raspberry_games_server_game_logic 1.8.378 → 1.8.380

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -66,7 +66,8 @@
66
66
  var KProperty1 = kotlin_kotlin.$_$.fe;
67
67
  var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
68
68
  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
69
- var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
69
+ var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
70
+ var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
70
71
  var initMetadataForCompanion = kotlin_kotlin.$_$.ic;
71
72
  var equals = kotlin_kotlin.$_$.ac;
72
73
  var FunctionAdapter = kotlin_kotlin.$_$.nb;
@@ -74,7 +75,6 @@
74
75
  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
75
76
  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
76
77
  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
77
- var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
78
78
  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
79
79
  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
80
80
  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
@@ -360,10 +360,10 @@
360
360
  spectators = tmp;
361
361
  var tmp_0;
362
362
  if ($super === VOID) {
363
- this.z9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
+ this.d9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
364
364
  tmp_0 = Unit_instance;
365
365
  } else {
366
- tmp_0 = $super.z9u.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
+ tmp_0 = $super.d9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
367
367
  }
368
368
  return tmp_0;
369
369
  }
@@ -371,10 +371,10 @@
371
371
  newRid = newRid === VOID ? null : newRid;
372
372
  var tmp;
373
373
  if ($super === VOID) {
374
- this.a9v(newRid);
374
+ this.e9v(newRid);
375
375
  tmp = Unit_instance;
376
376
  } else {
377
- tmp = $super.a9v.call(this, newRid);
377
+ tmp = $super.e9v.call(this, newRid);
378
378
  }
379
379
  return tmp;
380
380
  }
@@ -382,10 +382,10 @@
382
382
  roomId = roomId === VOID ? null : roomId;
383
383
  var tmp;
384
384
  if ($super === VOID) {
385
- this.b9v(reason, roomId);
385
+ this.f9v(reason, roomId);
386
386
  tmp = Unit_instance;
387
387
  } else {
388
- tmp = $super.b9v.call(this, reason, roomId);
388
+ tmp = $super.f9v.call(this, reason, roomId);
389
389
  }
390
390
  return tmp;
391
391
  }
@@ -450,7 +450,7 @@
450
450
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
451
451
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
452
452
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
453
- return $super === VOID ? this.p9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
453
+ return $super === VOID ? this.x9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.x9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
454
454
  }
455
455
  initMetadataForInterface(GameEngineController, 'GameEngineController');
456
456
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +461,17 @@
461
461
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
462
462
  //endregion
463
463
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
464
- this.r9e_1 = $subscriber;
464
+ this.t9e_1 = $subscriber;
465
465
  CoroutineImpl.call(this, resultContinuation);
466
466
  }
467
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
468
- var tmp = this.u9e(it, $completion);
467
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, $completion) {
468
+ var tmp = this.w9e(it, $completion);
469
469
  tmp.t8_1 = Unit_instance;
470
470
  tmp.u8_1 = null;
471
471
  return tmp.z8();
472
472
  };
473
473
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
474
- return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
+ return this.v9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
475
475
  };
476
476
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
477
477
  var suspendResult = this.t8_1;
@@ -480,7 +480,7 @@
480
480
  var tmp = this.r8_1;
481
481
  if (tmp === 0) {
482
482
  this.s8_1 = 1;
483
- this.r9e_1(this.s9e_1);
483
+ this.t9e_1(this.u9e_1);
484
484
  return Unit_instance;
485
485
  } else if (tmp === 1) {
486
486
  throw this.u8_1;
@@ -491,31 +491,31 @@
491
491
  }
492
492
  while (true);
493
493
  };
494
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
495
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
496
- i.s9e_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9e = function (it, completion) {
495
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9e_1, completion);
496
+ i.u9e_1 = it;
497
497
  return i;
498
498
  };
499
499
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
500
500
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
501
  var l = function (it, $completion) {
502
- return i.t9e(it, $completion);
502
+ return i.v9e(it, $completion);
503
503
  };
504
504
  l.$arity = 1;
505
505
  return l;
506
506
  }
507
507
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
508
- this.d9f_1 = $subscriber;
508
+ this.f9f_1 = $subscriber;
509
509
  CoroutineImpl.call(this, resultContinuation);
510
510
  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
512
- var tmp = this.g9f(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, $completion) {
512
+ var tmp = this.i9f(it, $completion);
513
513
  tmp.t8_1 = Unit_instance;
514
514
  tmp.u8_1 = null;
515
515
  return tmp.z8();
516
516
  };
517
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
518
- return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.h9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
519
  };
520
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
521
521
  var suspendResult = this.t8_1;
@@ -524,7 +524,7 @@
524
524
  var tmp = this.r8_1;
525
525
  if (tmp === 0) {
526
526
  this.s8_1 = 1;
527
- this.d9f_1(this.e9f_1);
527
+ this.f9f_1(this.g9f_1);
528
528
  return Unit_instance;
529
529
  } else if (tmp === 1) {
530
530
  throw this.u8_1;
@@ -535,22 +535,22 @@
535
535
  }
536
536
  while (true);
537
537
  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
539
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
540
- i.e9f_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9f_1, completion);
540
+ i.g9f_1 = it;
541
541
  return i;
542
542
  };
543
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
545
  var l = function (it, $completion) {
546
- return i.f9f(it, $completion);
546
+ return i.h9f(it, $completion);
547
547
  };
548
548
  l.$arity = 1;
549
549
  return l;
550
550
  }
551
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.p9f_1 = $$this$unsafeFlow;
553
- this.q9f_1 = this$0;
552
+ this.r9f_1 = $$this$unsafeFlow;
553
+ this.s9f_1 = this$0;
554
554
  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +570,10 @@
570
570
  switch (tmp) {
571
571
  case 0:
572
572
  this.s8_1 = 2;
573
- var tmp0 = this.p9f_1;
574
- var value = this.r9f_1;
573
+ var tmp0 = this.r9f_1;
574
+ var value = this.t9f_1;
575
575
  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9f_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
596
  while (true);
597
597
  };
598
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
600
- i.r9f_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9f_1, this.s9f_1, completion);
600
+ i.t9f_1 = value;
601
601
  return i;
602
602
  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
610
610
  }
611
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
612
  CoroutineImpl.call(this, resultContinuation);
613
- this.a9g_1 = _this__u8e3s4;
614
- this.b9g_1 = collector;
613
+ this.c9g_1 = _this__u8e3s4;
614
+ this.d9g_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).z8 = function () {
617
617
  var suspendResult = this.t8_1;
@@ -621,10 +621,10 @@
621
621
  switch (tmp) {
622
622
  case 0:
623
623
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.b9g_1;
624
+ var $this$unsafeFlow = this.d9g_1;
625
625
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
- suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9g_1.f9g_1, null);
627
+ suspendResult = this.c9g_1.e9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
629
  return suspendResult;
630
630
  }
@@ -647,8 +647,8 @@
647
647
  while (true);
648
648
  };
649
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.c9g_1 = $this;
651
- this.d9g_1 = this$0;
650
+ this.e9g_1 = $this;
651
+ this.f9g_1 = this$0;
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +660,17 @@
660
660
  return this.m28(collector, $completion);
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.m9g_1 = $subscriber;
663
+ this.o9g_1 = $subscriber;
664
664
  CoroutineImpl.call(this, resultContinuation);
665
665
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
- var tmp = this.p9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, $completion) {
667
+ var tmp = this.r9g(it, $completion);
668
668
  tmp.t8_1 = Unit_instance;
669
669
  tmp.u8_1 = null;
670
670
  return tmp.z8();
671
671
  };
672
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.q9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
674
  };
675
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
676
  var suspendResult = this.t8_1;
@@ -679,7 +679,7 @@
679
679
  var tmp = this.r8_1;
680
680
  if (tmp === 0) {
681
681
  this.s8_1 = 1;
682
- this.m9g_1(this.n9g_1);
682
+ this.o9g_1(this.p9g_1);
683
683
  return Unit_instance;
684
684
  } else if (tmp === 1) {
685
685
  throw this.u8_1;
@@ -690,21 +690,22 @@
690
690
  }
691
691
  while (true);
692
692
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
- i.n9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9g_1, completion);
695
+ i.p9g_1 = it;
696
696
  return i;
697
697
  };
698
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
700
  var l = function (it, $completion) {
701
- return i.o9g(it, $completion);
701
+ return i.q9g(it, $completion);
702
702
  };
703
703
  l.$arity = 1;
704
704
  return l;
705
705
  }
706
- function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
707
- this.y9g_1 = $$this$unsafeFlow;
706
+ function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
+ this.a9h_1 = $$this$unsafeFlow;
708
+ this.b9h_1 = $table;
708
709
  CoroutineImpl.call(this, resultContinuation);
709
710
  }
710
711
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -724,10 +725,10 @@
724
725
  switch (tmp) {
725
726
  case 0:
726
727
  this.s8_1 = 2;
727
- var tmp0 = this.y9g_1;
728
- var value = this.z9g_1;
728
+ var tmp0 = this.a9h_1;
729
+ var value = this.c9h_1;
729
730
  this.r8_1 = 1;
730
- suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
731
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.b9h_1.id, value), this);
731
732
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
732
733
  return suspendResult;
733
734
  }
@@ -750,12 +751,12 @@
750
751
  while (true);
751
752
  };
752
753
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
753
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, completion);
754
- i.z9g_1 = value;
754
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9h_1, this.b9h_1, completion);
755
+ i.c9h_1 = value;
755
756
  return i;
756
757
  };
757
- function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
758
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation);
758
+ function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
759
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation);
759
760
  var l = function (value, $completion) {
760
761
  return i.u2h(value, $completion);
761
762
  };
@@ -764,8 +765,8 @@
764
765
  }
765
766
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
766
767
  CoroutineImpl.call(this, resultContinuation);
767
- this.i9h_1 = _this__u8e3s4;
768
- this.j9h_1 = collector;
768
+ this.l9h_1 = _this__u8e3s4;
769
+ this.m9h_1 = collector;
769
770
  }
770
771
  protoOf($collectCOROUTINE$_0).z8 = function () {
771
772
  var suspendResult = this.t8_1;
@@ -775,10 +776,10 @@
775
776
  switch (tmp) {
776
777
  case 0:
777
778
  this.s8_1 = 2;
778
- var $this$unsafeFlow = this.j9h_1;
779
+ var $this$unsafeFlow = this.m9h_1;
779
780
  this.r8_1 = 1;
780
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
781
- suspendResult = this.i9h_1.k9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.l9h_1.o9h_1, null);
782
+ suspendResult = this.l9h_1.n9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
782
783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
783
784
  return suspendResult;
784
785
  }
@@ -800,8 +801,9 @@
800
801
  }
801
802
  while (true);
802
803
  };
803
- function _no_name_provided__qut3iv($this) {
804
- this.k9h_1 = $this;
804
+ function _no_name_provided__qut3iv($this, $table) {
805
+ this.n9h_1 = $this;
806
+ this.o9h_1 = $table;
805
807
  }
806
808
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
807
809
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -813,18 +815,18 @@
813
815
  return this.m28(collector, $completion);
814
816
  };
815
817
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
816
- this.t9h_1 = $table;
817
- this.u9h_1 = this$0;
818
+ this.x9h_1 = $table;
819
+ this.y9h_1 = this$0;
818
820
  CoroutineImpl.call(this, resultContinuation);
819
821
  }
820
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9h = function ($this$flow, $completion) {
821
- var tmp = this.x9h($this$flow, $completion);
822
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, $completion) {
823
+ var tmp = this.b9i($this$flow, $completion);
822
824
  tmp.t8_1 = Unit_instance;
823
825
  tmp.u8_1 = null;
824
826
  return tmp.z8();
825
827
  };
826
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
827
- return this.w9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
829
+ return this.a9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
828
830
  };
829
831
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
830
832
  var suspendResult = this.t8_1;
@@ -835,7 +837,7 @@
835
837
  case 0:
836
838
  this.s8_1 = 3;
837
839
  this.r8_1 = 1;
838
- suspendResult = this.v9h_1.l28(new TableStateUpdate(this.t9h_1), this);
840
+ suspendResult = this.z9h_1.l28(new TableStateUpdate(this.x9h_1.id, this.x9h_1), this);
839
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
840
842
  return suspendResult;
841
843
  }
@@ -843,8 +845,8 @@
843
845
  continue $sm;
844
846
  case 1:
845
847
  this.r8_1 = 2;
846
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.u9h_1).serverStateUpdateIntervalMillis));
847
- suspendResult = emitAll(this.v9h_1, new _no_name_provided__qut3iv(this_0), this);
848
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.y9h_1).l8j(), fromInt(_get_serverReduxConfig__rprcrm(this.y9h_1).serverStateUpdateIntervalMillis));
849
+ suspendResult = emitAll(this.z9h_1, new _no_name_provided__qut3iv(this_0, this.x9h_1), this);
848
850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
849
851
  return suspendResult;
850
852
  }
@@ -866,21 +868,21 @@
866
868
  }
867
869
  while (true);
868
870
  };
869
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9h = function ($this$flow, completion) {
870
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.t9h_1, this.u9h_1, completion);
871
- i.v9h_1 = $this$flow;
871
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9i = function ($this$flow, completion) {
872
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.x9h_1, this.y9h_1, completion);
873
+ i.z9h_1 = $this$flow;
872
874
  return i;
873
875
  };
874
876
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
875
877
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
876
878
  var l = function ($this$flow, $completion) {
877
- return i.w9h($this$flow, $completion);
879
+ return i.a9i($this$flow, $completion);
878
880
  };
879
881
  l.$arity = 1;
880
882
  return l;
881
883
  }
882
884
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
883
- this.g9i_1 = $$this$unsafeFlow;
885
+ this.k9i_1 = $$this$unsafeFlow;
884
886
  CoroutineImpl.call(this, resultContinuation);
885
887
  }
886
888
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -901,28 +903,28 @@
901
903
  case 0:
902
904
  this.s8_1 = 5;
903
905
  var tmp_0 = this;
904
- tmp_0.l9i_1 = this.g9i_1;
906
+ tmp_0.p9i_1 = this.k9i_1;
905
907
  var tmp_1 = this;
906
- tmp_1.k9i_1 = this.h9i_1;
908
+ tmp_1.o9i_1 = this.l9i_1;
907
909
  this.r8_1 = 1;
908
910
  continue $sm;
909
911
  case 1:
910
- this.i9i_1 = this.l9i_1;
911
- var tmp0_elvis_lhs = this.k9i_1.l6m_1;
912
+ this.m9i_1 = this.p9i_1;
913
+ var tmp0_elvis_lhs = this.o9i_1.l6m_1;
912
914
  if (tmp0_elvis_lhs == null) {
913
915
  this.r8_1 = 4;
914
916
  var tmp_2 = this;
915
917
  continue $sm;
916
918
  } else {
917
- this.j9i_1 = tmp0_elvis_lhs;
919
+ this.n9i_1 = tmp0_elvis_lhs;
918
920
  this.r8_1 = 2;
919
921
  continue $sm;
920
922
  }
921
923
 
922
924
  case 2:
923
- var transformed = this.j9i_1;
925
+ var transformed = this.n9i_1;
924
926
  this.r8_1 = 3;
925
- suspendResult = this.i9i_1.l28(transformed, this);
927
+ suspendResult = this.m9i_1.l28(transformed, this);
926
928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
927
929
  return suspendResult;
928
930
  }
@@ -953,8 +955,8 @@
953
955
  while (true);
954
956
  };
955
957
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
956
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9i_1, completion);
957
- i.h9i_1 = value;
958
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9i_1, completion);
959
+ i.l9i_1 = value;
958
960
  return i;
959
961
  };
960
962
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -967,8 +969,8 @@
967
969
  }
968
970
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
969
971
  CoroutineImpl.call(this, resultContinuation);
970
- this.u9i_1 = _this__u8e3s4;
971
- this.v9i_1 = collector;
972
+ this.y9i_1 = _this__u8e3s4;
973
+ this.z9i_1 = collector;
972
974
  }
973
975
  protoOf($collectCOROUTINE$_1).z8 = function () {
974
976
  var suspendResult = this.t8_1;
@@ -978,10 +980,10 @@
978
980
  switch (tmp) {
979
981
  case 0:
980
982
  this.s8_1 = 2;
981
- var $this$unsafeFlow = this.v9i_1;
983
+ var $this$unsafeFlow = this.z9i_1;
982
984
  this.r8_1 = 1;
983
985
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
984
- suspendResult = this.u9i_1.w9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
986
+ suspendResult = this.y9i_1.a9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
985
987
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
986
988
  return suspendResult;
987
989
  }
@@ -1004,7 +1006,7 @@
1004
1006
  while (true);
1005
1007
  };
1006
1008
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1007
- this.f9j_1 = $$this$unsafeFlow;
1009
+ this.j9j_1 = $$this$unsafeFlow;
1008
1010
  CoroutineImpl.call(this, resultContinuation);
1009
1011
  }
1010
1012
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1024,8 +1026,8 @@
1024
1026
  switch (tmp) {
1025
1027
  case 0:
1026
1028
  this.s8_1 = 2;
1027
- var tmp0 = this.f9j_1;
1028
- var value = this.g9j_1;
1029
+ var tmp0 = this.j9j_1;
1030
+ var value = this.k9j_1;
1029
1031
  this.r8_1 = 1;
1030
1032
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1031
1033
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1050,8 +1052,8 @@
1050
1052
  while (true);
1051
1053
  };
1052
1054
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1053
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9j_1, completion);
1054
- i.g9j_1 = value;
1055
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9j_1, completion);
1056
+ i.k9j_1 = value;
1055
1057
  return i;
1056
1058
  };
1057
1059
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1064,8 +1066,8 @@
1064
1066
  }
1065
1067
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1066
1068
  CoroutineImpl.call(this, resultContinuation);
1067
- this.p9j_1 = _this__u8e3s4;
1068
- this.q9j_1 = collector;
1069
+ this.t9j_1 = _this__u8e3s4;
1070
+ this.u9j_1 = collector;
1069
1071
  }
1070
1072
  protoOf($collectCOROUTINE$_2).z8 = function () {
1071
1073
  var suspendResult = this.t8_1;
@@ -1075,10 +1077,10 @@
1075
1077
  switch (tmp) {
1076
1078
  case 0:
1077
1079
  this.s8_1 = 2;
1078
- var $this$unsafeFlow = this.q9j_1;
1080
+ var $this$unsafeFlow = this.u9j_1;
1079
1081
  this.r8_1 = 1;
1080
1082
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1081
- suspendResult = this.p9j_1.r9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1083
+ suspendResult = this.t9j_1.v9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1082
1084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1083
1085
  return suspendResult;
1084
1086
  }
@@ -1101,7 +1103,7 @@
1101
1103
  while (true);
1102
1104
  };
1103
1105
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1104
- this.a9k_1 = $$this$unsafeFlow;
1106
+ this.e9k_1 = $$this$unsafeFlow;
1105
1107
  CoroutineImpl.call(this, resultContinuation);
1106
1108
  }
1107
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1121,8 +1123,8 @@
1121
1123
  switch (tmp) {
1122
1124
  case 0:
1123
1125
  this.s8_1 = 2;
1124
- var tmp0 = this.a9k_1;
1125
- var value = this.b9k_1;
1126
+ var tmp0 = this.e9k_1;
1127
+ var value = this.f9k_1;
1126
1128
  this.r8_1 = 1;
1127
1129
  suspendResult = tmp0.l28(value.me_1, this);
1128
1130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1147,8 +1149,8 @@
1147
1149
  while (true);
1148
1150
  };
1149
1151
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9k_1, completion);
1151
- i.b9k_1 = value;
1152
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9k_1, completion);
1153
+ i.f9k_1 = value;
1152
1154
  return i;
1153
1155
  };
1154
1156
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1163,8 @@
1161
1163
  }
1162
1164
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1163
1165
  CoroutineImpl.call(this, resultContinuation);
1164
- this.k9k_1 = _this__u8e3s4;
1165
- this.l9k_1 = collector;
1166
+ this.o9k_1 = _this__u8e3s4;
1167
+ this.p9k_1 = collector;
1166
1168
  }
1167
1169
  protoOf($collectCOROUTINE$_3).z8 = function () {
1168
1170
  var suspendResult = this.t8_1;
@@ -1172,10 +1174,10 @@
1172
1174
  switch (tmp) {
1173
1175
  case 0:
1174
1176
  this.s8_1 = 2;
1175
- var $this$unsafeFlow = this.l9k_1;
1177
+ var $this$unsafeFlow = this.p9k_1;
1176
1178
  this.r8_1 = 1;
1177
1179
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1178
- suspendResult = this.k9k_1.m9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1180
+ suspendResult = this.o9k_1.q9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1181
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1182
  return suspendResult;
1181
1183
  }
@@ -1198,17 +1200,17 @@
1198
1200
  while (true);
1199
1201
  };
1200
1202
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1201
- this.v9k_1 = $subscriber;
1203
+ this.z9k_1 = $subscriber;
1202
1204
  CoroutineImpl.call(this, resultContinuation);
1203
1205
