raspberry_games_server_game_logic 1.8.374 → 1.8.377

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/Kosi-Kaverit-kaverit.js +5 -5
  2. package/Kosi-Kodein-kodein-di.js +17 -17
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +34 -34
  4. package/Logic_Debertz-core.js +867 -741
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +10929 -10853
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +12 -13
  9. package/Logic_Debertz-game_server.js +979 -935
  10. package/Logic_Debertz-game_server.js.map +1 -1
  11. package/error-library-error.js +1 -1
  12. package/kotlin-kotlin-stdlib.js +146 -154
  13. package/kotlin-kotlin-stdlib.js.map +1 -1
  14. package/kotlinx-atomicfu.js +1 -1
  15. package/kotlinx-coroutines-core.js +23 -23
  16. package/kotlinx-io-kotlinx-io-core.js +10 -10
  17. package/kotlinx-serialization-kotlinx-serialization-core.js +39 -39
  18. package/kotlinx-serialization-kotlinx-serialization-json.js +44 -44
  19. package/ktor-ktor-client-content-negotiation.js +8 -8
  20. package/ktor-ktor-client-core.js +23 -23
  21. package/ktor-ktor-client-logging.js +5 -5
  22. package/ktor-ktor-events.js +2 -2
  23. package/ktor-ktor-http.js +37 -37
  24. package/ktor-ktor-io.js +17 -17
  25. package/ktor-ktor-serialization-kotlinx.js +2 -2
  26. package/ktor-ktor-serialization.js +3 -3
  27. package/ktor-ktor-utils.js +14 -14
  28. package/ktor-ktor-websockets.js +5 -5
  29. package/package.json +1 -1
  30. package/random-library-crypto-rand.js +3 -3
  31. package/random-library-secure-random.js +1 -1
  32. package/raspberry-cardgame-lib-core.js +8 -8
  33. package/raspberry-cardgame-lib-logger.js +5 -5
  34. package/raspberry-cardgame-lib-random.js +13 -13
  35. package/uuid.js +4 -4
@@ -46,7 +46,7 @@
46
46
  var CoroutineImpl = kotlin_kotlin.$_$.na;
47
47
  var Unit_instance = kotlin_kotlin.$_$.f5;
48
48
  var protoOf = kotlin_kotlin.$_$.hd;
49
- var THROW_CCE = kotlin_kotlin.$_$.lh;
49
+ var THROW_CCE = kotlin_kotlin.$_$.jh;
50
50
  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
51
51
  var initMetadataForLambda = kotlin_kotlin.$_$.lc;
52
52
  var VOID = kotlin_kotlin.$_$.b;
@@ -59,11 +59,11 @@
59
59
  var fromInt = kotlin_kotlin.$_$.cb;
60
60
  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
61
61
  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
62
- var to = kotlin_kotlin.$_$.qi;
62
+ var to = kotlin_kotlin.$_$.oi;
63
63
  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
64
64
  var defineProp = kotlin_kotlin.$_$.zb;
65
65
  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
66
- var KProperty1 = kotlin_kotlin.$_$.he;
66
+ var KProperty1 = kotlin_kotlin.$_$.fe;
67
67
  var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
68
68
  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
69
69
  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
@@ -78,16 +78,16 @@
78
78
  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
79
79
  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
80
80
  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
81
- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
81
+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
82
82
  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
83
- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
84
- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
85
- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
86
- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
83
+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
84
+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
85
+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
86
+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
87
87
  var toList = kotlin_kotlin.$_$.k9;
88
88
  var toString = kotlin_kotlin.$_$.kd;
89
- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
90
- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
89
+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
90
+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
91
91
  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
92
92
  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
93
93
  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
@@ -96,44 +96,45 @@
96
96
  var firstOrNull = kotlin_kotlin.$_$.h7;
97
97
  var toMutableList = kotlin_kotlin.$_$.n9;
98
98
  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
99
- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.y4;
100
- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
101
- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
99
+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
100
+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
101
+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.y2;
102
102
  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
103
103
  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
104
104
  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
105
- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
105
+ var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
106
+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
106
107
  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
107
- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
108
+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
108
109
  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
109
110
  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
110
111
  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
111
112
  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
112
- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
113
- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
113
+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
114
+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
114
115
  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
115
- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
116
- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
116
+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.hi;
117
+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
117
118
  var emptyList = kotlin_kotlin.$_$.d7;
118
119
  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
119
- var getKClass = kotlin_kotlin.$_$.de;
120
- var arrayOf = kotlin_kotlin.$_$.zh;
121
- var createKType = kotlin_kotlin.$_$.be;
120
+ var getKClass = kotlin_kotlin.$_$.be;
121
+ var arrayOf = kotlin_kotlin.$_$.xh;
122
+ var createKType = kotlin_kotlin.$_$.zd;
122
123
  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
123
124
  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
124
125
  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
125
126
  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
126
127
  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
127
128
  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
128
- var lazy = kotlin_kotlin.$_$.ii;
129
+ var lazy = kotlin_kotlin.$_$.gi;
129
130
  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
130
131
  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
131
132
  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
132
133
  var plus = kotlin_kotlin.$_$.p8;
133
- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
134
- var toString_0 = kotlin_kotlin.$_$.pi;
134
+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
135
+ var toString_0 = kotlin_kotlin.$_$.ni;
135
136
  var mapOf = kotlin_kotlin.$_$.j8;
136
- var Enum = kotlin_kotlin.$_$.bh;
137
+ var Enum = kotlin_kotlin.$_$.zg;
137
138
  var getBooleanHashCode = kotlin_kotlin.$_$.cc;
138
139
  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
139
140
  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
@@ -160,15 +161,15 @@
160
161
  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
161
162
  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
162
163
  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
163
- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
164
- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
164
+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
165
+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
165
166
  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
166
167
  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
167
168
  var single = kotlin_kotlin.$_$.z8;
168
169
  var copyToArray = kotlin_kotlin.$_$.y6;
169
170
  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
170
171
  var KtList = kotlin_kotlin.$_$.n5;
171
- var Long = kotlin_kotlin.$_$.gh;
172
+ var Long = kotlin_kotlin.$_$.eh;
172
173
  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
173
174
  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
174
175
  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -176,6 +177,7 @@
176
177
  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
177
178
  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
178
179
  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
180
+ var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
179
181
  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
180
182
  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
181
183
  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
@@ -189,7 +191,7 @@
189
191
  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
190
192
  var listOf = kotlin_kotlin.$_$.g8;
191
193
  var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
192
- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
194
+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
193
195
  var listOfNotNull = kotlin_kotlin.$_$.d8;
194
196
  var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
195
197
  var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
@@ -202,8 +204,8 @@
202
204
  var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
203
205
  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
204
206
  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
205
- var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
206
- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
207
+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
208
+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
207
209
  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
208
210
  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
209
211
  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
@@ -227,7 +229,7 @@
227
229
  var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
228
230
  var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
229
231
  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
230
- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
232
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
231
233
  var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
232
234
  var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
233
235
  var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
@@ -246,40 +248,40 @@
246
248
  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
247
249
  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
248
250
  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
249
- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
250
- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
251
+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
252
+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
251
253
  var Companion_getInstance = kotlin_kotlin.$_$.v4;
252
254
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
253
- var toDuration = kotlin_kotlin.$_$.tg;
255
+ var toDuration = kotlin_kotlin.$_$.rg;
254
256
  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
255
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
257
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
256
258
  var singleOrNull = kotlin_kotlin.$_$.y8;
257
259
  var Collection = kotlin_kotlin.$_$.h5;
258
260
  var toSet = kotlin_kotlin.$_$.q9;
259
261
  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
260
262
  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
261
263
  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
264
+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
262
265
  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
263
266
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
264
267
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
265
- var Companion_instance_3 = kotlin_org_kodein_di_kodein_di.$_$.b;
268
+ var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
266
269
  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
267
270
  var mutableListOf = kotlin_kotlin.$_$.l8;
268
271
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
269
272
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
270
- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
273
+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
271
274
  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
272
275
  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
273
276
  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
274
- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
275
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
277
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
276
278
  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
277
- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
278
- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
279
- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
280
- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a5;
281
- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
282
- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
279
+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
280
+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
281
+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
282
+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b5;
283
+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
284
+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
283
285
  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
284
286
  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
285
287
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -358,10 +360,10 @@
358
360
  spectators = tmp;
359
361
  var tmp_0;
360
362
  if ($super === VOID) {
361
- this.v9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
+ this.z9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
362
364
  tmp_0 = Unit_instance;
363
365
  } else {
364
- tmp_0 = $super.v9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
+ tmp_0 = $super.z9u.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
365
367
  }
366
368
  return tmp_0;
367
369
  }
@@ -369,10 +371,10 @@
369
371
  newRid = newRid === VOID ? null : newRid;
370
372
  var tmp;
371
373
  if ($super === VOID) {
372
- this.w9t(newRid);
374
+ this.a9v(newRid);
373
375
  tmp = Unit_instance;
374
376
  } else {
375
- tmp = $super.w9t.call(this, newRid);
377
+ tmp = $super.a9v.call(this, newRid);
376
378
  }
377
379
  return tmp;
378
380
  }
@@ -380,10 +382,10 @@
380
382
  roomId = roomId === VOID ? null : roomId;
381
383
  var tmp;
382
384
  if ($super === VOID) {
383
- this.x9t(reason, roomId);
385
+ this.b9v(reason, roomId);
384
386
  tmp = Unit_instance;
385
387
  } else {
386
- tmp = $super.x9t.call(this, reason, roomId);
388
+ tmp = $super.b9v.call(this, reason, roomId);
387
389
  }
388
390
  return tmp;
389
391
  }
@@ -448,7 +450,7 @@
448
450
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
449
451
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
450
452
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
451
- return $super === VOID ? this.l9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.l9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
453
+ return $super === VOID ? this.p9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
452
454
  }
453
455
  initMetadataForInterface(GameEngineController, 'GameEngineController');
454
456
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -459,17 +461,17 @@
459
461
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
460
462
  //endregion
461
463
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
462
- this.p9d_1 = $subscriber;
464
+ this.r9e_1 = $subscriber;
463
465
  CoroutineImpl.call(this, resultContinuation);
464
466
  }
465
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9d = function (it, $completion) {
466
- var tmp = this.s9d(it, $completion);
467
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
468
+ var tmp = this.u9e(it, $completion);
467
469
  tmp.t8_1 = Unit_instance;
468
470
  tmp.u8_1 = null;
469
471
  return tmp.z8();
470
472
  };
471
473
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
472
- return this.r9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
474
+ return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
473
475
  };
474
476
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
475
477
  var suspendResult = this.t8_1;
@@ -478,7 +480,7 @@
478
480
  var tmp = this.r8_1;
479
481
  if (tmp === 0) {
480
482
  this.s8_1 = 1;
481
- this.p9d_1(this.q9d_1);
483
+ this.r9e_1(this.s9e_1);
482
484
  return Unit_instance;
483
485
  } else if (tmp === 1) {
484
486
  throw this.u8_1;
@@ -489,31 +491,31 @@
489
491
  }
490
492
  while (true);
491
493
  };
492
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9d = function (it, completion) {
493
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.p9d_1, completion);
494
- i.q9d_1 = it;
494
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
495
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
496
+ i.s9e_1 = it;
495
497
  return i;
496
498
  };
497
499
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
498
500
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
499
501
  var l = function (it, $completion) {
500
- return i.r9d(it, $completion);
502
+ return i.t9e(it, $completion);
501
503
  };
502
504
  l.$arity = 1;
503
505
  return l;
504
506
  }
505
507
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
506
- this.b9e_1 = $subscriber;
508
+ this.d9f_1 = $subscriber;
507
509
  CoroutineImpl.call(this, resultContinuation);
508
510
  }
509
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9e = function (it, $completion) {
510
- var tmp = this.e9e(it, $completion);
511
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
512
+ var tmp = this.g9f(it, $completion);
511
513
  tmp.t8_1 = Unit_instance;
512
514
  tmp.u8_1 = null;
513
515
  return tmp.z8();
514
516
  };
515
517
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
516
- return this.d9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
518
+ return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
517
519
  };
518
520
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
519
521
  var suspendResult = this.t8_1;
@@ -522,7 +524,7 @@
522
524
  var tmp = this.r8_1;
523
525
  if (tmp === 0) {
524
526
  this.s8_1 = 1;
525
- this.b9e_1(this.c9e_1);
527
+ this.d9f_1(this.e9f_1);
526
528
  return Unit_instance;
527
529
  } else if (tmp === 1) {
528
530
  throw this.u8_1;
@@ -533,22 +535,22 @@
533
535
  }
534
536
  while (true);
535
537
  };
536
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).e9e = function (it, completion) {
537
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.b9e_1, completion);
538
- i.c9e_1 = it;
538
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
539
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
540
+ i.e9f_1 = it;
539
541
  return i;
540
542
  };
541
543
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
542
544
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
543
545
  var l = function (it, $completion) {
544
- return i.d9e(it, $completion);
546
+ return i.f9f(it, $completion);
545
547
  };
546
548
  l.$arity = 1;
547
549
  return l;
548
550
  }
549
551
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
550
- this.n9e_1 = $$this$unsafeFlow;
551
- this.o9e_1 = this$0;
552
+ this.p9f_1 = $$this$unsafeFlow;
553
+ this.q9f_1 = this$0;
552
554
  CoroutineImpl.call(this, resultContinuation);
553
555
  }
554
556
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -568,10 +570,10 @@
568
570
  switch (tmp) {
569
571
  case 0:
570
572
  this.s8_1 = 2;
571
- var tmp0 = this.n9e_1;
572
- var value = this.p9e_1;
573
+ var tmp0 = this.p9f_1;
574
+ var value = this.r9f_1;
573
575
  this.r8_1 = 1;
574
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.o9e_1)), this);
576
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
575
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
576
578
  return suspendResult;
577
579
  }
@@ -594,8 +596,8 @@
594
596
  while (true);
595
597
  };
596
598
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
597
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.n9e_1, this.o9e_1, completion);
598
- i.p9e_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
600
+ i.r9f_1 = value;
599
601
  return i;
600
602
  };
601
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -608,8 +610,8 @@
608
610
  }
609
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
610
612
  CoroutineImpl.call(this, resultContinuation);
611
- this.y9e_1 = _this__u8e3s4;
612
- this.z9e_1 = collector;
613
+ this.a9g_1 = _this__u8e3s4;
614
+ this.b9g_1 = collector;
613
615
  }
614
616
  protoOf($collectCOROUTINE$).z8 = function () {
615
617
  var suspendResult = this.t8_1;
@@ -619,10 +621,10 @@
619
621
  switch (tmp) {
620
622
  case 0:
621
623
  this.s8_1 = 2;
622
- var $this$unsafeFlow = this.z9e_1;
624
+ var $this$unsafeFlow = this.b9g_1;
623
625
  this.r8_1 = 1;
624
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.y9e_1.b9f_1, null);
625
- suspendResult = this.y9e_1.a9f_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
+ suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
627
629
  return suspendResult;
628
630
  }
@@ -645,8 +647,8 @@
645
647
  while (true);
646
648
  };
647
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
648
- this.a9f_1 = $this;
649
- this.b9f_1 = this$0;
650
+ this.c9g_1 = $this;
651
+ this.d9g_1 = this$0;
650
652
  }
651
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
652
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -658,17 +660,17 @@
658
660
  return this.m28(collector, $completion);
659
661
  };
660
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
661
- this.k9f_1 = $subscriber;
663
+ this.m9g_1 = $subscriber;
662
664
  CoroutineImpl.call(this, resultContinuation);
663
665
  }
664
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9f = function (it, $completion) {
665
- var tmp = this.n9f(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
+ var tmp = this.p9g(it, $completion);
666
668
  tmp.t8_1 = Unit_instance;
667
669
  tmp.u8_1 = null;
668
670
  return tmp.z8();
669
671
  };
670
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
671
- return this.m9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
672
674
  };
673
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
674
676
  var suspendResult = this.t8_1;
@@ -677,7 +679,7 @@
677
679
  var tmp = this.r8_1;
678
680
  if (tmp === 0) {
679
681
  this.s8_1 = 1;
680
- this.k9f_1(this.l9f_1);
682
+ this.m9g_1(this.n9g_1);
681
683
  return Unit_instance;
682
684
  } else if (tmp === 1) {
683
685
  throw this.u8_1;
@@ -688,21 +690,21 @@
688
690
  }
689
691
  while (true);
690
692
  };
691
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).n9f = function (it, completion) {
692
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.k9f_1, completion);
693
- i.l9f_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
+ i.n9g_1 = it;
694
696
  return i;
695
697
  };
696
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
697
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
698
700
  var l = function (it, $completion) {
699
- return i.m9f(it, $completion);
701
+ return i.o9g(it, $completion);
700
702
  };
701
703
  l.$arity = 1;
702
704
  return l;
703
705
  }
704
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
705
- this.w9f_1 = $$this$unsafeFlow;
707
+ this.y9g_1 = $$this$unsafeFlow;
706
708
  CoroutineImpl.call(this, resultContinuation);
707
709
  }
708
710
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -722,8 +724,8 @@
722
724
  switch (tmp) {
723
725
  case 0:
724
726
  this.s8_1 = 2;
725
- var tmp0 = this.w9f_1;
726
- var value = this.x9f_1;
727
+ var tmp0 = this.y9g_1;
728
+ var value = this.z9g_1;
727
729
  this.r8_1 = 1;
728
730
  suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
729
731
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -748,8 +750,8 @@
748
750
  while (true);
749
751
  };
750
752
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
751
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.w9f_1, completion);
752
- i.x9f_1 = value;
753
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, completion);
754
+ i.z9g_1 = value;
753
755
  return i;
754
756
  };
755
757
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -762,8 +764,8 @@
