raspberry_games_server_game_logic 1.8.376 → 1.8.377

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/Kosi-Kaverit-kaverit.js +5 -5
  2. package/Kosi-Kodein-kodein-di.js +17 -17
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +35 -35
  4. package/Logic_Debertz-core.js +788 -685
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +10856 -10787
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +11 -12
  9. package/Logic_Debertz-game_server.js +861 -833
  10. package/Logic_Debertz-game_server.js.map +1 -1
  11. package/error-library-error.js +1 -1
  12. package/kotlin-kotlin-stdlib.js +156 -164
  13. package/kotlin-kotlin-stdlib.js.map +1 -1
  14. package/kotlinx-atomicfu.js +1 -1
  15. package/kotlinx-coroutines-core.js +29 -29
  16. package/kotlinx-coroutines-core.js.map +1 -1
  17. package/kotlinx-io-kotlinx-io-core.js +10 -10
  18. package/kotlinx-serialization-kotlinx-serialization-core.js +39 -39
  19. package/kotlinx-serialization-kotlinx-serialization-json.js +44 -44
  20. package/ktor-ktor-client-content-negotiation.js +8 -8
  21. package/ktor-ktor-client-core.js +23 -23
  22. package/ktor-ktor-client-logging.js +5 -5
  23. package/ktor-ktor-events.js +2 -2
  24. package/ktor-ktor-http.js +37 -37
  25. package/ktor-ktor-io.js +17 -17
  26. package/ktor-ktor-serialization-kotlinx.js +2 -2
  27. package/ktor-ktor-serialization.js +3 -3
  28. package/ktor-ktor-utils.js +14 -14
  29. package/ktor-ktor-websockets.js +5 -5
  30. package/package.json +1 -1
  31. package/random-library-crypto-rand.js +3 -3
  32. package/random-library-secure-random.js +1 -1
  33. package/raspberry-cardgame-lib-core.js +8 -8
  34. package/raspberry-cardgame-lib-logger.js +5 -5
  35. package/raspberry-cardgame-lib-random.js +13 -13
  36. package/uuid.js +4 -4
@@ -46,7 +46,7 @@
46
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  var CoroutineImpl = kotlin_kotlin.$_$.na;
47
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  var Unit_instance = kotlin_kotlin.$_$.f5;
48
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  var protoOf = kotlin_kotlin.$_$.hd;
49
- var THROW_CCE = kotlin_kotlin.$_$.lh;
49
+ var THROW_CCE = kotlin_kotlin.$_$.jh;
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.lc;
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  var VOID = kotlin_kotlin.$_$.b;
@@ -59,11 +59,11 @@
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  var fromInt = kotlin_kotlin.$_$.cb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var to = kotlin_kotlin.$_$.qi;
62
+ var to = kotlin_kotlin.$_$.oi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var defineProp = kotlin_kotlin.$_$.zb;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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- var KProperty1 = kotlin_kotlin.$_$.he;
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+ var KProperty1 = kotlin_kotlin.$_$.fe;
67
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  var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
@@ -80,13 +80,13 @@
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var toList = kotlin_kotlin.$_$.k9;
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  var toString = kotlin_kotlin.$_$.kd;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
@@ -102,7 +102,8 @@
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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+ var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
@@ -112,28 +113,28 @@
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
115
- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
116
- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.hi;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var getKClass = kotlin_kotlin.$_$.de;
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- var arrayOf = kotlin_kotlin.$_$.zh;
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- var createKType = kotlin_kotlin.$_$.be;
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+ var getKClass = kotlin_kotlin.$_$.be;
121
+ var arrayOf = kotlin_kotlin.$_$.xh;
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+ var createKType = kotlin_kotlin.$_$.zd;
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
125
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
126
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
127
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
128
- var lazy = kotlin_kotlin.$_$.ii;
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+ var lazy = kotlin_kotlin.$_$.gi;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
131
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
132
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  var plus = kotlin_kotlin.$_$.p8;
133
- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var toString_0 = kotlin_kotlin.$_$.pi;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var toString_0 = kotlin_kotlin.$_$.ni;
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  var mapOf = kotlin_kotlin.$_$.j8;
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- var Enum = kotlin_kotlin.$_$.bh;
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+ var Enum = kotlin_kotlin.$_$.zg;
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  var getBooleanHashCode = kotlin_kotlin.$_$.cc;
138
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
@@ -160,15 +161,15 @@
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
162
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  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
163
- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
164
+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
165
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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  var single = kotlin_kotlin.$_$.z8;
168
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
170
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  var KtList = kotlin_kotlin.$_$.n5;
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- var Long = kotlin_kotlin.$_$.gh;
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+ var Long = kotlin_kotlin.$_$.eh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -190,7 +191,7 @@
190
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
191
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  var listOf = kotlin_kotlin.$_$.g8;
192
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  var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
193
- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
194
+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
194
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  var listOfNotNull = kotlin_kotlin.$_$.d8;
195
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  var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
196
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  var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
@@ -204,7 +205,7 @@
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
205
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
206
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  var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
207
- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
209
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
@@ -228,7 +229,7 @@
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  var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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  var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
230
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
231
- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
232
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
232
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  var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
233
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  var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
234
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  var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
@@ -251,16 +252,16 @@
251
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
252
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
253
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
254
- var toDuration = kotlin_kotlin.$_$.tg;
255
+ var toDuration = kotlin_kotlin.$_$.rg;
255
256
  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
256
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
257
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
257
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  var singleOrNull = kotlin_kotlin.$_$.y8;
258
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  var Collection = kotlin_kotlin.$_$.h5;
259
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  var toSet = kotlin_kotlin.$_$.q9;
260
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
261
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
262
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
263
- var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
264
+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
264
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  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
265
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  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
266
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  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
@@ -273,7 +274,7 @@
273
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
274
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
275
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
276
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
277
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
277
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
278
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
279
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
@@ -359,10 +360,10 @@
359
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  spectators = tmp;
360
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  var tmp_0;
361
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  if ($super === VOID) {
362
- this.z9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
+ this.z9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
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  tmp_0 = Unit_instance;
364
365
  } else {
365
- tmp_0 = $super.z9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
+ tmp_0 = $super.z9u.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
367
  }
367
368
  return tmp_0;
368
369
  }
@@ -370,10 +371,10 @@
370
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  newRid = newRid === VOID ? null : newRid;
371
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  var tmp;
372
373
  if ($super === VOID) {
373
- this.a9u(newRid);
374
+ this.a9v(newRid);
374
375
  tmp = Unit_instance;
375
376
  } else {
376
- tmp = $super.a9u.call(this, newRid);
377
+ tmp = $super.a9v.call(this, newRid);
377
378
  }
378
379
  return tmp;
379
380
  }
@@ -381,10 +382,10 @@
381
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  roomId = roomId === VOID ? null : roomId;
382
383
  var tmp;
383
384
  if ($super === VOID) {
384
- this.b9u(reason, roomId);
385
+ this.b9v(reason, roomId);
385
386
  tmp = Unit_instance;
386
387
  } else {
387
- tmp = $super.b9u.call(this, reason, roomId);
388
+ tmp = $super.b9v.call(this, reason, roomId);
388
389
  }
389
390
  return tmp;
390
391
  }
@@ -449,7 +450,7 @@
449
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
450
451
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
451
452
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
452
- return $super === VOID ? this.p9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
453
+ return $super === VOID ? this.p9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
453
454
  }
454
455
  initMetadataForInterface(GameEngineController, 'GameEngineController');
455
456
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -460,17 +461,17 @@
460
461
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
461
462
  //endregion
462
463
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
463
- this.t9d_1 = $subscriber;
464
+ this.r9e_1 = $subscriber;
464
465
  CoroutineImpl.call(this, resultContinuation);
465
466
  }
466
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9d = function (it, $completion) {
467
- var tmp = this.w9d(it, $completion);
467
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
468
+ var tmp = this.u9e(it, $completion);
468
469
  tmp.t8_1 = Unit_instance;
469
470
  tmp.u8_1 = null;
470
471
  return tmp.z8();
471
472
  };
472
473
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
473
- return this.v9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
+ return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
475
  };
475
476
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
476
477
  var suspendResult = this.t8_1;
@@ -479,7 +480,7 @@
479
480
  var tmp = this.r8_1;
480
481
  if (tmp === 0) {
481
482
  this.s8_1 = 1;
482
- this.t9d_1(this.u9d_1);
483
+ this.r9e_1(this.s9e_1);
483
484
  return Unit_instance;
484
485
  } else if (tmp === 1) {
485
486
  throw this.u8_1;
@@ -490,31 +491,31 @@
490
491
  }
491
492
  while (true);
492
493
  };
493
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9d = function (it, completion) {
494
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9d_1, completion);
495
- i.u9d_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
495
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
496
+ i.s9e_1 = it;
496
497
  return i;
497
498
  };
498
499
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
499
500
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
500
501
  var l = function (it, $completion) {
501
- return i.v9d(it, $completion);
502
+ return i.t9e(it, $completion);
502
503
  };
503
504
  l.$arity = 1;
504
505
  return l;
505
506
  }
506
507
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
507
- this.f9e_1 = $subscriber;
508
+ this.d9f_1 = $subscriber;
508
509
  CoroutineImpl.call(this, resultContinuation);
509
510
  }
510
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9e = function (it, $completion) {
511
- var tmp = this.i9e(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
512
+ var tmp = this.g9f(it, $completion);
512
513
  tmp.t8_1 = Unit_instance;
513
514
  tmp.u8_1 = null;
514
515
  return tmp.z8();
515
516
  };
516
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
517
- return this.h9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
519
  };
519
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
520
521
  var suspendResult = this.t8_1;
@@ -523,7 +524,7 @@
523
524
  var tmp = this.r8_1;
524
525
  if (tmp === 0) {
525
526
  this.s8_1 = 1;
526
- this.f9e_1(this.g9e_1);
527
+ this.d9f_1(this.e9f_1);
527
528
  return Unit_instance;
528
529
  } else if (tmp === 1) {
529
530
  throw this.u8_1;
@@ -534,22 +535,22 @@
534
535
  }
535
536
  while (true);
536
537
  };
537
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9e = function (it, completion) {
538
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9e_1, completion);
539
- i.g9e_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
540
+ i.e9f_1 = it;
540
541
  return i;
541
542
  };
542
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
543
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
544
545
  var l = function (it, $completion) {
545
- return i.h9e(it, $completion);
546
+ return i.f9f(it, $completion);
546
547
  };
547
548
  l.$arity = 1;
548
549
  return l;
549
550
  }
550
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
551
- this.r9e_1 = $$this$unsafeFlow;
552
- this.s9e_1 = this$0;
552
+ this.p9f_1 = $$this$unsafeFlow;
553
+ this.q9f_1 = this$0;
553
554
  CoroutineImpl.call(this, resultContinuation);
554
555
  }
555
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -569,10 +570,10 @@
569
570
  switch (tmp) {
570
571
  case 0:
571
572
  this.s8_1 = 2;
572
- var tmp0 = this.r9e_1;
573
- var value = this.t9e_1;
573
+ var tmp0 = this.p9f_1;
574
+ var value = this.r9f_1;
574
575
  this.r8_1 = 1;
575
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9e_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
576
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
577
578
  return suspendResult;
578
579
  }
@@ -595,8 +596,8 @@
595
596
  while (true);
596
597
  };
597
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
598
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9e_1, this.s9e_1, completion);
599
- i.t9e_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
600
+ i.r9f_1 = value;
600
601
  return i;
601
602
  };
602
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -609,8 +610,8 @@
609
610
  }
610
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
611
612
  CoroutineImpl.call(this, resultContinuation);
612
- this.c9f_1 = _this__u8e3s4;
613
- this.d9f_1 = collector;
613
+ this.a9g_1 = _this__u8e3s4;
614
+ this.b9g_1 = collector;
614
615
  }
615
616
  protoOf($collectCOROUTINE$).z8 = function () {
616
617
  var suspendResult = this.t8_1;
@@ -620,10 +621,10 @@
620
621
  switch (tmp) {
621
622
  case 0:
622
623
  this.s8_1 = 2;
623
- var $this$unsafeFlow = this.d9f_1;
624
+ var $this$unsafeFlow = this.b9g_1;
624
625
  this.r8_1 = 1;
625
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9f_1.f9f_1, null);
626
- suspendResult = this.c9f_1.e9f_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
+ suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
627
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
628
629
  return suspendResult;
629
630
  }
@@ -646,8 +647,8 @@
646
647
  while (true);
647
648
  };
648
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
649
- this.e9f_1 = $this;
650
- this.f9f_1 = this$0;
650
+ this.c9g_1 = $this;
651
+ this.d9g_1 = this$0;
651
652
  }
652
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
653
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -659,17 +660,17 @@
659
660
  return this.m28(collector, $completion);
660
661
  };
661
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
662
- this.o9f_1 = $subscriber;
663
+ this.m9g_1 = $subscriber;
663
664
  CoroutineImpl.call(this, resultContinuation);
664
665
  }
665
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9f = function (it, $completion) {
666
- var tmp = this.r9f(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
+ var tmp = this.p9g(it, $completion);
667
668
  tmp.t8_1 = Unit_instance;
668
669
  tmp.u8_1 = null;
669
670
  return tmp.z8();
670
671
  };
671
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
672
- return this.q9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
674
  };
674
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
675
676
  var suspendResult = this.t8_1;
@@ -678,7 +679,7 @@
678
679
  var tmp = this.r8_1;
679
680
  if (tmp === 0) {
680
681
  this.s8_1 = 1;
681
- this.o9f_1(this.p9f_1);
682
+ this.m9g_1(this.n9g_1);
682
683
  return Unit_instance;
683
684
  } else if (tmp === 1) {
684
685
  throw this.u8_1;
@@ -689,21 +690,21 @@
689
690
  }
690
691
  while (true);
691
692
  };
692
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9f = function (it, completion) {
693
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9f_1, completion);
694
- i.p9f_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
+ i.n9g_1 = it;
695
696
  return i;
696
697
  };
697
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
698
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
699
700
  var l = function (it, $completion) {
700
- return i.q9f(it, $completion);
701
+ return i.o9g(it, $completion);
701
702
  };
702
703
  l.$arity = 1;
703
704
  return l;
704
705
  }
705
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
706
- this.a9g_1 = $$this$unsafeFlow;
707
+ this.y9g_1 = $$this$unsafeFlow;
707
708
  CoroutineImpl.call(this, resultContinuation);
708
709
  }
709
710
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -723,8 +724,8 @@
723
724
  switch (tmp) {
724
725
  case 0:
725
726
  this.s8_1 = 2;
726
- var tmp0 = this.a9g_1;
727
- var value = this.b9g_1;
727
+ var tmp0 = this.y9g_1;
728
+ var value = this.z9g_1;
728
729
  this.r8_1 = 1;
729
730
  suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
730
731
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -749,8 +750,8 @@
749
750
  while (true);
750
751
  };
751
752
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
752
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9g_1, completion);
753
- i.b9g_1 = value;
753
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, completion);
754
+ i.z9g_1 = value;
754
755
  return i;
755
756
  };
756
757
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -763,8 +764,8 @@
763
764
  }
764
765
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
765
766
  CoroutineImpl.call(this, resultContinuation);
766
- this.k9g_1 = _this__u8e3s4;
767
- this.l9g_1 = collector;
767
+ this.i9h_1 = _this__u8e3s4;
768
+ this.j9h_1 = collector;
768
769
  }
769
770
  protoOf($collectCOROUTINE$_0).z8 = function () {
770
771
  var suspendResult = this.t8_1;
@@ -774,10 +775,10 @@
774
775
  switch (tmp) {
775
776
  case 0:
776
777
  this.s8_1 = 2;
777
- var $this$unsafeFlow = this.l9g_1;
778
+ var $this$unsafeFlow = this.j9h_1;
778
779
  this.r8_1 = 1;
779
780
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
780
- suspendResult = this.k9g_1.m9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ suspendResult = this.i9h_1.k9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
782
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
782
783
  return suspendResult;
783
784
  }
@@ -800,7 +801,7 @@
800
801
  while (true);
801
802
  };
802
803
  function _no_name_provided__qut3iv($this) {
803
- this.m9g_1 = $this;
804
+ this.k9h_1 = $this;
804
805
  }
805
806
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
806
807
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -812,18 +813,18 @@
812
813
  return this.m28(collector, $completion);
813
814
  };
814
815
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
815
- this.v9g_1 = $table;
816
- this.w9g_1 = this$0;
816
+ this.t9h_1 = $table;
817
+ this.u9h_1 = this$0;
817
818
  CoroutineImpl.call(this, resultContinuation);
818
819
  }
819
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9g = function ($this$flow, $completion) {
820
- var tmp = this.z9g($this$flow, $completion);
820
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9h = function ($this$flow, $completion) {
821
+ var tmp = this.x9h($this$flow, $completion);
821
822
  tmp.t8_1 = Unit_instance;
822
823
  tmp.u8_1 = null;
823
824
  return tmp.z8();
824
825
  };
825
826
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
826
- return this.y9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
827
+ return this.w9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
827
828
  };
828
829
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
829
830
  var suspendResult = this.t8_1;
@@ -834,7 +835,7 @@
834
835
  case 0:
835
836
  this.s8_1 = 3;
836
837
  this.r8_1 = 1;
837
- suspendResult = this.x9g_1.l28(new TableStateUpdate(this.v9g_1), this);
838
+ suspendResult = this.v9h_1.l28(new TableStateUpdate(this.t9h_1), this);
838
839
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
839
840
  return suspendResult;
840
841
  }
@@ -842,8 +843,8 @@
842
843
  continue $sm;
843
844
  case 1:
844
845
  this.r8_1 = 2;
845
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9g_1).o8i(), fromInt(_get_serverReduxConfig__rprcrm(this.w9g_1).serverStateUpdateIntervalMillis));
846