  }
1204
- protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
1205
- var tmp = this.y9k(it, $completion);
1206
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, $completion) {
1207
+ var tmp = this.c9l(it, $completion);
1206
1208
  tmp.t8_1 = Unit_instance;
1207
1209
  tmp.u8_1 = null;
1208
1210
  return tmp.z8();
1209
1211
  };
1210
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1211
- return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1213
+ return this.b9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1212
1214
  };
1213
1215
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1214
1216
  var suspendResult = this.t8_1;
@@ -1217,7 +1219,7 @@
1217
1219
  var tmp = this.r8_1;
1218
1220
  if (tmp === 0) {
1219
1221
  this.s8_1 = 1;
1220
- this.v9k_1(this.w9k_1);
1222
+ this.z9k_1(this.a9l_1);
1221
1223
  return Unit_instance;
1222
1224
  } else if (tmp === 1) {
1223
1225
  throw this.u8_1;
@@ -1228,83 +1230,83 @@
1228
1230
  }
1229
1231
  while (true);
1230
1232
  };
1231
- protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
1232
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
1233
- i.w9k_1 = it;
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).c9l = function (it, completion) {
1234
+ var i = new GameServer$subscribeWith$slambda$slambda(this.z9k_1, completion);
1235
+ i.a9l_1 = it;
1234
1236
  return i;
1235
1237
  };
1236
1238
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1237
1239
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1238
1240
  var l = function (it, $completion) {
1239
- return i.x9k(it, $completion);
1241
+ return i.b9l(it, $completion);
1240
1242
  };
1241
1243
  l.$arity = 1;
1242
1244
  return l;
1243
1245
  }
1244
1246
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1245
- this.z9k_1 = $playerId;
1247
+ this.d9l_1 = $playerId;
1246
1248
  }
1247
1249
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1248
- return this.z9k_1;
1250
+ return this.d9l_1;
1249
1251
  };
1250
1252
  function _get_logger__rkp4sl($this) {
1251
- var tmp0 = $this.c9l_1;
1253
+ var tmp0 = $this.g9l_1;
1252
1254
  var tmp = KProperty1;
1253
1255
  // Inline function 'kotlin.getValue' call
1254
1256
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1255
1257
  return tmp0.w();
1256
1258
  }
1257
1259
  function _get_toClientEventsObserver__6rp51y($this) {
1258
- var tmp0 = $this.d9l_1;
1260
+ var tmp0 = $this.h9l_1;
1259
1261
  var tmp = KProperty1;
1260
1262
  // Inline function 'kotlin.getValue' call
1261
1263
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1262
1264
  return tmp0.w();
1263
1265
  }
1264
1266
  function _get_fromClientEventsObserver__a7vzd3($this) {
1265
- var tmp0 = $this.e9l_1;
1267
+ var tmp0 = $this.i9l_1;
1266
1268
  var tmp = KProperty1;
1267
1269
  // Inline function 'kotlin.getValue' call
1268
1270
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1269
1271
  return tmp0.w();
1270
1272
  }
1271
1273
  function _get_playerConnectionInteractor__si6cxf($this) {
1272
- var tmp0 = $this.f9l_1;
1274
+ var tmp0 = $this.j9l_1;
1273
1275
  var tmp = KProperty1;
1274
1276
  // Inline function 'kotlin.getValue' call
1275
1277
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1276
1278
  return tmp0.w();
1277
1279
  }
1278
1280
  function _get_teamsLogicProvider__u10pm6($this) {
1279
- var tmp0 = $this.g9l_1;
1281
+ var tmp0 = $this.k9l_1;
1280
1282
  var tmp = KProperty1;
1281
1283
  // Inline function 'kotlin.getValue' call
1282
1284
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1283
1285
  return tmp0.w();
1284
1286
  }
1285
1287
  function _get_random__h29cgo($this) {
1286
- var tmp0 = $this.h9l_1;
1288
+ var tmp0 = $this.l9l_1;
1287
1289
  var tmp = KProperty1;
1288
1290
  // Inline function 'kotlin.getValue' call
1289
1291
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1290
1292
  return tmp0.w();
1291
1293
  }
1292
1294
  function _get_idsProvider__fnfajc($this) {
1293
- var tmp0 = $this.i9l_1;
1295
+ var tmp0 = $this.m9l_1;
1294
1296
  var tmp = KProperty1;
1295
1297
  // Inline function 'kotlin.getValue' call
1296
1298
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1297
1299
  return tmp0.w();
1298
1300
  }
1299
1301
  function _get_serverReduxConfig__rprcrm($this) {
1300
- var tmp0 = $this.j9l_1;
1302
+ var tmp0 = $this.n9l_1;
1301
1303
  var tmp = KProperty1;
1302
1304
  // Inline function 'kotlin.getValue' call
1303
1305
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1304
1306
  return tmp0.w();
1305
1307
  }
1306
1308
  function _get_encoderDecoderProvider__qqgrji($this) {
1307
- var tmp0 = $this.k9l_1;
1309
+ var tmp0 = $this.o9l_1;
1308
1310
  var tmp = KProperty1;
1309
1311
  // Inline function 'kotlin.getValue' call
1310
1312
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1313,7 +1315,8 @@
1313
1315
  function observeTableStateUpdates($this) {
1314
1316
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1315
1317
  var this_0 = observeTableWhenRoundChanges($this, $this.k6m());
1316
- return transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1318
+ var tmp$ret$0 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1319
+ return distinctUntilChanged(tmp$ret$0);
1317
1320
  }
1318
1321
  function observeTableWhenRoundChanges($this, observeState) {
1319
1322
  // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
@@ -1326,25 +1329,25 @@
1326
1329
  var tmp = new GameServer$observeTableWhenRoundChanges$$inlined$map$1(this_0);
1327
1330
  // Inline function 'kotlinx.coroutines.flow.map' call
1328
1331
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1329
- var this_1 = distinctUntilChanged(tmp, GameServer$observeTableWhenRoundChanges$lambda);
1332
+ var this_1 = distinctUntilChanged_0(tmp, GameServer$observeTableWhenRoundChanges$lambda);
1330
1333
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
1331
1334
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1332
1335
  }
1333
1336
  function Companion() {
1334
- this.m9l_1 = 'GameEngine_API';
1337
+ this.q9l_1 = 'GameEngine_API';
1335
1338
  }
1336
1339
  var Companion_instance_7;
1337
1340
  function Companion_getInstance_0() {
1338
1341
  return Companion_instance_7;
1339
1342
  }
1340
1343
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1341
- this.n9l_1 = function_0;
1344
+ this.r9l_1 = function_0;
1342
1345
  }
1343
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1344
- return this.n9l_1(value, $completion);
1347
+ return this.r9l_1(value, $completion);
1345
1348
  };
1346
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1347
- return this.n9l_1;
1350
+ return this.r9l_1;
1348
1351
  };
1349
1352
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1350
1353
  var tmp;
@@ -1365,13 +1368,13 @@
1365
1368
  return hashCode(this.a3());
1366
1369
  };
1367
1370
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1368
- this.o9l_1 = function_0;
1371
+ this.s9l_1 = function_0;
1369
1372
  }
1370
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1371
- return this.o9l_1(value, $completion);
1374
+ return this.s9l_1(value, $completion);
1372
1375
  };
1373
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1374
- return this.o9l_1;
1377
+ return this.s9l_1;
1375
1378
  };
1376
1379
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1377
1380
  var tmp;
@@ -1392,13 +1395,13 @@
1392
1395
  return hashCode(this.a3());
1393
1396
  };
1394
1397
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1395
- this.p9l_1 = function_0;
1398
+ this.t9l_1 = function_0;
1396
1399
  }
1397
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1398
- return this.p9l_1(value, $completion);
1401
+ return this.t9l_1(value, $completion);
1399
1402
  };
1400
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1401
- return this.p9l_1;
1404
+ return this.t9l_1;
1402
1405
  };
1403
1406
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1404
1407
  var tmp;
@@ -1419,13 +1422,13 @@
1419
1422
  return hashCode(this.a3());
1420
1423
  };
1421
1424
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1422
- this.q9l_1 = function_0;
1425
+ this.u9l_1 = function_0;
1423
1426
  }
1424
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1425
- return this.q9l_1(value, $completion);
1428
+ return this.u9l_1(value, $completion);
1426
1429
  };
1427
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1428
- return this.q9l_1;
1431
+ return this.u9l_1;
1429
1432
  };
1430
1433
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1431
1434
  var tmp;
@@ -1446,13 +1449,13 @@
1446
1449
  return hashCode(this.a3());
1447
1450
  };
1448
1451
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1449
- this.r9l_1 = function_0;
1452
+ this.v9l_1 = function_0;
1450
1453
  }
1451
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1452
- return this.r9l_1(value, $completion);
1455
+ return this.v9l_1(value, $completion);
1453
1456
  };
1454
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1455
- return this.r9l_1;
1458
+ return this.v9l_1;
1456
1459
  };
1457
1460
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1458
1461
  var tmp;
@@ -1473,13 +1476,13 @@
1473
1476
  return hashCode(this.a3());
1474
1477
  };
1475
1478
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1476
- this.s9l_1 = function_0;
1479
+ this.w9l_1 = function_0;
1477
1480
  }
1478
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1479
- return this.s9l_1(value, $completion);
1482
+ return this.w9l_1(value, $completion);
1480
1483
  };
1481
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1482
- return this.s9l_1;
1485
+ return this.w9l_1;
1483
1486
  };
1484
1487
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1485
1488
  var tmp;
@@ -1590,8 +1593,8 @@
1590
1593
  };
1591
1594
  }
1592
1595
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1593
- this.b9m_1 = this$0;
1594
- this.c9m_1 = $subscriber;
1596
+ this.f9m_1 = this$0;
1597
+ this.g9m_1 = $subscriber;
1595
1598
  CoroutineImpl.call(this, resultContinuation);
1596
1599
  }
1597
1600
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1612,8 +1615,8 @@
1612
1615
  case 0:
1613
1616
  this.s8_1 = 2;
1614
1617
  this.r8_1 = 1;
1615
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9m_1).e9m();
1616
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9m_1, null);
1618
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1619
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1617
1620
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1618
1621
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1619
1622
  return suspendResult;
@@ -1637,8 +1640,8 @@
1637
1640
  while (true);
1638
1641
  };
1639
1642
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1640
- var i = new GameServer$subscribeToClientAction$slambda(this.b9m_1, this.c9m_1, completion);
1641
- i.d9m_1 = $this$launchDefault;
1643
+ var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1644
+ i.h9m_1 = $this$launchDefault;
1642
1645
  return i;
1643
1646
  };
1644
1647
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1650,8 +1653,8 @@
1650
1653
  return l;
1651
1654
  }
1652
1655
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1653
- this.n9m_1 = this$0;
1654
- this.o9m_1 = $subscriber;
1656
+ this.r9m_1 = this$0;
1657
+ this.s9m_1 = $subscriber;
1655
1658
  CoroutineImpl.call(this, resultContinuation);
1656
1659
  }
1657
1660
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1672,8 +1675,8 @@
1672
1675
  case 0:
1673
1676
  this.s8_1 = 2;
1674
1677
  this.r8_1 = 1;
1675
- var tmp_0 = observeTableStateUpdates(this.n9m_1);
1676
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.o9m_1, null);
1678
+ var tmp_0 = observeTableStateUpdates(this.r9m_1);
1679
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1677
1680
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1678
1681
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1679
1682
  return suspendResult;
@@ -1697,8 +1700,8 @@
1697
1700
  while (true);
1698
1701
  };
1699
1702
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1700
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9m_1, this.o9m_1, completion);
1701
- i.p9m_1 = $this$launchDefault;
1703
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1704
+ i.t9m_1 = $this$launchDefault;
1702
1705
  return i;
1703
1706
  };
1704
1707
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1710,8 +1713,8 @@
1710
1713
  return l;
1711
1714
  }
1712
1715
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1713
- this.y9m_1 = this$0;
1714
- this.z9m_1 = $subscriber;
1716
+ this.c9n_1 = this$0;
1717
+ this.d9n_1 = $subscriber;
1715
1718
  CoroutineImpl.call(this, resultContinuation);
1716
1719
  }
1717
1720
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1732,9 +1735,9 @@
1732
1735
  case 0:
1733
1736
  this.s8_1 = 2;
1734
1737
  this.r8_1 = 1;
1735
- var this_0 = observeTableStateUpdates(this.y9m_1);
1736
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.y9m_1);
1737
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.z9m_1, null);
1738
+ var this_0 = observeTableStateUpdates(this.c9n_1);
1739
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1740
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1738
1741
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1739
1742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1740
1743
  return suspendResult;
@@ -1758,8 +1761,8 @@
1758
1761
  while (true);
1759
1762
  };
1760
1763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1761
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.y9m_1, this.z9m_1, completion);
1762
- i.a9n_1 = $this$launchDefault;
1764
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1765
+ i.e9n_1 = $this$launchDefault;
1763
1766
  return i;
1764
1767
  };
1765
1768
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1771,18 +1774,18 @@
1771
1774
  return l;
1772
1775
  }
1773
1776
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1774
- this.j9n_1 = this$0;
1777
+ this.n9n_1 = this$0;
1775
1778
  CoroutineImpl.call(this, resultContinuation);
1776
1779
  }
1777
- protoOf(GameServer$observeTableStateUpdates$slambda).m9n = function ($this$transformLatest, it, $completion) {
1778
- var tmp = this.n9n($this$transformLatest, it, $completion);
1780
+ protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1781
+ var tmp = this.r9n($this$transformLatest, it, $completion);
1779
1782
  tmp.t8_1 = Unit_instance;
1780
1783
  tmp.u8_1 = null;
1781
1784
  return tmp.z8();
1782
1785
  };
1783
1786
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1784
1787
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1785
- return this.m9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1788
+ return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1786
1789
  };
1787
1790
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1788
1791
  var suspendResult = this.t8_1;
@@ -1793,8 +1796,8 @@
1793
1796
  case 0:
1794
1797
  this.s8_1 = 2;
1795
1798
  this.r8_1 = 1;
1796
- var table = this.l9n_1;
1797
- suspendResult = emitAll(this.k9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.j9n_1, null)), this);
1799
+ var table = this.p9n_1;
1800
+ suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1798
1801
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1799
1802
  return suspendResult;
1800
1803
  }
@@ -1816,22 +1819,22 @@
1816
1819
  }
1817
1820
  while (true);
1818
1821
  };
1819
- protoOf(GameServer$observeTableStateUpdates$slambda).n9n = function ($this$transformLatest, it, completion) {
1820
- var i = new GameServer$observeTableStateUpdates$slambda(this.j9n_1, completion);
1821
- i.k9n_1 = $this$transformLatest;
1822
- i.l9n_1 = it;
1822
+ protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1823
+ var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1824
+ i.o9n_1 = $this$transformLatest;
1825
+ i.p9n_1 = it;
1823
1826
  return i;
1824
1827
  };
1825
1828
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1826
1829
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1827
1830
  var l = function ($this$transformLatest, it, $completion) {
1828
- return i.m9n($this$transformLatest, it, $completion);
1831
+ return i.q9n($this$transformLatest, it, $completion);
1829
1832
  };
1830
1833
  l.$arity = 2;
1831
1834
  return l;
1832
1835
  }
1833
1836
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1834
- this.w9i_1 = $this;
1837
+ this.a9j_1 = $this;
1835
1838
  }
1836
1839
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1837
1840
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1843,7 +1846,7 @@
1843
1846
  return this.m28(collector, $completion);
1844
1847
  };
1845
1848
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1846
- this.r9j_1 = $this;
1849
+ this.v9j_1 = $this;
1847
1850
  }
1848
1851
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1849
1852
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1858,7 +1861,7 @@
1858
1861
  return old.le_1 === new_0.le_1;
1859
1862
  }
1860
1863
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1861
- this.m9k_1 = $this;
1864
+ this.q9k_1 = $this;
1862
1865
  }
1863
1866
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1864
1867
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1870,8 +1873,8 @@
1870
1873
  return this.m28(collector, $completion);
1871
1874
  };
1872
1875
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1873
- this.w9n_1 = this$0;
1874
- this.x9n_1 = $subscriber;
1876
+ this.a9o_1 = this$0;
1877
+ this.b9o_1 = $subscriber;
1875
1878
  CoroutineImpl.call(this, resultContinuation);
1876
1879
  }
1877
1880
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1892,8 +1895,8 @@
1892
1895
  case 0:
1893
1896
  this.s8_1 = 2;
1894
1897
  this.r8_1 = 1;
1895
- var tmp_0 = distinctUntilChanged_0(this.w9n_1.k6m());
1896
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x9n_1, null);
1898
+ var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1899
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1897
1900
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1898
1901
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1899
1902
  return suspendResult;
@@ -1917,8 +1920,8 @@
1917
1920
  while (true);
1918
1921
  };
1919
1922
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1920
- var i = new GameServer$subscribeWith$slambda(this.w9n_1, this.x9n_1, completion);
1921
- i.y9n_1 = $this$launchDefault;
1923
+ var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1924
+ i.c9o_1 = $this$launchDefault;
1922
1925
  return i;
1923
1926
  };
1924
1927
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1930,18 +1933,18 @@
1930
1933
  return l;
1931
1934
  }
1932
1935
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1933
- this.h9o_1 = $action;
1936
+ this.l9o_1 = $action;
1934
1937
  CoroutineImpl.call(this, resultContinuation);
1935
1938
  }
1936
- protoOf(GameServer$fromClientEvent$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1937
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
1939
+ protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1940
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1938
1941
  tmp.t8_1 = Unit_instance;
1939
1942
  tmp.u8_1 = null;
1940
1943
  return tmp.z8();
1941
1944
  };
1942
1945
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1943
1946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1944
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1947
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1945
1948
  };
1946
1949
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1947
1950
  var suspendResult = this.t8_1;
@@ -1950,11 +1953,11 @@
1950
1953
  var tmp = this.r8_1;
1951
1954
  if (tmp === 0) {
1952
1955
  this.s8_1 = 1;
1953
- if (this.h9o_1 instanceof PlayerReadyFromClientAction)
1954
- if (!get_isCreated(this.j9o_1.state)) {
1956
+ if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1957
+ if (!get_isCreated(this.n9o_1.state)) {
1955
1958
  return Unit_instance;
1956
1959
  }
1957
- this.j9o_1.dispatch(this.h9o_1);
1960
+ this.n9o_1.dispatch(this.l9o_1);
1958
1961
  return Unit_instance;
1959
1962
  } else if (tmp === 1) {
1960
1963
  throw this.u8_1;
@@ -1965,33 +1968,33 @@
1965
1968
  }
1966
1969
  while (true);
1967
1970
  };
1968
- protoOf(GameServer$fromClientEvent$slambda).l9o = function ($this$dispatchAsync, store, completion) {
1969
- var i = new GameServer$fromClientEvent$slambda(this.h9o_1, completion);
1970
- i.i9o_1 = $this$dispatchAsync;
1971
- i.j9o_1 = store;
1971
+ protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1972
+ var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1973
+ i.m9o_1 = $this$dispatchAsync;
1974
+ i.n9o_1 = store;
1972
1975
  return i;
1973
1976
  };
1974
1977
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1975
1978
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1976
1979
  var l = function ($this$dispatchAsync, store, $completion) {
1977
- return i.k9o($this$dispatchAsync, store, $completion);
1980
+ return i.o9o($this$dispatchAsync, store, $completion);
1978
1981
  };
1979
1982
  l.$arity = 2;
1980
1983
  return l;
1981
1984
  }
1982
1985
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1983
- this.u9o_1 = $playerId;
1986
+ this.y9o_1 = $playerId;
1984
1987
  CoroutineImpl.call(this, resultContinuation);
1985
1988
  }
1986
- protoOf(GameServer$playerLostConnection$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1987
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
1989
+ protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1990
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1988
1991
  tmp.t8_1 = Unit_instance;
1989
1992
  tmp.u8_1 = null;
1990
1993
  return tmp.z8();
1991
1994
  };
1992
1995
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1993
1996
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1994
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1997
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1995
1998
  };
1996
1999
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1997
2000
  var suspendResult = this.t8_1;
@@ -2000,12 +2003,12 @@
2000
2003
  var tmp = this.r8_1;
2001
2004
  if (tmp === 0) {
2002
2005
  this.s8_1 = 1;
2003
- if (!get_isCreated(this.w9o_1.state)) {
2006
+ if (!get_isCreated(this.a9p_1.state)) {
2004
2007
  return Unit_instance;
2005
2008
  }
2006
- var tmp_0 = this.w9o_1.dispatch;
2009
+ var tmp_0 = this.a9p_1.dispatch;
2007
2010
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2008
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2011
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
2009
2012
  return Unit_instance;
2010
2013
  } else if (tmp === 1) {
2011
2014
  throw this.u8_1;
@@ -2016,34 +2019,34 @@
