raspberry_games_server_game_logic 1.8.377 → 1.8.379

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -360,10 +360,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.z9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.a9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.z9u.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.a9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -371,10 +371,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.a9v(newRid);
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+ this.b9v(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.a9v.call(this, newRid);
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+ tmp = $super.b9v.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -382,10 +382,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.b9v(reason, roomId);
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+ this.c9v(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.b9v.call(this, reason, roomId);
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+ tmp = $super.c9v.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -450,7 +450,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.p9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.q9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.q9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +461,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.r9e_1 = $subscriber;
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+ this.s9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
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- var tmp = this.u9e(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, $completion) {
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+ var tmp = this.v9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.u9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -480,7 +480,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.r9e_1(this.s9e_1);
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+ this.s9e_1(this.t9e_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -491,31 +491,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
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- i.s9e_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9e_1, completion);
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+ i.t9e_1 = it;
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  return i;
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  };
499
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
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  var l = function (it, $completion) {
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- return i.t9e(it, $completion);
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+ return i.u9e(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.d9f_1 = $subscriber;
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+ this.e9f_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
510
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  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
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- var tmp = this.g9f(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, $completion) {
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+ var tmp = this.h9f(it, $completion);
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  tmp.t8_1 = Unit_instance;
514
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  tmp.u8_1 = null;
515
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  return tmp.z8();
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  };
517
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
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- return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.g9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
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  };
520
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -524,7 +524,7 @@
524
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  var tmp = this.r8_1;
525
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.d9f_1(this.e9f_1);
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+ this.e9f_1(this.f9f_1);
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  return Unit_instance;
529
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -535,22 +535,22 @@
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  }
536
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  while (true);
537
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  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
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- i.e9f_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9f_1, completion);
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+ i.f9f_1 = it;
541
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  return i;
542
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  };
543
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
545
  var l = function (it, $completion) {
546
- return i.f9f(it, $completion);
546
+ return i.g9f(it, $completion);
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  };
548
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  l.$arity = 1;
549
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  return l;
550
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  }
551
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.p9f_1 = $$this$unsafeFlow;
553
- this.q9f_1 = this$0;
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+ this.q9f_1 = $$this$unsafeFlow;
553
+ this.r9f_1 = this$0;
554
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  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +570,10 @@
570
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  switch (tmp) {
571
571
  case 0:
572
572
  this.s8_1 = 2;
573
- var tmp0 = this.p9f_1;
574
- var value = this.r9f_1;
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+ var tmp0 = this.q9f_1;
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+ var value = this.s9f_1;
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  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9f_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
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  while (true);
597
597
  };
598
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
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- i.r9f_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9f_1, this.r9f_1, completion);
600
+ i.s9f_1 = value;
601
601
  return i;
602
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  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
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  }
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  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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612
  CoroutineImpl.call(this, resultContinuation);
613
- this.a9g_1 = _this__u8e3s4;
614
- this.b9g_1 = collector;
613
+ this.b9g_1 = _this__u8e3s4;
614
+ this.c9g_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).z8 = function () {
617
617
  var suspendResult = this.t8_1;
@@ -621,10 +621,10 @@
621
621
  switch (tmp) {
622
622
  case 0:
623
623
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.b9g_1;
624
+ var $this$unsafeFlow = this.c9g_1;
625
625
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
- suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9g_1.e9g_1, null);
627
+ suspendResult = this.b9g_1.d9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
629
  return suspendResult;
630
630
  }
@@ -647,8 +647,8 @@
647
647
  while (true);
648
648
  };
649
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.c9g_1 = $this;
651
- this.d9g_1 = this$0;
650
+ this.d9g_1 = $this;
651
+ this.e9g_1 = this$0;
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +660,17 @@
660
660
  return this.m28(collector, $completion);
661
661
  };
662
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.m9g_1 = $subscriber;
663
+ this.n9g_1 = $subscriber;
664
664
  CoroutineImpl.call(this, resultContinuation);
665
665
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
- var tmp = this.p9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, $completion) {
667
+ var tmp = this.q9g(it, $completion);
668
668
  tmp.t8_1 = Unit_instance;
669
669
  tmp.u8_1 = null;
670
670
  return tmp.z8();
671
671
  };
672
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.p9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
674
  };
675
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
676
  var suspendResult = this.t8_1;
@@ -679,7 +679,7 @@
679
679
  var tmp = this.r8_1;
680
680
  if (tmp === 0) {
681
681
  this.s8_1 = 1;
682
- this.m9g_1(this.n9g_1);
682
+ this.n9g_1(this.o9g_1);
683
683
  return Unit_instance;
684
684
  } else if (tmp === 1) {
685
685
  throw this.u8_1;
@@ -690,21 +690,21 @@
690
690
  }
691
691
  while (true);
692
692
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
- i.n9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9g_1, completion);
695
+ i.o9g_1 = it;
696
696
  return i;
697
697
  };
698
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
700
  var l = function (it, $completion) {
701
- return i.o9g(it, $completion);
701
+ return i.p9g(it, $completion);
702
702
  };
703
703
  l.$arity = 1;
704
704
  return l;
705
705
  }
706
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
707
- this.y9g_1 = $$this$unsafeFlow;
707
+ this.z9g_1 = $$this$unsafeFlow;
708
708
  CoroutineImpl.call(this, resultContinuation);
709
709
  }
710
710
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -724,8 +724,8 @@
724
724
  switch (tmp) {
725
725
  case 0:
726
726
  this.s8_1 = 2;
727
- var tmp0 = this.y9g_1;
728
- var value = this.z9g_1;
727
+ var tmp0 = this.z9g_1;
728
+ var value = this.a9h_1;
729
729
  this.r8_1 = 1;
730
730
  suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
731
731
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -750,8 +750,8 @@
750
750
  while (true);
751
751
  };
752
752
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
753
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, completion);
754
- i.z9g_1 = value;
753
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9g_1, completion);
754
+ i.a9h_1 = value;
755
755
  return i;
756
756
  };
757
757
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -764,8 +764,8 @@
764
764
  }
765
765
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
766
766
  CoroutineImpl.call(this, resultContinuation);
767
- this.i9h_1 = _this__u8e3s4;
768
- this.j9h_1 = collector;
767
+ this.j9h_1 = _this__u8e3s4;
768
+ this.k9h_1 = collector;
769
769
  }
770
770
  protoOf($collectCOROUTINE$_0).z8 = function () {
771
771
  var suspendResult = this.t8_1;
@@ -775,10 +775,10 @@
775
775
  switch (tmp) {
776
776
  case 0:
777
777
  this.s8_1 = 2;
778
- var $this$unsafeFlow = this.j9h_1;
778
+ var $this$unsafeFlow = this.k9h_1;
779
779
  this.r8_1 = 1;
780
780
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
781
- suspendResult = this.i9h_1.k9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ suspendResult = this.j9h_1.l9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
782
782
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
783
783
  return suspendResult;
784
784
  }
@@ -801,7 +801,7 @@
801
801
  while (true);
802
802
  };
803
803
  function _no_name_provided__qut3iv($this) {
804
- this.k9h_1 = $this;
804
+ this.l9h_1 = $this;
805
805
  }
806
806
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
807
807
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -813,18 +813,18 @@
813
813
  return this.m28(collector, $completion);
814
814
  };
815
815
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
816
- this.t9h_1 = $table;
817
- this.u9h_1 = this$0;
816
+ this.u9h_1 = $table;
817
+ this.v9h_1 = this$0;
818
818
  CoroutineImpl.call(this, resultContinuation);
819
819
  }
820
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9h = function ($this$flow, $completion) {
821
- var tmp = this.x9h($this$flow, $completion);
820
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9h = function ($this$flow, $completion) {
821
+ var tmp = this.y9h($this$flow, $completion);
822
822
  tmp.t8_1 = Unit_instance;
823
823
  tmp.u8_1 = null;
824
824
  return tmp.z8();
825
825
  };
826
826
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
827
- return this.w9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
827
+ return this.x9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
828
828
  };
829
829
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
830
830
  var suspendResult = this.t8_1;
@@ -835,7 +835,7 @@
835
835
  case 0:
836
836
  this.s8_1 = 3;
837
837
  this.r8_1 = 1;
838
- suspendResult = this.v9h_1.l28(new TableStateUpdate(this.t9h_1), this);
838
+ suspendResult = this.w9h_1.l28(new TableStateUpdate(this.u9h_1), this);
839
839
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
840
840
  return suspendResult;
841
841
  }
@@ -843,8 +843,8 @@
843
843
  continue $sm;
844
844
  case 1:
845
845
  this.r8_1 = 2;
846
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.u9h_1).serverStateUpdateIntervalMillis));
847
- suspendResult = emitAll(this.v9h_1, new _no_name_provided__qut3iv(this_0), this);
846
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.v9h_1).l8j(), fromInt(_get_serverReduxConfig__rprcrm(this.v9h_1).serverStateUpdateIntervalMillis));
847
+ suspendResult = emitAll(this.w9h_1, new _no_name_provided__qut3iv(this_0), this);
848
848
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
849
849
  return suspendResult;
850
850
  }
@@ -866,21 +866,21 @@
866
866
  }
867
867
  while (true);
868
868
  };
869
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9h = function ($this$flow, completion) {
870
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.t9h_1, this.u9h_1, completion);
871
- i.v9h_1 = $this$flow;
869
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9h = function ($this$flow, completion) {
870
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.u9h_1, this.v9h_1, completion);
871
+ i.w9h_1 = $this$flow;
872
872
  return i;
873
873
  };
874
874
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
875
875
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
876
876
  var l = function ($this$flow, $completion) {
877
- return i.w9h($this$flow, $completion);
877
+ return i.x9h($this$flow, $completion);
878
878
  };
879
879
  l.$arity = 1;
880
880
  return l;
881
881
  }
882
882
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
883
- this.g9i_1 = $$this$unsafeFlow;
883
+ this.h9i_1 = $$this$unsafeFlow;
884
884
  CoroutineImpl.call(this, resultContinuation);
885
885
  }
886
886
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -901,28 +901,28 @@
901
901
  case 0:
902
902
  this.s8_1 = 5;
903
903
  var tmp_0 = this;
904
- tmp_0.l9i_1 = this.g9i_1;
904
+ tmp_0.m9i_1 = this.h9i_1;
905
905
  var tmp_1 = this;
906
- tmp_1.k9i_1 = this.h9i_1;
906
+ tmp_1.l9i_1 = this.i9i_1;
907
907
  this.r8_1 = 1;
908
908
  continue $sm;
909
909
  case 1:
910
- this.i9i_1 = this.l9i_1;
911
- var tmp0_elvis_lhs = this.k9i_1.l6m_1;
910
+ this.j9i_1 = this.m9i_1;
911
+ var tmp0_elvis_lhs = this.l9i_1.l6m_1;
912
912
  if (tmp0_elvis_lhs == null) {
913
913
  this.r8_1 = 4;
914
914
  var tmp_2 = this;
915
915
  continue $sm;
916
916
  } else {
917
- this.j9i_1 = tmp0_elvis_lhs;
917
+ this.k9i_1 = tmp0_elvis_lhs;
918
918
  this.r8_1 = 2;
919
919
  continue $sm;
920
920
  }
921
921
 
922
922
  case 2:
923
- var transformed = this.j9i_1;
923
+ var transformed = this.k9i_1;
924
924
  this.r8_1 = 3;
925
- suspendResult = this.i9i_1.l28(transformed, this);
925
+ suspendResult = this.j9i_1.l28(transformed, this);
926
926
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
927
927
  return suspendResult;
928
928
  }
@@ -953,8 +953,8 @@
953
953
  while (true);
954
954
  };
955
955
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
956
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9i_1, completion);
957
- i.h9i_1 = value;
956
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.h9i_1, completion);
957
+ i.i9i_1 = value;
958
958
  return i;
959
959
  };
960
960
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -967,8 +967,8 @@
967
967
  }
968
968
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
969
969
  CoroutineImpl.call(this, resultContinuation);
970
- this.u9i_1 = _this__u8e3s4;
971
- this.v9i_1 = collector;
970
+ this.v9i_1 = _this__u8e3s4;
971
+ this.w9i_1 = collector;
972
972
  }
973
973
  protoOf($collectCOROUTINE$_1).z8 = function () {
974
974
  var suspendResult = this.t8_1;
@@ -978,10 +978,10 @@
978
978
  switch (tmp) {
979
979
  case 0:
980
980
  this.s8_1 = 2;
981
- var $this$unsafeFlow = this.v9i_1;
981
+ var $this$unsafeFlow = this.w9i_1;
982
982
  this.r8_1 = 1;
983
983
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
984
- suspendResult = this.u9i_1.w9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
984
+ suspendResult = this.v9i_1.x9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
985
985
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
986
986
  return suspendResult;
987
987
  }
@@ -1004,7 +1004,7 @@
1004
1004
  while (true);
1005
1005
  };
1006
1006
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1007
- this.f9j_1 = $$this$unsafeFlow;
1007
+ this.g9j_1 = $$this$unsafeFlow;
1008
1008
  CoroutineImpl.call(this, resultContinuation);
1009
1009
  }
1010
1010
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1024,8 +1024,8 @@
1024
1024
  switch (tmp) {
1025
1025
  case 0:
1026
1026
  this.s8_1 = 2;
1027
- var tmp0 = this.f9j_1;
1028
- var value = this.g9j_1;
1027
+ var tmp0 = this.g9j_1;
1028
+ var value = this.h9j_1;
1029
1029
  this.r8_1 = 1;
1030
1030
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1031
1031
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1050,8 +1050,8 @@
1050
1050
  while (true);
1051
1051
  };
1052
1052
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1053
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9j_1, completion);
1054
- i.g9j_1 = value;
1053
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.g9j_1, completion);
1054
+ i.h9j_1 = value;
1055
1055
  return i;
1056
1056
  };
1057
1057
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1064,8 +1064,8 @@
1064
1064
  }
1065
1065
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1066
1066
  CoroutineImpl.call(this, resultContinuation);
1067
- this.p9j_1 = _this__u8e3s4;
1068
- this.q9j_1 = collector;
1067
+ this.q9j_1 = _this__u8e3s4;
1068
+ this.r9j_1 = collector;
1069
1069
  }
1070
1070
  protoOf($collectCOROUTINE$_2).z8 = function () {
1071
1071
  var suspendResult = this.t8_1;
@@ -1075,10 +1075,10 @@
1075
1075
  switch (tmp) {
1076
1076
  case 0:
1077
1077
  this.s8_1 = 2;
1078
- var $this$unsafeFlow = this.q9j_1;
1078
+ var $this$unsafeFlow = this.r9j_1;
1079
1079
  this.r8_1 = 1;
1080
1080
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1081
- suspendResult = this.p9j_1.r9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1081
+ suspendResult = this.q9j_1.s9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1082
1082
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1083
1083
  return suspendResult;
1084
1084
  }
@@ -1101,7 +1101,7 @@
1101
1101
  while (true);
1102
1102
  };
1103
1103
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1104
- this.a9k_1 = $$this$unsafeFlow;
1104
+ this.b9k_1 = $$this$unsafeFlow;
1105
1105
  CoroutineImpl.call(this, resultContinuation);
1106
1106
  }
1107
1107
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1121,8 +1121,8 @@
1121
1121
  switch (tmp) {
1122
1122
  case 0:
1123
1123
  this.s8_1 = 2;
1124
- var tmp0 = this.a9k_1;
1125
- var value = this.b9k_1;
1124
+ var tmp0 = this.b9k_1;
1125
+ var value = this.c9k_1;
1126
1126
  this.r8_1 = 1;
1127
1127
  suspendResult = tmp0.l28(value.me_1, this);
1128
1128
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1147,8 +1147,8 @@
1147
1147
  while (true);
1148
1148
  };
1149
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9k_1, completion);
1151
- i.b9k_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.b9k_1, completion);
1151
+ i.c9k_1 = value;
1152
1152
  return i;
1153
1153
  };
1154
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1161,8 @@
1161
1161
  }
1162
1162
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
- this.k9k_1 = _this__u8e3s4;
1165
- this.l9k_1 = collector;
1164
+ this.l9k_1 = _this__u8e3s4;
1165
+ this.m9k_1 = collector;
1166
1166
  }
1167
1167
  protoOf($collectCOROUTINE$_3).z8 = function () {
1168
1168
  var suspendResult = this.t8_1;
@@ -1172,10 +1172,10 @@
1172
1172
  switch (tmp) {
1173
1173
  case 0:
1174
1174
  this.s8_1 = 2;
1175
- var $this$unsafeFlow = this.l9k_1;
1175
+ var $this$unsafeFlow = this.m9k_1;
1176
1176
  this.r8_1 = 1;
1177
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1178
- suspendResult = this.k9k_1.m9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.l9k_1.n9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1180
  return suspendResult;
1181
1181
  }
@@ -1198,17 +1198,17 @@
1198
1198
  while (true);