- suspendResult = emitAll(this.x9g_1, new _no_name_provided__qut3iv(this_0), this);
846
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.u9h_1).serverStateUpdateIntervalMillis));
847
+ suspendResult = emitAll(this.v9h_1, new _no_name_provided__qut3iv(this_0), this);
847
848
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
848
849
  return suspendResult;
849
850
  }
@@ -865,21 +866,21 @@
865
866
  }
866
867
  while (true);
867
868
  };
868
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9g = function ($this$flow, completion) {
869
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9g_1, this.w9g_1, completion);
870
- i.x9g_1 = $this$flow;
869
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9h = function ($this$flow, completion) {
870
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.t9h_1, this.u9h_1, completion);
871
+ i.v9h_1 = $this$flow;
871
872
  return i;
872
873
  };
873
874
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
874
875
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
875
876
  var l = function ($this$flow, $completion) {
876
- return i.y9g($this$flow, $completion);
877
+ return i.w9h($this$flow, $completion);
877
878
  };
878
879
  l.$arity = 1;
879
880
  return l;
880
881
  }
881
882
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
882
- this.i9h_1 = $$this$unsafeFlow;
883
+ this.g9i_1 = $$this$unsafeFlow;
883
884
  CoroutineImpl.call(this, resultContinuation);
884
885
  }
885
886
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -900,28 +901,28 @@
900
901
  case 0:
901
902
  this.s8_1 = 5;
902
903
  var tmp_0 = this;
903
- tmp_0.n9h_1 = this.i9h_1;
904
+ tmp_0.l9i_1 = this.g9i_1;
904
905
  var tmp_1 = this;
905
- tmp_1.m9h_1 = this.j9h_1;
906
+ tmp_1.k9i_1 = this.h9i_1;
906
907
  this.r8_1 = 1;
907
908
  continue $sm;
908
909
  case 1:
909
- this.k9h_1 = this.n9h_1;
910
- var tmp0_elvis_lhs = this.m9h_1.t6l_1;
910
+ this.i9i_1 = this.l9i_1;
911
+ var tmp0_elvis_lhs = this.k9i_1.l6m_1;
911
912
  if (tmp0_elvis_lhs == null) {
912
913
  this.r8_1 = 4;
913
914
  var tmp_2 = this;
914
915
  continue $sm;
915
916
  } else {
916
- this.l9h_1 = tmp0_elvis_lhs;
917
+ this.j9i_1 = tmp0_elvis_lhs;
917
918
  this.r8_1 = 2;
918
919
  continue $sm;
919
920
  }
920
921
 
921
922
  case 2:
922
- var transformed = this.l9h_1;
923
+ var transformed = this.j9i_1;
923
924
  this.r8_1 = 3;
924
- suspendResult = this.k9h_1.l28(transformed, this);
925
+ suspendResult = this.i9i_1.l28(transformed, this);
925
926
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
926
927
  return suspendResult;
927
928
  }
@@ -952,8 +953,8 @@
952
953
  while (true);
953
954
  };
954
955
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
955
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9h_1, completion);
956
- i.j9h_1 = value;
956
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9i_1, completion);
957
+ i.h9i_1 = value;
957
958
  return i;
958
959
  };
959
960
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -966,8 +967,8 @@
966
967
  }
967
968
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
968
969
  CoroutineImpl.call(this, resultContinuation);
969
- this.w9h_1 = _this__u8e3s4;
970
- this.x9h_1 = collector;
970
+ this.u9i_1 = _this__u8e3s4;
971
+ this.v9i_1 = collector;
971
972
  }
972
973
  protoOf($collectCOROUTINE$_1).z8 = function () {
973
974
  var suspendResult = this.t8_1;
@@ -977,10 +978,10 @@
977
978
  switch (tmp) {
978
979
  case 0:
979
980
  this.s8_1 = 2;
980
- var $this$unsafeFlow = this.x9h_1;
981
+ var $this$unsafeFlow = this.v9i_1;
981
982
  this.r8_1 = 1;
982
983
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
983
- suspendResult = this.w9h_1.y9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
984
+ suspendResult = this.u9i_1.w9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
984
985
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
985
986
  return suspendResult;
986
987
  }
@@ -1003,7 +1004,7 @@
1003
1004
  while (true);
1004
1005
  };
1005
1006
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1006
- this.h9i_1 = $$this$unsafeFlow;
1007
+ this.f9j_1 = $$this$unsafeFlow;
1007
1008
  CoroutineImpl.call(this, resultContinuation);
1008
1009
  }
1009
1010
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1023,8 +1024,8 @@
1023
1024
  switch (tmp) {
1024
1025
  case 0:
1025
1026
  this.s8_1 = 2;
1026
- var tmp0 = this.h9i_1;
1027
- var value = this.i9i_1;
1027
+ var tmp0 = this.f9j_1;
1028
+ var value = this.g9j_1;
1028
1029
  this.r8_1 = 1;
1029
1030
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1030
1031
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1049,8 +1050,8 @@
1049
1050
  while (true);
1050
1051
  };
1051
1052
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1052
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9i_1, completion);
1053
- i.i9i_1 = value;
1053
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9j_1, completion);
1054
+ i.g9j_1 = value;
1054
1055
  return i;
1055
1056
  };
1056
1057
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1063,8 +1064,8 @@
1063
1064
  }
1064
1065
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1065
1066
  CoroutineImpl.call(this, resultContinuation);
1066
- this.r9i_1 = _this__u8e3s4;
1067
- this.s9i_1 = collector;
1067
+ this.p9j_1 = _this__u8e3s4;
1068
+ this.q9j_1 = collector;
1068
1069
  }
1069
1070
  protoOf($collectCOROUTINE$_2).z8 = function () {
1070
1071
  var suspendResult = this.t8_1;
@@ -1074,10 +1075,10 @@
1074
1075
  switch (tmp) {
1075
1076
  case 0:
1076
1077
  this.s8_1 = 2;
1077
- var $this$unsafeFlow = this.s9i_1;
1078
+ var $this$unsafeFlow = this.q9j_1;
1078
1079
  this.r8_1 = 1;
1079
1080
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1080
- suspendResult = this.r9i_1.t9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1081
+ suspendResult = this.p9j_1.r9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1081
1082
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1082
1083
  return suspendResult;
1083
1084
  }
@@ -1100,7 +1101,7 @@
1100
1101
  while (true);
1101
1102
  };
1102
1103
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1103
- this.c9j_1 = $$this$unsafeFlow;
1104
+ this.a9k_1 = $$this$unsafeFlow;
1104
1105
  CoroutineImpl.call(this, resultContinuation);
1105
1106
  }
1106
1107
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1120,8 +1121,8 @@
1120
1121
  switch (tmp) {
1121
1122
  case 0:
1122
1123
  this.s8_1 = 2;
1123
- var tmp0 = this.c9j_1;
1124
- var value = this.d9j_1;
1124
+ var tmp0 = this.a9k_1;
1125
+ var value = this.b9k_1;
1125
1126
  this.r8_1 = 1;
1126
1127
  suspendResult = tmp0.l28(value.me_1, this);
1127
1128
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1146,8 +1147,8 @@
1146
1147
  while (true);
1147
1148
  };
1148
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9j_1, completion);
1150
- i.d9j_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9k_1, completion);
1151
+ i.b9k_1 = value;
1151
1152
  return i;
1152
1153
  };
1153
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1161,8 @@
1160
1161
  }
1161
1162
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1162
1163
  CoroutineImpl.call(this, resultContinuation);
1163
- this.m9j_1 = _this__u8e3s4;
1164
- this.n9j_1 = collector;
1164
+ this.k9k_1 = _this__u8e3s4;
1165
+ this.l9k_1 = collector;
1165
1166
  }
1166
1167
  protoOf($collectCOROUTINE$_3).z8 = function () {
1167
1168
  var suspendResult = this.t8_1;
@@ -1171,10 +1172,10 @@
1171
1172
  switch (tmp) {
1172
1173
  case 0:
1173
1174
  this.s8_1 = 2;
1174
- var $this$unsafeFlow = this.n9j_1;
1175
+ var $this$unsafeFlow = this.l9k_1;
1175
1176
  this.r8_1 = 1;
1176
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1177
- suspendResult = this.m9j_1.o9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.k9k_1.m9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1180
  return suspendResult;
1180
1181
  }
@@ -1197,17 +1198,17 @@
1197
1198
  while (true);
1198
1199
  };
1199
1200
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1200
- this.x9j_1 = $subscriber;
1201
+ this.v9k_1 = $subscriber;
1201
1202
  CoroutineImpl.call(this, resultContinuation);
1202
1203
  }
1203
- protoOf(GameServer$subscribeWith$slambda$slambda).z9j = function (it, $completion) {
1204
- var tmp = this.a9k(it, $completion);
1204
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
1205
+ var tmp = this.y9k(it, $completion);
1205
1206
  tmp.t8_1 = Unit_instance;
1206
1207
  tmp.u8_1 = null;
1207
1208
  return tmp.z8();
1208
1209
  };
1209
1210
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1210
- return this.z9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1211
+ return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1211
1212
  };
1212
1213
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1213
1214
  var suspendResult = this.t8_1;
@@ -1216,7 +1217,7 @@
1216
1217
  var tmp = this.r8_1;
1217
1218
  if (tmp === 0) {
1218
1219
  this.s8_1 = 1;
1219
- this.x9j_1(this.y9j_1);
1220
+ this.v9k_1(this.w9k_1);
1220
1221
  return Unit_instance;
1221
1222
  } else if (tmp === 1) {
1222
1223
  throw this.u8_1;
@@ -1227,83 +1228,83 @@
1227
1228
  }
1228
1229
  while (true);
1229
1230
  };
1230
- protoOf(GameServer$subscribeWith$slambda$slambda).a9k = function (it, completion) {
1231
- var i = new GameServer$subscribeWith$slambda$slambda(this.x9j_1, completion);
1232
- i.y9j_1 = it;
1231
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
1232
+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
1233
+ i.w9k_1 = it;
1233
1234
  return i;
1234
1235
  };
1235
1236
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1236
1237
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1237
1238
  var l = function (it, $completion) {
1238
- return i.z9j(it, $completion);
1239
+ return i.x9k(it, $completion);
1239
1240
  };
1240
1241
  l.$arity = 1;
1241
1242
  return l;
1242
1243
  }
1243
1244
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1244
- this.b9k_1 = $playerId;
1245
+ this.z9k_1 = $playerId;
1245
1246
  }
1246
1247
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1247
- return this.b9k_1;
1248
+ return this.z9k_1;
1248
1249
  };
1249
1250
  function _get_logger__rkp4sl($this) {
1250
- var tmp0 = $this.e9k_1;
1251
+ var tmp0 = $this.c9l_1;
1251
1252
  var tmp = KProperty1;
1252
1253
  // Inline function 'kotlin.getValue' call
1253
1254
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1254
1255
  return tmp0.w();
1255
1256
  }
1256
1257
  function _get_toClientEventsObserver__6rp51y($this) {
1257
- var tmp0 = $this.f9k_1;
1258
+ var tmp0 = $this.d9l_1;
1258
1259
  var tmp = KProperty1;
1259
1260
  // Inline function 'kotlin.getValue' call
1260
1261
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1261
1262
  return tmp0.w();
1262
1263
  }
1263
1264
  function _get_fromClientEventsObserver__a7vzd3($this) {
1264
- var tmp0 = $this.g9k_1;
1265
+ var tmp0 = $this.e9l_1;
1265
1266
  var tmp = KProperty1;
1266
1267
  // Inline function 'kotlin.getValue' call
1267
1268
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1268
1269
  return tmp0.w();
1269
1270
  }
1270
1271
  function _get_playerConnectionInteractor__si6cxf($this) {
1271
- var tmp0 = $this.h9k_1;
1272
+ var tmp0 = $this.f9l_1;
1272
1273
  var tmp = KProperty1;
1273
1274
  // Inline function 'kotlin.getValue' call
1274
1275
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1275
1276
  return tmp0.w();
1276
1277
  }
1277
1278
  function _get_teamsLogicProvider__u10pm6($this) {
1278
- var tmp0 = $this.i9k_1;
1279
+ var tmp0 = $this.g9l_1;
1279
1280
  var tmp = KProperty1;
1280
1281
  // Inline function 'kotlin.getValue' call
1281
1282
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1282
1283
  return tmp0.w();
1283
1284
  }
1284
1285
  function _get_random__h29cgo($this) {
1285
- var tmp0 = $this.j9k_1;
1286
+ var tmp0 = $this.h9l_1;
1286
1287
  var tmp = KProperty1;
1287
1288
  // Inline function 'kotlin.getValue' call
1288
1289
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1289
1290
  return tmp0.w();
1290
1291
  }
1291
1292
  function _get_idsProvider__fnfajc($this) {
1292
- var tmp0 = $this.k9k_1;
1293
+ var tmp0 = $this.i9l_1;
1293
1294
  var tmp = KProperty1;
1294
1295
  // Inline function 'kotlin.getValue' call
1295
1296
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1296
1297
  return tmp0.w();
1297
1298
  }
1298
1299
  function _get_serverReduxConfig__rprcrm($this) {
1299
- var tmp0 = $this.l9k_1;
1300
+ var tmp0 = $this.j9l_1;
1300
1301
  var tmp = KProperty1;
1301
1302
  // Inline function 'kotlin.getValue' call
1302
1303
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1303
1304
  return tmp0.w();
1304
1305
  }
1305
1306
  function _get_encoderDecoderProvider__qqgrji($this) {
1306
- var tmp0 = $this.m9k_1;
1307
+ var tmp0 = $this.k9l_1;
1307
1308
  var tmp = KProperty1;
1308
1309
  // Inline function 'kotlin.getValue' call
1309
1310
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1311,7 +1312,7 @@
1311
1312
  }
1312
1313
  function observeTableStateUpdates($this) {
1313
1314
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1314
- var this_0 = observeTableWhenRoundChanges($this, $this.s6l());
1315
+ var this_0 = observeTableWhenRoundChanges($this, $this.k6m());
1315
1316
  return transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1316
1317
  }
1317
1318
  function observeTableWhenRoundChanges($this, observeState) {
@@ -1330,20 +1331,20 @@
1330
1331
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1331
1332
  }
1332
1333
  function Companion() {
1333
- this.o9k_1 = 'GameEngine_API';
1334
+ this.m9l_1 = 'GameEngine_API';
1334
1335
  }
1335
1336
  var Companion_instance_7;
1336
1337
  function Companion_getInstance_0() {
1337
1338
  return Companion_instance_7;
1338
1339
  }
1339
1340
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1340
- this.p9k_1 = function_0;
1341
+ this.n9l_1 = function_0;
1341
1342
  }
1342
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1343
- return this.p9k_1(value, $completion);
1344
+ return this.n9l_1(value, $completion);
1344
1345
  };
1345
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1346
- return this.p9k_1;
1347
+ return this.n9l_1;
1347
1348
  };
1348
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1349
1350
  var tmp;
@@ -1364,13 +1365,13 @@
1364
1365
  return hashCode(this.a3());
1365
1366
  };
1366
1367
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1367
- this.q9k_1 = function_0;
1368
+ this.o9l_1 = function_0;
1368
1369
  }
1369
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1370
- return this.q9k_1(value, $completion);
1371
+ return this.o9l_1(value, $completion);
1371
1372
  };
1372
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1373
- return this.q9k_1;
1374
+ return this.o9l_1;
1374
1375
  };
1375
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1376
1377
  var tmp;
@@ -1391,13 +1392,13 @@
1391
1392
  return hashCode(this.a3());
1392
1393
  };
1393
1394
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1394
- this.r9k_1 = function_0;
1395
+ this.p9l_1 = function_0;
1395
1396
  }
1396
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1397
- return this.r9k_1(value, $completion);
1398
+ return this.p9l_1(value, $completion);
1398
1399
  };
1399
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1400
- return this.r9k_1;
1401
+ return this.p9l_1;
1401
1402
  };
1402
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1403
1404
  var tmp;
@@ -1418,13 +1419,13 @@
1418
1419
  return hashCode(this.a3());
1419
1420
  };
1420
1421
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1421
- this.s9k_1 = function_0;
1422
+ this.q9l_1 = function_0;
1422
1423
  }
1423
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1424
- return this.s9k_1(value, $completion);
1425
+ return this.q9l_1(value, $completion);
1425
1426
  };
1426
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1427
- return this.s9k_1;
1428
+ return this.q9l_1;
1428
1429
  };
1429
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1430
1431
  var tmp;
@@ -1445,13 +1446,13 @@
1445
1446
  return hashCode(this.a3());
1446
1447
  };
1447
1448
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1448
- this.t9k_1 = function_0;
1449
+ this.r9l_1 = function_0;
1449
1450
  }
1450
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1451
- return this.t9k_1(value, $completion);
1452
+ return this.r9l_1(value, $completion);
1452
1453
  };
1453
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1454
- return this.t9k_1;
1455
+ return this.r9l_1;
1455
1456
  };
1456
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1457
1458
  var tmp;
@@ -1472,13 +1473,13 @@
1472
1473
  return hashCode(this.a3());
1473
1474
  };
1474
1475
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1475
- this.u9k_1 = function_0;
1476
+ this.s9l_1 = function_0;
1476
1477
  }
1477
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1478
- return this.u9k_1(value, $completion);
1479
+ return this.s9l_1(value, $completion);
1479
1480
  };
1480
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1481
- return this.u9k_1;
1482
+ return this.s9l_1;
1482
1483
  };
1483
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1484
1485
  var tmp;
@@ -1589,8 +1590,8 @@
1589
1590
  };
1590
1591
  }
1591
1592
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1592
- this.d9l_1 = this$0;
1593
- this.e9l_1 = $subscriber;
1593
+ this.b9m_1 = this$0;
1594
+ this.c9m_1 = $subscriber;
1594
1595
  CoroutineImpl.call(this, resultContinuation);
1595
1596
  }
1596
1597
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1611,8 +1612,8 @@
1611
1612
  case 0:
1612
1613
  this.s8_1 = 2;
1613
1614
  this.r8_1 = 1;
1614
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9l_1).g9l();
1615
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9l_1, null);
1615
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9m_1).e9m();
1616
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9m_1, null);
1616
1617
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1617
1618
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1618
1619
  return suspendResult;
@@ -1636,8 +1637,8 @@
1636
1637
  while (true);
1637
1638
  };
1638
1639
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1639
- var i = new GameServer$subscribeToClientAction$slambda(this.d9l_1, this.e9l_1, completion);
1640
- i.f9l_1 = $this$launchDefault;
1640
+ var i = new GameServer$subscribeToClientAction$slambda(this.b9m_1, this.c9m_1, completion);
1641
+ i.d9m_1 = $this$launchDefault;
1641
1642
  return i;
1642
1643
  };
1643
1644
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1649,8 +1650,8 @@
1649
1650
  return l;
1650
1651
  }
1651
1652
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1652
- this.p9l_1 = this$0;
1653
- this.q9l_1 = $subscriber;
1653
+ this.n9m_1 = this$0;
1654
+ this.o9m_1 = $subscriber;
1654
1655
  CoroutineImpl.call(this, resultContinuation);
1655
1656
  }
1656
1657
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1671,8 +1672,8 @@
1671
1672
  case 0:
1672
1673
  this.s8_1 = 2;
1673
1674
  this.r8_1 = 1;
1674
- var tmp_0 = observeTableStateUpdates(this.p9l_1);
1675
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9l_1, null);
1675
+ var tmp_0 = observeTableStateUpdates(this.n9m_1);
1676
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.o9m_1, null);
1676
1677
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1677
1678
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1678
1679
  return suspendResult;
@@ -1696,8 +1697,8 @@
1696
1697
  while (true);
1697
1698
  };
1698
1699
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1699
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9l_1, this.q9l_1, completion);
1700
- i.r9l_1 = $this$launchDefault;
1700
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9m_1, this.o9m_1, completion);
1701
+ i.p9m_1 = $this$launchDefault;
1701
1702
  return i;
1702
1703
  };
1703
1704
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1709,8 +1710,8 @@
1709
1710
  return l;
1710
1711
  }
1711
1712
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1712
- this.a9m_1 = this$0;
1713
- this.b9m_1 = $subscriber;
1713
+ this.y9m_1 = this$0;
1714
+ this.z9m_1 = $subscriber;
1714
1715
  CoroutineImpl.call(this, resultContinuation);
1715
1716
  }
1716
1717
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1731,9 +1732,9 @@
1731
1732
  case 0:
1732
1733
  this.s8_1 = 2;
1733
1734
  this.r8_1 = 1;
1734
- var this_0 = observeTableStateUpdates(this.a9m_1);
1735
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9m_1);
1736
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9m_1, null);
1735
+ var this_0 = observeTableStateUpdates(this.y9m_1);
1736
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.y9m_1);
1737
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.z9m_1, null);
1737
1738
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1738
1739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1739
1740
  return suspendResult;
@@ -1757,8 +1758,8 @@
1757
1758
  while (true);
1758
1759
  };
1759
1760
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1760
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9m_1, this.b9m_1, completion);
1761
- i.c9m_1 = $this$launchDefault;
1761
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.y9m_1, this.z9m_1, completion);
1762
+ i.a9n_1 = $this$launchDefault;
1762
1763
  return i;
1763
1764
  };
1764
1765
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1770,18 +1771,18 @@
1770
1771
  return l;
1771
1772
  }
1772
1773
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1773
- this.l9m_1 = this$0;
1774
+ this.j9n_1 = this$0;
1774
1775
  CoroutineImpl.call(this, resultContinuation);
1775
1776
  }
1776
- protoOf(GameServer$observeTableStateUpdates$slambda).o9m = function ($this$transformLatest, it, $completion) {
1777
- var tmp = this.p9m($this$transformLatest, it, $completion);
1777
+ protoOf(GameServer$observeTableStateUpdates$slambda).m9n = function ($this$transformLatest, it, $completion) {
1778
+ var tmp = this.n9n($this$transformLatest, it, $completion);
1778
1779
  tmp.t8_1 = Unit_instance;
1779
1780
  tmp.u8_1 = null;
1780
1781
  return tmp.z8();
1781
1782
  };
1782
1783
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1783
1784
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1784
- return this.o9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1785
+ return this.m9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1785
1786
  };
1786
1787
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1787
1788
  var suspendResult = this.t8_1;
@@ -1792,8 +1793,8 @@
1792
1793
  case 0:
1793
1794
  this.s8_1 = 2;
1794
1795
  this.r8_1 = 1;
1795
- var table = this.n9m_1;
1796
- suspendResult = emitAll(this.m9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9m_1, null)), this);
1796
+ var table = this.l9n_1;
1797
+ suspendResult = emitAll(this.k9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.j9n_1, null)), this);
1797
1798
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1798
1799
  return suspendResult;
1799
1800
  }
@@ -1815,22 +1816,22 @@
1815
1816
  }
1816
1817
  while (true);
1817
1818
  };
1818
- protoOf(GameServer$observeTableStateUpdates$slambda).p9m = function ($this$transformLatest, it, completion) {
1819
- var i = new GameServer$observeTableStateUpdates$slambda(this.l9m_1, completion);
1820
- i.m9m_1 = $this$transformLatest;
1821
- i.n9m_1 = it;
1819
+ protoOf(GameServer$observeTableStateUpdates$slambda).n9n = function ($this$transformLatest, it, completion) {
1820
