4167
4167
  return tmp0.w();
4168
4168
  }
4169
4169
  function _get_logicConfig__52ww9d($this) {
4170
- var tmp0 = $this.m9y_1;
4170
+ var tmp0 = $this.l9y_1;
4171
4171
  var tmp = KProperty1;
4172
4172
  // Inline function 'kotlin.getValue' call
4173
4173
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4174
4174
  return tmp0.w();
4175
4175
  }
4176
4176
  function _get_idsProvider__fnfajc_0($this) {
4177
- var tmp0 = $this.n9y_1;
4177
+ var tmp0 = $this.m9y_1;
4178
4178
  var tmp = KProperty1;
4179
4179
  // Inline function 'kotlin.getValue' call
4180
4180
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4181
4181
  return tmp0.w();
4182
4182
  }
4183
4183
  function _get_botConfig__cpaxzc($this) {
4184
- var tmp0 = $this.o9y_1;
4184
+ var tmp0 = $this.n9y_1;
4185
4185
  var tmp = KProperty1;
4186
4186
  // Inline function 'kotlin.getValue' call
4187
4187
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4188
4188
  return tmp0.w();
4189
4189
  }
4190
4190
  function _get_scenePositionProvider__kn0n1n($this) {
4191
- var tmp0 = $this.p9y_1;
4191
+ var tmp0 = $this.o9y_1;
4192
4192
  var tmp = KProperty1;
4193
4193
  // Inline function 'kotlin.getValue' call
4194
4194
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4195
4195
  return tmp0.w();
4196
4196
  }
4197
4197
  function _get_toClientEventsObserver__6rp51y_0($this) {
4198
- var tmp0 = $this.q9y_1;
4198
+ var tmp0 = $this.p9y_1;
4199
4199
  var tmp = KProperty1;
4200
4200
  // Inline function 'kotlin.getValue' call
4201
4201
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4202
4202
  return tmp0.w();
4203
4203
  }
4204
4204
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4205
- var tmp0 = $this.r9y_1;
4205
+ var tmp0 = $this.q9y_1;
4206
4206
  var tmp = KProperty1;
4207
4207
  // Inline function 'kotlin.getValue' call
4208
4208
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4209
4209
  return tmp0.w();
4210
4210
  }
4211
4211
  function _get_dealerConfig__183ci8($this) {
4212
- var tmp0 = $this.s9y_1;
4212
+ var tmp0 = $this.r9y_1;
4213
4213
  var tmp = KProperty1;
4214
4214
  // Inline function 'kotlin.getValue' call
4215
4215
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4216
4216
  return tmp0.w();
4217
4217
  }
4218
4218
  function _get_poolProvider__tqti6a($this) {
4219
- var tmp0 = $this.t9y_1;
4219
+ var tmp0 = $this.s9y_1;
4220
4220
  var tmp = KProperty1;
4221
4221
  // Inline function 'kotlin.getValue' call
4222
4222
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4223
4223
  return tmp0.w();
4224
4224
  }
4225
4225
  function _get_cardsDealerProvider__bekjpg($this) {
4226
- var tmp0 = $this.u9y_1;
4226
+ var tmp0 = $this.t9y_1;
4227
4227
  var tmp = KProperty1;
4228
4228
  // Inline function 'kotlin.getValue' call
4229
4229
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4387,11 +4387,11 @@
4387
4387
  tmp = fileLoggerStoreContract;
4388
4388
  }
4389
4389
  fileLoggerStoreContract = tmp;
4390
- this.c9y_1 = validationStoreContract;
4391
- this.d9y_1 = timersStoreContract;
4392
- this.e9y_1 = botGameStoreContract;
4393
- this.f9y_1 = gameMechanicStoreContract;
4394
- this.g9y_1 = fileLoggerStoreContract;
4390
+ this.b9y_1 = validationStoreContract;
4391
+ this.c9y_1 = timersStoreContract;
4392
+ this.d9y_1 = botGameStoreContract;
4393
+ this.e9y_1 = gameMechanicStoreContract;
4394
+ this.f9y_1 = fileLoggerStoreContract;
4395
4395
  var tmp_0 = this;
4396
4396
  // Inline function 'org.kodein.di.instance' call
4397
4397
  // Inline function 'org.kodein.type.generic' call
@@ -4399,7 +4399,7 @@
4399
4399
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4400
4400
  var tmp_2 = Instance(di, tmp$ret$0, null);
4401
4401
  var tmp_3 = KProperty1;
4402
- tmp_0.h9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4402
+ tmp_0.g9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4403
4403
  var tmp_4 = this;
4404
4404
  // Inline function 'org.kodein.di.instance' call
4405
4405
  // Inline function 'org.kodein.type.generic' call
@@ -4407,7 +4407,7 @@
4407
4407
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4408
4408
  var tmp_6 = Instance(di, tmp$ret$2, null);
4409
4409
  var tmp_7 = KProperty1;
4410
- tmp_4.i9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4410
+ tmp_4.h9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4411
4411
  var tmp_8 = this;
4412
4412
  // Inline function 'org.kodein.di.instance' call
4413
4413
  // Inline function 'org.kodein.type.generic' call
@@ -4415,7 +4415,7 @@
4415
4415
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4416
4416
  var tmp_10 = Instance(di, tmp$ret$4, null);
4417
4417
  var tmp_11 = KProperty1;
4418
- tmp_8.j9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4418
+ tmp_8.i9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4419
4419
  var tmp_12 = this;
4420
4420
  // Inline function 'org.kodein.di.instance' call
4421
4421
  // Inline function 'org.kodein.type.generic' call
@@ -4423,7 +4423,7 @@
4423
4423
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4424
4424
  var tmp_14 = Instance(di, tmp$ret$6, null);
4425
4425
  var tmp_15 = KProperty1;
4426
- tmp_12.k9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4426
+ tmp_12.j9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4427
4427
  var tmp_16 = this;
4428
4428
  // Inline function 'org.kodein.di.instance' call
4429
4429
  // Inline function 'org.kodein.type.generic' call
@@ -4431,7 +4431,7 @@
4431
4431
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4432
4432
  var tmp_18 = Instance(di, tmp$ret$8, null);
4433
4433
  var tmp_19 = KProperty1;
4434
- tmp_16.l9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4434
+ tmp_16.k9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4435
4435
  var tmp_20 = this;
4436
4436
  // Inline function 'org.kodein.di.instance' call
4437
4437
  // Inline function 'org.kodein.type.generic' call
@@ -4439,7 +4439,7 @@
4439
4439
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4440
4440
  var tmp_22 = Instance(di, tmp$ret$10, null);
4441
4441
  var tmp_23 = KProperty1;
4442
- tmp_20.m9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4442
+ tmp_20.l9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4443
4443
  var tmp_24 = this;
4444
4444
  // Inline function 'org.kodein.di.instance' call
4445
4445
  // Inline function 'org.kodein.type.generic' call
@@ -4447,7 +4447,7 @@
4447
4447
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4448
4448
  var tmp_26 = Instance(di, tmp$ret$12, null);
4449
4449
  var tmp_27 = KProperty1;
4450
- tmp_24.n9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4450
+ tmp_24.m9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4451
4451
  var tmp_28 = this;
4452
4452
  // Inline function 'org.kodein.di.instance' call
4453
4453
  // Inline function 'org.kodein.type.generic' call
@@ -4455,7 +4455,7 @@
4455
4455
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4456
4456
  var tmp_30 = Instance(di, tmp$ret$14, null);
4457
4457
  var tmp_31 = KProperty1;
4458
- tmp_28.o9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4458
+ tmp_28.n9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4459
4459
  var tmp_32 = this;
4460
4460
  // Inline function 'org.kodein.di.instance' call