762
764
  }
763
765
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
764
766
  CoroutineImpl.call(this, resultContinuation);
765
- this.g9g_1 = _this__u8e3s4;
766
- this.h9g_1 = collector;
767
+ this.i9h_1 = _this__u8e3s4;
768
+ this.j9h_1 = collector;
767
769
  }
768
770
  protoOf($collectCOROUTINE$_0).z8 = function () {
769
771
  var suspendResult = this.t8_1;
@@ -773,10 +775,10 @@
773
775
  switch (tmp) {
774
776
  case 0:
775
777
  this.s8_1 = 2;
776
- var $this$unsafeFlow = this.h9g_1;
778
+ var $this$unsafeFlow = this.j9h_1;
777
779
  this.r8_1 = 1;
778
780
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
779
- suspendResult = this.g9g_1.i9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ suspendResult = this.i9h_1.k9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
780
782
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
781
783
  return suspendResult;
782
784
  }
@@ -799,7 +801,7 @@
799
801
  while (true);
800
802
  };
801
803
  function _no_name_provided__qut3iv($this) {
802
- this.i9g_1 = $this;
804
+ this.k9h_1 = $this;
803
805
  }
804
806
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
805
807
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -811,18 +813,18 @@
811
813
  return this.m28(collector, $completion);
812
814
  };
813
815
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
814
- this.r9g_1 = $table;
815
- this.s9g_1 = this$0;
816
+ this.t9h_1 = $table;
817
+ this.u9h_1 = this$0;
816
818
  CoroutineImpl.call(this, resultContinuation);
817
819
  }
818
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9g = function ($this$flow, $completion) {
819
- var tmp = this.v9g($this$flow, $completion);
820
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9h = function ($this$flow, $completion) {
821
+ var tmp = this.x9h($this$flow, $completion);
820
822
  tmp.t8_1 = Unit_instance;
821
823
  tmp.u8_1 = null;
822
824
  return tmp.z8();
823
825
  };
824
826
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
825
- return this.u9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
827
+ return this.w9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
826
828
  };
827
829
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
828
830
  var suspendResult = this.t8_1;
@@ -833,7 +835,7 @@
833
835
  case 0:
834
836
  this.s8_1 = 3;
835
837
  this.r8_1 = 1;
836
- suspendResult = this.t9g_1.l28(new TableStateUpdate(this.r9g_1), this);
838
+ suspendResult = this.v9h_1.l28(new TableStateUpdate(this.t9h_1), this);
837
839
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
838
840
  return suspendResult;
839
841
  }
@@ -841,8 +843,8 @@
841
843
  continue $sm;
842
844
  case 1:
843
845
  this.r8_1 = 2;
844
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9g_1).m8i(), fromInt(_get_serverReduxConfig__rprcrm(this.s9g_1).serverStateUpdateIntervalMillis));
845
- suspendResult = emitAll(this.t9g_1, new _no_name_provided__qut3iv(this_0), this);
846
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.u9h_1).serverStateUpdateIntervalMillis));
847
+ suspendResult = emitAll(this.v9h_1, new _no_name_provided__qut3iv(this_0), this);
846
848
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
847
849
  return suspendResult;
848
850
  }
@@ -864,21 +866,21 @@
864
866
  }
865
867
  while (true);
866
868
  };
867
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9g = function ($this$flow, completion) {
868
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9g_1, this.s9g_1, completion);
869
- i.t9g_1 = $this$flow;
869
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).x9h = function ($this$flow, completion) {
870
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.t9h_1, this.u9h_1, completion);
871
+ i.v9h_1 = $this$flow;
870
872
  return i;
871
873
  };
872
874
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
873
875
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
874
876
  var l = function ($this$flow, $completion) {
875
- return i.u9g($this$flow, $completion);
877
+ return i.w9h($this$flow, $completion);
876
878
  };
877
879
  l.$arity = 1;
878
880
  return l;
879
881
  }
880
882
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
881
- this.e9h_1 = $$this$unsafeFlow;
883
+ this.g9i_1 = $$this$unsafeFlow;
882
884
  CoroutineImpl.call(this, resultContinuation);
883
885
  }
884
886
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -899,28 +901,28 @@
899
901
  case 0:
900
902
  this.s8_1 = 5;
901
903
  var tmp_0 = this;
902
- tmp_0.j9h_1 = this.e9h_1;
904
+ tmp_0.l9i_1 = this.g9i_1;
903
905
  var tmp_1 = this;
904
- tmp_1.i9h_1 = this.f9h_1;
906
+ tmp_1.k9i_1 = this.h9i_1;
905
907
  this.r8_1 = 1;
906
908
  continue $sm;
907
909
  case 1:
908
- this.g9h_1 = this.j9h_1;
909
- var tmp0_elvis_lhs = this.i9h_1.r6l_1;
910
+ this.i9i_1 = this.l9i_1;
911
+ var tmp0_elvis_lhs = this.k9i_1.l6m_1;
910
912
  if (tmp0_elvis_lhs == null) {
911
913
  this.r8_1 = 4;
912
914
  var tmp_2 = this;
913
915
  continue $sm;
914
916
  } else {
915
- this.h9h_1 = tmp0_elvis_lhs;
917
+ this.j9i_1 = tmp0_elvis_lhs;
916
918
  this.r8_1 = 2;
917
919
  continue $sm;
918
920
  }
919
921
 
920
922
  case 2:
921
- var transformed = this.h9h_1;
923
+ var transformed = this.j9i_1;
922
924
  this.r8_1 = 3;
923
- suspendResult = this.g9h_1.l28(transformed, this);
925
+ suspendResult = this.i9i_1.l28(transformed, this);
924
926
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
925
927
  return suspendResult;
926
928
  }
@@ -951,8 +953,8 @@
951
953
  while (true);
952
954
  };
953
955
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
954
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9h_1, completion);
955
- i.f9h_1 = value;
956
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9i_1, completion);
957
+ i.h9i_1 = value;
956
958
  return i;
957
959
  };
958
960
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -965,8 +967,8 @@
965
967
  }
966
968
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
967
969
  CoroutineImpl.call(this, resultContinuation);
968
- this.s9h_1 = _this__u8e3s4;
969
- this.t9h_1 = collector;
970
+ this.u9i_1 = _this__u8e3s4;
971
+ this.v9i_1 = collector;
970
972
  }
971
973
  protoOf($collectCOROUTINE$_1).z8 = function () {
972
974
  var suspendResult = this.t8_1;
@@ -976,10 +978,10 @@
976
978
  switch (tmp) {
977
979
  case 0:
978
980
  this.s8_1 = 2;
979
- var $this$unsafeFlow = this.t9h_1;
981
+ var $this$unsafeFlow = this.v9i_1;
980
982
  this.r8_1 = 1;
981
983
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
982
- suspendResult = this.s9h_1.u9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
984
+ suspendResult = this.u9i_1.w9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
983
985
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
984
986
  return suspendResult;
985
987
  }
@@ -1002,7 +1004,7 @@
1002
1004
  while (true);
1003
1005
  };
1004
1006
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1005
- this.d9i_1 = $$this$unsafeFlow;
1007
+ this.f9j_1 = $$this$unsafeFlow;
1006
1008
  CoroutineImpl.call(this, resultContinuation);
1007
1009
  }
1008
1010
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1022,8 +1024,8 @@
1022
1024
  switch (tmp) {
1023
1025
  case 0:
1024
1026
  this.s8_1 = 2;
1025
- var tmp0 = this.d9i_1;
1026
- var value = this.e9i_1;
1027
+ var tmp0 = this.f9j_1;
1028
+ var value = this.g9j_1;
1027
1029
  this.r8_1 = 1;
1028
1030
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1029
1031
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1048,8 +1050,8 @@
1048
1050
  while (true);
1049
1051
  };
1050
1052
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1051
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9i_1, completion);
1052
- i.e9i_1 = value;
1053
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9j_1, completion);
1054
+ i.g9j_1 = value;
1053
1055
  return i;
1054
1056
  };
1055
1057
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1062,8 +1064,8 @@
1062
1064
  }
1063
1065
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1064
1066
  CoroutineImpl.call(this, resultContinuation);
1065
- this.n9i_1 = _this__u8e3s4;
1066
- this.o9i_1 = collector;
1067
+ this.p9j_1 = _this__u8e3s4;
1068
+ this.q9j_1 = collector;
1067
1069
  }
1068
1070
  protoOf($collectCOROUTINE$_2).z8 = function () {
1069
1071
  var suspendResult = this.t8_1;
@@ -1073,10 +1075,10 @@
1073
1075
  switch (tmp) {
1074
1076
  case 0:
1075
1077
  this.s8_1 = 2;
1076
- var $this$unsafeFlow = this.o9i_1;
1078
+ var $this$unsafeFlow = this.q9j_1;
1077
1079
  this.r8_1 = 1;
1078
1080
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1079
- suspendResult = this.n9i_1.p9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1081
+ suspendResult = this.p9j_1.r9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1080
1082
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1081
1083
  return suspendResult;
1082
1084
  }
@@ -1099,7 +1101,7 @@
1099
1101
  while (true);
1100
1102
  };
1101
1103
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1102
- this.y9i_1 = $$this$unsafeFlow;
1104
+ this.a9k_1 = $$this$unsafeFlow;
1103
1105
  CoroutineImpl.call(this, resultContinuation);
1104
1106
  }
1105
1107
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1119,8 +1121,8 @@
1119
1121
  switch (tmp) {
1120
1122
  case 0:
1121
1123
  this.s8_1 = 2;
1122
- var tmp0 = this.y9i_1;
1123
- var value = this.z9i_1;
1124
+ var tmp0 = this.a9k_1;
1125
+ var value = this.b9k_1;
1124
1126
  this.r8_1 = 1;
1125
1127
  suspendResult = tmp0.l28(value.me_1, this);
1126
1128
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1145,8 +1147,8 @@
1145
1147
  while (true);
1146
1148
  };
1147
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1148
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9i_1, completion);
1149
- i.z9i_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9k_1, completion);
1151
+ i.b9k_1 = value;
1150
1152
  return i;
1151
1153
  };
1152
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1159,8 +1161,8 @@
1159
1161
  }
1160
1162
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1161
1163
  CoroutineImpl.call(this, resultContinuation);
1162
- this.i9j_1 = _this__u8e3s4;
1163
- this.j9j_1 = collector;
1164
+ this.k9k_1 = _this__u8e3s4;
1165
+ this.l9k_1 = collector;
1164
1166
  }
1165
1167
  protoOf($collectCOROUTINE$_3).z8 = function () {
1166
1168
  var suspendResult = this.t8_1;
@@ -1170,10 +1172,10 @@
1170
1172
  switch (tmp) {
1171
1173
  case 0:
1172
1174
  this.s8_1 = 2;
1173
- var $this$unsafeFlow = this.j9j_1;
1175
+ var $this$unsafeFlow = this.l9k_1;
1174
1176
  this.r8_1 = 1;
1175
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1176
- suspendResult = this.i9j_1.k9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.k9k_1.m9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1178
1180
  return suspendResult;
1179
1181
  }
@@ -1196,17 +1198,17 @@
1196
1198
  while (true);
1197
1199
  };
1198
1200
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1199
- this.t9j_1 = $subscriber;
1201
+ this.v9k_1 = $subscriber;
1200
1202
  CoroutineImpl.call(this, resultContinuation);
1201
1203
  }
1202
- protoOf(GameServer$subscribeWith$slambda$slambda).v9j = function (it, $completion) {
1203
- var tmp = this.w9j(it, $completion);
1204
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
1205
+ var tmp = this.y9k(it, $completion);
1204
1206
  tmp.t8_1 = Unit_instance;
1205
1207
  tmp.u8_1 = null;
1206
1208
  return tmp.z8();
1207
1209
  };
1208
1210
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1209
- return this.v9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1211
+ return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1210
1212
  };
1211
1213
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1212
1214
  var suspendResult = this.t8_1;
@@ -1215,7 +1217,7 @@
1215
1217
  var tmp = this.r8_1;
1216
1218
  if (tmp === 0) {
1217
1219
  this.s8_1 = 1;
1218
- this.t9j_1(this.u9j_1);
1220
+ this.v9k_1(this.w9k_1);
1219
1221
  return Unit_instance;
1220
1222
  } else if (tmp === 1) {
1221
1223
  throw this.u8_1;
@@ -1226,83 +1228,83 @@
1226
1228
  }
1227
1229
  while (true);
1228
1230
  };
1229
- protoOf(GameServer$subscribeWith$slambda$slambda).w9j = function (it, completion) {
1230
- var i = new GameServer$subscribeWith$slambda$slambda(this.t9j_1, completion);
1231
- i.u9j_1 = it;
1231
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
1232
+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
1233
+ i.w9k_1 = it;
1232
1234
  return i;
1233
1235
  };
1234
1236
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1235
1237
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1236
1238
  var l = function (it, $completion) {
1237
- return i.v9j(it, $completion);
1239
+ return i.x9k(it, $completion);
1238
1240
  };
1239
1241
  l.$arity = 1;
1240
1242
  return l;
1241
1243
  }
1242
1244
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1243
- this.x9j_1 = $playerId;
1245
+ this.z9k_1 = $playerId;
1244
1246
  }
1245
1247
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1246
- return this.x9j_1;
1248
+ return this.z9k_1;
1247
1249
  };
1248
1250
  function _get_logger__rkp4sl($this) {
1249
- var tmp0 = $this.a9k_1;
1251
+ var tmp0 = $this.c9l_1;
1250
1252
  var tmp = KProperty1;
1251
1253
  // Inline function 'kotlin.getValue' call
1252
1254
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1253
1255
  return tmp0.w();
1254
1256
  }
1255
1257
  function _get_toClientEventsObserver__6rp51y($this) {
1256
- var tmp0 = $this.b9k_1;
1258
+ var tmp0 = $this.d9l_1;
1257
1259
  var tmp = KProperty1;
1258
1260
  // Inline function 'kotlin.getValue' call
1259
1261
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1260
1262
  return tmp0.w();
1261
1263
  }
1262
1264
  function _get_fromClientEventsObserver__a7vzd3($this) {
1263
- var tmp0 = $this.c9k_1;
1265
+ var tmp0 = $this.e9l_1;
1264
1266
  var tmp = KProperty1;
1265
1267
  // Inline function 'kotlin.getValue' call
1266
1268
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1267
1269
  return tmp0.w();
1268
1270
  }
1269
1271
  function _get_playerConnectionInteractor__si6cxf($this) {
1270
- var tmp0 = $this.d9k_1;
1272
+ var tmp0 = $this.f9l_1;
1271
1273
  var tmp = KProperty1;
1272
1274
  // Inline function 'kotlin.getValue' call
1273
1275
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1274
1276
  return tmp0.w();
1275
1277
  }
1276
1278
  function _get_teamsLogicProvider__u10pm6($this) {
1277
- var tmp0 = $this.e9k_1;
1279
+ var tmp0 = $this.g9l_1;
1278
1280
  var tmp = KProperty1;
1279
1281
  // Inline function 'kotlin.getValue' call
1280
1282
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1281
1283
  return tmp0.w();
1282
1284
  }
1283
1285
  function _get_random__h29cgo($this) {
1284
- var tmp0 = $this.f9k_1;
1286
+ var tmp0 = $this.h9l_1;
1285
1287
  var tmp = KProperty1;
1286
1288
  // Inline function 'kotlin.getValue' call
1287
1289
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1288
1290
  return tmp0.w();
1289
1291
  }
1290
1292
  function _get_idsProvider__fnfajc($this) {
1291
- var tmp0 = $this.g9k_1;
1293
+ var tmp0 = $this.i9l_1;
1292
1294
  var tmp = KProperty1;
1293
1295
  // Inline function 'kotlin.getValue' call
1294
1296
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1295
1297
  return tmp0.w();
1296
1298
  }
1297
1299
  function _get_serverReduxConfig__rprcrm($this) {
1298
- var tmp0 = $this.h9k_1;
1300
+ var tmp0 = $this.j9l_1;
1299
1301
  var tmp = KProperty1;
1300
1302
  // Inline function 'kotlin.getValue' call
1301
1303
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1302
1304
  return tmp0.w();
1303
1305
  }
1304
1306
  function _get_encoderDecoderProvider__qqgrji($this) {
1305
- var tmp0 = $this.i9k_1;
1307
+ var tmp0 = $this.k9l_1;
1306
1308
  var tmp = KProperty1;
1307
1309
  // Inline function 'kotlin.getValue' call
1308
1310
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1310,7 +1312,7 @@
1310
1312
  }
1311
1313
  function observeTableStateUpdates($this) {
1312
1314
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1313
- var this_0 = observeTableWhenRoundChanges($this, $this.q6l());
1315
+ var this_0 = observeTableWhenRoundChanges($this, $this.k6m());
1314
1316
  return transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1315
1317
  }
1316
1318
  function observeTableWhenRoundChanges($this, observeState) {
@@ -1329,20 +1331,20 @@
1329
1331
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1330
1332
  }
1331
1333
  function Companion() {
1332
- this.k9k_1 = 'GameEngine_API';
1334
+ this.m9l_1 = 'GameEngine_API';
1333
1335
  }
1334
1336
  var Companion_instance_7;
1335
1337
  function Companion_getInstance_0() {
1336
1338
  return Companion_instance_7;
1337
1339
  }
1338
1340
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1339
- this.l9k_1 = function_0;
1341
+ this.n9l_1 = function_0;
1340
1342
  }
1341
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1342
- return this.l9k_1(value, $completion);
1344
+ return this.n9l_1(value, $completion);
1343
1345
  };
1344
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1345
- return this.l9k_1;
1347
+ return this.n9l_1;
1346
1348
  };
1347
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1348
1350
  var tmp;
@@ -1363,13 +1365,13 @@
1363
1365
  return hashCode(this.a3());
1364
1366
  };
1365
1367
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1366
- this.m9k_1 = function_0;
1368
+ this.o9l_1 = function_0;
1367
1369
  }
1368
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1369
- return this.m9k_1(value, $completion);
1371
+ return this.o9l_1(value, $completion);
1370
1372
  };
1371
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1372
- return this.m9k_1;
1374
+ return this.o9l_1;
1373
1375
  };
1374
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1375
1377
  var tmp;
@@ -1390,13 +1392,13 @@
1390
1392
  return hashCode(this.a3());
1391
1393
  };
1392
1394
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1393
- this.n9k_1 = function_0;
1395
+ this.p9l_1 = function_0;
1394
1396
  }
1395
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1396
- return this.n9k_1(value, $completion);
1398
+ return this.p9l_1(value, $completion);
1397
1399
  };
1398
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1399
- return this.n9k_1;
1401
+ return this.p9l_1;
1400
1402
  };
1401
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1402
1404
  var tmp;
@@ -1417,13 +1419,13 @@
1417
1419
  return hashCode(this.a3());
1418
1420
  };
1419
1421
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1420
- this.o9k_1 = function_0;
1422
+ this.q9l_1 = function_0;
1421
1423
  }
1422
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1423
- return this.o9k_1(value, $completion);
1425
+ return this.q9l_1(value, $completion);
1424
1426
  };
1425
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1426
- return this.o9k_1;
1428
+ return this.q9l_1;
1427
1429
  };
1428
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1429
1431
  var tmp;
@@ -1444,13 +1446,13 @@
1444
1446
  return hashCode(this.a3());
1445
1447
  };
1446
1448
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1447
- this.p9k_1 = function_0;
1449
+ this.r9l_1 = function_0;
1448
1450
  }
1449
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1450
- return this.p9k_1(value, $completion);
1452
+ return this.r9l_1(value, $completion);
1451
1453
  };
1452
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1453
- return this.p9k_1;
1455
+ return this.r9l_1;
1454
1456
  };
1455
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1456
1458
  var tmp;
@@ -1471,13 +1473,13 @@
1471
1473
  return hashCode(this.a3());
1472
1474
  };
1473
1475
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1474
- this.q9k_1 = function_0;
1476
+ this.s9l_1 = function_0;
1475
1477
  }
1476
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1477
- return this.q9k_1(value, $completion);
1479
+ return this.s9l_1(value, $completion);
1478
1480
  };
1479
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1480
- return this.q9k_1;
1482
+ return this.s9l_1;
1481
1483
  };
1482
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1483
1485
  var tmp;
@@ -1588,8 +1590,8 @@
1588
1590
  };
1589
1591
  }
1590
1592
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1591
- this.z9k_1 = this$0;
1592
- this.a9l_1 = $subscriber;
1593
+ this.b9m_1 = this$0;
1594
+ this.c9m_1 = $subscriber;
1593
1595
  CoroutineImpl.call(this, resultContinuation);
1594
1596
  }
1595
1597
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1610,8 +1612,8 @@
1610
1612
  case 0:
1611
1613
  this.s8_1 = 2;
1612
1614
  this.r8_1 = 1;
1613
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9k_1).c9l();
1614
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9l_1, null);
1615
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9m_1).e9m();
1616
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9m_1, null);
1615
1617
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1616
1618
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1617
1619
  return suspendResult;
@@ -1635,8 +1637,8 @@
1635
1637
  while (true);
1636
1638
  };
1637
1639
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1638
- var i = new GameServer$subscribeToClientAction$slambda(this.z9k_1, this.a9l_1, completion);
1639
- i.b9l_1 = $this$launchDefault;
1640
+ var i = new GameServer$subscribeToClientAction$slambda(this.b9m_1, this.c9m_1, completion);
1641
+ i.d9m_1 = $this$launchDefault;
1640
1642
  return i;
1641
1643
  };
1642
1644
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1648,8 +1650,8 @@
1648
1650
  return l;
1649
1651
  }
1650
1652
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1651
- this.l9l_1 = this$0;
1652
- this.m9l_1 = $subscriber;
1653
+ this.n9m_1 = this$0;
1654
+ this.o9m_1 = $subscriber;
1653
1655
  CoroutineImpl.call(this, resultContinuation);
1654
1656
  }
1655
1657
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1670,8 +1672,8 @@
1670
1672
  case 0:
1671
1673
  this.s8_1 = 2;
1672
1674
  this.r8_1 = 1;
1673
- var tmp_0 = observeTableStateUpdates(this.l9l_1);
1674
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9l_1, null);
1675
+ var tmp_0 = observeTableStateUpdates(this.n9m_1);
1676
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.o9m_1, null);
1675
1677
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1676
1678
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1677
1679
  return suspendResult;
@@ -1695,8 +1697,8 @@
1695
1697
  while (true);
1696
1698
  };
1697
1699
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1698
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9l_1, this.m9l_1, completion);
1699
- i.n9l_1 = $this$launchDefault;
1700
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9m_1, this.o9m_1, completion);
1701
+ i.p9m_1 = $this$launchDefault;
1700
1702
  return i;
1701
1703
  };
1702
1704
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1708,8 +1710,8 @@
1708
1710
  return l;
1709
1711
  }
1710
1712
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1711
- this.w9l_1 = this$0;
1712
- this.x9l_1 = $subscriber;
1713
+ this.y9m_1 = this$0;
1714
+ this.z9m_1 = $subscriber;
1713
1715
  CoroutineImpl.call(this, resultContinuation);
1714
1716
  }
1715
1717
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1730,9 +1732,9 @@
1730
1732
  case 0:
1731
1733
  this.s8_1 = 2;
1732
1734
  this.r8_1 = 1;
1733
- var this_0 = observeTableStateUpdates(this.w9l_1);
1734
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.w9l_1);
1735
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.x9l_1, null);
1735
+ var this_0 = observeTableStateUpdates(this.y9m_1);
1736
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.y9m_1);
1737
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.z9m_1, null);
1736
1738
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1737
1739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1738
1740
  return suspendResult;
@@ -1756,8 +1758,8 @@
1756
1758
  while (true);
1757
1759
  };
1758
1760
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1759
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.w9l_1, this.x9l_1, completion);
1760
- i.y9l_1 = $this$launchDefault;
1761
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.y9m_1, this.z9m_1, completion);
1762
+ i.a9n_1 = $this$launchDefault;
1761
1763
  return i;
1762
1764
  };
1763
1765
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1769,18 +1771,18 @@
1769
1771
  return l;
1770
1772
  }
1771
1773
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1772
- this.h9m_1 = this$0;
1774
+ this.j9n_1 = this$0;
1773
1775
  CoroutineImpl.call(this, resultContinuation);
1774
1776
  }
1775
- protoOf(GameServer$observeTableStateUpdates$slambda).k9m = function ($this$transformLatest, it, $completion) {
1776
- var tmp = this.l9m($this$transformLatest, it, $completion);
1777