2016
2019
  }
2017
2020
  while (true);
2018
2021
  };
2019
- protoOf(GameServer$playerLostConnection$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2020
- var i = new GameServer$playerLostConnection$slambda(this.u9o_1, completion);
2021
- i.v9o_1 = $this$dispatchAsync;
2022
- i.w9o_1 = store;
2022
+ protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2023
+ var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2024
+ i.z9o_1 = $this$dispatchAsync;
2025
+ i.a9p_1 = store;
2023
2026
  return i;
2024
2027
  };
2025
2028
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2026
2029
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2027
2030
  var l = function ($this$dispatchAsync, store, $completion) {
2028
- return i.k9o($this$dispatchAsync, store, $completion);
2031
+ return i.o9o($this$dispatchAsync, store, $completion);
2029
2032
  };
2030
2033
  l.$arity = 2;
2031
2034
  return l;
2032
2035
  }
2033
2036
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2034
- this.f9p_1 = this$0;
2035
- this.g9p_1 = $playerId;
2037
+ this.j9p_1 = this$0;
2038
+ this.k9p_1 = $playerId;
2036
2039
  CoroutineImpl.call(this, resultContinuation);
2037
2040
  }
2038
- protoOf(GameServer$playerLive$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2039
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2041
+ protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2042
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2040
2043
  tmp.t8_1 = Unit_instance;
2041
2044
  tmp.u8_1 = null;
2042
2045
  return tmp.z8();
2043
2046
  };
2044
2047
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2045
2048
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2046
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2049
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2047
2050
  };
2048
2051
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2049
2052
  var suspendResult = this.t8_1;
@@ -2052,16 +2055,16 @@
2052
2055
  var tmp = this.r8_1;
2053
2056
  if (tmp === 0) {
2054
2057
  this.s8_1 = 1;
2055
- if (get_isFinished(this.i9p_1.state) || get_isFinishing(this.i9p_1.state)) {
2058
+ if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2056
2059
  return Unit_instance;
2057
2060
  }
2058
- if (!get_isCreated(this.i9p_1.state) || !this.f9p_1.s66().o6n()) {
2059
- _get_logger__rkp4sl(this.f9p_1).w('GameEngine_API', 'playerLive: ' + this.g9p_1 + ' before game is created');
2061
+ if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().o6n()) {
2062
+ _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2060
2063
  return Unit_instance;
2061
2064
  }
2062
- var tmp_0 = this.i9p_1.dispatch;
2065
+ var tmp_0 = this.m9p_1.dispatch;
2063
2066
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2064
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9p_1));
2067
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2065
2068
  return Unit_instance;
2066
2069
  } else if (tmp === 1) {
2067
2070
  throw this.u8_1;
@@ -2072,34 +2075,34 @@
2072
2075
  }
2073
2076
  while (true);
2074
2077
  };
2075
- protoOf(GameServer$playerLive$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2076
- var i = new GameServer$playerLive$slambda(this.f9p_1, this.g9p_1, completion);
2077
- i.h9p_1 = $this$dispatchAsync;
2078
- i.i9p_1 = store;
2078
+ protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2079
+ var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2080
+ i.l9p_1 = $this$dispatchAsync;
2081
+ i.m9p_1 = store;
2079
2082
  return i;
2080
2083
  };
2081
2084
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2082
2085
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2083
2086
  var l = function ($this$dispatchAsync, store, $completion) {
2084
- return i.k9o($this$dispatchAsync, store, $completion);
2087
+ return i.o9o($this$dispatchAsync, store, $completion);
2085
2088
  };
2086
2089
  l.$arity = 2;
2087
2090
  return l;
2088
2091
  }
2089
2092
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2090
- this.r9p_1 = this$0;
2091
- this.s9p_1 = $playerId;
2093
+ this.v9p_1 = this$0;
2094
+ this.w9p_1 = $playerId;
2092
2095
  CoroutineImpl.call(this, resultContinuation);
2093
2096
  }
2094
- protoOf(GameServer$playerLeft$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2095
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2097
+ protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2098
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2096
2099
  tmp.t8_1 = Unit_instance;
2097
2100
  tmp.u8_1 = null;
2098
2101
  return tmp.z8();
2099
2102
  };
2100
2103
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2101
2104
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2102
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2105
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2103
2106
  };
2104
2107
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2105
2108
  var suspendResult = this.t8_1;
@@ -2108,16 +2111,16 @@
2108
2111
  var tmp = this.r8_1;
2109
2112
  if (tmp === 0) {
2110
2113
  this.s8_1 = 1;
2111
- if (get_isFinished(this.u9p_1.state) || get_isFinishing(this.u9p_1.state)) {
2114
+ if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2112
2115
  return Unit_instance;
2113
2116
  }
2114
- if (!get_isCreated(this.u9p_1.state) || !this.r9p_1.s66().o6n()) {
2115
- _get_logger__rkp4sl(this.r9p_1).w('GameEngine_API', 'playerLeft: ' + this.s9p_1 + ' before game is created');
2117
+ if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().o6n()) {
2118
+ _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2116
2119
  return Unit_instance;
2117
2120
  }
2118
- var tmp_0 = this.u9p_1.dispatch;
2121
+ var tmp_0 = this.y9p_1.dispatch;
2119
2122
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2120
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9p_1));
2123
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2121
2124
  return Unit_instance;
2122
2125
  } else if (tmp === 1) {
2123
2126
  throw this.u8_1;
@@ -2128,39 +2131,39 @@
2128
2131
  }
2129
2132
  while (true);
2130
2133
  };
2131
- protoOf(GameServer$playerLeft$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2132
- var i = new GameServer$playerLeft$slambda(this.r9p_1, this.s9p_1, completion);
2133
- i.t9p_1 = $this$dispatchAsync;
2134
- i.u9p_1 = store;
2134
+ protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2135
+ var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2136
+ i.x9p_1 = $this$dispatchAsync;
2137
+ i.y9p_1 = store;
2135
2138
  return i;
2136
2139
  };
2137
2140
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2138
2141
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2139
2142
  var l = function ($this$dispatchAsync, store, $completion) {
2140
- return i.k9o($this$dispatchAsync, store, $completion);
2143
+ return i.o9o($this$dispatchAsync, store, $completion);
2141
2144
  };
2142
2145
  l.$arity = 2;
2143
2146
  return l;
2144
2147
  }
2145
2148
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2146
- this.d9q_1 = $usersArray;
2147
- this.e9q_1 = $config;
2148
- this.f9q_1 = this$0;
2149
- this.g9q_1 = $roomId;
2150
- this.h9q_1 = $transition;
2151
- this.i9q_1 = $gameCreatorId;
2152
- this.j9q_1 = $spectators;
2149
+ this.h9q_1 = $usersArray;
2150
+ this.i9q_1 = $config;
2151
+ this.j9q_1 = this$0;
2152
+ this.k9q_1 = $roomId;
2153
+ this.l9q_1 = $transition;
2154
+ this.m9q_1 = $gameCreatorId;
2155
+ this.n9q_1 = $spectators;
2153
2156
  CoroutineImpl.call(this, resultContinuation);
2154
2157
  }
2155
- protoOf(GameServer$roomOnCreate$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2156
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2158
+ protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2159
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2157
2160
  tmp.t8_1 = Unit_instance;
2158
2161
  tmp.u8_1 = null;
2159
2162
  return tmp.z8();
2160
2163
  };
2161
2164
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2162
2165
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2163
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2166
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2164
2167
  };
2165
2168
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2166
2169
  var suspendResult = this.t8_1;
@@ -2169,28 +2172,28 @@
2169
2172
  var tmp = this.r8_1;
2170
2173
  if (tmp === 0) {
2171
2174
  this.s8_1 = 1;
2172
- var users = toList(this.d9q_1);
2173
- if (!(this.e9q_1.playersMode.count === users.o())) {
2174
- _get_logger__rkp4sl(this.f9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.g9q_1 + ', config = ' + this.e9q_1.toString() + ', users = ' + toString(users));
2175
- this.l9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.f9q_1.table.isGameFinished, this.f9q_1.table));
2175
+ var users = toList(this.h9q_1);
2176
+ if (!(this.i9q_1.playersMode.count === users.o())) {
2177
+ _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2178
+ this.p9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2176
2179
  return Unit_instance;
2177
2180
  }
2178
2181
  var tmp_0;
2179
- if (this.e9q_1.mode.shufflePlayers && this.h9q_1 == null) {
2180
- tmp_0 = _get_random__h29cgo(this.f9q_1).o5d(toMutableList(users));
2182
+ if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2183
+ tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2181
2184
  } else {
2182
- var tmp0_safe_receiver = this.h9q_1;
2185
+ var tmp0_safe_receiver = this.l9q_1;
2183
2186
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2184
2187
  var tmp_1;
2185
- if (!(previousPlayers == null) && this.e9q_1.playersMode.isTeamGame) {
2186
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.f9q_1);
2188
+ if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2189
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2187
2190
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2188
2191
  var _iterator__ex2g4s = previousPlayers.l();
2189
2192
  while (_iterator__ex2g4s.m()) {
2190
2193
  var item = _iterator__ex2g4s.n();
2191
2194
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2192
2195
  }
2193
- var previousTeams = tmp_2.b8j(destination);
2196
+ var previousTeams = tmp_2.c8j(destination);
2194
2197
  var destination_0 = ArrayList_init_$Create$_0();
2195
2198
  var _iterator__ex2g4s_0 = users.l();
2196
2199
  while (_iterator__ex2g4s_0.m()) {
@@ -2214,19 +2217,19 @@
2214
2217
  destination_1.j(destination_2);
2215
2218
  }
2216
2219
  var updatedTeams = destination_1;
2217
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.f9q_1).f8j(updatedTeams);
2220
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).g8j(updatedTeams);
2218
2221
  } else {
2219
2222
  tmp_1 = users;
2220
2223
  }
2221
2224
  tmp_0 = tmp_1;
2222
2225
  }
2223
2226
  var updatedUsers = tmp_0;
2224
- var gameCreatorUser = getPlayer(users, this.i9q_1);
2225
- var tmp_3 = this.l9q_1.dispatch;
2227
+ var gameCreatorUser = getPlayer(users, this.m9q_1);
2228
+ var tmp_3 = this.p9q_1.dispatch;
2226
2229
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2227
2230
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2228
- var tmp3_spectators = toList(this.j9q_1);
2229
- tmp_3(new StartGameMechanicAction(this.e9q_1, this.g9q_1, tmp1_version, this.i9q_1, tmp2_users, VOID, tmp3_spectators));
2231
+ var tmp3_spectators = toList(this.n9q_1);
2232
+ tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators));
2230
2233
  return Unit_instance;
2231
2234
  } else if (tmp === 1) {
2232
2235
  throw this.u8_1;
@@ -2237,33 +2240,33 @@
2237
2240
  }
2238
2241
  while (true);
2239
2242
  };
2240
- protoOf(GameServer$roomOnCreate$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2241
- var i = new GameServer$roomOnCreate$slambda(this.d9q_1, this.e9q_1, this.f9q_1, this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, completion);
2242
- i.k9q_1 = $this$dispatchAsync;
2243
- i.l9q_1 = store;
2243
+ protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2244
+ var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, completion);
2245
+ i.o9q_1 = $this$dispatchAsync;
2246
+ i.p9q_1 = store;
2244
2247
  return i;
2245
2248
  };
2246
2249
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2247
2250
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2248
2251
  var l = function ($this$dispatchAsync, store, $completion) {
2249
- return i.k9o($this$dispatchAsync, store, $completion);
2252
+ return i.o9o($this$dispatchAsync, store, $completion);
2250
2253
  };
2251
2254
  l.$arity = 2;
2252
2255
  return l;
2253
2256
  }
2254
2257
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2255
- this.u9q_1 = $state;
2258
+ this.y9q_1 = $state;
2256
2259
  CoroutineImpl.call(this, resultContinuation);
2257
2260
  }
2258
- protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAwait, store, $completion) {
2259
- var tmp = this.l9o($this$dispatchAwait, store, $completion);
2261
+ protoOf(GameServer$roomOnContinueFromState$slambda).b9r = function ($this$dispatchAwait, store, $completion) {
2262
+ var tmp = this.p9o($this$dispatchAwait, store, $completion);
2260
2263
  tmp.t8_1 = Unit_instance;
2261
2264
  tmp.u8_1 = null;
2262
2265
  return tmp.z8();
2263
2266
  };
2264
2267
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2265
2268
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2266
- return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2269
+ return this.b9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2267
2270
  };
2268
2271
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2269
2272
  var suspendResult = this.t8_1;
@@ -2272,10 +2275,10 @@
2272
2275
  var tmp = this.r8_1;
2273
2276
  if (tmp === 0) {
2274
2277
  this.s8_1 = 1;
2275
- if (get_isCreating(this.w9q_1.state)) {
2276
- var tmp_0 = this.w9q_1.dispatch;
2278
+ if (get_isCreating(this.a9r_1.state)) {
2279
+ var tmp_0 = this.a9r_1.dispatch;
2277
2280
  var tmp0_reason = new RestartRoundReason(null);
2278
- var tmp1_table = this.u9q_1.table;
2281
+ var tmp1_table = this.y9q_1.table;
2279
2282
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2280
2283
  return true;
2281
2284
  }
@@ -2289,34 +2292,34 @@
2289
2292
  }
2290
2293
  while (true);
2291
2294
  };
2292
- protoOf(GameServer$roomOnContinueFromState$slambda).l9o = function ($this$dispatchAwait, store, completion) {
2293
- var i = new GameServer$roomOnContinueFromState$slambda(this.u9q_1, completion);
2294
- i.v9q_1 = $this$dispatchAwait;
2295
- i.w9q_1 = store;
2295
+ protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2296
+ var i = new GameServer$roomOnContinueFromState$slambda(this.y9q_1, completion);
2297
+ i.z9q_1 = $this$dispatchAwait;
2298
+ i.a9r_1 = store;
2296
2299
  return i;
2297
2300
  };
2298
2301
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2299
2302
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2300
2303
  var l = function ($this$dispatchAwait, store, $completion) {
2301
- return i.x9q($this$dispatchAwait, store, $completion);
2304
+ return i.b9r($this$dispatchAwait, store, $completion);
2302
2305
  };
2303
2306
  l.$arity = 2;
2304
2307
  return l;
2305
2308
  }
2306
2309
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2307
- this.g9r_1 = $isCreated;
2308
- this.h9r_1 = $state;
2310
+ this.k9r_1 = $isCreated;
2311
+ this.l9r_1 = $state;
2309
2312
  CoroutineImpl.call(this, resultContinuation);
2310
2313
  }
2311
- protoOf(GameServer$roomOnContinueFromState$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2312
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2314
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2315
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2313
2316
  tmp.t8_1 = Unit_instance;
2314
2317
  tmp.u8_1 = null;
2315
2318
  return tmp.z8();
2316
2319
  };
2317
2320
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2318
2321
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2319
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2322
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2320
2323
  };
2321
2324
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2322
2325
  var suspendResult = this.t8_1;
@@ -2327,7 +2330,7 @@
2327
2330
  case 0:
2328
2331
  this.s8_1 = 3;
2329
2332
  this.r8_1 = 1;
2330
- suspendResult = this.g9r_1.z1t(this);
2333
+ suspendResult = this.k9r_1.z1t(this);
2331
2334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2332
2335
  return suspendResult;
2333
2336
  }
@@ -2335,10 +2338,10 @@
2335
2338
  continue $sm;
2336
2339
  case 1:
2337
2340
  if (suspendResult) {
2338
- var _iterator__ex2g4s = this.h9r_1.actions.l();
2341
+ var _iterator__ex2g4s = this.l9r_1.actions.l();
2339
2342
  while (_iterator__ex2g4s.m()) {
2340
2343
  var element = _iterator__ex2g4s.n();
2341
- this.j9r_1.dispatch(element);
2344
+ this.n9r_1.dispatch(element);
2342
2345
  }
2343
2346
  this.r8_1 = 2;
2344
2347
  continue $sm;
@@ -2363,35 +2366,35 @@
2363
2366
  }
2364
2367
  while (true);
2365
2368
  };
2366
- protoOf(GameServer$roomOnContinueFromState$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2367
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9r_1, this.h9r_1, completion);
2368
- i.i9r_1 = $this$dispatchAsync;
2369
- i.j9r_1 = store;
2369
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2370
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.k9r_1, this.l9r_1, completion);
2371
+ i.m9r_1 = $this$dispatchAsync;
2372
+ i.n9r_1 = store;
2370
2373
  return i;
2371
2374
  };
2372
2375
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2373
2376
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2374
2377
  var l = function ($this$dispatchAsync, store, $completion) {
2375
- return i.k9o($this$dispatchAsync, store, $completion);
2378
+ return i.o9o($this$dispatchAsync, store, $completion);
2376
2379
  };
2377
2380
  l.$arity = 2;
2378
2381
  return l;
2379
2382
  }
2380
2383
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2381
- this.s9r_1 = $tableLite;
2382
- this.t9r_1 = $roomId;
2383
- this.u9r_1 = this$0;
2384
+ this.w9r_1 = $tableLite;
2385
+ this.x9r_1 = $roomId;
2386
+ this.y9r_1 = this$0;
2384
2387
  CoroutineImpl.call(this, resultContinuation);
2385
2388
  }
2386
- protoOf(GameServer$roomOnContinueFromRound$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2387
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2390
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2388
2391
  tmp.t8_1 = Unit_instance;
2389
2392
  tmp.u8_1 = null;
2390
2393
  return tmp.z8();
2391
2394
  };
2392
2395
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2393
2396
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2394
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2395
2398
  };
2396
2399
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2397
2400
  var suspendResult = this.t8_1;
@@ -2400,9 +2403,9 @@
2400
2403
  var tmp = this.r8_1;
2401
2404
  if (tmp === 0) {
2402
2405
  this.s8_1 = 1;
2403
- var tmp_0 = this.w9r_1.dispatch;
2404
- var tmp0_reason = new RestartRoundReason(this.s9r_1.gameInfo.round.roundNumber);
2405
- var tmp1_table = Companion_instance_0.restartRound(this.t9r_1, _get_idsProvider__fnfajc(this.u9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9r_1);
2406
+ var tmp_0 = this.a9s_1.dispatch;
2407
+ var tmp0_reason = new RestartRoundReason(this.w9r_1.gameInfo.round.roundNumber);
2408
+ var tmp1_table = Companion_instance_0.restartRound(this.x9r_1, _get_idsProvider__fnfajc(this.y9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.w9r_1);
2406
2409
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2407
2410
  return Unit_instance;
2408
2411
  } else if (tmp === 1) {
@@ -2414,16 +2417,16 @@
2414
2417
  }
2415
2418
  while (true);
2416
2419
  };
2417
- protoOf(GameServer$roomOnContinueFromRound$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2418
- var i = new GameServer$roomOnContinueFromRound$slambda(this.s9r_1, this.t9r_1, this.u9r_1, completion);
2419
- i.v9r_1 = $this$dispatchAsync;
2420
- i.w9r_1 = store;
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2421
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.w9r_1, this.x9r_1, this.y9r_1, completion);
2422
+ i.z9r_1 = $this$dispatchAsync;
2423
+ i.a9s_1 = store;
2421
2424
  return i;
2422
2425
  };
2423
2426
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2424
2427
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2425
2428
  var l = function ($this$dispatchAsync, store, $completion) {
2426
- return i.k9o($this$dispatchAsync, store, $completion);
2429
+ return i.o9o($this$dispatchAsync, store, $completion);
2427
2430
  };
2428
2431
  l.$arity = 2;
2429
2432
  return l;
@@ -2431,15 +2434,15 @@
2431
2434
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2432
2435
  CoroutineImpl.call(this, resultContinuation);
2433
2436
  }
2434
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2435
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2437
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2438
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2436
2439
  tmp.t8_1 = Unit_instance;
2437
2440
  tmp.u8_1 = null;
2438
2441
  return tmp.z8();
2439
2442
  };
2440
2443
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2441
2444
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2442
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
2446
  };
2444
2447
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2445
2448
  var suspendResult = this.t8_1;
@@ -2448,7 +2451,7 @@
2448
2451
  var tmp = this.r8_1;
2449
2452
  if (tmp === 0) {
2450
2453
  this.s8_1 = 1;
2451
- this.g9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
+ this.k9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2452
2455
  return Unit_instance;
2453
2456
  } else if (tmp === 1) {
2454
2457
  throw this.u8_1;
@@ -2459,33 +2462,33 @@
2459
2462
  }
2460
2463
  while (true);
2461
2464
  };
2462
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2465
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2463
2466
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2464
- i.f9s_1 = $this$dispatchAsync;
2465
- i.g9s_1 = store;
2467
+ i.j9s_1 = $this$dispatchAsync;
2468
+ i.k9s_1 = store;
2466
2469
  return i;
2467
2470
  };
2468
2471
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2469
2472
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2470
2473
  var l = function ($this$dispatchAsync, store, $completion) {
2471
- return i.k9o($this$dispatchAsync, store, $completion);
2474
+ return i.o9o($this$dispatchAsync, store, $completion);
2472
2475
  };
2473
2476
  l.$arity = 2;
2474
2477
  return l;
2475
2478
  }
2476
2479
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2477
- this.p9s_1 = $spectators;
2480
+ this.t9s_1 = $spectators;
2478
2481
  CoroutineImpl.call(this, resultContinuation);