1199
1199
  };
1200
1200
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1201
- this.v9k_1 = $subscriber;
1201
+ this.w9k_1 = $subscriber;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
- protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
1205
- var tmp = this.y9k(it, $completion);
1204
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, $completion) {
1205
+ var tmp = this.z9k(it, $completion);
1206
1206
  tmp.t8_1 = Unit_instance;
1207
1207
  tmp.u8_1 = null;
1208
1208
  return tmp.z8();
1209
1209
  };
1210
1210
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1211
- return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1211
+ return this.y9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1212
1212
  };
1213
1213
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1214
1214
  var suspendResult = this.t8_1;
@@ -1217,7 +1217,7 @@
1217
1217
  var tmp = this.r8_1;
1218
1218
  if (tmp === 0) {
1219
1219
  this.s8_1 = 1;
1220
- this.v9k_1(this.w9k_1);
1220
+ this.w9k_1(this.x9k_1);
1221
1221
  return Unit_instance;
1222
1222
  } else if (tmp === 1) {
1223
1223
  throw this.u8_1;
@@ -1228,83 +1228,83 @@
1228
1228
  }
1229
1229
  while (true);
1230
1230
  };
1231
- protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
1232
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
1233
- i.w9k_1 = it;
1231
+ protoOf(GameServer$subscribeWith$slambda$slambda).z9k = function (it, completion) {
1232
+ var i = new GameServer$subscribeWith$slambda$slambda(this.w9k_1, completion);
1233
+ i.x9k_1 = it;
1234
1234
  return i;
1235
1235
  };
1236
1236
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1237
1237
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1238
1238
  var l = function (it, $completion) {
1239
- return i.x9k(it, $completion);
1239
+ return i.y9k(it, $completion);
1240
1240
  };
1241
1241
  l.$arity = 1;
1242
1242
  return l;
1243
1243
  }
1244
1244
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1245
- this.z9k_1 = $playerId;
1245
+ this.a9l_1 = $playerId;
1246
1246
  }
1247
1247
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1248
- return this.z9k_1;
1248
+ return this.a9l_1;
1249
1249
  };
1250
1250
  function _get_logger__rkp4sl($this) {
1251
- var tmp0 = $this.c9l_1;
1251
+ var tmp0 = $this.d9l_1;
1252
1252
  var tmp = KProperty1;
1253
1253
  // Inline function 'kotlin.getValue' call
1254
1254
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1255
1255
  return tmp0.w();
1256
1256
  }
1257
1257
  function _get_toClientEventsObserver__6rp51y($this) {
1258
- var tmp0 = $this.d9l_1;
1258
+ var tmp0 = $this.e9l_1;
1259
1259
  var tmp = KProperty1;
1260
1260
  // Inline function 'kotlin.getValue' call
1261
1261
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1262
1262
  return tmp0.w();
1263
1263
  }
1264
1264
  function _get_fromClientEventsObserver__a7vzd3($this) {
1265
- var tmp0 = $this.e9l_1;
1265
+ var tmp0 = $this.f9l_1;
1266
1266
  var tmp = KProperty1;
1267
1267
  // Inline function 'kotlin.getValue' call
1268
1268
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1269
1269
  return tmp0.w();
1270
1270
  }
1271
1271
  function _get_playerConnectionInteractor__si6cxf($this) {
1272
- var tmp0 = $this.f9l_1;
1272
+ var tmp0 = $this.g9l_1;
1273
1273
  var tmp = KProperty1;
1274
1274
  // Inline function 'kotlin.getValue' call
1275
1275
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1276
1276
  return tmp0.w();
1277
1277
  }
1278
1278
  function _get_teamsLogicProvider__u10pm6($this) {
1279
- var tmp0 = $this.g9l_1;
1279
+ var tmp0 = $this.h9l_1;
1280
1280
  var tmp = KProperty1;
1281
1281
  // Inline function 'kotlin.getValue' call
1282
1282
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1283
1283
  return tmp0.w();
1284
1284
  }
1285
1285
  function _get_random__h29cgo($this) {
1286
- var tmp0 = $this.h9l_1;
1286
+ var tmp0 = $this.i9l_1;
1287
1287
  var tmp = KProperty1;
1288
1288
  // Inline function 'kotlin.getValue' call
1289
1289
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1290
1290
  return tmp0.w();
1291
1291
  }
1292
1292
  function _get_idsProvider__fnfajc($this) {
1293
- var tmp0 = $this.i9l_1;
1293
+ var tmp0 = $this.j9l_1;
1294
1294
  var tmp = KProperty1;
1295
1295
  // Inline function 'kotlin.getValue' call
1296
1296
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1297
1297
  return tmp0.w();
1298
1298
  }
1299
1299
  function _get_serverReduxConfig__rprcrm($this) {
1300
- var tmp0 = $this.j9l_1;
1300
+ var tmp0 = $this.k9l_1;
1301
1301
  var tmp = KProperty1;
1302
1302
  // Inline function 'kotlin.getValue' call
1303
1303
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1304
1304
  return tmp0.w();
1305
1305
  }
1306
1306
  function _get_encoderDecoderProvider__qqgrji($this) {
1307
- var tmp0 = $this.k9l_1;
1307
+ var tmp0 = $this.l9l_1;
1308
1308
  var tmp = KProperty1;
1309
1309
  // Inline function 'kotlin.getValue' call
1310
1310
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1331,20 +1331,20 @@
1331
1331
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1332
1332
  }
1333
1333
  function Companion() {
1334
- this.m9l_1 = 'GameEngine_API';
1334
+ this.n9l_1 = 'GameEngine_API';
1335
1335
  }
1336
1336
  var Companion_instance_7;
1337
1337
  function Companion_getInstance_0() {
1338
1338
  return Companion_instance_7;
1339
1339
  }
1340
1340
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1341
- this.n9l_1 = function_0;
1341
+ this.o9l_1 = function_0;
1342
1342
  }
1343
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1344
- return this.n9l_1(value, $completion);
1344
+ return this.o9l_1(value, $completion);
1345
1345
  };
1346
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1347
- return this.n9l_1;
1347
+ return this.o9l_1;
1348
1348
  };
1349
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1350
1350
  var tmp;
@@ -1365,13 +1365,13 @@
1365
1365
  return hashCode(this.a3());
1366
1366
  };
1367
1367
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1368
- this.o9l_1 = function_0;
1368
+ this.p9l_1 = function_0;
1369
1369
  }
1370
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1371
- return this.o9l_1(value, $completion);
1371
+ return this.p9l_1(value, $completion);
1372
1372
  };
1373
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1374
- return this.o9l_1;
1374
+ return this.p9l_1;
1375
1375
  };
1376
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1377
1377
  var tmp;
@@ -1392,13 +1392,13 @@
1392
1392
  return hashCode(this.a3());
1393
1393
  };
1394
1394
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1395
- this.p9l_1 = function_0;
1395
+ this.q9l_1 = function_0;
1396
1396
  }
1397
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1398
- return this.p9l_1(value, $completion);
1398
+ return this.q9l_1(value, $completion);
1399
1399
  };
1400
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1401
- return this.p9l_1;
1401
+ return this.q9l_1;
1402
1402
  };
1403
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1404
1404
  var tmp;
@@ -1419,13 +1419,13 @@
1419
1419
  return hashCode(this.a3());
1420
1420
  };
1421
1421
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1422
- this.q9l_1 = function_0;
1422
+ this.r9l_1 = function_0;
1423
1423
  }
1424
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1425
- return this.q9l_1(value, $completion);
1425
+ return this.r9l_1(value, $completion);
1426
1426
  };
1427
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1428
- return this.q9l_1;
1428
+ return this.r9l_1;
1429
1429
  };
1430
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1431
1431
  var tmp;
@@ -1446,13 +1446,13 @@
1446
1446
  return hashCode(this.a3());
1447
1447
  };
1448
1448
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1449
- this.r9l_1 = function_0;
1449
+ this.s9l_1 = function_0;
1450
1450
  }
1451
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1452
- return this.r9l_1(value, $completion);
1452
+ return this.s9l_1(value, $completion);
1453
1453
  };
1454
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1455
- return this.r9l_1;
1455
+ return this.s9l_1;
1456
1456
  };
1457
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1458
1458
  var tmp;
@@ -1473,13 +1473,13 @@
1473
1473
  return hashCode(this.a3());
1474
1474
  };
1475
1475
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1476
- this.s9l_1 = function_0;
1476
+ this.t9l_1 = function_0;
1477
1477
  }
1478
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1479
- return this.s9l_1(value, $completion);
1479
+ return this.t9l_1(value, $completion);
1480
1480
  };
1481
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1482
- return this.s9l_1;
1482
+ return this.t9l_1;
1483
1483
  };
1484
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1485
1485
  var tmp;
@@ -1590,8 +1590,8 @@
1590
1590
  };
1591
1591
  }
1592
1592
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1593
- this.b9m_1 = this$0;
1594
- this.c9m_1 = $subscriber;
1593
+ this.c9m_1 = this$0;
1594
+ this.d9m_1 = $subscriber;
1595
1595
  CoroutineImpl.call(this, resultContinuation);
1596
1596
  }
1597
1597
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1612,8 +1612,8 @@
1612
1612
  case 0:
1613
1613
  this.s8_1 = 2;
1614
1614
  this.r8_1 = 1;
1615
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9m_1).e9m();
1616
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9m_1, null);
1615
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9m_1).f9m();
1616
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9m_1, null);
1617
1617
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1618
1618
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1619
1619
  return suspendResult;
@@ -1637,8 +1637,8 @@
1637
1637
  while (true);
1638
1638
  };
1639
1639
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1640
- var i = new GameServer$subscribeToClientAction$slambda(this.b9m_1, this.c9m_1, completion);
1641
- i.d9m_1 = $this$launchDefault;
1640
+ var i = new GameServer$subscribeToClientAction$slambda(this.c9m_1, this.d9m_1, completion);
1641
+ i.e9m_1 = $this$launchDefault;
1642
1642
  return i;
1643
1643
  };
1644
1644
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1650,8 +1650,8 @@
1650
1650
  return l;
1651
1651
  }
1652
1652
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1653
- this.n9m_1 = this$0;
1654
- this.o9m_1 = $subscriber;
1653
+ this.o9m_1 = this$0;
1654
+ this.p9m_1 = $subscriber;
1655
1655
  CoroutineImpl.call(this, resultContinuation);
1656
1656
  }
1657
1657
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1672,8 +1672,8 @@
1672
1672
  case 0:
1673
1673
  this.s8_1 = 2;
1674
1674
  this.r8_1 = 1;
1675
- var tmp_0 = observeTableStateUpdates(this.n9m_1);
1676
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.o9m_1, null);
1675
+ var tmp_0 = observeTableStateUpdates(this.o9m_1);
1676
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9m_1, null);
1677
1677
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1678
1678
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1679
1679
  return suspendResult;
@@ -1697,8 +1697,8 @@
1697
1697
  while (true);
1698
1698
  };
1699
1699
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1700
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9m_1, this.o9m_1, completion);
1701
- i.p9m_1 = $this$launchDefault;
1700
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9m_1, this.p9m_1, completion);
1701
+ i.q9m_1 = $this$launchDefault;
1702
1702
  return i;
1703
1703
  };
1704
1704
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1710,8 +1710,8 @@
1710
1710
  return l;
1711
1711
  }
1712
1712
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1713
- this.y9m_1 = this$0;
1714
- this.z9m_1 = $subscriber;
1713
+ this.z9m_1 = this$0;
1714
+ this.a9n_1 = $subscriber;
1715
1715
  CoroutineImpl.call(this, resultContinuation);
1716
1716
  }
1717
1717
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1732,9 +1732,9 @@
1732
1732
  case 0:
1733
1733
  this.s8_1 = 2;
1734
1734
  this.r8_1 = 1;
1735
- var this_0 = observeTableStateUpdates(this.y9m_1);
1736
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.y9m_1);
1737
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.z9m_1, null);
1735
+ var this_0 = observeTableStateUpdates(this.z9m_1);
1736
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9m_1);
1737
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.a9n_1, null);
1738
1738
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1739
1739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1740
1740
  return suspendResult;
@@ -1758,8 +1758,8 @@
1758
1758
  while (true);
1759
1759
  };
1760
1760
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1761
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.y9m_1, this.z9m_1, completion);
1762
- i.a9n_1 = $this$launchDefault;
1761
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9m_1, this.a9n_1, completion);
1762
+ i.b9n_1 = $this$launchDefault;
1763
1763
  return i;
1764
1764
  };
1765
1765
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1771,18 +1771,18 @@
1771
1771
  return l;
1772
1772
  }
1773
1773
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1774
- this.j9n_1 = this$0;
1774
+ this.k9n_1 = this$0;
1775
1775
  CoroutineImpl.call(this, resultContinuation);
1776
1776
  }
1777
- protoOf(GameServer$observeTableStateUpdates$slambda).m9n = function ($this$transformLatest, it, $completion) {
1778
- var tmp = this.n9n($this$transformLatest, it, $completion);
1777
+ protoOf(GameServer$observeTableStateUpdates$slambda).n9n = function ($this$transformLatest, it, $completion) {
1778
+ var tmp = this.o9n($this$transformLatest, it, $completion);
1779
1779
  tmp.t8_1 = Unit_instance;
1780
1780
  tmp.u8_1 = null;
1781
1781
  return tmp.z8();
1782
1782
  };
1783
1783
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1784
1784
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1785
- return this.m9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1785
+ return this.n9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1786
1786
  };
1787
1787
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1788
1788
  var suspendResult = this.t8_1;
@@ -1793,8 +1793,8 @@
1793
1793
  case 0:
1794
1794
  this.s8_1 = 2;
1795
1795
  this.r8_1 = 1;
1796
- var table = this.l9n_1;
1797
- suspendResult = emitAll(this.k9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.j9n_1, null)), this);
1796
+ var table = this.m9n_1;
1797
+ suspendResult = emitAll(this.l9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.k9n_1, null)), this);
1798
1798
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1799
1799
  return suspendResult;
1800
1800
  }
@@ -1816,22 +1816,22 @@
1816
1816
  }
1817
1817
  while (true);
1818
1818
  };
1819
- protoOf(GameServer$observeTableStateUpdates$slambda).n9n = function ($this$transformLatest, it, completion) {
1820
- var i = new GameServer$observeTableStateUpdates$slambda(this.j9n_1, completion);
1821
- i.k9n_1 = $this$transformLatest;
1822
- i.l9n_1 = it;
1819
+ protoOf(GameServer$observeTableStateUpdates$slambda).o9n = function ($this$transformLatest, it, completion) {
1820
+ var i = new GameServer$observeTableStateUpdates$slambda(this.k9n_1, completion);
1821
+ i.l9n_1 = $this$transformLatest;
1822
+ i.m9n_1 = it;
1823
1823
  return i;
1824
1824
  };
1825
1825
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1826
1826
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1827
1827
  var l = function ($this$transformLatest, it, $completion) {
1828
- return i.m9n($this$transformLatest, it, $completion);
1828
+ return i.n9n($this$transformLatest, it, $completion);
1829
1829
  };
1830
1830
  l.$arity = 2;
1831
1831
  return l;
1832
1832
  }
1833
1833
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1834
- this.w9i_1 = $this;
1834
+ this.x9i_1 = $this;
1835
1835
  }
1836
1836
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1837
1837
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1843,7 +1843,7 @@
1843
1843
  return this.m28(collector, $completion);
1844
1844
  };
1845
1845
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1846
- this.r9j_1 = $this;
1846
+ this.s9j_1 = $this;
1847
1847
  }
1848
1848
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1849
1849
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1858,7 +1858,7 @@
1858
1858
  return old.le_1 === new_0.le_1;
1859
1859
  }
1860
1860
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1861
- this.m9k_1 = $this;
1861
+ this.n9k_1 = $this;
1862
1862
  }
1863
1863
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1864
1864
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1870,8 +1870,8 @@
1870
1870
  return this.m28(collector, $completion);
1871
1871
  };
1872
1872
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1873
- this.w9n_1 = this$0;
1874
- this.x9n_1 = $subscriber;
1873
+ this.x9n_1 = this$0;
1874
+ this.y9n_1 = $subscriber;
1875
1875
  CoroutineImpl.call(this, resultContinuation);
1876
1876
  }
1877
1877
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1892,8 +1892,8 @@
1892
1892
  case 0:
1893
1893
  this.s8_1 = 2;
1894
1894
  this.r8_1 = 1;
1895
- var tmp_0 = distinctUntilChanged_0(this.w9n_1.k6m());
1896
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x9n_1, null);
1895
+ var tmp_0 = distinctUntilChanged_0(this.x9n_1.k6m());
1896
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9n_1, null);
1897
1897
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1898
1898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1899
1899
  return suspendResult;
@@ -1917,8 +1917,8 @@
1917
1917
  while (true);
1918
1918
  };
1919
1919
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1920
- var i = new GameServer$subscribeWith$slambda(this.w9n_1, this.x9n_1, completion);
1921
- i.y9n_1 = $this$launchDefault;
1920
+ var i = new GameServer$subscribeWith$slambda(this.x9n_1, this.y9n_1, completion);
1921
+ i.z9n_1 = $this$launchDefault;
1922
1922
  return i;
1923
1923
  };
1924
1924
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1930,18 +1930,18 @@
1930
1930
  return l;
1931
1931
  }
1932
1932
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1933
- this.h9o_1 = $action;
1933
+ this.i9o_1 = $action;
1934
1934
  CoroutineImpl.call(this, resultContinuation);
1935
1935
  }
1936
- protoOf(GameServer$fromClientEvent$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1937
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
1936
+ protoOf(GameServer$fromClientEvent$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
1937
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
1938
1938
  tmp.t8_1 = Unit_instance;
1939
1939
  tmp.u8_1 = null;
1940
1940
  return tmp.z8();
1941
1941
  };
1942
1942
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1943
1943
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1944
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1944
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1945
1945
  };
1946
1946
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1947
1947
  var suspendResult = this.t8_1;
@@ -1950,11 +1950,11 @@
1950
1950
  var tmp = this.r8_1;
1951
1951
  if (tmp === 0) {
1952
1952
  this.s8_1 = 1;
1953
- if (this.h9o_1 instanceof PlayerReadyFromClientAction)
1954
- if (!get_isCreated(this.j9o_1.state)) {
1953
+ if (this.i9o_1 instanceof PlayerReadyFromClientAction)
1954
+ if (!get_isCreated(this.k9o_1.state)) {
1955
1955
  return Unit_instance;
1956
1956
  }
1957
- this.j9o_1.dispatch(this.h9o_1);
1957
+ this.k9o_1.dispatch(this.i9o_1);
1958
1958
  return Unit_instance;
1959
1959
  } else if (tmp === 1) {
1960
1960
  throw this.u8_1;
@@ -1965,33 +1965,33 @@
1965
1965
  }
1966
1966
  while (true);
1967
1967
  };
1968
- protoOf(GameServer$fromClientEvent$slambda).l9o = function ($this$dispatchAsync, store, completion) {
1969
- var i = new GameServer$fromClientEvent$slambda(this.h9o_1, completion);
1970
- i.i9o_1 = $this$dispatchAsync;
1971
- i.j9o_1 = store;
1968
+ protoOf(GameServer$fromClientEvent$slambda).m9o = function ($this$dispatchAsync, store, completion) {
1969
+ var i = new GameServer$fromClientEvent$slambda(this.i9o_1, completion);
1970
+ i.j9o_1 = $this$dispatchAsync;
1971
+ i.k9o_1 = store;
1972
1972
  return i;
1973
1973
  };
1974
1974
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1975
1975
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1976
1976
  var l = function ($this$dispatchAsync, store, $completion) {
1977
- return i.k9o($this$dispatchAsync, store, $completion);
1977
+ return i.l9o($this$dispatchAsync, store, $completion);
1978
1978
  };
1979
1979
  l.$arity = 2;
1980
1980
  return l;
1981
1981
  }
1982
1982
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1983
- this.u9o_1 = $playerId;
1983
+ this.v9o_1 = $playerId;
1984
1984
  CoroutineImpl.call(this, resultContinuation);
1985
1985
  }
1986
- protoOf(GameServer$playerLostConnection$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1987
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
1986
+ protoOf(GameServer$playerLostConnection$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
1987