4461
4461
  // Inline function 'org.kodein.type.generic' call
@@ -4463,7 +4463,7 @@
4463
4463
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4464
4464
  var tmp_34 = Instance(di, tmp$ret$16, null);
4465
4465
  var tmp_35 = KProperty1;
4466
- tmp_32.p9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4466
+ tmp_32.o9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4467
4467
  var tmp_36 = this;
4468
4468
  // Inline function 'org.kodein.di.instance' call
4469
4469
  // Inline function 'org.kodein.type.generic' call
@@ -4471,7 +4471,7 @@
4471
4471
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4472
4472
  var tmp_38 = Instance(di, tmp$ret$18, null);
4473
4473
  var tmp_39 = KProperty1;
4474
- tmp_36.q9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4474
+ tmp_36.p9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4475
4475
  var tmp_40 = this;
4476
4476
  // Inline function 'org.kodein.di.instance' call
4477
4477
  // Inline function 'org.kodein.type.generic' call
@@ -4479,7 +4479,7 @@
4479
4479
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4480
4480
  var tmp_42 = Instance(di, tmp$ret$20, null);
4481
4481
  var tmp_43 = KProperty1;
4482
- tmp_40.r9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4482
+ tmp_40.q9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4483
4483
  var tmp_44 = this;
4484
4484
  // Inline function 'org.kodein.di.instance' call
4485
4485
  // Inline function 'org.kodein.type.generic' call
@@ -4487,7 +4487,7 @@
4487
4487
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4488
4488
  var tmp_46 = Instance(di, tmp$ret$22, null);
4489
4489
  var tmp_47 = KProperty1;
4490
- tmp_44.s9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4490
+ tmp_44.r9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4491
4491
  var tmp_48 = this;
4492
4492
  // Inline function 'org.kodein.di.instance' call
4493
4493
  // Inline function 'org.kodein.type.generic' call
@@ -4495,7 +4495,7 @@
4495
4495
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4496
4496
  var tmp_50 = Instance(di, tmp$ret$24, null);
4497
4497
  var tmp_51 = KProperty1;
4498
- tmp_48.t9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4498
+ tmp_48.s9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4499
4499
  var tmp_52 = this;
4500
4500
  // Inline function 'org.kodein.di.instance' call
4501
4501
  // Inline function 'org.kodein.type.generic' call
@@ -4503,13 +4503,13 @@
4503
4503
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4504
4504
  var tmp_54 = Instance(di, tmp$ret$26, null);
4505
4505
  var tmp_55 = KProperty1;
4506
- tmp_52.u9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4506
+ tmp_52.t9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4507
4507
  }
4508
4508
  protoOf(ServerGameStoreContract).f8y = function () {
4509
- return plus(plus(plus(plus(plus(this.c9y_1.f8y(), this.f9y_1.f8y()), this.d9y_1.f8y()), this.e9y_1.f8y()), this.g9y_1.f8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4509
+ return plus(plus(plus(plus(plus(this.b9y_1.f8y(), this.e9y_1.f8y()), this.c9y_1.f8y()), this.d9y_1.f8y()), this.f9y_1.f8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4510
4510
  };
4511
4511
  protoOf(ServerGameStoreContract).g8y = function () {
4512
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.c9y_1.g8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9y_1.g8y()), this.d9y_1.g8y()), this.e9y_1.g8y()), this.g9y_1.g8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m90(), finishingGameWhenCantStartNewMiddleware()]));
4512
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.b9y_1.g8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.e9y_1.g8y()), this.c9y_1.g8y()), this.d9y_1.g8y()), this.f9y_1.g8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m90(), finishingGameWhenCantStartNewMiddleware()]));
4513
4513
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4514
4514
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4515
4515
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4560,7 +4560,7 @@
4560
4560
  return this.m6h(store, next, action);
4561
4561
  };
4562
4562
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4563
- this.x9y_1 = this$0;
4563
+ this.w9y_1 = this$0;
4564
4564
  }
4565
4565
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4566
4566
  return action instanceof MechanicAction;
@@ -4571,7 +4571,7 @@
4571
4571
  // Inline function 'kotlin.with' call
4572
4572
  var tmp;
4573
4573
  if (action_0 instanceof StartGameMechanicAction) {
4574
- var tmp0 = this.x9y_1;
4574
+ var tmp0 = this.w9y_1;
4575
4575
  var tmp2 = action_0.q8u_1;
4576
4576
  var tmp4 = action_0.s8u_1;
4577
4577
  // Inline function 'kotlin.collections.map' call
@@ -4611,7 +4611,7 @@
4611
4611
  var _iterator__ex2g4s_2 = destination_1.l();
4612
4612
  while (_iterator__ex2g4s_2.m()) {
4613
4613
  var element_0 = _iterator__ex2g4s_2.n();
4614
- var tmp0_aid = tmp0.w9y_1.z6d();
4614
+ var tmp0_aid = tmp0.v9y_1.z6d();
4615
4615
  // Inline function 'kotlin.collections.map' call
4616
4616
  // Inline function 'kotlin.collections.mapTo' call
4617
4617
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4633,15 +4633,15 @@
4633
4633
  tmp = destination_2;
4634
4634
  } else {
4635
4635
  if (action_0 instanceof StartNewGameMechanicAction) {
4636
- var tmp0_0 = this.x9y_1;
4636
+ var tmp0_0 = this.w9y_1;
4637
4637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4638
4638
  var table = state.n6n();
4639
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.w9y_1.z6d(), table.id, null);
4639
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.v9y_1.z6d(), table.id, null);
4640
4640
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4641
4641
  tmp = listOfNotNull(tmp$ret$21);
4642
4642
  } else {
4643
4643
  if (action_0 instanceof ContinueGameMechanicAction) {
4644
- var tmp0_1 = this.x9y_1;
4644
+ var tmp0_1 = this.w9y_1;
4645
4645
  var tmp2_0 = action_0.w8u_1.id;
4646
4646
  var tmp4_0 = action_0.gameCreatorPlayerId;
4647
4647
  // Inline function 'kotlin.collections.map' call
@@ -4681,7 +4681,7 @@
4681
4681
  var _iterator__ex2g4s_7 = destination_6.l();
4682
4682
  while (_iterator__ex2g4s_7.m()) {
4683
4683
  var element_2 = _iterator__ex2g4s_7.n();
4684
- var tmp0_aid_0 = tmp0_1.w9y_1.z6d();
4684
+ var tmp0_aid_0 = tmp0_1.v9y_1.z6d();
4685
4685
  // Inline function 'kotlin.collections.map' call
4686
4686
  // Inline function 'kotlin.collections.mapTo' call
4687
4687
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4703,39 +4703,39 @@
4703
4703
  tmp = destination_7;
4704
4704
  } else {
4705
4705
  if (action_0 instanceof FinishingGameMechanicAction) {
4706
- var tmp0_2 = this.x9y_1;
4706
+ var tmp0_2 = this.w9y_1;
4707
4707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4708
4708
  var table_0 = state.n6n();
4709
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.w9y_1.z6d(), table_0.id, null);
4709
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.v9y_1.z6d(), table_0.id, null);
4710
4710
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4711
4711
  tmp = listOfNotNull(tmp$ret$44);
4712
4712
  } else {
4713
4713
  if (action_0 instanceof FinishGameMechanicAction) {
4714
- var tmp0_3 = this.x9y_1;
4714