2479
2482
  }
2480
- protoOf(GameServer$addSpectatorsToRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2481
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2483
+ protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2484
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2482
2485
  tmp.t8_1 = Unit_instance;
2483
2486
  tmp.u8_1 = null;
2484
2487
  return tmp.z8();
2485
2488
  };
2486
2489
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2487
2490
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2488
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2489
2492
  };
2490
2493
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2491
2494
  var suspendResult = this.t8_1;
@@ -2494,7 +2497,7 @@
2494
2497
  var tmp = this.r8_1;
2495
2498
  if (tmp === 0) {
2496
2499
  this.s8_1 = 1;
2497
- this.r9s_1.dispatch(new AddSpectatorsAction(toList(this.p9s_1)));
2500
+ this.v9s_1.dispatch(new AddSpectatorsAction(toList(this.t9s_1)));
2498
2501
  return Unit_instance;
2499
2502
  } else if (tmp === 1) {
2500
2503
  throw this.u8_1;
@@ -2505,33 +2508,33 @@
2505
2508
  }
2506
2509
  while (true);
2507
2510
  };
2508
- protoOf(GameServer$addSpectatorsToRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2509
- var i = new GameServer$addSpectatorsToRoom$slambda(this.p9s_1, completion);
2510
- i.q9s_1 = $this$dispatchAsync;
2511
- i.r9s_1 = store;
2511
+ protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2512
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.t9s_1, completion);
2513
+ i.u9s_1 = $this$dispatchAsync;
2514
+ i.v9s_1 = store;
2512
2515
  return i;
2513
2516
  };
2514
2517
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2515
2518
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2516
2519
  var l = function ($this$dispatchAsync, store, $completion) {
2517
- return i.k9o($this$dispatchAsync, store, $completion);
2520
+ return i.o9o($this$dispatchAsync, store, $completion);
2518
2521
  };
2519
2522
  l.$arity = 2;
2520
2523
  return l;
2521
2524
  }
2522
2525
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2523
- this.a9t_1 = $spectators;
2526
+ this.e9t_1 = $spectators;
2524
2527
  CoroutineImpl.call(this, resultContinuation);
2525
2528
  }
2526
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2527
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2528
2531
  tmp.t8_1 = Unit_instance;
2529
2532
  tmp.u8_1 = null;
2530
2533
  return tmp.z8();
2531
2534
  };
2532
2535
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2533
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2534
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2535
2538
  };
2536
2539
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2537
2540
  var suspendResult = this.t8_1;
@@ -2540,7 +2543,7 @@
2540
2543
  var tmp = this.r8_1;
2541
2544
  if (tmp === 0) {
2542
2545
  this.s8_1 = 1;
2543
- this.c9t_1.dispatch(new RemoveSpectatorsAction(toList(this.a9t_1)));
2546
+ this.g9t_1.dispatch(new RemoveSpectatorsAction(toList(this.e9t_1)));
2544
2547
  return Unit_instance;
2545
2548
  } else if (tmp === 1) {
2546
2549
  throw this.u8_1;
@@ -2551,34 +2554,34 @@
2551
2554
  }
2552
2555
  while (true);
2553
2556
  };
2554
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2555
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9t_1, completion);
2556
- i.b9t_1 = $this$dispatchAsync;
2557
- i.c9t_1 = store;
2557
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2558
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.e9t_1, completion);
2559
+ i.f9t_1 = $this$dispatchAsync;
2560
+ i.g9t_1 = store;
2558
2561
  return i;
2559
2562
  };
2560
2563
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2561
2564
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2562
2565
  var l = function ($this$dispatchAsync, store, $completion) {
2563
- return i.k9o($this$dispatchAsync, store, $completion);
2566
+ return i.o9o($this$dispatchAsync, store, $completion);
2564
2567
  };
2565
2568
  l.$arity = 2;
2566
2569
  return l;
2567
2570
  }
2568
2571
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2569
- this.l9t_1 = $playerId;
2570
- this.m9t_1 = this$0;
2572
+ this.p9t_1 = $playerId;
2573
+ this.q9t_1 = this$0;
2571
2574
  CoroutineImpl.call(this, resultContinuation);
2572
2575
  }
2573
- protoOf(GameServer$roomRefreshPlayerState$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2574
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2575
2578
  tmp.t8_1 = Unit_instance;
2576
2579
  tmp.u8_1 = null;
2577
2580
  return tmp.z8();
2578
2581
  };
2579
2582
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2580
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2581
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2582
2585
  };
2583
2586
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2584
2587
  var suspendResult = this.t8_1;
@@ -2587,14 +2590,14 @@
2587
2590
  var tmp = this.r8_1;
2588
2591
  if (tmp === 0) {
2589
2592
  this.s8_1 = 1;
2590
- var table = this.o9t_1.state.n6n();
2591
- var player = getPlayer(table.players, this.l9t_1);
2592
- if (player.n6q_1.v68().m67_1.isLive) {
2593
- this.o9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9t_1).v8p(player, table));
2593
+ var table = this.s9t_1.state.n6n();
2594
+ var player = getPlayer(table.players, this.p9t_1);
2595
+ if (player.o6q_1.v68().m67_1.isLive) {
2596
+ this.s9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.q9t_1).w8p(player, table));
2594
2597
  } else {
2595
- var tmp_0 = this.o9t_1.dispatch;
2598
+ var tmp_0 = this.s9t_1.dispatch;
2596
2599
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2597
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9t_1));
2600
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9t_1));
2598
2601
  }
2599
2602
  return Unit_instance;
2600
2603
  } else if (tmp === 1) {
@@ -2606,34 +2609,34 @@
2606
2609
  }
2607
2610
  while (true);
2608
2611
  };
2609
- protoOf(GameServer$roomRefreshPlayerState$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2610
- var i = new GameServer$roomRefreshPlayerState$slambda(this.l9t_1, this.m9t_1, completion);
2611
- i.n9t_1 = $this$dispatchAsync;
2612
- i.o9t_1 = store;
2612
+ protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2613
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.p9t_1, this.q9t_1, completion);
2614
+ i.r9t_1 = $this$dispatchAsync;
2615
+ i.s9t_1 = store;
2613
2616
  return i;
2614
2617
  };
2615
2618
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2616
2619
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2617
2620
  var l = function ($this$dispatchAsync, store, $completion) {
2618
- return i.k9o($this$dispatchAsync, store, $completion);
2621
+ return i.o9o($this$dispatchAsync, store, $completion);
2619
2622
  };
2620
2623
  l.$arity = 2;
2621
2624
  return l;
2622
2625
  }
2623
2626
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2624
- this.x9t_1 = this$0;
2625
- this.y9t_1 = $newRid;
2627
+ this.b9u_1 = this$0;
2628
+ this.c9u_1 = $newRid;
2626
2629
  CoroutineImpl.call(this, resultContinuation);
2627
2630
  }
2628
- protoOf(GameServer$roomOnDelete$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2629
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2631
+ protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2632
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2630
2633
  tmp.t8_1 = Unit_instance;
2631
2634
  tmp.u8_1 = null;
2632
2635
  return tmp.z8();
2633
2636
  };
2634
2637
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2635
2638
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2636
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2637
2640
  };
2638
2641
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2639
2642
  var suspendResult = this.t8_1;
@@ -2642,27 +2645,27 @@
2642
2645
  var tmp = this.r8_1;
2643
2646
  if (tmp === 0) {
2644
2647
  this.s8_1 = 1;
2645
- var it = this.x9t_1.s66().n6m_1;
2648
+ var it = this.b9u_1.s66().n6m_1;
2646
2649
  var tmp_0;
2647
2650
  if (it == null) {
2648
- _get_logger__rkp4sl(this.x9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
+ _get_logger__rkp4sl(this.b9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2649
2652
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2650
2653
  } else {
2651
2654
  tmp_0 = it;
2652
2655
  }
2653
2656
  var terminationState = tmp_0;
2654
- var gameTransition = terminationState.s8t_1;
2657
+ var gameTransition = terminationState.t8t_1;
2655
2658
  var tmp_1;
2656
2659
  if (gameTransition instanceof GameToRoomTransition) {
2657
- var tmp0_elvis_lhs = this.y9t_1;
2660
+ var tmp0_elvis_lhs = this.c9u_1;
2658
2661
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2659
2662
  } else {
2660
2663
  tmp_1 = gameTransition;
2661
2664
  }
2662
2665
  var transition = tmp_1;
2663
- var tmp_2 = this.a9u_1.dispatch;
2664
- var tmp0_reason = terminationState.r8t_1;
2665
- var tmp1_isGameFinished = this.x9t_1.s66().n6n().isGameFinished;
2666
+ var tmp_2 = this.e9u_1.dispatch;
2667
+ var tmp0_reason = terminationState.s8t_1;
2668
+ var tmp1_isGameFinished = this.b9u_1.s66().n6n().isGameFinished;
2666
2669
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2667
2670
  return Unit_instance;
2668
2671
  } else if (tmp === 1) {
@@ -2674,33 +2677,33 @@
2674
2677
  }
2675
2678
  while (true);
2676
2679
  };
2677
- protoOf(GameServer$roomOnDelete$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2678
- var i = new GameServer$roomOnDelete$slambda(this.x9t_1, this.y9t_1, completion);
2679
- i.z9t_1 = $this$dispatchAsync;
2680
- i.a9u_1 = store;
2680
+ protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2681
+ var i = new GameServer$roomOnDelete$slambda(this.b9u_1, this.c9u_1, completion);
2682
+ i.d9u_1 = $this$dispatchAsync;
2683
+ i.e9u_1 = store;
2681
2684
  return i;
2682
2685
  };
2683
2686
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2684
2687
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2685
2688
  var l = function ($this$dispatchAsync, store, $completion) {
2686
- return i.k9o($this$dispatchAsync, store, $completion);
2689
+ return i.o9o($this$dispatchAsync, store, $completion);
2687
2690
  };
2688
2691
  l.$arity = 2;
2689
2692
  return l;
2690
2693
  }
2691
2694
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2692
- this.j9u_1 = $enabled;
2695
+ this.n9u_1 = $enabled;
2693
2696
  CoroutineImpl.call(this, resultContinuation);
2694
2697
  }
2695
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2696
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2698
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2699
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2697
2700
  tmp.t8_1 = Unit_instance;
2698
2701
  tmp.u8_1 = null;
2699
2702
  return tmp.z8();
2700
2703
  };
2701
2704
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2702
2705
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2703
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2704
2707
  };
2705
2708
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2706
2709
  var suspendResult = this.t8_1;
@@ -2709,7 +2712,7 @@
2709
2712
  var tmp = this.r8_1;
2710
2713
  if (tmp === 0) {
2711
2714
  this.s8_1 = 1;
2712
- this.l9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9u_1.state).config.copy(VOID, this.j9u_1)));
2715
+ this.p9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.p9u_1.state).config.copy(VOID, this.n9u_1)));
2713
2716
  return Unit_instance;
2714
2717
  } else if (tmp === 1) {
2715
2718
  throw this.u8_1;
@@ -2720,35 +2723,35 @@
2720
2723
  }
2721
2724
  while (true);
2722
2725
  };
2723
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2724
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9u_1, completion);
2725
- i.k9u_1 = $this$dispatchAsync;
2726
- i.l9u_1 = store;
2726
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2727
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.n9u_1, completion);
2728
+ i.o9u_1 = $this$dispatchAsync;
2729
+ i.p9u_1 = store;
2727
2730
  return i;
2728
2731
  };
2729
2732
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2730
2733
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2731
2734
  var l = function ($this$dispatchAsync, store, $completion) {
2732
- return i.k9o($this$dispatchAsync, store, $completion);
2735
+ return i.o9o($this$dispatchAsync, store, $completion);
2733
2736
  };
2734
2737
  l.$arity = 2;
2735
2738
  return l;
2736
2739
  }
2737
2740
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2738
- this.u9u_1 = $reason;
2739
- this.v9u_1 = this$0;
2740
- this.w9u_1 = $roomId;
2741
+ this.y9u_1 = $reason;
2742
+ this.z9u_1 = this$0;
2743
+ this.a9v_1 = $roomId;
2741
2744
  CoroutineImpl.call(this, resultContinuation);
2742
2745
  }
2743
- protoOf(GameServer$shutdown$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2744
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2746
+ protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2747
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2745
2748
  tmp.t8_1 = Unit_instance;
2746
2749
  tmp.u8_1 = null;
2747
2750
  return tmp.z8();
2748
2751
  };
2749
2752
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2750
2753
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2751
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2752
2755
  };
2753
2756
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2754
2757
  var suspendResult = this.t8_1;
@@ -2757,11 +2760,11 @@
2757
2760
  var tmp = this.r8_1;
2758
2761
  if (tmp === 0) {
2759
2762
  this.s8_1 = 1;
2760
- var state = this.y9u_1.store.state;
2763
+ var state = this.c9v_1.store.state;
2761
2764
  if (state.o6n()) {
2762
- var tmp0_elvis_lhs = toDomainEnumSafe(this.u9u_1, get_serverShutdownReasonMapping());
2765
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.y9u_1, get_serverShutdownReasonMapping());
2763
2766
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2764
- var tmp_0 = this.y9u_1.dispatch;
2767
+ var tmp_0 = this.c9v_1.dispatch;
2765
2768
  var tmp_1 = Companion_instance;
2766
2769
  var tmp_2;
2767
2770
  switch (shutdownReason.p2_1) {
@@ -2775,12 +2778,12 @@
2775
2778
  noWhenBranchMatchedException();
2776
2779
  break;
2777
2780
  }
2778
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9u_1.table.isGameFinished, this.v9u_1.table));
2781
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.z9u_1.table.isGameFinished, this.z9u_1.table));
2779
2782
  } else {
2780
- _get_logger__rkp4sl(this.v9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9u_1);
2781
- var tmp_3 = this.y9u_1.dispatch;
2783
+ _get_logger__rkp4sl(this.z9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.a9v_1);
2784
+ var tmp_3 = this.c9v_1.dispatch;
2782
2785
  var tmp2_safe_receiver = state.n6m_1;
2783
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2786
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8t_1));
2784
2787
  }
2785
2788
  return Unit_instance;
2786
2789
  } else if (tmp === 1) {
@@ -2792,16 +2795,16 @@
2792
2795
  }
2793
2796
  while (true);
2794
2797
  };
2795
- protoOf(GameServer$shutdown$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2796
- var i = new GameServer$shutdown$slambda(this.u9u_1, this.v9u_1, this.w9u_1, completion);
2797
- i.x9u_1 = $this$dispatchAsync;
2798
- i.y9u_1 = store;
2798
+ protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$shutdown$slambda(this.y9u_1, this.z9u_1, this.a9v_1, completion);
2800
+ i.b9v_1 = $this$dispatchAsync;
2801
+ i.c9v_1 = store;
2799
2802
  return i;
2800
2803
  };
2801
2804
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2802
2805
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2803
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2804
- return i.k9o($this$dispatchAsync, store, $completion);
2807
+ return i.o9o($this$dispatchAsync, store, $completion);
2805
2808
  };
2806
2809
  l.$arity = 2;
2807
2810
  return l;
@@ -2832,7 +2835,7 @@
2832
2835
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2833
2836
  var tmp_3 = Instance(di, tmp$ret$2, null);
2834
2837
  var tmp_4 = KProperty1;
2835
- tmp_1.c9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
+ tmp_1.g9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2836
2839
  var tmp_5 = this;
2837
2840
  // Inline function 'org.kodein.di.instance' call
2838
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2840,7 +2843,7 @@
2840
2843
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2841
2844
  var tmp_7 = Instance(di, tmp$ret$4, null);
2842
2845
  var tmp_8 = KProperty1;
2843
- tmp_5.d9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
+ tmp_5.h9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2844
2847
  var tmp_9 = this;
2845
2848
  // Inline function 'org.kodein.di.instance' call
2846
2849
  // Inline function 'org.kodein.type.generic' call
@@ -2848,7 +2851,7 @@
2848
2851
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2849
2852
  var tmp_11 = Instance(di, tmp$ret$6, null);
2850
2853
  var tmp_12 = KProperty1;
2851
- tmp_9.e9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
+ tmp_9.i9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2852
2855
  var tmp_13 = this;
2853
2856
  // Inline function 'org.kodein.di.instance' call
2854
2857
  // Inline function 'org.kodein.type.generic' call
@@ -2856,7 +2859,7 @@
2856
2859
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2857
2860
  var tmp_15 = Instance(di, tmp$ret$8, null);
2858
2861
  var tmp_16 = KProperty1;
2859
- tmp_13.f9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
+ tmp_13.j9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2860
2863
  var tmp_17 = this;
2861
2864
  // Inline function 'org.kodein.di.instance' call
2862
2865
  // Inline function 'org.kodein.type.generic' call
@@ -2864,9 +2867,9 @@
2864
2867
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2865
2868
  var tmp_19 = Instance(di, tmp$ret$10, null);
2866
2869
  var tmp_20 = KProperty1;
2867
- tmp_17.g9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
+ tmp_17.k9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2868
2871
  var tmp_21 = this;
2869
- tmp_21.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
2872
+ tmp_21.l9l_1 = lazy(GameServer$random$delegate$lambda(this));
2870
2873
  var tmp_22 = this;
2871
2874
  // Inline function 'org.kodein.di.instance' call
2872
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2874,7 +2877,7 @@
2874
2877
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2875
2878
  var tmp_24 = Instance(di, tmp$ret$12, null);
2876
2879
  var tmp_25 = KProperty1;
2877
- tmp_22.i9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
+ tmp_22.m9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2878
2881
  var tmp_26 = this;
2879
2882
  // Inline function 'org.kodein.di.instance' call
2880
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2882,7 +2885,7 @@
2882
2885
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2883
2886
  var tmp_28 = Instance(di, tmp$ret$14, null);
2884
2887
  var tmp_29 = KProperty1;
2885
- tmp_26.j9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
+ tmp_26.n9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2886
2889
  var tmp_30 = this;
2887
2890
  // Inline function 'org.kodein.di.instance' call
2888
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2890,14 +2893,14 @@
2890
2893
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2891
2894
  var tmp_32 = Instance(di, tmp$ret$16, null);
2892
2895
  var tmp_33 = KProperty1;
2893
- tmp_30.k9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
+ tmp_30.o9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2894
2897
  var tmp_34 = this;
2895
- var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2896
- var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2897
- tmp_34.l9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2898
+ var tmp0_externalMiddlewares = plus(storeContract.g8y(), externalMiddlewares);
2899
+ var tmp1_externalReducers = plus(storeContract.f8y(), externalReducers);
2900
+ tmp_34.p9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2898
2901
  }
2899
2902
  protoOf(GameServer).b6m = function () {
2900
- return this.l9l_1;
2903
+ return this.p9l_1;
2901
2904
  };
2902
2905
  protoOf(GameServer).w53 = function () {
2903
2906
  return this.s66().n6n().id;
@@ -2929,55 +2932,55 @@
2929
2932
  };
2930
2933
  protoOf(GameServer).fromClientEvent = function (action) {
2931
2934
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2932
- this.l9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2935
+ this.p9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2933
2936
  };
2934
2937
  protoOf(GameServer).playerLostConnection = function (playerId) {
2935
2938
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2936
- this.l9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2939
+ this.p9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2937
2940
  };
2938
2941
  protoOf(GameServer).playerLive = function (playerId) {
2939
2942
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2940
- this.l9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2943
+ this.p9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2941
2944
  };
2942
2945
  protoOf(GameServer).playerLeft = function (playerId) {
2943
2946
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2944
- this.l9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2947
+ this.p9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2945
2948
  };
2946
- protoOf(GameServer).z9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2949
+ protoOf(GameServer).d9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2947
2950
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2948
- this.l9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2951
+ this.p9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2949
2952
  };
2950
2953
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2951
2954
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2952
- var isCreated = this.l9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2953
- this.l9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2955
+ var isCreated = this.p9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
+ this.p9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2954
2957
  };
2955
2958
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2956
2959
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2957
- this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2958
- this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2960
+ this.p9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
+ this.p9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2959
2962
  };
2960
2963