+ var i = new GameServer$observeTableStateUpdates$slambda(this.j9n_1, completion);
1821
+ i.k9n_1 = $this$transformLatest;
1822
+ i.l9n_1 = it;
1822
1823
  return i;
1823
1824
  };
1824
1825
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1825
1826
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1826
1827
  var l = function ($this$transformLatest, it, $completion) {
1827
- return i.o9m($this$transformLatest, it, $completion);
1828
+ return i.m9n($this$transformLatest, it, $completion);
1828
1829
  };
1829
1830
  l.$arity = 2;
1830
1831
  return l;
1831
1832
  }
1832
1833
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1833
- this.y9h_1 = $this;
1834
+ this.w9i_1 = $this;
1834
1835
  }
1835
1836
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1836
1837
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1842,7 +1843,7 @@
1842
1843
  return this.m28(collector, $completion);
1843
1844
  };
1844
1845
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1845
- this.t9i_1 = $this;
1846
+ this.r9j_1 = $this;
1846
1847
  }
1847
1848
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1848
1849
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1857,7 +1858,7 @@
1857
1858
  return old.le_1 === new_0.le_1;
1858
1859
  }
1859
1860
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1860
- this.o9j_1 = $this;
1861
+ this.m9k_1 = $this;
1861
1862
  }
1862
1863
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1863
1864
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1869,8 +1870,8 @@
1869
1870
  return this.m28(collector, $completion);
1870
1871
  };
1871
1872
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1872
- this.y9m_1 = this$0;
1873
- this.z9m_1 = $subscriber;
1873
+ this.w9n_1 = this$0;
1874
+ this.x9n_1 = $subscriber;
1874
1875
  CoroutineImpl.call(this, resultContinuation);
1875
1876
  }
1876
1877
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1891,8 +1892,8 @@
1891
1892
  case 0:
1892
1893
  this.s8_1 = 2;
1893
1894
  this.r8_1 = 1;
1894
- var tmp_0 = distinctUntilChanged_0(this.y9m_1.s6l());
1895
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9m_1, null);
1895
+ var tmp_0 = distinctUntilChanged_0(this.w9n_1.k6m());
1896
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x9n_1, null);
1896
1897
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1897
1898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1898
1899
  return suspendResult;
@@ -1916,8 +1917,8 @@
1916
1917
  while (true);
1917
1918
  };
1918
1919
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1919
- var i = new GameServer$subscribeWith$slambda(this.y9m_1, this.z9m_1, completion);
1920
- i.a9n_1 = $this$launchDefault;
1920
+ var i = new GameServer$subscribeWith$slambda(this.w9n_1, this.x9n_1, completion);
1921
+ i.y9n_1 = $this$launchDefault;
1921
1922
  return i;
1922
1923
  };
1923
1924
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1929,18 +1930,18 @@
1929
1930
  return l;
1930
1931
  }
1931
1932
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1932
- this.j9n_1 = $action;
1933
+ this.h9o_1 = $action;
1933
1934
  CoroutineImpl.call(this, resultContinuation);
1934
1935
  }
1935
- protoOf(GameServer$fromClientEvent$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
1936
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
1936
+ protoOf(GameServer$fromClientEvent$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1937
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
1937
1938
  tmp.t8_1 = Unit_instance;
1938
1939
  tmp.u8_1 = null;
1939
1940
  return tmp.z8();
1940
1941
  };
1941
1942
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1942
1943
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1943
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1944
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1944
1945
  };
1945
1946
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1946
1947
  var suspendResult = this.t8_1;
@@ -1949,11 +1950,11 @@
1949
1950
  var tmp = this.r8_1;
1950
1951
  if (tmp === 0) {
1951
1952
  this.s8_1 = 1;
1952
- if (this.j9n_1 instanceof PlayerReadyFromClientAction)
1953
- if (!get_isCreated(this.l9n_1.state)) {
1953
+ if (this.h9o_1 instanceof PlayerReadyFromClientAction)
1954
+ if (!get_isCreated(this.j9o_1.state)) {
1954
1955
  return Unit_instance;
1955
1956
  }
1956
- this.l9n_1.dispatch(this.j9n_1);
1957
+ this.j9o_1.dispatch(this.h9o_1);
1957
1958
  return Unit_instance;
1958
1959
  } else if (tmp === 1) {
1959
1960
  throw this.u8_1;
@@ -1964,33 +1965,33 @@
1964
1965
  }
1965
1966
  while (true);
1966
1967
  };
1967
- protoOf(GameServer$fromClientEvent$slambda).n9n = function ($this$dispatchAsync, store, completion) {
1968
- var i = new GameServer$fromClientEvent$slambda(this.j9n_1, completion);
1969
- i.k9n_1 = $this$dispatchAsync;
1970
- i.l9n_1 = store;
1968
+ protoOf(GameServer$fromClientEvent$slambda).l9o = function ($this$dispatchAsync, store, completion) {
1969
+ var i = new GameServer$fromClientEvent$slambda(this.h9o_1, completion);
1970
+ i.i9o_1 = $this$dispatchAsync;
1971
+ i.j9o_1 = store;
1971
1972
  return i;
1972
1973
  };
1973
1974
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1974
1975
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1975
1976
  var l = function ($this$dispatchAsync, store, $completion) {
1976
- return i.m9n($this$dispatchAsync, store, $completion);
1977
+ return i.k9o($this$dispatchAsync, store, $completion);
1977
1978
  };
1978
1979
  l.$arity = 2;
1979
1980
  return l;
1980
1981
  }
1981
1982
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1982
- this.w9n_1 = $playerId;
1983
+ this.u9o_1 = $playerId;
1983
1984
  CoroutineImpl.call(this, resultContinuation);
1984
1985
  }
1985
- protoOf(GameServer$playerLostConnection$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
1986
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
1986
+ protoOf(GameServer$playerLostConnection$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1987
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
1987
1988
  tmp.t8_1 = Unit_instance;
1988
1989
  tmp.u8_1 = null;
1989
1990
  return tmp.z8();
1990
1991
  };
1991
1992
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1992
1993
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1993
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1994
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1994
1995
  };
1995
1996
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1996
1997
  var suspendResult = this.t8_1;
@@ -1999,12 +2000,12 @@
1999
2000
  var tmp = this.r8_1;
2000
2001
  if (tmp === 0) {
2001
2002
  this.s8_1 = 1;
2002
- if (!get_isCreated(this.y9n_1.state)) {
2003
+ if (!get_isCreated(this.w9o_1.state)) {
2003
2004
  return Unit_instance;
2004
2005
  }
2005
- var tmp_0 = this.y9n_1.dispatch;
2006
+ var tmp_0 = this.w9o_1.dispatch;
2006
2007
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2007
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9n_1));
2008
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2008
2009
  return Unit_instance;
2009
2010
  } else if (tmp === 1) {
2010
2011
  throw this.u8_1;
@@ -2015,34 +2016,34 @@
2015
2016
  }
2016
2017
  while (true);
2017
2018
  };
2018
- protoOf(GameServer$playerLostConnection$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2019
- var i = new GameServer$playerLostConnection$slambda(this.w9n_1, completion);
2020
- i.x9n_1 = $this$dispatchAsync;
2021
- i.y9n_1 = store;
2019
+ protoOf(GameServer$playerLostConnection$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2020
+ var i = new GameServer$playerLostConnection$slambda(this.u9o_1, completion);
2021
+ i.v9o_1 = $this$dispatchAsync;
2022
+ i.w9o_1 = store;
2022
2023
  return i;
2023
2024
  };
2024
2025
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2025
2026
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2026
2027
  var l = function ($this$dispatchAsync, store, $completion) {
2027
- return i.m9n($this$dispatchAsync, store, $completion);
2028
+ return i.k9o($this$dispatchAsync, store, $completion);
2028
2029
  };
2029
2030
  l.$arity = 2;
2030
2031
  return l;
2031
2032
  }
2032
2033
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2033
- this.h9o_1 = this$0;
2034
- this.i9o_1 = $playerId;
2034
+ this.f9p_1 = this$0;
2035
+ this.g9p_1 = $playerId;
2035
2036
  CoroutineImpl.call(this, resultContinuation);
2036
2037
  }
2037
- protoOf(GameServer$playerLive$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2038
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2038
+ protoOf(GameServer$playerLive$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2039
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2039
2040
  tmp.t8_1 = Unit_instance;
2040
2041
  tmp.u8_1 = null;
2041
2042
  return tmp.z8();
2042
2043
  };
2043
2044
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2044
2045
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2045
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2046
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2046
2047
  };
2047
2048
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2048
2049
  var suspendResult = this.t8_1;
@@ -2051,16 +2052,16 @@
2051
2052
  var tmp = this.r8_1;
2052
2053
  if (tmp === 0) {
2053
2054
  this.s8_1 = 1;
2054
- if (get_isFinished(this.k9o_1.state) || get_isFinishing(this.k9o_1.state)) {
2055
+ if (get_isFinished(this.i9p_1.state) || get_isFinishing(this.i9p_1.state)) {
2055
2056
  return Unit_instance;
2056
2057
  }
2057
- if (!get_isCreated(this.k9o_1.state) || !this.h9o_1.s66().k6m()) {
2058
- _get_logger__rkp4sl(this.h9o_1).w('GameEngine_API', 'playerLive: ' + this.i9o_1 + ' before game is created');
2058
+ if (!get_isCreated(this.i9p_1.state) || !this.f9p_1.s66().o6n()) {
2059
+ _get_logger__rkp4sl(this.f9p_1).w('GameEngine_API', 'playerLive: ' + this.g9p_1 + ' before game is created');
2059
2060
  return Unit_instance;
2060
2061
  }
2061
- var tmp_0 = this.k9o_1.dispatch;
2062
+ var tmp_0 = this.i9p_1.dispatch;
2062
2063
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2063
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9o_1));
2064
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9p_1));
2064
2065
  return Unit_instance;
2065
2066
  } else if (tmp === 1) {
2066
2067
  throw this.u8_1;
@@ -2071,34 +2072,34 @@
2071
2072
  }
2072
2073
  while (true);
2073
2074
  };
2074
- protoOf(GameServer$playerLive$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2075
- var i = new GameServer$playerLive$slambda(this.h9o_1, this.i9o_1, completion);
2076
- i.j9o_1 = $this$dispatchAsync;
2077
- i.k9o_1 = store;
2075
+ protoOf(GameServer$playerLive$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2076
+ var i = new GameServer$playerLive$slambda(this.f9p_1, this.g9p_1, completion);
2077
+ i.h9p_1 = $this$dispatchAsync;
2078
+ i.i9p_1 = store;
2078
2079
  return i;
2079
2080
  };
2080
2081
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2081
2082
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2082
2083
  var l = function ($this$dispatchAsync, store, $completion) {
2083
- return i.m9n($this$dispatchAsync, store, $completion);
2084
+ return i.k9o($this$dispatchAsync, store, $completion);
2084
2085
  };
2085
2086
  l.$arity = 2;
2086
2087
  return l;
2087
2088
  }
2088
2089
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2089
- this.t9o_1 = this$0;
2090
- this.u9o_1 = $playerId;
2090
+ this.r9p_1 = this$0;
2091
+ this.s9p_1 = $playerId;
2091
2092
  CoroutineImpl.call(this, resultContinuation);
2092
2093
  }
2093
- protoOf(GameServer$playerLeft$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2094
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2094
+ protoOf(GameServer$playerLeft$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2095
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2095
2096
  tmp.t8_1 = Unit_instance;
2096
2097
  tmp.u8_1 = null;
2097
2098
  return tmp.z8();
2098
2099
  };
2099
2100
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2100
2101
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2101
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2102
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2102
2103
  };
2103
2104
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2104
2105
  var suspendResult = this.t8_1;
@@ -2107,16 +2108,16 @@
2107
2108
  var tmp = this.r8_1;
2108
2109
  if (tmp === 0) {
2109
2110
  this.s8_1 = 1;
2110
- if (get_isFinished(this.w9o_1.state) || get_isFinishing(this.w9o_1.state)) {
2111
+ if (get_isFinished(this.u9p_1.state) || get_isFinishing(this.u9p_1.state)) {
2111
2112
  return Unit_instance;
2112
2113
  }
2113
- if (!get_isCreated(this.w9o_1.state) || !this.t9o_1.s66().k6m()) {
2114
- _get_logger__rkp4sl(this.t9o_1).w('GameEngine_API', 'playerLeft: ' + this.u9o_1 + ' before game is created');
2114
+ if (!get_isCreated(this.u9p_1.state) || !this.r9p_1.s66().o6n()) {
2115
+ _get_logger__rkp4sl(this.r9p_1).w('GameEngine_API', 'playerLeft: ' + this.s9p_1 + ' before game is created');
2115
2116
  return Unit_instance;
2116
2117
  }
2117
- var tmp_0 = this.w9o_1.dispatch;
2118
+ var tmp_0 = this.u9p_1.dispatch;
2118
2119
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2119
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2120
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9p_1));
2120
2121
  return Unit_instance;
2121
2122
  } else if (tmp === 1) {
2122
2123
  throw this.u8_1;
@@ -2127,39 +2128,39 @@
2127
2128
  }
2128
2129
  while (true);
2129
2130
  };
2130
- protoOf(GameServer$playerLeft$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2131
- var i = new GameServer$playerLeft$slambda(this.t9o_1, this.u9o_1, completion);
2132
- i.v9o_1 = $this$dispatchAsync;
2133
- i.w9o_1 = store;
2131
+ protoOf(GameServer$playerLeft$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2132
+ var i = new GameServer$playerLeft$slambda(this.r9p_1, this.s9p_1, completion);
2133
+ i.t9p_1 = $this$dispatchAsync;
2134
+ i.u9p_1 = store;
2134
2135
  return i;
2135
2136
  };
2136
2137
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2137
2138
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2138
2139
  var l = function ($this$dispatchAsync, store, $completion) {
2139
- return i.m9n($this$dispatchAsync, store, $completion);
2140
+ return i.k9o($this$dispatchAsync, store, $completion);
2140
2141
  };
2141
2142
  l.$arity = 2;
2142
2143
  return l;
2143
2144
  }
2144
2145
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2145
- this.f9p_1 = $usersArray;
2146
- this.g9p_1 = $config;
2147
- this.h9p_1 = this$0;
2148
- this.i9p_1 = $roomId;
2149
- this.j9p_1 = $transition;
2150
- this.k9p_1 = $gameCreatorId;
2151
- this.l9p_1 = $spectators;
2146
+ this.d9q_1 = $usersArray;
2147
+ this.e9q_1 = $config;
2148
+ this.f9q_1 = this$0;
2149
+ this.g9q_1 = $roomId;
2150
+ this.h9q_1 = $transition;
2151
+ this.i9q_1 = $gameCreatorId;
2152
+ this.j9q_1 = $spectators;
2152
2153
  CoroutineImpl.call(this, resultContinuation);
2153
2154
  }
2154
- protoOf(GameServer$roomOnCreate$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2155
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2155
+ protoOf(GameServer$roomOnCreate$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2156
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2156
2157
  tmp.t8_1 = Unit_instance;
2157
2158
  tmp.u8_1 = null;
2158
2159
  return tmp.z8();
2159
2160
  };
2160
2161
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2161
2162
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2162
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2163
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2163
2164
  };
2164
2165
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2165
2166
  var suspendResult = this.t8_1;
@@ -2168,28 +2169,28 @@
2168
2169
  var tmp = this.r8_1;
2169
2170
  if (tmp === 0) {
2170
2171
  this.s8_1 = 1;
2171
- var users = toList(this.f9p_1);
2172
- if (!(this.g9p_1.playersMode.count === users.o())) {
2173
- _get_logger__rkp4sl(this.h9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.i9p_1 + ', config = ' + this.g9p_1.toString() + ', users = ' + toString(users));
2174
- this.n9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.h9p_1.table.isGameFinished, this.h9p_1.table));
2172
+ var users = toList(this.d9q_1);
2173
+ if (!(this.e9q_1.playersMode.count === users.o())) {
2174
+ _get_logger__rkp4sl(this.f9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.g9q_1 + ', config = ' + this.e9q_1.toString() + ', users = ' + toString(users));
2175
+ this.l9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.f9q_1.table.isGameFinished, this.f9q_1.table));
2175
2176
  return Unit_instance;
2176
2177
  }
2177
2178
  var tmp_0;
2178
- if (this.g9p_1.mode.shufflePlayers && this.j9p_1 == null) {
2179
- tmp_0 = _get_random__h29cgo(this.h9p_1).o5d(toMutableList(users));
2179
+ if (this.e9q_1.mode.shufflePlayers && this.h9q_1 == null) {
2180
+ tmp_0 = _get_random__h29cgo(this.f9q_1).o5d(toMutableList(users));
2180
2181
  } else {
2181
- var tmp0_safe_receiver = this.j9p_1;
2182
+ var tmp0_safe_receiver = this.h9q_1;
2182
2183
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2183
2184
  var tmp_1;
2184
- if (!(previousPlayers == null) && this.g9p_1.playersMode.isTeamGame) {
2185
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.h9p_1);
2185
+ if (!(previousPlayers == null) && this.e9q_1.playersMode.isTeamGame) {
2186
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.f9q_1);
2186
2187
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2187
2188
  var _iterator__ex2g4s = previousPlayers.l();
2188
2189
  while (_iterator__ex2g4s.m()) {
2189
2190
  var item = _iterator__ex2g4s.n();
2190
2191
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2191
2192
  }
2192
- var previousTeams = tmp_2.f8i(destination);
2193
+ var previousTeams = tmp_2.b8j(destination);
2193
2194
  var destination_0 = ArrayList_init_$Create$_0();
2194
2195
  var _iterator__ex2g4s_0 = users.l();
2195
2196
  while (_iterator__ex2g4s_0.m()) {
@@ -2213,19 +2214,19 @@
2213
2214
  destination_1.j(destination_2);
2214
2215
  }
2215
2216
  var updatedTeams = destination_1;
2216
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.h9p_1).j8i(updatedTeams);
2217
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.f9q_1).f8j(updatedTeams);
2217
2218
  } else {
2218
2219
  tmp_1 = users;
2219
2220
  }
2220
2221
  tmp_0 = tmp_1;
2221
2222
  }
2222
2223
  var updatedUsers = tmp_0;
2223
- var gameCreatorUser = getPlayer(users, this.k9p_1);
2224
- var tmp_3 = this.n9p_1.dispatch;
2224
+ var gameCreatorUser = getPlayer(users, this.i9q_1);
2225
+ var tmp_3 = this.l9q_1.dispatch;
2225
2226
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2226
2227
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2227
- var tmp3_spectators = toList(this.l9p_1);
2228
- tmp_3(new StartGameMechanicAction(this.g9p_1, this.i9p_1, tmp1_version, this.k9p_1, tmp2_users, VOID, tmp3_spectators));
2228
+ var tmp3_spectators = toList(this.j9q_1);
2229
+ tmp_3(new StartGameMechanicAction(this.e9q_1, this.g9q_1, tmp1_version, this.i9q_1, tmp2_users, VOID, tmp3_spectators));
2229
2230
  return Unit_instance;
2230
2231
  } else if (tmp === 1) {
2231
2232
  throw this.u8_1;
@@ -2236,33 +2237,33 @@
2236
2237
  }
2237
2238
  while (true);
2238
2239
  };
2239
- protoOf(GameServer$roomOnCreate$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2240
- var i = new GameServer$roomOnCreate$slambda(this.f9p_1, this.g9p_1, this.h9p_1, this.i9p_1, this.j9p_1, this.k9p_1, this.l9p_1, completion);
2241
- i.m9p_1 = $this$dispatchAsync;
2242
- i.n9p_1 = store;
2240
+ protoOf(GameServer$roomOnCreate$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2241
+ var i = new GameServer$roomOnCreate$slambda(this.d9q_1, this.e9q_1, this.f9q_1, this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, completion);
2242
+ i.k9q_1 = $this$dispatchAsync;
2243
+ i.l9q_1 = store;
2243
2244
  return i;
2244
2245
  };
2245
2246
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2246
2247
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2247
2248
  var l = function ($this$dispatchAsync, store, $completion) {
2248
- return i.m9n($this$dispatchAsync, store, $completion);
2249
+ return i.k9o($this$dispatchAsync, store, $completion);
2249
2250
  };
2250
2251
  l.$arity = 2;
2251
2252
  return l;
2252
2253
  }
2253
2254
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2254
- this.w9p_1 = $state;
2255
+ this.u9q_1 = $state;
2255
2256
  CoroutineImpl.call(this, resultContinuation);
2256
2257
  }
2257
- protoOf(GameServer$roomOnContinueFromState$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2258
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2258
+ protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAwait, store, $completion) {
2259
+ var tmp = this.l9o($this$dispatchAwait, store, $completion);
2259
2260
  tmp.t8_1 = Unit_instance;
2260
2261
  tmp.u8_1 = null;
2261
2262
  return tmp.z8();
2262
2263
  };
2263
2264
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2264
2265
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2265
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2266
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2266
2267
  };
2267
2268
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2268
2269
  var suspendResult = this.t8_1;
@@ -2271,11 +2272,14 @@
2271
2272
  var tmp = this.r8_1;
2272
2273
  if (tmp === 0) {
2273
2274
  this.s8_1 = 1;
2274
- var tmp_0 = this.y9p_1.dispatch;
2275
- var tmp0_reason = new RestartRoundReason(null);
2276
- var tmp1_table = this.w9p_1.table;
2277
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2278
- return Unit_instance;
2275
+ if (get_isCreating(this.w9q_1.state)) {
2276
+ var tmp_0 = this.w9q_1.dispatch;
2277
+ var tmp0_reason = new RestartRoundReason(null);
2278
+ var tmp1_table = this.u9q_1.table;
2279
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2280
+ return true;
2281
+ }
2282
+ return false;
2279
2283
  } else if (tmp === 1) {
2280
2284
  throw this.u8_1;
2281
2285
  }
@@ -2285,85 +2289,109 @@
2285
2289
  }
2286
2290
  while (true);
2287
2291
  };
2288
- protoOf(GameServer$roomOnContinueFromState$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2289
- var i = new GameServer$roomOnContinueFromState$slambda(this.w9p_1, completion);
2290
- i.x9p_1 = $this$dispatchAsync;
2291
- i.y9p_1 = store;
2292
+ protoOf(GameServer$roomOnContinueFromState$slambda).l9o = function ($this$dispatchAwait, store, completion) {
2293
+ var i = new GameServer$roomOnContinueFromState$slambda(this.u9q_1, completion);
2294
+ i.v9q_1 = $this$dispatchAwait;
2295
+ i.w9q_1 = store;
2292
2296
  return i;
2293
2297
  };
2294
2298
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2295
2299
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2296
- var l = function ($this$dispatchAsync, store, $completion) {
2297
- return i.m9n($this$dispatchAsync, store, $completion);
2300
+ var l = function ($this$dispatchAwait, store, $completion) {
2301
+ return i.x9q($this$dispatchAwait, store, $completion);
2298
2302
  };
2299
2303
  l.$arity = 2;
2300
2304
  return l;
2301
2305
  }
2302
- function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2303
- this.h9q_1 = $state;
2306
+ function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2307
+ this.g9r_1 = $isCreated;
2308
+ this.h9r_1 = $state;
2304
2309
  CoroutineImpl.call(this, resultContinuation);
2305
2310
  }
2306
- protoOf(GameServer$roomOnContinueFromState$slambda_1).m9n = function ($this$dispatchAsync, store, $completion) {
2307
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2311