+ protoOf(GameServer$observeTableStateUpdates$slambda).m9n = function ($this$transformLatest, it, $completion) {
1778
+ var tmp = this.n9n($this$transformLatest, it, $completion);
1777
1779
  tmp.t8_1 = Unit_instance;
1778
1780
  tmp.u8_1 = null;
1779
1781
  return tmp.z8();
1780
1782
  };
1781
1783
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1782
1784
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1783
- return this.k9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1785
+ return this.m9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1784
1786
  };
1785
1787
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1786
1788
  var suspendResult = this.t8_1;
@@ -1791,8 +1793,8 @@
1791
1793
  case 0:
1792
1794
  this.s8_1 = 2;
1793
1795
  this.r8_1 = 1;
1794
- var table = this.j9m_1;
1795
- suspendResult = emitAll(this.i9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.h9m_1, null)), this);
1796
+ var table = this.l9n_1;
1797
+ suspendResult = emitAll(this.k9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.j9n_1, null)), this);
1796
1798
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1797
1799
  return suspendResult;
1798
1800
  }
@@ -1814,22 +1816,22 @@
1814
1816
  }
1815
1817
  while (true);
1816
1818
  };
1817
- protoOf(GameServer$observeTableStateUpdates$slambda).l9m = function ($this$transformLatest, it, completion) {
1818
- var i = new GameServer$observeTableStateUpdates$slambda(this.h9m_1, completion);
1819
- i.i9m_1 = $this$transformLatest;
1820
- i.j9m_1 = it;
1819
+ protoOf(GameServer$observeTableStateUpdates$slambda).n9n = function ($this$transformLatest, it, completion) {
1820
+ var i = new GameServer$observeTableStateUpdates$slambda(this.j9n_1, completion);
1821
+ i.k9n_1 = $this$transformLatest;
1822
+ i.l9n_1 = it;
1821
1823
  return i;
1822
1824
  };
1823
1825
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1824
1826
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1825
1827
  var l = function ($this$transformLatest, it, $completion) {
1826
- return i.k9m($this$transformLatest, it, $completion);
1828
+ return i.m9n($this$transformLatest, it, $completion);
1827
1829
  };
1828
1830
  l.$arity = 2;
1829
1831
  return l;
1830
1832
  }
1831
1833
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1832
- this.u9h_1 = $this;
1834
+ this.w9i_1 = $this;
1833
1835
  }
1834
1836
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1835
1837
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1841,7 +1843,7 @@
1841
1843
  return this.m28(collector, $completion);
1842
1844
  };
1843
1845
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1844
- this.p9i_1 = $this;
1846
+ this.r9j_1 = $this;
1845
1847
  }
1846
1848
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1847
1849
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1856,7 +1858,7 @@
1856
1858
  return old.le_1 === new_0.le_1;
1857
1859
  }
1858
1860
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1859
- this.k9j_1 = $this;
1861
+ this.m9k_1 = $this;
1860
1862
  }
1861
1863
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1862
1864
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1868,8 +1870,8 @@
1868
1870
  return this.m28(collector, $completion);
1869
1871
  };
1870
1872
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1871
- this.u9m_1 = this$0;
1872
- this.v9m_1 = $subscriber;
1873
+ this.w9n_1 = this$0;
1874
+ this.x9n_1 = $subscriber;
1873
1875
  CoroutineImpl.call(this, resultContinuation);
1874
1876
  }
1875
1877
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1890,8 +1892,8 @@
1890
1892
  case 0:
1891
1893
  this.s8_1 = 2;
1892
1894
  this.r8_1 = 1;
1893
- var tmp_0 = distinctUntilChanged_0(this.u9m_1.q6l());
1894
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9m_1, null);
1895
+ var tmp_0 = distinctUntilChanged_0(this.w9n_1.k6m());
1896
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x9n_1, null);
1895
1897
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1896
1898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1897
1899
  return suspendResult;
@@ -1915,8 +1917,8 @@
1915
1917
  while (true);
1916
1918
  };
1917
1919
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1918
- var i = new GameServer$subscribeWith$slambda(this.u9m_1, this.v9m_1, completion);
1919
- i.w9m_1 = $this$launchDefault;
1920
+ var i = new GameServer$subscribeWith$slambda(this.w9n_1, this.x9n_1, completion);
1921
+ i.y9n_1 = $this$launchDefault;
1920
1922
  return i;
1921
1923
  };
1922
1924
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1928,18 +1930,18 @@
1928
1930
  return l;
1929
1931
  }
1930
1932
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1931
- this.f9n_1 = $action;
1933
+ this.h9o_1 = $action;
1932
1934
  CoroutineImpl.call(this, resultContinuation);
1933
1935
  }
1934
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1935
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1936
+ protoOf(GameServer$fromClientEvent$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1937
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
1936
1938
  tmp.t8_1 = Unit_instance;
1937
1939
  tmp.u8_1 = null;
1938
1940
  return tmp.z8();
1939
1941
  };
1940
1942
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1941
1943
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1942
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1944
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1943
1945
  };
1944
1946
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1945
1947
  var suspendResult = this.t8_1;
@@ -1948,11 +1950,11 @@
1948
1950
  var tmp = this.r8_1;
1949
1951
  if (tmp === 0) {
1950
1952
  this.s8_1 = 1;
1951
- if (this.f9n_1 instanceof PlayerReadyFromClientAction)
1952
- if (!get_isCreated(this.h9n_1.state)) {
1953
+ if (this.h9o_1 instanceof PlayerReadyFromClientAction)
1954
+ if (!get_isCreated(this.j9o_1.state)) {
1953
1955
  return Unit_instance;
1954
1956
  }
1955
- this.h9n_1.dispatch(this.f9n_1);
1957
+ this.j9o_1.dispatch(this.h9o_1);
1956
1958
  return Unit_instance;
1957
1959
  } else if (tmp === 1) {
1958
1960
  throw this.u8_1;
@@ -1963,33 +1965,33 @@
1963
1965
  }
1964
1966
  while (true);
1965
1967
  };
1966
- protoOf(GameServer$fromClientEvent$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1967
- var i = new GameServer$fromClientEvent$slambda(this.f9n_1, completion);
1968
- i.g9n_1 = $this$dispatchAsync;
1969
- i.h9n_1 = store;
1968
+ protoOf(GameServer$fromClientEvent$slambda).l9o = function ($this$dispatchAsync, store, completion) {
1969
+ var i = new GameServer$fromClientEvent$slambda(this.h9o_1, completion);
1970
+ i.i9o_1 = $this$dispatchAsync;
1971
+ i.j9o_1 = store;
1970
1972
  return i;
1971
1973
  };
1972
1974
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1973
1975
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1974
1976
  var l = function ($this$dispatchAsync, store, $completion) {
1975
- return i.i9n($this$dispatchAsync, store, $completion);
1977
+ return i.k9o($this$dispatchAsync, store, $completion);
1976
1978
  };
1977
1979
  l.$arity = 2;
1978
1980
  return l;
1979
1981
  }
1980
1982
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1981
- this.s9n_1 = $playerId;
1983
+ this.u9o_1 = $playerId;
1982
1984
  CoroutineImpl.call(this, resultContinuation);
1983
1985
  }
1984
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1985
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1986
+ protoOf(GameServer$playerLostConnection$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
1987
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
1986
1988
  tmp.t8_1 = Unit_instance;
1987
1989
  tmp.u8_1 = null;
1988
1990
  return tmp.z8();
1989
1991
  };
1990
1992
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1991
1993
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1992
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1994
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1993
1995
  };
1994
1996
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1995
1997
  var suspendResult = this.t8_1;
@@ -1998,12 +2000,12 @@
1998
2000
  var tmp = this.r8_1;
1999
2001
  if (tmp === 0) {
2000
2002
  this.s8_1 = 1;
2001
- if (!get_isCreated(this.u9n_1.state)) {
2003
+ if (!get_isCreated(this.w9o_1.state)) {
2002
2004
  return Unit_instance;
2003
2005
  }
2004
- var tmp_0 = this.u9n_1.dispatch;
2006
+ var tmp_0 = this.w9o_1.dispatch;
2005
2007
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2006
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9n_1));
2008
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2007
2009
  return Unit_instance;
2008
2010
  } else if (tmp === 1) {
2009
2011
  throw this.u8_1;
@@ -2014,34 +2016,34 @@
2014
2016
  }
2015
2017
  while (true);
2016
2018
  };
2017
- protoOf(GameServer$playerLostConnection$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2018
- var i = new GameServer$playerLostConnection$slambda(this.s9n_1, completion);
2019
- i.t9n_1 = $this$dispatchAsync;
2020
- i.u9n_1 = store;
2019
+ protoOf(GameServer$playerLostConnection$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2020
+ var i = new GameServer$playerLostConnection$slambda(this.u9o_1, completion);
2021
+ i.v9o_1 = $this$dispatchAsync;
2022
+ i.w9o_1 = store;
2021
2023
  return i;
2022
2024
  };
2023
2025
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2024
2026
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2025
2027
  var l = function ($this$dispatchAsync, store, $completion) {
2026
- return i.i9n($this$dispatchAsync, store, $completion);
2028
+ return i.k9o($this$dispatchAsync, store, $completion);
2027
2029
  };
2028
2030
  l.$arity = 2;
2029
2031
  return l;
2030
2032
  }
2031
2033
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2032
- this.d9o_1 = this$0;
2033
- this.e9o_1 = $playerId;
2034
+ this.f9p_1 = this$0;
2035
+ this.g9p_1 = $playerId;
2034
2036
  CoroutineImpl.call(this, resultContinuation);
2035
2037
  }
2036
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2037
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2038
+ protoOf(GameServer$playerLive$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2039
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2038
2040
  tmp.t8_1 = Unit_instance;
2039
2041
  tmp.u8_1 = null;
2040
2042
  return tmp.z8();
2041
2043
  };
2042
2044
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2043
2045
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2044
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2046
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2045
2047
  };
2046
2048
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2047
2049
  var suspendResult = this.t8_1;
@@ -2050,16 +2052,16 @@
2050
2052
  var tmp = this.r8_1;
2051
2053
  if (tmp === 0) {
2052
2054
  this.s8_1 = 1;
2053
- if (get_isFinished(this.g9o_1.state) || get_isFinishing(this.g9o_1.state)) {
2055
+ if (get_isFinished(this.i9p_1.state) || get_isFinishing(this.i9p_1.state)) {
2054
2056
  return Unit_instance;
2055
2057
  }
2056
- if (!get_isCreated(this.g9o_1.state) || !this.d9o_1.s66().i6m()) {
2057
- _get_logger__rkp4sl(this.d9o_1).w('GameEngine_API', 'playerLive: ' + this.e9o_1 + ' before game is created');
2058
+ if (!get_isCreated(this.i9p_1.state) || !this.f9p_1.s66().o6n()) {
2059
+ _get_logger__rkp4sl(this.f9p_1).w('GameEngine_API', 'playerLive: ' + this.g9p_1 + ' before game is created');
2058
2060
  return Unit_instance;
2059
2061
  }
2060
- var tmp_0 = this.g9o_1.dispatch;
2062
+ var tmp_0 = this.i9p_1.dispatch;
2061
2063
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2062
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9o_1));
2064
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9p_1));
2063
2065
  return Unit_instance;
2064
2066
  } else if (tmp === 1) {
2065
2067
  throw this.u8_1;
@@ -2070,34 +2072,34 @@
2070
2072
  }
2071
2073
  while (true);
2072
2074
  };
2073
- protoOf(GameServer$playerLive$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2074
- var i = new GameServer$playerLive$slambda(this.d9o_1, this.e9o_1, completion);
2075
- i.f9o_1 = $this$dispatchAsync;
2076
- i.g9o_1 = store;
2075
+ protoOf(GameServer$playerLive$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2076
+ var i = new GameServer$playerLive$slambda(this.f9p_1, this.g9p_1, completion);
2077
+ i.h9p_1 = $this$dispatchAsync;
2078
+ i.i9p_1 = store;
2077
2079
  return i;
2078
2080
  };
2079
2081
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2080
2082
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2081
2083
  var l = function ($this$dispatchAsync, store, $completion) {
2082
- return i.i9n($this$dispatchAsync, store, $completion);
2084
+ return i.k9o($this$dispatchAsync, store, $completion);
2083
2085
  };
2084
2086
  l.$arity = 2;
2085
2087
  return l;
2086
2088
  }
2087
2089
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2088
- this.p9o_1 = this$0;
2089
- this.q9o_1 = $playerId;
2090
+ this.r9p_1 = this$0;
2091
+ this.s9p_1 = $playerId;
2090
2092
  CoroutineImpl.call(this, resultContinuation);
2091
2093
  }
2092
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2093
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2094
+ protoOf(GameServer$playerLeft$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2095
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2094
2096
  tmp.t8_1 = Unit_instance;
2095
2097
  tmp.u8_1 = null;
2096
2098
  return tmp.z8();
2097
2099
  };
2098
2100
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2099
2101
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2100
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2102
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
2103
  };
2102
2104
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2103
2105
  var suspendResult = this.t8_1;
@@ -2106,16 +2108,16 @@
2106
2108
  var tmp = this.r8_1;
2107
2109
  if (tmp === 0) {
2108
2110
  this.s8_1 = 1;
2109
- if (get_isFinished(this.s9o_1.state) || get_isFinishing(this.s9o_1.state)) {
2111
+ if (get_isFinished(this.u9p_1.state) || get_isFinishing(this.u9p_1.state)) {
2110
2112
  return Unit_instance;
2111
2113
  }
2112
- if (!get_isCreated(this.s9o_1.state) || !this.p9o_1.s66().i6m()) {
2113
- _get_logger__rkp4sl(this.p9o_1).w('GameEngine_API', 'playerLeft: ' + this.q9o_1 + ' before game is created');
2114
+ if (!get_isCreated(this.u9p_1.state) || !this.r9p_1.s66().o6n()) {
2115
+ _get_logger__rkp4sl(this.r9p_1).w('GameEngine_API', 'playerLeft: ' + this.s9p_1 + ' before game is created');
2114
2116
  return Unit_instance;
2115
2117
  }
2116
- var tmp_0 = this.s9o_1.dispatch;
2118
+ var tmp_0 = this.u9p_1.dispatch;
2117
2119
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2118
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9o_1));
2120
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9p_1));
2119
2121
  return Unit_instance;
2120
2122
  } else if (tmp === 1) {
2121
2123
  throw this.u8_1;
@@ -2126,39 +2128,39 @@
2126
2128
  }
2127
2129
  while (true);
2128
2130
  };
2129
- protoOf(GameServer$playerLeft$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2130
- var i = new GameServer$playerLeft$slambda(this.p9o_1, this.q9o_1, completion);
2131
- i.r9o_1 = $this$dispatchAsync;
2132
- i.s9o_1 = store;
2131
+ protoOf(GameServer$playerLeft$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2132
+ var i = new GameServer$playerLeft$slambda(this.r9p_1, this.s9p_1, completion);
2133
+ i.t9p_1 = $this$dispatchAsync;
2134
+ i.u9p_1 = store;
2133
2135
  return i;
2134
2136
  };
2135
2137
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2136
2138
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2137
2139
  var l = function ($this$dispatchAsync, store, $completion) {
2138
- return i.i9n($this$dispatchAsync, store, $completion);
2140
+ return i.k9o($this$dispatchAsync, store, $completion);
2139
2141
  };
2140
2142
  l.$arity = 2;
2141
2143
  return l;
2142
2144
  }
2143
2145
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2144
- this.b9p_1 = $usersArray;
2145
- this.c9p_1 = $config;
2146
- this.d9p_1 = this$0;
2147
- this.e9p_1 = $roomId;
2148
- this.f9p_1 = $transition;
2149
- this.g9p_1 = $gameCreatorId;
2150
- this.h9p_1 = $spectators;
2146
+ this.d9q_1 = $usersArray;
2147
+ this.e9q_1 = $config;
2148
+ this.f9q_1 = this$0;
2149
+ this.g9q_1 = $roomId;
2150
+ this.h9q_1 = $transition;
2151
+ this.i9q_1 = $gameCreatorId;
2152
+ this.j9q_1 = $spectators;
2151
2153
  CoroutineImpl.call(this, resultContinuation);
2152
2154
  }
2153
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2154
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2155
+ protoOf(GameServer$roomOnCreate$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2156
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2155
2157
  tmp.t8_1 = Unit_instance;
2156
2158
  tmp.u8_1 = null;
2157
2159
  return tmp.z8();
2158
2160
  };
2159
2161
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2160
2162
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2161
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2163
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2162
2164
  };
2163
2165
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2164
2166
  var suspendResult = this.t8_1;
@@ -2167,28 +2169,28 @@
2167
2169
  var tmp = this.r8_1;
2168
2170
  if (tmp === 0) {
2169
2171
  this.s8_1 = 1;
2170
- var users = toList(this.b9p_1);
2171
- if (!(this.c9p_1.playersMode.count === users.o())) {
2172
- _get_logger__rkp4sl(this.d9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.e9p_1 + ', config = ' + this.c9p_1.toString() + ', users = ' + toString(users));
2173
- this.j9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.d9p_1.table.isGameFinished, this.d9p_1.table));
2172
+ var users = toList(this.d9q_1);
2173
+ if (!(this.e9q_1.playersMode.count === users.o())) {
2174
+ _get_logger__rkp4sl(this.f9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.g9q_1 + ', config = ' + this.e9q_1.toString() + ', users = ' + toString(users));
2175
+ this.l9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.f9q_1.table.isGameFinished, this.f9q_1.table));
2174
2176
  return Unit_instance;
2175
2177
  }
2176
2178
  var tmp_0;
2177
- if (this.c9p_1.mode.shufflePlayers && this.f9p_1 == null) {
2178
- tmp_0 = _get_random__h29cgo(this.d9p_1).o5d(toMutableList(users));
2179
+ if (this.e9q_1.mode.shufflePlayers && this.h9q_1 == null) {
2180
+ tmp_0 = _get_random__h29cgo(this.f9q_1).o5d(toMutableList(users));
2179
2181
  } else {
2180
- var tmp0_safe_receiver = this.f9p_1;
2182
+ var tmp0_safe_receiver = this.h9q_1;
2181
2183
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2182
2184
  var tmp_1;
2183
- if (!(previousPlayers == null) && this.c9p_1.playersMode.isTeamGame) {
2184
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9p_1);
2185
+ if (!(previousPlayers == null) && this.e9q_1.playersMode.isTeamGame) {
2186
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.f9q_1);
2185
2187
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2186
2188
  var _iterator__ex2g4s = previousPlayers.l();
2187
2189
  while (_iterator__ex2g4s.m()) {
2188
2190
  var item = _iterator__ex2g4s.n();
2189
2191
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2190
2192
  }
2191
- var previousTeams = tmp_2.d8i(destination);
2193
+ var previousTeams = tmp_2.b8j(destination);
2192
2194
  var destination_0 = ArrayList_init_$Create$_0();
2193
2195
  var _iterator__ex2g4s_0 = users.l();
2194
2196
  while (_iterator__ex2g4s_0.m()) {
@@ -2212,19 +2214,19 @@
2212
2214
  destination_1.j(destination_2);
2213
2215
  }
2214
2216
  var updatedTeams = destination_1;
2215
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9p_1).h8i(updatedTeams);
2217
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.f9q_1).f8j(updatedTeams);
2216
2218
  } else {
2217
2219
  tmp_1 = users;
2218
2220
  }
2219
2221
  tmp_0 = tmp_1;
2220
2222
  }
2221
2223
  var updatedUsers = tmp_0;
2222
- var gameCreatorUser = getPlayer(users, this.g9p_1);
2223
- var tmp_3 = this.j9p_1.dispatch;
2224
+ var gameCreatorUser = getPlayer(users, this.i9q_1);
2225
+ var tmp_3 = this.l9q_1.dispatch;
2224
2226
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2225
2227
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2226
- var tmp3_spectators = toList(this.h9p_1);
2227
- tmp_3(new StartGameMechanicAction(this.c9p_1, this.e9p_1, tmp1_version, this.g9p_1, tmp2_users, VOID, tmp3_spectators));
2228
+ var tmp3_spectators = toList(this.j9q_1);
2229
+ tmp_3(new StartGameMechanicAction(this.e9q_1, this.g9q_1, tmp1_version, this.i9q_1, tmp2_users, VOID, tmp3_spectators));
2228
2230
  return Unit_instance;
2229
2231
  } else if (tmp === 1) {
2230
2232
  throw this.u8_1;
@@ -2235,33 +2237,33 @@
2235
2237
  }
2236
2238
  while (true);
2237
2239
  };
2238
- protoOf(GameServer$roomOnCreate$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2239
- var i = new GameServer$roomOnCreate$slambda(this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, this.h9p_1, completion);
2240
- i.i9p_1 = $this$dispatchAsync;
2241
- i.j9p_1 = store;
2240
+ protoOf(GameServer$roomOnCreate$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2241
+ var i = new GameServer$roomOnCreate$slambda(this.d9q_1, this.e9q_1, this.f9q_1, this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, completion);
2242
+ i.k9q_1 = $this$dispatchAsync;
2243
+ i.l9q_1 = store;
2242
2244
  return i;
2243
2245
  };
2244
2246
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2245
2247
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2246
2248
  var l = function ($this$dispatchAsync, store, $completion) {
2247
- return i.i9n($this$dispatchAsync, store, $completion);
2249
+ return i.k9o($this$dispatchAsync, store, $completion);
2248
2250
  };
2249
2251
  l.$arity = 2;
2250
2252
  return l;
2251
2253
  }
2252
2254
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2253
- this.s9p_1 = $state;
2255
+ this.u9q_1 = $state;
2254
2256
  CoroutineImpl.call(this, resultContinuation);
2255
2257
  }
2256
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2257
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2258
+ protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAwait, store, $completion) {
2259
+ var tmp = this.l9o($this$dispatchAwait, store, $completion);
2258
2260
  tmp.t8_1 = Unit_instance;
2259
2261
  tmp.u8_1 = null;
2260
2262
  return tmp.z8();
2261
2263
  };
2262
2264
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2263
2265
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2264
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2266
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2265
2267
  };
2266
2268
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2267
2269
  var suspendResult = this.t8_1;
@@ -2270,11 +2272,14 @@
2270
2272
  var tmp = this.r8_1;
2271
2273
  if (tmp === 0) {
2272
2274
  this.s8_1 = 1;
2273
- var tmp_0 = this.u9p_1.dispatch;
2274
- var tmp0_reason = new RestartRoundReason(null);
2275
- var tmp1_table = this.s9p_1.table;
2276
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2277
- return Unit_instance;
2275
+ if (get_isCreating(this.w9q_1.state)) {
2276
+ var tmp_0 = this.w9q_1.dispatch;
2277
+ var tmp0_reason = new RestartRoundReason(null);
2278
+ var tmp1_table = this.u9q_1.table;
2279
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2280
+ return true;
2281
+ }
2282
+ return false;
2278
2283
  } else if (tmp === 1) {
2279
2284
  throw this.u8_1;
2280
2285
  }
@@ -2284,85 +2289,109 @@
2284
2289
  }
2285
2290
  while (true);
2286
2291
  };
2287
- protoOf(GameServer$roomOnContinueFromState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2288
- var i = new GameServer$roomOnContinueFromState$slambda(this.s9p_1, completion);
2289
- i.t9p_1 = $this$dispatchAsync;
2290
- i.u9p_1 = store;
2292
+ protoOf(GameServer$roomOnContinueFromState$slambda).l9o = function ($this$dispatchAwait, store, completion) {
2293
+ var i = new GameServer$roomOnContinueFromState$slambda(this.u9q_1, completion);
2294
+ i.v9q_1 = $this$dispatchAwait;
2295
+ i.w9q_1 = store;
2291
2296
  return i;
2292
2297
  };
2293
2298
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2294
2299
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2295
- var l = function ($this$dispatchAsync, store, $completion) {
2296
- return i.i9n($this$dispatchAsync, store, $completion);
2300
+ var l = function ($this$dispatchAwait, store, $completion) {
2301
+ return i.x9q($this$dispatchAwait, store, $completion);
2297
2302
  };
2298
2303
  l.$arity = 2;
2299
2304
  return l;
2300
2305
  }
2301
- function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2302
- this.d9q_1 = $state;
2306
+ function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2307
+ this.g9r_1 = $isCreated;
2308
+ this.h9r_1 = $state;
2303
2309
  CoroutineImpl.call(this, resultContinuation);
2304
2310
  }
2305
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