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
1988
1988
  tmp.t8_1 = Unit_instance;
1989
1989
  tmp.u8_1 = null;
1990
1990
  return tmp.z8();
1991
1991
  };
1992
1992
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1993
1993
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1994
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1994
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1995
1995
  };
1996
1996
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1997
1997
  var suspendResult = this.t8_1;
@@ -2000,12 +2000,12 @@
2000
2000
  var tmp = this.r8_1;
2001
2001
  if (tmp === 0) {
2002
2002
  this.s8_1 = 1;
2003
- if (!get_isCreated(this.w9o_1.state)) {
2003
+ if (!get_isCreated(this.x9o_1.state)) {
2004
2004
  return Unit_instance;
2005
2005
  }
2006
- var tmp_0 = this.w9o_1.dispatch;
2006
+ var tmp_0 = this.x9o_1.dispatch;
2007
2007
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2008
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2008
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9o_1));
2009
2009
  return Unit_instance;
2010
2010
  } else if (tmp === 1) {
2011
2011
  throw this.u8_1;
@@ -2016,34 +2016,34 @@
2016
2016
  }
2017
2017
  while (true);
2018
2018
  };
2019
- protoOf(GameServer$playerLostConnection$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2020
- var i = new GameServer$playerLostConnection$slambda(this.u9o_1, completion);
2021
- i.v9o_1 = $this$dispatchAsync;
2022
- i.w9o_1 = store;
2019
+ protoOf(GameServer$playerLostConnection$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2020
+ var i = new GameServer$playerLostConnection$slambda(this.v9o_1, completion);
2021
+ i.w9o_1 = $this$dispatchAsync;
2022
+ i.x9o_1 = store;
2023
2023
  return i;
2024
2024
  };
2025
2025
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2026
2026
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2027
2027
  var l = function ($this$dispatchAsync, store, $completion) {
2028
- return i.k9o($this$dispatchAsync, store, $completion);
2028
+ return i.l9o($this$dispatchAsync, store, $completion);
2029
2029
  };
2030
2030
  l.$arity = 2;
2031
2031
  return l;
2032
2032
  }
2033
2033
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2034
- this.f9p_1 = this$0;
2035
- this.g9p_1 = $playerId;
2034
+ this.g9p_1 = this$0;
2035
+ this.h9p_1 = $playerId;
2036
2036
  CoroutineImpl.call(this, resultContinuation);
2037
2037
  }
2038
- protoOf(GameServer$playerLive$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2039
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2038
+ protoOf(GameServer$playerLive$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2039
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2040
2040
  tmp.t8_1 = Unit_instance;
2041
2041
  tmp.u8_1 = null;
2042
2042
  return tmp.z8();
2043
2043
  };
2044
2044
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2045
2045
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2046
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2046
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2047
2047
  };
2048
2048
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2049
2049
  var suspendResult = this.t8_1;
@@ -2052,16 +2052,16 @@
2052
2052
  var tmp = this.r8_1;
2053
2053
  if (tmp === 0) {
2054
2054
  this.s8_1 = 1;
2055
- if (get_isFinished(this.i9p_1.state) || get_isFinishing(this.i9p_1.state)) {
2055
+ if (get_isFinished(this.j9p_1.state) || get_isFinishing(this.j9p_1.state)) {
2056
2056
  return Unit_instance;
2057
2057
  }
2058
- if (!get_isCreated(this.i9p_1.state) || !this.f9p_1.s66().o6n()) {
2059
- _get_logger__rkp4sl(this.f9p_1).w('GameEngine_API', 'playerLive: ' + this.g9p_1 + ' before game is created');
2058
+ if (!get_isCreated(this.j9p_1.state) || !this.g9p_1.s66().o6n()) {
2059
+ _get_logger__rkp4sl(this.g9p_1).w('GameEngine_API', 'playerLive: ' + this.h9p_1 + ' before game is created');
2060
2060
  return Unit_instance;
2061
2061
  }
2062
- var tmp_0 = this.i9p_1.dispatch;
2062
+ var tmp_0 = this.j9p_1.dispatch;
2063
2063
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2064
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9p_1));
2064
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9p_1));
2065
2065
  return Unit_instance;
2066
2066
  } else if (tmp === 1) {
2067
2067
  throw this.u8_1;
@@ -2072,34 +2072,34 @@
2072
2072
  }
2073
2073
  while (true);
2074
2074
  };
2075
- protoOf(GameServer$playerLive$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2076
- var i = new GameServer$playerLive$slambda(this.f9p_1, this.g9p_1, completion);
2077
- i.h9p_1 = $this$dispatchAsync;
2078
- i.i9p_1 = store;
2075
+ protoOf(GameServer$playerLive$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2076
+ var i = new GameServer$playerLive$slambda(this.g9p_1, this.h9p_1, completion);
2077
+ i.i9p_1 = $this$dispatchAsync;
2078
+ i.j9p_1 = store;
2079
2079
  return i;
2080
2080
  };
2081
2081
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2082
2082
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2083
2083
  var l = function ($this$dispatchAsync, store, $completion) {
2084
- return i.k9o($this$dispatchAsync, store, $completion);
2084
+ return i.l9o($this$dispatchAsync, store, $completion);
2085
2085
  };
2086
2086
  l.$arity = 2;
2087
2087
  return l;
2088
2088
  }
2089
2089
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2090
- this.r9p_1 = this$0;
2091
- this.s9p_1 = $playerId;
2090
+ this.s9p_1 = this$0;
2091
+ this.t9p_1 = $playerId;
2092
2092
  CoroutineImpl.call(this, resultContinuation);
2093
2093
  }
2094
- protoOf(GameServer$playerLeft$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2095
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2094
+ protoOf(GameServer$playerLeft$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2095
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2096
2096
  tmp.t8_1 = Unit_instance;
2097
2097
  tmp.u8_1 = null;
2098
2098
  return tmp.z8();
2099
2099
  };
2100
2100
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2101
2101
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2102
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2102
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2103
2103
  };
2104
2104
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2105
2105
  var suspendResult = this.t8_1;
@@ -2108,16 +2108,16 @@
2108
2108
  var tmp = this.r8_1;
2109
2109
  if (tmp === 0) {
2110
2110
  this.s8_1 = 1;
2111
- if (get_isFinished(this.u9p_1.state) || get_isFinishing(this.u9p_1.state)) {
2111
+ if (get_isFinished(this.v9p_1.state) || get_isFinishing(this.v9p_1.state)) {
2112
2112
  return Unit_instance;
2113
2113
  }
2114
- if (!get_isCreated(this.u9p_1.state) || !this.r9p_1.s66().o6n()) {
2115
- _get_logger__rkp4sl(this.r9p_1).w('GameEngine_API', 'playerLeft: ' + this.s9p_1 + ' before game is created');
2114
+ if (!get_isCreated(this.v9p_1.state) || !this.s9p_1.s66().o6n()) {
2115
+ _get_logger__rkp4sl(this.s9p_1).w('GameEngine_API', 'playerLeft: ' + this.t9p_1 + ' before game is created');
2116
2116
  return Unit_instance;
2117
2117
  }
2118
- var tmp_0 = this.u9p_1.dispatch;
2118
+ var tmp_0 = this.v9p_1.dispatch;
2119
2119
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2120
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9p_1));
2120
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9p_1));
2121
2121
  return Unit_instance;
2122
2122
  } else if (tmp === 1) {
2123
2123
  throw this.u8_1;
@@ -2128,39 +2128,39 @@
2128
2128
  }
2129
2129
  while (true);
2130
2130
  };
2131
- protoOf(GameServer$playerLeft$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2132
- var i = new GameServer$playerLeft$slambda(this.r9p_1, this.s9p_1, completion);
2133
- i.t9p_1 = $this$dispatchAsync;
2134
- i.u9p_1 = store;
2131
+ protoOf(GameServer$playerLeft$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2132
+ var i = new GameServer$playerLeft$slambda(this.s9p_1, this.t9p_1, completion);
2133
+ i.u9p_1 = $this$dispatchAsync;
2134
+ i.v9p_1 = store;
2135
2135
  return i;
2136
2136
  };
2137
2137
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2138
2138
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2139
2139
  var l = function ($this$dispatchAsync, store, $completion) {
2140
- return i.k9o($this$dispatchAsync, store, $completion);
2140
+ return i.l9o($this$dispatchAsync, store, $completion);
2141
2141
  };
2142
2142
  l.$arity = 2;
2143
2143
  return l;
2144
2144
  }
2145
2145
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2146
- this.d9q_1 = $usersArray;
2147
- this.e9q_1 = $config;
2148
- this.f9q_1 = this$0;
2149
- this.g9q_1 = $roomId;
2150
- this.h9q_1 = $transition;
2151
- this.i9q_1 = $gameCreatorId;
2152
- this.j9q_1 = $spectators;
2146
+ this.e9q_1 = $usersArray;
2147
+ this.f9q_1 = $config;
2148
+ this.g9q_1 = this$0;
2149
+ this.h9q_1 = $roomId;
2150
+ this.i9q_1 = $transition;
2151
+ this.j9q_1 = $gameCreatorId;
2152
+ this.k9q_1 = $spectators;
2153
2153
  CoroutineImpl.call(this, resultContinuation);
2154
2154
  }
2155
- protoOf(GameServer$roomOnCreate$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2156
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2155
+ protoOf(GameServer$roomOnCreate$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2156
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2157
2157
  tmp.t8_1 = Unit_instance;
2158
2158
  tmp.u8_1 = null;
2159
2159
  return tmp.z8();
2160
2160
  };
2161
2161
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2162
2162
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2163
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2163
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2164
2164
  };
2165
2165
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2166
2166
  var suspendResult = this.t8_1;
@@ -2169,28 +2169,28 @@
2169
2169
  var tmp = this.r8_1;
2170
2170
  if (tmp === 0) {
2171
2171
  this.s8_1 = 1;
2172
- var users = toList(this.d9q_1);
2173
- if (!(this.e9q_1.playersMode.count === users.o())) {
2174
- _get_logger__rkp4sl(this.f9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.g9q_1 + ', config = ' + this.e9q_1.toString() + ', users = ' + toString(users));
2175
- this.l9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.f9q_1.table.isGameFinished, this.f9q_1.table));
2172
+ var users = toList(this.e9q_1);
2173
+ if (!(this.f9q_1.playersMode.count === users.o())) {
2174
+ _get_logger__rkp4sl(this.g9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.h9q_1 + ', config = ' + this.f9q_1.toString() + ', users = ' + toString(users));
2175
+ this.m9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.g9q_1.table.isGameFinished, this.g9q_1.table));
2176
2176
  return Unit_instance;
2177
2177
  }
2178
2178
  var tmp_0;
2179
- if (this.e9q_1.mode.shufflePlayers && this.h9q_1 == null) {
2180
- tmp_0 = _get_random__h29cgo(this.f9q_1).o5d(toMutableList(users));
2179
+ if (this.f9q_1.mode.shufflePlayers && this.i9q_1 == null) {
2180
+ tmp_0 = _get_random__h29cgo(this.g9q_1).o5d(toMutableList(users));
2181
2181
  } else {
2182
- var tmp0_safe_receiver = this.h9q_1;
2182
+ var tmp0_safe_receiver = this.i9q_1;
2183
2183
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2184
2184
  var tmp_1;
2185
- if (!(previousPlayers == null) && this.e9q_1.playersMode.isTeamGame) {
2186
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.f9q_1);
2185
+ if (!(previousPlayers == null) && this.f9q_1.playersMode.isTeamGame) {
2186
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9q_1);
2187
2187
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2188
2188
  var _iterator__ex2g4s = previousPlayers.l();
2189
2189
  while (_iterator__ex2g4s.m()) {
2190
2190
  var item = _iterator__ex2g4s.n();
2191
2191
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2192
2192
  }
2193
- var previousTeams = tmp_2.b8j(destination);
2193
+ var previousTeams = tmp_2.c8j(destination);
2194
2194
  var destination_0 = ArrayList_init_$Create$_0();
2195
2195
  var _iterator__ex2g4s_0 = users.l();
2196
2196
  while (_iterator__ex2g4s_0.m()) {
@@ -2214,19 +2214,19 @@
2214
2214
  destination_1.j(destination_2);
2215
2215
  }
2216
2216
  var updatedTeams = destination_1;
2217
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.f9q_1).f8j(updatedTeams);
2217
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9q_1).g8j(updatedTeams);
2218
2218
  } else {
2219
2219
  tmp_1 = users;
2220
2220
  }
2221
2221
  tmp_0 = tmp_1;
2222
2222
  }
2223
2223
  var updatedUsers = tmp_0;
2224
- var gameCreatorUser = getPlayer(users, this.i9q_1);
2225
- var tmp_3 = this.l9q_1.dispatch;
2224
+ var gameCreatorUser = getPlayer(users, this.j9q_1);
2225
+ var tmp_3 = this.m9q_1.dispatch;
2226
2226
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2227
2227
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2228
- var tmp3_spectators = toList(this.j9q_1);
2229
- tmp_3(new StartGameMechanicAction(this.e9q_1, this.g9q_1, tmp1_version, this.i9q_1, tmp2_users, VOID, tmp3_spectators));
2228
+ var tmp3_spectators = toList(this.k9q_1);
2229
+ tmp_3(new StartGameMechanicAction(this.f9q_1, this.h9q_1, tmp1_version, this.j9q_1, tmp2_users, VOID, tmp3_spectators));
2230
2230
  return Unit_instance;
2231
2231
  } else if (tmp === 1) {
2232
2232
  throw this.u8_1;
@@ -2237,33 +2237,33 @@
2237
2237
  }
2238
2238
  while (true);
2239
2239
  };
2240
- protoOf(GameServer$roomOnCreate$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2241
- var i = new GameServer$roomOnCreate$slambda(this.d9q_1, this.e9q_1, this.f9q_1, this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, completion);
2242
- i.k9q_1 = $this$dispatchAsync;
2243
- i.l9q_1 = store;
2240
+ protoOf(GameServer$roomOnCreate$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2241
+ var i = new GameServer$roomOnCreate$slambda(this.e9q_1, this.f9q_1, this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, completion);
2242
+ i.l9q_1 = $this$dispatchAsync;
2243
+ i.m9q_1 = store;
2244
2244
  return i;
2245
2245
  };
2246
2246
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2247
2247
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2248
2248
  var l = function ($this$dispatchAsync, store, $completion) {
2249
- return i.k9o($this$dispatchAsync, store, $completion);
2249
+ return i.l9o($this$dispatchAsync, store, $completion);
2250
2250
  };
2251
2251
  l.$arity = 2;
2252
2252
  return l;
2253
2253
  }
2254
2254
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2255
- this.u9q_1 = $state;
2255
+ this.v9q_1 = $state;
2256
2256
  CoroutineImpl.call(this, resultContinuation);
2257
2257
  }
2258
- protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAwait, store, $completion) {
2259
- var tmp = this.l9o($this$dispatchAwait, store, $completion);
2258
+ protoOf(GameServer$roomOnContinueFromState$slambda).y9q = function ($this$dispatchAwait, store, $completion) {
2259
+ var tmp = this.m9o($this$dispatchAwait, store, $completion);
2260
2260
  tmp.t8_1 = Unit_instance;
2261
2261
  tmp.u8_1 = null;
2262
2262
  return tmp.z8();
2263
2263
  };
2264
2264
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2265
2265
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2266
- return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2266
+ return this.y9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2267
2267
  };
2268
2268
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2269
2269
  var suspendResult = this.t8_1;
@@ -2272,10 +2272,10 @@
2272
2272
  var tmp = this.r8_1;
2273
2273
  if (tmp === 0) {
2274
2274
  this.s8_1 = 1;
2275
- if (get_isCreating(this.w9q_1.state)) {
2276
- var tmp_0 = this.w9q_1.dispatch;
2275
+ if (get_isCreating(this.x9q_1.state)) {
2276
+ var tmp_0 = this.x9q_1.dispatch;
2277
2277
  var tmp0_reason = new RestartRoundReason(null);
2278
- var tmp1_table = this.u9q_1.table;
2278
+ var tmp1_table = this.v9q_1.table;
2279
2279
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2280
2280
  return true;
2281
2281
  }
@@ -2289,34 +2289,34 @@
2289
2289
  }
2290
2290
  while (true);
2291
2291
  };
2292
- protoOf(GameServer$roomOnContinueFromState$slambda).l9o = function ($this$dispatchAwait, store, completion) {
2293
- var i = new GameServer$roomOnContinueFromState$slambda(this.u9q_1, completion);
2294
- i.v9q_1 = $this$dispatchAwait;
2295
- i.w9q_1 = store;
2292
+ protoOf(GameServer$roomOnContinueFromState$slambda).m9o = function ($this$dispatchAwait, store, completion) {
2293
+ var i = new GameServer$roomOnContinueFromState$slambda(this.v9q_1, completion);
2294
+ i.w9q_1 = $this$dispatchAwait;
2295
+ i.x9q_1 = store;
2296
2296
  return i;
2297
2297
  };
2298
2298
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2299
2299
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2300
2300
  var l = function ($this$dispatchAwait, store, $completion) {
2301
- return i.x9q($this$dispatchAwait, store, $completion);
2301
+ return i.y9q($this$dispatchAwait, store, $completion);
2302
2302
  };
2303
2303
  l.$arity = 2;
2304
2304
  return l;
2305
2305
  }
2306
2306
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2307
- this.g9r_1 = $isCreated;
2308
- this.h9r_1 = $state;
2307
+ this.h9r_1 = $isCreated;
2308
+ this.i9r_1 = $state;
2309
2309
  CoroutineImpl.call(this, resultContinuation);
2310
2310
  }
2311
- protoOf(GameServer$roomOnContinueFromState$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2312
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2311
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9o = function ($this$dispatchAsync, store, $completion) {
2312
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2313
2313
  tmp.t8_1 = Unit_instance;
2314
2314
  tmp.u8_1 = null;
2315
2315
  return tmp.z8();
2316
2316
  };
2317
2317
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2318
2318
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2319
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2319
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2320
2320
  };
2321
2321
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2322
2322
  var suspendResult = this.t8_1;
@@ -2327,7 +2327,7 @@
2327
2327
  case 0:
2328
2328
  this.s8_1 = 3;
2329
2329
  this.r8_1 = 1;
2330
- suspendResult = this.g9r_1.z1t(this);
2330
+ suspendResult = this.h9r_1.z1t(this);
2331
2331
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2332
2332
  return suspendResult;
2333
2333
  }
@@ -2335,10 +2335,10 @@
2335
2335
  continue $sm;
2336
2336
  case 1:
2337
2337
  if (suspendResult) {
2338
- var _iterator__ex2g4s = this.h9r_1.actions.l();
2338
+ var _iterator__ex2g4s = this.i9r_1.actions.l();
2339
2339
  while (_iterator__ex2g4s.m()) {
2340
2340
  var element = _iterator__ex2g4s.n();
2341
- this.j9r_1.dispatch(element);
2341
+ this.k9r_1.dispatch(element);
2342
2342
  }
2343
2343
  this.r8_1 = 2;
2344
2344
  continue $sm;
@@ -2363,35 +2363,35 @@
2363
2363
  }
2364
2364
  while (true);
2365
2365
  };
2366
- protoOf(GameServer$roomOnContinueFromState$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2367
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9r_1, this.h9r_1, completion);
2368
- i.i9r_1 = $this$dispatchAsync;
2369
- i.j9r_1 = store;
2366
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).m9o = function ($this$dispatchAsync, store, completion) {
2367
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.h9r_1, this.i9r_1, completion);
2368
+ i.j9r_1 = $this$dispatchAsync;
2369
+ i.k9r_1 = store;
2370
2370
  return i;
2371
2371
  };
2372
2372
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2373
2373
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2374
2374
  var l = function ($this$dispatchAsync, store, $completion) {
2375
- return i.k9o($this$dispatchAsync, store, $completion);
2375
+ return i.l9o($this$dispatchAsync, store, $completion);
2376
2376
  };
2377
2377
  l.$arity = 2;
2378
2378
  return l;
2379
2379
  }
2380
2380
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2381
- this.s9r_1 = $tableLite;
2382
- this.t9r_1 = $roomId;
2383
- this.u9r_1 = this$0;
2381
+ this.t9r_1 = $tableLite;
2382
+ this.u9r_1 = $roomId;
2383
+ this.v9r_1 = this$0;
2384
2384
  CoroutineImpl.call(this, resultContinuation);
2385
2385
  }
2386
- protoOf(GameServer$roomOnContinueFromRound$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2387
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2386
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2387
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2388
2388
  tmp.t8_1 = Unit_instance;
2389
2389
  tmp.u8_1 = null;
2390
2390
  return tmp.z8();
2391
2391
  };
2392
2392
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2393
2393
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2394
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2394
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2395
2395
  };
2396
2396
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2397
2397
  var suspendResult = this.t8_1;
@@ -2400,9 +2400,9 @@
2400
2400
  var tmp = this.r8_1;
2401
2401
  if (tmp === 0) {
2402
2402
  this.s8_1 = 1;
2403
- var tmp_0 = this.w9r_1.dispatch;
2404
- var tmp0_reason = new RestartRoundReason(this.s9r_1.gameInfo.round.roundNumber);
2405