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2312
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2308
2313
  tmp.t8_1 = Unit_instance;
2309
2314
  tmp.u8_1 = null;
2310
2315
  return tmp.z8();
2311
2316
  };
2312
2317
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2313
2318
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2314
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2319
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2315
2320
  };
2316
2321
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2317
2322
  var suspendResult = this.t8_1;
2318
2323
  $sm: do
2319
2324
  try {
2320
2325
  var tmp = this.r8_1;
2321
- if (tmp === 0) {
2322
- this.s8_1 = 1;
2323
- var _iterator__ex2g4s = this.h9q_1.actions.l();
2324
- while (_iterator__ex2g4s.m()) {
2325
- var element = _iterator__ex2g4s.n();
2326
- this.j9q_1.dispatch(element);
2327
- }
2328
- return Unit_instance;
2329
- } else if (tmp === 1) {
2330
- throw this.u8_1;
2326
+ switch (tmp) {
2327
+ case 0:
2328
+ this.s8_1 = 3;
2329
+ this.r8_1 = 1;
2330
+ suspendResult = this.g9r_1.z1t(this);
2331
+ if (suspendResult === get_COROUTINE_SUSPENDED()) {
2332
+ return suspendResult;
2333
+ }
2334
+
2335
+ continue $sm;
2336
+ case 1:
2337
+ if (suspendResult) {
2338
+ var _iterator__ex2g4s = this.h9r_1.actions.l();
2339
+ while (_iterator__ex2g4s.m()) {
2340
+ var element = _iterator__ex2g4s.n();
2341
+ this.j9r_1.dispatch(element);
2342
+ }
2343
+ this.r8_1 = 2;
2344
+ continue $sm;
2345
+ } else {
2346
+ this.r8_1 = 2;
2347
+ continue $sm;
2348
+ }
2349
+
2350
+ case 2:
2351
+ return Unit_instance;
2352
+ case 3:
2353
+ throw this.u8_1;
2331
2354
  }
2332
2355
  } catch ($p) {
2333
2356
  var e = $p;
2334
- throw e;
2357
+ if (this.s8_1 === 3) {
2358
+ throw e;
2359
+ } else {
2360
+ this.r8_1 = this.s8_1;
2361
+ this.u8_1 = e;
2362
+ }
2335
2363
  }
2336
2364
  while (true);
2337
2365
  };
2338
- protoOf(GameServer$roomOnContinueFromState$slambda_1).n9n = function ($this$dispatchAsync, store, completion) {
2339
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.h9q_1, completion);
2340
- i.i9q_1 = $this$dispatchAsync;
2341
- i.j9q_1 = store;
2366
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2367
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9r_1, this.h9r_1, completion);
2368
+ i.i9r_1 = $this$dispatchAsync;
2369
+ i.j9r_1 = store;
2342
2370
  return i;
2343
2371
  };
2344
- function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2345
- var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2372
+ function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2373
+ var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2346
2374
  var l = function ($this$dispatchAsync, store, $completion) {
2347
- return i.m9n($this$dispatchAsync, store, $completion);
2375
+ return i.k9o($this$dispatchAsync, store, $completion);
2348
2376
  };
2349
2377
  l.$arity = 2;
2350
2378
  return l;
2351
2379
  }
2352
2380
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2353
- this.s9q_1 = $tableLite;
2354
- this.t9q_1 = $roomId;
2355
- this.u9q_1 = this$0;
2381
+ this.s9r_1 = $tableLite;
2382
+ this.t9r_1 = $roomId;
2383
+ this.u9r_1 = this$0;
2356
2384
  CoroutineImpl.call(this, resultContinuation);
2357
2385
  }
2358
- protoOf(GameServer$roomOnContinueFromRound$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2359
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2386
+ protoOf(GameServer$roomOnContinueFromRound$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2387
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2360
2388
  tmp.t8_1 = Unit_instance;
2361
2389
  tmp.u8_1 = null;
2362
2390
  return tmp.z8();
2363
2391
  };
2364
2392
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2365
2393
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2366
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2394
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2367
2395
  };
2368
2396
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2369
2397
  var suspendResult = this.t8_1;
@@ -2372,9 +2400,9 @@
2372
2400
  var tmp = this.r8_1;
2373
2401
  if (tmp === 0) {
2374
2402
  this.s8_1 = 1;
2375
- var tmp_0 = this.w9q_1.dispatch;
2376
- var tmp0_reason = new RestartRoundReason(this.s9q_1.gameInfo.round.roundNumber);
2377
- var tmp1_table = Companion_instance_0.restartRound(this.t9q_1, _get_idsProvider__fnfajc(this.u9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9q_1);
2403
+ var tmp_0 = this.w9r_1.dispatch;
2404
+ var tmp0_reason = new RestartRoundReason(this.s9r_1.gameInfo.round.roundNumber);
2405
+ var tmp1_table = Companion_instance_0.restartRound(this.t9r_1, _get_idsProvider__fnfajc(this.u9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9r_1);
2378
2406
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2379
2407
  return Unit_instance;
2380
2408
  } else if (tmp === 1) {
@@ -2386,16 +2414,16 @@
2386
2414
  }
2387
2415
  while (true);
2388
2416
  };
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2390
- var i = new GameServer$roomOnContinueFromRound$slambda(this.s9q_1, this.t9q_1, this.u9q_1, completion);
2391
- i.v9q_1 = $this$dispatchAsync;
2392
- i.w9q_1 = store;
2417
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2418
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.s9r_1, this.t9r_1, this.u9r_1, completion);
2419
+ i.v9r_1 = $this$dispatchAsync;
2420
+ i.w9r_1 = store;
2393
2421
  return i;
2394
2422
  };
2395
2423
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2396
2424
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2397
2425
  var l = function ($this$dispatchAsync, store, $completion) {
2398
- return i.m9n($this$dispatchAsync, store, $completion);
2426
+ return i.k9o($this$dispatchAsync, store, $completion);
2399
2427
  };
2400
2428
  l.$arity = 2;
2401
2429
  return l;
@@ -2403,15 +2431,15 @@
2403
2431
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2404
2432
  CoroutineImpl.call(this, resultContinuation);
2405
2433
  }
2406
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9n = function ($this$dispatchAsync, store, $completion) {
2407
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2434
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2435
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2408
2436
  tmp.t8_1 = Unit_instance;
2409
2437
  tmp.u8_1 = null;
2410
2438
  return tmp.z8();
2411
2439
  };
2412
2440
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2413
2441
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2414
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2442
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2415
2443
  };
2416
2444
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2417
2445
  var suspendResult = this.t8_1;
@@ -2420,7 +2448,7 @@
2420
2448
  var tmp = this.r8_1;
2421
2449
  if (tmp === 0) {
2422
2450
  this.s8_1 = 1;
2423
- this.g9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2451
+ this.g9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2424
2452
  return Unit_instance;
2425
2453
  } else if (tmp === 1) {
2426
2454
  throw this.u8_1;
@@ -2431,33 +2459,33 @@
2431
2459
  }
2432
2460
  while (true);
2433
2461
  };
2434
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9n = function ($this$dispatchAsync, store, completion) {
2462
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2435
2463
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2436
- i.f9r_1 = $this$dispatchAsync;
2437
- i.g9r_1 = store;
2464
+ i.f9s_1 = $this$dispatchAsync;
2465
+ i.g9s_1 = store;
2438
2466
  return i;
2439
2467
  };
2440
2468
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2441
2469
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2442
2470
  var l = function ($this$dispatchAsync, store, $completion) {
2443
- return i.m9n($this$dispatchAsync, store, $completion);
2471
+ return i.k9o($this$dispatchAsync, store, $completion);
2444
2472
  };
2445
2473
  l.$arity = 2;
2446
2474
  return l;
2447
2475
  }
2448
2476
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2449
- this.p9r_1 = $spectators;
2477
+ this.p9s_1 = $spectators;
2450
2478
  CoroutineImpl.call(this, resultContinuation);
2451
2479
  }
2452
- protoOf(GameServer$addSpectatorsToRoom$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2453
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2480
+ protoOf(GameServer$addSpectatorsToRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2481
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2454
2482
  tmp.t8_1 = Unit_instance;
2455
2483
  tmp.u8_1 = null;
2456
2484
  return tmp.z8();
2457
2485
  };
2458
2486
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2459
2487
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2460
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2488
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2461
2489
  };
2462
2490
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2463
2491
  var suspendResult = this.t8_1;
@@ -2466,7 +2494,7 @@
2466
2494
  var tmp = this.r8_1;
2467
2495
  if (tmp === 0) {
2468
2496
  this.s8_1 = 1;
2469
- this.r9r_1.dispatch(new AddSpectatorsAction(toList(this.p9r_1)));
2497
+ this.r9s_1.dispatch(new AddSpectatorsAction(toList(this.p9s_1)));
2470
2498
  return Unit_instance;
2471
2499
  } else if (tmp === 1) {
2472
2500
  throw this.u8_1;
@@ -2477,33 +2505,33 @@
2477
2505
  }
2478
2506
  while (true);
2479
2507
  };
2480
- protoOf(GameServer$addSpectatorsToRoom$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2481
- var i = new GameServer$addSpectatorsToRoom$slambda(this.p9r_1, completion);
2482
- i.q9r_1 = $this$dispatchAsync;
2483
- i.r9r_1 = store;
2508
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2509
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.p9s_1, completion);
2510
+ i.q9s_1 = $this$dispatchAsync;
2511
+ i.r9s_1 = store;
2484
2512
  return i;
2485
2513
  };
2486
2514
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2487
2515
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2488
2516
  var l = function ($this$dispatchAsync, store, $completion) {
2489
- return i.m9n($this$dispatchAsync, store, $completion);
2517
+ return i.k9o($this$dispatchAsync, store, $completion);
2490
2518
  };
2491
2519
  l.$arity = 2;
2492
2520
  return l;
2493
2521
  }
2494
2522
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2495
- this.a9s_1 = $spectators;
2523
+ this.a9t_1 = $spectators;
2496
2524
  CoroutineImpl.call(this, resultContinuation);
2497
2525
  }
2498
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2499
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2526
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2527
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2500
2528
  tmp.t8_1 = Unit_instance;
2501
2529
  tmp.u8_1 = null;
2502
2530
  return tmp.z8();
2503
2531
  };
2504
2532
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2505
2533
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2506
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2534
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2507
2535
  };
2508
2536
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2509
2537
  var suspendResult = this.t8_1;
@@ -2512,7 +2540,7 @@
2512
2540
  var tmp = this.r8_1;
2513
2541
  if (tmp === 0) {
2514
2542
  this.s8_1 = 1;
2515
- this.c9s_1.dispatch(new RemoveSpectatorsAction(toList(this.a9s_1)));
2543
+ this.c9t_1.dispatch(new RemoveSpectatorsAction(toList(this.a9t_1)));
2516
2544
  return Unit_instance;
2517
2545
  } else if (tmp === 1) {
2518
2546
  throw this.u8_1;
@@ -2523,34 +2551,34 @@
2523
2551
  }
2524
2552
  while (true);
2525
2553
  };
2526
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2527
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9s_1, completion);
2528
- i.b9s_1 = $this$dispatchAsync;
2529
- i.c9s_1 = store;
2554
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2555
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9t_1, completion);
2556
+ i.b9t_1 = $this$dispatchAsync;
2557
+ i.c9t_1 = store;
2530
2558
  return i;
2531
2559
  };
2532
2560
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2533
2561
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2534
2562
  var l = function ($this$dispatchAsync, store, $completion) {
2535
- return i.m9n($this$dispatchAsync, store, $completion);
2563
+ return i.k9o($this$dispatchAsync, store, $completion);
2536
2564
  };
2537
2565
  l.$arity = 2;
2538
2566
  return l;
2539
2567
  }
2540
2568
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2541
- this.l9s_1 = $playerId;
2542
- this.m9s_1 = this$0;
2569
+ this.l9t_1 = $playerId;
2570
+ this.m9t_1 = this$0;
2543
2571
  CoroutineImpl.call(this, resultContinuation);
2544
2572
  }
2545
- protoOf(GameServer$roomRefreshPlayerState$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2546
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2573
+ protoOf(GameServer$roomRefreshPlayerState$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2574
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2547
2575
  tmp.t8_1 = Unit_instance;
2548
2576
  tmp.u8_1 = null;
2549
2577
  return tmp.z8();
2550
2578
  };
2551
2579
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2552
2580
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2553
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2581
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2554
2582
  };
2555
2583
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2556
2584
  var suspendResult = this.t8_1;
@@ -2559,14 +2587,14 @@
2559
2587
  var tmp = this.r8_1;
2560
2588
  if (tmp === 0) {
2561
2589
  this.s8_1 = 1;
2562
- var table = this.o9s_1.state.j6m();
2563
- var player = getPlayer(table.players, this.l9s_1);
2564
- if (player.w6p_1.v68().m67_1.isLive) {
2565
- this.o9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9s_1).z8o(player, table));
2590
+ var table = this.o9t_1.state.n6n();
2591
+ var player = getPlayer(table.players, this.l9t_1);
2592
+ if (player.n6q_1.v68().m67_1.isLive) {
2593
+ this.o9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9t_1).v8p(player, table));
2566
2594
  } else {
2567
- var tmp_0 = this.o9s_1.dispatch;
2595
+ var tmp_0 = this.o9t_1.dispatch;
2568
2596
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2569
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9s_1));
2597
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9t_1));
2570
2598
  }
2571
2599
  return Unit_instance;
2572
2600
  } else if (tmp === 1) {
@@ -2578,34 +2606,34 @@
2578
2606
  }
2579
2607
  while (true);
2580
2608
  };
2581
- protoOf(GameServer$roomRefreshPlayerState$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2582
- var i = new GameServer$roomRefreshPlayerState$slambda(this.l9s_1, this.m9s_1, completion);
2583
- i.n9s_1 = $this$dispatchAsync;
2584
- i.o9s_1 = store;
2609
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2610
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.l9t_1, this.m9t_1, completion);
2611
+ i.n9t_1 = $this$dispatchAsync;
2612
+ i.o9t_1 = store;
2585
2613
  return i;
2586
2614
  };
2587
2615
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2588
2616
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2589
2617
  var l = function ($this$dispatchAsync, store, $completion) {
2590
- return i.m9n($this$dispatchAsync, store, $completion);
2618
+ return i.k9o($this$dispatchAsync, store, $completion);
2591
2619
  };
2592
2620
  l.$arity = 2;
2593
2621
  return l;
2594
2622
  }
2595
2623
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2596
- this.x9s_1 = this$0;
2597
- this.y9s_1 = $newRid;
2624
+ this.x9t_1 = this$0;
2625
+ this.y9t_1 = $newRid;
2598
2626
  CoroutineImpl.call(this, resultContinuation);
2599
2627
  }
2600
- protoOf(GameServer$roomOnDelete$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2601
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2628
+ protoOf(GameServer$roomOnDelete$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2629
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2602
2630
  tmp.t8_1 = Unit_instance;
2603
2631
  tmp.u8_1 = null;
2604
2632
  return tmp.z8();
2605
2633
  };
2606
2634
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2607
2635
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2608
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2636
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2609
2637
  };
2610
2638
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2611
2639
  var suspendResult = this.t8_1;
@@ -2614,27 +2642,27 @@
2614
2642
  var tmp = this.r8_1;
2615
2643
  if (tmp === 0) {
2616
2644
  this.s8_1 = 1;
2617
- var it = this.x9s_1.s66().v6l_1;
2645
+ var it = this.x9t_1.s66().n6m_1;
2618
2646
  var tmp_0;
2619
2647
  if (it == null) {
2620
- _get_logger__rkp4sl(this.x9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2648
+ _get_logger__rkp4sl(this.x9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2621
2649
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2622
2650
  } else {
2623
2651
  tmp_0 = it;
2624
2652
  }
2625
2653
  var terminationState = tmp_0;
2626
- var gameTransition = terminationState.w8s_1;
2654
+ var gameTransition = terminationState.s8t_1;
2627
2655
  var tmp_1;
2628
2656
  if (gameTransition instanceof GameToRoomTransition) {
2629
- var tmp0_elvis_lhs = this.y9s_1;
2657
+ var tmp0_elvis_lhs = this.y9t_1;
2630
2658
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2631
2659
  } else {
2632
2660
  tmp_1 = gameTransition;
2633
2661
  }
2634
2662
  var transition = tmp_1;
2635
- var tmp_2 = this.a9t_1.dispatch;
2636
- var tmp0_reason = terminationState.v8s_1;
2637
- var tmp1_isGameFinished = this.x9s_1.s66().j6m().isGameFinished;
2663
+ var tmp_2 = this.a9u_1.dispatch;
2664
+ var tmp0_reason = terminationState.r8t_1;
2665
+ var tmp1_isGameFinished = this.x9t_1.s66().n6n().isGameFinished;
2638
2666
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2639
2667
  return Unit_instance;
2640
2668
  } else if (tmp === 1) {
@@ -2646,33 +2674,33 @@
2646
2674
  }
2647
2675
  while (true);
2648
2676
  };
2649
- protoOf(GameServer$roomOnDelete$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2650
- var i = new GameServer$roomOnDelete$slambda(this.x9s_1, this.y9s_1, completion);
2651
- i.z9s_1 = $this$dispatchAsync;
2652
- i.a9t_1 = store;
2677
+ protoOf(GameServer$roomOnDelete$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2678
+ var i = new GameServer$roomOnDelete$slambda(this.x9t_1, this.y9t_1, completion);
2679
+ i.z9t_1 = $this$dispatchAsync;
2680
+ i.a9u_1 = store;
2653
2681
  return i;
2654
2682
  };
2655
2683
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2656
2684
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2657
2685
  var l = function ($this$dispatchAsync, store, $completion) {
2658
- return i.m9n($this$dispatchAsync, store, $completion);
2686
+ return i.k9o($this$dispatchAsync, store, $completion);
2659
2687
  };
2660
2688
  l.$arity = 2;
2661
2689
  return l;
2662
2690
  }
2663
2691
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2664
- this.j9t_1 = $enabled;
2692
+ this.j9u_1 = $enabled;
2665
2693
  CoroutineImpl.call(this, resultContinuation);
2666
2694
  }
2667
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2668
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2695
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2696
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2669
2697
  tmp.t8_1 = Unit_instance;
2670
2698
  tmp.u8_1 = null;
2671
2699
  return tmp.z8();
2672
2700
  };
2673
2701
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2674
2702
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2675
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2703
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2676
2704
  };
2677
2705
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2678
2706
  var suspendResult = this.t8_1;
@@ -2681,7 +2709,7 @@
2681
2709
  var tmp = this.r8_1;
2682
2710
  if (tmp === 0) {
2683
2711
  this.s8_1 = 1;
2684
- this.l9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9t_1.state).config.copy(VOID, this.j9t_1)));
2712
+ this.l9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9u_1.state).config.copy(VOID, this.j9u_1)));
2685
2713
  return Unit_instance;
2686
2714
  } else if (tmp === 1) {
2687
2715
  throw this.u8_1;
@@ -2692,35 +2720,35 @@
2692
2720
  }
2693
2721
  while (true);
2694
2722
  };
2695
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2696
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9t_1, completion);
2697
- i.k9t_1 = $this$dispatchAsync;
2698
- i.l9t_1 = store;
2723
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2724
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9u_1, completion);
2725
+ i.k9u_1 = $this$dispatchAsync;
2726
+ i.l9u_1 = store;
2699
2727
  return i;
2700
2728
  };
2701
2729
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2702
2730
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2703
2731
  var l = function ($this$dispatchAsync, store, $completion) {
2704
- return i.m9n($this$dispatchAsync, store, $completion);
2732
+ return i.k9o($this$dispatchAsync, store, $completion);
2705
2733
  };
2706
2734
  l.$arity = 2;
2707
2735
  return l;
2708
2736
  }
2709
2737
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2710
- this.u9t_1 = $reason;
2711
- this.v9t_1 = this$0;
2712
- this.w9t_1 = $roomId;
2738
+ this.u9u_1 = $reason;
2739
+ this.v9u_1 = this$0;
2740
+ this.w9u_1 = $roomId;
2713
2741
  CoroutineImpl.call(this, resultContinuation);
2714
2742
  }
2715
- protoOf(GameServer$shutdown$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2716
- var tmp = this.n9n($this$dispatchAsync, store, $completion);
2743
+ protoOf(GameServer$shutdown$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2744
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2717
2745
  tmp.t8_1 = Unit_instance;
2718
2746
  tmp.u8_1 = null;
2719
2747
  return tmp.z8();
2720
2748
  };
2721
2749
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2722
2750
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2723
- return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2724
2752
  };
2725
2753
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2726
2754
  var suspendResult = this.t8_1;
@@ -2729,11 +2757,11 @@
2729
2757
  var tmp = this.r8_1;
2730
2758
  if (tmp === 0) {
2731
2759
  this.s8_1 = 1;
2732
- var state = this.y9t_1.store.state;
2733
- if (state.k6m()) {
2734
- var tmp0_elvis_lhs = toDomainEnumSafe(this.u9t_1, get_serverShutdownReasonMapping());
2760
+ var state = this.y9u_1.store.state;
2761
+ if (state.o6n()) {
2762
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.u9u_1, get_serverShutdownReasonMapping());
2735
2763
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2736
- var tmp_0 = this.y9t_1.dispatch;
2764
+ var tmp_0 = this.y9u_1.dispatch;
2737
2765
  var tmp_1 = Companion_instance;
2738
2766
  var tmp_2;
2739
2767
  switch (shutdownReason.p2_1) {
@@ -2747,12 +2775,12 @@
2747
2775
  noWhenBranchMatchedException();
2748
2776
  break;
2749
2777
  }
2750
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9t_1.table.isGameFinished, this.v9t_1.table));
2778
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9u_1.table.isGameFinished, this.v9u_1.table));
2751
2779
  } else {
2752
- _get_logger__rkp4sl(this.v9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9t_1);
2753
- var tmp_3 = this.y9t_1.dispatch;
2754
- var tmp2_safe_receiver = state.v6l_1;
2755
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.w8s_1));
2780
+ _get_logger__rkp4sl(this.v9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9u_1);
2781