2306
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2311
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2312
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2307
2313
  tmp.t8_1 = Unit_instance;
2308
2314
  tmp.u8_1 = null;
2309
2315
  return tmp.z8();
2310
2316
  };
2311
2317
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2312
2318
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2313
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2319
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2314
2320
  };
2315
2321
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2316
2322
  var suspendResult = this.t8_1;
2317
2323
  $sm: do
2318
2324
  try {
2319
2325
  var tmp = this.r8_1;
2320
- if (tmp === 0) {
2321
- this.s8_1 = 1;
2322
- var _iterator__ex2g4s = this.d9q_1.actions.l();
2323
- while (_iterator__ex2g4s.m()) {
2324
- var element = _iterator__ex2g4s.n();
2325
- this.f9q_1.dispatch(element);
2326
- }
2327
- return Unit_instance;
2328
- } else if (tmp === 1) {
2329
- throw this.u8_1;
2326
+ switch (tmp) {
2327
+ case 0:
2328
+ this.s8_1 = 3;
2329
+ this.r8_1 = 1;
2330
+ suspendResult = this.g9r_1.z1t(this);
2331
+ if (suspendResult === get_COROUTINE_SUSPENDED()) {
2332
+ return suspendResult;
2333
+ }
2334
+
2335
+ continue $sm;
2336
+ case 1:
2337
+ if (suspendResult) {
2338
+ var _iterator__ex2g4s = this.h9r_1.actions.l();
2339
+ while (_iterator__ex2g4s.m()) {
2340
+ var element = _iterator__ex2g4s.n();
2341
+ this.j9r_1.dispatch(element);
2342
+ }
2343
+ this.r8_1 = 2;
2344
+ continue $sm;
2345
+ } else {
2346
+ this.r8_1 = 2;
2347
+ continue $sm;
2348
+ }
2349
+
2350
+ case 2:
2351
+ return Unit_instance;
2352
+ case 3:
2353
+ throw this.u8_1;
2330
2354
  }
2331
2355
  } catch ($p) {
2332
2356
  var e = $p;
2333
- throw e;
2357
+ if (this.s8_1 === 3) {
2358
+ throw e;
2359
+ } else {
2360
+ this.r8_1 = this.s8_1;
2361
+ this.u8_1 = e;
2362
+ }
2334
2363
  }
2335
2364
  while (true);
2336
2365
  };
2337
- protoOf(GameServer$roomOnContinueFromState$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
2338
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.d9q_1, completion);
2339
- i.e9q_1 = $this$dispatchAsync;
2340
- i.f9q_1 = store;
2366
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2367
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9r_1, this.h9r_1, completion);
2368
+ i.i9r_1 = $this$dispatchAsync;
2369
+ i.j9r_1 = store;
2341
2370
  return i;
2342
2371
  };
2343
- function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2344
- var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2372
+ function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2373
+ var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2345
2374
  var l = function ($this$dispatchAsync, store, $completion) {
2346
- return i.i9n($this$dispatchAsync, store, $completion);
2375
+ return i.k9o($this$dispatchAsync, store, $completion);
2347
2376
  };
2348
2377
  l.$arity = 2;
2349
2378
  return l;
2350
2379
  }
2351
2380
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2352
- this.o9q_1 = $tableLite;
2353
- this.p9q_1 = $roomId;
2354
- this.q9q_1 = this$0;
2381
+ this.s9r_1 = $tableLite;
2382
+ this.t9r_1 = $roomId;
2383
+ this.u9r_1 = this$0;
2355
2384
  CoroutineImpl.call(this, resultContinuation);
2356
2385
  }
2357
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2358
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2386
+ protoOf(GameServer$roomOnContinueFromRound$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2387
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2359
2388
  tmp.t8_1 = Unit_instance;
2360
2389
  tmp.u8_1 = null;
2361
2390
  return tmp.z8();
2362
2391
  };
2363
2392
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2364
2393
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2365
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2394
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2366
2395
  };
2367
2396
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2368
2397
  var suspendResult = this.t8_1;
@@ -2371,9 +2400,9 @@
2371
2400
  var tmp = this.r8_1;
2372
2401
  if (tmp === 0) {
2373
2402
  this.s8_1 = 1;
2374
- var tmp_0 = this.s9q_1.dispatch;
2375
- var tmp0_reason = new RestartRoundReason(this.o9q_1.gameInfo.round.roundNumber);
2376
- var tmp1_table = Companion_instance_0.restartRound(this.p9q_1, _get_idsProvider__fnfajc(this.q9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.o9q_1);
2403
+ var tmp_0 = this.w9r_1.dispatch;
2404
+ var tmp0_reason = new RestartRoundReason(this.s9r_1.gameInfo.round.roundNumber);
2405
+ var tmp1_table = Companion_instance_0.restartRound(this.t9r_1, _get_idsProvider__fnfajc(this.u9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9r_1);
2377
2406
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2378
2407
  return Unit_instance;
2379
2408
  } else if (tmp === 1) {
@@ -2385,16 +2414,16 @@
2385
2414
  }
2386
2415
  while (true);
2387
2416
  };
2388
- protoOf(GameServer$roomOnContinueFromRound$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2389
- var i = new GameServer$roomOnContinueFromRound$slambda(this.o9q_1, this.p9q_1, this.q9q_1, completion);
2390
- i.r9q_1 = $this$dispatchAsync;
2391
- i.s9q_1 = store;
2417
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2418
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.s9r_1, this.t9r_1, this.u9r_1, completion);
2419
+ i.v9r_1 = $this$dispatchAsync;
2420
+ i.w9r_1 = store;
2392
2421
  return i;
2393
2422
  };
2394
2423
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2395
2424
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2396
2425
  var l = function ($this$dispatchAsync, store, $completion) {
2397
- return i.i9n($this$dispatchAsync, store, $completion);
2426
+ return i.k9o($this$dispatchAsync, store, $completion);
2398
2427
  };
2399
2428
  l.$arity = 2;
2400
2429
  return l;
@@ -2402,15 +2431,15 @@
2402
2431
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2403
2432
  CoroutineImpl.call(this, resultContinuation);
2404
2433
  }
2405
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
2406
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2434
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9o = function ($this$dispatchAsync, store, $completion) {
2435
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2407
2436
  tmp.t8_1 = Unit_instance;
2408
2437
  tmp.u8_1 = null;
2409
2438
  return tmp.z8();
2410
2439
  };
2411
2440
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2412
2441
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2413
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2442
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2414
2443
  };
2415
2444
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2416
2445
  var suspendResult = this.t8_1;
@@ -2419,7 +2448,7 @@
2419
2448
  var tmp = this.r8_1;
2420
2449
  if (tmp === 0) {
2421
2450
  this.s8_1 = 1;
2422
- this.c9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2451
+ this.g9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2423
2452
  return Unit_instance;
2424
2453
  } else if (tmp === 1) {
2425
2454
  throw this.u8_1;
@@ -2430,33 +2459,33 @@
2430
2459
  }
2431
2460
  while (true);
2432
2461
  };
2433
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
2462
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9o = function ($this$dispatchAsync, store, completion) {
2434
2463
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2435
- i.b9r_1 = $this$dispatchAsync;
2436
- i.c9r_1 = store;
2464
+ i.f9s_1 = $this$dispatchAsync;
2465
+ i.g9s_1 = store;
2437
2466
  return i;
2438
2467
  };
2439
2468
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2440
2469
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2441
2470
  var l = function ($this$dispatchAsync, store, $completion) {
2442
- return i.i9n($this$dispatchAsync, store, $completion);
2471
+ return i.k9o($this$dispatchAsync, store, $completion);
2443
2472
  };
2444
2473
  l.$arity = 2;
2445
2474
  return l;
2446
2475
  }
2447
2476
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2448
- this.l9r_1 = $spectators;
2477
+ this.p9s_1 = $spectators;
2449
2478
  CoroutineImpl.call(this, resultContinuation);
2450
2479
  }
2451
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2452
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2480
+ protoOf(GameServer$addSpectatorsToRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2481
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2453
2482
  tmp.t8_1 = Unit_instance;
2454
2483
  tmp.u8_1 = null;
2455
2484
  return tmp.z8();
2456
2485
  };
2457
2486
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2458
2487
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2459
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2488
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2460
2489
  };
2461
2490
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2462
2491
  var suspendResult = this.t8_1;
@@ -2465,7 +2494,7 @@
2465
2494
  var tmp = this.r8_1;
2466
2495
  if (tmp === 0) {
2467
2496
  this.s8_1 = 1;
2468
- this.n9r_1.dispatch(new AddSpectatorsAction(toList(this.l9r_1)));
2497
+ this.r9s_1.dispatch(new AddSpectatorsAction(toList(this.p9s_1)));
2469
2498
  return Unit_instance;
2470
2499
  } else if (tmp === 1) {
2471
2500
  throw this.u8_1;
@@ -2476,33 +2505,33 @@
2476
2505
  }
2477
2506
  while (true);
2478
2507
  };
2479
- protoOf(GameServer$addSpectatorsToRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2480
- var i = new GameServer$addSpectatorsToRoom$slambda(this.l9r_1, completion);
2481
- i.m9r_1 = $this$dispatchAsync;
2482
- i.n9r_1 = store;
2508
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2509
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.p9s_1, completion);
2510
+ i.q9s_1 = $this$dispatchAsync;
2511
+ i.r9s_1 = store;
2483
2512
  return i;
2484
2513
  };
2485
2514
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2486
2515
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2487
2516
  var l = function ($this$dispatchAsync, store, $completion) {
2488
- return i.i9n($this$dispatchAsync, store, $completion);
2517
+ return i.k9o($this$dispatchAsync, store, $completion);
2489
2518
  };
2490
2519
  l.$arity = 2;
2491
2520
  return l;
2492
2521
  }
2493
2522
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2494
- this.w9r_1 = $spectators;
2523
+ this.a9t_1 = $spectators;
2495
2524
  CoroutineImpl.call(this, resultContinuation);
2496
2525
  }
2497
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2498
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2526
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2527
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2499
2528
  tmp.t8_1 = Unit_instance;
2500
2529
  tmp.u8_1 = null;
2501
2530
  return tmp.z8();
2502
2531
  };
2503
2532
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2504
2533
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2505
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2534
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2506
2535
  };
2507
2536
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2508
2537
  var suspendResult = this.t8_1;
@@ -2511,7 +2540,7 @@
2511
2540
  var tmp = this.r8_1;
2512
2541
  if (tmp === 0) {
2513
2542
  this.s8_1 = 1;
2514
- this.y9r_1.dispatch(new RemoveSpectatorsAction(toList(this.w9r_1)));
2543
+ this.c9t_1.dispatch(new RemoveSpectatorsAction(toList(this.a9t_1)));
2515
2544
  return Unit_instance;
2516
2545
  } else if (tmp === 1) {
2517
2546
  throw this.u8_1;
@@ -2522,34 +2551,34 @@
2522
2551
  }
2523
2552
  while (true);
2524
2553
  };
2525
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2526
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.w9r_1, completion);
2527
- i.x9r_1 = $this$dispatchAsync;
2528
- i.y9r_1 = store;
2554
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2555
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9t_1, completion);
2556
+ i.b9t_1 = $this$dispatchAsync;
2557
+ i.c9t_1 = store;
2529
2558
  return i;
2530
2559
  };
2531
2560
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2532
2561
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2533
2562
  var l = function ($this$dispatchAsync, store, $completion) {
2534
- return i.i9n($this$dispatchAsync, store, $completion);
2563
+ return i.k9o($this$dispatchAsync, store, $completion);
2535
2564
  };
2536
2565
  l.$arity = 2;
2537
2566
  return l;
2538
2567
  }
2539
2568
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2540
- this.h9s_1 = $playerId;
2541
- this.i9s_1 = this$0;
2569
+ this.l9t_1 = $playerId;
2570
+ this.m9t_1 = this$0;
2542
2571
  CoroutineImpl.call(this, resultContinuation);
2543
2572
  }
2544
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2545
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2573
+ protoOf(GameServer$roomRefreshPlayerState$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2574
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2546
2575
  tmp.t8_1 = Unit_instance;
2547
2576
  tmp.u8_1 = null;
2548
2577
  return tmp.z8();
2549
2578
  };
2550
2579
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2551
2580
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2552
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2581
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2553
2582
  };
2554
2583
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2555
2584
  var suspendResult = this.t8_1;
@@ -2558,14 +2587,14 @@
2558
2587
  var tmp = this.r8_1;
2559
2588
  if (tmp === 0) {
2560
2589
  this.s8_1 = 1;
2561
- var table = this.k9s_1.state.h6m();
2562
- var player = getPlayer(table.players, this.h9s_1);
2563
- if (player.u6p_1.v68().m67_1.isLive) {
2564
- this.k9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.i9s_1).x8o(player, table));
2590
+ var table = this.o9t_1.state.n6n();
2591
+ var player = getPlayer(table.players, this.l9t_1);
2592
+ if (player.n6q_1.v68().m67_1.isLive) {
2593
+ this.o9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9t_1).v8p(player, table));
2565
2594
  } else {
2566
- var tmp_0 = this.k9s_1.dispatch;
2595
+ var tmp_0 = this.o9t_1.dispatch;
2567
2596
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2568
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9s_1));
2597
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9t_1));
2569
2598
  }
2570
2599
  return Unit_instance;
2571
2600
  } else if (tmp === 1) {
@@ -2577,34 +2606,34 @@
2577
2606
  }
2578
2607
  while (true);
2579
2608
  };
2580
- protoOf(GameServer$roomRefreshPlayerState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2581
- var i = new GameServer$roomRefreshPlayerState$slambda(this.h9s_1, this.i9s_1, completion);
2582
- i.j9s_1 = $this$dispatchAsync;
2583
- i.k9s_1 = store;
2609
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2610
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.l9t_1, this.m9t_1, completion);
2611
+ i.n9t_1 = $this$dispatchAsync;
2612
+ i.o9t_1 = store;
2584
2613
  return i;
2585
2614
  };
2586
2615
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2587
2616
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2588
2617
  var l = function ($this$dispatchAsync, store, $completion) {
2589
- return i.i9n($this$dispatchAsync, store, $completion);
2618
+ return i.k9o($this$dispatchAsync, store, $completion);
2590
2619
  };
2591
2620
  l.$arity = 2;
2592
2621
  return l;
2593
2622
  }
2594
2623
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2595
- this.t9s_1 = this$0;
2596
- this.u9s_1 = $newRid;
2624
+ this.x9t_1 = this$0;
2625
+ this.y9t_1 = $newRid;
2597
2626
  CoroutineImpl.call(this, resultContinuation);
2598
2627
  }
2599
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2600
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2628
+ protoOf(GameServer$roomOnDelete$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2629
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2601
2630
  tmp.t8_1 = Unit_instance;
2602
2631
  tmp.u8_1 = null;
2603
2632
  return tmp.z8();
2604
2633
  };
2605
2634
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2606
2635
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2607
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2636
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
2637
  };
2609
2638
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2610
2639
  var suspendResult = this.t8_1;
@@ -2613,27 +2642,27 @@
2613
2642
  var tmp = this.r8_1;
2614
2643
  if (tmp === 0) {
2615
2644
  this.s8_1 = 1;
2616
- var it = this.t9s_1.s66().t6l_1;
2645
+ var it = this.x9t_1.s66().n6m_1;
2617
2646
  var tmp_0;
2618
2647
  if (it == null) {
2619
- _get_logger__rkp4sl(this.t9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2648
+ _get_logger__rkp4sl(this.x9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2620
2649
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2621
2650
  } else {
2622
2651
  tmp_0 = it;
2623
2652
  }
2624
2653
  var terminationState = tmp_0;
2625
- var gameTransition = terminationState.u8s_1;
2654
+ var gameTransition = terminationState.s8t_1;
2626
2655
  var tmp_1;
2627
2656
  if (gameTransition instanceof GameToRoomTransition) {
2628
- var tmp0_elvis_lhs = this.u9s_1;
2657
+ var tmp0_elvis_lhs = this.y9t_1;
2629
2658
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2630
2659
  } else {
2631
2660
  tmp_1 = gameTransition;
2632
2661
  }
2633
2662
  var transition = tmp_1;
2634
- var tmp_2 = this.w9s_1.dispatch;
2635
- var tmp0_reason = terminationState.t8s_1;
2636
- var tmp1_isGameFinished = this.t9s_1.s66().h6m().isGameFinished;
2663
+ var tmp_2 = this.a9u_1.dispatch;
2664
+ var tmp0_reason = terminationState.r8t_1;
2665
+ var tmp1_isGameFinished = this.x9t_1.s66().n6n().isGameFinished;
2637
2666
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2638
2667
  return Unit_instance;
2639
2668
  } else if (tmp === 1) {
@@ -2645,33 +2674,33 @@
2645
2674
  }
2646
2675
  while (true);
2647
2676
  };
2648
- protoOf(GameServer$roomOnDelete$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2649
- var i = new GameServer$roomOnDelete$slambda(this.t9s_1, this.u9s_1, completion);
2650
- i.v9s_1 = $this$dispatchAsync;
2651
- i.w9s_1 = store;
2677
+ protoOf(GameServer$roomOnDelete$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2678
+ var i = new GameServer$roomOnDelete$slambda(this.x9t_1, this.y9t_1, completion);
2679
+ i.z9t_1 = $this$dispatchAsync;
2680
+ i.a9u_1 = store;
2652
2681
  return i;
2653
2682
  };
2654
2683
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2655
2684
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2656
2685
  var l = function ($this$dispatchAsync, store, $completion) {
2657
- return i.i9n($this$dispatchAsync, store, $completion);
2686
+ return i.k9o($this$dispatchAsync, store, $completion);
2658
2687
  };
2659
2688
  l.$arity = 2;
2660
2689
  return l;
2661
2690
  }
2662
2691
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2663
- this.f9t_1 = $enabled;
2692
+ this.j9u_1 = $enabled;
2664
2693
  CoroutineImpl.call(this, resultContinuation);
2665
2694
  }
2666
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2667
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2695
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2696
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2668
2697
  tmp.t8_1 = Unit_instance;
2669
2698
  tmp.u8_1 = null;
2670
2699
  return tmp.z8();
2671
2700
  };
2672
2701
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2673
2702
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2674
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2703
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2675
2704
  };
2676
2705
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2677
2706
  var suspendResult = this.t8_1;
@@ -2680,7 +2709,7 @@
2680
2709
  var tmp = this.r8_1;
2681
2710
  if (tmp === 0) {
2682
2711
  this.s8_1 = 1;
2683
- this.h9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.h9t_1.state).config.copy(VOID, this.f9t_1)));
2712
+ this.l9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9u_1.state).config.copy(VOID, this.j9u_1)));
2684
2713
  return Unit_instance;
2685
2714
  } else if (tmp === 1) {
2686
2715
  throw this.u8_1;
@@ -2691,35 +2720,35 @@
2691
2720
  }
2692
2721
  while (true);
2693
2722
  };
2694
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2695
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.f9t_1, completion);
2696
- i.g9t_1 = $this$dispatchAsync;
2697
- i.h9t_1 = store;
2723
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2724
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9u_1, completion);
2725
+ i.k9u_1 = $this$dispatchAsync;
2726
+ i.l9u_1 = store;
2698
2727
  return i;
2699
2728
  };
2700
2729
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2701
2730
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2702
2731
  var l = function ($this$dispatchAsync, store, $completion) {
2703
- return i.i9n($this$dispatchAsync, store, $completion);
2732
+ return i.k9o($this$dispatchAsync, store, $completion);
2704
2733
  };
2705
2734
  l.$arity = 2;
2706
2735
  return l;
2707
2736
  }
2708
2737
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2709
- this.q9t_1 = $reason;
2710
- this.r9t_1 = this$0;
2711
- this.s9t_1 = $roomId;
2738
+ this.u9u_1 = $reason;
2739
+ this.v9u_1 = this$0;
2740
+ this.w9u_1 = $roomId;
2712
2741
  CoroutineImpl.call(this, resultContinuation);
2713
2742
  }
2714
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2715
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
2743
+ protoOf(GameServer$shutdown$slambda).k9o = function ($this$dispatchAsync, store, $completion) {
2744
+ var tmp = this.l9o($this$dispatchAsync, store, $completion);
2716
2745
  tmp.t8_1 = Unit_instance;
2717
2746
  tmp.u8_1 = null;
2718
2747
  return tmp.z8();
2719
2748
  };
2720
2749
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2721
2750
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2722
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2751
+ return this.k9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2723
2752
  };
2724
2753
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2725
2754
  var suspendResult = this.t8_1;
@@ -2728,11 +2757,11 @@
2728
2757
  var tmp = this.r8_1;
2729
2758
  if (tmp === 0) {
2730
2759
  this.s8_1 = 1;
2731
- var state = this.u9t_1.store.state;
2732
- if (state.i6m()) {
2733
- var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
2760
+ var state = this.y9u_1.store.state;
2761
+ if (state.o6n()) {
2762
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.u9u_1, get_serverShutdownReasonMapping());
2734
2763
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2735
- var tmp_0 = this.u9t_1.dispatch;
2764
+ var tmp_0 = this.y9u_1.dispatch;
2736
2765
  var tmp_1 = Companion_instance;
2737
2766
  var tmp_2;
2738
2767
  switch (shutdownReason.p2_1) {
@@ -2746,12 +2775,12 @@
2746
2775
  noWhenBranchMatchedException();
2747
2776
  break;
2748
2777
  }
2749
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
2778
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9u_1.table.isGameFinished, this.v9u_1.table));
2750
2779
  } else {
2751
- _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
2752
- var tmp_3 = this.u9t_1.dispatch;
2753
- var tmp2_safe_receiver = state.t6l_1;
2754
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.u8s_1));
2780
+ _get_logger__rkp4sl(this.v9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9u_1);
2781
+ var tmp_3 = this.y9u_1.dispatch;
2782
+ var tmp2_safe_receiver = state.n6m_1;
2783
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2755
2784
  }
2756
2785
  return Unit_instance;
2757
2786
  } else if (tmp === 1) {
@@ -2763,16 +2792,16 @@
2763
2792
  }
2764
2793
  while (true);
2765
2794
  };
2766
- protoOf(GameServer$shutdown$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2767
- var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
2768
- i.t9t_1 = $this$dispatchAsync;
2769
- i.u9t_1 = store;
2795
+ protoOf(GameServer$shutdown$slambda).l9o = function ($this$dispatchAsync, store, completion) {
2796
+ var i = new GameServer$shutdown$slambda(this.u9u_1, this.v9u_1, this.w9u_1, completion);
2797
+ i.x9u_1 = $this$dispatchAsync;
2798
+ i.y9u_1 = store;
2770
2799
  return i;
2771
2800
  };
2772
2801
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2773
2802
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2774
2803
  var l = function ($this$dispatchAsync, store, $completion) {
2775
- return i.i9n($this$dispatchAsync, store, $completion);
2804
+ return i.k9o($this$dispatchAsync, store, $completion);
2776
2805
  };
2777
2806
  l.$arity = 2;
2778
2807
  return l;
@@ -2803,7 +2832,7 @@
2803
2832
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2804
2833
  var tmp_3 = Instance(di, tmp$ret$2, null);
2805
2834
  var tmp_4 = KProperty1;
2806