- var tmp1_table = Companion_instance_0.restartRound(this.t9r_1, _get_idsProvider__fnfajc(this.u9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9r_1);
2403
+ var tmp_0 = this.x9r_1.dispatch;
2404
+ var tmp0_reason = new RestartRoundReason(this.t9r_1.gameInfo.round.roundNumber);
2405
+ var tmp1_table = Companion_instance_0.restartRound(this.u9r_1, _get_idsProvider__fnfajc(this.v9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.t9r_1);
2406
2406
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2407
2407
  return Unit_instance;
2408
2408
  } else if (tmp === 1) {
@@ -2414,16 +2414,16 @@
2414
2414
  }
2415
2415
  while (true);
2416
2416
  };
2417
- protoOf(GameServer$roomOnContinueFromRound$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2418
- var i = new GameServer$roomOnContinueFromRound$slambda(this.s9r_1, this.t9r_1, this.u9r_1, completion);
2419
- i.v9r_1 = $this$dispatchAsync;
2420
- i.w9r_1 = store;
2417
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2418
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.t9r_1, this.u9r_1, this.v9r_1, completion);
2419
+ i.w9r_1 = $this$dispatchAsync;
2420
+ i.x9r_1 = store;
2421
2421
  return i;
2422
2422
  };
2423
2423
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2424
2424
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2425
2425
  var l = function ($this$dispatchAsync, store, $completion) {
2426
- return i.k9o($this$dispatchAsync, store, $completion);
2426
+ return i.l9o($this$dispatchAsync, store, $completion);
2427
2427
  };
2428
2428
  l.$arity = 2;
2429
2429
  return l;
@@ -2431,15 +2431,15 @@
2431
2431
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2432
2432
  CoroutineImpl.call(this, resultContinuation);
2433
2433
  }
2434
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2435
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2434
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9o = function ($this$dispatchAsync, store, $completion) {
2435
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2436
2436
  tmp.t8_1 = Unit_instance;
2437
2437
  tmp.u8_1 = null;
2438
2438
  return tmp.z8();
2439
2439
  };
2440
2440
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2441
2441
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2442
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2442
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
2443
  };
2444
2444
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2445
2445
  var suspendResult = this.t8_1;
@@ -2448,7 +2448,7 @@
2448
2448
  var tmp = this.r8_1;
2449
2449
  if (tmp === 0) {
2450
2450
  this.s8_1 = 1;
2451
- this.g9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2451
+ this.h9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2452
2452
  return Unit_instance;
2453
2453
  } else if (tmp === 1) {
2454
2454
  throw this.u8_1;
@@ -2459,33 +2459,33 @@
2459
2459
  }
2460
2460
  while (true);
2461
2461
  };
2462
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2462
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9o = function ($this$dispatchAsync, store, completion) {
2463
2463
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2464
- i.f9s_1 = $this$dispatchAsync;
2465
- i.g9s_1 = store;
2464
+ i.g9s_1 = $this$dispatchAsync;
2465
+ i.h9s_1 = store;
2466
2466
  return i;
2467
2467
  };
2468
2468
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2469
2469
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2470
2470
  var l = function ($this$dispatchAsync, store, $completion) {
2471
- return i.k9o($this$dispatchAsync, store, $completion);
2471
+ return i.l9o($this$dispatchAsync, store, $completion);
2472
2472
  };
2473
2473
  l.$arity = 2;
2474
2474
  return l;
2475
2475
  }
2476
2476
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2477
- this.p9s_1 = $spectators;
2477
+ this.q9s_1 = $spectators;
2478
2478
  CoroutineImpl.call(this, resultContinuation);
2479
2479
  }
2480
- protoOf(GameServer$addSpectatorsToRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2481
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2480
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2481
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2482
2482
  tmp.t8_1 = Unit_instance;
2483
2483
  tmp.u8_1 = null;
2484
2484
  return tmp.z8();
2485
2485
  };
2486
2486
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2487
2487
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2488
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2488
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2489
2489
  };
2490
2490
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2491
2491
  var suspendResult = this.t8_1;
@@ -2494,7 +2494,7 @@
2494
2494
  var tmp = this.r8_1;
2495
2495
  if (tmp === 0) {
2496
2496
  this.s8_1 = 1;
2497
- this.r9s_1.dispatch(new AddSpectatorsAction(toList(this.p9s_1)));
2497
+ this.s9s_1.dispatch(new AddSpectatorsAction(toList(this.q9s_1)));
2498
2498
  return Unit_instance;
2499
2499
  } else if (tmp === 1) {
2500
2500
  throw this.u8_1;
@@ -2505,33 +2505,33 @@
2505
2505
  }
2506
2506
  while (true);
2507
2507
  };
2508
- protoOf(GameServer$addSpectatorsToRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2509
- var i = new GameServer$addSpectatorsToRoom$slambda(this.p9s_1, completion);
2510
- i.q9s_1 = $this$dispatchAsync;
2511
- i.r9s_1 = store;
2508
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2509
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.q9s_1, completion);
2510
+ i.r9s_1 = $this$dispatchAsync;
2511
+ i.s9s_1 = store;
2512
2512
  return i;
2513
2513
  };
2514
2514
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2515
2515
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2516
2516
  var l = function ($this$dispatchAsync, store, $completion) {
2517
- return i.k9o($this$dispatchAsync, store, $completion);
2517
+ return i.l9o($this$dispatchAsync, store, $completion);
2518
2518
  };
2519
2519
  l.$arity = 2;
2520
2520
  return l;
2521
2521
  }
2522
2522
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2523
- this.a9t_1 = $spectators;
2523
+ this.b9t_1 = $spectators;
2524
2524
  CoroutineImpl.call(this, resultContinuation);
2525
2525
  }
2526
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2527
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2526
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2527
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2528
2528
  tmp.t8_1 = Unit_instance;
2529
2529
  tmp.u8_1 = null;
2530
2530
  return tmp.z8();
2531
2531
  };
2532
2532
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2533
2533
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2534
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2534
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2535
2535
  };
2536
2536
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2537
2537
  var suspendResult = this.t8_1;
@@ -2540,7 +2540,7 @@
2540
2540
  var tmp = this.r8_1;
2541
2541
  if (tmp === 0) {
2542
2542
  this.s8_1 = 1;
2543
- this.c9t_1.dispatch(new RemoveSpectatorsAction(toList(this.a9t_1)));
2543
+ this.d9t_1.dispatch(new RemoveSpectatorsAction(toList(this.b9t_1)));
2544
2544
  return Unit_instance;
2545
2545
  } else if (tmp === 1) {
2546
2546
  throw this.u8_1;
@@ -2551,34 +2551,34 @@
2551
2551
  }
2552
2552
  while (true);
2553
2553
  };
2554
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2555
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9t_1, completion);
2556
- i.b9t_1 = $this$dispatchAsync;
2557
- i.c9t_1 = store;
2554
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2555
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.b9t_1, completion);
2556
+ i.c9t_1 = $this$dispatchAsync;
2557
+ i.d9t_1 = store;
2558
2558
  return i;
2559
2559
  };
2560
2560
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2561
2561
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2562
2562
  var l = function ($this$dispatchAsync, store, $completion) {
2563
- return i.k9o($this$dispatchAsync, store, $completion);
2563
+ return i.l9o($this$dispatchAsync, store, $completion);
2564
2564
  };
2565
2565
  l.$arity = 2;
2566
2566
  return l;
2567
2567
  }
2568
2568
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2569
- this.l9t_1 = $playerId;
2570
- this.m9t_1 = this$0;
2569
+ this.m9t_1 = $playerId;
2570
+ this.n9t_1 = this$0;
2571
2571
  CoroutineImpl.call(this, resultContinuation);
2572
2572
  }
2573
- protoOf(GameServer$roomRefreshPlayerState$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2574
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2573
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2574
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2575
2575
  tmp.t8_1 = Unit_instance;
2576
2576
  tmp.u8_1 = null;
2577
2577
  return tmp.z8();
2578
2578
  };
2579
2579
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2580
2580
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2581
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2581
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2582
2582
  };
2583
2583
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2584
2584
  var suspendResult = this.t8_1;
@@ -2587,14 +2587,14 @@
2587
2587
  var tmp = this.r8_1;
2588
2588
  if (tmp === 0) {
2589
2589
  this.s8_1 = 1;
2590
- var table = this.o9t_1.state.n6n();
2591
- var player = getPlayer(table.players, this.l9t_1);
2592
- if (player.n6q_1.v68().m67_1.isLive) {
2593
- this.o9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9t_1).v8p(player, table));
2590
+ var table = this.p9t_1.state.n6n();
2591
+ var player = getPlayer(table.players, this.m9t_1);
2592
+ if (player.o6q_1.v68().m67_1.isLive) {
2593
+ this.p9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.n9t_1).w8p(player, table));
2594
2594
  } else {
2595
- var tmp_0 = this.o9t_1.dispatch;
2595
+ var tmp_0 = this.p9t_1.dispatch;
2596
2596
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2597
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9t_1));
2597
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9t_1));
2598
2598
  }
2599
2599
  return Unit_instance;
2600
2600
  } else if (tmp === 1) {
@@ -2606,34 +2606,34 @@
2606
2606
  }
2607
2607
  while (true);
2608
2608
  };
2609
- protoOf(GameServer$roomRefreshPlayerState$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2610
- var i = new GameServer$roomRefreshPlayerState$slambda(this.l9t_1, this.m9t_1, completion);
2611
- i.n9t_1 = $this$dispatchAsync;
2612
- i.o9t_1 = store;
2609
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2610
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.m9t_1, this.n9t_1, completion);
2611
+ i.o9t_1 = $this$dispatchAsync;
2612
+ i.p9t_1 = store;
2613
2613
  return i;
2614
2614
  };
2615
2615
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2616
2616
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2617
2617
  var l = function ($this$dispatchAsync, store, $completion) {
2618
- return i.k9o($this$dispatchAsync, store, $completion);
2618
+ return i.l9o($this$dispatchAsync, store, $completion);
2619
2619
  };
2620
2620
  l.$arity = 2;
2621
2621
  return l;
2622
2622
  }
2623
2623
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2624
- this.x9t_1 = this$0;
2625
- this.y9t_1 = $newRid;
2624
+ this.y9t_1 = this$0;
2625
+ this.z9t_1 = $newRid;
2626
2626
  CoroutineImpl.call(this, resultContinuation);
2627
2627
  }
2628
- protoOf(GameServer$roomOnDelete$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2629
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2628
+ protoOf(GameServer$roomOnDelete$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2629
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2630
2630
  tmp.t8_1 = Unit_instance;
2631
2631
  tmp.u8_1 = null;
2632
2632
  return tmp.z8();
2633
2633
  };
2634
2634
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2635
2635
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2636
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2636
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2637
2637
  };
2638
2638
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2639
2639
  var suspendResult = this.t8_1;
@@ -2642,27 +2642,27 @@
2642
2642
  var tmp = this.r8_1;
2643
2643
  if (tmp === 0) {
2644
2644
  this.s8_1 = 1;
2645
- var it = this.x9t_1.s66().n6m_1;
2645
+ var it = this.y9t_1.s66().n6m_1;
2646
2646
  var tmp_0;
2647
2647
  if (it == null) {
2648
- _get_logger__rkp4sl(this.x9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2648
+ _get_logger__rkp4sl(this.y9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2649
2649
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2650
2650
  } else {
2651
2651
  tmp_0 = it;
2652
2652
  }
2653
2653
  var terminationState = tmp_0;
2654
- var gameTransition = terminationState.s8t_1;
2654
+ var gameTransition = terminationState.t8t_1;
2655
2655
  var tmp_1;
2656
2656
  if (gameTransition instanceof GameToRoomTransition) {
2657
- var tmp0_elvis_lhs = this.y9t_1;
2657
+ var tmp0_elvis_lhs = this.z9t_1;
2658
2658
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2659
2659
  } else {
2660
2660
  tmp_1 = gameTransition;
2661
2661
  }
2662
2662
  var transition = tmp_1;
2663
- var tmp_2 = this.a9u_1.dispatch;
2664
- var tmp0_reason = terminationState.r8t_1;
2665
- var tmp1_isGameFinished = this.x9t_1.s66().n6n().isGameFinished;
2663
+ var tmp_2 = this.b9u_1.dispatch;
2664
+ var tmp0_reason = terminationState.s8t_1;
2665
+ var tmp1_isGameFinished = this.y9t_1.s66().n6n().isGameFinished;
2666
2666
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2667
2667
  return Unit_instance;
2668
2668
  } else if (tmp === 1) {
@@ -2674,33 +2674,33 @@
2674
2674
  }
2675
2675
  while (true);
2676
2676
  };
2677
- protoOf(GameServer$roomOnDelete$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2678
- var i = new GameServer$roomOnDelete$slambda(this.x9t_1, this.y9t_1, completion);
2679
- i.z9t_1 = $this$dispatchAsync;
2680
- i.a9u_1 = store;
2677
+ protoOf(GameServer$roomOnDelete$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2678
+ var i = new GameServer$roomOnDelete$slambda(this.y9t_1, this.z9t_1, completion);
2679
+ i.a9u_1 = $this$dispatchAsync;
2680
+ i.b9u_1 = store;
2681
2681
  return i;
2682
2682
  };
2683
2683
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2684
2684
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2685
2685
  var l = function ($this$dispatchAsync, store, $completion) {
2686
- return i.k9o($this$dispatchAsync, store, $completion);
2686
+ return i.l9o($this$dispatchAsync, store, $completion);
2687
2687
  };
2688
2688
  l.$arity = 2;
2689
2689
  return l;
2690
2690
  }
2691
2691
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2692
- this.j9u_1 = $enabled;
2692
+ this.k9u_1 = $enabled;
2693
2693
  CoroutineImpl.call(this, resultContinuation);
2694
2694
  }
2695
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2696
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2695
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2696
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2697
2697
  tmp.t8_1 = Unit_instance;
2698
2698
  tmp.u8_1 = null;
2699
2699
  return tmp.z8();
2700
2700
  };
2701
2701
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2702
2702
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2703
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2703
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2704
2704
  };
2705
2705
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2706
2706
  var suspendResult = this.t8_1;
@@ -2709,7 +2709,7 @@
2709
2709
  var tmp = this.r8_1;
2710
2710
  if (tmp === 0) {
2711
2711
  this.s8_1 = 1;
2712
- this.l9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9u_1.state).config.copy(VOID, this.j9u_1)));
2712
+ this.m9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.m9u_1.state).config.copy(VOID, this.k9u_1)));
2713
2713
  return Unit_instance;
2714
2714
  } else if (tmp === 1) {
2715
2715
  throw this.u8_1;
@@ -2720,35 +2720,35 @@
2720
2720
  }
2721
2721
  while (true);
2722
2722
  };
2723
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2724
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9u_1, completion);
2725
- i.k9u_1 = $this$dispatchAsync;
2726
- i.l9u_1 = store;
2723
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2724
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.k9u_1, completion);
2725
+ i.l9u_1 = $this$dispatchAsync;
2726
+ i.m9u_1 = store;
2727
2727
  return i;
2728
2728
  };
2729
2729
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2730
2730
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2731
2731
  var l = function ($this$dispatchAsync, store, $completion) {
2732
- return i.k9o($this$dispatchAsync, store, $completion);
2732
+ return i.l9o($this$dispatchAsync, store, $completion);
2733
2733
  };
2734
2734
  l.$arity = 2;
2735
2735
  return l;
2736
2736
  }
2737
2737
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2738
- this.u9u_1 = $reason;
2739
- this.v9u_1 = this$0;
2740
- this.w9u_1 = $roomId;
2738
+ this.v9u_1 = $reason;
2739
+ this.w9u_1 = this$0;
2740
+ this.x9u_1 = $roomId;
2741
2741
  CoroutineImpl.call(this, resultContinuation);
2742
2742
  }
2743
- protoOf(GameServer$shutdown$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2744
- var tmp = this.l9o($this$dispatchAsync, store, $completion);
2743
+ protoOf(GameServer$shutdown$slambda).l9o = function ($this$dispatchAsync, store, $completion) {
2744
+ var tmp = this.m9o($this$dispatchAsync, store, $completion);
2745
2745
  tmp.t8_1 = Unit_instance;
2746
2746
  tmp.u8_1 = null;
2747
2747
  return tmp.z8();
2748
2748
  };
2749
2749
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2750
2750
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2751
- return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
+ return this.l9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2752
2752
  };
2753
2753
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2754
2754
  var suspendResult = this.t8_1;
@@ -2757,11 +2757,11 @@
2757
2757
  var tmp = this.r8_1;
2758
2758
  if (tmp === 0) {
2759
2759
  this.s8_1 = 1;
2760
- var state = this.y9u_1.store.state;
2760
+ var state = this.z9u_1.store.state;
2761
2761
  if (state.o6n()) {
2762
- var tmp0_elvis_lhs = toDomainEnumSafe(this.u9u_1, get_serverShutdownReasonMapping());
2762
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.v9u_1, get_serverShutdownReasonMapping());
2763
2763
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2764
- var tmp_0 = this.y9u_1.dispatch;
2764
+ var tmp_0 = this.z9u_1.dispatch;
2765
2765
  var tmp_1 = Companion_instance;
2766
2766
  var tmp_2;
2767
2767
  switch (shutdownReason.p2_1) {
@@ -2775,12 +2775,12 @@
2775
2775
  noWhenBranchMatchedException();
2776
2776
  break;
2777
2777
  }
2778
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9u_1.table.isGameFinished, this.v9u_1.table));
2778
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.w9u_1.table.isGameFinished, this.w9u_1.table));
2779
2779
  } else {
2780
- _get_logger__rkp4sl(this.v9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9u_1);
2781
- var tmp_3 = this.y9u_1.dispatch;
2780
+ _get_logger__rkp4sl(this.w9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.x9u_1);
2781
+ var tmp_3 = this.z9u_1.dispatch;
2782
2782
  var tmp2_safe_receiver = state.n6m_1;
2783
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2783
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8t_1));
2784
2784
  }
2785
2785
  return Unit_instance;
2786
2786
  } else if (tmp === 1) {
@@ -2792,16 +2792,16 @@
2792
2792
  }
2793
2793
  while (true);
2794
2794
  };
2795
- protoOf(GameServer$shutdown$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2796
- var i = new GameServer$shutdown$slambda(this.u9u_1, this.v9u_1, this.w9u_1, completion);
2797
- i.x9u_1 = $this$dispatchAsync;
2798
- i.y9u_1 = store;
2795
+ protoOf(GameServer$shutdown$slambda).m9o = function ($this$dispatchAsync, store, completion) {
2796
+ var i = new GameServer$shutdown$slambda(this.v9u_1, this.w9u_1, this.x9u_1, completion);
2797
+ i.y9u_1 = $this$dispatchAsync;
2798
+ i.z9u_1 = store;
2799
2799
  return i;
2800
2800
  };
2801
2801
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2802
2802
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2803
2803
  var l = function ($this$dispatchAsync, store, $completion) {
2804
- return i.k9o($this$dispatchAsync, store, $completion);
2804
+ return i.l9o($this$dispatchAsync, store, $completion);
2805
2805
  };
2806
2806
  l.$arity = 2;
2807
2807
  return l;
@@ -2832,7 +2832,7 @@
2832
2832
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2833
2833
  var tmp_3 = Instance(di, tmp$ret$2, null);
2834
2834
  var tmp_4 = KProperty1;
2835
- tmp_1.c9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2835
+ tmp_1.d9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2836
2836
  var tmp_5 = this;
2837
2837
  // Inline function 'org.kodein.di.instance' call
2838
2838
  // Inline function 'org.kodein.type.generic' call
@@ -2840,7 +2840,7 @@
2840
2840
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2841
2841
  var tmp_7 = Instance(di, tmp$ret$4, null);
2842
2842
  var tmp_8 = KProperty1;