+ var tmp_3 = this.y9u_1.dispatch;
2782
+ var tmp2_safe_receiver = state.n6m_1;
2783
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2756
2784
  }
2757
2785
  return Unit_instance;
2758
2786
  } else if (tmp === 1) {
@@ -2764,16 +2792,16 @@
2764
2792
  }
2765
2793
  while (true);
2766
2794
  };
2767
- protoOf(GameServer$shutdown$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2768
- var i = new GameServer$shutdown$slambda(this.u9t_1, this.v9t_1, this.w9t_1, completion);
2769
- i.x9t_1 = $this$dispatchAsync;
2770
- i.y9t_1 = store;
2795
+ protoOf(GameServer$shutdown$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2796
+ var i = new GameServer$shutdown$slambda(this.u9u_1, this.v9u_1, this.w9u_1, completion);
2797
+ i.x9u_1 = $this$dispatchAsync;
2798
+ i.y9u_1 = store;
2771
2799
  return i;
2772
2800
  };
2773
2801
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2774
2802
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2775
2803
  var l = function ($this$dispatchAsync, store, $completion) {
2776
- return i.m9n($this$dispatchAsync, store, $completion);
2804
+ return i.k9o($this$dispatchAsync, store, $completion);
2777
2805
  };
2778
2806
  l.$arity = 2;
2779
2807
  return l;
@@ -2804,7 +2832,7 @@
2804
2832
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2805
2833
  var tmp_3 = Instance(di, tmp$ret$2, null);
2806
2834
  var tmp_4 = KProperty1;
2807
- tmp_1.e9k_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2835
+ tmp_1.c9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2808
2836
  var tmp_5 = this;
2809
2837
  // Inline function 'org.kodein.di.instance' call
2810
2838
  // Inline function 'org.kodein.type.generic' call
@@ -2812,7 +2840,7 @@
2812
2840
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2813
2841
  var tmp_7 = Instance(di, tmp$ret$4, null);
2814
2842
  var tmp_8 = KProperty1;
2815
- tmp_5.f9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2843
+ tmp_5.d9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2816
2844
  var tmp_9 = this;
2817
2845
  // Inline function 'org.kodein.di.instance' call
2818
2846
  // Inline function 'org.kodein.type.generic' call
@@ -2820,7 +2848,7 @@
2820
2848
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2821
2849
  var tmp_11 = Instance(di, tmp$ret$6, null);
2822
2850
  var tmp_12 = KProperty1;
2823
- tmp_9.g9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2851
+ tmp_9.e9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2824
2852
  var tmp_13 = this;
2825
2853
  // Inline function 'org.kodein.di.instance' call
2826
2854
  // Inline function 'org.kodein.type.generic' call
@@ -2828,7 +2856,7 @@
2828
2856
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2829
2857
  var tmp_15 = Instance(di, tmp$ret$8, null);
2830
2858
  var tmp_16 = KProperty1;
2831
- tmp_13.h9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2859
+ tmp_13.f9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2832
2860
  var tmp_17 = this;
2833
2861
  // Inline function 'org.kodein.di.instance' call
2834
2862
  // Inline function 'org.kodein.type.generic' call
@@ -2836,9 +2864,9 @@
2836
2864
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2837
2865
  var tmp_19 = Instance(di, tmp$ret$10, null);
2838
2866
  var tmp_20 = KProperty1;
2839
- tmp_17.i9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2867
+ tmp_17.g9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2840
2868
  var tmp_21 = this;
2841
- tmp_21.j9k_1 = lazy(GameServer$random$delegate$lambda(this));
2869
+ tmp_21.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
2842
2870
  var tmp_22 = this;
2843
2871
  // Inline function 'org.kodein.di.instance' call
2844
2872
  // Inline function 'org.kodein.type.generic' call
@@ -2846,7 +2874,7 @@
2846
2874
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2847
2875
  var tmp_24 = Instance(di, tmp$ret$12, null);
2848
2876
  var tmp_25 = KProperty1;
2849
- tmp_22.k9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2877
+ tmp_22.i9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2850
2878
  var tmp_26 = this;
2851
2879
  // Inline function 'org.kodein.di.instance' call
2852
2880
  // Inline function 'org.kodein.type.generic' call
@@ -2854,7 +2882,7 @@
2854
2882
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2855
2883
  var tmp_28 = Instance(di, tmp$ret$14, null);
2856
2884
  var tmp_29 = KProperty1;
2857
- tmp_26.l9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2885
+ tmp_26.j9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2858
2886
  var tmp_30 = this;
2859
2887
  // Inline function 'org.kodein.di.instance' call
2860
2888
  // Inline function 'org.kodein.type.generic' call
@@ -2862,94 +2890,94 @@
2862
2890
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2863
2891
  var tmp_32 = Instance(di, tmp$ret$16, null);
2864
2892
  var tmp_33 = KProperty1;
2865
- tmp_30.m9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2893
+ tmp_30.k9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2866
2894
  var tmp_34 = this;
2867
- var tmp0_externalMiddlewares = plus(storeContract.h8x(), externalMiddlewares);
2868
- var tmp1_externalReducers = plus(storeContract.g8x(), externalReducers);
2869
- tmp_34.n9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2895
+ var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2896
+ var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2897
+ tmp_34.l9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2870
2898
  }
2871
- protoOf(GameServer).j6l = function () {
2872
- return this.n9k_1;
2899
+ protoOf(GameServer).b6m = function () {
2900
+ return this.l9l_1;
2873
2901
  };
2874
2902
  protoOf(GameServer).w53 = function () {
2875
- return this.s66().j6m().id;
2903
+ return this.s66().n6n().id;
2876
2904
  };
2877
- protoOf(GameServer).j6m = function () {
2878
- return this.s66().j6m();
2905
+ protoOf(GameServer).n6n = function () {
2906
+ return this.s66().n6n();
2879
2907
  };
2880
- protoOf(GameServer).k6m = function () {
2881
- return this.s66().k6m();
2908
+ protoOf(GameServer).o6n = function () {
2909
+ return this.s66().o6n();
2882
2910
  };
2883
- protoOf(GameServer).l6m = function () {
2911
+ protoOf(GameServer).p6n = function () {
2884
2912
  return this.s66().gameLifecycleState;
2885
2913
  };
2886
2914
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2887
- var tmp = this.h6l();
2888
- tmp.e6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2915
+ var tmp = this.z6l();
2916
+ tmp.f6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2889
2917
  };
2890
2918
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2891
- var tmp = this.h6l();
2892
- tmp.e6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2919
+ var tmp = this.z6l();
2920
+ tmp.f6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2893
2921
  };
2894
2922
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2895
- var tmp = this.h6l();
2896
- tmp.e6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2923
+ var tmp = this.z6l();
2924
+ tmp.f6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2897
2925
  };
2898
2926
  protoOf(GameServer).subscribeWith = function (subscriber) {
2899
- var tmp = this.h6l();
2900
- tmp.e6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2927
+ var tmp = this.z6l();
2928
+ tmp.f6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2901
2929
  };
2902
2930
  protoOf(GameServer).fromClientEvent = function (action) {
2903
2931
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2904
- this.n9k_1.i6m(GameServer$fromClientEvent$slambda_0(action, null));
2932
+ this.l9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2905
2933
  };
2906
2934
  protoOf(GameServer).playerLostConnection = function (playerId) {
2907
2935
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2908
- this.n9k_1.i6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2936
+ this.l9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2909
2937
  };
2910
2938
  protoOf(GameServer).playerLive = function (playerId) {
2911
2939
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2912
- this.n9k_1.i6m(GameServer$playerLive$slambda_0(this, playerId, null));
2940
+ this.l9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2913
2941
  };
2914
2942
  protoOf(GameServer).playerLeft = function (playerId) {
2915
2943
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2916
- this.n9k_1.i6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2944
+ this.l9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2917
2945
  };
2918
- protoOf(GameServer).z9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2946
+ protoOf(GameServer).z9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2919
2947
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2920
- this.n9k_1.i6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2948
+ this.l9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2921
2949
  };
2922
2950
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2923
2951
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2924
- this.n9k_1.i6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2925
- this.n9k_1.i6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2952
+ var isCreated = this.l9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2953
+ this.l9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2926
2954
  };
2927
2955
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2928
2956
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2929
- this.n9k_1.i6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2930
- this.n9k_1.i6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2957
+ this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2958
+ this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2931
2959
  };
2932
2960
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2933
- this.n9k_1.i6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2961
+ this.l9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2934
2962
  };
2935
2963
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2936
- this.n9k_1.i6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2964
+ this.l9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2937
2965
  };
2938
2966
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2939
2967
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2940
- this.n9k_1.i6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2968
+ this.l9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2941
2969
  };
2942
- protoOf(GameServer).a9u = function (newRid) {
2970
+ protoOf(GameServer).a9v = function (newRid) {
2943
2971
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2944
- this.n9k_1.i6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2972
+ this.l9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2945
2973
  };
2946
2974
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2947
2975
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2948
- this.n9k_1.i6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2976
+ this.l9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2949
2977
  };
2950
- protoOf(GameServer).b9u = function (reason, roomId) {
2978
+ protoOf(GameServer).b9v = function (reason, roomId) {
2951
2979
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2952
- this.n9k_1.i6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2980
+ this.l9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2953
2981
  };
2954
2982
  protoOf(GameServer).clear = function () {
2955
2983
  return this.h2();
@@ -3000,10 +3028,10 @@
3000
3028
  this.fromRound = fromRound;
3001
3029
  this.canStartNewGame = canStartNewGame;
3002
3030
  }
3003
- protoOf(ServerConfig).c9u = function () {
3031
+ protoOf(ServerConfig).c9v = function () {
3004
3032
  return this.fromRound;
3005
3033
  };
3006
- protoOf(ServerConfig).d9u = function () {
3034
+ protoOf(ServerConfig).d9v = function () {
3007
3035
  return this.canStartNewGame;
3008
3036
  };
3009
3037
  protoOf(ServerConfig).ne = function () {
@@ -3012,13 +3040,13 @@
3012
3040
  protoOf(ServerConfig).oe = function () {
3013
3041
  return this.canStartNewGame;
3014
3042
  };
3015
- protoOf(ServerConfig).e9u = function (fromRound, canStartNewGame) {
3043
+ protoOf(ServerConfig).e9v = function (fromRound, canStartNewGame) {
3016
3044
  return new ServerConfig(fromRound, canStartNewGame);
3017
3045
  };
3018
3046
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3019
3047
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3020
3048
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3021
- return $super === VOID ? this.e9u(fromRound, canStartNewGame) : $super.e9u.call(this, fromRound, canStartNewGame);
3049
+ return $super === VOID ? this.e9v(fromRound, canStartNewGame) : $super.e9v.call(this, fromRound, canStartNewGame);
3022
3050
  };
3023
3051
  protoOf(ServerConfig).toString = function () {
3024
3052
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3079,19 +3107,19 @@
3079
3107
  $serializer_instance = this;
3080
3108
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3081
3109
  tmp0_serialDesc.gz('table', false);
3082
- this.f9u_1 = tmp0_serialDesc;
3110
+ this.f9v_1 = tmp0_serialDesc;
3083
3111
  }
3084
- protoOf($serializer).g9u = function (encoder, value) {
3085
- var tmp0_desc = this.f9u_1;
3112
+ protoOf($serializer).g9v = function (encoder, value) {
3113
+ var tmp0_desc = this.f9v_1;
3086
3114
  var tmp1_output = encoder.or(tmp0_desc);
3087
3115
  tmp1_output.dt(tmp0_desc, 0, value.table);
3088
3116
  tmp1_output.pr(tmp0_desc);
3089
3117
  };
3090
3118
  protoOf($serializer).co = function (encoder, value) {
3091
- return this.g9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3119
+ return this.g9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3092
3120
  };
3093
3121
  protoOf($serializer).do = function (decoder) {
3094
- var tmp0_desc = this.f9u_1;
3122
+ var tmp0_desc = this.f9v_1;
3095
3123
  var tmp1_flag = true;
3096
3124
  var tmp2_index = 0;
3097
3125
  var tmp3_bitMask0 = 0;
@@ -3119,7 +3147,7 @@
3119
3147
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3120
3148
  };
3121
3149
  protoOf($serializer).bo = function () {
3122
- return this.f9u_1;
3150
+ return this.f9v_1;
3123
3151
  };
3124
3152
  protoOf($serializer).vz = function () {
3125
3153
  // Inline function 'kotlin.arrayOf' call
@@ -3135,7 +3163,7 @@
3135
3163
  }
3136
3164
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3137
3165
  if (!(1 === (1 & seen0))) {
3138
- throwMissingFieldException(seen0, 1, $serializer_getInstance().f9u_1);
3166
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().f9v_1);
3139
3167
  }
3140
3168
  $this.table = table;
3141
3169
  return $this;
@@ -3146,7 +3174,7 @@
3146
3174
  function TableStateUpdateDto(table) {
3147
3175
  this.table = table;
3148
3176
  }
3149
- protoOf(TableStateUpdateDto).j6m = function () {
3177
+ protoOf(TableStateUpdateDto).n6n = function () {
3150
3178
  return this.table;
3151
3179
  };
3152
3180
  protoOf(TableStateUpdateDto).ne = function () {
@@ -3187,19 +3215,19 @@
3187
3215
  $serializer_instance_0 = this;
3188
3216
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3189
3217
  tmp0_serialDesc.gz('actions', false);
3190
- this.h9u_1 = tmp0_serialDesc;
3218
+ this.h9v_1 = tmp0_serialDesc;
3191
3219
  }
3192
- protoOf($serializer_0).i9u = function (encoder, value) {
3193
- var tmp0_desc = this.h9u_1;
3220
+ protoOf($serializer_0).i9v = function (encoder, value) {
3221
+ var tmp0_desc = this.h9v_1;
3194
3222
  var tmp1_output = encoder.or(tmp0_desc);
3195
3223
  tmp1_output.dt(tmp0_desc, 0, value.actions);
3196
3224
  tmp1_output.pr(tmp0_desc);
3197
3225
  };
3198
3226
  protoOf($serializer_0).co = function (encoder, value) {
3199
- return this.i9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3227
+ return this.i9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3200
3228
  };
3201
3229
  protoOf($serializer_0).do = function (decoder) {
3202
- var tmp0_desc = this.h9u_1;
3230
+ var tmp0_desc = this.h9v_1;
3203
3231
  var tmp1_flag = true;
3204
3232
  var tmp2_index = 0;
3205
3233
  var tmp3_bitMask0 = 0;
@@ -3227,7 +3255,7 @@
3227
3255
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3228
3256
  };
3229
3257
  protoOf($serializer_0).bo = function () {
3230
- return this.h9u_1;
3258
+ return this.h9v_1;
3231
3259
  };
3232
3260
  protoOf($serializer_0).vz = function () {
3233
3261
  // Inline function 'kotlin.arrayOf' call
@@ -3243,7 +3271,7 @@
3243
3271
  }
3244
3272
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3245
3273
  if (!(1 === (1 & seen0))) {
3246
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9u_1);
3274
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9v_1);
3247
3275
  }
3248
3276
  $this.actions = actions;
3249
3277
  return $this;
@@ -3254,7 +3282,7 @@
3254
3282
  function ActionsStateUpdateDto(actions) {
3255
3283
  this.actions = actions;
3256
3284
  }
3257
- protoOf(ActionsStateUpdateDto).v8a = function () {
3285
+ protoOf(ActionsStateUpdateDto).r8b = function () {
3258
3286
  return this.actions;
3259
3287
  };
3260
3288
  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3306,28 +3334,28 @@
3306
3334
  var tmp$ret$0 = mapToDto(item);
3307
3335
  destination.j(tmp$ret$0);
3308
3336
  }
3309
- return new ActionsStateUpdateDto(encoderDecoderProvider.o8h(destination));
3337
+ return new ActionsStateUpdateDto(encoderDecoderProvider.k8i(destination));
3310
3338
  }
3311
3339
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3312
- return new TableStateUpdateDto(encoderDecoderProvider.m8h(mapToDto_0(_this__u8e3s4.table)));
3340
+ return new TableStateUpdateDto(encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3313
3341
  }
3314
3342
  function ServerStateUpdate() {
3315
3343
  }
3316
3344
  function TableStateUpdate(table) {
3317
3345
  this.table = table;
3318
3346
  }
3319
- protoOf(TableStateUpdate).j6m = function () {
3347
+ protoOf(TableStateUpdate).n6n = function () {
3320
3348
  return this.table;
3321
3349
  };
3322
3350
  protoOf(TableStateUpdate).ne = function () {
3323
3351
  return this.table;
3324
3352
  };
3325
- protoOf(TableStateUpdate).j9u = function (table) {
3353
+ protoOf(TableStateUpdate).j9v = function (table) {
3326
3354
  return new TableStateUpdate(table);
3327
3355
  };
3328
3356
  protoOf(TableStateUpdate).copy = function (table, $super) {
3329
3357
  table = table === VOID ? this.table : table;
3330
- return $super === VOID ? this.j9u(table) : $super.j9u.call(this, table);
3358
+ return $super === VOID ? this.j9v(table) : $super.j9v.call(this, table);
3331
3359
  };
3332
3360
  protoOf(TableStateUpdate).toString = function () {
3333
3361
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3347,18 +3375,18 @@
3347
3375
  function ActionsStateUpdate(actions) {
3348
3376
  this.actions = actions;
3349
3377
  }
3350
- protoOf(ActionsStateUpdate).v8a = function () {
3378
+ protoOf(ActionsStateUpdate).r8b = function () {
3351
3379
  return this.actions;
3352
3380
  };
3353
3381
  protoOf(ActionsStateUpdate).ne = function () {
3354
3382
  return this.actions;
3355
3383
  };
3356
- protoOf(ActionsStateUpdate).k9u = function (actions) {
3384
+ protoOf(ActionsStateUpdate).k9v = function (actions) {
3357
3385
  return new ActionsStateUpdate(actions);
3358
3386
  };
3359
3387
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3360
3388
  actions = actions === VOID ? this.actions : actions;
3361
- return $super === VOID ? this.k9u(actions) : $super.k9u.call(this, actions);
3389
+ return $super === VOID ? this.k9v(actions) : $super.k9v.call(this, actions);
3362
3390
  };
3363
3391
  protoOf(ActionsStateUpdate).toString = function () {
3364
3392
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3603,18 +3631,18 @@
3603
3631
  function ToClientEventsObserver() {
3604
3632
  }
3605
3633
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3606
- this.u9u_1 = this$0;
3607
- this.v9u_1 = $actions;
3634
+ this.u9v_1 = this$0;
3635
+ this.v9v_1 = $actions;
3608
3636
  CoroutineImpl.call(this, resultContinuation);
3609
3637
  }
3610
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9u = function ($this$flow, $completion) {
3611
- var tmp = this.z9u($this$flow, $completion);
3638
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9v = function ($this$flow, $completion) {
3639
+ var tmp = this.z9v($this$flow, $completion);
3612
3640
  tmp.t8_1 = Unit_instance;
3613
3641
  tmp.u8_1 = null;
3614
3642
  return tmp.z8();
3615
3643
  };
3616
3644
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3617
- return this.y9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3645
+ return this.y9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3618
3646
  };
3619
3647
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3620
3648
  var suspendResult = this.t8_1;
@@ -3624,19 +3652,19 @@
3624
3652
  switch (tmp) {
3625
3653
  case 0:
3626
3654
  this.s8_1 = 4;
3627
- this.u9u_1.e9v_1;
3628
- this.x9u_1 = transformToEmits(this.u9u_1, this.v9u_1).l();
3655
+ this.u9v_1.e9w_1;
3656
+ this.x9v_1 = transformToEmits(this.u9v_1, this.v9v_1).l();
3629
3657
  this.r8_1 = 1;
3630
3658
  continue $sm;
3631
3659
  case 1:
3632
- if (!this.x9u_1.m()) {
3660
+ if (!this.x9v_1.m()) {
3633
3661
  this.r8_1 = 3;
3634
3662
  continue $sm;
3635
3663
  }
3636
3664
 
3637
- var element = this.x9u_1.n();
3665
+ var element = this.x9v_1.n();
3638
3666
  this.r8_1 = 2;
3639
- suspendResult = this.w9u_1.l28(element, this);
3667
+ suspendResult = this.w9v_1.l28(element, this);
3640
3668
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3641
3669
  return suspendResult;
3642
3670
  }
@@ -3646,11 +3674,11 @@
3646
3674
  this.r8_1 = 1;
3647
3675
  continue $sm;
3648
3676
  case 3:
3649
- var tmp0 = this.u9u_1.d9v_1;
3677
+ var tmp0 = this.u9v_1.d9w_1;
3650
3678
  l$ret$1: do {
3651
3679
  while (true) {
3652
3680
  var cur = tmp0.kotlinx$atomicfu$value;
3653
- var upd = cur - this.v9u_1.o() | 0;
3681
+ var upd = cur - this.v9v_1.o() | 0;
3654
3682
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3655
3683
  break l$ret$1;
3656
3684
  }
@@ -3672,15 +3700,15 @@
3672
3700
  }
3673
3701
  while (true);
3674
3702
  };
3675
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9u = function ($this$flow, completion) {
3676
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9u_1, this.v9u_1, completion);
3677
- i.w9u_1 = $this$flow;
3703
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9v = function ($this$flow, completion) {
3704
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9v_1, this.v9v_1, completion);
3705
+ i.w9v_1 = $this$flow;
3678
3706
  return i;
3679
3707
  };
3680
3708
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3681
3709
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3682
3710
  var l = function ($this$flow, $completion) {
3683
- return i.y9u($this$flow, $completion);
3711
+ return i.y9v($this$flow, $completion);
3684
3712
  };
3685
3713
  l.$arity = 1;
3686
3714
  return l;
@@ -3750,29 +3778,29 @@
3750
3778
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3751
3779
  }
3752
3780
  function mapFromGroupKey($this, _this__u8e3s4) {
3753
- var tmp = $this.c9v_1.h6d();
3781
+ var tmp = $this.c9w_1.z6d();
3754
3782
  // Inline function 'kotlin.collections.toTypedArray' call
3755
- var this_0 = _this__u8e3s4.h9v_1;
3783
+ var this_0 = _this__u8e3s4.h9w_1;
3756
3784
  var tmp_0 = copyToArray(this_0);
3757
3785
  // Inline function 'kotlin.collections.toTypedArray' call
3758
- var this_1 = _this__u8e3s4.i9v_1;
3786
+ var this_1 = _this__u8e3s4.i9w_1;
3759
3787
  var tmp$ret$1 = copyToArray(this_1);
3760