- tmp_1.a9k_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2835
+ tmp_1.c9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2807
2836
  var tmp_5 = this;
2808
2837
  // Inline function 'org.kodein.di.instance' call
2809
2838
  // Inline function 'org.kodein.type.generic' call
@@ -2811,7 +2840,7 @@
2811
2840
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2812
2841
  var tmp_7 = Instance(di, tmp$ret$4, null);
2813
2842
  var tmp_8 = KProperty1;
2814
- tmp_5.b9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2843
+ tmp_5.d9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2815
2844
  var tmp_9 = this;
2816
2845
  // Inline function 'org.kodein.di.instance' call
2817
2846
  // Inline function 'org.kodein.type.generic' call
@@ -2819,7 +2848,7 @@
2819
2848
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2820
2849
  var tmp_11 = Instance(di, tmp$ret$6, null);
2821
2850
  var tmp_12 = KProperty1;
2822
- tmp_9.c9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2851
+ tmp_9.e9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2823
2852
  var tmp_13 = this;
2824
2853
  // Inline function 'org.kodein.di.instance' call
2825
2854
  // Inline function 'org.kodein.type.generic' call
@@ -2827,7 +2856,7 @@
2827
2856
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2828
2857
  var tmp_15 = Instance(di, tmp$ret$8, null);
2829
2858
  var tmp_16 = KProperty1;
2830
- tmp_13.d9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2859
+ tmp_13.f9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2831
2860
  var tmp_17 = this;
2832
2861
  // Inline function 'org.kodein.di.instance' call
2833
2862
  // Inline function 'org.kodein.type.generic' call
@@ -2835,9 +2864,9 @@
2835
2864
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2836
2865
  var tmp_19 = Instance(di, tmp$ret$10, null);
2837
2866
  var tmp_20 = KProperty1;
2838
- tmp_17.e9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2867
+ tmp_17.g9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2839
2868
  var tmp_21 = this;
2840
- tmp_21.f9k_1 = lazy(GameServer$random$delegate$lambda(this));
2869
+ tmp_21.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
2841
2870
  var tmp_22 = this;
2842
2871
  // Inline function 'org.kodein.di.instance' call
2843
2872
  // Inline function 'org.kodein.type.generic' call
@@ -2845,7 +2874,7 @@
2845
2874
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2846
2875
  var tmp_24 = Instance(di, tmp$ret$12, null);
2847
2876
  var tmp_25 = KProperty1;
2848
- tmp_22.g9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2877
+ tmp_22.i9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2849
2878
  var tmp_26 = this;
2850
2879
  // Inline function 'org.kodein.di.instance' call
2851
2880
  // Inline function 'org.kodein.type.generic' call
@@ -2853,7 +2882,7 @@
2853
2882
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2854
2883
  var tmp_28 = Instance(di, tmp$ret$14, null);
2855
2884
  var tmp_29 = KProperty1;
2856
- tmp_26.h9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2885
+ tmp_26.j9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2857
2886
  var tmp_30 = this;
2858
2887
  // Inline function 'org.kodein.di.instance' call
2859
2888
  // Inline function 'org.kodein.type.generic' call
@@ -2861,94 +2890,94 @@
2861
2890
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2862
2891
  var tmp_32 = Instance(di, tmp$ret$16, null);
2863
2892
  var tmp_33 = KProperty1;
2864
- tmp_30.i9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2893
+ tmp_30.k9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2865
2894
  var tmp_34 = this;
2866
- var tmp0_externalMiddlewares = plus(storeContract.f8x(), externalMiddlewares);
2867
- var tmp1_externalReducers = plus(storeContract.e8x(), externalReducers);
2868
- tmp_34.j9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2895
+ var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2896
+ var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2897
+ tmp_34.l9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2869
2898
  }
2870
- protoOf(GameServer).h6l = function () {
2871
- return this.j9k_1;
2899
+ protoOf(GameServer).b6m = function () {
2900
+ return this.l9l_1;
2872
2901
  };
2873
2902
  protoOf(GameServer).w53 = function () {
2874
- return this.s66().h6m().id;
2903
+ return this.s66().n6n().id;
2875
2904
  };
2876
- protoOf(GameServer).h6m = function () {
2877
- return this.s66().h6m();
2905
+ protoOf(GameServer).n6n = function () {
2906
+ return this.s66().n6n();
2878
2907
  };
2879
- protoOf(GameServer).i6m = function () {
2880
- return this.s66().i6m();
2908
+ protoOf(GameServer).o6n = function () {
2909
+ return this.s66().o6n();
2881
2910
  };
2882
- protoOf(GameServer).j6m = function () {
2911
+ protoOf(GameServer).p6n = function () {
2883
2912
  return this.s66().gameLifecycleState;
2884
2913
  };
2885
2914
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2886
- var tmp = this.f6l();
2887
- tmp.e6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2915
+ var tmp = this.z6l();
2916
+ tmp.f6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2888
2917
  };
2889
2918
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2890
- var tmp = this.f6l();
2891
- tmp.e6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2919
+ var tmp = this.z6l();
2920
+ tmp.f6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2892
2921
  };
2893
2922
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2894
- var tmp = this.f6l();
2895
- tmp.e6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2923
+ var tmp = this.z6l();
2924
+ tmp.f6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2896
2925
  };
2897
2926
  protoOf(GameServer).subscribeWith = function (subscriber) {
2898
- var tmp = this.f6l();
2899
- tmp.e6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2927
+ var tmp = this.z6l();
2928
+ tmp.f6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2900
2929
  };
2901
2930
  protoOf(GameServer).fromClientEvent = function (action) {
2902
2931
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2903
- this.j9k_1.g6m(GameServer$fromClientEvent$slambda_0(action, null));
2932
+ this.l9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2904
2933
  };
2905
2934
  protoOf(GameServer).playerLostConnection = function (playerId) {
2906
2935
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2907
- this.j9k_1.g6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2936
+ this.l9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2908
2937
  };
2909
2938
  protoOf(GameServer).playerLive = function (playerId) {
2910
2939
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2911
- this.j9k_1.g6m(GameServer$playerLive$slambda_0(this, playerId, null));
2940
+ this.l9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2912
2941
  };
2913
2942
  protoOf(GameServer).playerLeft = function (playerId) {
2914
2943
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2915
- this.j9k_1.g6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2944
+ this.l9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2916
2945
  };
2917
- protoOf(GameServer).v9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2946
+ protoOf(GameServer).z9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2918
2947
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2919
- this.j9k_1.g6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2948
+ this.l9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2920
2949
  };
2921
2950
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2922
2951
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2923
- this.j9k_1.g6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2924
- this.j9k_1.g6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2952
+ var isCreated = this.l9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2953
+ this.l9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2925
2954
  };
2926
2955
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2927
2956
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2928
- this.j9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2929
- this.j9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2957
+ this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2958
+ this.l9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2930
2959
  };
2931
2960
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2932
- this.j9k_1.g6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2961
+ this.l9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2933
2962
  };
2934
2963
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2935
- this.j9k_1.g6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2964
+ this.l9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2936
2965
  };
2937
2966
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2938
2967
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2939
- this.j9k_1.g6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2968
+ this.l9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2940
2969
  };
2941
- protoOf(GameServer).w9t = function (newRid) {
2970
+ protoOf(GameServer).a9v = function (newRid) {
2942
2971
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2943
- this.j9k_1.g6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2972
+ this.l9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2944
2973
  };
2945
2974
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2946
2975
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2947
- this.j9k_1.g6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2976
+ this.l9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2948
2977
  };
2949
- protoOf(GameServer).x9t = function (reason, roomId) {
2978
+ protoOf(GameServer).b9v = function (reason, roomId) {
2950
2979
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2951
- this.j9k_1.g6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2980
+ this.l9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2952
2981
  };
2953
2982
  protoOf(GameServer).clear = function () {
2954
2983
  return this.h2();
@@ -2999,10 +3028,10 @@
2999
3028
  this.fromRound = fromRound;
3000
3029
  this.canStartNewGame = canStartNewGame;
3001
3030
  }
3002
- protoOf(ServerConfig).y9t = function () {
3031
+ protoOf(ServerConfig).c9v = function () {
3003
3032
  return this.fromRound;
3004
3033
  };
3005
- protoOf(ServerConfig).z9t = function () {
3034
+ protoOf(ServerConfig).d9v = function () {
3006
3035
  return this.canStartNewGame;
3007
3036
  };
3008
3037
  protoOf(ServerConfig).ne = function () {
@@ -3011,13 +3040,13 @@
3011
3040
  protoOf(ServerConfig).oe = function () {
3012
3041
  return this.canStartNewGame;
3013
3042
  };
3014
- protoOf(ServerConfig).a9u = function (fromRound, canStartNewGame) {
3043
+ protoOf(ServerConfig).e9v = function (fromRound, canStartNewGame) {
3015
3044
  return new ServerConfig(fromRound, canStartNewGame);
3016
3045
  };
3017
3046
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3018
3047
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3019
3048
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3020
- return $super === VOID ? this.a9u(fromRound, canStartNewGame) : $super.a9u.call(this, fromRound, canStartNewGame);
3049
+ return $super === VOID ? this.e9v(fromRound, canStartNewGame) : $super.e9v.call(this, fromRound, canStartNewGame);
3021
3050
  };
3022
3051
  protoOf(ServerConfig).toString = function () {
3023
3052
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3078,19 +3107,19 @@
3078
3107
  $serializer_instance = this;
3079
3108
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3080
3109
  tmp0_serialDesc.gz('table', false);
3081
- this.b9u_1 = tmp0_serialDesc;
3110
+ this.f9v_1 = tmp0_serialDesc;
3082
3111
  }
3083
- protoOf($serializer).c9u = function (encoder, value) {
3084
- var tmp0_desc = this.b9u_1;
3112
+ protoOf($serializer).g9v = function (encoder, value) {
3113
+ var tmp0_desc = this.f9v_1;
3085
3114
  var tmp1_output = encoder.or(tmp0_desc);
3086
3115
  tmp1_output.dt(tmp0_desc, 0, value.table);
3087
3116
  tmp1_output.pr(tmp0_desc);
3088
3117
  };
3089
3118
  protoOf($serializer).co = function (encoder, value) {
3090
- return this.c9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3119
+ return this.g9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3091
3120
  };
3092
3121
  protoOf($serializer).do = function (decoder) {
3093
- var tmp0_desc = this.b9u_1;
3122
+ var tmp0_desc = this.f9v_1;
3094
3123
  var tmp1_flag = true;
3095
3124
  var tmp2_index = 0;
3096
3125
  var tmp3_bitMask0 = 0;
@@ -3118,7 +3147,7 @@
3118
3147
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3119
3148
  };
3120
3149
  protoOf($serializer).bo = function () {
3121
- return this.b9u_1;
3150
+ return this.f9v_1;
3122
3151
  };
3123
3152
  protoOf($serializer).vz = function () {
3124
3153
  // Inline function 'kotlin.arrayOf' call
@@ -3134,7 +3163,7 @@
3134
3163
  }
3135
3164
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3136
3165
  if (!(1 === (1 & seen0))) {
3137
- throwMissingFieldException(seen0, 1, $serializer_getInstance().b9u_1);
3166
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().f9v_1);
3138
3167
  }
3139
3168
  $this.table = table;
3140
3169
  return $this;
@@ -3145,7 +3174,7 @@
3145
3174
  function TableStateUpdateDto(table) {
3146
3175
  this.table = table;
3147
3176
  }
3148
- protoOf(TableStateUpdateDto).h6m = function () {
3177
+ protoOf(TableStateUpdateDto).n6n = function () {
3149
3178
  return this.table;
3150
3179
  };
3151
3180
  protoOf(TableStateUpdateDto).ne = function () {
@@ -3186,19 +3215,19 @@
3186
3215
  $serializer_instance_0 = this;
3187
3216
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3188
3217
  tmp0_serialDesc.gz('actions', false);
3189
- this.d9u_1 = tmp0_serialDesc;
3218
+ this.h9v_1 = tmp0_serialDesc;
3190
3219
  }
3191
- protoOf($serializer_0).e9u = function (encoder, value) {
3192
- var tmp0_desc = this.d9u_1;
3220
+ protoOf($serializer_0).i9v = function (encoder, value) {
3221
+ var tmp0_desc = this.h9v_1;
3193
3222
  var tmp1_output = encoder.or(tmp0_desc);
3194
3223
  tmp1_output.dt(tmp0_desc, 0, value.actions);
3195
3224
  tmp1_output.pr(tmp0_desc);
3196
3225
  };
3197
3226
  protoOf($serializer_0).co = function (encoder, value) {
3198
- return this.e9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3227
+ return this.i9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3199
3228
  };
3200
3229
  protoOf($serializer_0).do = function (decoder) {
3201
- var tmp0_desc = this.d9u_1;
3230
+ var tmp0_desc = this.h9v_1;
3202
3231
  var tmp1_flag = true;
3203
3232
  var tmp2_index = 0;
3204
3233
  var tmp3_bitMask0 = 0;
@@ -3226,7 +3255,7 @@
3226
3255
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3227
3256
  };
3228
3257
  protoOf($serializer_0).bo = function () {
3229
- return this.d9u_1;
3258
+ return this.h9v_1;
3230
3259
  };
3231
3260
  protoOf($serializer_0).vz = function () {
3232
3261
  // Inline function 'kotlin.arrayOf' call
@@ -3242,7 +3271,7 @@
3242
3271
  }
3243
3272
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3244
3273
  if (!(1 === (1 & seen0))) {
3245
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().d9u_1);
3274
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9v_1);
3246
3275
  }
3247
3276
  $this.actions = actions;
3248
3277
  return $this;
@@ -3253,7 +3282,7 @@
3253
3282
  function ActionsStateUpdateDto(actions) {
3254
3283
  this.actions = actions;
3255
3284
  }
3256
- protoOf(ActionsStateUpdateDto).t8a = function () {
3285
+ protoOf(ActionsStateUpdateDto).r8b = function () {
3257
3286
  return this.actions;
3258
3287
  };
3259
3288
  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3305,28 +3334,28 @@
3305
3334
  var tmp$ret$0 = mapToDto(item);
3306
3335
  destination.j(tmp$ret$0);
3307
3336
  }
3308
- return new ActionsStateUpdateDto(encoderDecoderProvider.m8h(destination));
3337
+ return new ActionsStateUpdateDto(encoderDecoderProvider.k8i(destination));
3309
3338
  }
3310
3339
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3311
- return new TableStateUpdateDto(encoderDecoderProvider.k8h(mapToDto_0(_this__u8e3s4.table)));
3340
+ return new TableStateUpdateDto(encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3312
3341
  }
3313
3342
  function ServerStateUpdate() {
3314
3343
  }
3315
3344
  function TableStateUpdate(table) {
3316
3345
  this.table = table;
3317
3346
  }
3318
- protoOf(TableStateUpdate).h6m = function () {
3347
+ protoOf(TableStateUpdate).n6n = function () {
3319
3348
  return this.table;
3320
3349
  };
3321
3350
  protoOf(TableStateUpdate).ne = function () {
3322
3351
  return this.table;
3323
3352
  };
3324
- protoOf(TableStateUpdate).f9u = function (table) {
3353
+ protoOf(TableStateUpdate).j9v = function (table) {
3325
3354
  return new TableStateUpdate(table);
3326
3355
  };
3327
3356
  protoOf(TableStateUpdate).copy = function (table, $super) {
3328
3357
  table = table === VOID ? this.table : table;
3329
- return $super === VOID ? this.f9u(table) : $super.f9u.call(this, table);
3358
+ return $super === VOID ? this.j9v(table) : $super.j9v.call(this, table);
3330
3359
  };
3331
3360
  protoOf(TableStateUpdate).toString = function () {
3332
3361
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3346,18 +3375,18 @@
3346
3375
  function ActionsStateUpdate(actions) {
3347
3376
  this.actions = actions;
3348
3377
  }
3349
- protoOf(ActionsStateUpdate).t8a = function () {
3378
+ protoOf(ActionsStateUpdate).r8b = function () {
3350
3379
  return this.actions;
3351
3380
  };
3352
3381
  protoOf(ActionsStateUpdate).ne = function () {
3353
3382
  return this.actions;
3354
3383
  };
3355
- protoOf(ActionsStateUpdate).g9u = function (actions) {
3384
+ protoOf(ActionsStateUpdate).k9v = function (actions) {
3356
3385
  return new ActionsStateUpdate(actions);
3357
3386
  };
3358
3387
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3359
3388
  actions = actions === VOID ? this.actions : actions;
3360
- return $super === VOID ? this.g9u(actions) : $super.g9u.call(this, actions);
3389
+ return $super === VOID ? this.k9v(actions) : $super.k9v.call(this, actions);
3361
3390
  };
3362
3391
  protoOf(ActionsStateUpdate).toString = function () {
3363
3392
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3602,18 +3631,18 @@
3602
3631
  function ToClientEventsObserver() {
3603
3632
  }
3604
3633
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3605
- this.q9u_1 = this$0;
3606
- this.r9u_1 = $actions;
3634
+ this.u9v_1 = this$0;
3635
+ this.v9v_1 = $actions;
3607
3636
  CoroutineImpl.call(this, resultContinuation);
3608
3637
  }
3609
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9u = function ($this$flow, $completion) {
3610
- var tmp = this.v9u($this$flow, $completion);
3638
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9v = function ($this$flow, $completion) {
3639
+ var tmp = this.z9v($this$flow, $completion);
3611
3640
  tmp.t8_1 = Unit_instance;
3612
3641
  tmp.u8_1 = null;
3613
3642
  return tmp.z8();
3614
3643
  };
3615
3644
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3616
- return this.u9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3645
+ return this.y9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3617
3646
  };
3618
3647
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3619
3648
  var suspendResult = this.t8_1;
@@ -3623,19 +3652,19 @@
3623
3652
  switch (tmp) {
3624
3653
  case 0:
3625
3654
  this.s8_1 = 4;
3626
- this.q9u_1.a9v_1;
3627
- this.t9u_1 = transformToEmits(this.q9u_1, this.r9u_1).l();
3655
+ this.u9v_1.e9w_1;
3656
+ this.x9v_1 = transformToEmits(this.u9v_1, this.v9v_1).l();
3628
3657
  this.r8_1 = 1;
3629
3658
  continue $sm;
3630
3659
  case 1:
3631
- if (!this.t9u_1.m()) {
3660
+ if (!this.x9v_1.m()) {
3632
3661
  this.r8_1 = 3;
3633
3662
  continue $sm;
3634
3663
  }
3635
3664
 
3636
- var element = this.t9u_1.n();
3665
+ var element = this.x9v_1.n();
3637
3666
  this.r8_1 = 2;
3638
- suspendResult = this.s9u_1.l28(element, this);
3667
+ suspendResult = this.w9v_1.l28(element, this);
3639
3668
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3640
3669
  return suspendResult;
3641
3670
  }
@@ -3645,11 +3674,11 @@
3645
3674
  this.r8_1 = 1;
3646
3675
  continue $sm;
3647
3676
  case 3:
3648
- var tmp0 = this.q9u_1.z9u_1;
3677
+ var tmp0 = this.u9v_1.d9w_1;
3649
3678
  l$ret$1: do {
3650
3679
  while (true) {
3651
3680
  var cur = tmp0.kotlinx$atomicfu$value;
3652
- var upd = cur - this.r9u_1.o() | 0;
3681
+ var upd = cur - this.v9v_1.o() | 0;
3653
3682
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3654
3683
  break l$ret$1;
3655
3684
  }
@@ -3671,15 +3700,15 @@
3671
3700
  }
3672
3701
  while (true);
3673
3702
  };
3674
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9u = function ($this$flow, completion) {
3675
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.q9u_1, this.r9u_1, completion);
3676
- i.s9u_1 = $this$flow;
3703
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9v = function ($this$flow, completion) {
3704
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9v_1, this.v9v_1, completion);
3705
+ i.w9v_1 = $this$flow;
3677
3706
  return i;
3678
3707
  };
3679
3708
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3680
3709
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3681
3710
  var l = function ($this$flow, $completion) {
3682
- return i.u9u($this$flow, $completion);
3711
+ return i.y9v($this$flow, $completion);
3683
3712
  };
3684
3713
  l.$arity = 1;
3685
3714
  return l;
@@ -3749,29 +3778,29 @@
3749
3778
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3750
3779
  }
3751
3780
  function mapFromGroupKey($this, _this__u8e3s4) {
3752
- var tmp = $this.y9u_1.h6d();
3781
+ var tmp = $this.c9w_1.z6d();
3753
3782
  // Inline function 'kotlin.collections.toTypedArray' call
3754
- var this_0 = _this__u8e3s4.d9v_1;
3783
+ var this_0 = _this__u8e3s4.h9w_1;
3755
3784
  var tmp_0 = copyToArray(this_0);
3756
3785
  // Inline function 'kotlin.collections.toTypedArray' call
3757
- var this_1 = _this__u8e3s4.e9v_1;
3786
+ var this_1 = _this__u8e3s4.i9w_1;
3758
3787
  var tmp$ret$1 = copyToArray(this_1);
3759
- return new ActionDeliveryPayload(_this__u8e3s4.c9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.f9v_1);
3788
+ return new ActionDeliveryPayload(_this__u8e3s4.g9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9w_1);
3760
3789
  }
3761
3790
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3762
- this.c9v_1 = tableId;
3763
- this.d9v_1 = includePlayers;
3764
- this.e9v_1 = excludePlayers;
3765
- this.f9v_1 = deliveryType;
3791
+ this.g9w_1 = tableId;
3792
+ this.h9w_1 = includePlayers;
3793
+ this.i9w_1 = excludePlayers;
3794
+ this.j9w_1 = deliveryType;
3766
3795
  }
3767
3796
  protoOf(GroupKey).toString = function () {
3768
- return 'GroupKey(tableId=' + this.c9v_1 + ', includePlayers=' + toString(this.d9v_1) + ', excludePlayers=' + toString(this.e9v_1) + ', deliveryType=' + this.f9v_1.toString() + ')';
3797
+ return 'GroupKey(tableId=' + this.g9w_1 + ', includePlayers=' + toString(this.h9w_1) + ', excludePlayers=' + toString(this.i9w_1) + ', deliveryType=' + this.j9w_1.toString() + ')';
3769
3798
  };
3770
3799
  protoOf(GroupKey).hashCode = function () {
3771
- var result = getStringHashCode(this.c9v_1);
3772
- result = imul(result, 31) + hashCode(this.d9v_1) | 0;
3773
- result = imul(result, 31) + hashCode(this.e9v_1) | 0;
3774
- result = imul(result, 31) + this.f9v_1.hashCode() | 0;
3800
+ var result = getStringHashCode(this.g9w_1);
3801
+ result = imul(result, 31) + hashCode(this.h9w_1) | 0;
3802
+ result = imul(result, 31) + hashCode(this.i9w_1) | 0;
3803
+ result = imul(result, 31) + this.j9w_1.hashCode() | 0;
3775
3804
  return result;
3776
3805
  };
3777
3806
  protoOf(GroupKey).equals = function (other) {
@@ -3779,35 +3808,35 @@
3779
3808
  return true;
3780
3809
  if (!(other instanceof GroupKey))
3781
3810
  return false;
3782
- if (!(this.c9v_1 === other.c9v_1))
3811
+ if (!(this.g9w_1 === other.g9w_1))
3783
3812
  return false;
3784
- if (!equals(this.d9v_1, other.d9v_1))
3813
+ if (!equals(this.h9w_1, other.h9w_1))
3785
3814
  return false;
3786
- if (!equals(this.e9v_1, other.e9v_1))
3815
+ if (!equals(this.i9w_1, other.i9w_1))
3787
3816
  return false;
3788
- if (!this.f9v_1.equals(other.f9v_1))
3817
+ if (!this.j9w_1.equals(other.j9w_1))
3789
3818
  return false;
3790
3819
  return true;
3791
3820
  };
3792
3821
  function Companion_4() {
3793
- this.g9v_1 = 6;
3822
+ this.k9w_1 = 6;
3794
3823
  }
3795
3824
  var Companion_instance_12;
3796
3825
  function Companion_getInstance_5() {
3797
3826
  return Companion_instance_12;
3798
3827
  }
3799
3828
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3800
- this.p9v_1 = this$0;
3829
+ this.t9w_1 = this$0;
3801
3830
  CoroutineImpl.call(this, resultContinuation);
3802
3831
  }
3803