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2961
- this.l9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2964
+ this.p9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2962
2965
  };
2963
2966
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2964
- this.l9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2967
+ this.p9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2965
2968
  };
2966
2969
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2967
2970
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2968
- this.l9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2971
+ this.p9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2969
2972
  };
2970
- protoOf(GameServer).a9v = function (newRid) {
2973
+ protoOf(GameServer).e9v = function (newRid) {
2971
2974
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2972
- this.l9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2975
+ this.p9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2973
2976
  };
2974
2977
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2975
2978
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2976
- this.l9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2979
+ this.p9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2977
2980
  };
2978
- protoOf(GameServer).b9v = function (reason, roomId) {
2981
+ protoOf(GameServer).f9v = function (reason, roomId) {
2979
2982
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2980
- this.l9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2983
+ this.p9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2981
2984
  };
2982
2985
  protoOf(GameServer).clear = function () {
2983
2986
  return this.h2();
@@ -3028,10 +3031,10 @@
3028
3031
  this.fromRound = fromRound;
3029
3032
  this.canStartNewGame = canStartNewGame;
3030
3033
  }
3031
- protoOf(ServerConfig).c9v = function () {
3034
+ protoOf(ServerConfig).g9v = function () {
3032
3035
  return this.fromRound;
3033
3036
  };
3034
- protoOf(ServerConfig).d9v = function () {
3037
+ protoOf(ServerConfig).h9v = function () {
3035
3038
  return this.canStartNewGame;
3036
3039
  };
3037
3040
  protoOf(ServerConfig).ne = function () {
@@ -3040,13 +3043,13 @@
3040
3043
  protoOf(ServerConfig).oe = function () {
3041
3044
  return this.canStartNewGame;
3042
3045
  };
3043
- protoOf(ServerConfig).e9v = function (fromRound, canStartNewGame) {
3046
+ protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame) {
3044
3047
  return new ServerConfig(fromRound, canStartNewGame);
3045
3048
  };
3046
3049
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3047
3050
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3048
3051
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3049
- return $super === VOID ? this.e9v(fromRound, canStartNewGame) : $super.e9v.call(this, fromRound, canStartNewGame);
3052
+ return $super === VOID ? this.i9v(fromRound, canStartNewGame) : $super.i9v.call(this, fromRound, canStartNewGame);
3050
3053
  };
3051
3054
  protoOf(ServerConfig).toString = function () {
3052
3055
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3105,55 +3108,64 @@
3105
3108
  }
3106
3109
  function $serializer() {
3107
3110
  $serializer_instance = this;
3108
- var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3111
+ var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3112
+ tmp0_serialDesc.gz('roomId', false);
3109
3113
  tmp0_serialDesc.gz('table', false);
3110
- this.f9v_1 = tmp0_serialDesc;
3114
+ this.j9v_1 = tmp0_serialDesc;
3111
3115
  }
3112
- protoOf($serializer).g9v = function (encoder, value) {
3113
- var tmp0_desc = this.f9v_1;
3116
+ protoOf($serializer).k9v = function (encoder, value) {
3117
+ var tmp0_desc = this.j9v_1;
3114
3118
  var tmp1_output = encoder.or(tmp0_desc);
3115
- tmp1_output.dt(tmp0_desc, 0, value.table);
3119
+ tmp1_output.dt(tmp0_desc, 0, value.l9v_1);
3120
+ tmp1_output.dt(tmp0_desc, 1, value.table);
3116
3121
  tmp1_output.pr(tmp0_desc);
3117
3122
  };
3118
3123
  protoOf($serializer).co = function (encoder, value) {
3119
- return this.g9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3124
+ return this.k9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3120
3125
  };
3121
3126
  protoOf($serializer).do = function (decoder) {
3122
- var tmp0_desc = this.f9v_1;
3127
+ var tmp0_desc = this.j9v_1;
3123
3128
  var tmp1_flag = true;
3124
3129
  var tmp2_index = 0;
3125
3130
  var tmp3_bitMask0 = 0;
3126
3131
  var tmp4_local0 = null;
3127
- var tmp5_input = decoder.or(tmp0_desc);
3128
- if (tmp5_input.es()) {
3129
- tmp4_local0 = tmp5_input.yr(tmp0_desc, 0);
3132
+ var tmp5_local1 = null;
3133
+ var tmp6_input = decoder.or(tmp0_desc);
3134
+ if (tmp6_input.es()) {
3135
+ tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3130
3136
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3137
+ tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3138
+ tmp3_bitMask0 = tmp3_bitMask0 | 2;
3131
3139
  } else
3132
3140
  while (tmp1_flag) {
3133
- tmp2_index = tmp5_input.fs(tmp0_desc);
3141
+ tmp2_index = tmp6_input.fs(tmp0_desc);
3134
3142
  switch (tmp2_index) {
3135
3143
  case -1:
3136
3144
  tmp1_flag = false;
3137
3145
  break;
3138
3146
  case 0:
3139
- tmp4_local0 = tmp5_input.yr(tmp0_desc, 0);
3147
+ tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3140
3148
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3141
3149
  break;
3150
+ case 1:
3151
+ tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3152
+ tmp3_bitMask0 = tmp3_bitMask0 | 2;
3153
+ break;
3142
3154
  default:
3143
3155
  throw UnknownFieldException_init_$Create$(tmp2_index);
3144
3156
  }
3145
3157
  }
3146
- tmp5_input.pr(tmp0_desc);
3147
- return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3158
+ tmp6_input.pr(tmp0_desc);
3159
+ return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3148
3160
  };
3149
3161
  protoOf($serializer).bo = function () {
3150
- return this.f9v_1;
3162
+ return this.j9v_1;
3151
3163
  };
3152
3164
  protoOf($serializer).vz = function () {
3153
3165
  // Inline function 'kotlin.arrayOf' call
3154
3166
  // Inline function 'kotlin.js.unsafeCast' call
3155
3167
  // Inline function 'kotlin.js.asDynamic' call
3156
- return [StringSerializer_getInstance()];
3168
+ return [StringSerializer_getInstance(), StringSerializer_getInstance()];
3157
3169
  };
3158
3170
  var $serializer_instance;
3159
3171
  function $serializer_getInstance() {
@@ -3161,43 +3173,56 @@
3161
3173
  new $serializer();
3162
3174
  return $serializer_instance;
3163
3175
  }
3164
- function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3165
- if (!(1 === (1 & seen0))) {
3166
- throwMissingFieldException(seen0, 1, $serializer_getInstance().f9v_1);
3176
+ function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3177
+ if (!(3 === (3 & seen0))) {
3178
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().j9v_1);
3167
3179
  }
3180
+ $this.l9v_1 = roomId;
3168
3181
  $this.table = table;
3169
3182
  return $this;
3170
3183
  }
3171
- function TableStateUpdateDto_init_$Create$(seen0, table, serializationConstructorMarker) {
3172
- return TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3184
+ function TableStateUpdateDto_init_$Create$(seen0, roomId, table, serializationConstructorMarker) {
3185
+ return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3173
3186
  }
3174
- function TableStateUpdateDto(table) {
3187
+ function TableStateUpdateDto(roomId, table) {
3188
+ this.l9v_1 = roomId;
3175
3189
  this.table = table;
3176
3190
  }
3191
+ protoOf(TableStateUpdateDto).v8w = function () {
3192
+ return this.l9v_1;
3193
+ };
3177
3194
  protoOf(TableStateUpdateDto).n6n = function () {
3178
3195
  return this.table;
3179
3196
  };
3180
3197
  protoOf(TableStateUpdateDto).ne = function () {
3198
+ return this.l9v_1;
3199
+ };
3200
+ protoOf(TableStateUpdateDto).oe = function () {
3181
3201
  return this.table;
3182
3202
  };
3183
- protoOf(TableStateUpdateDto).y65 = function (table) {
3184
- return new TableStateUpdateDto(table);
3203
+ protoOf(TableStateUpdateDto).c54 = function (roomId, table) {
3204
+ return new TableStateUpdateDto(roomId, table);
3185
3205
  };
3186
- protoOf(TableStateUpdateDto).copy = function (table, $super) {
3206
+ protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3207
+ roomId = roomId === VOID ? this.l9v_1 : roomId;
3187
3208
  table = table === VOID ? this.table : table;
3188
- return $super === VOID ? this.y65(table) : $super.y65.call(this, table);
3209
+ return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3189
3210
  };
3190
3211
  protoOf(TableStateUpdateDto).toString = function () {
3191
- return 'TableStateUpdateDto(table=' + this.table + ')';
3212
+ return 'TableStateUpdateDto(roomId=' + this.l9v_1 + ', table=' + this.table + ')';
3192
3213
  };
3193
3214
  protoOf(TableStateUpdateDto).hashCode = function () {
3194
- return getStringHashCode(this.table);
3215
+ var result = getStringHashCode(this.l9v_1);
3216
+ result = imul(result, 31) + getStringHashCode(this.table) | 0;
3217
+ return result;
3195
3218
  };
3196
3219
  protoOf(TableStateUpdateDto).equals = function (other) {
3197
3220
  if (this === other)
3198
3221
  return true;
3199
3222
  if (!(other instanceof TableStateUpdateDto))
3200
3223
  return false;
3224
+ if (!(this.l9v_1 === other.l9v_1))
3225
+ return false;
3201
3226
  if (!(this.table === other.table))
3202
3227
  return false;
3203
3228
  return true;
@@ -3213,55 +3238,64 @@
3213
3238
  }
3214
3239
  function $serializer_0() {
3215
3240
  $serializer_instance_0 = this;
3216
- var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3241
+ var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3242
+ tmp0_serialDesc.gz('roomId', false);
3217
3243
  tmp0_serialDesc.gz('actions', false);
3218
- this.h9v_1 = tmp0_serialDesc;
3244
+ this.m9v_1 = tmp0_serialDesc;
3219
3245
  }
3220
- protoOf($serializer_0).i9v = function (encoder, value) {
3221
- var tmp0_desc = this.h9v_1;
3246
+ protoOf($serializer_0).n9v = function (encoder, value) {
3247
+ var tmp0_desc = this.m9v_1;
3222
3248
  var tmp1_output = encoder.or(tmp0_desc);
3223
- tmp1_output.dt(tmp0_desc, 0, value.actions);
3249
+ tmp1_output.dt(tmp0_desc, 0, value.o9v_1);
3250
+ tmp1_output.dt(tmp0_desc, 1, value.actions);
3224
3251
  tmp1_output.pr(tmp0_desc);
3225
3252
  };
3226
3253
  protoOf($serializer_0).co = function (encoder, value) {
3227
- return this.i9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3254
+ return this.n9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3228
3255
  };
3229
3256
  protoOf($serializer_0).do = function (decoder) {
3230
- var tmp0_desc = this.h9v_1;
3257
+ var tmp0_desc = this.m9v_1;
3231
3258
  var tmp1_flag = true;
3232
3259
  var tmp2_index = 0;
3233
3260
  var tmp3_bitMask0 = 0;
3234
3261
  var tmp4_local0 = null;
3235
- var tmp5_input = decoder.or(tmp0_desc);
3236
- if (tmp5_input.es()) {
3237
- tmp4_local0 = tmp5_input.yr(tmp0_desc, 0);
3262
+ var tmp5_local1 = null;
3263
+ var tmp6_input = decoder.or(tmp0_desc);
3264
+ if (tmp6_input.es()) {
3265
+ tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3238
3266
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3267
+ tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3268
+ tmp3_bitMask0 = tmp3_bitMask0 | 2;
3239
3269
  } else
3240
3270
  while (tmp1_flag) {
3241
- tmp2_index = tmp5_input.fs(tmp0_desc);
3271
+ tmp2_index = tmp6_input.fs(tmp0_desc);
3242
3272
  switch (tmp2_index) {
3243
3273
  case -1:
3244
3274
  tmp1_flag = false;
3245
3275
  break;
3246
3276
  case 0:
3247
- tmp4_local0 = tmp5_input.yr(tmp0_desc, 0);
3277
+ tmp4_local0 = tmp6_input.yr(tmp0_desc, 0);
3248
3278
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
3249
3279
  break;
3280
+ case 1:
3281
+ tmp5_local1 = tmp6_input.yr(tmp0_desc, 1);
3282
+ tmp3_bitMask0 = tmp3_bitMask0 | 2;
3283
+ break;
3250
3284
  default:
3251
3285
  throw UnknownFieldException_init_$Create$(tmp2_index);
3252
3286
  }
3253
3287
  }
3254
- tmp5_input.pr(tmp0_desc);
3255
- return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3288
+ tmp6_input.pr(tmp0_desc);
3289
+ return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3256
3290
  };
3257
3291
  protoOf($serializer_0).bo = function () {
3258
- return this.h9v_1;
3292
+ return this.m9v_1;
3259
3293
  };
3260
3294
  protoOf($serializer_0).vz = function () {
3261
3295
  // Inline function 'kotlin.arrayOf' call
3262
3296
  // Inline function 'kotlin.js.unsafeCast' call
3263
3297
  // Inline function 'kotlin.js.asDynamic' call
3264
- return [StringSerializer_getInstance()];
3298
+ return [StringSerializer_getInstance(), StringSerializer_getInstance()];
3265
3299
  };
3266
3300
  var $serializer_instance_0;
3267
3301
  function $serializer_getInstance_0() {
@@ -3269,43 +3303,56 @@
3269
3303
  new $serializer_0();
3270
3304
  return $serializer_instance_0;
3271
3305
  }
3272
- function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3273
- if (!(1 === (1 & seen0))) {
3274
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9v_1);
3306
+ function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3307
+ if (!(3 === (3 & seen0))) {
3308
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().m9v_1);
3275
3309
  }
3310
+ $this.o9v_1 = roomId;
3276
3311
  $this.actions = actions;
3277
3312
  return $this;
3278
3313
  }
3279
- function ActionsStateUpdateDto_init_$Create$(seen0, actions, serializationConstructorMarker) {
3280
- return ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3314
+ function ActionsStateUpdateDto_init_$Create$(seen0, roomId, actions, serializationConstructorMarker) {
3315
+ return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3281
3316
  }
3282
- function ActionsStateUpdateDto(actions) {
3317
+ function ActionsStateUpdateDto(roomId, actions) {
3318
+ this.o9v_1 = roomId;
3283
3319
  this.actions = actions;
3284
3320
  }
3285
- protoOf(ActionsStateUpdateDto).r8b = function () {
3321
+ protoOf(ActionsStateUpdateDto).v8w = function () {
3322
+ return this.o9v_1;
3323
+ };
3324
+ protoOf(ActionsStateUpdateDto).s8b = function () {
3286
3325
  return this.actions;
3287
3326
  };
3288
3327
  protoOf(ActionsStateUpdateDto).ne = function () {
3328
+ return this.o9v_1;
3329
+ };
3330
+ protoOf(ActionsStateUpdateDto).oe = function () {
3289
3331
  return this.actions;
3290
3332
  };
3291
- protoOf(ActionsStateUpdateDto).y65 = function (actions) {
3292
- return new ActionsStateUpdateDto(actions);
3333
+ protoOf(ActionsStateUpdateDto).c54 = function (roomId, actions) {
3334
+ return new ActionsStateUpdateDto(roomId, actions);
3293
3335
  };
3294
- protoOf(ActionsStateUpdateDto).copy = function (actions, $super) {
3336
+ protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3337
+ roomId = roomId === VOID ? this.o9v_1 : roomId;
3295
3338
  actions = actions === VOID ? this.actions : actions;
3296
- return $super === VOID ? this.y65(actions) : $super.y65.call(this, actions);
3339
+ return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3297
3340
  };
3298
3341
  protoOf(ActionsStateUpdateDto).toString = function () {
3299
- return 'ActionsStateUpdateDto(actions=' + this.actions + ')';
3342
+ return 'ActionsStateUpdateDto(roomId=' + this.o9v_1 + ', actions=' + this.actions + ')';
3300
3343
  };
3301
3344
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3302
- return getStringHashCode(this.actions);
3345
+ var result = getStringHashCode(this.o9v_1);
3346
+ result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3347
+ return result;
3303
3348
  };
3304
3349
  protoOf(ActionsStateUpdateDto).equals = function (other) {
3305
3350
  if (this === other)
3306
3351
  return true;
3307
3352
  if (!(other instanceof ActionsStateUpdateDto))
3308
3353
  return false;
3354
+ if (!(this.o9v_1 === other.o9v_1))
3355
+ return false;
3309
3356
  if (!(this.actions === other.actions))
3310
3357
  return false;
3311
3358
  return true;
@@ -3334,71 +3381,95 @@
3334
3381
  var tmp$ret$0 = mapToDto(item);
3335
3382
  destination.j(tmp$ret$0);
3336
3383
  }
3337
- return new ActionsStateUpdateDto(encoderDecoderProvider.k8i(destination));
3384
+ return new ActionsStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.l8i(destination));
3338
3385
  }
3339
3386
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3340
- return new TableStateUpdateDto(encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3387
+ return new TableStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.j8i(mapToDto_0(_this__u8e3s4.table)));
3341
3388
  }
3342
3389
  function ServerStateUpdate() {
3343
3390
  }
3344
- function TableStateUpdate(table) {
3391
+ function TableStateUpdate(roomId, table) {
3392
+ this.q9v_1 = roomId;
3345
3393
  this.table = table;
3346
3394
  }
3395
+ protoOf(TableStateUpdate).v8w = function () {
3396
+ return this.q9v_1;
3397
+ };
3347
3398
  protoOf(TableStateUpdate).n6n = function () {
3348
3399
  return this.table;
3349
3400
  };
3350
3401
  protoOf(TableStateUpdate).ne = function () {
3402
+ return this.q9v_1;
3403
+ };
3404
+ protoOf(TableStateUpdate).oe = function () {
3351
3405
  return this.table;
3352
3406
  };
3353
- protoOf(TableStateUpdate).j9v = function (table) {
3354
- return new TableStateUpdate(table);
3407
+ protoOf(TableStateUpdate).r9v = function (roomId, table) {
3408
+ return new TableStateUpdate(roomId, table);
3355
3409
  };
3356
- protoOf(TableStateUpdate).copy = function (table, $super) {
3410
+ protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3411
+ roomId = roomId === VOID ? this.q9v_1 : roomId;
3357
3412
  table = table === VOID ? this.table : table;
3358
- return $super === VOID ? this.j9v(table) : $super.j9v.call(this, table);
3413
+ return $super === VOID ? this.r9v(roomId, table) : $super.r9v.call(this, roomId, table);
3359
3414
  };
3360
3415
  protoOf(TableStateUpdate).toString = function () {
3361
- return 'TableStateUpdate(table=' + this.table.toString() + ')';
3416
+ return 'TableStateUpdate(roomId=' + this.q9v_1 + ', table=' + this.table.toString() + ')';
3362
3417
  };
3363
3418
  protoOf(TableStateUpdate).hashCode = function () {
3364
- return this.table.hashCode();
3419
+ var result = getStringHashCode(this.q9v_1);
3420
+ result = imul(result, 31) + this.table.hashCode() | 0;
3421
+ return result;
3365
3422
  };
3366
3423
  protoOf(TableStateUpdate).equals = function (other) {
3367
3424
  if (this === other)
3368
3425
  return true;
3369
3426
  if (!(other instanceof TableStateUpdate))
3370
3427
  return false;
3428
+ if (!(this.q9v_1 === other.q9v_1))
3429
+ return false;
3371
3430
  if (!this.table.equals(other.table))
3372
3431
  return false;
3373
3432
  return true;
3374
3433
  };
3375
- function ActionsStateUpdate(actions) {
3434
+ function ActionsStateUpdate(roomId, actions) {
3435
+ this.p9v_1 = roomId;
3376
3436
  this.actions = actions;
3377
3437
  }
3378
- protoOf(ActionsStateUpdate).r8b = function () {
3438
+ protoOf(ActionsStateUpdate).v8w = function () {
3439
+ return this.p9v_1;
3440
+ };
3441
+ protoOf(ActionsStateUpdate).s8b = function () {
3379
3442
  return this.actions;
3380
3443
  };
3381
3444
  protoOf(ActionsStateUpdate).ne = function () {
3445
+ return this.p9v_1;
3446
+ };
3447
+ protoOf(ActionsStateUpdate).oe = function () {
3382
3448
  return this.actions;
3383
3449
  };
3384
- protoOf(ActionsStateUpdate).k9v = function (actions) {
3385
- return new ActionsStateUpdate(actions);
3450
+ protoOf(ActionsStateUpdate).s9v = function (roomId, actions) {
3451
+ return new ActionsStateUpdate(roomId, actions);
3386
3452
  };
3387
- protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3453
+ protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3454
+ roomId = roomId === VOID ? this.p9v_1 : roomId;
3388
3455
  actions = actions === VOID ? this.actions : actions;
3389
- return $super === VOID ? this.k9v(actions) : $super.k9v.call(this, actions);
3456
+ return $super === VOID ? this.s9v(roomId, actions) : $super.s9v.call(this, roomId, actions);
3390
3457
  };
3391
3458
  protoOf(ActionsStateUpdate).toString = function () {
3392
- return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
3459
+ return 'ActionsStateUpdate(roomId=' + this.p9v_1 + ', actions=' + toString(this.actions) + ')';
3393
3460
  };
3394
3461
  protoOf(ActionsStateUpdate).hashCode = function () {
3395
- return hashCode(this.actions);
3462
+ var result = getStringHashCode(this.p9v_1);
3463
+ result = imul(result, 31) + hashCode(this.actions) | 0;
3464
+ return result;
3396
3465
  };
3397
3466
  protoOf(ActionsStateUpdate).equals = function (other) {
3398
3467
  if (this === other)
3399
3468
  return true;
3400
3469
  if (!(other instanceof ActionsStateUpdate))
3401
3470
  return false;
3471
+ if (!(this.p9v_1 === other.p9v_1))
3472
+ return false;
3402
3473
  if (!equals(this.actions, other.actions))
3403
3474
  return false;
3404
3475
  return true;
@@ -3631,18 +3702,18 @@
3631
3702
  function ToClientEventsObserver() {
3632
3703
  }
3633
3704
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3634
- this.u9v_1 = this$0;
3635
- this.v9v_1 = $actions;
3705
+ this.c9w_1 = this$0;
3706
+ this.d9w_1 = $actions;
3636
3707
  CoroutineImpl.call(this, resultContinuation);
3637
3708
  }
3638
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9v = function ($this$flow, $completion) {
3639
- var tmp = this.z9v($this$flow, $completion);
3709
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, $completion) {
3710
+ var tmp = this.h9w($this$flow, $completion);
3640
3711
  tmp.t8_1 = Unit_instance;
3641
3712
  tmp.u8_1 = null;
3642
3713
  return tmp.z8();
3643
3714
  };
3644
3715
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3645
- return this.y9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3716
+ return this.g9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3646
3717
  };
3647
3718
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3648
3719
  var suspendResult = this.t8_1;
@@ -3652,19 +3723,19 @@
3652
3723
  switch (tmp) {
3653
3724
  case 0:
3654
3725
  this.s8_1 = 4;
3655
- this.u9v_1.e9w_1;
3656
- this.x9v_1 = transformToEmits(this.u9v_1, this.v9v_1).l();
3726
+ this.c9w_1.m9w_1;
3727
+ this.f9w_1 = transformToEmits(this.c9w_1, this.d9w_1).l();
3657
3728
  this.r8_1 = 1;
3658
3729
  continue $sm;
3659
3730
  case 1:
3660
- if (!this.x9v_1.m()) {
3731
+ if (!this.f9w_1.m()) {
3661
3732
  this.r8_1 = 3;
3662
3733
  continue $sm;
3663
3734
  }
3664
3735
 
3665
- var element = this.x9v_1.n();
3736
+ var element = this.f9w_1.n();
3666
3737
  this.r8_1 = 2;
3667
- suspendResult = this.w9v_1.l28(element, this);
3738
+ suspendResult = this.e9w_1.l28(element, this);
3668