2843
- tmp_5.d9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2843
+ tmp_5.e9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2844
2844
  var tmp_9 = this;
2845
2845
  // Inline function 'org.kodein.di.instance' call
2846
2846
  // Inline function 'org.kodein.type.generic' call
@@ -2848,7 +2848,7 @@
2848
2848
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2849
2849
  var tmp_11 = Instance(di, tmp$ret$6, null);
2850
2850
  var tmp_12 = KProperty1;
2851
- tmp_9.e9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2851
+ tmp_9.f9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2852
2852
  var tmp_13 = this;
2853
2853
  // Inline function 'org.kodein.di.instance' call
2854
2854
  // Inline function 'org.kodein.type.generic' call
@@ -2856,7 +2856,7 @@
2856
2856
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2857
2857
  var tmp_15 = Instance(di, tmp$ret$8, null);
2858
2858
  var tmp_16 = KProperty1;
2859
- tmp_13.f9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2859
+ tmp_13.g9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2860
2860
  var tmp_17 = this;
2861
2861
  // Inline function 'org.kodein.di.instance' call
2862
2862
  // Inline function 'org.kodein.type.generic' call
@@ -2864,9 +2864,9 @@
2864
2864
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2865
2865
  var tmp_19 = Instance(di, tmp$ret$10, null);
2866
2866
  var tmp_20 = KProperty1;
2867
- tmp_17.g9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2867
+ tmp_17.h9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2868
2868
  var tmp_21 = this;
2869
- tmp_21.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
2869
+ tmp_21.i9l_1 = lazy(GameServer$random$delegate$lambda(this));
2870
2870
  var tmp_22 = this;
2871
2871
  // Inline function 'org.kodein.di.instance' call
2872
2872
  // Inline function 'org.kodein.type.generic' call
@@ -2874,7 +2874,7 @@
2874
2874
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2875
2875
  var tmp_24 = Instance(di, tmp$ret$12, null);
2876
2876
  var tmp_25 = KProperty1;
2877
- tmp_22.i9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2877
+ tmp_22.j9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2878
2878
  var tmp_26 = this;
2879
2879
  // Inline function 'org.kodein.di.instance' call
2880
2880
  // Inline function 'org.kodein.type.generic' call
@@ -2882,7 +2882,7 @@
2882
2882
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2883
2883
  var tmp_28 = Instance(di, tmp$ret$14, null);
2884
2884
  var tmp_29 = KProperty1;
2885
- tmp_26.j9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2885
+ tmp_26.k9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2886
2886
  var tmp_30 = this;
2887
2887
  // Inline function 'org.kodein.di.instance' call
2888
2888
  // Inline function 'org.kodein.type.generic' call
@@ -2890,14 +2890,14 @@
2890
2890
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2891
2891
  var tmp_32 = Instance(di, tmp$ret$16, null);
2892
2892
  var tmp_33 = KProperty1;
2893
- tmp_30.k9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2893
+ tmp_30.l9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2894
2894
  var tmp_34 = this;
2895
- var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2896
- var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2897
- tmp_34.l9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2895
+ var tmp0_externalMiddlewares = plus(storeContract.g8y(), externalMiddlewares);
2896
+ var tmp1_externalReducers = plus(storeContract.f8y(), externalReducers);
2897
+ tmp_34.m9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2898
2898
  }
2899
2899
  protoOf(GameServer).b6m = function () {
2900
- return this.l9l_1;
2900
+ return this.m9l_1;
2901
2901
  };
2902
2902
  protoOf(GameServer).w53 = function () {
2903
2903
  return this.s66().n6n().id;
@@ -2929,55 +2929,55 @@
2929
2929
  };
2930
2930
  protoOf(GameServer).fromClientEvent = function (action) {
2931
2931
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2932
- this.l9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2932
+ this.m9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2933
2933
  };
2934
2934
  protoOf(GameServer).playerLostConnection = function (playerId) {
2935
2935
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2936
- this.l9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2936
+ this.m9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2937
2937
  };
2938
2938
  protoOf(GameServer).playerLive = function (playerId) {
2939
2939
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2940
- this.l9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2940
+ this.m9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2941
2941
  };
2942
2942
  protoOf(GameServer).playerLeft = function (playerId) {
2943
2943
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2944
- this.l9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2944
+ this.m9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2945
2945
  };
2946
- protoOf(GameServer).z9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2946
+ protoOf(GameServer).a9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2947
2947
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2948
- this.l9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2948
+ this.m9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2949
2949
  };
2950
2950
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2951
2951
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2952
- var isCreated = this.l9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2953
- this.l9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2952
+ var isCreated = this.m9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2953
+ this.m9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2954
2954
  };
2955
2955
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2956
2956
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2957
- this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2958
- this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2957
+ this.m9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2958
+ this.m9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2959
2959
  };
2960
2960
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2961
- this.l9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2961
+ this.m9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2962
2962
  };
2963
2963
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2964
- this.l9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2964
+ this.m9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2965
2965
  };
2966
2966
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2967
2967
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2968
- this.l9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2968
+ this.m9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2969
2969
  };
2970
- protoOf(GameServer).a9v = function (newRid) {
2970
+ protoOf(GameServer).b9v = function (newRid) {
2971
2971
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2972
- this.l9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2972
+ this.m9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2973
2973
  };
2974
2974
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2975
2975
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2976
- this.l9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2976
+ this.m9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2977
2977
  };
2978
- protoOf(GameServer).b9v = function (reason, roomId) {
2978
+ protoOf(GameServer).c9v = function (reason, roomId) {
2979
2979
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2980
- this.l9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2980
+ this.m9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2981
2981
  };
2982
2982
  protoOf(GameServer).clear = function () {
2983
2983
  return this.h2();
@@ -3028,10 +3028,10 @@
3028
3028
  this.fromRound = fromRound;
3029
3029
  this.canStartNewGame = canStartNewGame;
3030
3030
  }
3031
- protoOf(ServerConfig).c9v = function () {
3031
+ protoOf(ServerConfig).d9v = function () {
3032
3032
  return this.fromRound;
3033
3033
  };
3034
- protoOf(ServerConfig).d9v = function () {
3034
+ protoOf(ServerConfig).e9v = function () {
3035
3035
  return this.canStartNewGame;
3036
3036
  };
3037
3037
  protoOf(ServerConfig).ne = function () {
@@ -3040,13 +3040,13 @@
3040
3040
  protoOf(ServerConfig).oe = function () {
3041
3041
  return this.canStartNewGame;
3042
3042
  };
3043
- protoOf(ServerConfig).e9v = function (fromRound, canStartNewGame) {
3043
+ protoOf(ServerConfig).f9v = function (fromRound, canStartNewGame) {
3044
3044
  return new ServerConfig(fromRound, canStartNewGame);
3045
3045
  };
3046
3046
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3047
3047
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3048
3048
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3049
- return $super === VOID ? this.e9v(fromRound, canStartNewGame) : $super.e9v.call(this, fromRound, canStartNewGame);
3049
+ return $super === VOID ? this.f9v(fromRound, canStartNewGame) : $super.f9v.call(this, fromRound, canStartNewGame);
3050
3050
  };
3051
3051
  protoOf(ServerConfig).toString = function () {
3052
3052
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3107,19 +3107,19 @@
3107
3107
  $serializer_instance = this;
3108
3108
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3109
3109
  tmp0_serialDesc.gz('table', false);
3110
- this.f9v_1 = tmp0_serialDesc;
3110
+ this.g9v_1 = tmp0_serialDesc;
3111
3111
  }
3112
- protoOf($serializer).g9v = function (encoder, value) {
3113
- var tmp0_desc = this.f9v_1;
3112
+ protoOf($serializer).h9v = function (encoder, value) {
3113
+ var tmp0_desc = this.g9v_1;
3114
3114
  var tmp1_output = encoder.or(tmp0_desc);
3115
3115
  tmp1_output.dt(tmp0_desc, 0, value.table);
3116
3116
  tmp1_output.pr(tmp0_desc);
3117
3117
  };
3118
3118
  protoOf($serializer).co = function (encoder, value) {
3119
- return this.g9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3119
+ return this.h9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3120
3120
  };
3121
3121
  protoOf($serializer).do = function (decoder) {
3122
- var tmp0_desc = this.f9v_1;
3122
+ var tmp0_desc = this.g9v_1;
3123
3123
  var tmp1_flag = true;
3124
3124
  var tmp2_index = 0;
3125
3125
  var tmp3_bitMask0 = 0;
@@ -3147,7 +3147,7 @@
3147
3147
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3148
3148
  };
3149
3149
  protoOf($serializer).bo = function () {
3150
- return this.f9v_1;
3150
+ return this.g9v_1;
3151
3151
  };
3152
3152
  protoOf($serializer).vz = function () {
3153
3153
  // Inline function 'kotlin.arrayOf' call
@@ -3163,7 +3163,7 @@
3163
3163
  }
3164
3164
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3165
3165
  if (!(1 === (1 & seen0))) {
3166
- throwMissingFieldException(seen0, 1, $serializer_getInstance().f9v_1);
3166
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().g9v_1);
3167
3167
  }
3168
3168
  $this.table = table;
3169
3169
  return $this;
@@ -3215,19 +3215,19 @@
3215
3215
  $serializer_instance_0 = this;
3216
3216
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3217
3217
  tmp0_serialDesc.gz('actions', false);
3218
- this.h9v_1 = tmp0_serialDesc;
3218
+ this.i9v_1 = tmp0_serialDesc;
3219
3219
  }
3220
- protoOf($serializer_0).i9v = function (encoder, value) {
3221
- var tmp0_desc = this.h9v_1;
3220
+ protoOf($serializer_0).j9v = function (encoder, value) {
3221
+ var tmp0_desc = this.i9v_1;
3222
3222
  var tmp1_output = encoder.or(tmp0_desc);
3223
3223
  tmp1_output.dt(tmp0_desc, 0, value.actions);
3224
3224
  tmp1_output.pr(tmp0_desc);
3225
3225
  };
3226
3226
  protoOf($serializer_0).co = function (encoder, value) {
3227
- return this.i9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3227
+ return this.j9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3228
3228
  };
3229
3229
  protoOf($serializer_0).do = function (decoder) {
3230
- var tmp0_desc = this.h9v_1;
3230
+ var tmp0_desc = this.i9v_1;
3231
3231
  var tmp1_flag = true;
3232
3232
  var tmp2_index = 0;
3233
3233
  var tmp3_bitMask0 = 0;
@@ -3255,7 +3255,7 @@
3255
3255
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3256
3256
  };
3257
3257
  protoOf($serializer_0).bo = function () {
3258
- return this.h9v_1;
3258
+ return this.i9v_1;
3259
3259
  };
3260
3260
  protoOf($serializer_0).vz = function () {
3261
3261
  // Inline function 'kotlin.arrayOf' call
@@ -3271,7 +3271,7 @@
3271
3271
  }
3272
3272
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3273
3273
  if (!(1 === (1 & seen0))) {
3274
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9v_1);
3274
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().i9v_1);
3275
3275
  }
3276
3276
  $this.actions = actions;
3277
3277
  return $this;
@@ -3282,7 +3282,7 @@
3282
3282
  function ActionsStateUpdateDto(actions) {
3283
3283
  this.actions = actions;
3284
3284
  }
3285
- protoOf(ActionsStateUpdateDto).r8b = function () {
3285
+ protoOf(ActionsStateUpdateDto).s8b = function () {
3286
3286
  return this.actions;
3287
3287
  };
3288
3288
  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3334,10 +3334,10 @@
3334
3334
  var tmp$ret$0 = mapToDto(item);
3335
3335
  destination.j(tmp$ret$0);
3336
3336
  }
3337
- return new ActionsStateUpdateDto(encoderDecoderProvider.k8i(destination));
3337
+ return new ActionsStateUpdateDto(encoderDecoderProvider.l8i(destination));
3338
3338
  }
3339
3339
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3340
- return new TableStateUpdateDto(encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3340
+ return new TableStateUpdateDto(encoderDecoderProvider.j8i(mapToDto_0(_this__u8e3s4.table)));
3341
3341
  }
3342
3342
  function ServerStateUpdate() {
3343
3343
  }
@@ -3350,12 +3350,12 @@
3350
3350
  protoOf(TableStateUpdate).ne = function () {
3351
3351
  return this.table;
3352
3352
  };
3353
- protoOf(TableStateUpdate).j9v = function (table) {
3353
+ protoOf(TableStateUpdate).k9v = function (table) {
3354
3354
  return new TableStateUpdate(table);
3355
3355
  };
3356
3356
  protoOf(TableStateUpdate).copy = function (table, $super) {
3357
3357
  table = table === VOID ? this.table : table;
3358
- return $super === VOID ? this.j9v(table) : $super.j9v.call(this, table);
3358
+ return $super === VOID ? this.k9v(table) : $super.k9v.call(this, table);
3359
3359
  };
3360
3360
  protoOf(TableStateUpdate).toString = function () {
3361
3361
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3375,18 +3375,18 @@
3375
3375
  function ActionsStateUpdate(actions) {
3376
3376
  this.actions = actions;
3377
3377
  }
3378
- protoOf(ActionsStateUpdate).r8b = function () {
3378
+ protoOf(ActionsStateUpdate).s8b = function () {
3379
3379
  return this.actions;
3380
3380
  };
3381
3381
  protoOf(ActionsStateUpdate).ne = function () {
3382
3382
  return this.actions;
3383
3383
  };
3384
- protoOf(ActionsStateUpdate).k9v = function (actions) {
3384
+ protoOf(ActionsStateUpdate).l9v = function (actions) {
3385
3385
  return new ActionsStateUpdate(actions);
3386
3386
  };
3387
3387
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3388
3388
  actions = actions === VOID ? this.actions : actions;
3389
- return $super === VOID ? this.k9v(actions) : $super.k9v.call(this, actions);
3389
+ return $super === VOID ? this.l9v(actions) : $super.l9v.call(this, actions);
3390
3390
  };
3391
3391
  protoOf(ActionsStateUpdate).toString = function () {
3392
3392
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3631,18 +3631,18 @@
3631
3631
  function ToClientEventsObserver() {
3632
3632
  }
3633
3633
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3634
- this.u9v_1 = this$0;
3635
- this.v9v_1 = $actions;
3634
+ this.v9v_1 = this$0;
3635
+ this.w9v_1 = $actions;
3636
3636
  CoroutineImpl.call(this, resultContinuation);
3637
3637
  }
3638
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9v = function ($this$flow, $completion) {
3639
- var tmp = this.z9v($this$flow, $completion);
3638
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9v = function ($this$flow, $completion) {
3639
+ var tmp = this.a9w($this$flow, $completion);
3640
3640
  tmp.t8_1 = Unit_instance;
3641
3641
  tmp.u8_1 = null;
3642
3642
  return tmp.z8();
3643
3643
  };
3644
3644
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3645
- return this.y9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3645
+ return this.z9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3646
3646
  };
3647
3647
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3648
3648
  var suspendResult = this.t8_1;
@@ -3652,19 +3652,19 @@
3652
3652
  switch (tmp) {
3653
3653
  case 0:
3654
3654
  this.s8_1 = 4;
3655
- this.u9v_1.e9w_1;
3656
- this.x9v_1 = transformToEmits(this.u9v_1, this.v9v_1).l();
3655
+ this.v9v_1.f9w_1;
3656
+ this.y9v_1 = transformToEmits(this.v9v_1, this.w9v_1).l();
3657
3657
  this.r8_1 = 1;
3658
3658
  continue $sm;
3659
3659
  case 1:
3660
- if (!this.x9v_1.m()) {
3660
+ if (!this.y9v_1.m()) {
3661
3661
  this.r8_1 = 3;
3662
3662
  continue $sm;
3663
3663
  }
3664
3664
 
3665
- var element = this.x9v_1.n();
3665
+ var element = this.y9v_1.n();
3666
3666
  this.r8_1 = 2;
3667
- suspendResult = this.w9v_1.l28(element, this);
3667
+ suspendResult = this.x9v_1.l28(element, this);
3668
3668
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3669
3669
  return suspendResult;
3670
3670
  }
@@ -3674,11 +3674,11 @@
3674
3674
  this.r8_1 = 1;
3675
3675
  continue $sm;
3676
3676
  case 3:
3677
- var tmp0 = this.u9v_1.d9w_1;
3677
+ var tmp0 = this.v9v_1.e9w_1;
3678
3678
  l$ret$1: do {
3679
3679
  while (true) {
3680
3680
  var cur = tmp0.kotlinx$atomicfu$value;
3681
- var upd = cur - this.v9v_1.o() | 0;
3681
+ var upd = cur - this.w9v_1.o() | 0;
3682
3682
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3683
3683
  break l$ret$1;
3684
3684
  }
@@ -3700,15 +3700,15 @@
3700
3700
  }
3701
3701
  while (true);
3702
3702
  };
3703
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9v = function ($this$flow, completion) {
3704
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9v_1, this.v9v_1, completion);
3705
- i.w9v_1 = $this$flow;
3703
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9w = function ($this$flow, completion) {
3704
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.v9v_1, this.w9v_1, completion);
3705
+ i.x9v_1 = $this$flow;
3706
3706
  return i;
3707
3707
  };
3708
3708
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3709
3709
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3710
3710
  var l = function ($this$flow, $completion) {
3711
- return i.y9v($this$flow, $completion);
3711
+ return i.z9v($this$flow, $completion);
3712
3712
  };
3713
3713
  l.$arity = 1;
3714
3714
  return l;
@@ -3778,29 +3778,29 @@
3778
3778
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3779
3779
  }
3780
3780
  function mapFromGroupKey($this, _this__u8e3s4) {
3781
- var tmp = $this.c9w_1.z6d();
3781
+ var tmp = $this.d9w_1.z6d();
3782
3782
  // Inline function 'kotlin.collections.toTypedArray' call
3783
- var this_0 = _this__u8e3s4.h9w_1;
3783
+ var this_0 = _this__u8e3s4.i9w_1;
3784
3784
  var tmp_0 = copyToArray(this_0);
3785
3785
  // Inline function 'kotlin.collections.toTypedArray' call
3786
- var this_1 = _this__u8e3s4.i9w_1;
3786
+ var this_1 = _this__u8e3s4.j9w_1;
3787
3787
  var tmp$ret$1 = copyToArray(this_1);
3788
- return new ActionDeliveryPayload(_this__u8e3s4.g9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9w_1);
3788
+ return new ActionDeliveryPayload(_this__u8e3s4.h9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.k9w_1);
3789
3789
  }
3790
3790
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3791
- this.g9w_1 = tableId;
3792
- this.h9w_1 = includePlayers;
3793
- this.i9w_1 = excludePlayers;
3794
- this.j9w_1 = deliveryType;
3791
+ this.h9w_1 = tableId;
3792
+ this.i9w_1 = includePlayers;
3793
+ this.j9w_1 = excludePlayers;
3794
+ this.k9w_1 = deliveryType;
3795
3795
  }
3796
3796
  protoOf(GroupKey).toString = function () {
3797
- return 'GroupKey(tableId=' + this.g9w_1 + ', includePlayers=' + toString(this.h9w_1) + ', excludePlayers=' + toString(this.i9w_1) + ', deliveryType=' + this.j9w_1.toString() + ')';
3797
+ return 'GroupKey(tableId=' + this.h9w_1 + ', includePlayers=' + toString(this.i9w_1) + ', excludePlayers=' + toString(this.j9w_1) + ', deliveryType=' + this.k9w_1.toString() + ')';
3798
3798
  };
3799
3799
  protoOf(GroupKey).hashCode = function () {
3800
- var result = getStringHashCode(this.g9w_1);
3801
- result = imul(result, 31) + hashCode(this.h9w_1) | 0;
3800
+ var result = getStringHashCode(this.h9w_1);
3802
3801
  result = imul(result, 31) + hashCode(this.i9w_1) | 0;
3803
- result = imul(result, 31) + this.j9w_1.hashCode() | 0;
3802
+ result = imul(result, 31) + hashCode(this.j9w_1) | 0;
3803
+ result = imul(result, 31) + this.k9w_1.hashCode() | 0;
3804
3804
  return result;
3805
3805
  };
3806
3806
  protoOf(GroupKey).equals = function (other) {
@@ -3808,35 +3808,35 @@
3808
3808
  return true;
3809
3809
  if (!(other instanceof GroupKey))