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9v = function (actions, $completion) {
3804
- var tmp = this.s9v(actions, $completion);
3832
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9w = function (actions, $completion) {
3833
+ var tmp = this.w9w(actions, $completion);
3805
3834
  tmp.t8_1 = Unit_instance;
3806
3835
  tmp.u8_1 = null;
3807
3836
  return tmp.z8();
3808
3837
  };
3809
3838
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3810
- return this.r9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3839
+ return this.v9w((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3811
3840
  };
3812
3841
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3813
3842
  var suspendResult = this.t8_1;
@@ -3816,7 +3845,7 @@
3816
3845
  var tmp = this.r8_1;
3817
3846
  if (tmp === 0) {
3818
3847
  this.s8_1 = 1;
3819
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.p9v_1, this.q9v_1, null));
3848
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9w_1, this.u9w_1, null));
3820
3849
  } else if (tmp === 1) {
3821
3850
  throw this.u8_1;
3822
3851
  }
@@ -3826,23 +3855,23 @@
3826
3855
  }
3827
3856
  while (true);
3828
3857
  };
3829
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9v = function (actions, completion) {
3830
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.p9v_1, completion);
3831
- i.q9v_1 = actions;
3858
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9w = function (actions, completion) {
3859
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9w_1, completion);
3860
+ i.u9w_1 = actions;
3832
3861
  return i;
3833
3862
  };
3834
3863
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3835
3864
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3836
3865
  var l = function (actions, $completion) {
3837
- return i.r9v(actions, $completion);
3866
+ return i.v9w(actions, $completion);
3838
3867
  };
3839
3868
  l.$arity = 1;
3840
3869
  return l;
3841
3870
  }
3842
3871
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3843
3872
  CoroutineImpl.call(this, resultContinuation);
3844
- this.b9w_1 = _this__u8e3s4;
3845
- this.c9w_1 = fromEvent;
3873
+ this.f9x_1 = _this__u8e3s4;
3874
+ this.g9x_1 = fromEvent;
3846
3875
  }
3847
3876
  protoOf($sentEventCOROUTINE$).z8 = function () {
3848
3877
  var suspendResult = this.t8_1;
@@ -3852,8 +3881,8 @@
3852
3881
  switch (tmp) {
3853
3882
  case 0:
3854
3883
  this.s8_1 = 2;
3855
- this.b9w_1.a9v_1;
3856
- var tmp0 = this.b9w_1.z9u_1;
3884
+ this.f9x_1.e9w_1;
3885
+ var tmp0 = this.f9x_1.d9w_1;
3857
3886
  l$ret$1: do {
3858
3887
  while (true) {
3859
3888
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3865,7 +3894,7 @@
3865
3894
  }
3866
3895
  while (false);
3867
3896
  this.r8_1 = 1;
3868
- suspendResult = this.b9w_1.b9v_1.l28(this.c9w_1, this);
3897
+ suspendResult = this.f9x_1.f9w_1.l28(this.g9x_1, this);
3869
3898
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3870
3899
  return suspendResult;
3871
3900
  }
@@ -3889,7 +3918,7 @@
3889
3918
  };
3890
3919
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3891
3920
  CoroutineImpl.call(this, resultContinuation);
3892
- this.l9w_1 = _this__u8e3s4;
3921
+ this.p9x_1 = _this__u8e3s4;
3893
3922
  }
3894
3923
  protoOf($waitForCOROUTINE$).z8 = function () {
3895
3924
  var suspendResult = this.t8_1;
@@ -3899,12 +3928,12 @@
3899
3928
  switch (tmp) {
3900
3929
  case 0:
3901
3930
  this.s8_1 = 5;
3902
- this.l9w_1.a9v_1;
3903
- this.m9w_1 = 0;
3931
+ this.p9x_1.e9w_1;
3932
+ this.q9x_1 = 0;
3904
3933
  this.r8_1 = 1;
3905
3934
  continue $sm;
3906
3935
  case 1:
3907
- if (!!(this.l9w_1.z9u_1.kotlinx$atomicfu$value === 0)) {
3936
+ if (!!(this.p9x_1.d9w_1.kotlinx$atomicfu$value === 0)) {
3908
3937
  this.r8_1 = 4;
3909
3938
  continue $sm;
3910
3939
  }
@@ -3917,9 +3946,9 @@
3917
3946
 
3918
3947
  continue $sm;
3919
3948
  case 2:
3920
- this.m9w_1 = this.m9w_1 + 1 | 0;
3921
- if (this.m9w_1 > 6) {
3922
- this.l9w_1.x9u_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.l9w_1.z9u_1.kotlinx$atomicfu$value);
3949
+ this.q9x_1 = this.q9x_1 + 1 | 0;
3950
+ if (this.q9x_1 > 6) {
3951
+ this.p9x_1.b9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9x_1.d9w_1.kotlinx$atomicfu$value);
3923
3952
  this.r8_1 = 4;
3924
3953
  continue $sm;
3925
3954
  } else {
@@ -3947,188 +3976,191 @@
3947
3976
  while (true);
3948
3977
  };
3949
3978
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3950
- this.w9u_1 = serverReduxConfig;
3951
- this.x9u_1 = logger;
3952
- this.y9u_1 = idsProvider;
3953
- this.z9u_1 = atomic$ref$1(0);
3979
+ this.a9w_1 = serverReduxConfig;
3980
+ this.b9w_1 = logger;
3981
+ this.c9w_1 = idsProvider;
3982
+ this.d9w_1 = atomic$ref$1(0);
3954
3983
  var tmp = this;
3955
3984
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3956
- tmp.a9v_1 = get_atomicfu$reentrantLock();
3957
- this.b9v_1 = MutableSharedFlow();
3985
+ tmp.e9w_1 = get_atomicfu$reentrantLock();
3986
+ this.f9w_1 = MutableSharedFlow();
3958
3987
  }
3959
- protoOf(ToClientEventsObserverImpl).h9u = function (fromEvent, $completion) {
3988
+ protoOf(ToClientEventsObserverImpl).l9v = function (fromEvent, $completion) {
3960
3989
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3961
3990
  tmp.t8_1 = Unit_instance;
3962
3991
  tmp.u8_1 = null;
3963
3992
  return tmp.z8();
3964
3993
  };
3965
- protoOf(ToClientEventsObserverImpl).o95 = function ($completion) {
3994
+ protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
3966
3995
  var tmp = new $waitForCOROUTINE$(this, $completion);
3967
3996
  tmp.t8_1 = Unit_instance;
3968
3997
  tmp.u8_1 = null;
3969
3998
  return tmp.z8();
3970
3999
  };
3971
- protoOf(ToClientEventsObserverImpl).c9l = function () {
3972
- if (!this.w9u_1.enabledCombinedEvents) {
3973
- return this.b9v_1;
4000
+ protoOf(ToClientEventsObserverImpl).e9m = function () {
4001
+ if (!this.a9w_1.enabledCombinedEvents) {
4002
+ return this.f9w_1;
3974
4003
  }
3975
- var tmp = windowedByInterval(this.b9v_1, fromInt(this.w9u_1.combinedEventsIntervalMillis));
4004
+ var tmp = windowedByInterval(this.f9w_1, fromInt(this.a9w_1.combinedEventsIntervalMillis));
3976
4005
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3977
4006
  };
3978
4007
  function UpdateServerConfigAction(serverConfig) {
3979
- this.n9w_1 = serverConfig;
4008
+ this.r9x_1 = serverConfig;
3980
4009
  }
3981
4010
  protoOf(UpdateServerConfigAction).toString = function () {
3982
- return 'UpdateServerConfigAction(serverConfig=' + this.n9w_1.toString() + ')';
4011
+ return 'UpdateServerConfigAction(serverConfig=' + this.r9x_1.toString() + ')';
3983
4012
  };
3984
4013
  protoOf(UpdateServerConfigAction).hashCode = function () {
3985
- return this.n9w_1.hashCode();
4014
+ return this.r9x_1.hashCode();
3986
4015
  };
3987
4016
  protoOf(UpdateServerConfigAction).equals = function (other) {
3988
4017
  if (this === other)
3989
4018
  return true;
3990
4019
  if (!(other instanceof UpdateServerConfigAction))
3991
4020
  return false;
3992
- if (!this.n9w_1.equals(other.n9w_1))
4021
+ if (!this.r9x_1.equals(other.r9x_1))
3993
4022
  return false;
3994
4023
  return true;
3995
4024
  };
3996
4025
  function SpectatorsAction() {
3997
4026
  }
3998
4027
  function AddSpectatorsAction(spectators) {
3999
- this.o9w_1 = spectators;
4028
+ this.s9x_1 = spectators;
4000
4029
  }
4001
4030
  protoOf(AddSpectatorsAction).toString = function () {
4002
- return 'AddSpectatorsAction(spectators=' + toString(this.o9w_1) + ')';
4031
+ return 'AddSpectatorsAction(spectators=' + toString(this.s9x_1) + ')';
4003
4032
  };
4004
4033
  protoOf(AddSpectatorsAction).hashCode = function () {
4005
- return hashCode(this.o9w_1);
4034
+ return hashCode(this.s9x_1);
4006
4035
  };
4007
4036
  protoOf(AddSpectatorsAction).equals = function (other) {
4008
4037
  if (this === other)
4009
4038
  return true;
4010
4039
  if (!(other instanceof AddSpectatorsAction))
4011
4040
  return false;
4012
- if (!equals(this.o9w_1, other.o9w_1))
4041
+ if (!equals(this.s9x_1, other.s9x_1))
4013
4042
  return false;
4014
4043
  return true;
4015
4044
  };
4016
4045
  function RemoveSpectatorsAction(spectators) {
4017
- this.p9w_1 = spectators;
4046
+ this.t9x_1 = spectators;
4018
4047
  }
4019
4048
  protoOf(RemoveSpectatorsAction).toString = function () {
4020
- return 'RemoveSpectatorsAction(spectators=' + toString(this.p9w_1) + ')';
4049
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.t9x_1) + ')';
4021
4050
  };
4022
4051
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4023
- return hashCode(this.p9w_1);
4052
+ return hashCode(this.t9x_1);
4024
4053
  };
4025
4054
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4026
4055
  if (this === other)
4027
4056
  return true;
4028
4057
  if (!(other instanceof RemoveSpectatorsAction))
4029
4058
  return false;
4030
- if (!equals(this.p9w_1, other.p9w_1))
4059
+ if (!equals(this.t9x_1, other.t9x_1))
4031
4060
  return false;
4032
4061
  return true;
4033
4062
  };
4034
4063
  function _get_asyncProvider__jbpyhw($this) {
4035
- var tmp0 = $this.v9w_1;
4064
+ var tmp0 = $this.z9x_1;
4036
4065
  var tmp = KProperty1;
4037
4066
  // Inline function 'kotlin.getValue' call
4038
4067
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4039
4068
  return tmp0.w();
4040
4069
  }
4041
4070
  function _get_logger__rkp4sl_0($this) {
4042
- var tmp0 = $this.w9w_1;
4071
+ var tmp0 = $this.a9y_1;
4043
4072
  var tmp = KProperty1;
4044
4073
  // Inline function 'kotlin.getValue' call
4045
4074
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4046
4075
  return tmp0.w();
4047
4076
  }
4048
4077
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4049
- var tmp0 = $this.x9w_1;
4078
+ var tmp0 = $this.b9y_1;
4050
4079
  var tmp = KProperty1;
4051
4080
  // Inline function 'kotlin.getValue' call
4052
4081
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4053
4082
  return tmp0.w();
4054
4083
  }
4055
4084
  function _get_lastCardInteractor__h6lq3w($this) {
4056
- var tmp0 = $this.y9w_1;
4085
+ var tmp0 = $this.c9y_1;
4057
4086
  var tmp = KProperty1;
4058
4087
  // Inline function 'kotlin.getValue' call
4059
4088
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4060
4089
  return tmp0.w();
4061
4090
  }
4062
4091
  function _get_serverConfig__rk2g06($this) {
4063
- var tmp0 = $this.z9w_1;
4092
+ var tmp0 = $this.d9y_1;
4064
4093
  var tmp = KProperty1;
4065
4094
  // Inline function 'kotlin.getValue' call
4066
4095
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4067
4096
  return tmp0.w();
4068
4097
  }
4069
4098
  function _get_logicConfig__52ww9d($this) {
4070
- var tmp0 = $this.a9x_1;
4099
+ var tmp0 = $this.e9y_1;
4071
4100
  var tmp = KProperty1;
4072
4101
  // Inline function 'kotlin.getValue' call
4073
4102
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4074
4103
  return tmp0.w();
4075
4104
  }
4076
4105
  function _get_idsProvider__fnfajc_0($this) {
4077
- var tmp0 = $this.b9x_1;
4106
+ var tmp0 = $this.f9y_1;
4078
4107
  var tmp = KProperty1;
4079
4108
  // Inline function 'kotlin.getValue' call
4080
4109
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4081
4110
  return tmp0.w();
4082
4111
  }
4083
4112
  function _get_botConfig__cpaxzc($this) {
4084
- var tmp0 = $this.c9x_1;
4113
+ var tmp0 = $this.g9y_1;
4085
4114
  var tmp = KProperty1;
4086
4115
  // Inline function 'kotlin.getValue' call
4087
4116
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4088
4117
  return tmp0.w();
4089
4118
  }
4090
4119
  function _get_scenePositionProvider__kn0n1n($this) {
4091
- var tmp0 = $this.d9x_1;
4120
+ var tmp0 = $this.h9y_1;
4092
4121
  var tmp = KProperty1;
4093
4122
  // Inline function 'kotlin.getValue' call
4094
4123
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4095
4124
  return tmp0.w();
4096
4125
  }
4097
4126
  function _get_toClientEventsObserver__6rp51y_0($this) {
4098
- var tmp0 = $this.e9x_1;
4127
+ var tmp0 = $this.i9y_1;
4099
4128
  var tmp = KProperty1;
4100
4129
  // Inline function 'kotlin.getValue' call
4101
4130
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4102
4131
  return tmp0.w();
4103
4132
  }
4104
4133
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4105
- var tmp0 = $this.f9x_1;
4134
+ var tmp0 = $this.j9y_1;
4106
4135
  var tmp = KProperty1;
4107
4136
  // Inline function 'kotlin.getValue' call
4108
4137
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4109
4138
  return tmp0.w();
4110
4139
  }
4111
4140
  function _get_dealerConfig__183ci8($this) {
4112
- var tmp0 = $this.g9x_1;
4141
+ var tmp0 = $this.k9y_1;
4113
4142
  var tmp = KProperty1;
4114
4143
  // Inline function 'kotlin.getValue' call
4115
4144
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4116
4145
  return tmp0.w();
4117
4146
  }
4118
4147
  function _get_poolProvider__tqti6a($this) {
4119
- var tmp0 = $this.h9x_1;
4148
+ var tmp0 = $this.l9y_1;
4120
4149
  var tmp = KProperty1;
4121
4150
  // Inline function 'kotlin.getValue' call
4122
4151
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4123
4152
  return tmp0.w();
4124
4153
  }
4125
4154
  function _get_cardsDealerProvider__bekjpg($this) {
4126
- var tmp0 = $this.i9x_1;
4155
+ var tmp0 = $this.m9y_1;
4127
4156
  var tmp = KProperty1;
4128
4157
  // Inline function 'kotlin.getValue' call
4129
4158
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
4130
4159
  return tmp0.w();
4131
4160
  }
4161
+ function ServerGameStoreContract$_init_$lambda_obu59v(it) {
4162
+ return new ServerLoggerKey(it);
4163
+ }
4132
4164
  function ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3() {
4133
4165
  return function (p0) {
4134
4166
  return _get_asyncProvider__jbpyhw(p0);
@@ -4277,130 +4309,136 @@
4277
4309
  timersStoreContract = timersStoreContract === VOID ? new TimersStoreContract(di) : timersStoreContract;
4278
4310
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4279
4311
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4280
- fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4281
- this.q9w_1 = validationStoreContract;
4282
- this.r9w_1 = timersStoreContract;
4283
- this.s9w_1 = botGameStoreContract;
4284
- this.t9w_1 = gameMechanicStoreContract;
4285
- this.u9w_1 = fileLoggerStoreContract;
4286
- var tmp = this;
4312
+ var tmp;
4313
+ if (fileLoggerStoreContract === VOID) {
4314
+ tmp = new FileLoggerStoreContract(di, VOID, ServerGameStoreContract$_init_$lambda_obu59v);
4315
+ } else {
4316
+ tmp = fileLoggerStoreContract;
4317
+ }
4318
+ fileLoggerStoreContract = tmp;
4319
+ this.u9x_1 = validationStoreContract;
4320
+ this.v9x_1 = timersStoreContract;
4321
+ this.w9x_1 = botGameStoreContract;
4322
+ this.x9x_1 = gameMechanicStoreContract;
4323
+ this.y9x_1 = fileLoggerStoreContract;
4324
+ var tmp_0 = this;
4287
4325
  // Inline function 'org.kodein.di.instance' call
4288
4326
  // Inline function 'org.kodein.type.generic' call
4289
- var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
4290
- var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4291
- var tmp_1 = Instance(di, tmp$ret$0, null);
4292
- var tmp_2 = KProperty1;
4293
- tmp.v9w_1 = tmp_1.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4294
- var tmp_3 = this;
4327
+ var tmp_1 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
4328
+ var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4329
+ var tmp_2 = Instance(di, tmp$ret$0, null);
4330
+ var tmp_3 = KProperty1;
4331
+ tmp_0.z9x_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4332
+ var tmp_4 = this;
4295
4333
  // Inline function 'org.kodein.di.instance' call
4296
4334
  // Inline function 'org.kodein.type.generic' call
4297
- var tmp_4 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4298
- var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4299
- var tmp_5 = Instance(di, tmp$ret$2, null);
4300
- var tmp_6 = KProperty1;
4301
- tmp_3.w9w_1 = tmp_5.u64(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4302
- var tmp_7 = this;
4335
+ var tmp_5 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4336
+ var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4337
+ var tmp_6 = Instance(di, tmp$ret$2, null);
4338
+ var tmp_7 = KProperty1;
4339
+ tmp_4.a9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4340
+ var tmp_8 = this;
4303
4341
  // Inline function 'org.kodein.di.instance' call
4304
4342
  // Inline function 'org.kodein.type.generic' call
4305
- var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
4306
- var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4307
- var tmp_9 = Instance(di, tmp$ret$4, null);
4308
- var tmp_10 = KProperty1;
4309
- tmp_7.x9w_1 = tmp_9.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4310
- var tmp_11 = this;
4343
+ var tmp_9 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
4344
+ var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4345
+ var tmp_10 = Instance(di, tmp$ret$4, null);
4346
+ var tmp_11 = KProperty1;
4347
+ tmp_8.b9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4348
+ var tmp_12 = this;
4311
4349
  // Inline function 'org.kodein.di.instance' call
4312
4350
  // Inline function 'org.kodein.type.generic' call
4313
- var tmp_12 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
4314
- var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4315
- var tmp_13 = Instance(di, tmp$ret$6, null);
4316
- var tmp_14 = KProperty1;
4317
- tmp_11.y9w_1 = tmp_13.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4318
- var tmp_15 = this;
4351
+ var tmp_13 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
4352
+ var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4353
+ var tmp_14 = Instance(di, tmp$ret$6, null);
4354
+ var tmp_15 = KProperty1;
4355
+ tmp_12.c9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4356
+ var tmp_16 = this;
4319
4357
  // Inline function 'org.kodein.di.instance' call
4320
4358
  // Inline function 'org.kodein.type.generic' call
4321
- var tmp_16 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
4322
- var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4323
- var tmp_17 = Instance(di, tmp$ret$8, null);
4324
- var tmp_18 = KProperty1;
4325
- tmp_15.z9w_1 = tmp_17.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4326
- var tmp_19 = this;
4359
+ var tmp_17 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
4360
+ var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4361
+ var tmp_18 = Instance(di, tmp$ret$8, null);
4362
+ var tmp_19 = KProperty1;
4363
+ tmp_16.d9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4364
+ var tmp_20 = this;
4327
4365
  // Inline function 'org.kodein.di.instance' call
4328
4366
  // Inline function 'org.kodein.type.generic' call
4329
- var tmp_20 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
4330
- var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4331
- var tmp_21 = Instance(di, tmp$ret$10, null);
4332
- var tmp_22 = KProperty1;
4333
- tmp_19.a9x_1 = tmp_21.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4334
- var tmp_23 = this;
4367
+ var tmp_21 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
4368
+ var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4369
+ var tmp_22 = Instance(di, tmp$ret$10, null);
4370
+ var tmp_23 = KProperty1;
4371
+ tmp_20.e9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4372
+ var tmp_24 = this;
4335
4373
  // Inline function 'org.kodein.di.instance' call
4336
4374
  // Inline function 'org.kodein.type.generic' call
4337
- var tmp_24 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
4338
- var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4339
- var tmp_25 = Instance(di, tmp$ret$12, null);
4340
- var tmp_26 = KProperty1;
4341
- tmp_23.b9x_1 = tmp_25.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4342
- var tmp_27 = this;
4375
+ var tmp_25 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
4376
+ var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4377
+ var tmp_26 = Instance(di, tmp$ret$12, null);
4378
+ var tmp_27 = KProperty1;
4379
+ tmp_24.f9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4380
+ var tmp_28 = this;
4343
4381
  // Inline function 'org.kodein.di.instance' call
4344
4382
  // Inline function 'org.kodein.type.generic' call
4345
- var tmp_28 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
4346
- var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4347
- var tmp_29 = Instance(di, tmp$ret$14, null);
4348
- var tmp_30 = KProperty1;
4349
- tmp_27.c9x_1 = tmp_29.u64(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4350
- var tmp_31 = this;
4383
+ var tmp_29 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
4384
+ var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4385
+ var tmp_30 = Instance(di, tmp$ret$14, null);
4386
+ var tmp_31 = KProperty1;
4387
+ tmp_28.g9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4388
+ var tmp_32 = this;
4351
4389
  // Inline function 'org.kodein.di.instance' call
4352
4390
  // Inline function 'org.kodein.type.generic' call
4353
- var tmp_32 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
4354
- var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4355
- var tmp_33 = Instance(di, tmp$ret$16, null);
4356
- var tmp_34 = KProperty1;
4357
- tmp_31.d9x_1 = tmp_33.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4358
- var tmp_35 = this;
4391
+ var tmp_33 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
4392
+ var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4393
+ var tmp_34 = Instance(di, tmp$ret$16, null);
4394
+ var tmp_35 = KProperty1;
4395
+ tmp_32.h9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4396
+ var tmp_36 = this;
4359
4397
  // Inline function 'org.kodein.di.instance' call
4360
4398
  // Inline function 'org.kodein.type.generic' call
4361
- var tmp_36 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
4362
- var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4363
- var tmp_37 = Instance(di, tmp$ret$18, null);
4364
- var tmp_38 = KProperty1;
4365
- tmp_35.e9x_1 = tmp_37.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4366
- var tmp_39 = this;
4399
+ var tmp_37 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
4400
+ var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4401
+ var tmp_38 = Instance(di, tmp$ret$18, null);
4402
+ var tmp_39 = KProperty1;
4403
+ tmp_36.i9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4404
+ var tmp_40 = this;
4367
4405
  // Inline function 'org.kodein.di.instance' call
4368
4406
  // Inline function 'org.kodein.type.generic' call
4369
- var tmp_40 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
4370
- var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4371
- var tmp_41 = Instance(di, tmp$ret$20, null);
4372
- var tmp_42 = KProperty1;
4373
- tmp_39.f9x_1 = tmp_41.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4374
- var tmp_43 = this;
4407
+ var tmp_41 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
4408
+ var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4409
+ var tmp_42 = Instance(di, tmp$ret$20, null);
4410
+ var tmp_43 = KProperty1;
4411
+ tmp_40.j9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4412
+ var tmp_44 = this;
4375
4413
  // Inline function 'org.kodein.di.instance' call
4376
4414
  // Inline function 'org.kodein.type.generic' call
4377
- var tmp_44 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
4378
- var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4379
- var tmp_45 = Instance(di, tmp$ret$22, null);
4380
- var tmp_46 = KProperty1;
4381
- tmp_43.g9x_1 = tmp_45.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4382
- var tmp_47 = this;
4415
+ var tmp_45 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
4416
+ var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4417
+ var tmp_46 = Instance(di, tmp$ret$22, null);
4418
+ var tmp_47 = KProperty1;
4419
+ tmp_44.k9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4420
+ var tmp_48 = this;
4383
4421
  // Inline function 'org.kodein.di.instance' call
4384
4422
  // Inline function 'org.kodein.type.generic' call
4385
- var tmp_48 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4386
- var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4387
- var tmp_49 = Instance(di, tmp$ret$24, null);
4388
- var tmp_50 = KProperty1;
4389
- tmp_47.h9x_1 = tmp_49.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4390
- var tmp_51 = this;
4423
+ var tmp_49 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4424
+ var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4425
+ var tmp_50 = Instance(di, tmp$ret$24, null);
4426
+ var tmp_51 = KProperty1;
4427
+ tmp_48.l9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4428
+ var tmp_52 = this;
4391
4429
  // Inline function 'org.kodein.di.instance' call
4392
4430
  // Inline function 'org.kodein.type.generic' call
4393
- var tmp_52 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
4394
- var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4395
- var tmp_53 = Instance(di, tmp$ret$26, null);