- return new ActionDeliveryPayload(_this__u8e3s4.g9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9v_1);
3788
+ return new ActionDeliveryPayload(_this__u8e3s4.g9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9w_1);
3761
3789
  }
3762
3790
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3763
- this.g9v_1 = tableId;
3764
- this.h9v_1 = includePlayers;
3765
- this.i9v_1 = excludePlayers;
3766
- this.j9v_1 = deliveryType;
3791
+ this.g9w_1 = tableId;
3792
+ this.h9w_1 = includePlayers;
3793
+ this.i9w_1 = excludePlayers;
3794
+ this.j9w_1 = deliveryType;
3767
3795
  }
3768
3796
  protoOf(GroupKey).toString = function () {
3769
- return 'GroupKey(tableId=' + this.g9v_1 + ', includePlayers=' + toString(this.h9v_1) + ', excludePlayers=' + toString(this.i9v_1) + ', deliveryType=' + this.j9v_1.toString() + ')';
3797
+ return 'GroupKey(tableId=' + this.g9w_1 + ', includePlayers=' + toString(this.h9w_1) + ', excludePlayers=' + toString(this.i9w_1) + ', deliveryType=' + this.j9w_1.toString() + ')';
3770
3798
  };
3771
3799
  protoOf(GroupKey).hashCode = function () {
3772
- var result = getStringHashCode(this.g9v_1);
3773
- result = imul(result, 31) + hashCode(this.h9v_1) | 0;
3774
- result = imul(result, 31) + hashCode(this.i9v_1) | 0;
3775
- result = imul(result, 31) + this.j9v_1.hashCode() | 0;
3800
+ var result = getStringHashCode(this.g9w_1);
3801
+ result = imul(result, 31) + hashCode(this.h9w_1) | 0;
3802
+ result = imul(result, 31) + hashCode(this.i9w_1) | 0;
3803
+ result = imul(result, 31) + this.j9w_1.hashCode() | 0;
3776
3804
  return result;
3777
3805
  };
3778
3806
  protoOf(GroupKey).equals = function (other) {
@@ -3780,35 +3808,35 @@
3780
3808
  return true;
3781
3809
  if (!(other instanceof GroupKey))
3782
3810
  return false;
3783
- if (!(this.g9v_1 === other.g9v_1))
3811
+ if (!(this.g9w_1 === other.g9w_1))
3784
3812
  return false;
3785
- if (!equals(this.h9v_1, other.h9v_1))
3813
+ if (!equals(this.h9w_1, other.h9w_1))
3786
3814
  return false;
3787
- if (!equals(this.i9v_1, other.i9v_1))
3815
+ if (!equals(this.i9w_1, other.i9w_1))
3788
3816
  return false;
3789
- if (!this.j9v_1.equals(other.j9v_1))
3817
+ if (!this.j9w_1.equals(other.j9w_1))
3790
3818
  return false;
3791
3819
  return true;
3792
3820
  };
3793
3821
  function Companion_4() {
3794
- this.k9v_1 = 6;
3822
+ this.k9w_1 = 6;
3795
3823
  }
3796
3824
  var Companion_instance_12;
3797
3825
  function Companion_getInstance_5() {
3798
3826
  return Companion_instance_12;
3799
3827
  }
3800
3828
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3801
- this.t9v_1 = this$0;
3829
+ this.t9w_1 = this$0;
3802
3830
  CoroutineImpl.call(this, resultContinuation);
3803
3831
  }
3804
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9v = function (actions, $completion) {
3805
- var tmp = this.w9v(actions, $completion);
3832
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9w = function (actions, $completion) {
3833
+ var tmp = this.w9w(actions, $completion);
3806
3834
  tmp.t8_1 = Unit_instance;
3807
3835
  tmp.u8_1 = null;
3808
3836
  return tmp.z8();
3809
3837
  };
3810
3838
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3811
- return this.v9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3839
+ return this.v9w((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3812
3840
  };
3813
3841
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3814
3842
  var suspendResult = this.t8_1;
@@ -3817,7 +3845,7 @@
3817
3845
  var tmp = this.r8_1;
3818
3846
  if (tmp === 0) {
3819
3847
  this.s8_1 = 1;
3820
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9v_1, this.u9v_1, null));
3848
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9w_1, this.u9w_1, null));
3821
3849
  } else if (tmp === 1) {
3822
3850
  throw this.u8_1;
3823
3851
  }
@@ -3827,23 +3855,23 @@
3827
3855
  }
3828
3856
  while (true);
3829
3857
  };
3830
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9v = function (actions, completion) {
3831
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9v_1, completion);
3832
- i.u9v_1 = actions;
3858
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9w = function (actions, completion) {
3859
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9w_1, completion);
3860
+ i.u9w_1 = actions;
3833
3861
  return i;
3834
3862
  };
3835
3863
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3836
3864
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3837
3865
  var l = function (actions, $completion) {
3838
- return i.v9v(actions, $completion);
3866
+ return i.v9w(actions, $completion);
3839
3867
  };
3840
3868
  l.$arity = 1;
3841
3869
  return l;
3842
3870
  }
3843
3871
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3844
3872
  CoroutineImpl.call(this, resultContinuation);
3845
- this.f9w_1 = _this__u8e3s4;
3846
- this.g9w_1 = fromEvent;
3873
+ this.f9x_1 = _this__u8e3s4;
3874
+ this.g9x_1 = fromEvent;
3847
3875
  }
3848
3876
  protoOf($sentEventCOROUTINE$).z8 = function () {
3849
3877
  var suspendResult = this.t8_1;
@@ -3853,8 +3881,8 @@
3853
3881
  switch (tmp) {
3854
3882
  case 0:
3855
3883
  this.s8_1 = 2;
3856
- this.f9w_1.e9v_1;
3857
- var tmp0 = this.f9w_1.d9v_1;
3884
+ this.f9x_1.e9w_1;
3885
+ var tmp0 = this.f9x_1.d9w_1;
3858
3886
  l$ret$1: do {
3859
3887
  while (true) {
3860
3888
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3866,7 +3894,7 @@
3866
3894
  }
3867
3895
  while (false);
3868
3896
  this.r8_1 = 1;
3869
- suspendResult = this.f9w_1.f9v_1.l28(this.g9w_1, this);
3897
+ suspendResult = this.f9x_1.f9w_1.l28(this.g9x_1, this);
3870
3898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3871
3899
  return suspendResult;
3872
3900
  }
@@ -3890,7 +3918,7 @@
3890
3918
  };
3891
3919
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3892
3920
  CoroutineImpl.call(this, resultContinuation);
3893
- this.p9w_1 = _this__u8e3s4;
3921
+ this.p9x_1 = _this__u8e3s4;
3894
3922
  }
3895
3923
  protoOf($waitForCOROUTINE$).z8 = function () {
3896
3924
  var suspendResult = this.t8_1;
@@ -3900,12 +3928,12 @@
3900
3928
  switch (tmp) {
3901
3929
  case 0:
3902
3930
  this.s8_1 = 5;
3903
- this.p9w_1.e9v_1;
3904
- this.q9w_1 = 0;
3931
+ this.p9x_1.e9w_1;
3932
+ this.q9x_1 = 0;
3905
3933
  this.r8_1 = 1;
3906
3934
  continue $sm;
3907
3935
  case 1:
3908
- if (!!(this.p9w_1.d9v_1.kotlinx$atomicfu$value === 0)) {
3936
+ if (!!(this.p9x_1.d9w_1.kotlinx$atomicfu$value === 0)) {
3909
3937
  this.r8_1 = 4;
3910
3938
  continue $sm;
3911
3939
  }
@@ -3918,9 +3946,9 @@
3918
3946
 
3919
3947
  continue $sm;
3920
3948
  case 2:
3921
- this.q9w_1 = this.q9w_1 + 1 | 0;
3922
- if (this.q9w_1 > 6) {
3923
- this.p9w_1.b9v_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9w_1.d9v_1.kotlinx$atomicfu$value);
3949
+ this.q9x_1 = this.q9x_1 + 1 | 0;
3950
+ if (this.q9x_1 > 6) {
3951
+ this.p9x_1.b9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9x_1.d9w_1.kotlinx$atomicfu$value);
3924
3952
  this.r8_1 = 4;
3925
3953
  continue $sm;
3926
3954
  } else {
@@ -3948,183 +3976,183 @@
3948
3976
  while (true);
3949
3977
  };
3950
3978
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3951
- this.a9v_1 = serverReduxConfig;
3952
- this.b9v_1 = logger;
3953
- this.c9v_1 = idsProvider;
3954
- this.d9v_1 = atomic$ref$1(0);
3979
+ this.a9w_1 = serverReduxConfig;
3980
+ this.b9w_1 = logger;
3981
+ this.c9w_1 = idsProvider;
3982
+ this.d9w_1 = atomic$ref$1(0);
3955
3983
  var tmp = this;
3956
3984
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3957
- tmp.e9v_1 = get_atomicfu$reentrantLock();
3958
- this.f9v_1 = MutableSharedFlow();
3985
+ tmp.e9w_1 = get_atomicfu$reentrantLock();
3986
+ this.f9w_1 = MutableSharedFlow();
3959
3987
  }
3960
- protoOf(ToClientEventsObserverImpl).l9u = function (fromEvent, $completion) {
3988
+ protoOf(ToClientEventsObserverImpl).l9v = function (fromEvent, $completion) {
3961
3989
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3962
3990
  tmp.t8_1 = Unit_instance;
3963
3991
  tmp.u8_1 = null;
3964
3992
  return tmp.z8();
3965
3993
  };
3966
- protoOf(ToClientEventsObserverImpl).s95 = function ($completion) {
3994
+ protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
3967
3995
  var tmp = new $waitForCOROUTINE$(this, $completion);
3968
3996
  tmp.t8_1 = Unit_instance;
3969
3997
  tmp.u8_1 = null;
3970
3998
  return tmp.z8();
3971
3999
  };
3972
- protoOf(ToClientEventsObserverImpl).g9l = function () {
3973
- if (!this.a9v_1.enabledCombinedEvents) {
3974
- return this.f9v_1;
4000
+ protoOf(ToClientEventsObserverImpl).e9m = function () {
4001
+ if (!this.a9w_1.enabledCombinedEvents) {
4002
+ return this.f9w_1;
3975
4003
  }
3976
- var tmp = windowedByInterval(this.f9v_1, fromInt(this.a9v_1.combinedEventsIntervalMillis));
4004
+ var tmp = windowedByInterval(this.f9w_1, fromInt(this.a9w_1.combinedEventsIntervalMillis));
3977
4005
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3978
4006
  };
3979
4007
  function UpdateServerConfigAction(serverConfig) {
3980
- this.r9w_1 = serverConfig;
4008
+ this.r9x_1 = serverConfig;
3981
4009
  }
3982
4010
  protoOf(UpdateServerConfigAction).toString = function () {
3983
- return 'UpdateServerConfigAction(serverConfig=' + this.r9w_1.toString() + ')';
4011
+ return 'UpdateServerConfigAction(serverConfig=' + this.r9x_1.toString() + ')';
3984
4012
  };
3985
4013
  protoOf(UpdateServerConfigAction).hashCode = function () {
3986
- return this.r9w_1.hashCode();
4014
+ return this.r9x_1.hashCode();
3987
4015
  };
3988
4016
  protoOf(UpdateServerConfigAction).equals = function (other) {
3989
4017
  if (this === other)
3990
4018
  return true;
3991
4019
  if (!(other instanceof UpdateServerConfigAction))
3992
4020
  return false;
3993
- if (!this.r9w_1.equals(other.r9w_1))
4021
+ if (!this.r9x_1.equals(other.r9x_1))
3994
4022
  return false;
3995
4023
  return true;
3996
4024
  };
3997
4025
  function SpectatorsAction() {
3998
4026
  }
3999
4027
  function AddSpectatorsAction(spectators) {
4000
- this.s9w_1 = spectators;
4028
+ this.s9x_1 = spectators;
4001
4029
  }
4002
4030
  protoOf(AddSpectatorsAction).toString = function () {
4003
- return 'AddSpectatorsAction(spectators=' + toString(this.s9w_1) + ')';
4031
+ return 'AddSpectatorsAction(spectators=' + toString(this.s9x_1) + ')';
4004
4032
  };
4005
4033
  protoOf(AddSpectatorsAction).hashCode = function () {
4006
- return hashCode(this.s9w_1);
4034
+ return hashCode(this.s9x_1);
4007
4035
  };
4008
4036
  protoOf(AddSpectatorsAction).equals = function (other) {
4009
4037
  if (this === other)
4010
4038
  return true;
4011
4039
  if (!(other instanceof AddSpectatorsAction))
4012
4040
  return false;
4013
- if (!equals(this.s9w_1, other.s9w_1))
4041
+ if (!equals(this.s9x_1, other.s9x_1))
4014
4042
  return false;
4015
4043
  return true;
4016
4044
  };
4017
4045
  function RemoveSpectatorsAction(spectators) {
4018
- this.t9w_1 = spectators;
4046
+ this.t9x_1 = spectators;
4019
4047
  }
4020
4048
  protoOf(RemoveSpectatorsAction).toString = function () {
4021
- return 'RemoveSpectatorsAction(spectators=' + toString(this.t9w_1) + ')';
4049
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.t9x_1) + ')';
4022
4050
  };
4023
4051
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4024
- return hashCode(this.t9w_1);
4052
+ return hashCode(this.t9x_1);
4025
4053
  };
4026
4054
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4027
4055
  if (this === other)
4028
4056
  return true;
4029
4057
  if (!(other instanceof RemoveSpectatorsAction))
4030
4058
  return false;
4031
- if (!equals(this.t9w_1, other.t9w_1))
4059
+ if (!equals(this.t9x_1, other.t9x_1))
4032
4060
  return false;
4033
4061
  return true;
4034
4062
  };
4035
4063
  function _get_asyncProvider__jbpyhw($this) {
4036
- var tmp0 = $this.z9w_1;
4064
+ var tmp0 = $this.z9x_1;
4037
4065
  var tmp = KProperty1;
4038
4066
  // Inline function 'kotlin.getValue' call
4039
4067
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4040
4068
  return tmp0.w();
4041
4069
  }
4042
4070
  function _get_logger__rkp4sl_0($this) {
4043
- var tmp0 = $this.a9x_1;
4071
+ var tmp0 = $this.a9y_1;
4044
4072
  var tmp = KProperty1;
4045
4073
  // Inline function 'kotlin.getValue' call
4046
4074
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4047
4075
  return tmp0.w();
4048
4076
  }
4049
4077
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4050
- var tmp0 = $this.b9x_1;
4078
+ var tmp0 = $this.b9y_1;
4051
4079
  var tmp = KProperty1;
4052
4080
  // Inline function 'kotlin.getValue' call
4053
4081
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4054
4082
  return tmp0.w();
4055
4083
  }
4056
4084
  function _get_lastCardInteractor__h6lq3w($this) {
4057
- var tmp0 = $this.c9x_1;
4085
+ var tmp0 = $this.c9y_1;
4058
4086
  var tmp = KProperty1;
4059
4087
  // Inline function 'kotlin.getValue' call
4060
4088
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4061
4089
  return tmp0.w();
4062
4090
  }
4063
4091
  function _get_serverConfig__rk2g06($this) {
4064
- var tmp0 = $this.d9x_1;
4092
+ var tmp0 = $this.d9y_1;
4065
4093
  var tmp = KProperty1;
4066
4094
  // Inline function 'kotlin.getValue' call
4067
4095
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4068
4096
  return tmp0.w();
4069
4097
  }
4070
4098
  function _get_logicConfig__52ww9d($this) {
4071
- var tmp0 = $this.e9x_1;
4099
+ var tmp0 = $this.e9y_1;
4072
4100
  var tmp = KProperty1;
4073
4101
  // Inline function 'kotlin.getValue' call
4074
4102
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4075
4103
  return tmp0.w();
4076
4104
  }
4077
4105
  function _get_idsProvider__fnfajc_0($this) {
4078
- var tmp0 = $this.f9x_1;
4106
+ var tmp0 = $this.f9y_1;
4079
4107
  var tmp = KProperty1;
4080
4108
  // Inline function 'kotlin.getValue' call
4081
4109
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4082
4110
  return tmp0.w();
4083
4111
  }
4084
4112
  function _get_botConfig__cpaxzc($this) {
4085
- var tmp0 = $this.g9x_1;
4113
+ var tmp0 = $this.g9y_1;
4086
4114
  var tmp = KProperty1;
4087
4115
  // Inline function 'kotlin.getValue' call
4088
4116
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4089
4117
  return tmp0.w();
4090
4118
  }
4091
4119
  function _get_scenePositionProvider__kn0n1n($this) {
4092
- var tmp0 = $this.h9x_1;
4120
+ var tmp0 = $this.h9y_1;
4093
4121
  var tmp = KProperty1;
4094
4122
  // Inline function 'kotlin.getValue' call
4095
4123
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4096
4124
  return tmp0.w();
4097
4125
  }
4098
4126
  function _get_toClientEventsObserver__6rp51y_0($this) {
4099
- var tmp0 = $this.i9x_1;
4127
+ var tmp0 = $this.i9y_1;
4100
4128
  var tmp = KProperty1;
4101
4129
  // Inline function 'kotlin.getValue' call
4102
4130
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4103
4131
  return tmp0.w();
4104
4132
  }
4105
4133
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4106
- var tmp0 = $this.j9x_1;
4134
+ var tmp0 = $this.j9y_1;
4107
4135
  var tmp = KProperty1;
4108
4136
  // Inline function 'kotlin.getValue' call
4109
4137
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4110
4138
  return tmp0.w();
4111
4139
  }
4112
4140
  function _get_dealerConfig__183ci8($this) {
4113
- var tmp0 = $this.k9x_1;
4141
+ var tmp0 = $this.k9y_1;
4114
4142
  var tmp = KProperty1;
4115
4143
  // Inline function 'kotlin.getValue' call
4116
4144
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4117
4145
  return tmp0.w();
4118
4146
  }
4119
4147
  function _get_poolProvider__tqti6a($this) {
4120
- var tmp0 = $this.l9x_1;
4148
+ var tmp0 = $this.l9y_1;
4121
4149
  var tmp = KProperty1;
4122
4150
  // Inline function 'kotlin.getValue' call
4123
4151
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4124
4152
  return tmp0.w();
4125
4153
  }
4126
4154
  function _get_cardsDealerProvider__bekjpg($this) {
4127
- var tmp0 = $this.m9x_1;
4155
+ var tmp0 = $this.m9y_1;
4128
4156
  var tmp = KProperty1;
4129
4157
  // Inline function 'kotlin.getValue' call
4130
4158
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4288,11 +4316,11 @@
4288
4316
  tmp = fileLoggerStoreContract;
4289
4317
  }
4290
4318
  fileLoggerStoreContract = tmp;
4291
- this.u9w_1 = validationStoreContract;
4292
- this.v9w_1 = timersStoreContract;
4293
- this.w9w_1 = botGameStoreContract;
4294
- this.x9w_1 = gameMechanicStoreContract;
4295
- this.y9w_1 = fileLoggerStoreContract;
4319
+ this.u9x_1 = validationStoreContract;
4320
+ this.v9x_1 = timersStoreContract;
4321
+ this.w9x_1 = botGameStoreContract;
4322
+ this.x9x_1 = gameMechanicStoreContract;
4323
+ this.y9x_1 = fileLoggerStoreContract;
4296
4324
  var tmp_0 = this;
4297
4325
  // Inline function 'org.kodein.di.instance' call
4298
4326
  // Inline function 'org.kodein.type.generic' call
@@ -4300,7 +4328,7 @@
4300
4328
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4301
4329
  var tmp_2 = Instance(di, tmp$ret$0, null);
4302
4330
  var tmp_3 = KProperty1;
4303
- tmp_0.z9w_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4331
+ tmp_0.z9x_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4304
4332
  var tmp_4 = this;
4305
4333
  // Inline function 'org.kodein.di.instance' call
4306
4334
  // Inline function 'org.kodein.type.generic' call
@@ -4308,7 +4336,7 @@
4308
4336
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4309
4337
  var tmp_6 = Instance(di, tmp$ret$2, null);
4310
4338
  var tmp_7 = KProperty1;
4311
- tmp_4.a9x_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4339
+ tmp_4.a9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4312
4340
  var tmp_8 = this;
4313
4341
  // Inline function 'org.kodein.di.instance' call
4314
4342
  // Inline function 'org.kodein.type.generic' call
@@ -4316,7 +4344,7 @@
4316
4344
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4317
4345
  var tmp_10 = Instance(di, tmp$ret$4, null);
4318
4346
  var tmp_11 = KProperty1;
4319
- tmp_8.b9x_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4347
+ tmp_8.b9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4320
4348
  var tmp_12 = this;
4321
4349
  // Inline function 'org.kodein.di.instance' call
4322
4350
  // Inline function 'org.kodein.type.generic' call
@@ -4324,7 +4352,7 @@
4324
4352
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4325
4353
  var tmp_14 = Instance(di, tmp$ret$6, null);
4326
4354
  var tmp_15 = KProperty1;
4327
- tmp_12.c9x_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4355
+ tmp_12.c9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4328
4356
  var tmp_16 = this;
4329
4357
  // Inline function 'org.kodein.di.instance' call
4330
4358
  // Inline function 'org.kodein.type.generic' call
@@ -4332,7 +4360,7 @@
4332
4360
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4333
4361
  var tmp_18 = Instance(di, tmp$ret$8, null);
4334
4362
  var tmp_19 = KProperty1;
4335
- tmp_16.d9x_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4363
+ tmp_16.d9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4336
4364
  var tmp_20 = this;
4337
4365
  // Inline function 'org.kodein.di.instance' call
4338
4366
  // Inline function 'org.kodein.type.generic' call
@@ -4340,7 +4368,7 @@
4340
4368
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4341
4369
  var tmp_22 = Instance(di, tmp$ret$10, null);
4342
4370
  var tmp_23 = KProperty1;
4343
- tmp_20.e9x_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4371
+ tmp_20.e9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4344
4372
  var tmp_24 = this;
4345
4373
  // Inline function 'org.kodein.di.instance' call
4346
4374
  // Inline function 'org.kodein.type.generic' call
@@ -4348,7 +4376,7 @@
4348
4376
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4349
4377
  var tmp_26 = Instance(di, tmp$ret$12, null);
4350
4378
  var tmp_27 = KProperty1;
4351
- tmp_24.f9x_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4379
+ tmp_24.f9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4352
4380
  var tmp_28 = this;
4353
4381
  // Inline function 'org.kodein.di.instance' call
4354
4382
  // Inline function 'org.kodein.type.generic' call
@@ -4356,7 +4384,7 @@
4356
4384
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4357
4385
  var tmp_30 = Instance(di, tmp$ret$14, null);
4358
4386
  var tmp_31 = KProperty1;
4359
- tmp_28.g9x_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4387
+ tmp_28.g9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4360
4388
  var tmp_32 = this;
4361
4389
  // Inline function 'org.kodein.di.instance' call
4362
4390
  // Inline function 'org.kodein.type.generic' call
@@ -4364,7 +4392,7 @@
4364
4392
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4365
4393
  var tmp_34 = Instance(di, tmp$ret$16, null);
4366
4394
  var tmp_35 = KProperty1;
4367
- tmp_32.h9x_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4395
+ tmp_32.h9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4368
4396
  var tmp_36 = this;
4369
4397
  // Inline function 'org.kodein.di.instance' call
4370
4398
  // Inline function 'org.kodein.type.generic' call
@@ -4372,7 +4400,7 @@
4372
4400
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4373
4401
  var tmp_38 = Instance(di, tmp$ret$18, null);
4374
4402
  var tmp_39 = KProperty1;
4375
- tmp_36.i9x_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4403
+ tmp_36.i9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4376
4404
  var tmp_40 = this;
4377
4405
  // Inline function 'org.kodein.di.instance' call
4378
4406
  // Inline function 'org.kodein.type.generic' call
@@ -4380,7 +4408,7 @@
4380
4408
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4381
4409
  var tmp_42 = Instance(di, tmp$ret$20, null);
4382
4410
  var tmp_43 = KProperty1;
4383
- tmp_40.j9x_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4411
+ tmp_40.j9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4384
4412
  var tmp_44 = this;
4385
4413
  // Inline function 'org.kodein.di.instance' call
4386
4414
  // Inline function 'org.kodein.type.generic' call
@@ -4388,7 +4416,7 @@
4388
4416
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4389
4417
  var tmp_46 = Instance(di, tmp$ret$22, null);
4390
4418
  var tmp_47 = KProperty1;
4391
- tmp_44.k9x_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4419
+ tmp_44.k9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4392
4420
  var tmp_48 = this;
4393
4421
  // Inline function 'org.kodein.di.instance' call
4394
4422
  // Inline function 'org.kodein.type.generic' call
@@ -4396,7 +4424,7 @@
4396
4424
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4397
4425
  var tmp_50 = Instance(di, tmp$ret$24, null);
4398
4426
  var tmp_51 = KProperty1;
4399
- tmp_48.l9x_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4427
+ tmp_48.l9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4400
4428
  var tmp_52 = this;
4401
4429
  // Inline function 'org.kodein.di.instance' call
4402
4430
  // Inline function 'org.kodein.type.generic' call
@@ -4404,13 +4432,13 @@
4404
4432
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4405
4433
  var tmp_54 = Instance(di, tmp$ret$26, null);
4406
4434
  var tmp_55 = KProperty1;
4407
- tmp_52.m9x_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4435
+ tmp_52.m9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4408
4436
  }
4409
- protoOf(ServerGameStoreContract).g8x = function () {
4410
- return plus(plus(plus(plus(plus(this.u9w_1.g8x(), this.x9w_1.g8x()), this.v9w_1.g8x()), this.w9w_1.g8x()), this.y9w_1.g8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4437
+ protoOf(ServerGameStoreContract).e8y = function () {
4438
+ return plus(plus(plus(plus(plus(this.u9x_1.e8y(), this.x9x_1.e8y()), this.v9x_1.e8y()), this.w9x_1.e8y()), this.y9x_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4411