3739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3669
3740
  return suspendResult;
3670
3741
  }
@@ -3674,11 +3745,11 @@
3674
3745
  this.r8_1 = 1;
3675
3746
  continue $sm;
3676
3747
  case 3:
3677
- var tmp0 = this.u9v_1.d9w_1;
3748
+ var tmp0 = this.c9w_1.l9w_1;
3678
3749
  l$ret$1: do {
3679
3750
  while (true) {
3680
3751
  var cur = tmp0.kotlinx$atomicfu$value;
3681
- var upd = cur - this.v9v_1.o() | 0;
3752
+ var upd = cur - this.d9w_1.o() | 0;
3682
3753
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3683
3754
  break l$ret$1;
3684
3755
  }
@@ -3700,15 +3771,15 @@
3700
3771
  }
3701
3772
  while (true);
3702
3773
  };
3703
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9v = function ($this$flow, completion) {
3704
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9v_1, this.v9v_1, completion);
3705
- i.w9v_1 = $this$flow;
3774
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, completion) {
3775
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.c9w_1, this.d9w_1, completion);
3776
+ i.e9w_1 = $this$flow;
3706
3777
  return i;
3707
3778
  };
3708
3779
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3709
3780
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3710
3781
  var l = function ($this$flow, $completion) {
3711
- return i.y9v($this$flow, $completion);
3782
+ return i.g9w($this$flow, $completion);
3712
3783
  };
3713
3784
  l.$arity = 1;
3714
3785
  return l;
@@ -3778,29 +3849,29 @@
3778
3849
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3779
3850
  }
3780
3851
  function mapFromGroupKey($this, _this__u8e3s4) {
3781
- var tmp = $this.c9w_1.z6d();
3852
+ var tmp = $this.k9w_1.z6d();
3782
3853
  // Inline function 'kotlin.collections.toTypedArray' call
3783
- var this_0 = _this__u8e3s4.h9w_1;
3854
+ var this_0 = _this__u8e3s4.p9w_1;
3784
3855
  var tmp_0 = copyToArray(this_0);
3785
3856
  // Inline function 'kotlin.collections.toTypedArray' call
3786
- var this_1 = _this__u8e3s4.i9w_1;
3857
+ var this_1 = _this__u8e3s4.q9w_1;
3787
3858
  var tmp$ret$1 = copyToArray(this_1);
3788
- return new ActionDeliveryPayload(_this__u8e3s4.g9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9w_1);
3859
+ return new ActionDeliveryPayload(_this__u8e3s4.o9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9w_1);
3789
3860
  }
3790
3861
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3791
- this.g9w_1 = tableId;
3792
- this.h9w_1 = includePlayers;
3793
- this.i9w_1 = excludePlayers;
3794
- this.j9w_1 = deliveryType;
3862
+ this.o9w_1 = tableId;
3863
+ this.p9w_1 = includePlayers;
3864
+ this.q9w_1 = excludePlayers;
3865
+ this.r9w_1 = deliveryType;
3795
3866
  }
3796
3867
  protoOf(GroupKey).toString = function () {
3797
- return 'GroupKey(tableId=' + this.g9w_1 + ', includePlayers=' + toString(this.h9w_1) + ', excludePlayers=' + toString(this.i9w_1) + ', deliveryType=' + this.j9w_1.toString() + ')';
3868
+ return 'GroupKey(tableId=' + this.o9w_1 + ', includePlayers=' + toString(this.p9w_1) + ', excludePlayers=' + toString(this.q9w_1) + ', deliveryType=' + this.r9w_1.toString() + ')';
3798
3869
  };
3799
3870
  protoOf(GroupKey).hashCode = function () {
3800
- var result = getStringHashCode(this.g9w_1);
3801
- result = imul(result, 31) + hashCode(this.h9w_1) | 0;
3802
- result = imul(result, 31) + hashCode(this.i9w_1) | 0;
3803
- result = imul(result, 31) + this.j9w_1.hashCode() | 0;
3871
+ var result = getStringHashCode(this.o9w_1);
3872
+ result = imul(result, 31) + hashCode(this.p9w_1) | 0;
3873
+ result = imul(result, 31) + hashCode(this.q9w_1) | 0;
3874
+ result = imul(result, 31) + this.r9w_1.hashCode() | 0;
3804
3875
  return result;
3805
3876
  };
3806
3877
  protoOf(GroupKey).equals = function (other) {
@@ -3808,35 +3879,35 @@
3808
3879
  return true;
3809
3880
  if (!(other instanceof GroupKey))
3810
3881
  return false;
3811
- if (!(this.g9w_1 === other.g9w_1))
3882
+ if (!(this.o9w_1 === other.o9w_1))
3812
3883
  return false;
3813
- if (!equals(this.h9w_1, other.h9w_1))
3884
+ if (!equals(this.p9w_1, other.p9w_1))
3814
3885
  return false;
3815
- if (!equals(this.i9w_1, other.i9w_1))
3886
+ if (!equals(this.q9w_1, other.q9w_1))
3816
3887
  return false;
3817
- if (!this.j9w_1.equals(other.j9w_1))
3888
+ if (!this.r9w_1.equals(other.r9w_1))
3818
3889
  return false;
3819
3890
  return true;
3820
3891
  };
3821
3892
  function Companion_4() {
3822
- this.k9w_1 = 6;
3893
+ this.s9w_1 = 6;
3823
3894
  }
3824
3895
  var Companion_instance_12;
3825
3896
  function Companion_getInstance_5() {
3826
3897
  return Companion_instance_12;
3827
3898
  }
3828
3899
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3829
- this.t9w_1 = this$0;
3900
+ this.b9x_1 = this$0;
3830
3901
  CoroutineImpl.call(this, resultContinuation);
3831
3902
  }
3832
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9w = function (actions, $completion) {
3833
- var tmp = this.w9w(actions, $completion);
3903
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, $completion) {
3904
+ var tmp = this.e9x(actions, $completion);
3834
3905
  tmp.t8_1 = Unit_instance;
3835
3906
  tmp.u8_1 = null;
3836
3907
  return tmp.z8();
3837
3908
  };
3838
3909
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3839
- return this.v9w((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3910
+ return this.d9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3840
3911
  };
3841
3912
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3842
3913
  var suspendResult = this.t8_1;
@@ -3845,7 +3916,7 @@
3845
3916
  var tmp = this.r8_1;
3846
3917
  if (tmp === 0) {
3847
3918
  this.s8_1 = 1;
3848
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9w_1, this.u9w_1, null));
3919
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.b9x_1, this.c9x_1, null));
3849
3920
  } else if (tmp === 1) {
3850
3921
  throw this.u8_1;
3851
3922
  }
@@ -3855,23 +3926,23 @@
3855
3926
  }
3856
3927
  while (true);
3857
3928
  };
3858
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9w = function (actions, completion) {
3859
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9w_1, completion);
3860
- i.u9w_1 = actions;
3929
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, completion) {
3930
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.b9x_1, completion);
3931
+ i.c9x_1 = actions;
3861
3932
  return i;
3862
3933
  };
3863
3934
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3864
3935
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3865
3936
  var l = function (actions, $completion) {
3866
- return i.v9w(actions, $completion);
3937
+ return i.d9x(actions, $completion);
3867
3938
  };
3868
3939
  l.$arity = 1;
3869
3940
  return l;
3870
3941
  }
3871
3942
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3872
3943
  CoroutineImpl.call(this, resultContinuation);
3873
- this.f9x_1 = _this__u8e3s4;
3874
- this.g9x_1 = fromEvent;
3944
+ this.n9x_1 = _this__u8e3s4;
3945
+ this.o9x_1 = fromEvent;
3875
3946
  }
3876
3947
  protoOf($sentEventCOROUTINE$).z8 = function () {
3877
3948
  var suspendResult = this.t8_1;
@@ -3881,8 +3952,8 @@
3881
3952
  switch (tmp) {
3882
3953
  case 0:
3883
3954
  this.s8_1 = 2;
3884
- this.f9x_1.e9w_1;
3885
- var tmp0 = this.f9x_1.d9w_1;
3955
+ this.n9x_1.m9w_1;
3956
+ var tmp0 = this.n9x_1.l9w_1;
3886
3957
  l$ret$1: do {
3887
3958
  while (true) {
3888
3959
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3894,7 +3965,7 @@
3894
3965
  }
3895
3966
  while (false);
3896
3967
  this.r8_1 = 1;
3897
- suspendResult = this.f9x_1.f9w_1.l28(this.g9x_1, this);
3968
+ suspendResult = this.n9x_1.n9w_1.l28(this.o9x_1, this);
3898
3969
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3899
3970
  return suspendResult;
3900
3971
  }
@@ -3918,7 +3989,7 @@
3918
3989
  };
3919
3990
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3920
3991
  CoroutineImpl.call(this, resultContinuation);
3921
- this.p9x_1 = _this__u8e3s4;
3992
+ this.x9x_1 = _this__u8e3s4;
3922
3993
  }
3923
3994
  protoOf($waitForCOROUTINE$).z8 = function () {
3924
3995
  var suspendResult = this.t8_1;
@@ -3928,12 +3999,12 @@
3928
3999
  switch (tmp) {
3929
4000
  case 0:
3930
4001
  this.s8_1 = 5;
3931
- this.p9x_1.e9w_1;
3932
- this.q9x_1 = 0;
4002
+ this.x9x_1.m9w_1;
4003
+ this.y9x_1 = 0;
3933
4004
  this.r8_1 = 1;
3934
4005
  continue $sm;
3935
4006
  case 1:
3936
- if (!!(this.p9x_1.d9w_1.kotlinx$atomicfu$value === 0)) {
4007
+ if (!!(this.x9x_1.l9w_1.kotlinx$atomicfu$value === 0)) {
3937
4008
  this.r8_1 = 4;
3938
4009
  continue $sm;
3939
4010
  }
@@ -3946,9 +4017,9 @@
3946
4017
 
3947
4018
  continue $sm;
3948
4019
  case 2:
3949
- this.q9x_1 = this.q9x_1 + 1 | 0;
3950
- if (this.q9x_1 > 6) {
3951
- this.p9x_1.b9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9x_1.d9w_1.kotlinx$atomicfu$value);
4020
+ this.y9x_1 = this.y9x_1 + 1 | 0;
4021
+ if (this.y9x_1 > 6) {
4022
+ this.x9x_1.j9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9x_1.l9w_1.kotlinx$atomicfu$value);
3952
4023
  this.r8_1 = 4;
3953
4024
  continue $sm;
3954
4025
  } else {
@@ -3976,183 +4047,183 @@
3976
4047
  while (true);
3977
4048
  };
3978
4049
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3979
- this.a9w_1 = serverReduxConfig;
3980
- this.b9w_1 = logger;
3981
- this.c9w_1 = idsProvider;
3982
- this.d9w_1 = atomic$ref$1(0);
4050
+ this.i9w_1 = serverReduxConfig;
4051
+ this.j9w_1 = logger;
4052
+ this.k9w_1 = idsProvider;
4053
+ this.l9w_1 = atomic$ref$1(0);
3983
4054
  var tmp = this;
3984
4055
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3985
- tmp.e9w_1 = get_atomicfu$reentrantLock();
3986
- this.f9w_1 = MutableSharedFlow();
4056
+ tmp.m9w_1 = get_atomicfu$reentrantLock();
4057
+ this.n9w_1 = MutableSharedFlow();
3987
4058
  }
3988
- protoOf(ToClientEventsObserverImpl).l9v = function (fromEvent, $completion) {
4059
+ protoOf(ToClientEventsObserverImpl).t9v = function (fromEvent, $completion) {
3989
4060
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3990
4061
  tmp.t8_1 = Unit_instance;
3991
4062
  tmp.u8_1 = null;
3992
4063
  return tmp.z8();
3993
4064
  };
3994
- protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
4065
+ protoOf(ToClientEventsObserverImpl).s96 = function ($completion) {
3995
4066
  var tmp = new $waitForCOROUTINE$(this, $completion);
3996
4067
  tmp.t8_1 = Unit_instance;
3997
4068
  tmp.u8_1 = null;
3998
4069
  return tmp.z8();
3999
4070
  };
4000
- protoOf(ToClientEventsObserverImpl).e9m = function () {
4001
- if (!this.a9w_1.enabledCombinedEvents) {
4002
- return this.f9w_1;
4071
+ protoOf(ToClientEventsObserverImpl).i9m = function () {
4072
+ if (!this.i9w_1.enabledCombinedEvents) {
4073
+ return this.n9w_1;
4003
4074
  }
4004
- var tmp = windowedByInterval(this.f9w_1, fromInt(this.a9w_1.combinedEventsIntervalMillis));
4075
+ var tmp = windowedByInterval(this.n9w_1, fromInt(this.i9w_1.combinedEventsIntervalMillis));
4005
4076
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4006
4077
  };
4007
4078
  function UpdateServerConfigAction(serverConfig) {
4008
- this.r9x_1 = serverConfig;
4079
+ this.z9x_1 = serverConfig;
4009
4080
  }
4010
4081
  protoOf(UpdateServerConfigAction).toString = function () {
4011
- return 'UpdateServerConfigAction(serverConfig=' + this.r9x_1.toString() + ')';
4082
+ return 'UpdateServerConfigAction(serverConfig=' + this.z9x_1.toString() + ')';
4012
4083
  };
4013
4084
  protoOf(UpdateServerConfigAction).hashCode = function () {
4014
- return this.r9x_1.hashCode();
4085
+ return this.z9x_1.hashCode();
4015
4086
  };
4016
4087
  protoOf(UpdateServerConfigAction).equals = function (other) {
4017
4088
  if (this === other)
4018
4089
  return true;
4019
4090
  if (!(other instanceof UpdateServerConfigAction))
4020
4091
  return false;
4021
- if (!this.r9x_1.equals(other.r9x_1))
4092
+ if (!this.z9x_1.equals(other.z9x_1))
4022
4093
  return false;
4023
4094
  return true;
4024
4095
  };
4025
4096
  function SpectatorsAction() {
4026
4097
  }
4027
4098
  function AddSpectatorsAction(spectators) {
4028
- this.s9x_1 = spectators;
4099
+ this.a9y_1 = spectators;
4029
4100
  }
4030
4101
  protoOf(AddSpectatorsAction).toString = function () {
4031
- return 'AddSpectatorsAction(spectators=' + toString(this.s9x_1) + ')';
4102
+ return 'AddSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4032
4103
  };
4033
4104
  protoOf(AddSpectatorsAction).hashCode = function () {
4034
- return hashCode(this.s9x_1);
4105
+ return hashCode(this.a9y_1);
4035
4106
  };
4036
4107
  protoOf(AddSpectatorsAction).equals = function (other) {
4037
4108
  if (this === other)
4038
4109
  return true;
4039
4110
  if (!(other instanceof AddSpectatorsAction))
4040
4111
  return false;
4041
- if (!equals(this.s9x_1, other.s9x_1))
4112
+ if (!equals(this.a9y_1, other.a9y_1))
4042
4113
  return false;
4043
4114
  return true;
4044
4115
  };
4045
4116
  function RemoveSpectatorsAction(spectators) {
4046
- this.t9x_1 = spectators;
4117
+ this.b9y_1 = spectators;
4047
4118
  }
4048
4119
  protoOf(RemoveSpectatorsAction).toString = function () {
4049
- return 'RemoveSpectatorsAction(spectators=' + toString(this.t9x_1) + ')';
4120
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4050
4121
  };
4051
4122
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4052
- return hashCode(this.t9x_1);
4123
+ return hashCode(this.b9y_1);
4053
4124
  };
4054
4125
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4055
4126
  if (this === other)
4056
4127
  return true;
4057
4128
  if (!(other instanceof RemoveSpectatorsAction))
4058
4129
  return false;
4059
- if (!equals(this.t9x_1, other.t9x_1))
4130
+ if (!equals(this.b9y_1, other.b9y_1))
4060
4131
  return false;
4061
4132
  return true;
4062
4133
  };
4063
4134
  function _get_asyncProvider__jbpyhw($this) {
4064
- var tmp0 = $this.z9x_1;
4135
+ var tmp0 = $this.h9y_1;
4065
4136
  var tmp = KProperty1;
4066
4137
  // Inline function 'kotlin.getValue' call
4067
4138
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4068
4139
  return tmp0.w();
4069
4140
  }
4070
4141
  function _get_logger__rkp4sl_0($this) {
4071
- var tmp0 = $this.a9y_1;
4142
+ var tmp0 = $this.i9y_1;
4072
4143
  var tmp = KProperty1;
4073
4144
  // Inline function 'kotlin.getValue' call
4074
4145
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4075
4146
  return tmp0.w();
4076
4147
  }
4077
4148
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4078
- var tmp0 = $this.b9y_1;
4149
+ var tmp0 = $this.j9y_1;
4079
4150
  var tmp = KProperty1;
4080
4151
  // Inline function 'kotlin.getValue' call
4081
4152
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4082
4153
  return tmp0.w();
4083
4154
  }
4084
4155
  function _get_lastCardInteractor__h6lq3w($this) {
4085
- var tmp0 = $this.c9y_1;
4156
+ var tmp0 = $this.k9y_1;
4086
4157
  var tmp = KProperty1;
4087
4158
  // Inline function 'kotlin.getValue' call
4088
4159
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4089
4160
  return tmp0.w();
4090
4161
  }
4091
4162
  function _get_serverConfig__rk2g06($this) {
4092
- var tmp0 = $this.d9y_1;
4163
+ var tmp0 = $this.l9y_1;
4093
4164
  var tmp = KProperty1;
4094
4165
  // Inline function 'kotlin.getValue' call
4095
4166
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4096
4167
  return tmp0.w();
4097
4168
  }
4098
4169
  function _get_logicConfig__52ww9d($this) {
4099
- var tmp0 = $this.e9y_1;
4170
+ var tmp0 = $this.m9y_1;
4100
4171
  var tmp = KProperty1;
4101
4172
  // Inline function 'kotlin.getValue' call
4102
4173
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4103
4174
  return tmp0.w();
4104
4175
  }
4105
4176
  function _get_idsProvider__fnfajc_0($this) {
4106
- var tmp0 = $this.f9y_1;
4177
+ var tmp0 = $this.n9y_1;
4107
4178
  var tmp = KProperty1;
4108
4179
  // Inline function 'kotlin.getValue' call
4109
4180
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4110
4181
  return tmp0.w();
4111
4182
  }
4112
4183
  function _get_botConfig__cpaxzc($this) {
4113
- var tmp0 = $this.g9y_1;
4184
+ var tmp0 = $this.o9y_1;
4114
4185
  var tmp = KProperty1;
4115
4186
  // Inline function 'kotlin.getValue' call
4116
4187
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4117
4188
  return tmp0.w();
4118
4189
  }
4119
4190
  function _get_scenePositionProvider__kn0n1n($this) {
4120
- var tmp0 = $this.h9y_1;
4191
+ var tmp0 = $this.p9y_1;
4121
4192
  var tmp = KProperty1;
4122
4193
  // Inline function 'kotlin.getValue' call
4123
4194
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4124
4195
  return tmp0.w();
4125
4196
  }
4126
4197
  function _get_toClientEventsObserver__6rp51y_0($this) {
4127
- var tmp0 = $this.i9y_1;
4198
+ var tmp0 = $this.q9y_1;
4128
4199
  var tmp = KProperty1;
4129
4200
  // Inline function 'kotlin.getValue' call
4130
4201
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4131
4202
  return tmp0.w();
4132
4203
  }
4133
4204
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4134
- var tmp0 = $this.j9y_1;
4205
+ var tmp0 = $this.r9y_1;
4135
4206
  var tmp = KProperty1;
4136
4207
  // Inline function 'kotlin.getValue' call
4137
4208
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4138
4209
  return tmp0.w();
4139
4210
  }
4140
4211
  function _get_dealerConfig__183ci8($this) {
4141
- var tmp0 = $this.k9y_1;
4212
+ var tmp0 = $this.s9y_1;
4142
4213
  var tmp = KProperty1;
4143
4214
  // Inline function 'kotlin.getValue' call
4144
4215
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4145
4216
  return tmp0.w();
4146
4217
  }
4147
4218
  function _get_poolProvider__tqti6a($this) {
4148
- var tmp0 = $this.l9y_1;
4219
+ var tmp0 = $this.t9y_1;
4149
4220
  var tmp = KProperty1;
4150
4221
  // Inline function 'kotlin.getValue' call
4151
4222
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4152
4223
  return tmp0.w();
4153
4224
  }
4154
4225
  function _get_cardsDealerProvider__bekjpg($this) {
4155
- var tmp0 = $this.m9y_1;
4226
+ var tmp0 = $this.u9y_1;
4156
4227
  var tmp = KProperty1;
4157
4228
  // Inline function 'kotlin.getValue' call
4158
4229
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4316,11 +4387,11 @@
4316
4387
  tmp = fileLoggerStoreContract;
4317
4388
  }
4318
4389
  fileLoggerStoreContract = tmp;
4319
- this.u9x_1 = validationStoreContract;
4320
- this.v9x_1 = timersStoreContract;
4321
- this.w9x_1 = botGameStoreContract;
4322
- this.x9x_1 = gameMechanicStoreContract;
4323
- this.y9x_1 = fileLoggerStoreContract;
4390
+ this.c9y_1 = validationStoreContract;
4391
+ this.d9y_1 = timersStoreContract;
4392
+ this.e9y_1 = botGameStoreContract;
4393
+ this.f9y_1 = gameMechanicStoreContract;
4394
+ this.g9y_1 = fileLoggerStoreContract;
4324
4395
  var tmp_0 = this;
4325
4396
  // Inline function 'org.kodein.di.instance' call
4326
4397
  // Inline function 'org.kodein.type.generic' call
@@ -4328,7 +4399,7 @@
4328
4399
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4329
4400
  var tmp_2 = Instance(di, tmp$ret$0, null);
4330
4401
  var tmp_3 = KProperty1;
4331
- tmp_0.z9x_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4402
+ tmp_0.h9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4332
4403
  var tmp_4 = this;
4333
4404
  // Inline function 'org.kodein.di.instance' call
4334
4405
  // Inline function 'org.kodein.type.generic' call
@@ -4336,7 +4407,7 @@
4336
4407
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4337
4408
  var tmp_6 = Instance(di, tmp$ret$2, null);
4338
4409
  var tmp_7 = KProperty1;
4339
- tmp_4.a9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4410
+ tmp_4.i9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4340
4411
  var tmp_8 = this;
4341
4412
  // Inline function 'org.kodein.di.instance' call
4342
4413
  // Inline function 'org.kodein.type.generic' call
@@ -4344,7 +4415,7 @@
4344
4415
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4345
4416
  var tmp_10 = Instance(di, tmp$ret$4, null);
4346
4417
  var tmp_11 = KProperty1;
4347
- tmp_8.b9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4418
+ tmp_8.j9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4348
4419
  var tmp_12 = this;
4349
4420
  // Inline function 'org.kodein.di.instance' call
4350
4421
  // Inline function 'org.kodein.type.generic' call
@@ -4352,7 +4423,7 @@
4352
4423
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4353
4424
  var tmp_14 = Instance(di, tmp$ret$6, null);
4354
4425
  var tmp_15 = KProperty1;
4355
- tmp_12.c9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4426
+ tmp_12.k9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4356
4427
  var tmp_16 = this;
4357
4428
  // Inline function 'org.kodein.di.instance' call
4358
4429
  // Inline function 'org.kodein.type.generic' call
@@ -4360,7 +4431,7 @@
4360
4431
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4361
4432
  var tmp_18 = Instance(di, tmp$ret$8, null);
4362
4433
  var tmp_19 = KProperty1;
4363
- tmp_16.d9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4434
+ tmp_16.l9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4364
4435
  var tmp_20 = this;
4365
4436
  // Inline function 'org.kodein.di.instance' call
4366
4437
  // Inline function 'org.kodein.type.generic' call
@@ -4368,7 +4439,7 @@
4368
4439
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4369
4440
  var tmp_22 = Instance(di, tmp$ret$10, null);
4370
4441
  var tmp_23 = KProperty1;
4371
- tmp_20.e9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4442
+ tmp_20.m9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4372
4443
  var tmp_24 = this;
4373
4444
  // Inline function 'org.kodein.di.instance' call
4374
4445
  // Inline function 'org.kodein.type.generic' call
@@ -4376,7 +4447,7 @@
4376
4447
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4377
4448
  var tmp_26 = Instance(di, tmp$ret$12, null);
4378
4449
  var tmp_27 = KProperty1;
4379
- tmp_24.f9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4450
+ tmp_24.n9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4380
4451
  var tmp_28 = this;
4381
4452
  // Inline function 'org.kodein.di.instance' call
4382
4453
  // Inline function 'org.kodein.type.generic' call
@@ -4384,7 +4455,7 @@
4384
4455
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4385
4456
  var tmp_30 = Instance(di, tmp$ret$14, null);
4386
4457
  var tmp_31 = KProperty1;
4387
- tmp_28.g9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4458
+ tmp_28.o9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4388
4459
  var tmp_32 = this;
4389
4460
  // Inline function 'org.kodein.di.instance' call
4390
4461
  // Inline function 'org.kodein.type.generic' call
@@ -4392,7 +4463,7 @@
4392
4463
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4393
4464
  var tmp_34 = Instance(di, tmp$ret$16, null);
4394
4465
  var tmp_35 = KProperty1;