4396
- var tmp_54 = KProperty1;
4397
- tmp_51.i9x_1 = tmp_53.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4431
+ var tmp_53 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
4432
+ var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4433
+ var tmp_54 = Instance(di, tmp$ret$26, null);
4434
+ var tmp_55 = KProperty1;
4435
+ tmp_52.m9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4398
4436
  }
4399
- protoOf(ServerGameStoreContract).e8x = function () {
4400
- return plus(plus(plus(plus(plus(this.q9w_1.e8x(), this.t9w_1.e8x()), this.r9w_1.e8x()), this.s9w_1.e8x()), this.u9w_1.e8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4437
+ protoOf(ServerGameStoreContract).e8y = function () {
4438
+ return plus(plus(plus(plus(plus(this.u9x_1.e8y(), this.x9x_1.e8y()), this.v9x_1.e8y()), this.w9x_1.e8y()), this.y9x_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4401
4439
  };
4402
- protoOf(ServerGameStoreContract).f8x = function () {
4403
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.q9w_1.f8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.t9w_1.f8x()), this.r9w_1.f8x()), this.s9w_1.f8x()), this.u9w_1.f8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).k8z(), finishingGameWhenCantStartNewMiddleware()]));
4440
+ protoOf(ServerGameStoreContract).f8y = function () {
4441
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9x_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9x_1.f8y()), this.v9x_1.f8y()), this.w9x_1.f8y()), this.y9x_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4404
4442
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4405
4443
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4406
4444
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4427,46 +4465,46 @@
4427
4465
  }
4428
4466
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4429
4467
  }
4430
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4468
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4431
4469
  return action instanceof RoundEndedAction;
4432
4470
  };
4433
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
4471
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4434
4472
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4435
4473
  $l$block_0: {
4436
4474
  next(tmp4);
4437
4475
  var state = store.state;
4438
4476
  if (tmp4.isGameFinished) {
4439
4477
  if (!get_serverStatePayload_0(state).config.canStartNewGame) {
4440
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.r6l_1));
4478
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.l6m_1));
4441
4479
  break $l$block_0;
4442
4480
  }
4443
- if (state.h6m().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4444
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.r6l_1));
4481
+ if (state.n6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4482
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.l6m_1));
4445
4483
  break $l$block_0;
4446
4484
  }
4447
4485
  }
4448
4486
  }
4449
4487
  };
4450
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
4451
- return this.u6g(store, next, action);
4488
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
4489
+ return this.m6h(store, next, action);
4452
4490
  };
4453
4491
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4454
- this.l9x_1 = this$0;
4492
+ this.p9y_1 = this$0;
4455
4493
  }
4456
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4494
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4457
4495
  return action instanceof MechanicAction;
4458
4496
  };
4459
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
4497
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
4460
4498
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4461
4499
  var state = store.state;
4462
4500
  // Inline function 'kotlin.with' call
4463
4501
  var tmp;
4464
4502
  if (action_0 instanceof StartGameMechanicAction) {
4465
- var tmp0 = this.l9x_1;
4466
- var tmp2 = action_0.r8t_1;
4467
- var tmp4 = action_0.t8t_1;
4503
+ var tmp0 = this.p9y_1;
4504
+ var tmp2 = action_0.p8u_1;
4505
+ var tmp4 = action_0.r8u_1;
4468
4506
  // Inline function 'kotlin.collections.map' call
4469
- var this_0 = action_0.u8t_1;
4507
+ var this_0 = action_0.s8u_1;
4470
4508
  // Inline function 'kotlin.collections.mapTo' call
4471
4509
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4472
4510
  var _iterator__ex2g4s = this_0.l();
@@ -4502,7 +4540,7 @@
4502
4540
  var _iterator__ex2g4s_2 = destination_1.l();
4503
4541
  while (_iterator__ex2g4s_2.m()) {
4504
4542
  var element_0 = _iterator__ex2g4s_2.n();
4505
- var tmp0_aid = tmp0.k9x_1.h6d();
4543
+ var tmp0_aid = tmp0.o9y_1.z6d();
4506
4544
  // Inline function 'kotlin.collections.map' call
4507
4545
  // Inline function 'kotlin.collections.mapTo' call
4508
4546
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4524,16 +4562,16 @@
4524
4562
  tmp = destination_2;
4525
4563
  } else {
4526
4564
  if (action_0 instanceof StartNewGameMechanicAction) {
4527
- var tmp0_0 = this.l9x_1;
4565
+ var tmp0_0 = this.p9y_1;
4528
4566
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4529
- var table = state.h6m();
4530
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.k9x_1.h6d(), table.id, null);
4567
+ var table = state.n6n();
4568
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9y_1.z6d(), table.id, null);
4531
4569
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4532
4570
  tmp = listOfNotNull(tmp$ret$21);
4533
4571
  } else {
4534
4572
  if (action_0 instanceof ContinueGameMechanicAction) {
4535
- var tmp0_1 = this.l9x_1;
4536
- var tmp2_0 = action_0.x8t_1.id;
4573
+ var tmp0_1 = this.p9y_1;
4574
+ var tmp2_0 = action_0.v8u_1.id;
4537
4575
  var tmp4_0 = action_0.gameCreatorPlayerId;
4538
4576
  // Inline function 'kotlin.collections.map' call
4539
4577
  var this_1 = action_0.users;
@@ -4572,7 +4610,7 @@
4572
4610
  var _iterator__ex2g4s_7 = destination_6.l();
4573
4611
  while (_iterator__ex2g4s_7.m()) {
4574
4612
  var element_2 = _iterator__ex2g4s_7.n();
4575
- var tmp0_aid_0 = tmp0_1.k9x_1.h6d();
4613
+ var tmp0_aid_0 = tmp0_1.o9y_1.z6d();
4576
4614
  // Inline function 'kotlin.collections.map' call
4577
4615
  // Inline function 'kotlin.collections.mapTo' call
4578
4616
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4594,41 +4632,41 @@
4594
4632
  tmp = destination_7;
4595
4633
  } else {
4596
4634
  if (action_0 instanceof FinishingGameMechanicAction) {
4597
- var tmp0_2 = this.l9x_1;
4635
+ var tmp0_2 = this.p9y_1;
4598
4636
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4599
- var table_0 = state.h6m();
4600
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.k9x_1.h6d(), table_0.id, null);
4637
+ var table_0 = state.n6n();
4638
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9y_1.z6d(), table_0.id, null);
4601
4639
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4602
4640
  tmp = listOfNotNull(tmp$ret$44);
4603
4641
  } else {
4604
4642
  if (action_0 instanceof FinishGameMechanicAction) {
4605
- var tmp0_3 = this.l9x_1;
4643
+ var tmp0_3 = this.p9y_1;
4606
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4607
- var table_1 = state.h6m();
4608
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.k9x_1.h6d(), table_1.id, null);
4645
+ var table_1 = state.n6n();
4646
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9y_1.z6d(), table_1.id, null);
4609
4647
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4610
4648
  tmp = listOfNotNull(tmp$ret$46);
4611
4649
  } else {
4612
4650
  if (action_0 instanceof RestartGameMechanicAction) {
4613
- var tmp0_4 = this.l9x_1;
4651
+ var tmp0_4 = this.p9y_1;
4614
4652
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4615
- var table_2 = state.h6m();
4616
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.k9x_1.h6d(), table_2.id, null);
4653
+ var table_2 = state.n6n();
4654
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9y_1.z6d(), table_2.id, null);
4617
4655
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4618
4656
  tmp = listOfNotNull(tmp$ret$48);
4619
4657
  } else {
4620
4658
  if (action_0 instanceof ErrorAction) {
4621
- var tmp0_5 = this.l9x_1;
4659
+ var tmp0_5 = this.p9y_1;
4622
4660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4623
- var table_3 = state.h6m();
4624
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.k9x_1.h6d(), table_3.id, null);
4661
+ var table_3 = state.n6n();
4662
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9y_1.z6d(), table_3.id, null);
4625
4663
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4626
4664
  tmp = listOfNotNull(tmp$ret$50);
4627
4665
  } else {
4628
4666
  if (action_0 instanceof SceneMechanicAction) {
4629
- var tmp0_6 = this.l9x_1;
4667
+ var tmp0_6 = this.p9y_1;
4630
4668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4631
- var table_4 = state.h6m();
4669
+ var table_4 = state.n6n();
4632
4670
  var tmp2_1 = table_4.id;
4633
4671
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4634
4672
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4659,7 +4697,7 @@
4659
4697
  var _iterator__ex2g4s_11 = destination_10.l();
4660
4698
  while (_iterator__ex2g4s_11.m()) {
4661
4699
  var element_4 = _iterator__ex2g4s_11.n();
4662
- var tmp0_aid_1 = tmp0_6.k9x_1.h6d();
4700
+ var tmp0_aid_1 = tmp0_6.o9y_1.z6d();
4663
4701
  // Inline function 'kotlin.collections.map' call
4664
4702
  // Inline function 'kotlin.collections.mapTo' call
4665
4703
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4681,9 +4719,9 @@
4681
4719
  tmp = destination_11;
4682
4720
  } else {
4683
4721
  if (action_0 instanceof SceneActMechanicAction) {
4684
- var tmp0_7 = this.l9x_1;
4722
+ var tmp0_7 = this.p9y_1;
4685
4723
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4686
- var table_5 = state.h6m();
4724
+ var table_5 = state.n6n();
4687
4725
  var tmp2_2 = table_5.id;
4688
4726
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4689
4727
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4714,7 +4752,7 @@
4714
4752
  var _iterator__ex2g4s_15 = destination_14.l();
4715
4753
  while (_iterator__ex2g4s_15.m()) {
4716
4754
  var element_6 = _iterator__ex2g4s_15.n();
4717
- var tmp0_aid_2 = tmp0_7.k9x_1.h6d();
4755
+ var tmp0_aid_2 = tmp0_7.o9y_1.z6d();
4718
4756
  // Inline function 'kotlin.collections.map' call
4719
4757
  // Inline function 'kotlin.collections.mapTo' call
4720
4758
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4736,9 +4774,9 @@
4736
4774
  tmp = destination_15;
4737
4775
  } else {
4738
4776
  if (action_0 instanceof TeamsDataMechanicAction) {
4739
- var tmp0_8 = this.l9x_1;
4777
+ var tmp0_8 = this.p9y_1;
4740
4778
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4741
- var table_6 = state.h6m();
4779
+ var table_6 = state.n6n();
4742
4780
  var tmp2_3 = table_6.id;
4743
4781
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4744
4782
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4769,7 +4807,7 @@
4769
4807
  var _iterator__ex2g4s_19 = destination_18.l();
4770
4808
  while (_iterator__ex2g4s_19.m()) {
4771
4809
  var element_8 = _iterator__ex2g4s_19.n();
4772
- var tmp0_aid_3 = tmp0_8.k9x_1.h6d();
4810
+ var tmp0_aid_3 = tmp0_8.o9y_1.z6d();
4773
4811
  // Inline function 'kotlin.collections.map' call
4774
4812
  // Inline function 'kotlin.collections.mapTo' call
4775
4813
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4781,7 +4819,7 @@
4781
4819
  }
4782
4820
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4783
4821
  var tmp_0;
4784
- if (this.l9x_1.j9x_1.supportBackwardActions && getPlayer(state.h6m().players, sendToPlayer_8.c7a_1).w6p_1.l6t_1) {
4822
+ if (this.p9y_1.n9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4785
4823
  tmp_0 = null;
4786
4824
  } else {
4787
4825
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4797,72 +4835,72 @@
4797
4835
  tmp = destination_19;
4798
4836
  } else {
4799
4837
  if (action_0 instanceof PlayerReadyMechanicAction) {
4800
- var tmp0_9 = this.l9x_1;
4801
- var tmp2_4 = state.h6m();
4838
+ var tmp0_9 = this.p9y_1;
4839
+ var tmp2_4 = state.n6n();
4802
4840
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4803
- var exceptPlayerId = this.l9x_1.j9x_1.supportBackwardActions ? action_0.r8u_1 : null;
4804
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.k9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4841
+ var exceptPlayerId = this.p9y_1.n9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4842
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4805
4843
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4806
4844
  tmp = listOfNotNull(tmp$ret$109);
4807
4845
  } else {
4808
4846
  if (action_0 instanceof SuitChoiceMechanicAction) {
4809
- var tmp0_10 = this.l9x_1;
4810
- var tmp2_5 = state.h6m();
4847
+ var tmp0_10 = this.p9y_1;
4848
+ var tmp2_5 = state.n6n();
4811
4849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4812
- var exceptPlayerId_0 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.u8p_1 : null;
4813
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.k9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4850
+ var exceptPlayerId_0 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4851
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4814
4852
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4815
4853
  tmp = listOfNotNull(tmp$ret$111);
4816
4854
  } else {
4817
4855
  if (action_0 instanceof TrumpMechanicAction) {
4818
- var tmp0_11 = this.l9x_1;
4856
+ var tmp0_11 = this.p9y_1;
4819
4857
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
- var table_7 = state.h6m();
4821
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.k9x_1.h6d(), table_7.id, null);
4858
+ var table_7 = state.n6n();
4859
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9y_1.z6d(), table_7.id, null);
4822
4860
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4823
4861
  tmp = listOfNotNull(tmp$ret$113);
4824
4862
  } else {
4825
4863
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4826
- var tmp0_12 = this.l9x_1;
4827
- var tmp2_6 = state.h6m();
4864
+ var tmp0_12 = this.p9y_1;
4865
+ var tmp2_6 = state.n6n();
4828
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4829
- var exceptPlayerId_1 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.x8u_1 : null;
4830
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.k9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4867
+ var exceptPlayerId_1 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4868
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4831
4869
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4832
4870
  tmp = listOfNotNull(tmp$ret$115);
4833
4871
  } else {
4834
4872
  if (action_0 instanceof PutCardMechanicAction) {
4835
- var tmp0_13 = this.l9x_1;
4836
- var tmp2_7 = state.h6m();
4873
+ var tmp0_13 = this.p9y_1;
4874
+ var tmp2_7 = state.n6n();
4837
4875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4838
- var exceptPlayerId_2 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.z8p_1 : null;
4839
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.k9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4876
+ var exceptPlayerId_2 = this.p9y_1.n9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4877
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4840
4878
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4841
4879
  tmp = listOfNotNull(tmp$ret$117);
4842
4880
  } else {
4843
4881
  if (action_0 instanceof PickUpBribeMechanicAction) {
4844
- var tmp0_14 = this.l9x_1;
4882
+ var tmp0_14 = this.p9y_1;
4845
4883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4846
- var table_8 = state.h6m();
4847
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.k9x_1.h6d(), table_8.id, null);
4884
+ var table_8 = state.n6n();
4885
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9y_1.z6d(), table_8.id, null);
4848
4886
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4849
4887
  tmp = listOfNotNull(tmp$ret$119);
4850
4888
  } else {
4851
4889
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4852
- var tmp0_15 = this.l9x_1;
4890
+ var tmp0_15 = this.p9y_1;
4853
4891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4854
- var table_9 = state.h6m();
4855
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.k9x_1.h6d(), table_9.id, null);
4892
+ var table_9 = state.n6n();
4893
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9y_1.z6d(), table_9.id, null);
4856
4894
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4857
4895
  tmp = listOfNotNull(tmp$ret$121);
4858
4896
  } else {
4859
4897
  if (action_0 instanceof MessageMechanicAction) {
4860
- var message = action_0.b8v_1;
4861
- var tmp0_16 = this.l9x_1;
4862
- var tmp2_8 = state.h6m();
4898
+ var message = action_0.a8w_1;
4899
+ var tmp0_16 = this.p9y_1;
4900
+ var tmp2_8 = state.n6n();
4863
4901
  var tmp_1;
4864
4902
  var tmp_2;
4865
- if (this.l9x_1.j9x_1.supportBackwardActions) {
4903
+ if (this.p9y_1.n9y_1.supportBackwardActions) {
4866
4904
  tmp_2 = isInterface(message, UserMessage);
4867
4905
  } else {
4868
4906
  tmp_2 = false;
@@ -4874,16 +4912,16 @@
4874
4912
  }
4875
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4876
4914
  var exceptPlayerId_3 = tmp_1;
4877
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.k9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4915
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4878
4916
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4879
4917
  tmp = listOfNotNull(tmp$ret$123);
4880
4918
  } else {
4881
4919
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4882
- var tmp0_17 = this.l9x_1;
4883
- var tmp2_9 = state.h6m();
4920
+ var tmp0_17 = this.p9y_1;
4921
+ var tmp2_9 = state.n6n();
4884
4922
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4885
4923
  var exceptPlayerId_4 = action_0.playerId;
4886
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.k9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4924
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4887
4925
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4888
4926
  tmp = listOfNotNull(tmp$ret$125);
4889
4927
  } else {
@@ -4916,14 +4954,14 @@
4916
4954
  }
4917
4955
  next(action_0);
4918
4956
  };
4919
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
4920
- return this.u6g(store, next, action);
4957
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
4958
+ return this.m6h(store, next, action);
4921
4959
  };
4922
4960
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4923
- this.j9x_1 = logicConfig;
4924
- this.k9x_1 = idsProvider;
4961
+ this.n9y_1 = logicConfig;
4962
+ this.o9y_1 = idsProvider;
4925
4963
  }
4926
- protoOf(ServerMapMechanicToClientActionMiddleware).k8z = function () {
4964
+ protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
4927
4965
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4928
4966
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4929
4967
  };
@@ -4932,8 +4970,8 @@
4932
4970
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4933
4971
  }
4934
4972
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4935
- this.u9x_1 = $provider;
4936
- this.v9x_1 = $action;
4973
+ this.y9y_1 = $provider;
4974
+ this.z9y_1 = $action;
4937
4975
  CoroutineImpl.call(this, resultContinuation);
4938
4976
  }
4939
4977
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4954,7 +4992,7 @@
4954
4992
  case 0:
4955
4993
  this.s8_1 = 2;
4956
4994
  this.r8_1 = 1;
4957
- suspendResult = this.u9x_1.h9u(this.v9x_1, this);
4995
+ suspendResult = this.y9y_1.l9v(this.z9y_1, this);
4958
4996
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4959
4997
  return suspendResult;
4960
4998
  }
@@ -4977,8 +5015,8 @@
4977
5015
  while (true);
4978
5016
  };
4979
5017
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
4980
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.u9x_1, this.v9x_1, completion);
4981
- i.w9x_1 = $this$launchDefault;
5018
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9y_1, this.z9y_1, completion);
5019
+ i.a9z_1 = $this$launchDefault;
4982
5020
  return i;
4983
5021
  };
4984
5022
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4990,19 +5028,19 @@
4990
5028
  return l;
4991
5029
  }
4992
5030
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
4993
- this.x9x_1 = $asyncProvider;
4994
- this.y9x_1 = $provider;
5031
+ this.b9z_1 = $asyncProvider;
5032
+ this.c9z_1 = $provider;
4995
5033
  }
4996
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
5034
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4997
5035
  return action instanceof ToClientAction;
4998
5036
  };
4999
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
5037
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5000
5038
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5001
- this.x9x_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.y9x_1, action_0, null));
5039
+ this.b9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9z_1, action_0, null));
5002
5040
  next(action_0);
5003
5041
  };
5004
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
5005
- return this.u6g(store, next, action);
5042
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
5043
+ return this.m6h(store, next, action);
5006
5044
  };
5007
5045
  function serverConfigReducer() {
5008
5046
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5010,15 +5048,15 @@
5010
5048
  }
5011
5049
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5012
5050
  }
5013
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5051
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5014
5052
  return action instanceof UpdateServerConfigAction;
5015
5053
  };
5016
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f97 = function (state, action) {
5054
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5017
5055
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5018
- return state.s8s(VOID, get_serverStatePayload_0(state).copy(action_0.n9w_1));
5056
+ return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.r9x_1));
5019
5057
  };
5020
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5021
- return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5058
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5059
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5022
5060
  };
5023
5061
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5024
5062
  return function (it) {
@@ -5031,7 +5069,7 @@
5031
5069
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5032
5070
  Companion_getInstance();
5033
5071
  // Inline function 'kotlin.time.Companion.milliseconds' call
5034
- var this_0 = $action.q8t_1.timeoutTimeMillis;
5072
+ var this_0 = $action.o8u_1.timeoutTimeMillis;
5035
5073
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5036
5074
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5037
5075
  }
@@ -5040,63 +5078,63 @@
5040
5078
  }
5041
5079
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5042
5080
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5043
- this.b9y_1 = logger;
5081
+ this.f9z_1 = logger;
5044
5082
  }
5045
- protoOf(ServerMechanicLifecycleReducer).r98 = function (state, action) {
5046
- var serverState = get_serverStatePayloadOrNull(state.s6l_1);
5083
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5084
+ var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5047
5085
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5048
- var tmp0_$this = this.s98_1;
5049
- var tmp1_tableId = action.r8t_1;
5050
- var tmp2_gameId = action.r8t_1;
5051
- var tmp3_version = action.s8t_1;
5052
- var tmp4_config = action.q8t_1;
5053
- var tmp5_users = action.u8t_1;
5086
+ var tmp0_$this = this.u99_1;
5087
+ var tmp1_tableId = action.p8u_1;
5088
+ var tmp2_gameId = action.p8u_1;
5089
+ var tmp3_version = action.q8u_1;
5090
+ var tmp4_config = action.o8u_1;
5091
+ var tmp5_users = action.s8u_1;
5054
5092
  var tmp6_spectators = action.spectators;
5055
- var tmp7_gameCreatorPlayerId = action.t8t_1;
5056
- var tmp9_tableOrNull = tmp0_$this.y99(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5093
+ var tmp7_gameCreatorPlayerId = action.r8u_1;
5094
+ var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5057
5095
  var tmp;
5058
5096
  if (serverState == null) {
5059
- this.b9y_1.w(VOID, 'ServerPayload is not onStart');
5097
+ this.f9z_1.w(VOID, 'ServerPayload is not onStart');
5060
5098
  tmp = Companion_instance_13.initial();
5061
5099
  } else {
5062
5100
  tmp = serverState;
5063
5101
  }
5064
5102
  var tmp10_payload = tmp;
5065
- return state.s8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5103
+ return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5066
5104
  };
5067
- protoOf(ServerMechanicLifecycleReducer).p98 = function (state, action) {
5105
+ protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5068
5106
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5069
- var tmp2_tableOrNull = action.x8t_1;
5107
+ var tmp2_tableOrNull = action.v8u_1;