4439
  };
4412
- protoOf(ServerGameStoreContract).h8x = function () {
4413
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9w_1.h8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9w_1.h8x()), this.v9w_1.h8x()), this.w9w_1.h8x()), this.y9w_1.h8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n8z(), finishingGameWhenCantStartNewMiddleware()]));
4440
+ protoOf(ServerGameStoreContract).f8y = function () {
4441
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9x_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9x_1.f8y()), this.v9x_1.f8y()), this.w9x_1.f8y()), this.y9x_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4414
4442
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4415
4443
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4416
4444
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4437,46 +4465,46 @@
4437
4465
  }
4438
4466
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4439
4467
  }
4440
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4468
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4441
4469
  return action instanceof RoundEndedAction;
4442
4470
  };
4443
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
4471
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4444
4472
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4445
4473
  $l$block_0: {
4446
4474
  next(tmp4);
4447
4475
  var state = store.state;
4448
4476
  if (tmp4.isGameFinished) {
4449
4477
  if (!get_serverStatePayload_0(state).config.canStartNewGame) {
4450
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.t6l_1));
4478
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.l6m_1));
4451
4479
  break $l$block_0;
4452
4480
  }
4453
- if (state.j6m().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4454
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.t6l_1));
4481
+ if (state.n6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4482
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.l6m_1));
4455
4483
  break $l$block_0;
4456
4484
  }
4457
4485
  }
4458
4486
  }
4459
4487
  };
4460
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
4461
- return this.u6g(store, next, action);
4488
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
4489
+ return this.m6h(store, next, action);
4462
4490
  };
4463
4491
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4464
- this.p9x_1 = this$0;
4492
+ this.p9y_1 = this$0;
4465
4493
  }
4466
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4494
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4467
4495
  return action instanceof MechanicAction;
4468
4496
  };
4469
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
4497
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4470
4498
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4471
4499
  var state = store.state;
4472
4500
  // Inline function 'kotlin.with' call
4473
4501
  var tmp;
4474
4502
  if (action_0 instanceof StartGameMechanicAction) {
4475
- var tmp0 = this.p9x_1;
4476
- var tmp2 = action_0.t8t_1;
4477
- var tmp4 = action_0.v8t_1;
4503
+ var tmp0 = this.p9y_1;
4504
+ var tmp2 = action_0.p8u_1;
4505
+ var tmp4 = action_0.r8u_1;
4478
4506
  // Inline function 'kotlin.collections.map' call
4479
- var this_0 = action_0.w8t_1;
4507
+ var this_0 = action_0.s8u_1;
4480
4508
  // Inline function 'kotlin.collections.mapTo' call
4481
4509
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4482
4510
  var _iterator__ex2g4s = this_0.l();
@@ -4512,7 +4540,7 @@
4512
4540
  var _iterator__ex2g4s_2 = destination_1.l();
4513
4541
  while (_iterator__ex2g4s_2.m()) {
4514
4542
  var element_0 = _iterator__ex2g4s_2.n();
4515
- var tmp0_aid = tmp0.o9x_1.h6d();
4543
+ var tmp0_aid = tmp0.o9y_1.z6d();
4516
4544
  // Inline function 'kotlin.collections.map' call
4517
4545
  // Inline function 'kotlin.collections.mapTo' call
4518
4546
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4534,16 +4562,16 @@
4534
4562
  tmp = destination_2;
4535
4563
  } else {
4536
4564
  if (action_0 instanceof StartNewGameMechanicAction) {
4537
- var tmp0_0 = this.p9x_1;
4565
+ var tmp0_0 = this.p9y_1;
4538
4566
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4539
- var table = state.j6m();
4540
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9x_1.h6d(), table.id, null);
4567
+ var table = state.n6n();
4568
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9y_1.z6d(), table.id, null);
4541
4569
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4542
4570
  tmp = listOfNotNull(tmp$ret$21);
4543
4571
  } else {
4544
4572
  if (action_0 instanceof ContinueGameMechanicAction) {
4545
- var tmp0_1 = this.p9x_1;
4546
- var tmp2_0 = action_0.z8t_1.id;
4573
+ var tmp0_1 = this.p9y_1;
4574
+ var tmp2_0 = action_0.v8u_1.id;
4547
4575
  var tmp4_0 = action_0.gameCreatorPlayerId;
4548
4576
  // Inline function 'kotlin.collections.map' call
4549
4577
  var this_1 = action_0.users;
@@ -4582,7 +4610,7 @@
4582
4610
  var _iterator__ex2g4s_7 = destination_6.l();
4583
4611
  while (_iterator__ex2g4s_7.m()) {
4584
4612
  var element_2 = _iterator__ex2g4s_7.n();
4585
- var tmp0_aid_0 = tmp0_1.o9x_1.h6d();
4613
+ var tmp0_aid_0 = tmp0_1.o9y_1.z6d();
4586
4614
  // Inline function 'kotlin.collections.map' call
4587
4615
  // Inline function 'kotlin.collections.mapTo' call
4588
4616
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4604,41 +4632,41 @@
4604
4632
  tmp = destination_7;
4605
4633
  } else {
4606
4634
  if (action_0 instanceof FinishingGameMechanicAction) {
4607
- var tmp0_2 = this.p9x_1;
4635
+ var tmp0_2 = this.p9y_1;
4608
4636
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4609
- var table_0 = state.j6m();
4610
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9x_1.h6d(), table_0.id, null);
4637
+ var table_0 = state.n6n();
4638
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9y_1.z6d(), table_0.id, null);
4611
4639
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4612
4640
  tmp = listOfNotNull(tmp$ret$44);
4613
4641
  } else {
4614
4642
  if (action_0 instanceof FinishGameMechanicAction) {
4615
- var tmp0_3 = this.p9x_1;
4643
+ var tmp0_3 = this.p9y_1;
4616
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4617
- var table_1 = state.j6m();
4618
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9x_1.h6d(), table_1.id, null);
4645
+ var table_1 = state.n6n();
4646
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9y_1.z6d(), table_1.id, null);
4619
4647
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4620
4648
  tmp = listOfNotNull(tmp$ret$46);
4621
4649
  } else {
4622
4650
  if (action_0 instanceof RestartGameMechanicAction) {
4623
- var tmp0_4 = this.p9x_1;
4651
+ var tmp0_4 = this.p9y_1;
4624
4652
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4625
- var table_2 = state.j6m();
4626
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9x_1.h6d(), table_2.id, null);
4653
+ var table_2 = state.n6n();
4654
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9y_1.z6d(), table_2.id, null);
4627
4655
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4628
4656
  tmp = listOfNotNull(tmp$ret$48);
4629
4657
  } else {
4630
4658
  if (action_0 instanceof ErrorAction) {
4631
- var tmp0_5 = this.p9x_1;
4659
+ var tmp0_5 = this.p9y_1;
4632
4660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4633
- var table_3 = state.j6m();
4634
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9x_1.h6d(), table_3.id, null);
4661
+ var table_3 = state.n6n();
4662
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9y_1.z6d(), table_3.id, null);
4635
4663
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4636
4664
  tmp = listOfNotNull(tmp$ret$50);
4637
4665
  } else {
4638
4666
  if (action_0 instanceof SceneMechanicAction) {
4639
- var tmp0_6 = this.p9x_1;
4667
+ var tmp0_6 = this.p9y_1;
4640
4668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4641
- var table_4 = state.j6m();
4669
+ var table_4 = state.n6n();
4642
4670
  var tmp2_1 = table_4.id;
4643
4671
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4644
4672
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4669,7 +4697,7 @@
4669
4697
  var _iterator__ex2g4s_11 = destination_10.l();
4670
4698
  while (_iterator__ex2g4s_11.m()) {
4671
4699
  var element_4 = _iterator__ex2g4s_11.n();
4672
- var tmp0_aid_1 = tmp0_6.o9x_1.h6d();
4700
+ var tmp0_aid_1 = tmp0_6.o9y_1.z6d();
4673
4701
  // Inline function 'kotlin.collections.map' call
4674
4702
  // Inline function 'kotlin.collections.mapTo' call
4675
4703
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4691,9 +4719,9 @@
4691
4719
  tmp = destination_11;
4692
4720
  } else {
4693
4721
  if (action_0 instanceof SceneActMechanicAction) {
4694
- var tmp0_7 = this.p9x_1;
4722
+ var tmp0_7 = this.p9y_1;
4695
4723
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4696
- var table_5 = state.j6m();
4724
+ var table_5 = state.n6n();
4697
4725
  var tmp2_2 = table_5.id;
4698
4726
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4699
4727
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4724,7 +4752,7 @@
4724
4752
  var _iterator__ex2g4s_15 = destination_14.l();
4725
4753
  while (_iterator__ex2g4s_15.m()) {
4726
4754
  var element_6 = _iterator__ex2g4s_15.n();
4727
- var tmp0_aid_2 = tmp0_7.o9x_1.h6d();
4755
+ var tmp0_aid_2 = tmp0_7.o9y_1.z6d();
4728
4756
  // Inline function 'kotlin.collections.map' call
4729
4757
  // Inline function 'kotlin.collections.mapTo' call
4730
4758
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4746,9 +4774,9 @@
4746
4774
  tmp = destination_15;
4747
4775
  } else {
4748
4776
  if (action_0 instanceof TeamsDataMechanicAction) {
4749
- var tmp0_8 = this.p9x_1;
4777
+ var tmp0_8 = this.p9y_1;
4750
4778
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4751
- var table_6 = state.j6m();
4779
+ var table_6 = state.n6n();
4752
4780
  var tmp2_3 = table_6.id;
4753
4781
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4754
4782
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4779,7 +4807,7 @@
4779
4807
  var _iterator__ex2g4s_19 = destination_18.l();
4780
4808
  while (_iterator__ex2g4s_19.m()) {
4781
4809
  var element_8 = _iterator__ex2g4s_19.n();
4782
- var tmp0_aid_3 = tmp0_8.o9x_1.h6d();
4810
+ var tmp0_aid_3 = tmp0_8.o9y_1.z6d();
4783
4811
  // Inline function 'kotlin.collections.map' call
4784
4812
  // Inline function 'kotlin.collections.mapTo' call
4785
4813
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4791,7 +4819,7 @@
4791
4819
  }
4792
4820
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4793
4821
  var tmp_0;
4794
- if (this.p9x_1.n9x_1.supportBackwardActions && getPlayer(state.j6m().players, sendToPlayer_8.e7a_1).y6p_1.n6t_1) {
4822
+ if (this.p9y_1.n9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4795
4823
  tmp_0 = null;
4796
4824
  } else {
4797
4825
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4807,72 +4835,72 @@
4807
4835
  tmp = destination_19;
4808
4836
  } else {
4809
4837
  if (action_0 instanceof PlayerReadyMechanicAction) {
4810
- var tmp0_9 = this.p9x_1;
4811
- var tmp2_4 = state.j6m();
4838
+ var tmp0_9 = this.p9y_1;
4839
+ var tmp2_4 = state.n6n();
4812
4840
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4813
- var exceptPlayerId = this.p9x_1.n9x_1.supportBackwardActions ? action_0.t8u_1 : null;
4814
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4841
+ var exceptPlayerId = this.p9y_1.n9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4842
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4815
4843
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4816
4844
  tmp = listOfNotNull(tmp$ret$109);
4817
4845
  } else {
4818
4846
  if (action_0 instanceof SuitChoiceMechanicAction) {
4819
- var tmp0_10 = this.p9x_1;
4820
- var tmp2_5 = state.j6m();
4847
+ var tmp0_10 = this.p9y_1;
4848
+ var tmp2_5 = state.n6n();
4821
4849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4822
- var exceptPlayerId_0 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.w8p_1 : null;
4823
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4850
+ var exceptPlayerId_0 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4851
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4824
4852
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4825
4853
  tmp = listOfNotNull(tmp$ret$111);
4826
4854
  } else {
4827
4855
  if (action_0 instanceof TrumpMechanicAction) {
4828
- var tmp0_11 = this.p9x_1;
4856
+ var tmp0_11 = this.p9y_1;
4829
4857
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4830
- var table_7 = state.j6m();
4831
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9x_1.h6d(), table_7.id, null);
4858
+ var table_7 = state.n6n();
4859
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9y_1.z6d(), table_7.id, null);
4832
4860
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4833
4861
  tmp = listOfNotNull(tmp$ret$113);
4834
4862
  } else {
4835
4863
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4836
- var tmp0_12 = this.p9x_1;
4837
- var tmp2_6 = state.j6m();
4864
+ var tmp0_12 = this.p9y_1;
4865
+ var tmp2_6 = state.n6n();
4838
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4839
- var exceptPlayerId_1 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.z8u_1 : null;
4840
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4867
+ var exceptPlayerId_1 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4868
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4841
4869
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4842
4870
  tmp = listOfNotNull(tmp$ret$115);
4843
4871
  } else {
4844
4872
  if (action_0 instanceof PutCardMechanicAction) {
4845
- var tmp0_13 = this.p9x_1;
4846
- var tmp2_7 = state.j6m();
4873
+ var tmp0_13 = this.p9y_1;
4874
+ var tmp2_7 = state.n6n();
4847
4875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4848
- var exceptPlayerId_2 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.b8q_1 : null;
4849
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4876
+ var exceptPlayerId_2 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4877
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4850
4878
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4851
4879
  tmp = listOfNotNull(tmp$ret$117);
4852
4880
  } else {
4853
4881
  if (action_0 instanceof PickUpBribeMechanicAction) {
4854
- var tmp0_14 = this.p9x_1;
4882
+ var tmp0_14 = this.p9y_1;
4855
4883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4856
- var table_8 = state.j6m();
4857
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9x_1.h6d(), table_8.id, null);
4884
+ var table_8 = state.n6n();
4885
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9y_1.z6d(), table_8.id, null);
4858
4886
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4859
4887
  tmp = listOfNotNull(tmp$ret$119);
4860
4888
  } else {
4861
4889
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4862
- var tmp0_15 = this.p9x_1;
4890
+ var tmp0_15 = this.p9y_1;
4863
4891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4864
- var table_9 = state.j6m();
4865
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9x_1.h6d(), table_9.id, null);
4892
+ var table_9 = state.n6n();
4893
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9y_1.z6d(), table_9.id, null);
4866
4894
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4867
4895
  tmp = listOfNotNull(tmp$ret$121);
4868
4896
  } else {
4869
4897
  if (action_0 instanceof MessageMechanicAction) {
4870
- var message = action_0.d8v_1;
4871
- var tmp0_16 = this.p9x_1;
4872
- var tmp2_8 = state.j6m();
4898
+ var message = action_0.a8w_1;
4899
+ var tmp0_16 = this.p9y_1;
4900
+ var tmp2_8 = state.n6n();
4873
4901
  var tmp_1;
4874
4902
  var tmp_2;
4875
- if (this.p9x_1.n9x_1.supportBackwardActions) {
4903
+ if (this.p9y_1.n9y_1.supportBackwardActions) {
4876
4904
  tmp_2 = isInterface(message, UserMessage);
4877
4905
  } else {
4878
4906
  tmp_2 = false;
@@ -4884,16 +4912,16 @@
4884
4912
  }
4885
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4886
4914
  var exceptPlayerId_3 = tmp_1;
4887
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4915
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4888
4916
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4889
4917
  tmp = listOfNotNull(tmp$ret$123);
4890
4918
  } else {
4891
4919
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4892
- var tmp0_17 = this.p9x_1;
4893
- var tmp2_9 = state.j6m();
4920
+ var tmp0_17 = this.p9y_1;
4921
+ var tmp2_9 = state.n6n();
4894
4922
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4895
4923
  var exceptPlayerId_4 = action_0.playerId;
4896
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4924
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4897
4925
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4898
4926
  tmp = listOfNotNull(tmp$ret$125);
4899
4927
  } else {
@@ -4926,14 +4954,14 @@
4926
4954
  }
4927
4955
  next(action_0);
4928
4956
  };
4929
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
4930
- return this.u6g(store, next, action);
4957
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
4958
+ return this.m6h(store, next, action);
4931
4959
  };
4932
4960
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4933
- this.n9x_1 = logicConfig;
4934
- this.o9x_1 = idsProvider;
4961
+ this.n9y_1 = logicConfig;
4962
+ this.o9y_1 = idsProvider;
4935
4963
  }
4936
- protoOf(ServerMapMechanicToClientActionMiddleware).n8z = function () {
4964
+ protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
4937
4965
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4938
4966
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4939
4967
  };
@@ -4942,8 +4970,8 @@
4942
4970
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4943
4971
  }
4944
4972
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4945
- this.y9x_1 = $provider;
4946
- this.z9x_1 = $action;
4973
+ this.y9y_1 = $provider;
4974
+ this.z9y_1 = $action;
4947
4975
  CoroutineImpl.call(this, resultContinuation);
4948
4976
  }
4949
4977
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4964,7 +4992,7 @@
4964
4992
  case 0:
4965
4993
  this.s8_1 = 2;
4966
4994
  this.r8_1 = 1;
4967
- suspendResult = this.y9x_1.l9u(this.z9x_1, this);
4995
+ suspendResult = this.y9y_1.l9v(this.z9y_1, this);
4968
4996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4969
4997
  return suspendResult;
4970
4998
  }
@@ -4987,8 +5015,8 @@
4987
5015
  while (true);
4988
5016
  };
4989
5017
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
4990
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9x_1, this.z9x_1, completion);
4991
- i.a9y_1 = $this$launchDefault;
5018
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9y_1, this.z9y_1, completion);
5019
+ i.a9z_1 = $this$launchDefault;
4992
5020
  return i;
4993
5021
  };
4994
5022
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5000,19 +5028,19 @@
5000
5028
  return l;
5001
5029
  }
5002
5030
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5003
- this.b9y_1 = $asyncProvider;
5004
- this.c9y_1 = $provider;
5031
+ this.b9z_1 = $asyncProvider;
5032
+ this.c9z_1 = $provider;
5005
5033
  }
5006
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
5034
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5007
5035
  return action instanceof ToClientAction;
5008
5036
  };
5009
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
5037
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5010
5038
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5011
- this.b9y_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9y_1, action_0, null));
5039
+ this.b9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9z_1, action_0, null));
5012
5040
  next(action_0);
5013
5041
  };
5014
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
5015
- return this.u6g(store, next, action);
5042
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
5043
+ return this.m6h(store, next, action);
5016
5044
  };
5017
5045
  function serverConfigReducer() {
5018
5046
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5020,15 +5048,15 @@
5020
5048
  }
5021
5049
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5022
5050
  }
5023
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5051
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5024
5052
  return action instanceof UpdateServerConfigAction;
5025
5053
  };
5026
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j97 = function (state, action) {
5054
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5027
5055
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5028
- return state.u8s(VOID, get_serverStatePayload_0(state).copy(action_0.r9w_1));
5056
+ return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.r9x_1));
5029
5057
  };
5030
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5031
- return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5058
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5059
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5032
5060
  };
5033
5061
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5034
5062
  return function (it) {
@@ -5041,7 +5069,7 @@
5041
5069
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5042
5070
  Companion_getInstance();
5043
5071
  // Inline function 'kotlin.time.Companion.milliseconds' call
5044
- var this_0 = $action.s8t_1.timeoutTimeMillis;
5072
+ var this_0 = $action.o8u_1.timeoutTimeMillis;
5045
5073
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5046
5074
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5047
5075
  }
@@ -5050,63 +5078,63 @@
5050
5078
  }
5051
5079
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5052
5080
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5053
- this.f9y_1 = logger;
5081
+ this.f9z_1 = logger;
5054
5082
  }
5055
- protoOf(ServerMechanicLifecycleReducer).v98 = function (state, action) {
5056
- var serverState = get_serverStatePayloadOrNull(state.u6l_1);
5083
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5084
+ var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5057
5085
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5058
- var tmp0_$this = this.w98_1;
5059
- var tmp1_tableId = action.t8t_1;
5060
- var tmp2_gameId = action.t8t_1;
5061
- var tmp3_version = action.u8t_1;
5062
- var tmp4_config = action.s8t_1;
5063
- var tmp5_users = action.w8t_1;
5086
+ var tmp0_$this = this.u99_1;
5087
+ var tmp1_tableId = action.p8u_1;
5088
+ var tmp2_gameId = action.p8u_1;
5089
+ var tmp3_version = action.q8u_1;
5090
+ var tmp4_config = action.o8u_1;
5091
+ var tmp5_users = action.s8u_1;
5064
5092
  var tmp6_spectators = action.spectators;
5065
- var tmp7_gameCreatorPlayerId = action.v8t_1;
5066
- var tmp9_tableOrNull = tmp0_$this.c9a(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5093
+ var tmp7_gameCreatorPlayerId = action.r8u_1;
5094
+ var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5067
5095
  var tmp;
5068
5096
  if (serverState == null) {
5069
- this.f9y_1.w(VOID, 'ServerPayload is not onStart');
5097
+ this.f9z_1.w(VOID, 'ServerPayload is not onStart');
5070
5098
  tmp = Companion_instance_13.initial();
5071
5099
  } else {
5072
5100
  tmp = serverState;
5073
5101
  }
5074
5102
  var tmp10_payload = tmp;
5075
- return state.u8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5103
+ return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5076
5104
  };
5077
- protoOf(ServerMechanicLifecycleReducer).t98 = function (state, action) {
5105
+ protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5078
5106
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5079
- var tmp2_tableOrNull = action.z8t_1;