4395
- tmp_32.h9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4466
+ tmp_32.p9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4396
4467
  var tmp_36 = this;
4397
4468
  // Inline function 'org.kodein.di.instance' call
4398
4469
  // Inline function 'org.kodein.type.generic' call
@@ -4400,7 +4471,7 @@
4400
4471
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4401
4472
  var tmp_38 = Instance(di, tmp$ret$18, null);
4402
4473
  var tmp_39 = KProperty1;
4403
- tmp_36.i9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4474
+ tmp_36.q9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4404
4475
  var tmp_40 = this;
4405
4476
  // Inline function 'org.kodein.di.instance' call
4406
4477
  // Inline function 'org.kodein.type.generic' call
@@ -4408,7 +4479,7 @@
4408
4479
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4409
4480
  var tmp_42 = Instance(di, tmp$ret$20, null);
4410
4481
  var tmp_43 = KProperty1;
4411
- tmp_40.j9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4482
+ tmp_40.r9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4412
4483
  var tmp_44 = this;
4413
4484
  // Inline function 'org.kodein.di.instance' call
4414
4485
  // Inline function 'org.kodein.type.generic' call
@@ -4416,7 +4487,7 @@
4416
4487
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4417
4488
  var tmp_46 = Instance(di, tmp$ret$22, null);
4418
4489
  var tmp_47 = KProperty1;
4419
- tmp_44.k9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4490
+ tmp_44.s9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4420
4491
  var tmp_48 = this;
4421
4492
  // Inline function 'org.kodein.di.instance' call
4422
4493
  // Inline function 'org.kodein.type.generic' call
@@ -4424,7 +4495,7 @@
4424
4495
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4425
4496
  var tmp_50 = Instance(di, tmp$ret$24, null);
4426
4497
  var tmp_51 = KProperty1;
4427
- tmp_48.l9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4498
+ tmp_48.t9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4428
4499
  var tmp_52 = this;
4429
4500
  // Inline function 'org.kodein.di.instance' call
4430
4501
  // Inline function 'org.kodein.type.generic' call
@@ -4432,13 +4503,13 @@
4432
4503
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4433
4504
  var tmp_54 = Instance(di, tmp$ret$26, null);
4434
4505
  var tmp_55 = KProperty1;
4435
- tmp_52.m9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4506
+ tmp_52.u9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4436
4507
  }
4437
- protoOf(ServerGameStoreContract).e8y = function () {
4438
- return plus(plus(plus(plus(plus(this.u9x_1.e8y(), this.x9x_1.e8y()), this.v9x_1.e8y()), this.w9x_1.e8y()), this.y9x_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4439
- };
4440
4508
  protoOf(ServerGameStoreContract).f8y = function () {
4441
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9x_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9x_1.f8y()), this.v9x_1.f8y()), this.w9x_1.f8y()), this.y9x_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4509
+ return plus(plus(plus(plus(plus(this.c9y_1.f8y(), this.f9y_1.f8y()), this.d9y_1.f8y()), this.e9y_1.f8y()), this.g9y_1.f8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4510
+ };
4511
+ protoOf(ServerGameStoreContract).g8y = function () {
4512
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.c9y_1.g8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9y_1.g8y()), this.d9y_1.g8y()), this.e9y_1.g8y()), this.g9y_1.g8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m90(), finishingGameWhenCantStartNewMiddleware()]));
4442
4513
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4443
4514
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4444
4515
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4489,7 +4560,7 @@
4489
4560
  return this.m6h(store, next, action);
4490
4561
  };
4491
4562
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4492
- this.p9y_1 = this$0;
4563
+ this.x9y_1 = this$0;
4493
4564
  }
4494
4565
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4495
4566
  return action instanceof MechanicAction;
@@ -4500,11 +4571,11 @@
4500
4571
  // Inline function 'kotlin.with' call
4501
4572
  var tmp;
4502
4573
  if (action_0 instanceof StartGameMechanicAction) {
4503
- var tmp0 = this.p9y_1;
4504
- var tmp2 = action_0.p8u_1;
4505
- var tmp4 = action_0.r8u_1;
4574
+ var tmp0 = this.x9y_1;
4575
+ var tmp2 = action_0.q8u_1;
4576
+ var tmp4 = action_0.s8u_1;
4506
4577
  // Inline function 'kotlin.collections.map' call
4507
- var this_0 = action_0.s8u_1;
4578
+ var this_0 = action_0.t8u_1;
4508
4579
  // Inline function 'kotlin.collections.mapTo' call
4509
4580
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4510
4581
  var _iterator__ex2g4s = this_0.l();
@@ -4540,7 +4611,7 @@
4540
4611
  var _iterator__ex2g4s_2 = destination_1.l();
4541
4612
  while (_iterator__ex2g4s_2.m()) {
4542
4613
  var element_0 = _iterator__ex2g4s_2.n();
4543
- var tmp0_aid = tmp0.o9y_1.z6d();
4614
+ var tmp0_aid = tmp0.w9y_1.z6d();
4544
4615
  // Inline function 'kotlin.collections.map' call
4545
4616
  // Inline function 'kotlin.collections.mapTo' call
4546
4617
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4562,16 +4633,16 @@
4562
4633
  tmp = destination_2;
4563
4634
  } else {
4564
4635
  if (action_0 instanceof StartNewGameMechanicAction) {
4565
- var tmp0_0 = this.p9y_1;
4636
+ var tmp0_0 = this.x9y_1;
4566
4637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4567
4638
  var table = state.n6n();
4568
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9y_1.z6d(), table.id, null);
4639
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.w9y_1.z6d(), table.id, null);
4569
4640
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4570
4641
  tmp = listOfNotNull(tmp$ret$21);
4571
4642
  } else {
4572
4643
  if (action_0 instanceof ContinueGameMechanicAction) {
4573
- var tmp0_1 = this.p9y_1;
4574
- var tmp2_0 = action_0.v8u_1.id;
4644
+ var tmp0_1 = this.x9y_1;
4645
+ var tmp2_0 = action_0.w8u_1.id;
4575
4646
  var tmp4_0 = action_0.gameCreatorPlayerId;
4576
4647
  // Inline function 'kotlin.collections.map' call
4577
4648
  var this_1 = action_0.users;
@@ -4610,7 +4681,7 @@
4610
4681
  var _iterator__ex2g4s_7 = destination_6.l();
4611
4682
  while (_iterator__ex2g4s_7.m()) {
4612
4683
  var element_2 = _iterator__ex2g4s_7.n();
4613
- var tmp0_aid_0 = tmp0_1.o9y_1.z6d();
4684
+ var tmp0_aid_0 = tmp0_1.w9y_1.z6d();
4614
4685
  // Inline function 'kotlin.collections.map' call
4615
4686
  // Inline function 'kotlin.collections.mapTo' call
4616
4687
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4632,39 +4703,39 @@
4632
4703
  tmp = destination_7;
4633
4704
  } else {
4634
4705
  if (action_0 instanceof FinishingGameMechanicAction) {
4635
- var tmp0_2 = this.p9y_1;
4706
+ var tmp0_2 = this.x9y_1;
4636
4707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4637
4708
  var table_0 = state.n6n();
4638
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9y_1.z6d(), table_0.id, null);
4709
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.w9y_1.z6d(), table_0.id, null);
4639
4710
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4640
4711
  tmp = listOfNotNull(tmp$ret$44);
4641
4712
  } else {
4642
4713
  if (action_0 instanceof FinishGameMechanicAction) {
4643
- var tmp0_3 = this.p9y_1;
4714
+ var tmp0_3 = this.x9y_1;
4644
4715
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4645
4716
  var table_1 = state.n6n();
4646
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9y_1.z6d(), table_1.id, null);
4717
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.w9y_1.z6d(), table_1.id, null);
4647
4718
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4648
4719
  tmp = listOfNotNull(tmp$ret$46);
4649
4720
  } else {
4650
4721
  if (action_0 instanceof RestartGameMechanicAction) {
4651
- var tmp0_4 = this.p9y_1;
4722
+ var tmp0_4 = this.x9y_1;
4652
4723
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4653
4724
  var table_2 = state.n6n();
4654
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9y_1.z6d(), table_2.id, null);
4725
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.w9y_1.z6d(), table_2.id, null);
4655
4726
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4656
4727
  tmp = listOfNotNull(tmp$ret$48);
4657
4728
  } else {
4658
4729
  if (action_0 instanceof ErrorAction) {
4659
- var tmp0_5 = this.p9y_1;
4730
+ var tmp0_5 = this.x9y_1;
4660
4731
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4661
4732
  var table_3 = state.n6n();
4662
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9y_1.z6d(), table_3.id, null);
4733
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.w9y_1.z6d(), table_3.id, null);
4663
4734
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4664
4735
  tmp = listOfNotNull(tmp$ret$50);
4665
4736
  } else {
4666
4737
  if (action_0 instanceof SceneMechanicAction) {
4667
- var tmp0_6 = this.p9y_1;
4738
+ var tmp0_6 = this.x9y_1;
4668
4739
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4669
4740
  var table_4 = state.n6n();
4670
4741
  var tmp2_1 = table_4.id;
@@ -4697,7 +4768,7 @@
4697
4768
  var _iterator__ex2g4s_11 = destination_10.l();
4698
4769
  while (_iterator__ex2g4s_11.m()) {
4699
4770
  var element_4 = _iterator__ex2g4s_11.n();
4700
- var tmp0_aid_1 = tmp0_6.o9y_1.z6d();
4771
+ var tmp0_aid_1 = tmp0_6.w9y_1.z6d();
4701
4772
  // Inline function 'kotlin.collections.map' call
4702
4773
  // Inline function 'kotlin.collections.mapTo' call
4703
4774
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4719,7 +4790,7 @@
4719
4790
  tmp = destination_11;
4720
4791
  } else {
4721
4792
  if (action_0 instanceof SceneActMechanicAction) {
4722
- var tmp0_7 = this.p9y_1;
4793
+ var tmp0_7 = this.x9y_1;
4723
4794
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4724
4795
  var table_5 = state.n6n();
4725
4796
  var tmp2_2 = table_5.id;
@@ -4752,7 +4823,7 @@
4752
4823
  var _iterator__ex2g4s_15 = destination_14.l();
4753
4824
  while (_iterator__ex2g4s_15.m()) {
4754
4825
  var element_6 = _iterator__ex2g4s_15.n();
4755
- var tmp0_aid_2 = tmp0_7.o9y_1.z6d();
4826
+ var tmp0_aid_2 = tmp0_7.w9y_1.z6d();
4756
4827
  // Inline function 'kotlin.collections.map' call
4757
4828
  // Inline function 'kotlin.collections.mapTo' call
4758
4829
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4774,7 +4845,7 @@
4774
4845
  tmp = destination_15;
4775
4846
  } else {
4776
4847
  if (action_0 instanceof TeamsDataMechanicAction) {
4777
- var tmp0_8 = this.p9y_1;
4848
+ var tmp0_8 = this.x9y_1;
4778
4849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4779
4850
  var table_6 = state.n6n();
4780
4851
  var tmp2_3 = table_6.id;
@@ -4807,7 +4878,7 @@
4807
4878
  var _iterator__ex2g4s_19 = destination_18.l();
4808
4879
  while (_iterator__ex2g4s_19.m()) {
4809
4880
  var element_8 = _iterator__ex2g4s_19.n();
4810
- var tmp0_aid_3 = tmp0_8.o9y_1.z6d();
4881
+ var tmp0_aid_3 = tmp0_8.w9y_1.z6d();
4811
4882
  // Inline function 'kotlin.collections.map' call
4812
4883
  // Inline function 'kotlin.collections.mapTo' call
4813
4884
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4819,7 +4890,7 @@
4819
4890
  }
4820
4891
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4821
4892
  var tmp_0;
4822
- if (this.p9y_1.n9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4893
+ if (this.x9y_1.v9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.b7b_1).q6q_1.f6u_1) {
4823
4894
  tmp_0 = null;
4824
4895
  } else {
4825
4896
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4835,72 +4906,72 @@
4835
4906
  tmp = destination_19;
4836
4907
  } else {
4837
4908
  if (action_0 instanceof PlayerReadyMechanicAction) {
4838
- var tmp0_9 = this.p9y_1;
4909
+ var tmp0_9 = this.x9y_1;
4839
4910
  var tmp2_4 = state.n6n();
4840
4911
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4841
- var exceptPlayerId = this.p9y_1.n9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4842
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4912
+ var exceptPlayerId = this.x9y_1.v9y_1.supportBackwardActions ? action_0.r8v_1 : null;
4913
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.w9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4843
4914
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4844
4915
  tmp = listOfNotNull(tmp$ret$109);
4845
4916
  } else {
4846
4917
  if (action_0 instanceof SuitChoiceMechanicAction) {
4847
- var tmp0_10 = this.p9y_1;
4918
+ var tmp0_10 = this.x9y_1;
4848
4919
  var tmp2_5 = state.n6n();
4849
4920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4850
- var exceptPlayerId_0 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4851
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4921
+ var exceptPlayerId_0 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.t8q_1 : null;
4922
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.w9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4852
4923
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4853
4924
  tmp = listOfNotNull(tmp$ret$111);
4854
4925
  } else {
4855
4926
  if (action_0 instanceof TrumpMechanicAction) {
4856
- var tmp0_11 = this.p9y_1;
4927
+ var tmp0_11 = this.x9y_1;
4857
4928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4858
4929
  var table_7 = state.n6n();
4859
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9y_1.z6d(), table_7.id, null);
4930
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.w9y_1.z6d(), table_7.id, null);
4860
4931
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4861
4932
  tmp = listOfNotNull(tmp$ret$113);
4862
4933
  } else {
4863
4934
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4864
- var tmp0_12 = this.p9y_1;
4935
+ var tmp0_12 = this.x9y_1;
4865
4936
  var tmp2_6 = state.n6n();
4866
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4867
- var exceptPlayerId_1 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4868
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4938
+ var exceptPlayerId_1 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.x8v_1 : null;
4939
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.w9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4869
4940
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4870
4941
  tmp = listOfNotNull(tmp$ret$115);
4871
4942
  } else {
4872
4943
  if (action_0 instanceof PutCardMechanicAction) {
4873
- var tmp0_13 = this.p9y_1;
4944
+ var tmp0_13 = this.x9y_1;
4874
4945
  var tmp2_7 = state.n6n();
4875
4946
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4876
- var exceptPlayerId_2 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4877
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4947
+ var exceptPlayerId_2 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.y8q_1 : null;
4948
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.w9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4878
4949
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4879
4950
  tmp = listOfNotNull(tmp$ret$117);
4880
4951
  } else {
4881
4952
  if (action_0 instanceof PickUpBribeMechanicAction) {
4882
- var tmp0_14 = this.p9y_1;
4953
+ var tmp0_14 = this.x9y_1;
4883
4954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4884
4955
  var table_8 = state.n6n();
4885
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9y_1.z6d(), table_8.id, null);
4956
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.w9y_1.z6d(), table_8.id, null);
4886
4957
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4887
4958
  tmp = listOfNotNull(tmp$ret$119);
4888
4959
  } else {
4889
4960
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4890
- var tmp0_15 = this.p9y_1;
4961
+ var tmp0_15 = this.x9y_1;
4891
4962
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4892
4963
  var table_9 = state.n6n();
4893
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9y_1.z6d(), table_9.id, null);
4964
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.w9y_1.z6d(), table_9.id, null);
4894
4965
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4895
4966
  tmp = listOfNotNull(tmp$ret$121);
4896
4967
  } else {
4897
4968
  if (action_0 instanceof MessageMechanicAction) {
4898
- var message = action_0.a8w_1;
4899
- var tmp0_16 = this.p9y_1;
4969
+ var message = action_0.b8w_1;
4970
+ var tmp0_16 = this.x9y_1;
4900
4971
  var tmp2_8 = state.n6n();
4901
4972
  var tmp_1;
4902
4973
  var tmp_2;
4903
- if (this.p9y_1.n9y_1.supportBackwardActions) {
4974
+ if (this.x9y_1.v9y_1.supportBackwardActions) {
4904
4975
  tmp_2 = isInterface(message, UserMessage);
4905
4976
  } else {
4906
4977
  tmp_2 = false;
@@ -4912,16 +4983,16 @@
4912
4983
  }
4913
4984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
4985
  var exceptPlayerId_3 = tmp_1;
4915
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4986
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.w9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4916
4987
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4917
4988
  tmp = listOfNotNull(tmp$ret$123);
4918
4989
  } else {
4919
4990
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4920
- var tmp0_17 = this.p9y_1;
4991
+ var tmp0_17 = this.x9y_1;
4921
4992
  var tmp2_9 = state.n6n();
4922
4993
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4923
4994
  var exceptPlayerId_4 = action_0.playerId;
4924
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4995
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.w9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4925
4996
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4926
4997
  tmp = listOfNotNull(tmp$ret$125);
4927
4998
  } else {
@@ -4958,10 +5029,10 @@
4958
5029
  return this.m6h(store, next, action);
4959
5030
  };
4960
5031
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4961
- this.n9y_1 = logicConfig;
4962
- this.o9y_1 = idsProvider;
5032
+ this.v9y_1 = logicConfig;
5033
+ this.w9y_1 = idsProvider;
4963
5034
  }
4964
- protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
5035
+ protoOf(ServerMapMechanicToClientActionMiddleware).m90 = function () {
4965
5036
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4966
5037
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4967
5038
  };
@@ -4970,8 +5041,8 @@
4970
5041
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4971
5042
  }
4972
5043
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4973
- this.y9y_1 = $provider;
4974
- this.z9y_1 = $action;
5044
+ this.g9z_1 = $provider;
5045
+ this.h9z_1 = $action;
4975
5046
  CoroutineImpl.call(this, resultContinuation);
4976
5047
  }
4977
5048
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4992,7 +5063,7 @@
4992
5063
  case 0:
4993
5064
  this.s8_1 = 2;
4994
5065
  this.r8_1 = 1;
4995
- suspendResult = this.y9y_1.l9v(this.z9y_1, this);
5066
+ suspendResult = this.g9z_1.t9v(this.h9z_1, this);
4996
5067
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4997
5068
  return suspendResult;
4998
5069
  }
@@ -5015,8 +5086,8 @@
5015
5086
  while (true);
5016
5087
  };
5017
5088
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5018
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9y_1, this.z9y_1, completion);
5019
- i.a9z_1 = $this$launchDefault;
5089
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.g9z_1, this.h9z_1, completion);
5090
+ i.i9z_1 = $this$launchDefault;
5020
5091
  return i;
5021
5092
  };
5022
5093
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5028,15 +5099,15 @@
5028
5099
  return l;
5029
5100
  }
5030
5101
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5031
- this.b9z_1 = $asyncProvider;
5032
- this.c9z_1 = $provider;
5102
+ this.j9z_1 = $asyncProvider;
5103
+ this.k9z_1 = $provider;
5033
5104
  }
5034
5105
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5035
5106
  return action instanceof ToClientAction;
5036
5107
  };
5037
5108
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5038
5109
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5039
- this.b9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9z_1, action_0, null));
5110
+ this.j9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.k9z_1, action_0, null));
5040
5111
  next(action_0);
5041
5112
  };
5042
5113
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5051,12 +5122,12 @@
5051
5122
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5052
5123
  return action instanceof UpdateServerConfigAction;
5053
5124
  };
5054
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5125
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5055
5126
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5056
- return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.r9x_1));
5127
+ return state.r8t(VOID, get_serverStatePayload_0(state).copy(action_0.z9x_1));
5057
5128
  };
5058
5129
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5059
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5130
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5060
5131
  };
5061
5132
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5062
5133
  return function (it) {
@@ -5069,7 +5140,7 @@
5069
5140
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5070
5141
  Companion_getInstance();
5071
5142
  // Inline function 'kotlin.time.Companion.milliseconds' call
5072
- var this_0 = $action.o8u_1.timeoutTimeMillis;
5143
+ var this_0 = $action.p8u_1.timeoutTimeMillis;
5073
5144
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5074
5145
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5075
5146
  }
@@ -5078,63 +5149,63 @@
5078
5149
  }
5079
5150
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5080
5151
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5081
- this.f9z_1 = logger;
5152
+ this.n9z_1 = logger;
5082
5153
  }
5083
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5154
+ protoOf(ServerMechanicLifecycleReducer).v99 = function (state, action) {
5084
5155
  var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5085
5156
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5086
- var tmp0_$this = this.u99_1;
5087
- var tmp1_tableId = action.p8u_1;
5088
- var tmp2_gameId = action.p8u_1;
5089
- var tmp3_version = action.q8u_1;
5090
- var tmp4_config = action.o8u_1;
5091
- var tmp5_users = action.s8u_1;
5157
+ var tmp0_$this = this.w99_1;
5158
+ var tmp1_tableId = action.q8u_1;
5159
+ var tmp2_gameId = action.q8u_1;
5160
+ var tmp3_version = action.r8u_1;
5161
+ var tmp4_config = action.p8u_1;
5162
+ var tmp5_users = action.t8u_1;
5092
5163
  var tmp6_spectators = action.spectators;
5093
- var tmp7_gameCreatorPlayerId = action.r8u_1;
5094
- var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5164
+ var tmp7_gameCreatorPlayerId = action.s8u_1;