3810
3810
  return false;
3811
- if (!(this.g9w_1 === other.g9w_1))
3812
- return false;
3813
- if (!equals(this.h9w_1, other.h9w_1))
3811
+ if (!(this.h9w_1 === other.h9w_1))
3814
3812
  return false;
3815
3813
  if (!equals(this.i9w_1, other.i9w_1))
3816
3814
  return false;
3817
- if (!this.j9w_1.equals(other.j9w_1))
3815
+ if (!equals(this.j9w_1, other.j9w_1))
3816
+ return false;
3817
+ if (!this.k9w_1.equals(other.k9w_1))
3818
3818
  return false;
3819
3819
  return true;
3820
3820
  };
3821
3821
  function Companion_4() {
3822
- this.k9w_1 = 6;
3822
+ this.l9w_1 = 6;
3823
3823
  }
3824
3824
  var Companion_instance_12;
3825
3825
  function Companion_getInstance_5() {
3826
3826
  return Companion_instance_12;
3827
3827
  }
3828
3828
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3829
- this.t9w_1 = this$0;
3829
+ this.u9w_1 = this$0;
3830
3830
  CoroutineImpl.call(this, resultContinuation);
3831
3831
  }
3832
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9w = function (actions, $completion) {
3833
- var tmp = this.w9w(actions, $completion);
3832
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9w = function (actions, $completion) {
3833
+ var tmp = this.x9w(actions, $completion);
3834
3834
  tmp.t8_1 = Unit_instance;
3835
3835
  tmp.u8_1 = null;
3836
3836
  return tmp.z8();
3837
3837
  };
3838
3838
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3839
- return this.v9w((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3839
+ return this.w9w((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3840
3840
  };
3841
3841
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3842
3842
  var suspendResult = this.t8_1;
@@ -3845,7 +3845,7 @@
3845
3845
  var tmp = this.r8_1;
3846
3846
  if (tmp === 0) {
3847
3847
  this.s8_1 = 1;
3848
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9w_1, this.u9w_1, null));
3848
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.u9w_1, this.v9w_1, null));
3849
3849
  } else if (tmp === 1) {
3850
3850
  throw this.u8_1;
3851
3851
  }
@@ -3855,23 +3855,23 @@
3855
3855
  }
3856
3856
  while (true);
3857
3857
  };
3858
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9w = function (actions, completion) {
3859
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9w_1, completion);
3860
- i.u9w_1 = actions;
3858
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9w = function (actions, completion) {
3859
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.u9w_1, completion);
3860
+ i.v9w_1 = actions;
3861
3861
  return i;
3862
3862
  };
3863
3863
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3864
3864
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3865
3865
  var l = function (actions, $completion) {
3866
- return i.v9w(actions, $completion);
3866
+ return i.w9w(actions, $completion);
3867
3867
  };
3868
3868
  l.$arity = 1;
3869
3869
  return l;
3870
3870
  }
3871
3871
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3872
3872
  CoroutineImpl.call(this, resultContinuation);
3873
- this.f9x_1 = _this__u8e3s4;
3874
- this.g9x_1 = fromEvent;
3873
+ this.g9x_1 = _this__u8e3s4;
3874
+ this.h9x_1 = fromEvent;
3875
3875
  }
3876
3876
  protoOf($sentEventCOROUTINE$).z8 = function () {
3877
3877
  var suspendResult = this.t8_1;
@@ -3881,8 +3881,8 @@
3881
3881
  switch (tmp) {
3882
3882
  case 0:
3883
3883
  this.s8_1 = 2;
3884
- this.f9x_1.e9w_1;
3885
- var tmp0 = this.f9x_1.d9w_1;
3884
+ this.g9x_1.f9w_1;
3885
+ var tmp0 = this.g9x_1.e9w_1;
3886
3886
  l$ret$1: do {
3887
3887
  while (true) {
3888
3888
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3894,7 +3894,7 @@
3894
3894
  }
3895
3895
  while (false);
3896
3896
  this.r8_1 = 1;
3897
- suspendResult = this.f9x_1.f9w_1.l28(this.g9x_1, this);
3897
+ suspendResult = this.g9x_1.g9w_1.l28(this.h9x_1, this);
3898
3898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3899
3899
  return suspendResult;
3900
3900
  }
@@ -3918,7 +3918,7 @@
3918
3918
  };
3919
3919
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3920
3920
  CoroutineImpl.call(this, resultContinuation);
3921
- this.p9x_1 = _this__u8e3s4;
3921
+ this.q9x_1 = _this__u8e3s4;
3922
3922
  }
3923
3923
  protoOf($waitForCOROUTINE$).z8 = function () {
3924
3924
  var suspendResult = this.t8_1;
@@ -3928,12 +3928,12 @@
3928
3928
  switch (tmp) {
3929
3929
  case 0:
3930
3930
  this.s8_1 = 5;
3931
- this.p9x_1.e9w_1;
3932
- this.q9x_1 = 0;
3931
+ this.q9x_1.f9w_1;
3932
+ this.r9x_1 = 0;
3933
3933
  this.r8_1 = 1;
3934
3934
  continue $sm;
3935
3935
  case 1:
3936
- if (!!(this.p9x_1.d9w_1.kotlinx$atomicfu$value === 0)) {
3936
+ if (!!(this.q9x_1.e9w_1.kotlinx$atomicfu$value === 0)) {
3937
3937
  this.r8_1 = 4;
3938
3938
  continue $sm;
3939
3939
  }
@@ -3946,9 +3946,9 @@
3946
3946
 
3947
3947
  continue $sm;
3948
3948
  case 2:
3949
- this.q9x_1 = this.q9x_1 + 1 | 0;
3950
- if (this.q9x_1 > 6) {
3951
- this.p9x_1.b9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9x_1.d9w_1.kotlinx$atomicfu$value);
3949
+ this.r9x_1 = this.r9x_1 + 1 | 0;
3950
+ if (this.r9x_1 > 6) {
3951
+ this.q9x_1.c9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.q9x_1.e9w_1.kotlinx$atomicfu$value);
3952
3952
  this.r8_1 = 4;
3953
3953
  continue $sm;
3954
3954
  } else {
@@ -3976,183 +3976,183 @@
3976
3976
  while (true);
3977
3977
  };
3978
3978
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3979
- this.a9w_1 = serverReduxConfig;
3980
- this.b9w_1 = logger;
3981
- this.c9w_1 = idsProvider;
3982
- this.d9w_1 = atomic$ref$1(0);
3979
+ this.b9w_1 = serverReduxConfig;
3980
+ this.c9w_1 = logger;
3981
+ this.d9w_1 = idsProvider;
3982
+ this.e9w_1 = atomic$ref$1(0);
3983
3983
  var tmp = this;
3984
3984
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3985
- tmp.e9w_1 = get_atomicfu$reentrantLock();
3986
- this.f9w_1 = MutableSharedFlow();
3985
+ tmp.f9w_1 = get_atomicfu$reentrantLock();
3986
+ this.g9w_1 = MutableSharedFlow();
3987
3987
  }
3988
- protoOf(ToClientEventsObserverImpl).l9v = function (fromEvent, $completion) {
3988
+ protoOf(ToClientEventsObserverImpl).m9v = function (fromEvent, $completion) {
3989
3989
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3990
3990
  tmp.t8_1 = Unit_instance;
3991
3991
  tmp.u8_1 = null;
3992
3992
  return tmp.z8();
3993
3993
  };
3994
- protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
3994
+ protoOf(ToClientEventsObserverImpl).r96 = function ($completion) {
3995
3995
  var tmp = new $waitForCOROUTINE$(this, $completion);
3996
3996
  tmp.t8_1 = Unit_instance;
3997
3997
  tmp.u8_1 = null;
3998
3998
  return tmp.z8();
3999
3999
  };
4000
- protoOf(ToClientEventsObserverImpl).e9m = function () {
4001
- if (!this.a9w_1.enabledCombinedEvents) {
4002
- return this.f9w_1;
4000
+ protoOf(ToClientEventsObserverImpl).f9m = function () {
4001
+ if (!this.b9w_1.enabledCombinedEvents) {
4002
+ return this.g9w_1;
4003
4003
  }
4004
- var tmp = windowedByInterval(this.f9w_1, fromInt(this.a9w_1.combinedEventsIntervalMillis));
4004
+ var tmp = windowedByInterval(this.g9w_1, fromInt(this.b9w_1.combinedEventsIntervalMillis));
4005
4005
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4006
4006
  };
4007
4007
  function UpdateServerConfigAction(serverConfig) {
4008
- this.r9x_1 = serverConfig;
4008
+ this.s9x_1 = serverConfig;
4009
4009
  }
4010
4010
  protoOf(UpdateServerConfigAction).toString = function () {
4011
- return 'UpdateServerConfigAction(serverConfig=' + this.r9x_1.toString() + ')';
4011
+ return 'UpdateServerConfigAction(serverConfig=' + this.s9x_1.toString() + ')';
4012
4012
  };
4013
4013
  protoOf(UpdateServerConfigAction).hashCode = function () {
4014
- return this.r9x_1.hashCode();
4014
+ return this.s9x_1.hashCode();
4015
4015
  };
4016
4016
  protoOf(UpdateServerConfigAction).equals = function (other) {
4017
4017
  if (this === other)
4018
4018
  return true;
4019
4019
  if (!(other instanceof UpdateServerConfigAction))
4020
4020
  return false;
4021
- if (!this.r9x_1.equals(other.r9x_1))
4021
+ if (!this.s9x_1.equals(other.s9x_1))
4022
4022
  return false;
4023
4023
  return true;
4024
4024
  };
4025
4025
  function SpectatorsAction() {
4026
4026
  }
4027
4027
  function AddSpectatorsAction(spectators) {
4028
- this.s9x_1 = spectators;
4028
+ this.t9x_1 = spectators;
4029
4029
  }
4030
4030
  protoOf(AddSpectatorsAction).toString = function () {
4031
- return 'AddSpectatorsAction(spectators=' + toString(this.s9x_1) + ')';
4031
+ return 'AddSpectatorsAction(spectators=' + toString(this.t9x_1) + ')';
4032
4032
  };
4033
4033
  protoOf(AddSpectatorsAction).hashCode = function () {
4034
- return hashCode(this.s9x_1);
4034
+ return hashCode(this.t9x_1);
4035
4035
  };
4036
4036
  protoOf(AddSpectatorsAction).equals = function (other) {
4037
4037
  if (this === other)
4038
4038
  return true;
4039
4039
  if (!(other instanceof AddSpectatorsAction))
4040
4040
  return false;
4041
- if (!equals(this.s9x_1, other.s9x_1))
4041
+ if (!equals(this.t9x_1, other.t9x_1))
4042
4042
  return false;
4043
4043
  return true;
4044
4044
  };
4045
4045
  function RemoveSpectatorsAction(spectators) {
4046
- this.t9x_1 = spectators;
4046
+ this.u9x_1 = spectators;
4047
4047
  }
4048
4048
  protoOf(RemoveSpectatorsAction).toString = function () {
4049
- return 'RemoveSpectatorsAction(spectators=' + toString(this.t9x_1) + ')';
4049
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.u9x_1) + ')';
4050
4050
  };
4051
4051
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4052
- return hashCode(this.t9x_1);
4052
+ return hashCode(this.u9x_1);
4053
4053
  };
4054
4054
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4055
4055
  if (this === other)
4056
4056
  return true;
4057
4057
  if (!(other instanceof RemoveSpectatorsAction))
4058
4058
  return false;
4059
- if (!equals(this.t9x_1, other.t9x_1))
4059
+ if (!equals(this.u9x_1, other.u9x_1))
4060
4060
  return false;
4061
4061
  return true;
4062
4062
  };
4063
4063
  function _get_asyncProvider__jbpyhw($this) {
4064
- var tmp0 = $this.z9x_1;
4064
+ var tmp0 = $this.a9y_1;
4065
4065
  var tmp = KProperty1;
4066
4066
  // Inline function 'kotlin.getValue' call
4067
4067
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4068
4068
  return tmp0.w();
4069
4069
  }
4070
4070
  function _get_logger__rkp4sl_0($this) {
4071
- var tmp0 = $this.a9y_1;
4071
+ var tmp0 = $this.b9y_1;
4072
4072
  var tmp = KProperty1;
4073
4073
  // Inline function 'kotlin.getValue' call
4074
4074
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4075
4075
  return tmp0.w();
4076
4076
  }
4077
4077
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4078
- var tmp0 = $this.b9y_1;
4078
+ var tmp0 = $this.c9y_1;
4079
4079
  var tmp = KProperty1;
4080
4080
  // Inline function 'kotlin.getValue' call
4081
4081
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4082
4082
  return tmp0.w();
4083
4083
  }
4084
4084
  function _get_lastCardInteractor__h6lq3w($this) {
4085
- var tmp0 = $this.c9y_1;
4085
+ var tmp0 = $this.d9y_1;
4086
4086
  var tmp = KProperty1;
4087
4087
  // Inline function 'kotlin.getValue' call
4088
4088
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4089
4089
  return tmp0.w();
4090
4090
  }
4091
4091
  function _get_serverConfig__rk2g06($this) {
4092
- var tmp0 = $this.d9y_1;
4092
+ var tmp0 = $this.e9y_1;
4093
4093
  var tmp = KProperty1;
4094
4094
  // Inline function 'kotlin.getValue' call
4095
4095
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4096
4096
  return tmp0.w();
4097
4097
  }
4098
4098
  function _get_logicConfig__52ww9d($this) {
4099
- var tmp0 = $this.e9y_1;
4099
+ var tmp0 = $this.f9y_1;
4100
4100
  var tmp = KProperty1;
4101
4101
  // Inline function 'kotlin.getValue' call
4102
4102
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4103
4103
  return tmp0.w();
4104
4104
  }
4105
4105
  function _get_idsProvider__fnfajc_0($this) {
4106
- var tmp0 = $this.f9y_1;
4106
+ var tmp0 = $this.g9y_1;
4107
4107
  var tmp = KProperty1;
4108
4108
  // Inline function 'kotlin.getValue' call
4109
4109
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4110
4110
  return tmp0.w();
4111
4111
  }
4112
4112
  function _get_botConfig__cpaxzc($this) {
4113
- var tmp0 = $this.g9y_1;
4113
+ var tmp0 = $this.h9y_1;
4114
4114
  var tmp = KProperty1;
4115
4115
  // Inline function 'kotlin.getValue' call
4116
4116
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4117
4117
  return tmp0.w();
4118
4118
  }
4119
4119
  function _get_scenePositionProvider__kn0n1n($this) {
4120
- var tmp0 = $this.h9y_1;
4120
+ var tmp0 = $this.i9y_1;
4121
4121
  var tmp = KProperty1;
4122
4122
  // Inline function 'kotlin.getValue' call
4123
4123
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4124
4124
  return tmp0.w();
4125
4125
  }
4126
4126
  function _get_toClientEventsObserver__6rp51y_0($this) {
4127
- var tmp0 = $this.i9y_1;
4127
+ var tmp0 = $this.j9y_1;
4128
4128
  var tmp = KProperty1;
4129
4129
  // Inline function 'kotlin.getValue' call
4130
4130
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4131
4131
  return tmp0.w();
4132
4132
  }
4133
4133
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4134
- var tmp0 = $this.j9y_1;
4134
+ var tmp0 = $this.k9y_1;
4135
4135
  var tmp = KProperty1;
4136
4136
  // Inline function 'kotlin.getValue' call
4137
4137
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4138
4138
  return tmp0.w();
4139
4139
  }
4140
4140
  function _get_dealerConfig__183ci8($this) {
4141
- var tmp0 = $this.k9y_1;
4141
+ var tmp0 = $this.l9y_1;
4142
4142
  var tmp = KProperty1;
4143
4143
  // Inline function 'kotlin.getValue' call
4144
4144
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4145
4145
  return tmp0.w();
4146
4146
  }
4147
4147
  function _get_poolProvider__tqti6a($this) {
4148
- var tmp0 = $this.l9y_1;
4148
+ var tmp0 = $this.m9y_1;
4149
4149
  var tmp = KProperty1;
4150
4150
  // Inline function 'kotlin.getValue' call
4151
4151
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4152
4152
  return tmp0.w();
4153
4153
  }
4154
4154
  function _get_cardsDealerProvider__bekjpg($this) {
4155
- var tmp0 = $this.m9y_1;
4155
+ var tmp0 = $this.n9y_1;
4156
4156
  var tmp = KProperty1;
4157
4157
  // Inline function 'kotlin.getValue' call
4158
4158
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4316,11 +4316,11 @@
4316
4316
  tmp = fileLoggerStoreContract;
4317
4317
  }
4318
4318
  fileLoggerStoreContract = tmp;
4319
- this.u9x_1 = validationStoreContract;
4320
- this.v9x_1 = timersStoreContract;
4321
- this.w9x_1 = botGameStoreContract;
4322
- this.x9x_1 = gameMechanicStoreContract;
4323
- this.y9x_1 = fileLoggerStoreContract;
4319
+ this.v9x_1 = validationStoreContract;
4320
+ this.w9x_1 = timersStoreContract;
4321
+ this.x9x_1 = botGameStoreContract;
4322
+ this.y9x_1 = gameMechanicStoreContract;
4323
+ this.z9x_1 = fileLoggerStoreContract;
4324
4324
  var tmp_0 = this;
4325
4325
  // Inline function 'org.kodein.di.instance' call
4326
4326
  // Inline function 'org.kodein.type.generic' call
@@ -4328,7 +4328,7 @@
4328
4328
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4329
4329
  var tmp_2 = Instance(di, tmp$ret$0, null);
4330
4330
  var tmp_3 = KProperty1;
4331
- tmp_0.z9x_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4331
+ tmp_0.a9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4332
4332
  var tmp_4 = this;
4333
4333
  // Inline function 'org.kodein.di.instance' call
4334
4334
  // Inline function 'org.kodein.type.generic' call
@@ -4336,7 +4336,7 @@
4336
4336
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4337
4337
  var tmp_6 = Instance(di, tmp$ret$2, null);
4338
4338
  var tmp_7 = KProperty1;
4339
- tmp_4.a9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4339
+ tmp_4.b9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4340
4340
  var tmp_8 = this;
4341
4341
  // Inline function 'org.kodein.di.instance' call
4342
4342
  // Inline function 'org.kodein.type.generic' call
@@ -4344,7 +4344,7 @@
4344
4344
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4345
4345
  var tmp_10 = Instance(di, tmp$ret$4, null);
4346
4346
  var tmp_11 = KProperty1;
4347
- tmp_8.b9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4347
+ tmp_8.c9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4348
4348
  var tmp_12 = this;
4349
4349
  // Inline function 'org.kodein.di.instance' call
4350
4350
  // Inline function 'org.kodein.type.generic' call
@@ -4352,7 +4352,7 @@
4352
4352
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4353
4353
  var tmp_14 = Instance(di, tmp$ret$6, null);
4354
4354
  var tmp_15 = KProperty1;
4355
- tmp_12.c9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4355
+ tmp_12.d9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4356
4356
  var tmp_16 = this;
4357
4357
  // Inline function 'org.kodein.di.instance' call
4358
4358
  // Inline function 'org.kodein.type.generic' call
@@ -4360,7 +4360,7 @@
4360
4360
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4361
4361
  var tmp_18 = Instance(di, tmp$ret$8, null);
4362
4362
  var tmp_19 = KProperty1;
4363
- tmp_16.d9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4363
+ tmp_16.e9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4364
4364
  var tmp_20 = this;
4365
4365
  // Inline function 'org.kodein.di.instance' call
4366
4366
  // Inline function 'org.kodein.type.generic' call
@@ -4368,7 +4368,7 @@
4368
4368
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4369
4369
  var tmp_22 = Instance(di, tmp$ret$10, null);
4370
4370
  var tmp_23 = KProperty1;
4371
- tmp_20.e9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4371
+ tmp_20.f9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4372
4372
  var tmp_24 = this;
4373
4373
  // Inline function 'org.kodein.di.instance' call
4374
4374
  // Inline function 'org.kodein.type.generic' call
@@ -4376,7 +4376,7 @@
4376
4376
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4377
4377
  var tmp_26 = Instance(di, tmp$ret$12, null);
4378
4378
  var tmp_27 = KProperty1;
4379
- tmp_24.f9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4379
+ tmp_24.g9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4380
4380
  var tmp_28 = this;
4381
4381
  // Inline function 'org.kodein.di.instance' call
4382
4382
  // Inline function 'org.kodein.type.generic' call
@@ -4384,7 +4384,7 @@
4384
4384
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4385
4385
  var tmp_30 = Instance(di, tmp$ret$14, null);
4386
4386
  var tmp_31 = KProperty1;
4387
- tmp_28.g9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4387
+ tmp_28.h9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4388
4388
  var tmp_32 = this;
4389
4389
  // Inline function 'org.kodein.di.instance' call
4390
4390
  // Inline function 'org.kodein.type.generic' call
@@ -4392,7 +4392,7 @@
4392
4392
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4393
4393
  var tmp_34 = Instance(di, tmp$ret$16, null);
4394
4394
  var tmp_35 = KProperty1;
4395
- tmp_32.h9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4395
+ tmp_32.i9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4396
4396
  var tmp_36 = this;
4397
4397
  // Inline function 'org.kodein.di.instance' call
4398
4398
  // Inline function 'org.kodein.type.generic' call
@@ -4400,7 +4400,7 @@
4400
4400
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4401
4401
  var tmp_38 = Instance(di, tmp$ret$18, null);
4402
4402
  var tmp_39 = KProperty1;
4403
- tmp_36.i9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4403
+ tmp_36.j9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4404
4404
  var tmp_40 = this;
4405
4405
  // Inline function 'org.kodein.di.instance' call
4406
4406
  // Inline function 'org.kodein.type.generic' call
@@ -4408,7 +4408,7 @@
4408
4408
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4409
4409
  var tmp_42 = Instance(di, tmp$ret$20, null);
4410
4410
  var tmp_43 = KProperty1;
4411
- tmp_40.j9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4411
+ tmp_40.k9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4412
4412
  var tmp_44 = this;
4413
4413
  // Inline function 'org.kodein.di.instance' call
4414
4414
  // Inline function 'org.kodein.type.generic' call
@@ -4416,7 +4416,7 @@
4416
4416
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4417
4417
  var tmp_46 = Instance(di, tmp$ret$22, null);
4418
4418
  var tmp_47 = KProperty1;
4419
- tmp_44.k9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4419
+ tmp_44.l9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4420
4420
  var tmp_48 = this;
4421
4421
  // Inline function 'org.kodein.di.instance' call
4422
4422
  // Inline function 'org.kodein.type.generic' call
@@ -4424,7 +4424,7 @@
4424
4424
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4425
4425
  var tmp_50 = Instance(di, tmp$ret$24, null);
4426
4426
  var tmp_51 = KProperty1;
4427
- tmp_48.l9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4427
+ tmp_48.m9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4428
4428
  var tmp_52 = this;
4429
4429
  // Inline function 'org.kodein.di.instance' call
4430
4430
  // Inline function 'org.kodein.type.generic' call
@@ -4432,13 +4432,13 @@
4432
4432
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4433