+ var tmp0_3 = this.w9y_1;
4715
4715
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4716
4716
  var table_1 = state.n6n();
4717
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.w9y_1.z6d(), table_1.id, null);
4717
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.v9y_1.z6d(), table_1.id, null);
4718
4718
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4719
4719
  tmp = listOfNotNull(tmp$ret$46);
4720
4720
  } else {
4721
4721
  if (action_0 instanceof RestartGameMechanicAction) {
4722
- var tmp0_4 = this.x9y_1;
4722
+ var tmp0_4 = this.w9y_1;
4723
4723
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4724
4724
  var table_2 = state.n6n();
4725
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.w9y_1.z6d(), table_2.id, null);
4725
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.v9y_1.z6d(), table_2.id, null);
4726
4726
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4727
4727
  tmp = listOfNotNull(tmp$ret$48);
4728
4728
  } else {
4729
4729
  if (action_0 instanceof ErrorAction) {
4730
- var tmp0_5 = this.x9y_1;
4730
+ var tmp0_5 = this.w9y_1;
4731
4731
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4732
4732
  var table_3 = state.n6n();
4733
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.w9y_1.z6d(), table_3.id, null);
4733
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.v9y_1.z6d(), table_3.id, null);
4734
4734
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4735
4735
  tmp = listOfNotNull(tmp$ret$50);
4736
4736
  } else {
4737
4737
  if (action_0 instanceof SceneMechanicAction) {
4738
- var tmp0_6 = this.x9y_1;
4738
+ var tmp0_6 = this.w9y_1;
4739
4739
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4740
4740
  var table_4 = state.n6n();
4741
4741
  var tmp2_1 = table_4.id;
@@ -4768,7 +4768,7 @@
4768
4768
  var _iterator__ex2g4s_11 = destination_10.l();
4769
4769
  while (_iterator__ex2g4s_11.m()) {
4770
4770
  var element_4 = _iterator__ex2g4s_11.n();
4771
- var tmp0_aid_1 = tmp0_6.w9y_1.z6d();
4771
+ var tmp0_aid_1 = tmp0_6.v9y_1.z6d();
4772
4772
  // Inline function 'kotlin.collections.map' call
4773
4773
  // Inline function 'kotlin.collections.mapTo' call
4774
4774
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4790,7 +4790,7 @@
4790
4790
  tmp = destination_11;
4791
4791
  } else {
4792
4792
  if (action_0 instanceof SceneActMechanicAction) {
4793
- var tmp0_7 = this.x9y_1;
4793
+ var tmp0_7 = this.w9y_1;
4794
4794
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4795
4795
  var table_5 = state.n6n();
4796
4796
  var tmp2_2 = table_5.id;
@@ -4823,7 +4823,7 @@
4823
4823
  var _iterator__ex2g4s_15 = destination_14.l();
4824
4824
  while (_iterator__ex2g4s_15.m()) {
4825
4825
  var element_6 = _iterator__ex2g4s_15.n();
4826
- var tmp0_aid_2 = tmp0_7.w9y_1.z6d();
4826
+ var tmp0_aid_2 = tmp0_7.v9y_1.z6d();
4827
4827
  // Inline function 'kotlin.collections.map' call
4828
4828
  // Inline function 'kotlin.collections.mapTo' call
4829
4829
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4845,7 +4845,7 @@
4845
4845
  tmp = destination_15;
4846
4846
  } else {
4847
4847
  if (action_0 instanceof TeamsDataMechanicAction) {
4848
- var tmp0_8 = this.x9y_1;
4848
+ var tmp0_8 = this.w9y_1;
4849
4849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4850
4850
  var table_6 = state.n6n();
4851
4851
  var tmp2_3 = table_6.id;
@@ -4878,7 +4878,7 @@
4878
4878
  var _iterator__ex2g4s_19 = destination_18.l();
4879
4879
  while (_iterator__ex2g4s_19.m()) {
4880
4880
  var element_8 = _iterator__ex2g4s_19.n();
4881
- var tmp0_aid_3 = tmp0_8.w9y_1.z6d();
4881
+ var tmp0_aid_3 = tmp0_8.v9y_1.z6d();
4882
4882
  // Inline function 'kotlin.collections.map' call
4883
4883
  // Inline function 'kotlin.collections.mapTo' call
4884
4884
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4890,7 +4890,7 @@
4890
4890
  }
4891
4891
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4892
4892
  var tmp_0;
4893
- if (this.x9y_1.v9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.b7b_1).q6q_1.f6u_1) {
4893
+ if (this.w9y_1.u9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.b7b_1).q6q_1.f6u_1) {
4894
4894
  tmp_0 = null;
4895
4895
  } else {
4896
4896
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4906,72 +4906,72 @@
4906
4906
  tmp = destination_19;
4907
4907
  } else {
4908
4908
  if (action_0 instanceof PlayerReadyMechanicAction) {
4909
- var tmp0_9 = this.x9y_1;
4909
+ var tmp0_9 = this.w9y_1;
4910
4910
  var tmp2_4 = state.n6n();
4911
4911
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4912
- var exceptPlayerId = this.x9y_1.v9y_1.supportBackwardActions ? action_0.r8v_1 : null;
4913
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.w9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4912
+ var exceptPlayerId = this.w9y_1.u9y_1.supportBackwardActions ? action_0.r8v_1 : null;
4913
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.v9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4914
4914
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4915
4915
  tmp = listOfNotNull(tmp$ret$109);
4916
4916
  } else {
4917
4917
  if (action_0 instanceof SuitChoiceMechanicAction) {
4918
- var tmp0_10 = this.x9y_1;
4918
+ var tmp0_10 = this.w9y_1;
4919
4919
  var tmp2_5 = state.n6n();
4920
4920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4921
- var exceptPlayerId_0 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.t8q_1 : null;
4922
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.w9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4921
+ var exceptPlayerId_0 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.t8q_1 : null;
4922
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.v9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4923
4923
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4924
4924
  tmp = listOfNotNull(tmp$ret$111);
4925
4925
  } else {
4926
4926
  if (action_0 instanceof TrumpMechanicAction) {
4927
- var tmp0_11 = this.x9y_1;
4927
+ var tmp0_11 = this.w9y_1;
4928
4928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
4929
  var table_7 = state.n6n();
4930
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.w9y_1.z6d(), table_7.id, null);
4930
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.v9y_1.z6d(), table_7.id, null);
4931
4931
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4932
4932
  tmp = listOfNotNull(tmp$ret$113);
4933
4933
  } else {
4934
4934
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4935
- var tmp0_12 = this.x9y_1;
4935
+ var tmp0_12 = this.w9y_1;
4936
4936
  var tmp2_6 = state.n6n();
4937
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
- var exceptPlayerId_1 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.x8v_1 : null;
4939
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.w9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4938
+ var exceptPlayerId_1 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.x8v_1 : null;
4939
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.v9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4940
4940
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4941
4941
  tmp = listOfNotNull(tmp$ret$115);
4942
4942
  } else {
4943
4943
  if (action_0 instanceof PutCardMechanicAction) {
4944