5165
+ var tmp9_tableOrNull = tmp0_$this.c9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5095
5166
  var tmp;
5096
5167
  if (serverState == null) {
5097
- this.f9z_1.w(VOID, 'ServerPayload is not onStart');
5168
+ this.n9z_1.w(VOID, 'ServerPayload is not onStart');
5098
5169
  tmp = Companion_instance_13.initial();
5099
5170
  } else {
5100
5171
  tmp = serverState;
5101
5172
  }
5102
5173
  var tmp10_payload = tmp;
5103
- return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5174
+ return state.r8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5104
5175
  };
5105
- protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5176
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5106
5177
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5107
- var tmp2_tableOrNull = action.v8u_1;
5178
+ var tmp2_tableOrNull = action.w8u_1;
5108
5179
  var tmp = Companion_instance_13;
5109
5180
  var tmp_0 = get_serverStatePayload_0(state).config;
5110
- var tmp_1 = action.w8u_1;
5181
+ var tmp_1 = action.x8u_1;
5111
5182
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5112
5183
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5113
- return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5184
+ return state.r8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5114
5185
  };
5115
- protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5116
- this.v99_1.l58(action.previousGameId);
5186
+ protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5187
+ this.x99_1.l58(action.previousGameId);
5117
5188
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5118
- var tmp1_tableOrNull = this.u99_1.b9b(state.n6n(), action.gameId);
5119
- return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5189
+ var tmp1_tableOrNull = this.w99_1.d9b(state.n6n(), action.gameId);
5190
+ return state.r8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5120
5191
  };
5121
5192
  function spectatorsReducer(logger) {
5122
5193
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5123
5194
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5124
5195
  }
5125
5196
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5126
- this.g9z_1 = $logger;
5197
+ this.o9z_1 = $logger;
5127
5198
  }
5128
5199
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5129
5200
  return isInterface(action, SpectatorsAction);
5130
5201
  };
5131
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5202
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5132
5203
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5133
5204
  var table = state.n6n();
5134
5205
  var tmp;
5135
5206
  if (action_0 instanceof AddSpectatorsAction) {
5136
5207
  // Inline function 'kotlin.collections.mapNotNull' call
5137
- var tmp0 = action_0.s9x_1;
5208
+ var tmp0 = action_0.a9y_1;
5138
5209
  // Inline function 'kotlin.collections.mapNotNullTo' call
5139
5210
  var destination = ArrayList_init_$Create$_0();
5140
5211
  // Inline function 'kotlin.collections.forEach' call
@@ -5153,9 +5224,9 @@
5153
5224
  var tmp_0;
5154
5225
  // Inline function 'kotlin.collections.isNotEmpty' call
5155
5226
  if (!sameSpectators.r()) {
5156
- this.g9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5227
+ this.o9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5157
5228
  // Inline function 'kotlin.collections.filterNot' call
5158
- var tmp0_0 = action_0.s9x_1;
5229
+ var tmp0_0 = action_0.a9y_1;
5159
5230
  // Inline function 'kotlin.collections.filterNotTo' call
5160
5231
  var destination_0 = ArrayList_init_$Create$_0();
5161
5232
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5190,7 +5261,7 @@
5190
5261
  }
5191
5262
  tmp_0 = destination_0;
5192
5263
  } else {
5193
- tmp_0 = action_0.s9x_1;
5264
+ tmp_0 = action_0.a9y_1;
5194
5265
  }
5195
5266
  // Inline function 'kotlin.collections.map' call
5196
5267
  var this_0 = tmp_0;
@@ -5203,11 +5274,11 @@
5203
5274
  destination_1.j(tmp$ret$13);
5204
5275
  }
5205
5276
  var spectatorsToAdd = toSet(destination_1);
5206
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5277
+ tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5207
5278
  } else {
5208
5279
  if (action_0 instanceof RemoveSpectatorsAction) {
5209
5280
  // Inline function 'kotlin.collections.mapNotNull' call
5210
- var tmp0_1 = action_0.t9x_1;
5281
+ var tmp0_1 = action_0.b9y_1;
5211
5282
  // Inline function 'kotlin.collections.mapNotNullTo' call
5212
5283
  var destination_2 = ArrayList_init_$Create$_0();
5213
5284
  // Inline function 'kotlin.collections.forEach' call
@@ -5226,9 +5297,9 @@
5226
5297
  var tmp_2;
5227
5298
  // Inline function 'kotlin.collections.isNotEmpty' call
5228
5299
  if (!sameSpectators_0.r()) {
5229
- this.g9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5300
+ this.o9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5230
5301
  // Inline function 'kotlin.collections.filterNot' call
5231
- var tmp0_2 = action_0.t9x_1;
5302
+ var tmp0_2 = action_0.b9y_1;
5232
5303
  // Inline function 'kotlin.collections.filterNotTo' call
5233
5304
  var destination_3 = ArrayList_init_$Create$_0();
5234
5305
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5263,7 +5334,7 @@
5263
5334
  }
5264
5335
  tmp_2 = destination_3;
5265
5336
  } else {
5266
- tmp_2 = action_0.t9x_1;
5337
+ tmp_2 = action_0.b9y_1;
5267
5338
  }
5268
5339
  var spectatorsToRemove = toSet(tmp_2);
5269
5340
  // Inline function 'kotlin.collections.filterNot' call
@@ -5300,7 +5371,7 @@
5300
5371
  destination_4.j(element_5);
5301
5372
  }
5302
5373
  }
5303
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5374
+ tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5304
5375
  } else {
5305
5376
  noWhenBranchMatchedException();
5306
5377
  }
@@ -5308,16 +5379,16 @@
5308
5379
  return tmp;
5309
5380
  };
5310
5381
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5311
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5382
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5312
5383
  };
5313
5384
  function Companion_5() {
5314
5385
  }
5315
- protoOf(Companion_5).h9z = function (config) {
5386
+ protoOf(Companion_5).p9z = function (config) {
5316
5387
  return new ServerStatePayload(config);
5317
5388
  };
5318
5389
  protoOf(Companion_5).initial = function (config, $super) {
5319
5390
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5320
- return $super === VOID ? this.h9z(config) : $super.h9z.call(this, config);
5391
+ return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5321
5392
  };
5322
5393
  var Companion_instance_13;
5323
5394
  function Companion_getInstance_6() {
@@ -5332,12 +5403,12 @@
5332
5403
  protoOf(ServerStatePayload).ne = function () {
5333
5404
  return this.config;
5334
5405
  };
5335
- protoOf(ServerStatePayload).i9z = function (config) {
5406
+ protoOf(ServerStatePayload).q9z = function (config) {
5336
5407
  return new ServerStatePayload(config);
5337
5408
  };
5338
5409
  protoOf(ServerStatePayload).copy = function (config, $super) {
5339
5410
  config = config === VOID ? this.config : config;
5340
- return $super === VOID ? this.i9z(config) : $super.i9z.call(this, config);
5411
+ return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5341
5412
  };
5342
5413
  protoOf(ServerStatePayload).toString = function () {
5343
5414
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5381,7 +5452,7 @@
5381
5452
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5382
5453
  }
5383
5454
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5384
- var gameId = Companion_instance_3.b9d(payload);
5455
+ var gameId = Companion_instance_3.d9d(payload);
5385
5456
  var tmp;
5386
5457
  if (!(gameId == null)) {
5387
5458
  tmp = new ServerLoggerKey(gameId);
@@ -5398,14 +5469,14 @@
5398
5469
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5399
5470
  }
5400
5471
  function _get_logger__rkp4sl_1($this) {
5401
- var tmp0 = $this.s9z_1;
5472
+ var tmp0 = $this.aa0_1;
5402
5473
  var tmp = KProperty1;
5403
5474
  // Inline function 'kotlin.getValue' call
5404
5475
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5405
5476
  return tmp0.w();
5406
5477
  }
5407
5478
  function _get_di__ndbzja($this) {
5408
- var tmp0 = $this.t9z_1;
5479
+ var tmp0 = $this.ba0_1;
5409
5480
  var tmp = KProperty1;
5410
5481
  // Inline function 'kotlin.getValue' call
5411
5482
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5418,11 +5489,11 @@
5418
5489
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5419
5490
  return function () {
5420
5491
  var tmp;
5421
- if (this$0.q9z_1 == null) {
5492
+ if (this$0.y9z_1 == null) {
5422
5493
  tmp = null;
5423
5494
  } else {
5424
5495
  // Inline function 'kotlin.let' call
5425
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9z_1)]));
5496
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.y9z_1)]));
5426
5497
  }
5427
5498
  var tmp1_elvis_lhs = tmp;
5428
5499
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5455,7 +5526,7 @@
5455
5526
  tmp_0.x62(tmp$ret$3);
5456
5527
  $this$DI.b5z(jsonModule());
5457
5528
  $this$DI.b5z(serverHelpersModule());
5458
- $this$DI.b5z(randomOrgModule(this$0.r9z_1));
5529
+ $this$DI.b5z(randomOrgModule(this$0.z9z_1));
5459
5530
  return Unit_instance;
5460
5531
  };
5461
5532
  }
@@ -5531,16 +5602,16 @@
5531
5602
  };
5532
5603
  }
5533
5604
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5534
- this.aa0_1 = $reducer;
5605
+ this.ia0_1 = $reducer;
5535
5606
  }
5536
5607
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5537
5608
  return isInterface(action, Action);
5538
5609
  };
5539
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5540
- return this.aa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5610
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j98 = function (state, action) {
5611
+ return this.ia0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5541
5612
  };
5542
5613
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5543
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5614
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5544
5615
  };
5545
5616
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5546
5617
  return function ($this$singleton) {
@@ -5602,7 +5673,7 @@
5602
5673
  }
5603
5674
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5604
5675
  return function (it) {
5605
- var tmp0_elvis_lhs = Companion_instance_5.o9b(it);
5676
+ var tmp0_elvis_lhs = Companion_instance_5.q9b(it);
5606
5677
  var tmp;
5607
5678
  if (tmp0_elvis_lhs == null) {
5608
5679
  var tmp1_safe_receiver = $gameServer.s66().l6m_1;
@@ -5623,7 +5694,7 @@
5623
5694
  // Inline function 'kotlin.let' call
5624
5695
  $this$DI.b5z(tmp0_safe_receiver);
5625
5696
  }
5626
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9z_1));
5697
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.z9z_1));
5627
5698
  $this$DI.b5z(coreModule($coreConfig));
5628
5699
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5629
5700
  return Unit_instance;
@@ -5632,13 +5703,13 @@
5632
5703
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5633
5704
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5634
5705
  production = production === VOID ? true : production;
5635
- this.q9z_1 = loggerCallback;
5636
- this.r9z_1 = randomOrgConfig;
5706
+ this.y9z_1 = loggerCallback;
5707
+ this.z9z_1 = randomOrgConfig;
5637
5708
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5638
5709
  var tmp = this;
5639
- tmp.s9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5710
+ tmp.aa0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5640
5711
  var tmp_0 = this;
5641
- tmp_0.t9z_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5712
+ tmp_0.ba0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5642
5713
  var tmp_1 = this;
5643
5714
  // Inline function 'org.kodein.di.instance' call
5644
5715
  var this_0 = _get_di__ndbzja(this);
@@ -5647,7 +5718,7 @@
5647
5718
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5648
5719
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5649
5720
  var tmp_4 = KProperty1;
5650
- tmp_1.u9z_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5721
+ tmp_1.ca0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5651
5722
  var tmp_5 = this;
5652
5723
  // Inline function 'org.kodein.di.instance' call
5653
5724
  var this_1 = _get_di__ndbzja(this);
@@ -5656,7 +5727,7 @@
5656
5727
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5657
5728
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5658
5729
  var tmp_8 = KProperty1;
5659
- tmp_5.v9z_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5730
+ tmp_5.da0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5660
5731
  var tmp_9 = this;
5661
5732
  // Inline function 'org.kodein.di.instance' call
5662
5733
  var this_2 = _get_di__ndbzja(this);
@@ -5665,7 +5736,7 @@
5665
5736
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5666
5737
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5667
5738
  var tmp_12 = KProperty1;
5668
- tmp_9.w9z_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5739
+ tmp_9.ea0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5669
5740
  var tmp_13 = this;
5670
5741
  // Inline function 'org.kodein.di.instance' call
5671
5742
  var this_3 = _get_di__ndbzja(this);
@@ -5674,7 +5745,7 @@
5674
5745
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5675
5746
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5676
5747
  var tmp_16 = KProperty1;
5677
- tmp_13.x9z_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5748
+ tmp_13.fa0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5678
5749
  var tmp_17 = this;
5679
5750
  // Inline function 'org.kodein.di.instance' call
5680
5751
  var this_4 = _get_di__ndbzja(this);
@@ -5683,7 +5754,7 @@
5683
5754
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5684
5755
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5685
5756
  var tmp_20 = KProperty1;
5686
- tmp_17.y9z_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5757
+ tmp_17.ga0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5687
5758
  var tmp_21 = this;
5688
5759
  // Inline function 'org.kodein.di.instance' call
5689
5760
  var this_5 = _get_di__ndbzja(this);
@@ -5692,45 +5763,45 @@
5692
5763
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5693
5764
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5694
5765
  var tmp_24 = KProperty1;
5695
- tmp_21.z9z_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5766
+ tmp_21.ha0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5696
5767
  }
5697
- protoOf(GameServerEngineControllerImpl).j9z = function () {
5698
- var tmp0 = this.u9z_1;
5768
+ protoOf(GameServerEngineControllerImpl).r9z = function () {
5769
+ var tmp0 = this.ca0_1;
5699
5770
  var tmp = KProperty1;
5700
5771
  // Inline function 'kotlin.getValue' call
5701
5772
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5702
5773
  return tmp0.w();
5703
5774
  };
5704
- protoOf(GameServerEngineControllerImpl).l9z = function () {
5705
- var tmp0 = this.v9z_1;
5775
+ protoOf(GameServerEngineControllerImpl).t9z = function () {
5776
+ var tmp0 = this.da0_1;
5706
5777
  var tmp = KProperty1;
5707
5778
  // Inline function 'kotlin.getValue' call
5708
5779
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5709
5780
  return tmp0.w();
5710
5781
  };
5711
- protoOf(GameServerEngineControllerImpl).m9z = function () {
5712
- var tmp0 = this.w9z_1;
5782
+ protoOf(GameServerEngineControllerImpl).u9z = function () {
5783
+ var tmp0 = this.ea0_1;
5713
5784
  var tmp = KProperty1;
5714
5785
  // Inline function 'kotlin.getValue' call
5715
5786
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5716
5787
  return tmp0.w();
5717
5788
  };
5718
- protoOf(GameServerEngineControllerImpl).n9z = function () {
5719
- var tmp0 = this.x9z_1;
5789
+ protoOf(GameServerEngineControllerImpl).v9z = function () {
5790
+ var tmp0 = this.fa0_1;
5720
5791
  var tmp = KProperty1;
5721
5792
  // Inline function 'kotlin.getValue' call
5722
5793
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5723
5794
  return tmp0.w();
5724
5795
  };
5725
- protoOf(GameServerEngineControllerImpl).k9z = function () {
5726
- var tmp0 = this.y9z_1;
5796
+ protoOf(GameServerEngineControllerImpl).s9z = function () {
5797
+ var tmp0 = this.ga0_1;
5727
5798
  var tmp = KProperty1;
5728
5799
  // Inline function 'kotlin.getValue' call
5729
5800
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5730
5801
  return tmp0.w();
5731
5802
  };
5732
- protoOf(GameServerEngineControllerImpl).o9z = function () {
5733
- var tmp0 = this.z9z_1;
5803
+ protoOf(GameServerEngineControllerImpl).w9z = function () {
5804
+ var tmp0 = this.ha0_1;
5734
5805
  var tmp = KProperty1;
5735
5806
  // Inline function 'kotlin.getValue' call
5736
5807
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5742,7 +5813,7 @@
5742
5813
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5743
5814
  return this.createGameEngineWithLogic();
5744
5815
  };
5745
- protoOf(GameServerEngineControllerImpl).p9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5816
+ protoOf(GameServerEngineControllerImpl).x9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5746
5817
  var combinedLogger = Companion_instance_6.mx();
5747
5818
  var tmp;
5748
5819
  if (coreConfig.fileLogsEnabled) {
@@ -5752,8 +5823,8 @@
5752
5823
  }
5753
5824
  var fileLoggerOutput = tmp;
5754
5825
  var tmp_0;
5755
- if (!(this.q9z_1 == null)) {
5756
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9z_1));
5826
+ if (!(this.y9z_1 == null)) {
5827
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.y9z_1));
5757
5828
  } else {
5758
5829
  tmp_0 = null;
5759
5830
  }
@@ -5794,12 +5865,12 @@
5794
5865
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5795
5866
  if (!(fileLoggerOutput == null)) {
5796
5867
  var tmp_3 = fileLoggerOutput;
5797
- tmp_3.q9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5868
+ tmp_3.s9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5798
5869
  combinedLogger.w1k(fileLoggerOutput);
5799
5870
  }
5800
5871
  if (!(callbackWrapperLoggerOutput == null)) {
5801
5872
  var tmp_4 = callbackWrapperLoggerOutput;
5802
- tmp_4.q9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5873
+ tmp_4.s9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5803
5874
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5804
5875
  }
5805
5876
  return gameServer;
@@ -5814,7 +5885,7 @@
5814
5885
  function TestHelper() {
5815
5886
  }
5816
5887
  function _get_playerAnswerInteractor__msggz1($this) {
5817
- var tmp0 = $this.da0_1;
5888
+ var tmp0 = $this.la0_1;
5818
5889
  var tmp = KProperty1;
5819
5890
  // Inline function 'kotlin.getValue' call
5820
5891
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5822,7 +5893,7 @@
5822
5893
  }
5823
5894
  function TestHelperImpl$di$lambda$lambda(this$0) {
5824
5895
  return function ($this$singleton) {
5825
- return this$0.ba0_1;
5896
+ return this$0.ja0_1;
5826
5897
  };
5827
5898
  }
5828
5899
  function TestHelperImpl$di$lambda(this$0) {
@@ -5861,27 +5932,27 @@
5861
5932
  return emptyMap();
5862
5933
  }
5863
5934
  function TestHelperImpl(logger) {
5864
- this.ba0_1 = logger;
5935
+ this.ja0_1 = logger;
5865
5936
  var tmp = this;
5866
5937
  var tmp_0 = Companion_instance_4;
5867
- tmp.ca0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5938
+ tmp.ka0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5868
5939
  var tmp_1 = this;
5869
5940
  // Inline function 'org.kodein.di.instance' call
5870
- var this_0 = this.ca0_1;
5941
+ var this_0 = this.ka0_1;
5871
5942
  // Inline function 'org.kodein.type.generic' call
5872
5943
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5873
5944
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5874
5945
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5875
5946
  var tmp_4 = KProperty1;
5876
- tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5947
+ tmp_1.la0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5877
5948
  }
5878
5949
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5879
- return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5950
+ return _get_playerAnswerInteractor__msggz1(this).b8k(playerId, table, botConfig);
5880
5951
  };
5881
5952
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5882
5953
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5883
5954
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5884
- var tmp0 = mechanicAction.k8x();
5955
+ var tmp0 = mechanicAction.l8x();
5885
5956
  var tmp$ret$0;
5886
5957
  $l$block_0: {
5887
5958
  // Inline function 'kotlin.collections.any' call
@@ -5913,7 +5984,7 @@
5913
5984
  };
5914
5985
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5915
5986
  if (isInterface(action, NextPlayerTurnAction)) {
5916
- var tmp0 = action.k8x();
5987
+ var tmp0 = action.l8x();
5917
5988
  var tmp$ret$0;
5918
5989
  $l$block_0: {
5919
5990
  // Inline function 'kotlin.collections.any' call
@@ -6013,7 +6084,19 @@
6013
6084
  return this.p6n();
6014
6085
  });
6015
6086
  protoOf($serializer).wz = typeParametersSerializers;
6087
+ defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6088
+ return this.v8w();
6089
+ });
6016
6090
  protoOf($serializer_0).wz = typeParametersSerializers;
6091
+ defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6092
+ return this.v8w();
6093
+ });
6094
+ defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6095
+ return this.v8w();
6096
+ });
6097
+ defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6098
+ return this.v8w();
6099
+ });
6017
6100
  protoOf(UpdateServerConfigAction).n6f = get_actionTag;
6018
6101
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
6019
6102
  return this.n6f();
@@ -6028,22 +6111,22 @@
6028
6111
  });
6029
6112
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6030
6113
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6031
- return this.j9z();
6114
+ return this.r9z();
6032
6115
  });
6033
6116
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6034
- return this.l9z();
6117
+ return this.t9z();
6035
6118
  });
6036
6119
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6037
- return this.m9z();
6120
+ return this.u9z();
6038
6121
  });
6039
6122
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6040
- return this.n9z();
6123
+ return this.v9z();
6041
6124
  });
6042
6125
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6043
- return this.k9z();
6126
+ return this.s9z();
6044
6127
  });
6045
6128
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6046
- return this.o9z();
6129
+ return this.w9z();
6047
6130
  });
6048
6131
  //endregion
6049
6132
  //region block: init