4433
  var tmp_54 = Instance(di, tmp$ret$26, null);
4434
4434
  var tmp_55 = KProperty1;
4435
- tmp_52.m9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4435
+ tmp_52.n9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4436
4436
  }
4437
- protoOf(ServerGameStoreContract).e8y = function () {
4438
- return plus(plus(plus(plus(plus(this.u9x_1.e8y(), this.x9x_1.e8y()), this.v9x_1.e8y()), this.w9x_1.e8y()), this.y9x_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4439
- };
4440
4437
  protoOf(ServerGameStoreContract).f8y = function () {
4441
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9x_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9x_1.f8y()), this.v9x_1.f8y()), this.w9x_1.f8y()), this.y9x_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4438
+ return plus(plus(plus(plus(plus(this.v9x_1.f8y(), this.y9x_1.f8y()), this.w9x_1.f8y()), this.x9x_1.f8y()), this.z9x_1.f8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4439
+ };
4440
+ protoOf(ServerGameStoreContract).g8y = function () {
4441
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.v9x_1.g8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.y9x_1.g8y()), this.w9x_1.g8y()), this.x9x_1.g8y()), this.z9x_1.g8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m90(), finishingGameWhenCantStartNewMiddleware()]));
4442
4442
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4443
4443
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4444
4444
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4489,7 +4489,7 @@
4489
4489
  return this.m6h(store, next, action);
4490
4490
  };
4491
4491
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4492
- this.p9y_1 = this$0;
4492
+ this.q9y_1 = this$0;
4493
4493
  }
4494
4494
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4495
4495
  return action instanceof MechanicAction;
@@ -4500,11 +4500,11 @@
4500
4500
  // Inline function 'kotlin.with' call
4501
4501
  var tmp;
4502
4502
  if (action_0 instanceof StartGameMechanicAction) {
4503
- var tmp0 = this.p9y_1;
4504
- var tmp2 = action_0.p8u_1;
4505
- var tmp4 = action_0.r8u_1;
4503
+ var tmp0 = this.q9y_1;
4504
+ var tmp2 = action_0.q8u_1;
4505
+ var tmp4 = action_0.s8u_1;
4506
4506
  // Inline function 'kotlin.collections.map' call
4507
- var this_0 = action_0.s8u_1;
4507
+ var this_0 = action_0.t8u_1;
4508
4508
  // Inline function 'kotlin.collections.mapTo' call
4509
4509
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4510
4510
  var _iterator__ex2g4s = this_0.l();
@@ -4540,7 +4540,7 @@
4540
4540
  var _iterator__ex2g4s_2 = destination_1.l();
4541
4541
  while (_iterator__ex2g4s_2.m()) {
4542
4542
  var element_0 = _iterator__ex2g4s_2.n();
4543
- var tmp0_aid = tmp0.o9y_1.z6d();
4543
+ var tmp0_aid = tmp0.p9y_1.z6d();
4544
4544
  // Inline function 'kotlin.collections.map' call
4545
4545
  // Inline function 'kotlin.collections.mapTo' call
4546
4546
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4562,16 +4562,16 @@
4562
4562
  tmp = destination_2;
4563
4563
  } else {
4564
4564
  if (action_0 instanceof StartNewGameMechanicAction) {
4565
- var tmp0_0 = this.p9y_1;
4565
+ var tmp0_0 = this.q9y_1;
4566
4566
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4567
4567
  var table = state.n6n();
4568
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9y_1.z6d(), table.id, null);
4568
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.p9y_1.z6d(), table.id, null);
4569
4569
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4570
4570
  tmp = listOfNotNull(tmp$ret$21);
4571
4571
  } else {
4572
4572
  if (action_0 instanceof ContinueGameMechanicAction) {
4573
- var tmp0_1 = this.p9y_1;
4574
- var tmp2_0 = action_0.v8u_1.id;
4573
+ var tmp0_1 = this.q9y_1;
4574
+ var tmp2_0 = action_0.w8u_1.id;
4575
4575
  var tmp4_0 = action_0.gameCreatorPlayerId;
4576
4576
  // Inline function 'kotlin.collections.map' call
4577
4577
  var this_1 = action_0.users;
@@ -4610,7 +4610,7 @@
4610
4610
  var _iterator__ex2g4s_7 = destination_6.l();
4611
4611
  while (_iterator__ex2g4s_7.m()) {
4612
4612
  var element_2 = _iterator__ex2g4s_7.n();
4613
- var tmp0_aid_0 = tmp0_1.o9y_1.z6d();
4613
+ var tmp0_aid_0 = tmp0_1.p9y_1.z6d();
4614
4614
  // Inline function 'kotlin.collections.map' call
4615
4615
  // Inline function 'kotlin.collections.mapTo' call
4616
4616
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4632,39 +4632,39 @@
4632
4632
  tmp = destination_7;
4633
4633
  } else {
4634
4634
  if (action_0 instanceof FinishingGameMechanicAction) {
4635
- var tmp0_2 = this.p9y_1;
4635
+ var tmp0_2 = this.q9y_1;
4636
4636
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4637
4637
  var table_0 = state.n6n();
4638
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9y_1.z6d(), table_0.id, null);
4638
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.p9y_1.z6d(), table_0.id, null);
4639
4639
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4640
4640
  tmp = listOfNotNull(tmp$ret$44);
4641
4641
  } else {
4642
4642
  if (action_0 instanceof FinishGameMechanicAction) {
4643
- var tmp0_3 = this.p9y_1;
4643
+ var tmp0_3 = this.q9y_1;
4644
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4645
4645
  var table_1 = state.n6n();
4646
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9y_1.z6d(), table_1.id, null);
4646
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.p9y_1.z6d(), table_1.id, null);
4647
4647
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4648
4648
  tmp = listOfNotNull(tmp$ret$46);
4649
4649
  } else {
4650
4650
  if (action_0 instanceof RestartGameMechanicAction) {
4651
- var tmp0_4 = this.p9y_1;
4651
+ var tmp0_4 = this.q9y_1;
4652
4652
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4653
4653
  var table_2 = state.n6n();
4654
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9y_1.z6d(), table_2.id, null);
4654
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.p9y_1.z6d(), table_2.id, null);
4655
4655
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4656
4656
  tmp = listOfNotNull(tmp$ret$48);
4657
4657
  } else {
4658
4658
  if (action_0 instanceof ErrorAction) {
4659
- var tmp0_5 = this.p9y_1;
4659
+ var tmp0_5 = this.q9y_1;
4660
4660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4661
4661
  var table_3 = state.n6n();
4662
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9y_1.z6d(), table_3.id, null);
4662
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.p9y_1.z6d(), table_3.id, null);
4663
4663
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4664
4664
  tmp = listOfNotNull(tmp$ret$50);
4665
4665
  } else {
4666
4666
  if (action_0 instanceof SceneMechanicAction) {
4667
- var tmp0_6 = this.p9y_1;
4667
+ var tmp0_6 = this.q9y_1;
4668
4668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4669
4669
  var table_4 = state.n6n();
4670
4670
  var tmp2_1 = table_4.id;
@@ -4697,7 +4697,7 @@
4697
4697
  var _iterator__ex2g4s_11 = destination_10.l();
4698
4698
  while (_iterator__ex2g4s_11.m()) {
4699
4699
  var element_4 = _iterator__ex2g4s_11.n();
4700
- var tmp0_aid_1 = tmp0_6.o9y_1.z6d();
4700
+ var tmp0_aid_1 = tmp0_6.p9y_1.z6d();
4701
4701
  // Inline function 'kotlin.collections.map' call
4702
4702
  // Inline function 'kotlin.collections.mapTo' call
4703
4703
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4719,7 +4719,7 @@
4719
4719
  tmp = destination_11;
4720
4720
  } else {
4721
4721
  if (action_0 instanceof SceneActMechanicAction) {
4722
- var tmp0_7 = this.p9y_1;
4722
+ var tmp0_7 = this.q9y_1;
4723
4723
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4724
4724
  var table_5 = state.n6n();
4725
4725
  var tmp2_2 = table_5.id;
@@ -4752,7 +4752,7 @@
4752
4752
  var _iterator__ex2g4s_15 = destination_14.l();
4753
4753
  while (_iterator__ex2g4s_15.m()) {
4754
4754
  var element_6 = _iterator__ex2g4s_15.n();
4755
- var tmp0_aid_2 = tmp0_7.o9y_1.z6d();
4755
+ var tmp0_aid_2 = tmp0_7.p9y_1.z6d();
4756
4756
  // Inline function 'kotlin.collections.map' call
4757
4757
  // Inline function 'kotlin.collections.mapTo' call
4758
4758
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4774,7 +4774,7 @@
4774
4774
  tmp = destination_15;
4775
4775
  } else {
4776
4776
  if (action_0 instanceof TeamsDataMechanicAction) {
4777
- var tmp0_8 = this.p9y_1;
4777
+ var tmp0_8 = this.q9y_1;
4778
4778
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4779
4779
  var table_6 = state.n6n();
4780
4780
  var tmp2_3 = table_6.id;
@@ -4807,7 +4807,7 @@
4807
4807
  var _iterator__ex2g4s_19 = destination_18.l();
4808
4808
  while (_iterator__ex2g4s_19.m()) {
4809
4809
  var element_8 = _iterator__ex2g4s_19.n();
4810
- var tmp0_aid_3 = tmp0_8.o9y_1.z6d();
4810
+ var tmp0_aid_3 = tmp0_8.p9y_1.z6d();
4811
4811
  // Inline function 'kotlin.collections.map' call
4812
4812
  // Inline function 'kotlin.collections.mapTo' call
4813
4813
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4819,7 +4819,7 @@
4819
4819
  }
4820
4820
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4821
4821
  var tmp_0;
4822
- if (this.p9y_1.n9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4822
+ if (this.q9y_1.o9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.b7b_1).q6q_1.f6u_1) {
4823
4823
  tmp_0 = null;
4824
4824
  } else {
4825
4825
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4835,72 +4835,72 @@
4835
4835
  tmp = destination_19;
4836
4836
  } else {
4837
4837
  if (action_0 instanceof PlayerReadyMechanicAction) {
4838
- var tmp0_9 = this.p9y_1;
4838
+ var tmp0_9 = this.q9y_1;
4839
4839
  var tmp2_4 = state.n6n();
4840
4840
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4841
- var exceptPlayerId = this.p9y_1.n9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4842
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4841
+ var exceptPlayerId = this.q9y_1.o9y_1.supportBackwardActions ? action_0.r8v_1 : null;
4842
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.p9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4843
4843
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4844
4844
  tmp = listOfNotNull(tmp$ret$109);
4845
4845
  } else {
4846
4846
  if (action_0 instanceof SuitChoiceMechanicAction) {
4847
- var tmp0_10 = this.p9y_1;
4847
+ var tmp0_10 = this.q9y_1;
4848
4848
  var tmp2_5 = state.n6n();
4849
4849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4850
- var exceptPlayerId_0 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4851
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4850
+ var exceptPlayerId_0 = this.q9y_1.o9y_1.supportBackwardActions ? action_0.t8q_1 : null;
4851
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.p9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4852
4852
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4853
4853
  tmp = listOfNotNull(tmp$ret$111);
4854
4854
  } else {
4855
4855
  if (action_0 instanceof TrumpMechanicAction) {
4856
- var tmp0_11 = this.p9y_1;
4856
+ var tmp0_11 = this.q9y_1;
4857
4857
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4858
4858
  var table_7 = state.n6n();
4859
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9y_1.z6d(), table_7.id, null);
4859
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.p9y_1.z6d(), table_7.id, null);
4860
4860
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4861
4861
  tmp = listOfNotNull(tmp$ret$113);
4862
4862
  } else {
4863
4863
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4864
- var tmp0_12 = this.p9y_1;
4864
+ var tmp0_12 = this.q9y_1;
4865
4865
  var tmp2_6 = state.n6n();
4866
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4867
- var exceptPlayerId_1 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4868
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4867
+ var exceptPlayerId_1 = this.q9y_1.o9y_1.supportBackwardActions ? action_0.x8v_1 : null;
4868
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.p9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4869
4869
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4870
4870
  tmp = listOfNotNull(tmp$ret$115);
4871
4871
  } else {
4872
4872
  if (action_0 instanceof PutCardMechanicAction) {
4873
- var tmp0_13 = this.p9y_1;
4873
+ var tmp0_13 = this.q9y_1;
4874
4874
  var tmp2_7 = state.n6n();
4875
4875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4876
- var exceptPlayerId_2 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4877
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4876
+ var exceptPlayerId_2 = this.q9y_1.o9y_1.supportBackwardActions ? action_0.y8q_1 : null;
4877
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.p9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4878
4878
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4879
4879
  tmp = listOfNotNull(tmp$ret$117);
4880
4880
  } else {
4881
4881
  if (action_0 instanceof PickUpBribeMechanicAction) {
4882
- var tmp0_14 = this.p9y_1;
4882
+ var tmp0_14 = this.q9y_1;
4883
4883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4884
4884
  var table_8 = state.n6n();
4885
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9y_1.z6d(), table_8.id, null);
4885
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.p9y_1.z6d(), table_8.id, null);
4886
4886
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4887
4887
  tmp = listOfNotNull(tmp$ret$119);
4888
4888
  } else {
4889
4889
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4890
- var tmp0_15 = this.p9y_1;
4890
+ var tmp0_15 = this.q9y_1;
4891
4891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4892
4892
  var table_9 = state.n6n();
4893
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9y_1.z6d(), table_9.id, null);
4893
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.p9y_1.z6d(), table_9.id, null);
4894
4894
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4895
4895
  tmp = listOfNotNull(tmp$ret$121);
4896
4896
  } else {
4897
4897
  if (action_0 instanceof MessageMechanicAction) {
4898
- var message = action_0.a8w_1;
4899
- var tmp0_16 = this.p9y_1;
4898
+ var message = action_0.b8w_1;
4899
+ var tmp0_16 = this.q9y_1;
4900
4900
  var tmp2_8 = state.n6n();
4901
4901
  var tmp_1;
4902
4902
  var tmp_2;
4903
- if (this.p9y_1.n9y_1.supportBackwardActions) {
4903
+ if (this.q9y_1.o9y_1.supportBackwardActions) {
4904
4904
  tmp_2 = isInterface(message, UserMessage);
4905
4905
  } else {
4906
4906
  tmp_2 = false;
@@ -4912,16 +4912,16 @@
4912
4912
  }
4913
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4914
4914
  var exceptPlayerId_3 = tmp_1;
4915
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4915
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.p9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4916
4916
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4917
4917
  tmp = listOfNotNull(tmp$ret$123);
4918
4918
  } else {
4919
4919
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4920
- var tmp0_17 = this.p9y_1;
4920
+ var tmp0_17 = this.q9y_1;
4921
4921
  var tmp2_9 = state.n6n();
4922
4922
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4923
4923
  var exceptPlayerId_4 = action_0.playerId;
4924
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4924
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.p9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4925
4925
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4926
4926
  tmp = listOfNotNull(tmp$ret$125);
4927
4927
  } else {
@@ -4958,10 +4958,10 @@
4958
4958
  return this.m6h(store, next, action);
4959
4959
  };
4960
4960
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4961
- this.n9y_1 = logicConfig;
4962
- this.o9y_1 = idsProvider;
4961
+ this.o9y_1 = logicConfig;
4962
+ this.p9y_1 = idsProvider;
4963
4963
  }
4964
- protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
4964
+ protoOf(ServerMapMechanicToClientActionMiddleware).m90 = function () {
4965
4965
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4966
4966
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4967
4967
  };
@@ -4970,8 +4970,8 @@
4970
4970
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4971
4971
  }
4972
4972
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4973
- this.y9y_1 = $provider;
4974
- this.z9y_1 = $action;
4973
+ this.z9y_1 = $provider;
4974
+ this.a9z_1 = $action;
4975
4975
  CoroutineImpl.call(this, resultContinuation);
4976
4976
  }
4977
4977
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4992,7 +4992,7 @@
4992
4992
  case 0:
4993
4993
  this.s8_1 = 2;
4994
4994
  this.r8_1 = 1;
4995
- suspendResult = this.y9y_1.l9v(this.z9y_1, this);
4995
+ suspendResult = this.z9y_1.m9v(this.a9z_1, this);
4996
4996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4997
4997
  return suspendResult;
4998
4998
  }
@@ -5015,8 +5015,8 @@
5015
5015
  while (true);
5016
5016
  };
5017
5017
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5018
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9y_1, this.z9y_1, completion);
5019
- i.a9z_1 = $this$launchDefault;
5018
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.z9y_1, this.a9z_1, completion);
5019
+ i.b9z_1 = $this$launchDefault;
5020
5020
  return i;
5021
5021
  };
5022
5022
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5028,15 +5028,15 @@
5028
5028
  return l;
5029
5029
  }
5030
5030
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5031
- this.b9z_1 = $asyncProvider;
5032
- this.c9z_1 = $provider;
5031
+ this.c9z_1 = $asyncProvider;
5032
+ this.d9z_1 = $provider;
5033
5033
  }
5034
5034
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5035
5035
  return action instanceof ToClientAction;
5036
5036
  };
5037
5037
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5038
5038
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5039
- this.b9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9z_1, action_0, null));
5039
+ this.c9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.d9z_1, action_0, null));
5040
5040
  next(action_0);
5041
5041
  };
5042
5042
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5051,12 +5051,12 @@
5051
5051
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5052
5052
  return action instanceof UpdateServerConfigAction;
5053
5053
  };
5054
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5054
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5055
5055
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5056
- return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.r9x_1));
5056
+ return state.r8t(VOID, get_serverStatePayload_0(state).copy(action_0.s9x_1));
5057
5057
  };
5058
5058
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5059
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5059
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5060
5060
  };
5061
5061
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5062
5062
  return function (it) {
@@ -5069,7 +5069,7 @@
5069
5069
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5070
5070
  Companion_getInstance();
5071
5071
  // Inline function 'kotlin.time.Companion.milliseconds' call
5072
- var this_0 = $action.o8u_1.timeoutTimeMillis;
5072
+ var this_0 = $action.p8u_1.timeoutTimeMillis;
5073
5073
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5074
5074
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5075
5075
  }
@@ -5078,63 +5078,63 @@
5078
5078
  }
5079
5079
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5080
5080
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5081
- this.f9z_1 = logger;
5081
+ this.g9z_1 = logger;
5082
5082
  }
5083
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5083
+ protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5084
5084
  var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5085
5085
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5086
- var tmp0_$this = this.u99_1;
5087
- var tmp1_tableId = action.p8u_1;
5088
- var tmp2_gameId = action.p8u_1;
5089
- var tmp3_version = action.q8u_1;
5090
- var tmp4_config = action.o8u_1;
5091
- var tmp5_users = action.s8u_1;
5086
+ var tmp0_$this = this.v99_1;
5087
+ var tmp1_tableId = action.q8u_1;
5088
+ var tmp2_gameId = action.q8u_1;
5089
+ var tmp3_version = action.r8u_1;
5090
+ var tmp4_config = action.p8u_1;
5091
+ var tmp5_users = action.t8u_1;
5092
5092
  var tmp6_spectators = action.spectators;
5093
- var tmp7_gameCreatorPlayerId = action.r8u_1;
5094
- var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5093
+ var tmp7_gameCreatorPlayerId = action.s8u_1;
5094
+ var tmp9_tableOrNull = tmp0_$this.b9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5095
5095
  var tmp;
5096
5096
  if (serverState == null) {
5097
- this.f9z_1.w(VOID, 'ServerPayload is not onStart');
5097
+ this.g9z_1.w(VOID, 'ServerPayload is not onStart');
5098
5098
  tmp = Companion_instance_13.initial();
5099
5099
  } else {
5100
5100
  tmp = serverState;
5101
5101
  }
5102
5102
  var tmp10_payload = tmp;
5103
- return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5103
+ return state.r8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5104
5104
  };
5105
- protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5105
+ protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5106
5106
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5107