- var tmp0_13 = this.x9y_1;
4944
+ var tmp0_13 = this.w9y_1;
4945
4945
  var tmp2_7 = state.n6n();
4946
4946
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4947
- var exceptPlayerId_2 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.y8q_1 : null;
4948
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.w9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4947
+ var exceptPlayerId_2 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.y8q_1 : null;
4948
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.v9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4949
4949
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4950
4950
  tmp = listOfNotNull(tmp$ret$117);
4951
4951
  } else {
4952
4952
  if (action_0 instanceof PickUpBribeMechanicAction) {
4953
- var tmp0_14 = this.x9y_1;
4953
+ var tmp0_14 = this.w9y_1;
4954
4954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4955
4955
  var table_8 = state.n6n();
4956
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.w9y_1.z6d(), table_8.id, null);
4956
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.v9y_1.z6d(), table_8.id, null);
4957
4957
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4958
4958
  tmp = listOfNotNull(tmp$ret$119);
4959
4959
  } else {
4960
4960
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4961
- var tmp0_15 = this.x9y_1;
4961
+ var tmp0_15 = this.w9y_1;
4962
4962
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4963
4963
  var table_9 = state.n6n();
4964
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.w9y_1.z6d(), table_9.id, null);
4964
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.v9y_1.z6d(), table_9.id, null);
4965
4965
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4966
4966
  tmp = listOfNotNull(tmp$ret$121);
4967
4967
  } else {
4968
4968
  if (action_0 instanceof MessageMechanicAction) {
4969
4969
  var message = action_0.b8w_1;
4970
- var tmp0_16 = this.x9y_1;
4970
+ var tmp0_16 = this.w9y_1;
4971
4971
  var tmp2_8 = state.n6n();
4972
4972
  var tmp_1;
4973
4973
  var tmp_2;
4974
- if (this.x9y_1.v9y_1.supportBackwardActions) {
4974
+ if (this.w9y_1.u9y_1.supportBackwardActions) {
4975
4975
  tmp_2 = isInterface(message, UserMessage);
4976
4976
  } else {
4977
4977
  tmp_2 = false;
@@ -4983,16 +4983,16 @@
4983
4983
  }
4984
4984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4985
4985
  var exceptPlayerId_3 = tmp_1;
4986
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.w9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4986
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.v9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4987
4987
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4988
4988
  tmp = listOfNotNull(tmp$ret$123);
4989
4989
  } else {
4990
4990
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4991
- var tmp0_17 = this.x9y_1;
4991
+ var tmp0_17 = this.w9y_1;
4992
4992
  var tmp2_9 = state.n6n();
4993
4993
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4994
4994
  var exceptPlayerId_4 = action_0.playerId;
4995
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.w9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4995
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.v9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4996
4996
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4997
4997
  tmp = listOfNotNull(tmp$ret$125);
4998
4998
  } else {
@@ -5029,8 +5029,8 @@
5029
5029
  return this.m6h(store, next, action);
5030
5030
  };
5031
5031
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5032
- this.v9y_1 = logicConfig;
5033
- this.w9y_1 = idsProvider;
5032
+ this.u9y_1 = logicConfig;
5033
+ this.v9y_1 = idsProvider;
5034
5034
  }
5035
5035
  protoOf(ServerMapMechanicToClientActionMiddleware).m90 = function () {
5036
5036
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5041,8 +5041,8 @@
5041
5041
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5042
5042
  }
5043
5043
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5044
- this.g9z_1 = $provider;
5045
- this.h9z_1 = $action;
5044
+ this.f9z_1 = $provider;
5045
+ this.g9z_1 = $action;
5046
5046
  CoroutineImpl.call(this, resultContinuation);
5047
5047
  }
5048
5048
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -5063,7 +5063,7 @@
5063
5063
  case 0:
5064
5064
  this.s8_1 = 2;
5065
5065
  this.r8_1 = 1;
5066
- suspendResult = this.g9z_1.t9v(this.h9z_1, this);
5066
+ suspendResult = this.f9z_1.s9v(this.g9z_1, this);
5067
5067
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5068
5068
  return suspendResult;
5069
5069
  }
@@ -5086,8 +5086,8 @@
5086
5086
  while (true);
5087
5087
  };
5088
5088
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5089
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.g9z_1, this.h9z_1, completion);
5090
- i.i9z_1 = $this$launchDefault;
5089
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.f9z_1, this.g9z_1, completion);
5090
+ i.h9z_1 = $this$launchDefault;
5091
5091
  return i;
5092
5092
  };
5093
5093
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5099,15 +5099,15 @@
5099
5099
  return l;
5100
5100
  }
5101
5101
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5102
- this.j9z_1 = $asyncProvider;
5103
- this.k9z_1 = $provider;
5102
+ this.i9z_1 = $asyncProvider;
5103
+ this.j9z_1 = $provider;
5104
5104
  }
5105
5105
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5106
5106
  return action instanceof ToClientAction;
5107
5107
  };
5108
5108
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5109
5109
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5110
- this.j9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.k9z_1, action_0, null));
5110
+ this.i9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.j9z_1, action_0, null));
5111
5111
  next(action_0);
5112
5112
  };
5113
5113
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5122,12 +5122,12 @@
5122
5122
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5123
5123
  return action instanceof UpdateServerConfigAction;
5124
5124
  };
5125
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5125
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5126
5126
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5127
- return state.r8t(VOID, get_serverStatePayload_0(state).copy(action_0.z9x_1));
5127
+ return state.r8t(VOID, get_serverStatePayload_0(state).copy(action_0.y9x_1));
5128
5128
  };
5129
5129
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5130
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5130
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5131
5131
  };
5132
5132
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5133
5133
  return function (it) {
@@ -5149,12 +5149,12 @@
5149
5149
  }
5150
5150
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5151
5151
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5152
- this.n9z_1 = logger;
5152
+ this.m9z_1 = logger;
5153
5153
  }
5154
- protoOf(ServerMechanicLifecycleReducer).v99 = function (state, action) {
5154
+ protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5155
5155
  var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5156
5156
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5157
- var tmp0_$this = this.w99_1;