5107
+ var tmp2_tableOrNull = action.v8u_1;
5080
5108
  var tmp = Companion_instance_13;
5081
5109
  var tmp_0 = get_serverStatePayload_0(state).config;
5082
- var tmp_1 = action.a8u_1;
5110
+ var tmp_1 = action.w8u_1;
5083
5111
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5084
5112
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5085
- return state.u8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5113
+ return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5086
5114
  };
5087
- protoOf(ServerMechanicLifecycleReducer).u98 = function (state, action) {
5088
- this.x98_1.l58(action.previousGameId);
5115
+ protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5116
+ this.v99_1.l58(action.previousGameId);
5089
5117
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5090
- var tmp1_tableOrNull = this.w98_1.d9a(state.j6m(), action.gameId);
5091
- return state.u8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5118
+ var tmp1_tableOrNull = this.u99_1.b9b(state.n6n(), action.gameId);
5119
+ return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5092
5120
  };
5093
5121
  function spectatorsReducer(logger) {
5094
5122
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5095
5123
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5096
5124
  }
5097
5125
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5098
- this.g9y_1 = $logger;
5126
+ this.g9z_1 = $logger;
5099
5127
  }
5100
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5128
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5101
5129
  return isInterface(action, SpectatorsAction);
5102
5130
  };
5103
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j97 = function (state, action) {
5131
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5104
5132
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5105
- var table = state.j6m();
5133
+ var table = state.n6n();
5106
5134
  var tmp;
5107
5135
  if (action_0 instanceof AddSpectatorsAction) {
5108
5136
  // Inline function 'kotlin.collections.mapNotNull' call
5109
- var tmp0 = action_0.s9w_1;
5137
+ var tmp0 = action_0.s9x_1;
5110
5138
  // Inline function 'kotlin.collections.mapNotNullTo' call
5111
5139
  var destination = ArrayList_init_$Create$_0();
5112
5140
  // Inline function 'kotlin.collections.forEach' call
@@ -5125,9 +5153,9 @@
5125
5153
  var tmp_0;
5126
5154
  // Inline function 'kotlin.collections.isNotEmpty' call
5127
5155
  if (!sameSpectators.r()) {
5128
- this.g9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5156
+ this.g9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5129
5157
  // Inline function 'kotlin.collections.filterNot' call
5130
- var tmp0_0 = action_0.s9w_1;
5158
+ var tmp0_0 = action_0.s9x_1;
5131
5159
  // Inline function 'kotlin.collections.filterNotTo' call
5132
5160
  var destination_0 = ArrayList_init_$Create$_0();
5133
5161
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5162,7 +5190,7 @@
5162
5190
  }
5163
5191
  tmp_0 = destination_0;
5164
5192
  } else {
5165
- tmp_0 = action_0.s9w_1;
5193
+ tmp_0 = action_0.s9x_1;
5166
5194
  }
5167
5195
  // Inline function 'kotlin.collections.map' call
5168
5196
  var this_0 = tmp_0;
@@ -5175,11 +5203,11 @@
5175
5203
  destination_1.j(tmp$ret$13);
5176
5204
  }
5177
5205
  var spectatorsToAdd = toSet(destination_1);
5178
- tmp = state.u8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5206
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5179
5207
  } else {
5180
5208
  if (action_0 instanceof RemoveSpectatorsAction) {
5181
5209
  // Inline function 'kotlin.collections.mapNotNull' call
5182
- var tmp0_1 = action_0.t9w_1;
5210
+ var tmp0_1 = action_0.t9x_1;
5183
5211
  // Inline function 'kotlin.collections.mapNotNullTo' call
5184
5212
  var destination_2 = ArrayList_init_$Create$_0();
5185
5213
  // Inline function 'kotlin.collections.forEach' call
@@ -5198,9 +5226,9 @@
5198
5226
  var tmp_2;
5199
5227
  // Inline function 'kotlin.collections.isNotEmpty' call
5200
5228
  if (!sameSpectators_0.r()) {
5201
- this.g9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5229
+ this.g9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5202
5230
  // Inline function 'kotlin.collections.filterNot' call
5203
- var tmp0_2 = action_0.t9w_1;
5231
+ var tmp0_2 = action_0.t9x_1;
5204
5232
  // Inline function 'kotlin.collections.filterNotTo' call
5205
5233
  var destination_3 = ArrayList_init_$Create$_0();
5206
5234
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5235,7 +5263,7 @@
5235
5263
  }
5236
5264
  tmp_2 = destination_3;
5237
5265
  } else {
5238
- tmp_2 = action_0.t9w_1;
5266
+ tmp_2 = action_0.t9x_1;
5239
5267
  }
5240
5268
  var spectatorsToRemove = toSet(tmp_2);
5241
5269
  // Inline function 'kotlin.collections.filterNot' call
@@ -5272,24 +5300,24 @@
5272
5300
  destination_4.j(element_5);
5273
5301
  }
5274
5302
  }
5275
- tmp = state.u8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5303
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5276
5304
  } else {
5277
5305
  noWhenBranchMatchedException();
5278
5306
  }
5279
5307
  }
5280
5308
  return tmp;
5281
5309
  };
5282
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5283
- return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5310
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5311
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5284
5312
  };
5285
5313
  function Companion_5() {
5286
5314
  }
5287
- protoOf(Companion_5).h9y = function (config) {
5315
+ protoOf(Companion_5).h9z = function (config) {
5288
5316
  return new ServerStatePayload(config);
5289
5317
  };
5290
5318
  protoOf(Companion_5).initial = function (config, $super) {
5291
5319
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5292
- return $super === VOID ? this.h9y(config) : $super.h9y.call(this, config);
5320
+ return $super === VOID ? this.h9z(config) : $super.h9z.call(this, config);
5293
5321
  };
5294
5322
  var Companion_instance_13;
5295
5323
  function Companion_getInstance_6() {
@@ -5304,12 +5332,12 @@
5304
5332
  protoOf(ServerStatePayload).ne = function () {
5305
5333
  return this.config;
5306
5334
  };
5307
- protoOf(ServerStatePayload).i9y = function (config) {
5335
+ protoOf(ServerStatePayload).i9z = function (config) {
5308
5336
  return new ServerStatePayload(config);
5309
5337
  };
5310
5338
  protoOf(ServerStatePayload).copy = function (config, $super) {
5311
5339
  config = config === VOID ? this.config : config;
5312
- return $super === VOID ? this.i9y(config) : $super.i9y.call(this, config);
5340
+ return $super === VOID ? this.i9z(config) : $super.i9z.call(this, config);
5313
5341
  };
5314
5342
  protoOf(ServerStatePayload).toString = function () {
5315
5343
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5334,7 +5362,7 @@
5334
5362
  }
5335
5363
  function get_serverStatePayload_0(_this__u8e3s4) {
5336
5364
  // Inline function 'kotlin.requireNotNull' call
5337
- var tmp0 = _this__u8e3s4.u6l_1;
5365
+ var tmp0 = _this__u8e3s4.m6m_1;
5338
5366
  var tmp$ret$1;
5339
5367
  $l$block: {
5340
5368
  // Inline function 'kotlin.requireNotNull' call
@@ -5353,12 +5381,12 @@
5353
5381
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5354
5382
  }
5355
5383
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5356
- var gameId = Companion_instance_3.d9c(payload);
5384
+ var gameId = Companion_instance_3.b9d(payload);
5357
5385
  var tmp;
5358
5386
  if (!(gameId == null)) {
5359
5387
  tmp = new ServerLoggerKey(gameId);
5360
5388
  } else {
5361
- var tmp0_safe_receiver = _this__u8e3s4.t6l_1;
5389
+ var tmp0_safe_receiver = _this__u8e3s4.l6m_1;
5362
5390
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5363
5391
  }
5364
5392
  return tmp;
@@ -5370,14 +5398,14 @@
5370
5398
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5371
5399
  }
5372
5400
  function _get_logger__rkp4sl_1($this) {
5373
- var tmp0 = $this.s9y_1;
5401
+ var tmp0 = $this.s9z_1;
5374
5402
  var tmp = KProperty1;
5375
5403
  // Inline function 'kotlin.getValue' call
5376
5404
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5377
5405
  return tmp0.w();
5378
5406
  }
5379
5407
  function _get_di__ndbzja($this) {
5380
- var tmp0 = $this.t9y_1;
5408
+ var tmp0 = $this.t9z_1;
5381
5409
  var tmp = KProperty1;
5382
5410
  // Inline function 'kotlin.getValue' call
5383
5411
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5390,11 +5418,11 @@
5390
5418
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5391
5419
  return function () {
5392
5420
  var tmp;
5393
- if (this$0.q9y_1 == null) {
5421
+ if (this$0.q9z_1 == null) {
5394
5422
  tmp = null;
5395
5423
  } else {
5396
5424
  // Inline function 'kotlin.let' call
5397
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9y_1)]));
5425
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9z_1)]));
5398
5426
  }
5399
5427
  var tmp1_elvis_lhs = tmp;
5400
5428
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5427,7 +5455,7 @@
5427
5455
  tmp_0.x62(tmp$ret$3);
5428
5456
  $this$DI.b5z(jsonModule());
5429
5457
  $this$DI.b5z(serverHelpersModule());
5430
- $this$DI.b5z(randomOrgModule(this$0.r9y_1));
5458
+ $this$DI.b5z(randomOrgModule(this$0.r9z_1));
5431
5459
  return Unit_instance;
5432
5460
  };
5433
5461
  }
@@ -5503,16 +5531,16 @@
5503
5531
  };
5504
5532
  }
5505
5533
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5506
- this.a9z_1 = $reducer;
5534
+ this.aa0_1 = $reducer;
5507
5535
  }
5508
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6f = function (action) {
5536
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5509
5537
  return isInterface(action, Action);
5510
5538
  };
5511
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j97 = function (state, action) {
5512
- return this.a9z_1(state, isInterface(action, Action) ? action : THROW_CCE());
5539
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5540
+ return this.aa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5513
5541
  };
5514
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6g = function (state, action) {
5515
- return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5542
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5543
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5516
5544
  };
5517
5545
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5518
5546
  return function ($this$singleton) {
@@ -5574,10 +5602,10 @@
5574
5602
  }
5575
5603
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5576
5604
  return function (it) {
5577
- var tmp0_elvis_lhs = Companion_instance_5.q9a(it);
5605
+ var tmp0_elvis_lhs = Companion_instance_5.o9b(it);
5578
5606
  var tmp;
5579
5607
  if (tmp0_elvis_lhs == null) {
5580
- var tmp1_safe_receiver = $gameServer.s66().t6l_1;
5608
+ var tmp1_safe_receiver = $gameServer.s66().l6m_1;
5581
5609
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
5582
5610
  } else {
5583
5611
  tmp = tmp0_elvis_lhs;
@@ -5595,7 +5623,7 @@
5595
5623
  // Inline function 'kotlin.let' call
5596
5624
  $this$DI.b5z(tmp0_safe_receiver);
5597
5625
  }
5598
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9y_1));
5626
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9z_1));
5599
5627
  $this$DI.b5z(coreModule($coreConfig));
5600
5628
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5601
5629
  return Unit_instance;
@@ -5604,13 +5632,13 @@
5604
5632
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5605
5633
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5606
5634
  production = production === VOID ? true : production;
5607
- this.q9y_1 = loggerCallback;
5608
- this.r9y_1 = randomOrgConfig;
5609
- AppEnvironment_getInstance().c6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5635
+ this.q9z_1 = loggerCallback;
5636
+ this.r9z_1 = randomOrgConfig;
5637
+ AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5610
5638
  var tmp = this;
5611
- tmp.s9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5639
+ tmp.s9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5612
5640
  var tmp_0 = this;
5613
- tmp_0.t9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5641
+ tmp_0.t9z_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5614
5642
  var tmp_1 = this;
5615
5643
  // Inline function 'org.kodein.di.instance' call
5616
5644
  var this_0 = _get_di__ndbzja(this);
@@ -5619,7 +5647,7 @@
5619
5647
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5620
5648
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5621
5649
  var tmp_4 = KProperty1;
5622
- tmp_1.u9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5650
+ tmp_1.u9z_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5623
5651
  var tmp_5 = this;
5624
5652
  // Inline function 'org.kodein.di.instance' call
5625
5653
  var this_1 = _get_di__ndbzja(this);
@@ -5628,7 +5656,7 @@
5628
5656
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5629
5657
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5630
5658
  var tmp_8 = KProperty1;
5631
- tmp_5.v9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5659
+ tmp_5.v9z_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5632
5660
  var tmp_9 = this;
5633
5661
  // Inline function 'org.kodein.di.instance' call
5634
5662
  var this_2 = _get_di__ndbzja(this);
@@ -5637,7 +5665,7 @@
5637
5665
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5638
5666
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5639
5667
  var tmp_12 = KProperty1;
5640
- tmp_9.w9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5668
+ tmp_9.w9z_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5641
5669
  var tmp_13 = this;
5642
5670
  // Inline function 'org.kodein.di.instance' call
5643
5671
  var this_3 = _get_di__ndbzja(this);
@@ -5646,7 +5674,7 @@
5646
5674
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5647
5675
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5648
5676
  var tmp_16 = KProperty1;
5649
- tmp_13.x9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5677
+ tmp_13.x9z_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5650
5678
  var tmp_17 = this;
5651
5679
  // Inline function 'org.kodein.di.instance' call
5652
5680
  var this_4 = _get_di__ndbzja(this);
@@ -5655,7 +5683,7 @@
5655
5683
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5656
5684
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5657
5685
  var tmp_20 = KProperty1;
5658
- tmp_17.y9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5686
+ tmp_17.y9z_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5659
5687
  var tmp_21 = this;
5660
5688
  // Inline function 'org.kodein.di.instance' call
5661
5689
  var this_5 = _get_di__ndbzja(this);
@@ -5664,45 +5692,45 @@
5664
5692
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5665
5693
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5666
5694
  var tmp_24 = KProperty1;
5667
- tmp_21.z9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5695
+ tmp_21.z9z_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5668
5696
  }
5669
- protoOf(GameServerEngineControllerImpl).j9y = function () {
5670
- var tmp0 = this.u9y_1;
5697
+ protoOf(GameServerEngineControllerImpl).j9z = function () {
5698
+ var tmp0 = this.u9z_1;
5671
5699
  var tmp = KProperty1;
5672
5700
  // Inline function 'kotlin.getValue' call
5673
5701
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5674
5702
  return tmp0.w();
5675
5703
  };
5676
- protoOf(GameServerEngineControllerImpl).l9y = function () {
5677
- var tmp0 = this.v9y_1;
5704
+ protoOf(GameServerEngineControllerImpl).l9z = function () {
5705
+ var tmp0 = this.v9z_1;
5678
5706
  var tmp = KProperty1;
5679
5707
  // Inline function 'kotlin.getValue' call
5680
5708
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5681
5709
  return tmp0.w();
5682
5710
  };
5683
- protoOf(GameServerEngineControllerImpl).m9y = function () {
5684
- var tmp0 = this.w9y_1;
5711
+ protoOf(GameServerEngineControllerImpl).m9z = function () {
5712
+ var tmp0 = this.w9z_1;
5685
5713
  var tmp = KProperty1;
5686
5714
  // Inline function 'kotlin.getValue' call
5687
5715
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5688
5716
  return tmp0.w();
5689
5717
  };
5690
- protoOf(GameServerEngineControllerImpl).n9y = function () {
5691
- var tmp0 = this.x9y_1;
5718
+ protoOf(GameServerEngineControllerImpl).n9z = function () {
5719
+ var tmp0 = this.x9z_1;
5692
5720
  var tmp = KProperty1;
5693
5721
  // Inline function 'kotlin.getValue' call
5694
5722
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5695
5723
  return tmp0.w();
5696
5724
  };
5697
- protoOf(GameServerEngineControllerImpl).k9y = function () {
5698
- var tmp0 = this.y9y_1;
5725
+ protoOf(GameServerEngineControllerImpl).k9z = function () {
5726
+ var tmp0 = this.y9z_1;
5699
5727
  var tmp = KProperty1;
5700
5728
  // Inline function 'kotlin.getValue' call
5701
5729
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5702
5730
  return tmp0.w();
5703
5731
  };
5704
- protoOf(GameServerEngineControllerImpl).o9y = function () {
5705
- var tmp0 = this.z9y_1;
5732
+ protoOf(GameServerEngineControllerImpl).o9z = function () {
5733
+ var tmp0 = this.z9z_1;
5706
5734
  var tmp = KProperty1;
5707
5735
  // Inline function 'kotlin.getValue' call
5708
5736
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5714,7 +5742,7 @@
5714
5742
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5715
5743
  return this.createGameEngineWithLogic();
5716
5744
  };
5717
- protoOf(GameServerEngineControllerImpl).p9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5745
+ protoOf(GameServerEngineControllerImpl).p9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5718
5746
  var combinedLogger = Companion_instance_6.mx();
5719
5747
  var tmp;
5720
5748
  if (coreConfig.fileLogsEnabled) {
@@ -5724,8 +5752,8 @@
5724
5752
  }
5725
5753
  var fileLoggerOutput = tmp;
5726
5754
  var tmp_0;
5727
- if (!(this.q9y_1 == null)) {
5728
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9y_1));
5755
+ if (!(this.q9z_1 == null)) {
5756
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9z_1));
5729
5757
  } else {
5730
5758
  tmp_0 = null;
5731
5759
  }
@@ -5766,12 +5794,12 @@
5766
5794
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5767
5795
  if (!(fileLoggerOutput == null)) {
5768
5796
  var tmp_3 = fileLoggerOutput;
5769
- tmp_3.s9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5797
+ tmp_3.q9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5770
5798
  combinedLogger.w1k(fileLoggerOutput);
5771
5799
  }
5772
5800
  if (!(callbackWrapperLoggerOutput == null)) {
5773
5801
  var tmp_4 = callbackWrapperLoggerOutput;
5774
- tmp_4.s9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5802
+ tmp_4.q9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5775
5803
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5776
5804
  }
5777
5805
  return gameServer;
@@ -5786,7 +5814,7 @@
5786
5814
  function TestHelper() {
5787
5815
  }
5788
5816
  function _get_playerAnswerInteractor__msggz1($this) {
5789
- var tmp0 = $this.d9z_1;
5817
+ var tmp0 = $this.da0_1;
5790
5818
  var tmp = KProperty1;
5791
5819
  // Inline function 'kotlin.getValue' call
5792
5820
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5794,7 +5822,7 @@
5794
5822
  }
5795
5823
  function TestHelperImpl$di$lambda$lambda(this$0) {
5796
5824
  return function ($this$singleton) {
5797
- return this$0.b9z_1;
5825
+ return this$0.ba0_1;
5798
5826
  };
5799
5827
  }
5800
5828
  function TestHelperImpl$di$lambda(this$0) {
@@ -5833,27 +5861,27 @@
5833
5861
  return emptyMap();
5834
5862
  }
5835
5863
  function TestHelperImpl(logger) {
5836
- this.b9z_1 = logger;
5864
+ this.ba0_1 = logger;
5837
5865
  var tmp = this;
5838
5866
  var tmp_0 = Companion_instance_4;
5839
- tmp.c9z_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5867
+ tmp.ca0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5840
5868
  var tmp_1 = this;
5841
5869
  // Inline function 'org.kodein.di.instance' call
5842
- var this_0 = this.c9z_1;
5870
+ var this_0 = this.ca0_1;
5843
5871
  // Inline function 'org.kodein.type.generic' call
5844
5872
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5845
5873
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5846
5874
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5847
5875
  var tmp_4 = KProperty1;
5848
- tmp_1.d9z_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5876
+ tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5849
5877
  }
5850
5878
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5851
- return _get_playerAnswerInteractor__msggz1(this).e8j(playerId, table, botConfig);
5879
+ return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5852
5880
  };
5853
5881
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5854
5882
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5855
5883
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5856
- var tmp0 = mechanicAction.m8w();
5884
+ var tmp0 = mechanicAction.k8x();
5857
5885
  var tmp$ret$0;
5858
5886
  $l$block_0: {
5859
5887
  // Inline function 'kotlin.collections.any' call
@@ -5885,7 +5913,7 @@
5885
5913
  };
5886
5914
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5887
5915
  if (isInterface(action, NextPlayerTurnAction)) {
5888
- var tmp0 = action.m8w();
5916
+ var tmp0 = action.k8x();
5889
5917
  var tmp$ret$0;
5890
5918
  $l$block_0: {
5891
5919
  // Inline function 'kotlin.collections.any' call
@@ -5976,46 +6004,46 @@
5976
6004
  return this.w53();
5977
6005
  });
5978
6006
  defineProp(protoOf(GameServer), 'table', function () {
5979
- return this.j6m();
6007
+ return this.n6n();
5980
6008
  });
5981
6009
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5982
- return this.k6m();
6010
+ return this.o6n();
5983
6011
  });
5984
6012
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5985
- return this.l6m();
6013
+ return this.p6n();
5986
6014
  });
5987
6015
  protoOf($serializer).wz = typeParametersSerializers;
5988
6016
  protoOf($serializer_0).wz = typeParametersSerializers;
5989
- protoOf(UpdateServerConfigAction).v6e = get_actionTag;
6017
+ protoOf(UpdateServerConfigAction).n6f = get_actionTag;
5990
6018
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5991
- return this.v6e();
6019
+ return this.n6f();
5992
6020
  });
5993
- protoOf(AddSpectatorsAction).v6e = get_actionTag;
6021
+ protoOf(AddSpectatorsAction).n6f = get_actionTag;
5994
6022
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5995
- return this.v6e();
6023
+ return this.n6f();
5996
6024
  });
5997
- protoOf(RemoveSpectatorsAction).v6e = get_actionTag;
6025
+ protoOf(RemoveSpectatorsAction).n6f = get_actionTag;
5998
6026
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5999
- return this.v6e();
6027
+ return this.n6f();
6000
6028
  });
6001
6029
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6002
6030
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6003
- return this.j9y();
6031
+ return this.j9z();
6004
6032
  });
6005
6033
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6006
- return this.l9y();
6034
+ return this.l9z();
6007
6035
  });
6008
6036
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6009
- return this.m9y();
6037
+ return this.m9z();
6010
6038
  });
6011
6039
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6012
- return this.n9y();
6040
+ return this.n9z();
6013
6041
  });
6014
6042
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6015
- return this.k9y();
6043
+ return this.k9z();
6016
6044
  });
6017
6045
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6018
- return this.o9y();
6046
+ return this.o9z();
6019
6047
  });
6020
6048
  //endregion
6021
6049
  //region block: init