- var tmp2_tableOrNull = action.v8u_1;
5107
+ var tmp2_tableOrNull = action.w8u_1;
5108
5108
  var tmp = Companion_instance_13;
5109
5109
  var tmp_0 = get_serverStatePayload_0(state).config;
5110
- var tmp_1 = action.w8u_1;
5110
+ var tmp_1 = action.x8u_1;
5111
5111
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5112
5112
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5113
- return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5113
+ return state.r8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5114
5114
  };
5115
- protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5116
- this.v99_1.l58(action.previousGameId);
5115
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5116
+ this.w99_1.l58(action.previousGameId);
5117
5117
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5118
- var tmp1_tableOrNull = this.u99_1.b9b(state.n6n(), action.gameId);
5119
- return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5118
+ var tmp1_tableOrNull = this.v99_1.c9b(state.n6n(), action.gameId);
5119
+ return state.r8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5120
5120
  };
5121
5121
  function spectatorsReducer(logger) {
5122
5122
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5123
5123
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5124
5124
  }
5125
5125
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5126
- this.g9z_1 = $logger;
5126
+ this.h9z_1 = $logger;
5127
5127
  }
5128
5128
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5129
5129
  return isInterface(action, SpectatorsAction);
5130
5130
  };
5131
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5131
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5132
5132
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5133
5133
  var table = state.n6n();
5134
5134
  var tmp;
5135
5135
  if (action_0 instanceof AddSpectatorsAction) {
5136
5136
  // Inline function 'kotlin.collections.mapNotNull' call
5137
- var tmp0 = action_0.s9x_1;
5137
+ var tmp0 = action_0.t9x_1;
5138
5138
  // Inline function 'kotlin.collections.mapNotNullTo' call
5139
5139
  var destination = ArrayList_init_$Create$_0();
5140
5140
  // Inline function 'kotlin.collections.forEach' call
@@ -5153,9 +5153,9 @@
5153
5153
  var tmp_0;
5154
5154
  // Inline function 'kotlin.collections.isNotEmpty' call
5155
5155
  if (!sameSpectators.r()) {
5156
- this.g9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5156
+ this.h9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5157
5157
  // Inline function 'kotlin.collections.filterNot' call
5158
- var tmp0_0 = action_0.s9x_1;
5158
+ var tmp0_0 = action_0.t9x_1;
5159
5159
  // Inline function 'kotlin.collections.filterNotTo' call
5160
5160
  var destination_0 = ArrayList_init_$Create$_0();
5161
5161
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5190,7 +5190,7 @@
5190
5190
  }
5191
5191
  tmp_0 = destination_0;
5192
5192
  } else {
5193
- tmp_0 = action_0.s9x_1;
5193
+ tmp_0 = action_0.t9x_1;
5194
5194
  }
5195
5195
  // Inline function 'kotlin.collections.map' call
5196
5196
  var this_0 = tmp_0;
@@ -5203,11 +5203,11 @@
5203
5203
  destination_1.j(tmp$ret$13);
5204
5204
  }
5205
5205
  var spectatorsToAdd = toSet(destination_1);
5206
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5206
+ tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5207
5207
  } else {
5208
5208
  if (action_0 instanceof RemoveSpectatorsAction) {
5209
5209
  // Inline function 'kotlin.collections.mapNotNull' call
5210
- var tmp0_1 = action_0.t9x_1;
5210
+ var tmp0_1 = action_0.u9x_1;
5211
5211
  // Inline function 'kotlin.collections.mapNotNullTo' call
5212
5212
  var destination_2 = ArrayList_init_$Create$_0();
5213
5213
  // Inline function 'kotlin.collections.forEach' call
@@ -5226,9 +5226,9 @@
5226
5226
  var tmp_2;
5227
5227
  // Inline function 'kotlin.collections.isNotEmpty' call
5228
5228
  if (!sameSpectators_0.r()) {
5229
- this.g9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5229
+ this.h9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5230
5230
  // Inline function 'kotlin.collections.filterNot' call
5231
- var tmp0_2 = action_0.t9x_1;
5231
+ var tmp0_2 = action_0.u9x_1;
5232
5232
  // Inline function 'kotlin.collections.filterNotTo' call
5233
5233
  var destination_3 = ArrayList_init_$Create$_0();
5234
5234
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5263,7 +5263,7 @@
5263
5263
  }
5264
5264
  tmp_2 = destination_3;
5265
5265
  } else {
5266
- tmp_2 = action_0.t9x_1;
5266
+ tmp_2 = action_0.u9x_1;
5267
5267
  }
5268
5268
  var spectatorsToRemove = toSet(tmp_2);
5269
5269
  // Inline function 'kotlin.collections.filterNot' call
@@ -5300,7 +5300,7 @@
5300
5300
  destination_4.j(element_5);
5301
5301
  }
5302
5302
  }
5303
- tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5303
+ tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5304
5304
  } else {
5305
5305
  noWhenBranchMatchedException();
5306
5306
  }
@@ -5308,16 +5308,16 @@
5308
5308
  return tmp;
5309
5309
  };
5310
5310
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5311
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5311
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5312
5312
  };
5313
5313
  function Companion_5() {
5314
5314
  }
5315
- protoOf(Companion_5).h9z = function (config) {
5315
+ protoOf(Companion_5).i9z = function (config) {
5316
5316
  return new ServerStatePayload(config);
5317
5317
  };
5318
5318
  protoOf(Companion_5).initial = function (config, $super) {
5319
5319
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5320
- return $super === VOID ? this.h9z(config) : $super.h9z.call(this, config);
5320
+ return $super === VOID ? this.i9z(config) : $super.i9z.call(this, config);
5321
5321
  };
5322
5322
  var Companion_instance_13;
5323
5323
  function Companion_getInstance_6() {
@@ -5332,12 +5332,12 @@
5332
5332
  protoOf(ServerStatePayload).ne = function () {
5333
5333
  return this.config;
5334
5334
  };
5335
- protoOf(ServerStatePayload).i9z = function (config) {
5335
+ protoOf(ServerStatePayload).j9z = function (config) {
5336
5336
  return new ServerStatePayload(config);
5337
5337
  };
5338
5338
  protoOf(ServerStatePayload).copy = function (config, $super) {
5339
5339
  config = config === VOID ? this.config : config;
5340
- return $super === VOID ? this.i9z(config) : $super.i9z.call(this, config);
5340
+ return $super === VOID ? this.j9z(config) : $super.j9z.call(this, config);
5341
5341
  };
5342
5342
  protoOf(ServerStatePayload).toString = function () {
5343
5343
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5381,7 +5381,7 @@
5381
5381
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5382
5382
  }
5383
5383
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5384
- var gameId = Companion_instance_3.b9d(payload);
5384
+ var gameId = Companion_instance_3.c9d(payload);
5385
5385
  var tmp;
5386
5386
  if (!(gameId == null)) {
5387
5387
  tmp = new ServerLoggerKey(gameId);
@@ -5398,14 +5398,14 @@
5398
5398
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5399
5399
  }
5400
5400
  function _get_logger__rkp4sl_1($this) {
5401
- var tmp0 = $this.s9z_1;
5401
+ var tmp0 = $this.t9z_1;
5402
5402
  var tmp = KProperty1;
5403
5403
  // Inline function 'kotlin.getValue' call
5404
5404
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5405
5405
  return tmp0.w();
5406
5406
  }
5407
5407
  function _get_di__ndbzja($this) {
5408
- var tmp0 = $this.t9z_1;
5408
+ var tmp0 = $this.u9z_1;
5409
5409
  var tmp = KProperty1;
5410
5410
  // Inline function 'kotlin.getValue' call
5411
5411
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5418,11 +5418,11 @@
5418
5418
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5419
5419
  return function () {
5420
5420
  var tmp;
5421
- if (this$0.q9z_1 == null) {
5421
+ if (this$0.r9z_1 == null) {
5422
5422
  tmp = null;
5423
5423
  } else {
5424
5424
  // Inline function 'kotlin.let' call
5425
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9z_1)]));
5425
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.r9z_1)]));
5426
5426
  }
5427
5427
  var tmp1_elvis_lhs = tmp;
5428
5428
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5455,7 +5455,7 @@
5455
5455
  tmp_0.x62(tmp$ret$3);
5456
5456
  $this$DI.b5z(jsonModule());
5457
5457
  $this$DI.b5z(serverHelpersModule());
5458
- $this$DI.b5z(randomOrgModule(this$0.r9z_1));
5458
+ $this$DI.b5z(randomOrgModule(this$0.s9z_1));
5459
5459
  return Unit_instance;
5460
5460
  };
5461
5461
  }
@@ -5531,16 +5531,16 @@
5531
5531
  };
5532
5532
  }
5533
5533
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5534
- this.aa0_1 = $reducer;
5534
+ this.ba0_1 = $reducer;
5535
5535
  }
5536
5536
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5537
5537
  return isInterface(action, Action);
5538
5538
  };
5539
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5540
- return this.aa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5539
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i98 = function (state, action) {
5540
+ return this.ba0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5541
5541
  };
5542
5542
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5543
- return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5543
+ return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5544
5544
  };
5545
5545
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5546
5546
  return function ($this$singleton) {
@@ -5602,7 +5602,7 @@
5602
5602
  }
5603
5603
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5604
5604
  return function (it) {
5605
- var tmp0_elvis_lhs = Companion_instance_5.o9b(it);
5605
+ var tmp0_elvis_lhs = Companion_instance_5.p9b(it);
5606
5606
  var tmp;
5607
5607
  if (tmp0_elvis_lhs == null) {
5608
5608
  var tmp1_safe_receiver = $gameServer.s66().l6m_1;
@@ -5623,7 +5623,7 @@
5623
5623
  // Inline function 'kotlin.let' call
5624
5624
  $this$DI.b5z(tmp0_safe_receiver);
5625
5625
  }
5626
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9z_1));
5626
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.s9z_1));
5627
5627
  $this$DI.b5z(coreModule($coreConfig));
5628
5628
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5629
5629
  return Unit_instance;
@@ -5632,13 +5632,13 @@
5632
5632
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5633
5633
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5634
5634
  production = production === VOID ? true : production;
5635
- this.q9z_1 = loggerCallback;
5636
- this.r9z_1 = randomOrgConfig;
5635
+ this.r9z_1 = loggerCallback;
5636
+ this.s9z_1 = randomOrgConfig;
5637
5637
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5638
5638
  var tmp = this;
5639
- tmp.s9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5639
+ tmp.t9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5640
5640
  var tmp_0 = this;
5641
- tmp_0.t9z_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5641
+ tmp_0.u9z_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5642
5642
  var tmp_1 = this;
5643
5643
  // Inline function 'org.kodein.di.instance' call
5644
5644
  var this_0 = _get_di__ndbzja(this);
@@ -5647,7 +5647,7 @@
5647
5647
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5648
5648
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5649
5649
  var tmp_4 = KProperty1;
5650
- tmp_1.u9z_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5650
+ tmp_1.v9z_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5651
5651
  var tmp_5 = this;
5652
5652
  // Inline function 'org.kodein.di.instance' call
5653
5653
  var this_1 = _get_di__ndbzja(this);
@@ -5656,7 +5656,7 @@
5656
5656
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5657
5657
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5658
5658
  var tmp_8 = KProperty1;
5659
- tmp_5.v9z_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5659
+ tmp_5.w9z_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5660
5660
  var tmp_9 = this;
5661
5661
  // Inline function 'org.kodein.di.instance' call
5662
5662
  var this_2 = _get_di__ndbzja(this);
@@ -5665,7 +5665,7 @@
5665
5665
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5666
5666
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5667
5667
  var tmp_12 = KProperty1;
5668
- tmp_9.w9z_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5668
+ tmp_9.x9z_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5669
5669
  var tmp_13 = this;
5670
5670
  // Inline function 'org.kodein.di.instance' call
5671
5671
  var this_3 = _get_di__ndbzja(this);
@@ -5674,7 +5674,7 @@
5674
5674
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5675
5675
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5676
5676
  var tmp_16 = KProperty1;
5677
- tmp_13.x9z_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5677
+ tmp_13.y9z_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5678
5678
  var tmp_17 = this;
5679
5679
  // Inline function 'org.kodein.di.instance' call
5680
5680
  var this_4 = _get_di__ndbzja(this);
@@ -5683,7 +5683,7 @@
5683
5683
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5684
5684
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5685
5685
  var tmp_20 = KProperty1;
5686
- tmp_17.y9z_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5686
+ tmp_17.z9z_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5687
5687
  var tmp_21 = this;
5688
5688
  // Inline function 'org.kodein.di.instance' call
5689
5689
  var this_5 = _get_di__ndbzja(this);
@@ -5692,45 +5692,45 @@
5692
5692
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5693
5693
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5694
5694
  var tmp_24 = KProperty1;
5695
- tmp_21.z9z_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5695
+ tmp_21.aa0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5696
5696
  }
5697
- protoOf(GameServerEngineControllerImpl).j9z = function () {
5698
- var tmp0 = this.u9z_1;
5697
+ protoOf(GameServerEngineControllerImpl).k9z = function () {
5698
+ var tmp0 = this.v9z_1;
5699
5699
  var tmp = KProperty1;
5700
5700
  // Inline function 'kotlin.getValue' call
5701
5701
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5702
5702
  return tmp0.w();
5703
5703
  };
5704
- protoOf(GameServerEngineControllerImpl).l9z = function () {
5705
- var tmp0 = this.v9z_1;
5704
+ protoOf(GameServerEngineControllerImpl).m9z = function () {
5705
+ var tmp0 = this.w9z_1;
5706
5706
  var tmp = KProperty1;
5707
5707
  // Inline function 'kotlin.getValue' call
5708
5708
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5709
5709
  return tmp0.w();
5710
5710
  };
5711
- protoOf(GameServerEngineControllerImpl).m9z = function () {
5712
- var tmp0 = this.w9z_1;
5711
+ protoOf(GameServerEngineControllerImpl).n9z = function () {
5712
+ var tmp0 = this.x9z_1;
5713
5713
  var tmp = KProperty1;
5714
5714
  // Inline function 'kotlin.getValue' call
5715
5715
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5716
5716
  return tmp0.w();
5717
5717
  };
5718
- protoOf(GameServerEngineControllerImpl).n9z = function () {
5719
- var tmp0 = this.x9z_1;
5718
+ protoOf(GameServerEngineControllerImpl).o9z = function () {
5719
+ var tmp0 = this.y9z_1;
5720
5720
  var tmp = KProperty1;
5721
5721
  // Inline function 'kotlin.getValue' call
5722
5722
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5723
5723
  return tmp0.w();
5724
5724
  };
5725
- protoOf(GameServerEngineControllerImpl).k9z = function () {
5726
- var tmp0 = this.y9z_1;
5725
+ protoOf(GameServerEngineControllerImpl).l9z = function () {
5726
+ var tmp0 = this.z9z_1;
5727
5727
  var tmp = KProperty1;
5728
5728
  // Inline function 'kotlin.getValue' call
5729
5729
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5730
5730
  return tmp0.w();
5731
5731
  };
5732
- protoOf(GameServerEngineControllerImpl).o9z = function () {
5733
- var tmp0 = this.z9z_1;
5732
+ protoOf(GameServerEngineControllerImpl).p9z = function () {
5733
+ var tmp0 = this.aa0_1;
5734
5734
  var tmp = KProperty1;
5735
5735
  // Inline function 'kotlin.getValue' call
5736
5736
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5742,7 +5742,7 @@
5742
5742
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5743
5743
  return this.createGameEngineWithLogic();
5744
5744
  };
5745
- protoOf(GameServerEngineControllerImpl).p9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5745
+ protoOf(GameServerEngineControllerImpl).q9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5746
5746
  var combinedLogger = Companion_instance_6.mx();
5747
5747
  var tmp;
5748
5748
  if (coreConfig.fileLogsEnabled) {
@@ -5752,8 +5752,8 @@
5752
5752
  }
5753
5753
  var fileLoggerOutput = tmp;
5754
5754
  var tmp_0;
5755
- if (!(this.q9z_1 == null)) {
5756
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9z_1));
5755
+ if (!(this.r9z_1 == null)) {
5756
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.r9z_1));
5757
5757
  } else {
5758
5758
  tmp_0 = null;
5759
5759
  }
@@ -5794,12 +5794,12 @@
5794
5794
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5795
5795
  if (!(fileLoggerOutput == null)) {
5796
5796
  var tmp_3 = fileLoggerOutput;
5797
- tmp_3.q9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5797
+ tmp_3.r9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5798
5798
  combinedLogger.w1k(fileLoggerOutput);
5799
5799
  }
5800
5800
  if (!(callbackWrapperLoggerOutput == null)) {
5801
5801
  var tmp_4 = callbackWrapperLoggerOutput;
5802
- tmp_4.q9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5802
+ tmp_4.r9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5803
5803
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5804
5804
  }
5805
5805
  return gameServer;
@@ -5814,7 +5814,7 @@
5814
5814
  function TestHelper() {
5815
5815
  }
5816
5816
  function _get_playerAnswerInteractor__msggz1($this) {
5817
- var tmp0 = $this.da0_1;
5817
+ var tmp0 = $this.ea0_1;
5818
5818
  var tmp = KProperty1;
5819
5819
  // Inline function 'kotlin.getValue' call
5820
5820
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5822,7 +5822,7 @@
5822
5822
  }
5823
5823
  function TestHelperImpl$di$lambda$lambda(this$0) {
5824
5824
  return function ($this$singleton) {
5825
- return this$0.ba0_1;
5825
+ return this$0.ca0_1;
5826
5826
  };
5827
5827
  }
5828
5828
  function TestHelperImpl$di$lambda(this$0) {
@@ -5861,27 +5861,27 @@
5861
5861
  return emptyMap();
5862
5862
  }
5863
5863
  function TestHelperImpl(logger) {
5864
- this.ba0_1 = logger;
5864
+ this.ca0_1 = logger;
5865
5865
  var tmp = this;
5866
5866
  var tmp_0 = Companion_instance_4;
5867
- tmp.ca0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5867
+ tmp.da0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5868
5868
  var tmp_1 = this;
5869
5869
  // Inline function 'org.kodein.di.instance' call
5870
- var this_0 = this.ca0_1;
5870
+ var this_0 = this.da0_1;
5871
5871
  // Inline function 'org.kodein.type.generic' call
5872
5872
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5873
5873
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5874
5874
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5875
5875
  var tmp_4 = KProperty1;
5876
- tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5876
+ tmp_1.ea0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5877
5877
  }
5878
5878
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5879
- return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5879
+ return _get_playerAnswerInteractor__msggz1(this).b8k(playerId, table, botConfig);
5880
5880
  };
5881
5881
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5882
5882
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5883
5883
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5884
- var tmp0 = mechanicAction.k8x();
5884
+ var tmp0 = mechanicAction.l8x();
5885
5885
  var tmp$ret$0;
5886
5886
  $l$block_0: {
5887
5887
  // Inline function 'kotlin.collections.any' call
@@ -5913,7 +5913,7 @@
5913
5913
  };
5914
5914
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5915
5915
  if (isInterface(action, NextPlayerTurnAction)) {
5916
- var tmp0 = action.k8x();
5916
+ var tmp0 = action.l8x();
5917
5917
  var tmp$ret$0;
5918
5918
  $l$block_0: {
5919
5919
  // Inline function 'kotlin.collections.any' call
@@ -6028,22 +6028,22 @@
6028
6028
  });
6029
6029
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6030
6030
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6031
- return this.j9z();
6031
+ return this.k9z();
6032
6032
  });
6033
6033
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6034
- return this.l9z();
6034
+ return this.m9z();
6035
6035
  });
6036
6036
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6037
- return this.m9z();
6037
+ return this.n9z();
6038
6038
  });
6039
6039
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6040
- return this.n9z();
6040
+ return this.o9z();
6041
6041
  });
6042
6042
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6043
- return this.k9z();
6043
+ return this.l9z();
6044
6044
  });
6045
6045
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6046
- return this.o9z();
6046
+ return this.p9z();
6047
6047
  });
6048
6048
  //endregion
6049
6049
  //region block: init