5157
+ var tmp0_$this = this.v99_1;
5158
5158
  var tmp1_tableId = action.q8u_1;
5159
5159
  var tmp2_gameId = action.q8u_1;
5160
5160
  var tmp3_version = action.r8u_1;
@@ -5162,10 +5162,10 @@
5162
5162
  var tmp5_users = action.t8u_1;
5163
5163
  var tmp6_spectators = action.spectators;
5164
5164
  var tmp7_gameCreatorPlayerId = action.s8u_1;
5165
- var tmp9_tableOrNull = tmp0_$this.c9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5165
+ var tmp9_tableOrNull = tmp0_$this.b9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5166
5166
  var tmp;
5167
5167
  if (serverState == null) {
5168
- this.n9z_1.w(VOID, 'ServerPayload is not onStart');
5168
+ this.m9z_1.w(VOID, 'ServerPayload is not onStart');
5169
5169
  tmp = Companion_instance_13.initial();
5170
5170
  } else {
5171
5171
  tmp = serverState;
@@ -5173,7 +5173,7 @@
5173
5173
  var tmp10_payload = tmp;
5174
5174
  return state.r8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5175
5175
  };
5176
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5176
+ protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5177
5177
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5178
5178
  var tmp2_tableOrNull = action.w8u_1;
5179
5179
  var tmp = Companion_instance_13;
@@ -5183,10 +5183,10 @@
5183
5183
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5184
5184
  return state.r8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5185
5185
  };
5186
- protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5187
- this.x99_1.l58(action.previousGameId);
5186
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5187
+ this.w99_1.l58(action.previousGameId);
5188
5188
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5189
- var tmp1_tableOrNull = this.w99_1.d9b(state.n6n(), action.gameId);
5189
+ var tmp1_tableOrNull = this.v99_1.c9b(state.n6n(), action.gameId);
5190
5190
  return state.r8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5191
5191
  };
5192
5192
  function spectatorsReducer(logger) {
@@ -5194,18 +5194,18 @@
5194
5194
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5195
5195
  }
5196
5196
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5197
- this.o9z_1 = $logger;
5197
+ this.n9z_1 = $logger;
5198
5198
  }
5199
5199
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5200
5200
  return isInterface(action, SpectatorsAction);
5201
5201
  };
5202
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5202
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5203
5203
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5204
5204
  var table = state.n6n();
5205
5205
  var tmp;
5206
5206
  if (action_0 instanceof AddSpectatorsAction) {
5207
5207
  // Inline function 'kotlin.collections.mapNotNull' call
5208
- var tmp0 = action_0.a9y_1;
5208
+ var tmp0 = action_0.z9x_1;
5209
5209
  // Inline function 'kotlin.collections.mapNotNullTo' call
5210
5210
  var destination = ArrayList_init_$Create$_0();
5211
5211
  // Inline function 'kotlin.collections.forEach' call
@@ -5224,9 +5224,9 @@
5224
5224
  var tmp_0;
5225
5225
  // Inline function 'kotlin.collections.isNotEmpty' call
5226
5226
  if (!sameSpectators.r()) {
5227
- this.o9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5227
+ this.n9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5228
5228
  // Inline function 'kotlin.collections.filterNot' call
5229
- var tmp0_0 = action_0.a9y_1;
5229
+ var tmp0_0 = action_0.z9x_1;
5230
5230
  // Inline function 'kotlin.collections.filterNotTo' call
5231
5231
  var destination_0 = ArrayList_init_$Create$_0();
5232
5232
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5261,7 +5261,7 @@
5261
5261
  }
5262
5262
  tmp_0 = destination_0;
5263
5263
  } else {
5264
- tmp_0 = action_0.a9y_1;
5264
+ tmp_0 = action_0.z9x_1;
5265
5265
  }
5266
5266
  // Inline function 'kotlin.collections.map' call
5267
5267
  var this_0 = tmp_0;
@@ -5278,7 +5278,7 @@
5278
5278
  } else {
5279
5279
  if (action_0 instanceof RemoveSpectatorsAction) {
5280
5280
  // Inline function 'kotlin.collections.mapNotNull' call
5281
- var tmp0_1 = action_0.b9y_1;
5281
+ var tmp0_1 = action_0.a9y_1;
5282
5282
  // Inline function 'kotlin.collections.mapNotNullTo' call
5283
5283
  var destination_2 = ArrayList_init_$Create$_0();
5284
5284
  // Inline function 'kotlin.collections.forEach' call
@@ -5297,9 +5297,9 @@
5297
5297
  var tmp_2;
5298
5298
  // Inline function 'kotlin.collections.isNotEmpty' call
5299
5299
  if (!sameSpectators_0.r()) {
5300
- this.o9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5300
+ this.n9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5301
5301
  // Inline function 'kotlin.collections.filterNot' call
5302
- var tmp0_2 = action_0.b9y_1;
5302
+ var tmp0_2 = action_0.a9y_1;
5303
5303
  // Inline function 'kotlin.collections.filterNotTo' call
5304
5304
  var destination_3 = ArrayList_init_$Create$_0();
5305
5305
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5334,7 +5334,7 @@
5334
5334
  }
5335
5335
  tmp_2 = destination_3;
5336
5336
  } else {
5337
- tmp_2 = action_0.b9y_1;
5337
+ tmp_2 = action_0.a9y_1;
5338
5338
  }
5339
5339
  var spectatorsToRemove = toSet(tmp_2);
5340
5340
  // Inline function 'kotlin.collections.filterNot' call
@@ -5379,16 +5379,16 @@
5379
5379
  return tmp;
5380
5380
  };
5381
5381
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5382
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5382
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5383
5383
  };
5384
5384
  function Companion_5() {
5385
5385
  }
5386
- protoOf(Companion_5).p9z = function (config) {
5386
+ protoOf(Companion_5).o9z = function (config) {
5387
5387
  return new ServerStatePayload(config);
5388
5388
  };
5389
5389
  protoOf(Companion_5).initial = function (config, $super) {
5390
5390
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5391
- return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5391
+ return $super === VOID ? this.o9z(config) : $super.o9z.call(this, config);
5392
5392
  };
5393
5393
  var Companion_instance_13;
5394
5394
  function Companion_getInstance_6() {
@@ -5403,12 +5403,12 @@
5403
5403
  protoOf(ServerStatePayload).ne = function () {
5404
5404
  return this.config;
5405
5405
  };
5406
- protoOf(ServerStatePayload).q9z = function (config) {
5406
+ protoOf(ServerStatePayload).p9z = function (config) {
5407
5407
  return new ServerStatePayload(config);
5408
5408
  };
5409
5409
  protoOf(ServerStatePayload).copy = function (config, $super) {
5410
5410
  config = config === VOID ? this.config : config;
5411
- return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5411
+ return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5412
5412
  };
5413
5413
  protoOf(ServerStatePayload).toString = function () {
5414
5414
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5452,7 +5452,7 @@
5452
5452
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5453
5453
  }
5454
5454
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5455
- var gameId = Companion_instance_3.d9d(payload);
5455
+ var gameId = Companion_instance_3.c9d(payload);
5456
5456
  var tmp;
5457
5457
  if (!(gameId == null)) {
5458
5458
  tmp = new ServerLoggerKey(gameId);
@@ -5469,19 +5469,38 @@
5469
5469