5070
5108
  var tmp = Companion_instance_13;
5071
5109
  var tmp_0 = get_serverStatePayload_0(state).config;
5072
- var tmp_1 = action.y8t_1;
5110
+ var tmp_1 = action.w8u_1;
5073
5111
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5074
5112
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5075
- return state.s8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5113
+ return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5076
5114
  };
5077
- protoOf(ServerMechanicLifecycleReducer).q98 = function (state, action) {
5078
- this.t98_1.l58(action.previousGameId);
5115
+ protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5116
+ this.v99_1.l58(action.previousGameId);
5079
5117
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5080
- var tmp1_tableOrNull = this.s98_1.z99(state.h6m(), action.gameId);
5081
- return state.s8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5118
+ var tmp1_tableOrNull = this.u99_1.b9b(state.n6n(), action.gameId);
5119
+ return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5082
5120
  };
5083
5121
  function spectatorsReducer(logger) {
5084
5122
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5085
5123
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5086
5124
  }
5087
5125
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5088
- this.c9y_1 = $logger;
5126
+ this.g9z_1 = $logger;
5089
5127
  }
5090
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5128
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5091
5129
  return isInterface(action, SpectatorsAction);
5092
5130
  };
5093
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f97 = function (state, action) {
5131
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5094
5132
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5095
- var table = state.h6m();
5133
+ var table = state.n6n();
5096
5134
  var tmp;
5097
5135
  if (action_0 instanceof AddSpectatorsAction) {
5098
5136
  // Inline function 'kotlin.collections.mapNotNull' call
5099
- var tmp0 = action_0.o9w_1;
5137
+ var tmp0 = action_0.s9x_1;
5100
5138
  // Inline function 'kotlin.collections.mapNotNullTo' call
5101
5139
  var destination = ArrayList_init_$Create$_0();
5102
5140
  // Inline function 'kotlin.collections.forEach' call
@@ -5115,9 +5153,9 @@
5115
5153
  var tmp_0;
5116
5154
  // Inline function 'kotlin.collections.isNotEmpty' call
5117
5155
  if (!sameSpectators.r()) {
5118
- this.c9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5156
+ this.g9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5119
5157
  // Inline function 'kotlin.collections.filterNot' call
5120
- var tmp0_0 = action_0.o9w_1;
5158
+ var tmp0_0 = action_0.s9x_1;
5121
5159
  // Inline function 'kotlin.collections.filterNotTo' call
5122
5160
  var destination_0 = ArrayList_init_$Create$_0();
5123
5161
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5152,7 +5190,7 @@
5152
5190
  }
5153
5191
  tmp_0 = destination_0;
5154
5192
  } else {
5155
- tmp_0 = action_0.o9w_1;
5193
+ tmp_0 = action_0.s9x_1;
5156
5194
  }
5157
5195
  // Inline function 'kotlin.collections.map' call
5158
5196
  var this_0 = tmp_0;
@@ -5165,11 +5203,11 @@
5165
5203
  destination_1.j(tmp$ret$13);
5166
5204
  }
5167
5205
  var spectatorsToAdd = toSet(destination_1);
5168
- tmp = state.s8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5206
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5169
5207
  } else {
5170
5208
  if (action_0 instanceof RemoveSpectatorsAction) {
5171
5209
  // Inline function 'kotlin.collections.mapNotNull' call
5172
- var tmp0_1 = action_0.p9w_1;
5210
+ var tmp0_1 = action_0.t9x_1;
5173
5211
  // Inline function 'kotlin.collections.mapNotNullTo' call
5174
5212
  var destination_2 = ArrayList_init_$Create$_0();
5175
5213
  // Inline function 'kotlin.collections.forEach' call
@@ -5188,9 +5226,9 @@
5188
5226
  var tmp_2;
5189
5227
  // Inline function 'kotlin.collections.isNotEmpty' call
5190
5228
  if (!sameSpectators_0.r()) {
5191
- this.c9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5229
+ this.g9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5192
5230
  // Inline function 'kotlin.collections.filterNot' call
5193
- var tmp0_2 = action_0.p9w_1;
5231
+ var tmp0_2 = action_0.t9x_1;
5194
5232
  // Inline function 'kotlin.collections.filterNotTo' call
5195
5233
  var destination_3 = ArrayList_init_$Create$_0();
5196
5234
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5225,7 +5263,7 @@
5225
5263
  }
5226
5264
  tmp_2 = destination_3;
5227
5265
  } else {
5228
- tmp_2 = action_0.p9w_1;
5266
+ tmp_2 = action_0.t9x_1;
5229
5267
  }
5230
5268
  var spectatorsToRemove = toSet(tmp_2);
5231
5269
  // Inline function 'kotlin.collections.filterNot' call
@@ -5262,24 +5300,24 @@
5262
5300
  destination_4.j(element_5);
5263
5301
  }
5264
5302
  }
5265
- tmp = state.s8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5303
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5266
5304
  } else {
5267
5305
  noWhenBranchMatchedException();
5268
5306
  }
5269
5307
  }
5270
5308
  return tmp;
5271
5309
  };
5272
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5273
- return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5310
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5311
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5274
5312
  };
5275
5313
  function Companion_5() {
5276
5314
  }
5277
- protoOf(Companion_5).d9y = function (config) {
5315
+ protoOf(Companion_5).h9z = function (config) {
5278
5316
  return new ServerStatePayload(config);
5279
5317
  };
5280
5318
  protoOf(Companion_5).initial = function (config, $super) {
5281
5319
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5282
- return $super === VOID ? this.d9y(config) : $super.d9y.call(this, config);
5320
+ return $super === VOID ? this.h9z(config) : $super.h9z.call(this, config);
5283
5321
  };
5284
5322
  var Companion_instance_13;
5285
5323
  function Companion_getInstance_6() {
@@ -5294,12 +5332,12 @@
5294
5332
  protoOf(ServerStatePayload).ne = function () {
5295
5333
  return this.config;
5296
5334
  };
5297
- protoOf(ServerStatePayload).e9y = function (config) {
5335
+ protoOf(ServerStatePayload).i9z = function (config) {
5298
5336
  return new ServerStatePayload(config);
5299
5337
  };
5300
5338
  protoOf(ServerStatePayload).copy = function (config, $super) {
5301
5339
  config = config === VOID ? this.config : config;
5302
- return $super === VOID ? this.e9y(config) : $super.e9y.call(this, config);
5340
+ return $super === VOID ? this.i9z(config) : $super.i9z.call(this, config);
5303
5341
  };
5304
5342
  protoOf(ServerStatePayload).toString = function () {
5305
5343
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5324,7 +5362,7 @@
5324
5362
  }
5325
5363
  function get_serverStatePayload_0(_this__u8e3s4) {
5326
5364
  // Inline function 'kotlin.requireNotNull' call
5327
- var tmp0 = _this__u8e3s4.s6l_1;
5365
+ var tmp0 = _this__u8e3s4.m6m_1;
5328
5366
  var tmp$ret$1;
5329
5367
  $l$block: {
5330
5368
  // Inline function 'kotlin.requireNotNull' call
@@ -5339,6 +5377,20 @@
5339
5377
  var tmp$ret$2 = tmp$ret$1;
5340
5378
  return get_serverStatePayload(tmp$ret$2);
5341
5379
  }
5380
+ function get_serverLoggerKey(_this__u8e3s4) {
5381
+ return new ServerLoggerKey(_this__u8e3s4.gameId);
5382
+ }
5383
+ function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5384
+ var gameId = Companion_instance_3.b9d(payload);
5385
+ var tmp;
5386
+ if (!(gameId == null)) {
5387
+ tmp = new ServerLoggerKey(gameId);
5388
+ } else {
5389
+ var tmp0_safe_receiver = _this__u8e3s4.l6m_1;
5390
+ tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5391
+ }
5392
+ return tmp;
5393
+ }
5342
5394
  function GameEngineController() {
5343
5395
  }
5344
5396
  function createGameServerController(loggerCallback, randomOrgConfig) {
@@ -5346,31 +5398,31 @@
5346
5398
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5347
5399
  }
5348
5400
  function _get_logger__rkp4sl_1($this) {
5349
- var tmp0 = $this.o9y_1;
5401
+ var tmp0 = $this.s9z_1;
5350
5402
  var tmp = KProperty1;
5351
5403
  // Inline function 'kotlin.getValue' call
5352
5404
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5353
5405
  return tmp0.w();
5354
5406
  }
5355
5407
  function _get_di__ndbzja($this) {
5356
- var tmp0 = $this.p9y_1;
5408
+ var tmp0 = $this.t9z_1;
5357
5409
  var tmp = KProperty1;
5358
5410
  // Inline function 'kotlin.getValue' call
5359
5411
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
5360
5412
  return tmp0.w();
5361
5413
  }
5362
5414
  function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares, externalModule) {
5363
- var tmp = Companion_instance_3;
5415
+ var tmp = Companion_instance_4;
5364
5416
  return tmp.i5z(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares));
5365
5417
  }
5366
5418
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5367
5419
  return function () {
5368
5420
  var tmp;
5369
- if (this$0.m9y_1 == null) {
5421
+ if (this$0.q9z_1 == null) {
5370
5422
  tmp = null;
5371
5423
  } else {
5372
5424
  // Inline function 'kotlin.let' call
5373
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.m9y_1)]));
5425
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9z_1)]));
5374
5426
  }
5375
5427
  var tmp1_elvis_lhs = tmp;
5376
5428
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5403,13 +5455,13 @@
5403
5455
  tmp_0.x62(tmp$ret$3);
5404
5456
  $this$DI.b5z(jsonModule());
5405
5457
  $this$DI.b5z(serverHelpersModule());
5406
- $this$DI.b5z(randomOrgModule(this$0.n9y_1));
5458
+ $this$DI.b5z(randomOrgModule(this$0.r9z_1));
5407
5459
  return Unit_instance;
5408
5460
  };
5409
5461
  }
5410
5462
  function GameServerEngineControllerImpl$di$delegate$lambda(this$0) {
5411
5463
  return function () {
5412
- var tmp = Companion_instance_3;
5464
+ var tmp = Companion_instance_4;
5413
5465
  return tmp.i5z(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
5414
5466
  };
5415
5467
  }
@@ -5479,16 +5531,16 @@
5479
5531
  };
5480
5532
  }
5481
5533
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5482
- this.w9y_1 = $reducer;
5534
+ this.aa0_1 = $reducer;
5483
5535
  }
5484
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6f = function (action) {
5536
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5485
5537
  return isInterface(action, Action);
5486
5538
  };
5487
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f97 = function (state, action) {
5488
- return this.w9y_1(state, isInterface(action, Action) ? action : THROW_CCE());
5539
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5540
+ return this.aa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5489
5541
  };
5490
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6g = function (state, action) {
5491
- return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5542
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5543
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5492
5544
  };
5493
5545
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5494
5546
  return function ($this$singleton) {
@@ -5545,23 +5597,15 @@
5545
5597
  }
5546
5598
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5547
5599
  return function (it) {
5548
- var tmp0_elvis_lhs = Companion_instance_4.z9b(it);
5549
- var tmp;
5550
- if (tmp0_elvis_lhs == null) {
5551
- var tmp1_safe_receiver = $gameServer.s66().r6l_1;
5552
- tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
5553
- } else {
5554
- tmp = tmp0_elvis_lhs;
5555
- }
5556
- return tmp;
5600
+ return serverLoggerKeyFromPayload($gameServer.s66(), it);
5557
5601
  };
5558
5602
  }
5559
5603
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5560
5604
  return function (it) {
5561
- var tmp0_elvis_lhs = Companion_instance_5.m9a(it);
5605
+ var tmp0_elvis_lhs = Companion_instance_5.o9b(it);
5562
5606
  var tmp;
5563
5607
  if (tmp0_elvis_lhs == null) {
5564
- var tmp1_safe_receiver = $gameServer.s66().r6l_1;
5608
+ var tmp1_safe_receiver = $gameServer.s66().l6m_1;
5565
5609
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
5566
5610
  } else {
5567
5611
  tmp = tmp0_elvis_lhs;
@@ -5579,7 +5623,7 @@
5579
5623
  // Inline function 'kotlin.let' call
5580
5624
  $this$DI.b5z(tmp0_safe_receiver);
5581
5625
  }
5582
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.n9y_1));
5626
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9z_1));
5583
5627
  $this$DI.b5z(coreModule($coreConfig));
5584
5628
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5585
5629
  return Unit_instance;
@@ -5588,13 +5632,13 @@
5588
5632
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5589
5633
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5590
5634
  production = production === VOID ? true : production;
5591
- this.m9y_1 = loggerCallback;
5592
- this.n9y_1 = randomOrgConfig;
5593
- AppEnvironment_getInstance().a6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5635
+ this.q9z_1 = loggerCallback;
5636
+ this.r9z_1 = randomOrgConfig;
5637
+ AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5594
5638
  var tmp = this;
5595
- tmp.o9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5639
+ tmp.s9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5596
5640
  var tmp_0 = this;
5597
- tmp_0.p9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5641
+ tmp_0.t9z_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5598
5642
  var tmp_1 = this;
5599
5643
  // Inline function 'org.kodein.di.instance' call
5600
5644
  var this_0 = _get_di__ndbzja(this);
@@ -5603,7 +5647,7 @@
5603
5647
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5604
5648
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5605
5649
  var tmp_4 = KProperty1;
5606
- tmp_1.q9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5650
+ tmp_1.u9z_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5607
5651
  var tmp_5 = this;
5608
5652
  // Inline function 'org.kodein.di.instance' call
5609
5653
  var this_1 = _get_di__ndbzja(this);
@@ -5612,7 +5656,7 @@
5612
5656
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5613
5657
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5614
5658
  var tmp_8 = KProperty1;
5615
- tmp_5.r9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5659
+ tmp_5.v9z_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5616
5660
  var tmp_9 = this;
5617
5661
  // Inline function 'org.kodein.di.instance' call
5618
5662
  var this_2 = _get_di__ndbzja(this);
@@ -5621,7 +5665,7 @@
5621
5665
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5622
5666
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5623
5667
  var tmp_12 = KProperty1;
5624
- tmp_9.s9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5668
+ tmp_9.w9z_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5625
5669
  var tmp_13 = this;
5626
5670
  // Inline function 'org.kodein.di.instance' call
5627
5671
  var this_3 = _get_di__ndbzja(this);
@@ -5630,7 +5674,7 @@
5630
5674
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5631
5675
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5632
5676
  var tmp_16 = KProperty1;
5633
- tmp_13.t9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5677
+ tmp_13.x9z_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5634
5678
  var tmp_17 = this;
5635
5679
  // Inline function 'org.kodein.di.instance' call
5636
5680
  var this_4 = _get_di__ndbzja(this);
@@ -5639,7 +5683,7 @@
5639
5683
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5640
5684
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5641
5685
  var tmp_20 = KProperty1;
5642
- tmp_17.u9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5686
+ tmp_17.y9z_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5643
5687
  var tmp_21 = this;
5644
5688
  // Inline function 'org.kodein.di.instance' call
5645
5689
  var this_5 = _get_di__ndbzja(this);
@@ -5648,45 +5692,45 @@
5648
5692
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5649
5693
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5650
5694
  var tmp_24 = KProperty1;
5651
- tmp_21.v9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5695
+ tmp_21.z9z_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5652
5696
  }
5653
- protoOf(GameServerEngineControllerImpl).f9y = function () {
5654
- var tmp0 = this.q9y_1;
5697
+ protoOf(GameServerEngineControllerImpl).j9z = function () {
5698
+ var tmp0 = this.u9z_1;
5655
5699
  var tmp = KProperty1;
5656
5700
  // Inline function 'kotlin.getValue' call
5657
5701
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5658
5702
  return tmp0.w();
5659
5703
  };
5660
- protoOf(GameServerEngineControllerImpl).h9y = function () {
5661
- var tmp0 = this.r9y_1;
5704
+ protoOf(GameServerEngineControllerImpl).l9z = function () {
5705
+ var tmp0 = this.v9z_1;
5662
5706
  var tmp = KProperty1;
5663
5707
  // Inline function 'kotlin.getValue' call
5664
5708
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5665
5709
  return tmp0.w();
5666
5710
  };
5667
- protoOf(GameServerEngineControllerImpl).i9y = function () {
5668
- var tmp0 = this.s9y_1;
5711
+ protoOf(GameServerEngineControllerImpl).m9z = function () {
5712
+ var tmp0 = this.w9z_1;
5669
5713
  var tmp = KProperty1;
5670
5714
  // Inline function 'kotlin.getValue' call
5671
5715
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5672
5716
  return tmp0.w();
5673
5717
  };
5674
- protoOf(GameServerEngineControllerImpl).j9y = function () {
5675
- var tmp0 = this.t9y_1;
5718
+ protoOf(GameServerEngineControllerImpl).n9z = function () {
5719
+ var tmp0 = this.x9z_1;
5676
5720
  var tmp = KProperty1;
5677
5721
  // Inline function 'kotlin.getValue' call
5678
5722
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5679
5723
  return tmp0.w();
5680
5724
  };
5681
- protoOf(GameServerEngineControllerImpl).g9y = function () {
5682
- var tmp0 = this.u9y_1;
5725
+ protoOf(GameServerEngineControllerImpl).k9z = function () {
5726
+ var tmp0 = this.y9z_1;
5683
5727
  var tmp = KProperty1;
5684
5728
  // Inline function 'kotlin.getValue' call
5685
5729
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5686
5730
  return tmp0.w();
5687
5731
  };
5688
- protoOf(GameServerEngineControllerImpl).k9y = function () {
5689
- var tmp0 = this.v9y_1;
5732
+ protoOf(GameServerEngineControllerImpl).o9z = function () {
5733
+ var tmp0 = this.z9z_1;
5690
5734
  var tmp = KProperty1;
5691
5735
  // Inline function 'kotlin.getValue' call
5692
5736
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5698,7 +5742,7 @@
5698
5742
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5699
5743
  return this.createGameEngineWithLogic();
5700
5744
  };
5701
- protoOf(GameServerEngineControllerImpl).l9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5745
+ protoOf(GameServerEngineControllerImpl).p9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5702
5746
  var combinedLogger = Companion_instance_6.mx();
5703
5747
  var tmp;
5704
5748
  if (coreConfig.fileLogsEnabled) {
@@ -5708,8 +5752,8 @@
5708
5752
  }
5709
5753
  var fileLoggerOutput = tmp;
5710
5754
  var tmp_0;
5711
- if (!(this.m9y_1 == null)) {
5712
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.m9y_1));
5755
+ if (!(this.q9z_1 == null)) {
5756
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9z_1));
5713
5757
  } else {
5714
5758
  tmp_0 = null;
5715
5759
  }
@@ -5750,12 +5794,12 @@
5750
5794
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5751
5795
  if (!(fileLoggerOutput == null)) {
5752
5796
  var tmp_3 = fileLoggerOutput;
5753
- tmp_3.o9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5797
+ tmp_3.q9c_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5754
5798
  combinedLogger.w1k(fileLoggerOutput);
5755
5799
  }
5756
5800
  if (!(callbackWrapperLoggerOutput == null)) {
5757
5801
  var tmp_4 = callbackWrapperLoggerOutput;
5758
- tmp_4.o9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5802
+ tmp_4.q9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5759
5803
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5760
5804
  }
5761
5805
  return gameServer;
@@ -5770,7 +5814,7 @@
5770
5814
  function TestHelper() {
5771
5815
  }
5772
5816
  function _get_playerAnswerInteractor__msggz1($this) {
5773
- var tmp0 = $this.z9y_1;
5817
+ var tmp0 = $this.da0_1;
5774
5818
  var tmp = KProperty1;
5775
5819
  // Inline function 'kotlin.getValue' call
5776
5820
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5778,7 +5822,7 @@
5778
5822
  }
5779
5823
  function TestHelperImpl$di$lambda$lambda(this$0) {
5780
5824
  return function ($this$singleton) {
5781
- return this$0.x9y_1;
5825
+ return this$0.ba0_1;
5782
5826
  };
5783
5827
  }
5784
5828
  function TestHelperImpl$di$lambda(this$0) {
@@ -5817,27 +5861,27 @@
5817
5861
  return emptyMap();
5818
5862
  }
5819
5863
  function TestHelperImpl(logger) {
5820
- this.x9y_1 = logger;
5864
+ this.ba0_1 = logger;
5821
5865
  var tmp = this;
5822
- var tmp_0 = Companion_instance_3;
5823
- tmp.y9y_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5866
+ var tmp_0 = Companion_instance_4;
5867
+ tmp.ca0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5824
5868
  var tmp_1 = this;
5825
5869
  // Inline function 'org.kodein.di.instance' call
5826
- var this_0 = this.y9y_1;
5870
+ var this_0 = this.ca0_1;
5827
5871
  // Inline function 'org.kodein.type.generic' call
5828
5872
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5829
5873
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5830
5874
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5831
5875
  var tmp_4 = KProperty1;
5832
- tmp_1.z9y_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5876
+ tmp_1.da0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5833
5877
  }
5834
5878
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5835
- return _get_playerAnswerInteractor__msggz1(this).c8j(playerId, table, botConfig);
5879
+ return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5836
5880
  };
5837
5881
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5838
5882
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5839
5883
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5840
- var tmp0 = mechanicAction.k8w();
5884
+ var tmp0 = mechanicAction.k8x();
5841
5885
  var tmp$ret$0;
5842
5886
  $l$block_0: {
5843
5887
  // Inline function 'kotlin.collections.any' call
@@ -5869,7 +5913,7 @@
5869
5913
  };
5870
5914
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5871
5915
  if (isInterface(action, NextPlayerTurnAction)) {
5872
- var tmp0 = action.k8w();
5916
+ var tmp0 = action.k8x();
5873
5917
  var tmp$ret$0;
5874
5918
  $l$block_0: {
5875
5919
  // Inline function 'kotlin.collections.any' call
@@ -5960,46 +6004,46 @@
5960
6004
  return this.w53();
5961
6005
  });
5962
6006
  defineProp(protoOf(GameServer), 'table', function () {
5963
- return this.h6m();
6007
+ return this.n6n();
5964
6008
  });
5965
6009
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5966
- return this.i6m();
6010
+ return this.o6n();
5967
6011
  });
5968
6012
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5969
- return this.j6m();
6013
+ return this.p6n();
5970
6014
  });
5971
6015
  protoOf($serializer).wz = typeParametersSerializers;
5972
6016
  protoOf($serializer_0).wz = typeParametersSerializers;
5973
- protoOf(UpdateServerConfigAction).v6e = get_actionTag;
6017
+ protoOf(UpdateServerConfigAction).n6f = get_actionTag;
5974
6018
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5975
- return this.v6e();
6019
+ return this.n6f();
5976
6020
  });
5977
- protoOf(AddSpectatorsAction).v6e = get_actionTag;
6021
+ protoOf(AddSpectatorsAction).n6f = get_actionTag;
5978
6022
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5979
- return this.v6e();
6023
+ return this.n6f();
5980
6024
  });
5981
- protoOf(RemoveSpectatorsAction).v6e = get_actionTag;
6025
+ protoOf(RemoveSpectatorsAction).n6f = get_actionTag;
5982
6026
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5983
- return this.v6e();
6027
+ return this.n6f();
5984
6028
  });
5985
6029
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5986
6030
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5987
- return this.f9y();
6031
+ return this.j9z();
5988
6032
  });
5989
6033
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5990
- return this.h9y();
6034
+ return this.l9z();
5991
6035
  });
5992
6036
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5993
- return this.i9y();
6037
+ return this.m9z();
5994
6038
  });
5995
6039
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5996
- return this.j9y();
6040
+ return this.n9z();
5997
6041
  });
5998
6042
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5999
- return this.g9y();
6043
+ return this.k9z();
6000
6044
  });
6001
6045
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6002
- return this.k9y();
6046
+ return this.o9z();
6003
6047
  });
6004
6048
  //endregion
6005
6049
  //region block: init