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5470
5470
  }
5471
5471
  function _get_logger__rkp4sl_1($this) {
5472
- var tmp0 = $this.aa0_1;
5472
+ var tmp0 = $this.z9z_1;
5473
5473
  var tmp = KProperty1;
5474
5474
  // Inline function 'kotlin.getValue' call
5475
5475
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5476
5476
  return tmp0.w();
5477
5477
  }
5478
5478
  function _get_di__ndbzja($this) {
5479
- var tmp0 = $this.ba0_1;
5479
+ var tmp0 = $this.aa0_1;
5480
5480
  var tmp = KProperty1;
5481
5481
  // Inline function 'kotlin.getValue' call
5482
5482
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
5483
5483
  return tmp0.w();
5484
5484
  }
5485
+ function createFileLoggerOutput($this, coreConfig, gameServer) {
5486
+ var tmp;
5487
+ if (coreConfig.fileLogsEnabled) {
5488
+ tmp = new FileLoggerOutputImpl(GameServerEngineControllerImpl$createFileLoggerOutput$lambda(gameServer));
5489
+ } else {
5490
+ tmp = null;
5491
+ }
5492
+ return tmp;
5493
+ }
5494
+ function createCallbackOutput($this, gameServer) {
5495
+ var tmp;
5496
+ if (!($this.x9z_1 == null)) {
5497
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.x9z_1);
5498
+ tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5499
+ } else {
5500
+ tmp = null;
5501
+ }
5502
+ return tmp;
5503
+ }
5485
5504
  function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares, externalModule) {
5486
5505
  var tmp = Companion_instance_4;
5487
5506
  return tmp.i5z(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares));
@@ -5489,11 +5508,11 @@
5489
5508
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5490
5509
  return function () {
5491
5510
  var tmp;
5492
- if (this$0.y9z_1 == null) {
5511
+ if (this$0.x9z_1 == null) {
5493
5512
  tmp = null;
5494
5513
  } else {
5495
5514
  // Inline function 'kotlin.let' call
5496
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.y9z_1)]));
5515
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.x9z_1)]));
5497
5516
  }
5498
5517
  var tmp1_elvis_lhs = tmp;
5499
5518
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5526,7 +5545,7 @@
5526
5545
  tmp_0.x62(tmp$ret$3);
5527
5546
  $this$DI.b5z(jsonModule());
5528
5547
  $this$DI.b5z(serverHelpersModule());
5529
- $this$DI.b5z(randomOrgModule(this$0.z9z_1));
5548
+ $this$DI.b5z(randomOrgModule(this$0.y9z_1));
5530
5549
  return Unit_instance;
5531
5550
  };
5532
5551
  }
@@ -5602,86 +5621,104 @@
5602
5621
  };
5603
5622
  }
5604
5623
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5605
- this.ia0_1 = $reducer;
5624
+ this.ha0_1 = $reducer;
5606
5625
  }
5607
5626
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5608
5627
  return isInterface(action, Action);
5609
5628
  };
5610
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j98 = function (state, action) {
5611
- return this.ia0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5629
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i98 = function (state, action) {
5630
+ return this.ha0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5612
5631
  };
5613
5632
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5614
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5633
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5615
5634
  };
5616
- function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5635
+ function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5636
+ return function () {
5637
+ return $gameServer._v;
5638
+ };
5639
+ }
5640
+ function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0($it) {
5617
5641
  return function ($this$singleton) {
5618
- return $fileLoggerOutput;
5642
+ return $it;
5643
+ };
5644
+ }
5645
+ function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_1($gameServer) {
5646
+ return function () {
5647
+ return $gameServer._v;
5619
5648
  };
5620
5649
  }
5621
- function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0($callbackWrapperLoggerOutput) {
5650
+ function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_2($it) {
5622
5651
  return function ($this$singleton) {
5623
- return $callbackWrapperLoggerOutput;
5652
+ return $it;
5624
5653
  };
5625
5654
  }
5626
- function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda($fileLoggerOutput, $callbackWrapperLoggerOutput) {
5655
+ function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(this$0, $coreConfig, $combinedLogger, $gameServer) {
5627
5656
  return function ($this$Module) {
5628
- var tmp;
5629
- if (!($fileLoggerOutput == null)) {
5657
+ var tmp0_safe_receiver = createFileLoggerOutput(this$0, $coreConfig, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer));
5658
+ if (tmp0_safe_receiver == null)
5659
+ null;
5660
+ else {
5661
+ // Inline function 'kotlin.also' call
5662
+ $combinedLogger.w1k(tmp0_safe_receiver);
5630
5663
  // Inline function 'org.kodein.di.bind' call
5631
5664
  // Inline function 'org.kodein.type.generic' call
5632
- var tmp_0 = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
5633
- var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
5634
- var tmp_1 = $this$Module.z5y(tmp$ret$0, null, null);
5665
+ var tmp = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
5666
+ var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
5667
+ var tmp_0 = $this$Module.z5y(tmp$ret$0, null, null);
5635
5668
  // Inline function 'org.kodein.di.singleton' call
5636
- var creator = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput);
5637
- var tmp_2 = $this$Module.e5z();
5638
- var tmp_3 = $this$Module.c5z();
5639
- var tmp_4 = $this$Module.d5z();
5669
+ var creator = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0(tmp0_safe_receiver);
5670
+ var tmp_1 = $this$Module.e5z();
5671
+ var tmp_2 = $this$Module.c5z();
5672
+ var tmp_3 = $this$Module.d5z();
5640
5673
  // Inline function 'org.kodein.type.generic' call
5641
- var tmp_5 = typeToken(createKType(getKClass(FileLoggerOutputImpl), arrayOf([]), false));
5642
- var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5643
- var tmp$ret$3 = new Singleton(tmp_2, tmp_3, tmp_4, tmp$ret$2, null, true, creator);
5644
- tmp_1.x62(tmp$ret$3);
5645
- tmp = Unit_instance;
5674
+ var tmp_4 = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
5675
+ var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5676
+ var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
5677
+ tmp_0.x62(tmp$ret$3);
5646
5678
  }
5647
- var tmp_6;
5648
- if (!($callbackWrapperLoggerOutput == null)) {
5679
+ var tmp1_safe_receiver = createCallbackOutput(this$0, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_1($gameServer));
5680
+ if (tmp1_safe_receiver == null)
5681
+ null;
5682
+ else {
5683
+ // Inline function 'kotlin.also' call
5684
+ $combinedLogger.w1k(tmp1_safe_receiver);
5649
5685
  // Inline function 'org.kodein.di.bind' call
5650
5686
  // Inline function 'org.kodein.type.generic' call
5651
- var tmp_7 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
5652
- var tmp$ret$4 = isInterface(tmp_7, TypeToken) ? tmp_7 : THROW_CCE();
5653
- var tmp_8 = $this$Module.z5y(tmp$ret$4, null, null);
5687
+ var tmp_5 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
5688
+ var tmp$ret$6 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5689
+ var tmp_6 = $this$Module.z5y(tmp$ret$6, null, null);
5654
5690
  // Inline function 'org.kodein.di.singleton' call
5655
- var creator_0 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0($callbackWrapperLoggerOutput);
5656
- var tmp_9 = $this$Module.e5z();
5657
- var tmp_10 = $this$Module.c5z();
5658
- var tmp_11 = $this$Module.d5z();
5691
+ var creator_0 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_2(tmp1_safe_receiver);
5692
+ var tmp_7 = $this$Module.e5z();
5693
+ var tmp_8 = $this$Module.c5z();
5694
+ var tmp_9 = $this$Module.d5z();
5659
5695
  // Inline function 'org.kodein.type.generic' call
5660
- var tmp_12 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
5661
- var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
5662
- var tmp$ret$7 = new Singleton(tmp_9, tmp_10, tmp_11, tmp$ret$6, null, true, creator_0);
5663
- tmp_8.x62(tmp$ret$7);
5664
- tmp_6 = Unit_instance;
5696
+ var tmp_10 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
5697
+ var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5698
+ var tmp$ret$9 = new Singleton(tmp_7, tmp_8, tmp_9, tmp$ret$8, null, true, creator_0);
5699
+ tmp_6.x62(tmp$ret$9);
5665
5700
  }
5666
5701
  return Unit_instance;
5667
5702
  };
5668
5703
  }
5669
- function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5704
+ function GameServerEngineControllerImpl$createFileLoggerOutput$lambda($gameServer) {
5670
5705
  return function (it) {
5671
- return serverLoggerKeyFromPayload($gameServer.s66(), it);
5706
+ var tmp0_safe_receiver = $gameServer();
5707
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.s66();
5708
+ return tmp1_safe_receiver == null ? null : serverLoggerKeyFromPayload(tmp1_safe_receiver, it);
5672
5709
  };
5673
5710
  }
5674
- function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5711
+ function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5675
5712
  return function (it) {
5676
- var tmp0_elvis_lhs = Companion_instance_5.q9b(it);
5713
+ var payload = Companion_instance_5.p9b(it);
5677
5714
  var tmp;
5678
- if (tmp0_elvis_lhs == null) {
5679
- var tmp1_safe_receiver = $gameServer.s66().l6m_1;
5680
- tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
5681
- } else {
5682
- tmp = tmp0_elvis_lhs;
5715
+ if (!(payload == null)) {
5716
+ return payload;
5683
5717
  }
5684
- return tmp;
5718
+ var tmp0_safe_receiver = $gameServer();
5719
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.s66();
5720
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.l6m_1;
5721
+ return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5685
5722
  };
5686
5723
  }
5687
5724
  function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares) {
@@ -5694,7 +5731,7 @@
5694
5731
  // Inline function 'kotlin.let' call
5695
5732
  $this$DI.b5z(tmp0_safe_receiver);
5696
5733
  }
5697
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.z9z_1));
5734
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.y9z_1));
5698
5735
  $this$DI.b5z(coreModule($coreConfig));
5699
5736
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5700
5737
  return Unit_instance;
@@ -5703,13 +5740,13 @@
5703
5740
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5704
5741
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5705
5742
  production = production === VOID ? true : production;
5706
- this.y9z_1 = loggerCallback;
5707
- this.z9z_1 = randomOrgConfig;
5743
+ this.x9z_1 = loggerCallback;
5744
+ this.y9z_1 = randomOrgConfig;
5708
5745
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5709
5746
  var tmp = this;
5710
- tmp.aa0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5747
+ tmp.z9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5711
5748
  var tmp_0 = this;
5712
- tmp_0.ba0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5749
+ tmp_0.aa0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5713
5750
  var tmp_1 = this;
5714
5751
  // Inline function 'org.kodein.di.instance' call
5715
5752
  var this_0 = _get_di__ndbzja(this);
@@ -5718,7 +5755,7 @@
5718
5755
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5719
5756
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5720
5757
  var tmp_4 = KProperty1;
5721
- tmp_1.ca0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5758
+ tmp_1.ba0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5722
5759
  var tmp_5 = this;
5723
5760
  // Inline function 'org.kodein.di.instance' call
5724
5761
  var this_1 = _get_di__ndbzja(this);
@@ -5727,7 +5764,7 @@
5727
5764
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5728
5765
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5729
5766
  var tmp_8 = KProperty1;
5730
- tmp_5.da0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5767
+ tmp_5.ca0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5731
5768
  var tmp_9 = this;
5732
5769
  // Inline function 'org.kodein.di.instance' call
5733
5770
  var this_2 = _get_di__ndbzja(this);
@@ -5736,7 +5773,7 @@
5736
5773
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5737
5774
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5738
5775
  var tmp_12 = KProperty1;
5739
- tmp_9.ea0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5776
+ tmp_9.da0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5740
5777
  var tmp_13 = this;
5741
5778
  // Inline function 'org.kodein.di.instance' call
5742
5779
  var this_3 = _get_di__ndbzja(this);
@@ -5745,7 +5782,7 @@
5745
5782
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5746
5783
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5747
5784
  var tmp_16 = KProperty1;
5748
- tmp_13.fa0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5785
+ tmp_13.ea0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5749
5786
  var tmp_17 = this;
5750
5787
  // Inline function 'org.kodein.di.instance' call
5751
5788
  var this_4 = _get_di__ndbzja(this);
@@ -5754,7 +5791,7 @@
5754
5791
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5755
5792
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5756
5793
  var tmp_20 = KProperty1;
5757
- tmp_17.ga0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5794
+ tmp_17.fa0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5758
5795
  var tmp_21 = this;
5759
5796
  // Inline function 'org.kodein.di.instance' call
5760
5797
  var this_5 = _get_di__ndbzja(this);
@@ -5763,45 +5800,45 @@
5763
5800
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5764
5801
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5765
5802
  var tmp_24 = KProperty1;
5766
- tmp_21.ha0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5803
+ tmp_21.ga0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5767
5804
  }
5768
- protoOf(GameServerEngineControllerImpl).r9z = function () {
5769
- var tmp0 = this.ca0_1;
5805
+ protoOf(GameServerEngineControllerImpl).q9z = function () {
5806
+ var tmp0 = this.ba0_1;
5770
5807
  var tmp = KProperty1;
5771
5808
  // Inline function 'kotlin.getValue' call
5772
5809
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5773
5810
  return tmp0.w();
5774
5811
  };
5775
- protoOf(GameServerEngineControllerImpl).t9z = function () {
5776
- var tmp0 = this.da0_1;
5812
+ protoOf(GameServerEngineControllerImpl).s9z = function () {
5813
+ var tmp0 = this.ca0_1;
5777
5814
  var tmp = KProperty1;
5778
5815
  // Inline function 'kotlin.getValue' call
5779
5816
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5780
5817
  return tmp0.w();
5781
5818
  };
5782
- protoOf(GameServerEngineControllerImpl).u9z = function () {
5783
- var tmp0 = this.ea0_1;
5819
+ protoOf(GameServerEngineControllerImpl).t9z = function () {
5820
+ var tmp0 = this.da0_1;
5784
5821
  var tmp = KProperty1;
5785
5822
  // Inline function 'kotlin.getValue' call
5786
5823
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5787
5824
  return tmp0.w();
5788
5825
  };
5789
- protoOf(GameServerEngineControllerImpl).v9z = function () {
5790
- var tmp0 = this.fa0_1;
5826
+ protoOf(GameServerEngineControllerImpl).u9z = function () {
5827
+ var tmp0 = this.ea0_1;
5791
5828
  var tmp = KProperty1;
5792
5829
  // Inline function 'kotlin.getValue' call
5793
5830
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5794
5831
  return tmp0.w();
5795
5832
  };
5796
- protoOf(GameServerEngineControllerImpl).s9z = function () {
5797
- var tmp0 = this.ga0_1;
5833
+ protoOf(GameServerEngineControllerImpl).r9z = function () {
5834
+ var tmp0 = this.fa0_1;
5798
5835
  var tmp = KProperty1;
5799
5836
  // Inline function 'kotlin.getValue' call
5800
5837
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5801
5838
  return tmp0.w();
5802
5839
  };
5803
- protoOf(GameServerEngineControllerImpl).w9z = function () {
5804
- var tmp0 = this.ha0_1;
5840
+ protoOf(GameServerEngineControllerImpl).v9z = function () {
5841
+ var tmp0 = this.ga0_1;
5805
5842
  var tmp = KProperty1;
5806
5843
  // Inline function 'kotlin.getValue' call
5807
5844
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5813,22 +5850,9 @@
5813
5850
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5814
5851
  return this.createGameEngineWithLogic();
5815
5852
  };
5816
- protoOf(GameServerEngineControllerImpl).x9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5853
+ protoOf(GameServerEngineControllerImpl).w9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5817
5854
  var combinedLogger = Companion_instance_6.mx();
5818
- var tmp;
5819
- if (coreConfig.fileLogsEnabled) {
5820
- tmp = new FileLoggerOutputImpl();
5821
- } else {
5822
- tmp = null;
5823
- }
5824
- var fileLoggerOutput = tmp;
5825
- var tmp_0;
5826
- if (!(this.y9z_1 == null)) {
5827
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.y9z_1));
5828
- } else {
5829
- tmp_0 = null;
5830
- }
5831
- var callbackWrapperLoggerOutput = tmp_0;
5855
+ var gameServer = {_v: null};
5832
5856
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
5833
5857
  // Inline function 'kotlin.collections.map' call
5834
5858
  // Inline function 'kotlin.collections.mapTo' call
@@ -5855,25 +5879,15 @@
5855
5879
  destination_0.j(tmp$ret$4);
5856
5880
  }
5857
5881
  var tmp2_externalMiddlewares = toList_0(destination_0);
5858
- var tmp3_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(fileLoggerOutput, callbackWrapperLoggerOutput));
5859
- var di = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, ratingConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
5882
+ var tmp3_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(this, coreConfig, combinedLogger, gameServer));
5883
+ var engineDI = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, ratingConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
5860
5884
  // Inline function 'org.kodein.di.instance' call
5861
- var tmp_1 = get_direct(di).m60();
5885
+ var tmp = get_direct(engineDI).m60();
5862
5886
  // Inline function 'org.kodein.type.generic' call
5863
- var tmp_2 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
5864
- var tmp$ret$7 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5865
- var gameServer = tmp_1.l60(tmp$ret$7, null);
5866
- if (!(fileLoggerOutput == null)) {
5867
- var tmp_3 = fileLoggerOutput;
5868
- tmp_3.s9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5869
- combinedLogger.w1k(fileLoggerOutput);
5870
- }
5871
- if (!(callbackWrapperLoggerOutput == null)) {
5872
- var tmp_4 = callbackWrapperLoggerOutput;
5873
- tmp_4.s9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5874
- combinedLogger.w1k(callbackWrapperLoggerOutput);
5875
- }
5876
- return gameServer;
5887
+ var tmp_0 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
5888
+ var tmp$ret$7 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
5889
+ gameServer._v = tmp.l60(tmp$ret$7, null);
5890
+ return gameServer._v;
5877
5891
  };
5878
5892
  function GameServerHelper() {
5879
5893
  }
@@ -5885,7 +5899,7 @@
5885
5899
  function TestHelper() {
5886
5900
  }
5887
5901
  function _get_playerAnswerInteractor__msggz1($this) {
5888
- var tmp0 = $this.la0_1;
5902
+ var tmp0 = $this.ka0_1;
5889
5903
  var tmp = KProperty1;
5890
5904
  // Inline function 'kotlin.getValue' call
5891
5905
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5893,7 +5907,7 @@
5893
5907
  }
5894
5908
  function TestHelperImpl$di$lambda$lambda(this$0) {
5895
5909
  return function ($this$singleton) {
5896
- return this$0.ja0_1;
5910
+ return this$0.ia0_1;
5897
5911
  };
5898
5912
  }
5899
5913
  function TestHelperImpl$di$lambda(this$0) {
@@ -5932,19 +5946,19 @@
5932
5946
  return emptyMap();
5933
5947
  }
5934
5948
  function TestHelperImpl(logger) {
5935
- this.ja0_1 = logger;
5949
+ this.ia0_1 = logger;
5936
5950
  var tmp = this;
5937
5951
  var tmp_0 = Companion_instance_4;
5938
- tmp.ka0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5952
+ tmp.ja0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5939
5953
  var tmp_1 = this;
5940
5954
  // Inline function 'org.kodein.di.instance' call
5941
- var this_0 = this.ka0_1;
5955
+ var this_0 = this.ja0_1;
5942
5956
  // Inline function 'org.kodein.type.generic' call
5943
5957
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5944
5958
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5945
5959
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5946
5960
  var tmp_4 = KProperty1;
5947
- tmp_1.la0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5961
+ tmp_1.ka0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5948
5962
  }
5949
5963
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5950
5964
  return _get_playerAnswerInteractor__msggz1(this).b8k(playerId, table, botConfig);
@@ -6111,22 +6125,22 @@
6111
6125
  });
6112
6126
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6113
6127
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6114
- return this.r9z();
6128
+ return this.q9z();
6115
6129
  });
6116
6130
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6117
- return this.t9z();
6131
+ return this.s9z();
6118
6132
  });
6119
6133
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6120
- return this.u9z();
6134
+ return this.t9z();
6121
6135
  });
6122
6136
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6123
- return this.v9z();
6137
+ return this.u9z();
6124
6138
  });
6125
6139
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6126
- return this.s9z();
6140
+ return this.r9z();
6127
6141
  });
6128
6142
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6129
- return this.w9z();
6143
+ return this.v9z();
6130
6144
  });
6131
6145
  //endregion
6132
6146
  //region block: init